Re: [Audyssey] New Heli available for download
Hi Ken, In my experience as a programmer languages that don't enforce explicit variable declarations always lead to mistakes and poor programming. For example, when writing scripts in Python I've made simple typos that Python accepted without complaint and it was only after running the program/script I discovered it wasn't working right. A quick look at the code revealed I misspelled a variable and Python created a new variable on the stack not knowing that it was a mistake, and thus I unintentionally wrote buggy code. It is things like that which has turned me against languages that don't enforce explicit variable and function declarations. Its both sloppy coding and can lead to unnecessary mistakes. When given the choice I'd always prefer to have a language like C++, Java, etc that enforces strict capitalization rules and explicit variable declarations. Cheers! On 1/28/11, Ken the Crazy kenwdow...@neo.rr.com wrote: Ok, for example, in coding for 3d you have to write something like heli3d.setposition 5, 0, 5, ds3d_immediate Well, I came across three different variants I hadn't realized were even there. First I had ds3d - immediate, in another place I had ds3d_imeediate and somewhere else I had d3d_immediate. The option explicit made me see all those problems and fix them. I am using NVDA, and wordpad to do the programming, so the punctuation wasn't spoken--and it would drive me nuts if it were, so I missed all that. The option explicit is like a net. Yeah, having to declare variables is a pain, but I think it saves some time in the long run. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New Heli available for download
Hi Jim, Well, there are a number of ways you can run into errors by not using an explicit variable declaration.Usually, caused by accidental typos and things like that. For example, you are writing a Blackjack or Poker game. You have a variable called myCard. Of course, there are a lot of variations on that like MyCard, my_card, mycard, etc. If you are typing along and forget the exact way it was written earlier Visual Basic 6, Python, and various other languages won't flag the misspelled variable and will simply create a new variable on the stack. Not cool as this can lead to runtime errors. The other issue is simply memory leaks. If you use explicit variable declarations like integer, double, float, boolean, etc it sets aside a specified amount of memory for that specific variable. If you don't declare your variables you are waisting memory left and right. If every single developer did that a 3 GHZ system would run like a 300 MHZ system just because the computer would have to interpret every single variable, in every single program, and waiste CPU power and ram doing so. While not an error per say it is still a very nasty habit to get into because it will eventually result in a reduction in system performance. It is just not very good coding practice is what I'm telling you. HTH On 1/28/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Ken, The first thing that I did when I started writing in VB6 was to get rid of the option explicit. I had never needed to declare variables in any Basic before and I did not want to start. May I ask what you mean by you'll slip by with bad errors if you do not use the option explicit? Thanks. BFN Jim Never test for an error you don't know how to handle. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] RSW strategy game
Hi David I would be interested. Richard Sent from my iPhone On 28 Jan 2011, at 22:39, David Rose drokaudysseygam...@ddrose.com wrote: My previous email in this thread was lost, perhaps because the mail server software didn't like my attachment. (I had attached a sample order sheet.) But the more important part of that email was this: Why don't I create a private game for all the possibly-interested people on this list, just to try out the rules and see how the game works? I can set up a Core game, which is usually a better choice for a beginner because the rules are a bit simpler. How many people would be interested? Zack, Dark, Sarah? Anyone else? David --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Just jumping here to say that the compatibility with newer windows versions is pretty much the only good point from that list. As long as the game includes the legacy DirectX libs, there really isn't a problem though. The c-style syntax argument is only valid if the person doesn't already know other languages and is looking to learn them down the road. I would imagine most, if not all, of the game developers here who aren't using BGT have experience using a few languages. If a developer is using Visual basic 6.0 then why would they care about its availability for purchase? Clearly they already have it if they are using it. When it comes to writing wrappers for SAPI, direct sound, direct input, networking, and such, there isn't an issue either. If a developer is comfortable writing that code themselves, then more power to them I say. Not everyone likes having things done for them, and a person who has opted to code in a straight language has probably done so because they want to be more independent. I'm not looking to jump into a flame war, but I personally hate when people try to push programming languages onto other developers. Over the years every time I used a different language I ran into someone who seemed personally offended that I wasn't using some Other language. When using VB I had people upset that I wasn't using C++, when I did projects in C++ someone would argue I was stupid for not using C-sharp. The Java nuts didn't want me using C-sharp and the Objective-C mac followers didn't want me using Java! It never frikin ends and no one seems to understand that the languages have survived because they all have their own advantages and disadvantages. In the end it all gets converted into machine code anyways, so spend more time focusing on the end product rather than the language the guy used to make it please. --- On Sat, 1/29/11, Thomas Ward thomasward1...@gmail.com wrote: From: Thomas Ward thomasward1...@gmail.com Subject: Re: [Audyssey] Heli To: Gamers Discussion list gamers@audyssey.org Date: Saturday, January 29, 2011, 2:34 AM Hi Jim, Well, there are plenty of good and viable reasons to use BGT rather than Visual Basic. First of all, is compatibility with newer Windows operating systems. Unlike XP none of the Visual Basic 6 runtimes ship with Windows 7 requiring various legacy files to be installed. Even then Visual Basic doesn't use newer APIs like XAudio2, which is the new audio API for Windows 7, and I have it on good authority that BGT will support XAudio2 in a newer release. You can't necessarily say the same for Visual Basic 6 based games using legacy DirectX libs like dxvb8.dll. Second of all, there is the advantage of a c-style syntax. As I have often said most programming languages out there use a c-style syntax and standard. The advantage of using BGT over Visual Basic as it is an easy way to get familiar with c-style languages like C++, Java, C#, Perl, etc. What you learn in BGT will cary over if you want to do programming in another programming language. Visual Basic quite litterally is a road to nowhere. Third of all, there is availability of the software. Visual Basic 6 was released in 1998, and hasn't officially been sold in stores since around 2002 when Visual Basic 7 was released. That means in order to buy it one would have to go to Ebay or somewhere and purchase a copy which isn't worth the price you'll end up paying for it. On the other hand BGT is brand new software, is up to date, and costs as little as $29.00 for a basic version. That's a pretty good deal. Finally, there is development itself. BGT wraps things like Sapi, DirectSound, DirectInput, networking, etc and offers it in one single easy to use package. With Visual Basic you litterally have to write your own wrappers or code it directly into your project to get the same support. For example, to get DirectSound going you have to initialize it in Visual Basic, but BGT automatically handles initialization for you. This makes programming games much simpler in the long run. HTH On 1/28/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Damien, May I ask, why do you want to port Heli over to BGT when it is a perfectly good game in the language that the creator wrote it in? TGIF and BFN Jim Program in hieroglyphics, the original GUI. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list,
[Audyssey] Moderator: Close Topic Windows Screen Readers
Hi list, Please, lets stop the Windows screen reader topic. It is very off topic for this list, and given the nature of some of the comments I've seen things could get real ugly real quick. So as of this time I officially declare this topic as closed. Thanks. Thomas Ward Co-moderator of the Audyssey Mailing List gamers@audyssey.org --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Hi Jeremy, Geremy wrote: If a developer is using Visual basic 6.0 then why would they care about its availability for purchase? Clearly they already have it if they are using it. My reply: Well, first of all, it was my understanding that this game was suppose to be a comunity project. Sure some of the people like Ken and Jim have the necessary Visual Basic 6.0 software to do development. However, not everyone on this list would have Visual Basic 6.0. I certainly don't. As for myself personally that was one of the things I threw away a few years back. in 2007 when my wife and I moved to Millersburg we decided to go through our things and throw out everything and anything we didn't need. I threw out several software cds like Windows 95, Windows 98, MS Office 97, and Visual Basic 6.0 was on that list of software that went to the trash. Since I was using Visual Studio 2005, now Visual Studio 2008, I had no need for Visual Basic 6.0. So in order for me to help out with this project, if I wanted to, I'd have to repurchase Visual Basic 6.0. I'd much rather use something like BGT instead. Geremy wrote: I'm not looking to jump into a flame war, but I personally hate when people try to push programming languages onto other developers. Over the years every time I used a different language I ran into someone who seemed personally offended that I wasn't using some Other language. My reply: First, my comments were not intended to start a flame war. They were simply my opinion which someone is free to take it or leave it. They should not be taken as inflamitory or pushy. Second, I don't think making a simple recommendation based on my experience and opinions is pushing. I'm sorry you took it that way, but they were not intended to be pushy or forcing anyone to do anything they didn't want to do. I think you need to calm down and chill a bit. You are acting as though I was shoving BGT down your throat when that was clearly not my intent. Finally, my feelings about Visual Basic 6.0 are valid. Regardless of how you personally see it I do not believe and don't agree that game developers should continue to use the language. It is more than twelve years old, way past its time, and people need to look at other alternatives. That's all I was saying. I think BGT is one such alternative. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] RSW strategy game
OK! Attached is a sample text report for another game I'm involved in. This is turn 11 in a Classic game; there are quite a few details to process there, but it contains all of the same information that is available in the graphical client. I already set up a private game for one curious player who contacted me directly. Why don't we do that again, we can have a private game for all the possibly-interested people on this list, just to try out the rules and see how the game works. I can set up a Core game, which is usually a better choice for a beginner because the rules are a bit simpler. How many people would be interested? Zack, Dark, anyone else? David On 1/28/2011 9:10 AM, Zachary Kline wrote: Hi, Agreed. A sample turn would be nice. I'm eager for my current game to start, but would love to have an idea of what I was getting into beforehand. Best and thanks, Zack. -- next part -- An embedded and charset-unspecified text was scrubbed... Name: rains8r_Chargerman_11.txt URL: http://audyssey.org/pipermail/gamers_audyssey.org/attachments/20110128/c7d13bba/attachment.txt --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Angry Birds and Accessibility Standards
Wow this sounds interesting. I look forward to the announcment I assume (find out soon enough) that one can have differing complexities and challenges? On 28 Jan 2011, at 15:04, Kwasi Mensah wrote: We're working on a puzzle game were you use layers of music to find objects on a grid. I'll have more info next week when we officially announce. -Kwasi On Thu, Jan 27, 2011 at 6:45 AM, william lomas lomaswill...@googlemail.comwrote: what blind game are you working on On 27 Jan 2011, at 11:21, Thomas Ward wrote: Hi, Well done. I really liked the article. You raised some very good points. I guess I hadn't realised no one had drafted a set of standards for game accessibility, but I guess that's not too surprising. Definitely something to think about. Cheers! On 1/26/11, Kwasi Mensah kwasi.men...@ananseproductions.com wrote: Hey everyone, My company, which is currently working on a blind accessible iphone game, has a new blog post on apply accessibility standards the popular mobile game Angry Birds. You can read it at: http://www.ananseproductions.com/angry-birds-and-accessibility-standards/ Enjoy and Thanks for any feedback! Kwasi -- -- Founder, Ananse Productions www.ananseproductions.com Games for the Rest of US --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] RSW strategy game
Hi David, Unfortunately, I don't think your attachment came through. As for private games, I've already signed up for Reserve-5w. Shall we see how that one goes and perhaps give classic a try if things prove viable? Best and thanks, Zack. On Fri, 28 Jan 2011 09:32:07 -0800, David Rose wrote: OK! Attached is a sample text report for another game I'm involved in. This is turn 11 in a Classic game; there are quite a few details to process there, but it contains all of the same information that is available in the graphical client. I already set up a private game for one curious player who contacted me directly. Why don't we do that again, we can have a private game for all the possibly-interested people on this list, just to try out the rules and see how the game works. I can set up a Core game, which is usually a better choice for a beginner because the rules are a bit simpler. How many people would be interested? Zack, Dark, anyone else? David On 1/28/2011 9:10 AM, Zachary Kline wrote: Hi, Agreed. A sample turn would be nice. I'm eager for my current game to start, but would love to have an idea of what I was getting into beforehand. Best and thanks, Zack. -- next part -- An embedded and charset-unspecified text was scrubbed... Name: rains8r_Chargerman_11.txt URL: http://audyssey.org/pipermail/gamers_audyssey.org/attachments/20110128/c7d13bba/attachment.txt --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Engines was Heli
Hi Philip, Philip wrote: We are certainly in agreement here. Unicode conversions, memory management and all the other things are certainly a pain which I guess is why we are writing engines. My reply: Yes, in deed. I primarily began writing G3D because I got sick and tired of the nitty gritty details of C++. If I want to pass a string of text to Sapi I don't want to have to do a character string conversion to unicode all the time, or depend on Macros like _TEXT() to do it either. So what I did is my SpeakMessage() function takes a standard character string, converts it to a wchar, and then gives it to Sapi. That saves me from constantly stopping to do that character conversion myself. The engine does this automatically for me. As it should. Philip wrote: How come you decided to switch from .net to C++? What were your main reasons? My reply: Well, I stopped using .net for pretty much the same reasons you gave. It is too big, constantly being updated, too many extra dependencies, and security issues on top of it. For one thing, in 2004 Microsoft made a big todo over the fact DirectX 9.0 ships with Managed DirectX for .net developers. There were a number of books released around that time like Kickstart DirectX in C#, a Visual Basic book with similar documentation, and I was pretty impressed with the .net framework. So I wrote my first game Final Conflict in .net and had based Raceway, Mysteries of the Ancients, and other games on the .net and Managed DirectX platform. Then, out of the blue in 2007 Microsoft suddenly deprecated Managed DirectX, deprecated DirectSound, DirectPlay, and various other .net libraries I was using pretty much pulling the rug out from under me. They introduced XNA Framework for .net, but I soon discovered XAct the tool they use for packing sound files etc wasn't accessible further adding insult to injury. On top of that I started out using .net 1.1 in 2003/2004. Back then the .net framework was big, but not huge. However, between 2003 and now the .net framework has increased dramatically in size. I remember a time when the .net framework was about 99 MB, but the last time I checked the current framework is well over 300 MB. I felt it was rediculous to force my customers into downloading and installing a piece of middleware that huge. Similar frameworks like the Java runtime environment is several times smaller and is just as good as .net.Perhaps better since Sun officially supports Mac OS, Linux, and Windows compatibility between the Java runtimes where Mono, the open source .net framework, isn't completely compatible with the Microsoft .net framework. This is problematic ffor cross-platform development using .net. Finally, what really iced the cake is the issue of having wrappers for anything and everything. If you wanted to use DirectX you couldn't use it without some third-party middle ware like Managed DirectX, SlimDX, etc. This required the end user to not only update his/her copy of DirectX, but to install those third-party wrappers too. I found out pretty quick I was constantly getting technical support requests that STFC, MOTA, etc wasn't working and .net was giving them this or that runtime error. After some investigation it usually turned out to be an issue of said third-party middleware not being installed, or they installed the .net components in the incorrect order causing something to break along the way. Major pain in the butt! If all that wasn't enough to turn me off of .net the entire thing was totally unsecure. In order to protect myself from crackers I had to use a tool like Dotfuscator to obfuscate the executable to keep tools like Reflector from reverse engineering my code. Otherwise any two-bit pirate in the galaxy could dissasemble my code, turn off the security, recompile it, and pass cracked copies all over the net. Obviously, i don't want that. Plus when it comes to security there is a licensing tool, XHEO, that is suppose to be first-rate for .net developers. Well, I tried said library in my games and did some background research on the tool. Bad, bad, bad. As it turns out many companies, top programmers, have given negative reviews for this licensing library. No wonder. A google on XHEO cracks will turn up all kinds of quick and dirty ways to bypass XHEO security putting products like Rail Racer at serious risk if anyone decides to use any of the cracks floating around the internet for XHEO. Obviously, I took one look at that and said, no way. To make a long story short while I think C# .net is easy, I like the language itself, there are some serious drawbacks that make it less than ideal. Poor security, the .net framework is too large, too many dependencies, etc make it impractical for serious software development. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Ideas for a game
Hi Muhammed, Maybe someday. Problem is I'm already way over schedule with this game and I need to get something ready to sell pretty soon. I can always upgrade and add to 1.0 at a later point. Right now I want to get something functional ready to go. Smile. On 1/28/11, Shiny protector muhamme...@googlemail.com wrote: Hi, Will you be including attacks like blocking sword attacks, leening backwards, slipping punches, spinning around and more? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] RSW strategy game
Hi David. i've now registered for the reserve 5w game. unfortunately, it seemed that your attachment didn't come out (I don't think the audeasy list allows them), so we'll probably just have to try this and play it by ear regarding accessibility. either way I look forward to trying it out. all the best, Dark. - Original Message - From: David Rose drokaudysseygam...@ddrose.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 1:09 AM Subject: Re: [Audyssey] RSW strategy game Followup: the RSW server will demand a challenge-response email from you when you send it the join command I described in my last message. Simply reply to this email to finalize the command. If the challenge-response gets annoying, you may disable it with the email command: user trust=yes David --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New Heli available for download
all I can say is, oh well. one thing I like about autoit is that I'm not forced to specify variable types. That's also true for vb or purebasic. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 8:47 AM Subject: Re: [Audyssey] New Heli available for download Hi Jim, It is not extra work or waisted time/energy. It is generally recommended that you declare variables using the proper data type like integer, string, character, boolean, etc as it will improve memory usage and CPU usage. Every time you declare a variable without specifying its data type you force the runtime environment to interpret your code, and as a result you end up waisting your system resources on runtime interpretation of your code. So it really does not pay to be a lazy programmer. Which is exactly what you are when you don't declare and properly initialize variables. Cheers! __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] questions on sighted games beeihng accessable
Hi, Unfortunately, no. There is nothing like Need for Speed Carbon, Grand Theft Auto, etc for the VI market. That's an area of games we could use some development in. Cheers! On 1/28/11, austin pinto austinpinto.xavi...@gmail.com wrote: hi all i have this real question since i got to know audio games and started gameing some days ago is there some accessable version of nfs carhban and gtays city which our sighted counterparts enjoy please reply thanks -- austin pinto email austinpinto.xavi...@gmail.com alternat email austin.pi...@hotmail.com facebook www.facebook.com/austinpinto orkut www.orkut.com/austinpinto twitter www.twitter.com/austinmpinto --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] RSW strategy game
Hi, I registered via email yesterday evening (Netherlands time) will I now get an email when the game starts? Greetings, Anouk, - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 1:52 PM Subject: Re: [Audyssey] RSW strategy game Hi David. i've now registered for the reserve 5w game. unfortunately, it seemed that your attachment didn't come out (I don't think the audeasy list allows them), so we'll probably just have to try this and play it by ear regarding accessibility. either way I look forward to trying it out. all the best, Dark. - Original Message - From: David Rose drokaudysseygam...@ddrose.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 1:09 AM Subject: Re: [Audyssey] RSW strategy game Followup: the RSW server will demand a challenge-response email from you when you send it the join command I described in my last message. Simply reply to this email to finalize the command. If the challenge-response gets annoying, you may disable it with the email command: user trust=yes David --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New Heli available for download
Hi, Well, I'm sure you know my opinion of AutoIt. To be canded the language is absolute trash. It was never designed to do vidio games, and isn't worth using for even generic programming let alone anything as safisticated like a high quality vidio game. Cheers! On 1/29/11, Pitermach piterm...@gmail.com wrote: all I can say is, oh well. one thing I like about autoit is that I'm not forced to specify variable types. That's also true for vb or purebasic. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New Heli available for download
Auto it is rubbish. It can't do advanced programming. - Original Message - From: Pitermach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 12:53 PM Subject: Re: [Audyssey] New Heli available for download all I can say is, oh well. one thing I like about autoit is that I'm not forced to specify variable types. That's also true for vb or purebasic. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 8:47 AM Subject: Re: [Audyssey] New Heli available for download Hi Jim, It is not extra work or waisted time/energy. It is generally recommended that you declare variables using the proper data type like integer, string, character, boolean, etc as it will improve memory usage and CPU usage. Every time you declare a variable without specifying its data type you force the runtime environment to interpret your code, and as a result you end up waisting your system resources on runtime interpretation of your code. So it really does not pay to be a lazy programmer. Which is exactly what you are when you don't declare and properly initialize variables. Cheers! __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New Heli available for download
Hi, I'm not sure what the whole ruckess is about declaring variables. It just takes a few more keystrokes. It's like we're telling you to program a new wrapper each time you use DirectX. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shiny protector Sent: Saturday, January 29, 2011 7:25 AM To: Gamers Discussion list Subject: Re: [Audyssey] New Heli available for download Auto it is rubbish. It can't do advanced programming. - Original Message - From: Pitermach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 12:53 PM Subject: Re: [Audyssey] New Heli available for download all I can say is, oh well. one thing I like about autoit is that I'm not forced to specify variable types. That's also true for vb or purebasic. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 8:47 AM Subject: Re: [Audyssey] New Heli available for download Hi Jim, It is not extra work or waisted time/energy. It is generally recommended that you declare variables using the proper data type like integer, string, character, boolean, etc as it will improve memory usage and CPU usage. Every time you declare a variable without specifying its data type you force the runtime environment to interpret your code, and as a result you end up waisting your system resources on runtime interpretation of your code. So it really does not pay to be a lazy programmer. Which is exactly what you are when you don't declare and properly initialize variables. Cheers! __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] RSW strategy game
Hi David, an example game would be cool. You could give help and explainations on list and we could learn the game without the presure of competing with other players. I definately would try it out. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Empires and dungeons news
Hi This is just to let epople know the state of play regarding empires and dungeons 2. the original game is inaccessible, but niels has said he is prepared to add a screen reader access mode (along with an extra map), if there is sufficient interest and enough preorders. I'm not convinced of this myself, though being as I don't think too many Vi players were too interested in Tv manager 2 despite the screen reader access mode, not surprising really sinse I suppose lack of vision and a sim about managing a tv company don't really mix, i would guess Niels needs a bit of encouragement that this could be financially viable. However I know plenty of people here would enjoy a game that mixes a single player rpg and a stratogy battle game, so I'd deffinately advise people to support the project financially if they can. Niels has said he's prepared to refund people their money if this doesn't come about. so, anyone interested should go to http://www.nielsbauergames.com/empiresanddungeons.html Even if you don't fancy the idea of steaking money on this, you can E-mail neiles bauer at cont...@nielsbauergames.com to express interest. So, this really depends upon how willing people are to A, pay, and b, say that they would like such a game, and I deffinately hope people take the challenge up. i myself have read the manual of the game, and it looks fantastic, not the least because it's entirely single player and self contained, so no grinding or pvp, just stratogy and exploration. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] just wondering If anyone is still into msfs...
Wizard ones? Of course! By the way. Anyone know how to get inosetup 5 working properly - I can't seem to get anywhere... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 25 January 2011 18:41 To: Gamers Discussion list Subject: Re: [Audyssey] just wondering If anyone is still into msfs... yeah some of the newer entombed players are having issues because one of the component directories looks empty for sql at least when I tried it. I still prefur old fassioned installers any day. At 12:54 a.m. 26/01/2011, you wrote: Well I think you did got just the issue I'm having, I go to control panel, it gives me an error and the meter will stay at 0 until I run sapisvr. To make things more fun, though, I can't get iyp to install. this click once deployment thing seems very unstable, to me at least. it worked once, then when I got everything set up again with a better mic and all it would just plain refuse to work. - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 25, 2011 12:16 AM Subject: Re: [Audyssey] just wondering If anyone is still into msfs... well to be honest, it seems at least with xp that if you have the sapi 5.1 recognisers and then load office or something that uses updated recognisers, things can break. You can get round this partually with the sapisvr command but that only works once I guess you could have sapisvr run on startup, and every time you run any stuff that uses speech rec then that works but only for that instance after that it breaks again. I attempted but couldn't figure out training for it. The only way to really fix it is to reformat, though this part of sapi will break without warning and I am not sure why. At 08:58 a.m. 25/01/2011, you wrote: Hi all! I have been getting into microsoft flight simulator lately. I must say it's not something easy to get into but very rewarding. I'm actually still using fs navigator as my speech recognition engine is mangled and I've no idea how to fix it. Even then I can't even get its your plane to install. Sad as I'd love to run the checklists and such. To make my flying more fun I actually also use fs passengers, not sure if any blind pilots tried this app out, but if not it it should be considered as it's nearly perfectly accessible. I'm just curious if anyone is still messing with this seeing, for instance, the blind pilot project hasn't had any updates in like 2 years. - Peter Mahach |piterm...@gmail.com msn: pitermac...@hotmail.com skype (not very often): pitermach twitter: http://www.twitter.com/pitermach webpage: http://pmsworld.weisi4u.de/ __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] RSW strategy game
Hi David, cool thing, I just signed up. I'll take the time to read the rules before you start the game. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Inno Setup was MSFS
Hi, What sort of help with Inno Setup do you need? I'm no expert, but I do know enough to create installers with it for STFC, MOTA, and the other games I create. Cheers! On 1/29/11, Ben gamehead...@aol.co.uk wrote: Wizard ones? Of course! By the way. Anyone know how to get inosetup 5 working properly - I can't seem to get anywhere... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New Heli available for download
Hi Hayden, To be honest I just think some people are lazy. They dont want to take the time to do int myVariable = 0; which would properly initialize an integer variable in most C-style languages and would rather just create a variable on the fly like myVariable = 0 rather than taking the extra time to properly initialize it. I've been programming long enough now that declaring my variables is like second nature. I don't even think about not doing it. Smile. On 1/29/11, Hayden Presley hdpres...@hotmail.com wrote: Hi, I'm not sure what the whole ruckess is about declaring variables. It just takes a few more keystrokes. It's like we're telling you to program a new wrapper each time you use DirectX. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Getting my butt royally kicked in MOTA
Hi all, Okay, as the subject states I am seriously getting my butt kicked in Mysteries of the Ancients beta 17. I'm playing the new level 1 right now, testing out the updated monsters, etc and I must say this version is certainly more challenging than prior versions. I've updated the stats for everything and one thing you will notice once I release beta 17 later this weekend is that enemies move a lot faster than they did before. You might walk into a room, see a skeleton, think he's no problem, and the next second he is right there slicing you up like roast beaf. Harpies are also a lot nastier than they once were. I opened a door stepped inside and one landed on me claws first and ripped me a new rear end before I barely knew she was there. Lol! Oh, yeah, and as far as randomization goes I have made an important decision on that as well. Instead of just removing it I decided to fix it. Thus part of the delay in releasing the game. Instead of randomly generating items and monsters when you enter a room all of the stats, random generation, etc will be done before the level loads. That way when you save a game it will save the state of everything. Plus doing it this way I can limit the amount of ammo, gold, gems, and potions you can possibly find per level. This has certainly aided in balancing things out more because now you have to conserve ammo and potions when and where you can, because you will have no idea when you will find more to replace it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi Thomas, Grrr...stop teasing us! Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, January 29, 2011 9:00 AM To: Gamers Discussion list Subject: [Audyssey] Getting my butt royally kicked in MOTA Hi all, Okay, as the subject states I am seriously getting my butt kicked in Mysteries of the Ancients beta 17. I'm playing the new level 1 right now, testing out the updated monsters, etc and I must say this version is certainly more challenging than prior versions. I've updated the stats for everything and one thing you will notice once I release beta 17 later this weekend is that enemies move a lot faster than they did before. You might walk into a room, see a skeleton, think he's no problem, and the next second he is right there slicing you up like roast beaf. Harpies are also a lot nastier than they once were. I opened a door stepped inside and one landed on me claws first and ripped me a new rear end before I barely knew she was there. Lol! Oh, yeah, and as far as randomization goes I have made an important decision on that as well. Instead of just removing it I decided to fix it. Thus part of the delay in releasing the game. Instead of randomly generating items and monsters when you enter a room all of the stats, random generation, etc will be done before the level loads. That way when you save a game it will save the state of everything. Plus doing it this way I can limit the amount of ammo, gold, gems, and potions you can possibly find per level. This has certainly aided in balancing things out more because now you have to conserve ammo and potions when and where you can, because you will have no idea when you will find more to replace it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New Heli available for download
Hi, Could someone do an Audio Review for Heli? I thought I had it figured out but I'm obviously missing something somewhere. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken the Crazy Sent: Saturday, January 29, 2011 1:17 AM To: Gamers Discussion list Subject: Re: [Audyssey] New Heli available for download Well Jim, I think you do wonderfully. I'm not a fan of the option explicit myself, but since this is the first 3d audio game I've ever made, much less seen code for, it helped to figure out what I was doing wrong. Also, I learned another valuable lesson: don't load your directx components in the form load sub. If you do, you won't be able to move the listener. By the way, the newest Heli is on its way. Just added wind speed, so if you're going fast you hear it as it passes through the wind. Not so realistic for a toy helicopter, but cool anyway, and if I make a full-on helicopter sim sometime I'll have the code handy. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Ken the Crazy Gamers@audyssey.org Sent: Friday, January 28, 2011 7:16 PM Subject: Re: [Audyssey] New Heli available for download Hi Ken, Ok, I can see how the option explicit might come in handy for making sure that you do not miss name variable names. And I can not say that I have not been frustrated a few times when I have miss typed a variable name a time or a thousand over the years, but I still do not plan to use option explicit in my programming. Kind of wonder which, would have or, has wasted more time. Trying to figure out a missed named variable, or doing all of the declaring all and every single variable in every project over the years. You know I admire all of your games and projects, so this is just a bit of personal preference programming style. Or something like that. TGIF and BFN Jim A choice is always possible, even without any options. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Um damien, that won't work at the moment, as bgt doesn't have any 3d sound capabilities. - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 28, 2011 9:55 AM Subject: [Audyssey] Heli Hi, I'm thinking we should port Heli over to BGT. What are your thoughts? If there are no objections, is there anyone helping with the VB version who'd like to help me convert it? Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Hi Jim, As I also want to be involved in the development of this project, it must be said that I no longer use, nor have an interest in using, VB6 any more. Since coding in BGT I have been acquainted with a lot of freedom which VB does not offer, such as global classes, the ability to mix and match classes and modules, and most of all, a language that completely checks the syntax of the code before executing. VB6 employs such bad practices as generating runtime errors in scenarios as minor as a file not being found, or an object not initialising properly. BGT has, I believe, only two situations where a runtime error is flagged, namely an array that is being accessed outside its valid range and a stack overflow. Beside from logic bugs and syntax errors, there are no other situations in which a BGT game will crash, unless of course BGT itself comes up with a hard crash. With Visual Basic, you can be pretty certain that a game works as expected, only to come up with a critical error because a certain error wasn't previously captured in a separate error handling procedure. Beside from which I am long out of practice with VB, having concentrated the majority of my time using BGT, whose syntax is incredibly different. If I were to write a program in VB again I would probably be grossly inefficient at it, simply because of the way third party libraries are accessed with it. I have been long and closely involved with the development of BGT, being part of the original beta team, and since then have only kept VB installed on my system so as to support the software that I provide that is currently written in it, which I hope to port over to C when time permits and when I am knowledgeable in all the attentions and skills required to convert my current programs to use it. Granted, it is much more complicated, but better in the long run once I have grasped the fundamental concepts. Regards, Damien. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Damien Pendleton Gamers@audyssey.org Sent: Saturday, January 29, 2011 12:16 AM Subject: Re: [Audyssey] Heli Hi Damien, May I ask, why do you want to port Heli over to BGT when it is a perfectly good game in the language that the creator wrote it in? TGIF and BFN Jim Program in hieroglyphics, the original GUI. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
lol. Nice idea about that randomisation part, I think that's a great compromise. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, January 29, 2011 4:02 PM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Hi Thomas, Grrr...stop teasing us! Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, January 29, 2011 9:00 AM To: Gamers Discussion list Subject: [Audyssey] Getting my butt royally kicked in MOTA Hi all, Okay, as the subject states I am seriously getting my butt kicked in Mysteries of the Ancients beta 17. I'm playing the new level 1 right now, testing out the updated monsters, etc and I must say this version is certainly more challenging than prior versions. I've updated the stats for everything and one thing you will notice once I release beta 17 later this weekend is that enemies move a lot faster than they did before. You might walk into a room, see a skeleton, think he's no problem, and the next second he is right there slicing you up like roast beaf. Harpies are also a lot nastier than they once were. I opened a door stepped inside and one landed on me claws first and ripped me a new rear end before I barely knew she was there. Lol! Oh, yeah, and as far as randomization goes I have made an important decision on that as well. Instead of just removing it I decided to fix it. Thus part of the delay in releasing the game. Instead of randomly generating items and monsters when you enter a room all of the stats, random generation, etc will be done before the level loads. That way when you save a game it will save the state of everything. Plus doing it this way I can limit the amount of ammo, gold, gems, and potions you can possibly find per level. This has certainly aided in balancing things out more because now you have to conserve ammo and potions when and where you can, because you will have no idea when you will find more to replace it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Hi Hayden, Exactly right. More and more people are now getting into the swing of BGT, even people who don't know anything about programming or scripting I am seeing doing quite well for themselves. Regards, Damien. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, January 29, 2011 3:08 AM Subject: Re: [Audyssey] Heli Hi Jim, Many of us do not have VB6 on our systems. Porting it over to BGT will allow many more people to actually look at the game, and it will probably simplify programming matters. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen Sent: Friday, January 28, 2011 6:16 PM To: Damien Pendleton Subject: Re: [Audyssey] Heli Hi Damien, May I ask, why do you want to port Heli over to BGT when it is a perfectly good game in the language that the creator wrote it in? TGIF and BFN Jim Program in hieroglyphics, the original GUI. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi, Wait...wait...let's see if I understand this. In the old BETAs, it was possible to get items in rooms yo've already visited? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Pitermach Sent: Saturday, January 29, 2011 9:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA lol. Nice idea about that randomisation part, I think that's a great compromise. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, January 29, 2011 4:02 PM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Hi Thomas, Grrr...stop teasing us! Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, January 29, 2011 9:00 AM To: Gamers Discussion list Subject: [Audyssey] Getting my butt royally kicked in MOTA Hi all, Okay, as the subject states I am seriously getting my butt kicked in Mysteries of the Ancients beta 17. I'm playing the new level 1 right now, testing out the updated monsters, etc and I must say this version is certainly more challenging than prior versions. I've updated the stats for everything and one thing you will notice once I release beta 17 later this weekend is that enemies move a lot faster than they did before. You might walk into a room, see a skeleton, think he's no problem, and the next second he is right there slicing you up like roast beaf. Harpies are also a lot nastier than they once were. I opened a door stepped inside and one landed on me claws first and ripped me a new rear end before I barely knew she was there. Lol! Oh, yeah, and as far as randomization goes I have made an important decision on that as well. Instead of just removing it I decided to fix it. Thus part of the delay in releasing the game. Instead of randomly generating items and monsters when you enter a room all of the stats, random generation, etc will be done before the level loads. That way when you save a game it will save the state of everything. Plus doing it this way I can limit the amount of ammo, gold, gems, and potions you can possibly find per level. This has certainly aided in balancing things out more because now you have to conserve ammo and potions when and where you can, because you will have no idea when you will find more to replace it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Hi Damien, Yep...anyone who doesn't believe that just join the blastbay forum. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien Pendleton Sent: Saturday, January 29, 2011 9:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] Heli Hi Hayden, Exactly right. More and more people are now getting into the swing of BGT, even people who don't know anything about programming or scripting I am seeing doing quite well for themselves. Regards, Damien. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, January 29, 2011 3:08 AM Subject: Re: [Audyssey] Heli Hi Jim, Many of us do not have VB6 on our systems. Porting it over to BGT will allow many more people to actually look at the game, and it will probably simplify programming matters. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen Sent: Friday, January 28, 2011 6:16 PM To: Damien Pendleton Subject: Re: [Audyssey] Heli Hi Damien, May I ask, why do you want to port Heli over to BGT when it is a perfectly good game in the language that the creator wrote it in? TGIF and BFN Jim Program in hieroglyphics, the original GUI. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi Hayden, Oh, in that case I don't suppose you want to know about the fact there is a new trap on level 1. One that wasn't in previous MOTA betas. It is mmm... well... tricky to get past if you aren't quick. That is assuming you survive the battle with the Lamia. Oh, and if you would like to know Angela just got killed by the Lamia. I wasn't quite quick enough of getting out of the way before she shot a poisoned arrow through Angela's heart. Angela's quite dead, and has to wait for me to restart the game to come back to life. How's that for challenging, eh? Grin. On 1/29/11, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Grrr...stop teasing us! Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, January 29, 2011 9:00 AM To: Gamers Discussion list Subject: [Audyssey] Getting my butt royally kicked in MOTA Hi all, Okay, as the subject states I am seriously getting my butt kicked in Mysteries of the Ancients beta 17. I'm playing the new level 1 right now, testing out the updated monsters, etc and I must say this version is certainly more challenging than prior versions. I've updated the stats for everything and one thing you will notice once I release beta 17 later this weekend is that enemies move a lot faster than they did before. You might walk into a room, see a skeleton, think he's no problem, and the next second he is right there slicing you up like roast beaf. Harpies are also a lot nastier than they once were. I opened a door stepped inside and one landed on me claws first and ripped me a new rear end before I barely knew she was there. Lol! Oh, yeah, and as far as randomization goes I have made an important decision on that as well. Instead of just removing it I decided to fix it. Thus part of the delay in releasing the game. Instead of randomly generating items and monsters when you enter a room all of the stats, random generation, etc will be done before the level loads. That way when you save a game it will save the state of everything. Plus doing it this way I can limit the amount of ammo, gold, gems, and potions you can possibly find per level. This has certainly aided in balancing things out more because now you have to conserve ammo and potions when and where you can, because you will have no idea when you will find more to replace it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi Hayden, No, you weren't suppose to. Although, once and a while some items would get reset in rooms you visited. Not cool, or maybe it is cool. Depending on your perspective. Either way it was an annoying bug that is going to be no more. On 1/29/11, Hayden Presley hdpres...@hotmail.com wrote: Hi, Wait...wait...let's see if I understand this. In the old BETAs, it was possible to get items in rooms yo've already visited? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi, I like it! Grin I must ask you; apparently I seem to not know quite everything about Greek mythology Grin; so what is a lamia? I don'tbelieve I've heard of those. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, January 29, 2011 9:13 AM To: Gamers Discussion list Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Hi Hayden, Oh, in that case I don't suppose you want to know about the fact there is a new trap on level 1. One that wasn't in previous MOTA betas. It is mmm... well... tricky to get past if you aren't quick. That is assuming you survive the battle with the Lamia. Oh, and if you would like to know Angela just got killed by the Lamia. I wasn't quite quick enough of getting out of the way before she shot a poisoned arrow through Angela's heart. Angela's quite dead, and has to wait for me to restart the game to come back to life. How's that for challenging, eh? Grin. On 1/29/11, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Grrr...stop teasing us! Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, January 29, 2011 9:00 AM To: Gamers Discussion list Subject: [Audyssey] Getting my butt royally kicked in MOTA Hi all, Okay, as the subject states I am seriously getting my butt kicked in Mysteries of the Ancients beta 17. I'm playing the new level 1 right now, testing out the updated monsters, etc and I must say this version is certainly more challenging than prior versions. I've updated the stats for everything and one thing you will notice once I release beta 17 later this weekend is that enemies move a lot faster than they did before. You might walk into a room, see a skeleton, think he's no problem, and the next second he is right there slicing you up like roast beaf. Harpies are also a lot nastier than they once were. I opened a door stepped inside and one landed on me claws first and ripped me a new rear end before I barely knew she was there. Lol! Oh, yeah, and as far as randomization goes I have made an important decision on that as well. Instead of just removing it I decided to fix it. Thus part of the delay in releasing the game. Instead of randomly generating items and monsters when you enter a room all of the stats, random generation, etc will be done before the level loads. That way when you save a game it will save the state of everything. Plus doing it this way I can limit the amount of ammo, gold, gems, and potions you can possibly find per level. This has certainly aided in balancing things out more because now you have to conserve ammo and potions when and where you can, because you will have no idea when you will find more to replace it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Hi Thomas, Agreed. Although the newer Windows libraries are currently no use to me, still running XP, I certainly agree with the fact that extra runtimes should not have to be installed on a system just to use a program. If the VB runtimes do not come with newer versions of Windows, then I agree whole heartedly that it's time to switch. I also agree about the wrappers. They are incredibly useful to me. What I used to spend half an hour doing, clicking the Direct X library into my main form and writing very long winded and tedious code, possibly 20 or 30 lines just to play a sound and exit, now takes me as little as 7 lines in the space of almost literally 30 seconds. Adding networking and Sapi was just as long winded and tedious. More components being clicked onto forms, sometimes even placed on the forms as an object, and then initialising them. Reading references to find out how to initialise them and use them effectively, etc, etc. On that note, let's all who use it thank both Philip and the existence of BGT. *Relieved sigh* Regards, Damien. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 7:34 AM Subject: Re: [Audyssey] Heli Hi Jim, Well, there are plenty of good and viable reasons to use BGT rather than Visual Basic. First of all, is compatibility with newer Windows operating systems. Unlike XP none of the Visual Basic 6 runtimes ship with Windows 7 requiring various legacy files to be installed. Even then Visual Basic doesn't use newer APIs like XAudio2, which is the new audio API for Windows 7, and I have it on good authority that BGT will support XAudio2 in a newer release. You can't necessarily say the same for Visual Basic 6 based games using legacy DirectX libs like dxvb8.dll. Second of all, there is the advantage of a c-style syntax. As I have often said most programming languages out there use a c-style syntax and standard. The advantage of using BGT over Visual Basic as it is an easy way to get familiar with c-style languages like C++, Java, C#, Perl, etc. What you learn in BGT will cary over if you want to do programming in another programming language. Visual Basic quite litterally is a road to nowhere. Third of all, there is availability of the software. Visual Basic 6 was released in 1998, and hasn't officially been sold in stores since around 2002 when Visual Basic 7 was released. That means in order to buy it one would have to go to Ebay or somewhere and purchase a copy which isn't worth the price you'll end up paying for it. On the other hand BGT is brand new software, is up to date, and costs as little as $29.00 for a basic version. That's a pretty good deal. Finally, there is development itself. BGT wraps things like Sapi, DirectSound, DirectInput, networking, etc and offers it in one single easy to use package. With Visual Basic you litterally have to write your own wrappers or code it directly into your project to get the same support. For example, to get DirectSound going you have to initialize it in Visual Basic, but BGT automatically handles initialization for you. This makes programming games much simpler in the long run. HTH On 1/28/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Damien, May I ask, why do you want to port Heli over to BGT when it is a perfectly good game in the language that the creator wrote it in? TGIF and BFN Jim Program in hieroglyphics, the original GUI. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of
Re: [Audyssey] Heli
Hi Jeremy, Yes, I have had the same problems. However, as it is meant to be a community project, those who cannot use VB6 for whatever reason are left out of the loop, only being able to make basic contributions when they have skill at actually taking part in the development process. Regards, Damien. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 8:42 AM Subject: Re: [Audyssey] Heli Just jumping here to say that the compatibility with newer windows versions is pretty much the only good point from that list. As long as the game includes the legacy DirectX libs, there really isn't a problem though. The c-style syntax argument is only valid if the person doesn't already know other languages and is looking to learn them down the road. I would imagine most, if not all, of the game developers here who aren't using BGT have experience using a few languages. If a developer is using Visual basic 6.0 then why would they care about its availability for purchase? Clearly they already have it if they are using it. When it comes to writing wrappers for SAPI, direct sound, direct input, networking, and such, there isn't an issue either. If a developer is comfortable writing that code themselves, then more power to them I say. Not everyone likes having things done for them, and a person who has opted to code in a straight language has probably done so because they want to be more independent. I'm not looking to jump into a flame war, but I personally hate when people try to push programming languages onto other developers. Over the years every time I used a different language I ran into someone who seemed personally offended that I wasn't using some Other language. When using VB I had people upset that I wasn't using C++, when I did projects in C++ someone would argue I was stupid for not using C-sharp. The Java nuts didn't want me using C-sharp and the Objective-C mac followers didn't want me using Java! It never frikin ends and no one seems to understand that the languages have survived because they all have their own advantages and disadvantages. In the end it all gets converted into machine code anyways, so spend more time focusing on the end product rather than the language the guy used to make it please. --- On Sat, 1/29/11, Thomas Ward thomasward1...@gmail.com wrote: From: Thomas Ward thomasward1...@gmail.com Subject: Re: [Audyssey] Heli To: Gamers Discussion list gamers@audyssey.org Date: Saturday, January 29, 2011, 2:34 AM Hi Jim, Well, there are plenty of good and viable reasons to use BGT rather than Visual Basic. First of all, is compatibility with newer Windows operating systems. Unlike XP none of the Visual Basic 6 runtimes ship with Windows 7 requiring various legacy files to be installed. Even then Visual Basic doesn't use newer APIs like XAudio2, which is the new audio API for Windows 7, and I have it on good authority that BGT will support XAudio2 in a newer release. You can't necessarily say the same for Visual Basic 6 based games using legacy DirectX libs like dxvb8.dll. Second of all, there is the advantage of a c-style syntax. As I have often said most programming languages out there use a c-style syntax and standard. The advantage of using BGT over Visual Basic as it is an easy way to get familiar with c-style languages like C++, Java, C#, Perl, etc. What you learn in BGT will cary over if you want to do programming in another programming language. Visual Basic quite litterally is a road to nowhere. Third of all, there is availability of the software. Visual Basic 6 was released in 1998, and hasn't officially been sold in stores since around 2002 when Visual Basic 7 was released. That means in order to buy it one would have to go to Ebay or somewhere and purchase a copy which isn't worth the price you'll end up paying for it. On the other hand BGT is brand new software, is up to date, and costs as little as $29.00 for a basic version. That's a pretty good deal. Finally, there is development itself. BGT wraps things like Sapi, DirectSound, DirectInput, networking, etc and offers it in one single easy to use package. With Visual Basic you litterally have to write your own wrappers or code it directly into your project to get the same support. For example, to get DirectSound going you have to initialize it in Visual Basic, but BGT automatically handles initialization for you. This makes programming games much simpler in the long run. HTH On 1/28/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Damien, May I ask, why do you want to port Heli over to BGT when it is a perfectly good game in the language that the creator wrote it in? TGIF and BFN Jim Program in hieroglyphics, the original GUI. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi Hayden, In Greek mythology the Lamia was suppose to be a half-snake half-woman creature who prayed upon children. Although, there have been various renderings of what the Lamia is suppose to look like the version i used for MOTA has a lower half of a snake, and an upper half of a woman. Of course, various other cultures had there own versions of this creature as well. HTH On 1/29/11, Hayden Presley hdpres...@hotmail.com wrote: Hi, I like it! Grin I must ask you; apparently I seem to not know quite everything about Greek mythology Grin; so what is a lamia? I don'tbelieve I've heard of those. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Hi Thomas, I agree. Before BGT came out, I could've accepted that it is quite hard to find an alternative if VB is all you are used to, but I don't think there is any excuse now. If people still want to use VB6, that's their problem, but they will have a small customer base since they will have to rely on people using Windows XP or earlier, unless they supply the VB runtimes, at which point users of later versions of Windows might feel as opposed to installing the VB runtimes as I do about installing the .net framework on my machine. Regards, Damien. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 9:13 AM Subject: Re: [Audyssey] Heli Hi Jeremy, Geremy wrote: If a developer is using Visual basic 6.0 then why would they care about its availability for purchase? Clearly they already have it if they are using it. My reply: Well, first of all, it was my understanding that this game was suppose to be a comunity project. Sure some of the people like Ken and Jim have the necessary Visual Basic 6.0 software to do development. However, not everyone on this list would have Visual Basic 6.0. I certainly don't. As for myself personally that was one of the things I threw away a few years back. in 2007 when my wife and I moved to Millersburg we decided to go through our things and throw out everything and anything we didn't need. I threw out several software cds like Windows 95, Windows 98, MS Office 97, and Visual Basic 6.0 was on that list of software that went to the trash. Since I was using Visual Studio 2005, now Visual Studio 2008, I had no need for Visual Basic 6.0. So in order for me to help out with this project, if I wanted to, I'd have to repurchase Visual Basic 6.0. I'd much rather use something like BGT instead. Geremy wrote: I'm not looking to jump into a flame war, but I personally hate when people try to push programming languages onto other developers. Over the years every time I used a different language I ran into someone who seemed personally offended that I wasn't using some Other language. My reply: First, my comments were not intended to start a flame war. They were simply my opinion which someone is free to take it or leave it. They should not be taken as inflamitory or pushy. Second, I don't think making a simple recommendation based on my experience and opinions is pushing. I'm sorry you took it that way, but they were not intended to be pushy or forcing anyone to do anything they didn't want to do. I think you need to calm down and chill a bit. You are acting as though I was shoving BGT down your throat when that was clearly not my intent. Finally, my feelings about Visual Basic 6.0 are valid. Regardless of how you personally see it I do not believe and don't agree that game developers should continue to use the language. It is more than twelve years old, way past its time, and people need to look at other alternatives. That's all I was saying. I think BGT is one such alternative. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi Tom. Glad you found a way to preserve some randomization. however, will this also mean you can have level and area specific monsters? or is that waiting for another game. I always like more enemies to discover and fight, and it'd be great to have undead warriors in full armour, evil crakens in the water, maybe even Cerberus and some of his brude back and a chimera or two later on, afterall, the grieg mythos really isn't short of nasties to make angela's life difficult. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 2:59 PM Subject: [Audyssey] Getting my butt royally kicked in MOTA Hi all, Okay, as the subject states I am seriously getting my butt kicked in Mysteries of the Ancients beta 17. I'm playing the new level 1 right now, testing out the updated monsters, etc and I must say this version is certainly more challenging than prior versions. I've updated the stats for everything and one thing you will notice once I release beta 17 later this weekend is that enemies move a lot faster than they did before. You might walk into a room, see a skeleton, think he's no problem, and the next second he is right there slicing you up like roast beaf. Harpies are also a lot nastier than they once were. I opened a door stepped inside and one landed on me claws first and ripped me a new rear end before I barely knew she was there. Lol! Oh, yeah, and as far as randomization goes I have made an important decision on that as well. Instead of just removing it I decided to fix it. Thus part of the delay in releasing the game. Instead of randomly generating items and monsters when you enter a room all of the stats, random generation, etc will be done before the level loads. That way when you save a game it will save the state of everything. Plus doing it this way I can limit the amount of ammo, gold, gems, and potions you can possibly find per level. This has certainly aided in balancing things out more because now you have to conserve ammo and potions when and where you can, because you will have no idea when you will find more to replace it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Hi, From what I have seen the game doesn't exactly require 3d sound. When you ascend, the motor gets higher, when you descend the motor gets lower. When you go forwards or backwards the room sounds change accordingly, and when you turn left or right the room sounds pan accordingly. Is there anything exactly 3d about that audio setup? Regards, Damien. - Original Message - From: Pitermach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 3:02 PM Subject: Re: [Audyssey] Heli Um damien, that won't work at the moment, as bgt doesn't have any 3d sound capabilities. - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 28, 2011 9:55 AM Subject: [Audyssey] Heli Hi, I'm thinking we should port Heli over to BGT. What are your thoughts? If there are no objections, is there anyone helping with the VB version who'd like to help me convert it? Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Hi Damien, Well, for me I'm not so concerned with installing VB 6 legacy libraries as I am with the fact that legacy software will only go so far. Once official support is dropped, as is the case with Visual Basic 6 libraries, you run the risk of developing legacy software that mmay not run on the next generation OS or have to be run in some compatibility mode. For example, I have a number of mainstream games that will run on Windos XP, but absolutely will not run on Windows 7 at all. There are a number of factors, but most of it boils down to the games using older libraries etc that is no longer compatible with Windows 7. I'm very concerned that since I've paid money for games like Sarah, Tank Commander, Shades of Doom, Lone Wolf, etc that one day I'm going to upgrade to Windows X, and find out that none of the accessible games I have will run. If that happens that would be the direct result of several accessible game developers inability or unwillingness to roll with the change. With BGT out now there isn't really any excuse to hang onto Visual Basic 6. Cheers! On 1/29/11, Damien Pendleton dam...@x-sight-interactive.net wrote: Hi Thomas, I agree. Before BGT came out, I could've accepted that it is quite hard to find an alternative if VB is all you are used to, but I don't think there is any excuse now. If people still want to use VB6, that's their problem, but they will have a small customer base since they will have to rely on people using Windows XP or earlier, unless they supply the VB runtimes, at which point users of later versions of Windows might feel as opposed to installing the VB runtimes as I do about installing the .net framework on my machine. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Uh, her cardiovascular is destroied. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 3:12 PM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Hi Hayden, Oh, in that case I don't suppose you want to know about the fact there is a new trap on level 1. One that wasn't in previous MOTA betas. It is mmm... well... tricky to get past if you aren't quick. That is assuming you survive the battle with the Lamia. Oh, and if you would like to know Angela just got killed by the Lamia. I wasn't quite quick enough of getting out of the way before she shot a poisoned arrow through Angela's heart. Angela's quite dead, and has to wait for me to restart the game to come back to life. How's that for challenging, eh? Grin. On 1/29/11, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Grrr...stop teasing us! Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, January 29, 2011 9:00 AM To: Gamers Discussion list Subject: [Audyssey] Getting my butt royally kicked in MOTA Hi all, Okay, as the subject states I am seriously getting my butt kicked in Mysteries of the Ancients beta 17. I'm playing the new level 1 right now, testing out the updated monsters, etc and I must say this version is certainly more challenging than prior versions. I've updated the stats for everything and one thing you will notice once I release beta 17 later this weekend is that enemies move a lot faster than they did before. You might walk into a room, see a skeleton, think he's no problem, and the next second he is right there slicing you up like roast beaf. Harpies are also a lot nastier than they once were. I opened a door stepped inside and one landed on me claws first and ripped me a new rear end before I barely knew she was there. Lol! Oh, yeah, and as far as randomization goes I have made an important decision on that as well. Instead of just removing it I decided to fix it. Thus part of the delay in releasing the game. Instead of randomly generating items and monsters when you enter a room all of the stats, random generation, etc will be done before the level loads. That way when you save a game it will save the state of everything. Plus doing it this way I can limit the amount of ammo, gold, gems, and potions you can possibly find per level. This has certainly aided in balancing things out more because now you have to conserve ammo and potions when and where you can, because you will have no idea when you will find more to replace it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi Dark, That's the general idea. I'm planning on rewriting the random item and monster code to allow me to create level specific monsters and things like that. At the moment I'm short on sounds to actually do this justice, but the option will be available if I want to add something like spiders on some levels and say harpies on another etc. I will have that option once I finish rewriting the random code. Cheers! On 1/29/11, dark d...@xgam.org wrote: Hi Tom. Glad you found a way to preserve some randomization. however, will this also mean you can have level and area specific monsters? or is that waiting for another game. I always like more enemies to discover and fight, and it'd be great to have undead warriors in full armour, evil crakens in the water, maybe even Cerberus and some of his brude back and a chimera or two later on, afterall, the grieg mythos really isn't short of nasties to make angela's life difficult. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Saturday's events at Out Of Sight
Saturday, January 29, 2011 2:00 PM ET Open Mike Open Mike Room Hosted by Ozzy 7:00 PM ET Delma's music mix Blind Spot Radio Broadcast Hosted by DJ Delma 9:00 PM ET Chain Reaction Game Spot Hosted by Velvet Bring your thinking caps along and help your team put together the chains. --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Sounds like a good balancing method, and it will be fair as far as saving games is concerned. More of a challenge?? Uh, oh. Replay value, huh? (grin) --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 8:59 AM Subject: [Audyssey] Getting my butt royally kicked in MOTA Hi all, Okay, as the subject states I am seriously getting my butt kicked in Mysteries of the Ancients beta 17. I'm playing the new level 1 right now, testing out the updated monsters, etc and I must say this version is certainly more challenging than prior versions. I've updated the stats for everything and one thing you will notice once I release beta 17 later this weekend is that enemies move a lot faster than they did before. You might walk into a room, see a skeleton, think he's no problem, and the next second he is right there slicing you up like roast beaf. Harpies are also a lot nastier than they once were. I opened a door stepped inside and one landed on me claws first and ripped me a new rear end before I barely knew she was there. Lol! Oh, yeah, and as far as randomization goes I have made an important decision on that as well. Instead of just removing it I decided to fix it. Thus part of the delay in releasing the game. Instead of randomly generating items and monsters when you enter a room all of the stats, random generation, etc will be done before the level loads. That way when you save a game it will save the state of everything. Plus doing it this way I can limit the amount of ammo, gold, gems, and potions you can possibly find per level. This has certainly aided in balancing things out more because now you have to conserve ammo and potions when and where you can, because you will have no idea when you will find more to replace it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Don't listen to him. Keep it up! Being ornery is fun! --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, January 29, 2011 9:02 AM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Hi Thomas, Grrr...stop teasing us! Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, January 29, 2011 9:00 AM To: Gamers Discussion list Subject: [Audyssey] Getting my butt royally kicked in MOTA Hi all, Okay, as the subject states I am seriously getting my butt kicked in Mysteries of the Ancients beta 17. I'm playing the new level 1 right now, testing out the updated monsters, etc and I must say this version is certainly more challenging than prior versions. I've updated the stats for everything and one thing you will notice once I release beta 17 later this weekend is that enemies move a lot faster than they did before. You might walk into a room, see a skeleton, think he's no problem, and the next second he is right there slicing you up like roast beaf. Harpies are also a lot nastier than they once were. I opened a door stepped inside and one landed on me claws first and ripped me a new rear end before I barely knew she was there. Lol! Oh, yeah, and as far as randomization goes I have made an important decision on that as well. Instead of just removing it I decided to fix it. Thus part of the delay in releasing the game. Instead of randomly generating items and monsters when you enter a room all of the stats, random generation, etc will be done before the level loads. That way when you save a game it will save the state of everything. Plus doing it this way I can limit the amount of ammo, gold, gems, and potions you can possibly find per level. This has certainly aided in balancing things out more because now you have to conserve ammo and potions when and where you can, because you will have no idea when you will find more to replace it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Is that known as a heart attack? --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 9:43 AM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Uh, her cardiovascular is destroied. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 3:12 PM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Hi Hayden, Oh, in that case I don't suppose you want to know about the fact there is a new trap on level 1. One that wasn't in previous MOTA betas. It is mmm... well... tricky to get past if you aren't quick. That is assuming you survive the battle with the Lamia. Oh, and if you would like to know Angela just got killed by the Lamia. I wasn't quite quick enough of getting out of the way before she shot a poisoned arrow through Angela's heart. Angela's quite dead, and has to wait for me to restart the game to come back to life. How's that for challenging, eh? Grin. On 1/29/11, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Grrr...stop teasing us! Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, January 29, 2011 9:00 AM To: Gamers Discussion list Subject: [Audyssey] Getting my butt royally kicked in MOTA Hi all, Okay, as the subject states I am seriously getting my butt kicked in Mysteries of the Ancients beta 17. I'm playing the new level 1 right now, testing out the updated monsters, etc and I must say this version is certainly more challenging than prior versions. I've updated the stats for everything and one thing you will notice once I release beta 17 later this weekend is that enemies move a lot faster than they did before. You might walk into a room, see a skeleton, think he's no problem, and the next second he is right there slicing you up like roast beaf. Harpies are also a lot nastier than they once were. I opened a door stepped inside and one landed on me claws first and ripped me a new rear end before I barely knew she was there. Lol! Oh, yeah, and as far as randomization goes I have made an important decision on that as well. Instead of just removing it I decided to fix it. Thus part of the delay in releasing the game. Instead of randomly generating items and monsters when you enter a room all of the stats, random generation, etc will be done before the level loads. That way when you save a game it will save the state of everything. Plus doing it this way I can limit the amount of ammo, gold, gems, and potions you can possibly find per level. This has certainly aided in balancing things out more because now you have to conserve ammo and potions when and where you can, because you will have no idea when you will find more to replace it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi tom. Brilliant, I love extra monsters. Well as I said though, you could always cheat a litle as far as sounds go. For instance, right now your skeletons just attack with swords. mix in the bow sound from the centaurs, and you have skeletal archers, or lower the pitch of the harpies a bit to create bronze harpies which are tougher and faster. This way you can get more mileage out of the sounds you have, and create some fun monsters into the bargain. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 3:59 PM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Hi Dark, That's the general idea. I'm planning on rewriting the random item and monster code to allow me to create level specific monsters and things like that. At the moment I'm short on sounds to actually do this justice, but the option will be available if I want to add something like spiders on some levels and say harpies on another etc. I will have that option once I finish rewriting the random code. Cheers! On 1/29/11, dark d...@xgam.org wrote: Hi Tom. Glad you found a way to preserve some randomization. however, will this also mean you can have level and area specific monsters? or is that waiting for another game. I always like more enemies to discover and fight, and it'd be great to have undead warriors in full armour, evil crakens in the water, maybe even Cerberus and some of his brude back and a chimera or two later on, afterall, the grieg mythos really isn't short of nasties to make angela's life difficult. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi Charles, Yes. One of my complaints with the random generation of things is that it was too easy to cheat. You could save a game enter a room, find a centaur or something in there, load your saved game, and get a different monster to fight. You could do this any number of times to litterally cheat your way through the game. The way I am doing random generation now you won't be able to use saved games to cheat. If you enter a room with a centaur, reload your saved game, he'll still be there to fight. This will add challenges and prevent someone from cheating. Cheers! On 1/29/11, Charles Rivard woofer...@sbcglobal.net wrote: Sounds like a good balancing method, and it will be fair as far as saving games is concerned. More of a challenge?? Uh, oh. Replay value, huh? (grin) --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi Dark, Ummm...there are skeleton archers in MOTA already. They've been there for ages. If you play MOTA beta 16 you'll soon discover some skeletons cary bows, some daggers, and some swords. On that note I am thinking of creating some more interesting variations in later levels. For example, I can use your basic skeleton but give it the ability to cast fireballs, or creat wizard zombies that can cast lightning bolts. That's one way to kkeep the basic enemies I have but give them a little upgrade with new and special attacks. On 1/29/11, dark d...@xgam.org wrote: Hi tom. Brilliant, I love extra monsters. Well as I said though, you could always cheat a litle as far as sounds go. For instance, right now your skeletons just attack with swords. mix in the bow sound from the centaurs, and you have skeletal archers, or lower the pitch of the harpies a bit to create bronze harpies which are tougher and faster. This way you can get more mileage out of the sounds you have, and create some fun monsters into the bargain. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi Thomas, How will we know if the skeleton is an archer without being hit by an arrow first? You could add the monster weapon to the view description. I. E . skeleton with sword, skeleton with bow. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 12:12 PM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Hi Dark, Ummm...there are skeleton archers in MOTA already. They've been there for ages. If you play MOTA beta 16 you'll soon discover some skeletons cary bows, some daggers, and some swords. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Ah, sorry tom, it's been a while sinse I played Mota 16, hence me forgetting about the skeletal archers. I do like the idea of upgrading monsters' attacks though, rather like those black fire breathing wolves in tomb raider guardian of light you mentioned, a great way to keep the player on his/her toes. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 5:12 PM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Hi Dark, Ummm...there are skeleton archers in MOTA already. They've been there for ages. If you play MOTA beta 16 you'll soon discover some skeletons cary bows, some daggers, and some swords. On that note I am thinking of creating some more interesting variations in later levels. For example, I can use your basic skeleton but give it the ability to cast fireballs, or creat wizard zombies that can cast lightning bolts. That's one way to kkeep the basic enemies I have but give them a little upgrade with new and special attacks. On 1/29/11, dark d...@xgam.org wrote: Hi tom. Brilliant, I love extra monsters. Well as I said though, you could always cheat a litle as far as sounds go. For instance, right now your skeletons just attack with swords. mix in the bow sound from the centaurs, and you have skeletal archers, or lower the pitch of the harpies a bit to create bronze harpies which are tougher and faster. This way you can get more mileage out of the sounds you have, and create some fun monsters into the bargain. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi Phil, Good question. At the moment the only way you know what weapon it has is when it attacks you. If it has a bow you hear a bow and arrow. If it has a dagger you hear the dagger. If it uses a sword you hear a sword slash. I don't think adding it to the sound descriptions menu will help because there is no way of knowing before you get attacked what type of skeleton, zombie, etc you are facing. Of course, in mainstream games they have a number of visual ways of presenting this kind of information. For example, If the enemy were a mage or wizard they will change the color of the enemy's robes to help you identify what class of enemy you are fighting. In other cases you can simply see if it has a sword, dagger, knife, bow, whatever and there is no question what kind of weapon it has. On 1/29/11, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, How will we know if the skeleton is an archer without being hit by an arrow first? You could add the monster weapon to the view description. I. E . skeleton with sword, skeleton with bow. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] RSW strategy game
Hi Anouk, Yes, everyone should receive an email when the game begins, which will be at 4:00 PM PST (1:00 AM CET). Of course it isn't necessary for you to be online at that late hour; the game will wait for you. :) I'll see all of you in the game! David On 1/29/11 5:18 AM, Anouk Radix wrote: Hi, I registered via email yesterday evening (Netherlands time) will I now get an email when the game starts? Greetings, Anouk, --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Win frotz
Hi, I have Frotz installed on my PC. Are there any scripts for it, or settings to make it read only what's new on the screen, or anything like that? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] RSW strategy game
what is the url to the stradigy game?lee ki4qlv In a message dated 1/29/2011 8:44:51 A.M. Eastern Standard Time, ti...@gmx.net writes: Hi David, cool thing, I just signed up. I'll take the time to read the rules before you start the game. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] RSW strategy game
The URL is: http://rswgame.com Or send the word hello in the body (not the subject) to r...@rswgame.com . David On 1/29/11 9:46 AM, blindle...@aol.com wrote: what is the url to the stradigy game?lee ki4qlv --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
wow tom this rocks. I have been quite fast at a quickdraw thing, I will definately be looking for my blade. At 03:59 a.m. 30/01/2011, you wrote: Hi all, Okay, as the subject states I am seriously getting my butt kicked in Mysteries of the Ancients beta 17. I'm playing the new level 1 right now, testing out the updated monsters, etc and I must say this version is certainly more challenging than prior versions. I've updated the stats for everything and one thing you will notice once I release beta 17 later this weekend is that enemies move a lot faster than they did before. You might walk into a room, see a skeleton, think he's no problem, and the next second he is right there slicing you up like roast beaf. Harpies are also a lot nastier than they once were. I opened a door stepped inside and one landed on me claws first and ripped me a new rear end before I barely knew she was there. Lol! Oh, yeah, and as far as randomization goes I have made an important decision on that as well. Instead of just removing it I decided to fix it. Thus part of the delay in releasing the game. Instead of randomly generating items and monsters when you enter a room all of the stats, random generation, etc will be done before the level loads. That way when you save a game it will save the state of everything. Plus doing it this way I can limit the amount of ammo, gold, gems, and potions you can possibly find per level. This has certainly aided in balancing things out more because now you have to conserve ammo and potions when and where you can, because you will have no idea when you will find more to replace it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
well I always put all the extras on all the systems. Its no big deal to me. Simply I put all the stuff on, I just do. If anything is needing to get done then its already on. I wouldn't put extra stuff on just to play a game but the fact i use loads of stuff ot just gaming and windows update loading most things is fine. At 04:18 a.m. 30/01/2011, you wrote: Hi Thomas, Agreed. Although the newer Windows libraries are currently no use to me, still running XP, I certainly agree with the fact that extra runtimes should not have to be installed on a system just to use a program. If the VB runtimes do not come with newer versions of Windows, then I agree whole heartedly that it's time to switch. I also agree about the wrappers. They are incredibly useful to me. What I used to spend half an hour doing, clicking the Direct X library into my main form and writing very long winded and tedious code, possibly 20 or 30 lines just to play a sound and exit, now takes me as little as 7 lines in the space of almost literally 30 seconds. Adding networking and Sapi was just as long winded and tedious. More components being clicked onto forms, sometimes even placed on the forms as an object, and then initialising them. Reading references to find out how to initialise them and use them effectively, etc, etc. On that note, let's all who use it thank both Philip and the existence of BGT. *Relieved sigh* Regards, Damien. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 7:34 AM Subject: Re: [Audyssey] Heli Hi Jim, Well, there are plenty of good and viable reasons to use BGT rather than Visual Basic. First of all, is compatibility with newer Windows operating systems. Unlike XP none of the Visual Basic 6 runtimes ship with Windows 7 requiring various legacy files to be installed. Even then Visual Basic doesn't use newer APIs like XAudio2, which is the new audio API for Windows 7, and I have it on good authority that BGT will support XAudio2 in a newer release. You can't necessarily say the same for Visual Basic 6 based games using legacy DirectX libs like dxvb8.dll. Second of all, there is the advantage of a c-style syntax. As I have often said most programming languages out there use a c-style syntax and standard. The advantage of using BGT over Visual Basic as it is an easy way to get familiar with c-style languages like C++, Java, C#, Perl, etc. What you learn in BGT will cary over if you want to do programming in another programming language. Visual Basic quite litterally is a road to nowhere. Third of all, there is availability of the software. Visual Basic 6 was released in 1998, and hasn't officially been sold in stores since around 2002 when Visual Basic 7 was released. That means in order to buy it one would have to go to Ebay or somewhere and purchase a copy which isn't worth the price you'll end up paying for it. On the other hand BGT is brand new software, is up to date, and costs as little as $29.00 for a basic version. That's a pretty good deal. Finally, there is development itself. BGT wraps things like Sapi, DirectSound, DirectInput, networking, etc and offers it in one single easy to use package. With Visual Basic you litterally have to write your own wrappers or code it directly into your project to get the same support. For example, to get DirectSound going you have to initialize it in Visual Basic, but BGT automatically handles initialization for you. This makes programming games much simpler in the long run. HTH On 1/28/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Damien, May I ask, why do you want to port Heli over to BGT when it is a perfectly good game in the language that the creator wrote it in? TGIF and BFN Jim Program in hieroglyphics, the original GUI. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave
Re: [Audyssey] Getting my butt royally kicked in MOTA
will boss monsters like this have stuff you can grab off like in some games? ie night of parasite or some sighted games, you kill the bos or miner boss or whatever and you can search them, get their oh so powerfull weapon and amo and go nuts. That would really rock. It would be another insentive to win the battle if you knew you could get an item or upgraded items or amo. At 04:21 a.m. 30/01/2011, you wrote: Hi Hayden, In Greek mythology the Lamia was suppose to be a half-snake half-woman creature who prayed upon children. Although, there have been various renderings of what the Lamia is suppose to look like the version i used for MOTA has a lower half of a snake, and an upper half of a woman. Of course, various other cultures had there own versions of this creature as well. HTH On 1/29/11, Hayden Presley hdpres...@hotmail.com wrote: Hi, I like it! Grin I must ask you; apparently I seem to not know quite everything about Greek mythology Grin; so what is a lamia? I don'tbelieve I've heard of those. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
I don't mind loading dotnet on my system or any system. I still load the vb stuff anyway even on xp to update the components. Then again I have always loaded everything incase a user found something on the network they couldn't run program or whatever, this makes sure they have everything and that they don't complain to me about something that means I need to waste time loading later. At 04:23 a.m. 30/01/2011, you wrote: Hi Thomas, I agree. Before BGT came out, I could've accepted that it is quite hard to find an alternative if VB is all you are used to, but I don't think there is any excuse now. If people still want to use VB6, that's their problem, but they will have a small customer base since they will have to rely on people using Windows XP or earlier, unless they supply the VB runtimes, at which point users of later versions of Windows might feel as opposed to installing the VB runtimes as I do about installing the .net framework on my machine. Regards, Damien. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 9:13 AM Subject: Re: [Audyssey] Heli Hi Jeremy, Geremy wrote: If a developer is using Visual basic 6.0 then why would they care about its availability for purchase? Clearly they already have it if they are using it. My reply: Well, first of all, it was my understanding that this game was suppose to be a comunity project. Sure some of the people like Ken and Jim have the necessary Visual Basic 6.0 software to do development. However, not everyone on this list would have Visual Basic 6.0. I certainly don't. As for myself personally that was one of the things I threw away a few years back. in 2007 when my wife and I moved to Millersburg we decided to go through our things and throw out everything and anything we didn't need. I threw out several software cds like Windows 95, Windows 98, MS Office 97, and Visual Basic 6.0 was on that list of software that went to the trash. Since I was using Visual Studio 2005, now Visual Studio 2008, I had no need for Visual Basic 6.0. So in order for me to help out with this project, if I wanted to, I'd have to repurchase Visual Basic 6.0. I'd much rather use something like BGT instead. Geremy wrote: I'm not looking to jump into a flame war, but I personally hate when people try to push programming languages onto other developers. Over the years every time I used a different language I ran into someone who seemed personally offended that I wasn't using some Other language. My reply: First, my comments were not intended to start a flame war. They were simply my opinion which someone is free to take it or leave it. They should not be taken as inflamitory or pushy. Second, I don't think making a simple recommendation based on my experience and opinions is pushing. I'm sorry you took it that way, but they were not intended to be pushy or forcing anyone to do anything they didn't want to do. I think you need to calm down and chill a bit. You are acting as though I was shoving BGT down your throat when that was clearly not my intent. Finally, my feelings about Visual Basic 6.0 are valid. Regardless of how you personally see it I do not believe and don't agree that game developers should continue to use the language. It is more than twelve years old, way past its time, and people need to look at other alternatives. That's all I was saying. I think BGT is one such alternative. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
no, the future is now with game engines. If you want an easy ride then use one, get your game and keep the engines up to date. At 04:42 a.m. 30/01/2011, you wrote: Hi Damien, Well, for me I'm not so concerned with installing VB 6 legacy libraries as I am with the fact that legacy software will only go so far. Once official support is dropped, as is the case with Visual Basic 6 libraries, you run the risk of developing legacy software that mmay not run on the next generation OS or have to be run in some compatibility mode. For example, I have a number of mainstream games that will run on Windos XP, but absolutely will not run on Windows 7 at all. There are a number of factors, but most of it boils down to the games using older libraries etc that is no longer compatible with Windows 7. I'm very concerned that since I've paid money for games like Sarah, Tank Commander, Shades of Doom, Lone Wolf, etc that one day I'm going to upgrade to Windows X, and find out that none of the accessible games I have will run. If that happens that would be the direct result of several accessible game developers inability or unwillingness to roll with the change. With BGT out now there isn't really any excuse to hang onto Visual Basic 6. Cheers! On 1/29/11, Damien Pendleton dam...@x-sight-interactive.net wrote: Hi Thomas, I agree. Before BGT came out, I could've accepted that it is quite hard to find an alternative if VB is all you are used to, but I don't think there is any excuse now. If people still want to use VB6, that's their problem, but they will have a small customer base since they will have to rely on people using Windows XP or earlier, unless they supply the VB runtimes, at which point users of later versions of Windows might feel as opposed to installing the VB runtimes as I do about installing the .net framework on my machine. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
I don't care what it is, its all the same to me, I find them and they die! At 06:17 a.m. 30/01/2011, you wrote: Hi Thomas, How will we know if the skeleton is an archer without being hit by an arrow first? You could add the monster weapon to the view description. I. E . skeleton with sword, skeleton with bow. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 12:12 PM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Hi Dark, Ummm...there are skeleton archers in MOTA already. They've been there for ages. If you play MOTA beta 16 you'll soon discover some skeletons cary bows, some daggers, and some swords. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi Shaun, No. It isn't that kind of game. On 1/29/11, shaun everiss sm.ever...@gmail.com wrote: will boss monsters like this have stuff you can grab off like in some games? ie night of parasite or some sighted games, you kill the bos or miner boss or whatever and you can search them, get their oh so powerfull weapon and amo and go nuts. That would really rock. It would be another insentive to win the battle if you knew you could get an item or upgraded items or amo. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi Tom this sounds awesome do the harpys still poison you? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 6:59 AM Subject: [Audyssey] Getting my butt royally kicked in MOTA Hi all, Okay, as the subject states I am seriously getting my butt kicked in Mysteries of the Ancients beta 17. I'm playing the new level 1 right now, testing out the updated monsters, etc and I must say this version is certainly more challenging than prior versions. I've updated the stats for everything and one thing you will notice once I release beta 17 later this weekend is that enemies move a lot faster than they did before. You might walk into a room, see a skeleton, think he's no problem, and the next second he is right there slicing you up like roast beaf. Harpies are also a lot nastier than they once were. I opened a door stepped inside and one landed on me claws first and ripped me a new rear end before I barely knew she was there. Lol! Oh, yeah, and as far as randomization goes I have made an important decision on that as well. Instead of just removing it I decided to fix it. Thus part of the delay in releasing the game. Instead of randomly generating items and monsters when you enter a room all of the stats, random generation, etc will be done before the level loads. That way when you save a game it will save the state of everything. Plus doing it this way I can limit the amount of ammo, gold, gems, and potions you can possibly find per level. This has certainly aided in balancing things out more because now you have to conserve ammo and potions when and where you can, because you will have no idea when you will find more to replace it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi Thomas, I was talking about having the weapon description attached to the monster name file in the view function. Instead of Enemy_Skeleton.wav just saying Skeleton it could say Skeleton with sword. You would need to have separate sound files for each monster and weapon combo. So you would probably have to rename it, Enemy_Skeleton_Sword.wav Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Or Skeletal Archer or Skeletal Swordsman. We are the Knights who say...Ni! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 1:18 PM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Hi Thomas, I was talking about having the weapon description attached to the monster name file in the view function. Instead of Enemy_Skeleton.wav just saying Skeleton it could say Skeleton with sword. You would need to have separate sound files for each monster and weapon combo. So you would probably have to rename it, Enemy_Skeleton_Sword.wav Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] RSW strategy game
Hi David. i've read the core rules and commands, and believe I understand both the game logic and order system, - actually i love the symplistic orders. Also, as an interesting point, we've had requests for an accessible version of risk for quite a long time, and this may well qualify, so good going there too. my main concern however, is the spacial logic of the map, sinse obviously being able to understand the connections betwene worlds, as well as who owns what is quite necessary for the game, and I'm less certain whether Vi players would be at a disadvantage not getting the complete overview which sited players get from the graphical galaxy map. I'll be interested to see how comprehensive text reports are, but perhaps it may be necessary to instigate some informational commands so that a Vi player can get a map overview of what is around them, though obviously i will be in a better position to think about this when I get my first turn report this evening. You might however considder looking at some of the methods other developers have used for board overview, such as Jim kitchin's free talking batleships game from www.kitchinscinc.net, bg chess challenge, a self voicing chess game from http://www.omninet.net.au/~irhumph/blindgamers.htm or time of conflict, a massive turn based stratogy war game played against a computer on a large land and sea map, produced by gmagames at www.gmagames.com. I'm deffinately interested in seeing some of the character types in the more complex games, sinse those sound most interesting and deffinately up my alley. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] RSW strategy game
Hi Dark, Yes, the graphical map available to sighted players is the biggest potential barrier. Now, in the heyday of the play-by-mail games that RSW is inspired from, there was no such thing as a graphical map for anyone, and all players had to make their own maps out by hand, or go without. Nowadays, users expect computers to manage tasks like this for them; and it's true that the graphical RSW client does make map-making quite straightforward for the sighted user. A visually-impaired player, without the advantage of this graphical tool, will have to make a map by hand (I think a spreadsheet tool would be adequate for this task). But it is a fair amount of work to do this. So, there is an imbalance in the amount of effort that the visually-impaired player will have to put in, versus a sighted player. I've been thinking about this problem over the past couple of days. The current RSW client is not really well-suited for a screen reader. But I think I can, without too much effort, make a new version of the RSW client that is designed from the ground up with a screen reader in mind; and this tool can restore the advantage of effort. As our practice game progresses, perhaps you (and any other interested players) can provide suggestions for the most effective ways to navigate the map by voice prompts. I will also investigate these other games you suggest. Thanks! David --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] RSW strategy game
Hi David. well it is certainly possible to use xl, though I must confess mapping is not a personal strong point, and indeed I myself find games like chess quite difficult to play without a tactile board physically in front of me. the one exception to this rule which i have found is time of conflict, which uses imho some of the most advanced mapping overview techniques by essentially doing exactly what you said, using the computer to put in the effort on behalf of the player. In time of conflict for instance, it's not necessary to sit and work out how close your military units are to one city, you can simply use arrows to move your audio curser around the map, and get a context sensative menue on each area which shows distance to nearest objects. So for instance, if you are playing the battle of britain map and the enemy attacks portsmouth, and you want to know where your nearest fighter squadren is, just arrow over to portsmouth and press alt F, and the nearest fighter will be at the top of your menue ready to command. While self voicing and audio cursers might be going slightly far, even with a standard html interface you could use tools such as drop down menues and list boxes which could change their context according to other pieces of information. For instance, selecting a world in a drop down menue could then show you what worlds were connected to it, distance to nearest fleets, your opponents' nearest fleets etc. Indeed one brouser based space game (where you only play as one ship and fly about the six galaxies), uses a very similar tool involving drop downs to calculate routes to different star systems, which totally makes up for the inaccessible galaxy map. the game is core exiles at www.core-exiles.com and the plotter tool can be found at http://www.core-exiles.com/099e24da60b139021a88d3d4527268fa/route/index.php you don't need to sign up for the game, just use the galaxy map link on the main page to see the graphical version of what the plotter represents, (though you might sign up anyway, it's a fun game ;D).. Looking forward to the practice game, though odds are sinse I'm in the uk and may or may not be awake at midnight, I won't be able to get back until tomorrow. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] rime of conflict wasRe: RSW strategy game
Hi Dark, Can you give me the manufacturer and full title of time of conflict. Quite interested in this game but cant find it via google. Greetings, Anouk, - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 11:51 PM Subject: Re: [Audyssey] RSW strategy game Hi David. well it is certainly possible to use xl, though I must confess mapping is not a personal strong point, and indeed I myself find games like chess quite difficult to play without a tactile board physically in front of me. the one exception to this rule which i have found is time of conflict, which uses imho some of the most advanced mapping overview techniques by essentially doing exactly what you said, using the computer to put in the effort on behalf of the player. In time of conflict for instance, it's not necessary to sit and work out how close your military units are to one city, you can simply use arrows to move your audio curser around the map, and get a context sensative menue on each area which shows distance to nearest objects. So for instance, if you are playing the battle of britain map and the enemy attacks portsmouth, and you want to know where your nearest fighter squadren is, just arrow over to portsmouth and press alt F, and the nearest fighter will be at the top of your menue ready to command. While self voicing and audio cursers might be going slightly far, even with a standard html interface you could use tools such as drop down menues and list boxes which could change their context according to other pieces of information. For instance, selecting a world in a drop down menue could then show you what worlds were connected to it, distance to nearest fleets, your opponents' nearest fleets etc. Indeed one brouser based space game (where you only play as one ship and fly about the six galaxies), uses a very similar tool involving drop downs to calculate routes to different star systems, which totally makes up for the inaccessible galaxy map. the game is core exiles at www.core-exiles.com and the plotter tool can be found at http://www.core-exiles.com/099e24da60b139021a88d3d4527268fa/route/index.php you don't need to sign up for the game, just use the galaxy map link on the main page to see the graphical version of what the plotter represents, (though you might sign up anyway, it's a fun game ;D).. Looking forward to the practice game, though odds are sinse I'm in the uk and may or may not be awake at midnight, I won't be able to get back until tomorrow. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] rime of conflict wasRe: RSW strategy game
hi anouk, it's made by gma games, the full title is time of conflict and the website is www.gmagames.com - Original Message - From: Anouk Radix anou...@home.nl To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:28 AM Subject: [Audyssey] rime of conflict wasRe: RSW strategy game Hi Dark, Can you give me the manufacturer and full title of time of conflict. Quite interested in this game but cant find it via google. Greetings, Anouk, - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 11:51 PM Subject: Re: [Audyssey] RSW strategy game Hi David. well it is certainly possible to use xl, though I must confess mapping is not a personal strong point, and indeed I myself find games like chess quite difficult to play without a tactile board physically in front of me. the one exception to this rule which i have found is time of conflict, which uses imho some of the most advanced mapping overview techniques by essentially doing exactly what you said, using the computer to put in the effort on behalf of the player. In time of conflict for instance, it's not necessary to sit and work out how close your military units are to one city, you can simply use arrows to move your audio curser around the map, and get a context sensative menue on each area which shows distance to nearest objects. So for instance, if you are playing the battle of britain map and the enemy attacks portsmouth, and you want to know where your nearest fighter squadren is, just arrow over to portsmouth and press alt F, and the nearest fighter will be at the top of your menue ready to command. While self voicing and audio cursers might be going slightly far, even with a standard html interface you could use tools such as drop down menues and list boxes which could change their context according to other pieces of information. For instance, selecting a world in a drop down menue could then show you what worlds were connected to it, distance to nearest fleets, your opponents' nearest fleets etc. Indeed one brouser based space game (where you only play as one ship and fly about the six galaxies), uses a very similar tool involving drop downs to calculate routes to different star systems, which totally makes up for the inaccessible galaxy map. the game is core exiles at www.core-exiles.com and the plotter tool can be found at http://www.core-exiles.com/099e24da60b139021a88d3d4527268fa/route/index.php you don't need to sign up for the game, just use the galaxy map link on the main page to see the graphical version of what the plotter represents, (though you might sign up anyway, it's a fun game ;D).. Looking forward to the practice game, though odds are sinse I'm in the uk and may or may not be awake at midnight, I won't be able to get back until tomorrow. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] rime of conflict wasRe: RSW strategy game
hi Anouk. As I said to David, the game is produced by gma games, www.gmagames.comm. For future reference though, if you look on www.audiogames.net you will find entries for the vast majority of available accessible games, each with a (hopefully comprehensive), review and links to it's homepage and other resources. you can also use the search archive link on the main page to search the database for a given genre or lisence type, say you were just interested in stratogy games or free games. There is certain a time of conflict page there with some hopefully good info about the game. all the best, Dark. - Original Message - From: Anouk Radix anou...@home.nl To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 11:28 PM Subject: [Audyssey] rime of conflict wasRe: RSW strategy game Hi Dark, Can you give me the manufacturer and full title of time of conflict. Quite interested in this game but cant find it via google. Greetings, Anouk, - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 11:51 PM Subject: Re: [Audyssey] RSW strategy game Hi David. well it is certainly possible to use xl, though I must confess mapping is not a personal strong point, and indeed I myself find games like chess quite difficult to play without a tactile board physically in front of me. the one exception to this rule which i have found is time of conflict, which uses imho some of the most advanced mapping overview techniques by essentially doing exactly what you said, using the computer to put in the effort on behalf of the player. In time of conflict for instance, it's not necessary to sit and work out how close your military units are to one city, you can simply use arrows to move your audio curser around the map, and get a context sensative menue on each area which shows distance to nearest objects. So for instance, if you are playing the battle of britain map and the enemy attacks portsmouth, and you want to know where your nearest fighter squadren is, just arrow over to portsmouth and press alt F, and the nearest fighter will be at the top of your menue ready to command. While self voicing and audio cursers might be going slightly far, even with a standard html interface you could use tools such as drop down menues and list boxes which could change their context according to other pieces of information. For instance, selecting a world in a drop down menue could then show you what worlds were connected to it, distance to nearest fleets, your opponents' nearest fleets etc. Indeed one brouser based space game (where you only play as one ship and fly about the six galaxies), uses a very similar tool involving drop downs to calculate routes to different star systems, which totally makes up for the inaccessible galaxy map. the game is core exiles at www.core-exiles.com and the plotter tool can be found at http://www.core-exiles.com/099e24da60b139021a88d3d4527268fa/route/index.php you don't need to sign up for the game, just use the galaxy map link on the main page to see the graphical version of what the plotter represents, (though you might sign up anyway, it's a fun game ;D).. Looking forward to the practice game, though odds are sinse I'm in the uk and may or may not be awake at midnight, I won't be able to get back until tomorrow. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] port Heli to vb.net if you want: was Re: Heli
There is a vb.net studio called Sharp Develop. I have no idea how to use vb.net, but if someone would port what I have to vb.net, then I imagine many more people could work on it, and not have to buy anything either. Plus,the latest version of Direct Audio could be used instead of DirectX 8, and who knows how much more powerful the game could be. BGT not having 3d was the first reason I chose not to go with it. The second is that I know vb6 pretty well. I am certainly willing to change to vb.net, but to tell you the truth, I don't learn very well unless I have code right in front of me to play with. Well, I can't say that exactly, as I had to develop the 3d audio engine by myself from descriptions, but we're talking about a whole new language here, a whole new way to do things. In other words, I'd be grateful if someone could port this to vb.net, not offended. I don't know that I won't still use BB6 instead--I'm mainly a hobby programmer, not a pro making a lot of money by selling the cutting-edge games like Tom and others. I think that if you have the patience and dedication to make such games, that's awesome. My enjoyment comes from exploring frontiers, like 3d audio in vb6, and like using the mouse, another area that still could be opened up a bit. My real enjoyment in working with computers though is creating sound effects and music; if I program a game, it's just because I get this idea in my head that won't leave me alone till I've made the game. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Pitermach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 10:02 AM Subject: Re: [Audyssey] Heli Um damien, that won't work at the moment, as bgt doesn't have any 3d sound capabilities. - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 28, 2011 9:55 AM Subject: [Audyssey] Heli Hi, I'm thinking we should port Heli over to BGT. What are your thoughts? If there are no objections, is there anyone helping with the VB version who'd like to help me convert it? Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] port Heli to vb.net if you want: was Re: Heli
Hi Ken, I realize that you are not interested in BGT in its current state, but I have some news in case they interest you for the future. I am going to add 3d sound to BGT in a release fairly soon, and I have already added mouse support as well as a bunch of other things like pathfinding for artificial intelligence. On another note, you would not need to buy anything to use BGT for open source software. It's totally free. Kind regards, Philip Bennefall - Original Message - From: Ken the Crazy kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:41 AM Subject: [Audyssey] port Heli to vb.net if you want: was Re: Heli There is a vb.net studio called Sharp Develop. I have no idea how to use vb.net, but if someone would port what I have to vb.net, then I imagine many more people could work on it, and not have to buy anything either. Plus,the latest version of Direct Audio could be used instead of DirectX 8, and who knows how much more powerful the game could be. BGT not having 3d was the first reason I chose not to go with it. The second is that I know vb6 pretty well. I am certainly willing to change to vb.net, but to tell you the truth, I don't learn very well unless I have code right in front of me to play with. Well, I can't say that exactly, as I had to develop the 3d audio engine by myself from descriptions, but we're talking about a whole new language here, a whole new way to do things. In other words, I'd be grateful if someone could port this to vb.net, not offended. I don't know that I won't still use BB6 instead--I'm mainly a hobby programmer, not a pro making a lot of money by selling the cutting-edge games like Tom and others. I think that if you have the patience and dedication to make such games, that's awesome. My enjoyment comes from exploring frontiers, like 3d audio in vb6, and like using the mouse, another area that still could be opened up a bit. My real enjoyment in working with computers though is creating sound effects and music; if I program a game, it's just because I get this idea in my head that won't leave me alone till I've made the game. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Pitermach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 10:02 AM Subject: Re: [Audyssey] Heli Um damien, that won't work at the moment, as bgt doesn't have any 3d sound capabilities. - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 28, 2011 9:55 AM Subject: [Audyssey] Heli Hi, I'm thinking we should port Heli over to BGT. What are your thoughts? If there are no objections, is there anyone helping with the VB version who'd like to help me convert it? Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your
[Audyssey] Second Life and Max guidedog
Does anyone know how to get Max working in second Life? I can't login. I just keep getting the same logon screen. I can logon to the web for SL, but can't with Max running. Thanks for any ideas. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi, Umm...this will be the first time a cardiovascular has existed. That is not a noun, Muhammed. Though yes--I assume that would be cardiac arrest. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Saturday, January 29, 2011 10:19 AM To: Gamers Discussion list Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Is that known as a heart attack? --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 9:43 AM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Uh, her cardiovascular is destroied. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 3:12 PM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Hi Hayden, Oh, in that case I don't suppose you want to know about the fact there is a new trap on level 1. One that wasn't in previous MOTA betas. It is mmm... well... tricky to get past if you aren't quick. That is assuming you survive the battle with the Lamia. Oh, and if you would like to know Angela just got killed by the Lamia. I wasn't quite quick enough of getting out of the way before she shot a poisoned arrow through Angela's heart. Angela's quite dead, and has to wait for me to restart the game to come back to life. How's that for challenging, eh? Grin. On 1/29/11, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Grrr...stop teasing us! Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, January 29, 2011 9:00 AM To: Gamers Discussion list Subject: [Audyssey] Getting my butt royally kicked in MOTA Hi all, Okay, as the subject states I am seriously getting my butt kicked in Mysteries of the Ancients beta 17. I'm playing the new level 1 right now, testing out the updated monsters, etc and I must say this version is certainly more challenging than prior versions. I've updated the stats for everything and one thing you will notice once I release beta 17 later this weekend is that enemies move a lot faster than they did before. You might walk into a room, see a skeleton, think he's no problem, and the next second he is right there slicing you up like roast beaf. Harpies are also a lot nastier than they once were. I opened a door stepped inside and one landed on me claws first and ripped me a new rear end before I barely knew she was there. Lol! Oh, yeah, and as far as randomization goes I have made an important decision on that as well. Instead of just removing it I decided to fix it. Thus part of the delay in releasing the game. Instead of randomly generating items and monsters when you enter a room all of the stats, random generation, etc will be done before the level loads. That way when you save a game it will save the state of everything. Plus doing it this way I can limit the amount of ammo, gold, gems, and potions you can possibly find per level. This has certainly aided in balancing things out more because now you have to conserve ammo and potions when and where you can, because you will have no idea when you will find more to replace it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi Charles, So you say...this is a free country, right? So I can disagree; and I shall. ornary grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Saturday, January 29, 2011 10:13 AM To: Gamers Discussion list Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Don't listen to him. Keep it up! Being ornery is fun! --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, January 29, 2011 9:02 AM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Hi Thomas, Grrr...stop teasing us! Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, January 29, 2011 9:00 AM To: Gamers Discussion list Subject: [Audyssey] Getting my butt royally kicked in MOTA Hi all, Okay, as the subject states I am seriously getting my butt kicked in Mysteries of the Ancients beta 17. I'm playing the new level 1 right now, testing out the updated monsters, etc and I must say this version is certainly more challenging than prior versions. I've updated the stats for everything and one thing you will notice once I release beta 17 later this weekend is that enemies move a lot faster than they did before. You might walk into a room, see a skeleton, think he's no problem, and the next second he is right there slicing you up like roast beaf. Harpies are also a lot nastier than they once were. I opened a door stepped inside and one landed on me claws first and ripped me a new rear end before I barely knew she was there. Lol! Oh, yeah, and as far as randomization goes I have made an important decision on that as well. Instead of just removing it I decided to fix it. Thus part of the delay in releasing the game. Instead of randomly generating items and monsters when you enter a room all of the stats, random generation, etc will be done before the level loads. That way when you save a game it will save the state of everything. Plus doing it this way I can limit the amount of ammo, gold, gems, and potions you can possibly find per level. This has certainly aided in balancing things out more because now you have to conserve ammo and potions when and where you can, because you will have no idea when you will find more to replace it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Hi, I was wondering the same thing...I don't hear it. Though if you ask me the motor volume adjusting needs some work as it sounds as if I'm sending my helicopter to the top of Mount Everest. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien Pendleton Sent: Saturday, January 29, 2011 9:27 AM To: Gamers Discussion list Subject: Re: [Audyssey] Heli Hi, From what I have seen the game doesn't exactly require 3d sound. When you ascend, the motor gets higher, when you descend the motor gets lower. When you go forwards or backwards the room sounds change accordingly, and when you turn left or right the room sounds pan accordingly. Is there anything exactly 3d about that audio setup? Regards, Damien. - Original Message - From: Pitermach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 3:02 PM Subject: Re: [Audyssey] Heli Um damien, that won't work at the moment, as bgt doesn't have any 3d sound capabilities. - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 28, 2011 9:55 AM Subject: [Audyssey] Heli Hi, I'm thinking we should port Heli over to BGT. What are your thoughts? If there are no objections, is there anyone helping with the VB version who'd like to help me convert it? Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] port Heli to vb.net if you want: was Re: Heli
Hi Ken, VB.Net has its disadvantages over BGT, mainly that the end user has to install the .net framework on their systems. I do not even have VB.Net on my system either. Regards, Damien. - Original Message - From: Ken the Crazy kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 11:41 PM Subject: [Audyssey] port Heli to vb.net if you want: was Re: Heli There is a vb.net studio called Sharp Develop. I have no idea how to use vb.net, but if someone would port what I have to vb.net, then I imagine many more people could work on it, and not have to buy anything either. Plus,the latest version of Direct Audio could be used instead of DirectX 8, and who knows how much more powerful the game could be. BGT not having 3d was the first reason I chose not to go with it. The second is that I know vb6 pretty well. I am certainly willing to change to vb.net, but to tell you the truth, I don't learn very well unless I have code right in front of me to play with. Well, I can't say that exactly, as I had to develop the 3d audio engine by myself from descriptions, but we're talking about a whole new language here, a whole new way to do things. In other words, I'd be grateful if someone could port this to vb.net, not offended. I don't know that I won't still use BB6 instead--I'm mainly a hobby programmer, not a pro making a lot of money by selling the cutting-edge games like Tom and others. I think that if you have the patience and dedication to make such games, that's awesome. My enjoyment comes from exploring frontiers, like 3d audio in vb6, and like using the mouse, another area that still could be opened up a bit. My real enjoyment in working with computers though is creating sound effects and music; if I program a game, it's just because I get this idea in my head that won't leave me alone till I've made the game. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Pitermach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 10:02 AM Subject: Re: [Audyssey] Heli Um damien, that won't work at the moment, as bgt doesn't have any 3d sound capabilities. - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 28, 2011 9:55 AM Subject: [Audyssey] Heli Hi, I'm thinking we should port Heli over to BGT. What are your thoughts? If there are no objections, is there anyone helping with the VB version who'd like to help me convert it? Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the
Re: [Audyssey] Second Life and Max guidedog
What does max do for second life? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Casey Mathews Sent: Saturday, January 29, 2011 6:05 PM To: Philip Bennefall; Gamers Discussion list Subject: [Audyssey] Second Life and Max guidedog Does anyone know how to get Max working in second Life? I can't login. I just keep getting the same logon screen. I can logon to the web for SL, but can't with Max running. Thanks for any ideas. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] New GameSpot You don't know Jack demo
Hey all, Here's a video I recently found that features two players on the 360 playing the new YDKJ, coming out next Tuesday for 360, PS3, PC, and DS and I dunno if there's more. Anyway, it seems nice and accessible as always, except the Jack attack. Ah well. I think when playing online with sighted people I wonder with voice chat if they'd be able to help us somehow. Here's the video. http://www.youtube.com/watch?v=whUk1XkWv9U Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Second Life and Max guidedog
Max is a guide dog that can either be a dog, a cane, or a ring. It gives textual information about the second life environment. but I'm having trouble getting it working within second life. On 1/29/2011 9:21 PM, Mike Maslo wrote: What does max do for second life? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Casey Mathews Sent: Saturday, January 29, 2011 6:05 PM To: Philip Bennefall; Gamers Discussion list Subject: [Audyssey] Second Life and Max guidedog Does anyone know how to get Max working in second Life? I can't login. I just keep getting the same logon screen. I can logon to the web for SL, but can't with Max running. Thanks for any ideas. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Casey Mathews www.webfriendlyhelp.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
I hope you get forever lost in the rooms of MOTA. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, January 29, 2011 6:21 PM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Hi Charles, So you say...this is a free country, right? So I can disagree; and I shall. ornary grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Saturday, January 29, 2011 10:13 AM To: Gamers Discussion list Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Don't listen to him. Keep it up! Being ornery is fun! --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, January 29, 2011 9:02 AM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Hi Thomas, Grrr...stop teasing us! Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, January 29, 2011 9:00 AM To: Gamers Discussion list Subject: [Audyssey] Getting my butt royally kicked in MOTA Hi all, Okay, as the subject states I am seriously getting my butt kicked in Mysteries of the Ancients beta 17. I'm playing the new level 1 right now, testing out the updated monsters, etc and I must say this version is certainly more challenging than prior versions. I've updated the stats for everything and one thing you will notice once I release beta 17 later this weekend is that enemies move a lot faster than they did before. You might walk into a room, see a skeleton, think he's no problem, and the next second he is right there slicing you up like roast beaf. Harpies are also a lot nastier than they once were. I opened a door stepped inside and one landed on me claws first and ripped me a new rear end before I barely knew she was there. Lol! Oh, yeah, and as far as randomization goes I have made an important decision on that as well. Instead of just removing it I decided to fix it. Thus part of the delay in releasing the game. Instead of randomly generating items and monsters when you enter a room all of the stats, random generation, etc will be done before the level loads. That way when you save a game it will save the state of everything. Plus doing it this way I can limit the amount of ammo, gold, gems, and potions you can possibly find per level. This has certainly aided in balancing things out more because now you have to conserve ammo and potions when and where you can, because you will have no idea when you will find more to replace it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can
[Audyssey] Blind Man Drives Car Independently
Hi Folks, The NFB introduced this car as a game simulation in last year's July convention. Blind Man Drives Car Independently Avoids Dynamic Obstacles Daytona Beach, Florida (January 29, 2011): The National Federation of the Blind (NFB), the oldest and largest organization of blind people in the nation, announced today that for the first time a blind individual has driven a street vehicle in public without the assistance of a sighted person. Mark Anthony Riccobono, a blind executive who directs technology, research, and education programs for the organization, was behind the wheel of a Ford Escape hybrid equipped with nonvisual technology and successfully navigated 1.5 miles of the road course section of the famed track at the Daytona International Speedway. The historic demonstration was part of pre-race activities leading up to the Rolex 24 At Daytona this morning. Mr. Riccobono not only successfully navigated the several turns of the road course but also avoided obstacles, some of which were stationary and some of which were thrown into his path at random from a van driving in front of him. Later he successfully passed the van without collision. The Ford Escape was equipped with laser range-finding censors that conveyed information to a computer inside the vehicle, allowing it to create and constantly update a three-dimensional map of the road environment. The computer sent directions to vibrating gloves on the driver's hands, indicating which way to steer, and to a vibrating strip on which he was seated, indicating when to speed up, slow down, or stop. Mr. Riccobono said: The NFB's leadership in the Blind Driver ChallengeT has taken something almost everyone believed was an impossible dream and turned it into reality. It was thrilling for me to be behind the wheel, but even more thrilling to hear the cheers from my blind brothers and sisters in the grandstands; today all of the members of the NFB helped drive us forward. It is for them and for all blind Americans that the National Federation of the Blind undertook this project to show that blind people can do anything that our sighted friends and colleagues can do as long as we have access to information through nonvisual means. Today we have demonstrated that truth to the nation and the world. http://www.blinddriverchallenge.org/bdcg/NewsBot.asp?MODE=VIEWID=760 Blind Driver To Debut New Technologies At Daytona by The Associated Press Mark Riccobono talks with Anil Lewis of the National Federation of the Blind at the Daytona Speedway Wednesday Jan. 26, 2011. Riccobono is blind and he is using nonvisual technologies to drive a car. ( Mark Riccobono climbs into a vehicle to test nonvisual technologies Wednesday Jan. 26, 2011 at Daytona International Speedway. Riccobono is blind and was selected to drive the vehicle by the National Federation of the Blind as part of its Blind Driver Challenge. The challenge encouraged universities and colleges to create technology that would assist blind people to drive. ( DAYTONA BEACH, Fla. January 28, 2011, 11:11 am ET It's a cloudy morning at Daytona International Speedway, but Mark Riccobono can't tell, nor does it really matter to him. He walks up to the driver's side of a black, Ford Escape Hybrid parked on the start-finish line, opens the door, sits down and adjusts his seat. After a few minutes the car revs up and takes off. None of that's unusual at one of the meccas of motorsports racing, except for one thing: Riccobono is blind. Saturday, Riccobono will take part in a public demonstration, driving independently with the help of new nonvisual technology and a specially modified car. The event, spearheaded by the the National Federation of the Blind, is part of the pre-race activities of Saturday's Rolex 24 event at Daytona. Riccobono will drive a portion of the same course as the drivers in the race. I pretty much shut out the idea that driving was possible, because I didn't want to focus on that aspect of something I couldn't do, said Riccobono, 34, who has been legally blind since age 5 and was selected from a group of test drivers to be behind the wheel Saturday. But I think this project is a clear example that when you dream big and put your heart and resources into it, you get to unimagined places. The NFB, an advocacy group of more than 50,000 members, hatched the idea a decade ago. In 2004 it began the Blind Driver Challenge through its Jernigan Institute. The challenge encouraged partnerships with universities and manufacturers to create technology that would enable a blind driver to safely operate a vehicle. Saturday's event has been in the developmental phase for the past three years thanks to the NFB's partnership with Virginia Tech's College of Engineering and TORC Technologies. The students developed the equipment Riccobono will use. TORC integrated those into a working vehicle. Several Virginia Tech
Re: [Audyssey] New GameSpot You don't know Jack demo
IF you play online, you play to compete... and sighted people are not going to do that. lol. At least, not if they're the typical gamer type. At 06:35 PM 29/01/2011, you wrote: Hey all, Here's a video I recently found that features two players on the 360 playing the new YDKJ, coming out next Tuesday for 360, PS3, PC, and DS and I dunno if there's more. Anyway, it seems nice and accessible as always, except the Jack attack. Ah well. I think when playing online with sighted people I wonder with voice chat if they'd be able to help us somehow. Here's the video. http://www.youtube.com/watch?v=whUk1XkWv9U Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New GameSpot You don't know Jack demo
True. Lol. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 On Jan 29, 2011, at 10:41 PM, Clement Chou wrote: IF you play online, you play to compete... and sighted people are not going to do that. lol. At least, not if they're the typical gamer type. At 06:35 PM 29/01/2011, you wrote: Hey all, Here's a video I recently found that features two players on the 360 playing the new YDKJ, coming out next Tuesday for 360, PS3, PC, and DS and I dunno if there's more. Anyway, it seems nice and accessible as always, except the Jack attack. Ah well. I think when playing online with sighted people I wonder with voice chat if they'd be able to help us somehow. Here's the video. http://www.youtube.com/watch?v=whUk1XkWv9U Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Blind Man Drives Car Independently
Yes, that was just released by the NFB today. -- Alfredo C. Skype: Casta947 Twitter: Casta947 Facebook: http://www.facebook.com/TheAudioGamer Klango: casta947 Aim: calfrd26 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi Phil, Oh, I see. That's doable, but probably won't get done right away. I've got some bugs and things to finish working out of beta 17 before I make a public release. On 1/29/11, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I was talking about having the weapon description attached to the monster name file in the view function. Instead of Enemy_Skeleton.wav just saying Skeleton it could say Skeleton with sword. You would need to have separate sound files for each monster and weapon combo. So you would probably have to rename it, Enemy_Skeleton_Sword.wav Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] which game interests you more...
For those who are going to answer because of audio differences, please don't bother. This is an honest question for some discussion, not to convert people or start a flame war. Which game interests you more at the moment? Marvel Vs. Capcom 3 or MK 9? Personally, MVC 3 is looking a lot better to me at the moment. Fresh mechanics, but with enough old stuff to keep it good. A cast of characters who are both old and new... and a whole lot more to keep it interesting. Reasons for skepticism where MK is concerned: 1. The last four games have been clunky, badly designed, and just all around bad... 2. MK 9 is openly copying a lot of things from other games... the developers even admitted at taking mechanics from Street Fighter 4, which depending on how you look at it can be good or bad. I'm questioning how good this game is. Nevertheless I was a huge MK fan back when I was in my early teens... which wasn't all that long ago. I still enjoy playing older games, but I am going to get this game with a big, big grain of salt... and we'll see where it goes. I've preordered my copy of MVC 3, and haven't preordered MK. However, I definitely plan to give it a try. I'm ready to give Midway another chance, mainly because from the explanations this game is definitely going to be deeperthan the past ones. Plus, extra-gory fatalities sound really good to me... I want to be able to respect MK as a fighting series again. Thoughts? Opinions... hopefully this discussion can span more than three messages. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi, Personally, I'm in favor of names like skeletal archer, skeletal swordsman, skeletal mage, etc as that is both descriptive and cool. A name like skeleton with sword is, well, pretty lame. Skeletal swordsman for a skeleton with a sword sounds cooler. Zombies could have similar names like undead warrior or undead swordsman. Cheers! On 1/29/11, Bryan Peterson bpeterson2...@cableone.net wrote: Or Skeletal Archer or Skeletal Swordsman. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting my butt royally kicked in MOTA
That's exactly what I was getting at as well. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 9:59 PM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Hi, Personally, I'm in favor of names like skeletal archer, skeletal swordsman, skeletal mage, etc as that is both descriptive and cool. A name like skeleton with sword is, well, pretty lame. Skeletal swordsman for a skeleton with a sword sounds cooler. Zombies could have similar names like undead warrior or undead swordsman. Cheers! On 1/29/11, Bryan Peterson bpeterson2...@cableone.net wrote: Or Skeletal Archer or Skeletal Swordsman. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] which game interests you more...
Hi, Oh, my vote is definitely for MVC 3. I'm a big comic book fan, and have been something of a fan of the MVC games. Plus as you pointed out the last few MK games weren't really that impressive. I've pretty much lost interest in that series, and unless there is something really steller I'm gnot forking over any cash for MK 9 myself. Cheers! On 1/29/11, Clement Chou chou.clem...@gmail.com wrote: For those who are going to answer because of audio differences, please don't bother. This is an honest question for some discussion, not to convert people or start a flame war. Which game interests you more at the moment? Marvel Vs. Capcom 3 or MK 9? Personally, MVC 3 is looking a lot better to me at the moment. Fresh mechanics, but with enough old stuff to keep it good. A cast of characters who are both old and new... and a whole lot more to keep it interesting. Reasons for skepticism where MK is concerned: 1. The last four games have been clunky, badly designed, and just all around bad... 2. MK 9 is openly copying a lot of things from other games... the developers even admitted at taking mechanics from Street Fighter 4, which depending on how you look at it can be good or bad. I'm questioning how good this game is. Nevertheless I was a huge MK fan back when I was in my early teens... which wasn't all that long ago. I still enjoy playing older games, but I am going to get this game with a big, big grain of salt... and we'll see where it goes. I've preordered my copy of MVC 3, and haven't preordered MK. However, I definitely plan to give it a try. I'm ready to give Midway another chance, mainly because from the explanations this game is definitely going to be deeperthan the past ones. Plus, extra-gory fatalities sound really good to me... I want to be able to respect MK as a fighting series again. Thoughts? Opinions... hopefully this discussion can span more than three messages. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] my ramblings about programming: why I use vb
It's not that BGT doesn't at all interest me. There are a lot of appealing features, and I know I won't be able to resist once the 3d audio is implemented. Delving into BGT as I doubtless will, I seriously doubt it will be my only method of programming for games. For one thing, as much as I dislike programming, when I program a game from the ground up I know exactly how the game works. I can tweak the finest details, and know just how a sub or function works. I guess that learning is another reason I like to program. Also, if I had a new idea about a game, and a particular feature wasn't supported yet, I wouldn't be able to do anything about it but suggest and wait, which would mean that someone else would either have to do the work for me or it wouldn't get done. Another thing I would like to do eventually is make games that blind people can play with friends and family. If I could find someone to do the graphics, I could do the sounds and the rest of it, or I might start adding audio effects and other things to make preexisting games accessible. There is a pong 3d game in a book on programming vb.net that I have. If I ever wrap my brain around VB.net, I'd like to put it together and modify it for our community. My kids are into arcade games, and we only have a couple that have graphics, (one being Quake which they aren't allowed to play of course,) so I'd like to expand that arena as well. Also, I guess that when I saw the BGT code for the first time, I instantly thought of C, and Quake C in particular. (I've still got some loose neurons bouncing around in my head from messing with that.) I'm sure it's not nearly as bad as all that though. I'll certainly try out BGT when the 3d audio becomes fully supported, because every game idea I have would use 3d audio. Really I find very little dimensionality in games that just have panning and volume--it's like what a sighted person would feel playing Pole Position on a c64. And no, I'm not trying to insult the makers of all the games that don't use it, or I would be insulting myself too. They are great games still, (and yes, I still actually play Pole Position for the C64 at times, as well as all these other games,) but in general it's time to move on. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 6:56 PM Subject: Re: [Audyssey] port Heli to vb.net if you want: was Re: Heli Hi Ken, I realize that you are not interested in BGT in its current state, but I have some news in case they interest you for the future. I am going to add 3d sound to BGT in a release fairly soon, and I have already added mouse support as well as a bunch of other things like pathfinding for artificial intelligence. On another note, you would not need to buy anything to use BGT for open source software. It's totally free. Kind regards, Philip Bennefall - Original Message - From: Ken the Crazy kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:41 AM Subject: [Audyssey] port Heli to vb.net if you want: was Re: Heli There is a vb.net studio called Sharp Develop. I have no idea how to use vb.net, but if someone would port what I have to vb.net, then I imagine many more people could work on it, and not have to buy anything either. Plus,the latest version of Direct Audio could be used instead of DirectX 8, and who knows how much more powerful the game could be. BGT not having 3d was the first reason I chose not to go with it. The second is that I know vb6 pretty well. I am certainly willing to change to vb.net, but to tell you the truth, I don't learn very well unless I have code right in front of me to play with. Well, I can't say that exactly, as I had to develop the 3d audio engine by myself from descriptions, but we're talking about a whole new language here, a whole new way to do things. In other words, I'd be grateful if someone could port this to vb.net, not offended. I don't know that I won't still use BB6 instead--I'm mainly a hobby programmer, not a pro making a lot of money by selling the cutting-edge games like Tom and others. I think that if you have the patience and dedication to make such games, that's awesome. My enjoyment comes from exploring frontiers, like 3d audio in vb6, and like using the mouse, another area that still could be opened up a bit. My real enjoyment in working with computers though is creating sound effects and music; if I program a game, it's just because I get this idea in my head that won't leave me alone till I've made the game. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original
Re: [Audyssey] Getting my butt royally kicked in MOTA
Hi, Skeleton with sword? Sounds like a name I might give a sculpture. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, January 29, 2011 11:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA That's exactly what I was getting at as well. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 9:59 PM Subject: Re: [Audyssey] Getting my butt royally kicked in MOTA Hi, Personally, I'm in favor of names like skeletal archer, skeletal swordsman, skeletal mage, etc as that is both descriptive and cool. A name like skeleton with sword is, well, pretty lame. Skeletal swordsman for a skeleton with a sword sounds cooler. Zombies could have similar names like undead warrior or undead swordsman. Cheers! On 1/29/11, Bryan Peterson bpeterson2...@cableone.net wrote: Or Skeletal Archer or Skeletal Swordsman. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] which game interests you more...
And we have virtually the same view... though the problem is of course, since you have no ps3 or xbox360 that we know if you won't be spending time with either game. Though forking out money for a ps3 might be easier now... since they're only a couple hundred nowadays. I've scene deals for as low as 170. But I hear you completely about the MK series. Unless this game brings something fresh to the table, this series is walking out a loser where I'm concerned. As one of the premier fighting game review websites I know says, it is going to need more than just a fresh makeover and some HD shock and gore value. This isn't the 90s anymore... blood and gore don't get reactions the way they used to. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Heli
Well, it is a portable helicopter. It's not going to sound like a life-size helicopter would sound when it's ten feet in the air. Also, the reason you're not hearing the 3d side is because both the enemy and TV are in front of you and off to one side. Switch your point of view, and you'll appreciate the affect a lot more. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, January 29, 2011 7:23 PM Subject: Re: [Audyssey] Heli Hi, I was wondering the same thing...I don't hear it. Though if you ask me the motor volume adjusting needs some work as it sounds as if I'm sending my helicopter to the top of Mount Everest. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien Pendleton Sent: Saturday, January 29, 2011 9:27 AM To: Gamers Discussion list Subject: Re: [Audyssey] Heli Hi, From what I have seen the game doesn't exactly require 3d sound. When you ascend, the motor gets higher, when you descend the motor gets lower. When you go forwards or backwards the room sounds change accordingly, and when you turn left or right the room sounds pan accordingly. Is there anything exactly 3d about that audio setup? Regards, Damien. - Original Message - From: Pitermach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 3:02 PM Subject: Re: [Audyssey] Heli Um damien, that won't work at the moment, as bgt doesn't have any 3d sound capabilities. - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 28, 2011 9:55 AM Subject: [Audyssey] Heli Hi, I'm thinking we should port Heli over to BGT. What are your thoughts? If there are no objections, is there anyone helping with the VB version who'd like to help me convert it? Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my ramblings about programming: why I use vb
Hi Ken, What you say makes perfect sense. I am pretty sure that BGT will not support full 3d graphics anytime soon, though one never knows what might happen in the future. As for 3d audio it is something that I will certainly implement, though I am not a big fan of it myself. At least, not of that in DirectSound. It is not realistic unless you have a full surround setup, and much harder to pinpoint precisely where objects are located than if stereo is used. And then you have the horribly annoying effect where a sound source jumpes all the way from left to right if you are close to it and turn on the x axis. Just a few reasons why 3d audio isn't really my thing, though I'm sure it can be put to great use by those who are interested in it. I might change my mind once I begin testing the 3d simulation provided by XAudio2, which will happen fairly soon as I am just waiting for my hired developer to finish coding that part. Kind regards, Philip Bennefall - Original Message - From: Ken the Crazy kenwdow...@neo.rr.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 6:10 AM Subject: my ramblings about programming: why I use vb It's not that BGT doesn't at all interest me. There are a lot of appealing features, and I know I won't be able to resist once the 3d audio is implemented. Delving into BGT as I doubtless will, I seriously doubt it will be my only method of programming for games. For one thing, as much as I dislike programming, when I program a game from the ground up I know exactly how the game works. I can tweak the finest details, and know just how a sub or function works. I guess that learning is another reason I like to program. Also, if I had a new idea about a game, and a particular feature wasn't supported yet, I wouldn't be able to do anything about it but suggest and wait, which would mean that someone else would either have to do the work for me or it wouldn't get done. Another thing I would like to do eventually is make games that blind people can play with friends and family. If I could find someone to do the graphics, I could do the sounds and the rest of it, or I might start adding audio effects and other things to make preexisting games accessible. There is a pong 3d game in a book on programming vb.net that I have. If I ever wrap my brain around VB.net, I'd like to put it together and modify it for our community. My kids are into arcade games, and we only have a couple that have graphics, (one being Quake which they aren't allowed to play of course,) so I'd like to expand that arena as well. Also, I guess that when I saw the BGT code for the first time, I instantly thought of C, and Quake C in particular. (I've still got some loose neurons bouncing around in my head from messing with that.) I'm sure it's not nearly as bad as all that though. I'll certainly try out BGT when the 3d audio becomes fully supported, because every game idea I have would use 3d audio. Really I find very little dimensionality in games that just have panning and volume--it's like what a sighted person would feel playing Pole Position on a c64. And no, I'm not trying to insult the makers of all the games that don't use it, or I would be insulting myself too. They are great games still, (and yes, I still actually play Pole Position for the C64 at times, as well as all these other games,) but in general it's time to move on. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 29, 2011 6:56 PM Subject: Re: [Audyssey] port Heli to vb.net if you want: was Re: Heli Hi Ken, I realize that you are not interested in BGT in its current state, but I have some news in case they interest you for the future. I am going to add 3d sound to BGT in a release fairly soon, and I have already added mouse support as well as a bunch of other things like pathfinding for artificial intelligence. On another note, you would not need to buy anything to use BGT for open source software. It's totally free. Kind regards, Philip Bennefall - Original Message - From: Ken the Crazy kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:41 AM Subject: [Audyssey] port Heli to vb.net if you want: was Re: Heli There is a vb.net studio called Sharp Develop. I have no idea how to use vb.net, but if someone would port what I have to vb.net, then I imagine many more people could work on it, and not have to buy anything either. Plus,the latest version of Direct Audio could be used instead of DirectX 8, and who knows how much more powerful the game could be. BGT not having 3d was the first reason I chose not to go with it. The second is that I know vb6 pretty well. I am