Re: [hlds] Mass client crash...

2008-08-20 Thread chillicane
Just to confirm the melee mode and sudden death melee sourcemod plugins cause clients to crash when used. On Thu, Aug 21, 2008 at 3:27 AM, SakeFox <[EMAIL PROTECTED]> wrote: > i just wanted to add also that i got this crash while in sourcetv > > DontWannaName! wrote: > > I have always gotten thi

Re: [hlds] Arena 24 man 12 v 12 config

2008-08-20 Thread chillicane
i tried setting maxplayers to 36 (26/3 = 2 teams 12) and as stated here previously, it forced maxplayers to 32 But even then it only allowed for 8v8 match, so i dont know whats going on here. Really need to get this sorted as i could include arena maps in the normal rotation but of couse no-one wa

Re: [hlds] Arena issues

2008-08-19 Thread chillicane
deleted??? so this is for running arena mode only then? On Wed, Aug 20, 2008 at 11:09 AM, Flubber <[EMAIL PROTECTED]> wrote: > I just deleted the server.cfg, and the arena mode is launching. So simple, > so valve... > > 2008/8/20 chillicane <[EMAIL PROTECTED]> &g

Re: [hlds] Arena issues

2008-08-19 Thread chillicane
im running latest STABLE sourcemod (1.0.3) players noticed this, but it worked eventually. It looks to me like its waiting for X number of players perhaps? On Wed, Aug 20, 2008 at 10:56 AM, Flubber <[EMAIL PROTECTED]> wrote: > Arena mode won't even start, got every addons remove it's still block

Re: [hlds] Arena issues

2008-08-19 Thread chillicane
many reports of this happening. Are these vanilla servers or running modifications/plugins? On Wed, Aug 20, 2008 at 10:49 AM, 1nsane <[EMAIL PROTECTED]> wrote: > Player Jammar left the game (Jammar timed out) > Player L-r | KILLFACE has joined the game > Player Hrothgar teh Mighty left the game

Re: [hlds] A Heavy Update

2008-08-19 Thread chillicane
uot; map causes the server to switch to "arena mode" and use the > > >> arena mapcycle as well as the arena_config.cfg > > >> > > >> Patrick > > >> > > >> > > >> On Tue, Aug 19, 2008 at 5:43 PM, Flubber <[EM

Re: [hlds] A Heavy Update

2008-08-19 Thread chillicane
n Tue, Aug 19, 2008 at 5:43 PM, Flubber <[EMAIL PROTECTED]> wrote: > > > Clearly there must be a command line option to call a specific one for > a > > > server, can't you valve release all info for once? > > > > > > 2008/8/20 chillicane <[EMAIL

Re: [hlds] A Heavy Update

2008-08-19 Thread chillicane
theres a new config file in cfg called config_arena.cfg this sets the server name to that. On Wed, Aug 20, 2008 at 7:43 AM, steve grout <[EMAIL PROTECTED]> wrote: > wtf > > cant change server name away from Team Fortress 2 Arena Server > > > Spencer wrote: > > They just corrected it.. lmao > > >

Re: [hlds] New Heavy Update

2008-08-19 Thread chillicane
and from where, lol. 5 seconds is just about perfect... > see... i complained > > > > - Original Message > From: chillicane <[EMAIL PROTECTED]> > To: Half-Life dedicated Win32 server mailing list < > hlds@list.valvesoftware.com> > Sent: Monday, August

Re: [hlds] (no subject)

2008-08-18 Thread chillicane
http://www.srcds.com/ http://www.serverwiki.org/index.php/Installing_SRCDS oh and if all else fails http://www.google.com On Tue, Aug 19, 2008 at 1:03 PM, andres <[EMAIL PROTECTED]> wrote: > > > --- On Mon, 18/8/08, Blood Letter <[EMAIL PROTECTED]> wrote: > > From: Blood Letter <[EMAIL PROTEC

Re: [hlds] New Heavy Update

2008-08-18 Thread chillicane
turn them back off. people already complain enough about > >> the spawn times, i can't imagine that they will say about these. > >> > >> chillicane wrote: > >> > >>> looks to me like TF2-CS:S. If im reading this right; can you imagine > >>>

Re: [hlds] New Heavy Update

2008-08-18 Thread chillicane
looks to me like TF2-CS:S. If im reading this right; can you imagine everyone dead waiting for 2 spys to kill each other or the time to run out? The new color scheme/skybox on Lumberyard however looks amazing! On Tue, Aug 19, 2008 at 11:14 AM, Jonah Hirsch <[EMAIL PROTECTED]>wrote: > And 3 revam

Re: [hlds] Separating Sounds FX and Voice on different volumes

2008-08-11 Thread chillicane
ah this one! The game sound fx volume is independent of the voice recieve volume, they are on separate tabs in game. Each client needs to have their windows microphone volume set correctly (this can be fiddly with some sound card drivers) and their voice transmit and receive volume set to maximum.

Re: [hlds] Separating Sounds FX and Voice on different volumes

2008-08-11 Thread chillicane
Could you please clarify what the difference between 'Sound FX' volume and 'in-game' volume is? This question does not make a lot of sense to me. On Tue, Aug 12, 2008 at 11:14 AM, David Ulbrich <[EMAIL PROTECTED]>wrote: > So I am not sure if this is something that I can do on the server end of >

Re: [hlds] Is this legal?

2008-08-07 Thread chillicane
but what leauge would allow the use of one of these servers in a match! Im sure most professional leauges, CEVO etc would be aware of this already, if not because of this thread! It's easy enough to cheat if you have the tools, but to do it without being noticed by the other team??? On Fri, Aug 8,

Re: [hlds] Server download bar re-vamp, please!

2008-08-07 Thread chillicane
I agree, i fired up the old 1.6 the other day and i had forgotten about the old download status bar. Would be nice to get this back! On Fri, Aug 8, 2008 at 8:13 AM, Cc2iscooL <[EMAIL PROTECTED]> wrote: > Alright, I know this is only for the select few of us who run custom > maps on our source ser

Re: [hlds] Please wait while Steam verifies game files

2008-08-05 Thread chillicane
if in doubt delete clientregistry.blob? On Wed, Aug 6, 2008 at 3:04 AM, Chris Lassiter <[EMAIL PROTECTED]>wrote: > I keep getting this error when I try to load CSS. Please wait while > Steam verifies game files. Then it disappears. I have deleted my CSS > folder plus local files and reinstalle

Re: [hlds] (no subject)

2008-08-03 Thread chillicane
quick, steal his identity via hlds mailing list! On Mon, Aug 4, 2008 at 7:45 AM, Tom Leighton <[EMAIL PROTECTED]>wrote: > LOL > > Someone made a boo boo > > chillicane wrote: > > oops! > > > > On 8/4/08, Spencer 'voogru' MacDonald <[

Re: [hlds] (no subject)

2008-08-03 Thread chillicane
oops! On 8/4/08, Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> wrote: > > Oooh... a password! > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Admin Elite HS > Sent: Sunday, August 03, 2008 12:03 PM > To: hlds@list.valvesoftware.com > Subject: [hld

Re: [hlds] RCon Bad Password Exploit/Crash

2008-08-02 Thread chillicane
for us noobs, can you elaborate this, are you saying if you use the wrong password and issue ANY rcon command the server will crash? On Sun, Aug 3, 2008 at 3:42 PM, Matthew Crain <[EMAIL PROTECTED]>wrote: > It looks like the RCon bad password crash is back following this last > update. I was ab

Re: [hlds] New TF2 Crash

2008-08-02 Thread chillicane
thanks for letting us know about this, also thanks for the Sourcemod plugin, works great. On Sun, Aug 3, 2008 at 1:20 AM, Cc2iscooL <[EMAIL PROTECTED]> wrote: > It's not a metamod plugin. It's a very basic Valve plugin. > > DontWannaName! wrote: > > If you have sourcemod it would probably take up

Re: [hlds] Team Fortress 2 Update Released

2008-07-29 Thread chillicane
is it just with pyro or does it still work with sniper and demo blast etc as well? On Wed, Jul 30, 2008 at 11:23 AM, Alex Richards <[EMAIL PROTECTED]>wrote: > how intresting, i've never seen it affect materials in that way before, > though i have seen the odd invisible player after an alt-tab and

Re: [hlds] Team Fortress 2 Update Released

2008-07-29 Thread chillicane
ive seen this happen for ages now, usually along with other material errors such as missing textures. Usually happens when i alt tab out of game too many times. Its a client issue. As for the pyro thing, not sure about that one. On Wed, Jul 30, 2008 at 10:29 AM, Alex Richards <[EMAIL PROTECTED]>wr

Re: [hlds] Team Fortress 2 Update Coming

2008-07-29 Thread chillicane
-verify_all ? On Wed, Jul 30, 2008 at 10:10 AM, Don Williams <[EMAIL PROTECTED]> wrote: > No mods I can't get mine to start. Failed to load the Launcher DLL > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of chillican

Re: [hlds] Team Fortress 2 Update Released

2008-07-29 Thread chillicane
Boy am i glad i got the updated metamod yesterday! Theres no mention here of fixing srcds_run to get autoudpdate working on tf2 servers. This one has been outstanding way too long. Especially since every update clobbers the manually 'fixed' one and puts the broken one back in. On Wed, Jul 30, 20

Re: [hlds] Team Fortress 2 Update Coming

2008-07-29 Thread chillicane
Yeah, hadnt thought of that, will have some interesting effects on HLStatsX servers On Wed, Jul 30, 2008 at 9:51 AM, Kevin Ottalini <[EMAIL PROTECTED]>wrote: > This should have some amusing side effects: > > - Players killing themselves will now give a kill credit to the last enemy > who dam

Re: [hlds] Team Fortress 2 Update Released

2008-07-29 Thread chillicane
Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts OMGOMGOMGOMGOMGBBQ this fix has brought out my inner 13yr old! On Wed, Jul 30, 2008 at 9:43 AM, Eric van Beesten <[EMAIL PROTECTED]>wrote: > Tnx, already saw my steam updating ;) bug update btw.. > > ---

Re: [hlds] valve, some feedback?

2008-07-23 Thread chillicane
these changes when there's really no reason > to. > > > > And a lot of people pay good money for their hosted servers, I don't > > think Valve should be moderating the servers people put up and start > > punishing people for something that doesn't really mat

Re: [hlds] valve, some feedback?

2008-07-23 Thread chillicane
to these changes when there's really no reason > > to. > > > > > > And a lot of people pay good money for their hosted servers, I don't > > > think Valve should be moderating the servers people put up and start > > > punishing people for somethin

Re: [hlds] valve, some feedback?

2008-07-23 Thread chillicane
t of people pay good money for their hosted servers, I don't > > think Valve should be moderating the servers people put up and start > > punishing people for something that doesn't really matter either way, I > > especially hope they don't think they should as well

Re: [hlds] valve, some feedback?

2008-07-23 Thread chillicane
On Wed, Jul 23, 2008 at 7:24 PM, chillicane <[EMAIL PROTECTED]> wrote: > > > Apart from the fact that it took me a while to realise the custom tab was > > there when it was first implemented, my main issue with it is that it is > > STILL not in the out of game, steam se

Re: [hlds] valve, some feedback?

2008-07-23 Thread chillicane
Apart from the fact that it took me a while to realise the custom tab was there when it was first implemented, my main issue with it is that it is STILL not in the out of game, steam server list. I think the tags should still be there, but instead of shunting the servers off to the custom tab wher

Re: [hlds] Suggestion: Independant PFF Voicecom channel

2008-07-23 Thread chillicane
Indeed, check out the team-only/all-talk SM plugin here http://forums.alliedmods.net/showthread.php?p=648899 On Thu, Jul 24, 2008 at 2:30 AM, Dustin Wyatt <[EMAIL PROTECTED]> wrote: > This would be nice. There are SM plugins that implement this, though > I haven't tried them out yet... > > On

Re: [hlds] TF2 Stats Service

2008-07-21 Thread chillicane
My 2 cents, i run phsychostats and i find it to be very feature complete for TF2 and of course can be extended if particular functionality is needed. These projects, HLstatsX, Psychostats etc, have lots of project members and are still very active projects, so if i was personally thinking about ad

Re: [hlds] Force a -nomaster to be listed

2008-07-15 Thread chillicane
maybe im missing the point here, but wouldn't forcing this potentially be a breach in the TOS anyway? If they have a genuine reason for disabling it, then its quite possible they would notice the extra traffic anyway and could then potentialy cancel your account immediatly with no refund? Right ho

Re: [hlds] when will these be fixed?

2008-07-10 Thread chillicane
oops, that was not medicine! On Fri, Jul 11, 2008 at 10:21 AM, Tom Leighton <[EMAIL PROTECTED]> wrote: > Come here and I will examine you! :P > > I'm a first-aider, whoever gets knocked out first gets my full attention > > Ook wrote: > > Ohh, that just isn't right!! > > > > /clenches cheeks toget

Re: [hlds] Homemade Sentry

2008-07-10 Thread chillicane
spah' sappin my oragami On Fri, Jul 11, 2008 at 10:00 AM, Chad Rockey <[EMAIL PROTECTED]> wrote: > That is a very cute little sentry. > > Too bad it's being sapped! > > Eric van Beesten wrote: > > Saint_k is 24 ;) > > > > Atleast if you guys flame the mailinglist post something usefull ;) Like >

Re: [hlds] Immaturity of Saink K.

2008-07-10 Thread chillicane
now THAT is awesome! On Fri, Jul 11, 2008 at 9:42 AM, Eric van Beesten <[EMAIL PROTECTED]> wrote: > Saint_k is 24 ;) > > Atleast if you guys flame the mailinglist post something usefull ;) Like my > own made level 1 sentry (with sapper!) > > http://www.lethal-zone.eu/sentry.jpg > > of post a hot