Re: [hlds] Source Dedicated Server updated
Alfred, is this for all Source games (HL2-DM) ? Usually you say. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com Sent: Monday, December 05, 2005 9:27 PM Subject: [hlds] Source Dedicated Server updated We have released an update for the Source dedicated server. To get this update run the hldsupdatetool. The update fixes the loading problems with srcds_i486, fixes the player connection log line displaying stale Steam ID's and fixes the utllinkedlist assert seen when players are being authenticated. For Linux users this simply moves what was the Beta version (released on Saturday) to the current live version. Linux users also have a Half-Life 1 Dedicated server update with this release (as for Source, making the Beta the public version). We will have a Half-Life 1 Dedicated server update for win32 users later in the week to correct the linked list assert. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: HL2 Promod - Crossbow?
Not exactly like that HL1 crossbow, but they did add a near instant hit feature on zoom modealso a zoom mode on the .357 It also supports being used purely as a HL2-DM, but with a true working spectator mode, auto demo recording and progressive naming, auto screenshots, match start, brightskin models, several modes of gameplay such as arcade, insta-gib, arena, tdm, ffa. - Original Message - From: Chris | FatPipeServer.com [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, October 22, 2005 9:56 AM Subject: [hlds] RE: HL2 Promod - Crossbow? Hey Mikee, I'll have to download the latest version of your mod. Any plans to include a crossbow similar to the HL-1 crossbow? That would probably be the clincher for most people! pl4tinum ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Exclude me
I get more of a kick out of all the other multitude of subsequent morons who are either upset at the kissker moron, or upset with those who were upset, and somehow think their moronic response to the other moronic responses will somehow help to reduce SPAM. This email list is a perfect example of the repeating ignorance of human natureincluding this very post I am now making. - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, September 26, 2005 11:04 AM Subject: Re: [hlds] Exclude me Consider this email to be well deserved harrassment for being so freaking stupid. - Original Message - From: kissker [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, September 26, 2005 2:26 AM Subject: [hlds] Exclude me This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] DO NOT MAIL ME ANY MORE IVE TRIED TO UNSUBSCRIBE AND IT ERRORS. REMOVE ME FROM YOU MAILING LIST. CONTENUEING TO MAIL ME WILL BE CONSIDERED HARRASSMENT. TAKE [EMAIL PROTECTED] OUT OF YOUR DATA BASE. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Release
This patch has broken all custom mods from launching. When I and other members of my clan try to launch HL2-CTF or HL2 Promod, you get a player Error which says: modname\gameinfo.txt is missing. The file is not missing, however...and this happens with any custom Third Party Game under that section. - Original Message - From: Erik Johnson [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, September 23, 2005 2:33 PM Subject: [hlds] Server Release This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] The release will be happening in the next 10 minutes or so, we promise this time it is for real. Thanks for bearing with us as we've been trying to get this release out the door. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Erik: Patch broke all Third Party Mods....gameinfo.txt is missing error
Just wanted to change the subject line to catch Erik's attention. This patch has broken all custom mods from launching. When anyone tries to launch HL2-CTF, HL2 Promod, or any other Third Party Mod, you get a player popup Error which says: modname\gameinfo.txt is missing. This file is not missing, however... - Original Message - From: Erik Johnson [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, September 23, 2005 2:33 PM Subject: [hlds] Server Release This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] The release will be happening in the next 10 minutes or so, we promise this time it is for real. Thanks for bearing with us as we've been trying to get this release out the door. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Ack, new update doesn't like Mani
We are all screwed if Mani ever goes on vacation. LOL! Erik, thanks for fixing the gameinfo.txt issue for the mods so quickly. - Original Message - From: Derek kottke [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, September 24, 2005 12:32 AM Subject: Re: [hlds] Ack, new update doesn't like Mani -- [ Picked text/plain from multipart/alternative ] if you havent noticed let mani fixed the pulgin for the new update http://www.mani-admin-plugin.com/forums/portal.php ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Vac Problem still
Also, from what the server company told methey actually had to manually verify files on each server install before it fixed it. Apparently there was one installation on the box that was not totally using the most up to date patch files (or one got corrupted), and running the update for each install manually fixed it when nothing else with the port/sport alone would work.They have a windows server 2003 setup, and for some reason, Valve has still not made the patch update automatic like they did with Linux. - Original Message - From: Duncan Campbell [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, August 27, 2005 11:31 PM Subject: [hlds] Vac Problem still This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Ok, I read about the -sport config and have done this, but we still lose VAC. We have 5 instances of CSS on server. Each instance has its own separate ip. I have setup the command line with: XX.XX.XX.210 -port 27015 -sport 27021 XX.XX.XX.211 -port 27016 -sport 27022 Etc. We still have VAC disappearing from the instances randomly after about ten seconds. Does anyone have any ideas? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] VAC Problem Could Not Establish Connection to Steam Servers
Ditto. Thanks for that clarity, Ray! - Original Message - From: Ruiner [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, August 25, 2005 1:57 AM Subject: Re: [hlds] VAC Problem Could Not Establish Connection to Steam Servers That was a short and to the point. Thank you! I think this will help a lot of people, myself included. - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, August 25, 2005 1:48 AM Subject: RE: [hlds] VAC Problem Could Not Establish Connection to Steam Servers Here's a tip for those that don't look back on the archives... Default server port = 27015 Default hltv port = 27020 Default steam port = 27021 If you run multiple servers on the same IP do the following as an example... Server One = -ip xx.xx.xx.xx -port 27015 -sport 27021 Server Two = -ip xx.xx.xx.xx -port 27016 -sport 27022 Etc, etc. What is happening is that if you run a game server at a default port of another service (hltv or steam) then that port is taken when you go to start another instance. The solution is to simply determine what uses what in the command line for each server instance. Ray S. RaynServ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] VAC Problem Could Not Establish Connection to Steam Servers
I found out from a server rental company that I use what was causing the initial VAC enabled that turned off after about 5-10 seconds when starting up my HL2DM server, and it took them a while to find the problem. They let me know that if there is more than one server running on a box, that not only is the -sport switch needed, but it is also required that all the servers be updated to the latest patch. There was one that had not been updated, and when they didit allowed my unrelated HL2DM server to maintain the VAC2 status. I also run Mani's Mod, and stay up to date with the latest versions of that. - Original Message - From: [GS]BeNt [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, August 24, 2005 3:32 PM Subject: Re: [hlds] VAC Problem Could Not Establish Connection to Steam Servers From my experiences the only reason you should have to use the -sport option is if you run more than one server on the same ip on your box.But as far as if they are on the same ip BUT different port I'm not sure on as all my servers share different ips. BeNt - Original Message - From: leo bounds [EMAIL PROTECTED] Since no one replied last time I'm reposting this question/Problem. After the last few updates I now have problems with some of my CSS servers where when I start it up it will say VAC Secured then a few seconds later it will go unsecured with a message saying Could Not Establish Connection to Steam Servers I have other CSS Servers on this same machine that are VAC Secured with no problem. This server is running on its own IP on Windows machine. I have run multiple CSS servers on the same machines for months with no problems until these last few updates. I understand there's some new -sport option but I don't know what this does or what the fix is to correct this problem with several CSS Servers running on the same machine. It would really be great if someone could share the fix solution for this problem. Thank you, LB Start your day with Yahoo! - make it your home page http://www.yahoo.com/r/hs ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] VAC secure mode disabled
Having them use +port 27016 and/or -sport 27016 on the command line does not resolve the VAC disabling on restart after 5-10 seconds. - Original Message - From: Mikee [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, August 20, 2005 12:16 AM Subject: Re: [hlds] VAC secure mode disabled Yeah, I am having this same problem on a Win2003 server I am renting. On some HL2-DM servers from this same AOWC company, the VAC-2 secure status works normally, but on this one box it starts out VAC protected, then after about 5-10 seconds it deactivates...I can see it in HLSW. I was reading at http://developer.valvesoftware.com/wiki/Command_Line_Options and do not understand what the -sport switch really does. I also thought that the normal port switch was -port but they list it as +port. Which is correct? - Original Message - From: Paul Jueckstock [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, August 14, 2005 12:26 PM Subject: Re: [hlds] VAC secure mode disabled Hi and thanks for your reply. Yes, there are CS:S Servers on that server and they all use the same IP. Firewall is not an issue. For the other CS:S Server I did not need the -sport option and they all use VAC2. This morning the game server I refrenced to worked with VAC2, but I'm not sure if this is coincidence. A few days ago I tried using the -sport command for that server but it still didn't work. Paul On 8/13/05, Scott Tuttle [EMAIL PROTECTED] wrote: One of my customers said he's having problems with VAC2 on his CS:S server, it is activated after the game server starts, but after a few seconds it turns off. He even tried to reinstall the game server, but it didn't help. The strange thing is that on the same server there are several other CS:S servers that use VAC2 without any problems. Any ideas? Are they by chance using the same ip address? If so you might need to specify the -sport option and allow it through the firewall? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] VAC secure mode disabled
Yeah, I am having this same problem on a Win2003 server I am renting. On some HL2-DM servers from this same AOWC company, the VAC-2 secure status works normally, but on this one box it starts out VAC protected, then after about 5-10 seconds it deactivates...I can see it in HLSW. I was reading at http://developer.valvesoftware.com/wiki/Command_Line_Options and do not understand what the -sport switch really does. I also thought that the normal port switch was -port but they list it as +port. Which is correct? - Original Message - From: Paul Jueckstock [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, August 14, 2005 12:26 PM Subject: Re: [hlds] VAC secure mode disabled Hi and thanks for your reply. Yes, there are CS:S Servers on that server and they all use the same IP. Firewall is not an issue. For the other CS:S Server I did not need the -sport option and they all use VAC2. This morning the game server I refrenced to worked with VAC2, but I'm not sure if this is coincidence. A few days ago I tried using the -sport command for that server but it still didn't work. Paul On 8/13/05, Scott Tuttle [EMAIL PROTECTED] wrote: One of my customers said he's having problems with VAC2 on his CS:S server, it is activated after the game server starts, but after a few seconds it turns off. He even tried to reinstall the game server, but it didn't help. The strange thing is that on the same server there are several other CS:S servers that use VAC2 without any problems. Any ideas? Are they by chance using the same ip address? If so you might need to specify the -sport option and allow it through the firewall? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Alfred, client Steam login for HL2-DM again forcing me to get update from several days ago
Alfred, I don't understand why again tonight when I start Steam...I am having to go through that ultra-slow client update again. Seems like it is forcing the same survey update every day. Not sure if you are aware of this recurrance. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sv_uploadmax
Hmmm that sv_uploadmax doesn't work with the Source engine yet then? - Original Message - From: Oum [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, August 09, 2005 12:18 PM Subject: Re: [hlds] sv_uploadmax read steam news ? http://steampowered.com/index.php?area=newsid=431 quote : Added sv_uploadmax cvar to limit the max size (in MB) a client can use for a custom resource (i.e spray decals) - Original Message - From: Stomper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, August 09, 2005 5:27 PM Subject: [hlds] sv_uploadmax This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] what does this cvar do ? sv_uploadmax 0.5 its new since last hlds update -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] WHY DO I KEEP GETTIN MAIL FROM YOU
That was classic. - Original Message - From: Kevin [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, August 06, 2005 10:26 PM Subject: RE: [hlds] WHY DO I KEEP GETTIN MAIL FROM YOU Don't forget, there are special people in this world. Apparently some subscribe to the list. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SANDY LEBLANC Sent: Saturday, August 06, 2005 9:16 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] WHY DO I KEEP GETTIN MAIL FROM YOU [ Converted text/html to text/plain ] See at the bottom of the message where it says UNSUBSCRIBE??? Do it. Just mailing to us won't unsubscribe you. To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[1] From: Bradley LaPee [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: [hlds] WHY DO I KEEP GETTIN MAIL FROM YOU Date: Sat, 6 Aug 2005 18:10:35 -0700 (PDT) -- [ Picked text/plain from multipart/alternative ] STOP MAILING ME THERE IS NO REMOVE ME BUTTON OR ANYTHING AND NOTHING HAS COME IN THAT INTERESTS ME IN THE MONTHS IVE GOTTEN IT. DAILY 50-60 EMAILS IS TOO MUCH SPAM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ===References:=== 1. javascript:ol('http://list.valvesoftware.com/mailman/listinfo/hlds'); ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Has VALVe abandoned TFC for good?
A lot of old OP4 players would love to get their hands on the OP4 Source. I don't know what Valve thinks they would lose at this point since there are only a handful of servers and players left anymore. I still remember Erik saying that they were going to convert it like they did with HL-1 Sourcelol...yeah, right. - Original Message - From: Ook [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, August 06, 2005 4:48 PM Subject: Re: [hlds] Has VALVe abandoned TFC for good? While we are complaining about abandoned mods, how about OP4? I for one would love to get my hands on the OP4 source. I can't believe there are only 500 TFC servers running. That is soo sad, there used to be thousands - Original Message - From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, August 06, 2005 10:34 AM Subject: RE: [hlds] Has VALVe abandoned TFC for good? So how many frames per year is VALVE running at? And when the next frame finally comes, do we get an update? :-P How about just releasing the source to TFC? You released the source to DMC and Ricochet, why not TFC? It's obvious that there is no work being done to the old TFC. TFC is pretty much dead anyway, finding a server that's not full of bots is quite a challenge. - voogru. -Original Message- From: Alfred Reynolds [mailto:[EMAIL PROTECTED] Sent: Friday, August 05, 2005 1:31 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Has VALVe abandoned TFC for good? The wait command delays execution until the next frame. So the duration of a wait depends upon your frame rate. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin Sent: Friday, August 05, 2005 4:38 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Has VALVe abandoned TFC for good? FF is about as close to it as we'll probably get. BF2 is awesome, hopefully the first round of bugs will be gone by the end of the summer. I'd love to see a tf2 mod ontop of bf2 though. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of David Newbould Sent: Thursday, August 04, 2005 5:39 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Has VALVe abandoned TFC for good? That's true - BF2 is great (but a bit buggy) and fortress forever looks amazing! (the screenshots on the website look awesome, and are served excellently by their webhosts Burstfire.net (is that too shameless a plug? [tries desperately to hide his email address (and to manage these nested brackets)])) Dave :) Seems like it. Shame that prior to abandonment they couldn't have at least fixed some of the problems that got introduced with its move over to Steam, as well as all the other many problems which never got resolved pre Steam. A lot of the TFC players seem to have now moved onto BF2 or awaiting Fortress Forever Mod. SteveP ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Web server
LOL...the funniest thing about all of your replies to the dude asking the original question (and who likely doesn't know squat about setting up or running a website--or he wouldn't have posted the question here) is that your responses are like discussing the detailed blueprints of the electrical circuitry from a microwave oven with him. I'm betting that the dude was expecting to hear something like: Just put in your cup of Ramen Noodles, and press the soup button to heat it up. LOL! - Original Message - From: OoksServer [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, August 04, 2005 1:14 PM Subject: Re: [hlds] Web server Yeah, I should have kept my mouth shutI actually typed up a long reply, but decided to delete it instead of sending it :) - Original Message - From: Scott Tuttle [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, August 04, 2005 9:37 AM Subject: RE: [hlds] Web server Heh... Here we go again! -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of OoksServer Sent: Thursday, August 04, 2005 9:46 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Web server IIS is swisscheese software. If not properly patched it is like hanging out a sign saying Here I Am, Hack Me!. I personally would never host a site with IIS. www.apache.org Throw in PHP and MySQL and maybe some PERL scripts and you have all you need. - Original Message - From: Scott Tuttle [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, August 04, 2005 7:13 AM Subject: RE: [hlds] Web server You should take this question to a web hosting community. But the short of it is that to setup a windows XP to host a website you need to use IIS. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] post
Maybe find some of the basic how to guides of setting up a dedicated server. This is one site, but there are many others available: http://phenylshouse.com/tutorial-2.html - Original Message - From: Matt G [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, August 02, 2005 9:08 PM Subject: Re: [hlds] post ok, so if i only need to edit the server file in the mod im hosting. (not cs.. svencoop) but is it at c:\hlserver, or is it on pgfiles, valve,,steam, steam aaps, ect? On 8/1/05, Pvt. Jimmy [EMAIL PROTECTED] wrote: Try finding this file C:\hlserver\cstrike\server.cfg That is the one you need to edit. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Matthew Gallop Sent: Monday, August 01, 2005 2:48 PM To: hlds@list.valvesoftware.com Subject: [hlds] post Hi, I am having a problem with trying to find and edit a certin folder. on the steam support fourms, for setting up a router to allow half life dedacated server to work it said i had to open up a port, so i did, and then said i have to edit a file, and the file was highlited in blue like this c:\hlserver\valve\server.cfg i could not find this folder, i asked the support guys, and they told me to come here, so i really hope you can help me [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Apptotimeout function in Windows Registry??
Use the -console switch on your shortcut launch line. - Original Message - From: Jimmay [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, August 02, 2005 7:26 PM Subject: [hlds] Apptotimeout function in Windows Registry?? Today, I was trying to set up a Half-Life Dedicated Server for me and some friends to play Counter-Strike 1.6 on. And this is what happened. I run HLDS but nothing shows up. No window shows up. So, I open up Task Manager and see that hlds.exe is actually running but I cannot see it! About a month ago, the same exact problem happened but it was involving Counter-Strike Source. The process was running but there was no window showing up. I asked someone about it and they said that the apptotimeout function in my registry was faulty. When I asked him how to fix it, he said that he didn't know much about XP Home Edition systems so he told me to ask someone else. But I could never get in contact with that someone else. If there is anything you can to do to help, please tell me what to do. I am desperate to fix this any play source, HLDS, and other applications that might be affected by this problem. Help would be greatly appreciated. Thank you for your time and support. Respectfully Yours, Jimmay ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Firedaemon x Serverdoc
You didn't say which mod you are running, and I am assuming that you are using a Windows HLDS, since that is what this email list is directed towards. I have used Firedaemon, but prefer Serverdoc. If you need to, you can put the shortcut in the startup folder, but once you start Serverdoc, it restarts the servers the same as Firedaemon. One tip for the Windows Server platform (I use Win 2003 Server) that resolves ErrorMode pop ups that prevent either program from working without manual intervention: RegEdit the value of ErrorMode under hklm\system\currentcontrolset\control\windows to either 1 or 2 to get rid of the pop-ups from Windows Memory Read Errors. - Original Message - From: Edson Sossai [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, August 01, 2005 3:22 PM Subject: [hlds] Firedaemon x Serverdoc Which one of those is better to have your server up ad running all the time? I had a few issues using FD but in the other hand serverdoc does not work as a service. Or using both by setting up FD to run serverdoc and then to run HLDS would be the best option? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] tickrate
That's an exceptionally well done Steam forum post. Thanks very much for all the info, Whisper! - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, July 22, 2005 12:49 AM Subject: Re: [hlds] tickrate -- [ Picked text/plain from multipart/alternative ] Only the most powerful or under utilised servers can run a 100tickrate server properly Read this: http://forums.steampowered.com/forums/showthread.php?s=threadid=293285 for more info about running high tickrate servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] tickrate
The only thing that is still confusing to me is the comments by Quicksilver to always use defaults with the HL2 physics differences, and your response to himvis-a-vis the July 6 patch problems and the differences with HL2-DM (my servers) vs. CS:S. - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, July 22, 2005 8:34 AM Subject: Re: [hlds] tickrate -- [ Picked text/plain from multipart/alternative ] I made it back in the day when every other steam forum server post was about bloody running high tickrate servers Hardly ever see one there now. Thanks to Alfred for providing some inside info to help me make that document. :) On 7/22/05, Mikee [EMAIL PROTECTED] wrote: That's an exceptionally well done Steam forum post. Thanks very much for all the info, Whisper! - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, July 22, 2005 12:49 AM Subject: Re: [hlds] tickrate -- [ Picked text/plain from multipart/alternative ] Only the most powerful or under utilised servers can run a 100tickrate server properly Read this: http://forums.steampowered.com/forums/showthread.php?s=threadid=293285 for more info about running high tickrate servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] partitioning for dedicated server
No - Original Message - From: Michael E. Bergeron [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, July 22, 2005 12:16 PM Subject: RE: [hlds] partitioning for dedicated server Is there any way that I can set up a dedicated server on my own computer without the partition that would be a good one? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection?
Alfred, I have been putting the sv_secure 1 CVAR in my autoexec.cfg server file, not on the command line (Win32 server). I assume either place is ok? Also, in response to Jason Benoit...my HLSW (ver 1.0.0.43) does say on left middle panel: Anticheat Tool: Valve's Security Module - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 20, 2005 2:15 PM Subject: RE: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection? No, for HLDS your options are VAC1 (without -vacbeta on the command line), VAC1+VAC2 (running secure with -vacbeta) or no VAC (running with -insecure on the command line). For mods that were not supported by VAC1 running with -vacbeta on the command line will enable just VAC2. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection?
I don't know where I got that advice to use that sv_secure 1 CVAR in my autoexec.cfg file, but I have had it in there (and only there) for months, with no apparent ill effect. So now I have one more question about this. Since I updated my HL2DM HL2-Promod HLDS /bin/engine.dll with the last CS:S updatetool patch, and removed the -vacbeta from the command launch line, these servers are all showing as VAC protected in the console, when I join as a client, and from the HLSW interface. They all have the sv_secure 1 in the autoexec.cfg file, and not on the command launch line. So I am confused about the sv_secure needing to only be on the command line. You can verify the VAC status of the servers yourself: 67.18.241.74:27015 HL2 TDM 67.18.241.75:27015 HL2 DM 67.18.241.77:27015 Promod - Original Message - From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 20, 2005 4:30 PM Subject: Re: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection? as has been stated over and over and over and over, you can't actually set sv_secure because it only reports the server's status. You *MUST* use the command line switches to set your secure/insecure status. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 20, 2005 4:31 PM Subject: RE: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection? sv_secure is a SRCDS cvar, not a HLDS one... You should never set that manually (its value is maintained by code). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: Wednesday, July 20, 2005 1:23 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection? Alfred, I have been putting the sv_secure 1 CVAR in my autoexec.cfg server file, not on the command line (Win32 server). I assume either place is ok? Also, in response to Jason Benoit...my HLSW (ver 1.0.0.43) does say on left middle panel: Anticheat Tool: Valve's Security Module - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 20, 2005 2:15 PM Subject: RE: [hlds] Re: Differentiating HLDS VAC versus VAC2 Protection? No, for HLDS your options are VAC1 (without -vacbeta on the command line), VAC1+VAC2 (running secure with -vacbeta) or no VAC (running with -insecure on the command line). For mods that were not supported by VAC1 running with -vacbeta on the command line will enable just VAC2. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source update released
Is this another example of an update that HL2DM should also do to help with CPU useage? - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Wednesday, July 20, 2005 8:03 PM Subject: [hlds] Counter-Strike: Source update released We have released an update to Counter-Strike: Source. Run the hldsupdatetool to get this update. The update improves CPU performance of the server, optimizing several subsystems. Details can be found here: http://www.steampowered.com/index.php?area=newsid=429 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Is it VAC yet?
What's the actual status on Vac-2 for HL2DM, CS:S...and what about VAC-1 for HL-DM, OP4, CS ? Is it still in beta, or are people now being officially banned? I'm still running the -vacbeta and sv_secure 1 switch and CVAR on my HL2DM servers.will that change? I didn't get the last couple of HLDS patches, since they were for CS:S ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Is it VAC yet?
Drew, thanks.and I'm guessing that since I did not install the CS:S patch, that HL2-DM and other Source games such as the great ProMod are not VAC2 protected. I don't read about CS, or visit CS threads since I hate playing it. - Original Message - From: Drew Hostetler [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, July 19, 2005 1:23 PM Subject: Re: [hlds] Is it VAC yet? VAC2 has been live for CSS for a week or so. There are a ton of threads about it at the steampowered forums. Remove -vacbeta because it's not necessary. This thread may give you more answers to your questions: http://forums.steampowered.com/forums/showthread.php?s=threadid=282892 The steampowered forums are like Google. Use it daily for all your CSS questions. FYI: people have been denied access to my server since mid/late June due to being banned by vacbeta. Drew ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] alfred
Clayton, In response to your cynical learn to read message to Xanax: I have read every one of these email messages, and it has not at been clear if VAC was actively banning mods other than CS:S, or what the beta mode and launch line switch (-vacbeta) was doing vis-a-vis actual banning. The last patch updates were specifically addressed ONLY to CS:S, and did not make it at all clear that non-CS:S server admins should have downloaded the binaries and that HL2-DM is now being protected by VAC2, nor that us HL2DM admins should be removing the -vacbeta switch. To me the -vacbeta meant that they were still collecting information and testingnot that they started banning with servers running that switch. In summary, I think he had a good questionat least from my perspective as someone who has no interest in reading CS:S forums. I'm also glad that Alfred clarified that the HL2DM admins should do a patch updatebut I can tell you that since none of these last patches were addressed to HL2DM (what else is new), I doubt any of them have patched. - Original Message - From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, July 19, 2005 3:51 PM Subject: Re: [hlds] alfred learn to read On 7/19/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: -- Is vac still beta? and if not will we be notified by the steam update news -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Warning about revision R of mani mod
Yeah, it is easy to remove his models, sounds, and other things you don't want. Mani's Mod is the best thing to happen to HL2, and he actually listens to his fans, and does regular updates that are wanted. - Original Message - From: Jim [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, July 16, 2005 9:05 PM Subject: Re: [hlds] Warning about revision R of mani mod I downloade the same Revision. R and no problems... however I did not go with his Model Pack that was recommended. you have the models configured to pull down. Go in and remove the models, and any associated Zips and you will be fine. - Original Message - From: [DinoBot]Sidmind [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, July 16, 2005 4:54 PM Subject: [hlds] Warning about revision R of mani mod normally, when mani releases an update, I just download the patch make backups of my cfg folder, then overwrite my existing files. but TODAY, I did the same thing for revision R He also recomended a model pak, so I downloaded it and overwrote my /cstrike folder. but now EVERYONE who joins the server HAS to download 16 meg worth of models. I have edited the mani_server.cfg to turned all the model crap off, but it still downloads them, and is crashing like crazy. I have gone back to version P of mani mod, untill he gets his stuff lined out. Mani needs to stop making enhancments that are FORCED on people, any new items should be turned off by default, OR at least a warning about before I update. I honestly dont know if it the mani version R that is forcing people to download, or his recomended model pack. __ Do you Yahoo!? Read only the mail you want - Yahoo! Mail SpamGuard. http://promotions.yahoo.com/new_mail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: sv_unlag and Ping
I am always amazed at how the simple concept of bits and bytes are confused by so many. It goes back to hardware engineers using the Metric (base 10) system in describing Hard Drive storage sizes, and bandwidth transfer speeds being expressed in bits of information. Then the software programmers use base 2, and only describe useable data expressed in terms of bytes (comprised of 8 bits--think of the parts of a digital clock showing the numeral 8 which has 7 pieces + 1 where they are all off). It is pretty confusing that the only real way to properly distinguish between bits and bytes is with a lower and upper case letter b/B respectively. They should have called a Byte something like a Zoot so there would never have been this confusion. - Original Message - From: sprout [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, July 16, 2005 1:39 PM Subject: Re: [hlds] Re: sv_unlag and Ping MB=mega byte Mb means mega bit ... thats where the confusion is its all in the abreviation but clayton has it right as well as james just diffeernt views but for the reasoning of the server I think its figured in bits so clayton is altimatly right ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] my email address
You need to use this AOL translater, so he can understand your replies: http://ssshotaru.homestead.com/files/aolertranslator.html Go You!. translates into: GO U1!!11!11!1!11! WTF sorry the check didnt come from your mother. Translates into: SORY DA CHEK DIDNT COMA FROM UR MOTHAR!!1!!! OMG WTF (I'm just trying to be helpful in bridging the communication gap) - Original Message - From: dexion [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, July 06, 2005 12:44 AM Subject: RE: [hlds] my email address sorry the check didnt come from your mother. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Alex Spencer Sent: Wednesday, July 06, 2005 12:39 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] my email address Go you!. [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] complete cvarlist descriptions
Post it here when you put one together. - Original Message - From: SaberWolf [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, June 26, 2005 10:41 PM Subject: [hlds] complete cvarlist descriptions i would like a complete cvar list with all the descriptions so i know what the commands are doing i have the ones that the server gives you by typeing cvarlist in console but i was lookinfor the ones that dont have any description -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] UNSUBSCRIBE
ROFL - Original Message - From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, June 24, 2005 6:01 PM Subject: Re: [hlds] UNSUBSCRIBE my god, learn how to read. On 6/24/05, junglist massif [EMAIL PROTECTED] wrote: snip -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server requirements
Alfred, thanks for this topic. I think the first thing that would help everyone be on the same page for both Win32 Linux is to find out the best way to assess each of these questions...like what monitoring utilities or OS resource tools. It would also be great to get OBJECTIVE data, rather than a gut feeling. I think everyone would appreciate a somewhat official update from the old sites like: http://www.planethalflife.com/commands/howto.shtml http://server.counter-strike.net/ http://forums.unitedadmins.com/index.php?showforum=55 - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, June 17, 2005 3:56 PM Subject: [hlds] Server requirements I find myself being asked quite often about what CPU/net requirements it takes to run a server. I have answers based upon our internal playtesting but I would also like to hear what you guys use in the wild. So, my questions are: 1) What speed CPU do you use for a 32 player HL1 server (CS 1.6) 2) What speed CPU do you use for a 32 player Source server (CS:S) 3) How much bandwidth per user do you allow for a HL1 server 4) How much bandwidth per user do you allow for a Source server 5) How much difference is there in these requirements for other mods? - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] VAC2 Beta information
Alfred, I thought you also had to enable the CVAR (in autoexec.cfg) sv_secure 1 in addition to the -vacbeta command line switch. That's the word on all the forums about it anyway. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: HL1 Engine Update breaks HLSW and Web query
Get the latest HLSW version 1.00.42 - Original Message - From: leo bounds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, June 09, 2005 4:48 PM Subject: [hlds] Re: HL1 Engine Update breaks HLSW and Web query I'm sorry if someone has already covered this but if it was in the news group I missed it. Since the HL1 engine update the other day CS servers can't display the server in HLSW and online web server views from web pages that show live server status. There was the similar problem with a CSS update a while back that was fixed by adding sv_enableoldqueries 1 in the server.cfg This doesn't seem to fix it in CS after the HL1 engine update released on June. 7th. Is there a solution to this yet ? Thank you __ Discover Yahoo! Use Yahoo! to plan a weekend, have fun online and more. Check it out! http://discover.yahoo.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] VALVe hide our sv_downloadurl paths!
I tried Simon's guide and put this in an .htaccess file in the /hlds_downloads/ folder on my website (that contains the /maps/ folder for download), but it did not work when I joined the server, I still got the same player missing map, disconnected me. SetEnfIf Referer ^hl2://67\.18\.241\.75 MY_SERVER=1 Order Allow,Deny Allow from env=MY_SERVER Deny from all If I remove the .htaccess file, I can download the missing map and join the server. My server is at 67.18.241.75 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] VALVe hide our sv_downloadurl paths!
It still is not working even with that typo corrected SetEnvIf Referer ^hl2://67\.18\.241\.75 MY_SERVER=1 Order Allow,Deny Allow from env=MY_SERVER Deny from all If anyone can get this to work in the .htaccess file, that would be great. Also, assuming it will work at some point, how would I add several server IP's to all work with this folder? - Original Message - From: Brandon Hardy [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, June 07, 2005 5:05 AM Subject: RE: [hlds] VALVe hide our sv_downloadurl paths! It looks like he made a typo, try replacing SetEnfIf with SetEnvIf. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: Tuesday, June 07, 2005 3:47 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] VALVe hide our sv_downloadurl paths! I tried Simon's guide and put this in an .htaccess file in the /hlds_downloads/ folder on my website (that contains the /maps/ folder for download), but it did not work when I joined the server, I still got the same player missing map, disconnected me. SetEnfIf Referer ^hl2://67\.18\.241\.75 MY_SERVER=1 Order Allow,Deny Allow from env=MY_SERVER Deny from all If I remove the .htaccess file, I can download the missing map and join the server. My server is at 67.18.241.75 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] VALVe hide our sv_downloadurl paths!
Subdude2k, your answer finally does work. I really appreciate your posting this, as the SetEnvIf Referrer that Simon said would not work in the .htaccess file. IMHO, every server admin should do this who is using a web based downloadurl that has bandwidth limits. One last answer that I confirmed works if you have multiple servers, you can define each IP on its own line. This is now my .htaccess file: SetEnvIfNoCase Referer ^hl2://64\.156\.56\.122 allow_download SetEnvIfNoCase Referer ^hl2://67\.18\.241\.74 allow_download SetEnvIfNoCase Referer ^hl2://67\.18\.241\.75 allow_download Order Deny,Allow Allow from env=allow_download Deny from all - Original Message - From: Subdude2k [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, June 07, 2005 8:28 AM Subject: Re: [hlds] VALVe hide our sv_downloadurl paths! The Referer works fine and has been doing so for a while now. I'm using .htaccess files on my Apache web server to only allow access to the hosted maps and files from our own CS Server. Here's the contents of my .htaccess file -- SetEnvIfNoCase Referer ^hl2://195\.20\.108\.36 allow_download Order Deny,Allow Allow from env=allow_download Deny from all -- HTH Subdude2k ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] VALVe hide our sv_downloadurl paths!
How would you use the .htaccess to only allow folder access from a given server IP, since it is basically a web url based access? It is amazing what can be done with that file, so I don't doubt you. Posting how to customize it for a given folder and server IP would be handy...I'm just wondering if a player doesn't need to have their own player IP to access it however...which would open it back up to everyone. - Original Message - From: Dagok [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, June 06, 2005 5:52 PM Subject: [hlds] VALVe hide our sv_downloadurl paths! This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] This was posted on the Source DS (Windows) team forums. POsting it here in hopes that it will get directly to Valve. ok a little problem is people being able to just type sv_downloadurl in console and steal our links and use it on there server stealing our bandwith. I think valve should hide this when someone types it Yes there are ways for people to setup htaccess etc so only they can use the folder. But it sure would be nice if typing sv_downloadurl in the console would return ** like sv_password and rcon_password do. Can you please pass this along Alfred? thanks, Dagok -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] VALVe hide our sv_downloadurl paths!
I just tried what should have worked. I put this .htaccess in the folder on the webserver that has my maps. \root-level\hlds_downloads\.htaccess \root-level\hlds_downloads\maps According to this site, they give an exact example of this: http://kirupa.com/web/htaccess.htm So I put in my server IP's as shown below. order allow,deny allow from 67.18.241.74 allow from 67.18.241.75 deny from all I then deleted a large map from my client player account, joined the server, changed to the map to the one I just deleted from my own player maps folder, and got an error that I did not have the map for this server, and it would not download it from the website after I put in this .htaccess file, and kicked me back to list of servers. The only other thing I can think of to protect our own bandwidth is keep changing the web download url folder name on the web server and in the server.cfg. This is a big problem, as most websites have limits on monthly bandwidth transfers. - Original Message - From: Mikee [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, June 06, 2005 7:29 PM Subject: Re: [hlds] VALVe hide our sv_downloadurl paths! How would you use the .htaccess to only allow folder access from a given server IP, since it is basically a web url based access? It is amazing what can be done with that file, so I don't doubt you. Posting how to customize it for a given folder and server IP would be handy...I'm just wondering if a player doesn't need to have their own player IP to access it however...which would open it back up to everyone. - Original Message - From: Dagok [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, June 06, 2005 5:52 PM Subject: [hlds] VALVe hide our sv_downloadurl paths! This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] This was posted on the Source DS (Windows) team forums. POsting it here in hopes that it will get directly to Valve. ok a little problem is people being able to just type sv_downloadurl in console and steal our links and use it on there server stealing our bandwith. I think valve should hide this when someone types it Yes there are ways for people to setup htaccess etc so only they can use the folder. But it sure would be nice if typing sv_downloadurl in the console would return ** like sv_password and rcon_password do. Can you please pass this along Alfred? thanks, Dagok -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Does any one know?
The only way to actually define what happens is to go in a server with a friend, and with 100/100 shoot each other in various body locations with single shots from various guns. I went through this exercise while doing Valve's lazy ass job with their failure to fix any of the bugs in HL2-DM in over 5 months. In this case we got rid of the the weapon autoswitch in HL2-DM, where when you walk over a weapon you don't have you were previously forced to switch to that new weapon...even in the middle of a fight. Did Valve give a shit about fixing this? Nope. So a few of us figured out that if you manually extract the weapon script txt files from the SP installation, and edit them, then replace those respective .ctx /scripts/ folder weapon files, you can make server side mods of weapons. You can read about the post here: http://forums.steampowered.com/forums/showthread.php?s=threadid=295350 How long would this have taken Valve to edit their precious encrypted .ctx weapon files, and fix this? It took us a few minutes once we figured out how to sidestep their bullshit no support for the last 5 months. Valve's horrible support for HL2-DM (as I have said numerous times on this email list) is the main reason that I'm closing 2 of my 3 HL2-DM servers in 2 weeks (as others have already done), and will never buy another bullshit Valve product. Thank God Battlefield-2 is scheduled for release June 15-20th. - Original Message - From: Saint K. [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, June 01, 2005 11:37 AM Subject: [hlds] Does any one know? ive got this question on our forums and tbh i couldnt tell the answere, does anyone know this? any1 knows how armor realy works ? how much does it protect ? does more armor protect better or only longer ? e.t.c. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Does any one know? re:how armor works
I apologize for speaking so strongly against Valve like I just did, but it is a reflection of how angry the community is towards Valve who love playing HL2-DM. The Steam Forums are filled with disgusted players and server admins, many of which have left the game and won't return. Actual server and player numbers have clearly dropped over time because of this. Valve NEVER gives us any feedback or progress about this RETAIL PURCHASED LEVEL, or even let us know they give two shits, either here or in the Steam Forums. No patches in over 5 months...that is truly disgusting for a product that they openly promote on their Steam Product Sales webpage. (Not to mention DOD has been coming soon for about 9 months). http://www.steampowered.com/?area=product_packageoffers Anyway, this autoswitch fix at least helps those of you who still care about this game. - Original Message - From: Ned Haskin [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, June 01, 2005 2:51 PM Subject: Re: [hlds] Does any one know? re:how armor works Great link , thanks Mikee going to stop the auto switching asap. Saint K., future reference, put how armor works in the subject line these posts are archived by subject, it will help others find answers. Mikee wrote: The only way to actually define what happens is to go in a server with a friend, and with 100/100 shoot each other in various body locations with single shots from various guns. I went through this exercise while doing Valve's lazy ass job with their failure to fix any of the bugs in HL2-DM in over 5 months. In this case we got rid of the the weapon autoswitch in HL2-DM, where when you walk over a weapon you don't have you were previously forced to switch to that new weapon...even in the middle of a fight. Did Valve give a shit about fixing this? Nope. So a few of us figured out that if you manually extract the weapon script txt files from the SP installation, and edit them, then replace those respective .ctx /scripts/ folder weapon files, you can make server side mods of weapons. You can read about the post here: http://forums.steampowered.com/forums/showthread.php?s=threadid=295350 How long would this have taken Valve to edit their precious encrypted .ctx weapon files, and fix this? It took us a few minutes once we figured out how to sidestep their bullshit no support for the last 5 months. Valve's horrible support for HL2-DM (as I have said numerous times on this email list) is the main reason that I'm closing 2 of my 3 HL2-DM servers in 2 weeks (as others have already done), and will never buy another bullshit Valve product. Thank God Battlefield-2 is scheduled for release June 15-20th. - Original Message - From: Saint K. [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, June 01, 2005 11:37 AM Subject: [hlds] Does any one know? ive got this question on our forums and tbh i couldnt tell the answere, does anyone know this? any1 knows how armor realy works ? how much does it protect ? does more armor protect better or only longer ? e.t.c. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Does any one know?
I gave you the answer in the first 4 lines. If you can't deal with the rest of my girly man whining, too bad. It's justified after all this time. Now go do the work yourself, using my guideline as an example. You will never get the encrypted .ctx multiplayer distance spread pattern damage from anyone. You have to do it the down and dirty way in a server with a friend with and/or without shields, point blank and from various distances. It's not hard. - Original Message - From: Saint K. [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, June 01, 2005 3:00 PM Subject: Re: [hlds] Does any one know? uhmm, yea thanks for the 1st 4 lines, the rest aint really on topic.. - Original Message - From: Mikee [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, June 01, 2005 8:10 PM Subject: Re: [hlds] Does any one know? The only way to actually define what happens is to go in a server with a friend, and with 100/100 shoot each other in various body locations with single shots from various guns. I went through this exercise while doing Valve's lazy ass job with their failure to fix any of the bugs in HL2-DM in over 5 months. In this case we got rid of the the weapon autoswitch in HL2-DM, where when you walk over a weapon you don't have you were previously forced to switch to that new weapon...even in the middle of a fight. Did Valve give a shit about fixing this? Nope. So a few of us figured out that if you manually extract the weapon script txt files from the SP installation, and edit them, then replace those respective .ctx /scripts/ folder weapon files, you can make server side mods of weapons. You can read about the post here: http://forums.steampowered.com/forums/showthread.php?s=threadid=295350 How long would this have taken Valve to edit their precious encrypted .ctx weapon files, and fix this? It took us a few minutes once we figured out how to sidestep their bullshit no support for the last 5 months. Valve's horrible support for HL2-DM (as I have said numerous times on this email list) is the main reason that I'm closing 2 of my 3 HL2-DM servers in 2 weeks (as others have already done), and will never buy another bullshit Valve product. Thank God Battlefield-2 is scheduled for release June 15-20th. - Original Message - From: Saint K. [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, June 01, 2005 11:37 AM Subject: [hlds] Does any one know? ive got this question on our forums and tbh i couldnt tell the answere, does anyone know this? any1 knows how armor realy works ? how much does it protect ? does more armor protect better or only longer ? e.t.c. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 2: Deathmatch update
Well shut me up! I am extremely happy that suddenly HL2-DM has an unexpected patch of some of the bugs that have been ignored for the last 6 months. I will now be the first to praise Alfred and Valve for doing this. Interesting that a few days after we figured out how to manually fix the autoswitch weapon issue, they did too! In any case, this goes a LONNGG Way, and is very much appreciated. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] Sent: Wednesday, June 01, 2005 12:42 PM Subject: [hlds] Half-Life 2: Deathmatch update We have just released an update to Half-Life 2: Deathmatch. Run hldsupdatetool to get this update. The update includes several fixes, go to: http://www.steampowered.com/index.php?area=newsid=420 for more details. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Does any one know?
True, but it will get you into the ballpark, and there is no other way without seeing the encrypted code, which should never happen. - Original Message - From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, June 01, 2005 4:58 PM Subject: Re: [hlds] Does any one know? there would seem to be a random factor to each shot's damage, so this won't help you find out much. On 6/1/05, Mikee [EMAIL PROTECTED] wrote: The only way to actually define what happens is to go in a server with a friend, and with 100/100 shoot each other in various body locations with single shots from various guns. -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server hack? wipe banned.cfg?
Make sure in your server.cfg that you have in this order: exec banned_user.cfg writeid If they are reversed, it will erase your banned file. Also, be careful with HLSW if you use the reload feature on the ban tab, it also seems to wipe out the file. Always keep a backup set of banned files, and you can then re-upload them, and type at console exec server.cfg which will install the newly uploaded ban file since the two lines above are in the server.cfg - Original Message - From: Chris K [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, May 30, 2005 9:56 AM Subject: Re: [hlds] Server hack? wipe banned.cfg? I am having trouble with mine also, have not figured it out yet. Are you using Mani or any other utility? On 5/29/05, Ook [EMAIL PROTECTED] wrote: Yesterday I banned someone from my server. I write the ban out. I restart the server to make sure he is still banned. Today he comes back into the server. WTF SNIP ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: myg0t on my server
Slight correction, since like most CS admins/players, you have no awareness that there are HL HL2 players who are absolutely disgusted by anything to do with CS or CS:S, and yet have Myg0t also come to all the other HL/HL2 levels and mods. - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, May 30, 2005 10:19 AM Subject: Re: [hlds] RE: myg0t on my server Its a cheating clan that whole existence is based on using cheats to be as disruptive as possible in CS servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] myg0t on my server
Another few you may want to add to your lists. I search my stats for the name string of yg0t and although this is only for HL2-DM, there are 40,000 unique SteamID's listed. http://www.kain-9.com/hl2-stats/index.php?mode=searchq=yg0tst=playergame= ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] myg0t on my server
Only found two more with that searchbut took care of them too. - Original Message - From: Andrew Armstrong [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, May 29, 2005 10:46 AM Subject: Re: [hlds] myg0t on my server Search for HLH-0.70 as a nickname, theres fancy characters surrounding it when a result comes up. Thats the default nickname used after someone installed halflife hack (HLH) and connected to your servers, may as well ban them. - Original Message - From: Mikee [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, May 30, 2005 12:08 AM Subject: Re: [hlds] myg0t on my server Another few you may want to add to your lists. I search my stats for the name string of yg0t and although this is only for HL2-DM, there are 40,000 unique SteamID's listed. http://www.kain-9.com/hl2-stats/index.php?mode=searchq=yg0tst=playergame= ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] help , tickrate
What game, mod, server hardware, # players, server connection, OS, etc. etc. would be nice to know before giving an answer that would be appropriate. - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, May 24, 2005 9:41 PM Subject: [hlds] help , tickrate -- [ Picked text/plain from multipart/alternative ] i was gonna have the tickrate increased on my server what would be the best 66 or 100? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] server crashes w/ new update
Alfred, Did you wonder if this latest patch that again did nothing for HL2-DM fixed the regular memory error crashes that everyone has? (Since I'm sure you mean to ask, the answer is no it did not fix anything with HL2-DM). - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, May 19, 2005 11:47 PM Subject: RE: [hlds] server crashes w/ new update I have had a couple reports of this happening on de_port. Does anyone get it on any other Valve maps? (not third party ones). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ruiner Sent: Thursday, May 19, 2005 8:41 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] server crashes w/ new update 148 minutes uptime, 24 players server.. no crash yet. Does it crash on a particular map for you? Any 3rd party mods? - Original Message - From: K2 [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, May 19, 2005 11:32 PM Subject: [hlds] server crashes w/ new update I think we might have a serious problem with the newest update. I run three 22 player public cs: source servers... all three have crashed now when they get to capacity. The monitor/startup script I use (serverdoc) cant even restart them when they crash, even tho it supports the new challenge/query protocol. Is anybody else experiencing frequent crashes since the today's update? - K2 http://www.hardfought.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Most Updates a second?
This is always an interesting discussion, in part because it seems that no one really understands how it all work on a practical basis, and Valve has never released a primer that allows us to understand these CVARS properly. Thanks for the discussion. I run a 16 person and 10 person Win32 HL2-DM servers on a P-4 3.2 GHz w/ 1 GB RAM on The Planet pipeline in Dallas, TX. Players report some of the best performance of any HL2-DM server which is why they are both so popular. I run Mani's Mod with Pingkicker set at 250ms. Both have -tickrate 100 settings, and the following netcode CVARS sv_unlag 1 sv_maxunlag 0.5 fps_max 500 sv_minrate 3000 sv_maxrate 25000 sv_minupdaterate 20 sv_maxupdaterate 80 I get net_graph 3 readings in both servers with the value on the far right of 16/s 27/s on both servers from my client. = Then I have another 16 person Win32 HL2-TDM server on Recon Gamer in Dallas which resolves to Level3.net pipeline. It has identical server.cfg CVARS as above, but don't have command launch line access to add the -tickrate, so it is whatever the default value is. On that server I get net_graph readings of 19/s 24/s. I don't know what those values in net_graph really mean, except fps/ping/loss/choke, nor how server rate settings affect them. I don't have any reliable way of knowing what my optimal rate settings should be, except to look at player performance which as I said has been the best that any have reported to me for large HL2 servers. - Original Message - From: dexion [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, May 17, 2005 2:27 PM Subject: RE: [hlds] Most Updates a second? Perhaps my understanding of this process is incorrect, but lets look at this a tad. We are talking about updates a second. Ok, so if our latency to the server were to be 10, then at best all we could do would be 100updates (10 * 100=1000 or 1 second) If your latency to the server were to be 20 then the best you could manage would be 50? I'm quite confused as to how it actually works I could be way off. ah well I am fine with 33 anyhow :) dex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Whisper Sent: Tuesday, May 17, 2005 10:28 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Most Updates a second? -- [ Picked text/plain from multipart/alternative ] Oh for crying out loud Source will be the death of me Anyhow I tested it out with my client set to cl_updaterate 150 cl_cmdrate 150 and couldn't get above 90 and still stuck at around the 70 updates a second. AND its only the OUT value that seems to be affected, the IN Value seems to be stuck at 66. I wish there was somebody or website that gave concrete answers to what should be straight forward questions. On 5/17/05, Jesper Sørensen [EMAIL PROTECTED] wrote: I'm not sure why this is so, but the setup your are using will result in about 60-70 updates/s. If you want to go higher, you need to increase the cl_updaterate - Dont ask me why, 101 should be enough, but it is not. This goes for all configurations, for some reason setting cl_updaterate=tickrate will not result in updates/s=tickrate - But cl_cmdrate=tickrate*1.4 willvery odd /Jesper -- [ Picked text/plain from multipart/alternative ] Hi guys What is the most updates a second you can get a client to receive? Even with the following server client settings we can only seem to manage 66-75 updates a second according to net_graph 3 *Server* sv_maxrate 2 sv_maxupdaterate 150 tickrate 100 fps_max 300 18 players *Client* rate 2 cl_rate 15000 cl_cmdrate 101 cl_updaterate 101 v-sync disabled The Server is only 8 hops and 40 Kilometers physically away from me and the actual wire distance would not be much further and with a consistent 20ms ping I am trying to work out how to get our servers to the magic 100 updates a second so we can serve out data at a rate that matches the normal 100 fps limit enforced on the client side, unfortunately I cannot get above 75 updates a second on the client side. What else do I have to change? Is it even possible? If it is possible what settings are you using? Does tickrate on one SRCDS process affect the tickrate on another SRCDS process on the same box like the old HLDS sys_ticrate does? Thanks -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the
Re: [hlds] Re: HL2MP and CS Source Servers not Listing
There are hundreds of HL2-DM and HL2-CTF servers not showing up on the long Steam server list, even though they are working and can be manually added to the Favorites. As a result, these servers are staying empty because the players who don't have them as Favorites don't see them. There are normally 600-700 HL2-DM servers, but since last Friday there are only about 315 showing up. Likewise only half of the HL2-CTF servers have shown up since Friday. This has not improved or resolved, and does not relate to them using the vacbeta settings. Nothing that has been tried has resolved this issue. One of my 4 servers shows up on the long list 67.18.241.75:27015 and another on the same server box will not show up 67.18.241.74:27015. They have identical file setups. This second 16 person server is normally the 3rd busiest HL2-DM server as determined by http://www.game-monitor.com/search.php?qry=game=hl2mp2order=grank Since Friday it has remained empty. GG Valve! Hurry up June 20th for BF-2 - Original Message - From: Jim B [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, May 16, 2005 7:29 PM Subject: RE: [hlds] Re: HL2MP and CS Source Servers not Listing -- [ Picked text/plain from multipart/alternative ] Alfred, Sorry to ask you to resend the dping tool steps, but after reading back thru all the threads I have seen, some how absent minded me seems to be over looking it. Thanks, Jim aka Crash Dummy Alfred Reynolds [EMAIL PROTECTED] wrote: To repeat myself, getting Could not establish connection to Steam servers will NOT effect the operation of your server in any way right now UNLESS you have used the VAC2 beta flag. If you see this message it could be because of two causes, either your connectivity to our servers OR our servers are undergoing maintenance (which during this beta period is common). If over the course of a few days you never get a successful connection then follow the instructions I email earlier to debug the problem (using the dping tool). Enabling sv_enableoldqueries is not recommended. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Peter Lawyer Sent: Monday, May 16, 2005 12:14 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Re: HL2MP and CS Source Servers not Listing -- [ Picked text/plain from multipart/alternative ] Well the CTF server is down twice in as many days. After updating I was having problems and I implemented the sv_enableoldqueries 1 solution for third party server monitoring and then it started working fine. Later, it crashed from a sv_broadcastmessage error which resulted in the unable to read memory at an address location error. After that all I get is a Could not establish connection to Steam servers error. I hope there is a solution quickly as there are many servers idleing and maybe a more aggresive testing strategy before future 'update' releases. - Yahoo! Mail Stay connected, organized, and protected. Take the tour ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: HL2MP and CS Source Servers not Listing
No, it is from what Alfred just said: The problem was caused by one of our ISPs incorrectly filtering certain UDP traffic to our servers. My HL2-CTF server just showe up on the long list for the first time. - Original Message - From: Steve Tilson [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, May 16, 2005 9:23 PM Subject: [hlds] Re: HL2MP and CS Source Servers not Listing I had 2 of 12 showing up earlier today. I restarted the empty servers and most of them began showing in the list. The effect appears to be random. I am not seeing any errors in the logs. This pattern suggests an issue with the client server listing and/or the master listing servers. I would not rule out DOS attacks by the cheat community in preparation for VAC's release either. The induced latency could cause issues. At the moment I happen to have a crowd of IP addresses in the UK trying to use up my bandwidth by constantly downloading my motd.asp. Since this is still happening they must be zombie bots in a network of hacked computers. I say this because anyone actually using a browser would see they are not getting my server. They are getting www.fbi.gov. Only legit HalfLife 2 browsers are getting the actual motd.asp. amatuer hax0rz = PWN3D! lol Mikee wrote: There are hundreds of HL2-DM and HL2-CTF servers not showing up on the long Steam server list, even though they are working and can be manually added to the Favorites. As a result, these servers are staying empty because the players who don't have them as Favorites don't see them. There are normally 600-700 HL2-DM servers, but since last Friday there are only about 315 showing up. Likewise only half of the HL2-CTF servers have shown up since Friday. This has not improved or resolved, and does not relate to them using the vacbeta settings. Nothing that has been tried has resolved this issue. One of my 4 servers shows up on the long list 67.18.241.75:27015 and another on the same server box will not show up 67.18.241.74:27015. They have identical file setups. This second 16 person server is normally the 3rd busiest HL2-DM server as determined by http://www.game-monitor.com/search.php?qry=game=hl2mp2order=grank Since Friday it has remained empty. GG Valve! Hurry up June 20th for BF-2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source update soon
Oh thank God you are not patching HL2-DM. I wouldn't have anything to whine about if you did. Actually, Thank GOD Battlefield-2 is being released June 20th, so I can switch my servers over to a game that is supported by the developer. GG Valve! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] CVAR to delay map change slightly?
At the end of HL2-DM rounds, the map changes so fast you don't have time to see the scoreboard to see who won, or say gg and I wondered if there is a CVAR to have it hold the final score for about 5 seconds. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CVAR to delay map change slightly?
Perfect. Thanks! - Original Message - From: fsjk85 [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, May 10, 2005 3:43 AM Subject: Re: [hlds] CVAR to delay map change slightly? mp_chattime 5 :) On 5/10/05, Mikee [EMAIL PROTECTED] wrote: At the end of HL2-DM rounds, the map changes so fast you don't have time to see the scoreboard to see who won, or say gg and I wondered if there is a CVAR to have it hold the final score for about 5 seconds. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Dedicated Server release soon
It has been the case that Windows servers that a number of major server networks use (Rcon Gamer, Art of War, etc.) have not been given the -autoupdate feature by Valve that Linux servers haveso both of you are right or wrong depending on how you look at it. Windows servers have to be manually stopped. Then, if you don't have a VNC or Remote Desktop interface, which is quite rare for game server rentals, a manual updatetool procedure must be run on a user's home dummy windows mirrored server installation, and then the changed files must be located by looking at file dates, separated out, and manually uploaded via FTP. Valve has never given two shits about the contortions that windows server admins have to go through with their updates if an admin only has FTP access to their server. Depending on the Server Rental Company to do your updates in a timely manner, and without overwriting other key files is a pain in the ass, and unreliable. - Original Message - From: Clayton Macleod [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, May 06, 2005 1:03 AM Subject: Re: [hlds] Source Dedicated Server release soon you couldn't be more wrong. Of course they run under steam. And if you have your startup command-line written properly, the server will automatically update to the latest code just by going 'rcon quit' and nothing else. Mandatory updates don't even require any user intervention, providing people are actually playing on the server. Mandatory updates are automatically forced upon a map change, so if people are playing while an update has been forced it will automatically quit on its own and update once the map changes. On 5/5/05, Ned Haskin [EMAIL PROTECTED] wrote: What you never understood is that, dedicated servers don't run under steam, and there for require manual updates using the hldsupdatetool.exe, while the server is not running. -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-life2 cs:source Stats
Here's another opinion: http://www.kain-9.com/hl2-stats/ - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, April 30, 2005 4:47 PM Subject: Re: [hlds] Half-life2 cs:source Stats http://anbc3.pubstats.com/ That is My CSS stats PAge ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Logging banned players?
Now that you ask it, I have the same question. - Original Message - From: DarK [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, April 30, 2005 9:02 PM Subject: [hlds] Logging banned players? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey guys, I was wondering if there was a way to log banned connections? eg STEAM_0:0:1234 is banned STEAM_0:0:1234 tries to connect it refuses the connection of STEAM_0:0:1234 and logs it atm it will just show they are connecting: L 05/01/2005 - 10:57:52: Player5STEAM_ID_PENDING connected, address x.x.x.x: but there's no message, logged, that they were dropped... can anyone help me? sv_logbans doesn't seem to do anything, either does sv_logblocks Any help would be handy, ta -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Dedicated server update
I wrote my comments because I do care about this game, and Valve in particular. If I didn't care, I would not have bothered to complain. I would have just blown them off, like a lot of players and server admins have already done. The forums are filled with frustration and contempt, and Valve should hear that it has reached this level of disatisfaction. There are those of you on this list that believe in sugar coating a Pollyanna type of comment to Alfred as the most productive type of message. I disagree with that strategy once things reach a certain level of frustration. I have also thanked and praised Valve (here an in the Steam Forums) when they have done good things for this HL2-DM game. I happen to believe that a small company like Valve needs to hear point blank when their actions (or inactions) are reaching such a significant level of dissatisfaction, so they can make the corrections. I do not expect anyone on this list playing CS to have much of anything to bitch about, since that is where they have spent all of their attention. My comments are not directed at any CS server admins, and because CS server admins players are relatively happy with Valve, does not mean that the rest of us feel the same way. It has been nearly 6 months since HL2-DM came out. There have been many problems and bugs, but no fixes other than the two blatant myg0t server crashing model and te exploits which were mainly done for CS, and only later extended to HL2-DM. It is because many of us have always held Valve in higher regard than most gaming companies that we are expressing our frustration, and how it affects our servers, and pointing to dwindling numbers. In this last case, having a log address following the log on is an EXTREMELY common configuration, so for them to have missed that resulting in all of the crashed servers is shocking, and could have been easily preventable. Some basic communication and approximate timelines for patches would alleviate the growing hostility, and waning player numbers. Issuing test patches to a trusted group of server admins before a general release would be an excellent idea, or if they want to maintain tighter control, we could give them a copy of all of the config and setup files that we are running. - Original Message - From: Steve! [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, April 15, 2005 6:34 AM Subject: Re: [hlds] Source Dedicated server update Valve are one of the few companies that DO try, I'm sitting here with another Vivendi marketted title, and getting nothing helpful back in the way of customer support. snip ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Latest update broke logaddress_add udp logging in srcds !
If you still have a copy of the files that got updated in this folder, try replacing them with the prior pre-patch files. This was the only way I could get my servers to run: C:\hlds\bin\ Hopefully this will fix Valves repeated incompetence for you. I'm keeping the log on in the autoexec.cfg file, and it is logging. I only run HL2DM windows servers, so if the shoe fits. - Original Message - From: Alex Brett [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, April 14, 2005 7:31 AM Subject: Re: [hlds] Latest update broke logaddress_add udp logging in srcds ! Alfred Reynolds wrote: This only happens if you have log on in your autoexec.cfg after adding a log address. Just move the log on call into your server.cfg to work around this for now. - Alfred For me it still crashes even with it in server.cfg rather than autoexec.cfg! Alex ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Dedicated server update
Alfred, for what it's worth, the patch of the patch fixed the crashing server issue, and I'm now on all the lastest files on all three K-9 HL2-DM servers. What is beyond belief is how Valve can issue a patch that crashes all the servers that are using log on in the autoexec.cfg file that is so much a part of the standard setup. It is obvious that Valve is just issuing patches willy nilly with not even a simple basic test server setup before releasing them. Following the patch last night, there were about 100 HL2-DM servers left standingmostly those who don't run logs, or didn't update. Beyond that very simple issue, the lack of any patches for the HUGE number of bugs after this long is really disgusting. It is a significant slap in the face of your customers. You are advertising having HL2-DM on your Steam retail packages now, so this is really no longer a free gift that doesn't deserve or require maintenance support. Your customers are very unhappyand I feel like a complete chump for wasting my money running servers for this fiasco. I'm close to dumping my servers, and I know a lot of other HL2-DM players and server admins who feel EXACTLY the same way. The problem is that we all expected so much more professionalism from Valve. Sorry to be so negative, but Valve needs to get the impact of how they are treating this community...with not a single damn word of explanation or apology. How would you feel if you didn't work for them? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Request to clear steam id's from global ban lists
Steve, just because you have not directly spotted a cheater, does not mean cheaters are not on your servers. I find that only the most experienced players really know how to look for aimbots, wallhacks, and the more sophistocated cheats. Anyone can spot the speed hack cheats. If a group of servers have a network of loyal players who they have known for a long time, it is not difficult to find cheaters. However these bans also include the people that I am far more concerned about, namely those who have intentionally used various Valve flaws, and shortcomings to crash servers. Are you aware that many of the server admins looked at the logs just before our servers crashed to see who just entered it? Often these were European players on North American servers, who used ASCII characters, myg0t clan tags, and/or often made comments just prior to the server crashing? Most of them had a total of 1-5 kills over the last 6 months. Some of the bans I instituted were also related to repeated and personally insulting language that went way beyond what was acceptable, and refused to stop even if kicked or gagged. Some of the bans were 100% proven by the Mani plugin which records to a text file those issuing commands to crash the server. If you want to operate a forever ban-free server, it's your money. Don't preach to the rest of us who are trying to do the best we can, given the limitations and poor support from Valve (no VAC-2, and damn few patches for the bug ridden HL2-DM). As I said before, if someone is wrongly banned, and takes the time to contact a server admin, most will listen and unban them on a trial basis. If your answer was to buy a new game and Steam ID, instead of communicating, again it is your money. BTW, operating a No Clans club is just another version of a clan. In this case, a sanctimonious anti-clan club. - Original Message - From: Steve Tilson [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, April 13, 2005 1:31 PM Subject: Re: [hlds] Request to clear steam id's from global ban lists I quit the clan I was involved in. I still run the server farm now known as =]NOCLANS[= snip ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [SPAM] Re: [hlds] How About A New Global Ban System
I wouldn't play CS if you paid me $50 a month. LOL! (Just thought I would contribute to the conversation.) - Original Message - From: Elmer Fudd [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, April 13, 2005 5:16 PM Subject: Re: [SPAM] Re: [hlds] How About A New Global Ban System no. i will not pay monthly for counterstrike On 4/13/05, Steve Tilson [EMAIL PROTECTED] wrote: How abaout the Subscription based model. (eh warcry?) snip ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Release heads up
Holding Breath - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Wednesday, April 13, 2005 8:34 PM Subject: [hlds] Release heads up We will have a Counter-Strike: Source and Half-Life 2: Deathmatch release in the next couple of hours. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Update screwed HL2-DM once again.
I never cease to be amazed at Valve's incompetence with these updates. If you run the update tool with a HL2-DM server, it will not start up. I had to figure out that the new files in the root level bin folder are the problem, and luckily had a previous copy.which is why there are so few HL2-DM servers running right now. In addition, the only thing they did for HL2-DM is release the 3 contest winning maps, of which two of them are unplayable due to FPS readings of 30-40 and choke off the wall, and/or horrible map layouts (underpass). The contest winner, dm_underpass and dm_resistance both suck ass, especially on the larger servers. No patches for all the problems and bugs. Way to go once again Valve, you have succeeded in thoroughly pissing everyone off in HL2-DM. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, April 13, 2005 11:02 PM Subject: RE: [hlds] Latest update broke logaddress_add udp logging in srcds ! We will look into it. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Harley Peters Sent: Wednesday, April 13, 2005 7:17 PM To: hlds@list.valvesoftware.com Subject: [hlds] Latest update broke logaddress_add udp logging in srcds ! If i have logaddress_add in my autoexec.cfg file i get the error: ./srcds_run: line 426: 19455 Segmentation fault $HL_CMD. Without it starts up normaly. This happens on both fedora core 2 and Gentoo Linux. Harley ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Request to clear steam id's from global ban lists
Alexander, our point is that there has never been a reliable and perfect way to screen out and/or ban cheaters, hackers, crackers. Like all of life, some innocents will always get caught and accused unfairly. However, those mistakedly banned players will take the time to rationally appeal their ban and answer your questionsand many admins will give them a second chance (depending on the circumstances). All of the past banning/anti-cheat programs have always had problems with false positive banning. This system is not much different. In this larger list presented by WarGod, I asked him calmly to remove the bans related to those wearing his clan's tag, and he readily agreed, since these are not in the same universal category as those crashing server, or cheating with aimbot/speedhacks, etc. In the absence of VAC2, this is the best we've got. At least those kiddies and their sandbox friends that crashed our servers for fun, may now realize that this is going to keep them out of some of the more popular servers, and stop doing it. - Original Message - From: Roc [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, April 12, 2005 6:09 AM Subject: Re: [hlds] Request to clear steam id's from global ban lists Did you ever use CSGuard/HLGuard/VAC? Did you ever complain about the said programs at all when they were all known to work at one time or another and banned a cheat? Were the programers then called ignorant when their program accidentaly made false bans? Here's a tid-bit: Why don't you remove the password protection and make your server(s) public. Then when you tire of the bull$h!t chime back in and give us all your suggestions as to handle the mess Ok? Maybe, just maybe if you dropped the sarcasm bit you'd get half a clue! Good Day Alexander Kobbevik wrote: Again you miss my point, but fine. I run two server, both password protected. So no, im not trying to win any competition with anyone. Nor do I think im so great. I just think someone should point out why the idea might not be a good idea. And I did. We are going in circles.. so i give up.. you win ;) -Alex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roc Sent: 11. april 2005 17:19 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Request to clear steam id's from global ban lists With all the people playing this game why would you be so worried about losing a few here and there? Unless you are from the minority of ignorant Admins who see running a server as a competition with other server Ops of who's server is more 1337 or better yet support the hackers like some who troll this list simply to oppose of anything positive in regards stopping the little cheats then why would you care? Nothing is perfect! Look on the bright side, for each of us that use this list, more players chance visiting your server! :) Maybe you and the minority who question it need to look in the mirror! Regards Alexander Kobbevik wrote: I know that not everything is perfect... And im not talking about a false positive here. Im talking about people beeing banned for other reasons by an admin and therefor ending up in this banlist. Anyways... I hope this is only a minority who is so ignorant as to trust such a list. Shit happeneds, you just don't need to add to it. Good luck though.. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roc Sent: 8. april 2005 18:45 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Request to clear steam id's from global ban lists Hi, I don't think it's silly. Besides Valve accidentally bans people too dude. Nothing is perfect, open your eyes! We all can agree steambans is not the answer. In fact if more people adapt to this method I think it will help the community more than harm! (just my humble opinion) Regards Alexander Kobbevik wrote: Maybe this will help people see how bad it is to try to maintain a banlist where anyone can contribute... Its just silly... and I think you all know it... I understand that you are desperate to ban cheaters.. but you are also banning non-cheating players... Open your eyes -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of wArgOd Sent: 8. april 2005 05:11 Cc: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Request to clear steam id's from global ban lists A review of our ban list turned up some steamid's that should not be banned. If you are using the global ban list from http://70.85.25.116/banned_user.cfg then please take the time to remove the following accounts from your banned_user.cfg: STEAM_0:1:6555719 STEAM_0:1:4973968 STEAM_0:1:1123940 STEAM_0:1:4284202 STEAM_0:0:4167326 STEAM_0:0:3277947 STEAM_0:1:5453208 STEAM_0:0:4379225 STEAM_0:1:5289314 STEAM_0:0:3320503 STEAM_0:1:5332537 STEAM_0:1:4912823 STEAM_0:1:1716825 STEAM_0:1:988502 STEAM_0:1:5860323 Here is the same set prefixed
Re: [hlds] .bsp maps
SighI think your opinion on this is just as silly as your cartoon character. How is altering an entity file stealing? If someone alters a text entity file, they are not stealing anything, nor using it for their own profitable gain. They are not decompiling the actual map, nor are they taking parts of it to use in another of their own maps. This is pure and simple an issue of the mapper not likeing the idea that server admins fixed their mistakes, or improved upon their creations so they run properly. All a server admin has to do if they entity edit a map is place the original on a web server, and use the downloadurl CVAR, while running the new entity altered map on their game server...that way if anyone downloads the map, it is the original bsp from the downloadurl webserver. In addition, I add a statement that flashes periodically for a few seconds in the upper left hand corner that this is an altered map version. There are some very good reasons that maps NEED (yes, I said NEED) to have their entities altered. If you run most maps on a 16 person server, it will need much more weapons, ammo, health, batteries to work. It also dramatically improves gameplay and lag in a number of HL2-DM maps if you remove a lot of the physics objects that everyone goes flying up in the air when they walk over them. The noobs typically use the objects to block off doorways or barricade themselves in rooms. Are you aware of the fact that HL2-DM has a bug (among many) where if you pile up a certain number of physics objects, they all fuse together, and can never be removed the rest of the map's cycle time? This makes areas of the map inaccessible. Are you also aware of another bug in HL2-DM, where if you drown in water, you lose your ability to sprint unless you leave and rejoin the server? This bug can be fixed with an entity change of the water entity. Another issue is that the HLDS dedicated server install does not include a large number of the sound files that are in Hammer. So if a mapper uses an alarm or other sound triggered in the map that is not on the HLDS installed sound wav files, the player won't hear the sound. This too can be fixed with entity editing. I can list 10 HL2-DM maps off the top of my head where these types of issues were missed by the mappers, and not fixed even when pointed out to them. I could go on and on with more examplesbut there is a NEED for entity editing. It is extremely rare in my experience that even the best mappers understand the importance of adequate weapons, ammo, and items placement for a fast paced DM experience. IMHO, if a mapper does not want his map to be entity altered, then release it for more beta testing on busy servers, and listen to the feedback, or don't release it at all. Mappers usually test their maps within their small circle of friends who are not objective, and usually not good DM players. Again, in my opinion, entity editing has been done since the start of HL-1, and a mapper should not release their map to the public if they don't want it entity altered. Nothing is being stolen. - Original Message - From: Elmer Fudd [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, April 12, 2005 3:43 PM Subject: Re: [hlds] .bsp maps i know many mapping COMMUNITIES that find this stealing. For Example: http://www.hl2world.com/bbs/maps-mapping-vf10.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Stupid Sounds
Those are most likely the Mani's Mod sound files that he just came out with, which I don't use. There is a filter you can use. It is exit from the server. Or maybe kaching the sound of you buying your own server would be another filter option. ;=) - Original Message - From: Micha Vermeer [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, April 09, 2005 4:30 AM Subject: [hlds] Stupid Sounds OK, maybe this is offtopic for the list, but maybe its not; Since yesterday, whenever I tried to join a server I needed to download a dozen sounds (in .wav format even) which I very much dislike. Even though I got a 5mbit connection, it takes longer to join a server. For you admins out there: Please think VERY hard if why you need those sounds (for admin purposes I don't mind, usually those are very small, and you don't hear them untill you need them). Please, go play Q3 or UT2k if you want to hear that you made a headshot, or that you survived 4 oponents. CS(S) is NOT _meant_ to be a TDM! (At least, I don't think so, or else there would never have to be a HL(2)DM) I wish there was a filter for that kind of servers. Hmmm, I think there should be a client side ban list for servers (iow; ban servers, to prevent them to ever come up in your list again), yeah, that would be a great asset. Thanks for reading, Micha Vermeer ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Request to clear steam id's from global ban lists
It's not bad at all. I get so tired of people defending all those who try to crash, hack, and cheat in the servers we pay for. If you don't like it, then just run your own server and advertise that all of them are welcome. I would much rather have 10-15 corrections among a list of 1400 troublemakers. If the few innocents make their case, their ban can be removed. There is no VAC-2 at the present time, and who knows if all those attempting to crash our servers would even be detected by VAC-2. No system of justice will ever be perfectly fair, including VAC-2. Bravo to WarGod for doing this. I do wish you would remove those using the *E|M|F* tag or at least break those out separately. What happened to all the 1400+ bans you had? I still have the last copy you made. One small correction is that the link you gave should have been: http://70.85.25.116/banned_user.txt - Original Message - From: Alexander Kobbevik [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, April 08, 2005 3:35 AM Subject: RE: [hlds] Request to clear steam id's from global ban lists Maybe this will help people see how bad it is to try to maintain a banlist where anyone can contribute... Its just silly... and I think you all know it... I understand that you are desperate to ban cheaters.. but you are also banning non-cheating players... Open your eyes -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of wArgOd Sent: 8. april 2005 05:11 Cc: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Request to clear steam id's from global ban lists A review of our ban list turned up some steamid's that should not be banned. If you are using the global ban list from http://70.85.25.116/banned_user.cfg then please take the time to remove the following accounts from your banned_user.cfg: STEAM_0:1:6555719 STEAM_0:1:4973968 STEAM_0:1:1123940 STEAM_0:1:4284202 STEAM_0:0:4167326 STEAM_0:0:3277947 STEAM_0:1:5453208 STEAM_0:0:4379225 STEAM_0:1:5289314 STEAM_0:0:3320503 STEAM_0:1:5332537 STEAM_0:1:4912823 STEAM_0:1:1716825 STEAM_0:1:988502 STEAM_0:1:5860323 Here is the same set prefixed with the removeid command for easy running on your server(s): removeid STEAM_0:1:4973968 removeid STEAM_0:1:1123940 removeid STEAM_0:1:4284202 removeid STEAM_0:0:4167326 removeid STEAM_0:0:3277947 removeid STEAM_0:1:5453208 removeid STEAM_0:0:4379225 removeid STEAM_0:1:5289314 removeid STEAM_0:0:3320503 removeid STEAM_0:1:5332537 removeid STEAM_0:1:4912823 removeid STEAM_0:1:1716825 removeid STEAM_0:1:988502 removeid STEAM_0:1:5860323 Thank you. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2DM inherently unfair
ROFLthat made me laughThanks! - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, April 08, 2005 12:29 PM Subject: Re: [hlds] HL2DM inherently unfair It's Autumn in the Southern Hemisphere A worldwide survey was conducted by the UN. The only question asked was:Would you please give your honest opinion about solutions to the food shortage in the rest of the world? The survey was a huge failure... In Africa they didn't know what food meant. In Eastern Europe they didn't know what honest meant. In Western Europe they didn't know what shortage meant. In China they didn't know what opinion meant. In the Middle East they didn't know what solution meant. In South America they didn't know what please meant. And in the USA they didn't know what the rest of the world meant On Apr 9, 2005 1:52 AM, K. Mike Bradley [EMAIL PROTECTED] wrote: LOL a thousand times at all the guys on this list Ya know I got to point out how every spring when young men's hormones start flowing how flaming runs rampant. It's like a bunch of bulls in the field. The slightest perceived infraction and That's it! It's on now!. You can really tell the young ones from the older ones like me. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Thursday, April 07, 2005 2:07 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] HL2DM inherently unfair Don't blame the software as its clearly the bod behind the keyboard at fault. - Original Message - From: Kyrios [EMAIL PROTECTED] because. this...X-Mailer: Microsoft Office Outlook, Build 11.0.6353 isn't really a good one for mailinglists ;) This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2DM inherently unfair
Oh, I understand the realities...but I find it ironic that Valve's legendary new game that was released last fall was called Half-Life 2, not Counter-Strike 2. You would think that a company would want to apply just a tiny bit of polish from time to time to THE namesake game that yields their fortunes. For what it's worth, I do pity those many hundreds of thousands that enjoy Counterstrike. It is truly beyond me how anyone can enjoy the slow pace, always starting back at the home base, buying the same crap over and over, and waiting, waiting, waiting for the round to end so you can play again. I would rather have a series of root canals so at least I know I'm alive. In the other recent post, where someone clarified the in a coon's age reference I madeI had not even considered that someone might have taken that common colloquial expression as a racially insensitive remark, which it was not. As far as I know, it always has meant of a racoon agewhich would be an interesting origin to track down where it came from. I doubt that racoons live extraordinarily long lives. - Original Message - From: Whisper [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, April 07, 2005 11:04 AM Subject: Re: [hlds] HL2DM inherently unfair For good or for worse for every 1000 people who hate CS, there are a million playing it. So you know... On Apr 8, 2005 12:52 AM, K. Mike Bradley [EMAIL PROTECTED] wrote: HL2DM is a dedicated server game just like CS et al ... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kyrios Sent: Thursday, April 07, 2005 6:37 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] HL2DM inherently unfair look at the name of the list. It's a dedicated server list. Not HLDM or CS or whatever. Just server! On Apr 7, 2005 5:41 AM, Mikee [EMAIL PROTECTED] wrote: You are rightI just had to rant my frustration for a moment. I forgot that no one wants to hear about any problems on this list unless they relate to Counterstrike, Counterstrike, or Counterstrike. Just ignore my rant. Valve already does. Slurks off back under bridge with fellow trolls - Original Message - From: Kyrios [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, April 06, 2005 7:11 PM Subject: Re: [hlds] HL2DM inherently unfair I don'T disagree with u guys. But this mailinglist is really the wrong place for that. On Apr 7, 2005 1:02 AM, Mikee [EMAIL PROTECTED] wrote: There are a ton of bugs and major problems with this game, that has not been updated in a coon's age. Most of them are listed in this topic: http://forums.steampowered.com/forums/showthread.php?s=threadid=248425perp age=15pagenumber=1 The forum moderators won't even sticky this useful topiclet alone reply to any of them. It's just Counterstrike, Counterstrike, Counterstrike. There are thousands of players who detest Counterstrike. Why the hell did Valve even publish a HL2? They should have just published a CS2 and officially screwed HL2, so we wouldn't have any expectations. They have not even released the contest maps that were decided 2 months ago. BS! - Original Message - From: K. Mike Bradley [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, April 06, 2005 2:30 PM Subject: [hlds] HL2DM inherently unfair Alfred, Valve needs to update HL2DM player walk sound effects. Anyone who plays as a combine has a jingly tingly walk sound (like keys and other metal gear would make on your belt) which can be heard a mile away. The human team has a much stealthier walk. Something must be done please. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ... black holes are where god divided by zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ... black holes are where god divided by zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com
Re: [hlds] HL2DM inherently unfair
Totally OT: That's cool...I can understand the interpretation. Just out of curiosity, I looked up the origin of the expression: http://www.straightdope.com/mailbag/mcoonsage.html For the record, when I post my rants about HL2 not being updated (the same way OP4 was NEVER updated by Valve--despite numerous promises for years to do so), it is because I run three busy servers, and I have to deal with all the bugs causing crashes, hacks, cheats, map errors.forget trying to run many custom maps in Linux, because at least half of them have some error that even experienced mappers have not been able to tell anyone what specifically is causing it. In my mind, these are Valve related bugs that affect my ability to run the game servers properly. caustic humorSo just bug off you mindless Counterstrikers...it does us neglected HL2-DM server admins good to rant once in a while...not that it seems to do us any good as far as Valve is concernedbut we feel better emotionally./caustic humor - Original Message - From: Ryan Lewis [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, April 07, 2005 3:54 PM Subject: RE: [hlds] HL2DM inherently unfair Apologies, I've always interpreted this as a racial slur, and many people I know would probably say the same. I'm resident in the UK, where of course, we don't have raccoons. Suppose I've just interpreted with the only meaning we could muster from it. Regards, Ryan Lewis [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley Sent: 07 April 2005 15:51 To: hlds@list.valvesoftware.com Subject: RE: [hlds] HL2DM inherently unfair The phrase in a coon's age is referring to a raccoon. The little rodent family animal with the bandit's mask on his face. -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.9.4 - Release Date: 06/04/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source and Source Engine update
Hey Alfred, Did you all forget about HL2-DM? It's been about 2 months since any kind of significant updatenot even the maps that won the contest yet? Does Valve hate HL2-DM - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Tuesday, April 05, 2005 7:56 PM Subject: [hlds] Counter-Strike: Source and Source Engine update We have just released an update to Counter-Strike: Source and the Source Engine. Run the hldsupdatetool to get this update. This update fixes several small bugs in Counter-Strike: Source, go to: http://www.steampowered.com/index.php?area=newsid=407 for more details. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2DM inherently unfair
There are a ton of bugs and major problems with this game, that has not been updated in a coon's age. Most of them are listed in this topic: http://forums.steampowered.com/forums/showthread.php?s=threadid=248425perpage=15pagenumber=1 The forum moderators won't even sticky this useful topiclet alone reply to any of them. It's just Counterstrike, Counterstrike, Counterstrike. There are thousands of players who detest Counterstrike. Why the hell did Valve even publish a HL2? They should have just published a CS2 and officially screwed HL2, so we wouldn't have any expectations. They have not even released the contest maps that were decided 2 months ago. BS! - Original Message - From: K. Mike Bradley [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, April 06, 2005 2:30 PM Subject: [hlds] HL2DM inherently unfair Alfred, Valve needs to update HL2DM player walk sound effects. Anyone who plays as a combine has a jingly tingly walk sound (like keys and other metal gear would make on your belt) which can be heard a mile away. The human team has a much stealthier walk. Something must be done please. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2DM inherently unfair
You are rightI just had to rant my frustration for a moment. I forgot that no one wants to hear about any problems on this list unless they relate to Counterstrike, Counterstrike, or Counterstrike. Just ignore my rant. Valve already does. Slurks off back under bridge with fellow trolls - Original Message - From: Kyrios [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, April 06, 2005 7:11 PM Subject: Re: [hlds] HL2DM inherently unfair I don'T disagree with u guys. But this mailinglist is really the wrong place for that. On Apr 7, 2005 1:02 AM, Mikee [EMAIL PROTECTED] wrote: There are a ton of bugs and major problems with this game, that has not been updated in a coon's age. Most of them are listed in this topic: http://forums.steampowered.com/forums/showthread.php?s=threadid=248425perpage=15pagenumber=1 The forum moderators won't even sticky this useful topiclet alone reply to any of them. It's just Counterstrike, Counterstrike, Counterstrike. There are thousands of players who detest Counterstrike. Why the hell did Valve even publish a HL2? They should have just published a CS2 and officially screwed HL2, so we wouldn't have any expectations. They have not even released the contest maps that were decided 2 months ago. BS! - Original Message - From: K. Mike Bradley [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, April 06, 2005 2:30 PM Subject: [hlds] HL2DM inherently unfair Alfred, Valve needs to update HL2DM player walk sound effects. Anyone who plays as a combine has a jingly tingly walk sound (like keys and other metal gear would make on your belt) which can be heard a mile away. The human team has a much stealthier walk. Something must be done please. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ... black holes are where god divided by zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] .bsp maps
Yes you can, if you mean edit the entities. There was a recently posted link for the BSP editor utility in the Steam Forums HL2-DM section. - Original Message - From: paul [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, April 06, 2005 10:33 PM Subject: RE: [hlds] .bsp maps You cant m8 , BSP's are compiled. Take a look at worldcraft to create maps though -Original Message- From: Ned Haskin [mailto:[EMAIL PROTECTED] Sent: 07 April 2005 03:17 To: hlds Subject: [hlds] .bsp maps What editor do I use to edit .bsp maps? -- Ned Haskin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Updated global ban listing
Is there a handy program that can remove duplicate entries? I know it won't hurt to have a duplicate, I just like to see how many unique users, once I add mine. Thanks. - Original Message - From: wArgOd [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com Sent: Saturday, April 02, 2005 11:53 PM Subject: [hlds] Updated global ban listing Updated global ban listing can be downloaded from: http://70.85.25.116/banned_user.txt Out of all the tens of thousands of players with a STEAM account, there are only 1,369 unique STEAM accounts banned in this file. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Now have 850 banned Steam ID's from crash cheat abusive players
Another update. I took the bans from this Steam Forums post http://tinyurl.com/6f9er and also the bans I had at my three servers, in addition to those that various players gave to me that I trust. I then added those from several admins who have contacted me from this HLDS Server Email list, and from these two additional sites which I believe are also reliable: http://www.theradianteye.com/p00pernickel_steamid.htm http://tinyurl.com/3qoqo I manually took out any duplicates, and updated my banned_users.cfg file so it now has 850 bans. This is being shared with as many server admins as possible, and more are being added all the time. I started today with 350 bans. Get the ban list of 850 Steam ID's here: http://www.kain-9.com/server/banned_user.cfg and let me know if you know of more legitimate bans. This problem is still not fixed by Valve for HL2, although there was a plugin that was independently developed which seems to have resolved my servers crashing so far. In any case, the more players realize they will be permanently banned by a large network of server admins, the more effective we will be on our own. This is probably the most intelligent use of this HLDS list that I can think of. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Now have 850 banned Steam ID's from crash cheat abusive players
Great ideas! LOL! That link came from posting the myg0t link, and the Steam forums has a word filter that changes it into that, so I copied my link from that post, and didn't realize that their filter changed it. Sorry. - Original Message - From: wArgOd [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, March 25, 2005 12:10 PM Subject: Re: [hlds] Now have 850 banned Steam ID's from crash cheat abusive players FYI http://www.theradianteye.com/p00pernickel_steamid.htm; is a bad link. i don't know where that came from. theradianteye.com is one of my web properties. However. I will combine your 850 list and add the set of steamid's culled from the log analysis that nabbed a bunch of myg0ts and other newly detected cheaters and will update my list at http://www.theradianteye.com/banned_user.txt (mirrored at http://70.85.25.116/banned_user.txt) later today. I will create a dedicated page for this showing the date/time of last update. In the near future I will host a web service for on-demand pulls and subscriber notification services. another project i am working on is a public near-real-time log parsing web services that will accept logging from CSS servers and return updated ban lists. I have a ways to go on this one because the hueristics need time to learn and lower the margin of error to a reasonable level . Another component of this effort is a remote server admin system deployed as web pages for both standard browsers and windows mobile smart phone users. (the smart phone thing will allow you to look busy in those snoozer meetings while you admin your servers. a must have... lol...) Mikee wrote: Another update. I took the bans from this Steam Forums post http://tinyurl.com/6f9er and also the bans I had at my three servers, in addition to those that various players gave to me that I trust. I then added those from several admins who have contacted me from this HLDS Server Email list, and from these two additional sites which I believe are also reliable: http://www.theradianteye.com/p00pernickel_steamid.htm http://tinyurl.com/3qoqo I manually took out any duplicates, and updated my banned_users.cfg file so it now has 850 bans. This is being shared with as many server admins as possible, and more are being added all the time. I started today with 350 bans. Get the ban list of 850 Steam ID's here: http://www.kain-9.com/server/banned_user.cfg and let me know if you know of more legitimate bans. This problem is still not fixed by Valve for HL2, although there was a plugin that was independently developed which seems to have resolved my servers crashing so far. In any case, the more players realize they will be permanently banned by a large network of server admins, the more effective we will be on our own. This is probably the most intelligent use of this HLDS list that I can think of. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Delay in HL2DM patch
Mark, that plugin described and linked in this Steam Forum thread does fix the problem. My three HL2 servers have been up for 24 hours now without a crash. It is so easy to install, and who knows if and when Valve will release a patch for this. http://tinyurl.com/5mxnl - Original Message - From: Mark Borden [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, March 25, 2005 2:53 PM Subject: [hlds] Alfred: Delay in HL2DM patch This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Alfred, What is with the delay in the patch for HL2DM to correct the te exploit? Servers are crashing everywhere I can hardly ban the punks before someone else is on doing it. Mark -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Delay in HL2DM patch
Alfred, despite some of us that are utterly frustrated over issues like having our servers crashed with the player models, and now this new skull hack bug, I don't think we are intending to belittle you or Valve, since you put out our favorite games. We know that it is a group of malicious hackers that are doing this to your game, and to our servers running your game. We are just desparate, and mainly angry at the myg0t crowd. I do think that many of us had an expectation that with Steam, you would be able to be all over any new hack or cheat that was causing such community strife, and patch it within hours...so that is a cause of disappointment. For whatever reason, I can see that Valve is not able to fix major exploits like this for days or weeks, and we need to come to terms with that failed expectation we had about Steam. I just don't want you to lose sight of the fact that we do very much appreciate your being a part of this list, and hearing our frustrations. I go back to my image of you looking like Alfred from the Batman shows. ;-) - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, March 25, 2005 3:32 PM Subject: RE: [hlds] Alfred: Delay in HL2DM patch This is the dedicated server list, not a HL2DM one (we are accepting of all mods on this list ;-) Actually lots of people in the company subscribe to this list but only a couple of us are game enough to dabble our toes in the proverbial torrent of this list. There is also no shooting of messengers, Valve has a very flat and egalitarian structure (I am a programmer working on a large range of projects, I just also happen to participate in this list). - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Delay in HL2DM patch
Thanks for your feedback. Despite our frustration that should mainly be directed towards the myg0t types, we do appreciate your posts here, Alfred. Please don't leave us. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, March 25, 2005 9:16 PM Subject: RE: [hlds] Alfred: Delay in HL2DM patch Nosteam and the like will be considered cheats (and users will be banned for using them). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Friday, March 25, 2005 6:04 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch Will VAC2 prevent the use of nosteam though? Not much point in having them banned if they come right back in 10 minutes. -Plasma - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, March 26, 2005 12:40 PM Subject: RE: [hlds] Alfred: Delay in HL2DM patch [quote] If you have any cheats for multiplayer games installed on your computer, now would be a good time to uninstall and stop using them. [/quote] So is Valve taking the stand that once a cheater is OK as long as it's not during our pre-released timeframe that we'll be watching period? How about you start logging last week and then take that information into effect next week so you smoke ALL of the detected cheats currently in use instead of letting them shut them off long enough for you to start your testing and give myg0t time to find a way around that too so they can all turn them on again. Our view is that if you're low-life enough to have EVER use them than you have violated the TOS of the purchased game and they should be dealt with as such. But then again this is Valve we're talking about and they only give a bite with no teeth. You have a published TOS that you need to stand behind and MAKE the cheats/hacks an issue of the past. Not give them warning that the update is coming. We've dealt with these people for nearly a year without your help and now you give them the opportunity to 'redeem' themselves. Sure, ok. If they discontinue use of cheats that your company has allowed to propagate then who are we to complain right? Ultimately, you left the people that give your clients a place to play in the wind and some of us stuck through it all. (We support 1.6 but not CSS) We gave you nearly a year to do something about it. The facts speak for themselves. To all employees of ValveSoftware: You are obviously not able to deal with the cheating/hacking of your software. Your history has proved to the entire community that you are unable/unwilling to take the necessary measures to dela with cheating/hacking. I implore you to acquire some type of association with the AC community to save your game from self-destruction. I can say without reservation that I personally know that over 50% of the people I know that were avid CS players have left the game for CoD, BF/DC, Bia. That perspective shows me that there is a complete lack of confidence that Valve will follow through with their TOS and/or they are unable to do so. The fact remains that for your game to continue to be the leading edge of online gaming that AC needs to be TOP priority. History has shown your view otherwise. IMMEDIATE, SWIFT, and DECISIVE action is required to deal with the onslaught of cheating/hacking in the game that you are in control of. If you can't handle the job then it only makes sense to give the job to a dedicated team that can. That does no harm to your firm but affirms your company's desire to keep pure the game that you spend so much time/money in developing. I hope these words do not fall on deaf ears. Ray S. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Friday, March 25, 2005 7:32 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Alfred: Delay in HL2DM patch VAC2 is top priority right now, check your Steam client for the message we released today about it. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, March 25, 2005 4:26 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Alfred: Delay in HL2DM patch Sure, great, whatever. I've been here for years as well and I've seen about 11 months go by since the last VAC update. So how about that quote in late December of VAC2 is coming 'soon'? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: Friday, March 25, 2005 5:19 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Alfred: Delay in HL2DM patch If you consider what goes through this list a torrent, what do you consider what goes through the SteamPowered forums? :-) I would imagine that Valve has very strict rules governing who can post here and what they can say. Most companies do, or at least once their lawyers soak them for a million dollars for
Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server
I awoke to both of my 16 person HL2-DM servers being crashed by this same bug. I also had several messages from clan members and friends who read this on the Myg0t website. I don't see much point in running HL2-DM servers at my expense when Valve cannot handle this in an effective and expedicious manner. I have used the ban file from WArgOd which now gives me 485 banned users, but obviously that was not enough. [quote]Taken from myg0t website *UPDATE* CS:S Exploit Patched, Still Works - Comments (16) posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM While the exploit posted below has been patched for CS:S by VALVe, it however still works fine in HL2:DM and even in one out three CS:S servers I have joined, since most have not restarted yet. So, continue to use the below posted exploit and the scripts posted in comments by users in that news thread, for HL2:DM and in those CS:S servers which have not restarted to get the patch. New CS:S Exploit - Comments (61) posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM Some of you might have seen us using this in servers already, others may have just read about it on the Steam forums, until now we were trying to keep it semi-private by releasing it only on IRC. But, it seems others would rather have VALVe patch it quickly, and have been releasing it freely without giving us credit. So, here it is: The way this bug works is by making use of the te command which stands for 'tempent'. This command does NOT need 'sv_cheats' to be set to one, it works regardless of it being one or zero. Its syntax is: te 'time (10-1000sec)' 'string' 'String' is just the name of each ent which it can spawn for the period of time (in seconds) specified by parameter two. A short and simple set of binds we have been using mainly, which out of all the entities are the most fun, are the following: bind , te 10 breakmodel bind / te 10 Dynamic Light bind ' te 10 Explosion bind . te 10 Large Funnel Something we've found amusing to do is to use the fake space (ALT+0160) in your name, go into Spectator mode and fly around the map spamming the bug, or follow a certain player so it looks like they are doing it. No logs will be made on the server at all when you use this command. Becuase of the new HL:2 Source engine having a limitation on entities, when enough are spawned, the server will crash. Here a list for reference of entities you can spawn using 'te' and what they do: Show Line - makes some line thing with no texture Blood Stream - blood stream with no decal BeamPoints - a little beam thing Large Funnel - a bunch of blocks that fall around with no textures Smoke - what it says Explosion - what it says - does physics stuff too breakmodel - a bunch of skulls Metal Sparks - what it says Armor Ricochet - armor ricochet with sound BeamRingPoint - yellow ring thing same as beam ring Dynamic Light - makes some flashing light GlowSprite - more clouds Sprite Spray - shoots clouds Sparks - what it says KillPlayerAttachments BeamEnts - some little dong beam thing sometimes Bubbles - does bubbles Blood Sprite - blood with no texture Sprite - some cloud Energy Splash - what it says CS MuzzleFlash - drops skulls from point BeamRing - makes a ring thing PhysicsProp - more skulls - does physics stuff too Credits go out to [myg0t]sp0rk for discovering this bug in the Source engine.[/quote] - Original Message - From: wArgOd [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 24, 2005 2:15 AM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server Those steam id's are already in our ban listing... Good catch! *E|M|F*wArgOd [EMAIL PROTECTED] *E|M|F* ban list can be downloaded at http://70.85.25.116/banned_user.txt Mikee wrote: My clan mate captured this hack on a demo before my server crashed. It's pretty spectacular looking. I have not run the update on my HL2-DM server yet. Will the patch today fix it for HL2-DM also? I did get the guys STEAMID who did not have his name display. Is this that myg0t skull bug that you mentioned? http://www.kain-9.com/files/omg-HL2-DM-hack-demo.zip (840 KB) This guy has two STEAM ID's Here is my stats page on him from tonight: http://www.kain-9.com/hl2-stats/index.php?mode=playerinfoplayer=9402 http://www.kain-9.com/hl2-stats/index.php?mode=playerinfoplayer=8835 Mikee ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server
My servers were both down for 8 hours, so I am now going to permanently ban the last 3 players who joined the servers prior to their crashing, assuming that one of them was the person who is using this exploit. Innocent people will be banned, but I don't care. I will look them up on my stats, and if they have a large numbe of kills, indicating they value playing on my servers, then I won't ban them. This is a shitty way for me to have to deal with this problem, Valve If this continues much longer, I will cancel my HL2-DM servers. Here are the latest cunts who joined my servers before they crashed, and are now permanently banned: STEAM_0:0:5239722 STEAM_0:1:7210102 STEAM_0:1:5156770 ps) Yeah, I'm pissed. Deal with it. - Original Message - From: Mikee [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 24, 2005 4:57 PM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server I awoke to both of my 16 person HL2-DM servers being crashed by this same bug. I also had several messages from clan members and friends who read this on the Myg0t website. I don't see much point in running HL2-DM servers at my expense when Valve cannot handle this in an effective and expedicious manner. I have used the ban file from WArgOd which now gives me 485 banned users, but obviously that was not enough. [quote]Taken from myg0t website *UPDATE* CS:S Exploit Patched, Still Works - Comments (16) posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM While the exploit posted below has been patched for CS:S by VALVe, it however still works fine in HL2:DM and even in one out three CS:S servers I have joined, since most have not restarted yet. So, continue to use the below posted exploit and the scripts posted in comments by users in that news thread, for HL2:DM and in those CS:S servers which have not restarted to get the patch. New CS:S Exploit - Comments (61) posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM Some of you might have seen us using this in servers already, others may have just read about it on the Steam forums, until now we were trying to keep it semi-private by releasing it only on IRC. But, it seems others would rather have VALVe patch it quickly, and have been releasing it freely without giving us credit. So, here it is: The way this bug works is by making use of the te command which stands for 'tempent'. This command does NOT need 'sv_cheats' to be set to one, it works regardless of it being one or zero. Its syntax is: te 'time (10-1000sec)' 'string' 'String' is just the name of each ent which it can spawn for the period of time (in seconds) specified by parameter two. A short and simple set of binds we have been using mainly, which out of all the entities are the most fun, are the following: bind , te 10 breakmodel bind / te 10 Dynamic Light bind ' te 10 Explosion bind . te 10 Large Funnel Something we've found amusing to do is to use the fake space (ALT+0160) in your name, go into Spectator mode and fly around the map spamming the bug, or follow a certain player so it looks like they are doing it. No logs will be made on the server at all when you use this command. Becuase of the new HL:2 Source engine having a limitation on entities, when enough are spawned, the server will crash. Here a list for reference of entities you can spawn using 'te' and what they do: Show Line - makes some line thing with no texture Blood Stream - blood stream with no decal BeamPoints - a little beam thing Large Funnel - a bunch of blocks that fall around with no textures Smoke - what it says Explosion - what it says - does physics stuff too breakmodel - a bunch of skulls Metal Sparks - what it says Armor Ricochet - armor ricochet with sound BeamRingPoint - yellow ring thing same as beam ring Dynamic Light - makes some flashing light GlowSprite - more clouds Sprite Spray - shoots clouds Sparks - what it says KillPlayerAttachments BeamEnts - some little dong beam thing sometimes Bubbles - does bubbles Blood Sprite - blood with no texture Sprite - some cloud Energy Splash - what it says CS MuzzleFlash - drops skulls from point BeamRing - makes a ring thing PhysicsProp - more skulls - does physics stuff too Credits go out to [myg0t]sp0rk for discovering this bug in the Source engine.[/quote] - Original Message - From: wArgOd [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 24, 2005 2:15 AM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server Those steam id's are already in our ban listing... Good catch! *E|M|F*wArgOd [EMAIL PROTECTED] *E|M|F* ban list can be downloaded at http://70.85.25.116/banned_user.txt Mikee wrote: My clan mate captured this hack on a demo before my server crashed. It's pretty spectacular looking. I have not run the update on my HL2-DM server yet. Will the patch today fix it for HL2-DM also? I did get the guys STEAMID who did not have his name display. Is this that myg0t skull bug that you
Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server
Meanwhile, the community itself has apparently come out with a fix for this. You would think that Valve could at the very least copy this interim fix and immediately have servers use the update. How hard is this? The site below even posted the plugin code. http://dackz.net/misc/code/serverplugin_tempent/ http://forums.steampowered.com/forums/showthread.php?s=postid=2520799#post2520553 - Original Message - From: Mikee [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 24, 2005 5:17 PM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server My servers were both down for 8 hours, so I am now going to permanently ban the last 3 players who joined the servers prior to their crashing, assuming that one of them was the person who is using this exploit. Innocent people will be banned, but I don't care. I will look them up on my stats, and if they have a large numbe of kills, indicating they value playing on my servers, then I won't ban them. This is a shitty way for me to have to deal with this problem, Valve If this continues much longer, I will cancel my HL2-DM servers. Here are the latest cunts who joined my servers before they crashed, and are now permanently banned: STEAM_0:0:5239722 STEAM_0:1:7210102 STEAM_0:1:5156770 ps) Yeah, I'm pissed. Deal with it. - Original Message - From: Mikee [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 24, 2005 4:57 PM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server I awoke to both of my 16 person HL2-DM servers being crashed by this same bug. I also had several messages from clan members and friends who read this on the Myg0t website. I don't see much point in running HL2-DM servers at my expense when Valve cannot handle this in an effective and expedicious manner. I have used the ban file from WArgOd which now gives me 485 banned users, but obviously that was not enough. [quote]Taken from myg0t website *UPDATE* CS:S Exploit Patched, Still Works - Comments (16) posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM While the exploit posted below has been patched for CS:S by VALVe, it however still works fine in HL2:DM and even in one out three CS:S servers I have joined, since most have not restarted yet. So, continue to use the below posted exploit and the scripts posted in comments by users in that news thread, for HL2:DM and in those CS:S servers which have not restarted to get the patch. New CS:S Exploit - Comments (61) posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM Some of you might have seen us using this in servers already, others may have just read about it on the Steam forums, until now we were trying to keep it semi-private by releasing it only on IRC. But, it seems others would rather have VALVe patch it quickly, and have been releasing it freely without giving us credit. So, here it is: The way this bug works is by making use of the te command which stands for 'tempent'. This command does NOT need 'sv_cheats' to be set to one, it works regardless of it being one or zero. Its syntax is: te 'time (10-1000sec)' 'string' 'String' is just the name of each ent which it can spawn for the period of time (in seconds) specified by parameter two. A short and simple set of binds we have been using mainly, which out of all the entities are the most fun, are the following: bind , te 10 breakmodel bind / te 10 Dynamic Light bind ' te 10 Explosion bind . te 10 Large Funnel Something we've found amusing to do is to use the fake space (ALT+0160) in your name, go into Spectator mode and fly around the map spamming the bug, or follow a certain player so it looks like they are doing it. No logs will be made on the server at all when you use this command. Becuase of the new HL:2 Source engine having a limitation on entities, when enough are spawned, the server will crash. Here a list for reference of entities you can spawn using 'te' and what they do: Show Line - makes some line thing with no texture Blood Stream - blood stream with no decal BeamPoints - a little beam thing Large Funnel - a bunch of blocks that fall around with no textures Smoke - what it says Explosion - what it says - does physics stuff too breakmodel - a bunch of skulls Metal Sparks - what it says Armor Ricochet - armor ricochet with sound BeamRingPoint - yellow ring thing same as beam ring Dynamic Light - makes some flashing light GlowSprite - more clouds Sprite Spray - shoots clouds Sparks - what it says KillPlayerAttachments BeamEnts - some little dong beam thing sometimes Bubbles - does bubbles Blood Sprite - blood with no texture Sprite - some cloud Energy Splash - what it says CS MuzzleFlash - drops skulls from point BeamRing - makes a ring thing PhysicsProp - more skulls - does physics stuff too Credits go out to [myg0t]sp0rk for discovering this bug in the Source engine.[/quote] - Original Message - From: wArgOd [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent
Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server
I'm going to openly share my current list of 487 banned users Steam ID's on all the forums, and hope that other server admins add to the list. These are permanent bans as far as I am concerned, since we cannot count on Valve to police the servers we are paying for. http://www.kain-9.com/server/banned_user.cfg - Original Message - From: Mikee [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 24, 2005 6:07 PM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server Meanwhile, the community itself has apparently come out with a fix for this. You would think that Valve could at the very least copy this interim fix and immediately have servers use the update. How hard is this? The site below even posted the plugin code. http://dackz.net/misc/code/serverplugin_tempent/ http://forums.steampowered.com/forums/showthread.php?s=postid=2520799#post2520553 - Original Message - From: Mikee [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 24, 2005 5:17 PM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server My servers were both down for 8 hours, so I am now going to permanently ban the last 3 players who joined the servers prior to their crashing, assuming that one of them was the person who is using this exploit. Innocent people will be banned, but I don't care. I will look them up on my stats, and if they have a large numbe of kills, indicating they value playing on my servers, then I won't ban them. This is a shitty way for me to have to deal with this problem, Valve If this continues much longer, I will cancel my HL2-DM servers. Here are the latest cunts who joined my servers before they crashed, and are now permanently banned: STEAM_0:0:5239722 STEAM_0:1:7210102 STEAM_0:1:5156770 ps) Yeah, I'm pissed. Deal with it. - Original Message - From: Mikee [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 24, 2005 4:57 PM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server I awoke to both of my 16 person HL2-DM servers being crashed by this same bug. I also had several messages from clan members and friends who read this on the Myg0t website. I don't see much point in running HL2-DM servers at my expense when Valve cannot handle this in an effective and expedicious manner. I have used the ban file from WArgOd which now gives me 485 banned users, but obviously that was not enough. [quote]Taken from myg0t website *UPDATE* CS:S Exploit Patched, Still Works - Comments (16) posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM While the exploit posted below has been patched for CS:S by VALVe, it however still works fine in HL2:DM and even in one out three CS:S servers I have joined, since most have not restarted yet. So, continue to use the below posted exploit and the scripts posted in comments by users in that news thread, for HL2:DM and in those CS:S servers which have not restarted to get the patch. New CS:S Exploit - Comments (61) posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM Some of you might have seen us using this in servers already, others may have just read about it on the Steam forums, until now we were trying to keep it semi-private by releasing it only on IRC. But, it seems others would rather have VALVe patch it quickly, and have been releasing it freely without giving us credit. So, here it is: The way this bug works is by making use of the te command which stands for 'tempent'. This command does NOT need 'sv_cheats' to be set to one, it works regardless of it being one or zero. Its syntax is: te 'time (10-1000sec)' 'string' 'String' is just the name of each ent which it can spawn for the period of time (in seconds) specified by parameter two. A short and simple set of binds we have been using mainly, which out of all the entities are the most fun, are the following: bind , te 10 breakmodel bind / te 10 Dynamic Light bind ' te 10 Explosion bind . te 10 Large Funnel Something we've found amusing to do is to use the fake space (ALT+0160) in your name, go into Spectator mode and fly around the map spamming the bug, or follow a certain player so it looks like they are doing it. No logs will be made on the server at all when you use this command. Becuase of the new HL:2 Source engine having a limitation on entities, when enough are spawned, the server will crash. Here a list for reference of entities you can spawn using 'te' and what they do: Show Line - makes some line thing with no texture Blood Stream - blood stream with no decal BeamPoints - a little beam thing Large Funnel - a bunch of blocks that fall around with no textures Smoke - what it says Explosion - what it says - does physics stuff too breakmodel - a bunch of skulls Metal Sparks - what it says Armor Ricochet - armor ricochet with sound BeamRingPoint - yellow ring thing same as beam ring Dynamic Light - makes some flashing light GlowSprite - more clouds Sprite Spray
Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server
All I can say is Thank God for War God. - Original Message - From: wArgOd [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 24, 2005 8:36 PM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server Now here is a little present for anyone that doesn't like myg0t How about a set of confirmed myg0t member's IP addresses? And a bunch more ***tard myg0t downloaders too... the records with an IP address are confirmed myg0t members based on data in my logs. the records without IP addys are ***tards that were using the name-changer hax. http://www.theradianteye.com/myg0t_steamid.htm oh yea baby, the logs don't lie and my log parser system is coming up to speed. When I release this thing it will spell [EMAIL PROTECTED]*@ doom for myg0ts (and hackers) everywhere! Enjoy! More to follow. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Crash since last update: ED_Alloc: no free edicts
Read all the recent posts in the Steam Forums HL2-DM section about the skulls and purple squares. Get the plugin which fixes it as far as we know. No point in waiting on Valve to issue a patch. - Original Message - From: aurigus [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, March 25, 2005 12:24 AM Subject: [hlds] Crash since last update: ED_Alloc: no free edicts I'm seeing a weird crash since the last update. Looking at screen last lines are: rcon from x:3733: command rcon from x:3733: command decalfrequency 10 rcon from x:3733: command rcon from x:3733: command logaddress_add x:7130 rcon from x:3733: command ED_Alloc: no free edicts cat: hlds.21139.pid: No such file or directory email debug.log to [EMAIL PROTECTED] Fri Mar 25 00:08:11 EST 2005: Server restart in 10 seconds Updating server using Steam. debug.log is no help really: -- CRASH: Fri Mar 25 00:08:11 EST 2005 Start Line: ./srcds_i686 -console -game hl2mp +map ctf_2fort_b8n +maxplayers 20 -autoupdate -debug End of Source crash report -- Anyone know what ED_Alloc: no free edicts means? This is a server running on Fedora Core 1 with mani's admin plugin (latest) -aurigus ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 1000fps bug in SRCDS still exists
Ha Ha! You are funny sometimes AlfredI always picture you as Alfred the butler on Batman episodes. - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, March 22, 2005 1:53 PM Subject: RE: [hlds] 1000fps bug in SRCDS still exists Easter only comes once a year! - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Hookmod for OP4
Yeah, go talk to Virgil who runs the Old Farts Club. He is a very nice guy, and willing to help everyone. - Original Message - From: Ook [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 06, 2005 4:13 PM Subject: Re: [hlds] Hookmod for OP4 So, I take this hookmod and put on my server as a metamod plugin. I start the server, join. When I +hook, the hook deploys but does not pull the player forward. Anyone have any ideas? I'm running an OP4 server - Original Message - From: Ook [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 06, 2005 9:39 AM Subject: Re: [hlds] Hookmod for OP4 I have, that was the first place I looked. I know they use it, but I can't find where they got it from. - Original Message - From: David Fencik [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Sunday, March 06, 2005 1:34 AM Subject: RE: [hlds] Hookmod for OP4 Check the oldfartsclub op4 server (there are only a few handfuls in the list, so finding it shouldn't be hard). Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: Sunday, March 06, 2005 12:30 AM To: hlds@list.valvesoftware.com Subject: [hlds] Hookmod for OP4 Does anyone know of a hookmod for OP4? I tried the one from AdminOP, but it does not seem to work with OP4, the hook deploys but the player is frozen in space. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: How do I prevent people using the 1 ping trick
snip Alias kill say Can't touch this, na na na na Alias cmd say Can't touch this, na na na na - voogru. banid 0 STEAM_0:0:12345 say You can now reach out and touch yourself, na na na na :=) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Alfred: Does HL2 have the timeleft command?
Alfred, some of us are setting up Mani's Mod that he developed for CS:S, and now for HL2 which actually works pretty well for server admins. However, I have not been able to get the Timeleft command to work at rcon, nor with HL Server Watch, nor with Mani's Mod. I'm just wondering if that command has another name format, or if it got dropped out? Thanks for your help! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Does HL2 have the timeleft command?
Thanks for your reply. I'm not sure it is working that way it used to in HL-1. As either a server admin (with or without using rcon), or as a player in the server, typing timeleft as either a say, teamsay, or at the console it does not give a response. It is like this feature is not enabled or working. You can see what I mean in any server. Thanks again! - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 03, 2005 2:18 PM Subject: RE: [hlds] Alfred: Does HL2 have the timeleft command? There is a timeleft command but it is a player command, not a console one. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: Thursday, March 03, 2005 8:48 AM To: hlds@list.valvesoftware.com Subject: [hlds] Alfred: Does HL2 have the timeleft command? Alfred, some of us are setting up Mani's Mod that he developed for CS:S, and now for HL2 which actually works pretty well for server admins. However, I have not been able to get the Timeleft command to work at rcon, nor with HL Server Watch, nor with Mani's Mod. I'm just wondering if that command has another name format, or if it got dropped out? Thanks for your help! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Does HL2 have the timeleft command?
I don't think you are talking about HL2-DM, because if you type timeleft in the console, it immediately reports Unknown command: timeleft and NEVER shows in the player screen if you press ESC afterwards. It is apparently not programmed into HL2-DM, or it would not say Unknown Command. If you are talking about the Single player HL2, there is no purpose in typing timeleft. I'm not asking about HL-1 or CS:S. - Original Message - From: Cream [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 03, 2005 7:58 PM Subject: Re: [hlds] Alfred: Does HL2 have the timeleft command? Allow me to clarify! you enter timeleft in the console of the client, then hit escape. /Kris Cream wrote: It works, but its kindda odd. You have to type it in console, then quickly go hit escape (go back to the game), then its displayed in the bottom left corner. /Kris Mikee wrote: Thanks for your reply. I'm not sure it is working that way it used to in HL-1. As either a server admin (with or without using rcon), or as a player in the server, typing timeleft as either a say, teamsay, or at the console it does not give a response. It is like this feature is not enabled or working. You can see what I mean in any server. Thanks again! - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 03, 2005 2:18 PM Subject: RE: [hlds] Alfred: Does HL2 have the timeleft command? There is a timeleft command but it is a player command, not a console one. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mikee Sent: Thursday, March 03, 2005 8:48 AM To: hlds@list.valvesoftware.com Subject: [hlds] Alfred: Does HL2 have the timeleft command? Alfred, some of us are setting up Mani's Mod that he developed for CS:S, and now for HL2 which actually works pretty well for server admins. However, I have not been able to get the Timeleft command to work at rcon, nor with HL Server Watch, nor with Mani's Mod. I'm just wondering if that command has another name format, or if it got dropped out? Thanks for your help! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Does HL2 have the timeleft command?
No, that's the whole point.I was only asking about HL2-DM, and it doesn't work with Mani's Admin Mod because it is not an enabled command. When you type it in game or at the player console, the timeleft command is not recognized in HL2-DM. I think everyone on this list must think that all questions only relate to CS, where it apparently works. Again, this is about HL2-DM. LOL! - Original Message - From: Simon Garner [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, March 03, 2005 9:31 PM Subject: Re: [hlds] Alfred: Does HL2 have the timeleft command? On 4/03/2005 3:04 p.m., Mikee wrote: I don't think you are talking about HL2-DM, because if you type timeleft in the console, it immediately reports Unknown command: timeleft and NEVER shows in the player screen if you press ESC afterwards. It is apparently not programmed into HL2-DM, or it would not say Unknown Command. If you are talking about the Single player HL2, there is no purpose in typing timeleft. I'm not asking about HL-1 or CS:S. timeleft was always a CS feature. It's still in CS:S. I guess it would be nice to see it in hl2mp too, though you can get the same thing but better by installing e.g. Mani Admin Mod. -Simon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Alfred: Does HL2 have the timeleft command?
Yeah I'm sure. I have Mani's new version that he revised today for HL2-DM, and unfortunately that feature doesn't work...he says because it doesn't work in HL2-DM. The Mani Mod command thetime works, but that only shows the server clock time which is not that useful. The feature needs to be enabled by Valve for HL2-DM. - Original Message - From: Simon Garner [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, March 04, 2005 2:21 AM Subject: Re: [hlds] Alfred: Does HL2 have the timeleft command? On 4/03/2005 8:11 p.m., Mikee wrote: No, that's the whole point.I was only asking about HL2-DM, and it doesn't work with Mani's Admin Mod because it is not an enabled command. When you type it in game or at the player console, the timeleft command is not recognized in HL2-DM. In Mani it's a chat command (say timeleft as a player)... you sure it doesn't work? Admittedly I haven't tried it, but as Mani is not mod-specific I would have assumed it would work in HL2DM if it works in CSS. -Simon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Re: Can anyone tell me how i can activate Stats
- Original Message - From: Andrew Simpson [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, March 01, 2005 2:05 PM Subject: RE: [hlds] Re: Can anyone tell me how i can activate Stats You can't make a baby in a month with 9 women. ... H, I think calls for some research. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds