Re: An early christmas present
2014-12-22
Thread
AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: An early christmas present Wondering if there's a way to get the game to auto-update? That way small fixes and new things can be downloaded automatically with a change log instead of having to download the whole setup again? Just curious. URL: http://forum.audiogames.net/viewtopic.php?pid=198022#p198022 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: WeTransfer (or Infinit)
Re: WeTransfer (or Infinit) @SebbyInfinit.io looks promising, but wetransfer.com is clunky and requires flash for sending files.And the website does not look very accessible, how do you script the transfer?Personally I like Sprend.com. URL: http://forum.audiogames.net/viewtopic.php?pid=198023#p198023 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: ho ho ho! merry merriment!
Re: ho ho ho! merry merriment! @Danny, side scroller and 2D essentially mean the same thing, it's just that technically most audio games like Superliam and Q9 have actually been 1D side scrollers not 2D ones. I'll certainly explain all the game mechanics when I get around to writing an entry for Deathmatch a new beginning as I have on the page for project alpha. URL: http://forum.audiogames.net/viewtopic.php?pid=198024#p198024 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Question on paladin of the sky demo
Re: Question on paladin of the sky demo @Darkmaster, feel free to create new topics, it's often a better iea, indeed sometimes I don't know why people carry on with the massive topics in new releases as opposed to create new ones for specific questions, it makes them much more noticeable (really there is no shortage of new topics). For anyone stuck with the generalized layout of paladin of the sky, there is a very good overview in the instruction manual that tells you about the residential areas, the flight tdechs, the wings and the key locations which is a nice basis from which to start exploring.@audiogames.net fann, that part in the wing is a little confusing. You need to go up to wing 2 to find the person you need for the quest who will then tell you where to go from there. I agree with Cae that a lot of the game is rather ridiculously large, I would've liked at least a "Have I visited here before" key to be a bit more specific and mean your not always wall h ugging, either that or a key for coordinates sinse the tone wall system can only provide so much information. Descriptions of the areas would be nice too both for atmosphere and general info (ditto with enemies), still I do enjoy paladin of the sky for having such a good go at a console rpg albeit I hope vgstorm's next project will expan upon it somewhat, and that Paladin itself will get a few more updates. URL: http://forum.audiogames.net/viewtopic.php?pid=198025#p198025 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Spying is forever, not for christmas!
Spying is forever, not for christmas! Good morning agent! You are notified that the Cygnus organization has two new missions for you to undertake. Sygnum Cigni, a truly dangerous situation, and a christmas themeed Holiday party. These as usual will employ your cunning, athletics and the other attributes you've trained over time, and will require significantly good audio equipment to operate, though all instructions for ease of concealment will be relayed by your Ipad, Iphone or other Ios device. We have also improved our instructional interface as well, which should let you carry out your objectives more smoothly.If you've already signed up to the full first mission, then these new episodes will come without additional expenses, and for any agents not sure whether the Cygnus organization has a place for them, there is a free prologue (just contact our organization on the Ap storee under Codename cygnus). good luck ag ent. Now this message will self is - bm!!! URL: http://forum.audiogames.net/viewtopic.php?pid=198026#p198026 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Choice of robots %40 off
Re: Choice of robots %40 off @Niclas, well, what counts as "interactive fiction" is indeed something of a thorny devate, and one we've had on this forum before, sinse you are correct gamebooks are technically interactive fiction in that they are stories that a person can interact with, and several gamebook authors (like the webmaster of chronicles of Arborell), do quite legitimately call what they do "interactive fiction" To make people's lives in the db easier, I use the term "interactive fiction" for games like Hadean lands, Zork etc, ie, the stuff that has a parser and works on puzzles with commands, and the term "gamebooks" for stuff where you make choices about what happens in the story. Can you give me the link to Delight games website? I've not heard of them on Applevis, but if they are available for Ios I'd like to give them a try, they also will be good for the db as well, albeit my gamebook plans for the immediate future are t o play through heroe's rise . URL: http://forum.audiogames.net/viewtopic.php?pid=198027#p198027 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: My costumed vigilante's hero card
Re: My costumed vigilante's hero card Well ghost rider, again the problem with games is the old one, just because a person has a good idea in writing doesn't mean it is a good idea for a game. I'm afraid I also have a miner problem with the character, albeit you've described him well. this is my problem with most super heroes, he's too invincible! He's a genius, and a marxman, and a martial artist, an a rich man with gadgits, and smoke bombs, and ninja assassination, and he has a cool devil mask, and he is a loner. This sort of character just doesn't interest me because he's not human or real enough for me to connect with. To take an example, in our recent rp game that finished, which was the super hero tabletop rp version of Dungeons and Dragons called mutants and masterminds, I played a character called Silver Knight, (real name samual king). The idea behind the character was basically "Who would be the worst person possible to pickup a battle suit&q uot; Samual was actually a concert pianist, fairly intelligent (in D&D terms his int started as 16, though increased to 18 later, albeit in the mutants rule set humans can achieve super human stats by raising attributes as high as 24). however not particularly wise or experienced, rather shy and with a knack for getting things wrong. The suit as it turned out had it's own personality, as well as a lot of it's own motivation and weaponry which Samual didn't know about, (it also developed more weapons on it's own), and Samual and the suit (which he called Xn), had some interesting debates,Samual joined the super hero team known as Hope, in Freedom city, an became the group's main tank as well as principle fighter. I tried however to maintain the idea that Samual was always not sure of what exactly was going on, indeed later it transpired that the battlesuit was an ancient egyptian magical device, and Samual himself started to dev elop magical powers outside the suit (which again he cause some major disasters with by missunderstanding, on one occasion he turned one principle bad guy into a T rex). What I found interesting however was someone very human in an inhuman situation, having to cope with things that he didn't expect, and given that our gm had our game run everywhere from the depths of space to the fairy realm and Cammelot, we definitely got lots of that, I also enjoyed playing a character who's principle strength was thinking on his feet and coming up with ideas quickly, albeit they weren't necessarily all good ones and Samual himself wasn't great at deciding the goo from the bad. This particularly worked sinse our gm had a liking of hurling really tough enemies at the party (we never fought mooks), and then seeing how we dealt with them in creative ways. This made for very tense rp sessions, but a great way to develop a characters' skills at improvising. I' ;ll also give our Gm credit in that even though Super heroes are not my thing, he managed to create a very eep and interesting world with multiple dimentions, Gods, magic and super science and a coherent order that we found out more about. His bad guy, who we finally defeated in the last session was particularly notable, a trans dimentional cooperative of super scientists working together to bring so called "order!" to the multiverse, just unfortunately doing a lot of shady things to get that done.The game finally finished with Samual having revived the order of guardians becoming the world's official guardian of magic and staying a hero, and the battle suit's ai and Samual himself admitting that they could work together as friends. What I'm getting at however is that this was fun because I tried to make Samual an inherently flawed character, indeed all our group had their issues, from an Angel who had no idea how mst of the modern world worked an by angelic protocol wasn't allowed to take direct action but only support the actions of mortals (he had a very interesting romance with a fallen angel). We then had the avatar of a sungod who had a split personality due to her soul being used to contain a dark mage, a fairy mentalist who'd fled Arcadia as a child, and a super scientist who was from "Earth pulp" a realm where technology was a little more steam punky. As I said, credit to our gm for making such a diverse and interesting world, indeed one with ridiculous levels of complexity! . URL: http://forum.audiogames.net/viewtopic.php?pid=198028#p198028 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14
Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14 any other 3D accessible games that has a camera helper? I wanted to try lost planet 3, but had no time to do so. URL: http://forum.audiogames.net/viewtopic.php?pid=198029#p198029 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Alter Aeon December 2014 Updates
2014-12-22
Thread
AudioGames . net Forum — New releases room : the terminator via Audiogames-reflector
Re: Alter Aeon December 2014 Updates anyways I leave there that thing sorry. URL: http://forum.audiogames.net/viewtopic.php?pid=198030#p198030 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: An early christmas present
Re: An early christmas present hey! I have destroied the planet signis alpha. how can I regenerate it? URL: http://forum.audiogames.net/viewtopic.php?pid=198031#p198031 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pirate bay copy come back following rade.
Re: Pirate bay copy come back following rade. OK OK.I recognice i really cracked and pirated software. URL: http://forum.audiogames.net/viewtopic.php?pid=198032#p198032 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: RS Games Fifth Anniversary Releases!
Re: RS Games Fifth Anniversary Releases! I have a question too. this means that the voice clips system is no longer available? is the new voice chat systems expalination will be include in the documentation? URL: http://forum.audiogames.net/viewtopic.php?pid=198033#p198033 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: RS Games Fifth Anniversary Releases!
Re: RS Games Fifth Anniversary Releases! I have a question too. this means that the voice clips system is no longer available? is the new voice chat systems expalination will be include in the documentation?mary crhismass URL: http://forum.audiogames.net/viewtopic.php?pid=198033#p198033 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The contraversy of Mallenche, and its creator, Howard Sherman
Re: The contraversy of Mallenche, and its creator, Howard Sherman Well, I don't believe the Impasse has changed here, sinse I still intrinsically don't see "open parser" as anymore inherently beautiful and likely Sebby does not agree with my functionalist control approach . However, this is just to say that Hadean lands now has a db page. Whatever my personal feelings on Parser, I do think it is important to highlight a genre of games which is so inherently accessible and support those developers working in it who want reasonable financial compensation for their work, (note the word "reasonable!" here Mallinche). This is why if interpreters have pages and links to the correct indexes of the If archive for their format, and why commercial if games need entries. if anyone can think of anymore accessible commercial if (I believe Scot adams did something at one point), let me know. I'll also likely give Hadean lands a try at some point myself (sinse for 5 usd why not), albeit I am currently on a big choiceofgames kick. URL: http://forum.audiogames.net/viewtopic.php?pid=198034#p198034 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: a funny video
Re: a funny video I see whackhead has been mentioned on this thread before; I want to share one of my favourites from him:https://www.youtube.com/watch?v=fX-6Pg2xBa0 URL: http://forum.audiogames.net/viewtopic.php?pid=198035#p198035 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: If I write a story for a game, could anyone make it?
2014-12-22
Thread
AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector
Re: If I write a story for a game, could anyone make it? Hello everyone. So, I'm guessing your wondering why I just don't develop it myself. Its because I've tried developing but its never caught on. I've tried, and I can't latch onto the concept. It just utterly confuses me, even more than algebra does. Anyways, to address some of the things stated here. CAE, I actually was going for the Batman arkham look, thats why there is so much resemblance. Tward, heres some answers to those questions. I'd like it to be an action game, 3d or 2d with platforms such as roofs, cars, etc. whatever is more up to the developers speed. I'd prefer it to be 3D, but I suppose its the developers choice. It'd be a windows game, for sure. The screen reader output would probably work for smoother gameplay as SAPI tends to delay. Heres some other details. I think if its going to be 3D, the turning system as used in such games as RTR, ZST and Swamp would be the best, as fighting in a grid pattern is challenging, as shown i n such games as Operation black Square and in older versions of Death Match. I'll think of other things, for now, off to school. URL: http://forum.audiogames.net/viewtopic.php?pid=198036#p198036 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: An early christmas present
Re: An early christmas present a map of the game would be very helpful. now it's very hard t find a planet... URL: http://forum.audiogames.net/viewtopic.php?pid=198037#p198037 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: An early christmas present
2014-12-22
Thread
AudioGames . net Forum — New releases room : Arabic two thousand via Audiogames-reflector
Re: An early christmas present o, auto and manual update? please! URL: http://forum.audiogames.net/viewtopic.php?pid=198038#p198038 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Prometheus: The Eternal Wars
2014-12-22
Thread
AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Reloading in weapon rooms now reloads all the available launchers, both missiles and torpedoes. URL: http://forum.audiogames.net/viewtopic.php?pid=198039#p198039 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: An early christmas present
Re: An early christmas present please excuse me danny for this disaster i have did. please fix that. after fixing I will not do this. please reset our characters URL: http://forum.audiogames.net/viewtopic.php?pid=198040#p198040 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: RS Games Fifth Anniversary Releases!
Re: RS Games Fifth Anniversary Releases! Oh just [[wow]], that's exciting update! Mary Christmas to all the RSGames team! URL: http://forum.audiogames.net/viewtopic.php?pid=198041#p198041 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Happy Holidays! All the audiogames at 7,99€ / $8.99!
Re: Happy Holidays! All the audiogames at 7,99€ / $8.99! Interesting, it might just be my country but the Inquisitor cost me around $11 as do all of the games.And also, with the Inquisitor audio adventure, I completed the first chapter so it says "End of chapter." but after that, nothing happens but I am still able to save the game and exit the game. how do i load the next chapter? URL: http://forum.audiogames.net/viewtopic.php?pid=198042#p198042 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: An early christmas present
Re: An early christmas present [[wow]] Danny. Those small updates makes the game much better. Here are some suggestions:NVDA:1: You can't read what you have written in the chat window by using the arrow keys. It would be nice to have this fixed.2: It's maybe just me, but it sounds like NVDA doesn't read the punktuation like periode, comma an other characters correctly, which resault in reading messages without pauses.3: It would be very helpful for me at leased, if all the text could be displayed at the titlebar at the window, so you could press insert t twice to get the message spelled like names, planets and such, and insert t 3 times to have it copied to the clipboard.Flying the ship:1: It would be nice if you got an announcement when you have reached the distination while using the autopilot.Walking in the game:1: It would be great if the object scanner (D key) also would detect the doors. I find it extremely difficult to navigate the areas, bec ause it seems as you need to know where the doors are placed.2: The negative coordinates, does they mean you are out in a place where you shouldn't go? Sorry, I find those confusing but that's just me.3: The big ship with multiple floors: I find this ship nearly impossible to navigate. Maybe because of the doors, I'm not sure.Credits:How should players save up for more expensive ships when they only get 30 credits for each cargo? It would take forever... I do see the reason for doing this to stop people going crazy by making money, but 30 credits for each cargo is too low in my opinion.The game is really, really awesome. It's unbeleavable that we now are close to having a mud made in audio. I could easily see how people could help other players by listening to where they are going and using the say command, just like in a normal mud. I see so much multiplayer interaction, which is fantastic! I find this game so cool so I'm not sure on what to say. I have a ton of more suggestions, but I'm not sure on in which direction this project goes. So I think I'll wait with my suggestions, or maybe take this privately. I wish there was a way of locking the ship with a key so other players don't take your ship, but I think that'll come in the nearest future. I really like that this is not just a ship flying simulator, but you can also walk around everywhere with your character and explore it all. I really see the fantastic future in this project. I don't know how, but it would be so damn cool, if there was a way to help with buildings on the planets like shops, houses, cities and other things. It would take a while for the team behind this project to make all this, so it would be cool if there was a way for the players to help building on the project. How? I have no idea. Ground combat with aliens would also be damn cool. Well, I said I would wait with my suggestions, but I couldn't stop typing... Keep up the awesome work guys. I look very much forward to play some more, and I' so excited for the future regarding to this project. URL: http://forum.audiogames.net/viewtopic.php?pid=198043#p198043 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Question on paladin of the sky demo
2014-12-22
Thread
AudioGames . net Forum — General Game Discussion : audiogames . net fan via Audiogames-reflector
Re: Question on paladin of the sky demo Yeah, I really wish there were coordinates, where z would be the height of the deck you are on or something like 1 for res floor 1 and 0 for lobby or something.Thanks dark I'll explore the second wing some more. URL: http://forum.audiogames.net/viewtopic.php?pid=198044#p198044 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Question on paladin of the sky demo
2014-12-22
Thread
AudioGames . net Forum — General Game Discussion : audiogames . net fan via Audiogames-reflector
Re: Question on paladin of the sky demo Yeah, I really wish there were coordinates, where z would be the height of the floor you are on like in dmnb for example 1 for res floor 1 and 0 for lobby or something.Thanks dark I'll explore the second wing some more. URL: http://forum.audiogames.net/viewtopic.php?pid=198044#p198044 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Happy Holidays! All the audiogames at 7,99€ / $8.99!
2014-12-22
Thread
AudioGames . net Forum — General Game Discussion : micco67 via Audiogames-reflector
Re: Happy Holidays! All the audiogames at 7,99€ / $8.99! Hello bradp,the bundles weren't supposed to be active together with the promotion, just disabled them *smile*About Inquisitor Audiogame Adventure, the next chapter is Inquisitor Audiogame Adventure #2, followed by #3.Happy holidays! URL: http://forum.audiogames.net/viewtopic.php?pid=198046#p198046 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Hunter
2014-12-22
Thread
AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: Hunter you can get the demo from HereThanks. URL: http://forum.audiogames.net/viewtopic.php?pid=198045#p198045 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Question on paladin of the sky demo
Re: Question on paladin of the sky demo spoilers ahead!I made it to the second dungeon in the demo, after you get knocked out, you wake up in a strange place. How do I find out where I am? i can go straight up and there is a lot of side passages that lead to deadends. What do I do? URL: http://forum.audiogames.net/viewtopic.php?pid=198047#p198047 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: using speedfan with nvda
Re: using speedfan with nvda Keep in mind that if your fan speed is going up, its probably doing it for a reason. Entombed, as I recall, was not exactly processor friendly, and it does not take much to make a laptop want to cool off. If when you first turn the machine on the fan is not at full blast, then its operating properly. Its important to remember that a laptop processor can go over the boiling point; you really don't want to turn the fan down unless you know for an absolute certainty its not because of the machine simply heating up as it works. If you do mess with it and your chip overheats, you're running a risk of damaging the computer (I have heard of processors literally melting themselves into the motherboard). URL: http://forum.audiogames.net/viewtopic.php?pid=198048#p198048 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Question on paladin of the sky demo
Re: Question on paladin of the sky demo @audiogames.net fan, no z coordinate would be necessary, sinse the maps are 2D, though some are connected by stares to multiple floors. I think the developer has said he doesn't want exploring to be too easy, but even if he feelscoordinates would give the game away slightly too much I think a "have I visited here before" key might help a lot, also I do wish there was more by way of description in the game for what the various areas are like. @Brad, beware! spoilage ahoy for those who haven't finished the second dungeon! Hell is not fun, though that is sort of the point . As i remember the route involves going up to the top, then going to the right, and then down, however keep exploring and you'll make it, (the second place you go after hell is I'm afraid rather worse for getting lost). Just keep going and don't give up, at least you'll gain lots of levels while wandering, which is sort of part of the game in a way. URL: http://forum.audiogames.net/viewtopic.php?pid=198049#p198049 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
good program to copy very much files?
good program to copy very much files? Hello everyone,I have 2 external drives. On one drive I have 4 TB of data. I want to copy it to the other drive.But the build in widnows explorer copy function, doesn't run in the background and doesn't give good info about what file is copying and that kind of things.Is there a good file copy program that is accessible with jaws.ThanksRegards URL: http://forum.audiogames.net/viewtopic.php?pid=198050#p198050 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: SwampMas approaches! Will you join in?
Re: SwampMas approaches! Will you join in? Netta has joined in! www.kaldobsky.com/audiogames/Swampmas4.mp3We're down to the final days for anyone else to join in. I had quite a few people tell me they wanted to participate in this when it was first being talked about, so lets not have anyone regret missing out because they were too late. Grab your microphone and headphones, and start singing. URL: http://forum.audiogames.net/viewtopic.php?pid=198051#p198051 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
A new social networking site, check it out!
A new social networking site, check it out! ok, here's an upcoming social networking site, designed purticularly with blind in mind.check it out athttp://www.getnewvision.com/and don't forget to join and contribute if you like it! URL: http://forum.audiogames.net/viewtopic.php?pid=198052#p198052 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Happy Holidays! All the audiogames at 7,99€ / $8.99!
2014-12-22
Thread
AudioGames . net Forum — General Game Discussion : micco67 via Audiogames-reflector
Re: Happy Holidays! All the audiogames at 7,99€ / $8.99! And now also for Mac and PC!Click to buy: http://www.ticonblu.it/audiogame/index.html?lang=engEnjoy! URL: http://forum.audiogames.net/viewtopic.php?pid=198053#p198053 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Prometheus: The Eternal Wars
Re: Prometheus: The Eternal Wars Ok not sure what I'm doing wrong I've followed the instructions in the how to file just not sure where I'm messing up. URL: http://forum.audiogames.net/viewtopic.php?pid=198054#p198054 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: An early christmas present
Re: An early christmas present hi danny.I have a problem with your game. I've just bought a turbo mining vessel but when I enter the ship I can't find the consoles. it seems as they are not loaded properly. I press d but it ays that there are no objects in range. I hope this will be fixed soon. URL: http://forum.audiogames.net/viewtopic.php?pid=198055#p198055 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
2014-12-22
Thread
AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Braillemon status update! Hay Rachel, I've almost gotten to the end of the content in the latest version of Braillemon, and have found a few buggs.On route 6 the trainers don't say anything if you talk to them after you beet them.The sound cuts out during mt moon. And yes I know this was already reported, but I just wanted you to know that this isn't just happening on one pc.Speaking of PCs, the PC says "NFF Booted the pc" after you exit from the deposit or withdrawl modes, and maybe the release mode to.When buying a super repel, I get a buzzer sound when the game asks how many I want, and I can't use 1 to chek my money while on the super repel option either.The switch items option should be replaced with a mode times so that a player can organise items as they see fit.The town map still activates when using the switch option.The end-turn report flag still doesn't work properly yet.Confusion damage seems to be taking the dam age state of the enemy into account. eG, I use thundershock with Pikachu against Zoobat, the game makes the sounds for thundershok and super effective, and my Pikachu takes something like 14 damage from confusion at lv 7.And, finally, a question.Did Kyle get moved? I didn't find him at the entrance of mt moon, and just wandered if that was a bug or not.Hope this isn't to much all at once, and that your holliday isn't ruined by all the bug reports you seem to be getting.PS; I haven't found the lv 30 ratata on route 9 yet, but I'll edit this post if I do. URL: http://forum.audiogames.net/viewtopic.php?pid=198056#p198056 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: New iOS arcade/logic/reflex game, catch 52
Re: New iOS arcade/logic/reflex game, catch 52 @Aaron, people mentioned this one on audeasy mailing list and I was wondering what it was, so thanks for the explanation. News for arcade titles is fine, as long as they are complex enough for the b. From the sound of it this probably is, if it has different difficulties, game center etc and isn't just a basic challenge, heck we reported on blindfold racer.To answer the financial question, games that are 69 P over here are 99 cents in the American ap store, I'm not sure what they are in Euroes or other currencies.I'm not sure if this would be my sort of thing or not, sinse I'm not sure of the appeal and probably would like to hear the game in action first, (I tried out both zany touch and smackme but decided not to keep either).Funnily enough it's not the price (sinse hay it's less than a mars bar), so much as if I pay for something I like to keep it on my Iphone, but I'm not sure of the appeal of thi s. Sixth sense may be a quick arcade game, but it has enough sonic variety and challenge for me to pull out occasionally, about this I'm not sure, thouh i'm quite prepared to be wrong. Still, a recording would be nice. URL: http://forum.audiogames.net/viewtopic.php?pid=198057#p198057 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: frustrating bgt error
Re: frustrating bgt error I know, I never wanted to put it in. URL: http://forum.audiogames.net/viewtopic.php?pid=198058#p198058 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
you can use ms-dos and windows 3.1 again and forever!
you can use ms-dos and windows 3.1 again and forever! hey could the following also be modded please to work with linux?oh yeah and when reading this directions turn your screen reader punctuation all the way up so you don't miss anything in the commands. hey i found it. I found it I found it! the ultimate ms-dos solution! download and install the following google them... you have to google search the following!python 2.6 found at ftp.compuconference.compyserialcom0cominstall them! oh and you'll also need an old copy of vmware player 4.0 get it from filehippo or from the old vinux virtual edition. now follow these directions pasted below. run the virtual bns server and let the command prompt window open at all times when running the virtual machine! if you do it right, you will hav windows3.1 and dos with window-eyes with windows3.1 and you will also have a a registered ASAP screen reader and it is very very responsive! asap and window-eye s for windows3.1 will talk using espeak! and you will also get pc speaker beeps and boop sounds through your laptop or desktop speakers or sound card. so go have fun and use a real live ms-dos and windows 3.1 again! have fun!What you'll need*python 2.6*com0com*pyserial*vmware player or workstationHow to set this up1. install python 2.6, then pyserial and finally com0com2. When you've installed com0com, go to its start menu group, and pick setup.3. the tree view should be set for virtual pare 0.4. Enter COM8 in the first field, and COM9 in the second field, then press space/enter on the apply button.5. close the setup utilityOk, the serial ports are now ready. Here is how you run the actual synth.Go into a command prompt, then navigate where you've stored your "virtual bns" folder. IEcd C:\bnsIf you get a prompt such asC:\bns>Then you're fine t o actually launch the virtual braille n' speak. to do that, assuming you've installed python in the default location, you enter C:\python26\python emu.py com9After a few seconds, you should hear eSpeak say "ready". just leave the window openNow, you can boot the virtual machine. It has a copy of ASAP for dos access. (to run that, type C: to make sure you're on the c drive, then enter s.bat.)It also has a copy of windows 3.1 with window-eyes 1.1. to run that, first make sure that you don't have ASAP running, then just type in win. you should hear a chime and speech should come on. URL: http://forum.audiogames.net/viewtopic.php?pid=198059#p198059 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: you can use ms-dos and windows 3.1 again and forever!
Re: you can use ms-dos and windows 3.1 again and forever! oh yeah get the vm from here. http://www.eurpod.net/vmware/win31withspeech.rar URL: http://forum.audiogames.net/viewtopic.php?pid=198060#p198060 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: An early christmas present
Re: An early christmas present Hi all,I'm going to see if I can answer your questions:@assault_freak:I could add an auto-update feature, but I'm not exactly sure how it would work. Do you think you could be more specific?@vlad25:You have a few messages we need to talk about:First, post 30: Do you know what you've done? I'm not sure if its back or not, but I'm checking right now. No, its not. Now we need to recreate that, which is going to be a pain in the ass to do. Next time, watch out at what you fire at, and think sensibly before you fire at planets. Reread the planet's name, too.@SLJ, there certainly is a way to build on the game, although its not implemented yet. We have to make you an admin, first. Hahahhaha!About your other suggestions:First, NVDA works fine when speaking letters and stuff, in my opinion.Second, screen output to the screen wouldn't work; it would basically overload the computers memory really q uickly because it would need to update the screen for every single message received that involves speech. So no, that wouldn't work. Most of your other suggestions will be considered, though.@nin, press F next time your own the game. It forces the server to resync the data that is being received. URL: http://forum.audiogames.net/viewtopic.php?pid=198061#p198061 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: An early christmas present
Re: An early christmas present I allready tried that but it had no effect. I hope this will be fixed soon because i am unable to play right now. URL: http://forum.audiogames.net/viewtopic.php?pid=198062#p198062 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: nhl 2004 mod for the blind, was there such a thing available?
Re: nhl 2004 mod for the blind, was there such a thing available? Hello, thanks for the answers on the games mod.I would like to set it up and I already have installed nhl 2004 on my hard drive. I had some problems with installing the game. But everything has been solved and I am good to go.Can someone tell me where I can get the mod and prgorams I need? Or is there an online comunity for this mod?Greetings Moritz URL: http://forum.audiogames.net/viewtopic.php?pid=198063#p198063 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Anyone know of an accessible ssh program for Android?
Anyone know of an accessible ssh program for Android? Hi.As the topic states, I want to know if anyone can recommend an accessible android app that will allow me to view the file system of my Nexus 7 wirelessly. This is similar to open ssh for jailbroken iOS devices.The reason I want something like this is because I don't like using Windowsj ust to plug my Nexus 7 in via USB. So, if anyone can recommend a good ssh or ftp program for Android, that would be great as I want to be able to view my Android file system wirelessly and from my Mac using something like Cyberduck. URL: http://forum.audiogames.net/viewtopic.php?pid=198064#p198064 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Dentin, can we talk about this?
2014-12-22
Thread
AudioGames . net Forum — General Game Discussion : Spiraling Wyvern via Audiogames-reflector
Re: Dentin, can we talk about this? I'm pretty sure most of us realize Charisma would affect mob aggression sooner or later. it's not something we overlook. In fact, charisma limited uses in stuff not related to the main grind of combat is why it was mostly overlooked. Besides not getting hit, charisma didn't do much once something decided to punch your face in. And to avoid combat, high level thieves also have the option of sneak and stealthy, which are far more effective than leaving it up if the mob respects charisma or not. (Which I find not be true in some cases...ow) Eh but I'm just rambling. I still think charisma is as useless in the main grind of the game as before, now it just forces us to grind it to be able to cast some of our cleric stuff and made being a cleric a lot more unappealing with having to grind a stat that has no obvious benefit from letting you cast the spells you need to cast. URL: http://forum.audiogames.net/viewtopic.php?pid=198065#p198065 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: New iOS arcade/logic/reflex game, catch 52
Re: New iOS arcade/logic/reflex game, catch 52 Hello,I think Audio Defence is better than this. Once all the achievements are unlocked, I don't know what's next really. URL: http://forum.audiogames.net/viewtopic.php?pid=198066#p198066 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: A new social networking site, check it out!
Re: A new social networking site, check it out! Hello,Not to burst the bubble or anything, but well, I don't know about this.Based on how this looks, I'm affraid this doesn't click with me. After what happened with Klango as well, and all the other social networking sites, I'm not really sure if this shows promise. I'll give it a chance perhaps, but at the same time, I'd rather stick with my mainstream social networks. Let's face it, the audiogames forum is perfect for socializing with the blind community really, because most others, well, let's just say they leave much to be desired. This here, is a community of people who know what they're talking about, who are switched on to issues, while the rest seem to be getting dragged behind no matter how much we try and help. URL: http://forum.audiogames.net/viewtopic.php?pid=198067#p198067 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: An early christmas present
2014-12-22
Thread
AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector
Re: An early christmas present [[wow]], very very nice, I'll download it now. URL: http://forum.audiogames.net/viewtopic.php?pid=198068#p198068 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: you can use ms-dos and windows 3.1 again and forever!
Re: you can use ms-dos and windows 3.1 again and forever! oh yes to make floppy disk images you will need BFI get it here or google search BFI floppy. http://ftp.rz.tu-bs.de/pub/mirror/www.n … /bfi10.zip and then mount your floppy images into the vm so you can install other dos screen readers and stuff. now does anyone have an old copy of megaDots from 1994 or so? URL: http://forum.audiogames.net/viewtopic.php?pid=198069#p198069 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Alter Aeon 2014 Year End Celebration
Alter Aeon 2014 Year End Celebration Our year end celebration starts on Wednesday, December 24, and will continue all the way through January first! We have several sets of events planned, including present cannons, teleporting gifts, mob arenas, and an event area with quests.In addition to the events, the advent calendar will be giving out daily gifts to players. We'll also be adding a number of new spells and skills every day or two.Lastly, don't forget that Alter Aeon's big 20th anniversary is also approaching. The main event for the anniversary is planned to start on the 15th of January, and last through the weekend.We hope to see you there!Alter Aeon MUDhttp://www.alteraeon.com URL: http://forum.audiogames.net/viewtopic.php?pid=198070#p198070 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Question on paladin of the sky demo
2014-12-22
Thread
AudioGames . net Forum — General Game Discussion : audiogames . net fan via Audiogames-reflector
Re: Question on paladin of the sky demo Hi, how do I get past the part where Kelly is at the planet alone after the part where raus battles the death god? URL: http://forum.audiogames.net/viewtopic.php?pid=198071#p198071 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: SwampMas approaches! Will you join in?
Re: SwampMas approaches! Will you join in? hi apronenetta lin don't work URL: http://forum.audiogames.net/viewtopic.php?pid=198072#p198072 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: An early christmas present
2014-12-22
Thread
AudioGames . net Forum — New releases room : Arabic two thousand via Audiogames-reflector
Re: An early christmas present vlad or I destroy your planet.This guy is comfusing me.well vlad if you don't respect the pollicies you wild be destroid!aa, about the negative coordenates, is sonthing that you are lost, or what? URL: http://forum.audiogames.net/viewtopic.php?pid=198073#p198073 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: RS Games Fifth Anniversary Releases!
2014-12-22
Thread
AudioGames . net Forum — New releases room : Arabic two thousand via Audiogames-reflector
Re: RS Games Fifth Anniversary Releases! o sorry, but I have one eMail address, but wen I tipe it and send it it says that this eMail address exist. But. But it is my real eMail address! it's luiscarlo...@hotmail.es URL: http://forum.audiogames.net/viewtopic.php?pid=198074#p198074 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: you can use ms-dos and windows 3.1 again and forever!
2014-12-22
Thread
AudioGames . net Forum — Off-topic room : Arabic two thousand via Audiogames-reflector
Re: you can use ms-dos and windows 3.1 again and forever! [[wow]]. I didn't use MicrosoftDOS for about, [[wow]], It's amazing. But Iv'e started using a Windows computer sometime in 2008 URL: http://forum.audiogames.net/viewtopic.php?pid=198075#p198075 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: If I write a story for a game, could anyone make it?
2014-12-22
Thread
AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: If I write a story for a game, could anyone make it? I think the real trouble with the 3D third person as seen in Blacksquare and JFIMA is still present in Swamp; the ability to turn just takes care of the most extreme cases.It's the fact that we're using volume for Z distance, and it's much harder to distinguish volume with tile precision than it is pan or pitch.The ability to turn helps in the sense that we can at least turn everything int a head-on case, but we're also fighting with ranged weapons and only an accuracy penalty if we miss with melee. It's still true that sighted players in Swamp can out-axe blind players, and I think that's for the same reason 3rd person 3D hasn't caught on so well in audio.This brings me back to the example of Spider-man and Venom: Maximum Carnage.It's a 16bit-era partial 3D brawler, kinda like Streets of Rage and Final Fight, except you're playing as Spider-man (and sometimes Venom), so there's plenty of wall-crawling and web-slinging and throwing dumpsters at people.I bring it up because it manages to give off the feel of at least a little freedom in each dimension, but I'm pretty sure that, internally, it's all coded as 2D. You can fight in the streets, where it's a side-scroller with some depth, but you can climb on any buildings in the background, do all sorts of things with webs, etc. There are levels where you need to climb/swing up paired skyscrapers (while someone is trying to blast you off), ending in a rooftop battle (one of these has a water tower you can knock loose and throw at the boss!). There are breakable windows you can use to access secret rooms, and if you time it just right, you can drop from above, land precisely between two enemies, and grab them both with a different web and bash their heads together.And since most of the fighting happens on the X-Z plane, and most of the climbing happens on the X-Y plane, but there's only one background and one floor, it can still feel 3D even though everything is as flat as can be.But with 3D libraries today, that sort of thing might not be quite so worth it, compared to just building a true 3D world.(I'm also getting to the point where I'm favoring using pitch unrealistically to indicate 3D positioning, just because it'd be so much easier to get the sort of precision video games can expect. But that's a whole other topic. Unless you want to use a target-tracker that does pitch; IIRC, Arkham Asylum does something similar but visual, never mind the convenient system that Assassin's Creed uses.)All of which is to say: if proper 3D is too hard, we don't *have* to resort to completely flat. URL: http://forum.audiogames.net/viewtopic.php?pid=198076#p198076 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Choice of robots %40 off
Re: Choice of robots %40 off Hi dark, ah okay. I think in this case, gamebooks are more similar to point and click adventures, only without grafics and audio. They feld like this to me. Anyway, i like them since how much of the story you can control and change and how you do it depends on the gamebooks and theier authors. I heart from someone else, that some of the games from choiceofgames give you more possibilities and control then the delight games. Would be interested in your opinion when you tryed them out. Anyway, here's the link https://itunes.apple.com/bb/artist/deli … d901185752 URL: http://forum.audiogames.net/viewtopic.php?pid=198077#p198077 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
does anyone know of any life simulators that are accessible
2014-12-22
Thread
AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector
does anyone know of any life simulators that are accessible As the subject says, are there any accessible life simulators? Second Life and Raidgast don't work. URL: http://forum.audiogames.net/viewtopic.php?pid=198078#p198078 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: An early christmas present
2014-12-22
Thread
AudioGames . net Forum — New releases room : Omar Alvarado via Audiogames-reflector
Re: An early christmas present Since I have nothing going on for the rest of the year and the weather is crappy, I decided to give this a try.Seems cool, but I'm a little confused on the in character vs out of character chat. Honestly, I think people are just going to chat in whatever channel is easiest to reach, which, is the in character chat, from what I can gather.Also, is there a map of the planets and other things created? Or do you just have to be told where to go, and wait?Seems a cool game, but its a lot to take in. I'll do my best to play alongside the other pilots.Btw, being I'm an rc pilot, I'm slightly hurt that you don't have to trim your ship, lol.Trimming is the art of making an aircraft stay steady in the air, by the way. URL: http://forum.audiogames.net/viewtopic.php?pid=198079#p198079 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: An early christmas present
2014-12-22
Thread
AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: An early christmas present Not sure how I can be any more specific. coding isn't my strongpoint, but perhaps it could be practically worked from the same server the game itself runs on... the game checks for updates every time you start it and connect to the server. Right now as it stands, you have to download the whole game setup file and pretty much reinstall the game. What many of the Japanese audiogames, particularly Bokurano Daibouken has done is to have the game download all the relevant changes and files to your system automatically, which takes about 5 seconds and doesn't require you to download the whole game again. Just thought that may be possible. URL: http://forum.audiogames.net/viewtopic.php?pid=198080#p198080 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: If I write a story for a game, could anyone make it?
2014-12-22
Thread
AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: If I write a story for a game, could anyone make it? Again another concept that I think BK 3 did well... usually volume instead of pitch for things that are above or below you. and while this doesn't tell you exactly whether an object or enemy is above or below you, it isn't that hard to work that out in proportion to where you yourself are standing, or if there was a height coordinate system and an field / object viewer like exists in that game where you can look through a list and see where everything is in relevance to yourself with beeps to indicate whether something is on the same height, below or above you, and what coordinates they are at as well as hp and the like. And I actually think for straight Melee the black square and JFIMA would actually not be that bad of an idea. Sure you'd only have four angles of attack on the x axis but you could also have quicker turns with control and an arrow key to turn to any of the points between cardinal directions which basically makes it a circular radius for attack. You wouldn't necessarily have to have that kind of degree and stationary based turning seen in swamp and rtr. Resident Evil was prbably the most well known for that style of turning.. and that's been phased out since forever ago. lol URL: http://forum.audiogames.net/viewtopic.php?pid=198081#p198081 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: An early christmas present
Re: An early christmas present I have something on tthis to.I was not going to mention this and I really shouldn't since I really shouldn't be online at all today but I am checking quickly.Firstly ethin, is it just possible that you could have all the files uploaded to a server and just have the thing update the game that way, or do what mtg has done and download the complete setup again though that would be a bit pointless.Updating incrementally would be the best idea but you would have to have the game uncompressed somewhere or something and just download required files.Vlad I don't know what to say to you.To put it in extremely polite terms, I don't believe you.You have asked endless questions and other stuff, have annoyed danny on several occasions as has been posted in the private test comments all of us at reality software have access to.You now destroy a planet spaciffically stated not to destroy.I know its easy to mess up and ethin has put a warning on you so I won't say anything or take any further action really.However to be honest I am tempted to not only get your file deleted, but to put a virus on your computer, and have it reformat your hard drives your backups and everyone elses computer in the street maybe even your isp to make sure you do not get back online ever again!I can't do that so be happy.However I have let the mods on this forum know about you, you may not have broken any rules yet on here but watch it.And while you have been warned, even though you are not being punished like you really should be, I doubt that anyone will mission with you unless you stop being ok look just behave ok?Its simple enough, play fair and we won't go there.Its Christmas after all and I don't want to end this with a flamedown but I am at the end of my rope with you and so are probably a few others.The policy for destroying stuff you are not supposed to includ ing signus is that your files are removed, and I may put it on here that I think those causing trouble should have their ips blocked and their names posted to other places to make sure they don't cause trouble there.Nin was it or was it slj.I have mentioned to danny about the reading of chats yesterday also it would be nice to have a log of chats, for each session though you would have to occasionally clear that because it would get to big.Never thought about myself as a builder but since I have tested a lot with things I guess it is probably a logical progression, I'd also like to help if people got stuck etc.I can't be on all the time though I do like this game.To everyone else.I was not going to say anything about vlad but after destroying signus he had a go at inderian station and apparently several ships.And he acted like it was a joke.And thought it was funny or at least I think he did.It was getting t o late and I had to shut down, it was 40 after midnight when I finally went to bed and that's way past my online time.I personally think ethin that vlad should be banned/blocked or restricted in some way, because who knows what will happen if he decides to do this again.What really saddens and angers me is that we have to deal with this junket before Christmas.Personally I think vlad and his ips should be banned and deleted and blocked, and that he should be banned from everywhere else to and blocked.We don't need this at all. URL: http://forum.audiogames.net/viewtopic.php?pid=198082#p198082 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: An early christmas present
2014-12-22
Thread
AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: An early christmas present [[wow]]... a bit of an extreme reaction, don't you think? Not exactly jarring with the Christmas attitude you're proporting to hold either... annoyance is fine, but there's no reason to call someone out as much as you just did with vlad on a public forum. And wishing to put a virus on his computer and bann him from everywhere on the net is a little overboard to me... but I'm not getting involved with this one. I just think if you want to say all that to him you should've said it privately... URL: http://forum.audiogames.net/viewtopic.php?pid=198083#p198083 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: An early christmas present
Re: An early christmas present Hi danny.I'm going to try the game out for now. I've updated to windows eight point 1 , yaay go me! I'll write about that in another topic.I'm kind of sad, you're site is down. I am now able to play all your games. They work! All of them! Park boss works so I think all these games will work too. This makes me so happy. Thanks for awesome games. URL: http://forum.audiogames.net/viewtopic.php?pid=198084#p198084 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: An early christmas present
Re: An early christmas present please scuse me for the last time.I will not do this. if i will do this the next time ban me. URL: http://forum.audiogames.net/viewtopic.php?pid=198085#p198085 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: An early christmas present
Re: An early christmas present @vlad, that's the last straw. Do to your reputation with me, I can't even take you seriously that you didn't blow up signis alpha on perpice. Your player has been deleted, and you are being asked, quite politely I might add, to please stay off the server until you can realize their are rules we have in effect. Please don't force us to get your ip. @everyone else, i've restored the planet from a backup I have. To get onboard the mining ship, once your on it, go to 10 10 and hit enter. Go right into the corridor and go to 20 29. You should see a door, open it with enter. Walk forward a few steps and you'll be where the turbolift is at. Press enter on it. URL: http://forum.audiogames.net/viewtopic.php?pid=198086#p198086 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
2014-12-22
Thread
AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector
Re: Braillemon status update! The sound cuts out in Rock Tunnel as well. Just saying. And why isn't there a footstep sound for caves that sounds like you're walking around in a cave instead of on grass? There is a special sound for inside buildings, so why not in caves? And why does walking on the safe part of a route sound like you're walking on grass while the tall grass sounds like you're walking on concrete, sort of? Just curious.I would kinda like it if say, the TMs and HMs were all sorted into blocks automatically. As it is, my item list is organised by when I acquired what, and my TMs and HMs, as well as my Old Rod and other such things, are all mixed up together. I'd like it if things like that were in their own sections so I didn't have to scroll through a jumbled list trying to find everything. URL: http://forum.audiogames.net/viewtopic.php?pid=198087#p198087 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: does anyone know of any life simulators that are accessible
2014-12-22
Thread
AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
Re: does anyone know of any life simulators that are accessible there's alter ego, ist one of the best accessable life simms out there, though it gets a bit boring after a few playthroughs still, you might find it accessable. URL: http://forum.audiogames.net/viewtopic.php?pid=198088#p198088 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Dentin, can we talk about this?
Re: Dentin, can we talk about this? Hmm. Is this the same Rory that built the Dro tunnels under Fort Magnesia? I figured not, but I won't give my opinion on the matter. All I know is that punishment is good, in this case. I play Alter Aeon off and on and glad I haven't encountered his character on public channels or otherwise. URL: http://forum.audiogames.net/viewtopic.php?pid=198089#p198089 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: frustrating bgt error
2014-12-22
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: frustrating bgt error That code won't compile or run unless you define the random_function() function. URL: http://forum.audiogames.net/viewtopic.php?pid=198090#p198090 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
2014-12-22
Thread
AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector
Re: Braillemon status update! The sound cuts out in Rock Tunnel as well. Just saying. And why isn't there a footstep sound for caves that sounds like you're walking around in a cave instead of on grass? There is a special sound for inside buildings, so why not in caves? And why does walking on the safe part of a route sound like you're walking on grass while the tall grass sounds like you're walking on concrete, sort of? Just curious.I would kinda like it if say, the TMs and HMs were all sorted into blocks automatically. As it is, my item list is organised by when I acquired what, and my TMs and HMs, as well as my Old Rod and other such things, are all mixed up together. I'd like it if things like that were in their own sections so I didn't have to scroll through a jumbled list trying to find everything.Edit: Something else I noticed. When you fish near a Pokémon Centre (there are other times this happens but this is the only way I know triggers it every time), the sliding door sound you hear when your near a Pokémon Centre or Pokémart becomes the sound you hear when you walk in tall grass after your first catch. I only noticed the sounds were the same when I started turning the music down to give my head a break. It fixes itself when you enter a building/another area, but that's true of the cave bug as well, provided you can enter a ladder before the sounds cut out entirely. URL: http://forum.audiogames.net/viewtopic.php?pid=198087#p198087 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
2014-12-22
Thread
AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector
Re: Braillemon status update! The sound cuts out in Rock Tunnel as well. Just saying. And why isn't there a footstep sound for caves that sounds like you're walking around in a cave instead of on grass? There is a special sound for inside buildings, so why not in caves? And why does walking on the safe part of a route sound like you're walking on grass while the tall grass sounds like you're walking on concrete, sort of? Just curious.I would kinda like it if say, the TMs and HMs were all sorted into blocks automatically. As it is, my item list is organised by when I acquired what, and my TMs and HMs, as well as my Old Rod and other such things, are all mixed up together. I'd like it if things like that were in their own sections so I didn't have to scroll through a jumbled list trying to find everything.Edit: Something else I noticed. When you fish near a Pokémon Centre (there are other times this happens but this is the only way I know triggers it every time), the sliding door sound you hear when your near a Pokémon Centre or Pokémart becomes the sound you hear when you walk in tall grass after your first catch. I only noticed the sounds were the same when I started turning the music down to give my head a break. It fixes itself when you enter a building/another area, but that's true of the cave bug as well, provided you can enter a ladder before the sounds cut out entirely. When you do this in Vermillion City, the music cuts out as well. You can still hear the sounds, but there's no music. I actually kinda like that part, as it makes me feel like I'm actually fishing, but I'm pretty sure it's a bug, so I'm mentioning it here. URL: http://forum.audiogames.net/viewtopic.php?pid=198087#p198087 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: SwampMas approaches! Will you join in?
Re: SwampMas approaches! Will you join in? Netta has joined in! www.kaldobsky.com/audiogames/Swampmas4.mp3We're down to the final days for anyone else to join in. I had quite a few people tell me they wanted to participate in this when it was first being talked about, so lets not have anyone regret missing out because they were too late. Grab your microphone and headphones, and start singing. URL: http://forum.audiogames.net/viewtopic.php?pid=198051#p198051 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: SwampMas approaches! Will you join in?
Re: SwampMas approaches! Will you join in? Thanks sswwaaiikkee, I fixed the link. URL: http://forum.audiogames.net/viewtopic.php?pid=198091#p198091 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: reading subtitles with km player?
Re: reading subtitles with km player? i like to use aprone's wave machine to do it. URL: http://forum.audiogames.net/viewtopic.php?pid=198092#p198092 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Dentin, can we talk about this?
2014-12-22
Thread
AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector
Re: Dentin, can we talk about this? No, his name is spelled differently than the builder, whose name is Myrel. The person who has the builder goes on this forum by the name of Loxias to avoid confusion. URL: http://forum.audiogames.net/viewtopic.php?pid=198093#p198093 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
accessible trading card rpgs on IOS?
2014-12-22
Thread
AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
accessible trading card rpgs on IOS? Hi gang. So I've been looking for something else to play on IOS other than action games that have immersive audio and fun gameplay. I have nothing against text adventures... they just really aren't my type of thing, eve nthough I love some of the story and plots. Wondering if anyone knows of any other games similar to the card trading rpgs like Ayakashi or legend of the cryptids that are accessible? Applevis seems to mostly have word and puzzle games, and I'm looking for a breath of fresh air after trying out most of them. Sadly, many of the games listed there like reign of dragons and galaxy heroes don't seem to be available anymore. anyone got any recommendations? URL: http://forum.audiogames.net/viewtopic.php?pid=198094#p198094 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: If I write a story for a game, could anyone make it?
2014-12-22
Thread
AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector
Re: If I write a story for a game, could anyone make it? I was thinking this though. If the game was side scrolling I thought it'd be kinda like how it worked in jla, Cae, but with, forgive me if this is a bit rude, smoother. For example. Your right in front of an enmy and you press space you charge forward into them even if there further in the Z plain and another thing, I was thinking for example left control is your left foot, right your right foot, and maybe g and h are your fists, left and right respectively. There could be a headbutt attack maybe, and that could be y, but it could also stun you as well as doing massive damage. And maybe a grappling system... Sorry I'm getting ahead of myself but I'm kinda excited to see if anyone actually feels like making this.. URL: http://forum.audiogames.net/viewtopic.php?pid=198095#p198095 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
New from choiceofgames, the last monster master
New from choiceofgames, the last monster master [[wow]] I didn't expect this so soon after choiceofrobots, but again it sounds realy cool! Here's the official announcement:The Last Monster Master: Will your monsters save the world, or destroy it?As a Monster Master, you'll telepathically train wild monsters to be treasure guardians, royal pets, or giant stone masons. As war breaks out with the kingdom to the north, will you train monsters to be vicious soldiers and mindless power generators?The Last Monster Master is an epic 250,000-word interactive fantasy novel by Ben Serviss, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.How you care for your monsters will determine their fate–and yours–as the your kingdom faces a grave threat. Can you discipline your monsters with gentle compassion, or will you use cruel punishments to bring them in line? Will you lead your monsters to victory and prosperity? Or will you go down in history as the last Monster Master?Embark on a 250,000-word journey of kinship, sacrifice and heart-breaking decisions. Master Telepathy or Body Language detection skills to read monster minds. Will your clan be ready to protect the realm when the time comes? For more see The announcement on choiceofgames I'm now torn as to whether to get this while it's on offer, being as I'm currently in the middle of hero's rise . URL: http://forum.audiogames.net/viewtopic.php?pid=198096#p198096 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: If I write a story for a game, could anyone make it?
2014-12-22
Thread
AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: If I write a story for a game, could anyone make it? You have to consider what type of rush you want... personally I think that would be better executed with two taps of the direction you want to dash in plus an attack button. I like your idea of having feet and fists controllable, similar to tekken... but I would suggest a, s, z and x as better keys for that because they are closer together. Headbuts and grappling can be special techniques executed with different button combinations. And the other issue is, with training in various martial arts, as you have suggested... you need to do some research into what that actually looks like. You should have techniques representative of those various arts, not just generic punches and kicks though those may also be another option. Like key said above, you have to do more than throw ideas out there... you have to get very detailed with what you want, down to the specific moves. What are the default actions of the buttons controlling your feet and your fist? do you want a combo system? What k ind of physics should your moves have? that is all part of the design... and one that I've planned out for years. but like you, I'm not a developer... but I've had a design for an action game floating around in my head for a long time with almost the entire gameplay system mapped out. URL: http://forum.audiogames.net/viewtopic.php?pid=198097#p198097 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Question on paladin of the sky demo
2014-12-22
Thread
AudioGames . net Forum — General Game Discussion : audiogames . net fan via Audiogames-reflector
Re: Question on paladin of the sky demo Oh yeah, and just out of curiosity, what happens if you don't agree to find Kelly? URL: http://forum.audiogames.net/viewtopic.php?pid=198098#p198098 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: New iOS arcade/logic/reflex game, catch 52
Re: New iOS arcade/logic/reflex game, catch 52 To be honest comparing catch 52 to Audio defense sounds a little unreasonable, sinse Audio efense is sort of the extreme! of quality intended for quite long and in depth play where as this sounds like a short reflex affair to kill minute or two. I actually was in two mins whether to classify audio defense as arcade or action in the db, (in the end I decided on arcade given the endless mode, but it did give me pause for thought). As I said, before giving phone space to this I'd appreciate hearing a recording or similar to give me an idea of how hard the game actually is. if it is something that I will essentially master in a few plays, then just requires repetitive action to unlock achivements etc, or it is something who's only appeal is speed of reaction then likely not. If however it requires sufficient thought and judgement to provide a quick challenge each time then that might be another matter. Then again, even if I do! only play the thing f or ten minutes, well hay 69 P is hardly going to rupture my bank! URL: http://forum.audiogames.net/viewtopic.php?pid=198099#p198099 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Does Anyone play Sryth anymore?
Re: Does Anyone play Sryth anymore? I've renewed my membership again, since without it there's really no point as most content, if not all, he adds for AG members only.However, when I learned I had to have 1000 ATs for Quickstones, an item that i've never had, is something I want and have the gold at least to get it now, it just put me off from playing. I actually stopped at the beginning of the Pumpkin Patch maze a few years ago, logged back in about a month ago and just completed it.How much money would I need to donate to get 1000 AT? I had just logged in and renewed right after this annoying change was implemented.Also, regarding new content, is he adding perm content? It seems like the Festable of Blades goes on every year, and the test in which to complete it, but I have yet to see a post which reffrences new perminent adventures that will be in the game long term.As I've bairly completed a lot of the game it doesn't matter much to me, but when people talk about how much content, how much of that stuff is special occation content and the like?I just hope I don't have to pay over 100 or heck, even 50 dollars to get something that I think should be mor expencive in-game rather than me having to spend more real money on a useful item.I go to the Windowless Blue Door and I can't see how many ATs I have at the moment.Anyone have suggestions to get the required number of ATs without draining my bank account?Also, another thing. Sryth doesn't have a forum anymore? URL: http://forum.audiogames.net/viewtopic.php?pid=198100#p198100 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: An early christmas present
Re: An early christmas present @slj They save up for better ships by first starting out with hauling credits, then they mine asteroids on mining trips. That's why we have mining freighters and turbograv mining ships. URL: http://forum.audiogames.net/viewtopic.php?pid=198101#p198101 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: An early christmas present
Re: An early christmas present Moderation! @Crashmaster, while I entirely appreciate that Vlad has caused major trouble in this case disrupting the game, threatening to send him a virus is not exactly great behaviour and boarders on being against the forum rules in terms of insulting behaviour. I think Danny's reaction here was fairest, confining the discussion to the problem, and his reaction as maintainer of the game without getting personal sinse that way leads to flame wars and complications. @Vlad, you have not yourself caused problems on this forum, however, in disrupting the progression of such a major game as Deathmatch new beginning you do! affect the progress of audio games, so this is a warning. When you play a game setup by someone else, and run from their server, show respect for their work and for other users of the game. We don't want another Swamp hack situation on our hands, and obviously the more time developers have to spend patching the damage caused by these sorts of things, coding safeguards against whatever craziness players try, (not to mention dealing with all the drama), the less time they can spend on the important stuff like coding more fun bits into games! Okay, moderation over.@Danny, any news on the sapi fix? I look forward to trying this sort of thing myself, as it sounds definitely my type of game with the exploring. URL: http://forum.audiogames.net/viewtopic.php?pid=198102#p198102 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: An early christmas present
Re: An early christmas present hi.thanks for the tips danny, I managed to find the consoles. this game is really amazing so please keep up the good work. my game name is valentin, see you all there... URL: http://forum.audiogames.net/viewtopic.php?pid=198103#p198103 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
How to install cyanogen mod?
How to install cyanogen mod? Hello everyone.I have a samgsung galaxy S4, and I was wondering if anyone could give me step by step instructions on how to change my phone to using the cyanogen mod. mI really, really do not like touch wiz! URL: http://forum.audiogames.net/viewtopic.php?pid=198104#p198104 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
How to install cyanogen mod?
How to install cyanogen mod? Hello everyone.I have a samgsung galaxy S4, and I was wondering if anyone could give me step by step instructions on how to install cyanogen mod on my phone. I really, really do not like touch wiz! URL: http://forum.audiogames.net/viewtopic.php?pid=198104#p198104 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: New iOS arcade/logic/reflex game, catch 52
Re: New iOS arcade/logic/reflex game, catch 52 Hello,On one hand, the mechanics are kind of easy and it's sort of easy to master, but on the other hand, It's definitely harder than it looks to go achievement hunting on this one. To get the achievements you have to catch all the cards (read: one miss and the achievement is lost) and so you have to be concentrating quite a bit. There are also score milestones that you can get. Basically, catch all of the cards in the different game types (which is chosen each time you start at random, but you are told which one, but it's still luck of the draw) on each difficulty, plus three scoring achievements, makes eleven in total. URL: http://forum.audiogames.net/viewtopic.php?pid=198105#p198105 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Choice of robots %40 off
Re: Choice of robots %40 off Hi Niclas. I'll check the delight stuff and see, I enjoy gamebooks anyway, though i'm surprised if haven't heard of these beofre. I wouldn't personally say that gamebooks are much like the graphic aventures (the point and click kind). The graphic adventures were most similar to things like inquisitor, chillingham or descent into madness, ie, you select an object, then an action, then possibly another action. Eg, you select the box and select "open" or select the match, click light and then click canon. I've actually considered creating a new genre category on the db, audio adventures just for games of this type. Gamebooks I'd say are moredirect in choices than objects, so instead of selecting an object, and a command and sometimes a second, you just select what you want to do, eg "Do you want to fire the canon or draw your sword" most have stats, usually stuff like strength and hp, though the choiceofgames ones take a different direction with the percentage bars,some also have dice mechanics too like those on ffproject. what imho distinguishes a gamebook from a parser or object if game however is whether it has objects and commands or just choices about what you do. URL: http://forum.audiogames.net/viewtopic.php?pid=198106#p198106 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: An early christmas present
Re: An early christmas present Currently know, but i'm looking into possible solutions, including using a different engine. Have you tried the game with nvda or super nova? I'm guessing super nova because the documentation in the lib I used does indicate that it supports it. URL: http://forum.audiogames.net/viewtopic.php?pid=198107#p198107 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Inspiration or Objectification
Inspiration or Objectification Hello there,I've just saw an interesting YouTube video about objectification and idealization of disabled people as "inspirational spam". Stella Young who is giving the talk and died about two weeks ago related to her disability. She suffered from osteogenesis imperfecta also known as brittle bone disease, had a deformed body due to the deformation of her bones and was therefore bound to a wheelchair.You can find the listen to the video here: YouTubeI'd be interested to hear what you think about the following two topics related to the video:1. Do you feel the same way as her that living with a disability is not an achievement in its own right and doesn't make you exceptional?2. Does it happen to you, that seeing people tell you that you are an inspiration to them solely because you are sight impaired and not related to any concrete accomplishments? Do they even over look your real achievements and solely focus on the no seeing thing?I have to say I am guilty of this behavior as outlined in the video but I don't feel particularly guilty about it. Every single person that ever lived had problems of some sort. Looking to other people who have been dealt a worse hand of cards and get by with it seemingly fine makes me reevaluate my own situation with the predictable conclusion of "it could be worse" and feeling better about my life. I see nothing wrong with that as long as you don't let these thoughts change the way you treat and interact with disabled people. Mankind is a social animal and comparisons between ourselves and other individuals is second nature to us. It drives and compels us. I would even argue that disabled people have their own inspirational spam when comparing themselves to the more severely impeded. Do you agree or disagree? URL: http://forum.audiogames.net/viewtopic.php?pid=198108#p198108 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Inspiration or Objectification
Inspiration or Objectification Edit: Well, the forum software changes the word p o r n to spam. Just so you know. I'm not talking about canned food here.Hello there,I've just saw an interesting YouTube video about objectification and idealization of disabled people as "inspirational spam". Stella Young who is giving the talk and died about two weeks ago related to her disability. She suffered from osteogenesis imperfecta also known as brittle bone disease, had a deformed body due to the deformation of her bones and was therefore bound to a wheelchair.You can find the listen to the video here: YouTubeI'd be interested to hear what you think about the following two topics related to the video:1. Do you feel the same way as her that living with a disability is not an achievement in its own right and doesn't make you exceptional?2. Does it happen to you, that seeing people tell you that y ou are an inspiration to them solely because you are sight impaired and not related to any concrete accomplishments? Do they even overlook your real achievements and solely focus on the no seeing thing?I have to say I am guilty of this behavior as outlined in the video but I don't feel particularly guilty about it. Every single person that ever lived had problems of some sort. Looking to other people who have been dealt a worse hand of cards and get by with it seemingly fine makes me reevaluate my own situation with the predictable conclusion of "it could be worse" and feeling better about my life. I see nothing wrong with that as long as you don't let these thoughts change the way you treat and interact with disabled people. Mankind is a social animal and comparisons between ourselves and other individuals is second nature to us. It drives and compels us. I would even argue that disabled people have their own inspirational spam when comparing themselves t o the more severely impeded. Do you agree or disagree? URL: http://forum.audiogames.net/viewtopic.php?pid=198108#p198108 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: New from choiceofgames, the last monster master
Re: New from choiceofgames, the last monster master Hi,OK, now that, was, fast! This is ridiculous! Just when I thought Choice of Robots, and the beta of Death Match a New Beginning would be the last accessible games of 2014, another choice release comes out two days after the first. That's three games in one week, two of them text, one of them Audio, and stuff I'm looking forward to trying probably after Christmas.I can't believe this though. Just when you think that 2014 might not end with something, stuff's happening right near year's end. URL: http://forum.audiogames.net/viewtopic.php?pid=198109#p198109 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: If I write a story for a game, could anyone make it?
2014-12-22
Thread
AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: If I write a story for a game, could anyone make it? I almost said "JLA but smoother" inn all of my posts, so no worries. The engine I used there was designed more for jumping off buildings, and did not translate well for the Arkham Island level (which was supposed to invoke as many elements from the Arkham Asylum game as I could pull off. Have you ever successfully pulled a statue onto someone in that level? If no, then I need say nothing more about how I failed. ).I've actually been imagining something somewhere between JLA and BK3 this entire time, other than those moments where I try to think about full 3D.Regarding controls: If it's practical to make key configuration adjustable, then I'd recommend allowing it. Really, that should probably be standard practice for any game that needs to use more than two letter keys for a decent configuration, and this sounds like just such a game. URL: http://forum.audiogames.net/viewtopic.php?pid=198110#p198110 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: My costumed vigilante's hero card
Re: My costumed vigilante's hero card Ghost Rider, I find myself agreeing a lot with Dark's post above. Not only is Stygian a fairly close likeness to Batman I can't find any obvious vulnerabilities or weaknesses in his character mentally or physically. Its a common enough problem in the superhero genre and one that needs to be considered before creating a superhero game, book, or anything else.In reality what we are talking about is people. People are flawed, have weaknesses, even if they aren't always obvious on the surface. Even so they have them and it helps to flesh this out early on when creating your characters.For example, there is a TV show called Monk. Adrian Monk is a private investigator and while he is very good at solving cases, figuring out who committed the crime, etc he has one very unusual character flaw. He is afraid of germs and obsessively tries to avoid getting dirty or germs on him which leads to some comical situations. It isn't one of those things that is obvi ous about him, but it could be considered a weakness, a character flaw, something that would make him less than perfect as a crime fighter.The point I'm getting at is if you look around at books, TV shows, movies, and games the most believable characters are often those who are less than perfect. They have fears, a minor physical disability, or something else that makes them human enough. However, the hero somehow finds a way to overcome that particular issue to fight crime and do what he or she needs to do. I'm not talking about anything as obvious as the superhero being blind like Daredevil but minor mental or physical traits that makes the character slightly imperfect in some way. It can be something as exotic as Adrian Monk's fear of germs or something as common as Indiana Jones fear of snakes. Whatever you decide your character's weaknesses should be they are there to humanize the character. URL: http://forum.audiogames.net/viewtopic.php?pid=198111#p198111 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Knfb reader and how great it is.
Knfb reader and how great it is. Hello.I've finally installed windows 8.1 and played the space themed games, I've decided space games aren't for me, but that's not why I made this topic.NO. I made it to tell you about an awesome IOS app I got called KNFB reader.It's a bit pricey, being priced at $100, that's £75 over here in the UK.IF you don't know, it's a reading app aimed at the blind. Point, take a picture and KNFB reader starts reading to you.Why do I think this app is the most awesomest app apart from Tap tap see, that is on my Iphone? Well, Wen installing windows 8.1 with my dad, the download got to %85 and my dad went home. Once windows had restarted, I didn't know what to do.Narrator wasn't working, NVDA wasn't working, oh yeah, i bought KNFB raeder, hmm i wonder... i wonder...Oh go on, try it, I thought and I did. IF you're thinking I went downstairs, took a picture of some chicken, cooked it and ate it, you'd well, be wrong, I'd have liked to, but nooo, windows had to go and get its self installed didn't it? What do you mean I installed it, I'd never do such a thing as that, well okay maybe... Anyway what did I actually do? I took a picture of my laptops screen and guess what? No text detected... Let me get this strait, you wrote all that just to tell us it didn't detect the text? Yes, yes I did. Great isn't it? I did try again, you want to here about that? OK well I took another picture, keeping the phone quite a bit away from the laptop this time, and it said, downloading files %46! I was shocked. SO I tried again, it worked. I phoned my dad, telling him how awesome this is. I tried again after it restarted and it worked fine. I phoned my friend amin, A.K.A Bashue, telling him how awesome this was and tried one more time and yep, you guessed it, went down stairs to eat chicken. OH alright, I didn't but I'm going to now, and yes it did work the last time.What I'm saying is, KNFB can read computer screens. Did I have to put all my horrible humor in there? Yep, did you have to read it, yep, why? cause I have mind controlling powers. but only on Mondays, Thursdays and every other Saturday, it kind of sucks but oh well, what can you do. URL: http://forum.audiogames.net/viewtopic.php?pid=198112#p198112 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: accessible trading card rpgs on IOS?
Re: accessible trading card rpgs on IOS? First off King of dragon pass! you've probably played it already, but if not, do so! Star traders rpg is also great, and the sequel is coming out soon, though I'm personally still waiting on one final access fix for that one. both of those fall into the rpg genre, though aren't "text games" in the way that say interactive fiction, or as far as Ios goes the choiceofgames are text games (much as I really like choiceofgames), they have sfx and music (kodp has great music), although most of what you will hear will be vo. A dark room and the Ensign I'd highly recommend if you like rpgs. aGain, not sure whether you'd call these "text games" or not, sinse while the main interface is txt they're not interactive stories, you explore the world, battle creatures, and find out more about the setting, they hae a wonderful minimal feel that makes you really get the lonely ethos, oh, and if you think A dark room is initially to o easy, first try on hard mode, then start of with the Ensign and you'll know the meaning of crushing difficulty! .Solara is always worth a go, particularly for the great descriptions and rewards. while a more casual form of mmorpg, I love the time and trouble the devs put into describing even the artwork so you get an impression of the commic nature of the game. There is then lords and knights and Celtic tribe,s which are pvp mmorpgs with a real competitive bent. not my thing, but very accessible.Ccg's are something of another matter. Dreamquest is a mix of rpg and trading card game, but is still in the "well hopefully access fixes will happen" category, though would be awsome if they did. Depending upon what you mean by "accessiblethere are several games made with the same engine as ayakashi and legend of the cryptids. These are playable, but the screens and labels are a little too haphazard to make vo play really viable, there are sections where you need to poke and hope. In the same vane, there are the haypy monster games, though prepare for frustration and a lot of loopy labels, plus the occasional need to turn off vo and poke around, especially in the rather crazy real time battles. As I said, playable just about with enough patience and time, accessible probably not.Hth. URL: http://forum.audiogames.net/viewtopic.php?pid=198113#p198113 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Dentin, can we talk about this?
Re: Dentin, can we talk about this? @Wyvern, I'm afraid I do slightly agree, it is a bit of a pest that I now need to level charisma just to get the spells back I previously got with int, but without the bennifit of more mana.maybe however more bennifits could be added to charisma in the future, especially if more types of npc interaction and jobs come into the game, eg, more charismatic charcters get more reward for jobs or greater selections, or maybe more charismatic characters could have the practice cost to learn reduced when practicing with a master, (now that would be a major! plus for the stat). URL: http://forum.audiogames.net/viewtopic.php?pid=198114#p198114 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector