Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Arg!
I bet they dont even read this any more given all the threads like this.
Even after we were all asked very nicely to desist.

Can we please turn this into a moderated forum.

On Tue, Jan 6, 2009 at 7:08 PM, Blood Letter bw_bloodlet...@hotmail.comwrote:


 Yeah, let's bend over and take, while still supporting them

  From: mikesti...@gmail.com
  To: hlds@list.valvesoftware.com
  Date: Tue, 6 Jan 2009 00:50:56 -0600
  Subject: Re: [hlds] Valve It's Time To Listen And Answer!
 
  Thank you..
 
  Really month after month it's the same complaints about Valve yet month
  after month nothing changes.. We really don't need 15 people saying the
 same
  thing over and over and over...
 
  I understand that this is a serious issue and it was brought up I just
 don't
  see what complaining over and over about the same thing will do?
 
  I'm with you guys I'm just sick of the same emails just from a different
  person day after day. I would like this list to get back to helping
 people
  with the issues that was can address without valve...
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aaron Rapp
  Sent: Monday, January 05, 2009 11:51 PM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] Valve It's Time To Listen And Answer!
 
  Hi SakeFox,
 
  I don't think that this is the place to post this. Again, this mailing
 list
  is for information exchanging between server admins. It would be best if
 you
  posted about your concern on a Valve forum.
 
  In light of that fact that others will post on this subject here, and I
  can't prevent thatI will say the following:
 
  Secondly, you should realize that it is just about every company's policy
 to
  not admit fault. For a company the size of Valve, this is essential. It
  keeps the amount of negative feedback from reviewers and writers alike,
 down
  to a minimum...which gives the rest of us the illusion of a good
 company.
  Let me assure of thisthey are listening. They take everything we say
  here or elsewhere and it gets put into an excel spreadsheet. In their
 weekly
  meetings, they discuss each item and prioritize it. Unfortunately, their
  position on each item might be different from yours and yours may be
  different from mine. One thing you learn very quickly, in this business,
 is
  that you will never make everyone happy. You have to make the most of the
  resources you have at the moment.
 
  That's all I can say on that. I hope you understand. It's hard to see the
  entire other side of the river until you're actually standing over there.
 
  Regards,
 
  Aaron Rapp
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of SakeFox
  Sent: Monday, January 05, 2009 9:34 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: [hlds] Valve It's Time To Listen And Answer!
 
  I posted this in another thread, but it wouldn't be good to steal it or
  really bring that thread down so i thought i would just make a new one.
 
  I don't know how many people will post in this or if it will go anywhere,
  but it's time to make a post to tell valve how we feel. I used to defend
 and
  help them, but now it's almost like what's the point.
 
  quoted from other post
  you guys haven't realized yet that valve has stopped caring about there
  games? We have been waiting for over a month for a fix for tf2 hell
  there are still some bugs from the beta that they still haven't fixed. I
  used to monitor my little bug list in the forums, but patch after patch
  maybe only 2-3 bugs would actually get fixed i started to realize valve
  doesn't give a crap about how there games run and that became overly
  noticed when they refuse to fix the map change error in TF2 and L4D.
 
  Valve will not reply to your issue nor do they care. they will not
  reply to us about any other bug. just give up
 
 
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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread raydan
i ask valve add hud message display back into Counter-Strike Source about 1
year, they haven't do anything, just add few line into ClientScheme.res, how
difficult?

but Team Fortress 2 include hud message display, why Counter-Strike Source
can't, is it fair?
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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Olly
Yes it is fair if you have to ask.
Do you know how much developers get paid? - It wouldn't be worth the money
for them to pay one developer to work on this for an hour just so you can
have something that was never in the release.

You have paid for CS:S (hopefully) its provided 'as-is' anything extra that
valve decides to add is a bonus. People have gone this long without extras
in cs:s why should they change something now, just so you can bitch that
there is something wrong with the new functionality.

2009/1/6 raydan rayda...@gmail.com

 i ask valve add hud message display back into Counter-Strike Source about 1
 year, they haven't do anything, just add few line into ClientScheme.res,
 how
 difficult?

 but Team Fortress 2 include hud message display, why Counter-Strike Source
 can't, is it fair?
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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread raydan
ya, HUD display something wrong in CS:S, but not in TF2 and HL2:DM

something wrong in old engine(HL2:DM,CS:S)?
something wrong in famous game(CS:S)?

if valve remove HUD display COMPLETELY from server side  client side
forever, i want to see how many plugin will die
and i never say HUD display again.  i don't think valve will do that.

2009/1/6 Olly oli...@gmail.com

 Yes it is fair if you have to ask.
 Do you know how much developers get paid? - It wouldn't be worth the money
 for them to pay one developer to work on this for an hour just so you can
 have something that was never in the release.

 You have paid for CS:S (hopefully) its provided 'as-is' anything extra that
 valve decides to add is a bonus. People have gone this long without extras
 in cs:s why should they change something now, just so you can bitch that
 there is something wrong with the new functionality.

 2009/1/6 raydan rayda...@gmail.com

  i ask valve add hud message display back into Counter-Strike Source about
 1
  year, they haven't do anything, just add few line into ClientScheme.res,
  how
  difficult?
 
  but Team Fortress 2 include hud message display, why Counter-Strike
 Source
  can't, is it fair?
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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Patrick Shelley
Well said Richard!

I really wouldnt be suprised if we got an almighty mother of an update to
l4d fairly soon!

On 1/6/09, Richard Eid richard@gmail.com wrote:

 If Valve doesn't do everything we say, they suck.  If Valve doesn't fix
 everything now, they suck.  If Valve doesn't kiss our asses every second of
 every day, they suck.  They don't care, they won't fix this, they refuse to
 fix that.  All they want is our money.

 You all sound like a broken record.  And worse than that, you have no lives
 outside of this thing we have here.  Did anyone stop to think that since
 they all busted their asses for who knows how long getting Left 4 Dead out
 the door, while providing updates to TF2 the whole time, that maybe...just
 maybe, they'd want to take a break for a little while during the holidays?
 You know...so they could spend time with their families.

 Honestly, since release of TOB, there have been a relentless amount of
 updates to their products.  In the time that has passed from TOB until now,
 the only people being neglected were probably most of the families of Valve
 employees.  Does anyone feel they deserve a little break?

 They're ignoring us?  Really?  You think so?  Does anyone here subscribe to
 HLCoders?  A little civility goes a long way.  In my opinion, Valve isn't
 ignoring this list, they just don't want to reply.  I swear, this list =
 SPUF sometimes.  Any two words they say are held against them forever.

 I know that a lot of kids subscribe to this list, so it would be difficult
 for a lot of you to understand, but there is such a thing as priorities in
 life.  Gaming is not as high on that list once you have a family to take
 care of and a boss to answer to.  And you are not the boss of anyone at
 Valve.

 Valve knows about the problems, obviously.  You all keep saying the same
 things over and over.  Give them a break.  Just because you didn't have
 anything to do for the past couple of weeks doesn't mean they had to sit
 around and hop on every little problem we have.  What happens when updates
 are released to address the current existing issues?  Are you going to
 apologize for acting like a bunch of assholes or are you going to feel
 stupid for saying things like, Valve doesn't care about their games
 anymore?  Wait...I know.  90% of you will say, Finally.  5% won't be
 happy no matter what.  4% will bring up another issue that Valve is
 ignoring.  And 1% will say, Thank you.

 Yes, we paid money for the game.  But $50 does not give you the right to
 treat the people trying to help you like shit.  Sometimes the problems that
 you claim are easy fixes may not be so easy to fix.  And since most of you
 know for a fact that it's an easy fix, there's always
 j...@valvesoftware.com
 .

 Grow up.  They are aware of the problems.  Like Aaron said, there are your
 priorities and then there are business priorities.  Just because the issues
 high on your list may not be high on theirs doesn't mean they're ignoring
 you.  But then, it would be stupid of me to assume that most of you would
 understand any of that, especially given your attitudes over the past few
 months.


 -Richard Eid

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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Donnie Newlove
The problem is that they add more bugs than they fix, I don't think
they test updates at all. It sad since TF2 was so polished in beta and
then there has been a lot of half bad changes and a bunch of bugs.
Some examples:

Since the recent engi update:
*Flame/backburn attack animation never stops unless you switch weapon
so it looks like you are running around with a big vibrator. Very
annoying and I don't understand how these problems can get in the
game, shipped and then not even fixed. Same for the other pyro bug
below.

*Teleporters looks like they are still working when the exit is destroyed.

*The killcam sound is often missing and the game does not go quiet
while showing it anymore.


Since big pyro update:
*Pyro animation never starts at the class selection screen. He is just
standing there. How could you guys not have seen this for so long?

*All primary weapon unlocks (even in heavy and medic update) got
really ugly models. No, I'm not talking about the design. I play the
game at the highest settings and mat_picmip -3 and the game is
BEAUTIFUL, except for the bb, kk and slowgun (in that order) that look
HORRIBLE. While this is probably not technically a bug I consider it
as one because it drags the game down.

Since big heavy update:
*Sandvich taunts do not play unless you spam voice commands while the
animation plays.

*When you are killed in the final cart explosion an (random?) enemy
will often get an assist or kill on you (I don't know which) and you
see a killcam up in the air that shows… nothing at all.


Since somewhere on the road:
*A real showstopper; fake crits. I get more fake crits than I get real
crits. I think it only happen with hitscan weapons and it happens all
the time for heavy's and I mean all the time.
It looks and sounds just like crits, but there is no critical hit
text above the enemies. It is so bad I actually get happily surprised
when playing heavy and people actually die when I crit. It only
applies to random crits, kk it not affected.

*And another really bad problem: Ambient sounds play when it should
not. Often happens when you die or spawn for the first time. Playing
Well while listening to the BLIP BLIP BLIP from the computers above
the flag/final point at full volume everywhere on the map will drive
anyone mad. Only fix is to rejoin or use snd_restart, but how many
players know that? Besides it has bad side effects, like removing the
sounds completely or making them play at other places where they
should not be.

*And a third one: Problems caused by lag. Mostly invisible players and
cart indication goes away. Actually, the cart indicator ALWAYS goes
away, you are very lucky if you can play a whole game of goldrush
without losing it because every time there is a new round there is a
high risk it will disappear. Only workaround is to rejoin or start
recording a demo (!) because it apparently sync the game again or
something, something that TF2 should be doing by itself anyway.


To name a few...


On Tue, Jan 6, 2009 at 6:34 AM, SakeFox sake...@kingdomsend.com wrote:
 I posted this in another thread, but it wouldn't be good to steal it or 
 really bring that thread down so i thought i would just make a new one.

 I don't know how many people will post in this or if it will go anywhere, but 
 it's time to make a post to tell valve how we feel. I used to defend and help 
 them, but now it's almost like what's the point.

 quoted from other post
 you guys haven't realized yet that valve has stopped caring about there
 games? We have been waiting for over a month for a fix for tf2 hell
 there are still some bugs from the beta that they still haven't fixed. I
 used to monitor my little bug list in the forums, but patch after patch
 maybe only 2-3 bugs would actually get fixed i started to realize valve
 doesn't give a crap about how there games run and that became overly
 noticed when they refuse to fix the map change error in TF2 and L4D.

 Valve will not reply to your issue nor do they care. they will not
 reply to us about any other bug. just give up


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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Karl Weckstrom
Now THAT is what I consider Well said. 


-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter
Sent: Tuesday, January 06, 2009 11:50 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve It's Time To Listen And Answer!


If Valve completely ignores server operators who provide free servers, without 
which their games would be useless, they suck.

If Valve lets long standing bugs, exploits, and security issues go unattended 
while focusing only on the latest content update + free weekend, they clearly 
prioritize sales over customers.

I don't know about Valve's office, but if something goes wrong with a system at 
my office, even on Christmas day, we respond to it, and come into the office if 
necessary.  If there are fires wreaking havoc with the power grid and people 
are being evacuated from their homes, we coordinate to make sure our servers 
are backed up, the backups are offsite, and the servers are safe.

If someone at Valve wants a break, they can take vacation days.  Do they only 
have 3 guys, and each only does 1 thing?  I hope not.  Any company worth it's 
salt knows you need redundancy in your mind share.

Valve IS ignoring this list, by not replying.  They get torn apart because they 
never respond to important issues, they're always late, and they never, EVER, 
provide clear and complete answers, let alone any semblance of documentation.

Even if I were a child, I would still be a paying customer.  If you're saying 
Valve gets a pass because gaming is not a priority in life, then you don't 
understand a single thing about having a job.  If your job is to make games, 
you do that.  If your job is to deliver mail, you do that.  Working in a  
particular job sector does not give you the right to slack off.

If Valve fixes everything and provides complete and correct documentation, then 
they get support and sales.  Going from an F to an A doesn't change the fact 
that you still had an F.

No one is treating Valve like shit.  We are simply demanding we get some 
support, some documentation, and some communication.  We get none of those 
things.  Being a customer DOES give you the right to expect a certain level of 
quality and service from the business you are patronizing.

If Valve's priorities continue to diverge from what so many of us expect, 
that's fine.  They'll just lose our money and our support.  Let's be clear here 
- server admins are supporting Valve, not the other way around.  I'm sorry I 
can't apply for a job at Valve, I already have a job of my own.  I can't be 
programming for everyone in the world, can I?  Regardless, I wouldn't want to 
work in an office where a complete lack of customer support gets a passing 
grade.

Valve's lack of support and communication is indefensible to anyone with even a 
remote knowledge of programming and software development.

 Date: Tue, 6 Jan 2009 11:12:41 -0500
 From: richard@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Valve It's Time To Listen And Answer!
 
 If Valve doesn't do everything we say, they suck.  If Valve doesn't fix
 everything now, they suck.  If Valve doesn't kiss our asses every second of
 every day, they suck.  They don't care, they won't fix this, they refuse to
 fix that.  All they want is our money.
 
 You all sound like a broken record.  And worse than that, you have no lives
 outside of this thing we have here.  Did anyone stop to think that since
 they all busted their asses for who knows how long getting Left 4 Dead out
 the door, while providing updates to TF2 the whole time, that maybe...just
 maybe, they'd want to take a break for a little while during the holidays?
 You know...so they could spend time with their families.
 
 Honestly, since release of TOB, there have been a relentless amount of
 updates to their products.  In the time that has passed from TOB until now,
 the only people being neglected were probably most of the families of Valve
 employees.  Does anyone feel they deserve a little break?
 
 They're ignoring us?  Really?  You think so?  Does anyone here subscribe to
 HLCoders?  A little civility goes a long way.  In my opinion, Valve isn't
 ignoring this list, they just don't want to reply.  I swear, this list =
 SPUF sometimes.  Any two words they say are held against them forever.
 
 I know that a lot of kids subscribe to this list, so it would be difficult
 for a lot of you to understand, but there is such a thing as priorities in
 life.  Gaming is not as high on that list once you have a family to take
 care of and a boss to answer to.  And you are not the boss of anyone at
 Valve.
 
 Valve knows about the problems, obviously.  You all keep saying the same
 things over and over.  Give them a break.  Just because you didn't have
 anything to do for the past couple of weeks doesn't mean they had to sit
 around and hop on every little problem we have.  What happens when updates
 are 

Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Olly
I work at a very large corporation that I bet everyone here has heard of
(and uses products of ours) as a software engineer.. and I have just come
back from my 2 week Christmas vacation.
Why should valve work over Christmas? What makes them different?

 Just because McDonalds and KFC are open over the holidays doesn't mean
every other place should be. To have people in during holidays, you have to
pay again for heating, wages, etc.

You bought the game 'as-is' valve are not expected to fix anything. It
would of course be nice if they did, but they are no-way legally bound to do
Anything more to it.

2009/1/6 Blood Letter bw_bloodlet...@hotmail.com


 If Valve completely ignores server operators who provide free servers,
 without which their games would be useless, they suck.

 If Valve lets long standing bugs, exploits, and security issues go
 unattended while focusing only on the latest content update + free weekend,
 they clearly prioritize sales over customers.

 I don't know about Valve's office, but if something goes wrong with a
 system at my office, even on Christmas day, we respond to it, and come into
 the office if necessary.  If there are fires wreaking havoc with the power
 grid and people are being evacuated from their homes, we coordinate to make
 sure our servers are backed up, the backups are offsite, and the servers are
 safe.

 If someone at Valve wants a break, they can take vacation days.  Do they
 only have 3 guys, and each only does 1 thing?  I hope not.  Any company
 worth it's salt knows you need redundancy in your mind share.

 Valve IS ignoring this list, by not replying.  They get torn apart because
 they never respond to important issues, they're always late, and they never,
 EVER, provide clear and complete answers, let alone any semblance of
 documentation.

 Even if I were a child, I would still be a paying customer.  If you're
 saying Valve gets a pass because gaming is not a priority in life, then you
 don't understand a single thing about having a job.  If your job is to make
 games, you do that.  If your job is to deliver mail, you do that.  Working
 in a  particular job sector does not give you the right to slack off.

 If Valve fixes everything and provides complete and correct documentation,
 then they get support and sales.  Going from an F to an A doesn't change the
 fact that you still had an F.

 No one is treating Valve like shit.  We are simply demanding we get some
 support, some documentation, and some communication.  We get none of those
 things.  Being a customer DOES give you the right to expect a certain level
 of quality and service from the business you are patronizing.

 If Valve's priorities continue to diverge from what so many of us expect,
 that's fine.  They'll just lose our money and our support.  Let's be clear
 here - server admins are supporting Valve, not the other way around.  I'm
 sorry I can't apply for a job at Valve, I already have a job of my own.  I
 can't be programming for everyone in the world, can I?  Regardless, I
 wouldn't want to work in an office where a complete lack of customer support
 gets a passing grade.

 Valve's lack of support and communication is indefensible to anyone with
 even a remote knowledge of programming and software development.

  Date: Tue, 6 Jan 2009 11:12:41 -0500
  From: richard@gmail.com
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Valve It's Time To Listen And Answer!
 
  If Valve doesn't do everything we say, they suck.  If Valve doesn't fix
  everything now, they suck.  If Valve doesn't kiss our asses every second
 of
  every day, they suck.  They don't care, they won't fix this, they refuse
 to
  fix that.  All they want is our money.
 
  You all sound like a broken record.  And worse than that, you have no
 lives
  outside of this thing we have here.  Did anyone stop to think that since
  they all busted their asses for who knows how long getting Left 4 Dead
 out
  the door, while providing updates to TF2 the whole time, that
 maybe...just
  maybe, they'd want to take a break for a little while during the
 holidays?
  You know...so they could spend time with their families.
 
  Honestly, since release of TOB, there have been a relentless amount of
  updates to their products.  In the time that has passed from TOB until
 now,
  the only people being neglected were probably most of the families of
 Valve
  employees.  Does anyone feel they deserve a little break?
 
  They're ignoring us?  Really?  You think so?  Does anyone here subscribe
 to
  HLCoders?  A little civility goes a long way.  In my opinion, Valve isn't
  ignoring this list, they just don't want to reply.  I swear, this list =
  SPUF sometimes.  Any two words they say are held against them forever.
 
  I know that a lot of kids subscribe to this list, so it would be
 difficult
  for a lot of you to understand, but there is such a thing as priorities
 in
  life.  Gaming is not as high on that list once you have a family to 

Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread SakeFox
it's been basically treated as the norm that it's russian roulette with 
any update or game release. they keep pushing server files without 
testing them and we suffer for it. i can't count the number of times 
after a tf2 update that servers would work because of the server update. 
Look at the game launches TF2 linux binaries didn't work for hours and 
L4D windows binaries didn't work for hours. Is the next game just going 
to have broken binaries for both servers? Is it really that hard to test 
something before you make it live. This happens all the time and getting 
more frequent.

Karl Weckstrom wrote:
 Now THAT is what I consider Well said. 


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter
 Sent: Tuesday, January 06, 2009 11:50 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Valve It's Time To Listen And Answer!


 If Valve completely ignores server operators who provide free servers, 
 without which their games would be useless, they suck.

 If Valve lets long standing bugs, exploits, and security issues go unattended 
 while focusing only on the latest content update + free weekend, they clearly 
 prioritize sales over customers.

 I don't know about Valve's office, but if something goes wrong with a system 
 at my office, even on Christmas day, we respond to it, and come into the 
 office if necessary.  If there are fires wreaking havoc with the power grid 
 and people are being evacuated from their homes, we coordinate to make sure 
 our servers are backed up, the backups are offsite, and the servers are safe.

 If someone at Valve wants a break, they can take vacation days.  Do they only 
 have 3 guys, and each only does 1 thing?  I hope not.  Any company worth it's 
 salt knows you need redundancy in your mind share.

 Valve IS ignoring this list, by not replying.  They get torn apart because 
 they never respond to important issues, they're always late, and they never, 
 EVER, provide clear and complete answers, let alone any semblance of 
 documentation.

 Even if I were a child, I would still be a paying customer.  If you're saying 
 Valve gets a pass because gaming is not a priority in life, then you don't 
 understand a single thing about having a job.  If your job is to make games, 
 you do that.  If your job is to deliver mail, you do that.  Working in a  
 particular job sector does not give you the right to slack off.

 If Valve fixes everything and provides complete and correct documentation, 
 then they get support and sales.  Going from an F to an A doesn't change the 
 fact that you still had an F.

 No one is treating Valve like shit.  We are simply demanding we get some 
 support, some documentation, and some communication.  We get none of those 
 things.  Being a customer DOES give you the right to expect a certain level 
 of quality and service from the business you are patronizing.

 If Valve's priorities continue to diverge from what so many of us expect, 
 that's fine.  They'll just lose our money and our support.  Let's be clear 
 here - server admins are supporting Valve, not the other way around.  I'm 
 sorry I can't apply for a job at Valve, I already have a job of my own.  I 
 can't be programming for everyone in the world, can I?  Regardless, I 
 wouldn't want to work in an office where a complete lack of customer support 
 gets a passing grade.

 Valve's lack of support and communication is indefensible to anyone with even 
 a remote knowledge of programming and software development.

   
 Date: Tue, 6 Jan 2009 11:12:41 -0500
 From: richard@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Valve It's Time To Listen And Answer!

 If Valve doesn't do everything we say, they suck.  If Valve doesn't fix
 everything now, they suck.  If Valve doesn't kiss our asses every second of
 every day, they suck.  They don't care, they won't fix this, they refuse to
 fix that.  All they want is our money.

 You all sound like a broken record.  And worse than that, you have no lives
 outside of this thing we have here.  Did anyone stop to think that since
 they all busted their asses for who knows how long getting Left 4 Dead out
 the door, while providing updates to TF2 the whole time, that maybe...just
 maybe, they'd want to take a break for a little while during the holidays?
 You know...so they could spend time with their families.

 Honestly, since release of TOB, there have been a relentless amount of
 updates to their products.  In the time that has passed from TOB until now,
 the only people being neglected were probably most of the families of Valve
 employees.  Does anyone feel they deserve a little break?

 They're ignoring us?  Really?  You think so?  Does anyone here subscribe to
 HLCoders?  A little civility goes a long way.  In my opinion, Valve isn't
 ignoring this list, they just don't want to reply.  I swear, this list =
 SPUF sometimes.  Any 

Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Saint K.
I do agree with you. It's just plain silly that they don't have a proper
beta program to test their code or something like it. I know tons of people
who'd be more then willing to participate AND give constructive feedback.

Also it's just plain silly that we have to put up an advert every couple of
minutes to attend people on the fact that if you get a timeout at map
change, you should rejoin the server and that this issue is caused by badly
working Steam servers.

It's been weeks now we suffer these programs. Even for a 'Best effort SLA'
this would be looking very, very poor.

Saint K.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of SakeFox
Sent: Tuesday, January 06, 2009 6:04 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Valve It's Time To Listen And Answer!

it's been basically treated as the norm that it's russian roulette with 
any update or game release. they keep pushing server files without 
testing them and we suffer for it. i can't count the number of times 
after a tf2 update that servers would work because of the server update. 
Look at the game launches TF2 linux binaries didn't work for hours and 
L4D windows binaries didn't work for hours. Is the next game just going 
to have broken binaries for both servers? Is it really that hard to test 
something before you make it live. This happens all the time and getting 
more frequent.

Karl Weckstrom wrote:
 Now THAT is what I consider Well said. 


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter
 Sent: Tuesday, January 06, 2009 11:50 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Valve It's Time To Listen And Answer!


 If Valve completely ignores server operators who provide free servers,
without which their games would be useless, they suck.

 If Valve lets long standing bugs, exploits, and security issues go
unattended while focusing only on the latest content update + free weekend,
they clearly prioritize sales over customers.

 I don't know about Valve's office, but if something goes wrong with a
system at my office, even on Christmas day, we respond to it, and come into
the office if necessary.  If there are fires wreaking havoc with the power
grid and people are being evacuated from their homes, we coordinate to make
sure our servers are backed up, the backups are offsite, and the servers are
safe.

 If someone at Valve wants a break, they can take vacation days.  Do they
only have 3 guys, and each only does 1 thing?  I hope not.  Any company
worth it's salt knows you need redundancy in your mind share.

 Valve IS ignoring this list, by not replying.  They get torn apart because
they never respond to important issues, they're always late, and they never,
EVER, provide clear and complete answers, let alone any semblance of
documentation.

 Even if I were a child, I would still be a paying customer.  If you're
saying Valve gets a pass because gaming is not a priority in life, then you
don't understand a single thing about having a job.  If your job is to make
games, you do that.  If your job is to deliver mail, you do that.  Working
in a  particular job sector does not give you the right to slack off.

 If Valve fixes everything and provides complete and correct documentation,
then they get support and sales.  Going from an F to an A doesn't change the
fact that you still had an F.

 No one is treating Valve like shit.  We are simply demanding we get some
support, some documentation, and some communication.  We get none of those
things.  Being a customer DOES give you the right to expect a certain level
of quality and service from the business you are patronizing.

 If Valve's priorities continue to diverge from what so many of us expect,
that's fine.  They'll just lose our money and our support.  Let's be clear
here - server admins are supporting Valve, not the other way around.  I'm
sorry I can't apply for a job at Valve, I already have a job of my own.  I
can't be programming for everyone in the world, can I?  Regardless, I
wouldn't want to work in an office where a complete lack of customer support
gets a passing grade.

 Valve's lack of support and communication is indefensible to anyone with
even a remote knowledge of programming and software development.

   
 Date: Tue, 6 Jan 2009 11:12:41 -0500
 From: richard@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Valve It's Time To Listen And Answer!

 If Valve doesn't do everything we say, they suck.  If Valve doesn't fix
 everything now, they suck.  If Valve doesn't kiss our asses every second
of
 every day, they suck.  They don't care, they won't fix this, they refuse
to
 fix that.  All they want is our money.

 You all sound like a broken record.  And worse than that, you have no
lives
 outside of this thing we have here.  Did anyone stop to think that since
 

Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Olly
If you had ANY remote idea of how many hardware/os configurations there are
out there that could cause problems, you would be a little more lenient.
While some of valve's releases have been a little too buggy for anyones
liking, i'm sure that they test things as much as they can before release,
why would they want to let them selves be known for this sort of thing.
If valve took a day to fix a release for L4D for example, you sound exactly
like the type of person who would spend time, opening up his email client,
and writing another rant about how much valve fails for not releasing on
time.

2009/1/6 SakeFox sake...@kingdomsend.com

 it's been basically treated as the norm that it's russian roulette with
 any update or game release. they keep pushing server files without
 testing them and we suffer for it. i can't count the number of times
 after a tf2 update that servers would work because of the server update.
 Look at the game launches TF2 linux binaries didn't work for hours and
 L4D windows binaries didn't work for hours. Is the next game just going
 to have broken binaries for both servers? Is it really that hard to test
 something before you make it live. This happens all the time and getting
 more frequent.

 Karl Weckstrom wrote:
  Now THAT is what I consider Well said.
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter
  Sent: Tuesday, January 06, 2009 11:50 AM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Valve It's Time To Listen And Answer!
 
 
  If Valve completely ignores server operators who provide free servers,
 without which their games would be useless, they suck.
 
  If Valve lets long standing bugs, exploits, and security issues go
 unattended while focusing only on the latest content update + free weekend,
 they clearly prioritize sales over customers.
 
  I don't know about Valve's office, but if something goes wrong with a
 system at my office, even on Christmas day, we respond to it, and come into
 the office if necessary.  If there are fires wreaking havoc with the power
 grid and people are being evacuated from their homes, we coordinate to make
 sure our servers are backed up, the backups are offsite, and the servers are
 safe.
 
  If someone at Valve wants a break, they can take vacation days.  Do they
 only have 3 guys, and each only does 1 thing?  I hope not.  Any company
 worth it's salt knows you need redundancy in your mind share.
 
  Valve IS ignoring this list, by not replying.  They get torn apart
 because they never respond to important issues, they're always late, and
 they never, EVER, provide clear and complete answers, let alone any
 semblance of documentation.
 
  Even if I were a child, I would still be a paying customer.  If you're
 saying Valve gets a pass because gaming is not a priority in life, then you
 don't understand a single thing about having a job.  If your job is to make
 games, you do that.  If your job is to deliver mail, you do that.  Working
 in a  particular job sector does not give you the right to slack off.
 
  If Valve fixes everything and provides complete and correct
 documentation, then they get support and sales.  Going from an F to an A
 doesn't change the fact that you still had an F.
 
  No one is treating Valve like shit.  We are simply demanding we get some
 support, some documentation, and some communication.  We get none of those
 things.  Being a customer DOES give you the right to expect a certain level
 of quality and service from the business you are patronizing.
 
  If Valve's priorities continue to diverge from what so many of us expect,
 that's fine.  They'll just lose our money and our support.  Let's be clear
 here - server admins are supporting Valve, not the other way around.  I'm
 sorry I can't apply for a job at Valve, I already have a job of my own.  I
 can't be programming for everyone in the world, can I?  Regardless, I
 wouldn't want to work in an office where a complete lack of customer support
 gets a passing grade.
 
  Valve's lack of support and communication is indefensible to anyone with
 even a remote knowledge of programming and software development.
 
 
  Date: Tue, 6 Jan 2009 11:12:41 -0500
  From: richard@gmail.com
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Valve It's Time To Listen And Answer!
 
  If Valve doesn't do everything we say, they suck.  If Valve doesn't fix
  everything now, they suck.  If Valve doesn't kiss our asses every second
 of
  every day, they suck.  They don't care, they won't fix this, they refuse
 to
  fix that.  All they want is our money.
 
  You all sound like a broken record.  And worse than that, you have no
 lives
  outside of this thing we have here.  Did anyone stop to think that since
  they all busted their asses for who knows how long getting Left 4 Dead
 out
  the door, while providing updates to TF2 the whole time, that
 maybe...just
  

Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread David Kellaway
Comments about working over Christmas are hardly reasonable in this case. We're 
paying customers, who pay additional money to support other paying customers' 
ability to play the game. Since the game launched the Sourcemod team have 
ported their API to L4D's engine and I've written plugins to fix most of the 
bugs and exploits, all on the unpaid time of volunteers. Valve are being *paid* 
to code the game, and the support just isn't there. If I shipped a product to a 
customer in this kind of state, I'd probably be fired.

Valve have been seriously dropping in quality of late with regards to 
timeliness of bugfixes, response to communication, etc. Left 4 Dead in 
particular strikes me as an extremely lazy, rushed title - there's a large 
number of exploits, half of the maps are unfinished (not available in Versus 
mode), and servers repeatedly revert to the wrong game mode. There's also crap 
like the L4D beta having no way to allow private servers (and the current 
system, Steam group servers, is seriously broken as provided, and doesn't work 
for half my users) which shows an increasing disinterest in anything beyond 
getting cash in the bank from game sales.

-Dave

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visit:
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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Blood Letter

When talking about server binaries, you've got your OS and your CPU. 
Any system configuration issues are understandable.  (For example, if
Norton broke the server.)  Seems to me the x86 instruction set + 
listed-as-supported linux/windows kernel versions provide only a dozen or so 
combinations.
If you didn't test on said hardware+os, don't list it as supported.

But the fact is we know the issues with the server code, and the client code, 
are not due to configuration differences, as they are experienced by all, and 
are repeatable.


 Date: Tue, 6 Jan 2009 17:12:15 +
 From: oli...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Valve It's Time To Listen And Answer!
 
 If you had ANY remote idea of how many hardware/os configurations there are
 out there that could cause problems, you would be a little more lenient.
 While some of valve's releases have been a little too buggy for anyones
 liking, i'm sure that they test things as much as they can before release,
 why would they want to let them selves be known for this sort of thing.
 If valve took a day to fix a release for L4D for example, you sound exactly
 like the type of person who would spend time, opening up his email client,
 and writing another rant about how much valve fails for not releasing on
 time.
 
 2009/1/6 SakeFox sake...@kingdomsend.com
 
  it's been basically treated as the norm that it's russian roulette with
  any update or game release. they keep pushing server files without
  testing them and we suffer for it. i can't count the number of times
  after a tf2 update that servers would work because of the server update.
  Look at the game launches TF2 linux binaries didn't work for hours and
  L4D windows binaries didn't work for hours. Is the next game just going
  to have broken binaries for both servers? Is it really that hard to test
  something before you make it live. This happens all the time and getting
  more frequent.
 
  Karl Weckstrom wrote:
   Now THAT is what I consider Well said.
  
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com [mailto:
  hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter
   Sent: Tuesday, January 06, 2009 11:50 AM
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Valve It's Time To Listen And Answer!
  
  
   If Valve completely ignores server operators who provide free servers,
  without which their games would be useless, they suck.
  
   If Valve lets long standing bugs, exploits, and security issues go
  unattended while focusing only on the latest content update + free weekend,
  they clearly prioritize sales over customers.
  
   I don't know about Valve's office, but if something goes wrong with a
  system at my office, even on Christmas day, we respond to it, and come into
  the office if necessary.  If there are fires wreaking havoc with the power
  grid and people are being evacuated from their homes, we coordinate to make
  sure our servers are backed up, the backups are offsite, and the servers are
  safe.
  
   If someone at Valve wants a break, they can take vacation days.  Do they
  only have 3 guys, and each only does 1 thing?  I hope not.  Any company
  worth it's salt knows you need redundancy in your mind share.
  
   Valve IS ignoring this list, by not replying.  They get torn apart
  because they never respond to important issues, they're always late, and
  they never, EVER, provide clear and complete answers, let alone any
  semblance of documentation.
  
   Even if I were a child, I would still be a paying customer.  If you're
  saying Valve gets a pass because gaming is not a priority in life, then you
  don't understand a single thing about having a job.  If your job is to make
  games, you do that.  If your job is to deliver mail, you do that.  Working
  in a  particular job sector does not give you the right to slack off.
  
   If Valve fixes everything and provides complete and correct
  documentation, then they get support and sales.  Going from an F to an A
  doesn't change the fact that you still had an F.
  
   No one is treating Valve like shit.  We are simply demanding we get some
  support, some documentation, and some communication.  We get none of those
  things.  Being a customer DOES give you the right to expect a certain level
  of quality and service from the business you are patronizing.
  
   If Valve's priorities continue to diverge from what so many of us expect,
  that's fine.  They'll just lose our money and our support.  Let's be clear
  here - server admins are supporting Valve, not the other way around.  I'm
  sorry I can't apply for a job at Valve, I already have a job of my own.  I
  can't be programming for everyone in the world, can I?  Regardless, I
  wouldn't want to work in an office where a complete lack of customer support
  gets a passing grade.
  
   Valve's lack of support and communication is indefensible to anyone with
  even a remote knowledge of programming and 

Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread turb0z
At least my outlook rules get a workout ;)

So many trash e-mails like this fill this mailing list up that I had to give
this its own folder and rule.  Pretty unbelievable that in about 1.5 months
I have almost 2,000 messages from this list alone.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Stiehm
Sent: Tuesday, January 06, 2009 11:40 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Valve It's Time To Listen And Answer!

It's like talking to a brick wall.. Let them spam the list with their
complaints and hate mail for valve. Just sit back like I do and watch them
all talk to themselves.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Olly
Sent: Tuesday, January 06, 2009 11:01 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Valve It's Time To Listen And Answer!

I work at a very large corporation that I bet everyone here has heard of
(and uses products of ours) as a software engineer.. and I have just come
back from my 2 week Christmas vacation.
Why should valve work over Christmas? What makes them different?

 Just because McDonalds and KFC are open over the holidays doesn't mean
every other place should be. To have people in during holidays, you have to
pay again for heating, wages, etc.

You bought the game 'as-is' valve are not expected to fix anything. It
would of course be nice if they did, but they are no-way legally bound to do
Anything more to it.

2009/1/6 Blood Letter bw_bloodlet...@hotmail.com


 If Valve completely ignores server operators who provide free servers,
 without which their games would be useless, they suck.

 If Valve lets long standing bugs, exploits, and security issues go
 unattended while focusing only on the latest content update + free
weekend,
 they clearly prioritize sales over customers.

 I don't know about Valve's office, but if something goes wrong with a
 system at my office, even on Christmas day, we respond to it, and come
into
 the office if necessary.  If there are fires wreaking havoc with the power
 grid and people are being evacuated from their homes, we coordinate to
make
 sure our servers are backed up, the backups are offsite, and the servers
are
 safe.

 If someone at Valve wants a break, they can take vacation days.  Do they
 only have 3 guys, and each only does 1 thing?  I hope not.  Any company
 worth it's salt knows you need redundancy in your mind share.

 Valve IS ignoring this list, by not replying.  They get torn apart because
 they never respond to important issues, they're always late, and they
never,
 EVER, provide clear and complete answers, let alone any semblance of
 documentation.

 Even if I were a child, I would still be a paying customer.  If you're
 saying Valve gets a pass because gaming is not a priority in life, then
you
 don't understand a single thing about having a job.  If your job is to
make
 games, you do that.  If your job is to deliver mail, you do that.  Working
 in a  particular job sector does not give you the right to slack off.

 If Valve fixes everything and provides complete and correct documentation,
 then they get support and sales.  Going from an F to an A doesn't change
the
 fact that you still had an F.

 No one is treating Valve like shit.  We are simply demanding we get some
 support, some documentation, and some communication.  We get none of those
 things.  Being a customer DOES give you the right to expect a certain
level
 of quality and service from the business you are patronizing.

 If Valve's priorities continue to diverge from what so many of us expect,
 that's fine.  They'll just lose our money and our support.  Let's be clear
 here - server admins are supporting Valve, not the other way around.  I'm
 sorry I can't apply for a job at Valve, I already have a job of my own.  I
 can't be programming for everyone in the world, can I?  Regardless, I
 wouldn't want to work in an office where a complete lack of customer
support
 gets a passing grade.

 Valve's lack of support and communication is indefensible to anyone with
 even a remote knowledge of programming and software development.

  Date: Tue, 6 Jan 2009 11:12:41 -0500
  From: richard@gmail.com
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Valve It's Time To Listen And Answer!
 
  If Valve doesn't do everything we say, they suck.  If Valve doesn't fix
  everything now, they suck.  If Valve doesn't kiss our asses every second
 of
  every day, they suck.  They don't care, they won't fix this, they refuse
 to
  fix that.  All they want is our money.
 
  You all sound like a broken record.  And worse than that, you have no
 lives
  outside of this thing we have here.  Did anyone stop to think that since
  they all busted their asses for who knows how long getting Left 4 Dead
 out
  the door, while providing updates to TF2 the 

Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread David Kellaway
This is fairly obviously an unconstructive troll, but it also does a nice job 
of summing up why the situation is ridiculous - valve really couldn't care less 
about perfectly valid complaints about their game being broken as all hell. 
They don't even reply to the list with we're looking at this or this will be 
fixed in build x, there's just endless complaints about bugs and no sign of 
any fixes that don't come from the parts of the community who actually care 
about the game being playable.

As an aside, if you're a developer and you or your company considers bug 
reports to be 'spam', I'd love to know where you work so I can never buy any of 
their products.

On Tue, 06 Jan 2009 17:40:15 -, Mike Stiehm mikesti...@gmail.com wrote:

 It's like talking to a brick wall.. Let them spam the list with their
 complaints and hate mail for valve. Just sit back like I do and watch  
 them
 all talk to themselves.


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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Olly
Kernel != Distribution
Anyway I'm done with this. Have fun

2009/1/6 Blood Letter bw_bloodlet...@hotmail.com


 When talking about server binaries, you've got your OS and your CPU.
 Any system configuration issues are understandable.  (For example, if
 Norton broke the server.)  Seems to me the x86 instruction set +
 listed-as-supported linux/windows kernel versions provide only a dozen or so
 combinations.
 If you didn't test on said hardware+os, don't list it as supported.

 But the fact is we know the issues with the server code, and the client
 code, are not due to configuration differences, as they are experienced by
 all, and are repeatable.


  Date: Tue, 6 Jan 2009 17:12:15 +
  From: oli...@gmail.com
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Valve It's Time To Listen And Answer!
 
  If you had ANY remote idea of how many hardware/os configurations there
 are
  out there that could cause problems, you would be a little more lenient.
  While some of valve's releases have been a little too buggy for anyones
  liking, i'm sure that they test things as much as they can before
 release,
  why would they want to let them selves be known for this sort of thing.
  If valve took a day to fix a release for L4D for example, you sound
 exactly
  like the type of person who would spend time, opening up his email
 client,
  and writing another rant about how much valve fails for not releasing on
  time.
 
  2009/1/6 SakeFox sake...@kingdomsend.com
 
   it's been basically treated as the norm that it's russian roulette with
   any update or game release. they keep pushing server files without
   testing them and we suffer for it. i can't count the number of times
   after a tf2 update that servers would work because of the server
 update.
   Look at the game launches TF2 linux binaries didn't work for hours and
   L4D windows binaries didn't work for hours. Is the next game just going
   to have broken binaries for both servers? Is it really that hard to
 test
   something before you make it live. This happens all the time and
 getting
   more frequent.
  
   Karl Weckstrom wrote:
Now THAT is what I consider Well said.
   
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:
   hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter
Sent: Tuesday, January 06, 2009 11:50 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve It's Time To Listen And Answer!
   
   
If Valve completely ignores server operators who provide free
 servers,
   without which their games would be useless, they suck.
   
If Valve lets long standing bugs, exploits, and security issues go
   unattended while focusing only on the latest content update + free
 weekend,
   they clearly prioritize sales over customers.
   
I don't know about Valve's office, but if something goes wrong with a
   system at my office, even on Christmas day, we respond to it, and come
 into
   the office if necessary.  If there are fires wreaking havoc with the
 power
   grid and people are being evacuated from their homes, we coordinate to
 make
   sure our servers are backed up, the backups are offsite, and the
 servers are
   safe.
   
If someone at Valve wants a break, they can take vacation days.  Do
 they
   only have 3 guys, and each only does 1 thing?  I hope not.  Any company
   worth it's salt knows you need redundancy in your mind share.
   
Valve IS ignoring this list, by not replying.  They get torn apart
   because they never respond to important issues, they're always late,
 and
   they never, EVER, provide clear and complete answers, let alone any
   semblance of documentation.
   
Even if I were a child, I would still be a paying customer.  If
 you're
   saying Valve gets a pass because gaming is not a priority in life, then
 you
   don't understand a single thing about having a job.  If your job is to
 make
   games, you do that.  If your job is to deliver mail, you do that.
  Working
   in a  particular job sector does not give you the right to slack off.
   
If Valve fixes everything and provides complete and correct
   documentation, then they get support and sales.  Going from an F to an
 A
   doesn't change the fact that you still had an F.
   
No one is treating Valve like shit.  We are simply demanding we get
 some
   support, some documentation, and some communication.  We get none of
 those
   things.  Being a customer DOES give you the right to expect a certain
 level
   of quality and service from the business you are patronizing.
   
If Valve's priorities continue to diverge from what so many of us
 expect,
   that's fine.  They'll just lose our money and our support.  Let's be
 clear
   here - server admins are supporting Valve, not the other way around.
  I'm
   sorry I can't apply for a job at Valve, I already have a job of my own.
  I
   can't be programming for everyone in the world, can I?  Regardless, I
   

Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Leonard L. Church


David Kellaway wrote:
 As an aside, if you're a developer and you or your company considers bug 
 reports to be 'spam', I'd love to know where you work so I can never buy any 
 of their products.

This is hardly a bug report.

The List: OMG! THIS DOESN'T WORK!!!11!!! VALVE IS THE SUXXORS!!!

Bug Report: Steps to Reproduce, Detailed Machine stats, dxdiag report, 
exact error message.

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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread 1nsane
They already have this from some 500 messages back.

On Tue, Jan 6, 2009 at 2:13 PM, Leonard L. Church 
t...@mostdeadlygame.comwrote:




 Bug Report: Steps to Reproduce, Detailed Machine stats, dxdiag report,
 exact error message.

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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Leonard L. Church
Yes.. Like that..

But I can't get it to reproduce.

I've actually haven't been dropped at all on servers that I play on 
(Mostly vanilla, but some with a few mods). So it's something else 
apparently. Actually, that leads me to believe it's the fault of some 
mod the person has installed on their server, but I may be wrong.

So no. It's not as simple as you suspect.

Blood Letter wrote:
 You mean like:
 
 Join a server.
 Wait for the map to change.
 Machine/Configuration:  ANY
 
 Error message:  Standard connection problem counter til timeout.
 
 Join a server.
 Be moved to a CircleX server.
 Machine/Configuration:  ANY
 
 Error message:  NONE
 
 Date: Tue, 6 Jan 2009 11:13:43 -0800
 From: t...@mostdeadlygame.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Valve It's Time To Listen And Answer!



 David Kellaway wrote:
 As an aside, if you're a developer and you or your company considers bug 
 reports to be 'spam', I'd love to know where you work so I can never buy 
 any of their products.
 This is hardly a bug report.

 The List: OMG! THIS DOESN'T WORK!!!11!!! VALVE IS THE SUXXORS!!!

 Bug Report: Steps to Reproduce, Detailed Machine stats, dxdiag report, 
 exact error message.

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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Karl Weckstrom
It happens on my TF2 servers which have sourcemod. 
People have reported it on TF2 servers that do NOT run sourcemod and are vanilla
It happens on my L4D servers which are 100% vanilla. 
It happens on Server 2008 under VMWare ESXI.
It happens on Server 2008 Native
It happens on Ubuntu64 Linux (vanilla TF2, tested it myself)
It happens on Slackware Linux (32 bit)

It happens pretty much everywhere.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Leonard L. Church
Sent: Tuesday, January 06, 2009 2:54 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Valve It's Time To Listen And Answer!

Yes.. Like that..

But I can't get it to reproduce.

I've actually haven't been dropped at all on servers that I play on 
(Mostly vanilla, but some with a few mods). So it's something else 
apparently. Actually, that leads me to believe it's the fault of some 
mod the person has installed on their server, but I may be wrong.

So no. It's not as simple as you suspect.

Blood Letter wrote:
 You mean like:
 
 Join a server.
 Wait for the map to change.
 Machine/Configuration:  ANY
 
 Error message:  Standard connection problem counter til timeout.
 
 Join a server.
 Be moved to a CircleX server.
 Machine/Configuration:  ANY
 
 Error message:  NONE
 
 Date: Tue, 6 Jan 2009 11:13:43 -0800
 From: t...@mostdeadlygame.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Valve It's Time To Listen And Answer!



 David Kellaway wrote:
 As an aside, if you're a developer and you or your company considers bug 
 reports to be 'spam', I'd love to know where you work so I can never buy 
 any of their products.
 This is hardly a bug report.

 The List: OMG! THIS DOESN'T WORK!!!11!!! VALVE IS THE SUXXORS!!!

 Bug Report: Steps to Reproduce, Detailed Machine stats, dxdiag report, 
 exact error message.

 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Clyde cide
So how many of you are willing to shut down your servers for a week in
Protest?
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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread SakeFox
This happens on TF2 and L4D with no mod/addons (and has been confirmed). 
I have gotten this to happen windows XP, Vista, server 03  08. With L4D 
I would say it's about 1-3 VS games will end due to this bug before they 
make it to the 5th map. With TF2 we get this bug on average 3 times a 
day. With TF2 the more players you have the more chance you will get 
this bug. A somewhat empty server will occasionally get this bug to 
where a full TF2 (24) all the time will get this more frequently.

and as stated in a email earlier it was stated someone was seeing this 
on there DODS server too, but that is only one complaint i have seen 
from the DODS part of the community.

I know you like to think that we are just complaining to complain about 
this issues and we don't know how to test to see what is causing it, but 
before you jump to your assumptions read the archives since over a month 
ago this was already tested and confirmed to death.

Karl Weckstrom wrote:
 It happens on my TF2 servers which have sourcemod. 
 People have reported it on TF2 servers that do NOT run sourcemod and are 
 vanilla
 It happens on my L4D servers which are 100% vanilla. 
 It happens on Server 2008 under VMWare ESXI.
 It happens on Server 2008 Native
 It happens on Ubuntu64 Linux (vanilla TF2, tested it myself)
 It happens on Slackware Linux (32 bit)

 It happens pretty much everywhere.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Leonard L. Church
 Sent: Tuesday, January 06, 2009 2:54 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Valve It's Time To Listen And Answer!

 Yes.. Like that..

 But I can't get it to reproduce.

 I've actually haven't been dropped at all on servers that I play on 
 (Mostly vanilla, but some with a few mods). So it's something else 
 apparently. Actually, that leads me to believe it's the fault of some 
 mod the person has installed on their server, but I may be wrong.

 So no. It's not as simple as you suspect.

 Blood Letter wrote:
   
 You mean like:

 Join a server.
 Wait for the map to change.
 Machine/Configuration:  ANY

 Error message:  Standard connection problem counter til timeout.

 Join a server.
 Be moved to a CircleX server.
 Machine/Configuration:  ANY

 Error message:  NONE

 
 Date: Tue, 6 Jan 2009 11:13:43 -0800
 From: t...@mostdeadlygame.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Valve It's Time To Listen And Answer!



 David Kellaway wrote:
   
 As an aside, if you're a developer and you or your company considers bug 
 reports to be 'spam', I'd love to know where you work so I can never buy 
 any of their products.
 
 This is hardly a bug report.

 The List: OMG! THIS DOESN'T WORK!!!11!!! VALVE IS THE SUXXORS!!!

 Bug Report: Steps to Reproduce, Detailed Machine stats, dxdiag report, 
 exact error message.

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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
   
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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Darren Gordon
I doubt a boycott/shutdown would do anything significant.

Kind of like this current thread yeah?


On Jan 6, 2009, at 12:23 PM, Karl Weckstrom wrote:

 We don't need anything that drastic - just some kind of timeframe  
 from Valve as to when this showstopper bug will be fixed, or perhaps  
 some kind of workaround.

 I doubt a boycott/shutdown would do anything significant.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com 
 ] On Behalf Of Clyde cide
 Sent: Tuesday, January 06, 2009 3:18 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Valve It's Time To Listen And Answer!

 So how many of you are willing to shut down your servers for a week in
 Protest?
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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Chris
It happened to me for the first time on DODS last night. And happens on TF2
and L4D since first mentioned here. Windows Server 2003...

I understand how long it can take developers to fix bugs, and am happy to
wait for a well tested and verified working fix.

On Tue, Jan 6, 2009 at 8:24 PM, SakeFox sake...@kingdomsend.com wrote:

 This happens on TF2 and L4D with no mod/addons (and has been confirmed).
 I have gotten this to happen windows XP, Vista, server 03  08. With L4D
 I would say it's about 1-3 VS games will end due to this bug before they
 make it to the 5th map. With TF2 we get this bug on average 3 times a
 day. With TF2 the more players you have the more chance you will get
 this bug. A somewhat empty server will occasionally get this bug to
 where a full TF2 (24) all the time will get this more frequently.

 and as stated in a email earlier it was stated someone was seeing this
 on there DODS server too, but that is only one complaint i have seen
 from the DODS part of the community.

 I know you like to think that we are just complaining to complain about
 this issues and we don't know how to test to see what is causing it, but
 before you jump to your assumptions read the archives since over a month
 ago this was already tested and confirmed to death.

 Karl Weckstrom wrote:
  It happens on my TF2 servers which have sourcemod.
  People have reported it on TF2 servers that do NOT run sourcemod and are
 vanilla
  It happens on my L4D servers which are 100% vanilla.
  It happens on Server 2008 under VMWare ESXI.
  It happens on Server 2008 Native
  It happens on Ubuntu64 Linux (vanilla TF2, tested it myself)
  It happens on Slackware Linux (32 bit)
 
  It happens pretty much everywhere.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Leonard L. Church
  Sent: Tuesday, January 06, 2009 2:54 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Valve It's Time To Listen And Answer!
 
  Yes.. Like that..
 
  But I can't get it to reproduce.
 
  I've actually haven't been dropped at all on servers that I play on
  (Mostly vanilla, but some with a few mods). So it's something else
  apparently. Actually, that leads me to believe it's the fault of some
  mod the person has installed on their server, but I may be wrong.
 
  So no. It's not as simple as you suspect.
 
  Blood Letter wrote:
 
  You mean like:
 
  Join a server.
  Wait for the map to change.
  Machine/Configuration:  ANY
 
  Error message:  Standard connection problem counter til timeout.
 
  Join a server.
  Be moved to a CircleX server.
  Machine/Configuration:  ANY
 
  Error message:  NONE
 
 
  Date: Tue, 6 Jan 2009 11:13:43 -0800
  From: t...@mostdeadlygame.com
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Valve It's Time To Listen And Answer!
 
 
 
  David Kellaway wrote:
 
  As an aside, if you're a developer and you or your company considers
 bug reports to be 'spam', I'd love to know where you work so I can never buy
 any of their products.
 
  This is hardly a bug report.
 
  The List: OMG! THIS DOESN'T WORK!!!11!!! VALVE IS THE SUXXORS!!!
 
  Bug Report: Steps to Reproduce, Detailed Machine stats, dxdiag report,
  exact error message.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
  _
  Send e-mail anywhere. No map, no compass.
 
 http://windowslive.com/oneline/hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_anywhere_122008
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 please visit:
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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Chris Oryschak
I'm happy to wait too -- I just wish valve was more vocal to us to let us know 
the progress on all this.  
 
All we want is an answer that they are actively working on it and not let these 
threads constantly disappear and come backup only to be repeated over and over 
because its taking them so long to do (or not doing at all).
 
Valve! Tell us what you are doing please.



From: hlds-boun...@list.valvesoftware.com on behalf of Chris
Sent: Tue 1/6/2009 3:32 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Valve It's Time To Listen And Answer!



It happened to me for the first time on DODS last night. And happens on TF2
and L4D since first mentioned here. Windows Server 2003...

I understand how long it can take developers to fix bugs, and am happy to
wait for a well tested and verified working fix.

On Tue, Jan 6, 2009 at 8:24 PM, SakeFox sake...@kingdomsend.com wrote:

 This happens on TF2 and L4D with no mod/addons (and has been confirmed).
 I have gotten this to happen windows XP, Vista, server 03  08. With L4D
 I would say it's about 1-3 VS games will end due to this bug before they
 make it to the 5th map. With TF2 we get this bug on average 3 times a
 day. With TF2 the more players you have the more chance you will get
 this bug. A somewhat empty server will occasionally get this bug to
 where a full TF2 (24) all the time will get this more frequently.

 and as stated in a email earlier it was stated someone was seeing this
 on there DODS server too, but that is only one complaint i have seen
 from the DODS part of the community.

 I know you like to think that we are just complaining to complain about
 this issues and we don't know how to test to see what is causing it, but
 before you jump to your assumptions read the archives since over a month
 ago this was already tested and confirmed to death.

 Karl Weckstrom wrote:
  It happens on my TF2 servers which have sourcemod.
  People have reported it on TF2 servers that do NOT run sourcemod and are
 vanilla
  It happens on my L4D servers which are 100% vanilla.
  It happens on Server 2008 under VMWare ESXI.
  It happens on Server 2008 Native
  It happens on Ubuntu64 Linux (vanilla TF2, tested it myself)
  It happens on Slackware Linux (32 bit)
 
  It happens pretty much everywhere.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Leonard L. Church
  Sent: Tuesday, January 06, 2009 2:54 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Valve It's Time To Listen And Answer!
 
  Yes.. Like that..
 
  But I can't get it to reproduce.
 
  I've actually haven't been dropped at all on servers that I play on
  (Mostly vanilla, but some with a few mods). So it's something else
  apparently. Actually, that leads me to believe it's the fault of some
  mod the person has installed on their server, but I may be wrong.
 
  So no. It's not as simple as you suspect.
 
  Blood Letter wrote:
 
  You mean like:
 
  Join a server.
  Wait for the map to change.
  Machine/Configuration:  ANY
 
  Error message:  Standard connection problem counter til timeout.
 
  Join a server.
  Be moved to a CircleX server.
  Machine/Configuration:  ANY
 
  Error message:  NONE
 
 
  Date: Tue, 6 Jan 2009 11:13:43 -0800
  From: t...@mostdeadlygame.com
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Valve It's Time To Listen And Answer!
 
 
 
  David Kellaway wrote:
 
  As an aside, if you're a developer and you or your company considers
 bug reports to be 'spam', I'd love to know where you work so I can never buy
 any of their products.
 
  This is hardly a bug report.
 
  The List: OMG! THIS DOESN'T WORK!!!11!!! VALVE IS THE SUXXORS!!!
 
  Bug Report: Steps to Reproduce, Detailed Machine stats, dxdiag report,
  exact error message.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
  _
  Send e-mail anywhere. No map, no compass.
 
 http://windowslive.com/oneline/hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_anywhere_122008
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 please visit:
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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread SakeFox
there is a big difference from a boycott and a complaint

Darren Gordon wrote:
 I doubt a boycott/shutdown would do anything significant.

 Kind of like this current thread yeah?


 On Jan 6, 2009, at 12:23 PM, Karl Weckstrom wrote:

   
 We don't need anything that drastic - just some kind of timeframe  
 from Valve as to when this showstopper bug will be fixed, or perhaps  
 some kind of workaround.

 I doubt a boycott/shutdown would do anything significant.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com 
 ] On Behalf Of Clyde cide
 Sent: Tuesday, January 06, 2009 3:18 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Valve It's Time To Listen And Answer!

 So how many of you are willing to shut down your servers for a week in
 Protest?
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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Karl Weckstrom
Maybe - That depends if Valve is reading these messages. I sincerely hope that 
they are.

I agree with a previous poster that they need to be careful with their 
responses. If I were Valve, I would be very selective with my words.

I *DON'T* agree with another poster that Valve Doesn't Care about their games 
or what we say about them. That's just silly reverse psychology. 

I certainly HOPE these emails from server operators aren't pointless. That 
would mean those who support valve are effectively neutered, and the only thing 
we can do to retaliate is to not buy valve products, which would be a 
crappy final outcome for EVERYONE involved, don't you think?

I am personally of the opinion that Valve WANTS us to be involved in their 
products and to support them as server operators. However I also believe that 
Valve is NOT prioritizing these issues as highly as what is warranted. I think 
we can **ALL** agree that this bug is grievous and should have been fixed long 
ago.

I love everything about TF2's gameplay. What I don't like are the glaring 
exploits and bugs that ruin the experience for OUR players (Mine *AND* Valve's 
- we're in this together). Since I am involved in Valve's product to a large 
degree, I feel I have earned the right to voice my opinion given my current 
investment in Valve's products. I've given Time, Hardware and purchased 
bandwidth to their products, and would like to continue doing so - but I DO 
expect things in return from Valve. 

Sorry, I don't feel this thread is useless, nor do I think anyone that 
complains is even REMOTELY out of line. 


-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Darren Gordon
Sent: Tuesday, January 06, 2009 3:27 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Valve It's Time To Listen And Answer!

I doubt a boycott/shutdown would do anything significant.

Kind of like this current thread yeah?


On Jan 6, 2009, at 12:23 PM, Karl Weckstrom wrote:

 We don't need anything that drastic - just some kind of timeframe  
 from Valve as to when this showstopper bug will be fixed, or perhaps  
 some kind of workaround.

 I doubt a boycott/shutdown would do anything significant.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com 
 ] On Behalf Of Clyde cide
 Sent: Tuesday, January 06, 2009 3:18 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Valve It's Time To Listen And Answer!

 So how many of you are willing to shut down your servers for a week in
 Protest?
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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Mike Stiehm
You must be new to this list... LOL

I'm done with this also..

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of David Kellaway
Sent: Tuesday, January 06, 2009 11:50 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Valve It's Time To Listen And Answer!

This is fairly obviously an unconstructive troll, but it also does a nice
job of summing up why the situation is ridiculous - valve really couldn't
care less about perfectly valid complaints about their game being broken as
all hell. They don't even reply to the list with we're looking at this or
this will be fixed in build x, there's just endless complaints about bugs
and no sign of any fixes that don't come from the parts of the community who
actually care about the game being playable.

As an aside, if you're a developer and you or your company considers bug
reports to be 'spam', I'd love to know where you work so I can never buy any
of their products.

On Tue, 06 Jan 2009 17:40:15 -, Mike Stiehm mikesti...@gmail.com
wrote:

 It's like talking to a brick wall.. Let them spam the list with their
 complaints and hate mail for valve. Just sit back like I do and watch  
 them
 all talk to themselves.


___
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Re: [hlds] [TF2] Timeout on Map Change

2009-01-06 Thread Wolfie - Cybernetic
I seem to be noticing this mainly on badwater, anyone seeing it on a
different map?

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jim Dinger
Sent: 04 January 2009 04:18
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] Timeout on Map Change

Yes it is necessary to discuss this,if we forget it then the problem doesn't
go away,don't like it? Don't read it.And I myself believe that it is or
should be a top priority.This needs to be fixed.

On Sat, Jan 3, 2009 at 1:05 PM, Karl Weckstrom k...@weckstrom.com wrote:

 I'm not one to just accept a bug this serious. I'd really like to know
some
 kind of timeframe for a fix. Valve has never been good with priorities,
and
 I truly think this bug needs to be made a priority.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen
 Sent: Saturday, January 03, 2009 1:29 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] [TF2] Timeout on Map Change

 Is it really necessary to continue discussing this bug?  Valve confirmed
 that they are working on it.  I don't think it needs yet another month of
 replies.
 If you're new to the list, then take this as confirmation that the problem
 is being worked on and move on.

 *DUCKS*
 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Cc2iscooL
Internet fight.

On 1/6/09, Mike Stiehm mikesti...@gmail.com wrote:
 unconstructive troll? Ya I'm sure you know me right? Just shows what type of
 person you are my friend to resort to name calling.. Sounds like you are the
 troll.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of David Kellaway
 Sent: Tuesday, January 06, 2009 11:50 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Valve It's Time To Listen And Answer!

 This is fairly obviously an unconstructive troll, but it also does a nice
 job of summing up why the situation is ridiculous - valve really couldn't
 care less about perfectly valid complaints about their game being broken as
 all hell. They don't even reply to the list with we're looking at this or
 this will be fixed in build x, there's just endless complaints about bugs
 and no sign of any fixes that don't come from the parts of the community who
 actually care about the game being playable.

 As an aside, if you're a developer and you or your company considers bug
 reports to be 'spam', I'd love to know where you work so I can never buy any
 of their products.

 On Tue, 06 Jan 2009 17:40:15 -, Mike Stiehm mikesti...@gmail.com
 wrote:

 It's like talking to a brick wall.. Let them spam the list with their
 complaints and hate mail for valve. Just sit back like I do and watch
 them
 all talk to themselves.


 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] [TF2] Timeout on Map Change

2009-01-06 Thread msleeper
This happens mostly on Payload maps. This has been stated probably 100
times already.

On Tue, 2009-01-06 at 23:19 +, Wolfie - Cybernetic wrote:
 I seem to be noticing this mainly on badwater, anyone seeing it on a
 different map?
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jim Dinger
 Sent: 04 January 2009 04:18
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] [TF2] Timeout on Map Change
 
 Yes it is necessary to discuss this,if we forget it then the problem doesn't
 go away,don't like it? Don't read it.And I myself believe that it is or
 should be a top priority.This needs to be fixed.
 
 On Sat, Jan 3, 2009 at 1:05 PM, Karl Weckstrom k...@weckstrom.com wrote:
 
  I'm not one to just accept a bug this serious. I'd really like to know
 some
  kind of timeframe for a fix. Valve has never been good with priorities,
 and
  I truly think this bug needs to be made a priority.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
  hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen
  Sent: Saturday, January 03, 2009 1:29 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] [TF2] Timeout on Map Change
 
  Is it really necessary to continue discussing this bug?  Valve confirmed
  that they are working on it.  I don't think it needs yet another month of
  replies.
  If you're new to the list, then take this as confirmation that the problem
  is being worked on and move on.
 
  *DUCKS*
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
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Re: [hlds] [TF2] Timeout on Map Change

2009-01-06 Thread Wolfie - Cybernetic
Seriously, what's the point in being sarcastic like that?

My point was it doesn't seem to happen on Goldrush that I have seen.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: 06 January 2009 23:45
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] Timeout on Map Change

This happens mostly on Payload maps. This has been stated probably 100
times already.

On Tue, 2009-01-06 at 23:19 +, Wolfie - Cybernetic wrote:
 I seem to be noticing this mainly on badwater, anyone seeing it on a
 different map?
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jim Dinger
 Sent: 04 January 2009 04:18
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] [TF2] Timeout on Map Change
 
 Yes it is necessary to discuss this,if we forget it then the problem
doesn't
 go away,don't like it? Don't read it.And I myself believe that it is or
 should be a top priority.This needs to be fixed.
 
 On Sat, Jan 3, 2009 at 1:05 PM, Karl Weckstrom k...@weckstrom.com wrote:
 
  I'm not one to just accept a bug this serious. I'd really like to know
 some
  kind of timeframe for a fix. Valve has never been good with priorities,
 and
  I truly think this bug needs to be made a priority.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
  hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen
  Sent: Saturday, January 03, 2009 1:29 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] [TF2] Timeout on Map Change
 
  Is it really necessary to continue discussing this bug?  Valve confirmed
  that they are working on it.  I don't think it needs yet another month
of
  replies.
  If you're new to the list, then take this as confirmation that the
problem
  is being worked on and move on.
 
  *DUCKS*
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
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Re: [hlds] [TF2] Timeout on Map Change

2009-01-06 Thread Darren Gordon
It's happened on goldrush on my server multiple times.

This of course is all very well tread territory.


On Jan 6, 2009, at 3:50 PM, Wolfie - Cybernetic wrote:

 Seriously, what's the point in being sarcastic like that?

 My point was it doesn't seem to happen on Goldrush that I have seen.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
 Sent: 06 January 2009 23:45
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] [TF2] Timeout on Map Change

 This happens mostly on Payload maps. This has been stated probably 100
 times already.

 On Tue, 2009-01-06 at 23:19 +, Wolfie - Cybernetic wrote:
 I seem to be noticing this mainly on badwater, anyone seeing it on a
 different map?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jim Dinger
 Sent: 04 January 2009 04:18
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] [TF2] Timeout on Map Change

 Yes it is necessary to discuss this,if we forget it then the problem
 doesn't
 go away,don't like it? Don't read it.And I myself believe that it  
 is or
 should be a top priority.This needs to be fixed.

 On Sat, Jan 3, 2009 at 1:05 PM, Karl Weckstrom k...@weckstrom.com  
 wrote:

 I'm not one to just accept a bug this serious. I'd really like to  
 know
 some
 kind of timeframe for a fix. Valve has never been good with  
 priorities,
 and
 I truly think this bug needs to be made a priority.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen
 Sent: Saturday, January 03, 2009 1:29 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] [TF2] Timeout on Map Change

 Is it really necessary to continue discussing this bug?  Valve  
 confirmed
 that they are working on it.  I don't think it needs yet another  
 month
 of
 replies.
 If you're new to the list, then take this as confirmation that the
 problem
 is being worked on and move on.

 *DUCKS*
 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list  
 archives,
 please visit:
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Re: [hlds] [TF2] Timeout on Map Change

2009-01-06 Thread Cc2iscooL
It happens on random maps. We've had it on many different types. It's
a universal issue.

On 1/6/09, Wolfie - Cybernetic a...@cybernetic-servers.co.uk wrote:
 I seem to be noticing this mainly on badwater, anyone seeing it on a
 different map?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jim Dinger
 Sent: 04 January 2009 04:18
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] [TF2] Timeout on Map Change

 Yes it is necessary to discuss this,if we forget it then the problem doesn't
 go away,don't like it? Don't read it.And I myself believe that it is or
 should be a top priority.This needs to be fixed.

 On Sat, Jan 3, 2009 at 1:05 PM, Karl Weckstrom k...@weckstrom.com wrote:

 I'm not one to just accept a bug this serious. I'd really like to know
 some
 kind of timeframe for a fix. Valve has never been good with priorities,
 and
 I truly think this bug needs to be made a priority.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen
 Sent: Saturday, January 03, 2009 1:29 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] [TF2] Timeout on Map Change

 Is it really necessary to continue discussing this bug?  Valve confirmed
 that they are working on it.  I don't think it needs yet another month of
 replies.
 If you're new to the list, then take this as confirmation that the problem
 is being worked on and move on.

 *DUCKS*
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
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Re: [hlds] [TF2] Timeout on Map Change

2009-01-06 Thread Karl Weckstrom
Agree. It's universal, but I have seen it most when transitioning to Badwater 
and Dustbowl. I've also seen it happen with 6 people on the server with a 
forced mapchange to forts.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Tuesday, January 06, 2009 6:59 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] Timeout on Map Change

It happens on random maps. We've had it on many different types. It's
a universal issue.

On 1/6/09, Wolfie - Cybernetic a...@cybernetic-servers.co.uk wrote:
 I seem to be noticing this mainly on badwater, anyone seeing it on a
 different map?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jim Dinger
 Sent: 04 January 2009 04:18
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] [TF2] Timeout on Map Change

 Yes it is necessary to discuss this,if we forget it then the problem doesn't
 go away,don't like it? Don't read it.And I myself believe that it is or
 should be a top priority.This needs to be fixed.

 On Sat, Jan 3, 2009 at 1:05 PM, Karl Weckstrom k...@weckstrom.com wrote:

 I'm not one to just accept a bug this serious. I'd really like to know
 some
 kind of timeframe for a fix. Valve has never been good with priorities,
 and
 I truly think this bug needs to be made a priority.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen
 Sent: Saturday, January 03, 2009 1:29 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] [TF2] Timeout on Map Change

 Is it really necessary to continue discussing this bug?  Valve confirmed
 that they are working on it.  I don't think it needs yet another month of
 replies.
 If you're new to the list, then take this as confirmation that the problem
 is being worked on and move on.

 *DUCKS*
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Neil Voutt
Mike. You only look like a troll.

LOL 3


Neil Voutt
http://www.neilvoutt.com
Sent from my iPhone

On 6-Jan-09, at 6:16 PM, Mike Stiehm mikesti...@gmail.com wrote:

 You must be new to this list... LOL

 I'm done with this also..

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of David  
 Kellaway
 Sent: Tuesday, January 06, 2009 11:50 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Valve It's Time To Listen And Answer!

 This is fairly obviously an unconstructive troll, but it also does a  
 nice
 job of summing up why the situation is ridiculous - valve really  
 couldn't
 care less about perfectly valid complaints about their game being  
 broken as
 all hell. They don't even reply to the list with we're looking at  
 this or
 this will be fixed in build x, there's just endless complaints  
 about bugs
 and no sign of any fixes that don't come from the parts of the  
 community who
 actually care about the game being playable.

 As an aside, if you're a developer and you or your company considers  
 bug
 reports to be 'spam', I'd love to know where you work so I can never  
 buy any
 of their products.

 On Tue, 06 Jan 2009 17:40:15 -, Mike Stiehm mikesti...@gmail.com
 wrote:

 It's like talking to a brick wall.. Let them spam the list with their
 complaints and hate mail for valve. Just sit back like I do and watch
 them
 all talk to themselves.


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] [TF2] Timeout on Map Change

2009-01-06 Thread Chris Oryschak
I've seen it going to 3rd party maps. 

It's all random, right when you think you have a lockdown on what's
causing it, it will happen on that.  I don't think it matters what game
type or map it is, it happens... randomly.

Sometimes many times in a day, and other days never.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom
Sent: Tuesday, January 06, 2009 7:36 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] Timeout on Map Change

Agree. It's universal, but I have seen it most when transitioning to
Badwater and Dustbowl. I've also seen it happen with 6 people on the
server with a forced mapchange to forts.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Tuesday, January 06, 2009 6:59 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] Timeout on Map Change

It happens on random maps. We've had it on many different types. It's
a universal issue.

On 1/6/09, Wolfie - Cybernetic a...@cybernetic-servers.co.uk wrote:
 I seem to be noticing this mainly on badwater, anyone seeing it on a
 different map?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jim Dinger
 Sent: 04 January 2009 04:18
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] [TF2] Timeout on Map Change

 Yes it is necessary to discuss this,if we forget it then the problem
doesn't
 go away,don't like it? Don't read it.And I myself believe that it is
or
 should be a top priority.This needs to be fixed.

 On Sat, Jan 3, 2009 at 1:05 PM, Karl Weckstrom k...@weckstrom.com
wrote:

 I'm not one to just accept a bug this serious. I'd really like to
know
 some
 kind of timeframe for a fix. Valve has never been good with
priorities,
 and
 I truly think this bug needs to be made a priority.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen
 Sent: Saturday, January 03, 2009 1:29 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] [TF2] Timeout on Map Change

 Is it really necessary to continue discussing this bug?  Valve
confirmed
 that they are working on it.  I don't think it needs yet another
month of
 replies.
 If you're new to the list, then take this as confirmation that the
problem
 is being worked on and move on.

 *DUCKS*
 ___
 To unsubscribe, edit your list preferences, or view the list
archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list
archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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 please visit:
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Re: [hlds] [TF2] Timeout on Map Change

2009-01-06 Thread SakeFox
as stated several times over the last 1.5-2months on this issues it 
happens on Windows or Linux servers, any map, stock and modded servers, 
TF2 and L4D (with reports of it happening on DODS)

Chris Oryschak wrote:
 I've seen it going to 3rd party maps. 

 It's all random, right when you think you have a lockdown on what's
 causing it, it will happen on that.  I don't think it matters what game
 type or map it is, it happens... randomly.

 Sometimes many times in a day, and other days never.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom
 Sent: Tuesday, January 06, 2009 7:36 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] [TF2] Timeout on Map Change

 Agree. It's universal, but I have seen it most when transitioning to
 Badwater and Dustbowl. I've also seen it happen with 6 people on the
 server with a forced mapchange to forts.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
 Sent: Tuesday, January 06, 2009 6:59 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] [TF2] Timeout on Map Change

 It happens on random maps. We've had it on many different types. It's
 a universal issue.

 On 1/6/09, Wolfie - Cybernetic a...@cybernetic-servers.co.uk wrote:
   
 I seem to be noticing this mainly on badwater, anyone seeing it on a
 different map?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jim Dinger
 Sent: 04 January 2009 04:18
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] [TF2] Timeout on Map Change

 Yes it is necessary to discuss this,if we forget it then the problem
 
 doesn't
   
 go away,don't like it? Don't read it.And I myself believe that it is
 
 or
   
 should be a top priority.This needs to be fixed.

 On Sat, Jan 3, 2009 at 1:05 PM, Karl Weckstrom k...@weckstrom.com
 
 wrote:
   
 I'm not one to just accept a bug this serious. I'd really like to
   
 know
   
 some
 
 kind of timeframe for a fix. Valve has never been good with
   
 priorities,
   
 and
 
 I truly think this bug needs to be made a priority.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen
 Sent: Saturday, January 03, 2009 1:29 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] [TF2] Timeout on Map Change

 Is it really necessary to continue discussing this bug?  Valve
   
 confirmed
   
 that they are working on it.  I don't think it needs yet another
   
 month of
   
 replies.
 If you're new to the list, then take this as confirmation that the
   
 problem
   
 is being worked on and move on.

 *DUCKS*
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Re: [hlds] [TF2] Timeout on Map Change

2009-01-06 Thread blissend
While it is important for people to voice their concerns about the
significance of this but I think valve can relate to this (
http://i421.photobucket.com/albums/pp292/blissend/Ha.jpg)

On Tue, Jan 6, 2009 at 11:42 PM, SakeFox sake...@kingdomsend.com wrote:

 as stated several times over the last 1.5-2months on this issues it
 happens on Windows or Linux servers, any map, stock and modded servers,
 TF2 and L4D (with reports of it happening on DODS)

 Chris Oryschak wrote:
  I've seen it going to 3rd party maps.
 
  It's all random, right when you think you have a lockdown on what's
  causing it, it will happen on that.  I don't think it matters what game
  type or map it is, it happens... randomly.
 
  Sometimes many times in a day, and other days never.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom
  Sent: Tuesday, January 06, 2009 7:36 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] [TF2] Timeout on Map Change
 
  Agree. It's universal, but I have seen it most when transitioning to
  Badwater and Dustbowl. I've also seen it happen with 6 people on the
  server with a forced mapchange to forts.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
  Sent: Tuesday, January 06, 2009 6:59 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] [TF2] Timeout on Map Change
 
  It happens on random maps. We've had it on many different types. It's
  a universal issue.
 
  On 1/6/09, Wolfie - Cybernetic a...@cybernetic-servers.co.uk wrote:
 
  I seem to be noticing this mainly on badwater, anyone seeing it on a
  different map?
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jim Dinger
  Sent: 04 January 2009 04:18
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] [TF2] Timeout on Map Change
 
  Yes it is necessary to discuss this,if we forget it then the problem
 
  doesn't
 
  go away,don't like it? Don't read it.And I myself believe that it is
 
  or
 
  should be a top priority.This needs to be fixed.
 
  On Sat, Jan 3, 2009 at 1:05 PM, Karl Weckstrom k...@weckstrom.com
 
  wrote:
 
  I'm not one to just accept a bug this serious. I'd really like to
 
  know
 
  some
 
  kind of timeframe for a fix. Valve has never been good with
 
  priorities,
 
  and
 
  I truly think this bug needs to be made a priority.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
  hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen
  Sent: Saturday, January 03, 2009 1:29 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] [TF2] Timeout on Map Change
 
  Is it really necessary to continue discussing this bug?  Valve
 
  confirmed
 
  that they are working on it.  I don't think it needs yet another
 
  month of
 
  replies.
  If you're new to the list, then take this as confirmation that the
 
  problem
 
  is being worked on and move on.
 
  *DUCKS*
  ___
  To unsubscribe, edit your list preferences, or view the list
 
  archives,
 
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
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  To unsubscribe, edit your list preferences, or view the list
 
  archives,
 
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
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