Re: [Flashcoders] IOS 8 and Air
I have some apps built with air 14 for ios8, initial testing seems to be ok, the only glitch being they now pop up a message about allowing notifications on the first launch (even though the apps don't use notifications). What's broken in yours specifically? On 19 September 2014 13:50, Paul A. p...@ipauland.com wrote: Well, with IOS 8 released, I tried out those apps I built with CS6 and Air for IOS 3.4. All broken.. :-( Client informed that they better not upgrade to IOS8 and will they require all the apps to be rebuilt for IOS8.. Paul On 14/09/2014 21:31, Paul A. wrote: Any Flash developers targetting Air on IOS, tested their apps on IOS8? It seems some changes in IOS 8 have upset some native apps. Will I get a stream of phone calls very soon or will everything I've made so far continue to work? I would try it myself but I'd rather wait until the official release. Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] 1086 syntax error expecting semicolon before leftbrace
Saving as .xfl might allow you to search (and possibly replace) through the associated xml files more efficiently than working through a complex .fla On 12 September 2014 12:10, Paul A. p...@ipauland.com wrote: On the face of it this is a simple thing to solve, but it's driving me nuts. I am trying to update an AS2 project for a client to AS3. The code naturally contains code all over the place, attached to buttons and on the timeline. The problem for me is that there is a LOT of code disributed over loads of frames, inside movieclips and on the timeline. I'm using Flash CS6. For the most part the compiler is helpful, but on this occasion finding the source of the problem is very hard, and by source I mean the actual source code where the error is, not just a solution. Generally the error is along the lines of *frame 1, line 1 **1086 syntax error expecting semicolon before leftbrace* ..repeated LOADS of times. If the problem really was on frame 1, line 1 of the main timeline, it would be great, but it's not. SOmetimes as I experiment with removing frames, etc, the frame number changes. By temporarily removing frames from the main timeline, and making layers into guides, I can narrow the generation of the errors to specific symbols. Unfortunately it's slow to do this and there's loads of nested sympols and a lot of animation frames. It's a nightmare. Any ideas for finding where these are originating from without searching painfully through the source? I should say that other errors are correctly identified and their location shown. No issues with those and now I only have these 1086 errors left. I have taken the AS2 fla, copied all of the frames and layers into an AS3 project and the errors are there. Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] getting data from outside servers
enforce coerce (null)var xmlLoader:URLRequest = new URLRequest( http://www.thissite.com/data.xml;); On Mon, Aug 11, 2014 at 7:54 AM, Ted Lehr t...@qvine.com wrote: So it seems Flash by default does not allow a movie to get data (say xml) from another server. So if I have a movie on http://www.thissite.com/movie.swf and in that movie I have: var xmlLoader:URLRequest = new URLRequest( http://www.thissite.com/data.xml;); Is there anyway around this? T ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Html coding: video for iPad and Flash on one page
So this looks complicated. A few resources I recommend: Adobe GoLive ActiveX On Mon, Jul 21, 2014 at 10:20 AM, Ross P. Sclafani ross.sclaf...@gmail.com wrote: I have done this for a video player i build that does hundreds of millions of streams / year across platforms and devices. I use SWFObject to attempt to write the flash SWF, and put our html5 rendering code into the callback after the attempt, if the flash failed to write. On Jul 21, 2014, at 1:57 AM, natalia Vikhtinskaya natavi.m...@gmail.com wrote: Thank you very much for this link. But I need a bit different. If browser support HTML5 and Flash it should play Flash. Only platforms that does not support Flash should play video. 2014-07-20 21:55 GMT+04:00 Ruben Quintana ruben.quint...@gmail.com: http://coolestguidesontheplanet.com/use-html-5-video-on-all-browsers/ On Sun, Jul 20, 2014 at 12:05 PM, natalia Vikhtinskaya natavi.m...@gmail.com wrote: I need play video only for iPad and other devices that does not support Flash. Does this code do that? 2014-07-20 19:51 GMT+04:00 Micky Hulse mickyhulse.li...@gmail.com: On Sun, Jul 20, 2014 at 8:41 AM, natalia Vikhtinskaya natavi.m...@gmail.com wrote: I tested on Windows - just blank page. It seems does not like style=display:none but I don't know another solition. I typically use: video poster=foo.jpg width=480 height=360 preload=none controls source src=foo.webm type=video/webm source src=foo.ogv type=video/ogg source src=foo.mp4 type=video/mp4 ... Flash fallback goes here ... /video You'll have to change width/height to match video. This app is great for converting your source to diff formats: http://www.mirovideoconverter.com/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash to HTML
John, Have yough considered writing up some simple pseudocode for us to build upon? On Thu, Jun 19, 2014 at 1:02 PM, John R. Sweeney Jr. jr.swee...@comcast.net wrote: The group has been quite for awhile. Anyone still here? I know things are constantly evolving, I’m curious if anyone has found a good tool that will convert a rather complex game from Flash to HTML? I know Adobe has tools to convert timeline animations and graphics and minimal code and Google Swiffy came around when CS4 was out. I’m looking around to see if there is any newer developments in bringing existing Flash AS3 apps to HTML. Even if it’s not one to one, but at least gets me a good start, please through out your thoughts and/or suggestions. Much appreciated… Thanks, John John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Data storage for Flash/AIR apps (iOS in particular)
The SQLite local database functionality available within AIR works well: http://help.adobe.com/en_US/as3/dev/WS5b3ccc516d4fbf351e63e3d118666ade46-7d29.html On 27 September 2013 14:39, Joel Johnson joeljohnson.in...@gmail.comwrote: Hey everyone, I need to be able to save some game data and load it when the app is relaunched (either on browser or a mobile device, iOS in particular here...) I've been looking at shared objects, but I seem to come across info that it's not a reliable storage method for devices. The last thing I'd want is for someone playing the game on their iOS device, and suddenly finding all the progress they've made is lost. I've also been looking into File methods, and that seems more appropriate. I thought it'd be best to get your thoughts on this. Do you have anything that I should keep in mind? What would be appropriate for use? Regards, Joel. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 finally..
$8.49 here: http://www.ebay.com/ctg/Essential-ActionScript-3-0-Colin-Moock-2007-Paperback-/59066703 On Tue, May 21, 2013 at 9:02 PM, Matt S. mattsp...@gmail.com wrote: You can get Moock's book for $26 on Powells: http://www.powells.com/biblio/1-9780596526948-6 Its been out for a while now though, so I would hit your local used bookstore, I'm willing to bet there's a few copies out there, you can probably score it for $10 or something. Not that Moock doesn't deserve full-price for this invaluable resource of course! And whatever you pay, it's simply required reading if you're serious about AS3. .m On Mon, May 20, 2013 at 11:57 PM, Karl DeSaulniers k...@designdrumm.com wrote: Thank you John. Yes, I have already watched some really good tuts on gotoandlearn and plan to watch more when I start working on my project. My book is from lynda.com too. Going to invest in Moocks book as suggested earlier as well. Just need to gen some funds. :) Karl DeSaulniers Design Drumm http://designdrumm.com On May 20, 2013, at 10:30 PM, John R. Sweeney Jr. wrote: Or subscribe to http://www.lynda.com Excellent training tutorials on tons of software. Very in-depth, but you do pay for it. If you know AS2, check out www.gotoandlearn.com. Many free tutorials on specific tasks, but you'll see them working and their AS3 code, so you can start making the correlation between what is different in 2 versus 3. John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On May 20, 2013, at 9:25 PM, Rick Hassen wrote: but you may want to consider getting a good AS3 book. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 finally..
Just wondering, has Colin Moock put forward any thoughts re. Flash/Actionscript's future direction? On Sun, May 19, 2013 at 6:02 PM, Paul A. p...@ipauland.com wrote: On 19/05/2013 09:18, Hans Wichman wrote: Karl, no harm intended, but do yourself and us a favor and get something like Essential Actionscript 3 from Moock, it will save you lots and lots of unnecessary self inflicted punishment :). Excellent advice. Don't try and get to grips with the language via the forum. This is a gentler introduction: http://shop.oreilly.com/**product/0636920010401.dohttp://shop.oreilly.com/product/0636920010401.do Also http://www.adobe.com/devnet/**actionscript/learning.htmlhttp://www.adobe.com/devnet/actionscript/learning.html Good luck __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Adobe Flash future
Check out CreateJS: http://www.createjs.com/ Includes the ability to export from Flash Pro. mike chambers m...@adobe.com On May 8, 2013, at 8:30 AM, Liu, Peter p...@geico.com wrote: Why can't Adobe make HTML5 as one of the publishing options, then we can continue to use Flash without the need to learn another program? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Adobe Flash future
Just an fyi, but this is something that we are working on addressing. mike chambers m...@adobe.com On May 9, 2013, at 9:42 AM, Weyert de Boer w...@innerfuse.biz wrote: I think the main issue with EDGE is that it generates such big files. I haven't been able to create a useful banner animation with it. Well, one that meets the maximum file size for a HTML5 banner. Only the Edge script is already bigger ;) Yes, I have to admit CreateJS looks promising. Thanks for the link Mike, it seems that CreateJS is definitely a step in the right direction. I'm still not sold on Adobe's EDGE suite though... I am afraid that I'll always be skeptical of generated HTML after seeing Dreamweaver's design view. I also know from experience that including Adobe Edge's javascript libraries in filesize sensitive contexts will really limit your options. These things make me worried that there may never be a competent, visual-based IDE for HTML... which would be a major step backwards from the glory days of Flash. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Adobe Flash future
Have a look at what this guy has to say on the topic, it's worth a read: (was posted Apr 26, 2013) http://duboiseric.wordpress.com/category/is-flash-dead/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Mike Ogrady wants to share new pictures with you :)
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Re: [Flashcoders] Actionscript lives on.
1) Has anyone on this list shipped anything decent (by this I guess I mean commercially successful; gave +ve ROI on dev/sales costs) into the AppStore using AS3/AIR? Not me personally, but aware of these chart toppers: http://news.cnet.com/8301-30685_3-20104108-264/flash-derived-ipad-game-tops-app-store-charts/ http://www.flashrealtime.com/wonderputt-flash-ipad/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] looking for a face-detection / blink detection as library
might want to have a look at the face.com api On 18 May 2012 11:18, allandt bik-elliott alla...@gmail.com wrote: Hey guys I'm looking for a face detection or, more specifically, a blink detection library for a project I'm on and I was wondering if anyone on this list has had any experience with this kind of work? thanks ob ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] test
yes On Tue, Jan 11, 2011 at 4:11 PM, Mendelsohn, Michael michael.mendels...@fmglobal.com wrote: Test: is the list alive? - MM ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Create your own t-shirt
And you need to find out how to send a ByteArray back to a backend service to save said t-shirt as an image file. With that and Jack's TransformManager, those are the two main building blocks. Having created quite a few online designers / product customisation tools, I'd add that for print resolution imagery involving bitmaps you certainly -don't- want to be transferring large amounts of pixel data back to the server, compression or not (unless you don't mind long waits or low resolution output affecting your customer abandonment rates). Better to keep all high resolution processing (and files) on the server and to essentially only transfer user interaction data back to the server to render out the print ready, high resolution final format there, while keeping the whole process snappy. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] FaceBook / Flash
On Wed, Jul 21, 2010 at 4:57 PM, Karim Beyrouti ka...@kurst.co.uk wrote: Hi All, I am trying to add a SWF to a Facebook group, and wondering if you know of any good an recent tutorial or can advise on best method to do so... Muchos thanks You can't add custom apps/fbml to tabs in a facebook group, only to fan pages. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Video encoding service
Researching encoding services nimbb.com userplane.com ankoder.com Any others? heywatch.com encoding.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] flv stop loading / close netconnection
My experience is that you can't close the default vp (video player) in an FLVPlayback instance, so you *never* use it. What were they thinking?! Before you load a video, you set the vp index to whatever you want, just not zero! myflv.activeVideoPlayerIndex = 1 myflv.source =hippo.flv Then when you're done... myflv.closeVideoPlayer(1); When working with active indexes, i find this page incredibly useful to find out what FLVPlayback properties are affected by activeVideoPlayerIndex... http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/fl/video/FLVPlayback.html#activeVideoPlayerIndex On your side note (I can't find anything in the docs on adding new instances of VideoPlayer Class), you don't have to do anything to add a new instance, all you do is set the flvplayback's activeVideoPlayerIndex to a new number, and it's ready to load a new vid. If you want to see that new vid, set the visibleVideoPlayerIndex to the same number. cheers chichilatte On 23 March 2010 09:13, Andrew Kenward a...@milkybrain.co.uk wrote: Hi David when you .close() the connection to the netstream object/video it stops the download and you lose the connection. I would also remove it from the displaylist. If you then want to go back to that same video after using .close() then you have to make a new connection to the video. So reload the videoplayer basically. Depending on the users browser it may continue to download the progressive video from the browser cache. If you have safari browser try looking at the activity window in the windows drop down menu. It should show you whats being downloaded on the page. Andy Andrew Kenward a...@milkybrain.co.uk www.milkybrain.co.uk 07590 609 554 On 22 Mar 2010, at 19:59, flashcoders-requ...@chattyfig.figleaf.com wrote: [Flashcoders] flv stop loading / close netconnection ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] what is the current 3D best-practice?
Hey there, on a project last year i tinkered with AS3Dmod, a *great* little library for doing crazy 3D shape manipulations, compatible with away3d/papervision etc... http://www.derschmale.com/2009/03/16/cloth-simulation-modifier-in-as3dmod/ Here's the project we were working on... http://eightandahalf.org This was our first 3D flash project, and we went with Away3D because they were more bleeding edge (rather than papervision, unlike a previous comment) and they had proper bloody z-sorting, which papervision didn't seem to have at that time. But the docs were always either sparse or out-of-date (the downside of bleeding edge), so the learning curve was practically vertical. Next time I'd go with papervision, just because the community is larger, so much better support. good luck anyway! 2009/8/11 Henry Cooke aninfinitenumberofmonk...@gmail.com Hey Sebastian, While Away started life as a PV3D branch, they're pretty diverged by now - while they do occasionally share code, they're certainly two distinct engines and will remain so. General consensus here is that PV tends to have more whizzy features and is the more 'bleeding-edge' engine, while Away has better stability and a nicer API. YMMV. I don't know if either supports morphing out of the box, but it should be relatively simple to hack either engine to do it /relatively/ being the active word here :- It' not much hassle to get either working to a point where you can figure out which will be better suited to your needs; if you've got the time, I definitely recommend having a look at both. It's very much a question of personal taste and which engine has the better feature set for your project. Cheers, h. 2009/8/11 sebastian sebast...@360d.com Hello everyone, thank-you for your replies, very insightful. I have looked at some websites to get a feeling for what Away3D is compared to PV3D. Am I correct that Away3D is an off-shoot that will become merged into PV? If so, it would seem more sensible to stick with PV3D... right? This article in particular swayed me: http://blog.papervision3d.org/2007/05/16/papervision3d-to-merge-away3d-features/ I am hoping that I can find a way to have shapes merge between different polygon configurations in PV; as the client wants geometric shapes with 8 sides [diamond], 20 sided [big die], 12 sided etc. [think multi-sided Dice sets] they need to spin, have images on each side, and when you click on a side, opens the relative page in a light-box. The user will be able to switch dice shape [ploy-sides] with a click and I need to have it morph. If there is really no way to have this done dynamically; I suppose I can pre-render all possible variations [12 to 4, 12 to 8, 12 to 20 etc] -- but then I have the issue of how it looks different if in flash vs. how it would look from a 3d program... [and the only 3d program I know well enough to crank out stuff fast is: Lightwave] Thanks for any further comment or insight, best regards, Sebastian. On Aug 10, 2009, at 12:03 PM, Matt Gitchell wrote: PV3D's pretty good, tho there's a little bit of a curve to learning it. I haven't done any Away3D stuff but I've heard good reports about that too.You probably don't want to go down the custom road as once you start to deal with z-sorting and all that in earnest it balloons in complexity quickly. CS4's native 3D stuff is generally only good for planes, there's no native poly handling. I think the latest PV3D has been tweaked to take some advantage of the native FP10 3D stuff on the render side, but I didn't have that as an option on my last PV3D project and hence didn't explore it. As far as morphing shapes goes, you're probably going to have to do that in a dedicated 3D suite then export that animation to a Collada file. You can spin and move stuff (in PV3D), but actual manipulations of the shapes/polys in an object are going to be best handled in a more or less canned fashion, depending on the complexity you're looking for or if you want to write something that creates the polys dynamically, which is again easier in PV3D than Pure AS3. On Mon, Aug 10, 2009 at 11:34 AM, Kerry Thompson al...@cyberiantiger.biz wrote: Sebastian wrote: I was wondering if anyone had any feedback to my 3d inquiry? Because I have not received any input from the group. My guess is that not many of us work in 3D. I've had a look at Papervision, and, while it looks pretty good, I haven't explored it deeply enough to help. Does it have to be Flash? The dominant player in the online 3D world is still Director/Shockwave, and what you are describing could be done easily in Shockwave. If you're not familiar with Lingo, Director has an implementation of JavaScript that is a lot closer to ActionScript. I don't know how much of its 3D capabilities are available through JavaScript,
RE: [Flashcoders] as3 to iphone app
Well, we do another level of optimizations via LLVM (so some of the performance stuff you mention is addressed). mike chambers m...@adobe.com From: flashcoders-boun...@chattyfig.figleaf.com [flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kevin Newman [capta...@unfocus.com] Sent: Wednesday, November 04, 2009 10:13 AM To: Flash Coders List Subject: Re: [Flashcoders] as3 to iphone app Bummer. :-( I was hoping for some better dynamic stuff (duck typing), and some quicker ways to define (or at least instantiate) throw away static types (like a static version of an object literal - or some kind of structural data types). And maybe some performance tools like inline functions, or static (jit) constructors - or old favs from as2 like private constructors. C# has some of this kind of stuff. So does HaXe. Maybe next time. Kevin N. On 11/2/09 7:50 PM, Mike Chambers wrote: age changes, although there are some new APIs. mike chambers ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] as3 to iphone app
No core language changes, although there are some new APIs. mike chambers m...@adobe.com On Nov 2, 2009, at 10:32 AM, Kevin Newman wrote: Kevin Newman wrote: What I'm really interested in is are there any other language improvements/additions coming with the update (private constructors, inline functions, structural typing, let keyword, etc.)? Or is is the same version of Actionscrtip 3.0? Other than new api stuff for the new hardware, there are no changes in the language as far as I know. Maybe a bugfix or two in the compiler, but no new features in the language itself. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] RE: Pricing a Freelance Project
Hi All, Thanks for all the great advice. Seems like everyone is suggesting around the £40-60 mark if quoting per hour. But if quoting a fixed amount then it should be considerably more. Cheers! 2009/10/12 Hans Wichman j.c.wich...@objectpainters.com Hi Steven, excuse my ignorance, but as a non native English person what is TM NET 15/30? Couldn't find it on google. regards, Hans On Mon, Oct 12, 2009 at 8:23 AM, Steven Sacks flash...@stevensacks.net wrote: I do not do fixed bid projects. I always do TM NET 15/30, and don't have an issue selling my work that way. If you want me to do a fixed bid project, I'm bidding on exactly what the scope is right now. If there is any change in scope, production will stop as I assess the impact such a change will have on the schedule (my assessment is billable), and take time to modify the contract to reflect the change in scope and cost, and you will need to review and approve these changes in writing, all of which take time spent not developing and puts your deadline in jeopardy. However, with TM, I get paid for the work I do, and you have full flexibility in making as many changes as you like, with the knowledge that development never stops, though the deadline may be affected by your changes. Something to that effect. Kerry Thompson wrote: Steven Sacks wrote: You need to charge for time spent babysitting the client. That's billable time. Absolutely true, with one kicker: a fixed bid. A lot of clients want to shift the risk to you, the freelancer, so they ask for a fixed-price bid rather than an hourly rate. My advice is to be very, very careful with these. My experience shows that clients rarely, if ever, know just what they need. They will give you an idea, but there will inevitably be extras that simply must be done. Initial estimates of the amount of work needed are almost always off by a factor of at least two, often up to a factor of 10. If you underbid one of these contracts, you could spend a year to earn $20,000. Be up front with the client in this case. You are bidding on the project as it is currently designed. Changes and additions will be billed extra. You must do this to survive, or your client will bury you with feature creep. Be positive about it, of course. When they request an additional feature, say Sure, we can do that. It will cost you $4,000 and add two weeks to the schedule. I'll get started on it just as soon as I get an amendment to the contract. Also, on a fixed-bid contract, get at least 25% up front. If you bill only on milestones, can you live off your savings until they approve the prototype, or the alpha? I can't--I'm lucky that my wife has a well-paying job. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Pricing a Freelance Project
Hi List! I have been asked to price a freelance project and as its my first proper freelance project im not sure what to charge per hour. Some details: Its a code only project, all the design and artwork is supplied. (flash) Its a fairly simple flash game interface with multiple sub-minigames all communicating with a server It will require a CMS back-end for admin management of the users, games, and content. (probably flex) mySQL / php will tie it all together Its for a fairly large client so im worried of under-charging myself as I know they are likely to have a sizeable budget. So far I have done a few googles and worked out what my day-job hourly rate is and come up with a figure of £40per hour. Does this seem unreasonable for a flash/php/database coding project? Cheers, -- Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] as3 to iphone app
I think that is a misguided statement, not based on any fact. Why do you assume / suggest that using Flash will be inferior for building all types of iPhone applications and content? mike chambers m...@adobe.com On Oct 8, 2009, at 5:50 AM, Eric E. Dolecki wrote: If you want to *really* make iPhone apps, use Xcode and the SDK. If you just want to get some stuff up on the store quickly, use CS5 I gues ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] as3 to iphone app
Well, it is not a simulator. The SWF is compiled using LLVM to native arm code. Is every native iphone available? No. However, for the APIs that are available, there is no reason to expect that you couldn't build as full featured apps / games / content as you could with any other solution (such as Objective-C or Unity3D). mike chambers m...@adobe.com On Oct 8, 2009, at 5:13 PM, Eric E. Dolecki wrote: Yes, it is an assumption not based on any fact. My opinion right now as I believe I stated originally. I saw what is supported and I know the vast ocean of iPhone APIs that are available when developing natively. I won't assume that the level of control Adobe will offer in the conversion compile can be nearly as good as when compiling using Xcode. I could be wrong, but having people learn how to drive in a simulator probably won't ever be as good as driving the real thing. That's all. I hope Adobe proves me wrong. But I don't think abandoning learning Obj-C is favor of AS3 is a good idea regardless... it's great to know both or more. Eric On Thu, Oct 8, 2009 at 7:22 PM, Mike Chambers mcham...@adobe.com wrote: I think that is a misguided statement, not based on any fact. Why do you assume / suggest that using Flash will be inferior for building all types of iPhone applications and content? mike chambers m...@adobe.com On Oct 8, 2009, at 5:50 AM, Eric E. Dolecki wrote: If you want to *really* make iPhone apps, use Xcode and the SDK. If you just want to get some stuff up on the store quickly, use CS5 I gues ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] JPGEncoder and com folder
You need to download the code from the as3corelib library: http://code.google.com/p/as3corelib/ mike chambers m...@adobe.com On Sep 24, 2009, at 4:36 PM, Bassam M wrote: Hi guys anybody know where is the folder com.adobe I'm confuse about the class I don't know wher it's and I want to use JPEGEncoder but I'm getting error 1172: Definition com.adobe.images:JPGEncoder could not be found. so I want to place it inside the exact folder any Idea ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] panels / workspace CS4 bug
CS4 panels are a bloody mess. My personal bugbear is the library and property panels getting in each others' way. You have to click on both before you can get the one you want to see in front of the other. I recommend FlashDevelop for coding too. You'll *never* go back to the actions panel. Or get a second screen and throw all your misbehaving panels into that. 2009/9/18 Isaac Alves isaacal...@gmail.com Pedro, that works, but this way I惴 forced to always have this actions buttons on the screen (when I press F9) and that is quite boring , cause (at least for me) it stands in front of important stuff . I 惴 used to F9 to open /close the acitons panel. I惻l give a try on FlashDevelop! thanks everyone for replying, cheers ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] PHP Socket Question
Er, doesn't Flash Media Server do exactly what you want to do? I recommend Influxis hosting, pretty cheap FMS hosting and they're super developer friendly. You have to learn a bit of arcane server-side actionscript. It's actionscript 1, yurrk, with a weird API for manipulating sockets and server stuff, but it's fine once you get your head around it. hah just realised this was posted months ago. how helpful of me! 2009/7/22 John McCormack j...@easypeasy.co.uk http://www.tufat.com/s_flash_chat_chatroom.htm Thanks for that Glen, That looks really interesting. John Glen Pike wrote: You can use a database to store data in for a chat server, but you will need to have some kind of server side maintenance script to weed out the database. With a socket server system, you usually have to have a dedicated server, or at least one which lets you log into the shell and create scripts - most hosting does not let you run stuff like socket servers easily - which is why the database version may be used, because most hosting comes with this as standard. To test if your system could use a socket server, grab a free script and try exec()'ing it from a webserver PHP script to see if you could theoretically start and stop your server. I would guess most hosting locks this down and it may violate your TOS. Alternatively, look at hosted systems - Electrotank used to do a socket server and possibly provide hosting for that, it's in Java, but you would not have to write all that stuff... Also look at Moock's Multi-user Unity system - can't remember if that's useful or not. There is a program called Flash Chat for $5 which is probably worth looking at - http://www.tufat.com/s_flash_chat_chatroom.htm - there used to be a version called AMFIChat, but it has been discontinued (possibly because the guy was violating the terms of the AMF license) Anyway, in terms of time vs money $5 to spend looking at someone elses ready made system could be very cheap and you can see what server side stuff it does too. Omar Fouad wrote: hey, My boss asked me to develop a Cards Game called Estimation (I don't know if you heard about it). It is a Cards game similar to spades, where there are tricks, bids, etc. The game is going to be a Facebook application, so it is required a multi-player option (real time). At first I thought I would create a database and continuously let the client send queries using AMF, to check for changes and update the display. But a friend of mine told me this is insane. The data on the database he would buge, and I have to take in mind, that anyone could leave the game at anytime, so the data will remain in the database uselessly. He told me to use sockets, and store the variables I need, such as the rooms, the player nickname, the bids, the calls, the tricks, the scores, the rounds, the hands, and all the crap that I would need in the server side script (PHP). Is this true? If I will have to use sockets, should I store the data as variables in the server side script? I really need to figure out how to start. Thanks. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] RE: Rather urgent advice on how to track the cause of a crash
Ah that's great. What was it in the end? You just copied the frames into a new CS4 fla (and removed the weird font)? 2009/9/7 Paul Steven paul_ste...@btinternet.com Just a quick update to say the client has just reported a full days use of the game with no crashes! Phew - that was a close one! Thanks again for all the advice - I wouldn't have cracked it without all the fantastic tips. Cheers Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Rather urgent advice on how to track the cause of a crash
I would go and get your client's machine. 40 minutes is way too long to test changes! If you can't do that, i would use a remote desktop app. http://www.uvnc.com is a good one as far as i remember, and it's free. Also, replace the huge picture with a little one, and get rid of the video. Basically, for each test you do, remove half of your game till it stops crashing. Good luck, i know the feelin! On 9/4/09, Paul Steven paul_ste...@btinternet.com wrote: I have created a game in Flash CS3 which is being published for Flash 8 AS2. My client is reporting it crashing periodically on his XP PC. I have also managed replicate this on my Vista Ultimate PC with the following error: A problem caused the program to stop working correctly. Windows will close the program and notify you if a solution is available It took me over 40 minutes of continuous play to get the crash. This game is for an exhibition on Monday so I need to sort this pretty quickly. Can anyone suggest any ways to try and pinpoint the problem? The game is being run as a projector packaged with MDM Zinc. My first thoughts were that it was due to Zinc being pants but the same problem occurs with just a plain old Flash projector. The problem also happens in the Flash IDE, and similarly it just crashes Flash completely - there is no message saying a script is causing the movie problems. I am struggling to work out how to find the cause of the problem especially as it can happen pretty much immediately according to the client or after a long period of play. The game is basically a top down flying game with a scrolling background (JPG 5120 X 4320). The flash movie is published at 1600 x 1200 30 FPS. It includes an embedded FLV video on the Splash screen which is apparently 639kb of video data. There are no audio files in the game. Any suggestions what code issues could be causing this or does it sound like something else causing the crash. Are there any tools that can help me track down the problem? Hoping someone can save the day! Thanks Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Sent from my mobile device ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Rather urgent advice on how to track the cause of a crash
God what a nightmare! If your client's machine reliably crashes quickly, testing on that is *definitely* the way to go. Your bug seems so random, it could be anything. I had something similar once with a font which would randomly bork the flashplayer. It may well be that flash just hates your enormous movieclip, even if it's just a dotted line. My first test would be to remove entirely any huge clips like that. Like i say, don't be meek: rip out half of your game for each test, so you can drill down quick as poss. Sorry i don't have an answer other than plain common sense. Maybe someone out there knows a more technological method? On 9/6/09, Paul Steven paul_ste...@btinternet.com wrote: Thanks Mike I am able to replicate it on my PC - well it has happened a few times. I tested for over 2 hours solid last night with no crash and thought it was fixed. But this morning after only about 10 seconds of play it crashed. This is the new version with the large image separated into 4 separate jpgs. Only other large item is a movie clip that is a dotted line that is the same size as the large image - this is a draw object (think this is the right term - basially the built in dotted line) I am trying the fdb command line thingy but of course it won't crash now. Pff!!! Next step is to try taking out bit by bit - so time consuming as a crash can take ages to occur. Cheers Paul -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of mike donnelly Sent: 06 September 2009 11:17 To: Flash Coders List Subject: Re: [Flashcoders] Rather urgent advice on how to track the cause of a crash I would go and get your client's machine. 40 minutes is way too long to test changes! If you can't do that, i would use a remote desktop app. http://www.uvnc.com is a good one as far as i remember, and it's free. Also, replace the huge picture with a little one, and get rid of the video. Basically, for each test you do, remove half of your game till it stops crashing. Good luck, i know the feelin! On 9/4/09, Paul Steven paul_ste...@btinternet.com wrote: I have created a game in Flash CS3 which is being published for Flash 8 AS2. My client is reporting it crashing periodically on his XP PC. I have also managed replicate this on my Vista Ultimate PC with the following error: A problem caused the program to stop working correctly. Windows will close the program and notify you if a solution is available It took me over 40 minutes of continuous play to get the crash. This game is for an exhibition on Monday so I need to sort this pretty quickly. Can anyone suggest any ways to try and pinpoint the problem? The game is being run as a projector packaged with MDM Zinc. My first thoughts were that it was due to Zinc being pants but the same problem occurs with just a plain old Flash projector. The problem also happens in the Flash IDE, and similarly it just crashes Flash completely - there is no message saying a script is causing the movie problems. I am struggling to work out how to find the cause of the problem especially as it can happen pretty much immediately according to the client or after a long period of play. The game is basically a top down flying game with a scrolling background (JPG 5120 X 4320). The flash movie is published at 1600 x 1200 30 FPS. It includes an embedded FLV video on the Splash screen which is apparently 639kb of video data. There are no audio files in the game. Any suggestions what code issues could be causing this or does it sound like something else causing the crash. Are there any tools that can help me track down the problem? Hoping someone can save the day! Thanks Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Sent from my mobile device ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Sent from my mobile device ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Rather urgent advice on how to track the cause of a crash
Also, to test for memory leaks, i'd do a test where you automate the intro/playing/end loop of your game, ie. Stick a bit of code in that finishes the game after a second of playing, and just keep going round:intro,playing,end. If it still crashes, you'll know it's probably the creation/destruction that's buggy, and not the main game code itself. On 9/6/09, mike donnelly chichila...@gmail.com wrote: God what a nightmare! If your client's machine reliably crashes quickly, testing on that is *definitely* the way to go. Your bug seems so random, it could be anything. I had something similar once with a font which would randomly bork the flashplayer. It may well be that flash just hates your enormous movieclip, even if it's just a dotted line. My first test would be to remove entirely any huge clips like that. Like i say, don't be meek: rip out half of your game for each test, so you can drill down quick as poss. Sorry i don't have an answer other than plain common sense. Maybe someone out there knows a more technological method? On 9/6/09, Paul Steven paul_ste...@btinternet.com wrote: Thanks Mike I am able to replicate it on my PC - well it has happened a few times. I tested for over 2 hours solid last night with no crash and thought it was fixed. But this morning after only about 10 seconds of play it crashed. This is the new version with the large image separated into 4 separate jpgs. Only other large item is a movie clip that is a dotted line that is the same size as the large image - this is a draw object (think this is the right term - basially the built in dotted line) I am trying the fdb command line thingy but of course it won't crash now. Pff!!! Next step is to try taking out bit by bit - so time consuming as a crash can take ages to occur. Cheers Paul -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of mike donnelly Sent: 06 September 2009 11:17 To: Flash Coders List Subject: Re: [Flashcoders] Rather urgent advice on how to track the cause of a crash I would go and get your client's machine. 40 minutes is way too long to test changes! If you can't do that, i would use a remote desktop app. http://www.uvnc.com is a good one as far as i remember, and it's free. Also, replace the huge picture with a little one, and get rid of the video. Basically, for each test you do, remove half of your game till it stops crashing. Good luck, i know the feelin! On 9/4/09, Paul Steven paul_ste...@btinternet.com wrote: I have created a game in Flash CS3 which is being published for Flash 8 AS2. My client is reporting it crashing periodically on his XP PC. I have also managed replicate this on my Vista Ultimate PC with the following error: A problem caused the program to stop working correctly. Windows will close the program and notify you if a solution is available It took me over 40 minutes of continuous play to get the crash. This game is for an exhibition on Monday so I need to sort this pretty quickly. Can anyone suggest any ways to try and pinpoint the problem? The game is being run as a projector packaged with MDM Zinc. My first thoughts were that it was due to Zinc being pants but the same problem occurs with just a plain old Flash projector. The problem also happens in the Flash IDE, and similarly it just crashes Flash completely - there is no message saying a script is causing the movie problems. I am struggling to work out how to find the cause of the problem especially as it can happen pretty much immediately according to the client or after a long period of play. The game is basically a top down flying game with a scrolling background (JPG 5120 X 4320). The flash movie is published at 1600 x 1200 30 FPS. It includes an embedded FLV video on the Splash screen which is apparently 639kb of video data. There are no audio files in the game. Any suggestions what code issues could be causing this or does it sound like something else causing the crash. Are there any tools that can help me track down the problem? Hoping someone can save the day! Thanks Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Sent from my mobile device ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Sent from my mobile device -- Sent from my mobile device ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] RE: Rather urgent advice on how to track the cause of a crash
:) pleasure. what a pissy sunday you must be having. yer a troopa. 2009/9/6 Paul Steven paul_ste...@btinternet.com Got rid of font problem by cutting and pasting all frames into a new movie. I am hoping this will also result in a bug free game. Thanks again to everyone for their help in my time of need. I have my fingers and toes crossed that the game will not crash anymore. Cheers Paul -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Steven Sent: 06 September 2009 20:36 To: 'Flash Coders List'; 'Alan Watts' Subject: RE: [Flashcoders] RE: Rather urgent advice on how to track the cause of a crash Still plugging away at this and have just tried opening the file in Flash CS4. Couple of strange things. It brought up a font mapping dialog box saying a font HelveticaCE is contained in my movie and not on my system. I do not recall this font being added and if I do a Generate Size Report, it is not detailed here. I have mapped it to Helvetica but this seems strange that I cannot find it - anyone suggest a way to find it? I tried using Movie Explorer too. Also another weird thing after I closed this dialog box, I got an error saying a script in your movie is causing the movie to This was before I had even tried to publish or test the movie. Strange thing too is that if I close Flash CS4 and reopen I do not get this error again. So perhaps it was just a one off - very strange! Anyway I have published the game using CS4 with same publish settings and haven't got the crash again yet but that doesn't mean it won't re-appear. Is it worth rewriting the code in AS3? There isn't really much code in this game - it is simply a plane controlled by mouse that flies over a terrain. Main code as follows just in case anyone spots anything that is likely to cause a problem. This code is called onEnterFrame function faceMouse(obj:MovieClip) { var r2d = 180 / Math.PI; var dx:Number = _xmouse - obj._x; var dy:Number = _ymouse - obj._y; var rads = Math.atan2(dy, dx); obj._rotation = rads * r2d; _level0.planeShadowMC._rotation = obj._rotation; } function moveToMouse( obj:MovieClip, distance:Number) { var dx:Number = _xmouse - obj._x; var dy:Number = _ymouse - obj._y; var rads:Number = Math.atan2( dy, dx); var numNewMapX = gameMap.mapAll._x - Math.cos( rads) * distance; var numNewMapY = gameMap.mapAll._y - Math.sin( rads) * distance; if (dx 0) { if (numNewMapX = objGame.numMinX) { gameMap.mapAll._x = numNewMapX; } } else { if (numNewMapX = objGame.numMaxX) { gameMap.mapAll._x = numNewMapX; } } if (dy 0) { if (numNewMapY = objGame.numMinY) { gameMap.mapAll._y = numNewMapY; } } else { if (numNewMapY = objGame.numMaxY) { gameMap.mapAll._y = numNewMapY; } } radar.radarMap._x = (gameMap.mapAll._x/10) + 70; radar.radarMap._y = (gameMap.mapAll._y/10) + 46; } -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Steven Sent: 06 September 2009 16:17 To: 'Alan Watts'; flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] RE: Rather urgent advice on how to track the cause of a crash Out of interest, Alan, what information will the fdb give me if I can replicate the crash? Thanks Paul From: Alan Watts [mailto:a...@datax.com] Sent: 05 September 2009 18:47 To: flashcoders@chattyfig.figleaf.com Cc: Paul Steven Subject: RE: Rather urgent advice on how to track the cause of a crash fdb? http://livedocs.adobe.com/flex/3/html/help.html?content=debugging_03.html It's a good way to trackdown elusive bugs. Hopefully you can recreate the error though, because you'd be the only one who can do the inspection. Alan On Sep 5, 2009, at 11:00 AM, flashcoders-requ...@chattyfig.figleaf.com wrote: I have created a game in Flash CS3 which is being published for Flash 8 AS2. My client is reporting it crashing periodically on his XP PC. I have also managed replicate this on my Vista Ultimate PC with the following error: A problem caused the program to stop working correctly. Windows will close the program and notify you if a solution is available ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com
Re: [Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender
I personally havent done any haXe yet. Have you got the latest version of FD running? 2009/3/24 allandt bik-elliott (thefieldcomic.com) alla...@gmail.com can anyone recommend a good set of tutorials compatible with both haXe and flashdevelop - i started going through the ones on haXe.org but they bang on about a bunch of files that don't seem present in my flashdevelop project (i suspect they are hidden). The flashdevelop ones seem to be missing. On Tue, Mar 24, 2009 at 2:53 PM, mike cann mike.c...@gmail.com wrote: Yep, I have been considering haXe, especially now that they have added SWC support I can export the core of my rendering engine as haXe compiled SWC and then use that in my Flex Project, agreed tho the alchemy cheats are anoying but still very impressive what is possible if you try hard enough ;) 2009/3/20 Juan Delgado zzzar...@gmail.com You can try haXe, it outputs Alchemy bytoce for that extra performance: http://ncannasse.fr/blog/adobe_alchemy Still, it's odd that to get the best of Flash you are forced to use... C or haXe, not ActionScript. On Thu, Mar 19, 2009 at 8:25 PM, Latcho spamtha...@gmail.com wrote: You are still clever:) I think the Alchemy story is a bit of a frustrating one (to know). Especially if you don't want to go C++ to obtain...performative AS3. Latcho mike cann wrote: Just thought I would update anyone interested, I have updated my Particle Playground see post: http://www.mikecann.co.uk/?p=392 Also I stumbled accross this very interesting particle on 300k 3D particles in flash using alchemy and pixel bender! http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/ It put a swift end to the thoughts about how clever i was with 40k 2D particles :P 2009/3/18 mike cann mike.c...@gmail.com Sure will, i learnt quite abit about what you can and cant do with shaders in flash making this. I hope to share with you all soon. 2009/3/18 Eric E. Dolecki edole...@gmail.com Ping us when you release something or have a demo online. Looks cool. E. On Wed, Mar 18, 2009 at 8:03 AM, Hans Wichman j.c.wich...@objectpainters.com wrote: awesome:) On Wed, Mar 18, 2009 at 12:45 PM, mike cann mike.c...@gmail.com wrote: Hey List, I have been playing around with particles again... I have just released my latest little saunter into the world of particles and shaders in flash 10. It started off as and idea to use the new pixel bender shaders of flash 10 as a more efficient method of updating particle simulations. Well after a few struggling evenings I managed to get a little prototype going. I was so amazed at some of the beautiful patterns and effects that the particles were making I thought it may be nice rather than just releasing a tech demo, to add abit more to it and release it for others to enjoy. I will be releasing the source code in the coming weeks along with a blog post which should explain in detail how the technical aspects of updating and rendering tens of thousands of particles per frame works. The tool features a gallery tab which you can use to take screenshots then upload them to my picassa account (proxyed via php). The hope is to get some realy beautiful images in here, perhaps if some are good enough ill get them printed and framed ;) You can see it in action over on my blog: http://www.mikecann.co.uk/?p=384 Let me know what you think! Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com
Re: [Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender
Yep, I have been considering haXe, especially now that they have added SWC support I can export the core of my rendering engine as haXe compiled SWC and then use that in my Flex Project, agreed tho the alchemy cheats are anoying but still very impressive what is possible if you try hard enough ;) 2009/3/20 Juan Delgado zzzar...@gmail.com You can try haXe, it outputs Alchemy bytoce for that extra performance: http://ncannasse.fr/blog/adobe_alchemy Still, it's odd that to get the best of Flash you are forced to use... C or haXe, not ActionScript. On Thu, Mar 19, 2009 at 8:25 PM, Latcho spamtha...@gmail.com wrote: You are still clever:) I think the Alchemy story is a bit of a frustrating one (to know). Especially if you don't want to go C++ to obtain...performative AS3. Latcho mike cann wrote: Just thought I would update anyone interested, I have updated my Particle Playground see post: http://www.mikecann.co.uk/?p=392 Also I stumbled accross this very interesting particle on 300k 3D particles in flash using alchemy and pixel bender! http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/ It put a swift end to the thoughts about how clever i was with 40k 2D particles :P 2009/3/18 mike cann mike.c...@gmail.com Sure will, i learnt quite abit about what you can and cant do with shaders in flash making this. I hope to share with you all soon. 2009/3/18 Eric E. Dolecki edole...@gmail.com Ping us when you release something or have a demo online. Looks cool. E. On Wed, Mar 18, 2009 at 8:03 AM, Hans Wichman j.c.wich...@objectpainters.com wrote: awesome:) On Wed, Mar 18, 2009 at 12:45 PM, mike cann mike.c...@gmail.com wrote: Hey List, I have been playing around with particles again... I have just released my latest little saunter into the world of particles and shaders in flash 10. It started off as and idea to use the new pixel bender shaders of flash 10 as a more efficient method of updating particle simulations. Well after a few struggling evenings I managed to get a little prototype going. I was so amazed at some of the beautiful patterns and effects that the particles were making I thought it may be nice rather than just releasing a tech demo, to add abit more to it and release it for others to enjoy. I will be releasing the source code in the coming weeks along with a blog post which should explain in detail how the technical aspects of updating and rendering tens of thousands of particles per frame works. The tool features a gallery tab which you can use to take screenshots then upload them to my picassa account (proxyed via php). The hope is to get some realy beautiful images in here, perhaps if some are good enough ill get them printed and framed ;) You can see it in action over on my blog: http://www.mikecann.co.uk/?p=384 Let me know what you think! Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Juan Delgado - Zárate http://zarate.tv http://blog.zarate.tv ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender
Hey List, I have been playing around with particles again... I have just released my latest little saunter into the world of particles and shaders in flash 10. It started off as and idea to use the new pixel bender shaders of flash 10 as a more efficient method of updating particle simulations. Well after a few struggling evenings I managed to get a little prototype going. I was so amazed at some of the beautiful patterns and effects that the particles were making I thought it may be nice rather than just releasing a tech demo, to add abit more to it and release it for others to enjoy. I will be releasing the source code in the coming weeks along with a blog post which should explain in detail how the technical aspects of updating and rendering tens of thousands of particles per frame works. The tool features a gallery tab which you can use to take screenshots then upload them to my picassa account (proxyed via php). The hope is to get some realy beautiful images in here, perhaps if some are good enough ill get them printed and framed ;) You can see it in action over on my blog: http://www.mikecann.co.uk /?p=384 Let me know what you think! Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender
Sure will, i learnt quite abit about what you can and cant do with shaders in flash making this. I hope to share with you all soon. 2009/3/18 Eric E. Dolecki edole...@gmail.com Ping us when you release something or have a demo online. Looks cool. E. On Wed, Mar 18, 2009 at 8:03 AM, Hans Wichman j.c.wich...@objectpainters.com wrote: awesome:) On Wed, Mar 18, 2009 at 12:45 PM, mike cann mike.c...@gmail.com wrote: Hey List, I have been playing around with particles again... I have just released my latest little saunter into the world of particles and shaders in flash 10. It started off as and idea to use the new pixel bender shaders of flash 10 as a more efficient method of updating particle simulations. Well after a few struggling evenings I managed to get a little prototype going. I was so amazed at some of the beautiful patterns and effects that the particles were making I thought it may be nice rather than just releasing a tech demo, to add abit more to it and release it for others to enjoy. I will be releasing the source code in the coming weeks along with a blog post which should explain in detail how the technical aspects of updating and rendering tens of thousands of particles per frame works. The tool features a gallery tab which you can use to take screenshots then upload them to my picassa account (proxyed via php). The hope is to get some realy beautiful images in here, perhaps if some are good enough ill get them printed and framed ;) You can see it in action over on my blog: http://www.mikecann.co.uk/?p=384 Let me know what you think! Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Remote Fonts and Sandbox?
Hello All, I've run into a confusing issue: I've created several font SWFs that contain only the characters that I need for a particular language and I was loading them in using a FontLoader class that I pass a language parameter to. After the FontLoader class loads the proper font (Event.COMPLETE), It calls a method that had Font.registerFont in it, to add it to the list of available fonts. This was working perfectly until the client threw a wrench into the gears. I now have to have the font files on a different server because the CMS that they're using only allows them to upload a single SWF into the page (no assets are allowed). I added the proper Security.allowDomain stuff and I know the fonts are loading because they trace out, but now when I try to register the font, I get this error: ArgumentError: Error #1508: The value specified for argument font is invalid. at flash.text::Font$/registerFont() at com.johnsoncontrols.bsrbanner.utils::FontLoader/registerFont() Here's my registerFont method that used to work: private function registerFont(e:Event):void { var FontLibrary:Class = e.target.applicationDomain.getDefinition (ArialUnicode_ + _language); Font.registerFont(FontLibrary[ArialUnicode_ + _language]); _loadedFont = FontLibrary[ArialUnicode_ + _language]; trace(FONTS: + Font.enumerateFonts()); } ...And here's the document class of the font SWF I'm loading in: package { import flash.display.Sprite; import flash.system.Security; import flash.text.Font; public class ArialUnicode_ENG extends Sprite { [Embed(source='/Users/mike/MCDILL FONTS/A/Arial Unicode/Arial Unicode.ttf', fontName='ArialUnicode_ENG', unicodeRange='U+0041-U +0041,U+0042-U+0042,...')] public static var ArialUnicode_ENG:Class; public function ArialUnicode_ENG() { Security.allowDomain(*); } } } Anybody know what the problem might be? Thanks for any help in advance, _mike ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Either an incredibly easy or incredibly difficult problem
Correct, its not possible unless you create a symbol for each point im afraid 2009/2/9 Anthony Pace anthony.p...@utoronto.ca That is exactly what I was going to say, and I have been trying to find something online; yet, I have found nothing, so I just assume its not possible to do it programatically, outside of the flash ide using jsfl. Now that I think of it, this could be somewhat useful. Merrill, Jason wrote: Might be possible, but I don't know of a way - Sprite.graphics is for drawing graphics with code - not accessing manually created graphic properties. Jason Merrill Bank of America Learning Performance Solutions Instructional Technology Media Learn about the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] OT: Internet Explorer 8
Yeh, you've got to explicitly say exactly what browsers/OS's you'll be targetting, then you can rest easy. Otherwise the natural assumption is that you'll keep the site working as well as when it was delivered! 2009/2/3 Vayu Robins v...@vayu.dk Hi flashcoders, I just finished a website for a client and the client writes back and says that one of her friends has IE8 and that the website is not displaying correctly. The website is displaying correctly in IE6 and IE7. I was first surprised to hear that IE8 was released, but I later found out that its a Release Candidate 1, which I presume is a sort of a Beta version. Does anybody have any comments on this? Should I download the IE8 version and find the problem? I am on a mac, using Parallels Desktop, Windows XP. I am worried that I wont be able to test for IE7 and IE6 afterwards, that IE8 will remove them. Is it fair of client to ask me test for IE8 when it isn't officially released yet? Furthermore, what is this Microsoft is releasing now? I thought IE8 was suppose to get better and be easier to develop for and follow web standards more like Firefox, Safari and others. The amount of additional work needed for IE6 + IE7 is plenty, now we have to IE8 as well... Vayu ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] round number to closet value of 8
44. should be rounded to 48. Try some simple mathematics, check out the difference between (48 - 44.) vs (44. - 40) and tell me which is the greater difference? On Fri, Dec 19, 2008 at 12:04 AM, Jiri Heitlager jiriheitla...@googlemail.com wrote: Thnx that seems to work good enough. 44. is rounded to 48 and should be 40, but thats fine. Thnx again. Jiri ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Arabic flipping
OK... I think I've reached the end of the internet as well as the end of my patients. I've been trying to figure out a way to take translations that I've received in an Excel spreadsheet and paste them into an XML document. The XML is UTF-8 and it's plain text (of course). No matter what editor (Flex Builder 3, Dreamweaver, Text Edit, WordPad, NotePad, Word, etc.) or OS (OSX 10.4, Windows XP) or combination of the two, it seems that when I try to combine the eastern translation with western markup (XML tags, or even western characters for that matter), as soon as I drop in a single character, if flips the orientation of the translated Arabic text?!? Everything that I find on the internet leads me hopeful down a path of ultimate disappointment. I know that I'm not the only one with this problem and I'm sure one of you has experienced this. Please let me in on you secrets. I beg you... Let me just clarify—My problem is not font related (I've got that all sorted out), and for the most part it's not really Flash related (except for the fact that I'm using this XML content for dynamic text fields). this list is probably not the proper place for this question, but I'm out of options and I thinking that I'm going to have to scrap some of the digging I've done in relation to getting text to display properly and make alterations to my application to load images instead of live type. Somebody... Anybody Help a brotha out! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: SPAM-LOW: Re: [Flashcoders] Arabic flipping
The fonts are coming through fine. I have all the characters I need embedded in the library (using Arial Unicode MS). Characters display properly. It's the order of words in the XML file that I'm having a problem with. Thanks for any help. Much appreciated. On Dec 4, 2008, at 10:48 AM, Sidney de Koning wrote: Here we usually dont embed the text in the textfield, and grab the text from XML or you when you embed the font with code, include all the unicode codes of the arabic chars you need. And do use fonts that support Arabic like Arial, Verdana and i think Times New Roman http://www.google.nl/search?q=embed+unicode+font+as3 On Dec 4, 2008, at 5:22 PM, Mike Grunwald wrote: OK... I think I've reached the end of the internet as well as the end of my patients. I've been trying to figure out a way to take translations that I've received in an Excel spreadsheet and paste them into an XML document. The XML is UTF-8 and it's plain text (of course). No matter what editor (Flex Builder 3, Dreamweaver, Text Edit, WordPad, NotePad, Word, etc.) or OS (OSX 10.4, Windows XP) or combination of the two, it seems that when I try to combine the eastern translation with western markup (XML tags, or even western characters for that matter), as soon as I drop in a single character, if flips the orientation of the translated Arabic text?!? Everything that I find on the internet leads me hopeful down a path of ultimate disappointment. I know that I'm not the only one with this problem and I'm sure one of you has experienced this. Please let me in on you secrets. I beg you... Let me just clarify—My problem is not font related (I've got that all sorted out), and for the most part it's not really Flash related (except for the fact that I'm using this XML content for dynamic text fields). this list is probably not the proper place for this question, but I'm out of options and I thinking that I'm going to have to scrap some of the digging I've done in relation to getting text to display properly and make alterations to my application to load images instead of live type. Somebody... Anybody Help a brotha out! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Arabic flipping
@Glen That seems like a reasonable idea. The problem is, I'm not too sharp on the PHP. I think you might be onto something with the CSV thing though. I'm going to try a couple things. Thanks! On Dec 4, 2008, at 10:52 AM, Glen Pike wrote: Hi, This is just a thought, but could you export the file as a CSV and use some kind of scripting language to generate an XML file - I may be way off, but you could set language options for PHP which might mean you are reading in the same charset as you are writing??? I don't have any experience of dealing with language stuff in PHP, but it was an idea... Glen Mike Grunwald wrote: OK... I think I've reached the end of the internet as well as the end of my patients. I've been trying to figure out a way to take translations that I've received in an Excel spreadsheet and paste them into an XML document. The XML is UTF-8 and it's plain text (of course). No matter what editor (Flex Builder 3, Dreamweaver, Text Edit, WordPad, NotePad, Word, etc.) or OS (OSX 10.4, Windows XP) or combination of the two, it seems that when I try to combine the eastern translation with western markup (XML tags, or even western characters for that matter), as soon as I drop in a single character, if flips the orientation of the translated Arabic text?!? Everything that I find on the internet leads me hopeful down a path of ultimate disappointment. I know that I'm not the only one with this problem and I'm sure one of you has experienced this. Please let me in on you secrets. I beg you... Let me just clarify—My problem is not font related (I've got that all sorted out), and for the most part it's not really Flash related (except for the fact that I'm using this XML content for dynamic text fields). this list is probably not the proper place for this question, but I'm out of options and I thinking that I'm going to have to scrap some of the digging I've done in relation to getting text to display properly and make alterations to my application to load images instead of live type. Somebody... Anybody Help a brotha out! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: SPAM-LOW: Re: [Flashcoders] Arabic flipping
Not a stupid question @Ian. It's not a matter of each individual character reversing the order. If it were I could convert the string to an array and reorder it ah la: var myCharity_L2R:String = myXML.ARB.CHARITY; var myCharity_R2L:String = myCharity_L2R.split().reverse().join(); The actual problem is it's taking the order of words and rearranging them. And to answer you, it's not displaying properly in the SWF. On Dec 4, 2008, at 11:00 AM, Ian Thomas wrote: This is probably a stupid question - but does it matter? By which I mean - it may flip RTL text so that it's LTR in the XML file, but when it actually gets to the screen, is it still flipped? Can you control the flipping in the display on the screen, rather than worrying about it in the XML file? Ian On Thu, Dec 4, 2008 at 4:22 PM, Mike Grunwald [EMAIL PROTECTED] wrote: OK... I think I've reached the end of the internet as well as the end of my patients. I've been trying to figure out a way to take translations that I've received in an Excel spreadsheet and paste them into an XML document. The XML is UTF-8 and it's plain text (of course). No matter what editor (Flex Builder 3, Dreamweaver, Text Edit, WordPad, NotePad, Word, etc.) or OS (OSX 10.4, Windows XP) or combination of the two, it seems that when I try to combine the eastern translation with western markup (XML tags, or even western characters for that matter), as soon as I drop in a single character, if flips the orientation of the translated Arabic text?!? Everything that I find on the internet leads me hopeful down a path of ultimate disappointment. I know that I'm not the only one with this problem and I'm sure one of you has experienced this. Please let me in on you secrets. I beg you... Let me just clarify—My problem is not font related (I've got that all sorted out), and for the most part it's not really Flash related (except for the fact that I'm using this XML content for dynamic text fields). this list is probably not the proper place for this question, but I'm out of options and I thinking that I'm going to have to scrap some of the digging I've done in relation to getting text to display properly and make alterations to my application to load images instead of live type. Somebody... Anybody Help a brotha out! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: SPAM-LOW: Re: [Flashcoders] Arabic flipping
Thanks @Fabio Mike Grunwald McDill Design 626 N Water St Milwaukee, WI 53202 414.277.8111 mcdilldesign.com On Dec 4, 2008, at 11:14 AM, Fabio Pinatti wrote: I just finished developing an english website, with arabic ( http://www.nakheelharbour.com/). Actually the arabic isnt ready due the complications I found in my way. I tried a lot of things... Load xmls with arabic text, load css to align to right, use system fonts, embedding fonts, etc etc etc. We had feedback from arabic client, and he said that in all cases, the text seems wrong for him. In our eastern computers, the text was right, but when they test, the text changes a lot and is broken, without their ligatures. Honestly, I found a pain in the ass make it work, dont know if CS4 have support for unicode chars, and I finished doing a very boring alternative: Putting images or vectors in arabic version. Mike, even when you finish your work, make sure someone with arabic OS make tests of it. Best, Fabio On Thu, Dec 4, 2008 at 2:52 PM, Glen Pike [EMAIL PROTECTED] wrote: Hi, This is just a thought, but could you export the file as a CSV and use some kind of scripting language to generate an XML file - I may be way off, but you could set language options for PHP which might mean you are reading in the same charset as you are writing??? I don't have any experience of dealing with language stuff in PHP, but it was an idea... Glen Mike Grunwald wrote: OK... I think I've reached the end of the internet as well as the end of my patients. I've been trying to figure out a way to take translations that I've received in an Excel spreadsheet and paste them into an XML document. The XML is UTF-8 and it's plain text (of course). No matter what editor (Flex Builder 3, Dreamweaver, Text Edit, WordPad, NotePad, Word, etc.) or OS (OSX 10.4, Windows XP) or combination of the two, it seems that when I try to combine the eastern translation with western markup (XML tags, or even western characters for that matter), as soon as I drop in a single character, if flips the orientation of the translated Arabic text?!? Everything that I find on the internet leads me hopeful down a path of ultimate disappointment. I know that I'm not the only one with this problem and I'm sure one of you has experienced this. Please let me in on you secrets. I beg you... Let me just clarify—My problem is not font related (I've got that all sorted out), and for the most part it's not really Flash related (except for the fact that I'm using this XML content for dynamic text fields). this list is probably not the proper place for this question, but I'm out of options and I thinking that I'm going to have to scrap some of the digging I've done in relation to getting text to display properly and make alterations to my application to load images instead of live type. Somebody... Anybody Help a brotha out! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Fábio Pinatti :: web.developer www.pinatti.com.br :: 19. 9184.3745 / 3342.1130 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: SPAM-LOW: Re: [Flashcoders] Arabic flipping
@Cedric It is weird and crazy.I know it's happening, so there's no need to show the client. PS I haven't taken hallucinogens in quite sometime so I'm ruling out a Flashback. Other people see it too. Mike Grunwald McDill Design 626 N Water St Milwaukee, WI 53202 414.277.8111 mcdilldesign.com On Dec 4, 2008, at 11:57 AM, Cedric Muller wrote: OT but could you open the XLS and take a snapshot of the text, and then send to your client, to check if it is correct. Then, if ok, could you copy / paste this text into another document (like word, txt, xml) and take snapshots in order to send them to your client ? I find 'the order of words rearranged' very weird, almost crazy. hth, Cedric Not a stupid question @Ian. It's not a matter of each individual character reversing the order. If it were I could convert the string to an array and reorder it ah la: var myCharity_L2R:String = myXML.ARB.CHARITY; var myCharity_R2L:String = myCharity_L2R.split().reverse().join (); The actual problem is it's taking the order of words and rearranging them. And to answer you, it's not displaying properly in the SWF. On Dec 4, 2008, at 11:00 AM, Ian Thomas wrote: This is probably a stupid question - but does it matter? By which I mean - it may flip RTL text so that it's LTR in the XML file, but when it actually gets to the screen, is it still flipped? Can you control the flipping in the display on the screen, rather than worrying about it in the XML file? Ian On Thu, Dec 4, 2008 at 4:22 PM, Mike Grunwald [EMAIL PROTECTED] wrote: OK... I think I've reached the end of the internet as well as the end of my patients. I've been trying to figure out a way to take translations that I've received in an Excel spreadsheet and paste them into an XML document. The XML is UTF-8 and it's plain text (of course). No matter what editor (Flex Builder 3, Dreamweaver, Text Edit, WordPad, NotePad, Word, etc.) or OS (OSX 10.4, Windows XP) or combination of the two, it seems that when I try to combine the eastern translation with western markup (XML tags, or even western characters for that matter), as soon as I drop in a single character, if flips the orientation of the translated Arabic text?!? Everything that I find on the internet leads me hopeful down a path of ultimate disappointment. I know that I'm not the only one with this problem and I'm sure one of you has experienced this. Please let me in on you secrets. I beg you... Let me just clarify—My problem is not font related (I've got that all sorted out), and for the most part it's not really Flash related (except for the fact that I'm using this XML content for dynamic text fields). this list is probably not the proper place for this question, but I'm out of options and I thinking that I'm going to have to scrap some of the digging I've done in relation to getting text to display properly and make alterations to my application to load images instead of live type. Somebody... Anybody Help a brotha out! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: SPAM-LOW: Re: [Flashcoders] Arabic flipping
@Cedric I did see that. The problem with that is it's not XML. When I try to wrap any of the translations in tags, the words shift order. It has to have something to do with mixing Eastern and Western characters. I think it's tied to the alignment. Since Arabic is right justified, it displays properly when those are the only characters in the document. As soon as you introduce a Western character, it must automatically switch the justification and by doing so it flips the order of the Eastern words. On Dec 4, 2008, at 12:41 PM, Cedric Muller wrote: :( Did you see this post ? http://joeabiraad.com/design/how-to-write-arabic-in-flash-8/36 hth, Cedric @Cedric It is weird and crazy.I know it's happening, so there's no need to show the client. PS I haven't taken hallucinogens in quite sometime so I'm ruling out a Flashback. Other people see it too. Mike Grunwald McDill Design 626 N Water St Milwaukee, WI 53202 414.277.8111 mcdilldesign.com On Dec 4, 2008, at 11:57 AM, Cedric Muller wrote: OT but could you open the XLS and take a snapshot of the text, and then send to your client, to check if it is correct. Then, if ok, could you copy / paste this text into another document (like word, txt, xml) and take snapshots in order to send them to your client ? I find 'the order of words rearranged' very weird, almost crazy. hth, Cedric Not a stupid question @Ian. It's not a matter of each individual character reversing the order. If it were I could convert the string to an array and reorder it ah la: var myCharity_L2R:String = myXML.ARB.CHARITY; var myCharity_R2L:String = myCharity_L2R.split().reverse().join (); The actual problem is it's taking the order of words and rearranging them. And to answer you, it's not displaying properly in the SWF. On Dec 4, 2008, at 11:00 AM, Ian Thomas wrote: This is probably a stupid question - but does it matter? By which I mean - it may flip RTL text so that it's LTR in the XML file, but when it actually gets to the screen, is it still flipped? Can you control the flipping in the display on the screen, rather than worrying about it in the XML file? Ian On Thu, Dec 4, 2008 at 4:22 PM, Mike Grunwald [EMAIL PROTECTED] wrote: OK... I think I've reached the end of the internet as well as the end of my patients. I've been trying to figure out a way to take translations that I've received in an Excel spreadsheet and paste them into an XML document. The XML is UTF-8 and it's plain text (of course). No matter what editor (Flex Builder 3, Dreamweaver, Text Edit, WordPad, NotePad, Word, etc.) or OS (OSX 10.4, Windows XP) or combination of the two, it seems that when I try to combine the eastern translation with western markup (XML tags, or even western characters for that matter), as soon as I drop in a single character, if flips the orientation of the translated Arabic text?!? Everything that I find on the internet leads me hopeful down a path of ultimate disappointment. I know that I'm not the only one with this problem and I'm sure one of you has experienced this. Please let me in on you secrets. I beg you... Let me just clarify—My problem is not font related (I've got that all sorted out), and for the most part it's not really Flash related (except for the fact that I'm using this XML content for dynamic text fields). this list is probably not the proper place for this question, but I'm out of options and I thinking that I'm going to have to scrap some of the digging I've done in relation to getting text to display properly and make alterations to my application to load images instead of live type. Somebody... Anybody Help a brotha out! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] [AS2] Catching clicks in child clip?
Hello List, I have been forced to go back to AS2 recently for a work project and oh my is it annoying me. Part of the project I am writing a simple advertising loader, its basically just a swf that loads other swfs into it. The problem is that the adverts that are loaded in sometimes contain clicks within them so without access to the source code i need a method of preventing those clicks from happening. To my knowledge this should be doable by implementing a cover over the top of the loaded swf with a onPress, onRelease etc functions defined correct? Well for some reason this isnt happenining. See the source output below. You can download the project here: http://www.mikecann.co.uk/DumpingGround/AS2_StrippedBare.zip import flash.geom.Matrix; import mx.controls.Loader; import mx.utils.Delegate; /** * ... * @author DefaultUser (Tools - Custom Arguments...) */ class GJAdJacket { // Privates private var _mc : MovieClip; private var _adContainter : MovieClip; private var _sizeWidth:Number; private var _sizeHeight:Number; public function GJAdJacket(attachToMC:MovieClip) { // The MC we are to attach to _mc = attachToMC; // Set the stage scale modes Stage.scaleMode = noScale; Stage.align = TL; // Init _sizeWidth = 300; _sizeHeight = 250; loadAdvert( http://gjacket-images.adbureau.net/gjacket/_clientcreative/Eidos/BattleMail021208.swf ); } private function loadAdvert(advertURL:String) { // Make a mask for those naughty ads that dont mask var mask : MovieClip = _mc.createEmptyMovieClip(mask, _mc.getNextHighestDepth()); mask.beginFill(0, 255); mask.moveTo(0,0); mask.lineTo(_sizeWidth,0); mask.lineTo(_sizeWidth,_sizeHeight); mask.lineTo(0,_sizeHeight); mask.lineTo(0,0); mask.endFill(); _mc.setMask(mask); mask.onMouseUp = Delegate.create(this, advertClickthrough); mask.onRelease = function() { } mask.onPress = function() { } mask.onMouseDown = function() { } mask.onMouseMove = function() { } _adContainter = _mc.createEmptyMovieClip(container, _mc.getNextHighestDepth()); _adContainter.loadMovie(advertURL); } public function advertClickthrough() { getURL(http://www.google.com;, _blank) } } Cheers. -- Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] [AS2] Catching clicks in child clip?
Okay well setting these values: mask.onMouseUp = Delegate.create(this, advertClickthrough); mask.onRelease = function() { } mask.onPress = function() { } mask.onMouseDown = function() { } mask.onMouseMove = function() { } to _mc.onMouseUp = Delegate.create(this, advertClickthrough); _mc.onRelease = function() { } _mc.onPress = function() { } _mc.onMouseDown = function() { } _mc.onMouseMove = function() { } has had no effect. Believe me i have tried every single combination of where to place these listeners. The mask is essentail BTW as some ads have objects off-stage and hence need to be masked when they are loaded in. 2008/12/3 Glen Pike [EMAIL PROTECTED] Hi, Use a transparent clip over the top rather than making a clip a mask for your loaded clip - that should intercept mouse clicks, not sure a mask will? Glen mike cann wrote: Hello List, I have been forced to go back to AS2 recently for a work project and oh my is it annoying me. Part of the project I am writing a simple advertising loader, its basically just a swf that loads other swfs into it. The problem is that the adverts that are loaded in sometimes contain clicks within them so without access to the source code i need a method of preventing those clicks from happening. To my knowledge this should be doable by implementing a cover over the top of the loaded swf with a onPress, onRelease etc functions defined correct? Well for some reason this isnt happenining. See the source output below. You can download the project here: http://www.mikecann.co.uk/DumpingGround/AS2_StrippedBare.zip import flash.geom.Matrix; import mx.controls.Loader; import mx.utils.Delegate; /** * ... * @author DefaultUser (Tools - Custom Arguments...) */ class GJAdJacket { // Privates private var _mc : MovieClip; private var _adContainter : MovieClip; private var _sizeWidth:Number; private var _sizeHeight:Number; public function GJAdJacket(attachToMC:MovieClip) { // The MC we are to attach to _mc = attachToMC; // Set the stage scale modes Stage.scaleMode = noScale; Stage.align = TL; // Init _sizeWidth = 300; _sizeHeight = 250; loadAdvert( http://gjacket-images.adbureau.net/gjacket/_clientcreative/Eidos/BattleMail021208.swf ); } private function loadAdvert(advertURL:String) { // Make a mask for those naughty ads that dont mask var mask : MovieClip = _mc.createEmptyMovieClip(mask, _mc.getNextHighestDepth()); mask.beginFill(0, 255); mask.moveTo(0,0); mask.lineTo(_sizeWidth,0); mask.lineTo(_sizeWidth,_sizeHeight); mask.lineTo(0,_sizeHeight); mask.lineTo(0,0); mask.endFill(); _mc.setMask(mask); mask.onMouseUp = Delegate.create(this, advertClickthrough); mask.onRelease = function() { } mask.onPress = function() { } mask.onMouseDown = function() { } mask.onMouseMove = function() { } _adContainter = _mc.createEmptyMovieClip(container, _mc.getNextHighestDepth()); _adContainter.loadMovie(advertURL); } public function advertClickthrough() { getURL(http://www.google.com;, _blank) } } Cheers. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] [AS2] Catching clicks in child clip?
setting _adContainter.enabled = false; doesnt work. (this is the one that contains the loaded swf); I have tried using MovieClipLoader and then doing the masking and the event listening after the load too If you would like i can do you an example with that method too. I have tried making a mouse trap over the top and it didnt work, ill try again and do you a version 2 mins.. 2008/12/3 Glen Pike [EMAIL PROTECTED] Hi, You need a separate clip to attach the mouse handlers too - not the loaded clip, but another transparent one over the top of this - you probably need something in the mousetrap clip with an alpha of 0 to make this work. Glen mike cann wrote: Okay well setting these values: mask.onMouseUp = Delegate.create(this, advertClickthrough); mask.onRelease = function() { } mask.onPress = function() { } mask.onMouseDown = function() { } mask.onMouseMove = function() { } to _mc.onMouseUp = Delegate.create(this, advertClickthrough); _mc.onRelease = function() { } _mc.onPress = function() { } _mc.onMouseDown = function() { } _mc.onMouseMove = function() { } has had no effect. Believe me i have tried every single combination of where to place these listeners. The mask is essentail BTW as some ads have objects off-stage and hence need to be masked when they are loaded in. 2008/12/3 Glen Pike [EMAIL PROTECTED] Hi, Use a transparent clip over the top rather than making a clip a mask for your loaded clip - that should intercept mouse clicks, not sure a mask will? Glen mike cann wrote: Hello List, I have been forced to go back to AS2 recently for a work project and oh my is it annoying me. Part of the project I am writing a simple advertising loader, its basically just a swf that loads other swfs into it. The problem is that the adverts that are loaded in sometimes contain clicks within them so without access to the source code i need a method of preventing those clicks from happening. To my knowledge this should be doable by implementing a cover over the top of the loaded swf with a onPress, onRelease etc functions defined correct? Well for some reason this isnt happenining. See the source output below. You can download the project here: http://www.mikecann.co.uk/DumpingGround/AS2_StrippedBare.zip import flash.geom.Matrix; import mx.controls.Loader; import mx.utils.Delegate; /** * ... * @author DefaultUser (Tools - Custom Arguments...) */ class GJAdJacket { // Privates private var _mc : MovieClip; private var _adContainter : MovieClip; private var _sizeWidth:Number; private var _sizeHeight:Number; public function GJAdJacket(attachToMC:MovieClip) { // The MC we are to attach to _mc = attachToMC; // Set the stage scale modes Stage.scaleMode = noScale; Stage.align = TL; // Init _sizeWidth = 300; _sizeHeight = 250; loadAdvert( http://gjacket-images.adbureau.net/gjacket/_clientcreative/Eidos/BattleMail021208.swf ); } private function loadAdvert(advertURL:String) { // Make a mask for those naughty ads that dont mask var mask : MovieClip = _mc.createEmptyMovieClip(mask, _mc.getNextHighestDepth()); mask.beginFill(0, 255); mask.moveTo(0,0); mask.lineTo(_sizeWidth,0); mask.lineTo(_sizeWidth,_sizeHeight); mask.lineTo(0,_sizeHeight); mask.lineTo(0,0); mask.endFill(); _mc.setMask(mask); mask.onMouseUp = Delegate.create(this, advertClickthrough); mask.onRelease = function() { } mask.onPress = function() { } mask.onMouseDown = function() { } mask.onMouseMove = function() { } _adContainter = _mc.createEmptyMovieClip(container, _mc.getNextHighestDepth()); _adContainter.loadMovie(advertURL); } public function advertClickthrough() { getURL(http://www.google.com;, _blank) } } Cheers. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] [AS2] Catching clicks in child clip?
Okay the mousetrap over the top doesnt work. Find the new example here: http://www.mikecann.co.uk/DumpingGround/AS2_StrippedBare_MouseTrap.zip Source output here: private function loadAdvert(advertURL:String) { // Make a mask for those naughty ads that dont mask var mask : MovieClip = _mc.createEmptyMovieClip(mask, _mc.getNextHighestDepth()); mask.beginFill(0, 255); mask.moveTo(0,0); mask.lineTo(_sizeWidth,0); mask.lineTo(_sizeWidth,_sizeHeight); mask.lineTo(0,_sizeHeight); mask.lineTo(0,0); mask.endFill(); _mc.setMask(mask); _adContainter = _mc.createEmptyMovieClip(container, _mc.getNextHighestDepth()); _adContainter.loadMovie(advertURL); _adContainter.enabled = false; var mouseTrap : MovieClip = _mc.createEmptyMovieClip(mouseTrap, _mc.getNextHighestDepth()); mouseTrap.beginFill(0xFF, 255); mouseTrap.moveTo(0,0); mouseTrap.lineTo(_sizeWidth,0); mouseTrap.lineTo(_sizeWidth,_sizeHeight); mouseTrap.lineTo(0,_sizeHeight); mouseTrap.lineTo(0,0); mouseTrap.endFill(); mouseTrap._alpha = 50; mouseTrap.onMouseUp = Delegate.create(this, advertClickthrough); mouseTrap.onRelease = function() { } mouseTrap.onPress = function() { } mouseTrap.onMouseDown = function() { } mouseTrap.onMouseMove = function() { } } Ill now attempt to do an _enabled on the loaded clip by using MovieClipLoader instead of loadMovie() 2008/12/3 Glen Pike [EMAIL PROTECTED] Hi, I think enabled only applies to the clip, not it's children. Glen jonathan howe wrote: I forget but doesn't the _mc.enabled property cascade downwards? So once loaded you could set the container for the loaded swf as enabled = false... ? On Wed, Dec 3, 2008 at 9:07 AM, mike cann [EMAIL PROTECTED] wrote: Hello List, I have been forced to go back to AS2 recently for a work project and oh my is it annoying me. Part of the project I am writing a simple advertising loader, its basically just a swf that loads other swfs into it. The problem is that the adverts that are loaded in sometimes contain clicks within them so without access to the source code i need a method of preventing those clicks from happening. To my knowledge this should be doable by implementing a cover over the top of the loaded swf with a onPress, onRelease etc functions defined correct? Well for some reason this isnt happenining. See the source output below. You can download the project here: http://www.mikecann.co.uk/DumpingGround/AS2_StrippedBare.zip import flash.geom.Matrix; import mx.controls.Loader; import mx.utils.Delegate; /** * ... * @author DefaultUser (Tools - Custom Arguments...) */ class GJAdJacket { // Privates private var _mc : MovieClip; private var _adContainter : MovieClip; private var _sizeWidth:Number; private var _sizeHeight:Number; public function GJAdJacket(attachToMC:MovieClip) { // The MC we are to attach to _mc = attachToMC; // Set the stage scale modes Stage.scaleMode = noScale; Stage.align = TL; // Init _sizeWidth = 300; _sizeHeight = 250; loadAdvert( http://gjacket-images.adbureau.net/gjacket/_clientcreative/Eidos/BattleMail021208.swf ); } private function loadAdvert(advertURL:String) { // Make a mask for those naughty ads that dont mask var mask : MovieClip = _mc.createEmptyMovieClip(mask, _mc.getNextHighestDepth()); mask.beginFill(0, 255); mask.moveTo(0,0); mask.lineTo(_sizeWidth,0); mask.lineTo(_sizeWidth,_sizeHeight); mask.lineTo(0,_sizeHeight); mask.lineTo(0,0); mask.endFill(); _mc.setMask(mask); mask.onMouseUp = Delegate.create(this, advertClickthrough); mask.onRelease = function() { } mask.onPress = function() { } mask.onMouseDown = function() { } mask.onMouseMove = function() { } _adContainter = _mc.createEmptyMovieClip(container, _mc.getNextHighestDepth()); _adContainter.loadMovie(advertURL); } public function advertClickthrough() { getURL(http://www.google.com;, _blank) } } Cheers. -- Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo
Re: [Flashcoders] [AS2] Catching clicks in child clip?
Okay i have now tried the mc.enable approach and still the clicks are getting through? Download this example here: http://www.mikecann.co.uk/DumpingGround/AS2_StrippedBare_Enable.zip Source below: private function loadAdvert(advertURL:String) { // Make a mask for those naughty ads that dont mask var mask : MovieClip = _mc.createEmptyMovieClip(mask, _mc.getNextHighestDepth()); mask.beginFill(0, 255); mask.moveTo(0,0); mask.lineTo(_sizeWidth,0); mask.lineTo(_sizeWidth,_sizeHeight); mask.lineTo(0,_sizeHeight); mask.lineTo(0,0); mask.endFill(); _mc.setMask(mask); _adContainter = _mc.createEmptyMovieClip(container, _mc.getNextHighestDepth()); var clip : MovieClip = _adContainter.createEmptyMovieClip(clip, _adContainter.getNextHighestDepth()); var mcl : MovieClipLoader = new MovieClipLoader(); mcl.addListener( { onLoadInit:adInit } ); mcl.loadClip(advertURL,clip); } private function adInit(mc:MovieClip):Void { mc.enabled = false; trace(mc.enabled +mc.enabled); } Just thinking this couldnt a _lockroot problem could it?? 2008/12/3 mike cann [EMAIL PROTECTED] Okay the mousetrap over the top doesnt work. Find the new example here: http://www.mikecann.co.uk/DumpingGround/AS2_StrippedBare_MouseTrap.zip Source output here: private function loadAdvert(advertURL:String) { // Make a mask for those naughty ads that dont mask var mask : MovieClip = _mc.createEmptyMovieClip(mask, _mc.getNextHighestDepth()); mask.beginFill(0, 255); mask.moveTo(0,0); mask.lineTo(_sizeWidth,0); mask.lineTo(_sizeWidth,_sizeHeight); mask.lineTo(0,_sizeHeight); mask.lineTo(0,0); mask.endFill(); _mc.setMask(mask); _adContainter = _mc.createEmptyMovieClip(container, _mc.getNextHighestDepth()); _adContainter.loadMovie(advertURL); _adContainter.enabled = false; var mouseTrap : MovieClip = _mc.createEmptyMovieClip(mouseTrap, _mc.getNextHighestDepth()); mouseTrap.beginFill(0xFF, 255); mouseTrap.moveTo(0,0); mouseTrap.lineTo(_sizeWidth,0); mouseTrap.lineTo(_sizeWidth,_sizeHeight); mouseTrap.lineTo(0,_sizeHeight); mouseTrap.lineTo(0,0); mouseTrap.endFill(); mouseTrap._alpha = 50; mouseTrap.onMouseUp = Delegate.create(this, advertClickthrough); mouseTrap.onRelease = function() { } mouseTrap.onPress = function() { } mouseTrap.onMouseDown = function() { } mouseTrap.onMouseMove = function() { } } Ill now attempt to do an _enabled on the loaded clip by using MovieClipLoader instead of loadMovie() 2008/12/3 Glen Pike [EMAIL PROTECTED] Hi, I think enabled only applies to the clip, not it's children. Glen jonathan howe wrote: I forget but doesn't the _mc.enabled property cascade downwards? So once loaded you could set the container for the loaded swf as enabled = false... ? On Wed, Dec 3, 2008 at 9:07 AM, mike cann [EMAIL PROTECTED] wrote: Hello List, I have been forced to go back to AS2 recently for a work project and oh my is it annoying me. Part of the project I am writing a simple advertising loader, its basically just a swf that loads other swfs into it. The problem is that the adverts that are loaded in sometimes contain clicks within them so without access to the source code i need a method of preventing those clicks from happening. To my knowledge this should be doable by implementing a cover over the top of the loaded swf with a onPress, onRelease etc functions defined correct? Well for some reason this isnt happenining. See the source output below. You can download the project here: http://www.mikecann.co.uk/DumpingGround/AS2_StrippedBare.zip import flash.geom.Matrix; import mx.controls.Loader; import mx.utils.Delegate; /** * ... * @author DefaultUser (Tools - Custom Arguments...) */ class GJAdJacket { // Privates private var _mc : MovieClip; private var _adContainter : MovieClip; private var _sizeWidth:Number; private var _sizeHeight:Number; public function GJAdJacket(attachToMC:MovieClip) { // The MC we are to attach to _mc = attachToMC; // Set the stage scale modes Stage.scaleMode = noScale; Stage.align = TL; // Init _sizeWidth = 300; _sizeHeight = 250; loadAdvert( http://gjacket-images.adbureau.net/gjacket/_clientcreative/Eidos/BattleMail021208.swf ); } private function loadAdvert(advertURL:String) { // Make a mask for those naughty ads that dont mask var mask : MovieClip = _mc.createEmptyMovieClip(mask, _mc.getNextHighestDepth()); mask.beginFill(0, 255); mask.moveTo(0,0); mask.lineTo(_sizeWidth,0
Re: [Flashcoders] [AS2] Catching clicks in child clip?
Hi Muzak, I have just tried this and still get the error. Screenshot of error: http://www.mikecann.co.uk/DumpingGround/AS2_Problem01.png Example Code: http://www.mikecann.co.uk/DumpingGround/AS2_StrippedBare_SneakyButton.zip Also there is another problem. If you click outside of the masked area of the advert it still registers it as a click on the loaded movie!?! Anyone else any ideas? 2008/12/3 Muzak [EMAIL PROTECTED] Use the (very) old invisible button trick. So create a Button symbol with only the hit state (keyframe) defined and put that on top of the movieclip that holds the loaded swf. - Original Message - From: mike cann [EMAIL PROTECTED] To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Wednesday, December 03, 2008 3:07 PM Subject: [Flashcoders] [AS2] Catching clicks in child clip? Hello List, I have been forced to go back to AS2 recently for a work project and oh my is it annoying me. Part of the project I am writing a simple advertising loader, its basically just a swf that loads other swfs into it. The problem is that the adverts that are loaded in sometimes contain clicks within them so without access to the source code i need a method of preventing those clicks from happening. To my knowledge this should be doable by implementing a cover over the top of the loaded swf with a onPress, onRelease etc functions defined correct? Well for some reason this isnt happenining. See the source output below. You can download the project here: http://www.mikecann.co.uk/DumpingGround/AS2_StrippedBare.zip ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] online .swf generator
You can render the output client side to a BitmapData object then use a compression lib in AS3 to convert it to GIF or PNG or something then upload that image to the server and avoid the whole SWF part? 2008/11/27 allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] could you use some kind of code injection like flashdev used to do (and prolly still does)? a On Wed, Nov 26, 2008 at 8:53 PM, Latcho [EMAIL PROTECTED] wrote: One way: You can compile an swf serverside with flex-sdk and ant, that way you can feed it whatever you want as a main class, config class and orher generic created text var classes. You for ex build a php wrapper around all the command executions. Latcho Michael Stocke wrote: The output file will be a banner ad. The user will be able to choose from about 5 different designs and list of company-approved graphics/logos/imagery. The user will also be able to enter a limited amount of text. My vision is to create templates for each of the 5 designs with blank text fields and placeholders for the logos/graphics. The user will modify a configuration file of some kind through the interface I create, then I will use a yet-to-be-named tool to generated the .swf from a .fla (or other core file) and the customized configuration file (XML, MXML, .txt, etc.). This is why I mentioned JSFL, because I already know how to do this with JSFL. I have zero experience with Flex, so something with the Flash IDE or Flash-based tools would be better. -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Axel Aigret Sent: Wednesday, November 26, 2008 12:01 PM To: Flash Coders List Subject: Re: [Flashcoders] online .swf generator Hi :) Can you explain more in detail what must be arrange in your .swf and how ( a gui in flash or you don't care ? ) . What sort of asset , animation , text ? What will be the creation at the end to understand what you want more easier. Axel Aigret Michael Stocke a écrit : Good morning group. I am looking for an online .swf generation tool. Specifically, a user designs a .swf online through a tool that I create, then they submit their work which generates a .swf output. The tool will allow the user to choose from several templates, then customize them by selecting various assets from pre-determined lists and adding some free-form text. From my research so far I'm mainly seeing tools based on Java and C++, both of which aren't really options for me. I have some very limited knowledge of Ming (PHP), but this option is too programming intensive for this scenario. I think JSFL would be my best bet, but I can't find any information about using it for an online server-side implementation. My experience has been for local batching purposes only. Does anyone have any suggestions? The client is open to purchasing an application depending on the cost. Mike Stocke Interface Engineer Organic, Inc. | Detroit 2600 S. Telegraph Road -- Suite 100, Bloomfield Hills, MI 48302 t: 248.454.4015 | f: 248.454.3370 Email: [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] Blog: http://Threeminds.Organic.com http://threeminds.organic.com/ Website: www.Organic.com http://www.organic.com/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This email is intended only for the person or entity to which it is addressed and may contain information that is privileged, confidential or otherwise protected from disclosure. Dissemination, distribution or copying of this email or the information herein by anyone other than the intended recipient, or an employee or agent responsible for delivering the message to the intended recipient, is prohibited. If you have received this email in error, please immediately notify us by calling our Help Desk at (415) 581-5552 or by e-mailing us at [EMAIL PROTECTED] ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk
[Flashcoders] Flash/Flex Font Embedding
I've been searching for the best way to handle fonts when localizing Flash applications. Ideally I'm looking for a way that I can create SWFs that have specific character ranges of specific fonts embedded in them that I can load in to my applications as needed based on the language that has been selected by the user. I've come across many posts of people describing this approach, most notably: http://troyworks.com/blog/2008/09/12/flash-runtime-font-sharing- embedding-with-only-partial-character-sets-how-to/ The problem for me is I don't know Flex at all. I have Flex Builder 3 and use it almost everyday as my primary AS3 editor, but I don't know the first thing about MXML or even creating Flex projects. The previous post above describes this technique using FlashDevelop and the Flex SDK. Since I have Flex builder I'm just looking for a little guidance as to how to get similar code to compile a SWF in Flex Builder. Any help would be greatly appreciated. Or if any or you have any better methods of how to handle this that you would like to pass on, I'm totally open to suggestion. Thank in advance, _mike ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: SPAM-LOW: Re: [Flashcoders] Flash/Flex Font Embedding
Thanks Glen for pointing me in the right direction. I use Flex builder simply as an editor for actionscript, but still compile everything in through the Flash IDE. I like it because of all the code hinting, refactoring, navigator view, etc.. Everything that a good editor should have and since it's built on Eclipse, you add as many plug-ins as you'd like. So now I edit all my XML and occasionally CSS in it too. Flex Builder was also much easier for me to setup for actionscript than trying to customize Eclipse myself (and cheaper than FTD). I also figured I'd probably start doing a bit of Flex someday anyway. Thanks again. _mike On Nov 25, 2008, at 1:20 PM, Glen Pike wrote: Hi, I re-read your email again and noticed you want runtime font rather than embedded in your final application... The Troyworks article talks about embedding fonts into a separate SWF, then loading these into your main SWF at runtime... I guess you are using Flex to create pure ActionScript projects, so for the Troy Works sample, you would need to create 2 ActionScript projects - one for compiling the FontLibs.swf example - you probably want to rename the output to a sensible font name - like MyriadProFontLib.swf - then your second project is your main application / the second block of code, which needs to load the swf from the first. You should not need any MXML to get it to compile - just adapt the code for your normal way of developing here. If you are on a PC, it is worth checking out FlashDevelop because it's really nice for coding and set up to produce projects like this. It lets you do MXML or ActionScript based projects - Flex Builder just gives you the WYSIWYG editor (plus a few more things like profiling, etc). Either way, both Flex Builder and FlashDevelop use mxmlc - the compiler - to output your SWF and this is what lets you do the [Embed], unlike the Flash IDE which did not allow Embed. There are quite a few articles on Runtime Font embedding and managers with Flash - it seems to be a bit of a black art to get everything running smoothly and I am only part way there. Look on the Devnet site and in the Flex doc's online - there are some useful examples there. Sorry if I caused any confusion here.. Glen Glen Pike wrote: Hi, You can use the [Embed] Directive in a few places in Flex. Inside your MXML code - create a new project - then you can add normal actionscript by inserting mx:Script tags - start typing Scr... and Flex Builder will try to auto-complete. Between your Script tags is ActionScript - same way as you would write it anywhere else. You can also create ActionScript only components as part of your project and write your code as AS. You can also embed your fonts in style sheets, which just contain fancy CSS declarations. I have an example at home, so will post it this evening if you don't get sorted - in about 3hours from now. Keith Peters also wrote an article about Embed on his blog - a while back so you might have to search for it Glen Mike Grunwald wrote: I've been searching for the best way to handle fonts when localizing Flash applications. Ideally I'm looking for a way that I can create SWFs that have specific character ranges of specific fonts embedded in them that I can load in to my applications as needed based on the language that has been selected by the user. I've come across many posts of people describing this approach, most notably: http://troyworks.com/blog/2008/09/12/flash-runtime-font-sharing- embedding-with-only-partial-character-sets-how-to/ The problem for me is I don't know Flex at all. I have Flex Builder 3 and use it almost everyday as my primary AS3 editor, but I don't know the first thing about MXML or even creating Flex projects. The previous post above describes this technique using FlashDevelop and the Flex SDK. Since I have Flex builder I'm just looking for a little guidance as to how to get similar code to compile a SWF in Flex Builder. Any help would be greatly appreciated. Or if any or you have any better methods of how to handle this that you would like to pass on, I'm totally open to suggestion. Thank in advance, _mike ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders
Re: [Flashcoders] Selling a Flash website
On Mon, Sep 29, 2008 at 4:18 PM, Gert-Jan van der Wel [EMAIL PROTECTED] wrote: For the last couple of years a friend and I were happily running a project on the side called T-signers.com. It's a site where people can design and order their own custom t-shirts. It's always been a pleasure to work on it, but recently a couple of things have changed and we can't find the time anymore to work on it. At this moment we're thinking about selling it or finding some enthusiastic developers to continue the project. Does anybody know how we should handle this? I'd have a look at sitepoint.com marketplace if you want to sell the site, there are a lot of serious traders there as opposed to ebay where you'd be unlikely to get more than beer money for it. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Advice on creating nodes on elastic
IMO you dont need a third party engine for this. Elastic is an easy property to model programatically. var bindX : Number = 100; var bindY : Number = 100; var x : Number = bindX: var y : Number = bindY; var nodeVelX : Number = 3; var nodeVelY : Number = 2; function update() : void { nodeVelX += (bindX-x)/4; nodeVelY += (bindY-y)/4; x += nodeVelX; y += nodeVelY; nodeVelX *= 0.99; nodeVelY *= 0.99; } or something simmilar to that. 2008/10/3 Ali Drongo [EMAIL PROTECTED] Hiya, I want to create something very similar to visualthesaurus.com, dyamically generating nodes with labels that are linked by elastic. I'm thinking of using the APE from cove.org If anyone can point me in the way of any tutorials/alternative approaches or existing source that would be amazing! Thanks, Ali ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Mike Cann http://www.artificial-studios.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 Call a function from an array
Where is the actual function? You cant store a function in XML, on the name. You can then use that name to construct a call to the function. Where is the function? mike chambers [EMAIL PROTECTED] mike chambers [EMAIL PROTECTED] On Sep 6, 2008, at 7:40 AM, Gerry wrote: Mike, Neither of these options are working. -Gerry Here's what my XML looks like: steps step textNEW TEXT./text functtestFunction/funct pausev1.5/pausev /step step textNEXT TEXT to display ./text functtestFunctionOne/funct pausev2.5/pausev /step /steps I have a button that is named mentorNext with this event listener.. mentorNxt.addEventListener(MouseEvent.CLICK,playNextSection); the function playNextSection looks like this... private function playNextSection(e:MouseEvent):void{ // var val:Number = stepArray[stepCount].pv; //stepArray[stepCount].fnct(val); stepArray[stepCount][fnct](val); textwindow.captionTxt.text = stepArray[stepCount].txt; stepCount++ } If I remove the line for the stepArray function the textwindow.captionText line works. The data is there the array is populated properly but I can't get the function to act like a function. I get this error message: TypeError: Error #1006: value is not a function. at MainIntro/::playNextSection() Thanks, -Gerry On Sep 6, 2008, at 12:47 AM, Mike Chambers wrote: if fnct is a function: stepArray[0].fnct(); if it is a string: stepArray[0][fnct](); The 0 is the index from the array you want to retrieve. mike chambers [EMAIL PROTECTED] On Sep 5, 2008, at 8:30 PM, Gerry wrote: I have an array built from and XML file that I want to step through and one of the nodes will have a function to call. I thought I did this in AS2 before but can't find my code. I'm stuffing my array with the function string cast as an object but I can't seem to find any hints on how I should be calling that function. My array is built like this... [code] //this works fine for each (var step:XML in xmlData..step) { var step_text:String = step.text; var stepFunc:String = step.funct; var stepPause:Number = step.pausev; stepArray.push({txt:step_text,fnct:stepFunc,pv:stepPause}); } [/code] I want to call the stepArray.fnct but can't seem to get it to work nor can I find an example of how I should go about this. Any help or link would be greatly appreciated. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 Call a function from an array
if fnct is a function: stepArray[0].fnct(); if it is a string: stepArray[0][fnct](); The 0 is the index from the array you want to retrieve. mike chambers [EMAIL PROTECTED] On Sep 5, 2008, at 8:30 PM, Gerry wrote: I have an array built from and XML file that I want to step through and one of the nodes will have a function to call. I thought I did this in AS2 before but can't find my code. I'm stuffing my array with the function string cast as an object but I can't seem to find any hints on how I should be calling that function. My array is built like this... [code] //this works fine for each (var step:XML in xmlData..step) { var step_text:String = step.text; var stepFunc:String = step.funct; var stepPause:Number = step.pausev; stepArray.push({txt:step_text,fnct:stepFunc,pv:stepPause}); } [/code] I want to call the stepArray.fnct but can't seem to get it to work nor can I find an example of how I should go about this. Any help or link would be greatly appreciated. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Nested SWFs
Hello all, I'm new to AS3 and using multiple SWFs in an application. I'm used to AS2 and 1 or 2 SWFs at max. I'm using the GAIA framework (not sure if you're all familiar) which seems to rock so far!, but I'm confused on a couple issues: I have a few SWFs that load into one another (i.e., main/index/nav/ page1). I would like to load a remote asset library into the index.swf (since this page never unloads) and access the contents of the library from page1.swf (and page2, page3, etc.). I can get everything to load fine and all my movieclip classes are accessible from the SWF that I load the remote library into. I just can't figure out how to target them to create new instances through the page1.swf? Does that even make sense??? Any help would be greatly appreciated. Thanks in advance, _mike g. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] open pdf file or doc from flash
Can you just display a URL to a file on a server and have the user click on the URL? That would be easy. -Mike Chabot On Sat, May 17, 2008 at 12:39 PM, Glen Pike [EMAIL PROTECTED] wrote: With fscommand you have to be careful where you put the folder with the batch files in - if I remember rightly (check the documentation) it is supposed to be in the same directory as the SWF / projector, e.g. projector.exe | + fscommand\ - open-pdf-1.bat - open-doc-1.bat - open-pdf-2.bat - open-doc-2.bat Also, you will need to do use something other than a batch file for Mac. There are some utilities around that will help you with this so you don't have to write a different batch file for each document you want to open.: http://www.google.com/search?ie=UTF-8oe=UTF-8sourceid=navclientgfns=1q=fscommand+open+file+utilities http://www.google.com/search?ie=UTF-8oe=UTF-8sourceid=navclientgfns=1q=fscommand+open+file+utilities sense co moh wrote: I want to in its application - Original Message From: Ibrahim Y [EMAIL PROTECTED] To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Saturday, May 17, 2008 2:41:22 PM Subject: Re: [Flashcoders] open pdf file or doc from flash you want to open it inside your player or in its application? On Sat, May 17, 2008 at 1:16 PM, sense co moh [EMAIL PROTECTED] wrote: Hello Guys I need to know how can I open pdf file or MSword file from flash projector I tried fscommand but it dosent . Thanks Bassam ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AAC Streaming in Flash Player
Hi, Steven, thanks for responding. (Do I remember you from the Direct- L list?): OK--I was just looking for any advice. I did try it and got nowhere. That is, I can verify that a .m4a from the local drive can be played via a NetConnection/NetStream... but it doesn't seem as if I *can* play a binary signal from a rtsp connection. Can anyone else verify this, or is it more likely I'm doing something wrong? I've been given two different styles: rtsp://mm11.onlineradio.com/rock103S or rtsp://mm11.onlineradio.com:8080/rock103S.sdp In each case, I get StreamNotFound. I've also played around with an MP3 stream, http:// 206.71.145.10:8006 from radioparadise.com. I get File Structure Invalid. After some googling, I see that StreamPad is a service that uses a combination of Java app acting as a streaming server on your iTunes- equipped computer with a Flash interface to play your songs over the Internet. That makes it sound as if they must have done something like this. Does anyone know how they do it? Thanks again Mike On Mar 10, 2008, at 6:08 PM, Steven Sacks wrote: Are you asking because your initial attempt didn't work or just in general? I haven't tried it. You should give it a shot and let us know! :) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] AAC Streaming in Flash Player
I understand that the latest Flash player can do AAC files. What I'm not clear on is if it can do a live stream. (As in RTSP)? Can anyone help with advice on this? Thanks so much Mike Mike Skinner Media Developer Global Media Outreach A Ministry of Campus Crusade for Christ (321) 274-6575, mobile ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] getting char positions with dynamic text
On Feb 1, 2008 1:39 PM, Andrew Sinning [EMAIL PROTECTED] wrote: Working in AS2. Since the TextSnapshot class is limited to static text, I don't think there's any way to do this, but I hope I'm wrong. I need to be able to take an arbitrary string of text, for example: You can see more Info or Proceed to the Next Page. And then render this out so that there is a button around Info and another around Proceed to the Next Page. Try this: http://blog.greensock.com/textmetrics/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] JumpShip Framework, version for AS3 and major update to AS2 version
Link??? On 9/2/07, Jamie S [EMAIL PROTECTED] wrote: I'm encouraging you all to check out the latest release of the JumpShip Framework for AS3. JumpShip is an ActionScript application framework that implements an MVC design pattern and adheres to the Ruby on Rails philosophy of Convention over Configuration i.e. making a few logical assumptions and adhering to a few basic standards will grand you a 10x improvement in development time. It attempts to be as Agile as you can be in Flash. Anyway. I'm the project lead and I would love if some of you take a look at it for the first time or revisit it if you've seen jumpShip before. Best, Jamie Scanlon ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Kind Regards, Mike Ickes ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] AS2Doc not working - no reponse from Mirell
I still have to create documentation for the Flash IDE from ActionScript 2 classes and have been using AS2Doc from Mirell without a problem. However it's quit working and gives this error when I attempt to Generate docs: [ERROR]: Error transforming XSL. File: C:\Program Files\Mirell\AS2Doc\styles\as2doc\flash\mx2004\\MXI/index.xsl Namespace 'urn:http://www.as2doc.com/as2doc' does not contain any functions and my requests for help to the main AS2Doc address bounced back as undeliverable and e-mails to Mirell have gone unanswered. AS2Doc is an old product, but it is still being sold ( http://www.as2doc.com/index.php?p=13 ) Moody friends. Drama queens. Your life? Nope! - their life, your story. Play Sims Stories at Yahoo! Games. http://sims.yahoo.com/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] AIR from Flash CS3 IDE...
Just set the initial height and width in the app descriptor / xml file. This is all covered in the air docs. Hope that helps... Mike Chambers. Sent by GoodLink (www.good.com) -Original Message- From: eric e. dolecki [mailto:[EMAIL PROTECTED] Sent: Thursday, August 30, 2007 02:15 PM Pacific Standard Time To: Flashcoders mailing list Subject:[Flashcoders] AIR from Flash CS3 IDE... The ability to fire off an AIR application from a FLA quickly is very nice, but I noticed something... nowhere are the dimensions of the thing set (that I can see anyway). So that means my app allowed to resize (don't like that), and because the size isn't set, a comboBox set at the bottom edge of the app opens *down* which means items are hidden. I should dig some more about this, but for now its not allowing me to deploy an AIR application that I would like to use myself. Anyone have ideas about this? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Intro to OOP using ActionScript
Thanks Ron, I think you've found my wavelength (as fluctuating as it might be). I agree on that patterns would be awesome to teach, as early as they can conceive what an object is. The book Objects First by Kolling is my inspiration for doing this, it's aimed at the right level. Take a game apart, understand the objects, understand the classes that make them up, tweak the classes, build some classes, inheritance, etc. I'll also take a look at Sandy, 3D would be so cool! If you have the time (I'm assuming you don't, so no pressure), could you teach me about how I would use intervals for something like a simple Paddle class in Pong? Just something for KeyListeners, to move the paddle object. This is one of the first lessons I would like to get across, using a class from the Library of a movie for two instances. After Pong I was going to move toward Space Invaders, to throw in Arrays and reinforce the class - objects relationship. Thanks again! Mike On 8/19/07, Ron Wheeler [EMAIL PROTECTED] wrote: You might also want to look at Sandy. It is a 3D engine for Actionscript. Very easy to build 3D applications that might be fun for the kids. Check out Script_in_Action forum for resources and links. Mike Reilly wrote: Thanks so much to all of you for such quick responses. I'm sure my students will benefit from many of the links that you've already sent. Since I'm not the best at clarity when writing, I'll throw out what started this thinking. I read Andy Harris' Beginning Flash Game Programming For Dummies, and I think the level of that book was awesome for intro. I have also been using Greenfoot.org as a supplement to teach Java, as kids love games whether it's intro or more advanced (remember, these are 14-17 year olds, and we're trying to generate an interest in programming). So this semester I'll be trying to develop an OO approach, using Actionscript (can't install anything else without formal district approval). Some of the resources forwarded should be very helpful, and I truly appreciate all support. I'll be reading Moock's Essential ActionScript 2.0, combining it with Harris' Dummies, to create Essential Games for Dummies! On a serious note, how do you get an enter_frame event handler to work inside an AS file? It works but you shouldn't use it . Look at using intervals. Try not to teach bad programming practices to kids at that age. You might also want to read Heads Up Design Patterns just to find out the right way to do many things. It is oriented to Java but all relevant to ActionScript. Ron Thanks again, I won't bother you all much more. Please take a look at last year's kids work: www.nghsit.com/studyhall Mike ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Need special 3D Charting / Graphing solution...
This should get you started. They have a free and a licensed version. Pretty slick! http://www.maani.us/xml_charts/ Regards, Mike On 8/20/07, Mankowski, Chris [EMAIL PROTECTED] wrote: Does anyone know where I can find a nice-looking charting component that can not only draw a line graph, but *also* allow me to scroll left or right ... In a perfect world this will download a dynamically generated XML file that matches up with the position of the scroll bar. I'm open to free, or commercial implementation... Thanks! -Chris Notice: This e-mail message and any attachment to this e-mail message may contain information that is confidential, proprietary, privileged, legally privileged and/or exempt from disclosure under applicable law. If you are not the intended recipient, please accept this as notice that any disclosure, copying, distribution or use of the information contained in this transmission is strictly prohibited. National Financial Partners Corp. reserves the right, to the extent and under circumstances permitted by applicable law, to retain, monitor and intercept e-mail messages to and from its systems. Any views or opinions expressed in this e-mail are those of the sender and do not necessarily express those of National Financial Partners Corp. Although this transmission and any attachment are believed to be free of any virus or other defect that might affect any computer system into which it is received and opened, it is the responsibility of the recipient to ensure that it is virus free and no responsibility is accepted by NFP, its subsidiaries and affiliates, as applicable, for any loss or damage arising in any way from its use. If you have received this e-mail in error, please immediately contact the sender by return e-mail or by telephone at 212-301-4000 and destroy the material in its entirety, whether electronic or hard copy format. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Kind Regards, Mike Ickes ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Re: [OT] Improve my design skills
I used the term Creative Developer. :) Mikeg -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mario Gonzalez Sent: Sunday, August 19, 2007 12:02 AM To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Re: [OT] Improve my design skills Developer is definitely the BEST term to describe that. I also gave up :) You say coder, to most people they already automatically think c++... which makes them intern assume you can't think with the left side of your brain. Graphic designer, from my experience people then assume you know don't know a variable from a zebra. You say developer, and they don't really even know what that actually entails, at which point they can ask you what that means and you can tell them: I use code to make things work, during that process I figure out what works best / doesn't work / looks nicest and make changes to it. mario http://www.onedayitwillmake.com Zeh Fernando wrote: Hey guys, How would we call someone who likes both coding and graphics (design) ? A Graphics Coder ? I love programming but I also love graphics design - I can see art in code and logic in design! I like mixing both worlds and creating amazing things (that's why I love the flash platform, it makes it easy and obvious this aspect of design and code being inter-mixed). I've gave up on finding a definition. Developer is a better term. :) Zeh ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Intro to OOP using ActionScript
Hi there - I'm a high school teacher who's decided to teach Intro to Programming using Actionscript (2.0 for now, waiting for the school to upgrade). I'd prefer to take an OO approach, and use games in doing so. For example, my first game would be a Pong copy. Lots of basics in there to learn the environment, basic principles, etc. So, I was wondering if anyone out there knew of good resources, wanted to contribute (hell, I'll give you all the credit, you can write a book, etc.), collaborate, share. I've search most of the tutorial sites, but most code is not a great OO example for Flash games due to little OO, or too much complexity for the beginner. Your input is welcome, rock on. Mike ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Intro to OOP using ActionScript
I think we're on the same path Roy. While I have some future coders, this is Intro for 9th-11th grade kids, so my task is to teach but also whet their appetite for more. My deeper desire is to do it as OO as possible, to better prepare them for AP Comp Sci if they choose. I used to be the Co-Director of TechBoston up there in Boston, wish I were closer. I'm in Georgia now. If you're interested in doing more of an OO spin, let me know and I'll keep you in the loop. Thanks! Mike On 8/19/07, Roy Pardi [EMAIL PROTECTED] wrote: At 8:19 PM -0400 8/19/07, Mike Reilly wrote: Hi there - I'm a high school teacher who's decided to teach Intro to Programming using Actionscript (2.0 for now, waiting for the school to upgrade). I'd prefer to take an OO approach, and use games in doing so. For example, my first game would be a Pong copy. Lots of basics in there to learn the environment, basic principles, etc. Hi Mike, I'm teaching an AS 2 class for non-programmers at Northeastern this Summer (they haven't upgraded yet either). I use Pong as a basic example (and then beat it to death.. ;-) Not true OOP with this group but I introduce the ideas. The class site is here: http://roypardi.com/neu_summer/ - maybe this will give you some ideas of what to do (or not to do..). --Roy -- - Studio Site Updated! http://www.roypardi.com/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Intro to OOP using ActionScript
Thanks so much to all of you for such quick responses. I'm sure my students will benefit from many of the links that you've already sent. Since I'm not the best at clarity when writing, I'll throw out what started this thinking. I read Andy Harris' Beginning Flash Game Programming For Dummies, and I think the level of that book was awesome for intro. I have also been using Greenfoot.org as a supplement to teach Java, as kids love games whether it's intro or more advanced (remember, these are 14-17 year olds, and we're trying to generate an interest in programming). So this semester I'll be trying to develop an OO approach, using Actionscript (can't install anything else without formal district approval). Some of the resources forwarded should be very helpful, and I truly appreciate all support. I'll be reading Moock's Essential ActionScript 2.0, combining it with Harris' Dummies, to create Essential Games for Dummies! On a serious note, how do you get an enter_frame event handler to work inside an AS file? Thanks again, I won't bother you all much more. Please take a look at last year's kids work: www.nghsit.com/studyhall Mike ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] How to determine when an externally loaded swf hasended playing.
Here is how I determine when a movie completes. The key section is this: myListener.complete = function(eventObject:Object):Void { trace(My video has been viewed); getURL(javascript:setCookie('mycookienameOK','My Video Title','365');void(0);); }; In the above I set a cookie that is good for 365 days if and only if the movie completes. This does not prevent the user from scrubbing the play head to the end of the movie if you make the controls available. If the user cancels before it completes the cookie object does not get set and the video does not show up in their list of Viewed Videos. I am not sure how you would implement this from externally loaded videos but maybe this is a start. Good luck! Mike Ickes // Create a NetConnection object var my_nc:NetConnection = new NetConnection(); // Create a local streaming connection my_nc.connect(null); // Create a NetStream object and define an onStatus() function var my_ns:NetStream = new NetStream(my_nc); my_ns.onStatus = function(infoObject:Object):Void { status_txt.text += status ( + this.time + seconds)\n; status_txt.text += \t Level: + infoObject.level + \n; status_txt.text += \t Code: + infoObject.code + \n\n; }; // Attach the NetStream video feed to the Video object my_video.attachVideo(my_ns); // Set the buffer time my_ns.setBufferTime(15); // Begin playing the FLV file my_ns.play(http://yourpathtoyourvideohere.com/myVideo.swfhttp://pilots.flightoptions.com/traininig/be400_EP_Drill/aircraft_fire.swf ); var myListener:Object = new Object(); myListener.complete = function(eventObject:Object):Void { trace(My video has been viewed); getURL(javascript:setCookie('mycookienameOK','My Video Title','365');void(0);); }; myMedia.addEventListener(complete, myListener); On 7/24/07, Holth, Daniel C. [EMAIL PROTECTED] wrote: Are these timeline based swfs, or single frame, or movieclips within movieclips? Or won't you know? You could create an onEnterFrame event that continually checks the swf's _currentframe compared to _totalframes. When they are equal, it has reached the end. If it's a single frame or MovieClips within MovieClips situation, it becomes more difficult... DC Holth -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Christopher Whiteford Sent: Monday, July 23, 2007 3:54 PM To: Flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] How to determine when an externally loaded swf hasended playing. I have a situation where I don't have control of the external swf files that my prog is using. I have created a movieClip that uses a movieClipLoader and loads an external swf into it, I am trying to detect when the end of that external swf has been reached. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com This e-mail and its attachments are intended only for the use of the addressee(s) and may contain privileged, confidential or proprietary information. If you are not the intended recipient, or the employee or agent responsible for delivering the message to the intended recipient, you are hereby notified that any dissemination, distribution, displaying, copying, or use of this information is strictly prohibited. If you have received this communication in error, please inform the sender immediately and delete and destroy any record of this message. Thank you. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Kind Regards, Mike Ickes ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] [JOB] Senior ActionScript Developer in NYC
I'm currently looking to place a new actionscript developer on my team at Heavy.com. We're looking for someone who can work entirely in AS without the help of a timeline. Our server environment is a LAMP stack, so experience with PHP and MySQL is really helpful in terms of getting data from the server into Flash. This is a full-time position in New York City. We don't pay for relocation, and you must be legally able to work in NYC. Please contact me at my work address for full details: [EMAIL PROTECTED] Mike Brittain Heavy.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Tips and advice for online bugtracking
another option.. flashtracer for firefox (from Alessandro Crugnola) https://addons.mozilla.org/en-US/firefox/addon/3469 you need the flash player debug version installed, but flashtracer can be very handy and entertaining.. (browse the web and see what others are tracing out of their SWFs..) --- Marcelo Wolfgang [EMAIL PROTECTED] wrote: Hi all, I have the type of problem I hate the most when developing flash. My swf works fine locally, but it doesn't work at all on the web. And I'm about as clueless one can be about debuggin this kind of problem. So... can anyone spare some advices? TIA Marcelo Wolfgang Building a website is a piece of cake. Yahoo! Small Business gives you all the tools to get online. http://smallbusiness.yahoo.com/webhosting ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] F8 AS2 component in livepreview going invisible
I have a component I've created that will disappear when clicked in livepreview. If I click it again it appears and will remain visible even after clicking on other objects on stage. I have the standard set of functions in the component class (based on Joey Lott's tute here http://www.person13.com/articles/components/creatingcomponents.html) and it works fine with the exception of having to click it twice instead of once. I've put traces in all of the functions and see the correct ones getting called when I click on it the first time (and it goes invisible). The strange thing is clicking it the second time yields NO traces at all.. none of my code is called and yet the component displays. This is ActionScript 2.. Flash 8 IDE.. Choose the right car based on your needs. Check out Yahoo! Autos new Car Finder tool. http://autos.yahoo.com/carfinder/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Bitmap.draw versus MovieClipLoader
It seems that calling bitmap.draw on a movieclip that has a downloaded image forces another download - I haven't veified this via netmon (yet) - but notice that a sandbox security violation occurs when call that function. To me that doesn't make sense, If I already gave it permission to use that image from that domain, why would some other component using that same instance need to have the same permission (security line entries in the class file)? Haven't looked into it too deeply but look into http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Partsfile=0355.html http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/system/LoaderContext.html#checkPolicyFile Might just be as simple as setting checkPolicyFile to true. Disclaimer The information in this email and any attachments may contain legally privileged, proprietary and confidential information that is intended for the addressee(s) only. If you are not the intended recipient, you are hereby notified that any disclosure, copying, distribution, retention or use of the contents of this information is prohibited. When addressed to our clients or vendors, any information contained in this e-mail or any attachments is subject to the terms and conditions in any governing contract. If you have received this e-mail in error, please immediately contact the sender and delete the e-mail. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Watermarking FLV VIdeos
you can use ffmpeg to do this. It's *free* and open source. On 6/26/07, Tarjinder Kumar [EMAIL PROTECTED] wrote: Hi, I want to watermark flv videos using command line utility. Can any one suggest me some solution. Thanks Tarjinder Kumar ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] load image in livepreview?
Sorry.. AS2, loading from external file --- John Grden [EMAIL PROTECTED] wrote: when you say load are you talking externally? or embedded in the component swc? are we talking AS3? is this a new FLA based component for AS3 or swc? AS3 wraps the component at designtime with a livePreviewParent class and it's running a swf essentially. So, you should be able to load an external file without a problem. I'm building a component right now thats loading XML and multiple images at design time in the IDE without any problem without any special tricks. Although, i will say, you have to use an absolute path - relative won't work from where the FLA is saved if that's what you're assuming. C:\Program Files\Adobe\Adobe Flash CS3\en\Configuration\ActionScript 3.0\Classes\fl\livepreview\LivePreviewParent.as hth, John Bored stiff? Loosen up... Download and play hundreds of games for free on Yahoo! Games. http://games.yahoo.com/games/front ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] load image in livepreview? [solution]
the hint from John Grden was good.. the path to the external file has to be absolute to load the image in during livepreview. Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] seamless audio loops
You can also edit the mp3 frames directly using mp3directcut which can help without having to rencode. http://mpesch3.de1.cc/mp3dc.html On 5/30/07, nik crosina [EMAIL PROTECTED] wrote: Hi Guys, We are having problems with seamlessly looping audio in Flash - is there a special way of doing this? We are using mp3 and even thought eh audio is perfect (tested in other apps) we can't get it to loop properly without gap! Thanks, Nik ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Flash + Bitmap
Curious issue that I ran into. I have this small flash app meant to run locally. It basically shows the current webcame stream and when a user hits a button, it takes a snapshot (copy over the video to bitmap object) and then later the user can print it. Works fine. Except when I change the security setting to not be Deny. Everytime you get to the camera part, the security dialog comes up, you hit allow and everything works fine. I want to hide that dialog, so I go to settings and hit allow and check remember this. The camera works fine and no security prompt comes up, BUT, for some reason, if I do this the bitmap object won't make a copy of the video. Is there some additional security that I'm missing there? This is... odd behaviour. -mike ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Flash CS3 Troubles
Hi everyone, I have been using Flash CS3 and I noticed that if I am working in the Actionscript Panel, and I compile my movie, the movie stays behind the AS Panel, rather than going on top of all the panels like it does in Flash 8. Has anyone else experienced this? Also I have noticed that my movies play noticably slower in flash cs3 itself, but play normally in the standalone player. Is this a known issue? Thanks! Mike ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] RGB tinting using the colorMatrixFilter()
not sure I made myself clear - given a desaturated greyscale image I need to be able to tint it to an RGB value - so black stays black, white stays white and rgb=128,128,228 (50% grey) is the actual colour - with all the shade in between. I need to be able to do this by using code like this: [as3] trace(composite startTime:+getTimer()); // tint var matrix:Array = new Array(); matrix = matrix.concat([r1, r2, r3, r4, r5]); matrix = matrix.concat([g1, g2, g3, g4, g5]); matrix = matrix.concat([b1, b2, b3, b4, b5]); matrix = matrix.concat([a1, a2,a3, a4, a5]); var tintFilter = new ColorMatrixFilter(matrix); [/as3] so how do I work out the r's g's and b's in the matrix? Cheers Mike ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] RGB tinting using the colorMatrixFilter()
never mind, using colorTransform instead - much easier, but had to adapt some other stuff. Would seem I can't have a single solution using colorMatrix - nevermind. Cheers M ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] RGB tinting using the colorMatrixFilter()
Hey guys I'm working with greyscale images - assume neutral colour temperature is 50% grey. These are shaded from white to black, white representing light, black shading, and all the variable shades in between etc. I need to tint the greyscale bitmapData to produce a shaded coloured image using the colorMatrixFilter() from an RGB or Hex value. so if the whole image was 50% grey (ie. r=128, g=128, b=128) it should become r=256,g=0,b-0 - black should stay black, white should stay white but the colours in between should be shades of red. Anyone got a clue how I can do this? Cheers Mike ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Using a flex2 swc in Flash CS3
How do I go about using a flex 2 SWC library in Flash CS3? I tried dropping it into the components directory but no joy Anyone help? Cheers M ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] [JOB] Flash developer rqd - Leeds, UK
*Full time Flash Developer rqd - Leeds UK*We have a position open for the following role: The company: Dubit limited Location: Leeds, UK http://www.dubitlimited.com Salary to be decided on experience The role will be fulltime and on site - no telecommuting, sorry guys. ___ Interactive Developer This role involves collaborating closely with our producers, designers and application developers. The unique focus of the interactive developer is the end-user experience which is what brings design and technology together to create applications that excel on all levels. That is also why you are closely involved in all phases of a project. From the conceptual phase, to prototyping, development and quality assurance, your creativity and knowledge influence the big picture as well as the smallest details of any project. Responsibilities • Use your understanding of interaction to create user friendly and innovative interactive experiences • Ensure that all interface elements are beautifully implemented up to the last pixel • Create complex Flash components, interaction and animation • Bridge the work of application developers and designers • Follow standards and structures established within the company Qualifications • You must have extensive knowledge of: Flash / Actionscript / XML / Eclipse / Photoshop • You have a good understanding and experience with: Usability / Accessibility • Professional programming practices (OOP, SVN...) Complex code and framework structures and patterns • You have a high skillset working in your field and demonstrated that in previous projects. • You have a resume and a portfolio that clearly demonstrate your abilities for this position. email:[EMAIL PROTECTED] Please make the subject of your email, Job - Flash developer No Agencies please. Thanks Mike ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] The great CS3 Swindle
In the days of electronic distribution this kind of business practice stinks. Why do they do it, because they know they can get away with it - can we afford to boycott the release in europe? They know in most cases we can't. It's more than taking liberties, it's daylight robbery. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] The great CS3 Swindle
Some cunning American could buy a load of the boxed product and legitimately put them on ebay with a markup, sell them to the European market and both parties would be better off There's no law against selling second hand software overseas is there? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] The great CS3 Swindle
For those prices it would literally be cheaper to fly out to the US to buy it. Adobe has FUBAR'd these prices - we demand an explanation - but who from? On 3/29/07, Ian Thomas [EMAIL PROTECTED] wrote: It's a ridiculous situation that, sadly, seems to be true of a lot of software. But it's particularly bad in this case. Here's some full list prices, using today's exchange rate. CS3 Design Premium UK: £1655.58 (=$3256.69)US: $1799.00Markup: 181% CS3 Design Standard UK: £1051.62 (=$2068.64)US: $1199.00 Markup: 172% CS3 Master Collection UK: £2313.58 (=$4551.04)US: $2499.00 Markup: 182% CS3 Production Premium UK: £1655.58 (=$3256.69)US: $1699.00Markup: 191% CS3 Web Premium UK: £1404.12 (=$2762.04)US: $1599.00 Markup: 172% CS3 Web Standard UK: £828.38 (=$1629.51)US: $999.00 Markup: 163% Flash CS3 Pro UK: £574.58 (=$1130.25)US: $699.00 Markup: 161% That's one hell of a shipping cost. *wonders who to write to at Adobe* Ian On 3/28/07, Joe Wheeler [EMAIL PROTECTED] wrote: Has anyone checked out the international prices on CS3? I can hardly believe how badly the UK is getting fleeced. I'm upgrading from CS1 Creative Suite and Studio 8 to CS3 Design Premium. In the US that's $599.00 dollars, but in the UK pounds it works out to £703.82. Take the exchange rate into account and UK customers are paying... 1,384.51 USD!!! Sales tax in the UK is 17.5% but the Adobe price hike is a whopping 231% - W T F? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] The great CS3 Swindle
Thanks for the response John, please don't take this personally, - but I suspect the legitimate reason is because we can, I find it hard to believe that Adobe HQ doesn't have the necessary muscle to enforce a RRP bracket on its international sales offices. Anyhow - not all companies have this pricing structure. Take Valves STEAM online distribution channel. Last time I looked there was only one price. If I buy my product electronically then I can see no reason whatsoever for the whopping differences - a company can only take the 'P' out of it's customers for so long before we look elsewhere. I know for certain that the only product I can afford to upgrade at the moment is Flash Pro - I'll be using existing software or looking elsewhere for the rest. Then once I'm out of the upgrade cycle I won't feel any compulsion to keep upgrading and will feel less loyal to the product and much more likely to look at alternatives (ahem MICROSOFT ahem). Hell - if Flashdevelop gets the much touted Flexible WYSWIG Flex editor then I may not even upgrade Flash Pro.. May I suggest you have the equivalent of an electronic region/version - where you can only get support and upgrades electronically and the price tracks the US equivalent with appropriate country specific tax adjustments applied. It's just plain dumb of someone in Adobe to think that your loyal European customers wouldn't do the maths. And if the UK sales office is responsible then we want names, I wonder if any missing revenue from US sales to European customers being diverted would make them pay attention - if so we're all chartering a jet and want them to wave us goodbye at the airport. Yes - my goat has been well and truly got. M On 3/29/07, John Dowdell [EMAIL PROTECTED] wrote: Mike Mountain wrote: For those prices it would literally be cheaper to fly out to the US to buy it. Adobe has FUBAR'd these prices - we demand an explanation - but who from? For what it's worth, I had been pushing before launch for better information about the reasons for regional pricing disparities, but I did not succeed at doing so. I suspect there are reasonable explanations, because Macromedia, Adobe, and most other software houses show similar differences across national boundaries, but I don't yet know the authoritative reasons myself, sorry. (My suspicion is that it's due to decisionmaking being both at the central and at the regional level... I think each region is responsible for its own prices and these are shaped, but not dictated, by the main office, so there's no single owner of pricing worldwide... that's just my best current guess of why I haven't been able to gain traction in getting this documented, though.) What I'm doing now is trying to collect similar reactions for my partners, to show that this is indeed a frequently-asked question, and one that deserves a definitive explanation on the Adobe site. (The FlashCoders web archive is not viewable to non-subscribers, so I'm snipping threads to give a flavor of the whole.) So... my apologies for the confusion. I think it's definitely a legitimate question, and one that I'm working to get addressed. tx, jd -- John Dowdell . Adobe Developer Support . San Francisco CA USA Weblog: http://weblogs.macromedia.com/jd Aggregator: http://weblogs.macromedia.com/mxna Technotes: http://www.macromedia.com/support/ Spam killed my private email -- public record is best, thanks. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Need www.dancesisterdance.com type flash site [ PAID GIG ]
Hi folks, We are looking to develop a site with very similar functionality in flash to the www.dancesisterdance.com site. We will obviously have a different motif but will want the same features, allow users to choose different outfits and hairstyles and upload their faces (with cropping/sizing/editing tools) and create their own video. I was actually trying to find out who built the scissor sisters site to inquire with them but I'm open to other developers as well. If you think you are up to the task, please send me your portfolio or some similar work examples and a ballpark cost estimate. Thanks - Mike D Mike Dunlop Technology Development Director M80 | 2894 Rowena Ave. Suite A | Los Angeles, CA 90039 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Flash - using the back button
Karim, Try http://www.boxofchocolates.nl/log/?p=107 Mike This Message (including attachments) is intended only for the identified Recipient(s) and may contain information that is confidential or subject to copyright, trade secret or other restrictions. It may also include attorney client, attorney work product, or other privileged communications. The information and opinions presented in this Message do not necessarily represent those of the Jones Companies. If you are not the intended Recipient, you are hereby notified that any use, copying or distribution of this Message (including attachments) is unauthorized and prohibited. If you have received this Message in error, please notify the Sender ([EMAIL PROTECTED]) immediately by replying to and then completely deleting the Message (including all attachments) from your computer. Additionally, the integrity and security of this Message and its attachments cannot be assured on the Internet; Recipients assume all risk of loss by accepting this message, including from their failure to use effective anti-virus software. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Karim Beyrouti Sent: Thursday, March 15, 2007 5:56 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Flash - using the back button Hi All, I was just wondering what the best way to activate the browser's back button for a Flash(8) app?... are there any up to date resources / tutorial about this?... Kind regards Karim -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.446 / Virus Database: 268.18.11/721 - Release Date: 13/03/2007 16:51 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] ISOMETRIC GAME ENGINE
http://oos.moxiecode.com/ You may find something here... M ECM Systems Ltd, Ellifoot Park, Burstwick, East Yorkshire HU12 9DZ Tel: 01964 672000 Fax: 01964 671102 Registered in England no. 01646471 The information contained within this email expresses the views of the sender and not necessarily those of the company. It is private and confidential and may be legally privileged. It is intended solely for those authorised to receive it. If you are not the intended recipient you are hereby notified that any disclosure, copying, distribution or action taken in reliance on its contents is strictly prohibited and may be unlawful. If you have received this email in error, please telephone us immediately on 01964 672000 or email a reply to highlight the error and then delete it from your system. This email may contain links to web-sites, the contents of which ECM Systems Ltd have no control over and can accept no responsibility for. Any attachments have been virus-checked before transmission; however, recipients are strongly advised to carry out their own virus checking as ECM Systems Ltd do not warrant that such attachments are virus-free. Please note that this email has been created in the knowledge that Internet email is not a secure communications medium. We advise that you understand and observe this lack of security when emailing us. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] fauxpenGL library for AS2
As Michael said - there's Papervision - may I suggest you join the mailing list and try and integrate your OBJ loader - it would be very useful. Cheers M From: [EMAIL PROTECTED] on behalf of Max Kaufmann Sent: Mon 12/03/2007 16:25 To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] fauxpenGL library for AS2 I've been tooling around with mimicking openGL in AS2. Here's a demo: http://www.mentalpicture.net/misc/ Currently implemented: 3D Transformation Matrix Stack OBJ File Loader Wireframe renderer Are there similar projects out there? Max Kaufmann Flash Developer SilverTree Media http://www.silvertreemedia.com http://www.silvertreemedia.com/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://www.figleaf.com/ http://training.figleaf.com http://training.figleaf.com/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com