Re: help finding people to discuss something with

2014-06-05 Thread AudioGames . net Forum — Off-topic room : darkabomination via Audiogames-reflector


Re: help finding people to discuss something with

Eh, Turn About Storm is rather bad, both in terms of writing and production, and as a Phoenix Wright crossover.VST is just about the only alright audio drama, most are rather low-quality. I usually just stick with fanfics.And Reharmonized Ponies which is a part of the Pony POV series of fics is really overrated. Its not bad exactly, but takes its rediculous premises rather seriously, feels rather outdated with the evil Discord and god-tear alicorns, and has a lot of crossover with other pony cartoons, and as a fan of said cartoons I dont think theyre done particularly well.Anthropology I have heard some good stuff about, generally to the effect of not great, but not bad either.In general Ive lost interest in long epic adventure stories and prefer to read romance, slice of life, light darker stories, or comedic fics that are a bit closer to the shows tone.That being said, Harmony Theory is an ongoing adventure s
 tory I will recommend, thankfully it knows how to keep comedy and lighter moments with the usual darker bits, so it balances out rather nicely. And the OCs are rather well done.URL: http://forum.audiogames.net/viewtopic.php?pid=176087#p176087

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Question about BGT

2014-06-05 Thread AudioGames . net Forum — Off-topic room : yukionozawa via Audiogames-reflector


Question about BGT

Hi.As the title says, I have a question about coding in BGT.Is there any ways to substitute different types of class handles in one array? I think I cant.I would like to handle many different types of objects in the game. For example, the game has robots, dragons, and demons as enemies, and pits, mines as obstacles, and other objects like items, switches. In this case, the only way I know is declaring multiple classes for each type of the object, and check them for each loop like this.for loop//enemies actions//obstacles actions//other objects actionsfor loop endThough I can use switch structure for coding different moves or strategies for each type of the enemy, thats very complicated I think.I thought it would be helpful if I could declare a array called objects, and place all class handles in it.If it can be written, I can do like this.for loopif(objects(i).condition==active) objects
 (i).act();for loop end(note:some characters were changed because they were blocked as errors by this forum)By doing this, each object runs its particular act function like robot.act, dragon.act, or elevater.act. Is it actually possible? And if not, how do you control multiple types of objects with simple and high-performance way? Just switch?URL: http://forum.audiogames.net/viewtopic.php?pid=176088#p176088

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Re: Any way to get Eloquence for android free?

2014-06-05 Thread AudioGames . net Forum — Off-topic room : ALittleGamer via Audiogames-reflector


Re: Any way to get Eloquence for android free?

shuteye, I was thinking about that, but that friend, who could buy it for me, lives far away from me so Im not able to give him money back since I have no access to my bank account.URL: http://forum.audiogames.net/viewtopic.php?pid=176089#p176089

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Re: SoundRTS and the CrazyMod

2014-06-05 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector


Re: SoundRTS and the CrazyMod

Because robotics are my favourite race so far, Ive spent some time writing documentation for robotics. I primarily used the rules.txt file rather than the French documentation, as it was not sufficiently detailed. Ill be doing technological next, and will update this post as I add more documentation. Robotics raceThe large amounts of gold required to develop buildings may deter some - especially since all units require at least a secondary building, However, once the infrastructure has been developed, robotic units can be recruited at relatively low cost. Additionally, with the exception of geeks, no robotic unit requires food. Robotic units are relatively fragile but have excellent offences; robots are the only race with units capable of attacking grounded and airborn targets in adjacent squares. Finally, it should be noted that robots are vulnerable against invisible enemies, as developing the technology to see invisible units takes some time.buildingsTowers and traps do not need to be constructed on meadows; these buildings can be anywhere in a square. It may be appropriate , for example, to construct traps on bridges and paths.Garage: this races town hall building. Unlike the town hall building of other races, this building does not have upgrades.‧ total cost: 12 gold, 15 wood‧ total time cost: 135 seconds‧ health: 150 hp‧ can store: gold, wood‧ can recruit: geekMini Computer:This is a prerequisite for the robotics factory and magnesite extractor. ‧ requires: Garage: ‧ total cost: 128 gold‧ total time cost: 128 seconds‧ health: 128 hp‧ armor: 1 hp‧ can upgrade to: mainframe computerMainframe ComputerThis is a prerequisite for the signal modulator and optical laboratory.‧ total cost: 384 gold‧ total time cost: 256 seconds‧ health: 256 hp‧ armor: 1 hp‧ can upgrade to: Super ComputerSuper ComputerThis is a prerequisite for the particle accelerator.‧ total cost: 896 gold‧ total time cost: 512 seconds‧ health: 512 hp‧ armor: 1 hpRobotics FactoryThis building is used to recruit all robotic combat units.‧ requires: minicomputer‧ total cost: 32 gold‧ total time cost: 128 seconds‧ health: 128 hp‧ armor: 1 hp‧ can recruit: magnetic shooter, laser shooter, mobile sensor, magnetic cannon, plasma cannon, drone, laser vesselmagnesite extractorPrerequisite for flying units, magnetic towers, electric traps, magnetic shooters and magnetic cannons. ‧ requires: minicomputer‧ total cost: 24 gold‧ total time cost: 90 seconds‧ health: 100 hp‧ armor: 1 hp‧ can research: high quality magnesite, highest quality magnesiteSignal modulatorImportant for detecting invisible units as it allows construction of radar towers and recruitment of drones and mobile sensors. ‧ requires: mainframe computer‧ total cost: 24 gold‧ total time cost: 80 seconds‧ health: 128 hp‧ armor: 1 hpOptical laboratoryImportant for detecting invisible units as it allows construction of radar towers and recruitment of drones and mobile sensors. ‧ requires: mainframe computer‧ total cost: 32 gold‧ total time cost: 80 seconds‧ health: 128 hp‧ armor: 1 hp‧ can research: laser powerParticle acceleratorProvides access to plasma cannons.‧ requires: Super computer‧ total cost: 64 gold‧ total time cost: 100 seconds‧ health: 256 hp‧ armor: 1 hp‧ can research: plasma powermagnetic towerCan Attack multiple grounded and airborn enemies simultaneously at close range.‧ requires: magnesite extractor‧ total cost: 24 gold‧ total time cost: 120 seconds‧ is buildable anywhere‧ health: 60 hp‧ armor: 1 hp‧ attack damage: 10 hp every 6 seconds on both airborn and ground targets‧ attack range: 3 metres‧ damage radius (attacks area of effect): 0.5 metres‧ can see into adjacent squares‧ potential improvements: high quality magnesite, highest quality magnesite‧ special abilities: magnetic storm, hypnosisLaser towerCan fire rapidly at both airborn and grounded targets at long range.‧ requires: optical laboratory‧ total cost: 16 gold‧ total time cost: 100 seconds‧ is buildable anywhere‧ health: 64 hp‧ armor: 1 hp‧ attack damage: 5 hp every 0.75 seconds on both airborn and ground targets‧ attack upgrade bonus: 1 hp‧ attack range: 8 metres‧ potential improvements: laser powerRadar towerEnables detection of invisible units and allows viewing any square on the map for a short time.‧ requires: signal modulator‧ total cost: 12 gold‧ total time cost: 100 seconds‧ is buildable anywhere‧ health: 64 hp‧ armor: 1 hp‧ detects invisible units‧ special abilities: radar imageElectric TrapA fragile building that can do enormous damage to grounded units.‧ requires: magnesite extractor‧ total cost: 10 gold‧ total time cost: 30 seconds‧ is buildable anywhere‧ health: 1 hp‧ armor: 1 hp‧ attack damage: 50 hp every 30 seconds on ground targets‧ attack range: 1.25 metres‧ damage radius (attacks area of effect): 0.75 metres‧ is invisible‧ potential improvements: high quality magnesite, highest quality magnesiteunitsExcept for geeks, all robotic units are not healable, but they 

Re: SoundRTS and the CrazyMod

2014-06-05 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector


Re: SoundRTS and the CrazyMod

Because robotics are my favourite race so far, Ive spent some time writing documentation for robotics. I primarily used the rules.txt file rather than the French documentation, as it was not sufficiently detailed. Ill be doing technological next, and will update this post as I add more documentation. Edit: lines marked with a questionmark denote information that im unsure of.Robotics raceThe large amounts of gold required to develop buildings may deter some - especially since all units require at least a secondary building, However, once the infrastructure has been developed, robotic units can be recruited at relatively low cost. Additionally, with the exception of geeks, no robotic unit requires food. Robotic units are relatively fragile but have excellent offences; robots are the only race with units capable of attacking grounded and airborn targets in adjacent squares. Finally, it should be noted that robots are vulnerable against invisible enemies, as developing the technology to see invisible units takes some time.buildingsTowers and traps do not need to be constructed on meadows; these buildings can be anywhere in a square. It may be appropriate , for example, to construct traps on bridges and paths.Garage: this races town hall building. Unlike the town hall building of other races, this building does not have upgrades.‧ total cost: 12 gold, 15 wood‧ total time cost: 135 seconds‧ health: 150 hp‧ can store: gold, wood‧ can recruit: geekMini Computer:This is a prerequisite for the robotics factory and magnesite extractor. ‧ requires: Garage: ‧ total cost: 128 gold‧ total time cost: 128 seconds‧ health: 128 hp‧ armor: 1 hp‧ can upgrade to: mainframe computerMainframe ComputerThis is a prerequisite for the signal modulator and optical laboratory.‧ total cost: 384 gold‧ total time cost: 256 seconds‧ health: 256 hp‧ armor: 1 hp‧ can upgrade to: Super ComputerSuper ComputerThis is a prerequisite for the particle accelerator.‧ total cost: 896 gold‧ total time cost: 512 seconds‧ health: 512 hp‧ armor: 1 hpRobotics FactoryThis building is used to recruit all robotic combat units.‧ requires: minicomputer‧ total cost: 32 gold‧ total time cost: 128 seconds‧ health: 128 hp‧ armor: 1 hp‧ can recruit: magnetic shooter, laser shooter, mobile sensor, magnetic cannon, plasma cannon, drone, laser vesselmagnesite extractorPrerequisite for flying units, magnetic towers, electric traps, magnetic shooters and magnetic cannons. ‧ requires: minicomputer‧ total cost: 24 gold‧ total time cost: 90 seconds‧ health: 100 hp‧ armor: 1 hp‧ can research: high quality magnesite, highest quality magnesiteSignal modulatorImportant for detecting invisible units as it allows construction of radar towers and recruitment of drones and mobile sensors. ‧ requires: mainframe computer‧ total cost: 24 gold‧ total time cost: 80 seconds‧ health: 128 hp‧ armor: 1 hpOptical laboratoryImportant for detecting invisible units as it allows construction of radar towers and recruitment of drones and mobile sensors. ‧ requires: mainframe computer‧ total cost: 32 gold‧ total time cost: 80 seconds‧ health: 128 hp‧ armor: 1 hp‧ can research: laser powerParticle acceleratorProvides access to plasma cannons.‧ requires: Super computer‧ total cost: 64 gold‧ total time cost: 100 seconds‧ health: 256 hp‧ armor: 1 hp‧ can research: plasma powermagnetic towerCan Attack multiple grounded and airborn enemies simultaneously at close range.‧ requires: magnesite extractor‧ total cost: 24 gold‧ total time cost: 120 seconds‧ is buildable anywhere‧ health: 60 hp‧ armor: 1 hp‧ attack damage: 10 hp every 6 seconds on both airborn and ground targets‧ attack range: 3 metres‧ damage radius (attacks area of effect): 0.5 metres‧ can see into adjacent squares‧ potential improvements: high quality magnesite, highest quality magnesite‧ special abilities: magnetic storm, hypnosisLaser towerCan fire rapidly at both airborn and grounded targets at long range.‧ requires: optical laboratory‧ total cost: 16 gold‧ total time cost: 100 seconds‧ is buildable anywhere‧ health: 64 hp‧ armor: 1 hp‧ attack damage: 5 hp every 0.75 seconds on both airborn and ground targets‧ attack upgrade bonus: 1 hp‧ attack range: 8 metres‧ potential improvements: laser powerRadar towerEnables detection of invisible units and allows viewing any square on the map for a short time.‧ requires: signal modulator‧ total cost: 12 gold‧ total time cost: 100 seconds‧ is buildable anywhere‧ health: 64 hp‧ armor: 1 hp‧ detects invisible units‧ special abilities: radar imageElectric TrapA fragile building that can do enormous damage to grounded units.‧ requires: magnesite extractor‧ total cost: 10 gold‧ total time cost: 30 seconds‧ is buildable anywhere‧ health: 1 hp‧ armor: 1 hp‧ attack damage: 50 hp every 30 seconds on ground targets‧ attack range: 1.25 metres‧ damage radius (attacks area of effect): 0.75 metres‧ is invisible‧ potential improvements: high quality magnesite, highest quality 

Re: Question about BGT

2014-06-05 Thread AudioGames . net Forum — Off-topic room : keyIsFull via Audiogames-reflector


Re: Question about BGT

Yes, BGT supports interfaces, which are basically just lists of common signatures among classes. Read section 11.3 in the bgt manual; it has the scoop on interfaces, and then if you still have questions, let me know.URL: http://forum.audiogames.net/viewtopic.php?pid=176092#p176092

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Re: SoundRTS and the CrazyMod

2014-06-05 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


Re: SoundRTS and the CrazyMod

The elf classElves are frail but powerful. They dont eat as much food rations, but creating elven units is expensive in terms of both wood and gold. The race is competent at both attack and defense.buildingsAll buildings provide 1 operation except the guard tower and trap building.clearing:recruits gatherers and stores gathered resources. Can be upgraded to a city tree and then a domaincost: 12 gold and 18 woodbuilding time: 135 secondshealth: 200food ration provided: 1can store: gold and woodcan create: gatherercan upgrade to: arborial cityarborial cityupgraded clearing. Can be upgraded to domaintotal cost: 26 gold, 40 woodtotal time cost: 300 secondsrequires: lumber mill, wooded arenafood rations provided: 5health: 450can upgrade to: domaindomain:the final evolution for the clearing. This is the ultimate base of the elven race. Archers need 
 this to upgrade to forest archers.total cost: 46 gold and 64 woodtotal time cost: 500 secondsrequires: fruit farm and leafy gardenfood rations provided: 12health: 900wooden arenaThis building, along with the lumbermill, allows you to recruit nimble archers.requires: clearingcost: 6 gold, 11 woodbuilding time: 100 secondsfood ration provided: 1health: 133can recruit: nimble archerleafy gardenRequires arborial city. Recruits scholars and centaurs. Allows archers to clone.requires: arborial citycost: 6 gold and 15 woodbuilding time: 100 secondshealth: 100can recruit: centaur, araditefruit farmGives more food rations than a normal farm.requires: arborial citycosts: 7 gold, 7 woodbuilding time: 90 secondsfood rations provided: 15health: 175enchanted woodCan recruit druids. Can recall units, and create stable and 
 unstable portals. Required to make archers into forest archersrequires: domaincosts: 9 gold, 18 woodbuilding time: 175 secondsfood rations provided: 3health: 233mana: 200mana regen: 0.6 per secondcan recruit: druidcan research: unstable portal, stable portalabilities: recalllumber millNeeded to recruit archers and centaurs. Used to store wood, increases wood production. Helps speed up making archers into forest archers, as well as building guard towersguard towerThis is more effective at attacking than archers, but cannot move. Can see ajacent squares. Does not take up meadows when built.requires: lumber millcost: 10 gold, 11 woodbuilding time: 100 shealth: 43attack range: 12 meterscan see ajacent squaresattack interval: 1.5 sdamage: 6 hpattacks both ground and air targetsprotection: 1 hpapplicable upgrades: arrows, bows range<
 br />does not require a meadowtrap rootsCauses damage to units without them seeing it.costs: 4 gold and 8 woodbuilding time: 30 shealth: 20range: 1.25 metersattack interval: 4 sattack damage: 7splash radius: 1.5 metersattacks ground units onlyinvisibledoes not require a meadowunits:Ordinary elven units can be healed. SOme can benefit from researchharvesterThis is a peasant. It can gather resources and build buildings.costs: 3 gold, 1 wood, 1 foodrecruitment time: 10 shealth: 4speed: 1.7 m/scan build: farm, wooded arena, leafy garden, lumber mill, fruit farm, enchanted wood, clearing, guard tower, root trapapplicable upgrades: improved wood gatheringattack range: 1 mattack interval: 1 sattack damage: 1.4 hpnimble archerCan attack both ground and air targets with a ranged attack. low hp, but can clone magically. Can upgra
 de to forest archer.requires: lumber millcosts: 4 gold, 2 wood, 1 foodrecruitment time: 12 shealth: 9mana: 200 (used only for creating clones. Does not regen after use)speed: 1.75 m/sapplicable upgrades: arrows, archers armor, bows rangeprotection: 0.15 hpattack damage: 2.25 hp every 2 secondsattack range: 4.5 mcan upgrade to: forest archerforest archerUpgraded archer. Has longer range and more firepower than the normal archer. It is invisible and can also detect invisible units. Sawmill research benefits it, too.requires: lumbermill, enchanted wood, domaincosts: 2 gold and 4 wood to upgradeupgrade time: 13 sprotection: 0.33 hpattack damage: 3.25 hp every 2 secondsattack range: 6 minvisibledetects invisible unitscannot clonecentaurThis unit , the most robust among the elves, attacks both ground and air units and can see invisib
 le units. It has the skill wooded illusion. It can take advantage of sawmill and stable research, though the stable research can only be used through conversion or if an ally has a stable.requires: lumber millcosts: 8 gold, 4 wood, 1 foodrecruit time: 18 secondshealth: 18mana: 200 (regens 0.4 mana per second)protection: 1 hpattack damage: 3.5 hp every 2 secondsrange: 7.5 mattacks ground and air targetsdetects invisible unitsspeed: 2.33 m/sapplicable upgrades: horse speed, arrows, archers armor, bows rangearaditeControls strong offensive magics against both ground and air targets. He has the skills storm clouds and energy ball.costs: 6 gold, 8 wood, 2 foodrecruitment time: 18 shealth: 12mana: 200 (regens 1 mana per second)speed: 1.5 m/sskills: energy ball, cloud 

Re: Swamp, zombie fps by Aprone

2014-06-05 Thread AudioGames . net Forum — New releases room : lvj via Audiogames-reflector


Re: Swamp, zombie fps by Aprone

I saw the announcement of the server. aprone should fix it in the next version.URL: http://forum.audiogames.net/viewtopic.php?pid=176094#p176094

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Re: Getting Dream Quest accessible. Leave your feedback.

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


Re: Getting Dream Quest accessible. Leave your feedback.

That is a idea Amineel, alternative methods for doing the same thing are always welcome, that way people could use whichever they preferd.URL: http://forum.audiogames.net/viewtopic.php?pid=176096#p176096

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Re: A very epic space battle

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


Re: A very epic space battle

Well not really sinse that log just tells you about economic events throughout the galaxy not where to buy good. You could theoreticaly single click on a planet, open the trade window and look at prices for that planet, close it again, click on another planet etc, ditto with systems and prices on the galaxy map (which works the same way), however this would be very slow indeed. I am actually surprised there isnt a way to do this in NVda, sinse its not just in smugglers that that command is needed, pretty much any time you have a single program with a couple of smaller windows or panes open, for example switching between the main window, equalizer and playlist editer in Winamp.URL: http://forum.audiogames.net/viewtopic.php?pid=176097#p176097

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Re: Question about BGT

2014-06-05 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


Re: Question about BGT

It is possible to declare an array of objects that match a given interface, so you can do exactly what you said.Example:interface enemy {
void act();
// Add more if needed.
}

class Robot : enemy{
// Robot properties.

// Robot constructor:
Robot() {}
void act()
{
// Code for robots.
 robot_method();
}

void robot_method() {
// You cannot access this method if the Robot is known only as an enemy,
// but the act method knows its a Robot, so just call act.
}

}

class Dragon : enemy {
// Dragon properties.

// Constructor:
Dragon() {}

void act()
{
// Code for Dragons.
}
}


enemy@[] enemies;

void load_level(uint level) {

enemies.resize(0); // Not important for the example, but a good idea.
if (level==10)
{
Robot r;
enemies.insert_last(r);
Dragon d;
enemies.insert_last(d);
}
}
void game_loop() {

for(uint i=0; ienemies.length(); i++) {
enemies[i].act();
}
}You probably wont need to cast an enemy to a specific class after youve created it. If you do need to cast, though, you can do this:Robot@ r=castRobot(enemies[i]);
if(@r!=null) {
// Do something with the Robot.
 r.robot_method();
}
else {
// It is not a robot. Try something else?
 Dragon@ d=castDragon(enemies[i]);
if(@d!=null)
{
// Do something with a Dragon.
}
else {
// Default?
}
}But it should be possible to avoid the need to cast. It is better if more operations of objects begin in interface methods; that way, casting is unnecessary.I hope this wasnt confusing...URL: http://forum.audiogames.net/viewtopic.php?pid=176098#p176098

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Re: A very epic space battle

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


Re: A very epic space battle

Hi. Well I asked on the audeasy list and got the following, which Ill copy and paste rather than trying to paraphrase: Hi Dark,In NVDA the virtual cursor is simply called the review cursor. It alsohas commands to move the mouse cursor which is what you need here. Toget out of the trade window back to the main window, the parentwindow, you need to do insert+numpad8. To return to the trade windowdo insert+numpad2. To click on the parent window after moving to it doinsert+numpad enter. This is of course assuming someone is using thedesktop commands not laptop mode.HTHURL: http://forum.audiogames.net/viewtopic.php?pid=176099#p176099

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Re: SoundRTS and the CrazyMod

2014-06-05 Thread AudioGames . net Forum — New releases room : Pragma via Audiogames-reflector


Re: SoundRTS and the CrazyMod

Hi all,Thanks for your help. I know it should not be easy for you because the rules.txt file uses French names.About health power, its care levels and not HP per second. One level heals 0.13 HP per second. Also, for example, serenity tree heals 0.52 HP per second, and not 4 HP per second. Its same with harm level.About splash damages, I dont know exactly how it works and how it interacts with damage radius. We have supposed splash damage concerns the immediately adjacent units of the target, but perhaps splash damage is just a boolean parameter that activates damage radius value.About wooded illusion, its not just centaurs that become invisible, but all the friendly buildings and units on the square.Otherwise, there are just some small mistakes, like the description of optical laboratory or the 10 minutes instead of 10 seconds for the overheated plasma cannon. But what you have done is really great, thank you again to you.
 URL: http://forum.audiogames.net/viewtopic.php?pid=176100#p176100

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Re: new trailers for games from tic on blue

2014-06-05 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


Re: new trailers for games from tic on blue

Hi,Im hoping these games will be OK. The voice actor in the Inquisitors Heartbeat teaser seems a little weird, but also not too bad.URL: http://forum.audiogames.net/viewtopic.php?pid=176101#p176101

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Re: Is anyone in the UK interested in buying a macbook pro?

2014-06-05 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


Re: Is anyone in the UK interested in buying a macbook pro?

Fair enough. Really the important thing is that its used and appreciated.URL: http://forum.audiogames.net/viewtopic.php?pid=176102#p176102

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Re: Question about BGT

2014-06-05 Thread AudioGames . net Forum — Off-topic room : yukionozawa via Audiogames-reflector


Re: Question about BGT

Oh, I now understood most of the codes. Thank you.URL: http://forum.audiogames.net/viewtopic.php?pid=176103#p176103

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Re: Question about BGT

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector


Re: Question about BGT

Thank you for your answer. Ive read the section.Reading the interface section, I thought I can use common signatures for different classes, but how do I handle those classes with only one array? I dont understand the difference between just declaring a class and the subclass, and this interface structure.URL: http://forum.audiogames.net/viewtopic.php?pid=176095#p176095

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Re: Question about BGT

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector


Re: Question about BGT

Oh, I now understood most of the codes. Thank you.URL: http://forum.audiogames.net/viewtopic.php?pid=176103#p176103

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Question about BGT

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector


Question about BGT

Hi.As the title says, I have a question about coding in BGT.Is there any ways to substitute different types of class handles in one array? I think I cant.I would like to handle many different types of objects in the game. For example, the game has robots, dragons, and demons as enemies, and pits, mines as obstacles, and other objects like items, switches. In this case, the only way I know is declaring multiple classes for each type of the object, and check them for each loop like this.for loop//enemies actions//obstacles actions//other objects actionsfor loop endThough I can use switch structure for coding different moves or strategies for each type of the enemy, thats very complicated I think.I thought it would be helpful if I could declare a array called objects, and place all class handles in it.If it can be written, I can do like this.for loopif(objects(i).condition==active) objects
 (i).act();for loop end(note:some characters were changed because they were blocked as errors by this forum)By doing this, each object runs its particular act function like robot.act, dragon.act, or elevater.act. Is it actually possible? And if not, how do you control multiple types of objects with simple and high-performance way? Just switch?URL: http://forum.audiogames.net/viewtopic.php?pid=176088#p176088

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Re: Question about BGT

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


Re: Question about BGT

It is possible to declare an array of objects that match a given interface, so you can do exactly what you said.Example:interface enemy {
void act();
// Add more if needed.
}

class Robot : enemy{
// Robot properties.

// Robot constructor:
Robot() {}
void act()
{
// Code for robots.
 robot_method();
}

void robot_method() {
// You cannot access this method if the Robot is known only as an enemy,
// but the act method knows its a Robot, so just call act.
}

}

class Dragon : enemy {
// Dragon properties.

// Constructor:
Dragon() {}

void act()
{
// Code for Dragons.
}
}


enemy@[] enemies;

void load_level(uint level) {

enemies.resize(0); // Not important for the example, but a good idea.
if (level==10)
{
Robot r;
enemies.insert_last(r);
Dragon d;
enemies.insert_last(d);
}
}
void game_loop() {

for(uint i=0; ienemies.length(); i++) {
enemies[i].act();
}
}You probably wont need to cast an enemy to a specific class after youve created it. If you do need to cast, though, you can do this:Robot@ r=castRobot(enemies[i]);
if(@r!=null) {
// Do something with the Robot.
 r.robot_method();
}
else {
// It is not a robot. Try something else?
 Dragon@ d=castDragon(enemies[i]);
if(@d!=null)
{
// Do something with a Dragon.
}
else {
// Default?
}
}But it should be possible to avoid the need to cast. It is better if more operations of objects begin in interface methods; that way, casting is unnecessary.I hope this wasnt confusing...URL: http://forum.audiogames.net/viewtopic.php?pid=176098#p176098

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Re: Question about BGT

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


Re: Question about BGT

Moderation! sinse Bgt is a game creation engine, this topic belongs in general game discussion. The offtopic room is for stuf not! about games, and while I know there are lots of topics about programming, game programming is still game related, so Im moving the topic.URL: http://forum.audiogames.net/viewtopic.php?pid=176104#p176104

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Re: A very epic space battle

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : fastfinge via Audiogames-reflector


Re: A very epic space battle

Ah, the instructions in the articles room said to be in screen review, not object review. If I get into object review, I eventually do get up to the main window. I didnt realize I could switch into it with NVDA+enter, though. I also had to uncheck Simple Review Mode in the NVDA preferences. I think this might be checked by default? Its stuff like this that might explain why people have so much trouble with the NVDA review cursor: its actually more powerful than the one in jaws, but way less obvious how to use, and configured oddly by default. Many thanks!URL: http://forum.audiogames.net/viewtopic.php?pid=176105#p176105

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Re: A very epic space battle

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : fastfinge via Audiogames-reflector


Re: A very epic space battle

Ah, the instructions in the articles room said to be in screen review, not object review. If I get into object review, I eventually do get up to the main window. I didnt realize I could switch into it with NVDA+enter, though. I also had to uncheck Simple Review Mode in the NVDA preferences. I think this might be checked by default? Its stuff like this that might explain why people have so much trouble with the NVDA review cursor: its actually more powerful than the one in jaws, but way less obvious how to use, and configured oddly by default. Many thanks!Edit to add: a podcast would still be useful, though. For example, the names of skills are so totally mangled in the attack screen, I have no idea what almost any of them are until I right click them to check every time. And some dont even pop a message to say if they were successful or not, they just use up an AP. And telling what skills are active at any given time is 
 tricky.URL: http://forum.audiogames.net/viewtopic.php?pid=176105#p176105

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Re: help finding people to discuss something with

2014-06-05 Thread AudioGames . net Forum — Off-topic room : fastfinge via Audiogames-reflector


Re: help finding people to discuss something with

I listened to the first minute or so of Turn About storm, and got the impression some of the dialog was on-screen, in the style of Phoenix Wright, so never bothered with it beyond that. As for reharmonized ponies, I am just in it for the voice acting, and thats pretty good. I dont think Id bother reading it with text to speech if that were the only option. Also, I dont watch cartoons (seriously: MLP is the only cartoon Ive ever watched more than 4 or 5 episodes of in my life) so the crossovers dont bother me. And I started reading fanfic long before I even bothered with the show itself, so Im used to the various fanfic universes, and in my head they feel just as valid as the official cannon. I tried to get into anthropology, but I just couldnt. The writing felt kind of slow and a little bit...stiff, or something. Though I tend to find fanfic that sticks closely to the tone of the show is the least intere
 sting type of fanfic. It takes real skill to write ponies having grimdark interdenominational adventures, and get the reader to take it seriously. And I admire that kind of talent.URL: http://forum.audiogames.net/viewtopic.php?pid=176106#p176106

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Re: help finding people to discuss something with

2014-06-05 Thread AudioGames . net Forum — Off-topic room : fastfinge via Audiogames-reflector


Re: help finding people to discuss something with

I listened to the first minute or so of Turn About storm, and got the impression some of the dialog was on-screen, in the style of Phoenix Wright, so never bothered with it beyond that. As for reharmonized ponies, I am just in it for the voice acting, and thats pretty good. I dont think Id bother reading it with text to speech if that were the only option. Also, I dont watch cartoons (seriously: MLP is the only cartoon Ive ever watched more than 4 or 5 episodes of in my life) so the crossovers dont bother me. And I started reading fanfic long before I even bothered with the show itself, so Im used to the various fanfic universes, and in my head they feel just as valid as the official cannon. I tried to get into anthropology, but I just couldnt. The writing felt kind of slow and a little bit...stiff, or something. Though I tend to find fanfic that sticks closely to the tone of the show is the least intere
 sting type of fanfic. It takes real skill to write ponies having grimdark interdimensional adventures, and get the reader to take it seriously. And I admire that kind of talent.Edit: Fixed grimdark interdenominational adventures to be grimdark interdimensional adventures. Good going, spellcheck! Although now I want a fanfic about how Luna was banished to the moon for being a Catholic, and this set off a thousand years of Catholic Protestant warfare. And now that I finished writing that sentence, I dont want it anymore. Yuck.URL: http://forum.audiogames.net/viewtopic.php?pid=176106#p176106

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removing an innocent application from Avast virus chest, please help!

2014-06-05 Thread AudioGames . net Forum — Off-topic room : superb via Audiogames-reflector


removing an innocent application from Avast virus chest, please help!

Hello.I tried to open the game of Super Liam. I waited a few seconds and learned that the Anti-virus program Avast had put it in the Virus Chest. I tried going into the Virus chest and pressing the applications key on the SL.EXE file, but Nveda said delete menu and nothing more. I do not know how to restore applications from the virus chest to their original location? May I have help doing this and I could learn how to do it. Thanks a lot.URL: http://forum.audiogames.net/viewtopic.php?pid=176107#p176107

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burn audiobook with itunes does not work please help?

2014-06-05 Thread AudioGames . net Forum — Off-topic room : MSlion via Audiogames-reflector


burn audiobook with itunes does not work please help?

hello,I have the following problem and would like it very much if someone could help me with it.I have an .aax file and i would like to burn it to a virtual burner to remove the drm for personal use.I have installed tuneclone and it works perfectly.I use itunes 11.2.2 for windows.the problem I have is when I want to burn the playlist with the .aax file to the virtual burner it only burns the first disk and it does not ask me if I want the playlist burned over multiple cds.could someone please help me to figure out how to solve this?with kind regards, MitchelURL: http://forum.audiogames.net/viewtopic.php?pid=176109#p176109

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Re: SoundRTS and the CrazyMod

2014-06-05 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector


Re: SoundRTS and the CrazyMod

I was really confused about harm level. When my explosives magazine exploded, it did 192 hp damage on my airship factory, but in the rules file, it is at harm level 800. So 800 * 0.13 times 2 seconds should be 208 - is there anything wrong with my calculation? I checked, and airship factories do not have any armor. Ill edit the above robot factory post to fix the errors in the decay times. What is the mistake in the optical factory description?URL: http://forum.audiogames.net/viewtopic.php?pid=176108#p176108

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Re: new trailers for games from tic on blue

2014-06-05 Thread AudioGames . net Forum — New releases room : seal via Audiogames-reflector


Re: new trailers for games from tic on blue

This actor is playing really, really fantastic and hes playing Inquisitor in the first adventure game.URL: http://forum.audiogames.net/viewtopic.php?pid=176110#p176110

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Re: SoundRTS and the CrazyMod

2014-06-05 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector


Re: SoundRTS and the CrazyMod

Because robotics are my favourite race so far, Ive spent some time writing documentation for robotics. I primarily used the rules.txt file rather than the French documentation, as it was not sufficiently detailed. Ill be doing technological next. Edit: lines marked with a questionmark denote information that im unsure of.Edit2: fixed incorrect information about optical laboratory, and decay time of overheated plasma cannons. Expanded information on magnetic storm (and added an entry for the magnetic storm unit) and radar image, and added mana regen information to towers.Robotics raceThe large amounts of gold required to develop buildings may deter some - especially since all units require at least a secondary building, However, once the infrastructure has been developed, robotic units can be recruited at relatively low cost. Additionally, with the exception of geeks, robotic units dont require food. Robotic units are relatively fragile but have excellent offences; robots are the only race with units capable of attacking both grounded and airborn targets in adjacent squares. Finally, it should be noted that robots are vulnerable against invisible enemies, as developing the technology to see invisible units takes some time.buildingsTowers and traps do not need to be constructed on meadows; these buildings can be anywhere in a square. It may be appropriate , for example, to construct traps on bridges and paths.Garage: this races town hall building. Unlike the town hall building of other races, this building does not have upgrades.‧ total cost: 12 gold, 15 wood‧ total time cost: 135 seconds‧ health: 150 hp‧ can store: gold, wood‧ can recruit: geekMini Computer:This is a prerequisite for the robotics factory and magnesite extractor. ‧ requires: Garage: ‧ total cost: 128 gold‧ total time cost: 128 seconds‧ health: 128 hp‧ armor: 1 hp‧ can upgrade to: mainframe computerMainframe ComputerThis is a prerequisite for the signal modulator and optical laboratory.‧ total cost: 384 gold‧ total time cost: 256 seconds‧ health: 256 hp‧ armor: 1 hp‧ can upgrade to: Super ComputerSuper ComputerThis is a prerequisite for the particle accelerator.‧ total cost: 896 gold‧ total time cost: 512 seconds‧ health: 512 hp‧ armor: 1 hpRobotics FactoryThis building is used to recruit all robotic combat units.‧ requires: minicomputer‧ total cost: 32 gold‧ total time cost: 128 seconds‧ health: 128 hp‧ armor: 1 hp‧ can recruit: magnetic shooter, laser shooter, mobile sensor, magnetic cannon, plasma cannon, drone, laser vesselmagnesite extractorPrerequisite for flying units, magnetic towers, electric traps, magnetic shooters and magnetic cannons. ‧ requires: minicomputer‧ total cost: 24 gold‧ total time cost: 90 seconds‧ health: 100 hp‧ armor: 1 hp‧ can research: high quality magnesite, highest quality magnesiteSignal modulatorImportant for detecting invisible units as it allows construction of radar towers and recruitment of drones and mobile sensors. ‧ requires: mainframe computer‧ total cost: 24 gold‧ total time cost: 80 seconds‧ health: 128 hp‧ armor: 1 hpOptical laboratoryPrerequisite for the construction of laser-based towers and units.‧ requires: mainframe computer‧ total cost: 32 gold‧ total time cost: 80 seconds‧ health: 128 hp‧ armor: 1 hp‧ can research: laser powerParticle acceleratorProvides access to plasma cannons.‧ requires: Super computer‧ total cost: 64 gold‧ total time cost: 100 seconds‧ health: 256 hp‧ armor: 1 hp‧ can research: plasma powermagnetic towerCan Attack multiple grounded and airborn enemies simultaneously at close range.‧ requires: magnesite extractor‧ total cost: 24 gold‧ total time cost: 120 seconds‧ is buildable anywhere‧ health: 60 hp‧ mana: 200 mana, regenerates 0.5 mana per second.‧ armor: 1 hp‧ attack damage: 10 hp every 6 seconds on both airborn and ground targets‧ attack range: 3 metres‧ damage radius (attacks area of effect): 0.5 metres‧ can see into adjacent squares‧ potential improvements: high quality magnesite, highest quality magnesite‧ special abilities: magnetic storm, hypnosisMagnetic StormA magnetic storm summoned by the magnetic tower. This unit cannot be controlled by the player.‧ attack damage: 15 hp every 5 seconds on both airborn and ground targets‧ attack range: 9 metres‧ damage radius (attacks area of effect): 1 metres‧ attack upgrade bonus: 3 hp‧ detects invisible units‧ is a temporary unit that expires after 90 seconds‧ this unit cannot be destroyed‧ potential improvements: high quality magnesite, highest quality magnesiteLaser towerCan fire rapidly at both airborn and grounded targets at long range.‧ requires: optical laboratory‧ total cost: 16 gold‧ total time cost: 100 seconds‧ is buildable anywhere‧ health: 64 hp‧ armor: 1 hp‧ attack damage: 5 hp every 0.75 seconds on both airborn and ground targets‧ attack upgrade bonus: 1 hp‧ attack range: 8 metres‧ potential improvements: laser powerRadar towerEnables detection of invisible units and allows 

Re: Free Anonymous bittorrent vpn

2014-06-05 Thread AudioGames . net Forum — Off-topic room : fastfinge via Audiogames-reflector


Re: Free Anonymous bittorrent vpn

Hi:Thanks for that! Looks like the servers they offer with usenet downloading and vpn access are a little more than I am willing to pay, though.URL: http://forum.audiogames.net/viewtopic.php?pid=176111#p176111

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Re: new trailers for games from tic on blue

2014-06-05 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


Re: new trailers for games from tic on blue

Hi.[[wow]], this really, really sounds exciting. Im looking so much forward to all this.URL: http://forum.audiogames.net/viewtopic.php?pid=176112#p176112

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Re: what do you fear of?

2014-06-05 Thread AudioGames . net Forum — Off-topic room : SLJ via Audiogames-reflector


Re: what do you fear of?

Lol! Sounds like you activated the fire alarm? URL: http://forum.audiogames.net/viewtopic.php?pid=176114#p176114

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Re: SoundRTS and the CrazyMod

2014-06-05 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector


Re: SoundRTS and the CrazyMod

Because robotics are my favourite race so far, Ive spent some time writing documentation for robotics. I primarily used the rules.txt file rather than the French documentation, as it was not sufficiently detailed. Ill be doing technological next. Edit: lines marked with a questionmark denote information that im unsure of.Edit2: fixed incorrect information about optical laboratory, and decay time of overheated plasma cannons. Expanded information on magnetic storm (and added an entry for the magnetic storm unit) and radar image, and added mana regen information to towers.edit3: fixed incorrect transport capacity info and added farm infoRobotics raceThe large amounts of gold required to develop buildings may deter some - especially since all units require at least a secondary building, However, once the infrastructure has been developed, robotic units can be recruited at relatively low cost. Additionally, with the exception of geeks, robotic units dont require food. Robotic units are relatively fragile but have excellent offences; robots are the only race with units capable of attacking both grounded and airborn targets in adjacent squares. Finally, it should be noted that robots are vulnerable against invisible enemies, as developing the technology to see invisible units takes some time.buildingsTowers and traps do not need to be constructed on meadows; these buildings can be anywhere in a square. It may be appropriate , for example, to construct traps on bridges and paths.Garage: this races town hall building. Unlike the town hall building of other races, this building does not have upgrades.‧ total cost: 12 gold, 15 wood‧ total time cost: 135 seconds‧ health: 150 hp‧ can store: gold, wood‧ can recruit: geekFarmProvides food rations for geeks, the only unit requiring food.‧ total cost: 5 gold, 5 wood‧ total time cost: 45 seconds‧ health: 133.3 hp‧ Food provided: 8 rationsMini Computer:This is a prerequisite for the robotics factory and magnesite extractor. ‧ requires: Garage: ‧ total cost: 128 gold‧ total time cost: 128 seconds‧ health: 128 hp‧ armor: 1 hp‧ can upgrade to: mainframe computerMainframe ComputerThis is a prerequisite for the signal modulator and optical laboratory.‧ total cost: 384 gold‧ total time cost: 256 seconds‧ health: 256 hp‧ armor: 1 hp‧ can upgrade to: Super ComputerSuper ComputerThis is a prerequisite for the particle accelerator.‧ total cost: 896 gold‧ total time cost: 512 seconds‧ health: 512 hp‧ armor: 1 hpRobotics FactoryThis building is used to recruit all robotic combat units.‧ requires: minicomputer‧ total cost: 32 gold‧ total time cost: 128 seconds‧ health: 128 hp‧ armor: 1 hp‧ can recruit: magnetic shooter, laser shooter, mobile sensor, magnetic cannon, plasma cannon, drone, laser vesselmagnesite extractorPrerequisite for flying units, magnetic towers, electric traps, magnetic shooters and magnetic cannons. ‧ requires: minicomputer‧ total cost: 24 gold‧ total time cost: 90 seconds‧ health: 100 hp‧ armor: 1 hp‧ can research: high quality magnesite, highest quality magnesiteSignal modulatorImportant for detecting invisible units as it allows construction of radar towers and recruitment of drones and mobile sensors. ‧ requires: mainframe computer‧ total cost: 24 gold‧ total time cost: 80 seconds‧ health: 128 hp‧ armor: 1 hpOptical laboratoryPrerequisite for the construction of laser-based towers and units.‧ requires: mainframe computer‧ total cost: 32 gold‧ total time cost: 80 seconds‧ health: 128 hp‧ armor: 1 hp‧ can research: laser powerParticle acceleratorProvides access to plasma cannons.‧ requires: Super computer‧ total cost: 64 gold‧ total time cost: 100 seconds‧ health: 256 hp‧ armor: 1 hp‧ can research: plasma powermagnetic towerCan Attack multiple grounded and airborn enemies simultaneously at close range.‧ requires: magnesite extractor‧ total cost: 24 gold‧ total time cost: 120 seconds‧ is buildable anywhere‧ health: 60 hp‧ mana: 200 mana, regenerates 0.5 mana per second.‧ armor: 1 hp‧ attack damage: 10 hp every 6 seconds on both airborn and ground targets‧ attack range: 3 metres‧ damage radius (attacks area of effect): 0.5 metres‧ can see into adjacent squares‧ potential improvements: high quality magnesite, highest quality magnesite‧ special abilities: magnetic storm, hypnosisMagnetic StormA magnetic storm summoned by the magnetic tower. This unit cannot be controlled by the player.‧ attack damage: 15 hp every 5 seconds on both airborn and ground targets‧ attack range: 9 metres‧ damage radius (attacks area of effect): 1 metres‧ attack upgrade bonus: 3 hp‧ detects invisible units‧ is a temporary unit that expires after 90 seconds‧ this unit cannot be destroyed‧ potential improvements: high quality magnesite, highest quality magnesiteLaser towerCan fire rapidly at both airborn and grounded targets at long range.‧ requires: optical laboratory‧ total cost: 16 gold‧ total time cost: 100 seconds‧ is buildable anywhere‧ health: 64 hp‧ 

Re: SoundRTS and the CrazyMod

2014-06-05 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector


Re: SoundRTS and the CrazyMod

Technical raceTechnical race are powerful offensibly, capable of defeating the toughest enemies. However, to be properly used, technical units must be handled carefully so that units compensate for each others weaknesses. Pay close attention to the ability or inability of units to attack airborn enemies, and note that this race has only one building and unit able to detect invisible units.buildingsCity HallThis races starting town hall building.‧ total cost: 14 gold, 14 wood‧ total time cost: 135 seconds‧ health: 325 hp‧ can store: gold, wood‧ can recruit: worker‧ can upgrade to: Governors headquartersGovernors headquarters‧ requires: military camp‧ total cost: 26 gold, 30 wood‧ total time cost: 250 seconds‧ health: 700 hp‧ can store: gold, wood‧ can recruit: worker‧ can upgrade to: Chancellors palaceChancellors palace‧ requires: airship factory and military camp‧ total cost: 42 gold, 50 wood‧ total time cost: 370 seconds‧ health: 1200 hp‧ can store: gold, wood‧ can recruit: workerFarmProvides food rations for other units.‧ total cost: 5 gold, 5 wood‧ total time cost: 45 seconds‧ health: 133.3 hp‧ Food provided: 8 rationsMilitary CampThis building is used to recruit all robotic combat units. It is also a prerequisite for governors headquarters and chancellors palace.‧ requires: city hall‧ total cost: 18 gold, 8 wood‧ total time cost: 60 seconds‧ health: 175 hp‧ can recruit: musketeer, grenade launcherExplosives MagazineThis building offers research that increases the damage dealt by many units and buildings. This is a prerequisite for hidden bombs and anti-air batteries.‧ total cost: 18 gold, 15 wood‧ total time cost: 90 seconds‧ health: 120 hp‧ can research: high quality powder, highest quality powder‧ Special abilities: grand explosionBlacksmithIs a prerequisite for anti-air batteries, grenade launchers and transporting airships. The melee weapon upgrade research offered by this building is not used by this race.‧ total cost: 8 gold, 10 wood‧ total time cost: 90 seconds‧ health: 266.7 hp‧ can research: melee armor upgrade, melee weapon upgradeAirship FactoryIs a prerequisite for chancellors palaces.‧ requires: governers headquarters‧ total cost: 13 gold, 9 wood‧ total time cost: 90 seconds‧ health: 275 hp‧ can recruit: spying airship, fighter airship, bomber airship, transporting airship‧ can research: reenforced structureAnti-air BatteryThis is the only building capable of detecting invisible units.‧ requires: blacksmith and explosives magazine‧ total cost: 16 gold, 9 wood‧ total time cost: 100 seconds‧ is buildable anywhere‧ health: 60 hp‧ attack damage: 4 hp per second on airborn targets‧ attack range: 12 metres‧ damage radius (attacks area of effect): 1 metres‧ can see into adjacent squares‧ can attack enemies on adjacent squares, but is unable to defend itself against enemies on the current square‧ detects invisible units‧ potential improvements: high quality powder, highest quality powderHidden Bomb‧ requires: explosives magazine‧ total cost: 7 gold, 3 wood‧ total time cost: 120 seconds‧ is buildable anywhere‧ health: 10 hp‧ is invisible‧ Special abilities: small explosionPublic Hospital‧ requires: Chancellors palace‧ total cost: 34 gold, 32 wood‧ total time cost: 135 seconds‧ health: 266 hp‧ heals all friendly units on the square at heal level 6‧ can research: public healthunitsWorkerPeasants of this race that collect resources, construct buildings and repair other units.‧ recruited by: city hall, governors headquarters, Chancellors palace‧ total cost: 5 gold‧ total food cost: 1 ration‧ total time cost: 10 seconds‧ health: 6 hp‧ health upgrade bonus: 2 hp‧ attack: 1 hp per second on ground targets‧ attack range: 0.7 meter‧ speed: 1.6 meters per second‧ potential improvements: public healthMusketeer‧ requires: explosives‧ recruited by: military camp‧ total cost: 9 gold‧ total time cost: 20 seconds‧ total food cost: 1 ration‧ health: 15 hp‧ health upgrade bonus: 4 hp‧ attack: 15 hp every 6 seconds on both airborn and grounded targets‧ attack range: 10 metres‧ speed: 1.3 meters per second‧ potential improvements: high quality powder, highest quality powder, melee armor upgrade, public healthGrenade Launcher‧ requires: blacksmith and explosives‧ recruited by: military camp‧ total cost: 13 gold‧ total time cost: 20 seconds‧ total food cost: 1 ration‧ health: 16 hp‧ health upgrade bonus: 4 hp‧ attack: 9 hp every 4 seconds on grounded targets‧ armor: 0.5 hp‧ armor upgrade bonus: 1 hp‧ damage radius (attacks area of effect): 2 metres‧ attack range: 12 metres‧ can attack enemies in adjacent squares, but is unable to defend itself against enemies on the same square‧ speed: 1 meters per second‧ potential improvements: high quality powder, highest quality powder, melee armor upgrade, public healthObservation AirshipThis is the only unit capable of detecting other invisible units.‧ recruited by: airship factory‧ total cost: 5 gold, 4 wood‧ total time cost: 15 seconds‧ total 

Re: SoundRTS and the CrazyMod

2014-06-05 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector


Re: SoundRTS and the CrazyMod

Technical raceTechnical race are powerful offensively, capable of defeating the toughest enemies. However, to be properly used, technical units must be handled carefully so that units compensate for each others weaknesses. Pay close attention to the ability or inability of units to attack airborn enemies, and note that this race has only one building and unit able to detect invisible units.buildingsCity HallThis races starting town hall building.‧ total cost: 14 gold, 14 wood‧ total time cost: 135 seconds‧ health: 325 hp‧ can store: gold, wood‧ can recruit: worker‧ can upgrade to: Governors headquartersGovernors headquarters‧ requires: military camp‧ total cost: 26 gold, 30 wood‧ total time cost: 250 seconds‧ health: 700 hp‧ can store: gold, wood‧ can recruit: worker‧ can upgrade to: Chancellors palaceChancellors palace‧ requires: airship factory and military camp‧ total cost: 42 gold, 50 wood‧ total time cost: 370 seconds‧ health: 1200 hp‧ can store: gold, wood‧ can recruit: workerFarmProvides food rations for other units.‧ total cost: 5 gold, 5 wood‧ total time cost: 45 seconds‧ health: 133.3 hp‧ Food provided: 8 rationsMilitary CampThis building is used to recruit all robotic combat units. It is also a prerequisite for governors headquarters and chancellors palace.‧ requires: city hall‧ total cost: 18 gold, 8 wood‧ total time cost: 60 seconds‧ health: 175 hp‧ can recruit: musketeer, grenade launcherExplosives MagazineThis building offers research that increases the damage dealt by many units and buildings. This is a prerequisite for hidden bombs and anti-air batteries.‧ total cost: 18 gold, 15 wood‧ total time cost: 90 seconds‧ health: 120 hp‧ can research: high quality powder, highest quality powder‧ Special abilities: grand explosionBlacksmithIs a prerequisite for anti-air batteries, grenade launchers and transporting airships. The melee weapon upgrade research offered by this building is not used by this race.‧ total cost: 8 gold, 10 wood‧ total time cost: 90 seconds‧ health: 266.7 hp‧ can research: melee armor upgrade, melee weapon upgradeAirship FactoryIs a prerequisite for chancellors palaces.‧ requires: governers headquarters‧ total cost: 13 gold, 9 wood‧ total time cost: 90 seconds‧ health: 275 hp‧ can recruit: spying airship, fighter airship, bomber airship, transporting airship‧ can research: reenforced structureAnti-air BatteryThis is the only building capable of detecting invisible units.‧ requires: blacksmith and explosives magazine‧ total cost: 16 gold, 9 wood‧ total time cost: 100 seconds‧ is buildable anywhere‧ health: 60 hp‧ attack damage: 4 hp per second on airborn targets‧ attack range: 12 metres‧ damage radius (attacks area of effect): 1 metres‧ can see into adjacent squares‧ can attack enemies on adjacent squares, but is unable to defend itself against enemies on the current square‧ detects invisible units‧ potential improvements: high quality powder, highest quality powderHidden Bomb‧ requires: explosives magazine‧ total cost: 7 gold, 3 wood‧ total time cost: 120 seconds‧ is buildable anywhere‧ health: 10 hp‧ is invisible‧ Special abilities: small explosionPublic Hospital‧ requires: Chancellors palace‧ total cost: 34 gold, 32 wood‧ total time cost: 135 seconds‧ health: 266 hp‧ heals all friendly units on the square at heal level 6‧ can research: public healthunitsWorkerPeasants of this race that collect resources, construct buildings and repair other units.‧ recruited by: city hall, governors headquarters, Chancellors palace‧ total cost: 5 gold‧ total food cost: 1 ration‧ total time cost: 10 seconds‧ health: 6 hp‧ health upgrade bonus: 2 hp‧ attack: 1 hp per second on ground targets‧ attack range: 0.7 meter‧ speed: 1.6 meters per second‧ potential improvements: public healthMusketeer‧ requires: explosives‧ recruited by: military camp‧ total cost: 9 gold‧ total time cost: 20 seconds‧ total food cost: 1 ration‧ health: 15 hp‧ health upgrade bonus: 4 hp‧ attack: 15 hp every 6 seconds on both airborn and grounded targets‧ attack range: 10 metres‧ speed: 1.3 meters per second‧ potential improvements: high quality powder, highest quality powder, melee armor upgrade, public healthGrenade Launcher‧ requires: blacksmith and explosives‧ recruited by: military camp‧ total cost: 13 gold‧ total time cost: 20 seconds‧ total food cost: 1 ration‧ health: 16 hp‧ health upgrade bonus: 4 hp‧ attack: 9 hp every 4 seconds on grounded targets‧ armor: 0.5 hp‧ armor upgrade bonus: 1 hp‧ damage radius (attacks area of effect): 2 metres‧ attack range: 12 metres‧ can attack enemies in adjacent squares, but is unable to defend itself against enemies on the same square‧ speed: 1 meters per second‧ potential improvements: high quality powder, highest quality powder, melee armor upgrade, public healthObservation AirshipThis is the only unit capable of detecting other invisible units.‧ recruited by: airship factory‧ total cost: 5 gold, 4 wood‧ total time cost: 15 seconds‧ total 

Re: new stage for Adventure at C; remnant chapter 2, is live!

2014-06-05 Thread AudioGames . net Forum — New releases room : Jesper via Audiogames-reflector


Re: new stage for Adventure at C; remnant chapter 2, is live!

Chapter 2 is grate man. Keep up the good work!URL: http://forum.audiogames.net/viewtopic.php?pid=176116#p176116

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Re: Swamp, zombie fps by Aprone

2014-06-05 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


Re: Swamp, zombie fps by Aprone

Lvj, the testing client has actually had that med kit bug fixed for a few weeks now. Once this version is ready, people wont be able to do that same cheat anymore.URL: http://forum.audiogames.net/viewtopic.php?pid=176117#p176117

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Re: Messapple Apple2E emulator issues

2014-06-05 Thread AudioGames . net Forum — Off-topic room : Arabic two thousand via Audiogames-reflector


Re: Messapple Apple2E emulator issues

Wait wait wait. What is this emulator? And other question: This emulator work on Windows? Because I want to try it.Best regards,Luis Carlos Gonzáles MorálesURL: http://forum.audiogames.net/viewtopic.php?pid=176118#p176118

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help me with changing the computer's language

2014-06-05 Thread AudioGames . net Forum — Off-topic room : kamochek via Audiogames-reflector


help me with changing the computer's language

hi.please help me.there are russian programs which are writen in russian, but for me they showing hebrew sines and letters.help me please to change the computer language to russian.only that the russian programs will read by NVDA.i dont want that all the things like the folders my documents, my music and etc will be in russian.i need only that the russian programs will be availibel for me.please, help me to change the language.kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=176119#p176119

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Re: Braillemon status update!

2014-06-05 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


Re: Braillemon status update!

Alright, I try to refrain from double posting, but this next update is the final update for 1.0.3.0 before adding new content. Bug fixes:-Rare Candy Learning Glitch-A few Sleep Glitches (not sure if I got them all)-Multi-Hit Attack Miss Glitch-Stat Booster GlitchThings added for this final update:-Ding sound for clicking through menus-Battle attacks make not very effective or super effective sounds properly nowOther notes:-Reduced resource file size to under 50mbURL: http://forum.audiogames.net/viewtopic.php?pid=176120#p176120

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Re: Braillemon status update!

2014-06-05 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


Re: Braillemon status update!

Alright, I try to refrain from double posting, but this next update is the final update for 1.0.3.0 before adding new content. Bug fixes:-Rare Candy Learning Glitch-A few Sleep Glitches (not sure if I got them all)-Multi-Hit Attack Miss Glitch-Stat Booster Glitch-some stuff I might have forgotten about-Mt. Moon Escape Rope glitchThings added for this final update:-Ding sound for clicking through menus-Battle attacks make not very effective or super effective sounds properly nowOther notes:-Reduced resource file size to under 50mbURL: http://forum.audiogames.net/viewtopic.php?pid=176120#p176120

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Re: new trailers for games from tic on blue

2014-06-05 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


Re: new trailers for games from tic on blue

Hi,Ill be picking these up but I dont know whether to go pc or iOS! Oh, and seal, thanks for clarifying that its the same actor, as he sounded a bit different, maybe because hes not voicing in character in the trailer.URL: http://forum.audiogames.net/viewtopic.php?pid=176121#p176121

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Re: A Chrono Trigger project

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : ianr via Audiogames-reflector


Re: A Chrono Trigger project

Hi 3blacknoises,I agree it would be nice to only add such accessibility features to copies of the game that are purchased through normal channels.The problem is that this is not realistic.The method of using an emulator to add accessibility features is already quite challenging.You said yourself that you were not even aware it could be done.If I were to try the same thing on an actual Super Nintendo or Nintendo DS I would have to introduce hardware that sits between the cartridge and the gaming console.Not only would it make things very expensive for me and for anyone who wanted to play with accessibility features, but it also makes the programming much more difficult for various reasons.If I went down that route I have no doubt the project would never reach completion.So Im left with 2 choices:1. Continue with the project as planned and rely on individuals to obtain a rom in a fashion that is legal in their country and leaves them with a good conscience. Perhaps by purchasing a valid copy of the game on another device even though it will never be accessible on that device.2. Cancel the project.Which do you think I should choose?As an aside, you said: The parts of snes9x and the crono trigger rom could be packed in a dat file and shipped with an executable to run this thing.That way, nobody is committing piracy.I say: Sorry but that doesnt make any sense. By doing that both the Snes9X creators and I would be illegally distributing copies of Chrono Trigger.That seems worse than leaving rom acquisition up to individuals.Perhaps you meant Id have to work with Nintendo so that they could then charge for the game with accessibility features.That would be nice, but again, not realistic.Nintendo has no interest in working with me to make their games accessible to a handful of blind players.As another aside it would seem that you are illegally distributing Nintendo and Capcom copyrighted sounds and perhaps music in this thread:http://forum.audiogames.net/viewtopic.php?id=12517Specifically it looks like you are distributing content from these Nintendo and Capcom copyrighted games:Super Mario Brothers,The Legend of Zelda,Metroid,Kirby,Mega Man,and Pokémon.Im not an attorney so perhaps this falls under some sort of fan remake allowance law.If so, Id love to talk to someone who is knowledgable about that because my project may fall under similar laws, especially since I am not distributing any Nintendo roms.You also expressed an interest in knowing how adding accessibility features to a Super Nintendo game can even be accomplished.Id be happy to explain this over the phone.Feel free to email me at supp...@blindaudiogames.com and we can setup a call.URL: http://forum.audiogames.net/viewtopic.php?pid=176122#p176122

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Re: new trailers for games from tic on blue

2014-06-05 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


Re: new trailers for games from tic on blue

Oh yeah. This is the same epic actor for sure. Damn he must be pricy.  He is so cool.URL: http://forum.audiogames.net/viewtopic.php?pid=176123#p176123

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Re: Swamp, zombie fps by Aprone

2014-06-05 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


Re: Swamp, zombie fps by Aprone

Im glad it will be fixed in the update. I just logged on to see the message about that you posted. I assumed that once Im out of med kits I was out. Well, need I say more? Did I say to much? Swamp is is a great game and I wish people wont cheet.URL: http://forum.audiogames.net/viewtopic.php?pid=176124#p176124

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Can't Register on the Choose Your Story Website

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : jjgeek via Audiogames-reflector


Can't Register on the Choose Your Story Website

Hi everyone. I just tried registering on www.chooseyourstory.com , but the Register link after filling in all my information wouldnt work. I tried this in Safari and then in Google Chrome. Are they no longer accepting registrations?URL: http://forum.audiogames.net/viewtopic.php?pid=176125#p176125

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Re: Anyone Tried Citadel BBS and Groupware?

2014-06-05 Thread AudioGames . net Forum — Off-topic room : robjoy via Audiogames-reflector


Re: Anyone Tried Citadel BBS and Groupware?

Hi,Im resurrecting this topic, because if things go well, I might end up getting a Pi in a couple months.In the spirit of trying to find a solution to Fastfinges issue, I think you can enforce user validation, and also disable new users read/smtp access. It goes against everything a BBS was about, but sadly I dont see other ways of protecting against spammers. This would be especially important on a low power pc such as the Pi. Sadly I still dont know whats the overal security status of the package.Opinions anyone?RobURL: http://forum.audiogames.net/viewtopic.php?pid=176126#p176126

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D-LINB

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : Sendermen via Audiogames-reflector


D-LINB

Just a quick pointer to a new audio game: Caio César Varalta sent us a message on Facebook about his new audio game...havent tried it, but heres his description: Hello, my name is Caio Varalta and I came here to tell that I made a game for blind people - without even knowing that the audio games already exist. Anyway, the game is: http://gamejolt.com/games/puzzle/d-linb/27019/ I hope you guys put it in the site audiogames.net Thanks!D-LINB is a game developed for BLIND persons.Its another indie and alone game made by Caio Varalta.The game is played on a black screen and youll have multiple sound effects and soundtracks to put YOU in the game!The game is an audio puzzle game themed!Your objective in the game is to get out of the house. Very simple, hum?Its a game for #AccessibilityJam and its designed for people with #Vision deficiency. The game also is very easy to play.Expect the best experience!Controls: Arrow keys to interact; Enter to confirm, X to decline. If you want to play in fullscreen anyway, press alt+ENTER.IF YOURE NOT BLIND I ASK YOU TO PLAY WITH YOUR EYES BLINDFOLDED, AND USE YOUR IMAGINATION TO PLAY THE GAME.The link is: http://gamejolt.com/games/puzzle/d-linb/27019/URL: http://forum.audiogames.net/viewtopic.php?pid=176127#p176127

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Re: Audiogames.net Down

2014-06-05 Thread AudioGames . net Forum — Site and forum feedback : Sendermen via Audiogames-reflector


Re: Audiogames.net Down

Here are the links we use to announce stuff:https://www.facebook.com/audiogameshttps://twitter.com/AudioGamesNetAnd we also use http://twitter.com/creativeheroes for general updates an news about all our sites.The links are also on the main page, at the bottom of the menu!URL: http://forum.audiogames.net/viewtopic.php?pid=176128#p176128

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Re: Macintosh Attack 2 is here

2014-06-05 Thread AudioGames . net Forum — New releases room : blindncool via Audiogames-reflector


Re: Macintosh Attack 2 is here

Has anyone even beaten the first macintosh attack? If so, I could really use a walkthrough. Then again, that could be because MacOS is better than windows, in my opinion. Ha ha ha ha ha ha ha!:dURL: http://forum.audiogames.net/viewtopic.php?pid=176129#p176129

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Re: Is anyone in the UK interested in buying a macbook pro?

2014-06-05 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


Re: Is anyone in the UK interested in buying a macbook pro?

Hi.I thought the 2013 model came with an SSD drive?Im sure it does, since the only thing I here making noise is my external hard drive.And its fast enough for me lol. I just want it faster and faster and faster and... boom! oh no, I broke it. URL: http://forum.audiogames.net/viewtopic.php?pid=176130#p176130

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Re: A very epic space battle

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


Re: A very epic space battle

Well About Nvda, I didnt realize the review curser was so whacky to use with its keys. Ive asked Tom ward if he could pleas look at putting an article together sinse it is a real shame if people miss out on such awsome games as s5 and s5 invasion due to screen reader randomness, especially when the access is there.About skills, there is no way to tell what skills are active, you pretty much just have to remember, though if you try to activate a skill that is already active you get an error message so there is no worry with that. You can always tell when youve activated a skill sinse you will get the short bing bong sund even if it has no message. Generally only the skills that have obvious effects on your next action or on your opponent will give messages, stuff that just messes with the chances of various events like diciplin, break maneuvers ore immelmann. Regarding skill names,
 sp; one useful thing is that the scramblement is always the same. For example reak manu is always break maneuvers, ecm sistan is always ecm resistance, cattergu is always scattergun etc, this way the crushed up names arent too bad, ditto with the skill tree. I will see about some sort of podcast on s5 next week however, sinse it is something Ive been looking into doing.URL: http://forum.audiogames.net/viewtopic.php?pid=176131#p176131

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An Interesting discussion on Aemon

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : blindncool via Audiogames-reflector


An Interesting discussion on Aemon

Hello everyone. I read some interesting discussion on Aemon at the following link: http://forum.adrift.co/viewtopic.php?p=84395 , which got me thinking about Aemon and possibilities of making a new aemon, for lack of a better word. Although, I think that Python would be the ideal platform for this thing.URL: http://forum.audiogames.net/viewtopic.php?pid=176132#p176132

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An Interesting discussion on Aemon

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : blindncool via Audiogames-reflector


An Interesting discussion on Aemon

Hello everyone. I read some interesting discussion on Aemon at the following link: http://forum.adrift.co/viewtopic.php?p=84395 , which got me thinking about Aemon and possibilities of making a new aemon, for lack of a better word. Although, I think that Python would be the ideal platform for this thing. There is inform source and an Adrift 5 game file for the beginners cave, although I couldnt get the Inform source to compile. Also, there is a pearl script out there somewhere that will convert Aemon adventures to Inform 6 sources and Adrift 5 gamefiles. What are your thoughts?URL: http://forum.audiogames.net/viewtopic.php?pid=176132#p176132

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Re: Swamp, zombie fps by Aprone

2014-06-05 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


Re: Swamp, zombie fps by Aprone

Yeah there was some confusion about that. Some people were worried I was planning to punish people that get affected by that bug by mistake. The people I am concerned about are the one who are intentionally using the bug so they cant die. There are people who have scripted that bug so they can do it instantly with a single key press, and they use it over and over in warehouses so they can run around without anything being able to kill them. There is a big difference between those 2 kinds of people.The server is able to show me exactly how often the cheat is used by someone, how often they legitimately heal (like healing without the med kit bug), and a few other pieces of information. Armed with all of this, its not hard for me to know who is using it on purpose and who just get randomly affected by the bug.The next patch is slowly coming along. I dont get to work on it much during the week, but I have been working
  on a new mission type today. I think it will be a lot of fun.URL: http://forum.audiogames.net/viewtopic.php?pid=176133#p176133

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Re: Is anyone in the UK interested in buying a macbook pro?

2014-06-05 Thread AudioGames . net Forum — Off-topic room : Exodus via Audiogames-reflector


Re: Is anyone in the UK interested in buying a macbook pro?

If its a late 2013 macbook pro, You cant upgrade the ram. The ram is soldered to the motherboardURL: http://forum.audiogames.net/viewtopic.php?pid=176134#p176134

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Re: Anyone Tried Citadel BBS and Groupware?

2014-06-05 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


Re: Anyone Tried Citadel BBS and Groupware?

It is incredible that in 2014 you cant put a groupware server into a single process, when a decade and a half ago it was commonplace to run your multiprocess mail system (like qmail) on a box with 16MB of RAM. Axigen requires a minimum of 512 MB of RAM. WTF did they write it in--erlang?Citadel is definitely feature-complete, but spartan, and development carries on in a domestic fashion. The killer, as noted, is the database.XMail I used for years, if you simply need POP/SMTP. Its in C++ though, so the runtime will slow it down some. Still, it works.Of course, you can go with the typical combinations of software to implement things. qmail is by far the easiest to set up and it probably also has the smallest runtime size, but its old and antisocial. Id go with Postfix and Dovecot. Use nginx/lighttpd for a web server. The rest of it is down to you, but anything requiring Python or Java (Mailman, TMDA) will seriously slow you down, Java wil
 l consume all your memory, and PHP will most likely make you insecure. Stay safe.URL: http://forum.audiogames.net/viewtopic.php?pid=176135#p176135

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Re: An Interesting discussion on Aemon

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : tward via Audiogames-reflector


Re: An Interesting discussion on Aemon

Blindncool, I am in complete agreement that Python would be the ideal choice for a new Aemon adventure system. It is very easy to learn and use, it is cross-platform, and in my recent experience Python seems ideally suited for classic text adventure games. Exactly what we would want for a modern remake of Aemon.Moreover, I have actually considered doing such a project but just dont have the time right now to work on something like that. However, Ive definitely been thinking about ways of recreating Aemon Deluxe and Python seems to strike the right balance between power of the language and simplicity that anyone can learn it and update the games source code if necessary. Add to that Python is completely cross-platform, can be compiled for 32-bit and 64-bit systems, and would have none of the problems of the older 16-bit versions of Aemon right now.URL: http://forum.audiogames.net/
 viewtopic.php?pid=176136#p176136

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Re: Free Anonymous bittorrent vpn

2014-06-05 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


Re: Free Anonymous bittorrent vpn

Theres almost no need to pay for Usenet, though. Simply procure yourself IPv6 connectivity, and quite a few providers are happy to turn a blind eye. I dont go in for the whole out-of-premise torrenting arrangement just yet, because I dont think I need it yet; my speeds are plenty fast enough as they are, Im too stupid to defend myself against the wankers that be, and honestly I still prefer Usenet for a lot of stuff. No doubt this is all going to change as Usenet is stamped on every bit as hard as BitTorrent is, but as long as we have magnet and free anonymising proxies to retrieve the torrents, Im set. Too bad the shysters that run this country are too stupid to realise that the content industry that theyre protecting is fundamentally bankrupt--ethically, technically and soon financially--but as long as they try to censor the Internet we
 9;ll just have to keep evading it. SighURL: http://forum.audiogames.net/viewtopic.php?pid=176137#p176137

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Re: Free Anonymous bittorrent vpn

2014-06-05 Thread AudioGames . net Forum — Off-topic room : arqmeister via Audiogames-reflector


Re: Free Anonymous bittorrent vpn

Well, id rather not risk it personally, as im currently with one of the biggest internet service providers in america, and i bet the punishment for getting caught would be most unpleasant. Ill stick with my seedbox long term, at least until the copyright shills get there collective heads out of there asses, which i dont think will happen any time soon.URL: http://forum.audiogames.net/viewtopic.php?pid=176138#p176138

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Re: Free Anonymous bittorrent vpn

2014-06-05 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


Re: Free Anonymous bittorrent vpn

Fair enough. If you can afford, and it looks like you can, it cant hurt to be extra careful.URL: http://forum.audiogames.net/viewtopic.php?pid=176139#p176139

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Re: learning how to program will always be out of reach for me. Sigh.

2014-06-05 Thread AudioGames . net Forum — Off-topic room : keyIsFull via Audiogames-reflector


Re: learning how to program will always be out of reach for me. Sigh.

Also Omar, if you are having trouble thinking about applying the concepts you learned in the language tutorial, check out game programming in practice. Somehow though, I think you already have and its too far of a jump for you.URL: http://forum.audiogames.net/viewtopic.php?pid=176140#p176140

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Re: Braillemon status update!

2014-06-05 Thread AudioGames . net Forum — New releases room : Kenzon Yeoh via Audiogames-reflector


Re: Braillemon status update!

Hello Daigonite,I believe i found a few glitches:1. Ive noticed that some sounds are either too loud or too soft. For example, the wall bumping sound is too soft, where as the neutral hit sound is too loud. This sometimes will cause strange music glitches, like, after the neutral hit sound plays, the music volume will become softer because the neutral hit sound is too loud.2. After i get the potion at the left-hand side of the tree in viridian city, in my items list i have a few SS Anne tickets. Let me tell you how i play it through step-by-step: First, i name myself and my rival. Then, i go to route 1 and Prof Oak asked me to go get a pokemon. Next, ive got Bulbasaur and we have a battle... Bla bla bla and ive returned oaks parcel and got the pokedex. Next, i went back to viridian city and go get the potion at the left-hand side of the tree, and thats when i had a SS Anne ticket. (By the way, ive noticed that the number 
 of SS Anne tickets i got is the number of items i have. Say, i have 2 potions, so i have 2 SS Anne tickets. But sometimes, it gives me a random number of it. The first time i played, ive got 6 tickets.). Whys that? Thanks!URL: http://forum.audiogames.net/viewtopic.php?pid=176141#p176141

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Re: Braillemon status update!

2014-06-05 Thread AudioGames . net Forum — New releases room : Kenzon Yeoh via Audiogames-reflector


Re: Braillemon status update!

Hello Daigonite,I believe i found a few glitches:1. Ive noticed that some sounds are either too loud or too soft. For example, the wall bumping sound is too soft, where as the neutral hit sound is too loud. This sometimes will cause strange music glitches, like, after the neutral hit sound plays, the music volume will become softer because the neutral hit sound is too loud.2. After i get the potion at the left-hand side of the tree in viridian city, in my items list i have a few SS Anne tickets. Let me tell you how i play it through step-by-step: First, i name myself and my rival. Then, i go to route 1 and Prof Oak asked me to go get a pokemon. Next, ive got Bulbasaur and we have a battle... Bla bla bla and ive returned oaks parcel and got the pokedex. Next, i went back to viridian city and go get the potion at the left-hand side of the tree, and thats when i had a SS Anne ticket. (By the way, ive noticed that the number 
 of SS Anne tickets i got is the number of items i have. Say, i have 2 potions, so i have 2 SS Anne tickets. But sometimes, it gives me a random number of it. The first time i played, ive got 6 tickets.). Whys that?3. Ive noticed that there is an OGG file in the braillemon folder: Nightime_a.ogg. Maybe you forgot to put it in the source files or something? Thats it for now i guess. If you need a savefile, tell me and ill give you the link for both savefiles, one with 6 tickets and the other with 2 tickets. Thanks!URL: http://forum.audiogames.net/viewtopic.php?pid=176141#p176141

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Re: Braillemon status update!

2014-06-05 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


Re: Braillemon status update!

Embarrassingly, I think I forgot to take out a debugging feature involving the volume. Every time you toggle F8 it will make a new item. Whoopsie! Anyways, Ill patch that real quick because its a two second patch.URL: http://forum.audiogames.net/viewtopic.php?pid=176142#p176142

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Re: Braillemon status update!

2014-06-05 Thread AudioGames . net Forum — New releases room : Kenzon Yeoh via Audiogames-reflector


Re: Braillemon status update!

Hello again, Sorry but i believe i encountered another error: if i let the pokedex show all owned or seen pokemon, if im on the first pokemon in the list, it gave me this error: (Note: the glitch didnt happen if i press down arrow on the last pokemon. Also, it didnt happen if i let it show all pokemon):___FATAL ERROR inaction number 1of Key Press Event for Up Keyfor object Pokedex:illegal array useat gml_Object_Pokedex_KeyPress_38Thanks!URL: http://forum.audiogames.net/viewtopic.php?pid=176143#p176143

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Re: Braillemon status update!

2014-06-05 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


Re: Braillemon status update!

Embarrassingly, I think I forgot to take out a debugging feature involving the volume. Every time you toggle F8 it will make a new item. Whoopsie! Anyways, Ill patch that real quick because its a two second patch. Im updating the game with some changes.On the volume control thing, theres some errors with the music adjusting thing. I havent really ironed it out yet. Sorry about that. It resets usually if you set the volume again by tapping the F9 or F10 button.URL: http://forum.audiogames.net/viewtopic.php?pid=176142#p176142

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Re: Braillemon status update!

2014-06-05 Thread AudioGames . net Forum — New releases room : Kenzon Yeoh via Audiogames-reflector


Re: Braillemon status update!

Hello again, Sorry but i believe i encountered another error: if i let the pokedex show all owned or seen pokemon, if im on the first pokemon in the list and i pressed up arrow, it gave me this error: (Note: the glitch didnt happen if i press down arrow on the last pokemon. Also, it didnt happen if i let it show all pokemon):___FATAL ERROR inaction number 1of Key Press Event for Up Keyfor object Pokedex:illegal array useat gml_Object_Pokedex_KeyPress_38Thanks!URL: http://forum.audiogames.net/viewtopic.php?pid=176143#p176143

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Re: Braillemon status update!

2014-06-05 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector


Re: Braillemon status update!

The link is being updated right now. It shouldnt crash now.URL: http://forum.audiogames.net/viewtopic.php?pid=176144#p176144

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Re: Swamp, zombie fps by Aprone

2014-06-05 Thread AudioGames . net Forum — New releases room : lvj via Audiogames-reflector


Re: Swamp, zombie fps by Aprone

Oh, Im wrong. you said you cant work on code at the weekend. I falce think the new patch wil release, lol!Im looking forward to it. I hope changelog will release early.URL: http://forum.audiogames.net/viewtopic.php?pid=176145#p176145

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Re: Question about BGT

2014-06-05 Thread AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector


Re: Question about BGT

Oh, I thought that programming discussion belongs to off-topic. Thank you for moving the topic.URL: http://forum.audiogames.net/viewtopic.php?pid=176146#p176146

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Re: Smugglers 5 invasion released

2014-06-05 Thread AudioGames . net Forum — New releases room : grryfindore via Audiogames-reflector


Re: Smugglers 5 invasion released

Hi,The random skill selection sounds like itd be quite fun,but what of the proffessions,and their skillset,then?I havent really played any of the smugglers5 game,accept a bit on a friends copy,but it looked like the battles in smugglers5 (not the invasion) were quite difficult. and since I dont trade at all, missions and such were the only way to gain rank and earn credits. Invasion looks good,If it had come out a bit erlyer though, I wouldve been able to buy it with a friends credit card,but now since it has expired and all. yeah,insert the old rant about paypal and banks here. grryfURL: http://forum.audiogames.net/viewtopic.php?pid=176147#p176147

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A blind legend - An 3d hack en slash in production needs your funding

2014-06-05 Thread AudioGames . net Forum — New releases room : seal via Audiogames-reflector


A blind legend - An 3d  hack en slash in production needs your funding

Hello gamers,As the topic says, theres new game in works. its from french studio who are collecting cash for their hack en slash binaural game for IOS and android.Their are at 26% actually and need our help.If their will achieve their first goadl, 4 EUR their will release it in french only. Second target is 65000 EUR for the english / spanish languages and additional levels anc content. The last one is 8 EUR for the PC / MAC version with additional content.This is really ambitious project and I think we SHOULD help!You can read everything here, plus listen for the teaser:http://www.ulule.com/a-blind-legend/Everyone who is afraid about their cash: Your card will be charged but if project will fail youll get money back.CheersURL: http://for
 um.audiogames.net/viewtopic.php?pid=176148#p176148

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A blind legend - An 3d hack en slash in production needs your funding

2014-06-05 Thread AudioGames . net Forum — New releases room : seal via Audiogames-reflector


A blind legend - An 3d  hack en slash in production needs your funding

Hello gamers,As the topic says, theres new game in works. its from french studio who are collecting cash for their hack en slash binaural game for IOS and android.Their are at 26% actually and need our help.If their will achieve their first goal, 4 EUR their will release it in french only. Second target is 65000 EUR for the english / spanish languages and additional levels anc content. The last one is 8 EUR for the PC / MAC version with additional content.This is really ambitious project and I think we SHOULD help!You can read everything here, plus listen for the teaser:http://www.ulule.com/a-blind-legend/Everyone who is afraid about their cash: Your card will be charged but if project will fail youll get money back.CheersURL: http://foru
 m.audiogames.net/viewtopic.php?pid=176148#p176148

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A blind legend - An 3d hack en slash in production needs your funding

2014-06-05 Thread AudioGames . net Forum — New releases room : seal via Audiogames-reflector


A blind legend - An 3d  hack en slash in production needs your funding

Hello gamers,As the topic says, theres new game in works. its from french studio who are collecting cash for their hack en slash binaural game for IOS and android.Their are at 26% actually and need our help.If their will achieve their first goal, 4 EUR their will release it in french only. Second target is 65000 EUR for the english / spanish languages and additional levels and content. The last one is 8 EUR for the PC / MAC version with additional content.This is really ambitious project and I think we SHOULD help!You can read everything here, plus listen for the teaser:http://www.ulule.com/a-blind-legend/Everyone who is afraid about their cash: Your card will be charged but if project will fail youll get money back.CheersURL: http://foru
 m.audiogames.net/viewtopic.php?pid=176148#p176148

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