Re: Friday Flashback #129

2013-07-19 Thread Ludovick Michaud
Yeah check Greg's facebook. It's off my timeline. Took me 2 hours to fall asleep after seeing that monstrosity. That's what friends are for, right? Ludovick William Michaud mobile: *214.632.6756* *www.linkedin.com/in/ludovickwmichaud* +Shading / Lighting / Compositing +CG Supervisor / Sr. Technica

RE: Arnold Scene Viewer integrated in Softimage using Creation Platform

2013-07-19 Thread Andres Stephens
Great stuff! =) Subject: Re: Arnold Scene Viewer integrated in Softimage using Creation Platform From: alok.gandhi2...@gmail.com Date: Sat, 20 Jul 2013 00:06:48 -0400 To: softimage@listproc.autodesk.com Really nice work Guillaume! I am waiting to see your Siggraph presentration. I hope there wi

Re: Arnold Scene Viewer integrated in Softimage using Creation Platform

2013-07-19 Thread Alok Gandhi
Really nice work Guillaume! I am waiting to see your Siggraph presentration. I hope there will be a video recorded and uploaded. Sent from my iPhone On 2013-07-19, at 11:00 PM, Guillaume Laforge wrote: > Hi guys, > > As I think this tool developed at Hybride Technologies could get some > in

Arnold Scene Viewer integrated in Softimage using Creation Platform

2013-07-19 Thread Guillaume Laforge
Hi guys, As I think this tool developed at Hybride Technologies could get some interest from Softimage users, here is a teaser that I will show at the Fabric Engine user group this Siggraph: https://vimeo.com/70671257 Cheers, Guillaume Laforge R&D engineer at Hybride Technologies

Re: Re[2]: OT: The making of Pacific Rim

2013-07-19 Thread Chris Chia
Hi Mathieu, Thanks for making the effort to make this reply to elaborate on how you guys used ICE in the movie. Everyone here would surely benefit from this detailed description. And i'll definitely keep an eye on them when I catch the movie. Wow! Nice R&D people you have gotten there ;) unfort

RE: Friday Flashback #129

2013-07-19 Thread Matt Lind
The button has been pushed, but I still don’t see a picture ;-) Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz Sent: Friday, July 19, 2013 4:03 PM To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback

Re: Friday Flashback #129

2013-07-19 Thread Greg Punchatz
I promised never to talk about that…;) That's why I warned Ludo about the picture. I told him not to press the big red shiny button, but it sounds like he did it anyway;) Sent from my iPhone On Jul 19, 2013, at 3:44 PM, Matt Lind wrote: > Yes, please. I never heard of this clown pic. >

Re: MT Strand Extrude for 2013/2014

2013-07-19 Thread olivier jeannel
I found a little disfunction when using the stCreateStrandset of compounds. Sometimes, if you're creating strands a bit differently than the usual way (EmitFromGeometry + CreateStrand) it can happen that the generated polymesh contains 0 (zero) polygon. (It happen to me when emitting from curve

RE: Friday Flashback #129

2013-07-19 Thread Matt Lind
Yes, please. I never heard of this clown pic. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rares Halmagean Sent: Friday, July 19, 2013 1:39 PM To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback #129 You ment

Re: The making of Pacific Rim

2013-07-19 Thread Ognjen Vukovic
Awesome, Thanks Chris. On Fri, Jul 19, 2013 at 4:09 PM, Chris Chia wrote: > oops, typo. > Product featured: Maya, Softimage, Zbrush > > lol > > From: softimage-boun...@listproc.autodesk.com [ > softimage-boun...@listproc.autodesk.com] on behalf of Chris Chia > S

Re: FBX issues

2013-07-19 Thread Chris Chia
I am not familiar with FBX and I am not at my work place right now. But I am thinking whether you can use the camera sequencer to scale by to 25 fps? On 19 Jul, 2013, at 11:00 PM, "Sandy Sutherland" wrote: > OK so we are exporting out of 2014 SP2 our crowdFX stuff using FBX with > nulls. P

FBX issues

2013-07-19 Thread Sandy Sutherland
OK so we are exporting out of 2014 SP2 our crowdFX stuff using FBX with nulls. Problem - our scenes are all PAL so 25fps settings. The FBX seems to default to 30 fps so when we import the FBX file it sets our scene to 30 - and there seems to be no way to stop that or avoid it! So - how do we

Re: FBX issues

2013-07-19 Thread Chris Chia
Sandy, is this fixed? On 19 Jul, 2013, at 11:00 PM, "Sandy Sutherland" wrote: > OK so we are exporting out of 2014 SP2 our crowdFX stuff using FBX with > nulls. Problem - our scenes are all PAL so 25fps settings. The FBX seems to > default to 30 fps so when we import the FBX file it sets ou

Re: Friday Flashback #129

2013-07-19 Thread Rares Halmagean
You mentioned the clown incident every once in a while but I don't think I ever saw pictures. Maybe a refresher is in order? (:-) On 7/19/2013 3:24 PM, Greg Punchatz wrote: I TOLD you not to look at it!! *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autode

Re: Friday Flashback #129

2013-07-19 Thread Ludovick Michaud
hahahaha along with the clown pic on Facebook Ludovick William Michaud mobile: *214.632.6756* *www.linkedin.com/in/ludovickwmichaud* +Shading / Lighting / Compositing +CG Supervisor / Sr. Technical Director / Creative Director On Fri, Jul 19, 2013 at 12:45 PM, Matt Lind wrote: > And I arranged

Re: Cinefex

2013-07-19 Thread Cristobal Infante
Talking of which, cinefex have begun a kickstarter to get their back issues on the ipad. At the moment you can get only the latest 4 I think, but this promises to bring them all. http://www.kickstarter.com/projects/newscribbler/cinefex-classic-collection?ref=recently_launched Currently on their i

Re: Scaling and displacement

2013-07-19 Thread Eric Thivierge
Way to pull a "Brad" Eric Thivierge === Character TD / RnD Hybride Technologies On July-19-13 11:57:58 AM, Chris Covelli wrote: Crapnvm figured it out, lol! Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Models

RE: Friday Flashback #129

2013-07-19 Thread Greg Punchatz
I TOLD you not to look at it!! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ludovick Michaud Sent: Friday, July 19, 2013 12:49 PM To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback #129 hahahaha along with the clo

RE: OT: The making of Pacific Rim

2013-07-19 Thread Chris Chia
lol. It's late night here... :( Hope everyone continue to post great works and share them with us. Thanks Alan for the headsup! From: Eric Thivierge [ethivie...@hybride.com] Sent: Friday, July 19, 2013 10:09 PM To: softimage@listproc.autodesk.com Cc: Chris

Re: OT: The making of Pacific Rim

2013-07-19 Thread Eric Thivierge
Zbrush is an AD M&E product?? Eric Thivierge === Character TD / RnD Hybride Technologies On July-19-13 10:08:28 AM, Chris Chia wrote: Saw this which is posted a day ago. http://www.youtube.com/watch?v=_qBfMPFmmm4&feature=youtu.be Autodesk M&E Product featured: Maya, Softimage, ZB

RE: OT: The making of Pacific Rim

2013-07-19 Thread Chris Chia
Was just too excited and wanted to share the link... Alan, hope there's another studio which would talk about its making in Softimage... From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Gustavo Eggert Boehs [g

Re[2]: OT: The making of Pacific Rim

2013-07-19 Thread Mathieu Leclaire
OK... I guess that's my cue then... We here at Hybride used a lot of ICE to create the motion graphics inside the Jaegers... but there's not much to say, on my part anyway. We trained our staff and created a few ICE based tools over the years so that they could do these type of effects on the

RE: Friday Flashback #129

2013-07-19 Thread Matt Lind
And I arranged the first siggraph dinner which had 11 attendees. That year was the smallest overall attendance I could remember for a Siggraph. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz Sent: Friday, July 19,

Friday Flashback #129

2013-07-19 Thread Stephen Blair
Friday Flashback #129 Siggraph 2002 in San Antonio, where Softimage announced XSI 3.0, Discreet launched 3ds Max 5, Alias/Wavefront showed Maya 5, Pixologic had ZBrush 1.5, and Newtek demoed Lightwave 7.5. http://wp.me/powV4-2N1

Re: Friday Flashback #129

2013-07-19 Thread Greg Punchatz
and Brad Gabe wore socks with sandals... an Ludo wanted to go to Oooters (Hooters) *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com On 7/19/2013 12:15 PM, Stephen

Re: Scaling and displacement

2013-07-19 Thread Chris Covelli
Crapnvm figured it out, lol! Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Models On Fri, Jul 19, 2013 at 11:40 AM, Chris Covelli wrote: > Hello! > > Just wond

Scaling and displacement

2013-07-19 Thread Chris Covelli
Hello! Just wondering if anyone knows a handy expression or other method that can take both the negative and positive values of a change range node AND the Max Displacement param of the Geo Approx and make them all relative to the scale of an overall SRT control. Thanks! Chris Covelli http://www.

Re: OT: The making of Pacific Rim

2013-07-19 Thread Gustavo Eggert Boehs
> > Zbrush is an AD M&E product?? Its SIGGRAPH time, who knows? Time to buy a new company? lol

CrowdFX emitter orientation question

2013-07-19 Thread Sandy Sutherland
Hi again, I am trying to emit from a directional emitter and then use group indexes on goals to make the different 'emitted' group go to their assigned goals - for some reason this does not work - the group index does not seem to filter through to the goal group index on the initialize collis

RE: The making of Pacific Rim

2013-07-19 Thread Chris Chia
oops, typo. Product featured: Maya, Softimage, Zbrush lol From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Chris Chia Sent: Friday, July 19, 2013 10:08 PM To: softimage@listproc.autodesk.com Subject: OT: The maki

Re: OT: The making of Pacific Rim

2013-07-19 Thread Alan Fregtman
This article is pretty good if you like reading: http://www.fxguide.com/featured/monster-mayhem-pacific-rim/ On Fri, Jul 19, 2013 at 10:13 AM, Chris Chia wrote: > lol. > It's late night here... :( > > Hope everyone continue to post great works and share them with us. > Thanks Alan for the heads

OT: The making of Pacific Rim

2013-07-19 Thread Chris Chia
Saw this which is posted a day ago. http://www.youtube.com/watch?v=_qBfMPFmmm4&feature=youtu.be Autodesk M&E Product featured: Maya, Softimage, ZBrush. and who said Softimage is not used in any big project. Thanks for all the creative works guys! <>

Re: ICE: Picking geo from array of some kind

2013-07-19 Thread Simon Reeves
Ah thanks Vladimir, good to have more comfirmation anyway :) Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * * On 19 July 2013 12:32, Vladimir Jankijevic wrote: > there is no way to do this directly with geometry directly, as far as I'm > aware. what you can do though,

Re: ICE: Picking geo from array of some kind

2013-07-19 Thread Vladimir Jankijevic
there is no way to do this directly with geometry directly, as far as I'm aware. what you can do though, is switch randomly through what you're expecting to use the geometry for. Like if you are getting the position of those geos, you could switch that instead of the geo itself. but you already hav

ICE: Picking geo from array of some kind

2013-07-19 Thread Simon Reeves
Hey guys, I'm wanting to pick geometry based on an random value which I built into an array of the same size as the number of points - but I'm not sure a way to do it, I can't use geometry with* 'if'* I can't use* 'select case'*.. they don't like external geometry... Can't add them into an array,

RE: Cinefex

2013-07-19 Thread adrian wyer
agree that they are better kept in the office, great reference and good reading while waiting for simulations/renders if you want back issues, i get mine from ebay, they're WAY cheaper than direct from Cinefex. the problem for me with Cinefex, was that they used to have VERY in depth de