Re: [Audyssey] speculative html game programming
I've never had any no slots messages with sendspace,. and it always seems relatively easy to grab the file sinse you just look for file name. Just a matter of personal preference and what your used to I suppose though. Beware the grue! dark. - Original Message - From: "peter Mahach" To: "Gamers Discussion list" Sent: Monday, December 21, 2009 2:49 PM Subject: Re: [Audyssey] speculative html game programming I prefer dropbox lots more firstly because of explorer integration. pkb has many people around the world and all we do is paste our stuff to the folder and everyone gets it, along with a nice baloon indicating the update. with sendspace you get a lot of adds and acasional popup and sometimes you get that no slots message, gur'r'r'r'r'r'r'r'r annoying! although I can get around it thanks to the skipscreen plugin for firefox, dropbox is still better. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Monday, December 21, 2009 2:48 AM Subject: Re: [Audyssey] speculative html game programming Well, should I actually ever get to the stage of needing 20 gb, --- -I'd considder signing up, I'm just sorry sendspace don't offer a smaller plan, sinse I do find their service highly relyable and user friendly. Beware the grue! Dark. __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
I prefer dropbox lots more firstly because of explorer integration. pkb has many people around the world and all we do is paste our stuff to the folder and everyone gets it, along with a nice baloon indicating the update. with sendspace you get a lot of adds and acasional popup and sometimes you get that no slots message, gur'r'r'r'r'r'r'r'r annoying! although I can get around it thanks to the skipscreen plugin for firefox, dropbox is still better. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Monday, December 21, 2009 2:48 AM Subject: Re: [Audyssey] speculative html game programming Well, should I actually ever get to the stage of needing 20 gb, --- -I'd considder signing up, I'm just sorry sendspace don't offer a smaller plan, sinse I do find their service highly relyable and user friendly. Beware the grue! Dark. __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
Well it depends upon the plan Tom, 100 Gb costs about 70 pounds a year I think. I did actually E-mail sendspace to see if I could have something like 7 Gb for £15 but they didn't go for that idea unfortunately. Beware the grue! dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, December 21, 2009 9:30 AM Subject: Re: [Audyssey] speculative html game programming Hi Dark, Actually, I believe Sendspace Max offers up to 100 GB. Whatever the case it is a monster load of space for one person. dark wrote: Well, should I actually ever get to the stage of needing 20 gb, --- -I'd considder signing up, I'm just sorry sendspace don't offer a smaller plan, sinse I do find their service highly relyable and user friendly. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
Hi Dark, Actually, I believe Sendspace Max offers up to 100 GB. Whatever the case it is a monster load of space for one person. dark wrote: Well, should I actually ever get to the stage of needing 20 gb, --- -I'd considder signing up, I'm just sorry sendspace don't offer a smaller plan, sinse I do find their service highly relyable and user friendly. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
Hi Jacob, Yeah, good point. That makes sense. Cheers! Jacob Kruger wrote: Backend, it generally gets called session variable storage. Stay well Jacob Kruger --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
Yes, I know, and the example I use the most often is the offline version of tools for the loadstone GPS phone software. My take on this is also trying to target making it easier for more people to look into generating content off hand, but suppose, on the other hand, quality is better than quantity...LOL! Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, December 21, 2009 11:15 AM Subject: Re: [Audyssey] speculative html game programming Hi Jacob, True. However, I was just considering what would be the easiest cross-platform alternative here.Although, with Python it can be bundled into an executable of sorts so that it doesn't need the perl runtime on Windows. Same goes for Python. As long as you bundled it into an executable and ship the runtime libs with the program nothing else would need to be installed. Jacob Kruger wrote: Only problem is you'd still need to install the backend on the client machine, or run it off a web server, online as such. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4704 (20091220) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4704 (20091220) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
Hi Jacob, True. However, I was just considering what would be the easiest cross-platform alternative here.Although, with Python it can be bundled into an executable of sorts so that it doesn't need the perl runtime on Windows. Same goes for Python. As long as you bundled it into an executable and ship the runtime libs with the program nothing else would need to be installed. Jacob Kruger wrote: Only problem is you'd still need to install the backend on the client machine, or run it off a web server, online as such. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
Only problem is you'd still need to install the backend on the client machine, or run it off a web server, online as such. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, December 20, 2009 9:22 PM Subject: Re: [Audyssey] speculative html game programming Hi Ryan, True, but there are some better alternatives to Javascript here. For example, one reason I suggested Perl is that it is a better more cross-platform friendly language in my opinion. Perl is very light wait and simple to use, and I've been thinking of doing some cgi programming for my own web site using Perl. Anyway, if Dark chose to make his game book have two parts the game book in html the programming end could be done in Perl.Both parts would be extremely cross-platform friendly and is probbly the easiest languages to learn for a game of this type. Ryan Smith wrote: Hi, JavaScript can store your information/produce sounds, and re-load HTML pages behind the scene with AJAX. ( I've done a similar thing with loading new data behind the scenes in my web version of Monopoly, that I'll hopefully release very very soon.) You'd store information in variables, and perhaps store saved games in cookies. Going this route, players can save the various HTML files to there hard drives. (You can also just use 1 HTML file. The different links users need to click to make choices, etc, can all be accomplished in 1 file with JavaScript). If your trying to do something kind of like LOTGD, your best bet is a combination of JavaScript and PHP. You could store the character's login/password, and the different stats on them (health, level, etc) with MySQL. You can make use of JavaScript to load sounds. PHP would echo HTML code for various links to do things. -Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4704 (20091220) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4704 (20091220) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
Or alternatively, you could try passing a form of encrypted querystring through in the address bar, but you're generally limited to 255 characters in total. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, December 20, 2009 7:04 PM Subject: Re: [Audyssey] speculative html game programming Hi Dark, That's something I've been trying to find out myself. Although, I know a bit of php I'm not sure how I could persist objects and variables across multiple pages. To be honest i've never had to do it for my own uses so I am unsure about the answer here. Javascript does seam like the better option as I do know it better than php. dark wrote: Hi. I suspected as much, but what would the limits of php be? could php for instance handle values and objects which remained persistant betwene page changes, such as hp and inventory? i know games like Sryth use Javascript, but again I'm not sure. Also as I said, if php or javascript is what is required, is there any conveneient beginners' level code or tutorials I might have a look at just to get a general idea of what sort of thing I'm up against? BEWARE THE GRUE! dARK. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4704 (20091220) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4704 (20091220) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
Well, my virtual environment thing that's almost there for testing - basically just have to finish off saving the info in XML data files, could be a starting point for this sort of thing since it's literally allowing you to render slightly interactive HTML content, and the next version would most likely implement something like using javascript in another, hidden frame to store variables like hit/health points etc., and I already have a dice rolling webpage: http://www.blindza.co.za/dice/ Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "dark" To: Sent: Sunday, December 20, 2009 2:49 AM Subject: [Audyssey] speculative html game programming Hi. this is just a bit of idel speculation on my part here. something I've always wanted to do for many years is program a text rpg in html along the lines of Sryth. I've spent a fair amount of time working out hopefully interesting systems for game mechanics such as tactical turn based combat, exploration and wilderness navigation, several different areas, and indeed a hopefully interesting experience system. all this is thus far totally in speculation land, and sinse I'll be busy with my thesis for another couple of years, i'm making no promises. Just for interests' sake though, I would be quite interested to know how you would go about programming an html gamebook style adventure, even a basic one with the standard fighting fantasy rules. I know some basic formatting commands in html, but not to write in systems for hp, dice combat or checking inventory. Would that require javascript or a similar second language? As I said, this is certainly in no way a promise, more a sort of "how realistic would my speculations be once my thesis is finished" sort of thing. While I understand much of the theory of programming, having studdied both formal logic and metaphysics, and had vaguely in depth chats with my friend who's a software designer, --- I've little idea of the practicalities. if someone has any suggestion for something I can look at I'd be interested to here it, and who knows, time permitting i might have a crack at writing something myself (sinse afterall some good descriptive writing and basic dice combat rules can go a long way to making a good gamebook). Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4702 (20091219) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4704 (20091220) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
Nope. You could use a frame to store javascript variables etc., and then just run it client side. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, December 20, 2009 4:47 AM Subject: Re: [Audyssey] speculative html game programming Hi Dark, Well, for the type of game you are thinking of you wouldn't actually write the game in html. The game itself would be written in some sort of web based scripting language like perl, php, Javascript, and the html would be used to link the various scripts together and obviously display the text on screen. However, the game mechanics, as it were, would all be done in your script language of choice. Various settings, user stats, etc would be stored on your server in something like a MySQL database which requires a third language SQL to actually write the database for storing your values. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4702 (20091219) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4704 (20091220) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
The only problem with reading and writing to an external file would be along the lines of file permissions, but I do know that there are also way to get PHP type scripts to run sort of standalone as well, whereas here on my windows machines, I run something called WAMP (windows apache mysql php) for testing before uploading to the linux web servers. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, December 20, 2009 1:56 PM Subject: Re: [Audyssey] speculative html game programming Hi tom. Using a scripting language to handle game stats etc does indeed make sense, however I was wondering if there might be a way to at least temporarily circumvent the server issue. various sites such as project.aon and Chronicles of arborell offer html based gamebooks as download folders, which you then run completely yourself on your own system. As a vague beginning, before I started looking into running a server (not to mention locating space for one), I was wondering if something along those lines might be possible. thus, the player downloads the folder containing the html pages plus a file, --- perhaps a dat file, containing scripting commands and values for the character stats, inventory handling etc, and then manually runs it by opening the appropriate first html page themselves. Is this at all feasible? or am I barking up the wrong tree here. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4704 (20091220) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4704 (20091220) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
Backend, it generally gets called session variable storage. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, December 20, 2009 7:04 PM Subject: Re: [Audyssey] speculative html game programming Hi Dark, That's something I've been trying to find out myself. Although, I know a bit of php I'm not sure how I could persist objects and variables across multiple pages. To be honest i've never had to do it for my own uses so I am unsure about the answer here. Javascript does seam like the better option as I do know it better than php. dark wrote: Hi. I suspected as much, but what would the limits of php be? could php for instance handle values and objects which remained persistant betwene page changes, such as hp and inventory? i know games like Sryth use Javascript, but again I'm not sure. Also as I said, if php or javascript is what is required, is there any conveneient beginners' level code or tutorials I might have a look at just to get a general idea of what sort of thing I'm up against? BEWARE THE GRUE! dARK. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4704 (20091220) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4704 (20091220) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
For PHP and HTML tutorials, look at: http://www.w3schools.com/ Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, December 20, 2009 1:46 PM Subject: Re: [Audyssey] speculative html game programming Hi. I suspected as much, but what would the limits of php be? could php for instance handle values and objects which remained persistant betwene page changes, such as hp and inventory? i know games like Sryth use Javascript, but again I'm not sure. Also as I said, if php or javascript is what is required, is there any conveneient beginners' level code or tutorials I might have a look at just to get a general idea of what sort of thing I'm up against? BEWARE THE GRUE! dARK. - Original Message - From: "Harmony Neil" To: "'Gamers Discussion list'" Sent: Sunday, December 20, 2009 1:16 AM Subject: Re: [Audyssey] speculative html game programming Hellow, I know HTML, but haven't really managed to learn PHP or Javascript yet because my laptop is being a ... when it comes to running a server of any kind, although it is more powerful than most so it should work fine. Anyway, I'd say probably use Javascript obviously along with HTML to make an online game, but you can use PHP if you only want stuff to be displayed on the page rather than use text, sound and pictures/videos. Probably doesn't make much sense, but still. Hope that kind of helps, Harmony. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 20 December 2009 12:50 AM To: Gamers@audyssey.org Subject: [Audyssey] speculative html game programming Hi. this is just a bit of idel speculation on my part here. something I've always wanted to do for many years is program a text rpg in html along the lines of Sryth. I've spent a fair amount of time working out hopefully interesting systems for game mechanics such as tactical turn based combat, exploration and wilderness navigation, several different areas, and indeed a hopefully interesting experience system. all this is thus far totally in speculation land, and sinse I'll be busy with my thesis for another couple of years, i'm making no promises. Just for interests' sake though, I would be quite interested to know how you would go about programming an html gamebook style adventure, even a basic one with the standard fighting fantasy rules. I know some basic formatting commands in html, but not to write in systems for hp, dice combat or checking inventory. Would that require javascript or a similar second language? As I said, this is certainly in no way a promise, more a sort of "how realistic would my speculations be once my thesis is finished" sort of thing. While I understand much of the theory of programming, having studdied both formal logic and metaphysics, and had vaguely in depth chats with my friend who's a software designer, --- I've little idea of the practicalities. if someone has any suggestion for something I can look at I'd be interested to here it, and who knows, time permitting i might have a crack at writing something myself (sinse afterall some good descriptive writing and basic dice combat rules can go a long way to making a good gamebook). Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send
Re: [Audyssey] speculative html game programming
Well, should I actually ever get to the stage of needing 20 gb, --- -I'd considder signing up, I'm just sorry sendspace don't offer a smaller plan, sinse I do find their service highly relyable and user friendly. Beware the grue! Dark. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Monday, December 21, 2009 1:43 AM Subject: Re: [Audyssey] speculative html game programming well I have the free account. I use it for pkb games right now and my own stuff I have 2.3gb right now. Its all I need at the oment. its good for short term storage. I have added my friends to it. eventually I may even invest in it as some sort of hosting plan. maybe. there is another service called gnomedisk but i have no idea about prices. At 02:40 p.m. 21/12/2009, you wrote: Hi Sean. Sounds handy, though i've never eally got my head around dropbox, particularly the registration part, hence why i'm registered myself with sendspace (I would subscribe for a paying account, however all their plans are too expensive for far too much space. stil, If you can put these resources together I'll take a look. Btw, I'm not a moderator here, --- -but I would've such things would be highly appropriate to be posted on list so others may bennifit, though off list is certainly fine with me. Beware the grue! Dark. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Monday, December 21, 2009 1:06 AM Subject: Re: [Audyssey] speculative html game programming no actual level. however I have some books and other junk I pulled from the net some from blindprogrammers and some from my university days. I'll zip it and dropbox it and shove it at you offlist. At 12:46 a.m. 21/12/2009, you wrote: Hi. I suspected as much, but what would the limits of php be? could php for instance handle values and objects which remained persistant betwene page changes, such as hp and inventory? i know games like Sryth use Javascript, but again I'm not sure. Also as I said, if php or javascript is what is required, is there any conveneient beginners' level code or tutorials I might have a look at just to get a general idea of what sort of thing I'm up against? BEWARE THE GRUE! dARK. - Original Message - From: "Harmony Neil" To: "'Gamers Discussion list'" Sent: Sunday, December 20, 2009 1:16 AM Subject: Re: [Audyssey] speculative html game programming Hellow, I know HTML, but haven't really managed to learn PHP or Javascript yet because my laptop is being a ... when it comes to running a server of any kind, although it is more powerful than most so it should work fine. Anyway, I'd say probably use Javascript obviously along with HTML to make an online game, but you can use PHP if you only want stuff to be displayed on the page rather than use text, sound and pictures/videos. Probably doesn't make much sense, but still. Hope that kind of helps, Harmony. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 20 December 2009 12:50 AM To: Gamers@audyssey.org Subject: [Audyssey] speculative html game programming Hi. this is just a bit of idel speculation on my part here. something I've always wanted to do for many years is program a text rpg in html along the lines of Sryth. I've spent a fair amount of time working out hopefully interesting systems for game mechanics such as tactical turn based combat, exploration and wilderness navigation, several different areas, and indeed a hopefully interesting experience system. all this is thus far totally in speculation land, and sinse I'll be busy with my thesis for another couple of years, i'm making no promises. Just for interests' sake though, I would be quite interested to know how you would go about programming an html gamebook style adventure, even a basic one with the standard fighting fantasy rules. I know some basic formatting commands in html, but not to write in systems for hp, dice combat or checking inventory. Would that require javascript or a similar second language? As I said, this is certainly in no way a promise, more a sort of "how realistic would my speculations be once my thesis is finished" sort of thing. While I understand much of the theory of programming, having studdied both formal logic and metaphysics, and had vaguely in depth chats with my friend who's a software designer, --- I've little idea of the practicalities. if someone has any suggestion for something I can look at I'd be interested to here it, and who knows, time permitting i might have a crack at writing something myself (sinse afterall some good descriptive writing and basic dice combat rules
Re: [Audyssey] speculative html game programming
well I have the free account. I use it for pkb games right now and my own stuff I have 2.3gb right now. Its all I need at the oment. its good for short term storage. I have added my friends to it. eventually I may even invest in it as some sort of hosting plan. maybe. there is another service called gnomedisk but i have no idea about prices. At 02:40 p.m. 21/12/2009, you wrote: >Hi Sean. > >Sounds handy, though i've never eally got my head around dropbox, >particularly the registration part, hence why i'm registered myself with >sendspace (I would subscribe for a paying account, however all their plans are >too expensive for far too much space. > >stil, If you can put these resources together I'll take a look. > >Btw, I'm not a moderator here, --- -but I would've such things would be highly >appropriate to be posted on list so others may bennifit, though off list >is certainly fine with me. > >Beware the grue! > >Dark. >- Original Message - From: "shaun everiss" >To: "Gamers Discussion list" >Sent: Monday, December 21, 2009 1:06 AM >Subject: Re: [Audyssey] speculative html game programming > > >>no actual level. >>however I have some books and other junk I pulled from the net some from >>blindprogrammers and some from my university days. >>I'll zip it and dropbox it and shove it at you offlist. >>At 12:46 a.m. 21/12/2009, you wrote: >>>Hi. >>> >>>I suspected as much, but what would the limits of php be? could php for >>>instance handle values and objects which remained persistant betwene page >>>changes, such as hp and inventory? >>> >>>i know games like Sryth use Javascript, but again I'm not sure. >>> >>>Also as I said, if php or javascript is what is required, is there any >>>conveneient beginners' level code or tutorials I might have a look at just >>>to get a general idea of what sort of thing I'm up against? >>> >>>BEWARE THE GRUE! >>> >>>dARK. >>>- Original Message - From: "Harmony Neil" >>>To: "'Gamers Discussion list'" >>>Sent: Sunday, December 20, 2009 1:16 AM >>>Subject: Re: [Audyssey] speculative html game programming >>> >>> >>>>Hellow, >>>>I know HTML, but haven't really managed to learn PHP or Javascript yet >>>>because my laptop is being a ... when it comes to running a server of any >>>>kind, although it is more powerful than most so it should work fine. >>>>Anyway, I'd say probably use Javascript obviously along with HTML to make an >>>>online game, but you can use PHP if you only want stuff to be displayed on >>>>the page rather than use text, sound and pictures/videos. >>>>Probably doesn't make much sense, but still. >>>>Hope that kind of helps, >>>>Harmony. >>>> >>>>-Original Message- >>>>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >>>>Behalf Of dark >>>>Sent: 20 December 2009 12:50 AM >>>>To: Gamers@audyssey.org >>>>Subject: [Audyssey] speculative html game programming >>>> >>>>Hi. >>>> >>>>this is just a bit of idel speculation on my part here. >>>> >>>>something I've always wanted to do for many years is program a text rpg in >>>>html along the lines of Sryth. I've spent a fair amount of time working out >>>>hopefully interesting systems for game mechanics such as tactical turn based >>>>combat, exploration and wilderness navigation, several different areas, and >>>>indeed a hopefully interesting experience system. >>>> >>>>all this is thus far totally in speculation land, and sinse I'll be busy >>>>with my thesis for another couple of years, i'm making no promises. >>>> >>>>Just for interests' sake though, I would be quite interested to know how you >>>>would go about programming an html gamebook style adventure, even a >>>>basic one with the standard fighting fantasy rules. >>>> >>>>I know some basic formatting commands in html, but not to write in >>>>systems for hp, dice combat or checking inventory. Would that require >>>>javascript or a similar second language? >>>> >>>>As I said, this is certainly in no way a promise, more a sort of "how >>>>realistic would my
Re: [Audyssey] speculative html game programming
Hi Sean. Sounds handy, though i've never eally got my head around dropbox, particularly the registration part, hence why i'm registered myself with sendspace (I would subscribe for a paying account, however all their plans are too expensive for far too much space. stil, If you can put these resources together I'll take a look. Btw, I'm not a moderator here, --- -but I would've such things would be highly appropriate to be posted on list so others may bennifit, though off list is certainly fine with me. Beware the grue! Dark. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Monday, December 21, 2009 1:06 AM Subject: Re: [Audyssey] speculative html game programming no actual level. however I have some books and other junk I pulled from the net some from blindprogrammers and some from my university days. I'll zip it and dropbox it and shove it at you offlist. At 12:46 a.m. 21/12/2009, you wrote: Hi. I suspected as much, but what would the limits of php be? could php for instance handle values and objects which remained persistant betwene page changes, such as hp and inventory? i know games like Sryth use Javascript, but again I'm not sure. Also as I said, if php or javascript is what is required, is there any conveneient beginners' level code or tutorials I might have a look at just to get a general idea of what sort of thing I'm up against? BEWARE THE GRUE! dARK. - Original Message - From: "Harmony Neil" To: "'Gamers Discussion list'" Sent: Sunday, December 20, 2009 1:16 AM Subject: Re: [Audyssey] speculative html game programming Hellow, I know HTML, but haven't really managed to learn PHP or Javascript yet because my laptop is being a ... when it comes to running a server of any kind, although it is more powerful than most so it should work fine. Anyway, I'd say probably use Javascript obviously along with HTML to make an online game, but you can use PHP if you only want stuff to be displayed on the page rather than use text, sound and pictures/videos. Probably doesn't make much sense, but still. Hope that kind of helps, Harmony. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 20 December 2009 12:50 AM To: Gamers@audyssey.org Subject: [Audyssey] speculative html game programming Hi. this is just a bit of idel speculation on my part here. something I've always wanted to do for many years is program a text rpg in html along the lines of Sryth. I've spent a fair amount of time working out hopefully interesting systems for game mechanics such as tactical turn based combat, exploration and wilderness navigation, several different areas, and indeed a hopefully interesting experience system. all this is thus far totally in speculation land, and sinse I'll be busy with my thesis for another couple of years, i'm making no promises. Just for interests' sake though, I would be quite interested to know how you would go about programming an html gamebook style adventure, even a basic one with the standard fighting fantasy rules. I know some basic formatting commands in html, but not to write in systems for hp, dice combat or checking inventory. Would that require javascript or a similar second language? As I said, this is certainly in no way a promise, more a sort of "how realistic would my speculations be once my thesis is finished" sort of thing. While I understand much of the theory of programming, having studdied both formal logic and metaphysics, and had vaguely in depth chats with my friend who's a software designer, --- I've little idea of the practicalities. if someone has any suggestion for something I can look at I'd be interested to here it, and who knows, time permitting i might have a crack at writing something myself (sinse afterall some good descriptive writing and basic dice combat rules can go a long way to making a good gamebook). Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be search
Re: [Audyssey] speculative html game programming
no actual level. however I have some books and other junk I pulled from the net some from blindprogrammers and some from my university days. I'll zip it and dropbox it and shove it at you offlist. At 12:46 a.m. 21/12/2009, you wrote: >Hi. > >I suspected as much, but what would the limits of php be? could php for >instance handle values and objects which remained persistant betwene page >changes, such as hp and inventory? > >i know games like Sryth use Javascript, but again I'm not sure. > >Also as I said, if php or javascript is what is required, is there any >conveneient beginners' level code or tutorials I might have a look at just to >get a general idea of what sort of thing I'm up against? > >BEWARE THE GRUE! > >dARK. >- Original Message - From: "Harmony Neil" >To: "'Gamers Discussion list'" >Sent: Sunday, December 20, 2009 1:16 AM >Subject: Re: [Audyssey] speculative html game programming > > >>Hellow, >>I know HTML, but haven't really managed to learn PHP or Javascript yet >>because my laptop is being a ... when it comes to running a server of any >>kind, although it is more powerful than most so it should work fine. >>Anyway, I'd say probably use Javascript obviously along with HTML to make an >>online game, but you can use PHP if you only want stuff to be displayed on >>the page rather than use text, sound and pictures/videos. >>Probably doesn't make much sense, but still. >>Hope that kind of helps, >>Harmony. >> >>-Original Message- >>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >>Behalf Of dark >>Sent: 20 December 2009 12:50 AM >>To: Gamers@audyssey.org >>Subject: [Audyssey] speculative html game programming >> >>Hi. >> >>this is just a bit of idel speculation on my part here. >> >>something I've always wanted to do for many years is program a text rpg in >>html along the lines of Sryth. I've spent a fair amount of time working out >>hopefully interesting systems for game mechanics such as tactical turn based >>combat, exploration and wilderness navigation, several different areas, and >>indeed a hopefully interesting experience system. >> >>all this is thus far totally in speculation land, and sinse I'll be busy >>with my thesis for another couple of years, i'm making no promises. >> >>Just for interests' sake though, I would be quite interested to know how you >>would go about programming an html gamebook style adventure, even a >>basic one with the standard fighting fantasy rules. >> >>I know some basic formatting commands in html, but not to write in >>systems for hp, dice combat or checking inventory. Would that require >>javascript or a similar second language? >> >>As I said, this is certainly in no way a promise, more a sort of "how >>realistic would my speculations be once my thesis is finished" sort of >>thing. >> >>While I understand much of the theory of programming, having studdied >>both formal logic and metaphysics, and had vaguely in depth chats with my >>friend who's a software designer, --- I've little idea of the >>practicalities. >> >>if someone has any suggestion for something I can look at I'd be interested >>to here it, and who knows, time permitting i might have a crack at >>writing something myself (sinse afterall some good descriptive writing and >>basic dice combat rules can go a long way to making a good gamebook). >> >>Beware the grue! >> >>Dark. >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >>gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the
Re: [Audyssey] speculative html game programming
no actual level. however I have some books and other junk I pulled from the net some from blindprogrammers and some from my university days. I'll zip it and dropbox it and shove it at you offlist. At 12:46 a.m. 21/12/2009, you wrote: >Hi. > >I suspected as much, but what would the limits of php be? could php for >instance handle values and objects which remained persistant betwene page >changes, such as hp and inventory? > >i know games like Sryth use Javascript, but again I'm not sure. > >Also as I said, if php or javascript is what is required, is there any >conveneient beginners' level code or tutorials I might have a look at just to >get a general idea of what sort of thing I'm up against? > >BEWARE THE GRUE! > >dARK. >- Original Message - From: "Harmony Neil" >To: "'Gamers Discussion list'" >Sent: Sunday, December 20, 2009 1:16 AM >Subject: Re: [Audyssey] speculative html game programming > > >>Hellow, >>I know HTML, but haven't really managed to learn PHP or Javascript yet >>because my laptop is being a ... when it comes to running a server of any >>kind, although it is more powerful than most so it should work fine. >>Anyway, I'd say probably use Javascript obviously along with HTML to make an >>online game, but you can use PHP if you only want stuff to be displayed on >>the page rather than use text, sound and pictures/videos. >>Probably doesn't make much sense, but still. >>Hope that kind of helps, >>Harmony. >> >>-Original Message- >>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >>Behalf Of dark >>Sent: 20 December 2009 12:50 AM >>To: Gamers@audyssey.org >>Subject: [Audyssey] speculative html game programming >> >>Hi. >> >>this is just a bit of idel speculation on my part here. >> >>something I've always wanted to do for many years is program a text rpg in >>html along the lines of Sryth. I've spent a fair amount of time working out >>hopefully interesting systems for game mechanics such as tactical turn based >>combat, exploration and wilderness navigation, several different areas, and >>indeed a hopefully interesting experience system. >> >>all this is thus far totally in speculation land, and sinse I'll be busy >>with my thesis for another couple of years, i'm making no promises. >> >>Just for interests' sake though, I would be quite interested to know how you >>would go about programming an html gamebook style adventure, even a >>basic one with the standard fighting fantasy rules. >> >>I know some basic formatting commands in html, but not to write in >>systems for hp, dice combat or checking inventory. Would that require >>javascript or a similar second language? >> >>As I said, this is certainly in no way a promise, more a sort of "how >>realistic would my speculations be once my thesis is finished" sort of >>thing. >> >>While I understand much of the theory of programming, having studdied >>both formal logic and metaphysics, and had vaguely in depth chats with my >>friend who's a software designer, --- I've little idea of the >>practicalities. >> >>if someone has any suggestion for something I can look at I'd be interested >>to here it, and who knows, time permitting i might have a crack at >>writing something myself (sinse afterall some good descriptive writing and >>basic dice combat rules can go a long way to making a good gamebook). >> >>Beware the grue! >> >>Dark. >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >>gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the
Re: [Audyssey] speculative html game programming
Hi Kevin, No, you can't create variables, functions, objects etc in html. As I stated earlier it is a text markup language, and isn't a programming language per say. A programming language contains the ability to declare and use variables, create and call functions, use conditional operators, whatever. Kevin Weispfennig wrote: How you saying it it sounds like PHP, kind of. You can do it in VB too, in Autoit and stuff, though I don't think you can set up variables in HTML, now can you? Kevin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
How you saying it it sounds like PHP, kind of. You can do it in VB too, in Autoit and stuff, though I don't think you can set up variables in HTML, now can you? Kevin - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, December 20, 2009 9:05 PM Subject: Re: [Audyssey] speculative html game programming i thought it worked that way but wasn't %100 sure. so for example, i'd write an html page saying: section 26: Your character gets hit by an arrow trap and loses x hp. And then have a script file saying "pick a random number betwene 1-6, print number X on section 26 and detract number x from value y" where value Y was the character's hp (probably defined at the start of the adventure, obviously along with the command to display the death section should value y ever get to zero). If so this sounds logical enough. beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
i thought it worked that way but wasn't %100 sure. so for example, i'd write an html page saying: section 26: Your character gets hit by an arrow trap and loses x hp. And then have a script file saying "pick a random number betwene 1-6, print number X on section 26 and detract number x from value y" where value Y was the character's hp (probably defined at the start of the adventure, obviously along with the command to display the death section should value y ever get to zero). If so this sounds logical enough. beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
Hi Dark, Yeah. I understand that. If you make it internet based it obviously will be accessible to everyone and everything regardless of platform. Same goes for a stand alone game book written in html. The Premis here is all you need is an accessible web browser like Firefox for Windows and Linux users or Safari for Mac users. It is a good idea, but my own experience creating this sort of thing is limited in scope. dark wrote: Well, I'll probably look around, check peters link to the website, and considder things reasonably carefully. Cross platform compatibility isn't something i'm hugely concerned with at this stage, sinse if my eventual goal is an online rpg, it'll be hopefully workable just with a brouser, and I assume a downloadable html bundle would work the same way. ~This is basically just me trying to flesh out some of my wilder ideas about an online rpg, and vaguely decide how they may or may not work in future. Much like the Sryth gm has said, i'd prefer to go into programming on the understanding of using it to expand my writing and make it interactive, rather than to create a full game with sound etc. learning a little of what I may be up against now will let me know for certain when the time comes and my phd is finished if this is something I will be able to learn, and devote time to doing, and if (as one of my friends insists), it proves vaguely fun i might see what I could get done at weekends etc in the mean time. any further web resources on these sorts of subjects, or a file of perl code with comments might be fun to look at indeed! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
Hi tom. Well at this moment you know far more than I do, so any help is much appreciated. i suppose I could start learning enough to write a stand alone text adventure, accept that I do rather like the idea of having something which could be expanded upon in future as you said once yourself. Also, i've actually been wanting to streight out write a gamebook for a long time, but have had organizational problems knowing what sections go where when writing them in a text file. having linked html pages would therefore help me in writing the game too. Also, I like the idea of having something which could be enjoyed and played by both fans of audio games, and fans of gamebooks as well. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
Hi Dark, Well, keep in mind as we talk about this that html is not a programming language. it is a markup language used for linking and formatting text. Beyond that it can't do anything else. If you want an html page to display stats, bring up a random page, whatever thats where the scripting language comes in. Instead of those things being done in html the html page makes a link to the script which runs in the background printing the stats on the web page, performing game logic, etc. In a bigger picture sense your html page is just there to make sure the text is presented to your web browser and is formatted correctly. Beyond that it does nothing. Your script will actually print the text, monitor stats, and whatever else you need it to do. does this make sense? HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
Well, I'll probably look around, check peters link to the website, and considder things reasonably carefully. Cross platform compatibility isn't something i'm hugely concerned with at this stage, sinse if my eventual goal is an online rpg, it'll be hopefully workable just with a brouser, and I assume a downloadable html bundle would work the same way. ~This is basically just me trying to flesh out some of my wilder ideas about an online rpg, and vaguely decide how they may or may not work in future. Much like the Sryth gm has said, i'd prefer to go into programming on the understanding of using it to expand my writing and make it interactive, rather than to create a full game with sound etc. learning a little of what I may be up against now will let me know for certain when the time comes and my phd is finished if this is something I will be able to learn, and devote time to doing, and if (as one of my friends insists), it proves vaguely fun i might see what I could get done at weekends etc in the mean time. any further web resources on these sorts of subjects, or a file of perl code with comments might be fun to look at indeed! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
Hi Dark, Don't feel bad. I only have a vague notion of how to write a game like you want myself. Writing web based RPG games isn't my forte. I've looked into it a little, but I think if I do an RPG game it will be more of a stand alone text adventure type written in C++ rather than a web based game like Sryth. dark wrote: As I said Tom, from what I can gather javascript and occasionally perl is what people tend to use for making games like Sryth, though how the actual coding works I've no practical idea at all I'm afraid. beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
Hi Ryan, True, but there are some better alternatives to Javascript here. For example, one reason I suggested Perl is that it is a better more cross-platform friendly language in my opinion. Perl is very light wait and simple to use, and I've been thinking of doing some cgi programming for my own web site using Perl. Anyway, if Dark chose to make his game book have two parts the game book in html the programming end could be done in Perl.Both parts would be extremely cross-platform friendly and is probbly the easiest languages to learn for a game of this type. Ryan Smith wrote: Hi, JavaScript can store your information/produce sounds, and re-load HTML pages behind the scene with AJAX. ( I've done a similar thing with loading new data behind the scenes in my web version of Monopoly, that I'll hopefully release very very soon.) You'd store information in variables, and perhaps store saved games in cookies. Going this route, players can save the various HTML files to there hard drives. (You can also just use 1 HTML file. The different links users need to click to make choices, etc, can all be accomplished in 1 file with JavaScript). If your trying to do something kind of like LOTGD, your best bet is a combination of JavaScript and PHP. You could store the character's login/password, and the different stats on them (health, level, etc) with MySQL. You can make use of JavaScript to load sounds. PHP would echo HTML code for various links to do things. -Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
Hi Tom. That sounds basically like the sort of thing I was thinking of, though how I get the two to work together so that the html pages can refer to any sort of separate stats stracking file I'm not honestly sure. I was just thinking what the best method to get maximal game productivity with as little shinanigans as possible was, considdering that the main direction I'd eventually want to go in when i have enough experience might be the online rpg type thing. it just struck me constructing a set of linked html pages for a gamebook wouldn't be too difficult, and having the stats as some basic number crunching wouldn't be an impossible first targit to aime at programming wise, --- -and something I could expand upon with more complex mechanics etc later, thus it would be a good learning process for me, as well as hopefuly producing something vaguely playable along the way. Beware the grue! dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, December 20, 2009 5:24 PM Subject: Re: [Audyssey] speculative html game programming Hi Dark, I see. Well, as I see it you basically want to have two different products. First, the html game book. Second, some separate stat tracking program. Is that right? In that case it is possible, but I would not necessarily use Javascript for the stat tracking program. If it were me I'd write the stat program in some programming language, perhaps C++, and save the stats to a text file so they can be loaded in and used to resume the game book where I left off. Although, In theory you could use perl, Python, whatever programming language you choose to acomplish the same thing here. HTH dark wrote: Hi tom. Using a scripting language to handle game stats etc does indeed make sense, however I was wondering if there might be a way to at least temporarily circumvent the server issue. various sites such as project.aon and Chronicles of arborell offer html based gamebooks as download folders, which you then run completely yourself on your own system. As a vague beginning, before I started looking into running a server (not to mention locating space for one), I was wondering if something along those lines might be possible. thus, the player downloads the folder containing the html pages plus a file, --- perhaps a dat file, containing scripting commands and values for the character stats, inventory handling etc, and then manually runs it by opening the appropriate first html page themselves. Is this at all feasible? or am I barking up the wrong tree here. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
As I said Tom, from what I can gather javascript and occasionally perl is what people tend to use for making games like Sryth, though how the actual coding works I've no practical idea at all I'm afraid. beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
Hi, JavaScript can store your information/produce sounds, and re-load HTML pages behind the scene with AJAX. ( I've done a similar thing with loading new data behind the scenes in my web version of Monopoly, that I'll hopefully release very very soon.) You'd store information in variables, and perhaps store saved games in cookies. Going this route, players can save the various HTML files to there hard drives. (You can also just use 1 HTML file. The different links users need to click to make choices, etc, can all be accomplished in 1 file with JavaScript). If your trying to do something kind of like LOTGD, your best bet is a combination of JavaScript and PHP. You could store the character's login/password, and the different stats on them (health, level, etc) with MySQL. You can make use of JavaScript to load sounds. PHP would echo HTML code for various links to do things. -Ryan On Sun, Dec 20, 2009 at 12:24 PM, Thomas Ward wrote: > Hi Dark, > I see. Well, as I see it you basically want to have two different products. > First, the html game book. Second, some separate stat tracking program. Is > that right? > In that case it is possible, but I would not necessarily use Javascript for > the stat tracking program. If it were me I'd write the stat program in some > programming language, perhaps C++, and save the stats to a text file so they > can be loaded in and used to resume the game book where I left off. > Although, In theory you could use perl, Python, whatever programming > language you choose to acomplish the same thing here. > > HTH > > dark wrote: >> >> Hi tom. >> >> Using a scripting language to handle game stats etc does indeed make >> sense, however I was wondering if there might be a way to at least >> temporarily circumvent the server issue. >> >> various sites such as project.aon and Chronicles of arborell offer html >> based gamebooks as download folders, which you then run completely yourself >> on your own system. >> >> As a vague beginning, before I started looking into running a server >> (not to mention locating space for one), I was wondering if something along >> those lines might be possible. >> >> thus, the player downloads the folder containing the html pages plus a >> file, --- perhaps a dat file, containing scripting commands and values for >> the character stats, inventory handling etc, and then manually runs it by >> opening the appropriate first html page themselves. >> >> Is this at all feasible? or am I barking up the wrong tree here. >> >> Beware the grue! >> >> Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
Hi Dark, I see. Well, as I see it you basically want to have two different products. First, the html game book. Second, some separate stat tracking program. Is that right? In that case it is possible, but I would not necessarily use Javascript for the stat tracking program. If it were me I'd write the stat program in some programming language, perhaps C++, and save the stats to a text file so they can be loaded in and used to resume the game book where I left off. Although, In theory you could use perl, Python, whatever programming language you choose to acomplish the same thing here. HTH dark wrote: Hi tom. Using a scripting language to handle game stats etc does indeed make sense, however I was wondering if there might be a way to at least temporarily circumvent the server issue. various sites such as project.aon and Chronicles of arborell offer html based gamebooks as download folders, which you then run completely yourself on your own system. As a vague beginning, before I started looking into running a server (not to mention locating space for one), I was wondering if something along those lines might be possible. thus, the player downloads the folder containing the html pages plus a file, --- perhaps a dat file, containing scripting commands and values for the character stats, inventory handling etc, and then manually runs it by opening the appropriate first html page themselves. Is this at all feasible? or am I barking up the wrong tree here. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
Hi Dark, That's something I've been trying to find out myself. Although, I know a bit of php I'm not sure how I could persist objects and variables across multiple pages. To be honest i've never had to do it for my own uses so I am unsure about the answer here. Javascript does seam like the better option as I do know it better than php. dark wrote: Hi. I suspected as much, but what would the limits of php be? could php for instance handle values and objects which remained persistant betwene page changes, such as hp and inventory? i know games like Sryth use Javascript, but again I'm not sure. Also as I said, if php or javascript is what is required, is there any conveneient beginners' level code or tutorials I might have a look at just to get a general idea of what sort of thing I'm up against? BEWARE THE GRUE! dARK. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
For learning PHP and Javascript, you can try http://www.w3schools.com Hope that helps, Harmony. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 20 December 2009 11:47 AM To: Gamers Discussion list Subject: Re: [Audyssey] speculative html game programming Hi. I suspected as much, but what would the limits of php be? could php for instance handle values and objects which remained persistant betwene page changes, such as hp and inventory? i know games like Sryth use Javascript, but again I'm not sure. Also as I said, if php or javascript is what is required, is there any conveneient beginners' level code or tutorials I might have a look at just to get a general idea of what sort of thing I'm up against? BEWARE THE GRUE! dARK. - Original Message - From: "Harmony Neil" To: "'Gamers Discussion list'" Sent: Sunday, December 20, 2009 1:16 AM Subject: Re: [Audyssey] speculative html game programming > Hellow, > I know HTML, but haven't really managed to learn PHP or Javascript yet > because my laptop is being a ... when it comes to running a server of any > kind, although it is more powerful than most so it should work fine. > Anyway, I'd say probably use Javascript obviously along with HTML to make > an > online game, but you can use PHP if you only want stuff to be displayed on > the page rather than use text, sound and pictures/videos. > Probably doesn't make much sense, but still. > Hope that kind of helps, > Harmony. > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of dark > Sent: 20 December 2009 12:50 AM > To: Gamers@audyssey.org > Subject: [Audyssey] speculative html game programming > > Hi. > > this is just a bit of idel speculation on my part here. > > something I've always wanted to do for many years is program a text rpg in > html along the lines of Sryth. I've spent a fair amount of time working > out > hopefully interesting systems for game mechanics such as tactical turn > based > combat, exploration and wilderness navigation, several different areas, > and > indeed a hopefully interesting experience system. > > all this is thus far totally in speculation land, and sinse I'll be busy > with my thesis for another couple of years, i'm making no promises. > > Just for interests' sake though, I would be quite interested to know how > you > would go about programming an html gamebook style adventure, even a > basic one with the standard fighting fantasy rules. > > I know some basic formatting commands in html, but not to write in > systems for hp, dice combat or checking inventory. Would that require > javascript or a similar second language? > > As I said, this is certainly in no way a promise, more a sort of "how > realistic would my speculations be once my thesis is finished" sort of > thing. > > While I understand much of the theory of programming, having studdied > both formal logic and metaphysics, and had vaguely in depth chats with my > friend who's a software designer, --- I've little idea of the > practicalities. > > if someone has any suggestion for something I can look at I'd be > interested > to here it, and who knows, time permitting i might have a crack at > writing something myself (sinse afterall some good descriptive writing and > basic dice combat rules can go a long way to making a good gamebook). > > Beware the grue! > > Dark. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to ga
Re: [Audyssey] speculative html game programming
Hi tom. Using a scripting language to handle game stats etc does indeed make sense, however I was wondering if there might be a way to at least temporarily circumvent the server issue. various sites such as project.aon and Chronicles of arborell offer html based gamebooks as download folders, which you then run completely yourself on your own system. As a vague beginning, before I started looking into running a server (not to mention locating space for one), I was wondering if something along those lines might be possible. thus, the player downloads the folder containing the html pages plus a file, --- perhaps a dat file, containing scripting commands and values for the character stats, inventory handling etc, and then manually runs it by opening the appropriate first html page themselves. Is this at all feasible? or am I barking up the wrong tree here. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
Hi. I suspected as much, but what would the limits of php be? could php for instance handle values and objects which remained persistant betwene page changes, such as hp and inventory? i know games like Sryth use Javascript, but again I'm not sure. Also as I said, if php or javascript is what is required, is there any conveneient beginners' level code or tutorials I might have a look at just to get a general idea of what sort of thing I'm up against? BEWARE THE GRUE! dARK. - Original Message - From: "Harmony Neil" To: "'Gamers Discussion list'" Sent: Sunday, December 20, 2009 1:16 AM Subject: Re: [Audyssey] speculative html game programming Hellow, I know HTML, but haven't really managed to learn PHP or Javascript yet because my laptop is being a ... when it comes to running a server of any kind, although it is more powerful than most so it should work fine. Anyway, I'd say probably use Javascript obviously along with HTML to make an online game, but you can use PHP if you only want stuff to be displayed on the page rather than use text, sound and pictures/videos. Probably doesn't make much sense, but still. Hope that kind of helps, Harmony. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 20 December 2009 12:50 AM To: Gamers@audyssey.org Subject: [Audyssey] speculative html game programming Hi. this is just a bit of idel speculation on my part here. something I've always wanted to do for many years is program a text rpg in html along the lines of Sryth. I've spent a fair amount of time working out hopefully interesting systems for game mechanics such as tactical turn based combat, exploration and wilderness navigation, several different areas, and indeed a hopefully interesting experience system. all this is thus far totally in speculation land, and sinse I'll be busy with my thesis for another couple of years, i'm making no promises. Just for interests' sake though, I would be quite interested to know how you would go about programming an html gamebook style adventure, even a basic one with the standard fighting fantasy rules. I know some basic formatting commands in html, but not to write in systems for hp, dice combat or checking inventory. Would that require javascript or a similar second language? As I said, this is certainly in no way a promise, more a sort of "how realistic would my speculations be once my thesis is finished" sort of thing. While I understand much of the theory of programming, having studdied both formal logic and metaphysics, and had vaguely in depth chats with my friend who's a software designer, --- I've little idea of the practicalities. if someone has any suggestion for something I can look at I'd be interested to here it, and who knows, time permitting i might have a crack at writing something myself (sinse afterall some good descriptive writing and basic dice combat rules can go a long way to making a good gamebook). Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
Hi Dark, Well, for the type of game you are thinking of you wouldn't actually write the game in html. The game itself would be written in some sort of web based scripting language like perl, php, Javascript, and the html would be used to link the various scripts together and obviously display the text on screen. However, the game mechanics, as it were, would all be done in your script language of choice. Various settings, user stats, etc would be stored on your server in something like a MySQL database which requires a third language SQL to actually write the database for storing your values. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] speculative html game programming
Hellow, I know HTML, but haven't really managed to learn PHP or Javascript yet because my laptop is being a ... when it comes to running a server of any kind, although it is more powerful than most so it should work fine. Anyway, I'd say probably use Javascript obviously along with HTML to make an online game, but you can use PHP if you only want stuff to be displayed on the page rather than use text, sound and pictures/videos. Probably doesn't make much sense, but still. Hope that kind of helps, Harmony. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 20 December 2009 12:50 AM To: Gamers@audyssey.org Subject: [Audyssey] speculative html game programming Hi. this is just a bit of idel speculation on my part here. something I've always wanted to do for many years is program a text rpg in html along the lines of Sryth. I've spent a fair amount of time working out hopefully interesting systems for game mechanics such as tactical turn based combat, exploration and wilderness navigation, several different areas, and indeed a hopefully interesting experience system. all this is thus far totally in speculation land, and sinse I'll be busy with my thesis for another couple of years, i'm making no promises. Just for interests' sake though, I would be quite interested to know how you would go about programming an html gamebook style adventure, even a basic one with the standard fighting fantasy rules. I know some basic formatting commands in html, but not to write in systems for hp, dice combat or checking inventory. Would that require javascript or a similar second language? As I said, this is certainly in no way a promise, more a sort of "how realistic would my speculations be once my thesis is finished" sort of thing. While I understand much of the theory of programming, having studdied both formal logic and metaphysics, and had vaguely in depth chats with my friend who's a software designer, --- I've little idea of the practicalities. if someone has any suggestion for something I can look at I'd be interested to here it, and who knows, time permitting i might have a crack at writing something myself (sinse afterall some good descriptive writing and basic dice combat rules can go a long way to making a good gamebook). Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.