Re: [Audyssey] Swamp help

2017-01-29 Thread Michael Maslo
 
 
Thanks
   
 
 

 
 
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>  
> On Jan 29, 2017 at 15:47,  mailto:lori.dunca...@gmail.com)>  
> wrote:
>  
>  
>  
>  Hi, you should get the next part of the billy's worker's quest as soon 
> as you enter the safe zone, so hit q and see if it tells you to go and 
> check on someone. 
>
>
> I tend to just learn the layout of the maps by running around. 
>
>  From Lori. 
>
>
> On 29/01/2017 18:05 (x-apple-data-detectors://1), Michael Maslo wrote: 
> >  Hi list, 
> >  
> >  I just read over the read me file. I was trying to do a quest where I was 
> > supposed to find a employees records. I had to go to the factory and go 
> > bilvillys office. I found the records. I was told to go back to the safe 
> > zone and give it to billy. I went back to the safe zone as told bud when I 
> > got back to the safe zone I could not figure where billy was. Could someone 
> > give me a idea of where I should go or do? Also, I went to the folder where 
> > swamp was and looked at the read me duke prime. I saw the portion which 
> > talked about maps and read on how to get from nap to map but I did not see 
> > any where which discussed the general lay out of the maps. Any help on 
> > where to look would be appreciated. 
> >  
> >  
> >  
> >  
> >  
> >  Sincerely, 
> >  
> >  Michael Maslo 
> >  
> >>  On Jan 29, 2017, at 10:57, lori duncan   >> (mailto:lori.dunca...@gmail.com)>  wrote: 
> >>  
> >>  Hi, what you have to do is either find carrigon avenue and head east that 
> >> way, or track the bridge which will take you to the same place. The bridge 
> >> crosses the creak. 
> >>  
> >>  
> >>  Hope this helps. 
> >>  
> >>  From Lori. 
> >>  
> >>  
> >>>  On 29/01/2017 12:22, Michael Maslo wrote: 
> >>>  Hello list, 
> >>>  
> >>>  As the subject line says, I need help with the game swamp. I am playing 
> >>> on line and I am told I need to go east over one hundred fifty times. I 
> >>> know how to travel east and west etc. However after going east a certain 
> >>> amount of time I get to brush creek. I have traveled all the way north to 
> >>> all the way south. Anytime I go east after after I hear brush creek I 
> >>> fall into the water and can't move. My question is how do I travel over 
> >>> the creek or get past it. 
> >>>  
> >>>  Your hell would be greatly appreciated. 
> >>>  
> >>>  
> >>>  
> >>>  
> >>>  Sincerely, 
> >>>  
> >>>  Michael Maslo 
> >>>  --- 
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Re: [Audyssey] Swamp help

2017-01-29 Thread Michael Maslo
Hi list, 

I just read over the read me file. I was trying to do a quest where I was 
supposed to find a employees records. I had to go to the factory and go 
bilvillys office. I found the records. I was told to go back to the safe zone 
and give it to billy. I went back to the safe zone as told bud when I got back 
to the safe zone I could not figure where billy was. Could someone give me a 
idea of where I should go or do? Also, I went to the folder where swamp was and 
looked at the read me duke prime. I saw the portion which talked about maps and 
read on how to get from nap to map but I did not see any where which discussed 
the general lay out of the maps. Any help on where to look would be 
appreciated. 





Sincerely,

Michael Maslo

> On Jan 29, 2017, at 10:57, lori duncan  wrote:
> 
> Hi, what you have to do is either find carrigon avenue and head east that 
> way, or track the bridge which will take you to the same place.  The bridge 
> crosses the creak.
> 
> 
> Hope this helps.
> 
> From Lori.
> 
> 
>> On 29/01/2017 12:22, Michael Maslo wrote:
>> Hello list,
>> 
>> As the subject line says, I need help with the game swamp. I am playing on 
>> line and I am told I need to go east over one hundred fifty times. I know 
>> how to travel east and west etc. However after going east a certain amount 
>> of time I get to brush creek. I have traveled all the way north to all the 
>> way south. Anytime I go east after after I hear brush creek I fall into the 
>> water and can't move. My question is how do I travel over the creek or get 
>> past it.
>> 
>> Your hell would be greatly appreciated.
>> 
>> 
>> 
>> 
>> Sincerely,
>> 
>> Michael Maslo
>> ---
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> 
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[Audyssey] Swamp help

2017-01-29 Thread Michael Maslo
Hello list, 

As the subject line says, I need help with the game swamp. I am playing on line 
and I am told I need to go east over one hundred fifty times. I know how to 
travel east and west etc. However after going east a certain amount of time I 
get to brush creek. I have traveled all the way north to all the way south. 
Anytime I go east after after I hear brush creek I fall into the water and 
can't move. My question is how do I travel over the creek or get past it. 

Your hell would be greatly appreciated. 




Sincerely,

Michael Maslo
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Re: [Audyssey] preludeamals (way too much fun)

2017-01-24 Thread Michael Maslo
Where can I get this game




Sincerely,

Michael Maslo

> On Jan 24, 2017, at 19:06, Travis Siegel  wrote:
> 
> I don't know how many folks here have played aprone's preludeamals, but if 
> you haven't, you should.  The game is so much fun.  This is exactly the kind 
> of thing I've been thinking of making for myself, only I hadn't quite managed 
> to get all the details worked out, but the vague outline was there, and this 
> game fits the bill completely.  Great fun, although level 15 took me several 
> hours to solve, I am *not* looking forward to level 16, but I'm having a 
> blast with this thing.  And, just for reference. I have been saying for years 
> there's no reason why audio games can't have graphics, and Aprone proves the 
> point by his games being playable both by sighted and blind players.  Sure, 
> the graphics aren't anything to write home about, but they don't have to be, 
> they just have to work, and they do, and that's the kind of thing I mean when 
> I say there's no reason not to have graphical interfaces to games.  Hell, 
> sometimes, there is no graphics, just plain text, but that text is only 
> present
 ed via text to speech, and no actual text is written on the screen, and that 
(in my opinion at least) is inexcusable, that's just plain laziness. Putting 
text on the screen is something computers have done since nearly the very 
beginning (excluding punch cards and line printers), so not including text 
onscreen just because it's intended for the blind is just silly.
> 
> Anyway, I digress (as usual).  I'm just having a blast with this game, and 
> figured I'd mention it, in case others haven't tried it out yet, (or if they 
> had, maybe they'd go back and try again :))
> 
> 
> 
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Re: [Audyssey] Eurofly podcasts.

2017-01-02 Thread Michael Maslo
  
  
Hi, I listened to the podcast on my phone. I just searched for the apply ship 
application.   

  
  

  
  
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>   
> On Jan 2, 2017 at 18:16,  mailto:joshknnd1...@gmail.com)>  
> wrote:
>   
>   
>   
>  how do i get to this podcast in windows10 with mozilla firefox?
>
>
>
> On 12/31/2016 5:58 PM, Ron Kolesar wrote:
> >  Hello to my fellow Eurofly pilots.
> >  If you want a podcast for eurofly and you have a victor reader stream 
> > version2.
> >  Go to the online mode and tap your number one key until you get to 
> > podcasts and do a look up for eurofly.
> >  There you have it.
> >  Ron who’s still learning how to use eurorfly.
> >  ---
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Re: [Audyssey] Eurofly help

2017-01-01 Thread Michael Maslo
 
 
Thanks Dallas. I sincerely appreciate it.  
   
 
 

 
 
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>  
> On Jan 1, 2017 at 06:17,  mailto:dallas.r.obr...@gmail.com)> 
>  wrote:
>  
>  
>  
>  hi, you need to stop your aircraft between 0 and 100 of the airport. you 
> touch down usually something around minus 1000 for smaller aircraft, and 
> ever increasing for larger ones. you need to cut your engines back bit 
> by bit, till you park in that plus 0 plus 100 range. if you overshoot, 
> you can stop your aircraft, press the backspace key, and then increase 
> your engines again, to go backwards towards your parking area. 
>
> To give you some idea, if you keep track of where you are on the airport 
> with k, and it says something like minus 20, at this point you want your 
> speed to be about 50 or so. if you at this point cut your engines power 
> to 0, you will roll into your parking area nicely. takes a lot of 
> practice doing it at higher speeds from further out. 
>
> Hope that helps. 
>
> Dallas 
>
>
>
> On 1/01/2017 21:09 (x-apple-data-detectors://1), Michael Maslo wrote: 
> >  
> >  
> >  Hi list. I have one other question about this game. After I touchdown or 
> > land, how do I know how far to go to get credit for the first mission? I 
> > listened to the podcast but the keystroke used was not discussed. If anyone 
> > could help I would sincerely appreciate it. 
> >  
> >  
> >  
> >  
> >  
> >  
> >  This 
> > (https://itunes.apple.com/app/apple-store/id922793622?pt=814382&mt=8&ct=how_i_email)
> >  is how I Email now 
> >  
> >  
> >  
> >  
> >  
> >  
> >  
> >  
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[Audyssey] Eurofly help

2017-01-01 Thread Michael Maslo
 
 
Hi list. I have one other question about this game. After I touchdown or land, 
how do I know how far to go to get credit for the first mission? I listened to 
the podcast but the keystroke used was not discussed. If anyone could help I 
would sincerely appreciate it.  
   
 
 

 
 
   This 
(https://itunes.apple.com/app/apple-store/id922793622?pt=814382&mt=8&ct=how_i_email)
  is how I Email now
 
 
 
 
 

 
 
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Re: [Audyssey] Eurofly problem

2016-12-31 Thread Michael Maslo
 
 
Hi calm as Dallas, it turned out to be me. I hit the hone key, but I did not 
the home and end key together.  
   
 
 

 
 
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>  
> On Dec 31, 2016 at 10:45,   (mailto:dallas.r.obr...@gmail.com)>  wrote:
>  
>  
>  
>  hmm, strange. only thing i can think of that might cause problems is, 
> what screen reader are you using? if you are using jaws, it's well known 
> for interrupting keys. and that could be stopping you from increasing / 
> decreasing your speed.if you are using jaws, or probably any other 
> screen reader, to test if this is the problem, either put it into sleep 
> mode, or turn it off completely. then test the moving thing. Outside 
> that, i can't be sure what's going on. if it's not that, it's something 
> really odd going on. 
>
> Dallas 
>
>
>
> On 1/01/2017 00:36 (x-apple-data-detectors://1), Michael Maslo wrote: 
> >  
> >  
> >  Hi Dallas that's the problem even after releasing the brake I cannot move 
> >  
> >  
> >  
> >  
> >  
> >  
> >  This 
> > (https://itunes.apple.com/app/apple-store/id922793622?pt=814382&mt=8&ct=how_i_email)
> >  is how I Email now 
> >  
> >  
> >  
> >  
> >  
> >  
> >  
> >  
> >>  
> >>  On Dec 31, 2016 at 02:50,   >> (mailto:dallas.r.obr...@gmail.com)>  wrote: 
> >>  
> >>  
> >>  
> >>  well, yes, their breaks, lol. if you don't turn on the engines, both of 
> >>  them, wait till they say they are ready, then turn off the breaks, then 
> >>  you can't move. 
> >>  
> >>  dallas 
> >>  
> >>  
> >>  
> >>   On 31/12/2016 16:12 (x-apple-data-detectors://5)  
> >> (x-apple-data-detectors://1), Michael Maslo wrote: 
> >>>  
> >>>  
> >>>  I think I have tried that but I will try again. I know when I tried to 
> >>> move and saw that the breaks were on I turned on the r. Engine and then I 
> >>> saw I was able to turn breaks off. If I do not follow those orders 
> >>> exactly would that stop me from moving? 
> >>>  
> >>>  
> >>>  
> >>>  
> >>>  
> >>>  
> >>>  This 
> >>> (https://itunes.apple.com/app/apple-store/id922793622?pt=814382&mt=8&ct=how_i_email)
> >>>  is how I Email now 
> >>>  
> >>>  
> >>>  
> >>>  
> >>>  
> >>>  
> >>>  
> >>>  
> >>>>  
> >>>>  On Dec 31, 2016 at 00:06,   >>>> (mailto:dallas.r.obr...@gmail.com)>  wrote: 
> >>>>  
> >>>>  
> >>>>  
> >>>>  actually, your order is wrong. you can't actually deactivate the 
> >>>> parking 
> >>>>  breaks till the engines are running. so start up the engines, 
> >>>> deactivate 
> >>>>  breaks, then, and only then, can you move. 
> >>>>  
> >>>>  Dallas 
> >>>>  
> >>>>  
> >>>>  
> >>>>   On 31/12/2016 15:18 (x-apple-data-detectors://10)  
> >>>> (x-apple-data-detectors://5) (x-apple-data-detectors://1), Michael Maslo 
> >>>> wrote: 
> >>>>>  
> >>>>>  
> >>>>>  Hi list, I installed this game and am having the following problem. I 
> >>>>> do both task and free flight. I go through the process of release 
> >>>>> brakes, shut the door, turn the engines on with the page up key. I 
> >>>>> follow the instructions and get the permission to take off. The problem 
> >>>>> I am having is I hit the home key to make the engine hi higher to make 
> >>>>> me move and no matter what I do, I never move. The brakes are off. Can 
> >>>>> someone give me a idea on what I may be doing wrong? As said I followed 
> >>>>> the instructions and it does not work. Thanks in advance. 
> >>>>>  
> >>>>>  
> >>>>>  
> >>>>>  
> >>>>>  
> >>>>>  
> >>>>>  This 
> >>>>> (https://itunes.apple.com/app/apple-store/id922793622?pt=814382&mt=8&ct=how_i_email)
> >>>>>  is how I Email now 
> >>>>>

Re: [Audyssey] Eurofly problem

2016-12-31 Thread Michael Maslo
 
 
Hi Dallas that's the problem even after releasing the brake I cannot move
   
 
 

 
 
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>  
> On Dec 31, 2016 at 02:50,   (mailto:dallas.r.obr...@gmail.com)>  wrote:
>  
>  
>  
>  well, yes, their breaks, lol. if you don't turn on the engines, both of 
> them, wait till they say they are ready, then turn off the breaks, then 
> you can't move. 
>
> dallas 
>
>
>
> On 31/12/2016 16:12 (x-apple-data-detectors://1), Michael Maslo wrote: 
> >  
> >  
> >  I think I have tried that but I will try again. I know when I tried to 
> > move and saw that the breaks were on I turned on the r. Engine and then I 
> > saw I was able to turn breaks off. If I do not follow those orders exactly 
> > would that stop me from moving? 
> >  
> >  
> >  
> >  
> >  
> >  
> >  This 
> > (https://itunes.apple.com/app/apple-store/id922793622?pt=814382&mt=8&ct=how_i_email)
> >  is how I Email now 
> >  
> >  
> >  
> >  
> >  
> >  
> >  
> >  
> >>  
> >>  On Dec 31, 2016 at 00:06,   >> (mailto:dallas.r.obr...@gmail.com)>  wrote: 
> >>  
> >>  
> >>  
> >>  actually, your order is wrong. you can't actually deactivate the parking 
> >>  breaks till the engines are running. so start up the engines, deactivate 
> >>  breaks, then, and only then, can you move. 
> >>  
> >>  Dallas 
> >>  
> >>  
> >>  
> >>   On 31/12/2016 15:18 (x-apple-data-detectors://5)  
> >> (x-apple-data-detectors://1), Michael Maslo wrote: 
> >>>  
> >>>  
> >>>  Hi list, I installed this game and am having the following problem. I do 
> >>> both task and free flight. I go through the process of release brakes, 
> >>> shut the door, turn the engines on with the page up key. I follow the 
> >>> instructions and get the permission to take off. The problem I am having 
> >>> is I hit the home key to make the engine hi higher to make me move and no 
> >>> matter what I do, I never move. The brakes are off. Can someone give me a 
> >>> idea on what I may be doing wrong? As said I followed the instructions 
> >>> and it does not work. Thanks in advance. 
> >>>  
> >>>  
> >>>  
> >>>  
> >>>  
> >>>  
> >>>  This 
> >>> (https://itunes.apple.com/app/apple-store/id922793622?pt=814382&mt=8&ct=how_i_email)
> >>>  is how I Email now 
> >>>  
> >>>  
> >>>  
> >>>  
> >>>  
> >>>  
> >>>  
> >>>  
> >>>  --- 
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Re: [Audyssey] Eurofly problem

2016-12-30 Thread Michael Maslo
 
 
I think I have tried that but I will try again. I know when I tried to move and 
saw that the breaks were on I turned on the r. Engine and then I saw I was able 
to turn breaks off. If I do not follow those orders exactly would that stop me 
from moving?  
   
 
 

 
 
   This 
(https://itunes.apple.com/app/apple-store/id922793622?pt=814382&mt=8&ct=how_i_email)
  is how I Email now
 
 
 
 
 

 
 
>  
> On Dec 31, 2016 at 00:06,   (mailto:dallas.r.obr...@gmail.com)>  wrote:
>  
>  
>  
>  actually, your order is wrong. you can't actually deactivate the parking 
> breaks till the engines are running. so start up the engines, deactivate 
> breaks, then, and only then, can you move. 
>
> Dallas 
>
>
>
> On 31/12/2016 15:18 (x-apple-data-detectors://1), Michael Maslo wrote: 
> >  
> >  
> >  Hi list, I installed this game and am having the following problem. I do 
> > both task and free flight. I go through the process of release brakes, shut 
> > the door, turn the engines on with the page up key. I follow the 
> > instructions and get the permission to take off. The problem I am having is 
> > I hit the home key to make the engine hi higher to make me move and no 
> > matter what I do, I never move. The brakes are off. Can someone give me a 
> > idea on what I may be doing wrong? As said I followed the instructions and 
> > it does not work. Thanks in advance. 
> >  
> >  
> >  
> >  
> >  
> >  
> >  This 
> > (https://itunes.apple.com/app/apple-store/id922793622?pt=814382&mt=8&ct=how_i_email)
> >  is how I Email now 
> >  
> >  
> >  
> >  
> >  
> >  
> >  
> >  
> >  --- 
> >  Gamers mailing list __  Gamers@audyssey.org (mailto:Gamers@audyssey.org)  
> >  If you want to leave the list, send E-mail to  
> > gamers-unsubscr...@audyssey.org (mailto:gamers-unsubscr...@audyssey.org). 
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> > list, 
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> > (mailto:gamers-ow...@audyssey.org). 
>
>
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[Audyssey] Eurofly problem

2016-12-30 Thread Michael Maslo
 
 
Hi list, I installed this game and am having the following problem. I do both 
task and free flight. I go through the process of release brakes, shut the 
door, turn the engines on with the page up key. I follow the instructions and 
get the permission to take off. The problem I am having is I hit the home key 
to make the engine hi higher to make me move and no matter what I do, I never 
move. The brakes are off. Can someone give me a idea on what I may be doing 
wrong? As said I followed the instructions and it does not work. Thanks in 
advance.  
   
 
 

 
 
   This 
(https://itunes.apple.com/app/apple-store/id922793622?pt=814382&mt=8&ct=how_i_email)
  is how I Email now
 
 
 
 
 

 
 
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Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-22 Thread Michael Maslo
 
 
Where can I download eurofly at?
   
 
 

 
 
   This 
(https://itunes.apple.com/app/apple-store/id922793622?pt=814382&mt=8&ct=how_i_email)
  is how I Email now
 
 
 
 
 

 
 
>  
> On Dec 22, 2016 at 17:55,  mailto:joshknnd1...@gmail.com)>  
> wrote:
>  
>  
>  
>  we already have a free flight simulator. its called euroFly. 
>
> or do you want a different one? 
>
>
>
> On 12/21/2016 10:41 PM, Austin Pinto wrote: 
> >  Nick you made my day. 
> >  i just wished i could play ts after seeing my friends play it. 
> >  now i hope we get flight simulater 
> >  
> >  On 12/22/16, Rajmund   > (mailto:brajmund2...@gmail.com)>  wrote: 
> >>  Hi Nick, 
> >>  Do you, at this point, accept constructive feedback and suggestions? 
> >>  
> >>  
> >>  
> >>  Sent from a Braille Sense 
> >>  
> >>  - Original Message - 
> >>  From: Nick and Gemma Adamson   >> (mailto:n...@ndadamson.com)>  
> >>  To: 'Gamers Discussion list'   >> (mailto:gamers@audyssey.org)>  
> >>  Date: Wednesday, December 21, 2016 9:23 pm 
> >>  Subject: [Audyssey] The train now standing at platform N A Soft is Tube 
> >> Sim, 
> >>  and its ready to depart. 
> >>  
> >>>  
> >>>  Hi All. 
> >>>  After months of development and testing I'm pleased to announce that 
> >>> Tube 
> >>>  Sim, The latest game from N A Soft has been released. 
> >>>  Tube Sim is a train simulator for windows based on the London 
> >>> Underground 
> >>>  system played completely in audio. Using over 600 sounds learn how to 
> >>>  drive 
> >>>  a train on this iconic part of London. 
> >>>  Tube sim has been designed to be as realistic as possible using 
> >>>  information 
> >>>  based on the real world train system. One place that it does differ from 
> >>>  the 
> >>>  real world, you can drive it for free. 
> >>>  So grab the dead man handle. Close your doors and let's go underground. 
> >>>  Get more information and the game from: 
> >>>   http://ndadamson.com/index.php"slab=tube-sim 
> >>>  Both an installer and portable version of the game are available. 
> >>>  
> >>>  Happy driving. 
> >>>  Nick. 
> >>>  
> >>>  
> >>>  --- 
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Re: [Audyssey] Code 7 fully voiced adventure game

2016-10-24 Thread Michael Maslo
Could someone please send me the link to download this game? I lost it. Thanks 
in advance

Michael maslo




On Mon, Oct 24, 2016 at 5:42 PM -0500, "lenron brown"  
wrote:










I downloaded it this morning only took a minute or two.

On 10/24/16, Jacob Kruger  wrote:
> Download manager bombs out as well due to download service blocking it's
> multiple sessions.
>
>
> Also just told them it might specifically be win version file now.
>
>
> Thanks
>
>
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Resistance is futile, but, acceptance is versatile..."
>
> On 2016-10-24 1:07 PM, Anouk Radix wrote:
>> I tried downloading it as well. The macversion for visually impaired
>> people downloads fine. I too have problems with the windows version. I
>> have attended the devs. I wonder if using a download manager would help.
>> For me its not a problem I use both mac and windows but I do understand
>> most people do use windows if still using a computer at all.
>> Btw a mobile version is not out of the question but not a priority right
>> now and might be difficult giving the game concepts.
>> Greetings, Anouk,
>>> On 24 Oct 2016, at 07:18, Jacob Kruger  wrote:
>>>
>>> Will try it again this morning - just a pity if can't get it to download
>>> as such.
>>>
>>>
>>> Stay well
>>>
>>>
>>> Jacob Kruger
>>> Blind Biker
>>> Skype: BlindZA
>>> "Resistance is futile, but, acceptance is versatile..."
>>>
>>> On 2016-10-23 7:25 PM, Anouk Radix wrote:
>>>> I think they have also got some trailers on youtube but of course thats
>>>> not the same as playing it for yourself.
>>>> Greetings, Anouk,
>>>>
>>>
>>> ---
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-- 
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

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Re: [Audyssey] Questions on the blind gladiator.

2016-10-15 Thread Michael Maslo
Hello, is this for the iPhone or cocomputer? 

Michael masloSincerely




On Sat, Oct 15, 2016 at 1:09 PM -0500, "Michael Barnes"  
wrote:










Hello. I was wondering a couple things concerning the blind gladiator. The 
first thing I was wondering is does the game get more harder as you progress 
through the tournaments? The second thing I was wondering about is do you get 
to unlock anything once you have completed the game? And here is a question for 
all you do you feel that this is a replayable game?
Thanks!

Sent from my iPhone

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Re: [Audyssey] Windows 10 games

2016-09-11 Thread Michael Maslo
What is killer instinct?

On Sun, Sep 11, 2016 at 16:06 Devin Prater  wrote:

> Hi all. So I got Killer Instinct installed, on my new Acer laptop. Still
> can't figure it out, but I'll keep working on it, lol. So, I have my xBox
> account made, clockworksoul94. So, any more playable Windows 10 games? Or
> will I have to go through setting up steam now if I want any more?
> Devin Pratersent from Gmail.
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-- 
Sincerely,


Michael maslo
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[Audyssey] in case anyone interested Fwd: Of Love And Sorrow - Now Available!

2016-08-08 Thread Michael Maslo
-- Forwarded message -
From: 
Date: Mon, Aug 8, 2016 at 12:02
Subject: Of Love And Sorrow - Now Available!
To: 



Of Love And Sorrow - Now Available!
(A new game from the Smugglers 5 & Dead But Alive developers)

"Of Love And Sorrow" is now available on Steam and direct from the
developer at www.nielsbauergames.com . It´s a gripping 120,000 word
interactive novel where the choices you decide to make, create the story
and there is a launch discount of 40% for 1 week on Steam and 2 weeks on
www.nielsbauergames.com.

It is 1841, twenty years before the American Civil War. The North is
entering the early days of industrialization, while the South remains bound
to tradition and agriculture. With arguments on both sides over slavery and
military expansion, this still young nation is on the brink of being torn
apart.

Of Love And Sorrow is a 120,000 word interactive novel following the story
of two young brothers from the South, separated by war, love and betrayal.
Starting with their ambition to become officers at the Westpoint Academy,
the choices you make will direct the story - their lives, their loves,
their very destiny is up to you.

Who will you be? Are you an abolitionist, or do you fight to keep the
slaves that work your family's plantation? Do you believe in the honor and
duty of a cadet, or are you a gambling and whoring dandy? Will you stay
faithful to your true love, Caroline, who is waiting for you to return from
the Academy, or will you break her heart? And when fate forces you to
choose between your brother and your duty, which will you choose?

Largely text-based, let the power of your imagination take you back to
another time and place. Every decision you make has repercussions. Will you
help a young slave girl against a mean overseer or look the other way? Are
you a good cadet, or are you a trouble-maker? Whatever you decide, it´s
your choices that will determine the story.

Key features:
•   A gripping 120,000 word interactive novel
•   Your choices determine the story
•   High-resolution, carefully hand-drawn art style
•   Straight or gay romances and amorous pictures
•   Historical setting - experience America as it was in the 1840

The game includes a blind compatibility mode (a self-voicing feature).
Product Details:

Platform: PC (Windows)

Players: Single Player

Release Date: Aug 8, 2016

Steam store page: http://store.steampowered.com/app/498300/

Developer website: http://www.nielsbauergames.com

- Important! Please leave a review on Steam! Thank you. :) -


Change Subscription:
http://sub.ezinedirector.net/?fa=sub.m&i=edb4d4eb-af41-44fd-9d77-049c765420d5&c=965229933

Cancel Subscription:
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-- 
Sincerely,


Michael maslo
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Re: [Audyssey] VGStorm Presents Manamon, a new fully featured RPG!

2016-07-24 Thread Michael Maslo
Hello, it is all sound based You have to listen for certain sounds Once you
do you can get out of the room out of the house and you will run across the
classmate. Look and follow up with each sound you hear it see what it does.
It is a little frustrating upfront but fun.

On Sun, Jul 24, 2016 at 18:01 Dacia Cole  wrote:

> Okay,
>
> This game is frustratingme.  I have arrowed for like ten minutes using
> the down arrow and haven't found a door.  Also, how does one find
> their classmate so they can get a Manamon?  It just says I'm in  my
> room and am not going anywhere.  I want to play this but it feels like
> it never goes anywhere.
>
> thanks,
>
> Dacia
>
>
> On 7/23/16, Michael Maslo  wrote:
> > No you have to walk around and find The Doors. It makes a noise which I
> > can't describe.
> >
> > On Sat, Jul 23, 2016 at 9:33 AM lenron brown  wrote:
> >
> >> I am stuck trying to get out of the get at the beginning. Is there a
> >> key somewhere in the house that I am missing?
> >>
> >> On 7/22/16, Shaun Everiss  wrote:
> >> > Well  after I made some poor decisions I have restarted, go to level 1
> >> > and talk to the guy.
> >> > go to level2 and defeat everyone.
> >> > Then find the ladder to 3 and do the same.
> >> > the ladders for 4 and 5 you will have to search for,
> >> > but once you have killed all on 4 and then killed most on 5 you will
> >> > find what I can say is the level's boss
> >> > Beat the boss and you are in.
> >> >
> >> >
> >> >
> >> > On 22/07/2016 8:31 p.m., Milos Przic wrote:
> >> >> Thanks Shaun! I usually don't look so often for spoilers and hints
> >> >> though... Still the stadium there isn't open and I don't seam to find
> >> >> the solution to their problem. I will visit the bell tower once
> again,
> >> >> hoping that there lies the thing... Is it the right way?
> >> >> Best,
> >> >>  Milos Przic
> >> >> Twitter: MilosPrzic
> >> >> Skype: Milosh-hs
> >> >> - Original Message - From: "Shaun Everiss" <
> >> sm.ever...@gmail.com>
> >> >> To: "Gamers Discussion list" 
> >> >> Sent: Friday, July 22, 2016 6:33 AM
> >> >> Subject: Re: [Audyssey] VGStorm Presents Manamon, a new fully
> featured
> >> >> RPG!
> >> >>
> >> >>
> >> >>> H well wander round, talk to all you meet, its a bit tricky,
> >> >>> there
> >> >>> are 2 metle clankings at the far left edge of the screen.
> >> >>> anyway once you find one that says the city is ahead walk up
> straight
> >> >>> till you find another sign to the left, after that walk left till
> you
> >> >>> find it its still a little ways forward but you will get there.
> >> >>>
> >> >>>
> >> >>>
> >> >>> On 22/07/2016 11:04 a.m., Milos Przic wrote:
> >> >>>> Hi Shaun and all,
> >> >>>> But I can't even find the first stadium. I go from the house, I go
> >> >>>> to
> >> >>>> the Amiga town (I don't know the right spelling), and there is only
> >> the
> >> >>>> hotel and the market place. I can do everything there, and go to
> the
> >> >>>> west in the woods. Somebody there tells me that those woods lead to
> >> the
> >> >>>> first stadium city, but it seams that the woods are closed by walls
> >> >>>> from
> >> >>>> all the sides. What am I doing wrong there?
> >> >>>> Thanks to everybody in advance, and best regards!
> >> >>>>  Milos Przic
> >> >>>> Twitter: MilosPrzic
> >> >>>> Skype: Milosh-hs
> >> >>>> - Original Message - From: "Shaun Everiss"
> >> >>>> 
> >> >>>> To: "Gamers Discussion list" 
> >> >>>> Sent: Thursday, July 21, 2016 9:55 PM
> >> >>>> Subject: Re: [Audyssey] VGStorm Presents Manamon, a new fully
> >> >>>> featured RPG!
> >> >>>>
> >> >>>>
> >> >>>>> Yes, it is.
> >> >>>>> according to aron this game is a pokemon clone, its got bits 

Re: [Audyssey] VGStorm Presents Manamon, a new fully featured RPG!

2016-07-23 Thread Michael Maslo
amers_audyssey.org.
> >>>>>> All messages are archived and can be searched and read at
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> >>> list,
> >>> please send E-mail to gamers-ow...@audyssey.org.
> >>
> >>
> >> ---
> >> Gamers mailing list __ Gamers@audyssey.org
> >> If you want to leave the list, send E-mail to
> >> gamers-unsubscr...@audyssey.org.
> >> You can make changes or update your subscription via the web, at
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> >> All messages are archived and can be searched and read at
> >> http://www.mail-archive.com/gamers@audyssey.org.
> >> If you have any questions or concerns regarding the management of the
> >> list,
> >> please send E-mail to gamers-ow...@audyssey.org.
> >> .
> >>
> >
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> > If you want to leave the list, send E-mail to
> > gamers-unsubscr...@audyssey.org.
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>
> --
> Lenron Brown
> Cell: 985-271-2832
> Skype: ron.brown762
>
> ---
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> gamers-unsubscr...@audyssey.org.
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[Audyssey] Mush client help

2016-06-25 Thread Michael Maslo
Hello list

I was wondering if there was anyone who had knowledge of mush client and
how to script.

If there is, could you please contact me off listmichaelmasl...@gmail.com?
-- 
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Re: [Audyssey] star conquest sound pack link

2016-06-15 Thread Michael Maslo
Hello,

Put the contents of the star conquest scripts folder in the star conquest 
directory or whatever you named the mud. The other directory put in the sounds 
directory

Let me know if you need more help

Sent from my iPhone

> On Jun 10, 2016, at 8:53 AM, Daniel  wrote:
> 
> Hi,
> Thanks for the link.
> Question: where should I install all of the stuff for this pack?
> I'm interested in starting out playing SC...
> Thanks much,
> 
> Daniel
> 
>> On 6/9/2016 8:04 PM, Michael Maslo wrote:
>> https://dl.dropboxusercontent.com/u/10069521/star.rar
>> ---
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>> gamers-unsubscr...@audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org.
> 
> 
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[Audyssey] Fwd: Of Love And Sorrow - New game from the Smugglers 5 developers

2016-06-10 Thread Michael Maslo
-- Forwarded message -
From: Niels Bauer 
Date: Fri, Jun 10, 2016 at 3:07 PM
Subject: RE: Of Love And Sorrow - New game from the Smugglers 5 developers
To: Michael Maslo 


Hey,

not yet, sorry.

Best regards

Niels

--
From: michaelmasl...@gmail.com
Date: Fri, 10 Jun 2016 20:02:40 +
Subject: Re: Of Love And Sorrow - New game from the Smugglers 5 developers
To: bounce-live-965224087-177711...@ezinedirector.net


Can we download it yet

On Fri, Jun 10, 2016 at 2:18 PM  wrote:


Of Love And Sorrow - New game from the Smugglers 5 developers

Announce day is finally here! Here is the latest project we´ve been working
on and we need your help to get it on Steam! Please vote for the game on
Greenlight:
http://steamcommunity.com/sharedfiles/filedetails/?id=682779954

What is Of Love And Sorrow?

It is 1841, twenty years before the American Civil War. The North is
entering the early days of industrialization, while the South remains bound
to tradition and agriculture. With arguments on both sides over slavery and
military expansion, this still young nation is on the brink of being torn
apart.

Of Love And Sorrow is a 120,000 word interactive novel following the story
of two young brothers from the South, separated by war, love and betrayal.
Starting with their ambition to become officers at the Westpoint Academy,
the choices you make will direct the story - their lives, their loves,
their very destiny is up to you.

Who will you be? Are you an abolitionist, or do you fight to keep the
slaves that work your family's plantation? Do you believe in the honor and
duty of a cadet, or are you a gambling and whoring dandy? Will you stay
faithful to your true love, Caroline, who is waiting for you to return from
the Academy, or will you break her heart? And when fate forces you to
choose between your brother and your duty, which will you choose?

Largely text-based, let the power of your imagination take you back to
another time and place. Every decision you make has repercussions. Will you
help a young slave girl against a mean overseer or look the other way? Are
you a good cadet, or are you a trouble-maker? Whatever you decide, it´s
your choices that will determine the story.

Key features:
•   A gripping 120,000 word interactive novel
•   Your choices determine the story
•   High-resolution, carefully hand-drawn art style
•   Straight or gay romances and amorous pictures
•   Historical setting - experience America as it was in the 1840

At first it will just be released on Windows, but the engine is capable of
handling Mac and mobile too.

The game includes a blind compatibility mode (a self-voicing feature).

Please vote for the game on Greenlight:
http://steamcommunity.com/sharedfiles/filedetails/?id=682779954


Change Subscription:
http://sub.ezinedirector.net/?fa=sub.m&i=edb4d4eb-af41-44fd-9d77-049c765420d5&c=965224087

Cancel Subscription:
http://sub.ezinedirector.net/?fa=sub.r&i=edb4d4eb-af41-44fd-9d77-049c765420d5&c=965224087

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Sincerely,


Michael maslo
-- 
Sincerely,


Michael maslo
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[Audyssey] star conquest sound pack link

2016-06-09 Thread Michael Maslo
https://dl.dropboxusercontent.com/u/10069521/star.rar
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Re: [Audyssey] Star conquest very irritating

2016-06-09 Thread Michael Maslo
I will repost when I get home

On Thu, Jun 9, 2016 at 9:44 AM lenron brown  wrote:

> Nope the link didn't post for some reason.
>
> On 6/5/16, Michael Maslo  wrote:
> > Did my link go out?
> >
> > On Sun, Jun 5, 2016 at 2:35 PM David Taylor 
> > wrote:
> >
> >> I'll add slightly to that. You have keys based on wasd for directions,
> >> so x for south etc, and r for up and f for down. It takes a good bit of
> >> practice, but hey, that's easily fixed with a bit of RP and people
> >> taking new players on missions and things, which does happen.
> >>
> >>
> >> Cheers
> >>
> >> Dave
> >>
> >>
> >>
> >> On 28/05/2016 15:27, Mike Wassel wrote:
> >> > Ok.  Here we go, I'll try to explain this.  It told you in the
> >> > tutorial, but hopefully I can explain this.
> >> >
> >> > When you want to fight something, move to the enemy. So, M and then
> >> > pick the number.
> >> >
> >> > When you get within one unit of them, type track.  Pick the number,
> >> > and you'll start tracking.  Depending on what target tracking array
> >> > you have installed on your ship, you might lose your track.  If you
> >> > look at your status, you'll see that the stock target array will only
> >> > keep track of your targets 75 percent of the time.  THis can be
> >> > upgraded with better arrays.
> >> >
> >> > Once you've got the enemy tracked, type aim  or, if using
> >> > coords, aim  >> > aim.  Once you've got your lock, you just fire.
> >> >
> >> > I think it takes some time to get used to it, as it's not the same as
> >> > promotheus and miriani.  As to needing a pack, you can try to do it
> >> > without one, but I think it's needed for this game.  It's up to you.
> >> > Just use lockmode to change your preferred aiming method.
> >> >
> >> > Mike.
> >> >
> >> >
> >> >
> >> > On 5/28/2016 4:58 AM, dark wrote:
> >> >> Hi.
> >> >>
> >> >> No I don't have a soundpack. I'm not against the idea, but really the
> >> >> game should be playable without.
> >> >> I was! actually fighting rats when I got hit. I also don't know what
> >> >> you mean by "vector based combat" I was trying! to aim with the
> >> >> directions like 7 for north and + for up, but it didn't seem to work
> >> >> whenever I tried to aim up, also actually finding where the dam rat
> >> >> was to attack it was a struggle sinse scanning took such a long time
> >> >> to say the coordinates it was at and tracking only kicked in
> >> >> sometimes.
> >> >>
> >> >> An explanation of how combat might work against a rat might help, eg,
> >> >> do you target first and then track? or do you do the track command?
> >> >> and when is scan useful?
> >> >>
> >> >>
> >> >> All the best,
> >> >>
> >> >> Dark.
> >> >> - Original Message - From: "Michael Maslo"
> >> >> 
> >> >> To: "Gamers Discussion list" 
> >> >> Sent: Friday, May 27, 2016 10:53 PM
> >> >> Subject: Re: [Audyssey] Star conquest very irritating
> >> >>
> >> >>
> >> >>> Hi dark,
> >> >>>
> >> >>> Do you have one of the sound packs? That helps because you don't
> >> >>> have all
> >> >>> the extra talking of unimportant text? Secondly, don't use
> >> >>> coordinate based
> >> >>> combat. Use vector combat. What that is hit the number 7 to aim
> >> >>> northwest
> >> >>> or 9 for northeast etc. as a new pilot do space combat with a group.
> >> >>> As a
> >> >>> new pilot none of your ships are strong enough to do a single
> >> >>> beacon. As
> >> >>> someone new learn to fly in manual mode stick to rats ground combat
> >> >>> salvage
> >> >>> etc.
> >> >>>
> >> >>> I plan on art art to play again and would be willing to help out.
> >> >>>
> >> >>> On Fri, May 27, 2016 at 1:14 PM dark  wrote:
> >

Re: [Audyssey] Star conquest very irritating

2016-06-09 Thread Michael Maslo
Did my link go out?

On Sun, Jun 5, 2016 at 2:35 PM David Taylor 
wrote:

> I'll add slightly to that. You have keys based on wasd for directions,
> so x for south etc, and r for up and f for down. It takes a good bit of
> practice, but hey, that's easily fixed with a bit of RP and people
> taking new players on missions and things, which does happen.
>
>
> Cheers
>
> Dave
>
>
>
> On 28/05/2016 15:27, Mike Wassel wrote:
> > Ok.  Here we go, I'll try to explain this.  It told you in the
> > tutorial, but hopefully I can explain this.
> >
> > When you want to fight something, move to the enemy. So, M and then
> > pick the number.
> >
> > When you get within one unit of them, type track.  Pick the number,
> > and you'll start tracking.  Depending on what target tracking array
> > you have installed on your ship, you might lose your track.  If you
> > look at your status, you'll see that the stock target array will only
> > keep track of your targets 75 percent of the time.  THis can be
> > upgraded with better arrays.
> >
> > Once you've got the enemy tracked, type aim  or, if using
> > coords, aim  > aim.  Once you've got your lock, you just fire.
> >
> > I think it takes some time to get used to it, as it's not the same as
> > promotheus and miriani.  As to needing a pack, you can try to do it
> > without one, but I think it's needed for this game.  It's up to you.
> > Just use lockmode to change your preferred aiming method.
> >
> > Mike.
> >
> >
> >
> > On 5/28/2016 4:58 AM, dark wrote:
> >> Hi.
> >>
> >> No I don't have a soundpack. I'm not against the idea, but really the
> >> game should be playable without.
> >> I was! actually fighting rats when I got hit. I also don't know what
> >> you mean by "vector based combat" I was trying! to aim with the
> >> directions like 7 for north and + for up, but it didn't seem to work
> >> whenever I tried to aim up, also actually finding where the dam rat
> >> was to attack it was a struggle sinse scanning took such a long time
> >> to say the coordinates it was at and tracking only kicked in sometimes.
> >>
> >> An explanation of how combat might work against a rat might help, eg,
> >> do you target first and then track? or do you do the track command?
> >> and when is scan useful?
> >>
> >>
> >> All the best,
> >>
> >> Dark.
> >> - Original Message - From: "Michael Maslo"
> >> 
> >> To: "Gamers Discussion list" 
> >> Sent: Friday, May 27, 2016 10:53 PM
> >> Subject: Re: [Audyssey] Star conquest very irritating
> >>
> >>
> >>> Hi dark,
> >>>
> >>> Do you have one of the sound packs? That helps because you don't
> >>> have all
> >>> the extra talking of unimportant text? Secondly, don't use
> >>> coordinate based
> >>> combat. Use vector combat. What that is hit the number 7 to aim
> >>> northwest
> >>> or 9 for northeast etc. as a new pilot do space combat with a group.
> >>> As a
> >>> new pilot none of your ships are strong enough to do a single
> >>> beacon. As
> >>> someone new learn to fly in manual mode stick to rats ground combat
> >>> salvage
> >>> etc.
> >>>
> >>> I plan on art art to play again and would be willing to help out.
> >>>
> >>> On Fri, May 27, 2016 at 1:14 PM dark  wrote:
> >>>
> >>>> Hi.
> >>>>
> >>>> Well I have asked this on audiogames.net so might as well ask here.
> >>>>
> >>>> ?
> >>>>
> >>>> Promethius I find a little incoherent for my taste in terms of
> >>>> activities
> >>>> and what not, miriani I don't like the idea of all the pvp and
> >>>> license to
> >>>> grief, so I decided to try star conquest. I have heard the bit
> >>>> about the
> >>>> enforced rp and profile creation but I thought I tried that,
> >>>> however I've
> >>>> not had a game where I've failed quite so badly.
> >>>>
> >>>> ?
> >>>>
> >>>> I did the tutorial and talked to the new pilot lieason office and
> >>>> did the
> >>>> tasks he said. E

Re: [Audyssey] Star conquest very irritating

2016-06-09 Thread Michael Maslo
Will post shortly

Sent from my iPhone

> On Jun 5, 2016, at 2:57 PM, lenron brown  wrote:
> 
> Yes I would like the pack. If you wouldn't mind posting.
> 
>> On 6/5/16, David Taylor  wrote:
>> I'll add slightly to that. You have keys based on wasd for directions,
>> so x for south etc, and r for up and f for down. It takes a good bit of
>> practice, but hey, that's easily fixed with a bit of RP and people
>> taking new players on missions and things, which does happen.
>> 
>> 
>> Cheers
>> 
>> Dave
>> 
>> 
>> 
>>> On 28/05/2016 15:27, Mike Wassel wrote:
>>> Ok.  Here we go, I'll try to explain this.  It told you in the
>>> tutorial, but hopefully I can explain this.
>>> 
>>> When you want to fight something, move to the enemy. So, M and then
>>> pick the number.
>>> 
>>> When you get within one unit of them, type track.  Pick the number,
>>> and you'll start tracking.  Depending on what target tracking array
>>> you have installed on your ship, you might lose your track.  If you
>>> look at your status, you'll see that the stock target array will only
>>> keep track of your targets 75 percent of the time.  THis can be
>>> upgraded with better arrays.
>>> 
>>> Once you've got the enemy tracked, type aim  or, if using
>>> coords, aim >> aim.  Once you've got your lock, you just fire.
>>> 
>>> I think it takes some time to get used to it, as it's not the same as
>>> promotheus and miriani.  As to needing a pack, you can try to do it
>>> without one, but I think it's needed for this game.  It's up to you.
>>> Just use lockmode to change your preferred aiming method.
>>> 
>>> Mike.
>>> 
>>> 
>>> 
>>>> On 5/28/2016 4:58 AM, dark wrote:
>>>> Hi.
>>>> 
>>>> No I don't have a soundpack. I'm not against the idea, but really the
>>>> game should be playable without.
>>>> I was! actually fighting rats when I got hit. I also don't know what
>>>> you mean by "vector based combat" I was trying! to aim with the
>>>> directions like 7 for north and + for up, but it didn't seem to work
>>>> whenever I tried to aim up, also actually finding where the dam rat
>>>> was to attack it was a struggle sinse scanning took such a long time
>>>> to say the coordinates it was at and tracking only kicked in sometimes.
>>>> 
>>>> An explanation of how combat might work against a rat might help, eg,
>>>> do you target first and then track? or do you do the track command?
>>>> and when is scan useful?
>>>> 
>>>> 
>>>> All the best,
>>>> 
>>>> Dark.
>>>> - Original Message - From: "Michael Maslo"
>>>> 
>>>> To: "Gamers Discussion list" 
>>>> Sent: Friday, May 27, 2016 10:53 PM
>>>> Subject: Re: [Audyssey] Star conquest very irritating
>>>> 
>>>> 
>>>>> Hi dark,
>>>>> 
>>>>> Do you have one of the sound packs? That helps because you don't
>>>>> have all
>>>>> the extra talking of unimportant text? Secondly, don't use
>>>>> coordinate based
>>>>> combat. Use vector combat. What that is hit the number 7 to aim
>>>>> northwest
>>>>> or 9 for northeast etc. as a new pilot do space combat with a group.
>>>>> As a
>>>>> new pilot none of your ships are strong enough to do a single
>>>>> beacon. As
>>>>> someone new learn to fly in manual mode stick to rats ground combat
>>>>> salvage
>>>>> etc.
>>>>> 
>>>>> I plan on art art to play again and would be willing to help out.
>>>>> 
>>>>>> On Fri, May 27, 2016 at 1:14 PM dark  wrote:
>>>>>> 
>>>>>> Hi.
>>>>>> 
>>>>>> Well I have asked this on audiogames.net so might as well ask here.
>>>>>> 
>>>>>> ?
>>>>>> 
>>>>>> Promethius I find a little incoherent for my taste in terms of
>>>>>> activities
>>>>>> and what not, miriani I don't like the idea of all the pvp and
>>>>>> license to
>>>>>> grief, so I decided to try star c

Re: [Audyssey] Star conquest very irritating

2016-06-05 Thread Michael Maslo
I can help anyone who needs help

I am Mike in fringe 

Sent from my iPhone

> On Jun 5, 2016, at 10:07 AM, David Taylor  wrote:
> 
> I'll add slightly to that. You have keys based on wasd for directions, so x 
> for south etc, and r for up and f for down. It takes a good bit of practice, 
> but hey, that's easily fixed with a bit of RP and people taking new players 
> on missions and things, which does happen.
> 
> 
> Cheers
> 
> Dave
> 
> 
> 
>> On 28/05/2016 15:27, Mike Wassel wrote:
>> Ok.  Here we go, I'll try to explain this.  It told you in the tutorial, but 
>> hopefully I can explain this.
>> 
>> When you want to fight something, move to the enemy. So, M and then pick the 
>> number.
>> 
>> When you get within one unit of them, type track.  Pick the number, and 
>> you'll start tracking.  Depending on what target tracking array you have 
>> installed on your ship, you might lose your track.  If you look at your 
>> status, you'll see that the stock target array will only keep track of your 
>> targets 75 percent of the time.  THis can be upgraded with better arrays.
>> 
>> Once you've got the enemy tracked, type aim  or, if using coords, 
>> aim > you've got your lock, you just fire.
>> 
>> I think it takes some time to get used to it, as it's not the same as 
>> promotheus and miriani.  As to needing a pack, you can try to do it without 
>> one, but I think it's needed for this game.  It's up to you.  Just use 
>> lockmode to change your preferred aiming method.
>> 
>> Mike.
>> 
>> 
>> 
>>> On 5/28/2016 4:58 AM, dark wrote:
>>> Hi.
>>> 
>>> No I don't have a soundpack. I'm not against the idea, but really the game 
>>> should be playable without.
>>> I was! actually fighting rats when I got hit. I also don't know what you 
>>> mean by "vector based combat" I was trying! to aim with the directions like 
>>> 7 for north and + for up, but it didn't seem to work whenever I tried to 
>>> aim up, also actually finding where the dam rat was to attack it was a 
>>> struggle sinse scanning took such a long time to say the coordinates it was 
>>> at and tracking only kicked in sometimes.
>>> 
>>> An explanation of how combat might work against a rat might help, eg, do 
>>> you target first and then track? or do you do the track command? and when 
>>> is scan useful?
>>> 
>>> 
>>> All the best,
>>> 
>>> Dark.
>>> - Original Message - From: "Michael Maslo" 
>>> 
>>> To: "Gamers Discussion list" 
>>> Sent: Friday, May 27, 2016 10:53 PM
>>> Subject: Re: [Audyssey] Star conquest very irritating
>>> 
>>> 
>>>> Hi dark,
>>>> 
>>>> Do you have one of the sound packs? That helps because you don't have all
>>>> the extra talking of unimportant text? Secondly, don't use coordinate based
>>>> combat. Use vector combat. What that is hit the number 7 to aim northwest
>>>> or 9 for northeast etc. as a new pilot do space combat with a group. As a
>>>> new pilot none of your ships are strong enough to do a single beacon. As
>>>> someone new learn to fly in manual mode stick to rats ground combat salvage
>>>> etc.
>>>> 
>>>> I plan on art art to play again and would be willing to help out.
>>>> 
>>>>> On Fri, May 27, 2016 at 1:14 PM dark  wrote:
>>>>> 
>>>>> Hi.
>>>>> 
>>>>> Well I have asked this on audiogames.net so might as well ask here.
>>>>> 
>>>>> ?
>>>>> 
>>>>> Promethius I find a little incoherent for my taste in terms of activities
>>>>> and what not, miriani I don't like the idea of all the pvp and license to
>>>>> grief, so I decided to try star conquest. I have heard the bit about the
>>>>> enforced rp and profile creation but I thought I tried that, however I've
>>>>> not had a game where I've failed quite so badly.
>>>>> 
>>>>> ?
>>>>> 
>>>>> I did the tutorial and talked to the new pilot lieason office and did the
>>>>> tasks he said. Expooring and salvage were fine but combat was a real pest,
>>>>> mostly because there is no quick way to get the coordinates of the enemy
>>>>> and by the time you've hea

Re: [Audyssey] Star conquest very irritating

2016-06-05 Thread Michael Maslo
Does anyone need this pack?

On Thu, Jun 2, 2016 at 7:27 AM Michael Maslo 
wrote:

> Yes to all the questions
>
>
> Once I get my laptop running I can post a link for the pack
>
> Sent from my iPhone
>
> > On May 28, 2016, at 6:04 AM, lenron brown  wrote:
> >
> > If there is an updated version of the VIP pack I would love to get a
> > hold of it. I am sure the pack I have is a couple years old. Over all
> > to me this is a really good game. Some of the commands get to me
> > sometimes but that is something that changes between games. Like maybe
> > because I am use to things this way I would love to be able to type
> > move to the name of place instead of having to type move then pick a
> > number in a list. I am talking about when flying around. Also asking
> > here because I am not sure. Is there away to have tracking tell you
> > coords of a ship. Instead of north east and so on? Also with this new
> > sp is there a sound for changing between sectors?
> > Thanks for any answers to these questions.
> >
> >> On 5/28/16, dark  wrote:
> >> Hi Mike.
> >>
> >> Nope I had no pack so whenever I was told where the ship was it was
> super
> >> spammy.
> >>
> >> I can see the advantage in vector aiming though how do you aim down?
> Also as
> >>
> >> I said there was a bug sinse whenever I typed "aim +" or "aim + 4" or
> >> something like that I got told "choose a coordinate on the new z axis"
> or
> >> something like that and I couldn't actually aim at all. I got lucky
> with the
> >>
> >> rat in the tutorial sinse it was west of me and I could just type aim 4
> >> which worked.
> >> Also, why the hell is tracking so spammy, I dn't need to be told "a
> computer
> >>
> >> voice says" bl bla can't it just give the coordinates? really this is a
> >> major fault in the game and considering I had one ship destroyed and one
> >> nearly crippled it was pretty serious, and I've got my voice rate set
> pretty
> >>
> >> high.
> >>
> >> I prefer vip, so a vip pack would be nice anyway, as Vip works much
> better
> >> with sapi than mush does (reviewing and such is easier), but I will
> confess
> >>
> >> I'm a little irritated that a pac is necessary, sinse I thought the
> game was
> >>
> >> intended to be accessible off the bat anyway, really the staff should
> do a
> >> better job with combat display here and I'm surprised nobody has
> mentioned
> >> this before.
> >>
> >> If you could send me the pack I might try again, although I confess I'm
> a
> >> bit irritated with the game thus far as it seems amazingly harsh when
> you
> >> screw up.
> >> I logged out and got one ship blown up, bye bye starter lone, I messed
> up a
> >>
> >> ground combat (which I admit was my fault), then I got one ship severely
> >> crippled and one ship blown to bits in twoimpossible combats leaving me
> with
> >>
> >> no money, no ship, no suit and no way to progress, and  all the
> suggestion I
> >>
> >> got was "go beg my alliance" who didn't particularly help either (not
> that
> >> I'd go begging money off people).
> >>
> >> I couldn't even take out a lone.
> >>
> >> If you send me the pack I might give the game another try.
> >>
> >> All the best,
> >>
> >> Dark.
> >> - Original Message -
> >> From: "Mike Wassel" 
> >> To: "Gamers Discussion list" 
> >> Sent: Saturday, May 28, 2016 6:04 AM
> >> Subject: Re: [Audyssey] Star conquest very irritating
> >>
> >>
> >>> Hey dark,
> >>>
> >>> I'm glad you asked here, and now that I know it was you, I can help.
> Do
> >>> you have a pack for SC?  Their is one for VIP, and once we're done
> >>> updating the one for VIP, I'm going to port it to mushclient.  The
> reason
> >>>
> >>> I couldn't say this to you on newbie, is because the staff don't like
> >>> players talking about packs on the game.  Once our pack is approved by
> the
> >>>
> >>> staff, we can though.  If you need the pack for vip, I can drop you a
> >>> link. Now for your questions.
> >>>
> >>> I'm guessing that you didn't have the pack, so combat w

Re: [Audyssey] Star conquest very irritating

2016-06-02 Thread Michael Maslo
t; For aiming up and down, I do aim -s, or +s. Remember that sine S is at
> the
> >>
> >> center of WASD, it tells the game to aim either directly up, or down.
> You
> >>
> >> can change this with aim +w, aim -x, and so on.
> >>
> >> Let me know if this helps, and if you need the pack.  Hope you decide to
> >> give the game another try with this information.
> >>
> >> Mike.
> >>
> >> On 5/27/2016 2:12 PM, dark wrote:
> >>> Hi.
> >>>
> >>> Well I have asked this on audiogames.net so might as well ask here.
> >>>
> >>> ?
> >>>
> >>> Promethius I find a little incoherent for my taste in terms of
> activities
> >>>
> >>> and what not, miriani I don't like the idea of all the pvp and license
> to
> >>>
> >>> grief, so I decided to try star conquest. I have heard the bit about
> the
> >>>
> >>> enforced rp and profile creation but I thought I tried that, however
> I've
> >>>
> >>> not had a game where I've failed quite so badly.
> >>>
> >>> ?
> >>>
> >>> I did the tutorial and talked to the new pilot lieason office and did
> the
> >>>
> >>> tasks he said. Expooring and salvage were fine but combat was a real
> >>> pest, mostly because there is no quick way to get the coordinates of
> the
> >>>
> >>> enemy and by the time you've heard the computer saying "rat automated
> >>> starship at 3 4 5 " the bloody thing has likely moved,  and no I am
> >>> not rewritng my entire mud client just to play one game with all the
> >>> scripting and such, I have no idea how to do that I just want to play
> not
> >>>
> >>> program.
> >>>
> >>> ?
> >>>
> >>> I did try ground combat and that was cool, accept I got my battlesuit
> >>> blown up which I freely admit was entirely my faultfor not bailing fast
> >>> enough.
> >>>
> >>>
> >>> i then quit the game and lost my cargo hauler leaving me with two sets
> of
> >>>
> >>> massive bills and no ship. I just about! had enough for a flitter
> which I
> >>>
> >>> bought, and tried a little combat again, and got completely
> slaughtered,
> >>>
> >>> particularly sinse the aim + command for aiming up in combat just
> didn't
> >>>
> >>> work, I was told "select a direction on the z axis"
> >>>
> >>> ?
> >>>
> >>> How the hell does anyone! do combat in this game?
> >>>
> >>> ?
> >>>
> >>> with no money, and no ship I was stuck (nd I couldn't get a lone either
> >>> sinse I kept getting refused), and the only advice I got was go and beg
> >>> on alliance channel. People were actually very nice on the newby
> channel,
> >>>
> >>> but didn't really have any suggestions.
> >>>
> >>> ?
> >>>
> >>> I'd rather not make myself a pain to other players especially when i'm
> >>> learning a game and making so many major mistakes, so I deleted my
> >>> character.
> >>>
> >>> ?
> >>>
> >>> Given however that a lot of people do! play star conquest, I wonder,
> how
> >>>
> >>> the hell do people do it? am I missing something about combat? or does
> it
> >>>
> >>> take all that scripting nonsense, ie, the game is not accessible
> without
> >>>
> >>> massive amounts of work.
> >>>
> >>> ?
> >>>
> >>> Any advice appreciated sinse I really want to play a space game, I did
> >>> enjoy the background and some of the activities, but I am frankly now
> >>> rather frustrated.
> >>>
> >>>
> >>>
> >>> Back to alter methinks.
> >>>
> >>>
> >>>
> >>> All the best,
> >>>
> >>>
> >>>
> >>> Dark.
> >>> ---
> >>> Gamers mailing list __ Gamers@audyssey.org
> >>> If you want to leave the list, send E-mail to
> >>> gamers-unsubscr...@audyssey.org.
> >>> You can make changes or update your subscription via the web, at
> >>> http://audyssey.org/mailman/listinfo/game

Re: [Audyssey] Star conquest very irritating

2016-06-02 Thread Michael Maslo
Yes to all the questions 


Once I get my laptop running I can post a link for the pack

Sent from my iPhone

> On May 28, 2016, at 6:04 AM, lenron brown  wrote:
> 
> If there is an updated version of the VIP pack I would love to get a
> hold of it. I am sure the pack I have is a couple years old. Over all
> to me this is a really good game. Some of the commands get to me
> sometimes but that is something that changes between games. Like maybe
> because I am use to things this way I would love to be able to type
> move to the name of place instead of having to type move then pick a
> number in a list. I am talking about when flying around. Also asking
> here because I am not sure. Is there away to have tracking tell you
> coords of a ship. Instead of north east and so on? Also with this new
> sp is there a sound for changing between sectors?
> Thanks for any answers to these questions.
> 
>> On 5/28/16, dark  wrote:
>> Hi Mike.
>> 
>> Nope I had no pack so whenever I was told where the ship was it was super
>> spammy.
>> 
>> I can see the advantage in vector aiming though how do you aim down? Also as
>> 
>> I said there was a bug sinse whenever I typed "aim +" or "aim + 4" or
>> something like that I got told "choose a coordinate on the new z axis" or
>> something like that and I couldn't actually aim at all. I got lucky with the
>> 
>> rat in the tutorial sinse it was west of me and I could just type aim 4
>> which worked.
>> Also, why the hell is tracking so spammy, I dn't need to be told "a computer
>> 
>> voice says" bl bla can't it just give the coordinates? really this is a
>> major fault in the game and considering I had one ship destroyed and one
>> nearly crippled it was pretty serious, and I've got my voice rate set pretty
>> 
>> high.
>> 
>> I prefer vip, so a vip pack would be nice anyway, as Vip works much better
>> with sapi than mush does (reviewing and such is easier), but I will confess
>> 
>> I'm a little irritated that a pac is necessary, sinse I thought the game was
>> 
>> intended to be accessible off the bat anyway, really the staff should do a
>> better job with combat display here and I'm surprised nobody has mentioned
>> this before.
>> 
>> If you could send me the pack I might try again, although I confess I'm a
>> bit irritated with the game thus far as it seems amazingly harsh when you
>> screw up.
>> I logged out and got one ship blown up, bye bye starter lone, I messed up a
>> 
>> ground combat (which I admit was my fault), then I got one ship severely
>> crippled and one ship blown to bits in twoimpossible combats leaving me with
>> 
>> no money, no ship, no suit and no way to progress, and  all the suggestion I
>> 
>> got was "go beg my alliance" who didn't particularly help either (not that
>> I'd go begging money off people).
>> 
>> I couldn't even take out a lone.
>> 
>> If you send me the pack I might give the game another try.
>> 
>> All the best,
>> 
>> Dark.
>> - Original Message -
>> From: "Mike Wassel" 
>> To: "Gamers Discussion list" 
>> Sent: Saturday, May 28, 2016 6:04 AM
>> Subject: Re: [Audyssey] Star conquest very irritating
>> 
>> 
>>> Hey dark,
>>> 
>>> I'm glad you asked here, and now that I know it was you, I can help.  Do
>>> you have a pack for SC?  Their is one for VIP, and once we're done
>>> updating the one for VIP, I'm going to port it to mushclient.  The reason
>>> 
>>> I couldn't say this to you on newbie, is because the staff don't like
>>> players talking about packs on the game.  Once our pack is approved by the
>>> 
>>> staff, we can though.  If you need the pack for vip, I can drop you a
>>> link. Now for your questions.
>>> 
>>> I'm guessing that you didn't have the pack, so combat was a ton harder for
>>> 
>>> you.  With the pack, you'll see the following:
>>> 
>>> tracking 
>>> 
>>> 
>>> 
>>> In SC, their are two ways to lock on to an enemy.  Coords and vectors.  My
>>> 
>>> guess is that you had coords selected as your preferred aiming method.  I
>>> 
>>> use vector aiming. W is north, A is west, D is east, and so on.
>>> 
>>> For aiming up and down, I do aim -s, or +s. Remember that sine S is at the
>>> 
>>> center of WASD, it tells the game to aim either directly up, or down.  You
>>> 
>>> can change this with aim +w, aim -x, and so on.
>>> 
>>> Let me know if this helps, and if you need the pack.  Hope you decide to
>>> give the game another try with this information.
>>> 
>>> Mike.
>>> 
 On 5/27/2016 2:12 PM, dark wrote:
 Hi.
 
 Well I have asked this on audiogames.net so might as well ask here.
 
 ?
 
 Promethius I find a little incoherent for my taste in terms of activities
 
 and what not, miriani I don't like the idea of all the pvp and license to
 
 grief, so I decided to try star conquest. I have heard the bit about the
 
 enforced rp and profile creation but I thought I tried that, however I've
 
 not had a game where I've failed quite so badly.
 
 

Re: [Audyssey] Star conquest very irritating

2016-06-02 Thread Michael Maslo
Hi dark

To be totally honest if you are trying to do space combat without a sound
pack is quite hard. X The reason I say that is because there was so much so
per previous text rolling the screen while in combat that it makes it
extremely hard to catch up with what you need to be here in tim

With a psalm pack, you will hear only we are the enemy is which makes
aiming for tracking then aiming a shooting a lot faster a lot easier and a
lot more manage also said with a sound pack things just one more smoothly.
If you're fighting with rats is probably the easiest thing as a newbie you
can do. If you were doing Vector combat, that would mean if you heard the
rat to your north you hit eight and enter. So that is what it sounded like
you were doing.

I like star conquest, however at times in my opinion it could be very

On Sat, May 28, 2016 at 1:24 AM lenron brown  wrote:

> Right use vector it's a lot better. I would be willing to help in
> anyway I possibly could. SC has become my new favorite space moo.
>
> On 5/27/16, Michael Maslo  wrote:
> > Hi dark,
> >
> > Do you have one of the sound packs? That helps because you don't have all
> > the extra talking of unimportant text? Secondly, don't use coordinate
> based
> > combat. Use vector combat. What that is hit the number 7 to aim northwest
> > or 9 for northeast etc. as a new pilot do space combat with a group. As a
> > new pilot none of your ships are strong enough to do a single beacon. As
> > someone new learn to fly in manual mode stick to rats ground combat
> salvage
> > etc.
> >
> > I plan on art art to play again and would be willing to help out.
> >
> > On Fri, May 27, 2016 at 1:14 PM dark  wrote:
> >
> >> Hi.
> >>
> >> Well I have asked this on audiogames.net so might as well ask here.
> >>
> >> ?
> >>
> >> Promethius I find a little incoherent for my taste in terms of
> activities
> >> and what not, miriani I don't like the idea of all the pvp and license
> to
> >> grief, so I decided to try star conquest. I have heard the bit about the
> >> enforced rp and profile creation but I thought I tried that, however
> I've
> >> not had a game where I've failed quite so badly.
> >>
> >> ?
> >>
> >> I did the tutorial and talked to the new pilot lieason office and did
> the
> >> tasks he said. Expooring and salvage were fine but combat was a real
> >> pest,
> >> mostly because there is no quick way to get the coordinates of the enemy
> >> and by the time you've heard the computer saying "rat automated starship
> >> at
> >> 3 4 5 " the bloody thing has likely moved,  and no I am not rewritng
> >> my
> >> entire mud client just to play one game with all the scripting and such,
> >> I
> >> have no idea how to do that I just want to play not program.
> >>
> >> ?
> >>
> >> I did try ground combat and that was cool, accept I got my battlesuit
> >> blown up which I freely admit was entirely my faultfor not bailing fast
> >> enough.
> >>
> >>
> >> i then quit the game and lost my cargo hauler leaving me with two sets
> of
> >> massive bills and no ship. I just about! had enough for a flitter which
> I
> >> bought, and tried a little combat again, and got completely slaughtered,
> >> particularly sinse the aim + command for aiming up in combat just didn't
> >> work, I was told "select a direction on the z axis"
> >>
> >> ?
> >>
> >> How the hell does anyone! do combat in this game?
> >>
> >> ?
> >>
> >> with no money, and no ship I was stuck (nd I couldn't get a lone either
> >> sinse I kept getting refused), and the only advice I got was go and beg
> >> on
> >> alliance channel. People were actually very nice on the newby channel,
> >> but
> >> didn't really have any suggestions.
> >>
> >> ?
> >>
> >> I'd rather not make myself a pain to other players especially when i'm
> >> learning a game and making so many major mistakes, so I deleted my
> >> character.
> >>
> >> ?
> >>
> >> Given however that a lot of people do! play star conquest, I wonder, how
> >> the hell do people do it? am I missing something about combat? or does
> it
> >> take all that scripting nonsense, ie, the game is not accessible without
> >> massive amounts of work.
> >>
> >> ?
> >>
&g

Re: [Audyssey] New game, crazy party and card battle

2016-05-30 Thread Michael Maslo
Can someone please me the download for this game for English? Just got my
laptop running your help will greatly appreciated

On Sun, May 29, 2016 at 9:52 PM dark  wrote:

> Glad you got it working, I'll pass that on on the audiogames.net forum.
> As I
> said, the problem did mystify me a bit sinse with sapi it's been fine.
>
> All the best,
>
> Dark.
> - Original Message -
> From: "Ron Schamerhorn" 
> To: "Gamers Discussion list" 
> Sent: Monday, May 30, 2016 12:04 AM
> Subject: Re: [Audyssey] New game, crazy party and card battle
>
>
> > Cheers
> >
> >
> >   With a reasonable amount of swallowing pride, and equal embarrasment
> > that's what I forgot to attempt.  It was indeed Jaws having control of
> the
> > keys.  Guess that bit didn't stick in my mind.  Got it working with sapi
> > and yes it's a great deal of fun thus far!
> >
> >
> > Thanks all for the assistance!
> >
> > Ron
> >
> >
> >
> > ---
> > Gamers mailing list __ Gamers@audyssey.org
> > If you want to leave the list, send E-mail to
> > gamers-unsubscr...@audyssey.org.
> > You can make changes or update your subscription via the web, at
> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> > All messages are archived and can be searched and read at
> > http://www.mail-archive.com/gamers@audyssey.org.
> > If you have any questions or concerns regarding the management of the
> > list,
> > please send E-mail to gamers-ow...@audyssey.org.
> >
> >
> > -
> > No virus found in this message.
> > Checked by AVG - www.avg.com
> > Version: 2015.0.6201 / Virus Database: 4568/12322 - Release Date:
> 05/29/16
> >
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>
-- 
Sincerely,


Michael maslo
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Star conquest very irritating

2016-05-27 Thread Michael Maslo
Hi dark,

Do you have one of the sound packs? That helps because you don't have all
the extra talking of unimportant text? Secondly, don't use coordinate based
combat. Use vector combat. What that is hit the number 7 to aim northwest
or 9 for northeast etc. as a new pilot do space combat with a group. As a
new pilot none of your ships are strong enough to do a single beacon. As
someone new learn to fly in manual mode stick to rats ground combat salvage
etc.

I plan on art art to play again and would be willing to help out.

On Fri, May 27, 2016 at 1:14 PM dark  wrote:

> Hi.
>
> Well I have asked this on audiogames.net so might as well ask here.
>
> ?
>
> Promethius I find a little incoherent for my taste in terms of activities
> and what not, miriani I don't like the idea of all the pvp and license to
> grief, so I decided to try star conquest. I have heard the bit about the
> enforced rp and profile creation but I thought I tried that, however I've
> not had a game where I've failed quite so badly.
>
> ?
>
> I did the tutorial and talked to the new pilot lieason office and did the
> tasks he said. Expooring and salvage were fine but combat was a real pest,
> mostly because there is no quick way to get the coordinates of the enemy
> and by the time you've heard the computer saying "rat automated starship at
> 3 4 5 " the bloody thing has likely moved,  and no I am not rewritng my
> entire mud client just to play one game with all the scripting and such, I
> have no idea how to do that I just want to play not program.
>
> ?
>
> I did try ground combat and that was cool, accept I got my battlesuit
> blown up which I freely admit was entirely my faultfor not bailing fast
> enough.
>
>
> i then quit the game and lost my cargo hauler leaving me with two sets of
> massive bills and no ship. I just about! had enough for a flitter which I
> bought, and tried a little combat again, and got completely slaughtered,
> particularly sinse the aim + command for aiming up in combat just didn't
> work, I was told "select a direction on the z axis"
>
> ?
>
> How the hell does anyone! do combat in this game?
>
> ?
>
> with no money, and no ship I was stuck (nd I couldn't get a lone either
> sinse I kept getting refused), and the only advice I got was go and beg on
> alliance channel. People were actually very nice on the newby channel, but
> didn't really have any suggestions.
>
> ?
>
> I'd rather not make myself a pain to other players especially when i'm
> learning a game and making so many major mistakes, so I deleted my
> character.
>
> ?
>
> Given however that a lot of people do! play star conquest, I wonder, how
> the hell do people do it? am I missing something about combat? or does it
> take all that scripting nonsense, ie, the game is not accessible without
> massive amounts of work.
>
> ?
>
> Any advice appreciated sinse I really want to play a space game, I did
> enjoy the background and some of the activities, but I am frankly now
> rather frustrated.
>
>
>
> Back to alter methinks.
>
>
>
> All the best,
>
>
>
> Dark.
> ---
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-- 
Sincerely,


Michael maslo
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Re: [Audyssey] searching for a ios game

2016-03-26 Thread Michael Maslo
Blindscape 

Sent from my iPhone

> On Mar 26, 2016, at 7:29 AM, Charles Rivard  wrote:
> 
> I'm thinking that this could be a number of text adventure games.  No idea 
> which one.
> 
> 
> 
> 
> If you think you're finished, you! really! are! finished!!
> -Original Message- From: mattias
> Sent: Friday, March 18, 2016 9:31 AM
> To: Gamers@audyssey.org
> Subject: [Audyssey] searching for a ios game
> 
> what i remember
> i think you are a man or a boy
> first you are in a house or a room
> you need to find the door to go out of the house or room
> you control the game from the touch screen
> ah i cant for my life remember more
> 
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Re: [Audyssey] Hi everyone

2016-03-26 Thread Michael Maslo
I play kingdom sixth sense dice world audio rally and space invader 

Sent from my iPhone

> On Mar 26, 2016, at 8:08 AM, rajmund  wrote:
> 
> hello,
> I mainly play dice world, and kingdoms. user name for both is braille0109.
> 
> Sent from my iPhone 5S
> 
>> On 23 Mar 2016, at 8:49 am, Charlie Te Huia Tukino Smith 
>>  wrote:
>> 
>> Hi everyone:
>> 
>> 
>> My name is Charlie Smith, and I have just signed up to the list today.
>> 
>> 
>> I was wondering, what iOS games do you all play?
>> 
>> 
>> I love a blind legend, the inquisitor audiogame series, the blindfold series 
>> from kid-friendly software, and the somethin' else games.
>> 
>> 
>> Hope you all are well, and having a great day.
>> 
>> 
>> Yours sincerely:
>> 
>> 
>> 
>> 
>> 
>> 
>> Charlie Te Huia Tukino Smith
>> 
>> ---
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Re: [Audyssey] A Visit from Lycanthrope Claus .

2015-12-25 Thread michael maslo
That is too awesome!

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak
Sent: Friday, December 25, 2015 7:29 AM
To: Gamers Discussion list
Subject: [Audyssey] A Visit from Lycanthrope Claus .

A Visit from Lycanthrope Claus .
by Phil Vlasak.
Inspired  by Clement Clark Moore.  
The Christmas full moon will be the 1st since 1977...
 
'Twas the night before Christmas, when all through the house,  
Not a creature was stirring, not even a mouse.  
The garlic was hung by the chimney with care,  
In hopes that werewolf Claus would not be there.  
The children were nestled shivery in their beds,
While visions of glowing red eyes danced in their heads.  
And mamma in her 'kerchief, and I in my cap,  
Had just settled our brains for a long winter's nap.  
When out on the lawn there arose such a clatter,  
I sprang from the bed to see what was the matter.
Away to the window I flew like a flash,  
Tore open the shutters and threw up the sash.  
The full moon on the breast of the new-fallen snow,  
Gave the lustre of mid-day to objects below.  
When, what to my wondering eyes should appear,
But an enormous sleigh, and eight giant reindeer.  
With a large old driver, with  whiskers and paws,  
I knew in a moment it must be Lycanthrope Claus.  
More rapid than bats his coursers they came,  
And he barked, and howed, and called them by name.
"Now, Thrasher! now, Smasher! now, Rupture and Vixen,  
On, Vomit! on, Stupid! on, Dopey and Blitzen!  
To the top of the porch, up the side of the wall,  
Now jump away, jump away, jump away all!"  
As dry leaves that before the wild hurricane fly,
When they meet with an obstacle, mount to the sky,  
So up to the house-top the coursers they flew,  
With the sleigh full of bones, and a werewolf Claus too.  
And then, in a twinkling, I heard on the roof,  
The prancing and pawing of each large hoof.
As I drew in my head, and was turning around,  
Down the chimney Lycanthrope Claus came with a bound.  
He was covered all in fur, from his head to his foot,  
And his claws were all coated with blood and soot.  
A bundle of bones he had flung on his back,
And he looked like a murderer just opening his sack.  
His tail, how harry! his fangs, how scary! 
His whiskers were like needles, eyes red as a cherry!  
His droll long snout had drawn out as it grew,  
And the fur of his chin was as brown as the stew.
The stump of an arm he held tight in his teeth,  
And its blood it encircled his head like a wreath.  
He had a broad face and a large round belly,  
That shook when he growled, like a bowlful of jelly.  
He was chubby and plump, a hair-raising werewolf,
And I screamed when I saw him, in spite of myself.  
A glance of his eye and a twitch of his tail,  
Soon gave me to know I had everything to faille.  
He spoke not a word, but went straight to his work,  
But at the sound of my gun he turned with a jerk.
While pulling my finger back on the trigger,
The silver bullet hit as he leaped at my figure.
  He crashed out the window while his team gave a whistle,  
And away they flew at the sound of my pistol.
But I heard him exclaim, as he fell out of sight,
"Cause those damn reindeer left me, I'll give them a good bite!"



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[Audyssey] mush client help

2015-11-11 Thread michael maslo
Hi list:

 

I was wondering for those who use mush client if they could help me.

 

I have a issue where when I play sounds in a mud the sounds get cut off when
the screen reader talks or a different sound is about to play.

 

Is there a plug in or something in the settings that I need to turn on or
off to make the sounds fully play?

 

Any help would be greatly appreciated.

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[Audyssey] Smart Monsters

2015-11-03 Thread michael maslo
Hi list:

 

A while back smart monsters link was placed here to play.

 

I was wondering if anyone had the ink for this talking client?

 

If so would they mind resending it to me please?

 

Also does anyone know if the password for their character is the same as
their password for logging on to the member id?

 

Thanks in advance.

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Re: [Audyssey] blindfold breakout is now available from kid friendly software

2015-11-03 Thread michael maslo
Ron:

There are plans for $20 but you are right. Not everyone could afford the
phones or their data plans.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron Kolesar
Sent: Tuesday, November 3, 2015 9:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] blindfold breakout is now availlable
fromkidfriendlysoftware

I too would love to have windows 10 version of some of these interesting 
games.
Not everyone can afford the over priced I phones and or smart phones with 
the over priced $40 and $50 per month plans that has to come with them.

Ron and current Leader Dog boz who states
"that a service dog beats a cane paws down any day of the week."
-Original Message- 
From: Shaun Everiss
Sent: Tuesday, November 03, 2015 10:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] blindfold breakout is now availlable 
fromkidfriendlysoftware

Hmmm I'd like to know this to, I really like some of the ios games but I
do wish there weere pc ports.
To be honest the next step in gaming is the multi device approach both
for tablets and for windows.
The only 2 games right now are the audazzle titles in testing, and the
heart of winter games some of which are out in final test but um.
I really should repost those somewhere.
http://heartofwintergames.wordpress.com
should have some links maybe but I havn't updated that blog in ages
because nothing is going on at all!



On 4/11/2015 1:40 p.m., Ron Kolesar wrote:
> Is there a windows version of these games for pc users?
> Or are they just for phone users?
> Thanks.
>
>
>
> Ron and current Leader Dog boz who states
> "that a service dog beats a cane paws down any day of the week."
> -Original Message- From: Charles Rivard
> Sent: Tuesday, November 03, 2015 6:29 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] blindfold breakout is now availlable
> fromkidfriendlysoftware
>
> So that you don't have to, here's sort of a description.  You launch the
> ball using your paddle after positioning it across the playing area. 
> There
> are 8 rows of bricks, side by side, listed numerically from left to
> right, 1
> to 8 respectively.  The ball rolls toward the bricks and breaks them. 
> When
> it is rolling back to your paddle at the bottom of the playing area, you
> hear where it is, in relation to where your paddle is.  Keep the sound of
> the ball in the center of your headset or ear buds.  If the ball hits your
> paddle near the edge, it will beer to that side.  As it is coming back to
> you, you can steer it using this method with practice.  It may bounce
> off of
> either side and roll toward the bottom at an angle.  Swing your arm or 
> move
> your finger on the screen.  Which way you move your paddle is set in the
> game settings.  If you break all of the bricks, you continue to the next
> lever, receiving an extra ball as you do.  It's a great game!
>
> ---
> Be positive!  When it comes to being defeated, if you think you're
> finished,
> you! really! are! finished!
> - Original Message - From: "joseph weakland"
> 
> To: "'audyssey games'" 
> Sent: Tuesday, November 03, 2015 12:06 PM
> Subject: [Audyssey] blindfold breakout is now availlable from
> kidfriendlysoftware
>
>
>> Hello folks blindfold breakout for IOS is now available in the IOS app
>> store.
>>
>> In the game you snmash rows of bricks and each level is more difficult
>> then
>> the last. To read full description look for
>>
>> Blindfold breakout
>>
>> In IOS appstore.
>>
>>
>>
>> ---
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>>
>> -
>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2015.0.6173 / Virus Database: 4457/10943 - Release Date:
>> 11/03/15
>>
>
>
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Re: [Audyssey] Mush Client help

2015-10-18 Thread michael maslo
May thanks

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Sunday, October 18, 2015 10:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mush Client help

I'm presuming you're talking about the output_functions plugin, distributed
as part of the alter aeon mush-z package.
If you download mush-z, you should be able to extract the plugin and use it
in any world you want.

 - Original Message -----
From: "michael maslo" http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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No virus found in this message.
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Version: 2015.0.6172 / Virus Database: 4447/10845 - Release Date: 10/18/15


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[Audyssey] Mush Client help

2015-10-18 Thread michael maslo
Hi everyone:

 

I was wondering if anyone knew how to do the following thing on mush client.

 

I had it happen once before but I do not know how to do it now.

 

I want to have the output text written to a notepad file and then be able to
go back and forth between the normal input window and the output window or
the notepad window.

 

Can anyone tell me how this is able to be done? Is it a script or is it a
plug in or what?

 

If someone would be able to help e I would sincerely appreciate it.

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[Audyssey] Survive the help inquiry

2015-10-03 Thread michael maslo
Hello to those Survive the wild players.

 

I was wondering if anyone could give me a clue on what things we can make in
that game? I know about fires, fishing poles, string but was wondering what
else is able to be made.

 

Any help would be appreciated.

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Re: [Audyssey] Survive the wild players?

2015-09-27 Thread michael maslo
There is a forum page and there are walk throughs. I did a google search on
the game and was easy to find.


The things which are ahrd is to know what the food and such levels are good.
Also I have not found a page or such which tells all the things you could
make. It is a fun game but a little frustrating as you first learn.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Harris
Sent: Sunday, September 27, 2015 10:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Survive the wild players?

Could someone please give an in-depth rundown of this game including what
you can do in it? I have tried looking around the Internet for such
information, there as hardly been anything posted about this game. I am
certainly intrigued, but I would like to know more first.

Sent from my iPhone

> On 27 Sep 2015, at 16:28, billylei...@gmail.com wrote:
> 
> You need to drink water and check your hunger by press u key
> 
> Have a wonderful day
> 
> Sent from my iPod
> 
>> On Sep 27, 2015, at 7:31 AM, michael maslo 
wrote:
>> 
>> Hi list:
>> 
>> 
>> 
>> I was wondering if there are any survive the wild players here?
>> 
>> 
>> 
>> If so I was hoping someone would be able to give me some help.
>> 
>> 
>> 
>> I just started to play and have some issues which maybe I do not
understand
>> and could help me with.
>> 
>> 
>> 
>> 1.   When I go into the game it is like I am already ready to die. I
can
>> go with thirst of 81 energy of 362 hunger 562 health 850 so it looks as
>> though my stats are reasonable.
>> 
>> I go in and get a clay and create pots. I am in the water and get water
and
>> drink. I try to create more pots and even though I am in the water I get
a
>> message that my throat hurts and the moisture is getting sucked out of my
>> throat.
>> 
>> 
>> 
>> I drink but as soon as I do, my thirst is at 800 and shortly thereafter I
>> die.
>> 
>> 
>> 
>> I can't get to where I can get a fishing pole etc for I die to fast to do
>> anything else.
>> 
>> 
>> 
>> Am I missing something or can someone give me a idea on what I should do?
>> 
>> 
>> 
>> I die so fast that I can't do anything but as said get water and then
die.
>> 
>> 
>> 
>> If anyone can help me with this game I would appreciate it. I must be
>> missing something for it makes no sense that 3 minutes after I start the
>> game I die.
>> 
>> 
>> 
>> Thanks in advance.
>> 
>> 
>> 
>> 
>> 
>> ---
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list,
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Re: [Audyssey] Survive the wild players?

2015-09-27 Thread michael maslo
What is the ideal numbers to have my thirst and hunger at?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
billylei...@gmail.com
Sent: Sunday, September 27, 2015 10:28 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Survive the wild players?

You need to drink water and check your hunger by press u key

Have a wonderful day

Sent from my iPod

> On Sep 27, 2015, at 7:31 AM, michael maslo 
wrote:
> 
> Hi list:
> 
> 
> 
> I was wondering if there are any survive the wild players here?
> 
> 
> 
> If so I was hoping someone would be able to give me some help.
> 
> 
> 
> I just started to play and have some issues which maybe I do not
understand
> and could help me with.
> 
> 
> 
> 1.   When I go into the game it is like I am already ready to die. I
can
> go with thirst of 81 energy of 362 hunger 562 health 850 so it looks as
> though my stats are reasonable.
> 
> I go in and get a clay and create pots. I am in the water and get water
and
> drink. I try to create more pots and even though I am in the water I get a
> message that my throat hurts and the moisture is getting sucked out of my
> throat.
> 
> 
> 
> I drink but as soon as I do, my thirst is at 800 and shortly thereafter I
> die.
> 
> 
> 
> I can't get to where I can get a fishing pole etc for I die to fast to do
> anything else.
> 
> 
> 
> Am I missing something or can someone give me a idea on what I should do?
> 
> 
> 
> I die so fast that I can't do anything but as said get water and then die.
> 
> 
> 
> If anyone can help me with this game I would appreciate it. I must be
> missing something for it makes no sense that 3 minutes after I start the
> game I die.
> 
> 
> 
> Thanks in advance.
> 
> 
> 
> 
> 
> ---
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[Audyssey] Survive the wild players?

2015-09-27 Thread michael maslo
Hi list:

 

I was wondering if there are any survive the wild players here?

 

If so I was hoping someone would be able to give me some help.

 

I just started to play and have some issues which maybe I do not understand
and could help me with.

 

1.   When I go into the game it is like I am already ready to die. I can
go with thirst of 81 energy of 362 hunger 562 health 850 so it looks as
though my stats are reasonable.

I go in and get a clay and create pots. I am in the water and get water and
drink. I try to create more pots and even though I am in the water I get a
message that my throat hurts and the moisture is getting sucked out of my
throat.

 

I drink but as soon as I do, my thirst is at 800 and shortly thereafter I
die.

 

I can't get to where I can get a fishing pole etc for I die to fast to do
anything else.

 

Am I missing something or can someone give me a idea on what I should do?

 

I die so fast that I can't do anything but as said get water and then die.

 

If anyone can help me with this game I would appreciate it. I must be
missing something for it makes no sense that 3 minutes after I start the
game I die.

 

Thanks in advance.

 

 

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Re: [Audyssey] U-Mart, a new business strategy game.

2015-09-24 Thread michael maslo
I love it also. It is so hard too laughing. I have lost each time I have played.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of lenron brown
Sent: Thursday, September 24, 2015 2:37 PM
To: jer...@kaldobsky.com; Gamers Discussion list
Subject: Re: [Audyssey] U-Mart, a new business strategy game.

Aprone you rock, thanks for this. I just downloaded the game and will
enjoy playing it.

On 9/23/15, jer...@kaldobsky.com  wrote:
> I rarely post about updates here on audyssey (it's easier to do that on the
> audiogames.net forum), but this one seemed worth it.  There was a bug that
> caused people to be unable to open their saved games if their computer used
> certain regional settings.  I have solved that bug and the fix is posted.
> The best news is that if you found yourself unable to open a saved game, the
> file itself is fine and you'll be able to open it after grabbing this tiny
> update.  Enjoy.
>
> Changes from 0.5d to 0.6
>
> - Fixed a bug that caused saved games not to open, depending on the regional
> settings of the person's computer.
>
> http://www.kaldobsky.com/audiogames/umart.zip
>
> - Aprone
>
>
> ---
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>


-- 
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

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Re: [Audyssey] survive the wild

2015-08-24 Thread michael maslo
I want to play and have it on my hard drive but just don't understand how to
play.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh K
Sent: Monday, August 24, 2015 1:06 PM
To: Gamers Discussion list
Subject: [Audyssey] survive the wild

hey last night in survive the wild audio game I had a fire that had 1300 
or so health. I put lots of wood and branches on it and it burned for a 
long time long enough for me to cook 10 fish and then some. Fishing in 
that survive the wild game is lots of fun! I hope to see it developed 
further.

-- 
follow me on twitter @joshknnd1982


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[Audyssey] Psycho strike help part 2

2015-04-29 Thread michael maslo
Hi again list:

 

I read over the manual again and I do not understand how to get a prison out
of the jail.

 

I only have a pistol knife and long knife with my fist too. I thought I read
here that you need something to break the door down but no matter how much I
hit the door it does not break. It sounds like I am hitting a metal door so
I do not know where the wood door is.

 

Any help would be appreciated. 

 

Also this game is so hard. I keep getting caught or killed laughing

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[Audyssey] psycho strike help

2015-04-29 Thread michael maslo
Hi list:

 

I bought the game and I have to admit I love the game! I have a few
questions please.

 

1. It says I have 117 food in my place. I hit f at the main menu once I have
loaded my character. My question is though it says I have 117 food when I
hit N while on a mission it says I have 0 rations.

 

How do i get the food as a ration before I starve to death?

 

Also in the weapon store is there a way to buy a weapon or is there a way to
shoot the guy who keeps shooting me.

 

This game is so awesome!

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Re: [Audyssey] Psycho Strike - New Action/Strategy Game

2015-04-26 Thread michael maslo
It has both. It is so much fun

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Christina
Sent: Sunday, April 26, 2015 4:18 PM
To: phi...@blastbay.com; 'Gamers Discussion list'
Subject: Re: [Audyssey] Psycho Strike - New Action/Strategy Game

Hi.  Does this have music and sound effects or is it text only?
Thanks.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip
Bennefall
Sent: Sunday, April 26, 2015 4:45 PM
To: dark; Gamers Discussion list
Subject: Re: [Audyssey] Psycho Strike - New Action/Strategy Game

Hi Dark,

No, the game uses keyboard input only. There are quite a few keystrokes, 
but they are fairly easy to memorize. Good luck and have fun!

Kind regards,

Philip Bennefall
On 4/26/2015 10:37 PM, dark wrote:
> This is sounding very awsome indeed!
>
> Just one question. Does it involve mouse control? I have no problem if 
> it does, indeed mouse control is cool, however if so I'll need to wait 
> until tuesday before playing because currently I'm on my laptop at my 
> parents which doesn't have a mouse (it has a touch pad but some rather 
> bad swamp experiments prove I am no good with this for gaming).
>
> I will say gangsters aren't a favourite theme of mine, but on the 
> other hand I love exploring, rpgs, stratogy and action games, so I'm 
> certainly looking forward to giving this one a try, indeed I very much 
> suspect I'll end up buying it as I did paladin of the skies.
>
> All the best,
>
> Dark.
> - Original Message - From: "Philip Bennefall" 
> 
> To: "Gamers Discussion list" 
> Sent: Sunday, April 26, 2015 8:51 PM
> Subject: [Audyssey] Psycho Strike - New Action/Strategy Game
>
>
>> Hi all!
>>
>> VGStorm.com and Blastbay Studios are happy to announce the 
>> availability of our new game, Psycho Strike!
>>
>> Psycho Strike is a mix between an RPG, a first person shooter and an 
>> adventure game. It captures the best parts of each genre in order to 
>> create a truly unique and groundbreaking gaming experience.
>>
>> In Psycho Strike, you take the roll of a gangster leader. Throughout 
>> your adventure you will have the opportunity to collect weapons, 
>> recruit new criminals for your team of violent outlaws, collect more 
>> and more powerful items to fortify your base, and just terrorize the 
>> city in general.
>>
>> The game is available for download and purchase from www.vgstorm.com. 
>> The demo has no time limit, but restricts some areas and ends when 
>> any of the people in your team reach experience level 8. The game can 
>> be purchased for 24.95 USD.
>>
>> A word of warning: The game features violence, drugs, and other 
>> themes not suitable for younger players. We advise that no children 
>> under the age of 16 play the game without parental approval.
>>
>> We hope you enjoy this title and look forward to hearing your 
>> thoughts! Please direct any questions, bug reports or other comments 
>> to vgstorm.com, or respond directly here. Thanks for reading!
>>
>> Kind regards,
>>
>> Philip Bennefall
>>
>> ---
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>> list,
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>>
>
> .
>


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[Audyssey] dragon realms has a free account

2015-04-05 Thread michael maslo
For those who have not heard and may have wanted to try the mud dragon
realms, there is now a free account available.

 

It does has some limitations but for me it is a minor one which if I were
not a premium member would join.

 

If anyone is interested check out http://www.play.net/dr

 

 

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[Audyssey] dragon realms

2015-01-09 Thread michael maslo
Hi everyone,

 

I was wondering if anyone out here plays dragon realms and if they have the
scripts for the game?

 

If so, could you please email me them at michaelmasl...@gmail.com

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Re: [Audyssey] MidKemia Online

2014-11-16 Thread Michael Maslo
Great I love the game 

Sent from Blue Mail



On Nov 16, 2014, 19:02, at 19:02, Tobias Vinteus  wrote:
>Hi,
>How screen reader friendly is the MidKemia Online MUD from Iron Realms?
>
>Being a Raymond E Feist fan I thought I'd give this a go. Any tips or 
>suggestions welcome.
>
>Thanks,
>Tobias
>
>
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Re: [Audyssey] Mudding on OS X

2014-10-26 Thread Michael Maslo
I wish

Sent by Mailwise – Your emails, with style.:)


 Original Message 
From: "Scott F." 
Sent: Friday, October 24, 2014 09:07 PM
To: gamers@audyssey.org
Subject: [Audyssey] Mudding on OS X

>Hi list,
>This has probably come up before, but short of running a Windows
>virtual machine, can anyone offer any viable alternatives for MUDding
>on OS X?
>Thanks for your input.
>
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[Audyssey] test

2013-09-09 Thread michael maslo
Just seeing if my email works

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[Audyssey] Is this still up?

2013-08-31 Thread michael maslo
Hi group,

I was wondering if this list was still going on.

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Re: [Audyssey] Importing wrestlers to wrestling game.

2013-07-24 Thread Michael Maslo


michael barnes  wrote:
>Hello, All.
>How would I import the wrestlers from Piledriver to Wrestling league
>simulator?
>Thanks!
>By the way I recieved the wrestling games from a good friend, so if 
>anyone need a copy let me know.
>
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-- 
Sent from my Android device with K-9 Mail. Please excuse my brevity.
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Re: [Audyssey] Importing wrestlers to wrestling game.

2013-07-23 Thread Michael Maslo
Hi I would like a copy please

michael barnes  wrote:
>Hello, All.
>How would I import the wrestlers from Piledriver to Wrestling league
>simulator?
>Thanks!
>By the way I recieved the wrestling games from a good friend, so if 
>anyone need a copy let me know.
>
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[Audyssey] trucking sim

2012-03-16 Thread michael maslo
Hi everyone:

I heard about this game and I have signed up but I forgot the name of the 
company to sign up with for blind players.

Also is it hard to learn how to drive? Any tips or help would be appreciated a 
lot.
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[Audyssey] swamp error

2012-02-02 Thread michael maslo
Hi list:

I have a problem or at least my sister has a problem when trying to install 
swamp or run it.

She gets a error of:

run time error 339
msinet.ocx or one of it dependencies is missing or not registered correctly.

Can anyone tell me what would be causing this problem? She registered the 
dx7vb.dll file.

Any help would be appreciated.
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Re: [Audyssey] correct version of swamp

2012-01-21 Thread michael maslo
How can I get out of safe zone? I do not understand the multiple beeps and the 
purposes of it.
On Jan 21, 2012, at 9:26 PM, Jeremy Kaldobsky wrote:

> The current official version of Swamp is 1.8b.  That is the version that is 
> running on the official Swamp server.  The testing server and client were set 
> up to allow people to play and search for bugs in the version I'm working on. 
>  That is a pre release of version 1.9.  When I first posted the testing 
> client it was called version 1.9Testing1 and then it was updated to version 
> 1.9Testing2.  The update from testing1 to testing2 can be found at the end of 
> the Swamp topic on audiogames.net.
> 
>> is the current version of swamp? I
>> thought there was 1.9 but when I went to the web site it was
>> still 1.8b. I have the beta version of 1.9 but is there a
>> new version of it for when I launched it, I got a error
>> saying I needed to update my version.What 
> 
> 
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[Audyssey] Another swamp inquiry

2012-01-21 Thread michael maslo
Hi everyone:

One last question about swamp.

I see I always start in the safe zone. I get killed there. I do not understand 
what to do or how to find my way out of the safe zone. 

I keep getting killed and I can't defend myself for I can not attack in the 
safe zone.

Can someone help me get out of safe zone to partipate in the game itself??

Tahnsk again for any help.
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[Audyssey] correct version of swamp

2012-01-21 Thread michael maslo
is the current version of swamp? I thought there was 1.9 but when I went to the 
web site it was still 1.8b. I have the beta version of 1.9 but is there a new 
version of it for when I launched it, I got a error saying I needed to update 
my version.What 
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[Audyssey] swamp help for a beginner

2012-01-21 Thread michael maslo
Hi list:

i was wondering if there is anyone would could help a true newbie with the 
swamp game get me started?

I read the instructions for the game and it said that when I start I am in a 
hallway with my mate.

However when I start the game I am in the safe zone and I do not know where to 
go. I turn on my sonar and I hear beeps but do not fully understand on how to 
get out of the area and start shooting.

The instructions are vague. How do I pick up things and how do I get better 
stuff and reputation?

Any help for a true new newbie would be appreciated.

Sincerely,


Mike
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[Audyssey] Skotos community eternal city

2012-01-14 Thread michael maslo
Hi list:

Was approached by a friend of mine who wanted to know if Skotos community 
eternal city
is acceptable or a way to play using vip mud?

Any help would be appreciated.



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Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread michael maslo
I would agree with bad experiences to 3d fps.

I think the game would be so more challenging and fun if it was a 3d fps.

I am really very passionate about this. I can not and will not get into any 
side scroller. I played the demo's and was honestly bored with it. I want to be 
able to move any direct around and not be restricted to right, left up or down. 

Again I respect your opinions and whatever you do.

Take care and look forward to raceway and other titles you come out with if 
your choice is to continue to side scroller route.
On Dec 31, 2011, at 8:13 AM, Thomas Ward wrote:

> Hi Michael,
> 
> Well, we will see. I was feeling a bit of irritation when I wrote that
> message, but you are right. This entire situation initially was caused
> by James North failing to complete Montezuma's Revenge clear back in
> 2004, and when he decided to quit the business he kept the initial
> preorder money but gave me the games. That was a bad business decision
> on my part as I had no idea less than two years later I'd get a seace
> and desist letter regarding the copyright issues of the game and felt
> at the time it wasn't worth a legal battle and discontinued
> Montezuma's Revenge. I think at that point any legal obligations I had
> just went out the window anyway through no fault of my own.
> 
> However, there is no need here to dwell over sour grapes. What's done
> is done, and ultimately what I can create now, what I am willing to
> provide, is actually several times better than the original game
> people purchased in the first place.
> 
> Let's take sound and music. The sounds that came with the Alchemy
> version of Montezuma's Revenge were pretty poor. They were ok for a
> Alpha or Beta, but I honestly wouldn't see someone using them for a
> game that was going to retail for $45.00. What I did is purchased
> sounds, music, and replaced pretty much everything he gave me with
> newer high quality sounds. That's certainly something people wouldn't
> have gotten with James North's version.
> 
> Next we have input devices. James North's version only had keyboard
> support. I don't know if mouse and joystick support was planned on
> adding them or not, but they were not listed in his development notes.
> My new engine supports keyboards, mice, and joystick support so right
> there is another feature you didn't have.
> 
> Since Montezuma's Revenge was based on an arcade game from 1984 the
> only replay value was to top your own high score. What I'm looking at
> is adding trophies, unlockables,  and other bonus content based on
> achievements. Again, you guys wouldn't have gotten that in James
> North's version.
> 
> Finally, how about saved games and things like that. You couldn't save
> your position in Montezuma's Revenge. If you died you went to the
> beginning of the level you last completed. After the third time it was
> game over. I'm offering saved checkpoints that allows you to play a
> level as many times as it takes to complete it.
> 
> Point being, that I think the debate over side-scroller over FPS is a
> bit unnecessary. What I can offer is many many many times better than
> Montezuma's Revenge in my opinion. To me going full 3d FPS is just one
> more advantage. Although, I think the reason so many disagree with me
> on that point is due to accessibility issues and bad experiences in
> the past trying FPS games.
> 
> 
> Cheers!
> 
> 
> On 12/30/11, Mike Maslo  wrote:
>> I truly like how you put that Thomas.
>> 
>> I feel same as you and feel that you shoul d create what you will take pride
>> and heart in.
>> 
>> Technology has changed and gaming for the blind has to.
>> 
>> For those who don want a fps game offer a upcoming title as compensation.
>> 
>> I can say with all of  my heart that I have less then a interest in a side
>> scroller.
>> 
>> Super Liam was fun a few times but once I memorized movements and grid and
>> won I never looked at it again.
>> 
>> I respect your dilemma but since it is your project and James never finished
>> his commitment, I feel you should do what your heart tells you to do.
>> 
>> Not only that but when you took the project on you truthfully owe nothing.
>> 
>> It is so frustrating to see how hard it is for blind people to move forward
>> and go with new and better.
>> 
>> Either way I respect your decision as well as a promise that if it was a fps
>> which came out I would be the first buyer.
>> Sent from my iPhone
>> 
> 
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Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread michael maslo
There are enough side scrollers here already. If you are so in love with side 
scrollers which I fully appreciate, play those games.

On Dec 31, 2011, at 7:30 AM, dark wrote:

> Hi quentin.
> 
> that is a good point indeed and something I've seen done in other games too.
> 
> Indeed, some side scrollers have a ful object and inventory system like an 
> rpg, and just use a separate screen to manipulate them.
> 
> Beware the grue!
> 
> Dark.
> - Original Message - From: "QuentinC" 
> To: "Gamers Discussion list" 
> Sent: Saturday, December 31, 2011 8:13 AM
> Subject: Re: [Audyssey] Mysteries of the Ancients News
> 
> 
>> Hello,
>> 
>> Nice discussion between side scroller and 3D.
>> 
>> I always found 3D games much harder and a puzzle in themselves to find your 
>> way. Like dark, when I was younger and partially sighted, I imagined allmost 
>> everything being a side scroller level.
>> 
>> I'm pretty sure you can do a side scroller as difficult as a 3D game. For 
>> exemple, nobody has yet tried to include puzzles that are outside level 
>> area. Imagine the following scenario:  your  character arrive in front of a 
>> locked door. When trying to open it, you could say that there are switches 
>> on the wall next to the door and open a separate screen to manipulate them. 
>> You can even go further and turn the puzzle into a mini-game.
>> 
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Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread michael maslo
That is what makes shades of doom fun. The problem is that people want things 
easy. 

I want something thathat is hard. I want a challenge. side scrollers are easy 
and honestly no fun.

You said the key word Phil. It is easier to move. Really? Really? Movement and 
such is so much more challenging and fun.

Thoma go with the fps. For those who do not want it we are sorry. Let's look at 
the facts. if you would not have taken on this endeavor they would have no game 
whatsoever. Yet instead of being appreciative of what you are trying to do, 
they again are complaining cause you want to go a new way with the game. One 
which your heart and mind are in. 

My feelings again are who cares. Do what you want and feel is good for you and 
the game. Do what you want where support patches and such will make you happy!
On Dec 31, 2011, at 7:21 AM, Phil Vlasak wrote:

> Hi Mike and Thomas,
> Although I would enjoy a 3d version of MOTA, I think a side scroller version 
> has advantages.
> Usually it is much easier to move around.
> Many people trying out Shades of Doom and Sarah give up because of their 
> difficulty in moving around.
> They get frustrated, running into wals and don't know which way to go.
> While some people have good memories of where they are and can picture the 
> whole level in their minds, many people do not have this ability.
> For example when I worked with Carl on Maze Haze for DOS we both created five 
> mazes.
> I could easily get around mine as I remembered exactly how to get from the 
> start to the finish.
> But when I tried Carl's, I was completely lost.
> I had to brail out maps of his mazes in order to figure how to solve them.
> Carl could not complete my mazes until he plotted them on a pizza box, making 
> walls out of push pins, which took him many hours.
> But some of our customers could do the mazes in minutes.
> It is a skill like having perfect pitch.
> In our DOS bowling game we used a C note to designate the point where you 
> should hit the space bar to throw the ball.
> Some people with perfect pitch could anticipate when the C note was coming 
> next and consistently got perfect bowling scores.
> So in conclusion, there are probably more people who would like a side 
> scroller than their are those who would like a 3d game.
> Phil
> 
> 
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Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread michael maslo
It is still such a huge disappointment. It bothers me so much that we stay 
behind the curve in many areas. 

I respect you as a business man and hopefully the next release will take us who 
do not want a side scroller in to account.
On Dec 30, 2011, at 6:46 PM, Thomas Ward wrote:

> Hi Michael,
> 
> /Well, refunds are a tricky thing here as James North took in about
> $2,000 in sales for Montezuma's Revenge, and I never saw a dime of
> that money so I don't feel I owe those people a cent as USA Games
> wasn't responcible for refunds. Now we did take in another $1,500 in
> sales for Montezuma's Revenge ourselves, but that money was put
> towards sounds, music, and software upgrades etc. So we don't really
> have the cash to refund those customers either.
> 
> That said, I'm not absolutely certain who is and is not for an FPS
> game these days. When we took a poll the results came to 35 for
> side-scroller and 25 for FPS. Clearly the majority who voted were in
> favor of a side-scroller, but that's not to say every single person
> who voted for the side-scroller are completely against an FPS.
> Certainly some are, but how many I don't know.
> 
> 
> Now, that's only about 60 people who actually voted on the issue. As
> I've got about 150 preorders that's only 1/3 of the total preorders
> accounted for assuming every person who voted actually preordered the
> game. That additional 90 people is enough to seriously swing the vote
> one way or the other. Without hearing from those 80 I don't really
> know what they want. At the time I just put them in the undecided
> catagory and forgot about it.
> 
> Personally, I'm of a mind to just write the game my way, release it,
> and send everyone on preorder status a key. If people don't like it
> then they'll just have to cut their losses. That's the risk people
> take when preordering software.
> 
> Cheers!
> 
> 
> On 12/30/11, michael maslo  wrote:
>> Thomas:
>> 
>> Since there is only a hand flu of the people who want th aside scroller
>> version of the game. Is there any way whatsoever they can be refunded their
>> money and you proceed with the first person game?
>> 
>> Just out of curiosity, how many people are totally against the first person
>> game?
>> 
>> Even if you could not afford it I would be willing to refund the money back
>> to them.
>> 
>> Just a suggestion.
>> 
>> Smiley
>> 
>> 
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Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread michael maslo
Thomas:

Since there is only a hand flu of the people who want th aside scroller version 
of the game. Is there any way whatsoever they can be refunded their money and 
you proceed with the first person game?

Just out of curiosity, how many people are totally against the first person 
game?

Even if you could not afford it I would be willing to refund the money back to 
them.

Just a suggestion.

Smiley


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Re: [Audyssey] IF client and MUD client.

2011-12-24 Thread michael maslo
There are no accessible muds for the blind on the mac.
On Dec 24, 2011, at 6:05 AM, Thomas Ward wrote:

> Hi Michael,
> 
> The website for the Mac OS X Zoom client is here:
> http://www.logicalshift.demon.co.uk/mac/zoom.html
> 
> As far as accessible mud clients goes I'm sure there probably are
> some, but I'm not the person to ask about that. I'm not into playing
> muds much, and I'm not really an expert on the Mac yet. My experience
> with the Mac is limited to some use of my in-laws MacBook they let me
> borrow now and then when my wife and I show up for a visit. As the Mac
> I use now and then belongs to my in-laws I don't exactly have the
> freedom to install and try a lot of applications without their
> permission/consent. As a result I know a little about Mac's, but I
> wouldn't appoint myself any kind of expert status.
> 
> Cheers!
> 
> 
> On 12/24/11, michael barnes  wrote:
>> Hello, Thomas.
>> Thanks for the info.
>> Can you give me the webpage for that program?
>> And is there any muds for the mac?
>> If so can you give me web addresses?
>> 
>> --
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>> www.serotek.com to learn more about accessibility anywhere.
>> 
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[Audyssey] run time error in swamp

2011-12-11 Thread michael maslo
Hi list:

Can anyone help me with the error I am getting with swamp.

I am getting a run time error 35761 and says it timed out.

Does anyone have any idea of why I am getting this message?

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[Audyssey] Swamp error

2011-12-10 Thread michael maslo
Hi list: 

I got a error on swamp 35761 or something like that and said I had timed out.

Is there something wrong on my end or is there something wrong with the server?

Also I have been out of this game since released so how would someone recommend 
I get started?

Thanks in advance;
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[Audyssey] Miriani sound pack

2011-12-04 Thread michael maslo
Hi list:

I know a few months or a month back a link was put here for Mirianis sound pack.

Please can someone upload that again? I thought I had it but I guess it was 
lost when I changed out computers.
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Re: [Audyssey] Mud recommendations

2011-11-29 Thread michael maslo
star conquest

squidsoft.net 
On Nov 28, 2011, at 6:41 AM, burakyuksek wrote:

> Hi,
> Can you recommend a mud other than alter aeon? I wanna try other muds too. 
> Thanks.
> saygılar sevgiler.
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Re: [Audyssey] My decision on Perilous Hearts preorders, and a surpris e!

2011-11-24 Thread michael maslo
what is the link to download this game? I lost it and it is not on the web site.



From: Hayden Presley 
To: 'Gamers Discussion list'  
Sent: Thursday, November 24, 2011 10:28 AM
Subject: Re: [Audyssey] My decision on Perilous Hearts preorders, and a surpris 
e!

Hi,I fe
El special; it seems like I am one of the few ehoj remembered Philip's first
demo.
Lol

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, November 23, 2011 9:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] My decision on Perilous Hearts preorders, and a
surpris e!

Hi Ryan,
s
p
o
i
l
e
r

Well, you know you can't walk, run, or swim over the quicksand. You
can't jump over it either. Try looking up above the quicksand. Your
way over it is above you.

Cheers!


On 11/23/11, Ryan Conroy  wrote:
> Hi Philip,
>
> I have one question, how do I get over the quicksand? lol I've been trying
> to get over it for the past half hour or so.
>
> Ryan

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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1411 / Virus Database: 2092/4036 - Release Date: 11/24/11


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Re: [Audyssey] swamp problem

2011-11-07 Thread michael maslo
Hi list:

I am having a problem with swamp on my laptop. I have a mac and running a 
virtual machine.

When I click on right click of a mouse i shoot my gun.

Is this supposed to happen? I read the instructions and thought that the right 
click was supposed to make the character move.


Am I correct with this?
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Re: [Audyssey] Transylvania for iphone

2011-11-06 Thread michael maslo
yes
On Nov 6, 2011, at 9:38 AM, Charles Rivard wrote:

> To make sure this is the game we're talking about, is this the description?
> 
> Transylvania Adventure
> Description
> 
> "Ideal iPhone Adaptation of a Classic"- Jennifer Beam, review in 
> AppCraverPrincess Sabrina needs you!Come play the classic adventure game 
> TransylvaniaT.
> This is a remake of the popular personal computer game from the 1980s. You 
> will wander a haunted landscape and face a howling werewolf, a sinister 
> vampire,
> and other supernatural foes on your quest to find and rescue the 
> princess!TransylvaniaT is an old-school, retro-graphics adventure game, with 
> a new twist
> -- a friendly iPhone interface:? A spin control (or a standard command line) 
> for entering commands? Tap to move around or take/look at objects? Tap and
> hold on objects to get a menu of commands? Handy buttons for:- Help- Checking 
> inventory- Saving your game- Switching between text and graphics- Running
> away from monsters!There are also plenty of spooky sounds and a few 
> animations thrown in, too!But beware the werewolf...
> 
> 
> 
> ---
> Be positive!  When it comes to being defeated, if you think you're finished, 
> you! are! finished!
> - Original Message - From: "THANHVINH" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, November 02, 2011 11:38 PM
> Subject: Re: [Audyssey] Transylvania for iphone
> 
> 
>> Hi friend, can u check the email of Transylvania again. I've sent improving 
>> email to the address which u wrote the below for 2 times but I could not...
>> transylva...@oremobiledevelopment.com
>> Thanks
>> 
>> -Original Message- From: michael barnes
>> Sent: Wednesday, November 02, 2011 9:43 AM
>> To: gamers@audyssey.org
>> Subject: [Audyssey] Transylvania for iphone
>> 
>> Hey, everyone I need help with getting a game to be made accessible
>> with voice over on the iphone.
>> The name of the game is Transylvania, and it's atext base game that
>> have music and sound effects.
>> In this game you go through transylvania to save a princess who is trap
>> in dracula's castle.
>> You must get through puzzles and different kind of things such as wolfs
>> and bats and other creepy things.
>> The reason I need your help to get this game made accessible is their
>> are parts of the game that voice over don't read and you need those
>> items so you can get through the game.
>> Here is the email address for the developer that I spoke to on the
>> phone a few minutes ago and he said that if I will get different people
>> to request to make the game accessible with voice over he will do that.
>> So please help a fellow blind gamer to get a game made accessibele.
>> Here is the email thanks.
>> transylva...@oremobiledevelopment.com
>> 
>> -- 
>> Email services provided by the System Access Mobile Network.  Visit
>> www.serotek.com to learn more about accessibility anywhere.
>> 
>> 
>> ---
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> 
> 
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Re: [Audyssey] Back to ce

2011-10-14 Thread michael maslo
I am assuming we are talking about core exile. HOw easy is it to learn to play

Can someone tell me the best way to learn?
On Oct 3, 2011, at 3:33 PM, Darren Harris wrote:

> Yeah I so wana get into that, it's meant to be even better than planetary
> exploration and I really did enjoy that! 
> 
> Yup I got all the extractor set, plus 5 deep core heavy mk2's, they really
> aren't bad. The 1 thing I want is to amass so much resource that I can just
> sell a ton of it off and pay off this debt with a bit to spare. 
> 
> With the screen reader topic you put up, what do you think of my responses
> to it so far? Reasonable? Unreasonable? 
> 
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of dark
> Sent: 03 October 2011 20:04
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Back to ce
> 
> Well as I said I was actually upgrading extractors anyway. I've now got the 
> full set of industrials accept for mineral and I should have that fairly 
> soon, and I've got five hestia mining drones that I can send out as soon as 
> I get another 100 k xp and reach level 35, so the situation there is rapidly
> 
> sorting itself out.
> 
> btw, derelict exploration is cool! like rpg style mazes, i deffinately hope 
> I can get more of the stuff to do it.
> 
> beware the grue!
> 
> Dark.
> - Original Message - 
> From: "Darren Harris" 
> To: "'Gamers Discussion list'" 
> Sent: Monday, October 03, 2011 5:44 PM
> Subject: Re: [Audyssey] Back to ce
> 
> 
>> Oh for sure, I just lost all my indi extractors and my mining drones so I
>> wanted them all back basically.
>> 
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of dark
>> Sent: 03 October 2011 14:11
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Back to ce
>> 
>> Ah, that makes sense, though personally that's why I avoid lones, i prefer
>> to be free to do my own thing even if there is something good in it
>> imediately, --- -something I do in real life too ;D.
>> 
>> Beware the gRue!
>> 
>> Dark.
>> - Original Message -
>> From: "Darren Harris" 
>> To: "'Gamers Discussion list'" 
>> Sent: Monday, October 03, 2011 1:35 PM
>> Subject: Re: [Audyssey] Back to ce
>> 
>> 
>>> Oh for sure. I'm just focusing on getting this debt paid off first then
>>> after that I'll consider myself free to do as I wish if you know what I
>>> mean. Not that there's a deadline there isn't the player in question 
>>> knows
>>> me and knows I'll honour the agreement, which really is the point I
>>> suppose.
>>> 
>>> -Original Message-
>>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>>> Behalf Of dark
>>> Sent: 03 October 2011 06:59
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] Back to ce
>>> 
>>> That is true, especially with furnice, but I do tend to like to alternate
>>> what I do so that things keep interesting.
>>> 
>>> That's actually one thing I rather like about the game, how much there is
>>> to
>>> do, which insures even with some of the slower activities you never get
>>> board.
>>> 
>>> Beware the Grue!
>>> 
>>> Dark.
>>> 
>>> 
>>> - Original Message -
>>> From: "Darren Harris" 
>>> To: "Gamers Discussion list" 
>>> Cc: "Gamers Discussion list" 
>>> Sent: Sunday, October 02, 2011 9:44 PM
>>> Subject: Re: [Audyssey] Back to ce
>>> 
>>> 
 Oh yeah there are various ways of achieving the same thingccthe thing is
 that hauling and passenger runs are easy money.
 
 Sent from my iPhone
 
 On 2 Oct 2011, at 21:26, "dark"  wrote:
 
> Fair enough. I suppose I don't tend to run out because I alternate what
> I
>>> 
> do.
> 
> I'll do some passenger and cargo hauling, then I'll try a mining
> mission,
>>> 
> then I'll do some combat and planetary exploration.
> 
> That's I think one of the main things about the game, you really have a
> choice of activities.
> 
> Beware the grue!
> 
> Dark.
> - Original Message - From: "Darren Harris"
> 
> To: "'Gamers Discussion list'" 
> Sent: Sunday, October 02, 2011 1:35 PM
> Subject: Re: [Audyssey] Back to ce
> 
> 
>> True, the reason why I like doing it is if I want to use a ton of fuel
>> on
>> passenger and hauling runs. Then I can just keep going and going. I 
>> may
>> have
>> to do this a couple times just to get myself financially afloat. But
>> the
>> great thing is that on the whole there's no real definite right or
>> wrong
>> ways of doing things in the game.
>> 
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
>> On
>> Behalf Of dark
>> Sent: 02 October 2011 11:49
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Back to ce
>> 
>> As I said, I never bothered with the transfer

Re: [Audyssey] Castaways version 2.5, final mission 5 added.

2011-10-04 Thread michael maslo
is this accessible for the mac computers?
On Oct 4, 2011, at 2:22 PM, Jeremy Kaldobsky wrote:

> I've just posted an update that fixes the issues found in version 2.5.
> 
> Version 2.6 fixes a bug that was affecting how fast firewood was used up.  
> Kai has given me the prison and survivor camp sounds, so those have been 
> added.  Firewood messages could sometimes repeat themselves multiple times.  
> Injured soldiers and farmers aren't supposed to be upgradable, but a bug 
> allowed people to try, and usually lose their tome in the process.  Fixed the 
> bug that could drain a building's supplies and even send them into the 
> negative.  There was a bug in the new optimization code, and I believe it is 
> repaired now.
> 
> Castaways can be found here:
> www.kaldobsky.com/audiogames/
> 
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[Audyssey] Rss games & the mac

2011-10-02 Thread michael maslo
Hi list:

Can someone tell me if they use the rss games with a mac? I am trying to run it 
with lions and I am getting a error. It says after I try to run it that I need 
to open the console. I do not understand why or what I need to do to get it to 
run?

Please can someone help ME out?

Any help would be appreciated.
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Re: [Audyssey] Cesna in fs2004 and its your plane

2009-07-15 Thread michael maslo

You can contact me off list and I can help you with it. My email is listed 
above. We can talk and I can help you. I can talk son skype or messenger

--- On Wed, 7/15/09, Lindsay Cowell  
wrote:

> From: Lindsay Cowell 
> Subject: Re: [Audyssey] Cesna in fs2004 and its your plane
> To: "fusoya_1...@hotmail.com, Gamers Discussion list" 
> Date: Wednesday, July 15, 2009, 7:44 PM
> Hi
> 
> I'm sure I performed the landing checklist. The IAS was at
> 85. How would I know if I came in too steeply?
> 
> Lindsay Cowell
> 
> - original message -
> Subject:    Re: [Audyssey] Cesna in fs2004
> and its your plane
> From:    "Harun"
> Date:        15/07/2009 3:24
> pm
> 
> 
> Can you give any more info?
> 
> Did you:
> -Perform the landing checkist?
> -Make sure the flaps were down?
> -Have the IAS high enough so you wouldn't stall?
> -Come in a bit too steep?
> 
> Cheers,
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> 
> 
> 
> 
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Re: [Audyssey] Bug in MOTA.

2009-03-08 Thread michael maslo
Thomas:

Yes I am so sure it is frustrating. I wish I could say I understand it but
as you am lost for words. It is also very strange that 64 applications act
this way. I wish I would have known. All I read on the net was that it could
not have one line of 16 piece of code in it. For example I think your
installer checks for direct and net framework. I think Che took that check
out for his installer and the program ran perfectly.

I do not mind working with you one on one if it means we can get it work.

Thanks so much for your help.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, March 08, 2009 7:49 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Bug in MOTA.

Hi Michael,
Oh, joy. I'm at a loss as to what to tell you right now. i'm certainly 
looking into the problem, and I'll ask Che about his experience. This is 
frustrating as .NET apps are suppose to be non-processor specific, and I 
am certain it was compiled as a 32 byt application. So I'll have to 
probably work with you one on one to resolve this issue.



michael maslo wrote:
> Thomas:
> 
> All the error states is this program has stopped worked. Then it gives me
> the message that I can close the program. The error message is useless.
When
> I go to problem resolution in control panel it says there is a
compatibility
> error.
> 
> Is this program a true 32 bit program? Che had a problem with his holdem
and
> hearts game and he fixed it by not having it check for direct x or net
> framework I think. It appears if there is any 16 bit code build in the
> installer or program it does not work. Vista 64 bit has to be a true 32
bit
> program with no code whatsoever for 16 bit.
> 
> I hope this makes sense. 
> 
> I wish I had more of a error message but there was someone on this list
who
> had the same exact problem as me but I have not seen him on here of
recent.
> 
> You may want to talk to 
> Che and maybe he can give you a clue also.


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Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread michael maslo
Thomas:

All the error states is this program has stopped worked. Then it gives me
the message that I can close the program. The error message is useless. When
I go to problem resolution in control panel it says there is a compatibility
error.

Is this program a true 32 bit program? Che had a problem with his holdem and
hearts game and he fixed it by not having it check for direct x or net
framework I think. It appears if there is any 16 bit code build in the
installer or program it does not work. Vista 64 bit has to be a true 32 bit
program with no code whatsoever for 16 bit.

I hope this makes sense. 

I wish I had more of a error message but there was someone on this list who
had the same exact problem as me but I have not seen him on here of recent.

You may want to talk to 
Che and maybe he can give you a clue also.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, March 07, 2009 6:05 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Bug in MOTA.

Hi Michael,
Sorry, I have no idea. Until you write down the error message I am going 
to remain clueless. I don't have Vista 64 byt so can't test it locally here.

michael maslo wrote:
> Thomas:
> 
> Any idea of why beta won't work in 64-bit vista? I got a compatibility
> message.
> 


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Re: [Audyssey] Bug in MOTA.

2009-03-06 Thread michael maslo
Thomas:

Any idea of why beta won't work in 64-bit vista? I got a compatibility
message.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, March 06, 2009 8:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Bug in MOTA.

Hi Phil,
You just braught up a very good point. A lot of people still are not 
aware that all weapons have a minimum and maximum range. If someone is 
trying to kill a monster up too close then obviously the weapon won't 
work. Diddo if the monster is out of range. MOTA is not a simple game by 
any means.
Anyway, I'm wondering if Ryan's problem with the random monster in room 
12 is simply not being prepared for the attack? If it happens to be near 
the staircase then the gamer in question has to act pretty quick to get 
out of the way and not too close to the monster to get in some stabs, 
shots, whatever. It is certainly tricky at times.

Phil Vlasak wrote:
> Hi Thomas,
> I had this happen with a Harpy in room 12 and it sounds like the enemy 
> was 0 distance away.
> This would disable some if not all of your weapons.
> I was attacked when reaching the top of the staircase and got out of it 
> by quickly moving to the left, turning around and firing a gun at the 
> creature.
> Luckily I had 100 health at the time and had a healing potion to restore 
> a major hit on me.
> 


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[Audyssey] star conquest

2009-03-03 Thread michael maslo
Hi everyone:

Was told about a new mud that just came out by the name of star conquest.
Does anyone have the connection info?


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Re: [Audyssey] MOTA Beta 2 Released!

2009-03-02 Thread michael maslo
Hi Thomas and other vista 64 bit users. I got the same exact same error
while trying to launch the game. It would not launch immediately crashed on
or when I tried to run it. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Monday, March 02, 2009 9:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 2 Released!

Hi Jimmy,
Are you walking up to the edge or sprinting/
I suggest to walk slow.
You need to hold the control key and then hold down the arrow key until she 
is finished jumping.
Maybe you are letting up on one or the other.
Phil

- Original Message - 
From: "Bryan Peterson" 
To: "Gamers Discussion list" 
Sent: Monday, March 02, 2009 10:17 PM
Subject: Re: [Audyssey] MOTA Beta 2 Released!


> Well it's always worked for me so I don't know what your problem is.
> - Original Message - 
> From: "Jimmy Odin Kristoffersen" 
> To: "Gamers Discussion list" 
> Sent: Monday, March 02, 2009 8:08 PM
> Subject: Re: [Audyssey] MOTA Beta 2 Released!
>
>
>> She don't, she only come to the Ledge and then you here crumbling stones.
>> She only says watch out when you come to the pit. Therefore the question,
>> there come a sound, but when i try to find the right time to jump it is 
>> to
>> late when ever i try.
>> - Original Message - 
>> From: "Bryan Peterson" 
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, March 03, 2009 4:04 AM
>> Subject: Re: [Audyssey] MOTA Beta 2 Released!
>>
>>
>>> How about when Angela says watch out?
>>> - Original Message - 
>>> From: "Jimmy Odin Kristoffersen" 
>>> To: "Gamers Discussion list" 
>>> Sent: Monday, March 02, 2009 7:59 PM
>>> Subject: Re: [Audyssey] MOTA Beta 2 Released!
>>>
>>>
 Hi Thomas.

 I cant say if this is better, this time i cant seem to find out when to
 jump when you come to the Ledge.
 Do you or other have a clue for when to jump? When ever i try i dye.
 Smile.
 Jimmy
 - Original Message - 
 From: "Thomas Ward" 
 To: "Gamers Discussion list" 
 Sent: Monday, March 02, 2009 8:01 PM
 Subject: [Audyssey] MOTA Beta 2 Released!


> Hello gamers,
> On behalf of USA Games Interactive I would like to announce the
> immediate availability of Tomb Hunter Mysteries of the Ancients Beta 
> 2.
> This release has several notable bug fixes, updates, and new features
> for Windows XP, Vista, and Windows 7 users. Note, prier to installing
> Beta 2 you must completely uninstall Beta 1 from your system. Failior
> to
> do so will result in some components not being upgraded and may
> introduce some unforseen stability issues.
> For Windows Vista and Windows 7 users it is no longer necessary to
> install the game to your local account. Using the default installation
> directory
> c:\Program Files\USA Games\Tomb Hunter I
> should now work for everyone regardless of operating system, type of
> user account, and weather or not user account control is active.
>
> What's New in This Release
>
> You can now use escape to exit most game menus and screens.
> Theme music is silenced while in the describe sounds menu.
> You can now use y or n to anser yes/no prompts.
> Changed quit game command to q.
> User settings, high scores, etc are now stored in the user's
> application
> data directory.
> Now, works with limited Windows XP, Vista, and Windows 7 user 
> accounts.
> Resolved compatibility issues with Windows Vista/Windows 7 user 
> account
> control.
> Increased the length of time between the start of a jump and the end 
> of
> a jump.
> Fixed problem where Angela says "dead end" when encountering a stone
> statue. She now unlocks and opens it automatically if she has a key.
> Fixed issue with weapon sounds. You can now perform rapid fire attacks
> with all weapons.
> After being killed in arcade mode you will now start in the room last
> visited.
> Updated enemy AI to allow player to duck/jump out of the way of the
> enemy's attack.
> Fixed problem with tab key when alt+tabbing between open windows.
> Pressing p now reports the number of potions remaining.
> Pressing  t now reports the number of torches remaining.
> Pressing 8 automatically drinks a healing potion.
> Pressing 9 automaticallylights a torch.
> Reduced the amount of strength restored per second.
> Updated chasm wind sounds.
> Will now  work with .NET 3.0 and .NET 3.5 frameworks.
> Now includes DirectX dependancies with installation.
> Checks for .NET Framework 3.0 or better during installation.
> Will now automatically download and install .NET Framework 3.5 SP1 if
> .NET Framework is not found.
>
> To download this release visit our products page at
> http://www.usagamesinteractive.com/products.php
> Sinc

Re: [Audyssey] tomb/vista and direct x

2009-02-28 Thread michael maslo
No 64 bit works differently. My version of windows vista does not work with
the game either

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of important
Sent: Saturday, February 28, 2009 4:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] tomb/vista and direct x

Indeed I do have 64 bit, interesting enough it also stated under performance

that I have the directx 10 installed, so I'm thinking that the game should 
work just fine, I also checked with MS and there is a November directx I can

install, didn't do it yet cause its 400 something MB; but the adventure 
continues.. Thanks
- Original Message - 
From: "michael maslo" 
To: "'Gamers Discussion list'" 
Sent: Saturday, February 28, 2009 2:25 PM
Subject: Re: [Audyssey] tomb/vista and direct x


> Go the my computer and right click and go to properties it sounds like you
> have 64 bit vista. I know for I get that same error. If you go to my
> computer and then right click on local c it will tell you if it is 64 or
> not. If it says nothing then it is 32 bit. My guess though it is 64
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of important
> Sent: Saturday, February 28, 2009 2:52 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] tomb/vista and direct x
>
> I have a Dell Volstro 1710, dual, at 4 g and 32 bit, Vista home premium..
> It's only 4 months old.. IE 7; JFW 9 with the last updates.. Thanks
> - Original Message - 
> From: "michael maslo" 
> To: "'Gamers Discussion list'" 
> Sent: Saturday, February 28, 2009 12:22 PM
> Subject: Re: [Audyssey] tomb/vista and direct x
>
>
>> What version of vista you running? That is the exact same error I was
>> getting with vista 64-bit
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of important
>> Sent: Saturday, February 28, 2009 12:49 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] tomb/vista and direct x
>>
>> Hello, I have now placed the direct X, in that Temp folder, after this I
>> was
>>
>> requested to overide different files to run the direct x, june 2008;
>> finally
>>
>> trying to run the game wasn't accomplished, I get the same message "Tomb
>> has
>>
>> stopped running, check online for a solution and close the program, and a
>> close button.. What do you think? Thanks
>> - Original Message - 
>> From: "Thomas Ward" 
>> To: "Gamers Discussion list" 
>> Sent: Friday, February 27, 2009 8:05 PM
>> Subject: Re: [Audyssey] tomb/vista and direct x
>>
>>
>>> Hi,
>>> Any temperary directory will do. If you don't know the path to one just
>>> enter something like
>>> c:\temp
>>> into the edit box and you will b fine. Curse Microsoft for there setup
>>> installer as this is the number one complaint with installing DirectX.
>>> Smile.
>>>
>>> important wrote:
>>>> Thanks, "temp directory"? like what? there is a browse button to choose
>>>> from a list, can you explain a bit more Tom? Thanks
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gam...@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>> ---
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Re: [Audyssey] tomb/vista and direct x

2009-02-28 Thread michael maslo
Go the my computer and right click and go to properties it sounds like you
have 64 bit vista. I know for I get that same error. If you go to my
computer and then right click on local c it will tell you if it is 64 or
not. If it says nothing then it is 32 bit. My guess though it is 64

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of important
Sent: Saturday, February 28, 2009 2:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] tomb/vista and direct x

I have a Dell Volstro 1710, dual, at 4 g and 32 bit, Vista home premium.. 
It's only 4 months old.. IE 7; JFW 9 with the last updates.. Thanks
- Original Message - 
From: "michael maslo" 
To: "'Gamers Discussion list'" 
Sent: Saturday, February 28, 2009 12:22 PM
Subject: Re: [Audyssey] tomb/vista and direct x


> What version of vista you running? That is the exact same error I was
> getting with vista 64-bit
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of important
> Sent: Saturday, February 28, 2009 12:49 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] tomb/vista and direct x
>
> Hello, I have now placed the direct X, in that Temp folder, after this I 
> was
>
> requested to overide different files to run the direct x, june 2008; 
> finally
>
> trying to run the game wasn't accomplished, I get the same message "Tomb 
> has
>
> stopped running, check online for a solution and close the program, and a
> close button.. What do you think? Thanks
> - Original Message - 
> From: "Thomas Ward" 
> To: "Gamers Discussion list" 
> Sent: Friday, February 27, 2009 8:05 PM
> Subject: Re: [Audyssey] tomb/vista and direct x
>
>
>> Hi,
>> Any temperary directory will do. If you don't know the path to one just
>> enter something like
>> c:\temp
>> into the edit box and you will b fine. Curse Microsoft for there setup
>> installer as this is the number one complaint with installing DirectX.
>> Smile.
>>
>> important wrote:
>>> Thanks, "temp directory"? like what? there is a browse button to choose
>>> from a list, can you explain a bit more Tom? Thanks
>>
>>
>> ---
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>> gamers-unsubscr...@audyssey.org.
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>> http://www.mail-archive.com/gam...@audyssey.org.
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>> please send E-mail to gamers-ow...@audyssey.org.
>
>
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Re: [Audyssey] tomb/vista and direct x

2009-02-28 Thread michael maslo
What version of vista you running? That is the exact same error I was
getting with vista 64-bit

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of important
Sent: Saturday, February 28, 2009 12:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] tomb/vista and direct x

Hello, I have now placed the direct X, in that Temp folder, after this I was

requested to overide different files to run the direct x, june 2008; finally

trying to run the game wasn't accomplished, I get the same message "Tomb has

stopped running, check online for a solution and close the program, and a 
close button.. What do you think? Thanks
- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Friday, February 27, 2009 8:05 PM
Subject: Re: [Audyssey] tomb/vista and direct x


> Hi,
> Any temperary directory will do. If you don't know the path to one just 
> enter something like
> c:\temp
> into the edit box and you will b fine. Curse Microsoft for there setup 
> installer as this is the number one complaint with installing DirectX.
> Smile.
>
> important wrote:
>> Thanks, "temp directory"? like what? there is a browse button to choose 
>> from a list, can you explain a bit more Tom? Thanks
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> gamers-unsubscr...@audyssey.org.
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> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org. 


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Re: [Audyssey] Tomb Hunter Beta 1 released!

2009-02-25 Thread michael maslo
Can anyone please help me with vista 64-bit?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Pranav Lal
Sent: Wednesday, February 25, 2009 7:01 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Tomb Hunter Beta 1 released!

Hi Thomas,

Will the game run if I run it from a limited account? I will of course do
the installation using an account that has administrative privileges.

I'm using Windows XP professional, all updates applied.

Pranav

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, February 25, 2009 4:20 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Tomb Hunter Beta 1 released!

Hi Allen,
Yes. Install the .NET Framework updates for Windows and then install the
DirectX updates. Otherwise Managed DirectX won't get installed or upgraded
which is majorly not good.

Allan Thompson wrote:
> Hi Tom,
> Is there a specific order a person needs to follow when installing  
> the DX and net framework? I seem to recall in the past it was crucial.
> thanks
> al


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Re: [Audyssey] Tomb Hunter Beta 1 released!

2009-02-25 Thread michael maslo
Tom:

I am not sure if you got the post earlier but I try to play the demo and I
am using Vista home premium 64 bit and the game crashes automatically. I do
not know how to fix this problem. I tried to sing on to super admin and run
as administrator and it does the same thing.


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Re: [Audyssey] Flying with FS2004

2009-02-18 Thread michael maslo
None

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lindsay Cowell
Sent: Tuesday, February 17, 2009 5:41 PM
To: gamers@audyssey.org
Subject: [Audyssey] Flying with FS2004

Hi Folks,

What is the best flight planner to use with jaws and FS2004?

Lindsay Cowell



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Re: [Audyssey] Street Fighter IV VS. MK versus DC universe

2009-02-13 Thread michael maslo
Is this game for the xbox 360 or what game system?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Friday, February 13, 2009 3:17 PM
To: brandonsl...@freelists.org; Gamers Discussion list
Subject: [Audyssey] Street Fighter IV VS. MK versus DC universe

I know a lot of people have MK already, and are probably going to get SFIV
as well. But for all those seriously debating between the two... here's my
two-sense.

I've played both games... up to the most modern ones. After having a bit of
a threat on gamefaqs all about it, I figured I'd give my opinions to the vi
community as well.

I've borrowed a copy of MK versus DCU from a friend of mine, and have been
playing it for a while now. As an honest MK and street fighter fan, I
confess myself to being more on the street fighter side of things. One quote
I know from the thread I mentioned is, "MK has always been more about style
than substance." To a certain extent, that is true. MK looks flashy and
cool, for a while, but eventually the slow gameplay mechanics start to get
to you. Don't get my wrong, I like MK. Like it a lot. But in terms of
content.. especially in MK VS DCU, it falls way short and Midway tried to do
a lot of things to the gameplay. Some worked, some did not. Either way, MK
wasn't the game it was hyped up to be... and the m rating got dropped to a
t, which also frustrated a lot of MK fans, me among them.

SFIV, on the other hand, looks good, plays smoothly, and has unlockable
content. A lot of it. Different quotes for acaracters, more characters to
unlock. But the best of all... it has a much deeper engine. You can do a lot
of things in SF that in MK history... hasn't happened very often. The big
thing that always tiled me towards the Street Fighter series slightly more
was the character diversity. Each character has their own style, fighting
style that is, and their own different style of play that's flexible to
newcomers and vetarines alike. Combos are a nice challenge to pull off, and
there's stuff in the engine that you don't really think about until you
actually experience them. As an example... canceling a special move into
supers or ultras. MK, on the other hand... there really isn't too much depth
to the engine. Yeah sure each character has their own set of combos, but
when it comes down to it, special moves are really the only thing that
separates one character from another. In MK, you can play every character
the same way and most likely do okay. But... take a street fighter sinario.
If you were to pick Xangief and pit him up against a character like Akuma,
you'll have a good challenge to work through. Problem? Xangief has no
long-rage projectiles, since he's a wrestler. The result? You have to play
defensively unless you can get past Akima's guard. But once you're through,
you can dominate with Xangief close up and damaging moves like the spinning
piledriver... or my personal favorite, the german suplex. But my point being
that SF has a lot more complexity to it. Mk is a good game, but you know
what? SFIV definitely outdoes mk versus DC. Unless it's just me... since
this is only my pinion. But take IGN's reviews for both games, as an
example. MK got a 7.5. SFIV got a 9.3... even though it isn't out yet.
That's the first time I've seen IGN or any gaming site do a review with an
early build... or rather, early release. And... one more thing, audio wise.
Voices at least, I've always liked SF... be!
 cause if
 characters shout phrases, they actually mean something... meaning you can
take the Japanese words and translate them. But in MK.. the only words that
come out are random syllables strung together.

In conclusion, as an mk fan and Street Fighter fan, my opinion given is...
SFIV is better I'm trying to be as unbias as I can, and tried to be as fair
as I could. Hope this helps anyone caught up in this dilemma. All opinions
are appreciated.
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Re: [Audyssey] Warriors2-Castle of Light

2009-02-13 Thread michael maslo
Is this a web based game?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Friday, February 13, 2009 7:01 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Warriors2-Castle of Light

It's a web game, sinse I've never investigated Muds.

please see http://www.warriors2.com/ for details.

Beware the Grue!

Dark.
- Original Message - 
From: "william lomas" 
To: "Gamers Discussion list" 
Sent: Friday, February 13, 2009 10:37 AM
Subject: Re: [Audyssey] Warriors2-Castle of Light


> is this a web game or a mud
>
> On 13 Feb 2009, at 10:31, Jimmy Odin Kristoffersen wrote:
>
>> Hi all.
>>
>> I have played
>> Warriors2 for neerly a year now, but after 5 month in level 50, and  with

>> as menny tryes i cant cound them enny more, i still cant find  my way fru

>> the
>>
>> Castle, some one who have done it? If yes, do you please tell how?
>>
>> Thanks.
>>
>> Jimmy
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>
>
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[Audyssey] For those who play Hell Moo

2009-02-04 Thread michael maslo
Hi everyone:

Are there any mudders who have played or do play hell moo currently? If so,
how did you work round the map and finding the hotel to go to to quit? I
think it is amusing for what it is. It is extremely fowl but again as the
page says it is not for anyone under 18. 

Anyways, as a newbie there no help is really there and the maps are color
coded which wow how unhelpful for blind players is that?

Anyone who can help would be so much appreciated. Also can you contact me
off list for I have some questions that maybe you can help me with.

Thank you in advance.


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Re: [Audyssey] modern mud

2009-02-02 Thread michael maslo
Hell mou is the one I want.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matheus
Sent: Monday, February 02, 2009 5:00 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] modern mud

whats the info connection of this mud?
cyberassault?
thx.
-Mensagem original-
De: "johnny tai" 
Para: "Gamers Discussion list" 
Data: Segunda, 2 de Fevereiro de 2009 14:11
Assunto: Re: [Audyssey] modern mud

If you make it all the way through bootcamp on cyberassault now, there is a
guide you get from the last mob. The guide tells you where's the best place
to go level, sell things, etc.
I should know...I wrote it. rofl

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on
Behalf Of Shadow Dragon
Sent: Sunday, February 01, 2009 3:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] modern mud


The night. If it didn't have a retarded combat system it might be worth
looking into. But the whole dice roll and then emote thing. Nah. Never heard
of the other game. Cyber Assault I might be able to get into, but it seems
to have the newbie syndrom most muds have, once you get past newbie school
you're dropped into the middle of the starting city with no real idea of
where you could get some levelling done etc. I've already died to something
that consider ssaid I could probably beat.

----------
From: "michael maslo" 
Sent: Sunday, February 01, 2009 3:30 PM
To: "'Gamers Discussion list'" 
Subject: Re: [Audyssey] modern mud

> I like the mud but it gets boring. There are a few modern muds such as
> the-night.com and saphora or something like that.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of johnny tai
> Sent: Sunday, February 01, 2009 4:40 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] modern mud
>
> While it is true that cyberassault is a pure fighting mud, to say that
> it's
> all leveling, exp, and more leveling would be wrong. The mud is getting
> like
> 3 new autoquest daily, and the goal is actually mroe on questing than
> powerleveling.
> There are also areas now that play more heavily on puzzles then straight
> combat, although fighting is still the main survival theme.
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on
> Behalf Of johnny tai
> Sent: Sunday, February 01, 2009 2:36 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] modern mud
>
>
> pk is mostly restricted to remort level players, if you don't want to pk,
> just don't go into the pk arena.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on
> Behalf Of Karl
> Sent: Saturday, January 31, 2009 5:57 PM
> To: gamers@audyssey.org
> Subject: Re: [Audyssey] modern mud
>
>
> What is cyberassault's pk policy? Are there any restrictions,
> protection for new players, ways to opt out, etc?
> Karl
> Original message:
>> I suggest cyberassault.org port 1.
>> It's a mud that's going through code upgrade and all the good changes,
>> and
>> fully functional as well.
>> The mud features grenades, mines, machineguns auto quests, imm quests,
> guns
>> of different ammo types, and much more.
>> Check us out:
>> cyberassault.org
>> 1
>> For those of you that had checked it out before, I'd say come find us
> again,
>> alot have changed and all for the better. DTS are no longer a danger, and
>> rent is totally free now.
>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on
>> Behalf Of Karl
>> Sent: Saturday, January 31, 2009 5:18 PM
>> To: gamers@audyssey.org
>> Subject: [Audyssey] modern mud
>
>
>> Hi,
>> I am looking for a mud that is more modern in theme. Basically, I mean
>> guns, cars, and in general a more modern feel to the mud. Can anyone
>> recommend something?
>> Karl
>
>> --
>> Email services provided by the System Access Mobile Network.  Visit
>> www.serotek.com to learn more about accessibility anywhere.
>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gam...@audyssey.org.
>> If 

Re: [Audyssey] modern mud

2009-02-02 Thread michael maslo
Yes that has been in effect since last year with the guide. It is good but
still primary thing to do is kill.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of johnny tai
Sent: Monday, February 02, 2009 4:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] modern mud

If you make it all the way through bootcamp on cyberassault now, there is a
guide you get from the last mob. The guide tells you where's the best place
to go level, sell things, etc.
I should know...I wrote it. rofl

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on
Behalf Of Shadow Dragon
Sent: Sunday, February 01, 2009 3:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] modern mud


The night. If it didn't have a retarded combat system it might be worth
looking into. But the whole dice roll and then emote thing. Nah. Never heard
of the other game. Cyber Assault I might be able to get into, but it seems
to have the newbie syndrom most muds have, once you get past newbie school
you're dropped into the middle of the starting city with no real idea of
where you could get some levelling done etc. I've already died to something
that consider ssaid I could probably beat.

------
From: "michael maslo" 
Sent: Sunday, February 01, 2009 3:30 PM
To: "'Gamers Discussion list'" 
Subject: Re: [Audyssey] modern mud

> I like the mud but it gets boring. There are a few modern muds such as
> the-night.com and saphora or something like that.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of johnny tai
> Sent: Sunday, February 01, 2009 4:40 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] modern mud
>
> While it is true that cyberassault is a pure fighting mud, to say that
> it's
> all leveling, exp, and more leveling would be wrong. The mud is getting
> like
> 3 new autoquest daily, and the goal is actually mroe on questing than
> powerleveling.
> There are also areas now that play more heavily on puzzles then straight
> combat, although fighting is still the main survival theme.
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on
> Behalf Of johnny tai
> Sent: Sunday, February 01, 2009 2:36 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] modern mud
>
>
> pk is mostly restricted to remort level players, if you don't want to pk,
> just don't go into the pk arena.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on
> Behalf Of Karl
> Sent: Saturday, January 31, 2009 5:57 PM
> To: gamers@audyssey.org
> Subject: Re: [Audyssey] modern mud
>
>
> What is cyberassault's pk policy? Are there any restrictions,
> protection for new players, ways to opt out, etc?
> Karl
> Original message:
>> I suggest cyberassault.org port 1.
>> It's a mud that's going through code upgrade and all the good changes,
>> and
>> fully functional as well.
>> The mud features grenades, mines, machineguns auto quests, imm quests,
> guns
>> of different ammo types, and much more.
>> Check us out:
>> cyberassault.org
>> 1
>> For those of you that had checked it out before, I'd say come find us
> again,
>> alot have changed and all for the better. DTS are no longer a danger, and
>> rent is totally free now.
>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on
>> Behalf Of Karl
>> Sent: Saturday, January 31, 2009 5:18 PM
>> To: gamers@audyssey.org
>> Subject: [Audyssey] modern mud
>
>
>> Hi,
>> I am looking for a mud that is more modern in theme. Basically, I mean
>> guns, cars, and in general a more modern feel to the mud. Can anyone
>> recommend something?
>> Karl
>
>> --
>> Email services provided by the System Access Mobile Network.  Visit
>> www.serotek.com to learn more about accessibility anywhere.
>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gam...@audyssey.org.
>> If you have any questions or concerns regarding the management of the
> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
>> 

Re: [Audyssey] modern mud

2009-02-02 Thread michael maslo
What is the port and connection info for hell mou?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of johnny tai
Sent: Monday, February 02, 2009 4:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] modern mud

I played hell moo for a bit but then quit when I logged in and found all my
eqs looted...
It's not bad, but a bit sickening with the strong sexual undertone...and I'm
not talking about healthy sex rofl.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on
Behalf Of Orin
Sent: Sunday, February 01, 2009 3:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] modern mud


If you want a modern mud without roleplay, try Hel Moo. It's about
as ... dark Modern as you gonna get.
On Feb 1, 2009, at 5:30 PM, michael maslo wrote:

> I like the mud but it gets boring. There are a few modern muds such as
> the-night.com and saphora or something like that.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-
> boun...@audyssey.org] On
> Behalf Of johnny tai
> Sent: Sunday, February 01, 2009 4:40 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] modern mud
>
> While it is true that cyberassault is a pure fighting mud, to say
> that it's
> all leveling, exp, and more leveling would be wrong. The mud is
> getting like
> 3 new autoquest daily, and the goal is actually mroe on questing than
> powerleveling.
> There are also areas now that play more heavily on puzzles then
> straight
> combat, although fighting is still the main survival theme.
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-
> boun...@audyssey.org]on
> Behalf Of johnny tai
> Sent: Sunday, February 01, 2009 2:36 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] modern mud
>
>
> pk is mostly restricted to remort level players, if you don't want
> to pk,
> just don't go into the pk arena.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-
> boun...@audyssey.org]on
> Behalf Of Karl
> Sent: Saturday, January 31, 2009 5:57 PM
> To: gamers@audyssey.org
> Subject: Re: [Audyssey] modern mud
>
>
> What is cyberassault's pk policy? Are there any restrictions,
> protection for new players, ways to opt out, etc?
> Karl
> Original message:
>> I suggest cyberassault.org port 1.
>> It's a mud that's going through code upgrade and all the good
>> changes, and
>> fully functional as well.
>> The mud features grenades, mines, machineguns auto quests, imm
>> quests,
> guns
>> of different ammo types, and much more.
>> Check us out:
>> cyberassault.org
>> 1
>> For those of you that had checked it out before, I'd say come find us
> again,
>> alot have changed and all for the better. DTS are no longer a
>> danger, and
>> rent is totally free now.
>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-
>> boun...@audyssey.org]on
>> Behalf Of Karl
>> Sent: Saturday, January 31, 2009 5:18 PM
>> To: gamers@audyssey.org
>> Subject: [Audyssey] modern mud
>
>
>> Hi,
>> I am looking for a mud that is more modern in theme. Basically, I
>> mean
>> guns, cars, and in general a more modern feel to the mud. Can anyone
>> recommend something?
>> Karl
>
>> --
>> Email services provided by the System Access Mobile Network.  Visit
>> www.serotek.com to learn more about accessibility anywhere.
>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gam...@audyssey.org.
>> If you have any questions or concerns regarding the management of the
> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gam...@audyssey.org.
>> If you have any questions or concerns regarding the management of the
> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
&

Re: [Audyssey] how to use sound packs for vip mud?

2009-02-02 Thread michael maslo
Lelia:

No all you have to do is install it into the proper directory. If you need
help, contact me off list and if you have messenger or skype I can talk you
through it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of lelia
Sent: Monday, February 02, 2009 8:30 AM
To: Gamers Discussion list
Subject: [Audyssey] how to use sound packs for vip mud?

Hi all, Ok so I've got sound packs for vip mud now but I don't understand
how to use them? do you have to be like a tekie person to set things up? 

thanks

lelia
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Re: [Audyssey] modern mud

2009-02-01 Thread michael maslo
I like the mud but it gets boring. There are a few modern muds such as
the-night.com and saphora or something like that.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of johnny tai
Sent: Sunday, February 01, 2009 4:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] modern mud

While it is true that cyberassault is a pure fighting mud, to say that it's
all leveling, exp, and more leveling would be wrong. The mud is getting like
3 new autoquest daily, and the goal is actually mroe on questing than
powerleveling.
There are also areas now that play more heavily on puzzles then straight
combat, although fighting is still the main survival theme.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on
Behalf Of johnny tai
Sent: Sunday, February 01, 2009 2:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] modern mud


pk is mostly restricted to remort level players, if you don't want to pk,
just don't go into the pk arena.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on
Behalf Of Karl
Sent: Saturday, January 31, 2009 5:57 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] modern mud


What is cyberassault's pk policy? Are there any restrictions,
protection for new players, ways to opt out, etc?
Karl
Original message:
> I suggest cyberassault.org port 1.
> It's a mud that's going through code upgrade and all the good changes, and
> fully functional as well.
> The mud features grenades, mines, machineguns auto quests, imm quests,
guns
> of different ammo types, and much more.
> Check us out:
> cyberassault.org
> 1
> For those of you that had checked it out before, I'd say come find us
again,
> alot have changed and all for the better. DTS are no longer a danger, and
> rent is totally free now.

> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on
> Behalf Of Karl
> Sent: Saturday, January 31, 2009 5:18 PM
> To: gamers@audyssey.org
> Subject: [Audyssey] modern mud


> Hi,
> I am looking for a mud that is more modern in theme. Basically, I mean
> guns, cars, and in general a more modern feel to the mud. Can anyone
> recommend something?
> Karl

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