Subject: Re: [Audyssey] MOTA Beta 16 Released!
Do I have to have montazooma's revenge to upgrade? That was consumed in a
hard drive crash ages ago.
]Mike
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You can make
Hi Michael,
No, you don't have to have the software. We should have your order
information on file on one of our backups.
On 11/7/10, Mike Reiser blindgu...@gmail.com wrote:
Do I have to have montazooma's revenge to upgrade? That was consumed in
a hard drive crash ages ago.
]Mike
---
Hi Will,
Unfortunately, no. The 3d version is falling further and further
behind the current production release. In part becaus it took me
several months to get the cross-platform engine ready only to find it
doesn't work on Windows, and have had to roll the Windows versions
back to beta 13 and
Discussion list
Subject: Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released!
When it's ready.
We are the Knights who say...Ni!
- Original Message -
From: william lomas lomaswill...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 07, 2010 9:40 AM
Subject
hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, November 07, 2010 1:42 PM
Subject: Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released!
Hi Brian,
Lol...if you read tehe question correctly, whenit's ready doesn't
quiteanswer it.
Best Regards,
Hayden
Subject: Re: [Audyssey] MOTA Beta 16 Released!
Hi Richard,
Oh, you are missing quite a lot. first of all there are 22 rooms on
level 1 not 20 so there are two rooms you missed. Then, there is level
2, which is also in the demo, which you havent' even explored yet.
The spikes aren't until level 2
Subject: Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released!
Oh I read the question right. He asked if it would be out soon. I said it'll
be out when it's ready. After all, even Thomas can't say when it'll be
released, though my guess is well after the side scroller.
We are the Knights who say
: Re: [Audyssey] MOTA Beta 16 Released!
How much is this bad boy gonna cost?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 07 November 2010 11:20
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16
Hi Hayden,
I can answer that one. No, level 3 isn't the only level with water in
it. There is a later level with something extremely nasty swimming
around in the water.
On 11/7/10, Hayden Presley hdpres...@hotmail.com wrote:
Hi Thomas,
So, level 3 is the only levelwith water? I doubt you'll
: Sunday, November 07, 2010 2:11 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!
Hi Hayden,
I can answer that one. No, level 3 isn't the only level with water in
it. There is a later level with something extremely nasty swimming
around in the water.
On 11/7/10, Hayden Presley hdpres
!
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 07, 2010 2:11 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!
Hi Hayden,
I can answer that one. No, level 3 isn't the only level with water
@audyssey.org
Sent: Sunday, November 07, 2010 2:11 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!
Hi Hayden,
I can answer that one. No, level 3 isn't the only level with water in
it. There is a later level with something extremely nasty swimming
around in the water.
On 11/7/10, Hayden
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Released!
Bet I know where that hint leads... wonder how we are going to kill
that sucker.
At 01:20 PM 07/11/2010, you wrote:
S
P
O
I
L
E
R
And would it be something with a multitude of heads? Something which
perhaps could only be harmed
...Ni!
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 07, 2010 2:11 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!
Hi Hayden,
I can answer that one. No, level 3 isn't the only level with water
willl we have to buy the 3d version or do we get it once we buy mota
side scroler.
At 09:29 a.m. 8/11/2010, you wrote:
Hi Will,
Unfortunately, no. The 3d version is falling further and further
behind the current production release. In part becaus it took me
several months to get the
5:57 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released!
willl we have to buy the 3d version or do we get it once we buy mota
side scroler.
At 09:29 a.m. 8/11/2010, you wrote:
Hi Will,
Unfortunately, no. The 3d version is falling further and further
behind
have to buy both separeately.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Sunday, November 07, 2010 5:57 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16
Grait! No more blue screan! Ha hh!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 06, 2010 9:27 PM
Subject: [Audyssey] MOTA Beta 16 Released!
Hello gamers,
We at USA Games Interactive would
Cool. I'm about to download it now.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 06, 2010 3:27 PM
Subject: [Audyssey] MOTA Beta 16 Released!
Hello gamers,
Just to make sure, although I think I already know: OK to let the blind
gaming community know about this release by copying and pasting this
announcement to other lists? Thanks.
---
Shepherds are the best beasts!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To:
i believe it is pretty evident it is public.
mauricio almeida
-Mensagem original-
De: Charles Rivard woofer...@sbcglobal.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Sabado, 6 de Novembro de 2010 18:42
Assunto: Re: [Audyssey] MOTA Beta 16 Released!
Just to make sure
Hi Charles,
Yes, by all means. Once I make a public announcement like this it is
official You can tell anyone you want.
Cheers!
On 11/6/10, Charles Rivard woofer...@sbcglobal.net wrote:
Just to make sure, although I think I already know: OK to let the blind
gaming community know about this
Thought so. Thanks.
---
Shepherds are the best beasts!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 06, 2010 8:00 PM
Subject: Re: [Audyssey] MOTA Beta 16 Released!
Hi Charles,
Yes, by all
Hi Hayden,
Okay, but after this we really really need to get back on topic. This
is way off topic. Smile.
The name Bash is an achronim for Born Again Shell. Unlike Dos that has
a single user interface, a common shell environment you might say,
different brands of Unix like BSD, Solaris, Sco,
' gamers@audyssey.org
Sent: Tuesday, November 02, 2010 5:01 PM
Subject: Re: [Audyssey] MOTA Beta 16 Changes
Hi Thomas,
If I may ask, what prompted your change to Linux?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf
Hi Bryan,
Yeah, that's pretty much it in a nutshell.
On 11/4/10, Bryan Peterson bpeterson2...@cableone.net wrote:
Probably frustration and disappointment with Windows and Microsoft in
general. My wife and I can certainly sympathize since we're both in that
boat LOL.
We are the Knights who
Subject: Re: [Audyssey] MOTA Beta 16 Changes
Hi Bryan,
Yeah, that's pretty much it in a nutshell.
On 11/4/10, Bryan Peterson bpeterson2...@cableone.net wrote:
Probably frustration and disappointment with Windows and Microsoft in
general. My wife and I can certainly sympathize since we're both
I'm sorry Phil, but that stil doesn't cover the variables for me, sinse
obviously jumping is more a matter than short or long.
i personally liked your idea about step counts, sinse then, we could
despense with the battiers, but have an equally good way of knowing where
the edge was, thus
Rather than having two separate key combinations, how about just jumping
distances determined by the number of right arrow taps in a given amount of
time while the key to indicate that you are jumping instead of walking or
running is held down? I would think that would be more intuitive, plus,
[mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, November 03, 2010 7:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Changes
Hi Hayden,
To start with I actually first heard about Linux while I was a student
of Wright State University around 1998 or 1999
It's not a huge gap but it is definitely there.
We are the Knights who say...Ni!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, November 02, 2010 5:20 PM
Subject: Re: [Audyssey] MOTA suggestion
Hi
Hi Thomas,
Hey, were you ever on the Blind-L list by Brian Lingard? It was for the
discussion of dos and linux. Not sure if the list is still around. I haven't
been on it for 10 years or so.
BFN
- Original Message -
Hi Hayden,
To start with I actually first heard about Linux
Hi Jim,
Nope. I don't recall ever being on that list. If you say it was about
10 years ago I was too busy with college classes to do much with
mailing lists etc.
On 11/4/10, Jim Kitchen j...@kitchensinc.net wrote:
Hi Thomas,
Hey, were you ever on the Blind-L list by Brian Lingard? It was for
Hi,
The Linux shell environment isn't that difficult really. A book on
bash shell commands would go a long way to explaining it. In fact I
prefer the Linux terminal window over the Windows command prompt
because it has features such as automatic completion, the ability to
redo last command,
: [Audyssey] MOTA Beta 16 Changes
Hi,
The Linux shell environment isn't that difficult really. A book on
bash shell commands would go a long way to explaining it. In fact I
prefer the Linux terminal window over the Windows command prompt
because it has features such as automatic completion
Hi Hayden,
To start with I actually first heard about Linux while I was a student
of Wright State University around 1998 or 1999. At the time I was
taking a lot of computer science courses, and I was taking a course on
network administration as well as various programming courses.
When it comes
: Tuesday, November 02, 2010 12:41 AM
Subject: Re: [Audyssey] MOTA Beta 16 Changes
Hi Will,
I kind of find that surprising coming from you since you are one of
the Mac OS supporters. You of all people know the importance of
getting a cross-platform engine and games out there on the market
gamers@audyssey.org
Sent: Tuesday, November 02, 2010 12:41 AM
Subject: Re: [Audyssey] MOTA Beta 16 Changes
Hi Will,
I kind of find that surprising coming from you since you are one of
the Mac OS supporters. You of all people know the importance of
getting a cross-platform engine and games out
: Monday, November 01, 2010 7:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion
I'm not good at judging that sort of thing. But it is definitely there.
We are the Knights who say...Ni!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers
Of Bryan Peterson
Sent: Sunday, October 31, 2010 12:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion
There wasn't anything in your message below.
We are the Knights who say...Ni!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion
...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, October 31, 2010 12:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion
There wasn't anything in your message below.
We are the Knights who say...Ni!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
i'd have just ignored cross platform really and just finish it up and release
the game, since another year has gone without the full release of this title
On Oct 29, 2010, at 4:52 PM, Charles Rivard wrote:
Sounds like this is going to be a time consuming, troublesome, pain in the
buns, mess
Hi Will,
I kind of find that surprising coming from you since you are one of
the Mac OS supporters. You of all people know the importance of
getting a cross-platform engine and games out there on the market for
the blind community. I'm one game developer that whole heartedly
believes in a persons
: Re: [Audyssey] MOTA suggestion
Hi Brian,
No, I don'tbelieve it is. In fact, it was removed in BETA 13.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, October 24, 2010 7:23
What was that?
We are the Knights who say...Ni!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 31, 2010 7:45 AM
Subject: Re: [Audyssey] MOTA suggestion
Hi Brian,
Hmmm...still not hearing
What was what?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, October 31, 2010 9:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion
What was that?
We
There wasn't anything in your message below.
We are the Knights who say...Ni!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 31, 2010 9:56 AM
Subject: Re: [Audyssey] MOTA suggestion
What
Hi tom.
appologies, I wasn't actually aware the lynux port of the engine was in so
much a finished state anyway and only required miner upgrades to lynux
specific rather than cross platform components, that does indeed put things
in a rather different light.
As regards the Lynux issue
: [Audyssey] MOTA Beta 16 Changes
Hi tom.
appologies, I wasn't actually aware the lynux port of the engine was in so
much a finished state anyway and only required miner upgrades to lynux
specific rather than cross platform components, that does indeed put
things in a rather different light
: Re: [Audyssey] MOTA suggestion
No, it's still there.
We are the Knights who say...Ni!
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 3:58 PM
Subject: Re: [Audyssey] MOTA suggestion
Hmm
No, it's definitely still there. I've played it enough to know.
We are the Knights who say...Ni!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 30, 2010 7:15 AM
Subject: Re: [Audyssey] MOTA
Hi Dark,
No problem. It seams my last post confused a lot of people as to the
status of things right now, and I didn't make myself clear. A lot of
people are unaware of the fact since December or so I have been
writing the majority of the Genesis Engine and MOTA on a Linux system,
and then porting
Hi Hayden,
Well, right now I'm aiming for 10initial levels for 1.0, but I hope to
add a few more in a future update. Eventually, perhaps 12 levels in
all when the game is finally completed.
On 10/29/10, Hayden Presley hdpres...@hotmail.com wrote:
Hi Thomas,
I thought there were 10 levels in
Hi Hayden,
Well, the two engines are fairly close. Most of the classes are the
same, and others are similar enough that only miner changes are
required. As I mentioned earlier the two engines, the Windows version
that uses DirectX and the Linux version that uses SFML, were to a
large part
Hi tom.
I freely admit that while I have a reasonable theoretical knolidge of what
does what, both from playing games, reading articals and chats with my
friend who has an msc in computer science and currently works as a
professional software designer, I am a lot less clear on
Sounds like the best approach, although for your sake I hope this won't add
too much onto development time since I know how anxious you are to finally
get this project off! your back and take that nice long break I'm sure
you've been hankering for. And goodness knows you've more than earned it.
Hi Bryan,
That's hard to say. Certainly it will add some additional development
time since I'm dealing with completely different APIs and platforms
now, but long term I don't think it will be too bad. It is more a
matter of the time spent up front developing both versions of the
engine and then
Sounds like this is going to be a time consuming, troublesome, pain in the
buns, mess that should work out in the long run. It is good, though, that
you have found where that blue screen bug was.
---
Shepherds are the best beasts!
- Original Message -
From: Thomas Ward
Hi Thomas,
Is it perhaps worth reporting the bug you've found to the sfml developers?
I would absolutely hate to have to go through the extra work of
maintaining two separate versions of the game engine unless there was
absolutely no chance of getting the underlying problem in the
cross
Hi Charles,
Yeah, you could say that. I'm very unhappy of having to go back to
DirectX to support Windows XP, Vista, and Windows 7, but if that is
the most stable way of resolving the problem that's what I have to do.
Managing to engines is definitely not my idea of fun, but if I want to
support
Hi Thomas,
Is there a way to contact those working on the SFML libraries
about the bug?
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You can make changes or update your subscription via the web, at
Hi Zack,
Oh, I intend on reporting my findings to the SFML developers as I
think they need to investigate this problem further. As I have
mentioned several times the game doesn't crash like this on Linux at
all. In fact beta 16 runs extremely good on Linux. Recompile it for
Windows using MinGW
Hi Phil,
Sure. All of the contact information etc is right on the sfml-dev.org
website. I've got plans to e-mail the guy who started SFML and see if
he can figure out why SFML tends to cause Windows to blue screen where
I don't get so much as a seg fault on Linux with beta 16.
On 10/29/10, Phil
Hello Tom.
while I certainly see the logic in what your doing, i can't help feel mildly
disappointed.
I understand that for people using lynux, a version of the game which can be
played on their systems without need to use an emulator is an extremely good
thing, and that this developement
true dark but the way I see it in order to be going foreward in game
development as a hole we need to develop the tech to do it not the
crappy backward tech that all us blind people do.
I know it sounds harsh but we need to catch up with the sighted in
any way we can and for a bit we were
:42 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Changes
Hello Tom.
while I certainly see the logic in what your doing, i can't help feel mildly
disappointed.
I understand that for people using lynux, a version of the game which can be
played on their systems without need
Hi Dark,
No offense, but that's not quite right. Some of the things you said is
just not correct. Let me try and clarify here.
Dark wrote:
I may be wrong, but i do seem to remember you originally writing using direct X,
then changing your mind to include cross platform support.
My reply:
You are
: Re: [Audyssey] MOTA Beta 16 Changes
Hi Dark,
No offense, but that's not quite right. Some of the things you said is
just not correct. Let me try and clarify here.
Dark wrote:
I may be wrong, but i do seem to remember you originally writing using
direct X,
then changing your mind to include cross
Discussion list
Subject: Re: [Audyssey] MOTA Beta 16 Changes
Hi Dark,
No offense, but that's not quite right. Some of the things you said is
just not correct. Let me try and clarify here.
Dark wrote:
I may be wrong, but i do seem to remember you originally writing using
direct X,
then changing your
: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:53 PM
Subject: Re: [Audyssey] MOTA suggestion
What version of Windows and what service pack are you using?
---
Shepherds are the best beasts!
- Original Message
Subject: Re: [Audyssey] MOTA suggestion
Win xp with servis pack 2 or 3.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays
.
muhammed
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 4:27 PM
Subject: Re: [Audyssey] MOTA suggestion
That could be part of the problem. In the requirements, you should be
using service pack 3
gamers@audyssey.org
Sent: Sunday, October 24, 2010 10:59 AM
Subject: Re: [Audyssey] MOTA suggestion
I don't think so. I have not had any problems with the older versions.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking
Hi Charles,
I tried MOTA beta version 15 and don't hear a gap in the step sound when
going between rooms.
I did in earlier versions.
---
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You can make changes or update
Subject: Re: [Audyssey] MOTA suggestion
Hi Charles,
I tried MOTA beta version 15 and don't hear a gap in the step sound when
going between rooms.
I did in earlier versions.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr
Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ryan Strunk
Sent: Saturday, October 23, 2010 12:34 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] MOTA suggestion
I think the point is that he, and I for that matter, don't want to use the R
key. I
list' gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:11 PM
Subject: Re: [Audyssey] MOTA suggestion
Hi,
I am curious. Why would someone want to know when they enter a room? One
more thing I must say, you really can't tell any more when you enter a
room,
something I am glad for sense
I don't think it does Phil, I tried it earlier and the harpy didn't move
from the room she was in.
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 10:22 PM
Subject: Re: [Audyssey] MOTA suggestion
Hi Lori,
That is not what I meant.
When you are one step in the room you can check the distance to the
creature.
Say it is 10 feet.
When you step out of the room you can't check its distance.
But when you step one step back is the creature still 10 feet away, or is it
closer?
---
Gamers
Hmm. Maybe, somehow, it was removed? Just speculation.
---
Shepherds are the best beasts!
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 1:35 PM
Subject: Re: [Audyssey] MOTA suggestion
Hi
: Re: [Audyssey] MOTA suggestion
Hi,
I am curious. Why would someone want to know when they enter a room? One
more thing I must say, you really can't tell any more when you enter a
room,
something I am glad for sense in the past that meant inserting a large gap
in your footstep sounds.
Best
No, it's still there.
We are the Knights who say...Ni!
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 24, 2010 3:58 PM
Subject: Re: [Audyssey] MOTA suggestion
Hmm. Maybe, somehow
I honestly don't see what real purpose that would serve.
We are the Knights who say...Ni!
- Original Message -
From: Sky Taylor s...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 22, 2010 9:47 PM
Subject: [Audyssey] MOTA suggestion
Hello Thoas, I
Why would you want that feature? Just leave it open and move on.
---
Shepherds are the best beasts!
- Original Message -
From: Sky Taylor s...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 22, 2010 10:47 PM
Subject: [Audyssey] MOTA suggestion
Hello
room begins. Just close the door, and
you already know where you are.
Kevin
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Sky Taylor s...@shaw.ca, Gamers Discussion list
gamers@audyssey.org
Date: Sat, 23 Oct 2010 08:58:59 -0500
Subject: Re: [Audyssey] MOTA suggestion
-
From: Kevin Weispfennig weis...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 9:28 AM
Subject: Re: [Audyssey] MOTA suggestion
Hi,
I would say that feature adds a bit more to the realism of the game. I
would find it interesting to have it.
Also
Sent: Saturday, October 23, 2010 4:38 PM
Subject: Re: [Audyssey] MOTA suggestion
If you listen closely, you can tell when you enter another room. If you
use the r key as you walk, you will notice that a step is missing. That
is the point at which you move from one room into another through
list
gamers@audyssey.org
Sent: Saturday, October 23, 2010 4:38 PM
Subject: Re: [Audyssey] MOTA suggestion
If you listen closely, you can tell when you enter another room. If you
use the r key as you walk, you will notice that a step is missing. That
is the point at which you move from one
: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 11:04 AM
Subject: Re: [Audyssey] MOTA suggestion
If they follow you, turn around and get rid of them. That adds replay
value
and realism.
---
Shepherds are the best beasts
Enemies don't follow you though.
We are the Knights who say...Ni!
- Original Message -
From: peter Mahach piterm...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 8:54 AM
Subject: Re: [Audyssey] MOTA suggestion
well, I do see a use
, 2010 9:38 AM
To: weis...@googlemail.com; Gamers Discussion list
Subject: Re: [Audyssey] MOTA suggestion
If you listen closely, you can tell when you enter another room. If you use
the r key as you walk, you will notice that a step is missing. That is the
point at which you move from one room
Strunk ryan.str...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 23, 2010 12:33 PM
Subject: Re: [Audyssey] MOTA suggestion
I think the point is that he, and I for that matter, don't want to use the
R
key. I don't want my emersion interrupted by a lot
!
- Original Message -
From: Ryan Strunk ryan.str...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 23, 2010 12:33 PM
Subject: Re: [Audyssey] MOTA suggestion
I think the point is that he, and I for that matter, don't want to use
the
R
key. I don't want
Hi Peter,
In MOTA enemies can not follow you to a different room. In many
respects the game is similar to a lot of classic side-scrollers where
enemies are placed in a specific room or area and can't leave it. So
closing a door would have no effect on that aspect of the game.
On 10/23/10, peter
I don't think it's a bug.
We are the Knights who say...Ni!
- Original Message -
From: Kevin Weispfennig weis...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 23, 2010 12:29 PM
Subject: Re: [Audyssey] MOTA suggestion
Hi,
though I think
Hi Sky,
I'm glad to know you haven't had the dreaded blue screen error, but
unfortunately a lot are still having it. Fortunately, I'm working on a
solution for that problem as we speak.
As for closing doors and replacing statues I have to agree with others
on this issue and wonder why you find it
...@shaw.ca; Gamers Discussion list
gamers@audyssey.org
Sent: Saturday, October 23, 2010 1:24 PM
Subject: Re: [Audyssey] MOTA suggestion
Hi Sky,
I'm glad to know you haven't had the dreaded blue screen error, but
unfortunately a lot are still having it. Fortunately, I'm working on a
solution
Hi,
Right. It is not a bug. I never added the ability to close doors,
because it never occurred to me anyone would want or need a feature
like this in a side-scroller. Most side-scrollers I've played,
mainstream ones that is, don't have you closing doors so I didn't do
it either. Now, though, I've
, October 23, 2010 1:30 PM
Subject: Re: [Audyssey] MOTA suggestion
Hi,
Right. It is not a bug. I never added the ability to close doors,
because it never occurred to me anyone would want or need a feature
like this in a side-scroller. Most side-scrollers I've played,
mainstream ones that is, don't have
Hi,
Very true. Although, at the moment I'm more concerned about the stupid
blue screen errors which I can't seam to fix. On Linux beta 15 runs
great. No errors, crashes, lock ups, whatever. On Windows several
people say it locks up and blue screens on exit. There doesn't seam to
be a logical cause
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