Re: Developing a new social network for the blind and visually impaired

2019-06-15 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector


  


Re: Developing a new social network for the blind and visually impaired

sounds like you are really interested in making a dating site instead of a general social network. I agree that the latter is unnecessary, since you can just create a page on FB for your blind/VI community. A dating site like that could have a use I suppose, although I would have no interest in it myself. Largely for the reasons Ethin pointed out. Also I am really surprised that there are a significant amount of blind/VI people  who dont want to date sighted people as you state. I personally have a strong preference for dating sighted people, because my GF can help me out in ways that a blind GF would be unable to. In that way me and my GF complement each other's abilities. I really like the idea of dating people who are very different from ourselves, because it challenges as us to grow as people.Also dating sites feel really sleazy. If people want to meet people blind people in their local community for dating, why not go to their local blind societies (that's how I met 95% of the blind people I know). Also if people are curious about blind people in Brazil why not find some local blind/VI organizations in Brazil and just email them.The blind community is globally really tiny and only a tiny slice of that tiny slice would jump on your site. I love audiogames.net, but just think how such a small amount of people use it. I don't think you could expect more users than that and realistically should expect much much less.

URL: https://forum.audiogames.net/post/441739/#p441739




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Re: Need some help with Visual Studio Code

2019-06-14 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector


  


Re: Need some help with Visual Studio Code

So in your title you mention VS Code, but in your post you talk about VS, so I am not sure which you mean. VS is the heavyweight IDE and VS code is a lightweight code editor. I will just assume you use VS code as thats what I use, so that I can write about.Navigating to the next problem/error/warning is bound to alt + f8 by default. When you press that your focus will jump to the description of the problem. this is outside of the editing field. after reading the description, you can go back to the editing field by pressing shift + E on NVDA and pressing spacebar to focus on it. Your editing caret inside will have jumped to the line where the problem is.One important thing to note is that for problems to be detected you need the appropriate language support. Usually when you start editing a source file, if you dont have the recommended extension for it, VS code will alert you and you can download and install it directly from VS code.I just checked on my machine and code linting definitely works as described for Java. I tried C as well, but there the linting doesnt seem to work for some reason, although other features like autocompletion work fine...I use the recommended extension packs for both.I have had really good experiences with VS code especially when it comes to autocompletion. Note that It is written and natively supports TypeScript/_javascript_ so that's where you get the richest support, but support for other languages is also generally excellent.

URL: https://forum.audiogames.net/post/441517/#p441517




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Re: Developing a new social network for the blind and visually impaired

2019-06-09 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector


  


Re: Developing a new social network for the blind and visually impaired

Okay, fair enough. But if you gave up on python  because it was too hard then I think you might find developing the backend with C++ a lot harder.Another option I've been looking into recently that is an excellent alternative if you don't like python is google's FireBase. You can program the backend in _javascript_ or any of its dialects (I highly recommend TypeScript). It gives you a robust, scalable, and secure server out of the box that you can add ready made modules to add functionality. I honestly prefer JS to python, so if I was going to make a web app I would give firebase a try, but I have had a good experience with django when I used it for developing a web app before.

URL: https://forum.audiogames.net/post/439758/#p439758




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Re: Another question about pythonic syntax, yea!

2019-06-08 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector


  


Re: Another question about pythonic syntax, yea!

To all the people saying list comprehensions are bad because they are hard to understand, I beg to differ.The only reason you might think that is because you are used to the long form version and once you get used to  list comprehensions they are much much more readable and practical, because instead of drawing out the same info it is super compact. Also because it describes what you want instead of how to get what you want.LCs are even more useful for more complex  things like if you want to apply a function to transform the elements.# generate first 10 squaressquares10 = [num * num for num in range(1,11)] Super simple and  long form version is:>>> squares10 = []>>> for num in range(1,11):...  squares10.append(num*num)Way longer, easier to make a mistake, and less descriptive.nested LCs are also fantastic and pay off even more. To give  very simple example, imagine you want to generate a big list of possible names for bots or anonymous users, etc.>>> adjectives = ["Happy", "Angry", "Hungry"]>>> animals = ["Lion", "Zebra", "Hippo"]>>> names = [adj + animal for adj in adjectives for animal in animals]>>> names['HappyLion', 'HappyZebra', 'HappyHippo', 'AngryLion', 'AngryZebra', 'AngryHippo', 'HungryLion', 'HungryZebra', 'HungryHippo']P.S. I know there are other ways to enumerate possible combinations. This is mostly just an example, but one ting to keep in mind is that LCs are more versatile.

URL: https://forum.audiogames.net/post/439561/#p439561




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Re: Developing a new social network for the blind and visually impaired

2019-06-08 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector


  


Re: Developing a new social network for the blind and visually impaired

I highly recommend  uaing a framework like Django for this. Django is particularly well suited for social networks with its simple Object Model  makes interacting with any DB system uniform and easy. twitter and instagram were developed using the django framework. It's really quick to learn if you know python. And if you even dont know python, that's easy to learn as well.

URL: https://forum.audiogames.net/post/439535/#p439535




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Re: Becoming a CS Major: Some Questions

2019-05-30 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector


  


Re: Becoming a CS Major: Some Questions

I definitely agree that planning ahead is key to keeping pace and not falling behind. If you are starting this fall, definitely contact your head of year to put you in touch with your professors so you can email back and forth about possible accessibility issues and how you will work around them. For some assignments if they are only worth like 5-10% of the course marks and making it accessible is stupidly hard, then just ask for it to be voided.The one thing i really wish I knew about when coming to Uni, which I learned pretty late is that other than braille, MathML is the most readable math format for blind people.I did probably 50% - 90% of my studying for courses by reading the lecture slides. If possible if you know your courses in advance, ask your professors if you can check out previous year's slides. Do a quick check for accessibility and if they can be improved work with your professor to make it happen. Note that some professors will be very happy to make more things accessible, some will won't, but if your school is worth its salt they should still be obligated to make things accessible for you. Just don't be a dick about it when you ask for accessibility and make sure it is a reasonable adjustment. Then they have to help you.

URL: https://forum.audiogames.net/post/437498/#p437498




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Re: Becoming a CS Major: Some Questions

2019-05-18 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector


  


Re: Becoming a CS Major: Some Questions

if they want you to use IntelliJ, I recommend that you use Eclipse. it is a only fully accessible IDE for Java and as a beginner using an IDE is easier than the command line, especially for Java.The thing you need to learn as quickly as possible is that you cant rely on your professors  fully and instead need to try to get as much help from them as you can, but ultimately rely on yourself and self study. Also come to terms with study material being inaccessible and having to do extra work either converting it to accessible format or finding accessible alternatives to the material.time management is critical for any uni student, but for students with disabilities it is doubly critical, so practise organising your time and keeping track of your deadlines.

URL: https://forum.audiogames.net/post/434557/#p434557




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Re: Is Anaconda and visual studio code accessible?

2019-05-10 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector


  


Re: Is Anaconda and visual studio code accessible?

anaconda is a package and virtual environment manager for python that you use using command prompt, so no issue.VS code is an excellent lightweight general purpose code editor. I use it  for all my coding in every language. it is fully accessible.

URL: https://forum.audiogames.net/post/432634/#p432634




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Re: ware can I learn java skript?

2019-04-15 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector


  


Re: ware can I learn java skript?

yeah, as @2 said, this project is wy too ambitious. that sort of project is hard for a seasoned software engineer.If you want to learn programming you will have to start setting up smaller goals, else you will just get frustrated and burn out.I also recommend going through the _javascript_ tutorials on w3c schools.

URL: https://forum.audiogames.net/post/427107/#p427107




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Re: An opurtunity for work, for only some small code!

2019-04-13 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector


  


Re: An opurtunity for work, for only some small code!

@25 not sure, but you may have misunderstood my thing about maths. I was asking the distance of the vector from origin e.g. [0,0] in the case of a 2D vector space. So, you have all you need to answer that question. Also I am not sure what you mean by needing orientation to calculate distance.lastly, I think you may have misunderstood me saying he should be able to solve for x in that simple equation. I wasn't saying he needs to be able to program a system that solves for x in arbitrary equations. that is not necessary for programming a game. I was just saying he needs to understand enough algebra to be able to solve that manually.

URL: https://forum.audiogames.net/post/426603/#p426603




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Re: An opurtunity for work, for only some small code!

2019-04-13 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector


  


Re: An opurtunity for work, for only some small code!

"• Know advanced coding techniques such as use of arrays, dictionaries, classes/objects, etc."These are not advanced topics. Classes and arrays  are basic. dictionaries are intermediate at best, but only if you are implemeting a dictionary from scratch using primitives.Reading your various posts on this forum, including this one it is clear you haven't done  your due studying into programming. I am not saying this to be mean, like some others on this forum. you are very young so I don't blame you for these mistakes.But, let me tell you that learning to program requires you to study , study, study! 90% of the time by yourself, reading a book and experimenting. There are many great books you can get for free that will help you learn. I think  you mostly posted about python and _javascript_. both are great. and you should start with a book that teaches general programming with the language you choose. then if you wish, you can move onto books that write about programming games, which you can then apply to any language.If you need someone to look at your code, do you not have a computer science teacher at your school or a programming club? also, in order to code games you need to know math. probably not necessary to know calculus, but algebra is a must. if you cannot solve for x in the following equation, you definitely do not know enough.(50x -32)/3  = 10beyond that, you need to know how to work with mathematical vectors, if you are going to make any game where object position is a thing. e.g.if I give you a vector  [2,1]what is its distance from origin?in the context of a game coordinate system,what effect does scaling a vector have on the object in game? when you subtract one vector from another, what does the resulting vector represent?how do you measure distance between two objects?also, last thing. 60$?! for the entire game? or just sending you the 500 char code? 60$ for a good dev will get you about 2-3 hours of work.also, code isn't usually measured by chars. It's not really useful to measure it in lines either. what matters if the code does what it is supposed to do. it's not an english essay. as long as program A and program B achieve the same thing, if program B is shorter, it is usually better.

URL: https://forum.audiogames.net/post/426577/#p426577




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Re: An opurtunity for work, for only some small code!

2019-04-13 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector


  


Re: An opurtunity for work, for only some small code!

"• Know advanced coding techniques such as use of arrays, dictionaries, classes/objects, etc."These are not advanced topics. Classes and arrays  are basic. dictionaries are intermediate at best, but only if you are implemeting a dictionary from scratch using primitives.Reading your various posts on this forum, including this one it is clear you haven't done  your due studying into programming. I am not saying this to be mean, like some others on this forum. you are very young so I don't blame you for these mistakes.But, let me tell you that learning to program requires you to study , study, study! 90% of the time by yourself, reading a book and experimenting. There are many great books you can get for free that will help you learn. I think  you mostly posted about python and _javascript_. both are great. and you should start with a book that teaches general programming with the language you choose. then if you wish, you can move onto books that write about programming games, which you can then apply to any language.If you need someone to look at your code, do you not have a computer science teacher at your school or a programming club? also, in order to code games you need to know math. probably not necessary to know calculus, but algebra is a must. if you cannot solve for x in the following equation, you definitely do not know enough.(50x -32)/3  = 10beyond that, you need to know how to work with mathematical vectors, if you are going to make any game where object position is a thing. e.g.if I give you a vector  [2,1]what is its distance from origin?in the context of a game coordinate system,what effect does scaling a vector have on the object in game? when you subtract one vector from another, what does the resulting vector represent?how do you measure distance between two objects?

URL: https://forum.audiogames.net/post/426577/#p426577




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Re: timers in javascript?

2019-04-11 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector


  


Re: timers in _javascript_?

read this:https://www.w3schools.com/jsref/jsref_gettime.aspalso just google time and _javascript_ and learn about unix time.here is essentially what you want to do. not sure if everything is super optimal here. probably better way of doing it. read up on date and time in _javascript_. just look at w3c schools for pretty much all you need.// create a "timer"let timer1 = new Date();//set listener for when key is pressedwindow._onkeypress_ = function () {let currentTime = (new Date()).getTime();if( timer1.getTime() - currentTime > 500){//do something }};

URL: https://forum.audiogames.net/post/426313/#p426313




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Re: 2 questions about python

2019-04-08 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector


  


Re: 2 questions about python

If you google pygame, you will find its homepage. From there you should  easily find the getting started section. There under the installation heading you will get instructions for installation as well as info on how to check if pygame is successfully installed.You will find google and reading the documentation for whatever you are trying to use will go a long way. 

URL: https://forum.audiogames.net/post/425643/#p425643




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-08 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

Hi,I just want to better understand the use case for this tool kit.So, these are command line tools? If so, I dont really understand their purpose. Could you please describe a use case for when they would be useful?For copying to clipboard windows already has a built in command line tool called "clip". There are also command line tools for downloading files. And for speech, why need a command line tool? Doesn't that add a lot of unnecessary overhead in the context of a game where speech would have to be used frequently?Thanks

URL: https://forum.audiogames.net/post/425638/#p425638




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Re: a solution to many questions asked here

2019-04-07 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector


  


Re: a solution to many questions asked here

I like the idea of having a developer FAQ, since I have seen the same questions posted over and over on this forum, since I started lurking here two years ago.@6 I dont understand your problems with the FAQ. Especially what is wrong with googling only this site. Why would that be sheer stupidity if the thing you are looking for directly relates to audio games. Also, audiogames.net not showing up on google is false. I have on multiple occasions google a audio game related topic and first result was a relevant AG forum thread.

URL: https://forum.audiogames.net/post/425452/#p425452




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Re: Text Editor Frustrations/Asking for Help

2019-03-31 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector


  


Re: Text Editor Frustrations/Asking for Help

I highly recommend VS code. it is lightweight and supports virtually every programming and non-programming language out there. Very good autocompletion.

URL: https://forum.audiogames.net/post/423841/#p423841




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how do I check CPU/Memory process usage on windows with NVDA?

2019-03-28 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector


  


how do I check CPU/Memory process usage on windows with NVDA?

I am trying to check the usage of CPU and memory by processes on windows 10. I am using NVDA.I remember, when I had eyesight, I would just open task manager, then click on CPU header to sort processes by CPU usage and see which processes where using the most CPU.Now, when I try to do the same, NVDA doesnt announce CPU usage or anything other then name of process. also clicking on the headers doesnt seem to sort the processes by that stat, but they remain in alphabetical order.has someone figured this out?

URL: https://forum.audiogames.net/post/423089/#p423089




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Re: Calculating relistic falling dammage?

2019-03-15 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector


  


Re: Calculating relistic falling dammage?

your algorithm should have a minimum threshhold  for falling height , since if the player falls down 10 cm then they shouldnt take 1 hp damage. so let's say that starts at 2 meters. from physics we have the potential energy of a object suspended in air is= mass times gravity times heightmass and gravity are constants in this instance, so the variable  we are concerned is height.from this equation, the energy of the impact is linearly proportional to height, so it is reasonable to assume the fall damage would scale linearly. so we can just multiply by the height fallen by a constant damage factor.btw, the height fallen can be derived from the velocity  at impact, sincemass times velocity^2 = mass times acceleration times heightso, rearranging:height = (velocity^2) / accelerationat least that should be right... been a while since I done physics in high school.so the basic algorithm would be in pseudo code:int damage(height) {if height > minimumDamageThreshhold return height * damage_factorelsereturn 0}for some extra realism, the minimum damage threshhold and damage factor can depend on the material of the surface the player fell on, so grass or water would be have greater threshhold and smaller dmg factor and for concrete or a bed of nails it would b the other way around.

URL: https://forum.audiogames.net/post/419041/#p419041




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Re: My idea to encourage people to use Python and make more games with it

2019-02-09 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector


  


Re: My idea to encourage people to use Python and make more games with it

damn, I have been working with python  for the better part of a decade and didn't know about the help function. man, that is really useful. before whenever I waanted to look up the signature of a python function or something I would google it, but this is way more convenient!also, yeah, an audiogame library for python would be great. just like everyone else already said, don't re-invent the wheel by remaking standard library functions and fo focus on the stuff the standard library doesnt provide for audiogames.

URL: https://forum.audiogames.net/post/410624/#p410624




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Re: Some question from a beginner

2019-02-09 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector


  


Re: Some question from a beginner

I would also say that the free python books are actually really great. just because they are free doesnt mean they are lower quality. in fact my uni used the free think like a computer scientist book on python programming as the main textbook for teaching beginner programming.a major advantage of python is it is fast to learn and developing a program in python is rapid too. also there are free python libraries for virtually any task available for free.

URL: https://forum.audiogames.net/post/410616/#p410616




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Re: Code editor

2019-02-01 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector


  


Re: Code editor

VS code is a very good editor that has pretty good accessibility. It is open source developed by microsoft. It has very good and intelligent code autocompletion. It is a node.js program, so It is written using typescript, which is  an object oriented   extension of _javascript_ and support for typescript and _javascript_ is a native feature of VS code, but if you chose to do programming with other languages, then it supports practically every language under the sun, including non-programming languages like HTML and latex.I use it for general programming in C/C++, Java, python, typescript/_javascript_, as well as for editing non programming files like HTML and latex.

URL: https://forum.audiogames.net/post/408777/#p408777




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Re: Best coding language and best resource for coding audio games?

2019-02-01 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector


  


Re: Best coding language and best resource for coding audio games?

Hi, as a third year Software Engineering uni student I whole-heartedly agree with @2.Python is in my opinion the best starting point for someone that has never done programming and all those resources he mentioned are free and very good. I recommend she goes to python 3, since python2 is slowly being phased out.The best strengths of python are that you can learn it very quickly and get started on a project quickly as well. It has an absolute ton of libraries that you can use in your projects and it is super popular and if you ever run into trouble you can find an answer to your problem super easily on the internet.Also, if your mom wants to ask, she should just register for the forum and ask herself Lastly, for the love of god, don't let her touch BGT! She is much much better off by starting with a real programming language and python is very friendly.

URL: https://forum.audiogames.net/post/408780/#p408780




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Re: how to set up raspberry pi out of the box blind

2019-01-30 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector


  


Re: how to set up raspberry pi out of the box blind

Thank you all for the advice.The way I had things set up is I had a sd card with noobs burned onto it, so I just popped it into my windows 10 machine, found the boot partition no problem and created the empty ssh file using cmd.Then putting the sd card back into the pi, I proceeded to plug in the pi power into my laptop  and connected the two computers using a ethernet cable.I let the pi boot and do it's thang for a while. Then I tried :ssh pi@raspberrybut that didnt work. So, I used nmap tool to check for devices networked via ethernet to my laptop and of course there was onlyu one other device in the network, the pi. so I took that ip address and used it in lieu of the hostname and ssh worked no problem.I turned on internet sharing on in my windows laptop and the pi connects to the internet just fine.I am using the pi for a class on operating systems and don't need the pi to interact with any other computers, so this set up works great for me.

URL: https://forum.audiogames.net/post/408313/#p408313




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Re: Accessible C++ IDE?

2019-01-30 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector


  


Re: Accessible C++ IDE?

Hi, I am in my third year of Uni, doing software engineering. We've done quite a bit of C programming, but now I am slowly moving to C++, so my workflow isn't the most refined, but I get things done.Personally I prefer using a lightweight editor to write my code  and then I build it on the command line, using makefiles for automation. building by hand gets tedious really fast, so I highly recommend learning about makefiles.I think that is one of the best ways to improve your workflow from what you describe, as well  as using clang++ instead of g++. g++ is good, but clang is newer and the industry standard and generally gives more useful error and warnings messages.Other big thing is don't use plain notepad. That must be the most painful programming there is. Use VS code, because it is lightweight, can support any programming lang on the planet and has excellent and accessible autocompletion. Only issue is IndentNav doesn't work in it, but for c++ the indentation doesnt matter and VS code has an auto code formatter. just hit alt+shift+f to format your code.

URL: https://forum.audiogames.net/post/408310/#p408310




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how to set up raspberry pi out of the box blind

2019-01-08 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector


  


how to set up raspberry pi out of the box blind

Hello, has anyone here set up a raspberry pi out of the box, blind and with no sighted assisstance?I am taking a university course on operating systems and I am given a raspberry pi, which I will need to set up and use. I think the easiest way tto make it accessible would be to have an ssh server running on it, to which I could connect to and use from my laptop running windows, but I am unsure how to get the pi to this point. I am given a network cable, but I don't have a router that I have admin access to.Any help is greatly appreciated.

URL: http://forum.audiogames.net/post/403908/#p403908




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Re: accessible java IDE

2018-04-01 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector


  


Re: accessible java IDE

I use combination of NVDA and Eclipse and I am very happy. About finding errors, there is a simple way to review what errors there are in your open projects. use ctrl+f7 to switch over to the problems view. there you will find a tree view displaying any errors and warnings. Once you have an error selected press enter to jump to an editor with the cursor on the line where the error is and the offending element selected.

URL: http://forum.audiogames.net/viewtopic.php?pid=357712#p357712




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Re: problem with making accessible GUI in Java

2018-01-04 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector


  


Re: problem with making accessible GUI in Java

actually I am using NVDA, but I am having this problem...

URL: http://forum.audiogames.net/viewtopic.php?pid=345747#p345747





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Re: problem with making accessible GUI in Java

2018-01-03 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector


  


Re: problem with making accessible GUI in Java

unfortunatly it seems that hasn't done the trick. here is exactly what I did:i checked which version of java i had installed. found i had both 64 bit and 32 bit.i ran cmd.exe as administratorran the jabswitch - enable command for both versions of javathe console  responded with this message for both instances:"Java access bridge has been enabled."close cmd.exeopened eclipse as admin, just to be super sure.ran the test program.Still unknown focus and window is detected as empty by NVDA...

URL: http://forum.audiogames.net/viewtopic.php?pid=345648#p345648





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Re: problem with making accessible GUI in Java

2018-01-03 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector


  


Re: problem with making accessible GUI in Java

thanks for the advice.i used the command line to enable java bridge. i restarted everything, even my computer, but my test program that i provided the source code for in my post still doesn't create an accessible window.the focus is still unknown and it claims the window has no objectsby the way, i am using NVDA, if that is at all relevant.have you or someone else tried making GUI with swing? and did it work properly when java access bridge was enabled?if so, would you or someone mind testing my little program, whether it produces the same inaccessibility issues.

URL: http://forum.audiogames.net/viewtopic.php?pid=345549#p345549





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problem with making accessible GUI in Java

2018-01-03 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector


  


problem with making accessible GUI in Java

Hello everyone,So I am trying to make a program with Java and I am at the stage of designing the GUI, so I decided to test using the swing library. I made a simple testing project for checking how to use swing to make accessible GUI. Right now I am somewhat stuck, so I was hoping someone with swing experience could give me some advice. My test program isn’t accessible. All that it does is make a window with a single button. When the button is pressed, a simple message is printed to console. The problem is that when the window opens up i can navigate over to the window, but it claims the window has no objects and unknown focus. \even though the window clearly contains a button and even the system focus is on the button, since when I press spacebar, it fires off an Action event.I will provide source code for theis test class at the end of the post.If there is someone with experience with this, could they please let me know what I need to do to allow the screen reader to be able to read the information in the swing GUI.By the way, I do have java access bridge enabled.Source code:package test;import java.awt.BorderLayout;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;import javax.swing.JButton;import javax.swing.JFrame;import javax.swing.UIManager;import javax.swing.UnsupportedLookAndFeelException;/** *  Testing class. Creates window with a single button. */public class TestWindow extends JFrame  implements ActionListener {    // test button    private JButton button;    public TestWindow() {        // basic window properties         super("test window");        setLocationByPlatform(true);        setDefaultCloseOperation(EXIT_ON_CLOSE);        // try to set look and feel to system look and feel        try {            UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());        } catch (ClassNotFoundException | InstantiationException                | IllegalAccessException | UnsupportedLookAndFeelException e) {            e.printStackTrace();        }// set up button        button = new JButton("Press me");// add the TestWindow as action listener        button.addActionListener(this);        // layout button on window        getContentPane().setLayout(new BorderLayout());        getContentPane().add(button, BorderLayout.CENTER);        pack();        // make window visible         setVisible(true);        // set focus to button        button.requestFocus();    }    @Override    public void actionPerformed(ActionEvent e) {        // when button is pressed, print message to console        System.out.println("I was pressed!");    }    // end of class}

URL: http://forum.audiogames.net/viewtopic.php?pid=345427#p345427





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Re: Ride, new code editor for blinds

2017-12-22 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector


  


Re: Ride, new code editor for blinds

I have to say that this is a great idea. This feature , which essentially allows you to navigate through your code by indentation is something I have been thinking of for some time now. This is a feature that I feel is essential for any blind programmer that would like to develop  programs using a language like python or swift, where code blocks are not enclosed by curly brackets. For languages like Java or C++ it is not as useful, since in an IDE like Eclipse, you can jump to pairing brackets and thus achieve essentially the same effect as navigating by indentation, since code blocks are enclosed in brackets in these languages.But in languages like python this is not possible, due to the lack of these enclosing brackets. So having this feature would make it much easier for a blind programmer to navigate through their code.I just wish instead of it being a standalone editor, it was instead made as a plug in for an open source IDE like eclipse, since other than missing this feature, PyDev is a great IDE for python programming for blind people because of Eclipse’s accessibility.If there is anyone with the skills to do this, could they please take this feature of navigating through code by indentation and make it as a plugin for eclipse. It would be tremendously helpful, especially in combination with the PyDev plug in for eclipse.Also about what Ethin was raving about. I think he completely missed the point of this editor. It seems from his previous posts that he just thought that this editor does code folding. But this navigating by indentation is not at all like code folding. Code folding is something entirely different. To use code folding you have to write extra lines in your code like #region and #end region to denote parts of code to fold. Also the keyboard shortcutsto collapse and expand folded code tend to be complicated, often requiring three or more keys to pressed at once. This is because code is not meant to be unfolded a lot, since pretty much all programmers that use code folding, use it to hide away messy and/or disorganized code. Navigating by indentation needs to be automatic. If the programmer needs to waste time to write #region someName … #end region Then the hole purpose of having faster navigation is beaten.It also needs to be simple and fast. No complicated shortcuts. Simply up/ down arrow navigates to the next/previous  line of code on same indentation level. Alt + right navigates to first line of nested code block. Alt + left arrow navigates to header of code block. That’s it.And so because of this this is actually very different from code folding and is actually very useful. In fact I see it as nearly essential for a blind programmer to develop comfortably in a language like python if they are making a complex program.

URL: http://forum.audiogames.net/viewtopic.php?pid=343190#p343190





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Re: How do I implement Text-To-Speech in my game?

2017-12-18 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector


  


Re: How do I implement Text-To-Speech in my game?

Thanks for  the replies.So I read the documentation for Tolk and it seems like just what I was looking for .However still being a big noob, I don't actually know how to  use this third party package in my project.I am using Eclipse and whenever I try to look up how to use a third party package, it keeps saying I need to locate the .jar file and include it in the buildpath of my project. However when I look through the .zip I downloaded from gitHub, it doesn't seem to contain any .jar file, so i am quite lost as to how to to import this library for use in my project.hopefully someone can advise me on how to do it.

URL: http://forum.audiogames.net/viewtopic.php?pid=342615#p342615





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How do I implement Text-To-Speech in my game?

2017-12-17 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector


  


How do I implement Text-To-Speech in my game?

Hello, I am a beginner programmer. I have been learning how to program with Java for quite some time and I understand all the basics of creating different classes and having them work together for a simple program.I recently made a little text based game and it runs in the console and I can play it from there, but I wanted to take it from there to the next level, by having text to speech (TTS) and sound effects, instead of just playing it from the boring and dry console. However here I run into an implementation issue due to lack of experience.I have been searching through the internet for pretty much the whole of the last two days for an answer for how to implement TTS in a java program, with so far very disappointing results. The best I have been able to find  is TTS that is ancient and isn’t even supported anymore. So my question is whether any of you could please provide advice on implementing TTS in a java program. I wouldn’t mind if my program wasn’t self voiced, but instead somehow fed text to NVDA or JAWS for it to read. However I am not sure how to implement that in a java program either. So if anyone could advise me with that  too, I would greatly appreciate it.

URL: http://forum.audiogames.net/viewtopic.php?pid=342473#p342473





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How do I implement Text-To-Speech in a Java program?

2017-12-17 Thread AudioGames . net ForumDevelopers room : Dragonlee via Audiogames-reflector


  


How do I implement Text-To-Speech in a Java program?

Hello, I am a beginner programmer. I have been learning how to program with Java for quite some time and I understand all the basics of creating different classes and having them work together for a simple program.I recently made a little text based game and it runs in the console and I can play it from there, but I wanted to take it from there to the next level, by having text to speech (TTS) and sound effects, instead of just playing it from the boring and dry console. However here I run into an implementation issue due to lack of experience.I have been searching through the internet for pretty much the whole of the last two days for an answer for how to implement TTS in a java program, with so far very disappointing results. The best I have been able to find  is TTS that is ancient and isn’t even supported anymore. So my question is whether any of you could please provide advice on implementing TTS in a java program. I wouldn’t mind if my program wasn’t self voiced, but instead somehow fed text to NVDA or JAWS for it to read. However I am not sure how to implement that in a java program either. So if anyone could advise me with that  too, I would greatly appreciate it. 

URL: http://forum.audiogames.net/viewtopic.php?pid=342473#p342473





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