Re: [hlds] Orange Box Engine?

2007-09-18 Thread Micha

Nobody was talking about the server!?

Chris Barnett schrieb:

IIRC Orangebox is multicore on the client but not on the server.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Micha
Sent: 18 September 2007 14:02
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Orange Box Engine?

[ Converted text/html to text/plain ]
But EP2 was said to introduce Multicore support (am I wrong?), so this would
be a "new" Source-Engine.
Robert Whelan schrieb:

--
[ Picked text/plain from multipart/alternative ]
Guess he didn't get the memo..


- Original Message 
From: ken h <[EMAIL PROTECTED]>[1]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 18, 2007 7:36:59 AM
Subject: Re: [hlds] Orange Box Engine?


--
[ Picked text/plain from multipart/alternative ]
What are you talking about? The current games are running on the new engine.
Source is Source is Source is Source. There is not an OLD source engine, or
a NEW source engine.. its just all the SAME source engine.

On 9/18/07, Dan E <[EMAIL PROTECTED]>[3] wrote:


--
[ Picked text/plain from multipart/alternative ]
Yes, I know it's still very far away, but I was just wondering if we could
get a comment on a VERY rough estimate of when we may expect to see current
source games ported to the new engine? A week, a month, a year?  Just wanna
have some sort of idea when I should start planning :)

Thanks

Benjamin Lange <[EMAIL PROTECTED]>[4] wrote: --
[ Picked text/plain from multipart/alternative ]
The "orangebox" engine is the new source engine.
The older source games (css, dods, hl2dm etc.) will be ported some
weeks/months later to this new engine release.
So just be patient :)

2007/9/18, Ratman2000 :


Hello,

is the Orange Box Engine the NEW Source Engine, or is it only a Custom
Engine for other Games?

Please explain me, what are the new engine for?

With friendly Reguards

Ratman2000

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Re: [hlds] Orange Box Engine?

2007-09-18 Thread Micha
[ Converted text/html to text/plain ]
But EP2 was said to introduce Multicore support (am I wrong?), so this would
be a "new" Source-Engine.
Robert Whelan schrieb:

--
[ Picked text/plain from multipart/alternative ]
Guess he didn't get the memo..


- Original Message 
From: ken h <[EMAIL PROTECTED]>[1]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 18, 2007 7:36:59 AM
Subject: Re: [hlds] Orange Box Engine?


--
[ Picked text/plain from multipart/alternative ]
What are you talking about? The current games are running on the new engine.
Source is Source is Source is Source. There is not an OLD source engine, or
a NEW source engine.. its just all the SAME source engine.

On 9/18/07, Dan E <[EMAIL PROTECTED]>[3] wrote:


--
[ Picked text/plain from multipart/alternative ]
Yes, I know it's still very far away, but I was just wondering if we could
get a comment on a VERY rough estimate of when we may expect to see current
source games ported to the new engine? A week, a month, a year?  Just wanna
have some sort of idea when I should start planning :)

Thanks

Benjamin Lange <[EMAIL PROTECTED]>[4] wrote: --
[ Picked text/plain from multipart/alternative ]
The "orangebox" engine is the new source engine.
The older source games (css, dods, hl2dm etc.) will be ported some
weeks/months later to this new engine release.
So just be patient :)

2007/9/18, Ratman2000 :


Hello,

is the Orange Box Engine the NEW Source Engine, or is it only a Custom
Engine for other Games?

Please explain me, what are the new engine for?

With friendly Reguards

Ratman2000

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RE: [hlds] CS:S Bot Config Confusion

2005-07-19 Thread Micha Vermeer
Which file does the server automatically execute when te round is over?
Because everytime I load the variable bot_quota 2, the server gets 2 bots,
but when the round is over the bots dissapear again... :|
I've checked, and the bot_quota variable gets changed to 0 again on round
end (or start)

Ive added the config almost like below, but then with 2 bots instead of 8,
to my server.cfg.

Micha Vermeer

-Original Message-
--snip--

bot2.cfg file Counter Strike Source Only

create a bot2.cfg file in notepad and paste this info into it.

//General CS:Source BOT Config v5
echo "Loading CS:Source Bot Configuration Settings..."

//Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or
'normal'.
bot_chatter minimal

//Set to 0 to let bots complete map objectives. 0/1
bot_defer_to_human 0

//0 is Easy, 1 is Normal, 2 is Hard, & 3 is Expert.
bot_difficulty 2

//Bots wait for a human to join before joining. 0/1
bot_join_after_player 0

//Add bot(s) to a specific team. any/CT/T or Adds a bot to whichever team
has fewer players.
//bot_join_team:
//bot_add
bot_add_any
bot_add_any
bot_add_any
bot_add_any
bot_add_any
bot_add_any
bot_add_any
bot_add_any



//Defines a Prefix for all bot's names.
bot_prefix "[BOT]"

//Reports on the bots' memory usage
//bot_memory_usage

//Restricts the bots to particular weapons
//bot_knives_only
//bot_pistols_only
//bot_snipers_only
bot_all_weapons

//Weapon Control. 0/1
bot_allow_grenades 1
bot_allow_machine_guns 1
bot_allow_pistols 1
bot_allow_rifles 1
bot_allow_shotguns 1
bot_allow_snipers 1
bot_allow_sub_machine_guns 1

//Bots with high co-op may automatically follow a nearby human player. 0/1
bot_auto_follow 1

//Bots will not buy if their money falls below this amount. Default = 2000
bot_eco_limit "800"

//Bots may occasionally go 'rogue'.
//Rogue bots do not obey radio commands, nor pursue scenario goals. 0/1
bot_allow_rogues 1

//Determines the type of quota. Allowed values: 'normal' and 'fill'.
//If 'fill', the server will adjust bots to keep N players in the game,
where N is bot_quota.
bot_quota_mode "fill"

//Bots will automatically leave to make room for human players. 0/1
bot_auto_vacate 1

//Set to min # of bots allowed on server
bot_quota 8



this will add 8 bots on hard setting. it will keep 8 bots in your server
until a player connects. if 1 human connects it will drop 1 bot. and so on
and so forth.

you can also make a bot1.cfg just paste in the above info and change the
difficulty level.
or even a bot3.cfg with the difficulty set to 3.
i also use a nobot.cfg with this in it.

//General CS:Source NOBOT Config v5
echo "Loading CS:Source NOBot Configuration Settings..."
bot_quota 0

better yet i have them zipped and ready for download

http://www.clangenx.com/botconfigs.zip

unzip these and put them in your cfg folder
then from rcon type
rcon exec bot2.cfg
or whatever config you want.
if you want the bots in at startup add
exec bot2.cfg
to your server.cfg file.
to remove the bots
rcon exec nobot.cfg
works very well.

--snip--


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RE: [hlds] Re: VSM failing to download

2005-06-27 Thread Micha Vermeer
Alfred has actually removed the adress once from the list, but he/she came
back

:(

DrBashir
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod
Sent: Monday, June 27, 2005 10:05 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: VSM failing to download

it's not that hard to automatically delete emails from that
address...I haven't seen those emails in a long time. Obviously
they're not going to do anything about it on valve's end, so just deal
with it on your end. Set your email client to delete messages from
that address, done.

On 6/27/05, Alexander Kobbevik <[EMAIL PROTECTED]> wrote:
> Get used to it ;)
> They been here for ages, and no one wants to deal with it...


--
Clayton Macleod

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RE: [hlds] Get this guy off the list please!

2005-06-21 Thread Micha Vermeer
After a little searching Nao should be Não (Thanks to google)

Não me mandem mais email.

Actually translates to:

They send not me more email.

By http://www.freetranslation.com/

But I guess that should be humanly translated to
"Please don’t send me anymore email"

So to be helpful:

To stop receiving email from this list, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

or (hopefully in understandable) Portuguese:

Parar recebendo email desta lista, por favor visita:
http://list.valvesoftware.com/mailman/listinfo/hlds

Spanish:

Para parar recibiendo correo electrónico de esta lista, por favor visita:
http://list.valvesoftware.com/mailman/listinfo/hlds

Note that I don’t speak a word Spanish/Portuguese ;)

DrBashir

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ryan Lewis
Sent: Monday, June 20, 2005 7:33 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Get this guy off the list please!

Babelfish translates this to "nao orders more email to me".

This doesn't help in the slightest :(

Regards,

Ryan Lewis
[EMAIL PROTECTED]


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of KingPin Servers
Sent: 20 June 2005 18:13
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Get this guy off the list please!


what in the hell.

On 6/20/05, ricardobb <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> nao me mandem mais email
>
>

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[hlds] Curious

2005-06-07 Thread Micha Vermeer
Hi,

I'm just wondering how far along the testing phase of VAC2 is coming along?

DrBashir


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RE: [hlds] MOTD character limit

2005-05-24 Thread Micha Vermeer
I second that, from my own POV its just another pop-up as on the internet...
I just want to play, there is already enough things that I have to bother
with...

1st search a small server (below 16 max players, which is quite hard
sometimes)

2nd try to join, only to find that its using some custom sounds I don't want
anyway! (BTW, is there a solution for me?)

3rd Well shoot the admins that have sounds in the motd! ;)

4th The MOTD is just a flickering in my eye, as I hit enter ASAP... Adverts
are much better (please only when spectating/dead)

Just my 0,02 Guilders

DrBashir

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod
Sent: Tuesday, May 24, 2005 10:18 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] MOTD character limit

There's no guessing involved, nobody reads them even if they're
instantly available.


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RE: [hlds] Undocumented auto-TK kick?

2005-05-18 Thread Micha Vermeer
I think I figured it out:

mp_tkpunish

 game replicated
 - Will a TK'er be punished in the next round?  {0=no,  1=yes}

mp_autokick
 ( def. "1" )
 game replicated
 - Kick idle/team-killing players

mp_spawnprotectiontime
 ( def. "5" )
 game replicated
 - Kick players who team-kill within this many seconds of a round restart.


So mp_spawnprotectiontime [seconds/0 to disable] is going to kill anyone
within that time that is TK'ing

And mp_tkpunish [0/1] will kill the guy on the next round (on spawn)

Then, if mp_autokick [0/1] is 1, instead of 'kill' in the above 2 var's,
replace it with 'kick'...

I think it works that way... though correct me if I'm wrong!

My problem was that I didn't know about mp_spawnprotectiontime until now, it
wasn't in the config files...

DrBashir

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
Sent: Wednesday, May 18, 2005 12:13 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Undocumented auto-TK kick?

Theres also mp_autokick that Micha pointed out saying it kicks 'TKers and
idle players'.

So, what relationship does mp_tkpunish and mp_autokick have?

- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, May 18, 2005 5:21 PM
Subject: RE: [hlds] Undocumented auto-TK kick?


> Set mp_tkpunish to 0 to disable the built in TK protection.
>
> - Alfred
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
> Sent: Wednesday, May 18, 2005 12:08 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Undocumented auto-TK kick?
>
> Ive set that to 0 and even -1.
>
> Seems every second time I TK I get booted :\
>
> - Plasma
>
> - Original Message -
> From: "Ted Gribble" <[EMAIL PROTECTED]>
> To: 
> Sent: Wednesday, May 18, 2005 4:17 PM
> Subject: Re: [hlds] Undocumented auto-TK kick?
>
>
> > mp_spawnprotectiontime
> > set that to 0
> >
> > Andrew Armstrong wrote:
> > > This is a multi-part message in MIME format.
> > > --
> > > [ Picked text/plain from multipart/alternative ] Is there some hard
> > > coded, undocumented auto TK kick system coded into
> CSS atleast?
> > >
> > > If I TK a friendly player within the first few seconds of round
> > > start I
> get kicked by console.
> > >
> > > This is not helpful when im trying to develop a system to handle TKs
> myself without the game doing stuff I have no control over.
> > >
> > > Valve?
> > >
> > > - Plasma
> > > --
> > >
> > >
> > > ___
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> > > archives,
> please visit:
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RE: [hlds] Undocumented auto-TK kick?

2005-05-18 Thread Micha Vermeer
Whoops, that should have been mp_spawnprotectiontime 0

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Micha Vermeer
Sent: Wednesday, May 18, 2005 9:33 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Undocumented auto-TK kick?

Oh hehe, as soon as I send my email, I saw this one from Alfred...

Maybe the combination of:

Mp_autokick 0
Mp_tkpunish 0
Mp_spawnprotection 0

?? If that doesn't solve it for you... then I'm stuck still as well (I'm @
work, so not able to test my server atm)

DrBashir

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Wednesday, May 18, 2005 9:22 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Undocumented auto-TK kick?

Set mp_tkpunish to 0 to disable the built in TK protection.

- Alfred


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
Sent: Wednesday, May 18, 2005 12:08 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Undocumented auto-TK kick?

Ive set that to 0 and even -1.

Seems every second time I TK I get booted :\

- Plasma

- Original Message -
From: "Ted Gribble" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, May 18, 2005 4:17 PM
Subject: Re: [hlds] Undocumented auto-TK kick?


> mp_spawnprotectiontime
> set that to 0
>
> Andrew Armstrong wrote:
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ] Is there some hard
> > coded, undocumented auto TK kick system coded into
CSS atleast?
> >
> > If I TK a friendly player within the first few seconds of round
> > start I
get kicked by console.
> >
> > This is not helpful when im trying to develop a system to handle TKs
myself without the game doing stuff I have no control over.
> >
> > Valve?
> >
> > - Plasma
> > --
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives,
please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
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RE: [hlds] Undocumented auto-TK kick?

2005-05-18 Thread Micha Vermeer
Oh hehe, as soon as I send my email, I saw this one from Alfred...

Maybe the combination of:

Mp_autokick 0
Mp_tkpunish 0
Mp_spawnprotection 0

?? If that doesn't solve it for you... then I'm stuck still as well (I'm @
work, so not able to test my server atm)

DrBashir

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Wednesday, May 18, 2005 9:22 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Undocumented auto-TK kick?

Set mp_tkpunish to 0 to disable the built in TK protection.

- Alfred


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
Sent: Wednesday, May 18, 2005 12:08 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Undocumented auto-TK kick?

Ive set that to 0 and even -1.

Seems every second time I TK I get booted :\

- Plasma

- Original Message -
From: "Ted Gribble" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, May 18, 2005 4:17 PM
Subject: Re: [hlds] Undocumented auto-TK kick?


> mp_spawnprotectiontime
> set that to 0
>
> Andrew Armstrong wrote:
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ] Is there some hard
> > coded, undocumented auto TK kick system coded into
CSS atleast?
> >
> > If I TK a friendly player within the first few seconds of round
> > start I
get kicked by console.
> >
> > This is not helpful when im trying to develop a system to handle TKs
myself without the game doing stuff I have no control over.
> >
> > Valve?
> >
> > - Plasma
> > --
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives,
please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
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RE: [hlds] Undocumented auto-TK kick?

2005-05-18 Thread Micha Vermeer
Thank you,

I thought mp_autokick 0 and mp_tkpunish 0 would have done the trick in the
past (right?), but it stopped working?

DrBashir

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ted Gribble
Sent: Wednesday, May 18, 2005 8:17 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Undocumented auto-TK kick?

mp_spawnprotectiontime
set that to 0

Andrew Armstrong wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Is there some hard coded, undocumented auto TK kick system coded into CSS
atleast?
>
> If I TK a friendly player within the first few seconds of round start I
get kicked by console.
>
> This is not helpful when im trying to develop a system to handle TKs
myself without the game doing stuff I have no control over.
>
> Valve?
>
> - Plasma
> --
>
>
> ___
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RE: [hlds] tv_dispatchmode

2005-05-16 Thread Micha Vermeer
You should check this doc out, you can do really kewl stuff with demo's !

http://www.valve-erc.com/srcsdk/general/demo_tools.html

DrBashir

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Newbie
Sent: Monday, May 16, 2005 5:05 AM
To: hlds@list.valvesoftware.com
Cc: 'Martin Otten'
Subject: RE: [hlds] tv_dispatchmode

Martin,

I know it's a bit offtopic but is it possible to edit recorded demos?
Particularly cut unneded parts?

Thanks,
Newbie

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Martin Otten
Sent: Monday, May 16, 2005 06:21 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] tv_dispatchmode

Relay proxies don't have all the game data & events, they only see what the
auto-director on the SourceTV master server decides too. So recording a demo
on a proxy wouldn't be like a master server demo which contains all entities
& events. And it's correct that the auto-director information is not
recorded into SourceTV demos. I'm adding that to our todo list.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Micha Vermeer
Sent: Sunday, May 15, 2005 6:25 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] tv_dispatchmode

Hmm, strange, put that on the wish list Alfred! ;P

Another thing; am I correct that the auto director does not work  while
viewing demo files (offline)?

 - DrBashir

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Martin Otten
Sent: Friday, May 13, 2005 7:35 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] tv_dispatchmode

SourceTV proxies can't record demo files, only the master can.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Micha Vermeer
Sent: Friday, May 13, 2005 9:16 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] tv_dispatchmode

I have the documentation about SourceTV here before me, but I have one or
more questions:

What does tv_dispatchmode do? I have a hunch but I'm not sure (I need to be
sure ;)

How do the passwords work? (what variable must I set on the connecting
proxy?)

Can I set auto record on the proxy, rather then the master?

I've been through a thread, with similar questions asked, but they didn't
get answered :|

What I want to accomplish (is a very much used configuration I guess) is to
have the master only accept 1 proxy, and no other clients. (I personally
don't have access to the command line, but I can pass the info to the
relevant person) and the proxy is used to (auto?)record the game, and let
clients watch it.

I hope you can help me.

DrBashir



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RE: [hlds] tv_dispatchmode

2005-05-16 Thread Micha Vermeer
Thank you for explaining, and adding that to your ToDo list :)

I'm in the process of sending you the minidump

DrBashir

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Martin Otten
Sent: Monday, May 16, 2005 4:21 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] tv_dispatchmode

Relay proxies don't have all the game data & events, they only see what
the auto-director on the SourceTV master server decides too. So
recording a demo on a proxy wouldn't be like a master server demo which
contains all entities & events. And it's correct that the auto-director
information is not recorded into SourceTV demos. I'm adding that to our
todo list.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Micha Vermeer
Sent: Sunday, May 15, 2005 6:25 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] tv_dispatchmode

Hmm, strange, put that on the wish list Alfred! ;P

Another thing; am I correct that the auto director does not work  while
viewing demo files (offline)?

 - DrBashir

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Martin Otten
Sent: Friday, May 13, 2005 7:35 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] tv_dispatchmode

SourceTV proxies can't record demo files, only the master can.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Micha Vermeer
Sent: Friday, May 13, 2005 9:16 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] tv_dispatchmode

I have the documentation about SourceTV here before me, but I have one
or more questions:

What does tv_dispatchmode do? I have a hunch but I'm not sure (I need to
be sure ;)

How do the passwords work? (what variable must I set on the connecting
proxy?)

Can I set auto record on the proxy, rather then the master?

I've been through a thread, with similar questions asked, but they
didn't get answered :|

What I want to accomplish (is a very much used configuration I guess) is
to have the master only accept 1 proxy, and no other clients. (I
personally don't have access to the command line, but I can pass the
info to the relevant person) and the proxy is used to (auto?)record the
game, and let clients watch it.

I hope you can help me.

DrBashir



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RE: [hlds] tv_relay b0rked as well :(

2005-05-15 Thread Micha Vermeer
Oh, and I got an mini dump to go with it... although, how do I get it to
you?

Well, mail me offlist if you want it. (I presume Alfred would want it, but
he should ask first, im not a guy that sends unsolicited mail, specially
with attachments)

DrBashir

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Micha Vermeer
Sent: Sunday, May 15, 2005 9:52 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] tv_relay b0rked as well :(

Well, another problem to report, I have setup a SrcTV on our server, and I
can connect to it, and its making great demo's when I tell it to. So far so
good.

When I tell my server (that I have normally for my lan at home, so its in
working condition) to connect to the SrcTV as a relay, it connects, but
after a few moments having been connected it, it quits with the infamous
message: The instruction at "[some address]" referenced memory at "[another
address]". The memory could not be "read". Press ok to terminate...

the console does report something, its quite lengthy, here it comes:

hmm, I couldn't copy paste the text, but thanks to imageshack.us:

http://img84.echo.cx/img84/8474/b0rked0gb.jpg

Hope VALVe can do something with this...

DrBashir

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ned Haskin
Sent: Sunday, May 15, 2005 9:27 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: problems after last update: server works for one map
only

Thanks, took exec bot.cfg out of server.cfg, and was executing  it
manually after start. And that worked.

Ned

Oompa wrote:

>--
>[ Picked text/plain from multipart/alternative ]
>Ned Haskin: Take he es_delayed 5 exec bot.cfg out of your server.cfg and
>open up valve.rc then you should see something like
>"//execute files if they exsist.
>autoexec.cfg
>server.cfg"
>just add bot.cfg after that.
>
>On 5/15/05, Ned Haskin <[EMAIL PROTECTED]> wrote:
>
>
>>Full server error, with no one in it after 1st map change CS S server
>>under win2k sp4 no mods.
>>
>>Tried es_delayed 5 exec bot.cfg as the last line of server.cfg but the
>>bots didn't load.
>>Got to have bots, any ideas?
>>
>>
>>___
>>To unsubscribe, edit your list preferences, or view the list archives,
>>please visit:
>>http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>
>
>
>--
>~Oompa
>--
>
>___
>To unsubscribe, edit your list preferences, or view the list archives,
please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>

--
Ned Haskin <[EMAIL PROTECTED]>

--
Sound Engineer with various interests

http://users.erols.com/feanor17/Feanor.html


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RE: [hlds] tv_relay b0rked as well :(

2005-05-15 Thread Micha Vermeer
Well, another problem to report, I have setup a SrcTV on our server, and I
can connect to it, and its making great demo's when I tell it to. So far so
good.

When I tell my server (that I have normally for my lan at home, so its in
working condition) to connect to the SrcTV as a relay, it connects, but
after a few moments having been connected it, it quits with the infamous
message: The instruction at "[some address]" referenced memory at "[another
address]". The memory could not be "read". Press ok to terminate...

the console does report something, its quite lengthy, here it comes:

hmm, I couldn't copy paste the text, but thanks to imageshack.us:

http://img84.echo.cx/img84/8474/b0rked0gb.jpg

Hope VALVe can do something with this...

DrBashir

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ned Haskin
Sent: Sunday, May 15, 2005 9:27 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: problems after last update: server works for one map
only

Thanks, took exec bot.cfg out of server.cfg, and was executing  it
manually after start. And that worked.

Ned

Oompa wrote:

>--
>[ Picked text/plain from multipart/alternative ]
>Ned Haskin: Take he es_delayed 5 exec bot.cfg out of your server.cfg and
>open up valve.rc then you should see something like
>"//execute files if they exsist.
>autoexec.cfg
>server.cfg"
>just add bot.cfg after that.
>
>On 5/15/05, Ned Haskin <[EMAIL PROTECTED]> wrote:
>
>
>>Full server error, with no one in it after 1st map change CS S server
>>under win2k sp4 no mods.
>>
>>Tried es_delayed 5 exec bot.cfg as the last line of server.cfg but the
>>bots didn't load.
>>Got to have bots, any ideas?
>>
>>
>>___
>>To unsubscribe, edit your list preferences, or view the list archives,
>>please visit:
>>http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>
>
>
>--
>~Oompa
>--
>
>___
>To unsubscribe, edit your list preferences, or view the list archives,
please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>

--
Ned Haskin <[EMAIL PROTECTED]>

--
Sound Engineer with various interests

http://users.erols.com/feanor17/Feanor.html


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RE: [hlds] tv_dispatchmode

2005-05-15 Thread Micha Vermeer
Hmm, strange, put that on the wish list Alfred! ;P

Another thing; am I correct that the auto director does not work  while
viewing demo files (offline)?

 - DrBashir

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Martin Otten
Sent: Friday, May 13, 2005 7:35 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] tv_dispatchmode

SourceTV proxies can't record demo files, only the master can.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Micha Vermeer
Sent: Friday, May 13, 2005 9:16 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] tv_dispatchmode

I have the documentation about SourceTV here before me, but I have one
or more questions:

What does tv_dispatchmode do? I have a hunch but I'm not sure (I need to
be sure ;)

How do the passwords work? (what variable must I set on the connecting
proxy?)

Can I set auto record on the proxy, rather then the master?

I've been through a thread, with similar questions asked, but they
didn't get answered :|

What I want to accomplish (is a very much used configuration I guess) is
to have the master only accept 1 proxy, and no other clients. (I
personally don't have access to the command line, but I can pass the
info to the relevant person) and the proxy is used to (auto?)record the
game, and let clients watch it.

I hope you can help me.

DrBashir



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RE: [hlds] mapname.cfg

2005-05-13 Thread Micha Vermeer
Bad thing I think, like as in Scoutzknivez, take this as an example. You
might want a slightly different gravity setting on your server than on mine,
and I might like to unrestrict nades, but you don't.

BTW, I like Beetlefarts Admin mod much better and more feature rich
(although Mani and Beetle copy a lot from each other), and I think it's a
lot more user (admin) friendly without encouraging misbehavior by the same.
(like mani defaulted the downloading of quake and UT wav files to the
clients, before he fixed it - changed the default and to mp3 format)

So for me its Beetlefart to go! (Even for Linux servers its just as up to
date as the windows version)

DrBashir

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [DinoBot]Sidmind
Sent: Friday, May 13, 2005 10:24 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] mapname.cfg

I don't believe it's possible but I am asking anyway.

Is it possible to restrict weapons with this?

If not, how about you add that to a future update.

It would be so much nicer to have this inbeded from
valve, than to use a MOD.

that way map makers could inbed(bspzip) custom map
cvars(mapname.cfg) into the .bsp file so that when the
map gets distributed around the .net it will be the
same for everyone no matter what MOD they are running.







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RE: [hlds] bad challenge error in console

2005-05-13 Thread Micha Vermeer
Our server at our host has the same thing...

I don't know either though.

DrBashir

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Cantrell
Sent: Friday, May 13, 2005 6:13 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] bad challenge error in console

No challenge from 213.113.208.58:2191.
Bad challenge from 213.113.208.58:2191.
Bad challenge from 213.113.208.58:2191.
Bad challenge from 213.113.208.58:2191.
Bad challenge from 213.113.208.58:2191.
No challenge from 84.150.12.103:61058.
Bad challenge from 84.150.12.103:61058.


any clue what this is?? Both my Source Game servers
are doing this in the console.

below is the nslookup details

c:\>nslookup 213.113.208.58

Name:
c-3ad071d5.012-2-626f7211.cust.bredbandsbolaget.se
Address:  213.113.208.58



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[hlds] tv_dispatchmode

2005-05-13 Thread Micha Vermeer
I have the documentation about SourceTV here before me, but I have one or
more questions:

What does tv_dispatchmode do? I have a hunch but I'm not sure (I need to be
sure ;)

How do the passwords work? (what variable must I set on the connecting
proxy?)

Can I set auto record on the proxy, rather then the master?

I've been through a thread, with similar questions asked, but they didn't
get answered :|

What I want to accomplish (is a very much used configuration I guess) is to
have the master only accept 1 proxy, and no other clients. (I personally
don't have access to the command line, but I can pass the info to the
relevant person) and the proxy is used to (auto?)record the game, and let
clients watch it.

I hope you can help me.

DrBashir



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RE: [hlds] Counter-Strike: Source Update

2005-05-13 Thread Micha Vermeer
I think its better this way, its rather annoying from a players perspective
to join a server, having allegedly 4 players, but a bitter disappointment
comes when it turns out to be bots... Please, I know you want to have real
players on your server, but please refrain from adding bots on public
servers. Please.

DrBashir

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod
Sent: Friday, May 13, 2005 12:13 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source Update

so, now the server appears empty again :( The only reason I even have
bots at all is so that it appears there are 4 players playing at the
time, and then the server fills up rather quickly. Now it's just going
to sit empty again, argh. Why was this changed?

On 5/13/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> Bots are not added until a player connects to the server.
>
> - Alfred


--
Clayton Macleod

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RE: [hlds] Counter-Strike: Source Update

2005-05-13 Thread Micha Vermeer
Hmm, that didn't help... and I noticed that I actually hadn't any custom
configuration in this directory, so I deleted the content of the directory.
Also deleted the clientregistry.blob again, but now I got the message saying
that it has ran out of content tickets... (after some time) What is that all
about? :P

Anyway, seeing its past 3 am pst (I think) you should go to bed Alfred!
Thanks for your help though, but you must be tired? Do you have company?

DrBashir

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Friday, May 13, 2005 10:25 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source Update

Delete the ClientRegistry.blob and InstallRecord.blob file and try again
(looks like one of these files got corrupted).

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Micha Vermeer
Sent: Friday, May 13, 2005 1:17 AM To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Counter-Strike: Source Update

> I'm trying to update my SRCDS but I get this Dialog box called "Debug
> Assertion Failed" and this is what it sais:
>
> Program: G:\HLServer\HldsUpdateTool.exe
> File LocalDepotCreator.ccp
> Line: 1025
>
> (fread(m_MallocBlockBuffer.get(), uLen, 1, pFile))==(1)
>
> (Press Retry to debug the application - JIT debugging must be enabled)
>
> [Abort]   [Retry] [Ignore]
>
> I get this box as soon as verifying of
> g:\CSSserver\cstrike\models\props\de_piranesi\pi_sundial.vvd has
> begun. (in other words, this is the last line I see when the dialog
> box appears).
>
> If I press ignore, it will happen a few more times, and then lock up,
> if I click Retry, it closes the updatetool.exe, and abort has the
> same effect...
>
> What I have tried is deleting the installrecord.blob but that didn't
> help...
> I would not want to delete and reinstall everything because, well, it
> will take more effort reconfiguring it. :P
>
> So anyone know what's happening here?
>
> DrBashir
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> Reynolds
> Sent: Friday, May 13, 2005 9:20 AM
> To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
> [EMAIL PROTECTED]
> Subject: [hlds] Counter-Strike: Source Update
>
> We have released an update to Counter-Strike: Source and the Source
> engine. Run the hldsupdatetool to get this update.
>
> This update adds two new maps to the Counter-Strike: Source stable,
> an old classic de_inferno and new one called de_port. It also fixes a
> couple bugs in the lag compensation code (i.e hitboxes).
>
> Full details can be read here:
> http://www.steampowered.com/index.php?area=news&id=416
>
>
> - Alfred
>
> ___
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RE: [hlds] urgent [Offtopic]

2005-05-13 Thread Micha Vermeer
A List admin needs to unsubscribe this guy/gal!

Unsubscribe [EMAIL PROTECTED] PLEASE

Its sending everyone that posts a message to this list an email to confirm
having sent an email to the above address.

DrBashir

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod
Sent: Friday, May 13, 2005 10:12 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source Update

jeez, someone wanna filter these lame anti-spam messages from brazil?
And anyone in brazil wanna go lay the smack down on whatever bonehead
admin thought this was a bright idea?


--
Clayton Macleod

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RE: [hlds] Counter-Strike: Source Update

2005-05-13 Thread Micha Vermeer
I'm trying to update my SRCDS but I get this Dialog box called "Debug
Assertion Failed" and this is what it sais:

Program: G:\HLServer\HldsUpdateTool.exe
File LocalDepotCreator.ccp
Line: 1025

(fread(m_MallocBlockBuffer.get(), uLen, 1, pFile))==(1)

(Press Retry to debug the application - JIT debugging must be enabled)

[Abort] [Retry] [Ignore]

I get this box as soon as verifying of
g:\CSSserver\cstrike\models\props\de_piranesi\pi_sundial.vvd has begun. (in
other words, this is the last line I see when the dialog box appears).

If I press ignore, it will happen a few more times, and then lock up, if I
click Retry, it closes the updatetool.exe, and abort has the same effect...

What I have tried is deleting the installrecord.blob but that didn't help...
I would not want to delete and reinstall everything because, well, it will
take more effort reconfiguring it. :P

So anyone know what's happening here?

DrBashir

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Friday, May 13, 2005 9:20 AM
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Subject: [hlds] Counter-Strike: Source Update

We have released an update to Counter-Strike: Source and the Source
engine. Run the hldsupdatetool to get this update.

This update adds two new maps to the Counter-Strike: Source stable, an
old classic de_inferno and new one called de_port. It also fixes a
couple bugs in the lag compensation code (i.e hitboxes).

Full details can be read here:
http://www.steampowered.com/index.php?area=news&id=416


- Alfred

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RE: [hlds] [offtopic] was No steam logon [vac2 error]

2005-05-11 Thread Micha Vermeer
Oh my _word_, was I rolling on the floor laughing!

Sorry guys, I could not resist.

Ofcourse I can read and speak English, not to bad either, as you can see ;)
Don't disregard that you have actually no idea whatsoever where I'm from, or
where I've been. You don't know that I have actually lived 2 years in the
United Kingdom. And its sad to see that I've mastered English better than
you that (I'm guessing here) grew up in the UK.

Cursing is actually not that polite, and it shows a lack of vocabulary.

I don't think it is appropriate to conclude that you may exclude any
punctuation on the basis of contribution to this list. On the contrary, you
may actually not be understood by those that have not mastered English as
well as others; you need to remember this list is not just for those living
in the US and the UK. This is an internationally received listing, and
contributed by people all over the world. So you would agree with me that it
would help if you wrote your valuable contributions with the e-mail
etiquette in mind. Though it might not be as strict as writing official
letters, keeping some basic rules will have a positive effect on the
usefulness of your contributions, and hence make this list all the more
valuable for others.

DrBashir

Ps. again sorry for being off-topic, I thought it might help others as well.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, May 11, 2005 9:05 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] No steam logon [vac2 error]

Get a grip DrBashir
can u read and speak english?
ffs what a 
what have u contributed to this mailing list
yeah i thought so


I really tried, but sorry, i could not make it through your email. The lack
of punctuation got me totally confused where your sentences begin, and where
they end. sorry...

DrBashir

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, May 11, 2005 3:14 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] No steam logon [vac2 error]

i agree with steve
the drop rate of the elite players or so called skilled players was
unbelievable
hell even if it was "just logging" i preferred it on
it did scare off some of the cheats
maybe its a case of its running in silent mode ie not showing up but still
logging
hopefully alfred can clear up what has happened or maybe its getting very
close to going live and his lips are vac secured
the weird thing was with vac beta running the server ran better than ever
memory useage wasnt as high anyone other server admins notice this
re the firewall issues by wayne why dont you mail details to alfred that way
they can work out which firewall affects connection issues
we had a few clients with the no steam login message
but none of our clan members had it and we all have different
firewalls/routers etc
we have over 25 css members and none got the error
i noticed a steam update today what was that for?
come on alfred throw us a bone



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RE: [hlds] No steam logon [vac2 error]

2005-05-11 Thread Micha Vermeer
I really tried, but sorry, i could not make it through your email. The lack
of punctuation got me totally confused where your sentences begin, and where
they end. sorry...

DrBashir

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, May 11, 2005 3:14 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] No steam logon [vac2 error]

i agree with steve
the drop rate of the elite players or so called skilled players was
unbelievable
hell even if it was "just logging" i preferred it on
it did scare off some of the cheats
maybe its a case of its running in silent mode ie not showing up but still
logging
hopefully alfred can clear up what has happened or maybe its getting very
close to going live and his lips are vac secured
the weird thing was with vac beta running the server ran better than ever
memory useage wasnt as high anyone other server admins notice this
re the firewall issues by wayne why dont you mail details to alfred that way
they can work out which firewall affects connection issues
we had a few clients with the no steam login message
but none of our clan members had it and we all have different
firewalls/routers etc
we have over 25 css members and none got the error
i noticed a steam update today what was that for?
come on alfred throw us a bone
even if its a cryptic clue
lol



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RE: [hlds] Pausing Server

2005-05-11 Thread Micha Vermeer
If sv_pausable is 1, then anyone hitting their "pause" button on their
keyboard can pause the game. If its 0, then no one can, not even admins
(correct me if I'm wrong)

DrBashir

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rafael Lopez
Sent: Wednesday, May 11, 2005 4:04 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Pausing Server

How does one pause a server? Can clients do it or am i the only one
(aka do it through console/rcon)

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RE: [SPAM] [hlds] cs source server will not stay on the server list

2005-04-19 Thread Micha Vermeer
>> the region is set to 0

Have you tried setting sv_region to 255?
Maybe that will help?

http://www.cstrike-planet.com/faq?all#15




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RE: [hlds] what to do, or not to do... was Stupid Sounds

2005-04-10 Thread Micha Vermeer
Thats me! But you forgot tactically in "expert stealthy players" :D

That's also why I am always on the lookout for those small servers (cant say
it often enough) ;P


wArgOd wrote:

need options for expert stealthy players to not be bothered with sounds
that can interfere with listening for stomping/jingling/gasping enemies.
;-)



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RE: [hlds] what to do, or not to do...

2005-04-10 Thread Micha Vermeer
It is good to know there are likeminded people out there.

Micha Vermeer

Aka in EvE as Richard Bashir ;)


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RE: [hlds] what to do, or not to do... was Stupid Sounds

2005-04-09 Thread Micha Vermeer

First of all, i hope, with great hope, that Mani, Beetlefart and other mod
writers would be recieving this list and join in on this discussion about
what to do and what not to do.

It would be great having such a thread about just that, but I am 100% sure
that it would turn out to be another flamethrowing thread. You can bring any
2 people in the world together, and you will never find a pair that agrees
completely with anything... so many people, so many opinions.

That's also the reason why I wanted to just throw my opinion in this group
to make admins think about their practices (and mod makers included!) but I
never expected to get a "yes sir" and "amen". If mani decides to keep the
default, I will just be swimming up against the flow and any other that
would venture with me, because there always will be the ignorant admin that
will never look at the defaults, let alone change them. And I fear those
will always be in the majority (hopefully this list will not have any of
such).

We are always subject to the developers, so unless we can change their view,
we won't make much progress. Mani and other mod developers might not even
recognize the huge power they have, but with that power comes great
responsibility. It is my opinion that mani made a mistake enabling the
sounds feature by default, but as noted before he will change that, but in
the mean time I guess I have to get used to press the cancel button a few
more times... :/ (and small servers are already hard to find :/ )

Micha Vermeer

/me goes off to play EvE, a great MMORPG... www.eve-online.com try it ;)

-Original Message-

List Keeper wrote:

>cl_allowdownload "0"

wArgOd wrote:

That is one way but doesn't it also disable download of other things?
Like custom maps and associated materials/sounds (for those maps not
compiled to include everything in the bsp)?

However, the "mattie" plugin (re: mani forums for info) is pretty
powerful and admins who do not exercise *Generally Accepted Procedures*
for admining servers (like I failed to do by not filtering clan/server
specific bans from the shared ban list) are likely to configure the
clients as the admin sees fit (for the session if the configs are
read-only).

Perhaps the community over at mani and mattie (now on sourcemod) should
be lobbied in a positive manner to place information in the motd
pertaining to plugins in use, what to expect, sound packs to download,
custom map packs to download, where to go to obtain instructions on
reporting undesireable conditions, etc.

This requires some effort by the admin to keep up with over time.
However, I think the mature players will greatly appreciate the level of
professionalism.

On the topic of *Generally Accepted Procedures*, perhaps we should
engage in a thread to discuss and agree on any possible consistent
behaviors for admins.
(I'll hammer myself again on this one):
Such as what types of bans are allowable to share, if any, and what
documentation should accompany such bans, if allowable to be shared.

Just some opinions and an idea, nothing more.
If anyone else agrees a thread on *Generally Accepted Procedures* is
worthy then by all means get it started.
I won't because I am currently remaining fairly passive in the lists and
especially where "how many servers" is involved. :P


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RE: [hlds] Stupid Sounds

2005-04-09 Thread Micha Vermeer


"Those are most likely the Mani's Mod sound files that he just came out
with, which I don't use.  There is a filter you can use.  It is "exit" from
the server.  Or maybe "kaching" the sound of you buying your own server
would be another filter option.  ;=)"   -Mikee

Well, I cant do anything with your answer... ;)

"Mani has already said that the next release will not have sounds by default
and they will be in MP3 format.

The good news is that you should find that practically all the servers have
the same sounds so once you do one you can go straight into all of them."
-Graham Robinson

The thing that bothers me the most is "the next release", so Mani admits he
made a mistake, I can forgive him for that.

The bad news is that I joined 5 servers with different sounds, or different
path's to those sounds... (not just quake sounds either, worse is even those
called like what_the_f_happened.wav

"If in fact they're using mani mod, players can type "quake" in-game to
disable the sounds for themselves and it is saved until the server
restarts."  -List Keeper

Well, that would have been great if I new about it, but second, it doesn't
prevent me from downloading them :( I quess my question is: Can I set a cvar
that would prevent mod sounds being downloaded. I just don't want that junk
on my pc, more important, it will be much faster joining a server.

Thanks for replying though!

Micha Vermeer

Ps, we can close this thread now ;)


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[hlds] Stupid Sounds

2005-04-09 Thread Micha Vermeer
OK, maybe this is offtopic for the list, but maybe its not;

Since yesterday, whenever I tried to join a server I needed to download a
dozen sounds (in .wav format even) which I very much dislike. Even though I
got a 5mbit connection, it takes longer to join a server.

For you admins out there:

Please think VERY hard if & why you need those sounds (for admin purposes I
don't mind, usually those are very small, and you don't hear them untill you
need them). Please, go play Q3 or UT2k if you want to hear that you made a
headshot, or that you survived 4 oponents.

CS(S) is NOT _meant_ to be a TDM!

(At least, I don't think so, or else there would never have to be a HL(2)DM)

I wish there was a filter for that kind of servers. Hmmm, I think there
should be a client side ban list for servers (iow; ban servers, to prevent
them to ever come up in your list again), yeah, that would be a great asset.

Thanks for reading,

Micha Vermeer


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RE: [hlds] Re: hlds digest, Vol 1 #3542 - 8 msgs

2005-04-01 Thread Micha Vermeer
You should leave your own hardware problems out of his discussion; i have
neither an 'echo' nor the type of lag that you speak of. (Unless you want to
discuss them, but do that in a different thread)

The accuracy, yes it has changed, and change is something we all have to
cope with some day or another... actually, we have a change of day, every
day ;)

And if you can script, well, they just made it a little easier for you:

Especially check the headings "Incrementvar command" and "BindToggle
command" on this site: http://www.counter-script.net/index.php?id=25

I am not saying that source is perfect, but it will be close enough for me
when vac2 is out and up-to-date. Personally, I just CANT stand the dull
graphics of the old engine anymore, among other things.

Micha Vermeer

Ps. don't let Counter-strike (or source) make up your day. ;)

Ps2. I actually just remember that there is a solution for your echo if you
have an nvidia chipset, it doesn't matter wether you actually use the
onboard audio or not. You should check the steam support pages. Ohno, I ve
done it for you :O
http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_ad
p.php?p_faqid=303&p_created=1104468231&p_sid=6w6JcWBh&p_lva=&p_sp=cF9zcmNoPT
EmcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9OSZwX3Byb2RzPTY0JnBfY2F0cz0xMD
MsMTQ0JnBfcHY9MS42NDsyLnUwJnBfY3Y9Mi4xNDQmcF9zZWFyY2hfdHlwZT1hbnN3ZXJzLnNlYX
JjaF9ubCZwX3BhZ2U9MQ**&p_li=&p_topview=1



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of devin812
Sent: Saturday, April 02, 2005 7:05 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Re: hlds digest, Vol 1 #3542 - 8 msgs

Agreed...

I purchased HL2 which came with CS:S which I thought was a pretty cool
bonus.
I played and beat HL2 where as I can't seem to stand playing CS:S.For some
reason,like said,I guess its just not mature enough.Its a good game but I
still
enjoy playing CS1.6 alot more than I do CS:S right now.So maybe it will
follow the same route as CS did as far as bug getting fixed and hopefully
one day
it will be as big as CS1.6.Anywho thats my input.

BeNt
===

I would also have to agree, playing CS:S just isn't even close to CS1.6,
when i have played it, in the game i have 0 choke, 0 lag and constant 100FPS
but yet the game still "feels" laggy (I can visibly see stuttering in the
game).

Also the hitboxes are now incorrect again, no Anticheats for 3+months now
(since they broke exisiting anticheat methods in favor of the non existant
"VAC2"), the gun's accuracy seem to have all been altered, and all of the
sounds have been borked (when i run in CS:S i always hear a second set of
footsteps right behind my footsteps, like an echo). Not to mention a whole
new way needed to make buy and walk scripts work.

So basically instead of letting the most popular mod of all times exist with
a happy fan base, they split the CS world into 2 factions, borked a
perfectly good mod into this thing called CS:Source, and destroyed any
methods of stopping hackers...

gg :-/
(my 2 cents)



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RE: [hlds] Suggestion for VAC2.

2005-03-30 Thread Micha Vermeer

Most will have to change their modem mac adress, which is (slightly?) more
difficult then your own computers nick, I think. ;)

(I don't know much about that (yet)

Micha Vermeer

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Lethy
Sent: Thursday, March 31, 2005 5:38 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Suggestion for VAC2.

You make it sound like it's difficult to change a MAC address.

[EMAIL PROTECTED] wrote:

>If only you could ban by MAC address *sigh*
>
>-Original Message-
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Jonathan
>Sent: Wednesday, March 30, 2005 10:21 PM
>To: hlds@list.valvesoftware.com
>Subject: Re: [hlds] Suggestion for VAC2.
>
>Without going into the possibilties based on VAC2s structure /
>performance and how that relates to ID banning (possibly several from
>the same person, like the guy I know with six steamIDs), what
>alternative is there?  In the world of dynamic IPs, that doesn't quite
>work out, so I don't know what else to try, and I don't know if Valve
>can/will implement a hardware ban a la Punkbuster.



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RE: [hlds] Suggestion for VAC2.

2005-03-30 Thread Micha Vermeer
Ehm, did I not suggest this already?

Here is another copy of my mails to this list, because it seems everyone
missed them...

1st mail--

Another Suggestion, to really get people to fear cheating, after VAC2 having
proven itself, make the ban steam wide, not just for the application being
played, they should not be able to play anything at all, not even on
non-secure servers.

Don't even give them a chance to enjoy the game(s) they've tried to ruin for
others.

Just like with (what used to be) the Catholic church, if you want to repent,
it will cost you money, in the form of having to buy another Steam Account.
(No flame intended)

We'll have to come up with a solution for the pubs though :/ (if clients
want to play CS(S), boot to a clean image, where security disallows any
additional files in the dir's (where possible).

-then a Message from Bud Ingram-

> Don't even give them a chance to enjoy the game(s) they've tried to
> ruin for others.

I'm sure that VALVe would be all over this if you offered to refund the
retailers, and cover the legal bills from the resultant lawsuits filed by
those who are banned and cannot play their games at all.

Regards,

Bud Ingram

2nd mail in reply to Bud Ingram--

I don't think that would be much of a problem... they are in violation of
the User Agreement.

VAC2 would of course have evidence to back up the reason why it banned that
account.

Anyway, most casual cheaters will not be bothered enough to risk their
account, the rest of them would not have the money to sustain a lawyer long
enough. And if someone does get the guts and the money (or they are banned
by mistake), VALVe requires that a thorough investigation is held (or
something like this). The 0.01 % of people that does get trough all that...
well, that's collateral damage.

I don't think its likely that VALVe would get sued for millions for a
mistakenly banned account.

Just my 2 eurocents

Micha Vermeer




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RE: [hlds] Zero or negative gravity crashes SRCDS

2005-03-09 Thread Micha Vermeer
And correct me if im wrong, but even with sv_grav 200 you jump too high for
a realistic 3 man boost

Micha Vermeer

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson
Sent: Wednesday, March 09, 2005 3:33 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Zero or negative gravity crashes SRCDS

In that case you are going to be changing it to 0.9 through 0.01.
Still no reason to go to 0 or below.

Am I right in thinking that if you want 0 you actually want noclip.


On Wed, 9 Mar 2005 23:48:36 +1100, Whisper <[EMAIL PROTECTED]> wrote:
> The reason to fool with gravity is so you can test certain boost spots
> on maps without going through the rigmoral of doing the actual
> boosting.

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RE: [hlds] Zero or negative gravity crashes SRCDS

2005-03-09 Thread Micha Vermeer
Thats a valid point, if its not adjustable at all, but that's not true. I
like to play scoutzknivez on sv_gravity = 200, but he was talking about
sv_gravity less than 1 which serves next to no purpose...

Micha Vermeer


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Wednesday, March 09, 2005 1:49 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Zero or negative gravity crashes SRCDS

The reason to fool with gravity is so you can test certain boost spots on
maps without going through the rig moral of doing the actual boosting.


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RE: Many slots versus few slots... (was [hlds] Switching from Linux to Windows)

2005-03-06 Thread Micha Vermeer
<>

>My original point had to do with my observations that performance rolled
>off dramatically beginning at 25 players.
>

I know, but I just wanted to ventilate my opinion, your remark that I
highlighted just gave me the occasion

>Now don't damn me with flames yet...

It certainly wasn't intended as a flame, plz don't take it as such.

>The "sweet spot" probably depends on multiple factors:
>1. "player community" meaning the "cluster" of players that tend to hang
>out in your servers.
>2. the map(s) in the cycle
>.3. the host/network capabilities

Your forgot two I think ;) (not intended as flame, just an observation)
 4. How much revenue the hoster wants
 5. The unmistakable urge for people to think that "the bigger the better"

<>


>CS/CSS is small tactical squad simulations and more than 7 players on a
>team is useless.

Exactly my point, thanks ;)

>Unless you just let the n00bs on each team perform recon by fire for the
>intelligent players who hang back at round start. 

Unfortunatly, but a few are intelligent enough to fight the urge to get the
first/most kills. Ive more than once came across the situation that I (being
the only one left) need to clean up 2 to 4 opponents (and usually do so
effectively). I actually like those moments, because it shows real skill...
and hopefully let people think about their tactics (if they care).

Enough of self praise :P just keep ppl like me in mind :)

Micha Vermeer

Ps, wArg0d, I probably wont ever be seen on your servers because they are
just too far away ;) (if tracert isn't lying to me about emfclan.com)


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Many slots versus few slots... (was [hlds] Switching from Linux to Windows)

2005-03-06 Thread Micha Vermeer


wArg0d wrote:

<>

I have tried various player slot configs.
what i have noticed is 24 seems to be the sweet spot for srcds servers.
i don't know what the reason is.

<>

Why is it, that you guys only want servers with as much slots in them as
possible?!?

Maybe I am, and ppl like me, just niche market for you, but I usually have
to look hard to find a 12 or 14 slot server. I actually would love to see a
lot more 10 slot servers. 16+ slot servers usually turn into a hldm instead
of cs(s). I like to play tactically, but that's just not possible on such
servers. And yes, playing tactful is my way of having fun...

So, please, a 24 slot server is _not_ sweet at all. Please next time you
have a box available, consider me and people like me ;)

Micha Vermeer
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RE: [hlds] Where is my srcds.exe :O

2005-03-03 Thread Micha Vermeer
Hmm, i found the problem i guess:

Ive manually (in cmd) ran hldsupdatetool and after a (seems long) while it
completely stops with the error message:

"Connection Reset, WinSock Error 10054 "Connection reset by peer""

So that's why prolly I don't get a srcds.exe, and a whole lot of other files
I imagine.

I am using win xp sp2, the windows firewall switched off (by default by me)
and the 2nd time I tried with "allow all" option in Sygate Personal Firewall
but the same problem.

It worked before (a couple weeks ago, maybe months) on another pc...

I might try it on my personal computer later today, but could anyone shed
some light on this error message?

Micha


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roc
Sent: donderdag 3 maart 2005 17:17
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Where is my srcds.exe :O

It isn't, I realize this after re-reading lol

Regards

Renzo Rosales wrote:

>I didn't know that srcds.bat was included with the Windows version of
>Steam but if it is, update steam manually and then see if the script
>runs as it should.
>
>
>On Thu, 03 Mar 2005 09:18:58 -0500, Roc <[EMAIL PROTECTED]> wrote:
>
>
>>Hi Renzo, someone chime in if I am wrong, I think you should've deleted
>>the .bat file too.  Then I believe it would download a fresh .exe
>>and.bat.  add -verify_all to your updatetool command line and run the
>>tool again to see if it corrects itself.
>>
>>If no good then do the following:
>>
>>Try removing the .bat file and running the update tool again with the
>>-verify_all command added.  If no good then delete it ALL and run the
>>update tool from scratch!
>>
>>Regards
>>
>>Renzo Rosales wrote:
>>
>>
>>
>>>Is it that srcds.exe is nowhere to be seen or that the server is
>>>crashing for some reason? Remove
>>>ECHO (%time%) WARNING: SRCDS closed or crashed, restarting...
>>>goto SRCDS
>>>
>>>
>>>from your script and see what error srcds.exe is spitting out.
>>
>>
>>>On Thu, 3 Mar 2005 10:30:45 +0100, Micha Vermeer <[EMAIL PROTECTED]>
wrote:
>>>
>>>
>>>
>>>
>>>>Hi,
>>>>
>>>>I would like to setup a server on my lan once more (after a couple weeks
>>>>off) but im having a problem:
>>>>
>>>>When I ran srcds.BAT it wouldn't update properly so I deleted all the
files,
>>>>except srcds.BAT. I downloaded hldsupdatetool.exe from SteamPowered.com.
>>>>
>>>>I ran my srcds.BAT:
>>>>
>>>>@echo off
>>>>cls
>>>>ECHO Protecting SRCDS from crashes...
>>>>ECHO If you want to close SRCDS and this Batch file, close the SRCDS
window
>>>>and type "y" or "j" followed by .
>>>>TITLE SRCDS.EXE Watchdog
>>>>:SRCDS
>>>>ECHO (%time%) Updating SRCDS
>>>>START /WAIT f:\hlserver\hldsupdatetool.exe -retry -command update -game
>>>>"Counter-Strike Source" -verify_all -username XxXxXxX -password xXxXxXx
>>>>ECHO (%time%) SRCDS started.
>>>>START /WAIT f:\HLserver\srcds.exe -console -game cstrike +map de_prodigy
>>>>+maxplayers 14
>>>>ECHO (%time%) WARNING: SRCDS closed or crashed, restarting...
>>>>goto SRCDS
>>>>
>>>>So it veryfies all files, but then it goes in a loop because srcds.exe
is
>>>>nowhere to be seen...
>>>>
>>>>Now, I thought srcds.exe should have been downloaded by the update tool,
or
>>>>am I mistaken and should I have gotten it somewhere else? I cant
remember if
>>>>I did the first time...
>>>>
>>>>I hope you can help me
>>>>
>>>>Micha Vermeer
>>>>
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please visit:
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>>>>
>>>>
>>>>
>>>>
>>>>
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>>>
>>>
>>>
>>>
>>>
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>>
>
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[hlds] Where is my srcds.exe :O

2005-03-03 Thread Micha Vermeer
Hi,

I would like to setup a server on my lan once more (after a couple weeks
off) but im having a problem:

When I ran srcds.BAT it wouldn't update properly so I deleted all the files,
except srcds.BAT. I downloaded hldsupdatetool.exe from SteamPowered.com.

I ran my srcds.BAT:

@echo off
cls
ECHO Protecting SRCDS from crashes...
ECHO If you want to close SRCDS and this Batch file, close the SRCDS window
and type "y" or "j" followed by .
TITLE SRCDS.EXE Watchdog
:SRCDS
ECHO (%time%) Updating SRCDS
START /WAIT f:\hlserver\hldsupdatetool.exe -retry -command update -game
"Counter-Strike Source" -verify_all -username XxXxXxX -password xXxXxXx
ECHO (%time%) SRCDS started.
START /WAIT f:\HLserver\srcds.exe -console -game cstrike +map de_prodigy
+maxplayers 14
ECHO (%time%) WARNING: SRCDS closed or crashed, restarting...
goto SRCDS


So it veryfies all files, but then it goes in a loop because srcds.exe is
nowhere to be seen...

Now, I thought srcds.exe should have been downloaded by the update tool, or
am I mistaken and should I have gotten it somewhere else? I cant remember if
I did the first time...

I hope you can help me

Micha Vermeer


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RE: [hlds] Source Dedicated Server update

2004-12-18 Thread Micha Vermeer
I've put mp_startmoney 800 in my server.cfg as a workaround, then still i
get 1600 when im the only one, but as soon as a round starts we only get
800...

Hope that helps

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ray Spaulding
Sent: zaterdag 18 december 2004 2:41
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Source Dedicated Server update

The money is still fucked up. Players start with 1,600. GG

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Friday, December 17, 2004 8:25 PM
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: RE: [hlds] Source Dedicated Server update

Also note that the correct syntax for specifying the ip and port to bind
to for the server now is:

-port  -ip 

For example:
-port 27040 -ip 127.0.0.1

Note that +port and +ip will also work but shouldn't be used as their
use is deprecated.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Friday, December 17, 2004 5:20 PM To:
[EMAIL PROTECTED]; [EMAIL PROTECTED];
[EMAIL PROTECTED] Subject: [hlds] Source Dedicated
Server update

> We have released an update to the Source Dedicated server. To get
> this update run the hldsupdatetool.
>
> This update fixes the +ip command line parameter not working. More
> details can be found here:
> http://www.steampowered.com/index.php?area=news&id=378
>
>
> - Alfred
>
> ___
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> archives, please visit:
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RE: [hlds] Source Dedicated Server update

2004-12-18 Thread Micha Vermeer
I've put mp_startmoney 800 in my server.cfg as a workaround, then still i
get 1600 when im the only one, but as soon as a round starts we only get
800...

Hope that helps

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ray Spaulding
Sent: zaterdag 18 december 2004 2:41
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Source Dedicated Server update

The money is still fucked up. Players start with 1,600. GG

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Friday, December 17, 2004 8:25 PM
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: RE: [hlds] Source Dedicated Server update

Also note that the correct syntax for specifying the ip and port to bind
to for the server now is:

-port  -ip 

For example:
-port 27040 -ip 127.0.0.1

Note that +port and +ip will also work but shouldn't be used as their
use is deprecated.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Friday, December 17, 2004 5:20 PM To:
[EMAIL PROTECTED]; [EMAIL PROTECTED];
[EMAIL PROTECTED] Subject: [hlds] Source Dedicated
Server update

> We have released an update to the Source Dedicated server. To get
> this update run the hldsupdatetool.
>
> This update fixes the +ip command line parameter not working. More
> details can be found here:
> http://www.steampowered.com/index.php?area=news&id=378
>
>
> - Alfred
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

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RE: [hlds] Slow map change

2004-12-16 Thread Micha Vermeer
Thanks for responding,

I know it's not my slow hard-drive because it hardly ever touches it
(virtually no hard-drive activity). I guessed it would only be the speed of
my proc but I recall a very informative topic where the !minimum!
requirements were said to be an 800 MHz for up to 8 players. I check out
blackvipers as soon as I get home. But personally, I should think that 2.4
ghz should be more than enough... what are the requirements for a 1.6 CS DS
(up to 10 players)? And what is your experience with map changes?

Micha

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of BeNt
Sent: Thursday, December 16, 2004 2:46 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Slow map change

Ok not to be t smart assy but why a DS on a laptop,and I'm just
wpndering.Is it for a lan party?

Anyways the slow map times may be due to the slower harddrive speeds in the
laptop.Or maybe even the mix of the slower speeds and a celeron on windows
;) Only thing I could think to do to speed up the map changes would be to
put it on a faster computer.OR play around with the system on the laptop and
optimize it as much as possible.But you will not get good map changes out of
a laptop.Or at least I wouldn't think so.If its on windows xp or 2000 try
blackvipers website.Google it,it will be the first website that come up.Its
got some good tips on speeding up systems.Just my hunch.

BeNt

- Original Message -----
From: "Micha Vermeer" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, December 16, 2004 7:32 AM
Subject: [hlds] Slow map change


> -- If you have already read this, I'm sorry, but I've sent this message
> with
> a wrong subject line before, so I send it again... :] --
>
> Hi all,
>
> I'm quite new in the field of setting up a dedicated server but I have
> just
> one or 2 questions:
>
> The first question is about hardware requirements:
>
> I tried running a DS on my laptop which has a 2.4 GHz Intel Celeron in it
> and 256 Mb memory. Running it is not the problem, but changing maps takes
> for-ev-ver.
>
> It crunches away at 100% for a couple _minutes_ (like 2 or 3).
> When I'm playing dust (as that's the default map it starts with) it
> doesn't
> come much higher that 5%, although it spikes to about 50% for a split
> second
> when the bomb goes off. When I switch to office and played a minute or two
> I
> tried switch back to dust (which was much faster to load) and than back to
> office again (hoping it would have cached something) it took a little less
> time, but still an unacceptable 1.5 to 2 minutes (the pc (client) I play
> with, loads the map within a few seconds (like normal when I play on inet)
> after finally getting the details from my DS)
>
> I hope that makes a little sense :)
>
> I use the DS that came with my steam account. Would it be better if I
> tried
> the HLDSupdatetool (spelling?)? What can I do to make those map changes
> faster?
>
> Thank you SO much ;D
>
> DrBashir



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[hlds] Slow map change

2004-12-16 Thread Micha Vermeer
-- If you have already read this, I'm sorry, but I've sent this message with
a wrong subject line before, so I send it again... :] --

Hi all,

I'm quite new in the field of setting up a dedicated server but I have just
one or 2 questions:

The first question is about hardware requirements:

I tried running a DS on my laptop which has a 2.4 GHz Intel Celeron in it
and 256 Mb memory. Running it is not the problem, but changing maps takes
for-ev-ver.

It crunches away at 100% for a couple _minutes_ (like 2 or 3).
When I'm playing dust (as that's the default map it starts with) it doesn't
come much higher that 5%, although it spikes to about 50% for a split second
when the bomb goes off. When I switch to office and played a minute or two I
tried switch back to dust (which was much faster to load) and than back to
office again (hoping it would have cached something) it took a little less
time, but still an unacceptable 1.5 to 2 minutes (the pc (client) I play
with, loads the map within a few seconds (like normal when I play on inet)
after finally getting the details from my DS)

I hope that makes a little sense :)

I use the DS that came with my steam account. Would it be better if I tried
the HLDSupdatetool (spelling?)? What can I do to make those map changes
faster?

Thank you SO much ;D

DrBashir


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