[Flashcoders] Jobs based in Paris (france)

2006-04-26 Thread sixbras
Hi,

We are a leading French e-entertainment company, working on web browser game.

We're looking for a Flash Game Developer with applied knowledge of
Flash/Actionscript and Object Oriented Programming is a must.
Java, PHP, as well as MySQL knowledge is a plus.

Online portfolio demonstrating skill and knowledge of the subject is required.

Full-time position only, based in Paris (France).

Please send mail to [EMAIL PROTECTED]


Sixbras
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RE: [Flashcoders] Accessibility and MSAA - Is this documented anywhere?

2006-04-26 Thread Scott Hyndman
Oh, and one more thing.

accLocation(childId:Number) returns movieclips (or textfields) that define 
boundaries. What movieclip methods are used to determine the bounding rect? I 
would like to return something other than movieclip.

Scott

-Original Message-
From:   [EMAIL PROTECTED] on behalf of Scott Hyndman
Sent:   Tue 4/25/2006 11:02 PM
To: Flashcoders mailing list
Cc: 
Subject:[Flashcoders] Accessibility and MSAA - Is this documented 
anywhere?

I've been looking through MM's accessibility implementations for their
V2 components because I'm trying to figure out how they work. I've
noticed they follow the MSAA IAccessible interface quite closely, but I
have a few questions.
 
Are their docs?
What methods are exposed to MSAA?
What's the idea behind methods like getChildIdArray()? I can't seem to
find any reference to them anywhere else in the framework, so I can only
assume the Flash player invokes this at some point.
 
Can anyone help? If an Adobe dev could pipe in I'd really appreciate it.
 
Scott
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[Flashcoders] Still problem printing...

2006-04-26 Thread julian atienza
I Have a big HTML text that i want to print in Flash (PrintJob) and
probably, in several pages.

It's not easy to cut it (if i use the character-count technique... where do
i cut text? and what's about html tags? could keep incomplete if i cut text
suddenly. and how can i control the number of lines?)

i'm in a trouble (too much hours expended trying to print correctly with the
technique of a hidden-movieclip with A4-size and a textArea inside that i'm
scrolling) with the issue that
WHAT-I-SEE-IN-SCREEN-IS-NOT-WHAT-I-SEE-PRINTING - Scrolling in textarea
make unexepected results in printer depending on size of textArea, amount of
text, etc even if i see it correctly in screen.

I found here a forum about the post:
http://www.flashkit.com/board/showthread.php?s=d791d91dd43d41cc6dce453f7dcd708fthreadid=548292highlight=printjob

--- this is my same problem ---
While programmatically the code i posted is logical i did run into some
problems when actually printing. The problem was that the number of lines
visible in the textArea on the stage in the flash movie was different then
the actual number of lines that fit on one printed page. There is a bug with
the flash font engine that makes what you see on stage not necessarily what
is printed out.

For example, if you have 60 visible lines in flash (bots) then number of
lines that end up on the print out may be 58 or 62. This quickly messes up
the math and logic of the printing methods.



ANYBODY knows any kind of solution to this BUG of flash

thanks in advance
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[Flashcoders] attachMovie _alpha

2006-04-26 Thread Serge Jespers

Dear god... Am I losing it or what?

I create an empty movieclip (let's call this holder_mc) in the stage  
and set it's alpha to 0.
To that holder_mc, I attach multiple other mc's... Now, I would think  
these wouldn't be visible but they are...

If I trace the holder_mc._alpha it does return 0 to me.

Is that expected behaviour or am I really going nuts?

Serge
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Re: [Flashcoders] attachMovie _alpha

2006-04-26 Thread Cedric Muller

Hello Serge!

what if you trace the nested mcs ? are they really nested when being  
attached ?


hth,
cedric



Am I losin


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Re: [Flashcoders] attachMovie _alpha

2006-04-26 Thread Serge Jespers

Hey Cedric,

Turns out I am really losing it... Forgot to embed the font...  Man,  
do I feel stupid... again...


Serge


Hello Serge!

what if you trace the nested mcs ? are they really nested when  
being attached ?


hth,
cedric



Am I losin


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RE: [Flashcoders] Accessibility and MSAA - Is this documented anywhere?

2006-04-26 Thread Scott Hyndman
Are there* docs?

:)

Scott

-Original Message-
From:   [EMAIL PROTECTED] on behalf of Scott Hyndman
Sent:   Tue 4/25/2006 11:02 PM
To: Flashcoders mailing list
Cc: 
Subject:[Flashcoders] Accessibility and MSAA - Is this documented 
anywhere?

I've been looking through MM's accessibility implementations for their
V2 components because I'm trying to figure out how they work. I've
noticed they follow the MSAA IAccessible interface quite closely, but I
have a few questions.
 
Are their docs?
What methods are exposed to MSAA?
What's the idea behind methods like getChildIdArray()? I can't seem to
find any reference to them anywhere else in the framework, so I can only
assume the Flash player invokes this at some point.
 
Can anyone help? If an Adobe dev could pipe in I'd really appreciate it.
 
Scott
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[Flashcoders] Flash Layout Manager

2006-04-26 Thread Sajid Saiyed
I am looking for some hints at creating a layout manager in Flash
which will allow me to drag and drop movieclips on stage and at the
same time, reposition other movieclips.

Something like what you see at www.gtalkr.com
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RE: [Flashcoders] Flash Layout Manager

2006-04-26 Thread Lee McColl-Sylvester
The Flash IDE???

Lee



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sajid
Saiyed
Sent: 26 April 2006 12:04
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Flash Layout Manager

I am looking for some hints at creating a layout manager in Flash
which will allow me to drag and drop movieclips on stage and at the
same time, reposition other movieclips.

Something like what you see at www.gtalkr.com
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RE: [Flashcoders] Flash Layout Manager

2006-04-26 Thread Lee McColl-Sylvester
Seriously though, I've built something similar.  An admin system for a
pageable kiosk app.  It lets you reposition, resize, recolor, format
text etc, though the actual adding of items is set in a .NET app.

The core functionality behind it is a resizer class I built, which just
so happens to be a tutorial component on the macromedia exchange
website.  Do a search in exchange for DR-Resizer or Lee McColl and
you'll find it.

Regards,
Lee





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sajid
Saiyed
Sent: 26 April 2006 12:04
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Flash Layout Manager

I am looking for some hints at creating a layout manager in Flash
which will allow me to drag and drop movieclips on stage and at the
same time, reposition other movieclips.

Something like what you see at www.gtalkr.com
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Re: [Flashcoders] Flash Player 6 on PSP

2006-04-26 Thread John Giotta
An interesting feature supported by the PSP Flash Player is local SharedObjects.
I can flush data to a SOL, however, the data retention seems to be
session only. The SOL is already deleted when I revisit or refresh the
SWF.
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Re: [Flashcoders] ObjectSwap: Bypassing the ActiveX Activation Issue in Internet Explorer

2006-04-26 Thread Mauricio Furtado Massaia
thx for help,

im using one class that check if more than one .swf of the same app is
running using local connection, but in IE the local connection didnt work
well with the activeX blocker, but using your ObjectSwap it works =P

my class - CheckFlashInstances (
http://www.mmassaia.com/ref/flash/as2/CheckFlashInstances.as)

MauricioMassaia

On 4/25/06, Karina Steffens [EMAIL PROTECTED] wrote:

 Hi all,

 After way too much time spent on this issue, I have finally perfected the
 script (I hope!) and wrote an article about it on my blog. replaceFlash.js
 is now called objectSwap.js - It's really meant for all ActiveX objects,
 not
 just Flash, although it does use an custom Flash detection technique.

 You can download it and read all about it on my blog:
 http://www.neo-archaic.net/blog/2006/04/25/objectswap.htm

 This launches my blog with it's first post, but I'm planning to add more
 stuff soon, including tutorials and components (Such as the Tooltip script
 that's used in John Gren's Xray).

 Any comments or suggestions are welcome...

 Karina


 Karina Steffens  |  Neo-Archaic
 creative  technical new media design
 http://www.neo-archaic.net/ www.neo-archaic.net

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Re: [Flashcoders] Flash Layout Manager

2006-04-26 Thread Sajid Saiyed
Hi Lee,
Thats a pretty nice component but how do I use it to manage layout?
I can slace movieclips with it, but didnt quiet get how to rearrange the layout.

Hope you can share something on this.

--sajid

On 4/26/06, Lee McColl-Sylvester [EMAIL PROTECTED] wrote:
 Seriously though, I've built something similar.  An admin system for a
 pageable kiosk app.  It lets you reposition, resize, recolor, format
 text etc, though the actual adding of items is set in a .NET app.

 The core functionality behind it is a resizer class I built, which just
 so happens to be a tutorial component on the macromedia exchange
 website.  Do a search in exchange for DR-Resizer or Lee McColl and
 you'll find it.

 Regards,
 Lee





 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Sajid
 Saiyed
 Sent: 26 April 2006 12:04
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] Flash Layout Manager

 I am looking for some hints at creating a layout manager in Flash
 which will allow me to drag and drop movieclips on stage and at the
 same time, reposition other movieclips.

 Something like what you see at www.gtalkr.com
 ___
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RE: [Flashcoders] Flash Layout Manager

2006-04-26 Thread Lee McColl-Sylvester
The way I have mine setup is:

I have a page manager that arranges components of the stage based on
data from an XML document.  The resizer helps update the component
properties that automatically update a set of arrays that we constructed
from the previously mentioned XML.  On clicking a save button, the
arrays are queried and a new XML is constructed which is then submitted
back to the database (that the first XML was drawn from).  Er, I could
have probably explained this a little better, but you get the general
idea :-)  It should be possible to do this more simply, but mine worked,
so I'm happy ;-)

Lee



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sajid
Saiyed
Sent: 26 April 2006 13:23
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Flash Layout Manager

Hi Lee,
Thats a pretty nice component but how do I use it to manage layout?
I can slace movieclips with it, but didnt quiet get how to rearrange the
layout.

Hope you can share something on this.

--sajid

On 4/26/06, Lee McColl-Sylvester [EMAIL PROTECTED] wrote:
 Seriously though, I've built something similar.  An admin system for a
 pageable kiosk app.  It lets you reposition, resize, recolor, format
 text etc, though the actual adding of items is set in a .NET app.

 The core functionality behind it is a resizer class I built, which
just
 so happens to be a tutorial component on the macromedia exchange
 website.  Do a search in exchange for DR-Resizer or Lee McColl and
 you'll find it.

 Regards,
 Lee





 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Sajid
 Saiyed
 Sent: 26 April 2006 12:04
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] Flash Layout Manager

 I am looking for some hints at creating a layout manager in Flash
 which will allow me to drag and drop movieclips on stage and at the
 same time, reposition other movieclips.

 Something like what you see at www.gtalkr.com
 ___
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Re: [Flashcoders] ObjectSwap: Bypassing the ActiveX Activation Issue in Internet Explorer

2006-04-26 Thread Eskil Janson

Great work, thanks!

/Eskil

Karina Steffens skrev:

Hi all,
 
After way too much time spent on this issue, I have finally perfected the

script (I hope!) and wrote an article about it on my blog. replaceFlash.js
is now called objectSwap.js - It's really meant for all ActiveX objects, not
just Flash, although it does use an custom Flash detection technique.
 
You can download it and read all about it on my blog:

http://www.neo-archaic.net/blog/2006/04/25/objectswap.htm
 
This launches my blog with it's first post, but I'm planning to add more

stuff soon, including tutorials and components (Such as the Tooltip script
that's used in John Gren's Xray). 
 
Any comments or suggestions are welcome...
 
Karina
 
 
Karina Steffens  |  Neo-Archaic

creative  technical new media design
 http://www.neo-archaic.net/ www.neo-archaic.net
 
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[Flashcoders] How to control sound and change frame rate of a SWF file loaded using MovieClip.loadMovie()?

2006-04-26 Thread Anshul Chandra
Hi,

 

I have created a movie clip using createEmptyMovieClip() and am then
loading a swf file using loadMovie().

I want to control the frame-rate of the SWF being loaded. That I am able
to achieve using setInterval to call the function gotoAndStop(), at any
desired speed.
 
The problem I face is with any SWF that contains sound. I'm able to
control the frames, but not the sound.
I created some sample SWFs, using all the possible ways in which a SWF
can play sound.
They being:
1.  Putting sound directly on frame.
2.  loadSound(event/streaming)
3.  attachSound
4.  NetStream object and using video.attachVideo  movieClip.attachAudio
5.  movieClip.loadMovie
 
The best I'm able to do is stop sound in certain cases by calling stop()
method of a sound object referring to parent movie clip.
 
Another problem with my frame-rate logic is that I'm not able to stop my
loaded SWF at any frame where it was supposed to stop. That is, suppose
on frame 3 I have stop() written. I gets ignored in my case.
 
I'm appealing to all the code gurus to provide me with some solution for
this.

 

Thanks,

Anshul Chandra



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[Flashcoders] PPC SWF2EXE

2006-04-26 Thread Lee McColl-Sylvester
Wow, acronyms gallore.

 

Hey all.  Does anyone know of a good SWF2EXE for the PPC other than
MDM's?

 

Thanks,

Lee

 

 

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RE: [Flashcoders] PPC SWF2EXE

2006-04-26 Thread Mike Mountain
Wow - talk about on topic, I just came out of a meeting about this very
subject. Apparently XAMLON will publish to ppc - but the beta is now
closed

M 

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Lee McColl-Sylvester
 Sent: 26 April 2006 14:46
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] PPC SWF2EXE
 
 Wow, acronyms gallore.
 
  
 
 Hey all.  Does anyone know of a good SWF2EXE for the PPC 
 other than MDM's?
 
  
 
 Thanks,
 
 Lee
 
  
 
  
 
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RE: [Flashcoders] PPC SWF2EXE

2006-04-26 Thread Lee McColl-Sylvester
Tbh, I think XAMLON will miss the boat.  By the time they release a
version 1 product, Microsoft will have a solid footing.

I rememeber not so long ago that there was a company with a product
called Handypack or something similar that did this, but I can't find
their site.

Lee



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Mountain
Sent: 26 April 2006 14:41
To: Flashcoders mailing list
Subject: RE: [Flashcoders] PPC SWF2EXE

Wow - talk about on topic, I just came out of a meeting about this very
subject. Apparently XAMLON will publish to ppc - but the beta is now
closed

M 

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Lee McColl-Sylvester
 Sent: 26 April 2006 14:46
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] PPC SWF2EXE
 
 Wow, acronyms gallore.
 
  
 
 Hey all.  Does anyone know of a good SWF2EXE for the PPC 
 other than MDM's?
 
  
 
 Thanks,
 
 Lee
 
  
 
  
 
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RE: [Flashcoders] ObjectSwap: Bypassing the ActiveX Activation Issuein Internet Explorer

2006-04-26 Thread Karina Steffens
Hi Mauricio and Eskil,

Thank you for the great feedback! :)

Karina

 -Original Message-
 From: Mauricio Furtado Massaia [mailto:[EMAIL PROTECTED] 
 Sent: 26 April 2006 13:19
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] ObjectSwap: Bypassing the ActiveX 
 Activation Issuein Internet Explorer
 
 thx for help,
 
 im using one class that check if more than one .swf of the 
 same app is running using local connection, but in IE the 
 local connection didnt work well with the activeX blocker, 
 but using your ObjectSwap it works =P
 
 my class - CheckFlashInstances (
 http://www.mmassaia.com/ref/flash/as2/CheckFlashInstances.as)
 
 MauricioMassaia
 
 On 4/25/06, Karina Steffens [EMAIL PROTECTED] wrote:
 
  Hi all,
 
  After way too much time spent on this issue, I have finally 
 perfected 
  the script (I hope!) and wrote an article about it on my blog. 
  replaceFlash.js is now called objectSwap.js - It's really meant for 
  all ActiveX objects, not just Flash, although it does use an custom 
  Flash detection technique.
 
  You can download it and read all about it on my blog:
  http://www.neo-archaic.net/blog/2006/04/25/objectswap.htm
 
  This launches my blog with it's first post, but I'm planning to add 
  more stuff soon, including tutorials and components (Such as the 
  Tooltip script that's used in John Gren's Xray).
 
  Any comments or suggestions are welcome...
 
  Karina
 
 
  Karina Steffens  |  Neo-Archaic
  creative  technical new media design
  http://www.neo-archaic.net/ www.neo-archaic.net
 
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RE: [Flashcoders] Flash Layout Manager

2006-04-26 Thread Lee McColl-Sylvester
Yeah, they're taking their time too ;)

Lee



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Britton
Sent: 26 April 2006 14:47
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Flash Layout Manager

Also keep in mind that layout management will be part of Flex 2. 
Personally I can't wait. 
http://livedocs.macromedia.com/labs/1/flex20beta2/langref//mx/containers
/Panel.html

Mike
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RE: [Flashcoders] PPC SWF2EXE

2006-04-26 Thread Lee McColl-Sylvester
Found it

http://www.handsmart.com/

Lee



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Mountain
Sent: 26 April 2006 14:41
To: Flashcoders mailing list
Subject: RE: [Flashcoders] PPC SWF2EXE

Wow - talk about on topic, I just came out of a meeting about this very
subject. Apparently XAMLON will publish to ppc - but the beta is now
closed

M 

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Lee McColl-Sylvester
 Sent: 26 April 2006 14:46
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] PPC SWF2EXE
 
 Wow, acronyms gallore.
 
  
 
 Hey all.  Does anyone know of a good SWF2EXE for the PPC 
 other than MDM's?
 
  
 
 Thanks,
 
 Lee
 
  
 
  
 
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RE: [Flashcoders] PPC SWF2EXE

2006-04-26 Thread Giles Taylor
http://www.antmobile.com/

http://www.handsmart.com

But I've not used them so I don't know if they are any good

Giles 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Lee
McColl-Sylvester
Sent: 26 April 2006 14:52
To: Flashcoders mailing list
Subject: RE: [Flashcoders] PPC SWF2EXE

Tbh, I think XAMLON will miss the boat.  By the time they release a
version 1 product, Microsoft will have a solid footing.

I rememeber not so long ago that there was a company with a product
called Handypack or something similar that did this, but I can't find
their site.

Lee



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Mountain
Sent: 26 April 2006 14:41
To: Flashcoders mailing list
Subject: RE: [Flashcoders] PPC SWF2EXE

Wow - talk about on topic, I just came out of a meeting about this very
subject. Apparently XAMLON will publish to ppc - but the beta is now
closed

M 

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Lee 
 McColl-Sylvester
 Sent: 26 April 2006 14:46
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] PPC SWF2EXE
 
 Wow, acronyms gallore.
 
  
 
 Hey all.  Does anyone know of a good SWF2EXE for the PPC other than 
 MDM's?
 
  
 
 Thanks,
 
 Lee
 
  
 
  
 
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Re: [Flashcoders] Flash Layout Manager

2006-04-26 Thread Mike Britton
I hear ya.

Mike
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[Flashcoders] Jobs based in Paris (france)

2006-04-26 Thread sixbras
Hi,

We are a leading French e-entertainment company, working on web browser game.

We're looking for a Flash Game Developer with applied knowledge of
Flash/Actionscript and Object Oriented Programming is a must.
Java, PHP, as well as MySQL knowledge is a plus.

Online portfolio demonstrating skill and knowledge of the subject is required.

Full-time position only, based in Paris (France).

Please send mail to [EMAIL PROTECTED]



Sixbras
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[Flashcoders] Jobs based in Paris (france)

2006-04-26 Thread sixbras
Hi,

We are a leading French e-entertainment company, working on web browser game.

We're looking for a Flash Game Developer with applied knowledge of
Flash/Actionscript and Object Oriented Programming is a must.
Java, PHP, as well as MySQL knowledge is a plus.

Online portfolio demonstrating skill and knowledge of the subject is required.

Full-time position only, based in Paris (France).

Please send mail to [EMAIL PROTECTED]




Sixbras
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Re: [Flashcoders] Jobs based in Paris (france)

2006-04-26 Thread eric dolecki
You pissed me off the 2nd time you replied with an empty response... the
third just made it worse.



On 4/26/06, sixbras [EMAIL PROTECTED] wrote:

 Hi,

 We are a leading French e-entertainment company, working on web browser
 game.

 We're looking for a Flash Game Developer with applied knowledge of
 Flash/Actionscript and Object Oriented Programming is a must.
 Java, PHP, as well as MySQL knowledge is a plus.

 Online portfolio demonstrating skill and knowledge of the subject is
 required.

 Full-time position only, based in Paris (France).

 Please send mail to [EMAIL PROTECTED]




 Sixbras
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[Flashcoders] Is it okay to destroy a singleton?

2006-04-26 Thread Manuel Saint-Victor
What is the best way to destroy a Singleton?  I have a program that has a
videoList when members are logged in - when they log out although the swf
will still be open I would like that the list (which is a Singleton that
they can tote around with them throughout the minisite) be destroyed-.  I
was thinking of creating a destroy method of the singleton that would set
the _instance value to null and therefore allow the whole creation and
init() process to be called anew by the login but wondered if I was setting
myself up for a pitfall that I didn't know about.

Thanks,

Mani
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[Flashcoders] Reverting flash 7 code to Flash 6

2006-04-26 Thread Mike Mountain
Anyone care to point me to a good reference of what Flash7 AS will not
work in Flash 6? Can't seem to find a reference doc.

Ta

M
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[Flashcoders] Font jumping cross platform

2006-04-26 Thread Kevin Newman

Hello,

I don't know if this is the right place for this kind of question, but I 
have an problem where if I use a font (either a crossplatform opentype, 
or a crossfont converted font) in an fla, then move that fla from a Mac 
to a Windows, all the text elements move down on the screen by a few 
pixels. The opposite problem exists if I move it from Windows to Mac (it 
moves up). This is only a problem in the IDE - published files are fine 
(well once I correct the positioning problem in the IDE anyway).


Has anyone seen this problem or found a solution? This problem only 
exists in Flash it seems, since if I load the same fonts in Photoshop 
(or just about anything else) I don't have any problems at all.


Any help would be appreciated.

Thanks,

Kevin N.



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Re: [Flashcoders] Font jumping cross platform

2006-04-26 Thread Geoff Stearns
i've seen a jsfl that you can run to move all the text fields in a  
movie up/down .. but other than that i think you are screwed. (or  
maybe you could use a different font?)




On Apr 26, 2006, at 11:11 AM, Kevin Newman wrote:


Hello,

I don't know if this is the right place for this kind of question,  
but I have an problem where if I use a font (either a crossplatform  
opentype, or a crossfont converted font) in an fla, then move that  
fla from a Mac to a Windows, all the text elements move down on the  
screen by a few pixels. The opposite problem exists if I move it  
from Windows to Mac (it moves up). This is only a problem in the  
IDE - published files are fine (well once I correct the positioning  
problem in the IDE anyway).


Has anyone seen this problem or found a solution? This problem only  
exists in Flash it seems, since if I load the same fonts in  
Photoshop (or just about anything else) I don't have any problems  
at all.


Any help would be appreciated.

Thanks,

Kevin N.



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Re: [Flashcoders] Is it okay to destroy a singleton?

2006-04-26 Thread elibol
There are just a few things to keep in mind when you destroy objects, you
should remove any broadcasters they are listening to (removeListener(this))
and remove any movieclips that are instantiated during the init process.
Seperate the object from the graphics when you think about your object so
that no orphan movieclips occur when you get rid of the object.

You want to make sure that removeMovieClip will invoke by setting the
movieclip depth equal to or lower than 1048575.

I usually use a die() method which takes care of these things. Maybe a base
object that might implement a die function that did common tasks would be
best, it's how I do it normally so that I don't have to write a die function
for all of my objects.

Any other relationship the object holds with the application should be
considered. I don't think you will have any problems beyond what I've
mentioned if the object is well encapsulated.

I hope this helps,

M.

On 4/26/06, Manuel Saint-Victor [EMAIL PROTECTED] wrote:

 What is the best way to destroy a Singleton?  I have a program that has a
 videoList when members are logged in - when they log out although the swf
 will still be open I would like that the list (which is a Singleton that
 they can tote around with them throughout the minisite) be destroyed-.  I
 was thinking of creating a destroy method of the singleton that would set
 the _instance value to null and therefore allow the whole creation and
 init() process to be called anew by the login but wondered if I was
 setting
 myself up for a pitfall that I didn't know about.

 Thanks,

 Mani
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[Flashcoders] [POLL] getters setters preference

2006-04-26 Thread Jim Tann
Hello all,

After a long time of trying to figure which method of using getters 
setters is better I though the best way to get a good answer is to throw
it open to the list.

Do you prefer to use the inbuilt getter  setter functionality?
i.e.

public function get myProperty():Number{ return _myProperty; }
public function set myProperty(intSet:Number):Void{ _myProperty =
intSet; }

or do you prefer using normal functions?
i.e.

public function getMyProperty():Number{ return _myProperty; }
public function setMyProperty(intSet:Number):Void{ _myProperty = intSet;
}

I like the first method as it looks cleaner, but there have been issues
with inheritance where if you overwrite either the getter or setter, but
not both in the child class it gets ignored.

What are your views?
Jim
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Re: [Flashcoders] Font jumping cross platform

2006-04-26 Thread Kevin Newman
This seems to happen with any OpenType font (most of them from Fontfolio 
OpenType), and possibly means with all PostScript outline fonts, since 
it happens with OpenType and converted fonts (from mac).


I really think this is a bug in Flash, since as I've mentioned, I don't 
have a problem with any other software using these fonts.


Oh well, I guess I'm stuck moving the fonts up and down. :-(

Thanks,

Kevin N.


Geoff Stearns wrote:
i've seen a jsfl that you can run to move all the text fields in a 
movie up/down .. but other than that i think you are screwed. (or 
maybe you could use a different font?)




On Apr 26, 2006, at 11:11 AM, Kevin Newman wrote:


Hello,

I don't know if this is the right place for this kind of question, 
but I have an problem where if I use a font (either a crossplatform 
opentype, or a crossfont converted font) in an fla, then move that 
fla from a Mac to a Windows, all the text elements move down on the 
screen by a few pixels. The opposite problem exists if I move it from 
Windows to Mac (it moves up). This is only a problem in the IDE - 
published files are fine (well once I correct the positioning problem 
in the IDE anyway).


Has anyone seen this problem or found a solution? This problem only 
exists in Flash it seems, since if I load the same fonts in Photoshop 
(or just about anything else) I don't have any problems at all.


Any help would be appreciated.

Thanks,

Kevin N.




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RE: [Flashcoders] [POLL] getters setters preference

2006-04-26 Thread Lee McColl-Sylvester
I prefer the former.  Using get and set is so much nicer.  Besides, I do
a lot of Exe based flash work, and being able to execute functions using
variable assignment style expressions is a lifesaver.

Lee



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jim Tann
Sent: 26 April 2006 16:38
To: Flashcoders mailing list
Subject: [Flashcoders] [POLL] getters  setters preference

Hello all,

After a long time of trying to figure which method of using getters 
setters is better I though the best way to get a good answer is to throw
it open to the list.

Do you prefer to use the inbuilt getter  setter functionality?
i.e.

public function get myProperty():Number{ return _myProperty; }
public function set myProperty(intSet:Number):Void{ _myProperty =
intSet; }

or do you prefer using normal functions?
i.e.

public function getMyProperty():Number{ return _myProperty; }
public function setMyProperty(intSet:Number):Void{ _myProperty = intSet;
}

I like the first method as it looks cleaner, but there have been issues
with inheritance where if you overwrite either the getter or setter, but
not both in the child class it gets ignored.

What are your views?
Jim
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Re: [Flashcoders] [POLL] getters setters preference

2006-04-26 Thread Kevin Newman
I've wrestled with this question too. In general I've found that I 
usually only want to use a getter in situations where I don't want the 
user to be able to set the value. In this case, it has seemed more 
appropriate to just supply a getMyProperty value, so that it doesn't 
appear that the value can be set.


In other cases, I provide only a way to set a specific value, and no way 
to read it (mostly because I want to do error checking on the value, and 
was too lazy to set up the get functions). In this case, using the built 
in method would seem more warranted, but then it is less obvious that 
the user of the class should catch an exception, or check to make sure 
the value was actually set properly.


One other minor technical thing, is that you can't use Object.watch to 
watch for changes on a property that is a getter, which would rarely be 
used, but could still annoying for someone later on down the line, who 
has to discover this the hard way (like on javascript's window.location, 
grrr).


So in general, at this point I try to stay away from built in getters 
and setters, and just use normal functions. It seems that if when you 
set or get a property, if it is more than just getting or retrieving a 
value, then there is no reason to hide those computations from the 
programmer using the class.


Kevin N.


Jim Tann wrote:

Hello all,

After a long time of trying to figure which method of using getters 
setters is better I though the best way to get a good answer is to throw
it open to the list.

Do you prefer to use the inbuilt getter  setter functionality?
i.e.

public function get myProperty():Number{ return _myProperty; }
public function set myProperty(intSet:Number):Void{ _myProperty =
intSet; }

or do you prefer using normal functions?
i.e.

public function getMyProperty():Number{ return _myProperty; }
public function setMyProperty(intSet:Number):Void{ _myProperty = intSet;
}

I like the first method as it looks cleaner, but there have been issues
with inheritance where if you overwrite either the getter or setter, but
not both in the child class it gets ignored.

What are your views?
Jim
  



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[Flashcoders] [OT] Looking for Samuel Agesilas' email

2006-04-26 Thread Chris Allen
Does anyone know how to get in touch with this guy? Sam, are you on this list?

If so, please contact me off list, for some reason I misplaced his
card he gave me at FITC.

Thanks and sorry for the OT. ;-)

-Chris
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Re: [Flashcoders] [POLL] getters setters preference

2006-04-26 Thread Ian Thomas
The only other reason that I don't use built-in getters and setters is
that, at present, they don't work with Interfaces, only with Classes.
And we use Interfaces a lot.

Ian

On 4/26/06, Kevin Newman [EMAIL PROTECTED] wrote:

 So in general, at this point I try to stay away from built in getters
 and setters, and just use normal functions. It seems that if when you
 set or get a property, if it is more than just getting or retrieving a
 value, then there is no reason to hide those computations from the
 programmer using the class.
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Re: [Flashcoders] [POLL] getters setters preference

2006-04-26 Thread JesterXL
The only time built-in getter/setters really shine is with binding in Flex. 
You can bind to methods, but the runtime binding triggers change events for 
properties, and this allows you to all sorts of neat stuff under the hood to 
your GUI when a property changes.

While you could bind to a getEnabled method vs. an enabled getter/setter 
property for example, you cannot run a setEnabled function when the value 
the enabled is binding to changes, but you can for the getter/setter. 

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[Flashcoders] Flash Player 7 for Windows Mobile 5

2006-04-26 Thread Ashwan Wadhwa
Is there a timeline for when the CDK is going to be released. Will that
include a projector building application for the WM5 or will there be a
similar $500 charge to buy that app? [http://tinyurl.com/rkwr8]
 
Hopefully this will  be a good platform to build wm5 apps, I am having a
hard time using visual studio and the wm5 sdk.  Does anyone know of
alternatives?
 
a
 
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[Flashcoders] aStaticFunction.call(undefined) ?

2006-04-26 Thread Stefan Thurnherr
Hi All,

Is it possible to use call() on a Function instance that represents a
static function? Since Function.call(thisObject) has a mandatory
argument, what would I have to use as the argument in the case of a
static function ?

The bigger picture of this question is as follows: I'd like to
implement a couple of exercises in a Flash application. I plan to
create a Symbol backed by an AS class for each exercise. As AS does
not have a fully fledged introspection framework, I plan to put all
available exercises in an array in an ExerciseRegistry object (AS
class, Singleton, implements mx.utils.Iterator). When the application
starts, I query ExerciseRegistry for registered exercises and for
every exercise I'll create a Button
(aMovieClip.createClassObject(...)) with an appropriate label. The
method ExerciseRegistry.instantiate(aButtonLabel) allows me to
instantiate an exercise upon clicking a button. But here the issue
described above comes into play: If all my Exercises implement a
static Function 'instantiate()', how can I call this method
programmatically, i.e., from within my ExerciseRegistry's AS code? The
alternative would be to call every exercise's Constructor, but how do
I do this with the call() method? I believe 'thisObject' doesn't make
any sense neither in the context of a Constructor.

Any help is appreciated! I am also open to completely different
solutions as I am not in a very advanced stage of the project yet.

Thanks a lot.
 stefan.
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RE: [Flashcoders] Font jumping cross platform

2006-04-26 Thread Adrian Penn
 
I've also experienced this problem or something very similar. 
 
I was given a handful of .fla files for a project a while back. All of these 
files were authored on a Mac. When we opened them on a PC - many of the text 
fields looked substantially different. The vertical positioning was off a bit 
as described here but worse still, the leading between characters was 
different. It looked fine when opening the same file in Flash on a Mac. The 
leading appeared much tighter on the PC than on the Mac. If we fixed the 
leading on the PC then it was too spaced-out on the Mac. 
 
If memory serves, we only saw this problem with one of the fonts used in the 
project. I think it was Rotis. I do not recall its format. I'm curious to go 
have a look again based on this thread however.
 
Not being able to resolve the issue on the PC - we were left with having to do 
the final compile on a Mac. 
 
-Adrian


From: Kevin Newman [mailto:[EMAIL PROTECTED]
Sent: Wed 4/26/2006 10:39 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Font jumping cross platform



This seems to happen with any OpenType font (most of them from Fontfolio
OpenType), and possibly means with all PostScript outline fonts, since
it happens with OpenType and converted fonts (from mac).

I really think this is a bug in Flash, since as I've mentioned, I don't
have a problem with any other software using these fonts.

Oh well, I guess I'm stuck moving the fonts up and down. :-(

Thanks,

Kevin N.


Geoff Stearns wrote:
 i've seen a jsfl that you can run to move all the text fields in a
 movie up/down .. but other than that i think you are screwed. (or
 maybe you could use a different font?)



 On Apr 26, 2006, at 11:11 AM, Kevin Newman wrote:

 Hello,

 I don't know if this is the right place for this kind of question,
 but I have an problem where if I use a font (either a crossplatform
 opentype, or a crossfont converted font) in an fla, then move that
 fla from a Mac to a Windows, all the text elements move down on the
 screen by a few pixels. The opposite problem exists if I move it from
 Windows to Mac (it moves up). This is only a problem in the IDE -
 published files are fine (well once I correct the positioning problem
 in the IDE anyway).

 Has anyone seen this problem or found a solution? This problem only
 exists in Flash it seems, since if I load the same fonts in Photoshop
 (or just about anything else) I don't have any problems at all.

 Any help would be appreciated.

 Thanks,

 Kevin N.






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Re: [Flashcoders] Font jumping cross platform

2006-04-26 Thread Roman Blöth
Hello there,


Adrian Penn schrieb:
  
 I've also experienced this problem or something very similar. 
  
 I was given a handful of .fla files for a project a while back. All of these 
 files were authored on a Mac. When we opened them on a PC - many of the text 
 fields looked substantially different. The vertical positioning was off a bit 
 as described here but worse still, the leading between characters was 
 different. It looked fine when opening the same file in Flash on a Mac. The 
 leading appeared much tighter on the PC than on the Mac. If we fixed the 
 leading on the PC then it was too spaced-out on the Mac. 
  
 If memory serves, we only saw this problem with one of the fonts used in the 
 project. I think it was Rotis. I do not recall its format. I'm curious to go 
 have a look again based on this thread however.
  
 Not being able to resolve the issue on the PC - we were left with having to 
 do the final compile on a Mac. 
Same same...
Here we face this phenomenon every day - unfortunately normally
designers work on Mac whileas programmers work on PCs.

I assume it has to do with the fonts you use - I believe ATM fonts on a
PC (using ATM - though I thought since w2k you wouldn't need ATM any
more to use ATM fonts) work much better than TTF. And probably
(expensive) high quality fonts also work better than one of those
thousands free TTF fonts out there...


Regards,
Roman.

-- 

---
 gosub communications gmbh | fredersdorfer str. 10  | 10243 berlin
t [030] 29 36 39 1 - 43 | f [030] 29 66 88 84 | http://www.gosub.de
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[Flashcoders] Problem with TextField.tabIndex

2006-04-26 Thread Andy Kirkham

I have a very simple Flash 8 movie with two (UI component) buttons and
two input TextFields on the stage.

Automatic tabbing works fine, but if I try to change the tab order by
setting tabIndex on the four objects, thus...

Button1.tabIndex = 4;
text1.tabIndex = 3;
text2.tabIndex = 2;
Button2.tabIndex = 1;

...tabbing only works on the buttons and omits the text fields.

Thus it seems that setting tabIndex on any MovieClip-based instance will
disable tabbing on TextFields, even when the TextFields have tabIndex
set.

Can anyone suggest how to remedy this?

Andy Kirkham. 


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Re: [Flashcoders] Font jumping cross platform

2006-04-26 Thread Geoff Stearns

i found this link from a cached page in google:

http://www.slice-media.com/jsfl/pixelShift.mxp

it's supposed to be the jsfl that shifts your textfields so you don't  
have to do it manually.


link: http://72.14.203.104/search?q=cache: 
9lKfRcMTFOwJ:www.eyezberg.com/Breaking_News_from_the_Flash_World/ 
Components_(mxp_packages)/Shift_all_textfields/+jsfl+font+shift 
+flashhl=engl=usct=clnkcd=2


On Apr 26, 2006, at 11:39 AM, Kevin Newman wrote:

This seems to happen with any OpenType font (most of them from  
Fontfolio OpenType), and possibly means with all PostScript outline  
fonts, since it happens with OpenType and converted fonts (from mac).


I really think this is a bug in Flash, since as I've mentioned, I  
don't have a problem with any other software using these fonts.


Oh well, I guess I'm stuck moving the fonts up and down. :-(

Thanks,

Kevin N.


Geoff Stearns wrote:
i've seen a jsfl that you can run to move all the text fields in a  
movie up/down .. but other than that i think you are screwed. (or  
maybe you could use a different font?)




On Apr 26, 2006, at 11:11 AM, Kevin Newman wrote:


Hello,

I don't know if this is the right place for this kind of  
question, but I have an problem where if I use a font (either a  
crossplatform opentype, or a crossfont converted font) in an fla,  
then move that fla from a Mac to a Windows, all the text elements  
move down on the screen by a few pixels. The opposite problem  
exists if I move it from Windows to Mac (it moves up). This is  
only a problem in the IDE - published files are fine (well once I  
correct the positioning problem in the IDE anyway).


Has anyone seen this problem or found a solution? This problem  
only exists in Flash it seems, since if I load the same fonts in  
Photoshop (or just about anything else) I don't have any problems  
at all.


Any help would be appreciated.

Thanks,

Kevin N.




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Re: [Flashcoders] Font jumping cross platform

2006-04-26 Thread Kevin Newman

Sweet! Thanks :-)

I'll give this a try.

Kevin N.


Geoff Stearns wrote:

i found this link from a cached page in google:

http://www.slice-media.com/jsfl/pixelShift.mxp

it's supposed to be the jsfl that shifts your textfields so you don't 
have to do it manually.


link: 
http://72.14.203.104/search?q=cache:9lKfRcMTFOwJ:www.eyezberg.com/Breaking_News_from_the_Flash_World/Components_(mxp_packages)/Shift_all_textfields/+jsfl+font+shift+flashhl=engl=usct=clnkcd=2 



On Apr 26, 2006, at 11:39 AM, Kevin Newman wrote:

This seems to happen with any OpenType font (most of them from 
Fontfolio OpenType), and possibly means with all PostScript outline 
fonts, since it happens with OpenType and converted fonts (from mac).


I really think this is a bug in Flash, since as I've mentioned, I 
don't have a problem with any other software using these fonts.


Oh well, I guess I'm stuck moving the fonts up and down. :-(

Thanks,

Kevin N.


Geoff Stearns wrote:
i've seen a jsfl that you can run to move all the text fields in a 
movie up/down .. but other than that i think you are screwed. (or 
maybe you could use a different font?)




On Apr 26, 2006, at 11:11 AM, Kevin Newman wrote:


Hello,

I don't know if this is the right place for this kind of question, 
but I have an problem where if I use a font (either a crossplatform 
opentype, or a crossfont converted font) in an fla, then move that 
fla from a Mac to a Windows, all the text elements move down on the 
screen by a few pixels. The opposite problem exists if I move it 
from Windows to Mac (it moves up). This is only a problem in the 
IDE - published files are fine (well once I correct the positioning 
problem in the IDE anyway).


Has anyone seen this problem or found a solution? This problem only 
exists in Flash it seems, since if I load the same fonts in 
Photoshop (or just about anything else) I don't have any problems 
at all.


Any help would be appreciated.

Thanks,

Kevin N.




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Re: [Flashcoders] [POLL] getters setters preference

2006-04-26 Thread Nicolas Cannasse
 The only other reason that I don't use built-in getters and setters is
 that, at present, they don't work with Interfaces, only with Classes.
 And we use Interfaces a lot.
 
 Ian

Yes, that's a bit problematic.

In haXe (http://haxe.org) all fields properties (public/private,
getter/setter methods, readonly or writeonly) are also declarable and
enforced in interfaces.

Nicolas
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Re: [Flashcoders] Font jumping cross platform

2006-04-26 Thread James Tarling
I've had this problem before but only with static text fields. You can 
(sort of) get round it by setting the fields to dynamic - at least, this 
solved the problem for us.


HTH,
James
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Re: [Flashcoders] Reverting flash 7 code to Flash 6

2006-04-26 Thread Karthik
 Anyone care to point me to a good reference of what Flash7 AS will not
 work in Flash 6? Can't seem to find a reference doc.

Dunno. But you could possibly grep for Flash Player 7/8 :)

-K
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Re: [Flashcoders] press hold

2006-04-26 Thread Tyler Wright
enjoy!

Tyler

// modified code snippet from my scroll class

scrollPause = Delegate.create(this, scrollPause);
upArrow.onPress = Delegate.create(this, upArrowPress);
upArrow.onRelease = upArrow.onReleaseOutside = Delegate.create(this,
arrowRelease);

private function scrollUp():Void
{
scrollPosition -= lineScrollSize;
}
private function upArrowPress():Void
{
scrollUp();
scrollInterval = setInterval(scrollPause, 300, scrollUp);
}

// these two methods are shared between arrowUp and arrowDown
private function scrollPause(scrollMethod:Function):Void
{
clearInterval(scrollInterval);
scrollInterval = setInterval(scrollMethod, 30);
}
private function arrowRelease():Void
{
clearInterval(scrollInterval);
}

On 4/25/06, eric dolecki [EMAIL PROTECTED] wrote:

 What I am currently doing: ( works, just doesn't seem like the right thing
 to do )

 var nScrollIntervalMS :Number = 70;
 some_mc.onPress = function(}{
 clearInterval( foobar );
 delete foobar;
 someFunction();
 var nTime = 0;
 // Repeat if held down
 this.onEnterFrame = function(){
 nTime++;
 // Click and Hold detected
 if( nTime  20 ){
 foobar = setInterval( stationUp, nScrollIntervalMS );
 this.onEnterFrame = null;
 }
 };
 };
 some_mc.onRelease = function(}{
 this.onEnterFrame = null;
 clearInterval( foobar );
 delete foobar;
 }


 On 4/25/06, Lee McColl-Sylvester [EMAIL PROTECTED] wrote:
 
  I have one that sets a date onPress and a date onRelease, then compares
  the date's getTime() to see how long it was pressed.  Works for me,
  though if you want to set a time during the press, an interval is
  required.
 
  Lee
 
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of eric
  dolecki
  Sent: 25 April 2006 13:55
  To: Flashcoders mailing list
  Subject: [Flashcoders] press  hold
 
  wondered if anyone had an elegant press  hold function before I wrote
  one
  using enterFrame/interval stuff.
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Re: [Flashcoders] Not all MCs get onEnterFrame

2006-04-26 Thread Tyler Wright
 you don't need that, it will be availible because its an anon function
 inside another function, therefore all variables inside the containing
 function will be availible.


 Right, because of this every MovieClip is sharing the same variables --
which is why it behaves unexpectedly.

That worked perfectly.  Thanks, Geoff.


This is usually the cue that the right answer has been found. Good work
Geoff.

Tyler
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RE: [Flashcoders] Reverting flash 7 code to Flash 6

2006-04-26 Thread Tom Lee
What I usually do is look in the Help docs for the particular method or
property I am thinking of using, and it tells you what the availability
is...  I suppose you could search the docs by the string Availability:
ActionScript 1.0; Flash Player 6 and that might do it for you.

-tom

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Karthik
Sent: Wednesday, April 26, 2006 1:11 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Reverting flash 7 code to Flash 6

 Anyone care to point me to a good reference of what Flash7 AS will not
 work in Flash 6? Can't seem to find a reference doc.

Dunno. But you could possibly grep for Flash Player 7/8 :)

-K
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Re: [Flashcoders] Reverting flash 7 code to Flash 6

2006-04-26 Thread JesterXL
It depends.  If you are using components, you just need to ensure all of 
them work.  Some don't and some do.

Some methods are also masked; for example, getNextHighestDepth is actually 
overwritten so it'll work in 6 vs. the native Flash Player 7 method.

Everything else is extremely small since the majority of new API's in 7 were 
middle mouse for textfields, stylesheet, getNextHighestDepth, 
getInstanceAtDepth, a few system.capabilities, and the TextSnapshot which no 
one but the Flash Paper team uses.

- Original Message - 
From: Mike Mountain [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, April 26, 2006 10:27 AM
Subject: [Flashcoders] Reverting flash 7 code to Flash 6


Anyone care to point me to a good reference of what Flash7 AS will not
work in Flash 6? Can't seem to find a reference doc.

Ta

M
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Re: [Flashcoders] [POLL] getters setters preference

2006-04-26 Thread elibol
It's circumstancial, I have no preference. Depending on the problem, one
will solve better than the other. However, which will solve a particular
problem better is controversial.

M.

On 4/26/06, Jim Tann [EMAIL PROTECTED] wrote:

 Hello all,

 After a long time of trying to figure which method of using getters 
 setters is better I though the best way to get a good answer is to throw
 it open to the list.

 Do you prefer to use the inbuilt getter  setter functionality?
 i.e.

 public function get myProperty():Number{ return _myProperty; }
 public function set myProperty(intSet:Number):Void{ _myProperty =
 intSet; }

 or do you prefer using normal functions?
 i.e.

 public function getMyProperty():Number{ return _myProperty; }
 public function setMyProperty(intSet:Number):Void{ _myProperty = intSet;
 }

 I like the first method as it looks cleaner, but there have been issues
 with inheritance where if you overwrite either the getter or setter, but
 not both in the child class it gets ignored.

 What are your views?
 Jim
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[Flashcoders] Are you a help vampire?

2006-04-26 Thread Steven Sacks
http://www.slash7.com/pages/vampires

I know there are some here...I've seen them, even if they don't see
themselves (mirrors not working and all that).

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Re: [Flashcoders] Are you a help vampire?

2006-04-26 Thread John Dowdell

Steven Sacks wrote:

http://www.slash7.com/pages/vampires


I'm not sure, what's a help vampire...?  ;-)

jd


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Re: [Flashcoders] Are you a help vampire?

2006-04-26 Thread eric dolecki
I know of a few... and I am sure at a few points in the past I have almost
been one :)

On 4/26/06, John Dowdell [EMAIL PROTECTED] wrote:

 Steven Sacks wrote:
  http://www.slash7.com/pages/vampires

 I'm not sure, what's a help vampire...?  ;-)

 jd


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Re: [Flashcoders] Are you a help vampire?

2006-04-26 Thread Chris Hill
hi hello how do I make a multi-player game in flash its got to have 
lasers thank you


eric dolecki wrote:

I know of a few... and I am sure at a few points in the past I have almost
been one :)

On 4/26/06, John Dowdell [EMAIL PROTECTED] wrote:


Steven Sacks wrote:


http://www.slash7.com/pages/vampires


I'm not sure, what's a help vampire...?  ;-)

jd


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Re: [Flashcoders] Are you a help vampire?

2006-04-26 Thread Michael Stuhr

Chris Hill schrieb:
hi hello how do I make a multi-player game in flash its got to have 
lasers thank you


eric dolecki wrote:

I know of a few... and I am sure at a few points in the past I have almost
been one :)

On 4/26/06, John Dowdell [EMAIL PROTECTED] wrote:


Steven Sacks wrote:


http://www.slash7.com/pages/vampires

I'm not sure, what's a help vampire...?  ;-)

jd


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made my day ;-)

micha
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[Flashcoders] Straaaaaaaange FLVplayback problem....

2006-04-26 Thread Wouter Steidl
Hi List,

I am using the FLVPlayback component and have a really strange problem:

I have a videoloader class (Singleton) that I instansiate, then I throw in
an array of videos and it plays them sequentiallylike this: (FPB is a
reference to the FLVplayback-instance on stage)

public function loadFLVs (aVids : Array) : Void {   
// (re)set the video arrays
this.aVids = aVids;

//Load first video
FPB.activeVideoPlayerIndex = 0;
FPB.visibleVideoPlayerIndex = 0;
FPB.contentPath = aVids[0].source;

// start with first Video
FPB.play();
}

And on a buttonpress I can change the array of videos like this:

Button.onPress = function() {
aVideos[0] = {source:videos/1A.flv, id:1, name:11, nCpTime:1.00};
myVid.loadFLVs(aVideos);
}

But now something strange happens...

I have a number of videos for a project named 1A.flv, 1b.flv, etc.
If I start with 1A and try to load 1B on the buttonclick it fails

If I start with 1A and on buttonpress load A TOTALL DIFFERENT flv form A
TOTALLY DIFFERENT PROJECT  it works... Lets call it project2.flv

As a hack I tried this in the loadFLV function:

Before I set the content path to the correct video I change it to
project2.flv...

//Load first video
FPB.activeVideoPlayerIndex = 0;
FPB.visibleVideoPlayerIndex = 0;
FPB.contentPath = project2.flv;
FPB.contentPath = aVids[0].source;

And then it works again :S
but its an ugly hack


I`m totally clueless,
Any idea what this can be?

Thanx a lot!

Wouter




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RE: [Flashcoders] Are you a help vampire?

2006-04-26 Thread Robert A. Colvin
To make a decent multi-player game you will need a proxy
server(FCS/FMS2). You could probably get away with using Jabber. 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael
Stuhr
Sent: Wednesday, April 26, 2006 3:43 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Are you a help vampire?

Chris Hill schrieb:
 hi hello how do I make a multi-player game in flash its got to have 
 lasers thank you
 
 eric dolecki wrote:
 I know of a few... and I am sure at a few points in the past I have
almost
 been one :)

 On 4/26/06, John Dowdell [EMAIL PROTECTED] wrote:

 Steven Sacks wrote:

 http://www.slash7.com/pages/vampires
 I'm not sure, what's a help vampire...?  ;-)

 jd

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made my day ;-)

micha
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Re: [Flashcoders] Are you a help vampire?

2006-04-26 Thread Chris Hill

Thank you for demonstrating what exactly NOT to do for a help vampire.

Robert A. Colvin wrote:

To make a decent multi-player game you will need a proxy
server(FCS/FMS2). You could probably get away with using Jabber. 


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael
Stuhr
Sent: Wednesday, April 26, 2006 3:43 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Are you a help vampire?

Chris Hill schrieb:

hi hello how do I make a multi-player game in flash its got to have 
lasers thank you


eric dolecki wrote:


I know of a few... and I am sure at a few points in the past I have


almost


been one :)

On 4/26/06, John Dowdell [EMAIL PROTECTED] wrote:



Steven Sacks wrote:



http://www.slash7.com/pages/vampires


I'm not sure, what's a help vampire...?  ;-)

jd



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made my day ;-)

micha
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[Flashcoders] Are you a help vampire?

2006-04-26 Thread Steve Krichten

Unfortunately, I have a couple of these vampires attached to me via IM

They don't even introduce themselves... they just hit me on IM saying hey, how do I 
do this?  Guess I should not post my IM on Flash message boards any more :(

-
http://www.slash7.com/pages/vampires

I know there are some here...I've seen them, even if they don't see
themselves (mirrors not working and all that).

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Re: [Flashcoders] Are you a help vampire?

2006-04-26 Thread Jordan Snyder
It's true that females are not as inclined to become Help Vampires.  We will
ask for directions sooner than most men, but we will consider our options
considerably before asking technical questions.  And our brains just work
better anyway, really. :P

Cheers!


On 4/26/06, Robert A. Colvin [EMAIL PROTECTED] wrote:

 To make a decent multi-player game you will need a proxy
 server(FCS/FMS2). You could probably get away with using Jabber.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Michael
 Stuhr
 Sent: Wednesday, April 26, 2006 3:43 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Are you a help vampire?

 Chris Hill schrieb:
  hi hello how do I make a multi-player game in flash its got to have
  lasers thank you
 
  eric dolecki wrote:
  I know of a few... and I am sure at a few points in the past I have
 almost
  been one :)
 
  On 4/26/06, John Dowdell [EMAIL PROTECTED] wrote:
 
  Steven Sacks wrote:
 
  http://www.slash7.com/pages/vampires
  I'm not sure, what's a help vampire...?  ;-)
 
  jd
 
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  http://www.figleaf.com
  http://training.figleaf.com
 
 made my day ;-)

 micha
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--
Jordan Snyder
Applications Developer
Image Action LLC
Business: http://www.imageaction.com
Personal: http://www.myspace.com/okallie
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RE: [Flashcoders] Are you a help vampire?

2006-04-26 Thread Steven Sacks
 hi hello how do I make a multi-player game in flash its got to have 
 lasers thank you

LOL!  Well played. 

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RE: [Flashcoders] Are you a help vampire?

2006-04-26 Thread Steven Sacks
 Guess I should not post 
 my IM on Flash message boards any more :(

Oops!  Although, I have to say, I once got an off-list email from somebody
who asked me for help and it lead to having a regular client (I replaced
them, something I wasn't entirely comfortable with at first, but if somebody
isn't able to do the job, and the client needs somebody who can and they're
offering good money, well, you take what you can get).

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RE: [Flashcoders] Straaaaaaaange FLVplayback problem....

2006-04-26 Thread Ashwan Wadhwa
You may want to wait for the ready event to fire(after you set the
contentPath)and then issue the play command.

MM Help example here:
http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/js/html/wwhel
p.htm?href=1893.html




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Wouter
Steidl
Sent: Wednesday, April 26, 2006 3:43 PM
To: 'Flashcoders mailing list'
Subject: [Flashcoders] Strnge FLVplayback problem

Hi List,

I am using the FLVPlayback component and have a really strange problem:

I have a videoloader class (Singleton) that I instansiate, then I throw
in an array of videos and it plays them sequentiallylike this: (FPB
is a reference to the FLVplayback-instance on stage)

public function loadFLVs (aVids : Array) : Void {   
// (re)set the video arrays
this.aVids = aVids;

//Load first video
FPB.activeVideoPlayerIndex = 0;
FPB.visibleVideoPlayerIndex = 0;
FPB.contentPath = aVids[0].source;

// start with first Video
FPB.play();
}

And on a buttonpress I can change the array of videos like this:

Button.onPress = function() {
aVideos[0] = {source:videos/1A.flv, id:1, name:11,
nCpTime:1.00};
myVid.loadFLVs(aVideos);
}

But now something strange happens...

I have a number of videos for a project named 1A.flv, 1b.flv, etc.
If I start with 1A and try to load 1B on the buttonclick it fails

If I start with 1A and on buttonpress load A TOTALL DIFFERENT flv form A
TOTALLY DIFFERENT PROJECT  it works... Lets call it project2.flv

As a hack I tried this in the loadFLV function:

Before I set the content path to the correct video I change it to
project2.flv...

//Load first video
FPB.activeVideoPlayerIndex = 0;
FPB.visibleVideoPlayerIndex = 0;
FPB.contentPath = project2.flv;
FPB.contentPath = aVids[0].source;

And then it works again :S
but its an ugly hack


I`m totally clueless,
Any idea what this can be?

Thanx a lot!

Wouter




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[Flashcoders] best way to correlate dates with DateChooser

2006-04-26 Thread matt ganz
hi.

- i'm building a scheduler app where a user picks a starting day, month, and 
year for an infusion. 

- then they can choose how frequently they want an infusion, i.e. every week, 
every two weeks, etc..

- then i calculate every day for an infusion for the next year and throw all 
these dates into an array, i.e. infusionDates. 

now, from my research this appears to be the way to target individual cells in 
a DateChooser component:

myDateChooser.dateGrid[ dayBlock+columnIndex+label+rowIndex ];

the data i'm currently capturing in my infusionDates array doesn't really 
translate very well over to columnIndex and rowIndex.

my question is: what is the best way to set up the infusionDates array so i can 
easily target those dates in the DateChooser? 

basically i'd just like to loop over that array and be able to target 
individual cells and change their properties. 

any tips are very much appreciated. thanks. -- matt. 
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RE: [Flashcoders] Straaaaaaaange FLVplayback problem....

2006-04-26 Thread Wouter Steidl
Thx for your respose,
But I cant believe it has to do with thatcause it works if I don't try
to load flvs from the same project but throw in the file from that other
project..

Any more thoughts?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ashwan
Wadhwa
Sent: Wednesday, April 26, 2006 10:08 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Strnge FLVplayback problem

You may want to wait for the ready event to fire(after you set the
contentPath)and then issue the play command.

MM Help example here:
http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/js/html/wwhel
p.htm?href=1893.html




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Wouter
Steidl
Sent: Wednesday, April 26, 2006 3:43 PM
To: 'Flashcoders mailing list'
Subject: [Flashcoders] Strnge FLVplayback problem

Hi List,

I am using the FLVPlayback component and have a really strange problem:

I have a videoloader class (Singleton) that I instansiate, then I throw in
an array of videos and it plays them sequentiallylike this: (FPB is a
reference to the FLVplayback-instance on stage)

public function loadFLVs (aVids : Array) : Void {   
// (re)set the video arrays
this.aVids = aVids;

//Load first video
FPB.activeVideoPlayerIndex = 0;
FPB.visibleVideoPlayerIndex = 0;
FPB.contentPath = aVids[0].source;

// start with first Video
FPB.play();
}

And on a buttonpress I can change the array of videos like this:

Button.onPress = function() {
aVideos[0] = {source:videos/1A.flv, id:1, name:11, nCpTime:1.00};
myVid.loadFLVs(aVideos);
}

But now something strange happens...

I have a number of videos for a project named 1A.flv, 1b.flv, etc.
If I start with 1A and try to load 1B on the buttonclick it fails

If I start with 1A and on buttonpress load A TOTALL DIFFERENT flv form A
TOTALLY DIFFERENT PROJECT  it works... Lets call it project2.flv

As a hack I tried this in the loadFLV function:

Before I set the content path to the correct video I change it to
project2.flv...

//Load first video
FPB.activeVideoPlayerIndex = 0;
FPB.visibleVideoPlayerIndex = 0;
FPB.contentPath = project2.flv;
FPB.contentPath = aVids[0].source;

And then it works again :S
but its an ugly hack


I`m totally clueless,
Any idea what this can be?

Thanx a lot!

Wouter




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Re: [Flashcoders] Straaaaaaaange FLVplayback problem....

2006-04-26 Thread Mike Boutin

Have you tried using netstream object to play your flvs instead?


Wouter Steidl wrote:

Thx for your respose,
But I cant believe it has to do with thatcause it works if I don't try
to load flvs from the same project but throw in the file from that other
project..

Any more thoughts?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ashwan
Wadhwa
Sent: Wednesday, April 26, 2006 10:08 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Strnge FLVplayback problem

You may want to wait for the ready event to fire(after you set the
contentPath)and then issue the play command.

MM Help example here:
http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/js/html/wwhel
p.htm?href=1893.html




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Wouter
Steidl
Sent: Wednesday, April 26, 2006 3:43 PM
To: 'Flashcoders mailing list'
Subject: [Flashcoders] Strnge FLVplayback problem

Hi List,

I am using the FLVPlayback component and have a really strange problem:

I have a videoloader class (Singleton) that I instansiate, then I throw in
an array of videos and it plays them sequentiallylike this: (FPB is a
reference to the FLVplayback-instance on stage)

public function loadFLVs (aVids : Array) : Void {   
// (re)set the video arrays
this.aVids = aVids;

//Load first video
FPB.activeVideoPlayerIndex = 0;
FPB.visibleVideoPlayerIndex = 0;
FPB.contentPath = aVids[0].source;

		// start with first Video

FPB.play();
}

And on a buttonpress I can change the array of videos like this:

Button.onPress = function() {
aVideos[0] = {source:videos/1A.flv, id:1, name:11, nCpTime:1.00};
myVid.loadFLVs(aVideos);
}

But now something strange happens...

I have a number of videos for a project named 1A.flv, 1b.flv, etc.
If I start with 1A and try to load 1B on the buttonclick it fails

If I start with 1A and on buttonpress load A TOTALL DIFFERENT flv form A
TOTALLY DIFFERENT PROJECT  it works... Lets call it project2.flv

As a hack I tried this in the loadFLV function:

Before I set the content path to the correct video I change it to
project2.flv...

//Load first video
FPB.activeVideoPlayerIndex = 0;
FPB.visibleVideoPlayerIndex = 0;
FPB.contentPath = project2.flv;
FPB.contentPath = aVids[0].source;

And then it works again :S
but its an ugly hack


I`m totally clueless,
Any idea what this can be?

Thanx a lot!

Wouter




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RE: [Flashcoders] Straaaaaaaange FLVplayback problem....

2006-04-26 Thread Wouter Steidl
Well., the whole setu is with the playback component because I can use 1
component and multiple flvs in that componentand the strange thing is
that it all works, but in this weirtd way I described

Thx for the tip though!
 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Boutin
Sent: Wednesday, April 26, 2006 10:27 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Strnge FLVplayback problem

Have you tried using netstream object to play your flvs instead?


Wouter Steidl wrote:
 Thx for your respose,
 But I cant believe it has to do with thatcause it works if I don't 
 try to load flvs from the same project but throw in the file from that 
 other project..

 Any more thoughts?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ashwan 
 Wadhwa
 Sent: Wednesday, April 26, 2006 10:08 PM
 To: Flashcoders mailing list
 Subject: RE: [Flashcoders] Strnge FLVplayback problem

 You may want to wait for the ready event to fire(after you set the 
 contentPath)and then issue the play command.

 MM Help example here:
 http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/js/html/wwh
 el
 p.htm?href=1893.html




 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Wouter 
 Steidl
 Sent: Wednesday, April 26, 2006 3:43 PM
 To: 'Flashcoders mailing list'
 Subject: [Flashcoders] Strnge FLVplayback problem

 Hi List,

 I am using the FLVPlayback component and have a really strange problem:

 I have a videoloader class (Singleton) that I instansiate, then I 
 throw in an array of videos and it plays them sequentiallylike 
 this: (FPB is a reference to the FLVplayback-instance on stage)

 public function loadFLVs (aVids : Array) : Void { 
   // (re)set the video arrays
   this.aVids = aVids;
   
   //Load first video
   FPB.activeVideoPlayerIndex = 0;
   FPB.visibleVideoPlayerIndex = 0;
   FPB.contentPath = aVids[0].source;
 
   // start with first Video
   FPB.play();
 }

 And on a buttonpress I can change the array of videos like this:

 Button.onPress = function() {
   aVideos[0] = {source:videos/1A.flv, id:1, name:11, nCpTime:1.00};
   myVid.loadFLVs(aVideos);
 }

 But now something strange happens...

 I have a number of videos for a project named 1A.flv, 1b.flv, etc.
 If I start with 1A and try to load 1B on the buttonclick it fails

 If I start with 1A and on buttonpress load A TOTALL DIFFERENT flv form 
 A TOTALLY DIFFERENT PROJECT  it works... Lets call it project2.flv

 As a hack I tried this in the loadFLV function:

 Before I set the content path to the correct video I change it to 
 project2.flv...

 //Load first video
 FPB.activeVideoPlayerIndex = 0;
 FPB.visibleVideoPlayerIndex = 0;
 FPB.contentPath = project2.flv;
 FPB.contentPath = aVids[0].source;

 And then it works again :S
 but its an ugly hack


 I`m totally clueless,
 Any idea what this can be?

 Thanx a lot!

 Wouter




 ___
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RE: [Flashcoders] Straaaaaaaange FLVplayback problem....

2006-04-26 Thread Steve Krichten

What do you mean by from a different project

In any case, I don't think you should use the same video player index 
for different videos.  I have encountered many problems when doing 
that.  So here is what I do..


private function _playVideo(url:String) {
   if (player.activeVideoPlayerIndex  0) {

   player.closeVideoPlayer(player.activeVideoPlayerIndex);
   delete player.getVideoPlayer(player.activeVideoPlayerIndex);
   }
   player.activeVideoPlayerIndex = ++nextVpIndex;
   player.visibleVideoPlayerIndex = nextVpIndex;
   player.play(url);
   }

Note this is a method of a class and the class has an instance of 
FLVPlayback named player and a Number field nextVpIndex initialized 
at 1 so that index 0 never gets used.  I do that because you can't 
delete the one at index 0.


Hope this helps,
Steve
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Re: [Flashcoders] Are you a help vampire?

2006-04-26 Thread elibol
Wait, huh?

.

On 4/26/06, Jordan Snyder [EMAIL PROTECTED] wrote:

 It's true that females are not as inclined to become Help Vampires.  We
 will
 ask for directions sooner than most men, but we will consider our options
 considerably before asking technical questions.  And our brains just work
 better anyway, really. :P

 Cheers!


 On 4/26/06, Robert A. Colvin [EMAIL PROTECTED] wrote:
 
  To make a decent multi-player game you will need a proxy
  server(FCS/FMS2). You could probably get away with using Jabber.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Michael
  Stuhr
  Sent: Wednesday, April 26, 2006 3:43 PM
  To: Flashcoders mailing list
  Subject: Re: [Flashcoders] Are you a help vampire?
 
  Chris Hill schrieb:
   hi hello how do I make a multi-player game in flash its got to have
   lasers thank you
  
   eric dolecki wrote:
   I know of a few... and I am sure at a few points in the past I have
  almost
   been one :)
  
   On 4/26/06, John Dowdell [EMAIL PROTECTED] wrote:
  
   Steven Sacks wrote:
  
   http://www.slash7.com/pages/vampires
   I'm not sure, what's a help vampire...?  ;-)
  
   jd
  
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  made my day ;-)
 
  micha
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 Personal: http://www.myspace.com/okallie
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RE: [Flashcoders] Are you a help vampire?

2006-04-26 Thread Steven Sacks
 hi hello how do I make a multi-player game in flash its got to have 
 lasers thank you

Haha!  That deserves another laugh.  I can't stop laughing.

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RE: [Flashcoders] Straaaaaaaange FLVplayback problem....

2006-04-26 Thread Ashwan Wadhwa
I have used the FLVPlayback component in a similar situation. About 6
videos 40 minutes in length and cue points loaded through xml. Never had
any major issues (other than that I was setting the cuepoint time as a
string), so I doubt that there is a bug in the Video component. I did
make sure that I was following the events before I issued play commands
or tried to set the AS Cuepoints. May you need to send an explicit stop
command before you load the next video?

Is it possible that your flv files are corrupted - does this happen on a
particular flv file (did you try going to 1C.flv) ?

a



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Wouter
Steidl
Sent: Wednesday, April 26, 2006 4:47 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Strnge FLVplayback problem

Well., the whole setu is with the playback component because I can use 1
component and multiple flvs in that componentand the strange thing
is that it all works, but in this weirtd way I described

Thx for the tip though!
 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Boutin
Sent: Wednesday, April 26, 2006 10:27 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Strnge FLVplayback problem

Have you tried using netstream object to play your flvs instead?


Wouter Steidl wrote:
 Thx for your respose,
 But I cant believe it has to do with thatcause it works if I don't

 try to load flvs from the same project but throw in the file from that

 other project..

 Any more thoughts?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ashwan

 Wadhwa
 Sent: Wednesday, April 26, 2006 10:08 PM
 To: Flashcoders mailing list
 Subject: RE: [Flashcoders] Strnge FLVplayback problem

 You may want to wait for the ready event to fire(after you set the 
 contentPath)and then issue the play command.

 MM Help example here:
 http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/js/html/wwh
 el
 p.htm?href=1893.html




 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Wouter

 Steidl
 Sent: Wednesday, April 26, 2006 3:43 PM
 To: 'Flashcoders mailing list'
 Subject: [Flashcoders] Strnge FLVplayback problem

 Hi List,

 I am using the FLVPlayback component and have a really strange
problem:

 I have a videoloader class (Singleton) that I instansiate, then I 
 throw in an array of videos and it plays them sequentiallylike
 this: (FPB is a reference to the FLVplayback-instance on stage)

 public function loadFLVs (aVids : Array) : Void { 
   // (re)set the video arrays
   this.aVids = aVids;
   
   //Load first video
   FPB.activeVideoPlayerIndex = 0;
   FPB.visibleVideoPlayerIndex = 0;
   FPB.contentPath = aVids[0].source;
 
   // start with first Video
   FPB.play();
 }

 And on a buttonpress I can change the array of videos like this:

 Button.onPress = function() {
   aVideos[0] = {source:videos/1A.flv, id:1, name:11,
nCpTime:1.00};
   myVid.loadFLVs(aVideos);
 }

 But now something strange happens...

 I have a number of videos for a project named 1A.flv, 1b.flv, etc.
 If I start with 1A and try to load 1B on the buttonclick it fails

 If I start with 1A and on buttonpress load A TOTALL DIFFERENT flv form

 A TOTALLY DIFFERENT PROJECT  it works... Lets call it project2.flv

 As a hack I tried this in the loadFLV function:

 Before I set the content path to the correct video I change it to 
 project2.flv...

 //Load first video
 FPB.activeVideoPlayerIndex = 0;
 FPB.visibleVideoPlayerIndex = 0;
 FPB.contentPath = project2.flv;
 FPB.contentPath = aVids[0].source;

 And then it works again :S
 but its an ugly hack


 I`m totally clueless,
 Any idea what this can be?

 Thanx a lot!

 Wouter




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Re: [Flashcoders] Straaaaaaaange FLVplayback problem....

2006-04-26 Thread Mike Boutin
Using the netstream is the same idea as using the component, you can 
pass in multiple flv's to the same netstream / controls.


Wouter Steidl wrote:

Well., the whole setu is with the playback component because I can use 1
component and multiple flvs in that componentand the strange thing is
that it all works, but in this weirtd way I described

Thx for the tip though!
 


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Boutin
Sent: Wednesday, April 26, 2006 10:27 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Strnge FLVplayback problem

Have you tried using netstream object to play your flvs instead?


Wouter Steidl wrote:
  

Thx for your respose,
But I cant believe it has to do with thatcause it works if I don't 
try to load flvs from the same project but throw in the file from that 
other project..


Any more thoughts?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ashwan 
Wadhwa

Sent: Wednesday, April 26, 2006 10:08 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Strnge FLVplayback problem

You may want to wait for the ready event to fire(after you set the 
contentPath)and then issue the play command.


MM Help example here:
http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/js/html/wwh
el
p.htm?href=1893.html




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Wouter 
Steidl

Sent: Wednesday, April 26, 2006 3:43 PM
To: 'Flashcoders mailing list'
Subject: [Flashcoders] Strnge FLVplayback problem

Hi List,

I am using the FLVPlayback component and have a really strange problem:

I have a videoloader class (Singleton) that I instansiate, then I 
throw in an array of videos and it plays them sequentiallylike 
this: (FPB is a reference to the FLVplayback-instance on stage)


public function loadFLVs (aVids : Array) : Void {   
// (re)set the video arrays
this.aVids = aVids;

//Load first video
FPB.activeVideoPlayerIndex = 0;
FPB.visibleVideoPlayerIndex = 0;
FPB.contentPath = aVids[0].source;

		// start with first Video

FPB.play();
}

And on a buttonpress I can change the array of videos like this:

Button.onPress = function() {
aVideos[0] = {source:videos/1A.flv, id:1, name:11, nCpTime:1.00};
myVid.loadFLVs(aVideos);
}

But now something strange happens...

I have a number of videos for a project named 1A.flv, 1b.flv, etc.
If I start with 1A and try to load 1B on the buttonclick it fails

If I start with 1A and on buttonpress load A TOTALL DIFFERENT flv form 
A TOTALLY DIFFERENT PROJECT  it works... Lets call it project2.flv


As a hack I tried this in the loadFLV function:

Before I set the content path to the correct video I change it to 
project2.flv...


//Load first video
FPB.activeVideoPlayerIndex = 0;
FPB.visibleVideoPlayerIndex = 0;
FPB.contentPath = project2.flv;
FPB.contentPath = aVids[0].source;

And then it works again :S
but its an ugly hack


I`m totally clueless,
Any idea what this can be?

Thanx a lot!

Wouter




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Re: [Flashcoders] [POLL] getters setters preference

2006-04-26 Thread Randy Troppmann
Initially I was wary of the built in get and set framework, but I came
to really like this technique. For example, you want to update the
score of your game, but doing so requires touching numerous gui
elements and properties. Using the built in setter methodology allows
you to abstract and simplify the API call.

score ++;
score += 10;
score --;



 On 4/26/06, Jim Tann [EMAIL PROTECTED] wrote:
 
  Hello all,
 
  After a long time of trying to figure which method of using getters 
  setters is better I though the best way to get a good answer is to throw
  it open to the list.
 
  Do you prefer to use the inbuilt getter  setter functionality?
  i.e.
 
  public function get myProperty():Number{ return _myProperty; }
  public function set myProperty(intSet:Number):Void{ _myProperty =
  intSet; }
 
  or do you prefer using normal functions?
  i.e.
 
  public function getMyProperty():Number{ return _myProperty; }
  public function setMyProperty(intSet:Number):Void{ _myProperty = intSet;
  }
 
  I like the first method as it looks cleaner, but there have been issues
  with inheritance where if you overwrite either the getter or setter, but
  not both in the child class it gets ignored.
 
  What are your views?
  Jim
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RE: [Flashcoders] Are you a help vampire?

2006-04-26 Thread James Rutkowski
Sharon, 

I think this could apply to some of our constituents:   

http://www.slash7.com/pages/vampires

:)


  
   http://www.slash7.com/pages/vampires
   I'm not sure, what's a help vampire...?  ;-)
  
   jd
  
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  made my day ;-)
 
  micha
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 --
 Jordan Snyder
 Applications Developer
 Image Action LLC
 Business: http://www.imageaction.com
 Personal: http://www.myspace.com/okallie 
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RE: [Flashcoders] Are you a help vampire?

2006-04-26 Thread Merrill, Jason
 hi hello how do I make a multi-player game in flash its got to have
 lasers thank you

LOL from me too.  You know, I have one simple request, and that is to
have sharks with frickin' laser beams attached to their heads! Now
evidently my cycloptic colleague informs me that that cannot be done.
Ah, would you remind me what I pay you people for, honestly?  

How many times have you seen posts here that are something to the
effect:

I need help! I have been asked to create a flash web site that connects
to a SQL server database and it doesn't work the buttons only work the
first time clicked but the animation plays on each scene so what should
I do?

Jason Merrill   |   E-Learning Solutions   |  ICF International




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[Flashcoders] LocalConnection from SWF - Visual Basic?

2006-04-26 Thread Rifled Cloaca
All,

Does anyone know if it's possible to create a LocalConnection between a SWF
file and a Visual Basic App?  If so, are there any open source examples out
there?  Thanks!

-g
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RE: [Flashcoders] Straaaaaaaange FLVplayback problem....

2006-04-26 Thread Wouter Steidl
All of you! Thanx a lot for all the replies,

I`m gonna check it all out tommorrow,
It is quite late on this site of the globe and it has been a pretty long day
So I`m gonna work on it tommorrow,

Thanx again all!

Wouter  

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Boutin
Sent: Wednesday, April 26, 2006 11:13 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Strnge FLVplayback problem

Using the netstream is the same idea as using the component, you can pass in
multiple flv's to the same netstream / controls.

Wouter Steidl wrote:
 Well., the whole setu is with the playback component because I can use 
 1 component and multiple flvs in that componentand the strange 
 thing is that it all works, but in this weirtd way I described

 Thx for the tip though!
  

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Mike 
 Boutin
 Sent: Wednesday, April 26, 2006 10:27 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Strnge FLVplayback problem

 Have you tried using netstream object to play your flvs instead?


 Wouter Steidl wrote:
   
 Thx for your respose,
 But I cant believe it has to do with thatcause it works if I 
 don't try to load flvs from the same project but throw in the file 
 from that other project..

 Any more thoughts?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of 
 Ashwan Wadhwa
 Sent: Wednesday, April 26, 2006 10:08 PM
 To: Flashcoders mailing list
 Subject: RE: [Flashcoders] Strnge FLVplayback problem

 You may want to wait for the ready event to fire(after you set the 
 contentPath)and then issue the play command.

 MM Help example here:
 http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/js/html/ww
 h
 el
 p.htm?href=1893.html




 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of 
 Wouter Steidl
 Sent: Wednesday, April 26, 2006 3:43 PM
 To: 'Flashcoders mailing list'
 Subject: [Flashcoders] Strnge FLVplayback problem

 Hi List,

 I am using the FLVPlayback component and have a really strange problem:

 I have a videoloader class (Singleton) that I instansiate, then I 
 throw in an array of videos and it plays them sequentiallylike
 this: (FPB is a reference to the FLVplayback-instance on stage)

 public function loadFLVs (aVids : Array) : Void {
  // (re)set the video arrays
  this.aVids = aVids;
  
  //Load first video
  FPB.activeVideoPlayerIndex = 0;
  FPB.visibleVideoPlayerIndex = 0;
  FPB.contentPath = aVids[0].source;
 
  // start with first Video
  FPB.play();
 }

 And on a buttonpress I can change the array of videos like this:

 Button.onPress = function() {
  aVideos[0] = {source:videos/1A.flv, id:1, name:11, nCpTime:1.00};
  myVid.loadFLVs(aVideos);
 }

 But now something strange happens...

 I have a number of videos for a project named 1A.flv, 1b.flv, etc.
 If I start with 1A and try to load 1B on the buttonclick it fails

 If I start with 1A and on buttonpress load A TOTALL DIFFERENT flv 
 form A TOTALLY DIFFERENT PROJECT  it works... Lets call it 
 project2.flv

 As a hack I tried this in the loadFLV function:

 Before I set the content path to the correct video I change it to 
 project2.flv...

 //Load first video
 FPB.activeVideoPlayerIndex = 0;
 FPB.visibleVideoPlayerIndex = 0;
 FPB.contentPath = project2.flv;
 FPB.contentPath = aVids[0].source;

 And then it works again :S
 but its an ugly hack


 I`m totally clueless,
 Any idea what this can be?

 Thanx a lot!

 Wouter




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 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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Re: [Flashcoders] LocalConnection from SWF - Visual Basic?

2006-04-26 Thread JesterXL
Have one SWF embedded in the VB app that exposes the LocalConnection.   Hey 
can talk to VB via ExternalInterface.

Every other SWF can talk to the VB app via that LocalConnection proxy SWF 
embedded in VB.

- Original Message - 
From: Rifled Cloaca [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, April 26, 2006 6:21 PM
Subject: [Flashcoders] LocalConnection from SWF - Visual Basic?


All,

Does anyone know if it's possible to create a LocalConnection between a SWF
file and a Visual Basic App?  If so, are there any open source examples out
there?  Thanks!

-g
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Re: [Flashcoders] Are you a help vampire?

2006-04-26 Thread ryanm

It's true that females are not as inclined to become Help Vampires.
We will ask for directions sooner than most men, but we will consider
our options considerably before asking technical questions.  And our
brains just work better anyway, really. :P


   Just not at forming proper sentences in English, I guess... ;-)

   Normally I wouldn't stoop to a spelling lame, but when you close your 
email with our brains just work better, you're asking for it. :-P


ryanm 


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Re: [Flashcoders] LocalConnection from SWF - Visual Basic?

2006-04-26 Thread Rifled Cloaca
Yeah, that was plan B.  I was curious, though, if it were possible without
embedding a proxy SWF.  Thanks!

On 4/26/06, JesterXL [EMAIL PROTECTED] wrote:

 Have one SWF embedded in the VB app that exposes the LocalConnection.
 Hey
 can talk to VB via ExternalInterface.

 Every other SWF can talk to the VB app via that LocalConnection proxy SWF
 embedded in VB.

 - Original Message -
 From: Rifled Cloaca [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Wednesday, April 26, 2006 6:21 PM
 Subject: [Flashcoders] LocalConnection from SWF - Visual Basic?


 All,

 Does anyone know if it's possible to create a LocalConnection between a
 SWF
 file and a Visual Basic App?  If so, are there any open source examples
 out
 there?  Thanks!

 -g
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Re: [Flashcoders] LocalConnection from SWF - Visual Basic?

2006-04-26 Thread JesterXL
Hrm... I think SharedObject  LocalConnection both write to a file that you 
could check, but not really sure.  I think that's how mProjector managed to 
get syncronous code, not sure.

Darron might have something here:
http://www.darronschall.com/weblog/archives/000151.cfm

I coulda swore someone else did something similiar, but the link escapes 
me

- Original Message - 
From: Rifled Cloaca [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, April 26, 2006 6:50 PM
Subject: Re: [Flashcoders] LocalConnection from SWF - Visual Basic?


Yeah, that was plan B.  I was curious, though, if it were possible without
embedding a proxy SWF.  Thanks!

On 4/26/06, JesterXL [EMAIL PROTECTED] wrote:

 Have one SWF embedded in the VB app that exposes the LocalConnection.
 Hey
 can talk to VB via ExternalInterface.

 Every other SWF can talk to the VB app via that LocalConnection proxy SWF
 embedded in VB.

 - Original Message -
 From: Rifled Cloaca [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Wednesday, April 26, 2006 6:21 PM
 Subject: [Flashcoders] LocalConnection from SWF - Visual Basic?


 All,

 Does anyone know if it's possible to create a LocalConnection between a
 SWF
 file and a Visual Basic App?  If so, are there any open source examples
 out
 there?  Thanks!

 -g
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Re: [Flashcoders] Are you a help vampire?

2006-04-26 Thread Jonathan Berry
I want to offer a basic counterpoint to this: what if the question is just
from a beginner, who has in fact researched a problem found the
documentation/resources incomplete in some way? Is it just because a person
is a beginner that you will not offer help?

Case in point, and be patient with me. I am not by any means venting here,
but I offered a question some time ago about the basic placement of
anonymous functions like btn1.onRelease =
function(){getURL(_root.variable_name,_blank);} and also asked about
whether or not such a function required the _root if it was in fact on the
_root timeline. I actually received some very nice assistance on this and I
appreciate the poster, since though I did discover that this was true
through experimentation myself, he did give me a short lesson on scope. I
had already learned about the Delegate class, but this basic issue was not
clear in my reading, so I would not know I had to use _root or Delegate or
what have you. I do know some Javascript and PHP and so programming is not
beyond me, but learning a new technology from the ground up is the way I
learn generally. I like to know *all* the aspects. So please permit those
who are learning and obviously trying the benefit of the doubt.

Another thing is further questions on the same subject. In this same issue,
I had the question are such function assignments applicable to a button if
the code is placed before the button on the timeline? I got a no, of
course, which was a basic thing I had sketchy knowledge on. What I had was
an ad sent to us by a client wherein the previous coder had used on()
handlers on the clips and I was trying to rewrite it to include the
anonymous functions and our variables, as stated before. When I wrote in the
code in a keyframe in the actions layer above where the button was
instantiated, it worked, but when a new keyframe in the button layer came
up, I had to re-enter the code there as well. This seemed like repetitive
work and my further question about this was not answered.

My point is, does this make me dumb? No. It would make me lazy however if I
did not research this. But this basic practice of where code should be
written and how often was not clear to me since the project was not working
in subsequent frames and the documentation I had read seemed to say write
and be done with it.

I suppose I am both asking this general question again, to help solidify my
knowledge, and also pointing out that this does not make those who try but
fail stupid. All I am saying is that I appreciate all your knowledge on this
subject, but please have patience with those who are trying to learn and
distinguish them from the vampires who ask questions that are so general
that they lack any knowledge of Flash.
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Re: [Flashcoders] LocalConnection from SWF - Visual Basic?

2006-04-26 Thread David Rorex
LocalConnection is asynchronous. I don't know how mProjector got synchronous
code in flash 7, it had to be some very clever hack. However, synchronous
calls are supported natively in flash 8 (via ExternalInterface, which
communicates with the host using a documented XML format I believe).

SharedObject writes to a file, but I don't know if the format is documented
anywhere. I'm pretty sure LocalConnection does something in memory, and
doesn't go through files. But I don't know all the details on how these are
implemented internally.

-David R

On 4/26/06, JesterXL [EMAIL PROTECTED] wrote:

 Hrm... I think SharedObject  LocalConnection both write to a file that
 you
 could check, but not really sure.  I think that's how mProjector managed
 to
 get syncronous code, not sure.

 Darron might have something here:
 http://www.darronschall.com/weblog/archives/000151.cfm

 I coulda swore someone else did something similiar, but the link escapes
 me

 - Original Message -
 From: Rifled Cloaca [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Wednesday, April 26, 2006 6:50 PM
 Subject: Re: [Flashcoders] LocalConnection from SWF - Visual Basic?


 Yeah, that was plan B.  I was curious, though, if it were possible without
 embedding a proxy SWF.  Thanks!

 On 4/26/06, JesterXL [EMAIL PROTECTED] wrote:
 
  Have one SWF embedded in the VB app that exposes the LocalConnection.
  Hey
  can talk to VB via ExternalInterface.
 
  Every other SWF can talk to the VB app via that LocalConnection proxy
 SWF
  embedded in VB.
 
  - Original Message -
  From: Rifled Cloaca [EMAIL PROTECTED]
  To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
  Sent: Wednesday, April 26, 2006 6:21 PM
  Subject: [Flashcoders] LocalConnection from SWF - Visual Basic?
 
 
  All,
 
  Does anyone know if it's possible to create a LocalConnection between a
  SWF
  file and a Visual Basic App?  If so, are there any open source examples
  out
  there?  Thanks!
 

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RE: [Flashcoders] LocalConnection from SWF - Visual Basic?

2006-04-26 Thread Tom Lee
I can't say for sure whether LocalConnection writes to a file or not, but I
did want to point out that it can be pretty slow, depending on the number of
swfs talking to the gateway swf at once.  It certainly SEEMED like it was
doing some file IO.  In my experience, 10 or 12 swfs talking to the gateway
swf through LocalConnection (at once) caused some pretty serious latency.
ExternalInterface, on the other hand, didn't have noticeable delays.

-tom

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Rorex
Sent: Wednesday, April 26, 2006 6:59 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] LocalConnection from SWF - Visual Basic?

LocalConnection is asynchronous. I don't know how mProjector got synchronous
code in flash 7, it had to be some very clever hack. However, synchronous
calls are supported natively in flash 8 (via ExternalInterface, which
communicates with the host using a documented XML format I believe).

SharedObject writes to a file, but I don't know if the format is documented
anywhere. I'm pretty sure LocalConnection does something in memory, and
doesn't go through files. But I don't know all the details on how these are
implemented internally.

-David R

On 4/26/06, JesterXL [EMAIL PROTECTED] wrote:

 Hrm... I think SharedObject  LocalConnection both write to a file that
 you
 could check, but not really sure.  I think that's how mProjector managed
 to
 get syncronous code, not sure.

 Darron might have something here:
 http://www.darronschall.com/weblog/archives/000151.cfm

 I coulda swore someone else did something similiar, but the link escapes
 me

 - Original Message -
 From: Rifled Cloaca [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Wednesday, April 26, 2006 6:50 PM
 Subject: Re: [Flashcoders] LocalConnection from SWF - Visual Basic?


 Yeah, that was plan B.  I was curious, though, if it were possible without
 embedding a proxy SWF.  Thanks!

 On 4/26/06, JesterXL [EMAIL PROTECTED] wrote:
 
  Have one SWF embedded in the VB app that exposes the LocalConnection.
  Hey
  can talk to VB via ExternalInterface.
 
  Every other SWF can talk to the VB app via that LocalConnection proxy
 SWF
  embedded in VB.
 
  - Original Message -
  From: Rifled Cloaca [EMAIL PROTECTED]
  To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
  Sent: Wednesday, April 26, 2006 6:21 PM
  Subject: [Flashcoders] LocalConnection from SWF - Visual Basic?
 
 
  All,
 
  Does anyone know if it's possible to create a LocalConnection between a
  SWF
  file and a Visual Basic App?  If so, are there any open source examples
  out
  there?  Thanks!
 

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Re: [Flashcoders] Are you a help vampire?

2006-04-26 Thread elibol
Wholy crap Jonathan I give you an E for (E)xcellent thesis. I didn't have
the time nor the patience to read it, so I apologize, however, I think I
should point out that nowhere in the article does it categorize anyone as
smart or stupid.

I believe this point is important to emphasize:

This is autonomous behavior. Again, we shouldn't hate the Help Vampire. Or
stake them. They know not what they do, only that they are driven to do it,
and I believe they can be saved.

M.

On 4/26/06, Jonathan Berry [EMAIL PROTECTED] wrote:

 I want to offer a basic counterpoint to this: what if the question is just
 from a beginner, who has in fact researched a problem found the
 documentation/resources incomplete in some way? Is it just because a
 person
 is a beginner that you will not offer help?

 Case in point, and be patient with me. I am not by any means venting here,
 but I offered a question some time ago about the basic placement of
 anonymous functions like btn1.onRelease =
 function(){getURL(_root.variable_name,_blank);} and also asked about
 whether or not such a function required the _root if it was in fact on the
 _root timeline. I actually received some very nice assistance on this and
 I
 appreciate the poster, since though I did discover that this was true
 through experimentation myself, he did give me a short lesson on scope. I
 had already learned about the Delegate class, but this basic issue was not
 clear in my reading, so I would not know I had to use _root or Delegate or
 what have you. I do know some Javascript and PHP and so programming is not
 beyond me, but learning a new technology from the ground up is the way I
 learn generally. I like to know *all* the aspects. So please permit those
 who are learning and obviously trying the benefit of the doubt.

 Another thing is further questions on the same subject. In this same
 issue,
 I had the question are such function assignments applicable to a button
 if
 the code is placed before the button on the timeline? I got a no, of
 course, which was a basic thing I had sketchy knowledge on. What I had was
 an ad sent to us by a client wherein the previous coder had used on()
 handlers on the clips and I was trying to rewrite it to include the
 anonymous functions and our variables, as stated before. When I wrote in
 the
 code in a keyframe in the actions layer above where the button was
 instantiated, it worked, but when a new keyframe in the button layer came
 up, I had to re-enter the code there as well. This seemed like repetitive
 work and my further question about this was not answered.

 My point is, does this make me dumb? No. It would make me lazy however if
 I
 did not research this. But this basic practice of where code should be
 written and how often was not clear to me since the project was not
 working
 in subsequent frames and the documentation I had read seemed to say write
 and be done with it.

 I suppose I am both asking this general question again, to help solidify
 my
 knowledge, and also pointing out that this does not make those who try but
 fail stupid. All I am saying is that I appreciate all your knowledge on
 this
 subject, but please have patience with those who are trying to learn and
 distinguish them from the vampires who ask questions that are so general
 that they lack any knowledge of Flash.
 ___
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 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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 http://training.figleaf.com

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Re: [Flashcoders] Are you a help vampire?

2006-04-26 Thread Jonathan Berry
Yes, I forgot to change the subject line to ask my question as well.  I was
not referring to the article, but to the reaction to people who ask for help
in general.

On 4/26/06, elibol [EMAIL PROTECTED] wrote:

 Wholy crap Jonathan I give you an E for (E)xcellent thesis. I didn't have
 the time nor the patience to read it, so I apologize, however, I think I
 should point out that nowhere in the article does it categorize anyone as
 smart or stupid.

 I believe this point is important to emphasize:

 This is autonomous behavior. Again, we shouldn't hate the Help Vampire.
 Or
 stake them. They know not what they do, only that they are driven to do
 it,
 and I believe they can be saved.

 M.

 On 4/26/06, Jonathan Berry [EMAIL PROTECTED] wrote:
 
  I want to offer a basic counterpoint to this: what if the question is
 just
  from a beginner, who has in fact researched a problem found the
  documentation/resources incomplete in some way? Is it just because a
  person
  is a beginner that you will not offer help?
 
  Case in point, and be patient with me. I am not by any means venting
 here,
  but I offered a question some time ago about the basic placement of
  anonymous functions like btn1.onRelease =
  function(){getURL(_root.variable_name,_blank);} and also asked about
  whether or not such a function required the _root if it was in fact on
 the
  _root timeline. I actually received some very nice assistance on this
 and
  I
  appreciate the poster, since though I did discover that this was true
  through experimentation myself, he did give me a short lesson on scope.
 I
  had already learned about the Delegate class, but this basic issue was
 not
  clear in my reading, so I would not know I had to use _root or Delegate
 or
  what have you. I do know some Javascript and PHP and so programming is
 not
  beyond me, but learning a new technology from the ground up is the way I
  learn generally. I like to know *all* the aspects. So please permit
 those
  who are learning and obviously trying the benefit of the doubt.
 
  Another thing is further questions on the same subject. In this same
  issue,
  I had the question are such function assignments applicable to a button
  if
  the code is placed before the button on the timeline? I got a no, of
  course, which was a basic thing I had sketchy knowledge on. What I had
 was
  an ad sent to us by a client wherein the previous coder had used on()
  handlers on the clips and I was trying to rewrite it to include the
  anonymous functions and our variables, as stated before. When I wrote in
  the
  code in a keyframe in the actions layer above where the button was
  instantiated, it worked, but when a new keyframe in the button layer
 came
  up, I had to re-enter the code there as well. This seemed like
 repetitive
  work and my further question about this was not answered.
 
  My point is, does this make me dumb? No. It would make me lazy however
 if
  I
  did not research this. But this basic practice of where code should be
  written and how often was not clear to me since the project was not
  working
  in subsequent frames and the documentation I had read seemed to say
 write
  and be done with it.
 
  I suppose I am both asking this general question again, to help solidify
  my
  knowledge, and also pointing out that this does not make those who try
 but
  fail stupid. All I am saying is that I appreciate all your knowledge on
  this
  subject, but please have patience with those who are trying to learn and
  distinguish them from the vampires who ask questions that are so general
  that they lack any knowledge of Flash.
  ___
  Flashcoders@chattyfig.figleaf.com
  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
  Premier Authorized Adobe Consulting and Training
  http://www.figleaf.com
  http://training.figleaf.com
 
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com




--
Jonathan Berry, M.A.
IT Consultant
619.306.1712(m)
[EMAIL PROTECTED]
www.mindarc.com

---

This E-mail is covered by the Electronic Communications Privacy Act, 18
U.S.C. ?? 2510-2521 and is legally privileged.
This information is confidential information and is intended only for
the use of the individual or entity named above. If the reader of this
message is not the intended recipient, you are hereby notified that any
dissemination, distribution or copying of this communication is strictly
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---

Re: [Flashcoders] LocalConnection from SWF - Visual Basic?

2006-04-26 Thread JesterXL
I think mProjector used a mutex, but that stuff, even when I saw the code, 
was out of my league.

- Original Message - 
From: David Rorex [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, April 26, 2006 6:58 PM
Subject: Re: [Flashcoders] LocalConnection from SWF - Visual Basic?


LocalConnection is asynchronous. I don't know how mProjector got synchronous
code in flash 7, it had to be some very clever hack. However, synchronous
calls are supported natively in flash 8 (via ExternalInterface, which
communicates with the host using a documented XML format I believe).

SharedObject writes to a file, but I don't know if the format is documented
anywhere. I'm pretty sure LocalConnection does something in memory, and
doesn't go through files. But I don't know all the details on how these are
implemented internally.

-David R

On 4/26/06, JesterXL [EMAIL PROTECTED] wrote:

 Hrm... I think SharedObject  LocalConnection both write to a file that
 you
 could check, but not really sure.  I think that's how mProjector managed
 to
 get syncronous code, not sure.

 Darron might have something here:
 http://www.darronschall.com/weblog/archives/000151.cfm

 I coulda swore someone else did something similiar, but the link escapes
 me

 - Original Message -
 From: Rifled Cloaca [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Wednesday, April 26, 2006 6:50 PM
 Subject: Re: [Flashcoders] LocalConnection from SWF - Visual Basic?


 Yeah, that was plan B.  I was curious, though, if it were possible without
 embedding a proxy SWF.  Thanks!

 On 4/26/06, JesterXL [EMAIL PROTECTED] wrote:
 
  Have one SWF embedded in the VB app that exposes the LocalConnection.
  Hey
  can talk to VB via ExternalInterface.
 
  Every other SWF can talk to the VB app via that LocalConnection proxy
 SWF
  embedded in VB.
 
  - Original Message -
  From: Rifled Cloaca [EMAIL PROTECTED]
  To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
  Sent: Wednesday, April 26, 2006 6:21 PM
  Subject: [Flashcoders] LocalConnection from SWF - Visual Basic?
 
 
  All,
 
  Does anyone know if it's possible to create a LocalConnection between a
  SWF
  file and a Visual Basic App?  If so, are there any open source examples
  out
  there?  Thanks!
 

___
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http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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Re: [Flashcoders] Flash Player 6 on PSP

2006-04-26 Thread Andreas Rønning

Did some testing this morning.

1. Rendering looks like junk. Artifacts across the board, even when 
doing extremely simple tweens. Apparently bitmaps are less subject to 
this behavior though so that's a workaround.
2. No real key events obviously. Every button on the device is spoken 
for aside from the one button that works like a mouseDown.
3. no loadSound with streaming so far. I get memory issues with 
extremely agreeable mp3 sizes, so no radio streaming via flash player :(
4. Bitmap rendering performance is comparable to an HP IPaq pda. Meaning 
it's okay, but punishes you like nothing if you don't treat it right.
5. Decent math. I did some particle stuff with a lot of sin/cos and it 
did a lot better than my PDA. Then again my PDA is junk.


Overall, so far, it's really underwhelming. I don't really know what 
good i can get out of it with the amount of artifacts and memory issues 
i've run into. The real nail in the coffin (for now) was the botched 
loadSound. I was really hoping i could make my own radio streaming 
client. I know someone pulled this off with RSS and itunes (i think), 
but still no continuous streaming service. Also, the lack of real key 
events makes the input limited to click/drag type stuff.


If anything, it feels as limiting if not more so than Flash player for 
windows mobile.


- Andreas

John Dowdell wrote:

judah wrote:

quote:
There are quite a few updates in this release [PSP Firmware 2.7] so 
hold on to your hats as we take you down the rabbit hole. To break 
the ice we start off with a few networking updates, notably the 
largest update would be including partial Flash 6 support. Flash 
support is a great way to add a few games and movies to your PSP 
collection on the go, the only noteable issue with integrated Flash 
support is that some functions are not supported in addition to the 
obvious fact that Flash 6 is somewhat outdated.


There is no more info about what functions are not support...


I saw that too, and am trying to get more info as well. Things I know 
so far:


--  available RAM is tight
--  processor is also a bit less than computer-sized
--  we need info on which SWF6 features are not supported in Sony engine
--  there's also the range of webdesign considerations:
http://www.brothercake.com/site/resources/reference/psp/

jd







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[Flashcoders] General question about placement of code

2006-04-26 Thread Jonathan Berry
My apologies for the message with the incorrect subject.

From the prior e-mail: Why wouldn't function assignments on the main
timeline applicable to a button/clip, etc., placed on the same frame (in an
actions layer of course) not be applicable in subsequent keyframes of the
button/clip? What I had was an ad sent to us by a client wherein the
previous coder had used on() handlers on the clips and I was trying to
rewrite it to include anonymous functions. However, when a new keyframe in
the button layer came up, I had to re-enter the code there as well. This
seemed like repetitive work. Can someone explain this basic functionality to
me?

--
Jonathan Berry, M.A.
IT Consultant
619.306.1712(m)
[EMAIL PROTECTED]
www.mindarc.com

---

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U.S.C. ?? 2510-2521 and is legally privileged.
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the use of the individual or entity named above. If the reader of this
message is not the intended recipient, you are hereby notified that any
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RE: [Flashcoders] LocalConnection from SWF - Visual Basic?

2006-04-26 Thread Francis Cheng
David is correct, LocalConnection does not write to a file--it uses
shared memory. I'm not an expert on LocalConnection, but it doesn't
surprise me that you can experience some latency if a dozen SWF files
are all sharing memory with a single gateway SWF file. The beleaguered
gateway SWF would have to manage a dozen different shared memory
allocations (and I believe there is polling involved).

As for the original question about communicating with a VB application,
if you can publish for Flash Player 8, ExternalInterface is the way to
go.

Francis

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Tom Lee
 Sent: Wednesday, April 26, 2006 4:12 PM
 To: 'Flashcoders mailing list'
 Subject: RE: [Flashcoders] LocalConnection from SWF - Visual Basic?
 
 I can't say for sure whether LocalConnection writes to a file or not,
but
 I
 did want to point out that it can be pretty slow, depending on the
number
 of
 swfs talking to the gateway swf at once.  It certainly SEEMED like it
was
 doing some file IO.  In my experience, 10 or 12 swfs talking to the
 gateway
 swf through LocalConnection (at once) caused some pretty serious
latency.
 ExternalInterface, on the other hand, didn't have noticeable delays.
 
 -tom
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of David
 Rorex
 Sent: Wednesday, April 26, 2006 6:59 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] LocalConnection from SWF - Visual Basic?
 
 LocalConnection is asynchronous. I don't know how mProjector got
 synchronous
 code in flash 7, it had to be some very clever hack. However,
synchronous
 calls are supported natively in flash 8 (via ExternalInterface, which
 communicates with the host using a documented XML format I believe).
 
 SharedObject writes to a file, but I don't know if the format is
 documented
 anywhere. I'm pretty sure LocalConnection does something in memory,
and
 doesn't go through files. But I don't know all the details on how
these
 are
 implemented internally.
 
 -David R
 
 On 4/26/06, JesterXL [EMAIL PROTECTED] wrote:
 
  Hrm... I think SharedObject  LocalConnection both write to a file
that
  you
  could check, but not really sure.  I think that's how mProjector
managed
  to
  get syncronous code, not sure.
 
  Darron might have something here:
  http://www.darronschall.com/weblog/archives/000151.cfm
 
  I coulda swore someone else did something similiar, but the link
escapes
  me
 
  - Original Message -
  From: Rifled Cloaca [EMAIL PROTECTED]
  To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
  Sent: Wednesday, April 26, 2006 6:50 PM
  Subject: Re: [Flashcoders] LocalConnection from SWF - Visual
Basic?
 
 
  Yeah, that was plan B.  I was curious, though, if it were possible
 without
  embedding a proxy SWF.  Thanks!
 
  On 4/26/06, JesterXL [EMAIL PROTECTED] wrote:
  
   Have one SWF embedded in the VB app that exposes the
LocalConnection.
   Hey
   can talk to VB via ExternalInterface.
  
   Every other SWF can talk to the VB app via that LocalConnection
proxy
  SWF
   embedded in VB.
  
   - Original Message -
   From: Rifled Cloaca [EMAIL PROTECTED]
   To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
   Sent: Wednesday, April 26, 2006 6:21 PM
   Subject: [Flashcoders] LocalConnection from SWF - Visual Basic?
  
  
   All,
  
   Does anyone know if it's possible to create a LocalConnection
between
 a
   SWF
   file and a Visual Basic App?  If so, are there any open source
 examples
   out
   there?  Thanks!
  
 
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Re: [Flashcoders] Accessibility and MSAA - Is this documented anywhere?

2006-04-26 Thread John Dowdell

Scott Hyndman wrote:

Are their docs?
What methods are exposed to MSAA?
What's the idea behind methods like getChildIdArray()? I can't seem to
find any reference to them anywhere else in the framework, so I can only
assume the Flash player invokes this at some point.


Are whose docs?

For Where can I learn more about Microsoft Active Accessibility? try
http://www.microsoft.com/enable/

For Where can I learn more about MSAA and Flash? try
http://www.macromedia.com/resources/accessibility/

(I'm not sure I could answer any question that starts with What's the 
idea behind... would involve mindreading on my part, guessing the true 
question too.)


jd





--
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Weblog: http://weblogs.macromedia.com/jd
Aggregator: http://weblogs.macromedia.com/mxna
Technotes: http://www.macromedia.com/support/
Spam killed my private email -- public record is best, thanks.
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RE: [Flashcoders] LocalConnection from SWF - Visual Basic?

2006-04-26 Thread Zoltan Csibi

LocalConnection uses shared memory and AMF0.
You can connect from VB.NET but if you don't have any particular/special
reason.then avoid doing it (and use ExternalInterface as it was
recommended)

(I personally did this with c#/fluorine and using the docs from here
http://osflash.org/doku.php?id=localconnection but abandoned the whole idea)

Zoli


-Original Message-
From: Francis Cheng [mailto:[EMAIL PROTECTED] 
Sent: Thursday, April 27, 2006 2:51 AM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] LocalConnection from SWF - Visual Basic?

David is correct, LocalConnection does not write to a file--it uses shared
memory. I'm not an expert on LocalConnection, but it doesn't surprise me
that you can experience some latency if a dozen SWF files are all sharing
memory with a single gateway SWF file. The beleaguered gateway SWF would
have to manage a dozen different shared memory allocations (and I believe
there is polling involved).

As for the original question about communicating with a VB application, if
you can publish for Flash Player 8, ExternalInterface is the way to go.

Francis

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders- 
 [EMAIL PROTECTED] On Behalf Of Tom Lee
 Sent: Wednesday, April 26, 2006 4:12 PM
 To: 'Flashcoders mailing list'
 Subject: RE: [Flashcoders] LocalConnection from SWF - Visual Basic?
 
 I can't say for sure whether LocalConnection writes to a file or not,
but
 I
 did want to point out that it can be pretty slow, depending on the
number
 of
 swfs talking to the gateway swf at once.  It certainly SEEMED like it
was
 doing some file IO.  In my experience, 10 or 12 swfs talking to the 
 gateway swf through LocalConnection (at once) caused some pretty 
 serious
latency.
 ExternalInterface, on the other hand, didn't have noticeable delays.
 
 -tom
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of David 
 Rorex
 Sent: Wednesday, April 26, 2006 6:59 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] LocalConnection from SWF - Visual Basic?
 
 LocalConnection is asynchronous. I don't know how mProjector got 
 synchronous code in flash 7, it had to be some very clever hack. 
 However,
synchronous
 calls are supported natively in flash 8 (via ExternalInterface, which 
 communicates with the host using a documented XML format I believe).
 
 SharedObject writes to a file, but I don't know if the format is 
 documented anywhere. I'm pretty sure LocalConnection does something in 
 memory,
and
 doesn't go through files. But I don't know all the details on how
these
 are
 implemented internally.
 
 -David R
 
 On 4/26/06, JesterXL [EMAIL PROTECTED] wrote:
 
  Hrm... I think SharedObject  LocalConnection both write to a file
that
  you
  could check, but not really sure.  I think that's how mProjector
managed
  to
  get syncronous code, not sure.
 
  Darron might have something here:
  http://www.darronschall.com/weblog/archives/000151.cfm
 
  I coulda swore someone else did something similiar, but the link
escapes
  me
 
  - Original Message -
  From: Rifled Cloaca [EMAIL PROTECTED]
  To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
  Sent: Wednesday, April 26, 2006 6:50 PM
  Subject: Re: [Flashcoders] LocalConnection from SWF - Visual
Basic?
 
 
  Yeah, that was plan B.  I was curious, though, if it were possible
 without
  embedding a proxy SWF.  Thanks!
 
  On 4/26/06, JesterXL [EMAIL PROTECTED] wrote:
  
   Have one SWF embedded in the VB app that exposes the
LocalConnection.
   Hey
   can talk to VB via ExternalInterface.
  
   Every other SWF can talk to the VB app via that LocalConnection
proxy
  SWF
   embedded in VB.
  
   - Original Message -
   From: Rifled Cloaca [EMAIL PROTECTED]
   To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
   Sent: Wednesday, April 26, 2006 6:21 PM
   Subject: [Flashcoders] LocalConnection from SWF - Visual Basic?
  
  
   All,
  
   Does anyone know if it's possible to create a LocalConnection
between
 a
   SWF
   file and a Visual Basic App?  If so, are there any open source
 examples
   out
   there?  Thanks!
  
 
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RE: [Flashcoders] Accessibility and MSAA - Is this documentedanywhere?

2006-04-26 Thread Scott Hyndman
I have read both those links previously. They offer no information about the 
IAccessible methods that I see in the mx.accessibility package.

Most information about these methods can be gleaned from the MSAA docs, 
replacing the pointer params with returns...but others, which seem to be 
specific to the Flash player's communication with screen readers, are 
completely undocumented. Still others have return types that don't easily map 
to the return types (or pointer params) of the corresponding IAccessible method.

 (I'm not sure I could answer any question that starts with What's the 
idea behind... would involve mindreading on my part, guessing the true 
question too.)

Well does anyone know at Adobe?

Simply put, there is this whole world of functionality the Flash player exposes 
that I'd like to get my hands on. I'd really appeciate it if you guys could 
help me out on this.

Are whose docs?

Read the followup emails ;)

Thanks,

Scott

-Original Message-
From:   [EMAIL PROTECTED] on behalf of John Dowdell
Sent:   Wed 4/26/2006 8:07 PM
To: Flashcoders mailing list
Cc: 
Subject:Re: [Flashcoders] Accessibility and MSAA - Is this 
documentedanywhere?

Scott Hyndman wrote:
 Are their docs?
 What methods are exposed to MSAA?
 What's the idea behind methods like getChildIdArray()? I can't seem to
 find any reference to them anywhere else in the framework, so I can only
 assume the Flash player invokes this at some point.

Are whose docs?

For Where can I learn more about Microsoft Active Accessibility? try
http://www.microsoft.com/enable/

For Where can I learn more about MSAA and Flash? try
http://www.macromedia.com/resources/accessibility/

(I'm not sure I could answer any question that starts with What's the 
idea behind... would involve mindreading on my part, guessing the true 
question too.)

jd





-- 
John Dowdell . Adobe Developer Support . San Francisco CA USA
Weblog: http://weblogs.macromedia.com/jd
Aggregator: http://weblogs.macromedia.com/mxna
Technotes: http://www.macromedia.com/support/
Spam killed my private email -- public record is best, thanks.
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Re: [Flashcoders] General question about placement of code

2006-04-26 Thread Mick G
If your button has been removed from the stage at any point on the timeline
or there is a new instance name of the button then you will need to re-apply
the button actions.

If your button is moving around or you need to assign it actions several
times you may be better creating a function to assign the buttons then call
that function when needed.

eg. buttonName.assignMyButFunct();


On 4/27/06, Jonathan Berry [EMAIL PROTECTED] wrote:

 My apologies for the message with the incorrect subject.

 From the prior e-mail: Why wouldn't function assignments on the main
 timeline applicable to a button/clip, etc., placed on the same frame (in
 an
 actions layer of course) not be applicable in subsequent keyframes of the
 button/clip? What I had was an ad sent to us by a client wherein the
 previous coder had used on() handlers on the clips and I was trying to
 rewrite it to include anonymous functions. However, when a new keyframe in
 the button layer came up, I had to re-enter the code there as well. This
 seemed like repetitive work. Can someone explain this basic functionality
 to
 me?

 --
 Jonathan Berry, M.A.
 IT Consultant
 619.306.1712(m)
 [EMAIL PROTECTED]
 www.mindarc.com

 ---

 This E-mail is covered by the Electronic Communications Privacy Act, 18
 U.S.C. ?? 2510-2521 and is legally privileged.
 This information is confidential information and is intended only for
 the use of the individual or entity named above. If the reader of this
 message is not the intended recipient, you are hereby notified that any
 dissemination, distribution or copying of this communication is strictly
 prohibited.

 ---
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[Flashcoders] (no subject)

2006-04-26 Thread Jonathan

s
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RE: [Flashcoders] Straaaaaaaange FLVplayback problem....

2006-04-26 Thread Asai
I don't know if this will help you, but what I usually do to 
circumvent this type of problem is remove the FLVPlayback 
(FLVPlayback.unloadMovieClip();) completely in between videos and 
reattach it with a new video contentPath.  That seems to clear up any 
weird problems with multiple videos.  But it's definitely a hack.


At 02:00 PM 4/26/2006, you wrote:

I have used the FLVPlayback component in a similar situation. About 6
videos 40 minutes in length and cue points loaded through xml. Never had
any major issues (other than that I was setting the cuepoint time as a
string), so I doubt that there is a bug in the Video component. I did
make sure that I was following the events before I issued play commands
or tried to set the AS Cuepoints. May you need to send an explicit stop
command before you load the next video?

Is it possible that your flv files are corrupted - does this happen on a
particular flv file (did you try going to 1C.flv) ?

a



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Wouter
Steidl
Sent: Wednesday, April 26, 2006 4:47 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Strnge FLVplayback problem

Well., the whole setu is with the playback component because I can use 1
component and multiple flvs in that componentand the strange thing
is that it all works, but in this weirtd way I described

Thx for the tip though!


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Boutin
Sent: Wednesday, April 26, 2006 10:27 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Strnge FLVplayback problem

Have you tried using netstream object to play your flvs instead?


Wouter Steidl wrote:
 Thx for your respose,
 But I cant believe it has to do with thatcause it works if I don't

 try to load flvs from the same project but throw in the file from that

 other project..

 Any more thoughts?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ashwan

 Wadhwa
 Sent: Wednesday, April 26, 2006 10:08 PM
 To: Flashcoders mailing list
 Subject: RE: [Flashcoders] Strnge FLVplayback problem

 You may want to wait for the ready event to fire(after you set the
 contentPath)and then issue the play command.

 MM Help example here:
 http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/js/html/wwh
 el
 p.htm?href=1893.html




 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Wouter

 Steidl
 Sent: Wednesday, April 26, 2006 3:43 PM
 To: 'Flashcoders mailing list'
 Subject: [Flashcoders] Strnge FLVplayback problem

 Hi List,

 I am using the FLVPlayback component and have a really strange
problem:

 I have a videoloader class (Singleton) that I instansiate, then I
 throw in an array of videos and it plays them sequentiallylike
 this: (FPB is a reference to the FLVplayback-instance on stage)

 public function loadFLVs (aVids : Array) : Void {
   // (re)set the video arrays
   this.aVids = aVids;

   //Load first video
   FPB.activeVideoPlayerIndex = 0;
   FPB.visibleVideoPlayerIndex = 0;
   FPB.contentPath = aVids[0].source;

   // start with first Video
   FPB.play();
 }

 And on a buttonpress I can change the array of videos like this:

 Button.onPress = function() {
   aVideos[0] = {source:videos/1A.flv, id:1, name:11,
nCpTime:1.00};
   myVid.loadFLVs(aVideos);
 }

 But now something strange happens...

 I have a number of videos for a project named 1A.flv, 1b.flv, etc.
 If I start with 1A and try to load 1B on the buttonclick it fails

 If I start with 1A and on buttonpress load A TOTALL DIFFERENT flv form

 A TOTALLY DIFFERENT PROJECT  it works... Lets call it project2.flv

 As a hack I tried this in the loadFLV function:

 Before I set the content path to the correct video I change it to
 project2.flv...

 //Load first video
 FPB.activeVideoPlayerIndex = 0;
 FPB.visibleVideoPlayerIndex = 0;
 FPB.contentPath = project2.flv;
 FPB.contentPath = aVids[0].source;

 And then it works again :S
 but its an ugly hack


 I`m totally clueless,
 Any idea what this can be?

 Thanx a lot!

 Wouter




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