Re: [Audyssey] MOTA Beta 16 Released!
Probably not. My guess is as long as there's a record of you purchasing it that ought to be enough. We are the Knights who say...Ni! - Original Message - From: Mike Reiser blindgu...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 07, 2010 11:32 AM Subject: Re: [Audyssey] MOTA Beta 16 Released! Do I have to have montazooma's revenge to upgrade? That was consumed in a hard drive crash ages ago. ]Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Released!
Hi Michael, No, you don't have to have the software. We should have your order information on file on one of our backups. On 11/7/10, Mike Reiser blindgu...@gmail.com wrote: Do I have to have montazooma's revenge to upgrade? That was consumed in a hard drive crash ages ago. ]Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released!
Hi Will, Unfortunately, no. The 3d version is falling further and further behind the current production release. In part becaus it took me several months to get the cross-platform engine ready only to find it doesn't work on Windows, and have had to roll the Windows versions back to beta 13 and start upgrading from there. Right now I'm trying to get the side-scroller version ready for Christmas and then once it is done work on the 3d version. On 11/7/10, william lomas lomaswill...@googlemail.com wrote: will the fps be out soon? wink --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released!
Hi Brian, Lol...if you read tehe question correctly, whenit's ready doesn't quiteanswer it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, November 07, 2010 2:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released! When it's ready. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 07, 2010 9:40 AM Subject: Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released! will the fps be out soon? wink On Nov 7, 2010, at 4:33 PM, Mike Maslo wrote: I look forward to the fps version but more than likely will buy the side scroller as well -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Sunday, November 07, 2010 10:19 AM To: Gamers Discussion list Subject: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released! And I'm almost ready to buy it, too! Gotta try a few demos, if they will be available, though. Not that I don't trust that you will come through with the game, but I want to try it, anyway, whether I buy or not. I'm strongly suspecting that you have a customer in me, though. Very strongly! --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 07, 2010 9:32 AM Subject: Re: [Audyssey] MOTA Beta 16 Released! Hi Bryan, Yes, we honor the purchases for Montezuma's Revenge. What we will be doing is be offering free upgrades to everyone who preordered Montezuma's Revenge to get Mysteries of the Ancients. At least the side-scroller version. The full 3d FPS version will be full price for everyone since that is a separate product. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released!
Oh I read the question right. He asked if it would be out soon. I said it'll be out when it's ready. After all, even Thomas can't say when it'll be released, though my guess is well after the side scroller. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, November 07, 2010 1:42 PM Subject: Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released! Hi Brian, Lol...if you read tehe question correctly, whenit's ready doesn't quiteanswer it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, November 07, 2010 2:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released! When it's ready. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 07, 2010 9:40 AM Subject: Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released! will the fps be out soon? wink On Nov 7, 2010, at 4:33 PM, Mike Maslo wrote: I look forward to the fps version but more than likely will buy the side scroller as well -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Sunday, November 07, 2010 10:19 AM To: Gamers Discussion list Subject: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released! And I'm almost ready to buy it, too! Gotta try a few demos, if they will be available, though. Not that I don't trust that you will come through with the game, but I want to try it, anyway, whether I buy or not. I'm strongly suspecting that you have a customer in me, though. Very strongly! --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 07, 2010 9:32 AM Subject: Re: [Audyssey] MOTA Beta 16 Released! Hi Bryan, Yes, we honor the purchases for Montezuma's Revenge. What we will be doing is be offering free upgrades to everyone who preordered Montezuma's Revenge to get Mysteries of the Ancients. At least the side-scroller version. The full 3d FPS version will be full price for everyone since that is a separate product. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make
Re: [Audyssey] MOTA Beta 16 Released!
Hi Thomas, So, level 3 is the only levelwith water? I doubt you'll answer that one. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, November 07, 2010 9:23 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 16 Released! Hi Richard, Oh, you are missing quite a lot. first of all there are 22 rooms on level 1 not 20 so there are two rooms you missed. Then, there is level 2, which is also in the demo, which you havent' even explored yet. The spikes aren't until level 2. Since you haven't made it to level 2 yet you obviously won't see them. As for the water I moved that from level 1 to level 3, and made a lot of changes so you can swim underwater to find treasure and things like that. Cheers! On 11/7/10, Richard Claridge richard.claridg...@googlemail.com wrote: Hi thomasi haven't downloaded beta 16 but have played 15. I haven't seen any water or spikes etc. I've only seen 1 level and only up to room 20. Am I missing anything? Cheers Rich Sent from my iPhone --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released!
Hi, Ah, I would have answered thatwith a yes noresponse. Just me being picky. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, November 07, 2010 2:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released! Oh I read the question right. He asked if it would be out soon. I said it'll be out when it's ready. After all, even Thomas can't say when it'll be released, though my guess is well after the side scroller. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, November 07, 2010 1:42 PM Subject: Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released! Hi Brian, Lol...if you read tehe question correctly, whenit's ready doesn't quiteanswer it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, November 07, 2010 2:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released! When it's ready. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 07, 2010 9:40 AM Subject: Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released! will the fps be out soon? wink On Nov 7, 2010, at 4:33 PM, Mike Maslo wrote: I look forward to the fps version but more than likely will buy the side scroller as well -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Sunday, November 07, 2010 10:19 AM To: Gamers Discussion list Subject: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released! And I'm almost ready to buy it, too! Gotta try a few demos, if they will be available, though. Not that I don't trust that you will come through with the game, but I want to try it, anyway, whether I buy or not. I'm strongly suspecting that you have a customer in me, though. Very strongly! --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 07, 2010 9:32 AM Subject: Re: [Audyssey] MOTA Beta 16 Released! Hi Bryan, Yes, we honor the purchases for Montezuma's Revenge. What we will be doing is be offering free upgrades to everyone who preordered Montezuma's Revenge to get Mysteries of the Ancients. At least the side-scroller version. The full 3d FPS version will be full price for everyone since that is a separate product. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via
Re: [Audyssey] MOTA Beta 16 Released!
HiLiam, Behind the times on MOTA are you? Thomas removedthat in, I think, BETA 10. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Sunday, November 07, 2010 6:21 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] MOTA Beta 16 Released! How much is this bad boy gonna cost? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 07 November 2010 11:20 To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 16 Released! Hi Liam, Smile. You can't save because the game is in demo mode. The save and load game feature is only available in the full version. Remember a demo is merely a demo. To get all the good stuff like mor levels, load/save games, etc you need the full version. Cheers! On 11/7/10, Liam Erven liamer...@gmail.com wrote: Oh. And adendum to my previous post. I can't even save? Is this a test limitation or what? Makes it very difficult to progress at all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Released!
Hi Hayden, I can answer that one. No, level 3 isn't the only level with water in it. There is a later level with something extremely nasty swimming around in the water. On 11/7/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, So, level 3 is the only levelwith water? I doubt you'll answer that one. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Released!
S P O I L E R And would it be something with a multitude of heads? Something which perhaps could only be harmed by magic? Smile. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 07, 2010 2:11 PM Subject: Re: [Audyssey] MOTA Beta 16 Released! Hi Hayden, I can answer that one. No, level 3 isn't the only level with water in it. There is a later level with something extremely nasty swimming around in the water. On 11/7/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, So, level 3 is the only levelwith water? I doubt you'll answer that one. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Released!
Bet I know where that hint leads... wonder how we are going to kill that sucker. At 01:20 PM 07/11/2010, you wrote: S P O I L E R And would it be something with a multitude of heads? Something which perhaps could only be harmed by magic? Smile. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 07, 2010 2:11 PM Subject: Re: [Audyssey] MOTA Beta 16 Released! Hi Hayden, I can answer that one. No, level 3 isn't the only level with water in it. There is a later level with something extremely nasty swimming around in the water. On 11/7/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, So, level 3 is the only levelwith water? I doubt you'll answer that one. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Released!
Hi, And whose gets an extra head each time one is cut off? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, November 07, 2010 3:20 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 16 Released! S P O I L E R And would it be something with a multitude of heads? Something which perhaps could only be harmed by magic? Smile. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 07, 2010 2:11 PM Subject: Re: [Audyssey] MOTA Beta 16 Released! Hi Hayden, I can answer that one. No, level 3 isn't the only level with water in it. There is a later level with something extremely nasty swimming around in the water. On 11/7/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, So, level 3 is the only levelwith water? I doubt you'll answer that one. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Released!
Hi Clement, Get a firebrand? Perhaps have our friend give it to us? No, that would be cheating. Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Sunday, November 07, 2010 3:28 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 16 Released! Bet I know where that hint leads... wonder how we are going to kill that sucker. At 01:20 PM 07/11/2010, you wrote: S P O I L E R And would it be something with a multitude of heads? Something which perhaps could only be harmed by magic? Smile. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 07, 2010 2:11 PM Subject: Re: [Audyssey] MOTA Beta 16 Released! Hi Hayden, I can answer that one. No, level 3 isn't the only level with water in it. There is a later level with something extremely nasty swimming around in the water. On 11/7/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, So, level 3 is the only levelwith water? I doubt you'll answer that one. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Released!
Does fire work under water? Not unless it was enchanted... would be a piece of handiwork to enchant a firebrand all by yourself in an old temple. Unless those scrolls are good for something more than decoration? lol. At 01:32 PM 07/11/2010, you wrote: Hi Clement, Get a firebrand? Perhaps have our friend give it to us? No, that would be cheating. Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Sunday, November 07, 2010 3:28 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 16 Released! Bet I know where that hint leads... wonder how we are going to kill that sucker. At 01:20 PM 07/11/2010, you wrote: S P O I L E R And would it be something with a multitude of heads? Something which perhaps could only be harmed by magic? Smile. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 07, 2010 2:11 PM Subject: Re: [Audyssey] MOTA Beta 16 Released! Hi Hayden, I can answer that one. No, level 3 isn't the only level with water in it. There is a later level with something extremely nasty swimming around in the water. On 11/7/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, So, level 3 is the only levelwith water? I doubt you'll answer that one. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released!
willl we have to buy the 3d version or do we get it once we buy mota side scroler. At 09:29 a.m. 8/11/2010, you wrote: Hi Will, Unfortunately, no. The 3d version is falling further and further behind the current production release. In part becaus it took me several months to get the cross-platform engine ready only to find it doesn't work on Windows, and have had to roll the Windows versions back to beta 13 and start upgrading from there. Right now I'm trying to get the side-scroller version ready for Christmas and then once it is done work on the 3d version. On 11/7/10, william lomas lomaswill...@googlemail.com wrote: will the fps be out soon? wink --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released!
Hi Shaun, I think Thomas made that clear (correct me if I'm wrong of course) but you do have to buy both separeately. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Sunday, November 07, 2010 5:57 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released! willl we have to buy the 3d version or do we get it once we buy mota side scroler. At 09:29 a.m. 8/11/2010, you wrote: Hi Will, Unfortunately, no. The 3d version is falling further and further behind the current production release. In part becaus it took me several months to get the cross-platform engine ready only to find it doesn't work on Windows, and have had to roll the Windows versions back to beta 13 and start upgrading from there. Right now I'm trying to get the side-scroller version ready for Christmas and then once it is done work on the 3d version. On 11/7/10, william lomas lomaswill...@googlemail.com wrote: will the fps be out soon? wink --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released!
He did say that, since both games are separate products, you would have to buy two different games. So to answer your question, you will have to buy the 3d version later. At 04:11 PM 07/11/2010, you wrote: Hi Shaun, I think Thomas made that clear (correct me if I'm wrong of course) but you do have to buy both separeately. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Sunday, November 07, 2010 5:57 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA 3D - Re: MOTA Beta 16 Released! willl we have to buy the 3d version or do we get it once we buy mota side scroler. At 09:29 a.m. 8/11/2010, you wrote: Hi Will, Unfortunately, no. The 3d version is falling further and further behind the current production release. In part becaus it took me several months to get the cross-platform engine ready only to find it doesn't work on Windows, and have had to roll the Windows versions back to beta 13 and start upgrading from there. Right now I'm trying to get the side-scroller version ready for Christmas and then once it is done work on the 3d version. On 11/7/10, william lomas lomaswill...@googlemail.com wrote: will the fps be out soon? wink --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Released!
Grait! No more blue screan! Ha hh! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 06, 2010 9:27 PM Subject: [Audyssey] MOTA Beta 16 Released! Hello gamers, We at USA Games Interactive would like to announce the immediate availability of Mysteries of the Ancients beta 16. This release marks a major change in the development process, and we now have officially branched the project. For Windows users we have rolled the development back to beta 13, and have upgraded the old Windos engine so that it is current with the cross-platform version for Mac OS and Linux. The Windows release once again relies on Microsoft DirectX and PB Streemway for input and sound. It also depends on Windows specific APIs such as the Win32 API and Visual C++ 2008 runtime as did beta 13 and earlier versions. This release resolves a number of issues for Windows users such as the blue screen issue on exit, improves system performance, improves input support, and a number of other issues. See the changes.txt file for more details. For Linux users it uses SFML 1.6 as did previous Linux releases, and introduces a few bug fixs and adds some general performance improvements. Again see the changes.txt file for further details. You can download Mysteries of the Ancients beta 16 from the official Mysteries of the Ancients home page at http://www.usagamesinteractive.com/mota.php Sincerely, Thomas Ward President of USA Games Interactive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Released!
Cool. I'm about to download it now. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 06, 2010 3:27 PM Subject: [Audyssey] MOTA Beta 16 Released! Hello gamers, We at USA Games Interactive would like to announce the immediate availability of Mysteries of the Ancients beta 16. This release marks a major change in the development process, and we now have officially branched the project. For Windows users we have rolled the development back to beta 13, and have upgraded the old Windos engine so that it is current with the cross-platform version for Mac OS and Linux. The Windows release once again relies on Microsoft DirectX and PB Streemway for input and sound. It also depends on Windows specific APIs such as the Win32 API and Visual C++ 2008 runtime as did beta 13 and earlier versions. This release resolves a number of issues for Windows users such as the blue screen issue on exit, improves system performance, improves input support, and a number of other issues. See the changes.txt file for more details. For Linux users it uses SFML 1.6 as did previous Linux releases, and introduces a few bug fixs and adds some general performance improvements. Again see the changes.txt file for further details. You can download Mysteries of the Ancients beta 16 from the official Mysteries of the Ancients home page at http://www.usagamesinteractive.com/mota.php Sincerely, Thomas Ward President of USA Games Interactive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Released!
Just to make sure, although I think I already know: OK to let the blind gaming community know about this release by copying and pasting this announcement to other lists? Thanks. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 06, 2010 4:27 PM Subject: [Audyssey] MOTA Beta 16 Released! Hello gamers, We at USA Games Interactive would like to announce the immediate availability of Mysteries of the Ancients beta 16. This release marks a major change in the development process, and we now have officially branched the project. For Windows users we have rolled the development back to beta 13, and have upgraded the old Windos engine so that it is current with the cross-platform version for Mac OS and Linux. The Windows release once again relies on Microsoft DirectX and PB Streemway for input and sound. It also depends on Windows specific APIs such as the Win32 API and Visual C++ 2008 runtime as did beta 13 and earlier versions. This release resolves a number of issues for Windows users such as the blue screen issue on exit, improves system performance, improves input support, and a number of other issues. See the changes.txt file for more details. For Linux users it uses SFML 1.6 as did previous Linux releases, and introduces a few bug fixs and adds some general performance improvements. Again see the changes.txt file for further details. You can download Mysteries of the Ancients beta 16 from the official Mysteries of the Ancients home page at http://www.usagamesinteractive.com/mota.php Sincerely, Thomas Ward President of USA Games Interactive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Released!
i believe it is pretty evident it is public. mauricio almeida -Mensagem original- De: Charles Rivard woofer...@sbcglobal.net Para: Gamers Discussion list gamers@audyssey.org Data: Sabado, 6 de Novembro de 2010 18:42 Assunto: Re: [Audyssey] MOTA Beta 16 Released! Just to make sure, although I think I already know: OK to let the blind gaming community know about this release by copying and pasting this announcement to other lists? Thanks. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 06, 2010 4:27 PM Subject: [Audyssey] MOTA Beta 16 Released! Hello gamers, We at USA Games Interactive would like to announce the immediate availability of Mysteries of the Ancients beta 16. This release marks a major change in the development process, and we now have officially branched the project. For Windows users we have rolled the development back to beta 13, and have upgraded the old Windos engine so that it is current with the cross-platform version for Mac OS and Linux. The Windows release once again relies on Microsoft DirectX and PB Streemway for input and sound. It also depends on Windows specific APIs such as the Win32 API and Visual C++ 2008 runtime as did beta 13 and earlier versions. This release resolves a number of issues for Windows users such as the blue screen issue on exit, improves system performance, improves input support, and a number of other issues. See the changes.txt file for more details. For Linux users it uses SFML 1.6 as did previous Linux releases, and introduces a few bug fixs and adds some general performance improvements. Again see the changes.txt file for further details. You can download Mysteries of the Ancients beta 16 from the official Mysteries of the Ancients home page at http://www.usagamesinteractive.com/mota.php Sincerely, Thomas Ward President of USA Games Interactive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Released!
Hi Charles, Yes, by all means. Once I make a public announcement like this it is official You can tell anyone you want. Cheers! On 11/6/10, Charles Rivard woofer...@sbcglobal.net wrote: Just to make sure, although I think I already know: OK to let the blind gaming community know about this release by copying and pasting this announcement to other lists? Thanks. --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Released!
Thought so. Thanks. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 06, 2010 8:00 PM Subject: Re: [Audyssey] MOTA Beta 16 Released! Hi Charles, Yes, by all means. Once I make a public announcement like this it is official You can tell anyone you want. Cheers! On 11/6/10, Charles Rivard woofer...@sbcglobal.net wrote: Just to make sure, although I think I already know: OK to let the blind gaming community know about this release by copying and pasting this announcement to other lists? Thanks. --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Hi Hayden, Okay, but after this we really really need to get back on topic. This is way off topic. Smile. The name Bash is an achronim for Born Again Shell. Unlike Dos that has a single user interface, a common shell environment you might say, different brands of Unix like BSD, Solaris, Sco, etc all developed their own shell environments independantly like the Born shell, Ash, Corn shell, and a few others I can't remember. To make a long story short when Linux came along the open source community decided to create a free and open source shell environment similar to the Born shell and called it the Born Again Shell or Bash for short. Over time Bash pretty much became the open source and Unix standard, and is by far the most popular shell environment on the market. Not only is it the default for every Linux operating system out there Mac OSX uses Bash as its shell environment too. As for the term shell it means exactly that. A shell is simply a basic input output system for the operating system that allows you to interact with the OS by using simple instructions like cd to change directory or del to delete a file. It is called a shell because it provides a low-level shell that everything else including the graphical user interface is built upon. Even in an operating system like Windows 7 the Windows shell is still there. It is just buried under so much graphical stuff the average person doesn't know it is there. However, if you boot Windows and bring up the Windos 7 boot menu you'll see an option to boot to command prompt mode. This is basicly a new name for MS Dos mode. As much as Microsoft tries to hide it the Windows shell is still there and if you know how to get to it Windows XP, Windos Vista, and Windows 7 still have a low-level shell similar to MS Dos that everything is just built on. Linux isn't that much different, but unlike Microsoft they don't try to bury the shell under lots of graphical user interfaces and act like it isn't there. Cheers! On 11/4/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Just one more thing...where does shell and bash come from? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Probably frustration and disappointment with Windows and Microsoft in general. My wife and I can certainly sympathize since we're both in that boat LOL. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, November 02, 2010 5:01 PM Subject: Re: [Audyssey] MOTA Beta 16 Changes Hi Thomas, If I may ask, what prompted your change to Linux? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Tuesday, November 02, 2010 11:15 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 16 Changes I found that a strange response, too, that was a complete break from the logical reasons why the cross platform project is in process. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 02, 2010 12:41 AM Subject: Re: [Audyssey] MOTA Beta 16 Changes Hi Will, I kind of find that surprising coming from you since you are one of the Mac OS supporters. You of all people know the importance of getting a cross-platform engine and games out there on the market for the blind community. I'm one game developer that whole heartedly believes in a persons right to freedom of choice. Anyway, as I've said many times on list already the cross-platform version of the game is personally motivated and not commercially motivated. I don't always use Windows, and I consider it my second operating system and not my primary operating system. As a result my priorities are vastly different from the huge Windows market out there that have a GMA Tank Commander, Shades of Doom, Sarah, and dozens of other good games for their platform of choice. What high quality accessible games do we non-Windows users have? As I have also said before it is not because Linux or Mac OS are bad operating systems. Quite the contrary both have a lot to offer a VI computer user. The access on both operating systems is rapidly catching up with Windows accessibility and now is the time people have a real choice in the software they want to use on their computer. VI computer users are no longer bound to owning and using Microsoft Windows because it is the most accessible option out there, nor are we forced into paying hundreds of dollars on a screen reader like Jaws or Window-Eyes. For the first time in history companies like Cononical and Apple have addressed accessibility issues by incorperating a full fledged screen reader, magnification software, etc into the operating system itself saving us hundreds of dollars in access software alone. All of this is well and good, but the majority of game developers, and some users, are of a just release it for Windows mentality. They are far too willing to surrender their rights to choice for convenience sake. If I were not so passionate about this maybe I would cave into popular opinion, but I am passionate about this. I really believe we all have a right to have not only accessible games, but they should be available for Mac OS and Linux just as they are for x number of Windows users. Of course, that isn't going to happen, because there are far too few developers that have a personal stake in the matter or the skills to do what I do. Sadly far too many accessible game developers have chosen to take a strictly Microsoft path, and have adopted proprietary languages like Visual Basic. Until they begin writing their games in Python, Java, or maybe C++ there never can be games for other platforms. That's why I have chosen to take a personal stand against that very problem. Cheers! On 10/29/10, william lomas lomaswill...@googlemail.com wrote: i'd have just ignored cross platform really and just finish it up and release the game, since another year has gone without the full release of this title --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list
Re: [Audyssey] MOTA Beta 16 Changes
Hi Bryan, Yeah, that's pretty much it in a nutshell. On 11/4/10, Bryan Peterson bpeterson2...@cableone.net wrote: Probably frustration and disappointment with Windows and Microsoft in general. My wife and I can certainly sympathize since we're both in that boat LOL. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Yeah. And my wife's computer is older as it is so when she wants to relax after work and play on the internet she runs into trouble because the computer has to download and install new updates and it slows things down even more. So I think she's going to look into getting a Mack at some point since unlike me she doesn't have to worry about lots of audio games that only run on Windows. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 7:48 AM Subject: Re: [Audyssey] MOTA Beta 16 Changes Hi Bryan, Yeah, that's pretty much it in a nutshell. On 11/4/10, Bryan Peterson bpeterson2...@cableone.net wrote: Probably frustration and disappointment with Windows and Microsoft in general. My wife and I can certainly sympathize since we're both in that boat LOL. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA two jumping distances
I'm sorry Phil, but that stil doesn't cover the variables for me, sinse obviously jumping is more a matter than short or long. i personally liked your idea about step counts, sinse then, we could despense with the battiers, but have an equally good way of knowing where the edge was, thus making traps a challenge. Beware the grue! Dark. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 3:41 PM Subject: [Audyssey] MOTA two jumping distances Hi Thomas, I don't think this is necessary for MOTA but how about adding two jumping distances to the engine. Short jumps could be made with, alt+right arrow Long jumps could be made with, control+alt+right arrow If you jump over a long pit with the short jump you die. If you jump a short pit with the long jump you loose some health. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA two jumping distances
Rather than having two separate key combinations, how about just jumping distances determined by the number of right arrow taps in a given amount of time while the key to indicate that you are jumping instead of walking or running is held down? I would think that would be more intuitive, plus, there would be no need for another keystroke. Just use the same one differently. --- Shepherds are the best beasts! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 10:41 AM Subject: [Audyssey] MOTA two jumping distances Hi Thomas, I don't think this is necessary for MOTA but how about adding two jumping distances to the engine. Short jumps could be made with, alt+right arrow Long jumps could be made with, control+alt+right arrow If you jump over a long pit with the short jump you die. If you jump a short pit with the long jump you loose some health. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Hi Thomas, After reading your (novella? Grin) I went to Blind Cool Tech to se what there was on Linux there. Interesting OS, except for the terminal; that definitely looks...daunting. I'll stop now. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, November 03, 2010 7:06 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 16 Changes Hi Hayden, To start with I actually first heard about Linux while I was a student of Wright State University around 1998 or 1999. At the time I was taking a lot of computer science courses, and I was taking a course on network administration as well as various programming courses. When it comes to network servers Unix based operating systems such as Solaris, BSD, Sco, Linux, etc out number Windows servers by a huge margin. So obviously this network admin course I was taking was aimed at instructing students to use Unix operating systems. Unfortunately, the Unix labs were not eequipped for the blind, nor were most Unix operating systems remotely accessible fora blind network admin at that time. Obviously this could have been serious trouble for me personally. Fortunately, a friend of mine, a teaching assistant in the class, told me there was a free Unixlike operating system called Linux. Besides being free he had heard there was a blind mailing list for Linux called blinux. So I checked it out and found out there were console screen readers such as Speakup being developed for the Linux operating system. So I downloaded a copy of Red Hat Linux 6.0, got the Speakup source code, patched the Linux kernel, and recompiled the Red Hat kernel with Speakup and configured it to use my Dectalk Express for speech output. Voila, I had a completely accesssible Linux operating system, and was able to do all the lab work using Linux. Fortunately, it was similar enough to the Unix operating system Wright State was running that I made it through the course without a hitch. As it turned out Linux was very helpful in my programming classes as well. For example, when I was taking a course on SQL, the Structure Quary Language, and the class was using Oricle. Oricle is a very popular, extremely expensive, database system used by large companies. Unfortunately for me besides being very expensive it was also pretty darn inaccessible using Jaws, Window-eyes, or anything else Windows had to offer. Big problem for me. Around that time an open source database system, MySQL, was starting to become popular with companies and definitely with Linux users/supporters. Unlike Oricle it was free and also quite accesssible. So instead of logging lab time with Oricle, which sucked accessibility wise, I could sit at home in my dorm room and practice creating SQL databases with my good friend MySQL for Linux and the Speakup screen reader. Once again Linux had just saved my butt in a situation that could have gone very badly. After leaving college I pretty much kept one Linux computer around for odd jobs. After all I knew how to use it, and I could use it as a file server, practice web server, setup cvs to manage source code revisions, whatever. In other words I pretty much used at as a home server operating system in the way I was trained to think of it while maintaining Windows for everything else. However, all of that began to change around 2007 after Windows Vista came out. Early in 2007 Windows Vista was released to the mainstream market and around the first week of February 2007 I ran out and purchasd Windows Vista upgrades for all of our Windows XP computers. Unfortunately, at that time Windows Vista was very unstable, crashed a lot, had several driver problems, and ran slower than a snale on all of my computers. While there were many things i personally liked such as improved security, the U.I. looked nicer, etc the early releases of Windows Vista were a host of technical problems that dramaticly detracted from the OS. I felt, as many other people did, that Vista was released far too soon and Microsoft was just milking the PC market prefering to sell an unstable product based on Microsoft's name alone rather than quality and stability. However, I think I could have put up with the quality control issues if Microsoft hadn't decided to outright screw me with their polacies and hardware product activation crap. As I have mentioned before About three or four months after I had purchased all these Vista upgrades my wife and I moved and my desktop computer's motherboard was damaged in the move. I had no choice but to order a new motherboard and replace the existing one. What happened next is quite obvious. As soon as I repaired my desktop Windows Vista told me that my product license was invalid. Since Windows Vista uses a hardware based authorization system my license was junk. I didn't especially like Windows Vista trying to tell me I was running an illegal copy of Windows
Re: [Audyssey] MOTA suggestion
It's not a huge gap but it is definitely there. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, November 02, 2010 5:20 PM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, Hmmm...perhaps I should send you a recording. Perhaps we can verify we both have that happening, because I still do not hear it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Monday, November 01, 2010 7:21 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion I'm not good at judging that sort of thing. But it is definitely there. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, November 01, 2010 5:53 PM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, Hmmm...odd. This is what it was supposed to say, and I even saw it below your reply: Hi Brian, Hmmm...still not hearing it. How large are these gaps? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 31, 2010 12:05 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion There wasn't anything in your message below. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 31, 2010 9:56 AM Subject: Re: [Audyssey] MOTA suggestion What was what? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 31, 2010 9:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion What was that? We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 31, 2010 7:45 AM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, Hmmm...still not hearing it. How large are these gaps? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, October 30, 2010 8:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion No, it's definitely still there. I've played it enough to know. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 30, 2010 7:15 AM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, No, I don'tbelieve it is. In fact, it was removed in BETA 13. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 24, 2010 7:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion No, it's still there. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 3:58 PM Subject: Re: [Audyssey] MOTA suggestion Hmm. Maybe, somehow, it was removed? Just speculation. --- Shepherds are the best beasts! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 1:35 PM Subject: Re: [Audyssey] MOTA suggestion Hi Charles, I tried MOTA beta version 15 and don't hear a gap in the step sound when going between rooms. I did in earlier versions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You
Re: [Audyssey] MOTA Beta 16 Changes
Hi Thomas, Hey, were you ever on the Blind-L list by Brian Lingard? It was for the discussion of dos and linux. Not sure if the list is still around. I haven't been on it for 10 years or so. BFN - Original Message - Hi Hayden, To start with I actually first heard about Linux while I was a student of Wright State University around 1998 or 1999. At the time I was taking a lot of computer science courses, and I was taking a course on network administration as well as various programming courses. When it comes to network servers Unix based operating systems such as Solaris, BSD, Sco, Linux, etc out number Windows servers by a huge margin. So obviously this network admin course I was taking was aimed at instructing students to use Unix operating systems. Unfortunately, the Unix labs were not eequipped for the blind, nor were most Unix operating systems remotely accessible fora blind network admin at that time. Obviously this could have been serious trouble for me personally. Fortunately, a friend of mine, a teaching assistant in the class, told me there was a free Unixlike operating system called Linux. Besides being free he had heard there was a blind mailing list for Linux called blinux. So I checked it out and found out there were console screen readers such as Speakup being developed for the Linux operating system. So I downloaded a copy of Red Hat Linux 6.0, got the Speakup source code, patched the Linux kernel, and recompiled the Red Hat kernel with Speakup and configured it to use my Dectalk Express for speech output. Voila, I had a completely accesssible Linux operating system, and was able to do all the lab work using Linux. Fortunately, it was similar enough to the Unix operating system Wright State was running that I made it through the course without a hitch. As it turned out Linux was very helpful in my programming classes as well. For example, when I was taking a course on SQL, the Structure Quary Language, and the class was using Oricle. Oricle is a very popular, extremely expensive, database system used by large companies. Unfortunately for me besides being very expensive it was also pretty darn inaccessible using Jaws, Window-eyes, or anything else Windows had to offer. Big problem for me. Around that time an open source database system, MySQL, was starting to become popular with companies and definitely with Linux users/supporters. Unlike Oricle it was free and also quite accesssible. So instead of logging lab time with Oricle, which sucked accessibility wise, I could sit at home in my dorm room and practice creating SQL databases with my good friend MySQL for Linux and the Speakup screen reader. Once again Linux had just saved my butt in a situation that could have gone very badly. After leaving college I pretty much kept one Linux computer around for odd jobs. After all I knew how to use it, and I could use it as a file server, practice web server, setup cvs to manage source code revisions, whatever. In other words I pretty much used at as a home server operating system in the way I was trained to think of it while maintaining Windows for everything else. However, all of that began to change around 2007 after Windows Vista came out. Early in 2007 Windows Vista was released to the mainstream market and around the first week of February 2007 I ran out and purchasd Windows Vista upgrades for all of our Windows XP computers. Unfortunately, at that time Windows Vista was very unstable, crashed a lot, had several driver problems, and ran slower than a snale on all of my computers. While there were many things i personally liked such as improved security, the U.I. looked nicer, etc the early releases of Windows Vista were a host of technical problems that dramaticly detracted from the OS. I felt, as many other people did, that Vista was released far too soon and Microsoft was just milking the PC market prefering to sell an unstable product based on Microsoft's name alone rather than quality and stability. However, I think I could have put up with the quality control issues if Microsoft hadn't decided to outright screw me with their polacies and hardware product activation crap. As I have mentioned before About three or four months after I had purchased all these Vista upgrades my wife and I moved and my desktop computer's motherboard was damaged in the move. I had no choice but to order a new motherboard and replace the existing one. What happened next is quite obvious. As soon as I repaired my desktop Windows Vista told me that my product license was invalid. Since Windows Vista uses a hardware based authorization system my license was junk. I didn't especially like Windows Vista trying to tell me I was running an illegal copy of Windows, and to purchase a valid license. It was absolute bologna because I did have a valid product license for Vista, but thanks to Microsoft's anti-piracy schemes I was being treated like a criminal. All the same I called Microsoft up,
Re: [Audyssey] MOTA Beta 16 Changes
Hi Jim, Nope. I don't recall ever being on that list. If you say it was about 10 years ago I was too busy with college classes to do much with mailing lists etc. On 11/4/10, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, Hey, were you ever on the Blind-L list by Brian Lingard? It was for the discussion of dos and linux. Not sure if the list is still around. I haven't been on it for 10 years or so. BFN --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Hi, The Linux shell environment isn't that difficult really. A book on bash shell commands would go a long way to explaining it. In fact I prefer the Linux terminal window over the Windows command prompt because it has features such as automatic completion, the ability to redo last command, etc.What people find daunting about it is that it follows the common Unix shell commands. cd --- Change directory. mkdir --- Create new directory. mv --- Move directory. ls --- list contents of directory. rm --- Remove directories and files. cp --- Copy file or directory. You get the idea. Most people who grew up on Dos or use Windows find those shell commands unusual and downright strange. Thing is those commands existed before Dos or Windows ever existed. However, like everything else, once Microsoft came along they decided to do everything their own way, and of course everyone went along with it. Now, people who used Dos or the Windows command prompt find Linux, which uses time honored Unix shell commands, is weird or unusual. All the same Bash is also customizable too. If you open .bashrc you can remap those commands to anything you want. You can add an entry like alias copy='cp -r' so you can type copy and it will execute the cp command. I often use this ability to customize bash to create a single command that executes a long command. For example, alias install='sudo apt-get install' simplifies the apt-get install command to something very simple and quick to use. So Definitely the Linux terminal window is far more powerful than the Windows command prompt by a long shot. Smile. On 11/3/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, After reading your (novella? Grin) I went to Blind Cool Tech to se what there was on Linux there. Interesting OS, except for the terminal; that definitely looks...daunting. I'll stop now. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Hi Thomas, Just one more thing...where does shell and bash come from? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, November 04, 2010 2:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 16 Changes Hi, The Linux shell environment isn't that difficult really. A book on bash shell commands would go a long way to explaining it. In fact I prefer the Linux terminal window over the Windows command prompt because it has features such as automatic completion, the ability to redo last command, etc.What people find daunting about it is that it follows the common Unix shell commands. cd --- Change directory. mkdir --- Create new directory. mv --- Move directory. ls --- list contents of directory. rm --- Remove directories and files. cp --- Copy file or directory. You get the idea. Most people who grew up on Dos or use Windows find those shell commands unusual and downright strange. Thing is those commands existed before Dos or Windows ever existed. However, like everything else, once Microsoft came along they decided to do everything their own way, and of course everyone went along with it. Now, people who used Dos or the Windows command prompt find Linux, which uses time honored Unix shell commands, is weird or unusual. All the same Bash is also customizable too. If you open .bashrc you can remap those commands to anything you want. You can add an entry like alias copy='cp -r' so you can type copy and it will execute the cp command. I often use this ability to customize bash to create a single command that executes a long command. For example, alias install='sudo apt-get install' simplifies the apt-get install command to something very simple and quick to use. So Definitely the Linux terminal window is far more powerful than the Windows command prompt by a long shot. Smile. On 11/3/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, After reading your (novella? Grin) I went to Blind Cool Tech to se what there was on Linux there. Interesting OS, except for the terminal; that definitely looks...daunting. I'll stop now. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Hi Hayden, To start with I actually first heard about Linux while I was a student of Wright State University around 1998 or 1999. At the time I was taking a lot of computer science courses, and I was taking a course on network administration as well as various programming courses. When it comes to network servers Unix based operating systems such as Solaris, BSD, Sco, Linux, etc out number Windows servers by a huge margin. So obviously this network admin course I was taking was aimed at instructing students to use Unix operating systems. Unfortunately, the Unix labs were not eequipped for the blind, nor were most Unix operating systems remotely accessible fora blind network admin at that time. Obviously this could have been serious trouble for me personally. Fortunately, a friend of mine, a teaching assistant in the class, told me there was a free Unixlike operating system called Linux. Besides being free he had heard there was a blind mailing list for Linux called blinux. So I checked it out and found out there were console screen readers such as Speakup being developed for the Linux operating system. So I downloaded a copy of Red Hat Linux 6.0, got the Speakup source code, patched the Linux kernel, and recompiled the Red Hat kernel with Speakup and configured it to use my Dectalk Express for speech output. Voila, I had a completely accesssible Linux operating system, and was able to do all the lab work using Linux. Fortunately, it was similar enough to the Unix operating system Wright State was running that I made it through the course without a hitch. As it turned out Linux was very helpful in my programming classes as well. For example, when I was taking a course on SQL, the Structure Quary Language, and the class was using Oricle. Oricle is a very popular, extremely expensive, database system used by large companies. Unfortunately for me besides being very expensive it was also pretty darn inaccessible using Jaws, Window-eyes, or anything else Windows had to offer. Big problem for me. Around that time an open source database system, MySQL, was starting to become popular with companies and definitely with Linux users/supporters. Unlike Oricle it was free and also quite accesssible. So instead of logging lab time with Oricle, which sucked accessibility wise, I could sit at home in my dorm room and practice creating SQL databases with my good friend MySQL for Linux and the Speakup screen reader. Once again Linux had just saved my butt in a situation that could have gone very badly. After leaving college I pretty much kept one Linux computer around for odd jobs. After all I knew how to use it, and I could use it as a file server, practice web server, setup cvs to manage source code revisions, whatever. In other words I pretty much used at as a home server operating system in the way I was trained to think of it while maintaining Windows for everything else. However, all of that began to change around 2007 after Windows Vista came out. Early in 2007 Windows Vista was released to the mainstream market and around the first week of February 2007 I ran out and purchasd Windows Vista upgrades for all of our Windows XP computers. Unfortunately, at that time Windows Vista was very unstable, crashed a lot, had several driver problems, and ran slower than a snale on all of my computers. While there were many things i personally liked such as improved security, the U.I. looked nicer, etc the early releases of Windows Vista were a host of technical problems that dramaticly detracted from the OS. I felt, as many other people did, that Vista was released far too soon and Microsoft was just milking the PC market prefering to sell an unstable product based on Microsoft's name alone rather than quality and stability. However, I think I could have put up with the quality control issues if Microsoft hadn't decided to outright screw me with their polacies and hardware product activation crap. As I have mentioned before About three or four months after I had purchased all these Vista upgrades my wife and I moved and my desktop computer's motherboard was damaged in the move. I had no choice but to order a new motherboard and replace the existing one. What happened next is quite obvious. As soon as I repaired my desktop Windows Vista told me that my product license was invalid. Since Windows Vista uses a hardware based authorization system my license was junk. I didn't especially like Windows Vista trying to tell me I was running an illegal copy of Windows, and to purchase a valid license. It was absolute bologna because I did have a valid product license for Vista, but thanks to Microsoft's anti-piracy schemes I was being treated like a criminal. All the same I called Microsoft up, explained what happened, and asked to have my authorization reset or something. No such luck. He explained to me microsoft's polacy, and that sinceI replaced my motherboard I needed a new product license which would cost me $225 in
Re: [Audyssey] MOTA Beta 16 Changes
I found that a strange response, too, that was a complete break from the logical reasons why the cross platform project is in process. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 02, 2010 12:41 AM Subject: Re: [Audyssey] MOTA Beta 16 Changes Hi Will, I kind of find that surprising coming from you since you are one of the Mac OS supporters. You of all people know the importance of getting a cross-platform engine and games out there on the market for the blind community. I'm one game developer that whole heartedly believes in a persons right to freedom of choice. Anyway, as I've said many times on list already the cross-platform version of the game is personally motivated and not commercially motivated. I don't always use Windows, and I consider it my second operating system and not my primary operating system. As a result my priorities are vastly different from the huge Windows market out there that have a GMA Tank Commander, Shades of Doom, Sarah, and dozens of other good games for their platform of choice. What high quality accessible games do we non-Windows users have? As I have also said before it is not because Linux or Mac OS are bad operating systems. Quite the contrary both have a lot to offer a VI computer user. The access on both operating systems is rapidly catching up with Windows accessibility and now is the time people have a real choice in the software they want to use on their computer. VI computer users are no longer bound to owning and using Microsoft Windows because it is the most accessible option out there, nor are we forced into paying hundreds of dollars on a screen reader like Jaws or Window-Eyes. For the first time in history companies like Cononical and Apple have addressed accessibility issues by incorperating a full fledged screen reader, magnification software, etc into the operating system itself saving us hundreds of dollars in access software alone. All of this is well and good, but the majority of game developers, and some users, are of a just release it for Windows mentality. They are far too willing to surrender their rights to choice for convenience sake. If I were not so passionate about this maybe I would cave into popular opinion, but I am passionate about this. I really believe we all have a right to have not only accessible games, but they should be available for Mac OS and Linux just as they are for x number of Windows users. Of course, that isn't going to happen, because there are far too few developers that have a personal stake in the matter or the skills to do what I do. Sadly far too many accessible game developers have chosen to take a strictly Microsoft path, and have adopted proprietary languages like Visual Basic. Until they begin writing their games in Python, Java, or maybe C++ there never can be games for other platforms. That's why I have chosen to take a personal stand against that very problem. Cheers! On 10/29/10, william lomas lomaswill...@googlemail.com wrote: i'd have just ignored cross platform really and just finish it up and release the game, since another year has gone without the full release of this title --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Hi Thomas, If I may ask, what prompted your change to Linux? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Tuesday, November 02, 2010 11:15 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 16 Changes I found that a strange response, too, that was a complete break from the logical reasons why the cross platform project is in process. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 02, 2010 12:41 AM Subject: Re: [Audyssey] MOTA Beta 16 Changes Hi Will, I kind of find that surprising coming from you since you are one of the Mac OS supporters. You of all people know the importance of getting a cross-platform engine and games out there on the market for the blind community. I'm one game developer that whole heartedly believes in a persons right to freedom of choice. Anyway, as I've said many times on list already the cross-platform version of the game is personally motivated and not commercially motivated. I don't always use Windows, and I consider it my second operating system and not my primary operating system. As a result my priorities are vastly different from the huge Windows market out there that have a GMA Tank Commander, Shades of Doom, Sarah, and dozens of other good games for their platform of choice. What high quality accessible games do we non-Windows users have? As I have also said before it is not because Linux or Mac OS are bad operating systems. Quite the contrary both have a lot to offer a VI computer user. The access on both operating systems is rapidly catching up with Windows accessibility and now is the time people have a real choice in the software they want to use on their computer. VI computer users are no longer bound to owning and using Microsoft Windows because it is the most accessible option out there, nor are we forced into paying hundreds of dollars on a screen reader like Jaws or Window-Eyes. For the first time in history companies like Cononical and Apple have addressed accessibility issues by incorperating a full fledged screen reader, magnification software, etc into the operating system itself saving us hundreds of dollars in access software alone. All of this is well and good, but the majority of game developers, and some users, are of a just release it for Windows mentality. They are far too willing to surrender their rights to choice for convenience sake. If I were not so passionate about this maybe I would cave into popular opinion, but I am passionate about this. I really believe we all have a right to have not only accessible games, but they should be available for Mac OS and Linux just as they are for x number of Windows users. Of course, that isn't going to happen, because there are far too few developers that have a personal stake in the matter or the skills to do what I do. Sadly far too many accessible game developers have chosen to take a strictly Microsoft path, and have adopted proprietary languages like Visual Basic. Until they begin writing their games in Python, Java, or maybe C++ there never can be games for other platforms. That's why I have chosen to take a personal stand against that very problem. Cheers! On 10/29/10, william lomas lomaswill...@googlemail.com wrote: i'd have just ignored cross platform really and just finish it up and release the game, since another year has gone without the full release of this title --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any
Re: [Audyssey] MOTA suggestion
Hi Brian, Hmmm...perhaps I should send you a recording. Perhaps we can verify we both have that happening, because I still do not hear it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Monday, November 01, 2010 7:21 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion I'm not good at judging that sort of thing. But it is definitely there. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, November 01, 2010 5:53 PM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, Hmmm...odd. This is what it was supposed to say, and I even saw it below your reply: Hi Brian, Hmmm...still not hearing it. How large are these gaps? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 31, 2010 12:05 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion There wasn't anything in your message below. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 31, 2010 9:56 AM Subject: Re: [Audyssey] MOTA suggestion What was what? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 31, 2010 9:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion What was that? We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 31, 2010 7:45 AM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, Hmmm...still not hearing it. How large are these gaps? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, October 30, 2010 8:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion No, it's definitely still there. I've played it enough to know. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 30, 2010 7:15 AM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, No, I don'tbelieve it is. In fact, it was removed in BETA 13. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 24, 2010 7:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion No, it's still there. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 3:58 PM Subject: Re: [Audyssey] MOTA suggestion Hmm. Maybe, somehow, it was removed? Just speculation. --- Shepherds are the best beasts! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 1:35 PM Subject: Re: [Audyssey] MOTA suggestion Hi Charles, I tried MOTA beta version 15 and don't hear a gap in the step sound when going between rooms. I did in earlier versions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail
Re: [Audyssey] MOTA suggestion
Hi Brian, Hmmm...odd. This is what it was supposed to say, and I even saw it below your reply: Hi Brian, Hmmm...still not hearing it. How large are these gaps? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 31, 2010 12:05 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion There wasn't anything in your message below. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 31, 2010 9:56 AM Subject: Re: [Audyssey] MOTA suggestion What was what? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 31, 2010 9:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion What was that? We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 31, 2010 7:45 AM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, Hmmm...still not hearing it. How large are these gaps? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, October 30, 2010 8:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion No, it's definitely still there. I've played it enough to know. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 30, 2010 7:15 AM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, No, I don'tbelieve it is. In fact, it was removed in BETA 13. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 24, 2010 7:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion No, it's still there. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 3:58 PM Subject: Re: [Audyssey] MOTA suggestion Hmm. Maybe, somehow, it was removed? Just speculation. --- Shepherds are the best beasts! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 1:35 PM Subject: Re: [Audyssey] MOTA suggestion Hi Charles, I tried MOTA beta version 15 and don't hear a gap in the step sound when going between rooms. I did in earlier versions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list
Re: [Audyssey] MOTA suggestion
I'm not good at judging that sort of thing. But it is definitely there. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, November 01, 2010 5:53 PM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, Hmmm...odd. This is what it was supposed to say, and I even saw it below your reply: Hi Brian, Hmmm...still not hearing it. How large are these gaps? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 31, 2010 12:05 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion There wasn't anything in your message below. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 31, 2010 9:56 AM Subject: Re: [Audyssey] MOTA suggestion What was what? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 31, 2010 9:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion What was that? We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 31, 2010 7:45 AM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, Hmmm...still not hearing it. How large are these gaps? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, October 30, 2010 8:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion No, it's definitely still there. I've played it enough to know. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 30, 2010 7:15 AM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, No, I don'tbelieve it is. In fact, it was removed in BETA 13. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 24, 2010 7:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion No, it's still there. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 3:58 PM Subject: Re: [Audyssey] MOTA suggestion Hmm. Maybe, somehow, it was removed? Just speculation. --- Shepherds are the best beasts! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 1:35 PM Subject: Re: [Audyssey] MOTA suggestion Hi Charles, I tried MOTA beta version 15 and don't hear a gap in the step sound when going between rooms. I did in earlier versions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam
Re: [Audyssey] MOTA Beta 16 Changes
i'd have just ignored cross platform really and just finish it up and release the game, since another year has gone without the full release of this title On Oct 29, 2010, at 4:52 PM, Charles Rivard wrote: Sounds like this is going to be a time consuming, troublesome, pain in the buns, mess that should work out in the long run. It is good, though, that you have found where that blue screen bug was. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 29, 2010 9:19 AM Subject: [Audyssey] MOTA Beta 16 Changes Hi everyone, At last I have located the cause of the blue screen. This morning i did a step by step debug of the ExitProgram code when the Visual C++ debugger began giving me the exact error codes we are seeing in the dump files. So obviously I know what the debugger is seeing and we have been experiencing is the same problem. Fortunately or unfortunately, depending on how you see it, the error is not in the game engine itself. So I'm not totally crazy and am not actually at fault here. The bug seams to be located in the SFML libraries themselves, the Windows SFML libraries to be more specific. With this in mind I think my alternatives are pretty clear. Since SFML appears to be the cause of the blue screen on Windows operating systems I'm going to have to create two different builds of the Genesis Engine. One designed for Windows operating systems using DirectX, Sapi, and other Windos specific APIs. The second using SFML, Speech-Dispatcher, and Linux specific APIs. Although I'm not exactly overly thrilled about this alternative I do see that this probably is the best option in the long run. For one thing I've known for quite a while now that developing a cross-platform game engine would be what I call a lowest common denominator approach. What I mean by that is that often times operating systems are so different from a programming standpoint that whatever I did I'd have to use only coding practices, development libraries, etc that all the operating systems have in common like SFML. Unfortunately, this doesn't always work out that well in practice. For example, Wwhile Microsoft Windows is written in C++ Windows applications written in C++ are far different from an application written in C++ for Linux. Thanks to Microsoft's Windows API, which is required for Windows applications, they have added a lot of pproprietary functions, data types, headers, etc that are totally different from those used by anyone else. That obviously makes it difficult to create cross-platform software because the developer constantly has to sidestep and avoid anything that is Windows, Linux, or Mac specific as much as humanly possible. To give a simple example here let's consider the main function. In most cases you can start a C++ program with the main function like this. int main (int argc, char** argv) { // Add initialization code here return 0; } That is the most common way to start a C++ application. Most platforms supports this, but on Windows only commandline programs begin with the main function. For full blown Windows applications every C++ program begins with the WinMain() function which is naturally only supported on Microsoft Windows of course. It looks something like this. int APIENTRY _tWinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { // Add initialization code here return 0; } Obviously right off the bat we have a problem with cross-platform compatibility. Windows and a Linux application don't even use the same main function which is something a cross-platform developer has to get around. Usually, the quickest way to solve this problem is to create a WinMain() function that calls the standard C++ main() function to perform program initialization. It isn't exactly hard to do, but is still a hastle because Windows requires something extra to properly initialize the program. The differences between Windows applications and Linux applications don't stop there. In terms of programming games this gets to be more complicated, because we are dealing with various APIs to handle graphics, input, audio, networking, etc. While cross-platform APIs like SFML and SDL do exist they are also built with the lowest common denominator in mind. They don't always offer the flashier features you might see in a platform specific API like DirectX. The best example I can think of is input handling. SFML and SDL use an event driven input system which means it polls the operating system for Windows events and acts upon a key press or key released event. This is often quite slow because it has to wait for the event message to be processed through the operating systems message queue, and the message queue was never designed for rapid key presses or to handle more than
Re: [Audyssey] MOTA Beta 16 Changes
Hi Will, I kind of find that surprising coming from you since you are one of the Mac OS supporters. You of all people know the importance of getting a cross-platform engine and games out there on the market for the blind community. I'm one game developer that whole heartedly believes in a persons right to freedom of choice. Anyway, as I've said many times on list already the cross-platform version of the game is personally motivated and not commercially motivated. I don't always use Windows, and I consider it my second operating system and not my primary operating system. As a result my priorities are vastly different from the huge Windows market out there that have a GMA Tank Commander, Shades of Doom, Sarah, and dozens of other good games for their platform of choice. What high quality accessible games do we non-Windows users have? As I have also said before it is not because Linux or Mac OS are bad operating systems. Quite the contrary both have a lot to offer a VI computer user. The access on both operating systems is rapidly catching up with Windows accessibility and now is the time people have a real choice in the software they want to use on their computer. VI computer users are no longer bound to owning and using Microsoft Windows because it is the most accessible option out there, nor are we forced into paying hundreds of dollars on a screen reader like Jaws or Window-Eyes. For the first time in history companies like Cononical and Apple have addressed accessibility issues by incorperating a full fledged screen reader, magnification software, etc into the operating system itself saving us hundreds of dollars in access software alone. All of this is well and good, but the majority of game developers, and some users, are of a just release it for Windows mentality. They are far too willing to surrender their rights to choice for convenience sake. If I were not so passionate about this maybe I would cave into popular opinion, but I am passionate about this. I really believe we all have a right to have not only accessible games, but they should be available for Mac OS and Linux just as they are for x number of Windows users. Of course, that isn't going to happen, because there are far too few developers that have a personal stake in the matter or the skills to do what I do. Sadly far too many accessible game developers have chosen to take a strictly Microsoft path, and have adopted proprietary languages like Visual Basic. Until they begin writing their games in Python, Java, or maybe C++ there never can be games for other platforms. That's why I have chosen to take a personal stand against that very problem. Cheers! On 10/29/10, william lomas lomaswill...@googlemail.com wrote: i'd have just ignored cross platform really and just finish it up and release the game, since another year has gone without the full release of this title --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA suggestion
Hi Brian, Hmmm...still not hearing it. How large are these gaps? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, October 30, 2010 8:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion No, it's definitely still there. I've played it enough to know. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 30, 2010 7:15 AM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, No, I don'tbelieve it is. In fact, it was removed in BETA 13. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 24, 2010 7:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion No, it's still there. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 3:58 PM Subject: Re: [Audyssey] MOTA suggestion Hmm. Maybe, somehow, it was removed? Just speculation. --- Shepherds are the best beasts! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 1:35 PM Subject: Re: [Audyssey] MOTA suggestion Hi Charles, I tried MOTA beta version 15 and don't hear a gap in the step sound when going between rooms. I did in earlier versions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA suggestion
What was that? We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 31, 2010 7:45 AM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, Hmmm...still not hearing it. How large are these gaps? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, October 30, 2010 8:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion No, it's definitely still there. I've played it enough to know. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 30, 2010 7:15 AM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, No, I don'tbelieve it is. In fact, it was removed in BETA 13. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 24, 2010 7:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion No, it's still there. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 3:58 PM Subject: Re: [Audyssey] MOTA suggestion Hmm. Maybe, somehow, it was removed? Just speculation. --- Shepherds are the best beasts! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 1:35 PM Subject: Re: [Audyssey] MOTA suggestion Hi Charles, I tried MOTA beta version 15 and don't hear a gap in the step sound when going between rooms. I did in earlier versions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via
Re: [Audyssey] MOTA suggestion
What was what? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 31, 2010 9:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion What was that? We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 31, 2010 7:45 AM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, Hmmm...still not hearing it. How large are these gaps? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, October 30, 2010 8:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion No, it's definitely still there. I've played it enough to know. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 30, 2010 7:15 AM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, No, I don'tbelieve it is. In fact, it was removed in BETA 13. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 24, 2010 7:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion No, it's still there. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 3:58 PM Subject: Re: [Audyssey] MOTA suggestion Hmm. Maybe, somehow, it was removed? Just speculation. --- Shepherds are the best beasts! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 1:35 PM Subject: Re: [Audyssey] MOTA suggestion Hi Charles, I tried MOTA beta version 15 and don't hear a gap in the step sound when going between rooms. I did in earlier versions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched
Re: [Audyssey] MOTA suggestion
There wasn't anything in your message below. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 31, 2010 9:56 AM Subject: Re: [Audyssey] MOTA suggestion What was what? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 31, 2010 9:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion What was that? We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 31, 2010 7:45 AM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, Hmmm...still not hearing it. How large are these gaps? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, October 30, 2010 8:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion No, it's definitely still there. I've played it enough to know. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 30, 2010 7:15 AM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, No, I don'tbelieve it is. In fact, it was removed in BETA 13. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 24, 2010 7:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion No, it's still there. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 3:58 PM Subject: Re: [Audyssey] MOTA suggestion Hmm. Maybe, somehow, it was removed? Just speculation. --- Shepherds are the best beasts! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 1:35 PM Subject: Re: [Audyssey] MOTA suggestion Hi Charles, I tried MOTA beta version 15 and don't hear a gap in the step sound when going between rooms. I did in earlier versions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr
Re: [Audyssey] MOTA Beta 16 Changes
Hi tom. appologies, I wasn't actually aware the lynux port of the engine was in so much a finished state anyway and only required miner upgrades to lynux specific rather than cross platform components, that does indeed put things in a rather different light. As regards the Lynux issue generally, I do very much take the point that for a lynux user (such as yourself), there are few available accessible games and making more of them is a distinctly good idea. However from what you initially said, I got the impression that this meant a lot of additional work (certainly more than a week), on a lynux port. as i said I do understand the point of this, however it has sometimes appeared that Mota and the genesis engine has gone through about a million rewrites in various languages. I certainly wouldn't call this goofing off, sinse I do have an idea of the work involved, but I will freely admit that sometimes I have felt that Mota's developement has been more involved with rewriting the existing content of the game than creating new. I really didn't intend this to be un pleasant, but I have felt a bit concerned about the time management in the developement of Mota. Hopefullly, sinse you originally wrote the game on lynux as you said (another thing I also admit I wasn't aware of), this shouldn't be as time consuming as some of the other rewrites to Mota. Looking forward to playing the game. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
I can understand that, especially considering how keen Thomas is to get this project off! his back. We are the Knights who say...Ni! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 30, 2010 12:40 AM Subject: Re: [Audyssey] MOTA Beta 16 Changes Hi tom. appologies, I wasn't actually aware the lynux port of the engine was in so much a finished state anyway and only required miner upgrades to lynux specific rather than cross platform components, that does indeed put things in a rather different light. As regards the Lynux issue generally, I do very much take the point that for a lynux user (such as yourself), there are few available accessible games and making more of them is a distinctly good idea. However from what you initially said, I got the impression that this meant a lot of additional work (certainly more than a week), on a lynux port. as i said I do understand the point of this, however it has sometimes appeared that Mota and the genesis engine has gone through about a million rewrites in various languages. I certainly wouldn't call this goofing off, sinse I do have an idea of the work involved, but I will freely admit that sometimes I have felt that Mota's developement has been more involved with rewriting the existing content of the game than creating new. I really didn't intend this to be un pleasant, but I have felt a bit concerned about the time management in the developement of Mota. Hopefullly, sinse you originally wrote the game on lynux as you said (another thing I also admit I wasn't aware of), this shouldn't be as time consuming as some of the other rewrites to Mota. Looking forward to playing the game. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA suggestion
Hi Brian, No, I don'tbelieve it is. In fact, it was removed in BETA 13. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 24, 2010 7:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion No, it's still there. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 3:58 PM Subject: Re: [Audyssey] MOTA suggestion Hmm. Maybe, somehow, it was removed? Just speculation. --- Shepherds are the best beasts! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 1:35 PM Subject: Re: [Audyssey] MOTA suggestion Hi Charles, I tried MOTA beta version 15 and don't hear a gap in the step sound when going between rooms. I did in earlier versions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA suggestion
No, it's definitely still there. I've played it enough to know. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 30, 2010 7:15 AM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, No, I don'tbelieve it is. In fact, it was removed in BETA 13. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 24, 2010 7:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion No, it's still there. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 3:58 PM Subject: Re: [Audyssey] MOTA suggestion Hmm. Maybe, somehow, it was removed? Just speculation. --- Shepherds are the best beasts! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 1:35 PM Subject: Re: [Audyssey] MOTA suggestion Hi Charles, I tried MOTA beta version 15 and don't hear a gap in the step sound when going between rooms. I did in earlier versions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Hi Dark, No problem. It seams my last post confused a lot of people as to the status of things right now, and I didn't make myself clear. A lot of people are unaware of the fact since December or so I have been writing the majority of the Genesis Engine and MOTA on a Linux system, and then porting the code to Windows 7. Not the other way around. In fact, I got an e-mail this morning from a concerned gamer who was under the assumption I'd have to write two completely new game engines. that's certainly not what I meant in my prier post, but that's how he took it. The fact is there is already a Linux engine using SFML 1.6, developed at the same time as the Windos engine that uses DirectX, and the Windows engine that uses DirectX. Both of these engines already exists, and are more or less stable. Right now all I want to do is modify a few things to make some of the class methods between the two different engines more compatible so I don't have to change anything in the MOTA source code to compile it with either game engine. As for there having been a million rewrites perhaps it looks that way from the outside, but in actuality that is a misconception. From the beginning I wrote the Genesis Engine in C# .NET, and the majority of development has been done in that language. In late 2008 I did a partial port from .NET to Java to see how MOTA might run using Java, and I wasn't overly thrilled with the results so went back to .NET. However, in December 2009 I began converting everything to C++, and that is the first and only time I have done a complete rewrite of the game and source code. If I might forward an explanation for the confusion here I'm the kind of person who likes to think outloud so to speak. I tend to openly discuss my ideas, discuss different options/possibilities I'd like to try, etc and sometimes that confuses people who don't really know what I'm talking about or what I am saying really means. For example, let's say I were going to replace SFML with DirectX. Right off the bat a non-programmer might assume this is some complex task, requiring weeks of work, and that I'd have to rewrite my engine to do it. The reality is only certain classes in the engine that handles input, audio, networking, etc would have to be rewritten. Yes, it would certainly take a couple of days to do it, but not weeks or months of work. Definitely nothing as difficult as rewriting the entire engine from scratch would take. However, in my openness to say what is exactly going on, why this or that is taking time, it sounds like I'm doing a lot more rewrites etc than necessary. In reality I'm probably just thinking about upgrading or modifying a certain section of the engine or game. Not necessarily rewriting the entire thing from scratch. Cheers! On 10/30/10, dark d...@xgam.org wrote: Hi tom. appologies, I wasn't actually aware the lynux port of the engine was in so much a finished state anyway and only required miner upgrades to lynux specific rather than cross platform components, that does indeed put things in a rather different light. As regards the Lynux issue generally, I do very much take the point that for a lynux user (such as yourself), there are few available accessible games and making more of them is a distinctly good idea. However from what you initially said, I got the impression that this meant a lot of additional work (certainly more than a week), on a lynux port. as i said I do understand the point of this, however it has sometimes appeared that Mota and the genesis engine has gone through about a million rewrites in various languages. I certainly wouldn't call this goofing off, sinse I do have an idea of the work involved, but I will freely admit that sometimes I have felt that Mota's developement has been more involved with rewriting the existing content of the game than creating new. I really didn't intend this to be un pleasant, but I have felt a bit concerned about the time management in the developement of Mota. Hopefullly, sinse you originally wrote the game on lynux as you said (another thing I also admit I wasn't aware of), this shouldn't be as time consuming as some of the other rewrites to Mota. Looking forward to playing the game. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Hi Hayden, Well, right now I'm aiming for 10initial levels for 1.0, but I hope to add a few more in a future update. Eventually, perhaps 12 levels in all when the game is finally completed. On 10/29/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, I thought there were 10 levels in MOTA...what are levels 11 and 12? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Hi Hayden, Well, the two engines are fairly close. Most of the classes are the same, and others are similar enough that only miner changes are required. As I mentioned earlier the two engines, the Windows version that uses DirectX and the Linux version that uses SFML, were to a large part developed at the same time. However, earlier versions of the Linux engine used SDL, but over the past couple of months I have converted it to SFML. The point I want to get at is since July I have worked specifically on the Linux version of the game engine adding features to it, fixing bugs, this and that, and then cross compiled it on Windows for MOTA beta 14, 15, and 16. Now, that I know SFML has problems with various vidio drivers for Windows I can't use the cross-platform engine on Windows. The problem is from a development standpoint the Windows engine, using DirectX, is three months out of date. Every bug I fixed, every feature I added, etc to the cross-platform engine is missing from the DirectX version. What I have to do in order to compile MOTA beta 16 using the DirectX version of the engine is to upgrade the engine so that it has all the functions, features, etc as the Linux version. Make sense? Cheers! On 10/29/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Just curious, but how incompatible is your old Genisus Engine, the one you used for BETA 13, and the current one? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Hi tom. I freely admit that while I have a reasonable theoretical knolidge of what does what, both from playing games, reading articals and chats with my friend who has an msc in computer science and currently works as a professional software designer, I am a lot less clear on practically how anything works, - mostly because I decided that trying to learn a programming language (even with the assistance of bgt), would just not be possible in terms of time and energy along side writing my phd thesis and some of the on stage things I do. I may well look into doing something with programming in a couple of years when I'm finished (though I'm also considdering stage school as well), but for now as you said, I do tend to overestimate how difficult a given thing is to do. converting an engine to run on two different platforms using two different sets of audio libraries does indeed sound quite a task, - especially given the incompatibilities betwene the two os. so, the upshot of all this is, I'm glad it'll be less pain than I thought. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Sounds like the best approach, although for your sake I hope this won't add too much onto development time since I know how anxious you are to finally get this project off! your back and take that nice long break I'm sure you've been hankering for. And goodness knows you've more than earned it. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 29, 2010 8:19 AM Subject: [Audyssey] MOTA Beta 16 Changes Hi everyone, At last I have located the cause of the blue screen. This morning i did a step by step debug of the ExitProgram code when the Visual C++ debugger began giving me the exact error codes we are seeing in the dump files. So obviously I know what the debugger is seeing and we have been experiencing is the same problem. Fortunately or unfortunately, depending on how you see it, the error is not in the game engine itself. So I'm not totally crazy and am not actually at fault here. The bug seams to be located in the SFML libraries themselves, the Windows SFML libraries to be more specific. With this in mind I think my alternatives are pretty clear. Since SFML appears to be the cause of the blue screen on Windows operating systems I'm going to have to create two different builds of the Genesis Engine. One designed for Windows operating systems using DirectX, Sapi, and other Windos specific APIs. The second using SFML, Speech-Dispatcher, and Linux specific APIs. Although I'm not exactly overly thrilled about this alternative I do see that this probably is the best option in the long run. For one thing I've known for quite a while now that developing a cross-platform game engine would be what I call a lowest common denominator approach. What I mean by that is that often times operating systems are so different from a programming standpoint that whatever I did I'd have to use only coding practices, development libraries, etc that all the operating systems have in common like SFML. Unfortunately, this doesn't always work out that well in practice. For example, Wwhile Microsoft Windows is written in C++ Windows applications written in C++ are far different from an application written in C++ for Linux. Thanks to Microsoft's Windows API, which is required for Windows applications, they have added a lot of pproprietary functions, data types, headers, etc that are totally different from those used by anyone else. That obviously makes it difficult to create cross-platform software because the developer constantly has to sidestep and avoid anything that is Windows, Linux, or Mac specific as much as humanly possible. To give a simple example here let's consider the main function. In most cases you can start a C++ program with the main function like this. int main (int argc, char** argv) { // Add initialization code here return 0; } That is the most common way to start a C++ application. Most platforms supports this, but on Windows only commandline programs begin with the main function. For full blown Windows applications every C++ program begins with the WinMain() function which is naturally only supported on Microsoft Windows of course. It looks something like this. int APIENTRY _tWinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { // Add initialization code here return 0; } Obviously right off the bat we have a problem with cross-platform compatibility. Windows and a Linux application don't even use the same main function which is something a cross-platform developer has to get around. Usually, the quickest way to solve this problem is to create a WinMain() function that calls the standard C++ main() function to perform program initialization. It isn't exactly hard to do, but is still a hastle because Windows requires something extra to properly initialize the program. The differences between Windows applications and Linux applications don't stop there. In terms of programming games this gets to be more complicated, because we are dealing with various APIs to handle graphics, input, audio, networking, etc. While cross-platform APIs like SFML and SDL do exist they are also built with the lowest common denominator in mind. They don't always offer the flashier features you might see in a platform specific API like DirectX. The best example I can think of is input handling. SFML and SDL use an event driven input system which means it polls the operating system for Windows events and acts upon a key press or key released event. This is often quite slow because it has to wait for the event message to be processed through the operating systems message queue, and the message queue was never designed for rapid key presses or to handle more than two or three key down events at a time. This is why in MOTA beta 15 it isn't possible to hold the arrow key down to walk and pres enter to pick up something. Contrary to common belief that
Re: [Audyssey] MOTA Beta 16 Changes
Hi Bryan, That's hard to say. Certainly it will add some additional development time since I'm dealing with completely different APIs and platforms now, but long term I don't think it will be too bad. It is more a matter of the time spent up front developing both versions of the engine and then making sure the same game code will compile and run correctly with witchever version of the engine is being used. For example, the Windows version of MOTA could use the DirectSound stereo Pan control. Unfortunately, the pan control takes values ranging from -1 to 1 and OpenAL uses OpenAL takes a 3d coordinate to render the audio. This is something that can't be easily emulated through a simple class member because the function parameters are completely different. One way to resolve this issue is to forget the DirectSound stereo pan control and route audio directly through the DirectSound 3d interface, but we are right back to no simple stereo pan control either. In order to insure compatibility between DirectSound and OpenAL versions of the engine I'd have to pan sounds through a virtual 3d interface which works, but isn't as clean as the DirectSound pan control. So most of my time in the beginning will be trying to find ways to obtain the maximum compatibility between the two versions of the engine while at the same time make use of native APIs for the target platform. This will take some initial research and development time, but after it is ready it should be smooth sailing from there. Cheers! On 10/29/10, Bryan Peterson bpeterson2...@cableone.net wrote: Sounds like the best approach, although for your sake I hope this won't add too much onto development time since I know how anxious you are to finally get this project off! your back and take that nice long break I'm sure you've been hankering for. And goodness knows you've more than earned it. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Sounds like this is going to be a time consuming, troublesome, pain in the buns, mess that should work out in the long run. It is good, though, that you have found where that blue screen bug was. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 29, 2010 9:19 AM Subject: [Audyssey] MOTA Beta 16 Changes Hi everyone, At last I have located the cause of the blue screen. This morning i did a step by step debug of the ExitProgram code when the Visual C++ debugger began giving me the exact error codes we are seeing in the dump files. So obviously I know what the debugger is seeing and we have been experiencing is the same problem. Fortunately or unfortunately, depending on how you see it, the error is not in the game engine itself. So I'm not totally crazy and am not actually at fault here. The bug seams to be located in the SFML libraries themselves, the Windows SFML libraries to be more specific. With this in mind I think my alternatives are pretty clear. Since SFML appears to be the cause of the blue screen on Windows operating systems I'm going to have to create two different builds of the Genesis Engine. One designed for Windows operating systems using DirectX, Sapi, and other Windos specific APIs. The second using SFML, Speech-Dispatcher, and Linux specific APIs. Although I'm not exactly overly thrilled about this alternative I do see that this probably is the best option in the long run. For one thing I've known for quite a while now that developing a cross-platform game engine would be what I call a lowest common denominator approach. What I mean by that is that often times operating systems are so different from a programming standpoint that whatever I did I'd have to use only coding practices, development libraries, etc that all the operating systems have in common like SFML. Unfortunately, this doesn't always work out that well in practice. For example, Wwhile Microsoft Windows is written in C++ Windows applications written in C++ are far different from an application written in C++ for Linux. Thanks to Microsoft's Windows API, which is required for Windows applications, they have added a lot of pproprietary functions, data types, headers, etc that are totally different from those used by anyone else. That obviously makes it difficult to create cross-platform software because the developer constantly has to sidestep and avoid anything that is Windows, Linux, or Mac specific as much as humanly possible. To give a simple example here let's consider the main function. In most cases you can start a C++ program with the main function like this. int main (int argc, char** argv) { // Add initialization code here return 0; } That is the most common way to start a C++ application. Most platforms supports this, but on Windows only commandline programs begin with the main function. For full blown Windows applications every C++ program begins with the WinMain() function which is naturally only supported on Microsoft Windows of course. It looks something like this. int APIENTRY _tWinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { // Add initialization code here return 0; } Obviously right off the bat we have a problem with cross-platform compatibility. Windows and a Linux application don't even use the same main function which is something a cross-platform developer has to get around. Usually, the quickest way to solve this problem is to create a WinMain() function that calls the standard C++ main() function to perform program initialization. It isn't exactly hard to do, but is still a hastle because Windows requires something extra to properly initialize the program. The differences between Windows applications and Linux applications don't stop there. In terms of programming games this gets to be more complicated, because we are dealing with various APIs to handle graphics, input, audio, networking, etc. While cross-platform APIs like SFML and SDL do exist they are also built with the lowest common denominator in mind. They don't always offer the flashier features you might see in a platform specific API like DirectX. The best example I can think of is input handling. SFML and SDL use an event driven input system which means it polls the operating system for Windows events and acts upon a key press or key released event. This is often quite slow because it has to wait for the event message to be processed through the operating systems message queue, and the message queue was never designed for rapid key presses or to handle more than two or three key down events at a time. This is why in MOTA beta 15 it isn't possible to hold the arrow key down to walk and pres enter to pick up something. Contrary to common belief that isn't a bug, but the fault of the generic keyboard support SDL and SFMl uses to maintain cross-platform
Re: [Audyssey] MOTA Beta 16 Changes
Hi Thomas, Is it perhaps worth reporting the bug you've found to the sfml developers? I would absolutely hate to have to go through the extra work of maintaining two separate versions of the game engine unless there was absolutely no chance of getting the underlying problem in the cross platform library solved. Best, Zack. On Fri, 29 Oct 2010, Thomas Ward wrote: Hi Bryan, That's hard to say. Certainly it will add some additional development time since I'm dealing with completely different APIs and platforms now, but long term I don't think it will be too bad. It is more a matter of the time spent up front developing both versions of the engine and then making sure the same game code will compile and run correctly with witchever version of the engine is being used. For example, the Windows version of MOTA could use the DirectSound stereo Pan control. Unfortunately, the pan control takes values ranging from -1 to 1 and OpenAL uses OpenAL takes a 3d coordinate to render the audio. This is something that can't be easily emulated through a simple class member because the function parameters are completely different. One way to resolve this issue is to forget the DirectSound stereo pan control and route audio directly through the DirectSound 3d interface, but we are right back to no simple stereo pan control either. In order to insure compatibility between DirectSound and OpenAL versions of the engine I'd have to pan sounds through a virtual 3d interface which works, but isn't as clean as the DirectSound pan control. So most of my time in the beginning will be trying to find ways to obtain the maximum compatibility between the two versions of the engine while at the same time make use of native APIs for the target platform. This will take some initial research and development time, but after it is ready it should be smooth sailing from there. Cheers! On 10/29/10, Bryan Peterson bpeterson2...@cableone.net wrote: Sounds like the best approach, although for your sake I hope this won't add too much onto development time since I know how anxious you are to finally get this project off! your back and take that nice long break I'm sure you've been hankering for. And goodness knows you've more than earned it. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Hi Charles, Yeah, you could say that. I'm very unhappy of having to go back to DirectX to support Windows XP, Vista, and Windows 7, but if that is the most stable way of resolving the problem that's what I have to do. Managing to engines is definitely not my idea of fun, but if I want to support Windows with any degree of reliability and stability that's what I have to do. Smile. On 10/29/10, Charles Rivard woofer...@sbcglobal.net wrote: Sounds like this is going to be a time consuming, troublesome, pain in the buns, mess that should work out in the long run. It is good, though, that you have found where that blue screen bug was. --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Hi Thomas, Is there a way to contact those working on the SFML libraries about the bug? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Hi Zack, Oh, I intend on reporting my findings to the SFML developers as I think they need to investigate this problem further. As I have mentioned several times the game doesn't crash like this on Linux at all. In fact beta 16 runs extremely good on Linux. Recompile it for Windows using MinGW and we get that weird error where the system blue screens and restarts. I recompiled the engine with Visual Studio 2008 Pro this morning and it told me the error was in sfml-window.dll. So whatever the bug is Windows absolutely hates it, and it forces a system to restart. If it were not for this blue screen problem I'd just stick with SFML for Windows, Mac, and Linux. Of course, there is SDL, which I could use instead of SFML, but I've never been all that impressed with it. For one thing SDL Mixer is not in the same league as OpenAL or DirectSound. When it comes to virtual 3d audio SDL Mixer's Mix_SetPosition function is barely mor than simply controlling the sound's pan and volume settings. It is far from realistic, and just doesn't render the same effect as what OpenAL or DirectSound can do. Add in the fact there are no custom DSP effects, no way to control the sound's pitch, it is not really that great for rendering audio. It is fine for some games like STFC, SoundRTS, or whatever but not for the kind of engine I'm working on. Then, we have the issue of input. Ever since I switched to SFML for keyboard input I have been constantly bombarded by people wanting to know why they can't runn and pick up items at the same time. Neither SDL or SFML will allow them to do that because keyboard input is handled completely different. I believe that most Windows users would prefer DirectInput as they will stop asking me about fixing the keyboard input which doesn't work they way they think it should. Smile. On 10/29/10, Zachary Kline zkl...@speedpost.net wrote: Hi Thomas, Is it perhaps worth reporting the bug you've found to the sfml developers? I would absolutely hate to have to go through the extra work of maintaining two separate versions of the game engine unless there was absolutely no chance of getting the underlying problem in the cross platform library solved. Best, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Hi Phil, Sure. All of the contact information etc is right on the sfml-dev.org website. I've got plans to e-mail the guy who started SFML and see if he can figure out why SFML tends to cause Windows to blue screen where I don't get so much as a seg fault on Linux with beta 16. On 10/29/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, Is there a way to contact those working on the SFML libraries about the bug? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Hello Tom. while I certainly see the logic in what your doing, i can't help feel mildly disappointed. I understand that for people using lynux, a version of the game which can be played on their systems without need to use an emulator is an extremely good thing, and that this developement necessitates a great deal of work on your part due to incompatibility betwene the background libraries available for the two operating systems. however, having been present on the audeasy list through all the developemental phases of mota and the genesis engine, I can't help but feel this rewriting process has been somewhat circular, and in some ways detracts from the developement of what I personally, admittedly in my selfish position as a person who uses windows for convenience, see as the important thing, ie, having an interesting and ground breaking audio game to play, and indeed an engine promising more games in the future. I may be wrong, but i do seem to remember you originally writing using direct X, then changing your mind to include cross platform support. This, - as I said, i can see as logical given that there are audio game players using lynux.. There then followed a period when you seemed to go through a number of rewrites both of mota and of the genesis engine generally. Once however you'd settled on things and were in the process of writing up more game content and the 3D version of the game, I was hopeful that this had come to an end and finally! i'd be able to get a look at the deeper levels of the tomb and see what else Athena had in store. Now however, you state that you are rewriting the windows engine to use direct X, and then writing a separate lynux engine. this is not intended to be rude or in any way be a personal attack, however, to put it bluntly, I wish youd just finish the game! While I understand more people are using lynux, I wonder if, from a utilitarian perspective, spending this amount of time and trouble on a lynux port was actually worth it, appologies to lynux users, but given limited time and resources, and given the amount of trouble the lynux port seems to have caused, I do find myself wondering if this is actually such a good idea afterall, indeed I seem to remember Tom's customer survey suggesting that only a minority of people were concerned with lynux compatibility. I am sorry to Tom,and to those people such as peter who use lynux, this is in no way intended as an attack or an insult. As it stands, obviously because of the blue screen bug, you will need to return to direct X for the windows port, which is unavoidable, but I do find myself wondering if the second rewrite with specifically lynux components is as necessary a matter if it is going to slow down developement even further. As I said, I'm really! wanting just to play the game. Sorry if this came across as rude. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
true dark but the way I see it in order to be going foreward in game development as a hole we need to develop the tech to do it not the crappy backward tech that all us blind people do. I know it sounds harsh but we need to catch up with the sighted in any way we can and for a bit we were almost there. We don't have big multioplayer servers, but we are using almost the same tech they are. With the event of changing systems we just have to move foreward, I don't like it but thats the way the cooky crumbles. At 04:41 a.m. 30/10/2010, you wrote: Hello Tom. while I certainly see the logic in what your doing, i can't help feel mildly disappointed. I understand that for people using lynux, a version of the game which can be played on their systems without need to use an emulator is an extremely good thing, and that this developement necessitates a great deal of work on your part due to incompatibility betwene the background libraries available for the two operating systems. however, having been present on the audeasy list through all the developemental phases of mota and the genesis engine, I can't help but feel this rewriting process has been somewhat circular, and in some ways detracts from the developement of what I personally, admittedly in my selfish position as a person who uses windows for convenience, see as the important thing, ie, having an interesting and ground breaking audio game to play, and indeed an engine promising more games in the future. I may be wrong, but i do seem to remember you originally writing using direct X, then changing your mind to include cross platform support. This, - as I said, i can see as logical given that there are audio game players using lynux.. There then followed a period when you seemed to go through a number of rewrites both of mota and of the genesis engine generally. Once however you'd settled on things and were in the process of writing up more game content and the 3D version of the game, I was hopeful that this had come to an end and finally! i'd be able to get a look at the deeper levels of the tomb and see what else Athena had in store. Now however, you state that you are rewriting the windows engine to use direct X, and then writing a separate lynux engine. this is not intended to be rude or in any way be a personal attack, however, to put it bluntly, I wish youd just finish the game! While I understand more people are using lynux, I wonder if, from a utilitarian perspective, spending this amount of time and trouble on a lynux port was actually worth it, appologies to lynux users, but given limited time and resources, and given the amount of trouble the lynux port seems to have caused, I do find myself wondering if this is actually such a good idea afterall, indeed I seem to remember Tom's customer survey suggesting that only a minority of people were concerned with lynux compatibility. I am sorry to Tom,and to those people such as peter who use lynux, this is in no way intended as an attack or an insult. As it stands, obviously because of the blue screen bug, you will need to return to direct X for the windows port, which is unavoidable, but I do find myself wondering if the second rewrite with specifically lynux components is as necessary a matter if it is going to slow down developement even further. As I said, I'm really! wanting just to play the game. Sorry if this came across as rude. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Hi Thomas, Just curious, but how incompatible is your old Genisus Engine, the one you used for BETA 13, and the current one? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Friday, October 29, 2010 10:42 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 16 Changes Hello Tom. while I certainly see the logic in what your doing, i can't help feel mildly disappointed. I understand that for people using lynux, a version of the game which can be played on their systems without need to use an emulator is an extremely good thing, and that this developement necessitates a great deal of work on your part due to incompatibility betwene the background libraries available for the two operating systems. however, having been present on the audeasy list through all the developemental phases of mota and the genesis engine, I can't help but feel this rewriting process has been somewhat circular, and in some ways detracts from the developement of what I personally, admittedly in my selfish position as a person who uses windows for convenience, see as the important thing, ie, having an interesting and ground breaking audio game to play, and indeed an engine promising more games in the future. I may be wrong, but i do seem to remember you originally writing using direct X, then changing your mind to include cross platform support. This, - as I said, i can see as logical given that there are audio game players using lynux.. There then followed a period when you seemed to go through a number of rewrites both of mota and of the genesis engine generally. Once however you'd settled on things and were in the process of writing up more game content and the 3D version of the game, I was hopeful that this had come to an end and finally! i'd be able to get a look at the deeper levels of the tomb and see what else Athena had in store. Now however, you state that you are rewriting the windows engine to use direct X, and then writing a separate lynux engine. this is not intended to be rude or in any way be a personal attack, however, to put it bluntly, I wish youd just finish the game! While I understand more people are using lynux, I wonder if, from a utilitarian perspective, spending this amount of time and trouble on a lynux port was actually worth it, appologies to lynux users, but given limited time and resources, and given the amount of trouble the lynux port seems to have caused, I do find myself wondering if this is actually such a good idea afterall, indeed I seem to remember Tom's customer survey suggesting that only a minority of people were concerned with lynux compatibility. I am sorry to Tom,and to those people such as peter who use lynux, this is in no way intended as an attack or an insult. As it stands, obviously because of the blue screen bug, you will need to return to direct X for the windows port, which is unavoidable, but I do find myself wondering if the second rewrite with specifically lynux components is as necessary a matter if it is going to slow down developement even further. As I said, I'm really! wanting just to play the game. Sorry if this came across as rude. all the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Beta 16 Changes
Hi Dark, No offense, but that's not quite right. Some of the things you said is just not correct. Let me try and clarify here. Dark wrote: I may be wrong, but i do seem to remember you originally writing using direct X, then changing your mind to include cross platform support. My reply: You are missing some of the facts here. When I began converting the Genesis Engine from .NET to C++ I first did so by using the SDL cross-platform libraries. I did a lot of the early testing of the new engine on Linux rather than Windows. However, as I was having some technical issues with the cross-platform engine I decided to create a Windows specific version to market to Windows users until i could resolve those technical issues. Once I discovered SFML and added it to the cross-platform engine I decided to release the game using the new engine. So my point here is that my intentions were for a cross-platform version of the game all along. Clear back when i was using .NET I had been tinkering with a cross-platform engine using Mono 2.6 and SDL .NET for Linux. I've always had this in mind. It is just that I was focused on trying to target the Windows market which is my biggest market, and have not released the Linux specific versions before now. Dark wrote: There then followed a period when you seemed to go through a number of rewrites both of mota and of the genesis engine generally. My reply: For the most part that is true. One of the down sides to being skilld in several different programming languages is deciding on one to actually use. I know Visual Basic .NET, C# .NET, C++, Java, Python, etc. I wanted to know how the same game performed in each language and which APIs would give me the best results. Plus I wanted to find the right combonation that will work on Windows and Linux. I've learned a lot, but to an outsider, someone who isn't a programmer, what I'm doing must look like goofing off. To put this in some perspective when I took over Montezuma's Revenge and Raceway I had just started USA Games. I really hadn't decided on what I'd use, but was pretty sure I'd use Managed DirectX and the .Net Framework. Well, in 2007 Microsoft dropped Managed DirectX like a hot potato and in 2008 had replaced DirectSound with XAudio2, etc. Everything I had decided upon had just ben dropped by Microsoft and I was litterally back at the drawing board. However, I forged on with the .NET Framework and DirectX until I discovered wonder of wonders that Managed DirectX is buggy. I had to go to C++to fix it, or adopt something else like SlimDX. I chose just to use C++ and native DirectX libraries. Dark wrote: Now however, you state that you are rewriting the windows engine to use direct X, and then writing a separate lynux engine. My responce: I think you are confused what I'm talking about here. I don't have to rewrite anything. I have a fully operational Windows engine that uses DirectX, PB Streemway, etc which MOTA beta 13 used. All I need to do is upgrade or modify it with some of the changes the cross-platform engine has, and recompile MOTA beta 16 using the Windows engine. That's not as bad as it sounds. Although, it will take a week or so to make the necessary updates. As far as a Linux engine goes I've already got one. The cross-platform engine beta 14, 15, and beta 16 currently uses works fine on Linux. So there is no need to do anything to the cross-platform engine to make it run on Linux. It already does just fine. Dark wrote: this is not intended to be rude or in any way be a personal attack, however, to put it bluntly, I wish youd just finish the game! My reply: Yeah, I'm sure you do. Believe me when I say I wish I was done with it too. Problem is I thought for sure the engine was done around beta 15, but now discovered this blasted bug in SFML that has caused me no end to grief. If it weren't for that bug I'd be working on levels 3 through 12 right now. Dark wrote: While I understand more people are using lynux, I wonder if, from a utilitarian perspective, spending this amount of time and trouble on a lynux port was actually worth it. My reply: Yes, from my point of view it is worth it. It doesn't matter if there is one Linux user or one million Linux users playing my games, because all along I created the Linux version for purely personal reasons. in fact, the only reason I create the games at all are for purely personal reasons for that matter. That reason is for my own personal pleasure. Without any personal satisfaction/pleasure I wouldn't bother spending any time writing accessible games. If I weren't using Linux personally I wouldn't have bothered creating a linux version in the first place. However, getting back to the point, you are speaking purely from a Windows user point of view. Let's face it you have games like Tank Commander, Shades of Doom, Super Liam, and loads of other accessible games all for Windows. If you went out and purchased a brand new MacBook with Mac OS, or purchased a new Del
Re: [Audyssey] MOTA Beta 16 Changes
Hi Thomas, I thought there were 10 levels in MOTA...what are levels 11 and 12? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, October 29, 2010 6:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 16 Changes Hi Dark, No offense, but that's not quite right. Some of the things you said is just not correct. Let me try and clarify here. Dark wrote: I may be wrong, but i do seem to remember you originally writing using direct X, then changing your mind to include cross platform support. My reply: You are missing some of the facts here. When I began converting the Genesis Engine from .NET to C++ I first did so by using the SDL cross-platform libraries. I did a lot of the early testing of the new engine on Linux rather than Windows. However, as I was having some technical issues with the cross-platform engine I decided to create a Windows specific version to market to Windows users until i could resolve those technical issues. Once I discovered SFML and added it to the cross-platform engine I decided to release the game using the new engine. So my point here is that my intentions were for a cross-platform version of the game all along. Clear back when i was using .NET I had been tinkering with a cross-platform engine using Mono 2.6 and SDL .NET for Linux. I've always had this in mind. It is just that I was focused on trying to target the Windows market which is my biggest market, and have not released the Linux specific versions before now. Dark wrote: There then followed a period when you seemed to go through a number of rewrites both of mota and of the genesis engine generally. My reply: For the most part that is true. One of the down sides to being skilld in several different programming languages is deciding on one to actually use. I know Visual Basic .NET, C# .NET, C++, Java, Python, etc. I wanted to know how the same game performed in each language and which APIs would give me the best results. Plus I wanted to find the right combonation that will work on Windows and Linux. I've learned a lot, but to an outsider, someone who isn't a programmer, what I'm doing must look like goofing off. To put this in some perspective when I took over Montezuma's Revenge and Raceway I had just started USA Games. I really hadn't decided on what I'd use, but was pretty sure I'd use Managed DirectX and the .Net Framework. Well, in 2007 Microsoft dropped Managed DirectX like a hot potato and in 2008 had replaced DirectSound with XAudio2, etc. Everything I had decided upon had just ben dropped by Microsoft and I was litterally back at the drawing board. However, I forged on with the .NET Framework and DirectX until I discovered wonder of wonders that Managed DirectX is buggy. I had to go to C++to fix it, or adopt something else like SlimDX. I chose just to use C++ and native DirectX libraries. Dark wrote: Now however, you state that you are rewriting the windows engine to use direct X, and then writing a separate lynux engine. My responce: I think you are confused what I'm talking about here. I don't have to rewrite anything. I have a fully operational Windows engine that uses DirectX, PB Streemway, etc which MOTA beta 13 used. All I need to do is upgrade or modify it with some of the changes the cross-platform engine has, and recompile MOTA beta 16 using the Windows engine. That's not as bad as it sounds. Although, it will take a week or so to make the necessary updates. As far as a Linux engine goes I've already got one. The cross-platform engine beta 14, 15, and beta 16 currently uses works fine on Linux. So there is no need to do anything to the cross-platform engine to make it run on Linux. It already does just fine. Dark wrote: this is not intended to be rude or in any way be a personal attack, however, to put it bluntly, I wish youd just finish the game! My reply: Yeah, I'm sure you do. Believe me when I say I wish I was done with it too. Problem is I thought for sure the engine was done around beta 15, but now discovered this blasted bug in SFML that has caused me no end to grief. If it weren't for that bug I'd be working on levels 3 through 12 right now. Dark wrote: While I understand more people are using lynux, I wonder if, from a utilitarian perspective, spending this amount of time and trouble on a lynux port was actually worth it. My reply: Yes, from my point of view it is worth it. It doesn't matter if there is one Linux user or one million Linux users playing my games, because all along I created the Linux version for purely personal reasons. in fact, the only reason I create the games at all are for purely personal reasons for that matter. That reason is for my own personal pleasure. Without any personal satisfaction/pleasure I wouldn't bother spending any time writing accessible games. If I weren't using Linux personally I wouldn't have bothered creating a linux
Re: [Audyssey] MOTA Beta 16 Changes
Just a guess: More challenging and interesting? (grin of anticipation) --- Shepherds are the best beasts! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, October 29, 2010 7:03 PM Subject: Re: [Audyssey] MOTA Beta 16 Changes Hi Thomas, I thought there were 10 levels in MOTA...what are levels 11 and 12? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, October 29, 2010 6:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 16 Changes Hi Dark, No offense, but that's not quite right. Some of the things you said is just not correct. Let me try and clarify here. Dark wrote: I may be wrong, but i do seem to remember you originally writing using direct X, then changing your mind to include cross platform support. My reply: You are missing some of the facts here. When I began converting the Genesis Engine from .NET to C++ I first did so by using the SDL cross-platform libraries. I did a lot of the early testing of the new engine on Linux rather than Windows. However, as I was having some technical issues with the cross-platform engine I decided to create a Windows specific version to market to Windows users until i could resolve those technical issues. Once I discovered SFML and added it to the cross-platform engine I decided to release the game using the new engine. So my point here is that my intentions were for a cross-platform version of the game all along. Clear back when i was using .NET I had been tinkering with a cross-platform engine using Mono 2.6 and SDL .NET for Linux. I've always had this in mind. It is just that I was focused on trying to target the Windows market which is my biggest market, and have not released the Linux specific versions before now. Dark wrote: There then followed a period when you seemed to go through a number of rewrites both of mota and of the genesis engine generally. My reply: For the most part that is true. One of the down sides to being skilld in several different programming languages is deciding on one to actually use. I know Visual Basic .NET, C# .NET, C++, Java, Python, etc. I wanted to know how the same game performed in each language and which APIs would give me the best results. Plus I wanted to find the right combonation that will work on Windows and Linux. I've learned a lot, but to an outsider, someone who isn't a programmer, what I'm doing must look like goofing off. To put this in some perspective when I took over Montezuma's Revenge and Raceway I had just started USA Games. I really hadn't decided on what I'd use, but was pretty sure I'd use Managed DirectX and the .Net Framework. Well, in 2007 Microsoft dropped Managed DirectX like a hot potato and in 2008 had replaced DirectSound with XAudio2, etc. Everything I had decided upon had just ben dropped by Microsoft and I was litterally back at the drawing board. However, I forged on with the .NET Framework and DirectX until I discovered wonder of wonders that Managed DirectX is buggy. I had to go to C++to fix it, or adopt something else like SlimDX. I chose just to use C++ and native DirectX libraries. Dark wrote: Now however, you state that you are rewriting the windows engine to use direct X, and then writing a separate lynux engine. My responce: I think you are confused what I'm talking about here. I don't have to rewrite anything. I have a fully operational Windows engine that uses DirectX, PB Streemway, etc which MOTA beta 13 used. All I need to do is upgrade or modify it with some of the changes the cross-platform engine has, and recompile MOTA beta 16 using the Windows engine. That's not as bad as it sounds. Although, it will take a week or so to make the necessary updates. As far as a Linux engine goes I've already got one. The cross-platform engine beta 14, 15, and beta 16 currently uses works fine on Linux. So there is no need to do anything to the cross-platform engine to make it run on Linux. It already does just fine. Dark wrote: this is not intended to be rude or in any way be a personal attack, however, to put it bluntly, I wish youd just finish the game! My reply: Yeah, I'm sure you do. Believe me when I say I wish I was done with it too. Problem is I thought for sure the engine was done around beta 15, but now discovered this blasted bug in SFML that has caused me no end to grief. If it weren't for that bug I'd be working on levels 3 through 12 right now. Dark wrote: While I understand more people are using lynux, I wonder if, from a utilitarian perspective, spending this amount of time and trouble on a lynux port was actually worth it. My reply: Yes, from my point of view it is worth it. It doesn't matter if there is one Linux user or one million Linux users playing my games, because all along I created the Linux version for purely personal reasons. in fact
Re: [Audyssey] MOTA suggestion
Win xp with servis pack 2 or 3. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 9:53 PM Subject: Re: [Audyssey] MOTA suggestion What version of Windows and what service pack are you using? --- Shepherds are the best beasts! - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 3:30 PM Subject: Re: [Audyssey] MOTA suggestion Hi Thomas, I thought this might help you. First of all, when it exits the game, the game goes like like a tripple fast automatic machinegun. Well, I press the space or enter or some key, and it just restarts. That is what happens with mine, but other than that, I think you've really dun an excellent job. I feel this game is quite challenging, and I have forgotten to light my torch the first time. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 9:23 PM Subject: Re: [Audyssey] MOTA suggestion Hi, Very true. Although, at the moment I'm more concerned about the stupid blue screen errors which I can't seam to fix. On Linux beta 15 runs great. No errors, crashes, lock ups, whatever. On Windows several people say it locks up and blue screens on exit. There doesn't seam to be a logical cause or solution to it. On thursday I released an update to the private testers that made the blue screen go away, but we got a segmentation fault instead. I fixed the segmentation fault this morning, and the blue screen returned. It is the most unbelievable and unexplainable bug I've ever seen in my life. I don't know if the bug is related to SFML or there is some other weird bug in the engine. If it is SFML I could switch over to SDL and use that instead. However, SDL isn't quite as good as SFML. Sigh... On 10/23/10, Bryan Peterson bpeterson2...@cableone.net wrote: That would be my thought as well, especially since overall you've had this on your back for more than four years now. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived
Re: [Audyssey] MOTA suggestion
That could be part of the problem. In the requirements, you should be using service pack 3. --- Shepherds are the best beasts! - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 9:28 AM Subject: Re: [Audyssey] MOTA suggestion Win xp with servis pack 2 or 3. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 9:53 PM Subject: Re: [Audyssey] MOTA suggestion What version of Windows and what service pack are you using? --- Shepherds are the best beasts! - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 3:30 PM Subject: Re: [Audyssey] MOTA suggestion Hi Thomas, I thought this might help you. First of all, when it exits the game, the game goes like like a tripple fast automatic machinegun. Well, I press the space or enter or some key, and it just restarts. That is what happens with mine, but other than that, I think you've really dun an excellent job. I feel this game is quite challenging, and I have forgotten to light my torch the first time. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 9:23 PM Subject: Re: [Audyssey] MOTA suggestion Hi, Very true. Although, at the moment I'm more concerned about the stupid blue screen errors which I can't seam to fix. On Linux beta 15 runs great. No errors, crashes, lock ups, whatever. On Windows several people say it locks up and blue screens on exit. There doesn't seam to be a logical cause or solution to it. On thursday I released an update to the private testers that made the blue screen go away, but we got a segmentation fault instead. I fixed the segmentation fault this morning, and the blue screen returned. It is the most unbelievable and unexplainable bug I've ever seen in my life. I don't know if the bug is related to SFML or there is some other weird bug in the engine. If it is SFML I could switch over to SDL and use that instead. However, SDL isn't quite as good as SFML. Sigh... On 10/23/10, Bryan Peterson bpeterson2...@cableone.net wrote: That would be my thought as well, especially since overall you've had this on your back for more than four years now. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management
Re: [Audyssey] MOTA suggestion
I don't think so. I have not had any problems with the older versions. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 4:27 PM Subject: Re: [Audyssey] MOTA suggestion That could be part of the problem. In the requirements, you should be using service pack 3. --- Shepherds are the best beasts! - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 9:28 AM Subject: Re: [Audyssey] MOTA suggestion Win xp with servis pack 2 or 3. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 9:53 PM Subject: Re: [Audyssey] MOTA suggestion What version of Windows and what service pack are you using? --- Shepherds are the best beasts! - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 3:30 PM Subject: Re: [Audyssey] MOTA suggestion Hi Thomas, I thought this might help you. First of all, when it exits the game, the game goes like like a tripple fast automatic machinegun. Well, I press the space or enter or some key, and it just restarts. That is what happens with mine, but other than that, I think you've really dun an excellent job. I feel this game is quite challenging, and I have forgotten to light my torch the first time. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 9:23 PM Subject: Re: [Audyssey] MOTA suggestion Hi, Very true. Although, at the moment I'm more concerned about the stupid blue screen errors which I can't seam to fix. On Linux beta 15 runs great. No errors, crashes, lock ups, whatever. On Windows several people say it locks up and blue screens on exit. There doesn't seam to be a logical cause or solution to it. On thursday I released an update to the private testers that made the blue screen go away, but we got a segmentation fault instead. I fixed the segmentation fault this morning, and the blue screen returned. It is the most unbelievable and unexplainable bug I've ever seen in my life. I don't know if the bug is related to SFML or there is some other weird bug in the engine. If it is SFML I could switch over to SDL and use that instead. However, SDL isn't quite as good as SFML. Sigh... On 10/23/10, Bryan Peterson bpeterson2...@cableone.net wrote: That would be my thought as well, especially since overall you've had this on your back for more than four years now. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers
Re: [Audyssey] MOTA suggestion
It's the current version you're dealing with, though, and if it requires service pack 3, I would make sure that I have it. I had this exact situation once with a game that required a newer version of directx than what I was using. Previous versions of the game worked fine, but the updated one did not. I installed the required software and it worked. Take it from experience, check which service pack you are using, and update if necessary. --- Shepherds are the best beasts! - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 10:59 AM Subject: Re: [Audyssey] MOTA suggestion I don't think so. I have not had any problems with the older versions. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 4:27 PM Subject: Re: [Audyssey] MOTA suggestion That could be part of the problem. In the requirements, you should be using service pack 3. --- Shepherds are the best beasts! - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 9:28 AM Subject: Re: [Audyssey] MOTA suggestion Win xp with servis pack 2 or 3. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 9:53 PM Subject: Re: [Audyssey] MOTA suggestion What version of Windows and what service pack are you using? --- Shepherds are the best beasts! - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 3:30 PM Subject: Re: [Audyssey] MOTA suggestion Hi Thomas, I thought this might help you. First of all, when it exits the game, the game goes like like a tripple fast automatic machinegun. Well, I press the space or enter or some key, and it just restarts. That is what happens with mine, but other than that, I think you've really dun an excellent job. I feel this game is quite challenging, and I have forgotten to light my torch the first time. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 9:23 PM Subject: Re: [Audyssey] MOTA suggestion Hi, Very true. Although, at the moment I'm more concerned about the stupid blue screen errors which I can't seam to fix. On Linux beta 15 runs great. No errors, crashes, lock ups, whatever. On Windows several people say it locks up and blue screens on exit. There doesn't seam to be a logical cause or solution to it. On thursday I released an update to the private testers that made the blue screen go away, but we got a segmentation fault instead. I fixed the segmentation fault this morning, and the blue screen returned. It is the most unbelievable and unexplainable bug I've ever seen in my life. I don't know if the bug is related to SFML or there is some other weird bug in the engine. If it is SFML I could switch over to SDL and use that instead. However, SDL isn't quite as good as SFML. Sigh... On 10/23/10, Bryan Peterson bpeterson2...@cableone.net wrote: That would be my thought as well, especially since
Re: [Audyssey] MOTA suggestion
Hi Charles, I tried MOTA beta version 15 and don't hear a gap in the step sound when going between rooms. I did in earlier versions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA suggestion
It's not a huge gap but it is there. Like I've said I actually find it helpful especially when running. We are the Knights who say...Ni! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 12:35 PM Subject: Re: [Audyssey] MOTA suggestion Hi Charles, I tried MOTA beta version 15 and don't hear a gap in the step sound when going between rooms. I did in earlier versions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA suggestion
Hi, I am curious. Why would someone want to know when they enter a room? One more thing I must say, you really can't tell any more when you enter a room, something I am glad for sense in the past that meant inserting a large gap in your footstep sounds. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ryan Strunk Sent: Saturday, October 23, 2010 12:34 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] MOTA suggestion I think the point is that he, and I for that matter, don't want to use the R key. I don't want my emersion interrupted by a lot of spoken text. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Saturday, October 23, 2010 9:38 AM To: weis...@googlemail.com; Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion If you listen closely, you can tell when you enter another room. If you use the r key as you walk, you will notice that a step is missing. That is the point at which you move from one room into another through an open doorway. --- Shepherds are the best beasts! - Original Message - From: Kevin Weispfennig weis...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 9:28 AM Subject: Re: [Audyssey] MOTA suggestion Hi, I would say that feature adds a bit more to the realism of the game. I would find it interesting to have it. Also it helps not getting lost sometimes. If you for example don't have a torch and walk through one room and into the next, it is hard to tell when the old room ends and the new room begins. Just close the door, and you already know where you are. Kevin - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Sky Taylor s...@shaw.ca, Gamers Discussion list gamers@audyssey.org Date: Sat, 23 Oct 2010 08:58:59 -0500 Subject: Re: [Audyssey] MOTA suggestion Why would you want that feature? Just leave it open and move on. --- Shepherds are the best beasts! - Original Message - From: Sky Taylor s...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 22, 2010 10:47 PM Subject: [Audyssey] MOTA suggestion Hello Thoas, I have been playing you're beta of Mota and I absolutely love it. the pan works as expected. oddly enough, in the previus beta that I played, no blue screen happened on when I exited the game. I do have a suggestion for the next BETA which I believe is beta16. Could you add in the ability to close doors? what I mean is, when you've exited a room, could you have the ability to press the enter key on a statue or a door to move it back into place? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo
Re: [Audyssey] MOTA suggestion
Hi Hayden, When you enter a room the creature in it can attack you, but if you step back one step out of the room they can't. I constantly attack and then flee back to the previous room to take a potion or regain strength after swinging a dagger, sword or just fists. Since it now takes a while for the potion to raise your health, it is wise to do this while not being attacked. One thing I have not tested is, does the creature continue to move towards you while you are in the previous room? - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 23, 2010 9:11 PM Subject: Re: [Audyssey] MOTA suggestion Hi, I am curious. Why would someone want to know when they enter a room? One more thing I must say, you really can't tell any more when you enter a room, something I am glad for sense in the past that meant inserting a large gap in your footstep sounds. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA suggestion
I don't think it does Phil, I tried it earlier and the harpy didn't move from the room she was in. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 10:22 PM Subject: Re: [Audyssey] MOTA suggestion Hi Hayden, When you enter a room the creature in it can attack you, but if you step back one step out of the room they can't. I constantly attack and then flee back to the previous room to take a potion or regain strength after swinging a dagger, sword or just fists. Since it now takes a while for the potion to raise your health, it is wise to do this while not being attacked. One thing I have not tested is, does the creature continue to move towards you while you are in the previous room? - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 23, 2010 9:11 PM Subject: Re: [Audyssey] MOTA suggestion Hi, I am curious. Why would someone want to know when they enter a room? One more thing I must say, you really can't tell any more when you enter a room, something I am glad for sense in the past that meant inserting a large gap in your footstep sounds. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA suggestion
Hi Lori, That is not what I meant. When you are one step in the room you can check the distance to the creature. Say it is 10 feet. When you step out of the room you can't check its distance. But when you step one step back is the creature still 10 feet away, or is it closer? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA suggestion
Hmm. Maybe, somehow, it was removed? Just speculation. --- Shepherds are the best beasts! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 1:35 PM Subject: Re: [Audyssey] MOTA suggestion Hi Charles, I tried MOTA beta version 15 and don't hear a gap in the step sound when going between rooms. I did in earlier versions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA suggestion
You would want to know when you enter a room as a way of keeping track of where you are. --- Shepherds are the best beasts! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 23, 2010 8:11 PM Subject: Re: [Audyssey] MOTA suggestion Hi, I am curious. Why would someone want to know when they enter a room? One more thing I must say, you really can't tell any more when you enter a room, something I am glad for sense in the past that meant inserting a large gap in your footstep sounds. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ryan Strunk Sent: Saturday, October 23, 2010 12:34 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] MOTA suggestion I think the point is that he, and I for that matter, don't want to use the R key. I don't want my emersion interrupted by a lot of spoken text. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Saturday, October 23, 2010 9:38 AM To: weis...@googlemail.com; Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion If you listen closely, you can tell when you enter another room. If you use the r key as you walk, you will notice that a step is missing. That is the point at which you move from one room into another through an open doorway. --- Shepherds are the best beasts! - Original Message - From: Kevin Weispfennig weis...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 9:28 AM Subject: Re: [Audyssey] MOTA suggestion Hi, I would say that feature adds a bit more to the realism of the game. I would find it interesting to have it. Also it helps not getting lost sometimes. If you for example don't have a torch and walk through one room and into the next, it is hard to tell when the old room ends and the new room begins. Just close the door, and you already know where you are. Kevin - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Sky Taylor s...@shaw.ca, Gamers Discussion list gamers@audyssey.org Date: Sat, 23 Oct 2010 08:58:59 -0500 Subject: Re: [Audyssey] MOTA suggestion Why would you want that feature? Just leave it open and move on. --- Shepherds are the best beasts! - Original Message - From: Sky Taylor s...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 22, 2010 10:47 PM Subject: [Audyssey] MOTA suggestion Hello Thoas, I have been playing you're beta of Mota and I absolutely love it. the pan works as expected. oddly enough, in the previus beta that I played, no blue screen happened on when I exited the game. I do have a suggestion for the next BETA which I believe is beta16. Could you add in the ability to close doors? what I mean is, when you've exited a room, could you have the ability to press the enter key on a statue or a door to move it back into place? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list
Re: [Audyssey] MOTA suggestion
No, it's still there. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 3:58 PM Subject: Re: [Audyssey] MOTA suggestion Hmm. Maybe, somehow, it was removed? Just speculation. --- Shepherds are the best beasts! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 24, 2010 1:35 PM Subject: Re: [Audyssey] MOTA suggestion Hi Charles, I tried MOTA beta version 15 and don't hear a gap in the step sound when going between rooms. I did in earlier versions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA suggestion
I honestly don't see what real purpose that would serve. We are the Knights who say...Ni! - Original Message - From: Sky Taylor s...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 22, 2010 9:47 PM Subject: [Audyssey] MOTA suggestion Hello Thoas, I have been playing you're beta of Mota and I absolutely love it. the pan works as expected. oddly enough, in the previus beta that I played, no blue screen happened on when I exited the game. I do have a suggestion for the next BETA which I believe is beta16. Could you add in the ability to close doors? what I mean is, when you've exited a room, could you have the ability to press the enter key on a statue or a door to move it back into place? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA suggestion
Why would you want that feature? Just leave it open and move on. --- Shepherds are the best beasts! - Original Message - From: Sky Taylor s...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 22, 2010 10:47 PM Subject: [Audyssey] MOTA suggestion Hello Thoas, I have been playing you're beta of Mota and I absolutely love it. the pan works as expected. oddly enough, in the previus beta that I played, no blue screen happened on when I exited the game. I do have a suggestion for the next BETA which I believe is beta16. Could you add in the ability to close doors? what I mean is, when you've exited a room, could you have the ability to press the enter key on a statue or a door to move it back into place? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA suggestion
Hi, I would say that feature adds a bit more to the realism of the game. I would find it interesting to have it. Also it helps not getting lost sometimes. If you for example don't have a torch and walk through one room and into the next, it is hard to tell when the old room ends and the new room begins. Just close the door, and you already know where you are. Kevin - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Sky Taylor s...@shaw.ca, Gamers Discussion list gamers@audyssey.org Date: Sat, 23 Oct 2010 08:58:59 -0500 Subject: Re: [Audyssey] MOTA suggestion Why would you want that feature? Just leave it open and move on. --- Shepherds are the best beasts! - Original Message - From: Sky Taylor s...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 22, 2010 10:47 PM Subject: [Audyssey] MOTA suggestion Hello Thoas, I have been playing you're beta of Mota and I absolutely love it. the pan works as expected. oddly enough, in the previus beta that I played, no blue screen happened on when I exited the game. I do have a suggestion for the next BETA which I believe is beta16. Could you add in the ability to close doors? what I mean is, when you've exited a room, could you have the ability to press the enter key on a statue or a door to move it back into place? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA suggestion
If you listen closely, you can tell when you enter another room. If you use the r key as you walk, you will notice that a step is missing. That is the point at which you move from one room into another through an open doorway. --- Shepherds are the best beasts! - Original Message - From: Kevin Weispfennig weis...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 9:28 AM Subject: Re: [Audyssey] MOTA suggestion Hi, I would say that feature adds a bit more to the realism of the game. I would find it interesting to have it. Also it helps not getting lost sometimes. If you for example don't have a torch and walk through one room and into the next, it is hard to tell when the old room ends and the new room begins. Just close the door, and you already know where you are. Kevin - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Sky Taylor s...@shaw.ca, Gamers Discussion list gamers@audyssey.org Date: Sat, 23 Oct 2010 08:58:59 -0500 Subject: Re: [Audyssey] MOTA suggestion Why would you want that feature? Just leave it open and move on. --- Shepherds are the best beasts! - Original Message - From: Sky Taylor s...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 22, 2010 10:47 PM Subject: [Audyssey] MOTA suggestion Hello Thoas, I have been playing you're beta of Mota and I absolutely love it. the pan works as expected. oddly enough, in the previus beta that I played, no blue screen happened on when I exited the game. I do have a suggestion for the next BETA which I believe is beta16. Could you add in the ability to close doors? what I mean is, when you've exited a room, could you have the ability to press the enter key on a statue or a door to move it back into place? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA suggestion
well, I do see a use for this idea. if you leave doors open and there are enemies they may follow you in. if you close the door they'll stay back... - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 4:38 PM Subject: Re: [Audyssey] MOTA suggestion If you listen closely, you can tell when you enter another room. If you use the r key as you walk, you will notice that a step is missing. That is the point at which you move from one room into another through an open doorway. --- Shepherds are the best beasts! - Original Message - From: Kevin Weispfennig weis...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 9:28 AM Subject: Re: [Audyssey] MOTA suggestion Hi, I would say that feature adds a bit more to the realism of the game. I would find it interesting to have it. Also it helps not getting lost sometimes. If you for example don't have a torch and walk through one room and into the next, it is hard to tell when the old room ends and the new room begins. Just close the door, and you already know where you are. Kevin - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Sky Taylor s...@shaw.ca, Gamers Discussion list gamers@audyssey.org Date: Sat, 23 Oct 2010 08:58:59 -0500 Subject: Re: [Audyssey] MOTA suggestion Why would you want that feature? Just leave it open and move on. --- Shepherds are the best beasts! - Original Message - From: Sky Taylor s...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 22, 2010 10:47 PM Subject: [Audyssey] MOTA suggestion Hello Thoas, I have been playing you're beta of Mota and I absolutely love it. the pan works as expected. oddly enough, in the previus beta that I played, no blue screen happened on when I exited the game. I do have a suggestion for the next BETA which I believe is beta16. Could you add in the ability to close doors? what I mean is, when you've exited a room, could you have the ability to press the enter key on a statue or a door to move it back into place? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please
Re: [Audyssey] MOTA suggestion
If they follow you, turn around and get rid of them. That adds replay value and realism. --- Shepherds are the best beasts! - Original Message - From: peter Mahach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 9:54 AM Subject: Re: [Audyssey] MOTA suggestion well, I do see a use for this idea. if you leave doors open and there are enemies they may follow you in. if you close the door they'll stay back... - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 4:38 PM Subject: Re: [Audyssey] MOTA suggestion If you listen closely, you can tell when you enter another room. If you use the r key as you walk, you will notice that a step is missing. That is the point at which you move from one room into another through an open doorway. --- Shepherds are the best beasts! - Original Message - From: Kevin Weispfennig weis...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 9:28 AM Subject: Re: [Audyssey] MOTA suggestion Hi, I would say that feature adds a bit more to the realism of the game. I would find it interesting to have it. Also it helps not getting lost sometimes. If you for example don't have a torch and walk through one room and into the next, it is hard to tell when the old room ends and the new room begins. Just close the door, and you already know where you are. Kevin - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Sky Taylor s...@shaw.ca, Gamers Discussion list gamers@audyssey.org Date: Sat, 23 Oct 2010 08:58:59 -0500 Subject: Re: [Audyssey] MOTA suggestion Why would you want that feature? Just leave it open and move on. --- Shepherds are the best beasts! - Original Message - From: Sky Taylor s...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 22, 2010 10:47 PM Subject: [Audyssey] MOTA suggestion Hello Thoas, I have been playing you're beta of Mota and I absolutely love it. the pan works as expected. oddly enough, in the previus beta that I played, no blue screen happened on when I exited the game. I do have a suggestion for the next BETA which I believe is beta16. Could you add in the ability to close doors? what I mean is, when you've exited a room, could you have the ability to press the enter key on a statue or a door to move it back into place? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers
Re: [Audyssey] MOTA suggestion
Hi Charles, The creatures can't follow you to another room, probably due to a magic spell placed on them to defend their territory. Which is good because swinging the sword tires you out and backing to the previous room allows you to regain your strength. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 11:04 AM Subject: Re: [Audyssey] MOTA suggestion If they follow you, turn around and get rid of them. That adds replay value and realism. --- Shepherds are the best beasts! - Original Message - From: peter Mahach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 9:54 AM Subject: Re: [Audyssey] MOTA suggestion well, I do see a use for this idea. if you leave doors open and there are enemies they may follow you in. if you close the door they'll stay back... - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 4:38 PM Subject: Re: [Audyssey] MOTA suggestion If you listen closely, you can tell when you enter another room. If you use the r key as you walk, you will notice that a step is missing. That is the point at which you move from one room into another through an open doorway. --- Shepherds are the best beasts! - Original Message - From: Kevin Weispfennig weis...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 9:28 AM Subject: Re: [Audyssey] MOTA suggestion Hi, I would say that feature adds a bit more to the realism of the game. I would find it interesting to have it. Also it helps not getting lost sometimes. If you for example don't have a torch and walk through one room and into the next, it is hard to tell when the old room ends and the new room begins. Just close the door, and you already know where you are. Kevin - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Sky Taylor s...@shaw.ca, Gamers Discussion list gamers@audyssey.org Date: Sat, 23 Oct 2010 08:58:59 -0500 Subject: Re: [Audyssey] MOTA suggestion Why would you want that feature? Just leave it open and move on. --- Shepherds are the best beasts! - Original Message - From: Sky Taylor s...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 22, 2010 10:47 PM Subject: [Audyssey] MOTA suggestion Hello Thoas, I have been playing you're beta of Mota and I absolutely love it. the pan works as expected. oddly enough, in the previus beta that I played, no blue screen happened on when I exited the game. I do have a suggestion for the next BETA which I believe is beta16. Could you add in the ability to close doors? what I mean is, when you've exited a room, could you have the ability to press the enter key on a statue or a door to move it back into place? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org
Re: [Audyssey] MOTA suggestion
Enemies don't follow you though. We are the Knights who say...Ni! - Original Message - From: peter Mahach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 8:54 AM Subject: Re: [Audyssey] MOTA suggestion well, I do see a use for this idea. if you leave doors open and there are enemies they may follow you in. if you close the door they'll stay back... - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 4:38 PM Subject: Re: [Audyssey] MOTA suggestion If you listen closely, you can tell when you enter another room. If you use the r key as you walk, you will notice that a step is missing. That is the point at which you move from one room into another through an open doorway. --- Shepherds are the best beasts! - Original Message - From: Kevin Weispfennig weis...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 9:28 AM Subject: Re: [Audyssey] MOTA suggestion Hi, I would say that feature adds a bit more to the realism of the game. I would find it interesting to have it. Also it helps not getting lost sometimes. If you for example don't have a torch and walk through one room and into the next, it is hard to tell when the old room ends and the new room begins. Just close the door, and you already know where you are. Kevin - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Sky Taylor s...@shaw.ca, Gamers Discussion list gamers@audyssey.org Date: Sat, 23 Oct 2010 08:58:59 -0500 Subject: Re: [Audyssey] MOTA suggestion Why would you want that feature? Just leave it open and move on. --- Shepherds are the best beasts! - Original Message - From: Sky Taylor s...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 22, 2010 10:47 PM Subject: [Audyssey] MOTA suggestion Hello Thoas, I have been playing you're beta of Mota and I absolutely love it. the pan works as expected. oddly enough, in the previus beta that I played, no blue screen happened on when I exited the game. I do have a suggestion for the next BETA which I believe is beta16. Could you add in the ability to close doors? what I mean is, when you've exited a room, could you have the ability to press the enter key on a statue or a door to move it back into place? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your
Re: [Audyssey] MOTA suggestion
I think the point is that he, and I for that matter, don't want to use the R key. I don't want my emersion interrupted by a lot of spoken text. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Saturday, October 23, 2010 9:38 AM To: weis...@googlemail.com; Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion If you listen closely, you can tell when you enter another room. If you use the r key as you walk, you will notice that a step is missing. That is the point at which you move from one room into another through an open doorway. --- Shepherds are the best beasts! - Original Message - From: Kevin Weispfennig weis...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 9:28 AM Subject: Re: [Audyssey] MOTA suggestion Hi, I would say that feature adds a bit more to the realism of the game. I would find it interesting to have it. Also it helps not getting lost sometimes. If you for example don't have a torch and walk through one room and into the next, it is hard to tell when the old room ends and the new room begins. Just close the door, and you already know where you are. Kevin - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Sky Taylor s...@shaw.ca, Gamers Discussion list gamers@audyssey.org Date: Sat, 23 Oct 2010 08:58:59 -0500 Subject: Re: [Audyssey] MOTA suggestion Why would you want that feature? Just leave it open and move on. --- Shepherds are the best beasts! - Original Message - From: Sky Taylor s...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 22, 2010 10:47 PM Subject: [Audyssey] MOTA suggestion Hello Thoas, I have been playing you're beta of Mota and I absolutely love it. the pan works as expected. oddly enough, in the previus beta that I played, no blue screen happened on when I exited the game. I do have a suggestion for the next BETA which I believe is beta16. Could you add in the ability to close doors? what I mean is, when you've exited a room, could you have the ability to press the enter key on a statue or a door to move it back into place? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA suggestion
I pointed out the use of the r key merely to verify that you can tell, by closely listening, that you have entered another room through an open doorway. In some rooms, this can be verified by, let's say, the sound of fire pits, a swinging rope, a statue, or other sounds. If you are walking, and you take a step but hear nothing, then take another step and hear the step, you have entered another room. To verify this, press r, back up 2 steps and press r, and you will find that you are in the previous room. --- Shepherds are the best beasts! - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 23, 2010 12:33 PM Subject: Re: [Audyssey] MOTA suggestion I think the point is that he, and I for that matter, don't want to use the R key. I don't want my emersion interrupted by a lot of spoken text. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Saturday, October 23, 2010 9:38 AM To: weis...@googlemail.com; Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion If you listen closely, you can tell when you enter another room. If you use the r key as you walk, you will notice that a step is missing. That is the point at which you move from one room into another through an open doorway. --- Shepherds are the best beasts! - Original Message - From: Kevin Weispfennig weis...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 9:28 AM Subject: Re: [Audyssey] MOTA suggestion Hi, I would say that feature adds a bit more to the realism of the game. I would find it interesting to have it. Also it helps not getting lost sometimes. If you for example don't have a torch and walk through one room and into the next, it is hard to tell when the old room ends and the new room begins. Just close the door, and you already know where you are. Kevin - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Sky Taylor s...@shaw.ca, Gamers Discussion list gamers@audyssey.org Date: Sat, 23 Oct 2010 08:58:59 -0500 Subject: Re: [Audyssey] MOTA suggestion Why would you want that feature? Just leave it open and move on. --- Shepherds are the best beasts! - Original Message - From: Sky Taylor s...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 22, 2010 10:47 PM Subject: [Audyssey] MOTA suggestion Hello Thoas, I have been playing you're beta of Mota and I absolutely love it. the pan works as expected. oddly enough, in the previus beta that I played, no blue screen happened on when I exited the game. I do have a suggestion for the next BETA which I believe is beta16. Could you add in the ability to close doors? what I mean is, when you've exited a room, could you have the ability to press the enter key on a statue or a door to move it back into place? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers
Re: [Audyssey] MOTA suggestion
Hi, though I think this is a bug and will be fixed in a later release, so this might not always be available. Kevin - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Date: Sat, 23 Oct 2010 12:44:53 -0500 Subject: Re: [Audyssey] MOTA suggestion I pointed out the use of the r key merely to verify that you can tell, by closely listening, that you have entered another room through an open doorway. In some rooms, this can be verified by, let's say, the sound of fire pits, a swinging rope, a statue, or other sounds. If you are walking, and you take a step but hear nothing, then take another step and hear the step, you have entered another room. To verify this, press r, back up 2 steps and press r, and you will find that you are in the previous room. --- Shepherds are the best beasts! - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 23, 2010 12:33 PM Subject: Re: [Audyssey] MOTA suggestion I think the point is that he, and I for that matter, don't want to use the R key. I don't want my emersion interrupted by a lot of spoken text. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Saturday, October 23, 2010 9:38 AM To: weis...@googlemail.com; Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion If you listen closely, you can tell when you enter another room. If you use the r key as you walk, you will notice that a step is missing. That is the point at which you move from one room into another through an open doorway. --- Shepherds are the best beasts! - Original Message - From: Kevin Weispfennig weis...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 9:28 AM Subject: Re: [Audyssey] MOTA suggestion Hi, I would say that feature adds a bit more to the realism of the game. I would find it interesting to have it. Also it helps not getting lost sometimes. If you for example don't have a torch and walk through one room and into the next, it is hard to tell when the old room ends and the new room begins. Just close the door, and you already know where you are. Kevin - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Sky Taylor s...@shaw.ca, Gamers Discussion list gamers@audyssey.org Date: Sat, 23 Oct 2010 08:58:59 -0500 Subject: Re: [Audyssey] MOTA suggestion Why would you want that feature? Just leave it open and move on. --- Shepherds are the best beasts! - Original Message - From: Sky Taylor s...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 22, 2010 10:47 PM Subject: [Audyssey] MOTA suggestion Hello Thoas, I have been playing you're beta of Mota and I absolutely love it. the pan works as expected. oddly enough, in the previus beta that I played, no blue screen happened on when I exited the game. I do have a suggestion for the next BETA which I believe is beta16. Could you add in the ability to close doors? what I mean is, when you've exited a room, could you have the ability to press the enter key on a statue or a door to move it back into place? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org
Re: [Audyssey] MOTA suggestion
Hi Peter, In MOTA enemies can not follow you to a different room. In many respects the game is similar to a lot of classic side-scrollers where enemies are placed in a specific room or area and can't leave it. So closing a door would have no effect on that aspect of the game. On 10/23/10, peter Mahach piterm...@gmail.com wrote: well, I do see a use for this idea. if you leave doors open and there are enemies they may follow you in. if you close the door they'll stay back... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA suggestion
I don't think it's a bug. We are the Knights who say...Ni! - Original Message - From: Kevin Weispfennig weis...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 12:29 PM Subject: Re: [Audyssey] MOTA suggestion Hi, though I think this is a bug and will be fixed in a later release, so this might not always be available. Kevin - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Date: Sat, 23 Oct 2010 12:44:53 -0500 Subject: Re: [Audyssey] MOTA suggestion I pointed out the use of the r key merely to verify that you can tell, by closely listening, that you have entered another room through an open doorway. In some rooms, this can be verified by, let's say, the sound of fire pits, a swinging rope, a statue, or other sounds. If you are walking, and you take a step but hear nothing, then take another step and hear the step, you have entered another room. To verify this, press r, back up 2 steps and press r, and you will find that you are in the previous room. --- Shepherds are the best beasts! - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 23, 2010 12:33 PM Subject: Re: [Audyssey] MOTA suggestion I think the point is that he, and I for that matter, don't want to use the R key. I don't want my emersion interrupted by a lot of spoken text. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Saturday, October 23, 2010 9:38 AM To: weis...@googlemail.com; Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion If you listen closely, you can tell when you enter another room. If you use the r key as you walk, you will notice that a step is missing. That is the point at which you move from one room into another through an open doorway. --- Shepherds are the best beasts! - Original Message - From: Kevin Weispfennig weis...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 9:28 AM Subject: Re: [Audyssey] MOTA suggestion Hi, I would say that feature adds a bit more to the realism of the game. I would find it interesting to have it. Also it helps not getting lost sometimes. If you for example don't have a torch and walk through one room and into the next, it is hard to tell when the old room ends and the new room begins. Just close the door, and you already know where you are. Kevin - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Sky Taylor s...@shaw.ca, Gamers Discussion list gamers@audyssey.org Date: Sat, 23 Oct 2010 08:58:59 -0500 Subject: Re: [Audyssey] MOTA suggestion Why would you want that feature? Just leave it open and move on. --- Shepherds are the best beasts! - Original Message - From: Sky Taylor s...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 22, 2010 10:47 PM Subject: [Audyssey] MOTA suggestion Hello Thoas, I have been playing you're beta of Mota and I absolutely love it. the pan works as expected. oddly enough, in the previus beta that I played, no blue screen happened on when I exited the game. I do have a suggestion for the next BETA which I believe is beta16. Could you add in the ability to close doors? what I mean is, when you've exited a room, could you have the ability to press the enter key on a statue or a door to move it back into place? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail
Re: [Audyssey] MOTA suggestion
Hi Sky, I'm glad to know you haven't had the dreaded blue screen error, but unfortunately a lot are still having it. Fortunately, I'm working on a solution for that problem as we speak. As for closing doors and replacing statues I have to agree with others on this issue and wonder why you find it important. It is not a matter of I can't do it, but that you are asking for quite a bit of extra work adding a feature that has very little value from my standpoint. I've got a number of errors I need to run down and fix, still need to finish adding joystick/mouse support to the engine, have at least 10 levels to complete, need to add in the registration system, etc. I have quite enough work for the next two/three months just getting the game and the engine itself up and fully running if I hope to make a Christmas release or close to it. I really don't want to spend a day or two working on features that has no real value to the average gamer at the expense of getting the game done and ready for sale. So unless you can give me a compelling reason to do it I'm sorry to say I can't afford to spend time on a feature like this right now. Cheers! On 10/22/10, Sky Taylor s...@shaw.ca wrote: Hello Thoas, I have been playing you're beta of Mota and I absolutely love it. the pan works as expected. oddly enough, in the previus beta that I played, no blue screen happened on when I exited the game. I do have a suggestion for the next BETA which I believe is beta16. Could you add in the ability to close doors? what I mean is, when you've exited a room, could you have the ability to press the enter key on a statue or a door to move it back into place? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA suggestion
Besides, you couldn't close doors in classic side scrollers so you shouldn't be able to here. And as was said earlier enemies don't follow you so there's no point. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Sky Taylor s...@shaw.ca; Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 1:24 PM Subject: Re: [Audyssey] MOTA suggestion Hi Sky, I'm glad to know you haven't had the dreaded blue screen error, but unfortunately a lot are still having it. Fortunately, I'm working on a solution for that problem as we speak. As for closing doors and replacing statues I have to agree with others on this issue and wonder why you find it important. It is not a matter of I can't do it, but that you are asking for quite a bit of extra work adding a feature that has very little value from my standpoint. I've got a number of errors I need to run down and fix, still need to finish adding joystick/mouse support to the engine, have at least 10 levels to complete, need to add in the registration system, etc. I have quite enough work for the next two/three months just getting the game and the engine itself up and fully running if I hope to make a Christmas release or close to it. I really don't want to spend a day or two working on features that has no real value to the average gamer at the expense of getting the game done and ready for sale. So unless you can give me a compelling reason to do it I'm sorry to say I can't afford to spend time on a feature like this right now. Cheers! On 10/22/10, Sky Taylor s...@shaw.ca wrote: Hello Thoas, I have been playing you're beta of Mota and I absolutely love it. the pan works as expected. oddly enough, in the previus beta that I played, no blue screen happened on when I exited the game. I do have a suggestion for the next BETA which I believe is beta16. Could you add in the ability to close doors? what I mean is, when you've exited a room, could you have the ability to press the enter key on a statue or a door to move it back into place? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA suggestion
Hi, Right. It is not a bug. I never added the ability to close doors, because it never occurred to me anyone would want or need a feature like this in a side-scroller. Most side-scrollers I've played, mainstream ones that is, don't have you closing doors so I didn't do it either. Now, though, I've spent so much time on writing and rewriting the engine etc I need to get a move on with the game itself. I'd still like to have it completed or near complete by Christmas time, and we've got a lot of work to go before that happens. On 10/23/10, Bryan Peterson bpeterson2...@cableone.net wrote: I don't think it's a bug. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA suggestion
That would be my thought as well, especially since overall you've had this on your back for more than four years now. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 23, 2010 1:30 PM Subject: Re: [Audyssey] MOTA suggestion Hi, Right. It is not a bug. I never added the ability to close doors, because it never occurred to me anyone would want or need a feature like this in a side-scroller. Most side-scrollers I've played, mainstream ones that is, don't have you closing doors so I didn't do it either. Now, though, I've spent so much time on writing and rewriting the engine etc I need to get a move on with the game itself. I'd still like to have it completed or near complete by Christmas time, and we've got a lot of work to go before that happens. On 10/23/10, Bryan Peterson bpeterson2...@cableone.net wrote: I don't think it's a bug. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA suggestion
Hi, Very true. Although, at the moment I'm more concerned about the stupid blue screen errors which I can't seam to fix. On Linux beta 15 runs great. No errors, crashes, lock ups, whatever. On Windows several people say it locks up and blue screens on exit. There doesn't seam to be a logical cause or solution to it. On thursday I released an update to the private testers that made the blue screen go away, but we got a segmentation fault instead. I fixed the segmentation fault this morning, and the blue screen returned. It is the most unbelievable and unexplainable bug I've ever seen in my life. I don't know if the bug is related to SFML or there is some other weird bug in the engine. If it is SFML I could switch over to SDL and use that instead. However, SDL isn't quite as good as SFML. Sigh... On 10/23/10, Bryan Peterson bpeterson2...@cableone.net wrote: That would be my thought as well, especially since overall you've had this on your back for more than four years now. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.