Re: [Flashcoders] AS3 finally..

2013-05-21 Thread Matt S.
You can get Moock's book for $26 on Powells:
http://www.powells.com/biblio/1-9780596526948-6

Its been out for a while now though, so I would hit your local used
bookstore, I'm willing to bet there's a few copies out there, you can
probably score it for $10 or something.

Not that Moock doesn't deserve full-price for this invaluable resource of
course! And whatever you pay, it's simply required reading if you're
serious about AS3.

.m



On Mon, May 20, 2013 at 11:57 PM, Karl DeSaulniers wrote:

> Thank you John. Yes, I have already watched some really good tuts on
> gotoandlearn and plan to watch more when I start working on my project.
> My book is from lynda.com too. Going to invest in Moocks book as
> suggested earlier as well. Just need to gen some funds. :)
>
> Karl DeSaulniers
> Design Drumm
> http://designdrumm.com
>
>
>
> On May 20, 2013, at 10:30 PM, John R. Sweeney Jr. wrote:
>
> > Or subscribe to http://www.lynda.com
> >
> > Excellent training tutorials on tons of software. Very in-depth, but you
> do pay for it.
> >
> > If you know AS2,  check out www.gotoandlearn.com. Many free tutorials
> on specific tasks, but you'll see them working and their AS3 code, so you
> can start making the correlation between what is different in 2 versus 3.
> >
> >
> >
> > John R. Sweeney Jr.
> > Senior Interactive Multimedia Developer
> > OnDemand Interactive Inc
> > Hoffman Estates, IL 60169
> >
> >
> >
> >
> > On May 20, 2013, at 9:25 PM, Rick Hassen wrote:
> >
> >> but you may want to consider getting a good AS3 book.
> >
> >
> > ___
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Re: [Flashcoders] Adobe Flash future

2013-05-08 Thread Matt S.
"Dead" might have been too strong, admittedly. But it's a hard sell. Partly
because every client has an iPad these days, and if their content doesn't
work on their iPad, all hell breaks loose, so its easier to dumb it down to
work with JS/CSS-based solutions.

And yes, there are amazing Flash sites, still. I love Flash, think AS3 is a
killer language and Flash a delight to work in. Its just increasingly
difficult to find Flash work, other than banner ads and video players at
one end, or the occasional amazing full-featured flash site at the high
end. The middle has dropped out. That's just my 2¢ though...

.m



On Wed, May 8, 2013 at 11:52 AM, John R. Sweeney Jr.  wrote:

> It's dead on the MOBILE browser.
>
> There are tons of sites still using the power of Flash.
>
> http://www.ebizmba.com/articles/best-flash-sites
>
>
>
>
> John R. Sweeney Jr.
> Senior Interactive Multimedia Developer
> OnDemand Interactive Inc
> Hoffman Estates, IL 60169
>
>
>
>
> On May 8, 2013, at 10:31 AM, Matt S. wrote:
>
> > It's effectively dead in the browser,
>
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Re: [Flashcoders] Adobe Flash future

2013-05-08 Thread Matt S.
It's effectively dead in the browser, except for some niche markets (game
dev, children's content, educational), but it will survive for a long time,
and has some potential in App and Game development across platforms.

The real problem is that in the tech world, being perceived as last-years
technology — the stuff the Olds are using — is the kiss of death, even if
the technology itself still has a lot of potential. Even if you *can* do
something with Flash, many developers, especially younger ones, would
sooner cut their swiping finger off than consider using it or admit to
having used it if they did. I can't count the number of times I've heard
people apologize when presenting something that was built in Flash, as
though it were shameful or unprofessional. That kind of stigma is tough for
any technology to overcome.

.m



On Wed, May 8, 2013 at 10:40 AM, natalia Vikhtinskaya  wrote:

> Hi
> What do you think about Flash technology in the near future? It is a
> pity but it seems that almost all clients have no interest in Flash
> projects.
> Do you think Adobe Flash has no future? Where to move from Flash?
>
> Thanks
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Re: [Flashcoders] RE: Can Javascript Listen to Flash Events?

2012-05-22 Thread Matt S.
could you load the SWF into a shell, and add the FLV event listeners at the
shell level? That would require knowing the name of the flv player within
the SWF, but maybe you could figure it out with a decompiler?

That's just a random idea, not sure if it would work...
.m

On Tue, May 22, 2012 at 11:52 AM, Merrill, Jason <
jason.merr...@bankofamerica.com> wrote:

> You would have to add code to the .swf, but yes, Javascript can listen for
> Flash events and vice versa.
>
>  Jason Merrill
>  Instructional Technology Architect II
>  Bank of America  Global Learning
>
>
>
>
>
> ___
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
> flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Ted Lehr
> Sent: Tuesday, May 22, 2012 11:44 AM
> To: flashcoders@chattyfig.figleaf.com
> Subject: [Flashcoders] Can Javascript Listen to Flash Events?
>
> So I have a swf that needs to run locally and make an
> ExternalInterface.call ... I am unable to make settings changes to the
> users Flash Players ... so as of now it seems unpossible!
>
> My thoughts was to see if the javascript can listen for a flash event (the
> end of a flv in FLVPlayback to be specific)
>
> Any thoughts?
>
> Ted
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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-22 Thread Matt S.
On Wed, Feb 22, 2012 at 3:37 PM, Henrik Andersson wrote:

> If you ask me, Adobe needs to get the animation part back on track
> before the competition runs past them.
>

Everything Adobe is doing suggests that they think that particular horse
has already kicked the gate down and bolted, and that their best bet to
keep Flash as a profitable part of the Adobe family is by focusing on Video
and Gaming.
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Re: [Flashcoders] Flash Platform roadmap released - time to start learning HTML 5 unless you make games.

2012-02-22 Thread Matt S.
Fwiw, that site is actually a Flash/HTML5 hybrid, mostly HTML5, with Flash
apparently handling the weak spots, eg video, audio etc. But yeah, even
just judging the HTML-only elements that's a beautiful site.

.m

On Wed, Feb 22, 2012 at 2:52 PM, James Merrill  wrote:

> Another major concern of mine was seeing this site:
> http://www.nikechosenseries.com/
>
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Re: [Flashcoders] I invite everyone to troll Apple's support forums

2012-01-13 Thread Matt S.
+Like.

On Fri, Jan 13, 2012 at 2:43 AM, Ima Newsletta
wrote:

> Yes, until html5 will do a lot of damage to the web.
> I'm sorry but I think that the only ones that do a damage to the web are
> the poor creatives and the poor programmers, not a specific technology.
>
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Re: [Flashcoders] AIR to iOS question

2012-01-12 Thread Matt S.
42
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Re: [Flashcoders] Adobe is my down-ass chick

2011-12-29 Thread Matt S.
Since September 9th, 2010?

Applications Created in Adobe Flash CS5 Are Allowed to iPhone
http://cs5.org/?p=1247

On Thu, Dec 29, 2011 at 5:01 AM, Karina Steffens  wrote:
> ios apps? Since when does the apple store allow apps compiled from Flash? If 
> only...
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Re: [Flashcoders] Adobe ceases development on mobile browser Flash

2011-11-09 Thread Matt S.
well, that explains why people I know who work at Adobe were posting
"moving on to the next opportunity" status updates on FB yesterday...
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Re: [Flashcoders] animation memory leak ... please help

2011-10-18 Thread Matt S.
"Hours"? Is that supposed to be minutes? Or is it really running that long
nonstop?

.m

On Tue, Oct 18, 2011 at 2:39 PM, [p e r c e p t i c o n] <
percepti...@gmail.com> wrote:

> what i'd like to know is why after so many hours (8-24)
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Re: [Flashcoders] Flash on top of flash

2011-09-21 Thread Matt S.
Yep, I agree, I'm not the original question-asker though, just tryin to help :)

.m

2011/9/21 Cédric Muller :
> ok, but overlaying a container over another container in Flash is somewhat
> straightforward. What isn't is the way the 2 SWFs could/must communicate ...
>
> thanks for the precisions
>
>> I think we're specifically talking in HTML here. I meant that Flash
>> isnt really designed to display while overlapping multiple swf objects
>> embedded in an html page.
>>
>> .m
>>
>> 2011/9/21 Cédric Muller :
>>>
>>> SWF on top of another SWF: in Flash or in HTML ?
>>
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Re: [Flashcoders] Flash on top of flash

2011-09-21 Thread Matt S.
I think we're specifically talking in HTML here. I meant that Flash
isnt really designed to display while overlapping multiple swf objects
embedded in an html page.

.m

2011/9/21 Cédric Muller :
> SWF on top of another SWF: in Flash or in HTML ?

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Re: [Flashcoders] Flash on top of flash

2011-09-21 Thread Matt S.
You're pretty much guaranteed some weirdness in the display. I was
able to get this working, in a few latest-greatest browsers, but even
there if you had motion happening in both layers at once I was getting
some odd artifacts and overlaps. I dont think the browsers, or Flash
for that matter, are really set up to deal with layered 's.

.m

On Wed, Sep 21, 2011 at 2:09 AM, Mikael Enroos  wrote:
> Hi,
>
> I’m trying to position a windowed swf on top of another windowed swf on my 
> site. The underlaying swf (windowed) is the main application and now I need 
> to add a separate swf on top of it, which is another application.
>
> I tried with some css work including z-layer but without any luck. Has anyone 
> else done this?
>
> Mikael Enroos
> Webmaster
>
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Re: [Flashcoders] job posting ok here?

2011-07-03 Thread Matt S.
FlashcodersNY asks that job post Subject lines include [jobs] so
people can filter easily, maybe that should be added here as well?

.m
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Re: [Flashcoders] scrolling webpage with flash

2011-06-30 Thread Matt S.
Yeah, it can be used for that, I think in combination with some
JS/externalInterface. I did it a while ago, can't remember the exact
code, I'll try and dig it up later. But I was able to do exactly what
you're looking for, using SWFFit. On
http://interviewproject.davidlynch.com, if you click around in the
different sections, the flash embed gets longer or shorter depending
on the section and the browser scrollbar is triggered or hidden
depending on whether it's needed.

.m

On Thu, Jun 30, 2011 at 3:32 PM, Cor  wrote:
> Thanks Matt,
>
> Swffit works fine... when resizing the browser, but my issue is that the
> browser is never resized, but the content in the swf grows dynamically.
> So I would like to get my swf-dimensions variable.
>
> Best regards,
> Cor
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt S.
> Sent: donderdag 30 juni 2011 17:50
> To: Flash Coders List
> Subject: Re: [Flashcoders] scrolling webpage with flash
>
> then you should definitely check out SWFFIT, that can do what you're looking
> for.
>
> .m
>
> On Thu, Jun 30, 2011 at 11:38 AM, Cor  wrote:
>> I need loaded content to be able to grow within my SWF to any height.
>> If this overshoots the html-height then the scrollbar of the browser
>> will show.
>>
>>
>> Best regards,
>> Cor
>>
>> -Original Message-
>> From: flashcoders-boun...@chattyfig.figleaf.com
>> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt S.
>> Sent: donderdag 30 juni 2011 17:33
>> To: Flash Coders List
>> Subject: Re: [Flashcoders] scrolling webpage with flash
>>
>> Not sure what you need exactly, but SWFFit is a nice little utility
>> for various flash resizing needs: http://swffit.millermedeiros.com/
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Re: [Flashcoders] scrolling webpage with flash

2011-06-30 Thread Matt S.
then you should definitely check out SWFFIT, that can do what you're
looking for.

.m

On Thu, Jun 30, 2011 at 11:38 AM, Cor  wrote:
> I need loaded content to be able to grow within my SWF to any height.
> If this overshoots the html-height then the scrollbar of the browser will
> show.
>
>
> Best regards,
> Cor
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt S.
> Sent: donderdag 30 juni 2011 17:33
> To: Flash Coders List
> Subject: Re: [Flashcoders] scrolling webpage with flash
>
> Not sure what you need exactly, but SWFFit is a nice little utility for
> various flash resizing needs: http://swffit.millermedeiros.com/
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Re: [Flashcoders] scrolling webpage with flash

2011-06-30 Thread Matt S.
Not sure what you need exactly, but SWFFit is a nice little utility
for various flash resizing needs: http://swffit.millermedeiros.com/
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Re: [Flashcoders] How make an SWF run on IPad?

2011-04-28 Thread Matt S.
really? I thought I'd heard something about that, I seem to recall
some gaunt turtlenecked guy pointing his bony finger at me and telling
me Flash would never be allowed on an iOS device...but in retrospect
that just sounds like a weird fever dream...

.m

On Thu, Apr 28, 2011 at 4:37 PM, Steve Abaffy  wrote:
> as  it seems IPad
> does not support flash.

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Re: [Flashcoders] How to Make SWF work on IPad

2011-04-28 Thread Matt S.
If its an actual SWF, aint gonna happen. You need to use packager for
iOS in CS5.

.m

On Thu, Apr 28, 2011 at 4:22 PM, Steve Abaffy  wrote:
> Something I forgot to mention SWF will be delivered over the web.
>
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Re: [Flashcoders] current consensus of available Flash 3D engines?

2011-02-03 Thread Matt S.
I KNEW mTropolis sounded familiar!! I hate to admit this because it
reveals my age, but when I was in college I had a professor who was
obsessed with mTropolis and convinced it was the future of multimedia.
Needless to say it never unseated Director and faded into obscurity
pretty quickly, although Flash did an inside job on Director in the
end...

.m

On Thu, Feb 3, 2011 at 1:25 PM, Merrill, Jason
 wrote:
> This appears to be a spam-bot post.  If anyone can ban this account, I vote 
> for it.
>
> mTropolis was a multimedia authoring tool that died way back in 1998, and had 
> nothing to do with 3D.
>
> otakhi.com - broken, confusing, poorly done (fake?) website.
>
>  Jason Merrill
>  Instructional Technology Architect
>  Bank of America  Global Learning
>
>
>
>
>
> ___
>
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com 
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of steve lu
> Sent: Thursday, February 03, 2011 12:56 PM
> To: flashcoders@chattyfig.figleaf.com
> Subject: [Flashcoders] current consensus of available Flash 3D engines?
>
> If you like mTropolis, you will love oTakhi platform.
>
> http://www.otakhi.com
>
> It is mTropolis built for the web.
> Objects and behavior can be published and shared.
> Complex apps can be built using mostly drag and drop.
>
> It surpasses mTropolis in may ways.
> For instance, 3D game authoring (OGRE engine), client/server/p2p networking, 
> extensive social networking features.
>
> check out these video:
>
> http://www.youtube.com/watch?v=S--kaOg6a4E
> http://www.youtube.com/watch?v=iifby9CGgVM
> http://www.youtube.com/watch?v=_-arW7O9HJM
>
> mr.otakhi
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Re: [Flashcoders] [Job] Activescript 3 development

2011-02-01 Thread Matt S.
On Tue, Feb 1, 2011 at 11:58 AM, Merrill, Jason
 wrote:
> Just curious, what's Activescript?
>

That's the core language for the pirated versions of Flash that you
can buy down in Chinatown. Doesnt work very well though, your SWF's
come out looking like somebody filmed your monitor with a cheap
camcorder

.m
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Re: [Flashcoders] My first code.

2010-12-16 Thread Matt S.
Spyder, you should order Colin Moock's book toute suite:
http://www.amazon.com/exec/obidos/ASIN/0596526946/ref=nosim/moockorg

It's essential reading for anyone interested in learning AS3.

.m


On Thu, Dec 16, 2010 at 2:38 AM, spyder spyders  wrote:
> Thank You So Much! :D    I have been researching for over 
> a month!!  I am guessing that the 'this'  is pointing to the symbol or _mc I 
> attach the class to?
> I ended up doing away with all of the  "this" because I was receiving an 
> error message saying  "gotoAndStop is not a function."  Also I needed to 
> declare the variable  "buttonState"
>
> Here it is!!! My first Class!
> Thank you!

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Re: [Flashcoders] Adobe software used to build Wired magazine

2010-11-17 Thread Matt S.
For the iPhone, or the iPad? I know (via friends in the magazine
industry who are involved in various iPadization efforts at their
respective publications) that the solution they provided for the Wired
iPAD app is a solution that ties into inDesign and is available for
licensing. I've heard that it's pretty templated though, that is,
customization is limited and as a result it probably won't be long
before it'll be easy to spot the "Adobed" magazines for the iPad. So
it might depend on just how custom or innovative a solution you're
looking for.

That being said, my knowledge is all second-hand, so take it with a
grain of salt.

.m

On Wed, Nov 17, 2010 at 9:55 AM, Gregory Boudreaux
 wrote:
> Does anyone know what software Adobe used to build the Wired magazine
> app for the iPhone?  Is it available for purchase or is it something
> they are still working on?
>
> Thanks.
>
> gregb
>
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Re: [Flashcoders] XML Question

2010-11-04 Thread Matt S.
Yep, I knew it was gonna be something dead-simple ;) . Thanks Taka!

.m

On Thu, Nov 4, 2010 at 2:27 PM, Taka Kojima  wrote:
> You would do xml..product.(@prodCode == id);
>
> Yep, that simple.
>
> Taka
>
> On Thu, Nov 4, 2010 at 11:17 AM, Matt S.  wrote:
>
>> I know this is easy, but I'm having trouble finding the answer: if I'm
>> iterating through XML like so:
>>
>> return xml.category.(@name == cat[0]).subcategory.subcategory2.(@name
>> == cat[1]).product.(@prodCode == String(id));
>>
>> where "cat" is an array, eg cat = ["men","shirts"]
>>
>> but what I want to do is search the ENTIRE XML for the first
>> occurrence, in any category/subcategory, of a @prodCode that matches
>> "id", how would I do that?
>>
>> eg,I want to do something like
>>
>> return xml.category.*.subcategory.subcategory2.*.product.(@prodCode ==
>> String(id));
>>
>> but that's obviously not the actual code. Does anyone have any suggestions?
>>
>> Thanks!
>>
>> .m
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[Flashcoders] XML Question

2010-11-04 Thread Matt S.
I know this is easy, but I'm having trouble finding the answer: if I'm
iterating through XML like so:

return xml.category.(@name == cat[0]).subcategory.subcategory2.(@name
== cat[1]).product.(@prodCode == String(id));

where "cat" is an array, eg cat = ["men","shirts"]

but what I want to do is search the ENTIRE XML for the first
occurrence, in any category/subcategory, of a @prodCode that matches
"id", how would I do that?

eg,I want to do something like

return xml.category.*.subcategory.subcategory2.*.product.(@prodCode ==
String(id));

but that's obviously not the actual code. Does anyone have any suggestions?

Thanks!

.m
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Re: [Flashcoders] Flash to Powerpoint

2010-10-22 Thread Matt S.
Honestly, I dont know if you're going to find an easy way to do that.
Perhaps a PHP script, where you would export all the JPGs, pass them
to the script, and then generate a PPS, but some cursory googling
doesnt turn up anything to that effect. I suspect this is one of those
things that sounds easy when you say it but will prove quite difficult
to accomplish.

.m

On Fri, Oct 22, 2010 at 11:47 AM, Lehr, Theodore
 wrote:
> I want to do it dynamically... the data in the movieclips will be changing
>
> 
> From: flashcoders-boun...@chattyfig.figleaf.com 
> [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Nathan Mynarcik 
> [nat...@mynarcik.com]
> Sent: Friday, October 22, 2010 11:36 AM
> To: Flash Coders List
> Subject: Re: [Flashcoders] Flash to Powerpoint
>
> You could always go the oldschool route of taking screenshots and pasting on
> the slide(s).
>
>
>
>
>
>
> On Fri, Oct 22, 2010 at 10:40 AM, Lehr, Theodore
> wrote:
>
>> Anyone have a link to a tutorial or something that gives siome guidance on
>> how to create a powerpoint presentation from Flash - like I want to click a
>> button and then be given a prompt to open or save a pps - and the
>> presentation would be made up of, say, an image (object) on each slide
>>
>> No - I have not googled yet but I will :-)
>>
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Re: [Flashcoders] (no subject)

2010-10-21 Thread Matt S.
Wow, I had no idea such hot-button political topics would be discussed
on this list!

.m

On Thu, Oct 21, 2010 at 4:59 AM, allandt bik-elliott
(thefieldcomic.com)  wrote:
> i'm on the fence
>
> On 21 October 2010 09:41, Henrik Andersson  wrote:
>
>> John Goodman skriver:
>>
>>>
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>>>
>> I agree.
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Re: [Flashcoders] correct path

2010-09-28 Thread Matt S.
Actually I just realized that might not work, since it looks like the
variable is declared locally within the function, not at the top of
your class (although its hard to tell, is this on a timeline, or in a
class?). So you'd probably have to do:

this.getChildByName("holder").getChildByName("childOneMC").getChildByName("grandchild");

On Tue, Sep 28, 2010 at 11:21 AM, Matt S.  wrote:
> Woops, that should be:
>
> childOne.getChildByName("grandchild")
>
> On Tue, Sep 28, 2010 at 11:20 AM, Matt S.  wrote:
>> Did you try:
>>
>> childOneMC.getChildByName("grandchild")
>>
>> ?
>>
>> You're already defining the variable childOneMC at the top level, so
>> there's no reason to reach down into holder to get it. Just my 2¢,
>> hth...
>>
>> .m
>>
>> On Tue, Sep 28, 2010 at 10:48 AM, Lehr, Theodore
>>  wrote:
>>> holder.getChildByName("childOneMC").grandchild
>>
>

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Re: [Flashcoders] correct path

2010-09-28 Thread Matt S.
Woops, that should be:

childOne.getChildByName("grandchild")

On Tue, Sep 28, 2010 at 11:20 AM, Matt S.  wrote:
> Did you try:
>
> childOneMC.getChildByName("grandchild")
>
> ?
>
> You're already defining the variable childOneMC at the top level, so
> there's no reason to reach down into holder to get it. Just my 2¢,
> hth...
>
> .m
>
> On Tue, Sep 28, 2010 at 10:48 AM, Lehr, Theodore
>  wrote:
>> holder.getChildByName("childOneMC").grandchild
>

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Re: [Flashcoders] correct path

2010-09-28 Thread Matt S.
Did you try:

childOneMC.getChildByName("grandchild")

?

You're already defining the variable childOneMC at the top level, so
there's no reason to reach down into holder to get it. Just my 2¢,
hth...

.m

On Tue, Sep 28, 2010 at 10:48 AM, Lehr, Theodore
 wrote:
> holder.getChildByName("childOneMC").grandchild

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Re: [Flashcoders] Apple changes their guidelines

2010-09-10 Thread Matt S.
I think O'Reilly has a book on this topic:
http://building-iphone-apps.labs.oreilly.com/

On Fri, Sep 10, 2010 at 9:10 AM, Brian Mays  wrote:
> Random thoughts that may spark some ideas for some here:
>
> Something that I've begun looking at recently has been web apps. Using a
> line of code you can have a web page function like an app, opening from a
> bookmark on the home screen of an iOS device without the Safari interface.
>
> It seems like if a web app is properly built you could practically have an
> app running without the need to go through the iTunes store.
>
> I've jst begun looking into it so I have no deep knowledge to offer yet,
> but poke around the metatag "apple-mobile-web-app-capable" in Google.
>
> Have also seen some developers practically build a website with HTML5 and
> CSS3 then wrap it all up in an app shell at the end.
>
> Brian Mays
>
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Re: [Flashcoders] startDrag stopDrag problem

2010-09-08 Thread Matt S.
Check out the AS3 "onReleaseOutside" hacks, that should fix it for you:

http://www.google.com/search?client=safari&rls=en&q=as3+onreleaseoutside&ie=UTF-8&oe=UTF-8

.m
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[Flashcoders] Re: Flash CS5 ColorPicker: Grayscale?

2010-09-07 Thread Matt S.
Never mind, figured it out. In case anyone else needs it, the "colors"
property gives you access to the color array, so you can do eg:

colorpicker.colors.push(0x11);

to add 0x11 to the swatch.

.m


On Tue, Sep 7, 2010 at 10:19 AM, Matt S.  wrote:
> I need a basic color picker, and the CS5 colorpicker component does
> the trick nicely. The only problem: No grayscale. Is there really no
> way to add just the basic grayscales (33,66,99 etc) that
> you usually find on a colorpicker? I'd rather not bother with a custom
> colorpicker since this one is doing the trick, but I guess I might
> have to. Anyone know a way to add grayscale?
>
> thanks,
>
> Matt
>
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[Flashcoders] Flash CS5 ColorPicker: Grayscale?

2010-09-07 Thread Matt S.
I need a basic color picker, and the CS5 colorpicker component does
the trick nicely. The only problem: No grayscale. Is there really no
way to add just the basic grayscales (33,66,99 etc) that
you usually find on a colorpicker? I'd rather not bother with a custom
colorpicker since this one is doing the trick, but I guess I might
have to. Anyone know a way to add grayscale?

thanks,

Matt
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Re: [Flashcoders] fileReference failing silently

2010-08-10 Thread Matt S.
Thanks Juan! Looks like that did the trick.

Cheers,

.m

On Mon, Aug 9, 2010 at 8:14 PM, Juan Pablo Califano
 wrote:
> The issue here is quite likely the garbage collector doing its job...
>
> You FileRefence object is referenced only in a local variable in
> the deskClickHandler method. After the method returns, since there's no
> other reference to it, it's eligible for collection. So it might stick
> around or not. In your case, it seems it doesn't. Try storing the fileref in
> an instance variable instead. It should fix it, I think.
>
> Cheers
> Juan Pablo Califano
>
> 2010/8/9 Matt S. 
>
>> I'm trying to use fileReference to allow users to download images, but
>> it keeps failing, without errors, and without even seeming to start
>> the download. What makes it weird is that it does open the finder
>> window and prompts me to save the select a download location etc, but
>> then when I click save...nothing. No errors, no files, just nothing.
>> Here is the code I'm currently using (with puppy photo substituted for
>> actual content). This is failing both locally and when uploaded to the
>> server. Any suggestions much appreciated, I've been googling but
>> havent found a solution.
>>
>> tia,
>>
>> Matt
>>
>>
>> //CODE
>>
>>
>> private function deskClickHandler(e:MouseEvent):void{
>>
>>        var downloadURL:URLRequest;
>>       var fileName:String = "SomeFile.pdf";
>>        var file:FileReference;
>>
>>        downloadURL = new URLRequest();
>>        downloadURL.url =
>> "http://mystuffspace.com/graphic/adorable-puppies.jpg";;
>>        file = new FileReference();
>>        file.addEventListener(ProgressEvent.PROGRESS, progressHandler);
>>        file.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler);
>>        file.addEventListener(Event.COMPLETE, completeHandler);
>>        file.download(downloadURL, fileName);
>> }
>>
>> private function progressHandler(event:ProgressEvent):void {
>>    var file:FileReference = FileReference(event.target);
>>    trace("progressHandler: name=" + file.name + " bytesLoaded=" +
>> event.bytesLoaded + " bytesTotal=" + event.bytesTotal);
>> }
>>
>> private function ioErrorHandler(event:IOErrorEvent):void {
>>    trace("ioErrorHandler: " + event);
>> }
>>
>> private function completeHandler(event:Event):void {
>>    trace("completeHandler: " + event);
>> }
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[Flashcoders] fileReference failing silently

2010-08-09 Thread Matt S.
I'm trying to use fileReference to allow users to download images, but
it keeps failing, without errors, and without even seeming to start
the download. What makes it weird is that it does open the finder
window and prompts me to save the select a download location etc, but
then when I click save...nothing. No errors, no files, just nothing.
Here is the code I'm currently using (with puppy photo substituted for
actual content). This is failing both locally and when uploaded to the
server. Any suggestions much appreciated, I've been googling but
havent found a solution.

tia,

Matt


//CODE


private function deskClickHandler(e:MouseEvent):void{

var downloadURL:URLRequest;
   var fileName:String = "SomeFile.pdf";
var file:FileReference;

downloadURL = new URLRequest();
downloadURL.url =
"http://mystuffspace.com/graphic/adorable-puppies.jpg";;
file = new FileReference();
file.addEventListener(ProgressEvent.PROGRESS, progressHandler);
file.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler);
file.addEventListener(Event.COMPLETE, completeHandler);
file.download(downloadURL, fileName);
}

private function progressHandler(event:ProgressEvent):void {
var file:FileReference = FileReference(event.target);
trace("progressHandler: name=" + file.name + " bytesLoaded=" +
event.bytesLoaded + " bytesTotal=" + event.bytesTotal);
}

private function ioErrorHandler(event:IOErrorEvent):void {
trace("ioErrorHandler: " + event);
}

private function completeHandler(event:Event):void {
trace("completeHandler: " + event);
}
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Re: [Flashcoders] How to handle String the best way

2010-07-22 Thread Matt S.
Yeah that was my question, albeit expressed in a much more convoluted
way. In the end its just a right/wrong quiz.

.m

On Thu, Jul 22, 2010 at 4:42 PM, Taka Kojima  wrote:
> Seeing as you have specific abbreviations, I don't understand why Regular
> Expressions are entering into this.
>
> You should have the abbreviations and their actual words stored in a
> database (maybe an XML doc somewhere), then just compare each one, one a
> word to abbreviation basis.
>
> Regular Expressions are not going to work in this scenario unless there are
> very specific rules that all possible use cases can conform to.
>
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Re: [Flashcoders] How to handle String the best way

2010-07-22 Thread Matt S.
In the end though, aren't you really checking each answer not against
the abbreviation but against a correct answer, eg if the abbreviation
is:

"sec"

and the correct answer is

"second"

and the user writes

"section"

as their answer, that would be incorrect. But if you compared "sec" to
"section", you will still get a match on the letters for "sec/sec". So
wouldnt you still need to tie the correct answer to the abbreviation,
and compare the users response to that, in other words skip over the
abbreviation and compare the answer to the correct word that's tied to
the abbreviation?

I'm probably completely misunderstanding what you're trying to do :)

.m

.m

On Thu, Jul 22, 2010 at 9:36 AM, Cor  wrote:
> I can't publish the actual strings, because they contain military issues.
> So I will have to create some fake strings.
>
> But mainly every full text (our max is 800 characters) can be used and every
> abbreviation can be 'fake', like the this:
>
> Full:
> These words are the text at its full length. I will write a second sentence
> here!
>
> Short:
> These wrds are txt at its f len. I will wr a sec sent here!
>
> One thing to know is that in military abbreviation, we do not use dots like
> in normal writing.
>
>
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt S.
> Sent: donderdag 22 juli 2010 15:16
> To: Flash Coders List
> Subject: Re: [Flashcoders] How to handle String the best way
>
> Can you give us two actual String samples, of text A and text B, that
> you're trying to compare?
>
> .m
>
> On Thu, Jul 22, 2010 at 3:46 AM, Cor  wrote:
>> Hi List,
>>
>> I am trying to find how to best compare 2 strings(word by word).
>> I have 2 texts, one fully written and one abbreviated.
>> The texts have exactly the same amount of words and they are in the same
>> order.
>> So in the text field one word is highlighted.
>> The user has to fill in the abbreviation of the text(word by word).
>> The user fills in his "translation" and ENTERS to confirm.
>> And then the app has to compare the words.
>>
>> He can choose to practice from abbreviation to fully written words or vice
>> versa.
>>
>> So what is the best way to do this, keeping in mind that special
> characters
>> (like .,:;! space) must not be judged.
>>
>> Any idea is welcome.
>>
>> TIA
>> Cor
>>
>>
>>
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Re: [Flashcoders] How to handle String the best way

2010-07-22 Thread Matt S.
Can you give us two actual String samples, of text A and text B, that
you're trying to compare?

.m

On Thu, Jul 22, 2010 at 3:46 AM, Cor  wrote:
> Hi List,
>
> I am trying to find how to best compare 2 strings(word by word).
> I have 2 texts, one fully written and one abbreviated.
> The texts have exactly the same amount of words and they are in the same
> order.
> So in the text field one word is highlighted.
> The user has to fill in the abbreviation of the text(word by word).
> The user fills in his "translation" and ENTERS to confirm.
> And then the app has to compare the words.
>
> He can choose to practice from abbreviation to fully written words or vice
> versa.
>
> So what is the best way to do this, keeping in mind that special characters
> (like .,:;! space) must not be judged.
>
> Any idea is welcome.
>
> TIA
> Cor
>
>
>
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Re: [Flashcoders] FITC Excuses

2010-07-13 Thread Matt S.
Consider yourself blessed to be working somewhere where you can worry
about convincing the C Levels of the value of a Flash *Conference*.
Alot of us are spending a ridiculous amount of time trying to convince
them of the continuing value of *Flash*, period. ;)

.m
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Re: [Flashcoders] Upgrading from Master Collection Cs4 -> just Flash Cs5?

2010-06-21 Thread Matt S.
Frankly, I think it borders on false advertising. When one buy a
Suite, or the Master Collection, obviously you're getting some kind of
bundled deal, but it still feels like you're buying a set of
*individual* applications all at once, not a single product consisting
of components. I think most people (and I've asked around a little and
gotten agreement) think of it as an affordable way to buy a set of
apps that they would have bought individually otherwise, and an easy
no-brainer sort of way to get all the apps appropriate to your area of
focus, eg "Web". But it never even occurred to me that my copy of
Flash (or Photoshop or Illustrator) was from that point on locked in
to the entire Suite, nor does Adobe make any effort to clarify that at
the time of purchase. And as I said before, now would be a good time
for Adobe to encourage upgrades to Flash CS5 by any means necessary,
given that the software's survival will be largely dependent on the
success of AIR for Android, multitouch, etc, eg, all the things you
can't do unless you upgrade.

Anyhoo, that's my 2¢ of whining

.m

On Sun, Jun 20, 2010 at 6:40 PM, Glen Pike  wrote:
> That's shockingly bad customer service - someone needs a slapping for
> creating that policy because it is far more likely to alienate customers at
> a time when people's pockets are not so deep...  I have been lucky with
> customer support so far, so maybe you encountered an idiot...
>
> Come on Adobe, get your policies right, or at least consistent!
>
> Glen
>
> Keith Reinfeld wrote:
>>
>> The Adobe rep, with whom I conducted an online chat when I had this issue,
>> said policy. And wouldn't budge.
>> Regards,
>>
>> Keith Reinfeld
>> Home Page: http://keithreinfeld.home.comcast.net
>>
>>
>>
>>>
>>> -Original Message-
>>> From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-
>>> boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike
>>> Sent: Sunday, June 20, 2010 4:09 PM
>>> To: Flash Coders List
>>> Subject: Re: [Flashcoders] Upgrading from Master Collection Cs4 -> just
>>> Flash Cs5?
>>>
>>> Hi,
>>>
>>>    That's really strange because recently we upgraded at work from CS3
>>> Master Collection to Flash CS4.  We got lucky by upgrading a week
>>> before
>>> CS5 was announced, so qualified for the free upgrade to Flash CS5 - had
>>> no problems with this, but we did do it through the "Volume Licensing"
>>> site with a Corporate License rather than normal.
>>>
>>>    I would hope and expect that this is a "bug" rather than a policy
>>> thing, but good luck sorting it out.
>>>
>>>    GLen
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Re: [Flashcoders] Upgrading from Master Collection Cs4 -> just Flash Cs5?

2010-06-21 Thread Matt S.
Frankly, I think it borders on false advertising. When one buy a
Suite, or the Master Collection, obviously you're getting some kind of
bundled deal, but it still feels like you're buying a set of
*individual* applications all at once, not a single product consisting
of components. I think most people (and I've asked around a little and
gotten agreement) think of it as an affordable way to buy a set of
apps that they would have bought individually otherwise, and an easy
no-brainer sort of way to get all the apps appropriate to your area of
focus, eg "Web". But it never even occurred to me that my copy of
Flash (or Photoshop or Illustrator) was from that point on locked in
to the entire Suite, nor does Adobe make any effort to clarify that at
the time of purchase. And as I said before, now would be a good time
for Adobe to encourage upgrades to Flash CS5 by any means necessary,
given that the software's survival will be largely dependent on the
success of AIR for Android, multitouch, etc, eg, all the things you
can't do unless you upgrade.

Anyhoo, that's my 2¢ of whining

.m

On Sun, Jun 20, 2010 at 6:40 PM, Glen Pike  wrote:
> That's shockingly bad customer service - someone needs a slapping for
> creating that policy because it is far more likely to alienate customers at
> a time when people's pockets are not so deep...  I have been lucky with
> customer support so far, so maybe you encountered an idiot...
>
> Come on Adobe, get your policies right, or at least consistent!
>
> Glen
>
> Keith Reinfeld wrote:
>>
>> The Adobe rep, with whom I conducted an online chat when I had this issue,
>> said policy. And wouldn't budge.
>> Regards,
>>
>> Keith Reinfeld
>> Home Page: http://keithreinfeld.home.comcast.net
>>
>>
>>
>>>
>>> -Original Message-
>>> From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-
>>> boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike
>>> Sent: Sunday, June 20, 2010 4:09 PM
>>> To: Flash Coders List
>>> Subject: Re: [Flashcoders] Upgrading from Master Collection Cs4 -> just
>>> Flash Cs5?
>>>
>>> Hi,
>>>
>>>    That's really strange because recently we upgraded at work from CS3
>>> Master Collection to Flash CS4.  We got lucky by upgrading a week
>>> before
>>> CS5 was announced, so qualified for the free upgrade to Flash CS5 - had
>>> no problems with this, but we did do it through the "Volume Licensing"
>>> site with a Corporate License rather than normal.
>>>
>>>    I would hope and expect that this is a "bug" rather than a policy
>>> thing, but good luck sorting it out.
>>>
>>>    GLen
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>>
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>>
>
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Re: [Flashcoders] Upgrading from Master Collection Cs4 -> just Flash Cs5?

2010-06-20 Thread Matt S.
Yeah, thats what I was afraid of, and unfortunately I already
purchased the single upgrade. My SN kept getting rejected, so I
started doing some research, and asked the list about it because I was
hoping I was wrong.

Well, that's completely retarded! At this point Adobe should be
thanking their lucky stars for anyone who bothers to upgrade to Flash
Cs5, by whatever channel, given the ongoing shooting war with Apple.
Was the return process easy at least?

.m

On Sun, Jun 20, 2010 at 2:41 AM, Keith Reinfeld
 wrote:
> Matt,
>
> Based on my personal experience the answer to your question is no.
>
> I wanted to upgrade - just Flash - I figured "I have Flash, it came with
> Studio 8."
>
> The Flash upgrade install would not accept as valid the serial number from a
> 'bundled' product for a 'point' product, i.e. Studio 8 to just Flash CS4. I
> had to "return" Flash CS4 and upgrade to a bundled suite. (It would have
> cost more to buy Flash CS4 alone!)
>
> I suggest that you contact an Adobe rep directly to be certain what their
> current policy is.
>
> Regards,
>
> Keith Reinfeld
> Home Page: http://keithreinfeld.home.comcast.net
>
>> -Original Message-
>> From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-
>> boun...@chattyfig.figleaf.com] On Behalf Of DONALD TALCOTT
>> Sent: Saturday, June 19, 2010 3:57 PM
>> To: Flash Coders List
>> Subject: Re: [Flashcoders] Upgrading from Master Collection Cs4 -> just
>> Flash Cs5?
>>
>> Yes you can upgrade to Flash Professional CS5 from from Adobe Flash CS4
>> Professional or CS3 Professional or Macromedia Flash Professional 8 or
>> Basic
>> 8 for $199.00.
>>
>> http://www.adobe.com/products/flash/?promoid=BPDEE
>>
>> If you use the complete CS4 Suite, and you upgrade any other components
>> at a
>> latter date, this is an expensive way to go. It is a trap, but it is
>> always
>> better/cheaper to upgrade the complete suite.
>>
>>
>>
>>
>> On 6/19/10 3:04 PM, "Matt S."  wrote:
>>
>> > If you've purchased the Master collection of CS4, is it possible to
>> > just upgrade Flash to CS5 without upgrading the whole Collection?
>> > Adobe has all sorts of "upgrade eligibility" crap on their site but
>> > its not clear whether there is a way to just upgrade single products
>> > within a Suite. Anyone here know the scoop on that?
>> >
>> > Thanks,
>> >
>> > .m
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>>
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[Flashcoders] Upgrading from Master Collection Cs4 -> just Flash Cs5?

2010-06-19 Thread Matt S.
If you've purchased the Master collection of CS4, is it possible to
just upgrade Flash to CS5 without upgrading the whole Collection?
Adobe has all sorts of "upgrade eligibility" crap on their site but
its not clear whether there is a way to just upgrade single products
within a Suite. Anyone here know the scoop on that?

Thanks,

.m
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Re: [Flashcoders] targeting mc

2010-06-11 Thread Matt S.
Can you post more of your code? Specifically the code that creates the
intended target in the first place.

.m

On Fri, Jun 11, 2010 at 10:43 AM, Lehr, Theodore
wrote:

> I think it is a matter of scope the mc I am trying to affect
> (this["details"+e.currentTarget.name]) is a texfield created in a function
> - so I am guessing it is not accesible outside of that function... there are
> multiple instances of these textfields... they are created in a loop like:
>
> var barDetails:new TextField();
>
> ..
>
> barDetails.name=.;
> addChild(barDetails);
>
>
> I even tried taking the var barDetails:new TextField(); otside of the
> function, but I get the same error
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Re: [Flashcoders] targeting mc

2010-06-11 Thread Matt S.
whats the basic structure? is there an MC named "details", and within that
is the MC you're trying to target? the concatenation of  "details"+
e.currentTarget.name seems bizarre, since you're taking an already existing
name and then modifying the name by adding "details" on the front.

.m


On Fri, Jun 11, 2010 at 9:53 AM, Lehr, Theodore
wrote:

> So I am rolling over one mc to impact another and I am trying:
>
> function showDetails(e:Event):void
> {
> this["details"+e.currentTarget.name].visible=true;
> }
>
> why does this not work?
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Re: [Flashcoders] Build your own multitouch device

2010-06-02 Thread Matt S.
Weird, I just clicked on it within the thread and it worked for me.
Try accessing it from Notcot: http://www.notcot.org/post/31191/

On Wed, Jun 2, 2010 at 3:45 PM, Karl DeSaulniers  wrote:
> Link is 404
>
> On Jun 2, 2010, at 2:25 PM, Matt S. wrote:
>
>> this is cool:
>> http://sumitpaul.com/work/interactive/understanding_multitouch/flash/gswm.html
>>
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[Flashcoders] Build your own multitouch device

2010-06-02 Thread Matt S.
this is cool: 
http://sumitpaul.com/work/interactive/understanding_multitouch/flash/gswm.html
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Re: [Flashcoders] Smokescreen: Flash without the plugin

2010-06-01 Thread Matt S.
Interesting. Does it only work with timeliner flash? Or can it handle
something entirely code-built?

.m

On Tue, Jun 1, 2010 at 1:54 PM, Joe Minkiewicz  wrote:
> This has begun making the rounds recently but I didn't see it posted here
> yet: http://smokescreen.us/.
>
> Check out the demos, it's pretty crazy what they are able to accomplish. I
> tried implementing it this morning with some swfs at the place I'm
> contracting at but they haven't worked. I do a lot of prototypes of possible
> new software that are mainly just glorified slideshows. Some of them play
> through even though I have stop points and some only load the first frame
> but don't play. I can't wait until the official release so I can play around
> some more. Even if it can't handle 100% of what Flash Player can do, for
> what I'm doing here it would be great to have the option to play them on an
> iPad for presentation purposes.
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Re: [Flashcoders] ticker

2010-05-28 Thread Matt S.
Are you using a Tween Engine like TweenMax? Most have a yoyo function
built in which endlessly loops back and forth.

.m

On Fri, May 28, 2010 at 11:04 AM, Lehr, Theodore
 wrote:
> That's what I love about this list - there is ALWAYS help available but it is 
> often cryptic... ;-)
>
> 
> From: flashcoders-boun...@chattyfig.figleaf.com 
> [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike 
> [g...@engineeredarts.co.uk]
> Sent: Friday, May 28, 2010 10:57 AM
> To: Flash Coders List
> Subject: Re: [Flashcoders] ticker
>
> On 28/05/2010 15:45, Lehr, Theodore wrote:
>> I am trying to make a simple ticker... my thinking is to tween it (in as) 
>> right to left... how would I make that tween repeat endlessly?
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>>
> yoyo is your friend
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Re: [Flashcoders] Funny, Code Worked Before...

2010-05-27 Thread Matt S.
does it work differently locally vs when uploaded to the server?

.m

On Thu, May 27, 2010 at 10:43 AM, John Singleton
 wrote:
> Hi;
> I have this code:
>
>        function completePreloader()
>        {
>            navigateToURL(new URLRequest('index.py'));
>            trace('yep');
>        }
>
> that is triggered after all the assets have loaded in the preloader. It 
> prints the trace. But it doesn't surf to the URL. It just sits there. Also, 
> when I run the other code that works, which is basically identical, it prints 
> this error:
>
> Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found.
>
> because it can't surf to that relative URL. But my new *.as file doesn't 
> print that error. Why?
> TIA,
> John
>
>
>
>
>
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Re: [Flashcoders] Oh the irony

2010-05-16 Thread Matt S.
Absolutely. Where HTML5 can replace Flash, it should. I have no
problem with that. I actually think HTML5 is pretty cool. I just dont
think it needs to be an either/or question, and find the
struggle-to-the-death approach that Jobs is championing ludicrous, and
find alot of the "Flash is dead because..." statements to be based on
false assumptions. Yeah, of course, if you ban it from devices, it
will die, but that isnt exactly allowing the technology to evolve
organically. Bad technology dies under its own weight. No one needed
to drown Netscape or Director or Cobol in the bathtub in order to get
rid of them. If Flash's day is done, it will die soon enough on its
own. All Jobs has done is convince a whole swath of decision-makers
that Flash is toxic and shouldnt be touched, even in cases where Flash
is actually the superior option, and thats just a shame. How many game
developers are now being asked "We want to do something like
http://www.gettheglass.com/but NOT in Flash, because Flash is
dead. You can do that in HTML5 right? And it needs to run perfectly on
the iPad".

.m

On Sun, May 16, 2010 at 7:15 PM, Mattheis, Erik (MIN - WSW)
 wrote:
> I'll say this again: I see no financial benefit to Adobe for keeping the 
> Flash Player the standard for a rich Internet. If HTL5 + JS can do everything 
> - or part of everything - the Flash Player can do. There's no harm done to 
> Adobe by adding a "Export as HTML5" option. We've even seen it demonstrated 
> with the Smart Paste videos.
>

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Re: [Flashcoders] Oh the irony

2010-05-15 Thread Matt S.
that being said, I just looked at it from a different computer and it
was using  so I'll just go ahead and put the mud on my own face
;) . Apparently on the previous computer it rolled back to Quicktime
for some reason.

.m

On Sat, May 15, 2010 at 11:16 AM, Matt S.  wrote:
> On Sat, May 15, 2010 at 9:58 AM, Kerry Thompson  
> wrote:
>> I don't see anything ironic about using QuickTime. It's one of Apple's
>> big success stories.
>>
>> I can kind of see them pushing HTML5 over Flash, for business reasons.
>> But why would they want to use HTML5 over their own product?
>
> Of course you're right, *IF* you acknowledge that Steve Jobs' recent
> decisions have primarily been based on cold hard business
> calculations, which most of us do. But that's not the argument *he*,
> or other anti-Flashers are making. You hear all the time that the
> problem with Flash is that, as a plug-in, it exists outside the stack,
> in its own isolated box, whereas HTML5 is standards compliant and
> completely open and exists as part of the natural code flow. That is
> certainly true to a large extent, but the exact same thing can be said
> of Quicktime.
>
> Secondly, Jobs has made a very specific distinction between the iPhone
> vs the browser. While acknowledging that the iPhone is obviously a
> closed garden, he has said that when it comes to the *browser*, Apple
> is all about open, non-proprietary, standards compliant, HTML5, etc
> etc. And clearly, Quicktime is just as closed and proprietary as
> Flash, if not more so.
>
> Thirdly, I dont need to tell anyone here just how central the 
> tag has been in the whole debate. How often do you hear people saying
> that with the  tag, Flash is dead, completely ignoring
> everything else Flash does? If ever there was a proof of concept where
> Jobs & Co. should be putting their money where their mouth is, video
> is it. Especially since this video isnt DRM or in need of any other of
> the more advanced features that HTML5 can't handle yet.
>
> .m
>
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Re: [Flashcoders] Oh the irony

2010-05-15 Thread Matt S.
On Sat, May 15, 2010 at 9:58 AM, Kerry Thompson  wrote:
> I don't see anything ironic about using QuickTime. It's one of Apple's
> big success stories.
>
> I can kind of see them pushing HTML5 over Flash, for business reasons.
> But why would they want to use HTML5 over their own product?

Of course you're right, *IF* you acknowledge that Steve Jobs' recent
decisions have primarily been based on cold hard business
calculations, which most of us do. But that's not the argument *he*,
or other anti-Flashers are making. You hear all the time that the
problem with Flash is that, as a plug-in, it exists outside the stack,
in its own isolated box, whereas HTML5 is standards compliant and
completely open and exists as part of the natural code flow. That is
certainly true to a large extent, but the exact same thing can be said
of Quicktime.

Secondly, Jobs has made a very specific distinction between the iPhone
vs the browser. While acknowledging that the iPhone is obviously a
closed garden, he has said that when it comes to the *browser*, Apple
is all about open, non-proprietary, standards compliant, HTML5, etc
etc. And clearly, Quicktime is just as closed and proprietary as
Flash, if not more so.

Thirdly, I dont need to tell anyone here just how central the 
tag has been in the whole debate. How often do you hear people saying
that with the  tag, Flash is dead, completely ignoring
everything else Flash does? If ever there was a proof of concept where
Jobs & Co. should be putting their money where their mouth is, video
is it. Especially since this video isnt DRM or in need of any other of
the more advanced features that HTML5 can't handle yet.

.m
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Re: [Flashcoders] Oh the irony

2010-05-14 Thread Matt S.
the other irony: When you watch the iPad ad, it plays with the
Quicktime plugin, at least for me, despite my being in Safari, which
ostensibly supports HTML5. Apparently some plugins are better than
others...

http://www.apple.com/ipad/gallery/#ad
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[Flashcoders] Oh the irony

2010-05-14 Thread Matt S.
http://store.apple.com/us/product/H1314LL/A?mco=MTY3ODQ5OTY

Not that I would expect them to remove it, but it is funny to see in
the Apple store...
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Re: [Flashcoders] Changing CSS of HTML page from swf

2010-05-11 Thread Matt S.
Look into using Javascript to change the background of the page, then
use externalInterface to call that Javascript.

.m

On Tue, May 11, 2010 at 11:31 AM, Lehr, Theodore
 wrote:
> Is it possible to change the background-image of my HTML page from a .swf?
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Re: [Flashcoders] OT: PDFs, HTML5 and iPads

2010-05-11 Thread Matt S.
The real problem is not market share but "mind share". That is, even
if the proportion of users viewing your site via an iPad is small, the
reaction from clients when they realize their content isnt viewable on
the magical device will be disproportionally large. It becomes
stickier still when you consider that a big percentage of the people
who will use iPads are in the ad/creative/communications world, eg the
same people making decisions and recommendations for whether or not to
use Flash. If you're sitting in a conference room in which 90% of the
people have iPhones and there are a few iPads sitting on the table,
arguing that the percentage of non-Flash users is negligible becomes
tougher.

.m

On Tue, May 11, 2010 at 10:52 AM, Dave Watts  wrote:
> I don't think either Flash or PDF are seriously threatened by the
> iPad, really. Even if Apple sells every iPad it makes, this will be a
> minuscule amount of the market. For every iPad sold, there will be
> dozens of other devices (netbooks, Android tablets, whatever) sold as
> well.
>
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[Flashcoders] LuigiBormioli.com: a good HTML5 case study

2010-05-07 Thread Matt S.
http://www.luigibormioli.com/

On the one hand, its undeniably a beautiful site, and manages to
incorporate flash-level interactivity smoothly and effectively. This
is an excellent proof of concept for the power of jQuery.

On the other hand, it doesnt work in the iPad. Relying as it does on
dragging, much of the interactivity gets lost, and the site is much
too large for the iPad screen. Performance is somewhat stuttered at
times. so while it is technically viewable in an iDevice, the
experience leaves much to be desired. It's a shame we can't view Flash
on an iPad for testing purposes because I'd love to see how a
comparable site performs in reality. Yes, Flash would crunch the
CPU's, but then again so does jQuery when used so heavily.

.m
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Re: [Flashcoders] One Video, multiple Audio tracks?

2010-05-07 Thread Matt S.
Thats definitely a possibility. It seems like keeping the audio and
video synched would be tricky, but its worth a try.

thanks,

Matt

On Thu, May 6, 2010 at 7:54 PM, Gerry Beauregard
 wrote:
> Hi Matt,
>
> You could probably put the 8 other languages into mp3 files, which you can 
> play back using the Sound class.   Sound.play() has an optional startTime 
> argument, so you can start playback at any position in the mp3.
>
> Suppose the user is playing back the FLV in English, then switches to French. 
>  In your code, you would mute the FLV's English audio soundtrack, get the 
> FLV's current playback position (which I assume is possible, though I've 
> never tried!), then call play on a Sound with the French sound track, with 
> startTime set to the FLV's current position.
>
> -Gerry
>
> On 2010-05-06  , at 21:30 , Matt S. wrote:
>
>> Is there a reliable way to have one video track, but then swap in
>> audio tracks on the fly and have them sync properly? The client wants
>> a 26 minute video which would be in English, but then also have 8
>> other language versions that would be dubbed, eg the audio would play
>> over the video. We're trying to figure out if this can be done with a
>> single video and multiple audio, or if it will need to be separate
>> flv's. The reason for not just using different flv's is because the
>> whole thing needs to fit on a CD-ROM so we're dealing with pretty
>> significant size constraints if we want to fit it on one disc. And
>> yes, before you point out that DVD's are exponentially larger than
>> CD's, I know, but the discs will be sent to countries with much less
>> reliability in terms of what kinds of drives they'll have and in all
>> likelihood much higher percentages of users who are still running pc's
>> with CD drives only, no DVD. I pushed for DVD, but lost.
>>
>> Anyhoo, any suggestions much appreciated.
>>
>> thanks,
>>
>>
>> Matt
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Re: [Flashcoders] Scribd CTO: “We Are Scrapping Fl ash And Betting The Company On HTML5″

2010-05-07 Thread Matt S.
If you've followed TechCrunch coverage of the Adobe vs Apple wars,
this is pretty much part for the course for their journalism,
unfortunately. Not only do they have a clear horse in this race but
they dont even pretend to be covering it objectively, shilling for
Apple at every turn and screeching about the evils of Adobe and
celebrating its impending demise.

.m

On Thu, May 6, 2010 at 7:29 PM, Yousif Masoud  wrote:
> I really don't understand the relevance of the first part of this sentence,
> looks like a paid advert to me.
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[Flashcoders] Scribd CTO: “We Are Scrapping Flash And Betting The Company On HTML5″

2010-05-06 Thread Matt S.
Warning: Typical TechCrunch hyberbole and schadenfreude ahead.


Scribd CTO: “We Are Scrapping Flash And Betting The Company On HTML5″
Read more: http://techcrunch.com/2010/05/05/scribd-html5/?qfds#ixzz0nBF5BxSv

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[Flashcoders] One Video, multiple Audio tracks?

2010-05-06 Thread Matt S.
Is there a reliable way to have one video track, but then swap in
audio tracks on the fly and have them sync properly? The client wants
a 26 minute video which would be in English, but then also have 8
other language versions that would be dubbed, eg the audio would play
over the video. We're trying to figure out if this can be done with a
single video and multiple audio, or if it will need to be separate
flv's. The reason for not just using different flv's is because the
whole thing needs to fit on a CD-ROM so we're dealing with pretty
significant size constraints if we want to fit it on one disc. And
yes, before you point out that DVD's are exponentially larger than
CD's, I know, but the discs will be sent to countries with much less
reliability in terms of what kinds of drives they'll have and in all
likelihood much higher percentages of users who are still running pc's
with CD drives only, no DVD. I pushed for DVD, but lost.

Anyhoo, any suggestions much appreciated.

thanks,


Matt
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Re: [Flashcoders] OT: HTML5 capabilitites

2010-04-30 Thread Matt S.
have you guys played with Processing and ProcessingJS? I know
Processing is really cool for offline development eg the kind of stuff
that Jonathan Harris does for museum-based installations etc,
wondering if its a viable IDE for development for Canvas in the long
run.

http://processingjs.org/
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[Flashcoders] Return of the Blue Lego

2010-04-29 Thread Matt S.
Return of the Blue Lego
Posted at Apr 9, 10 by Grant Skinner « Colorgasm Music Visuali... |
BitmapSlice9: Scale9 fo... »

As some people have noticed, Apple has eliminated the blue lego icon
that indicates a missing plugin on the iPad. I believe that this is a
not so subtle way of shifting users from believing that the iPad
browser is lacking something, to believing that the site they are
viewing is broken.

In response to this, I've created the blueLego edition of SWFObject
2.2. It works exactly the same as regular SWFObject, except it will
display the blue lego icon, with a link to Adobe's get Flash Player
page on iPhone, iPod, and iPad.

As of April 13, this page correctly displays content explaining to
iPad users why Flash is unavailable on their device. This is the same
content shown on the iPhone, which is described here. You're obviously
free to modify the iDevice alternate content or the code itself to
suit your own needs.

It is released under the MIT license, and you can download it by
clicking here. Whether it is useful for production or not, I leave to
you. It was created more as a statement than anything.



You can test it by pointing your iDevice browser to this url:
http://gskinner.com/playpen/bluelego/

http://www.gskinner.com/blog/archives/2010/04/return_of_the_b.html

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Re: [Flashcoders] letter from Steve Jobs on Flash

2010-04-29 Thread Matt S.
"In addition, Flash has not performed well on mobile devices. We have
routinely asked Adobe to show us Flash performing well on a mobile
device, any mobile device, for a few years now. We have never seen
it."

isn't this just utter B.S.?
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Re: [Flashcoders] addEventListener - repeat function call

2010-04-23 Thread Matt S.
Although its not as accurate as is sometimes believed:

Programming with Timers: Don’t be fooled.
http://www.bit-101.com/blog/?p=910

On Fri, Apr 23, 2010 at 2:21 PM, Merrill, Jason
 wrote:
> I would recommend using the Timer class instead of the EnterFrame event.  
> Timer gives you more control, less overhead, more elegant.
>

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Re: [Flashcoders] addEventListener - repeat function call

2010-04-23 Thread Matt S.
bn1.addEventListener(MouseEvent.MOUSE_OVER,funcOver);
bn1.addEventListener(MouseEvent.MOUSE_OUT,funcOut);

function funcOver(e:MouseEvent) {
   trace(e.target.name);
   bn1.addEventListener(Event.ENTER_FRAME,func,false,0,true);

}

function funcOut(e:MouseEvent) {
   trace(e.target.name);
   bn1.removeEventListener(Event.ENTER_FRAME,func);
}

function func(e:Event) {
   trace("Running as long as mouse is over...");
}

On Fri, Apr 23, 2010 at 1:24 PM, Lehr, Theodore
 wrote:
> How can I have a function called as long as MOUSE_OVER
>
> I am trynig:
>
> bn1.addventListener(MouseEvent.MOUSE_OVER,func);
>
> function func(e:Event) {
>    trace(e.target.name);
> }
>
> I would like it to fire off as long as the mouse is over
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Re: [Flashcoders] flash for Android: resources?

2010-04-22 Thread Matt S.
So (and pardon me if these are stupid questions), does the final "app"
get converted to an Android format? Or does it actually go to the
phone still in AIR format? Is there not equivalent conversion similar
to packager for iPhone?

.m

On Thu, Apr 22, 2010 at 5:07 PM, Zeh Fernando  wrote:
> It will be pretty much the same as 'normal' Flash, but with less CPU/memory
> and with additional APIs.
>
> For optimization tips:
> http://help.adobe.com/en_US/as3/mobile/index.html
>
> For the additional APIs, I guess we have to wait for the proper (?) AIR 2
> documentation. But NativeMenu and such should be a good indication of how
> things will work. I think I've seen a list of the tentative APIs (for
> multi-touch, geo location, and such), but nothing too final.
>
> Zeh
>
> On Thu, Apr 22, 2010 at 4:46 PM, Matt S.  wrote:
>
>> I'm guessing some of y'all have already dove into the world of
>> developing Flash for Android, I'm wondering if there are
>> sites/books/resources you can recommend to get started?
>>
>> thanks,
>>
>> .matt
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Re: [Flashcoders] flash for Android: resources?

2010-04-22 Thread Matt S.
Well, I was thinking more along the lines of AIR for Android, such as
is seen here:

Google Reinforces Commitment to Adobe and Flash
http://theflashblog.com/?p=1926

But come to think of it, this might all be extremely Beta and not
available to regular old flash developers just yet. I guess I should
focus on AIR.

.m

On Thu, Apr 22, 2010 at 2:57 PM,   wrote:
> On Thu, 22 Apr 2010 16:46:37 -0400, "Matt S."  wrote:
>> I'm guessing some of y'all have already dove into the world of
>> developing Flash for Android, I'm wondering if there are
>> sites/books/resources you can recommend to get started?
>
> Don't you mean the upcoming iPhone support in Flash CS5? I don't think
> Flash for Android is available, right??
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[Flashcoders] flash for Android: resources?

2010-04-22 Thread Matt S.
I'm guessing some of y'all have already dove into the world of
developing Flash for Android, I'm wondering if there are
sites/books/resources you can recommend to get started?

thanks,

.matt
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Re: [Flashcoders] Changing angle for better arrangement in circle

2010-04-21 Thread Matt S.
If the objects you  were placing were centered rather than positioned
at 0/0, you could scale them and they would automatically be properly
distanced. There might be other reasons why you cant center them of
course but that would be the quick fix...

.m

On Wed, Apr 21, 2010 at 4:16 PM, natalia Vikhtinskaya
 wrote:
> Another question about better arrangement in circle.
> If I place items in circle  and scale them like this
> this._x = Math.cos(this.angle) * radiusX + centerX;
>        this._y = Math.sin(this.angle) * radiusY + centerY;
>        var s = (this._y ) /(centerY+radiusY);
>        this._xscale = this._yscale = s*100;
> Is it possible to have equal distance between items? I should change
> angle depending on real scale that they have but I don’t understand
> how to do that.
> Thank you if anybody can explain this mathematics.
>
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Re: [Flashcoders] Flash and iThingammybob

2010-04-21 Thread Matt S.
Aka, selective enforcement is in full effect.

On Wed, Apr 21, 2010 at 11:10 AM, Mattheis, Erik (MIN - WSW)
 wrote:
> The word from other cross-compilers is Apple says they are in compliance with 
> the new terms, or the new terms won't be enforced, or something. Example: 
> http://blog.anscamobile.com/2010/04/corona-and-iphone-os-4-0/
>
> "I believe that Corona will be fine, and we are committed to delivering the 
> best tool for multi-platform game and app creation for Apple and Android 
> devices, and we will continue to add new features to Corona and to make it 
> better every time we put a new release out.
>
> "I, along with my co-founder Walter Luh, have reached out to Apple both 
> officially and unofficially, and we continue to do our diligence in regards 
> to the new TOS. We have also been in touch with other companies that are in 
> the same situation we are.
>
> "To this day, Apple has never officially or unofficially mentioned anything 
> to us regarding non-compliance. The fact that Apple approved several Corona 
> powered apps for the grand opening of the iPad store on April 3rd reaffirms 
> our belief that we continue to be compliant and offer tremendous value to the 
> iPhone/iPad ecosystem "
>

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Re: [Flashcoders] Flash and iThingammybob

2010-04-20 Thread Matt S.
If the Agreement doesnt currently prevent it, you can be quite certain
a couple sentences would be added in a hurry to make sure it does.

.m

On Tue, Apr 20, 2010 at 8:46 AM, Nathan Mynarcik  wrote:
> Come to think of it, I wonder if you could just make a website for support 
> and download of your app. Sell it on the site via Paypal or a shopping cart. 
> Can Apple prevent developers from doing this?
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Re: [Flashcoders] Apple iPad

2010-04-15 Thread Matt S.
Most. ironic. spam. evar.
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Re: [Flashcoders] @#$% New iPhone Developer Agreemen t Bans the Use of Adobe’s Flash-to-iPhone Co mpiler

2010-04-12 Thread Matt S.
The funniest part are the commenters who clearly lack the sarcasm gene.

.m

On Mon, Apr 12, 2010 at 8:22 AM, allandt bik-elliott
(thefieldcomic.com)  wrote:
> http://gamehaxe.com/2010/04/10/bravo-apple/
>
> this is beautiful - don't make
> your mind up about it in the first paragraph
>
> On 12 April 2010 13:11, p...@ipauland.com  wrote:
>
>>
>>
>>
>> On 12 April 2010 at 13:28 "Merrill, Jason" <
>> jason.merr...@bankofamerica.com>
>> wrote:
>>
>> > >> I expect (but don't know) that
>> > Adobe will pull the iPhone cross-compilation system from CS5.
>> >
>> > Adobe made a statement right after the new Apple agreement came out last
>> week
>> > that they wouldn't do that - and on Kevin Lynch's blog, he said they are
>> still
>> > planning on launching CS5 with that export to iPhone feature, and it's up
>> to
>> > Apple to change the policy.
>> It's difficult ground. If I buy CS5 with iPhone export, I expect to be able
>> to
>> legitimately use it. Where does that leave Adobe if they sell me something
>> I
>> can't legitimately use? Are they misleading me?
>>
>> Paul
>>
>>
>> >
>> >
>> > Jason Merrill
>> >
>> > Bank of  America  Global Learning
>> > Learning & Performance Solutions
>> >
>> > Join the Bank of America Flash Platform Community  and visit our
>> Instructional
>> > Technology Design Blog
>> > (note: these are for Bank of America employees only)
>> >
>> >
>> >
>> >
>> >
>> > -Original Message-
>> > From: flashcoders-boun...@chattyfig.figleaf.com
>> > [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of
>> > p...@ipauland.com
>> > Sent: Monday, April 12, 2010 6:05 AM
>> > To: Flash Coders List
>> > Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the
>> Use of
>> > Adobe’s Flash-to-iPhone Compiler
>> >
>> > Nobody can build a business on the basis of software that contravenes the
>> > licence agreement. It would be folly to do so. I expect (but don't know)
>> that
>> > Adobe will pull the iPhone cross-compilation system from CS5.
>> >
>> >
>> > On 12 April 2010 at 11:43 Karl DeSaulniers  wrote:
>> >
>> > > For those interested. All hope is not lost if you want to still make
>> > > money using CS5 for iPhone apps.
>> > > Just a different avenue, but a more fitting one considering the
>> > > current circumstances and stance Apple is taking.
>> > > These guys have been dealing with what we are dealing with now since
>> > > the iPhone came out.
>> > >
>> > > http://blog.iphone-dev.org/
>> > >
>> > > My point being that Apple doesn't really have the strong hold they
>> > > think they do when it comes to their SDK.
>> > > Cydia Store is a jailbroken app that lets you sell your own
>> > > applications. They don't take more than Apple would from the sales.
>> > > I think its like a 30% Cydia Store - 70% Developer split. Same as
>> > > Apple. The app uses paypal for purchasing as well.
>> > > You can also develop your app in CS5 and it work.  Oh... and no
>> > > developer fees.. (I don't believe)
>> > > They are also talking about jailbreaking iPads.  :))
>> > > Might be worth some peoples time to research.
>> > >
>> > > Best,
>> > >
>> > > Karl
>> > >
>> > >
>> > > On Apr 12, 2010, at 4:00 AM, allandt bik-elliott (thefieldcomic.com)
>> > > wrote:
>> > >
>> > > thanks lee brimelow for this amazing post
>> > > http://theflashblog.com/?p=1888
>> > >
>> > >
>> > > On 11 April 2010 23:00, Mattheis, Erik (MIN - WSW) <
>> > > ematth...@webershandwick.com> wrote:
>> > >
>> > > > OK, that sort of makes sense - the "sort of" because cross-platform
>> > > > compiled apps can already be accepted or rejected at the app store
>> > > > level. If
>> > > > money from developers was a major cash flow avenue, this would make
>> > > > total
>> > > > sense but compared to the app store, it's not,  AFAIK. It seems it
>> > > > would be
>> > > > a financial benefit for Apple to have a larger pool of apps to
>> > > > choose to
>> > > > sell or not, regardless of how they were developed.
>> > > >
>> > > > Here's another "settling old scores" theory, but between Apple and
>> > > > Adobe
>> > > > themselves as opposed to the Apple vs MS theory I recently suggested,
>> > > >
>> > > > "In 1996 when Apple was seemingly on the ropes, Adobe made a crucial
>> > > > business decision and one that is coming back to bite them in the
>> > > > ass. They
>> > > > declared that their primary development platform would be Windows;
>> > > > subsequently, every new application or major revision of a product
>> was
>> > > > introduced for Windows first and followed months later, sometimes
>> > > > never at
>> > > > all, by a Mac version."
>> > > >
>> > > >
>> > > > http://innerdaemon.wordpress.com/2010/04/10/sorry-adobe-you-screwed-
>> > > > yourself/
>> > > > 
>> > > > From: flashcoders-boun...@chattyfig.figleaf.com [
>> > > > flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Dave Watts [
>> > > > dwa...@figleaf.com]
>> > > 

Re: [Flashcoders] @#$% New iPhone Developer Agreemen t Bans the Use of Adobe’s Flash-to-iPhone Compiler

2010-04-10 Thread Matt S.
Anyone else sign up for the FlashInTheCity workshop on flash
development for mobile? iPhone dev was definitely going to be a
centerpiece, it'll be interesting to see how that goes now

.m
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[Flashcoders] FLV Captioning Component not clearing old captions

2010-04-08 Thread Matt S.
So I'm using the FLV Captioning Component for a video player, and it's
working great, except for one problem: There's a "next video" button
that can be clicked at any time, to jump to the next video. Each video
has its own captions xml file. If the "next video" button is clicked
before the current video is done, the new video that gets loaded will
display the captions from the old video as well as the new video, so
it'll stack the captions on top of each other. It does this for a few
seconds, apparently until the old caption reaches the end of its
duration, at which point it will just display the current captions for
the rest of the playback. It seems as though whatever caption segment
was loaded in at the moment of unloading the video hangs around until
its duration is reached.

Is there any way to reset or wipe clean the FLV Captioning Component
if the video gets stopped mid-play, so that the old caption xml gets
cleaned out?

Thanks,

Matt
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Re: [Flashcoders] communicating with loaded swf

2010-03-25 Thread Matt S.
var content:MovieClip; //eventual target for the loaded content
//
// ...do a bunch of loading stuff...
//
function loadComplete(event:Event):void {
content = event.target.content as MovieClip;
this.addChild(content);
content.doWhatever("dog","cat");
}

this way the content for the loaded swf gets loaded into "content" and
you can then treat it like any other object on the display list.

hth,

.m
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Re: Re[2]: [Flashcoders] AS3 -> Objective-C

2010-03-22 Thread Matt S.
Thanks, I'll check these out as well!

.m

On Sat, Mar 20, 2010 at 7:43 AM, Greg Ligierko  wrote:
> I am learning ObjC for about a month. The purpose is porting and
> existing AS2 application to iphone/ipad. Having very poor C experence
> I can say, that knowing C is not something essential to familiarize
> and then working fore real with apple frameworks.
>
> Before I started XCode for good, I bought some books:
>
> 1) "Programming in Objective-C 2.0 (2nd Edition)" by Stephen G. Kochan.
> It's about complete basics of ObjC, this one explains details of the
> ObjC syntax, classes, interfaces, implementation, protocols, special
> characters, memory management... in general - roots.
>
> In Kochan's book, there is an interesting paragraph related directly to
> your question about C (chapter "Underlaying C Language Features"):
> "This chapter describes features of the ObjC language that you don't
> necessarily need to know to write ObjC programs. In fact, most of
> these come from the underlaying C programming language. (...) some of
> these features go against the grain of object oriented programming.
> They can also interfere with some of strategies implemented by
> Foundation framework such as memory allocation methodology or work
> with character strings containing multibyte (UTF8) characters."
>
>
> 2) "Cocoa Design Patterns" Erik M. Buck
> This one is great. It is like GOF translated to Apple frameworks. But
> it is not as general as GOF. It is really based on the Cocoa language
> features.
>
> Kochan's book is like looking at ObjC through a microscope and Buck's
> book is more like looking from a mountain into the cocoa valley :)
>
> 3,4) Two others by Dave Mark, dedicated to pure iPhone development.
> They provide good intro to Interface Builder and iPhone features -
> accelerometer, giro, multitouch, but most important - outlets and
> delegates:
> "Beginning iPhone 3 Development: Exploring the iPhone SDK"
> "More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning)"
>
> g.
>
>
>
> Tuesday, March 16, 2010 (9:36:01 PM):
>
>> I think of the .h files as interfaces - it makes sense after that
>
>> Sent from my iPhone
>
>> On 16 Mar 2010, at 18:59, "Eric E. Dolecki"  wrote:
>
>>> I have heard that one should know C before diving into Obj-C. I did
>>> not do
>>> that as I wanted to dive in quicker. Once you get your head around
>>> memory
>>> management and how to manipulate NSString, etc. you'll be well on
>>> your way.
>>> The whole .h .m thing is strange, etc. I'm not sure if it would have
>>> made a
>>> big difference for me to learn C first or not, but I chose not to
>>> and spent
>>> a lot of time reading tutorials and books about Obj-C. I suppose it
>>> all
>>> depends on what kind of sponge you are.
>>>
>>> Eric
>>>
>>> On Tue, Mar 16, 2010 at 2:30 PM, .matt  wrote:
>>>
 So is it a fools errand to try to dive into iPhone dev without
 knowing C
 going in? Can one bypass C and dive directly into O-C?

 .m

>
>
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[Flashcoders] FlashAndTheCity Workshops: Standard vs Full?

2010-03-18 Thread Matt S.
Sorry if this is an annoying question to ask this list, but I asked
the Teddy Bear and he just shrugged and went back to pulling cotton
from the hole in his seam.

I'm guessing there are people on this list hitting FATC, does anyone
know why there are two prices for the Workshops, and what the
"standard" buys you, vs the "full"?

http://flashandthecityworkshops.eventbrite.com/

.m
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Re: [Flashcoders] AS3 -> Objective-C

2010-03-11 Thread Matt S.
Yeah, that was the question. Haxe looks interesting in its own right
though, and of course whatever gets the job done However, I am
fundamentally interested in the question of what Objective-C is like
and how easy a transition it would be. I'm quite comfortable with OOP,
within an AS3 framework(although I'm still wrapping my head around
Design Patterns), so I feel like I have the conceptual foundation
down, and just need to translate it a new language.

.m

On Thu, Mar 11, 2010 at 12:05 PM, Merrill, Jason
 wrote:

> Right, but I thought the question was, "how challenging was it to switch
> to Objective-C from Actionscript 3"? - not "can I program for other
> languages like c++ and PHP using a language similar to Actionscript"?
> Seems like a completely different question to me.
>
>
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[Flashcoders] AS3 -> Objective-C

2010-03-11 Thread Matt S.
Have any of you taken on the challenge of learning Objective-C (or any
C-based language), coming from an AS/Scripting background? I came to
AS3 from a designer origin, taking the route from design to
HTML/CSS/Javascript to AS's 1,2 and 3, so while I'm pretty comfortable
in an oop/coding environment, I havent ventured into true programming
languages as of yet. The few times I've looked at the code it seems
like its less "natural" and more complex than an ECMA-based scripting
language but maybe thats just an initial reaction and not reality
based.

Anyway I'd love to hear y'alls 2¢... (oh and in case you hadnt guessed
this is iphone related ;) Since Adobe doesnt seem to be planning to
release CS5 any time soon — and no, October 2010 doesn't count as soon
—  I figured it was time to dive in ).

.m

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Re: [Flashcoders] addChildAt

2010-03-05 Thread Matt S.
You should in theory be able to do to mc.addChildAt(childmc,6), so
there's a problem elsewhere in how you're doing it. Are you getting
error messages?

.m

On Fri, Mar 5, 2010 at 8:54 AM, Lehr, Theodore
 wrote:
> Why can I (seemingly) not do:
>
> parentSprite.addChildAt(childSprite,6);
>
> seems like I can only do:
>
> parentSprite.addChild(childSprite)
>
> or
>
> addChildAt(childSprite,6);
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Re: [Flashcoders] making a repeating effect

2010-02-05 Thread Matt S.
Unless you need to assign a name or ID number to the heart, eg:

heart.name = "heart"+myCounter;

or

new Heart(myCounter);

(in which myCounter then gets saved within "heart" as idNum or whatever).

I guess it depends on whether the hearts just sit quietly once added
or will need to perform their own functions or be accessed at a later
time.

.m

On Thu, Feb 4, 2010 at 9:59 PM, Muzak  wrote:
> no need for the counter in the event handler, Timer has a "repeat count"
> //Timer(delay, repeatCount)
> var timer:Timer = new Timer(5000, 1000);
>
> -
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Re: [Flashcoders] [beno's eyes only] I Must Be Asking This Question Wrong...

2010-02-05 Thread Matt S.
On Fri, Feb 5, 2010 at 6:59 AM, beno -  wrote:
> I should have thought to post yesterday that I finally
> got Cor's separate class concept working, so unfortunately I don't need this
> code...for *this* project. (Thought to post after I went home.) But I do
> need to study code! So I'll study it and use it somewhere else. Thanks

sorry Keith, your services are no longer required, someone else on
Team Beno™ took care of that. But your effort was appreciated and will
be noted in your exit interview.

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Re: [Flashcoders] and now..CLIENT now hates Flash

2010-02-03 Thread Matt S.
Whatever we might think of this agency or their opinions, we need to
recognize that this is probably what the next year of our lives is
going to look like, and I guarantee you you'll be hearing it from
"respectable" agencies as well. Flash just took a shotgun blast to the
stomach thanks to Steve Jobs and clients have no idea how to react or
who to trust, so they're going to take the easy route and run with the
herd, which in this case just turned tail and ran away from Flash. And
it doesnt help when you have non-Flash developers who are only too
eager to jump in and help dig the grave, or whisper in the ear of
their bosses to ditch Flash already.

.m

On Wed, Feb 3, 2010 at 12:09 PM, Christian Pugliese  wrote:
> sorry to say, but not a respectable agency in that case, not even aware of
> what's really going on.
>
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Re: [Flashcoders] I Must Be Asking This Question Wrong...

2010-02-03 Thread Matt S.
For beno of course! Or rather, the one who goes by the pseudonym "beno".

.m

On Wed, Feb 3, 2010 at 11:39 AM, Karl DeSaulniers  wrote:
> Hey Matt,
> Was that for me or beno?
>
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Re: [Flashcoders] I Must Be Asking This Question Wrong...

2010-02-03 Thread Matt S.
Mac OS X for Dummies
http://www.amazon.com/Mac-OS-Dummies-Bob-LeVitus/dp/0764507060

On Wed, Feb 3, 2010 at 11:08 AM, Karl DeSaulniers  wrote:
> ctr = apple key on a mac
>
>
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Re: [Flashcoders] I Must Be Asking This Question Wrong...

2010-02-02 Thread Matt S.
school parking lot. behind the school buses. 4pm. and dont try to
sneak a wireless mouse in, thats just dirty fighting.

.m

On Tue, Feb 2, 2010 at 10:26 AM, Merrill, Jason
 wrote:
> Well, including me as well, call me that off-list, not here.  And
> preferably somewhere outside where we can settle it like men.
>

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Re: [Flashcoders] I Must Be Asking This Question Wrong...

2010-02-02 Thread Matt S.
"beno" don't do traces. traces are for pussies.

.m

On Tue, Feb 2, 2010 at 8:58 AM, Geografiek  wrote:
> Hi Beno,
> What fails?
> Is checkFrame never called? or doTween? Do you get any error messages?
> Put some traces in your code to see what's actually happening.
> Willem
>
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Re: [Flashcoders] Flash and MySQL

2010-01-29 Thread Matt S.
I think "beno" needs a theme song to intro and outro his posts.

.m

On Fri, Jan 29, 2010 at 9:56 AM, Merrill, Jason
 wrote:
> LOL, oh beno, I love your posts, you crack me up!
>
>
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Re: [Flashcoders] Ideas, Please

2010-01-27 Thread Matt S.
Lol. Ok "beno".

.m

On Wed, Jan 27, 2010 at 10:42 AM, beno -  wrote:
> The problem is they all look like crap :(
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Re: [Flashcoders] Ideas, Please

2010-01-27 Thread Matt S.
Google "as3 explosion"

http://www.google.com/search?hl=en&source=hp&q=as3+explosion&aq=f&aql=&aqi=g2&oq=

first result: 
http://active.tutsplus.com/tutorials/effects/create-your-own-pixel-explosion-effect/

Includes explosion and implosion (reversal)
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Re: [Flashcoders] Rotation

2010-01-26 Thread Matt S.
On Tue, Jan 26, 2010 at 7:10 AM, beno -  wrote:

> personal cost, so I spent 4 months developing a fully automated shopping
> cart in Python (about 12000 lines of code).

12,000 lines of code and not a single trace function needed?
impressive, or masochistic, I'm not sure which.
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Re: [Flashcoders] Sprite alpha

2010-01-25 Thread Matt S.
Are any blendModes being applied to the Sprite? Or to a Sprite above it?
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Re: [Flashcoders] Shape Tween

2010-01-23 Thread Matt S.
On Sat, Jan 23, 2010 at 10:15 AM, beno -  wrote:
> On Sat, Jan 23, 2010 at 10:59 AM, Matt S.  wrote:
>
>> Google: "flash copy paste frames"
>>
>> Have you tried this yourself? There's only one result with quotes and the
> question was not answered (in a similar forum). The results without quotes
> are all over the place and I haven't found one that is similar. Again, here
> is my process. It seems very straight-forward...but doesn't work:


Actually these are the results:
http://www.google.com/search?hl=en&source=hp&q=flash+copy+paste+frames&aq=0p&aql=&aqi=g-p2g8&oq=flash+copy

Several of the first results cover it, although you might have to read
a little bit, but one should be able to dig out the relevant stuff
pretty quickly.
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Re: [Flashcoders] Wild Idea. Possible?

2010-01-23 Thread Matt S.
You are correct, and I withdraw the "troll" claim, simply because I
don't believe there is any malicious intent on "beno"'s part. But if
there's a word for someone having a bit of mischievous (but harmless)
fun on a forum (gnome? imp?) then I do still believe that it applies
here. I could be wrong, in which case I fully acknowledge that I'm the
a**hole here.

.m

On Sat, Jan 23, 2010 at 10:34 AM, Henrik Andersson
 wrote:
> As you can see, the original post was accused of being trolling. I do not
> think that it was that at all and that the accusation was invalid.
>
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Re: [Flashcoders] Wild Idea. Possible?

2010-01-23 Thread Matt S.
Best. Troll. Evar.

.m
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