Re: Sharing My Music and Sound Effects - Over 1000 Tracks

2016-09-14 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: Sharing My Music and Sound Effects - Over 1000 Tracks

[[wow]]! I've only listened to a few pieces in the first fantasy section, but they all sound great! I don't mind downloading them separately, as it saves on bandwidth if I only download the ones I actually want. That also limits me as to how many I can listen to, but I've bookmarked your site, so that shouldn't be a problem. Thank you so much for providing such a fantastic resource!

URL: http://forum.audiogames.net/viewtopic.php?pid=278862#p278862





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Re: bgt stuff-, bit torrent sync folder.

2016-09-14 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: bgt stuff-, bit torrent sync folder.

I'm interested in the content in this folder, but I hate Torrents. They're usually large and that concerns me, as I don't have that much internet data to spare at nearly any given time. Is there a way I could get the files separately? I could download small BGT things at a time, especially if it's only code related.

URL: http://forum.audiogames.net/viewtopic.php?pid=278861#p278861





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Re: bgt stuff-, bit torrent sync folder.

2016-09-14 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: bgt stuff-, bit torrent sync folder.

I'm interested in the content in this folder, but I hate Torrents. They're usually large and I know this one is a couple GB in size, and I don't have that much internet data to spare. Is there a way I could get the files separately? I could download small BGT things at a time, especially if it's only code related.

URL: http://forum.audiogames.net/viewtopic.php?pid=278861#p278861





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Re: Crap ton of free audio samples, sound fonts

2015-10-25 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: Crap ton of free audio samples, sound fonts

Gah, Media Fire's being a pain! I can only download one file a day before I'm given a capcha that I can't solve because Flash hasn't worked in Firefox for months and you can't get audio puzzles any other way!Could someone at least tell me how long I have to wait before Media Fire will let me download another collection of sound fonts? I've waited more than four hours at the time of posting and I know it's not a full day because I downloaded one lot in the evening and the next lot the following morning.

URL: http://forum.audiogames.net/viewtopic.php?pid=236233#p236233





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Re: Crap ton of free audio samples, sound fonts

2015-10-21 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: Crap ton of free audio samples, sound fonts

Okay, so I have QWS and have worked out most of the things I need to get started. Now, about soundfonts, in particular the ones in the links above. How do I tell which soundfonts affect which instruments, and are new instruments added in some cases? If the latter is true, how do I find the new options?

URL: http://forum.audiogames.net/viewtopic.php?pid=235634#p235634





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Re: Crap ton of free audio samples, sound fonts

2015-10-16 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: Crap ton of free audio samples, sound fonts

I know I'm hijacking the thread, but I've gotten QWS and can't change the instrument I'm playing with no matter what I do. 

URL: http://forum.audiogames.net/viewtopic.php?pid=235051#p235051





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Re: Crap ton of free audio samples, sound fonts

2015-10-15 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: Crap ton of free audio samples, sound fonts

Where can I find a good free midi application to use this synth with? I don't think I have one on here and it kinda needs to be accessible...

URL: http://forum.audiogames.net/viewtopic.php?pid=234938#p234938





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Re: Considering switching to Java, recommended resources for learning how

2015-08-24 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: Considering switching to Java, recommended resources for learning how

You know, every time this topic comes up, even if Im the one to bring it up, I start getting discouraged and make no progress. Then I look back at the BGT user manual and am reminded of why I was so excited when I discovered it.Put simply, the tutorials are written in such a way that Im put at ease, and the process seems fun. I have yet to find a coding tutorial that makes me feel as optimistic as BGT does. Ive been working on the hand-coding a little but its been a while since I did that because a combination of life and general discouragement pulled me away. In the end, I have to ask myself, am I questioning the right thing? I feel that, with practice, Ill be able to build my game in BGT. All the features I will need are codable. I feel comfortable with it. Other people in this forum feel comfortable with other programs, and indeed, some of their plans require other programs to work. Perhaps BGT may not be the engine I use forever, but only I
  know what I want out of a game, and honestly, the sooner I have a world to play in, regardless of whether or not I stick with BGT, the sooner Ill be motivated to continue my project.In short, I think Im done asking if this is or isnt the right language for me to use. I want to have fun, and BGTs tutorials are written in the spirit of fun. Thats why I keep coming back to it and smiling. The easy-going documentation resonates with me, and that hasnt changed despite the debates Ive seen and started.

URL: http://forum.audiogames.net/viewtopic.php?pid=229124#p229124




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Re: Heat Engine, a game engine for BGT games

2015-07-28 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

...I am now considering going to Java.

URL: http://forum.audiogames.net/viewtopic.php?pid=225699#p225699




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Considering switching to Java, recommended resources for learning how

2015-07-28 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Considering switching to Java, recommended resources for learning how

Hi,According to someone Ive interacted with on these forums, coding in Java is simpler than coding in BGT and theres a lot more functionality. Since Javas free (I think) and according to other people, C++ is ridiculous for blind developers aside from you having to buy it, Im seriously considering switching to Java.The thing is, I only want to build games in whichever language I settle on, not how to program every possible tiny little thing. Moreover, I want to learn how to build audio games, and I may need specific libraries to get going.1. Where can I learn to code with Java/is there a manual Ill need to download to read about how to code with it?2. Is there a special download package of Java that Ill need to build things with it?3. What extra libraries will I need and how do I integrate them into the main Java package?

URL: http://forum.audiogames.net/viewtopic.php?pid=225701#p225701




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Re: Considering switching to Java, recommended resources for learning how

2015-07-28 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: Considering switching to Java, recommended resources for learning how

I was under the impression that C++ took forever to code in and was therefore impractical when there were easier languages that did the same things. From what I was told, the only reason to code in C++ was to have a faster game.I know BGT has all these things built in, but the person I mentioned was trying to build an engine in BGT to make the process of making complex games (like the one I had intended on making) simpler in that engine and then realised BGT wasnt made for the kind of games he was trying to code this engine to help make. Sorry if that ran on too long and confused anyone. I have no objections to doing the hard work if its necessary, but if BGT flat cant do what I want it to, then it would seem Java is a simpler alternative with more functionality. Im only considering switching over at the moment.

URL: http://forum.audiogames.net/viewtopic.php?pid=225709#p225709




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Re: Heat Engine, a game engine for BGT games

2015-07-20 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

Thats a shame. BGT seemed to do about everything I wanted it to, but it apparently struggles with certain things. Even so, I love it simply for the screen-reader support and will try and work out how to code things by hand and get them working. Pythons still an option for me but I just want to make games, not learn everything there is to know about programming and get bored.

URL: http://forum.audiogames.net/viewtopic.php?pid=224901#p224901




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Re: Heat Engine, a game engine for BGT games

2015-07-17 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

Hi,Just wondering how things are going. Youve been pretty quiet for the past couple months. Hope the project isnt giving you too much trouble! 

URL: http://forum.audiogames.net/viewtopic.php?pid=224478#p224478




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Re: Anyone want to help with free music loops?

2015-06-01 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: Anyone want to help with free music loops?

Thank you so much! The Open Game Art link has been the most fruitful thus far, but I may not use some of the things I downloaded. Some pieces are pretty and I can see (or rather, hear) them fitting in somewhere, but at the same time, I might find other tracks that suit my plans better (or have them made for me. Thats possible too). There was one music pack I tried to download, but it kept stopping after a few MB and never got more than a third of the way through the download despite my internet connection being fine. This was a real shame, as I had downloaded some of the creators other music and loved it, and really wanted that ZIP folder!  My browsers never done that with ZIP folders before and I tried downloading another from the same site which succeeded.Im still keeping my options open. Thank you for the help youve given so 
 far, CAE!

URL: http://forum.audiogames.net/viewtopic.php?pid=218579#p218579




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Re: Anyone want to help with free music loops?

2015-05-31 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: Anyone want to help with free music loops?

I might try that. I at least know what that term means by now, what with all the sites Ive looked at.Could I have a link? I know about the license but I didnt know there was an actual site with music on it.

URL: http://forum.audiogames.net/viewtopic.php?pid=218496#p218496




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Anyone want to help with free music loops?

2015-05-31 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Anyone want to help with free music loops?

Hi again, everyone!When I first got BGT, I downloaded the Orchestral Pack on the Blastbay site, and loved it. The thing is, there are only twenty loops. I doubt very much that Ill have twenty areas or less, and at least two of those loops are better suited to battle encounters.I have looked at royalty-free music and sounds, mostly on Sound Dogs, and the prices make me whine piteously because they cost so much and the Aussie dollar is weaker than the US dollar so theyre even more expensive for me. Im not saying I wont ever buy royalty-free things, because I at least need good-quality and legally acquired sounds for my future game and I know Ill have to invest in sound libraries and very likely music loops as well. However, if there is anyone in this community who is willing to put a few pieces together for me, my inbox is open, or you could simply respond to this thread.I dont expect anyone to have access to an orchestra, but I do know that certain brands of electronic keyboards produce extremely realistic sounds for many instruments. I have a Casio keyboard myself, but I dont have a midi cable and I dont much like most of the instruments in its banks anyway. They sound fake. I know Yamahas keyboard voices are sublime, but I dont have one of those beautiful machines. Even if I did, I know my keyboard-playing skills are minimal at best. I never mastered the smooth transition and although I know what sounds right to my ears, when I play it it gets choppy if I make it too complex. So if anyone can help me out by making some music loops, please contact me. I wont specify anything beyond it at least sounding orchestral at this point—my game is a fantasy one and electronic-sounding music would not suit it at all, which is why Ive been finding it so darned hard to find what I need on sites like Opsound.

URL: http://forum.audiogames.net/viewtopic.php?pid=218470#p218470




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Re: I'm blind and want to develop a very complex game

2015-05-22 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: I'm blind and want to develop a very complex game

Thats precisely what Im doing right now.  I have no problem pulling my own weight to get this done. What I meant above was that if someone wanted to help me, theyd need to also work with BGT so they could add their improvements to my code. Of course, if I was at the stage where I wanted graphics, meaning I had a complete game with so few bugs Id missed them during my hundreds of test playthroughs, and the only way to get the kind of graphics I wanted was to ask someone else to build my game in an appropriate program, that might be another story, but I might not even do it that way.

URL: http://forum.audiogames.net/viewtopic.php?pid=217310#p217310




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Re: Heat Engine, a game engine for BGT games

2015-05-21 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

That would definitely be useful for me. My game will have quite a few characters. 

URL: http://forum.audiogames.net/viewtopic.php?pid=217281#p217281




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Re: Heat Engine, a game engine for BGT games

2015-05-18 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

Oh. My Gosh.This sounds amazing! Id definitely have a myriad of uses for something that simplifies BGT to this extent. I know Ill still have to do a lot of coding but I dont mind that. Having an engine that simplifies things like maps and characters is perfect for my plans.Should I download it now or wait until youve added more features or something? Im just really excited about this. 

URL: http://forum.audiogames.net/viewtopic.php?pid=216828#p216828




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Re: I'm blind and want to develop a very complex game

2015-05-18 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: I'm blind and want to develop a very complex game

Im not sure I can manage anything like that right now. For one thing, copyrighting something requires something tangible to protect, and that, sadly, I dont have, unless you count the first (very very rough) drafts of the manuscripts of one and a half books which I wrote before I decided to skip the novelling and get straight to the gaming.I did consider beta testing my game on here once there was enough of it to play, but Im still on the fence about that, and it does require me to have something to test. It would be nice if someone who had lots of experience with BGT could help me out with my idea, but Im not going to get my hopes up, and I still do have to trust them. I trust some of the guys on the Tactical Battle mailing list but none of them use BGT. 

URL: http://forum.audiogames.net/viewtopic.php?pid=216821#p216821




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Re: Heat Engine, a game engine for BGT games

2015-05-18 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

I think Ill get a better grasp on the rest of BGT for the moment, and download it when I think Im capable enough to make full use of the features Ill require. Im keeping an eye on this thread to see how things develop in the meantime. Keep up the awesome work!

URL: http://forum.audiogames.net/viewtopic.php?pid=216878#p216878




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Re: I'm blind and want to develop a very complex game

2015-05-12 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: I'm blind and want to develop a very complex game

@CAE_Jones:Im probably going to be using mostly placeholder sounds until such time as I can get a hold of a nice big sound library or two. Or twenty.  As for voices...right now Im considering just writing out scripted cutscenes for the screen-reader to recite when theyre triggered. Braillemon did that. Braillemon was made in Game Maker, though, and I cant get that. *mutters about insane prices* It should be doable in BGT, though. Might have to write the function manually, but it should be doable.

URL: http://forum.audiogames.net/viewtopic.php?pid=215960#p215960




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Re: I'm blind and want to develop a very complex game

2015-05-12 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: I'm blind and want to develop a very complex game

@Genroa: My games only similarity to Pokémon is that you can explore and you will often be ambushed by others seeking a fight. Thats it. @dhruv: Thanks for the clarification. I wouldnt have gotten it anyways—$800 is far more than I would be willing to pay for something I could get for free that would be accessible.@Hector: I do indeed have a great deal of the plot laid out in my mind. I was going to write this as a novel series for ten years before I finally got the epiphany about it being far better suited to a game. Id already been thinking about what a game based on this story would be like (and honestly, its probably going to be a series of games with all the stuff Ive come up with for this world over the years, plus an online version where you can customise your own character and go on unique adventures through the world in question), but with the tools at my fingertips, I now have to start thinking about what keys will do which things. Being that Ive been exposed to plenty of console games in the sense that Ive been present while my family played them, I had been thinking of my game being one for the XBox or Play Station or something like that. (Ambitious, I know but there you are. Thats part of why I was after graphics eventually.) The upside to building it for a computer is you have more keys to work with. The downside is you have more keys to assign or not assign to certain things. Ill work with that once Ive finished my refresher course in BGT. I had considered that previously, yes. I would have to give it some very serious thought before bringing others into the fold, however. Everyone here has their own projects and their own lives, and much as I would appreciate the help, I dont want to give the impression Im expecting more from the other parties than they could give. Im also, admittedly, rather paranoid when it comes to my story and its setting, characters and such. Im a writer first and plagiarism is something Ive been wary of since I came online and started posting to writing sites, mostly fanfiction since, as I said, Im very protective of my original works. I hope none of you take offense at this, and this doesnt mean Im not going to ask for help. It just means Id have to think about it very carefully before I did and Id need to know for sure I could trust the other person/people involved.That went on a bit, haha.

URL: http://forum.audiogames.net/viewtopic.php?pid=215983#p215983




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Re: I'm blind and want to develop a very complex game

2015-05-12 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: I'm blind and want to develop a very complex game

Its not that I dont want to pay, its that I cant. Right now. Things might be different further down the road. And people use computers more these days anyhow.

URL: http://forum.audiogames.net/viewtopic.php?pid=215998#p215998




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Re: I'm blind and want to develop a very complex game

2015-05-08 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: I'm blind and want to develop a very complex game

Yes, Im bringing this thread back. I made it, so Im allowed to. The reason I am bumping this thread back to the top of the forum is simple. I have an announcement to make.I will admit I havent gone very far into the Python tutorial recommended to me. Short answer, I got bored. So I started building maps in Tactical Battle that were based on my idea. I havent gotten too far with them yet either, but I was actually doing something with my world. I was actually interacting with something tangible. Thats what inspires me. I can sit here and imagine my eventual goal all I like, but imagining it endlessly does not motivate me to slog through basic programming. It just makes the goal seem farther away.I was very apprehensive about going into details about the game on the Tactical Battle mailing list after the reception I got here, b
 ut I eventually did, and one of the guys on there linked me to this YouTube video, which basically validated my original point in this thread. Its really hard to learn something youre not excited about. I, personally, want to learn to build adventure RPGs similar to the third game in the BGT tutorials. And I, personally, need something tangible to test-run on a regular basis. If there are bugs, Ill learn how to fix them. If it takes me years, so be it. Thats not the issue any more. As long as I have something to play that makes my eventual goal that bit more real to me, then Ill be inspired to keep going.Im almost sure that, unless anything else comes up, Im going to start working with BGT again. I like BGT. I liked it when I first got it and I still like it now. I dont need graphics yet. I wont need them until the games finished. Before t
 hen, I wont know exactly what graphics Ill need for the entire game, will I? Maybe I will leave it behind, but at least Ill be building something I enjoy and picking up on skills that will help me in the future while Im doing it.Thats not to say the Python book hasnt helped me a bit. I need to get into the habit of hand-coding, and thats definitely something Ill be doing. Ive been doing it with the TB maps as well. True, the process there is crazy simple, but it still helps.Ill probably start asking questions over on the BGT forum again soonish. Either that, or Ill build in TB for a bit before getting stuck into proper game things again. My point is that Im going to learn how to build the game I want to build, and have fun. Thats the best motivator in my opinion.

URL: http://forum.audiogames.net/viewtopic.php?pid=215405#p215405




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Re: I'm blind and want to develop a very complex game

2015-01-20 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: I'm blind and want to develop a very complex game

That...actually sounds like a good thing.  I can handle the quirks like indentation—once I get into the habit I wont even think about it. Ill probably keep messing around with BGT on the side, though. The adventure game I have in mind for my eventual project will have loads of maps to move around in, with 3D movement (some of the characters can fly and/or dive into deep water, so this is kind of necessary), but although turn-based battles give me a chance to work out how to attack before I do so, the fact that unless theres a way to defend myself during the enemys turn they might kill me if Im outnumbered is rather unpleasant. Ill work that out later. If Python can do everything BGT does plus some, Ill be happy. Edit: AND ITS FRE! Im officially sold. 

URL: http://forum.audiogames.net/viewtopic.php?pid=201686#p201686




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Re: I'm blind and want to develop a very complex game

2015-01-20 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: I'm blind and want to develop a very complex game

Then its perfect! Thank you again, Frastlin!

URL: http://forum.audiogames.net/viewtopic.php?pid=201713#p201713




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Re: I'm blind and want to develop a very complex game

2015-01-20 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: I'm blind and want to develop a very complex game

How do you even navigate on a game like that with just the Arrow keys? Sounds like youd need an analog stick like on a Play Station controller to do that.

URL: http://forum.audiogames.net/viewtopic.php?pid=201764#p201764




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Re: I'm blind and want to develop a very complex game

2015-01-20 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: I'm blind and want to develop a very complex game

How do you even navigate on a game like that with just the Arrow keys? Sounds like youd need an analog stick like on a Play Station controller to do that. Im guessing theyre either optional libraries anyway or you can put something in your code if you want to include them. Given my level of experience, I really shouldnt be worrying about that at this stage, haha. 

URL: http://forum.audiogames.net/viewtopic.php?pid=201764#p201764




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Re: I'm blind and want to develop a very complex game

2015-01-19 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: I'm blind and want to develop a very complex game

That...actually sounds like a good thing.  I can handle the quirks like indentation—once I get into the habit I wont even think about it. Ill probably keep messing around with BGT on the side, though. The adventure game I have in mind for my eventual project will have loads of maps to move around in, with 3D movement (some of the characters can fly and/or dive into deep water, so this is kind of necessary), but although turn-based battles give me a chance to work out how to attack before I do so, the fact that unless theres a way to defend myself during the enemys turn they might kill me if Im outnumbered is rather unpleasant. Ill work that out later. If Python can do everything BGT does plus some, Ill be happy. 

URL: http://forum.audiogames.net/viewtopic.php?pid=201686#p201686




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Re: I'm blind and want to develop a very complex game

2015-01-19 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: I'm blind and want to develop a very complex game

...*facepalms*Im a derp. I didnt see the link as anything but the bottom of the post, and didnt read your whole post as a result because I scrolled down after NVDA said Link. Forgive me!

URL: http://forum.audiogames.net/viewtopic.php?pid=201607#p201607




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Re: I'm blind and want to develop a very complex game

2015-01-19 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: I'm blind and want to develop a very complex game

...*facepalms*Im a derp. I didnt see the link as anything but the bottom of the post, and didnt read your whole post as a result because I scrolled down after NVDA said Link. Forgive me!Edit: Ive read the Preface and Intro and this looks pretty promising! It does require a bit of setup but Im hoping this helps me out.And I look forward to your tutorial! Im sure it will be very useful. I wouldnt want to abandon BGT just yet after already learning so much about it, but well see how I go. 

URL: http://forum.audiogames.net/viewtopic.php?pid=201607#p201607




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Re: I'm blind and want to develop a very complex game

2015-01-18 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: I'm blind and want to develop a very complex game

...My thread just got hijacked and now I dont know whos responding to me.What kind of programming tutorials/courses should I look for if not C, which has been described as unsuitable?

URL: http://forum.audiogames.net/viewtopic.php?pid=201580#p201580




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Re: I'm blind and want to develop a very complex game

2015-01-18 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: I'm blind and want to develop a very complex game

Okay, so I found this site, and there are free programming courses on it. I initially got all excited when I saw the C programming courses, but then I reread Cams last post. Is there anything on here that it would be beneficial for me to learn on my path to becoming a capable game programmer? If all the game-building tools have a similar language structure, there must be some course out there I can use to get the necessary skills down before I start really messing with BGT coding. My complete lack of programming experience is getting me nowhere fast and I feel a proper course would help me learn things at a reasonable pace without laying on the pressure.

URL: http://forum.audiogames.net/viewtopic.php?pid=201455#p201455




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Re: I'm blind and want to develop a very complex game

2015-01-18 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: I'm blind and want to develop a very complex game

Okay, so I found this site, and there are free programming courses on it. I initially got all excited when I saw the C programming courses, but then I reread Cams last post. Is there anything on here that it would be beneficial for me to learn on my path to becoming a capable game programmer? If all the game-building tools have a similar language structure, there must be some course out there I can use to get the necessary skills down before I start really messing with BGT coding. My complete lack of programming experience is getting me nowhere fast and I feel a proper course would help me learn things at a reasonable pace without laying on the pressure.If this site doesnt have what Im after, can anyone recommend somewhere that does? Id really appreciate it.

URL: http://forum.audiogames.net/viewtopic.php?pid=201455#p201455




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Re: I'm blind and want to develop a very complex game

2015-01-09 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: I'm blind and want to develop a very complex game

I did understand pretty much all of those terms—as I said, Ive read the language tutorial through about three times in full as of right now. Its a relief to know Ill just have to adjust a little to the way another program would work to get on with the project. Still taking a break from all this. Just thinking about it right now is making my head hurt.

URL: http://forum.audiogames.net/viewtopic.php?pid=200404#p200404




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Re: I'm blind and want to develop a very complex game

2015-01-08 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: I'm blind and want to develop a very complex game

All right. After some consideration, Ive realised what I was doing wrong.I was basically expecting my game-building exploits to begin at once, as soon as I had worked out all the features of the engine I needed to do what I wanted. With my screen-reader and audio editor, both free programs, all I had to do was read the user manual and I was good to go. If I got stuck, I could just refer back to the guide.This is different, as youve all been trying to tell me. Im the one making the rules with every thing I create, and its not as easy as 1, 2, 3, go. I cant expect myself to take the final exams of a course Ive barely started.That said, Ive already started designing a version of Tic-tac-toe in my head (which I should really stop doing because Im supposed to be having a break) and I begin to see your point. I know what functions Im going to need, but how exactly to code them all curre
 ntly escapes me. But to be fair, its nearly 1 in the morning where I am and I havent looked at the tutorial since I got myself into such a curfluffle.Its highly possible I might upgrade to another program in the future, one that is compatible with graphics, or at least more so than BGT is, but I hope fervently that such a choice wont put me back at square 1 after Ive learned how to use BGT. The choice I made was primarily based on finances, as I said in my first post, and I was excited that it could do so muchI wish there was a PM feature over on the Blastbay forums. Asking all these questions most of you already know the answers to on a public forum is kind of awkward.

URL: http://forum.audiogames.net/viewtopic.php?pid=200199#p200199




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Re: I'm blind and want to develop a very complex game

2015-01-07 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: I'm blind and want to develop a very complex game

...So, nobody is going to help me? I have to just muddle my way through the code and hope by some divine chance I get it right?When in your experience has that ever helped anyone?

URL: http://forum.audiogames.net/viewtopic.php?pid=200082#p200082




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Re: I'm blind and want to develop a very complex game

2015-01-07 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: I'm blind and want to develop a very complex game

...So, nobody is going to help me? I have to just muddle my way through the code and hope by some divine chance I get it right?When in your experience has that ever helped anyone?I joined this forum to get support, guidance and encouragement. So far, I have had my intelligence insulted, been talked down to as if I am a small child attempting to climb Mount Everest and generally made to feel lousy. If this is all this community has to offer its newest member I may as well quit the forum and just lurk, hoping to glean something useful from the various threads. I have never felt so unwelcome on an online forum.

URL: http://forum.audiogames.net/viewtopic.php?pid=200082#p200082




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Re: I'm blind and want to develop a very complex game

2015-01-05 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: I'm blind and want to develop a very complex game

Okay, guys. I see what youre saying. Im not presuming that Ill pick up all the skills I need in five minutes. I have, however, always been a fast learner. If I love doing something, I pick it up even faster. I was top of my class in School and really good at Maths. And Braille is a code too. I also studied Japanese for several years in High School and loved the language, so I did well in it.Im also not above asking for help—Im no fool. I know sighted folks will have to help me with the graphics, when that time comes, which will not be until the entire audio game is built and tidied up. I would indeed be foolish if I believed I could do this on my own, but I dont. Im always willing to learn from those more experienced than myself, and hope you will provide the help I ask for rather than criticising me before you know me well enough to make a sound judgement of my abilities.

URL: http://forum.audiogames.net/viewtopic.php?pid=199889#p199889




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Re: I'm blind and want to develop a very complex game

2015-01-04 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: I'm blind and want to develop a very complex game

I know I will need help designing the graphics. I dont expect to do that part myself. Im just going to code the game itself—the story, the maps, the side-quests and all. I was informed that a game created in BGT could have graphics added to it in another program, and who knows? By the time I have completed the audio version sans VAs (which I know Ill have to pay but Ill plan how to cross that bridge when Im closer to it), BGT may have developed such that you can add graphics while in that engine. I know its going to take a while, but I do have a lot of time on my hands, and as I said, a head for codes. I just have to get the hang of this script and then Ill make more progress. There are other things I know I will need, including music. Thats another thing I know I may have to pay for, but it would be worth it if I had some glorious and appropriate music loops for the various areas of my game.And theres always this lovely little community to give me pointers and suchlike. Im not expecting you to devote significant amounts of time to helping me (especially when youve got your own projects) but theres a support network here that Im willing to learn from. Also, just wondering, if nobody has attempted such a project before, how do you know that it will take five/ten years, Lukas? 

URL: http://forum.audiogames.net/viewtopic.php?pid=199758#p199758




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Re: I'm blind and want to develop a very complex game

2015-01-04 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: I'm blind and want to develop a very complex game

I know I will need help designing the graphics. I dont expect to do that part myself. Im just going to code the game itself—the story, the maps, the side-quests and all. I was informed that a game created in BGT could have graphics added to it in another program, and who knows? By the time I have completed the audio version sans VAs (which I know Ill have to pay but Ill plan how to cross that bridge when Im closer to it), BGT may have developed such that you can add graphics while in that engine. I know its going to take a while, but I do have a lot of time on my hands, and as I said, a head for codes. I just have to get the hang of this script and then Ill make more progress. There are other things I know I will need, including music. Thats another thing I know I may have to pay for, but it would be worth it if I had some glorious and appropriate music loops for the various areas of my game.And theres always this lovely little community to give me pointers and suchlike. Im not expecting you to devote significant amounts of time to helping me (especially when youve got your own projects) but theres a support network here that Im willing to learn from. Also, just wondering, if nobody has attempted such a project before, how do you know that it will take five/ten years, Lucas? 

URL: http://forum.audiogames.net/viewtopic.php?pid=199758#p199758




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Re: I'm blind and want to develop a very complex game

2015-01-04 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: I'm blind and want to develop a very complex game

Well, first of all, I did solve my initial problem with BGT but didnt tell you. Im sorry! Itll take a while to get the hang of the language, but once Ive got a handle on it (Ive always had a head for codes and languages) Ill start working on my game!Although the idea started out as a novel series, the game Im envisioning (haha) is more of an adventure game. Starting at the beginning you choose one of seven characters and go through a little preliminary stuff with that character (each of the seven has their own separate prologue thing). When the initial conflict kicks off the seven characters come together as a party with some others, and from then on, at certain points, you can jump from character to character and play through certain mini-adventures only that character experiences. The group is split up numerous tiems throughout the plot of the game and so some things will only be witnessed by certain individuals. At times, certain
  characters will stop being playable for a time for spoilerish reasons, and there will be at least two more playable characters added to the roster as the game progresses. I have lots of other ideas for what I want to happen but I cant work out how to implement what Ive just written yet, let alone everything else. Its going to take a while.Eventually, when I have a completed game, I want to adapt it for a visual audience as well, but the audio components will still be present. Im even contemplating implementing a feature where you can choose between audio and visual modes so sighted people can play blind. I also want voice actors. I loathe the Sapi voice when it comes to reading dialogue in games, and if I can have my characters voiced by actual people and nice cutscenes set up (like in Kingdom Hearts, which is easily one of my favo
 urite games to listen to being played), I would be extremely happy.

URL: http://forum.audiogames.net/viewtopic.php?pid=199694#p199694




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Re: I'm blind and want to develop a very complex game

2015-01-04 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: I'm blind and want to develop a very complex game

I know I will need help designing the graphics. I dont expect to do that part myself. Im just going to code the game itself—the story, the maps, the side-quests and all. I was informed that a game created in BGT could have graphics added to it in another program, and who knows? By the time I have completed the audio version sans VAs (which I know Ill have to pay but Ill plan how to cross that bridge when Im closer to it), BGT may have developed such that you can add graphics while in that engine. I know its going to take a while, but I do have a lot of time on my hands, and as I said, a head for codes. I just have to get the hang of this script and then Ill make more progress. There are other things I know I will need, including music. Thats another thing I know I may have to pay for, but it would be worth it if I had some glorious and appropriate music loops for the various areas of my game.And theres always this lovely little community to give me pointers and suchlike. Im not expecting you to devote significant amounts of time to helping me (especially when youve got your own projects) but theres a support network here that Im willing to learn from. 

URL: http://forum.audiogames.net/viewtopic.php?pid=199758#p199758




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I'm blind and want to develop a very complex game

2014-12-14 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


I'm blind and want to develop a very complex game

I honestly dont know whether or not this falls under the RPG category, but basically, I have a general idea for a game that I want to make, based on a series of novels Ive been writing. The premis seems to flourish as a game, at least in my head, and it allows me to be freer with my world-building.The thing is, Im also blind, and need a screen-reader-compatible game-maker, and a lot of help getting things set up. I know this will take time, but I have that, at least for now.One more thing. The program needs to be free. My finances are limited, so I cant buy something. That probably limits my options, but I can hope, cant I?Any help with this would be sincerely appreciated. This place is amazing, and Im tempted to just go crazy on all the games I can get my hands on, but I just speed-played a half-finished game from New Releases and I dont want it to take over my life. 

URL: http://forum.audiogames.net/viewtopic.php?pid=197413#p197413




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Re: I'm blind and want to develop a very complex game

2014-12-14 Thread AudioGames . net ForumDevelopers room : The Imaginatrix via Audiogames-reflector


  


Re: I'm blind and want to develop a very complex game

Ive just downloaded and installed the program, but cant use it. When I open it, it says Select BGT Script, and Im landed in the files library. I moved to the Program Files X86 section of my computer, and tried to open one of the confirmed BGT scripts there, but it said Compile Error Dialogue: Your Script does not define Void Main! I have no idea what the fractal is going on. Ive signed up to the discussion forum over there and hope they will be able to help me.  This thing looks amazing—I just need to work out how to use it.

URL: http://forum.audiogames.net/viewtopic.php?pid=197418#p197418




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