Re: [IxDA Discuss] What tools do you use for prototyping?

2007-11-06 Thread pauric
Robert wrote: There are also some good reasons not to use these
tools.

I would argue that the tools used for a task such as prototyping are
pretty much irrelevant.  As long as it gets the job done.

Now, understanding what it will take to get the job done requires you
understanding who the audience of that document is.

It seems to me a lot of different things get called 'prototypes',
right up to near specifications.  Which is fine, but Robert
highlights an issue with such a generic label for a document that can
be for anything from a personal feasibility eval right up to a client
presentation or something that might be handed off to implementation.

As I said previously, the first and foremost part of prototyping for
me is understanding the audience, producing the right level of detail
required for that audience to interpret the design decisions captured
withing.  I chose to label some of these docs 'mockups', that suits
my process.  It would seem a worthwhile exercise to put a coversheet
on your 'prototyping' to explain whether the doc is up for review
or just a heads-up presentation level release.

We put annotations on the elements within a prototype, why not
annotate the entire thing with its purpose?

In the past when I've called something a prototype in the wrong
context I've set myself up for a world of mess when what I had was
almost final.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://gamma.ixda.org/discuss?post=22050



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Re: [IxDA Discuss] What tools do you use for prototyping?

2007-11-06 Thread Ari
Yes, I use it a lot. It can generate elaborate prototypes but you need  
to invest a bit of time to do so, thus, I tend to use it for small  
tools or modules vs. large projects since time is something in short  
supply.

Sent from my iPhone

On Nov 6, 2007, at 12:16 AM, Rony Philip [EMAIL PROTECTED] wrote:

 Has anyone tried Axure RP as prototyping tool?.


 Couple of things that can help is developing a prototype:
 1. Calculate in terms of budget and timeline. If the time and budget  
 is
 less, why would anyone want to create and deliver a high fidelity  
 prototype
 by spending a lot of time in visualizing the designs and coding?. A  
 simple
 and neat paper or a PP file is good enough.
 2. Depends on the stage or lifecycle the project is. I.e. During the  
 initial
 data gathering process, one can use paper protototypes to think  
 aloud the
 initial ideas. As the site structure gets finalized one can get into  
 the
 page level architecture design by using PP, Visio, etc. After the  
 page level
 architecture is iterated and signed off, the final graphic design  
 can be
 created using Photoshop to create the definite page templates. The  
 final
 prototype can be generated using HTML just before going off to the
 programers, so that they will have the fundamental design guidelines.

 Cheers
 Rony


 On 11/6/07, Mike Scarpiello [EMAIL PROTECTED] wrote:

 Hmm, this is all very strange. So someone wrote and entire book on  
 it, we
 did it many times in grad school, buts it's not a prototyping tool?

 *Paper Prototyping: The Fast and Easy Way to Design and Refine User
 Interfaces (Interactive Technologies) *
 by Carolyn Snyder
 http://www.amazon.com/exec/obidos/search-handle-url/104-4239408-2128720?%5Fencoding=UTF8search-type=ssindex=booksfield-author=Carolyn%20Snyder



 http://www.amazon.com/Paper-Prototyping-Interfaces-Interactive-Technologies/dp/1558608702/ref=pd_bbs_sr_1/104-4239408-2128720?ie=UTF8s=booksqid=1194318540sr=8-1
 
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Re: [IxDA Discuss] Using color to identify content, or types of action, or both?

2007-11-06 Thread Rafa López Callejón
In my opinion, yellow doesn´t mean error for people. Maybe red does.
You can check an expert opinion in Leatrice Eiseman books



On Nov 3, 2007 7:56 PM, Ben Hayes [EMAIL PROTECTED] wrote:
 I'm working on a web app that has a brand color palette with 6 bright, bold
 colors:

- very dark blue/black
- baby blue
- magenta/pink
- yellow
- orange
- lime green.


 The app needs to have a young, vibrant feel to it and I've been thinking
 about how to best use these colors.
 One way is to use the colors to color-code types of action. Right now I have
 the magenta to indicate 'action'. Green can mean 'save' or 'confirm' and
 yellow or orange can be used for error messages.

 But I'm also drawn to the idea of using the colors to identify types of
 content within the app. So, for instance, user contributed opinions might be
 orange; neutral, informational stuff might be light blue; stuff pulled from
 other external sites might be yellow. That kind of thing.

 I'm wondering if people have any experience or advice about how to approach
 setting up design patterns using color. What are the good ways to manage the
 potential conflicts between 'function color coding' and 'content color
 coding'? Are there any good resources out there on this?

 Another conflicting need, of course, is the need to make the page look nice
 and balanced, and reflect the brand. Sticking to a strict functional color
 scheme can make this difficult I think, because, for instance, many pages
 may end up with very few of the colors and lack balance.


 My usual approach is to use a much more conservative palette for most of the
 screen real-estate (maybe light, de-saturated blues/greys) and use colors
 sparingly. Then it becomes a little easier. But the bright, bold nature of
 this brand means I'm being asked to have areas of solid, bright color on the
 page, which seems tricky to me.

 P.S. The IXDA beta website is definitely coming along - looks promising. One
 usability gotcha right now is that, although you can reply to discussion
 threads via the website, there doesn't appear to be any mechanism for
 starting a new thread. Or at least I couldn't find it...
 
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-- 
+++
Rafa López Callejón
[EMAIL PROTECTED]
http://www.libros-web.org
http://www.nativos-digitales.net
http://del.icio.us/rafalopez
+++

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Re: [IxDA Discuss] Factors in converting from on-ground to online task accomplishment

2007-11-06 Thread B Vijay Shankar
Hi Ariel,

2 other important considerations missing in this discussion are 
1) distance/proximity of the service
2) Energy/Money conserved by taking online path

Please comment...


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=21827



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[IxDA Discuss] Do you change who you are for participants?

2007-11-06 Thread margaret
We ran a recent usability study and it was brought up in the post mortem
that perhaps users would be more comfortable if they didn't know we were the
designers. Not only 'more comfortable' and 'more honest' but also maybe less
'eager to please.' 

Have you ever slightly altered who you are in order to obtain more honest
data from your users? I'm not talking about lying, but maybe being slightly
misleading or vague as to what your role is with the company. 

Did you feel it was successful? Or do you think this is a pointless tactic?


Thanks,
Margaret


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Re: [IxDA Discuss] Do you change who you are for participants?

2007-11-06 Thread Kel Smith
Interesting question. I've never altered my stated role for the
purpose of a test; I think it's because I've only run tests on
systems that someone else designed. I can certainly see where it
would be best to not reveal that information, or at least mitigate
the potential for the outcome you describe.

On this topic, however, I think it's important to emphasize to
participants that their opinion is important - no matter what it is.
Something like You can do or say no wrong today. You won't hurt my
feelings, you won't waste anyone's time, and you won't cost the
company any money. We're asking people what they think because we
want to improve the product, and your honesty is critical to that
process.

Even with that, though, you'd be surprised how often users apologize
for offering constructive criticism. Must have something to do with
level 3 of Maslow's Hierarchy of Needs.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://gamma.ixda.org/discuss?post=22197



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Re: [IxDA Discuss] Do you change who you are for participants?

2007-11-06 Thread Bryan Minihan
I'm a horrible liar (ask anyone who has ever bought a car or house from me),
but I have omitted details from users during a test, if I had a hand in the
design or development process.  I prefer to avoid the situation altogether,
but have had to do it in the past.  I find it best to be very neutral and
somewhat vague about the backend build process, but refer to the group as a
nameless body of people who are extremely interested in making the system
work better for whoever is using the application.

I don't consider this changing who I am, since there are tons of things I
don't tell people when I'm doing user research (I have a dog and 2 cats,
both of which are irrelevant).  Whether I helped in the design is irrelevant
to the test participant, and to the research task at hand.  As long as I can
be objective about it, it doesn't typically come up.

I have seen (and accidentally instigated, once or twice) cases where
separating yourself from the design process for the participant has the
opposite effect, wherein you get into an us vs them situation and you get
too much negative bias - basically the participant starts railing against
techies in order to please you.  There's something a little surreal about
a convo where you wind up talking about yourself in the third person - Well
the designer had good intentions, now let's get back to this task...

Bryan
http://www.bryanminihan.com 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
margaret
Sent: Tuesday, November 06, 2007 12:37 AM
To: 'IxDA Discuss'
Subject: [IxDA Discuss] Do you change who you are for participants?

We ran a recent usability study and it was brought up in the post mortem
that perhaps users would be more comfortable if they didn't know we were the
designers. Not only 'more comfortable' and 'more honest' but also maybe less
'eager to please.' 

Have you ever slightly altered who you are in order to obtain more honest
data from your users? I'm not talking about lying, but maybe being slightly
misleading or vague as to what your role is with the company. 

Did you feel it was successful? Or do you think this is a pointless tactic?


Thanks,
Margaret


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[IxDA Discuss] Call for Proposals - CHI 2008 Workshop: Optimizing Agile UCD (date extended)

2007-11-06 Thread Lisa deBettencourt
(Posted on behalf of Desirée Sy)
We have extended the date for acceptance of proposals for this workshop to
November 9, 2007.

Call for Proposals
CHI 2008 Workshop: Optimizing Agile UCD
Sat 5-April-2008, Florence, Italy

Submissions deadline: 9-Nov-07Notification date: 28-Nov-07
Workshop website: http://agileucd.editme.com/

The goal of this workshop is to improve future Agile user‑centered design
(UCD) experiences for User Experience (UX) practitioners (such as
interaction designers, usability professionals, UI designers, etc.) by
investigating best practices for Agile UCD.

To achieve this, senior UX practitioners with prior experience on an Agile
project will share their knowledge and example work, collaborating in order
to:

•Identify success factors for Agile UCD
•Find and remove obstacles that block Agile UCD
•Find opportunities that Agile projects give us
•Identify best UX practices for Agile UCD
•Identify UX skills that Agile projects need.

This workshop is a full-day extension to the successful Informal SIG of the
same name at CHI 2007. What we'd like to happen this year is a more in-depth
walkthrough of some examples of best practices, based on a few key areas of
interest identified prior to the conference by the participants.

The results of this collaboration will be shared with the wider UX community
(including those new to Agile development practices), but the participants
should have experience in both UCD practices and Agile development.

Detailed guidelines for proposals are at the workshop website (
http://agileucd.editme.com/cfpchi2008). Proposals should be no longer than 4
pages in length, and should be sent to Desirée Sy (desiree dot sy at
autodesk dot com). Any questions about the workshop can also be sent to
Desirée Sy.

Participants will be notified by November 28th, and the topics for the
workshop will be decided collectively by the group.

- Organizers: Desirée Sy, Lynn Miller (Autodesk)

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Re: [IxDA Discuss] Call for Proposals - CHI 2008 Workshop: Optimizing Agile UCD (date extended)

2007-11-06 Thread W Evans
Interesting - I just sat all day yesterday through a Larry Constantine
seminar on Agile and UCD where he almost wrote off the entire User
Research, Persona development parts of Big Design Up Front - and focused
almost completely on modeling activities/tasks using UML.
I must say that quite a few things he presented in the seminar *really*
rubbed me the wrong way
-Will

On Nov 6, 2007 9:14 AM, Lisa deBettencourt [EMAIL PROTECTED] wrote:

 (Posted on behalf of Desirée Sy)
 We have extended the date for acceptance of proposals for this workshop to
 November 9, 2007.

 Call for Proposals
 CHI 2008 Workshop: Optimizing Agile UCD
 Sat 5-April-2008, Florence, Italy

 Submissions deadline: 9-Nov-07Notification date: 28-Nov-07
 Workshop website: http://agileucd.editme.com/

 The goal of this workshop is to improve future Agile user‑centered design
 (UCD) experiences for User Experience (UX) practitioners (such as
 interaction designers, usability professionals, UI designers, etc.) by
 investigating best practices for Agile UCD.

 To achieve this, senior UX practitioners with prior experience on an Agile
 project will share their knowledge and example work, collaborating in
 order
 to:

 •Identify success factors for Agile UCD
 •Find and remove obstacles that block Agile UCD
 •Find opportunities that Agile projects give us
 •Identify best UX practices for Agile UCD
 •Identify UX skills that Agile projects need.

 This workshop is a full-day extension to the successful Informal SIG of
 the
 same name at CHI 2007. What we'd like to happen this year is a more
 in-depth
 walkthrough of some examples of best practices, based on a few key areas
 of
 interest identified prior to the conference by the participants.

 The results of this collaboration will be shared with the wider UX
 community
 (including those new to Agile development practices), but the participants
 should have experience in both UCD practices and Agile development.

 Detailed guidelines for proposals are at the workshop website (
 http://agileucd.editme.com/cfpchi2008). Proposals should be no longer than
 4
 pages in length, and should be sent to Desirée Sy (desiree dot sy at
 autodesk dot com). Any questions about the workshop can also be sent to
 Desirée Sy.

 Participants will be notified by November 28th, and the topics for the
 workshop will be decided collectively by the group.

 - Organizers: Desirée Sy, Lynn Miller (Autodesk)
 
 *Come to IxDA Interaction08 | Savannah*
 February 8-10, 2008 in Savannah, GA, USA
 Register today: http://interaction08.ixda.org/

 
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-- 
~ will

Where you innovate, how you innovate,
and what you innovate are design problems
---
will evans
user experience architect
[EMAIL PROTECTED]
---

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Re: [IxDA Discuss] The Five Competencies of User Experience Design

2007-11-06 Thread Parth Upadhye
I do not quite understand WHY Prototype Engineering is a competency.
Should it not be Software Engineering - again a very broad term but
referring to the technical/engineering aspect of the work. 

Here is my list titled The Core Competencies of a UX Professional
1. Communication Skills
2. Analytical Skills
3. Experience Design [includes Information Structuring, Interaction
Design, Graphic Design, Usability, UI in case of software and other]
4. Business and Market Insights
5. People Skills

I get the gist of where Steve Psomas is saying but he confuses the
person and what the person does e.g. the designer and the design.
They are very different entities.




. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://gamma.ixda.org/discuss?post=22177



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[IxDA Discuss] BLACKBAUD Job: Interaction Designer: Charleston, SC: Full Time

2007-11-06 Thread Susan McGaha
INTERACTION DESIGNER

 

POSITION TYPE

Mid level, non-supervisory

 

DESCRIPTION

A unique blend of artist and technology enthusiast, you have a passion
for how interface and interaction design can help make the world a
better place. Like our customers, you see the world as it can be and use
your creative, analytical, and negotiation skills to drive toward
elegant solutions that help our customers fulfill their non-profit
missions. 

 

KEY RESPONSIBILITIES

* Develop a deep understanding of our customers' business and
individual needs by assisting in user research activities including
persona creation, heuristic evaluation, and usability reviews

* Work with business systems analysts to translate business
requirements into highly useful and usable interfaces.

* Communicate your ideas using prototypes, wireframes,
interactive mock ups, or other work products that help others understand
your intended design. 

* Diligently ensure that your design deliverables are well
thought out, up to date, and communicated to the appropriate
stakeholders.

* Work collaboratively and flexibly with colleagues in
developing prototypes and charting the flow of the customer experience

* Articulate the pros and cons of designs and support choices
with clear, detailed evidence and rationale for decisions

* Champion user needs and continually strive to improve the
usability of our products while understanding business and technical
constraints

* Synthesize findings from usability evaluations to suggest
improvements to the software, and/or suggest ways to capitalize on
design patterns that delight our customers

* Establish good relationships with multiple product teams; use
those relationships to ensure design consistency

* Help foster an open, creative, and productive atmosphere

 

EXPERIENCE, QUALIFICATIONS, REQUIREMENTS

* Ability to share a portfolio that demonstrates how you have
designed systems that accommodate complex user and business requirements

* Ability to create visually appealing interfaces that help
users successfully achieve their goals

* Commitment to researching and using technology to its fullest
extent to benefit our customers and further their non-profit missions

* Ability to synthesize research and requirements to create
intuitive systems

* Excellent negotiation, teamwork, presentation, and problem
solving skills

* Ability to identify and communicate the positive and negative
aspects of designs and understand technological, time, and business
trade-offs

* Familiarity with usability engineering methodologies and
user-centered design principles

* Competency with design support tools such as Visio, Photoshop,
Illustrator, Fireworks, HTML, Flash

* Solid understanding of Windows design guidelines

* A four year degree in graphic design, human computer
interaction, human factors, industrial design or equivalent, combined
experience

* 2-7 years of experience designing applications

 

EXPERIENCE IN 1 OR MORE OF THE FOLLOWING AREAS STRONGLY DESIRED

* Experience designing or developing ticketing solutions for the
patron industry

* Experience with content management systems (CMS), web-based
products, and/or Software as a Service (SaaS) products

* Experience with fundraising, eCRM, and/or email marketing

* Solid understanding of Windows design guidelines

 

Click here to view and apply
http://career.pereless.com/index.cfm?fuseaction=75022.viewjobdetailCID
=75022JID=35467BUID=523source=IxDA 

 

Blackbaud is the world's leading provider of software and related
services specifically tailored to meet the needs of nonprofit
organizations. Publicly traded on NASDAQ under the symbol BLKB,
Blackbaud is a successful, growing company with more than 25 years of
experience and annual revenue in excess of $192 million. The company,
led by chief executive officer (and former Microsoft(r) executive) Marc
Chardon, offers an integrated suite of nonprofit management applications
built with Microsoft(r) technology and delivered by our professional
services team. Headquartered in Charleston, SC, Blackbaud has a team of
more than 1,400 talented employees across its three global locations in
positions ranging from product development, consulting, sales, and
marketing to customer support, human resources, and finance. 

 

 
Susan McGaha
Corporate Recruiter - Human Resources
___ 
Blackbaud, Inc. 
2000 Daniel Island Drive
Charleston, SC 29492 
Phone 843.216.6200, ext. 3537 | Fax 843.216.6101  
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED]  |
www.blackbaud.com blocked::http://www.blackbaud.com/  

 

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Register today: 

Re: [IxDA Discuss] IxD for 3D / Virtual Worlds: Looking for resources

2007-11-06 Thread Jack Moffett
Milan,

Be sure to check out the Building Virtual Worlds class taught in the  
Entertainment Technology Center at CMU.

http://www.etc.cmu.edu/bvw/index.html


Jack L. Moffett
Interaction Designer
inmedius
412.459.0310 x219
http://www.inmedius.com


When I am working on a problem,
I never think about beauty.
I think only of how to solve the problem.

But when I have finished,
if the solution is not beautiful,
I know it is wrong.

  - R. Buckminster Fuller



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Re: [IxDA Discuss] What tools do you use for prototyping?

2007-11-06 Thread Billy Cox
Hello,

I am working on a touchscreen interface for a manufacturing application. I
sketched out on paper the various screens in rough detail, and now I can
impress my friends and neighbors by calling it a 'paper prototype.'

I work for a small company, so my paper prototype is primarily a development
tool and not a means of measuring usability. In my context, I perceive that
users give better feedback if the prototype is a closer approximation of the
real thing.

I AM prototyping the touchscreen buttons along with 'click' behavior to get
some user feedback. The actual touchscreen arrives today...fun fun.   :)

Btw, I'm new to the list - looks like a really good community.


Billy Cox
Old World Spices
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] 
 
 



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of pauric
Sent: Tuesday, November 06, 2007 3:49 AM
To: [EMAIL PROTECTED]
Subject: [QUAR] Re: [IxDA Discuss] What tools do you use for prototyping?


Robert wrote: There are also some good reasons not to use these tools.

I would argue that the tools used for a task such as prototyping are pretty
much irrelevant.  As long as it gets the job done.

Now, understanding what it will take to get the job done requires you
understanding who the audience of that document is.

It seems to me a lot of different things get called 'prototypes', right up
to near specifications.  Which is fine, but Robert highlights an issue with
such a generic label for a document that can be for anything from a personal
feasibility eval right up to a client presentation or something that might
be handed off to implementation.

As I said previously, the first and foremost part of prototyping for me is
understanding the audience, producing the right level of detail required for
that audience to interpret the design decisions captured withing.  I chose
to label some of these docs 'mockups', that suits my process.  It would seem
a worthwhile exercise to put a coversheet on your 'prototyping' to explain
whether the doc is up for review or just a heads-up presentation level
release.

We put annotations on the elements within a prototype, why not annotate the
entire thing with its purpose?

In the past when I've called something a prototype in the wrong context I've
set myself up for a world of mess when what I had was almost final.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted
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Re: [IxDA Discuss] What tools do you use for prototyping?

2007-11-06 Thread Jack Moffett
Welcome to the list, Billy!


 In my context, I perceive that
 users give better feedback if the prototype is a closer  
 approximation of the
 real thing.


That may be true. In other contexts, users may not give as much  
feedback about a polished design/prototype due to the fact that it  
already seems finished, and therefore not easily changed. When it's  
just a drawing, the possibilities are endless.

Jack



Jack L. Moffett
Interaction Designer
inmedius
412.459.0310 x219
http://www.inmedius.com


You could design a process to catch
everything, but then you're overprocessing.
You kill creativity. You kill productivity.
By definition, a culture like ours that
drives innovation is managed chaos.

   -Alex Lee
President, OXO International



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Re: [IxDA Discuss] What tools do you use for prototyping?

2007-11-06 Thread Adrian Howard
On 6 Nov 2007, at 16:37, Andrei Herasimchuk wrote:

 On Nov 6, 2007, at 8:06 AM, Jack Moffett wrote:

 That may be true. In other contexts, users may not give as much
 feedback about a polished design/prototype due to the fact that it
 already seems finished, and therefore not easily changed. When it's
 just a drawing, the possibilities are endless.

 I completely disagree with this. I have never had the experience of
 ever getting less feedback with true prototypes. I have no idea why
 this point comes up.
[snip]

Well it happens with me all the time. It's been my experience that  
folk are much more willing to criticise the big picture issues when  
dealing with rough paper sketches than they are when dealing with a  
polished high-res system.

As ever YMMV.

Cheers,

Adrian


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Re: [IxDA Discuss] What tools do you use for prototyping?

2007-11-06 Thread Mark Schraad
I respectfully disagree Andrei, and I know that I am not alone. We all 
understand your beliefs, but you are phrasing them as an edict. You candecide 
this for yourself, or even your own company, but not for the profession or the 
industry. Sorry.

Mark

 
On Tuesday, November 06, 2007, at 12:51PM, Andrei Herasimchuk [EMAIL 
PROTECTED] wrote:
On Nov 5, 2007, at 7:47 PM, Mike Scarpiello wrote:
 Hmm, this is all very strange. So someone wrote and entire book on  
 it, we did it many times in grad school, buts it's not a  
 prototyping tool?

I'll say it again. Paper is *NOT* a prototyping tool. I don't care  
what you've been taught or who's written a book where their sales  
rely on a title to claim otherwise.

Paper is a design tool.  If you attempt to show others who are not  
designers the paper prototype, the kind of feedback you will get  
versus showing them a real prototype is vastly inferior to make final  
design decisions. Think of it this way: If you saw a drawing of the  
Volkswagen Beetle back in 1995 you'd think it was pretty cool and  
some opinions. But when you went to the car show and saw a real live  
concept car fully built and can even sit inside it, you can provide  
all sorts of feedback never possible from seeing a simple drawing.

I'm not sure why this point would be particularly controversial.  
Paper is a design tool. I use it all the time... to DESIGN. I find  
showing end users, product managers or CEOs a paper drawing to be of  
nominal value, and only at the up front stages of the design process.  
When the rubber hits the road, you simply have to build a real  
prototype if you want t make good design decisions.


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Re: [IxDA Discuss] What tools do you use for prototyping?

2007-11-06 Thread Jeff Howard
Hi everyone, 

I shifted the Paper is not a prototyping tool discussion to its
own thread to avoid derailing Todd's thread. 
http://www.ixda.org/discuss.php?post=22174

To get back on track, Todd is asking what prototyping tools are in
your toolbox?

// jeff 


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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[IxDA Discuss] JOB: Mid Level Web programmer/developer needed IMMEDIATELY, San Ramon, Artisan Creative (Temp short

2007-11-06 Thread Dixie Boley


We need you NOW!



Innovative and cool Bay Area Interactive firm that focuses on User-centered 
design has an immediate need for a Mid level Web programmer/developer.

The following skills are required for this position: 

*   
High proficiency in .NET architecture



*   
Code skills in VB


*   
Strong SQL Server interface experience


*   
Good XML/XSL transformation experience


*  
XSLT experience



 


*  
Ektron CMS400 and 
HTML/CSS Layout 
a definite plus, but not required.



 


Interested candidates should submit their resumes, hourly rate and samples 
immediately to [EMAIL PROTECTED]




 


LOCALS ONLY



 


Thanks!

Dixie



Dixie Boley

Creative Recruiter

 

www.artisancreative.com

 

Artisan Creative is the premier source for creative talent in California. We 
specialize in temporary staffing, full time placement and project management.




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Re: [IxDA Discuss] Do you change who you are for participants?

2007-11-06 Thread Cindy Alvarez
On Nov 6, 2007 10:37 AM, Katie Albers [EMAIL PROTECTED] wrote:

 This is the part that surprises me...why are you telling the users
 who you are at all? It helps to have your first name, to increase
 their comfort, but beyond that, you're just someone doing research to
 figure out whether the application being developed is any good -- and
 I phrase it just like that.

Because users tend to assume that the person testing is the designer?
   At least in my experience.

I've moderated tests and in some cases sat in (where the user could
see me) while someone else moderated, and in both situations it's
pretty common for users to ask if the moderator designed the product,
or if the moderator works for our company, what they do, etc.We do
mostly quick and dirty in-house testing in our company office, but I
have also heard users ask this of moderators when at offsite
professional testing facilities.

I prefer to state clearly that I didn't design this, so feel free to
provide any and all comments or feedback, positive or negative.
There is always room for improvement and every bit of feedback from
you and other testers helps to improve the product.   Not worth the
risk that someone is secretly afraid they'll offend me or the
moderator and holds back.

Cindy

--
http://www.cindyalvarez.com

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Re: [IxDA Discuss] People who really OUGHT to have done user testing

2007-11-06 Thread James Leslie
My pet hate with design that has clearly had no user testing is the new
pedestrian crossing signals in the UK.

Jeremy Keith phrases it better than I can at
http://adactio.com/journal/1154/

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Re: [IxDA Discuss] Do you change who you are for participants?

2007-11-06 Thread Erin Walsh
I don't alter myself or role, but a key is how to position the test  
itself.  I stress the fact that my goal is to make the best possible  
product/experience/interface for them, and their opinions are  
crucial.  I stress  that they will not hurt my feelings and when  
applicable, that it is not my work.  To be quite honest, when I tell  
subjects it isn't my work you can physically see them relax slightly.

The best method for me generally is to reiterate that I'm there to  
make something better.  I try to avoid the word test since no  
matter  how many times you say you're testing the system/interface,  
people always get a bit anxious.  If you paint it in the positive  
light of you need their help to improve, people are generally more  
suggestive and don't view it as criticism.

When possible, I think it wise not to have the designer be the test  
facilitator.  I've run some tests where inexperienced designers have  
been present and actually start discussing the design rationale with  
the subject or defending their decisions.  Even if they don't  
verbally interject into the test, their non-verbal reactions affect  
the test and subject.  I wince whenever it's mandated or asked for  
the designer to sit-in as I know my results will be pretty much useless.

Good luck!
Erin


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Re: [IxDA Discuss] What tools do you use for prototyping?

2007-11-06 Thread pauric
I used a 10 bandsaw, Orbital  belt sander and sometimes a drill
press, e.g. http://tinyurl.com/2w86gp
for some things http://tinyurl.com/2ula9h


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://gamma.ixda.org/discuss?post=22050



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[IxDA Discuss] [EVENT] Reminder: IxDA Boston presents Steve Mulder: A Persona Workshop

2007-11-06 Thread Lisa deBettencourt
IxDA Boston is pleased to present Steve Mulder: A Persona Workshop

Tuesday, November 13th, 2007 at 7:00PM (6:30 for socializing and snacks)

Location : Molecular http://www.molecular.com
343 Arsenal Street
Watertown, MA 02472
map 
it!http://maps.google.com/maps?f=qhl=engeocode=time=date=ttype=q=343+Arsenal+Street+watertown,+masll=42.644562,-71.31222sspn=0.00936,0.017509ie=UTF8z=16iwloc=addrom=1

We are thrilled to announce that Steve Mulder, Author of *The User Is Always
Right: A Practical Guide to Creating and Using Personas for the
Web*http://www.amazon.com/User-Always-Right-Practical-Creating/dp/0321434536/ref=pd_bbs_sr_1/002-2764918-1876013?ie=UTF8s=booksqid=1192461820sr=8-1,
will be facilitating a condensed version of his Personas Workshop: The User
Is Always Right: Making Personas Work for Your Site.

Seating will be limited! Please RSVP to reserve your seat. More info
at: http://going.com/IxDABoston13Nov


Cheers!
 ~Lisa deBettencourt
IxDA Boston

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Re: [IxDA Discuss] [EVENT] Reminder: IxDA Boston presents Steve Mulder: A Persona Workshop

2007-11-06 Thread W Evans
http://boston.going.com/IxDABostonPersonas with update image

On Nov 6, 2007 3:46 PM, Lisa deBettencourt [EMAIL PROTECTED] wrote:

 IxDA Boston is pleased to present Steve Mulder: A Persona Workshop

 Tuesday, November 13th, 2007 at 7:00PM (6:30 for socializing and snacks)

 Location : Molecular http://www.molecular.com
 343 Arsenal Street
 Watertown, MA 02472
 map it!
 http://maps.google.com/maps?f=qhl=engeocode=time=date=ttype=q=343+Arsenal+Street+watertown,+masll=42.644562,-71.31222sspn=0.00936,0.017509ie=UTF8z=16iwloc=addrom=1
 

 We are thrilled to announce that Steve Mulder, Author of *The User Is
 Always
 Right: A Practical Guide to Creating and Using Personas for the
 Web*
 http://www.amazon.com/User-Always-Right-Practical-Creating/dp/0321434536/ref=pd_bbs_sr_1/002-2764918-1876013?ie=UTF8s=booksqid=1192461820sr=8-1
 ,
 will be facilitating a condensed version of his Personas Workshop: The
 User
 Is Always Right: Making Personas Work for Your Site.

 Seating will be limited! Please RSVP to reserve your seat. More info
 at: http://going.com/IxDABoston13Nov


 Cheers!
  ~Lisa deBettencourt
 IxDA Boston
 
 *Come to IxDA Interaction08 | Savannah*
 February 8-10, 2008 in Savannah, GA, USA
 Register today: http://interaction08.ixda.org/

 
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-- 
~ will

Where you innovate, how you innovate,
and what you innovate are design problems
---
will evans
user experience architect
[EMAIL PROTECTED]
---

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[IxDA Discuss] Seattle Monthly Meetup at the World Usability Day event (11/8)

2007-11-06 Thread Aaron Louie
Hey Seattleites, our November monthly meetup will take place at the
World Usability Day event on the University of Washington campus:
http://www.worldusabilityday.org/event/show/277

What:   World Usability Day Seattle 2007
When:  5-11pm, November 8th, 2007
   (3-5pm - usability lab tours)
Where: 4098 15th Ave NE
Electrical Engineering Building, Room 125
University of Washington
Seattle, WA, 98195

Join us in raising awareness of usability around the world in the
second annual World Usability Day Seattle.  This year the event has
grown to include usability lab tours, a networking event, lectures,
and a social at the end of the event.  All events will be held in the
Electrical Engineering Building (EEB) in room 125 unless otherwise
specified.  Tours of the usability lab are first come first serve and
are limited to 10 people per tour.  If you wish to take a lab tour
please RSVP via Eventbrite on this page:
http://www.worldusabilityday.org/event/show/277

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Re: [IxDA Discuss] Mobile phones usability research - Advices on video recording

2007-11-06 Thread Miguel
Interesting Barbara, I saw your slides and son I was looking for Elmo
cameras :-)

As you have tried them, Can you say that the cameras are able to capture the
mobile screen in details, with good quality?

Thanks.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Barbara
Ballard
Sent: 06 November 2007 21:47
To: Miguel
Cc: IxDA Discuss
Subject: Re: [IxDA Discuss] Mobile phones usability research - Advices on
video recording

On 11/6/07, Miguel [EMAIL PROTECTED] wrote:
 I am going to run a usability research on the BlackBerry Curve, for which
I
 want to video record the device screen for a later detailed analysis.

 I got a couple of camcorders, cheap camcorders, to discover that the
 resolution they offer is so poor that they are of no value for this
 research.

For our clients, we use a sled with three cameras attached: face,
screen, and keypad. These are tiny security cameras with different
lenses on them. We run the three cameras, plus a wideshot camera, into
a portable quad mixer (targeted at the security folks, again, but
works fine for us).  We then record the four images.

Synchronization is very difficult. My photo specialist explained it to
me once, and I don't have it fully integrated.  The explanation
included the fact that different cameras run at slightly different
speeds, causing mismatches to accumulate.

I've got a presentation up on slideshare on usability testing, it
includes some pictures of different setups.
http://www.slideshare.net/barbaraballard/mobile-usability-testing



-- 
Barbara Ballard
[EMAIL PROTECTED] 1-785-838-3003


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Re: [IxDA Discuss] Mobile phones usability research - Advices on videorecording

2007-11-06 Thread Miguel
Thanks Peter,

 

I will write to those guys, Noldus, to enquire for price and delivery.

 

While searching for more information, I came through some other interesting
links.

http://www.tracksys.co.uk/product-details.php?id=9

http://www.ux-design.net/tracksys.php

 

Any other comment, advice, thought. is very welcome.

 

Miguel Gonzalez.

 

From: Peter Boersma [mailto:[EMAIL PROTECTED] 
Sent: 06 November 2007 23:03
To: Miguel
Subject: RE: [IxDA Discuss] Mobile phones usability research - Advices on
videorecording

 

Miguel,

 Apart from using a good quality camcorder, do you guys have any other
advice
 on how to set up a test that requires video recording of a small screen?


If there is time to have it delivered, you could consider ordering this:
http://www.noldus.com/site/doc200402054

Peter 


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Re: [IxDA Discuss] What tools do you use for prototyping?

2007-11-06 Thread Andrei Herasimchuk
On Nov 6, 2007, at 9:59 AM, Mark Schraad wrote:

 I respectfully disagree Andrei, and I know that I am not alone. We  
 all understand your beliefs, but you are phrasing them as an edict.  
 You can decide this for yourself, or even your own company, but not  
 for the profession or the industry. Sorry.

That's all fine and good, but the opposite holds true as well, right?  
In other words, if I'm not allowed to make edicts that paper is not  
prototyping, then who are you or anyone else on this list to say to  
say that paper is indeed legitimate prototyping? Or to make such  
claims to the industry and sets those types of expectations with  
clients or non-designer types? And then we go down the road of it  
depends, it's all personal opinion, etc., at which point, discussing  
anything seems irrelevant, don't you think?

At the end of the day, I'll make this prediction: In the very near  
future (let's say within ten years), those designers in the high  
technology field that don't increase their skill set to create more  
robust prototypes with their own hands will fall by the wayside as  
those designers that do start to overtake the field.

Then obviously it won't matter who has what opinion.

-- 
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422



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[IxDA Discuss] RobotReplay...anyone used them before?

2007-11-06 Thread Bryan Minihan
Anyone used a service called RobotReplay before?  Seems to be a site
activity tracking tool of some sort.  Very clever, from what I saw of the 3
minute demo.

 

Here's the link. http://www.robotreplay.com/

 

 


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Re: [IxDA Discuss] What tools do you use for prototyping?

2007-11-06 Thread Mark Schraad

 On Nov 6, 2007, at 9:59 AM, Mark Schraad wrote:

 I respectfully disagree Andrei, and I know that I am not alone. We
 all understand your beliefs, but you are phrasing them as an edict.
 You can decide this for yourself, or even your own company, but not
 for the profession or the industry. Sorry.

On Nov 6, 2007, at 7:04 PM, Andrei Herasimchuk wrote:

 That's all fine and good, but the opposite holds true as well, right?
 In other words, if I'm not allowed to make edicts that paper is not
 prototyping, then who are you or anyone else on this list to say to
 say that paper is indeed legitimate prototyping? Or to make such
 claims to the industry and sets those types of expectations with
 clients or non-designer types?

Well unless you think I am either  a moron or a hypocrite, then it  
would stand to reason that I believe this to be point of view, not of  
fact. So effectively what you have stated here is something along the  
lines of, no I'm not, you are. I guess I expect more from someone  
as experienced and seasoned as you.

 And then we go down the road of it
 depends, it's all personal opinion, etc., at which point, discussing
 anything seems irrelevant, don't you think?
 At the end of the day, I'll make this prediction: In the very near
 future (let's say within ten years), those designers in the high
 technology field that don't increase their skill set to create more
 robust prototypes with their own hands will fall by the wayside as
 those designers that do start to overtake the field.

I will make a prediction as well. Most every aspect of what we do  
will change radically in the next ten years. Andrei, while you are  
occasionally misinformed, I anticipate a more guiding voice from you  
- and you often deliver. It was your demonstrative and absolute tone,  
as well as the repeated message (as if no one heard you) that  
triggered my comment. I have used paper prototypes with great  
results. There is a time for them, and a time for other types of  
prototypes. Various teams I have assembled have used flash, html, css  
and javascript for more than ten years (yes each and all of these for  
that long). Sometime a bit of IMHO goes a long ways. Most of us,  
given an opinion can come to our own conclusion.

 Then obviously it won't matter who has what opinion.

I beg to differ. Opinions matter a great deal when leadership is of  
issue.

Mark

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Re: [IxDA Discuss] What tools do you use for prototyping?

2007-11-06 Thread Todd Zaki Warfel

On Nov 5, 2007, at 3:52 PM, Andrei Herasimchuk wrote:

 On Nov 4, 2007, at 6:39 PM, KS Wang wrote:

 Paper! ... Good for drafting out, materialising and visualising the  
 ideas I have in mind, before moving on the the standards like  
 Visio, Omni Graffe

 Paper is not a prototyping tool. It's a design tool. It's a  
 sketching tool. It's a way to get ideas directly from one's brain  
 into the world with as little information loss as possible. But it's  
 not a prototyping tool. Paper prototyping is nothing more than  
 iterative design to help people get the ball rolling and to keep  
 things at a level of manageable, inexpensive and iterative before  
 getting to brass tacks with real, pixel precise mockups and a true  
 product prototype.

Andrei,

How would you define a prototype?

Would you see prototyping as a design tool, or something else? How  
does iterative design relate to prototyping?

Cheers!

Todd Zaki Warfel
President, Design Researcher
Messagefirst | Designing Information. Beautifully.
--
Contact Info
Voice:  (215) 825-7423
Email:  [EMAIL PROTECTED]
AIM:[EMAIL PROTECTED]
Blog:   http://toddwarfel.com
--
In theory, theory and practice are the same.
In practice, they are not.




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Re: [IxDA Discuss] What tools do you use for prototyping?

2007-11-06 Thread Todd Zaki Warfel

On Nov 6, 2007, at 2:09 PM, Matthew Nish-Lapidus wrote:

 That being said, paper is a valuable design tool and can be used to  
 great advantage.  But if what you need is a true interaction  
 prototype then you need an interactive medium.


That's an interesting concept. Using an interactive medium to  
prototype or simulate interactivity. I've taught a number of paper  
prototyping workshops, teaching another next year at the IxDA  
conference, and can assure you that you can create interactive paper  
prototypes. In fact, we have a great audio player that is interactive,  
albeit w/some assistance from a moderator. But the scrubber moves  
along when someone pushes the play button and we can even rewind and  
fast forward.

Ask anyone who's taken the workshop, or come and find out for  
yourself. Paper prototypes can be interactive, if you know what you're  
doing and know how.

Cheers!

Todd Zaki Warfel
President, Design Researcher
Messagefirst | Designing Information. Beautifully.
--
Contact Info
Voice:  (215) 825-7423
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--
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In practice, they are not.




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Re: [IxDA Discuss] Do you change who you are for participants?

2007-11-06 Thread Timothy Yeo
Hi Margaret.

I've been doing user research in South East Asia, and I've  
experienced exactly what you've described.

Some users feel more comfortable and free to express their honest  
opinions in cases where we tell them we did not design the prototype.

But it isn't true for all users. Some users are blunt and say how  
they really feel no matter what. Others deliberate and construct  
their responses in a coherent manner. There are those who sing  
praises of an interface, but they speak of how other people would  
love using this, not themselves. Then there are those who withhold  
their negative comments or, worse, say what they don't mean just to  
avoid hurting our feelings (because they know we designed it).

I think culture plays a part, but it varies from individual to  
individual too.

At times, the knowledge that we are the designers isn't always the  
cause. I believe, for some people, the research activity itself  
evokes this kind of eager to please behaviour as well (e.g. if  
we're doing a usability test, some users tend to give positive  
responses so that they would pass the test).

Personally, I take the honest approach. If I designed it, that's what  
I tell them. I think it all boils down to how well we manage to:
- put users at ease and make them feel safe
- make them feel that their honest feedback is wanted and appreciated
- inform them of how their honest feedback would impact the design
- thank them for their honest feedback
- probe further if we sense what they're saying is not what they  
really mean

To summarise: I think who you are and how you're related to the  
prototype shouldn't matter if you are able to put users at ease and  
illicit honest responses from them. Lying or being deliberately vague  
would work in some cases, but might backfire in the end.

Thanks.

Tim..



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Re: [IxDA Discuss] What tools do you use for prototyping?

2007-11-06 Thread Miguel Peres
In the company I work for we prototype most of the interfaces in Flash.
However, we are trying to switch from Flash to a combination of Evas and
Edje. Besides being open source, these tools allows us to develop prototypes
that can be easily modified and used in the final product because the code
generated for the interface layout and basic interactions (button, slides
and etc) are already compatible with our final product development tools.

 Btw: I'm also new to the list and I want say it has been a very productive
and enjoyable lecture. And before I forget, you can find more information
about Evas and Edje on http://enlightenment.org.au/Libraries/Edje/ .


 Miguel Peres
Nokia Institute of Technology

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Re: [IxDA Discuss] What tools do you use for prototyping?

2007-11-06 Thread Katie Albers
At 8:15 PM -0500 11/6/07, Todd Zaki Warfel wrote:
On Nov 5, 2007, at 3:52 PM, Andrei Herasimchuk wrote:

  The fact that Visio seems to be a legitimate tool in the field 
  just makes me want to cry. I mean, would you create a scale model if 
  you were building the original iPod out of PlayDough to show to the 
  guy who signs the checks what the design will be? Or Legos for that 
  matter?

I don't personally consider Visio a legitimate tool for design or 
prototyping, except that since it has such deep penetration in the 
field it cannot, IMHO, be ignored. I for one am looking forward to the
day when it falls by the wayside.


I think Visio is an excellent tool for creating boxes in different 
shapes...but the sooner it disappears the happier I'll be. Everyone 
seems to want people who are expert in its use...and in every case 
I've seen the design or prototyping it's being used for would be 
better served by any number of other tools.

Katie
-- 


Katie Albers
[EMAIL PROTECTED]

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Re: [IxDA Discuss] What tools do you use for prototyping?

2007-11-06 Thread Raminder Oberoi
Just for my information, what is that most people dislike Visio so much?


• Raminder Oberoi
www.retheory.com

On Nov 6, 2007, at 8:45 PM, Katie Albers [EMAIL PROTECTED] wrote:

 At 8:15 PM -0500 11/6/07, Todd Zaki Warfel wrote:
 On Nov 5, 2007, at 3:52 PM, Andrei Herasimchuk wrote:

 The fact that Visio seems to be a legitimate tool in the field
 just makes me want to cry. I mean, would you create a scale model if
 you were building the original iPod out of PlayDough to show to the
 guy who signs the checks what the design will be? Or Legos for that
 matter?

 I don't personally consider Visio a legitimate tool for design or
 prototyping, except that since it has such deep penetration in the
 field it cannot, IMHO, be ignored. I for one am looking forward to  
 the
 day when it falls by the wayside.


 I think Visio is an excellent tool for creating boxes in different
 shapes...but the sooner it disappears the happier I'll be. Everyone
 seems to want people who are expert in its use...and in every case
 I've seen the design or prototyping it's being used for would be
 better served by any number of other tools.

 Katie
 -- 

 
 Katie Albers
 [EMAIL PROTECTED]
 
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Re: [IxDA Discuss] Do you change who you are for participants?

2007-11-06 Thread Melvin Jay Kumar
Hi All,

I work in a globl environment and most of my projects are global in
nature. That means the applications / websites etc get used across the
major regions which are Amercas, Europe  Middles East and finally
Asia Pacific.

The way we do usability testing is that  the test
administrators/moderators are rarely the designers. We feel that there
would be some bias of some sort ( there is quite a bit of research to
support this also) unintentionally if the testing is done by the
designers themselves.

However, there are circumstance, where we had no choice because of the
number. of projects going on that the test moderators were the people
responsible for the design. But even in those circumstance, which tend
to be rare, we have a structured process, whereby we use standard
scripts for responses so that the bias does not creep it. The test
plans and moderation results are also reviewed by others to remove any
bias questions or related materials.

So the designers are not allowed to identify themselves as designers
but as test moderators. They adopt the role they are playing and read
of the script. We keep this theme across all testing so that over
time, everyone understands that testing and the design is diifferent
process and the purpose is different.

We also communicate the purpose of usability testing in ever test
sessions and make sure they understand it is about improving the user
expereince and not about testing the users.

This is our process and we continue to tweak the process to better
align to our organizations and the environment we work in.

Hope this helps.

Regards,

Jay Kumar


On 11/6/07, margaret [EMAIL PROTECTED] wrote:
 We ran a recent usability study and it was brought up in the post mortem
 that perhaps users would be more comfortable if they didn't know we were the
 designers. Not only 'more comfortable' and 'more honest' but also maybe less
 'eager to please.'

 Have you ever slightly altered who you are in order to obtain more honest
 data from your users? I'm not talking about lying, but maybe being slightly
 misleading or vague as to what your role is with the company.

 Did you feel it was successful? Or do you think this is a pointless tactic?


 Thanks,
 Margaret

 
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Re: [IxDA Discuss] What tools do you use for prototyping?

2007-11-06 Thread Mike Scarpiello
Quote from DUX2007 today.

Always paper first.  Always.  Paper before Pixel.

Mark Baskinger
Faculty, Quality of Life Technology,
Carnegie Mellon Robotics, University of Pittsburgh
Presentation: Experientializing Home Appliances to Empower the Aging
Population for Autonomous Living

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Re: [IxDA Discuss] Do you change who you are for participants?

2007-11-06 Thread Mike Scarpiello
All I tell them is that I work for the company.  I never explain my role.

-Mike

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Re: [IxDA Discuss] IxD for 3D / Virtual Worlds: Looking for resources

2007-11-06 Thread Roy Grubb
Hi Milan,

Here at http://www.topicscape.com we've been selling 3D business
software - an information organizer and a To Do list tasks manager -
for about 18 months now.  These work in 3D landscapes to help the
user take in much more information at one time and use quick zooming
and flying as well as more traditional search.  We are continuously
and vigorously refining the UI based on internal use and user
feedback.

Whether that would count as a virtual world of the type you have in
mind, I don't know, but if it does, I'd be happy to exchange
thought, experience and ideas.

Have a look at our products at the site and contact me if you're
interested.

Roy
r.g at topicscape dot com



. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://gamma.ixda.org/discuss?post=22203



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Re: [IxDA Discuss] What tools do you use for prototyping?

2007-11-06 Thread Christopher Fahey
 I AM prototyping the touchscreen buttons along with 'click'  
 behavior to get
 some user feedback. The actual touchscreen arrives today...fun  
 fun.   :)

Hi Billy, welcome!

We recently developed a touch screen kiosk here at Behavior, and it  
was great fun. One of the interesting things we learned is that since  
the iPhone came out, people are starting to expect far more rich  
interactions from touch screens than they used to.

Read for more:
   http://tinyurl.com/2n93em
   http://www.graphpaper.com/2007/10-31_georges-seurat-dot-com

Cheers,
-Cf

Christopher Fahey

Behavior
biz: http://www.behaviordesign.com
me: http://www.graphpaper.com





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[IxDA Discuss] HTML Prototypers

2007-11-06 Thread Mike Scarpiello
What editor do you use?

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