Re: [Flashcoders] bandwidth detector.
Here's a simple way. For bandwidth detection you need data transfer. _Frame 1:_ myDate = new Date() miStart = myDate.getTime() on _Frame 2_ place a hidden image 40 to 60 Kb in size, that gives a good result. stop(); myDate = new Date(); miEnd = myDate.getTime(); miTime = Number((miEnd-miStart)/1000); miKB = int((_root.getBytesTotal()/1024)/miTime); miSpeed = miKB+ KB/S; if (miKB=48) { _root.quality = low; } if ((miKB48) (miKB=96)) { _root.quality = medium; } if (miKB96) { _root.quality = high; } trace(quality); trace(miSpeed ); Regards, Stijn hbruyere wrote: Hi, Does anybody have advice to do a simple bandwidth Detector (Without using any specific server - i.e Flash communication Server.) I found this: http://www.sonify.org/home/feature/remixology/019_bandwidthdetection/page2.h tml but was wondering if nothing better has been done ? Why this question: I working on a web site, and I'm using videos or images as full screen background. But I would like to be able to have an idea of the user Internet connection in order to know if background videos can be activated Thanks, Hugues ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Get key pressed on non-English keyboard
If I need to know the value of the last key pressed, in English I'd use Key.getAscii(), but of course that's no use if the character being returned isn't Ascii. So is there an alternative to Key.getAscii()? A kind of 'Key.getString()'? Danny ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Datagrid keeps 1 empty row visible
Hi all, Small problem with using the v2 datagrid component (which I try to avoid as much as I can). I have added a couple of rows which use CellRenderers to show per row a button with which the user can delete a specific row. This all seems to work fine, but the problem is that after deleting the last row, 1 row keeps existing in the datagrid. It doesn't seem this row contains any data (the label is cleared), but the components which existed in each row still exist. How can I clear that row too? Or at least tell the components in the cellrenderers that after a row is deleted and no other rows exist, they should be invisible? Fenks. Ben ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Datagrid keeps 1 empty row visible
Banging head against wall. Sorry guys, I managed to find a little line of code addItem('no items in list'); Which did the damage. Nothing wrong with the DataGrid :) Cheers, Ben -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Smeets Sent: dinsdag 7 november 2006 10:46 To: Flashcoders mailing list Subject: [Flashcoders] Datagrid keeps 1 empty row visible Hi all, Small problem with using the v2 datagrid component (which I try to avoid as much as I can). I have added a couple of rows which use CellRenderers to show per row a button with which the user can delete a specific row. This all seems to work fine, but the problem is that after deleting the last row, 1 row keeps existing in the datagrid. It doesn't seem this row contains any data (the label is cleared), but the components which existed in each row still exist. How can I clear that row too? Or at least tell the components in the cellrenderers that after a row is deleted and no other rows exist, they should be invisible? Fenks. Ben ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Datagrid keeps 1 empty row visible
99,9% of us know how you feel m8:) On 11/7/06, Ben Smeets [EMAIL PROTECTED] wrote: Banging head against wall. Sorry guys, I managed to find a little line of code addItem('no items in list'); Which did the damage. Nothing wrong with the DataGrid :) Cheers, Ben -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Smeets Sent: dinsdag 7 november 2006 10:46 To: Flashcoders mailing list Subject: [Flashcoders] Datagrid keeps 1 empty row visible Hi all, Small problem with using the v2 datagrid component (which I try to avoid as much as I can). I have added a couple of rows which use CellRenderers to show per row a button with which the user can delete a specific row. This all seems to work fine, but the problem is that after deleting the last row, 1 row keeps existing in the datagrid. It doesn't seem this row contains any data (the label is cleared), but the components which existed in each row still exist. How can I clear that row too? Or at least tell the components in the cellrenderers that after a row is deleted and no other rows exist, they should be invisible? Fenks. Ben ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Where to add eventListners in UIComponent classes?
I might be getting it wrong but the following might help: In working with components and using placed onscreen in editor components, I always find myself needing to wait 1 frame before adding the component event listeners. It seems the v2 components need 1 enterframe to fully initialize themselves. The way I do it (very crude code, in no sense useable in a copy paste sense) Private function onEnterFrame() { // Create this handler, which if all goes well // will be called only once, but we know 100% sure // we had at least 1 frame interval. addHandlers(); } Private function addHandlers() { // Clean up the onEnterFrame delete this.onEnterFrame; // Add all listeners here myComponent.addEventListener(click, this); } -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Wade Arnold Sent: dinsdag 7 november 2006 3:31 To: 'Flashcoders mailing list' Subject: [Flashcoders] Where to add eventListners in UIComponent classes? I have a component that has a couple Macromedia UI components used inside of it. I have found that if I add my event listeners inside of createChildren after I have added the UI components the events are not added. I have also tried to add the events inside of the draw method. In order to get the events to work properly I have to add them into my onLoad() method. However this makes it so when I load the component I do not get an accurate onLoad event from the component as the event handlers have yet to be registered. Is there someplace that I am missing that I should be placing all of my event registration in anything that extends UIComponent? Thanks; Wade Arnold ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Crikey - Tamarin!
Apologies if you've already seen this: http://www.adobe.com/aboutadobe/pressroom/pressreleases/200611/110706Mozilla.html Looks on a cursory read through as if Adobe are releasing the source for AVM2 to Mozilla as open source, so that Mozilla can leverage it to stick Adobe's ECMAScript AVM into their products. That's a huge contribution, if that's the case. I'm impressed. Ian ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Strange phenomenon: FLV / Flash 7 not showing
Hello flashcoders, a strange phenomenon happens here on a client's computer: I've built a TV-set in Flash, playing 6 different FLV videos (Flash version 7). This all seems to work fine -- in our office. On the client's computer (several computers have been tested there) the videos just don't show. The Flash player version is correct (all computers are windows pcs). I thought it might be some kind of firewall filtering, which isn't the case. FLV videos as shown on e.g. http://www.spiegel.de are playing fine on all the client's computers. I've built an exe and shipped this along with the FLVs to the client, so she can play the whole TV-thing from her own disk drive -- also then the videos just don't play. So here my question: Does anybody know of a reason why some FLVs might not be played using Flash player 7,0,19,0? Any idea welcome, Roman. -- --- gosub communications gmbh | fredersdorfer str. 10 | 10243 berlin t [030] 29 36 39 1 - 43 | f [030] 29 66 88 84 | http://www.gosub.de --- ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Strange phenomenon: FLV / Flash 7 not showing
Hi, dumm question probably, but I'l ask it anyway: have you ruled out wrong paths ed? Does meta info show up, status info etc, or nothing at all? greetz JC On 11/7/06, Roman Blöth [EMAIL PROTECTED] wrote: Hello flashcoders, a strange phenomenon happens here on a client's computer: I've built a TV-set in Flash, playing 6 different FLV videos (Flash version 7). This all seems to work fine -- in our office. On the client's computer (several computers have been tested there) the videos just don't show. The Flash player version is correct (all computers are windows pcs). I thought it might be some kind of firewall filtering, which isn't the case. FLV videos as shown on e.g. http://www.spiegel.de are playing fine on all the client's computers. I've built an exe and shipped this along with the FLVs to the client, so she can play the whole TV-thing from her own disk drive -- also then the videos just don't play. So here my question: Does anybody know of a reason why some FLVs might not be played using Flash player 7,0,19,0? Any idea welcome, Roman. -- --- gosub communications gmbh | fredersdorfer str. 10 | 10243 berlin t [030] 29 36 39 1 - 43 | f [030] 29 66 88 84 | http://www.gosub.de --- ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Strange phenomenon: FLV / Flash 7 not showing
Hans Wichman schrieb: Hi, dumm question probably, but I'l ask it anyway: have you ruled out wrong paths ed? Does meta info show up, status info etc, or nothing at all? Well, wrong paths are ruled out -- the version the client is viewing is exactly the same as the version I'm using on my office computer. The Flash player is installed correctly -- all Flash 7 content on the web is playing fine. The phenomenon on the client's computer is just that video.start() doesn't do _anything_, and I'm quite clueless now. I've instructed the client to install a new Flash player version and will see how that competes, but I don't really believe it will change anything... -- anyway I will keep you informed and still welcome any idea. Regards, Roman. -- --- gosub communications gmbh | fredersdorfer str. 10 | 10243 berlin t [030] 29 36 39 1 - 43 | f [030] 29 66 88 84 | http://www.gosub.de --- ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] RTL input once again
Okay, I know this area has been visited a few times (and I've touched on it several times recently) but I'd just like to see if anyone knows the current state of the art. As far as I can see, there is no really decent RTL component available out there. Everything seems to be output-only. I'd like to create an RTL input field that can: Allow both typing and setting text dynamically through code Allow pasting in of text from external files and from within itself or other Flash fields Deal with backspace/delete Handle BiDi text Is there such a thing out there? If not, my current plan is: - set a listener for textChanged - when typing, manually move the selection to the left of the inserted text unless it's part of the Western char set (I'm not planning to support Arabic and Greek in the same field!) - when deleting, undo the delete and manually delete in the appropriate direction But this is going to fail for pasting from external apps. We can live with it, but... Any suggestions from others who have tried it? Danny ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Chopping an FLV
that's odd, it works for me. I did install the on2 vp6 codec tho, perhaps the video you're trying to cut is encoded with that codec, which would explain the audio working but video not working. for the codec, search for 'vp6 vfw codec 6.2 -pack'. It used to be distributed by on2, but not anymore, not sure if its legal or not. Meinte On 11/6/06, Adrian Lynch [EMAIL PROTECTED] wrote: Thanks for that. I'm having a play about with it. I can't get it to work with the following: C:\flvtool2_1.0.5_rc6flvtool2 -C -i 1 -o 2 Test.flv Test1_2.flv It produces the new shortened FLV but it only has sound, no video. Any ideas? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Meinte van't Kruis Sent: 06 November 2006 13:34 To: Flashcoders mailing list Subject: Re: [Flashcoders] Chopping an FLV i'm using flvtool to auto-cut movies for me, its beta, but it works. Meinte On 11/6/06, Adrian Lynch [EMAIL PROTECTED] wrote: Hey all, I am trying to extract a small section of a larger flv file and was wondering the best way to do it. I thought that importing to a movie, expanding the timeline and cutting the frames out would work but alas no. Any pointers or ideas. Cheers. Adrian ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Chopping an FLV
Thanks Meinte. I had a look at FLVKnife which uses FLVTool. Not sure why FLVTool on it's own wouldn't work, maybe installing FLVKnife installed some dependencies. Thanks all. Adrian -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Meinte van't Kruis Sent: 07 November 2006 13:30 To: Flashcoders mailing list Subject: Re: [Flashcoders] Chopping an FLV that's odd, it works for me. I did install the on2 vp6 codec tho, perhaps the video you're trying to cut is encoded with that codec, which would explain the audio working but video not working. for the codec, search for 'vp6 vfw codec 6.2 -pack'. It used to be distributed by on2, but not anymore, not sure if its legal or not. Meinte On 11/6/06, Adrian Lynch [EMAIL PROTECTED] wrote: Thanks for that. I'm having a play about with it. I can't get it to work with the following: C:\flvtool2_1.0.5_rc6flvtool2 -C -i 1 -o 2 Test.flv Test1_2.flv It produces the new shortened FLV but it only has sound, no video. Any ideas? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Meinte van't Kruis Sent: 06 November 2006 13:34 To: Flashcoders mailing list Subject: Re: [Flashcoders] Chopping an FLV i'm using flvtool to auto-cut movies for me, its beta, but it works. Meinte On 11/6/06, Adrian Lynch [EMAIL PROTECTED] wrote: Hey all, I am trying to extract a small section of a larger flv file and was wondering the best way to do it. I thought that importing to a movie, expanding the timeline and cutting the frames out would work but alas no. Any pointers or ideas. Cheers. Adrian ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Chopping an FLV
Be sure to download the latest flvtool2.exe while using FLV Knife. The release on my website uses an older version and simply replace the flvtool2.exe. I will release a new version in the near future. Cheers, Sönke -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Anthony Lee Sent: Tuesday, November 07, 2006 4:28 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] Chopping an FLV You might want to try FLV Knife while you're at it: http://soenkerohde.com/software/flv-knife/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Freelancer Class
I know I don't have to. But I think the code is more clear that way. Thanks, JulianG Rich Rodecker wrote: you know you dont have to reference 'this' inside the class, right? :D ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Chopping an FLV
No, it simply uses the commandline which is also displayed in the gui. Cheers, sönke -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adrian Lynch Sent: Tuesday, November 07, 2006 3:00 PM To: Flashcoders mailing list Subject: RE: [Flashcoders] Chopping an FLV Thanks Meinte. I had a look at FLVKnife which uses FLVTool. Not sure why FLVTool on it's own wouldn't work, maybe installing FLVKnife installed some dependencies. Thanks all. Adrian -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Meinte van't Kruis Sent: 07 November 2006 13:30 To: Flashcoders mailing list Subject: Re: [Flashcoders] Chopping an FLV that's odd, it works for me. I did install the on2 vp6 codec tho, perhaps the video you're trying to cut is encoded with that codec, which would explain the audio working but video not working. for the codec, search for 'vp6 vfw codec 6.2 -pack'. It used to be distributed by on2, but not anymore, not sure if its legal or not. Meinte On 11/6/06, Adrian Lynch [EMAIL PROTECTED] wrote: Thanks for that. I'm having a play about with it. I can't get it to work with the following: C:\flvtool2_1.0.5_rc6flvtool2 -C -i 1 -o 2 Test.flv Test1_2.flv It produces the new shortened FLV but it only has sound, no video. Any ideas? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Meinte van't Kruis Sent: 06 November 2006 13:34 To: Flashcoders mailing list Subject: Re: [Flashcoders] Chopping an FLV i'm using flvtool to auto-cut movies for me, its beta, but it works. Meinte On 11/6/06, Adrian Lynch [EMAIL PROTECTED] wrote: Hey all, I am trying to extract a small section of a larger flv file and was wondering the best way to do it. I thought that importing to a movie, expanding the timeline and cutting the frames out would work but alas no. Any pointers or ideas. Cheers. Adrian ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Adding user Defined parameter in Flash Component
Hi all, Im really thankful to you all,bcos i have got good solutions whenever i post here. I want to know whether *Adding user Defined parameter in Flash Component (*if need to add a *Bold* parameter* in a text input component ).*if so,can anyone please tell me the way in which i can get it.it will be helpful if i get some related URL for it. Thanks and regards, S.Hidayath. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Can Flash determine which server it is being served from?
Have you tried to play with the _root._url property ? BOYD SPEER a écrit : Any ideas on how a Flash .swf could be aware of the server from which it has been loaded? I would like to somehow create a .swf that would only run if loaded from a certain server to prevent the database front end from being hijacked and installed in a different invironment... thanks for any insights! -Boyd ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Scrollbar component
Hi list... I've skinned my scrollbar component, but why is it that the scroll thumb's over state never seems to work? It's happened to me on a few projects and I've seen it on others' work out there. What gives? Thanks, - Michael M. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] access to drawing API information via ActionScript
Hi Flashcoders is it possible to write ActionScript code to gain access to lines/fills/shapes drawn on the stage using the standard Flash API? eg open a new document draw a line on the stage draw another line add some more lines, curves, add some filled shapes, rectangles, circles etc now is it possible to write ActionScript that will translate the drawing you created above into AS-style: moveTo(x1,y1); lineTo(x2,y2); curveTo(cx,cy, x3,y3); beginFill(); lineTo(x4,y4); etc etc I want to be able to trace out a fairly complex drawing using all the Flash tools, but then control how it gets drawn entirely from ActionScript. Thanks! Ben. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] access to drawing API information via ActionScript
Have a google for actionscript SVG file readers, i seem to remember people achieving the effect you are after like that, i'm pretty sure exactly what you are asking is impossible though... Ben wrote: Hi Flashcoders is it possible to write ActionScript code to gain access to lines/fills/shapes drawn on the stage using the standard Flash API? eg open a new document draw a line on the stage draw another line add some more lines, curves, add some filled shapes, rectangles, circles etc now is it possible to write ActionScript that will translate the drawing you created above into AS-style: moveTo(x1,y1); lineTo(x2,y2); curveTo(cx,cy, x3,y3); beginFill(); lineTo(x4,y4); etc etc I want to be able to trace out a fairly complex drawing using all the Flash tools, but then control how it gets drawn entirely from ActionScript. Thanks! Ben. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- __ Tom Rhodes - Developer / Composer Wheelhouse Creative Ltd, 2 Albion Place, Hammersmith, London. W6 0QT Tel: 020 8748 4466 Fax: 020 8748 4850 www.wheelhousecreative.co.uk __ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] access to drawing API information via ActionScript
No you cannt access curve data throught AS. Only thing thats possible would be to save all drawing activity in memory for later reproduction. That wouldnt be that hard actually. 2006/11/7, Ben [EMAIL PROTECTED]: Hi Flashcoders is it possible to write ActionScript code to gain access to lines/fills/shapes drawn on the stage using the standard Flash API? eg open a new document draw a line on the stage draw another line add some more lines, curves, add some filled shapes, rectangles, circles etc now is it possible to write ActionScript that will translate the drawing you created above into AS-style: moveTo(x1,y1); lineTo(x2,y2); curveTo(cx,cy, x3,y3); beginFill(); lineTo(x4,y4); etc etc I want to be able to trace out a fairly complex drawing using all the Flash tools, but then control how it gets drawn entirely from ActionScript. Thanks! Ben. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] access to drawing API information via ActionScript
Are you asking if you can somehow save out all the commands to a text file? now is it possible to write ActionScript that will translate the drawing you created above into AS-style: You see, you would have been using AS to perform all those commands in the first place. ie. lineTo, moveTo... etc. Scott On 11/7/06, Ben [EMAIL PROTECTED] wrote: Hi Flashcoders is it possible to write ActionScript code to gain access to lines/fills/shapes drawn on the stage using the standard Flash API? eg open a new document draw a line on the stage draw another line add some more lines, curves, add some filled shapes, rectangles, circles etc now is it possible to write ActionScript that will translate the drawing you created above into AS-style: moveTo(x1,y1); lineTo(x2,y2); curveTo(cx,cy, x3,y3); beginFill(); lineTo(x4,y4); etc etc I want to be able to trace out a fairly complex drawing using all the Flash tools, but then control how it gets drawn entirely from ActionScript. Thanks! Ben. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- : : ) Scott ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] allowScriptAccess and swfobject.js
Hey All, I am having issues with javascript working from a swf file. The problem is that the html file I embed the flash in, is pulling the flash content from another server. So to fix this I found out that i need to have the allowScriptAccess param. It works when I use the html generated by flash, and change that allowScriptAccess to always, but I need to use swfobject. to write the swf. So if I do so.addVariable(allowScriptAccess, always ); It doesn't work then.. has anyone run into this issue? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] allowScriptAccess and swfobject.js
I believe you are using the wrong flash object method. It should be so.addParam(allowScriptAccess, always); not so.addVariable(allowScriptAccess, always); -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of aaron smith Sent: Tuesday, November 07, 2006 9:09 AM To: Flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] allowScriptAccess and swfobject.js Hey All, I am having issues with javascript working from a swf file. The problem is that the html file I embed the flash in, is pulling the flash content from another server. So to fix this I found out that i need to have the allowScriptAccess param. It works when I use the html generated by flash, and change that allowScriptAccess to always, but I need to use swfobject. to write the swf. So if I do so.addVariable(allowScriptAccess, always ); It doesn't work then.. has anyone run into this issue? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] 3-6M Flash contract in Little Rock, AR
What, have recruiters actually figure out how to find the right person for a job? No way. It seems that Flash (along with HTML/JavaScript) run into this problem where recruiters, or even HR staff, don't understand what they need. So we end up with these really bad keyword copy and paste lists. On 11/6/06, John Grden [EMAIL PROTECTED] wrote: maybe we should hand write some job descriptions that make sense, and point recruiters to them to help qualify what they're really after and, to a greater degree, what they're able to realistically find. I re-read, thinking that maybe this was multiple positions, but no - it's for one: If you are interested in this position...Please only reply if you are intermediate in both Flash AND Java (not one or the other). This is the part that kills me: * ActionScript - Low to Intermediate then... * Flash/ActionScript Developer: Strong Flash and ActionScript On 11/6/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: This is my first post. If I'm supposed to post Flash jobs elsewhere, please let me know. Thanks! -- If you are interested in this position, please send resume to [EMAIL PROTECTED] Please include your desired hourly rate as well. Please only reply if you are intermediate in both Flash AND Java (not one or the other). Location: Little Rock, AR Term: 3-6 month contract, possibly longer Hourly Rate: DOE Requirements: * Flash Design - Intermediate to Advanced * ActionScript - Low to Intermediate * Sysadmin experience with J2EE servers: Required for application server setup and maintenance * Java Developer: This developer should have experience with Servlets and JSP's. I would say intermediate java skills will be fine. * HTML/Javascript Developer: Strong Javascript skills * Flash/ActionScript Developer: Strong Flash and ActionScript * Artist: Some image manipulation skills will be require Description: Contractor will provide IT services related to a leading edge technology website for a Fortune 500 company. This site is very interactive, leveraging flash components throughout. The pages are HTML files with JSP sub-pages that are tied together using Javascript. Other sections include a 3D image page which use a Viewpoint plugin along with a Java based technology. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- [ JPG ] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] AS 3.0 - dynamically create object from libraryclass
Awesome, worked like a charm. thanks! -Original Message- From: [EMAIL PROTECTED] on behalf of Juan Carlos Anorga Sent: Mon 11/6/2006 10:29 PM To: Flashcoders mailing list Cc: Subject:Re: [Flashcoders] AS 3.0 - dynamically create object from libraryclass I think you are looking for getDefinitionByName(name:String) in the flash.utils package. - juan On Nov 6, 2006, at 3:15 PM, Dave Geurts wrote: I am trying to dynamical attach or create new objects from Classes that are linked in the library. In the library I did the linkage properties and it is using the Auto Generated Class feature. Before AS 3 days I would use attach and eval to get this working. any ideas? Working Code: var questionObj:MovieClip = new set1_1(); inventoryPanel.addChild(questionObj); Dynamic Code does not work on creating a new class from the library var questionObj:MovieClip = new [set+1+_+1](); inventoryPanel.addChild(questionObj); returns- TypeError: Error #1007: Instantiation attempted on a non-constructor THANKS -Dave Geurts ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] 3-6M Flash contract in Little Rock, AR
that's exactly what I thought ;( say it just once MILLLIIOONNNdollars. On 11/7/06, Carl Welch [EMAIL PROTECTED] wrote: me too. I thought it was a 3 to 6 million dollar contract... In my dreams... On 11/6/06, Adam Pasztory [EMAIL PROTECTED] wrote: Darn. When I saw the subject, I thought 3-6m was the pay. ;) On 11/6/06, John Grden [EMAIL PROTECTED] wrote: maybe we should hand write some job descriptions that make sense, and point recruiters to them to help qualify what they're really after and, to a greater degree, what they're able to realistically find. I re-read, thinking that maybe this was multiple positions, but no - it's for one: If you are interested in this position...Please only reply if you are intermediate in both Flash AND Java (not one or the other). This is the part that kills me: * ActionScript - Low to Intermediate then... * Flash/ActionScript Developer: Strong Flash and ActionScript On 11/6/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: This is my first post. If I'm supposed to post Flash jobs elsewhere, please let me know. Thanks! -- If you are interested in this position, please send resume to [EMAIL PROTECTED] Please include your desired hourly rate as well. Please only reply if you are intermediate in both Flash AND Java (not one or the other). Location: Little Rock, AR Term: 3-6 month contract, possibly longer Hourly Rate: DOE Requirements: * Flash Design - Intermediate to Advanced * ActionScript - Low to Intermediate * Sysadmin experience with J2EE servers: Required for application server setup and maintenance * Java Developer: This developer should have experience with Servlets and JSP's. I would say intermediate java skills will be fine. * HTML/Javascript Developer: Strong Javascript skills * Flash/ActionScript Developer: Strong Flash and ActionScript * Artist: Some image manipulation skills will be require Description: Contractor will provide IT services related to a leading edge technology website for a Fortune 500 company. This site is very interactive, leveraging flash components throughout. The pages are HTML files with JSP sub-pages that are tied together using Javascript. Other sections include a 3D image page which use a Viewpoint plugin along with a Java based technology. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- [ JPG ] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Carl Welch http://www.carlwelch.com [EMAIL PROTECTED] 805.403.4819 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- [ JPG ] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] access to drawing API information via ActionScript
You see, you would have been using AS to perform all those commands in the first place. ie. lineTo, moveTo... etc. Scott the lines are first created directly onto the stage using the Flash IDE (not ActionScript) eg the line, circle, box tools from the tools palette on the left side of the workspace. then these shapes are (somehow - this is the bit I don't know) converted into their API equivalents (lineTo, curveTo, beginFill, endFill etc) I'm sure it would be possible to write a drawing program using the API which allows the user to create lines and fills and edit them, but this seems like a HUGE waste of time since there is already an absolutely perfect drawing program inside Flash itself... ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Can Flash determine which server it is being served from?
Thanks Julien, works great! - Original Message - From: Julien Vignali [EMAIL PROTECTED] Date: Tuesday, November 7, 2006 8:57 am Subject: Re: [Flashcoders] Can Flash determine which server it is being served from? Have you tried to play with the _root._url property ? BOYD SPEER a �crit : Any ideas on how a Flash .swf could be aware of the server from which it has been loaded? I would like to somehow create a .swf that would only run if loaded from a certain server to prevent the database front end from being hijacked and installed in a different invironment... thanks for any insights! -Boyd ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] access to drawing API information via ActionScript
I want to be able to trace out a fairly complex drawing using all the Flash tools, but then control how it gets drawn entirely from ActionScript. Now I understand you want to take drawings from IDE and trace them in ActionScript. What is your goal with this? You want to stylize your drawings on the fly? I'm just wondering if there wouldn't be logical constraints, much less technical. Scott On 11/7/06, Ben [EMAIL PROTECTED] wrote: You see, you would have been using AS to perform all those commands in the first place. ie. lineTo, moveTo... etc. Scott the lines are first created directly onto the stage using the Flash IDE (not ActionScript) eg the line, circle, box tools from the tools palette on the left side of the workspace. then these shapes are (somehow - this is the bit I don't know) converted into their API equivalents (lineTo, curveTo, beginFill, endFill etc) I'm sure it would be possible to write a drawing program using the API which allows the user to create lines and fills and edit them, but this seems like a HUGE waste of time since there is already an absolutely perfect drawing program inside Flash itself... ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- : : ) Scott ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] 3-6M Flash contract in Little Rock, AR
Sorry for the confusion folks. Was trying to put as much in subject line to save you time as possible and that didn't even cross my mind. I would love a 3-6 Million dollar contract too. :) Sincerely, Dave Phillips WebTech Staffing, LLC -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Grden Sent: Tuesday, November 07, 2006 10:27 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] 3-6M Flash contract in Little Rock, AR that's exactly what I thought ;( say it just once MILLLIIOONNNdollars. On 11/7/06, Carl Welch [EMAIL PROTECTED] wrote: me too. I thought it was a 3 to 6 million dollar contract... In my dreams... On 11/6/06, Adam Pasztory [EMAIL PROTECTED] wrote: Darn. When I saw the subject, I thought 3-6m was the pay. ;) On 11/6/06, John Grden [EMAIL PROTECTED] wrote: maybe we should hand write some job descriptions that make sense, and point recruiters to them to help qualify what they're really after and, to a greater degree, what they're able to realistically find. I re-read, thinking that maybe this was multiple positions, but no - it's for one: If you are interested in this position...Please only reply if you are intermediate in both Flash AND Java (not one or the other). This is the part that kills me: * ActionScript - Low to Intermediate then... * Flash/ActionScript Developer: Strong Flash and ActionScript On 11/6/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: This is my first post. If I'm supposed to post Flash jobs elsewhere, please let me know. Thanks! -- If you are interested in this position, please send resume to [EMAIL PROTECTED] Please include your desired hourly rate as well. Please only reply if you are intermediate in both Flash AND Java (not one or the other). Location: Little Rock, AR Term: 3-6 month contract, possibly longer Hourly Rate: DOE Requirements: * Flash Design - Intermediate to Advanced * ActionScript - Low to Intermediate * Sysadmin experience with J2EE servers: Required for application server setup and maintenance * Java Developer: This developer should have experience with Servlets and JSP's. I would say intermediate java skills will be fine. * HTML/Javascript Developer: Strong Javascript skills * Flash/ActionScript Developer: Strong Flash and ActionScript * Artist: Some image manipulation skills will be require Description: Contractor will provide IT services related to a leading edge technology website for a Fortune 500 company. This site is very interactive, leveraging flash components throughout. The pages are HTML files with JSP sub-pages that are tied together using Javascript. Other sections include a 3D image page which use a Viewpoint plugin along with a Java based technology. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- [ JPG ] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Carl Welch http://www.carlwelch.com [EMAIL PROTECTED] 805.403.4819 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- [ JPG ] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Flash and DHTML menus
I'm guessing there isn't a solution to this? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Perdue, Blake Sent: Monday, November 06, 2006 10:31 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Flash and DHTML menus We're building a Flash T1 (top story box) into a page redesign. Directly above the SWF we have a navigation bar that displays DHTML menus over the flash content. We want to support as many browsers on as many OSes as possible, but are running into problems. For example, Mac Safari displays DHTML poorly: http://www.nascar.com/wireless/ (roll over the main nav) Adobe suggests 'transparent wmode', while others suggest opaque, neither of which works well in Safari: http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_15523 http://www.communitymx.com/content/article.cfm?cid=E5141 Also, the T1 uses intervals to swap the top story and we're running into timing problems because (I think) we're using a transparent wmode, as suggested here: http://justin.everett-church.com/wmode/ Are there any work-arounds, or solutions that support the major browsers (IE, FF, Safari, Opera) and also avoid the interval timing issue? Blake Perdue | 212.522.1292 | AIM: blakepCNN ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash and DHTML menus
Yeah, if you could have, the menu in flash would have been ideal. If you search this list for 'transparent wmode', you'll find that this has poor cross-platform support. Scott On 11/7/06, Perdue, Blake [EMAIL PROTECTED] wrote: I'm guessing there isn't a solution to this? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Perdue, Blake Sent: Monday, November 06, 2006 10:31 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Flash and DHTML menus We're building a Flash T1 (top story box) into a page redesign. Directly above the SWF we have a navigation bar that displays DHTML menus over the flash content. We want to support as many browsers on as many OSes as possible, but are running into problems. For example, Mac Safari displays DHTML poorly: http://www.nascar.com/wireless/ (roll over the main nav) Adobe suggests 'transparent wmode', while others suggest opaque, neither of which works well in Safari: http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_15523 http://www.communitymx.com/content/article.cfm?cid=E5141 Also, the T1 uses intervals to swap the top story and we're running into timing problems because (I think) we're using a transparent wmode, as suggested here: http://justin.everett-church.com/wmode/ Are there any work-arounds, or solutions that support the major browsers (IE, FF, Safari, Opera) and also avoid the interval timing issue? Blake Perdue | 212.522.1292 | AIM: blakepCNN ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- : : ) Scott ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [SPAM]Re: [Flashcoders] access to drawing API information via ActionScript
I want to be able to trace out a fairly complex drawing using all the Flash tools, but then control how it gets drawn entirely from ActionScript. Now I understand you want to take drawings from IDE and trace them in ActionScript. What is your goal with this? You want to stylize your drawings on the fly? I'm just wondering if there wouldn't be logical constraints, much less technical. exactly! the goal is to build up a complex drawing step by step under the control of ActionScript. So the style can be modified, it can be influenced by the user while its being drawn, the animation can be synchronised with external events, reversed, speeded up, slowed down, paused, branched etc. ActionScript is GREAT for the control. But the IDE is GREAT for all the initial inputting of lines, curves and shapes (with its ability to edit lines, use guide layers, snap to objects, align objects, adjust control points etc). but can ActionScript gain access to this IDE-stored info...??? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Adding user Defined parameter in Flash Component
Check the docs for: Using Components Creating Components Creating the ActionScript class file Adding component metadata Livedocs: http://livedocs.macromedia.com/flash/8/main/3031.html Muzak - Original Message - From: hidayath q [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Tuesday, November 07, 2006 3:54 PM Subject: [Flashcoders] Adding user Defined parameter in Flash Component Hi all, Im really thankful to you all,bcos i have got good solutions whenever i post here. I want to know whether *Adding user Defined parameter in Flash Component (*if need to add a *Bold* parameter* in a text input component ).*if so,can anyone please tell me the way in which i can get it.it will be helpful if i get some related URL for it. Thanks and regards, S.Hidayath. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Preloader not working with singleton
Hi list... Dumb throwback question: my load progress bar isn't working. I have two frames, one to monitor the loading of the swf, and when it happens, go to the next frame to init a singleton, but my load progress bar doesn't show up until the swf is 100% loaded. What am I missing here? Thanks, - Michael M. //First frame: _root.attachMovie(loading, loading, 1, {_x:574, _y:494}); var l:Number = new Number(_root.getBytesLoaded()); var t:Number = new Number(_root.getBytesTotal()); var pct:Number = new Number(0); _root.onEnterFrame = function():Void { l = _root.getBytesLoaded(); pct = Math.round((l/t)*100); _root.loading.progBar._width = pct; if (pct == 100) { delete _root.onEnterFrame; nextFrame(); } }; stop(); //Second frame: (inits singleton) var o:ar = ar.getInstance(); o.init(); stop(); ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [SPAM]Re: [Flashcoders] access to drawing API information via ActionScript
You're going to need a fairly complex system to set this up! Even if you could use AS to trace the artwork in the IDE (which I doubt), you'd need a system in place to figure out where you are in the drawing. reversed, speeded up, slowed down, paused, branched etc. Can you imagine how hard it would be to guess where you are in the artwork generation process to emulate these things? Say you have a shape with a bunch of sub-shapes that have sub-shapes that are overlapped by some other stuff. How would you know in when in the code that you need to render each item? Not trying to slam you, but to help you think about this critically. Here's one thing to consider: Have you ever seen this done anywhere else? If so, that would be a good starting point to figure out how it was done. If not, there may be a good reason! Scott On 11/7/06, Ben [EMAIL PROTECTED] wrote: I want to be able to trace out a fairly complex drawing using all the Flash tools, but then control how it gets drawn entirely from ActionScript. Now I understand you want to take drawings from IDE and trace them in ActionScript. What is your goal with this? You want to stylize your drawings on the fly? I'm just wondering if there wouldn't be logical constraints, much less technical. exactly! the goal is to build up a complex drawing step by step under the control of ActionScript. So the style can be modified, it can be influenced by the user while its being drawn, the animation can be synchronised with external events, reversed, speeded up, slowed down, paused, branched etc. ActionScript is GREAT for the control. But the IDE is GREAT for all the initial inputting of lines, curves and shapes (with its ability to edit lines, use guide layers, snap to objects, align objects, adjust control points etc). but can ActionScript gain access to this IDE-stored info...??? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- : : ) Scott ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Preloader not working with singleton
You have instances in the library that Loads in first frame, So they load before frame 0, plus you use attachMovie to load your preloader. What happens is that the preloader and all assets that are set to export in first frame load, then the preloader gets attached but all your assets are allready loaded. The best approach is to separate the preloader from the content to be preloaded in two separate swf. And do not use attachMovie for your preloader instance, just place it on the stage directly. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mendelsohn, Michael Sent: 7 novembre 2006 13:53 To: Flashcoders mailing list Subject: [Flashcoders] Preloader not working with singleton Hi list... Dumb throwback question: my load progress bar isn't working. I have two frames, one to monitor the loading of the swf, and when it happens, go to the next frame to init a singleton, but my load progress bar doesn't show up until the swf is 100% loaded. What am I missing here? Thanks, - Michael M. //First frame: _root.attachMovie(loading, loading, 1, {_x:574, _y:494}); var l:Number = new Number(_root.getBytesLoaded()); var t:Number = new Number(_root.getBytesTotal()); var pct:Number = new Number(0); _root.onEnterFrame = function():Void { l = _root.getBytesLoaded(); pct = Math.round((l/t)*100); _root.loading.progBar._width = pct; if (pct == 100) { delete _root.onEnterFrame; nextFrame(); } }; stop(); //Second frame: (inits singleton) var o:ar = ar.getInstance(); o.init(); stop(); ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.13.31/522 - Release Date: 2006-11-07 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.13.31/522 - Release Date: 2006-11-07 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Preciso de programador actionscript/flash/php
Preciso de programador actionscript/flash/php se tiver alguem na lista que seja do Brasil e esteja disponivel para freela ..responda a este email. Até já. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.430 / Virus Database: 268.13.31/522 - Release Date: 7/11/2006 09:40 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Preciso de programador actionscript/flash/php
Preciso de programador actionscript/flash/php se tiver alguem na lista que seja do Brasil e esteja disponivel para freela ..responda a este email. The above email reads: I need a actionscript/flash/php programmer if there's anyone on this list that's from Brazil and is available for freelance work ..reply to this email. With all due respect, the official language of this list is english, and it's usually good form to translate emails when sending them using another language, even if they don't immediatelly interest to anyone who doesn't speak the language. Zeh ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Freelancer Class
I don't know if it's a remnant. You may be doing property initialization and need to nail down scope: class Student { private var name:String function Student( name:String ) { this.name = name; } } -Scott On 11/7/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote: I know I don't have to. But I think the code is more clear that way. Classes will not compile if you try to access variables that are not declared in the class. So by accessing a variable, it is inherently referring to this because it absolutely must be, thus that particular use of this is redundant and a remnant of the days of AS1 classes (prototype) and maintaining scope within them. That's not to say this doesn't have its place, but since its place is more refined now, I find it's more important to reserve its use for those times so it stands out that much more. However, everyone has their own style and if using this gives you warm fuzzies, then who am I or anyone to take that away from you? :) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- : : ) Scott ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Freelancer Class
I don't know if it's a remnant. You may be doing property initialization and need to nail down scope: class Student { private var name:String function Student( name:String ) { this.name = name; } } That's just bad coding. Don't use class variable names as argument names. It's not like you don't have a choice about it. ;) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] access to drawing API information via ActionScript
B is it possible to write ActionScript code to gain access to B lines/fills/shapes drawn on the stage using the standard Flash API? If you need to parse a drawing created in the Flash IDE and convert it to an AS script which creates the same result, but using Drawing API methods, then use JSFL. Through JSFL you have full access to the content of an FLA document and I guess that it is not too complicated to translate JSFL objects into AS methods. I never tried such but it looks possible to me. Attila ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] access to drawing API information via ActionScript
I think he wants to take what some artist drew in Flash and code it to draw at run-time using the drawing API. I'm not sure what benefit that has except to make designers have to code their drawings instead of draw their drawings and I don't know (m)any designers who would like to do that. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Freelancer Class
-Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Steven Sacks | BLITZ Sent: Tuesday, November 07, 2006 12:05 PM To: Flashcoders mailing list Subject: RE: [Flashcoders] Freelancer Class I don't know if it's a remnant. You may be doing property initialization and need to nail down scope: class Student { private var name:String function Student( name:String ) { this.name = name; } } That's just bad coding. Don't use class variable names as argument names. It's not like you don't have a choice about it. ;) I don't think it's bad coding. Documentation generated from this signature might be a bit clearer than documentation generated from a signature where the argument was, e.g., nameValue, since it would be more immediately obvious that the argument name corresponds to the property name. That said, the code itself is clearer the other way. Six of one and half a dozen of the other. (Programming is so often like that.) -- Mike Keesey ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Q:associate class with MovieClip using composition and WITHOUT attachmovie
Hi Normally if I want to associate a MovieClip with a class using composition I simply use attachMovie and cast the returned instance to the class I want to use. If you can't use attachMovie (ie the Movieclip already exists on the stage for example) is it still possible to use comoposition to link the Class to the mc? just wondering... Jim Bachalo [e] jbach at bitstream.ca [c] 416.668.0034 [w] www.bitstream.ca ...all improvisation is life in search of a style. - Bruce Mau,'LifeStyle' ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Q:slider that 'snaps to' predefined values
I'm bullding an app that uses a slider... id eally I want the slider to 'snap to' predefined values if the slider is within a certain distance.. Ideally I'd build myself from scratch but I'm on a too tight timeline (aren't all timelines too short) does anyone know of a third party component that does this? or a reference to a quick code sample that does the same thing? Thanks in advance Jim Bachalo [e] jbach at bitstream.ca [c] 416.668.0034 [w] www.bitstream.ca ...all improvisation is life in search of a style. - Bruce Mau,'LifeStyle' ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Q:associate class with MovieClip using composition and WITHOUT attachmovie
It's been discussed in here before, You should look up that thread : http://chattyfig.figleaf.com/pipermail/flashcoders/2003-May/075855.html Or search through Muzak's search page for this list : http://www.muzakdeezign.com/flashcoders/ HTH ! A -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 7 novembre 2006 15:32 To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Q:associate class with MovieClip using composition and WITHOUT attachmovie Hi Normally if I want to associate a MovieClip with a class using composition I simply use attachMovie and cast the returned instance to the class I want to use. If you can't use attachMovie (ie the Movieclip already exists on the stage for example) is it still possible to use comoposition to link the Class to the mc? just wondering... Jim Bachalo [e] jbach at bitstream.ca [c] 416.668.0034 [w] www.bitstream.ca ...all improvisation is life in search of a style. - Bruce Mau,'LifeStyle' ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.13.31/522 - Release Date: 2006-11-07 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.13.31/522 - Release Date: 2006-11-07 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Q;Convert hex values to ra,rb,ga,gb,ba,bb,aa,ab??
Hi Woking on a color selctor and I need to dynamically convert loaded hex values to values the ColorTransform class uses (ra,ra,ga,gb,ba,gb,aa,ab) Does anyone know the forumula to do this? Mucho gracias para tu ayuda! Jim Bachalo [e] jbach at bitstream.ca [c] 416.668.0034 [w] www.bitstream.ca ...all improvisation is life in search of a style. - Bruce Mau,'LifeStyle' ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Q;Convert hex values to ra,rb,ga,gb,ba,bb,aa,ab??
Jim, Here's a utility Class I made to tint any MovieClip using the ColorTransform object. Use it and modify it as you wish :) HTH ! A class ca.daroost.utils.Tint { // /*** ** * * Constructor : Tint * */ // function Tint() { } // /*** ** * * Method : tintMC * * Changes the tint of the targetMC * * @param : targetMC - the MovieClip to apply the tint to *color - the new color to be applied *alpha - the new alpha to be applied * */ // public static function tintMC(targetMC:MovieClip, color:Number, alpha:Number) { alpha = (alpha == undefined) ? 100 : alpha; var tintTransform:Object = new Object(); var newColor:Color = new Color(targetMC); var r = color 16 0xff; var g = color 8 0xFF; var b = color 0xFF; var pRed:Number = Math.round(r/255*100); var pGreen:Number = Math.round(g/255*100); var pBlue:Number = Math.round(b/255*100); tintTransform.ra = pRed; tintTransform.ga = pGreen; tintTransform.ba = pBlue; tintTransform.aa = alpha; tintTransform.rb = 0; tintTransform.gb = 0; tintTransform.bb = 0; tintTransform.ab = 0; newColor.setTransform(tintTransform); } } -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 7 novembre 2006 15:59 To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Q;Convert hex values to ra,rb,ga,gb,ba,bb,aa,ab?? Hi Woking on a color selctor and I need to dynamically convert loaded hex values to values the ColorTransform class uses (ra,ra,ga,gb,ba,gb,aa,ab) Does anyone know the forumula to do this? Mucho gracias para tu ayuda! Jim Bachalo [e] jbach at bitstream.ca [c] 416.668.0034 [w] www.bitstream.ca ...all improvisation is life in search of a style. - Bruce Mau,'LifeStyle' ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.13.31/522 - Release Date: 2006-11-07 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.13.31/522 - Release Date: 2006-11-07 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Freelancer Class
I don't think it's bad coding. Documentation generated from this signature might be a bit clearer than documentation generated from a signature where the argument was, e.g., nameValue, since it would be more immediately obvious that the argument name corresponds to the property name. That said, the code itself is clearer the other way. Six of one and half a dozen of the other. (Programming is so often like that.) Pretty much. You either muddy up your code or your docs. This is probably why this kind of code is prevalent in Java. They've had strong doc tools nearly from the beginning. Scott On 11/7/06, Mike Keesey [EMAIL PROTECTED] wrote: -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Steven Sacks | BLITZ Sent: Tuesday, November 07, 2006 12:05 PM To: Flashcoders mailing list Subject: RE: [Flashcoders] Freelancer Class I don't know if it's a remnant. You may be doing property initialization and need to nail down scope: class Student { private var name:String function Student( name:String ) { this.name = name; } } That's just bad coding. Don't use class variable names as argument names. It's not like you don't have a choice about it. ;) I don't think it's bad coding. Documentation generated from this signature might be a bit clearer than documentation generated from a signature where the argument was, e.g., nameValue, since it would be more immediately obvious that the argument name corresponds to the property name. That said, the code itself is clearer the other way. Six of one and half a dozen of the other. (Programming is so often like that.) -- Mike Keesey ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- : : ) Scott ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Freelancer Class
Pretty much. You either muddy up your code or your docs. I opt to muddy up docs over code, just like Macromedia. ;) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] access to drawing API information via ActionScript
I think he wants to take what some artist drew in Flash and code it to draw at run-time using the drawing API. I'm not sure what benefit that has except to make designers have to code their drawings instead of draw their drawings and I don't know (m)any designers who would like to do that. the benefit is that the animation can be controlled programatically. For example it can be made interactive or synchronised with external events, or it could respond to, or invite responses from, other Flash movies. In short, it can contain programming logic. The benefits are many and varied. It has nothing to do with making designers do anything, I don't mind how designers produce their work. Thanks anyway, I appreciate the time you guys give to these issues. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Freelancer Class
They (now Adobe) have pretty much done an about-face on this issue. The ActionScript 3.0 documentation (http://livedocs.macromedia.com/flex/2/langref/ ) is excellent. And they do use the argument name = property name syntax in constructors. For example, http://livedocs.macromedia.com/flex/2/langref/Error.html Error(message:String = , id:int = 0) Creates a new Error object. (Well, the id argument corresponds to the errorID property--so I guess they went both ways on this one!) ― Mike Keesey -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Steven Sacks | BLITZ Sent: Tuesday, November 07, 2006 1:34 PM To: Flashcoders mailing list Subject: RE: [Flashcoders] Freelancer Class Pretty much. You either muddy up your code or your docs. I opt to muddy up docs over code, just like Macromedia. ;) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Freelancer Class
I don't know if it's a remnant. You may be doing property initialization and need to nail down scope: class Student { private var name:String function Student( name:String ) { this.name = name; } } That's just bad coding. Don't use class variable names as argument names. It's not like you don't have a choice about it. ;) Sorry, but I completly disagree. I think this is best practice. The usage of this is obsolete in many cases but with this it is clear that it is a member variable. I also use ClassName.staticVarName to ensure that it is a static variable. This kind of coding will be completly obsolute if IDEs support semantic syntax highlighting to show difference between member- static and local variables like it is already supported by the latest JDT. Cheers, Sönke ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Preciso de programador actionscript/flash/php
i am new to the list but it seems to me this is for discussion of flash programming and not for job offers... On 11/7/06, Zeh Fernando [EMAIL PROTECTED] wrote: Preciso de programador actionscript/flash/php se tiver alguem na lista que seja do Brasil e esteja disponivel para freela ..responda a este email. The above email reads: I need a actionscript/flash/php programmer if there's anyone on this list that's from Brazil and is available for freelance work ..reply to this email. With all due respect, the official language of this list is english, and it's usually good form to translate emails when sending them using another language, even if they don't immediatelly interest to anyone who doesn't speak the language. Zeh ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Freelancer Class
I shouldn't have used the term bad to describe these practices and for that I apologize. My eyes see all those extra this references as clutter and some people's eyes see them as useful pointers. I don't use document writing programs like AsDoc or Jdoc so the concerns of people who do are foreign to me. I wasn't even aware of their constraints in this regard and so to automatically declare them as bad was my bad. :) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Freelancer Class
They (now Adobe) have pretty much done an about-face on this issue. The ActionScript 3.0 documentation (http://livedocs.macromedia.com/flex/2/langref/ ) is excellent. Macromedia's AS docs were (in)famously bad due to what many considered to be poor examples and they also had many errors. I believe they have field developers writing the docs for AS3 now so expect the examples to be more applicable and hopefully the error count will be a lot lower, as well. And they do use the argument name = property name syntax in constructors. There's more than one way to skin a cat. While I might find that cutting from the base of the neck down the back to the base of the tail to be the best way, others might prefer cutting along the belly better because the stitching will be less visible once you put the skin back together even though cutting from the belly often results in a mess unless you're careful. Different strokes for different folks. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] FLEX 2.0 Chart and PDF Generation
Is there a way to include a chart created with the FLEX Charting library into a PDF file ? I also would like to know if it's possible to do it in batch mode ! Thank you for your help. Regards-Claude - Sponsored Link Get a free Motorola Razr! Today Only! Choose Cingular, Sprint, Verizon, Alltel, or T-Mobile. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] access to drawing API information via ActionScript
I'd second two earlier opinions, plus a few other ideas. 1. You could get a JSFL component written to translate the FLA content to a different structure. 2. You could look at the SVG renders for Flash/SWF; then the drawing could be in a different tool and exported or saved as SVG. 3. With extra work the drawing could be done as a set of internal movieclip objects which could then be manipulated by actionscript with out having to use the drawing API. Ben wrote: You see, you would have been using AS to perform all those commands in the first place. ie. lineTo, moveTo... etc. Scott the lines are first created directly onto the stage using the Flash IDE (not ActionScript) eg the line, circle, box tools from the tools palette on the left side of the workspace. then these shapes are (somehow - this is the bit I don't know) converted into their API equivalents (lineTo, curveTo, beginFill, endFill etc) I'm sure it would be possible to write a drawing program using the API which allows the user to create lines and fills and edit them, but this seems like a HUGE waste of time since there is already an absolutely perfect drawing program inside Flash itself... ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] access to drawing API information via ActionScript
Ben is not asking designers to code their drawings, and I'm pretty sure you cannot access the IDE freeform pencil's actions in JSFL, I tried it once. Unless you somehow manage to get a tablet PC connected to the line drawing tool in Flash but build continuous lines, then yes, /that/ is reproducible in JSFL, in which case you'd just copy-paste the history panel, or a record the strokes using a JSFL application which would spit out some AS conversion. If having a drawing composed of connected lines is the look you're going for. A Davis (as in Josh), maybe, but it certainly won't be a Monet. What you need Ben is to create a freeform drawing tool, in Flash, that captures continuous line data drawn in the app using the Drawing API in such a way that the lines are so small that each stroke appears freeform, I've seen it done. As you draw it records and converts the drawing to a data format of some kind, it really isn't important what (custom XML format, SVG, array sets, whatever) as long as your reciprocal 'player' app can read the data. You can output the results to a text window to cut-and paste into a text data file, or you can use the FileReference API plus some backend script to create a downloadable text/XML data file to use with your 'player'. You would then need to create a 'player' app that reads the data and replicates the drawing's creation, at either a hardcoded or user-defined speed, to 'animate-in' the final drawing, all using the Drawing API. But you would have to have your artist re-create any drawing using this tool, in order to capture his pencil strokes and record them to the data model. Taking an existing drawing and recompositing it in actionscript can theoretically be done if you convert the swf vector image to SVG and then read it/re-create it using an SVG parser connected to your player app. The only thing is, because you'd most likely wind up with thousands of minute line segments, you'd have to handle their re-creation using an algorithm, not in the order they were created, which would be unknown. At best this would yield a relatively intuitive re-creation but would still look machine-generated. Worst-case scenario the strokes would form in no particular order, and in linear left-right-top-bottom or radial pattern best case scenario. So really, your only option for effect realism is to create a drawing tool and a matched player for the job. Or maybe find a drawing application that outputs to time-coded SVG (if such a thing exists), and read it back to the player app. __ Joseph Balderson, Flash Platform Developer http://www.joeflash.ca | 416-768-0987 Writing partner, Community MX | http://www.communitymx.com Consultant, New Toronto Group | http://www.newyyz.com Ben wrote: I think he wants to take what some artist drew in Flash and code it to draw at run-time using the drawing API. I'm not sure what benefit that has except to make designers have to code their drawings instead of draw their drawings and I don't know (m)any designers who would like to do that. the benefit is that the animation can be controlled programatically. For example it can be made interactive or synchronised with external events, or it could respond to, or invite responses from, other Flash movies. In short, it can contain programming logic. The benefits are many and varied. It has nothing to do with making designers do anything, I don't mind how designers produce their work. Thanks anyway, I appreciate the time you guys give to these issues. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] access to drawing API information via ActionScript
You would then need to create a 'player' app that reads the data and replicates the drawing's creation, at either a hardcoded or user-defined speed, to 'animate-in' the final drawing, all using the Drawing API. You can see an example of what I'm talking about here: http://www.imagination3.com/ 1. Make a drawing. 2. Email it to yourself. 3. Click the link in the email. 4. Watch it recreate the drawing. __ Joseph Balderson, Flash Platform Developer http://www.joeflash.ca | 416-768-0987 Writing partner, Community MX | http://www.communitymx.com Consultant, New Toronto Group | http://www.newyyz.com Joseph Balderson wrote: Ben is not asking designers to code their drawings, and I'm pretty sure you cannot access the IDE freeform pencil's actions in JSFL, I tried it once. Unless you somehow manage to get a tablet PC connected to the line drawing tool in Flash but build continuous lines, then yes, /that/ is reproducible in JSFL, in which case you'd just copy-paste the history panel, or a record the strokes using a JSFL application which would spit out some AS conversion. If having a drawing composed of connected lines is the look you're going for. A Davis (as in Josh), maybe, but it certainly won't be a Monet. What you need Ben is to create a freeform drawing tool, in Flash, that captures continuous line data drawn in the app using the Drawing API in such a way that the lines are so small that each stroke appears freeform, I've seen it done. As you draw it records and converts the drawing to a data format of some kind, it really isn't important what (custom XML format, SVG, array sets, whatever) as long as your reciprocal 'player' app can read the data. You can output the results to a text window to cut-and paste into a text data file, or you can use the FileReference API plus some backend script to create a downloadable text/XML data file to use with your 'player'. You would then need to create a 'player' app that reads the data and replicates the drawing's creation, at either a hardcoded or user-defined speed, to 'animate-in' the final drawing, all using the Drawing API. But you would have to have your artist re-create any drawing using this tool, in order to capture his pencil strokes and record them to the data model. Taking an existing drawing and recompositing it in actionscript can theoretically be done if you convert the swf vector image to SVG and then read it/re-create it using an SVG parser connected to your player app. The only thing is, because you'd most likely wind up with thousands of minute line segments, you'd have to handle their re-creation using an algorithm, not in the order they were created, which would be unknown. At best this would yield a relatively intuitive re-creation but would still look machine-generated. Worst-case scenario the strokes would form in no particular order, and in linear left-right-top-bottom or radial pattern best case scenario. So really, your only option for effect realism is to create a drawing tool and a matched player for the job. Or maybe find a drawing application that outputs to time-coded SVG (if such a thing exists), and read it back to the player app. __ Joseph Balderson, Flash Platform Developer http://www.joeflash.ca | 416-768-0987 Writing partner, Community MX | http://www.communitymx.com Consultant, New Toronto Group | http://www.newyyz.com Ben wrote: I think he wants to take what some artist drew in Flash and code it to draw at run-time using the drawing API. I'm not sure what benefit that has except to make designers have to code their drawings instead of draw their drawings and I don't know (m)any designers who would like to do that. the benefit is that the animation can be controlled programatically. For example it can be made interactive or synchronised with external events, or it could respond to, or invite responses from, other Flash movies. In short, it can contain programming logic. The benefits are many and varied. It has nothing to do with making designers do anything, I don't mind how designers produce their work. Thanks anyway, I appreciate the time you guys give to these issues. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] access to drawing API information via ActionScript
1. Make a drawing. 2. Email it to yourself. 3. Click the link in the email. 4. Watch it recreate the drawing. or just press Replay, DOH! :) if you move your mouse very fast while drawing you can see that it's actually creating lines... __ Joseph Balderson, Flash Platform Developer http://www.joeflash.ca | 416-768-0987 Writing partner, Community MX | http://www.communitymx.com Consultant, New Toronto Group | http://www.newyyz.com Joseph Balderson wrote: You would then need to create a 'player' app that reads the data and replicates the drawing's creation, at either a hardcoded or user-defined speed, to 'animate-in' the final drawing, all using the Drawing API. You can see an example of what I'm talking about here: http://www.imagination3.com/ 1. Make a drawing. 2. Email it to yourself. 3. Click the link in the email. 4. Watch it recreate the drawing. __ Joseph Balderson, Flash Platform Developer http://www.joeflash.ca | 416-768-0987 Writing partner, Community MX | http://www.communitymx.com Consultant, New Toronto Group | http://www.newyyz.com Joseph Balderson wrote: Ben is not asking designers to code their drawings, and I'm pretty sure you cannot access the IDE freeform pencil's actions in JSFL, I tried it once. Unless you somehow manage to get a tablet PC connected to the line drawing tool in Flash but build continuous lines, then yes, /that/ is reproducible in JSFL, in which case you'd just copy-paste the history panel, or a record the strokes using a JSFL application which would spit out some AS conversion. If having a drawing composed of connected lines is the look you're going for. A Davis (as in Josh), maybe, but it certainly won't be a Monet. What you need Ben is to create a freeform drawing tool, in Flash, that captures continuous line data drawn in the app using the Drawing API in such a way that the lines are so small that each stroke appears freeform, I've seen it done. As you draw it records and converts the drawing to a data format of some kind, it really isn't important what (custom XML format, SVG, array sets, whatever) as long as your reciprocal 'player' app can read the data. You can output the results to a text window to cut-and paste into a text data file, or you can use the FileReference API plus some backend script to create a downloadable text/XML data file to use with your 'player'. You would then need to create a 'player' app that reads the data and replicates the drawing's creation, at either a hardcoded or user-defined speed, to 'animate-in' the final drawing, all using the Drawing API. But you would have to have your artist re-create any drawing using this tool, in order to capture his pencil strokes and record them to the data model. Taking an existing drawing and recompositing it in actionscript can theoretically be done if you convert the swf vector image to SVG and then read it/re-create it using an SVG parser connected to your player app. The only thing is, because you'd most likely wind up with thousands of minute line segments, you'd have to handle their re-creation using an algorithm, not in the order they were created, which would be unknown. At best this would yield a relatively intuitive re-creation but would still look machine-generated. Worst-case scenario the strokes would form in no particular order, and in linear left-right-top-bottom or radial pattern best case scenario. So really, your only option for effect realism is to create a drawing tool and a matched player for the job. Or maybe find a drawing application that outputs to time-coded SVG (if such a thing exists), and read it back to the player app. __ Joseph Balderson, Flash Platform Developer http://www.joeflash.ca | 416-768-0987 Writing partner, Community MX | http://www.communitymx.com Consultant, New Toronto Group | http://www.newyyz.com Ben wrote: I think he wants to take what some artist drew in Flash and code it to draw at run-time using the drawing API. I'm not sure what benefit that has except to make designers have to code their drawings instead of draw their drawings and I don't know (m)any designers who would like to do that. the benefit is that the animation can be controlled programatically. For example it can be made interactive or synchronised with external events, or it could respond to, or invite responses from, other Flash movies. In short, it can contain programming logic. The benefits are many and varied. It has nothing to do with making designers do anything, I don't mind how designers produce their work. Thanks anyway, I appreciate the time you guys give to these issues. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive:
Re: [Flashcoders] Freelancer Class
On 08/11/06, Mike Keesey [EMAIL PROTECTED] wrote: That's just bad coding. Don't use class variable names as argument names. It's not like you don't have a choice about it. ;) I don't think it's bad coding. Documentation generated from this signature might be a bit clearer than documentation generated from a signature where the argument was, e.g., nameValue, since it would be more immediately obvious that the argument name corresponds to the property name. That said, the code itself is clearer the other way. Six of one and half a dozen of the other. (Programming is so often like that.) -- Mike Keesey I prefer the the double underscore naming scheme to differentiate a local/arugment variable from a class variable. It helps when you want to create get/set functions and reminds you that it is a private variable and should not accessed directly. class Student { private var __name:String; public function Student(name:String) { __name = name; } } -- Go Dennis! ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] about BitmapData.draw() crossdomain
when crossdomain , BitmapData.draw Expiration,the swf in a.com,and the jpg in b.com,have any Solution in this? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] about BitmapData.draw() crossdomain
when crossdomain , BitmapData.draw Expiration,the swf in a.com,and the jpg in b.com,have any Solution in this? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] about BitmapData.draw() crossdomain
when crossdomain , BitmapData.draw Expiration,the swf in a.com,and the jpg in b.com,have any Solution in this? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com