Re: [Audiogames-reflector] akapela text to speech voices question

2014-03-14 Thread AudioGames.net Forum — Off-topic room: Chris


Re: akapela text to speech voices question

Hi.I believe that is the price.If you go to the dealers page and then choose United States, there's something like Infinity something. Not sure if that's the right name but anyway choosing the website link and going down to purchase under Infovox Ivox4 it says the price is $359.I also can't seem to find a demo.So no, I won't be buying this. The $115 I spent on Vocalizer Expressive for use on 3 computers was well worth it.URL: http://forum.audiogames.net/viewtopic.php?pid=168760#p168760

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[Audiogames-reflector] Help needed for creating maps using the Swamp Map Editor.

2014-03-14 Thread AudioGames.net Forum — General Game Discussion: lori21


Help needed for creating maps using the Swamp Map Editor.

Hi guys, I've been using the Swamp map editor for a few months now, but I'm finding the prospect of creating large maps complete with areas and buildings very daunting.  Normally when I start a small map, I'll fill it with blank tiles, then put a wall or border around the edges, but then the problem comes where I don't know how to lay out my map, so if I wanted a road to run from the south to north, how do I know where the south and north parts of the map are?  The maps I have done already work perfectly well, but there are parts where roads have somehow gotten mixed up with buildings.  For example, at the moment I'm trying to make a map which I will later turn into a custom adventure.  There is a storeroom where the player starts out, then I plan to add in a way into some sewers which are where all the zombies are.  So as an experiment, I created the storeroom, then a doorway and some staires leading down to a smaller sewer room.&
 nbsp; I set the player's starting cords when I was in the editor, but when I ran the map in the custom maps of Swamp, I found the staires weren't directly a head of me like they were in the editor.  I'd be interested to know if this has happened to anyone else, if the editor is updated, it might be handy to have a key which speaks which way you are facing, but as it is at the moment,  the editor is a great thing.    I just need to know how to sepperate stuff more easily.URL: http://forum.audiogames.net/viewtopic.php?pid=168759#p168759

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Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-14 Thread AudioGames.net Forum — New releases room: crashmaster


Re: Smugglers 5 invasion released

Hi.Well after looking at this it will be something I put in the pipelines for later this year.What interests me  is not the pack itself but  the 2 packs of dlc that you can also buy, these have extra quests and vehicles, as well as experimental features.the packs cost 5 bucks to 7 bucks but right now you save a couple bucks if you buy the expantion with the  extra packs.as always you can buy the previous smuglers 5 main distribution and the 1-4 bundle pack.If you have the packs like I do, I plan to get the expantions later this year maybe christmas including the extra dlc just because I am like that.This is a series to keep on top of if we can.the prices are cheap enough.It has an initial cost of 40-60 bucks when you buy the initial pack and all the extras it entails but once you have stuff and as long as you keep up with it you should be ok.the 1-4 pack with all extras and the v5 game are good now the other stuf
 f should be interesting.I must confess I have never really completed smuglers as such.To be honest I have been thinking of getting enough cash to explore everywhere.when I do, often as not I tend to spend half of it on upgrades i find along the way.saturn and new kiro are good places to get upgrades though some of those cost loads.URL: http://forum.audiogames.net/viewtopic.php?pid=168758#p168758

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Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-14 Thread AudioGames.net Forum — New releases room: Dark


Re: Smugglers 5 invasion released

Well I got a little distracted  playing with monsters on my Iphone, however the game looks awsome from what I've seen. I also love the idea of unlockable miniquest stories as  extra   purcheces, sinse it's a way to add more to the game and the explorable worlds in s5 were rilliant, heck I've already noticed some new  stories and I've barely  scratched the  surfice.URL: http://forum.audiogames.net/viewtopic.php?pid=168757#p168757

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Re: [Audiogames-reflector] wayfar1444, a colonization/strategy futuristic mud

2014-03-14 Thread AudioGames.net Forum — New releases room: Spiraling Wyvern


Re: wayfar1444, a colonization/strategy futuristic mud

Heh, I remember picking the Ranger profesion as my first once, It was hard as tring to slay 100 creatures with the standard stuff is hard, and gets quite annoying when you have trouble crafting powerful weapons.  I just made another char and did fabricator and the like first so I got my buildings and stuff built, and crafted things from spaceships, higher end weapons and armor, and the like.  Next, a trip to the moon with pirate bases with a defense walker robot following is loads of fun.  And considering pirates loads special equipment that have modifiers on the weapons and armor, it is quite nice.  Though it does not seem as if the pirates loads certain weapons like chainblades.  Though I did see a missile launcher at the black market.      If your finding monster slaying a bit slow, I can go up to a base and gather any useful weapons and armor for you to use.  I usually go up there to grind skillpoints as killing bases awards 
 a lot of skill points to quickly build up skillpoints to build better stuff for goals like fabricator which really need the crafting line of skills asap.    I...uhh, also made the mistake of choosing MC-1948 as my starting base.  If you wanted a desert, the place is a litteral desert planet.  There's a few islands with forests and a few odd biodomes with rare loading plants for that planet but it is hell to build some electronics with not that many plants.  However I have managed to probably have more sand then I'll ever need.URL: http://forum.audiogames.net/viewtopic.php?pid=168756#p168756

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Re: [Audiogames-reflector] wayfar1444, a colonization/strategy futuristic mud

2014-03-14 Thread AudioGames.net Forum — New releases room: Spiraling Wyvern


Re: wayfar1444, a colonization/strategy futuristic mud

Heh, I remember picking the Ranger profesion as my first once, It was hard as tring to slay 100 creatures with the standard stuff is hard, and gets quite annoying when you have trouble crafting powerful weapons.  I just made another char and did fabricator and the like first so I got my buildings and stuff built, and crafted things from spaceships, higher end weapons and armor, and the like.  Next, a trip to the moon with pirate bases with a defense walker robot following is loads of fun.  And considering pirates loads special equipment that have modifiers on the weapons and armor, it is quite nice.  Though it does not seem as if the pirates loads certain weapons like chainblades.  Though I did see a missile launcher at the black market.      If your finding monster slaying a bit slow, I can go up to a base and gather any useful weapons and armor for you to use.  I usually go up there to grind skillpoints as killing bases awards 
 a lot of skill points to quickly build up skillpoints to build better stuff for goals like fabricator which really need the crafting line of skills asap.URL: http://forum.audiogames.net/viewtopic.php?pid=168756#p168756

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[Audiogames-reflector] Giving Haypy monster a try

2014-03-14 Thread AudioGames.net Forum — General Game Discussion: Dark


Giving Haypy monster a try

Well for the sake of fairness I've tried haypymonster again, and I agree about the combat messages and interface being better than those in monster kingdom, though the button lables are just plane   loopy! I have completed the jungle to level 3, but I have no idea how to change monsters or how the equip screen works, heck, i'm not even %100 what everything on the  scene screen shows what is I have got that my first active monster is at the top,  and that  barrow dice means roll dice, but there is a weerd button just next to my active monster. I also find the monster view rather confusing and still have no idea how to change monsters or select them to do stuff like synthesis. I agree the game is playable, but accessible? hmmm, not with the amount of weerd lables and random icons, heck  I only know which of these insane lables  are my monsters because the buttons list the stats, though how to play with my bud instead 
 of my draco or my twiggy I have no idea.I also find it very difficult to catch monsters with the seal card thingy and have thus far not  manage to catch any others.Actually i confess I am finding the task of sifting information from the random lables and whacky interface to be more frustrating than I find the game interesting to play, and I think I prefer monster Kingdom sinse at least I'm not constantly having war with the interface just to accomplish basic tasks like changing my party lineup.URL: http://forum.audiogames.net/viewtopic.php?pid=168753#p168753

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Re: [Audiogames-reflector] akapela text to speech voices question

2014-03-14 Thread AudioGames.net Forum — Off-topic room: fastfinge


Re: akapela text to speech voices question

[[wow]]! I didn't see those prices. Never mind, then. I'll stick with the Vocalizer voices that are much more reasonable.URL: http://forum.audiogames.net/viewtopic.php?pid=168755#p168755

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-14 Thread AudioGames.net Forum — New releases room: Haramir


Re: Swamp, zombie fps by Aprone

At Nuno: It will be payed in the next update. Take a look on the previous posts and you will probably find the reasons.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=168754#p168754

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[Audiogames-reflector] Giving Haypy monster a try

2014-03-14 Thread AudioGames.net Forum — General Game Discussion: Dark


Giving Haypy monster a try

Well for the sake of fairness I've tried haypymonster again, and I agree about the combat messages and interface being better than those in monster kingdom, though the button lables are just plane   loopy! I have completed the jungle to level 3, but I have no idea how to change monsters or how the equip screen works, heck, i'm not even %100 what everything on the  scene screen shows what is I have got that my first active monster is at the top,  and that  barrow dice means roll dice, but there is a weerd button just next to my active monster. I also find the monster view rather confusing and still have no idea how to change monsters or select them to do stuff like synthesis. I agree the game is playable, but accessible? hmmm, not with the amount of weerd lables and random icons, heck  I only know which of these insane lables  are my monsters because the buttons list the stats, though how to play with my bud instead 
 of my draco or my twiggy I have no idea.URL: http://forum.audiogames.net/viewtopic.php?pid=168753#p168753

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Re: [Audiogames-reflector] Trying Monster Kingdom on Ios

2014-03-14 Thread AudioGames.net Forum — General Game Discussion: Dark


Re: Trying Monster Kingdom on Ios

Well for the sake of fairness I've tried haypymonster again, and I agree about the combat messages and interface being better than those in monster kingdom, though the button lables are just plane   loopy! I have completed the jungle to level 3, but I have no idea how to change monsters or how the equip screen works, heck, i'm not even %100 what everything on the  scene screen shows what is I have got that my first active monster is at the top,  and that  barrow dice means roll dice, but there is a weerd button just next to my active monster. I also find the monster view rather confusing and still have no idea how to change monsters or select them to do stuff like synthesis. I agree the game is playable, but accessible? hmmm, not with the amount of weerd lables and random icons, heck  I only know which of these insane lables  are my monsters because the buttons list the stats, though how to play with my bud instead 
 of my draco or my twiggy I have no idea.URL: http://forum.audiogames.net/viewtopic.php?pid=168747#p168747

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Re: [Audiogames-reflector] Danger City: redux?

2014-03-14 Thread AudioGames.net Forum — General Game Discussion: keyIsFull


Re: Danger City: redux?

well brian we don't have as many games of any genre than the mainstream market, so...well wishful thinkking there, I guess. Make audio games forever!URL: http://forum.audiogames.net/viewtopic.php?pid=168752#p168752

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-14 Thread AudioGames.net Forum — New releases room: nuno69


Re: Swamp, zombie fps by Aprone

Swamp isn't free?URL: http://forum.audiogames.net/viewtopic.php?pid=168751#p168751

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Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-14 Thread AudioGames.net Forum — New releases room: dan_c


Re: Smugglers 5 invasion released

Similar to you, I bought this just after receiving the email.  Can't wait to give it a whirl.URL: http://forum.audiogames.net/viewtopic.php?pid=168750#p168750

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Re: [Audiogames-reflector] akapela text to speech voices question

2014-03-14 Thread AudioGames.net Forum — Off-topic room: Chris


Re: akapela text to speech voices question

Hi.Hmm, these seem to be both SAPI voices and NVDA voices.Well, the price is insane. Why is it 359 dollars?URL: http://forum.audiogames.net/viewtopic.php?pid=168749#p168749

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-14 Thread AudioGames.net Forum — New releases room: themadviolinist


Re: Swamp, zombie fps by Aprone

Step back for a moment.  The phenomenon of resistance to paying for something that has been free is most definitely not limited to Swamp players or even blind/VI folk.  The internets are filled with people who, when confronted with paying for something that has been free, go into full-on freak-out, I am entitled to everything mode.  And they're often complaining about things that are of less service than this silly game is to all of us.Those who are prevented by where they live, that's a much harder issue and we should do what we can to provide them the choice to pay somehow.  Hey Aprone, do you take Bit Coins?URL: http://forum.audiogames.net/viewtopic.php?pid=168748#p168748

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Re: [Audiogames-reflector] Trying Monster Kingdom on Ios

2014-03-14 Thread AudioGames.net Forum — General Game Discussion: Dark


Re: Trying Monster Kingdom on Ios

Well for the sake of fairness I've tried haypymonster again, and I agree about the combat messages being better than those in monster kingdom, though the button lables are weerd, however I've now got to a point in the tutorial where I am utterly stuck, I have to make twiggy an active monster, there is one    unlabeled button on the screen and clicking it does bugger all. I've tried turning vo off and random poking but nothing. Stupid bloody game! why can't people just lable things properly!  actually i confess it's a little frustrating, sinse up until this  point I was liking the look of the game and considdering my initial judgement might have been incorrect.URL: http://forum.audiogames.net/viewtopic.php?pid=168747#p168747

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Re: [Audiogames-reflector] Danger City: redux?

2014-03-14 Thread AudioGames.net Forum — General Game Discussion: BryanP


Re: Danger City: redux?

We have no side scrollers as yet that truly showcase everything the genre has to offer. SO no, we don't have enough. Nor will we until we have as many side scrollers as the mainstream gaming market does. And that will probably never happen.URL: http://forum.audiogames.net/viewtopic.php?pid=168746#p168746

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Re: [Audiogames-reflector] Trying Monster Kingdom on Ios

2014-03-14 Thread AudioGames.net Forum — General Game Discussion: Dark


Re: Trying Monster Kingdom on Ios

Playable I agree, accessible not, not when information isn't displayed. I want to know why! I lost the challenge and what the other monster did to mine so I can  equip better items etc. I can visually see alert boxes appear on the screen and when I attempt to hit them with vo I have heard a couple of words, but they appear  and vanish in seconds, so I don't think that is beyond  the realms of possibility to  alter just by passing the text to vo, I also don't believe Monster Kingdom is built with a canvas given that with the exception of  choosing monsters pre battle and equip slots all the controls  and text in the game is at least readable and the objects are conventional to interact with.I have mailed the developer, and they did get back to me and we're having a conversation but we'll see how things go. As to haypy monster, well I might have to give that another try sinse I really did find it overly lagg
 y andstuttering, and that combined with random lables and a lot of things I wasn't sure of didn't help.URL: http://forum.audiogames.net/viewtopic.php?pid=168745#p168745

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Re: [Audiogames-reflector] dice game

2014-03-14 Thread AudioGames.net Forum — New releases room: burak


Re: dice game

And this topic belongs to the general game discussion forum.URL: http://forum.audiogames.net/viewtopic.php?pid=168744#p168744

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Re: [Audiogames-reflector] Trying Monster Kingdom on Ios

2014-03-14 Thread AudioGames.net Forum — General Game Discussion: bladestorm360


Re: Trying Monster Kingdom on Ios

All depends on whether or not the messages are displayed through something like Canvas, or if it even displays messages at all. May just use images to convey what's going on.Haypi Monster shows messages for everything, including ability affects and even weather affects. The time limit is more like 15 seconds. I really never had the studdering problem, not sure what's going on there. All that happened with mine was the game would sometimes lag, but I was able to get around easily after I figured out the screen layout. Monster Kingdom is much the same way, especially in terms of realtime battles, which I already find to be accessible.URL: http://forum.audiogames.net/viewtopic.php?pid=168743#p168743

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Re: [Audiogames-reflector] Community feud, by Aprone

2014-03-14 Thread AudioGames.net Forum — New releases room: Aprone


Re: Community feud, by Aprone

Invite sent Stevie.  Welcome aboard.URL: http://forum.audiogames.net/viewtopic.php?pid=168742#p168742

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Re: [Audiogames-reflector] What's wrong with this code?

2014-03-14 Thread AudioGames.net Forum — Off-topic room: wanderer


Re: What's wrong with this code?

Thanks, that worked nicely.URL: http://forum.audiogames.net/viewtopic.php?pid=168741#p168741

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Re: [Audiogames-reflector] Community feud, by Aprone

2014-03-14 Thread AudioGames.net Forum — New releases room: Stevie-3


Re: Community feud, by Aprone

Sounds like an awesome game, I am going to check it out.Could I get an invite to the folder as well?sshaff...@gmail.comThanksURL: http://forum.audiogames.net/viewtopic.php?pid=168740#p168740

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Re: [Audiogames-reflector] Community feud, by Aprone

2014-03-14 Thread AudioGames.net Forum — New releases room: Stevie-3


Re: Community feud, by Aprone

Sounds like an awesome game, I am going to check it out.Could I get an invite to the folder as well?sshaff...@gmail.comThanksURL: http://forum.audiogames.net/viewtopic.php?pid=168740#p168740

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Re: [Audiogames-reflector] akapela text to speech voices question

2014-03-14 Thread AudioGames.net Forum — Off-topic room: Trenton Goldshark


Re: akapela text to speech voices question

Looks like they are built-in to the pen drive. Please see:http://www.acapela-group.com/infovox/for more info.URL: http://forum.audiogames.net/viewtopic.php?pid=168739#p168739

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Re: [Audiogames-reflector] Pokemon X/Y, anyone playing?

2014-03-14 Thread AudioGames.net Forum — General Game Discussion: kaigoku


Re: Pokemon X/Y, anyone playing?

Hello All,[[wow]]! It makes me happy to know that I'm not the only one on this forum who likes Pokemon games. I'm completely blind, and I've played every single game, beginning with the Yellow Version for the Gameboy original. By any chance, have any of you checked out a guy on YouTube by the name of Marriland? He does some really detailed video walkthroughs on most of the games released for handheld systems, starting with Pokemon Emerald I believe.The only game that I have not yet been able to beat is Pokemon X or Pokemon Y. And that is simply based on a financial situation that prevents me from obtaining either one of those games at the moment.Anyway, Stirlock, I'd love to join the DropBox folder containing your notes on Pokemon.I wrote a couple of notes here and there when I owned a Perkins Braille writer. I hope I can find them so that I may contribute as well. My e-mail address is edist...@hotmail.comThank you very much.<
 p>URL: http://forum.audiogames.net/viewtopic.php?pid=168738#p168738

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Re: [Audiogames-reflector] Pokemon X/Y, anyone playing?

2014-03-14 Thread AudioGames.net Forum — General Game Discussion: kaigoku


Re: Pokemon X/Y, anyone playing?

Hello All,[[wow]]! It makes me happy to know that I'm not the only one on this forum who likes Pokemon games. I'm completely blind, and I've played every single game, beginning with the Yellow Version for the Gameboy original. By any chance, have any of you checked out a guy on YouTube by the name of Marriland? He does some really detailed video walkthroughs on most of the games released for handheld systems, starting with Pokemon Emerald I believe.The only game that I have not yet been able to beat is Pokemon X or Pokemon Y. And that is simply based on a financial situation that prevents me from obtaining either one of those games at the moment.Anyway, Stirlock, I'd love to join the DropBox folder containing your notes on Pokemon.I wrote a couple of notes here and there when I owned a Perkins Braille writer. I hope I can find them so that I may contribute as well. My e-mail address is edist...@hotmail.comThank you very much.<
 p>URL: http://forum.audiogames.net/viewtopic.php?pid=168738#p168738

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Re: [Audiogames-reflector] Pokemon X/Y, anyone playing?

2014-03-14 Thread AudioGames.net Forum — General Game Discussion: kaigoku


Re: Pokemon X/Y, anyone playing?

Hello All,[[wow]]! It makes me happy to know that I'm not the only one on this forum who likes Pokemon games. I'm completely blind, and I've played every single game, beginning with the Yellow Version for the Gameboy original. By any chance, have any of you checked out a guy on YouTube by the name of Marriland? He does some really detailed video walkthroughs on most of the games released for handheld systems, starting with Pokemon Emerald I believe.The only game that I have not yet been able to beat is Pokemon X or Pokemon Y. And that is simply based on a financial situation that prevents me from obtaining either one of those games at the moment.Anyway, Stirlock, I'd love to join the DropBox folder containing your notes on Pokemon.I wrote a couple of notes here and there when I owned a Perkins Braille writer. I hope I can find them so that I may contribute as well. My e-mail address is edist...@hotmail.comThank you very much.<
 p>URL: http://forum.audiogames.net/viewtopic.php?pid=168738#p168738

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Re: [Audiogames-reflector] KS-salutions wants you

2014-03-14 Thread AudioGames.net Forum — Off-topic room: Dark


Re: KS-salutions wants you

@Kyle,  it is up to you what you tell or do not tell others on the forum, however I would very much suggest caution in any rational discussion  if you are in a position of a  ossibly less workable emotional state. I don't believe it was offensive, however as in this situation it can cause things to go the wrong  way. @Steve, I appreciate that there are many frustrating circumstances and differences of opinion, however   it is  quite possible to disagree or express your frustration without going to the levels of insult, indeed I would count your comments as insulting whether or not Kyle suffered depression.I  do however appreciate anyone can makes mistakes in the heat of the moment, please remember in the future because personal attacks are not tolerated on this forum.URL: http://forum.audiogames.net/viewtopic.php?pid=168737#p168737

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Re: [Audiogames-reflector] Garrr! welcome aboard me hearties!

2014-03-14 Thread AudioGames.net Forum — AG-News room: Dark


Re: Garrr! welcome aboard me hearties!

Ga! I needs no reminders to be piratical yee swabs! Though I do rather wish I'd waited a few hours for the smugglers expantion, which actually came as a complete surprise to me and will likely be getting some news soon. Having been one several times on stage, I just like pirates!  and anyone as doesn't like pirates can walk the plank, ga!.URL: http://forum.audiogames.net/viewtopic.php?pid=168736#p168736

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Re: [Audiogames-reflector] racing games and interesting action games?

2014-03-14 Thread AudioGames.net Forum — General Game Discussion: vlad25


Re: racing games and interesting action games?

hi thomas Can you give me a link to download for the misteryes of the ancients?URL: http://forum.audiogames.net/viewtopic.php?pid=168735#p168735

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Re: [Audiogames-reflector] Anyone Tried Citadel BBS and Groupware?

2014-03-14 Thread AudioGames.net Forum — Off-topic room: fastfinge


Re: Anyone Tried Citadel BBS and Groupware?

Never heard of this package, but I like!  I'd be interested to hear how it goes.URL: http://forum.audiogames.net/viewtopic.php?pid=168734#p168734

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Re: [Audiogames-reflector] akapela text to speech voices question

2014-03-14 Thread AudioGames.net Forum — Off-topic room: fastfinge


Re: akapela text to speech voices question

Does that infovox product use SAPI, or does it have an NVDA driver? I find SAPI voices a lot less stable than those with a custom driver.URL: http://forum.audiogames.net/viewtopic.php?pid=168733#p168733

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Re: [Audiogames-reflector] Smugglers 5 invasion released

2014-03-14 Thread AudioGames.net Forum — New releases room: Dark


Re: Smugglers 5 invasion released

Well this is proving fun. I especially like the  new combat skills  system. it's now like a ccg, and new skills are drawn from the pack each turn. Also, for people who had shenanigans with the skill bar, the up and down buttons scroll them quite nicely, which is necessary because you now get dealt skills each turn which do different things, and you even get a couple of skills to reshuffle your current hand back into the pack and choose new ones. This makes combat far more adaptive sinse you need to decide what skills to use each time, and indeed combat is a little tougher, a standard enemy fighter managed to blow me up which wasn't fun. The only thing I will say is that it's now even more improtant to right click on skill names to check you activate the right thing, but all in all I'm liking thus far.URL: http://forum.audiogames.net/viewtopic.php?pid=168731#p16
 8731

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[Audiogames-reflector] Samsung Focuses On Accessibility

2014-03-14 Thread AudioGames.net Forum — Off-topic room: fastfinge


Samsung Focuses On Accessibility

So, I'm not sure if this is a really good thing for Android users, or just a bunch of marketing:http://techcrunch.com/2014/03/14/samsun … /?ncid=rssAny thoughts? From the article:Samsung isn’t limiting itself to software when it comes to improving its mobile hardware’s accessibility – the Korean company has introduced a trio of new accessories for the Galaxy Core Advance mid-range device that beefs up its existing ability to cater to visually and otherwise impaired users.There’s the Ultrasonic Cover, which can detect obstacles in the environment using ultrasound; the Optical Scan Stand, which automates the process of scanning and reading back documents via optical character recognition (OCR); and finally the Voice Label, which uses NFC to let users record notes and affix them to certain objects for automatic playback when the phone comes near them.URL: http://forum.audiogames.net/viewtopic.php?pid=168732#p168732
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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-14 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1


Re: I'm making a new game, but have a question

@aprone,Thankyou for that advice. I will do that. It's not ready yet, but it's far into developement.  And I was thinking you might have the solution to my problem? You seem pretty smart with programming, so I was thinking so.  So when I use the pure tts library in pure basic, and get a count of tts voices I have, it returns -1. My friend Ethin and I think it means it means unknown, and I'm also thinking some how my system is blocking pure tts from accessing sapi. Could that be the issue? And if so, how could i fix it? And if not, what do you think?Thanks,Steven.URL: http://forum.audiogames.net/viewtopic.php?pid=168730#p168730

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Re: [Audiogames-reflector] Trying Monster Kingdom on Ios

2014-03-14 Thread AudioGames.net Forum — General Game Discussion: Dark


Re: Trying Monster Kingdom on Ios

Hi. well that is a little disappointing really, and indeed I might contact the devs about it sinse it wouldn't be rocket science to get the messages of ability use sent to Vo, heck, that could also make the real time battles  accessible too.I was using a buff up and smack stratogy, but again I was unsure how affective it was exactly.URL: http://forum.audiogames.net/viewtopic.php?pid=168729#p168729

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Re: [Audiogames-reflector] Trying Monster Kingdom on Ios

2014-03-14 Thread AudioGames.net Forum — General Game Discussion: Dark


Re: Trying Monster Kingdom on Ios

Hi. well that is a little disappointing really, and indeed I might contact the devs about it sinse it wouldn't be rocket science to get the messages of ability use sent to Vo, heck, that could also make the real time battles  accessible too.I was using a buff up and smack stratogy, but again I was unsure how affective it was exactly sinse I have no idea on damage values. Does Haypy monster actually speak the messages a bit more  directly?The biggest problem I remember in that game was finding abilities to activate sinse vo stuttered so much I wasnt really sure what I was doing especially sinse battles had the 1 second time limt on actions.URL: http://forum.audiogames.net/viewtopic.php?pid=168729#p168729

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Re: [Audiogames-reflector] Danger City: redux?

2014-03-14 Thread AudioGames.net Forum — General Game Discussion: synchronfreak


Re: Danger City: redux?

I prefer retro style in games. retro style is a good idea.URL: http://forum.audiogames.net/viewtopic.php?pid=168728#p168728

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-14 Thread AudioGames.net Forum — General Game Discussion: Aprone


Re: I'm making a new game, but have a question

Severestormsteve1, I would recommend that you continue with your game even though it only supports NVDA.  If the game is fun, people will enjoy it even if they don't have their usual screen reader, plus you may solve the screen reader problem later on, and you could release an updated version of the game.  It is true that your list of potential players may be smaller if you only count NVDA users, but a smaller list of players is far greater than no players, which is what you have if you halt the game.URL: http://forum.audiogames.net/viewtopic.php?pid=168727#p168727

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Re: [Audiogames-reflector] akapela text to speech voices question

2014-03-14 Thread AudioGames.net Forum — Off-topic room: Trenton Goldshark


Re: akapela text to speech voices question

Good news, there is. Bad news, you are able to only read with by once sentence at a time if using the infovox 4 demo. If ya can find an infovox 3 demo, you'll have an hour per each Windows session to try out the voices. As a side note, here's something for yall NVDA users like myself which I see did not get much news coverage at all!http://www.acapela-group.com/infovox/in … community/URL: http://forum.audiogames.net/viewtopic.php?pid=168726#p168726
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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-14 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1


Re: I'm making a new game, but have a question

Hello all,  regarding the game I'm making. I didn't read guitarman's full post, thus I didn't see he mentioned the universal speech library. I tried that library, and got yet another invalid memory access. I'm afraid only supporting NVDA is my only option.  But I am, as I said, including a portable copy in with the game when it's time for release.  Do you guys think it would be okay for me to do this, or should I postpone the project until I find an alternative solution?URL: http://forum.audiogames.net/viewtopic.php?pid=168725#p168725

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Re: [Audiogames-reflector] Clonezilla

2014-03-14 Thread AudioGames.net Forum — Off-topic room: king gamer222


Re: Clonezilla

Yes. Be advised that you will need a CD to burn this to.URL: http://forum.audiogames.net/viewtopic.php?pid=168724#p168724

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-14 Thread AudioGames.net Forum — New releases room: daigonite


Re: Braillemon status update!

Because of the bug you can only save the game once; if you load a game the game crashes. Therefore I cannot release it.URL: http://forum.audiogames.net/viewtopic.php?pid=168723#p168723

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[Audiogames-reflector] Anyone Tried Citadel BBS and Groupware?

2014-03-14 Thread AudioGames.net Forum — Off-topic room: Sebby


Anyone Tried Citadel BBS and Groupware?

I realise it's a shot in the dark, but …I've been very impressed by the look of Citadel Server. It's made me seriously reconsider my position on the small-pieces-to-solve-large-problems philosophy of Unix. Certainly I know all about email and calendaring and contacts, but this takes the biscuit: everything wrapped in one package, plus BBS, chat, forums, Wiki, RSS, mailing lists, the works, plus complete support for all the client protocols, a text-based telnet-accessible client, and web interface. And written in multi-threaded C, too, using Berkeley DB as the backend.Has anyone here actually tried the package, in production, for any length of time? It appears to be getting a lot of good karma with Raspberry Pi users of late, no doubt owing to the small footprint--it needs no web server, because that's internal to the program, and accordingly no PHP either. I've only heard one story about a complete DB meltdown; everything else I've read seems very positive. That being the case, I'm seriously considering using it for my next site install.Any thoughts?URL: http://forum.audiogames.net/viewtopic.php?pid=168722#p168722
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[Audiogames-reflector] Smugglers 5 invasion released

2014-03-14 Thread AudioGames.net Forum — New releases room: Dark


Smugglers 5 invasion released

this just turned up literally a minute or so ago. I'm going to give the game a try immediately! sinse it sounds absolutely awsome, and   I'll likely put together some front of site news too, and I would judge anyone who's interested to do so, and if anyone has access to steam please drop the developer a vote.  Smugglers 5: Invasion - Beta released !!I am happy to announce that we have finished the development of a stand-alone expansion for Smugglers 5. While currently for sale as a beta version, it´s already very stable and feature complete.Smugglers 5: Invasion starts where the original game ended. After years of civil war, the Federation finally emerged victorious, crushing all rebellion. The galaxy looked forward to a period of peace, a chance to repair the damage of a long and bitter war.Then came the Jalkath, a new alien race. To the humans, they looked much like the tigers of Old Earth, and they soon proved themselves to be every bit as cunning and dangerous. The newcomers were swift and brutal in their assault, deploying terrifying weapons and subjugating entire systems before their victims even knew what was happening. The Federation has rallied a defence against the invaders, and now both sides struggle for dominance.War has returned to the galaxy. For the right kind of captain, it’s a whole new chance for fame and fortune. Will you fight for the survival of your race? Trade and smuggle goods to make your fortune? Or play both sides against each other for your own profit?Smugglers 5 is the fifth installment in the turn-based single-player space trading game series. Will you be a greedy trader, an ambitious fleet pilot or a ruthless pirate? Board enemy ships, manage factories, conquer star systems and forge your own galactic empire - ultimately, your actions will have an impact on a galactic scale.The expansion adds a new alien race with new ships, new skills, new star systems, an improved combat system, improvements to the game graphics including screen resolution and much more.Want to see more from the Smugglers series? Vote for it on Steam Greenlight (URL: http://steamcommunity.com/sharedfiles/f … 237691523) and support development by purchasing the original Smugglers 5 – the prequel to this expansion.A selection of the most important new Features of the Expansion:• A new, playable alien race (the Jalkath) with new skills and professions.• Revised ship to ship combat. The skill bar at the bottom now randomly selects a “deck” of available skills, giving the game more diversity. The “deck” changes during combat.• Six new alien star systems• Exploration stories revised and new stories added to many systems.• More than 10 new alien ships and squadrons, ranging from fighters to capital ships.• Carriers added to the game with unique abilities – launch bombers, interceptors and escort vessels.• Introducing new race-dependent news broadcasts and events.• 20 new skills, including some that limit the skills available to your enemies. Existing skills have been revised to suit the new combat system and new ships.• Conquering the enemy’s home system will immediately win the war.• Artificial intelligence improvements• The two main game screens now have a higher display resolution.Top features of Smugglers 5 (Original game):• Explore the galaxy through a fast turn-based travel and combat system• 4 factions; 6 professions with new, unique skill trees; 100+ different skills and a revised skill system• 30+ spaceships and encounters ranging from fighters to battleships, cruise missiles and star bases• Non-linear war and campaign system. You can influence the war!• Manage a crew, board enemy ships, become an Admiral and command whole fleets• Plunder planets and pirate outposts, conquer space systems and even rule your own empire!• Supply and demand based trading with prices influenced by storyline and campaign• Advanced text generation technology and new short stories for planet exploration make every game different• Marry a beautiful wife and have children• Optional compatibility mode to allow blind players to enjoy the game• and much more ...There's a ship in the hangar and the stars are calling to you. Don't keep them waiting.Get the game at: http://www.nielsbauergames.com  Get the game on Steam!Please vote for the game to be released on Steam by clicking on the "YES" button on the Steam Greenlight page at:http://steamcommunity.com/sharedfiles/f … =237691523Also we are on #37 on Steam Greenlight for Smugglers 5: Secession (the original game), please vote for this game too:http://steamcommunity.com/sharedfiles/f … =100928089As you receive this email you are very likely a fan of our games. We really NEED you to go to the Steam Greenlight page to vote and post a nice comment about the game. Discuss the game!You can discuss the game on Steam with us and other players:http://steamcommunity.com/sharedfiles/f … =237691523 Find out more about Smugglers 5: Invasion at http

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-14 Thread AudioGames.net Forum — New releases room: staindaddict


Re: Swamp, zombie fps by Aprone

I really can't believe that some people are complaining about paying $24 a year, or the funnier thing is $2.00 a month. I mean come on. OK, I understand it may be harder for people in other countries, but I think the majority of these complaints are just people being upset because Swamp used to be free, and they can't have it anymore without paying for it.It's simple.. You like Swamp enough get the account. You don't just don't buy it. Don't complain about not whether Aprone charges for it or not.. Personally, I think this was a great idea; it puts less stress on Aprone, and he doesn't have worry about the hackers bothering him all the time.. He can work on other games, and finally he's getting paid for his work. Something he's deserved since the start. He's one of the greatest developers out there, in my opinion. I thought it was really cool how he just burst on to the scene, and start making games like crazy. He came up wit
 h ideas so fast, I couldn't keep up. lol As I said, I think it's great he's finally getting paid for his work. I think some people took his work for granted, and that's clearly showing with the money factor in Swamp.URL: http://forum.audiogames.net/viewtopic.php?pid=168720#p168720

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Re: [Audiogames-reflector] Japanese Games in the Database

2014-03-14 Thread AudioGames.net Forum — General Game Discussion: connor142


Re: Japanese Games in the Database

hi where can i find this japanese games wiky?URL: http://forum.audiogames.net/viewtopic.php?pid=168719#p168719

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Re: [Audiogames-reflector] red dwarf using dectalk voices?

2014-03-14 Thread AudioGames.net Forum — Off-topic room: connor142


Re: red dwarf using dectalk voices?

you can find the scripts under something called planet smeg which is a fan sight for red dwarf.  i don't know the address though.URL: http://forum.audiogames.net/viewtopic.php?pid=168718#p168718

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Re: [Audiogames-reflector] KS-salutions wants you

2014-03-14 Thread AudioGames.net Forum — Off-topic room: severestormsteve1


Re: KS-salutions wants you

Hey Dark,  Yes you're right. However there are reasons I choose not to speak of that caused me to snap like that. Calling him depressed, now that I know he actually has depression was severely wrong, and I regret saying it.  But fact of the matter is, he did something that frustrated me beyond the level at which I get frustrated normally, thus I said something I would never usually say to somebody. But I'll take what you said as a warning.URL: http://forum.audiogames.net/viewtopic.php?pid=168717#p168717

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Re: [Audiogames-reflector] KS-salutions wants you

2014-03-14 Thread AudioGames.net Forum — Off-topic room: kyle12


Re: KS-salutions wants you

Good afternoon,@dark: You are right. I probably should've considered my words more carefully before posting. There for, i offer my sincerest appoligys if I have offended.Just so everybody is aware, it isn't actually my coding and my company making me depressed (in fact, i'd say they are 2 of the 3 contributing factors keeping me from melting down). The thing that is making me depressed is in fact a very personal issue which i would rather keep to myself. Please do not assume in the future, but i will be sure to  as dark said, take my words in to account.Thank You,URL: http://forum.audiogames.net/viewtopic.php?pid=168716#p168716

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Re: [Audiogames-reflector] Braillemon status update!

2014-03-14 Thread AudioGames.net Forum — New releases room: threeblacknoises


Re: Braillemon status update!

Hay Rachel, glad to see work is going.I'd rather have the bug fixed now, rather than find it later and, say, have a bad save file.Also, did you ever get my file from dropbox?I have a new version of the folder that has the new cries, and I want to get that to you, and be able to use the same link.Can't wait to play the new beta!URL: http://forum.audiogames.net/viewtopic.php?pid=168714#p168714

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Re: [Audiogames-reflector] girls and adolt women

2014-03-14 Thread AudioGames.net Forum — Off-topic room: kamochek


Re: girls and adolt women

and the last thing i wanted to tell:happy purim, hag sameah.kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=168715#p168715

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Re: [Audiogames-reflector] girls and adolt women

2014-03-14 Thread AudioGames.net Forum — Off-topic room: kamochek


Re: girls and adolt women

hi.sorry, but i can't uploade my skype here, because my father will not let me to do that.he worey about that, because you are someone which i don't know him, and my father wory about that.with the e-mail is the same thing, i using my fatehr's acount.maybe you'll write to me in the fourum?i told that to one russian member which suscribed and registered on other fourum, and he writing to me there.just open a topic, where we will write.i'll write to you, and you to me, and this'll be a topic only for use, if you want to keap privaty.but it is ok to write to me in publick, please to that.it is better than use my e-mail or skype.it is better to me.kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=168713#p168713

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Re: [Audiogames-reflector] Scott Sigler Podcast Help

2014-03-14 Thread AudioGames.net Forum — Off-topic room: stewie


Re: Scott Sigler Podcast Help

A podcast version of the audible audiobook of Nocturnal is being released on Scott Sigler's website:http://scottsigler.com/nocturnal-episodes/URL: http://forum.audiogames.net/viewtopic.php?pid=168712#p168712

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Re: [Audiogames-reflector] wayfar1444, a colonization/strategy futuristic mud

2014-03-14 Thread AudioGames.net Forum — New releases room: csm120


Re: wayfar1444, a colonization/strategy futuristic mud

Hello I've just started playing this mud. I'm using mush-z and I get some odd characters. This is an example of what I'm getting. o. o              30moo[0m30moo30mOO30mOo30mOO30mOo30moo           The area is hWhat can I do to clean that up some?ThanksURL: http://forum.audiogames.net/viewtopic.php?pid=168711#p168711

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Re: [Audiogames-reflector] Clonezilla

2014-03-14 Thread AudioGames.net Forum — Off-topic room: Socheat


Re: Clonezilla

Hi,Haven't seen this program. I'm gonna have a look. is it free?URL: http://forum.audiogames.net/viewtopic.php?pid=168710#p168710

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-14 Thread AudioGames.net Forum — New releases room: flyby chow


Re: Swamp, zombie fps by Aprone

let me speak from some one who also has to pay ten times more for swamp then the US cliants would pay. in other cuntries it will be more. but i do not mind, i will happily pay it. yes it meens half days work pay gone. but get this. its a very easy to  understand selution. if you really want to get it? u will work  for it. if u cant work for it. u will ask some one for the money. or to help you out while u work to get the cache together.  if u cant ask some one. u will ask your friends as eclipse said. and if your friends tell u ay they broke and poor as church mice? then u can do other things. reach out to your friends that u made in swamp? talk to them. and if u do not have any? then i am sorry but you are out of options. you'd have to wait til u get the money. I, hold my frunt paws up high! and am happy to say i support swamp to go the payed  way! 100%! in fact, if, later aprone does introduce newer features at a price,  if he sees thin
 gs goes good here, i'd pay for that to. why? because, 1? i feel i am making a difference to say thank you to that person who sits for hours and hours working at code that is so far beyond me, i'd need a fluffy compass to find my directions!and 2. i no that my money goes to keeping the very same hackers and trubble makers out. who is the very reason why aprone had to make swamp a payed game. for those  people who is reading these pages, and asks, why is this happening. the answer is, it is because of hackers. and because of people who mess with things that they should not mess with. if  you going to be mad, be mad at them.  but for those who want to pay and cant pay. because of there cuntries ristrictions. for you i truely am sorry, i no what it is like. a few years back i to, did not have access to pay pal. and if i did not have it? i'd be in the same boat you find yourselves now. so this post comes from some one who understands how you feel
  because i came from those exact same conditions. i no how you feel. but no this. if you want it bad enough. u will find a way to get it. and if you cant? it will be your motivation to wait, and try to get it in future.And last but most defenatly not least, for those who will lose friends because of there conditions, i no that feeling as well. so for those of you who can't quite pay. or do not have permission just yet. get your friends emails. now. while you can. and keep them. you can get there skype or emails and keep in tuch with them. let that be motivation for u to make a plan to get swamp if you wish to have it.so!   may the new reburth of swamp peyd to play! be even better! faster. more bloody! and more filled with  zombies then ever before!woof!URL: http://forum.audiogames.net/viewtopic.php?pid=168709#p168709

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Re: [Audiogames-reflector] Garrr! welcome aboard me hearties!

2014-03-14 Thread AudioGames.net Forum — AG-News room: aaron


Re: Garrr! welcome aboard me hearties!

Hi,Have yee been playing something like treasure seekers of lady luck?URL: http://forum.audiogames.net/viewtopic.php?pid=168708#p168708

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Re: [Audiogames-reflector] Danger City: redux?

2014-03-14 Thread AudioGames.net Forum — General Game Discussion: aaron


Re: Danger City: redux?

Hi,[[wow]], that's actually very easy. Guitarman, have you checked the latest version of dragonflame?URL: http://forum.audiogames.net/viewtopic.php?pid=168707#p168707

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Re: [Audiogames-reflector] Danger City: redux?

2014-03-14 Thread AudioGames.net Forum — General Game Discussion: robjoy


Re: Danger City: redux?

Hi,Not to hijack the main topic, just out of curiosity: which part of this code is "complex"?tts.init()
tts.say("Hello, world!") Just wondering RobURL: http://forum.audiogames.net/viewtopic.php?pid=168706#p168706

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Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2014-03-14 Thread AudioGames.net Forum — General Game Discussion: stirlock


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Oh right, forgot that wall was super tiny, thought that might've been one of those doors that you have to open manually, by digging your kunai into the door and mashing B/circle.URL: http://forum.audiogames.net/viewtopic.php?pid=168704#p168704

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Re: [Audiogames-reflector] wayfar1444, a colonization/strategy futuristic mud

2014-03-14 Thread AudioGames.net Forum — New releases room: Dark


Re: wayfar1444, a colonization/strategy futuristic mud

Well I know the  developer said he'd introduce a where command to find different biomes, which should make finding   terrain much easier. with a starship I suspect I'll end up   building rather than bying one, but I want to finish ranger first. A soudpack would be cool, particularly one for vipmud. The prefs in the game list that it supports msp, but I haven't noticed any packs of msp sounds like  materiamagica has unfortunately, though i was going to ask in game to check.URL: http://forum.audiogames.net/viewtopic.php?pid=168705#p168705

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Re: [Audiogames-reflector] Trying Monster Kingdom on Ios

2014-03-14 Thread AudioGames.net Forum — General Game Discussion: bladestorm360


Re: Trying Monster Kingdom on Ios

You might want to check my AppleVis review to see if I mensioned anything about that. I can't check it myself without starting over with a new character, and I really don't feel like doing that. I do know you can see and use your own abilities, but I don't remember how you see what the enemy is doing. I'm pretty sure the game does not display messages displayed like in Haypi Monster, but combat really isn't that tactical anyway. Not until you start getting into Damage over time abilities and such. Basically just use your more powerful abilities and you're garunteed a win. Even at higher levels just activate all the damage over time abilities you can and then power through with heavy attacks and you're good. I made it to like challenge 15 before I stopped playing, which is one reason I'd really rather not start over.URL: http://forum.audiogames.net/viewtopic.php?pid
 =168703#p168703

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Re: [Audiogames-reflector] Trying Monster Kingdom on Ios

2014-03-14 Thread AudioGames.net Forum — General Game Discussion: bladestorm360


Re: Trying Monster Kingdom on Ios

You might want to check my AppleVis review to see if I mensioned anything about that. I can't check it myself without starting over with a new character, and I really don't feel like doing that. I do know you can see and use your own abilities, but I don't remember how you see what the enemy is doing. I'm pretty sure there aren't messages displayed like in Haypi Monster, but combat really isn't that tactical anyway. Not until you start getting into Damage over time abilities and such. Basically just use your more powerful abilities and you're garunteed a win. Even at higher levels just activate all the damage over time abilities you can and then power through with heavy attacks and you're good. I made it to like challenge 15 before I stopped playing, which is one reason I'd really rather not start over.URL: http://forum.audiogames.net/viewtopic.php?pid=168703#
 p168703

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Re: [Audiogames-reflector] Garrr! welcome aboard me hearties!

2014-03-14 Thread AudioGames.net Forum — AG-News room: dan_c


Re: Garrr! welcome aboard me hearties!

hahaha I'm betting its something to do with the crew metaphor, as well as the new smugglers expantion on the brink of release.  Would I be right?  Mainly with the second one.  the first one is rather obvious. URL: http://forum.audiogames.net/viewtopic.php?pid=168702#p168702

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-14 Thread AudioGames.net Forum — New releases room: seb2314


Re: Swamp, zombie fps by Aprone

mehgcap wrote:Not going to happen. Doing that would mean that any potential hacker or cheater can get in for free, and how many accounts from hackers are sitting out there, unused but waiting? No, everyone will pay or they won't get in. We all understand that some people can't afford the fee, or don't have the technical means to pay, or for some other reason are unable to join in. However, there is not much that can be done. To try to stop the constant hacking, paid accounts must happen, and Swamp must become a game like any other paid service. Besides, it has been free for years, and Aprone has asked for nothing in return; no one is entitled to keep playing for free, and we are all very fortunate that the price is as low as it is.I'm with you, I mean come on. I understand that aprone asked nothing from the beginning, but in my opinion we should've paid to play this game from the begi
 nning! And for me, this game is as awesome if not better than some mainstream games out there a lot more expensive to play than swamp, so I'm really thankful and I like the solution.URL: http://forum.audiogames.net/viewtopic.php?pid=168701#p168701

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Re: [Audiogames-reflector] GLTech Studio's first release is finally here! Town of Peril Beta 1!

2014-03-14 Thread AudioGames.net Forum — New releases room: guilevi


Re: GLTech Studio's first release is finally here! Town of Peril Beta 1!

Hi,@aaron, that might be hard to implement, and honestly, for now it's not worth it, since all you'd be able to do is edit the spawn rate, the min and max values for leve start and end snd such. You know, just to try, I might as well do it. I'll code it and release Beta 2 this afternoon! Enjoy!URL: http://forum.audiogames.net/viewtopic.php?pid=168700#p168700

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-14 Thread AudioGames.net Forum — New releases room: AlexN94


Re: Swamp, zombie fps by Aprone

Eclipse wrote:Completely unrelated: You people have no idea how much I respect and admire the Scandinavians' proficiency with English. Danish and Norwegian are my favorite languages on the planet and there's no practical reason for me to learn either of them since your English is generally so great. (Certainly better than mine-- and I'm a native English speaker.)Okay. Language-nerd moment over. Carry on, folks. There's nothing to see here...Nawww, thanks  I'm really interested in languages, with English being my favorite, so that definitely helps a lot. I'm not really much for the Danish language, sounds too rough, but well... Reminds me that I  made a topic about Danish on here some years back...Should try picking that up again...Maybe...Anyways, sorry for getting 
 off topic. *Gets back on the right track...The left one was too boring...*URL: http://forum.audiogames.net/viewtopic.php?pid=168699#p168699

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[Audiogames-reflector] Garrr! welcome aboard me hearties!

2014-03-14 Thread AudioGames.net Forum — AG-News room: Dark


Garrr! welcome aboard me hearties!

Ga! Tis cappan Long Jon Dark speaking, so stop whatever your doing and pay attention! Yee scurvy lubbers! We has some new additions to this 'ere crew, so yee swabs better listen! Aaron as yee will  have anoticed if yee's been keepin a weather eye open on yon news, has now been promoted to the exaulted rank o  news poster. So, don't be surprised if yee here's him ashoutin out about unexpected  reefs,  ready plunder, and o course lots o treasure that might turn up over the horizon! Ga! Quiver me lumbers, and he's already astarted! that's what we likes in crew, Affamative action, ga!Now, that's it so get back to work yee Salty  seadogs. Gar! And if yee are wonderin why I be a talkin' like a pirate,   Tha! be no reason! garrr!URL: http://forum.audiogames.net/viewtopic.php?pid=168698#p
 168698

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Re: [Audiogames-reflector] KS-salutions wants you

2014-03-14 Thread AudioGames.net Forum — Off-topic room: Dark


Re: KS-salutions wants you

Moderation! @severestormsteve1, there is a thing, it is called tact. It is the way of putting your opinions without being offensive to other members of the forum. When you are accusing others of "stupid wranting" or "being so godam depressed" and suggest they see a "freaking psychologist" you are definitely going being the realms of honest opinion and into the sphere of insult, particularly and distinctly because   you might be insulting someone with an unavoidable    condition, as in fact you have. There is clearly a way to say what you said without giving  offense, eg "If doing this is making you dpressed maybe you should think about stopping"  so the insults weren't even necessary to what you said.Considder this a severe warning, anymore behaviour like this and you will be banned from the forum,  because insults are one thing we don't tolerate. @Kyle12,&
 nbsp; while severestormsteve1's comments were beyond the line of insulting, equally I do believe perhaps you have taken matters in this topic in a more personal direction than perhaps you or anyone else intended. I would suggest that in future you  attempt to assess your own emotional state before posting,  especially about such a serious matter as your company, and thus insure that you are in the  most rational position to considder whatever your posting about without the discussion getting into emotional areas which you might not wish to bring in and which might end up being problematic as they were here. Of course your welcome to start a topic if you just! want to discuss your emotions we've had a few in the past, (albeit you might want to look for a more  focused community forum with more experience in   such matters), however I would very much suggest you  attempt to keep reasonable decision making and discussions of pr
 actical matters separate, and perhaps considder not even posting about those when your not in a cogent state yourself.URL: http://forum.audiogames.net/viewtopic.php?pid=168697#p168697

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-14 Thread AudioGames.net Forum — New releases room: revan


Re: Swamp, zombie fps by Aprone

I do not understand,              swamp awesome game,         why very complain?                      Unfortunately, there is no other way,           i know your for sad,           swamp  play stopped,                best regards,            revanURL: http://forum.audiogames.net/viewtopic.php?pid=168696#p168696

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Re: [Audiogames-reflector] my fighting/mainstream games recordings

2014-03-14 Thread AudioGames.net Forum — General Game Discussion: mr.brunete


Re: my fighting/mainstream games recordings

added muramasa: the demon blade, a beat'em up for ps vita and wii. with swords!, swords, and more swords!. and of course, a Little bit of swords!.URL: http://forum.audiogames.net/viewtopic.php?pid=168671#p168671

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Re: [Audiogames-reflector] my fighting/mainstream games recordings

2014-03-14 Thread AudioGames.net Forum — General Game Discussion: mr.brunete


Re: my fighting/mainstream games recordings

you're right!. correcting it now. thanks!.URL: http://forum.audiogames.net/viewtopic.php?pid=168695#p168695

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Re: [Audiogames-reflector] I'd like to share a choir piece

2014-03-14 Thread AudioGames.net Forum — Off-topic room: Dark


Re: I'd like to share a choir piece

Hi Luke. Very typical baroque  sacred stuff soung by a very good choire. I should know the composer but I admit my knolidge of that area of music is not as good as it should be, mostly  because in this area I tend to prefer more romantic period things like  Faure, and my favourite composer of choral music is Karl Jenkins,  I just love the way his stuff sounds so dramatic and the really intricate chord sequences. This is largely why while I enjoy    baroque to sing, (I am actually doing a solo from Handel's messiah in may), I don't tend to listen to it as much.Hope this answers your question, and thanks for sharing something different.URL: http://forum.audiogames.net/viewtopic.php?pid=168694#p168694

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-14 Thread AudioGames.net Forum — New releases room: Eclipse


Re: Swamp, zombie fps by Aprone

Completely unrelated: You people have no idea how much I respect and admire the Scandinavians' proficiency with English. Danish and Norwegian are my favorite languages on the planet and there's no practical reason for me to learn either of them since your English is generally so great. (Certainly better than mine-- and I'm a native English speaker.)Okay. Language-nerd moment over. Carry on, folks. There's nothing to see here...URL: http://forum.audiogames.net/viewtopic.php?pid=168693#p168693

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Re: [Audiogames-reflector] Gauging interest about classic Dr Who series audio described

2014-03-14 Thread AudioGames.net Forum — Off-topic room: Dark


Re: Gauging interest about classic Dr Who series audio described

Well Liam, the classic series is a little tricky sinse your talking of nearly 26 years of doctor who tv from 1963 to 1989,  7 doctors, and close to 160 stories, some of which are still missing.I'd suggest beginning with some of the better stories that are just a good wtch on their own, then finding out more background to them as you go on. The 2nd doctor stories, Power of the daleks or evil of the Daleks (which  already had a rather nice audio described recording  from the bbc collection narrated by the 4th doctor), are pretty good and also show the daleks doing just what the daleks should be. The 3rd doctor stories the time warrior, or the  silurians, or possibly infurno though i'd not recommend starting with infurno as it's an alternate reality plot so might be difficult to follow if your not familiar with the original characters. Generally as I said just look for some good  quality stories, give them a try and 
 then find out background sinse generally in the classic series though there was continuity it only happened in some stories and lots of storiess are  a good watch on their own anyway, particularly because the majority of the classic stories were much shorter and less action heavy than new who. For some awsome and very detailed synopses of a lot of Doctor who (including all 160 classic stories and a good part of the novels), see The doctor who reference guide found here I like this because the synopses are really detailed, going scene by scene and  often letting you know about the characters emotions and the atmosphere as well as just what is happening, so it's a good way to find out for example how the doctor first met a given companion or to get an idea of some of the classic stories that are still missing.Hth.URL: http://
 forum.audiogames.net/viewtopic.php?pid=168692#p168692

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-14 Thread AudioGames.net Forum — New releases room: AlexN94


Re: Swamp, zombie fps by Aprone

It's not silly...It's just plain selfish.URL: http://forum.audiogames.net/viewtopic.php?pid=168691#p168691

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Re: [Audiogames-reflector] my fighting/mainstream games recordings

2014-03-14 Thread AudioGames.net Forum — General Game Discussion: assault_freak


Re: my fighting/mainstream games recordings

You might want to check your info for muramasa again. Last time I checked, it's only for wii with a version on the ps vita not ps3. lol Could be wrong though.URL: http://forum.audiogames.net/viewtopic.php?pid=168690#p168690

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Re: [Audiogames-reflector] girls and adolt women

2014-03-14 Thread AudioGames.net Forum — Off-topic room: Dgleks


Re: girls and adolt women

@Kamochek, I'm intrested in speaking to you.Do you have Skype? I speak russian and I speak some hebrew though i'm fluent at russian.I'm a jew and have been to Israel on multiple trips for multiple reasons.I'm 14, so around your age, and just had my barmitsva last year in Israel.So yeah, please post your Skype name or something here if you have Skype as i'm intrested in talking to you.Thanks.-DgleksURL: http://forum.audiogames.net/viewtopic.php?pid=168689#p168689

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