[Audyssey] technoshock

2007-02-06 Thread john snowling
Hi all.

Could someone tell me about the above game and what is it.  Where can you
play it.  How easy is it to play.thanks from john snowling.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Creating trivia files in Jim Kitchen's game

2007-02-06 Thread Jim Kitchen
Hi Bryan,

I would also like a copy of your Jedi Order trivia file when it is finished 
please.  And if you like I would put it up on my web site to share with others.

BFN

 Jim

Duct tape is like The Force-it holds the universe together.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] jim's concentration game

2007-02-06 Thread Jim Kitchen
Hi Nicol,

The only prize in my concentration game that has a price of $75 is Braille 
monopoly game.  There is also a watermelon for $3.75 and a brand new brick home 
for $755999.95.  But they all have always worked for me.  There is also several 
prizes in the adult version with a price of $75 but they all also have always 
worked for me.  So I am not sure what to tell you.

- Original Message -
HI jim
I have noticed something.
One of the prizes in the  grid seems to be 75 dollars In hard cash.
Sappi will sayh for example
Worth 75 dollars.
While with all the other prizes it will first  say the prize and then the
amount such as:
Can of cream corn  worth 1 dollar.
I looked in the concentration.dat file, I haven't added 75 without a prize.
Have you included this 75 dollars as a cash prize or is the  concentration
file corrupt?
Nothing major, I enjoy the game a lot.
I was just wondering where this 75 dollars without a prize name  came from.
thanks


 Jim

Vista; A distant view, as through a passage or opening.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] Text adventures on the pac mate?

2007-02-06 Thread Grant Hardy
Hi all,

I'm sorry to ask again, but has nobody managed to play text adventure games
made with Inform (Infocom games) on the PAC Mate?  If you have, how do you
open a game in the Frotsz program on the PM?  There is no menu bar or
context menu that I can see.

Grant

-- 
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.5.432 / Virus Database: 268.17.27/671 - Release Date: 05/02/2007
4:48 PM
 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] alter eon

2007-02-06 Thread Chris Payne
Yes, Chris, Died on November 6th 2005, and just to let everyone know, the 
gold talley is now at 273,800.

Cheers

CP


- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 05, 2007 7:53 PM
Subject: Re: [Audyssey] alter eon


 Kris kant is dead? or is he still alive? The last time I talked to him was 
 9
 or 10 years ago.
 He was the person who helped me with udora voice emails.

 Josh

 - Original Message - 
 From: Chris Payne [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 05, 2007 6:38 AM
 Subject: Re: [Audyssey] alter eon


 Hi,

 Like wise, I enjoy the mud, and I am currently trying to collect 
 1,000,000
 gold coins to create an area in memory of Chris Cant, for those of who
 remember Chris, he was the founder of TAFN, and so if you have any gold
 going spare, and you see Nimrod lurking in a corner just speak and he 
 will
 except any going free, we currently have around 273,500.

 Cheers

 Chris Payne, 'Treasurer for TAFN'


 - Original Message - 
 From: john snowling [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, February 05, 2007 11:07 AM
 Subject: Re: [Audyssey] alter eon


I totally agree with you reguarding this mud. I've had many hours of
 enjoyment from it.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
 On
 Behalf Of ian and riggs
 Sent: 05 February 2007 06:57
 To: Gamers Discussion list
 Subject: Re: [Audyssey] alter eon

 hi i must say the accessability of alter eon is second to none forr 
 blind
 players. i will give it a 10 / 10 for that. they have had blind players
 in
 mind when they created it.
 - Original Message - 
 From: Lisa Leonardi [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 05, 2007 3:53 AM
 Subject: Re: [Audyssey] alter eon


 That may be, but in my opinion, alter aeon is a good mud, and it's the
 most
 accessible one with features specifically designed to make it easier 
 for
 a
 blind person to play.

 Lisa
 - Original Message - 
 From: ian and riggs [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 04, 2007 4:14 PM
 Subject: Re: [Audyssey] alter eon


 their are a lot better muds than alter eion out their
 - Original Message - 
 From: john snowling [EMAIL PROTECTED]
 To: Audyssey gamers@audyssey.org
 Sent: Sunday, February 04, 2007 9:15 PM
 Subject: [Audyssey] alter eon


 Hi mark the web address is:

 http://www.dentinmud.org/alter-1.0/

 go down to the blind players link and enter on it.

 Type new for new character and press enter
 Type in your character name then a password
 Re enter the password.
 It will ask you several questions with a y or n answer and one on
 whether
 you want your character to be male or female.

 It will then give you a choice of options I would press option 1 for
 mud
 school.

 As I said I got a lot of help from a friend.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You 
 can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.





 ___
 All new Yahoo! Mail The new Interface is stunning in its simplicity
 and
 ease of use. - PC Magazine
 http://uk.docs.yahoo.com/nowyoucan.html


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



 ___
 Inbox full of spam? Get leading spam protection and 1GB storage with All
 New
 Yahoo! Mail. http://uk.docs.yahoo.com/nowyoucan.html


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.432 / Virus Database: 268.17.25/669 - Release Date:
 04/02/2007
 21:58


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers 

Re: [Audyssey] interactive fiction games

2007-02-06 Thread fastfinge
Hi,

Try:
http://wurb.com/if/platform/1
It has a list of all games for the platform, with downloads and reviews 
of the games.
Josh wrote:
 Hi,

 My wife whose email address is [EMAIL PROTECTED] wants to know where 
 she can get text adventure games for the winfrotz program at. Apparently she 
 likes them and wants more.

 Josh

 email: [EMAIL PROTECTED]
 AOL: kutztownstudent
 msn: [EMAIL PROTECTED]
 skype: jkenn337 


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Creating trivia files in Jim Kitchen's game

2007-02-06 Thread Bryan Peterson
That was my plan. Right now it only has like sixteen or eighteen questions 
but I'll think of more as I progress through the series. I just finished 
book ten last November and just haven't gotten around to ordering more from 
the NLS.
Bryan and his Girl Jenny
- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Bryan Peterson Gamers@audyssey.org
Sent: Tuesday, February 06, 2007 4:09 AM
Subject: Re: [Audyssey] Creating trivia files in Jim Kitchen's game


 Hi Bryan,

 I would also like a copy of your Jedi Order trivia file when it is 
 finished please.  And if you like I would put it up on my web site to 
 share with others.

 BFN

 Jim

 Duct tape is like The Force-it holds the universe together.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Text adventures on the pac mate?

2007-02-06 Thread Raul A. Gallegos
Hello Grant. It is possible that the reason you did not get much of a 
reply is due to the fact that no one might have an answer for you. Also, 
keep in mind that some people might take a few days to go through their 
mail and if there is someone with an answer to your question, that 
person might not have checked email yet or gotten to your messages.

All the best.

* Grant Hardy [EMAIL PROTECTED] [2007-02-06 05:40]:
 Hi all,
 
 I'm sorry to ask again, but has nobody managed to play text adventure games
 made with Inform (Infocom games) on the PAC Mate?  If you have, how do you
 open a game in the Frotsz program on the PM?  There is no menu bar or
 context menu that I can see.



-- 
I have gone astray like a lost sheep; seek thy servant; for I do
not forget thy commandments.
-- Psalms 119:176
Raul A. Gallegos ... IliwSsmc

___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] test

2007-02-06 Thread aaron danvers-jukes
it has. thanks. glad to see you here on list and happy gaming!
regards,
aaron


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Creating trivia files in Jim Kitchen's game

2007-02-06 Thread aaron danvers-jukes
alternatively, you can:
save the file. instead of choosing text files, choose all files. call it 
something like: myfirstfile.tg (make sure to put .tg at the end!) much 
easier than  renaming and things but it will take a little getting used to.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Creating trivia files in Jim Kitchen's game

2007-02-06 Thread Bryan Peterson
That's actually what I did. And it's tgf, not just tg. But I got it working. 
Once I get around to ordering more New Jedi Order books I can add more 
questions.
Bryan and his Girl Jenny
- Original Message - 
From: aaron danvers-jukes [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 06, 2007 9:04 AM
Subject: Re: [Audyssey] Creating trivia files in Jim Kitchen's game


 alternatively, you can:
 save the file. instead of choosing text files, choose all files. call it
 something like: myfirstfile.tg (make sure to put .tg at the end!) much
 easier than  renaming and things but it will take a little getting used 
 to.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] island

2007-02-06 Thread Ron Schamerhorn
Not sure if I've ever tried that one.. Be nice to have a go at it also.

Ron

- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 06, 2007 12:30 AM
Subject: [Audyssey] island


Hi,

I found the island game, I think. not sure if it's the one I was looking
for. Since it's free, I'll put it on sendspace and give you the link for it.
Maybe a windows version can be created?
also let me know if you can play it.

Josh

email: [EMAIL PROTECTED]
AOL: kutztownstudent
msn: [EMAIL PROTECTED]
skype: jkenn337


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] winfrotz games help

2007-02-06 Thread Josh
Hi,

Is there a list of basic commands I can get for playing text adventure 
games? I now about n, s, e, w, take, look, but are there others? My wife is 
having trouble playing the catcher and the ry infocom ZCode game.

Josh

email: [EMAIL PROTECTED]
AOL: kutztownstudent
msn: [EMAIL PROTECTED]
skype: jkenn337 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] island

2007-02-06 Thread Josh
Hi,

The link for the islang game is below. 

Josh

- Original Message - 
From: sendspace 
To: [EMAIL PROTECTED] 
Sent: Tuesday, February 06, 2007 1:04 AM
Subject: File uploaded to sendspace


sendspace.com file upload confirmation for [EMAIL PROTECTED]

You have successfully uploaded a file called ISLAND.zip (45 KB), to sendspace.

Description: the island game with the headhunters and the big storm coming
You can use the following link to retrieve your file:

http://www.sendspace.com/file/g9faf3

You can use the following link to delete your file:

http://www.sendspace.com/delete/g9faf3/oy7ob

The files may be available for a limited time only, if you are not a sendspace 
Max member. If you gave us a recipient's email address they have now been sent 
the download link.

Thank you for using sendspace. If you have any questions, please visit us again 
at http://www.sendspace.com.

sendspace.com - The best free file sharing service.

-
Please do not reply to this email. This auto-mailbox is not monitored
and you will not receive a response.
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Orin's email was alter eon

2007-02-06 Thread Richard Sherman
Hi,
I too thought this but was incorrect. He posts his reply at the end of each 
email, including after the disclaimer links at the bottom of each email.

Rich
  - Original Message - 
  From: ian and riggs


  orin if you are writing messages they are not comming through it is only 
the
  message you are replying to that are comming through
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] sega games

2007-02-06 Thread Josh
Hi,

Some of the games my brother had for his sega such as street fighters and 
mortal combat I'd like to play again. Is it possible to download roms of old 
sega games such as fighting and sports games? Also, are the emulators 
accessible?

Josh

email: [EMAIL PROTECTED]
AOL: kutztownstudent
msn: [EMAIL PROTECTED]
skype: jkenn337 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] winfrotz games help

2007-02-06 Thread Dark
Hi.

The best If resource I know is this site, which has manyy uuseful things. 
Here's their section on commands:

http://www.microheaven.com/IFGuide/step3.html

(I mailed your wife directly as you indicated with their section on 
interpreters).

As well as the ten directional commands common If abbreviations are:

X: examine iEg: X object (most useful command eve!).

I: inventory, will list all object you have on hand.
Z (abbreviation for wait): wait. does nothing for a turn so allows a timed 
effect to happen.

G (abbreviation for again): repeats last action.

Verbose: will set most games in verbose mode, and give room descriptions 
even if you've been there before.

typing info or help in a game is also a good idea to se if there are any 
specific commands in that game, such as a different conversation system from 
normal If.

hTH.

Beware the Grue!

Dark.
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 06, 2007 5:55 PM
Subject: [Audyssey] winfrotz games help


 Hi,

 Is there a list of basic commands I can get for playing text adventure
 games? I now about n, s, e, w, take, look, but are there others? My wife 
 is
 having trouble playing the catcher and the ry infocom ZCode game.

 Josh

 email: [EMAIL PROTECTED]
 AOL: kutztownstudent
 msn: [EMAIL PROTECTED]
 skype: jkenn337


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] winfrotz games help

2007-02-06 Thread shaun everiss
comon commands like the ones you mentioned as well as drop.
Some games have special verbs, ie carefully, or empty this or that.
some olter titles particular the adam series need north and south rather than n 
or s.
ANd some need go n or go north.
Some will not accept the get command and only take.
Drink, eat are other commands, some are quoff although the newer games do not 
use said things.
in and out are others.
Go through something maybe something.
Older titles have look at something while the newer titles have look, etc.
Simularly examine is not always in the older titles but look and examine in its 
long form is in older titles to and newer.
Some pasers ie agt and tads use ex others like frotxz use x.
Commands like bite, hit, attack, suck, and punch, kick etc.
Then there is bof as well.
In some of the more adolt games, f**k and sh*t are around but some games have 
funny descriptions.
some ghames use don't and panic as actual things.
One thing to remember though is that the game in question may not use the 
entire paser code base or use an old version of that codebase making it not 
ccompletely compattible.
At 06:55 a.m. 7/02/2007, you wrote:
Hi,

Is there a list of basic commands I can get for playing text adventure 
games? I now about n, s, e, w, take, look, but are there others? My wife is 
having trouble playing the catcher and the ry infocom ZCode game.

Josh

email: [EMAIL PROTECTED]
AOL: kutztownstudent
msn: [EMAIL PROTECTED]
skype: jkenn337 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] island

2007-02-06 Thread Josh
Hi,

I was able to use the jaws7 virtualise window function to capture a few of 
the screens of the island game. I think it'd be best if a windows version of 
the game could be made. Jaws doesn't read the DOS screens right or is slow 
at reading them.

text pasted below.

Josh

graphic 568  D:\TEXT_A~1\ISLAND.EXE
   AdventureWare
ISLAND OF MYSTERY ADVENTURE
by
Steven Neighorn
Agency Automation
12622 N.E. Halsey St.
Portland, Oregon  97230
Telephone  (503) 255-1935
Copyright (c) 1987  All Rights Reserved
 Please call or write for information on Agency Automation products.
If you find this program enjoyable,  then a voluntary contribution
of $5 would be greatly appreciated.  The money will help me  keep the bill
collectors at bay for another month so I can continue to produce adventure
games and finish my college education.
Please feel free to share  unmodified copies of  this program with
others.  Any suggestions or comments can  be sent to the above address and
would also be appreciated.
   Press spacebar to continue
graphic 568  D:\TEXT_A~1\ISLAND.EXE
Island of Mystery Adventure
Welcome once again to the wonderful world of adventure, where
knowledge, creativity, and common sense lead you through castles,
ghost towns, haunted ships, and dozens of other exciting atmospheres.
This time you'll be exploring a tiny island in the middle of
a vast ocean in search of eleven treasures. You must first locate
each of the treasures and then find the secret place where the
treasures must be stored. Twenty points are awarded for each properly
stored treasure. Once a treasure has been stored it can not be
retrieved.
There are 240 possible points (this includes 20 bonus points
that are awarded for three particularly difficult tasks). The game will
end when you reach the 240 point plateau.
   Press spacebar to continue
graphic 568  D:\TEXT_A~1\ISLAND.EXE
Island of Mystery Adventure
To move across the island, simply type N,S,E, or W for the
four main directions on the compass rose. The word 'go' is not
needed. You can also use function keys 1-4 for these directions.
Use only one or two word commands. A few commonly used commands that
you will find useful are look, get, take, drop, and inventory. You
need only type the first three letters of any command for the program
to understand what you are saying. For instance, the command 'DROP
PISTOL' can be typed as 'DRO PIS'. The FIX command will fix the screen
display in case the screen becomes distorted for any reason. The
adventure understands about 50 commands in all. The function keys
have been programmed with some useful adventure commands.
   Press spacebar to continue
graphic 568  D:\TEXT_A~1\ISLAND.EXE
 Some words to the wise...
1)  The majority of the 11 treasures have other uses. Be careful
when you store a treasure, you can't get it back!
2)  Be sure to examine everything you find.
3)  Be on the lookout for hidden messages.
4)  Remember that some of the treasures are secretly hidden. This
is an adventure after all!
5)  If more than four objects are at a location, the more message
will be displayed in the visible object window, meaning you
can't see everything that is around you at once. You can move
objects around to get a look at everything.
6)  The only way to find all 11 treasures is by successive
movements, that is, one command must be used before another
command becomes useful.
7)  Watch out for the headhunters. You never know when they will
show up!
   Press spacebar to continue
graphic 568  D:\TEXT_A~1\ISLAND.EXE
 Some words to the wise...
8)  You have a limited amount of time to find all the treasures.
A huge storm is heading your way on the island, and if it
hits before you find all the treasures, the game will end.
9)  If one set of words in a command doesn't seem to be working, try
another combination. The vocabulary the adventure program
understands is limited, and words that may make sense to you might
not make sense to the adventure.
10) GOOD LUCK and HAPPY ADVENTURING!


   Press spacebar to continue
graphic 568  D:\TEXT_A~1\ISLAND.EXE
ÉÍ»
º   ÉÍÍÍ» 
º
º   º You are on the south shore of the island. º 
º
º   º   º 
º
º   ÈÍÍͼ 
º
º   ÉÍÍ» ÉÍÍ» ÉÍ» 
º
º   º  obvious directions  º º visible objects  º º  turns  º 
º
º   º   North  º º 

Re: [Audyssey] Orin's email was alter eon

2007-02-06 Thread Ron Schamerhorn
Not  the best spot. for a reply.

Ron

- Original Message - 
From: Richard Sherman [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 06, 2007 1:33 PM
Subject: Re: [Audyssey] Orin's email was alter eon


Hi,
I too thought this but was incorrect. He posts his reply at the end of each
email, including after the disclaimer links at the bottom of each email.

Rich
  - Original Message - 
  From: ian and riggs


  orin if you are writing messages they are not comming through it is only
the
  message you are replying to that are comming through
___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] jim's baseball game

2007-02-06 Thread nicol
Hi  all
I enjoy the baseball game a lot. The sounds makes it feel like a real
contest.
There's just a couple of things I noticed.
First, I would  like to make a suggestion, jim.
When  I'm  having a practice round, don't you think it will help if the type
of pitch throw is announced?
If I know that a fast ball is going to be pitched, then I am just a little
bit more prepared. Because currently I'm not aware at all which ball  is
going to be pitched, and then I am too slow if it's a fast ball, but if I'm
warned beforehand then I will be prepared.
Its just so that I can  practice the different pitch throws better. During
the real game its not necessary for the pitcher to announce which ball is
going to be pitched, but in the practice round it would help if the game can
say for instance the moment I press space to bat:
A fast ball coming up, or a curve coming up.
Because as far as I know, each of the 7 types of pitching makes a different
tone so if I'm warned which  type of pitching is coming up, I can better
associate the tone.
Let me rephrase this:
The game asks me would you like  to get some batting practice? press y or n.
I press y. then the game say: press any key to swing if the bat is 85
percent from left  to right, press space to step onto the batterbox.
Then the moment I press space I would like the game for instance to say:
fast ball coming up and then the sound of the fast ball.
Then I noticed something very interesting. Well, first of all could you
guyhs please explain to me how baseball actually works?
Well I managed to win a game, rhinos 7 boles 2. but what is actually
happening on the baseball field. What does batting mean?
Is baseball like cricket?
How does a baseball ball and a  baseball bat look like? How does it feel
like?
Those  pitching tones is really a funny sound, in real baseball are  these
sounds also used?
What does it mean if the game says: there's 3 outs.
Does it mean that 3 people get a chance to bat?
In other words for each inning does the  baseball team consist of 3 batters
and 1 pitcher?
And what  does it mean if the game says: there's 2 basemen standing,  1
basemen standing, etc.
After the game says: there's 3 outs.
It sometimes say for example: 1 baseman left, what does that mean.
What does it mean if the game says : the bases are empty? What does a base
look like?
Something very interesting which I have noticed:
I can actually easily cause my opponent team to get 3 outs easily. I just
pitch fast balls all the time.
Isn't the manager suppose to judge the game? Isn't it cheeting if I only
pitch fast balls, number 1?
I have NOTICED THAT WHEN  I pitch fast balls, most of the times the batter
gets a swing and a miss and in this way 3 outs is easily reached.
In  south African rugby for example, rugby is almost like American football,
there is a ref and he judges the game to check that no cheeting exists.
How does baseball works? Is there also managers or refs that prevent
cheeting?
I'm just very amazed that I manage so easily to cause my opponent to have 3
outs.
And I also like the commercial music in the game a lot.
This is just my observations, but the game is  rocking jim.
I  think ian humphries  can learn something from you lol!
Concerning your concentration game, I  added a line to the .dat file:
Braille monopoly game
75.
do you think this will prevent the game from only sayhing: worth 75 dollars.
Without saying the prize?


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] sega games

2007-02-06 Thread shaun everiss
You need an emulator.
Even when you have one of thes  some games are picky about emulaters so you may 
need a few.
And roms are not really legal unless they are licenced as such and not 
accessible really unless someone has experience.
All I know is when my friends got these things they spent a while either going 
through the security in the rom via instructions in a manual or using a 
cracking program to get the game to run.
And then having to get another emulator that had to be hacked into shape to 
work.
Its harder than it looks to get things to work.
And even then some emulators don't jell with the system well so I have heard.
Note: this is all second hand info.
If you think you can think of running the game out of the box you are mistaken.
On the best scenario its fiddling around with loads of cfg files.
at worst you are required to match lines of code with other lines of code to 
program the security from a manual.
And said matchup can take hours at a time.
At 07:43 a.m. 7/02/2007, you wrote:
Hi,

Some of the games my brother had for his sega such as street fighters and 
mortal combat I'd like to play again. Is it possible to download roms of old 
sega games such as fighting and sports games? Also, are the emulators 
accessible?

Josh

email: [EMAIL PROTECTED]
AOL: kutztownstudent
msn: [EMAIL PROTECTED]
skype: jkenn337 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] winfrotz games help

2007-02-06 Thread fastfinge
The game the poster is having problems with is at:
http://wurb.com/if/game/2913
It's an extremely knew game, just released last year.

If she's stuck on the opening sequence, a hint:
have you tried going down (typing down or d)?  When you do, what 
does the character want to do?  Have you tried typing the obvious 
command to do that?  Try it several times, and see what happens.
Dark wrote:
 Hi.

 The best If resource I know is this site, which has manyy uuseful things. 
 Here's their section on commands:

 http://www.microheaven.com/IFGuide/step3.html

 (I mailed your wife directly as you indicated with their section on 
 interpreters).

 As well as the ten directional commands common If abbreviations are:

 X: examine iEg: X object (most useful command eve!).

 I: inventory, will list all object you have on hand.
 Z (abbreviation for wait): wait. does nothing for a turn so allows a timed 
 effect to happen.

 G (abbreviation for again): repeats last action.

 Verbose: will set most games in verbose mode, and give room descriptions 
 even if you've been there before.

 typing info or help in a game is also a good idea to se if there are any 
 specific commands in that game, such as a different conversation system from 
 normal If.

 hTH.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 06, 2007 5:55 PM
 Subject: [Audyssey] winfrotz games help


   
 Hi,

 Is there a list of basic commands I can get for playing text adventure
 games? I now about n, s, e, w, take, look, but are there others? My wife 
 is
 having trouble playing the catcher and the ry infocom ZCode game.

 Josh

 email: [EMAIL PROTECTED]
 AOL: kutztownstudent
 msn: [EMAIL PROTECTED]
 skype: jkenn337


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 
 


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] jim's baseball game

2007-02-06 Thread Willem
Personally I don't know much about baseball, but one thing I've noticed, is
that when you are batting, and the pitcher throws a fowl ball, the ref
counts it as a miss for the batsman.  I'm not talking about when the batter
hits the ball fowl.
Btw I like your idea for the practice rounds Nicol.
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
Sent: Tuesday, February 06, 2007 9:25 PM
Subject: [Audyssey] jim's baseball game


 Hi  all
 I enjoy the baseball game a lot. The sounds makes it feel like a real
 contest.
 There's just a couple of things I noticed.
 First, I would  like to make a suggestion, jim.
 When  I'm  having a practice round, don't you think it will help if the
 type
 of pitch throw is announced?
 If I know that a fast ball is going to be pitched, then I am just a little
 bit more prepared. Because currently I'm not aware at all which ball  is
 going to be pitched, and then I am too slow if it's a fast ball, but if
 I'm
 warned beforehand then I will be prepared.
 Its just so that I can  practice the different pitch throws better. During
 the real game its not necessary for the pitcher to announce which ball is
 going to be pitched, but in the practice round it would help if the game
 can
 say for instance the moment I press space to bat:
 A fast ball coming up, or a curve coming up.
 Because as far as I know, each of the 7 types of pitching makes a
 different
 tone so if I'm warned which  type of pitching is coming up, I can better
 associate the tone.
 Let me rephrase this:
 The game asks me would you like  to get some batting practice? press y or
 n.
 I press y. then the game say: press any key to swing if the bat is 85
 percent from left  to right, press space to step onto the batterbox.
 Then the moment I press space I would like the game for instance to say:
 fast ball coming up and then the sound of the fast ball.
 Then I noticed something very interesting. Well, first of all could you
 guyhs please explain to me how baseball actually works?
 Well I managed to win a game, rhinos 7 boles 2. but what is actually
 happening on the baseball field. What does batting mean?
 Is baseball like cricket?
 How does a baseball ball and a  baseball bat look like? How does it feel
 like?
 Those  pitching tones is really a funny sound, in real baseball are  these
 sounds also used?
 What does it mean if the game says: there's 3 outs.
 Does it mean that 3 people get a chance to bat?
 In other words for each inning does the  baseball team consist of 3
 batters
 and 1 pitcher?
 And what  does it mean if the game says: there's 2 basemen standing,  1
 basemen standing, etc.
 After the game says: there's 3 outs.
 It sometimes say for example: 1 baseman left, what does that mean.
 What does it mean if the game says : the bases are empty? What does a base
 look like?
 Something very interesting which I have noticed:
 I can actually easily cause my opponent team to get 3 outs easily. I just
 pitch fast balls all the time.
 Isn't the manager suppose to judge the game? Isn't it cheeting if I only
 pitch fast balls, number 1?
 I have NOTICED THAT WHEN  I pitch fast balls, most of the times the batter
 gets a swing and a miss and in this way 3 outs is easily reached.
 In  south African rugby for example, rugby is almost like American
 football,
 there is a ref and he judges the game to check that no cheeting exists.
 How does baseball works? Is there also managers or refs that prevent
 cheeting?
 I'm just very amazed that I manage so easily to cause my opponent to have
 3
 outs.
 And I also like the commercial music in the game a lot.
 This is just my observations, but the game is  rocking jim.
 I  think ian humphries  can learn something from you lol!
 Concerning your concentration game, I  added a line to the .dat file:
 Braille monopoly game
 75.
 do you think this will prevent the game from only sayhing: worth 75
 dollars.
 Without saying the prize?


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.

 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.0.411 / Virus Database: 268.17.27/671 - Release Date:
 2007/02/05





-- 
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.0.411 / Virus Database: 268.17.27/671 - Release Date: 2007/02/05



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] ZCode games

2007-02-06 Thread fastfinge
Hi,

All of the manuals and tools are available free from:
http://www.inform-fiction.org
However, the IDE of inform7 is somewhat complicated; you will need to be 
familiar with your screen reader to get anywhere with it. 
Josh wrote:
 Hi,

 Is it difficult to make ZCode games for winfrotz? How hard is the 
 programming and what is involved in making a WinFrotz text adventure game?

 Josh

 email: [EMAIL PROTECTED]
 AOL: kutztownstudent
 msn: [EMAIL PROTECTED]
 skype: jkenn337 


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)

2007-02-06 Thread gamehawk gamehawk
Hello all,

I'm gamehawk and I'm new to the mailing list.  I'm not blind, but I love 
audio games (making and playing them).  I've developed a small adventure 
called Murder in Magenta:

http://forum.audiogames.net/viewtopic.php?id=1095

That's not why I'm here though.  I'm think about making a tool for audio 
gamers to develop Choose-Your-Own-Adventure games without programming.  
Before I do, there are two areas I want to pursue.  The first one involves a 
fledged out audio interface for creating the games, but it would be harder 
to do (I think for both me and the game creators).  I was thinking about 
people using Notepad to author text files for individual rooms and linking 
it all up with another text file.  My program then could parse this and you 
could play the game.  This also would cut down on the size of games 
produced.  Which idea do you guys like better?

Cheers,

gamehawk

_
Laugh, share and connect with Windows Live Messenger 
http://clk.atdmt.com/MSN/go/msnnkwme002001msn/direct/01/?href=http://imagine-msn.com/messenger/launch80/default.aspx?locale=en-ussource=hmtagline


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] muds

2007-02-06 Thread Lisa Leonardi
GMud is fine, but I prefer monkey term. But, there's nothing wrong with 
using GMud, if you don't need any complicated triggers.
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 05, 2007 8:21 PM
Subject: [Audyssey] muds


 Hi,

 Is gMud still useful or is it outdated now? This medievia game got me
 interested.

 Josh

 email: [EMAIL PROTECTED]
 AOL: kutztownstudent
 msn: [EMAIL PROTECTED]
 skype: jkenn337


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)

2007-02-06 Thread Dark
Hello Gamehawk, and welcome to the list.

I believe I saw your topic on Audiogames.net (my handle there is Dark 
empathy).

Either interface would be fine with me, however, I wonder if rather than the 
program reading text files (presumably with Sapi or similar), it could play 
sound files recorded in something like Wav, mp3 format.

This way, interactive fiction games with sound effects, in effect 
interactive radio plays or acted stories with sound effects, could be 
created.

It is true that currently, writing interactive fiction does require certain 
programming knolidge. However, in terms of availability, there are literally 
hundreds of interactive fiction games quite playable with screen readers 
(not to mention the Win frotz interpreter that will output Zcode games 
directly to Sapi), there are however very few fully audio adventure games in 
that sort of style (only two to my knolidge, and niether was particularly 
difficult).

For something of this type see:

http://www.cs.unc.edu/Research/assist/et/2005/SoundsLikeFun.html

I don't doubt that this would be harder to program, but I deffinately think 
it'd be worth it.

Beware the Grue!

Dark. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)

2007-02-06 Thread shaun everiss
Hi gamehork.
I'd prefur you keep it simple.
ie you create rooms like in audiogame maker.
You could do it via a text paser so long as the language you make was easy 
enough for all to understand.
At 08:24 a.m. 7/02/2007, you wrote:
Hello all,

I'm gamehawk and I'm new to the mailing list.  I'm not blind, but I love 
audio games (making and playing them).  I've developed a small adventure 
called Murder in Magenta:

http://forum.audiogames.net/viewtopic.php?id=1095

That's not why I'm here though.  I'm think about making a tool for audio 
gamers to develop Choose-Your-Own-Adventure games without programming.  
Before I do, there are two areas I want to pursue.  The first one involves a 
fledged out audio interface for creating the games, but it would be harder 
to do (I think for both me and the game creators).  I was thinking about 
people using Notepad to author text files for individual rooms and linking 
it all up with another text file.  My program then could parse this and you 
could play the game.  This also would cut down on the size of games 
produced.  Which idea do you guys like better?

Cheers,

gamehawk

_
Laugh, share and connect with Windows Live Messenger 
http://clk.atdmt.com/MSN/go/msnnkwme002001msn/direct/01/?href=http://imagine-msn.com/messenger/launch80/default.aspx?locale=en-ussource=hmtagline


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] jim's baseball game

2007-02-06 Thread Charles Rivard
The pitcher cannot throw a foul ball.  A foul ball is a ball that is hit, by
the batter, and it goes out of bounds.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Willem
Sent: Tuesday, February 06, 2007 1:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] jim's baseball game

Personally I don't know much about baseball, but one thing I've noticed, is
that when you are batting, and the pitcher throws a fowl ball, the ref
counts it as a miss for the batsman.  I'm not talking about when the batter
hits the ball fowl.
Btw I like your idea for the practice rounds Nicol.
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
Sent: Tuesday, February 06, 2007 9:25 PM
Subject: [Audyssey] jim's baseball game


 Hi  all
 I enjoy the baseball game a lot. The sounds makes it feel like a real
 contest.
 There's just a couple of things I noticed.
 First, I would  like to make a suggestion, jim.
 When  I'm  having a practice round, don't you think it will help if the
 type
 of pitch throw is announced?
 If I know that a fast ball is going to be pitched, then I am just a little
 bit more prepared. Because currently I'm not aware at all which ball  is
 going to be pitched, and then I am too slow if it's a fast ball, but if
 I'm
 warned beforehand then I will be prepared.
 Its just so that I can  practice the different pitch throws better. During
 the real game its not necessary for the pitcher to announce which ball is
 going to be pitched, but in the practice round it would help if the game
 can
 say for instance the moment I press space to bat:
 A fast ball coming up, or a curve coming up.
 Because as far as I know, each of the 7 types of pitching makes a
 different
 tone so if I'm warned which  type of pitching is coming up, I can better
 associate the tone.
 Let me rephrase this:
 The game asks me would you like  to get some batting practice? press y or
 n.
 I press y. then the game say: press any key to swing if the bat is 85
 percent from left  to right, press space to step onto the batterbox.
 Then the moment I press space I would like the game for instance to say:
 fast ball coming up and then the sound of the fast ball.
 Then I noticed something very interesting. Well, first of all could you
 guyhs please explain to me how baseball actually works?
 Well I managed to win a game, rhinos 7 boles 2. but what is actually
 happening on the baseball field. What does batting mean?
 Is baseball like cricket?
 How does a baseball ball and a  baseball bat look like? How does it feel
 like?
 Those  pitching tones is really a funny sound, in real baseball are  these
 sounds also used?
 What does it mean if the game says: there's 3 outs.
 Does it mean that 3 people get a chance to bat?
 In other words for each inning does the  baseball team consist of 3
 batters
 and 1 pitcher?
 And what  does it mean if the game says: there's 2 basemen standing,  1
 basemen standing, etc.
 After the game says: there's 3 outs.
 It sometimes say for example: 1 baseman left, what does that mean.
 What does it mean if the game says : the bases are empty? What does a base
 look like?
 Something very interesting which I have noticed:
 I can actually easily cause my opponent team to get 3 outs easily. I just
 pitch fast balls all the time.
 Isn't the manager suppose to judge the game? Isn't it cheeting if I only
 pitch fast balls, number 1?
 I have NOTICED THAT WHEN  I pitch fast balls, most of the times the batter
 gets a swing and a miss and in this way 3 outs is easily reached.
 In  south African rugby for example, rugby is almost like American
 football,
 there is a ref and he judges the game to check that no cheeting exists.
 How does baseball works? Is there also managers or refs that prevent
 cheeting?
 I'm just very amazed that I manage so easily to cause my opponent to have
 3
 outs.
 And I also like the commercial music in the game a lot.
 This is just my observations, but the game is  rocking jim.
 I  think ian humphries  can learn something from you lol!
 Concerning your concentration game, I  added a line to the .dat file:
 Braille monopoly game
 75.
 do you think this will prevent the game from only sayhing: worth 75
 dollars.
 Without saying the prize?


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.

 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.0.411 / Virus Database: 268.17.27/671 - Release Date:
 2007/02/05





-- 
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.0.411 / Virus Database: 268.17.27/671 - Release Date: 2007/02/05



___
Gamers mailing list .. Gamers@audyssey.org
To 

Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)

2007-02-06 Thread Josh
chillingham is also an audio adventure game by bavisoft.

Josh

- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 06, 2007 4:46 PM
Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


 Hello Gamehawk, and welcome to the list.

 I believe I saw your topic on Audiogames.net (my handle there is Dark
 empathy).

 Either interface would be fine with me, however, I wonder if rather than 
 the
 program reading text files (presumably with Sapi or similar), it could 
 play
 sound files recorded in something like Wav, mp3 format.

 This way, interactive fiction games with sound effects, in effect
 interactive radio plays or acted stories with sound effects, could be
 created.

 It is true that currently, writing interactive fiction does require 
 certain
 programming knolidge. However, in terms of availability, there are 
 literally
 hundreds of interactive fiction games quite playable with screen readers
 (not to mention the Win frotz interpreter that will output Zcode games
 directly to Sapi), there are however very few fully audio adventure games 
 in
 that sort of style (only two to my knolidge, and niether was particularly
 difficult).

 For something of this type see:

 http://www.cs.unc.edu/Research/assist/et/2005/SoundsLikeFun.html

 I don't doubt that this would be harder to program, but I deffinately 
 think
 it'd be worth it.

 Beware the Grue!

 Dark.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)

2007-02-06 Thread fastfinge
Hi,

What would be really neat is an accessible (self voicing?) tool that can 
create and work with QuestMl games.  QuestMl is standard xml markup for 
choose your own adventure; it already supports pictures, multimedia, and 
lots else.  If your program could allow screen reader users to easily 
create QuestMl games, and have a self voicing interface to read the text 
in already written QuestMl games, you would have the advantage of a 
standard format with lots of games already that can easily be made 
accessible.  for more info, see:
http://www.questml.com

gamehawk gamehawk wrote:
 Hello all,

 I'm gamehawk and I'm new to the mailing list.  I'm not blind, but I love 
 audio games (making and playing them).  I've developed a small adventure 
 called Murder in Magenta:

 http://forum.audiogames.net/viewtopic.php?id=1095

 That's not why I'm here though.  I'm think about making a tool for audio 
 gamers to develop Choose-Your-Own-Adventure games without programming.  
 Before I do, there are two areas I want to pursue.  The first one involves a 
 fledged out audio interface for creating the games, but it would be harder 
 to do (I think for both me and the game creators).  I was thinking about 
 people using Notepad to author text files for individual rooms and linking 
 it all up with another text file.  My program then could parse this and you 
 could play the game.  This also would cut down on the size of games 
 produced.  Which idea do you guys like better?

 Cheers,

 gamehawk

 _
 Laugh, share and connect with Windows Live Messenger 
 http://clk.atdmt.com/MSN/go/msnnkwme002001msn/direct/01/?href=http://imagine-msn.com/messenger/launch80/default.aspx?locale=en-ussource=hmtagline


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)

2007-02-06 Thread gamehawk gamehawk
That's exactly what I plan to do Shaun.  In fact I hope a maximum of ten 
commands are needed to make simple games.

Cheers,

gamehawk


From: shaun everiss [EMAIL PROTECTED]
Reply-To: Gamers Discussion list gamers@audyssey.org
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)
Date: Wed, 07 Feb 2007 11:33:31 +1300

Hi gamehork.
I'd prefur you keep it simple.
ie you create rooms like in audiogame maker.
You could do it via a text paser so long as the language you make was easy 
enough for all to understand.
At 08:24 a.m. 7/02/2007, you wrote:
 Hello all,
 
 I'm gamehawk and I'm new to the mailing list.  I'm not blind, but I love
 audio games (making and playing them).  I've developed a small adventure
 called Murder in Magenta:
 
 http://forum.audiogames.net/viewtopic.php?id=1095
 
 That's not why I'm here though.  I'm think about making a tool for audio
 gamers to develop Choose-Your-Own-Adventure games without programming.
 Before I do, there are two areas I want to pursue.  The first one 
involves a
 fledged out audio interface for creating the games, but it would be 
harder
 to do (I think for both me and the game creators).  I was thinking about
 people using Notepad to author text files for individual rooms and 
linking
 it all up with another text file.  My program then could parse this and 
you
 could play the game.  This also would cut down on the size of games
 produced.  Which idea do you guys like better?
 
 Cheers,
 
 gamehawk
 
 _
 Laugh, share and connect with Windows Live Messenger
 http://clk.atdmt.com/MSN/go/msnnkwme002001msn/direct/01/?href=http://imagine-msn.com/messenger/launch80/default.aspx?locale=en-ussource=hmtagline
 
 
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

_
Get in the mood for Valentine's Day. View photos, recipes and more on your 
Live.com page. 
http://www.live.com/?addTemplate=ValentinesDayocid=T001MSN30A0701


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)

2007-02-06 Thread Dark
Yep, I said two examples and Chillingham was the other I was thinking of. 
(Imho Grizly gulch is a bit too heavy on the gunfights to count as an 
adventure game in this sense).
However sinse the game is only available on Cd, and isn't free, I wasn't 
sure if providing a link as an example would be too helpful.

In case I was wrong (there is a very extensive audio review of the game 
after all), behold the link:

http://www.bavisoft.com/chillingham.htm

Beware the Grue!

Dark.
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 06, 2007 11:10 PM
Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


 chillingham is also an audio adventure game by bavisoft.

 Josh

 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 06, 2007 4:46 PM
 Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


 Hello Gamehawk, and welcome to the list.

 I believe I saw your topic on Audiogames.net (my handle there is Dark
 empathy).

 Either interface would be fine with me, however, I wonder if rather than
 the
 program reading text files (presumably with Sapi or similar), it could
 play
 sound files recorded in something like Wav, mp3 format.

 This way, interactive fiction games with sound effects, in effect
 interactive radio plays or acted stories with sound effects, could be
 created.

 It is true that currently, writing interactive fiction does require
 certain
 programming knolidge. However, in terms of availability, there are
 literally
 hundreds of interactive fiction games quite playable with screen readers
 (not to mention the Win frotz interpreter that will output Zcode games
 directly to Sapi), there are however very few fully audio adventure games
 in
 that sort of style (only two to my knolidge, and niether was particularly
 difficult).

 For something of this type see:

 http://www.cs.unc.edu/Research/assist/et/2005/SoundsLikeFun.html

 I don't doubt that this would be harder to program, but I deffinately
 think
 it'd be worth it.

 Beware the Grue!

 Dark.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)

2007-02-06 Thread gamehawk gamehawk
Here's what I am thinking Dark (and thank you for being so supportive of my 
developments, sorry my game hasn't been able to work for you.  I hope to 
port it to C++), I'm thinking that I used text files to cut down on file 
size for some parts of the game where SAPI would be reasonable (such as I 
have suggested), but I think that incorporating sound files into the program 
would be a great idea.  The games that are being created should be self 
voicing, shouldn't they?  By the way, sounds would be triggered via text 
files which contain the properties of a room.

Thank you,

gamehawk


From: Dark [EMAIL PROTECTED]
Reply-To: Gamers Discussion list gamers@audyssey.org
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)
Date: Tue, 6 Feb 2007 21:46:18 -

Hello Gamehawk, and welcome to the list.

I believe I saw your topic on Audiogames.net (my handle there is Dark
empathy).

Either interface would be fine with me, however, I wonder if rather than 
the
program reading text files (presumably with Sapi or similar), it could play
sound files recorded in something like Wav, mp3 format.

This way, interactive fiction games with sound effects, in effect
interactive radio plays or acted stories with sound effects, could be
created.

It is true that currently, writing interactive fiction does require certain
programming knolidge. However, in terms of availability, there are 
literally
hundreds of interactive fiction games quite playable with screen readers
(not to mention the Win frotz interpreter that will output Zcode games
directly to Sapi), there are however very few fully audio adventure games 
in
that sort of style (only two to my knolidge, and niether was particularly
difficult).

For something of this type see:

http://www.cs.unc.edu/Research/assist/et/2005/SoundsLikeFun.html

I don't doubt that this would be harder to program, but I deffinately think
it'd be worth it.

Beware the Grue!

Dark.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

_
Turn searches into helpful donations. Make your search count. 
http://click4thecause.live.com/search/charity/default.aspx?source=hmemtagline_donationFORM=WLMTAG


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)

2007-02-06 Thread Brandon Cole
Hi there,
As someone who has made a few little tiny Choose Your Own Adventure games, I 
would like to offer my input. I believe making a Choose Your Own Adventure 
creator with an audio interface may actually be easier depending on how much 
you intend to limit people. If you intend to create games that resemble the 
old-style books, then it would simply be a matter of creating wizard that 
tells users to put in, for instance, a starting wave file, then asks them 
how many choices are given for the player's first decision. The creator 
could specify a number, then add wav files that would basically be the text 
of each choice being spoken. The creator would turn those ino a menu, so the 
player could use their arrow keys to cycle through their options. Once an 
option was selected, the corresponding file could be played and so on and so 
forth, always with the possibility of an ending. Now if you want to take 
full advantage of the fact that you're using a computer instead of a printed 
book, you'll have additional features to worry about. Random events, 
variables, that sort of thing. None of my adventures are long, but they all 
demonstrate things you can do with a computer version of that kind of story 
that you can't do with a book. You are welcome to use those as reference 
material if you like. Simply hop on over to
http://www.brandoncole.net
and click on Program Stoof. Yes, I said stoof. I'm actually a very weird 
person, and it is reflected in my web site. Heheh. Anyway, enjoy.
Sincerely,
Brandon
- Original Message - 
From: gamehawk gamehawk [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, February 06, 2007 2:24 PM
Subject: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


 Hello all,

 I'm gamehawk and I'm new to the mailing list.  I'm not blind, but I love
 audio games (making and playing them).  I've developed a small adventure
 called Murder in Magenta:

 http://forum.audiogames.net/viewtopic.php?id=1095

 That's not why I'm here though.  I'm think about making a tool for audio
 gamers to develop Choose-Your-Own-Adventure games without programming.
 Before I do, there are two areas I want to pursue.  The first one involves 
 a
 fledged out audio interface for creating the games, but it would be harder
 to do (I think for both me and the game creators).  I was thinking about
 people using Notepad to author text files for individual rooms and linking
 it all up with another text file.  My program then could parse this and 
 you
 could play the game.  This also would cut down on the size of games
 produced.  Which idea do you guys like better?

 Cheers,

 gamehawk

 _
 Laugh, share and connect with Windows Live Messenger
 http://clk.atdmt.com/MSN/go/msnnkwme002001msn/direct/01/?href=http://imagine-msn.com/messenger/launch80/default.aspx?locale=en-ussource=hmtagline


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)

2007-02-06 Thread Dark
Hi.

I'm interested in anything that looks as if it will result in some good 
quality audio game developement.

So, if I understand you correctly, a game would involve two parts, audio 
file descriptions (and other effects), for the rooms, and a Sapi mmenue for 
actions your charactor may perform?

How would objects work on this system, Sapi speaking their names or audio 
files?

And would it be possible to create a Secret of monkey island style dialogue, 
ie: when talking to a charactor you pick statements from a list (iether 
named by Sapi or audio), which you then say?

assuming i haven't got the total wrong idea, it certainly sounds like a 
system that would produce some impressive games.

Btw, if it's jjust me hthat has the trouble with Bscript due to my evil 
university please don't panic about changing the game, it won't be the first 
time I've had to forgo something because of the network, and anyway, I 
should hopefully be moving out this year.

Beware the Grue!

Dark.


- Original Message - 
From: gamehawk gamehawk [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, February 06, 2007 10:01 PM
Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


 Here's what I am thinking Dark (and thank you for being so supportive of 
 my
 developments, sorry my game hasn't been able to work for you.  I hope to
 port it to C++), I'm thinking that I used text files to cut down on file
 size for some parts of the game where SAPI would be reasonable (such as I
 have suggested), but I think that incorporating sound files into the 
 program
 would be a great idea.  The games that are being created should be self
 voicing, shouldn't they?  By the way, sounds would be triggered via text
 files which contain the properties of a room.

 Thank you,

 gamehawk


From: Dark [EMAIL PROTECTED]
Reply-To: Gamers Discussion list gamers@audyssey.org
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)
Date: Tue, 6 Feb 2007 21:46:18 -

Hello Gamehawk, and welcome to the list.

I believe I saw your topic on Audiogames.net (my handle there is Dark
empathy).

Either interface would be fine with me, however, I wonder if rather than
the
program reading text files (presumably with Sapi or similar), it could 
play
sound files recorded in something like Wav, mp3 format.

This way, interactive fiction games with sound effects, in effect
interactive radio plays or acted stories with sound effects, could be
created.

It is true that currently, writing interactive fiction does require 
certain
programming knolidge. However, in terms of availability, there are
literally
hundreds of interactive fiction games quite playable with screen readers
(not to mention the Win frotz interpreter that will output Zcode games
directly to Sapi), there are however very few fully audio adventure games
in
that sort of style (only two to my knolidge, and niether was particularly
difficult).

For something of this type see:

http://www.cs.unc.edu/Research/assist/et/2005/SoundsLikeFun.html

I don't doubt that this would be harder to program, but I deffinately 
think
it'd be worth it.

Beware the Grue!

Dark.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

 _
 Turn searches into helpful donations. Make your search count.
 http://click4thecause.live.com/search/charity/default.aspx?source=hmemtagline_donationFORM=WLMTAG


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)

2007-02-06 Thread Dark
I didn't know you wrote gamebooks? I'll go and check them out now!

Btw, I certainly like the idea of audio game books (my audio Rpg sensor is 
tinggling), but unless I've misunderstood, it sounds like a slightly 
different project from what Gamehawk is proposing here, sinse Gamebooks and 
interactive fiction seem to me to have quite a few differences in structure 
that would effect how you made a program to create or play them. .

though of course, I could be totally wrong about this owing to my purely 
theoretical knolidge of programming.

Beware the Grue!

Dark.
- Original Message - 
From Brandon Cole [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 06, 2007 11:41 PM
Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


 Hi there,
 As someone who has made a few little tiny Choose Your Own Adventure games, 
 I
 would like to offer my input. I believe making a Choose Your Own Adventure
 creator with an audio interface may actually be easier depending on how 
 much
 you intend to limit people. If you intend to create games that resemble 
 the
 old-style books, then it would simply be a matter of creating wizard that
 tells users to put in, for instance, a starting wave file, then asks them
 how many choices are given for the player's first decision. The creator
 could specify a number, then add wav files that would basically be the 
 text
 of each choice being spoken. The creator would turn those ino a menu, so 
 the
 player could use their arrow keys to cycle through their options. Once an
 option was selected, the corresponding file could be played and so on and 
 so
 forth, always with the possibility of an ending. Now if you want to take
 full advantage of the fact that you're using a computer instead of a 
 printed
 book, you'll have additional features to worry about. Random events,
 variables, that sort of thing. None of my adventures are long, but they 
 all
 demonstrate things you can do with a computer version of that kind of 
 story
 that you can't do with a book. You are welcome to use those as reference
 material if you like. Simply hop on over to
 http://www.brandoncole.net
 and click on Program Stoof. Yes, I said stoof. I'm actually a very weird
 person, and it is reflected in my web site. Heheh. Anyway, enjoy.
 Sincerely,
 Brandon
 - Original Message - 
 From: gamehawk gamehawk [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, February 06, 2007 2:24 PM
 Subject: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


 Hello all,

 I'm gamehawk and I'm new to the mailing list.  I'm not blind, but I love
 audio games (making and playing them).  I've developed a small adventure
 called Murder in Magenta:

 http://forum.audiogames.net/viewtopic.php?id=1095

 That's not why I'm here though.  I'm think about making a tool for audio
 gamers to develop Choose-Your-Own-Adventure games without programming.
 Before I do, there are two areas I want to pursue.  The first one 
 involves
 a
 fledged out audio interface for creating the games, but it would be 
 harder
 to do (I think for both me and the game creators).  I was thinking about
 people using Notepad to author text files for individual rooms and 
 linking
 it all up with another text file.  My program then could parse this and
 you
 could play the game.  This also would cut down on the size of games
 produced.  Which idea do you guys like better?

 Cheers,

 gamehawk

 _
 Laugh, share and connect with Windows Live Messenger
 http://clk.atdmt.com/MSN/go/msnnkwme002001msn/direct/01/?href=http://imagine-msn.com/messenger/launch80/default.aspx?locale=en-ussource=hmtagline


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)

2007-02-06 Thread Brandon Cole
Well I wouldn't go so far as to say I wrote gamebooks. They're just little 
adventure programs, written by a novis programmer to serve two purposes. 
Firstly, to be entertaining. And second, to demonstrate what can be done 
with that format using PC's. In fact, as short as they all are, there are 
actually a couple secrets hidden within my third adventure game. heheh. 
Enjoy them for what they're worth. To expand on what you said though, 
interactive fiction is definitely different than choose your own adventure, 
but it sounds like our guy here is talking about the latter more than the 
former. That's the only reason I said what I did. Heheh.
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 06, 2007 7:01 PM
Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


I didn't know you wrote gamebooks? I'll go and check them out now!

 Btw, I certainly like the idea of audio game books (my audio Rpg sensor is
 tinggling), but unless I've misunderstood, it sounds like a slightly
 different project from what Gamehawk is proposing here, sinse Gamebooks 
 and
 interactive fiction seem to me to have quite a few differences in 
 structure
 that would effect how you made a program to create or play them. .

 though of course, I could be totally wrong about this owing to my purely
 theoretical knolidge of programming.

 Beware the Grue!

 Dark.
 - Original Message - 
From Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 06, 2007 11:41 PM
 Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


 Hi there,
 As someone who has made a few little tiny Choose Your Own Adventure 
 games,
 I
 would like to offer my input. I believe making a Choose Your Own 
 Adventure
 creator with an audio interface may actually be easier depending on how
 much
 you intend to limit people. If you intend to create games that resemble
 the
 old-style books, then it would simply be a matter of creating wizard that
 tells users to put in, for instance, a starting wave file, then asks them
 how many choices are given for the player's first decision. The creator
 could specify a number, then add wav files that would basically be the
 text
 of each choice being spoken. The creator would turn those ino a menu, so
 the
 player could use their arrow keys to cycle through their options. Once an
 option was selected, the corresponding file could be played and so on and
 so
 forth, always with the possibility of an ending. Now if you want to take
 full advantage of the fact that you're using a computer instead of a
 printed
 book, you'll have additional features to worry about. Random events,
 variables, that sort of thing. None of my adventures are long, but they
 all
 demonstrate things you can do with a computer version of that kind of
 story
 that you can't do with a book. You are welcome to use those as reference
 material if you like. Simply hop on over to
 http://www.brandoncole.net
 and click on Program Stoof. Yes, I said stoof. I'm actually a very weird
 person, and it is reflected in my web site. Heheh. Anyway, enjoy.
 Sincerely,
 Brandon
 - Original Message - 
 From: gamehawk gamehawk [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, February 06, 2007 2:24 PM
 Subject: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


 Hello all,

 I'm gamehawk and I'm new to the mailing list.  I'm not blind, but I love
 audio games (making and playing them).  I've developed a small adventure
 called Murder in Magenta:

 http://forum.audiogames.net/viewtopic.php?id=1095

 That's not why I'm here though.  I'm think about making a tool for audio
 gamers to develop Choose-Your-Own-Adventure games without programming.
 Before I do, there are two areas I want to pursue.  The first one
 involves
 a
 fledged out audio interface for creating the games, but it would be
 harder
 to do (I think for both me and the game creators).  I was thinking about
 people using Notepad to author text files for individual rooms and
 linking
 it all up with another text file.  My program then could parse this and
 you
 could play the game.  This also would cut down on the size of games
 produced.  Which idea do you guys like better?

 Cheers,

 gamehawk

 _
 Laugh, share and connect with Windows Live Messenger
 http://clk.atdmt.com/MSN/go/msnnkwme002001msn/direct/01/?href=http://imagine-msn.com/messenger/launch80/default.aspx?locale=en-ussource=hmtagline


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To 

Re: [Audyssey] Sarah

2007-02-06 Thread Sky Taylor Mundell
Hey Phil, since Josh and Davaid are back from vacation, is David almost done 
working on the bug?
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 03, 2007 10:23 AM
Subject: Re: [Audyssey] Sarah


 Hi Sky,
 I guess you didn't check my web site that says that David is back and is
 working on the bug in Sarah.
 Until he fixes the bug I do not want to release the game.
 Once that happens I need to give my beta team a try with it since 
 sometimes
 fixing one bug adds another.
 I will let all know when the release day arrives.
 Phil

 - Original Message - 
 From: Sky Taylor Mundell [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 03, 2007 12:23 PM
 Subject: [Audyssey] Sarah


 Hello Phil, has David Greenwood returned from vacation, and if so, what
 day
 should the Sarah game be released?
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 03, 2007 4:12 AM
 Subject: Re: [Audyssey] Game Chat Reminder


I believe that the game chat starts at 8:00 PM UK time and it usually 
does
 not last more than a few hours.
 Phil

 - Original Message - 
 From: aaron danvers-jukes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 03, 2007 6:38 AM
 Subject: Re: [Audyssey] Game Chat Reminder


 what time is that in uk time? universal is without daylight savings or
 something, so is it 6 7 or 8 pm for me?
 that's the reason i signed up to for the people. but hen it didn't 
 work.
 and
 i have not been there since, so please reply quickly so i can retreave
 my
 password and such before tonight.
 regards,
 aaron
 p.s. if anyone wants to help me with a test run of for the people and
 teach
 me how to use it let me know, (either through skype or msn preferably)
 just remove the periods to get my skype name:
 j.u.k.es.y.3.9 (i know people look at the archives so spambots might as
 well)



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)

2007-02-06 Thread Dark
Well, your site has lots of random stoofage on it, such as a multiplicity of 
words ending in a,g, E!

Having now played the first two adventure games (what the heck is wrong with 
taking the right corridor anyway?), I'm most amused, just trying the third 
now, though if north is the path to death, how come I'm stil alive everytime 
I get to university?

Btw, if that's your english accent, I'm dreading the adventures with 
Russians game, Lol!

Beware the Grue!

Dark.


- Original Message - 
From: Brandon Cole [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 07, 2007 12:16 AM
Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


 Well I wouldn't go so far as to say I wrote gamebooks. They're just little
 adventure programs, written by a novis programmer to serve two purposes.
 Firstly, to be entertaining. And second, to demonstrate what can be done
 with that format using PC's. In fact, as short as they all are, there are
 actually a couple secrets hidden within my third adventure game. heheh.
 Enjoy them for what they're worth. To expand on what you said though,
 interactive fiction is definitely different than choose your own 
 adventure,
 but it sounds like our guy here is talking about the latter more than the
 former. That's the only reason I said what I did. Heheh.
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 06, 2007 7:01 PM
 Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


I didn't know you wrote gamebooks? I'll go and check them out now!

 Btw, I certainly like the idea of audio game books (my audio Rpg sensor 
 is
 tinggling), but unless I've misunderstood, it sounds like a slightly
 different project from what Gamehawk is proposing here, sinse Gamebooks
 and
 interactive fiction seem to me to have quite a few differences in
 structure
 that would effect how you made a program to create or play them. .

 though of course, I could be totally wrong about this owing to my purely
 theoretical knolidge of programming.

 Beware the Grue!

 Dark.
 - Original Message - 
From Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 06, 2007 11:41 PM
 Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


 Hi there,
 As someone who has made a few little tiny Choose Your Own Adventure
 games,
 I
 would like to offer my input. I believe making a Choose Your Own
 Adventure
 creator with an audio interface may actually be easier depending on how
 much
 you intend to limit people. If you intend to create games that resemble
 the
 old-style books, then it would simply be a matter of creating wizard 
 that
 tells users to put in, for instance, a starting wave file, then asks 
 them
 how many choices are given for the player's first decision. The creator
 could specify a number, then add wav files that would basically be the
 text
 of each choice being spoken. The creator would turn those ino a menu, so
 the
 player could use their arrow keys to cycle through their options. Once 
 an
 option was selected, the corresponding file could be played and so on 
 and
 so
 forth, always with the possibility of an ending. Now if you want to take
 full advantage of the fact that you're using a computer instead of a
 printed
 book, you'll have additional features to worry about. Random events,
 variables, that sort of thing. None of my adventures are long, but they
 all
 demonstrate things you can do with a computer version of that kind of
 story
 that you can't do with a book. You are welcome to use those as reference
 material if you like. Simply hop on over to
 http://www.brandoncole.net
 and click on Program Stoof. Yes, I said stoof. I'm actually a very weird
 person, and it is reflected in my web site. Heheh. Anyway, enjoy.
 Sincerely,
 Brandon
 - Original Message - 
 From: gamehawk gamehawk [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, February 06, 2007 2:24 PM
 Subject: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


 Hello all,

 I'm gamehawk and I'm new to the mailing list.  I'm not blind, but I 
 love
 audio games (making and playing them).  I've developed a small 
 adventure
 called Murder in Magenta:

 http://forum.audiogames.net/viewtopic.php?id=1095

 That's not why I'm here though.  I'm think about making a tool for 
 audio
 gamers to develop Choose-Your-Own-Adventure games without programming.
 Before I do, there are two areas I want to pursue.  The first one
 involves
 a
 fledged out audio interface for creating the games, but it would be
 harder
 to do (I think for both me and the game creators).  I was thinking 
 about
 people using Notepad to author text files for individual rooms and
 linking
 it all up with another text file.  My program then could parse this and
 you
 could play the game.  This also would cut 

Re: [Audyssey] Sarah

2007-02-06 Thread Che
  Sky wrote:
Hey Phil, since Josh and Davaid are back from vacation, is David almost done
working on the bug?
end quote.
  Sky,
  I'm sure when the game is finished, Phil will let everyone on the list 
know about it, pestering him isn't going to make it happen any faster, and 
just takes up space on the list here for no good reason.
  Chill dude, it is gonna be out when it is out.
  Che

- Original Message - 
From: Sky Taylor Mundell [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 06, 2007 6:27 PM
Subject: Re: [Audyssey] Sarah


 Hey Phil, since Josh and Davaid are back from vacation, is David almost 
 done
 working on the bug?
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 03, 2007 10:23 AM
 Subject: Re: [Audyssey] Sarah


 Hi Sky,
 I guess you didn't check my web site that says that David is back and is
 working on the bug in Sarah.
 Until he fixes the bug I do not want to release the game.
 Once that happens I need to give my beta team a try with it since
 sometimes
 fixing one bug adds another.
 I will let all know when the release day arrives.
 Phil

 - Original Message - 
 From: Sky Taylor Mundell [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 03, 2007 12:23 PM
 Subject: [Audyssey] Sarah


 Hello Phil, has David Greenwood returned from vacation, and if so, what
 day
 should the Sarah game be released?
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 03, 2007 4:12 AM
 Subject: Re: [Audyssey] Game Chat Reminder


I believe that the game chat starts at 8:00 PM UK time and it usually
does
 not last more than a few hours.
 Phil

 - Original Message - 
 From: aaron danvers-jukes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 03, 2007 6:38 AM
 Subject: Re: [Audyssey] Game Chat Reminder


 what time is that in uk time? universal is without daylight savings or
 something, so is it 6 7 or 8 pm for me?
 that's the reason i signed up to for the people. but hen it didn't
 work.
 and
 i have not been there since, so please reply quickly so i can retreave
 my
 password and such before tonight.
 regards,
 aaron
 p.s. if anyone wants to help me with a test run of for the people and
 teach
 me how to use it let me know, (either through skype or msn preferably)
 just remove the periods to get my skype name:
 j.u.k.es.y.3.9 (i know people look at the archives so spambots might 
 as
 well)



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Sarah

2007-02-06 Thread Charles Rivard
Phil has, on several occasions, as have other list members, answered the
question that you continually ask.  The answer remains the same.  The game
will be released after, and not until, the bugs have been worked out and
tested.  Please stop asking?  Continuing to do so will only take the time
otherwise used to work on the game to continually answer you.  The less you
ask, the more time there is for game development, so let the developer and
testers do their work.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Sky Taylor Mundell
Sent: Tuesday, February 06, 2007 6:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah

Hey Phil, since Josh and Davaid are back from vacation, is David almost done

working on the bug?
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 03, 2007 10:23 AM
Subject: Re: [Audyssey] Sarah


 Hi Sky,
 I guess you didn't check my web site that says that David is back and is
 working on the bug in Sarah.
 Until he fixes the bug I do not want to release the game.
 Once that happens I need to give my beta team a try with it since 
 sometimes
 fixing one bug adds another.
 I will let all know when the release day arrives.
 Phil

 - Original Message - 
 From: Sky Taylor Mundell [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 03, 2007 12:23 PM
 Subject: [Audyssey] Sarah


 Hello Phil, has David Greenwood returned from vacation, and if so, what
 day
 should the Sarah game be released?
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 03, 2007 4:12 AM
 Subject: Re: [Audyssey] Game Chat Reminder


I believe that the game chat starts at 8:00 PM UK time and it usually 
does
 not last more than a few hours.
 Phil

 - Original Message - 
 From: aaron danvers-jukes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 03, 2007 6:38 AM
 Subject: Re: [Audyssey] Game Chat Reminder


 what time is that in uk time? universal is without daylight savings or
 something, so is it 6 7 or 8 pm for me?
 that's the reason i signed up to for the people. but hen it didn't 
 work.
 and
 i have not been there since, so please reply quickly so i can retreave
 my
 password and such before tonight.
 regards,
 aaron
 p.s. if anyone wants to help me with a test run of for the people and
 teach
 me how to use it let me know, (either through skype or msn preferably)
 just remove the periods to get my skype name:
 j.u.k.es.y.3.9 (i know people look at the archives so spambots might as
 well)



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)

2007-02-06 Thread Brandon Cole
Well, you were warned. I am a strange strange character. Heheh. And just so 
you don't get me totally wrong, I can do a much more serious British accent. 
I'm being silly on purpose. Whether ya laugh with me, or at me, it still 
counts as a laugh, and that's what I'm going for. Enjoy the russians! 
Secrets! Secrets in that one! Look for them. Find them. Gwahahahaha!

- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 06, 2007 7:26 PM
Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


 Well, your site has lots of random stoofage on it, such as a multiplicity 
 of
 words ending in a,g, E!

 Having now played the first two adventure games (what the heck is wrong 
 with
 taking the right corridor anyway?), I'm most amused, just trying the third
 now, though if north is the path to death, how come I'm stil alive 
 everytime
 I get to university?

 Btw, if that's your english accent, I'm dreading the adventures with
 Russians game, Lol!

 Beware the Grue!

 Dark.


 - Original Message - 
 From: Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, February 07, 2007 12:16 AM
 Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


 Well I wouldn't go so far as to say I wrote gamebooks. They're just 
 little
 adventure programs, written by a novis programmer to serve two purposes.
 Firstly, to be entertaining. And second, to demonstrate what can be done
 with that format using PC's. In fact, as short as they all are, there are
 actually a couple secrets hidden within my third adventure game. heheh.
 Enjoy them for what they're worth. To expand on what you said though,
 interactive fiction is definitely different than choose your own
 adventure,
 but it sounds like our guy here is talking about the latter more than the
 former. That's the only reason I said what I did. Heheh.
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 06, 2007 7:01 PM
 Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


I didn't know you wrote gamebooks? I'll go and check them out now!

 Btw, I certainly like the idea of audio game books (my audio Rpg sensor
 is
 tinggling), but unless I've misunderstood, it sounds like a slightly
 different project from what Gamehawk is proposing here, sinse Gamebooks
 and
 interactive fiction seem to me to have quite a few differences in
 structure
 that would effect how you made a program to create or play them. .

 though of course, I could be totally wrong about this owing to my purely
 theoretical knolidge of programming.

 Beware the Grue!

 Dark.
 - Original Message - 
From Brandon Cole [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 06, 2007 11:41 PM
 Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


 Hi there,
 As someone who has made a few little tiny Choose Your Own Adventure
 games,
 I
 would like to offer my input. I believe making a Choose Your Own
 Adventure
 creator with an audio interface may actually be easier depending on how
 much
 you intend to limit people. If you intend to create games that resemble
 the
 old-style books, then it would simply be a matter of creating wizard
 that
 tells users to put in, for instance, a starting wave file, then asks
 them
 how many choices are given for the player's first decision. The creator
 could specify a number, then add wav files that would basically be the
 text
 of each choice being spoken. The creator would turn those ino a menu, 
 so
 the
 player could use their arrow keys to cycle through their options. Once
 an
 option was selected, the corresponding file could be played and so on
 and
 so
 forth, always with the possibility of an ending. Now if you want to 
 take
 full advantage of the fact that you're using a computer instead of a
 printed
 book, you'll have additional features to worry about. Random events,
 variables, that sort of thing. None of my adventures are long, but they
 all
 demonstrate things you can do with a computer version of that kind of
 story
 that you can't do with a book. You are welcome to use those as 
 reference
 material if you like. Simply hop on over to
 http://www.brandoncole.net
 and click on Program Stoof. Yes, I said stoof. I'm actually a very 
 weird
 person, and it is reflected in my web site. Heheh. Anyway, enjoy.
 Sincerely,
 Brandon
 - Original Message - 
 From: gamehawk gamehawk [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, February 06, 2007 2:24 PM
 Subject: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


 Hello all,

 I'm gamehawk and I'm new to the mailing list.  I'm not blind, but I
 love
 audio games (making and playing them).  I've developed a small
 adventure
 called Murder in Magenta:

 

[Audyssey] OT: sorry

2007-02-06 Thread Orin
Hi all,

Sorry for my emails yesterday. I believe I know what the problem is now. 
Thunderbird puts me at the bottom of the previous email, and I didn't 
know this, so I guess each time I reply I have to go back to the top.



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Sarah

2007-02-06 Thread Nolan Darilek
On Feb 6, 2007, at 6:27 PM, Sky Taylor Mundell wrote:

 Hey Phil, since Josh and Davaid are back from vacation, is David  
 almost done
 working on the bug?

Didn't you ask this yesterday? And the day before? And the week  
before? And clear back to the dawn of time? Jeez.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Sarah

2007-02-06 Thread Phil Vlasak
Hi Sky,
Yes, David fixed the bug in the Sarah game late last night, Monday and I 
tried the revised game  out this morning with success.
I am making some final changes and will be sending the game to my beta 
testers either Wednesday or Thursday.
I can not predict what they will find but am hoping for only a few minor 
things that I can deal with.
Sincerely,
Phil
[EMAIL PROTECTED]

- Original Message - 
From: Sky Taylor Mundell [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 06, 2007 7:27 PM
Subject: Re: [Audyssey] Sarah


 Hey Phil, since Josh and Davaid are back from vacation, is David almost 
 done
 working on the bug?
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 03, 2007 10:23 AM
 Subject: Re: [Audyssey] Sarah


 Hi Sky,
 I guess you didn't check my web site that says that David is back and is
 working on the bug in Sarah.
 Until he fixes the bug I do not want to release the game.
 Once that happens I need to give my beta team a try with it since
 sometimes
 fixing one bug adds another.
 I will let all know when the release day arrives.
 Phil

 - Original Message - 
 From: Sky Taylor Mundell [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 03, 2007 12:23 PM
 Subject: [Audyssey] Sarah


 Hello Phil, has David Greenwood returned from vacation, and if so, what
 day
 should the Sarah game be released?
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 03, 2007 4:12 AM
 Subject: Re: [Audyssey] Game Chat Reminder


I believe that the game chat starts at 8:00 PM UK time and it usually
does
 not last more than a few hours.
 Phil

 - Original Message - 
 From: aaron danvers-jukes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 03, 2007 6:38 AM
 Subject: Re: [Audyssey] Game Chat Reminder


 what time is that in uk time? universal is without daylight savings or
 something, so is it 6 7 or 8 pm for me?
 that's the reason i signed up to for the people. but hen it didn't
 work.
 and
 i have not been there since, so please reply quickly so i can retreave
 my
 password and such before tonight.
 regards,
 aaron
 p.s. if anyone wants to help me with a test run of for the people and
 teach
 me how to use it let me know, (either through skype or msn preferably)
 just remove the periods to get my skype name:
 j.u.k.es.y.3.9 (i know people look at the archives so spambots might 
 as
 well)



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] cove help

2007-02-06 Thread Josh
Hi,

I'm playing the interactive fiction game, cove. It's the one where you 
explore a seascape and the beach and things. It says there's cliffs and a 
portion has crumbled away and there's a walkable path down to the beach but 
when i press s for south I can't seem to get to it. Can anyone give me some 
hints?

Josh

email: [EMAIL PROTECTED]
AOL: kutztownstudent
msn: [EMAIL PROTECTED]
skype: jkenn337 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] the cove

2007-02-06 Thread Josh
Hi,

Not sure if this is the place for such long game hints. But here's how I got 
down to the beach in the cove game. This spoiler is rather long and doesn't 
encompass the whole game just the getting down to the beach part.













[ For information about this game, type ABOUT. ]



That'll be twenty five cents, Miss, says the driver as he helps you down 
from the carriage. You hand him a quarter and two nickels.

Mighty lonely out here this time of year, he continues, slipping the coins 
into his coat pocket. Are you sure you won't be wanting me to stick around? 
I'd hate to see such a fine young lady get herself stranded, especially with 
that storm blowin' in.

Thank you, but I'll be fine, you assure him. My fiance..., you start, 
then look away, unable to finish the lie.

Ah, I see, he chuckles. Well, then I wish you a pleasant afternoon. Just 
keep your eye on those clouds, ya hear? Grinning broadly, he jumps up into 
the driver's box and releases the brake. Then with a flick of the reins he 
sends the carriage lurching forward, back down the rutted road between the 
cypress trees.

Finally, you're alone.





The Cove

An Interactive Seascape

Copyright (c) 2000 by Kathleen M. Fischer

Release 3 / Serial number 000525 / Inform v6.21 Library 6/10

Rocky Point

High above the surf, Rocky Point offers a sweeping view of the western sea. 
From this lofty vantage point, looking south across a narrow strip of sand, 
you can clearly see the fractured granite cliffs that back the small cove 
below. To the north, the rugged coastline is dotted with offshore rocks and 
barren beaches, swept clear of sand by winter storms.

Turning toward the sea, you take a moment to soak up the last few rays of 
sunlight before the clouds roll in.

x

What do you want to examine?

cliffs

Rising sixty feet above the sea, the cliffs are formed from heavily 
fractured granite. Though nearly vertical is most places, a small portion to 
the south has crumbled away, creating a narrow but walkable route down to 
the beach.

You find your mind drifting back over old memories of this place.

think

When was the last time you where here? It must be going on six years now. 
You remember everything about that day; how lovely it was in the morning, 
how clear the skies and sea were, how much you had been looking foward to 
it. A tear forms in the corner of your eye only to be whisked away by a 
sudden gust of wind. If only memories could be as easily removed.

n

You walk to the edge and look down.

The cliffs are nearly vertical here, with jumbled piles of boulders at their 
feet that exactly match the rock up above. With a nervous gulp, you quickly 
back away from the edge.

x

What do you want to examine?

rock

Thrusting up from the sea, the offshore rocks are all sharp edges and 
points. Sometimes in groups, sometimes alone, they offer a safe haven for 
sea birds and a tragic end for any ship who strays to close to shore.

x

What do you want to examine?

sea

In deeper waters, outside the cove, the sea is a deep, rich blue that 
sparkles in the sunlight. But in the shallows, as the waves curl toward the 
shore, it abruptly changes to a pale translucent green and is covered in a 
fine netting of foam.

A flock of sea gulls rises from the beach and flies off into the clouds.

x

What do you want to examine?

clouds

The clouds hang dark and forboding out over the sea, and there is no 
mistaking their stormy intent.

A flock of sea gulls rises from the beach, circle the cove once, then head 
out to sea.

x

What do you want to examine?

seagulls

Masters of the air, these snowy white and gray birds seem to float 
effortlessly near the cliff walls, sometimes coming within inches of each 
other, without moving a feather.

x

What do you want to examine?

birds

You pause to think, the sea gulls or the shore birds?

short bird

You look around but are unable to find that which you seek.

x

What do you want to examine?

shore birds

The small white birds with their crisp brown markings follow the water up 
and down the beach, pecking at the sand.

A sea gull's strident call echos off the cliffs.

s

You hesitate, as it seems a shame to come all this way and not enjoy the 
view.

x

What do you want to examine?

cliffs

Rising sixty feet above the sea, the cliffs are formed from heavily 
fractured granite. Though nearly vertical is most places, a small portion to 
the south has crumbled away, creating a narrow but walkable route down to 
the beach.

attack

What do you want to attack?

cliffs

You contemplate venting your frustrations on the cliffs, but resist the 
temptation.

A flock of sea gulls flies over the point and alights on the beach below.

attack

What do you want to attack?

sand

After a moments thought you realize the sand is too far away.

attack

What do you want to attack?

seagulls

The sea gulls stay far out of reach.

take

What do you want to take?

rock

After a moments thought you realize the offshore rocks 

Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)

2007-02-06 Thread ian and riggs
i have not got grissaly gulch but i have played it and i think it is a grate 
game i love it
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 06, 2007 11:21 PM
Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


 Yep, I said two examples and Chillingham was the other I was thinking 
 of.
 (Imho Grizly gulch is a bit too heavy on the gunfights to count as an
 adventure game in this sense).
 However sinse the game is only available on Cd, and isn't free, I wasn't
 sure if providing a link as an example would be too helpful.

 In case I was wrong (there is a very extensive audio review of the game
 after all), behold the link:

 http://www.bavisoft.com/chillingham.htm

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 06, 2007 11:10 PM
 Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


 chillingham is also an audio adventure game by bavisoft.

 Josh

 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 06, 2007 4:46 PM
 Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


 Hello Gamehawk, and welcome to the list.

 I believe I saw your topic on Audiogames.net (my handle there is Dark
 empathy).

 Either interface would be fine with me, however, I wonder if rather than
 the
 program reading text files (presumably with Sapi or similar), it could
 play
 sound files recorded in something like Wav, mp3 format.

 This way, interactive fiction games with sound effects, in effect
 interactive radio plays or acted stories with sound effects, could be
 created.

 It is true that currently, writing interactive fiction does require
 certain
 programming knolidge. However, in terms of availability, there are
 literally
 hundreds of interactive fiction games quite playable with screen readers
 (not to mention the Win frotz interpreter that will output Zcode games
 directly to Sapi), there are however very few fully audio adventure 
 games
 in
 that sort of style (only two to my knolidge, and niether was 
 particularly
 difficult).

 For something of this type see:

 http://www.cs.unc.edu/Research/assist/et/2005/SoundsLikeFun.html

 I don't doubt that this would be harder to program, but I deffinately
 think
 it'd be worth it.

 Beware the Grue!

 Dark.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 



___ 
Inbox full of spam? Get leading spam protection and 1GB storage with All New 
Yahoo! Mail. http://uk.docs.yahoo.com/nowyoucan.html


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] jim's baseball game

2007-02-06 Thread Willem
Uh he can. (If the ball hits the batter on the head or goes outside of the 
plate.)
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, February 07, 2007 12:34 AM
Subject: Re: [Audyssey] jim's baseball game


 The pitcher cannot throw a foul ball.  A foul ball is a ball that is hit, 
 by
 the batter, and it goes out of bounds.


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Willem
 Sent: Tuesday, February 06, 2007 1:55 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] jim's baseball game

 Personally I don't know much about baseball, but one thing I've noticed, 
 is
 that when you are batting, and the pitcher throws a fowl ball, the ref
 counts it as a miss for the batsman.  I'm not talking about when the 
 batter
 hits the ball fowl.
 Btw I like your idea for the practice rounds Nicol.
 - Original Message - 
 From: nicol [EMAIL PROTECTED]
 To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org
 Sent: Tuesday, February 06, 2007 9:25 PM
 Subject: [Audyssey] jim's baseball game


 Hi  all
 I enjoy the baseball game a lot. The sounds makes it feel like a real
 contest.
 There's just a couple of things I noticed.
 First, I would  like to make a suggestion, jim.
 When  I'm  having a practice round, don't you think it will help if the
 type
 of pitch throw is announced?
 If I know that a fast ball is going to be pitched, then I am just a 
 little
 bit more prepared. Because currently I'm not aware at all which ball  is
 going to be pitched, and then I am too slow if it's a fast ball, but if
 I'm
 warned beforehand then I will be prepared.
 Its just so that I can  practice the different pitch throws better. 
 During
 the real game its not necessary for the pitcher to announce which ball is
 going to be pitched, but in the practice round it would help if the game
 can
 say for instance the moment I press space to bat:
 A fast ball coming up, or a curve coming up.
 Because as far as I know, each of the 7 types of pitching makes a
 different
 tone so if I'm warned which  type of pitching is coming up, I can better
 associate the tone.
 Let me rephrase this:
 The game asks me would you like  to get some batting practice? press y or
 n.
 I press y. then the game say: press any key to swing if the bat is 85
 percent from left  to right, press space to step onto the batterbox.
 Then the moment I press space I would like the game for instance to say:
 fast ball coming up and then the sound of the fast ball.
 Then I noticed something very interesting. Well, first of all could you
 guyhs please explain to me how baseball actually works?
 Well I managed to win a game, rhinos 7 boles 2. but what is actually
 happening on the baseball field. What does batting mean?
 Is baseball like cricket?
 How does a baseball ball and a  baseball bat look like? How does it feel
 like?
 Those  pitching tones is really a funny sound, in real baseball are 
 these
 sounds also used?
 What does it mean if the game says: there's 3 outs.
 Does it mean that 3 people get a chance to bat?
 In other words for each inning does the  baseball team consist of 3
 batters
 and 1 pitcher?
 And what  does it mean if the game says: there's 2 basemen standing,  1
 basemen standing, etc.
 After the game says: there's 3 outs.
 It sometimes say for example: 1 baseman left, what does that mean.
 What does it mean if the game says : the bases are empty? What does a 
 base
 look like?
 Something very interesting which I have noticed:
 I can actually easily cause my opponent team to get 3 outs easily. I just
 pitch fast balls all the time.
 Isn't the manager suppose to judge the game? Isn't it cheeting if I only
 pitch fast balls, number 1?
 I have NOTICED THAT WHEN  I pitch fast balls, most of the times the 
 batter
 gets a swing and a miss and in this way 3 outs is easily reached.
 In  south African rugby for example, rugby is almost like American
 football,
 there is a ref and he judges the game to check that no cheeting exists.
 How does baseball works? Is there also managers or refs that prevent
 cheeting?
 I'm just very amazed that I manage so easily to cause my opponent to have
 3
 outs.
 And I also like the commercial music in the game a lot.
 This is just my observations, but the game is  rocking jim.
 I  think ian humphries  can learn something from you lol!
 Concerning your concentration game, I  added a line to the .dat file:
 Braille monopoly game
 75.
 do you think this will prevent the game from only sayhing: worth 75
 dollars.
 Without saying the prize?


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.

 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.