Thanks for your replies,
but i was more after the pre-made ent files whitch you can import using
ripent.
I always used this website: http://www.joe.to/cstrike/ents/ But the
pre-made ent arnt on the website anymore :(
Im for now only after cs_italy with 32 spawns, so if anyone has it i'd
really
I just added AMX 2005 mod to my server, and now my CZ Bots will not
load. Anyone have any IDeas?
--
Charlie Mitchell
[EMAIL PROTECTED]
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
--
[ Picked text/plain from multipart/alternative ]
ok, I get what you need now but using ripent to import the entity files is
the slower and more tedious way to do that. If you open the map in BSPedit,
in the left pane you'll see the name of your map and in the right pane you
ll see all of the
Switch to AMXX =D
Charlie Mitchell wrote:
I just added AMX 2005 mod to my server, and now my CZ Bots will not
load. Anyone have any IDeas?
--
Charlie Mitchell
[EMAIL PROTECTED]
___
To unsubscribe, edit your list preferences, or view the list
Maybe they should run 8 busy servers on a dual proc system. I am sure they
can afford it. Farm out admin to people that are responsible and actually
test their system in a real world environment...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
I have had the same problem for a while. I've tried all the work
arounds but they still will not load. I just gave up and ran one server
with bots and no AMX and the other without bots and AMX. If anyone is
doing it I sure would like to know how they worked around it.
Jason
-Original
Seriously though why are you still using AMX? The project is
practically dead. AMXX runs so much faster and the help and support for
it FAR surpasses AMX.
Check this out:
http://www.amxmodx.org/bench/
Pretty crazy. Its pretty easy to port AMX scripts to AMXX too if you
cant find something
The Bots don't give me any trouble... very stable. I have found that
config'ing the Bots to leave if real players come in can sometimes cause
problems, so I stopped doing it. My Bots stay in all the time (unless a
vote to kick boots them out).
-Original Message-
From: [EMAIL PROTECTED]
What maps do you run?
- Original Message -
From: Edward Luna [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, April 13, 2006 9:34 AM
Subject: RE: [hlds] hpb_bots, anyone?
The Bots don't give me any trouble... very stable. I have found that
config'ing the Bots to
Now does AMXX have all the fun plugins like AMX did?
On 4/12/06, Hell Phoenix [EMAIL PROTECTED] wrote:
Seriously though why are you still using AMX? The project is
practically dead. AMXX runs so much faster and the help and support for
it FAR surpasses AMX.
Check this out:
://list.valvesoftware.com/mailman/listinfo/hlds
__ NOD32 1.1485 (20060412) Information __
This message was checked by NOD32 antivirus system.
http://www.eset.com
--
[ 07.gif of type image/gif deleted ]
--
___
To unsubscribe, edit your list
My server is a Valve server so I mostly run old school Valve maps but I've
never had a problem with custom maps.
This is a HL1 TeamPlay server. Boot_camp, Crossfire, Gasworks, etc.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Wednesday, April 12, 2006 12:44
:
http://list.valvesoftware.com/mailman/listinfo/hlds
__ NOD32 1.1485 (20060412) Information __
This message was checked by NOD32 antivirus system.
http://www.eset.com
--
[ 07.gif of type image/gif deleted ]
--
___
To unsubscribe, edit
://list.valvesoftware.com/mailman/listinfo/hlds
__ NOD32 1.1485 (20060412) Information __
This message was checked by NOD32 antivirus system.
http://www.eset.com
--
[ 07.gif of type image/gif deleted ]
--
___
To unsubscribe, edit your list
What is your server name? I'd like to drop by and play with the bots and see
how they do.
- Original Message -
From: Edward Luna [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, April 13, 2006 10:21 AM
Subject: RE: [hlds] hpb_bots, anyone?
My server is a Valve server
IP addy 68.194.120.163:27015
I was just there... the Bots are angry today... lol
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Wednesday, April 12, 2006 2:00 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] hpb_bots, anyone?
What is your server name?
Yes they do. Take a look at the forums. They actually have more
because teh community is MUCH more helpfull. Like I said, if you cant
find something that you already have its not hard to port it to AMXX.
They both use the Pawn (formerly called small) language. A few of the
functions are
Thx
On 4/12/06, Hell Phoenix [EMAIL PROTECTED] wrote:
Yes they do. Take a look at the forums. They actually have more
because teh community is MUCH more helpfull. Like I said, if you cant
find something that you already have its not hard to port it to AMXX.
They both use the Pawn (formerly
There will be a required update released for Counter-Strike: Source in
the next couple of hours.
- Alfred
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
An update to Counter-Strike: Source has been released. To get the update
run the hldsupdatetool.
This update brings HDR to de_dust and adds two new player models, the
GSG9 and Arctic.
- Alfred
___
To unsubscribe, edit your list preferences, or view
All terrorists appear as Guerrilla and all counter-terrorists appear as
GIGN no matter what is selected.
Alfred Reynolds wrote:
An update to Counter-Strike: Source has been released. To get the update
run the hldsupdatetool.
This update brings HDR to de_dust and adds two new player models, the
I don't see that on the handful of servers I sampled. Make sure you are
joining an updated server.
- Alfred
Stuart Stegall wrote:
All terrorists appear as Guerrilla and all counter-terrorists appear
as
GIGN no matter what is selected.
Alfred Reynolds wrote:
An update to Counter-Strike:
Same here
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Stuart Stegall
Gesendet: Mittwoch, 12. April 2006 22:52
An: hlds@list.valvesoftware.com
Betreff: Re: [hlds] Counter-Strike: Source update released
All terrorists appear as Guerrilla and
Im server admin and got the same problem ...
Update is up to date and on all servers (linux and windows) and the models
are only Guerrilla and GIGN
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Alfred Reynolds
Gesendet: Mittwoch, 12. April 2006
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I tried it on an updated server + I created one with 12bots. No matter
what I got just the two models. (I even used mani mod to FORCE a model
on the bots and still they show up as GIGN and
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I get this on a local started ingame server.
Alfred Reynolds wrote:
Remove any plugins you have and see if that fixes the problem.
- Alfred
Andreas Grimm wrote:
Im server admin and got the same
Remove any plugins you have and see if that fixes the problem.
- Alfred
Andreas Grimm wrote:
Im server admin and got the same problem ...
Update is up to date and on all servers (linux and windows) and the
models
are only Guerrilla and GIGN
-Ursprüngliche Nachricht-
Von: [EMAIL
After playing a couple of rounds on a server I saw the same effect also. We
will look into it. It doesn't appear to be related to plugins, what seem to be
vanilla servers had the same bug.
- Alfred
Alfred Reynolds wrote:
Remove any plugins you have and see if that fixes the problem.
-
seems to be cl_minmodels 1 default now !?
Alfred Reynolds schrieb:
Remove any plugins you have and see if that fixes the problem.
- Alfred
Andreas Grimm wrote:
Im server admin and got the same problem ...
Update is up to date and on all servers (linux and windows) and the
models
are only
I got only mani's admin plugin installed.
I deactivated it and the problem is still the same with a standard css
server without any plugins running
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Alfred Reynolds
Gesendet: Mittwoch, 12. April 2006
it seems so ... With cl_minmodels 0 it works ... But i had to type it in
console first
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von milchworld
Gesendet: Mittwoch, 12. April 2006 23:21
An: hlds@list.valvesoftware.com
Betreff: Re: [hlds]
Hi Alfred,
I am running two SRCDS instances on Fedora Core 3. I am seeing the
same problem after removing the plugins. Both are showing to be at version
1.0.0.28.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Wednesday,
So it looks like some servers are forcing cl_minmodels to one, and when you
join servers after that you only see the two models. The work around for now is
to manually reset that cvar.
- Alfred
milchworld wrote:
seems to be cl_minmodels 1 default now !?
Alfred Reynolds schrieb:
Remove any
It seems as though cl_minmodels 1 is default or it related to something
else. I delete my settings and still a named I used from cs1.6 2 years
ago still comes up as my name.
Alfred Reynolds wrote:
So it looks like some servers are forcing cl_minmodels to one, and when you
join servers after
Alfred, are you sure that the cl_minmodels 1 didnt come due that update?
Because i never played on servers where that value is forced by a plugin and
it worked with the releases of the models before, too.
On my servers are a lot of players with the models problem.
-Ursprüngliche
Hi Alfred,
Stupid question, but should the cvar in the config be cl_minmodels
6 ??
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Wednesday, April 12, 2006 2:33 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds]
--
[ Picked text/plain from multipart/alternative ]
It should be set to 0 if you want it off.
On 4/13/06, Scott Long [EMAIL PROTECTED] wrote:
Hi Alfred,
Stupid question, but should the cvar in the config be
cl_minmodels
6 ??
-Original Message-
From: [EMAIL PROTECTED]
Will there be another update tonight for models issue or will update be on
another day?
-Bobby
--
No virus found in this outgoing message.
Checked by AVG Anti-Virus.
Version: 7.1.384 / Virus Database: 268.4.1/309 - Release Date: 4/11/2006
___
To
--
[ Picked text/plain from multipart/alternative ]
When the first new models were released, custom models wouldn't show up
unless cl_minmodels was set to 1 so plugins like Mani and VIP Mod forced
that setting on clients.
With this update, models won't show right if cl_minmodels is 1. The custom
Hi,
just tried out the new de_dust (it is terrible bad work, after 2 minutes i
deactivated hdr because I had no sunglasses available)
Problem is that the game is lagging since the update.
Box is an A64 @ 2400MHz, only 20 players were playing, tickrate is 50, cpu
usage 30%
mods: mani + matties
--
[ Picked text/plain from multipart/alternative ]
Yes it is, as far as I know.
On 4/13/06, Scott Long [EMAIL PROTECTED] wrote:
Hi Josh thanks.
So is this a client cvar that we can set in the server config?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Ok well I set that cvar in my server config, the map changed and players are
still complaining of this problem.
The cvar I have is:
cl_minmodels 0
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Joshua
Handelsman-Woolf (DogGunn)
Sent: Wednesday, April
--
[ Picked text/plain from multipart/alternative ]
Oh sorry my bad - I read read the question :(
You can only set the command from the client's console. :(
On 4/13/06, Scott Long [EMAIL PROTECTED] wrote:
Ok well I set that cvar in my server config, the map changed and players
are
still
I am pretty sure this is a client-based command isn't it?
I would have thought you would have to set this on the client machine with
Mattie's or something??
Cheers,
Adam
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Long
Sent: Thursday, 13
You could, but I set my cl_minmodels so that it only shows one model
and I wouldn't want a server changing it without my knowledge, just
because it's the way they think it should be.
2 cents.
Graham
On 13/04/06, Adam Sando [EMAIL PROTECTED] wrote:
I am pretty sure this is a client-based
I don't think it's the server's Alfred. I was seeing this problem (one model
per team only) on our server immediately after the update. Found the
cl_minmodels 0 fix in the steam forums, and since i've changed it to 0 I've
rejoined our server several times and all the models display fine without
--
[ Picked text/plain from multipart/alternative ]
This is done by mani servers with custom models, they used to force cl_min_t
and cl_min_ct to 4, and cl_minmodels to
1, now these settings will be saved into your config, however model 4
didnt use to exist before, meaning it would still use every
The cvar is being slammed to 1 by several 3rd party plugins (I am not sure
why), and once it is set the setting stays with you until you manually change
it. We are looking at ways of preventing plugins for breaking clients like this
but in the meantime please review any plugins you have
--
[ Picked text/plain from multipart/alternative ]
Hey all,
I have tried to get my CZ Server post on the web, but can never access it
from another site/computer. LAN works fine. I use a Linksys WRT54G and
followed the instruction from this site:
--
[ Picked text/plain from multipart/alternative ]
Somehow this was helping the manimod server plugin support custom player
skins, cl_min_t and cl_min_ct used to be forced to 4 (since there weren't 4
skins back than, this wasnt an
issue), now because a 4th skin exists, this issue arises.
@
--
[ Picked text/plain from multipart/alternative ]
Heh, someone who admits to being co-creator of zblock? Had so many fecking
issues from people using zblock breaking servers its not funny. First thing
we do now when there's a problem with someone screwing up a server is ask if
someone has added
--
[ Picked text/plain from multipart/alternative ]
So far, i'v only seen people have problems with outdated versions of zblock,
beyond that, I have yet to receive any real negative feedback. With most
european leagues using it, both australian leagues using it, and next season
of CAL using it's
The only mod we currently have running is BeetleMod, and it's not set to
change any client cvars. And i haven't played on any other servers. Seems
odd that if it were something to do with BM or the SRCDS/CSS code, that it
would force that change the first time i joined, but not in any subsequent
--
[ Picked text/plain from multipart/alternative ]
Could you give me the specifics of the servers you run? Since the plugin is
required in several leagues and I have yet to hear a single complaint about
crashing, it's likely a platform specific issue. Having more information
about the systems
Does anyone have available the pre-march CZ files I
could download somewhere ?
I need the files that are current enough to be VAC
secured. Someone had posted a link to some files for
CS a week or so ago but I need the ones for CZ.
I just need the CZ .dlls I guess and some of the
engine files.
What kind of modem is your router plugged into? Is the firewall in the modem
off?
- Original Message -
From: Charlie Mitchell [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, April 12, 2006 5:10 PM
Subject: [hlds] Linksys Server Issues
--
[ Picked text/plain from
Ahh, Comcast cable modem. I remember now. I had one of those miserable
things. Got tired of it and gave it back to Comcast and went to Circuit city
and bought a Linksys cable modem. End of problems. Anyhow, you need to
connect to the modem itself and turn off the firewall, I seem to recall that
--
[ Picked text/plain from multipart/alternative ]
How do I connect to it? I know with my router its an IP Address.
On 4/12/06, Ook [EMAIL PROTECTED] wrote:
Ahh, Comcast cable modem. I remember now. I had one of those miserable
things. Got tired of it and gave it back to Comcast and went to
IIRC, you need to plug the cat 5 from a computer into the modem itself.
Might have to reset the modem so it will give the computer an IP. Then
connect to 192.168.0.1. That should take you to the config menu of the
modem, there really isn't much you can do there but I think firewall
settings is an
I have been running a Windows based server for some time, and have been running
zBlock since it was first available to the public, and have not seen a single
crash based on having zBlock installed, even with the very early version of the
plug-in.
I have also seen MANY gaming servers run by
That might be cvarblock plugin. It's known to lock certain cvars and
preventing you from changing them until you restart the game completely..
Newbie
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, April 13, 2006 4:07 AM
--
[ Picked text/plain from multipart/alternative ]
I've also been using zBlock (max) since its release with no issues on 5
different servers: CSS, DODS, HL2DM, HL2CTF, GES. Thanks for the great
plugin.
On 4/12/06, Wim Barelds [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from
--
[ Picked text/plain from multipart/alternative ]
zBlock does not seem to cause any issues that we can attribute to zBlock,
Mani on the other hand is a different story.
All our competition servers run zBlock and so do all our public CSS servers.
Hell, our CSS DeathMatch Servers are the most
63 matches
Mail list logo