Re: Mortal Kombat 11 Audio Guide

2020-12-23 Thread AudioGames . net Forum — General Game Discussion : NortheasternGorilla via Audiogames-reflector


  


Re: Mortal Kombat 11 Audio Guide

Thanks for the heads up

URL: https://forum.audiogames.net/post/601404/#p601404




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Re: Mortal Kombat 11 Audio Guide

2020-12-23 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Mortal Kombat 11 Audio Guide

Hay NortheasternGorilla, I just saw this and thought you'd like to know that until January 9th, the Mortal Kombat 11 Ultimate addon pack is just $35.That's a pretty good deal seeing as the kombat packs go for $20 and $15 respectively, and the aftermath expantion is either $40 or $20; I'm not sure if it's dropped by now or not.This'll get you everything except the movie skin pack.You will need to download another 9 GB or so because of the additional story, but all else just takes a 1 MB download to activate.Later!

URL: https://forum.audiogames.net/post/601176/#p601176




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Re: Mortal Kombat 11 Audio Guide

2020-12-20 Thread AudioGames . net Forum — General Game Discussion : Aron Leppik via Audiogames-reflector


  


Re: Mortal Kombat 11 Audio Guide

Nice!

URL: https://forum.audiogames.net/post/600428/#p600428




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Re: Mortal Kombat 11 Audio Guide

2020-12-20 Thread AudioGames . net Forum — General Game Discussion : NortheasternGorilla via Audiogames-reflector


  


Re: Mortal Kombat 11 Audio Guide

Anytime.  The DS had lots of great ones, I still pick it up every now and again too.  Don't own Injustice 2, but I remember finding a Youtube video of someone posting the menus so I have that on the list for the future.   I'll combine that with the Granblue one, into one recording.

URL: https://forum.audiogames.net/post/600362/#p600362




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Re: Mortal Kombat 11 Audio Guide

2020-12-20 Thread AudioGames . net Forum — General Game Discussion : NortheasternGorilla via Audiogames-reflector


  


Re: Mortal Kombat 11 Audio Guide

Anytime.  The DS had lots of great ones, I still pick it up every now and again too.  Don't own Injustice 2, but I remember finding a Youtube video of someone posting the menus so I have that on the list for the future.

URL: https://forum.audiogames.net/post/600362/#p600362




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Re: Mortal Kombat 11 Audio Guide

2020-12-19 Thread AudioGames . net Forum — General Game Discussion : Aron Leppik via Audiogames-reflector


  


Re: Mortal Kombat 11 Audio Guide

You did a really really great job with this! Thanks a bunch! I want to get that Jonny Cage voice now heheh. I used to watch my best friend play games a while back and we'd play Mario Cart ds together. Falling off ledges sucked. Injustice 2 next ?

URL: https://forum.audiogames.net/post/600256/#p600256




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Re: Mortal Kombat 11 Audio Guide

2020-12-19 Thread AudioGames . net Forum — General Game Discussion : NortheasternGorilla via Audiogames-reflector


  


Re: Mortal Kombat 11 Audio Guide

Thanks anthony.  My older brother would watch me play games for many years.  You say that and I think back to the original Thief from 1998, Metal Gear Solid, Manhunt, Monster Hunter 3, games like FEAR, Life is Strange, & Deadly Premonition on the 360.  Those all come to mind for me.  Thanks for checking it out.

URL: https://forum.audiogames.net/post/600225/#p600225




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Re: Mortal Kombat 11 Audio Guide

2020-12-19 Thread AudioGames . net Forum — General Game Discussion : anthony002 via Audiogames-reflector


  


Re: Mortal Kombat 11 Audio Guide

Just wanted to say that I really enjoyed this. Learned a lot from the character/fatality descriptions, and watching you play the game reminded me of when I used to watch my younger brother. Keep being awesome man.

URL: https://forum.audiogames.net/post/600145/#p600145




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Re: Mortal Kombat 11 Audio Guide

2020-12-19 Thread AudioGames . net Forum — General Game Discussion : NortheasternGorilla via Audiogames-reflector


  


Re: Mortal Kombat 11 Audio Guide

That's cool about the Johnny Cage voice!  I was just curious if anyone finished the whole tutorial, as I stopped after the advanced offense part in the video.  I think Johnny Cage grew on me a little after playing this, and I think his daughter shaped out to be a solid character too.  I would be curious to check out Frost & Rain at some point, they seem interesting too.

URL: https://forum.audiogames.net/post/600117/#p600117




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Re: Mortal Kombat 11 Audio Guide

2020-12-19 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Mortal Kombat 11 Audio Guide

Hay.I think Ihad to connect online, then clame the announcer from my fighter card under notifications.If not, try activating tutorial mode again and it should activate.Also a Johny cage voice you can get by signing up for the mk11 news letter.I can't remember how that's done, but you can find out on YouTube.Later!

URL: https://forum.audiogames.net/post/600111/#p600111




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Re: Mortal Kombat 11 Audio Guide

2020-12-19 Thread AudioGames . net Forum — General Game Discussion : NortheasternGorilla via Audiogames-reflector


  


Re: Mortal Kombat 11 Audio Guide

Hey threeblacknoises didn't see that post, I am playing the basic edition, physical copy.  It's funny you say that because once the game updated, partway into the playthrough, lots of stuff changed so I started from stratch.  Speaking of tutorial, did anyone get that Shao Khan announcer voice that the game mentioned?  I thought it said if you complete the tutorial, you get it as a reward.   Full tutorial is a long road.

URL: https://forum.audiogames.net/post/600095/#p600095




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Re: Mortal Kombat 11 Audio Guide

2020-12-19 Thread AudioGames . net Forum — General Game Discussion : NortheasternGorilla via Audiogames-reflector


  


Re: Mortal Kombat 11 Audio Guide

Anytime, I was impressed with how many options this game has.  There is really a ton of content here for the money, in my opinion.  Even the AI battle was really well-done with stats and rewards.

URL: https://forum.audiogames.net/post/600093/#p600093




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Re: Mortal Kombat 11 Audio Guide

2020-12-19 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Mortal Kombat 11 Audio Guide

Wow! Just WOW!I do have one question though.In the beginning of the video you say that the PS4 asked you to update.Did you buy the basic or aftermath edition?The reason I'm asking is because the patch notes said somewhere along the way that the tutorials were updated and rewritten to make things clearer.If you did get the aftermath edition; and it sounds like you got a physical version of the game; make sure to redeem the code inside to get all the skins that weren't released when that version of the game came out.If you didn't, you still put in a tun of work into this, and I thank you for it.If you don't want to check what parts of the tutorial were changed, that's fine to.I'll be archiving this and splitting it up into smaller parts so I can get to the info I need faster.Thanks again for all you do for us!Later!

URL: https://forum.audiogames.net/post/600092/#p600092




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Re: Mortal Kombat 11 Audio Guide

2020-12-19 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Mortal Kombat 11 Audio Guide

Wow. That's amazing. You give me tons of reasons to pick up this game again. Thanks so much for the hard work.

URL: https://forum.audiogames.net/post/600074/#p600074




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Re: Mortal Kombat 11 Audio Guide

2020-12-18 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Mortal Kombat 11 Audio Guide

Freaking awesome, dude. Thanks for all the hard work.

URL: https://forum.audiogames.net/post/600027/#p600027




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Re: Mortal Kombat 11 Audio Guide

2020-12-18 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Mortal Kombat 11 Audio Guide

Holy crapalino that's allot of work.

URL: https://forum.audiogames.net/post/600020/#p600020




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Re: Mortal Kombat 11 Audio Guide

2020-12-18 Thread AudioGames . net Forum — General Game Discussion : NortheasternGorilla via Audiogames-reflector


  


Re: Mortal Kombat 11 Audio Guide

Mortal Kombat 11 Audio Guide is up:https://youtu.be/X4MpOHuyKPsIt's about 4 hours roughly, so time stamps are in the description.  This guide includes menus, basics, modes, character descriptions, fatality descriptions, tutorials, towers, krypt, kustomization, and story of Mortal Kombat 11.

URL: https://forum.audiogames.net/post/54/#p54




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Re: Mortal Kombat 11 Audio Guide

2020-12-18 Thread AudioGames . net Forum — General Game Discussion : NortheasternGorilla via Audiogames-reflector


  


Re: Mortal Kombat 11 Audio Guide

Mortal Kombat 11 Audio Guide is up:https://youtu.be/X4MpOHuyKPs

URL: https://forum.audiogames.net/post/54/#p54




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-07-09 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

Here is a recent interview between Edd Voon and a staff member at electronic playground discussing mk11, robocop and terminator and moreThe video is about 25 minutes long, and he also goes into discussion on the development side of things, as well as give advice to prospecting devs at the very end. I found this discussion enjoyable, hope you do as well.

URL: https://forum.audiogames.net/post/550294/#p550294




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Re: Mortal Kombat 11

2020-07-05 Thread AudioGames . net Forum — General Game Discussion : ficho via Audiogames-reflector


  


Re: Mortal Kombat 11

hi. how long time you neaded to wait before it opened?

URL: https://forum.audiogames.net/post/548852/#p548852




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Re: Mortal Kombat 11

2020-07-04 Thread AudioGames . net Forum — General Game Discussion : ksapergia via Audiogames-reflector


  


Re: Mortal Kombat 11

Hi,I just got MK11 via Steam, and so far really like it. The Reading Menus option is pretty cool, but I wish they had more narration for things like the Options screen.I'm wondering if there's a way of improving the game's performance when it comes to things like dialog between characters before a fight (I'm using the Fight mode for now), and performing fatalities.The movement and attacks are all working fine, but when a character performs a fatality, it seems to take forever to complete. As far as I know, I've adjusted the display's resolution, but that hasn't helped so far. Does anyone have any suggestions?Thanks.Yours Sincerely,Kelly Sapergia

URL: https://forum.audiogames.net/post/548813/#p548813




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Re: Mortal Kombat 11

2020-07-04 Thread AudioGames . net Forum — General Game Discussion : ksapergia via Audiogames-reflector


  


Re: Mortal Kombat 11

Hi,I haven't read all the messages in this topic, so I apologize if this question has already been asked.I just purchased MK11 on Steam, and have already run into a problem, though it was probably my fault.I want to turn on the Read Menu Options feature, but I guess I inadvertently set it to off from the Audio Options screen that came up when the game started. I guess I thought NVDA was referring to something else. Anyway, I can't get back there now. Does anyone know how to get to Audio Options again, as the normal Options menu doesn't read very well with NVDA. Alternatively, is there a way to reset the game so I can start fresh again?Thanks for your help.Yours Sincerely,Kelly Sapergia

URL: https://forum.audiogames.net/post/548759/#p548759




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Re: Mortal Kombat 11

2020-07-04 Thread AudioGames . net Forum — General Game Discussion : ficho via Audiogames-reflector


  


Re: Mortal Kombat 11

if you press escape will it close?also. wen I use OCR does it need to tell me running OCR?if it does it doesn't work for me.EDIT.FIXT. BUT, WEN i LAUNCHE IT THIS TIME MY COMPUTER BECOMES SUPER SLOW. DO YOU KNOW ANYTHING i CAN DO TO MAKE IT LAUNCHE FASTER?

URL: https://forum.audiogames.net/post/548606/#p548606




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Re: Mortal Kombat 11

2020-07-04 Thread AudioGames . net Forum — General Game Discussion : ficho via Audiogames-reflector


  


Re: Mortal Kombat 11

if you press escape will it close?also. wen I use OCR does it need to tell me running OCR?if it does it doesn't work for me.

URL: https://forum.audiogames.net/post/548606/#p548606




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Re: Mortal Kombat 11

2020-07-04 Thread AudioGames . net Forum — General Game Discussion : ficho via Audiogames-reflector


  


Re: Mortal Kombat 11

if you press escape will it close?

URL: https://forum.audiogames.net/post/548606/#p548606




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Re: Mortal Kombat 11

2020-07-04 Thread AudioGames . net Forum — General Game Discussion : anthony002 via Audiogames-reflector


  


Re: Mortal Kombat 11

You might be stuck at the licence agreement, happened to me before. OCR helped me get past it.

URL: https://forum.audiogames.net/post/548580/#p548580




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Re: Mortal Kombat 11

2020-07-04 Thread AudioGames . net Forum — General Game Discussion : ficho via Audiogames-reflector


  


Re: Mortal Kombat 11

hi. I purchased MK11 on steam. it instaled. I have 2 problems. first. there is no .exe file in steamapps. second. wen I launche it this happens. there is the game, steam and mortal kombat 11 on steam. if I release alt tab on steam or mortal kombat 11 on steam I hear some beaping and it automaticly takes me to mortal kombat 11. but the game doesn't launche. no errors apeare to. I launche it with the desktop shortcut. also I have an Intel(R) UHD Graphics 600 graphic card.

URL: https://forum.audiogames.net/post/548569/#p548569




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Re: Mortal Kombat 11

2020-06-30 Thread AudioGames . net Forum — General Game Discussion : LordLundin via Audiogames-reflector


  


Re: Mortal Kombat 11

@dan_c well then you'd better hope EA doesn't buy NRS ... RIP if that happens.

URL: https://forum.audiogames.net/post/547340/#p547340




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Re: Mortal Kombat 11

2020-06-30 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Mortal Kombat 11

well I've been hapving a major lag problem with killer instinct lately, and I have no idea why.  Hoping that reinstalling fixes this issue, as I've not had it before, yet have had the game for years.  Could these issues be driver related somehow?  So back to this game.  I'm trying to get into it again.  I want to love it, but I honestly get so much more fun out of playing MKX, despite still sucking at that game.  I really want to have that moment with this one though.  also, please give us a buy all brutalities option.  there is no way I'm grinding random towers on brutal difficulty with the vague hope of getting one to drop.  Honestly, the progression in this game feels so much worse than Injustice 2, it's insane they're made by the same company.  Yes I know that game is a grind, but I feel so much more rewarded playing it.

URL: https://forum.audiogames.net/post/547276/#p547276




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Re: Mortal Kombat 11

2020-06-30 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Mortal Kombat 11

Reinstalling the game fixed the problem, at least at first. Online play and looking at the aftermath expansion worked, but when I reopened the game, I had the same problem as before.

URL: https://forum.audiogames.net/post/547247/#p547247




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Re: Mortal Kombat 11

2020-06-30 Thread AudioGames . net Forum — General Game Discussion : Aron Leppik via Audiogames-reflector


  


Re: Mortal Kombat 11

Injustice 1 works fine at least for me. Wish I could test if mk11 works on pc, but I don't have the steam version and I only have it on Xbox. Injustice 1 crashes like hell on Xbox though so that's that.MAslow, you open settings in remote play for windows, select sign in, sign in with your psn, after that adjust the quality and framerate settings to your liking, get out of the settings screen by pressing okay or close or something, turn on your ps4, make sure that you have your account signed in or that you are not on another person's profile and click start on the remote play app.The app should find your ps4 and if it doesn't open settings on your ps4, go to something like remote play connections, press add a device and input the code shown on the ps4 screen to the remote play app.Typing this out really quickly so if anything doesn't make a lot of sense ask. My internet's pretty shitty, but if anyone would like to do some matches on Xbox I'd be up for some.

URL: https://forum.audiogames.net/post/547162/#p547162




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Re: Mortal Kombat 11

2020-06-30 Thread AudioGames . net Forum — General Game Discussion : LordLundin via Audiogames-reflector


  


Re: Mortal Kombat 11

@connor142 welcome to my world. And here I was thinking of a reformat for my computer, but it seems others are having this issue too ... if they're the same - however similarly I am unable to find any information on google.Are you on Steam? On my Xbox it works fine.This problem only came about after Aftermath, and has forced me to migrate to the Xbox.How are other NRS titles working out for you? I haven't actually tried any other than Injustice 1 ... but that could just be due to shitty network code.

URL: https://forum.audiogames.net/post/547130/#p547130




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Re: Mortal Kombat 11

2020-06-29 Thread AudioGames . net Forum — General Game Discussion : mmaslo1124 via Audiogames-reflector


  


Re: Mortal Kombat 11

I connected it but via The USB plug that came with the controller and canceled. I think I downloaded the remote play from the PlayStation website. The only thing I was not sure of is within setting what I needed to select. I have cited help so if you would would be able to explain how to do it correctly I was sincerely appreciate it

URL: https://forum.audiogames.net/post/547063/#p547063




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Re: Mortal Kombat 11

2020-06-29 Thread AudioGames . net Forum — General Game Discussion : marro via Audiogames-reflector


  


Re: Mortal Kombat 11

hi,An easier way would be just to buy the game on steam and connect a controller to your pc.

URL: https://forum.audiogames.net/post/547008/#p547008




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Re: Mortal Kombat 11

2020-06-29 Thread AudioGames . net Forum — General Game Discussion : Aron Leppik via Audiogames-reflector


  


Re: Mortal Kombat 11

yeah, crap. Have you tried reinstalling? Maslow the remote play app is totally accessible. I use it all the time. where did you download remote play from? Talking about the windows app. And how did you connect your ps4 to your laptop? Via remote play? use nvda's ocr function to OCR the ps4's screen.

URL: https://forum.audiogames.net/post/547000/#p547000




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Re: Mortal Kombat 11

2020-06-29 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Mortal Kombat 11

@464 everything else works. Games, websites, etc. It can't just be simple connection issues.

URL: https://forum.audiogames.net/post/546978/#p546978




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Re: Mortal Kombat 11

2020-06-29 Thread AudioGames . net Forum — General Game Discussion : mmaslo1124 via Audiogames-reflector


  


Re: Mortal Kombat 11

461 after I connected my PS four to the laptop, I launch remote  play and it told me that Accessibility was not supported. I could not use jaws NVDA so how would I go about using this?

URL: https://forum.audiogames.net/post/546963/#p546963




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Re: Mortal Kombat 11

2020-06-29 Thread AudioGames . net Forum — General Game Discussion : Aron Leppik via Audiogames-reflector


  


Re: Mortal Kombat 11

Strange. does every other game that you have work fine online? If you have any of course

URL: https://forum.audiogames.net/post/546922/#p546922




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Re: Mortal Kombat 11

2020-06-29 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Mortal Kombat 11

@461 it doesn't look like it. I have 2 Mortal Kombat 11 entries in the exclusions, and they're both checked.

URL: https://forum.audiogames.net/post/546917/#p546917




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Re: Mortal Kombat 11

2020-06-28 Thread AudioGames . net Forum — General Game Discussion : ficho via Audiogames-reflector


  


Re: Mortal Kombat 11

hi! mortal kombat 11 on steam is on sail! it lasts untill July 9!

URL: https://forum.audiogames.net/post/546706/#p546706




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Re: Mortal Kombat 11

2020-06-28 Thread AudioGames . net Forum — General Game Discussion : Aron Leppik via Audiogames-reflector


  


Re: Mortal Kombat 11

Connor, is your windows firewall blocking the game?Maslo I have the game on Xbox however I really prefer ps4 remote play for ocring. The Xbox streaming app isn't bad though so get the game on wherever you wish.

URL: https://forum.audiogames.net/post/546689/#p546689




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Re: Mortal Kombat 11

2020-06-28 Thread AudioGames . net Forum — General Game Discussion : mmaslo1124 via Audiogames-reflector


  


Re: Mortal Kombat 11

Hello everyone. What platform for this game is Most accessible. Is The xbox or ps 4? I installed the ps 4 play on my laptop and found out that it does not work with adaptive software. If I would use the Xbox and scan with nvda would it be Better to read The option screens and other menus which are not read? Any input would be Appreciated.

URL: https://forum.audiogames.net/post/546637/#p546637




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Re: Mortal Kombat 11

2020-06-28 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Mortal Kombat 11

Hi, I've been having this problem on my end for a while now and am quite frankly stumped as to what to do about it. Whenever I try to do something that involves the mk servers, I either get something that tells me "I'm not connected and should sign in", or "my inventory couldn't be synced to the servers." My internet is working fine and I highly doubt the servers are down that much for me to encounter the problem all the time. I tried googling it, but no one's really got any idea. If this were patchable I'd expect them to have done it by now, seriously. So does anyone here happen to know how to fix this?

URL: https://forum.audiogames.net/post/546628/#p546628




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Re: Mortal Kombat 11

2020-06-27 Thread AudioGames . net Forum — General Game Discussion : arturminyazev via Audiogames-reflector


  


Re: Mortal Kombat 11

helloin the main menu, go to options by pressing M, then press E 4 times, then press up arow 3 times, then press right, then press escape and conferm changes by pressing enter.

URL: https://forum.audiogames.net/post/546377/#p546377




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Re: Mortal Kombat 11

2020-06-27 Thread AudioGames . net Forum — General Game Discussion : ficho via Audiogames-reflector


  


Re: Mortal Kombat 11

do you know how to activate the talking menus on PC?

URL: https://forum.audiogames.net/post/546374/#p546374




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Re: Mortal Kombat 11 accessibility

2020-06-21 Thread AudioGames . net Forum — General Game Discussion : lukas via Audiogames-reflector


  


Re: Mortal Kombat 11 accessibility

All right, thanks for the great info, guys. I do have DS4Windows already, actually, so that should be all good. Sorry, I had no idea there was a main MK11 topic. Hadn't looked around the various topics lately.Lukas

URL: https://forum.audiogames.net/post/543915/#p543915




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Re: Mortal Kombat 11 accessibility

2020-06-21 Thread AudioGames . net Forum — General Game Discussion : lukas via Audiogames-reflector


  


Re: Mortal Kombat 11 accessibility

Yeah, but the option menus and such aren't spoken, right? Just to make sure.Lukas

URL: https://forum.audiogames.net/post/543912/#p543912




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Re: Mortal Kombat 11 accessibility

2020-06-21 Thread AudioGames . net Forum — General Game Discussion : arturminyazev via Audiogames-reflector


  


Re: Mortal Kombat 11 accessibility

hello#1, personally i can fully configure and play the game without sighted help, cause this game have mouse support and with ocr help you can move your mouse cursor to thing what you want to change and etc#2, just use This program to emulate xbox 360 controller and play a lot of game without problems.and guys, stop creating a lot of topics about mk11! why the main topic was made? let's discuss all questions there!

URL: https://forum.audiogames.net/post/543911/#p543911




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Re: Mortal Kombat 11 accessibility

2020-06-21 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Mortal Kombat 11 accessibility

I say go for it. The menus are spoken, and so are the characters when you pick them. Just know that 11 is a much different game than deadly alliance.

URL: https://forum.audiogames.net/post/543905/#p543905




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Re: Mortal Kombat 11 accessibility

2020-06-21 Thread AudioGames . net Forum — General Game Discussion : lukas via Audiogames-reflector


  


Re: Mortal Kombat 11 accessibility

Oh. Sorry for double posting, but I just found a guide on the web describing how to set up the DualShock 4 with Steam, and it says you have to launch the Steam client and navigate the UI for a while until you get to where you can enable the support for that controller. So, can anyone tell me if that can be done with NVDA in one way or another? I do expect it to be pretty cumbersome, cause Steam, you know. :-)Thanks a lot in advance,Lukas

URL: https://forum.audiogames.net/post/543903/#p543903




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Mortal Kombat 11 accessibility

2020-06-21 Thread AudioGames . net Forum — General Game Discussion : lukas via Audiogames-reflector


  


Mortal Kombat 11 accessibility

Hey guys,because of The Last of Us 2, I forced myself to set aside more time for gaming, and my interest in mainstream games got reborn. I also managed to get Steam set up previously, because of AudioWizards. Now, besides purchasing TLOU 2 for the PS, I also got my brother the PS version of Mortal KOmbat 11 for his name day. Now, the question is, is it worth getting the game for myself for the PC as well? The technical side of buying and installing it through Steam shouldn't be an issue for me any more. I do have a PS 4 controller as well as an Xbox ONe controller, so that should be fine too. Do the menus work with NVDA's OCR well enough, though, so that I can choose game modes, characters and stages reliably, set my options and the like? I don't really care about the crypt and possible mini games or what other stuff there might be. The last MK game I've had personal experience with was Deadly Alliance on the PS 2, so I have no clue how much further the franchise has advanced since then. But I would love to be able to play the game for myself, on my own hardware, in my own time, to know who I am playing as and fighting against, in which stage and in which mode, and possibly to be able to learn the move lists, although that part can be done on the web - I'm sure there are many sites featuring the move lists.Any tips and tricks on circumventing the UI and making it more learnable, perhaps?Thanks,Lukas

URL: https://forum.audiogames.net/post/543895/#p543895




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-30 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

O they didnt record the numbers for the new chapters? I know the old chapters had numbers.

URL: https://forum.audiogames.net/post/534843/#p534843




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-30 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

no, even in this aftermath expansion, the chapters are laveled. chapter 13: time's arrow. and the narration says time's arrow, but not chapter 13.it is not important at all, but they could'be recorded 5 more lines for the chapters, don't you think?

URL: https://forum.audiogames.net/post/534841/#p534841




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-30 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

Has the narration improved at all since launch?

URL: https://forum.audiogames.net/post/534809/#p534809




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-30 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

after selecting story, you have a menu with part 1: MK eleven, part 2: aftermath. after selecting aftermath, it's like the first time you launch the story mode. it doesn't show you the chapter selection menu, just select the difficulty, and start. from the second time onwards, when selecting aftermath, the chapters are read.spoilers!time's arrow, guardian for life.winds of change, vissions of empire.checkmate, credits.end spoilers.

URL: https://forum.audiogames.net/post/534804/#p534804




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-29 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

What is the built in menu narration like? Does it read the new chapters also? Does it add them to the menu or are they put in a separate menu?

URL: https://forum.audiogames.net/post/534655/#p534655




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-29 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

So as it's new and I'm trying to minimise spoilers for the next few days, I too at first wasn't a fan of the Sindel retcon.  However her chapter sold me on it.  I loved the interactions between her and...Spoiler!  Shao Kahn.

URL: https://forum.audiogames.net/post/534641/#p534641




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-27 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

You have mad respect for being able to complete that game... because I would actually love to be able to complete at least one of the onimusha games on my own!

URL: https://forum.audiogames.net/post/534092/#p534092




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-27 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

that's true, you have to like the gameplay most in order to enjoy the story and other elements.going a little of-topic here, but in the ps2 era, one of my most beloved games is onimusha dawn of dreams. don't ask me, i just fall in love with the gameplay and mechanics of that title. and in 2018, through emulation and every bit of patience in my mind, i managed to play it from start to finish. it was hard, but that's the proof you really need to like what you're playing.

URL: https://forum.audiogames.net/post/534083/#p534083




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-27 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

Meh. I wouldn't say I really enjoyed one over the other. SF V's was entertaining to play through, load times never bothered me, and I played to see how the SF characters would look in a cinematic story mode more than for the plot itself. Of the three latest MK titles, my favourite story mode is stil MK 9 which felt more like Mk and not like every other generic hollywood superhero b movie. Never played MVC I's story mode though, and after everything people've said, I'm glad I didn't. As I also said in the other topic, I play through story modes once. But the base gameplay has to be fun for me to enjoy the story mode which is why I enjoyed SF V's and Tekken 7. There were plot holes there too, but the gameplay and presentation entertained me enough without feeling like hollywood. Capcom could definitely take a leaf out of NRS's book when it comes to loading times, for sure. But that wasn't a deal breaker for me either. I haven't touched that story mode since I played it the first time.

URL: https://forum.audiogames.net/post/534032/#p534032




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-27 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

Liam wrote:I loved it. I don't care about plot holes. it's a fighting video game.i loved the marathon liam, good job.couldn't watch it live because of work though.i played the story myself before watching your aftermath part of the stream, but it was very entertaining.

URL: https://forum.audiogames.net/post/533974/#p533974




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-27 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

You can buy aftermath with season 1 for 50 bucks. Since you got the game used, that's what you can shoot for. Not sure if it works without the season 1 stuff, but the standalone is 40 bucks, but then you would have to pay extra to buy season 1 separately. I need to pick up shao eventually.

URL: https://forum.audiogames.net/post/533972/#p533972




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-27 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

agree 100%in sfv, capcom was trying to do a story mode and it was not bad for a first try, nothing mind-blowing, but they tried and i'll give credit to them for that. but with MVCI, man! what was that!

URL: https://forum.audiogames.net/post/533971/#p533971




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-27 Thread AudioGames . net Forum — General Game Discussion : Aron Leppik via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

How much is that pack anyway? I have the disk version which I got in January along with shao kahn. I don't know why I got that dlc?

URL: https://forum.audiogames.net/post/533967/#p533967




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-27 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

I loved it. I don't care about plot holes. it's a fighting video game.

URL: https://forum.audiogames.net/post/533966/#p533966




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-27 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

If we want to look at bad writing, plot holes and poor pacing, look no further than marvel vs Capcom Infinite's story mode lol. That and street fighter 5's story feel like pale imitations when you compare them to what nrs has been pumping out. I remember how anticlimactic the ending for infinite felt when I finally killed the boss. I remember how ridiculous it felt when after getting his ass kicked by me, this dude just go right on making trouble in sf5 like our fights never happened. And one thing that always broke my emerson to the story in both games were the long load times between fights and cutscenes. I mean I enjoyed the gameplay for sure, but those guys could learn a thing or two from nrs when it comes to story presentation. Lol this probably should have gone into fighting game banter but figured I'd put it here since we're on the subject.

URL: https://forum.audiogames.net/post/533964/#p533964




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-27 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

na, i enjoyed the new story, longer than i expected, there were good, bad, and awful moments, but definitely the overall pacage was worth my money.

URL: https://forum.audiogames.net/post/533959/#p533959




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-27 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

So there are a few characters which need rechecking, but Baraka is updated with removed duplicates.  here is an updated link, as I accidentally deleted the file in the new dropbox view thanks to unresponsive speech at the time.  https://www.dropbox.com/s/2lbwy18jmq5uc … t.rtf?dl=0note that I messed up first time, the button to view and select presets is x/square, not y/triangle.

URL: https://forum.audiogames.net/post/533958/#p533958




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-27 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

So there are a few characters which need rechecking, Baraka for one.  here is an updated link, as I accidentally deleted the file in the new dropbox view thanks to unresponsive speech at the time.  https://www.dropbox.com/s/2lbwy18jmq5uc … t.rtf?dl=0note that I messed up first time, the button to view and select presets is x/square, not y/triangle.

URL: https://forum.audiogames.net/post/533958/#p533958




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-27 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

Awesome! Thanks!

URL: https://forum.audiogames.net/post/533955/#p533955




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-27 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

I'll just watch it. With the bad writing, it's not worth my money that would be spent on it... Shang Tsung's movie actor being back is definitely quite awesome, though.

URL: https://forum.audiogames.net/post/533953/#p533953




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-27 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

So here is v1 of the guide, it's very rough and needs cleaning up, but figured it'd be useful to someone.  Note that moves with near, and far versions are usually part of the same move, so ignore the star slot around them when navigating the list of abilities yourselves.  https://www.dropbox.com/s/2lbwy18jmq5uc … t.rtf?dl=0

URL: https://forum.audiogames.net/post/533948/#p533948




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-27 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

Plot holes can always be patched with good retconning.

URL: https://forum.audiogames.net/post/533944/#p533944




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-27 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

@62You might be less pleased than you think, haha bad writing, plotholes and the Sindel retcon is still a thing. Purely subjective, of course. But there you go. About the best part of Aftermath is Shang Tsung.

URL: https://forum.audiogames.net/post/533939/#p533939




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-27 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

I know, it's a good two hours worth of cutscenes, maybe a bit more.  Plus having the original actor for Shang makes it an instant want.So I've got them all down, but they are in a text document.  Will taht suffice for now?  I will look into headings, as it can't be that difficult.  Bear in mind that most abilities don't have the ingame descriptions, though if people want I can work on putting those in too.  It was fiddly enough making sure I had them all listed for now.  Also apart from the last three dlc characters, we do have the button combinations at least.

URL: https://forum.audiogames.net/post/533938/#p533938




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-27 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

I am interested. Playing this straight off a ps4 so that would be really handy since ocr isnt an option.We're a bit flat on cash now, so probably wont get this till June some time. I've seen the time stamps for the cutscenes combined and have not watched it yet because I dont wanna spoil it for myself, but I'm satisfied with the time stamp to justify the purchase. It seems to be a reasonable amount of content for me.

URL: https://forum.audiogames.net/post/533925/#p533925




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-27 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

Would you guys be interested if I put all the character abilities into a list, so we can just equip them ourselves, without OCR?  I'm not sure if anyone else is doing it or has done it, so thought I'd check before I start it.  Coincidentally it's been ages since I've done web content, so how do I put headings in this?  I can start work on it today if you're interested.

URL: https://forum.audiogames.net/post/533916/#p533916




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

Wouldn't surprise me if that's where they got the inspiration for... I love how he takes credit for the idea, though. haha. I didn't actually know they were doing that, that's super cool.

URL: https://forum.audiogames.net/post/533834/#p533834




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

I like the bit at the end about fight island. Looks like things are coming around full circle at last.

URL: https://forum.audiogames.net/post/533823/#p533823




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

Cool interview! But I feel like Ed Boon really should refine his coments a little, if the transcript was anything to go by... celebration mode was also funny. Good insights into how their team does things though. I enjoyed the read.

URL: https://forum.audiogames.net/post/533821/#p533821




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

Check out this game informer interview with mk co-creator Edd Boon as he discusses aftermath and the future of mk11

URL: https://forum.audiogames.net/post/533818/#p533818




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Re: Release information for Mortal Kombat 11 Aftermath

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: Release information for Mortal Kombat 11 Aftermath

This game will unlock in approximately 9 hours

URL: https://forum.audiogames.net/post/533512/#p533512




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Re: Release information for Mortal Kombat 11 Aftermath

2020-05-26 Thread AudioGames . net Forum — General Game Discussion : Quasar via Audiogames-reflector


  


Re: Release information for Mortal Kombat 11 Aftermath

I think the release is supposed to be around 11Noon eST.

URL: https://forum.audiogames.net/post/533507/#p533507




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Release information for Mortal Kombat 11 Aftermath

2020-05-25 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Release information for Mortal Kombat 11 Aftermath

Hello,do anyone know what time the expansion will be available? It is after 12:00a.m. here.I thought it would be available.

URL: https://forum.audiogames.net/post/533465/#p533465




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-13 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

It may also be the fact that I'm more picky about good dialog and writing than others. Most probably don't care.Other fighting games actually do it as well, and they do it better. Jojo's Bizarre Adventure All Star Battle, every entry in the Blazblue series, Guilty Gear, etc. But that should definitely be in the other topic...

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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-13 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

Hi.at Assault well yeah the dialogue certainly isn't that high in quality, but for a fighting game it's still quite ok, it gets the job done and it does get entertaining.I do like the character banter before a fight for example in the arcade ladder. Yeah, some of it is sorta strange, but generally it's cool to see how certain characters react to others, I really would like to see this in other fighters.BTW, I will create a generall fighting game banter topic so we don't need to derail this topic.Greetings Moritz.

URL: https://forum.audiogames.net/post/529129/#p529129




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-13 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

My absolute favorite tekken games are tekken 3 on psx and tekken dark resurrection on psp. Tekken 5 which dark resurrection was based on has like 4 different arcade games on the disc, which also make it worth owning in my opinion. Tekken 5 was a celebration of ten years of the series, so it had arcade sports of tekken 1, 2 and 3, as well as a bonus unlockable space shooter that is shown upon bootup as a reference to how the original tekken on playstation let you play the bonus stage in galiga while the game is loading, but in the case of tekken 5, you can play through the entirety of the fully voiced arcade port of star blade. After spending tons of hours with tekken 5, I got dark resurrection on psp, which drops the arcade games, the free roaming side-story dedicated to gin, and introduced 2 new characters, and tons more gameplay modes including tekken dojo and tekken bowling. For the first time ever, I felt like I was playing an uncompromised port of a console game on a handheld, and that's what makes that one special to me.There is not a single dud in the main series or spinoff and I can find something positive to say about all of them. Tekken 4 and 5/dark resurrection introduces voiced bios for each characters, so maybe start with one of those, but you can't go wrong with anything from tekken 1 through 7, and either of the tekken tag games. Tekken advance is bare bones but was fine for a portable console of it's time, and tekken 3d prime is a slightly stripped down version of tekken 6 for the 3ds in terms of modes but makes up for it by including of a full length movie.Back on topic, I am kinda curious how long the story content is myself and hope it lasts a while. Those who have yet to buy the game are getting a really good deal, especially when the full package goes on discount. I'm only paying 6 bucks more than I would if I never bought the game, so not too bothered, but I can understand the frustration of those that bought the original at full price. I'm just happy to support netherrealm for keeping mk alive and relevant.

URL: https://forum.audiogames.net/post/529056/#p529056




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-13 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

My absolute favorite tekken games are tekken 3 on psx and tekken dark resurrection on psp. Tekken 5 which dark resurrection was based on has like 4 different arcade games on the disc, which also make it worth owning in my opinion. Tekken 5 was a celebration of ten years of the series, so it had arcade sports of tekken 1, 2 and 3, as well as a bonus unlockable space shooter that is shown upon bootup as a reference to how the original tekken on playstation let you play the bonus stage in galiga while the game is loading, but in the case of tekken 5, you can play through the entirety of the fully voiced arcade port of star blade. After spending tons of hours with tekken 5, I got dark resurrection on psp, which drops the arcade games, the free roaming side-story dedicated to gin, and introduced 2 new characters, and tons more gameplay modes including tekken dojo and tekken bowling. For the first time ever, I felt like I was playing an uncompromised port of a console game on a handheld, and that's what makes that one special to me.There is not a single dud in the main series or spinoff and I can find something positive to say about all of them. Tekken 4 and 5/dark resurrection introduces voiced bios for each characters, so maybe start with one of those, but you can't go wrong with anything from tekken 1 through 7, and either of the tekken tag games. Tekken advance is bare bones but was fine for a portable console of it's time, and tekken 3d prime is a slightly stripped down version of tekken 6 for the 3ds in terms of modes but makes up for it by including of a full length movie.Back on topic, I am kinda curious how long the story content is myself and hope it lasts a while.

URL: https://forum.audiogames.net/post/529056/#p529056




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-13 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

You may as well get 7. 3 if you want to get a taste of what Tekken used to be like closer to its routes, but most hardcore tekken players which I am not one of will tell you that Tekken 7, even with the new rage mechanics, is still one of the best games in the series. It's had a solid scene since it first came out in 2015 in the arcades and still has a huge following especially in Asia. 3 is definitely  a classic. But let's not breach the topic any more than already has been... appologies again for derailing it.

URL: https://forum.audiogames.net/post/529046/#p529046




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-13 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

So as the subject was breeched, I'm gonna ask, as someone who's never experienced tekken and wants to, which games would you recommend tracking down?  3? 7?  I hear good things, but thought I'd ask others who have played.  Back to MK though, I'll consider this new bundle once we find out realistically how much content is in it.  £40 is a lot considering I shelled out 80 last year and honestly don't feel like I really got my money's worth in the experience.  I do enjoy playing, but not nearly to the level of 9 or x.  there are just too many systems in the game and progression system that appear to want me not to enjoy this game as much as I would love to.

URL: https://forum.audiogames.net/post/529043/#p529043




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-13 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

Responsiveness is a whole different discussion... there could be a whole other topic just on fighting game depth alone because opinions on this forum are widely varied. And I've always been a bit of a minority, I think. lol But geting back to topic yes Simba, I did notice those hit sounds. And I think I'll buy the complete package of this game when it gets a litle cheaper if I get it at all. Sad to see dialog is still cringy, though.

URL: https://forum.audiogames.net/post/529030/#p529030




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-13 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

Man those fighting sounds lol. Anyone notice how the impacts of the hits drown out the voices? I'm not really a fan of that but whatever. I'm still excited, and at least no one can complain about their choice of music this time around. This is more in line with what music we expect from the mk series.To address the vit about rage arts, I called rage arts an easy way to reclaim victory was because its intent was to bridge the skill gap between differently skilled players. In that way are they similar to xrays and fatal blows in their intent of leveling the playing field in a flashy and dramatic way. Not meaning to knock tekken's fighting engine. I still quite like it for what it still is, just that it has become more like other fighting games. But yeah, there's no real wrong or right answer about which of these is better. All are good in their own way, it's just a matter of preference if they are mechanically sound in design i.e hit detection is accurate, controls are responsive etc, in this case they are.

URL: https://forum.audiogames.net/post/529007/#p529007




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-13 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

Hi.Well, it sounds appealing and I suppose robocops crotsh shot fatality seen in the video does appeal to some people, still though, this set of characters isn't really worth 40 bucks for me, I might get it on sale though.Are there actually info on how long the aditional story will be?Greetings Moritz.

URL: https://forum.audiogames.net/post/529005/#p529005




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-13 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

omfg! Gimme gimme now now now! I can not wait for this.

URL: https://forum.audiogames.net/post/528951/#p528951




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-13 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

Well... honestly can't say I'm personally too hyped for this one, I'm just waiting on UI Goku and Iroha in their respective games. but for anyone who hasn't already seen this... this just became a thing.https://www.youtube.com/watch?v=YDx-lZabbng

URL: https://forum.audiogames.net/post/528927/#p528927




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-13 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

is it May 26th yet? I can't waaait for RoboCop.

URL: https://forum.audiogames.net/post/528852/#p528852




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-13 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

Rage arts are not an easy way to victory. They come out even slower than x-ray moves / fatal blows and are super easy to punish. Yes juggles exist in both and there are similarities, but my personal thought is that Tekken is much deeper, but that's just my opinion of course. Tekken has an entire TV show dedicated to it, which says something to me. lol Anyhow, again, I digress. Talking about fighting game depth is like console wars... there isn't one right answer.

URL: https://forum.audiogames.net/post/528836/#p528836




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-12 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

I think that combo strings and juggles are just as present in mk as they are in tekken. They are just shorter and have more variety to make up for the lack of 3d movement, especially in the last 2 games it would seem. I remember how I used to pull off a 23 hit juggle combo with Liu kang in mk9, and part of that was bouncing the enemy off the walls, but I think that the shortening g of combo strings and juggle opportunities was introduced to add more variation to what techniques you rely on, because I just dont seem to be able to find combos like that anymore, and destructible walls and stage transitions seem to be there so that people dont rely so much on wall bounce backs. That's not to say that tekkens gameplay isnt as deep as mk, it's just as deep, but in a much different yet similar way, especially since both games are 4 button fighters and have a foundation of combo strings.As a side note, I really liked tekken's fighting engine until they introduced rage arts in tekken 7. Yeah they are like mk's fatal blows and xrays, but I really wish that tekken didnt become like other fighting games by introducing slow motion dramatic flashy specials, so I favor what was there from the first game on up to 6 and tekken tag tournament 2, so was able to grant the series a greater amount of respect for not trying to be like other fighting games and give people an easy way to reclaim bictory.

URL: https://forum.audiogames.net/post/528745/#p528745




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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-12 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

I think that combo strings and juggles are just as present in mk as they are in tekken. They are just shorter and have more variety to make up for the lack of 3d movement, especially in the last 2 games it would seem. I remember how I used to pull off a 23 hit juggle combo with Liu kang in mk9, and part of that was bouncing the enemy off the walls, but I think that the shortening g of combo strings and juggle opportunities was introduced to add more variation to what techniques you rely on, because I just dont seem to be able to find combos like that anymore, and destructible walls and stage transitions seem to be there so that people dont rely so much on wall bounce backs. That's not to say that tekkens gameplay isnt as deep as mk, it's just as deep, but in a much different yet similar way, especially since both games are 4 button fighters and have a foundation of combo strings.As a side note, I really liked tekken's fighting engine until they introduced rage arts in tekken 7. Yeah they are like mk's fatal blows and xrays, but I really wish that tekken didnt become like other fighting games by introducing slow motion dramatic flashy specials, so I favor what was there from the first game on up to 6 and tekken tag tournament 2.

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Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

2020-05-12 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Big-ass spoiler warning: Mortal Kombat 11 aftermath discussion

Well, deep is subjective, because MK fans will probably say that there's depth in MK's as well. But the depth in MK lies in the custom variations, what moves you equip your characters with, and chaining basic combo strings together. But admittedly, I also don't know the MK system inside and out the way I know other games. For me, depth is about differences in the way characters play when compared to each other, and the metagame also, which is why I love Samurai Shodown so much. The game is simple, there aren't tons of mechanics and systems to memorize. But the metagame is super deep because you have to be careful and read your opponent much more so than in some other modern games. Tekken also, for a couple reasons. Characters don't have special moves, but instead have dozens of single techniques and some basic strings, that the game then leaves to you to string together for juggles or damage, etc. Spacing, side stepping, etc is also very important, so movement is a bigger deal. But again, MK fans and more competetive players would know better than me, this is just my own personal opinion. I simply personally don't get as great a sense of layered complexity in MK as I do from other games.

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