Re: SoundRTS, a real-time strategy audio game

2021-02-01 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Found a bug.After pressing alt+d to control idle farmers, the big keyboard numbers 2 3 4 5 cannot be used for idle farmers.

URL: https://forum.audiogames.net/post/612055/#p612055




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Re: SoundRTS, a real-time strategy audio game

2020-12-26 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

It seems that ramdom_choice end_choice #end_ramdom_choice is not available.I plan to add resources randomly, but they are not available.

URL: https://forum.audiogames.net/post/602025/#p602025




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Re: SoundRTS, a real-time strategy audio game

2020-12-11 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

The sight_range parameter hopes to be restored and enhanced.For example, sight_range 12 means that the unit can see things within 12 meters in diameter.Sight_range 24 can see things within 24 meters in diameter, which is the adjacent square.Every unit’s field of vision is the same now. The watchtower is almost useless now. It should be able to observe farther.The flying unit should also be able to observe farther.The previous sight_range could not be customized, now you can try to customize the specific field of view.

URL: https://forum.audiogames.net/post/597790/#p597790




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Re: SoundRTS, a real-time strategy audio game

2020-12-10 Thread AudioGames . net Forum — New releases room : electro via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Me also. Want to support spanish in my case.

URL: https://forum.audiogames.net/post/597249/#p597249




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Re: SoundRTS, a real-time strategy audio game

2020-12-10 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Can I input more languages when chatting? Currently, I can only chat in English.I want to be able to support Chinese.

URL: https://forum.audiogames.net/post/597177/#p597177




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Re: SoundRTS, a real-time strategy audio game

2020-09-05 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

yep, the default one is horrible

URL: https://forum.audiogames.net/post/567269/#p567269




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Re: SoundRTS, a real-time strategy audio game

2020-09-04 Thread AudioGames . net Forum — New releases room : electro via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

for me the third option is fine for me.

URL: https://forum.audiogames.net/post/567233/#p567233




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Re: SoundRTS, a real-time strategy audio game

2020-09-03 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Please revert the way unit information was displayed to the old behavior. When pressing control e now, it says something to the tune of "You control 10 peasants exploit woods and 5 peasants exploit gold mine". Either revert the behavior, provide an option to disable it, or change it so that shift with the letters reads that information. In other words, give the player the choice of which information to receive.While we're talking about changes, please set the soundpack as the default set of sounds for the game. The current default sounds are horrible and I immediately switch to soundpack.

URL: https://forum.audiogames.net/post/566950/#p566950




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Re: SoundRTS, a real-time strategy audio game

2020-08-25 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

It's ok.But what do you think of my hit rate and dodge ideas? Is it possible to achieve it, because this will increase a lot of uncertainty.SoundMUD wrote:I read all the messages and think about them. I don't reply systematically though.

URL: https://forum.audiogames.net/post/564434/#p564434




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Re: SoundRTS, a real-time strategy audio game

2020-08-25 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

I read all the messages and think about them. I don't reply systematically though.

URL: https://forum.audiogames.net/post/564426/#p564426




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Re: SoundRTS, a real-time strategy audio game

2020-08-23 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

I believe he saw it.firence wrote:maybe you should try to email him?

URL: https://forum.audiogames.net/post/563848/#p563848




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Re: SoundRTS, a real-time strategy audio game

2020-08-23 Thread AudioGames . net Forum — New releases room : firence via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

maybe you should try to email him?

URL: https://forum.audiogames.net/post/563828/#p563828




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Re: SoundRTS, a real-time strategy audio game

2020-08-22 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Let's distinguish between the sounds of attacking buildings, attacking mechanical units, and attacking living units.ep:def footmanis_a walking_unittitle 86noise repeat 30 123412launch_attack 12348attack_hit if_building 1040 1041 else if_mechanical 1040 else 1039 10401This should not be difficult to achieveStill hope to increase dodge and hit attributes.ep.cover_on_terrain marsh 1 ford 1cover units 0.75 buildings 1dodge x

URL: https://forum.audiogames.net/post/563806/#p563806




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Re: SoundRTS, a real-time strategy audio game

2020-08-22 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Let's distinguish between the sounds of attacking buildings, attacking mechanical units, and attacking living units.ep:def footmanis_a walking_unittitle 86noise repeat 30 123412launch_attack 12348attack_hit if_building 1040 1041 else if_mechanical 1040 else 1039 10401This should not be difficult to achieveStill hope to increase dodge and hit attributes.ep.cover_on_terrain marsh 1 ford 1cover if_units x else xdodge x

URL: https://forum.audiogames.net/post/563806/#p563806




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Re: SoundRTS, a real-time strategy audio game

2020-08-22 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Let's distinguish between the sounds of attacking buildings, attacking mechanical units, and attacking living units.ep:def footmanis_a walking_unittitle 86noise repeat 30 123412launch_attack 12348attack_hit if_building 1040 1041 else if_mechanical 1040 else 1039 10401This should not be difficult to achieveStill hope to increase dodge and hit attributes.

URL: https://forum.audiogames.net/post/563806/#p563806




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Re: SoundRTS, a real-time strategy audio game

2020-08-22 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Let's distinguish between the sounds of attacking buildings, attacking mechanical units, and attacking living units.ep:def footmanis_a walking_unittitle 86noise repeat 30 123412launch_attack 12348attack_hit if_building 1040 1041 else if_mechanical 1040 else 1039 10401This should not be difficult to achieve

URL: https://forum.audiogames.net/post/563806/#p563806




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Re: SoundRTS, a real-time strategy audio game

2020-08-22 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

def footmanis_a walking_unittitle 86noise repeat 30 123412launch_attack 12348attack_hit if_building 1040 1041 else if_mechanical 1040 else 1039 10401This should not be difficult to achieve

URL: https://forum.audiogames.net/post/563806/#p563806




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Re: SoundRTS, a real-time strategy audio game

2020-08-22 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

I really hope to add hit and dodge attributes to the rule file, because it is impossible for every unit to be a sharpshooter.Melee units can also have hit and dodge attributes.

URL: https://forum.audiogames.net/post/563577/#p563577




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Re: SoundRTS, a real-time strategy audio game

2020-08-22 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Is there a way to distinguish the sound of attacking people, attacking machinery, and attacking buildings.It would be great if it could be realized.In addition, the hit and dodge attributes really hope to be defined by rules.

URL: https://forum.audiogames.net/post/563571/#p563571




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Re: SoundRTS, a real-time strategy audio game

2020-08-21 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

@soundmudThis is a complete Chinese translation and a slightly modified soundpachttp://www.fileconvoy.com/dfl.php?id=gb … 4b010b3976

URL: https://forum.audiogames.net/post/563491/#p563491




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Re: SoundRTS, a real-time strategy audio game

2020-08-21 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

after testing.In the 1.2c12 version, the speed will not slow down when playing against multiple computers.But starting from 1.3.0, the speed will slow down during the game.

URL: https://forum.audiogames.net/post/563329/#p563329




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Re: SoundRTS, a real-time strategy audio game

2020-08-21 Thread AudioGames . net Forum — New releases room : Juliantheaudiogamer via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Hi everyone,Is there a recent guide available for this game? The ones I found are either very old or not available anymore (the links on the DB page return a 404 error).

URL: https://forum.audiogames.net/post/563227/#p563227




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Re: SoundRTS, a real-time strategy audio game

2020-08-19 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

SoundRTS 1.3.5 is available at: http://jlpo.free.fr/soundrtsFor multiplayer games, this version requires:- client: 1.3.5 or later- server: 1.2-c12 or laterChanges from 1.3.4:- bug fixed: couldn't save a game with terrain- fixed: the hit sound wasn't emitted if it killed the target- fixed: the game would freeze if there wasn't enough space in a square to create a unitInternationalization:- converted all the tts.txt files to UTF-8 with BOM signature. The encoding is still explicitly defined in the first line as UTF-8. The BOM signature might help some text editors to select UTF-8 automatically.- will always use UTF-8 (or ASCII) for text files other than tts.txt (rules.txt, style.txt, etc)- updated Spanish translation (thanks to Oscar Corona)

URL: https://forum.audiogames.net/post/562847/#p562847




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Re: SoundRTS, a real-time strategy audio game

2020-08-19 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

拓海 wrote:Can we add an alt+arrow key in the f8 mode, so that we can browse the map with precision to every meter.I don't know if this idea can be realized.This could be possible, and the reverse: selecting bigger zones, including the whole map.

URL: https://forum.audiogames.net/post/562817/#p562817




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Re: SoundRTS, a real-time strategy audio game

2020-08-19 Thread AudioGames . net Forum — New releases room : milos via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

I do not mean that i make this units by the modding original game. I would like to developer add this units in to game, add differend research which give bonuses to units and to make campaign with using this units.

URL: https://forum.audiogames.net/post/562682/#p562682




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Re: SoundRTS, a real-time strategy audio game

2020-08-19 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

still have a question.After the archer has upgraded the range of the bow and arrow, the effective range is 5 meters.However, our most detailed can only divide the map into 4 meters of nine square grids, which cannot be accurate to every meter.Can we add an alt+arrow key in the f8 mode, so that we can browse the map with precision to every meter.I don't know if this idea can be realized.

URL: https://forum.audiogames.net/post/562680/#p562680




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Re: SoundRTS, a real-time strategy audio game

2020-08-19 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

It doesn't matter whether it is a programmer or not, because he only needs to read the mod production manual.PatrykK wrote:but maybe he is not a programmer?

URL: https://forum.audiogames.net/post/562678/#p562678




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Re: SoundRTS, a real-time strategy audio game

2020-08-18 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

but maybe he is not a programmer?

URL: https://forum.audiogames.net/post/562516/#p562516




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Re: SoundRTS, a real-time strategy audio game

2020-08-18 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

milos wrote:Hmm maybe i have another suggestion, better player experience will be if in game have more units with advantages and disandvatages. Insted of footman, as a infantry units to be a light infantry, heavy infantry pikeman, spearman, mounted units can be a horse archers, knights, camel cavalry, elephant archers etc. From range units here can be a longbowman, crossbowman, catapult, ballista, javalin thrower, slingman etc. Insted of current water units wich is now battleship, destroyer and submarine, it is not a units from medieval settings to add a trireme, galeons, barque. If have interest to add some of this units i have ideas about he's advantages, disadvantages etc etc.You can create those units in Your own mode for Sound RTS.

URL: https://forum.audiogames.net/post/562509/#p562509




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Re: SoundRTS, a real-time strategy audio game

2020-08-18 Thread AudioGames . net Forum — New releases room : milos via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Hmm maybe i have another suggestion, better player experience will be if in game have more units with advantages and disandvatages. Insted of footman, as a infantry units to be a light infantry, heavy infantry pikeman, spearman, mounted units can be a horse archers, knights, camel cavalry, elephant archers etc. From range units here can be a longbowman, crossbowman, catapult, ballista, javalin thrower, slingman etc. Insted of current water units wich is now battleship, destroyer and submarine, it is not a units from medieval settings to add a trireme, galeons, barque. If have interest to add some of this units i have ideas about he's advantages, disadvantages etc etc.

URL: https://forum.audiogames.net/post/562499/#p562499




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Re: SoundRTS, a real-time strategy audio game

2020-08-18 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Have an idea.Such as archers shooting arrowsIncluding the process of the arrow flying and then hitting the target.Catapult throwing stonesIncluding ten pieces of flight and the process of hitting the target.The current mechanism is that launching and hitting the target occur simultaneously.The process of flying is missing。With this process, the unit can dodge attacks from remote units by running.

URL: https://forum.audiogames.net/post/562475/#p562475




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Re: SoundRTS, a real-time strategy audio game

2020-08-16 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

@milosAt the moment the rules are:- one tower per sub-square (meadow or not)- one non-tower per meadowI may replace it later with a simpler rule: one building (tower or not) in each sub-square, unless there is an obstacle in the sub-square (goldmine, woods). Maybe the terrain would count too (not on water, marsh, rock), I don't know yet.

URL: https://forum.audiogames.net/post/561948/#p561948




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Re: SoundRTS, a real-time strategy audio game

2020-08-15 Thread AudioGames . net Forum — New releases room : milos via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Hmm i'm confused with version 1.3.4 I add in to game a modern mod, and when i try to build watchtowers on meadow for some reason i can build there. On every meadow i try but for unknow reason i can not build.

URL: https://forum.audiogames.net/post/561683/#p561683




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Re: SoundRTS, a real-time strategy audio game

2020-08-15 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

If you invite 3 aggressive computers play can3.There seems to be a problem with this version

URL: https://forum.audiogames.net/post/561642/#p561642




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Re: SoundRTS, a real-time strategy audio game

2020-08-10 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Hi.A friend of mine got the game to work on his Mac long time ago. I have given up on getting it to work on my Mac. It's too complex for me. 

URL: https://forum.audiogames.net/post/560334/#p560334




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Re: SoundRTS, a real-time strategy audio game

2020-08-10 Thread AudioGames . net Forum — New releases room : milos via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Hi can any post here link for maps which do not have in to game?

URL: https://forum.audiogames.net/post/560214/#p560214




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Re: SoundRTS, a real-time strategy audio game

2020-08-10 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

soundmud.I am not sure, because this map is downloaded on other players' servers.

URL: https://forum.audiogames.net/post/560138/#p560138




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Re: SoundRTS, a real-time strategy audio game

2020-08-10 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

@拓海In your map, there is a bridge to the central lake. Is it voluntary?

URL: https://forum.audiogames.net/post/560104/#p560104




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Re: SoundRTS, a real-time strategy audio game

2020-08-10 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

拓海 wrote:It seems that a map with complex terrain cannot save game records.Thanks for the report. It will help.

URL: https://forum.audiogames.net/post/560089/#p560089




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Re: SoundRTS, a real-time strategy audio game

2020-08-10 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

mattymc2 wrote:Hey guys, has anyone been able to build a Mac version of this? cheersI don't know what has been tried exactly, but here is what could be tried:1. Download the source archive of the latest release from https://github.com/soundmud/soundrts/releases/latest2. Uncompress the archive in the folder of your choice. Eventually add an empty folder called "user".3. install Python 3.7 (or later)4. Install pip:curl https://bootstrap.pypa.io/get-pip.py -o get-pip.pypython3 get-pip.py5. Install the requirements:pip3 install -r requirements.txt -U6. Launch the game:python3 soundrts.py

URL: https://forum.audiogames.net/post/560087/#p560087




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Re: SoundRTS, a real-time strategy audio game

2020-08-09 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

It seems that a map with complex terrain cannot save game records.maps:title 5015 5006 5017 3001objective 145 88square_width 12nb_columns 11nb_lines 11nb_players_min 2nb_players_max 8starting_squares a1 a6 a11 f1 f11 k1 k6 k11starting_units townhall farm 5 peasantstarting_resources 4000 4000global_food_limit 300nb_meadows_by_square 0; 6 meadowsadditional_meadows a1 a2 a3 a9 a10 a11 b1 b2 b3 b9 b10 b11 c1 c2 c3 c4 c5 c6 c7 c8 c9 c10 c11 d3 d4 d5 d6 d7 d8 d9 e3 e4 e8 e9 f3 f4 f8 f9 g3 g4 g8 g9 h3 h4 h5 h6 h7 h8 h9 i1 i2 i3 i4 i5 i6 i7 i8 i9 i10 i11 j1 j2 j3 j9 j10 j11 k1 k2 k3 k9 k10 k11additional_meadows a1 a2 a3 a9 a10 a11 b1 b2 b3 b9 b10 b11 c1 c2 c3 c4 c5 c6 c7 c8 c9 c10 c11 d3 d4 d5 d6 d7 d8 d9 e3 e4 e8 e9 f3 f4 f8 f9 g3 g4 g8 g9 h3 h4 h5 h6 h7 h8 h9 i1 i2 i3 i4 i5 i6 i7 i8 i9 i10 i11 j1 j2 j3 j9 j10 j11 k1 k2 k3 k9 k10 k11additional_meadows a1 a2 a3 a9 a10 a11 b1 b2 b3 b9 b10 b11 c1 c2 c3 c4 c5 c6 c7 c8 c9 c10 c11 d3 d4 d5 d6 d7 d8 d9 e3 e4 e8 e9 f3 f4 f8 f9 g3 g4 g8 g9 h3 h4 h5 h6 h7 h8 h9 i1 i2 i3 i4 i5 i6 i7 i8 i9 i10 i11 j1 j2 j3 j9 j10 j11 k1 k2 k3 k9 k10 k11additional_meadows a1 a2 a3 a9 a10 a11 b1 b2 b3 b9 b10 b11 c1 c2 c3 c4 c5 c6 c7 c8 c9 c10 c11 d3 d4 d5 d6 d7 d8 d9 e3 e4 e8 e9 f3 f4 f8 f9 g3 g4 g8 g9 h3 h4 h5 h6 h7 h8 h9 i1 i2 i3 i4 i5 i6 i7 i8 i9 i10 i11 j1 j2 j3 j9 j10 j11 k1 k2 k3 k9 k10 k11additional_meadows a1 a2 a3 a9 a10 a11 b1 b2 b3 b9 b10 b11 c1 c2 c3 c4 c5 c6 c7 c8 c9 c10 c11 d3 d4 d5 d6 d7 d8 d9 e3 e4 e8 e9 f3 f4 f8 f9 g3 g4 g8 g9 h3 h4 h5 h6 h7 h8 h9 i1 i2 i3 i4 i5 i6 i7 i8 i9 i10 i11 j1 j2 j3 j9 j10 j11 k1 k2 k3 k9 k10 k11additional_meadows a1 a2 a3 a9 a10 a11 b1 b2 b3 b9 b10 b11 c1 c2 c3 c4 c5 c6 c7 c8 c9 c10 c11 d3 d4 d5 d6 d7 d8 d9 e3 e4 e8 e9 f3 f4 f8 f9 g3 g4 g8 g9 h3 h4 h5 h6 h7 h8 h9 i1 i2 i3 i4 i5 i6 i7 i8 i9 i10 i11 j1 j2 j3 j9 j10 j11 k1 k2 k3 k9 k10 k11additional_meadows a5 a6 a7 b5 b6 b7 e1 e2 e10 e11 f1 f2 f10 f11 g1 g2 g10 g11 j5 j6 j7 k5 k6 k7 e5 e6 e7 f5 f7 g5 g6 g7additional_meadows a5 a6 a7 b5 b6 b7 e1 e2 e10 e11 f1 f2 f10 f11 g1 g2 g10 g11 j5 j6 j7 k5 k6 k7 e5 e6 e7 f5 f7 g5 g6 g7additional_meadows a5 a6 a7 b5 b6 b7 e1 e2 e10 e11 f1 f2 f10 f11 g1 g2 g10 g11 j5 j6 j7 k5 k6 k7 e5 e6 e7 f5 f7 g5 g6 g7additional_meadows a5 a6 a7 b5 b6 b7 e1 e2 e10 e11 f1 f2 f10 f11 g1 g2 g10 g11 j5 j6 j7 k5 k6 k7 e5 e6 e7 f5 f7 g5 g6 g7additional_meadows a5 a6 a7 b5 b6 b7 e1 e2 e10 e11 f1 f2 f10 f11 g1 g2 g10 g11 j5 j6 j7 k5 k6 k7 e5 e6 e7 f5 f7 g5 g6 g7additional_meadows a5 a6 a7 b5 b6 b7 e1 e2 e10 e11 f1 f2 f10 f11 g1 g2 g10 g11 j5 j6 j7 k5 k6 k7 e5 e6 e7 f5 f7 g5 g6 g7terrain big_bridge e5 e6 e7 f5 f7 g5 g6 g7terrain lake f6terrain mountain a4 a8 b4 b8 d1 d2 d10 d11 h1 h2 h10 h11 j4 j8 k4 k8terrain mountain_pass a1 a2 a3 a5 a6 a7 a9 a10 a11 b1 b2 b3 b5 b6 b7 b9 b10 b11 c1 c2 c3 c4 c5 c6 c7 c8 c9 c10 c11 d3 d4 d5 d6 d7 d8 d9 e1 e2 e3 e4 e8 e9 e10 e11 f1 f2 f3 f4 f8 f9 f10 f11 g1 g2 g3 g4 g8 g9 g10 g11 h3 h4 h5 h6 h7 h8 h9 i1 i2 i3 i4 i5 i6 i7 i8 i9 i10 i11 j1 j2 j3 j5 j6 j7 j9 j10 j11 k1 k2 k3 k5 k6 k7 k9 k10 k11high_grounds a1 a2 a3 a5 a6 a7 a9 a10 a11 b1 b2 b3 b5 b6 b7 b9 b10 b11 c1 c2 c10 c11 e1 e2 e10 e11 f1 f2 f10 f11 g1 g2 g10 g11 i1 i2 i10 i11 j1 j2 j3 j5 j6 j7 j9 j10 j11 k1 k2 k3 k5 k6 k7 k9 k10 k11water e5 e6 e7 f5 f6 f7 g5 g6 g7ground e5 e6 e7 f5 f7 g5 g6 g7no_air a4 a8 b4 b8 d1 d2 d10 d11 h1 h2 h10 h11 j4 j8 k4 k8west_east path a1 a2 a3 a5 a6 a7 a9 a10 a11 b1 b2 b3 b5 b6 b7 b9 b10 b11 c3 c4 c5 c6 c7 c8 c9 d3 d4 d5 d6 d7 d8 d9 e1 e2 e3 e4 e8 e9 e10 e11 f1 f2 f3 f4 f8 f9 f10 f11 g3 g4 g5 g6 g7 g8 g9 h3 h4 h5 h6 h7 h8 h9 i1 i2 i3 i5 i6 i7 i9 i10 i11 j1 j2 j3 j5 j6 j7 j9 j10 j11south_north path a1 a2 a5 a6 a9 a10 b1 b2 b5 b6 b9 b10 c1 c2 c3 c4 c5 c6 c7 c8 c9 c10 d3 d4 d5 d6 d7 d8 e1 e2 e3 e4 e7 e8 e9 e10 f1 f2 f3 f4 f7 f8 f9 f10 g1 g2 g3 g4 g7 g8 g9 g10 h3 h4 h5 h6 h7 h8 i1 i2 i3 i4 i5 i6 i7 i8 i9 i10 j1 j2 j5 j6 j9 j10 k1 k2 k5 k6 k9 k10west_east bridge e5 f5 e6 f6 e7 f7south_north bridge e5 e6 f5 f6 g5 g6goldmines 500 e5 e6 e7 f5 f7 g5 g6 g7woods 500 e5 e6 e7 f5 f7 g5 g6 g7

URL: https://forum.audiogames.net/post/560018/#p560018




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Re: SoundRTS, a real-time strategy audio game

2020-08-08 Thread AudioGames . net Forum — New releases room : mattymc2 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Hey guys, has anyone been able to build a Mac version of this? cheers

URL: https://forum.audiogames.net/post/559354/#p559354




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Re: SoundRTS, a real-time strategy audio game

2020-08-07 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Suggest:Units entering the dense forest are automatically invisible.In other words, dense forests can help units hide themselves.

URL: https://forum.audiogames.net/post/559326/#p559326




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Re: SoundRTS, a real-time strategy audio game

2020-08-07 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

oh man you are crazy this game is stil growing

URL: https://forum.audiogames.net/post/559258/#p559258




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Re: SoundRTS, a real-time strategy audio game

2020-08-07 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

SoundRTS 1.3.4 is available at: http://jlpo.free.fr/soundrtsFor multiplayer games, this version requires:- client: 1.3.4 or later- server: 1.2-c12 or laterChanges from 1.3.3:- probably fixed speech in a few more cases (please report if you still cannot start the client)- restored save and restore (it seems to be working, but please be careful)- restored infinite resources and tech for "aggressive computer 2" (more interesting)Multiplayer:- the client will remember the previously downloaded list of servers and use it if the metaserver is temporarily down- in "enter the IP address of the server", entering an empty IP address will select your computer (no need to type: "localhost")- standalone server: removed pygame dependencyInterface:- console command: "a u_recall" will add the recall upgrade to the current player- minor bug fixed: the interface wouldn't follow a unit inside a transport (if the unit was in follow mode before being transported)Internationalization:- updated Italian translation (thanks to Luigi Russo)Main campaign:- added chapter 12, a tiny map to show how dense forests work (the rule is: "any path between two dense forests is blocked")Tip: to quickly check for improvements in a specific chapter of a campaign you have already played:- press the "console" key under Escape and press "v" and Enter for an instant victory- or edit user/campaigns.ini: in [single_campaign] "chapter = 12" for example

URL: https://forum.audiogames.net/post/559189/#p559189




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Re: SoundRTS, a real-time strategy audio game

2020-08-07 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Maybe the sound processing needs to be strengthened, because two sounds cannot be played at the same time.For example, when two units are fighting, in the end they can only play the sound of death, not the sound of hit and death at the same time.

URL: https://forum.audiogames.net/post/559146/#p559146




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Re: SoundRTS, a real-time strategy audio game

2020-08-07 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

If the game has graphics, does the sighted person have an advantage against the blind?I quite hope that more people will participate in the game, be it people with normal vision or blind people.

URL: https://forum.audiogames.net/post/559080/#p559080




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Re: SoundRTS, a real-time strategy audio game

2020-08-02 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

hi soundmud, can you restore the wireless cheating function of aggressive computer2?It is too powerful and very enjoyable.

URL: https://forum.audiogames.net/post/557561/#p557561




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Re: SoundRTS, a real-time strategy audio game

2020-08-01 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Thanks a lot for all your work!

URL: https://forum.audiogames.net/post/557394/#p557394




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Re: SoundRTS, a real-time strategy audio game

2020-08-01 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

SoundRTS 1.3.3 is available at: http://jlpo.free.fr/soundrtsFor multiplayer games, this version requires:-    client: 1.3.3 or later (if compatible)-    server: 1.2-c12, 1.3.0, 1.3.1, 1.3.2, 1.3.3 or later (if compatible)Changes from 1.3.2:-    bug fixed: a unit wouldn't stop after using an ability requiring to get closer (deadly fog, exorcism...) and would move to the enemy...-    bug fixed: the game would require a target for an ability centered on the caster (for example: raise dead)-    bug fixed: water couldn't be seen from low ground (for example in map jl7)The map interface should feel more natural:-    moving in the map won't cause collisions if you control a flying unit-    moving in the map won't cause collisions if you are defining the target of a recall order (for example)-    removed collisions between water and low groundDense forests:-    bug fixed: dense forests would create paths when cleared (even if there wasn't any paths before)-    now forests are dense if they have at least 7 woods (instead of 3)-    multiplayer map jl8: updated (7 woods) and improved (faster economy)-    editor: updated terrain palette (dense forest if at least 7 woods)Internationalization:-    bug fixed: maps with non US-ASCII characters could not be read on platforms using GBK or UTF-8 by default (now maps are always read as UTF-8 and errors are replaced with "?")-    converted the following maps to UTF-8: bs2, can1, qc1, qc2 and qc3-    updated Polish translation (thanks to Patryk Mojsiewicz)Tiny changes in the main campaign:-    chapter 9: with the "deadly fog" bug fixed, necromancers should be easier to manage-    slightly improved chapters 5 and 10Tip: to quickly check for improvements in a specific chapter of a campaign you have already played:-    press the "console" key under Escape and press "v" and Enter for an instant victory-    or edit user/campaigns.ini: in [single_campaign] "chapter = 11" for example

URL: https://forum.audiogames.net/post/557372/#p557372




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Re: SoundRTS, a real-time strategy audio game

2020-07-29 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

It is recommended that the sound of death is different in different terrain situations.This refers to the sound of a dead body falling to the ground.For example, add keywords like this:death_on_grass if_me xxx else xxxIn this way, the unique sound of corpses falling to the ground can be added to the grass terrain.

URL: https://forum.audiogames.net/post/556534/#p556534




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Re: SoundRTS, a real-time strategy audio game

2020-07-28 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

I'm talking about soundmud, which is a role-playing game.Maybe it can become mmortssanslash332 wrote:@拓海no definitely no.Dont convert the engine in a MMORTS. The formula of classic rts games starcraft, age of empires, warcraft, etc, is perfect. For now, soundmud is going through the best way Continue with that, is awesome with these new changes. 

URL: https://forum.audiogames.net/post/556300/#p556300




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Re: SoundRTS, a real-time strategy audio game

2020-07-28 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

@拓海no definitely no.Dont convert the engine in a MMORTS. The formula of classic rts games starcraft, age of empires, warcraft, etc, is perfect. For now, soundmud is going through the best way Continue with that, is awesome with these new changes. 

URL: https://forum.audiogames.net/post/556289/#p556289




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Re: SoundRTS, a real-time strategy audio game

2020-07-28 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

oh, sorry.Maybe soundmud can be designed as mmorts.There are more things to operate, such as business, agriculture, population, trade, etc., to make a large-scale online strategy game.SoundMUD wrote:@拓海mojsior was talking about SoundMUD:http://jlpo.free.fr/soundmud/manual-0.14.htmlhttp://jlpo.free.fr/soundmud/soundmud-0.14-windows.zip

URL: https://forum.audiogames.net/post/556250/#p556250




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Re: SoundRTS, a real-time strategy audio game

2020-07-28 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

oh, sorry.SoundMUD wrote:@拓海mojsior was talking about SoundMUD:http://jlpo.free.fr/soundmud/manual-0.14.htmlhttp://jlpo.free.fr/soundmud/soundmud-0.14-windows.zip

URL: https://forum.audiogames.net/post/556250/#p556250




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Re: SoundRTS, a real-time strategy audio game

2020-07-28 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

yeah that one sounds cool honestly, happy to hear if you would like to continue the development.

URL: https://forum.audiogames.net/post/556239/#p556239




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Re: SoundRTS, a real-time strategy audio game

2020-07-28 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

@拓海mojsior was talking about SoundMUD:http://jlpo.free.fr/soundmud/manual-0.14.htmlhttp://jlpo.free.fr/soundmud/soundmud-0.14-windows.zip

URL: https://forum.audiogames.net/post/556237/#p556237




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Re: SoundRTS, a real-time strategy audio game

2020-07-27 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

This is a good game.But not a popular game.But I like it very much. If you can add some elements, it might become popular, such as heroes, monarchs and the like.The key is that there is no sense of accomplishment after a game, because no matter how many units you make or how powerful the instance is, it will be cleared after the game is over. This may be one of the reasons why it is not popular.

URL: https://forum.audiogames.net/post/556195/#p556195




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Re: SoundRTS, a real-time strategy audio game

2020-07-27 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

oh nice to hear this I am waiting for more new from you about this project.

URL: https://forum.audiogames.net/post/556113/#p556113




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Re: SoundRTS, a real-time strategy audio game

2020-07-27 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

@mojsioryes

URL: https://forum.audiogames.net/post/556074/#p556074




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Re: SoundRTS, a real-time strategy audio game

2020-07-27 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

It is nice that you are working on this for many years and you are doing this for free.I have a question Are you planning to continue your work on sound mud.This game wasnt good but it has a great concept so it will be nice to see it updated

URL: https://forum.audiogames.net/post/556029/#p556029




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Re: SoundRTS, a real-time strategy audio game

2020-07-27 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Hey hey Soundmud! It is so absolutely great that you are still working on this!

URL: https://forum.audiogames.net/post/555989/#p555989




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Re: SoundRTS, a real-time strategy audio game

2020-07-27 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

SoundRTS 1.3.2 is available at: http://jlpo.free.fr/soundrtsChanges from 1.3.1:Main changes:-    the "choose a server" menu will include any server with a compatible server version (not only the same version) so the servers won't have to be updated as often-    compatible clients with different versions will be allowed to play together-    the "nearest" servers will appear first in the "choose a server" menu (servers with the smallest delay of response)-    the time taken to check if a server is available will be mentioned (expressed in milliseconds) in the "choose a server" menu for comparison-    the unavailable servers won't appear in the "choose a server" menuMinor changes:-    slightly decreased the verbosity of server.log-    improved the standalone server guide (still not perfect though)-    added "release notes" to the documentation

URL: https://forum.audiogames.net/post/555979/#p555979




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Re: SoundRTS, a real-time strategy audio game

2020-07-26 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Hi sound mud.Are you going to add more capaigns in the future.It is a strategy game but playing a new missions can be interesting.

URL: https://forum.audiogames.net/post/555832/#p555832




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Re: SoundRTS, a real-time strategy audio game

2020-07-25 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

In addition to speed_on_terrain, I still hope to increase cover_on_terrain.In addition, I also hope to add dodge attributes to the unit. In addition to cover, it should also have dodge.

URL: https://forum.audiogames.net/post/555613/#p555613




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Re: SoundRTS, a real-time strategy audio game

2020-07-25 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

@ChrisThis could actually be useful because recent servers automatically mask incompatible clients from each other. And a 1.2-c12 server is very close to a 1.3.0 server (the migration from Python 2 to Python 3 didn't change many things). I have tested a game with two 1.3.1 clients and a 1.2-c12 server. And a 1.3.0 server and a 1.3.1 server are practically identical.So I will try to include in the "choose a server in a list" menu any compatible server. This way, hosting a server would require less frequent updates.

URL: https://forum.audiogames.net/post/555398/#p555398




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Re: SoundRTS, a real-time strategy audio game

2020-07-24 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

I've just updated my server to support the new 1.3.1 version. It's called slannon and can be found in the server list. Speaking of servers, I was able to connect to a prior version of the server with a newer game version by typing the domain name into the IP address box. You may want to prevent players connecting to different versions of the server if they have different versions of the game. Essentially, if the game and server version don't match, it should refuse to connect. I imagine the way it's configured now might break if you have two players playing on two different versions of the game.

URL: https://forum.audiogames.net/post/555316/#p555316




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Re: SoundRTS, a real-time strategy audio game

2020-07-24 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

It is also recommended to add attack speed attributes to units, which can be defined in rules.txt.E.g:def knightclass soldierhp_max 45speed 2.5attack speed 2cooldown 4damage 6Attack speed 2 and cooldown 4 mean that the knight can attack 3 times in a row per second, and then pause for 4 seconds.It's very interesting

URL: https://forum.audiogames.net/post/555314/#p555314




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Re: SoundRTS, a real-time strategy audio game

2020-07-24 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

In fact, I can run soundrts written in python3.8.I am also a win7 system.But some people's win7 system cannot run.SoundMUD wrote:拓海 wrote:I have a friend who can't run the game. When he clicks on the main program of the game, nothing happens. What could be the reason?If your friend can't run 1.3.1, your friend should download 1.3.1 again. I have fixed a bug that could crash the game on startup.If it still doesn't work, check user\tmp\client.log

URL: https://forum.audiogames.net/post/555304/#p555304




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Re: SoundRTS, a real-time strategy audio game

2020-07-24 Thread AudioGames . net Forum — New releases room : ankr098 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

yes good

URL: https://forum.audiogames.net/post/555181/#p555181




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Re: SoundRTS, a real-time strategy audio game

2020-07-24 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Now are, but 2 unreachable.

URL: https://forum.audiogames.net/post/555155/#p555155




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Re: SoundRTS, a real-time strategy audio game

2020-07-24 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

There aren't servers.:(

URL: https://forum.audiogames.net/post/555147/#p555147




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Re: SoundRTS, a real-time strategy audio game

2020-07-24 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

ankr098 wrote:I can not run this game os windows 71.3.1 uses Python 3.7 instead of 3.8 and it could solve your problem. Please tell me if it works.

URL: https://forum.audiogames.net/post/555133/#p555133




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Re: SoundRTS, a real-time strategy audio game

2020-07-24 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

拓海 wrote:I have a friend who can't run the game. When he clicks on the main program of the game, nothing happens. What could be the reason?If your friend can't run 1.3.1, your friend should download 1.3.1 again. I have fixed a bug that could crash the game on startup.If it still doesn't work, check user\tmp\client.log

URL: https://forum.audiogames.net/post/555132/#p555132




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Re: SoundRTS, a real-time strategy audio game

2020-07-24 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

@PatrykKhttp://jlpo.free.fr/soundrts/

URL: https://forum.audiogames.net/post/555108/#p555108




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Re: SoundRTS, a real-time strategy audio game

2020-07-24 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

New version? How to get it?

URL: https://forum.audiogames.net/post/555097/#p555097




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Re: SoundRTS, a real-time strategy audio game

2020-07-23 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

thank youfirefly82 wrote:Too late! HAHAChanges from 1.3.0:• probably fixed: the game wouldn't start on Windows 7 (ImportError: DLL load failed while importing _socket)• fixed: sometimes the game wouldn't start until the folder "gen_py" in "appdata\local\Temp" is deleted (AttributeError: module 'win32com.gen_py...' has no attribute 'CLSIDToClassMap')• fixed: vcruntime140.dll could be missing• fixed: couldn't get the list of servers• fixed: pressing A will behave like before and pressing Control+A will only select inactive ordersPOSTED BY SOUNDMUDAT 8:23 AMNO COMMENTS:

URL: https://forum.audiogames.net/post/555030/#p555030




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Re: SoundRTS, a real-time strategy audio game

2020-07-23 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

HAHAHAHAHAHHA, JasonBlazing fireflies please, hahahahaha!Yeah, definitely nice to see it is still up!

URL: https://forum.audiogames.net/post/554960/#p554960




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Re: SoundRTS, a real-time strategy audio game

2020-07-23 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

wt?*sends an army of soldiers to firefly*ahaha jk, thanks though it's nice to see this game still being updated

URL: https://forum.audiogames.net/post/554953/#p554953




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Re: SoundRTS, a real-time strategy audio game

2020-07-23 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

wait, I will

URL: https://forum.audiogames.net/post/554946/#p554946




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Re: SoundRTS, a real-time strategy audio game

2020-07-23 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Too late! HAHAChanges from 1.3.0:• probably fixed: the game wouldn't start on Windows 7 (ImportError: DLL load failed while importing _socket)• fixed: sometimes the game wouldn't start until the folder "gen_py" in "appdata\local\Temp" is deleted (AttributeError: module 'win32com.gen_py...' has no attribute 'CLSIDToClassMap')• fixed: vcruntime140.dll could be missing• fixed: couldn't get the list of servers• fixed: pressing A will behave like before and pressing Control+A will only select inactive ordersPOSTED BY SOUNDMUDAT 8:23 AMNO COMMENTS:

URL: https://forum.audiogames.net/post/554948/#p554948




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Re: SoundRTS, a real-time strategy audio game

2020-07-23 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Can anyone post the 1.3.1 update log?It is too difficult to access foreign websites in China.Therefore I cannot visit the soundmud website.

URL: https://forum.audiogames.net/post/554944/#p554944




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Re: SoundRTS, a real-time strategy audio game

2020-07-21 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

In addition, it is recommended to distinguish between left and right ctrl, left and right alt, and left and right. shiftThis is very useful. For example, f can select your own infantry, right alt+f can select the enemy's infantry, and then use the mandatory order to destroy the enemy's infantry.

URL: https://forum.audiogames.net/post/554557/#p554557




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Re: SoundRTS, a real-time strategy audio game

2020-07-21 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

I mean the same type of unit, when the number of units is greater than 30, the sound effect will not increase, when the number of units is less than 30, the sound effect will decrease.JasonBlaze wrote:yeah, I can see what you mean there, so if in a square there are like 30 unit of knights, it will play the 30 knights sound, not one by one. 30 sounds to play at the same time surely would slow down the game or make it heavier. now imagine there are like 30 knights, 30 footmans, 30 dragons at the same square, so basically the game will play 90 sounds at the same times. with your idea the game would just play 3 sounds.

URL: https://forum.audiogames.net/post/554515/#p554515




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Re: SoundRTS, a real-time strategy audio game

2020-07-21 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

yeah, I can see what you mean there, so if in a square there are like 30 unit of knights, it will play the 30 knights sound, not one by one. 30 sounds to play at the same time surely would slow down the game or make it heavier. now imagine there are like 30 knights, 30 footmans, 30 dragons at the same square, so basically the game will play 90 sounds at the same times. with your idea the game would just play 3 sounds.

URL: https://forum.audiogames.net/post/554426/#p554426




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Re: SoundRTS, a real-time strategy audio game

2020-07-21 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

hi soundmud.There is a way to improve the fluency of the game.There are limits to loading sound effects.For example, 30 knights will only load the sound effects of 30 knights. Then 100 knights will only load the sound effects of 30 knights, which should greatly improve the fluency of the game.As long as the number of knights is not less than 30, the sound effect will not decrease after death, and the sound effect will be reduced until the number of knights is less than 30.I wonder if you understand what I meanEveryone can also talk about whether this proposal is feasible.

URL: https://forum.audiogames.net/post/554404/#p554404




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Re: SoundRTS, a real-time strategy audio game

2020-07-21 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

hi soundmud.There is a way to improve the fluency of the game.There are limits to loading sound effects.For example, 30 knights will only load the sound effects of 30 knights. Then 100 knights will only load the sound effects of 30 knights, which should greatly improve the fluency of the game.As long as the number of knights is not less than 30, the sound effect will not decrease after death, and the sound effect will be reduced until the number of knights is less than 30.I wonder if you understand what I mean

URL: https://forum.audiogames.net/post/554404/#p554404




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Re: SoundRTS, a real-time strategy audio game

2020-07-21 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

hi soundmud.There is a way to improve the fluency of the game.There are limits to loading sound effects.For example, 30 knights will only load the sound effects of 30 knights. Then 100 knights will only load the sound effects of 30 knights, which should greatly improve the fluency of the game.As long as the number of knights is not less than 30, the sound effect will not decrease after death, and the sound effect will be reduced until the number of knights is less than 30.

URL: https://forum.audiogames.net/post/554404/#p554404




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Re: SoundRTS, a real-time strategy audio game

2020-07-10 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Install him visual runtimes, maybe it will work.拓海 wrote:I have a friend who can't run the game. When he clicks on the main program of the game, nothing happens. What could be the reason?

URL: https://forum.audiogames.net/post/550639/#p550639




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Re: SoundRTS, a real-time strategy audio game

2020-07-10 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

I have a friend who can't run the game. When he clicks on the main program of the game, nothing happens. What could be the reason?

URL: https://forum.audiogames.net/post/550633/#p550633




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Re: SoundRTS, a real-time strategy audio game

2020-07-09 Thread AudioGames . net Forum — New releases room : taljazz24 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

now updated rather lols

URL: https://forum.audiogames.net/post/550274/#p550274




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Re: SoundRTS, a real-time strategy audio game

2020-07-09 Thread AudioGames . net Forum — New releases room : taljazz24 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

That's awesome that it's not updated. I'm hoping there are improvements to the AI in which it can now spawn water units and other things. Nevertheless, I'll take a look.

URL: https://forum.audiogames.net/post/550273/#p550273




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Re: SoundRTS, a real-time strategy audio game

2020-07-09 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

I totally forgot about this game.I will try what has changed.It isnt my kind of games bt this is nice that this game is still alive.

URL: https://forum.audiogames.net/post/550257/#p550257




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Re: SoundRTS, a real-time strategy audio game

2020-07-08 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

The game crashes and sends me back to windows if i want to choose a server for a multiplayer game.

URL: https://forum.audiogames.net/post/550133/#p550133




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Re: SoundRTS, a real-time strategy audio game

2020-07-08 Thread AudioGames . net Forum — New releases room : ankr098 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

I can not run this game os windows 7

URL: https://forum.audiogames.net/post/550126/#p550126




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Re: SoundRTS, a real-time strategy audio game

2020-07-08 Thread AudioGames . net Forum — New releases room : electro via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Try to copy the dll from the lib folder into the main folder. And thanks for making my idea reality.

URL: https://forum.audiogames.net/post/550120/#p550120




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Re: SoundRTS, a real-time strategy audio game

2020-07-08 Thread AudioGames . net Forum — New releases room : ankr098 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

---cx_Freeze: Python error in main script---Traceback (most recent call last):  File "C:\Program Files (x86)\Python38-32\lib\site-packages\cx_Freeze\initscripts\__startup__.py", line 40, in run  File "C:\Program Files (x86)\Python38-32\lib\site-packages\cx_Freeze\initscripts\Console.py", line 37, in run  File "soundrts.py", line 2, in   File "C:\Users\Jean-Luc\files\created\programmes\ici soundrts\1.2\soundrts\clientmain.py", line 1, in   File "C:\Users\Jean-Luc\files\created\programmes\ici soundrts\1.2\soundrts\config.py", line 10, in   File "C:\Users\Jean-Luc\files\created\programmes\ici soundrts\1.2\soundrts\lib\log.py", line 2, in   File "C:\Program Files (x86)\Python38-32\lib\logging\handlers.py", line 26, in   File "", line 259, in load_module  File "C:\Program Files (x86)\Python38-32\lib\socket.py", line 49, in ImportError: DLL load failed while importing _socket: Параметр задан неверно.

URL: https://forum.audiogames.net/post/550107/#p550107




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Re: SoundRTS, a real-time strategy audio game

2020-07-08 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

PatrykK wrote:I cant run new version.somethingy is missing vcruntime or something like that.Please try to copy VCRUNTIME140.dll from the "lib" folder to the main folder:- go to the "lib" folder- copy VCRUNTIME140.dll- go back to the main folder (near soundrts.exe)- paste VCRUNTIME140.dll

URL: https://forum.audiogames.net/post/550073/#p550073




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Re: SoundRTS, a real-time strategy audio game

2020-07-08 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

But, I cant open new wersion, do you can help?

URL: https://forum.audiogames.net/post/550061/#p550061




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Re: SoundRTS, a real-time strategy audio game

2020-07-08 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

patyk k, sound rts wasnt abandoned it is still in development dont be a lier

URL: https://forum.audiogames.net/post/550057/#p550057




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