Re: [hlds] Orange Box Engine?
Nobody was talking about the server!? Chris Barnett schrieb: IIRC Orangebox is multicore on the client but not on the server. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Micha Sent: 18 September 2007 14:02 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Orange Box Engine? [ Converted text/html to text/plain ] But EP2 was said to introduce Multicore support (am I wrong?), so this would be a "new" Source-Engine. Robert Whelan schrieb: -- [ Picked text/plain from multipart/alternative ] Guess he didn't get the memo.. - Original Message From: ken h <[EMAIL PROTECTED]>[1] To: [EMAIL PROTECTED] Sent: Tuesday, September 18, 2007 7:36:59 AM Subject: Re: [hlds] Orange Box Engine? -- [ Picked text/plain from multipart/alternative ] What are you talking about? The current games are running on the new engine. Source is Source is Source is Source. There is not an OLD source engine, or a NEW source engine.. its just all the SAME source engine. On 9/18/07, Dan E <[EMAIL PROTECTED]>[3] wrote: -- [ Picked text/plain from multipart/alternative ] Yes, I know it's still very far away, but I was just wondering if we could get a comment on a VERY rough estimate of when we may expect to see current source games ported to the new engine? A week, a month, a year? Just wanna have some sort of idea when I should start planning :) Thanks Benjamin Lange <[EMAIL PROTECTED]>[4] wrote: -- [ Picked text/plain from multipart/alternative ] The "orangebox" engine is the new source engine. The older source games (css, dods, hl2dm etc.) will be ported some weeks/months later to this new engine release. So just be patient :) 2007/9/18, Ratman2000 : Hello, is the Orange Box Engine the NEW Source Engine, or is it only a Custom Engine for other Games? Please explain me, what are the new engine for? With friendly Reguards Ratman2000 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[5] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[6] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[7] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[8] Need a vacation? Get great deals to amazing places on Yahoo! Travel. http://travel.yahoo.com/[9] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[10] ===References:=== 1. mailto:[EMAIL PROTECTED] 2. mailto:hlds@list.valvesoftware.com 3. mailto:[EMAIL PROTECTED] 4. mailto:[EMAIL PROTECTED] 5. http://list.valvesoftware.com/mailman/listinfo/hlds 6. http://list.valvesoftware.com/mailman/listinfo/hlds 7. http://list.valvesoftware.com/mailman/listinfo/hlds 8. http://list.valvesoftware.com/mailman/listinfo/hlds 9. http://travel.yahoo.com/ 10. http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Orange Box Engine?
[ Converted text/html to text/plain ] But EP2 was said to introduce Multicore support (am I wrong?), so this would be a "new" Source-Engine. Robert Whelan schrieb: -- [ Picked text/plain from multipart/alternative ] Guess he didn't get the memo.. - Original Message From: ken h <[EMAIL PROTECTED]>[1] To: [EMAIL PROTECTED] Sent: Tuesday, September 18, 2007 7:36:59 AM Subject: Re: [hlds] Orange Box Engine? -- [ Picked text/plain from multipart/alternative ] What are you talking about? The current games are running on the new engine. Source is Source is Source is Source. There is not an OLD source engine, or a NEW source engine.. its just all the SAME source engine. On 9/18/07, Dan E <[EMAIL PROTECTED]>[3] wrote: -- [ Picked text/plain from multipart/alternative ] Yes, I know it's still very far away, but I was just wondering if we could get a comment on a VERY rough estimate of when we may expect to see current source games ported to the new engine? A week, a month, a year? Just wanna have some sort of idea when I should start planning :) Thanks Benjamin Lange <[EMAIL PROTECTED]>[4] wrote: -- [ Picked text/plain from multipart/alternative ] The "orangebox" engine is the new source engine. The older source games (css, dods, hl2dm etc.) will be ported some weeks/months later to this new engine release. So just be patient :) 2007/9/18, Ratman2000 : Hello, is the Orange Box Engine the NEW Source Engine, or is it only a Custom Engine for other Games? Please explain me, what are the new engine for? With friendly Reguards Ratman2000 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[5] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[6] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[7] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[8] Need a vacation? Get great deals to amazing places on Yahoo! Travel. http://travel.yahoo.com/[9] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[10] ===References:=== 1. mailto:[EMAIL PROTECTED] 2. mailto:hlds@list.valvesoftware.com 3. mailto:[EMAIL PROTECTED] 4. mailto:[EMAIL PROTECTED] 5. http://list.valvesoftware.com/mailman/listinfo/hlds 6. http://list.valvesoftware.com/mailman/listinfo/hlds 7. http://list.valvesoftware.com/mailman/listinfo/hlds 8. http://list.valvesoftware.com/mailman/listinfo/hlds 9. http://travel.yahoo.com/ 10. http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] CS:S Bot Config Confusion
Which file does the server automatically execute when te round is over? Because everytime I load the variable bot_quota 2, the server gets 2 bots, but when the round is over the bots dissapear again... :| I've checked, and the bot_quota variable gets changed to 0 again on round end (or start) Ive added the config almost like below, but then with 2 bots instead of 8, to my server.cfg. Micha Vermeer -Original Message- --snip-- bot2.cfg file Counter Strike Source Only create a bot2.cfg file in notepad and paste this info into it. //General CS:Source BOT Config v5 echo "Loading CS:Source Bot Configuration Settings..." //Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'. bot_chatter minimal //Set to 0 to let bots complete map objectives. 0/1 bot_defer_to_human 0 //0 is Easy, 1 is Normal, 2 is Hard, & 3 is Expert. bot_difficulty 2 //Bots wait for a human to join before joining. 0/1 bot_join_after_player 0 //Add bot(s) to a specific team. any/CT/T or Adds a bot to whichever team has fewer players. //bot_join_team: //bot_add bot_add_any bot_add_any bot_add_any bot_add_any bot_add_any bot_add_any bot_add_any bot_add_any //Defines a Prefix for all bot's names. bot_prefix "[BOT]" //Reports on the bots' memory usage //bot_memory_usage //Restricts the bots to particular weapons //bot_knives_only //bot_pistols_only //bot_snipers_only bot_all_weapons //Weapon Control. 0/1 bot_allow_grenades 1 bot_allow_machine_guns 1 bot_allow_pistols 1 bot_allow_rifles 1 bot_allow_shotguns 1 bot_allow_snipers 1 bot_allow_sub_machine_guns 1 //Bots with high co-op may automatically follow a nearby human player. 0/1 bot_auto_follow 1 //Bots will not buy if their money falls below this amount. Default = 2000 bot_eco_limit "800" //Bots may occasionally go 'rogue'. //Rogue bots do not obey radio commands, nor pursue scenario goals. 0/1 bot_allow_rogues 1 //Determines the type of quota. Allowed values: 'normal' and 'fill'. //If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota. bot_quota_mode "fill" //Bots will automatically leave to make room for human players. 0/1 bot_auto_vacate 1 //Set to min # of bots allowed on server bot_quota 8 this will add 8 bots on hard setting. it will keep 8 bots in your server until a player connects. if 1 human connects it will drop 1 bot. and so on and so forth. you can also make a bot1.cfg just paste in the above info and change the difficulty level. or even a bot3.cfg with the difficulty set to 3. i also use a nobot.cfg with this in it. //General CS:Source NOBOT Config v5 echo "Loading CS:Source NOBot Configuration Settings..." bot_quota 0 better yet i have them zipped and ready for download http://www.clangenx.com/botconfigs.zip unzip these and put them in your cfg folder then from rcon type rcon exec bot2.cfg or whatever config you want. if you want the bots in at startup add exec bot2.cfg to your server.cfg file. to remove the bots rcon exec nobot.cfg works very well. --snip-- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Re: VSM failing to download
Alfred has actually removed the adress once from the list, but he/she came back :( DrBashir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod Sent: Monday, June 27, 2005 10:05 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Re: VSM failing to download it's not that hard to automatically delete emails from that address...I haven't seen those emails in a long time. Obviously they're not going to do anything about it on valve's end, so just deal with it on your end. Set your email client to delete messages from that address, done. On 6/27/05, Alexander Kobbevik <[EMAIL PROTECTED]> wrote: > Get used to it ;) > They been here for ages, and no one wants to deal with it... -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Get this guy off the list please!
After a little searching Nao should be Não (Thanks to google) Não me mandem mais email. Actually translates to: They send not me more email. By http://www.freetranslation.com/ But I guess that should be humanly translated to "Please dont send me anymore email" So to be helpful: To stop receiving email from this list, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds or (hopefully in understandable) Portuguese: Parar recebendo email desta lista, por favor visita: http://list.valvesoftware.com/mailman/listinfo/hlds Spanish: Para parar recibiendo correo electrónico de esta lista, por favor visita: http://list.valvesoftware.com/mailman/listinfo/hlds Note that I dont speak a word Spanish/Portuguese ;) DrBashir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Lewis Sent: Monday, June 20, 2005 7:33 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Get this guy off the list please! Babelfish translates this to "nao orders more email to me". This doesn't help in the slightest :( Regards, Ryan Lewis [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of KingPin Servers Sent: 20 June 2005 18:13 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Get this guy off the list please! what in the hell. On 6/20/05, ricardobb <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > nao me mandem mais email > > __ > UOL Fone: Fale com o Brasil e o Mundo com até 90% de economia. > http://www.uol.com.br/fone > > -- > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.323 / Virus Database: 267.7.8/22 - Release Date: 17/06/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.323 / Virus Database: 267.7.8/22 - Release Date: 17/06/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Curious
Hi, I'm just wondering how far along the testing phase of VAC2 is coming along? DrBashir ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] MOTD character limit
I second that, from my own POV its just another pop-up as on the internet... I just want to play, there is already enough things that I have to bother with... 1st search a small server (below 16 max players, which is quite hard sometimes) 2nd try to join, only to find that its using some custom sounds I don't want anyway! (BTW, is there a solution for me?) 3rd Well shoot the admins that have sounds in the motd! ;) 4th The MOTD is just a flickering in my eye, as I hit enter ASAP... Adverts are much better (please only when spectating/dead) Just my 0,02 Guilders DrBashir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod Sent: Tuesday, May 24, 2005 10:18 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] MOTD character limit There's no guessing involved, nobody reads them even if they're instantly available. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Undocumented auto-TK kick?
I think I figured it out: mp_tkpunish game replicated - Will a TK'er be punished in the next round? {0=no, 1=yes} mp_autokick ( def. "1" ) game replicated - Kick idle/team-killing players mp_spawnprotectiontime ( def. "5" ) game replicated - Kick players who team-kill within this many seconds of a round restart. So mp_spawnprotectiontime [seconds/0 to disable] is going to kill anyone within that time that is TK'ing And mp_tkpunish [0/1] will kill the guy on the next round (on spawn) Then, if mp_autokick [0/1] is 1, instead of 'kill' in the above 2 var's, replace it with 'kick'... I think it works that way... though correct me if I'm wrong! My problem was that I didn't know about mp_spawnprotectiontime until now, it wasn't in the config files... DrBashir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Wednesday, May 18, 2005 12:13 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Undocumented auto-TK kick? Theres also mp_autokick that Micha pointed out saying it kicks 'TKers and idle players'. So, what relationship does mp_tkpunish and mp_autokick have? - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Wednesday, May 18, 2005 5:21 PM Subject: RE: [hlds] Undocumented auto-TK kick? > Set mp_tkpunish to 0 to disable the built in TK protection. > > - Alfred > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong > Sent: Wednesday, May 18, 2005 12:08 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Undocumented auto-TK kick? > > Ive set that to 0 and even -1. > > Seems every second time I TK I get booted :\ > > - Plasma > > - Original Message - > From: "Ted Gribble" <[EMAIL PROTECTED]> > To: > Sent: Wednesday, May 18, 2005 4:17 PM > Subject: Re: [hlds] Undocumented auto-TK kick? > > > > mp_spawnprotectiontime > > set that to 0 > > > > Andrew Armstrong wrote: > > > This is a multi-part message in MIME format. > > > -- > > > [ Picked text/plain from multipart/alternative ] Is there some hard > > > coded, undocumented auto TK kick system coded into > CSS atleast? > > > > > > If I TK a friendly player within the first few seconds of round > > > start I > get kicked by console. > > > > > > This is not helpful when im trying to develop a system to handle TKs > myself without the game doing stuff I have no control over. > > > > > > Valve? > > > > > > - Plasma > > > -- > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Undocumented auto-TK kick?
Whoops, that should have been mp_spawnprotectiontime 0 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Micha Vermeer Sent: Wednesday, May 18, 2005 9:33 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Undocumented auto-TK kick? Oh hehe, as soon as I send my email, I saw this one from Alfred... Maybe the combination of: Mp_autokick 0 Mp_tkpunish 0 Mp_spawnprotection 0 ?? If that doesn't solve it for you... then I'm stuck still as well (I'm @ work, so not able to test my server atm) DrBashir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, May 18, 2005 9:22 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Undocumented auto-TK kick? Set mp_tkpunish to 0 to disable the built in TK protection. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Wednesday, May 18, 2005 12:08 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Undocumented auto-TK kick? Ive set that to 0 and even -1. Seems every second time I TK I get booted :\ - Plasma - Original Message - From: "Ted Gribble" <[EMAIL PROTECTED]> To: Sent: Wednesday, May 18, 2005 4:17 PM Subject: Re: [hlds] Undocumented auto-TK kick? > mp_spawnprotectiontime > set that to 0 > > Andrew Armstrong wrote: > > This is a multi-part message in MIME format. > > -- > > [ Picked text/plain from multipart/alternative ] Is there some hard > > coded, undocumented auto TK kick system coded into CSS atleast? > > > > If I TK a friendly player within the first few seconds of round > > start I get kicked by console. > > > > This is not helpful when im trying to develop a system to handle TKs myself without the game doing stuff I have no control over. > > > > Valve? > > > > - Plasma > > -- > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Undocumented auto-TK kick?
Oh hehe, as soon as I send my email, I saw this one from Alfred... Maybe the combination of: Mp_autokick 0 Mp_tkpunish 0 Mp_spawnprotection 0 ?? If that doesn't solve it for you... then I'm stuck still as well (I'm @ work, so not able to test my server atm) DrBashir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, May 18, 2005 9:22 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Undocumented auto-TK kick? Set mp_tkpunish to 0 to disable the built in TK protection. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Wednesday, May 18, 2005 12:08 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Undocumented auto-TK kick? Ive set that to 0 and even -1. Seems every second time I TK I get booted :\ - Plasma - Original Message - From: "Ted Gribble" <[EMAIL PROTECTED]> To: Sent: Wednesday, May 18, 2005 4:17 PM Subject: Re: [hlds] Undocumented auto-TK kick? > mp_spawnprotectiontime > set that to 0 > > Andrew Armstrong wrote: > > This is a multi-part message in MIME format. > > -- > > [ Picked text/plain from multipart/alternative ] Is there some hard > > coded, undocumented auto TK kick system coded into CSS atleast? > > > > If I TK a friendly player within the first few seconds of round > > start I get kicked by console. > > > > This is not helpful when im trying to develop a system to handle TKs myself without the game doing stuff I have no control over. > > > > Valve? > > > > - Plasma > > -- > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Undocumented auto-TK kick?
Thank you, I thought mp_autokick 0 and mp_tkpunish 0 would have done the trick in the past (right?), but it stopped working? DrBashir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ted Gribble Sent: Wednesday, May 18, 2005 8:17 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Undocumented auto-TK kick? mp_spawnprotectiontime set that to 0 Andrew Armstrong wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Is there some hard coded, undocumented auto TK kick system coded into CSS atleast? > > If I TK a friendly player within the first few seconds of round start I get kicked by console. > > This is not helpful when im trying to develop a system to handle TKs myself without the game doing stuff I have no control over. > > Valve? > > - Plasma > -- > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] tv_dispatchmode
You should check this doc out, you can do really kewl stuff with demo's ! http://www.valve-erc.com/srcsdk/general/demo_tools.html DrBashir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Newbie Sent: Monday, May 16, 2005 5:05 AM To: hlds@list.valvesoftware.com Cc: 'Martin Otten' Subject: RE: [hlds] tv_dispatchmode Martin, I know it's a bit offtopic but is it possible to edit recorded demos? Particularly cut unneded parts? Thanks, Newbie -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Martin Otten Sent: Monday, May 16, 2005 06:21 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] tv_dispatchmode Relay proxies don't have all the game data & events, they only see what the auto-director on the SourceTV master server decides too. So recording a demo on a proxy wouldn't be like a master server demo which contains all entities & events. And it's correct that the auto-director information is not recorded into SourceTV demos. I'm adding that to our todo list. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Micha Vermeer Sent: Sunday, May 15, 2005 6:25 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] tv_dispatchmode Hmm, strange, put that on the wish list Alfred! ;P Another thing; am I correct that the auto director does not work while viewing demo files (offline)? - DrBashir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Martin Otten Sent: Friday, May 13, 2005 7:35 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] tv_dispatchmode SourceTV proxies can't record demo files, only the master can. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Micha Vermeer Sent: Friday, May 13, 2005 9:16 AM To: hlds@list.valvesoftware.com Subject: [hlds] tv_dispatchmode I have the documentation about SourceTV here before me, but I have one or more questions: What does tv_dispatchmode do? I have a hunch but I'm not sure (I need to be sure ;) How do the passwords work? (what variable must I set on the connecting proxy?) Can I set auto record on the proxy, rather then the master? I've been through a thread, with similar questions asked, but they didn't get answered :| What I want to accomplish (is a very much used configuration I guess) is to have the master only accept 1 proxy, and no other clients. (I personally don't have access to the command line, but I can pass the info to the relevant person) and the proxy is used to (auto?)record the game, and let clients watch it. I hope you can help me. DrBashir ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] tv_dispatchmode
Thank you for explaining, and adding that to your ToDo list :) I'm in the process of sending you the minidump DrBashir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Martin Otten Sent: Monday, May 16, 2005 4:21 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] tv_dispatchmode Relay proxies don't have all the game data & events, they only see what the auto-director on the SourceTV master server decides too. So recording a demo on a proxy wouldn't be like a master server demo which contains all entities & events. And it's correct that the auto-director information is not recorded into SourceTV demos. I'm adding that to our todo list. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Micha Vermeer Sent: Sunday, May 15, 2005 6:25 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] tv_dispatchmode Hmm, strange, put that on the wish list Alfred! ;P Another thing; am I correct that the auto director does not work while viewing demo files (offline)? - DrBashir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Martin Otten Sent: Friday, May 13, 2005 7:35 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] tv_dispatchmode SourceTV proxies can't record demo files, only the master can. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Micha Vermeer Sent: Friday, May 13, 2005 9:16 AM To: hlds@list.valvesoftware.com Subject: [hlds] tv_dispatchmode I have the documentation about SourceTV here before me, but I have one or more questions: What does tv_dispatchmode do? I have a hunch but I'm not sure (I need to be sure ;) How do the passwords work? (what variable must I set on the connecting proxy?) Can I set auto record on the proxy, rather then the master? I've been through a thread, with similar questions asked, but they didn't get answered :| What I want to accomplish (is a very much used configuration I guess) is to have the master only accept 1 proxy, and no other clients. (I personally don't have access to the command line, but I can pass the info to the relevant person) and the proxy is used to (auto?)record the game, and let clients watch it. I hope you can help me. DrBashir ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] tv_relay b0rked as well :(
Oh, and I got an mini dump to go with it... although, how do I get it to you? Well, mail me offlist if you want it. (I presume Alfred would want it, but he should ask first, im not a guy that sends unsolicited mail, specially with attachments) DrBashir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Micha Vermeer Sent: Sunday, May 15, 2005 9:52 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] tv_relay b0rked as well :( Well, another problem to report, I have setup a SrcTV on our server, and I can connect to it, and its making great demo's when I tell it to. So far so good. When I tell my server (that I have normally for my lan at home, so its in working condition) to connect to the SrcTV as a relay, it connects, but after a few moments having been connected it, it quits with the infamous message: The instruction at "[some address]" referenced memory at "[another address]". The memory could not be "read". Press ok to terminate... the console does report something, its quite lengthy, here it comes: hmm, I couldn't copy paste the text, but thanks to imageshack.us: http://img84.echo.cx/img84/8474/b0rked0gb.jpg Hope VALVe can do something with this... DrBashir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ned Haskin Sent: Sunday, May 15, 2005 9:27 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] RE: problems after last update: server works for one map only Thanks, took exec bot.cfg out of server.cfg, and was executing it manually after start. And that worked. Ned Oompa wrote: >-- >[ Picked text/plain from multipart/alternative ] >Ned Haskin: Take he es_delayed 5 exec bot.cfg out of your server.cfg and >open up valve.rc then you should see something like >"//execute files if they exsist. >autoexec.cfg >server.cfg" >just add bot.cfg after that. > >On 5/15/05, Ned Haskin <[EMAIL PROTECTED]> wrote: > > >>Full server error, with no one in it after 1st map change CS S server >>under win2k sp4 no mods. >> >>Tried es_delayed 5 exec bot.cfg as the last line of server.cfg but the >>bots didn't load. >>Got to have bots, any ideas? >> >> >>___ >>To unsubscribe, edit your list preferences, or view the list archives, >>please visit: >>http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> > > > >-- >~Oompa >-- > >___ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- Ned Haskin <[EMAIL PROTECTED]> -- Sound Engineer with various interests http://users.erols.com/feanor17/Feanor.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] tv_relay b0rked as well :(
Well, another problem to report, I have setup a SrcTV on our server, and I can connect to it, and its making great demo's when I tell it to. So far so good. When I tell my server (that I have normally for my lan at home, so its in working condition) to connect to the SrcTV as a relay, it connects, but after a few moments having been connected it, it quits with the infamous message: The instruction at "[some address]" referenced memory at "[another address]". The memory could not be "read". Press ok to terminate... the console does report something, its quite lengthy, here it comes: hmm, I couldn't copy paste the text, but thanks to imageshack.us: http://img84.echo.cx/img84/8474/b0rked0gb.jpg Hope VALVe can do something with this... DrBashir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ned Haskin Sent: Sunday, May 15, 2005 9:27 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] RE: problems after last update: server works for one map only Thanks, took exec bot.cfg out of server.cfg, and was executing it manually after start. And that worked. Ned Oompa wrote: >-- >[ Picked text/plain from multipart/alternative ] >Ned Haskin: Take he es_delayed 5 exec bot.cfg out of your server.cfg and >open up valve.rc then you should see something like >"//execute files if they exsist. >autoexec.cfg >server.cfg" >just add bot.cfg after that. > >On 5/15/05, Ned Haskin <[EMAIL PROTECTED]> wrote: > > >>Full server error, with no one in it after 1st map change CS S server >>under win2k sp4 no mods. >> >>Tried es_delayed 5 exec bot.cfg as the last line of server.cfg but the >>bots didn't load. >>Got to have bots, any ideas? >> >> >>___ >>To unsubscribe, edit your list preferences, or view the list archives, >>please visit: >>http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> > > > >-- >~Oompa >-- > >___ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- Ned Haskin <[EMAIL PROTECTED]> -- Sound Engineer with various interests http://users.erols.com/feanor17/Feanor.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] tv_dispatchmode
Hmm, strange, put that on the wish list Alfred! ;P Another thing; am I correct that the auto director does not work while viewing demo files (offline)? - DrBashir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Martin Otten Sent: Friday, May 13, 2005 7:35 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] tv_dispatchmode SourceTV proxies can't record demo files, only the master can. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Micha Vermeer Sent: Friday, May 13, 2005 9:16 AM To: hlds@list.valvesoftware.com Subject: [hlds] tv_dispatchmode I have the documentation about SourceTV here before me, but I have one or more questions: What does tv_dispatchmode do? I have a hunch but I'm not sure (I need to be sure ;) How do the passwords work? (what variable must I set on the connecting proxy?) Can I set auto record on the proxy, rather then the master? I've been through a thread, with similar questions asked, but they didn't get answered :| What I want to accomplish (is a very much used configuration I guess) is to have the master only accept 1 proxy, and no other clients. (I personally don't have access to the command line, but I can pass the info to the relevant person) and the proxy is used to (auto?)record the game, and let clients watch it. I hope you can help me. DrBashir ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] mapname.cfg
Bad thing I think, like as in Scoutzknivez, take this as an example. You might want a slightly different gravity setting on your server than on mine, and I might like to unrestrict nades, but you don't. BTW, I like Beetlefarts Admin mod much better and more feature rich (although Mani and Beetle copy a lot from each other), and I think it's a lot more user (admin) friendly without encouraging misbehavior by the same. (like mani defaulted the downloading of quake and UT wav files to the clients, before he fixed it - changed the default and to mp3 format) So for me its Beetlefart to go! (Even for Linux servers its just as up to date as the windows version) DrBashir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [DinoBot]Sidmind Sent: Friday, May 13, 2005 10:24 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] mapname.cfg I don't believe it's possible but I am asking anyway. Is it possible to restrict weapons with this? If not, how about you add that to a future update. It would be so much nicer to have this inbeded from valve, than to use a MOD. that way map makers could inbed(bspzip) custom map cvars(mapname.cfg) into the .bsp file so that when the map gets distributed around the .net it will be the same for everyone no matter what MOD they are running. Yahoo! Mail Stay connected, organized, and protected. Take the tour: http://tour.mail.yahoo.com/mailtour.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] bad challenge error in console
Our server at our host has the same thing... I don't know either though. DrBashir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Cantrell Sent: Friday, May 13, 2005 6:13 PM To: hlds@list.valvesoftware.com Subject: [hlds] bad challenge error in console No challenge from 213.113.208.58:2191. Bad challenge from 213.113.208.58:2191. Bad challenge from 213.113.208.58:2191. Bad challenge from 213.113.208.58:2191. Bad challenge from 213.113.208.58:2191. No challenge from 84.150.12.103:61058. Bad challenge from 84.150.12.103:61058. any clue what this is?? Both my Source Game servers are doing this in the console. below is the nslookup details c:\>nslookup 213.113.208.58 Name: c-3ad071d5.012-2-626f7211.cust.bredbandsbolaget.se Address: 213.113.208.58 Yahoo! Mail Stay connected, organized, and protected. Take the tour: http://tour.mail.yahoo.com/mailtour.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] tv_dispatchmode
I have the documentation about SourceTV here before me, but I have one or more questions: What does tv_dispatchmode do? I have a hunch but I'm not sure (I need to be sure ;) How do the passwords work? (what variable must I set on the connecting proxy?) Can I set auto record on the proxy, rather then the master? I've been through a thread, with similar questions asked, but they didn't get answered :| What I want to accomplish (is a very much used configuration I guess) is to have the master only accept 1 proxy, and no other clients. (I personally don't have access to the command line, but I can pass the info to the relevant person) and the proxy is used to (auto?)record the game, and let clients watch it. I hope you can help me. DrBashir ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source Update
I think its better this way, its rather annoying from a players perspective to join a server, having allegedly 4 players, but a bitter disappointment comes when it turns out to be bots... Please, I know you want to have real players on your server, but please refrain from adding bots on public servers. Please. DrBashir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod Sent: Friday, May 13, 2005 12:13 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source Update so, now the server appears empty again :( The only reason I even have bots at all is so that it appears there are 4 players playing at the time, and then the server fills up rather quickly. Now it's just going to sit empty again, argh. Why was this changed? On 5/13/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > Bots are not added until a player connects to the server. > > - Alfred -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source Update
Hmm, that didn't help... and I noticed that I actually hadn't any custom configuration in this directory, so I deleted the content of the directory. Also deleted the clientregistry.blob again, but now I got the message saying that it has ran out of content tickets... (after some time) What is that all about? :P Anyway, seeing its past 3 am pst (I think) you should go to bed Alfred! Thanks for your help though, but you must be tired? Do you have company? DrBashir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Friday, May 13, 2005 10:25 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source Update Delete the ClientRegistry.blob and InstallRecord.blob file and try again (looks like one of these files got corrupted). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Micha Vermeer Sent: Friday, May 13, 2005 1:17 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Counter-Strike: Source Update > I'm trying to update my SRCDS but I get this Dialog box called "Debug > Assertion Failed" and this is what it sais: > > Program: G:\HLServer\HldsUpdateTool.exe > File LocalDepotCreator.ccp > Line: 1025 > > (fread(m_MallocBlockBuffer.get(), uLen, 1, pFile))==(1) > > (Press Retry to debug the application - JIT debugging must be enabled) > > [Abort] [Retry] [Ignore] > > I get this box as soon as verifying of > g:\CSSserver\cstrike\models\props\de_piranesi\pi_sundial.vvd has > begun. (in other words, this is the last line I see when the dialog > box appears). > > If I press ignore, it will happen a few more times, and then lock up, > if I click Retry, it closes the updatetool.exe, and abort has the > same effect... > > What I have tried is deleting the installrecord.blob but that didn't > help... > I would not want to delete and reinstall everything because, well, it > will take more effort reconfiguring it. :P > > So anyone know what's happening here? > > DrBashir > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Alfred > Reynolds > Sent: Friday, May 13, 2005 9:20 AM > To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; > [EMAIL PROTECTED] > Subject: [hlds] Counter-Strike: Source Update > > We have released an update to Counter-Strike: Source and the Source > engine. Run the hldsupdatetool to get this update. > > This update adds two new maps to the Counter-Strike: Source stable, > an old classic de_inferno and new one called de_port. It also fixes a > couple bugs in the lag compensation code (i.e hitboxes). > > Full details can be read here: > http://www.steampowered.com/index.php?area=news&id=416 > > > - Alfred > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] urgent [Offtopic]
A List admin needs to unsubscribe this guy/gal! Unsubscribe [EMAIL PROTECTED] PLEASE Its sending everyone that posts a message to this list an email to confirm having sent an email to the above address. DrBashir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod Sent: Friday, May 13, 2005 10:12 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source Update jeez, someone wanna filter these lame anti-spam messages from brazil? And anyone in brazil wanna go lay the smack down on whatever bonehead admin thought this was a bright idea? -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Counter-Strike: Source Update
I'm trying to update my SRCDS but I get this Dialog box called "Debug Assertion Failed" and this is what it sais: Program: G:\HLServer\HldsUpdateTool.exe File LocalDepotCreator.ccp Line: 1025 (fread(m_MallocBlockBuffer.get(), uLen, 1, pFile))==(1) (Press Retry to debug the application - JIT debugging must be enabled) [Abort] [Retry] [Ignore] I get this box as soon as verifying of g:\CSSserver\cstrike\models\props\de_piranesi\pi_sundial.vvd has begun. (in other words, this is the last line I see when the dialog box appears). If I press ignore, it will happen a few more times, and then lock up, if I click Retry, it closes the updatetool.exe, and abort has the same effect... What I have tried is deleting the installrecord.blob but that didn't help... I would not want to delete and reinstall everything because, well, it will take more effort reconfiguring it. :P So anyone know what's happening here? DrBashir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Friday, May 13, 2005 9:20 AM To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Counter-Strike: Source Update We have released an update to Counter-Strike: Source and the Source engine. Run the hldsupdatetool to get this update. This update adds two new maps to the Counter-Strike: Source stable, an old classic de_inferno and new one called de_port. It also fixes a couple bugs in the lag compensation code (i.e hitboxes). Full details can be read here: http://www.steampowered.com/index.php?area=news&id=416 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] [offtopic] was No steam logon [vac2 error]
Oh my _word_, was I rolling on the floor laughing! Sorry guys, I could not resist. Ofcourse I can read and speak English, not to bad either, as you can see ;) Don't disregard that you have actually no idea whatsoever where I'm from, or where I've been. You don't know that I have actually lived 2 years in the United Kingdom. And its sad to see that I've mastered English better than you that (I'm guessing here) grew up in the UK. Cursing is actually not that polite, and it shows a lack of vocabulary. I don't think it is appropriate to conclude that you may exclude any punctuation on the basis of contribution to this list. On the contrary, you may actually not be understood by those that have not mastered English as well as others; you need to remember this list is not just for those living in the US and the UK. This is an internationally received listing, and contributed by people all over the world. So you would agree with me that it would help if you wrote your valuable contributions with the e-mail etiquette in mind. Though it might not be as strict as writing official letters, keeping some basic rules will have a positive effect on the usefulness of your contributions, and hence make this list all the more valuable for others. DrBashir Ps. again sorry for being off-topic, I thought it might help others as well. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, May 11, 2005 9:05 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] No steam logon [vac2 error] Get a grip DrBashir can u read and speak english? ffs what a what have u contributed to this mailing list yeah i thought so I really tried, but sorry, i could not make it through your email. The lack of punctuation got me totally confused where your sentences begin, and where they end. sorry... DrBashir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, May 11, 2005 3:14 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] No steam logon [vac2 error] i agree with steve the drop rate of the elite players or so called skilled players was unbelievable hell even if it was "just logging" i preferred it on it did scare off some of the cheats maybe its a case of its running in silent mode ie not showing up but still logging hopefully alfred can clear up what has happened or maybe its getting very close to going live and his lips are vac secured the weird thing was with vac beta running the server ran better than ever memory useage wasnt as high anyone other server admins notice this re the firewall issues by wayne why dont you mail details to alfred that way they can work out which firewall affects connection issues we had a few clients with the no steam login message but none of our clan members had it and we all have different firewalls/routers etc we have over 25 css members and none got the error i noticed a steam update today what was that for? come on alfred throw us a bone ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] No steam logon [vac2 error]
I really tried, but sorry, i could not make it through your email. The lack of punctuation got me totally confused where your sentences begin, and where they end. sorry... DrBashir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, May 11, 2005 3:14 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] No steam logon [vac2 error] i agree with steve the drop rate of the elite players or so called skilled players was unbelievable hell even if it was "just logging" i preferred it on it did scare off some of the cheats maybe its a case of its running in silent mode ie not showing up but still logging hopefully alfred can clear up what has happened or maybe its getting very close to going live and his lips are vac secured the weird thing was with vac beta running the server ran better than ever memory useage wasnt as high anyone other server admins notice this re the firewall issues by wayne why dont you mail details to alfred that way they can work out which firewall affects connection issues we had a few clients with the no steam login message but none of our clan members had it and we all have different firewalls/routers etc we have over 25 css members and none got the error i noticed a steam update today what was that for? come on alfred throw us a bone even if its a cryptic clue lol ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Pausing Server
If sv_pausable is 1, then anyone hitting their "pause" button on their keyboard can pause the game. If its 0, then no one can, not even admins (correct me if I'm wrong) DrBashir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rafael Lopez Sent: Wednesday, May 11, 2005 4:04 PM To: hlds@list.valvesoftware.com Subject: [hlds] Pausing Server How does one pause a server? Can clients do it or am i the only one (aka do it through console/rcon) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [SPAM] [hlds] cs source server will not stay on the server list
>> the region is set to 0 Have you tried setting sv_region to 255? Maybe that will help? http://www.cstrike-planet.com/faq?all#15 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] what to do, or not to do... was Stupid Sounds
Thats me! But you forgot tactically in "expert stealthy players" :D That's also why I am always on the lookout for those small servers (cant say it often enough) ;P wArgOd wrote: need options for expert stealthy players to not be bothered with sounds that can interfere with listening for stomping/jingling/gasping enemies. ;-) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] what to do, or not to do...
It is good to know there are likeminded people out there. Micha Vermeer Aka in EvE as Richard Bashir ;) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] what to do, or not to do... was Stupid Sounds
First of all, i hope, with great hope, that Mani, Beetlefart and other mod writers would be recieving this list and join in on this discussion about what to do and what not to do. It would be great having such a thread about just that, but I am 100% sure that it would turn out to be another flamethrowing thread. You can bring any 2 people in the world together, and you will never find a pair that agrees completely with anything... so many people, so many opinions. That's also the reason why I wanted to just throw my opinion in this group to make admins think about their practices (and mod makers included!) but I never expected to get a "yes sir" and "amen". If mani decides to keep the default, I will just be swimming up against the flow and any other that would venture with me, because there always will be the ignorant admin that will never look at the defaults, let alone change them. And I fear those will always be in the majority (hopefully this list will not have any of such). We are always subject to the developers, so unless we can change their view, we won't make much progress. Mani and other mod developers might not even recognize the huge power they have, but with that power comes great responsibility. It is my opinion that mani made a mistake enabling the sounds feature by default, but as noted before he will change that, but in the mean time I guess I have to get used to press the cancel button a few more times... :/ (and small servers are already hard to find :/ ) Micha Vermeer /me goes off to play EvE, a great MMORPG... www.eve-online.com try it ;) -Original Message- List Keeper wrote: >cl_allowdownload "0" wArgOd wrote: That is one way but doesn't it also disable download of other things? Like custom maps and associated materials/sounds (for those maps not compiled to include everything in the bsp)? However, the "mattie" plugin (re: mani forums for info) is pretty powerful and admins who do not exercise *Generally Accepted Procedures* for admining servers (like I failed to do by not filtering clan/server specific bans from the shared ban list) are likely to configure the clients as the admin sees fit (for the session if the configs are read-only). Perhaps the community over at mani and mattie (now on sourcemod) should be lobbied in a positive manner to place information in the motd pertaining to plugins in use, what to expect, sound packs to download, custom map packs to download, where to go to obtain instructions on reporting undesireable conditions, etc. This requires some effort by the admin to keep up with over time. However, I think the mature players will greatly appreciate the level of professionalism. On the topic of *Generally Accepted Procedures*, perhaps we should engage in a thread to discuss and agree on any possible consistent behaviors for admins. (I'll hammer myself again on this one): Such as what types of bans are allowable to share, if any, and what documentation should accompany such bans, if allowable to be shared. Just some opinions and an idea, nothing more. If anyone else agrees a thread on *Generally Accepted Procedures* is worthy then by all means get it started. I won't because I am currently remaining fairly passive in the lists and especially where "how many servers" is involved. :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Stupid Sounds
"Those are most likely the Mani's Mod sound files that he just came out with, which I don't use. There is a filter you can use. It is "exit" from the server. Or maybe "kaching" the sound of you buying your own server would be another filter option. ;=)" -Mikee Well, I cant do anything with your answer... ;) "Mani has already said that the next release will not have sounds by default and they will be in MP3 format. The good news is that you should find that practically all the servers have the same sounds so once you do one you can go straight into all of them." -Graham Robinson The thing that bothers me the most is "the next release", so Mani admits he made a mistake, I can forgive him for that. The bad news is that I joined 5 servers with different sounds, or different path's to those sounds... (not just quake sounds either, worse is even those called like what_the_f_happened.wav "If in fact they're using mani mod, players can type "quake" in-game to disable the sounds for themselves and it is saved until the server restarts." -List Keeper Well, that would have been great if I new about it, but second, it doesn't prevent me from downloading them :( I quess my question is: Can I set a cvar that would prevent mod sounds being downloaded. I just don't want that junk on my pc, more important, it will be much faster joining a server. Thanks for replying though! Micha Vermeer Ps, we can close this thread now ;) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Stupid Sounds
OK, maybe this is offtopic for the list, but maybe its not; Since yesterday, whenever I tried to join a server I needed to download a dozen sounds (in .wav format even) which I very much dislike. Even though I got a 5mbit connection, it takes longer to join a server. For you admins out there: Please think VERY hard if & why you need those sounds (for admin purposes I don't mind, usually those are very small, and you don't hear them untill you need them). Please, go play Q3 or UT2k if you want to hear that you made a headshot, or that you survived 4 oponents. CS(S) is NOT _meant_ to be a TDM! (At least, I don't think so, or else there would never have to be a HL(2)DM) I wish there was a filter for that kind of servers. Hmmm, I think there should be a client side ban list for servers (iow; ban servers, to prevent them to ever come up in your list again), yeah, that would be a great asset. Thanks for reading, Micha Vermeer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Re: hlds digest, Vol 1 #3542 - 8 msgs
You should leave your own hardware problems out of his discussion; i have neither an 'echo' nor the type of lag that you speak of. (Unless you want to discuss them, but do that in a different thread) The accuracy, yes it has changed, and change is something we all have to cope with some day or another... actually, we have a change of day, every day ;) And if you can script, well, they just made it a little easier for you: Especially check the headings "Incrementvar command" and "BindToggle command" on this site: http://www.counter-script.net/index.php?id=25 I am not saying that source is perfect, but it will be close enough for me when vac2 is out and up-to-date. Personally, I just CANT stand the dull graphics of the old engine anymore, among other things. Micha Vermeer Ps. don't let Counter-strike (or source) make up your day. ;) Ps2. I actually just remember that there is a solution for your echo if you have an nvidia chipset, it doesn't matter wether you actually use the onboard audio or not. You should check the steam support pages. Ohno, I ve done it for you :O http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_ad p.php?p_faqid=303&p_created=1104468231&p_sid=6w6JcWBh&p_lva=&p_sp=cF9zcmNoPT EmcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9OSZwX3Byb2RzPTY0JnBfY2F0cz0xMD MsMTQ0JnBfcHY9MS42NDsyLnUwJnBfY3Y9Mi4xNDQmcF9zZWFyY2hfdHlwZT1hbnN3ZXJzLnNlYX JjaF9ubCZwX3BhZ2U9MQ**&p_li=&p_topview=1 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of devin812 Sent: Saturday, April 02, 2005 7:05 AM To: hlds@list.valvesoftware.com Subject: [hlds] Re: hlds digest, Vol 1 #3542 - 8 msgs Agreed... I purchased HL2 which came with CS:S which I thought was a pretty cool bonus. I played and beat HL2 where as I can't seem to stand playing CS:S.For some reason,like said,I guess its just not mature enough.Its a good game but I still enjoy playing CS1.6 alot more than I do CS:S right now.So maybe it will follow the same route as CS did as far as bug getting fixed and hopefully one day it will be as big as CS1.6.Anywho thats my input. BeNt === I would also have to agree, playing CS:S just isn't even close to CS1.6, when i have played it, in the game i have 0 choke, 0 lag and constant 100FPS but yet the game still "feels" laggy (I can visibly see stuttering in the game). Also the hitboxes are now incorrect again, no Anticheats for 3+months now (since they broke exisiting anticheat methods in favor of the non existant "VAC2"), the gun's accuracy seem to have all been altered, and all of the sounds have been borked (when i run in CS:S i always hear a second set of footsteps right behind my footsteps, like an echo). Not to mention a whole new way needed to make buy and walk scripts work. So basically instead of letting the most popular mod of all times exist with a happy fan base, they split the CS world into 2 factions, borked a perfectly good mod into this thing called CS:Source, and destroyed any methods of stopping hackers... gg :-/ (my 2 cents) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Suggestion for VAC2.
Most will have to change their modem mac adress, which is (slightly?) more difficult then your own computers nick, I think. ;) (I don't know much about that (yet) Micha Vermeer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Lethy Sent: Thursday, March 31, 2005 5:38 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Suggestion for VAC2. You make it sound like it's difficult to change a MAC address. [EMAIL PROTECTED] wrote: >If only you could ban by MAC address *sigh* > >-Original Message- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED] On Behalf Of Jonathan >Sent: Wednesday, March 30, 2005 10:21 PM >To: hlds@list.valvesoftware.com >Subject: Re: [hlds] Suggestion for VAC2. > >Without going into the possibilties based on VAC2s structure / >performance and how that relates to ID banning (possibly several from >the same person, like the guy I know with six steamIDs), what >alternative is there? In the world of dynamic IPs, that doesn't quite >work out, so I don't know what else to try, and I don't know if Valve >can/will implement a hardware ban a la Punkbuster. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Suggestion for VAC2.
Ehm, did I not suggest this already? Here is another copy of my mails to this list, because it seems everyone missed them... 1st mail-- Another Suggestion, to really get people to fear cheating, after VAC2 having proven itself, make the ban steam wide, not just for the application being played, they should not be able to play anything at all, not even on non-secure servers. Don't even give them a chance to enjoy the game(s) they've tried to ruin for others. Just like with (what used to be) the Catholic church, if you want to repent, it will cost you money, in the form of having to buy another Steam Account. (No flame intended) We'll have to come up with a solution for the pubs though :/ (if clients want to play CS(S), boot to a clean image, where security disallows any additional files in the dir's (where possible). -then a Message from Bud Ingram- > Don't even give them a chance to enjoy the game(s) they've tried to > ruin for others. I'm sure that VALVe would be all over this if you offered to refund the retailers, and cover the legal bills from the resultant lawsuits filed by those who are banned and cannot play their games at all. Regards, Bud Ingram 2nd mail in reply to Bud Ingram-- I don't think that would be much of a problem... they are in violation of the User Agreement. VAC2 would of course have evidence to back up the reason why it banned that account. Anyway, most casual cheaters will not be bothered enough to risk their account, the rest of them would not have the money to sustain a lawyer long enough. And if someone does get the guts and the money (or they are banned by mistake), VALVe requires that a thorough investigation is held (or something like this). The 0.01 % of people that does get trough all that... well, that's collateral damage. I don't think its likely that VALVe would get sued for millions for a mistakenly banned account. Just my 2 eurocents Micha Vermeer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Zero or negative gravity crashes SRCDS
And correct me if im wrong, but even with sv_grav 200 you jump too high for a realistic 3 man boost Micha Vermeer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson Sent: Wednesday, March 09, 2005 3:33 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Zero or negative gravity crashes SRCDS In that case you are going to be changing it to 0.9 through 0.01. Still no reason to go to 0 or below. Am I right in thinking that if you want 0 you actually want noclip. On Wed, 9 Mar 2005 23:48:36 +1100, Whisper <[EMAIL PROTECTED]> wrote: > The reason to fool with gravity is so you can test certain boost spots > on maps without going through the rigmoral of doing the actual > boosting. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Zero or negative gravity crashes SRCDS
Thats a valid point, if its not adjustable at all, but that's not true. I like to play scoutzknivez on sv_gravity = 200, but he was talking about sv_gravity less than 1 which serves next to no purpose... Micha Vermeer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Wednesday, March 09, 2005 1:49 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Zero or negative gravity crashes SRCDS The reason to fool with gravity is so you can test certain boost spots on maps without going through the rig moral of doing the actual boosting. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: Many slots versus few slots... (was [hlds] Switching from Linux to Windows)
<> >My original point had to do with my observations that performance rolled >off dramatically beginning at 25 players. > I know, but I just wanted to ventilate my opinion, your remark that I highlighted just gave me the occasion >Now don't damn me with flames yet... It certainly wasn't intended as a flame, plz don't take it as such. >The "sweet spot" probably depends on multiple factors: >1. "player community" meaning the "cluster" of players that tend to hang >out in your servers. >2. the map(s) in the cycle >.3. the host/network capabilities Your forgot two I think ;) (not intended as flame, just an observation) 4. How much revenue the hoster wants 5. The unmistakable urge for people to think that "the bigger the better" <> >CS/CSS is small tactical squad simulations and more than 7 players on a >team is useless. Exactly my point, thanks ;) >Unless you just let the n00bs on each team perform recon by fire for the >intelligent players who hang back at round start. Unfortunatly, but a few are intelligent enough to fight the urge to get the first/most kills. Ive more than once came across the situation that I (being the only one left) need to clean up 2 to 4 opponents (and usually do so effectively). I actually like those moments, because it shows real skill... and hopefully let people think about their tactics (if they care). Enough of self praise :P just keep ppl like me in mind :) Micha Vermeer Ps, wArg0d, I probably wont ever be seen on your servers because they are just too far away ;) (if tracert isn't lying to me about emfclan.com) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Many slots versus few slots... (was [hlds] Switching from Linux to Windows)
wArg0d wrote: <> I have tried various player slot configs. what i have noticed is 24 seems to be the sweet spot for srcds servers. i don't know what the reason is. <> Why is it, that you guys only want servers with as much slots in them as possible?!? Maybe I am, and ppl like me, just niche market for you, but I usually have to look hard to find a 12 or 14 slot server. I actually would love to see a lot more 10 slot servers. 16+ slot servers usually turn into a hldm instead of cs(s). I like to play tactically, but that's just not possible on such servers. And yes, playing tactful is my way of having fun... So, please, a 24 slot server is _not_ sweet at all. Please next time you have a box available, consider me and people like me ;) Micha Vermeer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Where is my srcds.exe :O
Hmm, i found the problem i guess: Ive manually (in cmd) ran hldsupdatetool and after a (seems long) while it completely stops with the error message: "Connection Reset, WinSock Error 10054 "Connection reset by peer"" So that's why prolly I don't get a srcds.exe, and a whole lot of other files I imagine. I am using win xp sp2, the windows firewall switched off (by default by me) and the 2nd time I tried with "allow all" option in Sygate Personal Firewall but the same problem. It worked before (a couple weeks ago, maybe months) on another pc... I might try it on my personal computer later today, but could anyone shed some light on this error message? Micha -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roc Sent: donderdag 3 maart 2005 17:17 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Where is my srcds.exe :O It isn't, I realize this after re-reading lol Regards Renzo Rosales wrote: >I didn't know that srcds.bat was included with the Windows version of >Steam but if it is, update steam manually and then see if the script >runs as it should. > > >On Thu, 03 Mar 2005 09:18:58 -0500, Roc <[EMAIL PROTECTED]> wrote: > > >>Hi Renzo, someone chime in if I am wrong, I think you should've deleted >>the .bat file too. Then I believe it would download a fresh .exe >>and.bat. add -verify_all to your updatetool command line and run the >>tool again to see if it corrects itself. >> >>If no good then do the following: >> >>Try removing the .bat file and running the update tool again with the >>-verify_all command added. If no good then delete it ALL and run the >>update tool from scratch! >> >>Regards >> >>Renzo Rosales wrote: >> >> >> >>>Is it that srcds.exe is nowhere to be seen or that the server is >>>crashing for some reason? Remove >>>ECHO (%time%) WARNING: SRCDS closed or crashed, restarting... >>>goto SRCDS >>> >>> >>>from your script and see what error srcds.exe is spitting out. >> >> >>>On Thu, 3 Mar 2005 10:30:45 +0100, Micha Vermeer <[EMAIL PROTECTED]> wrote: >>> >>> >>> >>> >>>>Hi, >>>> >>>>I would like to setup a server on my lan once more (after a couple weeks >>>>off) but im having a problem: >>>> >>>>When I ran srcds.BAT it wouldn't update properly so I deleted all the files, >>>>except srcds.BAT. I downloaded hldsupdatetool.exe from SteamPowered.com. >>>> >>>>I ran my srcds.BAT: >>>> >>>>@echo off >>>>cls >>>>ECHO Protecting SRCDS from crashes... >>>>ECHO If you want to close SRCDS and this Batch file, close the SRCDS window >>>>and type "y" or "j" followed by . >>>>TITLE SRCDS.EXE Watchdog >>>>:SRCDS >>>>ECHO (%time%) Updating SRCDS >>>>START /WAIT f:\hlserver\hldsupdatetool.exe -retry -command update -game >>>>"Counter-Strike Source" -verify_all -username XxXxXxX -password xXxXxXx >>>>ECHO (%time%) SRCDS started. >>>>START /WAIT f:\HLserver\srcds.exe -console -game cstrike +map de_prodigy >>>>+maxplayers 14 >>>>ECHO (%time%) WARNING: SRCDS closed or crashed, restarting... >>>>goto SRCDS >>>> >>>>So it veryfies all files, but then it goes in a loop because srcds.exe is >>>>nowhere to be seen... >>>> >>>>Now, I thought srcds.exe should have been downloaded by the update tool, or >>>>am I mistaken and should I have gotten it somewhere else? I cant remember if >>>>I did the first time... >>>> >>>>I hope you can help me >>>> >>>>Micha Vermeer >>>> >>>>___ >>>>To unsubscribe, edit your list preferences, or view the list archives, please visit: >>>>http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>>> >>>> >>>> >>>___ >>>To unsubscribe, edit your list preferences, or view the list archives, please visit: >>>http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >>> >>> >>> >>___ >>To unsubscribe, edit your list preferences, or view the list archives, please visit: >>http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> > >___ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Where is my srcds.exe :O
Hi, I would like to setup a server on my lan once more (after a couple weeks off) but im having a problem: When I ran srcds.BAT it wouldn't update properly so I deleted all the files, except srcds.BAT. I downloaded hldsupdatetool.exe from SteamPowered.com. I ran my srcds.BAT: @echo off cls ECHO Protecting SRCDS from crashes... ECHO If you want to close SRCDS and this Batch file, close the SRCDS window and type "y" or "j" followed by . TITLE SRCDS.EXE Watchdog :SRCDS ECHO (%time%) Updating SRCDS START /WAIT f:\hlserver\hldsupdatetool.exe -retry -command update -game "Counter-Strike Source" -verify_all -username XxXxXxX -password xXxXxXx ECHO (%time%) SRCDS started. START /WAIT f:\HLserver\srcds.exe -console -game cstrike +map de_prodigy +maxplayers 14 ECHO (%time%) WARNING: SRCDS closed or crashed, restarting... goto SRCDS So it veryfies all files, but then it goes in a loop because srcds.exe is nowhere to be seen... Now, I thought srcds.exe should have been downloaded by the update tool, or am I mistaken and should I have gotten it somewhere else? I cant remember if I did the first time... I hope you can help me Micha Vermeer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Dedicated Server update
I've put mp_startmoney 800 in my server.cfg as a workaround, then still i get 1600 when im the only one, but as soon as a round starts we only get 800... Hope that helps -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Spaulding Sent: zaterdag 18 december 2004 2:41 To: [EMAIL PROTECTED] Subject: RE: [hlds] Source Dedicated Server update The money is still fucked up. Players start with 1,600. GG -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Friday, December 17, 2004 8:25 PM To: [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: RE: [hlds] Source Dedicated Server update Also note that the correct syntax for specifying the ip and port to bind to for the server now is: -port -ip For example: -port 27040 -ip 127.0.0.1 Note that +port and +ip will also work but shouldn't be used as their use is deprecated. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Friday, December 17, 2004 5:20 PM To: [EMAIL PROTECTED]; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Source Dedicated Server update > We have released an update to the Source Dedicated server. To get > this update run the hldsupdatetool. > > This update fixes the +ip command line parameter not working. More > details can be found here: > http://www.steampowered.com/index.php?area=news&id=378 > > > - Alfred > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Dedicated Server update
I've put mp_startmoney 800 in my server.cfg as a workaround, then still i get 1600 when im the only one, but as soon as a round starts we only get 800... Hope that helps -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Spaulding Sent: zaterdag 18 december 2004 2:41 To: [EMAIL PROTECTED] Subject: RE: [hlds] Source Dedicated Server update The money is still fucked up. Players start with 1,600. GG -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Friday, December 17, 2004 8:25 PM To: [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: RE: [hlds] Source Dedicated Server update Also note that the correct syntax for specifying the ip and port to bind to for the server now is: -port -ip For example: -port 27040 -ip 127.0.0.1 Note that +port and +ip will also work but shouldn't be used as their use is deprecated. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Friday, December 17, 2004 5:20 PM To: [EMAIL PROTECTED]; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Source Dedicated Server update > We have released an update to the Source Dedicated server. To get > this update run the hldsupdatetool. > > This update fixes the +ip command line parameter not working. More > details can be found here: > http://www.steampowered.com/index.php?area=news&id=378 > > > - Alfred > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Slow map change
Thanks for responding, I know it's not my slow hard-drive because it hardly ever touches it (virtually no hard-drive activity). I guessed it would only be the speed of my proc but I recall a very informative topic where the !minimum! requirements were said to be an 800 MHz for up to 8 players. I check out blackvipers as soon as I get home. But personally, I should think that 2.4 ghz should be more than enough... what are the requirements for a 1.6 CS DS (up to 10 players)? And what is your experience with map changes? Micha -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of BeNt Sent: Thursday, December 16, 2004 2:46 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Slow map change Ok not to be t smart assy but why a DS on a laptop,and I'm just wpndering.Is it for a lan party? Anyways the slow map times may be due to the slower harddrive speeds in the laptop.Or maybe even the mix of the slower speeds and a celeron on windows ;) Only thing I could think to do to speed up the map changes would be to put it on a faster computer.OR play around with the system on the laptop and optimize it as much as possible.But you will not get good map changes out of a laptop.Or at least I wouldn't think so.If its on windows xp or 2000 try blackvipers website.Google it,it will be the first website that come up.Its got some good tips on speeding up systems.Just my hunch. BeNt - Original Message ----- From: "Micha Vermeer" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, December 16, 2004 7:32 AM Subject: [hlds] Slow map change > -- If you have already read this, I'm sorry, but I've sent this message > with > a wrong subject line before, so I send it again... :] -- > > Hi all, > > I'm quite new in the field of setting up a dedicated server but I have > just > one or 2 questions: > > The first question is about hardware requirements: > > I tried running a DS on my laptop which has a 2.4 GHz Intel Celeron in it > and 256 Mb memory. Running it is not the problem, but changing maps takes > for-ev-ver. > > It crunches away at 100% for a couple _minutes_ (like 2 or 3). > When I'm playing dust (as that's the default map it starts with) it > doesn't > come much higher that 5%, although it spikes to about 50% for a split > second > when the bomb goes off. When I switch to office and played a minute or two > I > tried switch back to dust (which was much faster to load) and than back to > office again (hoping it would have cached something) it took a little less > time, but still an unacceptable 1.5 to 2 minutes (the pc (client) I play > with, loads the map within a few seconds (like normal when I play on inet) > after finally getting the details from my DS) > > I hope that makes a little sense :) > > I use the DS that came with my steam account. Would it be better if I > tried > the HLDSupdatetool (spelling?)? What can I do to make those map changes > faster? > > Thank you SO much ;D > > DrBashir ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Slow map change
-- If you have already read this, I'm sorry, but I've sent this message with a wrong subject line before, so I send it again... :] -- Hi all, I'm quite new in the field of setting up a dedicated server but I have just one or 2 questions: The first question is about hardware requirements: I tried running a DS on my laptop which has a 2.4 GHz Intel Celeron in it and 256 Mb memory. Running it is not the problem, but changing maps takes for-ev-ver. It crunches away at 100% for a couple _minutes_ (like 2 or 3). When I'm playing dust (as that's the default map it starts with) it doesn't come much higher that 5%, although it spikes to about 50% for a split second when the bomb goes off. When I switch to office and played a minute or two I tried switch back to dust (which was much faster to load) and than back to office again (hoping it would have cached something) it took a little less time, but still an unacceptable 1.5 to 2 minutes (the pc (client) I play with, loads the map within a few seconds (like normal when I play on inet) after finally getting the details from my DS) I hope that makes a little sense :) I use the DS that came with my steam account. Would it be better if I tried the HLDSupdatetool (spelling?)? What can I do to make those map changes faster? Thank you SO much ;D DrBashir ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds