Re: [hlcoders] CrossBow_Bolt: Stick Out More...
-- [ Picked text/plain from multipart/alternative ] Take a look at its BoltTouch function. Scroll till you find this EmitSound( "Weapon_Crossbow.BoltHitWorld" ); In the else section of this if if ( ( hitDot < 0.5f ) && ( speed > 100 ) ) { // blah blah ignore } else { SetAbsOrigin( GetAbsOrigin() + tr.plane.normal * 10 ); // blah blah other stuff } ^^ Add that anywhere in there, change the "10" to whatever value, the higher the further out it sticks. On 12/28/06, Gus <[EMAIL PROTECTED]> wrote: > > This is a cryptographically signed message in MIME format. > -- > Hi all, am trying to figure how to get the CrossBow_Bolt to stick out > more from the wall when shot. Anybody know the answer to this? > > Gus > -- > Content-Description: S/MIME Cryptographic Signature > > [ smime.p7s of type application/x-pkcs7-signature deleted ] > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] CrossBow_Bolt: Stick Out More...
This is a cryptographically signed message in MIME format. -- This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi Joel, I gave this solution a try but didn't get results. here's what I did...I also increased the 10 to as high 19 but still no results. Though it did compile well. if ( ( hitDot < 0.5f ) && ( speed > 100 ) ) { Vector vReflection = 2.0f * tr.plane.normal * hitDot + vecDir; QAngle reflectAngles; VectorAngles( vReflection, reflectAngles ); SetLocalAngles( reflectAngles ); SetAbsVelocity( vReflection * speed * 0.75f ); // Start to sink faster SetGravity( 1.0f ); } else { SetAbsOrigin( GetAbsOrigin() + tr.plane.normal * 10 ); //YOUR SUGGESTION SetThink( &CBowarrowBolt::SUB_Remove ); SetNextThink( gpGlobals->curtime + 2.0f ); Gus Joel R. wrote: > -- > [ Picked text/plain from multipart/alternative ] > Take a look at its BoltTouch function. > Scroll till you find this > EmitSound( "Weapon_Crossbow.BoltHitWorld" ); > > In the else section of this if > if ( ( hitDot < 0.5f ) && ( speed > 100 ) ) > { > // blah blah ignore > } > else > { > SetAbsOrigin( GetAbsOrigin() + tr.plane.normal * 10 ); > // blah blah other stuff > } > > ^^ Add that anywhere in there, change the "10" to whatever value, the higher > the further out it sticks. > > > On 12/28/06, Gus <[EMAIL PROTECTED]> wrote: > >> This is a cryptographically signed message in MIME format. >> -- >> Hi all, am trying to figure how to get the CrossBow_Bolt to stick out >> more from the wall when shot. Anybody know the answer to this? >> >> Gus >> -- >> Content-Description: S/MIME Cryptographic Signature >> >> [ smime.p7s of type application/x-pkcs7-signature deleted ] >> -- >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > -- Content-Description: S/MIME Cryptographic Signature [ smime.p7s of type application/x-pkcs7-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] CrossBow_Bolt: Stick Out More...
-- [ Picked text/plain from multipart/alternative ] Does the bolt disappear when it hits the wall or does it stay stuck there for about 2 seconds? If it disappears try commenting this in that same else block //AddEffects( EF_NODRAW ); On 12/28/06, Gus <[EMAIL PROTECTED]> wrote: > > This is a cryptographically signed message in MIME format. > -- > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Hi Joel, I gave this solution a try but didn't get results. here's what > I did...I also > increased the 10 to as high 19 but still no results. Though it did > compile well. > > > if ( ( hitDot < 0.5f ) && ( speed > 100 ) ) > { > Vector vReflection = 2.0f * tr.plane.normal * hitDot + > vecDir; > > QAngle reflectAngles; > > VectorAngles( vReflection, reflectAngles ); > > SetLocalAngles( reflectAngles ); > > SetAbsVelocity( vReflection * speed * 0.75f ); > > // Start to sink faster > SetGravity( 1.0f ); > } > else > { > SetAbsOrigin( GetAbsOrigin() + tr.plane.normal * 10 ); > //YOUR SUGGESTION > SetThink( &CBowarrowBolt::SUB_Remove ); > SetNextThink( gpGlobals->curtime + 2.0f ); > > > Gus > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] CrossBow_Bolt: Stick Out More...
You can always try and pull back on the crossbow bolts $origin in the QC file, and then recompile the model. The hit box will then be moved along with the model its self - so when it hits the wall, the model will not sink as deep. Adam --- "Joel R." <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Does the bolt disappear when it hits the wall or > does it stay stuck there > for about 2 seconds? > > If it disappears try commenting this in that same > else block > //AddEffects( EF_NODRAW ); > > On 12/28/06, Gus <[EMAIL PROTECTED]> wrote: > > > > This is a cryptographically signed message in MIME > format. > > -- > > This is a multi-part message in MIME format. > > -- > > [ Picked text/plain from multipart/alternative ] > > Hi Joel, I gave this solution a try but didn't get > results. here's what > > I did...I also > > increased the 10 to as high 19 but still no > results. Though it did > > compile well. > > > > > > if ( ( hitDot < 0.5f ) && ( speed > > 100 ) ) > > { > > Vector vReflection = 2.0f * > tr.plane.normal * hitDot + > > vecDir; > > > > QAngle reflectAngles; > > > > VectorAngles( vReflection, > reflectAngles ); > > > > SetLocalAngles( reflectAngles ); > > > > SetAbsVelocity( vReflection * > speed * 0.75f ); > > > > // Start to sink faster > > SetGravity( 1.0f ); > > } > > else > > { > > SetAbsOrigin( GetAbsOrigin() + > tr.plane.normal * 10 ); > > //YOUR SUGGESTION > > SetThink( > &CBowarrowBolt::SUB_Remove ); > > SetNextThink( gpGlobals->curtime + > 2.0f ); > > > > > > Gus > > > -- > > ___ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > Nigredo Studios http://www.nigredostudios.com __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] CrossBow_Bolt: Stick Out More...
Wouldn't he have to decompile the model to get the qc file? On 12/28/06, Adam amckern Mckern <[EMAIL PROTECTED]> wrote: You can always try and pull back on the crossbow bolts $origin in the QC file, and then recompile the model. The hit box will then be moved along with the model its self - so when it hits the wall, the model will not sink as deep. Adam --- "Joel R." <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Does the bolt disappear when it hits the wall or > does it stay stuck there > for about 2 seconds? > > If it disappears try commenting this in that same > else block > //AddEffects( EF_NODRAW ); > > On 12/28/06, Gus <[EMAIL PROTECTED]> wrote: > > > > This is a cryptographically signed message in MIME > format. > > -- > > This is a multi-part message in MIME format. > > -- > > [ Picked text/plain from multipart/alternative ] > > Hi Joel, I gave this solution a try but didn't get > results. here's what > > I did...I also > > increased the 10 to as high 19 but still no > results. Though it did > > compile well. > > > > > > if ( ( hitDot < 0.5f ) && ( speed > > 100 ) ) > > { > > Vector vReflection = 2.0f * > tr.plane.normal * hitDot + > > vecDir; > > > > QAngle reflectAngles; > > > > VectorAngles( vReflection, > reflectAngles ); > > > > SetLocalAngles( reflectAngles ); > > > > SetAbsVelocity( vReflection * > speed * 0.75f ); > > > > // Start to sink faster > > SetGravity( 1.0f ); > > } > > else > > { > > SetAbsOrigin( GetAbsOrigin() + > tr.plane.normal * 10 ); > > //YOUR SUGGESTION > > SetThink( > &CBowarrowBolt::SUB_Remove ); > > SetNextThink( gpGlobals->curtime + > 2.0f ); > > > > > > Gus > > > -- > > ___ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > Nigredo Studios http://www.nigredostudios.com __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] CrossBow_Bolt: Stick Out More...
-- [ Picked text/plain from multipart/alternative ] erm. if i remember correctly.. isn't the visual effect of the crossbow bolt being stuck somewhere done on the client? it has nothing to do with that origin.. it sends an event to create a client side bolt, and constrain it to something. On 12/28/06, Nick <[EMAIL PROTECTED]> wrote: > > Wouldn't he have to decompile the model to get the qc file? > > On 12/28/06, Adam amckern Mckern <[EMAIL PROTECTED]> wrote: > > You can always try and pull back on the crossbow bolts > > $origin in the QC file, and then recompile the model. > > > > The hit box will then be moved along with the model > > its self - so when it hits the wall, the model will > > not sink as deep. > > > > Adam > > > > > > --- "Joel R." <[EMAIL PROTECTED]> wrote: > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Does the bolt disappear when it hits the wall or > > > does it stay stuck there > > > for about 2 seconds? > > > > > > If it disappears try commenting this in that same > > > else block > > > //AddEffects( EF_NODRAW ); > > > > > > On 12/28/06, Gus <[EMAIL PROTECTED]> wrote: > > > > > > > > This is a cryptographically signed message in MIME > > > format. > > > > -- > > > > This is a multi-part message in MIME format. > > > > -- > > > > [ Picked text/plain from multipart/alternative ] > > > > Hi Joel, I gave this solution a try but didn't get > > > results. here's what > > > > I did...I also > > > > increased the 10 to as high 19 but still no > > > results. Though it did > > > > compile well. > > > > > > > > > > > > if ( ( hitDot < 0.5f ) && ( speed > > > > 100 ) ) > > > > { > > > > Vector vReflection = 2.0f * > > > tr.plane.normal * hitDot + > > > > vecDir; > > > > > > > > QAngle reflectAngles; > > > > > > > > VectorAngles( vReflection, > > > reflectAngles ); > > > > > > > > SetLocalAngles( reflectAngles ); > > > > > > > > SetAbsVelocity( vReflection * > > > speed * 0.75f ); > > > > > > > > // Start to sink faster > > > > SetGravity( 1.0f ); > > > > } > > > > else > > > > { > > > > SetAbsOrigin( GetAbsOrigin() + > > > tr.plane.normal * 10 ); > > > > //YOUR SUGGESTION > > > > SetThink( > > > &CBowarrowBolt::SUB_Remove ); > > > > SetNextThink( gpGlobals->curtime + > > > 2.0f ); > > > > > > > > > > > > Gus > > > > > > > -- > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view > > > the list archives, please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > Nigredo Studios http://www.nigredostudios.com > > > > __ > > Do You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam protection around > > http://mail.yahoo.com > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] CrossBow_Bolt: Stick Out More...
All the hl2 models are in the sdk - look up the path [EMAIL PROTECTED] --- "Tony \"omega\" Sergi" <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > erm. > > if i remember correctly.. isn't the visual effect of > the crossbow bolt being > stuck somewhere done on the client? > it has nothing to do with that origin.. > > it sends an event to create a client side bolt, and > constrain it to > something. > > > On 12/28/06, Nick <[EMAIL PROTECTED]> wrote: > > > > Wouldn't he have to decompile the model to get the > qc file? > > > > On 12/28/06, Adam amckern Mckern > <[EMAIL PROTECTED]> wrote: > > > You can always try and pull back on the crossbow > bolts > > > $origin in the QC file, and then recompile the > model. > > > > > > The hit box will then be moved along with the > model > > > its self - so when it hits the wall, the model > will > > > not sink as deep. > > > > > > Adam > > > > > > > > > --- "Joel R." <[EMAIL PROTECTED]> wrote: > > > > > > > -- > > > > [ Picked text/plain from multipart/alternative > ] > > > > Does the bolt disappear when it hits the wall > or > > > > does it stay stuck there > > > > for about 2 seconds? > > > > > > > > If it disappears try commenting this in that > same > > > > else block > > > > //AddEffects( EF_NODRAW ); > > > > > > > > On 12/28/06, Gus <[EMAIL PROTECTED]> > wrote: > > > > > > > > > > This is a cryptographically signed message > in MIME > > > > format. > > > > > -- > > > > > This is a multi-part message in MIME format. > > > > > -- > > > > > [ Picked text/plain from > multipart/alternative ] > > > > > Hi Joel, I gave this solution a try but > didn't get > > > > results. here's what > > > > > I did...I also > > > > > increased the 10 to as high 19 but still no > > > > results. Though it did > > > > > compile well. > > > > > > > > > > > > > > > if ( ( hitDot < 0.5f ) && ( > speed > > > > > 100 ) ) > > > > > { > > > > > Vector vReflection = 2.0f * > > > > tr.plane.normal * hitDot + > > > > > vecDir; > > > > > > > > > > QAngle reflectAngles; > > > > > > > > > > VectorAngles( vReflection, > > > > reflectAngles ); > > > > > > > > > > SetLocalAngles( > reflectAngles ); > > > > > > > > > > SetAbsVelocity( vReflection > * > > > > speed * 0.75f ); > > > > > > > > > > // Start to sink faster > > > > > SetGravity( 1.0f ); > > > > > } > > > > > else > > > > > { > > > > > SetAbsOrigin( GetAbsOrigin() > + > > > > tr.plane.normal * 10 ); > > > > > //YOUR SUGGESTION > > > > > SetThink( > > > > &CBowarrowBolt::SUB_Remove ); > > > > > SetNextThink( > gpGlobals->curtime + > > > > 2.0f ); > > > > > > > > > > > > > > > Gus > > > > > > > > > -- > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or > view > > > > the list archives, please visit: > > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > Nigredo Studios http://www.nigredostudios.com > > > > > > > __ > > > Do You Yahoo!? > > > Tired of spam? Yahoo! Mail has the best spam > protection around > > > http://mail.yahoo.com > > > > > > ___ > > > To unsubscribe, edit your list preferences, or > view the list archives, > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or > view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > -omega > -- > > ___ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > Nigredo Studios http://www.nigredostudios.com __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] CrossBow_Bolt: Stick Out More...
This is a cryptographically signed message in MIME format. -- This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi Joel, It stays stuck there normally and disapears after a few seconds... Gus Joel R. wrote: > -- > [ Picked text/plain from multipart/alternative ] > Does the bolt disappear when it hits the wall or does it stay stuck there > for about 2 seconds? > > If it disappears try commenting this in that same else block > //AddEffects( EF_NODRAW ); > > On 12/28/06, Gus <[EMAIL PROTECTED]> wrote: > >> This is a cryptographically signed message in MIME format. >> -- >> This is a multi-part message in MIME format. >> -- >> [ Picked text/plain from multipart/alternative ] >> Hi Joel, I gave this solution a try but didn't get results. here's what >> I did...I also >> increased the 10 to as high 19 but still no results. Though it did >> compile well. >> >> >> if ( ( hitDot < 0.5f ) && ( speed > 100 ) ) >> { >> Vector vReflection = 2.0f * tr.plane.normal * hitDot + >> vecDir; >> >> QAngle reflectAngles; >> >> VectorAngles( vReflection, reflectAngles ); >> >> SetLocalAngles( reflectAngles ); >> >> SetAbsVelocity( vReflection * speed * 0.75f ); >> >> // Start to sink faster >> SetGravity( 1.0f ); >> } >> else >> { >> SetAbsOrigin( GetAbsOrigin() + tr.plane.normal * 10 ); >> //YOUR SUGGESTION >> SetThink( &CBowarrowBolt::SUB_Remove ); >> SetNextThink( gpGlobals->curtime + 2.0f ); >> >> >> Gus >> >> > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > -- Content-Description: S/MIME Cryptographic Signature [ smime.p7s of type application/x-pkcs7-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] CrossBow_Bolt: Stick Out More...
This is a cryptographically signed message in MIME format. -- This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Adam, yes this worked for me. All I did was decompile default crossbow_bolt and edited QC as you stated...here's what I edited/added... * $modelname "crossbow_bolt.mdl" $model "body" "bowarrow_bolt.smd" $cdmaterials "models\weapons\v_models\bowarrow\" //xyz adjust screen position $origin -5 -15 -3 $hboxset "default" $surfaceprop "weapon" $illumposition 2.000 0.000 0.000 $sequence idle "idle" fps 30.00 *** Thanks, Gus Adam "amckern" Mckern wrote: > You can always try and pull back on the crossbow bolts > $origin in the QC file, and then recompile the model. > > The hit box will then be moved along with the model > its self - so when it hits the wall, the model will > not sink as deep. > > Adam > > > --- "Joel R." <[EMAIL PROTECTED]> wrote: > > >> -- >> [ Picked text/plain from multipart/alternative ] >> Does the bolt disappear when it hits the wall or >> does it stay stuck there >> for about 2 seconds? >> >> If it disappears try commenting this in that same >> else block >> //AddEffects( EF_NODRAW ); >> >> On 12/28/06, Gus <[EMAIL PROTECTED]> wrote: >> >>> This is a cryptographically signed message in MIME >>> >> format. >> >>> -- >>> This is a multi-part message in MIME format. >>> -- >>> [ Picked text/plain from multipart/alternative ] >>> Hi Joel, I gave this solution a try but didn't get >>> >> results. here's what >> >>> I did...I also >>> increased the 10 to as high 19 but still no >>> >> results. Though it did >> >>> compile well. >>> >>> >>> if ( ( hitDot < 0.5f ) && ( speed > >>> >> 100 ) ) >> >>> { >>> Vector vReflection = 2.0f * >>> >> tr.plane.normal * hitDot + >> >>> vecDir; >>> >>> QAngle reflectAngles; >>> >>> VectorAngles( vReflection, >>> >> reflectAngles ); >> >>> SetLocalAngles( reflectAngles ); >>> >>> SetAbsVelocity( vReflection * >>> >> speed * 0.75f ); >> >>> // Start to sink faster >>> SetGravity( 1.0f ); >>> } >>> else >>> { >>> SetAbsOrigin( GetAbsOrigin() + >>> >> tr.plane.normal * 10 ); >> >>> //YOUR SUGGESTION >>> SetThink( >>> >> &CBowarrowBolt::SUB_Remove ); >> >>> SetNextThink( gpGlobals->curtime + >>> >> 2.0f ); >> >>> >>> >>> Gus >>> >>> >> -- >> >> ___ >> To unsubscribe, edit your list preferences, or view >> the list archives, please visit: >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > > Nigredo Studios http://www.nigredostudios.com > > __ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > -- Content-Description: S/MIME Cryptographic Signature [ smime.p7s of type application/x-pkcs7-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] CrossBow_Bolt: Stick Out More...
how did you decompile the model? On 12/28/06, Gus <[EMAIL PROTECTED]> wrote: This is a cryptographically signed message in MIME format. -- This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Adam, yes this worked for me. All I did was decompile default crossbow_bolt and edited QC as you stated...here's what I edited/added... * $modelname "crossbow_bolt.mdl" $model "body" "bowarrow_bolt.smd" $cdmaterials "models\weapons\v_models\bowarrow\" //xyz adjust screen position $origin -5 -15 -3 $hboxset "default" $surfaceprop "weapon" $illumposition 2.000 0.000 0.000 $sequence idle "idle" fps 30.00 *** Thanks, Gus Adam "amckern" Mckern wrote: > You can always try and pull back on the crossbow bolts > $origin in the QC file, and then recompile the model. > > The hit box will then be moved along with the model > its self - so when it hits the wall, the model will > not sink as deep. > > Adam > > > --- "Joel R." <[EMAIL PROTECTED]> wrote: > > >> -- >> [ Picked text/plain from multipart/alternative ] >> Does the bolt disappear when it hits the wall or >> does it stay stuck there >> for about 2 seconds? >> >> If it disappears try commenting this in that same >> else block >> //AddEffects( EF_NODRAW ); >> >> On 12/28/06, Gus <[EMAIL PROTECTED]> wrote: >> >>> This is a cryptographically signed message in MIME >>> >> format. >> >>> -- >>> This is a multi-part message in MIME format. >>> -- >>> [ Picked text/plain from multipart/alternative ] >>> Hi Joel, I gave this solution a try but didn't get >>> >> results. here's what >> >>> I did...I also >>> increased the 10 to as high 19 but still no >>> >> results. Though it did >> >>> compile well. >>> >>> >>> if ( ( hitDot < 0.5f ) && ( speed > >>> >> 100 ) ) >> >>> { >>> Vector vReflection = 2.0f * >>> >> tr.plane.normal * hitDot + >> >>> vecDir; >>> >>> QAngle reflectAngles; >>> >>> VectorAngles( vReflection, >>> >> reflectAngles ); >> >>> SetLocalAngles( reflectAngles ); >>> >>> SetAbsVelocity( vReflection * >>> >> speed * 0.75f ); >> >>> // Start to sink faster >>> SetGravity( 1.0f ); >>> } >>> else >>> { >>> SetAbsOrigin( GetAbsOrigin() + >>> >> tr.plane.normal * 10 ); >> >>> //YOUR SUGGESTION >>> SetThink( >>> >> &CBowarrowBolt::SUB_Remove ); >> >>> SetNextThink( gpGlobals->curtime + >>> >> 2.0f ); >> >>> >>> >>> Gus >>> >>> >> -- >> >> ___ >> To unsubscribe, edit your list preferences, or view >> the list archives, please visit: >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > > Nigredo Studios http://www.nigredostudios.com > > __ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > -- Content-Description: S/MIME Cryptographic Signature [ smime.p7s of type application/x-pkcs7-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] CrossBow_Bolt: Stick Out More...
I'm glad to help! Adam --- Gus <[EMAIL PROTECTED]> wrote: > This is a cryptographically signed message in MIME > format. > -- > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Adam, yes this worked for me. All I did was > decompile default > crossbow_bolt and edited QC as you stated...here's > what I edited/added... > > * > > $modelname "crossbow_bolt.mdl" > $model "body" "bowarrow_bolt.smd" > $cdmaterials "models\weapons\v_models\bowarrow\" > //xyz adjust screen position > $origin -5 -15 -3 > $hboxset "default" > $surfaceprop "weapon" > $illumposition 2.000 0.000 0.000 > $sequence idle "idle" fps 30.00 > > *** > > Thanks, > Gus > > Adam "amckern" Mckern wrote: > > You can always try and pull back on the crossbow > bolts > > $origin in the QC file, and then recompile the > model. > > > > The hit box will then be moved along with the > model > > its self - so when it hits the wall, the model > will > > not sink as deep. > > > > Adam > > > > > > --- "Joel R." <[EMAIL PROTECTED]> wrote: > > > > > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> Does the bolt disappear when it hits the wall or > >> does it stay stuck there > >> for about 2 seconds? > >> > >> If it disappears try commenting this in that same > >> else block > >> //AddEffects( EF_NODRAW ); > >> > >> On 12/28/06, Gus <[EMAIL PROTECTED]> > wrote: > >> > >>> This is a cryptographically signed message in > MIME > >>> > >> format. > >> > >>> -- > >>> This is a multi-part message in MIME format. > >>> -- > >>> [ Picked text/plain from multipart/alternative ] > >>> Hi Joel, I gave this solution a try but didn't > get > >>> > >> results. here's what > >> > >>> I did...I also > >>> increased the 10 to as high 19 but still no > >>> > >> results. Though it did > >> > >>> compile well. > >>> > >>> > >>> if ( ( hitDot < 0.5f ) && ( speed > > >>> > >> 100 ) ) > >> > >>> { > >>> Vector vReflection = 2.0f * > >>> > >> tr.plane.normal * hitDot + > >> > >>> vecDir; > >>> > >>> QAngle reflectAngles; > >>> > >>> VectorAngles( vReflection, > >>> > >> reflectAngles ); > >> > >>> SetLocalAngles( reflectAngles ); > >>> > >>> SetAbsVelocity( vReflection * > >>> > >> speed * 0.75f ); > >> > >>> // Start to sink faster > >>> SetGravity( 1.0f ); > >>> } > >>> else > >>> { > >>> SetAbsOrigin( GetAbsOrigin() + > >>> > >> tr.plane.normal * 10 ); > >> > >>> //YOUR SUGGESTION > >>> SetThink( > >>> > >> &CBowarrowBolt::SUB_Remove ); > >> > >>> SetNextThink( gpGlobals->curtime > + > >>> > >> 2.0f ); > >> > >>> > >>> > >>> Gus > >>> > >>> > >> -- > >> > >> ___ > >> To unsubscribe, edit your list preferences, or > view > >> the list archives, please visit: > >> > >> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > > > > > > > > Nigredo Studios http://www.nigredostudios.com > > > > __ > > Do You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam > protection around > > http://mail.yahoo.com > > > > ___ > > To unsubscribe, edit your list preferences, or > view the list archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > Content-Description: S/MIME Cryptographic Signature > > [ smime.p7s of type application/x-pkcs7-signature > deleted ] > -- > > ___ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > Nigredo Studios http://www.nigredostudios.com __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] CrossBow_Bolt: Stick Out More...
This is a cryptographically signed message in MIME format. -- CannonFodder's StudioCompiler http://www.chaosincarnate.net/cannonfodder/studiocompiler.php There's another version of it at http://www.forum.ecct2.com/lofiversion/index.php/t3.html (Some people reported problems on this one but give it a try and if it works okay then let it be) Gus Nick wrote: > how did you decompile the model? > > On 12/28/06, Gus <[EMAIL PROTECTED]> wrote: >> This is a cryptographically signed message in MIME format. >> -- >> This is a multi-part message in MIME format. >> -- >> [ Picked text/plain from multipart/alternative ] >> Adam, yes this worked for me. All I did was decompile default >> crossbow_bolt and edited QC as you stated...here's >> what I edited/added... >> >> * >> >> $modelname "crossbow_bolt.mdl" >> $model "body" "bowarrow_bolt.smd" >> $cdmaterials "models\weapons\v_models\bowarrow\" >> //xyz adjust screen position >> $origin -5 -15 -3 >> $hboxset "default" >> $surfaceprop "weapon" >> $illumposition 2.000 0.000 0.000 >> $sequence idle "idle" fps 30.00 >> >> *** >> >> Thanks, >> Gus >> >> Adam "amckern" Mckern wrote: >> > You can always try and pull back on the crossbow bolts >> > $origin in the QC file, and then recompile the model. >> > >> > The hit box will then be moved along with the model >> > its self - so when it hits the wall, the model will >> > not sink as deep. >> > >> > Adam >> > >> > >> > --- "Joel R." <[EMAIL PROTECTED]> wrote: >> > >> > >> >> -- >> >> [ Picked text/plain from multipart/alternative ] >> >> Does the bolt disappear when it hits the wall or >> >> does it stay stuck there >> >> for about 2 seconds? >> >> >> >> If it disappears try commenting this in that same >> >> else block >> >> //AddEffects( EF_NODRAW ); >> >> >> >> On 12/28/06, Gus <[EMAIL PROTECTED]> wrote: >> >> >> >>> This is a cryptographically signed message in MIME >> >>> >> >> format. >> >> >> >>> -- >> >>> This is a multi-part message in MIME format. >> >>> -- >> >>> [ Picked text/plain from multipart/alternative ] >> >>> Hi Joel, I gave this solution a try but didn't get >> >>> >> >> results. here's what >> >> >> >>> I did...I also >> >>> increased the 10 to as high 19 but still no >> >>> >> >> results. Though it did >> >> >> >>> compile well. >> >>> >> >>> >> >>> if ( ( hitDot < 0.5f ) && ( speed > >> >>> >> >> 100 ) ) >> >> >> >>> { >> >>> Vector vReflection = 2.0f * >> >>> >> >> tr.plane.normal * hitDot + >> >> >> >>> vecDir; >> >>> >> >>> QAngle reflectAngles; >> >>> >> >>> VectorAngles( vReflection, >> >>> >> >> reflectAngles ); >> >> >> >>> SetLocalAngles( reflectAngles ); >> >>> >> >>> SetAbsVelocity( vReflection * >> >>> >> >> speed * 0.75f ); >> >> >> >>> // Start to sink faster >> >>> SetGravity( 1.0f ); >> >>> } >> >>> else >> >>> { >> >>> SetAbsOrigin( GetAbsOrigin() + >> >>> >> >> tr.plane.normal * 10 ); >> >> >> >>> //YOUR SUGGESTION >> >>> SetThink( >> >>> >> >> &CBowarrowBolt::SUB_Remove ); >> >> >> >>> SetNextThink( gpGlobals->curtime + >> >>> >> >> 2.0f ); >> >> >> >>> >> >>> >> >>> Gus >> >>> >> >>> >> >> -- >> >> >> >> ___ >> >> To unsubscribe, edit your list preferences, or view >> >> the list archives, please visit: >> >> >> >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> >> >> > >> > >> > >> > Nigredo Studios http://www.nigredostudios.com >> > >> > __ >> > Do You Yahoo!? >> > Tired of spam? Yahoo! Mail has the best spam protection around >> > http://mail.yahoo.com >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> > >> -- >> Content-Description: S/MIME Cryptographic Signature >> >> [ smime.p7s of type application/x-pkcs7-signature deleted ] >> -- >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Content-Description: S/MIME Cryptographic Signature [ smime.p7s of type application/x-pkcs7-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] CrossBow_Bolt: Stick Out More...
Look for CreateCrossbowBolt inside c_stickybolt.cpp on the client project, that's where the client side bolt is created. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gus Sent: Thursday, December 28, 2006 8:42 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] CrossBow_Bolt: Stick Out More... This is a cryptographically signed message in MIME format. -- Hi all, am trying to figure how to get the CrossBow_Bolt to stick out more from the wall when shot. Anybody know the answer to this? Gus -- Content-Description: S/MIME Cryptographic Signature [ smime.p7s of type application/x-pkcs7-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] CrossBow_Bolt: Stick Out More...
This is a cryptographically signed message in MIME format. -- Oh coolio, thanks for sharing this! Gus Adrian Finol wrote: > Look for CreateCrossbowBolt inside c_stickybolt.cpp on the client > project, that's where the client side bolt is created. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Gus > Sent: Thursday, December 28, 2006 8:42 AM > To: hlcoders@list.valvesoftware.com > Subject: [hlcoders] CrossBow_Bolt: Stick Out More... > > This is a cryptographically signed message in MIME format. > -- > Hi all, am trying to figure how to get the CrossBow_Bolt to stick out > more from the wall when shot. Anybody know the answer to this? > > Gus > -- > Content-Description: S/MIME Cryptographic Signature > > [ smime.p7s of type application/x-pkcs7-signature deleted ] > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > -- Content-Description: S/MIME Cryptographic Signature [ smime.p7s of type application/x-pkcs7-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders