Re: (313) re: production

2006-09-01 Thread Thomas D. Cox, Jr.

On 8/31/06, Stoddard, Kamal [EMAIL PROTECTED] wrote:

I think all the dudes who know the technicals and still suck, should
just become engineers and bring in a producer with creative ideas
who didn't have to be concerned at all with the technicalities. That
would sort all this out and then creative people would never be tempted
to overproduce because they wouldn't know how to work the gear. Oh wait!
That's how it used to work since like, forever. And crap was still the
overwhelming outcome. Oh well. There's no hope for music. There never
was. Idiots will win on sheer numbers. Give up. Die.


those kinds of arrangements did of course produce the motown stable of
artists, philly international, etc etc. id say that if you have a good
vision and a stable of artists to work with, that kind of arrangement
will produce good stuff more often than a bunch of engineers sitting
around twiddling their knobs

tom


Re: (313) re: production

2006-09-01 Thread Thomas D. Cox, Jr.

On 8/31/06, chthonic [EMAIL PROTECTED] wrote:


so let's extend this argument one further - if people don't care as much about
spoils that are not hard-won, why should anyone truly care about music?


some people work very hard to discover and purchase and listen to
music. i know i do.

tom


Re: (313) re: production

2006-09-01 Thread chthonic
many ifs in that sentence.  while i agree that some of the motown output was 
classic, it also had a formulaic quality to it that's plagued the pop 
industry ever 
since.  e.g. had a hit?  next single will be a rehash of that hit.

also, this is probably the wrong list to mention this name, but stephen 
stapleton 
(nurse with wound) is almost more a knob-twiddler than anything else, but he's 
also a great artist in my opinion, pushing the boundaries of music and 
experimentation.  

there have also also several engineer/producers who had both the skills and the 
creativity to being out the best in an artist, cutting out one step in the 
committee 
version - flood comes to mind.


d.



-- Original Message --
From: Thomas D. Cox, Jr. [EMAIL PROTECTED]
Date:  Thu, 31 Aug 2006 19:15:19 -0400

On 8/31/06, Stoddard, Kamal [EMAIL PROTECTED] wrote:
 I think all the dudes who know the technicals and still suck, should
 just become engineers and bring in a producer with creative ideas
 who didn't have to be concerned at all with the technicalities. That
 would sort all this out and then creative people would never be tempted
 to overproduce because they wouldn't know how to work the gear. Oh wait!
 That's how it used to work since like, forever. And crap was still the
 overwhelming outcome. Oh well. There's no hope for music. There never
 was. Idiots will win on sheer numbers. Give up. Die.

those kinds of arrangements did of course produce the motown stable of
artists, philly international, etc etc. id say that if you have a good
vision and a stable of artists to work with, that kind of arrangement
will produce good stuff more often than a bunch of engineers sitting
around twiddling their knobs

tom

 





Sent via the WebMail system at chthonicstreams.com


 
   


Re: (313) re: production

2006-09-01 Thread Thomas D. Cox, Jr.

On 8/31/06, skept [EMAIL PROTECTED] wrote:

seems like some of you are blaming the bad computer generated music on
producers having ridiculous amounts of vst effects and instruments which
causes them to over use them and not even take the time to learn them
and use them to their fullest capabilities. as opposed to a studio where
one would spend a lot of money on one thing and learn every last little
detail about it, produce the greatest sounds it could etc. first off i
agree with that completely. but it's not like the people who have every
vst effect and instrument in existence are buying them. so the problem
with the bad computer generated music is software piracy not the
computer itself. software is expensive just like hardware (maybe not
completely comparable price ranges). if people bought every piece of
software they use i am assuming they would devote a lot more time to
mastering it and would have less distractions from other toys causing
better computer music to be produced.


but its also the general design of the software. do people REALLY need
more than 16 tracks to make a dance song? 16 tracks would get LAUGHED
at by today's standards. people want infinite tracks so they can make
infinite small changes to their infinite bit depth sample of someone
in a little room banging on a drum set. music would be better had this
nonsense just never existed.

tom


Re: (313) re: production

2006-09-01 Thread skept

i completely agree on the 16 track comment. i'll add it to my previously
mentioned thoughts about vsts which have already drastically affected
the way i work... with software.

i disagree about music being better off had software not existed. it is
too absolute. a mix of hardware along with a computer and certain
software is what i personally prefer. why not have lush sound and
convenience all in one.




but its also the general design of the software. do people REALLY need
more than 16 tracks to make a dance song? 16 tracks would get LAUGHED
at by today's standards. people want infinite tracks so they can make
infinite small changes to their infinite bit depth sample of someone
in a little room banging on a drum set. music would be better had this
nonsense just never existed.

tom






Re: (313) re: production

2006-09-01 Thread fab.

soon people are going to have to apologise for using software.

*goes in the cellar to fetch his analog equipment*


- Original Message - 
From: Martin Dust [EMAIL PROTECTED]

To: [EMAIL PROTECTED]
Cc: 313@hyperreal.org
Sent: Friday, September 01, 2006 10:23 AM
Subject: (313) re: production


also, this is probably the wrong list to mention this name, but stephen 
stapleton
(nurse with wound) is almost more a knob-twiddler than anything else, but 
he's

also a great artist in my opinion, pushing the boundaries of music and
experimentation.



Both Stapleton and Tibet have done some excellent work, Coil would be my 
favourites in this area but some of the production ideas these guys have 
come up with are, indeed, brilliant...


m




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Re: (313) re: production

2006-09-01 Thread Martin Dust

On 1 Sep 2006, at 09:26, fab. wrote:


soon people are going to have to apologise for using software.

*goes in the cellar to fetch his analog equipment*


Most people wouldn't notice the difference and I'm sure the other 99.9% 
don't actually care


m



Re: (313) re: production

2006-09-01 Thread Jason Brunton
Ss- you'll get Tom going again- remember he's one of the all  
important 0.1% minority aka The Underground :)


Jason


On 1 Sep 2006, at 09:29, Martin Dust wrote:


On 1 Sep 2006, at 09:26, fab. wrote:


soon people are going to have to apologise for using software.

*goes in the cellar to fetch his analog equipment*


Most people wouldn't notice the difference and I'm sure the other  
99.9% don't actually care


m





Re: (313) re: production

2006-09-01 Thread Martin Dust

On 1 Sep 2006, at 09:35, Jason Brunton wrote:

Ss- you'll get Tom going again- remember he's one of the all 
important 0.1% minority aka The Underground :)


Jason



I don't think there's anything wrong with it Jason, Ken endlessly bangs 
on about the difference between digital and analogue - there are 
differences in the sound but the beef for me with a lot of the old 
stuff we use is that it's totally unpredictable, the sound changes 
based on a number of factors and it's not fun after getting some 
sleep to return to the kit and find it's changed...


m



Re: (313) re: production

2006-09-01 Thread fab.
before the advent of (cheap) digital photography we would write down all the 
parameters and make little sketches of the settings.

now we just take snapshots with our cam phones :P

f.

- Original Message - 
From: Martin Dust [EMAIL PROTECTED]

To: Jason Brunton [EMAIL PROTECTED]; list 313 313@hyperreal.org
Sent: Friday, September 01, 2006 10:53 AM
Subject: Re: (313) re: production



On 1 Sep 2006, at 09:35, Jason Brunton wrote:

Ss- you'll get Tom going again- remember he's one of the all 
important 0.1% minority aka The Underground :)


Jason



I don't think there's anything wrong with it Jason, Ken endlessly bangs on 
about the difference between digital and analogue - there are 
differences in the sound but the beef for me with a lot of the old stuff 
we use is that it's totally unpredictable, the sound changes based on a 
number of factors and it's not fun after getting some sleep to return to 
the kit and find it's changed...


m




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Re: (313) re: production

2006-09-01 Thread Martin Dust

On 1 Sep 2006, at 10:08, fab. wrote:

before the advent of (cheap) digital photography we would write down 
all the parameters and make little sketches of the settings.

now we just take snapshots with our cam phones :P




True, true but this makes no difference as it's more difficult to 
control temperature etc and the behavior of old circuit boards, if only 
was as simple as above...


m



Re: (313) re: production

2006-09-01 Thread Jason Brunton
You're preaching to the converted here- I use 50% old school hardware  
and 50% Digital Software stuff- the joyous thing about the software  
is that it's the same in the morning as the night before- the joyous  
thing about the hardware is the interface- ie dedicated sliders for  
functions that don't move around or have 18 different meanings  
depending on what mode you are in.  And the sound.


Jason



On 1 Sep 2006, at 09:53, Martin Dust wrote:


On 1 Sep 2006, at 09:35, Jason Brunton wrote:

Ss- you'll get Tom going again- remember he's one of the all  
important 0.1% minority aka The Underground :)


Jason



I don't think there's anything wrong with it Jason, Ken endlessly  
bangs on about the difference between digital and analogue -  
there are differences in the sound but the beef for me with a lot  
of the old stuff we use is that it's totally unpredictable, the  
sound changes based on a number of factors and it's not fun after  
getting some sleep to return to the kit and find it's changed...


m





Re: (313) re: production

2006-09-01 Thread /0

of boobies

- Original Message - 
From: fab. [EMAIL PROTECTED]

To: list 313 313@hyperreal.org
Sent: Friday, September 01, 2006 5:08 AM
Subject: Re: (313) re: production


before the advent of (cheap) digital photography we would write down all 
the parameters and make little sketches of the settings.

now we just take snapshots with our cam phones :P

f.

- Original Message - 
From: Martin Dust [EMAIL PROTECTED]

To: Jason Brunton [EMAIL PROTECTED]; list 313 313@hyperreal.org
Sent: Friday, September 01, 2006 10:53 AM
Subject: Re: (313) re: production



On 1 Sep 2006, at 09:35, Jason Brunton wrote:

Ss- you'll get Tom going again- remember he's one of the all 
important 0.1% minority aka The Underground :)


Jason



I don't think there's anything wrong with it Jason, Ken endlessly bangs 
on about the difference between digital and analogue - there are 
differences in the sound but the beef for me with a lot of the old 
stuff we use is that it's totally unpredictable, the sound changes based 
on a number of factors and it's not fun after getting some sleep to 
return to the kit and find it's changed...


m




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No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.405 / Virus Database: 268.11.7/435 - Release Date: 
31/08/2006







Re: (313) re: production

2006-09-01 Thread fab.

no, that's what you should be doing

slacker.

- Original Message - 
From: /0 [EMAIL PROTECTED]

To: fab. [EMAIL PROTECTED]; list 313 313@hyperreal.org
Sent: Friday, September 01, 2006 1:24 PM
Subject: Re: (313) re: production



of boobies

- Original Message - 
From: fab. [EMAIL PROTECTED]

To: list 313 313@hyperreal.org
Sent: Friday, September 01, 2006 5:08 AM
Subject: Re: (313) re: production


before the advent of (cheap) digital photography we would write down all 
the parameters and make little sketches of the settings.

now we just take snapshots with our cam phones :P

f.

- Original Message - 
From: Martin Dust [EMAIL PROTECTED]

To: Jason Brunton [EMAIL PROTECTED]; list 313 313@hyperreal.org
Sent: Friday, September 01, 2006 10:53 AM
Subject: Re: (313) re: production



On 1 Sep 2006, at 09:35, Jason Brunton wrote:

Ss- you'll get Tom going again- remember he's one of the all 
important 0.1% minority aka The Underground :)


Jason



I don't think there's anything wrong with it Jason, Ken endlessly bangs 
on about the difference between digital and analogue - there are 
differences in the sound but the beef for me with a lot of the old 
stuff we use is that it's totally unpredictable, the sound changes based 
on a number of factors and it's not fun after getting some sleep to 
return to the kit and find it's changed...


m




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Checked by AVG Free Edition.
Version: 7.1.405 / Virus Database: 268.11.7/435 - Release Date: 
31/08/2006









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Re: (313) re: production

2006-09-01 Thread 86


on about the difference between digital and analogue 


  okay


now you are all just winding me up ..

to me it's all about the system .. aka . the sound system

at the end of the day ' dance music is about the PA .

the actual speakers that the sound is coming out of.

Techno is about dance floor reinforcement, so if you are not
thinking about the final product. ie: the sound system on the
floor  .,. then just forget it ..

you could spend a thousand hours in the studio, but if you play
in a club where the cross over is set wrong . then . its all a waste
of time ..

please, please, please ..

if you make, or play dance floor music, you should be worrying about
your FOH sound like a guitar player worries about the tuning of their
guitar!

if you really want to push the future, if you really want to push sound,
to break the curve, set the dimension 

think about the sound system .. this is your instrument!

imagine a chef that did not care what plates his food was served on ..
imagine a painter who did not care to understand his canvas ..

dance music, TECHNO is all about the sound, its about the physical
presence of the sound waves .. so all the talk  mutter about computers
means nothing to me  .. if you do not understand the the fundamental
basics of sound reinforcement ..

what we are dealing with is the the presentation of sound through large
sound systems .. thats what techno was built for!

It's electronic sound .. which is the evolution of the electricity ...

with out electricity .. we would not have modern sound systems . the
speaker is your instrument .. like a guitar players instrument is the
interaction of the strings with the body of the guitar ..

with out a speaker we have no TECHNO !

the future of music ' is within the establishment of sound as a space

Theo is onto the right tangent . the boy understands what is important,
and has been trying to represent this through cut ups, mash downs and
spatial social representation.


if anyone is truly listening to TECHNO .. and following the relationship
to space, dimension  cultural architecture, then you will begin to see
sound as space, as dimensional communication.

why the muck is everyone getting stuck inside the wires .. when everything
about TECHNO is what is going on in real space, in the environments that
surround us

.. I am inspired by vision, by honesty ..

I am moved by Artists who define reality, who decide what is important and
use sound as a medium to realize their own truth.

Stop messing around on the inside ' and start looking at sound around you.

Forget about the internal, and look at what is happening in front of the
speakers, look at what is important on the floor, in the dance.

This is about communication, this is about presenting sound ideas.

All I want to listen to is honesty.

.simon







Re: (313) re: production

2006-09-01 Thread Martin Dust






on about the difference between digital and analogue

  okay
now you are all just winding me up ..

to me it's all about the system .. aka . the sound system


So that's why all records are cut in mono these daysjessshhh

m



Re: (313) re: production

2006-09-01 Thread John Coleman
But, couldn't you also just keep taking that arguement back against
practically ANY new musical technology that was invented?

Do people REALLY need more than 2 tracks to make ANY music? Humans only
have 2 ears, and most consumer playback hardware only has 2 tracks, left
and right. Anything else is superfulous. I suppose I could argue that
multitrack recording ruined music, and we would have been better off had
Les Paul never invented it.

Before multitrack recording, if you wanted to make music you actually had
to invest the time to learn how to play an instrument, and play it WELL.
Recorded music was written and performed only by people who were willing
to put in the years of training and practice that were required to do it
well, you had to have an actual band that was capable of all playing the
material together and in one take. No overdubs. No layering. No re-takes.

Now, with multitrack recording, you've got singers that couldn't put
together a solid performance to save their lives and instead rely on
overdubs, punching in and out, and multiple takes to get a good
performance. Ditto on guitarists, drummers, and on and on.

Heck, it's enabled people to get rid of the concept of a band alogether.
You've got people sitting in rooms alone with racks of synths and
sequencers tapping out little patterns and eschewing any kind of
collaboration or real performance, people who couldn't actually PERFORM
the songs if they had to.

Darn that Les Paul, he's ruined music.

I don't have a problem with any of this personally, just as I don't have
any problem with using computers and softsynths. I'm just playing devil's
addvocate and extrapolating out the point to a further degree. And there
certainly ARE some people in the world who would argue in favor of many of
these points. People who would claim techno isn't REAL music, simply
because of the tools and methodology that's used to produce it.

Besides, if you REALLY want to point to the villian for the sad state of
music today, I would suggest pointing to the internet. There have always
been tons of people making really BAD music, but before the internet it
was so much more difficult to distribute it and share it with the world,
so it was easier to avoid and ignore. Sure, there are more people making
bad music now than ever before, but were it not for the internet we
wouldn't have to hear so much of it. :)


 but its also the general design of the software. do people REALLY need
 more than 16 tracks to make a dance song? 16 tracks would get LAUGHED at
 by today's standards. people want infinite tracks so they can make
 infinite small changes to their infinite bit depth sample of someone in
 a little room banging on a drum set. music would be better had this
 nonsense just never existed.

 tom





Re: (313) re: production

2006-09-01 Thread Michael Lees

John Coleman wrote:

But, couldn't you also just keep taking that arguement back against
practically ANY new musical technology that was invented?

Do people REALLY need more than 2 tracks to make ANY music? Humans only
have 2 ears, and most consumer playback hardware only has 2 tracks,

2 Channels? Quite a few have 5 now (Ears I mean).

The argument about tracks is pointless.

It's all about choice.
Just because a computer offers you infinite tracks doesn't mean you have
to use them.
Plus it's a software design choice it has no affect on the sound.
If you put your drums on one track or 10,000, the song is gonna sound
the same.

However it's often very convenient to be able to lay out your drums on
individual tracks so you can apply affects/control volume etc. to them
individually.

It's all about choice.


Heck, it's enabled people to get rid of the concept of a band alogether.
You've got people sitting in rooms alone with racks of synths and
sequencers tapping out little patterns and eschewing any kind of
collaboration or real performance, people who couldn't actually PERFORM
the songs if they had to.



I think there is a common misconception that producing music with a
computer is easy. Making music in general is easy, anyone can pick up a
guitar practice for a week and make up a three cord song.
Making good music is the difficult part - if Dale's computer does work
by just pressing return he's lucky.
If you're good at using an instrument/synth it doesn't imply you'll make
good music, and vice versa.


I don't have a problem with any of this personally, just as I don't have
any problem with using computers and softsynths. I'm just playing devil's
addvocate and extrapolating out the point to a further degree. 


Ditto. You post wasn't literal, was it?


Besides, if you REALLY want to point to the villian for the sad state of
music today, I would suggest pointing to the internet. There have always
been tons of people making really BAD music, but before the internet it
was so much more difficult to distribute it and share it with the world,
so it was easier to avoid and ignore. Sure, there are more people making
bad music now than ever before, but were it not for the internet we
wouldn't have to hear so much of it. :)



I say stop the internet! The 313 should use snail mail - imagine that...
I think I'd be thankful for junk mail.



-Mike



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Re: (313) re: production

2006-09-01 Thread /0
im booking my flight, get your cans ready, sweety :D

 fab. [EMAIL PROTECTED] wrote: 
 no, that's what you should be doing
 
 slacker.
 
 - Original Message - 
 From: /0 [EMAIL PROTECTED]
 To: fab. [EMAIL PROTECTED]; list 313 313@hyperreal.org
 Sent: Friday, September 01, 2006 1:24 PM
 Subject: Re: (313) re: production
 
 
  of boobies
 
  - Original Message - 
  From: fab. [EMAIL PROTECTED]
  To: list 313 313@hyperreal.org
  Sent: Friday, September 01, 2006 5:08 AM
  Subject: Re: (313) re: production
 
 
  before the advent of (cheap) digital photography we would write down all 
  the parameters and make little sketches of the settings.
  now we just take snapshots with our cam phones :P
 
  f.
 
  - Original Message - 
  From: Martin Dust [EMAIL PROTECTED]
  To: Jason Brunton [EMAIL PROTECTED]; list 313 313@hyperreal.org
  Sent: Friday, September 01, 2006 10:53 AM
  Subject: Re: (313) re: production
 
 
  On 1 Sep 2006, at 09:35, Jason Brunton wrote:
 
  Ss- you'll get Tom going again- remember he's one of the all 
  important 0.1% minority aka The Underground :)
 
  Jason
 
 
  I don't think there's anything wrong with it Jason, Ken endlessly bangs 
  on about the difference between digital and analogue - there are 
  differences in the sound but the beef for me with a lot of the old 
  stuff we use is that it's totally unpredictable, the sound changes based 
  on a number of factors and it's not fun after getting some sleep to 
  return to the kit and find it's changed...
 
  m
 
 
 
 
  -- 
  No virus found in this incoming message.
  Checked by AVG Free Edition.
  Version: 7.1.405 / Virus Database: 268.11.7/435 - Release Date: 
  31/08/2006
 
 
 
 
 
 
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  Checked by AVG Free Edition.
  Version: 7.1.405 / Virus Database: 268.11.7/435 - Release Date: 31/08/2006
 
  



Re: (313) re: production

2006-09-01 Thread Martin Dust

i completely agree on the 16 track comment. etc etc


Bit late to this one but

I kinda figure that what Tom is taking about is the point of entry, and 
while it is a lot easier to get into doing electronic music now than 
it was say 20 years ago, the process of making music hasn't really 
changed at all.


You may luck out a few times hitting the random button but that's about 
all that will happen. There's a massive difference between the Mona 
Lisa and a picture done by Paint By Numbers, there's no process for 
writing good tunes or being creative - there are things that will make 
it easier for you to work but it won't make you good, much the same 
as taking acid won't turn your every word/thought in something deep and 
meaningful, although Syd may argue with me hear :) I know when I work I 
try to convey the feeling and/or movement from myself into a track, 
other times I write little stories and try to give a narrative, other 
times I'm got myself in a state of mind and gone in and made music 
with Rich and Ken.


On the number of tracks, sometimes I'd say you'll need that many simply 
so you can work in an nondestructive environment but more isn't always 
better and sometimes having limits is an interesting creative 
challenge, I often go back to using my W30 with just 8 seconds of 
sample time for example but having more tracks allows me to go back in 
and make changes which is of great value...


m



RE: (313) re: production

2006-08-31 Thread Stoddard, Kamal
I think all the dudes who know the technicals and still suck, should
just become engineers and bring in a producer with creative ideas
who didn't have to be concerned at all with the technicalities. That
would sort all this out and then creative people would never be tempted
to overproduce because they wouldn't know how to work the gear. Oh wait!
That's how it used to work since like, forever. And crap was still the
overwhelming outcome. Oh well. There's no hope for music. There never
was. Idiots will win on sheer numbers. Give up. Die.

K
mwnb

-Original Message-
From: skept [mailto:[EMAIL PROTECTED] 
Sent: Thursday, August 31, 2006 5:18 PM
To: 313@hyperreal.org
Subject: (313) re: production

seems like some of you are blaming the bad computer generated music on 
producers having ridiculous amounts of vst effects and instruments which

causes them to over use them and not even take the time to learn them 
and use them to their fullest capabilities. as opposed to a studio where

one would spend a lot of money on one thing and learn every last little 
detail about it, produce the greatest sounds it could etc. first off i 
agree with that completely. but it's not like the people who have every 
vst effect and instrument in existence are buying them. so the problem 
with the bad computer generated music is software piracy not the 
computer itself. software is expensive just like hardware (maybe not 
completely comparable price ranges). if people bought every piece of 
software they use i am assuming they would devote a lot more time to 
mastering it and would have less distractions from other toys causing 
better computer music to be produced.


Re: (313) re: production

2006-08-31 Thread chthonic
VERY good point.  when i drop $1k on a piece of gear, i get into it.  plugins 
are like 
oh, this doesn't work, i'm bored with  it, let's try the next one.

plugins are wonderful things, capable of huge transformations barely available 
to 
even the most high-end gear a few years ago.  but there's an over-reliance on 
them and the fact that they're so widely distributed as cracks is a big issue.

musicians can all easily access the ultimately similar-sounding, overused loops 
and effects without figuring out how to make them do something unique that 
speaks of their own perspective and experience.  and now people without much 
trouble, can access the music for free, at random, for a few seconds or a few 
minutes.

so let's extend this argument one further - if people don't care as much about 
spoils that are not hard-won, why should anyone truly care about music?  

(take this with a grain of salt and bear in mind the devil's-advocate nature of 
the 
question and hypothesis)


d.


-- Original Message --
From: skept [EMAIL PROTECTED]
Date:  Thu, 31 Aug 2006 17:17:34 -0400

seems like some of you are blaming the bad computer generated music on 
producers having ridiculous amounts of vst effects and instruments which 
causes them to over use them and not even take the time to learn them 
and use them to their fullest capabilities. as opposed to a studio where 
one would spend a lot of money on one thing and learn every last little 
detail about it, produce the greatest sounds it could etc. first off i 
agree with that completely. but it's not like the people who have every 
vst effect and instrument in existence are buying them. so the problem 
with the bad computer generated music is software piracy not the 
computer itself. software is expensive just like hardware (maybe not 
completely comparable price ranges). if people bought every piece of 
software they use i am assuming they would devote a lot more time to 
mastering it and would have less distractions from other toys causing 
better computer music to be produced.


 





Sent via the WebMail system at chthonicstreams.com