Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Blood Letter

Yeah, let's bend over and take, while still supporting them

> From: mikesti...@gmail.com
> To: hlds@list.valvesoftware.com
> Date: Tue, 6 Jan 2009 00:50:56 -0600
> Subject: Re: [hlds] Valve It's Time To Listen And Answer!
> 
> Thank you.. 
> 
> Really month after month it's the same complaints about Valve yet month
> after month nothing changes.. We really don't need 15 people saying the same
> thing over and over and over... 
> 
> I understand that this is a serious issue and it was brought up I just don't
> see what complaining over and over about the same thing will do?
> 
> I'm with you guys I'm just sick of the same emails just from a different
> person day after day. I would like this list to get back to helping people
> with the issues that was can address without valve...
> 
> 
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aaron Rapp
> Sent: Monday, January 05, 2009 11:51 PM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Valve It's Time To Listen And Answer!
> 
> Hi SakeFox, 
> 
> I don't think that this is the place to post this. Again, this mailing list
> is for information exchanging between server admins. It would be best if you
> posted about your concern on a Valve forum. 
> 
> In light of that fact that others will post on this subject here, and I
> can't prevent thatI will say the following:
> 
> Secondly, you should realize that it is just about every company's policy to
> not admit fault. For a company the size of Valve, this is essential. It
> keeps the amount of negative feedback from reviewers and writers alike, down
> to a minimum...which gives the rest of us the illusion of "a good company".
> Let me assure of thisthey are listening. They take everything we say
> here or elsewhere and it gets put into an excel spreadsheet. In their weekly
> meetings, they discuss each item and prioritize it. Unfortunately, their
> position on each item might be different from yours and yours may be
> different from mine. One thing you learn very quickly, in this business, is
> that you will never make everyone happy. You have to make the most of the
> resources you have at the moment.  
> 
> That's all I can say on that. I hope you understand. It's hard to see the
> entire other side of the river until you're actually standing over there. 
> 
> Regards, 
> 
> Aaron Rapp
> 
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of SakeFox
> Sent: Monday, January 05, 2009 9:34 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: [hlds] Valve It's Time To Listen And Answer!
> 
> I posted this in another thread, but it wouldn't be good to steal it or
> really bring that thread down so i thought i would just make a new one.
> 
> I don't know how many people will post in this or if it will go anywhere,
> but it's time to make a post to tell valve how we feel. I used to defend and
> help them, but now it's almost like what's the point.
> 
> quoted from other post
> "you guys haven't realized yet that valve has stopped caring about there 
> games? We have been waiting for over a month for a fix for tf2 hell 
> there are still some bugs from the beta that they still haven't fixed. I 
> used to monitor my little bug list in the forums, but patch after patch 
> maybe only 2-3 bugs would actually get fixed i started to realize valve 
> doesn't give a crap about how there games run and that became overly 
> noticed when they refuse to fix the map change error in TF2 and L4D.
> 
> Valve will not reply to your issue nor do they care. they will not 
> reply to us about any other bug. just give up"
> 
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> 
> ___
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> 
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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Arg!
I bet they dont even read this any more given all the threads like this.
Even after we were all asked very nicely to desist.

Can we please turn this into a moderated forum.

On Tue, Jan 6, 2009 at 7:08 PM, Blood Letter wrote:

>
> Yeah, let's bend over and take, while still supporting them
>
> > From: mikesti...@gmail.com
> > To: hlds@list.valvesoftware.com
> > Date: Tue, 6 Jan 2009 00:50:56 -0600
> > Subject: Re: [hlds] Valve It's Time To Listen And Answer!
> >
> > Thank you..
> >
> > Really month after month it's the same complaints about Valve yet month
> > after month nothing changes.. We really don't need 15 people saying the
> same
> > thing over and over and over...
> >
> > I understand that this is a serious issue and it was brought up I just
> don't
> > see what complaining over and over about the same thing will do?
> >
> > I'm with you guys I'm just sick of the same emails just from a different
> > person day after day. I would like this list to get back to helping
> people
> > with the issues that was can address without valve...
> >
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aaron Rapp
> > Sent: Monday, January 05, 2009 11:51 PM
> > To: 'Half-Life dedicated Win32 server mailing list'
> > Subject: Re: [hlds] Valve It's Time To Listen And Answer!
> >
> > Hi SakeFox,
> >
> > I don't think that this is the place to post this. Again, this mailing
> list
> > is for information exchanging between server admins. It would be best if
> you
> > posted about your concern on a Valve forum.
> >
> > In light of that fact that others will post on this subject here, and I
> > can't prevent thatI will say the following:
> >
> > Secondly, you should realize that it is just about every company's policy
> to
> > not admit fault. For a company the size of Valve, this is essential. It
> > keeps the amount of negative feedback from reviewers and writers alike,
> down
> > to a minimum...which gives the rest of us the illusion of "a good
> company".
> > Let me assure of thisthey are listening. They take everything we say
> > here or elsewhere and it gets put into an excel spreadsheet. In their
> weekly
> > meetings, they discuss each item and prioritize it. Unfortunately, their
> > position on each item might be different from yours and yours may be
> > different from mine. One thing you learn very quickly, in this business,
> is
> > that you will never make everyone happy. You have to make the most of the
> > resources you have at the moment.
> >
> > That's all I can say on that. I hope you understand. It's hard to see the
> > entire other side of the river until you're actually standing over there.
> >
> > Regards,
> >
> > Aaron Rapp
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of SakeFox
> > Sent: Monday, January 05, 2009 9:34 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: [hlds] Valve It's Time To Listen And Answer!
> >
> > I posted this in another thread, but it wouldn't be good to steal it or
> > really bring that thread down so i thought i would just make a new one.
> >
> > I don't know how many people will post in this or if it will go anywhere,
> > but it's time to make a post to tell valve how we feel. I used to defend
> and
> > help them, but now it's almost like what's the point.
> >
> > quoted from other post
> > "you guys haven't realized yet that valve has stopped caring about there
> > games? We have been waiting for over a month for a fix for tf2 hell
> > there are still some bugs from the beta that they still haven't fixed. I
> > used to monitor my little bug list in the forums, but patch after patch
> > maybe only 2-3 bugs would actually get fixed i started to realize valve
> > doesn't give a crap about how there games run and that became overly
> > noticed when they refuse to fix the map change error in TF2 and L4D.
> >
> > Valve will not reply to your issue nor do they care. they will not
> > reply to us about any other bug. just give up"
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
> _
> It's the same Hotmail(R). If by "same" you mean up to 70% faster.
>
> http://windowslive.com/online/hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_broad1_122008
> __

Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread raydan
i ask valve add hud message display back into Counter-Strike Source about 1
year, they haven't do anything, just add few line into ClientScheme.res, how
difficult?

but Team Fortress 2 include hud message display, why Counter-Strike Source
can't, is it fair?
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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Olly
Yes it is fair if you have to ask.
Do you know how much developers get paid? - It wouldn't be worth the money
for them to pay one developer to work on this for an hour just so you can
have something that was never in the release.

You have paid for CS:S (hopefully) its provided 'as-is' anything extra that
valve decides to add is a bonus. People have gone this long without extras
in cs:s why should they change something now, just so you can bitch that
there is something wrong with the new functionality.

2009/1/6 raydan 

> i ask valve add hud message display back into Counter-Strike Source about 1
> year, they haven't do anything, just add few line into ClientScheme.res,
> how
> difficult?
>
> but Team Fortress 2 include hud message display, why Counter-Strike Source
> can't, is it fair?
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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread raydan
ya, HUD display something wrong in CS:S, but not in TF2 and HL2:DM

something wrong in old engine(HL2:DM,CS:S)?
something wrong in famous game(CS:S)?

if valve remove HUD display COMPLETELY from server side & client side
forever, i want to see how many plugin will die
and i never say HUD display again.  i don't think valve will do that.

2009/1/6 Olly 

> Yes it is fair if you have to ask.
> Do you know how much developers get paid? - It wouldn't be worth the money
> for them to pay one developer to work on this for an hour just so you can
> have something that was never in the release.
>
> You have paid for CS:S (hopefully) its provided 'as-is' anything extra that
> valve decides to add is a bonus. People have gone this long without extras
> in cs:s why should they change something now, just so you can bitch that
> there is something wrong with the new functionality.
>
> 2009/1/6 raydan 
>
> > i ask valve add hud message display back into Counter-Strike Source about
> 1
> > year, they haven't do anything, just add few line into ClientScheme.res,
> > how
> > difficult?
> >
> > but Team Fortress 2 include hud message display, why Counter-Strike
> Source
> > can't, is it fair?
>  > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Richard Eid
If Valve doesn't do everything we say, they suck.  If Valve doesn't fix
everything now, they suck.  If Valve doesn't kiss our asses every second of
every day, they suck.  They don't care, they won't fix this, they refuse to
fix that.  All they want is our money.

You all sound like a broken record.  And worse than that, you have no lives
outside of this thing we have here.  Did anyone stop to think that since
they all busted their asses for who knows how long getting Left 4 Dead out
the door, while providing updates to TF2 the whole time, that maybe...just
maybe, they'd want to take a break for a little while during the holidays?
You know...so they could spend time with their families.

Honestly, since release of TOB, there have been a relentless amount of
updates to their products.  In the time that has passed from TOB until now,
the only people being neglected were probably most of the families of Valve
employees.  Does anyone feel they deserve a little break?

They're ignoring us?  Really?  You think so?  Does anyone here subscribe to
HLCoders?  A little civility goes a long way.  In my opinion, Valve isn't
ignoring this list, they just don't want to reply.  I swear, this list =
SPUF sometimes.  Any two words they say are held against them forever.

I know that a lot of kids subscribe to this list, so it would be difficult
for a lot of you to understand, but there is such a thing as priorities in
life.  Gaming is not as high on that list once you have a family to take
care of and a boss to answer to.  And you are not the boss of anyone at
Valve.

Valve knows about the problems, obviously.  You all keep saying the same
things over and over.  Give them a break.  Just because you didn't have
anything to do for the past couple of weeks doesn't mean they had to sit
around and hop on every little problem we have.  What happens when updates
are released to address the current existing issues?  Are you going to
apologize for acting like a bunch of assholes or are you going to feel
stupid for saying things like, "Valve doesn't care about their games
anymore"?  Wait...I know.  90% of you will say, "Finally."  5% won't be
happy no matter what.  4% will bring up another issue that Valve is
ignoring.  And 1% will say, "Thank you."

Yes, we paid money for the game.  But $50 does not give you the right to
treat the people trying to help you like shit.  Sometimes the problems that
you claim are easy fixes may not be so easy to fix.  And since most of you
know for a fact that it's an easy fix, there's always j...@valvesoftware.com
.

Grow up.  They are aware of the problems.  Like Aaron said, there are your
priorities and then there are business priorities.  Just because the issues
high on your list may not be high on theirs doesn't mean they're ignoring
you.  But then, it would be stupid of me to assume that most of you would
understand any of that, especially given your attitudes over the past few
months.

-Richard Eid
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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Patrick Shelley
Well said Richard!

I really wouldnt be suprised if we got an almighty mother of an update to
l4d fairly soon!

On 1/6/09, Richard Eid  wrote:
>
> If Valve doesn't do everything we say, they suck.  If Valve doesn't fix
> everything now, they suck.  If Valve doesn't kiss our asses every second of
> every day, they suck.  They don't care, they won't fix this, they refuse to
> fix that.  All they want is our money.
>
> You all sound like a broken record.  And worse than that, you have no lives
> outside of this thing we have here.  Did anyone stop to think that since
> they all busted their asses for who knows how long getting Left 4 Dead out
> the door, while providing updates to TF2 the whole time, that maybe...just
> maybe, they'd want to take a break for a little while during the holidays?
> You know...so they could spend time with their families.
>
> Honestly, since release of TOB, there have been a relentless amount of
> updates to their products.  In the time that has passed from TOB until now,
> the only people being neglected were probably most of the families of Valve
> employees.  Does anyone feel they deserve a little break?
>
> They're ignoring us?  Really?  You think so?  Does anyone here subscribe to
> HLCoders?  A little civility goes a long way.  In my opinion, Valve isn't
> ignoring this list, they just don't want to reply.  I swear, this list =
> SPUF sometimes.  Any two words they say are held against them forever.
>
> I know that a lot of kids subscribe to this list, so it would be difficult
> for a lot of you to understand, but there is such a thing as priorities in
> life.  Gaming is not as high on that list once you have a family to take
> care of and a boss to answer to.  And you are not the boss of anyone at
> Valve.
>
> Valve knows about the problems, obviously.  You all keep saying the same
> things over and over.  Give them a break.  Just because you didn't have
> anything to do for the past couple of weeks doesn't mean they had to sit
> around and hop on every little problem we have.  What happens when updates
> are released to address the current existing issues?  Are you going to
> apologize for acting like a bunch of assholes or are you going to feel
> stupid for saying things like, "Valve doesn't care about their games
> anymore"?  Wait...I know.  90% of you will say, "Finally."  5% won't be
> happy no matter what.  4% will bring up another issue that Valve is
> ignoring.  And 1% will say, "Thank you."
>
> Yes, we paid money for the game.  But $50 does not give you the right to
> treat the people trying to help you like shit.  Sometimes the problems that
> you claim are easy fixes may not be so easy to fix.  And since most of you
> know for a fact that it's an easy fix, there's always
> j...@valvesoftware.com
> .
>
> Grow up.  They are aware of the problems.  Like Aaron said, there are your
> priorities and then there are business priorities.  Just because the issues
> high on your list may not be high on theirs doesn't mean they're ignoring
> you.  But then, it would be stupid of me to assume that most of you would
> understand any of that, especially given your attitudes over the past few
> months.
>
>
> -Richard Eid
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Karl Weckstrom
It's not that at all, at least not for me. Flagrant generalizations of the 
entire list? Hyperbole. 

Bugs have severity. In the software development industry, you have "Minor" bugs 
(cosmetic, no functionality broken), Serious bugs (Limited functionality) and 
Show Stoppers (like the kind of bugs that wipe out an entire server's 
population). 

I've already stated that Valve are visionaries in this field. And I assure you 
- I have a life outside of this list :)

We don't need to stop to think about Christmas when our servers are crapping 
out left and right because of Valve's lack of QA. This should have been caught 
and fixed long before the christmas season.

And I disagree with you on us not being the boss of Valve. We pay for their 
products. Without us to support them, Valve is doomed. *WE ARE THEIR BOSSES* as 
it is OUR money that powers their company. As such, I don't feel they are 
entitled to any such "break" when a huge problem like this exists. 

If it were MY code at MY job dropping client connections like this, I would be 
under immense pressure to fix it. And I would be very wise to acknowledge this 
and move forward if I want to KEEP my job. 

But what do I know. I'm just some kid who's got a wife, 3 kids and a $4400 
mortgage. It's not like *I* matter!

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid
Sent: Tuesday, January 06, 2009 11:13 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Valve It's Time To Listen And Answer!

If Valve doesn't do everything we say, they suck.  If Valve doesn't fix
everything now, they suck.  If Valve doesn't kiss our asses every second of
every day, they suck.  They don't care, they won't fix this, they refuse to
fix that.  All they want is our money.

You all sound like a broken record.  And worse than that, you have no lives
outside of this thing we have here.  Did anyone stop to think that since
they all busted their asses for who knows how long getting Left 4 Dead out
the door, while providing updates to TF2 the whole time, that maybe...just
maybe, they'd want to take a break for a little while during the holidays?
You know...so they could spend time with their families.

Honestly, since release of TOB, there have been a relentless amount of
updates to their products.  In the time that has passed from TOB until now,
the only people being neglected were probably most of the families of Valve
employees.  Does anyone feel they deserve a little break?

They're ignoring us?  Really?  You think so?  Does anyone here subscribe to
HLCoders?  A little civility goes a long way.  In my opinion, Valve isn't
ignoring this list, they just don't want to reply.  I swear, this list =
SPUF sometimes.  Any two words they say are held against them forever.

I know that a lot of kids subscribe to this list, so it would be difficult
for a lot of you to understand, but there is such a thing as priorities in
life.  Gaming is not as high on that list once you have a family to take
care of and a boss to answer to.  And you are not the boss of anyone at
Valve.

Valve knows about the problems, obviously.  You all keep saying the same
things over and over.  Give them a break.  Just because you didn't have
anything to do for the past couple of weeks doesn't mean they had to sit
around and hop on every little problem we have.  What happens when updates
are released to address the current existing issues?  Are you going to
apologize for acting like a bunch of assholes or are you going to feel
stupid for saying things like, "Valve doesn't care about their games
anymore"?  Wait...I know.  90% of you will say, "Finally."  5% won't be
happy no matter what.  4% will bring up another issue that Valve is
ignoring.  And 1% will say, "Thank you."

Yes, we paid money for the game.  But $50 does not give you the right to
treat the people trying to help you like shit.  Sometimes the problems that
you claim are easy fixes may not be so easy to fix.  And since most of you
know for a fact that it's an easy fix, there's always j...@valvesoftware.com
.

Grow up.  They are aware of the problems.  Like Aaron said, there are your
priorities and then there are business priorities.  Just because the issues
high on your list may not be high on theirs doesn't mean they're ignoring
you.  But then, it would be stupid of me to assume that most of you would
understand any of that, especially given your attitudes over the past few
months.

-Richard Eid
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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread SakeFox
some of the minor bugs i can deal with. i know they ignore stuff they 
think people will just ignore after time, look at CSS. but there are 
massive game killing bugs in L4D and TF2 that they are just completely 
ignoring. Map change timeout. this should have been fixed the  1 
1/2-2months ago this was discovered and for L4D the hunter, melee & team 
balance bugs should have been fixed when they were discovered at launch. 
These bugs kill the game completely.

Karl Weckstrom wrote:
> It's not that at all, at least not for me. Flagrant generalizations of the 
> entire list? Hyperbole. 
>
> Bugs have severity. In the software development industry, you have "Minor" 
> bugs (cosmetic, no functionality broken), Serious bugs (Limited 
> functionality) and Show Stoppers (like the kind of bugs that wipe out an 
> entire server's population). 
>
> I've already stated that Valve are visionaries in this field. And I assure 
> you - I have a life outside of this list :)
>
> We don't need to stop to think about Christmas when our servers are crapping 
> out left and right because of Valve's lack of QA. This should have been 
> caught and fixed long before the christmas season.
>
> And I disagree with you on us not being the boss of Valve. We pay for their 
> products. Without us to support them, Valve is doomed. *WE ARE THEIR BOSSES* 
> as it is OUR money that powers their company. As such, I don't feel they are 
> entitled to any such "break" when a huge problem like this exists. 
>
> If it were MY code at MY job dropping client connections like this, I would 
> be under immense pressure to fix it. And I would be very wise to acknowledge 
> this and move forward if I want to KEEP my job. 
>
> But what do I know. I'm just some kid who's got a wife, 3 kids and a $4400 
> mortgage. It's not like *I* matter!
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com 
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid
> Sent: Tuesday, January 06, 2009 11:13 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Valve It's Time To Listen And Answer!
>
> If Valve doesn't do everything we say, they suck.  If Valve doesn't fix
> everything now, they suck.  If Valve doesn't kiss our asses every second of
> every day, they suck.  They don't care, they won't fix this, they refuse to
> fix that.  All they want is our money.
>
> You all sound like a broken record.  And worse than that, you have no lives
> outside of this thing we have here.  Did anyone stop to think that since
> they all busted their asses for who knows how long getting Left 4 Dead out
> the door, while providing updates to TF2 the whole time, that maybe...just
> maybe, they'd want to take a break for a little while during the holidays?
> You know...so they could spend time with their families.
>
> Honestly, since release of TOB, there have been a relentless amount of
> updates to their products.  In the time that has passed from TOB until now,
> the only people being neglected were probably most of the families of Valve
> employees.  Does anyone feel they deserve a little break?
>
> They're ignoring us?  Really?  You think so?  Does anyone here subscribe to
> HLCoders?  A little civility goes a long way.  In my opinion, Valve isn't
> ignoring this list, they just don't want to reply.  I swear, this list =
> SPUF sometimes.  Any two words they say are held against them forever.
>
> I know that a lot of kids subscribe to this list, so it would be difficult
> for a lot of you to understand, but there is such a thing as priorities in
> life.  Gaming is not as high on that list once you have a family to take
> care of and a boss to answer to.  And you are not the boss of anyone at
> Valve.
>
> Valve knows about the problems, obviously.  You all keep saying the same
> things over and over.  Give them a break.  Just because you didn't have
> anything to do for the past couple of weeks doesn't mean they had to sit
> around and hop on every little problem we have.  What happens when updates
> are released to address the current existing issues?  Are you going to
> apologize for acting like a bunch of assholes or are you going to feel
> stupid for saying things like, "Valve doesn't care about their games
> anymore"?  Wait...I know.  90% of you will say, "Finally."  5% won't be
> happy no matter what.  4% will bring up another issue that Valve is
> ignoring.  And 1% will say, "Thank you."
>
> Yes, we paid money for the game.  But $50 does not give you the right to
> treat the people trying to help you like shit.  Sometimes the problems that
> you claim are easy fixes may not be so easy to fix.  And since most of you
> know for a fact that it's an easy fix, there's always j...@valvesoftware.com
> .
>
> Grow up.  They are aware of the problems.  Like Aaron said, there are your
> priorities and then there are business priorities.  Just because the issues
> high on your list may not be high on theirs doesn't mean they're

Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Blood Letter

If Valve completely ignores server operators who provide free servers, without 
which their games would be useless, they suck.

If Valve lets long standing bugs, exploits, and security issues go unattended 
while focusing only on the latest content update + free weekend, they clearly 
prioritize sales over customers.

I don't know about Valve's office, but if something goes wrong with a system at 
my office, even on Christmas day, we respond to it, and come into the office if 
necessary.  If there are fires wreaking havoc with the power grid and people 
are being evacuated from their homes, we coordinate to make sure our servers 
are backed up, the backups are offsite, and the servers are safe.

If someone at Valve wants a break, they can take vacation days.  Do they only 
have 3 guys, and each only does 1 thing?  I hope not.  Any company worth it's 
salt knows you need redundancy in your mind share.

Valve IS ignoring this list, by not replying.  They get torn apart because they 
never respond to important issues, they're always late, and they never, EVER, 
provide clear and complete answers, let alone any semblance of documentation.

Even if I were a child, I would still be a paying customer.  If you're saying 
Valve gets a pass because gaming is not a priority in life, then you don't 
understand a single thing about having a job.  If your job is to make games, 
you do that.  If your job is to deliver mail, you do that.  Working in a  
particular job sector does not give you the right to slack off.

If Valve fixes everything and provides complete and correct documentation, then 
they get support and sales.  Going from an F to an A doesn't change the fact 
that you still had an F.

No one is treating Valve like shit.  We are simply demanding we get some 
support, some documentation, and some communication.  We get none of those 
things.  Being a customer DOES give you the right to expect a certain level of 
quality and service from the business you are patronizing.

If Valve's priorities continue to diverge from what so many of us expect, 
that's fine.  They'll just lose our money and our support.  Let's be clear here 
- server admins are supporting Valve, not the other way around.  I'm sorry I 
can't apply for a job at Valve, I already have a job of my own.  I can't be 
programming for everyone in the world, can I?  Regardless, I wouldn't want to 
work in an office where a complete lack of customer support gets a passing 
grade.

Valve's lack of support and communication is indefensible to anyone with even a 
remote knowledge of programming and software development.

> Date: Tue, 6 Jan 2009 11:12:41 -0500
> From: richard@gmail.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Valve It's Time To Listen And Answer!
> 
> If Valve doesn't do everything we say, they suck.  If Valve doesn't fix
> everything now, they suck.  If Valve doesn't kiss our asses every second of
> every day, they suck.  They don't care, they won't fix this, they refuse to
> fix that.  All they want is our money.
> 
> You all sound like a broken record.  And worse than that, you have no lives
> outside of this thing we have here.  Did anyone stop to think that since
> they all busted their asses for who knows how long getting Left 4 Dead out
> the door, while providing updates to TF2 the whole time, that maybe...just
> maybe, they'd want to take a break for a little while during the holidays?
> You know...so they could spend time with their families.
> 
> Honestly, since release of TOB, there have been a relentless amount of
> updates to their products.  In the time that has passed from TOB until now,
> the only people being neglected were probably most of the families of Valve
> employees.  Does anyone feel they deserve a little break?
> 
> They're ignoring us?  Really?  You think so?  Does anyone here subscribe to
> HLCoders?  A little civility goes a long way.  In my opinion, Valve isn't
> ignoring this list, they just don't want to reply.  I swear, this list =
> SPUF sometimes.  Any two words they say are held against them forever.
> 
> I know that a lot of kids subscribe to this list, so it would be difficult
> for a lot of you to understand, but there is such a thing as priorities in
> life.  Gaming is not as high on that list once you have a family to take
> care of and a boss to answer to.  And you are not the boss of anyone at
> Valve.
> 
> Valve knows about the problems, obviously.  You all keep saying the same
> things over and over.  Give them a break.  Just because you didn't have
> anything to do for the past couple of weeks doesn't mean they had to sit
> around and hop on every little problem we have.  What happens when updates
> are released to address the current existing issues?  Are you going to
> apologize for acting like a bunch of assholes or are you going to feel
> stupid for saying things like, "Valve doesn't care about their games
> anymore"?  Wait...I know.  90% of you will say, "Finally."  5% w

Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Donnie Newlove
The problem is that they add more bugs than they fix, I don't think
they test updates at all. It sad since TF2 was so polished in beta and
then there has been a lot of half bad changes and a bunch of bugs.
Some examples:

Since the recent engi update:
*Flame/backburn attack animation never stops unless you switch weapon
so it looks like you are running around with a big vibrator. Very
annoying and I don't understand how these problems can get in the
game, shipped and then not even fixed. Same for the other pyro bug
below.

*Teleporters looks like they are still working when the exit is destroyed.

*The killcam sound is often missing and the game does not go quiet
while showing it anymore.


Since big pyro update:
*Pyro animation never starts at the class selection screen. He is just
standing there. How could you guys not have seen this for so long?

*All primary weapon unlocks (even in heavy and medic update) got
really ugly models. No, I'm not talking about the design. I play the
game at the highest settings and mat_picmip -3 and the game is
BEAUTIFUL, except for the bb, kk and slowgun (in that order) that look
HORRIBLE. While this is probably not technically a bug I consider it
as one because it drags the game down.

Since big heavy update:
*Sandvich taunts do not play unless you spam voice commands while the
animation plays.

*When you are killed in the final cart explosion an (random?) enemy
will often get an assist or kill on you (I don't know which) and you
see a killcam up in the air that shows… nothing at all.


Since somewhere on the road:
*A real showstopper; fake crits. I get more fake crits than I get real
crits. I think it only happen with hitscan weapons and it happens all
the time for heavy's and I mean all the time.
It looks and sounds just like crits, but there is no "critical hit"
text above the enemies. It is so bad I actually get happily surprised
when playing heavy and people actually die when I crit. It only
applies to random crits, kk it not affected.

*And another really bad problem: Ambient sounds play when it should
not. Often happens when you die or spawn for the first time. Playing
Well while listening to the BLIP BLIP BLIP from the computers above
the flag/final point at full volume everywhere on the map will drive
anyone mad. Only fix is to rejoin or use snd_restart, but how many
players know that? Besides it has bad side effects, like removing the
sounds completely or making them play at other places where they
should not be.

*And a third one: Problems caused by lag. Mostly invisible players and
cart indication goes away. Actually, the cart indicator ALWAYS goes
away, you are very lucky if you can play a whole game of goldrush
without losing it because every time there is a new round there is a
high risk it will disappear. Only workaround is to rejoin or start
recording a demo (!) because it apparently sync the game again or
something, something that TF2 should be doing by itself anyway.


To name a few...


On Tue, Jan 6, 2009 at 6:34 AM, SakeFox  wrote:
> I posted this in another thread, but it wouldn't be good to steal it or 
> really bring that thread down so i thought i would just make a new one.
>
> I don't know how many people will post in this or if it will go anywhere, but 
> it's time to make a post to tell valve how we feel. I used to defend and help 
> them, but now it's almost like what's the point.
>
> quoted from other post
> "you guys haven't realized yet that valve has stopped caring about there
> games? We have been waiting for over a month for a fix for tf2 hell
> there are still some bugs from the beta that they still haven't fixed. I
> used to monitor my little bug list in the forums, but patch after patch
> maybe only 2-3 bugs would actually get fixed i started to realize valve
> doesn't give a crap about how there games run and that became overly
> noticed when they refuse to fix the map change error in TF2 and L4D.
>
> Valve will not reply to your issue nor do they care. they will not
> reply to us about any other bug. just give up"
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Karl Weckstrom
Now THAT is what I consider "Well said". 


-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter
Sent: Tuesday, January 06, 2009 11:50 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve It's Time To Listen And Answer!


If Valve completely ignores server operators who provide free servers, without 
which their games would be useless, they suck.

If Valve lets long standing bugs, exploits, and security issues go unattended 
while focusing only on the latest content update + free weekend, they clearly 
prioritize sales over customers.

I don't know about Valve's office, but if something goes wrong with a system at 
my office, even on Christmas day, we respond to it, and come into the office if 
necessary.  If there are fires wreaking havoc with the power grid and people 
are being evacuated from their homes, we coordinate to make sure our servers 
are backed up, the backups are offsite, and the servers are safe.

If someone at Valve wants a break, they can take vacation days.  Do they only 
have 3 guys, and each only does 1 thing?  I hope not.  Any company worth it's 
salt knows you need redundancy in your mind share.

Valve IS ignoring this list, by not replying.  They get torn apart because they 
never respond to important issues, they're always late, and they never, EVER, 
provide clear and complete answers, let alone any semblance of documentation.

Even if I were a child, I would still be a paying customer.  If you're saying 
Valve gets a pass because gaming is not a priority in life, then you don't 
understand a single thing about having a job.  If your job is to make games, 
you do that.  If your job is to deliver mail, you do that.  Working in a  
particular job sector does not give you the right to slack off.

If Valve fixes everything and provides complete and correct documentation, then 
they get support and sales.  Going from an F to an A doesn't change the fact 
that you still had an F.

No one is treating Valve like shit.  We are simply demanding we get some 
support, some documentation, and some communication.  We get none of those 
things.  Being a customer DOES give you the right to expect a certain level of 
quality and service from the business you are patronizing.

If Valve's priorities continue to diverge from what so many of us expect, 
that's fine.  They'll just lose our money and our support.  Let's be clear here 
- server admins are supporting Valve, not the other way around.  I'm sorry I 
can't apply for a job at Valve, I already have a job of my own.  I can't be 
programming for everyone in the world, can I?  Regardless, I wouldn't want to 
work in an office where a complete lack of customer support gets a passing 
grade.

Valve's lack of support and communication is indefensible to anyone with even a 
remote knowledge of programming and software development.

> Date: Tue, 6 Jan 2009 11:12:41 -0500
> From: richard@gmail.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Valve It's Time To Listen And Answer!
> 
> If Valve doesn't do everything we say, they suck.  If Valve doesn't fix
> everything now, they suck.  If Valve doesn't kiss our asses every second of
> every day, they suck.  They don't care, they won't fix this, they refuse to
> fix that.  All they want is our money.
> 
> You all sound like a broken record.  And worse than that, you have no lives
> outside of this thing we have here.  Did anyone stop to think that since
> they all busted their asses for who knows how long getting Left 4 Dead out
> the door, while providing updates to TF2 the whole time, that maybe...just
> maybe, they'd want to take a break for a little while during the holidays?
> You know...so they could spend time with their families.
> 
> Honestly, since release of TOB, there have been a relentless amount of
> updates to their products.  In the time that has passed from TOB until now,
> the only people being neglected were probably most of the families of Valve
> employees.  Does anyone feel they deserve a little break?
> 
> They're ignoring us?  Really?  You think so?  Does anyone here subscribe to
> HLCoders?  A little civility goes a long way.  In my opinion, Valve isn't
> ignoring this list, they just don't want to reply.  I swear, this list =
> SPUF sometimes.  Any two words they say are held against them forever.
> 
> I know that a lot of kids subscribe to this list, so it would be difficult
> for a lot of you to understand, but there is such a thing as priorities in
> life.  Gaming is not as high on that list once you have a family to take
> care of and a boss to answer to.  And you are not the boss of anyone at
> Valve.
> 
> Valve knows about the problems, obviously.  You all keep saying the same
> things over and over.  Give them a break.  Just because you didn't have
> anything to do for the past couple of weeks doesn't mean they had to sit
> around and hop on every little problem we

Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Olly
I work at a very large corporation that I bet everyone here has heard of
(and uses products of ours) as a software engineer.. and I have just come
back from my 2 week Christmas vacation.
Why should valve work over Christmas? What makes them different?

 Just because McDonalds and KFC are open over the holidays doesn't mean
every other place should be. To have people in during holidays, you have to
pay again for heating, wages, etc.

You bought the game 'as-is' valve are not expected to fix anything. It
would of course be nice if they did, but they are no-way legally bound to do
Anything more to it.

2009/1/6 Blood Letter 

>
> If Valve completely ignores server operators who provide free servers,
> without which their games would be useless, they suck.
>
> If Valve lets long standing bugs, exploits, and security issues go
> unattended while focusing only on the latest content update + free weekend,
> they clearly prioritize sales over customers.
>
> I don't know about Valve's office, but if something goes wrong with a
> system at my office, even on Christmas day, we respond to it, and come into
> the office if necessary.  If there are fires wreaking havoc with the power
> grid and people are being evacuated from their homes, we coordinate to make
> sure our servers are backed up, the backups are offsite, and the servers are
> safe.
>
> If someone at Valve wants a break, they can take vacation days.  Do they
> only have 3 guys, and each only does 1 thing?  I hope not.  Any company
> worth it's salt knows you need redundancy in your mind share.
>
> Valve IS ignoring this list, by not replying.  They get torn apart because
> they never respond to important issues, they're always late, and they never,
> EVER, provide clear and complete answers, let alone any semblance of
> documentation.
>
> Even if I were a child, I would still be a paying customer.  If you're
> saying Valve gets a pass because gaming is not a priority in life, then you
> don't understand a single thing about having a job.  If your job is to make
> games, you do that.  If your job is to deliver mail, you do that.  Working
> in a  particular job sector does not give you the right to slack off.
>
> If Valve fixes everything and provides complete and correct documentation,
> then they get support and sales.  Going from an F to an A doesn't change the
> fact that you still had an F.
>
> No one is treating Valve like shit.  We are simply demanding we get some
> support, some documentation, and some communication.  We get none of those
> things.  Being a customer DOES give you the right to expect a certain level
> of quality and service from the business you are patronizing.
>
> If Valve's priorities continue to diverge from what so many of us expect,
> that's fine.  They'll just lose our money and our support.  Let's be clear
> here - server admins are supporting Valve, not the other way around.  I'm
> sorry I can't apply for a job at Valve, I already have a job of my own.  I
> can't be programming for everyone in the world, can I?  Regardless, I
> wouldn't want to work in an office where a complete lack of customer support
> gets a passing grade.
>
> Valve's lack of support and communication is indefensible to anyone with
> even a remote knowledge of programming and software development.
>
> > Date: Tue, 6 Jan 2009 11:12:41 -0500
> > From: richard@gmail.com
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Valve It's Time To Listen And Answer!
> >
> > If Valve doesn't do everything we say, they suck.  If Valve doesn't fix
> > everything now, they suck.  If Valve doesn't kiss our asses every second
> of
> > every day, they suck.  They don't care, they won't fix this, they refuse
> to
> > fix that.  All they want is our money.
> >
> > You all sound like a broken record.  And worse than that, you have no
> lives
> > outside of this thing we have here.  Did anyone stop to think that since
> > they all busted their asses for who knows how long getting Left 4 Dead
> out
> > the door, while providing updates to TF2 the whole time, that
> maybe...just
> > maybe, they'd want to take a break for a little while during the
> holidays?
> > You know...so they could spend time with their families.
> >
> > Honestly, since release of TOB, there have been a relentless amount of
> > updates to their products.  In the time that has passed from TOB until
> now,
> > the only people being neglected were probably most of the families of
> Valve
> > employees.  Does anyone feel they deserve a little break?
> >
> > They're ignoring us?  Really?  You think so?  Does anyone here subscribe
> to
> > HLCoders?  A little civility goes a long way.  In my opinion, Valve isn't
> > ignoring this list, they just don't want to reply.  I swear, this list =
> > SPUF sometimes.  Any two words they say are held against them forever.
> >
> > I know that a lot of kids subscribe to this list, so it would be
> difficult
> > for a lot of you to understand, but there is such a th

Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread SakeFox
it's been basically treated as the norm that it's russian roulette with 
any update or game release. they keep pushing server files without 
testing them and we suffer for it. i can't count the number of times 
after a tf2 update that servers would work because of the server update. 
Look at the game launches TF2 linux binaries didn't work for hours and 
L4D windows binaries didn't work for hours. Is the next game just going 
to have broken binaries for both servers? Is it really that hard to test 
something before you make it live. This happens all the time and getting 
more frequent.

Karl Weckstrom wrote:
> Now THAT is what I consider "Well said". 
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com 
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter
> Sent: Tuesday, January 06, 2009 11:50 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Valve It's Time To Listen And Answer!
>
>
> If Valve completely ignores server operators who provide free servers, 
> without which their games would be useless, they suck.
>
> If Valve lets long standing bugs, exploits, and security issues go unattended 
> while focusing only on the latest content update + free weekend, they clearly 
> prioritize sales over customers.
>
> I don't know about Valve's office, but if something goes wrong with a system 
> at my office, even on Christmas day, we respond to it, and come into the 
> office if necessary.  If there are fires wreaking havoc with the power grid 
> and people are being evacuated from their homes, we coordinate to make sure 
> our servers are backed up, the backups are offsite, and the servers are safe.
>
> If someone at Valve wants a break, they can take vacation days.  Do they only 
> have 3 guys, and each only does 1 thing?  I hope not.  Any company worth it's 
> salt knows you need redundancy in your mind share.
>
> Valve IS ignoring this list, by not replying.  They get torn apart because 
> they never respond to important issues, they're always late, and they never, 
> EVER, provide clear and complete answers, let alone any semblance of 
> documentation.
>
> Even if I were a child, I would still be a paying customer.  If you're saying 
> Valve gets a pass because gaming is not a priority in life, then you don't 
> understand a single thing about having a job.  If your job is to make games, 
> you do that.  If your job is to deliver mail, you do that.  Working in a  
> particular job sector does not give you the right to slack off.
>
> If Valve fixes everything and provides complete and correct documentation, 
> then they get support and sales.  Going from an F to an A doesn't change the 
> fact that you still had an F.
>
> No one is treating Valve like shit.  We are simply demanding we get some 
> support, some documentation, and some communication.  We get none of those 
> things.  Being a customer DOES give you the right to expect a certain level 
> of quality and service from the business you are patronizing.
>
> If Valve's priorities continue to diverge from what so many of us expect, 
> that's fine.  They'll just lose our money and our support.  Let's be clear 
> here - server admins are supporting Valve, not the other way around.  I'm 
> sorry I can't apply for a job at Valve, I already have a job of my own.  I 
> can't be programming for everyone in the world, can I?  Regardless, I 
> wouldn't want to work in an office where a complete lack of customer support 
> gets a passing grade.
>
> Valve's lack of support and communication is indefensible to anyone with even 
> a remote knowledge of programming and software development.
>
>   
>> Date: Tue, 6 Jan 2009 11:12:41 -0500
>> From: richard@gmail.com
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] Valve It's Time To Listen And Answer!
>>
>> If Valve doesn't do everything we say, they suck.  If Valve doesn't fix
>> everything now, they suck.  If Valve doesn't kiss our asses every second of
>> every day, they suck.  They don't care, they won't fix this, they refuse to
>> fix that.  All they want is our money.
>>
>> You all sound like a broken record.  And worse than that, you have no lives
>> outside of this thing we have here.  Did anyone stop to think that since
>> they all busted their asses for who knows how long getting Left 4 Dead out
>> the door, while providing updates to TF2 the whole time, that maybe...just
>> maybe, they'd want to take a break for a little while during the holidays?
>> You know...so they could spend time with their families.
>>
>> Honestly, since release of TOB, there have been a relentless amount of
>> updates to their products.  In the time that has passed from TOB until now,
>> the only people being neglected were probably most of the families of Valve
>> employees.  Does anyone feel they deserve a little break?
>>
>> They're ignoring us?  Really?  You think so?  Does anyone here subscribe to
>> HLCoders?  A little civility goes a long way.  In my opinion,

Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Saint K.
I do agree with you. It's just plain silly that they don't have a proper
beta program to test their code or something like it. I know tons of people
who'd be more then willing to participate AND give constructive feedback.

Also it's just plain silly that we have to put up an advert every couple of
minutes to attend people on the fact that if you get a timeout at map
change, you should rejoin the server and that this issue is caused by badly
working Steam servers.

It's been weeks now we suffer these programs. Even for a 'Best effort SLA'
this would be looking very, very poor.

Saint K.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of SakeFox
Sent: Tuesday, January 06, 2009 6:04 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Valve It's Time To Listen And Answer!

it's been basically treated as the norm that it's russian roulette with 
any update or game release. they keep pushing server files without 
testing them and we suffer for it. i can't count the number of times 
after a tf2 update that servers would work because of the server update. 
Look at the game launches TF2 linux binaries didn't work for hours and 
L4D windows binaries didn't work for hours. Is the next game just going 
to have broken binaries for both servers? Is it really that hard to test 
something before you make it live. This happens all the time and getting 
more frequent.

Karl Weckstrom wrote:
> Now THAT is what I consider "Well said". 
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter
> Sent: Tuesday, January 06, 2009 11:50 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Valve It's Time To Listen And Answer!
>
>
> If Valve completely ignores server operators who provide free servers,
without which their games would be useless, they suck.
>
> If Valve lets long standing bugs, exploits, and security issues go
unattended while focusing only on the latest content update + free weekend,
they clearly prioritize sales over customers.
>
> I don't know about Valve's office, but if something goes wrong with a
system at my office, even on Christmas day, we respond to it, and come into
the office if necessary.  If there are fires wreaking havoc with the power
grid and people are being evacuated from their homes, we coordinate to make
sure our servers are backed up, the backups are offsite, and the servers are
safe.
>
> If someone at Valve wants a break, they can take vacation days.  Do they
only have 3 guys, and each only does 1 thing?  I hope not.  Any company
worth it's salt knows you need redundancy in your mind share.
>
> Valve IS ignoring this list, by not replying.  They get torn apart because
they never respond to important issues, they're always late, and they never,
EVER, provide clear and complete answers, let alone any semblance of
documentation.
>
> Even if I were a child, I would still be a paying customer.  If you're
saying Valve gets a pass because gaming is not a priority in life, then you
don't understand a single thing about having a job.  If your job is to make
games, you do that.  If your job is to deliver mail, you do that.  Working
in a  particular job sector does not give you the right to slack off.
>
> If Valve fixes everything and provides complete and correct documentation,
then they get support and sales.  Going from an F to an A doesn't change the
fact that you still had an F.
>
> No one is treating Valve like shit.  We are simply demanding we get some
support, some documentation, and some communication.  We get none of those
things.  Being a customer DOES give you the right to expect a certain level
of quality and service from the business you are patronizing.
>
> If Valve's priorities continue to diverge from what so many of us expect,
that's fine.  They'll just lose our money and our support.  Let's be clear
here - server admins are supporting Valve, not the other way around.  I'm
sorry I can't apply for a job at Valve, I already have a job of my own.  I
can't be programming for everyone in the world, can I?  Regardless, I
wouldn't want to work in an office where a complete lack of customer support
gets a passing grade.
>
> Valve's lack of support and communication is indefensible to anyone with
even a remote knowledge of programming and software development.
>
>   
>> Date: Tue, 6 Jan 2009 11:12:41 -0500
>> From: richard@gmail.com
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] Valve It's Time To Listen And Answer!
>>
>> If Valve doesn't do everything we say, they suck.  If Valve doesn't fix
>> everything now, they suck.  If Valve doesn't kiss our asses every second
of
>> every day, they suck.  They don't care, they won't fix this, they refuse
to
>> fix that.  All they want is our money.
>>
>> You all sound like a broken record.  And worse than that, you have no
lives
>> outside of this t

Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Olly
If you had ANY remote idea of how many hardware/os configurations there are
out there that could cause problems, you would be a little more lenient.
While some of valve's releases have been a little too buggy for anyones
liking, i'm sure that they test things as much as they can before release,
why would they want to let them selves be known for this sort of thing.
If valve took a day to fix a release for L4D for example, you sound exactly
like the type of person who would spend time, opening up his email client,
and writing another rant about how much valve fails for not releasing on
time.

2009/1/6 SakeFox 

> it's been basically treated as the norm that it's russian roulette with
> any update or game release. they keep pushing server files without
> testing them and we suffer for it. i can't count the number of times
> after a tf2 update that servers would work because of the server update.
> Look at the game launches TF2 linux binaries didn't work for hours and
> L4D windows binaries didn't work for hours. Is the next game just going
> to have broken binaries for both servers? Is it really that hard to test
> something before you make it live. This happens all the time and getting
> more frequent.
>
> Karl Weckstrom wrote:
> > Now THAT is what I consider "Well said".
> >
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter
> > Sent: Tuesday, January 06, 2009 11:50 AM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Valve It's Time To Listen And Answer!
> >
> >
> > If Valve completely ignores server operators who provide free servers,
> without which their games would be useless, they suck.
> >
> > If Valve lets long standing bugs, exploits, and security issues go
> unattended while focusing only on the latest content update + free weekend,
> they clearly prioritize sales over customers.
> >
> > I don't know about Valve's office, but if something goes wrong with a
> system at my office, even on Christmas day, we respond to it, and come into
> the office if necessary.  If there are fires wreaking havoc with the power
> grid and people are being evacuated from their homes, we coordinate to make
> sure our servers are backed up, the backups are offsite, and the servers are
> safe.
> >
> > If someone at Valve wants a break, they can take vacation days.  Do they
> only have 3 guys, and each only does 1 thing?  I hope not.  Any company
> worth it's salt knows you need redundancy in your mind share.
> >
> > Valve IS ignoring this list, by not replying.  They get torn apart
> because they never respond to important issues, they're always late, and
> they never, EVER, provide clear and complete answers, let alone any
> semblance of documentation.
> >
> > Even if I were a child, I would still be a paying customer.  If you're
> saying Valve gets a pass because gaming is not a priority in life, then you
> don't understand a single thing about having a job.  If your job is to make
> games, you do that.  If your job is to deliver mail, you do that.  Working
> in a  particular job sector does not give you the right to slack off.
> >
> > If Valve fixes everything and provides complete and correct
> documentation, then they get support and sales.  Going from an F to an A
> doesn't change the fact that you still had an F.
> >
> > No one is treating Valve like shit.  We are simply demanding we get some
> support, some documentation, and some communication.  We get none of those
> things.  Being a customer DOES give you the right to expect a certain level
> of quality and service from the business you are patronizing.
> >
> > If Valve's priorities continue to diverge from what so many of us expect,
> that's fine.  They'll just lose our money and our support.  Let's be clear
> here - server admins are supporting Valve, not the other way around.  I'm
> sorry I can't apply for a job at Valve, I already have a job of my own.  I
> can't be programming for everyone in the world, can I?  Regardless, I
> wouldn't want to work in an office where a complete lack of customer support
> gets a passing grade.
> >
> > Valve's lack of support and communication is indefensible to anyone with
> even a remote knowledge of programming and software development.
> >
> >
> >> Date: Tue, 6 Jan 2009 11:12:41 -0500
> >> From: richard@gmail.com
> >> To: hlds@list.valvesoftware.com
> >> Subject: Re: [hlds] Valve It's Time To Listen And Answer!
> >>
> >> If Valve doesn't do everything we say, they suck.  If Valve doesn't fix
> >> everything now, they suck.  If Valve doesn't kiss our asses every second
> of
> >> every day, they suck.  They don't care, they won't fix this, they refuse
> to
> >> fix that.  All they want is our money.
> >>
> >> You all sound like a broken record.  And worse than that, you have no
> lives
> >> outside of this thing we have here.  Did anyone stop to think that since
> >> they all busted their asses for who kn

Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread David Kellaway
Comments about working over Christmas are hardly reasonable in this case. We're 
paying customers, who pay additional money to support other paying customers' 
ability to play the game. Since the game launched the Sourcemod team have 
ported their API to L4D's engine and I've written plugins to fix most of the 
bugs and exploits, all on the unpaid time of volunteers. Valve are being *paid* 
to code the game, and the support just isn't there. If I shipped a product to a 
customer in this kind of state, I'd probably be fired.

Valve have been seriously dropping in quality of late with regards to 
timeliness of bugfixes, response to communication, etc. Left 4 Dead in 
particular strikes me as an extremely lazy, rushed title - there's a large 
number of exploits, half of the maps are unfinished (not available in Versus 
mode), and servers repeatedly revert to the wrong game mode. There's also crap 
like the L4D beta having no way to allow private servers (and the current 
system, Steam group servers, is seriously broken as provided, and doesn't work 
for half my users) which shows an increasing disinterest in anything beyond 
getting cash in the bank from game sales.

-Dave

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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread SakeFox
oh i know how many different configurations there are. I do comp tech 
support for a trauma level 1 hospital. It would be completely different 
if they worked some some versions of there corresponding OS version, but 
its always the whole OS line. not just this version or that version of 
whatever OS

Olly wrote:
> If you had ANY remote idea of how many hardware/os configurations there are
> out there that could cause problems, you would be a little more lenient.
> While some of valve's releases have been a little too buggy for anyones
> liking, i'm sure that they test things as much as they can before release,
> why would they want to let them selves be known for this sort of thing.
> If valve took a day to fix a release for L4D for example, you sound exactly
> like the type of person who would spend time, opening up his email client,
> and writing another rant about how much valve fails for not releasing on
> time.
>
> 2009/1/6 SakeFox 
>
>   
>> it's been basically treated as the norm that it's russian roulette with
>> any update or game release. they keep pushing server files without
>> testing them and we suffer for it. i can't count the number of times
>> after a tf2 update that servers would work because of the server update.
>> Look at the game launches TF2 linux binaries didn't work for hours and
>> L4D windows binaries didn't work for hours. Is the next game just going
>> to have broken binaries for both servers? Is it really that hard to test
>> something before you make it live. This happens all the time and getting
>> more frequent.
>>
>> Karl Weckstrom wrote:
>> 
>>> Now THAT is what I consider "Well said".
>>>
>>>
>>> -Original Message-
>>> From: hlds-boun...@list.valvesoftware.com [mailto:
>>>   
>> hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter
>> 
>>> Sent: Tuesday, January 06, 2009 11:50 AM
>>> To: hlds@list.valvesoftware.com
>>> Subject: Re: [hlds] Valve It's Time To Listen And Answer!
>>>
>>>
>>> If Valve completely ignores server operators who provide free servers,
>>>   
>> without which their games would be useless, they suck.
>> 
>>> If Valve lets long standing bugs, exploits, and security issues go
>>>   
>> unattended while focusing only on the latest content update + free weekend,
>> they clearly prioritize sales over customers.
>> 
>>> I don't know about Valve's office, but if something goes wrong with a
>>>   
>> system at my office, even on Christmas day, we respond to it, and come into
>> the office if necessary.  If there are fires wreaking havoc with the power
>> grid and people are being evacuated from their homes, we coordinate to make
>> sure our servers are backed up, the backups are offsite, and the servers are
>> safe.
>> 
>>> If someone at Valve wants a break, they can take vacation days.  Do they
>>>   
>> only have 3 guys, and each only does 1 thing?  I hope not.  Any company
>> worth it's salt knows you need redundancy in your mind share.
>> 
>>> Valve IS ignoring this list, by not replying.  They get torn apart
>>>   
>> because they never respond to important issues, they're always late, and
>> they never, EVER, provide clear and complete answers, let alone any
>> semblance of documentation.
>> 
>>> Even if I were a child, I would still be a paying customer.  If you're
>>>   
>> saying Valve gets a pass because gaming is not a priority in life, then you
>> don't understand a single thing about having a job.  If your job is to make
>> games, you do that.  If your job is to deliver mail, you do that.  Working
>> in a  particular job sector does not give you the right to slack off.
>> 
>>> If Valve fixes everything and provides complete and correct
>>>   
>> documentation, then they get support and sales.  Going from an F to an A
>> doesn't change the fact that you still had an F.
>> 
>>> No one is treating Valve like shit.  We are simply demanding we get some
>>>   
>> support, some documentation, and some communication.  We get none of those
>> things.  Being a customer DOES give you the right to expect a certain level
>> of quality and service from the business you are patronizing.
>> 
>>> If Valve's priorities continue to diverge from what so many of us expect,
>>>   
>> that's fine.  They'll just lose our money and our support.  Let's be clear
>> here - server admins are supporting Valve, not the other way around.  I'm
>> sorry I can't apply for a job at Valve, I already have a job of my own.  I
>> can't be programming for everyone in the world, can I?  Regardless, I
>> wouldn't want to work in an office where a complete lack of customer support
>> gets a passing grade.
>> 
>>> Valve's lack of support and communication is indefensible to anyone with
>>>   
>> even a remote knowledge of programming and software development.
>> 
>>>   
 Date: Tue, 6 Jan 2009 11:12:41 -0500
 From: richard@gmail.com
 To: hlds@list.valvesoftware.c

Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Donnie Newlove
Doesn't really matter, it's just something that is easy to blame
errors on. I don't remember it being such a big problem before
consoles made their comeback, maybe game developers got lazier?

Most bugs that have to do with different hardware and software
combinations are performance problems. All the bugs I listed are bugs
in the game that you will experience on everything between a 133MHz
Pentium and a HAL 9000.

On Tue, Jan 6, 2009 at 6:19 PM, SakeFox  wrote:
> oh i know how many different configurations there are. I do comp tech
> support for a trauma level 1 hospital. It would be completely different
> if they worked some some versions of there corresponding OS version, but
> its always the whole OS line. not just this version or that version of
> whatever OS
>
> Olly wrote:
>> If you had ANY remote idea of how many hardware/os configurations there are
>> out there that could cause problems, you would be a little more lenient.
>> While some of valve's releases have been a little too buggy for anyones
>> liking, i'm sure that they test things as much as they can before release,
>> why would they want to let them selves be known for this sort of thing.
>> If valve took a day to fix a release for L4D for example, you sound exactly
>> like the type of person who would spend time, opening up his email client,
>> and writing another rant about how much valve fails for not releasing on
>> time.
>>
>> 2009/1/6 SakeFox 
>>
>>
>>> it's been basically treated as the norm that it's russian roulette with
>>> any update or game release. they keep pushing server files without
>>> testing them and we suffer for it. i can't count the number of times
>>> after a tf2 update that servers would work because of the server update.
>>> Look at the game launches TF2 linux binaries didn't work for hours and
>>> L4D windows binaries didn't work for hours. Is the next game just going
>>> to have broken binaries for both servers? Is it really that hard to test
>>> something before you make it live. This happens all the time and getting
>>> more frequent.
>>>
>>> Karl Weckstrom wrote:
>>>
 Now THAT is what I consider "Well said".


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:

>>> hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter
>>>
 Sent: Tuesday, January 06, 2009 11:50 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Valve It's Time To Listen And Answer!


 If Valve completely ignores server operators who provide free servers,

>>> without which their games would be useless, they suck.
>>>
 If Valve lets long standing bugs, exploits, and security issues go

>>> unattended while focusing only on the latest content update + free weekend,
>>> they clearly prioritize sales over customers.
>>>
 I don't know about Valve's office, but if something goes wrong with a

>>> system at my office, even on Christmas day, we respond to it, and come into
>>> the office if necessary.  If there are fires wreaking havoc with the power
>>> grid and people are being evacuated from their homes, we coordinate to make
>>> sure our servers are backed up, the backups are offsite, and the servers are
>>> safe.
>>>
 If someone at Valve wants a break, they can take vacation days.  Do they

>>> only have 3 guys, and each only does 1 thing?  I hope not.  Any company
>>> worth it's salt knows you need redundancy in your mind share.
>>>
 Valve IS ignoring this list, by not replying.  They get torn apart

>>> because they never respond to important issues, they're always late, and
>>> they never, EVER, provide clear and complete answers, let alone any
>>> semblance of documentation.
>>>
 Even if I were a child, I would still be a paying customer.  If you're

>>> saying Valve gets a pass because gaming is not a priority in life, then you
>>> don't understand a single thing about having a job.  If your job is to make
>>> games, you do that.  If your job is to deliver mail, you do that.  Working
>>> in a  particular job sector does not give you the right to slack off.
>>>
 If Valve fixes everything and provides complete and correct

>>> documentation, then they get support and sales.  Going from an F to an A
>>> doesn't change the fact that you still had an F.
>>>
 No one is treating Valve like shit.  We are simply demanding we get some

>>> support, some documentation, and some communication.  We get none of those
>>> things.  Being a customer DOES give you the right to expect a certain level
>>> of quality and service from the business you are patronizing.
>>>
 If Valve's priorities continue to diverge from what so many of us expect,

>>> that's fine.  They'll just lose our money and our support.  Let's be clear
>>> here - server admins are supporting Valve, not the other way around.  I'm
>>> sorry I can't apply for a job at Valve, I already have a job of my own.  I
>>> can't be programming for

Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Blood Letter

When talking about server binaries, you've got your OS and your CPU. 
Any system configuration issues are understandable.  (For example, if
Norton broke the server.)  Seems to me the x86 instruction set + 
listed-as-supported linux/windows kernel versions provide only a dozen or so 
combinations.
If you didn't test on said hardware+os, don't list it as supported.

But the fact is we know the issues with the server code, and the client code, 
are not due to configuration differences, as they are experienced by all, and 
are repeatable.


> Date: Tue, 6 Jan 2009 17:12:15 +
> From: oli...@gmail.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Valve It's Time To Listen And Answer!
> 
> If you had ANY remote idea of how many hardware/os configurations there are
> out there that could cause problems, you would be a little more lenient.
> While some of valve's releases have been a little too buggy for anyones
> liking, i'm sure that they test things as much as they can before release,
> why would they want to let them selves be known for this sort of thing.
> If valve took a day to fix a release for L4D for example, you sound exactly
> like the type of person who would spend time, opening up his email client,
> and writing another rant about how much valve fails for not releasing on
> time.
> 
> 2009/1/6 SakeFox 
> 
> > it's been basically treated as the norm that it's russian roulette with
> > any update or game release. they keep pushing server files without
> > testing them and we suffer for it. i can't count the number of times
> > after a tf2 update that servers would work because of the server update.
> > Look at the game launches TF2 linux binaries didn't work for hours and
> > L4D windows binaries didn't work for hours. Is the next game just going
> > to have broken binaries for both servers? Is it really that hard to test
> > something before you make it live. This happens all the time and getting
> > more frequent.
> >
> > Karl Weckstrom wrote:
> > > Now THAT is what I consider "Well said".
> > >
> > >
> > > -Original Message-
> > > From: hlds-boun...@list.valvesoftware.com [mailto:
> > hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter
> > > Sent: Tuesday, January 06, 2009 11:50 AM
> > > To: hlds@list.valvesoftware.com
> > > Subject: Re: [hlds] Valve It's Time To Listen And Answer!
> > >
> > >
> > > If Valve completely ignores server operators who provide free servers,
> > without which their games would be useless, they suck.
> > >
> > > If Valve lets long standing bugs, exploits, and security issues go
> > unattended while focusing only on the latest content update + free weekend,
> > they clearly prioritize sales over customers.
> > >
> > > I don't know about Valve's office, but if something goes wrong with a
> > system at my office, even on Christmas day, we respond to it, and come into
> > the office if necessary.  If there are fires wreaking havoc with the power
> > grid and people are being evacuated from their homes, we coordinate to make
> > sure our servers are backed up, the backups are offsite, and the servers are
> > safe.
> > >
> > > If someone at Valve wants a break, they can take vacation days.  Do they
> > only have 3 guys, and each only does 1 thing?  I hope not.  Any company
> > worth it's salt knows you need redundancy in your mind share.
> > >
> > > Valve IS ignoring this list, by not replying.  They get torn apart
> > because they never respond to important issues, they're always late, and
> > they never, EVER, provide clear and complete answers, let alone any
> > semblance of documentation.
> > >
> > > Even if I were a child, I would still be a paying customer.  If you're
> > saying Valve gets a pass because gaming is not a priority in life, then you
> > don't understand a single thing about having a job.  If your job is to make
> > games, you do that.  If your job is to deliver mail, you do that.  Working
> > in a  particular job sector does not give you the right to slack off.
> > >
> > > If Valve fixes everything and provides complete and correct
> > documentation, then they get support and sales.  Going from an F to an A
> > doesn't change the fact that you still had an F.
> > >
> > > No one is treating Valve like shit.  We are simply demanding we get some
> > support, some documentation, and some communication.  We get none of those
> > things.  Being a customer DOES give you the right to expect a certain level
> > of quality and service from the business you are patronizing.
> > >
> > > If Valve's priorities continue to diverge from what so many of us expect,
> > that's fine.  They'll just lose our money and our support.  Let's be clear
> > here - server admins are supporting Valve, not the other way around.  I'm
> > sorry I can't apply for a job at Valve, I already have a job of my own.  I
> > can't be programming for everyone in the world, can I?  Regardless, I
> > wouldn't want to work in an office where a complete lack of customer sup

Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Mike Stiehm
It's like talking to a brick wall.. Let them spam the list with their
complaints and hate mail for valve. Just sit back like I do and watch them
all talk to themselves.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Olly
Sent: Tuesday, January 06, 2009 11:01 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Valve It's Time To Listen And Answer!

I work at a very large corporation that I bet everyone here has heard of
(and uses products of ours) as a software engineer.. and I have just come
back from my 2 week Christmas vacation.
Why should valve work over Christmas? What makes them different?

 Just because McDonalds and KFC are open over the holidays doesn't mean
every other place should be. To have people in during holidays, you have to
pay again for heating, wages, etc.

You bought the game 'as-is' valve are not expected to fix anything. It
would of course be nice if they did, but they are no-way legally bound to do
Anything more to it.

2009/1/6 Blood Letter 

>
> If Valve completely ignores server operators who provide free servers,
> without which their games would be useless, they suck.
>
> If Valve lets long standing bugs, exploits, and security issues go
> unattended while focusing only on the latest content update + free
weekend,
> they clearly prioritize sales over customers.
>
> I don't know about Valve's office, but if something goes wrong with a
> system at my office, even on Christmas day, we respond to it, and come
into
> the office if necessary.  If there are fires wreaking havoc with the power
> grid and people are being evacuated from their homes, we coordinate to
make
> sure our servers are backed up, the backups are offsite, and the servers
are
> safe.
>
> If someone at Valve wants a break, they can take vacation days.  Do they
> only have 3 guys, and each only does 1 thing?  I hope not.  Any company
> worth it's salt knows you need redundancy in your mind share.
>
> Valve IS ignoring this list, by not replying.  They get torn apart because
> they never respond to important issues, they're always late, and they
never,
> EVER, provide clear and complete answers, let alone any semblance of
> documentation.
>
> Even if I were a child, I would still be a paying customer.  If you're
> saying Valve gets a pass because gaming is not a priority in life, then
you
> don't understand a single thing about having a job.  If your job is to
make
> games, you do that.  If your job is to deliver mail, you do that.  Working
> in a  particular job sector does not give you the right to slack off.
>
> If Valve fixes everything and provides complete and correct documentation,
> then they get support and sales.  Going from an F to an A doesn't change
the
> fact that you still had an F.
>
> No one is treating Valve like shit.  We are simply demanding we get some
> support, some documentation, and some communication.  We get none of those
> things.  Being a customer DOES give you the right to expect a certain
level
> of quality and service from the business you are patronizing.
>
> If Valve's priorities continue to diverge from what so many of us expect,
> that's fine.  They'll just lose our money and our support.  Let's be clear
> here - server admins are supporting Valve, not the other way around.  I'm
> sorry I can't apply for a job at Valve, I already have a job of my own.  I
> can't be programming for everyone in the world, can I?  Regardless, I
> wouldn't want to work in an office where a complete lack of customer
support
> gets a passing grade.
>
> Valve's lack of support and communication is indefensible to anyone with
> even a remote knowledge of programming and software development.
>
> > Date: Tue, 6 Jan 2009 11:12:41 -0500
> > From: richard@gmail.com
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Valve It's Time To Listen And Answer!
> >
> > If Valve doesn't do everything we say, they suck.  If Valve doesn't fix
> > everything now, they suck.  If Valve doesn't kiss our asses every second
> of
> > every day, they suck.  They don't care, they won't fix this, they refuse
> to
> > fix that.  All they want is our money.
> >
> > You all sound like a broken record.  And worse than that, you have no
> lives
> > outside of this thing we have here.  Did anyone stop to think that since
> > they all busted their asses for who knows how long getting Left 4 Dead
> out
> > the door, while providing updates to TF2 the whole time, that
> maybe...just
> > maybe, they'd want to take a break for a little while during the
> holidays?
> > You know...so they could spend time with their families.
> >
> > Honestly, since release of TOB, there have been a relentless amount of
> > updates to their products.  In the time that has passed from TOB until
> now,
> > the only people being neglected were probably most of the families of
> Valve
> > employees.  Does anyone feel they deserve a little break?
> >
> >

Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Karl Weckstrom
I wish everyone had that attitude at my company :) Life would be so much easier.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Stiehm
Sent: Tuesday, January 06, 2009 12:40 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Valve It's Time To Listen And Answer!

It's like talking to a brick wall.. Let them spam the list with their
complaints and hate mail for valve. Just sit back like I do and watch them
all talk to themselves.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Olly
Sent: Tuesday, January 06, 2009 11:01 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Valve It's Time To Listen And Answer!

I work at a very large corporation that I bet everyone here has heard of
(and uses products of ours) as a software engineer.. and I have just come
back from my 2 week Christmas vacation.
Why should valve work over Christmas? What makes them different?

 Just because McDonalds and KFC are open over the holidays doesn't mean
every other place should be. To have people in during holidays, you have to
pay again for heating, wages, etc.

You bought the game 'as-is' valve are not expected to fix anything. It
would of course be nice if they did, but they are no-way legally bound to do
Anything more to it.

2009/1/6 Blood Letter 

>
> If Valve completely ignores server operators who provide free servers,
> without which their games would be useless, they suck.
>
> If Valve lets long standing bugs, exploits, and security issues go
> unattended while focusing only on the latest content update + free
weekend,
> they clearly prioritize sales over customers.
>
> I don't know about Valve's office, but if something goes wrong with a
> system at my office, even on Christmas day, we respond to it, and come
into
> the office if necessary.  If there are fires wreaking havoc with the power
> grid and people are being evacuated from their homes, we coordinate to
make
> sure our servers are backed up, the backups are offsite, and the servers
are
> safe.
>
> If someone at Valve wants a break, they can take vacation days.  Do they
> only have 3 guys, and each only does 1 thing?  I hope not.  Any company
> worth it's salt knows you need redundancy in your mind share.
>
> Valve IS ignoring this list, by not replying.  They get torn apart because
> they never respond to important issues, they're always late, and they
never,
> EVER, provide clear and complete answers, let alone any semblance of
> documentation.
>
> Even if I were a child, I would still be a paying customer.  If you're
> saying Valve gets a pass because gaming is not a priority in life, then
you
> don't understand a single thing about having a job.  If your job is to
make
> games, you do that.  If your job is to deliver mail, you do that.  Working
> in a  particular job sector does not give you the right to slack off.
>
> If Valve fixes everything and provides complete and correct documentation,
> then they get support and sales.  Going from an F to an A doesn't change
the
> fact that you still had an F.
>
> No one is treating Valve like shit.  We are simply demanding we get some
> support, some documentation, and some communication.  We get none of those
> things.  Being a customer DOES give you the right to expect a certain
level
> of quality and service from the business you are patronizing.
>
> If Valve's priorities continue to diverge from what so many of us expect,
> that's fine.  They'll just lose our money and our support.  Let's be clear
> here - server admins are supporting Valve, not the other way around.  I'm
> sorry I can't apply for a job at Valve, I already have a job of my own.  I
> can't be programming for everyone in the world, can I?  Regardless, I
> wouldn't want to work in an office where a complete lack of customer
support
> gets a passing grade.
>
> Valve's lack of support and communication is indefensible to anyone with
> even a remote knowledge of programming and software development.
>
> > Date: Tue, 6 Jan 2009 11:12:41 -0500
> > From: richard@gmail.com
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Valve It's Time To Listen And Answer!
> >
> > If Valve doesn't do everything we say, they suck.  If Valve doesn't fix
> > everything now, they suck.  If Valve doesn't kiss our asses every second
> of
> > every day, they suck.  They don't care, they won't fix this, they refuse
> to
> > fix that.  All they want is our money.
> >
> > You all sound like a broken record.  And worse than that, you have no
> lives
> > outside of this thing we have here.  Did anyone stop to think that since
> > they all busted their asses for who knows how long getting Left 4 Dead
> out
> > the door, while providing updates to TF2 the whole time, that
> maybe...just
> > maybe, they'd want to take a break for a little while during the
> holidays?

Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread turb0z
At least my outlook rules get a workout ;)

So many trash e-mails like this fill this mailing list up that I had to give
this its own folder and rule.  Pretty unbelievable that in about 1.5 months
I have almost 2,000 messages from this list alone.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Stiehm
Sent: Tuesday, January 06, 2009 11:40 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Valve It's Time To Listen And Answer!

It's like talking to a brick wall.. Let them spam the list with their
complaints and hate mail for valve. Just sit back like I do and watch them
all talk to themselves.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Olly
Sent: Tuesday, January 06, 2009 11:01 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Valve It's Time To Listen And Answer!

I work at a very large corporation that I bet everyone here has heard of
(and uses products of ours) as a software engineer.. and I have just come
back from my 2 week Christmas vacation.
Why should valve work over Christmas? What makes them different?

 Just because McDonalds and KFC are open over the holidays doesn't mean
every other place should be. To have people in during holidays, you have to
pay again for heating, wages, etc.

You bought the game 'as-is' valve are not expected to fix anything. It
would of course be nice if they did, but they are no-way legally bound to do
Anything more to it.

2009/1/6 Blood Letter 

>
> If Valve completely ignores server operators who provide free servers,
> without which their games would be useless, they suck.
>
> If Valve lets long standing bugs, exploits, and security issues go
> unattended while focusing only on the latest content update + free
weekend,
> they clearly prioritize sales over customers.
>
> I don't know about Valve's office, but if something goes wrong with a
> system at my office, even on Christmas day, we respond to it, and come
into
> the office if necessary.  If there are fires wreaking havoc with the power
> grid and people are being evacuated from their homes, we coordinate to
make
> sure our servers are backed up, the backups are offsite, and the servers
are
> safe.
>
> If someone at Valve wants a break, they can take vacation days.  Do they
> only have 3 guys, and each only does 1 thing?  I hope not.  Any company
> worth it's salt knows you need redundancy in your mind share.
>
> Valve IS ignoring this list, by not replying.  They get torn apart because
> they never respond to important issues, they're always late, and they
never,
> EVER, provide clear and complete answers, let alone any semblance of
> documentation.
>
> Even if I were a child, I would still be a paying customer.  If you're
> saying Valve gets a pass because gaming is not a priority in life, then
you
> don't understand a single thing about having a job.  If your job is to
make
> games, you do that.  If your job is to deliver mail, you do that.  Working
> in a  particular job sector does not give you the right to slack off.
>
> If Valve fixes everything and provides complete and correct documentation,
> then they get support and sales.  Going from an F to an A doesn't change
the
> fact that you still had an F.
>
> No one is treating Valve like shit.  We are simply demanding we get some
> support, some documentation, and some communication.  We get none of those
> things.  Being a customer DOES give you the right to expect a certain
level
> of quality and service from the business you are patronizing.
>
> If Valve's priorities continue to diverge from what so many of us expect,
> that's fine.  They'll just lose our money and our support.  Let's be clear
> here - server admins are supporting Valve, not the other way around.  I'm
> sorry I can't apply for a job at Valve, I already have a job of my own.  I
> can't be programming for everyone in the world, can I?  Regardless, I
> wouldn't want to work in an office where a complete lack of customer
support
> gets a passing grade.
>
> Valve's lack of support and communication is indefensible to anyone with
> even a remote knowledge of programming and software development.
>
> > Date: Tue, 6 Jan 2009 11:12:41 -0500
> > From: richard@gmail.com
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Valve It's Time To Listen And Answer!
> >
> > If Valve doesn't do everything we say, they suck.  If Valve doesn't fix
> > everything now, they suck.  If Valve doesn't kiss our asses every second
> of
> > every day, they suck.  They don't care, they won't fix this, they refuse
> to
> > fix that.  All they want is our money.
> >
> > You all sound like a broken record.  And worse than that, you have no
> lives
> > outside of this thing we have here.  Did anyone stop to think that since
> > they all busted their asses for who knows how long getting Left 4 Dead
>

Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread David Kellaway
This is fairly obviously an unconstructive troll, but it also does a nice job 
of summing up why the situation is ridiculous - valve really couldn't care less 
about perfectly valid complaints about their game being broken as all hell. 
They don't even reply to the list with "we're looking at this" or "this will be 
fixed in build x", there's just endless complaints about bugs and no sign of 
any fixes that don't come from the parts of the community who actually care 
about the game being playable.

As an aside, if you're a developer and you or your company considers bug 
reports to be 'spam', I'd love to know where you work so I can never buy any of 
their products.

On Tue, 06 Jan 2009 17:40:15 -, Mike Stiehm  wrote:

> It's like talking to a brick wall.. Let them spam the list with their
> complaints and hate mail for valve. Just sit back like I do and watch  
> them
> all talk to themselves.
>

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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread LDuke
I discussed this with a Valve employee who said he would add it to the fixes
in an upcoming release.  I believe it was later squashed due to concerns
about server plugins overusing it, but perhaps it will be in the OB update
for CSS since it's been appearing in other mods as they move to the OB
engine.  I believe DODS was missing this also, but now has it.

On Tue, Jan 6, 2009 at 8:09 AM, raydan  wrote:

> i ask valve add hud message display back into Counter-Strike Source about 1
> year, they haven't do anything, just add few line into ClientScheme.res,
> how
> difficult?
>
> but Team Fortress 2 include hud message display, why Counter-Strike Source
> can't, is it fair?
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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Olly
Kernel != Distribution
Anyway I'm done with this. Have fun

2009/1/6 Blood Letter 

>
> When talking about server binaries, you've got your OS and your CPU.
> Any system configuration issues are understandable.  (For example, if
> Norton broke the server.)  Seems to me the x86 instruction set +
> listed-as-supported linux/windows kernel versions provide only a dozen or so
> combinations.
> If you didn't test on said hardware+os, don't list it as supported.
>
> But the fact is we know the issues with the server code, and the client
> code, are not due to configuration differences, as they are experienced by
> all, and are repeatable.
>
>
> > Date: Tue, 6 Jan 2009 17:12:15 +
> > From: oli...@gmail.com
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Valve It's Time To Listen And Answer!
> >
> > If you had ANY remote idea of how many hardware/os configurations there
> are
> > out there that could cause problems, you would be a little more lenient.
> > While some of valve's releases have been a little too buggy for anyones
> > liking, i'm sure that they test things as much as they can before
> release,
> > why would they want to let them selves be known for this sort of thing.
> > If valve took a day to fix a release for L4D for example, you sound
> exactly
> > like the type of person who would spend time, opening up his email
> client,
> > and writing another rant about how much valve fails for not releasing on
> > time.
> >
> > 2009/1/6 SakeFox 
> >
> > > it's been basically treated as the norm that it's russian roulette with
> > > any update or game release. they keep pushing server files without
> > > testing them and we suffer for it. i can't count the number of times
> > > after a tf2 update that servers would work because of the server
> update.
> > > Look at the game launches TF2 linux binaries didn't work for hours and
> > > L4D windows binaries didn't work for hours. Is the next game just going
> > > to have broken binaries for both servers? Is it really that hard to
> test
> > > something before you make it live. This happens all the time and
> getting
> > > more frequent.
> > >
> > > Karl Weckstrom wrote:
> > > > Now THAT is what I consider "Well said".
> > > >
> > > >
> > > > -Original Message-
> > > > From: hlds-boun...@list.valvesoftware.com [mailto:
> > > hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter
> > > > Sent: Tuesday, January 06, 2009 11:50 AM
> > > > To: hlds@list.valvesoftware.com
> > > > Subject: Re: [hlds] Valve It's Time To Listen And Answer!
> > > >
> > > >
> > > > If Valve completely ignores server operators who provide free
> servers,
> > > without which their games would be useless, they suck.
> > > >
> > > > If Valve lets long standing bugs, exploits, and security issues go
> > > unattended while focusing only on the latest content update + free
> weekend,
> > > they clearly prioritize sales over customers.
> > > >
> > > > I don't know about Valve's office, but if something goes wrong with a
> > > system at my office, even on Christmas day, we respond to it, and come
> into
> > > the office if necessary.  If there are fires wreaking havoc with the
> power
> > > grid and people are being evacuated from their homes, we coordinate to
> make
> > > sure our servers are backed up, the backups are offsite, and the
> servers are
> > > safe.
> > > >
> > > > If someone at Valve wants a break, they can take vacation days.  Do
> they
> > > only have 3 guys, and each only does 1 thing?  I hope not.  Any company
> > > worth it's salt knows you need redundancy in your mind share.
> > > >
> > > > Valve IS ignoring this list, by not replying.  They get torn apart
> > > because they never respond to important issues, they're always late,
> and
> > > they never, EVER, provide clear and complete answers, let alone any
> > > semblance of documentation.
> > > >
> > > > Even if I were a child, I would still be a paying customer.  If
> you're
> > > saying Valve gets a pass because gaming is not a priority in life, then
> you
> > > don't understand a single thing about having a job.  If your job is to
> make
> > > games, you do that.  If your job is to deliver mail, you do that.
>  Working
> > > in a  particular job sector does not give you the right to slack off.
> > > >
> > > > If Valve fixes everything and provides complete and correct
> > > documentation, then they get support and sales.  Going from an F to an
> A
> > > doesn't change the fact that you still had an F.
> > > >
> > > > No one is treating Valve like shit.  We are simply demanding we get
> some
> > > support, some documentation, and some communication.  We get none of
> those
> > > things.  Being a customer DOES give you the right to expect a certain
> level
> > > of quality and service from the business you are patronizing.
> > > >
> > > > If Valve's priorities continue to diverge from what so many of us
> expect,
> > > that's fine.  They'll just lose our money and our support.  Let's be
> clear
>

Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Leonard L. Church


David Kellaway wrote:
> As an aside, if you're a developer and you or your company considers bug 
> reports to be 'spam', I'd love to know where you work so I can never buy any 
> of their products.

This is hardly a bug report.

The List: OMG! THIS DOESN'T WORK!!!11!!! VALVE IS THE SUXXORS!!!

Bug Report: Steps to Reproduce, Detailed Machine stats, dxdiag report, 
exact error message.

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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread 1nsane
They already have this from some 500 messages back.

On Tue, Jan 6, 2009 at 2:13 PM, Leonard L. Church 
wrote:

>
>
>
> Bug Report: Steps to Reproduce, Detailed Machine stats, dxdiag report,
> exact error message.
>
> ___
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> please visit:
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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Craig Collinson
Jason Ruymen posted this reguarding the timeout on map change on the
16/12/2008
"While I have no ETA for when this bug will be fixed, I do know we are
currently working on it"

maybe its a bigger problem which is taking them longer to sort out ? it
would be nice for the guys at valve to post a update on it on how progress
is going with it.

Jason posted that like 2/3 weeks ago and as olly said they have probs been
on a 2 week break over the christmas period. you dont know whats causing the
problem so what makes you think valve will have it patched in a week ?

give it time it might be a bigger problem then just timing out on map change
but it will get fixed eventually
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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Blood Letter

You mean like:

Join a server.
Wait for the map to change.
Machine/Configuration:  ANY

Error message:  Standard connection problem counter til timeout.

Join a server.
Be moved to a CircleX server.
Machine/Configuration:  ANY

Error message:  NONE

> Date: Tue, 6 Jan 2009 11:13:43 -0800
> From: t...@mostdeadlygame.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Valve It's Time To Listen And Answer!
> 
> 
> 
> David Kellaway wrote:
> > As an aside, if you're a developer and you or your company considers bug 
> > reports to be 'spam', I'd love to know where you work so I can never buy 
> > any of their products.
> 
> This is hardly a bug report.
> 
> The List: OMG! THIS DOESN'T WORK!!!11!!! VALVE IS THE SUXXORS!!!
> 
> Bug Report: Steps to Reproduce, Detailed Machine stats, dxdiag report, 
> exact error message.
> 
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> visit:
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_
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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Leonard L. Church
Yes.. Like that..

But I can't get it to reproduce.

I've actually haven't been dropped at all on servers that I play on 
(Mostly vanilla, but some with a few mods). So it's something else 
apparently. Actually, that leads me to believe it's the fault of some 
mod the person has installed on their server, but I may be wrong.

So no. It's not as simple as you suspect.

Blood Letter wrote:
> You mean like:
> 
> Join a server.
> Wait for the map to change.
> Machine/Configuration:  ANY
> 
> Error message:  Standard connection problem counter til timeout.
> 
> Join a server.
> Be moved to a CircleX server.
> Machine/Configuration:  ANY
> 
> Error message:  NONE
> 
>> Date: Tue, 6 Jan 2009 11:13:43 -0800
>> From: t...@mostdeadlygame.com
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] Valve It's Time To Listen And Answer!
>>
>>
>>
>> David Kellaway wrote:
>>> As an aside, if you're a developer and you or your company considers bug 
>>> reports to be 'spam', I'd love to know where you work so I can never buy 
>>> any of their products.
>> This is hardly a bug report.
>>
>> The List: OMG! THIS DOESN'T WORK!!!11!!! VALVE IS THE SUXXORS!!!
>>
>> Bug Report: Steps to Reproduce, Detailed Machine stats, dxdiag report, 
>> exact error message.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> _
> Send e-mail anywhere. No map, no compass.
> http://windowslive.com/oneline/hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_anywhere_122008
> ___
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> visit:
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> 
> 

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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Karl Weckstrom
It happens on my TF2 servers which have sourcemod. 
People have reported it on TF2 servers that do NOT run sourcemod and are vanilla
It happens on my L4D servers which are 100% vanilla. 
It happens on Server 2008 under VMWare ESXI.
It happens on Server 2008 Native
It happens on Ubuntu64 Linux (vanilla TF2, tested it myself)
It happens on Slackware Linux (32 bit)

It happens pretty much everywhere.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Leonard L. Church
Sent: Tuesday, January 06, 2009 2:54 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Valve It's Time To Listen And Answer!

Yes.. Like that..

But I can't get it to reproduce.

I've actually haven't been dropped at all on servers that I play on 
(Mostly vanilla, but some with a few mods). So it's something else 
apparently. Actually, that leads me to believe it's the fault of some 
mod the person has installed on their server, but I may be wrong.

So no. It's not as simple as you suspect.

Blood Letter wrote:
> You mean like:
> 
> Join a server.
> Wait for the map to change.
> Machine/Configuration:  ANY
> 
> Error message:  Standard connection problem counter til timeout.
> 
> Join a server.
> Be moved to a CircleX server.
> Machine/Configuration:  ANY
> 
> Error message:  NONE
> 
>> Date: Tue, 6 Jan 2009 11:13:43 -0800
>> From: t...@mostdeadlygame.com
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] Valve It's Time To Listen And Answer!
>>
>>
>>
>> David Kellaway wrote:
>>> As an aside, if you're a developer and you or your company considers bug 
>>> reports to be 'spam', I'd love to know where you work so I can never buy 
>>> any of their products.
>> This is hardly a bug report.
>>
>> The List: OMG! THIS DOESN'T WORK!!!11!!! VALVE IS THE SUXXORS!!!
>>
>> Bug Report: Steps to Reproduce, Detailed Machine stats, dxdiag report, 
>> exact error message.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> _
> Send e-mail anywhere. No map, no compass.
> http://windowslive.com/oneline/hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_anywhere_122008
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> visit:
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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Clyde cide
So how many of you are willing to shut down your servers for a week in
Protest?
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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Karl Weckstrom
We don't need anything that drastic - just some kind of timeframe from Valve as 
to when this showstopper bug will be fixed, or perhaps some kind of workaround. 

I doubt a boycott/shutdown would do anything significant. 

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Clyde cide
Sent: Tuesday, January 06, 2009 3:18 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Valve It's Time To Listen And Answer!

So how many of you are willing to shut down your servers for a week in
Protest?
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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread SakeFox
This happens on TF2 and L4D with no mod/addons (and has been confirmed). 
I have gotten this to happen windows XP, Vista, server 03 & 08. With L4D 
I would say it's about 1-3 VS games will end due to this bug before they 
make it to the 5th map. With TF2 we get this bug on average 3 times a 
day. With TF2 the more players you have the more chance you will get 
this bug. A somewhat empty server will occasionally get this bug to 
where a full TF2 (24) all the time will get this more frequently.

and as stated in a email earlier it was stated someone was seeing this 
on there DODS server too, but that is only one complaint i have seen 
from the DODS part of the community.

I know you like to think that we are just complaining to complain about 
this issues and we don't know how to test to see what is causing it, but 
before you jump to your assumptions read the archives since over a month 
ago this was already tested and confirmed to death.

Karl Weckstrom wrote:
> It happens on my TF2 servers which have sourcemod. 
> People have reported it on TF2 servers that do NOT run sourcemod and are 
> vanilla
> It happens on my L4D servers which are 100% vanilla. 
> It happens on Server 2008 under VMWare ESXI.
> It happens on Server 2008 Native
> It happens on Ubuntu64 Linux (vanilla TF2, tested it myself)
> It happens on Slackware Linux (32 bit)
>
> It happens pretty much everywhere.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com 
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Leonard L. Church
> Sent: Tuesday, January 06, 2009 2:54 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Valve It's Time To Listen And Answer!
>
> Yes.. Like that..
>
> But I can't get it to reproduce.
>
> I've actually haven't been dropped at all on servers that I play on 
> (Mostly vanilla, but some with a few mods). So it's something else 
> apparently. Actually, that leads me to believe it's the fault of some 
> mod the person has installed on their server, but I may be wrong.
>
> So no. It's not as simple as you suspect.
>
> Blood Letter wrote:
>   
>> You mean like:
>>
>> Join a server.
>> Wait for the map to change.
>> Machine/Configuration:  ANY
>>
>> Error message:  Standard connection problem counter til timeout.
>>
>> Join a server.
>> Be moved to a CircleX server.
>> Machine/Configuration:  ANY
>>
>> Error message:  NONE
>>
>> 
>>> Date: Tue, 6 Jan 2009 11:13:43 -0800
>>> From: t...@mostdeadlygame.com
>>> To: hlds@list.valvesoftware.com
>>> Subject: Re: [hlds] Valve It's Time To Listen And Answer!
>>>
>>>
>>>
>>> David Kellaway wrote:
>>>   
 As an aside, if you're a developer and you or your company considers bug 
 reports to be 'spam', I'd love to know where you work so I can never buy 
 any of their products.
 
>>> This is hardly a bug report.
>>>
>>> The List: OMG! THIS DOESN'T WORK!!!11!!! VALVE IS THE SUXXORS!!!
>>>
>>> Bug Report: Steps to Reproduce, Detailed Machine stats, dxdiag report, 
>>> exact error message.
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>   
>> _
>> Send e-mail anywhere. No map, no compass.
>> http://windowslive.com/oneline/hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_anywhere_122008
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>> 
>
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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Darren Gordon
"I doubt a boycott/shutdown would do anything significant."

Kind of like this current thread yeah?


On Jan 6, 2009, at 12:23 PM, Karl Weckstrom wrote:

> We don't need anything that drastic - just some kind of timeframe  
> from Valve as to when this showstopper bug will be fixed, or perhaps  
> some kind of workaround.
>
> I doubt a boycott/shutdown would do anything significant.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com 
> [mailto:hlds-boun...@list.valvesoftware.com 
> ] On Behalf Of Clyde cide
> Sent: Tuesday, January 06, 2009 3:18 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Valve It's Time To Listen And Answer!
>
> So how many of you are willing to shut down your servers for a week in
> Protest?
> ___
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> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
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> archives, please visit:
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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Chris
It happened to me for the first time on DODS last night. And happens on TF2
and L4D since first mentioned here. Windows Server 2003...

I understand how long it can take developers to fix bugs, and am happy to
wait for a well tested and verified working fix.

On Tue, Jan 6, 2009 at 8:24 PM, SakeFox  wrote:

> This happens on TF2 and L4D with no mod/addons (and has been confirmed).
> I have gotten this to happen windows XP, Vista, server 03 & 08. With L4D
> I would say it's about 1-3 VS games will end due to this bug before they
> make it to the 5th map. With TF2 we get this bug on average 3 times a
> day. With TF2 the more players you have the more chance you will get
> this bug. A somewhat empty server will occasionally get this bug to
> where a full TF2 (24) all the time will get this more frequently.
>
> and as stated in a email earlier it was stated someone was seeing this
> on there DODS server too, but that is only one complaint i have seen
> from the DODS part of the community.
>
> I know you like to think that we are just complaining to complain about
> this issues and we don't know how to test to see what is causing it, but
> before you jump to your assumptions read the archives since over a month
> ago this was already tested and confirmed to death.
>
> Karl Weckstrom wrote:
> > It happens on my TF2 servers which have sourcemod.
> > People have reported it on TF2 servers that do NOT run sourcemod and are
> vanilla
> > It happens on my L4D servers which are 100% vanilla.
> > It happens on Server 2008 under VMWare ESXI.
> > It happens on Server 2008 Native
> > It happens on Ubuntu64 Linux (vanilla TF2, tested it myself)
> > It happens on Slackware Linux (32 bit)
> >
> > It happens pretty much everywhere.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Leonard L. Church
> > Sent: Tuesday, January 06, 2009 2:54 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Valve It's Time To Listen And Answer!
> >
> > Yes.. Like that..
> >
> > But I can't get it to reproduce.
> >
> > I've actually haven't been dropped at all on servers that I play on
> > (Mostly vanilla, but some with a few mods). So it's something else
> > apparently. Actually, that leads me to believe it's the fault of some
> > mod the person has installed on their server, but I may be wrong.
> >
> > So no. It's not as simple as you suspect.
> >
> > Blood Letter wrote:
> >
> >> You mean like:
> >>
> >> Join a server.
> >> Wait for the map to change.
> >> Machine/Configuration:  ANY
> >>
> >> Error message:  Standard connection problem counter til timeout.
> >>
> >> Join a server.
> >> Be moved to a CircleX server.
> >> Machine/Configuration:  ANY
> >>
> >> Error message:  NONE
> >>
> >>
> >>> Date: Tue, 6 Jan 2009 11:13:43 -0800
> >>> From: t...@mostdeadlygame.com
> >>> To: hlds@list.valvesoftware.com
> >>> Subject: Re: [hlds] Valve It's Time To Listen And Answer!
> >>>
> >>>
> >>>
> >>> David Kellaway wrote:
> >>>
>  As an aside, if you're a developer and you or your company considers
> bug reports to be 'spam', I'd love to know where you work so I can never buy
> any of their products.
> 
> >>> This is hardly a bug report.
> >>>
> >>> The List: OMG! THIS DOESN'T WORK!!!11!!! VALVE IS THE SUXXORS!!!
> >>>
> >>> Bug Report: Steps to Reproduce, Detailed Machine stats, dxdiag report,
> >>> exact error message.
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >> _
> >> Send e-mail anywhere. No map, no compass.
> >>
> http://windowslive.com/oneline/hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_anywhere_122008
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >>
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
>
> ___
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> please visit:
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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Chris Oryschak
I'm happy to wait too -- I just wish valve was more vocal to us to let us know 
the progress on all this.  
 
All we want is an answer that they are actively working on it and not let these 
threads constantly disappear and come backup only to be repeated over and over 
because its taking them so long to do (or not doing at all).
 
Valve! Tell us what you are doing please.



From: hlds-boun...@list.valvesoftware.com on behalf of Chris
Sent: Tue 1/6/2009 3:32 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Valve It's Time To Listen And Answer!



It happened to me for the first time on DODS last night. And happens on TF2
and L4D since first mentioned here. Windows Server 2003...

I understand how long it can take developers to fix bugs, and am happy to
wait for a well tested and verified working fix.

On Tue, Jan 6, 2009 at 8:24 PM, SakeFox  wrote:

> This happens on TF2 and L4D with no mod/addons (and has been confirmed).
> I have gotten this to happen windows XP, Vista, server 03 & 08. With L4D
> I would say it's about 1-3 VS games will end due to this bug before they
> make it to the 5th map. With TF2 we get this bug on average 3 times a
> day. With TF2 the more players you have the more chance you will get
> this bug. A somewhat empty server will occasionally get this bug to
> where a full TF2 (24) all the time will get this more frequently.
>
> and as stated in a email earlier it was stated someone was seeing this
> on there DODS server too, but that is only one complaint i have seen
> from the DODS part of the community.
>
> I know you like to think that we are just complaining to complain about
> this issues and we don't know how to test to see what is causing it, but
> before you jump to your assumptions read the archives since over a month
> ago this was already tested and confirmed to death.
>
> Karl Weckstrom wrote:
> > It happens on my TF2 servers which have sourcemod.
> > People have reported it on TF2 servers that do NOT run sourcemod and are
> vanilla
> > It happens on my L4D servers which are 100% vanilla.
> > It happens on Server 2008 under VMWare ESXI.
> > It happens on Server 2008 Native
> > It happens on Ubuntu64 Linux (vanilla TF2, tested it myself)
> > It happens on Slackware Linux (32 bit)
> >
> > It happens pretty much everywhere.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Leonard L. Church
> > Sent: Tuesday, January 06, 2009 2:54 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Valve It's Time To Listen And Answer!
> >
> > Yes.. Like that..
> >
> > But I can't get it to reproduce.
> >
> > I've actually haven't been dropped at all on servers that I play on
> > (Mostly vanilla, but some with a few mods). So it's something else
> > apparently. Actually, that leads me to believe it's the fault of some
> > mod the person has installed on their server, but I may be wrong.
> >
> > So no. It's not as simple as you suspect.
> >
> > Blood Letter wrote:
> >
> >> You mean like:
> >>
> >> Join a server.
> >> Wait for the map to change.
> >> Machine/Configuration:  ANY
> >>
> >> Error message:  Standard connection problem counter til timeout.
> >>
> >> Join a server.
> >> Be moved to a CircleX server.
> >> Machine/Configuration:  ANY
> >>
> >> Error message:  NONE
> >>
> >>
> >>> Date: Tue, 6 Jan 2009 11:13:43 -0800
> >>> From: t...@mostdeadlygame.com
> >>> To: hlds@list.valvesoftware.com
> >>> Subject: Re: [hlds] Valve It's Time To Listen And Answer!
> >>>
> >>>
> >>>
> >>> David Kellaway wrote:
> >>>
>  As an aside, if you're a developer and you or your company considers
> bug reports to be 'spam', I'd love to know where you work so I can never buy
> any of their products.
> 
> >>> This is hardly a bug report.
> >>>
> >>> The List: OMG! THIS DOESN'T WORK!!!11!!! VALVE IS THE SUXXORS!!!
> >>>
> >>> Bug Report: Steps to Reproduce, Detailed Machine stats, dxdiag report,
> >>> exact error message.
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >> _
> >> Send e-mail anywhere. No map, no compass.
> >>
> http://windowslive.com/oneline/hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_anywhere_122008
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >>
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > ___
> > To unsubscribe, ed

Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread SakeFox
there is a big difference from a boycott and a complaint

Darren Gordon wrote:
> "I doubt a boycott/shutdown would do anything significant."
>
> Kind of like this current thread yeah?
>
>
> On Jan 6, 2009, at 12:23 PM, Karl Weckstrom wrote:
>
>   
>> We don't need anything that drastic - just some kind of timeframe  
>> from Valve as to when this showstopper bug will be fixed, or perhaps  
>> some kind of workaround.
>>
>> I doubt a boycott/shutdown would do anything significant.
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com 
>> [mailto:hlds-boun...@list.valvesoftware.com 
>> ] On Behalf Of Clyde cide
>> Sent: Tuesday, January 06, 2009 3:18 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Valve It's Time To Listen And Answer!
>>
>> So how many of you are willing to shut down your servers for a week in
>> Protest?
>> ___
>> To unsubscribe, edit your list preferences, or view the list  
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list  
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>> 
>
>
> ___
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> visit:
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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Karl Weckstrom
Maybe - That depends if Valve is reading these messages. I sincerely hope that 
they are.

I agree with a previous poster that they need to be careful with their 
responses. If I were Valve, I would be very selective with my words.

I *DON'T* agree with another poster that Valve "Doesn't Care" about their games 
or what we say about them. That's just silly reverse psychology. 

I certainly HOPE these emails from server operators aren't pointless. That 
would mean those who support valve are effectively neutered, and the only thing 
we can do to "retaliate" is to "not buy valve products", which would be a 
crappy final outcome for EVERYONE involved, don't you think?

I am personally of the opinion that Valve WANTS us to be involved in their 
products and to support them as server operators. However I also believe that 
Valve is NOT prioritizing these issues as highly as what is warranted. I think 
we can **ALL** agree that this bug is grievous and should have been fixed long 
ago.

I love everything about TF2's gameplay. What I don't like are the glaring 
exploits and bugs that ruin the experience for OUR players (Mine *AND* Valve's 
- we're in this together). Since I am involved in Valve's product to a large 
degree, I feel I have earned the right to voice my opinion given my current 
investment in Valve's products. I've given Time, Hardware and purchased 
bandwidth to their products, and would like to continue doing so - but I DO 
expect things in return from Valve. 

Sorry, I don't feel this thread is useless, nor do I think anyone that 
complains is even REMOTELY out of line. 


-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Darren Gordon
Sent: Tuesday, January 06, 2009 3:27 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Valve It's Time To Listen And Answer!

"I doubt a boycott/shutdown would do anything significant."

Kind of like this current thread yeah?


On Jan 6, 2009, at 12:23 PM, Karl Weckstrom wrote:

> We don't need anything that drastic - just some kind of timeframe  
> from Valve as to when this showstopper bug will be fixed, or perhaps  
> some kind of workaround.
>
> I doubt a boycott/shutdown would do anything significant.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com 
> [mailto:hlds-boun...@list.valvesoftware.com 
> ] On Behalf Of Clyde cide
> Sent: Tuesday, January 06, 2009 3:18 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Valve It's Time To Listen And Answer!
>
> So how many of you are willing to shut down your servers for a week in
> Protest?
> ___
> To unsubscribe, edit your list preferences, or view the list  
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list  
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Clyde cide
 I disagree. If you have numerous server shut down then you also ignite a
player base who will complain as well. The more who complain, the more
likely you are to be heard.

On Tue, Jan 6, 2009 at 3:23 PM, Karl Weckstrom  wrote:

> We don't need anything that drastic - just some kind of timeframe from
> Valve as to when this showstopper bug will be fixed, or perhaps some kind of
> workaround.
>
> I doubt a boycott/shutdown would do anything significant.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Clyde cide
> Sent: Tuesday, January 06, 2009 3:18 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Valve It's Time To Listen And Answer!
>
>  So how many of you are willing to shut down your servers for a week in
> Protest?
>  ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Mike Stiehm
unconstructive troll? Ya I'm sure you know me right? Just shows what type of
person you are my friend to resort to name calling.. Sounds like you are the
troll.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of David Kellaway
Sent: Tuesday, January 06, 2009 11:50 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Valve It's Time To Listen And Answer!

This is fairly obviously an unconstructive troll, but it also does a nice
job of summing up why the situation is ridiculous - valve really couldn't
care less about perfectly valid complaints about their game being broken as
all hell. They don't even reply to the list with "we're looking at this" or
"this will be fixed in build x", there's just endless complaints about bugs
and no sign of any fixes that don't come from the parts of the community who
actually care about the game being playable.

As an aside, if you're a developer and you or your company considers bug
reports to be 'spam', I'd love to know where you work so I can never buy any
of their products.

On Tue, 06 Jan 2009 17:40:15 -, Mike Stiehm 
wrote:

> It's like talking to a brick wall.. Let them spam the list with their
> complaints and hate mail for valve. Just sit back like I do and watch  
> them
> all talk to themselves.
>

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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Mike Stiehm
You must be new to this list... LOL

I'm done with this also..

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of David Kellaway
Sent: Tuesday, January 06, 2009 11:50 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Valve It's Time To Listen And Answer!

This is fairly obviously an unconstructive troll, but it also does a nice
job of summing up why the situation is ridiculous - valve really couldn't
care less about perfectly valid complaints about their game being broken as
all hell. They don't even reply to the list with "we're looking at this" or
"this will be fixed in build x", there's just endless complaints about bugs
and no sign of any fixes that don't come from the parts of the community who
actually care about the game being playable.

As an aside, if you're a developer and you or your company considers bug
reports to be 'spam', I'd love to know where you work so I can never buy any
of their products.

On Tue, 06 Jan 2009 17:40:15 -, Mike Stiehm 
wrote:

> It's like talking to a brick wall.. Let them spam the list with their
> complaints and hate mail for valve. Just sit back like I do and watch  
> them
> all talk to themselves.
>

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Re: [hlds] [TF2] Timeout on Map Change

2009-01-06 Thread Wolfie - Cybernetic
I seem to be noticing this mainly on badwater, anyone seeing it on a
different map?

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jim Dinger
Sent: 04 January 2009 04:18
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] Timeout on Map Change

Yes it is necessary to discuss this,if we forget it then the problem doesn't
go away,don't like it? Don't read it.And I myself believe that it is or
should be a top priority.This needs to be fixed.

On Sat, Jan 3, 2009 at 1:05 PM, Karl Weckstrom  wrote:

> I'm not one to just accept a bug this serious. I'd really like to know
some
> kind of timeframe for a fix. Valve has never been good with priorities,
and
> I truly think this bug needs to be made a priority.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen
> Sent: Saturday, January 03, 2009 1:29 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] [TF2] Timeout on Map Change
>
> Is it really necessary to continue discussing this bug?  Valve confirmed
> that they are working on it.  I don't think it needs yet another month of
> replies.
> If you're new to the list, then take this as confirmation that the problem
> is being worked on and move on.
>
> *DUCKS*
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Cc2iscooL
Internet fight.

On 1/6/09, Mike Stiehm  wrote:
> unconstructive troll? Ya I'm sure you know me right? Just shows what type of
> person you are my friend to resort to name calling.. Sounds like you are the
> troll.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of David Kellaway
> Sent: Tuesday, January 06, 2009 11:50 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Valve It's Time To Listen And Answer!
>
> This is fairly obviously an unconstructive troll, but it also does a nice
> job of summing up why the situation is ridiculous - valve really couldn't
> care less about perfectly valid complaints about their game being broken as
> all hell. They don't even reply to the list with "we're looking at this" or
> "this will be fixed in build x", there's just endless complaints about bugs
> and no sign of any fixes that don't come from the parts of the community who
> actually care about the game being playable.
>
> As an aside, if you're a developer and you or your company considers bug
> reports to be 'spam', I'd love to know where you work so I can never buy any
> of their products.
>
> On Tue, 06 Jan 2009 17:40:15 -, Mike Stiehm 
> wrote:
>
>> It's like talking to a brick wall.. Let them spam the list with their
>> complaints and hate mail for valve. Just sit back like I do and watch
>> them
>> all talk to themselves.
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>

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Re: [hlds] [TF2] Timeout on Map Change

2009-01-06 Thread msleeper
This happens mostly on Payload maps. This has been stated probably 100
times already.

On Tue, 2009-01-06 at 23:19 +, Wolfie - Cybernetic wrote:
> I seem to be noticing this mainly on badwater, anyone seeing it on a
> different map?
> 
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jim Dinger
> Sent: 04 January 2009 04:18
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] [TF2] Timeout on Map Change
> 
> Yes it is necessary to discuss this,if we forget it then the problem doesn't
> go away,don't like it? Don't read it.And I myself believe that it is or
> should be a top priority.This needs to be fixed.
> 
> On Sat, Jan 3, 2009 at 1:05 PM, Karl Weckstrom  wrote:
> 
> > I'm not one to just accept a bug this serious. I'd really like to know
> some
> > kind of timeframe for a fix. Valve has never been good with priorities,
> and
> > I truly think this bug needs to be made a priority.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com [mailto:
> > hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen
> > Sent: Saturday, January 03, 2009 1:29 PM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] [TF2] Timeout on Map Change
> >
> > Is it really necessary to continue discussing this bug?  Valve confirmed
> > that they are working on it.  I don't think it needs yet another month of
> > replies.
> > If you're new to the list, then take this as confirmation that the problem
> > is being worked on and move on.
> >
> > *DUCKS*
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> 
> 
> ___
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> visit:
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Re: [hlds] [TF2] Timeout on Map Change

2009-01-06 Thread Wolfie - Cybernetic
Seriously, what's the point in being sarcastic like that?

My point was it doesn't seem to happen on Goldrush that I have seen.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: 06 January 2009 23:45
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] Timeout on Map Change

This happens mostly on Payload maps. This has been stated probably 100
times already.

On Tue, 2009-01-06 at 23:19 +, Wolfie - Cybernetic wrote:
> I seem to be noticing this mainly on badwater, anyone seeing it on a
> different map?
> 
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jim Dinger
> Sent: 04 January 2009 04:18
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] [TF2] Timeout on Map Change
> 
> Yes it is necessary to discuss this,if we forget it then the problem
doesn't
> go away,don't like it? Don't read it.And I myself believe that it is or
> should be a top priority.This needs to be fixed.
> 
> On Sat, Jan 3, 2009 at 1:05 PM, Karl Weckstrom  wrote:
> 
> > I'm not one to just accept a bug this serious. I'd really like to know
> some
> > kind of timeframe for a fix. Valve has never been good with priorities,
> and
> > I truly think this bug needs to be made a priority.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com [mailto:
> > hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen
> > Sent: Saturday, January 03, 2009 1:29 PM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] [TF2] Timeout on Map Change
> >
> > Is it really necessary to continue discussing this bug?  Valve confirmed
> > that they are working on it.  I don't think it needs yet another month
of
> > replies.
> > If you're new to the list, then take this as confirmation that the
problem
> > is being worked on and move on.
> >
> > *DUCKS*
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> 
> 
> ___
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please visit:
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Re: [hlds] [TF2] Timeout on Map Change

2009-01-06 Thread Darren Gordon
It's happened on goldrush on my server multiple times.

This of course is all very well tread territory.


On Jan 6, 2009, at 3:50 PM, Wolfie - Cybernetic wrote:

> Seriously, what's the point in being sarcastic like that?
>
> My point was it doesn't seem to happen on Goldrush that I have seen.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
> Sent: 06 January 2009 23:45
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] [TF2] Timeout on Map Change
>
> This happens mostly on Payload maps. This has been stated probably 100
> times already.
>
> On Tue, 2009-01-06 at 23:19 +, Wolfie - Cybernetic wrote:
>> I seem to be noticing this mainly on badwater, anyone seeing it on a
>> different map?
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jim Dinger
>> Sent: 04 January 2009 04:18
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] [TF2] Timeout on Map Change
>>
>> Yes it is necessary to discuss this,if we forget it then the problem
> doesn't
>> go away,don't like it? Don't read it.And I myself believe that it  
>> is or
>> should be a top priority.This needs to be fixed.
>>
>> On Sat, Jan 3, 2009 at 1:05 PM, Karl Weckstrom   
>> wrote:
>>
>>> I'm not one to just accept a bug this serious. I'd really like to  
>>> know
>> some
>>> kind of timeframe for a fix. Valve has never been good with  
>>> priorities,
>> and
>>> I truly think this bug needs to be made a priority.
>>>
>>> -Original Message-
>>> From: hlds-boun...@list.valvesoftware.com [mailto:
>>> hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen
>>> Sent: Saturday, January 03, 2009 1:29 PM
>>> To: hlds@list.valvesoftware.com
>>> Subject: Re: [hlds] [TF2] Timeout on Map Change
>>>
>>> Is it really necessary to continue discussing this bug?  Valve  
>>> confirmed
>>> that they are working on it.  I don't think it needs yet another  
>>> month
> of
>>> replies.
>>> If you're new to the list, then take this as confirmation that the
> problem
>>> is being worked on and move on.
>>>
>>> *DUCKS*
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list  
>>> archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list  
>>> archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list  
>> archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list  
>> archives,
> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
>
> ___
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> archives, please visit:
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Re: [hlds] [TF2] Timeout on Map Change

2009-01-06 Thread Cc2iscooL
It happens on random maps. We've had it on many different types. It's
a universal issue.

On 1/6/09, Wolfie - Cybernetic  wrote:
> I seem to be noticing this mainly on badwater, anyone seeing it on a
> different map?
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jim Dinger
> Sent: 04 January 2009 04:18
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] [TF2] Timeout on Map Change
>
> Yes it is necessary to discuss this,if we forget it then the problem doesn't
> go away,don't like it? Don't read it.And I myself believe that it is or
> should be a top priority.This needs to be fixed.
>
> On Sat, Jan 3, 2009 at 1:05 PM, Karl Weckstrom  wrote:
>
>> I'm not one to just accept a bug this serious. I'd really like to know
> some
>> kind of timeframe for a fix. Valve has never been good with priorities,
> and
>> I truly think this bug needs to be made a priority.
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen
>> Sent: Saturday, January 03, 2009 1:29 PM
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] [TF2] Timeout on Map Change
>>
>> Is it really necessary to continue discussing this bug?  Valve confirmed
>> that they are working on it.  I don't think it needs yet another month of
>> replies.
>> If you're new to the list, then take this as confirmation that the problem
>> is being worked on and move on.
>>
>> *DUCKS*
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
>
> ___
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> please visit:
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Re: [hlds] [TF2] Timeout on Map Change

2009-01-06 Thread Karl Weckstrom
Agree. It's universal, but I have seen it most when transitioning to Badwater 
and Dustbowl. I've also seen it happen with 6 people on the server with a 
forced mapchange to forts.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Tuesday, January 06, 2009 6:59 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] Timeout on Map Change

It happens on random maps. We've had it on many different types. It's
a universal issue.

On 1/6/09, Wolfie - Cybernetic  wrote:
> I seem to be noticing this mainly on badwater, anyone seeing it on a
> different map?
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jim Dinger
> Sent: 04 January 2009 04:18
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] [TF2] Timeout on Map Change
>
> Yes it is necessary to discuss this,if we forget it then the problem doesn't
> go away,don't like it? Don't read it.And I myself believe that it is or
> should be a top priority.This needs to be fixed.
>
> On Sat, Jan 3, 2009 at 1:05 PM, Karl Weckstrom  wrote:
>
>> I'm not one to just accept a bug this serious. I'd really like to know
> some
>> kind of timeframe for a fix. Valve has never been good with priorities,
> and
>> I truly think this bug needs to be made a priority.
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen
>> Sent: Saturday, January 03, 2009 1:29 PM
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] [TF2] Timeout on Map Change
>>
>> Is it really necessary to continue discussing this bug?  Valve confirmed
>> that they are working on it.  I don't think it needs yet another month of
>> replies.
>> If you're new to the list, then take this as confirmation that the problem
>> is being worked on and move on.
>>
>> *DUCKS*
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> ___
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> please visit:
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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Neil Voutt
Mike. You only look like a troll.

LOL <3


Neil Voutt
http://www.neilvoutt.com
Sent from my iPhone

On 6-Jan-09, at 6:16 PM, "Mike Stiehm"  wrote:

> You must be new to this list... LOL
>
> I'm done with this also..
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of David  
> Kellaway
> Sent: Tuesday, January 06, 2009 11:50 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Valve It's Time To Listen And Answer!
>
> This is fairly obviously an unconstructive troll, but it also does a  
> nice
> job of summing up why the situation is ridiculous - valve really  
> couldn't
> care less about perfectly valid complaints about their game being  
> broken as
> all hell. They don't even reply to the list with "we're looking at  
> this" or
> "this will be fixed in build x", there's just endless complaints  
> about bugs
> and no sign of any fixes that don't come from the parts of the  
> community who
> actually care about the game being playable.
>
> As an aside, if you're a developer and you or your company considers  
> bug
> reports to be 'spam', I'd love to know where you work so I can never  
> buy any
> of their products.
>
> On Tue, 06 Jan 2009 17:40:15 -, Mike Stiehm 
> wrote:
>
>> It's like talking to a brick wall.. Let them spam the list with their
>> complaints and hate mail for valve. Just sit back like I do and watch
>> them
>> all talk to themselves.
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list  
> archives, please visit:
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Re: [hlds] [TF2] Timeout on Map Change

2009-01-06 Thread Chris Oryschak
I've seen it going to 3rd party maps. 

It's all random, right when you think you have a lockdown on what's
causing it, it will happen on that.  I don't think it matters what game
type or map it is, it happens... randomly.

Sometimes many times in a day, and other days never.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom
Sent: Tuesday, January 06, 2009 7:36 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] Timeout on Map Change

Agree. It's universal, but I have seen it most when transitioning to
Badwater and Dustbowl. I've also seen it happen with 6 people on the
server with a forced mapchange to forts.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Tuesday, January 06, 2009 6:59 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] Timeout on Map Change

It happens on random maps. We've had it on many different types. It's
a universal issue.

On 1/6/09, Wolfie - Cybernetic  wrote:
> I seem to be noticing this mainly on badwater, anyone seeing it on a
> different map?
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jim Dinger
> Sent: 04 January 2009 04:18
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] [TF2] Timeout on Map Change
>
> Yes it is necessary to discuss this,if we forget it then the problem
doesn't
> go away,don't like it? Don't read it.And I myself believe that it is
or
> should be a top priority.This needs to be fixed.
>
> On Sat, Jan 3, 2009 at 1:05 PM, Karl Weckstrom 
wrote:
>
>> I'm not one to just accept a bug this serious. I'd really like to
know
> some
>> kind of timeframe for a fix. Valve has never been good with
priorities,
> and
>> I truly think this bug needs to be made a priority.
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen
>> Sent: Saturday, January 03, 2009 1:29 PM
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] [TF2] Timeout on Map Change
>>
>> Is it really necessary to continue discussing this bug?  Valve
confirmed
>> that they are working on it.  I don't think it needs yet another
month of
>> replies.
>> If you're new to the list, then take this as confirmation that the
problem
>> is being worked on and move on.
>>
>> *DUCKS*
>> ___
>> To unsubscribe, edit your list preferences, or view the list
archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> ___
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archives,
>> please visit:
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>>
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> please visit:
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>
>
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[hlds] hldsuptatetool hates me

2009-01-06 Thread Dustin Wyatt
OS:  Win2k3 Server

Command:  HldsUpdateTool.exe -command update -game tf -dir d:\tf2

Result:
Checking bootstrapper version ...
Updating Installation
Failed to create directory d:\tf2/orangebox\tf\materials\logo, Win32 Error 2 "Th
e system cannot find the file specified."

Steps tried to resolve problem:
Completely wiped the d:\tf2 and did a fresh install.  The update
process stops working with an error message at around 70%.

Each time I try this it stops working, and then when I try to run
hldsupdatetool again it always gives me the same error message about
not bing able to create the "logo" directory.

Help!

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Re: [hlds] hldsuptatetool hates me

2009-01-06 Thread Richard Eid
It could be a Content Server problem.  Maybe try deleting the blob and pick
up a different Content Server.  That's just off the top of my head and
probably not likely to fix the issue. :p  Or just keep retrying, but in
between, don't delete the directory entirely.  Just press the up arrow or F3
to run the exact same command line.  Sometimes I run into issues where it
fails in the middle of the download and I just have to 'restart' it to
continue the download.

-Richard Eid


On Tue, Jan 6, 2009 at 9:36 PM, Dustin Wyatt  wrote:

> OS:  Win2k3 Server
>
> Command:  HldsUpdateTool.exe -command update -game tf -dir d:\tf2
>
> Result:
> Checking bootstrapper version ...
> Updating Installation
> Failed to create directory d:\tf2/orangebox\tf\materials\logo, Win32 Error
> 2 "Th
> e system cannot find the file specified."
>
> Steps tried to resolve problem:
> Completely wiped the d:\tf2 and did a fresh install.  The update
> process stops working with an error message at around 70%.
>
> Each time I try this it stops working, and then when I try to run
> hldsupdatetool again it always gives me the same error message about
> not bing able to create the "logo" directory.
>
> Help!
>
> ___
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> please visit:
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Re: [hlds] hldsuptatetool hates me

2009-01-06 Thread Richard Eid
Sorry for two e-mails...make sure to add -verify_all to the end of the
command line to account for any inconsistencies that may happen during the
failed download.

-Richard Eid


On Tue, Jan 6, 2009 at 10:05 PM, Richard Eid  wrote:

> It could be a Content Server problem.  Maybe try deleting the blob and pick
> up a different Content Server.  That's just off the top of my head and
> probably not likely to fix the issue. :p  Or just keep retrying, but in
> between, don't delete the directory entirely.  Just press the up arrow or F3
> to run the exact same command line.  Sometimes I run into issues where it
> fails in the middle of the download and I just have to 'restart' it to
> continue the download.
>
> -Richard Eid
>
>
>
> On Tue, Jan 6, 2009 at 9:36 PM, Dustin Wyatt wrote:
>
>> OS:  Win2k3 Server
>>
>> Command:  HldsUpdateTool.exe -command update -game tf -dir d:\tf2
>>
>> Result:
>> Checking bootstrapper version ...
>> Updating Installation
>> Failed to create directory d:\tf2/orangebox\tf\materials\logo, Win32 Error
>> 2 "Th
>> e system cannot find the file specified."
>>
>> Steps tried to resolve problem:
>> Completely wiped the d:\tf2 and did a fresh install.  The update
>> process stops working with an error message at around 70%.
>>
>> Each time I try this it stops working, and then when I try to run
>> hldsupdatetool again it always gives me the same error message about
>> not bing able to create the "logo" directory.
>>
>> Help!
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
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Re: [hlds] [TF2] Timeout on Map Change

2009-01-06 Thread SakeFox
as stated several times over the last 1.5-2months on this issues it 
happens on Windows or Linux servers, any map, stock and modded servers, 
TF2 and L4D (with reports of it happening on DODS)

Chris Oryschak wrote:
> I've seen it going to 3rd party maps. 
>
> It's all random, right when you think you have a lockdown on what's
> causing it, it will happen on that.  I don't think it matters what game
> type or map it is, it happens... randomly.
>
> Sometimes many times in a day, and other days never.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom
> Sent: Tuesday, January 06, 2009 7:36 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] [TF2] Timeout on Map Change
>
> Agree. It's universal, but I have seen it most when transitioning to
> Badwater and Dustbowl. I've also seen it happen with 6 people on the
> server with a forced mapchange to forts.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
> Sent: Tuesday, January 06, 2009 6:59 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] [TF2] Timeout on Map Change
>
> It happens on random maps. We've had it on many different types. It's
> a universal issue.
>
> On 1/6/09, Wolfie - Cybernetic  wrote:
>   
>> I seem to be noticing this mainly on badwater, anyone seeing it on a
>> different map?
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jim Dinger
>> Sent: 04 January 2009 04:18
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] [TF2] Timeout on Map Change
>>
>> Yes it is necessary to discuss this,if we forget it then the problem
>> 
> doesn't
>   
>> go away,don't like it? Don't read it.And I myself believe that it is
>> 
> or
>   
>> should be a top priority.This needs to be fixed.
>>
>> On Sat, Jan 3, 2009 at 1:05 PM, Karl Weckstrom 
>> 
> wrote:
>   
>>> I'm not one to just accept a bug this serious. I'd really like to
>>>   
> know
>   
>> some
>> 
>>> kind of timeframe for a fix. Valve has never been good with
>>>   
> priorities,
>   
>> and
>> 
>>> I truly think this bug needs to be made a priority.
>>>
>>> -Original Message-
>>> From: hlds-boun...@list.valvesoftware.com [mailto:
>>> hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen
>>> Sent: Saturday, January 03, 2009 1:29 PM
>>> To: hlds@list.valvesoftware.com
>>> Subject: Re: [hlds] [TF2] Timeout on Map Change
>>>
>>> Is it really necessary to continue discussing this bug?  Valve
>>>   
> confirmed
>   
>>> that they are working on it.  I don't think it needs yet another
>>>   
> month of
>   
>>> replies.
>>> If you're new to the list, then take this as confirmation that the
>>>   
> problem
>   
>>> is being worked on and move on.
>>>
>>> *DUCKS*
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>>   
> archives,
>   
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>>   
> archives,
>   
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>   
>> ___
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>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
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>> please visit:
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>> 
>
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Re: [hlds] [TF2] Timeout on Map Change

2009-01-06 Thread blissend
While it is important for people to voice their concerns about the
significance of this but I think valve can relate to this (
http://i421.photobucket.com/albums/pp292/blissend/Ha.jpg)

On Tue, Jan 6, 2009 at 11:42 PM, SakeFox  wrote:

> as stated several times over the last 1.5-2months on this issues it
> happens on Windows or Linux servers, any map, stock and modded servers,
> TF2 and L4D (with reports of it happening on DODS)
>
> Chris Oryschak wrote:
> > I've seen it going to 3rd party maps.
> >
> > It's all random, right when you think you have a lockdown on what's
> > causing it, it will happen on that.  I don't think it matters what game
> > type or map it is, it happens... randomly.
> >
> > Sometimes many times in a day, and other days never.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom
> > Sent: Tuesday, January 06, 2009 7:36 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] [TF2] Timeout on Map Change
> >
> > Agree. It's universal, but I have seen it most when transitioning to
> > Badwater and Dustbowl. I've also seen it happen with 6 people on the
> > server with a forced mapchange to forts.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
> > Sent: Tuesday, January 06, 2009 6:59 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] [TF2] Timeout on Map Change
> >
> > It happens on random maps. We've had it on many different types. It's
> > a universal issue.
> >
> > On 1/6/09, Wolfie - Cybernetic  wrote:
> >
> >> I seem to be noticing this mainly on badwater, anyone seeing it on a
> >> different map?
> >>
> >> -Original Message-
> >> From: hlds-boun...@list.valvesoftware.com
> >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jim Dinger
> >> Sent: 04 January 2009 04:18
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] [TF2] Timeout on Map Change
> >>
> >> Yes it is necessary to discuss this,if we forget it then the problem
> >>
> > doesn't
> >
> >> go away,don't like it? Don't read it.And I myself believe that it is
> >>
> > or
> >
> >> should be a top priority.This needs to be fixed.
> >>
> >> On Sat, Jan 3, 2009 at 1:05 PM, Karl Weckstrom 
> >>
> > wrote:
> >
> >>> I'm not one to just accept a bug this serious. I'd really like to
> >>>
> > know
> >
> >> some
> >>
> >>> kind of timeframe for a fix. Valve has never been good with
> >>>
> > priorities,
> >
> >> and
> >>
> >>> I truly think this bug needs to be made a priority.
> >>>
> >>> -Original Message-
> >>> From: hlds-boun...@list.valvesoftware.com [mailto:
> >>> hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen
> >>> Sent: Saturday, January 03, 2009 1:29 PM
> >>> To: hlds@list.valvesoftware.com
> >>> Subject: Re: [hlds] [TF2] Timeout on Map Change
> >>>
> >>> Is it really necessary to continue discussing this bug?  Valve
> >>>
> > confirmed
> >
> >>> that they are working on it.  I don't think it needs yet another
> >>>
> > month of
> >
> >>> replies.
> >>> If you're new to the list, then take this as confirmation that the
> >>>
> > problem
> >
> >>> is being worked on and move on.
> >>>
> >>> *DUCKS*
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list
> >>>
> > archives,
> >
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list
> >>>
> > archives,
> >
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >>
> >> ___
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> >> please visit:
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> >>
> >>
> >
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