Re: [hlds] logaddress_add_http - how to remove?

2017-05-03 Thread Rick Payton
I did not realize you don't own posttestserver.com - I assumed that an example 
name you gave. Disregard my previous email I suppose

--mauirixxx

-Original Message-
From: hlds [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rick Payton
Sent: Wednesday, May 3, 2017 2:45 PM
To: Half-Life dedicated Win32 server mailing list 
Subject: Re: [hlds] logaddress_add_http - how to remove?

Google says to redirect the file. If you're using Apache you can add the 
following to .htaccess:

Redirect gone http://posttestserver.com/

OR replace the word "gone" with 410. Can use curl to test that you're act6ually 
getting the 410 error, which should subsequently delete your web server from 
the logaddress list.

In theory.

--mauirixxx

-Original Message-
From: hlds [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 
son...@thedynasty.de
Sent: Tuesday, May 2, 2017 8:45 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] logaddress_add_http - how to remove?


Hi guys,

I was testing the new logaddress_add_http on the CSGO-server just to found out 
that there is no logaddress_del_http.
Since I was using http://posttestserver.com to test that I'm not able to send a 
410 code to remove that listener from the list.

What is the solution to that? How can I remove a http log listener without that 
sending the 410?
Thank you!

--
Viele Grüße / Best regards

sonezu
Head of Pixel Dynasty
http://www.TheDynasty.de


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Re: [hlds] logaddress_add_http - how to remove?

2017-05-03 Thread Rick Payton
Google says to redirect the file. If you're using Apache you can add the 
following to .htaccess:

Redirect gone http://posttestserver.com/

OR replace the word "gone" with 410. Can use curl to test that you're act6ually 
getting the 410 error, which should subsequently delete your web server from 
the logaddress list.

In theory.

--mauirixxx

-Original Message-
From: hlds [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 
son...@thedynasty.de
Sent: Tuesday, May 2, 2017 8:45 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] logaddress_add_http - how to remove?


Hi guys,

I was testing the new logaddress_add_http on the CSGO-server just to found out 
that there is no logaddress_del_http.
Since I was using http://posttestserver.com to test that I'm not able to send a 
410 code to remove that listener from the list.

What is the solution to that? How can I remove a http log listener without that 
sending the 410?
Thank you!

--
Viele Grüße / Best regards

sonezu
Head of Pixel Dynasty
http://www.TheDynasty.de


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Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-04-02 Thread Rick Payton
I think the point, Alfred, was that on the "old" system the command line stuff 
was simple and to the point - you want to INSTALL this GAME to this DIRECTORY. 
We all know the new system is better, and I'm sure everyone appreciates it as 
well. It's just the arguments to get the content got more complicated, when 
they don't (seem to) need to be.

At least, that's what *I* took from his mail.

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Tuesday, April 02, 2013 2:24 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition 
Zero and Half-Life beta server update

Nope, you will want the "90 -beta beta" bit usually, to get the beta goodness. 
Jesse should read https://developer.valvesoftware.com/wiki/SteamCMD so he can 
find out about the scripting options we support.

- Alfred

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Tuesday, April 02, 2013 5:22 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition 
Zero and Half-Life beta server update

It's not +app_update "90 -beta beta" any more, it's just +app_update 90

On 4/2/2013 8:20 PM, Jesse Molina wrote:
>
> Dear Valve
>
> To start off, I don't want to be a huge jerk here and think I'm just 
> griefing you Valve guys.  There is plenty of nonconstructive criticism 
> on this mailing lists already, and that's not the kind of community 
> contribution I want to be involved in.
>
> I have no question people are doing their best, and I understand what 
> it's like when someone comes out and tells your "Your work is crap."
>
> However, I want to demonstrate the monster you've created, 
> intentionally or not.
>
> With the old HLDSUpdateTool, this is, apparently, what you did to 
> install/update czero:
>
> ./steam -command update -game czero -dir /mydir/mygame
>
>
>
> With the new SteamCMD, this is what you, apparently, have to do to get 
> similar behavior:
>
> ./steamcmd.sh +@ShutdownOnFailedCommand 1 +login "anonymous" 
> +force_install_dir /mydir/mygame +app_set_config 90 mod czero 
> +app_update "90 -beta beta" +exit
>
>
>
>
>
> Alfred Reynolds wrote:
>> You can get a dedicated install for it by using the following command
>> line:
>> steamcmd +logon anonymous +force_install_dir ..\hlds +app_update "90 
>> -beta beta" +quit
>>
>> Note you will need to use "+app_set_config 90 mod czero" before the
>> +app_update command if you want to update condition zero.
>


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Re: [hlds] srcds vhosting

2012-08-17 Thread Rick Payton
Man this takes me back to ... 1998-1999 ... editing my hosts file so I could 
just type "connect servername in hosts file". Even back then, server ops wanted 
better DNS support, mainly for the dreaded IP change. If users stored their 
favorite servers as a hostname, then IP changes would be 1 less thing to worry 
about (worst case scenario would be a very long TTL value making your clients 
connect to the old IP).

SRV records support would be awesome ... it's one of those ideas that makes you 
go "Why hasn't this support been implemented YEARS ago?"

Oh well. SRV records have only been around 11+ years now ... why take advantage 
of them now, when damn near every (if not all?) *current* OS understands them?

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of netshr...@gmail.com
Sent: Thursday, August 16, 2012 7:21 PM
To: kame...@gasso.org; Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] srcds vhosting

The good thing about DNS is that, apart from CNAME, it's one-to-many. So in 
theory, assuming hypothetical DNS support on Source, you could set up 20 SRV 
records for the same subdomain, and if the user adds that to their favourites 
they then get a grouped list of all your servers.

On 17/08/2012, at 3:08 PM, Kameron Gasso  wrote:

> On 8/16/12 4:31 PM, netshr...@gmail.com wrote:
>> As far as I know, Source doesn't use DNS at all, it's completely 
>> IPv4-address-based. Lookups are done at connect time or adding-to-favourites 
>> time, completely by the client. There's no official or unofficial way to do 
>> HTTP-style vhosting as far as I am aware.
> 
> I dug into this in-depth a while ago and came to the same determination:
> the existing DNS support is pretty much useless beyond the initial connect.
> 
> Favoriting or connecting a host by name is nice, but it's a one-time 
> thing.  IMHO, the client really should support saving by name so 
> resolution occurs later too, but instead saves by IP.  Hosting 
> providers, ISPs, and network infrastructures can change often, why not 
> take advantage of DNS when it's already supports making these changes 
> transparent to end users?
> 
> Changing a server's "hostname" field to redirect users after an IP 
> renumbering just feels like a crummy hack to me.
> 
> Sorry to go so far off-topic here, but this has been a pet peeve of 
> mine with Source's network support for a while.  And as for the OP, 
> even proper DNS support won't help you here.  If it ever comes along, 
> maybe Valve can add SRV record support as others have mentioned and 
> make us both very happy. :)
> 
> Cheers,
> --
> Kameron Gasso | kame...@gasso.org
> 
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Re: [hlds] rdaterra

2012-02-27 Thread Rick Payton
Ah another "Hotmail" (Hotmail, Live, Msn, all the same) account hijack 

-mauirixxx

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chad Erickson
Sent: Monday, February 27, 2012 6:51 AM
To: holly.h...@gmail.com; hlds@list.valvesoftware.com; 
chaderick...@divcoec.com; tekserv...@live.com; webmas...@rkbotservers.com
Subject: [hlds] rdaterra

How are you, my friend?
http://harnoy.net/jamez.php?pjhyrang=58

Mon, 27 Feb 2012 17:51:08
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Re: [hlds] [hlds_linux][TF2]theMedic

2011-10-25 Thread Rick Payton
How so? Unless the server is keeping the wrong score 

Now if the guy asked "Hey is there anyway to make (force?) the medics heal more 
than 1 player" then I'm sure someone would tell him to check for a Sourcemod 
plugin ... or something. Which is relevant to running a server.

Asking to revise the scoring system isn't as it's (as far as I know) something 
server ops can't change. And well if they can, it's something they "shouldn't" 
do.

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Miikka Virtanen
Sent: Monday, October 24, 2011 9:38 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux][TF2]theMedic

Actually... yes, it is. Player scoring is most definitely related to server 
administration.

msleeper  wrote:

>Relevant to server administration.
>
>On Mon, Oct 24, 2011 at 6:53 PM, anna rack  wrote:
>> Hey all
>>
>> Just a thought on the medic really. I'm a bit of a stat whore and one thing 
>> that really bothers me are medics that literally only heal the player with 
>> the most points. Now of course they are going to get more assist kills 
>> because of this and they basically won't heal anyone else. Surely a medic 
>> should be rewarded by healing THE TEAM and keeping them forward rather than 
>> concentrating on the one that can give them the most points. It just bothers 
>> me because it's more important to me to keep my team forward and therefore I 
>> heal as many of my team as possible. Is there anyway that the medic can be 
>> rewarded by being a team healer? Like maybe calculating the number of 
>> players that are healed within a time limit together with the amount healed.
>>
>> Just throwing that out there in case Valve fancy something lighter to think 
>> about :D
>>
>> Apologies if this is not the right place for my thoughts!
>>
>> Kind Regards
>>
>> annarack
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Re: [hlds] Crash Team Fortress 2

2011-10-19 Thread Rick Payton
Boredom makes kiddies do and say stupid things. Fact of life.

--mauirixxx

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jesse Porter
Sent: Wednesday, October 19, 2011 6:29 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Crash Team Fortress 2

Man, people say some crazy racist things when they can't play TF2.
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Re: [hlds] Servers are absent in Server Browser

2011-09-29 Thread Rick Payton
It allows players who didn't buy the game play the multiplayer aspect of said 
game.

--mauirixxx

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
Sent: Thursday, September 29, 2011 10:43 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Servers are absent in Server Browser

Is he running cracked servers? How can you tell? And what exactly is a 
"cracked" server?


On 09/29/2011 09:11 AM, Claudio Beretta wrote:
they are cracked servers.
On Thu, Sep 29, 2011 at 5:53 PM, Ook 
mailto:ooksser...@zootal.com>> wrote:
How are these "non steam" servers???




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Re: [hlds] Mandatory TF2 update coming soon

2011-09-21 Thread Rick Payton
Tristan, you ever stop to think that maybe the guy was looking for the "Valve" 
definition of mandatory, like what was posted below? Instead of crying about 
spam, try being helpful? More so if English happens to be a 2nd language (which 
I'm guessing it's NOT, due to ntlworld.com being hosted in the UK, plus how 
many non-english speaking people use the word "thick" in that context?)

Just a suggestion  Lighten up?

--mauirixxx

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kevin P. Zeillmann
Sent: Wednesday, September 21, 2011 8:17 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming soon

As I understand it, mandatory = you need to get the update immediately for 
updated clients to play on your server, whereas optional = you can wait until 
there's server downtime to update. Someone can correct me if I'm wrong.
On Wed, Sep 21, 2011 at 1:09 PM, kelly joe 
mailto:whitenoi...@ntlworld.com>> wrote:
sorry, i don't mean to sound thick, but what is mandatory? optional?
On 20 September 2011 22:26, Eric Smith 
mailto:er...@valvesoftware.com>> wrote:

We're going to have a mandatory TF2 update this afternoon.  This is just a 
heads-up that it's coming.
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Re: [hlds] Mandatory TF2 update released

2011-08-23 Thread Rick Payton
Mine was doing that too, so I kept manually running the update ... now
it's just sitting at "Updating Installation" which I assume is a good
thing ...

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! 
Sent: Tuesday, August 23, 2011 3:01 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Mandatory TF2 update released

The update won't run on any of our servers. The Hldsupdatetool just
aborts and the server restarts under the same version.. sigh...

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Tuesday, August 23, 2011 5:40 PM
To: 'hlds@list.valvesoftware.com'; hlds_li...@list.valvesoftware.com;
'hlds_annou...@list.valvesoftware.com'
Subject: [hlds] Mandatory TF2 update released

We've released a mandatory TF2 update. The notes for the update are
below.

Thanks.

Eric Smith
Valve



Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a client crash during demo playback
- Fixed a SourceTV crash
- Dedicated servers can now have both SourceTV and Replay enabled at
once
   "-replay [config file]" and "+tv_enable 1" should be used to launch
the server

Team Fortress 2
- Added TF birthday replacement models for health kits and ammo packs
- Added TF birthday Party Hat and Noisemaker
- Fixed The Short Circuit attacking friendly projectiles
- Fixed The Short Circuit being hidden when the Engineer taunts
- Fixed an infinite crits exploit using The Diamondback
- Fixed The Widowmaker not returning the correct amount of ammo when
multiple targets are hit
- Fixed supply closets regenerating players while they are taunting
- Fixed the Select Style UI text overlapping the image of the model
- Fixed the sunbeams hat effect
- Updated the localization files
- Updated the gamehaptics file:
   - Added draw/recoil forces for The Widowmaker, The Short Circuit, The
Diamondback, and The Machina
   - Added crit fire force for The Widowmaker and The Diamondback
   - Refined reload force for Flare Gun/Detonator
- Bot changes:
   - Fixed crash with Demoman-bots trying to detonate stickybombs that
had already been destroyed
   - Added tf_bot_kill console command (syntax identical to tf_bot_kick)
   - Bots obey melee only mode a bit better
   - Added func_nav_avoid to allow map creators control over where bots
"like" to go
   - Fixed issue with Demoman bot reloading between each stickybomb he
fired, causing him to be very slow at setting traps/destroying sentries
   - Bots never taunt if carrying the flag now
   - Aiming logic for Huntsman sniper bots
   - Sniper bots prioritize enemy snipers more aggressively, as well as
enemy engineers now
   - Improved Demoman bot sentry gun sticky bombing 
   - Bots will no longer try to use health entities assigned to the
enemy team
   - Added simplistic behaviors for Chargin' Targe, and various
consumables (Bonk drink, sandvich, etc)
   - Medic-bots stay a bit closer to their patient now
   - Sniper-bots go after very nearby enemies with their melee weapon
now
   - Added func_tfbot_hint entity to allow map creators to tell sniper
bots good places to lurk
   - Sniper-bots opportunistically fire on viable targets they encounter
while on the way to their desired lurking spot
   - Spy-bots are more aggressive about backstabbing an engineer before
sapping his nest now

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Re: [hlds] [hlds_linux] Team Fortress 2 Updates Released

2011-06-15 Thread Rick Payton
It's MY money, and I want it NOW! mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Tuesday, June 14, 2011 3:13 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Team Fortress 2 Updates Released

I'd rather have a full refund for the cost of the srcds software.

On Tue, Jun 14, 2011 at 9:05 PM, Spencer 'Voogru' MacDonald  
wrote:
> Perhaps you should ask valve to refund you all of the money you paid 
> for the updates. I'm sure they'll be happy to assist you.
>
> - Spencer.
>
> On 6/14/2011 8:50 PM, Kyle Sanderson wrote:
>>
>> If a new feature is pushed that attracts players and has an entire 
>> event based around it. You can't really ignore it. It's just stupid 
>> that none of this was looked at before hand. The Saxxy Awards are 
>> over now, which probably means this will never be fixed. Keep in mind 
>> now we're just shy of 3 weeks after Jon said these issues would be 
>> resolved. I personally appreciate the communication, but realistic 
>> timelines should be set. It's blatantly obvious that 4/5 people of 
>> the now TF2 team just work on Modeling. The rest are gone.
>>
>> If you honestly think that we're "fucktards" for pointing out 
>> critical issues with a barely working system. Whatever, good for you, 
>> the world must be full of "fucktards" then.
>> Kyle.
>>
>> On Tue, Jun 14, 2011 at 4:52 PM, AJ Palkovic
>>  wrote:
>>>
>>> We might not have bug fixes, but at least we have the fucktards who 
>>> insist on whining to the entire mailing list, every single update, 
>>> with the same damn complaints.  Get over it already.
>>>
>>> On Tue, Jun 14, 2011 at 4:46 PM, Charlie  wrote:

 My thoughts exactly. Why fix the big problems with an update you 
 released over a month ago when you can add a hat?

 On 6/14/2011 4:39 PM, Kyle Sanderson wrote:
>
> Looks like Hat Fortress 2 continues to prevail. Any update on the 
> Replay fixes?!
>
> On Tue, Jun 14, 2011 at 4:29 PM, Jason 
> Ruymen
>  wrote:
>>
>> Required updates for Team Fortress 2 are now available.  The 
>> specific changes include:
>>
>> - Added the Spiral Knights promotional hat
>> - Updated The Superfan, The Essential Accessories, and The Hero's 
>> Hachimaki so they can be painted
>> - Updated The Conjurer's Cowl and The Maul so they can be crafted 
>> and traded
>>
>> Jason
>>
>>
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 ___
 To unsubscribe, edit your list preferences, or view the list 
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
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>>>
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Re: [hlds] Team Fortress 2 Update Released

2011-05-18 Thread Rick Payton
It is amazing that Valve just can't please everybody ... I blame peanut
butter. Stop your crying, and be happy they're still trying to fix
stuff. Could be worse, we could be dealing with .. BF2 and DICe and
their MONTHS without a bugfix for random server crashes. Remember,
months.

 

It's amazing how people always find something to fault Valve for, even
when Valve is doing the right thing. Bah.

 

--mauirixxx

Sent from my cave, which I'll retreat back into...

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Marbury
Sent: Wednesday, May 18, 2011 1:24 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Released

 

Awee YEAH!
Another "Required" update that should have been optional!
At least it's not at peak times... oh wait.




On Wed, May 18, 2011 at 7:14 PM, Jason Ruymen 
wrote:

A required update for Team Fortress 2 is now available.  Please run
hldsupdatetool to receive the update.  The specific changes include:

Important notes
- If you were previously crashing on startup, please have Steam verify
the integrity of your game cache
  - Update your game to the most current version
  - Right-click on the game and select "Properties"
  - Click on the "Local Files" tab
  - Click on the "Verify Integrity of Game Cache" button

- If you were previously crashing when connecting to a server, please
run once with "-autoconfig" to reset your graphics state
  - Update your game to the most current version
  - Right-click on the game and select "Properties"
  - Click on the "General" tab
  - Click on the "Set Launch Options..." button
  - Add "-autoconfig" to the launch options and click OK
  - Restart your game
  - After doing this, you should remove -autoconfig from your launch
options

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed several client crashes on game startup, shutdown, and replay
interaction
- Updated the materials used on models to ignore the $ignorez flag, to
make it harder to create wallhacks on sv_pure 0 servers

Team Fortress 2
- Added an Advanced Options button to the main menu to allow tweaking of
many gameplay options
- Fixed server crashes related to replays and new items
- Added "per_class_loadout_slots" and
"attribute_controlled_attached_particles" sections to the GetSchema
WebAPI call


Jason


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Re: [hlds] srcds no longer work in 2000 server, RegisterRawInputDevices error

2011-01-17 Thread Rick Payton
 

 

I think the bigger question is ... why are you on Windows 2000 still?

 

--mauirixxx

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Sunday, January 16, 2011 8:39 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] srcds no longer work in 2000 server,
RegisterRawInputDevices error

 

But in all seriousness, having 10-11 years old operationsystem is sort
of old already. Granted, it works but you can't expect everything
created after it to be run on it.

-ics

16.1.2011 18:28, Saul Rennison kirjoitti: 

http://msdn.microsoft.com/en-us/library/ms645600(v=vs.85).aspx
 

Minimum supported client: Windows XP
Minimum supported server: Windows Server 2003

 

It looks like Windows 2000 is out of the question then; however, seeing
as dedicated servers don't take mouse input, it looks like an issue that
needs to be #ifndef SWDS in the engine. I'll send an email to a couple
of VALVe programmers for you :)


Thanks,

- Saul.



On 16 January 2011 16:05, raydan  wrote:

RegisterRawInputDevices

 

 
 
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Re: [hlds] Team Fortress 2 Update Available

2010-10-20 Thread Rick Payton
sorry had to lol at "for real this time" :P

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Tuesday, October 19, 2010 12:48 PM
To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life
dedicated Win32 servermailing list';
'hlds_annou...@list.valvesoftware.com'
Subject: [hlds] Team Fortress 2 Update Available

A required update for Team Fortress 2 is now available.  The specific
changes include:

- Fixed another sentry gun exploit that let Engineers build multiple
sentries.
- Fixed Engineers being able to build level 3 mini-sentries using The
Wrangler for real this time

Jason


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Re: [hlds] HL2DM crashing after porting to OB?!

2010-10-09 Thread Rick Payton
hey at least he's trying to be helpful. I see msleeper is still living rent 
free in your head  lol

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Phillip Vector
Sent: Friday, October 08, 2010 6:19 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] HL2DM crashing after porting to OB?!

as compared to /orangebox/hl2mp/honeypot/.

On Fri, Oct 8, 2010 at 7:57 PM, msleeper  wrote:
> You changed the run path, right? Remember, it now lives in 
> /orangebox/hl2mp/.
>
>
> On Fri, 2010-10-08 at 21:52 -0500, Mike Stiehm wrote:
>> Did you try a clean install?
>> On Oct 8, 2010 9:25 PM, "Robert Whelan"  wrote:
>> > I finally got around to running the updates on our HL2DM server 
>> > which
>> ports it
>> > over to the Orangebox engine. So, before I added anything I tried 
>> > running
>> it
>> > with no changes. The server crashes every 5 minutes or so. There 
>> > are no
>> errors
>> > reported in the logs and there are no dumps created. This is on a 
>> > win2k3
>> server.
>> >
>> > I tried my testbox and after fiddling around it seems it might be 
>> > related
>> to
>> > +fps_max 600. My testbox (Windows Vista) ran fine for 30 minutes 
>> > +and
>> seemed
>> > fine. I added +fps_max 600 to the commandline to match all my other
>> servers
>> > settings I run on my main box (win2k3) and it began crashing.
>> >
>> > My win2k3 server is boosted and all my servers idle at 500fps 
>> > except
>> HL2DM, that
>> > idles around half that, 250fps. So... I disabled the booster dll 
>> > and
>> removed
>> > -tickrate 66 +fps_max 600. That didn't help... still crashes.
>> >
>> > Being I could re-produce the crash on Vista by adding +fps_max 600, 
>> > I'm
>> guessing
>> > somethings wrong. I'm guessing the 250fps is related to the issue.
>> >
>> > Any ideas? Valve?
>> >
>> > As of now our Vanilla HL2DM is DOA.
>> >
>> >
>> > C:\SRCDS3>hldsupdatetool -command version -dir c:\srcds3 
>> > Bootstrapper version: 44 Versions installed in 'c:\srcds3':
>> >         Source Dedicated Server: 101
>> >         Base Source Shared Materials: 8
>> >         Base Source Shared Models: 4
>> >         Base Source Shared Sounds: 4
>> >         OB Dedicated Server: 69
>> >         Half-Life 2 Deathmatch: 37
>> > Press any key to continue . . .
>> >
>> > I ran -verify_all several times...
>> >
>> > Thx
>> >
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list 
>> > archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> ___
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>> please visit:
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>
>
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Re: [hlds] Counter-Strike: Source and Team Fortress 2 UpdateAvailable

2010-07-07 Thread Rick Payton
it also affected CS:Source as well, as me and my son found out last
night. He runs an Nvidia 8800GTS and I run an ATI 4870. Just waiting for
the fix.

In the end though, while waiting, I merely disabled flashlights on the
server to keep it from happening ...

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Gareth Clarke
Sent: Wednesday, July 07, 2010 5:35 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Counter-Strike: Source and Team Fortress 2
UpdateAvailable

The client update for DoDS has borked flashlights for some people
http://forums.steampowered.com/forums/showthread.php?t=1346216

--Dog
TheVille.Org

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Sent from my Research Machines 380Z
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Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-13 Thread Rick Payton
glad to hear it!

-- mauirixxx


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard Bremark
Sent: Thursday, May 13, 2010 12:11 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

i remembered wrong, i though that srcds workt like hlds where you can 
run the hlds and gets a config dialog for name and some server settings.

i got it working now!
thanks anyway!
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley

rikard.brem...@warzone.nu
z...@warzone.nu

On 2010-05-13 23:29, Rick Payton wrote:
> you don't just double click srcds.exe (well I guess you could )
but
> the proper way is to open a DOS command prompt, and navigate to your
> srcds directory, and try the following:
>
> srcds.exe -console -game css_beta +map de_dust +maxplayers 20
>
> which i believe is the BARE minimum required to start a Windows server
> (there's a TON of other command line options you can pass - I'm just
> trying to get you started). Like Lane asked before me, what's your
> command line look like?
>
> --mauirixxx
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard
Bremark
> Sent: Thursday, May 13, 2010 9:57 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>
> anyone else there that cant start the beta on win32?
> i have downloaded it, removed the bin folder just to redownload it and
> make sure verify_all works.
> everything is downloaded, but i cant start the server, i dubbel click
> the srcds.exe but nothing happen?!
> --
> //Rikard 'Zapy' Bremark
> ComHem AB - http://www.comhem.se
> Warzone.nu - http://www.warzone.nu
> Warzone Short Valley
>
> rikard.brem...@warzone.nu
> z...@warzone.nu
>
> On 2010-05-13 06:43, Mark Gunnett wrote:
>
>> On the contrary, Valve can do whatever the heck they want. I just
>>  
> don't
>
>> appreciate losing  compatibility with my current rig. It's a moot
>>  
> point
>
>> since I'm going to be building a new one soon anyways. It just sucks
>>  
> when
>
>> the game you once could play, now is unplayable. It's one thing to be
>>  
> unable
>
>> to play a game cause your rig makes the game run 100x faster then it
>>  
> was
>
>> meant to run cause the game is so old. Even then you can usually
tweak
>>  
> it to
>
>> be playable. But if in the long run it gets rid of some of the
>>  
> retarded
>
>> assed exploits that are currently apart of the source engine that
will
>>  
> be
>
>> nice.
>>
>> I haven't exactly played the beta so i can't say whether the changes
>>  
> are
>
>> good or bad. I think the most important part is being able to have
>>  
> regular
>
>> updates that will fix the exploits that come about. Some of Valves
>>  
> responses
>
>> to exploits insofar that have been documented and given to them is
>>  
> either a
>
>> slipshod patch or no response at all. I can appreciate them not
>>  
> responding
>
>> because they were going to move to OB and eliminate a bunch of work
>>  
> that
>
>> would have been trashed anyways.
>>
>> But we'll see.
>>
>> On Wed, May 12, 2010 at 12:45 PM, Nathan D.
wrote:
>>
>>
>>  
>>> So, Valve shouldn't update their games because you don't want to
>>>
> upgrade
>
>>> your PC? You should stick with consoles then...
>>>
>>> I hate when people show lack of appreciation for Valve's free
>>>
> updates.
>
>>> We love you Valve! Please continue with your awesomeness.
>>>
>>> On 5/12/2010 1:33 PM, Mark Gunnett wrote:
>>>
>>>
>>>> I honestly Don't know about this. One, I'm for it if it brings more
>>>>
>>>>  
>>> exploit
>>>
>>>
>>>> fixes to the CS:S Servers and clients. But I'm also against it in
>>>>  
> the
>
>>>>
>>>>  
>>> fact
>>>
>>>
>>>> that it is orangebox. It may be just TF2, but whenever a server
gets
>>>>  

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-13 Thread Rick Payton
heh oops ... memory failure. ;)

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jarno Veuger
Sent: Thursday, May 13, 2010 11:42 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

It's cstrike_beta and not css_beta

- Ywa

Op 13-May-10 23:29, Rick Payton schreef:
> you don't just double click srcds.exe (well I guess you could )
but
> the proper way is to open a DOS command prompt, and navigate to your
> srcds directory, and try the following:
>
> srcds.exe -console -game css_beta +map de_dust +maxplayers 20
>
> which i believe is the BARE minimum required to start a Windows server
> (there's a TON of other command line options you can pass - I'm just
> trying to get you started). Like Lane asked before me, what's your
> command line look like?
>
> --mauirixxx
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard
Bremark
> Sent: Thursday, May 13, 2010 9:57 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>
> anyone else there that cant start the beta on win32?
> i have downloaded it, removed the bin folder just to redownload it and
> make sure verify_all works.
> everything is downloaded, but i cant start the server, i dubbel click
> the srcds.exe but nothing happen?!
> --
> //Rikard 'Zapy' Bremark
> ComHem AB - http://www.comhem.se
> Warzone.nu - http://www.warzone.nu
> Warzone Short Valley
>
> rikard.brem...@warzone.nu
> z...@warzone.nu
>
> On 2010-05-13 06:43, Mark Gunnett wrote:
>
>> On the contrary, Valve can do whatever the heck they want. I just
>>  
> don't
>
>> appreciate losing  compatibility with my current rig. It's a moot
>>  
> point
>
>> since I'm going to be building a new one soon anyways. It just sucks
>>  
> when
>
>> the game you once could play, now is unplayable. It's one thing to be
>>  
> unable
>
>> to play a game cause your rig makes the game run 100x faster then it
>>  
> was
>
>> meant to run cause the game is so old. Even then you can usually
tweak
>>  
> it to
>
>> be playable. But if in the long run it gets rid of some of the
>>  
> retarded
>
>> assed exploits that are currently apart of the source engine that
will
>>  
> be
>
>> nice.
>>
>> I haven't exactly played the beta so i can't say whether the changes
>>  
> are
>
>> good or bad. I think the most important part is being able to have
>>  
> regular
>
>> updates that will fix the exploits that come about. Some of Valves
>>  
> responses
>
>> to exploits insofar that have been documented and given to them is
>>  
> either a
>
>> slipshod patch or no response at all. I can appreciate them not
>>  
> responding
>
>> because they were going to move to OB and eliminate a bunch of work
>>  
> that
>
>> would have been trashed anyways.
>>
>> But we'll see.
>>
>> On Wed, May 12, 2010 at 12:45 PM, Nathan D.
wrote:
>>
>>
>>  
>>> So, Valve shouldn't update their games because you don't want to
>>>
> upgrade
>
>>> your PC? You should stick with consoles then...
>>>
>>> I hate when people show lack of appreciation for Valve's free
>>>
> updates.
>
>>> We love you Valve! Please continue with your awesomeness.
>>>
>>> On 5/12/2010 1:33 PM, Mark Gunnett wrote:
>>>
>>>
>>>> I honestly Don't know about this. One, I'm for it if it brings more
>>>>
>>>>  
>>> exploit
>>>
>>>
>>>> fixes to the CS:S Servers and clients. But I'm also against it in
>>>>  
> the
>
>>>>
>>>>  
>>> fact
>>>
>>>
>>>> that it is orangebox. It may be just TF2, but whenever a server
gets
>>>>  
> full
>
>>>>
>>>>  
>>> I
>>>
>>>
>>>> take huge hits to FPS. I've had friends who had to quit playing TF2
>>>>  
> cause
>
>>>> all of the updates h

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-13 Thread Rick Payton
you don't just double click srcds.exe (well I guess you could ) but
the proper way is to open a DOS command prompt, and navigate to your
srcds directory, and try the following:

srcds.exe -console -game css_beta +map de_dust +maxplayers 20

which i believe is the BARE minimum required to start a Windows server
(there's a TON of other command line options you can pass - I'm just
trying to get you started). Like Lane asked before me, what's your
command line look like?

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rikard Bremark
Sent: Thursday, May 13, 2010 9:57 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA

anyone else there that cant start the beta on win32?
i have downloaded it, removed the bin folder just to redownload it and 
make sure verify_all works.
everything is downloaded, but i cant start the server, i dubbel click 
the srcds.exe but nothing happen?!
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley

rikard.brem...@warzone.nu
z...@warzone.nu

On 2010-05-13 06:43, Mark Gunnett wrote:
> On the contrary, Valve can do whatever the heck they want. I just
don't
> appreciate losing  compatibility with my current rig. It's a moot
point
> since I'm going to be building a new one soon anyways. It just sucks
when
> the game you once could play, now is unplayable. It's one thing to be
unable
> to play a game cause your rig makes the game run 100x faster then it
was
> meant to run cause the game is so old. Even then you can usually tweak
it to
> be playable. But if in the long run it gets rid of some of the
retarded
> assed exploits that are currently apart of the source engine that will
be
> nice.
>
> I haven't exactly played the beta so i can't say whether the changes
are
> good or bad. I think the most important part is being able to have
regular
> updates that will fix the exploits that come about. Some of Valves
responses
> to exploits insofar that have been documented and given to them is
either a
> slipshod patch or no response at all. I can appreciate them not
responding
> because they were going to move to OB and eliminate a bunch of work
that
> would have been trashed anyways.
>
> But we'll see.
>
> On Wed, May 12, 2010 at 12:45 PM, Nathan D.  wrote:
>
>
>> So, Valve shouldn't update their games because you don't want to
upgrade
>> your PC? You should stick with consoles then...
>>
>> I hate when people show lack of appreciation for Valve's free
updates.
>> We love you Valve! Please continue with your awesomeness.
>>
>> On 5/12/2010 1:33 PM, Mark Gunnett wrote:
>>  
>>> I honestly Don't know about this. One, I'm for it if it brings more
>>>
>> exploit
>>  
>>> fixes to the CS:S Servers and clients. But I'm also against it in
the
>>>
>> fact
>>  
>>> that it is orangebox. It may be just TF2, but whenever a server gets
full
>>>
>> I
>>  
>>> take huge hits to FPS. I've had friends who had to quit playing TF2
cause
>>> all of the updates have slowly turned that game into a monster when
it
>>>
>> comes
>>  
>>> to running it. I don't want to see the same thing happen to CS:S.
>>>
>>> True, my rig may be crappy, but having to buy a new PC just to play
a
>>>
>> game I
>>  
>>> already own and runs great as it is (aside from the exploits), will
not
>>>
>> make
>>  
>>> me happy. But This is valve, and they are going to do it anyways
whether
>>>
>> we
>>  
>>> like it or not :)
>>>
>>>
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>  
>
>
>
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Re: [hlds] Plugin Loading on clients, enough is enough.

2010-05-12 Thread Rick Payton
eh, cheating is cheating, and he got caught. it don't matter how the ban was 
enacted, he got caught doing something he clearly knew he SHOULDN'T be, and got 
caught.

Good for him. Next time, don't fuck with the system, and play by the rules.

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Wednesday, May 12, 2010 11:03 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Plugin Loading on clients, enough is enough.

I completely agree with the player being automatically banned for
cheating in a public secured server, however this was not the case.
Regardless if the player was hacking or not, there should have been
zero discussion ingame about the matter, especially from an Employee
who clearly did something to get this player banned faster/manually.

Regardless, I'm happy his account was VACed for hacking/exploiting,
however it was not handled properly, at all. As well to that,
Kigen/AnAkIn/ics seemed to have explained better what I was trying to
get at.
Kyle.

On Wed, May 12, 2010 at 1:34 PM, ics  wrote:
> Maybe this isn't the whole truth in this matter. All we know maybe VAC
> already had signature from the player (and if it wasn't a sourcemod) and
> the ban was just speeded up to be more instant.
>
> In any case, in such clear cases as speedhacks, i don't mind if the
> jackasses get banned asap for once. However, if it was a manual ban just
> due to the guy seeing he was indeed speedhacking, it's bad policy
> because no one knows if someone gets accidentally banned and the
> innocent suffers. In this case though, there was no victims that did not
> deserve what they got.
>
> -ics
>
> 12.5.2010 22:51, Kyle Sanderson kirjoitti:
>> Both http://forums.alliedmods.net/showthread.php?t=126487 and
>> http://www.facepunch.com/showthread.php?t=935780 are interesting
>> reads.
>>
>> The player was manually VAC banned by one "Al" or "Professor
>> Farnsworth" for running SourceMod as a client plugin. VAC is supposed
>> to be an automatic system, and not one that can be triggered manually
>> by any Valve employee. This defunctionality really needs to be removed
>> from the engine, as it's getting absolutely ridiculous.
>>
>> Kyle.
>>
>> On Wed, May 12, 2010 at 8:36 AM, ics  wrote:
>>
>>> With that logic, a sourcemod in players pc isn't a cheat but you can
>>> override your own setting r_drawothermodels 2 and you see through walls
>>> even if the cheats are off on the server. This is exactly the reason why
>>> plugins in clients suck. Changing viewmodel isn't allowed in L4D2 by
>>> default, as those cvars are behind sv_cheats as far as i know. This
>>> plugin just bypasses it.
>>>
>>> -ics
>>>
>>> 12.5.2010 17:55, HL-SDK Synths kirjoitti:
>>>
 Apologies for the double post (I'm not sure how that works on a mailing
 list.

 This plugin doesn't change sv_cheats, it is not a cheat and deserves no
 special consideration. It will not be deleted either.

 On Wed, May 12, 2010 at 8:42 AM, AnAkIn .    wrote:



> Now there is a client side L4D2 plugin to change cheat cvars like fov and
> viewmodel_fov.
>
> http://forums.steampowered.com/forums/showthread.php?t=1242368
>
> For some reason it still hasn't been deleted, and it's been posted since 2
> weeks. :/
>
> --
> Best regards,
> AnAkIn,
> -
> ESL EU TF2 Admin
> http://www.esl.eu/eu/tf2
> ___
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Re: [hlds] TF2 multiple sentries exploit fix

2010-04-29 Thread Rick Payton
how long is msleeper going to live rent free inside your head? give it a
rest already, he's just contributing to the community. 

And it's not like anyone is FORCING you to run his modification - why
can't you just let it go .. ?

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Phillip Vector
Sent: Thursday, April 29, 2010 12:16 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 multiple sentries exploit fix

Still doing that game, eh? I thought you quit. :)

On Thu, Apr 29, 2010 at 3:14 PM, msleeper 
wrote:
> As a follow-up, I made a very simple edit to your source to
> automatically ban people who perform these exploits.
>
> http://www.msleeper.com/files/ms.tf2.buildingban.zip
>
> Enjoy!
>
>
> On Thu, 2010-04-29 at 21:55 +0100, Dave Kellaway wrote:
>> For the benefit of people not on the hlds_linux list: there's an
exploit in the new TF2 update that lets Engineers build multiple
sentries/dispensers. It also brings back the bug that lets Spies build
Dispensers.
>>
>> I have written a Sourcemod plugin that blocks those things from
happening (source code included):
>> http://davejk.net/crap/sourcemod/buildingfix.zip
>>
>> Hopefully this'll be of use to people.
>>
>> ---
>> Dave Kellaway
>>
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Re: [hlds] A Proposal

2010-04-01 Thread Rick Payton
good lord Phillip, let it go already ...

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Phillip Vector
Sent: Monday, March 29, 2010 8:43 PM
To: Half-Life dedicated Win32 server mailing list
Cc: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds] A Proposal

mSleeper, Why did you change your email?

On Mon, Mar 29, 2010 at 8:57 PM, Carl  wrote:
> I have noticed that a lot of server admins here are somewhat displeased
> with Valve's lax approach to some of the more recent server exploits.
> While this may be hogwash, I think it might be due to Valve not being
> able to replicate the the bugs.  I also have noticed that debugging
> srcds is not very fruitful for us since we don't have a special debug
> version of srcds.
>
> Thus, I propose that Valve starts a few honeypot servers, that get
> regular traffic.  These honeypot servers would allow Valve to run the
> special debug version of srcds so that when crashes and other exploits
> occur, they have all the information they need to properly investigate
> the bug.  I realize this is easier said than done, but it would allow
> for Valve to see that said bugs DO in fact exist.
>
> Just an Idea
>
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Re: [hlds] Patrick Fontaine

2010-03-18 Thread Rick Payton
I think he's trying to say srcds isn't "stiff" enough? :P go go spambot


--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dustin wizards
Sent: Thursday, March 18, 2010 8:14 AM
To: apa...@linux11.digiweb.net.nz; blue_ultr...@yahoo.com;
and...@iess.co.nz; hlds@list.valvesoftware.com;
hlds-requ...@list.valvesoftware.com; master_matr...@hotmail.com;
luverb...@hotmail.com; ngapuhi_quee...@hotmail.com;
reuben...@hotmail.com
Subject: [hlds] Patrick Fontaine

http://goldstarmed.com/laurine.html
  
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Re: [hlds] Bladecenter anything worth?

2010-02-22 Thread Rick Payton
if you were getting stuttering from disk reads, I'd look at a better
RAID controller. We tossed the Dell PERC raid controller in favor of an
Areca raid controller (90 megabyte sustained read on the Areca vs 35 -
40 megabytes on the Dell PERC) and haven't looked back. Although, even
with the PERC, I never had any stuttering.

On my home server, on the Asus, I'm using a crappy Dell CERC (PERC =
Power Edge RAID Controller - CERC = Cost Effective RAID Controller) raid
controller, running 2 Windows VMs, a FreeNAS VM, and a CentOS VM (that
runs my lame bot server) and don't get any stuttering either. It sounds
like you may have just had a faulty controller, or one that ESXi didn't
quite fully support .. I don't know, I'm just taking a stab here...

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chad Austin
Sent: Monday, February 22, 2010 1:26 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Bladecenter anything worth?

I used my dual processor 2.33 ghz E5410, (4 cores per processor for 8 
total) with 16 GB RAM, a few 750 GB 7200 RPM drives, and a few gig 
Ethernet ports. On any disk reads from any of the VMs, there would be 
minor stuttering on all game servers across all the VMs. It was bad 
enough where the server was unacceptable for a match or scrim server, 
but would probably work fine as a pub. I was running them at 500 or 1000

FPS (or whatever the windows limit was) and servers on both 100 and 66
tic.

I will read over that link soon.

On 2/22/2010 4:58 AM, Rick Payton wrote:
> Define "lag"?
>
> I used to run a 20 slot tf2 server, 4 l4d servers, and a
counter-strike
> source server under ESX, and I currently run 2 CS Source servers under
> ESXi on wildly different hardware.
>
> My "powerful" server, which is ran from work, is a dual quad core 2.0
> GHz E5405 Xeon box (Dell PowerEdge 2950 actually). In that lone VM, it
> runs a 24 player server with 20 bots active on round start, and I get
no
> lag, other then what the connection provides. When it was just 20
humans
> running we still had no lag. BUT - that was a single VM on a box that
> runs maybe 10 other low cpu usage virtual machines (Active Directory,
> Exchange, Sharepoint 2007, Symantec AV management server, real time
> backup, and some other random stuff).
>
> My ESXi box at home is a home brewed box (Asus M2N32 SLI Deluxe, 8GB
> ram, AMD x2 5200 CPU). The same Counter-Strike setup (24 players, 20
> bots) lags like a mofo until you start killing or kicking bots. It run
> on my home connection, so there's never more then 3 humans playing on
it
> via our LAN.
>
> My point being, if you run server grade hardware, you shouldn't get
any
> lag, anything else, YMMV.
>
> I've been very pleased with SRCDS performance under the various
ESX/ESXi
> environments I've had the opportunity to play with.
>
> I didn't do anything special either. I literally installed ESXi, fired
> up a CentOS 5.x VM, installed srcds, and off I went. No kernel tweaks,
> NOTHING. I ran 3 L4D servers open to the public for awhile, no
problems
> there, under both a Windows Server 2003 VM and the aforementioned
CentOS
> 5 VM.
>
> Try get in contact with Karl Weckstrom (k...@weckstrom.com if I
remember
> correctly) , he has a ton of experience in running srcds servers under
> ESXi, he was very helpful and answered a ton of my questions. I
haven't
> seen him responding on this list os of late, so I don't know if he's
> still active or not, but in any case, that knowledge isn't something
> that's going to go away anytime soon, so I highly recommend contacting
> him.
>
> Here's a small archive of our previous conversation on this subject:
> http://www.mail-archive.com/hlds@list.valvesoftware.com/msg33278.html
>
> --mauirixxx
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chad Austin
> Sent: Sunday, February 21, 2010 10:43 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Bladecenter anything worth?
>
> I used VMware ESXi for hosting SCRDS, but I got lots of lag and had to
> stop.
>
> If you find a way to virtualize and have no lag, please let me know.
>
> On 2/22/2010 3:07 AM, Christoffer Pedersen wrote:
>
>> Hi.
>>
>> Thanks for the reply, i could really use that. I will do some more
>>  
> research for this, and if its affordable, ill go for it. If not, i
will
> keep with my 1U/2U rackservers. At my primary work, we do have a big
IBM
> bladecenter, i may ask my boss about the power consumption
>
>> Thanks again.
>&g

Re: [hlds] [OT?] What is this list to you Really?

2010-02-22 Thread Rick Payton
heh you're just asking for bad responses, aren't you ...

what is this list to me? It's a list I read to gain information and
insight either directly from the developers or from fellow server ops on
how to setup and manage the various game servers this list supports.
That's primarily why I keep reading it. The secondary reason I keep
reading it, is actually because of the discussions some people here
consider OFF TOPIC. There's just been a ton of good info posted to this
list, that while it may not be relevant to SRCDS game servers, it's
still relevant to running something related to gaming, that let's facve
it, most likely revolves around running a srcds game server of some
type.

For instance, Ook being chased out of here was just bad. We all know
he's one of the dedicated few (and I mean few) who runs Opposing Force
game servers. He has a wealth of knowledge related to other stuff that
he HAS shared in the past, and we lost him because some people were so
damned uptight about keeping this list on topic.

Me, I'm glad the list operates the way it does, even with all the off
topicness, the ranting to Valve, us flaming each other on occasion. In
all that mess, we still manage to help each other, and in the end, the
new guy asking for help still manages to get his server up and running,
which ultimately is all that really matters...

my 2 coconuts ...
 
-- mauirixxx
-- sent from my coconut powered palm tree-o

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominic
Marciano
Sent: Monday, February 22, 2010 12:29 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] [OT?] What is this list to you Really?


I'd like to ask a pretty frank question.

What exactly is this list to you?
and what do you think should be on it?
and what is relevant to it (HLDS)?

Hopefully we can come to some kind or agreement on what is and isn't
appropriate for this List.
(no real hopes). 3:

  
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Re: [hlds] Bladecenter anything worth?

2010-02-22 Thread Rick Payton
Define "lag"?

I used to run a 20 slot tf2 server, 4 l4d servers, and a counter-strike
source server under ESX, and I currently run 2 CS Source servers under
ESXi on wildly different hardware.

My "powerful" server, which is ran from work, is a dual quad core 2.0
GHz E5405 Xeon box (Dell PowerEdge 2950 actually). In that lone VM, it
runs a 24 player server with 20 bots active on round start, and I get no
lag, other then what the connection provides. When it was just 20 humans
running we still had no lag. BUT - that was a single VM on a box that
runs maybe 10 other low cpu usage virtual machines (Active Directory,
Exchange, Sharepoint 2007, Symantec AV management server, real time
backup, and some other random stuff).

My ESXi box at home is a home brewed box (Asus M2N32 SLI Deluxe, 8GB
ram, AMD x2 5200 CPU). The same Counter-Strike setup (24 players, 20
bots) lags like a mofo until you start killing or kicking bots. It run
on my home connection, so there's never more then 3 humans playing on it
via our LAN.

My point being, if you run server grade hardware, you shouldn't get any
lag, anything else, YMMV.

I've been very pleased with SRCDS performance under the various ESX/ESXi
environments I've had the opportunity to play with.

I didn't do anything special either. I literally installed ESXi, fired
up a CentOS 5.x VM, installed srcds, and off I went. No kernel tweaks,
NOTHING. I ran 3 L4D servers open to the public for awhile, no problems
there, under both a Windows Server 2003 VM and the aforementioned CentOS
5 VM.

Try get in contact with Karl Weckstrom (k...@weckstrom.com if I remember
correctly) , he has a ton of experience in running srcds servers under
ESXi, he was very helpful and answered a ton of my questions. I haven't
seen him responding on this list os of late, so I don't know if he's
still active or not, but in any case, that knowledge isn't something
that's going to go away anytime soon, so I highly recommend contacting
him.

Here's a small archive of our previous conversation on this subject:
http://www.mail-archive.com/hlds@list.valvesoftware.com/msg33278.html 

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chad Austin
Sent: Sunday, February 21, 2010 10:43 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Bladecenter anything worth?

I used VMware ESXi for hosting SCRDS, but I got lots of lag and had to
stop.

If you find a way to virtualize and have no lag, please let me know.

On 2/22/2010 3:07 AM, Christoffer Pedersen wrote:
> Hi.
>
> Thanks for the reply, i could really use that. I will do some more
research for this, and if its affordable, ill go for it. If not, i will
keep with my 1U/2U rackservers. At my primary work, we do have a big IBM
bladecenter, i may ask my boss about the power consumption
>
> Thanks again.
>
> - Christoffer
>
> On Feb 22, 2010, at 8:55 AM, Matt Stanton wrote:
>
>
>> Obviously, virtualization does cause you to lose a small amount of
>> hardware power to the extra operating system overhead of vistualizing
>> many machines on one physical server.  What you can gain in
reliability
>> may make it worth it, though.
>>
>> Basically, you could guarantee that any 'dedicated server' is
available
>> much more reliably.  If you connect your bladecenter to a SAN of some
>> sort, and are able to intelligently distribute VMs over the blades,
then
>> if a piece of physical hardware goes down, the VM can be
automatically
>> booted on hardware that is running properly, with very little data
loss
>> because of I/O that was interrupted by the hardware issue.  Since all
>> the data from all the servers is stored on the SAN, the data is
somewhat
>> shielded from hardware failure.
>>
>> There are a few virtual machine platforms that will allow you to
>> accomplish this, including, I believe, VMWare ESXi (I think they
changed
>> the name of this recently) or Xen...  You'll have to do your own
>> research into these if no one else replies, since I have absolutely
no
>> experience with virtualization.  You will also probably have to
expect
>> that you will be spending a huge amount of money building a SAN that
is
>> both fast and reliable.  If you run the datacenter that the servers
are
>> hosted from, then you could also expect better cooling and power
usage
>> efficiency by going this direction, and if not, you will at least be
>> using less rack space.  A bladecenter will require a lot more power
per
>> rack than a rack full of 1U/2U servers, so you may have to pay extra
per
>> rack for the extra amperage you'll need.
>>
>> On 2/22/2010 1:29 AM, Christoffer Pedersen wrote:
>>  
>>> Hi everyone.
>>>
>>> Im looking to build up a new farm of servers for my company. We are
>>> currently using 1U and 2U servers for our hosting, but i have been
>>> thinking of, if it was better to build the whole stuff in
>>> bladecenters, and virtualize. I just want to know if thi

Re: [hlds] steam:// protocol commands

2010-02-10 Thread Rick Payton
Now that sounds like a good idea. What say ye, Valve?

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Allan Button
Sent: Wednesday, February 10, 2010 1:07 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] steam:// protocol commands

Why not have steam://overlay/community/# as a page then?

Then the worst you can do is force them to your community page. Don't
give direct access to web pages out of steams control.

Allan

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Wednesday, February 10, 2010 5:50 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] steam:// protocol commands

The point of the overlay is that it is connected with community so users
can join groups right from the server without using a bunch of work
arounds and abusing the invite system.

On Wed, Feb 10, 2010 at 12:33 PM, Cc2iscooL  wrote:

> They could already do that in the MOTD if they really wanted to.
>
> On Wed, Feb 10, 2010 at 2:29 PM, Rick Payton 
wrote:
>
> > ooo man just imagine the phishing possibilities by "rogue" 
> > server admins if that functionality was implemented. Playing a game,

> > and then an "official" looking login screen pops up prompting you to

> > "re-authenticate with the Steam cloud or be kicked from the server 
> > in 30 seconds" - Steam support would be working overtime helping
users get their accounts back.
> >
> > I imagine some of you here could come up with some really cool stuff

> > too, stuff that could greatly benefit their community. Oh well :(
> >
> > --mauirixxx
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com [mailto:
> > hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
> > Sent: Wednesday, February 10, 2010 9:40 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] steam:// protocol commands
> >
> > I'd have to assume that more people would fall for phishing in the 
> > overlay than in the motd.
> >
> > On Wednesday, February 10, 2010, f0rkz  wrote:
> > > I don't see how it could be abused further than the motd allows.
> > >
> > > Hopefully this isn't the case, but you are probably right.
> > >
> > > On Wed, 2010-02-10 at 10:18 -0800, DontWannaName! wrote:
> > >> I think they are scared it would be abused. :P
> > >>
> > >> On Wed, Feb 10, 2010 at 10:14 AM, f0rkz 
wrote:
> > >>
> > >> > I would really love to see this feature added.  Gives a little 
> > >> > bit
> > more
> > >> > to the MOTD.  The ability to open a site in the overlay browser
> would
> > >> > help out a lot!
> > >> >
> > >> > -f0rkz
> > >> >
> > >> > On Wed, 2010-02-10 at 09:57 -0800, DontWannaName! wrote:
> > >> > > I requested that a long long time ago. They have added 
> > >> > > support for
> > it
> > >> > with
> > >> > > the ingame button on the menu to take you to the blog but its
> built
> > into
> > >> > the
> > >> > > engine I believe and not a Steam:// command.
> > >> > >
> > >> > > On Wed, Feb 10, 2010 at 6:02 AM, f0rkz 
wrote:
> > >> > >
> > >> > > > I've been poking around a little bit for some information 
> > >> > > > on
> this.
> >  Is
> > >> > > > it possible to open the overlay browser from an MOTD in 
> > >> > > > games
> like
> > L4D
> > >> > > > and L4D2?
> > >> > > >
> > >> > > > http://developer.valvesoftware.com/wiki/Steam://
> > >> > > >
> > >> > > > "Overlay Browser
> > >> > > >  * steam://overlay/
> > >> > > >  * Opens the overlay ingame with the specified
> > parameter,
> > >> > > >helpful for opening steam groups ingame so
> players
> > can
> > >> > > >join. --DontWannaName
> > >> > > >  * Second this request, would be great 
> > >> > > > for
> > creating
> > >> > > >communities for/in L4D 
> > >> > > > Captain-p0t-n0

Re: [hlds] steam:// protocol commands

2010-02-10 Thread Rick Payton
ooo man just imagine the phishing possibilities by "rogue" server admins if 
that functionality was implemented. Playing a game, and then an "official" 
looking login screen pops up prompting you to "re-authenticate with the Steam 
cloud or be kicked from the server in 30 seconds" - Steam support would be 
working overtime helping users get their accounts back.

I imagine some of you here could come up with some really cool stuff too, stuff 
that could greatly benefit their community. Oh well :(

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
Sent: Wednesday, February 10, 2010 9:40 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] steam:// protocol commands

I'd have to assume that more people would fall for phishing in the
overlay than in the motd.

On Wednesday, February 10, 2010, f0rkz  wrote:
> I don't see how it could be abused further than the motd allows.
>
> Hopefully this isn't the case, but you are probably right.
>
> On Wed, 2010-02-10 at 10:18 -0800, DontWannaName! wrote:
>> I think they are scared it would be abused. :P
>>
>> On Wed, Feb 10, 2010 at 10:14 AM, f0rkz  wrote:
>>
>> > I would really love to see this feature added.  Gives a little bit more
>> > to the MOTD.  The ability to open a site in the overlay browser would
>> > help out a lot!
>> >
>> > -f0rkz
>> >
>> > On Wed, 2010-02-10 at 09:57 -0800, DontWannaName! wrote:
>> > > I requested that a long long time ago. They have added support for it
>> > with
>> > > the ingame button on the menu to take you to the blog but its built into
>> > the
>> > > engine I believe and not a Steam:// command.
>> > >
>> > > On Wed, Feb 10, 2010 at 6:02 AM, f0rkz  wrote:
>> > >
>> > > > I've been poking around a little bit for some information on this.  Is
>> > > > it possible to open the overlay browser from an MOTD in games like L4D
>> > > > and L4D2?
>> > > >
>> > > > http://developer.valvesoftware.com/wiki/Steam://
>> > > >
>> > > > "Overlay Browser
>> > > >      * steam://overlay/
>> > > >              * Opens the overlay ingame with the specified parameter,
>> > > >                helpful for opening steam groups ingame so players can
>> > > >                join. --DontWannaName
>> > > >                      * Second this request, would be great for creating
>> > > >                        communities for/in L4D Captain-p0t-n00dle 10:02,
>> > > >                        10 May 2009 (UTC)"
>> > > > I was reading here it was a requested feature but that may have been
>> > > > quite some time ago.  Anyone know if this was an added feature?
>> > > >
>> > > > -f0rkz
>> > > >
>> > > >
>> > > > ___
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Re: [hlds] (no subject)

2010-02-06 Thread Rick Payton
lighten up ics :P sometimes even "professionals" need to cut loose, and
at least no one has resorted to flaming or name calling (they DID in
fact keep it civil).

<3

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Saturday, February 06, 2010 7:14 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] (no subject)

Stop feeind useless shit into these lists. This benefits no one. Don't 
you people have anything better to do? I know, you don't but still keep 
the discussion constructive and civil. Thanks.

-ics

6.2.2010 18:52, Dominic Marciano kirjoitti:
> I think your right, i retract my previous statement.
>
>
>> Date: Sat, 6 Feb 2010 08:50:48 -0800
>> From: tgnwe...@gmail.com
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] (no subject)
>>
>> no i feel as though we all need to sit down and discuss this some
more
>>
>> Dominic Marciano wrote:
>>  
>>> Moving on.
>>>
>>>
>>>
 Date: Sat, 6 Feb 2010 22:07:34 +0800
 From: clontar...@iinet.net.au
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] (no subject)

 Saxton Hale's first attempt at using email. From an iPhone of all
 things. I'm impressed.

 On 6/02/2010 9:25 PM, Chris Murphy wrote:

  
> Sent from my iPhone
>
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>>> 
>>> _
>>> Shopping Trolley Mechanic If It Exists, You'll Find it on SEEK
>>> http://clk.atdmt.com/NMN/go/157639755/direct/01/
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>>>
>>> __ Information from ESET NOD32 Antivirus, version of virus
signature database 4842 (20100206) __
>>>
>>> The message was checked by ESET NOD32 Antivirus.
>>>
>>> http://www.eset.com
>>>
>>>
>>>
>>>
>>
>> __ Information from ESET NOD32 Antivirus, version of virus
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>>
>> The message was checked by ESET NOD32 Antivirus.
>>
>> http://www.eset.com
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>   
> _
> Time for a new car? Sell your old one fast!
> http://clk.atdmt.com/NMN/go/157637060/direct/01/
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Re: [hlds] l4d2 - did I miss something in the config?

2009-12-28 Thread Rick Payton
Adding the sv_allow_lobby_connect_only 0 is what fixed my connection
issues, and an rcon quit booted the pubbers for good. Thanks guys, happy
holidays :) get back to killin stuff now :P

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of f0rkz
Sent: Monday, December 28, 2009 8:56 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] l4d2 - did I miss something in the config?

This is what I use and the server doesn't fill up:

sv_steamgroup "Blah"
sv_steamgroup_exclusive 1
mp_disable_autokick 1
sv_allow_lobby_connect_only 0

-f0rkz

On Mon, 2009-12-28 at 08:40 -1000, Rick Payton wrote:
> Ok, moved steamgroup specific lines to autoexec.cfg, and restarted
> server - it's full of pubbers now  lol
> 
> I forget who asked, but yes this was a freshly downloaded l4d2 server
> files install as well.
> 
> Sv_steamgroup_exclusive 1 IS how you're supposed to keep pub's from
> joining before you right? Or do I need to add the search key setting
as
> well?
> 
> And thanks everyone for ALL your replies :)
> 
> --mauirixxx
> 
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of f0rkz
> Sent: Monday, December 28, 2009 4:30 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] l4d2 - did I miss something in the config?
> 
> Try setting the steamgroup stuff in autoexec.cfg
> 
> Should work when you set it there.
> 
> -f0rkz
> 
> On Mon, 2009-12-28 at 03:43 -1000, Rick Payton wrote:
> > So We finally got L4D2 tonight, and I tried setting up a steamgroup
> > exclusive server for me and my kids to play on. Whenever I try to
> join,
> > it says the session is no longer available. My server.cfg is all of
4
> > lines - hostname, rcon_password, sv_steamgroup, and
> > sv_steamgroup_exclusive 1.
> > 
> >  
> > 
> > Server starts up fine - here's the startup command I'm using:
-console
> > +log on -game left4dead2 +map c1m1_hotel -port 27015 +ip 192.168.1.5
> > 
> >  
> > 
> > Pure vanilla server. Is the NAT stuff playing hell with Steamgroup
> > exclusivity like it did in L4D, or did I miss something?
> > 
> >  
> > 
> > --mauirixxx
> > 
> > ___
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archives,
> please visit:
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> 
> 
> 
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Re: [hlds] l4d2 - did I miss something in the config?

2009-12-28 Thread Rick Payton
Ok, moved steamgroup specific lines to autoexec.cfg, and restarted
server - it's full of pubbers now  lol

I forget who asked, but yes this was a freshly downloaded l4d2 server
files install as well.

Sv_steamgroup_exclusive 1 IS how you're supposed to keep pub's from
joining before you right? Or do I need to add the search key setting as
well?

And thanks everyone for ALL your replies :)

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of f0rkz
Sent: Monday, December 28, 2009 4:30 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] l4d2 - did I miss something in the config?

Try setting the steamgroup stuff in autoexec.cfg

Should work when you set it there.

-f0rkz

On Mon, 2009-12-28 at 03:43 -1000, Rick Payton wrote:
> So We finally got L4D2 tonight, and I tried setting up a steamgroup
> exclusive server for me and my kids to play on. Whenever I try to
join,
> it says the session is no longer available. My server.cfg is all of 4
> lines - hostname, rcon_password, sv_steamgroup, and
> sv_steamgroup_exclusive 1.
> 
>  
> 
> Server starts up fine - here's the startup command I'm using: -console
> +log on -game left4dead2 +map c1m1_hotel -port 27015 +ip 192.168.1.5
> 
>  
> 
> Pure vanilla server. Is the NAT stuff playing hell with Steamgroup
> exclusivity like it did in L4D, or did I miss something?
> 
>  
> 
> --mauirixxx
> 
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
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[hlds] l4d2 - did I miss something in the config?

2009-12-28 Thread Rick Payton
So We finally got L4D2 tonight, and I tried setting up a steamgroup
exclusive server for me and my kids to play on. Whenever I try to join,
it says the session is no longer available. My server.cfg is all of 4
lines - hostname, rcon_password, sv_steamgroup, and
sv_steamgroup_exclusive 1.

 

Server starts up fine - here's the startup command I'm using: -console
+log on -game left4dead2 +map c1m1_hotel -port 27015 +ip 192.168.1.5

 

Pure vanilla server. Is the NAT stuff playing hell with Steamgroup
exclusivity like it did in L4D, or did I miss something?

 

--mauirixxx

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Re: [hlds] Server crashing....

2009-12-23 Thread Rick Payton
I know this doesn't help any, especially since I run a Linux server, but
 I run a 24 player CS:S server with an old versions of both MM:S and
Sourcemod, and I run 20 bots (set to hacking difficulty, but knives
only, all on CT side - 4 humans vs 20 bots - all for laughs) as well.
Definately not a vanilla install, but it never crashes ...

Maybe you have a hardware issue - bad memory stick?

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dr.Stinglock
Sent: Wednesday, December 23, 2009 3:03 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Server crashing

If your vanilla CS:S Server with bots won't stay up for longer than 24
hours. Something is definitely wrong.
Keep sending those crash dumps to valve or whoever you're sending them
to
(provided they don't block your emails). Hopefully they can fix this
isolated problem if it's not the plugins as you say it isn't.

Nobody interested in CS:S? Tell that to the 46 thousand people currently
playing it right now. http://store.steampowered.com/stats/


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ratman2000
Sent: Wednesday, 23 December 2009 7:29 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server crashing

Hello,

i have many times sended crash dumps (gdb back traces) and nobody have
interested it!

I have runned vanilla CS:S Server only with bots! And all servers
crashes
all 24 hours maximum!
So CS:S is buggy and nobody interested it!

So dont say thats plugins! Sure, a plugin CAN couse a crash! But the HL2
Engine have enough own crashe bugs!

With friendly Regards from germany

Ratman2000

- Original Message -
From: "Mike Kurfis" 
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Tuesday, December 22, 2009 8:20 PM
Subject: Re: [hlds] Server crashing


>I followed the link that Tony Paloma provided above:
>
> "If you don't have Visual Studio, you can try minidumpview:
> http://www.debuginfo.com/tools/minidumpview.html";
>
> Doesn't seem to be any way to introduce any specific symbol files into
the
> mix there. Like I said, it's probably time to get VS anyway.
>
> On Tue, Dec 22, 2009 at 11:06 AM, Spencer 'voogru' MacDonald <
> voo...@voogru.com> wrote:
>
>> Sometimes a plug-in can cause a crash and not have anything in the
stack
>> trace.
>>
>> So it's not a sure thing.
>>
>> But where did you get the symbols for the engine.dll?
>>
>> - voogru
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul
Rennison
>> Sent: Tuesday, December 22, 2009 8:43 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Server crashing
>>
>> For example:
>> http://screencast.com/t/MzRjYWViMD
>>
>> Thanks,
>> - Saul.
>>
>>
>> 2009/12/22 DontWannaName! 
>>
>> > If the first dll listed in the call stack shows SM then its a
plugin. 
>> > If
>> > its
>> > a server.dll only then its Valve. If its both then check SM and
file a
>> bug,
>> >
>> > On Tue, Dec 22, 2009 at 2:35 AM, Mike Kurfis 
wrote:
>> >
>> > > When you say 'top of the stack', do you mean the first thing in
the
>> > > 'exception information'?
>> > >
>> > > On Mon, Dec 21, 2009 at 11:03 AM, Tony Paloma 
>> > > > > > >wrote:
>> > >
>> > > > If you have Visual Studio, you can open it with that and get a 
>> > > > stack
>> > > trace.
>> > > > You'll only see DLL names though since you don't have the debug

>> > > > info.
>> > > >
>> > > > If you don't have Visual Studio, you can try minidumpview:
>> > > > http://www.debuginfo.com/tools/minidumpview.html
>> > > >
>> > > > If sourcemod or something not from Valve is on the top of the 
>> > > > stack,
>> > it's
>> > > > definitely a plugin problem.
>> > > >
>> > > > -Original Message-
>> > > > From: hlds-boun...@list.valvesoftware.com
>> > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
Attaul N
>> > > > Sent: Monday, December 21, 2009 10:36 AM
>> > > > To: hlds@list.valvesoftware.com
>> > > > Subject: [hlds] Server crashing
>> > > >
>> > > >
>> > > > How can i read crash files that end with .mdmp? My servers are
>> crashing
>> > > > every 2-3 hours sometimes more and everytime they crash they 
>> > > > generate
>> a
>> > > > file
>> > > > similar to  "Steam__273447__2009_12_21T5_18_51C21205187.mdmp"
in 
>> > > > the
>> > > > orangebox folder. I am hosting these servers on a windows box.
I
>> would
>> > > like
>> > > > to mention that these crashes did start right after the latest 
>> > > > update
>> > > from
>> > > > valve. I have looked at my plugins and server logs and
everything
>> looks
>> > > > normal, nothing sticks out that might cause a crash... Any help

>> > > > will
>> be
>> > > > appreciated
>> > > >
_
>> >

Re: [hlds] Left 4 Dead 2 Update Released

2009-12-12 Thread Rick Payton
irritating, yes I agree - but complaining about "extra work" adding 2
cvars to your server.cfg  seriously? It would take all of 30 seconds
(longer if you try and do it with a mouse) to save yourself the future
aggravation of your motd and host text files being overwritten with
future updates ... hell you could even script it for future
installations .

save the following to a batch file somewhere on the same drive as your
srcds installation, and edit the paths accordingly.
---
@echo off
cd \servers\l4d-01\l4d\left4dead
copy motd.txt motd-current.txt
copy host.txt host-current.txt
cd cfg
notepad server.cfg
---

Now some copy & paste action for you:

motdfile motd-current.txt
hostfile host-current.txt

copy and paste those 2 lines into your now open server.cfg file. File ->
Exit and click yes to save when you're prompted. Now stop being lazy.

-mauirixxx


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Josh Bost
Sent: Saturday, December 12, 2009 4:23 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead 2 Update Released

Is it really necessary to replace motd.txt and host.txt with updates :|

I had just set them up last night, granted it isn't a huge task, and I
could
just use cvars to change the targeted files both methods are extra work
:(

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Re: [hlds] Team Fortress 2 Update Released

2009-12-11 Thread Rick Payton
I'm guessing he just pulled the demo & soldier kill data straight from
his hlxce database. It probably took longer to add that piece of code
into the website then it did to figure out how to pull the data and
parse the results. 

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CAIN
Sent: Friday, December 11, 2009 3:10 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Released

Cool, how did you do that !?!? 

-- Cain




- Original Message 
From: Alec Sanger 
To: hlds@list.valvesoftware.com
Sent: Fri, December 11, 2009 2:36:52 PM
Subject: Re: [hlds] Team Fortress 2 Update Released


If you have hlxce you can do what i did.

look at the top of www.stompfest.com

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945


  

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Re: [hlds] Updates/Releases today - Killing Floor Update, Defense Alliance 2 for KF mod release, Mare Nostrum RO Mod update

2009-12-11 Thread Rick Payton
awesome info, thanks John :)

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson
Sent: Friday, December 11, 2009 9:58 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Updates/Releases today - Killing Floor
Update,Defense Alliance 2 for KF mod release, Mare Nostrum RO Mod update


A DA2 server install can boot as a KF server as well, as long as you use
the
standard KF commandline to launch the server. 

Cheers,

John Gibson
President
Tripwire Interactive LLC
www.tripwireinteractive.com

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew
Gottlieb
Sent: Friday, December 11, 2009 2:53 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Updates/Releases today - Killing Floor
Update,Defense
Alliance 2 for KF mod release, Mare Nostrum RO Mod update

Thanks for the fast and detailed responses John!

Are the DA2 and KF servers separate or can a DA2 server install also
boot as a KF server?


On Fri, Dec 11, 2009 at 1:47 PM, John Gibson
 wrote:
> Rick,
>
> You can either install DA2 on top of an existing KF install, or you
can
just
> install it in a separate folder. Either way, the KF content will be
> installed, and DA2 will be installed in a subfolder under the main KF
> folder.
>
> And yes, the guest passes will allow players to play KF or DA2.
>
> Cheers,
>
> John Gibson
> President
> Tripwire Interactive LLC
> www.tripwireinteractive.com
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rick Payton
> Sent: Friday, December 11, 2009 2:31 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Updates/Releases today - Killing Floor
Update,Defense
> Alliance 2 for KF mod release, Mare Nostrum RO Mod update
>
> holy crap that's a ton of content ... I assume for the
defencealliance2
> mod, it will install into its own directory on the server - or do I
need
> to run it from the same install my KF server runs out of?
>
> Also, with the free passes, I assume the recipient can install the DA2
> mod as well?
>
> --mauirixxx
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson
> Sent: Friday, December 11, 2009 5:45 AM
> To: TWI Server Admins; Half-Life dedicated Win32 server mailing list;
> hlds_linux-boun...@list.valvesoftware.com
> Subject: [hlds] Updates/Releases today - Killing Floor Update,Defense
> Alliance 2 for KF mod release, Mare Nostrum RO Mod update
>
> I wanted to give all the server admins a heads up that there are
several
> big
> update/releases coming out today for Tripwire's games. Here is what we
> have
> coming:
>
>
>
> Killing Floor
>
>
>
> Defence Alliance 2 mod release - DA2 is the first total conversion mod
> to be
> released for Killing Floor. This futuristic team based multiplayer mod
> has
> been described as a combination of Halo/COD/TF2. Since the mod is
going
> to
> be released through Steam, the server install can be acquired through
> HLDS
> like any other Steam dedicated server. The game name for HLDS is
> defencealliance2.
>
> Required Killing Floor Update - a required Killing Floor update will
be
> released today. This update will add several of the top winning maps
> from
> the Killing Floor Grindhouse custom map making competition as official
> custom maps for Killing Floor.
>
> Killing Floor Guest Passes - We will be making guest passes available
to
> all
> owners of Killing Floor. With these guest passes owners of KF will be
> able
> to allow their friends to play the game for free for a short time. We
> expect
> a large influx of players this weekend because of this.
>
>
>
> Red Orchestra
>
>
>
> Mare Nostrum Mod Content Update - The brilliant Mare Nostrum mod for
Red
> Orchestra is receiving a major content update today. The update adds
26
> Brand New Steam Achievements, 7 New Maps including a paratrooper
assault
> on
> the island of Crete and wide open desert tank warfare holding the
Gazala
> Line, 10 New Vehicles including new British, German, and Italian
Tanks,
> 7
> New Weapons, and new playable soldiers including Polish, Italian, and
> German
> units. This is an Official RO mod released over Steam, so servers can
be
> installed using HLDS with the game name marenostrum.
>
>
>
> We ask that any server admins looking to help support the mod
community
> for
> Killing Floor or Red Orchestra please host some Defence Alliance 2 and
> Ma

Re: [hlds] Updates/Releases today - Killing Floor Update, Defense Alliance 2 for KF mod release, Mare Nostrum RO Mod update

2009-12-11 Thread Rick Payton
holy crap that's a ton of content ... I assume for the defencealliance2
mod, it will install into its own directory on the server - or do I need
to run it from the same install my KF server runs out of?

Also, with the free passes, I assume the recipient can install the DA2
mod as well?

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson
Sent: Friday, December 11, 2009 5:45 AM
To: TWI Server Admins; Half-Life dedicated Win32 server mailing list;
hlds_linux-boun...@list.valvesoftware.com
Subject: [hlds] Updates/Releases today - Killing Floor Update,Defense
Alliance 2 for KF mod release, Mare Nostrum RO Mod update

I wanted to give all the server admins a heads up that there are several
big
update/releases coming out today for Tripwire's games. Here is what we
have
coming:

 

Killing Floor

 

Defence Alliance 2 mod release - DA2 is the first total conversion mod
to be
released for Killing Floor. This futuristic team based multiplayer mod
has
been described as a combination of Halo/COD/TF2. Since the mod is going
to
be released through Steam, the server install can be acquired through
HLDS
like any other Steam dedicated server. The game name for HLDS is
defencealliance2. 

Required Killing Floor Update - a required Killing Floor update will be
released today. This update will add several of the top winning maps
from
the Killing Floor Grindhouse custom map making competition as official
custom maps for Killing Floor. 

Killing Floor Guest Passes - We will be making guest passes available to
all
owners of Killing Floor. With these guest passes owners of KF will be
able
to allow their friends to play the game for free for a short time. We
expect
a large influx of players this weekend because of this. 

 

Red Orchestra

 

Mare Nostrum Mod Content Update - The brilliant Mare Nostrum mod for Red
Orchestra is receiving a major content update today. The update adds 26
Brand New Steam Achievements, 7 New Maps including a paratrooper assault
on
the island of Crete and wide open desert tank warfare holding the Gazala
Line, 10 New Vehicles including new British, German, and Italian Tanks,
7
New Weapons, and new playable soldiers including Polish, Italian, and
German
units. This is an Official RO mod released over Steam, so servers can be
installed using HLDS with the game name marenostrum. 

 

We ask that any server admins looking to help support the mod community
for
Killing Floor or Red Orchestra please host some Defence Alliance 2 and
Mare
Nostrum servers. Any additional servers would be greatly appreciated. 

 

Thanks,

 

John Gibson

President

Tripwire Interactive LLC

www.tripwireinteractive.com

 

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Re: [hlds] Profanity in your server

2009-12-09 Thread Rick Payton
hardly.

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Blood Letter
Sent: Wednesday, December 09, 2009 1:03 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Profanity in your server


Msleeper shits up the list again.
  
_
Get gifts for them and cashback for you. Try Bing now.
http://www.bing.com/shopping/search?q=xbox+games&scope=cashback&form=MSH
YCB&publ=WLHMTAG&crea=TEXT_MSHYCB_Shopping_Giftsforthem_cashback_1x1
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Re: [hlds] ping

2009-11-25 Thread Rick Payton
Thanks Ook & bl4nk. Happy early thanksgiving to you guys too :)

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
Sent: Wednesday, November 25, 2009 10:18 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] ping

It's been dead. There are some serious client issues that I'm surprised 
haven't made it to this list (like a lot of people can't play L4D since
the 
11/21 update because Valve seriously screwed the code), and the linux
folks 
have some issues, but the Winbloze list is surprisingly quiet.

Happy early Thanksgiving!

- Original Message - 
From: "Rick Payton" 
To: 
Sent: Wednesday, November 25, 2009 12:11 PM
Subject: [hlds] ping


> did I get kicked off the list, or has it really been dead since
monday?
> :(
>
> --mauirixxx
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds 


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[hlds] ping

2009-11-25 Thread Rick Payton
did I get kicked off the list, or has it really been dead since monday?
:(

--mauirixxx


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Re: [hlds] Team Fortress 2 Update Coming

2009-10-29 Thread Rick Payton
hahaha /archived :)

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer
'voogru' MacDonald
Sent: Thursday, October 29, 2009 1:51 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update Coming

Talking to women is easy, just pray for the Life SDK, and it shall be
sent
to you.

I really would have liked database access, but he said no.

I'm about 5% through reading thru CWomen class. It's 7 million lines, no
comments, and variable names are like "variable1, variable2" :O

The "Do these pants make me look fat" is like 20,000 lines alone, they
have
a lot of stuff that determines whether they get mad or not, and then at
the
end of the return function it just ignores all that and returns true
regardless of what the code came up with.

- voogru.

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Re: [hlds] Team Fortress 2 Update Coming

2009-10-29 Thread Rick Payton
wut, no windows port? :P

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
Sent: Thursday, October 29, 2009 1:03 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Coming

I wrote this ages ago for linux servers, supports instant auto-update.

http://nephyrin.net/tools/nemrun/latest/

On 10/29/2009 03:39 PM, Y Smith wrote:
> I could see this being scripted
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ben B
> Sent: Friday, 30 October 2009 9:31 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Coming
>
> oh god yes, i dont see why it hasn't happened yet. update comes out, srcds
> closes itself, runs update, and restarts itself.
> why not?! D:<
>
> On Thu, Oct 29, 2009 at 4:27 PM, JäKë T  wrote:
>
>
>> A working autoupdate would fix that.. :)
>>
>>
>>
>>  


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Re: [hlds] Steam servers overloaded?

2009-10-28 Thread Rick Payton
same here in Hawaii ... went very fast.

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shawn Somers
Sent: Wednesday, October 28, 2009 9:35 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Steam servers overloaded?

restart your update. I just ran it, and it took ~ 30 seconds.

Shawn Somers

Christoffer Pedersen wrote:
> There are currently new updates available out there. I am trying to
update
> my servers right now, and I am experiencing a very slow download
speed. Are
> somebody else also experiencing this?
> 


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Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-27 Thread Rick Payton
and I'll go back to learning how to read and comprehend other peoples
messages before I reply again :P

When starting hlds / srcds though, -game has always basically meant what
directory hlds / srcds should look in for the specific mod .dll / .so to
use to start with. Since it's downloading to left4dead2 I would assume
-game left4dead2 ... like Mathew Gottlieb already stated :P

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rick Payton
Sent: Tuesday, October 27, 2009 3:14 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available

running ./steam by itself just gave me basic commands, and "./steam
-command list" didn't return the demo content ... but doing a "./steam
-command update" and then doing "./steam -command list" made it show up
here ... downloading demo content now.

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
Sent: Tuesday, October 27, 2009 2:58 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available

Hmmm.


Invalid game type 'left4dead2_demo' sepecified.

That's from trying to run ./srcds_run -game left4dead2_demo .

Is the -game flag for the demo something different? Or am I not able
to start the servers yet?

--
Jonah Hirsch

On Tue, Oct 27, 2009 at 4:53 PM, DogGunn  wrote:

> What happened with the release of the client earlier today?
>
> On Wed, Oct 28, 2009 at 11:41 AM, Jason Ruymen
 >wrote:
>
> > As you've already seen, the dedicated server files for the Left 4
Dead 2
> > Demo are now available.  The game name is left4dead2_demo.  We're
still
> > doing some final checks for the client, but that should be going
live
> soon.
> >
> > Jason
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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-- 
Jonah Hirsch
---
Sent from Flagstaff, Arizona, United States
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Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-27 Thread Rick Payton
running ./steam by itself just gave me basic commands, and "./steam
-command list" didn't return the demo content ... but doing a "./steam
-command update" and then doing "./steam -command list" made it show up
here ... downloading demo content now.

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
Sent: Tuesday, October 27, 2009 2:58 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead 2 Demo Dedicated Server Available

Hmmm.


Invalid game type 'left4dead2_demo' sepecified.

That's from trying to run ./srcds_run -game left4dead2_demo .

Is the -game flag for the demo something different? Or am I not able
to start the servers yet?

--
Jonah Hirsch

On Tue, Oct 27, 2009 at 4:53 PM, DogGunn  wrote:

> What happened with the release of the client earlier today?
>
> On Wed, Oct 28, 2009 at 11:41 AM, Jason Ruymen
 >wrote:
>
> > As you've already seen, the dedicated server files for the Left 4
Dead 2
> > Demo are now available.  The game name is left4dead2_demo.  We're
still
> > doing some final checks for the client, but that should be going
live
> soon.
> >
> > Jason
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
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>



-- 
Jonah Hirsch
---
Sent from Flagstaff, Arizona, United States
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Re: [hlds] Killing Floor free weekend difficulty settings

2009-10-24 Thread Rick Payton
After my e-mail transactions with Kitteny I thought what better then to
fire one up myself... sooo ... I did. What really surprised me though
was that when I did the initial fire up the server, in the time it took
for me to press enter in putty, grab my mouse, and type in the server
address:port in the web browser, I had a full server already. Being that
I'm hosting from Hawaii, this surprised me as everyones ping is well
over 150, save for the lone 40 pinger I got. Anyways 

xWebQueryCurrent Package.UTServerAdmin.xWebQueryCurrent (Function
xWebAdmin.xWebQueryCurrent.QueryCurrentPlayers:09EE) Accessed array
'Settings' out of bounds (-1/49)

Is that out of bounds (-1/49) something to worry about?

Mahalo,

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson
Sent: Saturday, October 24, 2009 8:17 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Killing Floor free weekend difficulty settings

As many of you know we are currently running a free weekend for  
Killing Floor. One thing I have noticed is a lot of the servers are  
set to the hard difficulty setting, and the free weekend players are  
getting owned on hard since hard is designed for players that have  
levelled up their perks to level 2 or 3 at least.

So I would like to ask that as many server admins as possible that are  
running KF servers please set their difficulty to normal just for this  
weekend. This will help ensure the new players have a good experience,  
and come back after the free weekend.

Finally, with over 20,000 poeple playing KF right now and pretty much  
every KF server on earth full, if any server admins want to throw up a  
few more servers it would be greatly appreciated :)

Thanks,

John Gibson
President
Tripwire Interactive

Sent from my iPhone

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Re: [hlds] Killing Floor free weekend difficulty settings

2009-10-24 Thread Rick Payton
ok, that's all fine and dandy, and much better stated then saying "What
are you? Infinity Ward?" We all know IW (and in relation Activision
probably) is very hated by people who wanted to host a dedicated server
- we get that. Calling Tripwire "Infinity Ward" because the owner asked
for the community to drop the difficulty is just fucked up. If you don't
want to do it, fine - that's your community and you do as you see fit to
make it successful. If they demand hard mode only servers, then you
obviously need to provide only servers on hard mode. I (and probably
"We") get that.

Other admins may or may not pick up the slack, it's obviously totally up
to them, as it is to you.

But name calling - and yes calling calling another company "Infinity
Ward" at this point in time IS name calling :P - there's no need for
that. Especially considering Tripwire is doing everything they can to
support their game (see John post further down the list) - something
Infinity Ward OBVIOUSLY isn't doing right now.

Aloha, 

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kitteny Berk
Sent: Saturday, October 24, 2009 9:14 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Killing Floor free weekend difficulty settings

My regulars won't play on the servers they help to pay for if they're 
set too easy, and as such, the new players won't experience our unique 
style and will almost certainly stay away from our community having had 
no contact with our members.

Course, new players are always welcome, usually our regulars will drag 
them along and help them out.   But that's because we're nice people, we

won't just call people newbs and spoil the game for the majority,  just 
help those who are struggling.

So, on balance, I don't consider it a win for me, my community or people

likely to join us.


Rick Payton wrote:
> that was totally unnecessary Kitteny, all the guy was asking was for
> admins to lower the difficulty settings on some servers, which
> accomplishes the following:
>
> Newbs DON'T get owned, and have fun, which means ... they'll most
likely
> purchase the game, which means, more money for Tripwire to continue
> developing the game, which will keep the newbs interested, which then
> means they'll eventually want to join a community - probably yours at
> some point - and then eventually, get good enough to play on the
harder
> difficulty.
>
> Basically, by dropping the difficulty, IT'S A WIN FOR EVERYONE
INVOLVED.
> But I guess you didn't see that 
>
> --mauirixxx
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kitteny Berk
> Sent: Saturday, October 24, 2009 8:42 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Killing Floor free weekend difficulty settings
>
> What are you? Infinity ward?
>
> I'll be keeping my servers as my regulars like them, thanks all the
> same.
>
> John Gibson wrote:
>   
>> As many of you know we are currently running a free weekend for  
>> Killing Floor. One thing I have noticed is a lot of the servers are  
>> set to the hard difficulty setting, and the free weekend players are

>> getting owned on hard since hard is designed for players that have  
>> levelled up their perks to level 2 or 3 at least.
>> 
>
>
> __ Information from ESET NOD32 Antivirus, version of virus
> signature database 4538 (20091024) __
>
> The message was checked by ESET NOD32 Antivirus.
>
> http://www.eset.com
>
>
>
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> The message was checked by ESET NOD32 Antivirus.
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>   



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http://www.eset.com



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Re: [hlds] Killing Floor free weekend difficulty settings

2009-10-24 Thread Rick Payton
that was totally unnecessary Kitteny, all the guy was asking was for
admins to lower the difficulty settings on some servers, which
accomplishes the following:

Newbs DON'T get owned, and have fun, which means ... they'll most likely
purchase the game, which means, more money for Tripwire to continue
developing the game, which will keep the newbs interested, which then
means they'll eventually want to join a community - probably yours at
some point - and then eventually, get good enough to play on the harder
difficulty.

Basically, by dropping the difficulty, IT'S A WIN FOR EVERYONE INVOLVED.
But I guess you didn't see that 

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kitteny Berk
Sent: Saturday, October 24, 2009 8:42 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Killing Floor free weekend difficulty settings

What are you? Infinity ward?

I'll be keeping my servers as my regulars like them, thanks all the
same.

John Gibson wrote:
> As many of you know we are currently running a free weekend for  
> Killing Floor. One thing I have noticed is a lot of the servers are  
> set to the hard difficulty setting, and the free weekend players are  
> getting owned on hard since hard is designed for players that have  
> levelled up their perks to level 2 or 3 at least.


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The message was checked by ESET NOD32 Antivirus.

http://www.eset.com



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Re: [hlds] L4D2 Demo

2009-10-23 Thread Rick Payton
and I guess the demo is for pre-order folks only right now, as I got
nothin in my steam client :(

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
Sent: Friday, October 23, 2009 4:25 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D2 Demo

Hes talking about cilentside preloads.

On Fri, Oct 23, 2009 at 7:18 PM, Matthew Gottlieb <
matthew.j.gottl...@gmail.com> wrote:

> I'm not seeing any changes on the hldsupdatetool list
>
> On Fri, Oct 23, 2009 at 9:12 PM, msleeper

> wrote:
> > Confirmed, restart steam if the demo isn't in your game list. Hey
what
> > do you know.
> >
> >
> > On Fri, 2009-10-23 at 21:08 -0500, Matthew Gottlieb wrote:
> >> I'm told that the demo is preloading now.  I have yet to preorder
l4d2
> >> so I can't confirm.
> >>
> >>
> >> On Fri, Oct 23, 2009 at 8:34 PM, msleeper

> wrote:
> >> > Just because Gamestop is handing out the demo, that doesn't mean
> squat.
> >> > Look at Borderlands - they handed out that game and it won't
unlock
> >> > until the 26th.
> >> >
> >> > Anyway - I imagine that we'll get our fair share of bug fixes and
> >> > updates for the demo. I more or less agree with your assumption
on the
> >> > tag and the cross-game serving. At least I really hope we will be
able
> >> > to do something like that, I really do not want to split up my
game
> >> > servers for 2 games that are fairly similar.
> >> >
> >> > I don't think we could preload the demo, but we did preload the
actual
> >> > game.
> >> >
> >> >
> >> > On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote:
> >> >> Well first of all it's *4* days to the demo release. :P
> >> >> If this is *JUST *like the L4D demo, we'll get the server files
the
> day
> >> >> before, but who knows, we could get it a little sooner, although
it's
> >> >> getting close.
> >> >>
> >> >> I'm sure the demo won't need as many little patches as the L4D
demo
> did (I
> >> >> hope), so it should go nice and smooth.
> >> >>
> >> >> Also I'm really curious about the "g:l4d1" tag too. Here's my
best
> >> >> hypothesis:
> >> >>
> >> >> L4D2 will be backwards compatible with L4D. You will be able to
play
> the L4D
> >> >> campaigns natively in L4D2. (Possibly, an update to L4D would be
> released
> >> >> that supports cross-game support, so people with L4D2 can play
with
> people
> >> >> who only have L4D). I'd guess that you could set up L4D2
servers, and
> the
> >> >> "g:l4d1/g:l4d2" tag would tell the server whether to switch
between
> >> >> l4d1/l4d2. This would also confirm an update coming to L4D that
would
> make
> >> >> it supported by L4D2 servers.
> >> >>
> >> >> Anyway, I'd also like some official word on this, but since
today is
> Friday,
> >> >> I wouldn't expect anything until Monday, and hopefully NOT
Tuesday
> since the
> >> >> demo is supposed to be released then.
> >> >>
> >> >> Does anyone remember if we could preload the L4D demo? That'd
give
> some
> >> >> insight into if we might be able to preload this one.
> >> >>
> >> >> Jonah Hirsch
> >> >> ---
> >> >>
> >> >>
> >> >> On Fri, Oct 23, 2009 at 5:27 PM, MONDO 
wrote:
> >> >>
> >> >> > Agreed.  We'd like to get things running so our communities
have a
> place to
> >> >> > play as soon as the demo opens up.
> >> >> >
> >> >> > On Fri, Oct 23, 2009 at 8:20 PM, msleeper <
> mslee...@ismsleeperwrong.com
> >> >> > >wrote:
> >> >> >
> >> >> > > So here we are, a week or two out from the L4D2 demo
release. I
> wonder
> >> >> > > if we can get any sort of heads up on what to expect for
this.
> >> >> > >
> >> >> > > The big question I think most of us have is - Are the
servers
> going to
> >> >> > > be backwards compatible with L4D1, or will we have to run
L4D1
> and/or
> >> >> > > L4D2 servers? As someone mentioned a while ago, a new tag
showed
> up in
> >> >> > > sv_tags which seems to indicate that we may only have 1
server
> running
> >> >> > > for both games, but some confirmation or denial on this
would be
> great.
> >> >> > >
> >> >> > > I am going to guess that we are going to get the server
files a
> bit in
> >> >> > > advance like we did the last go around. Are forked servers
still
> in
> >> >> > > play? I would hope so, they are awesome.
> >> >> > >
> >> >> > > Are there any new cvars we should know about before hand,
stuff
> like the
> >> >> > > Steamgroups?
> >> >> > >
> >> >> > >
> >> >> > > ___
> >> >> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> >> > > please visit:
> >> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >> > >
> >> >> > ___
> >> >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> >> > please visit:
> >> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >> >
> >> >> ___
> >> >> T

Re: [hlds] Win2k versus 2003 versus 2008 on older hardware

2009-09-22 Thread Rick Payton
I hope "some people" recorded this testing and plan on posting the video
of it somewhere :P

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Tuesday, September 22, 2009 9:19 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Win2k versus 2003 versus 2008 on older hardware

Assuming you are using towers with the power supply at the bottom and/or
you have your towers upside down so that the power supply is at the
bottom, it's really hard to tip a tower over. The PSU is where a lot of
the weight is, and the center of gravity is really low when the PSU is
at the bottom of a case. All in all, it's pretty hard to tip a tower
case over or knock a tower case off of a bread rack. Let's just say that
some people share this concern and "ample testing" went into these type
of scenarios.


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Re: [hlds] L4D Stats recommendations

2009-08-28 Thread Rick Payton
I 2nd this suggestion. It works with very minimal configuration, and
still provides plenty of "fun" data to look at - my favorite being the
death of zombies = to the population of various cities ... :)

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nightbox
Sent: Thursday, August 27, 2009 9:35 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Stats recommendations

msleeper rankign system ?

2009/8/28 Hyphon 

> we are using HLstatsX. no problems till now.
>
> Ook  schrieb:
>
> >What are you L4D server operators using for L4D stats? I'm currently
using
> >HLStats for my OP4 server, but it doesn't support L4D. I don't know
that I
> >like HLStatsx all that much, and am open to alternatives.
> >
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list
archives,
> please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
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Re: [hlds] New Exploit, im just gonna release it so you guys can take care of it pronto..

2009-07-02 Thread Rick Payton
I was bored today, so I did just that. I failed at step 5 though :(

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
Sent: Thursday, July 02, 2009 10:26 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New Exploit,im just gonna release it so you guys can
take care of it pronto..

Step 1. In Firefox go to 'Help' then select 'Report Web Forgery'
Step 2. Put the URL  http://chrisaster.net  in the box
Step 3. Submit form.
Step 4. 
Step 5. Profit!

Also, Chrisaster Thorn rage.

-Matt

On Thu, Jul 2, 2009 at 10:11 AM, Nightbox
wrote:

> chrisaster ? hmm was not this that with the rcon explain who got
account
> disabled ?
>
> 2009/7/2 Matt Lyons 
>
> > On 02/07/2009, at 2:23 PM, Tom Leighton wrote:
> > > Not that i'd bother, i'm not interested.
> >
> >
> > Not that there's anything wrong with that!
> >
> > :)
> >
> > --
> > Matt Lyons (Bsc CS & Soft Eng)
> > Media Group, Internode
> > 150 Grenfell St, Adelaide SA 5000
> > Ph: (08) 8228 2877
> > E-mail: mly...@internode.com.au
> > WWW: www.internode.on.net
> > "In theory, there is no difference between theory and practice; In
> > practice, there is."
> >
> >
> >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
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Re: [hlds] [FAKE] New Exploit, im just gonna release it so you guys can take care of it pronto..

2009-07-01 Thread Rick Payton
wow are you that hard up for porn dude?

this is fake, it just re-directs you to a site to see naked people. go
hit up piratebay before it goes "legit" to get all your pr0n needs.

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chrisaster
Thorn
Sent: Wednesday, July 01, 2009 1:17 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] New Exploit,im just gonna release it so you guys can
take care of it pronto..

http://chrisaster.net/misc/HLDS_SCRDS_CRASHEXPLOIT
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Re: [hlds] Steam id cheater databases?

2009-05-22 Thread Rick Payton
Steambans maybe? 

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
Sent: Friday, May 22, 2009 2:35 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Steam id cheater databases?

If I have the steam id of a suspected cheater, are there any steam id
databases of confirmed cheaters I could run it to? I'm trying to get
some background info on a player accused of cheating. 


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Re: [hlds] Top Cheating Features BypassingVAC?(wasVoogrucheaterplugin)

2009-05-20 Thread Rick Payton
Well I don't have op4 installed, but ping averaged 132 from work.
Apparently, you can start downloading op4 and play with only 16% of the
content downloaded. Ping in game was pretty steady at around 120-130,
with an ugly spike up to 200 for me. I'm playing from work, so the
firewall here may have induced all the choke I was getting.

Dying repeatedly was my own doing, I've never played Op4 :P

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
Sent: Wednesday, May 20, 2009 12:47 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Top Cheating Features
BypassingVAC?(wasVoogrucheaterplugin)

Pop into my server and see how you ping:

connect OoksServer.no-ip.info

It's an 18 player OP4 server running on an AMD Sempron 2400+ (1.7GHz I
think). When I start to push past 12-14 players, cpu usage climbs and
fps drops, but seems to remain playable. One day I'll move it to a box
with a little more cpu, but for now it does what I want it to :)


- Original Message -
From: "Rick Payton" 
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Wednesday, May 20, 2009 3:01 PM
Subject: Re: [hlds] Top Cheating Features Bypassing
VAC?(wasVoogrucheaterplugin)


> The ping from here isn't that bad actually, at least not to me. I hit 
> california based (San Jose specifically) at around the 70-80 ping 
> mark, anywhere else in cali is right at 100. Playing on Texas based 
> BF2 servers, I would usually hit around 120, with spikes up to 150.
>
> TOTALLY playable in my opinion. But most of the hawaii gamers I've 
> played with over the past 6 years claim that those numbers suck, and 
> only play with that latency because there's no alternatives here in 
> hawaii (that part is true, NOBODY hosts game servers in hawaii - I 
> host mine off my work connection, which has a 2 megabit uplink, and 
> goes damn near unused at night).
>
> Like I said, it's the mindset. I used to live in cali (fresno) so I've

> played on my fair share of low and "high" ping servers, and you're 
> right
> - if you're good, you'll do fine with high ping, but if you suck... 
> Well you just suck, and low ping won't help you any.
>
> msleeper has been on the end of a few of my hawaii sucks for internet 
> rants in irc  I should show you the colo quote I got here ...
>
> -mauirixxx
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
> Sent: Wednesday, May 20, 2009 11:23 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Top Cheating Features Bypassing VAC?
> (wasVoogrucheaterplugin)
>
> Half of my regulars are in Europe or South America or Asia. Some of 
> them come in with fairly ugly pings, but a ping of ~225 from Europe is

> not at all unusual. Not the best, but still perfectly playable (at 
> least for those of us that remember what it was like to play with dial

> up modems LOL). Back in my day (when Men were Men and I had to walk 
> barefoot in the snow to school - uphill - both ways...) I could, with 
> my 250ms ping, whip the cable modem guys butts easily. If you are 
> good, you are good even with mediocre ping, and if you suck, then you 
> whine and cheat I guess.
>
> No one - and I mean no one - whines about consistent lag because they 
> are connecting from some other country. I'm watching some guy from 
> Germany with a ping of 260 kicking butt. I have players in Seattle 
> that connect to my server with a ping of about 35. And they really 
> aren't any better then the 260ms pinging Germans.
>
> In all fairness, I don't remember ever seeing anyone connecting from 
> Hawaii - how bad is their ping that they feel they have to cheat?
>
> - Original Message -
> From: "Clyde cide" 
> To: "Half-Life dedicated Win32 server mailing list"
> 
> Sent: Wednesday, May 20, 2009 2:01 PM
> Subject: Re: [hlds] Top Cheating Features Bypassing VAC? (was
> Voogrucheaterplugin)
>
>
>>I get service guys from Korea that play on mine with no lag, Denmark, 
>>Portugal, Russia and a few others that play with out lag as well. My 
>>server  is in Chicago.
>>
>> On Tue, May 19, 2009 at 4:04 PM, matan nov 
> wrote:
>>
>>> I play from Israel on US servers with no lag, I'm literally on the 
>>> other side of the world.
>>>
>>> On Tue, May 19, 2009 at 9:52 PM, Rick Payton 
> wrote:
>>>
>>> > A lot of the "kids" here in hawaii tend to go for the aimbot / 
>>> > wallhack combo. Their usual justification

Re: [hlds] Top Cheating Features Bypassing VAC? (wasVoogrucheaterplugin)

2009-05-20 Thread Rick Payton
The ping from here isn't that bad actually, at least not to me. I hit
california based (San Jose specifically) at around the 70-80 ping mark,
anywhere else in cali is right at 100. Playing on Texas based BF2
servers, I would usually hit around 120, with spikes up to 150.

TOTALLY playable in my opinion. But most of the hawaii gamers I've
played with over the past 6 years claim that those numbers suck, and
only play with that latency because there's no alternatives here in
hawaii (that part is true, NOBODY hosts game servers in hawaii - I host
mine off my work connection, which has a 2 megabit uplink, and goes damn
near unused at night).

Like I said, it's the mindset. I used to live in cali (fresno) so I've
played on my fair share of low and "high" ping servers, and you're right
- if you're good, you'll do fine with high ping, but if you suck... Well
you just suck, and low ping won't help you any.

msleeper has been on the end of a few of my hawaii sucks for internet
rants in irc  I should show you the colo quote I got here ...

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
Sent: Wednesday, May 20, 2009 11:23 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Top Cheating Features Bypassing VAC?
(wasVoogrucheaterplugin)

Half of my regulars are in Europe or South America or Asia. Some of them
come in with fairly ugly pings, but a ping of ~225 from Europe is not at
all unusual. Not the best, but still perfectly playable (at least for
those of us that remember what it was like to play with dial up modems
LOL). Back in my day (when Men were Men and I had to walk barefoot in
the snow to school - uphill - both ways...) I could, with my 250ms ping,
whip the cable modem guys butts easily. If you are good, you are good
even with mediocre ping, and if you suck, then you whine and cheat I
guess.

No one - and I mean no one - whines about consistent lag because they
are connecting from some other country. I'm watching some guy from
Germany with a ping of 260 kicking butt. I have players in Seattle that
connect to my server with a ping of about 35. And they really aren't any
better then the 260ms pinging Germans.

In all fairness, I don't remember ever seeing anyone connecting from
Hawaii - how bad is their ping that they feel they have to cheat?

- Original Message -
From: "Clyde cide" 
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Wednesday, May 20, 2009 2:01 PM
Subject: Re: [hlds] Top Cheating Features Bypassing VAC? (was
Voogrucheaterplugin)


>I get service guys from Korea that play on mine with no lag, Denmark,  
>Portugal, Russia and a few others that play with out lag as well. My  
>server  is in Chicago.
>
> On Tue, May 19, 2009 at 4:04 PM, matan nov 
wrote:
>
>> I play from Israel on US servers with no lag, I'm literally on the 
>> other side of the world.
>>
>> On Tue, May 19, 2009 at 9:52 PM, Rick Payton 
wrote:
>>
>> > A lot of the "kids" here in hawaii tend to go for the aimbot / 
>> > wallhack combo. Their usual justification is to compensate for the 
>> > inherent lag of playing from Hawaii on a US mainland server, but 
>> > that's the cheat's they like.
>> >
>> > I run Kigens anti cheat, and that catches a small handfull of 
>> > cheaters, but it seems to work ok.
>> >
>> > Holy shit, HoundDawg made a post - I haven't seen any 
>> > activity from you in years. Are you getting back into server 
>> > duties?
>> >
>> > -mauirixxx
>> > -sent via my United Admins fanboyism - even if it's seemingly no 
>> > longer relevant :/
>> >
>> > -Original Message-
>> > From: hlds-boun...@list.valvesoftware.com
>> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of HoundDawg
>> > Sent: Tuesday, May 19, 2009 5:55 AM
>> > To: Half-Life dedicated Win32 server mailing list
>> > Subject: [hlds] Top Cheating Features Bypassing VAC? (was Voogru
>> > cheaterplugin)
>> >
>> > Sorry, it's been a number of years since I've been an active server

>> > admin.  So, after all of these years, the VAC isn't sufficient 
>> > enough still?  I'd think (or hoped) that if Valve was going to kill

>> > off projects like CDeath and HLGuard, they'd have a way better 
>> > solution in place by now.
>> >
>> > What are the top cheating features that are getting past VAC today 
>> > (I don't want cheat names, simply the styles... e.g. aimbot, 
>> > wallhack, etc..)?
>> >
>&g

Re: [hlds] Top Cheating Features Bypassing VAC? (was Voogrucheaterplugin)

2009-05-20 Thread Rick Payton
It's the mindset of people. To me personally, games get hard to play
once you hit the 150+ latency, but that's me.

It's that mindset that prompts them to get "the leg up" on the
competition.

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Clyde cide
Sent: Wednesday, May 20, 2009 11:01 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Top Cheating Features Bypassing VAC? (was
Voogrucheaterplugin)

I get service guys from Korea that play on mine with no lag, Denmark,
Portugal, Russia and a few others that play with out lag as well. My
server is in Chicago.

On Tue, May 19, 2009 at 4:04 PM, matan nov  wrote:

> I play from Israel on US servers with no lag, I'm literally on the 
> other side of the world.
>
> On Tue, May 19, 2009 at 9:52 PM, Rick Payton 
wrote:
>
> > A lot of the "kids" here in hawaii tend to go for the aimbot / 
> > wallhack combo. Their usual justification is to compensate for the 
> > inherent lag of playing from Hawaii on a US mainland server, but 
> > that's the cheat's they like.
> >
> > I run Kigens anti cheat, and that catches a small handfull of 
> > cheaters, but it seems to work ok.
> >
> > Holy shit, HoundDawg made a post - I haven't seen any 
> > activity from you in years. Are you getting back into server 
> > duties?
> >
> > -mauirixxx
> > -sent via my United Admins fanboyism - even if it's seemingly no 
> > longer relevant :/
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of HoundDawg
> > Sent: Tuesday, May 19, 2009 5:55 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: [hlds] Top Cheating Features Bypassing VAC? (was Voogru
> > cheaterplugin)
> >
> > Sorry, it's been a number of years since I've been an active server 
> > admin.  So, after all of these years, the VAC isn't sufficient 
> > enough still?  I'd think (or hoped) that if Valve was going to kill 
> > off projects like CDeath and HLGuard, they'd have a way better 
> > solution in place by now.
> >
> > What are the top cheating features that are getting past VAC today 
> > (I don't want cheat names, simply the styles... e.g. aimbot, 
> > wallhack, etc..)?
> >
> > HoundDawg
> >
> >
> > MjrNuT wrote:
> > > Voogru,
> > >
> > > That makes alot of sense.  If you do seriously consider a stripped

> > > down version, I wouldn't mind contributing something for your 
> > > time, and maybe others wouldn't either.  Not saying I'm speaking 
> > > for them...but us laymen know that time is money, or its just fun.
> > >
> > > Feel free to contact me separately if you wish, like helping to 
> > > prod you more, laymen or not, I'd be glad to as it couldn't hurt,
right?
> > >
> > > Thanks for making this a _possibility_,
> > >
> > > [FLASH] MjrNuT
> > > Arise from Flames and Ash, Behold Immortality
> > >
> > > www.flamesandash.com
> > >
> > >
> >
> > ___
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> > archives, please visit:
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> >
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> >
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Re: [hlds] HoundDawg is Back

2009-05-19 Thread Rick Payton
I actually still idle some of the UA irc channels, and have made a
smattering of posts in the last year or so on the website. Talking with
WT got my hopes up back in february, and there was some initial action,
but that seemed to have slown down significantly :(

Hope something good comes out of all this again. UA in its "heyday" was
an amazing place to be.

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of HoundDawg
Sent: Tuesday, May 19, 2009 11:48 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] HoundDawg is Back

Yes, I've been working on another TF2 map, so I'm about to start hosting
a playtest server.  Also, there is some new activity brewing up over at
UA, if you're interested head over.  ATM, I'm scoping everything out
(after all it's been what, 6 years about?).

HoundDawg

Rick Payton wrote:
> Holy shit, HoundDawg made a post - I haven't seen any 
> activity from you in years. Are you getting back into server 
> duties?
>
> -mauirixxx
> -sent via my United Admins fanboyism - even if it's seemingly no 
> longer relevant :/
>
>   
>

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Re: [hlds] TF2 Team balancer

2009-05-19 Thread Rick Payton
Hahahaha "OMGWTF MODE". I love it. Where's our SM coders? 

Hell this could be one more way to truly fuck with a "suspected" cheater
 <3

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of FPSB | Goerge
Sent: Tuesday, May 19, 2009 10:45 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Team balancer

sounds awesome.

should also give that one guy a health drain + speed nerf.

call it OMGWTF MODE

On Tue, May 19, 2009 at 1:54 PM, Rick Payton 
wrote:

> Haha - make sure you turn off autoteambalance to you can end up with a
> 31-1 server. That would be hell for the 1 guy. Instead of the "team 
> scrambler" name, call it the rape plugin :P I'd run it for awhile if 
> you made it, just for fun :P
>
> -mauirixxx
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
> Sent: Tuesday, May 19, 2009 9:46 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 Team balancer
>
> I think I'm going to get a plugin named that does the opposite of a 
> team scrambler and stacks the teams on purpose. That would be more
fun.
>
> On Tue, May 19, 2009 at 2:36 PM, Clyde cide
> wrote:
>
> > Honestly Brutal Georges plugin works great! I use it on my server 
> > with
>
> > no issues. one thing you need to do is let people know you have it 
> > and
>
> > how to make it work. After that it will take care of itself as the 
> > team that is getting steamrolled will vote to scramble
> >
> > On Tue, May 19, 2009 at 1:42 PM, Nightbox 
> >  > >wrote:
> >
> > > see:
> > > https://forums.alliedmods.net/showthread.php?p=830543#post830543
> > >
> > > we need really one with a skill formula 
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list 
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list 
> > archives,
>
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
> --
> Cc2iscooL
> Head Admin/Owner
> http://www.cc2iscool.com
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
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> please visit:
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Re: [hlds] TF2 Team balancer

2009-05-19 Thread Rick Payton
Haha - make sure you turn off autoteambalance to you can end up with a
31-1 server. That would be hell for the 1 guy. Instead of the "team
scrambler" name, call it the rape plugin :P I'd run it for awhile if you
made it, just for fun :P

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Tuesday, May 19, 2009 9:46 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Team balancer

I think I'm going to get a plugin named that does the opposite of a team
scrambler and stacks the teams on purpose. That would be more fun.

On Tue, May 19, 2009 at 2:36 PM, Clyde cide
wrote:

> Honestly Brutal Georges plugin works great! I use it on my server with

> no issues. one thing you need to do is let people know you have it and

> how to make it work. After that it will take care of itself as the 
> team that is getting steamrolled will vote to scramble
>
> On Tue, May 19, 2009 at 1:42 PM, Nightbox  >wrote:
>
> > see: 
> > https://forums.alliedmods.net/showthread.php?p=830543#post830543
> >
> > we need really one with a skill formula 
> > ___
> > To unsubscribe, edit your list preferences, or view the list 
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
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>



--
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Head Admin/Owner
http://www.cc2iscool.com
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Re: [hlds] Top Cheating Features Bypassing VAC? (was Voogru cheaterplugin)

2009-05-19 Thread Rick Payton
A lot of the "kids" here in hawaii tend to go for the aimbot / wallhack
combo. Their usual justification is to compensate for the inherent lag
of playing from Hawaii on a US mainland server, but that's the cheat's
they like.

I run Kigens anti cheat, and that catches a small handfull of cheaters,
but it seems to work ok.

Holy shit, HoundDawg made a post - I haven't seen any activity
from you in years. Are you getting back into server duties?

-mauirixxx
-sent via my United Admins fanboyism - even if it's seemingly no longer
relevant :/

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of HoundDawg
Sent: Tuesday, May 19, 2009 5:55 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Top Cheating Features Bypassing VAC? (was Voogru
cheaterplugin)

Sorry, it's been a number of years since I've been an active server
admin.  So, after all of these years, the VAC isn't sufficient enough
still?  I'd think (or hoped) that if Valve was going to kill off
projects like CDeath and HLGuard, they'd have a way better solution in
place by now.

What are the top cheating features that are getting past VAC today (I
don't want cheat names, simply the styles... e.g. aimbot, wallhack,
etc..)?

HoundDawg


MjrNuT wrote:
> Voogru,
>
> That makes alot of sense.  If you do seriously consider a stripped 
> down version, I wouldn't mind contributing something for your time, 
> and maybe others wouldn't either.  Not saying I'm speaking for 
> them...but us laymen know that time is money, or its just fun.
>
> Feel free to contact me separately if you wish, like helping to prod 
> you more, laymen or not, I'd be glad to as it couldn't hurt, right?
>
> Thanks for making this a _possibility_,
>
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
>
> www.flamesandash.com
>   
>

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Re: [hlds] Voogru cheater plugin

2009-05-18 Thread Rick Payton
I took voogru's response as he isn't handing it out period - due to the
term "voogru exclusive". But that's me.

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of David J.
Ulbrich
Sent: Monday, May 18, 2009 11:48 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Voogru cheater plugin

Yes, this is how I meant it.

Thanks for putting it in the correct words MjrNut.

Thanks,

VM

--
From: "MjrNuT" 
Sent: Monday, May 18, 2009 4:43 PM
To: 
Subject: Re: [hlds] Voogru cheater plugin

> Voogru,
>
> Maybe he meant it this way...
>
> Is your work of art, custom, top notch, exclusive, kick ass, cheater 
> plugin available by your discretion to verifiable server admins upon 
> some appropriate request process of your determination?
>
> :D
>
> If not...carp man and respect to you and your coding brain cells.
>
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
>
> www.flamesandash.com
>
>
>
>>
>> --
>>
>> Message: 4
>> Date: Mon, 18 May 2009 17:18:44 -0400
>> From: "Spencer 'voogru' MacDonald" 
>> Subject: Re: [hlds] Voogru cheater plugin
>> To: "'Half-Life dedicated Win32 server mailing list'"
>>
>> Message-ID: <002901c9d7fe$3a451240$aecf36...@com>
>> Content-Type: text/plain;   charset="us-ascii"
>>
>> It's voogru exclusive.
>>
>> :o)
>>
>> Reason it's not public is I don't want cheaters installing it on 
>> their own server and working up counter-measures or figuring out 
>> whats detected and whats not detected.
>>
>> - voogru.
>>
>> -Original Message-
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of David 
>> Ulbrich
>> Sent: Monday, May 18, 2009 11:15 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: [hlds] Voogru cheater plugin
>>
>> Was wondering if the cheater briefing plugin that you have is 
>> available to the public.
>>
>> Sent from my iPhone
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list 
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
> ___
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> please visit:
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Re: [hlds] Associate Names with a Steam ID?

2009-05-13 Thread Rick Payton
Me too, but it seems to be happenning less and less these days...  

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom
Sent: Tuesday, May 12, 2009 3:21 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Associate Names with a Steam ID?

Hey, I still write in batch :) 


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rick Payton
Sent: Tuesday, May 12, 2009 6:58 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Associate Names with a Steam ID?

Omg people still write in pascal? I took that as a 12th grade elective
in high school  Had a ton of fun learning it, only for it to be
declared a dead language shortly after, due to the rising popularity of
C/C++. Wow, that was nearly 15 years ago  :(

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
Sent: Tuesday, May 12, 2009 11:55 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Associate Names with a Steam ID?

shouldnt it be:
program steamidconvertor;

var
ci, si, y, x: integer;

begin

write ('Community ID:'); readln (ci);
y:=(ci - 76561197960265728) div 2;
if (ci mod 2 = 1) then X=1
else X=0;
write ('SteamID: STEAM_0:',X,':',Y);

end.

On Wed, May 13, 2009 at 7:46 AM, Nightbox
wrote:

> god
>
> program steamidconvertor;
>
> var
> ci, si, y, x: integer;
>
> begin
>
> write ('Community ID:'); read (ci);
> y:=(ci - 76561197960265728) div 2
> if mod = 1 then X=1
> else X=0
> write ('SteamID:', STEAM_0:X:Y)
>
> end.
>
> Corrected
>
> 2009/5/13 Nightbox 
>
> > I tried to do a pascal program
> >
> > program steamidconvertor;
> >
> > var
> > ci, si, y, z: integer;
> >
> > begin
> >
> > write ('Community ID:'); read (ci);
> > y:=(ci - 76561197960265728) div 2
> > if mod = 1 then X=1
> > else X=0
> > write ('SteamID:', STEAM_0:X:Y)
> >
> > end.
> >
> > what do you say ?
> >
> > 2009/5/11 Yaakov Smith 
> >
> > // Steam universes.  Each universe is a self-contained Steam
instance.
> >> enum EUniverse
> >> {
> >>k_EUniverseInvalid = 0,
> >>k_EUniversePublic = 1,
> >>k_EUniverseBeta = 2,
> >>k_EUniverseInternal = 3,
> >>k_EUniverseDev = 4,
> >>k_EUniverseRC = 5,
> >>
> >>k_EUniverseMax
> >> };
> >>
> >> // Steam account types
> >> enum EAccountType
> >> {
> >>k_EAccountTypeInvalid = 0,
> >>k_EAccountTypeIndividual = 1,   // single user
account
> >>k_EAccountTypeMultiseat = 2,// multiseat (e.g.
> >> cybercafe) account
> >>k_EAccountTypeGameServer = 3,   // game server
account
> >>k_EAccountTypeAnonGameServer = 4,   // anonymous game
server
> >> account
> >>k_EAccountTypePending = 5,  // pending
> >>k_EAccountTypeContentServer = 6,// content server
> >>k_EAccountTypeClan = 7,
> >>k_EAccountTypeChat = 8,
> >>k_EAccountTypeP2PSuperSeeder = 9,   // a fake steamid
used by
> >> superpeers to seed content to users of Steam P2P stuff
> >>
> >>// Max of 16 items in this field
> >>k_EAccountTypeMax
> >> };
> >>
> >> And further on:
> >>
> >>
> >>
> >>
> //
> --
> >> ---
> >>// Purpose: Initializes a steam ID from its 64-bit
representation
> >>// Input  : ulSteamID - 64-bit representation of a
Steam
> ID
> >>
> >>
> >>
> //
> --
> >> ---
> >>void SetFromUint64( uint64 ulSteamID )
> >>{
> >>m_unAccountID = ( ulSteamID & 0x ); // 
> >> account ID is low 32 bits
> >>m_unAccountInstance = ( ( ulSteamID >> 32 ) & 
> >> 0xF ); // account instance is next 20 bits
> >>
> >>m_EAccountType = ( EAccountType ) ( ( ulSteamID >>
> >> 52 ) & 0xF );  // type is next 4 bits
> >>m_EUniverse

Re: [hlds] Associate Names with a Steam ID?

2009-05-12 Thread Rick Payton
Omg people still write in pascal? I took that as a 12th grade elective
in high school  Had a ton of fun learning it, only for it to be
declared a dead language shortly after, due to the rising popularity of
C/C++. Wow, that was nearly 15 years ago  :(

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
Sent: Tuesday, May 12, 2009 11:55 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Associate Names with a Steam ID?

shouldnt it be:
program steamidconvertor;

var
ci, si, y, x: integer;

begin

write ('Community ID:'); readln (ci);
y:=(ci - 76561197960265728) div 2;
if (ci mod 2 = 1) then X=1
else X=0;
write ('SteamID: STEAM_0:',X,':',Y);

end.

On Wed, May 13, 2009 at 7:46 AM, Nightbox
wrote:

> god
>
> program steamidconvertor;
>
> var
> ci, si, y, x: integer;
>
> begin
>
> write ('Community ID:'); read (ci);
> y:=(ci - 76561197960265728) div 2
> if mod = 1 then X=1
> else X=0
> write ('SteamID:', STEAM_0:X:Y)
>
> end.
>
> Corrected
>
> 2009/5/13 Nightbox 
>
> > I tried to do a pascal program
> >
> > program steamidconvertor;
> >
> > var
> > ci, si, y, z: integer;
> >
> > begin
> >
> > write ('Community ID:'); read (ci);
> > y:=(ci - 76561197960265728) div 2
> > if mod = 1 then X=1
> > else X=0
> > write ('SteamID:', STEAM_0:X:Y)
> >
> > end.
> >
> > what do you say ?
> >
> > 2009/5/11 Yaakov Smith 
> >
> > // Steam universes.  Each universe is a self-contained Steam
instance.
> >> enum EUniverse
> >> {
> >>k_EUniverseInvalid = 0,
> >>k_EUniversePublic = 1,
> >>k_EUniverseBeta = 2,
> >>k_EUniverseInternal = 3,
> >>k_EUniverseDev = 4,
> >>k_EUniverseRC = 5,
> >>
> >>k_EUniverseMax
> >> };
> >>
> >> // Steam account types
> >> enum EAccountType
> >> {
> >>k_EAccountTypeInvalid = 0,
> >>k_EAccountTypeIndividual = 1,   // single user
account
> >>k_EAccountTypeMultiseat = 2,// multiseat (e.g.
> >> cybercafe) account
> >>k_EAccountTypeGameServer = 3,   // game server
account
> >>k_EAccountTypeAnonGameServer = 4,   // anonymous game
server
> >> account
> >>k_EAccountTypePending = 5,  // pending
> >>k_EAccountTypeContentServer = 6,// content server
> >>k_EAccountTypeClan = 7,
> >>k_EAccountTypeChat = 8,
> >>k_EAccountTypeP2PSuperSeeder = 9,   // a fake steamid
used by
> >> superpeers to seed content to users of Steam P2P stuff
> >>
> >>// Max of 16 items in this field
> >>k_EAccountTypeMax
> >> };
> >>
> >> And further on:
> >>
> >>
> >>
> >>
> //
> --
> >> ---
> >>// Purpose: Initializes a steam ID from its 64-bit
representation
> >>// Input  : ulSteamID - 64-bit representation of a
Steam
> ID
> >>
> >>
> >>
> //
> --
> >> ---
> >>void SetFromUint64( uint64 ulSteamID )
> >>{
> >>m_unAccountID = ( ulSteamID & 0x ); // 
> >> account ID is low 32 bits
> >>m_unAccountInstance = ( ( ulSteamID >> 32 ) & 
> >> 0xF ); // account instance is next 20 bits
> >>
> >>m_EAccountType = ( EAccountType ) ( ( ulSteamID >> 
> >> 52 ) & 0xF );  // type is next 4 bits
> >>m_EUniverse = ( EUniverse ) ( ( ulSteamID >> 56 ) & 
> >> 0xFF
> );
> >> // universe is next 8 bits
> >>}
> >>
> >> Further still:
> >>
> >>
> >>
> >>
> //
> --
> >> ---
> >>// Purpose: Converts steam ID to its 64-bit representation
> >>// Output : 64-bit representation of a Steam ID
> >>
> >>
> >>
> //
> --
> >> ---
> >>uint64 ConvertToUint64() const
> >>{
> >>return (uint64) ( ( ( (uint64) m_EUniverse ) << 56 )

> >> + (
> (
> >> (uint64) m_EAccountType ) << 52 ) +
> >>( ( (uint64) m_unAccountInstance ) << 32 ) +

> >> m_unAccountID );
> >>}
> >>
> >>
> >> If I remember correctly, the 64-bit representation is the community
ID.
> >>
> >> -Original Message-
> >> From: hlds-boun...@list.valvesoftware.com
> >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Olly
> >> Sent: Monday, 11 May 2009 8:50 PM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] Associate Names with a Steam ID?
> >>
> >> Most of the information on the wiki has been added by things people

> >> find in source files etc.
> >> If you are interested in looking up the steamid structure; check 
> >> \public\steam\*.h in the SDK
> >>
> >> 2009/5/11 Jake E 
> >>
> >> > "The value of Y is normally 0 or 1, depending on the 
> >> > aut

Re: [hlds] Any benefits with a graphics card?

2009-05-12 Thread Rick Payton
I know people who ran (still run maybe?) graphics cards in their servers
- the poor souls who wanted to rent / run a Joint Operations server with
it's 150 player mayhem. Fun game, but stupid server requirment.

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew
Gottlieb
Sent: Tuesday, May 12, 2009 7:29 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Any benefits with a graphics card?

I agree.  Lets get multi-core support rolling before we even think about
GPU support.  After all, who the hell has a GPU in their server?

Unless you're one of the "cool kids" who have 4 280s in SLI on their
server...

On Tue, May 12, 2009 at 11:48 AM, 1nsane <1nsane...@gmail.com> wrote:
> Valve is so good at supporting multiple cores and all of the other new

> CPU enhancements... I'm sure they will start supporting nvidia's 
> proprietary architecture in no time!
>
> OH WAIT
>
> On Tue, May 12, 2009 at 6:58 AM, Yaakov Smith 
wrote:
>
>> Look at CUDA benchmarks.(
>> http://www.anandtech.com/video/showdoc.aspx?i=3374)<
>> http://www.anandtech.com/video/showdoc.aspx?i=3374>
>>
>> On Tue, May 12, 2009 at 7:56 PM, Jake E  wrote:
>>
>> > But just how fast is that...
>> >
>> > On Tue, May 12, 2009 at 3:21 AM, Yaakov Smith 
>> wrote:
>> >
>> > > Thought so. Thanks.
>> > >
>> > > -Original Message-
>> > > From: hlds-boun...@list.valvesoftware.com
>> > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alex
>> > > Sent: Tuesday, 12 May 2009 4:07 PM
>> > > To: 'Half-Life dedicated Win32 server mailing list'
>> > > Subject: Re: [hlds] Any benefits with a graphics card?
>> > >
>> > > Just uses the cpu/ram/hdd :)
>> > >
>> > > -Original Message-
>> > > From: hlds-boun...@list.valvesoftware.com
>> > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov 
>> > > Smith
>> > > Sent: Tuesday, 12 May 2009 3:37 PM
>> > > To: 'Half-Life dedicated Win32 server mailing list'
>> > > Subject: [hlds] Any benefits with a graphics card?
>> > >
>> > > Does SrcDS make any use of a graphics card, or does it just use 
>> > > the processor?
>> > >
>> > > ___
>> > > To unsubscribe, edit your list preferences, or view the list 
>> > > archives, please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > >
>> > >
>> > > ___
>> > > To unsubscribe, edit your list preferences, or view the list 
>> > > archives, please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > >
>> > >
>> > > ___
>> > > To unsubscribe, edit your list preferences, or view the list 
>> > > archives, please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list 
>> > archives, please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> ___
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>> archives, please visit:
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Re: [hlds] L4D server admins - how do people find your server?

2009-05-07 Thread Rick Payton
I just use the steamgroup key + lobby. The only time it get's used is
when I join, then other people join.

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven J.
Sumichrast
Sent: Thursday, May 07, 2009 3:34 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D server admins - how do people find your server?

Lobby with steam group specified, not set for exclusive, and a search
key set for half of them. Ties all our servers to our group, holds a few
of them in reserve for group members to connect to.  Best of what I have
available to me and most amount of flexibility with minimal
configuration and "training" required

Steven J. Sumichrast

On May 7, 2009, at 8:01 PM, "Ook"  wrote:

> So how do people find your server? It seems like we no longer have the

> ability to choose servers unless you go to the console and 
> openserverbrowser, which how many people actually do? I hope this 
> isn't some nasty can of worms I'm opening, but with the ability to 
> choose a server removed, how do people find your server? Or am I 
> missing something and people actually can choose a server?
>
>
> ___
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> please visit:
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Re: [hlds] TF2 - Concurrent Connections from one public IP blocked

2009-05-04 Thread Rick Payton
Funny I've never had that problem. I run 3 computers at home and I've
never tweaked anything to allow all 3 of them to play Counter-Strike
Source or TF2 at the same time - we even play on the same server too.
The only "bug" I've ran into is sometimes the home connection drops
momentarily, and when it comes backup a few seconds later, the server
thinks my pc is one of the other players in the house, and the same
happens to them as well. 

But no router config, no +clientport command line, nothing - it just
works. Maybe there's something else running at the same time that's
interfereing? 

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Monday, May 04, 2009 3:31 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP
blocked

It will try to use 27005 if available, even if there's another computer
connected to the same server. Does the same thing in CSS, DOD, etc.

Seeing as that causes issues, if you have more than one computer in the
house and want to play simultaneously the best way is to always set
+clientport 27006 (or higher.)

On Mon, May 4, 2009 at 12:48 PM, Kveri  wrote:

> When someone is connecting from behind a router isn't his port other 
> than 27005? e.g 60156? People with public IP on their computer have 
> 27005, but routed/firewalled people have random 6+. This at least 
> work in hlds.
>
> Kveri
>
> turb0z wrote:
> > Thanks... oddly enough I've never heard of that... learned something

> > new today... :)
> >
> > -turb0z
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve
> Colebourne
> > Sent: Monday, May 04, 2009 10:57 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP
> blocked
> >
> > +clientport 27006 in launch options :)
> >
> > turb0z wrote:
> >
> >> How would one go about doing this?
> >>
> >> -Original Message-
> >> From: hlds-boun...@list.valvesoftware.com
> >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MONDO
> >> Sent: Monday, May 04, 2009 10:41 AM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP
> >>
> > blocked
> >
> >> Using a different port on the player side should resolve this.  The
> >>
> > default
> >
> >> port is 27005, so simply have the 2nd PC use port 27006 and you 
> >> should
> >>
> > have
> >
> >> no further problems.
> >>
> >> On Mon, May 4, 2009 at 11:31 AM, turb0z 
wrote:
> >>
> >>
> >>> I also just confirmed with this person that if they click "cancel"

> >>> on
> the
> >>> "retrying" connection box before the timeout occurs, they were 
> >>> able to successfully join the server.  Seems pretty bass ackwards,

> >>> but that was
> >>>
> >> his
> >>
> >>> workaround yesterday.  He confirmed this on four systems (two on 
> >>> one
> >>>
> >> public
> >>
> >>> IP) working off of Time Warner Residential and Business class.
> >>>
> >>> Seems like it's definitely an issue since he confirmed it on 
> >>> different systems and it wasn't linked to one game server.
> >>>
> >>> -Original Message-
> >>> From: hlds-boun...@list.valvesoftware.com [mailto:
> >>> hlds-boun...@list.valvesoftware.com] On Behalf Of Steve Colebourne
> >>> Sent: Monday, May 04, 2009 10:27 AM
> >>> To: Half-Life dedicated Win32 server mailing list
> >>> Subject: Re: [hlds] TF2 - Concurrent Connections from one public 
> >>> IP
> >>>
> >> blocked
> >>
> >>> Not checked since the update, but used to get this a lot a while
back.
> >>>
> >>> We now run each client behind the same ip on a different client 
> >>> port
> and
> >>> get no problems - but as I said, haven't been on tf2 with two 
> >>> machines since said update.
> >>>
> >>> Don't know if the above will help or not!
> >>>
> >>> turb0z wrote:
> >>>
>  Since the last Valve update for TF2, I've been getting reports 
>  from my community members that if two people try to join a TF2 
>  server from the
> 
> >>> same
> >>>
>  public IP address, the second person gets a "connection failed 
>  after 3 attempts" message.  This has been confirmed on any TF2 
>  server, not a specific one.  This was not the case up until the 
>  last update released
> 
> >> (I
> >>
>  believe Friday).
> 
> 
> 
>  Anyone else seeing this issue?
> 
> 
> 
>  -turb0z
> 
>  ___
>  To unsubscribe, edit your list preferences, or view the list 
>  archives,
> 
> >>> please visit:
> >>>
>  http://list.valvesoftware.com/mailman/listinfo/hlds
> 
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list 
> >>> archives, please v

Re: [hlds] Left 4 Dead Update Available

2009-04-30 Thread Rick Payton
I never get the announcements from Jason on the hlds_l side, only the
windows side, even though I'm subscribed to both lists. My firewall
let's them both through, so I'm guessing Exchange eats the Linux e-mail
hahaha 

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Thursday, April 30, 2009 10:57 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Update Available

Sorry mailed a bit too early. I see files now on Linux, just no
announcement.

Cheers,

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rick Payton
Sent: Thursday, April 30, 2009 10:52 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Update Available

Dunno, but my Windows install sure pulled down a heck of a lot of DLL
files after getting freshly installed last night. 

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Thursday, April 30, 2009 10:32 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Update Available

No linux update?

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Thursday, April 30, 2009 10:27 PM
To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com
Subject: [hlds] Left 4 Dead Update Available

A recommended update for Left 4 Dead is now available.  Please run
hldsupdatetool to receive it.  The specific changes include:

Survival Mode:
- Removed an exploit from The Construction Site
- Fixed issues with Survival Mode medals not being awarded properly in
rare cases
- Times will no longer be awarded when joining mid-round and cheats had
been active during that round

Servers:
- Server will now reset correctly after all players leave a Versus game

Match Making:
- Fixed a mismatch between lobbies and servers that will remove the
"Server is full" errors when quickmatching
- Fixed match making issue affecting Vista64 users

Jason

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Version: 8.5.287 / Virus Database: 270.12.10/2088 - Release Date:
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Re: [hlds] Left 4 Dead Update Available

2009-04-30 Thread Rick Payton
Dunno, but my Windows install sure pulled down a heck of a lot of DLL
files after getting freshly installed last night. 

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Thursday, April 30, 2009 10:32 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Update Available

No linux update?

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Thursday, April 30, 2009 10:27 PM
To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com
Subject: [hlds] Left 4 Dead Update Available

A recommended update for Left 4 Dead is now available.  Please run
hldsupdatetool to receive it.  The specific changes include:

Survival Mode:
- Removed an exploit from The Construction Site
- Fixed issues with Survival Mode medals not being awarded properly in
rare cases
- Times will no longer be awarded when joining mid-round and cheats had
been active during that round

Servers:
- Server will now reset correctly after all players leave a Versus game

Match Making:
- Fixed a mismatch between lobbies and servers that will remove the
"Server is full" errors when quickmatching
- Fixed match making issue affecting Vista64 users

Jason

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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.287 / Virus Database: 270.12.10/2088 - Release Date:
04/30/09 06:01:00

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Re: [hlds] Harddrives which to choose

2009-04-30 Thread Rick Payton
Yo Pattycake, you DID egg him on you know. Which in effect makes YOU the
troll. And because I have to point this out to you, it in effect makes
ME a troll. Thanks Patty. <3 

-mauirixxx
-Sent from a morning of PDF editing hell.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick
Shelley
Sent: Thursday, April 30, 2009 9:34 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Harddrives which to choose

Your just as bad as he is, troll

On Thu, Apr 30, 2009 at 7:40 PM, f0rkz  wrote:

> I can form my own opinions, thanks.  Piss off.
> Also, being as I am one of sleeper's IRL coworkers and friends there 
> is no fan club.  So piss off there as well.
> You in fact have been nothing but rude yourself, and for that piss
off.
>
> On Apr 30, 2009, at 2:36 PM, Patrick Shelley wrote:
>
> > Oh sorry, there seems to be some list members that actually enjoy 
> > sleepers rudeness -
> >
> > Add 2 more to the obnoxious sleeper fanclub - Dustin Wyatt and F0rkz
> >
> > You're up to 3 people on the list who like you sleeper!! Well done!!
> > ___
> > To unsubscribe, edit your list preferences, or view the list 
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
> f0rkz
> f7lans.com - Not your moms marble madness
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] Stealing Accounts

2009-04-24 Thread Rick Payton
I will.

Everyone, grow the hell up.

Happy? :D 

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Justin
Sent: Friday, April 24, 2009 3:51 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Stealing Accounts

I think we all need to act like mature adults.
Your right, the internet is composed mostly of immaturity, so who is
gonna tell everybody to grow the hell up?

On Fri, Apr 24, 2009 at 9:29 PM, David Kellaway 
wrote:

> You're *both* repeatedly posting stupid off-topic garbage to the list 
> here. Come to think of it, so am I by discussing it further.
>
> You'd think common sense would prevail and everyone would just drop 
> this, but this *is* the internet...
>
>
> 2009/4/25 Patrick Shelley :
> > and there i was thinking sleeper was starting to act a bit more
> mature
> >
> > but no, still the same stupidity and hypocrisy prevails throughout 
> > his
> posts.
> >
> > valve, please do something about him!
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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Re: [hlds] [SPAM] Re: Stealing Accounts

2009-04-24 Thread Rick Payton
Why?

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Phillip Vector
Sent: Friday, April 24, 2009 11:02 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [SPAM] Re: Stealing Accounts

No man. Just like reminding people about it.

On Fri, Apr 24, 2009 at 1:46 PM, msleeper 
wrote:
> Still got your panties in a knot about that huh? Cool story bro, setup

> a blog so I can subscribe to your RSS.
>
>
> On Fri, 2009-04-24 at 13:39 -0700, Phillip Vector wrote:
>> Yeah. It's not as easy as setting up a honeypot server and calling 
>> people cheaters. :)
>>
>> On Fri, Apr 24, 2009 at 1:38 PM, msleeper 
wrote:
>> > lol @ whoever tried to submit a removal request for me from the
list.
>> > Nice try, it won't be that easy.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
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>

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Re: [hlds] [L4D]Server wont allow any more connections after a gameconcludes.

2009-04-24 Thread Rick Payton
I hope that's a fake rcon_password dude 

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nick Ekström
Sent: Friday, April 24, 2009 4:50 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] [L4D]Server wont allow any more connections after a 
gameconcludes.

I've rented a server through Gameservers.com and I've had it for about a
month.
However every time a game concludes (either normally or everyone returning
to lobby or disconnecting) my server then won't allow a new game/lobby to
connect.
The only way I have figured out, is to restart the server every time. There
has to be a way around this, or even a fix for this.


server.cfg:

hostname "Stumpy's Corner"

exec banned_user.cfg
exec banned_ip.cfg

rcon_password "754731"

sv_search_key stnp

sv_steamgroup 657532
sv_steamgroup_exclusive 0
sv_allow_lobby_connect_only 1


mp_disable_autokick 1
sv_consistency 1


sv_region 3

sv_log_onefile 0
sv_logbans 1
sv_gametypes "coop,versus,survival"

mp_disable_autokick 1
mp_teams_unbalance_limit 0
mp_chattime 20

setmaster add 68.142.72.250:27011
setmaster add 72.165.61.189:27011
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Re: [hlds] error: reliable channel overflowed

2009-04-23 Thread Rick Payton
And thankless for the most part as well. Welcome to the world of server
ops - isn't it fun? :P

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MAGUS
Sent: Thursday, April 23, 2009 11:40 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] error: reliable channel overflowed

i'm using cstrike (normal with 30 slots) server.. with amxmodx..

but i would try add plugin one by one.. but its a very long (hard) job
:/

-
rody

2009/4/23 Richard Eid 

> I'll assume that your provider sets you up with a vanilla server, 
> aside from maybe giving you AMXModX to start with, so it would be a 
> problem with their connection.  The best thing you can do at this 
> point is to start from scratch with your server and only have the 
> basics on there.  Add your plugins one by one and see if you still 
> have the same problem.  This can take weeks, possibly, as you'll want 
> to add a plugin and give it a few days to see if the problem is still 
> existing.  If the problem still occurs with no extra stuff loaded, I'd

> turn to your GSP to see if they are having any problems on their end.
>
>-Richard Eid
>
>
> On Thu, Apr 23, 2009 at 5:20 PM, MAGUS  wrote:
>
> > well..
> >
> > i saw this article, but dont resolved the problems. sometimes a lot 
> > of clients are disconnected from server at once (and others users 
> > doesn't disconnected). sometimes this problem occurs when client try

> > connect (ou
> > reconnect) to server.
> >
> > i'm using HLDS with metamod + amxmodx..
> >
> > but, if problem are in my host, where is the problem? connection?
> plugins?
> >
> > -
> > rody
> >
> > 2009/4/22 Richard Eid 
> >
> > > https://support.steampowered.com/kb_article.php?ref=5057-FVCM-
> > >
> > > Have you seen that support article yet?  Most of what is mentioned

> > > in
> > there
> > > is common sense, but it's amazing how often users will refuse to
> believe
> > it
> > > is on their end.
> > >
> > > It does mention that it could be an issue with the server, but it
> doesn't
> > > look like it goes into any detail about that.  In that case, I'd 
> > > have
> to
> > > believe it would be an issue with your host.
> > >
> > > Good Luck.
> > >
> > >-Richard Eid
> > >
> > >
> > > On Wed, Apr 22, 2009 at 9:01 PM, Bobby35ny 
> wrote:
> > >
> > > > Stock or modded server
> > > >
> > > > =bobby
> > > >
> > > > -Original Message-
> > > > From: hlds-boun...@list.valvesoftware.com
> > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MAGUS
> > > > Sent: Wednesday, April 22, 2009 6:42 PM
> > > > To: Half-Life dedicated Win32 server mailing list
> > > > Subject: Re: [hlds] error: reliable channel overflowed
> > > >
> > > > anyone knows how the solution for this error?
> > > >
> > > > **Reliable channel overflowed* (and nothing more in user 
> > > > console)* and my users are disconnected. when occurs this error,

> > > > many users are disconnected (at once). And, if user try 
> > > > reconnect, this error
> persist
> > > > (*one,
> > > > two, three times*), until he can reconnect again.
> > > >
> > > > in Server: HLDS - cstrike (HL1)
> > > >
> > > > obs: hlds is updated, but this error continues.
> > > >
> > > > -
> > > > rody
> > > >
> > > >
> > > > 2009/4/21 MAGUS 
> > > >
> > > > > ocurrs in cstrike (hl1) server.. i update but this problem
> continues
> > :/
> > > > >
> > > > > 2009/4/21 Zach Tate 
> > > > >
> > > > > What game is this in?
> > > > >>
> > > > >> Zach Tate
> > > > >>
> > > > >> -Original Message-
> > > > >> From: MAGUS [mailto:magus...@gmail.com]
> > > > >> Sent: Tuesday, April 21, 2009 8:24 PM
> > > > >> To: Half-Life dedicated Win32 server mailing list
> > > > >> Subject: [hlds] error: reliable channel overflowed
> > > > >>
> > > > >> hello,
> > > > >>
> > > > >> often, my client (users) are disconnected from server and 
> > > > >> show
> this
> > > > >> errors
> > > > >> (in steam window):
> > > > >>
> > > > >> *Reliable channel overflowed* (and nothing more in console)
> > > > >>
> > > > >> i search in google, but the results dont help me..
> > > > >>
> > > > >> how i solve this problem? :/
> > > > >> --
> > > > >> rody
> > > > >> ___
> > > > >> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > >> please visit:
> > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >>
> > > > >> --
> > > > >> This message has been scanned for viruses and dangerous 
> > > > >> content by MailScanner, and is believed to be clean.
> > > > >>
> > > > >>
> > > > >>
> > > > >>
> > > > >> --
> > > > >> This message has been scanned for viruses and dangerous 
> > > > >> content by MailScanner, and is believed to be clean.
> > > > >>
> > > > >>
> > > > >> ___
> > > >

Re: [hlds] Better Windows Server for HLDS?

2009-04-21 Thread Rick Payton
There's quite a few of us here who host game servers in a virtual
environment with nary a problem. If I'm not mistaken, trashedgamers is a
completely virtual environment, with about 5 32 slot tf2 servers. You're
up Karl :)

I run my game servers under both ESX and ESXi (my stateside VM's are in
ESX, my local VM's are ESXi). It performs so well that my extra small
community has no idea they're virtualized. :P

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zach Tate
Sent: Tuesday, April 21, 2009 9:53 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Better Windows Server for HLDS?

I have tried the VM solution and it didn't really work all that great.  
I was using VMWare ESX server as well, and you just have to much 
overhead to justify it.  I would think you could easily get away with a 
3Ghz dual core processor (xeon) or a cheaper quad core (xeon).  I would 
say use Intel over AMD. If you run 4 Gig of RAM you should be fine, and 
make sure you run your OS and game servers on different hard drives.  As

far as bandwidth I was say if you were to fill those servers up most of 
the time you should think about 6-7Megbit at least.  That way you don't 
have bandwidth issues.

-Original Message-
From: MAGUS [mailto:magus...@gmail.com] 
Sent: Tuesday, April 21, 2009 12:32 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Better Windows Server for HLDS?

Hi.. thanks.. i think windows is better to use.

i've currenty one machine, with one physical OS running HLDS/cstrike/32
slots..
and other machine, with one physical OS running other 3 HLDS with: 
16/14/12
slots.

what is better:
1: i run all HLDS in one phsyical OS?
2: virtualize two (or more) virtual OS and run the HLDS separately?

wich a problem that i run all HLDS in one physical OS?

last question (hehe):
consider that i've get one DC for running this servers (list down), wich
configuration that i would need for run all servers, with no problems?
(processor/memory/bandwidth)
- sv1: cstrike/30 slots;
- sv2: cstrike/16 slots;
- sv3: cstrike/14 slots;
- sv4: cstrike/12 slots;
- sv5: CSS/20 slots;
- sv6: TF2/16 slots;

-
rody

2009/4/21 Zach Tate 

> I would first try to just get each server to run on one physical box,
> that will cut down on power, and space in a data center.  (That is if 
I
> understood how you have your current setup as, one box per game 
server).
>  You can run more than one game server on a physical server.  It just
> depends on how powerful your system is to determine just how many game
> servers can run.
>
> As far as Linux vs. Windows, it just depends on how good you are in
> Linux or Windows.  I would personally go with which ever you are able 
to
> get around in like Alec said.  I find windows to be easier, but Linux 
to
> be more fun and interesting.  Just make sure you know how to fix Linux
> is something does go wrong.
>
> Good luck,
> Zach Tate
> z...@tomballtech.com
>
>
> -Original Message-
> From: MAGUS [mailto:magus...@gmail.com]
> Sent: Tuesday, April 21, 2009 10:19 AM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Better Windows Server for HLDS?
>
> hi ppl,
> i'm new here, so.. hello!
>
> anyway, i've a few questions about HLDS, starting with this: wich a
> better
> OS (or windows version) for run HLDS?
> well, this is my use case:
> - server one: hlds hl1, cstrike, 30 slots
> - server two: hlds hl1, cstrike (zumbie plague mod), 20 slots
> - server trhee: hlds hl1, cstrike (death match mod), 14 slots
> - server four: hlds hl1, cstrike, 12 slots
>
> currently, i run HLDS in Linux (1 machine for server one / 1 machine 
for
> server two, three and four)
>
> but i've a plans for virtualize one DC for run all servers (four that 
i
> list
> above)  (and up more 2 servers: one CS:S / one TF2)
>
> whichs tips your have for me?
>
> ps: sorry.. i know that my english is BAAD.
>
> --
> rody
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> --
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> believed to be clean.
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>
>
>
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-- 
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Re: [hlds] HL1 Map Collections wanted

2009-04-03 Thread Rick Payton
My guess is, when a game get's its "hooks" into you, some people just
can't let go. Which is why I still play Counter-Strike to this day -
even if it's not as much as I used to. I even resurrected my old
stomping ground called Spacemonkeys, just because I could. That game
will always have a place in my collection, (relatively) shit graphics
and all. So maybe this is his way of keeping a personal resource for his
games before all internet resource finally stop serving related files?

If I recall, Ook has had his Op4 server up for ... 8 or 9 YEARS now?

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dustin Wyatt
Sent: Friday, April 03, 2009 12:20 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] HL1 Map Collections wanted

Out of curiosity...If HL1 and OP4 are about dead, what is your interest
in
gathering maps for them?




On Fri, Apr 3, 2009 at 5:15 PM, Ook  wrote:

> A lot of the old web sites are gone. Alas, HL1 and OP4 are just about
dead
> :(. HL1MP:Source was been abandoned by Valve a long time ago, and
HL2MP is
> a
> lost soul looking for a cause.
>
> - Original Message -
> From: "Rick Payton" 
> To: "Half-Life dedicated Win32 server mailing list"
> 
> Sent: Friday, April 03, 2009 2:54 PM
> Subject: Re: [hlds] HL1 Map Collections wanted
>
>
> >I remember PAF had quite the collection for a long time, but sadly
> > they're no longer around. I would say to check the usual file
depot's
> > and see what's available there as far as map packs are concerned.
> >
> > Sorry I couldn't be of any more help Ook.
> >
> > -mauirixxx
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
> > Sent: Friday, April 03, 2009 11:31 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: [hlds] HL1 Map Collections wanted
> >
> > Does anyone know of any HL1 map collections available for download?
I
> > don't
> > really have the time to download them one at a time from file
planet,
> > file
> > banana, etc. I'm looking for collections - multiple maps in a zip
file,
> > or
> > http/ftp access to listings of maps that can be mass downloaded.
> >
> > I'd be willing to put mine online if anyone is interested - I
currently
> > have
> > 2,226 HL1 maps that run without crashing, though I suspect a few
dozen
> > are
> > trash maps, test maps, etc. I'm still in the processing of cleaning
them
> > up,
> > and so far have eliminated maps that crash the server or are missing
> > resources.
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > ___
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archives,
> > please visit:
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>
>
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Re: [hlds] HL1 Map Collections wanted

2009-04-03 Thread Rick Payton
This topic makes me feel old. :(

Fileplanet used to have quite the collection of map packs - not any
more?

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
Sent: Friday, April 03, 2009 12:15 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] HL1 Map Collections wanted

A lot of the old web sites are gone. Alas, HL1 and OP4 are just about
dead 
:(. HL1MP:Source was been abandoned by Valve a long time ago, and HL2MP
is a 
lost soul looking for a cause.

- Original Message - 
From: "Rick Payton" 
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Friday, April 03, 2009 2:54 PM
Subject: Re: [hlds] HL1 Map Collections wanted


>I remember PAF had quite the collection for a long time, but sadly
> they're no longer around. I would say to check the usual file depot's
> and see what's available there as far as map packs are concerned.
>
> Sorry I couldn't be of any more help Ook.
>
> -mauirixxx
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
> Sent: Friday, April 03, 2009 11:31 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: [hlds] HL1 Map Collections wanted
>
> Does anyone know of any HL1 map collections available for download? I
> don't
> really have the time to download them one at a time from file planet,
> file
> banana, etc. I'm looking for collections - multiple maps in a zip
file,
> or
> http/ftp access to listings of maps that can be mass downloaded.
>
> I'd be willing to put mine online if anyone is interested - I
currently
> have
> 2,226 HL1 maps that run without crashing, though I suspect a few dozen
> are
> trash maps, test maps, etc. I'm still in the processing of cleaning
them
> up,
> and so far have eliminated maps that crash the server or are missing
> resources.
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds 


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Re: [hlds] HL1 Map Collections wanted

2009-04-03 Thread Rick Payton
I remember PAF had quite the collection for a long time, but sadly
they're no longer around. I would say to check the usual file depot's
and see what's available there as far as map packs are concerned.

Sorry I couldn't be of any more help Ook.

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
Sent: Friday, April 03, 2009 11:31 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] HL1 Map Collections wanted

Does anyone know of any HL1 map collections available for download? I
don't 
really have the time to download them one at a time from file planet,
file 
banana, etc. I'm looking for collections - multiple maps in a zip file,
or 
http/ftp access to listings of maps that can be mass downloaded.

I'd be willing to put mine online if anyone is interested - I currently
have 
2,226 HL1 maps that run without crashing, though I suspect a few dozen
are 
trash maps, test maps, etc. I'm still in the processing of cleaning them
up, 
and so far have eliminated maps that crash the server or are missing 
resources. 


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Re: [hlds] Master servers down and Invalid STEAM UserID Ticket

2009-03-25 Thread Rick Payton
Haha nice. The 419 scam was probably the most entertainment a chat
program has given me :P

mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick
Shelley
Sent: Tuesday, March 24, 2009 2:45 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Master servers down and Invalid STEAM UserID Ticket

Nice Rick - i have fun on there too LOL

http://forum.419eater.com/forum/search.php?search_author=sidesteal

On Tue, Mar 24, 2009 at 11:52 PM, Mike Stiehm 
wrote:

> Wow LOL nice job
>
> Kenny Loggins
> ClanAO.com
>
> On Mar 24, 2009, at 6:24 PM, "Rick Payton" 
wrote:
>
> > I had some real fun with one of those scammers a little over a year
> > and
> > a week ago actually.
> >
> > Even posted it for all to read.
> >
> > http://forum.419eater.com/forum/viewtopic.php?p=1088287
> >
> > Yes, it's wrong on so many levels, but it was so fun.
> >
> > -mauirixxx
> > -sent from first generation MLC SSD hell :(
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick
> > Shelley
> > Sent: Tuesday, March 24, 2009 1:17 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Master servers down and Invalid STEAM UserID
> > Ticket
> >
> > Good day to you!
> >
> > I am a Nigerian Banker who has 20 Gazillion Bazillion Dollars
> > trapped in
> > my
> > country's economic system.
> >
> > I cannot acess teh monies, and i wondered if you woud halp me acess
> > teh
> > monies by providing you baank account details and sort code?
> >
> > On recipt of teh monies into you baaank account, i wud need you
to
> > transfer teh monies into another baaank account and i will pay
you
> > 10
> > Gazillion dollards for your doing so?
> >
> > My dog recently got run over and i hafe bin veery veery sad. Please
> > halp
> > me
> > get teh monies.
> >
> > Your wondeful dear friend,
> >
> > Mr Shelley
> >
> > On Tue, Mar 24, 2009 at 10:08 PM, Sam Horn
> > wrote:
> >
> >> I see what you did there...
> >>
> >> - Sam
> >>
> >> 2009/3/25  <1nsane...@gmail.com>:
> >>> You dont need a stupid internet service to spoof emails guise. If
> > 'email
> >> is insekure' is news to you i have some money i need to get out of
my
> >> nigerian bank ount...
> >>>
> >>> -Neph
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list
> > archives,
> >> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>
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Re: [hlds] Master servers down and Invalid STEAM UserID Ticket

2009-03-24 Thread Rick Payton
I had some real fun with one of those scammers a little over a year and
a week ago actually.

Even posted it for all to read.

http://forum.419eater.com/forum/viewtopic.php?p=1088287

Yes, it's wrong on so many levels, but it was so fun.

-mauirixxx
-sent from first generation MLC SSD hell :(

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick
Shelley
Sent: Tuesday, March 24, 2009 1:17 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Master servers down and Invalid STEAM UserID Ticket

Good day to you!

I am a Nigerian Banker who has 20 Gazillion Bazillion Dollars trapped in
my
country's economic system.

I cannot acess teh monies, and i wondered if you woud halp me acess teh
monies by providing you baank account details and sort code?

On recipt of teh monies into you baaank account, i wud need you to
transfer teh monies into another baaank account and i will pay you
10
Gazillion dollards for your doing so?

My dog recently got run over and i hafe bin veery veery sad. Please halp
me
get teh monies.

Your wondeful dear friend,

Mr Shelley

On Tue, Mar 24, 2009 at 10:08 PM, Sam Horn
wrote:

> I see what you did there...
>
> - Sam
>
> 2009/3/25  <1nsane...@gmail.com>:
> > You dont need a stupid internet service to spoof emails guise. If
'email
> is insekure' is news to you i have some money i need to get out of my
> nigerian bank ount...
> >
> > -Neph
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
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Re: [hlds] Isreali FRC regional

2009-03-19 Thread Rick Payton
So this name change to . Is legal in Europe? ;)

-mauirixxx ... What? Someone had to do it :P

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick
Shelley
Sent: Thursday, March 19, 2009 10:11 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Isreali FRC regional

I just thought i'd let you know i'm .
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Re: [hlds] sv_steamgroup for other games

2009-03-17 Thread Rick Payton
I like this idea - I think the only thing that may hold Valve back on
implementing it ("it" meaning adding a server via the steam group admin
panel) would be the eventual inundation of e-mails to support asking
"Why isn't my server being detected when I add it to the steam group
page" or similar e-mails.

I would love to see a system like this implemented though, across any
hlds/srcds game server. 

-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Hyphon
Sent: Tuesday, March 17, 2009 9:33 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] sv_steamgroup for other games

Hi!

Nice idea with that steamgroup string!

But I'm with voogru, Server should be added in the steamgroup admin
panel.

Would fix, the problem with our planned moving our well populated public
DOD:S Server.

Just change the entry in the admin panel, tell our players to join our
group and all is going just well! :)

-Hyphon


Am 17 Mar 2009 um 14:38 hat Spencer 'voogru' MacDonald geschrieben:

You can't password sv_steamgroup, plug-ins could forcefully change it
anyway.

A better option would be to have the administrator add his servers onto
his steam group, and servers from the groups your are associated with
show up in a different color to make them more visible. Another change
I'd like to see, is change the "get server list" function to retrieve
servers from your groups, and then from the master list. 

Group servers show up on top of the rest of the servers.

This is pretty much the only implementation I would support. I would be
strongly against sv_steamgroup in its current form being ported to TF2
because the last thing I want is some schmuck running servers that are
masquerading as my servers.

- voogru.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
Sent: Tuesday, March 17, 2009 1:49 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] sv_steamgroup for other games


wouldn't the post you responded to fix that problem? A groupID would
have to match a groupID password in order for it to work. 

Adding servers via the group settings would also be a great fix.

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



> Date: Tue, 17 Mar 2009 13:44:37 -0400
> From: sake...@kingdomsend.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] sv_steamgroup for other games
> 
> before this happens i would like to see a fix or a way to block 
> servers from using your steam group on their servers. as it is now its

> not hard to get another groups steam group id and put it on there 
> servers allowing it will show up in your group listing of servers. I 
> personally would have no problems with having to add servers manually 
> to the steam group in the group settings page.
> 
> Saint K. wrote:
> > One thought yea, provide a password string along with the community 
> > tag, otherwise you get this people adding tags from other 
> > communities to
their
> > empty servers to try and get em filled.
> >
> >
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec 
> > Sanger
> > Sent: Tuesday, March 17, 2009 6:19 PM
> > To: hlds@list.valvesoftware.com
> > Subject: [hlds] sv_steamgroup for other games
> >
> >
> > It'd be really nice if this sv_steamgroup idea was implemented for 
> > other games. For example, Community XYZ has 10 TF2 servers. Player 
> > Bob has fallen in love with their Instant Respawn server and wants 
> > to add all of their servers to his favorites. He right mouse clicks 
> > his favorite list, clicks the "Add Steamgroup" option, and types 
> > "Community XYZ", which is a special unique tag for this community 
> > only. From now on, all of Community XYZ's servers will show up on 
> > Player Bob's favorites. When a new server is added to Community XYZ,

> > it'll automatically show up.
> >
> > Thoughts?
> >
> > Thank you,
> > Alec Sanger
> > www.stompfest.com
> > _
> > Windows LiveT Groups: Create an online spot for your favorite groups

> > to meet.
> > http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009
> > ___
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> > No virus found in this incoming message.
> > Checked by AVG - www.avg.com
> > Version: 8.0.237 / Virus Database: 270.11.15/2004 - Release Date:
03/16/09
> > 19:01:00
> >
> >
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please visit:
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> 
> _

Re: [hlds] Goodbye

2009-03-16 Thread Rick Payton
Think of it as pokes to the rib :P We're just making fun of the past.

I'm not worried about my empty servers being de-listed, so I can't chime
in there. I have no players, so Steam cloud acting funky doesn't affect
me, can't chime in there either  All I got left is to poke fun of
the past :(

Gimme a .wz 96753 karl ... Since I can't do it myself anymore. ;)

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom
Sent: Monday, March 16, 2009 1:27 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Goodbye

Guys, we all have bigger fish to fry as serverops. Let's not sit here
throwing punches at each other. 

I made my peace with msleeper - I may not agree with him on everything,
but I realize we have more important issues to talk about than who's
making what plugin or who's going to get servers delisted.

We can all agree to disagree without the world blowing up. 



-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick
Shelley
Sent: Monday, March 16, 2009 5:47 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Goodbye

it's fully paid up member of the msleeper fan club / HLDS Policeman and
introducing a new one Defender of Verbal Attacks against msleeper!

;-)

On 16/03/2009, Rick Payton  wrote:
> Technically, it was everyones elses RESPONSE to msleeper releasing the

> plugin that spiraled out of control. I mean, if you want to point 
> fingers and all. ;)
>
> -mauirixxx
> -Card carrying member of the msleeper fan club and dedicated member of

> the HLDS List Police ... Or something ... Fill me in again Patrick? :P
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Clyde cide
> Sent: Monday, March 16, 2009 10:45 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Goodbye
>
> Whats fucked up is this: There was an announcement this list was being

> moved to the steam forums. People on this list convinced people at 
> vALVE to keep it as it is. The msleeper and his idiotic fucking plugin

> spirled this list out of controll and essentialy made it worse than 
> the steam forums.. thanks msretard 
> ___
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> please visit:
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Re: [hlds] Good bye and Fair tidings.

2009-03-16 Thread Rick Payton
Was wondering where you went ... 

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Daniel
Reinhardt
Sent: Saturday, March 14, 2009 12:10 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Good bye and Fair tidings.

All,

I would like to say the help I received while on this list wasn't all
that helpful, and I would like to say thanks but no thanks.  I have been
flamed on this list and made fun of and mocked.  I do not find that to
be very professional of a list dedicated to helping people out managing
Half-Life servers and providing information.  Some people on this list
need to grow up and mature.

Good luck to everyone and farewell.

Thanks,
Daniel Reinhardt 


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Re: [hlds] Goodbye

2009-03-16 Thread Rick Payton
Eh ... That just seems rather wordy to me  

-mauirixxx
-Sent from #HldsListPolice / #msleeperfanclub

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick
Shelley
Sent: Monday, March 16, 2009 11:47 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Goodbye

it's fully paid up member of the msleeper fan club / HLDS Policeman and
introducing a new one Defender of Verbal Attacks against msleeper!

;-)

On 16/03/2009, Rick Payton  wrote:
> Technically, it was everyones elses RESPONSE to msleeper releasing the

> plugin that spiraled out of control. I mean, if you want to point 
> fingers and all. ;)
>
> -mauirixxx
> -Card carrying member of the msleeper fan club and dedicated member of

> the HLDS List Police ... Or something ... Fill me in again Patrick? :P
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Clyde cide
> Sent: Monday, March 16, 2009 10:45 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Goodbye
>
> Whats fucked up is this: There was an announcement this list was being

> moved to the steam forums. People on this list convinced people at 
> vALVE to keep it as it is. The msleeper and his idiotic fucking plugin

> spirled this list out of controll and essentialy made it worse than 
> the steam forums.. thanks msretard 
> ___
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> please visit:
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Re: [hlds] Goodbye

2009-03-16 Thread Rick Payton
Technically, it was everyones elses RESPONSE to msleeper releasing the
plugin that spiraled out of control. I mean, if you want to point
fingers and all. ;)

-mauirixxx
-Card carrying member of the msleeper fan club and dedicated member of
the HLDS List Police ... Or something ... Fill me in again Patrick? :P

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Clyde cide
Sent: Monday, March 16, 2009 10:45 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Goodbye

Whats fucked up is this: There was an announcement this list was being
moved to the steam forums. People on this list convinced people at vALVE
to keep it as it is. The msleeper and his idiotic fucking plugin spirled
this list out of controll and essentialy made it worse than the steam
forums.. thanks msretard ___
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Re: [hlds] Team Fortress 2 Update Coming

2009-03-13 Thread Rick Payton
I care? It's all in fun  Just roll with it. :P

-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins
Sent: Friday, March 13, 2009 12:12 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Coming

msleeper, I don't believe anyone on here cares.

On Fri, Mar 13, 2009 at 6:04 PM, msleeper 
wrote:

> Threat level increased to "D:" or Severe Patch Threat.
>
> http://www.myphpsig.com/hldsthreat.jpg
>
> Thanks Jason!
>
>
> On Fri, 2009-03-13 at 14:55 -0700, Jason Ruymen wrote:
> > A required update for Team Fortress 2 is coming.  It will probably 
> > be
> available in about 30 minutes.  The specific include:
> >
> > - Players who are stunned by a Scout now take 50% less damage
> > - Increased the minimum distance to stun a player with the Sandman
> > - Fixed problem where clients were unable to join a team or maintain

> > a
> connection to the server
> > - Fixed Scout taunt kill achievement firing for people who didn't
> actually qualify
> > - Fixed client crash in when creating muzzle flash effects
> > - Fixed client crash when determining which disguise weapon to use 
> > for a
> spy
> > - Fixed Natascha's chain not being drawn on the view model
> > - Fixed stun code regression that resulted in a subtle reduction of
> Natascha's slowdown effect
> > - Fixed rocket & grenade jumps not propelling players as far as 
> > they're
> supposed to
> >
> > And with this update, you will no longer need to run with
> "-NoQueuedPacketThread".
> >
> > Jason
> >
> > ___
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> > archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
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Re: [hlds] HLDS Patch Threat Level

2009-03-12 Thread Rick Payton
People from IRC.

-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins
Sent: Thursday, March 12, 2009 1:40 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] HLDS Patch Threat Level

Ahem. What? Who's "we"?

On Thu, Mar 12, 2009 at 7:26 PM, msleeper 
wrote:

> We are issuing a HLDS Patch Threat Level update according to the 
> color-coded patch threat advisory. The current Patch Threat Level is 
> set to ":(" or "High Patch Threat".
>
> http://www.msleeper.com/files/homeland.jpg (Reference) 
> http://www.myphpsig.com/hldsthreat.jpg (Forum Signature Size!)
>
> Check IRC for the latest updates in the Patch Threat Level.
>
> irc.gamesurge.net
> #hlserveradmins
>
>
> Sent from my secure bunker
>
>
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Re: [hlds] New? Hunter Exploit

2009-03-10 Thread Rick Payton
 I have a sense of humor, even when the fact that someone should make a
honeypot plugin for crouching I got a good laugh out of it.

But when you're lightly insulting me, or just lamely insulting me - why
should I have a sense of humor about that? Asking someone to do that is
about as ridiculous as this picture:

http://i173.photobucket.com/albums/w56/clashFF/burwalk2.jpg

-mauirixxx
-Sent from #hldslistpolice

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick
Shelley
Sent: Tuesday, March 10, 2009 4:23 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New? Hunter Exploit


Rick, Valve wont do a Pay Check, but i'll ask them to mail you a sense
of humor!

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Re: [hlds] New? Hunter Exploit

2009-03-10 Thread Rick Payton
Aww damnit. I was having fun too until you started up with putting us
down. I said nothing negative towards / about you, yet you still
insisted on taking shit in a whole new NOT FUN direction. The worst I
said to you was "hell man, keep it funny at least instead of getting
stupid with it".

I would hardly call that list policing. I just wanted to ensure the
chuckles kept flying in light of you little lame insults towards me and
msleeper. If that's list policing then ... Damnit I want a paycheck from
Valve?

-mauirixxx
-Sent from #hldslistpolice

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick
Shelley
Sent: Tuesday, March 10, 2009 4:02 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New? Hunter Exploit

I'm not arsed, i'll use the exploit until Valve fix it themselves.

As for writing it, its already been done - our Jake did it earlier:

if spawn_mode=TRUE then(+crouch=FALSE)

Just 'compile' it - put it in some folder on your mums PC and restart
solitaire - works for me!

It shows you though, how we were all having a nice laugh until you and
Ricky boy got all serious on our asses and started wearing your 'List
Policeman'
uniforms. Pity. It was quite a grin.

On Wed, Mar 11, 2009 at 1:45 AM, msleeper 
wrote:

> It is absurd that people are still going on and on about it.
>
> I thought about making a quick plugin that would probably cockblock 
> this problem, but fuck it, we'll do it live. Patrick can write it now 
> if he wants to stop it so badly.
>
>
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Re: [hlds] New? Hunter Exploit

2009-03-10 Thread Rick Payton
Refresh the page. 

-mauirixxx
-Sent from the random steambans website:
http://www.kingdomsend.com/steamban.php
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins
Sent: Tuesday, March 10, 2009 3:53 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New? Hunter Exploit

SakeFox, need moar people.

On Tue, Mar 10, 2009 at 9:48 PM, SakeFox 
wrote:

> lets just make it more fun, just randomly ban cretin people everyday.
> http://www.kingdomsend.com/steamban.php
>
> msleeper wrote:
> > It is absurd that people are still going on and on about it.
> >
> > I thought about making a quick plugin that would probably cockblock 
> > this problem, but fuck it, we'll do it live. Patrick can write it 
> > now if he wants to stop it so badly.
> >
> >
> > On Tue, 2009-03-10 at 15:36 -1000, Rick Payton wrote:
> >
> >> What can I say? I countered a lame jab by taking it a huge step
further.
> >> Msleeper even took it a step further. Ok I may be the only one that

> >> get's a chuckle out of it, due to the absurdity of it all.
> >>
> >> But fuck Patrick ... Try harder dude?
> >>
> >> -mauirixx
> >> -Sent from #tryharder
> >> -Original Message-
> >> From: hlds-boun...@list.valvesoftware.com
> >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick 
> >> Shelley
> >> Sent: Tuesday, March 10, 2009 3:30 PM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] New? Hunter Exploit
> >>
> >> I'm sorry Rick, please accept my sincere apologies - i forgot you 
> >> were the only paid up member of msleepers fan club.
> >>
> >> Now get back in your box with sleeper, we'll tape the lid down and 
> >> mail you both off to Valve HQ - im sure they could do with beating 
> >> the crap out of another pinata.
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list 
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list 
> >> archives,
> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list 
> > archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
>
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Re: [hlds] New? Hunter Exploit

2009-03-10 Thread Rick Payton
I know perfectly well what list we're on and crap we're contributing.
Claiming I need another mailing list for toilet cleaners? We all know
such a list doesn't exist OR DOES IT?

In any case, to the rest of the list, my apologies (again) for whoring
out the list and giving Valve yet one more reason to kill it. Go ahead
Pattie, get your last word / jab in. I'll stop spamming.

-mauirixxx
-Sent from #hldstoiletcleaners

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick
Shelley
Sent: Tuesday, March 10, 2009 3:41 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New? Hunter Exploit

Wrong list Rick, this is HLDS for windows.

You need HLDS for toilet cleaners <3

On Wed, Mar 11, 2009 at 1:36 AM, Rick Payton 
wrote:

> What can I say? I countered a lame jab by taking it a huge step
further.
> Msleeper even took it a step further. Ok I may be the only one that 
> get's a chuckle out of it, due to the absurdity of it all.
>
> But fuck Patrick ... Try harder dude?
>
>
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Re: [hlds] New? Hunter Exploit

2009-03-10 Thread Rick Payton
What can I say? I countered a lame jab by taking it a huge step further.
Msleeper even took it a step further. Ok I may be the only one that
get's a chuckle out of it, due to the absurdity of it all.

But fuck Patrick ... Try harder dude?

-mauirixx
-Sent from #tryharder
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick
Shelley
Sent: Tuesday, March 10, 2009 3:30 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New? Hunter Exploit

I'm sorry Rick, please accept my sincere apologies - i forgot you were
the only paid up member of msleepers fan club.

Now get back in your box with sleeper, we'll tape the lid down and mail
you both off to Valve HQ - im sure they could do with beating the crap
out of another pinata.
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Re: [hlds] New? Hunter Exploit

2009-03-10 Thread Rick Payton
Yes because crouchers are BAD BAD PEOPLE. BAN THE CROUCHING COMMUNITY.

-mauirixxx
-Sent from #crouching

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins
Sent: Tuesday, March 10, 2009 3:18 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New? Hunter Exploit

I could make a webpage for it with a Chris Hanson picture trying to make
it seem as if people who "crouch" are child predators and warn them that
every server admin is looking and banning crouchers, ultimately trying
to make the community look bad.
On Tue, Mar 10, 2009 at 9:07 PM, 1nsane <1nsane...@gmail.com> wrote:

> Amazing idea. Perhaps add a synchronization database so other people 
> could run it too?
>
> Our goal could be to break the lobby system?  Who wants to join us? 
> We'd require a lot of people if this is to work out.
>
> On Tue, Mar 10, 2009 at 8:51 PM, msleeper 
wrote:
>
> > Good idea, I'll whip something up right away.
> >
> >
> > On Wed, 2009-03-11 at 02:26 +0200, matan nov wrote:
> > > Maybe even make a honeypot server than bans anyone that crouches?
> > >
> > > On Wed, Mar 11, 2009 at 12:28 AM, msleeper 
> > > 
> > wrote:
> > >
> > > > Sounds like fun, I'll have to give it a try.
> > > >
> > > >
> > > > On Tue, 2009-03-10 at 22:02 +, Patrick Shelley wrote:
> > > > > Im posting it here, as it happened on my server (just so knob 
> > > > > head
> > doesnt
> > > > > chime in with the usual 'Relevant to server administation' 
> > > > > bollox)
> > > > >
> > > > > A guy tonight (on my server) explained how to get the hunter 
> > > > > to
> > crouch
> > > > with
> > > > > no sound whilst being able to move around at very fast speeds.
> > > > >
> > > > > To do it, while in spawn mode, stand in the middle of an 
> > > > > object, in
> > this
> > > > > case he showed me using a wooden crate. Crouch, then spawn.
> > > > >
> > > > > You are then permanently crouching with no sound made by the 
> > > > > hunter
> > and
> > > > you
> > > > > are able to move etremely fast. This glitch goes after your 
> > > > > first
> > pounce.
> > > > >
> > > > > BTW - the hunter safe room door glitch is still very much 
> > > > > alive. i
> > got
> > > > > f***ed by it tonight.
> > > > > ___
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> > archives,
> > > > please visit:
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> > > >
> > > >
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Re: [hlds] New? Hunter Exploit

2009-03-10 Thread Rick Payton
Well there's nothing funny about banning on joining now is there?
Clicking forward and getting banned. ./chuckles. 

Patrick, why would anyone devote "hundreds of honeypots"  when just one
will do fine? That's just ... Retarded.

Yes, a plugin to ban players for crouching is retarded as well,
laughably so. So I expanded upon the idea to have fun with it, turning
your lame jab at msleeper into something *I* perceived as funny. But
hell man, keep it funny at least instead of getting stupid with it.

<3

-mauirixxx
-Sent from #honeypot #crouchban
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick
Shelley
Sent: Tuesday, March 10, 2009 3:04 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New? Hunter Exploit

Nice thinking Rick

Maybe just create hundreds of honeyppots that ban you just for joining
might be even better?

On Wed, Mar 11, 2009 at 12:59 AM, Rick Payton 
wrote:

> Can you make it configurable for any action that's normally bindable 
> to a key?
>
> +forward = BAN
>
>
>
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Re: [hlds] New? Hunter Exploit

2009-03-10 Thread Rick Payton
Can you make it configurable for any action that's normally bindable to
a key? 

+forward = BAN

-mauirixxx
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Tuesday, March 10, 2009 2:51 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New? Hunter Exploit

Good idea, I'll whip something up right away.


On Wed, 2009-03-11 at 02:26 +0200, matan nov wrote:
> Maybe even make a honeypot server than bans anyone that crouches?
> 
> On Wed, Mar 11, 2009 at 12:28 AM, msleeper 
wrote:
> 
> > Sounds like fun, I'll have to give it a try.
> >
> >
> > On Tue, 2009-03-10 at 22:02 +, Patrick Shelley wrote:
> > > Im posting it here, as it happened on my server (just so knob head

> > > doesnt chime in with the usual 'Relevant to server administation' 
> > > bollox)
> > >
> > > A guy tonight (on my server) explained how to get the hunter to 
> > > crouch
> > with
> > > no sound whilst being able to move around at very fast speeds.
> > >
> > > To do it, while in spawn mode, stand in the middle of an object, 
> > > in this case he showed me using a wooden crate. Crouch, then
spawn.
> > >
> > > You are then permanently crouching with no sound made by the 
> > > hunter and
> > you
> > > are able to move etremely fast. This glitch goes after your first
pounce.
> > >
> > > BTW - the hunter safe room door glitch is still very much alive. i

> > > got f***ed by it tonight.
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list 
> > > archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list 
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
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Re: [hlds] New? Hunter Exploit

2009-03-10 Thread Rick Payton
That would be quite funny. 

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
Sent: Tuesday, March 10, 2009 2:26 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New? Hunter Exploit

Maybe even make a honeypot server than bans anyone that crouches?

On Wed, Mar 11, 2009 at 12:28 AM, msleeper 
wrote:

> Sounds like fun, I'll have to give it a try.
>
>
> On Tue, 2009-03-10 at 22:02 +, Patrick Shelley wrote:
> > Im posting it here, as it happened on my server (just so knob head 
> > doesnt chime in with the usual 'Relevant to server administation' 
> > bollox)
> >
> > A guy tonight (on my server) explained how to get the hunter to 
> > crouch
> with
> > no sound whilst being able to move around at very fast speeds.
> >
> > To do it, while in spawn mode, stand in the middle of an object, in 
> > this case he showed me using a wooden crate. Crouch, then spawn.
> >
> > You are then permanently crouching with no sound made by the hunter 
> > and
> you
> > are able to move etremely fast. This glitch goes after your first
pounce.
> >
> > BTW - the hunter safe room door glitch is still very much alive. i 
> > got f***ed by it tonight.
> > ___
> > To unsubscribe, edit your list preferences, or view the list 
> > archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
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Re: [hlds] Team Fortress 2 Update Available

2009-03-05 Thread Rick Payton
Content servers = hammered at the moment. Business as usual after an
update. 

-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of turb0z
Sent: Thursday, March 05, 2009 1:56 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update Available

I can't get it, it says "trying again in 30 seconds"

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
Sent: Thursday, March 05, 2009 5:54 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

Beautiful! Fixed timeout bug AND the string tables all in one.

On Thu, Mar 5, 2009 at 3:51 PM, Saul Rennison
wrote:

> Woo thanks Jason!
>
> Sent from my iPhone
>
> On 5 Mar 2009, at 23:41, Jason Ruymen 
wrote:
>
> > A required update for Team Fortress 2 is now available.  Please run 
> > hldsupdatetool to receive it.  The specific changes include:
> >
> > Gameplay changes:
> > - Added a duck timer that prevents duck spamming while running 
> > around on-ground.
> > - In-air, players are only allowed to duck once before they touch 
> > ground again.
> > - Fixed several bounding box issues with jumping, falling, and 
> > rocket jump air-walking. Bounding box should be much more accurate 
> > there now.
> > - Increased backstab check so that Spies can side-stab again.
> > - When disguising, Spies now always start showing the primary weapon

> > in their disguise, and can then switch it with the last-disguise
key.
> >
> > TF2 Fixes:
> > - Fixed flamethrower loophole that resulted in the flame effect 
> > being stuck on while the flamethrower wasn't really firing.
> > - Fixed exploit that allowed players to circumvent the force-fire 
> > timeout on the pipebomb launcher.
> > - Fixed a bug that caused Natasha's slow on hit effect to be 
> > inverted from 75% to 25%.
> > - Restored sawmill_logs.mdl file, fixing some user maps that used
it.
> > - Fixed some localization issues with Scout achievement strings.
> > - Removed the "Final" phrasing in the map loading screen.
> >
> > Engine fixes:
> > - Fixed a server crash on startup under Linux.
> > - Fixed a buffer overflow issue related to network string tables.
> > - Gamestats uploading is now done asynchronously. This fixes the 
> > client timeout issues on map changes.
> >
> > CP_Junction:
> > - Fixed an exploit where engineers could build a teleporter exit in 
> > an invalid area.
> > - Fixed a few bad overlay assignments and other minor issues.
> >
> > Jason
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list 
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
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Re: [hlds] Team Fortress 2 Update Coming

2009-03-05 Thread Rick Payton
Every release, WE are the beta testers. Don't you know that by now? ;) 

Besides, it could be worse. We could be dealing with EA/Dice and that
horrid horrid BF2 v1.3 patch that was ultra crash happy for servers for
what ... 6 MONTHS or so before there was a stable fix?

It could be worse.

-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins
Sent: Thursday, March 05, 2009 1:35 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Coming

1. You don't need an NDA to do a beta, especially if you have nothing
not known by the public.
2. They have done beta updates to clients in the past and there is a
beta option in the settings of Steam.

On Thu, Mar 5, 2009 at 6:26 PM, Arg!  wrote:

> since the dedicated server is free and theres no NDA or similar 
> licensing arrangement, and in the case of most updates the client has 
> to be updated as well, this would never work.
>
> On Fri, Mar 6, 2009 at 10:17 AM, SmOoThEm 
wrote:
>
> > That's awesome, I didn't have anything else to do today besides try 
> > to
> fix
> > mystery updates and problems being reintroduced into my servers.
> >
> > WE NEED A BETA PERIOD, MAKING PATCHES FINAL WITHOUT TESTING FORCES
> EVERYONE
> > TO SCRAMBLE TO FIND SOLUTIONS NORMALLY ENDING IN HORRIBLE OUTCOMES!
> > Im sure everyone on this list would love to have a beta testing 
> > period
> for
> > patches given we have a large community invested in the quality of 
> > our servers with a minimal downtime requirement. Valve, at least 
> > give us one day to test and patch our server plug-in's before final 
> > release?
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arg!
> > Sent: Thursday, March 05, 2009 3:01 PM
> > To: voo...@voogru.com; Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Team Fortress 2 Update Coming
> >
> > thanks for the advance heads up, now, wheres my debugging stick.
> >
> > On Fri, Mar 6, 2009 at 9:55 AM,  wrote:
> >
> > > Fixing problems, then introducing new problems.
> > >
> > > --Original Message--
> > > From: Saul Rennison
> > > Sender: hlds-boun...@list.valvesoftware.com
> > > To: Half-Life dedicated Win32 server mailing list
> > > ReplyTo: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] Team Fortress 2 Update Coming
> > > Sent: Mar 5, 2009 5:43 PM
> > >
> > > Which will bring...?
> > >
> > > 2009/3/5 Jason Ruymen 
> > >
> > > > A required update for Team Fortress 2 will be released later 
> > > > today, hopefully within the next hour or two.
> > > >
> > > > Jason
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > >
> > >
> > >
> > > --
> > > Thanks,
> > > - Saul.
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list 
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > > Sent via BlackBerry by AT&T
> > >
> > > ___
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> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
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> >
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Re: [hlds] how does sv_downloadurl work?

2009-03-05 Thread Rick Payton
To further protect yourself you could run apache instead of IIS.

http://list.valvesoftware.com/mailman/private/hlds/2008-October/052140.h
tml

^^^ contains what I did to secure mine. Granted that was under linux -
dunno if the same setup works under apache + windows.

-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Thursday, March 05, 2009 12:02 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] how does sv_downloadurl work?

Don't publicly share your downloadurl then? Plus it would be kind of
dumb to rip off someone else's content since you don't know what they
may or may not have, or you might delete something altogether. You
should also put a blank index file in each directory in your
downloadurl, so people can't snoop around and get a directory listing
(assuming directory listings are enabled, which they shouldn't be).


On Thu, 2009-03-05 at 21:58 +, Patrick Shelley wrote:
> As it is the client making a direct connection, theres no way you can 
> prevent your sv_downloadurl being used by other server admins as their

> fast dl source - leeching from you?
> 
> I was under the impression that even though the fast dl is a different

> source to the game server, the game server acted as a 'gateway' for 
> the client to grab those files.
> 
> If that was the case, In IIS i could prevent all other IP's except my 
> game server IP's being able to connect successfully to the fast dl 
> source - and stop a server admin being to use my sv_downloadurl to
leech from it - but...
> as confirmed in an above post, thats not the case and im gutted :( 
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