[IxDA Discuss] [JOB] Senior Director of User Experience - Richmond, VA - SnagAJob.com - Full Time

2010-02-23 Thread Tom Illmensee
The Senior Director of User Experience is responsible for leading
SnagAJob.com's UX team to help create and propose design strategies
to meet our business objectives. The senior director position
requires a deep understanding of strategy, usability, interaction and
visual design and will be responsible for leading the team responsible
for all of these initiatives. The senior director will wear many hats,
think conceptually about design and be passionate about our job
seekers. The senior director must have a clear understanding of each
facet of the design process—information architecture and
interaction design, research and usability, prototyping, visual
design, brand integration, and content creation.

Position Overview

 + Create a an IA vision and strategy that results in an outstanding
user experience and is in line with and consistently supports our
brand, marketing, product, and revenue strategies.

 + Evaluate the effectiveness of new and existing IA elements on
SnagAJob.com, through performance metrics, customer feedback, the
competitive landscape, and industry standard best practices in order
to continuously evolve and improve our online brand presence and user
experience.

 + Work collaboratively across teams - program management, product
management, marketing, sales, and engineering to meet business
objectives and execute on product strategy.

 + Champion our users' needs. Be the voice of the job seeker and
employer in all product development and champion the research and
understanding of these users through personas and other tools.
Influence the business strategy and experience development on
projects by representing the voice of the seeker and by providing
information about best practices and current industry standards in
brainstorming and requirements sessions.

 + Prioritize User Experience work to align with corporate goals and
business objectives. Think holistically about SnagAJob.com
initiatives and goals to create solutions that meet short-term and
long-term objectives. Understand the complexity of design and make it
simple for users.

 + Have fun.

 + Live our values: collaborate, be accountable, be passionate.


Key Responsibilities

 + Define strategies aligned with business goals and market
environment to create compelling, innovate user experiences

 + Manage a team of design and web development experts

 + Manage engagements and requests for team and lead projects to
targeted delivery dates with stated metric goals

 + Enhance methodology for usability and UX involvement in product
development

 + Know and love our job seekers and find ways to greatly enhance
their experience

 + Author the creation of personas, workflows, prototypes, process
flows, sitemaps, and wireframes to solidify directions, plans and
visual design

 + Help design and execute usability test plans and reports

 + Create, prototype, design and measure the user experience from
seeker acquisition to retention

 + Work collaboratively across company functions including product
management, business development and engineering

 + Establish and enforce hierarchy of key site pages

 + Influence and promote UX changes through the use of data and best
practice suggestions


Qualifications

 + 10+ years experience in web user experience design and information
architecture with large-scale, high-volume consumer offering

 + Bachelor's and/or Master's Degree in information science,
information design, human-computer interaction, cognitive psychology,
human factors, or related such as visual design

 + Expertise in information architecture and usability with
understanding of interaction design, visual design, and common design
tools (HTML, CSS, JavaScript, AJAX, Flash, Photoshop, Axure)

 + Mastery of marketing and business principles and exhibits strong
critical thinking skills including problem solving, decision making
and analysis

 + Strong communication, analytical, and interpersonal skills working
within cross-functional teams and in influencing the organization

 + Proven ability to balance multiple projects while meeting tight
deadlines

 + Clear leadership skills

 + Experience with prototyping and storyboards

 + Excellent written and verbal communications skills

 + Strong organizational skills and an attention to detail

 + Portfolio to accompany resume.



Compensation and Benefits:

SnagAJob.com offers a highly competitive compensation and benefits
package including medical, dental, life, short and long-term
disability insurance, 401k plan, tuition reimbursement, holidays,
paid time off (starting with 18 days), casual and fun work
environment, and eligibility for performance-based bonuses and stock
options.

To Apply:

To be immediately and seriously considered for this exceptional
opportunity that provides the potential for rapid career growth, send
your resume to care...@snagajob.com. Your responses will be held in
the strictest confidence.


[IxDA Discuss] [JOB] Senior Director of User Experience - Richmond, VA - SnagAJob.com - Full Time

2010-02-23 Thread Tom Illmensee
The Senior Director of User Experience is responsible for leading
SnagAJob.com's UX team to help create and propose design strategies to
meet our business objectives. The senior director position requires a
deep understanding of strategy, usability, interaction and visual
design and will be responsible for leading the team responsible for
all of these initiatives. The senior director will wear many hats,
think conceptually about design and be passionate about our job
seekers. The senior director must have a clear understanding of each
facet of the design process—information architecture and interaction
design, research and usability, prototyping, visual design, brand
integration, and content creation.

Position Overview

 + Create a an IA vision and strategy that results in an outstanding
user experience and is in line with and consistently supports our
brand, marketing, product, and revenue strategies.

 + Evaluate the effectiveness of new and existing IA elements on
SnagAJob.com, through performance metrics, customer feedback, the
competitive landscape, and industry standard best practices in order
to continuously evolve and improve our online brand presence and user
experience.

 + Work collaboratively across teams - program management, product
management, marketing, sales, and engineering to meet business
objectives and execute on product strategy.

 + Champion our users' needs. Be the voice of the job seeker and
employer in all product development and champion the research and
understanding of these users through personas and other tools.
Influence the business strategy and experience development on projects
by representing the voice of the seeker and by providing information
about best practices and current industry standards in brainstorming
and requirements sessions.

 + Prioritize User Experience work to align with corporate goals and
business objectives. Think holistically about SnagAJob.com initiatives
and goals to create solutions that meet short-term and long-term
objectives. Understand the complexity of design and make it simple for
users.

 + Have fun.

 + Live our values: collaborate, be accountable, be passionate.


Key Responsibilities

 + Define strategies aligned with business goals and market
environment to create compelling, innovate user experiences

 + Manage a team of design and web development experts

 + Manage engagements and requests for team and lead projects to
targeted delivery dates with stated metric goals

 + Enhance methodology for usability and UX involvement in product development

 + Know and love our job seekers and find ways to greatly enhance
their experience

 + Author the creation of personas, workflows, prototypes, process
flows, sitemaps, and wireframes to solidify directions, plans and
visual design

 + Help design and execute usability test plans and reports

 + Create, prototype, design and measure the user experience from
seeker acquisition to retention

 + Work collaboratively across company functions including product
management, business development and engineering

 + Establish and enforce hierarchy of key site pages

 + Influence and promote UX changes through the use of data and best
practice suggestions


Qualifications

 + 10+ years experience in web user experience design and information
architecture with large-scale, high-volume consumer offering

 + Bachelor's and/or Master's Degree in information science,
information design, human-computer interaction, cognitive psychology,
human factors, or related such as visual design

 + Expertise in information architecture and usability with
understanding of interaction design, visual design, and common design
tools (HTML, CSS, JavaScript, AJAX, Flash, Photoshop, Axure)

 + Mastery of marketing and business principles and exhibits strong
critical thinking skills including problem solving, decision making
and analysis

 + Strong communication, analytical, and interpersonal skills working
within cross-functional teams and in influencing the organization

 + Proven ability to balance multiple projects while meeting tight deadlines

 + Clear leadership skills

 + Experience with prototyping and storyboards

 + Excellent written and verbal communications skills

 + Strong organizational skills and an attention to detail

 + Portfolio to accompany resume.



Compensation and Benefits:

SnagAJob.com offers a highly competitive compensation and benefits
package including medical, dental, life, short and long-term
disability insurance, 401k plan, tuition reimbursement, holidays, paid
time off (starting with 18 days), casual and fun work environment, and
eligibility for performance-based bonuses and stock options.

To Apply:

To be immediately and seriously considered for this exceptional
opportunity that provides the potential for rapid career growth, send
your resume to care...@snagajob.com. Your responses will be held in
the strictest confidence.


Re: [IxDA Discuss] Enterprise IT UI Strategy

2010-02-13 Thread Tom Nunes
Brandon,

One of the things you may face is communicating what is truly involved in 
implementing a UI (or UX Design) Strategy and addressing misconceptions. I 
recommend you look at an earlier post, Dear CEO: - 
http://www.ixda.org/discuss.php?post=46405#46405. Charles did a great job of 
summarizing UX Design and it's value proposition, and the post includes many 
insightful responses. 

I also offer to you a presentation I put together that covers many similar 
points. (In fact, many of the points were inspired by the Dear CEO: post.) 
User Experience Design: The Missing Ingredient - http://bit.ly/cqFiQ3  I 
presented this to senior IT leaders in support of creating a UX Design group. 
It went over extremely well with them. The main points.
  a.. UXD involves more than you may think. It is not items on a checlist but a 
way of thinking that drives project decisions.
  b.. UXD is not as costly as you think. While there may be added people and 
tasks, other costs are reduced. Plus, it provides many benefits as well 
(Charles' points from Dear CEO)
  c.. UXD requires a commitment and investment in the right resources
The theme, The Missing Ingredient,  is intended to support a spirit of 
collaboration. We wanted to be sure that our message was NOT, Your work sucks 
because you do not do these more important things. UXD is not more important, 
but just as important - an essential ingredient. 

The final suggestion I offer you is this: A UI strategy (as with any strategy) 
will better succeed if you have an executive champion. The higher the better. 
Without a champion, it is hard to succeed in the long run. If you do not have 
that champion, look for small, early wins to show the value of a UI Strategy, 
and use that success to as a selling point.

Best of luck,
Tom

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Re: [IxDA Discuss] Could use some eyes on this chart

2010-02-02 Thread Tom DellAringa
Took a lot of your comments into account, as well as some of my own
thoughts. I tried to vastly simplify things. Here is an update, be
glad to hear any thoughts.

http://dl.dropbox.com/u/48702/timeline2.jpg


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Re: [IxDA Discuss] Could use some eyes on this chart

2010-02-02 Thread Tom Dell'Aringa
On Tue, Feb 2, 2010 at 5:12 PM, J. A. Fitzpatrick jaf...@gmail.com wrote:

 My only real confusion point in the original version was lining up the jump
 back to the original timeline, and the new version fixes that completely.

 Personally, I think the legend is confusing rather than helpful. Otherwise,
 it looks great :)

 Cheers,

 Jean-Anne


Great, thanks Jean-Anne! I only threw the legend in there because it was
suggested, but I tend to agree. I don't think it really helps.

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Re: [IxDA Discuss] Could use some eyes on this chart

2010-02-01 Thread Tom DellAringa
Thanks for the comments I haven't responded to yet. I'm working on
revising it with many of these things in mind. 

@Oliamwright - can't see any comments at that link :(


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Re: [IxDA Discuss] Could use some eyes on this chart

2010-01-28 Thread Tom Dellaringa
If anyone knows how to remove a post in a thread - Jonathan didn't
want his email on the site. I can't seem to do it.


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[IxDA Discuss] Could use some eyes on this chart

2010-01-27 Thread Tom DellAringa
I've been working on this chart for awhile that has to do with my
comic. It supposed to explain some large events that happened in the
story via time travel.  I could really use some more sets of eyes on
this thing, because it's driving me crazy!

It's also an exercise in information design for me, so it's not
just for fun. It's my first real attempt at info design in fact.

Anyway, I'd like to see if people can make heads or tails of it
without any explanation from me. I would love any comments, pro or
con. The info I'd give you is that the story takes place on Mars,
Geborga are Martian scientists and John and Lian are astronauts
that arrive later. 

The design - colors, fonts, I still consider somewhat rough. I'm
trying to get the layout nailed first. 

See it here:

http://dl.dropbox.com/u/48702/timeline.jpg

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Re: [IxDA Discuss] Could use some eyes on this chart

2010-01-27 Thread Tom DellAringa
Thanks for the responses! I realize I made a couple mistakes when I
changed some things in the alternate timeline. I wasn't sure if the
circle would confuse people or not, it seems half and half. 

I'm open to suggestions as to what my help indicate a break from the
old and a creation of a new timeline in that spot. I could have just
made a straight line, I suppose. Here's what maybe people are not
getting:

0 - Travel Origin is where the Geborga start going back. They go back
40 years to -40. They make a change, and the new universe spawns.
That's the reason for the negative numbers - although I can see how
that might not make sense reading it top down. 

They spend 24 years in the alternate universe, at which time things
work out, but they are starting to suffer weird effects. They need to
get back. They think jumping ahead 16 years  will put them back at
year 0 again - travel origin. And things will be all fixed and they
are back where they started.

Instead they are yanked back to their own universe. Because the
universes are rushing away from each other though, time dilated (or
whatever) and they went WAY into the future of their old universe,
landing 432 years ahead. 

So maybe if I had dates instead of  /- figures - at least in the
original, that might help? (Numbers do represent years Dan.)

It would be nice if somehow you could kind of follow one path through
the chart, but it's hard to figure how to accomplish that. The tricky
part is the lost years from 0 - 432 in the original. I can see how
that is confusing to what is going on.

@Dan - I have to explain this at a high level in the comic. I'm not
sure if I am going to break this down and draw it to do that or what.


I suppose I could make various versions based on which character you
tracked. That might help things. Thoughts?

Thanks for the great feedback, this is a pretty difficult thing to
get my mind around. 


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Re: [IxDA Discuss] Could use some eyes on this chart

2010-01-27 Thread Tom Dell'Aringa
Thanks for the great feedback Sabine. I agree a Legend would help. I guess I
kind of wanted to avoid that if possible, maybe as others suggested, a
single character path might help.

Some comments below:

On Wed, Jan 27, 2010 at 4:56 PM, sabine morrow designsa...@gmail.comwrote:


 1. In the original universe, the starting point is time 0 (zero). You can
 move back in time and what appears to be forward in time. But what is
 confusing is that at +15 you describe Geborga travel *back* in time to
 build It would be intuitive to think +15 is moving ahead in time, not
 backward.


Maybe I should just use dates - that might be easier?


 4. The travelor moves ahead in time in the alternate universe and some
 event happens and I end up back in the original moving ahead in time. They
 return to the original but there is gap from where they left the original
 and ended up in the alternative to where they are back in the original. A
 time warp?


They try to go back to year 0, they get sucked back to their original
universe, far ahead of their target date, where they find their world
ruined. The alternate universe continues, but without them.



 5. What is the time spread? According to your chart, because alternate path
 is on diagonal, I would think time accelerates in the alternate like is
 shown in the original - you go from +19 to +432. Maybe the original path
 should be on diagonal and the alternate path is completely vertical to
 indicate the jump forward in time with the travelors jump back into their
 original universe.


Because they are moving away from each other, time is distorted and when
they return, that accounts for all the added time. The gap from 19-432 is
the time distortion.



 6. In sum, travelors go back in time, and end up in alternate universe but
 they don't realize it. They try to come back to their time zerom, which
 triggers their acceleration forward into their original universe? Not sure
 that is what you intended. But at +24 in the alternate, the caption
 discusses +16 years but that does not match up across the grid to the
 original. It would definately help to have legend explaining the
 calibrations - what they are in each universe and how they relate from one
 universe to another.


24 + 16 = 40. They are trying to get back to 40 years total. I realize
that is not clear though.



  7. As regards design, try using more visual cues - different font for
 alternate universe, color code the time calibrations to show at exactly at
 what point the travelor crossed from one universe to another. Font is a
 little plane. Maybe use boxy, tech font for this futuristic, sci-fi theme?


I will definitely try and add more visual cues and I iterate this.

Thanks for the feedback I will post back an updated version!

Tom

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Re: [IxDA Discuss] Could use some eyes on this chart

2010-01-27 Thread Tom Dell'Aringa
On Wed, Jan 27, 2010 at 6:13 PM, Jonathan Rez jonat...@rez.com.au wrote:

 Tom hi,

 My two cents' worth...

  Ground rule: Add a title to the page/chart
  Flip the chart, so that negative values are towards the bottom of the
 page, not the top.
  Minute detail. because you are using the minus symbol, it may be good to
 avoid dashes, for example in 0 - Travel Origin
  Triangles along the path infer one way, but you're describing a going
 back in time scenario.

Revisiting the diagram (but not deleting my last comment) it reads like once
 I'm on the orange line I'm in the alternate timeline, but what you'e saying
 is that I'm in the alternate timeline once I reach -40. In addition, is the
 duration of going back in time the same as moving forward, or are they
 jumping back in time? According to the current visualisation it's the same.
 If it is a time jump then a different line style should be used, eg: thin,
 dotted (green, as we're not yet in the alternate time space) or gradient
 from white to green to indicate fast motion.


I guess they start at 0 being on the orange timeline, and in hindsight that
reads oddly - they are going back but not yet on the alternate. Good points.
The idea of having the time jump be visually distinct is a good one I think.


  To make it more coherent it would help if points in the parallel time
 space were horizontally aligned with points in the original time space, i.e.
 a base line time grid where +19 is parallel to +19
  And while it's a big challenge, see if you can make distances reflect
 time span rather points in key points in the story.


I don't think I'll have the room for that. I planned on indicating breaks
where big gaps are.


  If the new time space start at zero, the current diagram shows they are
 loosing 40 years between the time they start the new time space and the time
 they reconnect to the original time space.

 See rough draft attached

 As you say, this is information design – why are you posting this to IXDA?


Good input, thanks. Posted here because I knew I'd get good feedback, and I
did :)

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Re: [IxDA Discuss] SurveyGizmo and popups for customer satisfaction survey?

2010-01-12 Thread Tom Keenoy
I have not implemented these on a site, but my experience with them as
a user has been very negative. The Would you like to take a
survey? dialogue immediately calls to mind every time I've ever
agreed to take a survey in real life, and been promised it would
only take 2 minutes, and ten minutes later I'm still standing
there. I universally click no thanks, and am left annoyed that I
had to click through to get to the content I want.

I think that a better approach would be to build it into the checkout
experience as only 1-3 questions after the confirmation, so that
people can feel confident that they know that they're not signing up
for a long, involved process. Spread the questions over more users
(let's assume there are 9 questions - show each user three), and
with a better response rate you should gather at least as much data.
That's my hypothesis, anyway.


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Re: [IxDA Discuss] Web: Modals on a form

2010-01-12 Thread Tom Keenoy
Agree with the above. I can't think of any reason to disrupt the flow
of a general purpose form. I'd only want a modal if there's some
really compelling content (e.g. legal, or an alert box) to call out.

If context driven changes are to occur later in the form, expandable
dynamically populated panes seem a better option.


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[IxDA Discuss] Does anyone know of any good UK based User Experience (UX)/User Centred Design (UCD)/ Information Architecture (IA) training?

2009-12-03 Thread Tom
I'm UK based and looking to fill in a couple of gaps in my experience
with some short UX training courses (ideally with hands on sessions
where applicable, not just theory) - does anybody know any or can
recommend any short courses? I notice that webcredible do some
(http://www.webcredible.co.uk/services/user-centered-design.shtml),
but would be interested to hear of any others. Many thanks,

Tom Evans

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Re: [IxDA Discuss] System Usability Scale (SUS) for websites

2009-11-30 Thread Tom Green
We've also used SUS for web applications (by simply using the term 
'application' where relevant).  Our clients really like it as it provides a 
benchmark score for future testing.  Aside from the score, SUS alternates the 
positive and negative wording of the statements which makes the participants 
'stop and think' a bit.

-Tom

User Experience Specialist
User Centric


-Original Message-
From: discuss-boun...@lists.interactiondesigners.com 
[mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of Jens Meiert
Sent: Sunday, November 29, 2009 6:36 PM
To: IxDA
Subject: [IxDA Discuss] System Usability Scale (SUS) for websites

I may briefly write in to

a) shamelessly promote System Usability Scale (SUS) [1] templates for
use on (smaller) websites,
http://meiert.com/en/blog/20091127/sus-how-to-grade/, and to

b) learn about whether or not you'd see any particular issues in using
SUS for website usability evaluation.

My experience over the years, albeit based on a limited number of use
cases, indicates that SUS scores pretty much correlate with what you'd
find out in user testing sessions too (referring to respective site's
general usability, and how satisfied users would claim they are).
However, you might have some additional thoughts and insight for which
I'd be very thankful.


Thanks, best,
 Jens.


[1] http://hell.meiert.org/core/pdf/sus.pdf

-- 
Jens Meiert
http://meiert.com/en/

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Re: [IxDA Discuss] Search against a large, rapidly changing data set?

2009-11-02 Thread Tom Gebauer
Are your users entirely conscious of the incoming data after the
initial query is fired? Perhaps you could utilize some sort of queue
model, wherein the user is being updated as to how many new records
have been added since the search was performed? This would allow them
to refresh the results to display the new data. I guess you could call
that the Twitter model?

Tom


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Re: [IxDA Discuss] When to use faceted navigation

2009-10-15 Thread tom
My gut says don't bother with facets if you have less than five. Any
fewer and I think you're better off with a more basic tagging
approach. 


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Re: [IxDA Discuss] Visual Browsing Interface

2009-10-10 Thread Tom Patros
This TED talk shows off what ultimately became Microsoft's PhotoSynth
- pretty wild zoom effects on print material.

TED talk:
http://www.ted.com/talks/blaise_aguera_y_arcas_demos_photosynth.html

MS PhotoSynth:
http://livelabs.com/photosynth/


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Dear CEO:

2009-10-07 Thread Tom Gebauer
I actually start my argument by presenting a comparative stock chart
comparing Apple versus Microsoft over the past five years in term of
business growth. That usually gets their attention! :)

Tom


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[IxDA Discuss] The appropriateness of Wizards (not the magical kind)

2009-09-18 Thread Tom Dell'Aringa
Afternoon,

I'm developing a UI for a tool we have. I've built a wireframe version that
is kind of dynamic, where you drag and drop things into a central area where
you are configuring something. When you have your configuration built, you
send it off, you can even schedule it or save it for later.

This is part of an existing piece of software. Currently they do some other
things that are similar using wizards. They want to do this in a wizard as
well. While the processes are similar, they are not the same.

I feel like the dynamic version I have wireframed is more intuitive than a
procedural wizard. But I'm open to looking at both, I want to do what is
best for the user. So the big question is when is it appropriate to use a
wizard in an interface?

If anyone has any good resources on that, I'd appreciate it. I did find this
article which is good:

http://blog.componentoriented.com/2007/10/wizard_ui_dysfunction/

But I'd like to do some further research. I want to say I heard somewhere
that a wizard is essentially a lazy way to design, but I cannot locate (or
verify if it is true.)

Welcome any thoughts.

Thanks!

Tom

-- 
Marooned - A Space Opera in the Wrong Key!
http://www.maroonedcomic.com

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Re: [IxDA Discuss] UX Team Collaboration

2009-09-02 Thread Tom Daly
Thanks for the input everyone, there's a lot to digest here! Will
follow up with a summary and the approach we choose.


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Re: [IxDA Discuss] UX Team Collaboration

2009-09-01 Thread Tom Daly
I reached out to the guys at EightShapes and Nathan Curtis responded
with a link to a post on their blog that speaks to this (Thanks
Nathan!)

Link to the article:
http://unify.eightshapes.com/efficiency-tips/8-tips-for-organizing-project-files-folders/

Headlines on the file management aspect:

Use Subversion   Beanstalk


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Re: [IxDA Discuss] Eye-Tracker software/hardware recommendations

2009-08-17 Thread tom smith
I have limited experience with eye-tracking but, for me, you haven't
covered the most important reasons to use it.

1. Big bosses love it... it's a persuader it's science-y but
funner. 

2. Talk Aloud, when a participant is watching their video, becomes
Post Talk Aloud and they can tell you what they were thinking and
doing. This approach is MUCH more informative and inclusive /
collaborative rather than talk aloud where the participant is centre
stage and being tested... this shift is subtle but hugely
important.





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Re: [IxDA Discuss] Information Architect - New York - 3 Days onsite Immediate

2009-08-14 Thread tom oneill
Diane, We have an IA that could help. Please contact me if you are
interested.

Tom O'Neill
VP of Development
t...@sierra-bravo.com
http://www.nerdery.com 
http://www.sierra-bravo.com


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Re: [IxDA Discuss] Dynamic graphics

2009-08-11 Thread Tom Evans
Hi Ian,

Like Adrian says - slightly hard to give a definitive answer without
more information. However, as you are working with vectors have you
considered Flash? It can be an incredibly powerful dynamic, data
visualisation tool - from simple things such as this tutorial for
creating pie charts
http://net.tutsplus.com/tutorials/javascript-ajax/creating-flash-charts-from-data-in-google-spreadsheets-using-javascript/
to the beautiful work created by artists such as Erik Natzke (etc)
using complex algorithms (http://jot.eriknatzke.com/)? You could use
Flash to create a a front-end interface to manipulate the variables,
as well as for rendering the vector output based upon these
variables. Alternatively, Flash can reference variables in external
files such as XML if you wanted to avoid creating a front end.

Anyway - not  a direct answer to your question I'm afraid, but
hopefully some food for thought?


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[IxDA Discuss] Your favorite tour on a website?

2009-08-10 Thread Tom Dell'Aringa
Good Morning,

We're working on a project that has a somewhat complex concept to get across
without using a lot of information. Based on testing we're finding out that
some kind of tour is the way to go to introduce our product to our
customers.

We've been looking at Mint.com as a real good example of a tour. I think
Campaign Monitor has a good one too. Do you know of any other sites that use
the tour really well? We'd like to look at as many good examples as
possible. Suggestions are appreciated!

Thanks!

Tom

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Re: [IxDA Discuss] Your favorite tour on a website?

2009-08-10 Thread Tom Dell'Aringa
We discussed that approach a little bit. My concern about that is how do you
turn it off? If it based on a cookie, it comes back when they clear their
cookies. If it's a setting in their preferences, I suppose that works but
you need to make sure they find it. But really the main issue is that in our
case they need to get the value proposition up front first, or they kind of
go away.

So it's less about the how and more about the why. Why do I want to be a
part of this thing?

We're not going to force the tour, but it has to be right there so all I
have to do as a user is just click play, start or whatever to get it going.

On Mon, Aug 10, 2009 at 10:13 AM, William Hudson 
william.hud...@syntagm.co.uk wrote:


 Not a tour suggestion, but dynamic popup windows now make the
 implementation of 'cue cards' a real possibility on the web.


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Re: [IxDA Discuss] Your favorite tour on a website?

2009-08-10 Thread Tom Dell'Aringa
I understand, but I do think that the kind of tour we're talking about is
somewhat of a new convention. If you haven't looked at Mint.com yet, give it
a look. It's not your typical tour.

We're faced with this problem in that if they don't get it fairly quickly,
they are gone. And our initial efforts with a typical web site to inform
them are failing badly. In testing, they have shown a good level of interest
in some kind of tour.

For myself, I've taken a few that have helped me. We purchased Axure for use
here because of their tour features.

Tom

On Mon, Aug 10, 2009 at 10:34 AM, William Hudson 
william.hud...@syntagm.co.uk wrote:

  I see your point, but I have been using the web since NCSA Mosaic and
 have taken maybe three site tours in the intervening 15 years. Maybe it’s
 me. Anyone out there taken a site tour in the past 3 months?


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Re: [IxDA Discuss] Your favorite tour on a website?

2009-08-10 Thread Tom Dell'Aringa
It's not only Why use mint? - I'd consider that secondary, it's really the
whole home page above the fold, with the links at the bottom. It explains
the whole value prop.

Tom

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Re: [IxDA Discuss] Software Design Models and/or Design Patterns

2009-08-04 Thread Tom Coleman
Here's a book:

http://designinginterfaces.com/About_Patterns

Here is a library of UI patterns:

http://developer.yahoo.com/ypatterns/wireframes/

HTH,
Tom


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Re: [IxDA Discuss] Slider orientation best practice

2009-05-14 Thread Tom Sakell
David, 

I'd prefer that vertical slider w/ the vertical layout. Yes, there
could be confusion w/ the browser's vertical scroll. 

But you can make it work. Good luck!

Tom Sakell :: harborsights.com



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Re: [IxDA Discuss] Top Ten IxD Must Read Articles.

2009-05-12 Thread Tom Sakell
I'd like recommend a book I just finished: Observing the User
Experience, by Mike Kuniavsky. He works at Adaptive Path. 

The book is a beginner  intermediate primer on conducing focus
groups, usability testing and research. 

It's quite insightful, and makes most work seem obvious. I learned
something new every chapter. 

Tom Sakell :: harborsights.com


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Re: [IxDA Discuss] Any NYC'ers see the planes flying low in Manhattan now?

2009-04-27 Thread tom sakell
saw this on washingtonpost.com:

http://www.washingtonpost.com/wp-dyn/content/article/2009/04/27/AR2009042701372.html


On Mon, Apr 27, 2009 at 3:11 AM, Rich Rogan jrro...@gmail.com wrote:
 Any NYC'ers see the planes flying low in Manhattan now?

 Looking for something on the news and there's nothing.


 
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 http://www.ixda.org/discuss?post=41540

 
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-- 
With Regards,

Tom Sakell

tsak...@gmail.com
703.598.6857
twitter: @NoVaDaddy

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Re: [IxDA Discuss] The role of detailed footers

2009-04-22 Thread tom sakell
Hello. I see these detailed footers on media sites, too, like
washingtonpost.com. 

I think it serves readers who have detailed questions but little
interest in drilling down for procedural questions, like, How can I
stop my newspaper for a vacation? 

It needs to be on the home page, but out of the way.

Tom Sakell :: harborsights.com


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Re: [IxDA Discuss] Two Delete behaviors - one type of label?

2009-04-16 Thread tom coombs
Don't know what technology you're working with, but the Windows
distinction between Delete and SHIFT-Delete comes to mind.  It's not
the same becuase they're both mediated, but it's an exmple of the
user selecting one of two different actions to perform, which might
work in your case.

In a sense it comes down to user types.  Mediated deletion (or
undoable deletion) suits novices, hence it should be easier.  Experts
might want efficiency of immediate delete, and they can be expected to
learn a shift-delete or equivalent to achieve it.


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[IxDA Discuss] CFP Persistent Conversation 11 (2nd call)

2009-04-11 Thread Tom Erickson

CALL FOR PARTICIPATION (second call)

The 11th Persistent Conversation Minitrack
Digital Media and Content Track at HICSS 43
January 5-8, 2010
Grand Hyatt Kauai Resort, Kauai, Hawai'i
See http://www.visi.com/~snowfall/HICSS_PC.html for an online version  
and further information.


IN ONE PARAGRAPH
The Persistent Conversation minitrack is a yearly gathering of people  
who design and study systems that support computer-mediated  
communication. Persistent conversation is not limited to asynchronous  
textual communication: It includes instant messaging, voice chat, and  
other 'ephemeral' media. Nor do we limit our focus to systems  
explicitly designed to support conversation: We are interested in  
conversational exchanges as manifested in applications (for instance,  
blogs, annotation systems, distance education) and in sites oriented  
around the use of photos, video and other media. If you're interested  
in presenting a paper in the minitrack, the first step is to submit an  
abstract. A 10-page paper is due June 15th.


IMPORTANT DATES
-04/20: Prospective authors submit 300-word abstracts
-05/04: Feedback on abstracts sent
-06/15: 10-page papers due (see http://www.hicss.hawaii.edu/hicss_43/authorinstruction.htm 
 for details)

-08/15: Accept/Conditional Accept/Reject notices sent
-09/15: Final papers due
-10/02: At least one author must register for conference

ABOUT THE MINITRACK
This interdisciplinary minitrack and workshop brings designers and  
researchers together to explore persistent conversation, the  
transposition of ordinarily ephemeral conversation into the  
potentially persistent digital medium. Persistent conversations occur  
via instant messaging, text and voice chat, email, blogs, web boards,  
MOOs, graphical and 3D virtual environments, gaming systems, video  
sharing sites, document annotation systems, mobile phone texting, etc.  
Such communication is persistent in that it leaves a digital trace,  
and the trace in turn affords new uses. It permits conversations to be  
saved, visualized, browsed, searched, replayed, and restructured.  
Persistence also means that conversations need not be synchronous:  
They can be asynchronous (stretching out over hours or days) or  
supersynchronous (with multiple parties 'talking' at the same time).  
Finally, the creation of persistent and potentially permanent records  
from what was once an ephemeral process raises a variety of social and  
ethical issues.


ABOUT PAPER TOPICS
We are seeking papers that address one or both of the following two  
general areas:
* Understanding Practice. The burgeoning popularity of the internet  
(and intranets) provides an opportunity to study and characterize new  
forms of conversational practice. Questions of interest range from how  
various features of conversations (e.g., turn-taking, topic  
organization, expression of paralinguistic information) have adapted  
in response to the digital medium, to new roles played by persistent  
conversation in domains such as education, business, and entertainment.
* Design. Digital systems do not currently support conversation well:  
It is difficult to converse with grace, clarity, depth and coherence  
over networks. But this need not remain the case. Toward this end, we  
welcome analyses of existing systems as well as designs for new  
systems which better support conversation. Also of interest are  
inquiries into how participants design their own conversations within  
the digital medium -- that is, how they make use of system features to  
create, structure, and regulate their discourse.


Examples of appropriate topics include, but are not limited to:
- Turn-taking, threading and other structural features of CMC
- The dynamics of large scale conversation systems (e.g. blog networks)
- Methods for summarizing or visualizing conversation archives
- Studies of virtual communities or other sites of digital conversation
- The roles of mediated conversation in knowledge management
- Studies of the use of instant messaging in large organizations
- Novel designs for computer-mediated conversation systems
- Analyses of or designs for distance learning systems

NEXT STEPS
Submit a 300 word abstract of your proposed paper via email to the  
chairs: Tom Erickson (snowfall at acm dot org), Susan Herring (herring  
at indiana dot edu) by the deadline noted above. We will send you  
feedback on the suitability of your abstract by the deadline noted  
above.


FOR MORE INFORMATION
- About the minitrack, see http://www.visi.com/~snowfall/HICSS_PC.html  
or
contact: Thomas Erickson (snowfall at acm.org) and Susan Herring  
(herring at indiana.edu)
- About previous years' papers (including pdf's) and participants,  
see: http://www.visi.com/~snowfall/HICSS_PC_History.html

- About the HICSS conference, see: http://www.hicss.hawaii.edu


Welcome to the Interaction Design Association (IxDA)!
To post

[IxDA Discuss] CfP: Persistent Conversation abstracts (due 3/30)

2009-03-27 Thread Tom Erickson

CALL FOR PARTICIPATION

The 11th Persistent Conversation Minitrack
Digital Media and Content Track at HICSS 43
January 5-8, 2010
Grand Hyatt Kauai Resort, Kauai, Hawai'i
See http://www.visi.com/~snowfall/HICSS_PC.html for an online version  
and further information.


IN ONE PARAGRAPH
The Persistent Conversation minitrack is a yearly gathering of people  
who design and study systems that support computer-mediated  
communication. Persistent conversation is not limited to asynchronous  
textual communication: It includes instant messaging, voice chat, and  
other 'ephemeral' media. Nor do we limit our focus to systems  
explicitly designed to support conversation: We are interested in  
conversational exchanges as manifested in applications (for instance,  
blogs, annotation systems, distance education) and in sites oriented  
around the use of photos, video and other media. If you're interested  
in presenting a paper in the minitrack, the first step is to submit an  
abstract by March 15. A 10-page paper would be due June 15th.


IMPORTANT DATES
-03/30: Prospective authors submit 300-word abstracts
-04/13: Feedback on abstracts sent
-06/15: 10-page papers due (see http://www.hicss.hawaii.edu/hicss_43/authorinstruction.htm 
http://www.hicss.hawaii.edu/hicss_42/authorinstruction.htm for  
details)

-08/15: Accept/Conditional Accept/Reject notices sent
-09/15: Final papers due
-10/02: At least one author must register for conference

ABOUT THE MINITRACK
This interdisciplinary minitrack and workshop brings designers and  
researchers together to explore persistent conversation, the  
transposition of ordinarily ephemeral conversation into the  
potentially persistent digital medium. Persistent conversations occur  
via instant messaging, text and voice chat, email, blogs, web boards,  
MOOs, graphical and 3D virtual environments, gaming systems, video  
sharing sites, document annotation systems, mobile phone texting, etc.  
Such communication is persistent in that it leaves a digital trace,  
and the trace in turn affords new uses. It permits conversations to be  
saved, visualized, browsed, searched, replayed, and restructured.  
Persistence also means that conversations need not be synchronous:  
They can be asynchronous (stretching out over hours or days) or  
supersynchronous (with multiple parties 'talking' at the same time).  
Finally, the creation of persistent and potentially permanent records  
from what was once an ephemeral process raises a variety of social and  
ethical issues.


ABOUT PAPER TOPICS
We are seeking papers that address one or both of the following two  
general areas:
* Understanding Practice. The burgeoning popularity of the internet  
(and intranets) provides an opportunity to study and characterize new  
forms of conversational practice. Questions of interest range from how  
various features of conversations (e.g., turn-taking, topic  
organization, expression of paralinguistic information) have adapted  
in response to the digital medium, to new roles played by persistent  
conversation in domains such as education, business, and entertainment.
* Design. Digital systems do not currently support conversation well:  
It is difficult to converse with grace, clarity, depth and coherence  
over networks. But this need not remain the case. Toward this end, we  
welcome analyses of existing systems as well as designs for new  
systems which better support conversation. Also of interest are  
inquiries into how participants design their own conversations within  
the digital medium -- that is, how they make use of system features to  
create, structure, and regulate their discourse.


Examples of appropriate topics include, but are not limited to:
- Turn-taking, threading and other structural features of CMC
- The dynamics of large scale conversation systems (e.g. blog networks)
- Methods for summarizing or visualizing conversation archives
- Studies of virtual communities or other sites of digital conversation
- The roles of mediated conversation in knowledge management
- Studies of the use of instant messaging in large organizations
- Novel designs for computer-mediated conversation systems
- Analyses of or designs for distance learning systems

NEXT STEPS
Submit a 300 word abstract of your proposed paper via email to the  
chairs: Tom Erickson (snowfall at acm dot org), Susan Herring (herring  
at indiana dot edu) by the deadline noted above. We will send you  
feedback on the suitability of your abstract by the deadline noted  
above.


FOR MORE INFORMATION
- About the minitrack, see http://www.visi.com/~snowfall/HICSS_PC.html  
or
contact: Thomas Erickson (snowfall at acm.org) and Susan Herring  
(herring at indiana.edu)
- About previous years' papers (including pdf's) and participants,  
see: http://www.visi.com/~snowfall/HICSS_PC_History.html

- About the HICSS conference, see: http://www.hicss.hawaii.edu
-
Tom Erickson
http://www.visi.com/~snowfall

Re: [IxDA Discuss] Tools for animating the user experience

2009-03-17 Thread Tom Coombs
David,

If your prototype needs animation on the page (e.g. an animated
collapsible module), then you'll need a tool like flash, but if not,
you have much easier options.

Creating something genuinely navigable is easy enough (dreamweaver,
axure or even powerpoint), but even easier is creating something that
merely gives the impression of being navigated such as a series of
images that when you click on them they jump to the next one (you
could click anywhere, but you pretend of course to click the button,
link or whatever).

If the case of flash, you can either screen record, or build your
demo elements (voiceover, mouse etc) into the file.

In the case of the other options, screen record is needed.  Snapzpro
will do it.  Jing is another option worth looking at.

Finally, there's an option to integrate more than just the GUI,
which is somethign like Camtasia Recorder.  This will do the screen
record, and include microphone track, and do picture in picture from
a webcam.  It's intended for usability testing pointing the webcam
at the test participant, but you could point it at anything, so it
might help in your case.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] How to hire an interaction designer?

2009-03-12 Thread Tom Nunes
Scott,

As with all design, interaction design is a form of problem solving. In that 
sense, much of what you write about creative thinking and innovation would 
apply here as well. So, absent specific IxD qualities to look for, I would ask 
the candidate to describe his or her problem solving techniques. How does the 
candidate approach a problem? How does he or she generate ideas? From my 
perspective, the best ideas come from teams, not individuals. So, how does this 
person interact with the team and inspire creative thinking from all 
participants? If the candidate provides a portfolio, for each artifact in the 
portfolio, ask what was the underlying problem (or goal or objective) the 
design was meant to solve, and how did it solve it?

Best Regards,
Tom

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[IxDA Discuss] Favorite tool for sitemapping?

2009-03-09 Thread Tom Dell'Aringa
Morning,

It's been quite awhile since I've had to actually do any sitemaps. I'm
wondering what your tool of choice is these days. I've got one to create
myself and I'm faced with a myriad of tools at my disposal: Axure,
Illustrator, InDesign and even Visio (ugh) to name four.

I like Axure, but I don't have the wireframes in that tool. Sitemaps have
always been such a manual labor type thing and hard to update. Templates
make it easier but I'm wondering if I've missed any new techniques or tools
in the last year or so.

Thanks!

Tom

-- 
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Re: [IxDA Discuss] Favorite tool for sitemapping?

2009-03-09 Thread Tom Dell'Aringa
On Mon, Mar 9, 2009 at 10:06 AM, Catriona Lohan-Conway clohancon...@mac.com
 wrote:

 Mac or pc? I use Omnigraffle on my mac and I much prefer it to Visio!!!
 http://www.omnigroup.com/applications/omnigraffle/

 Not to mention it's so much cheaper than Visio...

 Axure is nice and $ but you should be able to get a prototype out of it
 too... if you can make it sing ;-)


Sorry, PC. I've done prototypes with Axure, it's good for certain things.
Right now I have wireframes I built in Illustrator and composed as a
document in InDesign. I need to take that and make a sitemap from it.

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Re: [IxDA Discuss] Do business objectives belong in personas?

2009-03-03 Thread Tom Dell'Aringa
On Mon, Mar 2, 2009 at 9:14 PM, Jared Spool jsp...@uie.com wrote:

 Have you asked your colleague what he wants to use this persona for? Can he
 give examples on how this might change the design? [snip]


Ok, sparing the mundane details of interoffice juggling, it turns out that
the personas he is using are not the ones that I will have to use. I'll be
able to create my own, and I am planning on using user research to base them
on. (Getting that is another internal issue, but I'm hopeful).

So sorry for the detour, but I still learned some good things from
everyone's comments, so thank you.

I guess that brings me back to my original question about biz requirements
and I think the situation here dictates leaving them out.

Right now I'm going to base my personas on Steve Mulder's book, with a bit
of cross pollination from Todd Warfel's template. If there are any
suggestions on persona stuff I should look at before I begin, that would be
appreciated.

Thanks!

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Re: [IxDA Discuss] Do business objectives belong in personas?

2009-03-02 Thread Tom Dell'Aringa
Thanks everyone for the great answers. I have a follow up question.
The colleague that has put together the initial persona sketches has
included a couple of attributes that are specifically geared toward
selling the end product. 

Specifically, for example, he created one called Decision Maker
that he explains the purpose as Links to the selling process that
we use (if any). Likely candidates are:  SPIN, Solution Selling, or
Strategic Selling.  Agree regarding the goals. 

Here's how that is articulated on one of the personas:

Can voice a %u201Cno%u201D and make the selling process more
difficult.  Requires overcoming specific objections.  Will share
experiences with the Marketing Director, and likely to be the person
to show the Marketing Director how to use the system or outcome from
the system.  

Again I'm thinking - this doesn't belong. It seems like that
information could be included in the personal profile section, if at
all? Basically we can say they are an influencer in decision making?

It seems to me a persona is not about selling, it's about designing
properly. And if we design properly, we won't have to concern
ourselves with how the sales force is going to sell it, because it
will satisfy our target user needs and they should want it. 

I'm having a hard time articulating myself on this one, especially
with my colleague, and I feel like he may dig his heels in on this
one. 

I'm really not sure how I would go about using what he wrote there
as part of the design process. It's good to know they may have a
certain effect on the decision making process, but again - if I've
understood his needs and met them with my product... I'm just
repeating myself now. 

Thoughts?


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Re: [IxDA Discuss] Do business objectives belong in personas?

2009-02-27 Thread Tom Dell'Aringa
On Thu, Feb 26, 2009 at 9:16 PM, Jared Spool jsp...@uie.com wrote:

 Hi Tom,

 Excellent question. Here's my take:

 First, I want to ask: are we talking about whether the business objectives
 are in the persona or with the persona description document? [snip]


I was mainly speaking to the document, but your response definitely
addressed that. Thanks a lot, it's very helpful!

Tom

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[IxDA Discuss] CFP: Persistent Conversation 11

2009-02-26 Thread Tom Erickson

CALL FOR PARTICIPATION

The 11th Persistent Conversation Minitrack
Digital Media and Content Track at HICSS 43
January 5-8, 2010
Grand Hyatt Kauai Resort, Kauai, Hawai'i
See http://www.visi.com/~snowfall/HICSS_PC.html for an online version  
and further information.


IN ONE PARAGRAPH
The Persistent Conversation minitrack is a yearly gathering of people  
who design and study systems that support computer-mediated  
communication. Persistent conversation is not limited to asynchronous  
textual communication: It includes instant messaging, voice chat, and  
other 'ephemeral' media. Nor do we limit our focus to systems  
explicitly designed to support conversation: We are interested in  
conversational exchanges as manifested in applications (for instance,  
blogs, annotation systems, distance education) and in sites oriented  
around the use of photos, video and other media. If you're interested  
in presenting a paper in the minitrack, the first step is to submit an  
abstract by March 15. A 10-page paper would be due June 15th.


IMPORTANT DATES
-03/30: Prospective authors submit 300-word abstracts
-04/13: Feedback on abstracts sent
-06/15: 10-page papers due (see http://www.hicss.hawaii.edu/hicss_43/authorinstruction.htm 
http://www.hicss.hawaii.edu/hicss_42/authorinstruction.htm for  
details)

-08/15: Accept/Conditional Accept/Reject notices sent
-09/15: Final papers due
-10/02: At least one author must register for conference

ABOUT THE MINITRACK
This interdisciplinary minitrack and workshop brings designers and  
researchers together to explore persistent conversation, the  
transposition of ordinarily ephemeral conversation into the  
potentially persistent digital medium. Persistent conversations occur  
via instant messaging, text and voice chat, email, blogs, web boards,  
MOOs, graphical and 3D virtual environments, gaming systems, video  
sharing sites, document annotation systems, mobile phone texting, etc.  
Such communication is persistent in that it leaves a digital trace,  
and the trace in turn affords new uses. It permits conversations to be  
saved, visualized, browsed, searched, replayed, and restructured.  
Persistence also means that conversations need not be synchronous:  
They can be asynchronous (stretching out over hours or days) or  
supersynchronous (with multiple parties 'talking' at the same time).  
Finally, the creation of persistent and potentially permanent records  
from what was once an ephemeral process raises a variety of social and  
ethical issues.


ABOUT PAPER TOPICS
We are seeking papers that address one or both of the following two  
general areas:
* Understanding Practice. The burgeoning popularity of the internet  
(and intranets) provides an opportunity to study and characterize new  
forms of conversational practice. Questions of interest range from how  
various features of conversations (e.g., turn-taking, topic  
organization, expression of paralinguistic information) have adapted  
in response to the digital medium, to new roles played by persistent  
conversation in domains such as education, business, and entertainment.
* Design. Digital systems do not currently support conversation well:  
It is difficult to converse with grace, clarity, depth and coherence  
over networks. But this need not remain the case. Toward this end, we  
welcome analyses of existing systems as well as designs for new  
systems which better support conversation. Also of interest are  
inquiries into how participants design their own conversations within  
the digital medium -- that is, how they make use of system features to  
create, structure, and regulate their discourse.


Examples of appropriate topics include, but are not limited to:
- Turn-taking, threading and other structural features of CMC
- The dynamics of large scale conversation systems (e.g. blog networks)
- Methods for summarizing or visualizing conversation archives
- Studies of virtual communities or other sites of digital conversation
- The roles of mediated conversation in knowledge management
- Studies of the use of instant messaging in large organizations
- Novel designs for computer-mediated conversation systems
- Analyses of or designs for distance learning systems

NEXT STEPS
Submit a 300 word abstract of your proposed paper via email to the  
chairs: Tom Erickson (snowfall at acm dot org), Susan Herring (herring  
at indiana dot edu) by the deadline noted above. We will send you  
feedback on the suitability of your abstract by the deadline noted  
above.


FOR MORE INFORMATION
- About the minitrack, see http://www.visi.com/~snowfall/HICSS_PC.html  
or
contact: Thomas Erickson (snowfall at acm.org) and Susan Herring  
(herring at indiana.edu)
- About previous years' papers (including pdf's) and participants,  
see: http://www.visi.com/~snowfall/HICSS_PC_History.html
- About the HICSS conference, see: http:// 
www.hicss.hawaii.edu-

Tom Erickson
http://www.visi.com/~snowfall

[IxDA Discuss] Do business objectives belong in personas?

2009-02-26 Thread Tom
We're working on building some personas for some desktop software.
I've been going over Todd Warfel's template and Steve Mulder's
(The User is Always Right). 

Steve includes Business Objectives, Todd does not. The argument is
that you want to include what you as an organization want to
accomplish. 

I guess I would argue that a persona is not about my organization and
it's goals, it's about the person and their goals. And if I am
satisfying their goals, that's going to be good for my org and my
software. 

Am I missing something as to why they should be included? Love to
hear your thoughts.

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Re: [IxDA Discuss] Microsites...good or bad?

2009-02-13 Thread Tom Coombs
- Brand - I think the brand question is important, and
straightforward: sometimes content (e.g. the films - great example)
needs a distinct brand.  If that isn't the case then the content
should reinforce the mother brand.  A different brand probably
requires a microsite, but if the branding is the same, then it's
down to other factors (some thoughts below).

- Time - microsites logically would be slower to produce, but where
main site governance isn't very agile, it can be the other way
round.

- Structure - if the content has a deep hierarchical structure, a
microsite allows it to utilise traditional primary/secondary nav
spaces (e.g. tabs, left hand nav), rather than have to sit on levels
below the main site's structure (it's a bit like a supermarket
putting their online groceries on the main site under the
Services tab and Online groceries 2nd level).

- Structure - On the other hand, navigational structures (e.g. tabs)
guide users on the breadth of content available. By its autonomy, a
microsite misses the opportunity to show the user the main site's
content.

- Cross-linking - similar to the previous point, if there's related
content between microsite  main site (presumably helpfully linked),
then the user will get very confused.

- Duplication - (I'm not expert, but I think) microsites don't
benefit from the SEO power of the main site if they use a different
domain.  Equally, even if the domain is the same, but if content is
duplicated across main and microsite, the URLs become canonical and
again are weaker with respect to SEO.  Duplicate content also
produces maintenance issues.

Hopefully this helps.  I'd love to see a definitive list of factors
relating to the microsite decision.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Airline Website UX

2009-02-12 Thread Tom Coombs
I think BA do a very good job of managing the booking process.

There's an aggregator worth looking at if you haven't seen it
already - Kayak.com.  To my mind they have been providing the best
search experience for a long time, and it is of course much harder
for aggregators than for airlines because of the way they access the
data.

Irrelevant but funny ... best travel site name for me is the Indian
site oktatabyebye.com


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[IxDA Discuss] Open source user experience

2009-02-09 Thread Tom Coombs
I've been thinking about the open source movement.

I know very little of the UX community's involvement, so firstly I'm posting
to ask what has been happening so far.  Mozilla, Open Office and some others
must have had serious UX involvement.  Secondly, if it doesn't already
exist, I wonder if there's the potential for us to structure some kind of
virtual agency that would allow us to engage effectively.

Few thoughts

 - In my opinion, several OS projects are incredible achievements that are
hampered by small usability problems or even just language issues.  I really
believe in the movement.  I think some corners of it need our help.

 - UX involvement, unlike coder involvement, might be more effective if the
people weren't aligned to a single project, so maybe the movement doesn't
naturally structure itself to include us.

 - Be a good way to spread the UX word, and a good way for us to collaborate
and learn from each other.  Might be especially useful for people trainign
in UX.  Maybe meetings like the book club but instead the topic is an open
source project that everyone's looked in advance.

Any thoughts?  Knowledge of UX involvement so far?

Tom






...
Tom Coombs
http://www.manwomanandchild.com
+44 (0) 7968 151198

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Re: [IxDA Discuss] all small or add caps?

2009-02-08 Thread Tom Coombs
Few thoughts ...

 - (I think you may be referring to this but in case not ...) there
is the known phenomenon of people being able to read lower case text
faster than all upper case text.  It's to do with the fact that if
you block out the shape of a word, lower case words have ascenders
(on h, b etc) and descenders (on g, j etc) that give it a more
recognisable shape.  There might be an argument for reconisability,
but in a one-word name I would doubt it woudl be important, and as
you make the distinction between your site and drive-by, I think
you're saying the same thing.

- I'd check out if there's an SEO impact of adding additional
characters.  If it's a period/full stop, potentially there's a
blunter usability problem ... e.g. users typing in
http://www.o.n.c.e.com

- In terms of graphic design trends, I am no expert, but it is my
perception that all lowercase was a trend a while back, but looks
a little dated now.



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Re: [IxDA Discuss] Dashboard Applications

2009-02-08 Thread Tom Nunes
I second Vicky's recommendation on Information Dashboard Design,
http://tinyurl.com/d5j78w. I have found it very informative.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Your fav. RSS feeds?

2009-02-05 Thread Tom Coombs
My favourites are readwriteweb and janchipchase.  FT's techblog is
another good one.

Tom



...
Tom Coombs
http://www.manwomanandchild.com




2009/2/5 oliver green oliver...@gmail.com:
 Hi,

 Which RSS feeds do you track most frequently?

 Oliver


 
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Re: [IxDA Discuss] A Study on how End User's perceive change

2009-01-14 Thread Tom Nunes
I found this article a useful primer. It may lead you to other useful
resources.



Regards,
Tom


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Re: [IxDA Discuss] A Study on how End User's perceive change

2009-01-14 Thread Tom Nunes
My previous post is missing the URL.
http://www.cio.com/article/24975/Change_Management_Understanding_the_Science_of_Change



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[IxDA Discuss] Topic: Interaction Design Pattern - Chessboard layout

2008-12-15 Thread Tom Halsør
Hi!
I'm in the process of finding pros and cons for a specific menu system based
closely on this pattern described here back inn 1999:
http://www.uidesign.net/1999/papers/Chessboard.html
What is not clearly stated in the Uidesign paper is that if you select a
topic in the left hand menu it sticks to that choice until you make
another choice in the left hand menu. Same goes for top menu.

So choosing a subject in the left menu and then clicking a infotype in the
top menu. It will display that subject in selected info type(top menu).
Selecting another infotype in the top menu, the subject will stick and it
will show the same subject just in another info type. (and the same, the
other way around)

This closely resembles a conventional menu system, and that is why I'm in
great doubt about this solution.

The site in question is a huge statistical information site.
It targets everybody* (I know, i know, but it's a governmental site, and has
to do so by law)*
It will have 25 choices down the left hand side menu and 7 across the top
menu (25x7 menu items)

I am put to the task of evaluating this solution and are looking for some
comments.

Have anybody seen successful implementation of this type of pattern?
Please; any comments is wellcome.

Cheers
:)tom

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Re: [IxDA Discuss] Pandora to possibly shut down?

2008-08-22 Thread Tom Green
Sadly, I have only been using Pandora for the last few months.  I really
love the notion of artist matching and I think their site, app does a
lot of great things from a UX perspective.

Can anyone recommend other sites like Pandora?

-Tom





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Shaun Bergmann
Sent: Wednesday, August 20, 2008 4:30 AM
To: [EMAIL PROTECTED]
Subject: Re: [IxDA Discuss] Pandora to possibly shut down?

I started using MusicMatch 3 or 4 years ago and absolutely loved
it.  The artist match functionality introduced me to many new
artists that I otherwise wouldn't have been aware of, and those
artists can directly thank my daily usage of MusicMatch for all of
the CD's and concert tickets I've actually payed for since then.

Well, MusicMatch in Canada came to a close sometime around 18 months
ago, and was apparently bought out or replaced by Yahoo Music Canada.
I payed for an account with Yahoo to continue using it.
It was mostly the same engine, although I found the Artist Match
Radio to not be quite as powerful.


This morning, I launched the desktop app and was presented with the
following:

Important Notice: Yahoo! Music Unlimited Service Termination 
This is a notice to inform you that Yahoo! Music Unlimited and Yahoo!
Music Unlimited To Go will no longer be available in Canada as of
September 30, 2008. 

What does this mean for annual subscribers?
Annual subscribers with anniversary dates after May 1 will not be
renewed for service. Any annual subscribers that have a term that
extends beyond October 1 will receive a pro-rata refund on their
credit card. All users make should verify their billing information
is current in their Yahoo! Wallet 

What does this mean for monthly subscribers? 
Monthly subscribers will continue to be renewed through August 30,
with their service stopping on their anniversary date through
September 30. 

If you have purchased tracks from the Yahoo! Music Unlimited store,
we recommend that you back them up to an audio CD before the closing
of the store September 30, 2008. 

For more information about the termination of Yahoo! Music Unlimited,
or the closure of the music store, please refer to our Frequently
Asked Questions. 


Whatever it is, it's viral.

Aside from the obviously unbalanced special treatment internet radio
firms are being subjected to with the charges / song / listener, is
there a problem with how much we the people value such a service?

I was paying around 8 dollars a month for this service, which allowed
me access to a massive library of artists.  I could pick Flaming
Lips for example, and either play entire albums, or Top Songs
or Artist Fan Radio, the latter of which did a pretty good job of
dynamically mixing bands like them 

However, if $8.00 / month isn't enough, what is our cap on how much
we'd consider paying?


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[IxDA Discuss] MS Office Fluent user interface

2008-08-15 Thread Tom Dell'Aringa
Happy Friday everyone,

I'm working on an interface for a new product and considering using the MS
fluent user interface as a model instead of your basic menus. I've been
googling it this morning and there's actually a surprising lack of UX
writing on the subject - or I am simply not finding it.

I don't want to use something without having a good understanding of it
first. I did read this from MS

http://office.microsoft.com/en-us/products/HA101679411033.aspx

Which is a fine overview but doesn't quite get too deep. Anyway, I'm
wondering what your thoughts are on the interface. Is it effective? Like or
dislike and why?

We don't have office 07 here but I do have MindJet MindManager which uses
it, so I've been playing around with it. It is certainly different.

One advantage we have is that this is a completely new product, so there is
no preexisting bias for an old interface. Of the things I did find, people
seemed to be upset with the fact that there was no backward compatibility
with the old app. We won't have that issue.

Thanks

Tom

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Re: [IxDA Discuss] MS Office Fluent user interface

2008-08-15 Thread Tom Dell'Aringa
On Fri, Aug 15, 2008 at 9:48 AM, Nick Iozzo [EMAIL PROTECTED] wrote:

 I am under the impression that MS has many patents on this design. Right or
 wrong is not for this thread, but I would dig into that if you are
 developing any commercial software.


Wow, didn't even think of that - thanks for pointing that out. I'll look
into it.



 It is hard to comment on this design from a neutral point of view. I have
 used it for a while, I was very use to the old office design and where to
 find things. I find myself struggling to find things I use to be able to
 find effortlessly. On the other hand, I have found things I never knew
 existed. So it has some benefits.

 I look at this design as a merger of client and web app design (e.g., the
 ribbon is just an AJAXian toolbar).


A good perspective. Thanks.

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Re: [IxDA Discuss] Opening PDFs

2008-07-18 Thread Tom�s Garc�a Ferrari
Most of the times I like to make %u2018modal changes%u2019 explicitly.

Therefore, if I have to add a link to a PDF I write something like
this:

My document (PDF, 1.2Mb)

The standard Adobe PDF icon as in the Apple Investor Relations SEC
Filings page is also useful as is clearly saying that the link is
pointing to a PDF file.

As a user I prefer the dialog box asking me what to do because I
don't like viewing PDFs on my browser.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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[IxDA Discuss] IA and Social Networks/Web 2.0 functionality

2008-06-11 Thread Tom Dell'Aringa
Good Morning,

My current project is a social network. I'm actually having some trouble
putting together a good site map because so many features seem to either
overlap, or more importantly, one page will support multiple features. There
is much less of a page paradigm, it's so much more the interactive
behavior of the users. For example, on Facebook's profile page, I can do so
many different things - especially if I have added any applications.

Have any of you faced this, and if so, how did you tackle site mapping? It's
not that I find the site map such a huge crucial piece of the puzzle, but
it's something our stakeholders will want to see. It's also been tricky with
the wireframing and organizing each page as well. Any tips are appreciated.

Tom

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Re: [IxDA Discuss] IA and Social Networks/Web 2.0 functionality

2008-06-11 Thread Tom Dell'Aringa
On Wed, Jun 11, 2008 at 10:32 AM, Bryan Minihan [EMAIL PROTECTED] wrote:

 For the pre-work on our current project, I put together a concept map,
 instead of a direct site-map.  I divided the site into distinct clouds and
 placed common tools into each according to roles.  My main site map gave a
 high-level overview and delineated all of the locked down pages that help
 with site admin and general company information, but when it got down to the
 user-interaction level, the clouds illustrated which tools were available
 to each group, without trying to show they were in specific pages at any
 given time.


I've actually done that exact thing, it was the first thing I did. I have
circles around each main idea with satellites of functionality around
them. Lines connect things that interact.

Maybe that is a better tool, I'm not sure. When it comes down to hard
pages I end up with very few items on the site map. Maybe I'm seeing a
problem where there isn't one, I'm just not sure.

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Re: [IxDA Discuss] IA and Social Networks/Web 2.0 functionality

2008-06-11 Thread Tom Dell'Aringa
I would definitely be interested in taking a look, if you wouldn't mind
putting it together.

Tom

On Wed, Jun 11, 2008 at 1:44 PM, Dante Murphy [EMAIL PROTECTED]
wrote:

 Tom-
 Our solution is to create a statemap instead of a sitemap...

 Is this something that a lot of people are challenged with?  If so, I
 might be able to put together a statemapping presentation online.  Let
 me know if you all would be interested in such a thing.

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[IxDA Discuss] What do you think: Is participating in a poll social networking?

2008-05-28 Thread Tom Dell'Aringa
If you had a social network that had all the typical features, friends,
photos, chat, etc., and it also had polls, would you consider polls as part
of that social network?

My initial thought is no because there's no real interaction between people
- but it is something that a group of people participate in, even though
they simply cast a vote. Thoughts?

-- 
See my web comic!
http://marooned.pixelmech.com

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Re: [IxDA Discuss] Resources for new usability managers

2008-05-27 Thread Tom Humbarger
Elise,

You should check out the Catalyze community - it's a professional
community for usability professionals and others who define and
design software or websites.  Catalyze is a place to find resources,
ask questions, offer opinions and network with other professionals -
and actually complements the discussions from IxDA.

The URL is http://www.catalyze.org and we now have over 3,700
members.

  Tom Humbarger, Community Manager
  Catalyze


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Re: [IxDA Discuss] Measuring User Experience

2008-04-20 Thread Tom Illmensee
Jorge wrote:

I'm completely agree that qualitative methods are better than
others. But in this case I would like to make a numeric comparison
between several websites. That's the reason why my approach was
closer to a numerical evaluation.

This book may help you:

Measuring the User Experience: Collecting, Analyzing, and
Presenting Usability Metrics, by Tom Tullis and Bill Albert.

Published March 2008.

ISBN: 978-0123735584

Best regards,

Tom Illmensee



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[IxDA Discuss] [Event] CFP: 10th Persistent Conversation minitrack

2008-04-14 Thread Tom Erickson
SECOND CALL FOR PARTICIPATION

Persistent Conversation Minitrack
Digital Media and Content Track at HICSS 42
January 5-8, 2009
Hilton Waikoloa Village, the Big Island, Hawai'i
See http://www.visi.com/~snowfall/HICSS_PC.html for an online version  
and further information.

IN ONE PARAGRAPH
The Persistent Conversation minitrack is a yearly gathering of people  
who design and study systems that support computer-mediated  
communication. Persistent conversation is not limited to asynchronous  
textual communication: It includes instant messaging, voice chat, and  
other 'ephemeral' media. Nor do we limit our focus to systems  
explicitly designed to support conversation: We are interested in  
conversational exchanges as manifested in applications (for instance,  
blogs, annotation systems, distance education) and in sites oriented  
around the use of photos, video and other media. If you're interested  
in presenting a paper in the minitrack, the first step is to submit an  
abstract by March 15, 2008. A 10-page paper would be due June 15th.

IMPORTANT DATES
-04/21: Prospective authors submit 300-word abstracts
-05/05: Feedback on abstracts sent
-06/15: 10-page papers due (see 
http://www.hicss.hawaii.edu/hicss_42/authorinstruction.htm 
  for details)
-08/15: Accept/Conditional Accept/Reject notices sent
-09/15: Final papers due; at least one author must register for  
conference

ABOUT THE MINITRACK
This interdisciplinary minitrack and workshop brings designers and  
researchers together to explore persistent conversation, the  
transposition of ordinarily ephemeral conversation into the  
potentially persistent digital medium. Persistent conversations occur  
via instant messaging, text and voice chat, email, blogs, web boards,  
MOOs, graphical and 3D virtual environments, gaming systems, video  
sharing sites, document annotation systems, mobile phone texting, etc.  
Such communication is persistent in that it leaves a digital trace,  
and the trace in turn affords new uses. It permits conversations to be  
saved, visualized, browsed, searched, replayed, and restructured.  
Persistence also means that conversations need not be synchronous:  
They can be asynchronous (stretching out over hours or days) or  
supersynchronous (with multiple parties 'talking' at the same time).  
Finally, the creation of persistent and potentially permanent records  
from what was once an ephemeral process raises a variety of social and  
ethical issues.

ABOUT PAPER TOPICS
We are seeking papers that address one or both of the following two  
general areas:
* Understanding Practice. The burgeoning popularity of the internet  
(and intranets) provides an opportunity to study and characterize new  
forms of conversational practice. Questions of interest range from how  
various features of conversations (e.g., turn-taking, topic  
organization, expression of paralinguistic information) have adapted  
in response to the digital medium, to new roles played by persistent  
conversation in domains such as education, business, and entertainment.
* Design. Digital systems do not currently support conversation well:  
It is difficult to converse with grace, clarity, depth and coherence  
over networks. But this need not remain the case. Toward this end, we  
welcome analyses of existing systems as well as designs for new  
systems which better support conversation. Also of interest are  
inquiries into how participants design their own conversations within  
the digital medium -- that is, how they make use of system features to  
create, structure, and regulate their discourse.

Examples of appropriate topics include, but are not limited to:
- Turn-taking, threading and other structural features of CMC
- The dynamics of large scale conversation systems (e.g. blog networks)
- Methods for summarizing or visualizing conversation archives
- Studies of virtual communities or other sites of digital conversation
- The roles of mediated conversation in knowledge management
- Studies of the use of instant messaging in large organizations
- Novel designs for computer-mediated conversation systems
- Analyses of or designs for distance learning systems

NEXT STEPS
Submit a 250 to 300 word abstract of your proposed paper via email to  
the chairs: Tom Erickson (snowfall at acm dot org), Susan Herring  
(herring at indiana dot edu) by the deadline noted above. We will send  
you feedback on the suitability of your abstract by the deadline noted  
above.

FOR MORE INFORMATION
- About the minitrack, see http://www.visi.com/~snowfall/HICSS_PC.html  
or
contact: Thomas Erickson (snowfall at acm.org) and Susan Herring  
(herring at indiana.edu)
- About previous years' papers (including pdf's) and participants,  
see: http://www.visi.com/~snowfall/HICSS_PC_History.html
- About the HICSS conference, see: http://www.hicss.hawaii.edu/
-
Tom Erickson
http://www.visi.com/~snowfall

[IxDA Discuss] CFP - The 10th Persistent Conversation minitrack

2008-02-28 Thread Tom Erickson
CALL FOR PARTICIPATION

Persistent Conversation Minitrack
Digital Media and Content Track at HICSS 42
January 5-8, 2009
Hilton Waikoloa Village, the Big Island, Hawai'i
See http://www.visi.com/~snowfall/HICSS_PC.html for an online version  
and further information.

IN ONE PARAGRAPH
The Persistent Conversation minitrack is a yearly gathering of people  
who design and study systems that support computer-mediated  
communication. Persistent conversation is not limited to asynchronous  
textual communication: It includes instant messaging, voice chat, and  
other 'ephemeral' media. Nor do we limit our focus to systems  
explicitly designed to support conversation: We are interested in  
conversational exchanges as manifested in applications (for instance,  
blogs, annotation systems, distance education) and in sites oriented  
around the use of photos, video and other media. If you're interested  
in presenting a paper in the minitrack, the first step is to submit an  
abstract by March 15, 2008. A 10-page paper would be due June 15th.

IMPORTANT DATES
-03/15: Prospective authors submit 300-word abstracts
-03/31: Feedback on abstracts sent
-06/15: 10-page papers due (see 
http://www.hicss.hawaii.edu/hicss_42/authorinstruction.htm 
  for details)
-08/15: Accept/Conditional Accept/Reject notices sent
-09/15: Final papers due; at least one author must register for  
conference

ABOUT THE MINITRACK
This interdisciplinary minitrack and workshop brings designers and  
researchers together to explore persistent conversation, the  
transposition of ordinarily ephemeral conversation into the  
potentially persistent digital medium. Persistent conversations occur  
via instant messaging, text and voice chat, email, blogs, web boards,  
MOOs, graphical and 3D virtual environments, gaming systems, video  
sharing sites, document annotation systems, mobile phone texting, etc.  
Such communication is persistent in that it leaves a digital trace,  
and the trace in turn affords new uses. It permits conversations to be  
saved, visualized, browsed, searched, replayed, and restructured.  
Persistence also means that conversations need not be synchronous:  
They can be asynchronous (stretching out over hours or days) or  
supersynchronous (with multiple parties 'talking' at the same time).  
Finally, the creation of persistent and potentially permanent records  
from what was once an ephemeral process raises a variety of social and  
ethical issues.

ABOUT PAPER TOPICS
We are seeking papers that address one or both of the following two  
general areas:
* Understanding Practice. The burgeoning popularity of the internet  
(and intranets) provides an opportunity to study and characterize new  
forms of conversational practice. Questions of interest range from how  
various features of conversations (e.g., turn-taking, topic  
organization, expression of paralinguistic information) have adapted  
in response to the digital medium, to new roles played by persistent  
conversation in domains such as education, business, and entertainment.
* Design. Digital systems do not currently support conversation well:  
It is difficult to converse with grace, clarity, depth and coherence  
over networks. But this need not remain the case. Toward this end, we  
welcome analyses of existing systems as well as designs for new  
systems which better support conversation. Also of interest are  
inquiries into how participants design their own conversations within  
the digital medium -- that is, how they make use of system features to  
create, structure, and regulate their discourse.

Examples of appropriate topics include, but are not limited to:
- Turn-taking, threading and other structural features of CMC
- The dynamics of large scale conversation systems (e.g. blog networks)
- Methods for summarizing or visualizing conversation archives
- Studies of virtual communities or other sites of digital conversation
- The roles of mediated conversation in knowledge management
- Studies of the use of instant messaging in large organizations
- Novel designs for computer-mediated conversation systems
- Analyses of or designs for distance learning systems

NEXT STEPS
Submit a 250 to 300 word abstract of your proposed paper via email to  
the chairs: Tom Erickson (snowfall at acm dot org), Susan Herring  
(herring at indiana dot edu) by the deadline noted above. We will send  
you feedback on the suitability of your abstract by the deadline noted  
above.

FOR MORE INFORMATION
- About the minitrack, see http://www.visi.com/~snowfall/HICSS_PC.html  
or
contact: Thomas Erickson (snowfall at acm.org) and Susan Herring  
(herring at indiana.edu)
- About previous years' papers (including pdf's) and participants,  
see: http://www.visi.com/~snowfall/HICSS_PC_History.html
- About the HICSS conference, see: http://www.hicss.hawaii.edu/
-
Tom Erickson
http://www.visi.com/~snowfall

[IxDA Discuss] BOOK Announcement: HCI Remixed

2008-02-02 Thread Tom Erickson
We're pleased to announce a new book that should interest IxDA folks.

HCI Remixed: Reflections on Works That Have Influenced the HCI Community

What is a remix? In music, a remix is an edited version of a song  
that builds on the themes of the original while incorporating new  
elements. But anything can be remixed, and in HCI Remixed we asked  
contributors to reflect on a piece of work -- a paper, system or demo  
-- that is at least ten years old. We asked them to pick a piece of  
work that they were enthusiastic about, and to consider how it had  
changed their view of HCI and shaped their work. The result is a book  
of 51 short, engaging and idiosyncratic essays that take a positive  
and synthetic approach to the work, asking what it got right, and  
what, after ten years or more, still has value.

The essays cover a lot of ground. One considers Murial Cooper's  
contributions to dynamic typography, another the relationship between  
Cinderella and the Diffusion of Innovations, and another how a toy  
doll named Lily can transcend time and space to go Beyond Being  
There. The essayists of HCI Remixed explain how the Wizard of Oz was  
really John Gould, how both adults and children are willing to use  
felt and flannel and how  1 + 1 = 3 during user interface design.  
Taken together, the essays offer an accessible, lively, and engaging  
introduction to HCI research, illustrating where our community has  
been so that we can better understand where we are going.

Check it out. We think you’ll enjoy it!

--Tom Erickson and David W. McDonald, Editors

http://mitpress.mit.edu/catalog/item/default.asp?ttype=2tid=11330
http://www.amazon.com/HCI-Remixed-Reflections-Influenced-Community/dp/ 
0262050889/ref=pd_bbs_sr_1?ie=UTF8s=booksqid=1201968522sr=8-1
-
Tom Erickson
http://www.visi.com/~snowfall/




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[IxDA Discuss] Training methods/training materials?

2008-01-16 Thread Tom Dell'Aringa
Hi folks,

My boss has asked me to do some usability training sessions for our
development team. Obviously this is a good thing, he wants them to be
thinking of the tools available to them and how they can utilize me better.
I would have to present to a group of about 25-40 people. They will be
developers and QA people mostly.

Can anyone share what they have done in the past in this regard? Certainly I
don't want to bore people or get into the details of how things are built,
but rather how the tools and methods themselves can help make their projects
better (for example, how a persona would benefit their project).

I do have the one-sheeters I made, I could use those as a starting point I
suppose. I'm just wondering what the best way is to present this material,
open to any and all opinions, or examples if you have them.

Thanks!

Tom

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Re: [IxDA Discuss] Cramming what we do into a few hours

2008-01-07 Thread Tom Illmensee
Dan and Stew: 

I didn't mean to imply interaction design and usability are the
same. 

I can see now how my suggestion for Baruch might be read that way.
Wasn't my intention. 

Thanks for the correction.

Best regards,

Tom


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=24171



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Re: [IxDA Discuss] Cramming what we do into a few hours

2008-01-04 Thread Tom Illmensee
There's a fun demonstration technique called [EMAIL PROTECTED] 

Here's the gist. You demonstrate usability techniques by running a
few quick task-based tests with volunteers from the crowd serving as
participants. The rest of the audience picks a web site and provides
the tasks. The drama unfolds as the participants do things on the
site while the audience watches everything projected on a screen.  

Paul Marty (Florida State University) and Michael Twidale (University
of Illinois) developed the technique with museum and library web sites
in mind, but it could probably be adapted for any type of site.  

I've seen them run sessions at conferences and the audience has a
blast. The volunteers do, too. 

Full paper here:
http://www.uic.edu/htbin/cgiwrap/bin/ojs/index.php/fm/article/view/1260/1180

Abstract: 

This article documents the authors%u2019 attempt to develop a quick,
inexpensive, and reliable method for demonstrating user testing to an
audience. The resulting method, [EMAIL PROTECTED], is simple enough to
be conducted at minimal expense, fast enough to be completed in only
thirty minutes, comprehensible enough to be presented to audiences
numbering in the hundreds, and yet sophisticated enough to produce
relevant design recommendations, thereby illustrating for the
audience the potential value of user testing in general. In this
article, the authors present their user testing demonstration method
in detail, analyze results from 44 trials of the method in practice,
and discuss lessons learned for demonstrating user testing in front
of an audience.


While I agree completely with Jakob Nielsen that user testing is
not entertainment
(http://www.useit.com/alertbox/user-testing-showbiz.html),
[EMAIL PROTECTED] seems like a fun and engaging way to introduce
usability concepts to an audience because they actively participate
in the exercise.

Plus, you can take a break from the PowerPoint deck for a little
while. 2-3 hours seems like a long time. 

Good luck!


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=24171



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[IxDA Discuss] [JOB] Interaction Designer/UI Designer - Toronto, ON - Hundredwatt Labs - Full Time

2007-12-16 Thread Tom George

DesignAxiom has recently joined with US-based Hundredwatt Labs and we  
are currently developing an application platform for rich media  
content publishing. Our Toronto-based team is expanding and we're  
looking for an Interaction/User Interface Designer to join our team.

_
Job Description

Working in collaboration with the Product Manager, Creative Director  
and Development Manager, you will be responsible for creating detailed  
user interaction specifications, screen designs, and digital  
collateral for use by the development team.

The position will entail a fair bit of analysis and problem solving  
but it will also provide opportunity for creative design.

Experience with Flash/Flex and the capabilities and limitations of the  
Flash player would be a definite asset.

_
Required Qualifications

- Relevant degree, diploma, or certificate (Graphic Design, Visual  
Arts and Design, Interactive/Multimedia design, Industrial Design, or  
Visual Communication).

- Formal training in Interaction Design or relevant experience.

- Digital portfolio demonstrating your accomplishments specifically in  
the design of application user interface.

- Proficient in graphic design with Photoshop.

- Excellent written and verbal English communication skills.

_
Desired Qualifications

- Experience working in a product development environment with  
business, technical, and product management stakeholders.

- Prior experience developing Flash-based web sites or applications.

- Proficient in graphic and motion design in Flash.

The environment is fast-paced and demanding, but you will be working  
with an enthusiastic, friendly, and supportive team who love what they  
do.

Contact Tom George at Hundredwatt Labs: tom at 100w.com, or tgeorge at  
designaxiom.com.

Qualified applicants at all levels of experience will be considered.


*Come to IxDA Interaction08 | Savannah*
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[IxDA Discuss] How do you do heuristic evaluations? Examples?

2007-12-07 Thread Tom Dell'Aringa
Sorry if this is a double post, I can't seem to locate my original posting
from my other email.

I've done about a dozen heuristic evals, they've usually been pretty high
level. An internal client has considered going with Forrester to get some
'web site reports' they offer, but my boss would rather they use us,
internally, of course to do the same work. Certainly we can do it.

He wanted to know if the evaluations could be more polished or detailed. So
my question is what heuristics do you usually test against? Do you lay those
out in your document and then answer them by group? It would be great if a
couple example docs could be posted if possible, even if the specific client
info was stripped out.

I have seen Neilson's heuristic article and list of 10 heuristics, which I
have used in the past. Wondering if that is enough or if it is too general.

Thanks

Tom

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