Re: Clok Mud

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector


  


Re: Clok Mud

If you mean Terueka environs and the like then yes they do go away when it's cold, on the other hand in areas like Terueka farm or Terueka town they just cluster in the indoor areas.Infested are fairly standard enemies, much easier to deal with than nethrim. Joining a guild will only help you though don't feel you have to rush into tasks, and make sure you feel you've settled on who you want to join.Corpse retreivel is simple in concept, you find the corpse, drag it and take it to the nearest soul beacon which is usually a church, or player monks can sometimes be willing to resurrect them. To find the corpse you need to get a murky blue black crystal, available in the mummer camp two rooms south of the shoreside docks near Mistral Lake, and when someone looks at the bell you hear the death knell and see the room their corpse is in. The crystal must be attached to your ESP pendant, hold one in each hand and type attach. I'd attach it to a permanant
  pendant to avoid confusion, not sure if you can attach it to a temporary one but I'd not want to risk accidentally throwing out the crystal with the pendant when it burns out. If you have a permanant pendant already the temporary one has become worthless so you might as well swap them over and get the old one out of the way rather than it failing at an inconvenient moment, plus its one less item to worry about.You can type esp rescue to send a pulse responding to the death knell so they know you're on your way. Standard code is one rescue pulse means you're on route or looking for them, two means you've found them and are taking them to safety, three means their corpse is safe and is waiting to be revived.As a note some rooms offer soul retrieval instead of a soul beacon, this is where a rook NPC revives them instead of a monk. Some people may not find this acceptable because it involves sorcery, and even if they're revived they'll have a
  lingering sorcerous taint which they'll need to get a monk or templar to burn away with thaumaturgy within 24 hours or it'll stick, and if it sticks they'll be harmed by thaumaturgy not healed by it.As another note Tse Gaiyan, which includes the Udemi, have a jade tuning crystal available in chapter house which acts as their own private ESP channel when attached to a pendant, just type tune colour to change the channel you're broadcasting on, though as I mentioned before typing tune gray while you're already tuned into gray will toggle the public gray channel. I'm sure you've figured out the espcolor command as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=203460#p203460




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Re: Clok Mud

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector


  


Re: Clok Mud

If you mean Terueka environs and the like then yes they do go away when it's cold, on the other hand in areas like Terueka farm or Terueka town they just cluster in the indoor areas.Infested are fairly standard enemies, much easier to deal with than nethrim. Joining a guild will only help you though don't feel you have to rush into tasks, and make sure you feel you've settled on who you want to join.Corpse retreivel is simple in concept, you find the corpse, drag it and take it to the nearest soul beacon which is usually a church, or player monks can sometimes be willing to resurrect them. To find the corpse you need to get a murky blue black crystal, available in the mummer camp two rooms south of the shoreside docks near Mistral Lake, and when someone looks at the bell you hear the death knell and see the room their corpse is in. The crystal must be attached to your ESP pendant, hold one in each hand and type attach. I'd attach it to a permanant
  pendant to avoid confusion, not sure if you can attach it to a temporary one but I'd not want to risk accidentally throwing out the crystal with the pendant when it burns out. If you have a permanant pendant already the temporary one has become worthless so you might as well swap them over and get the old one out of the way rather than it failing at an inconvenient moment, plus its one less item to worry about.You can type esp rescue to send a pulse responding to the death knell so they know you're on your way. Standard code is one rescue pulse means you're on route or looking for them, two means you've found them and are taking them to safety, three means their corpse is safe and is waiting to be revived.As a note some rooms offer soul retrieval instead of a soul beacon, this is where a rook NPC revives them instead of a monk. Some people may not find this acceptable because it involves sorcery, and even if they're revived they'll have a
  lingering sorcerous taint which they'll need to get a monk or templar to burn away with thaumaturgy within 24 hours or it'll stick, and if it sticks they'll be harmed by thaumaturgy not healed by it.

URL: http://forum.audiogames.net/viewtopic.php?pid=203460#p203460




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Re: Japanese games Translation projects

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Japanese games Translation projects

Sure, we could. But most people who would be willing probably would want to get paid, unless we have Japanese friends who are good at english and Japanese. Luckily, I have a lot of help in that department since I teach so many students. But in the meantime, I will try and do something like this soon for a game, not sure which one I will do yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=203459#p203459




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Re: showdown cannot be played any more

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : nikosdemetriou via Audiogames-reflector


  


Re: showdown cannot be played any more

Hi.I tried this on 2 computers.The first one is a windows xp machine which didn't have any problems untill recently.The other one is a laptop running windows 7 64 bit. I don't think it has got something to do with the computers but something with a recent update but i don't know what exactly.

URL: http://forum.audiogames.net/viewtopic.php?pid=203458#p203458




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roadsplat decisions

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : ogomez92 via Audiogames-reflector


  


roadsplat decisions

Hi guys!If I rewrote roadsplat, added more cars, a shop, made it self voicing, etc...Would anybody play it? I know it's an old game, but I think some improvements can be made. Would anyone still play it, or should I move on to new projects?

URL: http://forum.audiogames.net/viewtopic.php?pid=203457#p203457




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Re: The cube?

2015-02-02 Thread AudioGames . net Forum — Off-topic room : ogomez92 via Audiogames-reflector


  


Re: The cube?

I think there's a new qube version I want it

URL: http://forum.audiogames.net/viewtopic.php?pid=203456#p203456




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Re: copy getting started

2015-02-02 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: copy getting started

Hi, thanks for these well-detailed instructions! :-)How accessible is the Copy app on iOS with VoiceOver? I just signed up and am waiting for the windows version to download. I currently have Bitcasa, which has five GB, and DropBox.I'm curious, does Copy store files the same way DropBox does, in which you duplicate files on the drive, or is it like Bitcasa, where files are stored on a separate drive?I just installed Copy after having followed the Windows instructions, I opened the bat file, put in my password. It said, starting Copy. After a while, NVDA said something, but the window closed before it could finish. Is something going on?I'd greatly appreciate any help.

URL: http://forum.audiogames.net/viewtopic.php?pid=203455#p203455




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Re: copy getting started

2015-02-02 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: copy getting started

Hi, thanks for these well-detailed instructions! :-)How accessible is the Copy app on iOS with VoiceOver? I just signed up and am waiting for the windows version to download. I currently have Bitcasa, which has five GB, and DropBox.I'm curious, does Copy store files the same way DropBox does, in which you duplicate files on the drive, or is it like Bitcasa, where files are stored on a separate drive?

URL: http://forum.audiogames.net/viewtopic.php?pid=203455#p203455




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Re: The cube?

2015-02-02 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: The cube?

I also had this problem. Someone told me that the Qube is no longer getting updates, so I moved over to using TW Blue. Their site is http://www.twblue.com.es

URL: http://forum.audiogames.net/viewtopic.php?pid=203454#p203454




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Re: Accessible guitar chord instructions with audio!

2015-02-02 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: Accessible guitar chord instructions with audio!

I'm going to check out and bookmark this site! It's sort of like Bill Brown's site. Does the guitar site only teach you how to play chords, or does it also teach you how to play songs? From my understanding it seems like it's only to play chords.

URL: http://forum.audiogames.net/viewtopic.php?pid=203453#p203453




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

hi, I don't think those are playable, since there are action RPG game, and there are no feature that will turn you to the right direction.and also, for anyone who has played part 1 of the watchmen game, can anyone help me with the underboss fight?

URL: http://forum.audiogames.net/viewtopic.php?pid=203452#p203452




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Re: Some question about IOS

2015-02-02 Thread AudioGames . net Forum — Off-topic room : hanif via Audiogames-reflector


  


Re: Some question about IOS

hi everyone, thanks very much for all the refrences.anyway, before I buy my Iphone 4s I've tried my friend's phone, he is using an Iphone 5.I open the VO help and I find something that is quite strange:two finger tripple tap: item chooser. what does it means?and also, I've checked looktell money reader on applevis however my country is not supported by that app.and also, is BBM accessible via VoiceOver?

URL: http://forum.audiogames.net/viewtopic.php?pid=203451#p203451




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Re: Clok Mud

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : wp85 via Audiogames-reflector


  


Re: Clok Mud

I've noticed something when I'm given a task to take care of infested and the weather turns cold in the area I'm suppose to be fighting them, none show up. So do I need to wait until the weather changes? or do they hide somewhere?

URL: http://forum.audiogames.net/viewtopic.php?pid=203450#p203450




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Re: Announcing the release of remnant 2.0!

2015-02-02 Thread AudioGames . net Forum — New releases room : bigdog via Audiogames-reflector


  


Re: Announcing the release of remnant 2.0!

hey 3 could you please pm me the password for the last stage in pokemon or adjust missingno's defense so i can beat him without breaking my spacebar as its not the best for this sort of thing.  Thanks much i like a chellenge but this is too much for my laptop.

URL: http://forum.audiogames.net/viewtopic.php?pid=203449#p203449




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Re: New game from Oriol Gómez: Run for your life!

2015-02-02 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: New game from Oriol Gómez: Run for your life!

level 27..impressive

URL: http://forum.audiogames.net/viewtopic.php?pid=203448#p203448




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Re: New game from Oriol Gómez: Run for your life!

2015-02-02 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: New game from Oriol Gómez: Run for your life!

level 27..impressive

URL: http://forum.audiogames.net/viewtopic.php?pid=203448#p203448




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Re: Monthly chat February 2015

2015-02-02 Thread AudioGames . net Forum — Off-topic room : Soul Keeper via Audiogames-reflector


  


Re: Monthly chat February 2015

I have no idea what order to read Discworld in (I've heard you aren't supposed to read them in regular 1-40 order) but since I haven't been able to find an accessible chart I've just been reading 1, 2, 3, etc. Want to get reading 4, but epub reader just gave me a rather angry error, so I might need to find another version of it or something.On the topic of Harry Potter fan fiction, check out Wastelands/Heartlands of Time, they're great, although Heartlands isn't finished yet.While on the topic of fan fiction, I've found some pretty neat web-based books (like Wildbow's stuff), and quite a few are quite awesome.http://www.qntm.org/structureIs a great one, and The Martian (which is an epub book now, but I think it started as something similar to Worm and Pact). Haven't read Pact yet, but I might. Ra is written by the same guy as Fine Structure (see the link above) but by
  the end he was sort of trying to just get it over with, so there are quite a few unresolved issues. It's still great, though.I'm very slowly playing through A Dark Room, for a completely random change of topic, and it's a really amazing game, although I sometimes do feel guilty for making them all into slaves. I read through Dark's article on it -- yes, I spoiled myself -- and being able to annihilate things with my fists sounds so awesome! Even with 3 damage per attack I went out to a coal mine with steel armor and nothing could stand up to my tanky might! I was invinsible!Also, for anyone that plays muds, has there been any word of the head imm Seventh Plane lately? It's been ages since I've seen Lyanic anywhere, not on the mud or on the mud connector/top mud sites forems.I'll end my extremely scatterbrained post by asking about the fourth season of Elven Quest (the audio drama thing). It's really awesome, but I can
 9;t find season four anywhere.

URL: http://forum.audiogames.net/viewtopic.php?pid=203447#p203447




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Re: Clok Mud

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Clok Mud

@dark:I recommend if you wanna try your might with the infested, join Udemi first. You can gain both guild points, pro points and skill practice.

URL: http://forum.audiogames.net/viewtopic.php?pid=203446#p203446




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Re: PCS DOS game music

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : Trenton Goldshark via Audiogames-reflector


  


Re: PCS DOS game music

Ah, good good!Here's an article on places that recognize   songs via Windows apps or online:http://www.1mtb.com/top-5-best-web-base … -services/By the way, where did the older Personal Computing Services theme come from?Also, what's the song name for the Snipe Hunt theme? That's a good one!

URL: http://forum.audiogames.net/viewtopic.php?pid=203445#p203445




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Re: I Really Need A Gaming Headset

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: I Really Need A Gaming Headset

In looking for a good, cheap gaming headset with wide compatibility between devices, ruggid and portable construction, above average audio, and a clear mic, I found something that exceeded my expectations considerably in the SteelSeries Siberia v2.It's compatible with PS3 XBox 360, Windows, Mac, and Linux, has a built in 5.1 USB sound card, fold out mic, and folding, mostly metal construction, surprisingly good audio reproduction specs for a headset, and a decent warranty.For the price, it can't be beat.

URL: http://forum.audiogames.net/viewtopic.php?pid=203441#p203441




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Re: PCS DOS game music

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: PCS DOS game music

I found one of them.A 2 z key search:AZTT.WAVis The Famous Adventures of Mister Magoo TV show by Carl Brandt.

URL: http://forum.audiogames.net/viewtopic.php?pid=203444#p203444




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Re: New game from Oriol Gómez: Run for your life!

2015-02-02 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: New game from Oriol Gómez: Run for your life!

high score on hardcore, 234765 level 23 221 landed and 29 hitsother  difficulty somewhere over 321K made it to level 27

URL: http://forum.audiogames.net/viewtopic.php?pid=203442#p203442




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Re: bokura no daibouken: yami no naka no yabou walkthrough/playthrough.

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : glamorama28 via Audiogames-reflector


  


Re: bokura no daibouken: yami no naka no yabou walkthrough/playthrough.

OK!It would be interesting.I would be listening your first part.I think that it would be interesting to hear what problems you have.Give me please the link in ls, por favor!

URL: http://forum.audiogames.net/viewtopic.php?pid=203443#p203443




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Re: New game from Oriol Gómez: Run for your life!

2015-02-02 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: New game from Oriol Gómez: Run for your life!

high score on hardcore, 234765 level 23 221 landed and 29 hits

URL: http://forum.audiogames.net/viewtopic.php?pid=203442#p203442




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Re: I Really Need A Gaming Headset

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: I Really Need A Gaming Headset

I don't believe this headset has specific PS3 connectors, though it may have XBox ones, but as long as your PS3 has standard 3.5MM in and out, or USB audio, it will work just fine, and it's almost certainly the best in price.It's called the SteelSeries Siberia v2.

URL: http://forum.audiogames.net/viewtopic.php?pid=203441#p203441




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Re: PCS DOS game music

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : Trenton Goldshark via Audiogames-reflector


  


Re: PCS DOS game music

Google Now on Android and iOS also has this same feature.For those on social networks, ya may want to ask around.Hmmm. I'll have to see if Google Now on Chrome OS has this music feature.

URL: http://forum.audiogames.net/viewtopic.php?pid=203440#p203440




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Re: Announcing the release of remnant 2.0!

2015-02-02 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: Announcing the release of remnant 2.0!

I'm enjoying the chapter 3 beta so far, but I cannot make it to the path of truth.I try but there is a fire chasing me.I've jumped all the platforms, but it gets complicated When I advance further.

URL: http://forum.audiogames.net/viewtopic.php?pid=203439#p203439




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Re: PCS DOS game music

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : cj89 via Audiogames-reflector


  


Re: PCS DOS game music

Have you tried things like sound hound and shazam?

URL: http://forum.audiogames.net/viewtopic.php?pid=203438#p203438




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Re: Some question about IOS

2015-02-02 Thread AudioGames . net Forum — Off-topic room : Cinnamon via Audiogames-reflector


  


Re: Some question about IOS

@Hanif, there's a thread somewhere in the OT room about great iPhone apps. There's also a viphone Google mailing list, but I stopped reading it a long time ago.Click the home button twice to open the app switcher, and swipe up with three fingers to close running apps.you will have to set up the tripple click function to turn on voiceover in settings, general, accessibility, and my iPhone calls it accessibility shortcut. I'm not sure what the 4s will call that option.You can touch with four fingers in a horizontal line at the top and bottom of the screen to jump to the very top and bottom of the page. I have trouble making that gesture work.Once you use the roder to find your links or headings, flick up and down with one finger to navigate by that choice.Apps I recommendLooktell Money reader  It has support for lots of different currencies, but check your country is on there first.Ariadne GPS or BlindSquare are good n
 avigation apps, though I haven't used blindsquare.

URL: http://forum.audiogames.net/viewtopic.php?pid=203437#p203437




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : Ruhan via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

Has anyone played Bastion or Transistor?I heard about them in a podcast and look very interesting.

URL: http://forum.audiogames.net/viewtopic.php?pid=203436#p203436




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Re: PCS DOS game music

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: PCS DOS game music

@jaybird,I should have stated that I tried the same with SIRI.The A 2 z key search song is from a cartoon TV show I think.The Fox and hounds trumpet song has something to do with fox hunting in the UK.I think I got the other two songs from sound effect CD's.Does the Google app have the same name that tune feature?Thanks for the effort.

URL: http://forum.audiogames.net/viewtopic.php?pid=203435#p203435




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I Really Need A Gaming Headset

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


I Really Need A Gaming Headset

Hi Everyone.Well I just got a playstition 3 and I've struggling to play for a while. I've come to this conclusion I can't play anything without a headset because I can't hear a thing. I've seen headsets at the store and I found one it says it's for chatting but can you also use this kind of headset to hear a game your playing? Then I also found a bluetooth that say it can be paired with a ps3 so is that a better choice?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=203434#p203434




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Re: PCS DOS game music

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector


  


Re: PCS DOS game music

I ran all four samples through the iOS8 Siri "Name That Tune" feature, but unfortunately, it couldn't identify any of them.

URL: http://forum.audiogames.net/viewtopic.php?pid=203433#p203433




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Re: Swamp, zombie FPS by Aprone

2015-02-02 Thread AudioGames . net Forum — New releases room : truecraig via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

@CAE_Jones: Great, glad it's not just me having trouble with chaining. I like your truth idea, thanks! Hope you don't mind me using that to handle this particular scenario. @carlosM: I believe (from reading the Campaign guide) chaining ifs should indeed be possible, it just doesn't seem to be working right for me. But I think CAE's idea should help resolve this. I'm trying to use these nested ifs to decide where to place a supply crate in a warehouse mission. I want more than a straight up 1 number per area scenario, though, as certain areas are larger and more prone to crates in warehouses than others. SO I want it to be random but weighted. I think this should do it.

URL: http://forum.audiogames.net/viewtopic.php?pid=203432#p203432




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Re: Swamp, zombie FPS by Aprone

2015-02-02 Thread AudioGames . net Forum — New releases room : truecraig via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I'm not online enough to witness too much douchbaggery, really. You'll occasionally get people getting a little rowdy for lack of anything better to do. And I think that's the heart of it. Disclaimer: The following is just my opinion and may well be the ramblings of an ill-informed madman. I do hope however that I have correctly identified and explained what I perceive to be the issues. A bit of an essay ahead. Tl;Dr at the endSwamp is on a league of its own when it comes to combining gameplay, emersiveness and an online community. The fact that we have accessible iPhone games is all great and that, and that's where most accessible devs seem to be going for a headlong charge. Probably for profitability reasons - there's still no reasonably ubiquitous Windows desktop app marketplace. The iPhone games though lack community and the raw power that just comes with having more to control it with than a 4 inch touchscreen. And with that being the di
 rection that developers are flowing, fans of audio games lack choice and Swamp just really doesn't have much in terms of MMO competition IMHO. Some people are trying to do it, there's several new games on this forum that are trying to be the "Call of Duty" of the blind world, with varying levels of success (I've not played many of them). So they're going after gameplay. But community has never been the strong point of PvP FPS games, CoD and other mainstream games in particular are famed for having foul communities. Swamp, being a mostly cooperative game, again wins hands down there against the new and upcoming MMO challengers. There are other games that do community. RS Games and such are the only examples that spring to mind, though I admit I've not kept abreast of every new audio game out there so there may be better. But there's such a difference in genre there, that it could attract completely different people. So, Swa
 mp has a pretty good position now. That's good, right? Well, no, not quite. Some people are playing Swamp day in, day out. They've mastered the game to the point where they can solo the hardest missions, have all the latest gear and have seen and done it all. Now what? Some choose to help others, which is admirable. But what when there's no one to help? There's no reasonable competition as far as an audio gaming MMO of this size, complexity and communal strength (well IMO), so playing something else isn't an appealing option. But they want to be there, to hang out online and see if anything new comes along. Boredom ensues. And boredom causes trouble. I think, at least, this is why some people are getting a little narky. As to injecting some team play back into Swamp, that would be great. I'm not sure just outright incentivizing with experience for dragging people along on missions is necessarily the only way though.Here's a few sugges
 tions I can think of, feature wise that might help. You've probably all already thought of these, I'm just putting them out there in the discussion. * More "Defender" type missions, where it is almost impossible to solo. Sure, some level 2,000+ players probably could, but I'm not sure if there's really anything you can do about them. * Cooperative campaigns: SCS is a great feature and could go far. Cooperative campaigns would allow the community to make its own cooperative adventures. I'm starting to see some interesting single player SCS things happening, though most of them feel a bit like experiments. But I think it's starting to grow as a feature. Long shot, granted. I don't underestimate the size of this undertaking of course, but that could be a fun and expanding thing for groups to do. I'd be happy to try writing one.* Some kind of in-game events where players must work together to defeat impending threats o
 r doom, or achieve/earn something together. I saw a few before, once, where some raiders were, well, raiding on map 2. This was a 1 off event. Another was the Halloween event where people were scouring all over for pumpkins. I was working with a few others, keeping map 2 checked. We had to work together to find them for mutual gain. Of course, some people piggy-backed, but they probably weren't having any fun. Things like this tend to get people involved, maybe it would get the jaded players out of their warehouses too? Okay, I've talked enough and you probably all hate me for taking up so much space on the page. Aprone, please don't take any of this as an insult, if anything it's because this is arguably one of the best of its kind that it has this problem. As for perhaps a new game coming along, as Sneak suggested. It's an idea worthy of thought at least. Though starting a game to get to this size is a daunting prospect. Tl;Dr: Perhaps
  Swamp as a community is a victim of it's own success as a great gameplay and MMO experience, with not enough competition offering all that Swamp can. There's a few things that could be tried to try to inject some team spirit back

Re: Want to try the Spanish version of run for your life?

2015-02-02 Thread AudioGames . net Forum — New releases room : harrylst via Audiogames-reflector


  


Re: Want to try the Spanish version of run for your life?

Roro, estás diciendo que eres un traductor de castellano? O un traductor, y estás aprendiendo castellano. Porque si fueras un traductor de castellano, que solo lo ha aprendido por algunos meces... Pues...Pero Oriol buena traducción.

URL: http://forum.audiogames.net/viewtopic.php?pid=203431#p203431




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Re: Braillemon status update!

2015-02-02 Thread AudioGames . net Forum — New releases room : Yado via Audiogames-reflector


  


Re: Braillemon status update!

Hello Racheal:I found a bug on the diglet's cave. When battling wild Diglets on the entrance of Vermilion city.How to reproduce:1. Obviously navigate to the point I mentioned above.2. Battle. right now I am training a magicarp, since it is the weekest member in my party.3. Switch. Right now I am switching from a magicarp to a spearow.4. Defeat the diglet. Now notice that the character is moving around and I cannot exit the cave.I managed to reproduce this bug multiple times now. If you want I can send you my savegame file in order for you to test it out. I copied it just in case.Also, out of curiosity, what is a route pass? I thought the chairman of the pokemon fan club gave a bike certificate or something like that.

URL: http://forum.audiogames.net/viewtopic.php?pid=203429#p203429




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Re: Accessible guitar chord instructions with audio!

2015-02-02 Thread AudioGames . net Forum — Off-topic room : Guitarman via Audiogames-reflector


  


Re: Accessible guitar chord instructions with audio!

Hi Hadi.gsf.Thank you so much for telling us about this site. I just checked it out and it's excellent.I wish there were more people like this who were willing to do sthings like this. I've wanted a site like this for years.Thanks again.

URL: http://forum.audiogames.net/viewtopic.php?pid=203428#p203428




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Re: Some question about IOS

2015-02-02 Thread AudioGames . net Forum — Off-topic room : Guitarman via Audiogames-reflector


  


Re: Some question about IOS

Hi Hanif.Well congradulations getting an iPhone is a great investment.To answer your first question slide your finger left to move left to the next item move right to move to the previous item, tap parts of the screen once to select something like an app or a folder then double tap the item to open it. Slide down with 2 fingers to to start reading something from the very beginning and slide up with 2 fingers to start reading from where the cursor is. Slide up with 3 fingers to scroll up slide down with 3 fingers to scroll down.Yes I'm pretty sure siri comes with the 4s or at least it used too.Yes you can navigate by headings links things like that. To do this use the roder take 2 fingers and and turn them in a circle on the screen like your turning a knob. Do this until you find the setting you want like headings links something like that. To control the roder go to settings then accessibility and then go to roder there you can select or unslect the th
 ings you want the roder to recognize.Yes like I said before slide up or down with 2 fingers to read from the beginning of something or read from the start of the cursor.There are plenty of apps you can use all the apps on the iPhone and most apps made by apple are accessible. Some good ones to get are youtube, facebook, twitter, mudrammer, pocketmud, iBooks, kindle, garage band.Some good games are choice of games, hosted games, silversword, nebula game, frotz, papa sangre 1 and 2, the inquisitor games, blindside, blindscape, sixthsense, and plenty more.hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=203427#p203427




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Re: Japanese games Translation projects

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Japanese games Translation projects

while I; for one; would be okay with something like this, some people may not.I actually wanted to do something like this for bk2, but the forum topic pertaining to it vary quickly degenorated into basically what this topic is about.I think for the short-term, a text walkthrough would work, and that could hold people over while the translation gets done.we may also need to get some outside help for a quality translation.Outside of this forum, you can find many people who might be willing to do a translation like this, but they'd have to be made aware of the existance of these games first before the ball could even get roling.Just my thoughts...

URL: http://forum.audiogames.net/viewtopic.php?pid=203426#p203426




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Re: Braillemon status update!

2015-02-02 Thread AudioGames . net Forum — New releases room : criticview via Audiogames-reflector


  


Re: Braillemon status update!

HiAt ambro86:Thanks a millionThis was very very very helpful , finally in the next city and just beaten the pulp out of blue ... roflfl

URL: http://forum.audiogames.net/viewtopic.php?pid=203425#p203425




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Re: program for editting ID 3 tags?

2015-02-02 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: program for editting ID 3 tags?

I don't know why, but I've never had any luck with getting Mp3 Tag to work.I want it to batch process a bunch of songs, and use a service like Discogs to place the tags in the files for me.I've been told this can be done, but I've never been able to get it to work. I've tried using all the services that are offered, but it just puts me in the edit fields where I should enter the tags.I have lots of tracks that I don't know the names of the artists, which is why this would be useful.

URL: http://forum.audiogames.net/viewtopic.php?pid=203424#p203424




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PCS DOS game music

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


PCS DOS game music

In my plan to make some of the PCS games available, I am trying to find the theme songs for them so I can include a better version.I have identified most of the songs but for these four:A 2 z key search:AZTT.WAVFox and hounds:FXMAP.WAVPanzers in north africa:TK0.WAVShooting range:SRSNG.WAVI have included these four songs  in wav format in the following zip:http://www.pcsgames.net/PCS-music.zipIf anyone can identify them I'd be grateful.

URL: http://forum.audiogames.net/viewtopic.php?pid=203423#p203423




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Re: Some question about IOS

2015-02-02 Thread AudioGames . net Forum — Off-topic room : Deng via Audiogames-reflector


  


Re: Some question about IOS

Hi there. All i am saying is,http://www.applevis.comThat place is an awesome place to go for all your iOS needs. I will answer a few of your questions though."1. Can anyone give me some basic VO gestures? I know how to go to the next and previous item, openning something, and navigating sliders(like the page in the home screen)."-When you get your iPhone, you can tripple click the home button when it's on, and voice over will turn on. I'm not too sure if you can do this on the set up screen but, doing a 4finger double tap will get you to the Voice over gestures area where you can mess with different gestures, and voice over will tell you what it does.Examples:touch, placing your finger on the screen anywhere will touch and focus to the item under your finger. If you land on an element, voice over will speak it. Touching somewhere that doesn't have anything will just make th
 is sound over and over, while moving your finger.touching your finger quickly twice on the screen will make voice over say, 1 finger double tap. activates the selected item.To get out of voice over help, just perform another 4finger double tap.2. Is it possible to install siri in this phone?All iPhones, starting from the iPhone 4s will have siri installed on it already. You will just need to activate it. There will be a section on doing that in your first time setting up the phone.3. When browsing the web, can I navigate an item, like navigating by heading, navigating by links, navigating by block quotes ETC?Yes. In your voice over settings under, setting/general/accessibility/voiceOver/rotor, there will be options that let you select and deselect things you want in your rotor. Things like, headings, links, visited links, form controls, buttons, radio buttons, and so on.To use the rotor, you must use 2 fingers, and put them about a cm and a 
 half away from each other, and do a gesture like, you are turning a virtual nob. Turning it clockwise and or counterclockwise will let you choose between your different choices, depending on what you have selected in your rotor settings I spoke of earlier.After you have turned your virtual nob to the selection you want, just swipe down with 1 finger, to move between the choice you have made. So, if you are on headings, every time you swiped down, you will move along the different headings, and so on.4. Is it possible to make VO do a say all function?The say all function is a 2 finger swipe down i think. HTH.

URL: http://forum.audiogames.net/viewtopic.php?pid=203422#p203422




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Re: Some question about IOS

2015-02-02 Thread AudioGames . net Forum — Off-topic room : Deng via Audiogames-reflector


  


Re: Some question about IOS

Hi there. All i am saying is,http://www.applevis.comThat place is an awesome place to go for all your iOS needs. I will answer a few of your questions though."1. Can anyone give me some basic VO gestures? I know how to go to the next and previous item, openning something, and navigating sliders(like the page in the home screen)."-When you get your iPhone, you can tripple click the home button when it's on, and voice over will turn on. I'm not too sure if you can do this on the set up screen but, doing a 4finger double tap will get you to the Voice over gestures area where you can mess with different gestures, and voice over will tell you what it does.Examples:touch, placing your finger on the screen anywhere will touch and focus to the item under your finger. If you land on an element, voice over will speak it. Touching somewhere that doesn't have anything will just make th
 is sound over and over, while moving your finger.touching your finger quickly twice on the screen will make voice over say, 1 finger double tap. activates the selected item.To get out of voice over help, just perform another 4finger double tap.2. Is it possible to install siri in this phone?All iPhones, starting from the iPhone 4s will have siri installed on it already. You will just need to activate it. There will be a section on doing that in your first time setting up the phone.3. When browsing the web, can I navigate an item, like navigating by heading, navigating by links, navigating by block quotes ETC?Yes. In your voice over settings under, setting/general/accessibility/voiceOver/roter, there will be options that let you select and deselect things you want in your roter. Things like, headings, links, visited links, form controls, buttons, radio buttons, and so on.To use the roter, you must use 2 fingers, and put them about a cm and a 
 half away from each other, and do a gesture like, you are turning a virtual nob. Turning it clockwise and or counterclockwise will let you choose between your different choices, depending on what you have selected in your roter settings I spoke of earlier.After you have turned your virtual nob to the selection you want, just swipe down with 1 finger, to move between the choice you have made. So, if you are on headings, every time you swiped down, you will move along the different headings, and so on.4. Is it possible to make VO do a say all function?The say all function is a 2 finger swipe down i think. HTH.

URL: http://forum.audiogames.net/viewtopic.php?pid=203422#p203422




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Re: Braillemon status update!

2015-02-02 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector


  


Re: Braillemon status update!

To go up a ladder you have to use the up Arrow, infact in my notes I've written one step right and one up, so go up clumbing the ladder.

URL: http://forum.audiogames.net/viewtopic.php?pid=203421#p203421




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Re: Some question about IOS

2015-02-02 Thread AudioGames . net Forum — Off-topic room : fatih via Audiogames-reflector


  


Re: Some question about IOS

hi bro,1- You can double tap with four fingers to open the voiceover help2- Yes, it's possible to install siri. I don't know whether it turns on at default though3- You can use the rotor to do that. You can do a clockwise or reverse to switch between the next and preveus rotor setting. You can change the rotor settings by going to settings>general>accessibility>voiceover>rotor4- Yes, it's possible. Juse do a two finger flick down to make it say all from the cursor. If you do a two finger flick up, it will read the page from the beginning.5- I can recommend Skype, facebook, twitter, messenger (messaging app of facebook), cam find which is a utility to read what's in front of you by using the camera and finally, whats app, viber and tango.Feel free to ask if you have more questions.

URL: http://forum.audiogames.net/viewtopic.php?pid=203420#p203420




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Re: Braillemon status update!

2015-02-02 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector


  


Re: Braillemon status update!

Hello Criticview, I am writing my notes to overcome Mt. Moon. First advice, that it is worthwhile not only in this but in many games. When you are in complicated areas, to don't lose the orientation is always good to move to any direction while bumping to the wall. That is, when in my notes I'll tell you, for example, to go up, you will have to go on as long as you will not touch the wall. In some part, however, there is a staircase that is a bit 'away from the wall, and then it will be written in the indications. In this post I will not write about item that you can get, because is written in post 604. Use this post only as a map to know where you have to go to find the exit.Up to the wallrightUprightupleftdownleftupa step to the right and one upfloor 1downrightnow floor 2rightdownrightuprightdownleftdownleftuprightnow meet the team roketupleftNow you'll be on the outside.Hope that helps

URL: http://forum.audiogames.net/viewtopic.php?pid=203417#p203417




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Re: bokura no daibouken: yami no naka no yabou walkthrough/playthrough.

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: bokura no daibouken: yami no naka no yabou walkthrough/playthrough.

a quick update to report... report?. hahahaha. well, i started working on the shadow line guide, but i'm not ready to post the first part yet, it has a lot more to write tan the bk guide, lots of options to describe haha.

URL: http://forum.audiogames.net/viewtopic.php?pid=203418#p203418




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Re: Braillemon status update!

2015-02-02 Thread AudioGames . net Forum — New releases room : criticview via Audiogames-reflector


  


Re: Braillemon status update!

It seems I only have issues with the ladders. the instructions are fine from what I tried, but how do you go up, down, a ladder? Yes yes, newbe question, but hey ... we all start somewhere 

URL: http://forum.audiogames.net/viewtopic.php?pid=203419#p203419




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Re: Braillemon status update!

2015-02-02 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector


  


Re: Braillemon status update!

Hello Criticview, I am writing my notes to overcome Mt. Moon. First advice, that it is worthwhile not only in this but in many games. When you are in complicated areas, to don't lose the orientation is always good to move to any direction while bumping to the wall. That is, when in my notes I'll tell you, for example, to go up, you will have to go on as long as you will not touch the wall. In some part, however, there is a staircase that is a bit 'away from the wall, and then it will be written in the indications.Up to the wallrightUprightupleftdownleftupa step to the right and one upfloor 1downrightnow floor 2rightdownrightuprightdownleftdownleftuprightnow meet the team roketupleftNow you'll be on the outside.Hope that helps

URL: http://forum.audiogames.net/viewtopic.php?pid=203417#p203417




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Re: Braillemon status update!

2015-02-02 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector


  


Re: Braillemon status update!

Hello Criticview, I am writing my notes to overcome Mt. Moon. First advice, that it is worthwhile not only in this but in many games. When you are in complicated areas, for don't lose the orientation is always good to move to any direction while bumping to the wall. That is, when in my notes I'll tell you, for example, to go up, you will have to go on as long as you will not touch the wall. In some part, however, there is a staircase that is a bit 'away from the wall, and then it will be written in the indications.Up to the wallrightUprightupleftdownleftupa step to the right and one upfloor 1downrightnow floor 2rightdownrightuprightdownleftdownleftuprightnow meet the team roketupleftNow you'll be on the outside.Hope that helps

URL: http://forum.audiogames.net/viewtopic.php?pid=203417#p203417




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Re: Braillemon status update!

2015-02-02 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector


  


Re: Braillemon status update!

Hello Criticview, I am writing my notes to overcome Mt. Moon. First advice, that it is worthwhile not only in this but in many games. When you are in complicated areas, for don't lose the orientation is always good to move to any direction while bumping to the wall. That is, when in my notes I'll tell you, for example, to go up, you will have to go on as long as you will not touch the wall. In some part, however, there is a staircase that is a bit 'away from the wall, and then it will be written in the indications.Up to the wallrightUprightupleftdownleftupa step to the right and one upfloor 1downrightnow plan 2rightdownrightuprightdownleftdownleftuprightnow meet the team roketupleftHope that helps

URL: http://forum.audiogames.net/viewtopic.php?pid=203417#p203417




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Re: The cube?

2015-02-02 Thread AudioGames . net Forum — Off-topic room : audiogames . net fan via Audiogames-reflector


  


Re: The cube?

I believe 1.0 beta 4.3 or something.

URL: http://forum.audiogames.net/viewtopic.php?pid=203416#p203416




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Re: Braillemon status update!

2015-02-02 Thread AudioGames . net Forum — New releases room : Deng via Audiogames-reflector


  


Re: Braillemon status update!

na, no abilities or anything dude. Hmm. just make sure you battle everyone? Not sure.

URL: http://forum.audiogames.net/viewtopic.php?pid=203415#p203415




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Some question about IOS

2015-02-02 Thread AudioGames . net Forum — Off-topic room : hanif via Audiogames-reflector


  


Some question about IOS

hi all IOS users.I'm planning to buy an Iphone 4S this month.Before that, a fewe questions:1. Can anyone give me some basic VO gestures? I know how to go to the next and previous item, openning something, and navigating sliders(like the page in the home screen).2. Is it possible to install siri in this phone?3. When browsing the web, can I navigate an item, like navigating by heading, navigating by links, navigating by block quotes ETC?4. Is it possible to make VO do a say all function?And lastly, can you recommend me some apps that is useful, either it's specificly developed for the blind and VI or for both blind and sighted users like a document reader, messaging apps, navigation ETC?Thanks in advance.

URL: http://forum.audiogames.net/viewtopic.php?pid=203414#p203414




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Re: kerkerkruip v9 tactics?

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : VictorGijsbers via Audiogames-reflector


  


Re: kerkerkruip v9 tactics?

Different sizes have different advantages and disadvantages. Basically, being bigger makes you do more damage, but also makes you easier to hit. being tiny makes you do less damage, but makes you harder to hit. It is especially important that the weapon you use isn't much bigger or smaller than you are.The power of the blood ape makes you bigger, which is a mixed blessing, but also heals some of your health, which is why it is good to have.Of course, as far as the order of rogues goes, it all depends on the exact lay-out of the dungeon, which enemies you find, and so on. If the overmind is present, I often try to go 14..., for instance; as Soul Keeper pointed out, the jumping bomb can sometimes be taken out as the first monster; and so on. Religion is more useful if it is harder to do an 'optimal' run, so it functions as a sort of balance.We did increase the difficulty of some of the lower level monster, I believe (though it is some time ago!). 
 On the positive side, you also have some new tools, including religion and grenades that can be thrown into other rooms.There will certainly be new rogues in Kerkerkruip 10! I just posted this on the website: http://kerkerkruip.org/2015/02/02/automatos/

URL: http://forum.audiogames.net/viewtopic.php?pid=203413#p203413




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Re: Swamp, zombie FPS by Aprone

2015-02-02 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

hello there all,       yes aprone, game is great,      but need first fix some bugs,     i'm searching 8 hour hard hat,  or leather jacket,   with my hardcore character,   but i couldn't find any,   2,  i'm almost died the storage room,    because have more lag,  i'm doing slash z off, but sometimes not working,      and yes,      some people does,     chowy helped everyone very lots,   but see,  furrypaw is level 3,   hmm,   hardcore players is why not helping him,   and also   i'm unfair,   chowy is helping always everyone,      i just noticed that's very sad,     and yes,  chowy is coming the channel,    hiii chooowy!,      can you take me mission please,   chowy c
 howy says, yes,      so, after,   chowy is coming and converting hc the furrypaw, see, who helped him, nobody else,        that is very sad,        i don't want write that,  but i'm sorry,      everyone just thinking about stuff, ammo,  med kits,  so,  people,   everyone know,  i'm doing help the everyone,     but why players wanting some stuff, for me help,  lol, because i can't anything level 1,      just who think i'm unfair or not,      like we are doing for everyone free missions?     and we are need help,   and we are asking,  hey  harryshon,   can you help me please on a 20,     no, give me 30 diesel fuel, i can help you,    sorry about that,   i just miss the older swamp

URL: http://forum.audiogames.net/viewtopic.php?pid=203412#p203412




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Re: Swamp, zombie FPS by Aprone

2015-02-02 Thread AudioGames . net Forum — New releases room : David via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

All that needs to be fixed, is the lag on maps/missions, items disappearing/empty inventories, and improving drop rates for Composite armor, Hard hats, and Leather jackets. Then the game, in my opinion, be perfect.

URL: http://forum.audiogames.net/viewtopic.php?pid=203411#p203411




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Re: Swamp, zombie FPS by Aprone

2015-02-02 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Sadly, I don't think it's something you can add a new feature to fix. It's a great game, and for those who play it, it is too much of a great game. There's no other game like it available to play, and since it's quality and it's mechanics are so unique to swamp, people find it hard to play anything else. Sso then you get a game that's filled with restless players who crave and demand more, and day after day it is denyed them. They pick fights to try and stir up the repetitiveness because they've already squeezed the enjoyment out of what they have. I don't think swamp's English community would be so badly represented if there were even one other game that followed the same first person 360 degree motion that swamp uses to explore its world to give us somewhere else to stretch our legs, so to speak. None of this is Aprone's fault, he gave us something great, and ignited a flame that turned into a blazing inferno, but now that i
 nferno is being choked because it has no where else to spread. With each new update, Aprone tries to put in some new game mechanic, which in their own right are mini games. I really think swamp is at a spot right now where it can sit pretty well defined as a masterpiece with the occasional bug fix patch. Would any new feature truly make swamp a completely new game? Wouldn't that imagination and time be better used in creating a new game that is encompassed with the same charm that swamp first provided? I for one think so. I don't think this makes swamp a failed game because I'm not saying it should go down. I just think it's time to set the corner stone for a new cathedral, and allow swamp to stand as it is, a completed and well admired revolution.

URL: http://forum.audiogames.net/viewtopic.php?pid=203410#p203410




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Re: Clok Mud

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Clok Mud

I'll have to find chapter house and have a look, but if that's the route I want to go I want a little better archery and some more practice fighting the infested.Btw, how does corpse retrieval work? I've now started wearing my esp pendant, though I might as well use the small one until it burns out sinse why spend 300 riln if I don't have to? However I would like to know how you go about finding someone's corpse in the area sinse it sounds like a nice thing to do for other players, and several people have already done so for me.

URL: http://forum.audiogames.net/viewtopic.php?pid=203409#p203409




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Re: Clok Mud

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Clok Mud

I'll have to find chapter house and have a look, but if that's the route I want to go I want a little better archery and some more practice fighting the infested.

URL: http://forum.audiogames.net/viewtopic.php?pid=203409#p203409




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Re: Trying To Play Epitaph Online Again

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: Trying To Play Epitaph Online Again

Hi Mata.Well I'll call you on the radio I'll have to create a new character then I'll probably be on there later today thanks for the help I really appreciate it.

URL: http://forum.audiogames.net/viewtopic.php?pid=203408#p203408




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Re: Japanese games Translation projects

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Japanese games Translation projects

Well, it's a question of what will be faster... and what will take longer? Google translate and an autotranslation program would take not too long, assuming we had someone who was willing to sit down and code and test it which right now doesn't look like it's happening. The other option is to translate each game, and a project like that could take months if not years. lolA bit of a compromise. Dark mentioned that a lot of people who play imports and are sighted can look at a translation or even summary and then switch back to the game. I would propose somthing similar... text walkthroughs of the various games, similar to the style of FAQ written on gamefaqs. Line by line translations would probably not happen, but a detailed summary of the dialog perhaps? And this would of course be written by someone who finished the game at least once and had a good knowledge of the story. Just curious... would this solution satisfy anyone?

URL: http://forum.audiogames.net/viewtopic.php?pid=203407#p203407




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Re: kerkerkruip v9 tactics?

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: kerkerkruip v9 tactics?

@Victor, thanks for the advice. i did believe block and roll were probably more useful than I thought so was trying to use them over the dodge/parry tactics I used in Kerkerkruip 8. As I said in the last message it'd be  nice if you could check defensive and offensive flow with a command rather than the status bar, and also get an idea of what weapons do what. I also wonder, what does size do? I've got the blessing of the bloodape or tried several unguentums, but sometimes they seem to make a difference and sometimes not. Is it better to be large or huge size? or does this just make you a big fat target.If the sort of semi unspoken intention is to go 1 2 3 4 2 1 5, then I can see how religion would be useful, I was always trying an order that didn't waste too many powers, particularly the level 3 one, but I can see how having a few piety from sacrificing powers if possible while still being able to kill higher level creatures might be worth it, tho
 ugh trying a max piety game could be fun as well. In version 8 I usually found I could kill a level 2 monster most of the time with the right gear and maybe use of a handy scroll, ditto with the level 4 monster, indeed usually once I'd killed the level 4 monster Mallygris would be easy. Perhaps it's that lower level monsters are now more dangerous meaning that taking them out of order is harder without extra bonuses such as piety etc?I'll give things another go while baring your advice in mind, oh, and as usual looking forward to kerkerkruip 10.Btw, any plans for more rogues or locations in the game?

URL: http://forum.audiogames.net/viewtopic.php?pid=203406#p203406




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Re: kerkerkruip v9 tactics?

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: kerkerkruip v9 tactics?

@Victor, thanks for the advice. i did believe block and roll were probably more useful than I thought so was trying to use them over the dodge/parry tactics I used in Kerkerkruip 8. As I said in the last message it'd be  nice if you could check defensive and offensive flow with a command rather than the status bar, and also get an idea of what weapons do what. If the sort of semi unspoken intention is to go 1 2 3 4 2 1 5, then I can see how religion would be useful, I was always trying an order that didn't waste too many powers, particularly the level 3 one, but I can see how having a few piety from sacrificing powers if possible while still being able to kill higher level creatures might be worth it, though trying a max piety game could be fun as well. In version 8 I usually found I could kill a level 2 monster most of the time with the right gear and maybe use of a handy scroll, ditto with the level 4 monster, indeed usually once I'd killed the l
 evel 4 monster Mallygris would be easy. Perhaps it's that lower level monsters are now more dangerous meaning that taking them out of order is harder without extra bonuses such as piety etc?I'll give things another go while baring your advice in mind, oh, and as usual looking forward to kerkerkruip 10. Btw, any plans for more rogues or locations in the game?

URL: http://forum.audiogames.net/viewtopic.php?pid=203406#p203406




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Re: The cube?

2015-02-02 Thread AudioGames . net Forum — Off-topic room : mayson via Audiogames-reflector


  


Re: The cube?

what version of the qube did you download?

URL: http://forum.audiogames.net/viewtopic.php?pid=203405#p203405




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Re: Swamp, zombie FPS by Aprone

2015-02-02 Thread AudioGames . net Forum — New releases room : musicman via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

hahaha Aprone. tough bug to fix huh? Only way I can think of is to modify game features in such a way that team work is mandatory, and not merely encouraged. course that could possibly make things worse, no way of knowing for sure. For starters, I still think my mission reward idea was a good one. the more people that join, the more xp we all get. soloers only get a few k xp. Perhaps double the xp amount each time new person joins? if someone from your team is kicked, xp will decrease. only  way this won't happen is if they die naturally. I think this could encourage teamwork, I don't see any negative side. Any thoughts guys? This probably won't fix drama, but it'll encourage healthier gameplay.

URL: http://forum.audiogames.net/viewtopic.php?pid=203404#p203404




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Re: Clok Mud

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Clok Mud

I can also bring you there, Dark, if you want someone. But you'll have to remember the chapterhouse anyway so yeah. I didn't join the Udemi there, I joined Gill. But now I can't remember where his cabin is. And the snowpine lodge is just a guild with nearly no unique ability at all, so joining Udemi can give you more benefit, since all snowpine abilities are from Udemi

URL: http://forum.audiogames.net/viewtopic.php?pid=203403#p203403




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Re: Swamp, zombie FPS by Aprone

2015-02-02 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

It's very unfortunate.  So hey, anybody know how to fix it?  ROFL!  I don't know how.

URL: http://forum.audiogames.net/viewtopic.php?pid=203402#p203402




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Re: kerkerkruip v9 tactics?

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : VictorGijsbers via Audiogames-reflector


  


Re: kerkerkruip v9 tactics?

Hi Dark,Kerkerkruip 9 isn't supposed to be much harder than Kerkerkruip 8, though we may have made some easy monsters a bit tougher. Let's walk through the topics here.First, concering blocking and rolling. We just removed rolling from the Kerkerkruip 10 alpha, because it wasn't useful. So... a design flaw, don't bother with it. :-) Blocking can be good when you have a good shield, especially in situations where dodging might be a bad idea (such as one the bridge of doom). But it wasn't good enough, and we're improving it for Kerkerkruip 10. So if you have the idea that dodging is still the best defense, you are right. Dodge like crazy, try to keep your defensive flow at 3, and Kerkerkruip 9 becomes a bit easier.Religion requires you to sacrifice powers. There are basically two ways of handling this. (1) Sacrifice only those powers you'll lose anyway. For instance, if you are fighting a 3rd level monster, and you already have
  a 1st level power, you are going to lose that 1st level power anyway. So why not sacrifice it? Of course, sacrificing makes you weaker, and you still have to kill that 3rd level monster. So the ideal strategy is to weaken the 3rd level monster, then sacrifice the 1st level power, then come back and finish the 3rd level monster.(2) You can also try and get maximum piety. This requires you to sacrifice some powers you would have otherwise kept, weakening you in the process. But the boons can be worth it, e.g., when you are commanding a huge army of undead. In general, I think that trying to go for a "religion win" with maximum piety makes the game a lot more difficult, but also a lot of fun.The most useful grenades are morphean (against monsters in other rooms), teleportation (against groups, like the mindslug or the fanatics of aite) and fragmentation (against groups, and also to break the concentration of someone who is attacking you). You can use smoke if y
 ou want to run away. A flash grenade can blind your enemies, which is a nice bonus. The rust grenade is more situational; you should only use it if you have a non-metal weapon.Let me add that I myself almost always start with fighting a level 1 creature, then a level 2 creatures, then a level 3 creature. The 2,1,4 style sounds quite dangerous to me!

URL: http://forum.audiogames.net/viewtopic.php?pid=203401#p203401




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Re: Braillemon status update!

2015-02-02 Thread AudioGames . net Forum — New releases room : criticview via Audiogames-reflector


  


Re: Braillemon status update!

[ a-t ] Deng: I know, but that still doesn't get me no where after countless tries... Do I need some abilities, attacks, etc? I'm totally lost, confused, and frustrated ... sort of

URL: http://forum.audiogames.net/viewtopic.php?pid=203400#p203400




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Re: New game from Oriol Gómez: Run for your life!

2015-02-02 Thread AudioGames . net Forum — New releases room : harrylst via Audiogames-reflector


  


Re: New game from Oriol Gómez: Run for your life!

Great work! This game is really addicting! Can you give us a list of sound files that need recording? I'll start working on Chinese (but it might take a week or 2).  I have to wait for my recorder to get here but I can start translating.

URL: http://forum.audiogames.net/viewtopic.php?pid=203399#p203399




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Re: Marvel VS CapCom 3 and Street Fighter Help

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector


  


Re: Marvel VS CapCom 3 and Street Fighter Help

I couldn't agree more. I'm currently using a PS3 controller to play Ultra Street Fighter on my PC. I hate the 360 controllers for fighting games.And, Aaron, i did read somewhere that the Marvle VS Capcom games were being removed from the online stores. But, didn't really look in to it, because I don't play those games too often.

URL: http://forum.audiogames.net/viewtopic.php?pid=203398#p203398




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Re: Smugglers 5 invasion released

2015-02-02 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Smugglers 5 invasion released

@Hadi, well I've learnt something . I always assumed Persian and Arabic were similar if not the same, and that Arabic was spoken in most of the middle east (an Iraqi friend I used to know certainly spoke Arabic).Appologies for my mistake.Back to smugglers, I forgot that the Jalkath could buy battleships, that is a nice shortcut as opposed to boarding and capturing them, though as a pirate you'll be doing lots of boarding anyway as it is the way to make lots of cash quickly. I also personally found combat as a pirate much harder than in my usual bounty hunter style too, requiring a lot more defensive actions and running away, especially at the beginning of the game, though as a bonus you can traid in smuggled goods which can really rake in the cash provided you don't get court . Apparently unique background stories for the Jalkath along with more ship types and equipment are coming in the second part of the background stories dlc, which I'm definitely looking forward to, plus if you have the aftermath miniquest you'll be able to see something of what is planned for the Smugglers universe next.

URL: http://forum.audiogames.net/viewtopic.php?pid=203397#p203397




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Re: Braillemon status update!

2015-02-02 Thread AudioGames . net Forum — New releases room : Deng via Audiogames-reflector


  


Re: Braillemon status update!

@criticview:There is a pretty good tutorial on how to get out of MT Moon in this thread. It's post 604, made by Jade.HTH.

URL: http://forum.audiogames.net/viewtopic.php?pid=203396#p203396




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Re: Learning to run for your life!

2015-02-02 Thread AudioGames . net Forum — AG-News room : musical professor via Audiogames-reflector


  


Re: Learning to run for your life!

ok!   that was rather long for an announcement but anyway, I will just say it hear<   for those who have android or the best of bothe worlds, I am pleased to announce that there is a title hear on android what I call the free world, intitled,  Random Adventure.   this title is steill in development and has come a long way.   its free, no adds, and has a donation link in the game its self.   for it to be in development, I can say that this game is already quite accessible with talkback.   just type in, random adventure android or just random adventure in the google play store.   its an awesome title I say myself and maybe some of u guys can right developer after playing and make suggestions?   etc.  for info on this if it shows it hear u can go to following link.   www.randomadventureroguelike.com  thanks and hope u all en
 joy.

URL: http://forum.audiogames.net/viewtopic.php?pid=203395#p203395




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Re: kerkerkruip v9 tactics?

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: kerkerkruip v9 tactics?

I've read all the help topics but I suspect I'm missunderstanding what is going on, also often I'd like to be able to check stuff like tention without looking at the status bar sinse I suspect this is where I'm missing out on combat mechanics.I know the game is heavily based on random deaths, but I suspect something is up with my combat given I didn't do this badly with prior versions.I actually wonder if, rather than having to track a huge long equation (which gets a bit dronesome when reading with sapi), if you could have a way to check your dodge, parry and basic attack bonuses/penalties at any given time, meaning it'd be easier to compare the effectiveness of different weapons or statuses.

URL: http://forum.audiogames.net/viewtopic.php?pid=203394#p203394




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Re: Swamp, zombie FPS by Aprone

2015-02-02 Thread AudioGames . net Forum — New releases room : musicman via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

What's really sad about this whole thing is, these days, I get along way better with the foreigner players than those on English channel. maybe it's due to the language barrier, makes it harder to cause fights when you can barely understand what they're saying right? but somehow, I doubt that. you can tell those guys are in the game to actually play the game. just look at their stats and the fact many of them are high ranked and you'll see where I'm coming from. English chat though? these days, it sorta reminds me of the Zone BBS. Drama at its finest. Which is sad. I think the major issue here is, most of these guys are so sick of seeing each other's face so to speak, on a daily basis and having the same pointless conversations over and over, that eventually, the smallest thing will set them off. So soon as someone disagrees with them? FIGHT! cause trying to take people down is about only entertainment they get out of the game at this point. People th
 at were once decent, are now self-centered and sellfish, the things I've seen done to people in this game is disgusting, even to chowy, a guy that's helped the swamp community so much over the years, but hey, now most of those guys don't need him anymore, so who cares right? Once a person isn't needed, discard them, move on. when you once again need them, then you suddenly remember they were once your friend. "hey chowy buddy, I need help with this mission? mind helping me out pal?" This is why Swamp is dying.

URL: http://forum.audiogames.net/viewtopic.php?pid=203393#p203393




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Re: Smugglers 5 invasion released

2015-02-02 Thread AudioGames . net Forum — New releases room : hadi . gsf via Audiogames-reflector


  


Re: Smugglers 5 invasion released

Hi DarkThanks for that great info! Wy to go to buy a battleship, those are very expensive!I do speak farsi, not arabic, In iran the language which people talk is farsi, or persian.We do have lots of local accents though, Farsi is a crazy language. People in afghanistan and  Tajikistan also speak farsi.Generally speaking, persian is a heavily modified language. It is based off an   ancient language which aryans used to talk, then during 5000 years with all of the invasions it changed, the latest invasion being the arab conquest, changing the "parsi" to "farsi", because they do not have the "peh" sound in their language.  We also get lots of word from turks and french.

URL: http://forum.audiogames.net/viewtopic.php?pid=203391#p203391




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Re: Audio chatting with Braille Sense User on Google Talk

2015-02-02 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: Audio chatting with Braille Sense User on Google Talk

You can currently find all of the known keyboard shortcuts, here:http://www.gtricks.com/google-talk-tric … save-time/You may be able to use the gTalk client with NVDA, though you'll have to use "Screen Review" if you want the best effect.

URL: http://forum.audiogames.net/viewtopic.php?pid=203392#p203392




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Re: Clok Mud

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector


  


Re: Clok Mud

I'm Hidrin, Kharda or Nalsa. Just a note though, wave bending has been removed and is being replaced with non magical versions of the same abilities.The best way to join the Udemi is probably to get to chapter house, see my previous directions. Once out the pass head southwest once, go hill, then follow the trail round, go portcullis, go gate, east, go path, east, go arch, east, north and look for the guy in charge of the chapter. There's also an equipment shop in there.

URL: http://forum.audiogames.net/viewtopic.php?pid=203390#p203390




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Re: Clok Mud

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : wp85 via Audiogames-reflector


  


Re: Clok Mud

Dark, I think the Utasa branch is in the tseegayon chapterhouse. I think, and someone correct me on this if I'm wrong, but the quickest way you can get their is from haibin I'm not sure on the exact directions though.

URL: http://forum.audiogames.net/viewtopic.php?pid=203389#p203389




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Re: Smugglers 5 invasion released

2015-02-02 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Smugglers 5 invasion released

@Hadi, nope the _expression_ "queen's english" or "king's english" is just an old fashioned way of talking of the language as it was supposedly "properly!" spoken. It's also called "recieved pronunciation" as well, though most people in England would probably just call the way I talk "posh" . Do you get regional accents in your part of the world? I don't know enough about Arabic to say so, though given the large number of different countries where people speak arabic it wouldn't surprise me, (I know Castilian Spanish in Spain and South American spanish have very different accents). getting back to Smugglers, the computer does indeed create invasions, though I'm not sure what happens when you controll your own galactic empire as I've not tried that part of the game. Missions 
 in contested systems are actually very cool and lots of fun, and you can either stop invasions or make them successful by your actions, so it's a good idea to take missions there, however check the war news to make sure the invasion has enough time. it actually gets awsome later on when you have a battleship, cruse into an invaded system, do a couple of missions and have a full fleet battle and see the invasion completely change, though you really need a battle ship or better for this to make a difference, sinse battle ships get extra victory points, ie, doing missions in systems where battles are happening counts more if you have a battleship. Another thing to take notice of, is that destroying enemy ships at random won't influence an invasion. keep checking your scanner as you do missions in the system where the invasion is happening, and you'll be told if destroying a specific ship or boarding it and capturing it will influence the war, also keep a lo
 ok out for asteroi bases that you can also blow up to change the outcome of the war.

URL: http://forum.audiogames.net/viewtopic.php?pid=203388#p203388




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Re: Progress blastbay games?

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : philip_bennefall via Audiogames-reflector


  


Re: Progress blastbay games?

@camlorn: There is absolutely no problem writing some higher level layers on top of the engine that import libraries on the fly, but the core engine should not have anything to do with specific file formats - it should deal directly with raw samples. The primary reason for this is because Elias is a complement to existing audio playback solutions, which will have their own format loaders anyway which means you'll most likely want to integrate Elias with those. This is how I solved the problem when integrating with FMOD and Bass, which worked well. You get all the formats that the underlying audio playback system supports, for free. If we ever write a higher level component that acts as both audio player and music renderer, then format loaders are a must.Kind regards,Philip Bennefall

URL: http://forum.audiogames.net/viewtopic.php?pid=203387#p203387




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Re: Clok Mud

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Clok Mud

I think udemi are sounding like my thing, though i was also interested n the druidwa (or however it is spelt I am lazy), or maybe the snowpine lodge, although I don't think they get combat tasks. I've read about the udemi on the wiki, where is their guild if I wanted to join? Or do I need to rp for that. I actually enjoy the wilderness side of the game more than the streight up combat, so a mercinary or similar probably wouldn't be my first choice, but either way I want to carry on trying out as much as I can, for example I'd like to try out getting a horse and cart and maybe try mining and then selling in another town, and even if I do go udemi I'll need arrows, although thus far my fletching hasn't had particularly good results.Btw, I'm thinking of creating a db entry for Clok. Generally the rule on db use is that the mud has to have some pprovision for Blind players, eg ascii colour alternatives, mapping options etc, (this 
 is why wayfar1444 didn't get a page sinse while it's a good game, it doesn't have any Vi adaptations to my knolidge). Admitedly there are lots of other muds that need adding for the same reason, ardwolf, diskworld, maybe six dragons or epitaff, and most certainly premeathius, but I have probably played enough of clok to write something convincing.

URL: http://forum.audiogames.net/viewtopic.php?pid=203386#p203386




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Re: Clok Mud

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Clok Mud

I think udemi are sounding like my thing, though i was also interested n the druidwa (or however it is spelt I am lazy), or maybe the snowpine lodge, although I don't think they get combat tasks. I've read about the udemi on the wiki, where is their guild if I wanted to join? Or do I need to rp for that. I actually enjoy the wilderness side of the game more than the streight up combat, so a mercinary or similar probably wouldn't be my first choice, but either way I want to carry on trying out as much as I can, for example I'd like to try out getting a horse and cart and maybe try mining and then selling in another town, and even if I do go udemi I'll need arrows, although thus far my fletching hasn't had particularly good results.

URL: http://forum.audiogames.net/viewtopic.php?pid=203386#p203386




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Re: Can someone please sendspace some old P C S Games?

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Can someone please sendspace some old P C S Games?

@Phil, Sinse I only started with audiogames in 2005, I never got to play these earlier games of yours and so I'd also be  very interested in trying some of these, especially those like panza's in north africa, the red dragon kick boxing and Arthur's quest (assuming that is a different one from the  similarly named infocom adventure), that do not yet have either a windows version or another version of a similar game on Windows.I don't mind the size of the self voicing ones, sinse I have a nicely fast net connection so big downloads don't bother me, and I likely won't have issues running them on xp.

URL: http://forum.audiogames.net/viewtopic.php?pid=203385#p203385




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Learning to run for your life!

2015-02-02 Thread AudioGames . net Forum — AG-News room : Dark via Audiogames-reflector


  


Learning to run for your life!

Listen up! this is the demon supply teacher from the substitutional depths of the deepest educational recesses of the abyss of utter most hell! A weerd concatination of newsily events hath summoned me into being, so now if your reading this your in trouble and I'm gonna learn! ya! no, not teach you, Learn! ya! Now! your first lesson is athletics! so stop winjing in the corner all you wets and fatties and prepare for pain! indeed if you don't run fast enough something might kill ya! no, not me,  but This new game from Oriol Gomez, he better known for the MushZ client for alteraeon. The game is an arcade avoidance special, dodge falling objects (of which there are many). You may hand in your finnished assignments (and comment on the game),  here  And for all you foreign language students, there is a Spanish version here So no excuses about not revising your vocab, Porque students who no estudiaa make o me maddo! And you comprendi Quanto happeno theno! (oh, and of course I had to an education course in hell's own school of hard knocks to acquire such a flawless knolige of the Spanish language). Now, it's time for your lesson in information technology, so put down that dam technology your fiddling with an listen to this information! The Looktell voice over tutorial see index  is a great way to learn how to use Voiceover with your Ios device, complete with minigames, explanations and practice. It's now recieved an update with two new lessons, advanced gesture practice and some minigames surrounding how to use the phone. So, for all of you dullards who can't use an Iphone properly, I order you to go through 
 the tutorial by this afternoon! or else! Oh, and of course I know everything about the E phone and how speakover works, all the needed push and swish gestures, how you can push five times on the house button to get speakover to activate and so on, so I don't need this tutorial at all! it's just for all you people who don't know! Now! there are your assignements so get on with it! or else I'll have you writing lines, or doing infinity pressups, or in detention for the next million years, and don't you even think! about summoning me again! I have very important duties back in hell's own staff room to attend to,  yes someone must make the tea  , I mean attend to vital and hugely crucial work to the running of the demonic realm!

URL: http://forum.audiogames.net/viewtopic.php?pid=203383#p203383




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Re: Announcing the release of remnant 2.0!

2015-02-02 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Announcing the release of remnant 2.0!

Hay all. remnant chapter 3 beta has been updated!This will most likely be the final update until the final release of Remnant.I've decided to post the link here so that people can try it.Here it is.https://www.dropbox.com/s/gg0ti7sn02wpg … a.zip?dl=0Please note:This is not the final form of this chapter.Their are a few sounds that exist so I know where I placed the level endings that might be removed.some levels don't have viruses yet.Also, their exists a bug in AAC with transitions placed on nothingness or corrupt sector tiles that does brake a few of the chalenges in chapter 3.I have sent theOnlyPKMNmaster an e-mail regarding this, and hopefully, it will get fixed before the final release of remnant.Please give feedback, comments and such.Also, I'm doing this level that has an end-boss consisting of a hoard of zombies.If anyone wants to be feetured as a zombie, just send me a dropbox or sendspace link with some recordings of you and what you want to be called in the credits.You'd need a vocal for the zombie, a hit sound, and a death sound.No bad language, this is an e10 rated thing after all.Later!

URL: http://forum.audiogames.net/viewtopic.php?pid=203366#p203366




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Re: shadow line full voice - LP.

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: shadow line full voice - LP.

If you've read my last few posts, you'll understand the reason I haven't made a playthrough of the whole game is because my computer is giving me slowdown issues. Once those are resolved, yes, I do intend to continue them.

URL: http://forum.audiogames.net/viewtopic.php?pid=203384#p203384




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The demon supply teacher

2015-02-02 Thread AudioGames . net Forum — AG-News room : Dark via Audiogames-reflector


  


The demon supply teacher

Listen up! this is the demon teacher from the depths of hell! A weerd concatination of newsily events hath summoned me into being, so now if your reading this your in trouble and I'm gonna learn! ya! no, not teach you, Learn! ya! Now! your first lesson is athletics! so stop winjing in the corner all you wets and fatties and prepare for pain! indeed if you don't run fast enough something might kill ya! no, not me,  but This new game from Oriol Gomez, he better known for the MushZ client for alteraeon. The game is an arcade avoidance special, dodge falling objects (of which there are many). You may hand in your finnished assignments (and comment on the game),  here  And for all you foreign language students, there is a Spanish version here So no excus
 es about not revising your vocab, Porque students who no estudiaa make o me maddo! And you comprendi Quanto happeno theno! (oh, and of course I had to an education course in hell's own school of hard knocks to acquire such a flawless knolige of the Spanish language). Now, it's time for your lesson in information technology, so put down that dam technology your fiddling with an listen to this information! The Looktell voice over tutorial see index  is a great way to learn how to use Voiceover with your Ios device, complete with minigames, explanations and practice. It's now recieved an update with two new lessons, advanced gesture practice and some minigames surrounding how to use the phone. So, for all of you dullards who can't use an Iphone properly, I order you to go through the tutorial by this afternoon! or else! Oh, and of course I know everything about
  the E phone and how speakover works, all the needed push and swish gestures, how you can push five times on the house button to get speakover to activate and so on, so I don't need this tutorial at all! it's just for all you people who don't know! Now! there are your assignements so get on with it! or else I'll have you writing lines, or doing infinity pressups, or in detention for the next million years, and don't you even think! about summoning me again! I have very important duties back in hell's own staff room to attend to,  yes someone must make the tea  , I mean attend to vital and hugely crucial work to the running of the demonic realm!

URL: http://forum.audiogames.net/viewtopic.php?pid=203383#p203383




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Re: Braillemon status update!

2015-02-02 Thread AudioGames . net Forum — New releases room : Yado via Audiogames-reflector


  


Re: Braillemon status update!

@The Imaginatrix, if you see sandshrew and bellsprout instead of ekans and oddish, that means you are playing a version of Blue, not of red. I believe Racheal mentioned on an earlier post that the version is picked randomly at the beginning of a new game. Racheal, feel free to to correct me if I am wrong. I am not seeing Bellsprout myself, which is my favorite grass pokemon of the first generation. I am also trying to catch an Abra, it is harder than what I remember.P.S. sorry for my broken english, not my first language. 

URL: http://forum.audiogames.net/viewtopic.php?pid=203382#p203382




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Re: Announcing the release of remnant 2.0!

2015-02-02 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Announcing the release of remnant 2.0!

Superb, this is a little secret I put in pertaining to chapter 3.The steal data cannot be bypassed, as the items are ment to be collected by Remnant.The exit to this area is at the far left. You'll find a teleport pad.in chapter 2, it simply gives a "to be continued" message, but if you download the chapter 3 beta, you'll find that the story continues; for a little while at least.

URL: http://forum.audiogames.net/viewtopic.php?pid=203381#p203381




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Re: Announcing the release of remnant 2.0!

2015-02-02 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Announcing the release of remnant 2.0!

This is a little secret I put in pertaining to chapter 3.The steal data cannot be bypassed, as the items are ment to be collected by Remnant.The exit to this area is at the far left.You'll find a teleport pad. in chapter 2, it simply gives a "to be continued" message, but if you download the chapter 3 beta, you'll find that the story continues; for a little while at least.

URL: http://forum.audiogames.net/viewtopic.php?pid=203381#p203381




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Re: Japanese games Translation projects

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Japanese games Translation projects

Hay all.I do support this project, no matter how long it takes.I've already plaied bk2 all the way through, but didn't know anything about the story, so a full or alt least part of a translation would help out a lot.I do think that a translation would get more people to play jp games.Also aside from everything, making people use google translate to play these games effectively turns them into on-line games, as you cannot use google translate off-line and not everybody wants to be on-line all the time just to play these wanderfull games.I hope this project does take off.I do regretably have to say that I don't know any japanies, but wouldn't mind looking over the text and checking it for erorrss.Later.

URL: http://forum.audiogames.net/viewtopic.php?pid=203380#p203380




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Re: Clok Mud

2015-02-02 Thread AudioGames . net Forum — General Game Discussion : wp85 via Audiogames-reflector


  


Re: Clok Mud

I may creat a character and make im a utasa at some point, not now though. The whole wave bending thing sounds interesting.

URL: http://forum.audiogames.net/viewtopic.php?pid=203379#p203379




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Re: Braillemon status update!

2015-02-02 Thread AudioGames . net Forum — New releases room : criticview via Audiogames-reflector


  


Re: Braillemon status update!

HiI know my question has been asked before, and I've read the poast explaining the answer. Still, after trying several days, I can't get through mount moon. It's really frustrating to say the least. Any help would be greatly apriciated. I've looked on the net for a walk through, but couldn't find one. Since I've never played any pokemon game before, I'm really happy with this one. Cheerio

URL: http://forum.audiogames.net/viewtopic.php?pid=203378#p203378




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Re: Announcing the release of remnant 2.0!

2015-02-02 Thread AudioGames . net Forum — New releases room : superb via Audiogames-reflector


  


Re: Announcing the release of remnant 2.0!

hello.for those who haven't gotten this far, spoilers ahead!spoilerspaceI think I'm at the final part of chapter 2 after you destroy a lot of enemies and 2 boss guys, there's a steel data with some items past it. How do I get past this steel data? Thanks a lot.superb

URL: http://forum.audiogames.net/viewtopic.php?pid=203377#p203377




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Re: New game from Oriol Gómez: Run for your life!

2015-02-02 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: New game from Oriol Gómez: Run for your life!

High scores, 50730 on hardcore, 99720 on for dummies.

URL: http://forum.audiogames.net/viewtopic.php?pid=203376#p203376




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