Re: Survive the Wild!

2015-05-02 Thread AudioGames . net Forum — New releases room : sid512 via Audiogames-reflector


  


Re: Survive the Wild!

hi, you could just hide the names then. imo it could be more fun either one way, just the names or just the sounds.thanks and keep up the great work

URL: http://forum.audiogames.net/viewtopic.php?pid=214649#p214649




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Re: Shadow Line full voice demo released!

2015-05-02 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Shadow Line full voice demo released!

What is the website you are using with google translate? It's better to use the instant translate addon for NVDA to browse the site, and the main SR full voice site has links in english at the top. Download is one of them, and it's not too difficult from there. If I pull up a direct link in the next little while I'll let you know.

URL: http://forum.audiogames.net/viewtopic.php?pid=214648#p214648




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Re: walkthroughs for these games.

2015-05-02 Thread AudioGames . net Forum — General Game Discussion : Ishan Dhami via Audiogames-reflector


  


Re: walkthroughs for these games.

ok dark sir!I think people make walkthroughs only games which are the popular

URL: http://forum.audiogames.net/viewtopic.php?pid=214647#p214647




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Re: Shadow Line full voice demo released!

2015-05-02 Thread AudioGames . net Forum — New releases room : harison91 via Audiogames-reflector


  


Re: Shadow Line full voice demo released!

Hello to all. So after reading a few reviews I wanted to download the game to try it. OPnly problem, I cant figure out how to down load it. I used google translate but for some reason it wont let me click on the download link. I tryed clicking on the dropbox link in this forem but it wont work. If someone could help that would be greate. Thanks so much in advance.

URL: http://forum.audiogames.net/viewtopic.php?pid=214646#p214646




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Re: BT sink clicker

2015-05-02 Thread AudioGames . net Forum — Off-topic room : Ishan Dhami via Audiogames-reflector


  


Re: BT sink clicker

Hello socheat Deleting the folder means that whenever I put the folder in my pen drive, it is deleted by my antivirous which is quick heal internet security. in my win 7 desktop I am not able to upgrade because the latest brouzer is unsupported. ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=214645#p214645




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Re: Psycho Strike - New Strategy/Action game

2015-05-02 Thread AudioGames . net Forum — New releases room : Ethin via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

@po1040, this is considered cracking. If you do not know what cracking is, cracking is the process of registering or otherwise unlocking all of a games, softwares, or operating systems features without paying for them - using registration information given to you by someone else. This is illegal, and you could be charged in the court of the united states or charged in your local court with chriminal charges for doing this. On AudioGames.net, this is disallowed and you could be banned. I'll let Dark handle the warning, as I am not a moderator. However, in future, please do not do this again if you don't want to get warned about it.I am level 71, with 1,476 health, with 142 strength and 177 defense. Loving the game! Hope for better features.

URL: http://forum.audiogames.net/viewtopic.php?pid=214644#p214644




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Re: Psycho Strike - New Strategy/Action game

2015-05-02 Thread AudioGames . net Forum — New releases room : po1040 via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

hi i want to play full versionbut i don't have credit card to spendplease help me i want name and key to register please send to pm me thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=214643#p214643




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Re: DeathMatch, a new beginning

2015-05-02 Thread AudioGames . net Forum — General Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: DeathMatch, a new beginning

they want our land! No! N! The pirates have invaded! Lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=214642#p214642




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Re: Would you be interested in an rc flight simulator?

2015-05-02 Thread AudioGames . net Forum — General Game Discussion : Omar Alvarado via Audiogames-reflector


  


Re: Would you be interested in an rc flight simulator?

Hey everyone,As promised, I have an audio recording, more to show what the project sounds like, than to show functionality, as its a bit limited at the moment.Please let me know if you think this sounds good or it sounds horrible. I want to know either way, and if possible, a comment.A little background before the link.Breached skies is a rc quadcopter/drone simulator. It attempts to simulate what a typical 4 channel quadcopter would be able to do.These recordings are all my own, as I fly these aircraft as well. There are millions of videos of these on the internet, I just so happen to fly the blade 350 qx. Which is what this simulator models after.But, I'm not doing this pitch based, oh no. I'm doing this sample based. Frankly I'm tired of the pitch based handling, so I've decided to reinvent the wheel a bit, as it were.Recording and explanation.https://dl.dropboxusercontent.com/u/954 … 20demo.oggI'll tell you what happens at various points in the recording, as things can get a little confusing.0:00 I start the game, features no logo but will be changed.0:00:06 I show you the speech configuration and slow my speech down for you to understand.00:00:33 I actually start the simulator.00:00:36 I arm the motors.00:00:40 I lift the aircraft off the ground, with the w key, though that is not spoken, lol, I will enable that (by uncommenting the line of code lol), and the aircraft levels out into a hover.00:00:49 I begin moving the aircraft forward. The sounds are similar for all 4 directions, unfortunately.1 minute in. The quadcopter reaches maximum speed allowable in that flight mode. Flight modes aren't even close to being in.00:01:05 I release the right stick (which controls movement), and the quadcopter slowly levels out into a hover.00:01:18. I perform a bit of transitional flight, where the aircraft is already moving but rapidly changes direction of travel.00:01:30. I attempt to be an idiot and hold down two keys that would normally counter act each other, but the quadcopter simply attempts transitional flight over and over and over.This does come to the one drawback, I cannot allow you to travel in two directions at the same time. Looking into that.The dynamic sample framework tends to glitch up sometimes, that repetitive transitional showcases it quite well.00:01:51. I Set up for a rightwards bank at full speed.00:02:02. I release the right stick again and it centers.00:02:09. I press esc to go back to the main menu.So, that's it.Let me know if I should continue or forget it. I appreciate all your input!

URL: http://forum.audiogames.net/viewtopic.php?pid=214641#p214641




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Re: Crimson Currents

2015-05-02 Thread AudioGames . net Forum — New releases room : Spiraling Wyvern via Audiogames-reflector


  


Re: Crimson Currents

...I think the message this was a concept demo meant for movement and that there are no enemies on the map flew oer a lot of people's heads.  (considering it is all in the first post...cackle).    Grante,d the game seems to run smoothly enough on my end and the navigation is not as bad as I thought navigating a boat would be.  Now to sail full force into a void!

URL: http://forum.audiogames.net/viewtopic.php?pid=214640#p214640




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Re: Heat Engine, a game engine for BGT games

2015-05-02 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

Here's another thing: You say in the documentation when you start describing game controls that the maps will handle this in a future version. When might that be? How will that work?Thanks. About to download the latest version.Edit: Given the fact that actors make up the majority of the game, these are the hardest to create. I suppose with a sidescroller, I can just create a map using fpControler and just have X/Y coords not worrying about Z.So, map creation is one thing the engine is great for now, I'm pretty sure I could do that. However, with the same code I posted above, under the new version it still won't run. I changed Game.run to game.load, because there's no map yet, just wanted to get the menu out of the way.If I use the fpControler for my game and atatch a character object to it, will the WASF keys work, as described in the object source file? Or do I have to put that in my character class for the character I want to create? T
 he documentation implies that if you atatch a character to an actor such as player, that'll work.What was the line I was supposed to remove again? Now the BGT parcer is having problems with "equipable.bgt".File: Equipable.bgtOn line: 0 (0)Error: Could not find script file in any of the following locations:'C:\Heat Engine\HeatEngine PRE-RELEASE v0.10 (current state)\HE\HeatEngine\Events\Equipable.bgt''C:\Program Files\BGT\include\Equipable.bgt'

URL: http://forum.audiogames.net/viewtopic.php?pid=214625#p214625




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Re: Tentative Entombed 2 Design Decisions

2015-05-02 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

@Ross, I switched on entombed 1 the other day and could get the scores from the server fine, so I wonder if there is an issue at your end (I had to let the program through my own firewall). @Haramir, i will confess i'm not sure about crafting sinse I'm not sure how you gahter sufficient resources or attain sufficient skills given a dungeon you traverse from one end to the other with a limited monster population and thus no environmental repeating or same area  resource grinding. However Jason did say earlier in this topic that he's thinking about crafting in the game using things like bodyparts of dead enemies to create new items for your party. how this might work goodness knows, but I'm more than confident in Jason's ability to deliver something good so I'll reign in any possible missgivings until Jason has got the thing working and so I can judge for myself.

URL: http://forum.audiogames.net/viewtopic.php?pid=214639#p214639




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Re: Tentative Entombed 2 Design Decisions

2015-05-02 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

@Ross, I switched on entombed 1 the other day and could get the scores from the server fine, so I wonder if there is an issue at your end (I had to let the program through my own firewall). @Haramir, i will confess i'm not sure about crafting sinse I'm not sure how you gahter sufficient resources or attain sufficient skills given a dungeon you traverse from one end to the other with a limited monster population and thus no environmental repeating or same area  resource grinding. However Jason did say earlier in this topic that he's thinking about crafting in the game using things like bodyparts of dead enemies to create new items for your party. how this might work goodness knows, but I'm more than confident in Jason's ability to deliver something good so I'll reign in any possible missgivings until I see the thing working and can judge for myself.

URL: http://forum.audiogames.net/viewtopic.php?pid=214639#p214639




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Re: Psycho Strike - New Strategy/Action game

2015-05-02 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Hi all,First I'll say I bought the game 2 days ago and have been playing it nonstop since. My character is at level 100. I've been going solo for now.Bryan, I don't think that's a bug, that's a news report the game puts together that I don't think is meant to reflect the goals you have set for your gang.spoilerAgomez, I think I have an answer for you about the grenades. The grenade packs are what you buy from the black market and they will occasionally spawn in the weapon shop as well. The grenade launcher, which is just called grenade for some reason, can only be found at the weapon shop. It spawns randomly like the spear does, and you just have to be lucky and get it when you have the chance. It's a sweet weapon, I might add.Also another spoiler: the highest level you can reach in the game is 100. You'll still gain experience after that but you, the enemies, the weapons, etc
 . won't level up past that.

URL: http://forum.audiogames.net/viewtopic.php?pid=214622#p214622




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Re: Talking dosbox pre pre alpha 0.01

2015-05-02 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Talking dosbox pre pre alpha 0.01

@Trenton good to know. I obviously hadn't checked the Eamon guild site blog for a month or so the last post I saw was from december 2013 and it was that way for quite some time. On the one hand of course, both Matthew Clarke who runs the Eamon guild site and Derric Jeter who mentioned the eamon delux utility are the creators of Eamon deluxe or for all I know involved in development, the man in question is Frank Black. On the other, Derric Jeter is one of the people who has written a new edx adventure, the very good Stronghold of Ka'dur back in 2013, and was working on supposedly another pretty awsome and large scale one, so if he's back working with edx we can hope the project will get underway once more, and if it can encorporate a talking dosbox all the better.

URL: http://forum.audiogames.net/viewtopic.php?pid=214638#p214638




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Re: What language is easy and what is difficult?

2015-05-02 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: What language is easy and what is difficult?

I don't recall this thread, I must've missed it first time around. @Afrim, interesting stuff, I didn't know that about the language in albania.@Arabic, the problem with those created universal language thingies, like esperanto is practically nobody actually speaks them accept in dedicated communities. Esperanto has gone out of fashion I think precisely for that reason, in that back in the ninenties it was just a sort of status symbol more than a practical language and a way for people to prove how modern and cultured they were (there's fun made of this in the British scifi comedy tv and book series Red Dwarf).Anyway, to an extent the arguement of language similarity based on similar origin, grammar etc seems vaguely true, a Dutch friend of mine did tell me she found English easy and said it was because it was linguistically closest to dutch (though whether this is true or just her opinion I'm not sure). however also I agree with Assault
  freak, things are often highly individual. If you have like my brothered watched a lot of subtitled Japanese things, you will naturally absorb some of the language, just as you would if you say lived in a place where more than one language was spoken, I have a cousin who's wife is Estonian and their sun who was about four when I last saw him spoke English and Russian pretty equally and switched between the two quite casually. Despite the supposed French influence on English, I found, and in fact still find French a horribly difficult language, both in it's pronunciation and emphasis, and in it's down right crazy spelling! Indeed it is quite odd, I came back from a week in Austria speaking actually quite a bit of German, just from learning how to order food in restaurants, buy things in shops and say I was from England, (the majority of the Austrians where I was spoke   extremely good English but I did appreciate learning the language).I also c
 ame back from Griece when I was a teenager knowing a few words of modern Griek, particularly because the Grieks seemed to appreciate the fact that I'd made an effort, but I've not once learnt any French despite going to France several times and despite whilst in France people often seem to understand English but do not actually speak it,  not sure why this is, or even if it is all of France or just the bits I saw, though it's a fairly common experience that people I know who have been to France have had. One French chap I met who I discussed this with, (he was a Doctor of Archaeology), actually said the French education system was so theoretical, that people in France who learnt English actually never got any chance to practice it at school, they were just first presented with the grammer and word list. I don't know if this is true, or if any of our French members could confirm it but it was an interesting thought. Apart from French though, I did spani
 sh at school which I found not too hard, the concepts with the different tenses were not difficult for me to understand albeit that I was learning in secondary school so the pace was slower, and have been learning conversational Italian which again I find relatively easy, basically so that i am a more effective singer in the language, although it's structure is far less rigid than spanish and remembering all those irregular verds is a pest  (in Spanish it always seemed far easier to just learn the rules annd apply them), particularly sinse I don't unfortunately italian on a frequent bases.I could probably make myself understood, and cope if I had to order in a restaurant, go shopping, do the touristy things, and according to people I've sung or spoken to mmy pronunciation  is fairly convincinn, but I don't find myself completely natural in the languaage or able to   converse without extensive pauses and rememberings by me of what word or
   tense applies, though according to my teacher I've not done too badly. What I particularly like is that given that my teacher is from genoa, I learn a lot of the culture and about life as well as language, plus she gives me the most amazing Italian imported coffee! . What I did find interesting is that when my parents, and to an extent I first met my teacher we believed her to be a slightly abrupt rather commanding lady because of the way she spoke. she would say things like "You come on wednesday", or "Go and sit down and I will make the coffee" These sound almost rude in English, given that in English we'd usually phraise such things as requests, or add the word please to be polite, eg, "come back on wednesday please" or "If you sit down I will bring you some coffee" and originally we assumed my teac
 her was a rather foreceful lady. Funnily enough though, it turned out as I got to know her that is not the case at all, and when I learnt the Italian it turns out Italians have a very different method of Politeness, don't use please casually, and indeed to actually give! orders would nee

Re: Swamp, zombie FPS by Aprone

2015-05-02 Thread AudioGames . net Forum — New releases room : mehgcap via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

The last two times I've died in a mission (see my above posts), I haven't lost anything. Some items break during the "deadly" attack, but aside from those, I have all my stuff next time I log in. I'm playing as Cosby--a normal character--if that matters. I'm not complaining, trust me, I just thought I should mention it.

URL: http://forum.audiogames.net/viewtopic.php?pid=214637#p214637




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Re: What language is easy and what is difficult?

2015-05-02 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: What language is easy and what is difficult?

I don't recall this thread, I must've missed it first time around. @Afrim, interesting stuff, I didn't know that about the language in albania.@Arabic, the problem with those created universal language thingies, like esperanto is practically nobody actually speaks them accept in dedicated communities. Esperanto has gone out of fashion I think precisely for that reason, in that back in the ninenties it was just a sort of status symbol more than a practical language and a way for people to prove how modern and cultured they were (there's fun made of this in the British scifi comedy tv and book series Red Dwarf).Anyway, to an extent the arguement of language similarity based on similar origin, grammar etc seems vaguely true, a Dutch friend of mine did tell me she found English easy and said it was because it was linguistically closest to dutch (though whether this is true or just her opinion I'm not sure). however also I agree with Assault
  freak, things are often highly individual. If you have like my brothered watched a lot of subtitled Japanese things, you will naturally absorb some of the language, just as you would if you say lived in a place where more than one language was spoken, I have a cousin who's wife is Estonian and their sun who was about four when I last saw him spoke English and Russian pretty equally and switched between the two quite casually. Despite the supposed French influence on English, I found, and in fact still find French a horribly difficult language, both in it's pronunciation and emphasis, and in it's down right crazy spelling! Indeed it is quite odd, I came back from a week in Austria speaking actually quite a bit of German, just from learning how to order food in restaurants, buy things in shops and say I was from England, (the majority of the Austrians where I was spoke   extremely good English but I did appreciate learning the language).I also c
 ame back from Griece when I was a teenager knowing a few words of modern Griek, particularly because the Grieks seemed to appreciate the fact that I'd made an effort, but I've not once learnt any French despite going to France several times and despite whilst in France people often seem to understand English but do not actually speak it,  not sure why this is, or even if it is all of France or just the bits I saw, though it's a fairly common experience that people I know who have been to France have had. One French chap I met who I discussed this with, (he was a Doctor of Archaeology), actually said the French education system was so theoretical, that people in France who learnt English actually never got any chance to practice it at school, they were just first presented with the grammer and word list. I don't know if this is true, or if any of our French members could confirm it but it was an interesting thought. Apart from French though, I did spani
 sh at school which I found not too hard, and have been learning conversational Italian which again I find relatively easy, basically so that i am a more effective singer in the language, although it's structure is far less rigid than spanish and remembering all those irregular verds is a pest, particularly sinse I don't speak it on a frequent bases.

URL: http://forum.audiogames.net/viewtopic.php?pid=214636#p214636




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Re: Psycho Strike - New Strategy/Action game

2015-05-02 Thread AudioGames . net Forum — New releases room : audiogames . net fan via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Hi,First of all, I take the pg13 approach, that is, I just pump one of my chars full of drugs and kill stuff. I've only been playing for a couple hours and already up to level 40 ish. I've got the goal to kill a cirtain number of people and I'm still flying solo. Accept for oen time I broke someone out of prison so he could get caught so I could solo the police station stage to see if I could do it. @drums at the very left, you should hear a noise. Usually it's a door, but in the farm it's this truck. Hit shift enter on it. The reason it's not enter is because enter is used to use items in your inventory.

URL: http://forum.audiogames.net/viewtopic.php?pid=214634#p214634




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Re: What language is easy and what is difficult?

2015-05-02 Thread AudioGames . net Forum — Off-topic room : arabic Three Thousand via Audiogames-reflector


  


Re: What language is easy and what is difficult?

including interlingua, it's a constructed language similar from spanish.

URL: http://forum.audiogames.net/viewtopic.php?pid=214635#p214635




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Re: Wheel of time abridged, some fun for WoT fans

2015-05-02 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Wheel of time abridged, some fun for WoT fans

For some serious and interesting thoughts, albeit often expressed in an engaging and entertaining fashion you might try Leigh Butler's WoT reread blog that I pointed to in the first post , I don't agree with her all the time (especially some of her feminist opinions that basically say all sexism is against women), but she says a lot of very interesting things very well which is what I tend to like in a person writing reviews or  comments on a work I've already read, (I do not read reviews of things prior to reading sinse I pefer to make up my own mind from the source material). I have read most of WoT twice as far as Winter's heart, (I managed to politic the audio versions from America years ago then later got them got the michael cramer versions), so I know the series fairly well though I suspect that may change in the future, certainly I know it well enough to enjoy things like the above or the blog I mentioned.

URL: http://forum.audiogames.net/viewtopic.php?pid=214633#p214633




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Re: Psycho Strike - New Strategy/Action game

2015-05-02 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

does anyone know why I've only been able to find a single rifle? found it around level 62, but it hasn't shown up again ever since

URL: http://forum.audiogames.net/viewtopic.php?pid=214632#p214632




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Re: Anybody here interested in Stenography?

2015-05-02 Thread AudioGames . net Forum — Off-topic room : severestormsteve1 via Audiogames-reflector


  


Re: Anybody here interested in Stenography?

aha, that sounds interesting. I've tried talking typer, yes, but it seems to teach me rather than just letting me test speed, and it costs money, of course. and same with typing teacher, I'll not try it because it costs money, and I know sited people get to do those free, online ones. I might end up programming something of my own--the virtues of being a programmer. 

URL: http://forum.audiogames.net/viewtopic.php?pid=214631#p214631




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Re: DeathMatch, a new beginning

2015-05-02 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Hi all, as has no dout been noticed, their has been some technical difficulties with the mission system, specificly pirates some how getting into federation space and doing rappid, surprise missile attacks on inderion and signis. We are trying our best to restore lost ships, and we have also added a /clearmission command in chat for when your missions get stuck. Just be prepared if your near the signis system for sudden explosions, and random deaths, as we are trying to figure out why these pirates won't stay out of our space.

URL: http://forum.audiogames.net/viewtopic.php?pid=214630#p214630




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Re: Psycho Strike - New Strategy/Action game

2015-05-02 Thread AudioGames . net Forum — New releases room : drums61999 via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Well, this looks like a pretty fun game, except for the fact that it won't let me leave the mission. Is there a certain goal you have to get before it lets you leave? I've tried both ends, every key on the keyboard, and the only way out is to get caught or get killed. Any tips?

URL: http://forum.audiogames.net/viewtopic.php?pid=214629#p214629




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Re: Considering going into game development, looking for a mentor

2015-05-02 Thread AudioGames . net Forum — General Game Discussion : Genroa via Audiogames-reflector


  


Re: Considering going into game development, looking for a mentor

I think that you just should choose a language, learn a little bit, do some tutorials, and then use this forum to post your algorithmic questions, your problems, etc. We would be happy to help you And remember, all professional game creators began with a simple "more or less"! 

URL: http://forum.audiogames.net/viewtopic.php?pid=214628#p214628




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Re: Considering going into game development, looking for a mentor

2015-05-02 Thread AudioGames . net Forum — General Game Discussion : Genroa via Audiogames-reflector


  


Re: Considering going into game development, looking for a mentor

I think that you just should choose a language, learn a little bit, do some tutorials, and then use this forum to post your algorithmic questions, your problems, etc. We would be happy to help you 

URL: http://forum.audiogames.net/viewtopic.php?pid=214628#p214628




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Re: Survive the Wild!

2015-05-02 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

You need to keep down your thirst, and keep your energy high.

URL: http://forum.audiogames.net/viewtopic.php?pid=214627#p214627




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Re: Considering going into game development, looking for a mentor

2015-05-02 Thread AudioGames . net Forum — General Game Discussion : blindncool via Audiogames-reflector


  


Re: Considering going into game development, looking for a mentor

I am considering developing games, too, but I don't know a thing about BGT and/or Python and don't have money to spend on PB.

URL: http://forum.audiogames.net/viewtopic.php?pid=214626#p214626




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Re: Heat Engine, a game engine for BGT games

2015-05-02 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

Here's another thing: You say in the documentation when you start describing game controls that the maps will handle this in a future version. When might that be? How will that work?Thanks. About to download the latest version.

URL: http://forum.audiogames.net/viewtopic.php?pid=214625#p214625




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Re: Trying to get nyanchan sugoroku DX to work

2015-05-02 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Trying to get nyanchan sugoroku DX to work

You're welcome. My advice is, read the manual... this game is a little complex, I've had it for about a year and I still don't know exactly how to play it. wish it had a network mode though.

URL: http://forum.audiogames.net/viewtopic.php?pid=214624#p214624




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Re: Trying to get nyanchan sugoroku DX to work

2015-05-02 Thread AudioGames . net Forum — General Game Discussion : Tikki via Audiogames-reflector


  


Re: Trying to get nyanchan sugoroku DX to work

Hi,thank you so much, it works now! I just started playing with it a bit and can't say much about it yet, but it's helpfull if anyone who plays it at least know a bit about Japanese numbers, since these are not sent to the clipboard for some reason. But since there is a keystroke to move as far in either direction on the board as possible, it will work without knowing that too. Other than that, I'll just keep playing and see how it goes. Thanks again for helping!Best regardsTikki

URL: http://forum.audiogames.net/viewtopic.php?pid=214623#p214623




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Re: Psycho Strike - New Strategy/Action game

2015-05-02 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Hi all,First I'll say I bought the game 2 days ago and have been playing it nonstop since. My character is at level 100, and the game didn't seem to be stopping me sso I'm assuming the limit of how high a level you can reach is still higher than 100. I've been going solo for now.Bryan, I don't think that's a bug, that's a news report the game puts together that I don't think is meant to reflect the goals you have set for your gang.spoilerAgomez, I think I have an answer for you about the grenades. The grenade packs are what you buy from the black market and they will occasionally spawn in the weapon shop as well. The grenade launcher, which is just called grenade for some reason, can only be found at the weapon shop. It spawns randomly like the spear does, and you just have to be lucky and get it when you have the chance. It's a sweet weapon, I might add.

URL: http://forum.audiogames.net/viewtopic.php?pid=214622#p214622




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Re: Talking dosbox pre pre alpha 0.01

2015-05-02 Thread AudioGames . net Forum — New releases room : Trenton Goldshark via Audiogames-reflector


  


Re: Talking dosbox pre pre alpha 0.01

At this time, the last Eamon Blog entry was in March of this year:http://eamon-guild.blogspot.com/2015/03 … abase.htmlSo for now, no one knows I guess.

URL: http://forum.audiogames.net/viewtopic.php?pid=214621#p214621




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Re: Talking dosbox pre pre alpha 0.01

2015-05-02 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: Talking dosbox pre pre alpha 0.01

Hi pitermach.Ok here is my old hard drive from my 386 sx I backed up ages ago before most off my disks went bad.there is a lot of stuff in it Norton utilities qemm and a few other things.One thing does the c drive if its the only thing mounted in emulation does it take that as the hard drive.try these at your own risk I won't want to stuff up my computer with some of this as it could be dangerous however you may want to experiment as you see fit.quemm is the quarterdeck expanded memory manager I got this from an install so its not a real install just the files you need to run qsetup then optimize.I suggest you include the b000-b7ff which is the old monochrome reagon, also mft  is a diagnostic program that can come in handy to.device files and a few other programs are loaded in here.Norton has everything from disk docter and speeddisk and a few other bits of crap which I am not sure about.I have lots of games some are 
 from the ifarchive.I won't have time to test things fully today but whatever.anyway for everyone else try the games the programs are your own risk to all the sup 622 folder is for my old Toshiba and can be disreguarded there may be others that can be disreguarded as well but I have not touched this folder in at least 5 years.it should take 16 minutes to upload or so.note piter if you do get qemm working when its done its first time, in all the device lines with various memory numbers change those and put random gibberish numbers in the file then run optimize again.Do that in your config.sys and autoexec.bat then again that may not work there is also a beep and some other music stuff, I also have an old version of wordperfect I am not sure if its included or not but I can give it if you care for it.I have some old mastertouch 1 2 and keysoft 1 disks but sadly they are useless to general users even me now.I have emailed frank of eamon del
 uxe your email address and the link to this topic but he has gone.The last I heard of him a couple years ago was that he was hacked and then a day after that the post on his blog went.He had apparently lost the source code but didn't elaborate.its a shame he's not here now he has been wanting to make an emulator for ages.anyway have fun

URL: http://forum.audiogames.net/viewtopic.php?pid=214619#p214619




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Re: Tentative Entombed 2 Design Decisions

2015-05-02 Thread AudioGames . net Forum — General Game Discussion : Haramir via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Hello all! Dingo, I've been thinking... It would give lots of extra work, but is there, by chance a way to add crafting into the game? I have some ideas on how it could work, but I prefer to wait and see how interesting it would be according to you and ofcourse, the comunity in general.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=214620#p214620




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Re: Survive the Wild!

2015-05-02 Thread AudioGames . net Forum — New releases room : ross via Audiogames-reflector


  


Re: Survive the Wild!

Hey there.First of all, love the game. samtupy1 or anyone else, is there a way to walk faster? I keep falling over, even if I try to walk slightly faster. Not sure if this is a bug or am I missing something obvious, but I would appreciate the help. Thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=214618#p214618




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Re: Psycho Strike - New Strategy/Action game

2015-05-02 Thread AudioGames . net Forum — New releases room : BryanP via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

I'll probably fly solo whenever it is that I buy the full version, at least whilemy goal is to raise as much cash as possible. If I decide to go the murderer's route I'll recruit more players.

URL: http://forum.audiogames.net/viewtopic.php?pid=214617#p214617




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Re: Chromevox Today, (Formally Cromibility), AG Community

2015-05-02 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: Chromevox Today, (Formally Cromibility), AG Community

 Name Change, And "Official" Community Suggestions! Greettings!First off, even though I haven't started the podcast itself yet, I've decided to change its name to not be so "blind" specific. Thus, I have a question for yall.Which community, would you people prefer, for Chromevox discussion?There is the  Official Chromevox/Chrome OS discussion group, however its low traffic, and I want to give folks a place to discuss it all.My idea is using IRC for the place, but do you people have a more prefered home of location?The most popular place folks pick, will be the home of Chromevox Today's community.It will also be a place for Android discussion as well.Have a great day folks~!

URL: http://forum.audiogames.net/viewtopic.php?pid=214616#p214616




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Re: Help with choosing between Python VS. PureBasic

2015-05-02 Thread AudioGames . net Forum — Developers room : audioracer via Audiogames-reflector


  


Re: Help with choosing between Python VS. PureBasic

I always put my lines of code on separate lines. That way, I can read it better.And I always put the braces on there own line.This may sopund tedious, but I think that commenting your code almost on every line even the braces will help you should you need to pinpoint a certain error.By the way, has anyone looked at my topic I just posted about Windows attack Ailien Outback and Troopinum style?

URL: http://forum.audiogames.net/viewtopic.php?pid=214615#p214615




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Re: Psycho Strike - New Strategy/Action game

2015-05-02 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Hello,I also really like the game so far. The AI is quite nice, and it si definitely fun to go on a kiling spree. It seems lik quite a quick-blast game, and I say that in a good way, do a mission, save your game, and remember to keep saving. While I have been having fun, however, I have noticed a bug. If you pick a cash goal and you die, it still says the number of murders rather than how much cash you have stolen.

URL: http://forum.audiogames.net/viewtopic.php?pid=214614#p214614




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new tutorial from nathan tech!

2015-05-02 Thread AudioGames . net Forum — General Game Discussion : dardar via Audiogames-reflector


  


new tutorial from nathan tech!

hello allin this all new tutorial from nathan tech we show you how to copy and run, single file, folder campaign and mods 9in sound rts./this tutorial will take you from download to play in a super easy, super helpful tutorial. I'd like to insert apologeese here because the date of recording was yesterday not today meaning yes, the date on the recording is slightly wrong. But that is all!now, final note before the link, yes, dark, i know i know! this is probably in the wrong forum... again!please dont beet me up with a pencil, a ruler and *shudders* a stapler!alrighty, for a limited time only, this tutorial is available for download:https://dl.dropboxusercontent.com/u/212 … torial.mp3any questions, comments or suggestions please email me at nathan-t...@hotmail.comthanks

URL: http://forum.audiogames.net/viewtopic.php?pid=214613#p214613




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Re: Psycho Strike - New Strategy/Action game

2015-05-02 Thread AudioGames . net Forum — New releases room : criticview via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

HiNow that I've been reading a bit here and there, I do want toput in a few lines myself... First off, it's an awsom game and I don't regret buying it ever since I did. Then, a sory tline, and a few more locations, would be pretty neat. As for the bank: if gang members aquire more money than the vaults contain, how are you going to keep up ... I mean, since the shield rqises in value, shouldn't the saves do so as well? I'm only fairly in the beginning of it all, but I am forseeing trouble with cash if this keeps up much longer. I try my best to visit the bank often enough, but breaking open the vaults simply doesn't pay off enough for buying shields, and ammo etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=214612#p214612




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Re: What language is easy and what is difficult?

2015-05-02 Thread AudioGames . net Forum — Off-topic room : Giovani via Audiogames-reflector


  


Re: What language is easy and what is difficult?

Yes, shurely.Because if somebody compares a language, It must be compared from grammar, phonology, or orthography. There are various methods I notice. This article was only by grammar side of languages.But yes, Latin is difficult. But new languages are easier, tham Latin, for example those, which was created from Latin: Italian, Spanish, or Romanian.

URL: http://forum.audiogames.net/viewtopic.php?pid=214611#p214611




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Re: Trying to get nyanchan sugoroku DX to work

2015-05-02 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Trying to get nyanchan sugoroku DX to work

When you first install the game, run it and there will be a lot of messages about revisions and updates that you don't really need to know about. Just keep pressing enter, and eventually you will get to the screen where it asks you to download the latest update. There are quite a few messages to scroll through, so you will be pressing enter many, many times before you can update and proceed. But the default should be on clipboard. that was what happened when I did a fresh install. Also, I just discovered that the default options.dat file is not set to output to the clipboard, so you can go into the data folder in the game directory and delete the options.dat file, which should set everything back to default, including clipboard output. I'm guessing Yukio bundled his own options.dat with the installer by accident.

URL: http://forum.audiogames.net/viewtopic.php?pid=214609#p214609




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Re: Survive the Wild!

2015-05-02 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

THe only reason they play sounds, is because they are not ment to really experiment, but to more give your character what you want it to do, and a character wouldn't cough in discuss then like itch the hair or what not. I might do it, but I just figured it'd have fun for some, or, I could add it to the options how to desplay it.

URL: http://forum.audiogames.net/viewtopic.php?pid=214610#p214610




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Re: Trying to get nyanchan sugoroku DX to work

2015-05-02 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Trying to get nyanchan sugoroku DX to work

When you first install the game, run it and there will be a lot of messages about revisions and updates that you don't really need to know about. Just keep pressing enter, and eventually you will get to the screen where it asks you to download the latest update. There are quite a few messages to scroll through, so you will be pressing enter many, many times before you can update and proceed. But the default should be on clipboard. that was what happened when I did a fresh install.

URL: http://forum.audiogames.net/viewtopic.php?pid=214609#p214609




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Re: Trying to get nyanchan sugoroku DX to work

2015-05-02 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Trying to get nyanchan sugoroku DX to work

You might be stuck on the screen where it's telling you to update and for some reason you aren't being allowed to get past that. Let me check for you.

URL: http://forum.audiogames.net/viewtopic.php?pid=214608#p214608




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Re: Heat Engine, a game engine for BGT games

2015-05-02 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

Go in the Basics and tutorials section, and then in the Step by step tutorials 

URL: http://forum.audiogames.net/viewtopic.php?pid=214607#p214607




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Re: Monthly chat May 2015

2015-05-02 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: Monthly chat May 2015

I still haven't seen frozen. I get this weird feeling that it can't possibly live up to all the hype, but that's what I thought about the leader of the armies of the shadow in the last book of the wheel of time. That surprisingly failed to disappoint, so perhaps frozen will turn out the same?My laptop spontaneously stopped charging, so it is currently in the shop to be repaired. So, I'm pretty much stuck with my phone for the moment, and it turns out that being forced to rely on Safari for everything is frustrating. Quite so.The supervisor of the local Department of services for the blind finally got a hold of me on Friday, and sounded surprisingly enthusiastic about my game development shenanigans. He went so far as to say that, if I were to attempt to start some sort of business around this, that's DSB would help in some fashion. I have no idea what that would involve, (probably just handling the complicated paperwork cried.) But it was still kind of neat……… I probably should see frozen.

URL: http://forum.audiogames.net/viewtopic.php?pid=214606#p214606




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Re: Psycho Strike - New Strategy/Action game

2015-05-02 Thread AudioGames . net Forum — New releases room : criticview via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

HiMaybe this has been brought up in this topic before, but there's a bug when you want to unequip all items. As soon as you press Enter on that option, the game crashes.

URL: http://forum.audiogames.net/viewtopic.php?pid=214605#p214605




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Re: Heat Engine, a game engine for BGT games

2015-05-02 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

I'm not sure where the link to the Robot Factory example is in the documentation, but I figured that maybe the link was changed. It still says "Real Case: Goblin Hunter" in the online documentation.

URL: http://forum.audiogames.net/viewtopic.php?pid=214603#p214603




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Re: Trying to get nyanchan sugoroku DX to work

2015-05-02 Thread AudioGames . net Forum — General Game Discussion : Tikki via Audiogames-reflector


  


Re: Trying to get nyanchan sugoroku DX to work

Hi,thanks for that, but the problem is that I don't even get a menu when the game starts. I just get some beeps and the sound of scrolling text, which continues forever no matter how often I press the enter key. The logo doesn't play either when it starts. Something seems to be wrong here, but since NVDA doesn't read anything, I don't know what the game tries to tell me. Maybe it tries to update or something, but I just don't know. So, if anyone has an idea here, I'd very much appreciate it. I'm running Windows 7 64 bit and since I also play other japanese games, my system locale is set to Japanese. Just telling in case it matters at all.Best regardsTikki

URL: http://forum.audiogames.net/viewtopic.php?pid=214604#p214604




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Re: Help with choosing between Python VS. PureBasic

2015-05-02 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector


  


Re: Help with choosing between Python VS. PureBasic

I can do basics with BGT. The thing that's hard for me, made slightly easier by the Heat Engine, is making maps. The WorldBox class that the Heat Engine has makes it easier because all you have to do, to make the core map itself, is put the properties in such as length, X/Y start points I guess--I'm new to it, so not 100 percent sure. I get confused with arrays, I read the docs I'm the manual and I get the concept of it, but most people make maps in Arrays and most people make enemies/other NPC classes with enemy types as an Array. I have scene Int arrays, but there are other types that I haven't scene in code before.Still, yes you can make a Hello World script with BGT. I just called the alert function and it said Hello World.Is there a way in BGT to do what PureBasic programmers do with Arrays? In PB, you make the array and how big the list is starting at zero which is the index, and line by line list what is in the array. Let's say the array
  was a list of enemies in an enemy class. I forgot how to start PB arrays, but once you start an array in PB, it's something like:bird.idog.ihamster.iYou get the idea. The "i" is referring to the fact that it's an integer array, I'd assume. Haven't read a whole lot on PB. With BGT, most arrays I've scene create a for loop so...for uint(i)(Parameters go here).Most people, once they become proficient will put five statements of code on one line--especially if statements, making it hard to read. I've adopted Genua's coding style and indenting as much as possible, but I prefer the one statement on a line method until I can look at my code and figure it out. AKA PB and listing arrays individually. I'm not ready to spend money on PB yet though.Okay, that's my rant over now.

URL: http://forum.audiogames.net/viewtopic.php?pid=214602#p214602




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Re: Help with choosing between Python VS. PureBasic

2015-05-02 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector


  


Re: Help with choosing between Python VS. PureBasic

I can do basics with BGT. The thing that's hard for me, made slightly easier by the Heat Engine, is making maps. The WorldBox class that the Heat Engine has makes it easier because all you have to do, to make the core map itself, is put the properties in such as length, X/Y start points I guess--I'm new to it, so not 100 percent sure. I get confused with arrays, I read the docs I'm the manual and I get the concept of it, but most people make maps in Arrays and most people make enemies/other NPC classes with enemy types as an Array. I have scene Int arrays, but there are other types that I haven't scene in code before.Still, yes you can make a Hello World script with BGT. I just called the alert function and it said Hello World.Is there a way in BGT to do what PureBasic programmers do with Arrays? In PB, you make the array and how big the list is starting at zero which is the index, and line by line list what is in the array. Let's say the array
  was a list of enemies in an enemy class. I forgot how to start PB arrays, but once you start an array in PB, it's something like:bird.idog.ihampster.iYou get the idea. The "i" is referring to the fact that it's an integer array, I'd assume. Haven't read a whole lot on PB. With BGT, most arrays I've scene create a for loop so...for uint(i)(Parameters go here).Most people, once they become proficient will put five statements of code on one line--especially if statements, making it hard to read. I've adopted Genua's coding style and indenting as much as possible, but I prefer the one statement on a line method until I can look at my code and figure it out. AKA PB and listing arrays individually. I'm not ready to spend money on PB yet though.Okay, that's my rant over now.

URL: http://forum.audiogames.net/viewtopic.php?pid=214602#p214602




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Re: Help with choosing between Python VS. PureBasic

2015-05-02 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector


  


Re: Help with choosing between Python VS. PureBasic

I can do basics with BGT. The thing that's hard for me, made slightly easier by the Heat Engine, is making maps. The WorldBox class that the Heat Engine has makes it easier because all you have to do, to make the core map itself, is put the properties in such as length, X/Y start points I guess--I'm new to it, so not 100 percent sure. I get confused with arrays, I read the docs I'm the manual and I get the concept of it, but most people make maps in Arrays and most people make enemies/other NPC classes with enemy types as an Array. I have scene Int arrays, but there are other types that I haven't scene in code before.Still, yes you can make a Hello World script with BGT. I just called the alert function and it said Hello World.Is there a way in BGT to do what PureBasic programmers do with Arrays? In PB, you make the array and how big the list is starting at zero which is the index, and line by line list what is in the array. Let's say the array
  was a list of enemies in an enemy class. I forgot how to start PB arrays, but once you start an array in PB, it's something like:bird.idog.ihamster.iYou get the idea. The "i" is referring to the fact that it's an integer array, I'd assume. Haven't read a whole lot on PB. With BGT, most arrays I've scene create a for loop so...for uint(i)(Parameters go here).Most people, once they become proficient will put five statements of code on one line--especially if statements, making it hard to read. I've adopted Genua's coding style and indenting as much as possible, but I prefer the one statement on a line method until I can look at my code and figure it out. AKA PB and listing arrays individually. I'm not ready to spend money on PB yet though.Okay, that's my rant over now.

URL: http://forum.audiogames.net/viewtopic.php?pid=214602#p214602




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Re: Survive the Wild!

2015-05-02 Thread AudioGames . net Forum — New releases room : sid512 via Audiogames-reflector


  


Re: Survive the Wild!

hi,just a suggestion.it will be great if social sounds are not played while selecting them from the list box. listening to both the name and sound makes them quite boring to experiment with.another way could be just to scrap the names, but I suppose the former would work fine as well.thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=214601#p214601




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Re: Survive the Wild!

2015-05-02 Thread AudioGames . net Forum — New releases room : sid512 via Audiogames-reflector


  


Re: Survive the Wild!

hi,just a suggestion.it will be great if social sounds are not played while selecting them from the combo box. listening to both the name and sound makes them quite boring to experiment with.another way could be just to scrap the names, but I suppose the former would work fine as well.thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=214601#p214601




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Re: Survive the Wild!

2015-05-02 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

what? Like what are your coordinates when you log in ross. And also, what is your character name. Planting trees will be posible, just not yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=214600#p214600




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Re: Trying to get nyanchan sugoroku DX to work

2015-05-02 Thread AudioGames . net Forum — General Game Discussion : Ronal via Audiogames-reflector


  


Re: Trying to get nyanchan sugoroku DX to work

first, after the logo play, select  the fourth option in this menu, and them select the vivth option,, them select the first option, ok, the masage will  go to click boardhonestly if this game get the translate version, it will be very nicesorry my english is very bad, hope you understand

URL: http://forum.audiogames.net/viewtopic.php?pid=214599#p214599




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Re: What language is easy and what is difficult?

2015-05-02 Thread AudioGames . net Forum — Off-topic room : Bogdan via Audiogames-reflector


  


Re: What language is easy and what is difficult?

Hi all. I think that we can not put a label on a langoage or other. What can I say, is that the easiest langoage, is the langoage that you like and langoage that are you speaking. In my opinion, it is easy for me English but others can say that I am wrong.

URL: http://forum.audiogames.net/viewtopic.php?pid=214598#p214598




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Re: What language is easy and what is difficult?

2015-05-02 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: What language is easy and what is difficult?

@Arabic two thousand, do not trust wikipedia. Interlingua is probably not a language, or it is and it doesn't sound write to me, as Google Translate has like all the languages in existence - or maybe not - and interlingua is not on here. I'l look at though, but this sounds like an article just to get attention.

URL: http://forum.audiogames.net/viewtopic.php?pid=214597#p214597




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Re: Help with choosing between Python VS. PureBasic

2015-05-02 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Help with choosing between Python VS. PureBasic

BGT will never be cross platform. I spoke to Philip on this matter, and he said that it wouldn't be cross platform'd to Linux users because of the fact taht he'd have to interface with the X audio system, which doesn't support what he has already. I did not ask him why Mac wouldn't work, although I'm supposing that it's probably for the same reason, and most of the Mac apps are written in objective-c so he'd have to rewrite BGT entirely in that to get the desired affect.

URL: http://forum.audiogames.net/viewtopic.php?pid=214596#p214596




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Re: Psycho Strike - New Strategy/Action game

2015-05-02 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Yeah, good Sappi 5 voices usually aren't free, unless you're running Windows 8, in which case Microsoft David is far and above Anna.As to flying solo, it is pretty cool to do. It's a different gaming experience. You don't have to pay anybody, and you're much more likely to be able to get a shield.To be honest, though, I think it depends on which goal you've chosen. If you go for the killing people approach, you're absolutely going to want AI players. It will happen much faster. If you want cash, having them around would surely make that goal impossible. As I said in a previous post, they just keep wanting more and more, and just as fast as I can get money for them, it's gone again.I have two saved games going. In my first game, I have 5 people with me, and I'm going to break out a sixth, just as soon as this damn health counter goes up for all my guys. I'm level 44, and the rest of my guys are also pretty high lev
 els, so it takes days (game days, although it feels like real ones sometimes) for everybody to get back up to full health. In my second game, I selected the cash goal, and I'm flying solo. I think I'm level 12 at the moment in that one.

URL: http://forum.audiogames.net/viewtopic.php?pid=214595#p214595




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Trying to get nyanchan sugoroku DX to work

2015-05-02 Thread AudioGames . net Forum — General Game Discussion : Tikki via Audiogames-reflector


  


Trying to get nyanchan sugoroku DX to work

Hi,has anyone here ever tryed to play this game? The readme says that the game does have a clipboard option, so it could work with translation. But my problem is, that the game doesn't speak at all when I start it. There is a sound of scrolling text, but my clipboard is empty and NVDA doesn't even speak any japanese text or anything at all. I thought this text just is a kind of game intro and kept pressing enter to just skip it and somehow get to the options, but it just keeps going. It seems that the game wants me to do something which I don't know since I can't read the text.Maybe someone here has had more luck with this game and can help, I'd really appreciate it. It's a kind of dice game which sounds a bit like Monopoly, but with lots of stuff like action cards and minigames thrown in and I'd really like to try it if possible.Thanks and best regardsTikki

URL: http://forum.audiogames.net/viewtopic.php?pid=214594#p214594




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Re: Psycho Strike - New Strategy/Action game

2015-05-02 Thread AudioGames . net Forum — New releases room : arabic Three Thousand via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

yes, I want it, since my sapi 5 is broucked or that word, I don't have a good english, since i'm panamenian and i'm studing it.

URL: http://forum.audiogames.net/viewtopic.php?pid=214593#p214593




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Re: Accessible blueray ripping software?

2015-05-02 Thread AudioGames . net Forum — Off-topic room : firefly82 via Audiogames-reflector


  


Re: Accessible blueray ripping software?

Is it possible to rip only the audiotrack with this makemkv? If not, do you know another tool to  do this?

URL: http://forum.audiogames.net/viewtopic.php?pid=214592#p214592




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Re: Talking dosbox pre pre alpha 0.01

2015-05-02 Thread AudioGames . net Forum — New releases room : ammericandad2005 via Audiogames-reflector


  


Re: Talking dosbox pre pre alpha 0.01

I think it's cd followed by the path of the game you want to play then hit enter, type the filename of the exe then hit enter.

URL: http://forum.audiogames.net/viewtopic.php?pid=214591#p214591




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Re: Psycho Strike - New Strategy/Action game

2015-05-02 Thread AudioGames . net Forum — New releases room : audiogames . net fan via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Hi,To people who are complaining about no screen reader support, I want that too. Thing is, I think Aaron and/or Phillip coded it so that there are a lot of instances where sapi speaks and waits. Screen readers can't speak and wait with bgt, they can only speak, and they can be interrupted by other things as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=214590#p214590




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Re: Best way of recording from both a sound card and microphone?

2015-05-02 Thread AudioGames . net Forum — Off-topic room : raygrote via Audiogames-reflector


  


Re: Best way of recording from both a sound card and microphone?

You could do it that way Turtlepower, but that would likely be overkill, and would not work too well on most computers, because the consumer level  sound drivers that most computers are equipped with isn't meant for anything more than playing and recording from one audio device. Once you start using virtual cables to route things to each other, for example routing a microphone back to the headphones and then recording this routed signal, then you start getting delay.The reason you would route certain applications to a virtual cable is if you say, wanted to send the game to one cable and some other application to another cable to keep their audio separate from each other. Then you would have to route all the cable audio back to the sound card to hear what you were doing. I've done it before, and while it's not complicated if you understand the logic, it is still painful from the execution side because of the delay which will quickly stack up with multiple 
 audio repeaters being chained together. For a gameplay recording though, you shouldn't have to be too worried about using multiple cables and audio repeaters. Using the simple approach I described in my post above will still get the job done. If you have any problems/questions, let us know.

URL: http://forum.audiogames.net/viewtopic.php?pid=214589#p214589




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Re: Best way of recording from both a sound card and microphone?

2015-05-02 Thread AudioGames . net Forum — Off-topic room : raygrote via Audiogames-reflector


  


Re: Best way of recording from both a sound card and microphone?

You could do it that way Turtlepower, but that would not work too well on most computers, because the consumer level  sound drivers that most computers are equipped with isn't meant for anything more than playing and recording from one audio device. Once you start using virtual cables to route things to each other, for example routing a microphone back to the headphones and then recording this routed signal, then you start getting massive delay.The reason you would route certain applications to a virtual cable is if you say, wanted to send the game to one cable and some other application to another cable to keep their audio separate from each other. Then you would have to route all the cable audio back to the sound card to hear what you were doing. I've done it before, and while it's not complicated if you understand the logic, it is still painful from the execution side because of the delay which will quickly stack up with that many audio repeaters being
  chained together. For a gameplay recording though, you shouldn't have to be too worried about using multiple cables and audio repeaters. Using the simple approach I described in my post above will still get the job done. If you have any problems/questions, let us know.

URL: http://forum.audiogames.net/viewtopic.php?pid=214589#p214589




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Re: Tentative Entombed 2 Design Decisions

2015-05-02 Thread AudioGames . net Forum — General Game Discussion : ross via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Sorry if this question was already answered. I remember a long time ago when I played Entombed, it was always unable to obtain the best worldwide scores. Is that server even stillup, are scores even scored anymore? I remember that always discouraged me for giving the game my all because I couldn't compare my scores to others haha.

URL: http://forum.audiogames.net/viewtopic.php?pid=214588#p214588




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Re: Swamp, zombie FPS by Aprone

2015-05-02 Thread AudioGames . net Forum — New releases room : JCion via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

grryfindore wrote:Ahoy all@mehgcap Thanks for your reply. I Suppose there is nothing for it but to Gain levels which are kind of hard without missions and only db's seem to be worth it at this level which obviously I can't do alone. With the Help of revan and chivell I got to level 60 where I could at least trade and further more revan was kind enough to give me quite a lot of starting gear Which has certaimly helped. So far I have tried solo 20 and 30 crates warehouse missions with different zombies, biters fearse which I did at 80 40 respectively which worked out pretty well but the exp was about 1300 which is not enough at 60 or even 61. For kicks I tried40 dbs and 10 crates but the 
 buggers kept running on me and instead of finding crates what I was forced to do after moveing even a bit was to pull out my m60 and get to shooting those deathbringers. I managed to find about 4 crates out of 10 and then had to retreat. Maybe its to do with me not being so good at finding crates considering I have only recently learned how to navigate the weapons wearhouse again with the help of someone who was kind enough to walk me through the hole thing.Talking of missions zombies and their loudness, I don't really use the radars until I'm stuck and if I am not, I prefer to move without it. It works out pretty well in the weapons warehouse at least, couldn't say about the other one as I haven't tried a solo on it. The zombies can indeed get so loud  when many of them are hitting you at once, that you are not able to here anything at all What a few people have done to deal with such things is to lower the sound volumes of the things they find too lo
 ud but I haven't tried it myself. sometimes pressing the reload button on the medkit after using it, doesn't seem to reload it you need to press it a few  times to get it to work. .Grryf It's not impossible to get levels without doing death bringer missions. I'm at level 127, and I  got some help to get tl level 60, or 65 I think,  and that was by choice, because people are definitely willing to help.  I got a lot of help with my first character, but wanted to try to do more on my own with  Xylon. I  only do normal zombie missions. 40 crates with 180 still gets me about two levels.  Not to say that I won't ask for help later on, because I'm still not comfortable doing large death bringer missions.   Just learned that small warehouse,  The best advice I got was to learn a good route, and try not to get stuck anywhere.   Oh yeah, And only used your Ax or  your machete if you have it.

URL: http://forum.audiogames.net/viewtopic.php?pid=214587#p214587




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Re: Wheel of time abridged, some fun for WoT fans

2015-05-02 Thread AudioGames . net Forum — Off-topic room : Dranelement via Audiogames-reflector


  


Re: Wheel of time abridged, some fun for WoT fans

yeah.I'm actually in the process of rereading WoT now, and, it does seem horrifyingly accurate.

URL: http://forum.audiogames.net/viewtopic.php?pid=214586#p214586




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Re: Heat Engine, a game engine for BGT games

2015-05-02 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

The v0.10 revision 1 is out. The generate.bgt file has been replaced by the rebuild.bgt file, rebuilding actors, events and controlers list. If any strange error like a missing actor file occurs, rebuild the engine and all should be fine. Obviously, rebuild the engine each time you add a new actor, event or controler. Link : https://www.dropbox.com/s/7yptdb6169va6 … 9.rar?dl=0As usual, the download link on the website has also been updated, and the documentation is now provided with the engine in a .chm file, as you asked 

URL: http://forum.audiogames.net/viewtopic.php?pid=214583#p214583




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Re: Psycho Strike - New Strategy/Action game

2015-05-02 Thread AudioGames . net Forum — New releases room : Diego via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

Hello everybody!First, I would like to congratulate the work, very good!I have a question:It is possible, in the middle of the mission, return to base?I think that would be a very good feature, because we could go on a mission, take the amount of necessary items, return to base and do another mission.

URL: http://forum.audiogames.net/viewtopic.php?pid=214585#p214585




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Re: Psycho Strike - New Strategy/Action game

2015-05-02 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

oriol, I'm actually trying to figure that out too only with the rifle at the momentI got it to spawn in the weapon shop once, but never again after that

URL: http://forum.audiogames.net/viewtopic.php?pid=214584#p214584




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Re: Heat Engine, a game engine for BGT games

2015-05-02 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

The v0.10 revision 1 is out. The generate.bgt file has been replaced by the rebuild.bgt file, rebuilding actors, events and controlers list. If any strange error like a missing actor file occurs, rebuild the engine and all should be fine. Obviously, rebuild the engine each time you add a new actor, event or controler. Link : https://www.dropbox.com/s/7yptdb6169va6 … 9.rar?dl=0As usual, the download link on the website has also been updated.

URL: http://forum.audiogames.net/viewtopic.php?pid=214583#p214583




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Re: Heat Engine, a game engine for BGT games

2015-05-02 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

The v0.10 revision 1 is out. The generate.bgt file has been replaced by the rebuild.bgt file, rebuilding actors, events and controlers list. If any strange error like a missing actor file occurs, rebuild the engine and all should be fine. Obviously, rebuild the engine each time you add a new actor, event or controler. Link : https://www.dropbox.com/s/7yptdb6169va6 … 9.rar?dl=0

URL: http://forum.audiogames.net/viewtopic.php?pid=214583#p214583




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Re: What language is easy and what is difficult?

2015-05-02 Thread AudioGames . net Forum — Off-topic room : paddy via Audiogames-reflector


  


Re: What language is easy and what is difficult?

Hello there,I stumbled upon this thread earlier, but didn't have the time to answer. So I'm bringing this up again out of the depth.I have to agree that German is a kind of more difficult language. But currently I am in a Latin course for a couple of years now, and I must say that it's more difficult, especially because of the ending-letters of a word. Because the ending of the word declares the tence, singular/plural, the person, etc.In my opinion, Nederlands is echt makkelijk to leeren voor mij (Dutch is really easy to learn for me).If you want to see what learning Dutch is like, you might check out http://www.taalthuis.com and find out yourself how difficult or easy it is for you.Many Dutch people also speak English and German pretty good, which is quite impressive! And many eastern-Europeans I met could express themselves in German pretty good, especially those from Czeck Republic, Slovakia an
 d Poland.

URL: http://forum.audiogames.net/viewtopic.php?pid=214582#p214582




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Re: Survive the Wild!

2015-05-02 Thread AudioGames . net Forum — New releases room : ross via Audiogames-reflector


  


Re: Survive the Wild!

Hey there.Love the idea of the game, I feel like it's going to be very successful. Not sure if I'm missing something really basic, but whenever I log in, I spaun in the middle of the ocean.

URL: http://forum.audiogames.net/viewtopic.php?pid=214581#p214581




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Re: Talking dosbox pre pre alpha 0.01

2015-05-02 Thread AudioGames . net Forum — New releases room : janagirl via Audiogames-reflector


  


Re: Talking dosbox pre pre alpha 0.01

Hi all,could someone explain how I can start a game in the dosbox? I didn't really find out how this works. I don't know what else to try.Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=214580#p214580




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Re: Talking dosbox pre pre alpha 0.01

2015-05-02 Thread AudioGames . net Forum — New releases room : ammericandad2005 via Audiogames-reflector


  


Re: Talking dosbox pre pre alpha 0.01

thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=214578#p214578




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Re: Psycho Strike - New Strategy/Action game

2015-05-02 Thread AudioGames . net Forum — New releases room : avidgamer via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

can other voices be gotten for sap five? if NVDA support was included as it is in paladin i'd buy the full version, why we are still limited to sap is beyond me.

URL: http://forum.audiogames.net/viewtopic.php?pid=214579#p214579




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Re: Psycho Strike - New Strategy/Action game

2015-05-02 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

[[wow]], there are grenades? I see, i am not very far in the game. BTW: does a  machine gun exist as well? I think a flame thrower would be funny, too if it is not included already.

URL: http://forum.audiogames.net/viewtopic.php?pid=214576#p214576




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Re: Crimson Currents

2015-05-02 Thread AudioGames . net Forum — New releases room : ross via Audiogames-reflector


  


Re: Crimson Currents

Yo sneak.This is a pretty cool idea. Although, I'm going to be blunnt haha. I know you, and I know that you will be able to make a sweet game out of this. With that being said, don't be like every other developer  on this sight, save a few. But yeah, keep up the good work.

URL: http://forum.audiogames.net/viewtopic.php?pid=214577#p214577




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Re: Talking dosbox pre pre alpha 0.01

2015-05-02 Thread AudioGames . net Forum — New releases room : vsmiro via Audiogames-reflector


  


Re: Talking dosbox pre pre alpha 0.01

Hello. Aria is is device without monitor, you can write braill and it can speak. You can play games or use programs from cart or disc 3,5

URL: http://forum.audiogames.net/viewtopic.php?pid=214574#p214574




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Re: onai, zoe's adventure

2015-05-02 Thread AudioGames . net Forum — General Game Discussion : Douglas1 via Audiogames-reflector


  


Re: onai, zoe's adventure

hello.this game is an fps that isn't for sell any more. i don't have the code for activatinng it and it is not for purchase.

URL: http://forum.audiogames.net/viewtopic.php?pid=214575#p214575




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Re: Wheel of time abridged, some fun for WoT fans

2015-05-02 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Wheel of time abridged, some fun for WoT fans

Glad you like, it's probably the best thing of it's type on WoT I've read, even though you do really have to have read the series to gget quite a bit of it.I've run into a couple of similar attempts but mostly they just  degenerated into toilet humour and random pop culture references that didn't have much to do with WoT, but it is the fact that so much of this is spot on which is why I remembered it. Btw, amusingly enough this is the first time I discovered the 64 bites post size limit, sinse when I originally tried to post the hole thing as I'd copied it from the forum page on wayback, (sans all the forum signatures etc), audiogames.net threw up an error at the 81 bites size until I split into two posts.

URL: http://forum.audiogames.net/viewtopic.php?pid=214573#p214573




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Re: Talking dosbox pre pre alpha 0.01

2015-05-02 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Talking dosbox pre pre alpha 0.01

Hi. the main page for eamon deluxe is Here (there are even reviews, parts of the manual  and bits in the news letters written by muggins). The standard version uses dosbox, when run in blind compatibility mode it doesn't, however the blind compatibility mode has  a lot of useful features like dos style  numbered menus, an enhanced version of the text main hall with lots of good services and even some described graphics. I did e-mail the edx creator and send him a link to this topic, sinse he has been looking for a solution like this for years, however unfortunately after a lot of development, including convertion of several more Eamon adventures to eamon deluxe in 2013, he seems to have dropped off the map again, which is a real shame sinse  edx was lining up to be awsome and there were some amazing new adventures written for system as well as convertions of classic ones.

URL: http://forum.audiogames.net/viewtopic.php?pid=214572#p214572




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Re: Talking dosbox pre pre alpha 0.01

2015-05-02 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Talking dosbox pre pre alpha 0.01

Hi. the main page for eamon deluxe is Here (there are even reviews and bits in the news letters written by muggins). The standard version uses dosbox, when run in blind compatibility mode it doesn't, however the blind compatibility mode has  a lot of useful features like dos style  numbered menus, an enhanced version of the text main hall with lots of good services and even some described graphics. I did e-mail the edx creator and send him a link to this topic, sinse he has been looking for a solution like this for years, however unfortunately after a lot of development, including convertion of several more Eamon adventures to eamon deluxe in 2013, he seems to have dropped off the map again, which is a real shame sinse  edx was lining up to be awsome and there were some amazing new adventures written for system as well as convertions of classic ones.

URL: http://forum.audiogames.net/viewtopic.php?pid=214572#p214572




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Re: Psycho Strike - New Strategy/Action game

2015-05-02 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Psycho Strike - New Strategy/Action game

So guysSpoilersHow do I get the grenade... launcher..?Because I am getting otns of grenade packs... but no launcher!

URL: http://forum.audiogames.net/viewtopic.php?pid=214571#p214571




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Re: Talking dosbox pre pre alpha 0.01

2015-05-02 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Talking dosbox pre pre alpha 0.01

Hi. the main page for eamon deluxe is Here The standard version uses dosbox, when run in blind compatibility mode it doesn't, however the blind compatibility mode has  a lot of useful features like dos style  numbered menus, an enhanced version of the text main hall with lots of good services and even some described graphics. I did e-mail the edx creator and send him a link to this topic, sinse he has been looking for a solution like this for years, however unfortunately after a lot of development, including convertion of several more Eamon adventures to eamon deluxe in 2013, he seems to have dropped off the map again, which is a real shame sinse  edx was lining up to be awsome and there were some amazing new adventures written for system as well as convertions of classic ones.

URL: http://forum.audiogames.net/viewtopic.php?pid=214572#p214572




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Re: Heat Engine, a game engine for BGT games

2015-05-02 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

The link to the web site is : http://heatengine.craym.eu . The online documentation is http://heatengine.craym.eu/Doc/Heat%20E … 0Help.html and you can download the documentation file here : http://heatengine.craym.eu/Heat%20Engine%20Help.chm That's a good idea, I will add the documentation in the engine files this afternoon when I will have finished the generate.bgt file. For the screen reader support, I don't know what BGT can do about this and how it works (I never used them) bu if you give me a little more explanations I could add this to the engine  what would you see added to help you using screen readers?

URL: http://forum.audiogames.net/viewtopic.php?pid=214553#p214553




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Re: anyone have pacman talks?

2015-05-02 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: anyone have pacman talks?

Hi Phil, I'll change the packman talks links to Gma.I know a new version of Sarah is in the works (if nothing else because of the recordings I did), however I'm more concerned about any new visitors who want to try the game,  sinse while a new version will of course be awsome it doesn't help anyone who hasn't played it who might want to in the short term, hence my concern. Btw, on an entirely unrelated note, do you have that Sarah 1.2 trailer recording with the bit I did as olivander? my mum was asking about what voice acting I'd done and wanting to hear some, and sinse the audio there is great it probably would be a nice one to hear even if you did have to make my voice lower .

URL: http://forum.audiogames.net/viewtopic.php?pid=214570#p214570




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Re: walkthroughs for these games.

2015-05-02 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: walkthroughs for these games.

Nothing audio I know for either, though there are various comments about the blind swordsman  in the topic in new releases. To be honest though, with the blind swordsman at least, a basic audio recording wouldn't help much, sinse so much is down to timing and the correspondance between the attack sounds and parry's which aren't simply based on just boppit style reacting but anticipating and learning the timings, so text detailing the tactics  involved will probably help you more with the game in that case.

URL: http://forum.audiogames.net/viewtopic.php?pid=214569#p214569




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Re: Help with choosing between Python VS. PureBasic

2015-05-02 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: Help with choosing between Python VS. PureBasic

I'll try to add screen readers a better support for BGT audioracer The only reason why you "can't" do some kind of standart Hello World in BGT is because there's no standart output like a console. But you can print a hello worl just like you did, or in a log file, or spoke as a tts sound 

URL: http://forum.audiogames.net/viewtopic.php?pid=214568#p214568




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Re: Wheel of time abridged, some fun for WoT fans

2015-05-02 Thread AudioGames . net Forum — Off-topic room : Dranelement via Audiogames-reflector


  


Re: Wheel of time abridged, some fun for WoT fans

[[wow]]. I'm, not quite sure what to say. That was definitely very, amusing, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=214567#p214567




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Re: Swamp, zombie FPS by Aprone

2015-05-02 Thread AudioGames . net Forum — New releases room : thetruegamer via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Meghcap, you're so right about the not hearing a thing, all things in post 856 are just ... woot!

URL: http://forum.audiogames.net/viewtopic.php?pid=214566#p214566




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Re: Swamp, zombie FPS by Aprone

2015-05-02 Thread AudioGames . net Forum — New releases room : thetruegamer via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Meghcap, you're so wrght about the not hearing a thing, all things in post 865 are just ... woot!

URL: http://forum.audiogames.net/viewtopic.php?pid=214566#p214566




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