Re: [hlds] Source Dedicated Server updated

2005-12-05 Thread Mikee

Alfred, is this for all Source games (HL2-DM) ?  Usually you say.


- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
Sent: Monday, December 05, 2005 9:27 PM
Subject: [hlds] Source Dedicated Server updated



We have released an update for the Source dedicated server. To get this
update run the hldsupdatetool.

The update fixes the loading problems with srcds_i486, fixes the player
connection log line displaying stale Steam ID's and fixes the
utllinkedlist assert seen when players are being authenticated.

For Linux users this simply moves what was the Beta version (released on
Saturday) to the current live version. Linux users also have a Half-Life
1 Dedicated server update with this release (as for Source, making the
Beta the public version).

We will have a Half-Life 1 Dedicated server update for win32 users later
in the week to correct the linked list assert.

- Alfred

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Re: [hlds] RE: HL2 Promod - Crossbow?

2005-10-22 Thread Mikee

Not exactly like that HL1 crossbow, but they did add a near instant hit
feature on zoom modealso a zoom mode on the .357

It also supports being used purely as a HL2-DM, but with a true working
spectator mode, auto demo recording and progressive naming, auto
screenshots, match start, brightskin models, several modes of gameplay such
as arcade, insta-gib, arena, tdm, ffa.

- Original Message -
From: Chris | FatPipeServer.com [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, October 22, 2005 9:56 AM
Subject: [hlds] RE: HL2 Promod - Crossbow?



Hey Mikee,

I'll have to download the latest version of your mod.  Any plans to
include
a crossbow similar to the HL-1 crossbow?  That would probably be the
clincher for most people!

pl4tinum


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Re: [hlds] Exclude me

2005-09-26 Thread Mikee

I get more of a kick out of all the other multitude of subsequent morons who
are either upset at the kissker moron, or upset with those who were upset,
and somehow think their moronic response to the other moronic responses will
somehow help to reduce SPAM.  This email list is a perfect example of the
repeating ignorance of human natureincluding this very post I am now
making.

- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, September 26, 2005 11:04 AM
Subject: Re: [hlds] Exclude me



Consider this email to be well deserved harrassment for being so freaking
stupid.

- Original Message -
From: kissker [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, September 26, 2005 2:26 AM
Subject: [hlds] Exclude me



This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
DO NOT MAIL ME ANY MORE IVE TRIED TO UNSUBSCRIBE AND IT ERRORS.
REMOVE ME FROM YOU MAILING LIST.
CONTENUEING TO MAIL ME WILL BE CONSIDERED HARRASSMENT.
TAKE
[EMAIL PROTECTED] OUT OF YOUR DATA BASE.
--


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Re: [hlds] Server Release

2005-09-23 Thread Mikee

This patch has broken all custom mods from launching.  When I and other
members of my clan try to launch HL2-CTF or HL2 Promod, you get a player
Error which says:  modname\gameinfo.txt is missing.

The file is not missing, however...and this happens with any custom Third
Party Game under that section.


- Original Message -
From: Erik Johnson [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, September 23, 2005 2:33 PM
Subject: [hlds] Server Release



This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
The release will be happening in the next 10 minutes or so, we promise
this time it is for real.

Thanks for bearing with us as we've been trying to get this release out
the door.
--

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[hlds] Erik: Patch broke all Third Party Mods....gameinfo.txt is missing error

2005-09-23 Thread Mikee

Just wanted to change the subject line to catch Erik's attention.

This patch has broken all custom mods from launching.  When anyone
tries to launch HL2-CTF, HL2 Promod, or any other Third Party Mod,
you get a player popup Error which says:

modname\gameinfo.txt is missing.

This file is not missing, however...


- Original Message -
From: Erik Johnson [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, September 23, 2005 2:33 PM
Subject: [hlds] Server Release



This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
The release will be happening in the next 10 minutes or so, we promise
this time it is for real.

Thanks for bearing with us as we've been trying to get this release out
the door.
--

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Re: [hlds] Ack, new update doesn't like Mani

2005-09-23 Thread Mikee

We are all screwed if Mani ever goes on vacation.  LOL!

Erik, thanks for fixing the gameinfo.txt issue for the mods so quickly.

- Original Message -
From: Derek kottke [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, September 24, 2005 12:32 AM
Subject: Re: [hlds] Ack, new update doesn't like Mani



--
[ Picked text/plain from multipart/alternative ]
if you havent noticed let mani fixed the pulgin for the new update
http://www.mani-admin-plugin.com/forums/portal.php




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Re: [hlds] Vac Problem still

2005-08-28 Thread Mikee

Also, from what the server company told methey actually had to manually
verify files on each server install before it fixed it.  Apparently there
was one installation on the box that was not totally using the most up to
date patch files (or one got corrupted), and running the update for each
install manually fixed it when nothing else with the port/sport alone would
work.They have a windows server 2003 setup, and for some reason, Valve
has still not made the patch update automatic like they did with Linux.

- Original Message -
From: Duncan Campbell [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, August 27, 2005 11:31 PM
Subject: [hlds] Vac Problem still



This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Ok, I read about the -sport config and have done this, but we still lose
VAC. We have 5 instances of CSS on server. Each instance has its own
separate ip. I have setup the command line with:



XX.XX.XX.210 -port 27015 -sport 27021

XX.XX.XX.211 -port 27016 -sport 27022

Etc.



We still have VAC disappearing from the instances randomly after about ten
seconds. Does anyone have any ideas?



--



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Re: [hlds] VAC Problem Could Not Establish Connection to Steam Servers

2005-08-25 Thread Mikee

Ditto.  Thanks for that clarity, Ray!

- Original Message -
From: Ruiner [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, August 25, 2005 1:57 AM
Subject: Re: [hlds] VAC Problem Could Not Establish Connection to Steam
Servers



That was a short and to the point. Thank you! I think this will help a lot
of people, myself included.

- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, August 25, 2005 1:48 AM
Subject: RE: [hlds] VAC Problem Could Not Establish Connection to Steam
Servers



Here's a tip for those that don't look back on the archives...

Default server port = 27015
Default hltv port = 27020
Default steam port = 27021

If you run multiple servers on the same IP do the following as an

example...


Server One = -ip xx.xx.xx.xx -port 27015 -sport 27021
Server Two = -ip xx.xx.xx.xx -port 27016 -sport 27022
Etc, etc.

What is happening is that if you run a game server at a default port of
another service (hltv or steam) then that port is taken when you go to

start

another instance. The solution is to simply determine what uses what in

the

command line for each server instance.

Ray S.
RaynServ




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Re: [hlds] VAC Problem Could Not Establish Connection to Steam Servers

2005-08-24 Thread Mikee

I found out from a server rental company that I use what was causing the
initial VAC enabled that turned off after about 5-10 seconds when starting
up my HL2DM server, and it took them a while to find the problem.  They let
me know that if there is more than one server running on a box, that not
only is the -sport switch needed, but it is also required that all the
servers be updated to the latest patch.  There was one that had not been
updated, and when they didit allowed my unrelated HL2DM server to
maintain the VAC2 status.  I also run Mani's Mod, and stay up to date with
the latest versions of that.


- Original Message -
From: [GS]BeNt [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, August 24, 2005 3:32 PM
Subject: Re: [hlds] VAC Problem Could Not Establish Connection to Steam
Servers



From my experiences the only reason you should have to use the -sport
option
is if you run more than one server on the same ip on your box.But as far
as
if they are on the same ip BUT different port I'm not sure on as all my
servers share different ips.

BeNt

- Original Message -
From: leo bounds [EMAIL PROTECTED]



Since no one replied last time I'm reposting this
question/Problem.

After the last few updates I now have problems with
some of my CSS servers where when I start it up it
will say VAC Secured then a few seconds later it
will go unsecured with a message saying Could Not
Establish Connection to Steam Servers

I have other CSS Servers on this same machine that are
VAC Secured with no problem. This server is running on
its own IP on Windows machine.
I have run multiple CSS servers on the same machines
for months with no problems until these last few
updates.

I understand there's some new -sport option but I
don't know what this does or what the fix is to
correct this problem with several CSS Servers running
on the same machine.

It would really be great if someone could share the
fix solution for this problem.

Thank you,
LB




Start your day with Yahoo! - make it your home page
http://www.yahoo.com/r/hs


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Re: [hlds] VAC secure mode disabled

2005-08-20 Thread Mikee

Having them use +port 27016 and/or -sport 27016 on the command line does not
resolve the VAC disabling on restart after 5-10 seconds.

- Original Message -
From: Mikee [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, August 20, 2005 12:16 AM
Subject: Re: [hlds] VAC secure mode disabled



Yeah, I am having this same problem on a Win2003 server I am renting.  On
some HL2-DM servers from this same AOWC company, the VAC-2 secure status
works normally, but on this one box it starts out VAC protected, then
after
about 5-10 seconds it deactivates...I can see it in HLSW.

I was reading at
http://developer.valvesoftware.com/wiki/Command_Line_Options and do not
understand what the -sport switch really does.  I also thought that the
normal port switch was -port but they list it as +port.  Which is correct?


- Original Message -
From: Paul Jueckstock [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, August 14, 2005 12:26 PM
Subject: Re: [hlds] VAC secure mode disabled



Hi and thanks for your reply.
Yes, there are CS:S Servers on that server and they all use the same
IP. Firewall is not an issue. For the other CS:S Server I did not need
the -sport option and they all use VAC2. This morning the game server
I refrenced to worked with VAC2, but I'm not sure if this is
coincidence.
A few days ago I tried using the -sport command for that server but it
still didn't work.

Paul

On 8/13/05, Scott Tuttle [EMAIL PROTECTED] wrote:

 One of my customers said he's having problems with VAC2 on his CS:S
 server, it is activated after the game server starts, but after a few
 seconds it turns off. He even tried to reinstall the game server, but
 it didn't help. The strange thing is that on the same server there are
 several other CS:S servers that use VAC2 without any problems. Any
 ideas?

Are they by chance using the same ip address?  If so you might need to
specify the -sport option and allow it through the firewall?

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Re: [hlds] VAC secure mode disabled

2005-08-19 Thread Mikee

Yeah, I am having this same problem on a Win2003 server I am renting.  On
some HL2-DM servers from this same AOWC company, the VAC-2 secure status
works normally, but on this one box it starts out VAC protected, then after
about 5-10 seconds it deactivates...I can see it in HLSW.

I was reading at
http://developer.valvesoftware.com/wiki/Command_Line_Options and do not
understand what the -sport switch really does.  I also thought that the
normal port switch was -port but they list it as +port.  Which is correct?


- Original Message -
From: Paul Jueckstock [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, August 14, 2005 12:26 PM
Subject: Re: [hlds] VAC secure mode disabled



Hi and thanks for your reply.
Yes, there are CS:S Servers on that server and they all use the same
IP. Firewall is not an issue. For the other CS:S Server I did not need
the -sport option and they all use VAC2. This morning the game server
I refrenced to worked with VAC2, but I'm not sure if this is
coincidence.
A few days ago I tried using the -sport command for that server but it
still didn't work.

Paul

On 8/13/05, Scott Tuttle [EMAIL PROTECTED] wrote:

 One of my customers said he's having problems with VAC2 on his CS:S
 server, it is activated after the game server starts, but after a few
 seconds it turns off. He even tried to reinstall the game server, but
 it didn't help. The strange thing is that on the same server there are
 several other CS:S servers that use VAC2 without any problems. Any
 ideas?

Are they by chance using the same ip address?  If so you might need to
specify the -sport option and allow it through the firewall?

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[hlds] Alfred, client Steam login for HL2-DM again forcing me to get update from several days ago

2005-08-11 Thread Mikee

Alfred, I don't understand why again tonight when I start Steam...I am
having to go through that ultra-slow client update again.  Seems like it is
forcing the same survey update every day.  Not sure if you are aware of this
recurrance.  Thanks



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Re: [hlds] sv_uploadmax

2005-08-09 Thread Mikee

Hmmm that sv_uploadmax doesn't work with the Source engine yet then?

- Original Message -
From: Oum [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, August 09, 2005 12:18 PM
Subject: Re: [hlds] sv_uploadmax



read steam news ?
http://steampowered.com/index.php?area=newsid=431
quote : Added sv_uploadmax cvar to limit the max size (in MB) a client
can use for a custom resource (i.e spray decals)

- Original Message -
From: Stomper [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, August 09, 2005 5:27 PM
Subject: [hlds] sv_uploadmax



This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
what does this cvar do ?

sv_uploadmax 0.5

its new since last hlds update
--


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Re: [hlds] WHY DO I KEEP GETTIN MAIL FROM YOU

2005-08-06 Thread Mikee

That was classic.

- Original Message -
From: Kevin [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, August 06, 2005 10:26 PM
Subject: RE: [hlds] WHY DO I KEEP GETTIN MAIL FROM YOU



Don't forget, there are special people in this world. Apparently some
subscribe to the list.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of SANDY LEBLANC
Sent: Saturday, August 06, 2005 9:16 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] WHY DO I KEEP GETTIN MAIL FROM YOU

[ Converted text/html to text/plain ]

See at the bottom of the message where it says UNSUBSCRIBE???

Do it. Just mailing  to us won't unsubscribe you.

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From: Bradley LaPee [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: [hlds] WHY DO I KEEP GETTIN MAIL FROM YOU
Date: Sat, 6 Aug 2005 18:10:35 -0700 (PDT)

--
[ Picked text/plain from multipart/alternative ]
STOP MAILING ME THERE IS NO REMOVE ME BUTTON OR ANYTHING AND NOTHING HAS

COME
IN THAT INTERESTS ME IN THE MONTHS IVE GOTTEN IT. DAILY 50-60 EMAILS IS
TOO
MUCH SPAM

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Re: [hlds] Has VALVe abandoned TFC for good?

2005-08-06 Thread Mikee

A lot of old OP4 players would love to get their hands on the OP4 Source.  I
don't know what Valve thinks they would lose at this point since there are
only a handful of servers and players left anymore.  I still remember Erik
saying that they were going to convert it like they did with HL-1
Sourcelol...yeah, right.

- Original Message -
From: Ook [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, August 06, 2005 4:48 PM
Subject: Re: [hlds] Has VALVe abandoned TFC for good?



While we are complaining about abandoned mods, how about OP4? I for one
would love to get my hands on the OP4 source.

I can't believe there are only 500 TFC servers running. That is soo sad,
there used to be thousands


- Original Message -
From: Spencer 'voogru' MacDonald [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, August 06, 2005 10:34 AM
Subject: RE: [hlds] Has VALVe abandoned TFC for good?



So how many frames per year is VALVE running at? And when the next frame
finally comes, do we get an update?

:-P

How about just releasing the source to TFC? You released the source to
DMC
and Ricochet, why not TFC? It's obvious that there is no work being done
to
the old TFC.

TFC is pretty much dead anyway, finding a server that's not full of bots
is
quite a challenge.

- voogru.

-Original Message-
From: Alfred Reynolds [mailto:[EMAIL PROTECTED]
Sent: Friday, August 05, 2005 1:31 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Has VALVe abandoned TFC for good?

The wait command delays execution until the next frame. So the
duration of a wait depends upon your frame rate.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
Sent: Friday, August 05, 2005 4:38 AM To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Has VALVe abandoned TFC for good?


FF is about as close to it as we'll probably get.  BF2 is awesome,
hopefully the first round of bugs will be gone by the end of the
summer.  I'd love to see a tf2 mod ontop of bf2 though.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of David Newbould
Sent: Thursday, August 04, 2005 5:39 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Has VALVe abandoned TFC for good?


That's true - BF2 is great (but a bit buggy) and fortress forever
looks amazing! (the screenshots on the website look awesome, and are
served excellently by their webhosts Burstfire.net (is that too
shameless a plug? [tries desperately to hide his email address (and
to manage these nested
brackets)]))

Dave :)

 Seems like it.  Shame that prior to abandonment they couldn't have
 at least fixed some of the problems that got introduced with its
 move over to Steam, as well as all the other many problems which
 never got resolved pre Steam. A lot of the TFC players seem to have
 now moved onto BF2 or awaiting Fortress Forever Mod.

 SteveP


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Re: [hlds] Web server

2005-08-04 Thread Mikee

LOL...the funniest thing about all of your replies to the dude asking the
original question (and who likely doesn't know squat about setting up or
running a website--or he wouldn't have posted the question here) is that
your responses are like discussing the detailed blueprints of the electrical
circuitry from a microwave oven with him.  I'm betting that the dude was
expecting to hear something like:  Just put in your cup of Ramen Noodles,
and press the soup button to heat it up.  LOL!


- Original Message -
From: OoksServer [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, August 04, 2005 1:14 PM
Subject: Re: [hlds] Web server



Yeah, I should have kept my mouth shutI actually typed up a long
reply,
but decided to delete it instead of sending it :)

- Original Message -
From: Scott Tuttle [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, August 04, 2005 9:37 AM
Subject: RE: [hlds] Web server



Heh...

Here we go again!


-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds-
[EMAIL PROTECTED] On Behalf Of OoksServer
Sent: Thursday, August 04, 2005 9:46 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Web server

IIS is swisscheese software. If not properly patched it is like hanging
out
a sign saying Here I Am, Hack Me!. I personally would never host a
site
with IIS.

www.apache.org

Throw in PHP and MySQL and maybe some PERL scripts and you have all you
need.

- Original Message -
From: Scott Tuttle [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, August 04, 2005 7:13 AM
Subject: RE: [hlds] Web server


 You should take this question to a web hosting community.  But the
 short
 of
 it is that to setup a windows XP to host a website you need to use
 IIS.



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Re: [hlds] post

2005-08-02 Thread Mikee

Maybe find some of the basic how to guides of setting up a dedicated server.
This is one site, but there are many others available:

http://phenylshouse.com/tutorial-2.html

- Original Message -
From: Matt G [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, August 02, 2005 9:08 PM
Subject: Re: [hlds] post



ok, so if i only need to edit the server file in the mod im hosting.
(not cs.. svencoop) but is it at c:\hlserver, or is it on pgfiles,
valve,,steam, steam aaps, ect?

On 8/1/05, Pvt. Jimmy [EMAIL PROTECTED] wrote:

Try finding this file C:\hlserver\cstrike\server.cfg

That is the one you need to edit.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds-
 [EMAIL PROTECTED] On Behalf Of Matthew Gallop
 Sent: Monday, August 01, 2005 2:48 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] post

 Hi, I am having a problem with trying to find and edit a certin folder.
 on the steam support fourms, for setting up a router to allow half
 life dedacated server to work it said i had to open up a port, so i
 did, and then said i have to edit a file, and the file was highlited
 in blue like this

 c:\hlserver\valve\server.cfg

 i could not find this folder, i asked the support guys, and they told
 me to come here, so i really hope you can help me
 [EMAIL PROTECTED]

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Re: [hlds] Apptotimeout function in Windows Registry??

2005-08-02 Thread Mikee

Use the -console switch on your shortcut launch line.

- Original Message -
From: Jimmay [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, August 02, 2005 7:26 PM
Subject: [hlds] Apptotimeout function in Windows Registry??



Today, I was trying to set up a Half-Life Dedicated Server for me and
some friends to play Counter-Strike 1.6 on. And this is what happened.
I run HLDS but nothing shows up. No window shows up. So, I open up
Task Manager and see that hlds.exe is actually running but I cannot
see it!

About a month ago, the same exact problem happened but it was
involving Counter-Strike Source. The process was running but there was
no window showing up. I asked someone about it and they said that the
apptotimeout function in my registry was faulty. When I asked him how
to fix it, he said that he didn't know much about XP Home Edition
systems so he told me to ask someone else. But I could never get in
contact with that someone else.

If there is anything you can to do to help, please tell me what to do.
I am desperate to fix this any play source, HLDS, and other
applications that might be affected by this problem. Help would be
greatly appreciated. Thank you for your time and support.

Respectfully Yours,

Jimmay

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Re: [hlds] Firedaemon x Serverdoc

2005-08-01 Thread Mikee

You didn't say which mod you are running, and I am assuming that you are
using a Windows HLDS, since that is what this email list is directed
towards.  I have used Firedaemon, but prefer Serverdoc.  If you need to, you
can put the shortcut in the startup folder, but once you start Serverdoc, it
restarts the servers the same as Firedaemon.

One tip for the Windows Server platform (I use Win 2003 Server) that
resolves ErrorMode pop ups that prevent either program from working without
manual intervention:

RegEdit the value of ErrorMode under
hklm\system\currentcontrolset\control\windows to either 1 or 2 to get rid of
the pop-ups from Windows Memory Read Errors.



- Original Message -
From: Edson Sossai [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, August 01, 2005 3:22 PM
Subject: [hlds] Firedaemon x Serverdoc



Which one of those is better to have your server up ad running all the
time?
I had a few issues using FD but in the other hand serverdoc does not work
as a service.
Or using both by setting up FD to run serverdoc and then to run HLDS would
be the best option?

Thanks

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Re: [hlds] tickrate

2005-07-22 Thread Mikee

That's an exceptionally well done Steam forum post.  Thanks very much for
all the info, Whisper!


- Original Message -
From: Whisper [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, July 22, 2005 12:49 AM
Subject: Re: [hlds] tickrate



--
[ Picked text/plain from multipart/alternative ]
Only the most powerful or under utilised servers can run a 100tickrate
server properly
Read this:
http://forums.steampowered.com/forums/showthread.php?s=threadid=293285
for
more info about running high tickrate servers.





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Re: [hlds] tickrate

2005-07-22 Thread Mikee

The only thing that is still confusing to me is the comments by Quicksilver
to always use defaults with the HL2 physics differences, and your response
to himvis-a-vis the July 6 patch problems and the differences with
HL2-DM (my servers) vs. CS:S.


- Original Message -
From: Whisper [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, July 22, 2005 8:34 AM
Subject: Re: [hlds] tickrate



--
[ Picked text/plain from multipart/alternative ]
I made it back in the day when every other steam forum server post was
about
bloody running high tickrate servers
Hardly ever see one there now.
Thanks to Alfred for providing some inside info to help me make that
document. :)

On 7/22/05, Mikee [EMAIL PROTECTED] wrote:


That's an exceptionally well done Steam forum post. Thanks very much for
all the info, Whisper!


- Original Message -
From: Whisper [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, July 22, 2005 12:49 AM
Subject: Re: [hlds] tickrate


 --
 [ Picked text/plain from multipart/alternative ]
 Only the most powerful or under utilised servers can run a 100tickrate
 server properly
 Read this:
 http://forums.steampowered.com/forums/showthread.php?s=threadid=293285
 for
 more info about running high tickrate servers.




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--

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Re: [hlds] partitioning for dedicated server

2005-07-22 Thread Mikee

No

- Original Message -
From: Michael E. Bergeron [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, July 22, 2005 12:16 PM
Subject: RE: [hlds] partitioning for dedicated server



Is there any way that I can set up a dedicated server on my own computer
without the partition that would be a good one?





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Re: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection?

2005-07-20 Thread Mikee

Alfred, I have been putting the sv_secure 1 CVAR in my autoexec.cfg
server file,  not on the command line (Win32 server).  I assume either
place is ok?

Also, in response to Jason Benoit...my HLSW (ver 1.0.0.43) does say on
left middle panel:

Anticheat Tool: Valve's Security Module


- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, July 20, 2005 2:15 PM
Subject: RE: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection?



No, for HLDS your options are VAC1 (without -vacbeta on the command
line), VAC1+VAC2 (running secure with -vacbeta) or no VAC (running
with -insecure on the command line).

For mods that were not supported by VAC1 running with -vacbeta on the
command line will enable just VAC2.

- Alfred




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Re: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection?

2005-07-20 Thread Mikee

I don't know where I got that advice to use that sv_secure 1 CVAR in my
autoexec.cfg file, but I have had it in there (and only there) for months,
with no apparent ill effect.  So now I have one more question about this.

Since I updated my HL2DM  HL2-Promod HLDS  /bin/engine.dll with the last
CS:S updatetool patch, and removed the -vacbeta from the command launch
line, these servers are all showing as VAC protected in the console, when I
join as a client, and from the HLSW interface.

They all have the sv_secure 1 in the autoexec.cfg file, and not on the
command launch line.  So I am confused about the sv_secure needing to only
be on the command line.  You can verify the VAC status of the servers
yourself:

67.18.241.74:27015  HL2 TDM
67.18.241.75:27015  HL2 DM
67.18.241.77:27015  Promod

- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, July 20, 2005 4:30 PM
Subject: Re: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection?



as has been stated over and over and over and over, you can't actually
set sv_secure because it only reports the server's status. You *MUST*
use the command line switches to set your secure/insecure status.


- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, July 20, 2005 4:31 PM
Subject: RE: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection?



sv_secure is a SRCDS cvar, not a HLDS one... You should never set that
manually (its value is maintained by code).

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent:
Wednesday, July 20, 2005 1:23 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection?


Alfred, I have been putting the sv_secure 1 CVAR in my autoexec.cfg
server file,  not on the command line (Win32 server).  I assume
either place is ok?

Also, in response to Jason Benoit...my HLSW (ver 1.0.0.43) does say
on left middle panel:

 Anticheat Tool: Valve's Security Module


- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, July 20, 2005 2:15 PM
Subject: RE: [hlds] Re: Differentiating HLDS VAC versus VAC2
Protection?


 No, for HLDS your options are VAC1 (without -vacbeta on the
 command line), VAC1+VAC2 (running secure with -vacbeta) or no VAC
 (running with -insecure on the command line).

 For mods that were not supported by VAC1 running with -vacbeta on
 the command line will enable just VAC2.

 - Alfred



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Re: [hlds] Counter-Strike: Source update released

2005-07-20 Thread Mikee

Is this another example of an update that HL2DM should also do to help with
CPU useage?

- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Sent: Wednesday, July 20, 2005 8:03 PM
Subject: [hlds] Counter-Strike: Source update released



We have released an update to Counter-Strike: Source. Run the
hldsupdatetool to get this update.

The update improves CPU performance of the server, optimizing several
subsystems. Details can be found here:
http://www.steampowered.com/index.php?area=newsid=429

- Alfred

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[hlds] Is it VAC yet?

2005-07-19 Thread Mikee

What's the actual status on Vac-2 for HL2DM, CS:S...and what about VAC-1 for
HL-DM, OP4, CS ?  Is it still in beta, or are people now being officially
banned?

I'm still running the -vacbeta and sv_secure 1 switch and CVAR on my HL2DM
servers.will that change?  I didn't get the last couple of HLDS patches,
since they were for CS:S



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Re: [hlds] Is it VAC yet?

2005-07-19 Thread Mikee

Drew, thanks.and I'm guessing that since I did not install the CS:S
patch, that HL2-DM and other Source games such as the great ProMod are not
VAC2 protected.  I don't read about CS, or visit CS threads since I hate
playing it.

- Original Message -
From: Drew Hostetler [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, July 19, 2005 1:23 PM
Subject: Re: [hlds] Is it VAC yet?


VAC2 has been live for CSS for a week or so. There are a ton of threads
about it at the steampowered forums. Remove -vacbeta because it's not
necessary.

This thread may give you more answers to your questions:
http://forums.steampowered.com/forums/showthread.php?s=threadid=282892

The steampowered forums are like Google. Use it daily for all your CSS
questions.

FYI: people have been denied access to my server since mid/late June due
to
being banned by vacbeta.

Drew




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Re: [hlds] alfred

2005-07-19 Thread Mikee

Clayton,

In response to your cynical learn to read message to Xanax:

I have read every one of these email messages, and it has not at been clear
if VAC was actively banning mods other than CS:S, or what the beta mode
and launch line switch (-vacbeta) was doing vis-a-vis actual banning.

The last patch updates were specifically addressed ONLY to CS:S, and did not
make it at all clear that non-CS:S server admins should have downloaded the
binaries and that HL2-DM is now being protected by VAC2, nor that us HL2DM
admins should be removing the -vacbeta switch.

To me the -vacbeta meant that they were still collecting information and
testingnot that they started banning with servers running that switch.
In summary, I think he had a good questionat least from my perspective
as someone who has no interest in reading CS:S forums.

I'm also glad that Alfred clarified that the HL2DM admins should do a patch
updatebut I can tell you that since none of these last patches were
addressed to HL2DM (what else is new), I doubt any of them have patched.


- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, July 19, 2005 3:51 PM
Subject: Re: [hlds] alfred



learn to read

On 7/19/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

--
Is vac still beta? and if not will we be notified by the steam update
news


--
Clayton Macleod

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Re: [hlds] Warning about revision R of mani mod

2005-07-16 Thread Mikee

Yeah, it is easy to remove his models, sounds, and other things you don't
want.  Mani's Mod is the best thing to happen to HL2, and he actually
listens to his fans, and does regular updates that are wanted.

- Original Message -
From: Jim [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, July 16, 2005 9:05 PM
Subject: Re: [hlds] Warning about revision R of mani mod



I downloade the same Revision. R and no problems... however I did not go
with his Model Pack that was recommended.

you have the models configured to pull down. Go in and remove the models,
and any associated Zips and you will be fine.


- Original Message -
From: [DinoBot]Sidmind [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, July 16, 2005 4:54 PM
Subject: [hlds] Warning about revision R of mani mod



normally, when mani releases an update, I just
download the patch

make backups of my cfg folder,

then overwrite my existing files.

but TODAY, I did the same thing for revision R
He also recomended a model pak, so I downloaded it and
overwrote my /cstrike folder.


but now EVERYONE who joins the server HAS to
download 16 meg worth of models.
I have edited the mani_server.cfg to turned all the
model crap off, but it still downloads them, and is
crashing like crazy.


I have gone back to version P of mani mod, untill he
gets his stuff lined out.

Mani needs to stop making enhancments that are FORCED
on people, any new items should be turned off by
default, OR at least a warning about before I update.

I honestly dont know if it the mani version R that is
forcing people to download, or his recomended model
pack.









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Re: [hlds] Re: sv_unlag and Ping

2005-07-16 Thread Mikee

I am always amazed at how the simple concept of bits and bytes are confused
by so many.  It goes back to hardware engineers using the Metric (base 10)
system in describing Hard Drive storage sizes, and bandwidth transfer speeds
being expressed in  bits of information.

Then the software programmers use base 2, and only describe useable data
expressed in terms of bytes (comprised of 8 bits--think of the parts of a
digital clock showing the numeral 8 which has 7 pieces + 1 where they are
all off).

It is pretty confusing that the only real way to properly distinguish
between bits and bytes is with a lower and upper case letter b/B
respectively.  They should have called a Byte something like a Zoot so
there would never have been this confusion.

- Original Message -
From: sprout [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, July 16, 2005 1:39 PM
Subject: Re: [hlds] Re: sv_unlag and Ping



MB=mega byte Mb means mega bit ... thats where the confusion is its all in
the abreviation but clayton has it right as well as james just diffeernt
views but for the reasoning of the server I think its figured in bits so
clayton is altimatly right




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Re: [hlds] my email address

2005-07-12 Thread Mikee

You need to use this AOL translater, so he can understand your replies:

http://ssshotaru.homestead.com/files/aolertranslator.html

Go You!.  translates into:

   GO U1!!11!11!1!11! WTF

sorry the check didnt come from your mother. Translates into:

SORY DA CHEK DIDNT COMA FROM UR MOTHAR!!1!!! OMG WTF

(I'm just trying to be helpful in bridging the communication gap)

- Original Message -
From: dexion [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, July 06, 2005 12:44 AM
Subject: RE: [hlds] my email address




sorry the check didnt come from your mother.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alex Spencer
Sent: Wednesday, July 06, 2005 12:39 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] my email address


Go you!.

[EMAIL PROTECTED] wrote:


--
[ Picked text/plain from multipart/alternative ]
[EMAIL PROTECTED]
--

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Re: [hlds] complete cvarlist descriptions

2005-06-27 Thread Mikee

Post it here when you put one together.

- Original Message -
From: SaberWolf [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, June 26, 2005 10:41 PM
Subject: [hlds] complete cvarlist descriptions


i would like a complete cvar list with all the descriptions so i know what
the commands are doing i have the ones that the server gives you by typeing
cvarlist in console but i was lookinfor the ones that dont have any
description
--





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Re: [hlds] UNSUBSCRIBE

2005-06-24 Thread Mikee

ROFL

- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, June 24, 2005 6:01 PM
Subject: Re: [hlds] UNSUBSCRIBE



my god, learn how to read.

On 6/24/05, junglist massif [EMAIL PROTECTED] wrote:
snip

--
Clayton Macleod

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Re: [hlds] Server requirements

2005-06-17 Thread Mikee

Alfred, thanks for this topic.  I think the first thing that would help
everyone be on the same page for both Win32  Linux is to find out the best
way to assess each of these questions...like what monitoring utilities or OS
resource tools.  It would also be great to get OBJECTIVE data, rather than a
gut feeling.

I think everyone would appreciate a somewhat official update from the old
sites like:

http://www.planethalflife.com/commands/howto.shtml
http://server.counter-strike.net/
http://forums.unitedadmins.com/index.php?showforum=55

- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, June 17, 2005 3:56 PM
Subject: [hlds] Server requirements



I find myself being asked quite often about what CPU/net requirements it
takes to run a server. I have answers based upon our internal
playtesting but I would also like to hear what you guys use in the wild.

So, my questions are:
1) What speed CPU do you use for a 32 player HL1 server (CS 1.6)
2) What speed CPU do you use for a 32 player Source server (CS:S)
3) How much bandwidth per user do you allow for a HL1 server
4) How much bandwidth per user do you allow for a Source server
5) How much difference is there in these requirements for other mods?

- Alfred

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Re: [hlds] VAC2 Beta information

2005-06-16 Thread Mikee

Alfred, I thought you also had to enable the CVAR (in autoexec.cfg)
sv_secure 1  in addition to the -vacbeta command line switch.  That's the
word on all the forums about it anyway.



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Re: [hlds] Re: HL1 Engine Update breaks HLSW and Web query

2005-06-09 Thread Mikee

Get the latest HLSW version 1.00.42

- Original Message -
From: leo bounds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, June 09, 2005 4:48 PM
Subject: [hlds] Re: HL1 Engine Update breaks HLSW and Web query



I'm sorry if someone has already covered this but if
it was in the news group I missed it.

Since the HL1 engine update the other day CS servers
can't display the server in HLSW and online web server
views from web pages that show live server status.

There was the similar problem with a CSS update a
while back that was fixed by adding
sv_enableoldqueries 1 in the server.cfg

This doesn't seem to fix it in CS after the HL1 engine
update released on June. 7th.

Is there a solution to this yet ?
Thank you



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Re: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-07 Thread Mikee

I tried Simon's guide and put this in an .htaccess file in the
/hlds_downloads/ folder on my website (that contains the /maps/ folder for
download), but it did not work when I joined the server, I still got the
same player missing map, disconnected me.

SetEnfIf  Referer  ^hl2://67\.18\.241\.75 MY_SERVER=1
Order Allow,Deny
Allow from env=MY_SERVER
Deny from all

If I remove the .htaccess file, I can download the missing map and join the
server.  My server is at 67.18.241.75



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Re: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-07 Thread Mikee

It still is not working even with that typo corrected

SetEnvIf Referer ^hl2://67\.18\.241\.75 MY_SERVER=1
Order Allow,Deny
Allow from env=MY_SERVER
Deny from all

If anyone can get this to work in the .htaccess file, that would be great.
Also, assuming it will work at some point, how would I add several server
IP's to all work with this folder?

- Original Message -
From: Brandon Hardy [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, June 07, 2005 5:05 AM
Subject: RE: [hlds] VALVe hide our sv_downloadurl paths!



It looks like he made a typo, try replacing SetEnfIf with SetEnvIf.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: Tuesday, June 07, 2005 3:47 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] VALVe hide our sv_downloadurl paths!

I tried Simon's guide and put this in an .htaccess file in the
/hlds_downloads/ folder on my website (that contains the /maps/ folder for
download), but it did not work when I joined the server, I still got the
same player missing map, disconnected me.

SetEnfIf  Referer  ^hl2://67\.18\.241\.75 MY_SERVER=1
Order Allow,Deny
Allow from env=MY_SERVER
Deny from all

If I remove the .htaccess file, I can download the missing map and join
the
server.  My server is at 67.18.241.75



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Re: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-07 Thread Mikee

Subdude2k, your answer finally does work.   I really appreciate your posting
this, as  the SetEnvIf Referrer that Simon said would not work in the
.htaccess file.

IMHO, every server admin should do this who is using a web based downloadurl
that has bandwidth limits.

One last answer that I confirmed works if you have multiple servers, you can
define each IP on its own line.  This is now my .htaccess file:

SetEnvIfNoCase Referer ^hl2://64\.156\.56\.122 allow_download
SetEnvIfNoCase Referer ^hl2://67\.18\.241\.74 allow_download
SetEnvIfNoCase Referer ^hl2://67\.18\.241\.75 allow_download
Order Deny,Allow
Allow from env=allow_download
Deny from all



- Original Message -
From: Subdude2k [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, June 07, 2005 8:28 AM
Subject: Re: [hlds] VALVe hide our sv_downloadurl paths!



The Referer works fine and has been doing so for a while now.

I'm using .htaccess files on my Apache web server to only allow access
to the hosted maps and files from our own CS Server.  Here's the
contents of my .htaccess file

--

SetEnvIfNoCase Referer ^hl2://195\.20\.108\.36 allow_download
Order Deny,Allow
Allow from env=allow_download
Deny from all

--

HTH

Subdude2k

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Re: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-06 Thread Mikee

How would you use the .htaccess to only allow folder access from a given
server IP, since it is basically a web url based access?

It is amazing what can be done with that file, so I don't doubt you.
Posting how to customize it for a given folder and server IP would be
handy...I'm just wondering if a player doesn't need to have their own player
IP to access it however...which would open it back up to everyone.


- Original Message -
From: Dagok [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, June 06, 2005 5:52 PM
Subject: [hlds] VALVe hide our sv_downloadurl paths!


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
This was posted on the Source DS (Windows) team forums.  POsting it here in
hopes that it will get directly to Valve.

ok a little problem is people being able to just type sv_downloadurl in
console and steal our links and use it on there server stealing our
bandwith.

I think valve should hide this when someone types it

Yes there are ways for people to setup htaccess etc so only they can use the
folder.  But it sure would be nice if typing sv_downloadurl in the console
would return ** like sv_password and rcon_password do.

Can you please pass this along Alfred?

thanks,

Dagok


--


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Re: [hlds] VALVe hide our sv_downloadurl paths!

2005-06-06 Thread Mikee

I just tried what should have worked.  I put this .htaccess in the folder on
the webserver that has my maps.

\root-level\hlds_downloads\.htaccess
\root-level\hlds_downloads\maps

According to this site, they give an exact example of this:
http://kirupa.com/web/htaccess.htm
So I put in my server IP's as shown below.

order allow,deny
allow from 67.18.241.74
allow from 67.18.241.75
deny from all

I then deleted a large map from my client player account, joined  the
server, changed to the map to the one I just deleted from my own player maps
folder, and got an error that I did not have the map for this server, and it
would not download it from the website after I put in this .htaccess file,
and kicked me back to list of servers.

The only other thing I can think of to protect our own bandwidth is keep
changing the web download url folder name on the web server and in the
server.cfg.  This is a big problem, as most websites have limits on monthly
bandwidth transfers.

- Original Message -
From: Mikee [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, June 06, 2005 7:29 PM
Subject: Re: [hlds] VALVe hide our sv_downloadurl paths!



How would you use the .htaccess to only allow folder access from a given
server IP, since it is basically a web url based access?

It is amazing what can be done with that file, so I don't doubt you.
Posting how to customize it for a given folder and server IP would be
handy...I'm just wondering if a player doesn't need to have their own
player
IP to access it however...which would open it back up to everyone.


- Original Message -
From: Dagok [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, June 06, 2005 5:52 PM
Subject: [hlds] VALVe hide our sv_downloadurl paths!


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
This was posted on the Source DS (Windows) team forums.  POsting it here
in
hopes that it will get directly to Valve.

ok a little problem is people being able to just type sv_downloadurl in
console and steal our links and use it on there server stealing our
bandwith.

I think valve should hide this when someone types it

Yes there are ways for people to setup htaccess etc so only they can use
the
folder.  But it sure would be nice if typing sv_downloadurl in the console
would return ** like sv_password and rcon_password do.

Can you please pass this along Alfred?

thanks,

Dagok


--


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Re: [hlds] Does any one know?

2005-06-01 Thread Mikee

The only way to actually define what happens is to go in a server with a
friend, and with 100/100 shoot each other in various body locations with
single shots from various guns.

I went through this exercise while doing Valve's lazy ass job with their
failure to fix any of the bugs in HL2-DM in over 5 months.  In this case we
got rid of the the weapon autoswitch in HL2-DM, where when you walk over a
weapon you don't have you were previously forced to switch to that new
weapon...even in the middle of a fight.  Did Valve give a shit about fixing
this?  Nope.  So a few of us figured out that if you manually extract the
weapon script txt files from the SP installation, and edit them, then
replace those respective .ctx /scripts/ folder weapon files, you can make
server side mods of weapons.

You can read about the post here:
http://forums.steampowered.com/forums/showthread.php?s=threadid=295350

How long would this have taken Valve to edit their precious encrypted .ctx
weapon files, and fix this?  It took us a few minutes once we figured out
how to sidestep their bullshit no support for the last 5 months.

Valve's horrible support for HL2-DM (as I have said numerous times on this
email list) is the main reason that I'm closing 2 of my 3 HL2-DM servers in
2 weeks (as others have already done), and will never buy another bullshit
Valve product.

Thank God Battlefield-2 is scheduled for release June 15-20th.


- Original Message -
From: Saint K. [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, June 01, 2005 11:37 AM
Subject: [hlds] Does any one know?



ive got this question on our forums and tbh i couldnt tell the answere,
does
anyone know this?

any1 knows how armor realy works ? how much does it protect ? does more
armor protect better or only longer ? e.t.c.


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Re: [hlds] Does any one know? re:how armor works

2005-06-01 Thread Mikee

I apologize for speaking so strongly against Valve like I just did, but it
is a reflection of how angry the community is towards Valve who love playing
HL2-DM.  The Steam Forums are filled with disgusted players and server
admins, many of which have left the game and won't return.  Actual server
and player numbers have clearly dropped over time because of this.

Valve NEVER gives us any feedback or progress about this RETAIL PURCHASED
LEVEL, or even let us know they give two shits, either here or in the Steam
Forums.

No patches in over 5 months...that is truly disgusting for a product that
they openly promote on their Steam Product Sales webpage. (Not to mention
DOD has been coming soon for about 9 months).

http://www.steampowered.com/?area=product_packageoffers

Anyway, this autoswitch fix at least helps those of you who still care about
this game.

- Original Message -
From: Ned Haskin [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, June 01, 2005 2:51 PM
Subject: Re: [hlds] Does any one know? re:how armor works



Great link , thanks Mikee going to stop the auto switching asap.

Saint K., future reference, put how armor works in the subject line
these posts are archived by subject, it will help others find answers.

Mikee wrote:


The only way to actually define what happens is to go in a server with a
friend, and with 100/100 shoot each other in various body locations with
single shots from various guns.

I went through this exercise while doing Valve's lazy ass job with their
failure to fix any of the bugs in HL2-DM in over 5 months.  In this
case we
got rid of the the weapon autoswitch in HL2-DM, where when you walk
over a
weapon you don't have you were previously forced to switch to that new
weapon...even in the middle of a fight.  Did Valve give a shit about
fixing
this?  Nope.  So a few of us figured out that if you manually extract the
weapon script txt files from the SP installation, and edit them, then
replace those respective .ctx /scripts/ folder weapon files, you can make
server side mods of weapons.

You can read about the post here:
http://forums.steampowered.com/forums/showthread.php?s=threadid=295350

How long would this have taken Valve to edit their precious encrypted
.ctx
weapon files, and fix this?  It took us a few minutes once we figured out
how to sidestep their bullshit no support for the last 5 months.

Valve's horrible support for HL2-DM (as I have said numerous times on
this
email list) is the main reason that I'm closing 2 of my 3 HL2-DM
servers in
2 weeks (as others have already done), and will never buy another
bullshit
Valve product.

Thank God Battlefield-2 is scheduled for release June 15-20th.


- Original Message -
From: Saint K. [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, June 01, 2005 11:37 AM
Subject: [hlds] Does any one know?



ive got this question on our forums and tbh i couldnt tell the answere,
does
anyone know this?

any1 knows how armor realy works ? how much does it protect ? does more
armor protect better or only longer ? e.t.c.






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Re: [hlds] Does any one know?

2005-06-01 Thread Mikee

I gave you the answer in the first 4 lines.  If you can't deal with the rest
of my girly man whining, too bad.  It's justified after all this time.

Now go do the work yourself, using my guideline as an example.  You will
never get the encrypted .ctx  multiplayer distance spread pattern damage
from anyone.  You have to do it the down and dirty way in a server with a
friend with and/or without shields, point blank and from various distances.
It's not hard.

- Original Message -
From: Saint K. [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, June 01, 2005 3:00 PM
Subject: Re: [hlds] Does any one know?



uhmm, yea thanks for the 1st 4 lines, the rest aint really on topic..
- Original Message -
From: Mikee [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, June 01, 2005 8:10 PM
Subject: Re: [hlds] Does any one know?



The only way to actually define what happens is to go in a server with a
friend, and with 100/100 shoot each other in various body locations with
single shots from various guns.

I went through this exercise while doing Valve's lazy ass job with their
failure to fix any of the bugs in HL2-DM in over 5 months.  In this case
we
got rid of the the weapon autoswitch in HL2-DM, where when you walk over
a
weapon you don't have you were previously forced to switch to that new
weapon...even in the middle of a fight.  Did Valve give a shit about
fixing
this?  Nope.  So a few of us figured out that if you manually extract the
weapon script txt files from the SP installation, and edit them, then
replace those respective .ctx /scripts/ folder weapon files, you can make
server side mods of weapons.

You can read about the post here:
http://forums.steampowered.com/forums/showthread.php?s=threadid=295350

How long would this have taken Valve to edit their precious encrypted
.ctx
weapon files, and fix this?  It took us a few minutes once we figured out
how to sidestep their bullshit no support for the last 5 months.

Valve's horrible support for HL2-DM (as I have said numerous times on
this
email list) is the main reason that I'm closing 2 of my 3 HL2-DM servers
in
2 weeks (as others have already done), and will never buy another
bullshit
Valve product.

Thank God Battlefield-2 is scheduled for release June 15-20th.


- Original Message -
From: Saint K. [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, June 01, 2005 11:37 AM
Subject: [hlds] Does any one know?



ive got this question on our forums and tbh i couldnt tell the answere,
does
anyone know this?

any1 knows how armor realy works ? how much does it protect ? does more
armor protect better or only longer ? e.t.c.


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Re: [hlds] Half-Life 2: Deathmatch update

2005-06-01 Thread Mikee

Well shut me up!

I am extremely happy that suddenly HL2-DM has an unexpected patch of some of
the bugs that have been ignored for the last 6 months.

I will now be the first to praise Alfred and Valve for doing this.
Interesting that a few days after we figured out how to manually fix the
autoswitch weapon issue, they did too!

In any case, this goes a LONNGG Way, and is very much
appreciated.


- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
Sent: Wednesday, June 01, 2005 12:42 PM
Subject: [hlds] Half-Life 2: Deathmatch update


We have just released an update to Half-Life 2: Deathmatch. Run
hldsupdatetool to get this update.

The update includes several fixes, go to:
http://www.steampowered.com/index.php?area=newsid=420
for more details.

- Alfred




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Re: [hlds] Does any one know?

2005-06-01 Thread Mikee

True, but it will get you into the ballpark, and there is no other way
without seeing the encrypted code, which should never happen.

- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, June 01, 2005 4:58 PM
Subject: Re: [hlds] Does any one know?



there would seem to be a random factor to each shot's damage, so this
won't help you find out much.

On 6/1/05, Mikee [EMAIL PROTECTED] wrote:

The only way to actually define what happens is to go in a server with a
friend, and with 100/100 shoot each other in various body locations with
single shots from various guns.



--
Clayton Macleod

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Re: [hlds] Server hack? wipe banned.cfg?

2005-05-30 Thread Mikee

Make sure in your server.cfg that you have in this order:

exec banned_user.cfg
writeid

If they are reversed, it will erase your banned file.  Also, be careful with
HLSW if you use the reload feature on the ban tab, it also seems to wipe
out the file.  Always keep a backup set of banned files, and you can then
re-upload them, and type at console exec server.cfg which will install the
newly uploaded ban file since the two lines above are in the server.cfg

- Original Message -
From: Chris K [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, May 30, 2005 9:56 AM
Subject: Re: [hlds] Server hack? wipe banned.cfg?



I am having trouble with mine also, have not figured it out yet. Are
you using Mani or any other utility?


On 5/29/05, Ook [EMAIL PROTECTED] wrote:

Yesterday I banned someone from my server. I write the ban out. I restart
the server to make sure he is still banned. Today he comes back into the
server. WTF

SNIP


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Re: [hlds] RE: myg0t on my server

2005-05-30 Thread Mikee

Slight correction, since like most CS admins/players, you have no awareness
that there are HL  HL2 players who are absolutely disgusted by anything to
do with CS or CS:S, and yet have Myg0t also come to all the other HL/HL2
levels and mods.

- Original Message -
From: Whisper [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, May 30, 2005 10:19 AM
Subject: Re: [hlds] RE: myg0t on my server



Its a cheating clan that whole existence is based on using cheats to be as
disruptive as possible in CS servers.




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Re: [hlds] myg0t on my server

2005-05-29 Thread Mikee

Another few you may want to add to your lists.  I search my stats for the
name string of yg0t and although this is only for HL2-DM, there are 40,000
unique SteamID's listed.

http://www.kain-9.com/hl2-stats/index.php?mode=searchq=yg0tst=playergame=



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Re: [hlds] myg0t on my server

2005-05-29 Thread Mikee

Only found two more with that searchbut took care of them too.

- Original Message -
From: Andrew Armstrong [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, May 29, 2005 10:46 AM
Subject: Re: [hlds] myg0t on my server



Search for HLH-0.70 as a nickname, theres fancy characters surrounding it
when a result comes up.

Thats the default nickname used after someone installed halflife hack
(HLH)
and connected to your servers, may as well ban them.

- Original Message -
From: Mikee [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, May 30, 2005 12:08 AM
Subject: Re: [hlds] myg0t on my server



Another few you may want to add to your lists.  I search my stats for the
name string of yg0t and although this is only for HL2-DM, there are

40,000

unique SteamID's listed.



http://www.kain-9.com/hl2-stats/index.php?mode=searchq=yg0tst=playergame=




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Re: [hlds] help , tickrate

2005-05-24 Thread Mikee

What game, mod, server hardware, # players, server connection, OS, etc. etc.
would be nice to know before giving an answer that would be appropriate.

- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, May 24, 2005 9:41 PM
Subject: [hlds] help , tickrate



--
[ Picked text/plain from multipart/alternative ]
i was gonna have the tickrate increased on my server what would be the
best
66 or 100?
--

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Re: [hlds] server crashes w/ new update

2005-05-20 Thread Mikee
Alfred,
Did you wonder if this latest patch that again did nothing for HL2-DM fixed
the regular memory error crashes that everyone has?   (Since I'm sure you
mean to ask, the answer is no it did not fix anything with HL2-DM).
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, May 19, 2005 11:47 PM
Subject: RE: [hlds] server crashes w/ new update

I have had a couple reports of this happening on de_port. Does anyone
get it on any other Valve maps? (not third party ones).
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ruiner Sent:
Thursday, May 19, 2005 8:41 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] server crashes w/ new update
148 minutes uptime, 24 players server.. no crash yet. Does it crash
on a particular map for you? Any 3rd party mods?
- Original Message -
From: K2 [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, May 19, 2005 11:32 PM
Subject: [hlds] server crashes w/ new update
 I think we might have a serious problem with the newest update. I
 run three 22 player public cs: source servers... all three have
 crashed now when they get to capacity. The monitor/startup script I
 use (serverdoc) cant even restart them when they crash, even tho it
 supports the new challenge/query protocol.

 Is anybody else experiencing frequent crashes since the today's
 update?

 - K2
 http://www.hardfought.org



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Re: [hlds] Most Updates a second?

2005-05-17 Thread Mikee
This is always an interesting discussion, in part because it seems that no
one really understands how it all work on a practical basis, and Valve has
never released a primer that allows us to understand these CVARS properly.
Thanks for the discussion.
I run a 16 person and 10 person Win32 HL2-DM servers on a P-4 3.2 GHz w/ 1
GB RAM on The Planet pipeline in Dallas, TX.  Players report some of the
best performance of any HL2-DM server which is why they are both so popular.
I run Mani's Mod with Pingkicker set at 250ms.  Both have -tickrate 100
settings, and the following netcode CVARS
sv_unlag 1
sv_maxunlag 0.5
fps_max 500
sv_minrate 3000
sv_maxrate 25000
sv_minupdaterate 20
sv_maxupdaterate 80
I get net_graph 3 readings in both servers with the value on the far right
of 16/s  27/s on both servers from my client.
=
Then I have another 16 person Win32 HL2-TDM server on Recon Gamer in Dallas
which resolves to Level3.net pipeline.  It has identical server.cfg CVARS as
above, but don't have command launch line access to add the -tickrate, so it
is whatever the default value is.  On that server I get net_graph readings
of 19/s  24/s.
I don't know what those values in net_graph really mean, except
fps/ping/loss/choke, nor how server rate settings affect them.  I don't have
any reliable way of knowing what my optimal rate settings should be, except
to look at player performance which as I said has been the best that any
have reported to me for large HL2 servers.
- Original Message -
From: dexion [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, May 17, 2005 2:27 PM
Subject: RE: [hlds] Most Updates a second?
Perhaps my understanding of this process is incorrect, but lets look at this
a tad.
We are talking about updates a second. Ok, so if our latency to the server
were to be 10, then at best all we could do would be 100updates (10 *
100=1000 or 1 second) If your latency to the server were to be 20 then the
best you could manage would be 50?
I'm quite confused as to how it actually works I could be way off.
ah well I am fine with 33 anyhow :)
dex
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Whisper
Sent: Tuesday, May 17, 2005 10:28 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Most Updates a second?
--
[ Picked text/plain from multipart/alternative ]
Oh for crying out loud
Source will be the death of me
Anyhow I tested it out with my client set to cl_updaterate 150 cl_cmdrate
150 and couldn't get above 90 and still stuck at around the 70 updates a
second.
AND its only the OUT value that seems to be affected, the IN Value seems to
be stuck at 66.
I wish there was somebody or website that gave concrete answers to what
should be straight forward questions.
On 5/17/05, Jesper Sørensen [EMAIL PROTECTED] wrote:

I'm not sure why this is so, but the setup your are using will result in
about 60-70 updates/s.
If you want to go higher, you need to increase the cl_updaterate - Dont
ask me why, 101 should be enough, but it is not.
This goes for all configurations, for some reason setting
cl_updaterate=tickrate will not result in updates/s=tickrate - But
cl_cmdrate=tickrate*1.4 willvery odd
/Jesper
 --
 [ Picked text/plain from multipart/alternative ]
 Hi guys
 What is the most updates a second you can get a client to receive?
 Even with the following server  client settings we can only seem to
manage
 66-75 updates a second according to net_graph 3
 *Server*
 sv_maxrate 2
 sv_maxupdaterate 150
 tickrate 100
 fps_max 300
 18 players
 *Client*
 rate 2
 cl_rate 15000
 cl_cmdrate 101
 cl_updaterate 101
 v-sync disabled
 The Server is only 8 hops and 40 Kilometers physically away from me and
the
 actual wire distance would not be much further and with a consistent
20ms
 ping
 I am trying to work out how to get our servers to the magic 100 updates
a
 second so we can serve out data at a rate that matches the normal 100
fps
 limit enforced on the client side, unfortunately I cannot get above 75
 updates a second on the client side.
 What else do I have to change?
 Is it even possible?
 If it is possible what settings are you using?
 Does tickrate on one SRCDS process affect the tickrate on another SRCDS
 process on the same box like the old HLDS sys_ticrate does?
 Thanks
 --

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Re: [hlds] Re: HL2MP and CS Source Servers not Listing

2005-05-16 Thread Mikee
There are hundreds of HL2-DM and HL2-CTF servers not showing up on the long
Steam server list, even though they are working and can be manually added to
the Favorites.  As a result, these servers are staying empty because the
players who don't have them as Favorites don't see them.
There are normally 600-700 HL2-DM servers, but since last Friday there are
only about 315 showing up.  Likewise only half of the HL2-CTF servers have
shown up since Friday.  This has not improved or resolved, and does not
relate to them using the vacbeta settings.
Nothing that has been tried has resolved this issue.  One of my 4 servers
shows up on the long list 67.18.241.75:27015 and another on the same server
box will not show up 67.18.241.74:27015.  They have identical file setups.
This second 16 person server is normally the 3rd busiest HL2-DM server as
determined by
http://www.game-monitor.com/search.php?qry=game=hl2mp2order=grank  Since
Friday it has remained empty.  GG Valve!  Hurry up June 20th for BF-2
- Original Message -
From: Jim B [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, May 16, 2005 7:29 PM
Subject: RE: [hlds] Re: HL2MP and CS Source Servers not Listing

--
[ Picked text/plain from multipart/alternative ]
Alfred,
Sorry to ask you to resend the dping tool steps, but after reading back
thru all the threads I have seen, some how absent minded me seems to be
over looking it.
Thanks,
Jim  aka Crash Dummy
Alfred Reynolds [EMAIL PROTECTED] wrote:
To repeat myself, getting Could not establish connection to Steam
servers will NOT effect the operation of your server in any way right
now UNLESS you have used the VAC2 beta flag. If you see this message it
could be because of two causes, either your connectivity to our servers
OR our servers are undergoing maintenance (which during this beta period
is common). If over the course of a few days you never get a successful
connection then follow the instructions I email earlier to debug the
problem (using the dping tool).
Enabling sv_enableoldqueries is not recommended.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Peter Lawyer
Sent: Monday, May 16, 2005 12:14 AM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: HL2MP and CS Source Servers not Listing
--
[ Picked text/plain from multipart/alternative ] Well the CTF server
is down twice in as many days. After updating I was having problems
and I implemented the sv_enableoldqueries 1 solution for third
party server monitoring and then it started working fine. Later, it
crashed from a sv_broadcastmessage error which resulted in the
unable to read memory at an address location error. After that all I
get is a Could not establish connection to Steam servers error. I
hope there is a solution quickly as there are many servers idleing
and maybe a more aggresive testing strategy before future 'update'
releases.

-
Yahoo! Mail
Stay connected, organized, and protected. Take the tour
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Re: [hlds] Re: HL2MP and CS Source Servers not Listing

2005-05-16 Thread Mikee
No, it is from what Alfred just said: The problem was caused by one of our
ISPs incorrectly filtering certain UDP traffic to our servers.  My HL2-CTF
server just showe up on the long list for the first time.
- Original Message -
From: Steve Tilson [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, May 16, 2005 9:23 PM
Subject: [hlds] Re: HL2MP and CS Source Servers not Listing

I had 2 of 12 showing up earlier today.
I restarted the empty servers and most of them began showing in the list.
The effect appears to be random.
I am not seeing any errors in the logs.
This pattern suggests an  issue with the client server listing and/or
the master listing servers.
I would not rule out DOS attacks by the cheat community in preparation
for VAC's release either.
The induced latency could cause issues.
At the moment I happen to have a crowd of IP addresses in the UK trying
to use up my bandwidth by constantly downloading my motd.asp. Since this
is still happening they must be zombie bots in a network of hacked
computers.
I say this because anyone actually using a browser would see they are
not getting my server.
They are getting www.fbi.gov.
Only legit HalfLife 2 browsers are getting the actual motd.asp.
amatuer hax0rz = PWN3D!
lol
Mikee wrote:
There are hundreds of HL2-DM and HL2-CTF servers not showing up on the
long
Steam server list, even though they are working and can be manually
added to
the Favorites.  As a result, these servers are staying empty because the
players who don't have them as Favorites don't see them.
There are normally 600-700 HL2-DM servers, but since last Friday there
are
only about 315 showing up.  Likewise only half of the HL2-CTF servers
have
shown up since Friday.  This has not improved or resolved, and does not
relate to them using the vacbeta settings.
Nothing that has been tried has resolved this issue.  One of my 4 servers
shows up on the long list 67.18.241.75:27015 and another on the same
server
box will not show up 67.18.241.74:27015.  They have identical file
setups.
This second 16 person server is normally the 3rd busiest HL2-DM server as
determined by
http://www.game-monitor.com/search.php?qry=game=hl2mp2order=grank
Since
Friday it has remained empty.  GG Valve!  Hurry up June 20th for BF-2


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Re: [hlds] Counter-Strike: Source update soon

2005-05-12 Thread Mikee
Oh thank God you are not patching HL2-DM.   I wouldn't have anything to
whine about if you did.
Actually, Thank GOD Battlefield-2 is being released June 20th, so I can
switch my servers over to a game that is supported by the developer.
GG Valve!

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[hlds] CVAR to delay map change slightly?

2005-05-10 Thread Mikee
At the end of HL2-DM rounds, the map changes so fast you don't have time to
see the scoreboard to see who won, or say gg and I wondered if there is a
CVAR to have it hold the final score for about 5 seconds.

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Re: [hlds] CVAR to delay map change slightly?

2005-05-10 Thread Mikee
Perfect.   Thanks!
- Original Message -
From: fsjk85 [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, May 10, 2005 3:43 AM
Subject: Re: [hlds] CVAR to delay map change slightly?

mp_chattime 5 :)
On 5/10/05, Mikee [EMAIL PROTECTED] wrote:
At the end of HL2-DM rounds, the map changes so fast you don't have time
to
see the scoreboard to see who won, or say gg and I wondered if there is
a
CVAR to have it hold the final score for about 5 seconds.
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Re: [hlds] Source Dedicated Server release soon

2005-05-05 Thread Mikee
It has been the case that Windows servers that a number of major server
networks use (Rcon Gamer, Art of War, etc.) have not been given
the -autoupdate feature by Valve that Linux servers haveso both of you
are right or wrong depending on how you look at it.
Windows servers have to be manually stopped.  Then, if you don't have a VNC
or Remote Desktop interface, which is quite rare for game server rentals, a
manual updatetool procedure must be run on a user's home dummy windows
mirrored server installation, and then the changed files must be located by
looking at file dates, separated out, and manually uploaded via FTP.
Valve has never given two shits about the contortions that windows server
admins have to go through with their updates if an admin only has FTP access
to their server.  Depending on the Server Rental Company to do your updates
in a timely manner, and without overwriting other key files is a pain in the
ass, and unreliable.
- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, May 06, 2005 1:03 AM
Subject: Re: [hlds] Source Dedicated Server release soon

you couldn't be more wrong. Of course they run under steam. And if you
have your startup command-line written properly, the server will
automatically update to the latest code just by going 'rcon quit' and
nothing else. Mandatory updates don't even require any user
intervention, providing people are actually playing on the server.
Mandatory updates are automatically forced upon a map change, so if
people are playing while an update has been forced it will
automatically quit on its own and update once the map changes.
On 5/5/05, Ned Haskin [EMAIL PROTECTED] wrote:
What you never understood is that, dedicated servers don't run under
steam, and there for require manual
updates using the hldsupdatetool.exe, while the server is not running.
--
Clayton Macleod
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Re: [hlds] Half-life2 cs:source Stats

2005-04-30 Thread Mikee
Here's another opinion:
http://www.kain-9.com/hl2-stats/
- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, April 30, 2005 4:47 PM
Subject: Re: [hlds] Half-life2 cs:source Stats

http://anbc3.pubstats.com/
That is My CSS stats PAge

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Re: [hlds] Logging banned players?

2005-04-30 Thread Mikee
Now that you ask it, I have the same question.
- Original Message -
From: DarK [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, April 30, 2005 9:02 PM
Subject: [hlds] Logging banned players?

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hey guys,
I was wondering if there was a way to log banned connections?
eg
STEAM_0:0:1234 is banned
STEAM_0:0:1234 tries to connect
it refuses the connection of STEAM_0:0:1234 and logs it
atm it will just show they are connecting:
L 05/01/2005 - 10:57:52: Player5STEAM_ID_PENDING connected,
address x.x.x.x:
but there's no message, logged, that they were dropped... can anyone help
me?
sv_logbans doesn't seem to do anything, either does sv_logblocks
Any help would be handy, ta
--

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Re: [hlds] Source Dedicated server update

2005-04-15 Thread Mikee
I wrote my comments because I do care about this game, and Valve in
particular.  If I didn't care, I would not have bothered to complain.  I
would have just blown them off, like a lot of players and server admins have
already done.  The forums are filled with frustration and contempt, and
Valve should hear that it has reached this level of disatisfaction.
There are those of you on this list that believe in sugar coating a
Pollyanna type of comment to Alfred as the most productive type of
message.  I disagree with that strategy once things reach a certain level of
frustration.  I have also thanked and praised Valve (here an in the Steam
Forums) when they have done good things for this HL2-DM game.
I happen to believe that a small company like Valve needs to hear point
blank when their actions (or inactions) are reaching such a significant
level of dissatisfaction, so they can make the corrections.  I do not expect
anyone on this list playing CS to have much of anything to bitch about,
since that is where they have spent all of their attention.  My comments are
not directed at any CS server admins, and because CS server admins  players
are relatively happy with Valve, does not mean that the rest of us feel the
same way.
It has been nearly 6 months since HL2-DM came out.  There have been many
problems and bugs, but no fixes other than the two blatant myg0t server
crashing model and te exploits which were mainly done for CS, and only
later extended to HL2-DM.  It is because many of us have always held Valve
in higher regard than most gaming companies that we are expressing our
frustration, and how it affects our servers, and pointing to dwindling
numbers.
In this last case, having a log address following the log on is an EXTREMELY
common configuration, so for them to have missed that resulting in all of
the crashed servers is shocking, and could have been easily preventable.
Some basic communication and approximate timelines for patches would
alleviate the growing hostility, and waning player numbers.  Issuing test
patches to a trusted group of server admins before a general release would
be an excellent idea, or if they want to maintain tighter control, we could
give them a copy of all of the config and setup files that we are running.
- Original Message -
From: Steve! [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, April 15, 2005 6:34 AM
Subject: Re: [hlds] Source Dedicated server update

Valve are one of the few companies that DO try, I'm sitting here with
another Vivendi marketted title, and getting nothing helpful back in the
way
of customer support. snip 

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Re: [hlds] Latest update broke logaddress_add udp logging in srcds !

2005-04-14 Thread Mikee
If you still have a copy of the files that got updated in this folder, try
replacing them with the prior pre-patch files.  This was the only way I
could get my servers to run:
C:\hlds\bin\
Hopefully this will fix Valves repeated incompetence for you.  I'm keeping
the log on in the autoexec.cfg file, and it is logging.  I only run HL2DM
windows servers, so if the shoe fits.
- Original Message -
From: Alex Brett [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, April 14, 2005 7:31 AM
Subject: Re: [hlds] Latest update broke logaddress_add udp logging in srcds
!

Alfred Reynolds wrote:
This only happens if you have log on in your autoexec.cfg after adding
a log address. Just move the log on call into your server.cfg to work
around this for now.
- Alfred
For me it still crashes even with it in server.cfg rather than
autoexec.cfg!
Alex
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Re: [hlds] Source Dedicated server update

2005-04-14 Thread Mikee
Alfred, for what it's worth, the patch of the patch fixed the crashing
server issue, and I'm now on all the lastest files on all three K-9 HL2-DM
servers.
What is beyond belief is how Valve can issue a patch that crashes all the
servers that are using log on in the autoexec.cfg file that is so much a
part of the standard setup.  It is obvious that Valve is just issuing
patches willy nilly with not even a simple basic test server setup before
releasing them.  Following the patch last night, there were about 100 HL2-DM
servers left standingmostly those who don't run logs, or didn't update.
Beyond that very simple issue, the lack of any patches for the HUGE number
of bugs after this long is really disgusting.  It is a significant slap in
the face of your customers.  You are advertising having HL2-DM on your Steam
retail packages now, so this is really no longer a free gift that doesn't
deserve or require maintenance support.
Your customers are very unhappyand I feel like a complete chump for
wasting my money running servers for this fiasco.  I'm close to dumping my
servers, and I know a lot of other HL2-DM players and server admins who feel
EXACTLY the same way.  The problem is that we all expected so much more
professionalism from Valve.
Sorry to be so negative, but Valve needs to get the impact of how they are
treating this community...with not a single damn word of explanation or
apology.  How would you feel if you didn't work for them?

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Re: [hlds] Request to clear steam id's from global ban lists

2005-04-13 Thread Mikee
Steve, just because you have not directly spotted a cheater, does not mean
cheaters are not on your servers.  I find that only the most experienced
players really know how to look for aimbots, wallhacks, and the more
sophistocated cheats.  Anyone can spot the speed hack cheats.  If a group of
servers have a network of loyal players who they have known for a long time,
it is not difficult to find cheaters.
However these bans also include the people that I am far more concerned
about, namely those who have intentionally used various Valve flaws, and
shortcomings to crash servers.  Are you aware that many of the server admins
looked at the logs just before our servers crashed to see who just entered
it?  Often these were European players on North American servers, who used
ASCII characters, myg0t clan tags,  and/or often made comments just prior to
the server crashing?  Most of them had a total of 1-5 kills over the last 6
months.
Some of the bans I instituted were also related to repeated and personally
insulting language that went way beyond what was acceptable, and refused to
stop even if kicked or gagged.  Some of the bans were 100% proven by the
Mani plugin which records to a text file those issuing commands to crash the
server.
If you want to operate a forever ban-free server, it's your money.  Don't
preach to the rest of us who are trying to do the best we can, given the
limitations and poor support from Valve (no VAC-2, and damn few patches for
the bug ridden HL2-DM).  As I said before, if someone is wrongly banned, and
takes the time to contact a server admin, most will listen and unban them on
a trial basis.  If your answer was to buy a new game and Steam ID, instead
of communicating, again it is your money.
BTW, operating a No Clans club is just another version of a clan.  In this
case, a sanctimonious anti-clan club.
- Original Message -
From: Steve Tilson [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, April 13, 2005 1:31 PM
Subject: Re: [hlds] Request to clear steam id's from global ban lists

I quit the clan I was involved in.
I still run the server farm now known as =]NOCLANS[=
snip

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Re: [SPAM] Re: [hlds] How About A New Global Ban System

2005-04-13 Thread Mikee
I wouldn't play CS if you paid me $50 a month.  LOL!  (Just thought I would
contribute to the conversation.)
- Original Message -
From: Elmer Fudd [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, April 13, 2005 5:16 PM
Subject: Re: [SPAM] Re: [hlds] How About A New Global Ban System

no. i will not pay monthly for counterstrike
On 4/13/05, Steve Tilson [EMAIL PROTECTED] wrote:
How abaout the Subscription based model. (eh warcry?)
snip

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Re: [hlds] Release heads up

2005-04-13 Thread Mikee
Holding Breath
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
[EMAIL PROTECTED]
Sent: Wednesday, April 13, 2005 8:34 PM
Subject: [hlds] Release heads up

We will have a Counter-Strike: Source and Half-Life 2: Deathmatch
release in the next couple of hours.
- Alfred
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[hlds] Update screwed HL2-DM once again.

2005-04-13 Thread Mikee
I never cease to be amazed at Valve's incompetence with these updates.
If you run the update tool with a HL2-DM server, it will not start up.  I
had to figure out that the new files in the root level bin folder are the
problem, and luckily had a previous copy.which is why there are so few
HL2-DM servers running right now.
In addition, the only thing they did for HL2-DM is release the 3 contest
winning maps, of which two of them are unplayable due to FPS readings of
30-40 and choke off the wall, and/or horrible map layouts (underpass).  The
contest winner, dm_underpass and dm_resistance both suck ass, especially on
the larger servers.
No patches for all the problems and bugs.  Way to go once again Valve, you
have succeeded in thoroughly pissing everyone off in HL2-DM.
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, April 13, 2005 11:02 PM
Subject: RE: [hlds] Latest update broke logaddress_add udp logging in srcds
!

We will look into it.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Harley Peters
Sent: Wednesday, April 13, 2005 7:17 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Latest update broke logaddress_add udp logging in srcds
!
If i have logaddress_add in my autoexec.cfg file i get the error:
./srcds_run: line 426: 19455 Segmentation fault $HL_CMD.
Without it starts up normaly.
This happens on both fedora core 2 and Gentoo Linux.
Harley

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Re: [hlds] Request to clear steam id's from global ban lists

2005-04-12 Thread Mikee
Alexander, our point is that there has never been a reliable and perfect way
to screen out and/or ban cheaters, hackers, crackers.  Like all of life,
some innocents will always get caught and accused unfairly.  However, those
mistakedly banned players will take the time to rationally appeal their ban
and answer your questionsand many admins will give them a second chance
(depending on the circumstances).
All of the past banning/anti-cheat programs have always had problems with
false positive banning.  This system is not much different.  In this larger
list presented by WarGod, I asked him calmly to remove the bans related to
those wearing his clan's tag, and he readily agreed, since these are not in
the same universal category as those crashing server, or cheating with
aimbot/speedhacks, etc.
In the absence of VAC2, this is the best we've got.  At least those kiddies
and their sandbox friends that crashed our servers for fun, may now realize
that this is going to keep them out of some of the more popular servers, and
stop doing it.
- Original Message -
From: Roc [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, April 12, 2005 6:09 AM
Subject: Re: [hlds] Request to clear steam id's from global ban lists

Did you ever use CSGuard/HLGuard/VAC?
Did you ever complain about the said programs at all when they were all
known to work at one time or another and banned a cheat?
Were the programers then called ignorant when their program accidentaly
made false bans?
Here's a tid-bit: Why don't you remove the password protection and make
your server(s) public.  Then when you tire of the bull$h!t chime back in
and give us all your suggestions as to handle the mess Ok?
Maybe, just maybe if you dropped the sarcasm bit you'd get half a clue!
Good Day

Alexander Kobbevik wrote:
Again you miss my point, but fine.
I run two server, both password protected.
So no, im not trying to win any competition with anyone.
Nor do I think im so great. I just think someone should point out
why the idea might not be a good idea. And I did.
We are going in circles.. so i give up.. you win ;)
-Alex
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roc
Sent: 11. april 2005 17:19
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Request to clear steam id's from global ban lists
With all the people playing this game why would you be so worried about
losing a few here and there? Unless you are from the minority of ignorant
Admins who see running a server as a competition with other server Ops of
who's server is more 1337 or better yet support the hackers like some who
troll this list simply to oppose of anything positive in regards stopping
the little cheats then why would you care?
Nothing is perfect!
Look on the bright side, for each of us that use this list, more players
chance visiting your server! :)
Maybe you and the minority who question it need to look in the mirror!
Regards
Alexander Kobbevik wrote:

I know that not everything is perfect...
And im not talking about a false positive here.
Im talking about people beeing banned for other reasons by an admin and
therefor ending up in this banlist. Anyways... I hope this is only a
minority who is so ignorant as to trust such a list.
Shit happeneds, you just don't need to add to it.
Good luck though..
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roc
Sent: 8. april 2005 18:45
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Request to clear steam id's from global ban lists
Hi, I don't think it's silly.  Besides Valve accidentally bans people
too dude. Nothing is perfect, open your eyes!
We all can agree steambans is not the answer.
In fact if more people adapt to this method I think it will help the
community more than harm! (just my humble opinion)
Regards
Alexander Kobbevik wrote:


Maybe this will help people see how bad it is to try to maintain a
banlist where anyone can contribute... Its just silly... and I think
you all know it...
I understand that you are desperate to ban cheaters.. but you are also
banning non-cheating players...
Open your eyes

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of wArgOd
Sent: 8. april 2005 05:11
Cc: [EMAIL PROTECTED];
hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds] Request to clear steam id's from global ban lists
A review of our ban list turned up some steamid's that should not be
banned.
If you are using the global ban list from
http://70.85.25.116/banned_user.cfg then please take the time to
remove the following accounts from your banned_user.cfg:
STEAM_0:1:6555719
STEAM_0:1:4973968
STEAM_0:1:1123940
STEAM_0:1:4284202
STEAM_0:0:4167326
STEAM_0:0:3277947
STEAM_0:1:5453208
STEAM_0:0:4379225
STEAM_0:1:5289314
STEAM_0:0:3320503
STEAM_0:1:5332537
STEAM_0:1:4912823
STEAM_0:1:1716825
STEAM_0:1:988502
STEAM_0:1:5860323
Here is the same set prefixed 

Re: [hlds] .bsp maps

2005-04-12 Thread Mikee
SighI think your opinion on this is just as silly as your cartoon
character.  How is altering an entity file stealing?  If someone alters a
text entity file, they are not stealing anything, nor using it for their own
profitable gain.  They are not decompiling the actual map, nor are they
taking parts of it to use in another of their own maps.  This is pure and
simple an issue of the mapper not likeing the idea that server admins fixed
their mistakes, or improved upon their creations so they run properly.
All a server admin has to do if they entity edit a map is place the original
on a web server, and use the downloadurl CVAR, while running the new entity
altered map on their game server...that way if anyone downloads the map, it
is the original bsp from the downloadurl webserver.  In addition, I add a
statement that flashes periodically for a few seconds in the upper left hand
corner that this is an altered map version.
There are some very good reasons that maps NEED (yes, I said NEED) to have
their entities altered.  If you run most maps on a 16 person server, it will
need much more weapons, ammo, health, batteries to work.  It also
dramatically improves gameplay and lag in a number of HL2-DM maps if you
remove a lot of the physics objects that everyone goes flying up in the air
when they walk over them.  The noobs typically use the objects to block off
doorways or barricade themselves in rooms.  Are you aware of the fact that
HL2-DM has a bug (among many) where if you pile up a certain number of
physics objects, they all fuse together, and can never be removed the rest
of the map's cycle time?  This makes areas of the map inaccessible.
Are you also aware of another bug in HL2-DM, where if you drown in water,
you lose your ability to sprint unless you leave and rejoin the server?
This bug can be fixed with an entity change of the water entity.
Another issue is that the HLDS dedicated server install does not include a
large number of the sound files that are in Hammer.  So if a mapper uses an
alarm or other sound triggered in the map that is not on the HLDS installed
sound wav files, the player won't hear the sound.  This too can be fixed
with entity editing.
I can list 10 HL2-DM maps off the top of my head where these types of issues
were missed by the mappers, and not fixed even when pointed out to them.  I
could go on and on with more examplesbut there is a NEED for entity
editing.
It is extremely rare in my experience that even the best mappers understand
the importance of adequate weapons, ammo, and items placement for a fast
paced DM experience.  IMHO, if a mapper does not want his map to be entity
altered, then release it for more beta testing on busy servers, and listen
to the feedback, or don't release it at all.  Mappers usually test their
maps within their small circle of friends who are not objective, and usually
not good DM players.
Again, in my opinion, entity editing has been done since the start of HL-1,
and a mapper should not release their map to the public if they don't want
it entity altered.  Nothing is being stolen.
- Original Message -
From: Elmer Fudd [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, April 12, 2005 3:43 PM
Subject: Re: [hlds] .bsp maps

i know many mapping COMMUNITIES that find this stealing.
For Example: http://www.hl2world.com/bbs/maps-mapping-vf10.html

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Re: [hlds] Stupid Sounds

2005-04-09 Thread Mikee
Those are most likely the Mani's Mod sound files that he just came out with,
which I don't use.  There is a filter you can use.  It is exit from the
server.  Or maybe kaching the sound of you buying your own server would be
another filter option.  ;=)
- Original Message -
From: Micha Vermeer [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, April 09, 2005 4:30 AM
Subject: [hlds] Stupid Sounds

OK, maybe this is offtopic for the list, but maybe its not;
Since yesterday, whenever I tried to join a server I needed to download a
dozen sounds (in .wav format even) which I very much dislike. Even though
I
got a 5mbit connection, it takes longer to join a server.
For you admins out there:
Please think VERY hard if  why you need those sounds (for admin purposes
I
don't mind, usually those are very small, and you don't hear them untill
you
need them). Please, go play Q3 or UT2k if you want to hear that you made a
headshot, or that you survived 4 oponents.
CS(S) is NOT _meant_ to be a TDM!
(At least, I don't think so, or else there would never have to be a
HL(2)DM)
I wish there was a filter for that kind of servers. Hmmm, I think there
should be a client side ban list for servers (iow; ban servers, to prevent
them to ever come up in your list again), yeah, that would be a great
asset.
Thanks for reading,
Micha Vermeer
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Re: [hlds] Request to clear steam id's from global ban lists

2005-04-08 Thread Mikee
It's not bad at all.  I get so tired of people defending all those who try
to crash, hack, and cheat in the servers we pay for.  If you don't like it,
then just run your own server and advertise that all of them are welcome.
I would much rather have 10-15 corrections among a list of 1400
troublemakers.  If the few innocents make their case, their ban can be
removed.  There is no VAC-2 at the present time, and who knows if all those
attempting to crash our servers would even be detected by VAC-2.  No system
of justice will ever be perfectly fair, including VAC-2.
Bravo to WarGod for doing this.  I do wish you would remove those using the
*E|M|F* tag or at least break those out separately.  What happened to all
the 1400+ bans you had?  I still have the last copy you made.
One small correction is that the link you gave should have been:
http://70.85.25.116/banned_user.txt
- Original Message -
From: Alexander Kobbevik [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, April 08, 2005 3:35 AM
Subject: RE: [hlds] Request to clear steam id's from global ban lists

Maybe this will help people see how bad it is to try to maintain a banlist
where anyone can contribute... Its just silly... and I think you all know
it...
I understand that you are desperate to ban cheaters.. but you are also
banning non-cheating players...
Open your eyes

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of wArgOd
Sent: 8. april 2005 05:11
Cc: [EMAIL PROTECTED];
hlds@list.valvesoftware.com;
[EMAIL PROTECTED]; [EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: [hlds] Request to clear steam id's from global ban lists
A review of our ban list turned up some steamid's that should not be
banned.
If you are using the global ban list from
http://70.85.25.116/banned_user.cfg then please take the time to remove
the
following accounts from your banned_user.cfg:
STEAM_0:1:6555719
STEAM_0:1:4973968
STEAM_0:1:1123940
STEAM_0:1:4284202
STEAM_0:0:4167326
STEAM_0:0:3277947
STEAM_0:1:5453208
STEAM_0:0:4379225
STEAM_0:1:5289314
STEAM_0:0:3320503
STEAM_0:1:5332537
STEAM_0:1:4912823
STEAM_0:1:1716825
STEAM_0:1:988502
STEAM_0:1:5860323
Here is the same set prefixed with the removeid command for easy running
on
your server(s):
removeid STEAM_0:1:4973968
removeid STEAM_0:1:1123940
removeid STEAM_0:1:4284202
removeid STEAM_0:0:4167326
removeid STEAM_0:0:3277947
removeid STEAM_0:1:5453208
removeid STEAM_0:0:4379225
removeid STEAM_0:1:5289314
removeid STEAM_0:0:3320503
removeid STEAM_0:1:5332537
removeid STEAM_0:1:4912823
removeid STEAM_0:1:1716825
removeid STEAM_0:1:988502
removeid STEAM_0:1:5860323
Thank you.
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Re: [hlds] HL2DM inherently unfair

2005-04-08 Thread Mikee
ROFLthat made me laughThanks!
- Original Message -
From: Whisper [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, April 08, 2005 12:29 PM
Subject: Re: [hlds] HL2DM inherently unfair

It's Autumn in the Southern Hemisphere
A worldwide survey was conducted by the UN. The only question asked
was:Would you please give your honest opinion about solutions to the
food shortage in the rest of the world?
The survey was a huge failure...
In Africa they didn't know what food meant.
In Eastern Europe they didn't know what honest meant.
In Western Europe they didn't know what shortage meant.
In China they didn't know what opinion meant.
In the Middle East they didn't know what solution meant.
In South America they didn't know what please meant.
And in the USA they didn't know what the rest of the world meant
On Apr 9, 2005 1:52 AM, K. Mike Bradley [EMAIL PROTECTED] wrote:
LOL a thousand times at all the guys on this list
Ya know I got to point out how every spring when young men's hormones
start
flowing how flaming runs rampant.
It's like a bunch of bulls in the field.
The slightest perceived infraction and That's it! It's on now!.
You can really tell the young ones from the older ones like me.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: Thursday, April 07, 2005 2:07 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] HL2DM inherently unfair
Don't blame the software as its clearly the bod behind the
keyboard at fault.
- Original Message -
From: Kyrios [EMAIL PROTECTED]
 because.

 this...X-Mailer: Microsoft Office Outlook, Build 11.0.6353
  isn't really a good one for mailinglists ;)

This e.mail is private and confidential between Multiplay (UK) Ltd. and
the
person or entity to whom it is addressed. In the event of misdirection,
the
recipient is prohibited from using, copying, printing or otherwise
disseminating it or any information contained in it.
In the event of misdirection, illegible or incomplete transmission please
telephone (023) 8024 3137
or return the E.mail to [EMAIL PROTECTED]
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Re: [hlds] HL2DM inherently unfair

2005-04-07 Thread Mikee
Oh, I understand the realities...but I find it ironic that Valve's legendary
new game that was released last fall was called Half-Life 2, not
Counter-Strike 2.  You would think that a company would want to apply just a
tiny bit of polish from time to time to THE namesake game that yields their
fortunes.
For what it's worth, I do pity those many hundreds of thousands that enjoy
Counterstrike.  It is truly beyond me how anyone can enjoy the slow pace,
always starting back at the home base, buying the same crap over and over,
and waiting, waiting, waiting for the round to end so you can play again.  I
would rather have a series of root canals so at least I know I'm alive.
In the other recent post, where someone clarified the in a coon's age
reference I madeI had not even considered that someone might have taken
that common colloquial expression as a racially insensitive remark, which it
was not.  As far as I know, it always has meant of a racoon agewhich
would be an interesting origin to track down where it came from.  I doubt
that racoons live extraordinarily long lives.
- Original Message -
From: Whisper [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, April 07, 2005 11:04 AM
Subject: Re: [hlds] HL2DM inherently unfair

For good or for worse for every 1000 people who hate CS, there are a
million playing it.
So you know...
On Apr 8, 2005 12:52 AM, K. Mike Bradley [EMAIL PROTECTED] wrote:
HL2DM is a dedicated server game just like CS et al ...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kyrios
Sent: Thursday, April 07, 2005 6:37 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] HL2DM inherently unfair
look at the name of the list.
It's a dedicated server list.
Not HLDM or CS or whatever. Just server!
On Apr 7, 2005 5:41 AM, Mikee [EMAIL PROTECTED] wrote:
 You are rightI just had to rant my frustration for a moment.  I
 forgot
 that no one wants to hear about any problems on this list unless they
relate
 to Counterstrike, Counterstrike, or Counterstrike.  Just ignore my
 rant.
 Valve already does.

 Slurks off back under bridge with fellow trolls

 - Original Message -
 From: Kyrios [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Wednesday, April 06, 2005 7:11 PM
 Subject: Re: [hlds] HL2DM inherently unfair

 I don'T disagree with u guys. But this mailinglist is really the wrong
  place for that.
 
  On Apr 7, 2005 1:02 AM, Mikee [EMAIL PROTECTED] wrote:
  There are a ton of bugs and major problems with this game, that has
  not
  been
  updated in a coon's age.  Most of them are listed in this topic:
 
 
http://forums.steampowered.com/forums/showthread.php?s=threadid=248425perp
age=15pagenumber=1
 
  The forum moderators won't even sticky this useful topiclet
  alone
  reply
  to any of them.   It's just Counterstrike, Counterstrike,
Counterstrike.
  There are thousands of players who detest Counterstrike.  Why the
  hell
  did
  Valve even publish a HL2?  They should have just published a CS2 and
  officially screwed HL2, so we wouldn't have any expectations.  They
have
  not
  even released the contest maps that were decided 2 months ago.  BS!
 
  - Original Message -
  From: K. Mike Bradley [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Wednesday, April 06, 2005 2:30 PM
  Subject: [hlds] HL2DM inherently unfair
 
   Alfred,
  
   Valve needs to update HL2DM player walk sound effects.
  
   Anyone who plays as a combine has a jingly tingly walk sound (like
keys
   and
   other metal gear would make on your belt) which can be heard a
   mile
   away.
  
   The human team has a much stealthier walk.
  
   Something must be done please.
  
  
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  --
  ... black holes are where god divided by zero.
 
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Re: [hlds] HL2DM inherently unfair

2005-04-07 Thread Mikee
Totally OT:  That's cool...I can understand the interpretation.  Just out of
curiosity, I looked up the origin of the expression:
http://www.straightdope.com/mailbag/mcoonsage.html
For the record, when I post my rants about HL2 not being updated (the same
way OP4 was NEVER updated by Valve--despite numerous promises for years to
do so), it is because I run three busy servers, and I have to deal with all
the bugs causing crashes, hacks, cheats, map errors.forget trying to run
many custom maps in Linux, because at least half of them have some error
that even experienced mappers have not been able to tell anyone what
specifically is causing it.
In my mind, these are Valve related bugs that affect my ability to run the
game servers properly.
caustic humorSo just bug off you mindless Counterstrikers...it does us
neglected HL2-DM server admins good to rant once in a while...not that it
seems to do us any good as far as Valve is concernedbut we feel better
emotionally./caustic humor
- Original Message -
From: Ryan Lewis [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, April 07, 2005 3:54 PM
Subject: RE: [hlds] HL2DM inherently unfair

Apologies, I've always interpreted this as a racial slur, and many
people I know would probably say the same.
I'm resident in the UK, where of course, we don't have raccoons. Suppose
I've just interpreted with the only meaning we could muster from it.
Regards,
Ryan Lewis
[EMAIL PROTECTED]
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley
Sent: 07 April 2005 15:51
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] HL2DM inherently unfair
The phrase in a coon's age is referring to a raccoon.
The little rodent family animal with the bandit's mask on his face.
--
No virus found in this outgoing message.
Checked by AVG Anti-Virus.
Version: 7.0.308 / Virus Database: 266.9.4 - Release Date: 06/04/2005

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Re: [hlds] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Mikee
Hey Alfred,
Did you all forget about HL2-DM?   It's been about 2 months since any kind
of significant updatenot even the maps that won the contest yet?   Does
Valve hate HL2-DM 
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Sent: Tuesday, April 05, 2005 7:56 PM
Subject: [hlds] Counter-Strike: Source and Source Engine update

We have just released an update to Counter-Strike: Source and the Source
Engine. Run the hldsupdatetool to get this update.
This update fixes several small bugs in Counter-Strike: Source, go to:
http://www.steampowered.com/index.php?area=newsid=407
for more details.
- Alfred
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Re: [hlds] HL2DM inherently unfair

2005-04-06 Thread Mikee
There are a ton of bugs and major problems with this game, that has not been
updated in a coon's age.  Most of them are listed in this topic:
http://forums.steampowered.com/forums/showthread.php?s=threadid=248425perpage=15pagenumber=1
The forum moderators won't even sticky this useful topiclet alone reply
to any of them.   It's just Counterstrike, Counterstrike, Counterstrike.
There are thousands of players who detest Counterstrike.  Why the hell did
Valve even publish a HL2?  They should have just published a CS2 and
officially screwed HL2, so we wouldn't have any expectations.  They have not
even released the contest maps that were decided 2 months ago.  BS!
- Original Message -
From: K. Mike Bradley [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, April 06, 2005 2:30 PM
Subject: [hlds] HL2DM inherently unfair

Alfred,
Valve needs to update HL2DM player walk sound effects.
Anyone who plays as a combine has a jingly tingly walk sound (like keys
and
other metal gear would make on your belt) which can be heard a mile away.
The human team has a much stealthier walk.
Something must be done please.
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Re: [hlds] HL2DM inherently unfair

2005-04-06 Thread Mikee
You are rightI just had to rant my frustration for a moment.  I forgot
that no one wants to hear about any problems on this list unless they relate
to Counterstrike, Counterstrike, or Counterstrike.  Just ignore my rant.
Valve already does.
Slurks off back under bridge with fellow trolls
- Original Message -
From: Kyrios [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, April 06, 2005 7:11 PM
Subject: Re: [hlds] HL2DM inherently unfair

I don'T disagree with u guys. But this mailinglist is really the wrong
place for that.
On Apr 7, 2005 1:02 AM, Mikee [EMAIL PROTECTED] wrote:
There are a ton of bugs and major problems with this game, that has not
been
updated in a coon's age.  Most of them are listed in this topic:
http://forums.steampowered.com/forums/showthread.php?s=threadid=248425perpage=15pagenumber=1
The forum moderators won't even sticky this useful topiclet alone
reply
to any of them.   It's just Counterstrike, Counterstrike, Counterstrike.
There are thousands of players who detest Counterstrike.  Why the hell
did
Valve even publish a HL2?  They should have just published a CS2 and
officially screwed HL2, so we wouldn't have any expectations.  They have
not
even released the contest maps that were decided 2 months ago.  BS!
- Original Message -
From: K. Mike Bradley [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, April 06, 2005 2:30 PM
Subject: [hlds] HL2DM inherently unfair
 Alfred,

 Valve needs to update HL2DM player walk sound effects.

 Anyone who plays as a combine has a jingly tingly walk sound (like keys
 and
 other metal gear would make on your belt) which can be heard a mile
 away.

 The human team has a much stealthier walk.

 Something must be done please.


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Re: [hlds] .bsp maps

2005-04-06 Thread Mikee
Yes you can, if you mean edit the entities.  There was a recently posted
link for the BSP editor utility in the Steam Forums HL2-DM section.
- Original Message -
From: paul [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, April 06, 2005 10:33 PM
Subject: RE: [hlds] .bsp maps

You cant m8 , BSP's are compiled.
Take a look at worldcraft to create maps though
-Original Message-
From: Ned Haskin [mailto:[EMAIL PROTECTED]
Sent: 07 April 2005 03:17
To: hlds
Subject: [hlds] .bsp maps
What editor do I use to edit .bsp maps?
--
Ned Haskin

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Re: [hlds] Updated global ban listing

2005-04-03 Thread Mikee
Is there a handy program that can remove duplicate entries?  I know it won't
hurt to have a duplicate, I just like to see how many unique users, once I
add mine.  Thanks.
- Original Message -
From: wArgOd [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Sent: Saturday, April 02, 2005 11:53 PM
Subject: [hlds] Updated global ban listing

Updated global ban listing can be downloaded from:
http://70.85.25.116/banned_user.txt
Out of all the tens of thousands of players with a STEAM account, there
are only 1,369 unique STEAM accounts banned in this file.
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[hlds] Now have 850 banned Steam ID's from crash cheat abusive players

2005-03-25 Thread Mikee
Another update. I took the bans from this Steam Forums post
http://tinyurl.com/6f9er and also the bans I had at my three servers, in
addition to those that various players gave to me that I trust.
I then added those from several admins who have contacted me from this HLDS
Server Email list, and from these two additional sites which I believe are
also reliable:
http://www.theradianteye.com/p00pernickel_steamid.htm
http://tinyurl.com/3qoqo
I manually took out any duplicates, and updated my banned_users.cfg file so
it now has 850 bans. This is being shared with as many server admins as
possible, and more are being added all the time. I started today with 350
bans.
Get the ban list of 850 Steam ID's here:
http://www.kain-9.com/server/banned_user.cfg and let me know if you know of
more legitimate bans.  This problem is still not fixed by Valve for HL2,
although there was a plugin that was independently developed which seems to
have resolved my servers crashing so far.  In any case, the more players
realize they will be permanently banned by a large network of server admins,
the more effective we will be on our own.
This is probably the most intelligent use of this HLDS list that I can think
of.

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Re: [hlds] Now have 850 banned Steam ID's from crash cheat abusive players

2005-03-25 Thread Mikee
Great ideas!   LOL!  That link came from posting the myg0t link, and the
Steam forums has a word filter that changes it into that, so I copied my
link from that post, and didn't realize that their filter changed it.
Sorry.
- Original Message -
From: wArgOd [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, March 25, 2005 12:10 PM
Subject: Re: [hlds] Now have 850 banned Steam ID's from crash  cheat 
abusive players

FYI http://www.theradianteye.com/p00pernickel_steamid.htm; is a bad
link. i don't know where that came from. theradianteye.com is one of my
web properties.
However.
I will combine your 850 list and add the set of steamid's  culled from
the log analysis that nabbed a bunch of myg0ts and other newly detected
cheaters and will update my list at
http://www.theradianteye.com/banned_user.txt (mirrored at
http://70.85.25.116/banned_user.txt) later today.
I will create a dedicated page for this showing the date/time of last
update.
In the near future I will host a web service for on-demand pulls and
subscriber notification services.
another project i am working on is a public near-real-time log parsing
web services that will accept logging from CSS servers and return
updated ban lists.
I have a ways to go on this one because the hueristics need time to
learn and lower the margin of error to a reasonable level .
Another component of this effort is a remote server admin system
deployed as web pages for both standard browsers and windows mobile
smart  phone users.
(the smart phone thing will allow you to look busy in those snoozer
meetings while you admin your servers. a must have... lol...)
Mikee wrote:
Another update. I took the bans from this Steam Forums post
http://tinyurl.com/6f9er and also the bans I had at my three servers, in
addition to those that various players gave to me that I trust.
I then added those from several admins who have contacted me from this
HLDS
Server Email list, and from these two additional sites which I believe
are
also reliable:
http://www.theradianteye.com/p00pernickel_steamid.htm
http://tinyurl.com/3qoqo
I manually took out any duplicates, and updated my banned_users.cfg
file so
it now has 850 bans. This is being shared with as many server admins as
possible, and more are being added all the time. I started today with 350
bans.
Get the ban list of 850 Steam ID's here:
http://www.kain-9.com/server/banned_user.cfg and let me know if you
know of
more legitimate bans.  This problem is still not fixed by Valve for HL2,
although there was a plugin that was independently developed which
seems to
have resolved my servers crashing so far.  In any case, the more players
realize they will be permanently banned by a large network of server
admins,
the more effective we will be on our own.
This is probably the most intelligent use of this HLDS list that I can
think
of.

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Re: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Mikee
Mark, that plugin described and linked in this Steam Forum thread does fix
the problem.  My three HL2 servers have been up for 24 hours now without a
crash. It is so easy to install, and who knows if and when Valve will
release a patch for this.  http://tinyurl.com/5mxnl
- Original Message -
From: Mark Borden [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, March 25, 2005 2:53 PM
Subject: [hlds] Alfred: Delay in HL2DM patch

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Alfred,
   What is with the delay in the patch for HL2DM to correct the te
exploit? Servers are crashing everywhere I can hardly ban the punks before
someone else is on doing it.
Mark
--
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Re: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Mikee
Alfred, despite some of us that are utterly frustrated over issues like
having our servers crashed with the player models, and now this new skull
hack bug, I don't think we are intending to belittle you or Valve, since you
put out our favorite games.  We know that it is a group of malicious hackers
that are doing this to your game, and to our servers running your game.
We are just desparate, and mainly angry at the myg0t crowd.  I do think that
many of us had an expectation that with Steam, you would be able to be all
over any new hack or cheat that was causing such community strife, and patch
it within hours...so that is a cause of disappointment.  For whatever
reason, I can see that Valve is not able to fix major exploits like this for
days or weeks, and we need to come to terms with that failed expectation we
had about Steam.
I just don't want you to lose sight of the fact that we do very much
appreciate your being a part of this list, and hearing our frustrations.  I
go back to my image of you looking like Alfred from the Batman shows.  ;-)
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, March 25, 2005 3:32 PM
Subject: RE: [hlds] Alfred: Delay in HL2DM patch

This is the dedicated server list, not a HL2DM one (we are accepting of
all mods on this list ;-)
Actually lots of people in the company subscribe to this list but only a
couple of us are game enough to dabble our toes in the proverbial
torrent of this list. There is also no shooting of messengers, Valve has
a very flat and egalitarian structure (I am a programmer working on a
large range of projects, I just also happen to participate in this
list).
- Alfred

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Re: [hlds] Alfred: Delay in HL2DM patch

2005-03-25 Thread Mikee
Thanks for your feedback.  Despite our frustration that should mainly be
directed towards the myg0t types, we do appreciate your posts here, Alfred.
Please don't leave us.
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, March 25, 2005 9:16 PM
Subject: RE: [hlds] Alfred: Delay in HL2DM patch

Nosteam and the like will be considered cheats (and users will be banned
for using them).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
Sent: Friday, March 25, 2005 6:04 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Alfred: Delay in HL2DM patch
Will VAC2 prevent the use of nosteam though?
Not much point in having them banned if they come right back in 10
minutes.
-Plasma
- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, March 26, 2005 12:40 PM
Subject: RE: [hlds] Alfred: Delay in HL2DM patch

[quote] If you have any cheats for multiplayer games installed on your

computer, now would be a good time to uninstall and stop using them.
[/quote]
So is Valve taking the stand that once a cheater is OK as long as it's

not during our pre-released timeframe that we'll be watching period?
How about you start logging last week and then take that information
into effect
next
week so you smoke ALL of the detected cheats currently in use instead
of letting them shut them off long enough for you to start your
testing and give myg0t time to find a way around that too so they can
all turn them on again. Our view is that if you're low-life enough to
have EVER use them
than
you have violated the TOS of the purchased game and they should be
dealt with as such. But then again this is Valve we're talking about
and they
only
give a bite with no teeth. You have a published TOS that you need to
stand
behind and MAKE the cheats/hacks an issue of the past. Not give them
warning
that the update is coming. We've dealt with these people for nearly a
year without your help and now you give them the opportunity to
'redeem'
themselves. Sure, ok. If they discontinue use of cheats that your
company has allowed to propagate then who are we to complain right?
Ultimately,
you
left the people that give your clients a place to play in the wind and
some
of us stuck through it all. (We support 1.6 but not CSS) We gave you
nearly
a year to do something about it. The facts speak for themselves.
To all employees of ValveSoftware: You are obviously not able to deal
with the cheating/hacking of your software. Your history has proved to

the
entire
community that you are unable/unwilling to take the necessary measures

to dela with cheating/hacking. I implore you to acquire some type of
association with the AC community to save your game from
self-destruction.
I
can say without reservation that I personally know that over 50% of
the people I know that were avid CS players have left the game for
CoD, BF/DC, Bia. That perspective shows me that there is a complete
lack of confidence that Valve will follow through with their TOS
and/or they are unable to do so. The fact remains that for your game
to continue to be the leading edge of online gaming that AC needs to
be TOP priority. History has shown your view otherwise. IMMEDIATE,
SWIFT, and DECISIVE action is required to deal with the onslaught of
cheating/hacking in the game that you are in control of. If you can't
handle the job then it only makes sense to give the job
to
a dedicated team that can. That does no harm to your firm but affirms
your company's desire to keep pure the game that you spend so much
time/money
in
developing.
I hope these words do not fall on deaf ears.
Ray S.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Friday, March 25, 2005 7:32 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Alfred: Delay in HL2DM patch
VAC2 is top priority right now, check your Steam client for the
message we released today about it.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Friday, March 25, 2005 4:26 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Alfred: Delay in HL2DM patch
Sure, great, whatever. I've been here for years as well and I've seen
about
11 months go by since the last VAC update. So how about that quote in
late December of VAC2 is coming 'soon'?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: Friday, March 25, 2005 5:19 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Alfred: Delay in HL2DM patch
If you consider what goes through this list a torrent, what do you
consider what goes through the SteamPowered forums? :-)
I would imagine that Valve has very strict rules governing who can
post here and what they can say. Most companies do, or at least once
their lawyers soak them for a million dollars for 

Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-24 Thread Mikee
I awoke to both of my 16 person HL2-DM servers being crashed by this same
bug.  I also had several messages from clan members and friends who read
this on the Myg0t website.  I don't see much point in running HL2-DM servers
at my expense when Valve cannot handle this in an effective and expedicious
manner.  I have used the ban file from WArgOd which now gives me 485 banned
users, but obviously that was not enough.
[quote]Taken from myg0t website
*UPDATE* CS:S Exploit Patched, Still Works - Comments (16)
posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM
While the exploit posted below has been patched for CS:S by VALVe, it
however still works fine in HL2:DM and even in one out three CS:S servers I
have joined, since most have not restarted yet. So, continue to use the
below posted exploit and the scripts posted in comments by users in that
news thread, for HL2:DM and in those CS:S servers which have not restarted
to get the patch.
New CS:S Exploit - Comments (61)
posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM
Some of you might have seen us using this in servers already, others may
have just read about it on the Steam forums, until now we were trying to
keep it semi-private by releasing it only on IRC. But, it seems others would
rather have VALVe patch it quickly, and have been releasing it freely
without giving us credit. So, here it is:
The way this bug works is by making use of the te command which stands for
'tempent'. This command does NOT need 'sv_cheats' to be set to one, it works
regardless of it being one or zero.
Its syntax is: te 'time (10-1000sec)' 'string' 'String' is just the name
of each ent which it can spawn for the period of time (in seconds) specified
by parameter two.
A short and simple set of binds we have been using mainly, which out of all
the entities are the most fun, are the following:
bind , te 10 breakmodel
bind / te 10 Dynamic Light
bind ' te 10 Explosion
bind . te 10 Large Funnel
Something we've found amusing to do is to use the fake space (ALT+0160) in
your name, go into Spectator mode and fly around the map spamming the bug,
or follow a certain player so it looks like they are doing it. No logs will
be made on the server at all when you use this command. Becuase of the new
HL:2 Source engine having a limitation on entities, when enough are spawned,
the server will crash. Here a list for reference of entities you can spawn
using 'te' and what they do:
Show Line - makes some line thing with no texture
Blood Stream - blood stream with no decal
BeamPoints - a little beam thing
Large Funnel - a bunch of blocks that fall around with no textures
Smoke - what it says
Explosion - what it says - does physics stuff too
breakmodel - a bunch of skulls
Metal Sparks - what it says
Armor Ricochet - armor ricochet with sound
BeamRingPoint - yellow ring thing same as beam ring
Dynamic Light - makes some flashing light
GlowSprite - more clouds
Sprite Spray - shoots clouds
Sparks - what it says
KillPlayerAttachments
BeamEnts - some little dong beam thing sometimes
Bubbles - does bubbles
Blood Sprite - blood with no texture
Sprite - some cloud
Energy Splash - what it says
CS MuzzleFlash - drops skulls from point
BeamRing - makes a ring thing
PhysicsProp - more skulls - does physics stuff too
Credits go out to [myg0t]sp0rk for discovering this bug in the Source
engine.[/quote]
- Original Message -
From: wArgOd [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 24, 2005 2:15 AM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

Those steam id's are already in our ban listing...
Good catch!
*E|M|F*wArgOd
[EMAIL PROTECTED]
*E|M|F* ban list can be downloaded at http://70.85.25.116/banned_user.txt
Mikee wrote:
My clan mate  captured this hack on a demo before my server crashed.
It's
pretty spectacular looking.  I have not run the update on my HL2-DM
server
yet.  Will the patch today fix it for HL2-DM also?  I did get the guys
STEAMID who did not have his name display.  Is this that myg0t skull bug
that you mentioned?
http://www.kain-9.com/files/omg-HL2-DM-hack-demo.zip  (840 KB)
This guy has two STEAM ID's  Here is my stats page on him from tonight:
http://www.kain-9.com/hl2-stats/index.php?mode=playerinfoplayer=9402
http://www.kain-9.com/hl2-stats/index.php?mode=playerinfoplayer=8835
Mikee

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Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-24 Thread Mikee
My servers were both down for 8 hours, so I am now going to permanently ban
the last 3 players who joined the servers prior to their crashing, assuming
that one of them was the person who is using this exploit.  Innocent people
will be banned, but I don't care.  I will look them up on my stats, and if
they have a large numbe of kills, indicating they value playing on my
servers, then I won't ban them.
This is a shitty way for me to have to deal with this problem, Valve

If this continues much longer, I will cancel my HL2-DM servers.
Here are the latest cunts who joined my servers before they crashed, and are
now permanently banned:
STEAM_0:0:5239722
STEAM_0:1:7210102
STEAM_0:1:5156770
ps) Yeah, I'm pissed.  Deal with it.

- Original Message -
From: Mikee [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 24, 2005 4:57 PM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

I awoke to both of my 16 person HL2-DM servers being crashed by this same
bug.  I also had several messages from clan members and friends who read
this on the Myg0t website.  I don't see much point in running HL2-DM
servers
at my expense when Valve cannot handle this in an effective and
expedicious
manner.  I have used the ban file from WArgOd which now gives me 485
banned
users, but obviously that was not enough.
[quote]Taken from myg0t website
*UPDATE* CS:S Exploit Patched, Still Works - Comments (16)
posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM
While the exploit posted below has been patched for CS:S by VALVe, it
however still works fine in HL2:DM and even in one out three CS:S servers
I
have joined, since most have not restarted yet. So, continue to use the
below posted exploit and the scripts posted in comments by users in that
news thread, for HL2:DM and in those CS:S servers which have not restarted
to get the patch.
New CS:S Exploit - Comments (61)
posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM
Some of you might have seen us using this in servers already, others may
have just read about it on the Steam forums, until now we were trying to
keep it semi-private by releasing it only on IRC. But, it seems others
would
rather have VALVe patch it quickly, and have been releasing it freely
without giving us credit. So, here it is:
The way this bug works is by making use of the te command which stands
for
'tempent'. This command does NOT need 'sv_cheats' to be set to one, it
works
regardless of it being one or zero.
Its syntax is: te 'time (10-1000sec)' 'string' 'String' is just the name
of each ent which it can spawn for the period of time (in seconds)
specified
by parameter two.
A short and simple set of binds we have been using mainly, which out of
all
the entities are the most fun, are the following:
bind , te 10 breakmodel
bind / te 10 Dynamic Light
bind ' te 10 Explosion
bind . te 10 Large Funnel
Something we've found amusing to do is to use the fake space (ALT+0160) in
your name, go into Spectator mode and fly around the map spamming the bug,
or follow a certain player so it looks like they are doing it. No logs
will
be made on the server at all when you use this command. Becuase of the new
HL:2 Source engine having a limitation on entities, when enough are
spawned,
the server will crash. Here a list for reference of entities you can spawn
using 'te' and what they do:
Show Line - makes some line thing with no texture
Blood Stream - blood stream with no decal
BeamPoints - a little beam thing
Large Funnel - a bunch of blocks that fall around with no textures
Smoke - what it says
Explosion - what it says - does physics stuff too
breakmodel - a bunch of skulls
Metal Sparks - what it says
Armor Ricochet - armor ricochet with sound
BeamRingPoint - yellow ring thing same as beam ring
Dynamic Light - makes some flashing light
GlowSprite - more clouds
Sprite Spray - shoots clouds
Sparks - what it says
KillPlayerAttachments
BeamEnts - some little dong beam thing sometimes
Bubbles - does bubbles
Blood Sprite - blood with no texture
Sprite - some cloud
Energy Splash - what it says
CS MuzzleFlash - drops skulls from point
BeamRing - makes a ring thing
PhysicsProp - more skulls - does physics stuff too
Credits go out to [myg0t]sp0rk for discovering this bug in the Source
engine.[/quote]
- Original Message -
From: wArgOd [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 24, 2005 2:15 AM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

Those steam id's are already in our ban listing...
Good catch!
*E|M|F*wArgOd
[EMAIL PROTECTED]
*E|M|F* ban list can be downloaded at http://70.85.25.116/banned_user.txt
Mikee wrote:
My clan mate  captured this hack on a demo before my server crashed.
It's
pretty spectacular looking.  I have not run the update on my HL2-DM
server
yet.  Will the patch today fix it for HL2-DM also?  I did get the guys
STEAMID who did not have his name display.  Is this that myg0t skull bug
that you

Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-24 Thread Mikee
Meanwhile, the community itself has apparently come out with a fix for this.
You would think that Valve could at the very least copy this interim fix and
immediately have servers use the update.  How hard is this?  The site below
even posted the plugin code.
http://dackz.net/misc/code/serverplugin_tempent/
http://forums.steampowered.com/forums/showthread.php?s=postid=2520799#post2520553
- Original Message -
From: Mikee [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 24, 2005 5:17 PM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

My servers were both down for 8 hours, so I am now going to permanently
ban
the last 3 players who joined the servers prior to their crashing,
assuming
that one of them was the person who is using this exploit.  Innocent
people
will be banned, but I don't care.  I will look them up on my stats, and if
they have a large numbe of kills, indicating they value playing on my
servers, then I won't ban them.
This is a shitty way for me to have to deal with this problem, Valve

If this continues much longer, I will cancel my HL2-DM servers.
Here are the latest cunts who joined my servers before they crashed, and
are
now permanently banned:
STEAM_0:0:5239722
STEAM_0:1:7210102
STEAM_0:1:5156770
ps) Yeah, I'm pissed.  Deal with it.

- Original Message -
From: Mikee [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 24, 2005 4:57 PM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

I awoke to both of my 16 person HL2-DM servers being crashed by this same
bug.  I also had several messages from clan members and friends who read
this on the Myg0t website.  I don't see much point in running HL2-DM
servers
at my expense when Valve cannot handle this in an effective and
expedicious
manner.  I have used the ban file from WArgOd which now gives me 485
banned
users, but obviously that was not enough.
[quote]Taken from myg0t website
*UPDATE* CS:S Exploit Patched, Still Works - Comments (16)
posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM
While the exploit posted below has been patched for CS:S by VALVe, it
however still works fine in HL2:DM and even in one out three CS:S servers
I
have joined, since most have not restarted yet. So, continue to use the
below posted exploit and the scripts posted in comments by users in that
news thread, for HL2:DM and in those CS:S servers which have not
restarted
to get the patch.
New CS:S Exploit - Comments (61)
posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM
Some of you might have seen us using this in servers already, others may
have just read about it on the Steam forums, until now we were trying to
keep it semi-private by releasing it only on IRC. But, it seems others
would
rather have VALVe patch it quickly, and have been releasing it freely
without giving us credit. So, here it is:
The way this bug works is by making use of the te command which stands
for
'tempent'. This command does NOT need 'sv_cheats' to be set to one, it
works
regardless of it being one or zero.
Its syntax is: te 'time (10-1000sec)' 'string' 'String' is just the
name
of each ent which it can spawn for the period of time (in seconds)
specified
by parameter two.
A short and simple set of binds we have been using mainly, which out of
all
the entities are the most fun, are the following:
bind , te 10 breakmodel
bind / te 10 Dynamic Light
bind ' te 10 Explosion
bind . te 10 Large Funnel
Something we've found amusing to do is to use the fake space (ALT+0160)
in
your name, go into Spectator mode and fly around the map spamming the
bug,
or follow a certain player so it looks like they are doing it. No logs
will
be made on the server at all when you use this command. Becuase of the
new
HL:2 Source engine having a limitation on entities, when enough are
spawned,
the server will crash. Here a list for reference of entities you can
spawn
using 'te' and what they do:
Show Line - makes some line thing with no texture
Blood Stream - blood stream with no decal
BeamPoints - a little beam thing
Large Funnel - a bunch of blocks that fall around with no textures
Smoke - what it says
Explosion - what it says - does physics stuff too
breakmodel - a bunch of skulls
Metal Sparks - what it says
Armor Ricochet - armor ricochet with sound
BeamRingPoint - yellow ring thing same as beam ring
Dynamic Light - makes some flashing light
GlowSprite - more clouds
Sprite Spray - shoots clouds
Sparks - what it says
KillPlayerAttachments
BeamEnts - some little dong beam thing sometimes
Bubbles - does bubbles
Blood Sprite - blood with no texture
Sprite - some cloud
Energy Splash - what it says
CS MuzzleFlash - drops skulls from point
BeamRing - makes a ring thing
PhysicsProp - more skulls - does physics stuff too
Credits go out to [myg0t]sp0rk for discovering this bug in the Source
engine.[/quote]
- Original Message -
From: wArgOd [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent

Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-24 Thread Mikee
I'm going to openly share my current list of 487 banned users Steam ID's on
all the forums, and hope that other server admins add to the list.   These
are permanent bans as far as I am concerned, since we cannot count on Valve
to police the servers we are paying for.
http://www.kain-9.com/server/banned_user.cfg
- Original Message -
From: Mikee [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 24, 2005 6:07 PM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

Meanwhile, the community itself has apparently come out with a fix for
this.
You would think that Valve could at the very least copy this interim fix
and
immediately have servers use the update.  How hard is this?  The site
below
even posted the plugin code.
http://dackz.net/misc/code/serverplugin_tempent/
http://forums.steampowered.com/forums/showthread.php?s=postid=2520799#post2520553
- Original Message -
From: Mikee [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 24, 2005 5:17 PM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

My servers were both down for 8 hours, so I am now going to permanently
ban
the last 3 players who joined the servers prior to their crashing,
assuming
that one of them was the person who is using this exploit.  Innocent
people
will be banned, but I don't care.  I will look them up on my stats, and
if
they have a large numbe of kills, indicating they value playing on my
servers, then I won't ban them.
This is a shitty way for me to have to deal with this problem, Valve

If this continues much longer, I will cancel my HL2-DM servers.
Here are the latest cunts who joined my servers before they crashed, and
are
now permanently banned:
STEAM_0:0:5239722
STEAM_0:1:7210102
STEAM_0:1:5156770
ps) Yeah, I'm pissed.  Deal with it.

- Original Message -
From: Mikee [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 24, 2005 4:57 PM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

I awoke to both of my 16 person HL2-DM servers being crashed by this same
bug.  I also had several messages from clan members and friends who read
this on the Myg0t website.  I don't see much point in running HL2-DM
servers
at my expense when Valve cannot handle this in an effective and
expedicious
manner.  I have used the ban file from WArgOd which now gives me 485
banned
users, but obviously that was not enough.
[quote]Taken from myg0t website
*UPDATE* CS:S Exploit Patched, Still Works - Comments (16)
posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM
While the exploit posted below has been patched for CS:S by VALVe, it
however still works fine in HL2:DM and even in one out three CS:S
servers
I
have joined, since most have not restarted yet. So, continue to use the
below posted exploit and the scripts posted in comments by users in that
news thread, for HL2:DM and in those CS:S servers which have not
restarted
to get the patch.
New CS:S Exploit - Comments (61)
posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM
Some of you might have seen us using this in servers already, others may
have just read about it on the Steam forums, until now we were trying to
keep it semi-private by releasing it only on IRC. But, it seems others
would
rather have VALVe patch it quickly, and have been releasing it freely
without giving us credit. So, here it is:
The way this bug works is by making use of the te command which stands
for
'tempent'. This command does NOT need 'sv_cheats' to be set to one, it
works
regardless of it being one or zero.
Its syntax is: te 'time (10-1000sec)' 'string' 'String' is just the
name
of each ent which it can spawn for the period of time (in seconds)
specified
by parameter two.
A short and simple set of binds we have been using mainly, which out of
all
the entities are the most fun, are the following:
bind , te 10 breakmodel
bind / te 10 Dynamic Light
bind ' te 10 Explosion
bind . te 10 Large Funnel
Something we've found amusing to do is to use the fake space (ALT+0160)
in
your name, go into Spectator mode and fly around the map spamming the
bug,
or follow a certain player so it looks like they are doing it. No logs
will
be made on the server at all when you use this command. Becuase of the
new
HL:2 Source engine having a limitation on entities, when enough are
spawned,
the server will crash. Here a list for reference of entities you can
spawn
using 'te' and what they do:
Show Line - makes some line thing with no texture
Blood Stream - blood stream with no decal
BeamPoints - a little beam thing
Large Funnel - a bunch of blocks that fall around with no textures
Smoke - what it says
Explosion - what it says - does physics stuff too
breakmodel - a bunch of skulls
Metal Sparks - what it says
Armor Ricochet - armor ricochet with sound
BeamRingPoint - yellow ring thing same as beam ring
Dynamic Light - makes some flashing light
GlowSprite - more clouds
Sprite Spray

Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

2005-03-24 Thread Mikee
All I can say is Thank God for War God.
- Original Message -
From: wArgOd [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 24, 2005 8:36 PM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server

Now here is a little present for anyone that doesn't like myg0t
How about a set of confirmed myg0t member's IP addresses?
And a bunch more ***tard myg0t downloaders too...
the records with an IP address are confirmed myg0t members based on data
in my logs.
the records without IP addys are ***tards that were using the
name-changer hax.
http://www.theradianteye.com/myg0t_steamid.htm
oh yea baby, the logs don't lie and my log parser system is coming up to
speed.
When I release this thing it will spell [EMAIL PROTECTED]*@ doom for myg0ts 
(and
hackers) everywhere!
Enjoy! More to follow.

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Re: [hlds] Crash since last update: ED_Alloc: no free edicts

2005-03-24 Thread Mikee
Read all the recent posts in the Steam Forums HL2-DM section about the
skulls and purple squares.  Get the plugin which fixes it as far as we know.
No point in waiting on Valve to issue a patch.
- Original Message -
From: aurigus [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, March 25, 2005 12:24 AM
Subject: [hlds] Crash since last update: ED_Alloc: no free edicts

I'm seeing a weird crash since the last update. Looking at screen last
lines are:
rcon from x:3733: command 
rcon from x:3733: command decalfrequency 10
rcon from x:3733: command 
rcon from x:3733: command logaddress_add x:7130
rcon from x:3733: command 
ED_Alloc: no free edicts
cat: hlds.21139.pid: No such file or directory
email debug.log to [EMAIL PROTECTED]
Fri Mar 25 00:08:11 EST 2005: Server restart in 10 seconds
Updating server using Steam.
debug.log is no help really:
--
CRASH: Fri Mar 25 00:08:11 EST 2005
Start Line: ./srcds_i686 -console -game hl2mp +map ctf_2fort_b8n
+maxplayers 20 -autoupdate -debug
End of Source crash report
--
Anyone know what ED_Alloc: no free edicts means?
This is a server running on Fedora Core 1 with mani's admin plugin
(latest)
-aurigus
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Re: [hlds] 1000fps bug in SRCDS still exists

2005-03-22 Thread Mikee
Ha Ha!  You are funny sometimes AlfredI always picture you as Alfred the
butler on Batman episodes.
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, March 22, 2005 1:53 PM
Subject: RE: [hlds] 1000fps bug in SRCDS still exists

Easter only comes once a year!
- Alfred

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Re: [hlds] Hookmod for OP4

2005-03-06 Thread Mikee
Yeah, go talk to Virgil who runs the Old Farts Club.  He is a very nice guy,
and willing to help everyone.
- Original Message -
From: Ook [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, March 06, 2005 4:13 PM
Subject: Re: [hlds] Hookmod for OP4

So, I take this hookmod and put on my server as a metamod plugin. I start
the server, join. When I +hook, the hook deploys but does not pull the
player forward. Anyone have any ideas? I'm running an OP4 server
- Original Message -
From: Ook [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, March 06, 2005 9:39 AM
Subject: Re: [hlds] Hookmod for OP4

I have, that was the first place I looked. I know they use it, but I can't
find where they got it from.
- Original Message -
From: David Fencik [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, March 06, 2005 1:34 AM
Subject: RE: [hlds] Hookmod for OP4

Check the oldfartsclub op4 server (there are only a few handfuls in the
list, so finding it shouldn't be hard).
Dave
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: Sunday, March 06, 2005 12:30 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Hookmod for OP4
Does anyone know of a hookmod for OP4? I tried the one from AdminOP, but
it
does not seem to work with OP4, the hook deploys but the player is
frozen in
space.
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Re: [hlds] Re: How do I prevent people using the 1 ping trick

2005-03-05 Thread Mikee
snip
Alias kill say Can't touch this, na na na na
Alias cmd say Can't touch this, na na na na
- voogru.
banid 0 STEAM_0:0:12345  say You can now reach out and touch yourself,
na na na na   :=)

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[hlds] Alfred: Does HL2 have the timeleft command?

2005-03-03 Thread Mikee
Alfred, some of us are setting up Mani's Mod that he developed for CS:S, and
now for HL2 which actually works pretty well for server admins.  However, I
have not been able to get the Timeleft command to work at rcon, nor with
HL Server Watch, nor with Mani's Mod.
I'm just wondering if that command has another name  format, or if it got
dropped out?
Thanks for your help!

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Re: [hlds] Alfred: Does HL2 have the timeleft command?

2005-03-03 Thread Mikee
Thanks for your reply.  I'm not sure it is working that way it used to in
HL-1.  As either a server admin (with or without using rcon), or as a player
in the server, typing timeleft as either a say, teamsay, or at the console
it does not give a response.  It is like this feature is not enabled or
working.  You can see what I mean in any server.
Thanks again!
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 03, 2005 2:18 PM
Subject: RE: [hlds] Alfred: Does HL2 have the timeleft command?

There is a timeleft command but it is a player command, not a console
one.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: Thursday, March 03, 2005 8:48 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Alfred: Does HL2 have the timeleft command?
Alfred, some of us are setting up Mani's Mod that he developed for CS:S,
and now for HL2 which actually works pretty well for server admins.
However, I have not been able to get the Timeleft command to work at
rcon, nor with HL Server Watch, nor with Mani's Mod.
I'm just wondering if that command has another name  format, or if it
got dropped out?
Thanks for your help!

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Re: [hlds] Alfred: Does HL2 have the timeleft command?

2005-03-03 Thread Mikee
I don't think you are talking about HL2-DM, because if you type timeleft in
the console, it immediately reports Unknown command: timeleft and NEVER
shows in the player screen if you press ESC afterwards.  It is apparently
not programmed into HL2-DM, or it would not say Unknown Command.
If you are talking about the Single player HL2, there is no purpose in
typing timeleft.  I'm not asking about HL-1 or CS:S.
- Original Message -
From: Cream [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 03, 2005 7:58 PM
Subject: Re: [hlds] Alfred: Does HL2 have the timeleft command?

Allow me to clarify!
you enter timeleft in the console of the client, then hit escape.
/Kris
Cream wrote:
It works, but its kindda odd.
You have to type it in console, then quickly go hit escape (go back to
the game), then its displayed in the bottom left corner.
/Kris
Mikee wrote:
Thanks for your reply.  I'm not sure it is working that way it used to
in
HL-1.  As either a server admin (with or without using rcon), or as a
player
in the server, typing timeleft as either a say, teamsay, or at the
console
it does not give a response.  It is like this feature is not enabled or
working.  You can see what I mean in any server.
Thanks again!
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 03, 2005 2:18 PM
Subject: RE: [hlds] Alfred: Does HL2 have the timeleft command?

There is a timeleft command but it is a player command, not a console
one.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: Thursday, March 03, 2005 8:48 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Alfred: Does HL2 have the timeleft command?
Alfred, some of us are setting up Mani's Mod that he developed for
CS:S,
and now for HL2 which actually works pretty well for server admins.
However, I have not been able to get the Timeleft command to work at
rcon, nor with HL Server Watch, nor with Mani's Mod.
I'm just wondering if that command has another name  format, or if it
got dropped out?
Thanks for your help!

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Re: [hlds] Alfred: Does HL2 have the timeleft command?

2005-03-03 Thread Mikee
No, that's the whole point.I was only asking about HL2-DM, and it
doesn't work with Mani's Admin Mod because it is not an enabled command.
When you type it in game or at the player console, the timeleft command is
not recognized in HL2-DM.
I think everyone on this list must think that all questions only relate to
CS, where it apparently works.  Again, this is about HL2-DM.  LOL!
- Original Message -
From: Simon Garner [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 03, 2005 9:31 PM
Subject: Re: [hlds] Alfred: Does HL2 have the timeleft command?

On 4/03/2005 3:04 p.m., Mikee wrote:
I don't think you are talking about HL2-DM, because if you type timeleft
in
the console, it immediately reports Unknown command: timeleft and NEVER
shows in the player screen if you press ESC afterwards.  It is apparently
not programmed into HL2-DM, or it would not say Unknown Command.
If you are talking about the Single player HL2, there is no purpose in
typing timeleft.  I'm not asking about HL-1 or CS:S.
timeleft was always a CS feature. It's still in CS:S. I guess it would
be nice to see it in hl2mp too, though you can get the same thing but
better by installing e.g. Mani Admin Mod.
-Simon
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Re: [hlds] Alfred: Does HL2 have the timeleft command?

2005-03-03 Thread Mikee
Yeah I'm sure.  I have Mani's new version that he revised today for HL2-DM,
and unfortunately that feature doesn't work...he says because it doesn't
work in HL2-DM.  The Mani Mod command thetime works, but that only shows
the server clock time which is not that useful.
The feature needs to be enabled by Valve for HL2-DM.
- Original Message -
From: Simon Garner [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, March 04, 2005 2:21 AM
Subject: Re: [hlds] Alfred: Does HL2 have the timeleft command?

On 4/03/2005 8:11 p.m., Mikee wrote:
No, that's the whole point.I was only asking about HL2-DM, and it
doesn't work with Mani's Admin Mod because it is not an enabled command.
When you type it in game or at the player console, the timeleft
command is
not recognized in HL2-DM.
In Mani it's a chat command (say timeleft as a player)... you sure it
doesn't work? Admittedly I haven't tried it, but as Mani is not
mod-specific I would have assumed it would work in HL2DM if it works in
CSS.
-Simon
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Re: [hlds] Re: Can anyone tell me how i can activate Stats

2005-03-01 Thread Mikee
- Original Message - 
From: Andrew Simpson [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, March 01, 2005 2:05 PM
Subject: RE: [hlds] Re: Can anyone tell me how i can activate Stats


You can't make a baby in a month with 9 women. ...
H, I think calls for some research.
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