Re: [Flightgear-devel] A Car for Flightgear

2007-08-19 Thread Detlef Faber
Am Freitag, den 17.08.2007, 15:55 +0200 schrieb AnMaster:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA512
> 
> Another problem I found was the the car can't drive under scenery objects
> where it should fit (I checked by flying a j3cub through there, and it passes
> with no problem). It seems like the jeep's "collision detection volume" is far
> larger than it should be.
> 
> Regards,
> AnMaster
> 
I found the reason for this. It was the gears z-coordinate not being
negative. Shifted them to -0.1 fixed this issue. I've updated the
tarball at:

http://www.sol2500.net/flightgear/jeep.tar.gz

and added a little eyecandy selectable by the "Extras" Menu

Enjoy


Detlef


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Re: [Flightgear-devel] A Car for Flightgear

2007-08-17 Thread Georg Vollnhals
AnMaster schrieb:
>
> What airport is
> http://home.arcor.de/vollnhals-bremen/JeepTest/jeepscrsh/fgfs-screen-070.jpeg.html
> from? And is that custom scenery? In that case where can I get it?
>
> Regards,
> AnMaster
>
>
Hi AnMaster,

this is one of the small airfields from my Northern Germany scenery, an
expanding project over the next years. An update will be made soon with
a lot of more objects and  beside the local EDDW (Bremen) airport I am
just finishing EDDV (Hannover-Langenhagen) airport. The package will
include some hints for VFR flights, also considering airports in
Northern Germany with objects from other designers like EDVE
Braunschweig, EDDH Hamburg and EDHL Lübeck Blankensee.
I will keep you (and other intested users/developers) informed, thank
you for your interest.

Regards
Georg EDDW



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Re: [Flightgear-devel] A Car for Flightgear

2007-08-17 Thread AnMaster
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Detlef Faber wrote:
> Am Freitag, den 17.08.2007, 15:55 +0200 schrieb AnMaster:
> Another problem I found was the the car can't drive under scenery objects
> where it should fit (I checked by flying a j3cub through there, and it passes
> with no problem). It seems like the jeep's "collision detection volume" is far
> larger than it should be.
> 
>> Can you tell me which object and where? Or just try changing line 19 of
>> jeep-yasim.xml from cz="2.5" to cy="2.5". That could be the problem.
1) A terminal at EDDI (may be part of LinuxTag 2007 custom scenery)
2) Hangar at KNID (xiii's custom scenery)

/AnMaster
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=bYfo
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Re: [Flightgear-devel] A Car for Flightgear

2007-08-17 Thread Detlef Faber
Am Freitag, den 17.08.2007, 15:55 +0200 schrieb AnMaster:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA512
> 
> Another problem I found was the the car can't drive under scenery objects
> where it should fit (I checked by flying a j3cub through there, and it passes
> with no problem). It seems like the jeep's "collision detection volume" is far
> larger than it should be.
> 
strange, I can't even drive into the large Hangar at KNID. Got in and
out with the Albatross. I'll investigate.

Greetings

Detlef


> Regards,
> AnMaster
> 
> Detlef Faber wrote:
> > Am Donnerstag, den 16.08.2007, 22:54 +0200 schrieb AnMaster:
> >> I found this car very nice but I have a few problems with it:
> >> 1) Why not use normal throttle control?
> > 
> > I configured it this way because the car can be driven by the Toe brakes
> > of rudder pedals (if equipped), and with my first driving tests I found
> > it a bit annoying to first have to throttle down before braking. 
> > 
> > To enable the normal throttle function, you just need to change line 29
> > of jeep-yasim.xml from:
> > 
> > 
> > 
> > to:
> > 
> >  > control="THROTTLE"/>
> > 
> > Since you are not the first one to ask this, I'll investigate a way to
> > switch throttle behaviour.
> > 
> >> 2) Why can't the car drive in the terrain around YBAS for example (I'm not
> >> sure what that kind of terrain is called in English, so I hope you can 
> >> check
> >> at that airport, some kind of "bush land" I think). It drives fine in sand.
> >>
> > There is some terrain type to better avoid (like in real life). I think
> > it is because of the bumpiness. There is an area of this type at the end
> > of KSFO 28L (it always prevents me from driving onto the road to the
> > city). I have no fix for that now, but I'll be looking into it.
> > 
> > If you got caught, you can try to use time acceleration to dig yourself
> > back on safe terrain again (or have a friend pull you out ;-)).
> > 
> > Does anybody know where I can get the type of terrain I'm on? 
> > 
> > 
> > Greetings
> > 
> > Detlef
> > 
> >> This was tested with OSG build as of today.
> >>
> >> Regards,
> >> AnMaster
> >>
> 
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Re: [Flightgear-devel] A Car for Flightgear

2007-08-17 Thread Detlef Faber
Am Freitag, den 17.08.2007, 15:55 +0200 schrieb AnMaster:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA512
> 
> Another problem I found was the the car can't drive under scenery objects
> where it should fit (I checked by flying a j3cub through there, and it passes
> with no problem). It seems like the jeep's "collision detection volume" is far
> larger than it should be.
> 
Can you tell me which object and where? Or just try changing line 19 of
jeep-yasim.xml from cz="2.5" to cy="2.5". That could be the problem.

Greetings

Detlef

> Regards,
> AnMaster
> 
> Detlef Faber wrote:
> > Am Donnerstag, den 16.08.2007, 22:54 +0200 schrieb AnMaster:
> >> I found this car very nice but I have a few problems with it:
> >> 1) Why not use normal throttle control?
> > 
> > I configured it this way because the car can be driven by the Toe brakes
> > of rudder pedals (if equipped), and with my first driving tests I found
> > it a bit annoying to first have to throttle down before braking. 
> > 
> > To enable the normal throttle function, you just need to change line 29
> > of jeep-yasim.xml from:
> > 
> > 
> > 
> > to:
> > 
> >  > control="THROTTLE"/>
> > 
> > Since you are not the first one to ask this, I'll investigate a way to
> > switch throttle behaviour.
> > 
> >> 2) Why can't the car drive in the terrain around YBAS for example (I'm not
> >> sure what that kind of terrain is called in English, so I hope you can 
> >> check
> >> at that airport, some kind of "bush land" I think). It drives fine in sand.
> >>
> > There is some terrain type to better avoid (like in real life). I think
> > it is because of the bumpiness. There is an area of this type at the end
> > of KSFO 28L (it always prevents me from driving onto the road to the
> > city). I have no fix for that now, but I'll be looking into it.
> > 
> > If you got caught, you can try to use time acceleration to dig yourself
> > back on safe terrain again (or have a friend pull you out ;-)).
> > 
> > Does anybody know where I can get the type of terrain I'm on? 
> > 
> > 
> > Greetings
> > 
> > Detlef
> > 
> >> This was tested with OSG build as of today.
> >>
> >> Regards,
> >> AnMaster
> >>
> 
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Re: [Flightgear-devel] A Car for Flightgear

2007-08-17 Thread AnMaster
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Another problem I found was the the car can't drive under scenery objects
where it should fit (I checked by flying a j3cub through there, and it passes
with no problem). It seems like the jeep's "collision detection volume" is far
larger than it should be.

Regards,
AnMaster

Detlef Faber wrote:
> Am Donnerstag, den 16.08.2007, 22:54 +0200 schrieb AnMaster:
>> I found this car very nice but I have a few problems with it:
>> 1) Why not use normal throttle control?
> 
> I configured it this way because the car can be driven by the Toe brakes
> of rudder pedals (if equipped), and with my first driving tests I found
> it a bit annoying to first have to throttle down before braking. 
> 
> To enable the normal throttle function, you just need to change line 29
> of jeep-yasim.xml from:
> 
> 
> 
> to:
> 
>  control="THROTTLE"/>
> 
> Since you are not the first one to ask this, I'll investigate a way to
> switch throttle behaviour.
> 
>> 2) Why can't the car drive in the terrain around YBAS for example (I'm not
>> sure what that kind of terrain is called in English, so I hope you can check
>> at that airport, some kind of "bush land" I think). It drives fine in sand.
>>
> There is some terrain type to better avoid (like in real life). I think
> it is because of the bumpiness. There is an area of this type at the end
> of KSFO 28L (it always prevents me from driving onto the road to the
> city). I have no fix for that now, but I'll be looking into it.
> 
> If you got caught, you can try to use time acceleration to dig yourself
> back on safe terrain again (or have a friend pull you out ;-)).
> 
> Does anybody know where I can get the type of terrain I'm on? 
> 
> 
> Greetings
> 
> Detlef
> 
>> This was tested with OSG build as of today.
>>
>> Regards,
>> AnMaster
>>

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Re: [Flightgear-devel] A Car for Flightgear

2007-08-16 Thread Detlef Faber
Am Donnerstag, den 16.08.2007, 22:54 +0200 schrieb AnMaster:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA512
> 
> I found this car very nice but I have a few problems with it:
> 1) Why not use normal throttle control?

I configured it this way because the car can be driven by the Toe brakes
of rudder pedals (if equipped), and with my first driving tests I found
it a bit annoying to first have to throttle down before braking. 

To enable the normal throttle function, you just need to change line 29
of jeep-yasim.xml from:



to:



Since you are not the first one to ask this, I'll investigate a way to
switch throttle behaviour.

> 2) Why can't the car drive in the terrain around YBAS for example (I'm not
> sure what that kind of terrain is called in English, so I hope you can check
> at that airport, some kind of "bush land" I think). It drives fine in sand.
> 
There is some terrain type to better avoid (like in real life). I think
it is because of the bumpiness. There is an area of this type at the end
of KSFO 28L (it always prevents me from driving onto the road to the
city). I have no fix for that now, but I'll be looking into it.

If you got caught, you can try to use time acceleration to dig yourself
back on safe terrain again (or have a friend pull you out ;-)).

Does anybody know where I can get the type of terrain I'm on? 


Greetings

Detlef

> This was tested with OSG build as of today.
> 
> Regards,
> AnMaster
> 



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Re: [Flightgear-devel] A Car for Flightgear

2007-08-16 Thread AnMaster
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I found this car very nice but I have a few problems with it:
1) Why not use normal throttle control?
2) Why can't the car drive in the terrain around YBAS for example (I'm not
sure what that kind of terrain is called in English, so I hope you can check
at that airport, some kind of "bush land" I think). It drives fine in sand.

This was tested with OSG build as of today.

Regards,
AnMaster

Detlef Faber wrote:
> Hello everybody,
> 
> Following some recent discussions about vehicle simulation in
> FlightGear, I made a Willys Jeep for testing. 
> It is still a little basic, but IMHO quite usable.
> 
> Get it here:
> 
> http://sol2500.net/flightgear/jeep.tar.gz
> 
> Steer the car with aileron control. "," is Brake and "." is
> Accelerator. 
> 
> If you have rudder pedals with Toebrakes, the left pedal is Brake and 
> the right is Accelerator.
> 
> M (Shift-m) engages Reverse, m disengages reverse.
> 
> Driving is best with OSG, Plib delivers a lot of crashes and unstable
> behaviour in rough terrain.
> 
> Greetings
> 
> Detlef
> 

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Re: [Flightgear-devel] A Car for Flightgear

2007-08-16 Thread Will Harrison
Anmaster,
I'm not sure which airport that is, but if you're interested in scenery here
is some very nice scenery from France:
http://helijah.free.fr/flightgear/scenes.html
It was originally converted from X-plane.

On 8/16/07, AnMaster <[EMAIL PROTECTED]> wrote:
>
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA512
>
>
> What airport is
>
> http://home.arcor.de/vollnhals-bremen/JeepTest/jeepscrsh/fgfs-screen-070.jpeg.html
> from? And is that custom scenery? In that case where can I get it?
>
> Regards,
> AnMaster
>
>
> Georg Vollnhals wrote:
> > Detlef Faber schrieb:
> >> Hello everybody,
> >>
> >> Following some recent discussions about vehicle simulation in
> >> FlightGear, I made a Willys Jeep for testing.
> >> It is still a little basic, but IMHO quite usable.
> >>
> >> Get it here:
> >>
> >> http://sol2500.net/flightgear/jeep.tar.gz
> >>
> >> Steer the car with aileron control. "," is Brake and "." is
> >> Accelerator.
> >>
> >> If you have rudder pedals with Toebrakes, the left pedal is Brake and
> >> the right is Accelerator.
> >>
> >> M (Shift-m) engages Reverse, m disengages reverse.
> >>
> >> Driving is best with OSG, Plib delivers a lot of crashes and unstable
> >> behaviour in rough terrain.
> >>
> >> Greetings
> >>
> >> Detlef
> >>
> >>
> >
> > Hi,
> > this is a very nice toy to play with - a very well done 3D model AND
> > (for FG OSG) very easy to steer and control (.. although I would favour
> > the joystick throttle for accelerating :-) ). Thank you very much,
> Detlef.
> >
> > What really fascinated me is that I saw my FlightGear world with other
> > eyes from the Jeep - if you drive through a scenery with some objects.
> > The perception is even different from a very low flying helicopter -
> > sizes, perspektive and space.
> >
> > Here are some screenshots for demonstration, might be (one) good reason
> > to get an OSG FG version running :-)
> >
> > http://home.arcor.de/vollnhals-bremen/JeepTest/
> >
> > Have as much fun with Detlef's Jeep as I had/have!
> >
> > Regards
> > Georg EDDW
> >
> >
> >
> -
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Re: [Flightgear-devel] A Car for Flightgear

2007-08-16 Thread AnMaster
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What airport is
http://home.arcor.de/vollnhals-bremen/JeepTest/jeepscrsh/fgfs-screen-070.jpeg.html
from? And is that custom scenery? In that case where can I get it?

Regards,
AnMaster


Georg Vollnhals wrote:
> Detlef Faber schrieb:
>> Hello everybody,
>>
>> Following some recent discussions about vehicle simulation in
>> FlightGear, I made a Willys Jeep for testing. 
>> It is still a little basic, but IMHO quite usable.
>>
>> Get it here:
>>
>> http://sol2500.net/flightgear/jeep.tar.gz
>>
>> Steer the car with aileron control. "," is Brake and "." is
>> Accelerator. 
>>
>> If you have rudder pedals with Toebrakes, the left pedal is Brake and 
>> the right is Accelerator.
>>
>> M (Shift-m) engages Reverse, m disengages reverse.
>>
>> Driving is best with OSG, Plib delivers a lot of crashes and unstable
>> behaviour in rough terrain.
>>
>> Greetings
>>
>> Detlef
>>
>>   
> 
> Hi,
> this is a very nice toy to play with - a very well done 3D model AND
> (for FG OSG) very easy to steer and control (.. although I would favour
> the joystick throttle for accelerating :-) ). Thank you very much, Detlef.
> 
> What really fascinated me is that I saw my FlightGear world with other
> eyes from the Jeep - if you drive through a scenery with some objects.
> The perception is even different from a very low flying helicopter -
> sizes, perspektive and space.
> 
> Here are some screenshots for demonstration, might be (one) good reason
> to get an OSG FG version running :-)
> 
> http://home.arcor.de/vollnhals-bremen/JeepTest/
> 
> Have as much fun with Detlef's Jeep as I had/have!
> 
> Regards
> Georg EDDW
> 
> 
> -
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Re: [Flightgear-devel] A Car for Flightgear

2007-08-15 Thread Heiko Schulz
Hi georg - very nice scenery - great work!

@Detelf: Can't wait until I have time to try your
jeep!

Greetings
HHS
--- Georg Vollnhals <[EMAIL PROTECTED]> schrieb:

> Detlef Faber schrieb:
> > Hello everybody,
> >
> > Following some recent discussions about vehicle
> simulation in
> > FlightGear, I made a Willys Jeep for testing. 
> > It is still a little basic, but IMHO quite usable.
> >
> > Get it here:
> >
> > http://sol2500.net/flightgear/jeep.tar.gz
> >
> > Steer the car with aileron control. "," is Brake
> and "." is
> > Accelerator. 
> >
> > If you have rudder pedals with Toebrakes, the left
> pedal is Brake and 
> > the right is Accelerator.
> >
> > M (Shift-m) engages Reverse, m disengages reverse.
> >
> > Driving is best with OSG, Plib delivers a lot of
> crashes and unstable
> > behaviour in rough terrain.
> >
> > Greetings
> >
> > Detlef
> >
> >   
> 
> Hi,
> this is a very nice toy to play with - a very well
> done 3D model AND
> (for FG OSG) very easy to steer and control (..
> although I would favour
> the joystick throttle for accelerating :-) ). Thank
> you very much, Detlef.
> 
> What really fascinated me is that I saw my
> FlightGear world with other
> eyes from the Jeep - if you drive through a scenery
> with some objects.
> The perception is even different from a very low
> flying helicopter -
> sizes, perspektive and space.
> 
> Here are some screenshots for demonstration, might
> be (one) good reason
> to get an OSG FG version running :-)
> 
> http://home.arcor.de/vollnhals-bremen/JeepTest/
> 
> Have as much fun with Detlef's Jeep as I had/have!
> 
> Regards
> Georg EDDW
> 
> 
>
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Re: [Flightgear-devel] A Car for Flightgear

2007-08-15 Thread Georg Vollnhals
Detlef Faber schrieb:
> Hello everybody,
>
> Following some recent discussions about vehicle simulation in
> FlightGear, I made a Willys Jeep for testing. 
> It is still a little basic, but IMHO quite usable.
>
> Get it here:
>
> http://sol2500.net/flightgear/jeep.tar.gz
>
> Steer the car with aileron control. "," is Brake and "." is
> Accelerator. 
>
> If you have rudder pedals with Toebrakes, the left pedal is Brake and 
> the right is Accelerator.
>
> M (Shift-m) engages Reverse, m disengages reverse.
>
> Driving is best with OSG, Plib delivers a lot of crashes and unstable
> behaviour in rough terrain.
>
> Greetings
>
> Detlef
>
>   

Hi,
this is a very nice toy to play with - a very well done 3D model AND
(for FG OSG) very easy to steer and control (.. although I would favour
the joystick throttle for accelerating :-) ). Thank you very much, Detlef.

What really fascinated me is that I saw my FlightGear world with other
eyes from the Jeep - if you drive through a scenery with some objects.
The perception is even different from a very low flying helicopter -
sizes, perspektive and space.

Here are some screenshots for demonstration, might be (one) good reason
to get an OSG FG version running :-)

http://home.arcor.de/vollnhals-bremen/JeepTest/

Have as much fun with Detlef's Jeep as I had/have!

Regards
Georg EDDW


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Re: [Flightgear-devel] A Car for Flightgear

2007-08-15 Thread leee
On Wednesday 15 August 2007 07:52, Detlef Faber wrote:
> Am Dienstag, den 14.08.2007, 23:23 -0700 schrieb Mike Schuh:
> > On Wed, 15 Aug 2007, Detlef Faber wrote:
> > >Thanks, next is airlift for the jeep.
> >
> > As in "load it into a C-130 Hercules" I presume.  That'd be cool.
>
> That is the ultimate goal. But first I will try to do airlift by
> helicopter.
>
> > We could add race tracks to the interiors of C-5 Galaxy (aka the
> > "aluminum overcast") (I walked around inside one at the Abbotsford, BC,
> > Canada, air show this weekend - *BIG* airplane!).
> >
> > But why stop with this?  Why not an Aerocar?
> >
> > 
> > http://www.museumofflight.org/Collection/Aircraft.asp?RecordKey=C39138F6-
> >8220-4A29-9B33-4C9A264D67FB
> >
> > In the model railroading world, they say "there is a prototype for
> > everything"...
>
> Now as you mention it, I think there once was a jeep fitted with a
> autogyro rotor. Hmmm...
>

http://www.fiddlersgreen.net/AC/aircraft/Flying-Jeep/info/info.htm

The bit where it says "The initial test behind the Whitley allegedly left much 
to be desired, the "hanging" control column threshing about and the "pilot" 
having to exert all his strength to maintain control" might be a bit 
understated - I read an account of the first air-tow flight and apparently 
both the and observer were terrified by the experience, the whole flight 
being more or less completely out of control:)

LeeE


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Re: [Flightgear-devel] A Car for Flightgear

2007-08-15 Thread Detlef Faber
Am Dienstag, den 14.08.2007, 23:23 -0700 schrieb Mike Schuh:
> On Wed, 15 Aug 2007, Detlef Faber wrote:
> 
> >Thanks, next is airlift for the jeep.
> 
> As in "load it into a C-130 Hercules" I presume.  That'd be cool.

That is the ultimate goal. But first I will try to do airlift by
helicopter.

> We could add race tracks to the interiors of C-5 Galaxy (aka the "aluminum
> overcast") (I walked around inside one at the Abbotsford, BC, Canada, air
> show this weekend - *BIG* airplane!).
> 
> But why stop with this?  Why not an Aerocar?
> 
>  
> http://www.museumofflight.org/Collection/Aircraft.asp?RecordKey=C39138F6-8220-4A29-9B33-4C9A264D67FB
> 
> In the model railroading world, they say "there is a prototype for
> everything"...
> 
Now as you mention it, I think there once was a jeep fitted with a
autogyro rotor. Hmmm...

> --
> Mike Schuh - Seattle, Washington USA
> http://www.farmdale.com
> 
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Re: [Flightgear-devel] A Car for Flightgear

2007-08-14 Thread Mike Schuh
On Wed, 15 Aug 2007, Detlef Faber wrote:

>Thanks, next is airlift for the jeep.

As in "load it into a C-130 Hercules" I presume.  That'd be cool.

We could add race tracks to the interiors of C-5 Galaxy (aka the "aluminum
overcast") (I walked around inside one at the Abbotsford, BC, Canada, air
show this weekend - *BIG* airplane!).

But why stop with this?  Why not an Aerocar?

 
http://www.museumofflight.org/Collection/Aircraft.asp?RecordKey=C39138F6-8220-4A29-9B33-4C9A264D67FB

In the model railroading world, they say "there is a prototype for
everything"...

--
Mike Schuh - Seattle, Washington USA
http://www.farmdale.com

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Re: [Flightgear-devel] A Car for Flightgear

2007-08-14 Thread Detlef Faber
Am Dienstag, den 14.08.2007, 13:16 -0700 schrieb Stewart Andreason:
> Detlef Faber wrote:
> > Driving is best with OSG, Plib delivers a lot of crashes and unstable
> > behaviour in rough terrain.
> >
> >   
> 
> That was an understatement. Good thing the jeep has a rollbar. ;-)
> 
> Can the "unstable" problem be fixed for plib version of Flightgear?
> Does it need a wider wheelbase, or an engine with less torque? or less 
> spring in the "gear"?
> 
The wheelbase is close to the original and I lke to keep that. In fact I
began with a truck config and made the jeep when my son requested a
4WD ;-) 
The Truck had a wider wheelbase but suffered the same problems in plib.

The engine is a harrier-like jet engine with 180 degree vectoring nozzle
(for reverse). So no torque here.

It appears that the ground property handling in plib is somehow
erraneous. When you look at the properties of the gears you can see very
fast changing in the ground friction factor and the compression length,
even with brakes on.  Somehow it doesn't get to a stable state and
constantly bumps from one wheel to another. This is very exaggerated in
areas with changing terrain.

In OSG the ground properties are solid and only change when driving from
grass to road, etc. I was very surprised to see how well the jeep
behaves in OSG (been driving through the ardennes yesterday). Steep
slopes and even ramp jumps are not a problem (...but big fun!).


> Nice jeep, BTW.
> 
Thanks, next is airlift for the jeep.

> Stewart
> 
> 
Greetings

Detlef

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Re: [Flightgear-devel] A Car for Flightgear

2007-08-14 Thread Stewart Andreason
Detlef Faber wrote:
> Driving is best with OSG, Plib delivers a lot of crashes and unstable
> behaviour in rough terrain.
>
>   

That was an understatement. Good thing the jeep has a rollbar. ;-)

Can the "unstable" problem be fixed for plib version of Flightgear?
Does it need a wider wheelbase, or an engine with less torque? or less 
spring in the "gear"?

Nice jeep, BTW.

Stewart


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Re: [Flightgear-devel] A Car for Flightgear

2007-08-14 Thread Anders Gidenstam
On Tue, 14 Aug 2007, Detlef Faber wrote:

> Hello everybody,
>
> Following some recent discussions about vehicle simulation in
> FlightGear, I made a Willys Jeep for testing.
> It is still a little basic, but IMHO quite usable.

Hi,

Nice! And a great looking 3d model too.

Btw. I have a couple of JSBSim based land vehicles here:
http://www.gidenstam.org/FlightGear/misc/
They are not as pretty - they use 3d models already available in a normal 
FlightGear installation and their "flight models" are fairly unrealistic.

Cheers,

Anders
-- 
---
Anders Gidenstam
mail: anders(at)gidenstam.org
WWW: http://www.gidenstam.org/FlightGear/JSBSim-LTA/

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