Re: [Audyssey] MOTA Voice Output
For me personally, I like the voice as it is in beta 20. Then again, I've been listening to speech for years, and am used to it at a high rate. I also think the game is very responsive, and have had no trouble with it. On 6/25/2011 7:28 PM, Thomas Ward wrote: Hi all, As I am now in the process of finalizing things in Mysteries of the Ancients for 1.0 release candidate 1 I would like to get your input on a few issues I have set aside until now. One of these issues is the matter of speech output for the game. As you all know back around beta 18 I rerecorded all the speech clips using Scansoft Tom's voice. Some have pointed out that the speech rate is way too fast for them, and they want me to rerecord the speech clips at a slower rate. I would certainly do so if I could figure out what is a comfortable speech rate for the majority of players out there. Its a bit hard for me to personally judge that is I tend to listen to speech at a faster rate anyway. However, I'd be willing to give it a try if people are still interested in me slowing the speech rate down. Others are just unhappy of the fact that I switched voices let alone speech rate. I gather quite a lot of you liked Acapella Heather, and many of you would rather see her return to the final release rather than Scansoft Tom. Again this is certainly doable if this is what the majority of you want. Either way I'm going to have to rerecord and update some voice clips. Finally, there is a third group asking for Sapi 5 support in the game. While I'm not completely against the idea I'd like to point out that doing so would require quite a bit of time rewriting all of the speech code to use Sapi 5 rather than prerecorded speech as the game wasn't developed with Sapi output in mind. Though, it is possible. My concerns with Sapi are this. First, that not everyone owns a high quality Sapi TTS voice, and therefore some users wouldn't have the same quality of experience as some of us with better voices like the AT&T, Scansoft, or Cepstral voices to use.Second, I'm working with Blind Games Brazil and others to make Mysteries of the Ancients available to foreign non-English speaking markets. Its just easier to do that when someone can record the necessary speech clips, and drop them in the speech folder. Finally, last but not least, after we are done with the Windows release I'm going to pport the game to Mac OS and Linux and it will be easier if the game isn't tied to anything platform specific like Sapi 5. So as I currently see it I can either rerecord Scansoft Tom, restore the original Acapela Heather clips, or I can record new ones using an Ivona voice like Jenifer, Bryan, or Ashley, etc. Any thoughts or opinions? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Casey Mathews www.webfriendlyhelp.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Account signup credit
Hello. I forgot to get someone signed up via my URL Can I still get the usual credit? Her sryth user name is: mamita Her character name is oya. My user name is csm120. Thanks -- Casey Mathews www.webfriendlyhelp.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Soul Calibur 5 is official!
What is it, or is there a link? On 5/11/2011 7:28 PM, Clement Chou wrote: For all the fans out there... if there are any besides myself here, Soul Calibur 5 is officially announced as of today! No details yet... but it's sure to be a great one... can't wait for it! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Casey Mathews www.webfriendlyhelp.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Blackjack
I would actually like to see something like this ported over to bgt, just to see what it looks like. I think sounds in that case would be very cool. On 4/16/2011 11:25 PM, Thomas Ward wrote: Hi Everyone, Over the last two/three days I have taken a little break from Mysteries of the Ancients to update/revise some of my small cross-platform games such as USA Blackjack. I've successfully converted the code from Python to C++, added some end user feature suggestions, but there is one question I have left before I release this bad boy to the public. Basically, as it stands now USA Blackjack is just a text-based game. I was wondering if you guys want me to do something like what Jim Kitchen did by adding sounds such as shuffling cards, dealing cards, intro music, etc. It would be fairly easy to do using something like FMOD Ex which is Mac, Linux, and Windows compatible. Any thoughts? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Casey Mathews www.webfriendlyhelp.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More on shooting range
Thanks, those are good suggestions. I'm making a list. On 3/23/2011 10:28 PM, Charles Rivard wrote: I missed 3 out of 750 on my first attempt, and those were early on in the game. It sounded like a bottle was launched, but two had been launched at or very near the same time from the same location, and I missed the second one. What I would like to see down the road are the option to turn off the music, and a speed increase as you progress, or maybe different skill levels that work something like this: Level 1: No speed variance, and you can shoot as many times as you can before the bottle lands. Level 2: The speed of the launching of the bottles increases after about 50, 100, 150, and so on, and the bottles also fall faster with each increase, but you can still shoot as often as necessary. Level 3: Highest skill level: Same as level 2, but only 1 shot per bottle is allowed. I think this would be a cool game with these options. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, March 23, 2011 5:31 PM Subject: Re: [Audyssey] More on shooting range Well tom, that is going some indeed! I do confess though i got a litle tired after around 100 bottles, obviously my attention span is not the equal of yours, ;D. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, March 23, 2011 8:58 PM Subject: Re: [Audyssey] More on shooting range Hi Dark, Yeah. Although, I've got you beat by a mile. I fired 500 shots and only 3 misses.So the game definitely could use with more difficulty the longer it plays. This way I could probably have fired 1,000 shots and not missed hardly any bottles. Its a good game, but a tad bit too easy. On 3/22/11, dark wrote: I've given shooting range another try. Firstly as I said, sounds are great, though I'm less sure of the "turn off jaws" warning at startup, afterall I'm using Hal which you certainly don't need to turn off. Other than that, as I said, I do like the sfx, however maybe yo0u could considder adding some more to the game, for instance some methods of making things harder. thus far I find it a litle too easy, for instance here's my score and bare in mind this was only my second game: 1Misses. 127Hits. Shots: 128. Accuracy: 99%. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Casey Mathews www.webfriendlyhelp.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shooting Range 1.0
Hey, thanks a lot for the suggestions! I really like the pause idea. A lot of folks have also wanted faster play of bottles etc. So I'll see about putting that into the game. So much to learn, and so little time. I guess, I Dev's job is never done. LOL. I do wish there were BGT classes or something else other than the manual bgt help files and forums. anyway, thanks for the suggestions! On 3/23/2011 4:48 PM, Thomas Ward wrote: Hi Casey, Just wanted to give you my personal congratulations for creating your first game. Its definitely not bad for a first try, and reminds me a bit of the first practice games I wrote. However, if you don't mind allow me to give you a couple of suggestions/recommendations for possible updates. First, the game could do with a pause key. As you can go for several rounds there needs to be a way to pause the game instead of exiting the game to go eat dinner, take a bathroom break, etc. Just would find this helpful. Second, I think you have the makings of a decent arcade game in the works. What I suggest is breaking it up into rounds/levels so that after you shoot down sso many bottles say something like 25 they get faster and harder to hit. After the following 25 bottles it gets faster yet, and so on. I think this would make the game more fun to play over the long hall. As it stands now while I like the game after shooting 500 bottles or so it keeps throwing at me at the same pace, same speed, and my accuracy is no different than when I started. It needs to get more challenging the longer we play. HTH On 3/22/11, Casey Mathews wrote: Hello folks. I've just released my first audio game via the BGT toolkit. If you remember that shooting range from Grizzly gulch, that is what this is. this has a few differences, but it's basically the same. No install needed, just download, unzip, and run the shootingRange.exe file. I hope you like it. Check out the read Me within the zip file. www.webfriendlyhelp.com/games --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Casey Mathews www.webfriendlyhelp.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shooting Range 1.0
No, site is up, Try again? On 3/23/2011 3:55 PM, Ken the Crazy wrote: the link doesn't work. Is the site down? Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message ----- From: "Casey Mathews" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Tuesday, March 22, 2011 2:23 PM Subject: [Audyssey] Shooting Range 1.0 Hello folks. I've just released my first audio game via the BGT toolkit. If you remember that shooting range from Grizzly gulch, that is what this is. this has a few differences, but it's basically the same. No install needed, just download, unzip, and run the shootingRange.exe file. I hope you like it. Check out the read Me within the zip file. www.webfriendlyhelp.com/games --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Casey Mathews www.webfriendlyhelp.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shooting Range 1.0
Yep, that's a good idea. I'll look into it. Thanks On 3/23/2011 3:12 AM, Valiant8086 wrote: Hi. Speaking of the Banjo music, could you make it possible to quiet the music a little? Thanks On 3/22/2011 7:38 PM, dark wrote: Hi Casy. Love the banjo music in the background and the huge smash when you hit bottles is deffinately satisfying, you didn't get that from gg! Also good that the bottles are a bit faster than the gg ones too. Beware the grue! Dark. - Original Message ----- From: "Casey Mathews" To: "Charles Rivard" ; "Gamers Discussion list" Sent: Tuesday, March 22, 2011 6:23 PM Subject: [Audyssey] Shooting Range 1.0 Hello folks. I've just released my first audio game via the BGT toolkit. If you remember that shooting range from Grizzly gulch, that is what this is. this has a few differences, but it's basically the same. No install needed, just download, unzip, and run the shootingRange.exe file. I hope you like it. Check out the read Me within the zip file. www.webfriendlyhelp.com/games --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Casey Mathews www.webfriendlyhelp.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More on shooting range
Yes, I agree about the Jaws message. I hope to be able to do away with that eventually. I would also like to make the game get harder as you play. Thanks for the comments. On 3/22/2011 9:59 PM, dark wrote: I've given shooting range another try. Firstly as I said, sounds are great, though I'm less sure of the "turn off jaws" warning at startup, afterall I'm using Hal which you certainly don't need to turn off. Other than that, as I said, I do like the sfx, however maybe yo0u could considder adding some more to the game, for instance some methods of making things harder. thus far I find it a litle too easy, for instance here's my score and bare in mind this was only my second game: 1Misses. 127Hits. Shots: 128. Accuracy: 99%. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Casey Mathews www.webfriendlyhelp.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Shooting Range 1.0
Hello folks. I've just released my first audio game via the BGT toolkit. If you remember that shooting range from Grizzly gulch, that is what this is. this has a few differences, but it's basically the same. No install needed, just download, unzip, and run the shootingRange.exe file. I hope you like it. Check out the read Me within the zip file. www.webfriendlyhelp.com/games --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bop it for the Iphone/Ipod Touch
When pulling, just pull the phone, you can also either twist the phone, or twist with your fingers. There is also a tutorial if yew double tap help. On 3/18/2011 1:21 PM, Lori Duncan wrote: Hi I'm just wondering when playing bop-it on your ipod touch/iphone how on earth you're meant to twist or pull it? Do you just use a downward swipe to pull or something? I didn't think this one possible because there's nothing physical to pull, twist or spin. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Casey Mathews www.webfriendlyhelp.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] XAudio2 and BGT
Could a check be built in to automatically check for the needed components, then prompt for download? I'm certainly OK with switching to the new. On 3/4/2011 3:03 AM, Philip Bennefall wrote: Hi all, Recently I have been making some drastic changes to the BGT core. As many of you will know, most audio games today use a technology known as DirectSound to output audio. BGT is no exception. Until about 3 years ago DirectSound was the interface of choice for all Windows based games. It has been around since 1995, and has become rather stable over the years. However, Microsoft are now pushing developers away from DirectSound as it is being replaced by a new audio engine called XAudio2. XAudio2 provides much greater flexibility when it comes to low latency audio processing, and is an over-all better system than DirectSound. However, in order for XAudio2 to work reliably I have found that the end users need to run at least the June 2010 release of Direct X 9. It is also necessary for users of Windows 7 service pack 1 to upgrade in a few cases. So my question to you all is this. In the next BGT release, would you like me to switch to XAudio2? This will give much better performance on Windows Vista and 7 as compared to DirectSound, but should be about the same on Xp. However, the games simply will not run if the user has anything earlier than Direct X June 2010 installed and it will force them to upgrade. Do I maintain two versions of the engine for a while, a DirectSound and an XAudio2 build, or are we okay to switch immediately? This is what I would like to ask you all before I make a final decision. Thanks for reading. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Casey Mathews www.webfriendlyhelp.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
I really like the single letter navigation/items idea. I also like the ability to either pick a screen reader to provide the output, or the Sapi/dispatcher for the output. I also think that availability of a game on a cell phone, specifically the iPhone would be very cool! On 2/18/2011 4:04 PM, Thomas Ward wrote: Hi everyone, For quite a while I have been thinking of trying my hand at some simple text adventure games and maybe eventually work my way up to some sort of game like Nethack, Ancient Domains of Mystery, or maybe even as complex as Entombed. As most of you know i use Linux most of the time, and the majority of accessible games are text adventures. So this would be a logical place to start since such games are relatively inexpensive and easy to make, and usually are cross-platform too. Of course, there is various text adventure systems like Inform, Adrift, Tads, etc but I've been thinking of writing them in a traditional programming language like C, Java, or Python. Anyway,before I even think of the technical details there are some things about the user interface I'd like to get your input on. First thing, is input. Most of the text adventures out there use various commands like "grab sword," "grab torch," "light torch.," etc. I could continue this tridition, but it seams to me there is an easier way to do this. For example, what if you pressed g for grab item, and then a menu popped up with a list of items in the room. You could then select the item you want to grab from a list. This would save a bunch of typing by effectively doing the same thing. For moving around the level asining directions to n for north, s for south, e for east, and w for west would certainly be preferable to ttyping out "north," "south," "east," or "west." What do you think about this approach? Second, is output. Again there is a couple of ways of doing this. We could certainly have everything be printed directly out to the console, text directly to the screen, which you can use your screen reader for. The other way is to use a Speech API like Sapi, Speech-dispatcher, etc that would automatically read out the information on the screen. This would make the games slightly less portable, but would have the advantage of automatic speech output by default. Any thoughts weather you would like to use a screen reader or use Sapi directly? Finally, we get down to the technical details. As I said I am well aware of Inform and Adrift, but in many ways those text adventure systems are not quite as flexable enough for what I want to do. If I wanted to create a multilevel dungeon like Entombed they would fall short pretty fast. That leaves me with the option of using a language like C/C++ or something else. At the moment I'm thinking of C/C++ because if written correctly the games should be fairly easy to recompile for other platforms and devices. While Java and Python have their advantages too if I wanted to port these games to cell phones, note takers, it wouldn't necessarily be as easy to do. However, the advantage of Python or Java would be I could hit the big three platforms Windows, Mac, or Linux with one easy swoop without having to recompile anything. Any thoughts? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Casey Mathews www.webfriendlyhelp.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Second Life and Max guidedog
You can get Max login, and Max Voice Plus from www.virtualguidedog.org/tools However, I've not had much luck with that. Instead try: Radegast Metaverse Client http://radegastclient.org/wp/ Quite accessible. Supports text to speach, voice command via Windows 7, text chat, context menus of objects, and moving around etc. Good luck finding good documentation on how to use it. Just have a good look at the preferences etc. Have fun! On 1/30/2011 10:19 AM, Mike Maslo wrote: Where can I get max from for the second life?? I would love to try it. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Casey Mathews Sent: Saturday, January 29, 2011 8:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] Second Life and Max guidedog Max is a guide dog that can either be a dog, a cane, or a ring. It gives textual information about the second life environment. but I'm having trouble getting it working within second life. On 1/29/2011 9:21 PM, Mike Maslo wrote: What does max do for second life? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Casey Mathews Sent: Saturday, January 29, 2011 6:05 PM To: Philip Bennefall; Gamers Discussion list Subject: [Audyssey] Second Life and Max guidedog Does anyone know how to get Max working in second Life? I can't login. I just keep getting the same logon screen. I can logon to the web for SL, but can't with Max running. Thanks for any ideas. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Casey Mathews www.webfriendlyhelp.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Second Life and Max guidedog
Max is a guide dog that can either be a dog, a cane, or a ring. It gives textual information about the second life environment. but I'm having trouble getting it working within second life. On 1/29/2011 9:21 PM, Mike Maslo wrote: What does max do for second life? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Casey Mathews Sent: Saturday, January 29, 2011 6:05 PM To: Philip Bennefall; Gamers Discussion list Subject: [Audyssey] Second Life and Max guidedog Does anyone know how to get Max working in second Life? I can't login. I just keep getting the same logon screen. I can logon to the web for SL, but can't with Max running. Thanks for any ideas. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Casey Mathews www.webfriendlyhelp.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Second Life and Max guidedog
Does anyone know how to get Max working in second Life? I can't login. I just keep getting the same logon screen. I can logon to the web for SL, but can't with Max running. Thanks for any ideas. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Correct URL for Z+Angband.
Any idea why I get the following error when I try to run this on Windows 7 X64? Error Cannot find required directory: C:\ZPlusAngband_033beta_win\lib\ OK This sounds like a really great game. On 12/25/2010 7:06 PM, Christopher Bartlett wrote: Sorry, try: http://sites.google.com/site/mangojuice75/ Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Casey Mathews www.webfriendlyhelp.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] choppers in tdv still gone
I do use the l key. I've even climbed up to nearly 9 ft, but still I can't see them. On 11/22/2010 2:38 AM, Alfredo C wrote: tRACK THEM with the l key. Also, does anyone know the coordinates to find the bridge? I wonder what a sam battery is? -Original Message----- From: Casey Mathews Sent: Sunday, November 21, 2010 6:53 PM To: Gamers Discussion list Subject: [Audyssey] choppers in tdv still gone Hello. Even after the update I still can't find choppers. I've even returned to the place where the power plant was. Any ideas? -- Casey Mathews www.webfriendlyhelp.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] choppers in tdv still gone
Hello. Even after the update I still can't find choppers. I've even returned to the place where the power plant was. Any ideas? -- Casey Mathews www.webfriendlyhelp.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] TDV and choppers?
Hello. I had to refuel, but now I can't locate the choppers? Anyone know where they are? Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tdv question
I can take off OK, but landing is difficult for me. I manage to do it about 25% of the time... On 11/17/2010 10:41 AM, Bryan Peterson wrote: It's taking me a while to get the hang of taking off and landing but I'm liking it so far. The sounds may not be entirely realistic but they're miles better than that old demo as far as I'm concerned. We are the Knights who say...Ni! - Original Message - From: "Josh Kennedy" To: Sent: Wednesday, November 17, 2010 7:37 AM Subject: [Audyssey] tdv question Hi Ok guys is tdv worth the download? I am asking because when I downloaded tdv a year or so ago the sounds were not that good. For example in the old tdv from a year or so ago you did not hear the engines rev up and down in short, the game sounds were not that great. So how is it now? Are the sounds better? Is the game really worth it this time? Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Casey Mathews www.webfriendlyhelp.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New game, towers of war
Yeah, Jim's games work fine though. -- From: "Hayden Presley" Sent: Wednesday, November 10, 2010 6:32 PM To: "Yeah,'Gamers Discussion list'" Subject: Re: [Audyssey] New game, towers of war Hi KC, That probably means (don't take my word for it though) that it was developed in VB6. Do you have Jim's games? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Wednesday, November 10, 2010 4:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] New game, towers of war Seeing as new betas are apparently coming out quite often, I would send this to the game developer directly. --- Shepherds are the best beasts! - Original Message - From: "Casey Mathews" To: "Gamers Discussion list" Sent: Wednesday, November 10, 2010 4:45 PM Subject: Re: [Audyssey] New game, towers of war Wow, this sounds very cool unfortunately when I try to run it I get the following error: Aprones Towers of War Run-time error '429': ActiveX component can't create object OK Any idea what this is about? I have windows 7 x64. -- From: "dark" Sent: Wednesday, November 10, 2010 1:53 PM To: Subject: [Audyssey] New game, towers of war Hi. people already on the audiogames.net forums or who read the site news will know about this, but for everyone else I thought an announcement was in order. just over a week ago, a chap by the name of Jeremy Kaldovski turned up on the forum with the name Aprone. He was interested in stratogy games so we filled him in about sound rts, time of conflict etc. He expressed the desire to make a game for the Audio games community, we said "nice idea" thinking that perhaps we'd see something in a few months. Within 24 hours it'd appeared! I mean that, 24! hours! The game, now called towers of war, is the first ever audio tower defense game, this basically is a popular genre of graphical stratogy games where a number of monsters walk down a path from one end to the other, and the player must strategically build towers which shoot at the monsters to defeat them. The stratogy comes from where you build the towers, what towers you build, and how you upgrade them, sinse you've only got limited money. Within a week, the game now has several game modes, 20 levels, 4 maps (with a map editer in developement), and 6 different types of tower with new ones on the way. It also has audio grid review commands and various ways to track battles, pluss some high contrast graphics for those who would find them useful. Beta are literally being posted each night, each with more bug squashing and more features, so it's highly recommended to try the game. Just read http://forum.audiogames.net/viewtopic.php?id=4327 for full description and links, including a link to a walkthru. It's also recommended to check the first post, sinse Aprone is updating it with a change logue and new feature list, as well as updated links to new betas. I can highly recommend this game, and in fact am really looking forward to seeing what gets added next. I think developement has been the fastest I've ever seen! considdering even the idea for an audio tower defense game wasn't around a fortnight ago. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Casey Mathews www.WebFriendlyHelp.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gam
Re: [Audyssey] New game, towers of war
Wow, this sounds very cool unfortunately when I try to run it I get the following error: Aprones Towers of War Run-time error '429': ActiveX component can't create object OK Any idea what this is about? I have windows 7 x64. -- From: "dark" Sent: Wednesday, November 10, 2010 1:53 PM To: Subject: [Audyssey] New game, towers of war Hi. people already on the audiogames.net forums or who read the site news will know about this, but for everyone else I thought an announcement was in order. just over a week ago, a chap by the name of Jeremy Kaldovski turned up on the forum with the name Aprone. He was interested in stratogy games so we filled him in about sound rts, time of conflict etc. He expressed the desire to make a game for the Audio games community, we said "nice idea" thinking that perhaps we'd see something in a few months. Within 24 hours it'd appeared! I mean that, 24! hours! The game, now called towers of war, is the first ever audio tower defense game, this basically is a popular genre of graphical stratogy games where a number of monsters walk down a path from one end to the other, and the player must strategically build towers which shoot at the monsters to defeat them. The stratogy comes from where you build the towers, what towers you build, and how you upgrade them, sinse you've only got limited money. Within a week, the game now has several game modes, 20 levels, 4 maps (with a map editer in developement), and 6 different types of tower with new ones on the way. It also has audio grid review commands and various ways to track battles, pluss some high contrast graphics for those who would find them useful. Beta are literally being posted each night, each with more bug squashing and more features, so it's highly recommended to try the game. Just read http://forum.audiogames.net/viewtopic.php?id=4327 for full description and links, including a link to a walkthru. It's also recommended to check the first post, sinse Aprone is updating it with a change logue and new feature list, as well as updated links to new betas. I can highly recommend this game, and in fact am really looking forward to seeing what gets added next. I think developement has been the fastest I've ever seen! considdering even the idea for an audio tower defense game wasn't around a fortnight ago. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Casey Mathews www.WebFriendlyHelp.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] (no subject)
I vote for quality. It's worth the wait! Casey Mathews www.WebFriendlyHelp.com -- From: "Thomas Ward" Sent: Sunday, October 03, 2010 9:31 PM To: "Gamers Discussion list" Subject: [Audyssey] (no subject) Hi everyone, Ok, it has come to my attention that some of you were upset or worried about the file size of the unofficial release of MOTA beta 14. I'm basically writing this to find out if some of you really want to have me compress those sounds down to something more managable to like 50 MB which will take a slight performance hit as well as some loss of audio quality or just have me upload the full release in the next couple of days using uncompress wav files. I can basically do either one here, but just want to know what the comunity wants in terms of installation size vs quality. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The price of BGT Pro
-- From: "Philip Bennefall" Sent: Thursday, July 01, 2010 1:14 AM To: "Gamers Discussion list" Subject: [Audyssey] The price of BGT Pro Hi folks, I have been doing some thinking regarding the pro version of BGT. While an unlimited distribution license obviously offers the greatest flexibility and freedom, as has been discussed previously the price tag is way too high for many when paying up front. So I've thought of another method. What are your opinions of a single product license, which would allow you to make and sell as many copies as you could manage, of one single game? This license would be somewhere around the $150 mark, and would let you sort of test the waters commercially. If that first game sold well, you could then get pro at a later date or get another single product license for the next title as well if prefered, etc. I'd be greatful for any feedback on this. Kind regards, I think that's a great way to get started. It allows someone to try it for $65, then to sell one game for $150, then to really grown with the full $850 version. I really like this approach.> Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA News
My view on these scenes is that they do make the game authentic, but once it's heard 10 times, it does loose it's appeal. After all, I want to get back to playing the game, and while listening to an intro that is 10 seconds long for the 15th time, my fingers get really itchy. That's kind of what goes through my mind. -- From: "Thomas Ward" Sent: Friday, May 14, 2010 9:24 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] MOTA News Hi Phil, OkayI can think about that. Although, while it is not exactly a one or the other thing I'd prefer knowing in advance if people aren't going to listen to the cut-scenes why bother making them in the first place? I can easily yank them out and just use the sound of the stone door closing instead. Simple, not too long, and no complaints that this or that level intro is too long whatever. On 5/14/10, Phil Vlasak wrote: Hi Thomas, I am the other Philip but have a comment. As you need to close the door at the end of the level, a door closing squeak and bang is very appropriate. As they may be large doors a slow 3 or 4 second sound to me is acceptable. You could still have the cut scene that should have the ability to be stopped by hitting escape but the door would hide the dead silence. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Beta Version 0.3 Released!
I've been using bgt very well on win7 x64. Now that the audio is fixed, I've had no problems at all. -- From: "Muhammed Deniz" Sent: Sunday, May 02, 2010 9:54 AM To: "'Gamers Discussion list'" Subject: Re: [Audyssey] BGT Beta Version 0.3 Released! Hi Philip, Excellent work! A question, will this work on windows 7 64 bit systems? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: 02 May 2010 14:45 To: Gamers Discussion list Subject: Re: [Audyssey] BGT Beta Version 0.3 Released! Hi Thomas, Thanks for the complement there. Indeed I will continue adding features, so you may have to give in to the dark side eventually. Grin. Looking into object serialization next, and possibly some unicode support. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 02, 2010 8:46 AM Subject: Re: [Audyssey] BGT Beta Version 0.3 Released! Hi Philip, Grin. If you make this thing any cooler I am afraid I'm going to have to break down and buy it. I can't believe how many cool features you are consistantly adding to this toolkit. Great job! On 4/30/10, Philip Bennefall wrote: Hi all, I am happy to say that after some truly hectic weeks, BGT beta version 0.3 is here! It features the longest list of changes so far, so please be sure to read it carefully. Users of Windows x64 platforms especially should notice some radical improvements in this version as compared to beta 0.2. As always, the list of changes is below: Beta Version 0.3: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * Added global date and time properties. * Reworked the menu class to support Sapi. Please note: Existing code using this class needs to be slightly modified in order to run. * Added a file_exists function. * Added two more string functions (string_contains and string_replace) (thanks Damien). * Added the ability to compile scripts into standalone executables, however this functionality is only available to preorder users. * Modified the end user license agreement to reflect the fact that demo users will not actually be allowed to compile binary executables. * Added a privacy policy. * Some bugs that would occur when playing audio on x64 machines have been fixed. * The pitch of a sound can no longer go quite as low as in previous versions, as it would often cause unstable behavior. * Added a property to the sound object called "pitch_lower_limit" that allows you to check how far down the pitch can go for the current sound. * Disabled the system menu that would appear when pressing the alt key in the game window, as this interfered with the BGT keyboard input (thanks Lukás). * The engine now looks for include files properly, e.g. first in the current working directory and then in the BGT include directory. * Changed the compiler output to specify the full path of the file that the error or warning message in question is refering to. The word "section" has also been changed to "file". * Added some extended error checking to the compiler which is useful in some rare cases. * Moved the Blastbay office to a new location (thanks Stockholm furniture Removal Services, sort of). I hope that some of you will find these new features useful, and if you have any comments or questions or worries or complaints or problems or... That sort of thing then speak out! We need more discussion on the Blastbay forum so come on and join, but above all, make games! The beta can be found at: http://www.blastbay.com/bgt_beta_setup.exe Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searche
Re: [Audyssey] BGT Beta Version 0.2 released!
Yep, I subscribed to the rss feeds of the forum so I can keep track of what's going on there. I'm still working on the same thing I was before. As far as bgt. -- From: "Philip Bennefall" Sent: Sunday, April 11, 2010 7:11 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] BGT Beta Version 0.2 released! Hi casey, Thank you very much for the nice feedback, and do let me know if you create something cool with it. There's a forum on the Blastbay site where people can post code pieces, and another where finished games can be shared. Kind regards, Philip Bennefall ----- Original Message - From: "Casey Mathews" To: "Gamers Discussion list" Sent: Sunday, April 11, 2010 4:32 AM Subject: Re: [Audyssey] BGT Beta Version 0.2 released! I just downloaded it, but I just want to say Thanks very much for all of the hard work you've put into this. I've tried several programming languages to try and find the one that I could best work with/understand, and I may have a chance at creating some good stuff with this. So thanks very much again. -- From: "Philip Bennefall" Sent: Saturday, April 10, 2010 8:49 PM To: "Gamers Discussion list" Subject: [Audyssey] BGT Beta Version 0.2 released! Hi all, After roughly a month of intensive work, I am very pleased to announce the availability of BGT beta version 0.2. The new changes are as follows: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * File reading and writing support has been added, both for binary and text files. * Properties to get the current position and total length of a sound have been added to the sound object, along with a method to set the position as well. * Partial support for Microsoft Sapi 5.1 text to speech has been added. * A fully featured waveform tone generator has been added which allows the creation of musical compositions using sine, sawtooth and square waves. * Fixed a few minor errors in the tutorial. * The error edit control now uses word wrap rather than a scroll bar. * Switched from the MinGw C++ compiler to Visual Studio 2008, which brings us up to date with all the latest Microsoft features, and which also produces an executable that is roughly 400 kb smaller and runs considerably faster. * Fixed a few object methods where I had forgotten to set the global error flag based on the results. The beta can be found in the same location as version 0.1, which is to say: http://www.blastbay.com/bgt_beta_setup.exe. Enjoy, and let me know how it goes! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Beta Version 0.2 released!
I just downloaded it, but I just want to say Thanks very much for all of the hard work you've put into this. I've tried several programming languages to try and find the one that I could best work with/understand, and I may have a chance at creating some good stuff with this. So thanks very much again. -- From: "Philip Bennefall" Sent: Saturday, April 10, 2010 8:49 PM To: "Gamers Discussion list" Subject: [Audyssey] BGT Beta Version 0.2 released! Hi all, After roughly a month of intensive work, I am very pleased to announce the availability of BGT beta version 0.2. The new changes are as follows: * Updated the script interpreter to the latest version which fixes some more bugs found by users. * File reading and writing support has been added, both for binary and text files. * Properties to get the current position and total length of a sound have been added to the sound object, along with a method to set the position as well. * Partial support for Microsoft Sapi 5.1 text to speech has been added. * A fully featured waveform tone generator has been added which allows the creation of musical compositions using sine, sawtooth and square waves. * Fixed a few minor errors in the tutorial. * The error edit control now uses word wrap rather than a scroll bar. * Switched from the MinGw C++ compiler to Visual Studio 2008, which brings us up to date with all the latest Microsoft features, and which also produces an executable that is roughly 400 kb smaller and runs considerably faster. * Fixed a few object methods where I had forgotten to set the global error flag based on the results. The beta can be found in the same location as version 0.1, which is to say: http://www.blastbay.com/bgt_beta_setup.exe. Enjoy, and let me know how it goes! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playing sounds in BGT?
OK. That makes sense. Thanks a lot. I'm still trying to wrap my head around a lot of these concepts. I find that while most of the time it looks good, and may even run, the script see things totally differently. -- From: "Valiant8086" Sent: Sunday, March 28, 2010 8:27 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] playing sounds in BGT? Hi. The program is closing before the sound can begin playing unless you have those alerts in there. Need a loop or something running. At least you could do a while loop that would go while playing blahblah Regards: Valiant8086: website valiant8086.com - Original Message ----- From: Casey Mathews To: Gamers Discussion list Sent: Sunday, March 28, 2010 8:17 PM Subject: [Audyssey] playing sounds in BGT? Hello all. I've really been working on this for a while. I'm trying some stuff just for my own personal understanding, and while I realize the function below isn't complete, I don't understand why none of the sounds play. The script runs, but the sounds don't play unless I put an alert box up first. Thanks for any ideas. Note: I do have a main function that works fine. void borg() { background.play_looped(); int borg; //This will be the location of the borg on the sound scape. borg=random(1, 3); if (borg==1) { spon.pan=-100; spon.play(); if (key_pressed(KEY_LEFT)) { borgdown.play(); kills++; alert("Kills","You killed "+kills+" borg."); } alert("OK","else"); } //end if } //end borg --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] playing sounds in BGT?
Hello all. I've really been working on this for a while. I'm trying some stuff just for my own personal understanding, and while I realize the function below isn't complete, I don't understand why none of the sounds play. The script runs, but the sounds don't play unless I put an alert box up first. Thanks for any ideas. Note: I do have a main function that works fine. void borg() { background.play_looped(); int borg; //This will be the location of the borg on the sound scape. borg=random(1, 3); if (borg==1) { spon.pan=-100; spon.play(); if (key_pressed(KEY_LEFT)) { borgdown.play(); kills++; alert("Kills","You killed "+kills+" borg."); } alert("OK","else"); } //end if } //end borg --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Error: Expected expression value
Ahh, that makes sense. It's working now, and I'm just trying some things to try and understand it better. Thanks again. Thanks -- From: "Philip Bennefall" Sent: Sunday, March 28, 2010 1:35 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] BGT Error: Expected expression value Hi Casey, The following line: while (guess <=number or >= number) is incorrect. I mentioned this in my private reply to you but I don't think I explained it very well. The exact same line would be written like this in proper code: while (guess <=number or guess>= number) In short, you have to specify the variable to check in both parts of your expression. Kind regards, Philip Bennefall ----- Original Message - From: "Casey Mathews" To: "Gamers Discussion list" Sent: Friday, March 26, 2010 10:29 PM Subject: [Audyssey] BGT Error: Expected expression value Hello. I'm very impressed with BGT. I'm trying to make my own guess the number game, just to try and get familiar with the sintax. I can't figure out what I'm missing. I've looked at the examples in the tutorial, and downloaded all of the examples from the web. The error is below, follloed by my simple attempt. Thanks for any help. Line: 5 (26) Error: Expected expression value void main() { alert("Number Guesser","Try to guess my number. I'll let you know if you're too high, or too low. Make your guesses between numbers 1, and 10. Have fun!"); int number=random(1, 10); while (guess <=number or >= number) { int guess = input_box("Guess","What's your guess?"); if (guess == number) { input_box("You Won!","You guessed my number!"); } else { alert("Your Guess","Your guess was "+guess+"."); } } } --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] BGT Error: Expected expression value
Hello. I'm very impressed with BGT. I'm trying to make my own guess the number game, just to try and get familiar with the sintax. I can't figure out what I'm missing. I've looked at the examples in the tutorial, and downloaded all of the examples from the web. The error is below, follloed by my simple attempt. Thanks for any help. Line: 5 (26) Error: Expected expression value void main() { alert("Number Guesser","Try to guess my number. I'll let you know if you're too high, or too low. Make your guesses between numbers 1, and 10. Have fun!"); int number=random(1, 10); while (guess <=number or >= number) { int guess = input_box("Guess","What's your guess?"); if (guess == number) { input_box("You Won!","You guessed my number!"); } else { alert("Your Guess","Your guess was "+guess+"."); } } } --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Time of Conflict and movement?
Hello. I just went through the basic tutorial. When I select a unit to move to a city nothing seems to happen. I get the message that says path set to x city, but it never seems to get there even after 10 turns. I have auto movement on. Any ideas? Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3D navigation
Maybe these 3d games could have a toggle. a breadcrumb mode for those that have difficulty visualizing, and a more regular mode, like SOD. This way both users could be represented... -- From: "Thomas Ward" Sent: Friday, October 30, 2009 9:53 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] 3D navigation Hi Dark, That happens to me from time to time too, but I do have very good spacial orientation skills which is a huge plus in my favor. As a result I generally don't have a lot of problems getting around the levels in Monkey Business. One reason I believe I am so good at Monkey Business, Sarah, or Shades of Doom, is even though I'm totally blind now I still think like a sighted person. I'm able to see the level in my head and put doors, items, staircases, whatever in their proper relationship to each other. I'm able to see an entire level like a 2d map with this or that to the south, this or that to the east, something else is west of here, etc. So from what you and Scott both have said I gather blind people generally don't think like this. They think of an area not as a whole, but only in terms from getting from one landmark to the next. This is completely foreign to me, and would be for anyone who has been sighted for very long. This sounds to me like a very big difference in perception from a sighted person's point of view of the world and a blind person's point of view of the world. If so that would explain why I don't have problems getting around games like Shades of Doom, and why so many others can't make heads or tails out of the mazes. They litterally have no sense of depth, shape, and how things relate to one another in the real world. dark wrote: I love the sound effects and environmnet of the game too, I just find the unprecise nature of the game's navigation features rather gets on my nerves. there's personally nothing more annoying than hereing an object beacon, walking towards it only to walk past, then attempting to find it only to realize it's on the other side of some complicated wall Terrain. I admit though, my senses of both space and navigation are pretty abyssmal, even in real life (I remember all my routes by land marks, not by any sort of relations betwene the places I'm going), which is probably why i personally need such a handy navigation system as the one in the Gma engine and terraformers. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Side-Scroller vs FPS
I say Bring on the Modern FPS! I for one am tired of classic games. I want a modern game, that really rocks! Randomize everything, and I'd love a network play option! Modernize it all the way! -- From: "Thomas Ward" Sent: Wednesday, October 28, 2009 6:03 PM To: Subject: [Audyssey] MOTA Side-Scroller vs FPS Hi everyone, This has been something I've wanted to say for quite a while now, and I think now is the time I need to say it. To get this out of the way as your opinions, responses, etc will completely determine the future of the game from here on out. This is extremely important, and I hope all of you take this message very seriously. I hope you think about your responses very carefully before responding as your input is very important to me right now. As most of you know James North was planning on releasing a remake of the classic side-scroller "Montezuma's Revenge." He took several orders for that game in December of 2004, but do to a variety of personal issues he was unable to complete the game within the time specified. Eventually, I took over development of the game in early 2006, and I decided to rewrite the game in C# .NET. I was nearly finished with the game in January of 2008, had already taken orders for the game myself, when I was contacted privately regarding the game's copyright infringement. As neither James or I had legally applied for permission to make a modern remake of the game I was officially ordered to cease and desist all development of the game. Rather than fight the cease and desist order I complied, and began my own side-scroller called Mysteries of the Ancients. It was initially intended to be a classic side-scroller along the lines of Pitfall, Montezuma's Revenge, Mario Brothers, and similar games. The thing to keep in mind here is that those games lacked many of the features modern FPS games have today. There was no such thing as randomly placed items and monsters, you couldn't save your game and pick up where you left off later, when you punched an enemy you didn't miss unless you were too far away, etc. The main object of the game was to beat the game and earn the highest score possible. For some of you younger gamers it would be quite primitive compared to the Play Station and XBox games you are use too. It was a completely different generation of gaming. I realized back then that many of you may not be happy with a 1980's type of side-scroller. I asked many of you if you would be happy with a more modern FPS game instead. The answer i got back was a resounding "no!" A couple of you wrote me very passionate letters about how much you would like to be able to play a classic side-scroller like those that were out in the 1980's that you were never able to play. So I set out to do just that. However, what I had feared all along began to come true. Many of you began making requests that were completely contrary to the type of game that was being developed. You asked for random items and monsters. After some debate I decided to add that feature, and removed the scoring feature since it was no longer needed. Those of you who wanted the feature were happy to get it, but those who didn't began asking me for a way to turn it off. They wanted a classic side-scroller, and asked me to stop adding features like that. Since it was too much work to have it both ways I had to decide to leave the random items and monsters in since most of the people liked it that way. The thing is the suggestions and requests didn't stop there. Over the passed year I've been consistently asked to add features like you would typically find on more modern FPS type games. It isn't so much I am a posed to adding these kinds of features, but it is inconsistent with an 80's type side-scroller. As the game currently is it is neither a classic side-scroller, and it isn't a fully modern FPS game either. For that reason some people, including myself, are unhappy with the way the game is turning out. I would much prefer either a straight out classic side-scroller or a modern FPS game. At this point the game is neither one, and is a bit of a mix of both styles. That might not be bad, but over the passed few months I've grown to completely hate the game because it isn't the game I wanted to create. It is nothing like it. So here is the question. Do you guys want me to go back and make this game as a classic side-scroller, as was intended initially, without randomized monsters and items, no save game features, no modern FPS influences of any kind, or would you rather I just completely ditch the entire classic side-scroller idea and create an actual modern FPS game with all the requests, suggestions, and modern features you want?Personally, as many of you consistently request more and more modern features from mainstream games you play I think the majority of you would be much happier with a straight ou
Re: [Audyssey] sound ts
I still play it, but it hasn't been updated in quite some time. Casey Mathews Web Friendly Help | Demystifying Tech www.WebFriendlyHelp.com -- From: "Josh" Sent: Monday, August 03, 2009 6:37 PM To: "gamers list" Subject: [Audyssey] sound ts Hi, Do people on here still play sound-rts? or has that game lost its popularity amongst the blind community? it would be cool if you could add characters like dwarves and elves and stuff and make different mods for it. Josh Join me on klango at www.klango.net visit and sign my petition at: http://www.petitiononline.com/coda1234/petition.html and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter at http://www.twitter.com/jkenn337 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sryth question the eye
You need to get all four shards from the lower level... Casey Mathews Web Friendly Help | Demystifying Tech www.WebFriendlyHelp.com -- From: "Ron Schamerhorn" Sent: Sunday, June 21, 2009 5:33 PM To: "gamers@audyssey.org" Subject: [Audyssey] Sryth question the eye Hi all I know there are a few players here, in the city of Tarn you were supposed to find some artifact. I'm curious as to what it was? I've made it through completely once but think I must have missed it. Any sense for direction as to what it is and who I need to see in Trithack would be helpful. I really hope I won't have to go through it again to find the item. Ron --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Setting Sryth Dungeon View
Once you're in a cave, or labyrinth of some kind, just hit the map button, and set it how you want. Casey Mathews Web Friendly Help | Demystifying Tech www.WebFriendlyHelp.com -- From: "Thomas Ward" Sent: Thursday, June 04, 2009 10:11 AM To: "Gamers Discussion list" Subject: [Audyssey] Setting Sryth Dungion View Hi all, Today while playing a new character I have just started on Sryth it asked me to update my dungion view settings. I did, but I don't like the settings I chose. i would like to be able to set them back to the defaults. How do I go about doing that, and starting over from scratch is unacceptable. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3D VELOCITY
I'm running the 32 bit for now. Casey Mathews Web Friendly Help | Demystifying Tech www.WebFriendlyHelp.com -- From: "Thomas Ward" Sent: Thursday, May 21, 2009 7:20 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] 3D VELOCITY Hi, All I had to do was instal Managed DirectX and it worked fine. are you running a 32 byt or 64 byt version of Windows 7? Casey Mathews wrote: I know that Windows7 isn't officially released yet, but I have not been able to get the game to work with that. I've tried running in various compatibility modes, and running as administrator. I've also tried installing the mini directX. Any ideas? Thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3D VELOCITY
I know that Windows7 isn't officially released yet, but I have not been able to get the game to work with that. I've tried running in various compatibility modes, and running as administrator. I've also tried installing the mini directX. Any ideas? Thanks Casey Mathews Web Friendly Help | Demystifying Tech www.WebFriendlyHelp.com -- From: "Mike Maslo" Sent: Wednesday, May 20, 2009 7:41 PM To: "'Munawar Bijani'" ; "'Gamers Discussion list'" Subject: Re: [Audyssey] 3D VELOCITY Hi: Will this work on vista 64 bit especially since it has 32 bit code in it? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Munawar Bijani Sent: Wednesday, May 20, 2009 2:39 PM To: Gamers Discussion list Subject: Re: [Audyssey] 3D VELOCITY Hi Will, Yes, Mission Mode will be quite different from the standard racing and eath match modes--the story aspect of it anyway. I can't reveal any more details about that though or I'll be spoiling the plot. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "william lomas" To: "Gamers Discussion list" Sent: Wednesday, May 20, 2009 6:05 AM Subject: [Audyssey] 3D VELOCITY Hi all, I assume that mission mode in 3d velocity will be totally different than that of deathmatch and racing? Is it explained in the manual regarding mission mode? if so I will read up on it when I download it. Hope it all works ok on my samsung nc10 Will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Windows 7
I have personally played Jim Kitchens games, and entombed. So far so good. Everything works in Windows 7. Casey Mathews Web Friendly Help | Demystifying Tech www.WebFriendlyHelp.com -- From: "Chris Hallsworth" Sent: Monday, May 18, 2009 8:11 PM To: Subject: [Audyssey] Windows 7 Hello all, does anyone know if the current games out there work under Windows 7? -- Chris Hallsworth E-mail: christopher...@googlemail.com MSN: ch9...@hotmail.com Skype: chrishallsworth7266 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey blog
I think a blog would be great for the blind community. It would be a nice place to get general updated information. I also think that a blog is one thing that's missing. Casey Mathews Web Friendly Help | Demystifying Tech www.WebFriendlyHelp.com -- From: "Raul A. Gallegos" Sent: Thursday, May 14, 2009 8:15 AM To: "Gamers Discussion list" Subject: [Audyssey] Audyssey blog What do you all think if I were to start and Audyssey blog? The blog would be about game announcements, or game score postings, maybe audio reviews, ETC. I would not want it to become a general discussion board as that's what the list is for, but for those of you who might want to brag about a game play, or talk about an upcoming release of yours, or something similar. I welcome constructive discussion on this. -- Raul A. Gallegos -- http://www.asmodean.net __ Information from ESET NOD32 Antivirus, version of virus signature database 4074 (20090514) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] windows 7
I have so far found no problems with accessible games. The only thing is that for some of the games you have to run as administrator. That is, when you install a game right click the file, and go down to run as administrator. Other than that, games seem to work just fine! I have the RC of Windows 7. Casey Mathews Web Friendly Help | Demystifying Tech www.WebFriendlyHelp.com -- From: "Liam Erven" Sent: Saturday, May 09, 2009 6:51 PM To: "'Gamers Discussion list'" Subject: [Audyssey] windows 7 Was wondering if any daring souls had tried windows 7 rc1. especially with accessible games. I am planning on installed it in a secondary partition this week, so was curious what people had found so far. I will post my findings when I can get around to updating. Liam --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Arcade Mode
I prefer arcade mode. But that's only because I think it makes it more difficult. That's just me though, and I could play on the regular mode and still have a good time. Thanks Casey -- From: "Thomas Ward" Sent: Friday, May 01, 2009 1:19 PM To: "Gamers Discussion list" Subject: [Audyssey] MOTA Arcade Mode Hello Listers, I have a real quick question for some of you Mysteries of the Ancients fans. Over the passed few days/weeks I have been involved in performing a major upgrade of Mysteries of the Ancients. As the work I am doing is largely experimental I don't want to say too much about the work as yet. Although, I think if it pans out it will be a big step forward with the game, and possably will resolve several issues with the game. That said, here is the deal. I've been porting MOTA over to a newer version of the Genesis Engine, and so far so good. Thing is since Genesis is primarily for First Person style games I never put an arcade mode in the main Genesis Engine. It was strictly an addition to the modified engine for Mysteries of the Ancients. Obviously I can add an arcade mode to the Genesis Engine, make it a standard feature, but I'm not sure if that is necessary. So I am going to ask this question. When playing Mysteries of the Ancients do you prefer arcade mode or standard mode when playing? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting target distance and direction.
I would like having more keyboard commands for extra control. In this case I think more is better, even though it would make the game slightly more difficult. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, April 14, 2009 11:31 AM Subject: [Audyssey] Getting target distance and direction. Hello everyone, As many of you know I have been spending a little time the last couple weeks just working on the cross platform Genesis Engine so that when Mysteries of the Ancients is finished I can jump in and begin work on some new titles with it. Anyway, while working last night I had some thoughts about gathering target information. The first way is I could have you press a single key like d to gett the distance and direction to the enemy. Obviously that is quick and simple, but you might get a lot of extra information you might not want at the time. For example, it might say something like this. Enemy 1 Below and to the left Distance 15 meters As a gamer I can see the value of using different keyboard commands depending on what specific information you need. For example you might press shift+d for direction and control+d for distance. That way you can get absolutely the information you need/want without hearing the entire message. Any thoughts on this? Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Casey Mathews Web Friendly Help | Demystifying Tech www.webfriendlyhelp.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Silencing Speech Output
Yes, the Control key works from me. Thanks - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, March 09, 2009 2:27 PM Subject: [Audyssey] MOTA Silencing Speech Output Hi everyone, I have some good news. After several hours of testing, experimentation, etc I have finally figured out how to silence speech output in Mysteries of the Ancients Beta 3. Fortunately, because speech now operates independantly from the input loop you can now shoot, move, whatever while speech is going at the same time. Anyway, now that I have this all working how do you want me to go about silencing speech output? I've thought about attaching the silence command to the control key. If you are listening to a high score, number of keys, whatever and want to shut up the speech just press the control key. Is everybody ok with this or do you have an alternative suggestion? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Casey Mathews Web Friendly Help | Demystifying Tech www.webfriendlyhelp.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Installing DirectX Updates
My vote is the dxweb installer. the initial file is small, and it is automatic. Most people seem to have broadband. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, February 27, 2009 9:18 PM Subject: [Audyssey] Installing DirectX Updates Hello gamers, I've noticed over the passed three or four days several of you have had difficulties getting Microsoft DirectX installed. Most of it is confusion over how the setup asks you to unpack files to the temp directory and than manually run dxsetup.exe after the files are unzipped. With this mind I want to switch to an installlation that is easier and more intuative for you gamers in the future. I'm wondering wich of the following you want me to try. 1. Instead of having gamers download and install the full runtime i can use the Microsoft web setup tool which will detect which DirectX components need upgraded or installed and will do this live from the internet. The good news is it is very easy to use, not confusing, but you should have a high speed internet connection to use it. 2. I can repack the installer with winzip self-extractor and force it to run dxsetup.exe, and that might resolved the problem with the temp directory. 3. Perhaps rather than either method I should just pack the Managed DirectX components in the MOTA installer and forget about the rest. I'm not sure if there are any compatibility issues with doing this, but I do know the Microsoft license agreement frowns on doing this. On the good side though is you'll get the files with install. Any thoughts, suggestions, or comments? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fixing TTS in Vista?
Yes, I have tried that was well as delUserLex, and a few other things. So far nothing has worked. Thanks - Original Message - From: "Constantine" To: "Gamers Discussion list" Sent: Saturday, February 14, 2009 10:06 AM Subject: Re: [Audyssey] Fixing TTS in Vista? It happened to me to on this computer. Running xp, though, I uninstalled some at&t voices to manage space, and they still show up in speech, though they don't work and the remaining at&t voices don't iether. I resintalled them, though, and everythings going smoothly. Did you try downloading sapi five repair tool, which can be found on Jim Kitchens website? That might help. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: "Casey Mathews" To: "Gamers Discussion list" Sent: Friday, February 13, 2009 9:44 PM Subject: [Audyssey] Fixing TTS in Vista? Hello guys. I have a few games that use text to speech. For some reason, I cannot use tts voices on my vista machine. Narrator works, but that is all. None of my games work with Text to speech. When I open the TTS applet in the control panel, it eithers does not open, or if it does open, I do not have any text to speech voices, like Anna, RealSpeak, etc. Does anyone have an idea of how I can repair these voices? Thanks Casey --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Casey Mathews Web Friendly Help | Demystifying Tech www.webfriendlyhelp.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Fixing TTS in Vista?
Hello guys. I have a few games that use text to speech. For some reason, I cannot use tts voices on my vista machine. Narrator works, but that is all. None of my games work with Text to speech. When I open the TTS applet in the control panel, it eithers does not open, or if it does open, I do not have any text to speech voices, like Anna, RealSpeak, etc. Does anyone have an idea of how I can repair these voices? Thanks Casey --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] SecondLife help?
Hello. I've managed to create a second life account. I've also got the textSL software working. I can log on to the sim, but cannot seem to do much else. There are supposed to be paths, and places to teleport to, but when I try I get the message that says cannot teleport there. I also can't seem to locate the paths to the places in virtual ability. Any ideas? Do I need more software? Thanks for any help. Casey --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Would you pay $50 for a killer controller?
I just may pay it, especially if it were the wireless variety. - Original Message - From: "Che" To: "Gamers Discussion list" Sent: Thursday, January 29, 2009 5:37 PM Subject: [Audyssey] Would you pay $50 for a killer controller? Hi all, I am ramping up plans for an online head to head fighting game. At first it will mostly be a test bed for latency issues, so I can see what the limitations are for head to head combat over the internet. One idea I am picking at is the inclusion of The nintendo Wii controllers for the game. It is possible to use the Wii controllers via a blue tooth hookup with a PC. Having used these controlers on my Wii, I can tell you they are amazing. In the boxing game, the faster you punch with the controller, the harder your character punches. In Mortal Combat, you draw a pattern in the air with your controller to execute certain moves. All of this functionality is available with the PC port of the controller software. My question is, how much would the average blind gamer be into this? I think the draw to a head to head fighting game would be good, assuming lag issues could be worked out, but would the average gamer be willing to drop the $50 or so necessary to buy a controller and blue-tooth hook up? The possibilities for useing the Wii controllers is immense for accessible gaming, most especially for action titles. The balance board can be used as well, another $80 or so. Think of the ability to dodge your opponent simply by leaning, or run away from a monster by, well, running. Anyhow, it is an exciting concept, what do you guys think? Later, che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Casey Mathews Web Friendly Help | Demystifying Tech www.webfriendlyhelp.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Cross Platform Speech Support
Sorry I'm a bit late chimming in here, but I most like RealSpeek Jill. Thanks - Original Message - From: "Thomas Ward" To: Sent: Saturday, January 17, 2009 10:26 PM Subject: [Audyssey] Cross Platform Speech Support Hi all, As most of you know I am currently updating MOTA 0.5 to use the new cross platform Genesis engine that uses open source game development APIs such as SDL rather than DirectX. However, I do need your input on something since there obviously is going to be a rather big difference in the way speech is handled with the new engine. In the current 0.4 release of MOTA the game gets DirectX and Sapi 5 support from the Windows specific engine. Since there is no Sapi 5 on Mac OS and Linux the newer Genesis engine uses wav files of pre-recorded speech to announce status messages, menus, etc rather than any OS specific TTS engine. There are several other game developers that do it this way like Draconis, GMA, and BSC so this isn't something new for accessible games. It is also just easier to do it this way when building a cross platform engine rather than trying to support Gnome-Speech, Apple Voices, and Sapi 5 with the same game engine. Which brings me to my question. I was going to have someone do the voice overs for the menus, status messages, for 0.5 but do to other commitments and scheduling our plans fell through. For the time being i am going to have to record all the messages using a TTS engine such as the AT&T Voices, Scansoft Voices, Cepstral Voices, etc. If you had a choice which of the following voices do you personally prefer? AT&T Crystal AT&T Mike Scansoft Daniel Scansoft Emily Scansoft Jill Scansoft Karen Scansoft Lee Scansoft Samantha Scansoft Tom Other Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Casey Mathews Web Friendly Help | Demystifying Tech www.webfriendlyhelp.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] NOP boss in lab
Can anyone tell me how to kill the boss in the lab in chapter 2? I shoot and shoot, but it doesn't seem to do any good. He usually kills me in about 3 shots. I can't seem to get to the medicine fast enough. Any ideas? Thanks Casey --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] NOP code sheet?
navigate to the code sheet then press the letter q. Casey Mathews Web Friendly Help | Demystifying Tech www.webfriendlyhelp.com - Original Message - From: "johnny tai" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, November 23, 2008 3:44 PM Subject: [Audyssey] NOP code sheet? Just got the the third floor in chapter 2, but I can't seem to find a way to use the code sheet? Greatful for any help. JST --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] NOP lab help
It is the night of parasite, go to www.audiogames.net to get it. Casey Mathews Web Friendly Help | Demystifying Tech www.webfriendlyhelp.com - Original Message - From: "kerry" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, November 23, 2008 3:12 PM Subject: Re: [Audyssey] NOP lab help I'm wondering, what game is this? and where could i get this. - Original Message - From: "Casey Mathews" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, November 23, 2008 4:08 PM Subject: [Audyssey] NOP lab help Hello. I've managed to do everything in chapter 2. The only thing I can't seem to do is to kill the parasite in the lab. I here a wierd noise, then I die. I HP is around 125. Any hints? thanks Casey --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG. Version: 7.5.549 / Virus Database: 270.9.9/1806 - Release Date: 11/22/2008 6:59 PM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] NOP lab help
Hello. I've managed to do everything in chapter 2. The only thing I can't seem to do is to kill the parasite in the lab. I here a wierd noise, then I die. I HP is around 125. Any hints? thanks Casey --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] sound RTS
It is very easy. Just press enter on Server, then go to either simple server where only you can create games, or public server where others can create games. You can also create a private server and it won't be added to the public list of servers. Hope this helps. Casey Mathews Web Friendly Help | Demystifying Tech www.webfriendlyhelp.com - Original Message - From: "aiden gardiner" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, August 22, 2008 11:29 PM Subject: [Audyssey] sound RTS > Hi all, > > Is there a way of setting up a server with sound RTS without needing to > know so mutch about networking? I've noticed that setting up a server in a > game like top speed is as easy as selecting that you want to hoste a game. > It seems to me that Sound RTS assumes quite a bit of networking knowledge. > someone please correct me if I'm mistaken here, I don't want to sound like > i'm criticising the game, it's ausum in single player, it's just getting > that part going. > > Aiden > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sryth-The lair of the ice troll.
www.sryth.com?csm120 It is a web based game. It is like one of those choose your own adventure books. You will find a lot of content! Have fun! By the way, if you sign up, my user name is: csm120 Thanks. Casey Mathews Web Friendly Help | Demystifying Tech www.webfriendlyhelp.com - Original Message - From: "kerry" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, August 22, 2008 10:10 AM Subject: Re: [Audyssey] Sryth-The lair of the ice troll. > what kind of game is this? and where could i get it. > > - Original Message - > From: "Casey Mathews" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Friday, August 22, 2008 9:16 AM > Subject: Re: [Audyssey] Sryth-The lair of the ice troll. > > >> It will be weeks of doing this adventure over and over again! You'll get >> it >> in a month or so. >> >> >> Casey Mathews >> Web Friendly Help | Demystifying Tech >> www.webfriendlyhelp.com >> >> >> - Original Message - >> From: "Jimmy Odin Kristoffersen" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" >> Sent: Friday, August 22, 2008 6:36 AM >> Subject: [Audyssey] Sryth-The lair of the ice troll. >> >> >>> Hi All. >>> >>> I just done >>> The lair of the ice troll, and find a Shield made of ice, but i could >>> not >>> take it, someone knows how to take it, if it can be taken? >>> >>> Thanks. >>> >>> Jimmy >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> [EMAIL PROTECTED] >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[EMAIL PROTECTED] >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to [EMAIL PROTECTED] >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> >> >> -- >> No virus found in this incoming message. >> Checked by AVG. >> Version: 7.5.524 / Virus Database: 270.6.6/1627 - Release Date: 8/22/2008 >> 6:48 AM >> >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sryth-The lair of the ice troll.
It will be weeks of doing this adventure over and over again! You'll get it in a month or so. Casey Mathews Web Friendly Help | Demystifying Tech www.webfriendlyhelp.com - Original Message - From: "Jimmy Odin Kristoffersen" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, August 22, 2008 6:36 AM Subject: [Audyssey] Sryth-The lair of the ice troll. > Hi All. > > I just done > The lair of the ice troll, and find a Shield made of ice, but i could not > take it, someone knows how to take it, if it can be taken? > > Thanks. > > Jimmy > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]