Re: [Audyssey] New Interactive Fiction, Hadean Lands

2014-11-16 Thread Sabahattin Gucukoglu
This is excellent and I'm really enjoying it.

When you buy the iOS version you are getting the Glulx gamecode plus a custom 
interpreter program with accessible notes, map, and journal.

This is truly a finished, commercial product in the fashion of the new school 
of puzzle-solving IF.  Great fun if you enjoy that kind of exacting 
gratification, and a refreshing change from Zarf's usual output.
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Re: [Audyssey] Disregard my message about audiogames.net

2014-05-19 Thread Sabahattin Gucukoglu
I’m sure they’re working on it.  Although, as a sysadmin, I have to admit that 
the commitment could be a wee bit better. :)

(Says me, still with my home page off air, because lighttpd is too undocumented 
to configure.)

It runs PHP, PunBB, and a database backend, which makes sense.  It’s also a 
fairly big gift to hackers, IMO.  A more integrated solution with mailing list 
support would be nicer, either not in PHP, or using flat files. Of those I’ve 
looked at, Citadel, Fudforum, or GroupServer all appear attractive — but none 
of them are nearly as lightweight as PunBB, which I think is why it’s in place

On 19 May 2014, at 15:51, Dennis Towne  wrote:

> Sean,
> 
> Who is exactly in charge of the various pieces of audiogames.net?
> Having a site that large disappear for two weeks is crazy, and I may
> be offer a more stable place for it to live for the next ten or twenty
> years.  Is there anyone I could talk to, to get a feel for what the
> site needs to run and who might have archives?
> 
> Dennis Towne
> 
> Alter Aeon MUD
> http://www.alteraeon.com
> 
> On Fri, May 16, 2014 at 9:04 PM, Shaun Everiss  wrote:
>> Understand all that what I got is secondhand from someone that posted on the
>> audiogames board  that got it off the facebook page for the boards which I
>> don't view.
>> However audiogames.net was sending spam emails so its hosts deleted it.
>> So right now its gone or at least offline.
>> The last message nonofficially from a general topic was that there were a
>> lot of blind site hacking going on aparently since swamp became payed but
>> its not even official.
>> The last message was that security was being beefed  up and that attempts
>> were being made to  get the site back.
>> Weather that means its back or it will have to be created again from scratch
>> is anyone's guess.
>> Nothing official has happened but the rumour mill was bound to start
>> especially since nothing has been hheard from the admins for several days.
>> I was tempted to just nudge the forums however I am happy someone else did
>> it for me.
>> 
>> At 04:02 a.m. 17/05/2014, you wrote:
>>> 
>>> http://audiogamesforum.captivatingsound.com/
>>> 
>>> Ian Reed
>>> Try my free games at http://BlindAudioGames.com
>>> 
>>> On 5/16/2014 4:19 AM, william lomas wrote:
 
 What is the site to the forum then?
 
 Sent from my iPhone
 
> On 14 May 2014, at 23:13, Ryan Conroy  wrote:
> 
> Hi everyone,
> 
> I asked the same question Chris did about audiogames.net, but it's been
> answered. Please disregard my message about audiogames.net if/when it 
> comes
> through. I wrote it a few hours ago, but it has not made it through yet.
> Hopefully this message will get through before that one. lol
> 
> Ryan
> 
> Do THIS before eating carbs (every time)
> 1 EASY tip to increase fat-burning, lower blood sugar & decrease fat
> storage
> http://thirdpartyoffers.juno.com/TGL3131/5373eab58df166ab572c6st01vuc
> 
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Re: [Audyssey] audiogames.net down

2014-05-10 Thread Sabahattin Gucukoglu

FYI, a temporary version of the site is now available at:
http://audiogamesforum.captivatingsound.com/

My reflector list has been broken by this, but it's not worth fixing if 
it's going to be temporary.


HTH for now.

Cheers,
Sabahattin

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[Audyssey] Yahoo Users Beware: DMARC Reject Policy At Yahoo.com

2014-04-07 Thread Sabahattin Gucukoglu
If you have a yahoo.com email address, or if you run a mailing list, this will 
be important to you.

Summary: if you subscribe to mailing lists using a yahoo.com address, you might 
like to think about changing to another free email provider, because your mail 
may not be read by all of the list recipients. If you are a list master, you 
might like to impose a sanction on Yahoo addresses, because they will cause you 
to lose many of your subscribers.

Yahoo has deployed a new anti-spam technology called DMARC (dmarc.org). It 
allows domain owners to indicate what they would like receivers to do with mail 
bearing their address in the From: field. Using either SPF (openspf.org) or 
DKIM (dkim.org), the domain owner certifies the legitimacy of the From: header, 
or brand. SPF and DKIM, or no check at all, is tested according to the policy, 
and if one or both or neither matches the domain name in the From: field, the 
message is passed. The policy can specify what should happen to passing email: 
either that it should be reported by HTTP or email to the domain owner, or 
rejected outright.

Yahoo has changed its policy so that email is rejected. Why is this a problem?

SPF: test that the return path's domain matches the designated networks, but 
only pass the test if the return path and From: field match. Test fails, 
because the mailing list server preserves the From: line, even as it remails 
the message to the subscribers. The return path is the bounce address of the 
list server, so the results of SPF aren't used, even though the SPF check 
itself might succeed.

DKIM: test if the "d" parameter of a successful DKIM signature matches the 
From: field's domain. Test fails, because any signature from the original 
sender's domain will not verify a message that has been mangled by the list 
server (for example, Subject prefixes, signature footers, etc).

This is a growing problem for mailing lists, many of which are, somewhat 
ironically, used for discussing these standards' development processes. Patches 
are available for Mailman, and it seems likely that other mailing list managers 
will follow; the remainder will surely die out.

The goal of preventing phishing is certainly a noble one, and is spurring 
adoption. The trend is arguably not new. Google, notably, now already performs 
DMARC verification, and many email providers already restrict users to given 
sender addresses in outgoing email, including the cloud platforms such as 
Amazon SES. This is all meant to increase trust in the user-visible From: 
header, but is totally breaking the email infrastructure. I certainly can't 
help thinking that it's inevitable (with the Mailman patch, running a list 
using SES is quite possible), but I also think it's very sad to see so much 
lack of concern for the original intent of the email standards and the massive 
amount of deployed software already out there. Oh well.

Cheers,
Sabahattin


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Re: [Audyssey] Pipe 2 blast chamber

2014-04-07 Thread Sabahattin Gucukoglu
On 7 Apr 2014, at 15:28, Thomas Ward  wrote:
> That said, when I assumed leadership of Audyssey I agreed to be on the
> up and up when moderating the list which means regardless of how I
> feel personally I can't allow piracy even if it is done to someone
> whom I think did the wrong thing and misused copyright laws to serve
> his own ends. What that means is if someone wants to share the unlock
> code generator privately off the list, setup a torrent and give it
> away to others, personally I don't care. However, if they get on the
> list and start distributing it around I'll have to take action for no
> other reason than its the right thing to do legally if not in
> principle. After all, if I were the one being pirated on a list I
> would expect the same from another moderator/list owner.

No, that's completely fine and dandy and I understand your position completely. 
 I'd do the same if I were the moderator.  Obviously, law is the lowest common 
denominator and ultimately gospel where official position is concerned.

I just think people should know that there are pockets of resistance out there. 
 A law stops being a law if enough people break it, etc. :)

Cheers,
Sabahattin


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Re: [Audyssey] Pipe 2 blast chamber

2014-04-06 Thread Sabahattin Gucukoglu
On 6 Apr 2014, at 20:53, Thomas Ward  wrote:
> Yes, redistributing the unlock code generator would be software
> piracy. The reason is that it was redistributed only by purchase only.
> It was never declared officially as abandonware, and the only way to
> obtain it was through a $75 purchase. Therefore redistributing it
> would be theft of a product you or others have not paid for from
> Justin.

Oh, dear.  I appear to be a pirate. :(

Someone got in touch.  They were a repair technician, setting up the computer 
for the former owner of one or other of the BSC games.  He asked me for a code, 
but I didn't have a Windows installation available, so I gave him my unlock 
code generator.

Without wishing to appear unconcerned for the ethics of software piracy or the 
copyright holder's lawful rights, I believe, very strongly, that Justin made 
the wrong decision.  I have no regrets about helping out that technician, who 
presumably made the player's life better by giving him back what he rightfully 
owned.  And, in case it was all a lie and I've just made some unscrupulous 
thief's life easier, well, it would support my belief that the games should 
have been made abandonware in the first place.  Copyright law entitles people 
to do evil, as well as incentivising good.

Cheers,
Sabahattin


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Re: [Audyssey] a game about the Greek mythology

2014-04-04 Thread Sabahattin Gucukoglu
On 1 Apr 2014, at 20:06, mattias  wrote:
> any audio game about the Greek mythology?
> i find one a while ago on adiogames.net but can't remember the name

You probably mean Time Adventures by Code Factory (commercial, no longer sold).

Cheers,
Sabahattin


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Re: [Audyssey] OT: For Dark - acoustic version of song about Grue

2014-04-04 Thread Sabahattin Gucukoglu
For those who need them, the lyrics are here:
https://frontalot.com/index.php/?page=lyrics&lyricid=47

I bought Get Lamp, which gives you this (the complete song) as video which I 
demuxed back to audio, so I have an awesome high-quality rip of it.

There's also a live "Bootleg" recording linked from that page; it's actually a 
little bit more listenable than the real thing.

Enjoy. :)

Cheers,
Sabahattin


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Re: [Audyssey] New games for windows not being produced any more?

2014-03-11 Thread Sabahattin Gucukoglu

On Fri, 7 Mar 2014, shaun everiss wrote:

I say this to be telling everyone my opinion.


Everybody is entitled to their opinion, as the popular saying goes.  What 
follows are some of my own.



And I am trying to be as nice as I can.


I think this needs work. JMO. :)


To be honest I do not agree that its all bad.
True expect a bit of bad press everyone should expect some everyone has their 
critics.
If you are getting to much then somewhere along the line you have an issue, 
now I realise it may not be that obvious but still to say there is to much 
bad comments is really not correct.


Regardless of whether this community suffers from groupthink or 
fragmentation, this is not the conclusion I would make.  We got more 
useful, constructive feedback (both positive and negative) as well as 
community contributions from our own lists, all while we were being flamed 
to death here.



I realise you may need to waid through a bit but thats life.


I'd much rather cater to the users that were open to our design 
philosophy.  We already knew we weren't going to be favoured by some here, 
but that was fine by us -- some of the choices we made were necessary 
evils and we felt that we'd be getting a lot more by improving what we 
had.  Which we did, and I think it paid off.  Others disagree, of course, 
and that's fine too.


What is not fine is reading lots of email from people who were unwilling 
to even _try_ to understand what was going on, but instead bashed the game 
purely because it did not meet their immediate expectations.  Far from 
being as objective as possible, many simply complained that the game did 
not work in exactly the way that they thought an audio game should. 
Rather than try to accommodate the way that the game worked and understand 
how it could be enjoyed -- and I recognise that this was quite difficult 
-- they simply condemned it in its entirety.


To be honest, in some ways I fear that new up-and-coming developers will 
find this forum before they develop their game, or will be so absolutely 
discouraged by some of the behaviour here, that I hope that they finish 
their games before they find this and similar venues to announce it in. 
I completely understand that people have expectations based on past, 
well-developed games, and we should certainly not put up with anything 
that is less than perfect simply because it is trivial to exploit our 
disability, but frankly there is an abundance of unreasonable, ungrateful 
people in the community who simply will not acknowledge anything that they 
do not immediately approve of, and instead generalise the developers and 
their games as crap.  This is a great shame, since it perpetuates a 
stereotype about entitlement among the blind, as well as hurting our 
chances of more mainstream advancement.


If its broke I have not been affraid to say it and where it is and what may 
be wrong.


Absolutely, and it pays to do that.  Devs want to know how things can be 
better, and why.  This is important.  However, you must show some respect 
for the developer; it isn't all about you.  Ask for features, and do not 
demand them.  Likewise, a good dev will listen and not fail to acknowledge 
the facts.


All I am saying as devs and users need to have some flexability with this 
sort of thing.


Well, yes.  Sadly it doesn't quite seem to work like that with some in 
this community. :(


I agree, flaming for no reason but to get noticed is really bad form however 
at the  same time saying everything is fine because you are to scared to 
actually say it isn't is not good.


Flaming to get attention is generally trolling of one kind or another and 
can generally be spotted easily.


There is no need to be scared of the developer if all you intend to give 
is constructive criticism.  Even if the dev is in good standing, politely 
pointing out any flaws is nothing to be ashamed of.  Perhaps you should 
think twice before making controversial statements, though.


I strongly feel that more people need to say what is not good rather than 
saying its all fine and expecting it to be fine when its not.


Well, depends on what you mean by "What is not good".  If meaningless 
attacks on the dev and games is what you mean, then no, I think we can 
have less of that, thankyouverymuch.  Otherwise, agreed.


Cheers,
Sabahattin

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Re: [Audyssey] The Psychology of First Person Shooters

2013-12-16 Thread Sabahattin Gucukoglu
Interesting discussion.

Thanks Teresa for that article, though I tend to agree with Dark in being of 
the "No pseudoscientific BS, please" persuasion. :)

As for violence in games, well, at the risk of being controversial, recall that 
Ancient Rome was famous for, among other things, training people to kill each 
other for other peoples' entertainment.  What does that say for the human 
condition?  I'd argue that FPS games with a backstory of violence are, in a 
sense, simply a less murderous, more civilised renditioning of the gladiators 
of ancient times.  If you ever did get sufficiently absorbed into a violent 
story, one in which you were the main source of death and destruction even for 
no justifiable or readily apparent reason, would you not hope that you were 
able to differentiate between the virtual and real world, and see an obvious 
problem with killing in the real world?  I would. :)

There are, of course, other things in life that inspire selfishness, but which 
we see fit as a society to embrace on the basis of mutual understanding.  Which 
things, and whether or not it's justified, is left up to the reader to decide. 
:)

Cheers,
Sabahattin


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Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-15 Thread Sabahattin Gucukoglu
Yeah, Apple are very good with repairs in my experience.  They replaced the 
same optical drive in my oldest Mac Mini, twice, with just seventeen days left 
on the warranty.  For desktops, they'll come to your home, and if you don't 
have packing material, they'll also send along the box with the courier, so 
they can pack it on the spot.  Very sweet.

I've had both good and bad experiences with local firms here.  As with 
everything, they range from scams to incompetence to excellence.  The web can 
help with that.  Generally, I advise that PC users get desktops built by a 
local shop (if you aren't doing it yourself) because that way the savings are a 
bit more pronounced towards the very high end of the spectrum.  Just make sure 
they give you a stamp of approval and a warranty with it.

Cheers,
Sabahattin


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Re: [Audyssey] ATTENTION: Moderator Notice!

2013-12-14 Thread Sabahattin Gucukoglu
On 15 Dec 2013, at 05:13, Ulysses Garcia  wrote:
> A question...If you are going to use technical jargon to explain your point, 
> could you also explain those terms for those who are not familiar with 
> networking and put it in a concrete manner so that we are all on the same 
> page and it will not be as overwhelming?

Of course.  Why didn't you ask? :)

> What I meant is, Linode has faced security problems before. This was OT the 
> first time.

I'm still confused by your obsession with Linode.  Let's just start from the 
top.

Linode takes money from customers in exchange for space on their servers to run 
whatever they want.  A customer can send spam, and Linode is obliged, socially, 
to do something about it.  Otherwise, regardless of what Linode does, it's no 
concern of ours.  If Linode persistently fail to be sociable, by refusing 
spammers and other parasites, then we just start blocking them outright on our 
own servers or routers.  That's it.  I have no other involvement with them, and 
I don't want any.  Simply put, their customers are their problem.

Google search on "Linode security" turns up this:
https://blog.linode.com/2013/04/16/security-incident-update/

Is this what you were talking about?  Very nasty, and if it somehow leads to 
freeloaders, very, very bad for Linode.  But again, unless you know something I 
don't :) , not my problem.

And yes, the whole thread is OT. :)

> How did you track down the headers? Can sou use that with Thunderbirds or do 
> you have to use some inaccessible site? I use Hot Mail for e-mail.

I'm using Mail.app in OS X, and I default to showing all headers always.  How 
you do it in Hotmail is something you'll have to find out in Microsoft's 
documentation.  The headers at the top of each message include the Received 
headers, which show the path an email takes through email servers.  The IP 
address of our Linode customer was in the header written by the list server, 
showing that the customer spammed the list server directly.

We should probably continue this privately if you have further questions.

Cheers,
Sabahattin


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Re: [Audyssey] ATTENTION: Moderator Notice!

2013-12-14 Thread Sabahattin Gucukoglu
On 15 Dec 2013, at 04:38, Ulysses Garcia  wrote:
> If it is Linux-node-related, I heard that the system has had major security 
> flaws costing them tons of bit coins. Still, how would someone from Linode be 
> smart enough to know what everyone was doing? I have not been hacked because 
> I rarely post on the list.

Sorry, your question is really confusing.

I noticed something wrong because my rules were firing constantly, which is 
pretty hard to ignore when you're trying to sleep.  All I had to do was look at 
the emails, see that they were obviously out of character, read the trace 
fields, and find the common thread of email coming from Linode (a cloud/virtual 
server provider).  Then I wrote to the Linode abuse desk, including a copy of 
one out of every five of the emails with the note to the effect that I'd like 
something done about it, and left them to it.  I didn't get back to sleep. :)

Not sure what this bit about bitcoin is.  The only bitcoin harvest I know about 
is various online wallets, and also the cryptolocker scourge currently getting 
Windows users.

I don't think anybody on the list is in danger, it's just a stupid person 
forging the sender.  The sender is how the list manager "Authenticates" 
postings.

I hope that helps somehow.

Cheers,
Sabahattin


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Re: [Audyssey] ATTENTION: Moderator Notice!

2013-12-14 Thread Sabahattin Gucukoglu
Just FYI, that thread wasn't actually started by Thomas.  It, too, was a 
forgery.

BTW, Linode seem to have figured out that there might just be a problem and are 
taking the necessary corrective steps.

Here's one definite positive for forums: you can erase the history of these 
creatures.  While I'm disposed to a good laugh, that was very unfunny.

Cheers,
Sabahattin


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Re: [Audyssey] ATTENTION: Moderator Notice!

2013-12-14 Thread Sabahattin Gucukoglu
Thomas and all,

Just to let you know, I've reported all the ones I've received to Linode, which 
our illustrious friend has been using to forge mail.  I hope that they hang it 
upside down by its naughty bits until it begs for forgiveness.

Cheers,
Sabahattin


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Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-14 Thread Sabahattin Gucukoglu
Mmm, yeah, definitely agree that Toshiba had a good run.  I don't believe 
they're up there nowadays though, as they've mostly thrown their consumer 
products to the wolves and that includes all the gaming machines.  Now the new 
hotness appears to be Lenovo, at least hardware wise.  But I no longer trifle 
myself with such things, as all my machines are (obviously) all now Macs. :)

Cheers,
Sabahattin


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Re: [Audyssey] voiceover interface on mac, was:RE: mac versus windows sales plus iOS question

2013-12-14 Thread Sabahattin Gucukoglu
Yeah, numpad commander is your friend on OS X. I can manage just fine either 
way--not sure what's so hard about the VO keys, myself--but the numpad 
commander definitely makes the Apple wired keyboard worthwhile for me.  I gave 
up the Bluetooth keyboard and trackpad in favour of just the wired keyboard.  
(A standard keyboard works but may or may not have enough keys to be 
comprehensive, for example FN and a dedicated eject key, though you can sort of 
work around that.  You will not get an Insert key for use in Windows however.  
Unfortunately some USB and virtual keyboards do not allow you to sustain a 
keypress, so check it before committing to it, because there are quite a few 
cycle keys in OS X.)

Don't forget Control-Option lock, too (VO+semicolon).  That locks the VO keys, 
which behaves a bit more rationally than QuickNav, at the expense of needing to 
unlock when you're finished.

If you don't like the amount of interacting, remember that the tab key also 
works, and you have jump targets and hot spots to move you even more quickly.  
You'll get used to it.  I surprise sighted people by installing software faster 
than they can on OS X using the famously keyboard-unfriendly OS X installer. :)

Cheers,
Sabahattin


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Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-14 Thread Sabahattin Gucukoglu
Regarding the development cost of Windows apps: as a Mac user I feel that 
Visual Studio Express is, while certainly useful for .net development, somewhat 
annoyingly crippled for Win32 development.  It doesn't have MFC or resource 
editors, for example.  You can somewhat work around this, though not without 
breaking the workflow pretty badly and possibly getting into legal trouble if 
ever you go commercial.  And the garden path solution is naturally very 
expensive, direct from Microsoft.  So as a Mac user, I think the development 
costs are pretty well reined in, once you've got the box.

Just wanted to chuck that in.

Cheers,
Sabahattin


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Re: [Audyssey] mac versus windows sales plus iOS question

2013-12-14 Thread Sabahattin Gucukoglu
Apologies. I simply have to take this bate. :)

On 14 Dec 2013, at 14:06, Dallas O'Brien  wrote:
> hi. erm, actually, premium hardware? really?  lol. they give you a
> machine that has a dual core, at double the price of a quad core
> windows computer. lol. just look at my Toshiba machine I have here.
> quad core core i7, 2.4 GHZ, up to 3.4 GHZ turbo boost. 8 GB ram, and a
> 1 TB HDD with I think 8 or 16 GB SSD cashing. blue ray drive, TV tuner
> card, 4 USB3 ports, HDMI port, audio jacks, and a set of speakers that
> shame apple's speakers on almost all but an iMac. and it's still a
> laptop. rofl. to get anything even approaching this level, in a mac,
> would be around the 2500 to 3000 mark. how much did I pay for this,
> running windows 8?   1000 bucks. Australian.

Ooh! Very nice!

And now, for the difficult questions:

1.  How long do you think it'll last?

2.  How much do you think you'll get when you try to flog that when bits of it 
stop working or when you need something faster?

3.  How good is it to handle in daily use?

4.  How much do you enjoy using it?

5.  How much time do you spend managing it?

6.  How much money have you spent on necessary extras, like antivirus software 
and an Office suite?

7.  How do you think the vendor provides support for it?

8.  How much crap did you have to remove from it?

9.  How upgradable is it, both hardware and software wise?

10.  How do you restore it to clean factory condition?

As well, I'm sure, as many more.

I know the situation is not kosher in Australia at the moment, though this 
applies to most of the tech sector, who charge whatever they can get away with 
(I'm in London).  However, it is simply a myth that Apple overcharge.  Apple 
has a good supply chain arrangement, which means that yes, you often get less 
for more.  In theory, they could charge less.  But Apple makes healthy profits 
on their computers instead, and still manages to remain competitive with 
equivalently high-end machines from their rivals.  How do you think they do 
that?

Simple: they please their customers.  Really.  It works.

Mac isn't for everyone, and I realise that Mac fanboys and Windoze users aren't 
always the best of friends, but you should use the platform that's best suited 
for you.  If cost is a deciding factor, then you'll have to turn the Mac down.  
That doesn't make it a bad platform, it just means you're operating within your 
budget.  Perhaps when you can afford a Mac, you'll reconsider.  Likewise, when 
Windows or Linux provides obvious advantages, like running on commodity 
hardware of your own choosing and specifications, those are the clear choices.

Cheers,
Sabahattin


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Re: [Audyssey] BGT, Mac and More

2013-12-13 Thread Sabahattin Gucukoglu
On 13 Dec 2013, at 16:05, Draconis  wrote:
> First, ignoring Mac as a viable platform for blind gamers is a poor strategy. 
> One year on, and Mac sales are still far exceeding Windows sales, even in 
> comparison to back in the hay day of audio games, some 10 years ago or so. It 
> isn’t just about raw user numbers, it is about demographics and the quality 
> of those users.

+1.

The primary objection I've heard to OS X from blinks so far is that it's not 
Windows. I believe that this is chiefly attributable to the ease-of-use of iOS, 
which has a comparatively lower learning curve.

Fortunately, many others are choosing to adapt.  If you as a game developer 
will not, then on behalf of all Mac users I'd just like to inform you that 
we're all very happy where we are, thankyouverymuch, and will pass on your game 
for the next Mac audiogame release. :)

Cheers,
Sabahattin


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Re: [Audyssey] playing old games in windows7

2013-12-09 Thread Sabahattin Gucukoglu
(Snip lengthy and detailed description of how to get software 3D emulation 
using a dangerously unreliable method.)

Or you could just install Windows XP into a VM. :)

Since this seems to come up once every fortnight or so, let me just assure 
everyone that the latency imposed by virtualisation is barely noticeable on 
good host hardware, and that even if VirtualBox is all you can afford you can 
generally bypass any host translation by using USB audio devices.

Honestly, isn't it time we all just moved on?

Cheers,
Sabahattin


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Re: [Audyssey] the value of a program - Re: Moderator ImportantMessage

2013-11-17 Thread Sabahattin Gucukoglu
On 18 Nov 2013, at 00:08, Charles Rivard  wrote:
> As for the fact that you get messages from people that they just woke up and 
> stuff like that, I blame that on the authors, not the method of 
> communication.  Just like when people send garbage Emails, it's not the fault 
> of the Email client.  It's the fault of the sender.

Hey everyone, I just woke up, and you should all know that I'm now about to 
have a cup of tea and a jam dodger. :)

I have to disagree though that Facebook isn't hugely responsible for this, 
because it's all about social networking with the people you know, and a good 
few that you don't, and fundamentally emphasises intimacy over content.  In 
that respect, it's like a gigantic message board that you and your friends 
share, but for all the world to see.  Twitter, at least for me, once you've got 
over the fact that there's an awful lot of dross on it, it's a simple matter of 
configuring your notifications and following list accordingly, to use it as an 
easy access communication tool.  You can also use lists, to refine your own 
personal news bulletins, should the need be there (I have a list that I use 
exclusively for news that I want to read while I'm out, but fire up the main 
client while I'm home to pull in the lot and chat a bit).  I consider my 
Twitter friends actual friends in the sense of sharing a common interest and 
outward personality, that's people I could deal with in real life, whereas F
 acebook's definition of "Friend" is just "Someone I associate with".  Add 
Facebook's privacy invasions to the list, and it (and Google Plus, and all the 
others) are a definite no-no for me.  I do wish more blind people were on 
Twitter, because it's a great way of getting the word out even if it's only 140 
characters, but understand why they choose to refrain.  I wish less of them 
were on Facebook.

Cheers,
Sabahattin


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Re: [Audyssey] Moderator Important Message

2013-11-17 Thread Sabahattin Gucukoglu
Mailing lists and forums are just different, and serve different purposes.  
While I can confidently claim to prefer mailing lists for lots of technical 
reasons, and have on more than one occasion in the past declared my hatred of 
forums on this list, I strongly suggest people actually have a good poke around 
on forum.audiogames.net before dismissing the idea.  It really is a nice, 
well-managed forum that is light on bloat, and in fact is very friendly to 
javascriptless, mobile browsers including most blindness note-takers.  It's a 
great place to hang out when I have the time, and in fact I generally prefer to 
catch up there, due to the archival and organisational properties that are 
inherent to the forum.  I have also set up a list specifically to reflect the 
forum postings back to me in email, so that I can follow in my email clients, 
which is very quick and convenient; once you've logged in at the forum, just 
click the link to reply to each incoming message, and you wouldn't notice
  you were using a forum at all.  That list, for those who want the same 
treatment, is at:
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

The main advantages of a mailing list are choices of email client, easy 
cross-participation in multiple lists, speed for the user in receiving and 
sending messages and robustness of the discussion against downtime or 
censorship.  This latter is sadly less and less true as more people move to 
Google Groups or whatever, and also due to the spam filters of various 
brain-dead providers.  The main advantages of a forum are generally better 
etiquette (especially where blindness lists are concerned, I find), intuitive 
archival and organisation of threads, centralised features such as voting or 
editing of posts, and a much lower curve to discovery and participation which 
leads to a broader base of contributions and a somewhat more relaxed attitude 
to off-topic discussion and community.  Which one you prefer, or whether you 
prefer both, is so much about preference that trying to decide which is 
"Better" is unlikely to produce a useful conclusion for everybody.  I also need 
to point out that s
 ome software now has the ability to gateway natively to mailing lists, which 
would mean that if people liked the interface, it would certainly be possible 
to support both forum and list simultaneously.  Mozilla does this, offering 
NNTP, email and HTTP access to discussions, and it seems to work for them.

HTH.

Cheers,
Sabahattin


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Re: [Audyssey] Moderator Important Message

2013-11-15 Thread Sabahattin Gucukoglu
I already have a Postfix and Mailman setup on a public IP address under my 
control that comes up clean. If the list has nowhere else to go, and you don't 
mind the "Best effort no guarantees something really bad could happen at any 
time" conditions, I'd be happy to look into virtual-hosting the Audyssey lists. 
It might require that a subdomain of audyssey.org be dedicated to list 
management, but that's hardly inconvenient since people can just remember or 
bookmark "list.audyssey.org' instead of "audyssey.org" and the admins could 
always put a link on the main page linking to the list at the subdomain.  If 
this offer appeals, the site admin can reach me at this address, or discuss 
here.

The only other solution I can think of, also involving the cloud, is to route 
all the email through a third party, like authsmtp, SendGrid or Amazon SES.  
This will probably keep us out of trouble, but might impact performance.

Try enabling the stripping of DKIM signatures in Mailman first.  We might be in 
bad territory.  Check that the DNS data on audyssey.org does not include SPF 
records or DKIM signing authority that are failing.

Cheers,
Sabahattin


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Re: [Audyssey] Another question on Self-destruct.

2013-10-08 Thread Sabahattin Gucukoglu
(Where is the Self Destruct keygen on Vista?) Should be in the same place, 
"C:\Program Files (x86)". Windows should still be able to fix the shortcut if 
you run it. What does it say instead?

Re-run the installer as admin. Does that help?

The game works flawlessly on XP even with the missing shortcut. I expect that 
the game is just another victim of new Windows versions. Sadly the developer 
didn't offer very many options in the installer which, quite apart from being 
very annoying, means that this will probably not get fixed or be fixable now 
that it's abandonware.
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Re: [Audyssey] Another question on Self-destruct.

2013-10-08 Thread Sabahattin Gucukoglu
I just tried Self Destruct. On my minimal XP VM, the keygen.exe program was the 
only one on the system, and likely will be on yours as well. Simply launch the 
shortcut provided and when Windows gives you the option, "Fix" the broken 
shortcut and it will magically work.
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Re: [Audyssey] A Note to XP users

2013-09-12 Thread Sabahattin Gucukoglu
On 12 Sep 2013, at 23:21, Thomas Ward  wrote:
> Let's give you an example, and I am truly interested to get your point
> of view on this. I know you bought Raceway and Montezuma's Revenge
> through preorder sales. You'll be getting copies of them when it is
> released. However, imagine that PC you have breaks down and you decide
> to go out and buy a new computer with Windows 8 on it. How would you
> feel if I said, "sorry, it doesn't run on Windows 8? You said you
> wanted me to develop it for XP so I didn't take any consideration for
> Windows 8 users." Now, how would you feel? Would you have to eat your
> words about XP support once the shoe is firmly on the other foot?

I'm not Charles, but here's my take: no, I would not. I paid for an XP version, 
so I got an XP version. No gripes and no hard feelings.

However, the problem with this line of argument is that it presupposes that XP 
users are content to choose one platform over the other going forward. 
Obviously this isn't the case, as you yourself have said, because for maximum 
interoperability (and profits) you'll be supporting both platforms, whether you 
like it or not. You recognise that there will be XP users, and also Windows 
Vista/7/8 users. But those XP users may not share your interest to migrate to a 
new platform, even if you think it's worthwhile. XP users are not obliged, for 
instance, to upgrade to accommodate your choice to support newer technologies 
if those technologies do not apply to them, or if alternatives exist which, in 
an XP user's opinion, you could have taken up to satisfy both platforms.

To take a recent example, you were talking about the support of 3D audio using 
DirectSound8. This is valid; it's entirely penny wise and pound foolish to 
endeavour to support something that will be guaranteed to die off in the very 
near future, while omitting XAudio2 for Windows versions after XP. But suppose 
you could use OpenAL instead, to serve both platforms? XP users are aware that 
you have a choice, but elect not to take it, which accordingly gives them a 
reason not to bother with the purchase of your games.

My point here is that you are obliged to accommodate your customers as much as 
your customers are obliged to accommodate you, and we all need to be in 
agreement about what makes sense for both the customer and the developer.

Cheers,
Sabahattin


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Re: [Audyssey] A Note to XP users

2013-09-12 Thread Sabahattin Gucukoglu
The extent of Win8.1's support for older interfaces is to restore the Start 
button. But the button, when pressed, still opens the Metro interface. A slight.

FWIW, I was (and in many ways still am) impressed by Win8 from a purely 
keyboard-centric, productivity point of view. But the loss of hierarchical 
menus really, really kills me. Even 7 has that, if you need to list all 
programs.

As for who wins the user experience battle generally, well it's obvious, isn't 
it? That's Apple! That's what they do! No sudden updates that completely change 
everything for no good reason. Instead, high prices on the hardware, rampant 
obsolescence, control freakery in the ecosystem, and a disrespect for the power 
user (all the iOSification, for example).

Cheers,
Sabahattin


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Re: [Audyssey] A Note to XP users

2013-09-12 Thread Sabahattin Gucukoglu
This whole discussion reminds me eerily of the IPv6 transition problem, 
currently in progress.

IPv4, the current addressing system for the Internet, has a limited capacity of 
four billion addresses, now mostly exhausted worldwide and increasingly being 
traded on "Secondary markets" (a euphemistic term used by address brokers to 
describe their unethical practices). IPv6 does not; it has an address space of 
2^128 addresses, far more than humanity will need to conquer a few galaxies. 
The need for IPv6 is evident; even if only one device per person in this world 
were anticipated, IPv4 would not accommodate.

But IPv6 cannot happen until all of the world's equipment is upgraded to it. 
Every host (computer, smartphone, server, TV, printer, whatever) and every 
router (whether for the home or for the corporation or for the ISP or for the 
carrier) that participates in the exchange of IPv6 traffic first has to be 
upgraded. So almost at once, we have a problem: nobody wants to upgrade until 
they can see a benefit, and nobody can see any of the benefits until they 
upgrade. What's worse, a number of kludges, such as Carrier Grade NAT, are 
being bandied about as "Solutions" which can alleviate the problem; ISPs, 
seeing that websites have no IPv6 and consumer modems aren't being patched and 
manufacturers of equipment aren't being motivated, turn to sharing public IP 
addresses among customers, rather than assigning one per customer. That game 
you need to set up port forwarding for could soon stop working. But the ISP has 
"Solved" the problem of the address crunch by just using fewer addresses, and 
nobody got hurt … much. And anyway, everybody knows you pay for a public IP 
address; everyone else can manage just fine with a private address to surf the 
web and read email …

As you might imagine, opinions are strongly divided, though thankfully fewer 
and fewer are resisting the upgrade. Much like environmentalism, it becomes a 
question of social responsibility: on the one hand, you can see no benefit and 
therefore reasonably make no effort to upgrade for the foreseeable future 
simply because nobody else is doing it, and on the other hand you can see that 
a problem which may not be felt now will ultimately be felt in the future, and 
make it your goal and ambition to get everybody upgraded so that the worst does 
not happen. Which you do depends on whether or not you are convinced that the 
problem really is a problem that needs to be solved.

How is this relevant to the discussion. Well, XP is our IPv4. It's been around 
for ages, it's solid, and everyone loves it and knows someone who uses it. 
Future versions of Windows are like IPv6. They introduce tons of new features, 
are new, shiny and in many ways experimental, and they upset the applecart 
pretty badly. But they are the future going forward to which everybody will 
ultimately have to abide, and they introduce a necessary foundation for future 
developments that simply cannot be attained with XP that developers depend on 
being available.

How is this not relevant? As Dark observed, Microsoft is responsible for the 
feature upgrades that were less desirable for some luddites and is mandating 
them on us. It seems inevitable that we're getting them whether we like them or 
not, but unlike IPv6 there is no world crisis; Microsoft simply made lots of 
stupid decisions and Windows Vista/7/8 are the result. Sadly, this does not 
change the fact that we will be using them if we wish to use future 
technologies, and if we do not use them we will be holding up the developers 
who are simply not going to be motivated to create games that surpass XP's 
artificial limitations. That XP does what we want now is of no consequence if 
long-term development plans are completely nixed, so we simply have to be 
willing to upgrade if we expect developers to show us what's possible going 
forward.

What about me? I'll use future versions of Windows if I have to, and will 
support any use of those platforms as long as they are specifically required 
and the features are indisputably compelling, but I'm keeping an XP VM around 
forever and will use that to do my contemporary audio gaming on Windows. I'm 
absolutely confident that I'll be requiring it for the foreseeable future and 
that it will meet my needs. I also use OS X as my primary environment, so the 
need to run Windows post XP is already very minimal; mostly just testing for 
other users.

By the way, XP has IPv6 support. It's optional. It's required in future 
versions of Windows.

Cheers,
Sabahattin


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Re: [Audyssey] windows laptops

2013-08-26 Thread Sabahattin Gucukoglu
Running a virtual machine on a Mac from an external drive using Fusion is 
totally possible, however I can tell you that USB 2 will give you a nasty 
performance hit. So if you have USB 3 or, better, Thunderbolt, then you should 
use it.

Cheers,
Sabahattin


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Re: [Audyssey] problem accessing audiogames.net with firefox

2013-08-20 Thread Sabahattin Gucukoglu
In all likelihood the OP is going through a proxy that is restricting access.  
Tell Firefox to stop using the proxy.

Cheers,
Sabahattin


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Re: [Audyssey] zork series.

2013-07-23 Thread Sabahattin Gucukoglu
It's probably much easier and simpler to just get the Infocom app, then pull it 
apart to extract the z-code.  See:
http://forum.audiogames.net/viewtopic.php?id=10566

Rename the .ipa file to .zip, then extract the contents.  Of course, we're 
working from the assumption that you're doing this legally.

Cheers,
Sabahattin


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[Audyssey] Wanted: Volunteers For LOOK, QAC Sight Village Birmingham, 13-15 July

2010-06-09 Thread Sabahattin Gucukoglu
Resent in case it was lost after a week.

Hi all,

Matt and I (AGRIP) were contacted by the Youth Development Officer at LOOK, 
with regard to this year's QAC Sight Village, and offered the chance to help 
with a gaming workshop for the Kid Zone that they plan to run, to involve 
youthful people in technology.  Unfortunately, as some of you probably know, 
Matt and I are basically under enormous pressures from without, and we regret 
that we can't make it under this amount of short notice, much as we would love 
to.

So, this is an opportunity for people in the UK to go to QAC Sight Village, as 
a volunteer exhibitioner, and provide technical assistance in the playing, 
modifying and collaborative enjoyment of audio games.  The important part here 
is to get as much inspiration and creativity as possible into the players, with 
whatever games are on hand.

Here are relevant excerpts from Vicky's email to us, which explains:

--Begin--
QAC have given us the go ahead to create a KidZone - all exhibitors in this 
location chosen by LOOK - exhibit for free.

We wanted a way for children and young people to really engage with the 
technology around the plus adding relevance to them.

For the first time QAC and LOOK are working together to mail out to all 
schools and colleges and all our youth membership across the country with a 
specific flyer for the Kid.

I really would like to promo a games workshop
and would really like your help.

The plan for the KidZone would be for approx 10 LOOK volunteers with a 
visual impairment (some very techy indeed) will be supporting children and 
young people to engage with the gadgets and technology within this area.

and so I would really like to find a way in which we could showcase your 
work and gaming to the children and young people even though you may not be 
able to be present.
--End--

If you feel you have the motivation and the insight, Vicky smith is reachable 
by email at V SMITH  and she will be able to give 
more details.

Please contact anybody else who you think may be interested; in particular, I'd 
be glad if someone would notify AudioGames.net and other lists.

Cheers,
Sabahattin

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[Audyssey] Public Archives

2010-06-06 Thread Sabahattin Gucukoglu
Who found the archives on mail-archive.com?  I remember putting them there for 
my own good, I'm glad it's turned out helpful!

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