Re: [hlds] Mandatory TF2 update coming Wednesday
Getting synchronized crashes as well, it's not crashing the clients here. I've noticed that the last thing in the console before the crash is an rcon from the server itself for stats. Anyone else getting that? On 10/14/2011 12:23 AM, pilger wrote: It's awfully unstable. I've been getting reports of synchronized crashes affecting a set of players on my server and experienced it myself. It doesn't affect all players, but it definitely affects more than one player at the same time and it crashes the client back to OS without any warning or message. It's frequent and it appears to be happening on other servers aswell, as i have been told. Can't confirm that 100%, though. I think it should have something to do with the item server as long as it is a synchronized crash. On Thu, Oct 13, 2011 at 10:21 PM, Robert Whelan mrrjwhe...@yahoo.com mailto:mrrjwhe...@yahoo.com wrote: Am I reading this right, lol. I didn't get the memo? 98.40% downloading c:\srcds/css\bin They pulled css out of the orangebox directory? *From:* Tony Paloma to...@valvesoftware.com mailto:to...@valvesoftware.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com *Sent:* Tuesday, October 11, 2011 1:50 PM *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday Every frame, the engine will sleep until it’s time for the next tick. However, the Sleep system call may be imprecise and wake the process up slightly later than intended. Setting host_timer_spin_ms will reduce the value passed into Sleep by that many milliseconds, but will cause the process to busy wait for longer while it waits for the next tick and thus increase CPU usage. The var will not improve your framerate if you’re constantly below 66 (i.e. a bogged down server), but may improve consistency on a sub-second scale. *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn . *Sent:* Tuesday, October 11, 2011 2:25 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simon bluebriansi...@gmail.com mailto:bluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com mailto:robl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com mailto:wander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu mailto:jake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [robl...@gmail.com mailto:robl...@gmail.com] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.com mailto:to...@valvesoftware.commailto:to...@valvesoftware.com mailto:to...@valvesoftware.com wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Valve, THANK YOU THANK YOU THANK YOU This is the best update in years. Maps? Sure they're fun, but these perf enhancements have changed the behavior of the game for me. Tracking targets in melee and navigating through the area in and out of windows and ledges with a scout is so much more intuitive and enjoyable now. Thank you. Mike On Fri, Oct 14, 2011 at 2:35 AM, Crazed Gunman bsr.crazedgun...@gmail.comwrote: ** Getting synchronized crashes as well, it's not crashing the clients here. I've noticed that the last thing in the console before the crash is an rcon from the server itself for stats. Anyone else getting that? On 10/14/2011 12:23 AM, pilger wrote: It's awfully unstable. I've been getting reports of synchronized crashes affecting a set of players on my server and experienced it myself. It doesn't affect all players, but it definitely affects more than one player at the same time and it crashes the client back to OS without any warning or message. It's frequent and it appears to be happening on other servers aswell, as i have been told. Can't confirm that 100%, though. I think it should have something to do with the item server as long as it is a synchronized crash. On Thu, Oct 13, 2011 at 10:21 PM, Robert Whelan mrrjwhe...@yahoo.comwrote: Am I reading this right, lol. I didn't get the memo? 98.40% downloading c:\srcds/css\bin They pulled css out of the orangebox directory? *From:* Tony Paloma to...@valvesoftware.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com *Sent:* Tuesday, October 11, 2011 1:50 PM *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday Every frame, the engine will sleep until it’s time for the next tick. However, the Sleep system call may be imprecise and wake the process up slightly later than intended. Setting host_timer_spin_ms will reduce the value passed into Sleep by that many milliseconds, but will cause the process to busy wait for longer while it waits for the next tick and thus increase CPU usage. The var will not improve your framerate if you’re constantly below 66 (i.e. a bogged down server), but may improve consistency on a sub-second scale. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn . *Sent:* Tuesday, October 11, 2011 2:25 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simon bluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.com [ hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [ robl...@gmail.com] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.com mailto:to...@valvesoftware.com wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives
Re: [hlds] Mandatory TF2 update coming Wednesday
I second this. I used to stutter a LOT while playing tf2, sometimes it was almost unbearable. Today I played for 2 hours straight without any stuttering, and it's amazing. Thankyou Valve. -Cameron Date: Fri, 14 Oct 2011 08:35:04 -0400 From: molaugh...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Valve, THANK YOU THANK YOU THANK YOU This is the best update in years. Maps? Sure they're fun, but these perf enhancements have changed the behavior of the game for me. Tracking targets in melee and navigating through the area in and out of windows and ledges with a scout is so much more intuitive and enjoyable now. Thank you. Mike On Fri, Oct 14, 2011 at 2:35 AM, Crazed Gunman bsr.crazedgun...@gmail.com wrote: Getting synchronized crashes as well, it's not crashing the clients here. I've noticed that the last thing in the console before the crash is an rcon from the server itself for stats. Anyone else getting that? On 10/14/2011 12:23 AM, pilger wrote: It's awfully unstable. I've been getting reports of synchronized crashes affecting a set of players on my server and experienced it myself. It doesn't affect all players, but it definitely affects more than one player at the same time and it crashes the client back to OS without any warning or message. It's frequent and it appears to be happening on other servers aswell, as i have been told. Can't confirm that 100%, though. I think it should have something to do with the item server as long as it is a synchronized crash. On Thu, Oct 13, 2011 at 10:21 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: Am I reading this right, lol. I didn't get the memo? 98.40% downloading c:\srcds/css\bin They pulled css out of the orangebox directory? From: Tony Paloma to...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, October 11, 2011 1:50 PM Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Every frame, the engine will sleep until it’s time for the next tick. However, the Sleep system call may be imprecise and wake the process up slightly later than intended. Setting host_timer_spin_ms will reduce the value passed into Sleep by that many milliseconds, but will cause the process to busy wait for longer while it waits for the next tick and thus increase CPU usage. The var will not improve your framerate if you’re constantly below 66 (i.e. a bogged down server), but may improve consistency on a sub-second scale. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Tuesday, October 11, 2011 2:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simon bluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's
Re: [hlds] Mandatory TF2 update coming Wednesday
Hopping on the Thanks SO much bandwagon. Plus, this should finaly put a stop to Insanely-High-FPS price gouging for OB servers. It's also been great to see people come out of the woodworks with gratitude, showing that people are capable of being thankful in contrast to the massive hate shown when Valve fucks up sometimes. On Oct 14, 2011 6:20 AM, Cameron Lefcourt camel_le...@hotmail.com wrote: I second this. I used to stutter a LOT while playing tf2, sometimes it was almost unbearable. Today I played for 2 hours straight without any stuttering, and it's amazing. Thankyou Valve. -Cameron Date: Fri, 14 Oct 2011 08:35:04 -0400 From: molaugh...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Valve, THANK YOU THANK YOU THANK YOU This is the best update in years. Maps? Sure they're fun, but these perf enhancements have changed the behavior of the game for me. Tracking targets in melee and navigating through the area in and out of windows and ledges with a scout is so much more intuitive and enjoyable now. Thank you. Mike On Fri, Oct 14, 2011 at 2:35 AM, Crazed Gunman bsr.crazedgun...@gmail.com wrote: Getting synchronized crashes as well, it's not crashing the clients here. I've noticed that the last thing in the console before the crash is an rcon from the server itself for stats. Anyone else getting that? On 10/14/2011 12:23 AM, pilger wrote: It's awfully unstable. I've been getting reports of synchronized crashes affecting a set of players on my server and experienced it myself. It doesn't affect all players, but it definitely affects more than one player at the same time and it crashes the client back to OS without any warning or message. It's frequent and it appears to be happening on other servers aswell, as i have been told. Can't confirm that 100%, though. I think it should have something to do with the item server as long as it is a synchronized crash. On Thu, Oct 13, 2011 at 10:21 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: Am I reading this right, lol. I didn't get the memo? 98.40% downloading c:\srcds/css\bin They pulled css out of the orangebox directory? From: Tony Paloma to...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, October 11, 2011 1:50 PM Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Every frame, the engine will sleep until it’s time for the next tick. However, the Sleep system call may be imprecise and wake the process up slightly later than intended. Setting host_timer_spin_ms will reduce the value passed into Sleep by that many milliseconds, but will cause the process to busy wait for longer while it waits for the next tick and thus increase CPU usage. The var will not improve your framerate if you’re constantly below 66 (i.e. a bogged down server), but may improve consistency on a sub-second scale. From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Tuesday, October 11, 2011 2:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simon bluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.com [ hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [robl...@gmail.com ] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.com mailto:to...@valvesoftware.com wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so
Re: [hlds] Mandatory TF2 update coming Wednesday
Also, as another heads-up, this update will be changing the whitespace in the status command to improve formatting as well as adjusting the output of the stats command. If you have scripts or plugins that depend on the formatting of the output of these commands, then you may want to check that they can handle the changes. I attached an example of the new output. Basically, the status output is formatted nicely into columns when possible. The stats command added a new column called Connects measuring total connections to the server since startup and renamed a misleading column from Users to Map changes. Also, the In and Out columns on the stats output are now measured in kilobytes per second. Thanks, Tony -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Wednesday, October 12, 2011 10:54 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update coming Wednesday We're pushing today's planned update back a day so we can get some extra testing in. Look for the update tomorrow. Thanks, Tony From: Tony Paloma Sent: Monday, October 10, 2011 6:32 PM To: hlds@list.valvesoftware.com Subject: Mandatory TF2 update coming Wednesday We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it's coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more generic. Thanks, Tony ] status hostname: Best TF2 Server Ever version : 1.2.3.4/18 1234 secure udp/ip : 192.111.111.111:27015 map : pl_barnblitz at: 0 x, 0 y, 0 z replay : recording players : 22 (33 max) # userid nameuniqueidconnected ping loss state adr # 2 replayBOT active # 3 AaaaA STEAM_0:0: 1:06:24300 active 192.111.111.112:27005 # 88 BbSTEAM_0:0:##03:28 480 active 192.111.111.113:27005 # 92 Big Mean Muther Hubbard BOT active # 6 ccc STEAM_0:1: 1:02:09480 active 192.111.111.114:27005 # 86 ddd STEAM_0:1:# 06:28 440 active 192.111.111.115:27005 # 89 MoreGun BOT active # 60 EeeeE STEAM_0:0:# 17:41 460 active 192.111.111.116:27005 # 24 Ff F STEAM_0:0:# 50:49 490 active 192.111.111.117:27005 # 26 ggSTEAM_0:1:##46:23 430 active 192.111.111.118:27005 # 90 H Hh H STEAM_0:1: 03:00 470 active 192.111.111.119:27005 # 27 Iii STEAM_0:0:# 44:07 490 active 192.111.111.120:27005 # 91 Jjjj STEAM_0:1:# 02:42 470 active 192.111.111.121:27005 # 28 Kk. KKkk, Kk.K. STEAM_0:0: 43:09 490 active 192.111.111.122:27005 # 93 Crazed Gunman BOT active # 59 L STEAM_0:0:# 18:01 460 active 192.111.111.123:27005 # 22 mmSTEAM_0:0:##55:51 430 active 192.111.111.124:27005 # 76 MeBOT active # 80 Zepheniah MannBOT active # 82 DeadHead BOT active # 84 The Freeman BOT active # 85 Soulless BOT active ] stats CPUIn (KB/s) Out (KB/s) Uptime Map changes FPS Players Connects 30.58 40.10 83.10 70 366.4121 92 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Tony, Would you be able to tell my why my TF2 Beta server is saying something about .dlls and LAN MODE only? Thanks, - Bubka3 On 10/13/2011 2:00 AM, Tony Paloma wrote: Also, as another heads-up, this update will be changing the whitespace in the status command to improve formatting as well as adjusting the output of the stats command. If you have scripts or plugins that depend on the formatting of the output of these commands, then you may want to check that they can handle the changes. I attached an example of the new output. Basically, the status output is formatted nicely into columns when possible. The stats command added a new column called Connects measuring total connections to the server since startup and renamed a misleading column from Users to Map changes. Also, the In and Out columns on the stats output are now measured in kilobytes per second. Thanks, Tony -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Wednesday, October 12, 2011 10:54 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update coming Wednesday We're pushing today's planned update back a day so we can get some extra testing in. Look for the update tomorrow. Thanks, Tony From: Tony Paloma Sent: Monday, October 10, 2011 6:32 PM To: hlds@list.valvesoftware.com Subject: Mandatory TF2 update coming Wednesday We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it's coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
You might want to be a bit more informative On Thursday, 13 October 2011, Bubka3 bub...@gmail.com wrote: Tony, Would you be able to tell my why my TF2 Beta server is saying something about .dlls and LAN MODE only? Thanks, - Bubka3 On 10/13/2011 2:00 AM, Tony Paloma wrote: Also, as another heads-up, this update will be changing the whitespace in the status command to improve formatting as well as adjusting the output of the stats command. If you have scripts or plugins that depend on the formatting of the output of these commands, then you may want to check that they can handle the changes. I attached an example of the new output. Basically, the status output is formatted nicely into columns when possible. The stats command added a new column called Connects measuring total connections to the server since startup and renamed a misleading column from Users to Map changes. Also, the In and Out columns on the stats output are now measured in kilobytes per second. Thanks, Tony -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Wednesday, October 12, 2011 10:54 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update coming Wednesday We're pushing today's planned update back a day so we can get some extra testing in. Look for the update tomorrow. Thanks, Tony From: Tony Paloma Sent: Monday, October 10, 2011 6:32 PM To: hlds@list.valvesoftware.com Subject: Mandatory TF2 update coming Wednesday We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it's coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Not much to say. It's stuck in LAN only mode because it's complaining about some steam .dlls. End of story. Thanks, - Bubka3 On 10/13/2011 2:38 AM, Saul Rennison wrote: You might want to be a bit more informative On Thursday, 13 October 2011, Bubka3 bub...@gmail.com mailto:bub...@gmail.com wrote: Tony, Would you be able to tell my why my TF2 Beta server is saying something about .dlls and LAN MODE only? Thanks, - Bubka3 On 10/13/2011 2:00 AM, Tony Paloma wrote: Also, as another heads-up, this update will be changing the whitespace in the status command to improve formatting as well as adjusting the output of the stats command. If you have scripts or plugins that depend on the formatting of the output of these commands, then you may want to check that they can handle the changes. I attached an example of the new output. Basically, the status output is formatted nicely into columns when possible. The stats command added a new column called Connects measuring total connections to the server since startup and renamed a misleading column from Users to Map changes. Also, the In and Out columns on the stats output are now measured in kilobytes per second. Thanks, Tony -Original Message- From: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Wednesday, October 12, 2011 10:54 AM To: hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update coming Wednesday We're pushing today's planned update back a day so we can get some extra testing in. Look for the update tomorrow. Thanks, Tony From: Tony Paloma Sent: Monday, October 10, 2011 6:32 PM To: hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com Subject: Mandatory TF2 update coming Wednesday We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it's coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
As long as none of the A2S queries are changed we're good. On Wed, Oct 12, 2011 at 11:00 PM, Tony Paloma to...@valvesoftware.com wrote: Also, as another heads-up, this update will be changing the whitespace in the status command to improve formatting as well as adjusting the output of the stats command. If you have scripts or plugins that depend on the formatting of the output of these commands, then you may want to check that they can handle the changes. I attached an example of the new output. Basically, the status output is formatted nicely into columns when possible. The stats command added a new column called Connects measuring total connections to the server since startup and renamed a misleading column from Users to Map changes. Also, the In and Out columns on the stats output are now measured in kilobytes per second. Thanks, Tony -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Wednesday, October 12, 2011 10:54 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update coming Wednesday We're pushing today's planned update back a day so we can get some extra testing in. Look for the update tomorrow. Thanks, Tony From: Tony Paloma Sent: Monday, October 10, 2011 6:32 PM To: hlds@list.valvesoftware.com Subject: Mandatory TF2 update coming Wednesday We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it's coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- */// UNCLASSIFIED* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
What are the error messages? What are the DLLs? Have you googled for the errors? What did you find at srcds about this error? (hint : these kinds of errors are not too uncommon, you can find a lot of resources about how to resolve them) On Oct 13, 2011 12:39 AM, Bubka3 bub...@gmail.com wrote: Not much to say. It's stuck in LAN only mode because it's complaining about some steam .dlls. End of story. Thanks, - Bubka3 On 10/13/2011 2:38 AM, Saul Rennison wrote: You might want to be a bit more informative On Thursday, 13 October 2011, Bubka3 bub...@gmail.com wrote: Tony, Would you be able to tell my why my TF2 Beta server is saying something about .dlls and LAN MODE only? Thanks, - Bubka3 On 10/13/2011 2:00 AM, Tony Paloma wrote: Also, as another heads-up, this update will be changing the whitespace in the status command to improve formatting as well as adjusting the output of the stats command. If you have scripts or plugins that depend on the formatting of the output of these commands, then you may want to check that they can handle the changes. I attached an example of the new output. Basically, the status output is formatted nicely into columns when possible. The stats command added a new column called Connects measuring total connections to the server since startup and renamed a misleading column from Users to Map changes. Also, the In and Out columns on the stats output are now measured in kilobytes per second. Thanks, Tony -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Wednesday, October 12, 2011 10:54 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update coming Wednesday We're pushing today's planned update back a day so we can get some extra testing in. Look for the update tomorrow. Thanks, Tony From: Tony Paloma Sent: Monday, October 10, 2011 6:32 PM To: hlds@list.valvesoftware.com Subject: Mandatory TF2 update coming Wednesday We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it's coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Never mind everyone. Seems first time it just gets new .dlls. Second time is the charm! Thanks, - Bubka3 On 10/13/2011 2:47 AM, Jesse Porter wrote: What are the error messages? What are the DLLs? Have you googled for the errors? What did you find at srcds about this error? (hint : these kinds of errors are not too uncommon, you can find a lot of resources about how to resolve them) On Oct 13, 2011 12:39 AM, Bubka3 bub...@gmail.com mailto:bub...@gmail.com wrote: Not much to say. It's stuck in LAN only mode because it's complaining about some steam .dlls. End of story. Thanks, - Bubka3 On 10/13/2011 2:38 AM, Saul Rennison wrote: You might want to be a bit more informative On Thursday, 13 October 2011, Bubka3 bub...@gmail.com mailto:bub...@gmail.com wrote: Tony, Would you be able to tell my why my TF2 Beta server is saying something about .dlls and LAN MODE only? Thanks, - Bubka3 On 10/13/2011 2:00 AM, Tony Paloma wrote: Also, as another heads-up, this update will be changing the whitespace in the status command to improve formatting as well as adjusting the output of the stats command. If you have scripts or plugins that depend on the formatting of the output of these commands, then you may want to check that they can handle the changes. I attached an example of the new output. Basically, the status output is formatted nicely into columns when possible. The stats command added a new column called Connects measuring total connections to the server since startup and renamed a misleading column from Users to Map changes. Also, the In and Out columns on the stats output are now measured in kilobytes per second. Thanks, Tony -Original Message- From: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Wednesday, October 12, 2011 10:54 AM To: hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update coming Wednesday We're pushing today's planned update back a day so we can get some extra testing in. Look for the update tomorrow. Thanks, Tony From: Tony Paloma Sent: Monday, October 10, 2011 6:32 PM To: hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com Subject: Mandatory TF2 update coming Wednesday We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it's coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Am I reading this right, lol. I didn't get the memo? 98.40% downloading c:\srcds/css\bin They pulled css out of the orangebox directory? From: Tony Paloma to...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, October 11, 2011 1:50 PM Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Every frame, the engine will sleep until it’s time for the next tick. However, the Sleep system call may be imprecise and wake the process up slightly later than intended. Setting host_timer_spin_ms will reduce the value passed into Sleep by that many milliseconds, but will cause the process to busy wait for longer while it waits for the next tick and thus increase CPU usage. The var will not improve your framerate if you’re constantly below 66 (i.e. a bogged down server), but may improve consistency on a sub-second scale. From:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Tuesday, October 11, 2011 2:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simon bluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [robl...@gmail.com] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.commailto:to...@valvesoftware.com wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds caption ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
It's awfully unstable. I've been getting reports of synchronized crashes affecting a set of players on my server and experienced it myself. It doesn't affect all players, but it definitely affects more than one player at the same time and it crashes the client back to OS without any warning or message. It's frequent and it appears to be happening on other servers aswell, as i have been told. Can't confirm that 100%, though. I think it should have something to do with the item server as long as it is a synchronized crash. On Thu, Oct 13, 2011 at 10:21 PM, Robert Whelan mrrjwhe...@yahoo.comwrote: Am I reading this right, lol. I didn't get the memo? 98.40% downloading c:\srcds/css\bin They pulled css out of the orangebox directory? *From:* Tony Paloma to...@valvesoftware.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com *Sent:* Tuesday, October 11, 2011 1:50 PM *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday Every frame, the engine will sleep until it’s time for the next tick. However, the Sleep system call may be imprecise and wake the process up slightly later than intended. Setting host_timer_spin_ms will reduce the value passed into Sleep by that many milliseconds, but will cause the process to busy wait for longer while it waits for the next tick and thus increase CPU usage. The var will not improve your framerate if you’re constantly below 66 (i.e. a bogged down server), but may improve consistency on a sub-second scale. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn . *Sent:* Tuesday, October 11, 2011 2:25 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simon bluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.com [ hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [ robl...@gmail.com] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.com mailto:to...@valvesoftware.com wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds caption ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)
your clogging up my inbox mate On 12 October 2011 01:42, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: t, dont bring them to idea's, next thing we know we get the Heavvaiin (Heavy Hawaii) update( (c) @ me ). with actual flower bands for around your neck and straw skirts etc and Heavy forbid, a bra of coconut halves, new map cp_beachparty etc. I'd hate to see the heavy going to Hawaii and dance with the hula's etc in a meet the team on vacation vid along with it. -- *From:* Bradley beegee7...@hotmail.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com *Sent:* Tuesday, 11 October 2011, 23:23 *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma) You see, when I was young we didn't have hats. We had custom skins, and you had to work hard to get them! Nowadays you kids with your hats and your miscs and your hula hoops and your pogo sticks... *From:* Richie Jones richiejonesisawes...@gmail.com *Sent:* Tuesday, October 11, 2011 10:09 PM *To:* Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma) We shouldn't support fighting. On Tue, Oct 11, 2011 at 5:04 PM, Ant essential...@bigpond.com wrote: No matter how I try reading that comment its insulting and condescending. Hows that working out for you? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of G. Hutchinson Sent: Wednesday, 12 October 2011 6:49 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma) It's just strange having a Valve employee telling us information such as an update coming out sufficiently in advanced and responding in a timely manner. You stop it Tony, you stop it right now. You're making me feel weird. Bubka3 for president 2012 Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
We're pushing today's planned update back a day so we can get some extra testing in. Look for the update tomorrow. Thanks, Tony From: Tony Paloma Sent: Monday, October 10, 2011 6:32 PM To: hlds@list.valvesoftware.com Subject: Mandatory TF2 update coming Wednesday We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it's coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
We're releasing the loadout preset and multiple misc slots features that are currently in the Team Fortress 2 Beta. There are also other perf improvements and bug fixes. More details tomorrow. Thanks, Tony From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Sent: Wednesday, October 12, 2011 11:01 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Any way to get more information on what's included in this update ahead of time? And I just wanted to say a big THANK YOU! for announcing an upcoming updateour servers had some events planned for tonight/tomorrow, and we've moved them to the weekend due to the update announcement. It definitely means a lot to some of us server owners, I'm sure! On Wed, Oct 12, 2011 at 1:53 PM, Tony Paloma to...@valvesoftware.commailto:to...@valvesoftware.com wrote: We're pushing today's planned update back a day so we can get some extra testing in. Look for the update tomorrow. Thanks, Tony From: Tony Paloma Sent: Monday, October 10, 2011 6:32 PM To: hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com Subject: Mandatory TF2 update coming Wednesday We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it's coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Good to know that! A lot of players wanted it so much! Thank's Tony for your work and your announcement for us Server Owners! Natha We’re releasing the loadout preset and multiple misc slots features that are currently in the Team Fortress 2 Beta. There are also other perf improvements and bug fixes. More details tomorrow. Thanks, Tony From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Sent: Wednesday, October 12, 2011 11:01 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Any way to get more information on what's included in this update ahead of time? And I just wanted to say a big THANK YOU! for announcing an upcoming updateour servers had some events planned for tonight/tomorrow, and we've moved them to the weekend due to the update announcement. It definitely means a lot to some of us server owners, I'm sure! On Wed, Oct 12, 2011 at 1:53 PM, Tony Paloma to...@valvesoftware.com wrote: We’re pushing today’s planned update back a day so we can get some extra testing in. Look for the update tomorrow. Thanks, Tony From: Tony Paloma Sent: Monday, October 10, 2011 6:32 PM To: hlds@list.valvesoftware.com Subject: Mandatory TF2 update coming Wednesday We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Any word about the paint fixes? On Wed, Oct 12, 2011 at 3:24 PM, Tony Paloma to...@valvesoftware.comwrote: We’re releasing the loadout preset and multiple misc slots features that are currently in the Team Fortress 2 Beta. There are also other perf improvements and bug fixes. More details tomorrow. ** ** Thanks, Tony ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jason *Sent:* Wednesday, October 12, 2011 11:01 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday ** ** Any way to get more information on what's included in this update ahead of time? And I just wanted to say a big THANK YOU! for announcing an upcoming updateour servers had some events planned for tonight/tomorrow, and we've moved them to the weekend due to the update announcement. It definitely means a lot to some of us server owners, I'm sure! On Wed, Oct 12, 2011 at 1:53 PM, Tony Paloma to...@valvesoftware.com wrote: We’re pushing today’s planned update back a day so we can get some extra testing in. Look for the update tomorrow. Thanks, Tony *From:* Tony Paloma *Sent:* Monday, October 10, 2011 6:32 PM *To:* hlds@list.valvesoftware.com *Subject:* Mandatory TF2 update coming Wednesday We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Thanks for telling us. On Wed, Oct 12, 2011 at 1:53 PM, Tony Paloma to...@valvesoftware.comwrote: We’re pushing today’s planned update back a day so we can get some extra testing in. Look for the update tomorrow. ** ** Thanks, Tony ** ** *From:* Tony Paloma *Sent:* Monday, October 10, 2011 6:32 PM *To:* hlds@list.valvesoftware.com *Subject:* Mandatory TF2 update coming Wednesday ** ** We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. ** ** There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. ** ** Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Will fps be removed in css, too? Because i really hope so - that would be one step closer to every server behaving the same. 2011/10/12 Richie Jones richiejonesisawes...@gmail.com: Thanks for telling us. On Wed, Oct 12, 2011 at 1:53 PM, Tony Paloma to...@valvesoftware.com wrote: We’re pushing today’s planned update back a day so we can get some extra testing in. Look for the update tomorrow. Thanks, Tony From: Tony Paloma Sent: Monday, October 10, 2011 6:32 PM To: hlds@list.valvesoftware.com Subject: Mandatory TF2 update coming Wednesday We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
FPS will be removed in all Source Engine 2009 (orangebox) games. Counter-Strike:Source Day Of Defeat:Source Half Life 2 Deathmatch Team Fortress 2 Thanks, - Bubka3 On 10/12/2011 5:39 PM, Drogen Viech wrote: Will fps be removed in css, too? Because i really hope so - that would be one step closer to every server behaving the same. 2011/10/12 Richie Jonesrichiejonesisawes...@gmail.com: Thanks for telling us. On Wed, Oct 12, 2011 at 1:53 PM, Tony Palomato...@valvesoftware.com wrote: We’re pushing today’s planned update back a day so we can get some extra testing in. Look for the update tomorrow. Thanks, Tony From: Tony Paloma Sent: Monday, October 10, 2011 6:32 PM To: hlds@list.valvesoftware.com Subject: Mandatory TF2 update coming Wednesday We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
The bell character and empty-packet exploits will be fixed in the next Orange Box engine update. -henry From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.com Sent: Tuesday, October 11, 2011 5:08 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Why the engine replies to empty packets with a full update? Is there any reason for this? http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate - Original Message - From: Tony Paloma Sent: 10/11/11 09:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Every frame, the engine will sleep until it’s time for the next tick. However, the Sleep system call may be imprecise and wake the process up slightly later than intended. Setting host_timer_spin_ms will reduce the value passed into Sleep by that many milliseconds, but will cause the process to busy wait for longer while it waits for the next tick and thus increase CPU usage. The var will not improve your framerate if you’re constantly below 66 (i.e. a bogged down server), but may improve consistency on a sub-second scale. From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Tuesday, October 11, 2011 2:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simon bluebriansi...@gmail.commailto:bluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.commailto:robl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.commailto:wander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edumailto:jake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [robl...@gmail.commailto:robl...@gmail.com] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.commailto:to...@valvesoftware.commailto:to...@valvesoftware.commailto:to...@valvesoftware.com wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds caption ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Does this engine update also fix the usage of SourceTV and Replay at the same time on Windows TF2 servers? On Wed, Oct 12, 2011 at 6:08 PM, Henry Goffin hen...@valvesoftware.comwrote: The bell character and empty-packet exploits will be fixed in the next Orange Box engine update. ** ** -henry ** ** ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *h...@gmx.com *Sent:* Tuesday, October 11, 2011 5:08 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday ** ** Why the engine replies to empty packets with a full update? Is there any reason for this? http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate - Original Message - From: Tony Paloma Sent: 10/11/11 09:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday ** ** Every frame, the engine will sleep until it’s time for the next tick. However, the Sleep system call may be imprecise and wake the process up slightly later than intended. Setting host_timer_spin_ms will reduce the value passed into Sleep by that many milliseconds, but will cause the process to busy wait for longer while it waits for the next tick and thus increase CPU usage. The var will not improve your framerate if you’re constantly below 66 (i.e. a bogged down server), but may improve consistency on a sub-second scale. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn . *Sent:* Tuesday, October 11, 2011 2:25 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simon bluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.com [ hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [ robl...@gmail.com] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.com mailto:to...@valvesoftware.com wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds caption ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn ** ** ___ To unsubscribe, edit your list preferences, or view
Re: [hlds] Mandatory TF2 update coming Wednesday
No, not yet, but you should be able to do that if you disable sv_parallel_packentities and also run with 31 maxplayers or less. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Wednesday, October 12, 2011 7:00 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Does this engine update also fix the usage of SourceTV and Replay at the same time on Windows TF2 servers? On Wed, Oct 12, 2011 at 6:08 PM, Henry Goffin hen...@valvesoftware.commailto:hen...@valvesoftware.com wrote: The bell character and empty-packet exploits will be fixed in the next Orange Box engine update. -henry From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.commailto:h...@gmx.com Sent: Tuesday, October 11, 2011 5:08 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Why the engine replies to empty packets with a full update? Is there any reason for this? http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate - Original Message - From: Tony Paloma Sent: 10/11/11 09:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Every frame, the engine will sleep until it's time for the next tick. However, the Sleep system call may be imprecise and wake the process up slightly later than intended. Setting host_timer_spin_ms will reduce the value passed into Sleep by that many milliseconds, but will cause the process to busy wait for longer while it waits for the next tick and thus increase CPU usage. The var will not improve your framerate if you're constantly below 66 (i.e. a bogged down server), but may improve consistency on a sub-second scale. From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Tuesday, October 11, 2011 2:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simon bluebriansi...@gmail.commailto:bluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.commailto:robl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.commailto:wander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edumailto:jake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [robl...@gmail.commailto:robl...@gmail.com] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.commailto:to...@valvesoftware.commailto:to...@valvesoftware.commailto:to...@valvesoftware.com wrote: We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it's coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
What does that cvar specifically do? In the cvarlist it doesn't have any comment. Just curious. On Wed, Oct 12, 2011 at 10:01 PM, Tony Paloma to...@valvesoftware.comwrote: No, not yet, but you should be able to do that if you disable sv_parallel_packentities and also run with 31 maxplayers or less. ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Cc2iscooL *Sent:* Wednesday, October 12, 2011 7:00 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday ** ** Does this engine update also fix the usage of SourceTV and Replay at the same time on Windows TF2 servers? On Wed, Oct 12, 2011 at 6:08 PM, Henry Goffin hen...@valvesoftware.com wrote: The bell character and empty-packet exploits will be fixed in the next Orange Box engine update. -henry *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *h...@gmx.com *Sent:* Tuesday, October 11, 2011 5:08 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday Why the engine replies to empty packets with a full update? Is there any reason for this? http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate - Original Message - From: Tony Paloma Sent: 10/11/11 09:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Every frame, the engine will sleep until it’s time for the next tick. However, the Sleep system call may be imprecise and wake the process up slightly later than intended. Setting host_timer_spin_ms will reduce the value passed into Sleep by that many milliseconds, but will cause the process to busy wait for longer while it waits for the next tick and thus increase CPU usage. The var will not improve your framerate if you’re constantly below 66 (i.e. a bogged down server), but may improve consistency on a sub-second scale. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn . *Sent:* Tuesday, October 11, 2011 2:25 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simon bluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.com [ hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [ robl...@gmail.com] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.com mailto:to...@valvesoftware.com wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
It tells the engine to parallelize a bunch of work related to networking entities. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Wednesday, October 12, 2011 8:06 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday What does that cvar specifically do? In the cvarlist it doesn't have any comment. Just curious. On Wed, Oct 12, 2011 at 10:01 PM, Tony Paloma to...@valvesoftware.commailto:to...@valvesoftware.com wrote: No, not yet, but you should be able to do that if you disable sv_parallel_packentities and also run with 31 maxplayers or less. From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Wednesday, October 12, 2011 7:00 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Does this engine update also fix the usage of SourceTV and Replay at the same time on Windows TF2 servers? On Wed, Oct 12, 2011 at 6:08 PM, Henry Goffin hen...@valvesoftware.commailto:hen...@valvesoftware.com wrote: The bell character and empty-packet exploits will be fixed in the next Orange Box engine update. -henry From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of h...@gmx.commailto:h...@gmx.com Sent: Tuesday, October 11, 2011 5:08 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Why the engine replies to empty packets with a full update? Is there any reason for this? http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate - Original Message - From: Tony Paloma Sent: 10/11/11 09:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Every frame, the engine will sleep until it's time for the next tick. However, the Sleep system call may be imprecise and wake the process up slightly later than intended. Setting host_timer_spin_ms will reduce the value passed into Sleep by that many milliseconds, but will cause the process to busy wait for longer while it waits for the next tick and thus increase CPU usage. The var will not improve your framerate if you're constantly below 66 (i.e. a bogged down server), but may improve consistency on a sub-second scale. From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Tuesday, October 11, 2011 2:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simon bluebriansi...@gmail.commailto:bluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.commailto:robl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.commailto:wander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edumailto:jake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [robl...@gmail.commailto:robl...@gmail.com] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.commailto:to...@valvesoftware.commailto:to...@valvesoftware.commailto:to...@valvesoftware.com wrote: We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it's coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's
Re: [hlds] Mandatory TF2 update coming Wednesday
Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simon bluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.com [ hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [ robl...@gmail.com] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.com mailto:to...@valvesoftware.com wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds caption ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
The worst is when it happens during my lunch break, while I'm playing games! From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Brian Simon Sent: Monday, October 10, 2011 10:37 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.commailto:robl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.commailto:wander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edumailto:jake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [robl...@gmail.commailto:robl...@gmail.com] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.commailto:to...@valvesoftware.commailto:to...@valvesoftware.commailto:to...@valvesoftware.com wrote: We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it's coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds caption ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Am I right to assume that this will be mandatory for other games as well, in other words, an engine update? On 2011/10/11 03:32, Tony Paloma wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
On 10/11/2011 2:25 AM, AnAkIn . wrote: Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. It's described in the server as Use CPU busy-loop for improved timer precision (dedicated only). Without it, it looks like the server runs nanosleep to wait 1300 ns or 1400 ns (at least, in an empty server -- with a busy one, I'd expect this to be less), then submits one or more 100 ns sleeps in order to align with its desired next tick time. With it enabled, it appears that the server just submits one nanosleep and then spins the rest of the time for its alignment. Modern Linux kernels are quite precise when it comes to timers, at least when slack is disabled (using chrt or other means). Are there plans to take advantage of this with more precise sleeps from the get-go? -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
.. and I didn't realize that I posted to the Windows list here. What I said applies to Linux; the server may behave differently on Windows. -John On 10/11/2011 11:20 AM, John wrote: On 10/11/2011 2:25 AM, AnAkIn . wrote: Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. It's described in the server as Use CPU busy-loop for improved timer precision (dedicated only). Without it, it looks like the server runs nanosleep to wait 1300 ns or 1400 ns (at least, in an empty server -- with a busy one, I'd expect this to be less), then submits one or more 100 ns sleeps in order to align with its desired next tick time. With it enabled, it appears that the server just submits one nanosleep and then spins the rest of the time for its alignment. Modern Linux kernels are quite precise when it comes to timers, at least when slack is disabled (using chrt or other means). Are there plans to take advantage of this with more precise sleeps from the get-go? -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Every frame, the engine will sleep until it's time for the next tick. However, the Sleep system call may be imprecise and wake the process up slightly later than intended. Setting host_timer_spin_ms will reduce the value passed into Sleep by that many milliseconds, but will cause the process to busy wait for longer while it waits for the next tick and thus increase CPU usage. The var will not improve your framerate if you're constantly below 66 (i.e. a bogged down server), but may improve consistency on a sub-second scale. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Tuesday, October 11, 2011 2:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simon bluebriansi...@gmail.commailto:bluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.commailto:robl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.commailto:wander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edumailto:jake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [robl...@gmail.commailto:robl...@gmail.com] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.commailto:to...@valvesoftware.commailto:to...@valvesoftware.commailto:to...@valvesoftware.com wrote: We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it's coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds caption ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)
It's just strange having a Valve employee telling us information such as an update coming out sufficiently in advanced and responding in a timely manner. You stop it Tony, you stop it right now. You're making me feel weird. Bubka3 for president 2012 Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)
Don't listen to him. On Tuesday, October 11, 2011, G. Hutchinson hu...@halsplayground.com wrote: It's just strange having a Valve employee telling us information such as an update coming out sufficiently in advanced and responding in a timely manner. You stop it Tony, you stop it right now. You're making me feel weird. Bubka3 for president 2012 Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)
Thanks for the garbage. Kyle. On Tue, Oct 11, 2011 at 1:49 PM, G. Hutchinson hu...@halsplayground.comwrote: It's just strange having a Valve employee telling us information such as an update coming out sufficiently in advanced and responding in a timely manner. You stop it Tony, you stop it right now. You're making me feel weird. Bubka3 for president 2012 Hutch __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hldshttp://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)
He was lying. It was release last week. Muhhahahahaha Kind regards, *Saul Rennison* On 11 October 2011 22:00, Richie Jones richiejonesisawes...@gmail.comwrote: Don't listen to him. On Tuesday, October 11, 2011, G. Hutchinson hu...@halsplayground.com wrote: It's just strange having a Valve employee telling us information such as an update coming out sufficiently in advanced and responding in a timely manner. You stop it Tony, you stop it right now. You're making me feel weird. Bubka3 for president 2012 Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
That is a bug; the initial sleep is undershooting due to an integer rounding error. Will be addressed in another update. -henry -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Sent: Tuesday, October 11, 2011 11:21 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update coming Wednesday On 10/11/2011 2:25 AM, AnAkIn . wrote: Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. It's described in the server as Use CPU busy-loop for improved timer precision (dedicated only). Without it, it looks like the server runs nanosleep to wait 1300 ns or 1400 ns (at least, in an empty server -- with a busy one, I'd expect this to be less), then submits one or more 100 ns sleeps in order to align with its desired next tick time. With it enabled, it appears that the server just submits one nanosleep and then spins the rest of the time for its alignment. Modern Linux kernels are quite precise when it comes to timers, at least when slack is disabled (using chrt or other means). Are there plans to take advantage of this with more precise sleeps from the get-go? -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)
No matter how I try reading that comment its insulting and condescending. Hows that working out for you? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of G. Hutchinson Sent: Wednesday, 12 October 2011 6:49 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma) It's just strange having a Valve employee telling us information such as an update coming out sufficiently in advanced and responding in a timely manner. You stop it Tony, you stop it right now. You're making me feel weird. Bubka3 for president 2012 Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Valve employees. Casually discussing engine bugs through the hlds mailing list. Henry, out of interest, how long have you been at engine programmer at Valve? I haven't seen your name before :o Kind regards, *Saul Rennison* On 11 October 2011 22:03, Henry Goffin hen...@valvesoftware.com wrote: That is a bug; the initial sleep is undershooting due to an integer rounding error. Will be addressed in another update. -henry -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of John Sent: Tuesday, October 11, 2011 11:21 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update coming Wednesday On 10/11/2011 2:25 AM, AnAkIn . wrote: Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. It's described in the server as Use CPU busy-loop for improved timer precision (dedicated only). Without it, it looks like the server runs nanosleep to wait 1300 ns or 1400 ns (at least, in an empty server -- with a busy one, I'd expect this to be less), then submits one or more 100 ns sleeps in order to align with its desired next tick time. With it enabled, it appears that the server just submits one nanosleep and then spins the rest of the time for its alignment. Modern Linux kernels are quite precise when it comes to timers, at least when slack is disabled (using chrt or other means). Are there plans to take advantage of this with more precise sleeps from the get-go? -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)
We shouldn't support fighting. On Tue, Oct 11, 2011 at 5:04 PM, Ant essential...@bigpond.com wrote: No matter how I try reading that comment its insulting and condescending. Hows that working out for you? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of G. Hutchinson Sent: Wednesday, 12 October 2011 6:49 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma) It's just strange having a Valve employee telling us information such as an update coming out sufficiently in advanced and responding in a timely manner. You stop it Tony, you stop it right now. You're making me feel weird. Bubka3 for president 2012 Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)
You see, when I was young we didn't have hats. We had custom skins, and you had to work hard to get them! Nowadays you kids with your hats and your miscs and your hula hoops and your pogo sticks... From: Richie Jones Sent: Tuesday, October 11, 2011 10:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma) We shouldn't support fighting. On Tue, Oct 11, 2011 at 5:04 PM, Ant essential...@bigpond.com wrote: No matter how I try reading that comment its insulting and condescending. Hows that working out for you? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of G. Hutchinson Sent: Wednesday, 12 October 2011 6:49 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma) It's just strange having a Valve employee telling us information such as an update coming out sufficiently in advanced and responding in a timely manner. You stop it Tony, you stop it right now. You're making me feel weird. Bubka3 for president 2012 Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)
Doesn't read as insulting to me. Maybe a little condescending if you squint at it, but you'd have to rub your eyes hard first. I'm seeing someone thank Tony in a familiar and casual way for a heads up notice several days in advance (this used to be a rarity). On Tue, Oct 11, 2011 at 3:04 PM, Ant essential...@bigpond.com wrote: No matter how I try reading that comment its insulting and condescending. Hows that working out for you? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of G. Hutchinson Sent: Wednesday, 12 October 2011 6:49 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma) It's just strange having a Valve employee telling us information such as an update coming out sufficiently in advanced and responding in a timely manner. You stop it Tony, you stop it right now. You're making me feel weird. Bubka3 for president 2012 Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
On 2011/10/11 23:05, Saul Rennison wrote: Valve employees. Casually discussing engine bugs through the hlds mailing list. Henry, out of interest, how long have you been at engine programmer at Valve? I haven't seen your name before :o There's a list somewhere on the Valve website with information about all of their employees, maybe you should check that out. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
He's not on there, that's why I've asked him over email :p On Tuesday, 11 October 2011, Dominik Friedrichs d...@forlix.org wrote: On 2011/10/11 23:05, Saul Rennison wrote: Valve employees. Casually discussing engine bugs through the hlds mailing list. Henry, out of interest, how long have you been at engine programmer at Valve? I haven't seen your name before :o There's a list somewhere on the Valve website with information about all of their employees, maybe you should check that out. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Kind regards, *Saul Rennison* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Why the engine replies to empty packets with a full update? Is there any reason for this? http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate - Original Message - From: Tony Paloma Sent: 10/11/11 09:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Every frame, the engine will sleep until it’s time for the next tick. However, the Sleep system call may be imprecise and wake the process up slightly later than intended. Setting host_timer_spin_ms will reduce the value passed into Sleep by that many milliseconds, but will cause the process to busy wait for longer while it waits for the next tick and thus increase CPU usage. The var will not improve your framerate if you’re constantly below 66 (i.e. a bogged down server), but may improve consistency on a sub-second scale. From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com ] *On Behalf Of *AnAkIn . *Sent:* Tuesday, October 11, 2011 2:25 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simon bluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.com [ hlds-boun...@list.valvesoftware.com ] On Behalf Of Rob Liu [ robl...@gmail.com ] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.com mailto: to...@valvesoftware.com wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds caption ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Does it still do that? 2011/10/12 h...@gmx.com: Why the engine replies to empty packets with a full update? Is there any reason for this? http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate - Original Message - From: Tony Paloma Sent: 10/11/11 09:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Every frame, the engine will sleep until it’s time for the next tick. However, the Sleep system call may be imprecise and wake the process up slightly later than intended. Setting host_timer_spin_ms will reduce the value passed into Sleep by that many milliseconds, but will cause the process to busy wait for longer while it waits for the next tick and thus increase CPU usage. The var will not improve your framerate if you’re constantly below 66 (i.e. a bogged down server), but may improve consistency on a sub-second scale. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Tuesday, October 11, 2011 2:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simon bluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [robl...@gmail.com] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.commailto:to...@valvesoftware.com wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds caption ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)
t, dont bring them to idea's, next thing we know we get the Heavvaiin (Heavy Hawaii) update( (c) @ me ). with actual flower bands for around your neck and straw skirts etc and Heavy forbid, a bra of coconut halves, new map cp_beachparty etc. I'd hate to see the heavy going to Hawaii and dance with the hula's etc in a meet the team on vacation vid along with it. From: Bradley beegee7...@hotmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, 11 October 2011, 23:23 Subject: Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma) You see, when I was young we didn't have hats. We had custom skins, and you had to work hard to get them! Nowadays you kids with your hats and your miscs and your hula hoops and your pogo sticks... From: Richie Jones Sent: Tuesday, October 11, 2011 10:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma) We shouldn't support fighting. On Tue, Oct 11, 2011 at 5:04 PM, Ant essential...@bigpond.com wrote: No matter how I try reading that comment its insulting and condescending. Hows that working out for you? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of G. Hutchinson Sent: Wednesday, 12 October 2011 6:49 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma) It's just strange having a Valve employee telling us information such as an update coming out sufficiently in advanced and responding in a timely manner. You stop it Tony, you stop it right now. You're making me feel weird. Bubka3 for president 2012 Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Apparently not, I don't know for sure though. On Tue, Oct 11, 2011 at 5:10 PM, Drogen Viech drogenvi...@googlemail.comwrote: Does it still do that? 2011/10/12 h...@gmx.com: Why the engine replies to empty packets with a full update? Is there any reason for this? http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate - Original Message - From: Tony Paloma Sent: 10/11/11 09:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Every frame, the engine will sleep until it’s time for the next tick. However, the Sleep system call may be imprecise and wake the process up slightly later than intended. Setting host_timer_spin_ms will reduce the value passed into Sleep by that many milliseconds, but will cause the process to busy wait for longer while it waits for the next tick and thus increase CPU usage. The var will not improve your framerate if you’re constantly below 66 (i.e. a bogged down server), but may improve consistency on a sub-second scale. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Tuesday, October 11, 2011 2:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simon bluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [robl...@gmail.com] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.commailto:to...@valvesoftware.com wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds caption ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Is this update planned to improve performance on game servers ? (for example, having 10 to 20 servers hosted in the same CPU) Or won't change the performance CPU related... On Tue, Oct 11, 2011 at 9:10 PM, Drogen Viech drogenvi...@googlemail.comwrote: Does it still do that? 2011/10/12 h...@gmx.com: Why the engine replies to empty packets with a full update? Is there any reason for this? http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate - Original Message - From: Tony Paloma Sent: 10/11/11 09:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Every frame, the engine will sleep until it’s time for the next tick. However, the Sleep system call may be imprecise and wake the process up slightly later than intended. Setting host_timer_spin_ms will reduce the value passed into Sleep by that many milliseconds, but will cause the process to busy wait for longer while it waits for the next tick and thus increase CPU usage. The var will not improve your framerate if you’re constantly below 66 (i.e. a bogged down server), but may improve consistency on a sub-second scale. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Tuesday, October 11, 2011 2:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simon bluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [robl...@gmail.com] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.commailto:to...@valvesoftware.com wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds caption ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
Re: [hlds] Mandatory TF2 update coming Wednesday
I think it will change CPU performance, not sure if it will improve or get crappy. Thanks, - Bubka3 On 10/11/2011 10:20 PM, Bruno Garcia wrote: Is this update planned to improve performance on game servers ? (for example, having 10 to 20 servers hosted in the same CPU) Or won't change the performance CPU related... On Tue, Oct 11, 2011 at 9:10 PM, Drogen Viech drogenvi...@googlemail.com mailto:drogenvi...@googlemail.com wrote: Does it still do that? 2011/10/12 h...@gmx.com mailto:h...@gmx.com: Why the engine replies to empty packets with a full update? Is there any reason for this? http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate - Original Message - From: Tony Paloma Sent: 10/11/11 09:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Every frame, the engine will sleep until it's time for the next tick. However, the Sleep system call may be imprecise and wake the process up slightly later than intended. Setting host_timer_spin_ms will reduce the value passed into Sleep by that many milliseconds, but will cause the process to busy wait for longer while it waits for the next tick and thus increase CPU usage. The var will not improve your framerate if you're constantly below 66 (i.e. a bogged down server), but may improve consistency on a sub-second scale. From: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Tuesday, October 11, 2011 2:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simon bluebriansi...@gmail.com mailto:bluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com mailto:robl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com mailto:wander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu mailto:jake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [robl...@gmail.com mailto:robl...@gmail.com] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.com mailto:to...@valvesoftware.commailto:to...@valvesoftware.com mailto:to...@valvesoftware.com wrote: We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it's coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds] Mandatory TF2 update coming Wednesday
A TF2 server dies if it receives ~100 empty packets per second (Linux, i don't know if this is true for Windows). - Original Message - From: Kyle Sanderson Sent: 10/12/11 05:00 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Apparently not, I don't know for sure though. On Tue, Oct 11, 2011 at 5:10 PM, Drogen Viech drogenvi...@googlemail.com wrote: Does it still do that? 2011/10/12 h...@gmx.com : Why the engine replies to empty packets with a full update? Is there any reason for this? http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate - Original Message - From: Tony Paloma Sent: 10/11/11 09:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Every frame, the engine will sleep until it’s time for the next tick. However, the Sleep system call may be imprecise and wake the process up slightly later than intended. Setting host_timer_spin_ms will reduce the value passed into Sleep by that many milliseconds, but will cause the process to busy wait for longer while it waits for the next tick and thus increase CPU usage. The var will not improve your framerate if you’re constantly below 66 (i.e. a bogged down server), but may improve consistency on a sub-second scale. From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com ] On Behalf Of AnAkIn . Sent: Tuesday, October 11, 2011 2:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simon bluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.com [ hlds-boun...@list.valvesoftware.com ] On Behalf Of Rob Liu [ robl...@gmail.com ] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.com mailto: to...@valvesoftware.com wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds caption ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http
Re: [hlds] Mandatory TF2 update coming Wednesday
Last time I checked (2 or 3 months ago): Yes. Thus I'm still using a patch that covers this up. On 2011/10/12 02:10, Drogen Viech wrote: Does it still do that? 2011/10/12h...@gmx.com: Why the engine replies to empty packets with a full update? Is there any reason for this? http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate - Original Message - From: Tony Paloma Sent: 10/11/11 09:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Every frame, the engine will sleep until it’s time for the next tick. However, the Sleep system call may be imprecise and wake the process up slightly later than intended. Setting host_timer_spin_ms will reduce the value passed into Sleep by that many milliseconds, but will cause the process to busy wait for longer while it waits for the next tick and thus increase CPU usage. The var will not improve your framerate if you’re constantly below 66 (i.e. a bogged down server), but may improve consistency on a sub-second scale. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Tuesday, October 11, 2011 2:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simonbluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liurobl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wanderwander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldemanjake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [robl...@gmail.com] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.commailto:to...@valvesoftware.com wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds caption ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
How did you check it, I want to try it on our Windows servers? Thanks, - Bubka3 On 10/12/2011 12:35 AM, Dominik Friedrichs wrote: Last time I checked (2 or 3 months ago): Yes. Thus I'm still using a patch that covers this up. On 2011/10/12 02:10, Drogen Viech wrote: Does it still do that? 2011/10/12h...@gmx.com: Why the engine replies to empty packets with a full update? Is there any reason for this? http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate - Original Message - From: Tony Paloma Sent: 10/11/11 09:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Every frame, the engine will sleep until it’s time for the next tick. However, the Sleep system call may be imprecise and wake the process up slightly later than intended. Setting host_timer_spin_ms will reduce the value passed into Sleep by that many milliseconds, but will cause the process to busy wait for longer while it waits for the next tick and thus increase CPU usage. The var will not improve your framerate if you’re constantly below 66 (i.e. a bogged down server), but may improve consistency on a sub-second scale. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Tuesday, October 11, 2011 2:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simonbluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liurobl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wanderwander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldemanjake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [robl...@gmail.com] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.commailto:to...@valvesoftware.com wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds caption ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
I once got hold of some small server flood tool, and since I lost that I wrote a crude Perl script that just sends these empty UDP packets to a given address. I can mail it if its any use to you. When sending about 50 packets per second (probably something close to the tick frequency) it will introduce heavy lag on the server. But a good server admin usually has patched this up, for example via DoS Attack Fixer or something. On 2011/10/12 06:36, Bubka3 wrote: How did you check it, I want to try it on our Windows servers? Thanks, - Bubka3 On 10/12/2011 12:35 AM, Dominik Friedrichs wrote: Last time I checked (2 or 3 months ago): Yes. Thus I'm still using a patch that covers this up. On 2011/10/12 02:10, Drogen Viech wrote: Does it still do that? 2011/10/12h...@gmx.com: Why the engine replies to empty packets with a full update? Is there any reason for this? http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate - Original Message - From: Tony Paloma Sent: 10/11/11 09:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Every frame, the engine will sleep until it’s time for the next tick. However, the Sleep system call may be imprecise and wake the process up slightly later than intended. Setting host_timer_spin_ms will reduce the value passed into Sleep by that many milliseconds, but will cause the process to busy wait for longer while it waits for the next tick and thus increase CPU usage. The var will not improve your framerate if you’re constantly below 66 (i.e. a bogged down server), but may improve consistency on a sub-second scale. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Tuesday, October 11, 2011 2:25 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Can anyone from Valve comment about host_timer_spin_ms? This seem to make the FPS more consistent when enabled, it always stay at 66. When it's disabled, it's mostly between 60-70. 2011/10/11 Brian Simonbluebriansi...@gmail.com Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liurobl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wanderwander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldemanjake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [robl...@gmail.com] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.commailto:to...@valvesoftware.com wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds caption ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please
[hlds] Mandatory TF2 update coming Wednesday
We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it's coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
And just to clarify, that's not the only change. It's a large update, but that's one that stands out that may require action by server owners ahead-of-time. Thanks, Tony From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Monday, October 10, 2011 6:32 PM To: hlds@list.valvesoftware.com Subject: [hlds] Mandatory TF2 update coming Wednesday We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it's coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Hello, Would you be able to tell us if FPS has been removed in this update? Thanks, - Bubka3 On 10/10/2011 10:18 PM, Tony Paloma wrote: And just to clarify, that's not the only change. It's a large update, but that's one that stands out that may require action by server owners ahead-of-time. Thanks, Tony *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Tony Paloma *Sent:* Monday, October 10, 2011 6:32 PM *To:* hlds@list.valvesoftware.com *Subject:* [hlds] Mandatory TF2 update coming Wednesday We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it's coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Yes, the changes that lock the server FPS to the tickrate will ship in the next update. This change is already in the TF2 Beta if you want to try it out there. Thanks, Tony From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Bubka3 Sent: Monday, October 10, 2011 7:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hello, Would you be able to tell us if FPS has been removed in this update? Thanks, - Bubka3 On 10/10/2011 10:18 PM, Tony Paloma wrote: And just to clarify, that's not the only change. It's a large update, but that's one that stands out that may require action by server owners ahead-of-time. Thanks, Tony From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Monday, October 10, 2011 6:32 PM To: hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com Subject: [hlds] Mandatory TF2 update coming Wednesday We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it's coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Oh great, The hldsupdatetool value is tf2beta correct? Also, is it actually removed from the code, or did you leave it in so someone can make FPS Enabler (reference to Tickrate enabler). Thanks, - Bubka3 On 10/10/2011 10:21 PM, Tony Paloma wrote: Yes, the changes that lock the server FPS to the tickrate will ship in the next update. This change is already in the TF2 Beta if you want to try it out there. Thanks, Tony *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Bubka3 *Sent:* Monday, October 10, 2011 7:21 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday Hello, Would you be able to tell us if FPS has been removed in this update? Thanks, - Bubka3 On 10/10/2011 10:18 PM, Tony Paloma wrote: And just to clarify, that's not the only change. It's a large update, but that's one that stands out that may require action by server owners ahead-of-time. Thanks, Tony *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Tony Paloma *Sent:* Monday, October 10, 2011 6:32 PM *To:* hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com *Subject:* [hlds] Mandatory TF2 update coming Wednesday We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it's coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Bubka' As useful as a pitchfork to move bowling balls. On 10/10/2011 10:21 PM, Bubka3 wrote: Hello, Would you be able to tell us if FPS has been removed in this update? Thanks, - Bubka3 On 10/10/2011 10:18 PM, Tony Paloma wrote: And just to clarify, that's not the only change. It's a large update, but that's one that stands out that may require action by server owners ahead-of-time. Thanks, Tony *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Tony Paloma *Sent:* Monday, October 10, 2011 6:32 PM *To:* hlds@list.valvesoftware.com *Subject:* [hlds] Mandatory TF2 update coming Wednesday We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it's coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
It doesn't seem hard capped; it just doesn't go higher than it needs to. (any higher was wasteful anyway) At 66 tick, it hovers between 66 and 70 or so. On 10/10/2011 10:24 PM, Bubka3 wrote: Oh great, The hldsupdatetool value is tf2beta correct? Also, is it actually removed from the code, or did you leave it in so someone can make FPS Enabler (reference to Tickrate enabler). Thanks, - Bubka3 On 10/10/2011 10:21 PM, Tony Paloma wrote: Yes, the changes that lock the server FPS to the tickrate will ship in the next update. This change is already in the TF2 Beta if you want to try it out there. Thanks, Tony *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Bubka3 *Sent:* Monday, October 10, 2011 7:21 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday Hello, Would you be able to tell us if FPS has been removed in this update? Thanks, - Bubka3 On 10/10/2011 10:18 PM, Tony Paloma wrote: And just to clarify, that's not the only change. It's a large update, but that's one that stands out that may require action by server owners ahead-of-time. Thanks, Tony *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Tony Paloma *Sent:* Monday, October 10, 2011 6:32 PM *To:* hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com *Subject:* [hlds] Mandatory TF2 update coming Wednesday We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it's coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Can't wait for Wednesday, people will go nuts since SourceMod and all the other mods break. Thanks, - Bubka3 On 10/10/2011 10:30 PM, Nicholas Hastings wrote: It doesn't seem hard capped; it just doesn't go higher than it needs to. (any higher was wasteful anyway) At 66 tick, it hovers between 66 and 70 or so. On 10/10/2011 10:24 PM, Bubka3 wrote: Oh great, The hldsupdatetool value is tf2beta correct? Also, is it actually removed from the code, or did you leave it in so someone can make FPS Enabler (reference to Tickrate enabler). Thanks, - Bubka3 On 10/10/2011 10:21 PM, Tony Paloma wrote: Yes, the changes that lock the server FPS to the tickrate will ship in the next update. This change is already in the TF2 Beta if you want to try it out there. Thanks, Tony *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Bubka3 *Sent:* Monday, October 10, 2011 7:21 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday Hello, Would you be able to tell us if FPS has been removed in this update? Thanks, - Bubka3 On 10/10/2011 10:18 PM, Tony Paloma wrote: And just to clarify, that's not the only change. It's a large update, but that's one that stands out that may require action by server owners ahead-of-time. Thanks, Tony *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Tony Paloma *Sent:* Monday, October 10, 2011 6:32 PM *To:* hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com *Subject:* [hlds] Mandatory TF2 update coming Wednesday We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it's coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Actually, SourceMod still works fine on the beta. If there aren't any other major engine-level changes not in there, I suspect it will continue to work fine on Wednesday. On 10/10/2011 10:31 PM, Bubka3 wrote: Can't wait for Wednesday, people will go nuts since SourceMod and all the other mods break. Thanks, - Bubka3 On 10/10/2011 10:30 PM, Nicholas Hastings wrote: It doesn't seem hard capped; it just doesn't go higher than it needs to. (any higher was wasteful anyway) At 66 tick, it hovers between 66 and 70 or so. On 10/10/2011 10:24 PM, Bubka3 wrote: Oh great, The hldsupdatetool value is tf2beta correct? Also, is it actually removed from the code, or did you leave it in so someone can make FPS Enabler (reference to Tickrate enabler). Thanks, - Bubka3 On 10/10/2011 10:21 PM, Tony Paloma wrote: Yes, the changes that lock the server FPS to the tickrate will ship in the next update. This change is already in the TF2 Beta if you want to try it out there. Thanks, Tony *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Bubka3 *Sent:* Monday, October 10, 2011 7:21 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday Hello, Would you be able to tell us if FPS has been removed in this update? Thanks, - Bubka3 On 10/10/2011 10:18 PM, Tony Paloma wrote: And just to clarify, that's not the only change. It's a large update, but that's one that stands out that may require action by server owners ahead-of-time. Thanks, Tony *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Tony Paloma *Sent:* Monday, October 10, 2011 6:32 PM *To:* hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com *Subject:* [hlds] Mandatory TF2 update coming Wednesday We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it's coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
On 10/10/2011 9:31 PM, Bubka3 wrote: Can't wait for Wednesday, people will go nuts since SourceMod and all the other mods break. Thanks, - Bubka3 On 10/10/2011 10:30 PM, Nicholas Hastings wrote: It doesn't seem hard capped; it just doesn't go higher than it needs to. (any higher was wasteful anyway) At 66 tick, it hovers between 66 and 70 or so. On 10/10/2011 10:24 PM, Bubka3 wrote: Oh great, The hldsupdatetool value is tf2beta correct? Also, is it actually removed from the code, or did you leave it in so someone can make FPS Enabler (reference to Tickrate enabler). Thanks, - Bubka3 On 10/10/2011 10:21 PM, Tony Paloma wrote: Yes, the changes that lock the server FPS to the tickrate will ship in the next update. This change is already in the TF2 Beta if you want to try it out there. Thanks, Tony *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Bubka3 *Sent:* Monday, October 10, 2011 7:21 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday Hello, Would you be able to tell us if FPS has been removed in this update? Thanks, - Bubka3 On 10/10/2011 10:18 PM, Tony Paloma wrote: And just to clarify, that's not the only change. It's a large update, but that's one that stands out that may require action by server owners ahead-of-time. Thanks, Tony *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Tony Paloma *Sent:* Monday, October 10, 2011 6:32 PM *To:* hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com *Subject:* [hlds] Mandatory TF2 update coming Wednesday We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it's coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Translation: I smell a shitstorm on the horizon. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
I can only hope, because the last time, I had a whopping 200 support tickets about it. Thanks, - Bubka3 On 10/10/2011 10:33 PM, Nicholas Hastings wrote: Actually, SourceMod still works fine on the beta. If there aren't any other major engine-level changes not in there, I suspect it will continue to work fine on Wednesday. On 10/10/2011 10:31 PM, Bubka3 wrote: Can't wait for Wednesday, people will go nuts since SourceMod and all the other mods break. Thanks, - Bubka3 On 10/10/2011 10:30 PM, Nicholas Hastings wrote: It doesn't seem hard capped; it just doesn't go higher than it needs to. (any higher was wasteful anyway) At 66 tick, it hovers between 66 and 70 or so. On 10/10/2011 10:24 PM, Bubka3 wrote: Oh great, The hldsupdatetool value is tf2beta correct? Also, is it actually removed from the code, or did you leave it in so someone can make FPS Enabler (reference to Tickrate enabler). Thanks, - Bubka3 On 10/10/2011 10:21 PM, Tony Paloma wrote: Yes, the changes that lock the server FPS to the tickrate will ship in the next update. This change is already in the TF2 Beta if you want to try it out there. Thanks, Tony *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Bubka3 *Sent:* Monday, October 10, 2011 7:21 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday Hello, Would you be able to tell us if FPS has been removed in this update? Thanks, - Bubka3 On 10/10/2011 10:18 PM, Tony Paloma wrote: And just to clarify, that's not the only change. It's a large update, but that's one that stands out that may require action by server owners ahead-of-time. Thanks, Tony *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Tony Paloma *Sent:* Monday, October 10, 2011 6:32 PM *To:* hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com *Subject:* [hlds] Mandatory TF2 update coming Wednesday We're going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it's coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
This! Thanks, - Bubka3 On 10/10/2011 10:33 PM, Crazed Gunman wrote: Translation: I smell a shitstorm on the horizon. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
http://i.imgur.com/DWoAe.jpg On 10/10/2011 10:34 PM, Bubka3 wrote: This! Thanks, - Bubka3 On 10/10/2011 10:33 PM, Crazed Gunman wrote: Translation: I smell a shitstorm on the horizon. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Notice the dude to the right, he's just chilling there. LOL Thanks, - Bubka3 On 10/10/2011 10:35 PM, Justin wrote: http://i.imgur.com/DWoAe.jpg On 10/10/2011 10:34 PM, Bubka3 wrote: This! Thanks, - Bubka3 On 10/10/2011 10:33 PM, Crazed Gunman wrote: Translation: I smell a shitstorm on the horizon. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Let it burn, hell, I don't care. On 10/10/2011 9:35 PM, Justin wrote: http://i.imgur.com/DWoAe.jpg On 10/10/2011 10:34 PM, Bubka3 wrote: This! Thanks, - Bubka3 On 10/10/2011 10:33 PM, Crazed Gunman wrote: Translation: I smell a shitstorm on the horizon. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
I hope so too. Were quite reliant on sm here. On 11 Oct 2011, at 03:34, Bubka3 bub...@gmail.com wrote: I can only hope, because the last time, I had a whopping 200 support tickets about it. Thanks, - Bubka3 On 10/10/2011 10:33 PM, Nicholas Hastings wrote: Actually, SourceMod still works fine on the beta. If there aren't any other major engine-level changes not in there, I suspect it will continue to work fine on Wednesday. On 10/10/2011 10:31 PM, Bubka3 wrote: Can't wait for Wednesday, people will go nuts since SourceMod and all the other mods break. Thanks, - Bubka3 On 10/10/2011 10:30 PM, Nicholas Hastings wrote: It doesn't seem hard capped; it just doesn't go higher than it needs to. (any higher was wasteful anyway) At 66 tick, it hovers between 66 and 70 or so. On 10/10/2011 10:24 PM, Bubka3 wrote: Oh great, The hldsupdatetool value is tf2beta correct? Also, is it actually removed from the code, or did you leave it in so someone can make FPS Enabler (reference to Tickrate enabler). Thanks, - Bubka3 On 10/10/2011 10:21 PM, Tony Paloma wrote: Yes, the changes that lock the server FPS to the tickrate will ship in the next update. This change is already in the TF2 Beta if you want to try it out there. Thanks, Tony *From:* hlds-boun...@list.valvesoftware.com [ mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com] *On Behalf Of *Bubka3 *Sent:* Monday, October 10, 2011 7:21 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday Hello, Would you be able to tell us if FPS has been removed in this update? Thanks, - Bubka3 On 10/10/2011 10:18 PM, Tony Paloma wrote: And just to clarify, that’s not the only change. It’s a large update, but that’s one that stands out that may require action by server owners ahead-of-time. Thanks, Tony *From:* hlds-boun...@list.valvesoftware.com [ mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com] *On Behalf Of *Tony Paloma *Sent:* Monday, October 10, 2011 6:32 PM *To:* hlds@list.valvesoftware.com *Subject:* [hlds] Mandatory TF2 update coming Wednesday We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
He's probably intoxicated, explains how the fire started... Sort of like how news of a large SRCDS update for game name here spreads like wildfire and there's feces flung everywhere. And when the dust and shit clears, there stands server admins, some fallen, some still standing; like the ending of Lord of the Flies, and the SourceMod team is the rescue crew. On 10/10/2011 9:36 PM, Bubka3 wrote: Notice the dude to the right, he's just chilling there. LOL Thanks, - Bubka3 On 10/10/2011 10:35 PM, Justin wrote: http://i.imgur.com/DWoAe.jpg On 10/10/2011 10:34 PM, Bubka3 wrote: This! Thanks, - Bubka3 On 10/10/2011 10:33 PM, Crazed Gunman wrote: Translation: I smell a shitstorm on the horizon. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
You forgot us GSPs with the emergency repair trucks. :O Thanks, - Bubka3 On 10/10/2011 10:44 PM, Crazed Gunman wrote: He's probably intoxicated, explains how the fire started... Sort of like how news of a large SRCDS update for game name here spreads like wildfire and there's feces flung everywhere. And when the dust and shit clears, there stands server admins, some fallen, some still standing; like the ending of Lord of the Flies, and the SourceMod team is the rescue crew. On 10/10/2011 9:36 PM, Bubka3 wrote: Notice the dude to the right, he's just chilling there. LOL Thanks, - Bubka3 On 10/10/2011 10:35 PM, Justin wrote: http://i.imgur.com/DWoAe.jpg On 10/10/2011 10:34 PM, Bubka3 wrote: This! Thanks, - Bubka3 On 10/10/2011 10:33 PM, Crazed Gunman wrote: Translation: I smell a shitstorm on the horizon. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Oh yeah, I forgot how hard TCAdmin is to use. More like the Macy's Thanksgiving Day Parade. On 10/10/2011 9:45 PM, Bubka3 wrote: You forgot us GSPs with the emergency repair trucks. :O Thanks, - Bubka3 On 10/10/2011 10:44 PM, Crazed Gunman wrote: He's probably intoxicated, explains how the fire started... Sort of like how news of a large SRCDS update for game name here spreads like wildfire and there's feces flung everywhere. And when the dust and shit clears, there stands server admins, some fallen, some still standing; like the ending of Lord of the Flies, and the SourceMod team is the rescue crew. On 10/10/2011 9:36 PM, Bubka3 wrote: Notice the dude to the right, he's just chilling there. LOL Thanks, - Bubka3 On 10/10/2011 10:35 PM, Justin wrote: http://i.imgur.com/DWoAe.jpg On 10/10/2011 10:34 PM, Bubka3 wrote: This! Thanks, - Bubka3 On 10/10/2011 10:33 PM, Crazed Gunman wrote: Translation: I smell a shitstorm on the horizon. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [robl...@gmail.com] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.commailto:to...@valvesoftware.com wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [robl...@gmail.com] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.commailto:to...@valvesoftware.com wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.com [ hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [ robl...@gmail.com] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.com mailto:to...@valvesoftware.com wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update coming Wednesday
Yes, I am very relieved that this Major Update is not one of Valve's infamous Friday Updates. On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu robl...@gmail.com wrote: Well, at least they're doing a major update on Wednesday instead on Friday On Tue, Oct 11, 2011 at 4:53 PM, Wander wander...@gmail.com wrote: thanks for the heads up Im guessing we'll need to change this on our prophunt servers, or does anyone know if the ph mod takes care of it? On Tue, Oct 11, 2011 at 05:50, Jake Haldeman jake.halde...@neumont.edu wrote: I'm guessing the default is that it will show the icons. But if your server.cfg has the tf_show_voice_icons after the update it will no longer work because they changed it... From: hlds-boun...@list.valvesoftware.com [ hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [ robl...@gmail.com] Sent: Monday, October 10, 2011 9:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Wednesday Hi there, What if I don't have mp_show_voice_icons in my server.cfg ? On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma to...@valvesoftware.com mailto:to...@valvesoftware.com wrote: We’re going to have a mandatory TF2 update coming Wednesday afternoon/evening. This is just a heads-up that it’s coming so that you can be prepared. There is one change that might require a change to server configs: tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s more generic. Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds caption ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds