Re: [Audyssey] BGT Important Update
Adding to what Thomas said, there are still rules for changing and using open source software. if some feature (e.g cross platform support) is required badly enough and the program is open source a developer could adapt it and request that their work be merged into the main project. On 6/2/14, Thomas Ward wrote: > Hi Hayden, > > Not necessarily. If we are talking open source the complaints or bug > reports would go to the open source project manager not Philip unless > he took up the job of project manager. Not just anyone can edit and > modify source code, and any good open source project has rules and > regulations that prevent just such an occurrence as you mentioned > below. I think a lot of confusion could be avoided if people > understood how open source works rather than just assuming anyone and > their brother can tamper with the stable release of open source > software. > > Cheers! > > > On 6/1/14, hayden presley wrote: >> And, of course, there will always be those who will grab a tampered copy, >> find that it has ajor problems, and send a complaint to Philip about how >> awful the BGT engine is. >> >> Best Regards, >> Hayden > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
Well said Thomas. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Thomas Ward Sent: Monday, June 02, 2014 9:08 AM To: Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update Hi Ishan, Did you read Philip's original post on this topic? The reason I ask is he did decrease the price of BGT to free. It is impossible to make it any less than free. The new cost is not $99 but$0. Maybe you should go back and read what Philip actually said as you seem to be a bit confused in your post below. As for the tutorial if you are talking about the audio tutorial I would not bother with it. That tutorial is out of date. Read the user's guide and tutorials that come with BGT. They are more up to date. Cheers! On 6/1/14, ishan dhami wrote: Hello all. the idea is so good according to my friend MR Vallient Philip sir should abandond the software. the only thing which I can conclude and my suggestion is that Philip sir should decrease the price of BGT the actual cost is $99 it may become $89 or something else. I hope Philip and other elders will highlight this suggestion If I am not wrong there is a tutorial of BGT I tried but I am not able to download it. I would like to say that Philip sir should decrease the price but not in abbandanware. he should sell in shareware. only q9 will not sufficientfor his livelihood. If he will complete his game perilous hearts and sell it will be better for him. People don't want to purchase they want crack. this is the reason that most audio game programmer abbandond their software and finally discontinued. a recent example is Justin Dobbinmire. He made an excellant game Pipe 2 blast chamber but people cracked and uploaded a pirated copy of his game. a thing which I encountered in his games is that the registration programme has a spoiler and people used that and played his games. I don't know that my suggestion will be helpful for him because I am very young and inexperienced I am only 18 years old. ☺ Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
It's free now. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: ishan dhami Sent: Sunday, June 01, 2014 8:43 AM To: Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update Hello all. the idea is so good according to my friend MR Vallient Philip sir should abandond the software. the only thing which I can conclude and my suggestion is that Philip sir should decrease the price of BGT the actual cost is $99 it may become $89 or something else. I hope Philip and other elders will highlight this suggestion If I am not wrong there is a tutorial of BGT I tried but I am not able to download it. I would like to say that Philip sir should decrease the price but not in abbandanware. he should sell in shareware. only q9 will not sufficientfor his livelihood. If he will complete his game perilous hearts and sell it will be better for him. People don't want to purchase they want crack. this is the reason that most audio game programmer abbandond their software and finally discontinued. a recent example is Justin Dobbinmire. He made an excellant game Pipe 2 blast chamber but people cracked and uploaded a pirated copy of his game. a thing which I encountered in his games is that the registration programme has a spoiler and people used that and played his games. I don't know that my suggestion will be helpful for him because I am very young and inexperienced I am only 18 years old. ☺ Ishan On 6/1/14, Thomas Ward wrote: Hi Lenron, The user's guide for BGT comes with BGT, and it is in a help format so it is easy to locate chapters and sections of interest. I suggest you start with the documentation supplied with BGT, and if that isn't enough go to the BGT forum. Cheers! On 6/1/14, lenron brown wrote: thanks is there somewhere to read up on bgt a little more. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
Then you can read the manual. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: ishan dhami Sent: Monday, June 02, 2014 12:27 AM To: Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update No bryan I am unable to download the tutorial. Thanks ☺ Ishan On 6/2/14, hayden presley wrote: And, of course, there will always be those who will grab a tampered copy, find that it has ajor problems, and send a complaint to Philip about how awful the BGT engine is. Best Regards, Hayden -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, June 01, 2014 12:58 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update I definitely agree that open sourcing it seems like a bad idea to me. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Valiant8086 Sent: Saturday, May 31, 2014 6:04 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update I think open source would be a bad idea probably. If everyone can compile it maybe that would mean they could decompile VGA's commercial games written with it that much easier On May 31, 2014 7:37:11 PM EDT, Bryan Peterson wrote: It all depends on the financial feasibility. If he'd thought it would benefit im to do cross platform and if he'd had a mack on which to test the program I'm sure he would have. My questionis can we still do commercial titles? I've admittedl been lax about my BGT studies in the last year or so, though it's had more to do with things going on in my personal life than with BGT itself, but I still do have a deep interest indeveloping, for myself at least even if not for others. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Devin Prater Sent: Saturday, May 31, 2014 5:14 PM To: phi...@blastbay.com ; Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update Oh wow, this is pretty good news. Now if only it were cross-platform, but I won't expect that for. Another 4 or so years. :) Sent from my iPod 5 keychat/google talk: r.d.t.pra...@gmail.com primary email: d.pra...@me.com facebook/iMessage: devinpra...@live.com On May 31, 2014, at 16:02, Philip Bennefall wrote: aHi all, Over the last few years, BGT has acquired a pretty large user base. In fact, it has become more popular than I could ever have imagined when I first started developing it back in 2009. So in terms of adoption and community, it has been a definite success. However, financially the picture is a little different. I knew when I first envisioned it that it would not sell very much, seeing as how it is targeting a small subset of the blind community which in itself is not that large to begin with. However, over the years it has become apparent just how small the potential market is. I have concluded that I can no longer justify working on it to the extent that I did in the beginning, and on top of that I am involved in a lot of other projects which take up the absolute majority of my time. For the last few months I have been debating back and forth with myself what the right course of action would be. One option is to simply make it abandonware and forget about it, but I do not like that alternative. Another option would be to continue selling it and releasing updates in the little free time that I am able to dedicate to it, but that seems unfair to the users who have paid for a product that they expect updates and prompt support for. I dismissed that. The final option that I have actually chosen to go for, is to make the product free but not abandon it. I will continue to maintain it, adding new features as time permits and fixing any bugs that spring up as soon as I can. I will keep the forum online, and I will continue to accept sponsorships from those who want to see a new feature in the engine and are willing to pay a little something for it to happen. Simply put, a fully functional version of the engine can now be downloaded free of charge from www.blastbay.com. Be sure to uninstall any prior version that you may have on your system before installing this new one, as
Re: [Audyssey] BGT Important Update
I agree tom. without bgt we wouldn't have got the small indie game industry growing up while the big core devs rumble on. We reached a point and then the industry slowed down I was loosing interrest but not now its true there are a few small project quite a lot of them. I am testing in at least 2-3 groups that use bgt and other languages but started with bgt and am in another one which has just come up. At 09:48 p.m. 1/06/2014, you wrote: Hi Philip, Thanks for all the hard work you have done to bring us this great product. I think considering the situation you are making the right decision. I don't believe abandoning it and releasing it as abandonware would have been the right thing, but equally if you can't support the product commercially then releasing it as freeware is the next best thing. It alleviates the pressure of offering support etc while still making it available to everyone who wants to use the product for game development. You have put a lot of time and work into this project just to let it go as freeware, and for that you deserve our thanks. Cheers! On 5/31/14, Philip Bennefall wrote: > aHi all, > > Over the last few years, BGT has acquired a pretty large user base. In > fact, it has become more popular than I could ever have imagined when I > first started developing it back in 2009. So in terms of adoption and > community, it has been a definite success. However, financially the > picture is a little different. I knew when I first envisioned it that it > would not sell very much, seeing as how it is targeting a small subset > of the blind community which in itself is not that large to begin with. > However, over the years it has become apparent just how small the > potential market is. I have concluded that I can no longer justify > working on it to the extent that I did in the beginning, and on top of > that I am involved in a lot of other projects which take up the absolute > majority of my time. > > For the last few months I have been debating back and forth with myself > what the right course of action would be. One option is to simply make > it abandonware and forget about it, but I do not like that alternative. > Another option would be to continue selling it and releasing updates in > the little free time that I am able to dedicate to it, but that seems > unfair to the users who have paid for a product that they expect updates > and prompt support for. I dismissed that. The final option that I have > actually chosen to go for, is to make the product free but not abandon > it. I will continue to maintain it, adding new features as time permits > and fixing any bugs that spring up as soon as I can. I will keep the > forum online, and I will continue to accept sponsorships from those who > want to see a new feature in the engine and are willing to pay a little > something for it to happen. > > Simply put, a fully functional version of the engine can now be > downloaded free of charge from www.blastbay.com. Be sure to uninstall > any prior version that you may have on your system before installing > this new one, as it contains some minor incompatibilities. > > I will continue to maintain the product as I mentioned previously, but > please understand that any emails you send to me with questions about > how to write this or that piece of code will probably go unanswered. The > right place to ask such questions is the Blastbay forum. I do visit the > forum fairly frequently and will continue to respond to queries whenever > I am able, but please do not get upset if you don't hear back from me > quickly. > > With all this said, I would like to thank everyone who has used and/or > supported BGT over the years. It has been a labor of love for me and I > hope that you will all find the unlocked features in the new freeware > version useful. Continue to make fun games with it and send me a copy of > your next blockbuster if you feel thus inclined. > > Thank you! > > Kind regards, > > Philip Bennefall > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gam
Re: [Audyssey] BGT Important Update
Hello Ishan, Please, specify which tutorial you mean. The basic user's guide and tutorial comes with BGT. Its in a help format so it is easy to look up things and learn while following along with the tutorials etc. If you are talking about the audio tutorial Philip had made honestly that isn't worth your time. It was a nice idea, but is way out of date now. Forget about the audio tutorial and start with the docs that come with BGT. Cheers! On 6/2/14, ishan dhami wrote: > No bryan I am unable to download the tutorial. > Thanks > ☺ > Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
Hi Ishan, Did you read Philip's original post on this topic? The reason I ask is he did decrease the price of BGT to free. It is impossible to make it any less than free. The new cost is not $99 but$0. Maybe you should go back and read what Philip actually said as you seem to be a bit confused in your post below. As for the tutorial if you are talking about the audio tutorial I would not bother with it. That tutorial is out of date. Read the user's guide and tutorials that come with BGT. They are more up to date. Cheers! On 6/1/14, ishan dhami wrote: > Hello all. > the idea is so good > according to my friend MR Vallient Philip sir should abandond the software. > the only thing which I can conclude and my suggestion is that Philip > sir should decrease the price of BGT > the actual cost is $99 > it may become $89 or something else. > I hope Philip and other elders will highlight this suggestion > If I am not wrong there is a tutorial of BGT > I tried but I am not able to download it. > I would like to say that Philip sir should decrease the price but not > in abbandanware. > he should sell in shareware. > only q9 will not sufficientfor his livelihood. > If he will complete his game perilous hearts and sell it will be > better for him. > People don't want to purchase they want crack. > this is the reason that most audio game programmer abbandond their > software and finally discontinued. a recent example is Justin > Dobbinmire. > He made an excellant game Pipe 2 blast chamber but people cracked and > uploaded a pirated copy of his game. > a thing which I encountered in his games is that the registration > programme has a spoiler and people used that and played his games. > I don't know that my suggestion will be helpful for him because I am > very young and inexperienced > I am only 18 years old. > ☺ > Ishan > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
No bryan I am unable to download the tutorial. Thanks ☺ Ishan On 6/2/14, hayden presley wrote: > And, of course, there will always be those who will grab a tampered copy, > find that it has ajor problems, and send a complaint to Philip about how > awful the BGT engine is. > > Best Regards, > Hayden > > > -Original Message- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan > Peterson > Sent: Sunday, June 01, 2014 12:58 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] BGT Important Update > > I definitely agree that open sourcing it seems like a bad idea to me. > > > > Oh freddled gruntbuggly, > thy micturations are to me > as plurdled gabbleblotchits on a lurgid bee. > GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me > with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my > blurglecruncheon, see if I don't! > -Original Message- > From: Valiant8086 > Sent: Saturday, May 31, 2014 6:04 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] BGT Important Update > > I think open source would be a bad idea probably. If everyone can compile > it > maybe that would mean they could decompile VGA's commercial games written > with it that much easier > > On May 31, 2014 7:37:11 PM EDT, Bryan Peterson > wrote: >>It all depends on the financial feasibility. If he'd thought it would >>benefit im to do cross platform and if he'd had a mack on which to test >>the program I'm sure he would have. My questionis can we still do >>commercial titles? I've admittedl been lax about my BGT studies in the >>last year or so, though it's had more to do with things going on in my >>personal life than with BGT itself, but I still do have a deep interest >>indeveloping, for myself at least even if not for others. >> >> >> >>Oh freddled gruntbuggly, >>thy micturations are to me >>as plurdled gabbleblotchits on a lurgid bee. >>GroupI implore thee, my foonting turlingdromes, And hooptiously drangle >>me with crinkly bindlewurdles, or I will rend thee in the gobberwarts >>with my blurglecruncheon, see if I don't! >>-Original Message- >>From: Devin Prater >>Sent: Saturday, May 31, 2014 5:14 PM >>To: phi...@blastbay.com ; Gamers Discussion list >>Subject: Re: [Audyssey] BGT Important Update >> >>Oh wow, this is pretty good news. Now if only it were cross-platform, >>but I won't expect that for. Another 4 or so years. :) >> >>Sent from my iPod 5 >> >>keychat/google talk: >>r.d.t.pra...@gmail.com >>primary email: >>d.pra...@me.com >>facebook/iMessage: >>devinpra...@live.com >> >> >>> On May 31, 2014, at 16:02, Philip Bennefall >>wrote: >>> >>> aHi all, >>> >>> Over the last few years, BGT has acquired a pretty large user base. >>In >>> fact, it has become more popular than I could ever have imagined when >>I >>> first started developing it back in 2009. So in terms of adoption and >> >>> community, it has been a definite success. However, financially the >>> picture is a little different. I knew when I first envisioned it that >>it >>> would not sell very much, seeing as how it is targeting a small >>subset of >>> the blind community which in itself is not that large to begin with. >>> However, over the years it has become apparent just how small the >>> potential market is. I have concluded that I can no longer justify >>working >>> on it to the extent that I did in the beginning, and on top of that I >>am >>> involved in a lot of other projects which take up the absolute >>majority of >>> my time. >>> >>> For the last few months I have been debating back and forth with >>myself >>> what the right course of action would be. One option is to simply >>make it >>> abandonware and forget about it, but I do not like that alternative. >>> Another option would be to continue selling it and releasing updates >>in >>> the little free time that I am able to dedicate to it, but that seems >> >>> unfair to the users who have paid for a product that they expect >>updates >>> and prompt support for. I dismissed that. The final option that I >>have >>> actually chosen to go for, is to make the product free but not >>abandon it. >>> I will continue to maintain it, adding new features as time permits >>and >>> fixing any bugs that spring up as soon as I
Re: [Audyssey] BGT Important Update
Hello all. the idea is so good according to my friend MR Vallient Philip sir should abandond the software. the only thing which I can conclude and my suggestion is that Philip sir should decrease the price of BGT the actual cost is $99 it may become $89 or something else. I hope Philip and other elders will highlight this suggestion If I am not wrong there is a tutorial of BGT I tried but I am not able to download it. I would like to say that Philip sir should decrease the price but not in abbandanware. he should sell in shareware. only q9 will not sufficientfor his livelihood. If he will complete his game perilous hearts and sell it will be better for him. People don't want to purchase they want crack. this is the reason that most audio game programmer abbandond their software and finally discontinued. a recent example is Justin Dobbinmire. He made an excellant game Pipe 2 blast chamber but people cracked and uploaded a pirated copy of his game. a thing which I encountered in his games is that the registration programme has a spoiler and people used that and played his games. I don't know that my suggestion will be helpful for him because I am very young and inexperienced I am only 18 years old. ☺ Ishan On 6/1/14, Thomas Ward wrote: > Hi Lenron, > > The user's guide for BGT comes with BGT, and it is in a help format so > it is easy to locate chapters and sections of interest. I suggest you > start with the documentation supplied with BGT, and if that isn't > enough go to the BGT forum. > > Cheers! > > > On 6/1/14, lenron brown wrote: >> thanks is there somewhere to read up on bgt a little more. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
Hi Hayden, Not necessarily. If we are talking open source the complaints or bug reports would go to the open source project manager not Philip unless he took up the job of project manager. Not just anyone can edit and modify source code, and any good open source project has rules and regulations that prevent just such an occurrence as you mentioned below. I think a lot of confusion could be avoided if people understood how open source works rather than just assuming anyone and their brother can tamper with the stable release of open source software. Cheers! On 6/1/14, hayden presley wrote: > And, of course, there will always be those who will grab a tampered copy, > find that it has ajor problems, and send a complaint to Philip about how > awful the BGT engine is. > > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
I think its probably worth noting here that notepad has some oddities, especially the fact that the delete prior word (ctrl backspace) has a habit of adding random characters to your file, in addition to not working in the first place. A bgt script is just a plane text file (you can actually get a game to compile just fine with the extensions of your includes as .txt), so any program capable of saving .txt will work just fine. I personally prefer worpad or the free word processor jarte, because they don't add wierd things to the document and jarte has handy features like line count, tabbed documents, and spellcheck). - Original Message - From: "Bryan Peterson" wrote: Hi Valiant, Possibly, but the fact of the matter is the scripting component of BGT, Angelscript, is already open source. I don't know if Philips script compiler is a completely custom script compiler or one based on open source examples, but the point here is that someone could probably use the existing open source examples of Angelscript compilers to decompile games compiled with BGT if they wanted to. So keeping BGT as closed source for that reason alone might be giving developers a sense of false security. The thing to remember is if somebody wants to hack or crack something bad enough they will. The question is not if they can but how hard it is to do it. Cheers! On 5/31/14, Valiant8086 wrote: I think open source would be a bad idea probably. If everyone can compile it maybe that would mean they could decompile VGA's commercial games written with it that much easier --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Lenron Brown Cell: 985-271-2832 Skype: ron.brown762 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
And, of course, there will always be those who will grab a tampered copy, find that it has ajor problems, and send a complaint to Philip about how awful the BGT engine is. Best Regards, Hayden -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, June 01, 2014 12:58 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update I definitely agree that open sourcing it seems like a bad idea to me. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Valiant8086 Sent: Saturday, May 31, 2014 6:04 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update I think open source would be a bad idea probably. If everyone can compile it maybe that would mean they could decompile VGA's commercial games written with it that much easier On May 31, 2014 7:37:11 PM EDT, Bryan Peterson wrote: >It all depends on the financial feasibility. If he'd thought it would >benefit im to do cross platform and if he'd had a mack on which to test >the program I'm sure he would have. My questionis can we still do >commercial titles? I've admittedl been lax about my BGT studies in the >last year or so, though it's had more to do with things going on in my >personal life than with BGT itself, but I still do have a deep interest >indeveloping, for myself at least even if not for others. > > > >Oh freddled gruntbuggly, >thy micturations are to me >as plurdled gabbleblotchits on a lurgid bee. >GroupI implore thee, my foonting turlingdromes, And hooptiously drangle >me with crinkly bindlewurdles, or I will rend thee in the gobberwarts >with my blurglecruncheon, see if I don't! >-Original Message- >From: Devin Prater >Sent: Saturday, May 31, 2014 5:14 PM >To: phi...@blastbay.com ; Gamers Discussion list >Subject: Re: [Audyssey] BGT Important Update > >Oh wow, this is pretty good news. Now if only it were cross-platform, >but I won't expect that for. Another 4 or so years. :) > >Sent from my iPod 5 > >keychat/google talk: >r.d.t.pra...@gmail.com >primary email: >d.pra...@me.com >facebook/iMessage: >devinpra...@live.com > > >> On May 31, 2014, at 16:02, Philip Bennefall >wrote: >> >> aHi all, >> >> Over the last few years, BGT has acquired a pretty large user base. >In >> fact, it has become more popular than I could ever have imagined when >I >> first started developing it back in 2009. So in terms of adoption and > >> community, it has been a definite success. However, financially the >> picture is a little different. I knew when I first envisioned it that >it >> would not sell very much, seeing as how it is targeting a small >subset of >> the blind community which in itself is not that large to begin with. >> However, over the years it has become apparent just how small the >> potential market is. I have concluded that I can no longer justify >working >> on it to the extent that I did in the beginning, and on top of that I >am >> involved in a lot of other projects which take up the absolute >majority of >> my time. >> >> For the last few months I have been debating back and forth with >myself >> what the right course of action would be. One option is to simply >make it >> abandonware and forget about it, but I do not like that alternative. >> Another option would be to continue selling it and releasing updates >in >> the little free time that I am able to dedicate to it, but that seems > >> unfair to the users who have paid for a product that they expect >updates >> and prompt support for. I dismissed that. The final option that I >have >> actually chosen to go for, is to make the product free but not >abandon it. >> I will continue to maintain it, adding new features as time permits >and >> fixing any bugs that spring up as soon as I can. I will keep the >forum >> online, and I will continue to accept sponsorships from those who >want to >> see a new feature in the engine and are willing to pay a little >something >> for it to happen. >> >> Simply put, a fully functional version of the engine can now be >downloaded >> free of charge from www.blastbay.com. Be sure to uninstall any prior >> version that you may have on your system before installing this new >one, >> as it contains some minor incompatibilities. >> >> I will con
Re: [Audyssey] BGT Important Update
The manual. In the BGT start menu folder you can find it in Help. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: lenron brown Sent: Sunday, June 01, 2014 4:19 AM To: Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update thanks is there somewhere to read up on bgt a little more. On 6/1/14, Thomas Ward wrote: Hi Lenron, If you haven't' written any BGT scripts there is nothing to compile/build. You first have to write your game's source code in an editor like Notepad, before you can build it. Cheers! On 6/1/14, lenron brown wrote: What bgt Icon do I need to click on to start building my game and what will it say when I open it. When I click on the distop Icon it says open script but I don't have any scripts to open. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Lenron Brown Cell: 985-271-2832 Skype: ron.brown762 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
No no, the BGT engine is just for testing out your script. Your code is written in a text editor, Notepad being the one most people recommended since other programs ted to add formatting that'll play havoc with BGT. All you do is write your code in notepad and, when yousave it, add te extention .bgt to the filename. This tells BGT that it's a script. THen when you click on the BGT icon and it asks for the script you open your new script. It'll either run it or, if there are errors point them out for you. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: lenron brown Sent: Sunday, June 01, 2014 3:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update What bgt Icon do I need to click on to start building my game and what will it say when I open it. When I click on the distop Icon it says open script but I don't have any scripts to open. On 6/1/14, Thomas Ward wrote: Hi Valiant, Possibly, but the fact of the matter is the scripting component of BGT, Angelscript, is already open source. I don't know if Philips script compiler is a completely custom script compiler or one based on open source examples, but the point here is that someone could probably use the existing open source examples of Angelscript compilers to decompile games compiled with BGT if they wanted to. So keeping BGT as closed source for that reason alone might be giving developers a sense of false security. The thing to remember is if somebody wants to hack or crack something bad enough they will. The question is not if they can but how hard it is to do it. Cheers! On 5/31/14, Valiant8086 wrote: I think open source would be a bad idea probably. If everyone can compile it maybe that would mean they could decompile VGA's commercial games written with it that much easier --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Lenron Brown Cell: 985-271-2832 Skype: ron.brown762 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
Can't you stil download it? Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: ishan dhami Sent: Sunday, June 01, 2014 2:01 AM To: Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update Hello Philip Sir It is a very good news for us! O I forget about your tutorial Can you give me? Thanks ☺ Ishan On 6/1/14, lenron brown wrote: Yes this means you can make games you can sell. On 5/31/14, Bryan Peterson wrote: It all depends on the financial feasibility. If he'd thought it would benefit im to do cross platform and if he'd had a mack on which to test the program I'm sure he would have. My questionis can we still do commercial titles? I've admittedl been lax about my BGT studies in the last year or so, though it's had more to do with things going on in my personal life than with BGT itself, but I still do have a deep interest indeveloping, for myself at least even if not for others. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Devin Prater Sent: Saturday, May 31, 2014 5:14 PM To: phi...@blastbay.com ; Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update Oh wow, this is pretty good news. Now if only it were cross-platform, but I won't expect that for. Another 4 or so years. :) Sent from my iPod 5 keychat/google talk: r.d.t.pra...@gmail.com primary email: d.pra...@me.com facebook/iMessage: devinpra...@live.com On May 31, 2014, at 16:02, Philip Bennefall wrote: aHi all, Over the last few years, BGT has acquired a pretty large user base. In fact, it has become more popular than I could ever have imagined when I first started developing it back in 2009. So in terms of adoption and community, it has been a definite success. However, financially the picture is a little different. I knew when I first envisioned it that it would not sell very much, seeing as how it is targeting a small subset of the blind community which in itself is not that large to begin with. However, over the years it has become apparent just how small the potential market is. I have concluded that I can no longer justify working on it to the extent that I did in the beginning, and on top of that I am involved in a lot of other projects which take up the absolute majority of my time. For the last few months I have been debating back and forth with myself what the right course of action would be. One option is to simply make it abandonware and forget about it, but I do not like that alternative. Another option would be to continue selling it and releasing updates in the little free time that I am able to dedicate to it, but that seems unfair to the users who have paid for a product that they expect updates and prompt support for. I dismissed that. The final option that I have actually chosen to go for, is to make the product free but not abandon it. I will continue to maintain it, adding new features as time permits and fixing any bugs that spring up as soon as I can. I will keep the forum online, and I will continue to accept sponsorships from those who want to see a new feature in the engine and are willing to pay a little something for it to happen. Simply put, a fully functional version of the engine can now be downloaded free of charge from www.blastbay.com. Be sure to uninstall any prior version that you may have on your system before installing this new one, as it contains some minor incompatibilities. I will continue to maintain the product as I mentioned previously, but please understand that any emails you send to me with questions about how to write this or that piece of code will probably go unanswered. The right place to ask such questions is the Blastbay forum. I do visit the forum fairly frequently and will continue to respond to queries whenever I am able, but please do not get upset if you don't hear back from me quickly. With all this said, I would like to thank everyone who has used and/or supported BGT over the years. It has been a labor of love for me and I hope that you will all find the unlocked features in the new freeware version useful. Continue to make fun games with it and send me a copy of your next blockbuster if you feel thus inclined. Thank you! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http:/
Re: [Audyssey] BGT Important Update
I definitely agree that open sourcing it seems like a bad idea to me. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Valiant8086 Sent: Saturday, May 31, 2014 6:04 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update I think open source would be a bad idea probably. If everyone can compile it maybe that would mean they could decompile VGA's commercial games written with it that much easier On May 31, 2014 7:37:11 PM EDT, Bryan Peterson wrote: It all depends on the financial feasibility. If he'd thought it would benefit im to do cross platform and if he'd had a mack on which to test the program I'm sure he would have. My questionis can we still do commercial titles? I've admittedl been lax about my BGT studies in the last year or so, though it's had more to do with things going on in my personal life than with BGT itself, but I still do have a deep interest indeveloping, for myself at least even if not for others. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Devin Prater Sent: Saturday, May 31, 2014 5:14 PM To: phi...@blastbay.com ; Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update Oh wow, this is pretty good news. Now if only it were cross-platform, but I won't expect that for. Another 4 or so years. :) Sent from my iPod 5 keychat/google talk: r.d.t.pra...@gmail.com primary email: d.pra...@me.com facebook/iMessage: devinpra...@live.com On May 31, 2014, at 16:02, Philip Bennefall wrote: aHi all, Over the last few years, BGT has acquired a pretty large user base. In fact, it has become more popular than I could ever have imagined when I first started developing it back in 2009. So in terms of adoption and community, it has been a definite success. However, financially the picture is a little different. I knew when I first envisioned it that it would not sell very much, seeing as how it is targeting a small subset of the blind community which in itself is not that large to begin with. However, over the years it has become apparent just how small the potential market is. I have concluded that I can no longer justify working on it to the extent that I did in the beginning, and on top of that I am involved in a lot of other projects which take up the absolute majority of my time. For the last few months I have been debating back and forth with myself what the right course of action would be. One option is to simply make it abandonware and forget about it, but I do not like that alternative. Another option would be to continue selling it and releasing updates in the little free time that I am able to dedicate to it, but that seems unfair to the users who have paid for a product that they expect updates and prompt support for. I dismissed that. The final option that I have actually chosen to go for, is to make the product free but not abandon it. I will continue to maintain it, adding new features as time permits and fixing any bugs that spring up as soon as I can. I will keep the forum online, and I will continue to accept sponsorships from those who want to see a new feature in the engine and are willing to pay a little something for it to happen. Simply put, a fully functional version of the engine can now be downloaded free of charge from www.blastbay.com. Be sure to uninstall any prior version that you may have on your system before installing this new one, as it contains some minor incompatibilities. I will continue to maintain the product as I mentioned previously, but please understand that any emails you send to me with questions about how to write this or that piece of code will probably go unanswered. The right place to ask such questions is the Blastbay forum. I do visit the forum fairly frequently and will continue to respond to queries whenever I am able, but please do not get upset if you don't hear back from me quickly. With all this said, I would like to thank everyone who has used and/or supported BGT over the years. It has been a labor of love for me and I hope that you will all find the unlocked features in the new freeware version useful. Continue to make fun games with it and send me a copy of your next blockbuster if you feel thus inclined. Thank you! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mai
Re: [Audyssey] BGT Important Update
Hi Phillip, It's a shame to hear that financially BGT isn't bringing in enough, but I know I would just like to say I think it's an amazing product and its truly appreciated for all the hard work you have put into it over the years. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Saturday, May 31, 2014 10:02 PM To: gamers@audyssey.org Subject: [Audyssey] BGT Important Update aHi all, Over the last few years, BGT has acquired a pretty large user base. In fact, it has become more popular than I could ever have imagined when I first started developing it back in 2009. So in terms of adoption and community, it has been a definite success. However, financially the picture is a little different. I knew when I first envisioned it that it would not sell very much, seeing as how it is targeting a small subset of the blind community which in itself is not that large to begin with. However, over the years it has become apparent just how small the potential market is. I have concluded that I can no longer justify working on it to the extent that I did in the beginning, and on top of that I am involved in a lot of other projects which take up the absolute majority of my time. For the last few months I have been debating back and forth with myself what the right course of action would be. One option is to simply make it abandonware and forget about it, but I do not like that alternative. Another option would be to continue selling it and releasing updates in the little free time that I am able to dedicate to it, but that seems unfair to the users who have paid for a product that they expect updates and prompt support for. I dismissed that. The final option that I have actually chosen to go for, is to make the product free but not abandon it. I will continue to maintain it, adding new features as time permits and fixing any bugs that spring up as soon as I can. I will keep the forum online, and I will continue to accept sponsorships from those who want to see a new feature in the engine and are willing to pay a little something for it to happen. Simply put, a fully functional version of the engine can now be downloaded free of charge from www.blastbay.com. Be sure to uninstall any prior version that you may have on your system before installing this new one, as it contains some minor incompatibilities. I will continue to maintain the product as I mentioned previously, but please understand that any emails you send to me with questions about how to write this or that piece of code will probably go unanswered. The right place to ask such questions is the Blastbay forum. I do visit the forum fairly frequently and will continue to respond to queries whenever I am able, but please do not get upset if you don't hear back from me quickly. With all this said, I would like to thank everyone who has used and/or supported BGT over the years. It has been a labor of love for me and I hope that you will all find the unlocked features in the new freeware version useful. Continue to make fun games with it and send me a copy of your next blockbuster if you feel thus inclined. Thank you! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] BGT Important Update
Philip, We really appreciate the work you have done with BGT. There are a number of accessible games that would not exist except for you. And thanks for keeping it available to people who want to build games for the blind and VI community. We wish you the best in whatever new project you are working on. Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
Hi Lenron, The user's guide for BGT comes with BGT, and it is in a help format so it is easy to locate chapters and sections of interest. I suggest you start with the documentation supplied with BGT, and if that isn't enough go to the BGT forum. Cheers! On 6/1/14, lenron brown wrote: > thanks is there somewhere to read up on bgt a little more. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
thanks is there somewhere to read up on bgt a little more. On 6/1/14, Thomas Ward wrote: > Hi Lenron, > > If you haven't' written any BGT scripts there is nothing to > compile/build. You first have to write your game's source code in an > editor like Notepad, before you can build it. > > Cheers! > > > On 6/1/14, lenron brown wrote: >> What bgt Icon do I need to click on to start building my game and what >> will it say when I open it. When I click on the distop Icon it says >> open script but I don't have any scripts to open. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Lenron Brown Cell: 985-271-2832 Skype: ron.brown762 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
Hi Lenron, If you haven't' written any BGT scripts there is nothing to compile/build. You first have to write your game's source code in an editor like Notepad, before you can build it. Cheers! On 6/1/14, lenron brown wrote: > What bgt Icon do I need to click on to start building my game and what > will it say when I open it. When I click on the distop Icon it says > open script but I don't have any scripts to open. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
probably a text editor like Notepad. I must admit this could throw some users off. Something like an IDE would be nice. The project is now freeware so we can't expect updates any time soon. Christopher Hallsworth Student at the Hadley School for the Blind www.hadley.edu On 01/06/2014 10:44, lenron brown wrote: What bgt Icon do I need to click on to start building my game and what will it say when I open it. When I click on the distop Icon it says open script but I don't have any scripts to open. On 6/1/14, Thomas Ward wrote: Hi Valiant, Possibly, but the fact of the matter is the scripting component of BGT, Angelscript, is already open source. I don't know if Philips script compiler is a completely custom script compiler or one based on open source examples, but the point here is that someone could probably use the existing open source examples of Angelscript compilers to decompile games compiled with BGT if they wanted to. So keeping BGT as closed source for that reason alone might be giving developers a sense of false security. The thing to remember is if somebody wants to hack or crack something bad enough they will. The question is not if they can but how hard it is to do it. Cheers! On 5/31/14, Valiant8086 wrote: I think open source would be a bad idea probably. If everyone can compile it maybe that would mean they could decompile VGA's commercial games written with it that much easier --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
Hi Philip, Thanks for all the hard work you have done to bring us this great product. I think considering the situation you are making the right decision. I don't believe abandoning it and releasing it as abandonware would have been the right thing, but equally if you can't support the product commercially then releasing it as freeware is the next best thing. It alleviates the pressure of offering support etc while still making it available to everyone who wants to use the product for game development. You have put a lot of time and work into this project just to let it go as freeware, and for that you deserve our thanks. Cheers! On 5/31/14, Philip Bennefall wrote: > aHi all, > > Over the last few years, BGT has acquired a pretty large user base. In > fact, it has become more popular than I could ever have imagined when I > first started developing it back in 2009. So in terms of adoption and > community, it has been a definite success. However, financially the > picture is a little different. I knew when I first envisioned it that it > would not sell very much, seeing as how it is targeting a small subset > of the blind community which in itself is not that large to begin with. > However, over the years it has become apparent just how small the > potential market is. I have concluded that I can no longer justify > working on it to the extent that I did in the beginning, and on top of > that I am involved in a lot of other projects which take up the absolute > majority of my time. > > For the last few months I have been debating back and forth with myself > what the right course of action would be. One option is to simply make > it abandonware and forget about it, but I do not like that alternative. > Another option would be to continue selling it and releasing updates in > the little free time that I am able to dedicate to it, but that seems > unfair to the users who have paid for a product that they expect updates > and prompt support for. I dismissed that. The final option that I have > actually chosen to go for, is to make the product free but not abandon > it. I will continue to maintain it, adding new features as time permits > and fixing any bugs that spring up as soon as I can. I will keep the > forum online, and I will continue to accept sponsorships from those who > want to see a new feature in the engine and are willing to pay a little > something for it to happen. > > Simply put, a fully functional version of the engine can now be > downloaded free of charge from www.blastbay.com. Be sure to uninstall > any prior version that you may have on your system before installing > this new one, as it contains some minor incompatibilities. > > I will continue to maintain the product as I mentioned previously, but > please understand that any emails you send to me with questions about > how to write this or that piece of code will probably go unanswered. The > right place to ask such questions is the Blastbay forum. I do visit the > forum fairly frequently and will continue to respond to queries whenever > I am able, but please do not get upset if you don't hear back from me > quickly. > > With all this said, I would like to thank everyone who has used and/or > supported BGT over the years. It has been a labor of love for me and I > hope that you will all find the unlocked features in the new freeware > version useful. Continue to make fun games with it and send me a copy of > your next blockbuster if you feel thus inclined. > > Thank you! > > Kind regards, > > Philip Bennefall > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
What bgt Icon do I need to click on to start building my game and what will it say when I open it. When I click on the distop Icon it says open script but I don't have any scripts to open. On 6/1/14, Thomas Ward wrote: > Hi Valiant, > > Possibly, but the fact of the matter is the scripting component of > BGT, Angelscript, is already open source. I don't know if Philips > script compiler is a completely custom script compiler or one based on > open source examples, but the point here is that someone could > probably use the existing open source examples of Angelscript > compilers to decompile games compiled with BGT if they wanted to. So > keeping BGT as closed source for that reason alone might be giving > developers a sense of false security. The thing to remember is if > somebody wants to hack or crack something bad enough they will. The > question is not if they can but how hard it is to do it. > > Cheers! > > > On 5/31/14, Valiant8086 wrote: >> I think open source would be a bad idea probably. If everyone can compile >> it >> maybe that would mean they could decompile VGA's commercial games written >> with it that much easier > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Lenron Brown Cell: 985-271-2832 Skype: ron.brown762 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
Hi Valiant, Possibly, but the fact of the matter is the scripting component of BGT, Angelscript, is already open source. I don't know if Philips script compiler is a completely custom script compiler or one based on open source examples, but the point here is that someone could probably use the existing open source examples of Angelscript compilers to decompile games compiled with BGT if they wanted to. So keeping BGT as closed source for that reason alone might be giving developers a sense of false security. The thing to remember is if somebody wants to hack or crack something bad enough they will. The question is not if they can but how hard it is to do it. Cheers! On 5/31/14, Valiant8086 wrote: > I think open source would be a bad idea probably. If everyone can compile it > maybe that would mean they could decompile VGA's commercial games written > with it that much easier --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
I think open source would be a bad idea probably. If everyone can compile it maybe that would mean they could decompile VGA's commercial games written with it that much easier On May 31, 2014 7:37:11 PM EDT, Bryan Peterson wrote: >It all depends on the financial feasibility. If he'd thought it would >benefit im to do cross platform and if he'd had a mack on which to test >the >program I'm sure he would have. My questionis can we still do >commercial >titles? I've admittedl been lax about my BGT studies in the last year >or so, >though it's had more to do with things going on in my personal life >than >with BGT itself, but I still do have a deep interest indeveloping, for >myself at least even if not for others. > > > >Oh freddled gruntbuggly, >thy micturations are to me >as plurdled gabbleblotchits on a lurgid bee. >GroupI implore thee, my foonting turlingdromes, >And hooptiously drangle me with crinkly bindlewurdles, >or I will rend thee in the gobberwarts with my blurglecruncheon, see if >I >don't! >-Original Message- >From: Devin Prater >Sent: Saturday, May 31, 2014 5:14 PM >To: phi...@blastbay.com ; Gamers Discussion list >Subject: Re: [Audyssey] BGT Important Update > >Oh wow, this is pretty good news. Now if only it were cross-platform, >but I >won't expect that for. Another 4 or so years. :) > >Sent from my iPod 5 > >keychat/google talk: >r.d.t.pra...@gmail.com >primary email: >d.pra...@me.com >facebook/iMessage: >devinpra...@live.com > > >> On May 31, 2014, at 16:02, Philip Bennefall >wrote: >> >> aHi all, >> >> Over the last few years, BGT has acquired a pretty large user base. >In >> fact, it has become more popular than I could ever have imagined when >I >> first started developing it back in 2009. So in terms of adoption and > >> community, it has been a definite success. However, financially the >> picture is a little different. I knew when I first envisioned it that >it >> would not sell very much, seeing as how it is targeting a small >subset of >> the blind community which in itself is not that large to begin with. >> However, over the years it has become apparent just how small the >> potential market is. I have concluded that I can no longer justify >working >> on it to the extent that I did in the beginning, and on top of that I >am >> involved in a lot of other projects which take up the absolute >majority of >> my time. >> >> For the last few months I have been debating back and forth with >myself >> what the right course of action would be. One option is to simply >make it >> abandonware and forget about it, but I do not like that alternative. >> Another option would be to continue selling it and releasing updates >in >> the little free time that I am able to dedicate to it, but that seems > >> unfair to the users who have paid for a product that they expect >updates >> and prompt support for. I dismissed that. The final option that I >have >> actually chosen to go for, is to make the product free but not >abandon it. >> I will continue to maintain it, adding new features as time permits >and >> fixing any bugs that spring up as soon as I can. I will keep the >forum >> online, and I will continue to accept sponsorships from those who >want to >> see a new feature in the engine and are willing to pay a little >something >> for it to happen. >> >> Simply put, a fully functional version of the engine can now be >downloaded >> free of charge from www.blastbay.com. Be sure to uninstall any prior >> version that you may have on your system before installing this new >one, >> as it contains some minor incompatibilities. >> >> I will continue to maintain the product as I mentioned previously, >but >> please understand that any emails you send to me with questions about >how >> to write this or that piece of code will probably go unanswered. The >right >> place to ask such questions is the Blastbay forum. I do visit the >forum >> fairly frequently and will continue to respond to queries whenever I >am >> able, but please do not get upset if you don't hear back from me >quickly. >> >> With all this said, I would like to thank everyone who has used >and/or >> supported BGT over the years. It has been a labor of love for me and >I >> hope that you will all find the unlocked features in the new freeware > >> version useful. Continue to make fun games with it and send me a copy >of >> your next
Re: [Audyssey] BGT Important Update
Hello Philip Sir It is a very good news for us! O I forget about your tutorial Can you give me? Thanks ☺ Ishan On 6/1/14, lenron brown wrote: > Yes this means you can make games you can sell. > > On 5/31/14, Bryan Peterson wrote: >> It all depends on the financial feasibility. If he'd thought it would >> benefit im to do cross platform and if he'd had a mack on which to test >> the >> >> program I'm sure he would have. My questionis can we still do commercial >> titles? I've admittedl been lax about my BGT studies in the last year or >> so, >> >> though it's had more to do with things going on in my personal life than >> with BGT itself, but I still do have a deep interest indeveloping, for >> myself at least even if not for others. >> >> >> >> Oh freddled gruntbuggly, >> thy micturations are to me >> as plurdled gabbleblotchits on a lurgid bee. >> GroupI implore thee, my foonting turlingdromes, >> And hooptiously drangle me with crinkly bindlewurdles, >> or I will rend thee in the gobberwarts with my blurglecruncheon, see if I >> don't! >> -Original Message- >> From: Devin Prater >> Sent: Saturday, May 31, 2014 5:14 PM >> To: phi...@blastbay.com ; Gamers Discussion list >> Subject: Re: [Audyssey] BGT Important Update >> >> Oh wow, this is pretty good news. Now if only it were cross-platform, but >> I >> >> won't expect that for. Another 4 or so years. :) >> >> Sent from my iPod 5 >> >> keychat/google talk: >> r.d.t.pra...@gmail.com >> primary email: >> d.pra...@me.com >> facebook/iMessage: >> devinpra...@live.com >> >> >>> On May 31, 2014, at 16:02, Philip Bennefall wrote: >>> >>> aHi all, >>> >>> Over the last few years, BGT has acquired a pretty large user base. In >>> fact, it has become more popular than I could ever have imagined when I >>> first started developing it back in 2009. So in terms of adoption and >>> community, it has been a definite success. However, financially the >>> picture is a little different. I knew when I first envisioned it that it >>> would not sell very much, seeing as how it is targeting a small subset >>> of >>> >>> the blind community which in itself is not that large to begin with. >>> However, over the years it has become apparent just how small the >>> potential market is. I have concluded that I can no longer justify >>> working >>> >>> on it to the extent that I did in the beginning, and on top of that I am >>> involved in a lot of other projects which take up the absolute majority >>> of >>> >>> my time. >>> >>> For the last few months I have been debating back and forth with myself >>> what the right course of action would be. One option is to simply make >>> it >>> >>> abandonware and forget about it, but I do not like that alternative. >>> Another option would be to continue selling it and releasing updates in >>> the little free time that I am able to dedicate to it, but that seems >>> unfair to the users who have paid for a product that they expect updates >>> and prompt support for. I dismissed that. The final option that I have >>> actually chosen to go for, is to make the product free but not abandon >>> it. >>> >>> I will continue to maintain it, adding new features as time permits and >>> fixing any bugs that spring up as soon as I can. I will keep the forum >>> online, and I will continue to accept sponsorships from those who want >>> to >>> >>> see a new feature in the engine and are willing to pay a little >>> something >>> >>> for it to happen. >>> >>> Simply put, a fully functional version of the engine can now be >>> downloaded >>> >>> free of charge from www.blastbay.com. Be sure to uninstall any prior >>> version that you may have on your system before installing this new one, >>> as it contains some minor incompatibilities. >>> >>> I will continue to maintain the product as I mentioned previously, but >>> please understand that any emails you send to me with questions about >>> how >>> >>> to write this or that piece of code will probably go unanswered. The >>> right >>> >>> place to ask such questions is the Blastbay forum. I do visit the forum >>> fairly frequently and will continue to respond to
Re: [Audyssey] BGT Important Update
Yes this means you can make games you can sell. On 5/31/14, Bryan Peterson wrote: > It all depends on the financial feasibility. If he'd thought it would > benefit im to do cross platform and if he'd had a mack on which to test the > > program I'm sure he would have. My questionis can we still do commercial > titles? I've admittedl been lax about my BGT studies in the last year or so, > > though it's had more to do with things going on in my personal life than > with BGT itself, but I still do have a deep interest indeveloping, for > myself at least even if not for others. > > > > Oh freddled gruntbuggly, > thy micturations are to me > as plurdled gabbleblotchits on a lurgid bee. > GroupI implore thee, my foonting turlingdromes, > And hooptiously drangle me with crinkly bindlewurdles, > or I will rend thee in the gobberwarts with my blurglecruncheon, see if I > don't! > -Original Message- > From: Devin Prater > Sent: Saturday, May 31, 2014 5:14 PM > To: phi...@blastbay.com ; Gamers Discussion list > Subject: Re: [Audyssey] BGT Important Update > > Oh wow, this is pretty good news. Now if only it were cross-platform, but I > > won't expect that for. Another 4 or so years. :) > > Sent from my iPod 5 > > keychat/google talk: > r.d.t.pra...@gmail.com > primary email: > d.pra...@me.com > facebook/iMessage: > devinpra...@live.com > > >> On May 31, 2014, at 16:02, Philip Bennefall wrote: >> >> aHi all, >> >> Over the last few years, BGT has acquired a pretty large user base. In >> fact, it has become more popular than I could ever have imagined when I >> first started developing it back in 2009. So in terms of adoption and >> community, it has been a definite success. However, financially the >> picture is a little different. I knew when I first envisioned it that it >> would not sell very much, seeing as how it is targeting a small subset of >> >> the blind community which in itself is not that large to begin with. >> However, over the years it has become apparent just how small the >> potential market is. I have concluded that I can no longer justify working >> >> on it to the extent that I did in the beginning, and on top of that I am >> involved in a lot of other projects which take up the absolute majority of >> >> my time. >> >> For the last few months I have been debating back and forth with myself >> what the right course of action would be. One option is to simply make it >> >> abandonware and forget about it, but I do not like that alternative. >> Another option would be to continue selling it and releasing updates in >> the little free time that I am able to dedicate to it, but that seems >> unfair to the users who have paid for a product that they expect updates >> and prompt support for. I dismissed that. The final option that I have >> actually chosen to go for, is to make the product free but not abandon it. >> >> I will continue to maintain it, adding new features as time permits and >> fixing any bugs that spring up as soon as I can. I will keep the forum >> online, and I will continue to accept sponsorships from those who want to >> >> see a new feature in the engine and are willing to pay a little something >> >> for it to happen. >> >> Simply put, a fully functional version of the engine can now be downloaded >> >> free of charge from www.blastbay.com. Be sure to uninstall any prior >> version that you may have on your system before installing this new one, >> as it contains some minor incompatibilities. >> >> I will continue to maintain the product as I mentioned previously, but >> please understand that any emails you send to me with questions about how >> >> to write this or that piece of code will probably go unanswered. The right >> >> place to ask such questions is the Blastbay forum. I do visit the forum >> fairly frequently and will continue to respond to queries whenever I am >> able, but please do not get upset if you don't hear back from me quickly. >> >> With all this said, I would like to thank everyone who has used and/or >> supported BGT over the years. It has been a labor of love for me and I >> hope that you will all find the unlocked features in the new freeware >> version useful. Continue to make fun games with it and send me a copy of >> your next blockbuster if you feel thus inclined. >> >> Thank you! >> >> Kind regards, >> >> Philip Bennefall >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If
Re: [Audyssey] BGT Important Update
It all depends on the financial feasibility. If he'd thought it would benefit im to do cross platform and if he'd had a mack on which to test the program I'm sure he would have. My questionis can we still do commercial titles? I've admittedl been lax about my BGT studies in the last year or so, though it's had more to do with things going on in my personal life than with BGT itself, but I still do have a deep interest indeveloping, for myself at least even if not for others. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Devin Prater Sent: Saturday, May 31, 2014 5:14 PM To: phi...@blastbay.com ; Gamers Discussion list Subject: Re: [Audyssey] BGT Important Update Oh wow, this is pretty good news. Now if only it were cross-platform, but I won't expect that for. Another 4 or so years. :) Sent from my iPod 5 keychat/google talk: r.d.t.pra...@gmail.com primary email: d.pra...@me.com facebook/iMessage: devinpra...@live.com On May 31, 2014, at 16:02, Philip Bennefall wrote: aHi all, Over the last few years, BGT has acquired a pretty large user base. In fact, it has become more popular than I could ever have imagined when I first started developing it back in 2009. So in terms of adoption and community, it has been a definite success. However, financially the picture is a little different. I knew when I first envisioned it that it would not sell very much, seeing as how it is targeting a small subset of the blind community which in itself is not that large to begin with. However, over the years it has become apparent just how small the potential market is. I have concluded that I can no longer justify working on it to the extent that I did in the beginning, and on top of that I am involved in a lot of other projects which take up the absolute majority of my time. For the last few months I have been debating back and forth with myself what the right course of action would be. One option is to simply make it abandonware and forget about it, but I do not like that alternative. Another option would be to continue selling it and releasing updates in the little free time that I am able to dedicate to it, but that seems unfair to the users who have paid for a product that they expect updates and prompt support for. I dismissed that. The final option that I have actually chosen to go for, is to make the product free but not abandon it. I will continue to maintain it, adding new features as time permits and fixing any bugs that spring up as soon as I can. I will keep the forum online, and I will continue to accept sponsorships from those who want to see a new feature in the engine and are willing to pay a little something for it to happen. Simply put, a fully functional version of the engine can now be downloaded free of charge from www.blastbay.com. Be sure to uninstall any prior version that you may have on your system before installing this new one, as it contains some minor incompatibilities. I will continue to maintain the product as I mentioned previously, but please understand that any emails you send to me with questions about how to write this or that piece of code will probably go unanswered. The right place to ask such questions is the Blastbay forum. I do visit the forum fairly frequently and will continue to respond to queries whenever I am able, but please do not get upset if you don't hear back from me quickly. With all this said, I would like to thank everyone who has used and/or supported BGT over the years. It has been a labor of love for me and I hope that you will all find the unlocked features in the new freeware version useful. Continue to make fun games with it and send me a copy of your next blockbuster if you feel thus inclined. Thank you! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions
Re: [Audyssey] BGT Important Update
Oh wow, this is pretty good news. Now if only it were cross-platform, but I won't expect that for. Another 4 or so years. :) Sent from my iPod 5 keychat/google talk: r.d.t.pra...@gmail.com primary email: d.pra...@me.com facebook/iMessage: devinpra...@live.com > On May 31, 2014, at 16:02, Philip Bennefall wrote: > > aHi all, > > Over the last few years, BGT has acquired a pretty large user base. In fact, > it has become more popular than I could ever have imagined when I first > started developing it back in 2009. So in terms of adoption and community, it > has been a definite success. However, financially the picture is a little > different. I knew when I first envisioned it that it would not sell very > much, seeing as how it is targeting a small subset of the blind community > which in itself is not that large to begin with. However, over the years it > has become apparent just how small the potential market is. I have concluded > that I can no longer justify working on it to the extent that I did in the > beginning, and on top of that I am involved in a lot of other projects which > take up the absolute majority of my time. > > For the last few months I have been debating back and forth with myself what > the right course of action would be. One option is to simply make it > abandonware and forget about it, but I do not like that alternative. Another > option would be to continue selling it and releasing updates in the little > free time that I am able to dedicate to it, but that seems unfair to the > users who have paid for a product that they expect updates and prompt support > for. I dismissed that. The final option that I have actually chosen to go > for, is to make the product free but not abandon it. I will continue to > maintain it, adding new features as time permits and fixing any bugs that > spring up as soon as I can. I will keep the forum online, and I will continue > to accept sponsorships from those who want to see a new feature in the engine > and are willing to pay a little something for it to happen. > > Simply put, a fully functional version of the engine can now be downloaded > free of charge from www.blastbay.com. Be sure to uninstall any prior version > that you may have on your system before installing this new one, as it > contains some minor incompatibilities. > > I will continue to maintain the product as I mentioned previously, but please > understand that any emails you send to me with questions about how to write > this or that piece of code will probably go unanswered. The right place to > ask such questions is the Blastbay forum. I do visit the forum fairly > frequently and will continue to respond to queries whenever I am able, but > please do not get upset if you don't hear back from me quickly. > > With all this said, I would like to thank everyone who has used and/or > supported BGT over the years. It has been a labor of love for me and I hope > that you will all find the unlocked features in the new freeware version > useful. Continue to make fun games with it and send me a copy of your next > blockbuster if you feel thus inclined. > > Thank you! > > Kind regards, > > Philip Bennefall > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
I'll certainly download it. I certainly would have purchased a pro unlimited license had funds been available. Despite my recent laxity about really sitting down and learning the BGT language, mostly due to stuff going on in my own life, I still ahve an interest in developing. Does this mean we're stil able to sell titles should we wish to do so? Some of the ideas I've had would certainly have to be commercial given the amount of time and effort that would likely go into them. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Philip Bennefall Sent: Saturday, May 31, 2014 3:02 PM To: gamers@audyssey.org Subject: [Audyssey] BGT Important Update aHi all, Over the last few years, BGT has acquired a pretty large user base. In fact, it has become more popular than I could ever have imagined when I first started developing it back in 2009. So in terms of adoption and community, it has been a definite success. However, financially the picture is a little different. I knew when I first envisioned it that it would not sell very much, seeing as how it is targeting a small subset of the blind community which in itself is not that large to begin with. However, over the years it has become apparent just how small the potential market is. I have concluded that I can no longer justify working on it to the extent that I did in the beginning, and on top of that I am involved in a lot of other projects which take up the absolute majority of my time. For the last few months I have been debating back and forth with myself what the right course of action would be. One option is to simply make it abandonware and forget about it, but I do not like that alternative. Another option would be to continue selling it and releasing updates in the little free time that I am able to dedicate to it, but that seems unfair to the users who have paid for a product that they expect updates and prompt support for. I dismissed that. The final option that I have actually chosen to go for, is to make the product free but not abandon it. I will continue to maintain it, adding new features as time permits and fixing any bugs that spring up as soon as I can. I will keep the forum online, and I will continue to accept sponsorships from those who want to see a new feature in the engine and are willing to pay a little something for it to happen. Simply put, a fully functional version of the engine can now be downloaded free of charge from www.blastbay.com. Be sure to uninstall any prior version that you may have on your system before installing this new one, as it contains some minor incompatibilities. I will continue to maintain the product as I mentioned previously, but please understand that any emails you send to me with questions about how to write this or that piece of code will probably go unanswered. The right place to ask such questions is the Blastbay forum. I do visit the forum fairly frequently and will continue to respond to queries whenever I am able, but please do not get upset if you don't hear back from me quickly. With all this said, I would like to thank everyone who has used and/or supported BGT over the years. It has been a labor of love for me and I hope that you will all find the unlocked features in the new freeware version useful. Continue to make fun games with it and send me a copy of your next blockbuster if you feel thus inclined. Thank you! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Important Update
May I suggest open sourcing it? That way, the comunity can help build the engine, thereby alleviating the stress. On 5/31/14, Philip Bennefall wrote: > aHi all, > > Over the last few years, BGT has acquired a pretty large user base. In > fact, it has become more popular than I could ever have imagined when I > first started developing it back in 2009. So in terms of adoption and > community, it has been a definite success. However, financially the > picture is a little different. I knew when I first envisioned it that it > would not sell very much, seeing as how it is targeting a small subset > of the blind community which in itself is not that large to begin with. > However, over the years it has become apparent just how small the > potential market is. I have concluded that I can no longer justify > working on it to the extent that I did in the beginning, and on top of > that I am involved in a lot of other projects which take up the absolute > majority of my time. > > For the last few months I have been debating back and forth with myself > what the right course of action would be. One option is to simply make > it abandonware and forget about it, but I do not like that alternative. > Another option would be to continue selling it and releasing updates in > the little free time that I am able to dedicate to it, but that seems > unfair to the users who have paid for a product that they expect updates > and prompt support for. I dismissed that. The final option that I have > actually chosen to go for, is to make the product free but not abandon > it. I will continue to maintain it, adding new features as time permits > and fixing any bugs that spring up as soon as I can. I will keep the > forum online, and I will continue to accept sponsorships from those who > want to see a new feature in the engine and are willing to pay a little > something for it to happen. > > Simply put, a fully functional version of the engine can now be > downloaded free of charge from www.blastbay.com. Be sure to uninstall > any prior version that you may have on your system before installing > this new one, as it contains some minor incompatibilities. > > I will continue to maintain the product as I mentioned previously, but > please understand that any emails you send to me with questions about > how to write this or that piece of code will probably go unanswered. The > right place to ask such questions is the Blastbay forum. I do visit the > forum fairly frequently and will continue to respond to queries whenever > I am able, but please do not get upset if you don't hear back from me > quickly. > > With all this said, I would like to thank everyone who has used and/or > supported BGT over the years. It has been a labor of love for me and I > hope that you will all find the unlocked features in the new freeware > version useful. Continue to make fun games with it and send me a copy of > your next blockbuster if you feel thus inclined. > > Thank you! > > Kind regards, > > Philip Bennefall > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] BGT Important Update
aHi all, Over the last few years, BGT has acquired a pretty large user base. In fact, it has become more popular than I could ever have imagined when I first started developing it back in 2009. So in terms of adoption and community, it has been a definite success. However, financially the picture is a little different. I knew when I first envisioned it that it would not sell very much, seeing as how it is targeting a small subset of the blind community which in itself is not that large to begin with. However, over the years it has become apparent just how small the potential market is. I have concluded that I can no longer justify working on it to the extent that I did in the beginning, and on top of that I am involved in a lot of other projects which take up the absolute majority of my time. For the last few months I have been debating back and forth with myself what the right course of action would be. One option is to simply make it abandonware and forget about it, but I do not like that alternative. Another option would be to continue selling it and releasing updates in the little free time that I am able to dedicate to it, but that seems unfair to the users who have paid for a product that they expect updates and prompt support for. I dismissed that. The final option that I have actually chosen to go for, is to make the product free but not abandon it. I will continue to maintain it, adding new features as time permits and fixing any bugs that spring up as soon as I can. I will keep the forum online, and I will continue to accept sponsorships from those who want to see a new feature in the engine and are willing to pay a little something for it to happen. Simply put, a fully functional version of the engine can now be downloaded free of charge from www.blastbay.com. Be sure to uninstall any prior version that you may have on your system before installing this new one, as it contains some minor incompatibilities. I will continue to maintain the product as I mentioned previously, but please understand that any emails you send to me with questions about how to write this or that piece of code will probably go unanswered. The right place to ask such questions is the Blastbay forum. I do visit the forum fairly frequently and will continue to respond to queries whenever I am able, but please do not get upset if you don't hear back from me quickly. With all this said, I would like to thank everyone who has used and/or supported BGT over the years. It has been a labor of love for me and I hope that you will all find the unlocked features in the new freeware version useful. Continue to make fun games with it and send me a copy of your next blockbuster if you feel thus inclined. Thank you! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.