Re: [Audyssey] BGT Important Update

2014-06-03 Thread Willem Venter
Adding to what Thomas said, there are still rules for changing and
using open source software.

if some feature (e.g cross platform support) is required badly enough
and the program is open source a developer could adapt it and request
that their work be merged into the main project.



On 6/2/14, Thomas Ward  wrote:
> Hi Hayden,
>
> Not necessarily. If we are talking open source the complaints or bug
> reports would go to the open source project manager not Philip unless
> he took up the job of project manager. Not just anyone can edit and
> modify source code, and any good open source project has rules and
> regulations that prevent just such an occurrence as you mentioned
> below. I think a lot of confusion could be avoided if people
> understood how open source works rather than just assuming anyone and
> their brother can tamper with the stable release of open source
> software.
>
> Cheers!
>
>
> On 6/1/14, hayden presley  wrote:
>> And, of course, there will always be those who will grab a tampered copy,
>> find that it has ajor problems, and send a complaint to Philip about how
>> awful the BGT engine is.
>>
>> Best Regards,
>> Hayden
>
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Re: [Audyssey] BGT Important Update

2014-06-02 Thread Bryan Peterson

Well said Thomas.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: Thomas Ward

Sent: Monday, June 02, 2014 9:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

Hi Ishan,

Did you read Philip's original post on this topic? The reason I ask is
he did decrease the price of BGT to free. It is impossible to make it
any less than free. The new cost is not $99 but$0. Maybe you should go
back and read what Philip actually said as you seem to be a bit
confused in your post below.

As for the tutorial if you are talking about the audio tutorial I
would not bother with it. That tutorial is out of date. Read the
user's guide and tutorials that come with BGT. They are more up to
date.

Cheers!


On 6/1/14, ishan dhami  wrote:

Hello all.
the idea is so good
according to my friend MR Vallient Philip sir should abandond the 
software.

the only thing which I can conclude and my suggestion is that Philip
sir should decrease the price of BGT
the actual cost is  $99
it may become $89 or something else.
I hope Philip and other elders will highlight this suggestion
If I am not wrong there is a tutorial of BGT
I tried but I am not able to download it.
I would like to say that Philip sir should decrease the price but not
in abbandanware.
he should sell in shareware.
only q9 will not sufficientfor his livelihood.
If he will complete his game perilous hearts and sell it will be
better for him.
People don't want to purchase they  want crack.
this is the reason that most audio game programmer abbandond their
software and finally discontinued. a recent example is Justin
Dobbinmire.
He made an excellant game Pipe 2 blast chamber but people cracked and
uploaded a pirated copy of his game.
a thing which I encountered in his games is that the registration
programme has a spoiler and people used that and played his games.
I don't know that my suggestion will be helpful for him because I am
very young and inexperienced
I am only 18 years old.
☺
Ishan



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Re: [Audyssey] BGT Important Update

2014-06-02 Thread Bryan Peterson

It's free now.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: ishan dhami

Sent: Sunday, June 01, 2014 8:43 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

Hello all.
the idea is so good
according to my friend MR Vallient Philip sir should abandond the software.
the only thing which I can conclude and my suggestion is that Philip
sir should decrease the price of BGT
the actual cost is  $99
it may become $89 or something else.
I hope Philip and other elders will highlight this suggestion
If I am not wrong there is a tutorial of BGT
I tried but I am not able to download it.
I would like to say that Philip sir should decrease the price but not
in abbandanware.
he should sell in shareware.
only q9 will not sufficientfor his livelihood.
If he will complete his game perilous hearts and sell it will be
better for him.
People don't want to purchase they  want crack.
this is the reason that most audio game programmer abbandond their
software and finally discontinued. a recent example is Justin
Dobbinmire.
He made an excellant game Pipe 2 blast chamber but people cracked and
uploaded a pirated copy of his game.
a thing which I encountered in his games is that the registration
programme has a spoiler and people used that and played his games.
I don't know that my suggestion will be helpful for him because I am
very young and inexperienced
I am only 18 years old.
☺
Ishan

On 6/1/14, Thomas Ward  wrote:

Hi Lenron,

The user's guide for BGT comes with BGT, and it is in a help format so
it is easy to locate chapters and sections of interest. I suggest you
start with the documentation supplied with BGT, and if that isn't
enough go to the BGT forum.

Cheers!


On 6/1/14, lenron brown  wrote:

thanks is there somewhere to read up on bgt a little more.


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Re: [Audyssey] BGT Important Update

2014-06-02 Thread Bryan Peterson

Then you can read the manual.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: ishan dhami

Sent: Monday, June 02, 2014 12:27 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

No bryan I am unable to download the tutorial.
Thanks
☺
Ishan

On 6/2/14, hayden presley  wrote:

And, of course, there will always be those who will grab a tampered copy,
find that it has ajor problems, and send a complaint to Philip about how
awful the BGT engine is.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: Sunday, June 01, 2014 12:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

I definitely agree that open sourcing it seems like a bad idea to me.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me
with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my
blurglecruncheon, see if I don't!
-Original Message-
From: Valiant8086
Sent: Saturday, May 31, 2014 6:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

I think open source would be a bad idea probably. If everyone can compile
it
maybe that would mean they could decompile VGA's commercial games written
with it that much easier

On May 31, 2014 7:37:11 PM EDT, Bryan Peterson 


wrote:

It all depends on the financial feasibility. If he'd thought it would
benefit im to do cross platform and if he'd had a mack on which to test
the program I'm sure he would have. My questionis can we still do
commercial titles? I've admittedl been lax about my BGT studies in the
last year or so, though it's had more to do with things going on in my
personal life than with BGT itself, but I still do have a deep interest
indeveloping, for myself at least even if not for others.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes, And hooptiously drangle
me with crinkly bindlewurdles, or I will rend thee in the gobberwarts
with my blurglecruncheon, see if I don't!
-Original Message-
From: Devin Prater
Sent: Saturday, May 31, 2014 5:14 PM
To: phi...@blastbay.com ; Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

Oh wow, this is pretty good news. Now if only it were cross-platform,
but I won't expect that for. Another 4 or so years. :)

Sent from my iPod 5

keychat/google talk:
r.d.t.pra...@gmail.com
primary email:
d.pra...@me.com
facebook/iMessage:
devinpra...@live.com



On May 31, 2014, at 16:02, Philip Bennefall 

wrote:


aHi all,

Over the last few years, BGT has acquired a pretty large user base.

In

fact, it has become more popular than I could ever have imagined when

I

first started developing it back in 2009. So in terms of adoption and



community, it has been a definite success. However, financially the
picture is a little different. I knew when I first envisioned it that

it

would not sell very much, seeing as how it is targeting a small

subset of

the blind community which in itself is not that large to begin with.
However, over the years it has become apparent just how small the
potential market is. I have concluded that I can no longer justify

working

on it to the extent that I did in the beginning, and on top of that I

am

involved in a lot of other projects which take up the absolute

majority of

my time.

For the last few months I have been debating back and forth with

myself

what the right course of action would be. One option is to simply

make it

abandonware and forget about it, but I do not like that alternative.
Another option would be to continue selling it and releasing updates

in

the little free time that I am able to dedicate to it, but that seems



unfair to the users who have paid for a product that they expect

updates

and prompt support for. I dismissed that. The final option that I

have

actually chosen to go for, is to make the product free but not

abandon it.

I will continue to maintain it, adding new features as time permits

and

fixing any bugs that spring up as soon as I can. I will keep the

forum

online, and I will continue to accept sponsorships from those who

want to

see a new feature in the engine and are willing to pay a little

something

for it to happen.

Simply put, a fully functional version of the engine can now be

downloaded

free of charge from www.blastbay.com. Be sure to uninstall any prior
version that you may have on your system before installing this new

one,

as

Re: [Audyssey] BGT Important Update

2014-06-02 Thread Shaun Everiss

I agree tom.
without bgt we wouldn't have got the small indie game industry 
growing up while the big core devs rumble on.
We reached a point and then the industry slowed down I was loosing 
interrest but not now its true there are a few small project quite a 
lot of them.
I am testing in at least 2-3 groups that use bgt and other languages 
but started with bgt and am in another one which has just come up.


At 09:48 p.m. 1/06/2014, you wrote:

Hi Philip,

Thanks for all the hard work you have done to bring us this great
product. I think considering the situation you are making the right
decision. I don't believe abandoning it and releasing it as
abandonware would have been the right thing, but equally if you can't
support the product commercially then releasing it as freeware is the
next best thing. It alleviates the pressure of offering support etc
while still making it available to everyone who wants to use the
product for game development. You have put a lot of time and work into
this project just to let it go as freeware, and for that you deserve
our thanks.

Cheers!


On 5/31/14, Philip Bennefall  wrote:
> aHi all,
>
> Over the last few years, BGT has acquired a pretty large user base. In
> fact, it has become more popular than I could ever have imagined when I
> first started developing it back in 2009. So in terms of adoption and
> community, it has been a definite success. However, financially the
> picture is a little different. I knew when I first envisioned it that it
> would not sell very much, seeing as how it is targeting a small subset
> of the blind community which in itself is not that large to begin with.
> However, over the years it has become apparent just how small the
> potential market is. I have concluded that I can no longer justify
> working on it to the extent that I did in the beginning, and on top of
> that I am involved in a lot of other projects which take up the absolute
> majority of my time.
>
> For the last few months I have been debating back and forth with myself
> what the right course of action would be. One option is to simply make
> it abandonware and forget about it, but I do not like that alternative.
> Another option would be to continue selling it and releasing updates in
> the little free time that I am able to dedicate to it, but that seems
> unfair to the users who have paid for a product that they expect updates
> and prompt support for. I dismissed that. The final option that I have
> actually chosen to go for, is to make the product free but not abandon
> it. I will continue to maintain it, adding new features as time permits
> and fixing any bugs that spring up as soon as I can. I will keep the
> forum online, and I will continue to accept sponsorships from those who
> want to see a new feature in the engine and are willing to pay a little
> something for it to happen.
>
> Simply put, a fully functional version of the engine can now be
> downloaded free of charge from www.blastbay.com. Be sure to uninstall
> any prior version that you may have on your system before installing
> this new one, as it contains some minor incompatibilities.
>
> I will continue to maintain the product as I mentioned previously, but
> please understand that any emails you send to me with questions about
> how to write this or that piece of code will probably go unanswered. The
> right place to ask such questions is the Blastbay forum. I do visit the
> forum fairly frequently and will continue to respond to queries whenever
> I am able, but please do not get upset if you don't hear back from me
> quickly.
>
> With all this said, I would like to thank everyone who has used and/or
> supported BGT over the years. It has been a labor of love for me and I
> hope that you will all find the unlocked features in the new freeware
> version useful. Continue to make fun games with it and send me a copy of
> your next blockbuster if you feel thus inclined.
>
> Thank you!
>
> Kind regards,
>
> Philip Bennefall
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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> gamers-unsubscr...@audyssey.org.
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> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] BGT Important Update

2014-06-02 Thread Thomas Ward
Hello Ishan,

Please, specify which tutorial you mean. The basic user's guide and
tutorial comes with BGT. Its in a help format so it is easy to look up
things and learn while following along with the tutorials etc.

If you are talking about the audio tutorial Philip had made honestly
that isn't worth your time. It was a nice  idea, but is way out of
date now. Forget about the audio tutorial and start with the docs that
come with BGT.

Cheers!


On 6/2/14, ishan dhami  wrote:
> No bryan I am unable to download the tutorial.
> Thanks
> ☺
> Ishan

---
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Re: [Audyssey] BGT Important Update

2014-06-02 Thread Thomas Ward
Hi Ishan,

Did you read Philip's original post on this topic? The reason I ask is
he did decrease the price of BGT to free. It is impossible to make it
any less than free. The new cost is not $99 but$0. Maybe you should go
back and read what Philip actually said as you seem to be a bit
confused in your post below.

As for the tutorial if you are talking about the audio tutorial I
would not bother with it. That tutorial is out of date. Read the
user's guide and tutorials that come with BGT. They are more up to
date.

Cheers!


On 6/1/14, ishan dhami  wrote:
> Hello all.
> the idea is so good
> according to my friend MR Vallient Philip sir should abandond the software.
> the only thing which I can conclude and my suggestion is that Philip
> sir should decrease the price of BGT
> the actual cost is  $99
> it may become $89 or something else.
> I hope Philip and other elders will highlight this suggestion
> If I am not wrong there is a tutorial of BGT
> I tried but I am not able to download it.
> I would like to say that Philip sir should decrease the price but not
> in abbandanware.
> he should sell in shareware.
> only q9 will not sufficientfor his livelihood.
> If he will complete his game perilous hearts and sell it will be
> better for him.
> People don't want to purchase they  want crack.
> this is the reason that most audio game programmer abbandond their
> software and finally discontinued. a recent example is Justin
> Dobbinmire.
> He made an excellant game Pipe 2 blast chamber but people cracked and
> uploaded a pirated copy of his game.
> a thing which I encountered in his games is that the registration
> programme has a spoiler and people used that and played his games.
> I don't know that my suggestion will be helpful for him because I am
> very young and inexperienced
> I am only 18 years old.
> ☺
> Ishan
>

---
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Re: [Audyssey] BGT Important Update

2014-06-02 Thread ishan dhami
No bryan I am unable to download the tutorial.
Thanks
☺
Ishan

On 6/2/14, hayden presley  wrote:
> And, of course, there will always be those who will grab a tampered copy,
> find that it has ajor problems, and send a complaint to Philip about how
> awful the BGT engine is.
>
> Best Regards,
> Hayden
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
> Peterson
> Sent: Sunday, June 01, 2014 12:58 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] BGT Important Update
>
> I definitely agree that open sourcing it seems like a bad idea to me.
>
>
>
> Oh freddled gruntbuggly,
> thy micturations are to me
> as plurdled gabbleblotchits on a lurgid bee.
> GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me
> with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my
> blurglecruncheon, see if I don't!
> -Original Message-
> From: Valiant8086
> Sent: Saturday, May 31, 2014 6:04 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] BGT Important Update
>
> I think open source would be a bad idea probably. If everyone can compile
> it
> maybe that would mean they could decompile VGA's commercial games written
> with it that much easier
>
> On May 31, 2014 7:37:11 PM EDT, Bryan Peterson 
> wrote:
>>It all depends on the financial feasibility. If he'd thought it would
>>benefit im to do cross platform and if he'd had a mack on which to test
>>the program I'm sure he would have. My questionis can we still do
>>commercial titles? I've admittedl been lax about my BGT studies in the
>>last year or so, though it's had more to do with things going on in my
>>personal life than with BGT itself, but I still do have a deep interest
>>indeveloping, for myself at least even if not for others.
>>
>>
>>
>>Oh freddled gruntbuggly,
>>thy micturations are to me
>>as plurdled gabbleblotchits on a lurgid bee.
>>GroupI implore thee, my foonting turlingdromes, And hooptiously drangle
>>me with crinkly bindlewurdles, or I will rend thee in the gobberwarts
>>with my blurglecruncheon, see if I don't!
>>-Original Message-
>>From: Devin Prater
>>Sent: Saturday, May 31, 2014 5:14 PM
>>To: phi...@blastbay.com ; Gamers Discussion list
>>Subject: Re: [Audyssey] BGT Important Update
>>
>>Oh wow, this is pretty good news. Now if only it were cross-platform,
>>but I won't expect that for. Another 4 or so years. :)
>>
>>Sent from my iPod 5
>>
>>keychat/google talk:
>>r.d.t.pra...@gmail.com
>>primary email:
>>d.pra...@me.com
>>facebook/iMessage:
>>devinpra...@live.com
>>
>>
>>> On May 31, 2014, at 16:02, Philip Bennefall 
>>wrote:
>>>
>>> aHi all,
>>>
>>> Over the last few years, BGT has acquired a pretty large user base.
>>In
>>> fact, it has become more popular than I could ever have imagined when
>>I
>>> first started developing it back in 2009. So in terms of adoption and
>>
>>> community, it has been a definite success. However, financially the
>>> picture is a little different. I knew when I first envisioned it that
>>it
>>> would not sell very much, seeing as how it is targeting a small
>>subset of
>>> the blind community which in itself is not that large to begin with.
>>> However, over the years it has become apparent just how small the
>>> potential market is. I have concluded that I can no longer justify
>>working
>>> on it to the extent that I did in the beginning, and on top of that I
>>am
>>> involved in a lot of other projects which take up the absolute
>>majority of
>>> my time.
>>>
>>> For the last few months I have been debating back and forth with
>>myself
>>> what the right course of action would be. One option is to simply
>>make it
>>> abandonware and forget about it, but I do not like that alternative.
>>> Another option would be to continue selling it and releasing updates
>>in
>>> the little free time that I am able to dedicate to it, but that seems
>>
>>> unfair to the users who have paid for a product that they expect
>>updates
>>> and prompt support for. I dismissed that. The final option that I
>>have
>>> actually chosen to go for, is to make the product free but not
>>abandon it.
>>> I will continue to maintain it, adding new features as time permits
>>and
>>> fixing any bugs that spring up as soon as I 

Re: [Audyssey] BGT Important Update

2014-06-02 Thread ishan dhami
Hello all.
the idea is so good
according to my friend MR Vallient Philip sir should abandond the software.
the only thing which I can conclude and my suggestion is that Philip
sir should decrease the price of BGT
the actual cost is  $99
it may become $89 or something else.
I hope Philip and other elders will highlight this suggestion
If I am not wrong there is a tutorial of BGT
I tried but I am not able to download it.
I would like to say that Philip sir should decrease the price but not
in abbandanware.
he should sell in shareware.
only q9 will not sufficientfor his livelihood.
If he will complete his game perilous hearts and sell it will be
better for him.
People don't want to purchase they  want crack.
this is the reason that most audio game programmer abbandond their
software and finally discontinued. a recent example is Justin
Dobbinmire.
He made an excellant game Pipe 2 blast chamber but people cracked and
uploaded a pirated copy of his game.
a thing which I encountered in his games is that the registration
programme has a spoiler and people used that and played his games.
I don't know that my suggestion will be helpful for him because I am
very young and inexperienced
I am only 18 years old.
☺
Ishan

On 6/1/14, Thomas Ward  wrote:
> Hi Lenron,
>
> The user's guide for BGT comes with BGT, and it is in a help format so
> it is easy to locate chapters and sections of interest. I suggest you
> start with the documentation supplied with BGT, and if that isn't
> enough go to the BGT forum.
>
> Cheers!
>
>
> On 6/1/14, lenron brown  wrote:
>> thanks is there somewhere to read up on bgt a little more.
>
> ---
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Re: [Audyssey] BGT Important Update

2014-06-02 Thread Thomas Ward
Hi Hayden,

Not necessarily. If we are talking open source the complaints or bug
reports would go to the open source project manager not Philip unless
he took up the job of project manager. Not just anyone can edit and
modify source code, and any good open source project has rules and
regulations that prevent just such an occurrence as you mentioned
below. I think a lot of confusion could be avoided if people
understood how open source works rather than just assuming anyone and
their brother can tamper with the stable release of open source
software.

Cheers!


On 6/1/14, hayden presley  wrote:
> And, of course, there will always be those who will grab a tampered copy,
> find that it has ajor problems, and send a complaint to Philip about how
> awful the BGT engine is.
>
> Best Regards,
> Hayden

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Re: [Audyssey] BGT Important Update

2014-06-02 Thread john
I think its probably worth noting here that notepad has some oddities, especially the 
fact that the delete prior word (ctrl backspace) has a habit of adding random
characters to your file, in addition to not working in the first place. A bgt script 
is just a plane text file (you can actually get a game to compile just fine with the 
extensions of your includes as .txt), so any program capable of saving .txt will work 
just fine. I personally prefer worpad or the free word processor jarte, because they 
don't add wierd things to the document and jarte has handy features like line count, 
tabbed documents, and spellcheck).



- Original Message -
From: "Bryan Peterson"  wrote:
Hi Valiant,

Possibly, but the fact of the matter is the scripting component of
BGT, Angelscript, is already open source. I don't know if Philips
script compiler is a completely custom script compiler or one based on
open source examples, but the point here is that someone could
probably use the existing open source examples of Angelscript
compilers to decompile games compiled with BGT if they wanted to. So
keeping BGT as closed source for that reason alone might be giving
developers a sense of false security. The thing to remember is if
somebody wants to hack or crack something bad enough they will. The
question is not if they can but how hard it is to do it.

Cheers!


On 5/31/14, Valiant8086  wrote:
I think open source would be a bad idea probably. If everyone can compile
it
maybe that would mean they could decompile VGA's commercial games written
with it that much easier

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Cell: 985-271-2832
Skype: ron.brown762

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Re: [Audyssey] BGT Important Update

2014-06-01 Thread hayden presley
And, of course, there will always be those who will grab a tampered copy,
find that it has ajor problems, and send a complaint to Philip about how
awful the BGT engine is.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: Sunday, June 01, 2014 12:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

I definitely agree that open sourcing it seems like a bad idea to me.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me
with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my
blurglecruncheon, see if I don't!
-Original Message-
From: Valiant8086
Sent: Saturday, May 31, 2014 6:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

I think open source would be a bad idea probably. If everyone can compile it
maybe that would mean they could decompile VGA's commercial games written
with it that much easier

On May 31, 2014 7:37:11 PM EDT, Bryan Peterson 
wrote:
>It all depends on the financial feasibility. If he'd thought it would 
>benefit im to do cross platform and if he'd had a mack on which to test 
>the program I'm sure he would have. My questionis can we still do 
>commercial titles? I've admittedl been lax about my BGT studies in the 
>last year or so, though it's had more to do with things going on in my 
>personal life than with BGT itself, but I still do have a deep interest 
>indeveloping, for myself at least even if not for others.
>
>
>
>Oh freddled gruntbuggly,
>thy micturations are to me
>as plurdled gabbleblotchits on a lurgid bee.
>GroupI implore thee, my foonting turlingdromes, And hooptiously drangle 
>me with crinkly bindlewurdles, or I will rend thee in the gobberwarts 
>with my blurglecruncheon, see if I don't!
>-Original Message-
>From: Devin Prater
>Sent: Saturday, May 31, 2014 5:14 PM
>To: phi...@blastbay.com ; Gamers Discussion list
>Subject: Re: [Audyssey] BGT Important Update
>
>Oh wow, this is pretty good news. Now if only it were cross-platform, 
>but I won't expect that for. Another 4 or so years. :)
>
>Sent from my iPod 5
>
>keychat/google talk:
>r.d.t.pra...@gmail.com
>primary email:
>d.pra...@me.com
>facebook/iMessage:
>devinpra...@live.com
>
>
>> On May 31, 2014, at 16:02, Philip Bennefall 
>wrote:
>>
>> aHi all,
>>
>> Over the last few years, BGT has acquired a pretty large user base.
>In
>> fact, it has become more popular than I could ever have imagined when
>I
>> first started developing it back in 2009. So in terms of adoption and
>
>> community, it has been a definite success. However, financially the 
>> picture is a little different. I knew when I first envisioned it that
>it
>> would not sell very much, seeing as how it is targeting a small
>subset of
>> the blind community which in itself is not that large to begin with.
>> However, over the years it has become apparent just how small the 
>> potential market is. I have concluded that I can no longer justify
>working
>> on it to the extent that I did in the beginning, and on top of that I
>am
>> involved in a lot of other projects which take up the absolute
>majority of
>> my time.
>>
>> For the last few months I have been debating back and forth with
>myself
>> what the right course of action would be. One option is to simply
>make it
>> abandonware and forget about it, but I do not like that alternative.
>> Another option would be to continue selling it and releasing updates
>in
>> the little free time that I am able to dedicate to it, but that seems
>
>> unfair to the users who have paid for a product that they expect
>updates
>> and prompt support for. I dismissed that. The final option that I
>have
>> actually chosen to go for, is to make the product free but not
>abandon it.
>> I will continue to maintain it, adding new features as time permits
>and
>> fixing any bugs that spring up as soon as I can. I will keep the
>forum
>> online, and I will continue to accept sponsorships from those who
>want to
>> see a new feature in the engine and are willing to pay a little
>something
>> for it to happen.
>>
>> Simply put, a fully functional version of the engine can now be
>downloaded
>> free of charge from www.blastbay.com. Be sure to uninstall any prior 
>> version that you may have on your system before installing this new
>one,
>> as it contains some minor incompatibilities.
>>
>> I will con

Re: [Audyssey] BGT Important Update

2014-06-01 Thread Bryan Peterson

The manual. In the BGT start menu folder you can find it in Help.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: lenron brown

Sent: Sunday, June 01, 2014 4:19 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

thanks is there somewhere to read up on bgt a little more.

On 6/1/14, Thomas Ward  wrote:

Hi Lenron,

If you haven't' written any BGT scripts there is nothing to
compile/build. You first have to write your game's source code in an
editor like Notepad, before you can build it.

Cheers!


On 6/1/14, lenron brown  wrote:

What bgt Icon do I need to click on to start building my game and what
will it say when I open it. When I click on the distop Icon it says
open script but I don't have any scripts to open.


---
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--
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

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Re: [Audyssey] BGT Important Update

2014-06-01 Thread Bryan Peterson
No no, the BGT engine is just for testing out your script. Your code is 
written in a text editor, Notepad being the one most people recommended 
since other programs ted to add formatting that'll play havoc with BGT. All 
you do is write your code in notepad and, when yousave it, add te extention 
.bgt to the filename. This tells BGT that it's a script. THen when you click 
on the BGT icon and it asks for the script you open your new script. It'll 
either run it or, if there are errors point them out for you.




Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: lenron brown

Sent: Sunday, June 01, 2014 3:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

What bgt Icon do I need to click on to start building my game and what
will it say when I open it. When I click on the distop Icon it says
open script but I don't have any scripts to open.

On 6/1/14, Thomas Ward  wrote:

Hi Valiant,

Possibly, but the fact of the matter is the scripting component of
BGT, Angelscript, is already open source. I don't know if Philips
script compiler is a completely custom script compiler or one based on
open source examples, but the point here is that someone could
probably use the existing open source examples of Angelscript
compilers to decompile games compiled with BGT if they wanted to. So
keeping BGT as closed source for that reason alone might be giving
developers a sense of false security. The thing to remember is if
somebody wants to hack or crack something bad enough they will. The
question is not if they can but how hard it is to do it.

Cheers!


On 5/31/14, Valiant8086  wrote:

I think open source would be a bad idea probably. If everyone can compile
it
maybe that would mean they could decompile VGA's commercial games written
with it that much easier


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--
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Cell: 985-271-2832
Skype: ron.brown762

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Re: [Audyssey] BGT Important Update

2014-06-01 Thread Bryan Peterson

Can't you stil download it?



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: ishan dhami

Sent: Sunday, June 01, 2014 2:01 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

Hello Philip Sir
It is a very good news for us!
O I forget about your tutorial
Can you give me?
Thanks
☺
Ishan

On 6/1/14, lenron brown  wrote:

Yes this means you can make games you can sell.

On 5/31/14, Bryan Peterson  wrote:

It all depends on the financial feasibility. If he'd thought it would
benefit im to do cross platform and if he'd had a mack on which to test
the

program I'm sure he would have. My questionis can we still do commercial
titles? I've admittedl been lax about my BGT studies in the last year or
so,

though it's had more to do with things going on in my personal life than
with BGT itself, but I still do have a deep interest indeveloping, for
myself at least even if not for others.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
don't!
-Original Message-
From: Devin Prater
Sent: Saturday, May 31, 2014 5:14 PM
To: phi...@blastbay.com ; Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

Oh wow, this is pretty good news. Now if only it were cross-platform, but
I

won't expect that for. Another 4 or so years. :)

Sent from my iPod 5

keychat/google talk:
r.d.t.pra...@gmail.com
primary email:
d.pra...@me.com
facebook/iMessage:
devinpra...@live.com



On May 31, 2014, at 16:02, Philip Bennefall  wrote:

aHi all,

Over the last few years, BGT has acquired a pretty large user base. In
fact, it has become more popular than I could ever have imagined when I
first started developing it back in 2009. So in terms of adoption and
community, it has been a definite success. However, financially the
picture is a little different. I knew when I first envisioned it that it
would not sell very much, seeing as how it is targeting a small subset
of

the blind community which in itself is not that large to begin with.
However, over the years it has become apparent just how small the
potential market is. I have concluded that I can no longer justify
working

on it to the extent that I did in the beginning, and on top of that I am
involved in a lot of other projects which take up the absolute majority
of

my time.

For the last few months I have been debating back and forth with myself
what the right course of action would be. One option is to simply make
it

abandonware and forget about it, but I do not like that alternative.
Another option would be to continue selling it and releasing updates in
the little free time that I am able to dedicate to it, but that seems
unfair to the users who have paid for a product that they expect updates
and prompt support for. I dismissed that. The final option that I have
actually chosen to go for, is to make the product free but not abandon
it.

I will continue to maintain it, adding new features as time permits and
fixing any bugs that spring up as soon as I can. I will keep the forum
online, and I will continue to accept sponsorships from those who want
to

see a new feature in the engine and are willing to pay a little
something

for it to happen.

Simply put, a fully functional version of the engine can now be
downloaded

free of charge from www.blastbay.com. Be sure to uninstall any prior
version that you may have on your system before installing this new one,
as it contains some minor incompatibilities.

I will continue to maintain the product as I mentioned previously, but
please understand that any emails you send to me with questions about
how

to write this or that piece of code will probably go unanswered. The
right

place to ask such questions is the Blastbay forum. I do visit the forum
fairly frequently and will continue to respond to queries whenever I am
able, but please do not get upset if you don't hear back from me
quickly.

With all this said, I would like to thank everyone who has used and/or
supported BGT over the years. It has been a labor of love for me and I
hope that you will all find the unlocked features in the new freeware
version useful. Continue to make fun games with it and send me a copy of
your next blockbuster if you feel thus inclined.

Thank you!

Kind regards,

Philip Bennefall

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Re: [Audyssey] BGT Important Update

2014-06-01 Thread Bryan Peterson

I definitely agree that open sourcing it seems like a bad idea to me.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: Valiant8086

Sent: Saturday, May 31, 2014 6:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

I think open source would be a bad idea probably. If everyone can compile it 
maybe that would mean they could decompile VGA's commercial games written 
with it that much easier


On May 31, 2014 7:37:11 PM EDT, Bryan Peterson  
wrote:

It all depends on the financial feasibility. If he'd thought it would
benefit im to do cross platform and if he'd had a mack on which to test
the
program I'm sure he would have. My questionis can we still do
commercial
titles? I've admittedl been lax about my BGT studies in the last year
or so,
though it's had more to do with things going on in my personal life
than
with BGT itself, but I still do have a deep interest indeveloping, for
myself at least even if not for others.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if
I
don't!
-Original Message- 
From: Devin Prater

Sent: Saturday, May 31, 2014 5:14 PM
To: phi...@blastbay.com ; Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

Oh wow, this is pretty good news. Now if only it were cross-platform,
but I
won't expect that for. Another 4 or so years. :)

Sent from my iPod 5

keychat/google talk:
r.d.t.pra...@gmail.com
primary email:
d.pra...@me.com
facebook/iMessage:
devinpra...@live.com



On May 31, 2014, at 16:02, Philip Bennefall 

wrote:


aHi all,

Over the last few years, BGT has acquired a pretty large user base.

In

fact, it has become more popular than I could ever have imagined when

I

first started developing it back in 2009. So in terms of adoption and



community, it has been a definite success. However, financially the
picture is a little different. I knew when I first envisioned it that

it

would not sell very much, seeing as how it is targeting a small

subset of

the blind community which in itself is not that large to begin with.
However, over the years it has become apparent just how small the
potential market is. I have concluded that I can no longer justify

working

on it to the extent that I did in the beginning, and on top of that I

am

involved in a lot of other projects which take up the absolute

majority of

my time.

For the last few months I have been debating back and forth with

myself

what the right course of action would be. One option is to simply

make it

abandonware and forget about it, but I do not like that alternative.
Another option would be to continue selling it and releasing updates

in

the little free time that I am able to dedicate to it, but that seems



unfair to the users who have paid for a product that they expect

updates

and prompt support for. I dismissed that. The final option that I

have

actually chosen to go for, is to make the product free but not

abandon it.

I will continue to maintain it, adding new features as time permits

and

fixing any bugs that spring up as soon as I can. I will keep the

forum

online, and I will continue to accept sponsorships from those who

want to

see a new feature in the engine and are willing to pay a little

something

for it to happen.

Simply put, a fully functional version of the engine can now be

downloaded

free of charge from www.blastbay.com. Be sure to uninstall any prior
version that you may have on your system before installing this new

one,

as it contains some minor incompatibilities.

I will continue to maintain the product as I mentioned previously,

but

please understand that any emails you send to me with questions about

how

to write this or that piece of code will probably go unanswered. The

right

place to ask such questions is the Blastbay forum. I do visit the

forum

fairly frequently and will continue to respond to queries whenever I

am

able, but please do not get upset if you don't hear back from me

quickly.


With all this said, I would like to thank everyone who has used

and/or

supported BGT over the years. It has been a labor of love for me and

I

hope that you will all find the unlocked features in the new freeware



version useful. Continue to make fun games with it and send me a copy

of

your next blockbuster if you feel thus inclined.

Thank you!

Kind regards,

Philip Bennefall

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Re: [Audyssey] BGT Important Update

2014-06-01 Thread Paul Lemm
Hi Phillip,

It's a shame to hear that financially   BGT isn't bringing in enough, but I
know I would just like to say I think it's an amazing product and its truly
appreciated for all the hard work you have put into it over the years.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip
Bennefall
Sent: Saturday, May 31, 2014 10:02 PM
To: gamers@audyssey.org
Subject: [Audyssey] BGT Important Update

aHi all,

Over the last few years, BGT has acquired a pretty large user base. In fact,
it has become more popular than I could ever have imagined when I first
started developing it back in 2009. So in terms of adoption and community,
it has been a definite success. However, financially the picture is a little
different. I knew when I first envisioned it that it would not sell very
much, seeing as how it is targeting a small subset of the blind community
which in itself is not that large to begin with. 
However, over the years it has become apparent just how small the potential
market is. I have concluded that I can no longer justify working on it to
the extent that I did in the beginning, and on top of that I am involved in
a lot of other projects which take up the absolute majority of my time.

For the last few months I have been debating back and forth with myself what
the right course of action would be. One option is to simply make it
abandonware and forget about it, but I do not like that alternative. 
Another option would be to continue selling it and releasing updates in the
little free time that I am able to dedicate to it, but that seems unfair to
the users who have paid for a product that they expect updates and prompt
support for. I dismissed that. The final option that I have actually chosen
to go for, is to make the product free but not abandon it. I will continue
to maintain it, adding new features as time permits and fixing any bugs that
spring up as soon as I can. I will keep the forum online, and I will
continue to accept sponsorships from those who want to see a new feature in
the engine and are willing to pay a little something for it to happen.

Simply put, a fully functional version of the engine can now be downloaded
free of charge from www.blastbay.com. Be sure to uninstall any prior version
that you may have on your system before installing this new one, as it
contains some minor incompatibilities.

I will continue to maintain the product as I mentioned previously, but
please understand that any emails you send to me with questions about how to
write this or that piece of code will probably go unanswered. The right
place to ask such questions is the Blastbay forum. I do visit the forum
fairly frequently and will continue to respond to queries whenever I am
able, but please do not get upset if you don't hear back from me quickly.

With all this said, I would like to thank everyone who has used and/or
supported BGT over the years. It has been a labor of love for me and I hope
that you will all find the unlocked features in the new freeware version
useful. Continue to make fun games with it and send me a copy of your next
blockbuster if you feel thus inclined.

Thank you!

Kind regards,

Philip Bennefall

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[Audyssey] BGT Important Update

2014-06-01 Thread Eleanor

Philip,

We really appreciate the work you have done with BGT.  There are a 
number of accessible games that would not exist except for you.  And 
thanks for keeping it available to people who want to build games for 
the blind and VI community.  We wish you the best in whatever new 
project you are working on.


Eleanor Robinson
7-128 Software

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Re: [Audyssey] BGT Important Update

2014-06-01 Thread Thomas Ward
Hi Lenron,

The user's guide for BGT comes with BGT, and it is in a help format so
it is easy to locate chapters and sections of interest. I suggest you
start with the documentation supplied with BGT, and if that isn't
enough go to the BGT forum.

Cheers!


On 6/1/14, lenron brown  wrote:
> thanks is there somewhere to read up on bgt a little more.

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Re: [Audyssey] BGT Important Update

2014-06-01 Thread lenron brown
thanks is there somewhere to read up on bgt a little more.

On 6/1/14, Thomas Ward  wrote:
> Hi Lenron,
>
> If you haven't' written any BGT scripts there is nothing to
> compile/build. You first have to write your game's source code in an
> editor like Notepad, before you can build it.
>
> Cheers!
>
>
> On 6/1/14, lenron brown  wrote:
>> What bgt Icon do I need to click on to start building my game and what
>> will it say when I open it. When I click on the distop Icon it says
>> open script but I don't have any scripts to open.
>
> ---
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>


-- 
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

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Re: [Audyssey] BGT Important Update

2014-06-01 Thread Thomas Ward
Hi Lenron,

If you haven't' written any BGT scripts there is nothing to
compile/build. You first have to write your game's source code in an
editor like Notepad, before you can build it.

Cheers!


On 6/1/14, lenron brown  wrote:
> What bgt Icon do I need to click on to start building my game and what
> will it say when I open it. When I click on the distop Icon it says
> open script but I don't have any scripts to open.

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Re: [Audyssey] BGT Important Update

2014-06-01 Thread Christopher Hallsworth
probably a text editor like Notepad. I must admit this could throw some 
users off. Something like an IDE would be nice. The project is now 
freeware so we can't expect updates any time soon.


Christopher Hallsworth
Student at the Hadley School for the Blind
www.hadley.edu

On 01/06/2014 10:44, lenron brown wrote:

What bgt Icon do I need to click on to start building my game and what
will it say when I open it. When I click on the distop Icon it says
open script but I don't have any scripts to open.

On 6/1/14, Thomas Ward  wrote:

Hi Valiant,

Possibly, but the fact of the matter is the scripting component of
BGT, Angelscript, is already open source. I don't know if Philips
script compiler is a completely custom script compiler or one based on
open source examples, but the point here is that someone could
probably use the existing open source examples of Angelscript
compilers to decompile games compiled with BGT if they wanted to. So
keeping BGT as closed source for that reason alone might be giving
developers a sense of false security. The thing to remember is if
somebody wants to hack or crack something bad enough they will. The
question is not if they can but how hard it is to do it.

Cheers!


On 5/31/14, Valiant8086  wrote:

I think open source would be a bad idea probably. If everyone can compile
it
maybe that would mean they could decompile VGA's commercial games written
with it that much easier


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Re: [Audyssey] BGT Important Update

2014-06-01 Thread Thomas Ward
Hi Philip,

Thanks for all the hard work you have done to bring us this great
product. I think considering the situation you are making the right
decision. I don't believe abandoning it and releasing it as
abandonware would have been the right thing, but equally if you can't
support the product commercially then releasing it as freeware is the
next best thing. It alleviates the pressure of offering support etc
while still making it available to everyone who wants to use the
product for game development. You have put a lot of time and work into
this project just to let it go as freeware, and for that you deserve
our thanks.

Cheers!


On 5/31/14, Philip Bennefall  wrote:
> aHi all,
>
> Over the last few years, BGT has acquired a pretty large user base. In
> fact, it has become more popular than I could ever have imagined when I
> first started developing it back in 2009. So in terms of adoption and
> community, it has been a definite success. However, financially the
> picture is a little different. I knew when I first envisioned it that it
> would not sell very much, seeing as how it is targeting a small subset
> of the blind community which in itself is not that large to begin with.
> However, over the years it has become apparent just how small the
> potential market is. I have concluded that I can no longer justify
> working on it to the extent that I did in the beginning, and on top of
> that I am involved in a lot of other projects which take up the absolute
> majority of my time.
>
> For the last few months I have been debating back and forth with myself
> what the right course of action would be. One option is to simply make
> it abandonware and forget about it, but I do not like that alternative.
> Another option would be to continue selling it and releasing updates in
> the little free time that I am able to dedicate to it, but that seems
> unfair to the users who have paid for a product that they expect updates
> and prompt support for. I dismissed that. The final option that I have
> actually chosen to go for, is to make the product free but not abandon
> it. I will continue to maintain it, adding new features as time permits
> and fixing any bugs that spring up as soon as I can. I will keep the
> forum online, and I will continue to accept sponsorships from those who
> want to see a new feature in the engine and are willing to pay a little
> something for it to happen.
>
> Simply put, a fully functional version of the engine can now be
> downloaded free of charge from www.blastbay.com. Be sure to uninstall
> any prior version that you may have on your system before installing
> this new one, as it contains some minor incompatibilities.
>
> I will continue to maintain the product as I mentioned previously, but
> please understand that any emails you send to me with questions about
> how to write this or that piece of code will probably go unanswered. The
> right place to ask such questions is the Blastbay forum. I do visit the
> forum fairly frequently and will continue to respond to queries whenever
> I am able, but please do not get upset if you don't hear back from me
> quickly.
>
> With all this said, I would like to thank everyone who has used and/or
> supported BGT over the years. It has been a labor of love for me and I
> hope that you will all find the unlocked features in the new freeware
> version useful. Continue to make fun games with it and send me a copy of
> your next blockbuster if you feel thus inclined.
>
> Thank you!
>
> Kind regards,
>
> Philip Bennefall
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] BGT Important Update

2014-06-01 Thread lenron brown
What bgt Icon do I need to click on to start building my game and what
will it say when I open it. When I click on the distop Icon it says
open script but I don't have any scripts to open.

On 6/1/14, Thomas Ward  wrote:
> Hi Valiant,
>
> Possibly, but the fact of the matter is the scripting component of
> BGT, Angelscript, is already open source. I don't know if Philips
> script compiler is a completely custom script compiler or one based on
> open source examples, but the point here is that someone could
> probably use the existing open source examples of Angelscript
> compilers to decompile games compiled with BGT if they wanted to. So
> keeping BGT as closed source for that reason alone might be giving
> developers a sense of false security. The thing to remember is if
> somebody wants to hack or crack something bad enough they will. The
> question is not if they can but how hard it is to do it.
>
> Cheers!
>
>
> On 5/31/14, Valiant8086  wrote:
>> I think open source would be a bad idea probably. If everyone can compile
>> it
>> maybe that would mean they could decompile VGA's commercial games written
>> with it that much easier
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>


-- 
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Cell: 985-271-2832
Skype: ron.brown762

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Re: [Audyssey] BGT Important Update

2014-06-01 Thread Thomas Ward
Hi Valiant,

Possibly, but the fact of the matter is the scripting component of
BGT, Angelscript, is already open source. I don't know if Philips
script compiler is a completely custom script compiler or one based on
open source examples, but the point here is that someone could
probably use the existing open source examples of Angelscript
compilers to decompile games compiled with BGT if they wanted to. So
keeping BGT as closed source for that reason alone might be giving
developers a sense of false security. The thing to remember is if
somebody wants to hack or crack something bad enough they will. The
question is not if they can but how hard it is to do it.

Cheers!


On 5/31/14, Valiant8086  wrote:
> I think open source would be a bad idea probably. If everyone can compile it
> maybe that would mean they could decompile VGA's commercial games written
> with it that much easier

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Re: [Audyssey] BGT Important Update

2014-06-01 Thread Valiant8086
I think open source would be a bad idea probably. If everyone can compile it 
maybe that would mean they could decompile VGA's commercial games written with 
it that much easier

On May 31, 2014 7:37:11 PM EDT, Bryan Peterson  
wrote:
>It all depends on the financial feasibility. If he'd thought it would 
>benefit im to do cross platform and if he'd had a mack on which to test
>the 
>program I'm sure he would have. My questionis can we still do
>commercial 
>titles? I've admittedl been lax about my BGT studies in the last year
>or so, 
>though it's had more to do with things going on in my personal life
>than 
>with BGT itself, but I still do have a deep interest indeveloping, for 
>myself at least even if not for others.
>
>
>
>Oh freddled gruntbuggly,
>thy micturations are to me
>as plurdled gabbleblotchits on a lurgid bee.
>GroupI implore thee, my foonting turlingdromes,
>And hooptiously drangle me with crinkly bindlewurdles,
>or I will rend thee in the gobberwarts with my blurglecruncheon, see if
>I 
>don't!
>-Original Message- 
>From: Devin Prater
>Sent: Saturday, May 31, 2014 5:14 PM
>To: phi...@blastbay.com ; Gamers Discussion list
>Subject: Re: [Audyssey] BGT Important Update
>
>Oh wow, this is pretty good news. Now if only it were cross-platform,
>but I 
>won't expect that for. Another 4 or so years. :)
>
>Sent from my iPod 5
>
>keychat/google talk:
>r.d.t.pra...@gmail.com
>primary email:
>d.pra...@me.com
>facebook/iMessage:
>devinpra...@live.com
>
>
>> On May 31, 2014, at 16:02, Philip Bennefall 
>wrote:
>>
>> aHi all,
>>
>> Over the last few years, BGT has acquired a pretty large user base.
>In 
>> fact, it has become more popular than I could ever have imagined when
>I 
>> first started developing it back in 2009. So in terms of adoption and
>
>> community, it has been a definite success. However, financially the 
>> picture is a little different. I knew when I first envisioned it that
>it 
>> would not sell very much, seeing as how it is targeting a small
>subset of 
>> the blind community which in itself is not that large to begin with. 
>> However, over the years it has become apparent just how small the 
>> potential market is. I have concluded that I can no longer justify
>working 
>> on it to the extent that I did in the beginning, and on top of that I
>am 
>> involved in a lot of other projects which take up the absolute
>majority of 
>> my time.
>>
>> For the last few months I have been debating back and forth with
>myself 
>> what the right course of action would be. One option is to simply
>make it 
>> abandonware and forget about it, but I do not like that alternative. 
>> Another option would be to continue selling it and releasing updates
>in 
>> the little free time that I am able to dedicate to it, but that seems
>
>> unfair to the users who have paid for a product that they expect
>updates 
>> and prompt support for. I dismissed that. The final option that I
>have 
>> actually chosen to go for, is to make the product free but not
>abandon it. 
>> I will continue to maintain it, adding new features as time permits
>and 
>> fixing any bugs that spring up as soon as I can. I will keep the
>forum 
>> online, and I will continue to accept sponsorships from those who
>want to 
>> see a new feature in the engine and are willing to pay a little
>something 
>> for it to happen.
>>
>> Simply put, a fully functional version of the engine can now be
>downloaded 
>> free of charge from www.blastbay.com. Be sure to uninstall any prior 
>> version that you may have on your system before installing this new
>one, 
>> as it contains some minor incompatibilities.
>>
>> I will continue to maintain the product as I mentioned previously,
>but 
>> please understand that any emails you send to me with questions about
>how 
>> to write this or that piece of code will probably go unanswered. The
>right 
>> place to ask such questions is the Blastbay forum. I do visit the
>forum 
>> fairly frequently and will continue to respond to queries whenever I
>am 
>> able, but please do not get upset if you don't hear back from me
>quickly.
>>
>> With all this said, I would like to thank everyone who has used
>and/or 
>> supported BGT over the years. It has been a labor of love for me and
>I 
>> hope that you will all find the unlocked features in the new freeware
>
>> version useful. Continue to make fun games with it and send me a copy
>of 
>> your next 

Re: [Audyssey] BGT Important Update

2014-06-01 Thread ishan dhami
Hello Philip Sir
It is a very good news for us!
O I forget about your tutorial
Can you give me?
Thanks
☺
Ishan

On 6/1/14, lenron brown  wrote:
> Yes this means you can make games you can sell.
>
> On 5/31/14, Bryan Peterson  wrote:
>> It all depends on the financial feasibility. If he'd thought it would
>> benefit im to do cross platform and if he'd had a mack on which to test
>> the
>>
>> program I'm sure he would have. My questionis can we still do commercial
>> titles? I've admittedl been lax about my BGT studies in the last year or
>> so,
>>
>> though it's had more to do with things going on in my personal life than
>> with BGT itself, but I still do have a deep interest indeveloping, for
>> myself at least even if not for others.
>>
>>
>>
>> Oh freddled gruntbuggly,
>> thy micturations are to me
>> as plurdled gabbleblotchits on a lurgid bee.
>> GroupI implore thee, my foonting turlingdromes,
>> And hooptiously drangle me with crinkly bindlewurdles,
>> or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
>> don't!
>> -Original Message-
>> From: Devin Prater
>> Sent: Saturday, May 31, 2014 5:14 PM
>> To: phi...@blastbay.com ; Gamers Discussion list
>> Subject: Re: [Audyssey] BGT Important Update
>>
>> Oh wow, this is pretty good news. Now if only it were cross-platform, but
>> I
>>
>> won't expect that for. Another 4 or so years. :)
>>
>> Sent from my iPod 5
>>
>> keychat/google talk:
>> r.d.t.pra...@gmail.com
>> primary email:
>> d.pra...@me.com
>> facebook/iMessage:
>> devinpra...@live.com
>>
>>
>>> On May 31, 2014, at 16:02, Philip Bennefall  wrote:
>>>
>>> aHi all,
>>>
>>> Over the last few years, BGT has acquired a pretty large user base. In
>>> fact, it has become more popular than I could ever have imagined when I
>>> first started developing it back in 2009. So in terms of adoption and
>>> community, it has been a definite success. However, financially the
>>> picture is a little different. I knew when I first envisioned it that it
>>> would not sell very much, seeing as how it is targeting a small subset
>>> of
>>>
>>> the blind community which in itself is not that large to begin with.
>>> However, over the years it has become apparent just how small the
>>> potential market is. I have concluded that I can no longer justify
>>> working
>>>
>>> on it to the extent that I did in the beginning, and on top of that I am
>>> involved in a lot of other projects which take up the absolute majority
>>> of
>>>
>>> my time.
>>>
>>> For the last few months I have been debating back and forth with myself
>>> what the right course of action would be. One option is to simply make
>>> it
>>>
>>> abandonware and forget about it, but I do not like that alternative.
>>> Another option would be to continue selling it and releasing updates in
>>> the little free time that I am able to dedicate to it, but that seems
>>> unfair to the users who have paid for a product that they expect updates
>>> and prompt support for. I dismissed that. The final option that I have
>>> actually chosen to go for, is to make the product free but not abandon
>>> it.
>>>
>>> I will continue to maintain it, adding new features as time permits and
>>> fixing any bugs that spring up as soon as I can. I will keep the forum
>>> online, and I will continue to accept sponsorships from those who want
>>> to
>>>
>>> see a new feature in the engine and are willing to pay a little
>>> something
>>>
>>> for it to happen.
>>>
>>> Simply put, a fully functional version of the engine can now be
>>> downloaded
>>>
>>> free of charge from www.blastbay.com. Be sure to uninstall any prior
>>> version that you may have on your system before installing this new one,
>>> as it contains some minor incompatibilities.
>>>
>>> I will continue to maintain the product as I mentioned previously, but
>>> please understand that any emails you send to me with questions about
>>> how
>>>
>>> to write this or that piece of code will probably go unanswered. The
>>> right
>>>
>>> place to ask such questions is the Blastbay forum. I do visit the forum
>>> fairly frequently and will continue to respond to 

Re: [Audyssey] BGT Important Update

2014-05-31 Thread lenron brown
Yes this means you can make games you can sell.

On 5/31/14, Bryan Peterson  wrote:
> It all depends on the financial feasibility. If he'd thought it would
> benefit im to do cross platform and if he'd had a mack on which to test the
>
> program I'm sure he would have. My questionis can we still do commercial
> titles? I've admittedl been lax about my BGT studies in the last year or so,
>
> though it's had more to do with things going on in my personal life than
> with BGT itself, but I still do have a deep interest indeveloping, for
> myself at least even if not for others.
>
>
>
> Oh freddled gruntbuggly,
> thy micturations are to me
> as plurdled gabbleblotchits on a lurgid bee.
> GroupI implore thee, my foonting turlingdromes,
> And hooptiously drangle me with crinkly bindlewurdles,
> or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
> don't!
> -Original Message-
> From: Devin Prater
> Sent: Saturday, May 31, 2014 5:14 PM
> To: phi...@blastbay.com ; Gamers Discussion list
> Subject: Re: [Audyssey] BGT Important Update
>
> Oh wow, this is pretty good news. Now if only it were cross-platform, but I
>
> won't expect that for. Another 4 or so years. :)
>
> Sent from my iPod 5
>
> keychat/google talk:
> r.d.t.pra...@gmail.com
> primary email:
> d.pra...@me.com
> facebook/iMessage:
> devinpra...@live.com
>
>
>> On May 31, 2014, at 16:02, Philip Bennefall  wrote:
>>
>> aHi all,
>>
>> Over the last few years, BGT has acquired a pretty large user base. In
>> fact, it has become more popular than I could ever have imagined when I
>> first started developing it back in 2009. So in terms of adoption and
>> community, it has been a definite success. However, financially the
>> picture is a little different. I knew when I first envisioned it that it
>> would not sell very much, seeing as how it is targeting a small subset of
>>
>> the blind community which in itself is not that large to begin with.
>> However, over the years it has become apparent just how small the
>> potential market is. I have concluded that I can no longer justify working
>>
>> on it to the extent that I did in the beginning, and on top of that I am
>> involved in a lot of other projects which take up the absolute majority of
>>
>> my time.
>>
>> For the last few months I have been debating back and forth with myself
>> what the right course of action would be. One option is to simply make it
>>
>> abandonware and forget about it, but I do not like that alternative.
>> Another option would be to continue selling it and releasing updates in
>> the little free time that I am able to dedicate to it, but that seems
>> unfair to the users who have paid for a product that they expect updates
>> and prompt support for. I dismissed that. The final option that I have
>> actually chosen to go for, is to make the product free but not abandon it.
>>
>> I will continue to maintain it, adding new features as time permits and
>> fixing any bugs that spring up as soon as I can. I will keep the forum
>> online, and I will continue to accept sponsorships from those who want to
>>
>> see a new feature in the engine and are willing to pay a little something
>>
>> for it to happen.
>>
>> Simply put, a fully functional version of the engine can now be downloaded
>>
>> free of charge from www.blastbay.com. Be sure to uninstall any prior
>> version that you may have on your system before installing this new one,
>> as it contains some minor incompatibilities.
>>
>> I will continue to maintain the product as I mentioned previously, but
>> please understand that any emails you send to me with questions about how
>>
>> to write this or that piece of code will probably go unanswered. The right
>>
>> place to ask such questions is the Blastbay forum. I do visit the forum
>> fairly frequently and will continue to respond to queries whenever I am
>> able, but please do not get upset if you don't hear back from me quickly.
>>
>> With all this said, I would like to thank everyone who has used and/or
>> supported BGT over the years. It has been a labor of love for me and I
>> hope that you will all find the unlocked features in the new freeware
>> version useful. Continue to make fun games with it and send me a copy of
>> your next blockbuster if you feel thus inclined.
>>
>> Thank you!
>>
>> Kind regards,
>>
>> Philip Bennefall
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If

Re: [Audyssey] BGT Important Update

2014-05-31 Thread Bryan Peterson
It all depends on the financial feasibility. If he'd thought it would 
benefit im to do cross platform and if he'd had a mack on which to test the 
program I'm sure he would have. My questionis can we still do commercial 
titles? I've admittedl been lax about my BGT studies in the last year or so, 
though it's had more to do with things going on in my personal life than 
with BGT itself, but I still do have a deep interest indeveloping, for 
myself at least even if not for others.




Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: Devin Prater

Sent: Saturday, May 31, 2014 5:14 PM
To: phi...@blastbay.com ; Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

Oh wow, this is pretty good news. Now if only it were cross-platform, but I 
won't expect that for. Another 4 or so years. :)


Sent from my iPod 5

keychat/google talk:
r.d.t.pra...@gmail.com
primary email:
d.pra...@me.com
facebook/iMessage:
devinpra...@live.com



On May 31, 2014, at 16:02, Philip Bennefall  wrote:

aHi all,

Over the last few years, BGT has acquired a pretty large user base. In 
fact, it has become more popular than I could ever have imagined when I 
first started developing it back in 2009. So in terms of adoption and 
community, it has been a definite success. However, financially the 
picture is a little different. I knew when I first envisioned it that it 
would not sell very much, seeing as how it is targeting a small subset of 
the blind community which in itself is not that large to begin with. 
However, over the years it has become apparent just how small the 
potential market is. I have concluded that I can no longer justify working 
on it to the extent that I did in the beginning, and on top of that I am 
involved in a lot of other projects which take up the absolute majority of 
my time.


For the last few months I have been debating back and forth with myself 
what the right course of action would be. One option is to simply make it 
abandonware and forget about it, but I do not like that alternative. 
Another option would be to continue selling it and releasing updates in 
the little free time that I am able to dedicate to it, but that seems 
unfair to the users who have paid for a product that they expect updates 
and prompt support for. I dismissed that. The final option that I have 
actually chosen to go for, is to make the product free but not abandon it. 
I will continue to maintain it, adding new features as time permits and 
fixing any bugs that spring up as soon as I can. I will keep the forum 
online, and I will continue to accept sponsorships from those who want to 
see a new feature in the engine and are willing to pay a little something 
for it to happen.


Simply put, a fully functional version of the engine can now be downloaded 
free of charge from www.blastbay.com. Be sure to uninstall any prior 
version that you may have on your system before installing this new one, 
as it contains some minor incompatibilities.


I will continue to maintain the product as I mentioned previously, but 
please understand that any emails you send to me with questions about how 
to write this or that piece of code will probably go unanswered. The right 
place to ask such questions is the Blastbay forum. I do visit the forum 
fairly frequently and will continue to respond to queries whenever I am 
able, but please do not get upset if you don't hear back from me quickly.


With all this said, I would like to thank everyone who has used and/or 
supported BGT over the years. It has been a labor of love for me and I 
hope that you will all find the unlocked features in the new freeware 
version useful. Continue to make fun games with it and send me a copy of 
your next blockbuster if you feel thus inclined.


Thank you!

Kind regards,

Philip Bennefall

---
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gamers-unsubscr...@audyssey.org.

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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


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If you have any questions

Re: [Audyssey] BGT Important Update

2014-05-31 Thread Devin Prater
Oh wow, this is pretty good news. Now if only it were cross-platform, but I 
won't expect that for. Another 4 or so years. :)

Sent from my iPod 5

keychat/google talk:
r.d.t.pra...@gmail.com
primary email:
d.pra...@me.com
facebook/iMessage:
devinpra...@live.com


> On May 31, 2014, at 16:02, Philip Bennefall  wrote:
> 
> aHi all,
> 
> Over the last few years, BGT has acquired a pretty large user base. In fact, 
> it has become more popular than I could ever have imagined when I first 
> started developing it back in 2009. So in terms of adoption and community, it 
> has been a definite success. However, financially the picture is a little 
> different. I knew when I first envisioned it that it would not sell very 
> much, seeing as how it is targeting a small subset of the blind community 
> which in itself is not that large to begin with. However, over the years it 
> has become apparent just how small the potential market is. I have concluded 
> that I can no longer justify working on it to the extent that I did in the 
> beginning, and on top of that I am involved in a lot of other projects which 
> take up the absolute majority of my time.
> 
> For the last few months I have been debating back and forth with myself what 
> the right course of action would be. One option is to simply make it 
> abandonware and forget about it, but I do not like that alternative. Another 
> option would be to continue selling it and releasing updates in the little 
> free time that I am able to dedicate to it, but that seems unfair to the 
> users who have paid for a product that they expect updates and prompt support 
> for. I dismissed that. The final option that I have actually chosen to go 
> for, is to make the product free but not abandon it. I will continue to 
> maintain it, adding new features as time permits and fixing any bugs that 
> spring up as soon as I can. I will keep the forum online, and I will continue 
> to accept sponsorships from those who want to see a new feature in the engine 
> and are willing to pay a little something for it to happen.
> 
> Simply put, a fully functional version of the engine can now be downloaded 
> free of charge from www.blastbay.com. Be sure to uninstall any prior version 
> that you may have on your system before installing this new one, as it 
> contains some minor incompatibilities.
> 
> I will continue to maintain the product as I mentioned previously, but please 
> understand that any emails you send to me with questions about how to write 
> this or that piece of code will probably go unanswered. The right place to 
> ask such questions is the Blastbay forum. I do visit the forum fairly 
> frequently and will continue to respond to queries whenever I am able, but 
> please do not get upset if you don't hear back from me quickly.
> 
> With all this said, I would like to thank everyone who has used and/or 
> supported BGT over the years. It has been a labor of love for me and I hope 
> that you will all find the unlocked features in the new freeware version 
> useful. Continue to make fun games with it and send me a copy of your next 
> blockbuster if you feel thus inclined.
> 
> Thank you!
> 
> Kind regards,
> 
> Philip Bennefall
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.

---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT Important Update

2014-05-31 Thread Bryan Peterson
I'll certainly download it. I certainly would have purchased a pro unlimited 
license had funds been available. Despite my recent laxity about really 
sitting down and learning  the BGT language, mostly due to stuff going on in 
my own life, I still ahve  an interest in developing. Does this mean we're 
stil able to sell titles should we wish to do so? Some of the ideas I've had 
would certainly have to be commercial given the amount of time and effort 
that would likely go into them.




Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: Philip Bennefall

Sent: Saturday, May 31, 2014 3:02 PM
To: gamers@audyssey.org
Subject: [Audyssey] BGT Important Update

aHi all,

Over the last few years, BGT has acquired a pretty large user base. In
fact, it has become more popular than I could ever have imagined when I
first started developing it back in 2009. So in terms of adoption and
community, it has been a definite success. However, financially the
picture is a little different. I knew when I first envisioned it that it
would not sell very much, seeing as how it is targeting a small subset
of the blind community which in itself is not that large to begin with.
However, over the years it has become apparent just how small the
potential market is. I have concluded that I can no longer justify
working on it to the extent that I did in the beginning, and on top of
that I am involved in a lot of other projects which take up the absolute
majority of my time.

For the last few months I have been debating back and forth with myself
what the right course of action would be. One option is to simply make
it abandonware and forget about it, but I do not like that alternative.
Another option would be to continue selling it and releasing updates in
the little free time that I am able to dedicate to it, but that seems
unfair to the users who have paid for a product that they expect updates
and prompt support for. I dismissed that. The final option that I have
actually chosen to go for, is to make the product free but not abandon
it. I will continue to maintain it, adding new features as time permits
and fixing any bugs that spring up as soon as I can. I will keep the
forum online, and I will continue to accept sponsorships from those who
want to see a new feature in the engine and are willing to pay a little
something for it to happen.

Simply put, a fully functional version of the engine can now be
downloaded free of charge from www.blastbay.com. Be sure to uninstall
any prior version that you may have on your system before installing
this new one, as it contains some minor incompatibilities.

I will continue to maintain the product as I mentioned previously, but
please understand that any emails you send to me with questions about
how to write this or that piece of code will probably go unanswered. The
right place to ask such questions is the Blastbay forum. I do visit the
forum fairly frequently and will continue to respond to queries whenever
I am able, but please do not get upset if you don't hear back from me
quickly.

With all this said, I would like to thank everyone who has used and/or
supported BGT over the years. It has been a labor of love for me and I
hope that you will all find the unlocked features in the new freeware
version useful. Continue to make fun games with it and send me a copy of
your next blockbuster if you feel thus inclined.

Thank you!

Kind regards,

Philip Bennefall

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 



---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] BGT Important Update

2014-05-31 Thread Hunter Jozwiak
May I suggest open sourcing it? That way, the comunity can help build
the engine, thereby alleviating the stress.

On 5/31/14, Philip Bennefall  wrote:
> aHi all,
>
> Over the last few years, BGT has acquired a pretty large user base. In
> fact, it has become more popular than I could ever have imagined when I
> first started developing it back in 2009. So in terms of adoption and
> community, it has been a definite success. However, financially the
> picture is a little different. I knew when I first envisioned it that it
> would not sell very much, seeing as how it is targeting a small subset
> of the blind community which in itself is not that large to begin with.
> However, over the years it has become apparent just how small the
> potential market is. I have concluded that I can no longer justify
> working on it to the extent that I did in the beginning, and on top of
> that I am involved in a lot of other projects which take up the absolute
> majority of my time.
>
> For the last few months I have been debating back and forth with myself
> what the right course of action would be. One option is to simply make
> it abandonware and forget about it, but I do not like that alternative.
> Another option would be to continue selling it and releasing updates in
> the little free time that I am able to dedicate to it, but that seems
> unfair to the users who have paid for a product that they expect updates
> and prompt support for. I dismissed that. The final option that I have
> actually chosen to go for, is to make the product free but not abandon
> it. I will continue to maintain it, adding new features as time permits
> and fixing any bugs that spring up as soon as I can. I will keep the
> forum online, and I will continue to accept sponsorships from those who
> want to see a new feature in the engine and are willing to pay a little
> something for it to happen.
>
> Simply put, a fully functional version of the engine can now be
> downloaded free of charge from www.blastbay.com. Be sure to uninstall
> any prior version that you may have on your system before installing
> this new one, as it contains some minor incompatibilities.
>
> I will continue to maintain the product as I mentioned previously, but
> please understand that any emails you send to me with questions about
> how to write this or that piece of code will probably go unanswered. The
> right place to ask such questions is the Blastbay forum. I do visit the
> forum fairly frequently and will continue to respond to queries whenever
> I am able, but please do not get upset if you don't hear back from me
> quickly.
>
> With all this said, I would like to thank everyone who has used and/or
> supported BGT over the years. It has been a labor of love for me and I
> hope that you will all find the unlocked features in the new freeware
> version useful. Continue to make fun games with it and send me a copy of
> your next blockbuster if you feel thus inclined.
>
> Thank you!
>
> Kind regards,
>
> Philip Bennefall
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] BGT Important Update

2014-05-31 Thread Philip Bennefall

aHi all,

Over the last few years, BGT has acquired a pretty large user base. In 
fact, it has become more popular than I could ever have imagined when I 
first started developing it back in 2009. So in terms of adoption and 
community, it has been a definite success. However, financially the 
picture is a little different. I knew when I first envisioned it that it 
would not sell very much, seeing as how it is targeting a small subset 
of the blind community which in itself is not that large to begin with. 
However, over the years it has become apparent just how small the 
potential market is. I have concluded that I can no longer justify 
working on it to the extent that I did in the beginning, and on top of 
that I am involved in a lot of other projects which take up the absolute 
majority of my time.


For the last few months I have been debating back and forth with myself 
what the right course of action would be. One option is to simply make 
it abandonware and forget about it, but I do not like that alternative. 
Another option would be to continue selling it and releasing updates in 
the little free time that I am able to dedicate to it, but that seems 
unfair to the users who have paid for a product that they expect updates 
and prompt support for. I dismissed that. The final option that I have 
actually chosen to go for, is to make the product free but not abandon 
it. I will continue to maintain it, adding new features as time permits 
and fixing any bugs that spring up as soon as I can. I will keep the 
forum online, and I will continue to accept sponsorships from those who 
want to see a new feature in the engine and are willing to pay a little 
something for it to happen.


Simply put, a fully functional version of the engine can now be 
downloaded free of charge from www.blastbay.com. Be sure to uninstall 
any prior version that you may have on your system before installing 
this new one, as it contains some minor incompatibilities.


I will continue to maintain the product as I mentioned previously, but 
please understand that any emails you send to me with questions about 
how to write this or that piece of code will probably go unanswered. The 
right place to ask such questions is the Blastbay forum. I do visit the 
forum fairly frequently and will continue to respond to queries whenever 
I am able, but please do not get upset if you don't hear back from me 
quickly.


With all this said, I would like to thank everyone who has used and/or 
supported BGT over the years. It has been a labor of love for me and I 
hope that you will all find the unlocked features in the new freeware 
version useful. Continue to make fun games with it and send me a copy of 
your next blockbuster if you feel thus inclined.


Thank you!

Kind regards,

Philip Bennefall

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.