Re: [Audyssey] Q9 upcoming patch

2010-10-18 Thread Karl Belanger
Speaking of vanishing platforms, they are one thing I have always wished
there was a way to add into MOTA. For realism, maybe you could have them be
rock slabs that slide back into the wall at certain times. Also, the items
always spawn at the same spot in a room. In other words, the items may
appear anywhere in the room, but both of them always appear together.
Karl

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, October 16, 2010 9:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 upcoming patch

Hi,
Agreed. One of the things I liked about Montezuma's Revenge before I
gave up that project do to copyrights is that a lot of items such as
juels could be in rather difficult places to get at. You might have to
climb up a rope and swing off to catch it in mid air, or a bunch of
them might be suspended over an open pit or something. Vanishing
platforms etc were a nice touch as well. Many of those little touches
were introduced into several mainstream games that came after
Montezuma's Revenge.
So if we have falling items over pits or having to jump up to grab
something makes it more fun in my book. The more difficult and
challenging the item is to get the more fun the game is. It gives it
something extra in replay value.

Smile.


On 10/16/10, dark d...@xgam.org wrote:
 I agree ryan items appearing over pits deffinately adds variety and
 challenge to the game., it's also similar to many mainstream games where
 you'd have to grab items over dangerous drops.

 If any change should be made, i'd suggest the possibilitiy of getting
 something better from a pit falling item thus giving players more
insentive
 to grab them.

 Beware the grue!

 Dark.

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Re: [Audyssey] Q9 upcoming patch

2010-10-18 Thread Bryan Peterson

Actually they don't.
We are the Knights who say...Ni!
- Original Message - 
From: Karl Belanger karl.belan...@comcast.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 16, 2010 9:10 PM
Subject: Re: [Audyssey] Q9 upcoming patch



Speaking of vanishing platforms, they are one thing I have always wished
there was a way to add into MOTA. For realism, maybe you could have them 
be

rock slabs that slide back into the wall at certain times. Also, the items
always spawn at the same spot in a room. In other words, the items may
appear anywhere in the room, but both of them always appear together.
Karl

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, October 16, 2010 9:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 upcoming patch

Hi,
Agreed. One of the things I liked about Montezuma's Revenge before I
gave up that project do to copyrights is that a lot of items such as
juels could be in rather difficult places to get at. You might have to
climb up a rope and swing off to catch it in mid air, or a bunch of
them might be suspended over an open pit or something. Vanishing
platforms etc were a nice touch as well. Many of those little touches
were introduced into several mainstream games that came after
Montezuma's Revenge.
So if we have falling items over pits or having to jump up to grab
something makes it more fun in my book. The more difficult and
challenging the item is to get the more fun the game is. It gives it
something extra in replay value.

Smile.


On 10/16/10, dark d...@xgam.org wrote:

I agree ryan items appearing over pits deffinately adds variety and
challenge to the game., it's also similar to many mainstream games where
you'd have to grab items over dangerous drops.

If any change should be made, i'd suggest the possibilitiy of getting
something better from a pit falling item thus giving players more

insentive

to grab them.

Beware the grue!

Dark.


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Re: [Audyssey] Q9 upcoming patch

2010-10-18 Thread Kevin Weispfennig
Hi,

They do. They are not always at the same position, but if there are two 
items, they are at the same position.
Take room 2 and 3 for example. The coordinates where they appear are the 
same. There could be a potion and a scroll, but both would be at the same 
position. 

Kevin

- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Date: Mon, 18 Oct 2010 11:54:45 -0600
Subject: Re: [Audyssey] Q9 upcoming patch

 Actually they don't.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Karl Belanger karl.belan...@comcast.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, October 16, 2010 9:10 PM
 Subject: Re: [Audyssey] Q9 upcoming patch
 
 
  Speaking of vanishing platforms, they are one thing I have always wished
  there was a way to add into MOTA. For realism, maybe you could have 
them 
  be
  rock slabs that slide back into the wall at certain times. Also, the 
items
  always spawn at the same spot in a room. In other words, the items may
  appear anywhere in the room, but both of them always appear together.
  Karl
 
  -Original Message-
  From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On
  Behalf Of Thomas Ward
  Sent: Saturday, October 16, 2010 9:01 PM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] Q9 upcoming patch
 
  Hi,
  Agreed. One of the things I liked about Montezuma's Revenge before I
  gave up that project do to copyrights is that a lot of items such as
  juels could be in rather difficult places to get at. You might have to
  climb up a rope and swing off to catch it in mid air, or a bunch of
  them might be suspended over an open pit or something. Vanishing
  platforms etc were a nice touch as well. Many of those little touches
  were introduced into several mainstream games that came after
  Montezuma's Revenge.
  So if we have falling items over pits or having to jump up to grab
  something makes it more fun in my book. The more difficult and
  challenging the item is to get the more fun the game is. It gives it
  something extra in replay value.
 
  Smile.
 
 
  On 10/16/10, dark d...@xgam.org wrote:
  I agree ryan items appearing over pits deffinately adds variety and
  challenge to the game., it's also similar to many mainstream games 
where
  you'd have to grab items over dangerous drops.
 
  If any change should be made, i'd suggest the possibilitiy of getting
  something better from a pit falling item thus giving players more
  insentive
  to grab them.
 
  Beware the grue!
 
  Dark.
 
  ---
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  http://www.mail-archive.com/gam...@audyssey.org.
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  list,
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Re: [Audyssey] Q9 upcoming patch

2010-10-18 Thread Kevin Weispfennig
Hi,

Woops, I screwed up. I am getting confused with the two games being talked 
about. Of course they do.

Kevin

- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Date: Mon, 18 Oct 2010 11:54:45 -0600
Subject: Re: [Audyssey] Q9 upcoming patch

 Actually they don't.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Karl Belanger karl.belan...@comcast.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, October 16, 2010 9:10 PM
 Subject: Re: [Audyssey] Q9 upcoming patch
 
 
  Speaking of vanishing platforms, they are one thing I have always wished
  there was a way to add into MOTA. For realism, maybe you could have 
them 
  be
  rock slabs that slide back into the wall at certain times. Also, the 
items
  always spawn at the same spot in a room. In other words, the items may
  appear anywhere in the room, but both of them always appear together.
  Karl
 
  -Original Message-
  From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On
  Behalf Of Thomas Ward
  Sent: Saturday, October 16, 2010 9:01 PM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] Q9 upcoming patch
 
  Hi,
  Agreed. One of the things I liked about Montezuma's Revenge before I
  gave up that project do to copyrights is that a lot of items such as
  juels could be in rather difficult places to get at. You might have to
  climb up a rope and swing off to catch it in mid air, or a bunch of
  them might be suspended over an open pit or something. Vanishing
  platforms etc were a nice touch as well. Many of those little touches
  were introduced into several mainstream games that came after
  Montezuma's Revenge.
  So if we have falling items over pits or having to jump up to grab
  something makes it more fun in my book. The more difficult and
  challenging the item is to get the more fun the game is. It gives it
  something extra in replay value.
 
  Smile.
 
 
  On 10/16/10, dark d...@xgam.org wrote:
  I agree ryan items appearing over pits deffinately adds variety and
  challenge to the game., it's also similar to many mainstream games 
where
  you'd have to grab items over dangerous drops.
 
  If any change should be made, i'd suggest the possibilitiy of getting
  something better from a pit falling item thus giving players more
  insentive
  to grab them.
 
  Beware the grue!
 
  Dark.
 
  ---
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  If you want to leave the list, send E-mail to
  gamers-unsubscr...@audyssey.org.
  You can make changes or update your subscription via the web, at
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  http://www.mail-archive.com/gam...@audyssey.org.
  If you have any questions or concerns regarding the management of the 
  list,
  please send E-mail to gamers-ow...@audyssey.org.
 
 
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  list,
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Re: [Audyssey] Q9 upcoming patch

2010-10-18 Thread Bryan Peterson
NOt always. I've seen instances where there was a gem and then another item 
some distance from it in the same room.

We are the Knights who say...Ni!
- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 18, 2010 12:41 PM
Subject: Re: [Audyssey] Q9 upcoming patch



Hi,

They do. They are not always at the same position, but if there are two
items, they are at the same position.
Take room 2 and 3 for example. The coordinates where they appear are the
same. There could be a potion and a scroll, but both would be at the same
position.

Kevin

- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Date: Mon, 18 Oct 2010 11:54:45 -0600
Subject: Re: [Audyssey] Q9 upcoming patch


Actually they don't.
We are the Knights who say...Ni!
- Original Message - 
From: Karl Belanger karl.belan...@comcast.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 16, 2010 9:10 PM
Subject: Re: [Audyssey] Q9 upcoming patch


 Speaking of vanishing platforms, they are one thing I have always 
 wished

 there was a way to add into MOTA. For realism, maybe you could have

them

 be
 rock slabs that slide back into the wall at certain times. Also, the

items

 always spawn at the same spot in a room. In other words, the items may
 appear anywhere in the room, but both of them always appear together.
 Karl

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]

On

 Behalf Of Thomas Ward
 Sent: Saturday, October 16, 2010 9:01 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Q9 upcoming patch

 Hi,
 Agreed. One of the things I liked about Montezuma's Revenge before I
 gave up that project do to copyrights is that a lot of items such as
 juels could be in rather difficult places to get at. You might have to
 climb up a rope and swing off to catch it in mid air, or a bunch of
 them might be suspended over an open pit or something. Vanishing
 platforms etc were a nice touch as well. Many of those little touches
 were introduced into several mainstream games that came after
 Montezuma's Revenge.
 So if we have falling items over pits or having to jump up to grab
 something makes it more fun in my book. The more difficult and
 challenging the item is to get the more fun the game is. It gives it
 something extra in replay value.

 Smile.


 On 10/16/10, dark d...@xgam.org wrote:
 I agree ryan items appearing over pits deffinately adds variety and
 challenge to the game., it's also similar to many mainstream games

where

 you'd have to grab items over dangerous drops.

 If any change should be made, i'd suggest the possibilitiy of getting
 something better from a pit falling item thus giving players more
 insentive
 to grab them.

 Beware the grue!

 Dark.

 ---
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 http://www.mail-archive.com/gam...@audyssey.org.
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 list,
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 list,
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Re: [Audyssey] Q9 upcoming patch

2010-10-18 Thread Ryan Strunk
Why? Leaping a pit is its own reward; you don't die.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Saturday, October 16, 2010 8:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 upcoming patch

also as another change.
if you leap a pit you can randomly get gems, cash, items, a sound, a 
chime or something.
At 10:25 a.m. 17/10/2010, you wrote:
I can think of a few possible additions. The most basic might be 
having some diamonds floating in the air to jump and grab for extra 
points. That might also work for things like food which could be 
eaten for strength. Perhaps monsters could destroy the food if they 
walk over it before the player grabs it. Also, there should be a way 
of getting a monster to fall into pits. For example, if you could 
hit a monster while standing on the second muddy step or right at 
the very edge of the pit before leaping across to safety. The 
monster, being enraged by the hit, would misjudge his leap over the 
pit and fall in. It should be a risky thing to try and do.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 5:06 PM
Subject: [Audyssey] Q9 upcoming patch


Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if 
there are any small changes that you would like to see? The change 
log currently looks like this:

Version 1.2:
Added: It is now possible to get the secret weapon from within the 
actual game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather 
than taking away strength.
Changed: In the regular playing mode, extra strength as well as 
extra rocks and shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a 
new game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, 
they now fail to affect the bats at all as they can fly above them.

Not very impressive as you can see, which is why I'm putting out 
the question. Thoughts, anyone?

Kind regards,

Philip Bennefall
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Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Lori Duncan
Hi Philip how about giving players a couple more shields when the game first 
starts?  Also maybe a few more fortune fields in the Death world.  You could 
also have the boss having a dying speach about how he'd get even with q-9 
and the old I'll be back stuff, as at the moment he seems to die too 
quickly.  Would you consider letting players play the bonus level in the 
Death world, or having a secret bonus area people have to find instead? 
Just a few of my thoughts.  From Lori.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 10:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are 
any small changes that you would like to see? The change log currently 
looks like this:


Version 1.2:
Added: It is now possible to get the secret weapon from within the actual 
game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than 
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks and shields are now more common bonus items.

Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now fail to affect the bats at all as they can fly above them.


Not very impressive as you can see, which is why I'm putting out the 
question. Thoughts, anyone?


Kind regards,

Philip Bennefall
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Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Lori Duncan
Yes i like those ideas Michael, especially getting those wolves, maybe the 
bares could trample them if hurt and enraged.
- Original Message - 
From: Michael Feir michael.f...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, October 16, 2010 10:25 PM
Subject: Re: [Audyssey] Q9 upcoming patch


I can think of a few possible additions. The most basic might be having 
some diamonds floating in the air to jump and grab for extra points. That 
might also work for things like food which could be eaten for strength. 
Perhaps monsters could destroy the food if they walk over it before the 
player grabs it. Also, there should be a way of getting a monster to fall 
into pits. For example, if you could hit a monster while standing on the 
second muddy step or right at the very edge of the pit before leaping 
across to safety. The monster, being enraged by the hit, would misjudge his 
leap over the pit and fall in. It should be a risky thing to try and do.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 5:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are 
any small changes that you would like to see? The change log currently 
looks like this:


Version 1.2:
Added: It is now possible to get the secret weapon from within the actual 
game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than 
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks and shields are now more common bonus items.

Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now fail to affect the bats at all as they can fly above them.


Not very impressive as you can see, which is why I'm putting out the 
question. Thoughts, anyone?


Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Lori Duncan
Hi Philip what about flying wasps which is they sting you take 25% strength 
away from you, these could also attack enemies though or get in their way.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:37 PM
Subject: Re: [Audyssey] Q9 upcoming patch



Hi Philip.

just some random thoughts.

Firstly, I do agree about monsters falling into pits, sinse it seems 
waay unfair really, pluss it would make tactics in fighting creatures 
more important.


To compensate for this though, how about adding some more floor obstacles 
such as thorny bushes which must be jumped, but which the various 
creatures (due to their thick fur), could run streight through. These 
could be designated by the same mud boundary as pits, but then a tree 
ratling in the wind sound.



You might considder other obstacles such as pools of mud which slow your 
movement so that enemies could get you (very nasty with those wolves), or 
some static enemies which do lots of damage to you and in turn take lots 
of hitting to kill, say for example snakes.


In the extra enemies point, I do think those bats are rather cool in the 
way you must jump to hit them, however they are rather easy to kill given 
that they can't attack you unless you yourself are jumping.  you might 
considder therefore adding an enemy which flies like the bats and must be 
attacked with a jump, but which dives down and attacks you once it reaches 
your level,  say vultures or croes as an example.


You might also considder some unkillable hazards similar to the ones 
superliam,  or indeed the monkeys stage of Tarzan jr had, such as 
rolling or falling boulders, spouting water or flames from the ground 
which need to be run past, or (for extra nastiness), pop out of pits so 
that you need to time your jumps carefully.


To balance matters with new enemies, you might considder new weapons or 
power ups for the player,  such as:


spears: longer reach than the club (but not as much as the sling), however 
not as powerful (useful for attacking those snakes I mentioned sinse you 
don't need to be close).


Dynamight: blows things up close to you (but obviously you don't get 
many).


Deus rockit: flies in the air and blows up bats or other airborn enemies 
without you needing to jump.


potions: kept in inventory to be used with the p key when needed (fewer 
than simple extra strength power ups).


tracter beam: activated with a single key press (eg the shift key), if 
used when an item is falling, grabs the item wherever it is, without you 
having to run under it.


I'll also say, some extra bosses would be awsome, sinse the one we've got 
is certainly fun but I'm sure others could be added, but I'm not certain 
how major a change you were planning,  these are of course just 
suggestions.


I'll look forward to seeing the new patch.

All the best,

Dark.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:21 PM
Subject: Re: [Audyssey] Q9 upcoming patch


If Philip goes with the food and drinks idea, perhaps they could be 
stored in an inventory for later consumption? Not only could there be 
food, but how about some monster bait? a poison apple perhaps? or some 
Holy water that demons could drink that makes them weaker? just coming up 
with insane possibilities right now that could extend the game's 
enjoyment lol. P. S. Philip, are you a Green day fan? What's with all the 
references in the cheats? haha



- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, October 16, 2010 6:13 PM
Subject: Re: [Audyssey] Q9 upcoming patch


Monsters should fall into pits if they are not careful, just as the 
player, or maybe they should lose a bit of strength if they jump the 
pits. Possibly, points and strength can be gained by jumping and 
collecting treasure or food?  If there is a monster in the vicinity, it 
could gain strength by jumping and catching the food before the player 
gets to it, so you might have to be quick!  Just a few thoughts.


---
Shepherds are the best beasts!
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 4:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there 
are any small changes that you would like to see? The change log 
currently looks like this:


Version 1.2:
Added: It is now possible to get the secret weapon from within the 
actual game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than 
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks and shields

Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Lori Duncan
What about super fast walking or running for a cheat?  Also unlimmited 
shields and the normal invincible to monsters cheat.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:39 PM
Subject: Re: [Audyssey] Q9 upcoming patch



I actually agree charlese.

Cheats are a nice extra to get while playing the game, and fun for a 
while, but playing without cheats is generally better.


In fact that's why I'm now pleased you can get the superweapon in game.

Beware the Grue!

Dark.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:26 PM
Subject: Re: [Audyssey] Q9 upcoming patch



I would say No cheats., because, well, that's cheating.

---
Shepherds are the best beasts!
- Original Message - 
From: peter Mahach piterm...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, October 16, 2010 4:23 PM
Subject: Re: [Audyssey] Q9 upcoming patch


Hi, a few people on klango were suggesting a couple new cheats. I 
remember at least 2, one suggestion for a cheat was rapid fire on the 
sling, and another was longer time on deus shields.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there 
are any small changes that you would like to see? The change log 
currently looks like this:


Version 1.2:
Added: It is now possible to get the secret weapon from within the 
actual game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than 
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks and shields are now more common bonus items.

Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now fail to affect the bats at all as they can fly above them.


Not very impressive as you can see, which is why I'm putting out the 
question. Thoughts, anyone?


Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Lori Duncan

Yes I like being able to jump for something over a pit.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com
To: 'Philip Bennefall' phi...@blastbay.com; 'Gamers Discussion list' 
gamers@audyssey.org

Sent: Sunday, October 17, 2010 12:33 AM
Subject: Re: [Audyssey] Q9 upcoming patch



Personally I like items appearing over pits. It adds challenge.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Saturday, October 16, 2010 4:06 PM
To: Gamers Discussion list
Subject: [Audyssey] Q9 upcoming patch

Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are 
any

small changes that you would like to see? The change log currently looks
like this:

Version 1.2:
Added: It is now possible to get the secret weapon from within the actual
game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks

and shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game,

if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now

fail to affect the bats at all as they can fly above them.

Not very impressive as you can see, which is why I'm putting out the
question. Thoughts, anyone?

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Lori Duncan

Hmmm I like the elliment of surprise and not knowing what you'll get.
- Original Message - 
From: Michael Feir michael.f...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 3:39 AM
Subject: Re: [Audyssey] Q9 upcoming patch


Having different sounds for special items might add something to the game 
since players could decide what was worth taking risks to get.


Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 7:37 PM
Subject: Re: [Audyssey] Q9 upcoming patch


I agree ryan items appearing over pits deffinately adds variety and 
challenge to the game., it's also similar to many mainstream games where 
you'd have to grab items over dangerous drops.


If any change should be made, i'd suggest the possibilitiy of getting 
something better from a pit falling item thus giving players more 
insentive to grab them.


Beware the grue!

Dark.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com
To: 'Philip Bennefall' phi...@blastbay.com; 'Gamers Discussion 
list' gamers@audyssey.org

Sent: Sunday, October 17, 2010 12:33 AM
Subject: Re: [Audyssey] Q9 upcoming patch



Personally I like items appearing over pits. It adds challenge.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Philip Bennefall
Sent: Saturday, October 16, 2010 4:06 PM
To: Gamers Discussion list
Subject: [Audyssey] Q9 upcoming patch

Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are 
any

small changes that you would like to see? The change log currently looks
like this:

Version 1.2:
Added: It is now possible to get the secret weapon from within the 
actual

game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks

and shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game,

if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now

fail to affect the bats at all as they can fly above them.

Not very impressive as you can see, which is why I'm putting out the
question. Thoughts, anyone?

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Shane Lowe

yes Same here
Mabee sence you are putting the 4th wepon in the game you can make a 5th 
wepon to make getting the cheets more of a goal.


- Original Message - 
From: Ryan Conroy staindadd...@juno.com

To: gamers@audyssey.org
Sent: Saturday, October 16, 2010 5:56 PM
Subject: Re: [Audyssey] Q9 upcoming patch


I completely agree about monsters being able to fall into pits. It's not 
realistic how they can just get over them all the time.




-- Original Message --
From: Michael Feir michael.f...@gmail.com
To: Philip Bennefall phi...@blastbay.com, Gamers Discussion list 
gamers@audyssey.org

Subject: Re: [Audyssey] Q9 upcoming patch
Date: Sat, 16 Oct 2010 17:25:06 -0400

I can think of a few possible additions. The most basic might be having 
some

diamonds floating in the air to jump and grab for extra points. That might
also work for things like food which could be eaten for strength. Perhaps
monsters could destroy the food if they walk over it before the player 
grabs
it. Also, there should be a way of getting a monster to fall into pits. 
For
example, if you could hit a monster while standing on the second muddy 
step

or right at the very edge of the pit before leaping across to safety. The
monster, being enraged by the hit, would misjudge his leap over the pit 
and

fall in. It should be a risky thing to try and do.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 5:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are
any small changes that you would like to see? The change log currently
looks like this:

Version 1.2:
Added: It is now possible to get the secret weapon from within the actual
game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra
rocks and shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they
now fail to affect the bats at all as they can fly above them.

Not very impressive as you can see, which is why I'm putting out the
question. Thoughts, anyone?

Kind regards,

Philip Bennefall
---
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gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
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Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Shane Lowe

Yes that would be awesome!!

- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 6:04 PM
Subject: Re: [Audyssey] Q9 upcoming patch


How about the ability to replay endings? Also I don't know if you have 
plans for a sequel, or perhaps some paid add-on content in the future, but 
something cool would be the addition of trophies. The problem I personally 
find with many audio games is that once you beat them, the replayability 
is pretty much gone. with some type of trophy system it'll give us 
something to look forward to after completing the game. In fact, if there 
was a trophy scoreboard where people could show off their talent, it would 
be totally awesome.


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 5:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are 
any small changes that you would like to see? The change log currently 
looks like this:


Version 1.2:
Added: It is now possible to get the secret weapon from within the actual 
game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than 
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks and shields are now more common bonus items.

Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now fail to affect the bats at all as they can fly above them.


Not very impressive as you can see, which is why I'm putting out the 
question. Thoughts, anyone?


Kind regards,

Philip Bennefall
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Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Shane Lowe

Mabee you could duck attacks with the down arrow.

- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 6:48 PM
Subject: Re: [Audyssey] Q9 upcoming patch


I dunno, I don't consider that dodging, I consider it getting lucky. Even 
if this is a form of dodging, it does no good on expert. or whatever the 
hardest difficulty is called lol. there's really no strategy to it. it 
seems that when I'm killing an enemy it'll just hit me totally at random. 
there's not really much warning. so for instance if some one wishes to 
speed run the game and at the same time take as few hits as possible, this 
wouldn't be possible because everything is pretty much based on luck.







- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 16, 2010 6:38 PM
Subject: Re: [Audyssey] Q9 upcoming patch



Hi Yohandy,
On the contrary...it is actually possible to dodge attacks; it's just 
very

difficult.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Saturday, October 16, 2010 5:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 upcoming patch

lol they don't even get over them, they just sorta walk through it which 
is

definitely not realistic. monsters falling into pits would definitely add
some strategy as the player could try jumping over it back and forth when
there are many monsters in the area to try and get them to fall in. 
This


would be great for the insane difficulty for example. as it currently 
stands


no one can beat it, and there's no point in having a difficulty so hard 
it's


unbeatable. Since Q9 doesn't have ways to dodge attacks, this pit idea 
would


be on of a few ways I can think of that could make beating the hardest 
level


possible. another idea would be for monsters to take less health from the
player on hardest, or have them  walk slower so as not to swamp the 
player

from all sides in 30 seconds.







- Original Message - 
From: Ryan Conroy staindadd...@juno.com

To: gamers@audyssey.org
Sent: Saturday, October 16, 2010 5:56 PM
Subject: Re: [Audyssey] Q9 upcoming patch



I completely agree about monsters being able to fall into pits. It's not
realistic how they can just get over them all the time.



-- Original Message --
From: Michael Feir michael.f...@gmail.com
To: Philip Bennefall phi...@blastbay.com, Gamers Discussion list
gamers@audyssey.org
Subject: Re: [Audyssey] Q9 upcoming patch
Date: Sat, 16 Oct 2010 17:25:06 -0400

I can think of a few possible additions. The most basic might be having
some
diamonds floating in the air to jump and grab for extra points. That 
might
also work for things like food which could be eaten for strength. 
Perhaps

monsters could destroy the food if they walk over it before the player
grabs
it. Also, there should be a way of getting a monster to fall into pits.
For
example, if you could hit a monster while standing on the second muddy
step
or right at the very edge of the pit before leaping across to safety. 
The

monster, being enraged by the hit, would misjudge his leap over the pit
and
fall in. It should be a risky thing to try and do.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 5:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there 
are

any small changes that you would like to see? The change log currently
looks like this:

Version 1.2:
Added: It is now possible to get the secret weapon from within the 
actual

game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra
rocks and shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they
now fail to affect the bats at all as they can fly above them.

Not very impressive as you can see, which is why I'm putting out the
question. Thoughts, anyone?

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Shane Lowe

That would be a little to much to remember don't you think?

- Original Message - 
From: Michael Feir michael.f...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 10:39 PM
Subject: Re: [Audyssey] Q9 upcoming patch


Having different sounds for special items might add something to the game 
since players could decide what was worth taking risks to get.


Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 7:37 PM
Subject: Re: [Audyssey] Q9 upcoming patch


I agree ryan items appearing over pits deffinately adds variety and 
challenge to the game., it's also similar to many mainstream games where 
you'd have to grab items over dangerous drops.


If any change should be made, i'd suggest the possibilitiy of getting 
something better from a pit falling item thus giving players more 
insentive to grab them.


Beware the grue!

Dark.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com
To: 'Philip Bennefall' phi...@blastbay.com; 'Gamers Discussion 
list' gamers@audyssey.org

Sent: Sunday, October 17, 2010 12:33 AM
Subject: Re: [Audyssey] Q9 upcoming patch



Personally I like items appearing over pits. It adds challenge.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Philip Bennefall
Sent: Saturday, October 16, 2010 4:06 PM
To: Gamers Discussion list
Subject: [Audyssey] Q9 upcoming patch

Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are 
any

small changes that you would like to see? The change log currently looks
like this:

Version 1.2:
Added: It is now possible to get the secret weapon from within the 
actual

game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks

and shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game,

if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now

fail to affect the bats at all as they can fly above them.

Not very impressive as you can see, which is why I'm putting out the
question. Thoughts, anyone?

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Shane Lowe

and how about the animals can hit each other?

- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 8:27 AM
Subject: Re: [Audyssey] Q9 upcoming patch


Yes i like those ideas Michael, especially getting those wolves, maybe the 
bares could trample them if hurt and enraged.
- Original Message - 
From: Michael Feir michael.f...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, October 16, 2010 10:25 PM
Subject: Re: [Audyssey] Q9 upcoming patch


I can think of a few possible additions. The most basic might be having 
some diamonds floating in the air to jump and grab for extra points. That 
might also work for things like food which could be eaten for strength. 
Perhaps monsters could destroy the food if they walk over it before the 
player grabs it. Also, there should be a way of getting a monster to fall 
into pits. For example, if you could hit a monster while standing on the 
second muddy step or right at the very edge of the pit before leaping 
across to safety. The monster, being enraged by the hit, would misjudge 
his leap over the pit and fall in. It should be a risky thing to try and 
do.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 5:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are 
any small changes that you would like to see? The change log currently 
looks like this:


Version 1.2:
Added: It is now possible to get the secret weapon from within the 
actual game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than 
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks and shields are now more common bonus items.

Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now fail to affect the bats at all as they can fly above them.


Not very impressive as you can see, which is why I'm putting out the 
question. Thoughts, anyone?


Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Yohandy
You know, I think if the boss was made much harder it would be awesome. have 
him shoot fireballs at the player or something. come on bosses are supposed 
to be all tough and powerful. this one just sorta walks around destroying 
items lol.


- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, October 17, 2010 8:25 AM
Subject: Re: [Audyssey] Q9 upcoming patch


Hi Philip how about giving players a couple more shields when the game 
first starts?  Also maybe a few more fortune fields in the Death world. 
You could also have the boss having a dying speach about how he'd get even 
with q-9 and the old I'll be back stuff, as at the moment he seems to 
die too quickly.  Would you consider letting players play the bonus level 
in the Death world, or having a secret bonus area people have to find 
instead? Just a few of my thoughts.  From Lori.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 10:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are 
any small changes that you would like to see? The change log currently 
looks like this:


Version 1.2:
Added: It is now possible to get the secret weapon from within the actual 
game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than 
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks and shields are now more common bonus items.

Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now fail to affect the bats at all as they can fly above them.


Not very impressive as you can see, which is why I'm putting out the 
question. Thoughts, anyone?


Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Lori Duncan
I actually think having him fly would be a good idea and you've to shoot him 
down.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 3:08 PM
Subject: Re: [Audyssey] Q9 upcoming patch


You know, I think if the boss was made much harder it would be awesome. 
have him shoot fireballs at the player or something. come on bosses are 
supposed to be all tough and powerful. this one just sorta walks around 
destroying items lol.


- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, October 17, 2010 8:25 AM
Subject: Re: [Audyssey] Q9 upcoming patch


Hi Philip how about giving players a couple more shields when the game 
first starts?  Also maybe a few more fortune fields in the Death world. 
You could also have the boss having a dying speach about how he'd get 
even with q-9 and the old I'll be back stuff, as at the moment he seems 
to die too quickly.  Would you consider letting players play the bonus 
level in the Death world, or having a secret bonus area people have to 
find instead? Just a few of my thoughts.  From Lori.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 10:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are 
any small changes that you would like to see? The change log currently 
looks like this:


Version 1.2:
Added: It is now possible to get the secret weapon from within the 
actual game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than 
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks and shields are now more common bonus items.

Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now fail to affect the bats at all as they can fly above them.


Not very impressive as you can see, which is why I'm putting out the 
question. Thoughts, anyone?


Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Yohandy
awesome! also he could throw bombs at you and you need to avoid them. after 
all this boss can create his own worlds, yet when you fight him he's a total 
wimp? haha. you know what would be really cool? if he summoned creatures to 
attack you. imagine you're fighting him, then the boss casts a spell and 
suddenly demons spawn out of nowhere to guard the boss's back? I'd totally 
enjoy that.



- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 10:19 AM
Subject: Re: [Audyssey] Q9 upcoming patch


I actually think having him fly would be a good idea and you've to shoot 
him down.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 3:08 PM
Subject: Re: [Audyssey] Q9 upcoming patch


You know, I think if the boss was made much harder it would be awesome. 
have him shoot fireballs at the player or something. come on bosses are 
supposed to be all tough and powerful. this one just sorta walks around 
destroying items lol.


- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, October 17, 2010 8:25 AM
Subject: Re: [Audyssey] Q9 upcoming patch


Hi Philip how about giving players a couple more shields when the game 
first starts?  Also maybe a few more fortune fields in the Death world. 
You could also have the boss having a dying speach about how he'd get 
even with q-9 and the old I'll be back stuff, as at the moment he 
seems to die too quickly.  Would you consider letting players play the 
bonus level in the Death world, or having a secret bonus area people 
have to find instead? Just a few of my thoughts.  From Lori.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 10:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there 
are any small changes that you would like to see? The change log 
currently looks like this:


Version 1.2:
Added: It is now possible to get the secret weapon from within the 
actual game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than 
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks and shields are now more common bonus items.

Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now fail to affect the bats at all as they can fly above them.


Not very impressive as you can see, which is why I'm putting out the 
question. Thoughts, anyone?


Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread dark

I personally don't like the idea of enemies attacking each other.

for one thing it'd be most difficult to program, as when do the enemies 
attack precisely? and what happens to enemies in the way? For another it'd 
make many spots in the game imho far too easy, - for instance those wolf 
packs sinse all you'd need to do would be peg it in the other direction and 
let the wolves beat each other up.


I like the notion of enemies falling into pits sinse that means you can turn 
a potential hazard, ie, a pit, into a strategic advantage in your 
fight,  for instance waiting on one side of a pit to tackle the enemies 
as they jump over (or not), or having your back to a pit when attacked from 
both sides.


however, there would be no stratogy on you part in having enemies just kill 
each other, imho it wouldn 't add too much to the game really and therefore 
I'd personally be against it.


Beware the Grue!

Dark.
- Original Message - 
From: Shane Lowe shanel...@insightbb.com
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, October 17, 2010 2:25 PM
Subject: Re: [Audyssey] Q9 upcoming patch



and how about the animals can hit each other?

- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 8:27 AM
Subject: Re: [Audyssey] Q9 upcoming patch


Yes i like those ideas Michael, especially getting those wolves, maybe 
the bares could trample them if hurt and enraged.
- Original Message - 
From: Michael Feir michael.f...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, October 16, 2010 10:25 PM
Subject: Re: [Audyssey] Q9 upcoming patch


I can think of a few possible additions. The most basic might be having 
some diamonds floating in the air to jump and grab for extra points. That 
might also work for things like food which could be eaten for strength. 
Perhaps monsters could destroy the food if they walk over it before the 
player grabs it. Also, there should be a way of getting a monster to fall 
into pits. For example, if you could hit a monster while standing on the 
second muddy step or right at the very edge of the pit before leaping 
across to safety. The monster, being enraged by the hit, would misjudge 
his leap over the pit and fall in. It should be a risky thing to try and 
do.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 5:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there 
are any small changes that you would like to see? The change log 
currently looks like this:


Version 1.2:
Added: It is now possible to get the secret weapon from within the 
actual game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than 
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks and shields are now more common bonus items.

Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now fail to affect the bats at all as they can fly above them.


Not very impressive as you can see, which is why I'm putting out the 
question. Thoughts, anyone?


Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread dark
I'd personally actually like more in game bosses because,  well, bosses 
are cool! however I'm not sure if this would be too much of a change to the 
game and might be something that needs to wait for q9 ii,  or should 
that be Q10? ;D.


Beware the Grue!

Dark.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 3:08 PM
Subject: Re: [Audyssey] Q9 upcoming patch


You know, I think if the boss was made much harder it would be awesome. 
have him shoot fireballs at the player or something. come on bosses are 
supposed to be all tough and powerful. this one just sorta walks around 
destroying items lol.


- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, October 17, 2010 8:25 AM
Subject: Re: [Audyssey] Q9 upcoming patch


Hi Philip how about giving players a couple more shields when the game 
first starts?  Also maybe a few more fortune fields in the Death world. 
You could also have the boss having a dying speach about how he'd get 
even with q-9 and the old I'll be back stuff, as at the moment he seems 
to die too quickly.  Would you consider letting players play the bonus 
level in the Death world, or having a secret bonus area people have to 
find instead? Just a few of my thoughts.  From Lori.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 10:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are 
any small changes that you would like to see? The change log currently 
looks like this:


Version 1.2:
Added: It is now possible to get the secret weapon from within the 
actual game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than 
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks and shields are now more common bonus items.

Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now fail to affect the bats at all as they can fly above them.


Not very impressive as you can see, which is why I'm putting out the 
question. Thoughts, anyone?


Kind regards,

Philip Bennefall
---
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All messages are archived and can be searched and read at
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Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Shane Lowe

That would be majorly awesome

- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 10:29 AM
Subject: Re: [Audyssey] Q9 upcoming patch


awesome! also he could throw bombs at you and you need to avoid them. 
after all this boss can create his own worlds, yet when you fight him he's 
a total wimp? haha. you know what would be really cool? if he summoned 
creatures to attack you. imagine you're fighting him, then the boss casts 
a spell and suddenly demons spawn out of nowhere to guard the boss's back? 
I'd totally enjoy that.



- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 10:19 AM
Subject: Re: [Audyssey] Q9 upcoming patch


I actually think having him fly would be a good idea and you've to shoot 
him down.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 3:08 PM
Subject: Re: [Audyssey] Q9 upcoming patch


You know, I think if the boss was made much harder it would be awesome. 
have him shoot fireballs at the player or something. come on bosses are 
supposed to be all tough and powerful. this one just sorta walks around 
destroying items lol.


- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, October 17, 2010 8:25 AM
Subject: Re: [Audyssey] Q9 upcoming patch


Hi Philip how about giving players a couple more shields when the game 
first starts?  Also maybe a few more fortune fields in the Death world. 
You could also have the boss having a dying speach about how he'd get 
even with q-9 and the old I'll be back stuff, as at the moment he 
seems to die too quickly.  Would you consider letting players play the 
bonus level in the Death world, or having a secret bonus area people 
have to find instead? Just a few of my thoughts.  From Lori.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 10:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there 
are any small changes that you would like to see? The change log 
currently looks like this:


Version 1.2:
Added: It is now possible to get the secret weapon from within the 
actual game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than 
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks and shields are now more common bonus items.

Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, 
they now fail to affect the bats at all as they can fly above them.


Not very impressive as you can see, which is why I'm putting out the 
question. Thoughts, anyone?


Kind regards,

Philip Bennefall
---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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please send E-mail to gamers-ow...@audyssey.org.




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Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Hayden Presley
Hi,
You have to wonder...who had yourchip before the boss went totally berserk
and made his own little world for you to get through, my friend.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Sunday, October 17, 2010 10:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 upcoming patch

That would be majorly awesome

- Original Message - 
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 10:29 AM
Subject: Re: [Audyssey] Q9 upcoming patch


 awesome! also he could throw bombs at you and you need to avoid them. 
 after all this boss can create his own worlds, yet when you fight him he's

 a total wimp? haha. you know what would be really cool? if he summoned 
 creatures to attack you. imagine you're fighting him, then the boss casts 
 a spell and suddenly demons spawn out of nowhere to guard the boss's back?

 I'd totally enjoy that.


 - Original Message - 
 From: Lori Duncan lori_dunca...@hotmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 17, 2010 10:19 AM
 Subject: Re: [Audyssey] Q9 upcoming patch


I actually think having him fly would be a good idea and you've to shoot 
him down.
 - Original Message - 
 From: Yohandy yohand...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 17, 2010 3:08 PM
 Subject: Re: [Audyssey] Q9 upcoming patch


 You know, I think if the boss was made much harder it would be awesome. 
 have him shoot fireballs at the player or something. come on bosses are 
 supposed to be all tough and powerful. this one just sorta walks around 
 destroying items lol.

 - Original Message - 
 From: Lori Duncan lori_dunca...@hotmail.com
 To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
 gamers@audyssey.org
 Sent: Sunday, October 17, 2010 8:25 AM
 Subject: Re: [Audyssey] Q9 upcoming patch


 Hi Philip how about giving players a couple more shields when the game 
 first starts?  Also maybe a few more fortune fields in the Death world.

 You could also have the boss having a dying speach about how he'd get 
 even with q-9 and the old I'll be back stuff, as at the moment he 
 seems to die too quickly.  Would you consider letting players play the 
 bonus level in the Death world, or having a secret bonus area people 
 have to find instead? Just a few of my thoughts.  From Lori.
 - Original Message - 
 From: Philip Bennefall phi...@blastbay.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 16, 2010 10:06 PM
 Subject: [Audyssey] Q9 upcoming patch


 Hi all,

 I am making a little Q9 patch, version 1.2. I was wondering if there 
 are any small changes that you would like to see? The change log 
 currently looks like this:

 Version 1.2:
 Added: It is now possible to get the secret weapon from within the 
 actual game, rather than as a cheat code only.
 Changed: Fortune fields now have a higher chance of giving rather than

 taking away strength.
 Changed: In the regular playing mode, extra strength as well as extra 
 rocks and shields are now more common bonus items.
 Fixed: Fortune fields will no longer appear in the middle of pits.
 Fixed: The bonus level will no longer be triggered when starting a new

 game, if the previous game had been canceled during a bonus level.
 Fixed: Fortune fields can no longer make bats mysteriously vanish, 
 they now fail to affect the bats at all as they can fly above them.

 Not very impressive as you can see, which is why I'm putting out the 
 question. Thoughts, anyone?

 Kind regards,

 Philip Bennefall
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
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Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Michael Feir
I can think of a few possible additions. The most basic might be having some 
diamonds floating in the air to jump and grab for extra points. That might 
also work for things like food which could be eaten for strength. Perhaps 
monsters could destroy the food if they walk over it before the player grabs 
it. Also, there should be a way of getting a monster to fall into pits. For 
example, if you could hit a monster while standing on the second muddy step 
or right at the very edge of the pit before leaping across to safety. The 
monster, being enraged by the hit, would misjudge his leap over the pit and 
fall in. It should be a risky thing to try and do.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 5:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are 
any small changes that you would like to see? The change log currently 
looks like this:


Version 1.2:
Added: It is now possible to get the secret weapon from within the actual 
game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than 
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks and shields are now more common bonus items.

Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now fail to affect the bats at all as they can fly above them.


Not very impressive as you can see, which is why I'm putting out the 
question. Thoughts, anyone?


Kind regards,

Philip Bennefall
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Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread peter Mahach
Hi, a few people on klango were suggesting a couple new cheats. I remember 
at least 2, one suggestion for a cheat was rapid fire on the sling, and 
another was longer time on deus shields.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are 
any small changes that you would like to see? The change log currently 
looks like this:


Version 1.2:
Added: It is now possible to get the secret weapon from within the actual 
game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than 
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks and shields are now more common bonus items.

Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now fail to affect the bats at all as they can fly above them.


Not very impressive as you can see, which is why I'm putting out the 
question. Thoughts, anyone?


Kind regards,

Philip Bennefall
---
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You can make changes or update your subscription via the web, at
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The message was checked by ESET Smart Security.

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database 5266 (20100709) __

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Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Ryan Conroy
I completely agree about monsters being able to fall into pits. It's not 
realistic how they can just get over them all the time.



-- Original Message --
From: Michael Feir michael.f...@gmail.com
To: Philip Bennefall phi...@blastbay.com, Gamers Discussion list 
gamers@audyssey.org
Subject: Re: [Audyssey] Q9 upcoming patch
Date: Sat, 16 Oct 2010 17:25:06 -0400

I can think of a few possible additions. The most basic might be having some 
diamonds floating in the air to jump and grab for extra points. That might 
also work for things like food which could be eaten for strength. Perhaps 
monsters could destroy the food if they walk over it before the player grabs 
it. Also, there should be a way of getting a monster to fall into pits. For 
example, if you could hit a monster while standing on the second muddy step 
or right at the very edge of the pit before leaping across to safety. The 
monster, being enraged by the hit, would misjudge his leap over the pit and 
fall in. It should be a risky thing to try and do.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 5:06 PM
Subject: [Audyssey] Q9 upcoming patch


 Hi all,

 I am making a little Q9 patch, version 1.2. I was wondering if there are 
 any small changes that you would like to see? The change log currently 
 looks like this:

 Version 1.2:
 Added: It is now possible to get the secret weapon from within the actual 
 game, rather than as a cheat code only.
 Changed: Fortune fields now have a higher chance of giving rather than 
 taking away strength.
 Changed: In the regular playing mode, extra strength as well as extra 
 rocks and shields are now more common bonus items.
 Fixed: Fortune fields will no longer appear in the middle of pits.
 Fixed: The bonus level will no longer be triggered when starting a new 
 game, if the previous game had been canceled during a bonus level.
 Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
 now fail to affect the bats at all as they can fly above them.

 Not very impressive as you can see, which is why I'm putting out the 
 question. Thoughts, anyone?

 Kind regards,

 Philip Bennefall
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


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Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Yohandy
How about the ability to replay endings? Also I don't know if you have plans 
for a sequel, or perhaps some paid add-on content in the future, but 
something cool would be the addition of trophies. The problem I personally 
find with many audio games is that once you beat them, the replayability is 
pretty much gone. with some type of trophy system it'll give us something to 
look forward to after completing the game. In fact, if there was a trophy 
scoreboard where people could show off their talent, it would be totally 
awesome.


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 5:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are 
any small changes that you would like to see? The change log currently 
looks like this:


Version 1.2:
Added: It is now possible to get the secret weapon from within the actual 
game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than 
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks and shields are now more common bonus items.

Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now fail to affect the bats at all as they can fly above them.


Not very impressive as you can see, which is why I'm putting out the 
question. Thoughts, anyone?


Kind regards,

Philip Bennefall
---
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Charles Rivard
Monsters should fall into pits if they are not careful, just as the player, 
or maybe they should lose a bit of strength if they jump the pits. 
Possibly, points and strength can be gained by jumping and collecting 
treasure or food?  If there is a monster in the vicinity, it could gain 
strength by jumping and catching the food before the player gets to it, so 
you might have to be quick!  Just a few thoughts.


---
Shepherds are the best beasts!
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 4:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are 
any small changes that you would like to see? The change log currently 
looks like this:


Version 1.2:
Added: It is now possible to get the secret weapon from within the actual 
game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than 
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks and shields are now more common bonus items.

Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now fail to affect the bats at all as they can fly above them.


Not very impressive as you can see, which is why I'm putting out the 
question. Thoughts, anyone?


Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Yohandy
lol they don't even get over them, they just sorta walk through it which is 
definitely not realistic. monsters falling into pits would definitely add 
some strategy as the player could try jumping over it back and forth when 
there are many monsters in the area to try and get them to fall in. This 
would be great for the insane difficulty for example. as it currently stands 
no one can beat it, and there's no point in having a difficulty so hard it's 
unbeatable. Since Q9 doesn't have ways to dodge attacks, this pit idea would 
be on of a few ways I can think of that could make beating the hardest level 
possible. another idea would be for monsters to take less health from the 
player on hardest, or have them  walk slower so as not to swamp the player 
from all sides in 30 seconds.








- Original Message - 
From: Ryan Conroy staindadd...@juno.com

To: gamers@audyssey.org
Sent: Saturday, October 16, 2010 5:56 PM
Subject: Re: [Audyssey] Q9 upcoming patch


I completely agree about monsters being able to fall into pits. It's not 
realistic how they can just get over them all the time.




-- Original Message --
From: Michael Feir michael.f...@gmail.com
To: Philip Bennefall phi...@blastbay.com, Gamers Discussion list 
gamers@audyssey.org

Subject: Re: [Audyssey] Q9 upcoming patch
Date: Sat, 16 Oct 2010 17:25:06 -0400

I can think of a few possible additions. The most basic might be having 
some

diamonds floating in the air to jump and grab for extra points. That might
also work for things like food which could be eaten for strength. Perhaps
monsters could destroy the food if they walk over it before the player 
grabs
it. Also, there should be a way of getting a monster to fall into pits. 
For
example, if you could hit a monster while standing on the second muddy 
step

or right at the very edge of the pit before leaping across to safety. The
monster, being enraged by the hit, would misjudge his leap over the pit 
and

fall in. It should be a risky thing to try and do.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 5:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are
any small changes that you would like to see? The change log currently
looks like this:

Version 1.2:
Added: It is now possible to get the secret weapon from within the actual
game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra
rocks and shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they
now fail to affect the bats at all as they can fly above them.

Not very impressive as you can see, which is why I'm putting out the
question. Thoughts, anyone?

Kind regards,

Philip Bennefall
---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Yohandy
If Philip goes with the food and drinks idea, perhaps they could be stored 
in an inventory for later consumption? Not only could there be food, but how 
about some monster bait? a poison apple perhaps? or some Holy water that 
demons could drink that makes them weaker? just coming up with insane 
possibilities right now that could extend the game's enjoyment lol. P. S. 
Philip, are you a Green day fan? What's with all the references in the 
cheats? haha



- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, October 16, 2010 6:13 PM
Subject: Re: [Audyssey] Q9 upcoming patch


Monsters should fall into pits if they are not careful, just as the 
player, or maybe they should lose a bit of strength if they jump the pits. 
Possibly, points and strength can be gained by jumping and collecting 
treasure or food?  If there is a monster in the vicinity, it could gain 
strength by jumping and catching the food before the player gets to it, so 
you might have to be quick!  Just a few thoughts.


---
Shepherds are the best beasts!
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 4:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are 
any small changes that you would like to see? The change log currently 
looks like this:


Version 1.2:
Added: It is now possible to get the secret weapon from within the actual 
game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than 
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks and shields are now more common bonus items.

Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now fail to affect the bats at all as they can fly above them.


Not very impressive as you can see, which is why I'm putting out the 
question. Thoughts, anyone?


Kind regards,

Philip Bennefall
---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
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please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Charles Rivard

I would say No cheats., because, well, that's cheating.

---
Shepherds are the best beasts!
- Original Message - 
From: peter Mahach piterm...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, October 16, 2010 4:23 PM
Subject: Re: [Audyssey] Q9 upcoming patch


Hi, a few people on klango were suggesting a couple new cheats. I remember 
at least 2, one suggestion for a cheat was rapid fire on the sling, and 
another was longer time on deus shields.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are 
any small changes that you would like to see? The change log currently 
looks like this:


Version 1.2:
Added: It is now possible to get the secret weapon from within the actual 
game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than 
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks and shields are now more common bonus items.

Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now fail to affect the bats at all as they can fly above them.


Not very impressive as you can see, which is why I'm putting out the 
question. Thoughts, anyone?


Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.

__ Information from ESET Smart Security, version of virus 
signature database 5266 (20100709) __


The message was checked by ESET Smart Security.

http://www.eset.com






__ Information from ESET Smart Security, version of virus 
signature database 5266 (20100709) __


The message was checked by ESET Smart Security.

http://www.eset.com




---
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Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread peter Mahach

I very much agree myself.
- Original Message - 
From: Ryan Conroy staindadd...@juno.com

To: gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:56 PM
Subject: Re: [Audyssey] Q9 upcoming patch


I completely agree about monsters being able to fall into pits. It's not 
realistic how they can just get over them all the time.




-- Original Message --
From: Michael Feir michael.f...@gmail.com
To: Philip Bennefall phi...@blastbay.com, Gamers Discussion list 
gamers@audyssey.org

Subject: Re: [Audyssey] Q9 upcoming patch
Date: Sat, 16 Oct 2010 17:25:06 -0400

I can think of a few possible additions. The most basic might be having 
some

diamonds floating in the air to jump and grab for extra points. That might
also work for things like food which could be eaten for strength. Perhaps
monsters could destroy the food if they walk over it before the player 
grabs
it. Also, there should be a way of getting a monster to fall into pits. 
For
example, if you could hit a monster while standing on the second muddy 
step

or right at the very edge of the pit before leaping across to safety. The
monster, being enraged by the hit, would misjudge his leap over the pit 
and

fall in. It should be a risky thing to try and do.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 5:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are
any small changes that you would like to see? The change log currently
looks like this:

Version 1.2:
Added: It is now possible to get the secret weapon from within the actual
game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra
rocks and shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they
now fail to affect the bats at all as they can fly above them.

Not very impressive as you can see, which is why I'm putting out the
question. Thoughts, anyone?

Kind regards,

Philip Bennefall
---
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The message was checked by ESET Smart Security.

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database 5266 (20100709) __

The message was checked by ESET Smart Security.

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Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Hayden Presley
Hi,
I suggest have it as a random factor, wich emphasis on them jumping over it.
But I must agree, it's not realistic how every time they make it across.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of peter Mahach
Sent: Saturday, October 16, 2010 5:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 upcoming patch

I very much agree myself.
- Original Message - 
From: Ryan Conroy staindadd...@juno.com
To: gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:56 PM
Subject: Re: [Audyssey] Q9 upcoming patch


I completely agree about monsters being able to fall into pits. It's not 
realistic how they can just get over them all the time.



 -- Original Message --
 From: Michael Feir michael.f...@gmail.com
 To: Philip Bennefall phi...@blastbay.com, Gamers Discussion list 
 gamers@audyssey.org
 Subject: Re: [Audyssey] Q9 upcoming patch
 Date: Sat, 16 Oct 2010 17:25:06 -0400

 I can think of a few possible additions. The most basic might be having 
 some
 diamonds floating in the air to jump and grab for extra points. That might
 also work for things like food which could be eaten for strength. Perhaps
 monsters could destroy the food if they walk over it before the player 
 grabs
 it. Also, there should be a way of getting a monster to fall into pits. 
 For
 example, if you could hit a monster while standing on the second muddy 
 step
 or right at the very edge of the pit before leaping across to safety. The
 monster, being enraged by the hit, would misjudge his leap over the pit 
 and
 fall in. It should be a risky thing to try and do.
 Michael Feir
 Author of Personal Power:
 How Accessible Computers Can Enhance Personal Life For Blind People
 2006-2008
 www.blind-planet.com/content/personal-power

 A Life of Word and Sound
 2003-2007
 http://www.blind-planet.com/content/life-word-and-sound

 Creator and former editor of Audyssey Magazine
 1996-2004
 Check out my blog at:
 www.michaelfeir.blogspot.com


 - Original Message - 
 From: Philip Bennefall phi...@blastbay.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 16, 2010 5:06 PM
 Subject: [Audyssey] Q9 upcoming patch


 Hi all,

 I am making a little Q9 patch, version 1.2. I was wondering if there are
 any small changes that you would like to see? The change log currently
 looks like this:

 Version 1.2:
 Added: It is now possible to get the secret weapon from within the actual
 game, rather than as a cheat code only.
 Changed: Fortune fields now have a higher chance of giving rather than
 taking away strength.
 Changed: In the regular playing mode, extra strength as well as extra
 rocks and shields are now more common bonus items.
 Fixed: Fortune fields will no longer appear in the middle of pits.
 Fixed: The bonus level will no longer be triggered when starting a new
 game, if the previous game had been canceled during a bonus level.
 Fixed: Fortune fields can no longer make bats mysteriously vanish, they
 now fail to affect the bats at all as they can fly above them.

 Not very impressive as you can see, which is why I'm putting out the
 question. Thoughts, anyone?

 Kind regards,

 Philip Bennefall
 ---
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 SHOCKING: Samsung 46#34; 3D LED TV for $84.95
 SPECIAL REPORT: High ticket items are being auctioned for an incredible 
 90% off!
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 ---
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Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Hayden Presley
Hi Phillip,
Oh...something else. When you finish the game, a new cheat file is generated
every time if you don't keep it on your desktop. Perhaps you could place the
cheats file in the Q9 directory itself?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, October 16, 2010 5:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 upcoming patch

I would say No cheats., because, well, that's cheating.

---
Shepherds are the best beasts!
- Original Message - 
From: peter Mahach piterm...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org
Sent: Saturday, October 16, 2010 4:23 PM
Subject: Re: [Audyssey] Q9 upcoming patch


 Hi, a few people on klango were suggesting a couple new cheats. I remember

 at least 2, one suggestion for a cheat was rapid fire on the sling, and 
 another was longer time on deus shields.
 - Original Message - 
 From: Philip Bennefall phi...@blastbay.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 16, 2010 11:06 PM
 Subject: [Audyssey] Q9 upcoming patch


 Hi all,

 I am making a little Q9 patch, version 1.2. I was wondering if there are 
 any small changes that you would like to see? The change log currently 
 looks like this:

 Version 1.2:
 Added: It is now possible to get the secret weapon from within the actual

 game, rather than as a cheat code only.
 Changed: Fortune fields now have a higher chance of giving rather than 
 taking away strength.
 Changed: In the regular playing mode, extra strength as well as extra 
 rocks and shields are now more common bonus items.
 Fixed: Fortune fields will no longer appear in the middle of pits.
 Fixed: The bonus level will no longer be triggered when starting a new 
 game, if the previous game had been canceled during a bonus level.
 Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
 now fail to affect the bats at all as they can fly above them.

 Not very impressive as you can see, which is why I'm putting out the 
 question. Thoughts, anyone?

 Kind regards,

 Philip Bennefall
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.

 __ Information from ESET Smart Security, version of virus 
 signature database 5266 (20100709) __

 The message was checked by ESET Smart Security.

 http://www.eset.com





 __ Information from ESET Smart Security, version of virus 
 signature database 5266 (20100709) __

 The message was checked by ESET Smart Security.

 http://www.eset.com




 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
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 You can make changes or update your subscription via the web, at
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 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


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Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread dark

Hi Philip.

just some random thoughts.

Firstly, I do agree about monsters falling into pits, sinse it seems 
waay unfair really, pluss it would make tactics in fighting creatures 
more important.


To compensate for this though, how about adding some more floor obstacles 
such as thorny bushes which must be jumped, but which the various creatures 
(due to their thick fur), could run streight through. These could be 
designated by the same mud boundary as pits, but then a tree ratling in the 
wind sound.



You might considder other obstacles such as pools of mud which slow your 
movement so that enemies could get you (very nasty with those wolves), or 
some static enemies which do lots of damage to you and in turn take lots of 
hitting to kill, say for example snakes.


In the extra enemies point, I do think those bats are rather cool in the way 
you must jump to hit them, however they are rather easy to kill given that 
they can't attack you unless you yourself are jumping.  you might considder 
therefore adding an enemy which flies like the bats and must be attacked 
with a jump, but which dives down and attacks you once it reaches your 
level,  say vultures or croes as an example.


You might also considder some unkillable hazards similar to the ones 
superliam,  or indeed the monkeys stage of Tarzan jr had, such as 
rolling or falling boulders, spouting water or flames from the ground which 
need to be run past, or (for extra nastiness), pop out of pits so that you 
need to time your jumps carefully.


To balance matters with new enemies, you might considder new weapons or 
power ups for the player,  such as:


spears: longer reach than the club (but not as much as the sling), however 
not as powerful (useful for attacking those snakes I mentioned sinse you 
don't need to be close).


Dynamight: blows things up close to you (but obviously you don't get many).

Deus rockit: flies in the air and blows up bats or other airborn enemies 
without you needing to jump.


potions: kept in inventory to be used with the p key when needed (fewer than 
simple extra strength power ups).


tracter beam: activated with a single key press (eg the shift key), if used 
when an item is falling, grabs the item wherever it is, without you having 
to run under it.


I'll also say, some extra bosses would be awsome, sinse the one we've got is 
certainly fun but I'm sure others could be added, but I'm not certain how 
major a change you were planning,  these are of course just suggestions.


I'll look forward to seeing the new patch.

All the best,

Dark.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:21 PM
Subject: Re: [Audyssey] Q9 upcoming patch


If Philip goes with the food and drinks idea, perhaps they could be stored 
in an inventory for later consumption? Not only could there be food, but 
how about some monster bait? a poison apple perhaps? or some Holy water 
that demons could drink that makes them weaker? just coming up with insane 
possibilities right now that could extend the game's enjoyment lol. P. S. 
Philip, are you a Green day fan? What's with all the references in the 
cheats? haha



- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, October 16, 2010 6:13 PM
Subject: Re: [Audyssey] Q9 upcoming patch


Monsters should fall into pits if they are not careful, just as the 
player, or maybe they should lose a bit of strength if they jump the 
pits. Possibly, points and strength can be gained by jumping and 
collecting treasure or food?  If there is a monster in the vicinity, it 
could gain strength by jumping and catching the food before the player 
gets to it, so you might have to be quick!  Just a few thoughts.


---
Shepherds are the best beasts!
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 4:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are 
any small changes that you would like to see? The change log currently 
looks like this:


Version 1.2:
Added: It is now possible to get the secret weapon from within the 
actual game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than 
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks and shields are now more common bonus items.

Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now fail to affect the bats at all

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Hayden Presley
Hi Yohandy,
On the contrary...it is actually possible to dodge attacks; it's just very
difficult.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Saturday, October 16, 2010 5:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 upcoming patch

lol they don't even get over them, they just sorta walk through it which is 
definitely not realistic. monsters falling into pits would definitely add 
some strategy as the player could try jumping over it back and forth when 
there are many monsters in the area to try and get them to fall in. This

would be great for the insane difficulty for example. as it currently stands

no one can beat it, and there's no point in having a difficulty so hard it's

unbeatable. Since Q9 doesn't have ways to dodge attacks, this pit idea would

be on of a few ways I can think of that could make beating the hardest level

possible. another idea would be for monsters to take less health from the 
player on hardest, or have them  walk slower so as not to swamp the player 
from all sides in 30 seconds.







- Original Message - 
From: Ryan Conroy staindadd...@juno.com
To: gamers@audyssey.org
Sent: Saturday, October 16, 2010 5:56 PM
Subject: Re: [Audyssey] Q9 upcoming patch


I completely agree about monsters being able to fall into pits. It's not 
realistic how they can just get over them all the time.



 -- Original Message --
 From: Michael Feir michael.f...@gmail.com
 To: Philip Bennefall phi...@blastbay.com, Gamers Discussion list 
 gamers@audyssey.org
 Subject: Re: [Audyssey] Q9 upcoming patch
 Date: Sat, 16 Oct 2010 17:25:06 -0400

 I can think of a few possible additions. The most basic might be having 
 some
 diamonds floating in the air to jump and grab for extra points. That might
 also work for things like food which could be eaten for strength. Perhaps
 monsters could destroy the food if they walk over it before the player 
 grabs
 it. Also, there should be a way of getting a monster to fall into pits. 
 For
 example, if you could hit a monster while standing on the second muddy 
 step
 or right at the very edge of the pit before leaping across to safety. The
 monster, being enraged by the hit, would misjudge his leap over the pit 
 and
 fall in. It should be a risky thing to try and do.
 Michael Feir
 Author of Personal Power:
 How Accessible Computers Can Enhance Personal Life For Blind People
 2006-2008
 www.blind-planet.com/content/personal-power

 A Life of Word and Sound
 2003-2007
 http://www.blind-planet.com/content/life-word-and-sound

 Creator and former editor of Audyssey Magazine
 1996-2004
 Check out my blog at:
 www.michaelfeir.blogspot.com


 - Original Message - 
 From: Philip Bennefall phi...@blastbay.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 16, 2010 5:06 PM
 Subject: [Audyssey] Q9 upcoming patch


 Hi all,

 I am making a little Q9 patch, version 1.2. I was wondering if there are
 any small changes that you would like to see? The change log currently
 looks like this:

 Version 1.2:
 Added: It is now possible to get the secret weapon from within the actual
 game, rather than as a cheat code only.
 Changed: Fortune fields now have a higher chance of giving rather than
 taking away strength.
 Changed: In the regular playing mode, extra strength as well as extra
 rocks and shields are now more common bonus items.
 Fixed: Fortune fields will no longer appear in the middle of pits.
 Fixed: The bonus level will no longer be triggered when starting a new
 game, if the previous game had been canceled during a bonus level.
 Fixed: Fortune fields can no longer make bats mysteriously vanish, they
 now fail to affect the bats at all as they can fly above them.

 Not very impressive as you can see, which is why I'm putting out the
 question. Thoughts, anyone?

 Kind regards,

 Philip Bennefall
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
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 If you want to leave the list, send E-mail to 
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 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread dark

I actually agree charlese.

Cheats are a nice extra to get while playing the game, and fun for a while, 
but playing without cheats is generally better.


In fact that's why I'm now pleased you can get the superweapon in game.

Beware the Grue!

Dark.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:26 PM
Subject: Re: [Audyssey] Q9 upcoming patch



I would say No cheats., because, well, that's cheating.

---
Shepherds are the best beasts!
- Original Message - 
From: peter Mahach piterm...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, October 16, 2010 4:23 PM
Subject: Re: [Audyssey] Q9 upcoming patch


Hi, a few people on klango were suggesting a couple new cheats. I 
remember at least 2, one suggestion for a cheat was rapid fire on the 
sling, and another was longer time on deus shields.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are 
any small changes that you would like to see? The change log currently 
looks like this:


Version 1.2:
Added: It is now possible to get the secret weapon from within the 
actual game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than 
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks and shields are now more common bonus items.

Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now fail to affect the bats at all as they can fly above them.


Not very impressive as you can see, which is why I'm putting out the 
question. Thoughts, anyone?


Kind regards,

Philip Bennefall
---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.

__ Information from ESET Smart Security, version of virus 
signature database 5266 (20100709) __


The message was checked by ESET Smart Security.

http://www.eset.com






__ Information from ESET Smart Security, version of virus 
signature database 5266 (20100709) __


The message was checked by ESET Smart Security.

http://www.eset.com




---
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http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Hayden Presley
Hi Dark,
Lol...that's not a patch, that's a whole new program! Grin Seriously
though, I do like your suggestions, just not sure how implementable they
are.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, October 16, 2010 5:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 upcoming patch

Hi Philip.

just some random thoughts.

Firstly, I do agree about monsters falling into pits, sinse it seems 
waay unfair really, pluss it would make tactics in fighting creatures 
more important.

To compensate for this though, how about adding some more floor obstacles 
such as thorny bushes which must be jumped, but which the various creatures 
(due to their thick fur), could run streight through. These could be 
designated by the same mud boundary as pits, but then a tree ratling in the 
wind sound.


You might considder other obstacles such as pools of mud which slow your 
movement so that enemies could get you (very nasty with those wolves), or 
some static enemies which do lots of damage to you and in turn take lots of 
hitting to kill, say for example snakes.

In the extra enemies point, I do think those bats are rather cool in the way

you must jump to hit them, however they are rather easy to kill given that 
they can't attack you unless you yourself are jumping.  you might considder 
therefore adding an enemy which flies like the bats and must be attacked 
with a jump, but which dives down and attacks you once it reaches your 
level,  say vultures or croes as an example.

You might also considder some unkillable hazards similar to the ones 
superliam,  or indeed the monkeys stage of Tarzan jr had, such as 
rolling or falling boulders, spouting water or flames from the ground which 
need to be run past, or (for extra nastiness), pop out of pits so that you 
need to time your jumps carefully.

To balance matters with new enemies, you might considder new weapons or 
power ups for the player,  such as:

spears: longer reach than the club (but not as much as the sling), however 
not as powerful (useful for attacking those snakes I mentioned sinse you 
don't need to be close).

Dynamight: blows things up close to you (but obviously you don't get many).

Deus rockit: flies in the air and blows up bats or other airborn enemies 
without you needing to jump.

potions: kept in inventory to be used with the p key when needed (fewer than

simple extra strength power ups).

tracter beam: activated with a single key press (eg the shift key), if used 
when an item is falling, grabs the item wherever it is, without you having 
to run under it.

I'll also say, some extra bosses would be awsome, sinse the one we've got is

certainly fun but I'm sure others could be added, but I'm not certain how 
major a change you were planning,  these are of course just suggestions.

I'll look forward to seeing the new patch.

All the best,

Dark.
- Original Message - 
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:21 PM
Subject: Re: [Audyssey] Q9 upcoming patch


 If Philip goes with the food and drinks idea, perhaps they could be stored

 in an inventory for later consumption? Not only could there be food, but 
 how about some monster bait? a poison apple perhaps? or some Holy water 
 that demons could drink that makes them weaker? just coming up with insane

 possibilities right now that could extend the game's enjoyment lol. P. S. 
 Philip, are you a Green day fan? What's with all the references in the 
 cheats? haha


 - Original Message - 
 From: Charles Rivard woofer...@sbcglobal.net
 To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
 gamers@audyssey.org
 Sent: Saturday, October 16, 2010 6:13 PM
 Subject: Re: [Audyssey] Q9 upcoming patch


 Monsters should fall into pits if they are not careful, just as the 
 player, or maybe they should lose a bit of strength if they jump the 
 pits. Possibly, points and strength can be gained by jumping and 
 collecting treasure or food?  If there is a monster in the vicinity, it 
 could gain strength by jumping and catching the food before the player 
 gets to it, so you might have to be quick!  Just a few thoughts.

 ---
 Shepherds are the best beasts!
 - Original Message - 
 From: Philip Bennefall phi...@blastbay.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 16, 2010 4:06 PM
 Subject: [Audyssey] Q9 upcoming patch


 Hi all,

 I am making a little Q9 patch, version 1.2. I was wondering if there are

 any small changes that you would like to see? The change log currently 
 looks like this:

 Version 1.2:
 Added: It is now possible to get the secret weapon from within the 
 actual game, rather than as a cheat code only.
 Changed: Fortune fields now have a higher chance of giving rather than 
 taking away strength.
 Changed

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread dark

Hi haiden.

I was going on the basis of suggesting a range of changes to the game which 
could alter gameplay and make things fun by varying the action a litle.


i know from reading the documents for bgt, that while it can't be said to be 
easy to add other objects into a program, when a certain amounts of other 
factors are created, it is possible,  which is I imagine how Philip 
added the teleporting demonds in the first Q9 update.


i certainly don't expect him to add all! these changes to the game (though 
it'd certainly be fantastic if he did), however if he could add some of 
them, it would I think make the game even more fun than it is now by varying 
the game play experience and altering things to give an overall more diverse 
game.


Equally, philip might considder some of these for Q9 Ii,  or indeed just 
tell me to take my crazy ideas and stick them where the sun does not shine 
if he likes! I was merely trying to make hopefully good suggestions.


Beware the Grue!

dark.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:41 PM
Subject: Re: [Audyssey] Q9 upcoming patch



Hi Dark,
Lol...that's not a patch, that's a whole new program! Grin Seriously
though, I do like your suggestions, just not sure how implementable they
are.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, October 16, 2010 5:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 upcoming patch

Hi Philip.

just some random thoughts.

Firstly, I do agree about monsters falling into pits, sinse it seems
waay unfair really, pluss it would make tactics in fighting creatures
more important.

To compensate for this though, how about adding some more floor obstacles
such as thorny bushes which must be jumped, but which the various 
creatures

(due to their thick fur), could run streight through. These could be
designated by the same mud boundary as pits, but then a tree ratling in 
the

wind sound.


You might considder other obstacles such as pools of mud which slow your
movement so that enemies could get you (very nasty with those wolves), or
some static enemies which do lots of damage to you and in turn take lots 
of

hitting to kill, say for example snakes.

In the extra enemies point, I do think those bats are rather cool in the 
way


you must jump to hit them, however they are rather easy to kill given that
they can't attack you unless you yourself are jumping.  you might 
considder

therefore adding an enemy which flies like the bats and must be attacked
with a jump, but which dives down and attacks you once it reaches your
level,  say vultures or croes as an example.

You might also considder some unkillable hazards similar to the ones
superliam,  or indeed the monkeys stage of Tarzan jr had, such as
rolling or falling boulders, spouting water or flames from the ground 
which

need to be run past, or (for extra nastiness), pop out of pits so that you
need to time your jumps carefully.

To balance matters with new enemies, you might considder new weapons or
power ups for the player,  such as:

spears: longer reach than the club (but not as much as the sling), however
not as powerful (useful for attacking those snakes I mentioned sinse you
don't need to be close).

Dynamight: blows things up close to you (but obviously you don't get 
many).


Deus rockit: flies in the air and blows up bats or other airborn enemies
without you needing to jump.

potions: kept in inventory to be used with the p key when needed (fewer 
than


simple extra strength power ups).

tracter beam: activated with a single key press (eg the shift key), if 
used

when an item is falling, grabs the item wherever it is, without you having
to run under it.

I'll also say, some extra bosses would be awsome, sinse the one we've got 
is


certainly fun but I'm sure others could be added, but I'm not certain how
major a change you were planning,  these are of course just 
suggestions.


I'll look forward to seeing the new patch.

All the best,

Dark.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 11:21 PM
Subject: Re: [Audyssey] Q9 upcoming patch


If Philip goes with the food and drinks idea, perhaps they could be 
stored



in an inventory for later consumption? Not only could there be food, but
how about some monster bait? a poison apple perhaps? or some Holy water
that demons could drink that makes them weaker? just coming up with 
insane



possibilities right now that could extend the game's enjoyment lol. P. S.
Philip, are you a Green day fan? What's with all the references in the
cheats? haha


- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Philip Bennefall phi...@blastbay.com

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Yohandy
I dunno, I don't consider that dodging, I consider it getting lucky. Even if 
this is a form of dodging, it does no good on expert. or whatever the 
hardest difficulty is called lol. there's really no strategy to it. it seems 
that when I'm killing an enemy it'll just hit me totally at random. there's 
not really much warning. so for instance if some one wishes to speed run 
the game and at the same time take as few hits as possible, this wouldn't be 
possible because everything is pretty much based on luck.







- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 16, 2010 6:38 PM
Subject: Re: [Audyssey] Q9 upcoming patch



Hi Yohandy,
On the contrary...it is actually possible to dodge attacks; it's just very
difficult.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Saturday, October 16, 2010 5:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 upcoming patch

lol they don't even get over them, they just sorta walk through it which 
is

definitely not realistic. monsters falling into pits would definitely add
some strategy as the player could try jumping over it back and forth when
there are many monsters in the area to try and get them to fall in. 
This


would be great for the insane difficulty for example. as it currently 
stands


no one can beat it, and there's no point in having a difficulty so hard 
it's


unbeatable. Since Q9 doesn't have ways to dodge attacks, this pit idea 
would


be on of a few ways I can think of that could make beating the hardest 
level


possible. another idea would be for monsters to take less health from the
player on hardest, or have them  walk slower so as not to swamp the player
from all sides in 30 seconds.







- Original Message - 
From: Ryan Conroy staindadd...@juno.com

To: gamers@audyssey.org
Sent: Saturday, October 16, 2010 5:56 PM
Subject: Re: [Audyssey] Q9 upcoming patch



I completely agree about monsters being able to fall into pits. It's not
realistic how they can just get over them all the time.



-- Original Message --
From: Michael Feir michael.f...@gmail.com
To: Philip Bennefall phi...@blastbay.com, Gamers Discussion list
gamers@audyssey.org
Subject: Re: [Audyssey] Q9 upcoming patch
Date: Sat, 16 Oct 2010 17:25:06 -0400

I can think of a few possible additions. The most basic might be having
some
diamonds floating in the air to jump and grab for extra points. That 
might

also work for things like food which could be eaten for strength. Perhaps
monsters could destroy the food if they walk over it before the player
grabs
it. Also, there should be a way of getting a monster to fall into pits.
For
example, if you could hit a monster while standing on the second muddy
step
or right at the very edge of the pit before leaping across to safety. The
monster, being enraged by the hit, would misjudge his leap over the pit
and
fall in. It should be a risky thing to try and do.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 5:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are
any small changes that you would like to see? The change log currently
looks like this:

Version 1.2:
Added: It is now possible to get the secret weapon from within the 
actual

game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra
rocks and shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they
now fail to affect the bats at all as they can fly above them.

Not very impressive as you can see, which is why I'm putting out the
question. Thoughts, anyone?

Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Hayden Presley
Hi,
Could you explain the definition of that

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Saturday, October 16, 2010 5:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 upcoming patch

I dunno, I don't consider that dodging, I consider it getting lucky. Even if

this is a form of dodging, it does no good on expert. or whatever the 
hardest difficulty is called lol. there's really no strategy to it. it seems

that when I'm killing an enemy it'll just hit me totally at random. there's 
not really much warning. so for instance if some one wishes to speed run 
the game and at the same time take as few hits as possible, this wouldn't be

possible because everything is pretty much based on luck.






- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 16, 2010 6:38 PM
Subject: Re: [Audyssey] Q9 upcoming patch


 Hi Yohandy,
 On the contrary...it is actually possible to dodge attacks; it's just very
 difficult.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Yohandy
 Sent: Saturday, October 16, 2010 5:13 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Q9 upcoming patch

 lol they don't even get over them, they just sorta walk through it which 
 is
 definitely not realistic. monsters falling into pits would definitely add
 some strategy as the player could try jumping over it back and forth when
 there are many monsters in the area to try and get them to fall in. 
 This

 would be great for the insane difficulty for example. as it currently 
 stands

 no one can beat it, and there's no point in having a difficulty so hard 
 it's

 unbeatable. Since Q9 doesn't have ways to dodge attacks, this pit idea 
 would

 be on of a few ways I can think of that could make beating the hardest 
 level

 possible. another idea would be for monsters to take less health from the
 player on hardest, or have them  walk slower so as not to swamp the player
 from all sides in 30 seconds.







 - Original Message - 
 From: Ryan Conroy staindadd...@juno.com
 To: gamers@audyssey.org
 Sent: Saturday, October 16, 2010 5:56 PM
 Subject: Re: [Audyssey] Q9 upcoming patch


I completely agree about monsters being able to fall into pits. It's not
realistic how they can just get over them all the time.



 -- Original Message --
 From: Michael Feir michael.f...@gmail.com
 To: Philip Bennefall phi...@blastbay.com, Gamers Discussion list
 gamers@audyssey.org
 Subject: Re: [Audyssey] Q9 upcoming patch
 Date: Sat, 16 Oct 2010 17:25:06 -0400

 I can think of a few possible additions. The most basic might be having
 some
 diamonds floating in the air to jump and grab for extra points. That 
 might
 also work for things like food which could be eaten for strength. Perhaps
 monsters could destroy the food if they walk over it before the player
 grabs
 it. Also, there should be a way of getting a monster to fall into pits.
 For
 example, if you could hit a monster while standing on the second muddy
 step
 or right at the very edge of the pit before leaping across to safety. The
 monster, being enraged by the hit, would misjudge his leap over the pit
 and
 fall in. It should be a risky thing to try and do.
 Michael Feir
 Author of Personal Power:
 How Accessible Computers Can Enhance Personal Life For Blind People
 2006-2008
 www.blind-planet.com/content/personal-power

 A Life of Word and Sound
 2003-2007
 http://www.blind-planet.com/content/life-word-and-sound

 Creator and former editor of Audyssey Magazine
 1996-2004
 Check out my blog at:
 www.michaelfeir.blogspot.com


 - Original Message - 
 From: Philip Bennefall phi...@blastbay.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 16, 2010 5:06 PM
 Subject: [Audyssey] Q9 upcoming patch


 Hi all,

 I am making a little Q9 patch, version 1.2. I was wondering if there are
 any small changes that you would like to see? The change log currently
 looks like this:

 Version 1.2:
 Added: It is now possible to get the secret weapon from within the 
 actual
 game, rather than as a cheat code only.
 Changed: Fortune fields now have a higher chance of giving rather than
 taking away strength.
 Changed: In the regular playing mode, extra strength as well as extra
 rocks and shields are now more common bonus items.
 Fixed: Fortune fields will no longer appear in the middle of pits.
 Fixed: The bonus level will no longer be triggered when starting a new
 game, if the previous game had been canceled during a bonus level.
 Fixed: Fortune fields can no longer make bats mysteriously vanish, they
 now fail to affect the bats at all as they can fly above them.

 Not very impressive as you can see, which is why I'm putting out the
 question. Thoughts

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Yohandy
what, speed run? Basically a way of getting through a game as quickly as 
possible. people record it and sort of compete to see who can complete a 
game or level fastest. you just run through the level without killing 
anything or picking up items unless they're in your way etc. of course with 
Q9, since monsters follow you everywhere, this wouldn't really be possible. 
everyone's gameplay experience would be similar.





- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 16, 2010 6:50 PM
Subject: Re: [Audyssey] Q9 upcoming patch



Hi,
Could you explain the definition of that

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Saturday, October 16, 2010 5:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 upcoming patch

I dunno, I don't consider that dodging, I consider it getting lucky. Even 
if


this is a form of dodging, it does no good on expert. or whatever the
hardest difficulty is called lol. there's really no strategy to it. it 
seems


that when I'm killing an enemy it'll just hit me totally at random. 
there's

not really much warning. so for instance if some one wishes to speed run
the game and at the same time take as few hits as possible, this wouldn't 
be


possible because everything is pretty much based on luck.






- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, October 16, 2010 6:38 PM
Subject: Re: [Audyssey] Q9 upcoming patch



Hi Yohandy,
On the contrary...it is actually possible to dodge attacks; it's just 
very

difficult.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Saturday, October 16, 2010 5:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 upcoming patch

lol they don't even get over them, they just sorta walk through it which
is
definitely not realistic. monsters falling into pits would definitely add
some strategy as the player could try jumping over it back and forth when
there are many monsters in the area to try and get them to fall in.
This

would be great for the insane difficulty for example. as it currently
stands

no one can beat it, and there's no point in having a difficulty so hard
it's

unbeatable. Since Q9 doesn't have ways to dodge attacks, this pit idea
would

be on of a few ways I can think of that could make beating the hardest
level

possible. another idea would be for monsters to take less health from the
player on hardest, or have them  walk slower so as not to swamp the 
player

from all sides in 30 seconds.







- Original Message - 
From: Ryan Conroy staindadd...@juno.com

To: gamers@audyssey.org
Sent: Saturday, October 16, 2010 5:56 PM
Subject: Re: [Audyssey] Q9 upcoming patch



I completely agree about monsters being able to fall into pits. It's not
realistic how they can just get over them all the time.



-- Original Message --
From: Michael Feir michael.f...@gmail.com
To: Philip Bennefall phi...@blastbay.com, Gamers Discussion list
gamers@audyssey.org
Subject: Re: [Audyssey] Q9 upcoming patch
Date: Sat, 16 Oct 2010 17:25:06 -0400

I can think of a few possible additions. The most basic might be having
some
diamonds floating in the air to jump and grab for extra points. That
might
also work for things like food which could be eaten for strength. 
Perhaps

monsters could destroy the food if they walk over it before the player
grabs
it. Also, there should be a way of getting a monster to fall into pits.
For
example, if you could hit a monster while standing on the second muddy
step
or right at the very edge of the pit before leaping across to safety. 
The

monster, being enraged by the hit, would misjudge his leap over the pit
and
fall in. It should be a risky thing to try and do.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 5:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there 
are

any small changes that you would like to see? The change log currently
looks like this:

Version 1.2:
Added: It is now possible to get the secret weapon from within the
actual
game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than
taking away

Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Ryan Strunk
Personally I like items appearing over pits. It adds challenge.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Saturday, October 16, 2010 4:06 PM
To: Gamers Discussion list
Subject: [Audyssey] Q9 upcoming patch

Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are any
small changes that you would like to see? The change log currently looks
like this:

Version 1.2:
Added: It is now possible to get the secret weapon from within the actual
game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra rocks
and shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new game,
if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they now
fail to affect the bats at all as they can fly above them.

Not very impressive as you can see, which is why I'm putting out the
question. Thoughts, anyone?

Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread dark
I agree ryan items appearing over pits deffinately adds variety and 
challenge to the game., it's also similar to many mainstream games where 
you'd have to grab items over dangerous drops.


If any change should be made, i'd suggest the possibilitiy of getting 
something better from a pit falling item thus giving players more insentive 
to grab them.


Beware the grue!

Dark.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com
To: 'Philip Bennefall' phi...@blastbay.com; 'Gamers Discussion list' 
gamers@audyssey.org

Sent: Sunday, October 17, 2010 12:33 AM
Subject: Re: [Audyssey] Q9 upcoming patch



Personally I like items appearing over pits. It adds challenge.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Saturday, October 16, 2010 4:06 PM
To: Gamers Discussion list
Subject: [Audyssey] Q9 upcoming patch

Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are 
any

small changes that you would like to see? The change log currently looks
like this:

Version 1.2:
Added: It is now possible to get the secret weapon from within the actual
game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks

and shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game,

if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now

fail to affect the bats at all as they can fly above them.

Not very impressive as you can see, which is why I'm putting out the
question. Thoughts, anyone?

Kind regards,

Philip Bennefall
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Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Kevin Weispfennig
Hi,

Philip was talking about fortune fields, so you would have to literarely 
jump in the pit and lose to get it.

Kevin

- Original Message -
From: Ryan Strunk ryan.str...@gmail.com
To: 'Philip Bennefall' phi...@blastbay.com, 'Gamers Discussion list' 
gamers@audyssey.org
Date: Sat, 16 Oct 2010 18:33:39 -0500
Subject: Re: [Audyssey] Q9 upcoming patch

 Personally I like items appearing over pits. It adds challenge.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Philip Bennefall
 Sent: Saturday, October 16, 2010 4:06 PM
 To: Gamers Discussion list
 Subject: [Audyssey] Q9 upcoming patch
 
 Hi all,
 
 I am making a little Q9 patch, version 1.2. I was wondering if there are 
any
 small changes that you would like to see? The change log currently looks
 like this:
 
 Version 1.2:
 Added: It is now possible to get the secret weapon from within the actual
 game, rather than as a cheat code only.
 Changed: Fortune fields now have a higher chance of giving rather than
 taking away strength.
 Changed: In the regular playing mode, extra strength as well as extra 
rocks
 and shields are now more common bonus items.
 Fixed: Fortune fields will no longer appear in the middle of pits.
 Fixed: The bonus level will no longer be triggered when starting a new 
game,
 if the previous game had been canceled during a bonus level.
 Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now
 fail to affect the bats at all as they can fly above them.
 
 Not very impressive as you can see, which is why I'm putting out the
 question. Thoughts, anyone?
 
 Kind regards,
 
 Philip Bennefall
 ---
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
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 please send E-mail to gamers-ow...@audyssey.org.
 
 
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Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Thomas Ward
Hi,
Agreed. One of the things I liked about Montezuma's Revenge before I
gave up that project do to copyrights is that a lot of items such as
juels could be in rather difficult places to get at. You might have to
climb up a rope and swing off to catch it in mid air, or a bunch of
them might be suspended over an open pit or something. Vanishing
platforms etc were a nice touch as well. Many of those little touches
were introduced into several mainstream games that came after
Montezuma's Revenge.
So if we have falling items over pits or having to jump up to grab
something makes it more fun in my book. The more difficult and
challenging the item is to get the more fun the game is. It gives it
something extra in replay value.

Smile.


On 10/16/10, dark d...@xgam.org wrote:
 I agree ryan items appearing over pits deffinately adds variety and
 challenge to the game., it's also similar to many mainstream games where
 you'd have to grab items over dangerous drops.

 If any change should be made, i'd suggest the possibilitiy of getting
 something better from a pit falling item thus giving players more insentive
 to grab them.

 Beware the grue!

 Dark.

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Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread shaun everiss

also as another change.
if you leap a pit you can randomly get gems, cash, items, a sound, a 
chime or something.

At 10:25 a.m. 17/10/2010, you wrote:
I can think of a few possible additions. The most basic might be 
having some diamonds floating in the air to jump and grab for extra 
points. That might also work for things like food which could be 
eaten for strength. Perhaps monsters could destroy the food if they 
walk over it before the player grabs it. Also, there should be a way 
of getting a monster to fall into pits. For example, if you could 
hit a monster while standing on the second muddy step or right at 
the very edge of the pit before leaping across to safety. The 
monster, being enraged by the hit, would misjudge his leap over the 
pit and fall in. It should be a risky thing to try and do.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 5:06 PM
Subject: [Audyssey] Q9 upcoming patch



Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if 
there are any small changes that you would like to see? The change 
log currently looks like this:


Version 1.2:
Added: It is now possible to get the secret weapon from within the 
actual game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather 
than taking away strength.
Changed: In the regular playing mode, extra strength as well as 
extra rocks and shields are now more common bonus items.

Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a 
new game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, 
they now fail to affect the bats at all as they can fly above them.


Not very impressive as you can see, which is why I'm putting out 
the question. Thoughts, anyone?


Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread shaun everiss

hmmm you can jump and randomly get stuff.
or not.
if the item or rather when it disapears it falls in the pit you hear 
it dropping then it explodes.

At 12:33 p.m. 17/10/2010, you wrote:

Personally I like items appearing over pits. It adds challenge.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Saturday, October 16, 2010 4:06 PM
To: Gamers Discussion list
Subject: [Audyssey] Q9 upcoming patch

Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are any
small changes that you would like to see? The change log currently looks
like this:

Version 1.2:
Added: It is now possible to get the secret weapon from within the actual
game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra rocks
and shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new game,
if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they now
fail to affect the bats at all as they can fly above them.

Not very impressive as you can see, which is why I'm putting out the
question. Thoughts, anyone?

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Hayden Presley
Hi,
I don't really see the challenge. An item appears over a pit. You jump. You
get the item.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Saturday, October 16, 2010 8:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 upcoming patch

hmmm you can jump and randomly get stuff.
or not.
if the item or rather when it disapears it falls in the pit you hear 
it dropping then it explodes.
At 12:33 p.m. 17/10/2010, you wrote:
Personally I like items appearing over pits. It adds challenge.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Saturday, October 16, 2010 4:06 PM
To: Gamers Discussion list
Subject: [Audyssey] Q9 upcoming patch

Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are
any
small changes that you would like to see? The change log currently looks
like this:

Version 1.2:
Added: It is now possible to get the secret weapon from within the actual
game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra rocks
and shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new
game,
if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they now
fail to affect the bats at all as they can fly above them.

Not very impressive as you can see, which is why I'm putting out the
question. Thoughts, anyone?

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Q9 upcoming patch

2010-10-16 Thread Michael Feir
Having different sounds for special items might add something to the game 
since players could decide what was worth taking risks to get.


Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 16, 2010 7:37 PM
Subject: Re: [Audyssey] Q9 upcoming patch


I agree ryan items appearing over pits deffinately adds variety and 
challenge to the game., it's also similar to many mainstream games where 
you'd have to grab items over dangerous drops.


If any change should be made, i'd suggest the possibilitiy of getting 
something better from a pit falling item thus giving players more 
insentive to grab them.


Beware the grue!

Dark.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com
To: 'Philip Bennefall' phi...@blastbay.com; 'Gamers Discussion list' 
gamers@audyssey.org

Sent: Sunday, October 17, 2010 12:33 AM
Subject: Re: [Audyssey] Q9 upcoming patch



Personally I like items appearing over pits. It adds challenge.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Saturday, October 16, 2010 4:06 PM
To: Gamers Discussion list
Subject: [Audyssey] Q9 upcoming patch

Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are 
any

small changes that you would like to see? The change log currently looks
like this:

Version 1.2:
Added: It is now possible to get the secret weapon from within the actual
game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra 
rocks

and shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new 
game,

if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they 
now

fail to affect the bats at all as they can fly above them.

Not very impressive as you can see, which is why I'm putting out the
question. Thoughts, anyone?

Kind regards,

Philip Bennefall
---
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