Re: Please tell me about old audiogames!

2016-10-29 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Please tell me about old audiogames!

@phil: [[wow]], this was a really interesting read! Thumbs up.

URL: http://forum.audiogames.net/viewtopic.php?pid=284513#p284513





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Re: sonnar news update october 2016

2016-10-27 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: sonnar news update october 2016

I'm wondering if it's because Sonnar isn't a well known name. Even in the game audiogame hub, it doesn't say Sonnar when starting the game, and I always knew the dev as Heart of Winter Games and didn't know the name had changed.

URL: http://forum.audiogames.net/viewtopic.php?pid=284330#p284330





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Re: Article on Game Accessibility Wavers

2016-11-08 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Article on Game Accessibility Wavers

Thank you very much for posting this. As for the idea of putting stuff off, yes, that is annoying.

URL: http://forum.audiogames.net/viewtopic.php?pid=285236#p285236





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Re: Audiogame hub needs your help!

2016-11-08 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Audiogame hub needs your help!

OH [[wow]]. I will have a look at this.edit: holy heck I can't even use this page what have Kickstarter done? NVDA is lagging massively until I close the window!

URL: http://forum.audiogames.net/viewtopic.php?pid=285237#p285237





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Re: Audiogame hub needs your help!

2016-11-08 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Audiogame hub needs your help!

OH [[wow]]. I will have a look at this.

URL: http://forum.audiogames.net/viewtopic.php?pid=285237#p285237





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Re: Sound Stomp Audio Demo

2016-11-08 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Sound Stomp Audio Demo

Will there be different types of levels and such? It sounds quite good so far. As in, different sounds or will these sounds be the only ones?

URL: http://forum.audiogames.net/viewtopic.php?pid=285264#p285264





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Re: Xbox One, a few questions.

2016-11-10 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Xbox One, a few questions.

Also, eventually Narrator should work with your country anyway and after that point you won't need to worry. It could take a little while though but in the preview/insider program they are starting to role out stuff.

URL: http://forum.audiogames.net/viewtopic.php?pid=285426#p285426





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Re: Dropbox folder with games

2016-11-10 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Dropbox folder with games

Hi,This is quite a good idea, however just a heads up:Remember that if you are adding audiogames, be careful of hard drive space and duplicates. Some folks might already have setup files and stuff, and they'll just be getting the same thing again, which will just add up on their hard drives.

URL: http://forum.audiogames.net/viewtopic.php?pid=285425#p285425





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Re: Xbox One, a few questions.

2016-11-10 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Xbox One, a few questions.

You can use the store on the website.However for now I tihnk you still have to set the console to the us to use Narrator.To start narrator, first make sure your controller is on. Then, hold down the home (xbox) button until it vibrates. Keep the button held for a little bit longer though. THen, let go of the button. Now you should be in a menu where you can go up once. This is a good thing. From here all you actually have to do is press the start button. Wait half a second to a second and Narrator should say, "starting narrator" and a few seconds later try moving around with the d-pad, narrator should start talking.

URL: http://forum.audiogames.net/viewtopic.php?pid=285387#p285387





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Re: I want some online casino and card game

2016-10-20 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: I want some online casino and card game

rs games and quentin c playroom are your best bet, as both are free.

URL: http://forum.audiogames.net/viewtopic.php?pid=283399#p283399





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Re: Rhythm rage survey

2016-10-22 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Rhythm rage survey

I'd love a parody pack, so count me in.

URL: http://forum.audiogames.net/viewtopic.php?pid=283614#p283614





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Re: Still major problems with steam.

2016-10-22 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Still major problems with steam.

Unfortunately not.

URL: http://forum.audiogames.net/viewtopic.php?pid=283649#p283649





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Re: Microsoft: Continuing Xbox Accessibility

2016-11-14 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Microsoft: Continuing Xbox Accessibility

The ag7 microphone isn't detachable but still sounds quite good. It's easy to use as well. Below I've posted a sort of guide/idea of what the ag7 is like to use.First off, I'm going to talk about stuff that's not necessarily related to the console side of things, just general stuff and other things you can do with the headset.Let's start with the box, or rather, what's inside it.Inside the box you get two types of cable, a micro usb which is used to charge, but to be honest you can actually use the same cable as your controller or, well, any device with a micro usb really, to charge this. I think this is one of the coolest things about this type of cable. plus if you lose it you then have spares, in theory.The second type of cable is a sort of patch/line-in cable. This is great because you can just plug these in like normal headphones to any device, if you want to. It's good for an initial sound quality test because y
 ou can just get your phone out and plug them in if you want. However, bass boost mode and, I believe, microphone won't work in this style of use. I could be wrong about microphone though. Also I don't think you have to turn on the headset to get them to just start working when plugged into line in/3.5 mode.Now though, we get into what I think's the coolest part of it all. The whole reason why these are designed for the xbox one.You get a usb dongle that you plug into the console. I'll just step back a sec and talk about usb stuff for a bit.The console, I think, has three USB ports total. Two in the back, and one at the side, unless you get a 1 s in which case it's on the front. What I've done, is actually plugged in a normal, four-port usb hub into the side port, because I've got quite a lot plugged in. The good thing is even with a hub plugged in, the console will still recognize the dongle which is awesome. This could be useful 
 for stuff like external hard drives as well, as you could have the hd and the dongal plugged into the same hub.Now, back to the AG7. Everything's on the left ear/side of the headset.On the top part of the ear you've got a round button, this is your power button and mute button. You hold down the button to turn on the headset, and you hear three beeps. You'll hear a fourth sometimes straight away, sometimes a little after, that tells you the headset is successfully paired with the dongal.Now, if you just press the round button, you will mute and unmute your microphone. You can tell if it's muted or not, because when you speak you'll be able to hear yourself.The microphone is one that slides in and out. I think there might be some plastic on it to start with, I'm not too sure though it's been a while since I've unboxed mine.Anyhow, if you slide the mic out you should be able to hear yourself quite clearly, it might 
 take some fiddling with you can sort of move it back and fourth a bit to get it near your mouth, but I've heard reports of some people not able to move it near enough.Below this round button, is a triangle button with a dot on it. If you press this button, it toggles bass boost mode. I don't know what holding down the button does, if anything.To turn off your headset, you just hold down the round button for a few seconds. You'll hear three beeps descending.On the headset there are also a micro usb port and a 3.5 port, these should be quite obvious they are on the left hand side somewhere. Not on the top panel though. I'mt rying to figure out how to describe where they are.To get the micro usb to go in, it's not like the controller where the bumpy bit is on the top. Instead the bumpy bit has to, I think, be on the left. Or it might be right. I keep forgetting. If I find out next time, I will let you know.I recommend turning off y
 our headset each time you power down our console as well, so that the battery life doesn't get used up as much.Also, there are times where the microphone might sound like it's working, but actually isn't. This happens with party chats. Usually, turning off your headset (keep the console on!), unplugging the dongle, waiting a few seconds, plugging the dongle back in, then turning on the headset and allow it to pair up again, should fix the microphone problem.

URL: http://forum.audiogames.net/viewtopic.php?pid=285843#p285843





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Re: Microsoft: Continuing Xbox Accessibility

2016-11-14 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Microsoft: Continuing Xbox Accessibility

XIP stands for xbox insider program by the way, whch is basically a bit like the windows 10 insider program from what Sightless has told me about it.

URL: http://forum.audiogames.net/viewtopic.php?pid=285857#p285857





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Re: has someone a menu guide for killer instinct?

2016-11-26 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: has someone a menu guide for killer instinct?

I'm not really too sure what to say. Help and options should be in single player and all the settings should be in there, even on the pc platform. There is probably some extra stuff. I don't currently have windows 10 so I unfortunately can't clarify.

URL: http://forum.audiogames.net/viewtopic.php?pid=287319#p287319





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Re: Microsoft: Continuing Xbox Accessibility

2016-11-21 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Microsoft: Continuing Xbox Accessibility

I'm hoping the answer is yes.

URL: http://forum.audiogames.net/viewtopic.php?pid=286644#p286644





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Re: Xbox 1 Killer Instinct Question

2016-11-21 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Xbox 1 Killer Instinct Question

I don't know about set up, but I'll try to remember where the region is in settings, I'll make a point of looking the next time I start my console.

URL: http://forum.audiogames.net/viewtopic.php?pid=286643#p286643





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Re: I can not register a game I bought from Draconis Entertainment

2016-11-21 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: I can not register a game I bought from Draconis Entertainment

hmmm. I am not very sure how to help.

URL: http://forum.audiogames.net/viewtopic.php?pid=286645#p286645





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Re: thoughts on MOBA games

2016-11-23 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: thoughts on MOBA games

If I'm right in thinking, are these the ones where you pick characters, each with different weapons and go into fps environments and battle? It's very different from a fighting game, before everyone suddenly starts thinking about that. Instead of going one on one you sometimes go two on two, or even six on six, or maybe even larger. Also, the abilities are different too. So some characters might be able to heal others, some might be able to cause stuff to happen although I can't really think of any examples.Unless Overwatch is one. I don't really play it as it's not really doable but there's a character called Tracer who can, I think, leap great distances or something, there's a character called soldier 76 who has an ultimate ability that basically auto-aims, there are characters who can use melee and there are characters who might be snipers but two sniper characters play ver differently from each other.

URL: http://forum.audiogames.net/viewtopic.php?pid=286962#p286962





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Re: has someone a menu guide for killer instinct?

2016-11-21 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: has someone a menu guide for killer instinct?

hmmm, I don't remember every menu off by heart.But, the top option is shadow lords but honestly, it's annoying because after a while everything becomes text based and you don't know what powers are active, some enemies have different powers to you.Down one from shadow lords is single player. In single player, you've got fight, but if you go up one ou've got options. If you press a on options then go down four times you should be in audio options but I don't know if that's the same for the pc.In the fight menu you've got single fight vs cpu, shadow lab, story mode, survival mode, I don't know what's underneath that.If you go down one from single player, you get multiplayer. Then if you click fight in that menu, you get:-two player vs, you and another person in the same room,-exhibition match online,-ranked match onlineThere's a way to do lobbies as well but I'm not too sure h
 ow at the moment. If you go into exhibition, the first option will immediately search for a match, but if you want to invite, go down until you can't go anymore. Because this is the only menu that doesn't wrap.From there, a dialogue should pop up that you can use NVDA with, apparently, to select friends. I haven't had the chance to try the pc version but it'll be really nice if this happens.

URL: http://forum.audiogames.net/viewtopic.php?pid=286683#p286683





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Re: has someone a menu guide for killer instinct?

2016-11-24 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: has someone a menu guide for killer instinct?

That's really interesting. I know this is slightly off topic, but how does the ps4 controller help? I'm really curious because I am still a fan of that platform's controllers, yet haven't really had the chance to test out a ps4 controller and am curious to know how it's different from the ps3, or even the xbox one. I like both to be honest.

URL: http://forum.audiogames.net/viewtopic.php?pid=287167#p287167





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Re: has someone a menu guide for killer instinct?

2016-11-22 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: has someone a menu guide for killer instinct?

help and options, audio.To get to audio press help and options then go down four times. Keep in mind this is a work in progress too I might ahve some stuff wrong, but I've put a star sign (*) by everything I know is correct.*announcer type: default, classic, and aria if it's unlocked. I'm not sure how this unlocked though, it just worked on my end eventually.-announcer volume-sound effect volume*hud volume turn this up to get kv meter and shadow meter sounds*music volume-voice volume*ambience volume

URL: http://forum.audiogames.net/viewtopic.php?pid=286906#p286906





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Re: Microsoft: Continuing Xbox Accessibility

2016-11-16 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Microsoft: Continuing Xbox Accessibility

Sorry to double post, but I have good news.As of the latest update, Narrator seems to have some sort of multilanguage roleout. I switched everything to the uk, and uk narrator is working, different voice, store is in pounds. However, I don't know how many other regions it is supported in, such as danish. I have heard from Sightless that it is supported in French and Spanish though, I was also given a couple of languages but I forgot.Also, to add a bit of insult to injury, the xbox system versions page isn't even listing the latest update with clubs and such right now, so I can't even view any sort o changelog to see if Narrator is mentioned. Once again, at least for now, it's up to us to experiment, with no concrete info as of yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=286076#p286076





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Re: Microsoft: Continuing Xbox Accessibility

2016-11-17 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Microsoft: Continuing Xbox Accessibility

Well here's the thing.You can actually sign up for free, buy the games you want now, and then when you get your console they will be in "my games and apps" on the ready to install tab. Once you get your console and have installed the games, buy an xbox live gold code from the canadian amazon and redeem it to activate your online multiplayer, if you have enough money. That way, if you do it this way you have more control just remember to keep renewing it. Otherwise, if you buy it from the website with Paypal, it will autorenew so this way you can manage it. What makes this so cool is through Amazon, it will actually give you a redeem link that you click and it will work automatically.

URL: http://forum.audiogames.net/viewtopic.php?pid=286132#p286132





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Re: Microsoft: Continuing Xbox Accessibility

2016-11-17 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Microsoft: Continuing Xbox Accessibility

Well here's the thing.You can actually sign up for free, buy the games you want now, and then when you get your console they will be in "my games and apps" on the ready to install tab. Once you get your console and have installed the games, I am not sure what to do about the 12 month or whichever gold code, because when I checked the canadian amazon I couldn't find a way to get an xbox code version, only physical cards. I think you can buy it with PayPal through the xbox site but then it will auto-renew every time.

URL: http://forum.audiogames.net/viewtopic.php?pid=286132#p286132





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Re: Microsoft: Continuing Xbox Accessibility

2016-11-17 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Microsoft: Continuing Xbox Accessibility

Well here's the thing.You can actually sign up for free, buy the games you want now, and then when you get your console they will be in "my games and apps" on the ready to install tab. Once you get your console and have installed the games, you should be able to redeem the below digital code from Amazon. This is a 12 month, xbox live gold membership that activates multiplayer, but it costs quite a bit. However, this should let you redeem it automatically once you purchase it.https://www.amazon.ca/Microsoft-Xbox-Li … B01IR14PAE

URL: http://forum.audiogames.net/viewtopic.php?pid=286132#p286132





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Re: Microsoft: Continuing Xbox Accessibility

2016-11-17 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Microsoft: Continuing Xbox Accessibility

Well here's the thing.You can actually sign up for free, buy the games you want now, and then when you get your console they will be in "my games and apps" on the ready to install tab. Once you get your console and have installed the games, you should be able to redeem the below digital code from Amazon. This is a 12 month, xbox live gold membership but it costs quite a bit. HOwever, this should let you redeem it automatically once you purchase it.https://www.amazon.ca/Microsoft-Xbox-Li … B01IR14PAE

URL: http://forum.audiogames.net/viewtopic.php?pid=286132#p286132





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Re: Microsoft: Continuing Xbox Accessibility

2016-11-16 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Microsoft: Continuing Xbox Accessibility

Well, I think you can use any USB mic with rock band but I'm not too sure. You can't use your headset mic, I know that for a fact unfortunately.I got the band in a box bundle, I think it's now called the rivals band bundle because they recently changed hardware manufacturers. In that bundle there should be a code for the new expansion, but you may need sighted help to redeem that as it's on a card, unless you buy rock band 4 hen buy the rivals expansion but you'll then have to pay for it.

URL: http://forum.audiogames.net/viewtopic.php?pid=286066#p286066





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Re: How common is angular movement in RPGs nowadays?

2016-11-18 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: How common is angular movement in RPGs nowadays?

If you don't mind, could you please explain angular movement?Do you basically mean movement with the analog stick, that activates depending on the direction you hold it, instead of it being grid based?

URL: http://forum.audiogames.net/viewtopic.php?pid=286312#p286312





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Re: Microsoft: Continuing Xbox Accessibility

2016-11-18 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Microsoft: Continuing Xbox Accessibility

@slj: set your language and region to English but then set your location to denmark and see if that works. Location is what the store is based upon, not region, apparently.

URL: http://forum.audiogames.net/viewtopic.php?pid=286289#p286289





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Re: Microsoft: Continuing Xbox Accessibility

2016-11-17 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Microsoft: Continuing Xbox Accessibility

It works like this:-if you don't subscribe, you can, for instance, download killer instinct, buy the season content, play single player modes like survival.-if you subscribe, you will unlock the online multiplayer features. So, idealy, you want xbox live gold. You also get free games and discounts.

URL: http://forum.audiogames.net/viewtopic.php?pid=286154#p286154





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Re: Microsoft: Continuing Xbox Accessibility

2016-11-17 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Microsoft: Continuing Xbox Accessibility

You can buy the games at any time. As for the membership, I personally think it's best to wait until you get the console.

URL: http://forum.audiogames.net/viewtopic.php?pid=286166#p286166





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Re: Microsoft: Continuing Xbox Accessibility

2016-11-17 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Microsoft: Continuing Xbox Accessibility

@arcmeister: I'm not entirely sure, but the theory is yes. Assuming consoles com with the latest build automatically, it should be fine. If not, then I don't know.

URL: http://forum.audiogames.net/viewtopic.php?pid=286187#p286187





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Re: Microsoft: Continuing Xbox Accessibility

2016-11-13 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Microsoft: Continuing Xbox Accessibility

A good headset could be the ones from pdp, the ag7 or the ag9. Here's a link to the ag7 which is the one I own, but there are only two left in stock. The AG9 has four left in stock on the amazon Canada site.https://www.amazon.ca/PDP-True-Wireless … adset+xbox

URL: http://forum.audiogames.net/viewtopic.php?pid=285732#p285732





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Re: Microsoft: Continuing Xbox Accessibility

2016-11-19 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Microsoft: Continuing Xbox Accessibility

Hi,I'm not really sure how I'll do with this, but I will try. This is the normal xbox one controller.In each hand. you've kind of got grips. Not really sure how to describe them.Let's start with the top.On the left you have an analogue stick, this is used for moving around in games, making characters walk in first person shooters like halo. It's near your thumb, and below that is a directional pad up, down, left and right, used for menu navigation and in Killer Instinct it can be used to make your character move.If you then go back up to the analogue stick and move to the right and up a bit, you come across a sort of panel. On this panel is a round, quite tactile button. This is called the x-box button.If you then go below this, you come across two round buttons. The one on the right is the menu/start button, and the one on the left is the view button it's used in games like Killer Instinct to taunt,, or it can do a
 ll sorts of stuff I think in racing games it changes views and stuff. It's not used too often during the normal dashboard operation though. The menu button atiates pause menus or press start screens, or opens up context menus while navigating the dashboard.Moving to the right, you've got the right analogue stick near your right thumb.Then moving even more to the right, you have the face buttons. There are four of them.On the bottom, you've got a. To the right of a, you've got b. Then, moving to the left of a, you've got x. And right at the top, you've got y. These do all sorts of stuff, but a is your select/confirm button and b is your back button most of the time, when in menus.Near your index finger when holding the controller you'll also find some stuff. On the right and left hand sides, you have one pressable button called a bumper, and below that you've got a more squishy thing called a trigger that kind of presses
  inwards. It sort of pushes when you use it. The triggers are used in racing games to accellerate or in fsp games to fire, but they also do other things depending on the game.These are right bumper, right trigger, left bumper and left trigger are on the other side.Then, if you start moving to the left past the right trigger, you will come across a micro USB port. This is used for charging and also syncing the controller when using it for the first time. To the left of the usb port is a small, round button which is a sync button, but I'm not really sure how it works as I just plugged my controller in and it worked first time. Once it starts working though, you can also use it as a wireless controller which is really cool. You should get notifications when the battery is low but I don't think you get one when it's charged.I hope this helps a bit. It can be a bit confusing though if you haven't seen one before.

URL: http://forum.audiogames.net/viewtopic.php?pid=286446#p286446





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Re: Microsoft: Continuing Xbox Accessibility

2016-11-19 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Microsoft: Continuing Xbox Accessibility

Hi,I'm not really sure how I'll do with this, but I will try. This is the normal xbox one controller.In each hand. you've kind of got grips. Not really sure how to describe them.Let's start with the top.On the left you have an analogue stick, this is used for moving around in games, making characters walk in first person shooters like halo. It's near your thumb, and below that is a directional pad up, down, left and right, used for menu navigation and in Killer Instinct it can be used to make your character move.If you then go back up to the analogue stick and move to the right and up a bit, you come across a sort of panel. On this panel is a round, quite tactile button. This is called the x-box button.If you then go below this, you come across two round buttons. The one on the right is the menu/start button, and the one on the left is the view button it's used in games like Killer Instinct to taunt,, or it can do a
 ll sorts of stuff I think in racing games it changes views and stuff. It's not used too often during the normal dashboard operation though. The menu button atiates pause menus or press start screens, or opens up context menus while navigating the dashboard.Moving to the right, you've got the right analogue stick near your right thumb.Then moving even more to the right, you have the face buttons. There are four of them.On the bottom, you've got a. To the right of a, you've got b. Then, moving to the left of a, you've got x. And right at the top, you've got y. These do all sorts of stuff, but a is your select/confirm button and b is your back button most of the time, when in menus.Near your index finger when holding the controller you'll also find some stuff. On the right and left hand sides, you have one pressable button called a bumper, and below that you've got a more squishy thing called a trigger that kind of presses
  inwards. It sort of pushes when you use it. The triggers are used in racing games to accellerate or in fsp games to fire, but they also do other things depending on the game.These are right bumper, right trigger, left bumper and left trigger are on the other side.Then, if you start moving to the left past the right trigger, you will come across a micro USB port. This is used for charging and also syncing the controller when using it for the first time. To the left of the usb port is a small, round button which is a sync button, but I'm not really sure how it works as I just plugged my controller in and it worked first time. Once it starts working though, you can also use it as a wireless controller which is really cool. You should get notifications when the battery is low but I don't think you get one when it's charged.I hope this helps a bit. It can be a bit confusing though if you haven't seen/touched one before.

URL: http://forum.audiogames.net/viewtopic.php?pid=286446#p286446





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Re: Xbox 1 Killer Instinct Question

2016-11-21 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Xbox 1 Killer Instinct Question

@Stewie: what is your normal region? The reason I ask, is because Narrator recently got added to a few other regions as well so it will work with those stores.Have you already added any payment methods? If so you might be able to buy stuff from the xbox website, which should automatically push the game to the xbox as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=286598#p286598





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Re: Microsoft: Continuing Xbox Accessibility

2016-11-21 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Microsoft: Continuing Xbox Accessibility

hmmm. That could be trick because the colours change per song but it's kind of the same too. A bit hard to explain. I could try though but I don't really know the best way of doing this, especially with the new game because I won't be able to use many songs as examples at the moment.

URL: http://forum.audiogames.net/viewtopic.php?pid=286600#p286600





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Re: Xbox 1 Killer Instinct Question

2016-11-21 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Xbox 1 Killer Instinct Question

Set your region to North America, that is also the canada region. YOu then need to add payment.

URL: http://forum.audiogames.net/viewtopic.php?pid=286623#p286623





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Re: I can not register a game I bought from Draconis Entertainment

2016-11-21 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: I can not register a game I bought from Draconis Entertainment

For now, make sure there aren't any gaps or spaces in your code. I'm not really sure what else to suggest.

URL: http://forum.audiogames.net/viewtopic.php?pid=286624#p286624





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Re: Microsoft: Continuing Xbox Accessibility

2016-11-15 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Microsoft: Continuing Xbox Accessibility

@timberwolf: In my usb hub, I have the following:-a USB Microphone for use with the game Rock Band 4.-The Lego Dimensions portal, for if sighted people come around we play through some of the worlds in that game. I need to find a way to store all my figures though. Also, I won't be expanding my set until I've at least taken the time to beat campaign mode.and finally, the dongal for my headset, which I think is the most important thing.I play Rock Band 4 and Killer INstinct way more than Lego Dimensions, because I play on my console without sighted help a lot. I also got Halo 5 for quite cheap and me and Sightless play in forge mode sometimes, but it takes up 80 gb!I should give you a heads up, you have to install every game even if it's a disc-based thing, so if you have 500 gb it will start adding up, most big games are around 30 gb, this goes for killer instinct and mortal kombat x.Rock Band 4 is around 9 gb for the main game bu
 t I don't know how big the dlc could get, songs are around 30 megabites each so it'll take a while to get to 1 gb for the dlc, thankfully.

URL: http://forum.audiogames.net/viewtopic.php?pid=285966#p285966





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Re: Microsoft: Continuing Xbox Accessibility

2016-11-20 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Microsoft: Continuing Xbox Accessibility

A long post ahead with three games the last one has some explanations/theories.@timberwolf: here's a list of partially accessible games, that is, games that can pretty much be played, once you know menus, without sighted help, as we can train you:-Killer Instinct_Mortal Kombat X-If you want to try your hand at a music game, there's always Rock Band 4 (note that this is an expensive buy because you have to buy the rivals bundle from Amazon which comes with a guitar and the game, but I'd recommend the rivals full band bundle because you can get a microphone as well if you want to try singing) but that costs, I think $199 or something. There's a practice mode in one of the more recent update which helps with learning guitar charts. Also note, I think the full band bundle comes with a paper/card code in the box that you have to redeem to get the expansion, you could always just buy the expansion from the store but then you'd be paying n
 ot only for the bundle, but for the expansion as well, and the expansion is supposed to come with the bundle. I now realize that I'm probably sounding quite confusing so I'll try to summarize.-I recommend buying the full rivals band bundle from amazon, because I don't know if they sell the original band in a box bundle anymore.-This comes with guitar, drums, microphone and the game, and I think also a paper/card code with the rivals expansion pack access on it for free.-you can actually buy the pack from the store, but instead of paying $100 for the bundle and redeeming the pack, you'd then be paying $100 plus an additional $30 or $40 for pack access. This is why I'd recommend getting sighted help to redeem the code that comes with the bundle.Also the bundle only comes with one guitar for some reason, but that's the way it's always been when starting out with Rock Band. Also you'll be set for the console generation of R
 ock Band, you won't have to keep on buying guitars and stuff like that. They aren't that silly thankfully. If you do enjoy the game though you'll probably want to end up buying more songs, and that's where things will start adding up over the years. Oh sure they maybe cost $2 each but imagine that over a number of years. WHen I was playing the ps3 version, I racked up around 10 pages of downloadable song purchases with 10 songs per page, although some of these were packs so I don't know how much stuff I ended up getting. Basically, a lot. I really enjoyed it back in the day.

URL: http://forum.audiogames.net/viewtopic.php?pid=286547#p286547





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Re: Xbox One, a few questions.

2016-11-12 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Xbox One, a few questions.

@slj: if you are willing to take a risk, I'm wondering if this might work, note though that if it doesn't, you'll be stuck without Narrator.Instead of changing everything in language, just go to the location option and change that. Apparently, this lets you keep everything else as US but will make the location store into your country. However, I am hoping that this will also not bugger up Narrator!

URL: http://forum.audiogames.net/viewtopic.php?pid=285611#p285611





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Re: sonnar news update october 2016

2016-10-31 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: sonnar news update october 2016

Any idea when the kickstarter campaign will begin, and what sort of projects could be inthe works?

URL: http://forum.audiogames.net/viewtopic.php?pid=284744#p284744





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Re: Train simulator from Galaxy laboratory is coming

2016-10-31 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Train simulator from Galaxy laboratory is coming

There are actually four!Anyone here played hachamde train or whatever that thing is called from mm? Well it'l be  great to add another one to the list I am looking forward to this! Wondering if it'll be in English eventually? I haven't tried jgt even after all this time yet, I should one day try it.

URL: http://forum.audiogames.net/viewtopic.php?pid=284741#p284741





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Re: BK1 and BK2 plot

2016-10-30 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: BK1 and BK2 plot

Can you submit that to tv tropes? That would be quite interesting if an audiogame gets featured there.

URL: http://forum.audiogames.net/viewtopic.php?pid=284628#p284628





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Re: game suggestions for the quentin c playroom/rs games

2016-10-30 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: game suggestions for the quentin c playroom/rs games

Unfortunately, that card battle isn't the right one. It might even be called battle cards. I don't remember the person who talked about it though!

URL: http://forum.audiogames.net/viewtopic.php?pid=284632#p284632





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Re: Microsoft: Continuing Xbox Accessibility

2016-11-03 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Microsoft: Continuing Xbox Accessibility

What is mr Canine?

URL: http://forum.audiogames.net/viewtopic.php?pid=285086#p285086





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Re: Tekken 7 Story mode Breakdown!

2016-11-03 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Tekken 7 Story mode Breakdown!

I'm wondering how the qte thing is going to work, if it's random qte then we're going to really struggle with this!

URL: http://forum.audiogames.net/viewtopic.php?pid=285087#p285087





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Re: Tekken 7 Story mode Breakdown!

2016-11-03 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Tekken 7 Story mode Breakdown!

Blimey. If the QTE'/s will be dynamic it will be like soulcalibur 3, and it's nice that the big ones actually freeze the game and give you time to react.

URL: http://forum.audiogames.net/viewtopic.php?pid=285087#p285087





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Re: Xbox One, a few questions.

2016-11-03 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Xbox One, a few questions.

I'll answer a few questions if I can, this might be a sort of longish post especially the achievement bit.OK so first off Narrator is more like dashboard Narrator for now, and this is what it can do in the current consumer build:-for now you have to set your region to the US and you need sighted help. This will hopefully be changing in the future though based on some exciting news I heard.-read your home screen.-read the guide screen.-let you view messages.-read notifications when they appear (note: messages don't autoread but it will say you have a new message)-achievements: if you get one in a game, it will say, notification, achievement unlocked, the number of gamerscore, and the name). For hunting achievements and knowing what you want to work toward next, the easiest way is to go into a game, open guide with double tap of xbox button, go to achievements tab and choose locked or unlocked for a list in the current game.-
 works with social app: when you click on a profile you can see what a friend has done, add them and such.-lets you invite people to games -- if you know where the invite option is in a game, it will put you into your friends list and you then choose a friend, go up with the d-pad to the invite button and click it.-lets you start, join, invite, and interact with parties (basically voice chat with a group)lets you change console settings.-does not read status of downloading items (percentage and such), but that is definitely being considered for a future update.-does not read in-game menus. Not sure what will be happening on this front.-I can't help you with tv guide.-narrator itself sometimes crashes, but holding down xbox button for a few seconds, then pressing the start/menu button will exit narrator, then do the same thing again to restart it, hold down xbox button for a few seconds, press start/menu button, narrator starts again.

URL: http://forum.audiogames.net/viewtopic.php?pid=285093#p285093





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Re: Xbox One, a few questions.

2016-11-03 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Xbox One, a few questions.

edit: [[wow]] sightless you posted nearly the same time as me when I was done. Anyhow, below is my original post but Sightless has clarified some great things too.I'll answer a few questions if I can, this might be a sort of longish post especially the achievement bit.OK so first off Narrator is more like dashboard Narrator for now, and this is what it can do in the current consumer build:-for now you have to set your region to the US and you need sighted help. This will hopefully be changing in the future though based on some exciting news I heard.-read your home screen.-read the guide screen.-let you view messages.-read notifications when they appear (note: messages don't autoread but it will say you have a new message)-achievements: if you get one in a game, it will say, notification, achievement unlocked, the number of gamerscore, and the name). For hunting achievements and knowing what you want to work toward next, the
  easiest way is to go into a game, open guide with double tap of xbox button, go to achievements tab and choose locked or unlocked for a list in the current game.-works with social app: when you click on a profile you can see what a friend has done, add them and such.-lets you invite people to games -- if you know where the invite option is in a game, it will put you into your friends list and you then choose a friend, go up with the d-pad to the invite button and click it.-lets you start, join, invite, and interact with parties (basically voice chat with a group)lets you change console settings.-does not read status of downloading items (percentage and such), but that is definitely being considered for a future update.-does not read in-game menus. Not sure what will be happening on this front.-I can't help you with tv guide.-narrator itself sometimes crashes, but holding down xbox button for a few seconds, then pressing the start
 /menu button will exit narrator, then do the same thing again to restart it, hold down xbox button for a few seconds, press start/menu button, narrator starts again.

URL: http://forum.audiogames.net/viewtopic.php?pid=285093#p285093





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Re: question regarding the xbox one elite controller for windows

2016-11-03 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: question regarding the xbox one elite controller for windows

I now wish I can mention people in posts, because I'd very happily tag SightlessKombat here, that person has had experience with the elite controller.

URL: http://forum.audiogames.net/viewtopic.php?pid=285094#p285094





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Re: question regarding the xbox one elite controller for windows

2016-11-04 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: question regarding the xbox one elite controller for windows

That's actually a really good question.For the 1 S controler it doesn't need any software as far as I know.I'm not sure if the elite software works iwth screen readers or not.

URL: http://forum.audiogames.net/viewtopic.php?pid=285158#p285158





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Re: Lottolishus

2016-11-04 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Lottolishus

hm, I'm probably going to pass on this one, but thanks for sharing as I don't know if we have many gam bling games. Also, what's the point in subscribing if you are constantly paying anyway for tickets?

URL: http://forum.audiogames.net/viewtopic.php?pid=285157#p285157





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Re: Microsoft: Continuing Xbox Accessibility

2016-11-01 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Microsoft: Continuing Xbox Accessibility

I am also very excited about this. I am getting back into Rock Band and being able to buy songs from the console again like the good ol days will, well, rock. Rock band 4 is available on both ps4 and xbox one too, it's still good fun.I'm wondering whre accessibility will go in the future. I'd love apps like GameDVR to work.

URL: http://forum.audiogames.net/viewtopic.php?pid=284926#p284926





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Re: sonnar news update october 2016

2016-11-01 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: sonnar news update october 2016

I hope we can get some funding. Trouble is I'm a bit worried it's kind of niche.

URL: http://forum.audiogames.net/viewtopic.php?pid=284928#p284928





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Re: WWE 2K17: Any of you getting it?

2016-10-11 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: WWE 2K17: Any of you getting it?

It does sound quite interesting, although I've got no idea how these games play any more, I haven't played a wwe game in years.

URL: http://forum.audiogames.net/viewtopic.php?pid=282497#p282497





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Re: trick or treat is nearly here

2016-10-11 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: trick or treat is nearly here

@dada: it's ok, it's a little tricky to explain.I'm definitely looking forward to this game.

URL: http://forum.audiogames.net/viewtopic.php?pid=282499#p282499





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Re: WWE 2K17: Any of you getting it?

2016-10-13 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: WWE 2K17: Any of you getting it?

I don't understand why developers like qte's so much.

URL: http://forum.audiogames.net/viewtopic.php?pid=282733#p282733





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Re: trick or treat is nearly here

2016-10-09 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: trick or treat is nearly here

@dada: I have a suggestion, I think instead of saying what the and an f sound, you should just re-record it with "what the" because that will give the game a real 90's feel, I like how this game has a kind of retro cartoony feel to it, and it'll make it a bit more family friendly. Unless you are going for a more gory experience, of course.

URL: http://forum.audiogames.net/viewtopic.php?pid=282171#p282171





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Re: steam version of mortal kombat X, what do I need to look out for?

2016-10-15 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: steam version of mortal kombat X, what do I need to look out for?

I think there's something just before the menu. Then the tutorial comes up, and yes, completing the tutorial makes all the modes available. Unfortunately I dont' remember the exact order of thigns in first time setup.

URL: http://forum.audiogames.net/viewtopic.php?pid=282945#p282945





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Re: new Pokemon genoration 7 games may leave blind players in the dust

2016-10-15 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: new Pokemon genoration  7 games may leave blind players in the dust

I think the circle pad should be OK, perhaps a little fiddly though. We'll just have to wait and see. I have Smash Brothers and I use the circle pad to play that a lot.

URL: http://forum.audiogames.net/viewtopic.php?pid=282948#p282948





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Re: mortal combat

2016-10-16 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: mortal combat

Are you talking about the classics or the new version?

URL: http://forum.audiogames.net/viewtopic.php?pid=283051#p283051





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Re: Still major problems with steam.

2016-10-16 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Still major problems with steam.

Unfortunately navigation is a bit of a pain. You might be better off logging into the Steam website, finding the game you want once logged in, and then making the game bring up the install window from the web. You can also do this with the Steam app on iPhone or Android.Also, to change location, I found some instructions.First, log out of the Steam client. Basically, it's best to just exit.Next, go into your c:\program files\steam folder.Before continuing keep the following in mind: do not rush ahead, read the whole of this next line.Delete everything accept for two things: the folder called Steamapps, and the file called steam.exeThen move the folder to your other hard drive.Launch steam from the new folder on the other drive. It should update itself and get everything working, and then every time you download a new game it will download it into drive:\steam\steamapps or whatever you call your new folder. IT will always be in steamap
 ps in that folder though.

URL: http://forum.audiogames.net/viewtopic.php?pid=283055#p283055





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Re: new Pokemon genoration 7 games may leave blind players in the dust

2016-10-16 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: new Pokemon genoration  7 games may leave blind players in the dust

Keep us posted, I'm quite curious.

URL: http://forum.audiogames.net/viewtopic.php?pid=283049#p283049





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Re: Mortal Kombat XL official thread

2016-10-17 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Mortal Kombat XL official thread

Buy xl pack which will give you kombat packs 1 and 2.

URL: http://forum.audiogames.net/viewtopic.php?pid=283123#p283123





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Re: Still major problems with steam.

2016-10-17 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Still major problems with steam.

You are welcome.

URL: http://forum.audiogames.net/viewtopic.php?pid=283124#p283124





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Re: has someone a menu guide for killer instinct?

2016-11-26 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: has someone a menu guide for killer instinct?

In ranked matches, you get points for wins and losses and get thrown back to the search game option after every match, but in exhibition you get options for rematch and stuff. Of course, ranked has more little bits as well like qualifiers. You have to do 10 matches and after that you qualify for I think it's either bronze, silver, gold, or killer tiers. Sightless has told me that a slightly different format happens if you end up coming against an opponent with gold or killer tier status. Normally, you play one match and it takes you back to the ranked menu, but that changes a bit when you come across the higher ups.

URL: http://forum.audiogames.net/viewtopic.php?pid=287413#p287413





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Re: has someone a menu guide for killer instinct?

2016-11-26 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: has someone a menu guide for killer instinct?

In ranked matches, the basic gist is you get points for wins and losses and get thrown back to the search game option after every match, but in exhibition you get options for rematch and stuff and can theoretically play against the same person for as long as you want. Of course, ranked has more little bits as well like qualifiers. You have to do 10 matches and after that you qualify for I think it's either bronze, silver, gold, or killer tiers. Sightless has told me that a slightly different format happens if you end up coming against an opponent with gold or killer tier status. Normally, you play one match and it takes you back to the ranked menu, but that changes a bit when you come across the higher ups.Also, I don't know if you can invite people to play in ranked matches, but in exhibition you get that option and that's what makes it so awesome.

URL: http://forum.audiogames.net/viewtopic.php?pid=287413#p287413





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Re: Xbox One, a few questions.

2016-11-26 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Xbox One, a few questions.

What December update?

URL: http://forum.audiogames.net/viewtopic.php?pid=287414#p287414





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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2016-12-08 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

A Dark Room on iOS kind of has some of the empire aspect but not too much. That's a game best experienced rather than explained, if you have iOS. If not I can pm you/email you about what happens because I don't know if the android version is accessible.

URL: http://forum.audiogames.net/viewtopic.php?pid=288854#p288854





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Re: A Demo of Danny's working FPS

2016-12-10 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: A Demo of Danny's working FPS

Both clostraphobic and some more expensive areas too, as long as it's not like a maze where you get lost all the time. I also hope to be battling aliens a bit.

URL: http://forum.audiogames.net/viewtopic.php?pid=289070#p289070





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Re: Tomb Hunter News

2016-12-10 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Tomb Hunter News

I don't think it'll be Carter in this game, the beta versions seemed to use Smith or was it Joe?

URL: http://forum.audiogames.net/viewtopic.php?pid=289110#p289110





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Re: just your comment on a cook game

2016-12-16 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: just your comment on a cook game

Where can we find these projects?

URL: http://forum.audiogames.net/viewtopic.php?pid=289817#p289817





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Re: New to Xbox 1s, games, narrator tips and tricks, or anything else?

2016-12-12 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: New to Xbox 1s, games, narrator tips and tricks, or anything else?

The insider app has to be found in the store, if oyu really want to go that far. Luckily, it's free. However, it's up to you.

URL: http://forum.audiogames.net/viewtopic.php?pid=289367#p289367





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Re: Xbox One, a few questions.

2016-12-06 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Xbox One, a few questions.

The party lasts until you turn off the console, or ntil you leave it if you want to join a new party People can invite you to parties too.

URL: http://forum.audiogames.net/viewtopic.php?pid=288552#p288552





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Re: just your comment on a cook game

2016-12-15 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: just your comment on a cook game

Will it be an arcade style cooking game, or a simulation?

URL: http://forum.audiogames.net/viewtopic.php?pid=289677#p289677





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Re: Audazzle update

2016-12-15 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Audazzle update

Also, what happens if I don't have anyone else on the same local network?

URL: http://forum.audiogames.net/viewtopic.php?pid=289676#p289676





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-11 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Hi Joseph,Will it be possible for sighted folks to completely turn off the radar if they find it too annoying? There's a friend of mine who has expressed a small interest. I don't know if this person will play but I told them that I'd keep them posted.

URL: https://forum.audiogames.net/viewtopic.php?pid=293367#p293367





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-12 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Also, if you can, somehow, publish to the microsoft store I'm wondering if it might be possible to publish as an xbox app as well, particularly as they added Narrator.

URL: https://forum.audiogames.net/viewtopic.php?pid=293534#p293534





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-12 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Also, if you can, somehow, publish to the microsoft store I'm wondering if it might be possible to publish as an xbox app as well, particularly as they added Narrator. Unfortunately, I am not sure how easy it'd be to even think about that sort of thing because most xbox players will be using controlers as apposed to keyboards.

URL: https://forum.audiogames.net/viewtopic.php?pid=293534#p293534





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Re: Injustice is now backwards compatible

2016-12-03 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Injustice is now backwards compatible

I'm sure they should be similar. Only difference is maybe first time startup but as I havne't got the game yet I'm not too sure.

URL: http://forum.audiogames.net/viewtopic.php?pid=288115#p288115





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Re: I start a Let's Play of the new "Dreamy Train" game

2016-12-03 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: I start a Let's Play of the new "Dreamy Train" game

I think part 2's up now too!

URL: http://forum.audiogames.net/viewtopic.php?pid=288114#p288114





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Re: http://healthnbeautyfacts.com/nucific-bio-x4/

2016-12-03 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: http://healthnbeautyfacts.com/nucific-bio-x4/

Oh come on. Seriously. These spambots don't know when to quit it. I'll be removing this soon but I do like to have a little fun especially if people reply. So. Unless your health and beautey fitness thing can help with curing zombie apocolypses, then leave our forum alone!

URL: http://forum.audiogames.net/viewtopic.php?pid=288113#p288113





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Re: Xbox One, a few questions.

2016-12-03 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Xbox One, a few questions.

@29: [[wow]] thanks for the tip.

URL: http://forum.audiogames.net/viewtopic.php?pid=288112#p288112





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Re: Xbox One, a few questions.

2016-12-02 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Xbox One, a few questions.

@timberwolf: your xbox won't tell you if anything is pushed, but the game should be ready when you next start your console. Also, the iOS app doesn't do console notifications as such, but it does messages.

URL: http://forum.audiogames.net/viewtopic.php?pid=287983#p287983





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Re: More Xbox narrator upgrades

2016-12-03 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: More Xbox narrator upgrades

@Darren: as of around a week ago, we uk users can now get tts, and let's just say it's awesome. I can literally buy what I want from the store now.

URL: http://forum.audiogames.net/viewtopic.php?pid=288124#p288124





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Re: Xbox One, a few questions.

2016-12-03 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Xbox One, a few questions.

@Timberwolf: when you are signed into your account, if you go up to the top of the screen where it says home tab, one of four, if you press left arrow, it will say guide for your username and you'll be on the sign in tab. If you press down arrow you'll find your friends list, then party. You can then start  a party from that party tab. You can also join parties by finding friends who are in them and choosing join part, using the friend list in your friends tab. There is also something called clubs but you can pick betwen just friends or clubs to make things a bit easier.

URL: http://forum.audiogames.net/viewtopic.php?pid=288205#p288205





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Re: Is there any way to get rale racer full version?

2016-12-03 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Is there any way to get rale racer full version?

@Stirlock: that's an interesting way of saying it. Is this due to the whole rail racer 2 diabarcle, the fact he was basically selling closed betas and not updating, or are you actually saying there's been more concerning info than that? Although, doing what he did is still not a good thing.

URL: http://forum.audiogames.net/viewtopic.php?pid=288206#p288206





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Re: I got my new xbox 1 s for christmas

2017-01-01 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: I got my new xbox 1 s for christmas

I agree with you I think there's a lot of potential with Narrator, it's whether Microsoft will embrace it.

URL: http://forum.audiogames.net/viewtopic.php?pid=291846#p291846





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Re: skype chat audiogames

2017-01-03 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: skype chat audiogames

@slj: this is real. YOu have to run it through skype itself, in a run dialogue or equivalent. It opens up the chat window in Skype.

URL: http://forum.audiogames.net/viewtopic.php?pid=292104#p292104





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-07 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

I should be backing the collector edition in the next few days!

URL: http://forum.audiogames.net/viewtopic.php?pid=292896#p292896





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-01-07 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Also, @Joseph: in the radar audio demo, when you were snapping to different directions, it was telling you what's around. However, what is happening in the quest demo? I can't seem to hear this behaviour.

URL: http://forum.audiogames.net/viewtopic.php?pid=292905#p292905





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Re: entombed help getting back to the town?

2017-01-07 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: entombed help getting back to the town?

Youpress f1 once you're done in the town.

URL: http://forum.audiogames.net/viewtopic.php?pid=292785#p292785





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Re: New Bop It, and other electronic games of 2016!

2017-01-07 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: New Bop It, and other electronic games of 2016!

@Phil: you have to twist and pull the actual parts, the bop it is a kind of slap now. Make sure you are holding the grip with the smooth, bop it on the left that you can use with your left hand.The actions are more about trial and error, and the action mode is actually a longer mode.Also @Microsoftsam this is a bit off topic, but I liked that you covered "it's quiet uptown" on your channel from Hamilton.

URL: http://forum.audiogames.net/viewtopic.php?pid=292783#p292783





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Re: New Bop It, and other electronic games of 2016!

2017-01-07 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: New Bop It, and other electronic games of 2016!

@Phil: you have to twist and pull the actual parts, the bop it is a kind of slap now. Make sure you are holding the grip with the smooth, bop it on the left that you can use with your left hand.The actions are more about trial and error, and the action mode is actually a longer mode.

URL: http://forum.audiogames.net/viewtopic.php?pid=292783#p292783





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Could Jim Kitchin's games possibly get screen reader support

2016-12-31 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Could Jim Kitchin's games possibly get screen reader support

Hi,I know unfortunately Jim Kitchin passed away, which is still sad news even now.I'm wondering though if there's a way for these games to get screen reader support, in case sapi could end up dying or something one day.

URL: http://forum.audiogames.net/viewtopic.php?pid=291645#p291645





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Re: I got my new xbox 1 s for christmas

2016-12-31 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: I got my new xbox 1 s for christmas

@karate25: I don't want to burst your bubble here but honestly, right now I'd recommend slowing down. Narrator's still in it's infancy when it comes to the xbox, and it's not like iOS where they can just add support for games. Microsoft seem to take things a bit differently, such as budgets, into account. Killer Instinct, a game that should, in theory, be very easy to add support to, hasn't had that feature added as of yet, and I think that game will be a lot more likely to get support than a virtual world at this stage.

URL: http://forum.audiogames.net/viewtopic.php?pid=291644#p291644





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Re: strange eurofly issue

2016-12-31 Thread AudioGames . net ForumGeneral Game Discussion : aaron via Audiogames-reflector


  


Re: strange eurofly issue

Hi,Try the following sequence:fuel,doors,belt, control+bfrequencytranspondertwo engines, waitcontrol + f for flapsThen speak to the tower.Then start accellerating and checking speed and such.

URL: http://forum.audiogames.net/viewtopic.php?pid=291642#p291642





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