RE: [hlds] Team Fortress 2/Dedicated Server updated

2008-03-11 Thread Aaron Rapp
Hi Valve,

SoI've obliged and played by your rules. I reluctantly took the delist
bypass off my server and my servers have been on the custom tab since
Thursday last week. My servers have suffered ever since. I followed your
instructions in hopes that you might actually act upon your words. Here we
are, close to a week since the update and I have seen nothing.

Is there any end in sight. Will you be acting on your words or have we heard
the last of this subject until the next update?

I think we give it until Thursday (exactly a week) and we will probably put
the delist bypass back on.

Would love to hear some feedback. I don't mean for this to be sarcastic but
we're not sure what we have to do to get your attention.

Regards.

Aaron


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rodge Stumbaugh
Sent: Friday, March 07, 2008 7:16 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated

I agree with this 100% this is a great idea if it will work!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Thursday, March 06, 2008 10:57 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated

I think it would be better to protest the two lists and have everyone add
protest to their sv_tags.

Use valves own system against them when they start getting spam from all of
the newbies complaining that they only see a few servers.

If every server implements their own tags, all of the players will just have
to start using the custom tab and it will just make the people who don't
know what they are doing go complain to valve and valve will have lots of
fun with that.

I think it'll work great.

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm
Sent: Thursday, March 06, 2008 10:44 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated

--
[ Picked text/plain from multipart/alternative ]

Holy 32 player servers batman. They have a lot of
servers to banvon the internet tab. If they don't do
that soon i'm join to join the others on the internet tab



 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE:
[hlds] Team Fortress 2/Dedicated Server updated Date: Thu, 6 Mar 2008
22:37:07 -0500  Lovely.  Thanks.  - voogru.  -Original
Message- From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent:
Thursday, March 06, 2008 10:11 PM To: hlds@list.valvesoftware.com Subject:
RE: [hlds] Team Fortress 2/Dedicated Server updated  Yes,  If you have
something uncapping the 24 player limit (e.g. PLR), this will happen. 
-Original Message- From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'
MacDonald Sent: Thursday, March 06, 2008 6:52 PM To:
hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated
Server updated  Can valve please explain this:  hostname: Team Fortress
version : 1.0.2.1/14 3407 secure udp/ip : 192.168.1.100:27025 map : hunted
at: 0 x, 0 y, 0 z players : 0 (16 max)  # userid name uniqueid connected
ping loss state adr sv_tags sv_tags = increased_maxplayers ( def. 
) Notify  Thanks.  -Original Message- From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent:
Thursday, March 06, 2008 9:01 PM To: hlds@list.valvesoftware.com;
[EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server updated  A required
update for Team Fortress 2 and it's dedicated server have been updated.
Please run hldsupdatetool to receive these updates. The specific changes
include:  - Removed sv_alltalk from the list of convars that affect custom
server tags - Fixed Demoman grenades not hurting the shooter if fired at
point blank range against a target - Fixed critical modifier for explosive
weapons (rockets, pipe bombs) increasing critical chance more than
intended - Fixed Sudden Death seconds have passed string not including
the amount of seconds that have passed - Fixed Internet and Custom tabs in
the Server Browser not correctly displaying the server information for
servers when going back and forth between the two tabs - Updated the URL
used for the Click for more info on custom servers link on the Custom
tab - Fixed a crash for a sound channel getting created without wavedata -
Fixed Setup timer not showing the correct percentage in the circular
progress bar - Fixed being able to enter a spectate command in the client
console to join team Spectator when mp_allowspectators is set to 0 - Fixed
SourceTV servers not being displayed in the Spectate tab for servers with
custom server tags - Fixed servers with maxplayers = 24 that are running
SourceTV having the increased_maxplayers tag added for their server -
Added mp_tournament_restart command to be used with Tournament Mode
(mp_tournament). This can

Re: [hlds] Team Fortress 2/Dedicated Server updated

2008-03-07 Thread Kitteny Berk

Absolutely, I'm the first to admit the CoD4 server browser is pretty
screwed and needs to be replaced,  but, at least I have a chance of
showing up in that list, unlike the TF2 server list, where i've been
kicked off to some crappy second rate list where probably 10% (total
guess) of the community will ever even look.

Ronny Schedel wrote:




Personally, I'm getting a bit pissed off with it, as much as I like
TF2,  I'm about ready to kill my servers and give the resources to CoD4
- A groundbreaking game with a 5 year old server browser that does
everything valve are trying to, and lets me set the game up how I like.


Do you mean the server browser which cannot handle all servers at the
same
time? Currently we have the COD4 patch 1.5 and there are still
problems to
see all servers without refreshing 1000 times.

Best regards

Ronny Schedel


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RE: [hlds] Team Fortress 2/Dedicated Server updated

2008-03-07 Thread Rodge Stumbaugh
I agree with this 100% this is a great idea if it will work!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Thursday, March 06, 2008 10:57 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated

I think it would be better to protest the two lists and have everyone add
protest to their sv_tags.

Use valves own system against them when they start getting spam from all of
the newbies complaining that they only see a few servers.

If every server implements their own tags, all of the players will just have
to start using the custom tab and it will just make the people who don't
know what they are doing go complain to valve and valve will have lots of
fun with that.

I think it'll work great.

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm
Sent: Thursday, March 06, 2008 10:44 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated

--
[ Picked text/plain from multipart/alternative ]

Holy 32 player servers batman. They have a lot of
servers to banvon the internet tab. If they don't do
that soon i'm join to join the others on the internet tab



 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE:
[hlds] Team Fortress 2/Dedicated Server updated Date: Thu, 6 Mar 2008
22:37:07 -0500  Lovely.  Thanks.  - voogru.  -Original
Message- From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent:
Thursday, March 06, 2008 10:11 PM To: hlds@list.valvesoftware.com Subject:
RE: [hlds] Team Fortress 2/Dedicated Server updated  Yes,  If you have
something uncapping the 24 player limit (e.g. PLR), this will happen. 
-Original Message- From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'
MacDonald Sent: Thursday, March 06, 2008 6:52 PM To:
hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated
Server updated  Can valve please explain this:  hostname: Team Fortress
version : 1.0.2.1/14 3407 secure udp/ip : 192.168.1.100:27025 map : hunted
at: 0 x, 0 y, 0 z players : 0 (16 max)  # userid name uniqueid connected
ping loss state adr sv_tags sv_tags = increased_maxplayers ( def. 
) Notify  Thanks.  -Original Message- From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent:
Thursday, March 06, 2008 9:01 PM To: hlds@list.valvesoftware.com;
[EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server updated  A required
update for Team Fortress 2 and it's dedicated server have been updated.
Please run hldsupdatetool to receive these updates. The specific changes
include:  - Removed sv_alltalk from the list of convars that affect custom
server tags - Fixed Demoman grenades not hurting the shooter if fired at
point blank range against a target - Fixed critical modifier for explosive
weapons (rockets, pipe bombs) increasing critical chance more than
intended - Fixed Sudden Death seconds have passed string not including
the amount of seconds that have passed - Fixed Internet and Custom tabs in
the Server Browser not correctly displaying the server information for
servers when going back and forth between the two tabs - Updated the URL
used for the Click for more info on custom servers link on the Custom
tab - Fixed a crash for a sound channel getting created without wavedata -
Fixed Setup timer not showing the correct percentage in the circular
progress bar - Fixed being able to enter a spectate command in the client
console to join team Spectator when mp_allowspectators is set to 0 - Fixed
SourceTV servers not being displayed in the Spectate tab for servers with
custom server tags - Fixed servers with maxplayers = 24 that are running
SourceTV having the increased_maxplayers tag added for their server -
Added mp_tournament_restart command to be used with Tournament Mode
(mp_tournament). This can be used at any time to return to the Waiting for
Teams state - When a tournament match ends it now returns to the Waiting
for Teams state   ___ To
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Re: [hlds] Team Fortress 2/Dedicated Server updated

2008-03-07 Thread Tim Renshaw
  Today's Topics:

1. Re: Team Fortress 2/Dedicated Server updated (Kitteny Berk)
2. Re: Remove the custom tab, add the server-tags and the filter-options 
 into the internet tab and everything would be fine ... people are intelligent 
 enough to check this server has no tags, it must be a standard one (GZ 
 Coldorak)
3. Re: TF2 update coming later today (Matthew Cheale)
4. OT: cod4 master list missing servers ( was: [hlds] Team Fortress 
 2/Dedicated Server updated ) (Steven Hartland)
5. PR and UI changes? Where? (Spencer 'voogru' MacDonald)
6. PLEASE!!! (Rotaru Adrian)
7. RE: Team Fortress 2/Dedicated Server updated (Rodge Stumbaugh)

There was a sudden disturbance in the force as a thousand tiny voices
screamed where the f*** has my fave servers gone. The little ewok
glanced down to his screen checking for the merest hint of a custom
game, but no the list had finish refreshing only 812 servers, showing,
what has happened the little ewok considered to himself.

His mind quickly wandered to the messaging system but this was in its
usual state at this time of the evening Down for essential
maintenance the message read. Now the little ewok couldn't even
console himself with a chat with another fellow ewok.

The ewok was in a quandary, unsure what to do next, he once again
glanced to the diminished list of 800  thought f*** that, those
servers suck, vanilla bah boring he quickly adjusted his screen so
he could see the CSS games  eagrly the little ewok hit the refresh
button.

Within a moment thousands of servers appeared before his eyes, it was
a sight to behold, servers of all possible configurations, he glanced
toward the very top of the list  selected the Players colum, with a
deft touch the biggest servers he had ever seen appeared as he
selected one that appeared to have a slot free he noticed it was
instant respawn death match  thought to himself not sure can be
bothered to play Team Fortress 2 anymore

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RE: [hlds] Team Fortress 2/Dedicated Server updated

2008-03-07 Thread Rodge Stumbaugh
Excellent Post, couldn't stop laughing! Thank you Tim!

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tim Renshaw
Sent: Friday, March 07, 2008 1:17 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated

  Today's Topics:

1. Re: Team Fortress 2/Dedicated Server updated (Kitteny Berk)
2. Re: Remove the custom tab, add the server-tags and the filter-options 
 into the internet tab and everything would be fine ... people are intelligent 
 enough to check this server has no tags, it must be a standard one (GZ 
 Coldorak)
3. Re: TF2 update coming later today (Matthew Cheale)
4. OT: cod4 master list missing servers ( was: [hlds] Team Fortress 
 2/Dedicated Server updated ) (Steven Hartland)
5. PR and UI changes? Where? (Spencer 'voogru' MacDonald)
6. PLEASE!!! (Rotaru Adrian)
7. RE: Team Fortress 2/Dedicated Server updated (Rodge Stumbaugh)

There was a sudden disturbance in the force as a thousand tiny voices
screamed where the f*** has my fave servers gone. The little ewok
glanced down to his screen checking for the merest hint of a custom
game, but no the list had finish refreshing only 812 servers, showing,
what has happened the little ewok considered to himself.

His mind quickly wandered to the messaging system but this was in its
usual state at this time of the evening Down for essential
maintenance the message read. Now the little ewok couldn't even
console himself with a chat with another fellow ewok.

The ewok was in a quandary, unsure what to do next, he once again
glanced to the diminished list of 800  thought f*** that, those
servers suck, vanilla bah boring he quickly adjusted his screen so
he could see the CSS games  eagrly the little ewok hit the refresh
button.

Within a moment thousands of servers appeared before his eyes, it was
a sight to behold, servers of all possible configurations, he glanced
toward the very top of the list  selected the Players colum, with a
deft touch the biggest servers he had ever seen appeared as he
selected one that appeared to have a slot free he noticed it was
instant respawn death match  thought to himself not sure can be
bothered to play Team Fortress 2 anymore

___
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visit:
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RE: [hlds] Team Fortress 2/Dedicated Server updated

2008-03-06 Thread Spencer 'voogru' MacDonald
Can valve please explain this:

hostname: Team Fortress
version : 1.0.2.1/14 3407 secure
udp/ip  :  192.168.1.100:27025
map : hunted at: 0 x, 0 y, 0 z
players : 0 (16 max)

# userid name uniqueid connected ping loss state adr
sv_tags
sv_tags = increased_maxplayers ( def.  )
 Notify

Thanks.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Thursday, March 06, 2008 9:01 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server updated

A required update for Team Fortress 2 and it's dedicated server have
been updated.  Please run hldsupdatetool to receive these updates.  The
specific changes include:

- Removed sv_alltalk from the list of convars that affect custom server
tags
- Fixed Demoman grenades not hurting the shooter if fired at point blank
range against a target
- Fixed critical modifier for explosive weapons (rockets, pipe bombs)
increasing critical chance more than intended
- Fixed Sudden Death seconds have passed string not including the
amount of seconds that have passed
- Fixed Internet and Custom tabs in the Server Browser not correctly
displaying the server information for servers when going back and forth
between the two tabs
- Updated the URL used for the Click for more info on custom servers
link on the Custom tab
- Fixed a crash for a sound channel getting created without wavedata
- Fixed Setup timer not showing the correct percentage in the circular
progress bar
- Fixed being able to enter a spectate command in the client console
to join team Spectator when mp_allowspectators is set to 0
- Fixed SourceTV servers not being displayed in the Spectate tab for
servers with custom server tags
- Fixed servers with maxplayers = 24 that are running SourceTV having
the increased_maxplayers tag added for their server
- Added mp_tournament_restart command to be used with Tournament Mode
(mp_tournament). This can be used at any time to return to the Waiting
for Teams state
- When a tournament match ends it now returns to the Waiting for Teams
state


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please visit:
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RE: [hlds] Team Fortress 2/Dedicated Server updated

2008-03-06 Thread Tony Paloma
Yes,

If you have something uncapping the 24 player limit (e.g. PLR), this will
happen.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Thursday, March 06, 2008 6:52 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated

Can valve please explain this:

hostname: Team Fortress
version : 1.0.2.1/14 3407 secure
udp/ip  :  192.168.1.100:27025
map : hunted at: 0 x, 0 y, 0 z
players : 0 (16 max)

# userid name uniqueid connected ping loss state adr
sv_tags
sv_tags = increased_maxplayers ( def.  )
 Notify

Thanks.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Thursday, March 06, 2008 9:01 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server updated

A required update for Team Fortress 2 and it's dedicated server have
been updated.  Please run hldsupdatetool to receive these updates.  The
specific changes include:

- Removed sv_alltalk from the list of convars that affect custom server
tags
- Fixed Demoman grenades not hurting the shooter if fired at point blank
range against a target
- Fixed critical modifier for explosive weapons (rockets, pipe bombs)
increasing critical chance more than intended
- Fixed Sudden Death seconds have passed string not including the
amount of seconds that have passed
- Fixed Internet and Custom tabs in the Server Browser not correctly
displaying the server information for servers when going back and forth
between the two tabs
- Updated the URL used for the Click for more info on custom servers
link on the Custom tab
- Fixed a crash for a sound channel getting created without wavedata
- Fixed Setup timer not showing the correct percentage in the circular
progress bar
- Fixed being able to enter a spectate command in the client console
to join team Spectator when mp_allowspectators is set to 0
- Fixed SourceTV servers not being displayed in the Spectate tab for
servers with custom server tags
- Fixed servers with maxplayers = 24 that are running SourceTV having
the increased_maxplayers tag added for their server
- Added mp_tournament_restart command to be used with Tournament Mode
(mp_tournament). This can be used at any time to return to the Waiting
for Teams state
- When a tournament match ends it now returns to the Waiting for Teams
state


___
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please visit:
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RE: [hlds] Team Fortress 2/Dedicated Server updated

2008-03-06 Thread Spencer 'voogru' MacDonald
Lovely.

Thanks.

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: Thursday, March 06, 2008 10:11 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated

Yes,

If you have something uncapping the 24 player limit (e.g. PLR), this will
happen.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Thursday, March 06, 2008 6:52 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated

Can valve please explain this:

hostname: Team Fortress
version : 1.0.2.1/14 3407 secure
udp/ip  :  192.168.1.100:27025
map : hunted at: 0 x, 0 y, 0 z
players : 0 (16 max)

# userid name uniqueid connected ping loss state adr
sv_tags
sv_tags = increased_maxplayers ( def.  )
 Notify

Thanks.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Thursday, March 06, 2008 9:01 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server updated

A required update for Team Fortress 2 and it's dedicated server have
been updated.  Please run hldsupdatetool to receive these updates.  The
specific changes include:

- Removed sv_alltalk from the list of convars that affect custom server
tags
- Fixed Demoman grenades not hurting the shooter if fired at point blank
range against a target
- Fixed critical modifier for explosive weapons (rockets, pipe bombs)
increasing critical chance more than intended
- Fixed Sudden Death seconds have passed string not including the
amount of seconds that have passed
- Fixed Internet and Custom tabs in the Server Browser not correctly
displaying the server information for servers when going back and forth
between the two tabs
- Updated the URL used for the Click for more info on custom servers
link on the Custom tab
- Fixed a crash for a sound channel getting created without wavedata
- Fixed Setup timer not showing the correct percentage in the circular
progress bar
- Fixed being able to enter a spectate command in the client console
to join team Spectator when mp_allowspectators is set to 0
- Fixed SourceTV servers not being displayed in the Spectate tab for
servers with custom server tags
- Fixed servers with maxplayers = 24 that are running SourceTV having
the increased_maxplayers tag added for their server
- Added mp_tournament_restart command to be used with Tournament Mode
(mp_tournament). This can be used at any time to return to the Waiting
for Teams state
- When a tournament match ends it now returns to the Waiting for Teams
state


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please visit:
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RE: [hlds] Team Fortress 2/Dedicated Server updated

2008-03-06 Thread Mike Stiehm
--
[ Picked text/plain from multipart/alternative ]

Holy 32 player servers batman. They have a lot of
servers to banvon the internet tab. If they don't do
that soon i'm join to join the others on the internet tab



 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] 
 Team Fortress 2/Dedicated Server updated Date: Thu, 6 Mar 2008 22:37:07 
 -0500  Lovely.  Thanks.  - voogru.  -Original Message- From: 
 [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: 
 Thursday, March 06, 2008 10:11 PM To: hlds@list.valvesoftware.com Subject: 
 RE: [hlds] Team Fortress 2/Dedicated Server updated  Yes,  If you have 
 something uncapping the 24 player limit (e.g. PLR), this will happen.  
 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL 
 PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Thursday, March 
 06, 2008 6:52 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team 
 Fortress 2/Dedicated Server updated  Can valve please explain this:  
 hostname: Team Fortress version : 1.0.2.1/14 3407 secure udp/ip : 
 192.168.1.100:27025 map : hunted at: 0 x, 0 y, 0 z players : 0 (16 max)  
 # userid name uniqueid connected ping loss state adr sv_tags sv_tags = 
 increased_maxplayers ( def.  ) Notify  Thanks.  -Original 
 Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 
 Jason Ruymen Sent: Thursday, March 06, 2008 9:01 PM To: 
 hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: 
 [hlds] Team Fortress 2/Dedicated Server updated  A required update for Team 
 Fortress 2 and it's dedicated server have been updated. Please run 
 hldsupdatetool to receive these updates. The specific changes include:  - 
 Removed sv_alltalk from the list of convars that affect custom server tags 
 - Fixed Demoman grenades not hurting the shooter if fired at point blank 
 range against a target - Fixed critical modifier for explosive weapons 
 (rockets, pipe bombs) increasing critical chance more than intended - Fixed 
 Sudden Death seconds have passed string not including the amount of 
 seconds that have passed - Fixed Internet and Custom tabs in the Server 
 Browser not correctly displaying the server information for servers when 
 going back and forth between the two tabs - Updated the URL used for the 
 Click for more info on custom servers link on the Custom tab - Fixed a 
 crash for a sound channel getting created without wavedata - Fixed Setup 
 timer not showing the correct percentage in the circular progress bar - 
 Fixed being able to enter a spectate command in the client console to join 
 team Spectator when mp_allowspectators is set to 0 - Fixed SourceTV servers 
 not being displayed in the Spectate tab for servers with custom server tags 
 - Fixed servers with maxplayers = 24 that are running SourceTV having the 
 increased_maxplayers tag added for their server - Added 
 mp_tournament_restart command to be used with Tournament Mode 
 (mp_tournament). This can be used at any time to return to the Waiting for 
 Teams state - When a tournament match ends it now returns to the Waiting 
 for Teams state   ___ To 
 unsubscribe, edit your list preferences, or view the list archives, please 
 visit: http://list.valvesoftware.com/mailman/listinfo/hlds   
 ___ To unsubscribe, edit your 
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RE: [hlds] Team Fortress 2/Dedicated Server updated

2008-03-06 Thread Spencer 'voogru' MacDonald
Another issue is what about the out of game STEAM server list?

Do all servers show up under internet or only the politically correct ones?

Thanks.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Thursday, March 06, 2008 10:37 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated

Lovely.

Thanks.

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: Thursday, March 06, 2008 10:11 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated

Yes,

If you have something uncapping the 24 player limit (e.g. PLR), this will
happen.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Thursday, March 06, 2008 6:52 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated

Can valve please explain this:

hostname: Team Fortress
version : 1.0.2.1/14 3407 secure
udp/ip  :  192.168.1.100:27025
map : hunted at: 0 x, 0 y, 0 z
players : 0 (16 max)

# userid name uniqueid connected ping loss state adr
sv_tags
sv_tags = increased_maxplayers ( def.  )
 Notify

Thanks.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Thursday, March 06, 2008 9:01 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server updated

A required update for Team Fortress 2 and it's dedicated server have
been updated.  Please run hldsupdatetool to receive these updates.  The
specific changes include:

- Removed sv_alltalk from the list of convars that affect custom server
tags
- Fixed Demoman grenades not hurting the shooter if fired at point blank
range against a target
- Fixed critical modifier for explosive weapons (rockets, pipe bombs)
increasing critical chance more than intended
- Fixed Sudden Death seconds have passed string not including the
amount of seconds that have passed
- Fixed Internet and Custom tabs in the Server Browser not correctly
displaying the server information for servers when going back and forth
between the two tabs
- Updated the URL used for the Click for more info on custom servers
link on the Custom tab
- Fixed a crash for a sound channel getting created without wavedata
- Fixed Setup timer not showing the correct percentage in the circular
progress bar
- Fixed being able to enter a spectate command in the client console
to join team Spectator when mp_allowspectators is set to 0
- Fixed SourceTV servers not being displayed in the Spectate tab for
servers with custom server tags
- Fixed servers with maxplayers = 24 that are running SourceTV having
the increased_maxplayers tag added for their server
- Added mp_tournament_restart command to be used with Tournament Mode
(mp_tournament). This can be used at any time to return to the Waiting
for Teams state
- When a tournament match ends it now returns to the Waiting for Teams
state


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RE: [hlds] Team Fortress 2/Dedicated Server updated

2008-03-06 Thread Spencer 'voogru' MacDonald
I think it would be better to protest the two lists and have everyone add
protest to their sv_tags.

Use valves own system against them when they start getting spam from all of
the newbies complaining that they only see a few servers.

If every server implements their own tags, all of the players will just have
to start using the custom tab and it will just make the people who don't
know what they are doing go complain to valve and valve will have lots of
fun with that.

I think it'll work great.

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm
Sent: Thursday, March 06, 2008 10:44 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated

--
[ Picked text/plain from multipart/alternative ]

Holy 32 player servers batman. They have a lot of
servers to banvon the internet tab. If they don't do
that soon i'm join to join the others on the internet tab



 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE:
[hlds] Team Fortress 2/Dedicated Server updated Date: Thu, 6 Mar 2008
22:37:07 -0500  Lovely.  Thanks.  - voogru.  -Original
Message- From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent:
Thursday, March 06, 2008 10:11 PM To: hlds@list.valvesoftware.com Subject:
RE: [hlds] Team Fortress 2/Dedicated Server updated  Yes,  If you have
something uncapping the 24 player limit (e.g. PLR), this will happen. 
-Original Message- From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'
MacDonald Sent: Thursday, March 06, 2008 6:52 PM To:
hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated
Server updated  Can valve please explain this:  hostname: Team Fortress
version : 1.0.2.1/14 3407 secure udp/ip : 192.168.1.100:27025 map : hunted
at: 0 x, 0 y, 0 z players : 0 (16 max)  # userid name uniqueid connected
ping loss state adr sv_tags sv_tags = increased_maxplayers ( def. 
) Notify  Thanks.  -Original Message- From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent:
Thursday, March 06, 2008 9:01 PM To: hlds@list.valvesoftware.com;
[EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server updated  A required
update for Team Fortress 2 and it's dedicated server have been updated.
Please run hldsupdatetool to receive these updates. The specific changes
include:  - Removed sv_alltalk from the list of convars that affect custom
server tags - Fixed Demoman grenades not hurting the shooter if fired at
point blank range against a target - Fixed critical modifier for explosive
weapons (rockets, pipe bombs) increasing critical chance more than
intended - Fixed Sudden Death seconds have passed string not including
the amount of seconds that have passed - Fixed Internet and Custom tabs in
the Server Browser not correctly displaying the server information for
servers when going back and forth between the two tabs - Updated the URL
used for the Click for more info on custom servers link on the Custom
tab - Fixed a crash for a sound channel getting created without wavedata -
Fixed Setup timer not showing the correct percentage in the circular
progress bar - Fixed being able to enter a spectate command in the client
console to join team Spectator when mp_allowspectators is set to 0 - Fixed
SourceTV servers not being displayed in the Spectate tab for servers with
custom server tags - Fixed servers with maxplayers = 24 that are running
SourceTV having the increased_maxplayers tag added for their server -
Added mp_tournament_restart command to be used with Tournament Mode
(mp_tournament). This can be used at any time to return to the Waiting for
Teams state - When a tournament match ends it now returns to the Waiting
for Teams state   ___ To
unsubscribe, edit your list preferences, or view the list archives, please
visit: http://list.valvesoftware.com/mailman/listinfo/hlds  
___ To unsubscribe, edit your
list preferences, or view the list archives, please visit:
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RE: [hlds] Team Fortress 2/Dedicated Server updated

2008-03-06 Thread Spencer 'voogru' MacDonald
 I recently got regulars from my server adding me to friends and asking me
why I have shut down the server, when it will be back up and if it will be
back up.

My thoughts exactly.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
Sent: Thursday, March 06, 2008 11:18 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated

--
[ Picked text/plain from multipart/alternative ]
Yeah that would work great... But only 10 people will do this. Servers
already on the Custom Tab don't count of course.

I recently got regulars from my server adding me to friends and asking me
why I have shut down the server, when it will be back up and if it will be
back up. Sadly to say it seems like most people are retarded. If they can't
use the favorites tab then how can they learn to use the custom tab? I'm
still baffled as to how they were able to add me to friends yet not able to
find my server on the Custom Tab...

Not amused :(

On Thu, Mar 6, 2008 at 10:56 PM, Spencer 'voogru' MacDonald 
[EMAIL PROTECTED] wrote:

 I think it would be better to protest the two lists and have everyone add
 protest to their sv_tags.

 Use valves own system against them when they start getting spam from all
 of
 the newbies complaining that they only see a few servers.

 If every server implements their own tags, all of the players will just
 have
 to start using the custom tab and it will just make the people who don't
 know what they are doing go complain to valve and valve will have lots of
 fun with that.

 I think it'll work great.

 - voogru.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm
 Sent: Thursday, March 06, 2008 10:44 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated

 --
 [ Picked text/plain from multipart/alternative ]

 Holy 32 player servers batman. They have a lot of
 servers to banvon the internet tab. If they don't do
 that soon i'm join to join the others on the internet tab



  From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE:
 [hlds] Team Fortress 2/Dedicated Server updated Date: Thu, 6 Mar 2008
 22:37:07 -0500  Lovely.  Thanks.  - voogru.  -Original
 Message- From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent:
 Thursday, March 06, 2008 10:11 PM To: hlds@list.valvesoftware.com
 Subject:
 RE: [hlds] Team Fortress 2/Dedicated Server updated  Yes,  If you have
 something uncapping the 24 player limit (e.g. PLR), this will happen. 
 -Original Message- From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'
 MacDonald Sent: Thursday, March 06, 2008 6:52 PM To:
 hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated
 Server updated  Can valve please explain this:  hostname: Team
 Fortress
 version : 1.0.2.1/14 3407 secure udp/ip : 192.168.1.100:27025 map :
 hunted
 at: 0 x, 0 y, 0 z players : 0 (16 max)  # userid name uniqueid
 connected
 ping loss state adr sv_tags sv_tags = increased_maxplayers ( def. 
 ) Notify  Thanks.  -Original Message- From:
 [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
 Sent:
 Thursday, March 06, 2008 9:01 PM To: hlds@list.valvesoftware.com;
 [EMAIL PROTECTED]; [EMAIL PROTECTED]
 Subject: [hlds] Team Fortress 2/Dedicated Server updated  A required
 update for Team Fortress 2 and it's dedicated server have been updated.
 Please run hldsupdatetool to receive these updates. The specific changes
 include:  - Removed sv_alltalk from the list of convars that affect
 custom
 server tags - Fixed Demoman grenades not hurting the shooter if fired at
 point blank range against a target - Fixed critical modifier for
 explosive
 weapons (rockets, pipe bombs) increasing critical chance more than
 intended - Fixed Sudden Death seconds have passed string not including
 the amount of seconds that have passed - Fixed Internet and Custom tabs
 in
 the Server Browser not correctly displaying the server information for
 servers when going back and forth between the two tabs - Updated the URL
 used for the Click for more info on custom servers link on the Custom
 tab - Fixed a crash for a sound channel getting created without wavedata
 -
 Fixed Setup timer not showing the correct percentage in the circular
 progress bar - Fixed being able to enter a spectate command in the
 client
 console to join team Spectator when mp_allowspectators is set to 0 -
 Fixed
 SourceTV servers not being displayed in the Spectate tab for servers with
 custom server tags - Fixed servers with maxplayers = 24 that are running
 SourceTV having the increased_maxplayers tag added for their server -
 Added mp_tournament_restart command to be used with Tournament Mode
 (mp_tournament). This can be used at any time to return to the Waiting
 for
 Teams state - When a tournament match ends it now returns to the
 Waiting

Re: [hlds] Team Fortress 2/Dedicated Server updated

2008-03-06 Thread Kitteny Berk

Sounds like a plan to me.

Other option of course is what we had to do to get anticheat in CoD2 a
few years ago; turn our servers off for 24 hours.

These changes are screwing everyone,  Forcing us to use totally stock
settings (which aren't quite right, IMO) or have our servers put where
no-one will see them.

Seems a bit like valve are cutting their nose off to spite their face here.

Personally, I'm getting a bit pissed off with it, as much as I like
TF2,  I'm about ready to kill my servers and give the resources to CoD4
- A groundbreaking game with a 5 year old server browser that does
everything valve are trying to, and lets me set the game up how I like.

/Rant

Spencer 'voogru' MacDonald wrote:

I think it would be better to protest the two lists and have everyone add
protest to their sv_tags.

Use valves own system against them when they start getting spam from all of
the newbies complaining that they only see a few servers.

If every server implements their own tags, all of the players will just have
to start using the custom tab and it will just make the people who don't
know what they are doing go complain to valve and valve will have lots of
fun with that.

I think it'll work great.

- voogru.


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RE: [hlds] Team Fortress 2/Dedicated Server updated

2008-03-06 Thread Andreas Grimm
Remove the custom tab, add the server-tags and the filter-options into the
internet tab and everything would be fine ... people are intelligent enough
to check this server has no tags, it must be a standard one

the current system is absolutely useless!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Friday, March 07, 2008 5:28 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated

 I recently got regulars from my server adding me to friends and asking me
why I have shut down the server, when it will be back up and if it will be
back up.

My thoughts exactly.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
Sent: Thursday, March 06, 2008 11:18 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated

--
[ Picked text/plain from multipart/alternative ]
Yeah that would work great... But only 10 people will do this. Servers
already on the Custom Tab don't count of course.

I recently got regulars from my server adding me to friends and asking me
why I have shut down the server, when it will be back up and if it will be
back up. Sadly to say it seems like most people are retarded. If they can't
use the favorites tab then how can they learn to use the custom tab? I'm
still baffled as to how they were able to add me to friends yet not able to
find my server on the Custom Tab...

Not amused :(

On Thu, Mar 6, 2008 at 10:56 PM, Spencer 'voogru' MacDonald 
[EMAIL PROTECTED] wrote:

 I think it would be better to protest the two lists and have everyone add
 protest to their sv_tags.

 Use valves own system against them when they start getting spam from all
 of
 the newbies complaining that they only see a few servers.

 If every server implements their own tags, all of the players will just
 have
 to start using the custom tab and it will just make the people who don't
 know what they are doing go complain to valve and valve will have lots of
 fun with that.

 I think it'll work great.

 - voogru.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm
 Sent: Thursday, March 06, 2008 10:44 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated

 --
 [ Picked text/plain from multipart/alternative ]

 Holy 32 player servers batman. They have a lot of
 servers to banvon the internet tab. If they don't do
 that soon i'm join to join the others on the internet tab



  From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE:
 [hlds] Team Fortress 2/Dedicated Server updated Date: Thu, 6 Mar 2008
 22:37:07 -0500  Lovely.  Thanks.  - voogru.  -Original
 Message- From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent:
 Thursday, March 06, 2008 10:11 PM To: hlds@list.valvesoftware.com
 Subject:
 RE: [hlds] Team Fortress 2/Dedicated Server updated  Yes,  If you have
 something uncapping the 24 player limit (e.g. PLR), this will happen. 
 -Original Message- From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'
 MacDonald Sent: Thursday, March 06, 2008 6:52 PM To:
 hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated
 Server updated  Can valve please explain this:  hostname: Team
 Fortress
 version : 1.0.2.1/14 3407 secure udp/ip : 192.168.1.100:27025 map :
 hunted
 at: 0 x, 0 y, 0 z players : 0 (16 max)  # userid name uniqueid
 connected
 ping loss state adr sv_tags sv_tags = increased_maxplayers ( def. 
 ) Notify  Thanks.  -Original Message- From:
 [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
 Sent:
 Thursday, March 06, 2008 9:01 PM To: hlds@list.valvesoftware.com;
 [EMAIL PROTECTED]; [EMAIL PROTECTED]
 Subject: [hlds] Team Fortress 2/Dedicated Server updated  A required
 update for Team Fortress 2 and it's dedicated server have been updated.
 Please run hldsupdatetool to receive these updates. The specific changes
 include:  - Removed sv_alltalk from the list of convars that affect
 custom
 server tags - Fixed Demoman grenades not hurting the shooter if fired at
 point blank range against a target - Fixed critical modifier for
 explosive
 weapons (rockets, pipe bombs) increasing critical chance more than
 intended - Fixed Sudden Death seconds have passed string not including
 the amount of seconds that have passed - Fixed Internet and Custom tabs
 in
 the Server Browser not correctly displaying the server information for
 servers when going back and forth between the two tabs - Updated the URL
 used for the Click for more info on custom servers link on the Custom
 tab - Fixed a crash for a sound channel getting created without wavedata
 -
 Fixed Setup timer not showing the correct percentage in the circular
 progress bar - Fixed being able to enter a spectate command in the
 client
 console

Re: [hlds] Team Fortress 2/Dedicated Server updated

2008-03-06 Thread Ronny Schedel




Personally, I'm getting a bit pissed off with it, as much as I like
TF2,  I'm about ready to kill my servers and give the resources to CoD4
- A groundbreaking game with a 5 year old server browser that does
everything valve are trying to, and lets me set the game up how I like.


Do you mean the server browser which cannot handle all servers at the same
time? Currently we have the COD4 patch 1.5 and there are still problems to
see all servers without refreshing 1000 times.

Best regards

Ronny Schedel


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Re: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-29 Thread Nephyrin Zey
Eric - That is completely fair, but, at least enforce something client
side if you're making a definitive decision on this. There are like 5
32x servers on the internet tab, and that number will only grow. I'm
tempted to join them, if we're just going to allow the free publicity
there...

- Neph

2008/2/29 Eric Smith [EMAIL PROTECTED]:
 We've fixed the problem with  24 player servers not being listed properly in 
 the Custom tab by the Master Servers. Sorry about that.

  Servers with increased player limits are being listed as Custom servers 
 because the stated systems specs for TF2 clients are designed around a 
 maximum of 24 players.  We cannot guarantee performance, and hence the 
 quality of the experience, for a player with a low end machine when they play 
 on servers with  24 players.

  -Eric



  -Original Message-
  From: [EMAIL PROTECTED]

 [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
  Sent: Thursday, February 28, 2008 10:05 PM
  To: hlds@list.valvesoftware.com

 Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated

  --
  [ Picked text/plain from multipart/alternative ]

 Yeah more filters on the Internet tag would be a much better idea. I doubt
  many 25+ player server admins will like having their servers outsourced to a
  second rate Custom tab. Not that we haven't bypassed this already but for
  how long? And why not have a nice compromise where everyone wins? Hmm Valve
  works in mysterious ways.



 2008/2/28 Timothy L Havener [EMAIL PROTECTED]:

   I'm not getting the out of date message...my servers just aren't showing
   up
   at all in the custom tab with 32 players.
   - Original Message -
   From: 1nsane . [EMAIL PROTECTED]
   To: hlds@list.valvesoftware.com
   Sent: Thursday, February 28, 2008 9:34 PM
   Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
  
  
   --
   [ Picked text/plain from multipart/alternative ]
   Yes apparently it's not the server that is out of date but rather Valve's
   Master Server(s) :P.
  
   On Thu, Feb 28, 2008 at 9:21 PM, [ЯтR] The-/iller
   [EMAIL PROTECTED]
   wrote:
  
Aaron Rapp wrote:
 I have the servers updated and I've tried setting them to 32
 players..but

 Is there a trick to it? Keeps saying my server is out of date. Why?

 Aaron Rapp

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
 Sent: Thursday, February 28, 2008 4:48 PM
 To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
 [EMAIL PROTECTED]
 Subject: [hlds] Team Fortress 2/Dedicated Server updated

 A required update for Team Fortress 2 and it's dedicated server have
 been released.  Please run hldsupdatetool to receive the updates.  The
 specific changes include the following:

 Added Custom tab to the server browser
 - Servers can now specify metatags describing the custom rules they've
 adopted
 - Players can use tag filtering to find servers running the custom
   rules
 they want to play
 - Added options for servers who want to become custom games: Disable
 critical hits (tf_weapon_criticals), eliminate respawn times
 (mp_disable_respawn_times), and raise maxplayers above 24

 Initial release of Tournament mode (mp_tournament)
 - UI for handling team naming, ready mode, and win results
 - Disables team player limits, autobalancing, and intermission

 Class balancing
 - Reduced Soldier's maximum rocket reserve ammo from 36 to 16
 - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
 - Reduced Demoman's maximum grenade launcher reserve ammo from 40 to
   24

 - Added protection against voice command spamming. Dramatic reduction
   in
 teleporters needed
 - Fixed mp_timelimit ending the map during the middle of a round on
   maps
 like Dustbowl and GravelPit
 - Fixed lastdisguise command not remembering if you were disguised
   as
 your own team
 - Added Toggle Disguise Team binding in Options-Keyboard to toggle
 the disguise team for the Spy's PDA
 - Changed PDA menus to accept keys bound to slot1, slot2, etc.,
   and
 slot10 cancels
 - Fixed Spectator targetID not using team colors
 - Changed team autobalance code to not balance the teams when the
   active
 round timer shows less than 60 seconds
 - Fixed -maxplayers on the command line not correctly setting the
 maxplayers value for the server
 - Fixed Badlands never having Sudden Death triggered
 - Fixed Engineer being able to detonate buildings that are being
   sapped
 - Changed Engineer buildings to detonate when a player disconnects
 instead of blinking out
 - Fixed potential client crash for players being healed by a Medic or
 dispenser
 - Made several improvements to server-side stat reporting (not related
 to individual player stats)

 Jason

RE: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-29 Thread Andreas Grimm
There should be only ONE tab with the option to filter by tags. There is no 
need to split them into two different tables.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
Sent: Friday, February 29, 2008 8:44 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated

Eric - That is completely fair, but, at least enforce something client
side if you're making a definitive decision on this. There are like 5
32x servers on the internet tab, and that number will only grow. I'm
tempted to join them, if we're just going to allow the free publicity
there...

- Neph

2008/2/29 Eric Smith [EMAIL PROTECTED]:
 We've fixed the problem with  24 player servers not being listed properly in 
 the Custom tab by the Master Servers. Sorry about that.

  Servers with increased player limits are being listed as Custom servers 
 because the stated systems specs for TF2 clients are designed around a 
 maximum of 24 players.  We cannot guarantee performance, and hence the 
 quality of the experience, for a player with a low end machine when they play 
 on servers with  24 players.

  -Eric



  -Original Message-
  From: [EMAIL PROTECTED]

 [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
  Sent: Thursday, February 28, 2008 10:05 PM
  To: hlds@list.valvesoftware.com

 Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated

  --
  [ Picked text/plain from multipart/alternative ]

 Yeah more filters on the Internet tag would be a much better idea. I doubt
  many 25+ player server admins will like having their servers outsourced to a
  second rate Custom tab. Not that we haven't bypassed this already but for
  how long? And why not have a nice compromise where everyone wins? Hmm Valve
  works in mysterious ways.



 2008/2/28 Timothy L Havener [EMAIL PROTECTED]:

   I'm not getting the out of date message...my servers just aren't showing
   up
   at all in the custom tab with 32 players.
   - Original Message -
   From: 1nsane . [EMAIL PROTECTED]
   To: hlds@list.valvesoftware.com
   Sent: Thursday, February 28, 2008 9:34 PM
   Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
  
  
   --
   [ Picked text/plain from multipart/alternative ]
   Yes apparently it's not the server that is out of date but rather Valve's
   Master Server(s) :P.
  
   On Thu, Feb 28, 2008 at 9:21 PM, [ЯтR] The-/iller
   [EMAIL PROTECTED]
   wrote:
  
Aaron Rapp wrote:
 I have the servers updated and I've tried setting them to 32
 players..but

 Is there a trick to it? Keeps saying my server is out of date. Why?

 Aaron Rapp

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
 Sent: Thursday, February 28, 2008 4:48 PM
 To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
 [EMAIL PROTECTED]
 Subject: [hlds] Team Fortress 2/Dedicated Server updated

 A required update for Team Fortress 2 and it's dedicated server have
 been released.  Please run hldsupdatetool to receive the updates.  The
 specific changes include the following:

 Added Custom tab to the server browser
 - Servers can now specify metatags describing the custom rules they've
 adopted
 - Players can use tag filtering to find servers running the custom
   rules
 they want to play
 - Added options for servers who want to become custom games: Disable
 critical hits (tf_weapon_criticals), eliminate respawn times
 (mp_disable_respawn_times), and raise maxplayers above 24

 Initial release of Tournament mode (mp_tournament)
 - UI for handling team naming, ready mode, and win results
 - Disables team player limits, autobalancing, and intermission

 Class balancing
 - Reduced Soldier's maximum rocket reserve ammo from 36 to 16
 - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
 - Reduced Demoman's maximum grenade launcher reserve ammo from 40 to
   24

 - Added protection against voice command spamming. Dramatic reduction
   in
 teleporters needed
 - Fixed mp_timelimit ending the map during the middle of a round on
   maps
 like Dustbowl and GravelPit
 - Fixed lastdisguise command not remembering if you were disguised
   as
 your own team
 - Added Toggle Disguise Team binding in Options-Keyboard to toggle
 the disguise team for the Spy's PDA
 - Changed PDA menus to accept keys bound to slot1, slot2, etc.,
   and
 slot10 cancels
 - Fixed Spectator targetID not using team colors
 - Changed team autobalance code to not balance the teams when the
   active
 round timer shows less than 60 seconds
 - Fixed -maxplayers on the command line not correctly setting the
 maxplayers value for the server
 - Fixed Badlands never having Sudden Death triggered
 - Fixed Engineer being able to detonate

RE: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-29 Thread Spencer 'voogru' MacDonald
at least enforce something client side

Yeah but that can be worked around too, it's not nice to do it, but it can be.

And you can bet, that servers will do it.

I personally think that all of the servers should show in the internet tab, and 
then the custom tab should just be advanced filters to filter servers with 
certain tags and allow players to be able to set it to show only servers with 
no tags.

When a player double clicks on a 32 player server, they probably know they are 
going into a server that can potentially have 32 players.

I'm only showing my servers on the internet list because other servers are 
doing it too, if I was the only one doing it, I probably wouldn’t.

But if I did not put my servers on the internet list, those who do would have a 
competitive advantage over my servers.

On another note, the sv_tags seems to be putting incorrect tags occasionally.

Maxplayers 10

Sv_tags increased_maxplayers

Uhm...

- voogru.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
Sent: Friday, February 29, 2008 2:44 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated

Eric - That is completely fair, but, at least enforce something client
side if you're making a definitive decision on this. There are like 5
32x servers on the internet tab, and that number will only grow. I'm
tempted to join them, if we're just going to allow the free publicity
there...

- Neph

2008/2/29 Eric Smith [EMAIL PROTECTED]:
 We've fixed the problem with  24 player servers not being listed properly in 
 the Custom tab by the Master Servers. Sorry about that.

  Servers with increased player limits are being listed as Custom servers 
 because the stated systems specs for TF2 clients are designed around a 
 maximum of 24 players.  We cannot guarantee performance, and hence the 
 quality of the experience, for a player with a low end machine when they play 
 on servers with  24 players.

  -Eric



  -Original Message-
  From: [EMAIL PROTECTED]

 [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
  Sent: Thursday, February 28, 2008 10:05 PM
  To: hlds@list.valvesoftware.com

 Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated

  --
  [ Picked text/plain from multipart/alternative ]

 Yeah more filters on the Internet tag would be a much better idea. I doubt
  many 25+ player server admins will like having their servers outsourced to a
  second rate Custom tab. Not that we haven't bypassed this already but for
  how long? And why not have a nice compromise where everyone wins? Hmm Valve
  works in mysterious ways.



 2008/2/28 Timothy L Havener [EMAIL PROTECTED]:

   I'm not getting the out of date message...my servers just aren't showing
   up
   at all in the custom tab with 32 players.
   - Original Message -
   From: 1nsane . [EMAIL PROTECTED]
   To: hlds@list.valvesoftware.com
   Sent: Thursday, February 28, 2008 9:34 PM
   Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
  
  
   --
   [ Picked text/plain from multipart/alternative ]
   Yes apparently it's not the server that is out of date but rather Valve's
   Master Server(s) :P.
  
   On Thu, Feb 28, 2008 at 9:21 PM, [ЯтR] The-/iller
   [EMAIL PROTECTED]
   wrote:
  
Aaron Rapp wrote:
 I have the servers updated and I've tried setting them to 32
 players..but

 Is there a trick to it? Keeps saying my server is out of date. Why?

 Aaron Rapp

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
 Sent: Thursday, February 28, 2008 4:48 PM
 To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
 [EMAIL PROTECTED]
 Subject: [hlds] Team Fortress 2/Dedicated Server updated

 A required update for Team Fortress 2 and it's dedicated server have
 been released.  Please run hldsupdatetool to receive the updates.  The
 specific changes include the following:

 Added Custom tab to the server browser
 - Servers can now specify metatags describing the custom rules they've
 adopted
 - Players can use tag filtering to find servers running the custom
   rules
 they want to play
 - Added options for servers who want to become custom games: Disable
 critical hits (tf_weapon_criticals), eliminate respawn times
 (mp_disable_respawn_times), and raise maxplayers above 24

 Initial release of Tournament mode (mp_tournament)
 - UI for handling team naming, ready mode, and win results
 - Disables team player limits, autobalancing, and intermission

 Class balancing
 - Reduced Soldier's maximum rocket reserve ammo from 36 to 16
 - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
 - Reduced Demoman's maximum grenade launcher reserve ammo from 40 to
   24

 - Added protection against voice command spamming. Dramatic reduction

RE: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-29 Thread Eric Smith
We've fixed the problem with  24 player servers not being listed properly in 
the Custom tab by the Master Servers. Sorry about that.

Servers with increased player limits are being listed as Custom servers because 
the stated systems specs for TF2 clients are designed around a maximum of 24 
players.  We cannot guarantee performance, and hence the quality of the 
experience, for a player with a low end machine when they play on servers with 
 24 players.

-Eric


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
Sent: Thursday, February 28, 2008 10:05 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated

--
[ Picked text/plain from multipart/alternative ]
Yeah more filters on the Internet tag would be a much better idea. I doubt
many 25+ player server admins will like having their servers outsourced to a
second rate Custom tab. Not that we haven't bypassed this already but for
how long? And why not have a nice compromise where everyone wins? Hmm Valve
works in mysterious ways.

2008/2/28 Timothy L Havener [EMAIL PROTECTED]:

 I'm not getting the out of date message...my servers just aren't showing
 up
 at all in the custom tab with 32 players.
 - Original Message -
 From: 1nsane . [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Thursday, February 28, 2008 9:34 PM
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated


 --
 [ Picked text/plain from multipart/alternative ]
 Yes apparently it's not the server that is out of date but rather Valve's
 Master Server(s) :P.

 On Thu, Feb 28, 2008 at 9:21 PM, [ЯтR] The-/iller
 [EMAIL PROTECTED]
 wrote:

  Aaron Rapp wrote:
   I have the servers updated and I've tried setting them to 32
   players..but
  
   Is there a trick to it? Keeps saying my server is out of date. Why?
  
   Aaron Rapp
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
   Sent: Thursday, February 28, 2008 4:48 PM
   To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
   [EMAIL PROTECTED]
   Subject: [hlds] Team Fortress 2/Dedicated Server updated
  
   A required update for Team Fortress 2 and it's dedicated server have
   been released.  Please run hldsupdatetool to receive the updates.  The
   specific changes include the following:
  
   Added Custom tab to the server browser
   - Servers can now specify metatags describing the custom rules they've
   adopted
   - Players can use tag filtering to find servers running the custom
 rules
   they want to play
   - Added options for servers who want to become custom games: Disable
   critical hits (tf_weapon_criticals), eliminate respawn times
   (mp_disable_respawn_times), and raise maxplayers above 24
  
   Initial release of Tournament mode (mp_tournament)
   - UI for handling team naming, ready mode, and win results
   - Disables team player limits, autobalancing, and intermission
  
   Class balancing
   - Reduced Soldier's maximum rocket reserve ammo from 36 to 16
   - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
   - Reduced Demoman's maximum grenade launcher reserve ammo from 40 to
 24
  
   - Added protection against voice command spamming. Dramatic reduction
 in
   teleporters needed
   - Fixed mp_timelimit ending the map during the middle of a round on
 maps
   like Dustbowl and GravelPit
   - Fixed lastdisguise command not remembering if you were disguised
 as
   your own team
   - Added Toggle Disguise Team binding in Options-Keyboard to toggle
   the disguise team for the Spy's PDA
   - Changed PDA menus to accept keys bound to slot1, slot2, etc.,
 and
   slot10 cancels
   - Fixed Spectator targetID not using team colors
   - Changed team autobalance code to not balance the teams when the
 active
   round timer shows less than 60 seconds
   - Fixed -maxplayers on the command line not correctly setting the
   maxplayers value for the server
   - Fixed Badlands never having Sudden Death triggered
   - Fixed Engineer being able to detonate buildings that are being
 sapped
   - Changed Engineer buildings to detonate when a player disconnects
   instead of blinking out
   - Fixed potential client crash for players being healed by a Medic or
   dispenser
   - Made several improvements to server-side stat reporting (not related
   to individual player stats)
  
   Jason
  
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
   No virus found in this incoming message.
   Checked by AVG Free Edition.
   Version: 7.5.516 / Virus Database: 269.21.1/1303 - Release Date:
  2/28/2008
   12:14 PM
  
  
   No virus found in this outgoing message.
   Checked by AVG Free Edition.
   Version: 7.5.516 / Virus Database: 269.21.1/1303 - Release Date:
  2/28/2008
   12:14 PM

RE: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-29 Thread Eric Smith
We're looking into some solutions for this.

-Eric


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
Sent: Friday, February 29, 2008 11:44 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated

Eric - That is completely fair, but, at least enforce something client
side if you're making a definitive decision on this. There are like 5
32x servers on the internet tab, and that number will only grow. I'm
tempted to join them, if we're just going to allow the free publicity
there...

- Neph

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-29 Thread Nephyrin Zey
I agree. We need a solution that's not something that it's
advantageous to deceive. As long as server admins can, through
whatever dubious method, make their server more visible, they will.

- Neph

On Fri, Feb 29, 2008 at 2:24 PM, Spencer 'voogru' MacDonald
[EMAIL PROTECTED] wrote:
 at least enforce something client side

  Yeah but that can be worked around too, it's not nice to do it, but it can 
 be.

  And you can bet, that servers will do it.

  I personally think that all of the servers should show in the internet tab, 
 and then the custom tab should just be advanced filters to filter servers 
 with certain tags and allow players to be able to set it to show only servers 
 with no tags.

  When a player double clicks on a 32 player server, they probably know they 
 are going into a server that can potentially have 32 players.

  I'm only showing my servers on the internet list because other servers are 
 doing it too, if I was the only one doing it, I probably wouldn't.

  But if I did not put my servers on the internet list, those who do would 
 have a competitive advantage over my servers.

  On another note, the sv_tags seems to be putting incorrect tags occasionally.

  Maxplayers 10

  Sv_tags increased_maxplayers

  Uhm...

  - voogru.



  -Original Message-
  From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
  Sent: Friday, February 29, 2008 2:44 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated

  Eric - That is completely fair, but, at least enforce something client
  side if you're making a definitive decision on this. There are like 5
  32x servers on the internet tab, and that number will only grow. I'm
  tempted to join them, if we're just going to allow the free publicity
  there...

  - Neph

  2008/2/29 Eric Smith [EMAIL PROTECTED]:
   We've fixed the problem with  24 player servers not being listed properly 
 in the Custom tab by the Master Servers. Sorry about that.
  
Servers with increased player limits are being listed as Custom servers 
 because the stated systems specs for TF2 clients are designed around a 
 maximum of 24 players.  We cannot guarantee performance, and hence the 
 quality of the experience, for a player with a low end machine when they play 
 on servers with  24 players.
  
-Eric
  
  
  
-Original Message-
From: [EMAIL PROTECTED]
  
   [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
Sent: Thursday, February 28, 2008 10:05 PM
To: hlds@list.valvesoftware.com
  
   Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
  
--
[ Picked text/plain from multipart/alternative ]
  
   Yeah more filters on the Internet tag would be a much better idea. I doubt
many 25+ player server admins will like having their servers outsourced 
 to a
second rate Custom tab. Not that we haven't bypassed this already but 
 for
how long? And why not have a nice compromise where everyone wins? Hmm 
 Valve
works in mysterious ways.
  
  
  
   2008/2/28 Timothy L Havener [EMAIL PROTECTED]:
  
 I'm not getting the out of date message...my servers just aren't showing
 up
 at all in the custom tab with 32 players.
 - Original Message -
 From: 1nsane . [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Thursday, February 28, 2008 9:34 PM
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated


 --
 [ Picked text/plain from multipart/alternative ]
 Yes apparently it's not the server that is out of date but rather 
 Valve's
 Master Server(s) :P.

 On Thu, Feb 28, 2008 at 9:21 PM, [ЯтR] The-/iller
 [EMAIL PROTECTED]
 wrote:

  Aaron Rapp wrote:
   I have the servers updated and I've tried setting them to 32
   players..but
  
   Is there a trick to it? Keeps saying my server is out of date. Why?
  
   Aaron Rapp
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
   Sent: Thursday, February 28, 2008 4:48 PM
   To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
   [EMAIL PROTECTED]
   Subject: [hlds] Team Fortress 2/Dedicated Server updated
  
   A required update for Team Fortress 2 and it's dedicated server have
   been released.  Please run hldsupdatetool to receive the updates.  
 The
   specific changes include the following:
  
   Added Custom tab to the server browser
   - Servers can now specify metatags describing the custom rules 
 they've
   adopted
   - Players can use tag filtering to find servers running the custom
 rules
   they want to play
   - Added options for servers who want to become custom games: Disable
   critical hits (tf_weapon_criticals), eliminate respawn times
   (mp_disable_respawn_times), and raise maxplayers above 24
  
   Initial

Re: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-29 Thread 1nsane .
--
[ Picked text/plain from multipart/alternative ]
Yes that would be the best solution. But I don't think it's what Valve
really wants. See most new people won't be using those tabs and will be
joining servers that they either:
A) Don't want to play on.
B) Have their computers explode from the amount of players on.

It has to be nice to new people and stupid people, so we are put on a
separate list and as such have to suffer for it.

It just has to be as close to Click and play as possible, only Valve wants
that Click and Play to be, by default what they want it to be.

On Fri, Feb 29, 2008 at 2:59 PM, Andreas Grimm [EMAIL PROTECTED] wrote:

 There should be only ONE tab with the option to filter by tags. There is
 no need to split them into two different tables.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:
 [EMAIL PROTECTED] On Behalf Of Nephyrin Zey
 Sent: Friday, February 29, 2008 8:44 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated

 Eric - That is completely fair, but, at least enforce something client
 side if you're making a definitive decision on this. There are like 5
 32x servers on the internet tab, and that number will only grow. I'm
 tempted to join them, if we're just going to allow the free publicity
 there...

 - Neph

 2008/2/29 Eric Smith [EMAIL PROTECTED]:
  We've fixed the problem with  24 player servers not being listed
 properly in the Custom tab by the Master Servers. Sorry about that.
 
   Servers with increased player limits are being listed as Custom servers
 because the stated systems specs for TF2 clients are designed around a
 maximum of 24 players.  We cannot guarantee performance, and hence the
 quality of the experience, for a player with a low end machine when they
 play on servers with  24 players.
 
   -Eric
 
 
 
   -Original Message-
   From: [EMAIL PROTECTED]
 
  [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
   Sent: Thursday, February 28, 2008 10:05 PM
   To: hlds@list.valvesoftware.com
 
  Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
 
   --
   [ Picked text/plain from multipart/alternative ]
 
  Yeah more filters on the Internet tag would be a much better idea. I
 doubt
   many 25+ player server admins will like having their servers outsourced
 to a
   second rate Custom tab. Not that we haven't bypassed this already but
 for
   how long? And why not have a nice compromise where everyone wins? Hmm
 Valve
   works in mysterious ways.
 
 
 
  2008/2/28 Timothy L Havener [EMAIL PROTECTED]:
 
I'm not getting the out of date message...my servers just aren't
 showing
up
at all in the custom tab with 32 players.
- Original Message -
From: 1nsane . [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, February 28, 2008 9:34 PM
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
   
   
--
[ Picked text/plain from multipart/alternative ]
Yes apparently it's not the server that is out of date but rather
 Valve's
Master Server(s) :P.
   
On Thu, Feb 28, 2008 at 9:21 PM, [ЯтR] The-/iller
[EMAIL PROTECTED]
wrote:
   
 Aaron Rapp wrote:
  I have the servers updated and I've tried setting them to 32
  players..but
 
  Is there a trick to it? Keeps saying my server is out of date.
 Why?
 
  Aaron Rapp
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Jason
 Ruymen
  Sent: Thursday, February 28, 2008 4:48 PM
  To: hlds@list.valvesoftware.com;
 [EMAIL PROTECTED];
  [EMAIL PROTECTED]
  Subject: [hlds] Team Fortress 2/Dedicated Server updated
 
  A required update for Team Fortress 2 and it's dedicated server
 have
  been released.  Please run hldsupdatetool to receive the updates.
  The
  specific changes include the following:
 
  Added Custom tab to the server browser
  - Servers can now specify metatags describing the custom rules
 they've
  adopted
  - Players can use tag filtering to find servers running the
 custom
rules
  they want to play
  - Added options for servers who want to become custom games:
 Disable
  critical hits (tf_weapon_criticals), eliminate respawn times
  (mp_disable_respawn_times), and raise maxplayers above 24
 
  Initial release of Tournament mode (mp_tournament)
  - UI for handling team naming, ready mode, and win results
  - Disables team player limits, autobalancing, and intermission
 
  Class balancing
  - Reduced Soldier's maximum rocket reserve ammo from 36 to 16
  - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to
 16
  - Reduced Demoman's maximum grenade launcher reserve ammo from 40
 to
24
 
  - Added protection against voice command spamming. Dramatic
 reduction
in
  teleporters needed
  - Fixed mp_timelimit ending the map

Re: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-29 Thread 1nsane .
--
[ Picked text/plain from multipart/alternative ]
Why not a check box on the internet tab? Which can filter 32 player servers?
Or better yet move them to the Custom Tab. Make it so new people get asked
the question, or make it automatically check box itself depending on the
client's specs.

666mhz processor gets it automatically checked
While a Dual Core 2 ghz client gets it unchecked. But allow people to change
it.

It's understandable that you want new people to TF2 to have a uniformed
experienced, one that you have specifically crafted whit out any
LOLOLLOWGRAVITY, or lagging to death crap. But why does an otherwise Stock
32 player server have to go on the second rate barely anyone clicks tab.
Also it's not that easy for a new person to distinguish the difference
between Internet and Custom especially when Custom Maps appear on the
internet list.

It has to be retard accessible and friendly.

On Fri, Feb 29, 2008 at 2:44 PM, Nephyrin Zey [EMAIL PROTECTED] wrote:

 Eric - That is completely fair, but, at least enforce something client
 side if you're making a definitive decision on this. There are like 5
 32x servers on the internet tab, and that number will only grow. I'm
 tempted to join them, if we're just going to allow the free publicity
 there...

 - Neph

 2008/2/29 Eric Smith [EMAIL PROTECTED]:
  We've fixed the problem with  24 player servers not being listed
 properly in the Custom tab by the Master Servers. Sorry about that.
 
   Servers with increased player limits are being listed as Custom servers
 because the stated systems specs for TF2 clients are designed around a
 maximum of 24 players.  We cannot guarantee performance, and hence the
 quality of the experience, for a player with a low end machine when they
 play on servers with  24 players.
 
   -Eric
 
 
 
   -Original Message-
   From: [EMAIL PROTECTED]
 
  [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
   Sent: Thursday, February 28, 2008 10:05 PM
   To: hlds@list.valvesoftware.com
 
  Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
 
   --
   [ Picked text/plain from multipart/alternative ]
 
  Yeah more filters on the Internet tag would be a much better idea. I
 doubt
   many 25+ player server admins will like having their servers outsourced
 to a
   second rate Custom tab. Not that we haven't bypassed this already but
 for
   how long? And why not have a nice compromise where everyone wins? Hmm
 Valve
   works in mysterious ways.
 
 
 
  2008/2/28 Timothy L Havener [EMAIL PROTECTED]:
 
I'm not getting the out of date message...my servers just aren't
 showing
up
at all in the custom tab with 32 players.
- Original Message -
From: 1nsane . [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, February 28, 2008 9:34 PM
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
   
   
--
[ Picked text/plain from multipart/alternative ]
Yes apparently it's not the server that is out of date but rather
 Valve's
Master Server(s) :P.
   
On Thu, Feb 28, 2008 at 9:21 PM, [ЯтR] The-/iller
[EMAIL PROTECTED]
wrote:
   
 Aaron Rapp wrote:
  I have the servers updated and I've tried setting them to 32
  players..but
 
  Is there a trick to it? Keeps saying my server is out of date.
 Why?
 
  Aaron Rapp
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Jason
 Ruymen
  Sent: Thursday, February 28, 2008 4:48 PM
  To: hlds@list.valvesoftware.com;
 [EMAIL PROTECTED];
  [EMAIL PROTECTED]
  Subject: [hlds] Team Fortress 2/Dedicated Server updated
 
  A required update for Team Fortress 2 and it's dedicated server
 have
  been released.  Please run hldsupdatetool to receive the updates.
  The
  specific changes include the following:
 
  Added Custom tab to the server browser
  - Servers can now specify metatags describing the custom rules
 they've
  adopted
  - Players can use tag filtering to find servers running the
 custom
rules
  they want to play
  - Added options for servers who want to become custom games:
 Disable
  critical hits (tf_weapon_criticals), eliminate respawn times
  (mp_disable_respawn_times), and raise maxplayers above 24
 
  Initial release of Tournament mode (mp_tournament)
  - UI for handling team naming, ready mode, and win results
  - Disables team player limits, autobalancing, and intermission
 
  Class balancing
  - Reduced Soldier's maximum rocket reserve ammo from 36 to 16
  - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to
 16
  - Reduced Demoman's maximum grenade launcher reserve ammo from 40
 to
24
 
  - Added protection against voice command spamming. Dramatic
 reduction
in
  teleporters needed
  - Fixed mp_timelimit ending the map during the middle of a round
 on
maps

Re: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-29 Thread Matthew Cheale

Andreas Grimm wrote:

There should be only ONE tab with the option to filter by tags. There is no 
need to split them into two different tables.


No need in your opinion.  In retrospect Custom is not the best name for the
tab, not when the other one is Internet.  However having two tabs, one which
only shows standard servers and the other the opposite provides a good one to
one mapping for the users.

I would actually be tempted to rename Internet as Standard or something of
that meaning.  This would be the default entry point of all normal users and
gives them a good play experience until they feel confident to explore other
parts of the game.  This will lead onto them exploring the Custom tab and
getting involved in the community more.

You certainly don't want to scare off new people with x, y and z custom
features.  This is a good solution to doing it.  All the long time gamers who
are used to server browsers need to take stock and put yourselves into the
newbies shoes, a convoluted filter option and/or game-play they can't cope with
will put them off.

Or, if you prefer: Usability experts  U!

--
With regards,

Matthew Cheale


+44 (0)56 000 36985
[EMAIL PROTECTED]


This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
person or entity to whom it is addressed. In the event of misdirection, the 
recipient is prohibited from using, copying, printing or otherwise 
disseminating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission please 
telephone +44 845 868 1337
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Re: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-29 Thread Robert Whelan
--
[ Picked text/plain from multipart/alternative ]
I'm not seeing this 'custom' tab. My client did update and I've also 
tried/tested the beta thats also available for the client. I've chatted to a 
few in our community as well, they don't see it either.

Whats up?


- Original Message 
From: Jason Ruymen [EMAIL PROTECTED]

Added Custom tab to the server browser


  

Looking for last minute shopping deals?
Find them fast with Yahoo! Search.  
http://tools.search.yahoo.com/newsearch/category.php?category=shopping
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Re: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-29 Thread Cc2iscooL
--
[ Picked text/plain from multipart/alternative ]
It's inside TF2 only.

On Fri, Feb 29, 2008 at 8:27 PM, Robert Whelan [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 I'm not seeing this 'custom' tab. My client did update and I've also
 tried/tested the beta thats also available for the client. I've chatted to a
 few in our community as well, they don't see it either.

 Whats up?


 - Original Message 
 From: Jason Ruymen [EMAIL PROTECTED]

 Added Custom tab to the server browser



  
 
 Looking for last minute shopping deals?
 Find them fast with Yahoo! Search.
 http://tools.search.yahoo.com/newsearch/category.php?category=shopping
 --

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Re: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-29 Thread Robert Whelan
--
[ Picked text/plain from multipart/alternative ]
Ahh... I see, thx

I don't think I've ever connected that way and probably would have never seen 
it.

Peace


- Original Message 
From: Cc2iscooL [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, February 29, 2008 8:03:43 PM
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated

--
[ Picked text/plain from multipart/alternative ]
It's inside TF2 only.

On Fri, Feb 29, 2008 at 8:27 PM, Robert Whelan [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 I'm not seeing this 'custom' tab. My client did update and I've also
 tried/tested the beta thats also available for the client. I've chatted to a
 few in our community as well, they don't see it either.

 Whats up?


 - Original Message 
 From: Jason Ruymen [EMAIL PROTECTED]

 Added Custom tab to the server browser



  
 
 Looking for last minute shopping deals?
 Find them fast with Yahoo! Search.
 http://tools.search.yahoo.com/newsearch/category.php?category=shopping
 --

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Re: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-28 Thread Darren

Yay for a patch but wow you totally just pissed off every Demo player.



On Feb 28, 2008, at 4:47 PM, Jason Ruymen wrote:


A required update for Team Fortress 2 and it's dedicated server have
been released.  Please run hldsupdatetool to receive the updates.  The
specific changes include the following:

Added Custom tab to the server browser
- Servers can now specify metatags describing the custom rules they've
adopted
- Players can use tag filtering to find servers running the custom
rules
they want to play
- Added options for servers who want to become custom games: Disable
critical hits (tf_weapon_criticals), eliminate respawn times
(mp_disable_respawn_times), and raise maxplayers above 24

Initial release of Tournament mode (mp_tournament)
- UI for handling team naming, ready mode, and win results
- Disables team player limits, autobalancing, and intermission

Class balancing
- Reduced Soldier's maximum rocket reserve ammo from 36 to 16
- Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
- Reduced Demoman's maximum grenade launcher reserve ammo from 40 to
24

- Added protection against voice command spamming. Dramatic
reduction in
teleporters needed
- Fixed mp_timelimit ending the map during the middle of a round on
maps
like Dustbowl and GravelPit
- Fixed lastdisguise command not remembering if you were disguised
as
your own team
- Added Toggle Disguise Team binding in Options-Keyboard to toggle
the disguise team for the Spy's PDA
- Changed PDA menus to accept keys bound to slot1, slot2, etc.,
and
slot10 cancels
- Fixed Spectator targetID not using team colors
- Changed team autobalance code to not balance the teams when the
active
round timer shows less than 60 seconds
- Fixed -maxplayers on the command line not correctly setting the
maxplayers value for the server
- Fixed Badlands never having Sudden Death triggered
- Fixed Engineer being able to detonate buildings that are being
sapped
- Changed Engineer buildings to detonate when a player disconnects
instead of blinking out
- Fixed potential client crash for players being healed by a Medic or
dispenser
- Made several improvements to server-side stat reporting (not related
to individual player stats)

Jason



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Re: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-28 Thread 1nsane .
--
[ Picked text/plain from multipart/alternative ]
Well this is interesting, official 32 player support? Haha, finally. Now
that balancing, i'll be waiting to see how everyone responds to that.

On Thu, Feb 28, 2008 at 7:47 PM, Jason Ruymen [EMAIL PROTECTED]
wrote:

 A required update for Team Fortress 2 and it's dedicated server have
 been released.  Please run hldsupdatetool to receive the updates.  The
 specific changes include the following:

 Added Custom tab to the server browser
 - Servers can now specify metatags describing the custom rules they've
 adopted
 - Players can use tag filtering to find servers running the custom rules
 they want to play
 - Added options for servers who want to become custom games: Disable
 critical hits (tf_weapon_criticals), eliminate respawn times
 (mp_disable_respawn_times), and raise maxplayers above 24

 Initial release of Tournament mode (mp_tournament)
 - UI for handling team naming, ready mode, and win results
 - Disables team player limits, autobalancing, and intermission

 Class balancing
 - Reduced Soldier's maximum rocket reserve ammo from 36 to 16
 - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
 - Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24

 - Added protection against voice command spamming. Dramatic reduction in
 teleporters needed
 - Fixed mp_timelimit ending the map during the middle of a round on maps
 like Dustbowl and GravelPit
 - Fixed lastdisguise command not remembering if you were disguised as
 your own team
 - Added Toggle Disguise Team binding in Options-Keyboard to toggle
 the disguise team for the Spy's PDA
 - Changed PDA menus to accept keys bound to slot1, slot2, etc., and
 slot10 cancels
 - Fixed Spectator targetID not using team colors
 - Changed team autobalance code to not balance the teams when the active
 round timer shows less than 60 seconds
 - Fixed -maxplayers on the command line not correctly setting the
 maxplayers value for the server
 - Fixed Badlands never having Sudden Death triggered
 - Fixed Engineer being able to detonate buildings that are being sapped
 - Changed Engineer buildings to detonate when a player disconnects
 instead of blinking out
 - Fixed potential client crash for players being healed by a Medic or
 dispenser
 - Made several improvements to server-side stat reporting (not related
 to individual player stats)

 Jason



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 please visit:
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--

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Re: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-28 Thread 1nsane .
--
[ Picked text/plain from multipart/alternative ]
So now new people to Team Fortress 2 will be able to play on stock
configurations (Default crits, 24 maxplayers, etc) while using the
Internet tab and only those smart or adventurous enough to click on the
Custom tab will be able to see all the servers? And this is what Valve
always wanted... right? A controlled experience for the newcomers whitout
frustrating or in the case of crappy computers.. lagging them to death?
--

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Re: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-28 Thread Darren

So I'm playing a demo right now and I''m starting out with 8/24
stickybombs...was the 16 a typo?


On Feb 28, 2008, at 5:03 PM, Darren wrote:


Yay for a patch but wow you totally just pissed off every Demo player.



On Feb 28, 2008, at 4:47 PM, Jason Ruymen wrote:


A required update for Team Fortress 2 and it's dedicated server have
been released.  Please run hldsupdatetool to receive the updates.
The
specific changes include the following:

Added Custom tab to the server browser
- Servers can now specify metatags describing the custom rules
they've
adopted
- Players can use tag filtering to find servers running the custom
rules
they want to play
- Added options for servers who want to become custom games: Disable
critical hits (tf_weapon_criticals), eliminate respawn times
(mp_disable_respawn_times), and raise maxplayers above 24

Initial release of Tournament mode (mp_tournament)
- UI for handling team naming, ready mode, and win results
- Disables team player limits, autobalancing, and intermission

Class balancing
- Reduced Soldier's maximum rocket reserve ammo from 36 to 16
- Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
- Reduced Demoman's maximum grenade launcher reserve ammo from 40 to
24

- Added protection against voice command spamming. Dramatic
reduction in
teleporters needed
- Fixed mp_timelimit ending the map during the middle of a round on
maps
like Dustbowl and GravelPit
- Fixed lastdisguise command not remembering if you were disguised
as
your own team
- Added Toggle Disguise Team binding in Options-Keyboard to toggle
the disguise team for the Spy's PDA
- Changed PDA menus to accept keys bound to slot1, slot2, etc.,
and
slot10 cancels
- Fixed Spectator targetID not using team colors
- Changed team autobalance code to not balance the teams when the
active
round timer shows less than 60 seconds
- Fixed -maxplayers on the command line not correctly setting the
maxplayers value for the server
- Fixed Badlands never having Sudden Death triggered
- Fixed Engineer being able to detonate buildings that are being
sapped
- Changed Engineer buildings to detonate when a player disconnects
instead of blinking out
- Fixed potential client crash for players being healed by a Medic or
dispenser
- Made several improvements to server-side stat reporting (not
related
to individual player stats)

Jason



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RE: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-28 Thread Aaron Rapp
I have the servers updated and I've tried setting them to 32
players..but

Is there a trick to it? Keeps saying my server is out of date. Why?

Aaron Rapp

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Thursday, February 28, 2008 4:48 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server updated

A required update for Team Fortress 2 and it's dedicated server have
been released.  Please run hldsupdatetool to receive the updates.  The
specific changes include the following:

Added Custom tab to the server browser
- Servers can now specify metatags describing the custom rules they've
adopted
- Players can use tag filtering to find servers running the custom rules
they want to play
- Added options for servers who want to become custom games: Disable
critical hits (tf_weapon_criticals), eliminate respawn times
(mp_disable_respawn_times), and raise maxplayers above 24

Initial release of Tournament mode (mp_tournament)
- UI for handling team naming, ready mode, and win results
- Disables team player limits, autobalancing, and intermission

Class balancing
- Reduced Soldier's maximum rocket reserve ammo from 36 to 16
- Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
- Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24

- Added protection against voice command spamming. Dramatic reduction in
teleporters needed
- Fixed mp_timelimit ending the map during the middle of a round on maps
like Dustbowl and GravelPit
- Fixed lastdisguise command not remembering if you were disguised as
your own team
- Added Toggle Disguise Team binding in Options-Keyboard to toggle
the disguise team for the Spy's PDA
- Changed PDA menus to accept keys bound to slot1, slot2, etc., and
slot10 cancels
- Fixed Spectator targetID not using team colors
- Changed team autobalance code to not balance the teams when the active
round timer shows less than 60 seconds
- Fixed -maxplayers on the command line not correctly setting the
maxplayers value for the server
- Fixed Badlands never having Sudden Death triggered
- Fixed Engineer being able to detonate buildings that are being sapped
- Changed Engineer buildings to detonate when a player disconnects
instead of blinking out
- Fixed potential client crash for players being healed by a Medic or
dispenser
- Made several improvements to server-side stat reporting (not related
to individual player stats)

Jason



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No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.516 / Virus Database: 269.21.1/1303 - Release Date: 2/28/2008
12:14 PM


No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.5.516 / Virus Database: 269.21.1/1303 - Release Date: 2/28/2008
12:14 PM



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Re: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-28 Thread [ЯтR] The-/iller

Aaron Rapp wrote:

I have the servers updated and I've tried setting them to 32
players..but

Is there a trick to it? Keeps saying my server is out of date. Why?

Aaron Rapp

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Thursday, February 28, 2008 4:48 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server updated

A required update for Team Fortress 2 and it's dedicated server have
been released.  Please run hldsupdatetool to receive the updates.  The
specific changes include the following:

Added Custom tab to the server browser
- Servers can now specify metatags describing the custom rules they've
adopted
- Players can use tag filtering to find servers running the custom rules
they want to play
- Added options for servers who want to become custom games: Disable
critical hits (tf_weapon_criticals), eliminate respawn times
(mp_disable_respawn_times), and raise maxplayers above 24

Initial release of Tournament mode (mp_tournament)
- UI for handling team naming, ready mode, and win results
- Disables team player limits, autobalancing, and intermission

Class balancing
- Reduced Soldier's maximum rocket reserve ammo from 36 to 16
- Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
- Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24

- Added protection against voice command spamming. Dramatic reduction in
teleporters needed
- Fixed mp_timelimit ending the map during the middle of a round on maps
like Dustbowl and GravelPit
- Fixed lastdisguise command not remembering if you were disguised as
your own team
- Added Toggle Disguise Team binding in Options-Keyboard to toggle
the disguise team for the Spy's PDA
- Changed PDA menus to accept keys bound to slot1, slot2, etc., and
slot10 cancels
- Fixed Spectator targetID not using team colors
- Changed team autobalance code to not balance the teams when the active
round timer shows less than 60 seconds
- Fixed -maxplayers on the command line not correctly setting the
maxplayers value for the server
- Fixed Badlands never having Sudden Death triggered
- Fixed Engineer being able to detonate buildings that are being sapped
- Changed Engineer buildings to detonate when a player disconnects
instead of blinking out
- Fixed potential client crash for players being healed by a Medic or
dispenser
- Made several improvements to server-side stat reporting (not related
to individual player stats)

Jason



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No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.516 / Virus Database: 269.21.1/1303 - Release Date: 2/28/2008
12:14 PM


No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.5.516 / Virus Database: 269.21.1/1303 - Release Date: 2/28/2008
12:14 PM



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Yea my 32 still says out of date, someone forget to remove the delist
line of code?

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Re: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-28 Thread 1nsane .
--
[ Picked text/plain from multipart/alternative ]
Yes apparently it's not the server that is out of date but rather Valve's
Master Server(s) :P.

On Thu, Feb 28, 2008 at 9:21 PM, [ЯтR] The-/iller [EMAIL PROTECTED]
wrote:

 Aaron Rapp wrote:
  I have the servers updated and I've tried setting them to 32
  players..but
 
  Is there a trick to it? Keeps saying my server is out of date. Why?
 
  Aaron Rapp
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
  Sent: Thursday, February 28, 2008 4:48 PM
  To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
  [EMAIL PROTECTED]
  Subject: [hlds] Team Fortress 2/Dedicated Server updated
 
  A required update for Team Fortress 2 and it's dedicated server have
  been released.  Please run hldsupdatetool to receive the updates.  The
  specific changes include the following:
 
  Added Custom tab to the server browser
  - Servers can now specify metatags describing the custom rules they've
  adopted
  - Players can use tag filtering to find servers running the custom rules
  they want to play
  - Added options for servers who want to become custom games: Disable
  critical hits (tf_weapon_criticals), eliminate respawn times
  (mp_disable_respawn_times), and raise maxplayers above 24
 
  Initial release of Tournament mode (mp_tournament)
  - UI for handling team naming, ready mode, and win results
  - Disables team player limits, autobalancing, and intermission
 
  Class balancing
  - Reduced Soldier's maximum rocket reserve ammo from 36 to 16
  - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
  - Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24
 
  - Added protection against voice command spamming. Dramatic reduction in
  teleporters needed
  - Fixed mp_timelimit ending the map during the middle of a round on maps
  like Dustbowl and GravelPit
  - Fixed lastdisguise command not remembering if you were disguised as
  your own team
  - Added Toggle Disguise Team binding in Options-Keyboard to toggle
  the disguise team for the Spy's PDA
  - Changed PDA menus to accept keys bound to slot1, slot2, etc., and
  slot10 cancels
  - Fixed Spectator targetID not using team colors
  - Changed team autobalance code to not balance the teams when the active
  round timer shows less than 60 seconds
  - Fixed -maxplayers on the command line not correctly setting the
  maxplayers value for the server
  - Fixed Badlands never having Sudden Death triggered
  - Fixed Engineer being able to detonate buildings that are being sapped
  - Changed Engineer buildings to detonate when a player disconnects
  instead of blinking out
  - Fixed potential client crash for players being healed by a Medic or
  dispenser
  - Made several improvements to server-side stat reporting (not related
  to individual player stats)
 
  Jason
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
  No virus found in this incoming message.
  Checked by AVG Free Edition.
  Version: 7.5.516 / Virus Database: 269.21.1/1303 - Release Date:
 2/28/2008
  12:14 PM
 
 
  No virus found in this outgoing message.
  Checked by AVG Free Edition.
  Version: 7.5.516 / Virus Database: 269.21.1/1303 - Release Date:
 2/28/2008
  12:14 PM
 
 
 
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 please visit:
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 Yea my 32 still says out of date, someone forget to remove the delist
 line of code?

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--

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RE: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-28 Thread Tony Paloma
Personally, I think the Internet tab should show all server and then the
Custom tab should be used for more advanced filtering. Or there should just
be one tab like there always has been with additional options in the Change
filters deally. I've already seen too many noobs asking what the difference
between a custom game and internet game is.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
Sent: Thursday, February 28, 2008 5:20 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated

--
[ Picked text/plain from multipart/alternative ]
So now new people to Team Fortress 2 will be able to play on stock
configurations (Default crits, 24 maxplayers, etc) while using the
Internet tab and only those smart or adventurous enough to click on the
Custom tab will be able to see all the servers? And this is what Valve
always wanted... right? A controlled experience for the newcomers whitout
frustrating or in the case of crappy computers.. lagging them to death?
--

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Re: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-28 Thread Timothy L Havener

I'm not getting the out of date message...my servers just aren't showing up
at all in the custom tab with 32 players.
- Original Message -
From: 1nsane . [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, February 28, 2008 9:34 PM
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated


--
[ Picked text/plain from multipart/alternative ]
Yes apparently it's not the server that is out of date but rather Valve's
Master Server(s) :P.

On Thu, Feb 28, 2008 at 9:21 PM, [ЯтR] The-/iller
[EMAIL PROTECTED]
wrote:


Aaron Rapp wrote:
 I have the servers updated and I've tried setting them to 32
 players..but

 Is there a trick to it? Keeps saying my server is out of date. Why?

 Aaron Rapp

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
 Sent: Thursday, February 28, 2008 4:48 PM
 To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
 [EMAIL PROTECTED]
 Subject: [hlds] Team Fortress 2/Dedicated Server updated

 A required update for Team Fortress 2 and it's dedicated server have
 been released.  Please run hldsupdatetool to receive the updates.  The
 specific changes include the following:

 Added Custom tab to the server browser
 - Servers can now specify metatags describing the custom rules they've
 adopted
 - Players can use tag filtering to find servers running the custom rules
 they want to play
 - Added options for servers who want to become custom games: Disable
 critical hits (tf_weapon_criticals), eliminate respawn times
 (mp_disable_respawn_times), and raise maxplayers above 24

 Initial release of Tournament mode (mp_tournament)
 - UI for handling team naming, ready mode, and win results
 - Disables team player limits, autobalancing, and intermission

 Class balancing
 - Reduced Soldier's maximum rocket reserve ammo from 36 to 16
 - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
 - Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24

 - Added protection against voice command spamming. Dramatic reduction in
 teleporters needed
 - Fixed mp_timelimit ending the map during the middle of a round on maps
 like Dustbowl and GravelPit
 - Fixed lastdisguise command not remembering if you were disguised as
 your own team
 - Added Toggle Disguise Team binding in Options-Keyboard to toggle
 the disguise team for the Spy's PDA
 - Changed PDA menus to accept keys bound to slot1, slot2, etc., and
 slot10 cancels
 - Fixed Spectator targetID not using team colors
 - Changed team autobalance code to not balance the teams when the active
 round timer shows less than 60 seconds
 - Fixed -maxplayers on the command line not correctly setting the
 maxplayers value for the server
 - Fixed Badlands never having Sudden Death triggered
 - Fixed Engineer being able to detonate buildings that are being sapped
 - Changed Engineer buildings to detonate when a player disconnects
 instead of blinking out
 - Fixed potential client crash for players being healed by a Medic or
 dispenser
 - Made several improvements to server-side stat reporting (not related
 to individual player stats)

 Jason



 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.21.1/1303 - Release Date:
2/28/2008
 12:14 PM


 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.21.1/1303 - Release Date:
2/28/2008
 12:14 PM



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Yea my 32 still says out of date, someone forget to remove the delist
line of code?

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--

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Re: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-28 Thread 1nsane .
--
[ Picked text/plain from multipart/alternative ]
Yeah more filters on the Internet tag would be a much better idea. I doubt
many 25+ player server admins will like having their servers outsourced to a
second rate Custom tab. Not that we haven't bypassed this already but for
how long? And why not have a nice compromise where everyone wins? Hmm Valve
works in mysterious ways.

2008/2/28 Timothy L Havener [EMAIL PROTECTED]:

 I'm not getting the out of date message...my servers just aren't showing
 up
 at all in the custom tab with 32 players.
 - Original Message -
 From: 1nsane . [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Thursday, February 28, 2008 9:34 PM
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated


 --
 [ Picked text/plain from multipart/alternative ]
 Yes apparently it's not the server that is out of date but rather Valve's
 Master Server(s) :P.

 On Thu, Feb 28, 2008 at 9:21 PM, [ЯтR] The-/iller
 [EMAIL PROTECTED]
 wrote:

  Aaron Rapp wrote:
   I have the servers updated and I've tried setting them to 32
   players..but
  
   Is there a trick to it? Keeps saying my server is out of date. Why?
  
   Aaron Rapp
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
   Sent: Thursday, February 28, 2008 4:48 PM
   To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
   [EMAIL PROTECTED]
   Subject: [hlds] Team Fortress 2/Dedicated Server updated
  
   A required update for Team Fortress 2 and it's dedicated server have
   been released.  Please run hldsupdatetool to receive the updates.  The
   specific changes include the following:
  
   Added Custom tab to the server browser
   - Servers can now specify metatags describing the custom rules they've
   adopted
   - Players can use tag filtering to find servers running the custom
 rules
   they want to play
   - Added options for servers who want to become custom games: Disable
   critical hits (tf_weapon_criticals), eliminate respawn times
   (mp_disable_respawn_times), and raise maxplayers above 24
  
   Initial release of Tournament mode (mp_tournament)
   - UI for handling team naming, ready mode, and win results
   - Disables team player limits, autobalancing, and intermission
  
   Class balancing
   - Reduced Soldier's maximum rocket reserve ammo from 36 to 16
   - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
   - Reduced Demoman's maximum grenade launcher reserve ammo from 40 to
 24
  
   - Added protection against voice command spamming. Dramatic reduction
 in
   teleporters needed
   - Fixed mp_timelimit ending the map during the middle of a round on
 maps
   like Dustbowl and GravelPit
   - Fixed lastdisguise command not remembering if you were disguised
 as
   your own team
   - Added Toggle Disguise Team binding in Options-Keyboard to toggle
   the disguise team for the Spy's PDA
   - Changed PDA menus to accept keys bound to slot1, slot2, etc.,
 and
   slot10 cancels
   - Fixed Spectator targetID not using team colors
   - Changed team autobalance code to not balance the teams when the
 active
   round timer shows less than 60 seconds
   - Fixed -maxplayers on the command line not correctly setting the
   maxplayers value for the server
   - Fixed Badlands never having Sudden Death triggered
   - Fixed Engineer being able to detonate buildings that are being
 sapped
   - Changed Engineer buildings to detonate when a player disconnects
   instead of blinking out
   - Fixed potential client crash for players being healed by a Medic or
   dispenser
   - Made several improvements to server-side stat reporting (not related
   to individual player stats)
  
   Jason
  
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
   No virus found in this incoming message.
   Checked by AVG Free Edition.
   Version: 7.5.516 / Virus Database: 269.21.1/1303 - Release Date:
  2/28/2008
   12:14 PM
  
  
   No virus found in this outgoing message.
   Checked by AVG Free Edition.
   Version: 7.5.516 / Virus Database: 269.21.1/1303 - Release Date:
  2/28/2008
   12:14 PM
  
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
  Yea my 32 still says out of date, someone forget to remove the delist
  line of code?
 
  ___
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  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 --

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 please visit:
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Re: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-28 Thread Procyon

Jason Ruymen wrote:

Added Custom tab to the server browser
- Servers can now specify metatags describing the custom rules they've
adopted


So if we tag our servers with something descriptive such as sweden, if
the servers are located in Sweden, will they be considered custom and
NOT show up in the Internet tab at all?

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RE: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-28 Thread Spencer 'voogru' MacDonald
I don't mind it.

It's just one more thing for me to fix.

All servers should show up on internets tab.

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
Sent: Thursday, February 28, 2008 10:05 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated

--
[ Picked text/plain from multipart/alternative ]
Yeah more filters on the Internet tag would be a much better idea. I doubt
many 25+ player server admins will like having their servers outsourced to a
second rate Custom tab. Not that we haven't bypassed this already but for
how long? And why not have a nice compromise where everyone wins? Hmm Valve
works in mysterious ways.

2008/2/28 Timothy L Havener [EMAIL PROTECTED]:

 I'm not getting the out of date message...my servers just aren't showing
 up
 at all in the custom tab with 32 players.
 - Original Message -
 From: 1nsane . [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Thursday, February 28, 2008 9:34 PM
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated


 --
 [ Picked text/plain from multipart/alternative ]
 Yes apparently it's not the server that is out of date but rather Valve's
 Master Server(s) :P.

 On Thu, Feb 28, 2008 at 9:21 PM, [ЯтR] The-/iller
 [EMAIL PROTECTED]
 wrote:

  Aaron Rapp wrote:
   I have the servers updated and I've tried setting them to 32
   players..but
  
   Is there a trick to it? Keeps saying my server is out of date. Why?
  
   Aaron Rapp
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
   Sent: Thursday, February 28, 2008 4:48 PM
   To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
   [EMAIL PROTECTED]
   Subject: [hlds] Team Fortress 2/Dedicated Server updated
  
   A required update for Team Fortress 2 and it's dedicated server have
   been released.  Please run hldsupdatetool to receive the updates.  The
   specific changes include the following:
  
   Added Custom tab to the server browser
   - Servers can now specify metatags describing the custom rules they've
   adopted
   - Players can use tag filtering to find servers running the custom
 rules
   they want to play
   - Added options for servers who want to become custom games: Disable
   critical hits (tf_weapon_criticals), eliminate respawn times
   (mp_disable_respawn_times), and raise maxplayers above 24
  
   Initial release of Tournament mode (mp_tournament)
   - UI for handling team naming, ready mode, and win results
   - Disables team player limits, autobalancing, and intermission
  
   Class balancing
   - Reduced Soldier's maximum rocket reserve ammo from 36 to 16
   - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
   - Reduced Demoman's maximum grenade launcher reserve ammo from 40 to
 24
  
   - Added protection against voice command spamming. Dramatic reduction
 in
   teleporters needed
   - Fixed mp_timelimit ending the map during the middle of a round on
 maps
   like Dustbowl and GravelPit
   - Fixed lastdisguise command not remembering if you were disguised
 as
   your own team
   - Added Toggle Disguise Team binding in Options-Keyboard to toggle
   the disguise team for the Spy's PDA
   - Changed PDA menus to accept keys bound to slot1, slot2, etc.,
 and
   slot10 cancels
   - Fixed Spectator targetID not using team colors
   - Changed team autobalance code to not balance the teams when the
 active
   round timer shows less than 60 seconds
   - Fixed -maxplayers on the command line not correctly setting the
   maxplayers value for the server
   - Fixed Badlands never having Sudden Death triggered
   - Fixed Engineer being able to detonate buildings that are being
 sapped
   - Changed Engineer buildings to detonate when a player disconnects
   instead of blinking out
   - Fixed potential client crash for players being healed by a Medic or
   dispenser
   - Made several improvements to server-side stat reporting (not related
   to individual player stats)
  
   Jason
  
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
   No virus found in this incoming message.
   Checked by AVG Free Edition.
   Version: 7.5.516 / Virus Database: 269.21.1/1303 - Release Date:
  2/28/2008
   12:14 PM
  
  
   No virus found in this outgoing message.
   Checked by AVG Free Edition.
   Version: 7.5.516 / Virus Database: 269.21.1/1303 - Release Date:
  2/28/2008
   12:14 PM
  
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
  Yea my 32 still says out of date, someone forget to remove the delist
  line of code?
 
  ___
  To unsubscribe, edit

Re: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-28 Thread Timothy L Havener

i don't mind the compromise personally.  just annoys the hell out of me that
after I updated my servers aren't listing on either tab.
- Original Message -
From: Spencer 'voogru' MacDonald [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, February 28, 2008 10:15 PM
Subject: RE: [hlds] Team Fortress 2/Dedicated Server updated


I don't mind it.

It's just one more thing for me to fix.

All servers should show up on internets tab.

- voogru.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
Sent: Thursday, February 28, 2008 10:05 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated

--
[ Picked text/plain from multipart/alternative ]
Yeah more filters on the Internet tag would be a much better idea. I doubt
many 25+ player server admins will like having their servers outsourced to a
second rate Custom tab. Not that we haven't bypassed this already but for
how long? And why not have a nice compromise where everyone wins? Hmm Valve
works in mysterious ways.

2008/2/28 Timothy L Havener [EMAIL PROTECTED]:


I'm not getting the out of date message...my servers just aren't showing
up
at all in the custom tab with 32 players.
- Original Message -
From: 1nsane . [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, February 28, 2008 9:34 PM
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated


--
[ Picked text/plain from multipart/alternative ]
Yes apparently it's not the server that is out of date but rather Valve's
Master Server(s) :P.

On Thu, Feb 28, 2008 at 9:21 PM, [ЯтR] The-/iller
[EMAIL PROTECTED]
wrote:

 Aaron Rapp wrote:
  I have the servers updated and I've tried setting them to 32
  players..but
 
  Is there a trick to it? Keeps saying my server is out of date. Why?
 
  Aaron Rapp
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
  Sent: Thursday, February 28, 2008 4:48 PM
  To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
  [EMAIL PROTECTED]
  Subject: [hlds] Team Fortress 2/Dedicated Server updated
 
  A required update for Team Fortress 2 and it's dedicated server have
  been released.  Please run hldsupdatetool to receive the updates.  The
  specific changes include the following:
 
  Added Custom tab to the server browser
  - Servers can now specify metatags describing the custom rules they've
  adopted
  - Players can use tag filtering to find servers running the custom
rules
  they want to play
  - Added options for servers who want to become custom games: Disable
  critical hits (tf_weapon_criticals), eliminate respawn times
  (mp_disable_respawn_times), and raise maxplayers above 24
 
  Initial release of Tournament mode (mp_tournament)
  - UI for handling team naming, ready mode, and win results
  - Disables team player limits, autobalancing, and intermission
 
  Class balancing
  - Reduced Soldier's maximum rocket reserve ammo from 36 to 16
  - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
  - Reduced Demoman's maximum grenade launcher reserve ammo from 40 to
24
 
  - Added protection against voice command spamming. Dramatic reduction
in
  teleporters needed
  - Fixed mp_timelimit ending the map during the middle of a round on
maps
  like Dustbowl and GravelPit
  - Fixed lastdisguise command not remembering if you were disguised
as
  your own team
  - Added Toggle Disguise Team binding in Options-Keyboard to toggle
  the disguise team for the Spy's PDA
  - Changed PDA menus to accept keys bound to slot1, slot2, etc.,
and
  slot10 cancels
  - Fixed Spectator targetID not using team colors
  - Changed team autobalance code to not balance the teams when the
active
  round timer shows less than 60 seconds
  - Fixed -maxplayers on the command line not correctly setting the
  maxplayers value for the server
  - Fixed Badlands never having Sudden Death triggered
  - Fixed Engineer being able to detonate buildings that are being
sapped
  - Changed Engineer buildings to detonate when a player disconnects
  instead of blinking out
  - Fixed potential client crash for players being healed by a Medic or
  dispenser
  - Made several improvements to server-side stat reporting (not related
  to individual player stats)
 
  Jason
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
  No virus found in this incoming message.
  Checked by AVG Free Edition.
  Version: 7.5.516 / Virus Database: 269.21.1/1303 - Release Date:
 2/28/2008
  12:14 PM
 
 
  No virus found in this outgoing message.
  Checked by AVG Free Edition.
  Version: 7.5.516 / Virus Database: 269.21.1/1303 - Release Date:
 2/28/2008
  12:14 PM
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives

Re: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-28 Thread 1nsane .
--
[ Picked text/plain from multipart/alternative ]
Oh these ungrateful people! Valve finally allows them to officially run 32
player servers and they decide to go on the Internet list! It feel good
though, being on the top of the Internet and all.

I wonder how valve will respond to this whole thing, in the meantime I will
finally go enjoy this update on a 32 player server on the Internet tab. I
hope Valve realizes why we're still doing this, it's not to be evil,
although it may seem like it.
--

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Re: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-28 Thread o k
--
[ Picked text/plain from multipart/alternative ]
Same Issue here, getting server out of date message. Although they are
updated. And not showing up in the custom list.

2008/2/28 Timothy L Havener [EMAIL PROTECTED]:

 I'm not getting the out of date message...my servers just aren't showing
 up
 at all in the custom tab with 32 players.
 - Original Message -
 From: 1nsane . [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Thursday, February 28, 2008 9:34 PM
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated


 --
 [ Picked text/plain from multipart/alternative ]
 Yes apparently it's not the server that is out of date but rather Valve's
 Master Server(s) :P.

 On Thu, Feb 28, 2008 at 9:21 PM, [ЯтR] The-/iller
 [EMAIL PROTECTED]
 wrote:

  Aaron Rapp wrote:
   I have the servers updated and I've tried setting them to 32
   players..but
  
   Is there a trick to it? Keeps saying my server is out of date. Why?
  
   Aaron Rapp
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
   Sent: Thursday, February 28, 2008 4:48 PM
   To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
   [EMAIL PROTECTED]
   Subject: [hlds] Team Fortress 2/Dedicated Server updated
  
   A required update for Team Fortress 2 and it's dedicated server have
   been released.  Please run hldsupdatetool to receive the updates.  The
   specific changes include the following:
  
   Added Custom tab to the server browser
   - Servers can now specify metatags describing the custom rules they've
   adopted
   - Players can use tag filtering to find servers running the custom
 rules
   they want to play
   - Added options for servers who want to become custom games: Disable
   critical hits (tf_weapon_criticals), eliminate respawn times
   (mp_disable_respawn_times), and raise maxplayers above 24
  
   Initial release of Tournament mode (mp_tournament)
   - UI for handling team naming, ready mode, and win results
   - Disables team player limits, autobalancing, and intermission
  
   Class balancing
   - Reduced Soldier's maximum rocket reserve ammo from 36 to 16
   - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
   - Reduced Demoman's maximum grenade launcher reserve ammo from 40 to
 24
  
   - Added protection against voice command spamming. Dramatic reduction
 in
   teleporters needed
   - Fixed mp_timelimit ending the map during the middle of a round on
 maps
   like Dustbowl and GravelPit
   - Fixed lastdisguise command not remembering if you were disguised
 as
   your own team
   - Added Toggle Disguise Team binding in Options-Keyboard to toggle
   the disguise team for the Spy's PDA
   - Changed PDA menus to accept keys bound to slot1, slot2, etc.,
 and
   slot10 cancels
   - Fixed Spectator targetID not using team colors
   - Changed team autobalance code to not balance the teams when the
 active
   round timer shows less than 60 seconds
   - Fixed -maxplayers on the command line not correctly setting the
   maxplayers value for the server
   - Fixed Badlands never having Sudden Death triggered
   - Fixed Engineer being able to detonate buildings that are being
 sapped
   - Changed Engineer buildings to detonate when a player disconnects
   instead of blinking out
   - Fixed potential client crash for players being healed by a Medic or
   dispenser
   - Made several improvements to server-side stat reporting (not related
   to individual player stats)
  
   Jason
  
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
   No virus found in this incoming message.
   Checked by AVG Free Edition.
   Version: 7.5.516 / Virus Database: 269.21.1/1303 - Release Date:
  2/28/2008
   12:14 PM
  
  
   No virus found in this outgoing message.
   Checked by AVG Free Edition.
   Version: 7.5.516 / Virus Database: 269.21.1/1303 - Release Date:
  2/28/2008
   12:14 PM
  
  
  
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   To unsubscribe, edit your list preferences, or view the list archives,
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  Yea my 32 still says out of date, someone forget to remove the delist
  line of code?
 
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Re: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-28 Thread Timothy L Havener

i have my servers taggedis there something i'm missing perhaps or is
this upadate just fubared?  still not showing even with the appropriate
sv_tags in the server.cfg
- Original Message -
From: o k [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, February 28, 2008 10:39 PM
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated


--
[ Picked text/plain from multipart/alternative ]
Same Issue here, getting server out of date message. Although they are
updated. And not showing up in the custom list.

2008/2/28 Timothy L Havener [EMAIL PROTECTED]:


I'm not getting the out of date message...my servers just aren't showing
up
at all in the custom tab with 32 players.
- Original Message -
From: 1nsane . [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, February 28, 2008 9:34 PM
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated


--
[ Picked text/plain from multipart/alternative ]
Yes apparently it's not the server that is out of date but rather Valve's
Master Server(s) :P.

On Thu, Feb 28, 2008 at 9:21 PM, [ЯтR] The-/iller
[EMAIL PROTECTED]
wrote:

 Aaron Rapp wrote:
  I have the servers updated and I've tried setting them to 32
  players..but
 
  Is there a trick to it? Keeps saying my server is out of date. Why?
 
  Aaron Rapp
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
  Sent: Thursday, February 28, 2008 4:48 PM
  To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
  [EMAIL PROTECTED]
  Subject: [hlds] Team Fortress 2/Dedicated Server updated
 
  A required update for Team Fortress 2 and it's dedicated server have
  been released.  Please run hldsupdatetool to receive the updates.  The
  specific changes include the following:
 
  Added Custom tab to the server browser
  - Servers can now specify metatags describing the custom rules they've
  adopted
  - Players can use tag filtering to find servers running the custom
rules
  they want to play
  - Added options for servers who want to become custom games: Disable
  critical hits (tf_weapon_criticals), eliminate respawn times
  (mp_disable_respawn_times), and raise maxplayers above 24
 
  Initial release of Tournament mode (mp_tournament)
  - UI for handling team naming, ready mode, and win results
  - Disables team player limits, autobalancing, and intermission
 
  Class balancing
  - Reduced Soldier's maximum rocket reserve ammo from 36 to 16
  - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
  - Reduced Demoman's maximum grenade launcher reserve ammo from 40 to
24
 
  - Added protection against voice command spamming. Dramatic reduction
in
  teleporters needed
  - Fixed mp_timelimit ending the map during the middle of a round on
maps
  like Dustbowl and GravelPit
  - Fixed lastdisguise command not remembering if you were disguised
as
  your own team
  - Added Toggle Disguise Team binding in Options-Keyboard to toggle
  the disguise team for the Spy's PDA
  - Changed PDA menus to accept keys bound to slot1, slot2, etc.,
and
  slot10 cancels
  - Fixed Spectator targetID not using team colors
  - Changed team autobalance code to not balance the teams when the
active
  round timer shows less than 60 seconds
  - Fixed -maxplayers on the command line not correctly setting the
  maxplayers value for the server
  - Fixed Badlands never having Sudden Death triggered
  - Fixed Engineer being able to detonate buildings that are being
sapped
  - Changed Engineer buildings to detonate when a player disconnects
  instead of blinking out
  - Fixed potential client crash for players being healed by a Medic or
  dispenser
  - Made several improvements to server-side stat reporting (not related
  to individual player stats)
 
  Jason
 
 
 
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  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
  No virus found in this incoming message.
  Checked by AVG Free Edition.
  Version: 7.5.516 / Virus Database: 269.21.1/1303 - Release Date:
 2/28/2008
  12:14 PM
 
 
  No virus found in this outgoing message.
  Checked by AVG Free Edition.
  Version: 7.5.516 / Virus Database: 269.21.1/1303 - Release Date:
 2/28/2008
  12:14 PM
 
 
 
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 please visit:
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 Yea my 32 still says out of date, someone forget to remove the delist
 line of code?

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RE: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-28 Thread Tony Paloma
- Added protection against voice command spamming. Dramatic reduction in
teleporters needed

Am I the only one that thought that was frickin hilarious?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Thursday, February 28, 2008 4:48 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server updated

A required update for Team Fortress 2 and it's dedicated server have
been released.  Please run hldsupdatetool to receive the updates.  The
specific changes include the following:

Added Custom tab to the server browser
- Servers can now specify metatags describing the custom rules they've
adopted
- Players can use tag filtering to find servers running the custom rules
they want to play
- Added options for servers who want to become custom games: Disable
critical hits (tf_weapon_criticals), eliminate respawn times
(mp_disable_respawn_times), and raise maxplayers above 24

Initial release of Tournament mode (mp_tournament)
- UI for handling team naming, ready mode, and win results
- Disables team player limits, autobalancing, and intermission

Class balancing
- Reduced Soldier's maximum rocket reserve ammo from 36 to 16
- Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
- Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24

- Added protection against voice command spamming. Dramatic reduction in
teleporters needed
- Fixed mp_timelimit ending the map during the middle of a round on maps
like Dustbowl and GravelPit
- Fixed lastdisguise command not remembering if you were disguised as
your own team
- Added Toggle Disguise Team binding in Options-Keyboard to toggle
the disguise team for the Spy's PDA
- Changed PDA menus to accept keys bound to slot1, slot2, etc., and
slot10 cancels
- Fixed Spectator targetID not using team colors
- Changed team autobalance code to not balance the teams when the active
round timer shows less than 60 seconds
- Fixed -maxplayers on the command line not correctly setting the
maxplayers value for the server
- Fixed Badlands never having Sudden Death triggered
- Fixed Engineer being able to detonate buildings that are being sapped
- Changed Engineer buildings to detonate when a player disconnects
instead of blinking out
- Fixed potential client crash for players being healed by a Medic or
dispenser
- Made several improvements to server-side stat reporting (not related
to individual player stats)

Jason



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Re: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-28 Thread 1nsane .
--
[ Picked text/plain from multipart/alternative ]
Use the bypass plugin in the meantime to get your server listed on the
Custom tab. Until valve can sort out their Master Servers :).

2008/2/28 Timothy L Havener [EMAIL PROTECTED]:

 i have my servers taggedis there something i'm missing perhaps or is
 this upadate just fubared?  still not showing even with the appropriate
 sv_tags in the server.cfg
 - Original Message -
 From: o k [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Thursday, February 28, 2008 10:39 PM
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated


 --
 [ Picked text/plain from multipart/alternative ]
 Same Issue here, getting server out of date message. Although they are
 updated. And not showing up in the custom list.

 2008/2/28 Timothy L Havener [EMAIL PROTECTED]:

  I'm not getting the out of date message...my servers just aren't showing
  up
  at all in the custom tab with 32 players.
  - Original Message -
  From: 1nsane . [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Thursday, February 28, 2008 9:34 PM
  Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated
 
 
  --
  [ Picked text/plain from multipart/alternative ]
  Yes apparently it's not the server that is out of date but rather
 Valve's
  Master Server(s) :P.
 
  On Thu, Feb 28, 2008 at 9:21 PM, [ЯтR] The-/iller
  [EMAIL PROTECTED]
  wrote:
 
   Aaron Rapp wrote:
I have the servers updated and I've tried setting them to 32
players..but
   
Is there a trick to it? Keeps saying my server is out of date. Why?
   
Aaron Rapp
   
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Thursday, February 28, 2008 4:48 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server updated
   
A required update for Team Fortress 2 and it's dedicated server have
been released.  Please run hldsupdatetool to receive the updates.
  The
specific changes include the following:
   
Added Custom tab to the server browser
- Servers can now specify metatags describing the custom rules
 they've
adopted
- Players can use tag filtering to find servers running the custom
  rules
they want to play
- Added options for servers who want to become custom games: Disable
critical hits (tf_weapon_criticals), eliminate respawn times
(mp_disable_respawn_times), and raise maxplayers above 24
   
Initial release of Tournament mode (mp_tournament)
- UI for handling team naming, ready mode, and win results
- Disables team player limits, autobalancing, and intermission
   
Class balancing
- Reduced Soldier's maximum rocket reserve ammo from 36 to 16
- Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
- Reduced Demoman's maximum grenade launcher reserve ammo from 40 to
  24
   
- Added protection against voice command spamming. Dramatic
 reduction
  in
teleporters needed
- Fixed mp_timelimit ending the map during the middle of a round on
  maps
like Dustbowl and GravelPit
- Fixed lastdisguise command not remembering if you were disguised
  as
your own team
- Added Toggle Disguise Team binding in Options-Keyboard to
 toggle
the disguise team for the Spy's PDA
- Changed PDA menus to accept keys bound to slot1, slot2, etc.,
  and
slot10 cancels
- Fixed Spectator targetID not using team colors
- Changed team autobalance code to not balance the teams when the
  active
round timer shows less than 60 seconds
- Fixed -maxplayers on the command line not correctly setting the
maxplayers value for the server
- Fixed Badlands never having Sudden Death triggered
- Fixed Engineer being able to detonate buildings that are being
  sapped
- Changed Engineer buildings to detonate when a player disconnects
instead of blinking out
- Fixed potential client crash for players being healed by a Medic
 or
dispenser
- Made several improvements to server-side stat reporting (not
 related
to individual player stats)
   
Jason
   
   
   
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 archives,
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No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.516 / Virus Database: 269.21.1/1303 - Release Date:
   2/28/2008
12:14 PM
   
   
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.5.516 / Virus Database: 269.21.1/1303 - Release Date:
   2/28/2008
12:14 PM
   
   
   
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Re: [hlds] Team Fortress 2/Dedicated Server updated

2008-02-28 Thread 1nsane .
--
[ Picked text/plain from multipart/alternative ]
Haha, this doesn't fix that sound byte being played through voice chat of
course. But it sure helps :).

On Thu, Feb 28, 2008 at 11:45 PM, Tony Paloma [EMAIL PROTECTED]
wrote:

 - Added protection against voice command spamming. Dramatic reduction in
 teleporters needed

 Am I the only one that thought that was frickin hilarious?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
 Sent: Thursday, February 28, 2008 4:48 PM
 To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
 [EMAIL PROTECTED]
 Subject: [hlds] Team Fortress 2/Dedicated Server updated

 A required update for Team Fortress 2 and it's dedicated server have
 been released.  Please run hldsupdatetool to receive the updates.  The
 specific changes include the following:

 Added Custom tab to the server browser
 - Servers can now specify metatags describing the custom rules they've
 adopted
 - Players can use tag filtering to find servers running the custom rules
 they want to play
 - Added options for servers who want to become custom games: Disable
 critical hits (tf_weapon_criticals), eliminate respawn times
 (mp_disable_respawn_times), and raise maxplayers above 24

 Initial release of Tournament mode (mp_tournament)
 - UI for handling team naming, ready mode, and win results
 - Disables team player limits, autobalancing, and intermission

 Class balancing
 - Reduced Soldier's maximum rocket reserve ammo from 36 to 16
 - Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
 - Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24

 - Added protection against voice command spamming. Dramatic reduction in
 teleporters needed
 - Fixed mp_timelimit ending the map during the middle of a round on maps
 like Dustbowl and GravelPit
 - Fixed lastdisguise command not remembering if you were disguised as
 your own team
 - Added Toggle Disguise Team binding in Options-Keyboard to toggle
 the disguise team for the Spy's PDA
 - Changed PDA menus to accept keys bound to slot1, slot2, etc., and
 slot10 cancels
 - Fixed Spectator targetID not using team colors
 - Changed team autobalance code to not balance the teams when the active
 round timer shows less than 60 seconds
 - Fixed -maxplayers on the command line not correctly setting the
 maxplayers value for the server
 - Fixed Badlands never having Sudden Death triggered
 - Fixed Engineer being able to detonate buildings that are being sapped
 - Changed Engineer buildings to detonate when a player disconnects
 instead of blinking out
 - Fixed potential client crash for players being healed by a Medic or
 dispenser
 - Made several improvements to server-side stat reporting (not related
 to individual player stats)

 Jason



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 please visit:
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Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-15 Thread steve grout

Add me to the server crashes list..

We only have 2 servers, one is okay , the other crashes every 10 minutes
or so when full.  We are running them both on linux and both have the
latest beetlesmod (53b). No other mods / addons installed. Both on the
same hardware aswell.

Very strange how one crashes and one doesn't.

Stefan Wichmann wrote:

--
[ Picked text/plain from multipart/alternative ]
Is this update for any Source-Engine-based game, or only for the orangebox?
(Source-TV slot, etc.)

On Fri, Feb 15, 2008 at 8:27 AM, [ЯтR] The-/iller [EMAIL PROTECTED]
wrote:



This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Saint K. wrote:


Nah, Linux is doing just fine.

No crashes what so ever with sourcemod 'n all enabled.

Saint K.

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens [DumB]TeXas
Verzonden: Friday, February 15, 2008 1:59 AM
Aan: hlds@list.valvesoftware.com
Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated

This was under windows server 2003 and running the new badlands map.

It seems people are getting it on both windows and linux servers,
running any map and with or without plugins.

Anyway, it's time for us European people to get some sleep.. I can
barely keep my eyes open. :P

Will be taking a closer look in the morning.

- TeX.

1nsane . wrote:



--
[ Picked text/plain from multipart/alternative ]
Beetlesmod (Newest Beta)
plr + another plugin running and no crashes here.

You guys are running Windows or Linux here? I'm on Windows by the way.

On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas [EMAIL PROTECTED]


wrote:





We seem to be getting it regardless of what we run. I've removed
absolutely everything of plugins, no mmsource, no nothing - and the
server is still crashing after a while once we populate it. We must


have


had half a dozen crashes at least before I gave up trying to fill it
back up again. This is incredibly frustrating. =/

Steve S. wrote:




Same here, just crashed again.  The first crash was on badlands and


this


one was on a custom map. Nothing in the log files.








Constant crashes here. Only on my custom map server. My 24/7


dustbowl


server
is just fine.






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No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date:


2/13/2008


8:00 PM



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I have 3 tf2 servers on Win2k3 box, all running sourcemod with some
various plugins, 2 are running plr, one standard 24slot and all are
running fine, only thing ive noticed is from the start they are eating
~200MB memory where usually that didn't happen till 30 min into a map.

Also, awesome job on Badlands, different and way better than the
original and the standard tf2 gameplay.

-The/iller
[Right to Rule]
--

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--
Kind regards
Stefan Wichu Wichmann
Serveradmin  Webmaster
Member of the Management
SoH.ch eSport Team ...is a lifestyle
http://www.soh.ch
--

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Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-15 Thread DontWannaName!
--
[ Picked text/plain from multipart/alternative ]
Last I looked my dustbowl crashed every 20 minutes but my Badlands server has 
been up since 5 pst. Dustbowl has sourcemod and Badlands is vanilla. Both on 
different boxes and as far as I know both use AMD with Windows for sure.

- Original Message 
From: Kitteny Berk [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, February 14, 2008 3:41:43 PM
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated


No
issues
for
me
on
my
24/7
badlands
(~90
mins
up
so
far)

Beetlesmod
0.0.0.37B,
no
other
mods.


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Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-15 Thread Games Admin
This is a multi-part message in MIME format.
--
I've got 8 TF2 servers running on Intel xeons with similar configs, all of them 
running metamod and
sourcemod. Server type includes all maps and single map only servers. All the 
servers crashes every
10mins to 20mins. I did a change to one of the cvar and it seems to fixed the 
servers (non of them
are crashing now).

mp_forcecamera 1   -- crashes every 10mins
mp_forcecamera 3   -- i'm using this value for now. no more crashes. all is 
good.

Hope this works for some of you out there till something gets done regarding 
the crashes.

Regards.


- Original Message -
From: steve grout [mailto:[EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Fri, 15 Feb 2008 08:34:44 +
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated

Add me to the server crashes list..

We only have 2 servers, one is okay , the other crashes every 10 minutes
or so when full.  We are running them both on linux and both have the
latest beetlesmod (53b). No other mods / addons installed. Both on the
same hardware aswell.

Very strange how one crashes and one doesn't.

Stefan Wichmann wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Is this update for any Source-Engine-based game, or only for the orangebox?
 (Source-TV slot, etc.)

 On Fri, Feb 15, 2008 at 8:27 AM, [??R] The-/iller [EMAIL PROTECTED]
 wrote:


 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Saint K. wrote:

 Nah, Linux is doing just fine.

 No crashes what so ever with sourcemod 'n all enabled.

 Saint K.

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens [DumB]TeXas
 Verzonden: Friday, February 15, 2008 1:59 AM
 Aan: hlds@list.valvesoftware.com
 Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated

 This was under windows server 2003 and running the new badlands map.

 It seems people are getting it on both windows and linux servers,
 running any map and with or without plugins.

 Anyway, it's time for us European people to get some sleep.. I can
 barely keep my eyes open. :P

 Will be taking a closer look in the morning.

 - TeX.

 1nsane . wrote:


 --
 [ Picked text/plain from multipart/alternative ]
 Beetlesmod (Newest Beta)
 plr + another plugin running and no crashes here.

 You guys are running Windows or Linux here? I'm on Windows by the way.

 On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas [EMAIL PROTECTED]

 wrote:



 We seem to be getting it regardless of what we run. I've removed
 absolutely everything of plugins, no mmsource, no nothing - and the
 server is still crashing after a while once we populate it. We must

 have

 had half a dozen crashes at least before I gave up trying to fill it
 back up again. This is incredibly frustrating. =/

 Steve S. wrote:



 Same here, just crashed again.  The first crash was on badlands and

 this

 one was on a custom map. Nothing in the log files.







 Constant crashes here. Only on my custom map server. My 24/7

 dustbowl

 server
 is just fine.





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 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date:

 2/13/2008

 8:00 PM



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 I have 3 tf2 servers on Win2k3 box, all running sourcemod with some
 various plugins, 2 are running plr, one standard 24slot and all are
 running fine, only thing ive noticed is from the start they are eating
 ~200MB memory where usually that didn't happen till 30 min into a map.

 Also, awesome job on Badlands, different and way better than the
 original and the standard tf2 gameplay.

 -The/iller
 [Right to Rule]
 --

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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds





 --
 Kind regards
 Stefan Wichu Wichmann
 Serveradmin  Webmaster
 Member of the Management
 SoH.ch eSport Team ...is a lifestyle
 http://www.soh.ch
 --

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Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-15 Thread P. Bhandal
--
[ Picked text/plain from multipart/alternative ]
I was also getting crashes every few minutes until I changed mp_forcecamera
to 3 from 1.

On Fri, Feb 15, 2008 at 3:59 AM, Games Admin [EMAIL PROTECTED]
wrote:

 This is a multi-part message in MIME format.
 --
 I've got 8 TF2 servers running on Intel xeons with similar configs, all of
 them running metamod and
 sourcemod. Server type includes all maps and single map only servers. All
 the servers crashes every
 10mins to 20mins. I did a change to one of the cvar and it seems to fixed
 the servers (non of them
 are crashing now).

 mp_forcecamera 1   -- crashes every 10mins
 mp_forcecamera 3   -- i'm using this value for now. no more crashes. all
 is good.

 Hope this works for some of you out there till something gets done
 regarding the crashes.

 Regards.


 - Original Message -
 From: steve grout [mailto:[EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Fri, 15 Feb 2008 08:34:44 +
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated

 Add me to the server crashes list..

 We only have 2 servers, one is okay , the other crashes every 10 minutes
 or so when full.  We are running them both on linux and both have the
 latest beetlesmod (53b). No other mods / addons installed. Both on the
 same hardware aswell.

 Very strange how one crashes and one doesn't.

 Stefan Wichmann wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  Is this update for any Source-Engine-based game, or only for the
 orangebox?
  (Source-TV slot, etc.)
 
  On Fri, Feb 15, 2008 at 8:27 AM, [??R] The-/iller 
 [EMAIL PROTECTED]
  wrote:
 
 
  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  Saint K. wrote:
 
  Nah, Linux is doing just fine.
 
  No crashes what so ever with sourcemod 'n all enabled.
 
  Saint K.
 
  -Oorspronkelijk bericht-
  Van: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Namens [DumB]TeXas
  Verzonden: Friday, February 15, 2008 1:59 AM
  Aan: hlds@list.valvesoftware.com
  Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated
 
  This was under windows server 2003 and running the new badlands map.
 
  It seems people are getting it on both windows and linux servers,
  running any map and with or without plugins.
 
  Anyway, it's time for us European people to get some sleep.. I can
  barely keep my eyes open. :P
 
  Will be taking a closer look in the morning.
 
  - TeX.
 
  1nsane . wrote:
 
 
  --
  [ Picked text/plain from multipart/alternative ]
  Beetlesmod (Newest Beta)
  plr + another plugin running and no crashes here.
 
  You guys are running Windows or Linux here? I'm on Windows by the
 way.
 
  On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas [EMAIL PROTECTED]
 
  wrote:
 
 
 
  We seem to be getting it regardless of what we run. I've removed
  absolutely everything of plugins, no mmsource, no nothing - and the
  server is still crashing after a while once we populate it. We must
 
  have
 
  had half a dozen crashes at least before I gave up trying to fill it
  back up again. This is incredibly frustrating. =/
 
  Steve S. wrote:
 
 
 
  Same here, just crashed again.  The first crash was on badlands and
 
  this
 
  one was on a custom map. Nothing in the log files.
 
 
 
 
 
 
 
  Constant crashes here. Only on my custom map server. My 24/7
 
  dustbowl
 
  server
  is just fine.
 
 
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  --
  No virus found in this incoming message.
  Checked by AVG Free Edition.
  Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date:
 
  2/13/2008
 
  8:00 PM
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 
  please visit:
 
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  I have 3 tf2 servers on Win2k3 box, all running sourcemod with some
  various plugins, 2 are running plr, one standard 24slot and all are
  running fine, only thing ive noticed is from the start they are eating
  ~200MB memory where usually that didn't happen till 30 min into a map.
 
  Also, awesome job on Badlands, different and way better than the
  original and the standard tf2 gameplay.
 
  -The/iller
  [Right to Rule]
  --
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 
 
  --
  Kind regards
  Stefan Wichu Wichmann
  Serveradmin  Webmaster
  Member of the Management
  SoH.ch eSport Team ...is a lifestyle
  http://www.soh.ch
  --
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-15 Thread steve grout

Thanks for that..

Will give it a try

P. Bhandal wrote:

--
[ Picked text/plain from multipart/alternative ]
I was also getting crashes every few minutes until I changed mp_forcecamera
to 3 from 1.

On Fri, Feb 15, 2008 at 3:59 AM, Games Admin [EMAIL PROTECTED]
wrote:



This is a multi-part message in MIME format.
--
I've got 8 TF2 servers running on Intel xeons with similar configs, all of
them running metamod and
sourcemod. Server type includes all maps and single map only servers. All
the servers crashes every
10mins to 20mins. I did a change to one of the cvar and it seems to fixed
the servers (non of them
are crashing now).

mp_forcecamera 1   -- crashes every 10mins
mp_forcecamera 3   -- i'm using this value for now. no more crashes. all
is good.

Hope this works for some of you out there till something gets done
regarding the crashes.

Regards.


- Original Message -
From: steve grout [mailto:[EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Fri, 15 Feb 2008 08:34:44 +
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated

Add me to the server crashes list..

We only have 2 servers, one is okay , the other crashes every 10 minutes
or so when full.  We are running them both on linux and both have the
latest beetlesmod (53b). No other mods / addons installed. Both on the
same hardware aswell.

Very strange how one crashes and one doesn't.

Stefan Wichmann wrote:


--
[ Picked text/plain from multipart/alternative ]
Is this update for any Source-Engine-based game, or only for the


orangebox?


(Source-TV slot, etc.)

On Fri, Feb 15, 2008 at 8:27 AM, [??R] The-/iller 


[EMAIL PROTECTED]


wrote:




This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Saint K. wrote:



Nah, Linux is doing just fine.

No crashes what so ever with sourcemod 'n all enabled.

Saint K.

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens [DumB]TeXas
Verzonden: Friday, February 15, 2008 1:59 AM
Aan: hlds@list.valvesoftware.com
Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated

This was under windows server 2003 and running the new badlands map.

It seems people are getting it on both windows and linux servers,
running any map and with or without plugins.

Anyway, it's time for us European people to get some sleep.. I can
barely keep my eyes open. :P

Will be taking a closer look in the morning.

- TeX.

1nsane . wrote:




--
[ Picked text/plain from multipart/alternative ]
Beetlesmod (Newest Beta)
plr + another plugin running and no crashes here.

You guys are running Windows or Linux here? I'm on Windows by the


way.


On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas [EMAIL PROTECTED]



wrote:





We seem to be getting it regardless of what we run. I've removed
absolutely everything of plugins, no mmsource, no nothing - and the
server is still crashing after a while once we populate it. We must



have



had half a dozen crashes at least before I gave up trying to fill it
back up again. This is incredibly frustrating. =/

Steve S. wrote:





Same here, just crashed again.  The first crash was on badlands and



this



one was on a custom map. Nothing in the log files.









Constant crashes here. Only on my custom map server. My 24/7



dustbowl



server
is just fine.







___
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--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date:



2/13/2008



8:00 PM



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To unsubscribe, edit your list preferences, or view the list archives,



please visit:



http://list.valvesoftware.com/mailman/listinfo/hlds





I have 3 tf2 servers on Win2k3 box, all running sourcemod with some
various plugins, 2 are running plr, one standard 24slot and all are
running fine, only thing ive noticed is from the start they are eating
~200MB memory where usually that didn't happen till 30 min into a map.

Also, awesome job on Badlands, different and way better than the
original and the standard tf2 gameplay.

-The/iller
[Right to Rule]
--

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds





--
Kind regards
Stefan Wichu Wichmann
Serveradmin  Webmaster
Member of the Management
SoH.ch eSport Team ...is a lifestyle
http://www.soh.ch
--

___
To unsubscribe, edit your list preferences, or view the list archives,


please visit:


http://list.valvesoftware.com/mailman/listinfo/hlds




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please visit:
http

Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-15 Thread Steve S.
My force camera was set to 1 as well. I just changed it, hopefully that
will stop the hemorrhaging



 Thanks for that..

 Will give it a try

 P. Bhandal wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 I was also getting crashes every few minutes until I changed
 mp_forcecamera
 to 3 from 1.

 On Fri, Feb 15, 2008 at 3:59 AM, Games Admin
 [EMAIL PROTECTED]
 wrote:


 This is a multi-part message in MIME format.
 --
 I've got 8 TF2 servers running on Intel xeons with similar configs, all
 of
 them running metamod and
 sourcemod. Server type includes all maps and single map only servers.
 All
 the servers crashes every
 10mins to 20mins. I did a change to one of the cvar and it seems to
 fixed
 the servers (non of them
 are crashing now).

 mp_forcecamera 1   -- crashes every 10mins
 mp_forcecamera 3   -- i'm using this value for now. no more crashes.
 all
 is good.

 Hope this works for some of you out there till something gets done
 regarding the crashes.

 Regards.


 - Original Message -
 From: steve grout [mailto:[EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Fri, 15 Feb 2008 08:34:44 +
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated

 Add me to the server crashes list..

 We only have 2 servers, one is okay , the other crashes every 10
 minutes
 or so when full.  We are running them both on linux and both have the
 latest beetlesmod (53b). No other mods / addons installed. Both on the
 same hardware aswell.

 Very strange how one crashes and one doesn't.

 Stefan Wichmann wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Is this update for any Source-Engine-based game, or only for the

 orangebox?

 (Source-TV slot, etc.)

 On Fri, Feb 15, 2008 at 8:27 AM, [??R] The-/iller 

 [EMAIL PROTECTED]

 wrote:



 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Saint K. wrote:


 Nah, Linux is doing just fine.

 No crashes what so ever with sourcemod 'n all enabled.

 Saint K.

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Namens [DumB]TeXas
 Verzonden: Friday, February 15, 2008 1:59 AM
 Aan: hlds@list.valvesoftware.com
 Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated

 This was under windows server 2003 and running the new badlands map.

 It seems people are getting it on both windows and linux servers,
 running any map and with or without plugins.

 Anyway, it's time for us European people to get some sleep.. I can
 barely keep my eyes open. :P

 Will be taking a closer look in the morning.

 - TeX.

 1nsane . wrote:



 --
 [ Picked text/plain from multipart/alternative ]
 Beetlesmod (Newest Beta)
 plr + another plugin running and no crashes here.

 You guys are running Windows or Linux here? I'm on Windows by the

 way.

 On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas [EMAIL PROTECTED]


 wrote:



 We seem to be getting it regardless of what we run. I've removed
 absolutely everything of plugins, no mmsource, no nothing - and
 the
 server is still crashing after a while once we populate it. We
 must


 have


 had half a dozen crashes at least before I gave up trying to fill
 it
 back up again. This is incredibly frustrating. =/

 Steve S. wrote:




 Same here, just crashed again.  The first crash was on badlands
 and


 this


 one was on a custom map. Nothing in the log files.








 Constant crashes here. Only on my custom map server. My 24/7


 dustbowl


 server
 is just fine.






 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date:


 2/13/2008


 8:00 PM



 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,


 please visit:


 http://list.valvesoftware.com/mailman/listinfo/hlds




 I have 3 tf2 servers on Win2k3 box, all running sourcemod with some
 various plugins, 2 are running plr, one standard 24slot and all are
 running fine, only thing ive noticed is from the start they are
 eating
 ~200MB memory where usually that didn't happen till 30 min into a
 map.

 Also, awesome job on Badlands, different and way better than the
 original and the standard tf2 gameplay.

 -The/iller
 [Right to Rule]
 --

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




 --
 Kind regards
 Stefan Wichu Wichmann
 Serveradmin  Webmaster
 Member of the Management
 SoH.ch eSport Team ...is a lifestyle
 http://www.soh.ch
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,

 please visit

Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-15 Thread 1nsane .
--
[ Picked text/plain from multipart/alternative ]
I never changed mp_forcecamera on my server so it new crashed :). Which
easily explains why I was one of the people who had a server up since the
update whit out a single crash. mp_forcecamera 3 is the default.

On Fri, Feb 15, 2008 at 12:23 PM, Mike Stiehm [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Changed to forcecam 3 last night and not one crash yet
  on 6 servers so farremoved Quotes :)
 --

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

--

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visit:
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RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-15 Thread Eric Smith
If you have .mdmp files from the server crashes, please email them to
me.  We're looking into the problems.

Thanks.

-Eric


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of P. Bhandal
Sent: Friday, February 15, 2008 1:02 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated

--
[ Picked text/plain from multipart/alternative ]
I was also getting crashes every few minutes until I changed
mp_forcecamera
to 3 from 1.

On Fri, Feb 15, 2008 at 3:59 AM, Games Admin
[EMAIL PROTECTED]
wrote:

 This is a multi-part message in MIME format.
 --
 I've got 8 TF2 servers running on Intel xeons with similar configs,
all of
 them running metamod and
 sourcemod. Server type includes all maps and single map only servers.
All
 the servers crashes every
 10mins to 20mins. I did a change to one of the cvar and it seems to
fixed
 the servers (non of them
 are crashing now).

 mp_forcecamera 1   -- crashes every 10mins
 mp_forcecamera 3   -- i'm using this value for now. no more crashes.
all
 is good.

 Hope this works for some of you out there till something gets done
 regarding the crashes.

 Regards.


 - Original Message -
 From: steve grout [mailto:[EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Fri, 15 Feb 2008 08:34:44 +
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated

 Add me to the server crashes list..

 We only have 2 servers, one is okay , the other crashes every 10
minutes
 or so when full.  We are running them both on linux and both have the
 latest beetlesmod (53b). No other mods / addons installed. Both on the
 same hardware aswell.

 Very strange how one crashes and one doesn't.

 Stefan Wichmann wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  Is this update for any Source-Engine-based game, or only for the
 orangebox?
  (Source-TV slot, etc.)
 
  On Fri, Feb 15, 2008 at 8:27 AM, [??R] The-/iller 
 [EMAIL PROTECTED]
  wrote:
 
 
  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  Saint K. wrote:
 
  Nah, Linux is doing just fine.
 
  No crashes what so ever with sourcemod 'n all enabled.
 
  Saint K.
 
  -Oorspronkelijk bericht-
  Van: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Namens [DumB]TeXas
  Verzonden: Friday, February 15, 2008 1:59 AM
  Aan: hlds@list.valvesoftware.com
  Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated
 
  This was under windows server 2003 and running the new badlands
map.
 
  It seems people are getting it on both windows and linux servers,
  running any map and with or without plugins.
 
  Anyway, it's time for us European people to get some sleep.. I can
  barely keep my eyes open. :P
 
  Will be taking a closer look in the morning.
 
  - TeX.
 
  1nsane . wrote:
 
 
  --
  [ Picked text/plain from multipart/alternative ]
  Beetlesmod (Newest Beta)
  plr + another plugin running and no crashes here.
 
  You guys are running Windows or Linux here? I'm on Windows by the
 way.
 
  On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas
[EMAIL PROTECTED]
 
  wrote:
 
 
 
  We seem to be getting it regardless of what we run. I've removed
  absolutely everything of plugins, no mmsource, no nothing - and
the
  server is still crashing after a while once we populate it. We
must
 
  have
 
  had half a dozen crashes at least before I gave up trying to
fill it
  back up again. This is incredibly frustrating. =/
 
  Steve S. wrote:
 
 
 
  Same here, just crashed again.  The first crash was on badlands
and
 
  this
 
  one was on a custom map. Nothing in the log files.
 
 
 
 
 
 
 
  Constant crashes here. Only on my custom map server. My 24/7
 
  dustbowl
 
  server
  is just fine.
 
 
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  --
  No virus found in this incoming message.
  Checked by AVG Free Edition.
  Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date:
 
  2/13/2008
 
  8:00 PM
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
archives,
 
  please visit:
 
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  I have 3 tf2 servers on Win2k3 box, all running sourcemod with some
  various plugins, 2 are running plr, one standard 24slot and all are
  running fine, only thing ive noticed is from the start they are
eating
  ~200MB memory where usually that didn't happen till 30 min into a
map.
 
  Also, awesome job on Badlands, different and way better than the
  original and the standard tf2 gameplay.
 
  -The/iller
  [Right to Rule]
  --
 
  ___
  To unsubscribe, edit your list preferences, or view the list
archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds

RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-15 Thread Mike Stiehm
--
[ Picked text/plain from multipart/alternative ]
What does mp_forcecamera setting number 3 do anyway?
Can't find anything to explain setting number 3.



 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] 
 Team Fortress 2/Dedicated Server Updated Date: Fri, 15 Feb 2008 12:43:03 
 -0500  -- [ Picked text/plain from multipart/alternative ] I never 
 changed mp_forcecamera on my server so it new crashed :). Which easily 
 explains why I was one of the people who had a server up since the update 
 whit out a single crash. mp_forcecamera 3 is the default.
--

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RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-15 Thread Mike Stiehm
--
[ Picked text/plain from multipart/alternative ]
Changed to forcecam 3 last night and not one crash yet
 on 6 servers so farremoved Quotes :)
--

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RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-15 Thread Eric Smith
I think we've found the cause of the mp_forcecamera 1 crash.  We're
working on a fix.

Thanks for the help.

-Eric


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve S.
Sent: Friday, February 15, 2008 10:32 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated

Eric, I don't have any dumps but like the others on this list my server
is
now stable after changing mp_forcecam to 3.


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Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-15 Thread AnAkIn .
--
[ Picked text/plain from multipart/alternative ]
This is not related to TF2, but what about mp_forcechasecam, which is in CS
1.6?

In CS 1.6, there are both mp_forcecamera and mp_forcechasecam...and they
both seem to do the same effect.

2008/2/15, Eric Smith [EMAIL PROTECTED]:

 The first three values mirror the behavior in Counter-Strike Source and
 other Valve games:

 0 = spectate all players, all modes

 1 = spectate only your team, and only first-person

 2 = no spectating when you die

 The new value is 3, and this is the default value for TF2 (unless you
 override it in your server.cfg). This behavior is what everyone is used
 to for TF2:

 3 = spectate only your team, first-person or chase-cam

 mp_forcecamera does not restrict players on team Spectator...only
 players who are on RED or BLU.



 -Original Message-
 From: [EMAIL PROTECTED]

 [mailto:[EMAIL PROTECTED] On Behalf Of LouLou Bizou
 Sent: Friday, February 15, 2008 11:31 AM
 To: hlds@list.valvesoftware.com

 Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated

 --
 [ Picked text/plain from multipart/alternative ]
 Thanks for the fix, can you explain what are the differents values of
 mp_forcecamera ?

 0 for ?
 1 for ?
 2 for ?
 and 3 for  ?

 thanks !

 2008/2/15, Eric Smith [EMAIL PROTECTED]:
 
  I think we've found the cause of the mp_forcecamera 1 crash.  We're
  working on a fix.
 
  Thanks for the help.
 
 
  -Eric
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
 
  [mailto:[EMAIL PROTECTED] On Behalf Of Steve S.
  Sent: Friday, February 15, 2008 10:32 AM
  To: hlds@list.valvesoftware.com
 
  Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated
 
  Eric, I don't have any dumps but like the others on this list my
 server
  is
  now stable after changing mp_forcecam to 3.
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 --

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 please visit:
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RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-15 Thread Eric Smith
The first three values mirror the behavior in Counter-Strike Source and
other Valve games:

0 = spectate all players, all modes

1 = spectate only your team, and only first-person

2 = no spectating when you die

The new value is 3, and this is the default value for TF2 (unless you
override it in your server.cfg). This behavior is what everyone is used
to for TF2:

3 = spectate only your team, first-person or chase-cam

mp_forcecamera does not restrict players on team Spectator...only
players who are on RED or BLU.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LouLou Bizou
Sent: Friday, February 15, 2008 11:31 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated

--
[ Picked text/plain from multipart/alternative ]
Thanks for the fix, can you explain what are the differents values of
mp_forcecamera ?

0 for ?
1 for ?
2 for ?
and 3 for  ?

thanks !

2008/2/15, Eric Smith [EMAIL PROTECTED]:

 I think we've found the cause of the mp_forcecamera 1 crash.  We're
 working on a fix.

 Thanks for the help.


 -Eric


 -Original Message-
 From: [EMAIL PROTECTED]

 [mailto:[EMAIL PROTECTED] On Behalf Of Steve S.
 Sent: Friday, February 15, 2008 10:32 AM
 To: hlds@list.valvesoftware.com

 Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated

 Eric, I don't have any dumps but like the others on this list my
server
 is
 now stable after changing mp_forcecam to 3.



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RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-15 Thread Eric Smith
mp_forcechasecam isn't use in the Source games.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of AnAkIn .
Sent: Friday, February 15, 2008 12:02 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated

--
[ Picked text/plain from multipart/alternative ]
This is not related to TF2, but what about mp_forcechasecam, which is in
CS
1.6?

In CS 1.6, there are both mp_forcecamera and mp_forcechasecam...and they
both seem to do the same effect.

2008/2/15, Eric Smith [EMAIL PROTECTED]:

 The first three values mirror the behavior in Counter-Strike Source
and
 other Valve games:

 0 = spectate all players, all modes

 1 = spectate only your team, and only first-person

 2 = no spectating when you die

 The new value is 3, and this is the default value for TF2 (unless you
 override it in your server.cfg). This behavior is what everyone is
used
 to for TF2:

 3 = spectate only your team, first-person or chase-cam

 mp_forcecamera does not restrict players on team Spectator...only
 players who are on RED or BLU.



 -Original Message-
 From: [EMAIL PROTECTED]

 [mailto:[EMAIL PROTECTED] On Behalf Of LouLou Bizou
 Sent: Friday, February 15, 2008 11:31 AM
 To: hlds@list.valvesoftware.com

 Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated

 --
 [ Picked text/plain from multipart/alternative ]
 Thanks for the fix, can you explain what are the differents values of
 mp_forcecamera ?

 0 for ?
 1 for ?
 2 for ?
 and 3 for  ?

 thanks !

 2008/2/15, Eric Smith [EMAIL PROTECTED]:
 
  I think we've found the cause of the mp_forcecamera 1 crash.
We're
  working on a fix.
 
  Thanks for the help.
 
 
  -Eric
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
 
  [mailto:[EMAIL PROTECTED] On Behalf Of Steve S.
  Sent: Friday, February 15, 2008 10:32 AM
  To: hlds@list.valvesoftware.com
 
  Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated
 
  Eric, I don't have any dumps but like the others on this list my
 server
  is
  now stable after changing mp_forcecam to 3.
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 --

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RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-15 Thread Steve S.
Eric, I don't have any dumps but like the others on this list my server is
now stable after changing mp_forcecam to 3.



 If you have .mdmp files from the server crashes, please email them to
 me.  We're looking into the problems.

 Thanks.

 -Eric


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of P. Bhandal
 Sent: Friday, February 15, 2008 1:02 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated

 --
 [ Picked text/plain from multipart/alternative ]
 I was also getting crashes every few minutes until I changed
 mp_forcecamera
 to 3 from 1.

 On Fri, Feb 15, 2008 at 3:59 AM, Games Admin
 [EMAIL PROTECTED]
 wrote:

 This is a multi-part message in MIME format.
 --
 I've got 8 TF2 servers running on Intel xeons with similar configs,
 all of
 them running metamod and
 sourcemod. Server type includes all maps and single map only servers.
 All
 the servers crashes every
 10mins to 20mins. I did a change to one of the cvar and it seems to
 fixed
 the servers (non of them
 are crashing now).

 mp_forcecamera 1   -- crashes every 10mins
 mp_forcecamera 3   -- i'm using this value for now. no more crashes.
 all
 is good.

 Hope this works for some of you out there till something gets done
 regarding the crashes.

 Regards.


 - Original Message -
 From: steve grout [mailto:[EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Fri, 15 Feb 2008 08:34:44 +
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated

 Add me to the server crashes list..

 We only have 2 servers, one is okay , the other crashes every 10
 minutes
 or so when full.  We are running them both on linux and both have the
 latest beetlesmod (53b). No other mods / addons installed. Both on the
 same hardware aswell.

 Very strange how one crashes and one doesn't.

 Stefan Wichmann wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  Is this update for any Source-Engine-based game, or only for the
 orangebox?
  (Source-TV slot, etc.)
 
  On Fri, Feb 15, 2008 at 8:27 AM, [??R] The-/iller 
 [EMAIL PROTECTED]
  wrote:
 
 
  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  Saint K. wrote:
 
  Nah, Linux is doing just fine.
 
  No crashes what so ever with sourcemod 'n all enabled.
 
  Saint K.
 
  -Oorspronkelijk bericht-
  Van: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Namens [DumB]TeXas
  Verzonden: Friday, February 15, 2008 1:59 AM
  Aan: hlds@list.valvesoftware.com
  Onderwerp: Re: [hlds] Team Fortress 2/Dedicated Server Updated
 
  This was under windows server 2003 and running the new badlands
 map.
 
  It seems people are getting it on both windows and linux servers,
  running any map and with or without plugins.
 
  Anyway, it's time for us European people to get some sleep.. I can
  barely keep my eyes open. :P
 
  Will be taking a closer look in the morning.
 
  - TeX.
 
  1nsane . wrote:
 
 
  --
  [ Picked text/plain from multipart/alternative ]
  Beetlesmod (Newest Beta)
  plr + another plugin running and no crashes here.
 
  You guys are running Windows or Linux here? I'm on Windows by the
 way.
 
  On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas
 [EMAIL PROTECTED]
 
  wrote:
 
 
 
  We seem to be getting it regardless of what we run. I've removed
  absolutely everything of plugins, no mmsource, no nothing - and
 the
  server is still crashing after a while once we populate it. We
 must
 
  have
 
  had half a dozen crashes at least before I gave up trying to
 fill it
  back up again. This is incredibly frustrating. =/
 
  Steve S. wrote:
 
 
 
  Same here, just crashed again.  The first crash was on badlands
 and
 
  this
 
  one was on a custom map. Nothing in the log files.
 
 
 
 
 
 
 
  Constant crashes here. Only on my custom map server. My 24/7
 
  dustbowl
 
  server
  is just fine.
 
 
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  --
  No virus found in this incoming message.
  Checked by AVG Free Edition.
  Version: 7.5.516 / Virus Database: 269.20.4/1277 - Release Date:
 
  2/13/2008
 
  8:00 PM
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives,
 
  please visit:
 
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
  I have 3 tf2 servers on Win2k3 box, all running sourcemod with some
  various plugins, 2 are running plr, one standard 24slot and all are
  running fine, only thing ive noticed is from the start they are
 eating
  ~200MB memory where usually that didn't happen till 30 min into a
 map.
 
  Also, awesome job on Badlands, different and way better than the
  original and the standard tf2 gameplay.
 
  -The/iller
  [Right to Rule

Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-15 Thread LouLou Bizou
--
[ Picked text/plain from multipart/alternative ]
Thanks for the fix, can you explain what are the differents values of
mp_forcecamera ?

0 for ?
1 for ?
2 for ?
and 3 for  ?

thanks !

2008/2/15, Eric Smith [EMAIL PROTECTED]:

 I think we've found the cause of the mp_forcecamera 1 crash.  We're
 working on a fix.

 Thanks for the help.


 -Eric


 -Original Message-
 From: [EMAIL PROTECTED]

 [mailto:[EMAIL PROTECTED] On Behalf Of Steve S.
 Sent: Friday, February 15, 2008 10:32 AM
 To: hlds@list.valvesoftware.com

 Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated

 Eric, I don't have any dumps but like the others on this list my server
 is
 now stable after changing mp_forcecam to 3.



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 please visit:
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Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-15 Thread John McBroom
We have a dedicated server up and running and we usually have a few
customs on and we haven't had any problems since the update except
one. On this one particular custom map, it just crashes when the
server loads it. This map definatly worked right before the patch was
released so it's something that you guys have changed that's causing
it. Should I email the MDMP.

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Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread P. Bhandal
--
[ Picked text/plain from multipart/alternative ]
Is anyone getting constant server side crashes since the patch? Or is it one
of my addons?

On Thu, Feb 14, 2008 at 5:24 PM, Jason Ruymen [EMAIL PROTECTED]
wrote:

 Required updates for Team Fortress 2 and it's dedicated servers have
 finally been released.  Please run hldsupdatetool to receive these
 updates.  The specific changes include:

 Source Engine:
 - Refactored how lightmaps are downloaded to the graphics card at level
 load. On some hardware configurations this can lower level load times
 significantly
 - Optimized some particle systems to improve performance on some
 hardware configurations
 - Player stats are now sent up as they change, rather than when the
 player dies
 - Improved playback of sub-frame sounds
 - Fixed a crash caused by alt-tabs during map load
 - Eliminated unnecessary temporary memory allocation in scenefilecache

 Team Fortress 2:
 - Badlands released
 - Changes to Dustbowl
- Added a new access point to the stage2 attacker gates
 (drop-down left from spawn), allowing attackers a way to reach the left
 route without being subjected to the spam and sentry gun fire
- Fixed a gap in stage 3, cap 1 that allowed a player with to
 wiggle above the ceiling clip
- Fixed a gap behind stage 1, cap 1 house
- Fixed a high perch on stage1 cap1 house roof
- Fixed a perch offering view of nodraw textures and the skybox
 (stage1 cap2 rock barrier)
- Fixed a few places where rockets/demoman pipes could pass
 through non-solid models
- Sealed up a gap over stage1 lower startgate
- Clipped off tall windows in stage 3 to prevent sentry guns
 from behind built behind them
- Changes to Capture the Flag Well
- Fixed trains not starting on map spawn
- Removed cap association from red spawns that were
 spamming console
- Changes to Granary
- Removed spawn timing advantage from the middle (from
 -3 to 0)
- Fixed several model perch exploits (red, blue cp1 gate
 and blue cp2 gate pipe)
- Fixed a few places where players could get stuck
 between containers and silos
- Adjusted playerclips on red container that made it
 appear like players were floating
- Added a small delay (200 ms) before a zoomed sniper shot can
 get a critical hit
- Added server side convar mp_fadetoblack. Same functionality as
 Counter-Strike, used mainly during in-person tournaments and LAN events
- Added flamethrower sizzle sound when the Pyro is hitting a
 target
- Updated explosion debris to be a bit darker
- Fixed idle players not being kicked from the server if
 mp_allowspectators was set to 0
- Added ctf_well to the default mapcycle.txt file
- Added ctf_well to the default motd.txt file
- Fixed floor tile material type
- Fixed some weapon damage info missing from TF2 game stats
- Made some small changes to the Demoman viewmodel that were
 causing performance problems
- Added a new timer to the HUD to show the value of
 mp_timelimit. This is useful if you're playing a timed match on 2Fort,
 where you only set a timelimit on the server and no other win
 conditions.
- Added server log entry for buildings destroyed by their owner
- Fixed sentry gun shadows being clipped
- Updated glass material

 SourceTV:
 - SourceTV now uses a hidden slot on the game server. This allows for 24
 player servers to also have a SourceTV proxy connected to it
 - Fixed Pyro's flamethrower flames not showing up in SourceTV

 Jason



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 please visit:
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Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Sher Yip
my is working fine

On Thu, Feb 14, 2008 at 5:45 PM, P. Bhandal [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Is anyone getting constant server side crashes since the patch? Or is it one
 of my addons?

 On Thu, Feb 14, 2008 at 5:24 PM, Jason Ruymen [EMAIL PROTECTED]
 wrote:


  Required updates for Team Fortress 2 and it's dedicated servers have
  finally been released.  Please run hldsupdatetool to receive these
  updates.  The specific changes include:
 
  Source Engine:
  - Refactored how lightmaps are downloaded to the graphics card at level
  load. On some hardware configurations this can lower level load times
  significantly
  - Optimized some particle systems to improve performance on some
  hardware configurations
  - Player stats are now sent up as they change, rather than when the
  player dies
  - Improved playback of sub-frame sounds
  - Fixed a crash caused by alt-tabs during map load
  - Eliminated unnecessary temporary memory allocation in scenefilecache
 
  Team Fortress 2:
  - Badlands released
  - Changes to Dustbowl
 - Added a new access point to the stage2 attacker gates
  (drop-down left from spawn), allowing attackers a way to reach the left
  route without being subjected to the spam and sentry gun fire
 - Fixed a gap in stage 3, cap 1 that allowed a player with to
  wiggle above the ceiling clip
 - Fixed a gap behind stage 1, cap 1 house
 - Fixed a high perch on stage1 cap1 house roof
 - Fixed a perch offering view of nodraw textures and the skybox
  (stage1 cap2 rock barrier)
 - Fixed a few places where rockets/demoman pipes could pass
  through non-solid models
 - Sealed up a gap over stage1 lower startgate
 - Clipped off tall windows in stage 3 to prevent sentry guns
  from behind built behind them
 - Changes to Capture the Flag Well
 - Fixed trains not starting on map spawn
 - Removed cap association from red spawns that were
  spamming console
 - Changes to Granary
 - Removed spawn timing advantage from the middle (from
  -3 to 0)
 - Fixed several model perch exploits (red, blue cp1 gate
  and blue cp2 gate pipe)
 - Fixed a few places where players could get stuck
  between containers and silos
 - Adjusted playerclips on red container that made it
  appear like players were floating
 - Added a small delay (200 ms) before a zoomed sniper shot can
  get a critical hit
 - Added server side convar mp_fadetoblack. Same functionality as
  Counter-Strike, used mainly during in-person tournaments and LAN events
 - Added flamethrower sizzle sound when the Pyro is hitting a
  target
 - Updated explosion debris to be a bit darker
 - Fixed idle players not being kicked from the server if
  mp_allowspectators was set to 0
 - Added ctf_well to the default mapcycle.txt file
 - Added ctf_well to the default motd.txt file
 - Fixed floor tile material type
 - Fixed some weapon damage info missing from TF2 game stats
 - Made some small changes to the Demoman viewmodel that were
  causing performance problems
 - Added a new timer to the HUD to show the value of
  mp_timelimit. This is useful if you're playing a timed match on 2Fort,
  where you only set a timelimit on the server and no other win
  conditions.
 - Added server log entry for buildings destroyed by their owner
 - Fixed sentry gun shadows being clipped
 - Updated glass material
 
  SourceTV:
  - SourceTV now uses a hidden slot on the game server. This allows for 24
  player servers to also have a SourceTV proxy connected to it
  - Fixed Pyro's flamethrower flames not showing up in SourceTV
 
  Jason
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 --


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Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Steve S.
don't know why but metamod decided to load all the sudden.. after a crash
with no plugins on badlands


 --
 [ Picked text/plain from multipart/alternative ]
 Is anyone getting constant server side crashes since the patch? Or is it
 one
 of my addons?

 On Thu, Feb 14, 2008 at 5:24 PM, Jason Ruymen [EMAIL PROTECTED]
 wrote:

 Required updates for Team Fortress 2 and it's dedicated servers have
 finally been released.  Please run hldsupdatetool to receive these
 updates.  The specific changes include:

 Source Engine:
 - Refactored how lightmaps are downloaded to the graphics card at level
 load. On some hardware configurations this can lower level load times
 significantly
 - Optimized some particle systems to improve performance on some
 hardware configurations
 - Player stats are now sent up as they change, rather than when the
 player dies
 - Improved playback of sub-frame sounds
 - Fixed a crash caused by alt-tabs during map load
 - Eliminated unnecessary temporary memory allocation in scenefilecache

 Team Fortress 2:
 - Badlands released
 - Changes to Dustbowl
- Added a new access point to the stage2 attacker gates
 (drop-down left from spawn), allowing attackers a way to reach the left
 route without being subjected to the spam and sentry gun fire
- Fixed a gap in stage 3, cap 1 that allowed a player with to
 wiggle above the ceiling clip
- Fixed a gap behind stage 1, cap 1 house
- Fixed a high perch on stage1 cap1 house roof
- Fixed a perch offering view of nodraw textures and the skybox
 (stage1 cap2 rock barrier)
- Fixed a few places where rockets/demoman pipes could pass
 through non-solid models
- Sealed up a gap over stage1 lower startgate
- Clipped off tall windows in stage 3 to prevent sentry guns
 from behind built behind them
- Changes to Capture the Flag Well
- Fixed trains not starting on map spawn
- Removed cap association from red spawns that were
 spamming console
- Changes to Granary
- Removed spawn timing advantage from the middle (from
 -3 to 0)
- Fixed several model perch exploits (red, blue cp1 gate
 and blue cp2 gate pipe)
- Fixed a few places where players could get stuck
 between containers and silos
- Adjusted playerclips on red container that made it
 appear like players were floating
- Added a small delay (200 ms) before a zoomed sniper shot can
 get a critical hit
- Added server side convar mp_fadetoblack. Same functionality as
 Counter-Strike, used mainly during in-person tournaments and LAN events
- Added flamethrower sizzle sound when the Pyro is hitting a
 target
- Updated explosion debris to be a bit darker
- Fixed idle players not being kicked from the server if
 mp_allowspectators was set to 0
- Added ctf_well to the default mapcycle.txt file
- Added ctf_well to the default motd.txt file
- Fixed floor tile material type
- Fixed some weapon damage info missing from TF2 game stats
- Made some small changes to the Demoman viewmodel that were
 causing performance problems
- Added a new timer to the HUD to show the value of
 mp_timelimit. This is useful if you're playing a timed match on 2Fort,
 where you only set a timelimit on the server and no other win
 conditions.
- Added server log entry for buildings destroyed by their owner
- Fixed sentry gun shadows being clipped
- Updated glass material

 SourceTV:
 - SourceTV now uses a hidden slot on the game server. This allows for 24
 player servers to also have a SourceTV proxy connected to it
 - Fixed Pyro's flamethrower flames not showing up in SourceTV

 Jason



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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 --

 ___
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 please visit:
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RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Aaron Rapp
Constant crashes here. Only on my custom map server. My 24/7 dustbowl server
is just fine.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve S.
Sent: Thursday, February 14, 2008 2:57 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated

don't know why but metamod decided to load all the sudden.. after a crash
with no plugins on badlands


 --
 [ Picked text/plain from multipart/alternative ]
 Is anyone getting constant server side crashes since the patch? Or is it
 one
 of my addons?

 On Thu, Feb 14, 2008 at 5:24 PM, Jason Ruymen [EMAIL PROTECTED]
 wrote:

 Required updates for Team Fortress 2 and it's dedicated servers have
 finally been released.  Please run hldsupdatetool to receive these
 updates.  The specific changes include:

 Source Engine:
 - Refactored how lightmaps are downloaded to the graphics card at level
 load. On some hardware configurations this can lower level load times
 significantly
 - Optimized some particle systems to improve performance on some
 hardware configurations
 - Player stats are now sent up as they change, rather than when the
 player dies
 - Improved playback of sub-frame sounds
 - Fixed a crash caused by alt-tabs during map load
 - Eliminated unnecessary temporary memory allocation in scenefilecache

 Team Fortress 2:
 - Badlands released
 - Changes to Dustbowl
- Added a new access point to the stage2 attacker gates
 (drop-down left from spawn), allowing attackers a way to reach the left
 route without being subjected to the spam and sentry gun fire
- Fixed a gap in stage 3, cap 1 that allowed a player with to
 wiggle above the ceiling clip
- Fixed a gap behind stage 1, cap 1 house
- Fixed a high perch on stage1 cap1 house roof
- Fixed a perch offering view of nodraw textures and the skybox
 (stage1 cap2 rock barrier)
- Fixed a few places where rockets/demoman pipes could pass
 through non-solid models
- Sealed up a gap over stage1 lower startgate
- Clipped off tall windows in stage 3 to prevent sentry guns
 from behind built behind them
- Changes to Capture the Flag Well
- Fixed trains not starting on map spawn
- Removed cap association from red spawns that were
 spamming console
- Changes to Granary
- Removed spawn timing advantage from the middle (from
 -3 to 0)
- Fixed several model perch exploits (red, blue cp1 gate
 and blue cp2 gate pipe)
- Fixed a few places where players could get stuck
 between containers and silos
- Adjusted playerclips on red container that made it
 appear like players were floating
- Added a small delay (200 ms) before a zoomed sniper shot can
 get a critical hit
- Added server side convar mp_fadetoblack. Same functionality as
 Counter-Strike, used mainly during in-person tournaments and LAN events
- Added flamethrower sizzle sound when the Pyro is hitting a
 target
- Updated explosion debris to be a bit darker
- Fixed idle players not being kicked from the server if
 mp_allowspectators was set to 0
- Added ctf_well to the default mapcycle.txt file
- Added ctf_well to the default motd.txt file
- Fixed floor tile material type
- Fixed some weapon damage info missing from TF2 game stats
- Made some small changes to the Demoman viewmodel that were
 causing performance problems
- Added a new timer to the HUD to show the value of
 mp_timelimit. This is useful if you're playing a timed match on 2Fort,
 where you only set a timelimit on the server and no other win
 conditions.
- Added server log entry for buildings destroyed by their owner
- Fixed sentry gun shadows being clipped
- Updated glass material

 SourceTV:
 - SourceTV now uses a hidden slot on the game server. This allows for 24
 player servers to also have a SourceTV proxy connected to it
 - Fixed Pyro's flamethrower flames not showing up in SourceTV

 Jason



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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 --

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No virus found in this incoming message.
Checked by AVG Free Edition.
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10:28 AM


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Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Greg Williams
Ours is crashing every few seconds.

Only things running is BeetlesMod.

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RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Steve S.
Same here, just crashed again.  The first crash was on badlands and this
one was on a custom map. Nothing in the log files.



 Constant crashes here. Only on my custom map server. My 24/7 dustbowl
 server
 is just fine.



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Steve S.
 Sent: Thursday, February 14, 2008 2:57 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated

 don't know why but metamod decided to load all the sudden.. after a crash
 with no plugins on badlands


 --
 [ Picked text/plain from multipart/alternative ]
 Is anyone getting constant server side crashes since the patch? Or is it
 one
 of my addons?

 On Thu, Feb 14, 2008 at 5:24 PM, Jason Ruymen [EMAIL PROTECTED]
 wrote:

 Required updates for Team Fortress 2 and it's dedicated servers have
 finally been released.  Please run hldsupdatetool to receive these
 updates.  The specific changes include:

 Source Engine:
 - Refactored how lightmaps are downloaded to the graphics card at level
 load. On some hardware configurations this can lower level load times
 significantly
 - Optimized some particle systems to improve performance on some
 hardware configurations
 - Player stats are now sent up as they change, rather than when the
 player dies
 - Improved playback of sub-frame sounds
 - Fixed a crash caused by alt-tabs during map load
 - Eliminated unnecessary temporary memory allocation in scenefilecache

 Team Fortress 2:
 - Badlands released
 - Changes to Dustbowl
- Added a new access point to the stage2 attacker gates
 (drop-down left from spawn), allowing attackers a way to reach the left
 route without being subjected to the spam and sentry gun fire
- Fixed a gap in stage 3, cap 1 that allowed a player with to
 wiggle above the ceiling clip
- Fixed a gap behind stage 1, cap 1 house
- Fixed a high perch on stage1 cap1 house roof
- Fixed a perch offering view of nodraw textures and the skybox
 (stage1 cap2 rock barrier)
- Fixed a few places where rockets/demoman pipes could pass
 through non-solid models
- Sealed up a gap over stage1 lower startgate
- Clipped off tall windows in stage 3 to prevent sentry guns
 from behind built behind them
- Changes to Capture the Flag Well
- Fixed trains not starting on map spawn
- Removed cap association from red spawns that were
 spamming console
- Changes to Granary
- Removed spawn timing advantage from the middle (from
 -3 to 0)
- Fixed several model perch exploits (red, blue cp1 gate
 and blue cp2 gate pipe)
- Fixed a few places where players could get stuck
 between containers and silos
- Adjusted playerclips on red container that made it
 appear like players were floating
- Added a small delay (200 ms) before a zoomed sniper shot can
 get a critical hit
- Added server side convar mp_fadetoblack. Same functionality as
 Counter-Strike, used mainly during in-person tournaments and LAN events
- Added flamethrower sizzle sound when the Pyro is hitting a
 target
- Updated explosion debris to be a bit darker
- Fixed idle players not being kicked from the server if
 mp_allowspectators was set to 0
- Added ctf_well to the default mapcycle.txt file
- Added ctf_well to the default motd.txt file
- Fixed floor tile material type
- Fixed some weapon damage info missing from TF2 game stats
- Made some small changes to the Demoman viewmodel that were
 causing performance problems
- Added a new timer to the HUD to show the value of
 mp_timelimit. This is useful if you're playing a timed match on 2Fort,
 where you only set a timelimit on the server and no other win
 conditions.
- Added server log entry for buildings destroyed by their owner
- Fixed sentry gun shadows being clipped
- Updated glass material

 SourceTV:
 - SourceTV now uses a hidden slot on the game server. This allows for
 24
 player servers to also have a SourceTV proxy connected to it
 - Fixed Pyro's flamethrower flames not showing up in SourceTV

 Jason



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 please visit:
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 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.20.5/1278 - Release Date: 2/14/2008

Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Kitteny Berk

No issues for me on my 24/7 badlands (~90 mins up so far)

Beetlesmod 0.0.0.37B, no other mods.


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RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Jason Ruymen
We fixed the problem with SourceTV taking up a real slot on the server,
but there is a bug with this if you set tv_enable from a .cfg or script
file. To be able to run with SourceTV and have it not take up a player
slot, you need to have  +tv_enable 1 on your command line rather than
setting it with a .cfg after the server has started.

This will be fixed with the Server tag beta.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Thursday, February 14, 2008 2:24 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server Updated

Required updates for Team Fortress 2 and it's dedicated servers have
finally been released.  Please run hldsupdatetool to receive these
updates.  The specific changes include:

Source Engine:
- Refactored how lightmaps are downloaded to the graphics card at level
load. On some hardware configurations this can lower level load times
significantly
- Optimized some particle systems to improve performance on some
hardware configurations
- Player stats are now sent up as they change, rather than when the
player dies
- Improved playback of sub-frame sounds
- Fixed a crash caused by alt-tabs during map load
- Eliminated unnecessary temporary memory allocation in scenefilecache

Team Fortress 2:
- Badlands released
- Changes to Dustbowl
- Added a new access point to the stage2 attacker gates
(drop-down left from spawn), allowing attackers a way to reach the left
route without being subjected to the spam and sentry gun fire
- Fixed a gap in stage 3, cap 1 that allowed a player with to
wiggle above the ceiling clip
- Fixed a gap behind stage 1, cap 1 house
- Fixed a high perch on stage1 cap1 house roof
- Fixed a perch offering view of nodraw textures and the skybox
(stage1 cap2 rock barrier)
- Fixed a few places where rockets/demoman pipes could pass
through non-solid models
- Sealed up a gap over stage1 lower startgate
- Clipped off tall windows in stage 3 to prevent sentry guns
from behind built behind them
- Changes to Capture the Flag Well
- Fixed trains not starting on map spawn
- Removed cap association from red spawns that were
spamming console
- Changes to Granary
- Removed spawn timing advantage from the middle (from
-3 to 0)
- Fixed several model perch exploits (red, blue cp1 gate
and blue cp2 gate pipe)
- Fixed a few places where players could get stuck
between containers and silos
- Adjusted playerclips on red container that made it
appear like players were floating
- Added a small delay (200 ms) before a zoomed sniper shot can
get a critical hit
- Added server side convar mp_fadetoblack. Same functionality as
Counter-Strike, used mainly during in-person tournaments and LAN events
- Added flamethrower sizzle sound when the Pyro is hitting a
target
- Updated explosion debris to be a bit darker
- Fixed idle players not being kicked from the server if
mp_allowspectators was set to 0
- Added ctf_well to the default mapcycle.txt file
- Added ctf_well to the default motd.txt file
- Fixed floor tile material type
- Fixed some weapon damage info missing from TF2 game stats
- Made some small changes to the Demoman viewmodel that were
causing performance problems
- Added a new timer to the HUD to show the value of
mp_timelimit. This is useful if you're playing a timed match on 2Fort,
where you only set a timelimit on the server and no other win
conditions.
- Added server log entry for buildings destroyed by their owner
- Fixed sentry gun shadows being clipped
- Updated glass material

SourceTV:
- SourceTV now uses a hidden slot on the game server. This allows for 24
player servers to also have a SourceTV proxy connected to it
- Fixed Pyro's flamethrower flames not showing up in SourceTV

Jason



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RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Greg Williams
---Ok i just disabled BeetlesMod, and checked tehre forums also. People
are still getting crashes without BM. Not me YET.

Here is something I found.

Got pure server whitelist: sv_pure = 1.
Redownloading all lightmaps
FCVAR_SERVER_CAN_EXECUTE prevented server running command: exec

Not sure if it helps.

Same here, just crashed again.  The first crash was on badlands and this
one was on a custom map. Nothing in the log files.



 Constant crashes here. Only on my custom map server. My 24/7 dustbowl
 server
 is just fine.



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Steve S.
 Sent: Thursday, February 14, 2008 2:57 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated

 don't know why but metamod decided to load all the sudden.. after a
crash
 with no plugins on badlands


 --
 [ Picked text/plain from multipart/alternative ]
 Is anyone getting constant server side crashes since the patch? Or is
it
 one
 of my addons?

 On Thu, Feb 14, 2008 at 5:24 PM, Jason Ruymen
[EMAIL PROTECTED]
 wrote:

 Required updates for Team Fortress 2 and it's dedicated servers have
 finally been released.  Please run hldsupdatetool to receive these
 updates.  The specific changes include:

 Source Engine:
 - Refactored how lightmaps are downloaded to the graphics card at
level
 load. On some hardware configurations this can lower level load times
 significantly
 - Optimized some particle systems to improve performance on some
 hardware configurations
 - Player stats are now sent up as they change, rather than when the
 player dies
 - Improved playback of sub-frame sounds
 - Fixed a crash caused by alt-tabs during map load
 - Eliminated unnecessary temporary memory allocation in scenefilecache

 Team Fortress 2:
 - Badlands released
 - Changes to Dustbowl
- Added a new access point to the stage2 attacker gates
 (drop-down left from spawn), allowing attackers a way to reach the
left
 route without being subjected to the spam and sentry gun fire
- Fixed a gap in stage 3, cap 1 that allowed a player with to
 wiggle above the ceiling clip
- Fixed a gap behind stage 1, cap 1 house
- Fixed a high perch on stage1 cap1 house roof
- Fixed a perch offering view of nodraw textures and the skybox
 (stage1 cap2 rock barrier)
- Fixed a few places where rockets/demoman pipes could pass
 through non-solid models
- Sealed up a gap over stage1 lower startgate
- Clipped off tall windows in stage 3 to prevent sentry guns
 from behind built behind them
- Changes to Capture the Flag Well
- Fixed trains not starting on map spawn
- Removed cap association from red spawns that were
 spamming console
- Changes to Granary
- Removed spawn timing advantage from the middle (from
 -3 to 0)
- Fixed several model perch exploits (red, blue cp1
gate
 and blue cp2 gate pipe)
- Fixed a few places where players could get stuck
 between containers and silos
- Adjusted playerclips on red container that made it
 appear like players were floating
- Added a small delay (200 ms) before a zoomed sniper shot can
 get a critical hit
- Added server side convar mp_fadetoblack. Same functionality
as
 Counter-Strike, used mainly during in-person tournaments and LAN
events
- Added flamethrower sizzle sound when the Pyro is hitting a
 target
- Updated explosion debris to be a bit darker
- Fixed idle players not being kicked from the server if
 mp_allowspectators was set to 0
- Added ctf_well to the default mapcycle.txt file
- Added ctf_well to the default motd.txt file
- Fixed floor tile material type
- Fixed some weapon damage info missing from TF2 game stats
- Made some small changes to the Demoman viewmodel that were
 causing performance problems
- Added a new timer to the HUD to show the value of
 mp_timelimit. This is useful if you're playing a timed match on 2Fort,
 where you only set a timelimit on the server and no other win
 conditions.
- Added server log entry for buildings destroyed by their owner
- Fixed sentry gun shadows being clipped
- Updated glass material

 SourceTV:
 - SourceTV now uses a hidden slot on the game server. This allows for
 24
 player servers to also have a SourceTV proxy connected to it
 - Fixed Pyro's flamethrower flames not showing up in SourceTV

 Jason



 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 --

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RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Andrew Armstrong
Will that be out later today/tomorrow? :)

- Andrew

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Friday, 15 February 2008 10:51 AM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated

We fixed the problem with SourceTV taking up a real slot on the server,
but there is a bug with this if you set tv_enable from a .cfg or script
file. To be able to run with SourceTV and have it not take up a player
slot, you need to have  +tv_enable 1 on your command line rather than
setting it with a .cfg after the server has started.

This will be fixed with the Server tag beta.

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Thursday, February 14, 2008 2:24 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds] Team Fortress 2/Dedicated Server Updated

Required updates for Team Fortress 2 and it's dedicated servers have
finally been released.  Please run hldsupdatetool to receive these
updates.  The specific changes include:

Source Engine:
- Refactored how lightmaps are downloaded to the graphics card at level
load. On some hardware configurations this can lower level load times
significantly
- Optimized some particle systems to improve performance on some
hardware configurations
- Player stats are now sent up as they change, rather than when the
player dies
- Improved playback of sub-frame sounds
- Fixed a crash caused by alt-tabs during map load
- Eliminated unnecessary temporary memory allocation in scenefilecache

Team Fortress 2:
- Badlands released
- Changes to Dustbowl
- Added a new access point to the stage2 attacker gates
(drop-down left from spawn), allowing attackers a way to reach the left
route without being subjected to the spam and sentry gun fire
- Fixed a gap in stage 3, cap 1 that allowed a player with to
wiggle above the ceiling clip
- Fixed a gap behind stage 1, cap 1 house
- Fixed a high perch on stage1 cap1 house roof
- Fixed a perch offering view of nodraw textures and the skybox
(stage1 cap2 rock barrier)
- Fixed a few places where rockets/demoman pipes could pass
through non-solid models
- Sealed up a gap over stage1 lower startgate
- Clipped off tall windows in stage 3 to prevent sentry guns
from behind built behind them
- Changes to Capture the Flag Well
- Fixed trains not starting on map spawn
- Removed cap association from red spawns that were
spamming console
- Changes to Granary
- Removed spawn timing advantage from the middle (from
-3 to 0)
- Fixed several model perch exploits (red, blue cp1 gate
and blue cp2 gate pipe)
- Fixed a few places where players could get stuck
between containers and silos
- Adjusted playerclips on red container that made it
appear like players were floating
- Added a small delay (200 ms) before a zoomed sniper shot can
get a critical hit
- Added server side convar mp_fadetoblack. Same functionality as
Counter-Strike, used mainly during in-person tournaments and LAN events
- Added flamethrower sizzle sound when the Pyro is hitting a
target
- Updated explosion debris to be a bit darker
- Fixed idle players not being kicked from the server if
mp_allowspectators was set to 0
- Added ctf_well to the default mapcycle.txt file
- Added ctf_well to the default motd.txt file
- Fixed floor tile material type
- Fixed some weapon damage info missing from TF2 game stats
- Made some small changes to the Demoman viewmodel that were
causing performance problems
- Added a new timer to the HUD to show the value of
mp_timelimit. This is useful if you're playing a timed match on 2Fort,
where you only set a timelimit on the server and no other win
conditions.
- Added server log entry for buildings destroyed by their owner
- Fixed sentry gun shadows being clipped
- Updated glass material

SourceTV:
- SourceTV now uses a hidden slot on the game server. This allows for 24
player servers to also have a SourceTV proxy connected to it
- Fixed Pyro's flamethrower flames not showing up in SourceTV

Jason



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Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread [DumB]TeXas

We seem to be getting it regardless of what we run. I've removed
absolutely everything of plugins, no mmsource, no nothing - and the
server is still crashing after a while once we populate it. We must have
had half a dozen crashes at least before I gave up trying to fill it
back up again. This is incredibly frustrating. =/

Steve S. wrote:

Same here, just crashed again.  The first crash was on badlands and this
one was on a custom map. Nothing in the log files.





Constant crashes here. Only on my custom map server. My 24/7 dustbowl
server
is just fine.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve S.
Sent: Thursday, February 14, 2008 2:57 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated

don't know why but metamod decided to load all the sudden.. after a crash
with no plugins on badlands







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Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread StrontiumDog
--
[ Picked text/plain from multipart/alternative ]
All of ours too

On 14/02/2008, Mike Stiehm [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Can add my name to the crash list also. Never one crash before the
 update..

 --

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Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Steve Stifler
--
[ Picked text/plain from multipart/alternative ]
Thanks alot valve. Here we go again.

On 2/14/08, Mike Stiehm [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Can add my name to the crash list also. Never one crash before the
 update..
 --

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Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread 1nsane .
--
[ Picked text/plain from multipart/alternative ]
Beetlesmod (Newest Beta)
plr + another plugin running and no crashes here.

You guys are running Windows or Linux here? I'm on Windows by the way.

On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas [EMAIL PROTECTED] wrote:

 We seem to be getting it regardless of what we run. I've removed
 absolutely everything of plugins, no mmsource, no nothing - and the
 server is still crashing after a while once we populate it. We must have
 had half a dozen crashes at least before I gave up trying to fill it
 back up again. This is incredibly frustrating. =/

 Steve S. wrote:
  Same here, just crashed again.  The first crash was on badlands and this
  one was on a custom map. Nothing in the log files.
 
 
 
 
  Constant crashes here. Only on my custom map server. My 24/7 dustbowl
  server
  is just fine.
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Steve S.
  Sent: Thursday, February 14, 2008 2:57 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
 
  don't know why but metamod decided to load all the sudden.. after a
 crash
  with no plugins on badlands
 
 
 
 


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Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Gregory Matherne
--
[ Picked text/plain from multipart/alternative ]
Source mod seems to be a no go as well, as well as HLStatsX.  Anyone else
having these issues?

On Thu, Feb 14, 2008 at 7:43 PM, Steve Stifler [EMAIL PROTECTED]
wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Thanks alot valve. Here we go again.

 On 2/14/08, Mike Stiehm [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  Can add my name to the crash list also. Never one crash before the
  update..
  --
 
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  please visit:
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--
-Greg Matherne
--

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Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread 1nsane .
--
[ Picked text/plain from multipart/alternative ]
None of mine :P.

On Thu, Feb 14, 2008 at 7:42 PM, StrontiumDog [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 All of ours too

 On 14/02/2008, Mike Stiehm [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  Can add my name to the crash list also. Never one crash before the
  update..
 
  --
 
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  please visit:
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RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Mike Stiehm
--
[ Picked text/plain from multipart/alternative ]
Only plr and Beetle but this is a server that does not switch
maps and will run for days and days with no crashes. Noticed
1 crash on this server so far and it did not produce a MDMP file.
Just the 1 crash on 1 server (out of 6) so far. I'll keep my eye
open and post any findings

win2003 x64 Q6600 4gigs



 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] 
 Team Fortress 2/Dedicated Server Updated Date: Thu, 14 Feb 2008 19:44:25 
 -0500  -- [ Picked text/plain from multipart/alternative ] Beetlesmod 
 (Newest Beta) plr + another plugin running and no crashes here.  You guys 
 are running Windows or Linux here? I'm on Windows by the way.  On Thu, Feb 
 14, 2008 at 7:21 PM, [DumB]TeXas [EMAIL PROTECTED] wrote:   We seem to 
 be getting it regardless of what we run. I've removed  absolutely 
 everything of plugins, no mmsource, no nothing - and the  server is still 
 crashing after a while once we populate it. We must have  had half a dozen 
 crashes at least before I gave up trying to fill it  back up again. This is 
 incredibly frustrating. =/   Steve S. wrote:   Same here, just crashed 
 again. The first crash was on badlands and this   one was on a custom map. 
 Nothing in the log files.   Constant crashes here. 
 Only on my custom map server. My 24/7 dustbowl   server   is just 
 fine. -Original Message-   From: [EMAIL 
 PROTECTED]   [mailto:[EMAIL PROTECTED] On Behalf Of Steve S.   Sent: 
 Thursday, February 14, 2008 2:57 PM   To: hlds@list.valvesoftware.com  
  Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated 
 don't know why but metamod decided to load all the sudden.. after a  crash 
   with no plugins on badlands
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RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Andrew DeMerse
--
[ Picked text/plain from multipart/alternative ]
Linux, BM .51b, and hlstatsx with no crashes.



 From: [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
 Date: Thu, 14 Feb 2008 19:49:36 -0500

 --
 [ Picked text/plain from multipart/alternative ]
 None of mine :P.

 On Thu, Feb 14, 2008 at 7:42 PM, StrontiumDog [EMAIL PROTECTED] wrote:

  --
  [ Picked text/plain from multipart/alternative ]
  All of ours too
 
  On 14/02/2008, Mike Stiehm [EMAIL PROTECTED] wrote:
  
   --
   [ Picked text/plain from multipart/alternative ]
   Can add my name to the crash list also. Never one crash before the
   update..
  
   --
  
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RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Mike Stiehm
--
[ Picked text/plain from multipart/alternative ]

HLstatsX is not really a mod i'm not sure how it could crash
the server. Mine works ok so far.



 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] 
 Team Fortress 2/Dedicated Server Updated Date: Thu, 14 Feb 2008 19:50:29 
 -0500  -- [ Picked text/plain from multipart/alternative ] Source mod 
 seems to be a no go as well, as well as HLStatsX. Anyone else having these 
 issues?  On Thu, Feb 14, 2008 at 7:43 PM, Steve Stifler [EMAIL 
 PROTECTED] wrote:   --  [ Picked text/plain from multipart/alternative 
 ]  Thanks alot valve. Here we go again.   On 2/14/08, Mike Stiehm 
 [EMAIL PROTECTED] wrote: --   [ Picked text/plain from 
 multipart/alternative ]   Can add my name to the crash list also. Never 
 one crash before the   update..   -- 
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 your list preferences, or view the list archives,   please visit:   
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RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Andreas Grimm
My server runs fine ... win2003, mani, sourcemod, plr, stripper...

but i see messages like this:
Player Lbs left the game (ERROR! Reliable snaphsot overflow.)

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
 Sent: Friday, February 15, 2008 1:44 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated

 --
 [ Picked text/plain from multipart/alternative ] Beetlesmod
 (Newest Beta) plr + another plugin running and no crashes here.

 You guys are running Windows or Linux here? I'm on Windows by the way.

 On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas
 [EMAIL PROTECTED] wrote:

  We seem to be getting it regardless of what we run. I've removed
  absolutely everything of plugins, no mmsource, no nothing - and the
  server is still crashing after a while once we populate it. We must
  have had half a dozen crashes at least before I gave up
 trying to fill
  it back up again. This is incredibly frustrating. =/
 
  Steve S. wrote:
   Same here, just crashed again.  The first crash was on
 badlands and
   this one was on a custom map. Nothing in the log files.
  
  
  
  
   Constant crashes here. Only on my custom map server. My 24/7
   dustbowl server is just fine.
  
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Steve S.
   Sent: Thursday, February 14, 2008 2:57 PM
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
  
   don't know why but metamod decided to load all the
 sudden.. after a
  crash
   with no plugins on badlands
  
  
  
  
 
 
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Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Darren

I'm running both Sourcemod and HLStatsX on my box and it's been
running perfectly since the update.


On Feb 14, 2008, at 4:50 PM, Gregory Matherne wrote:


--
[ Picked text/plain from multipart/alternative ]
Source mod seems to be a no go as well, as well as HLStatsX.  Anyone
else
having these issues?

On Thu, Feb 14, 2008 at 7:43 PM, Steve Stifler [EMAIL PROTECTED]

wrote:


--
[ Picked text/plain from multipart/alternative ]
Thanks alot valve. Here we go again.

On 2/14/08, Mike Stiehm [EMAIL PROTECTED] wrote:


--
[ Picked text/plain from multipart/alternative ]
Can add my name to the crash list also. Never one crash before the
update..
--

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Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Nephyrin Zey
No crashes here. PLR 1.3 running. Linux 64-bit server.

- Neph

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RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Steve S.
I have a linux dedicated server, it's crashing every 10 or 15 mins with or
without plugins.  on reg and custom maps.



 My server runs fine ... win2003, mani, sourcemod, plr, stripper...

 but i see messages like this:
 Player Lbs left the game (ERROR! Reliable snaphsot overflow.)

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
 Sent: Friday, February 15, 2008 1:44 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated

 --
 [ Picked text/plain from multipart/alternative ] Beetlesmod
 (Newest Beta) plr + another plugin running and no crashes here.

 You guys are running Windows or Linux here? I'm on Windows by the way.

 On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas
 [EMAIL PROTECTED] wrote:

  We seem to be getting it regardless of what we run. I've removed
  absolutely everything of plugins, no mmsource, no nothing - and the
  server is still crashing after a while once we populate it. We must
  have had half a dozen crashes at least before I gave up
 trying to fill
  it back up again. This is incredibly frustrating. =/
 
  Steve S. wrote:
   Same here, just crashed again.  The first crash was on
 badlands and
   this one was on a custom map. Nothing in the log files.
  
  
  
  
   Constant crashes here. Only on my custom map server. My 24/7
   dustbowl server is just fine.
  
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Steve S.
   Sent: Thursday, February 14, 2008 2:57 PM
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
  
   don't know why but metamod decided to load all the
 sudden.. after a
  crash
   with no plugins on badlands
  
  
  
  
 
 
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 list archives,
  please visit:
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RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Mike Stiehm
--
[ Picked text/plain from multipart/alternative ]
Ok just got my 2nd crash on another server now Badlands this time

http://www.matrix-host.com:81/MDMP/Steam__273447__2008_2_15T0_56_30C9352609.mdmp



 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] 
 Team Fortress 2/Dedicated Server Updated Date: Fri, 15 Feb 2008 01:54:58 
 +0100  My server runs fine ... win2003, mani, sourcemod, plr, stripper... 
  but i see messages like this: Player Lbs left the game (ERROR! Reliable 
 snaphsot overflow.)   -Original Message-  From: [EMAIL 
 PROTECTED]  [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .  Sent: 
 Friday, February 15, 2008 1:44 AM  To: hlds@list.valvesoftware.com  
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated   --  [ 
 Picked text/plain from multipart/alternative ] Beetlesmod  (Newest Beta) 
 plr + another plugin running and no crashes here.   You guys are running 
 Windows or Linux here? I'm on Windows by the way.   On Thu, Feb 14, 2008 
 at 7:21 PM, [DumB]TeXas  [EMAIL PROTECTED] wrote:We seem to be 
 getting it regardless of what we run. I've removed   absolutely everything 
 of plugins, no mmsource, no nothing - and the   server is still crashing 
 after a while once we populate it. We must   have had half a dozen crashes 
 at least before I gave up  trying to fill   it back up again. This is 
 incredibly frustrating. =/ Steve S. wrote:Same here, just 
 crashed again. The first crash was on  badlands andthis one was on 
 a custom map. Nothing in the log files.
 Constant crashes here. Only on my custom map server. My 24/7dustbowl 
 server is just fine. -Original 
 Message-From: [EMAIL PROTECTED][mailto:[EMAIL 
 PROTECTED] On Behalf Of Steve S.Sent: Thursday, February 14, 2008 
 2:57 PMTo: hlds@list.valvesoftware.comSubject: Re: [hlds] 
 Team Fortress 2/Dedicated Server Updated   don't know why but 
 metamod decided to load all the  sudden.. after a   crashwith 
 no plugins on badlands   
 ___   To unsubscribe, edit 
 your list preferences, or view the  list archives,   please visit:   
 http://list.valvesoftware.com/mailman/listinfo/hlds--   
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Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread [DumB]TeXas

This was under windows server 2003 and running the new badlands map.

It seems people are getting it on both windows and linux servers,
running any map and with or without plugins.

Anyway, it's time for us European people to get some sleep.. I can
barely keep my eyes open. :P

Will be taking a closer look in the morning.

- TeX.

1nsane . wrote:

--
[ Picked text/plain from multipart/alternative ]
Beetlesmod (Newest Beta)
plr + another plugin running and no crashes here.

You guys are running Windows or Linux here? I'm on Windows by the way.

On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas [EMAIL PROTECTED] wrote:



We seem to be getting it regardless of what we run. I've removed
absolutely everything of plugins, no mmsource, no nothing - and the
server is still crashing after a while once we populate it. We must have
had half a dozen crashes at least before I gave up trying to fill it
back up again. This is incredibly frustrating. =/

Steve S. wrote:


Same here, just crashed again.  The first crash was on badlands and this
one was on a custom map. Nothing in the log files.






Constant crashes here. Only on my custom map server. My 24/7 dustbowl
server
is just fine.






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Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread DontWannaName!
--
[ Picked text/plain from multipart/alternative ]
I had crashes with the player limit plugin so update that and Sourcemod with a 
few plugins on my server and its a bit lagy. I dont know what to do or what it 
is for sure other than removing sourcemod.

- Original Message 
From: Andrew DeMerse [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, February 14, 2008 4:54:34 PM
Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated


--
[
Picked
text/plain
from
multipart/alternative
]
Linux,
BM
.51b,
and
hlstatsx
with
no
crashes.




From:
[EMAIL PROTECTED]

To:
hlds@list.valvesoftware.com

Subject:
Re:
[hlds]
Team
Fortress
2/Dedicated
Server
Updated

Date:
Thu,
14
Feb
2008
19:49:36
-0500


--

[
Picked
text/plain
from
multipart/alternative
]

None
of
mine
:P.


On
Thu,
Feb
14,
2008
at
7:42
PM,
StrontiumDog
[EMAIL PROTECTED]
wrote:



--


[
Picked
text/plain
from
multipart/alternative
]


All
of
ours
too




On
14/02/2008,
Mike
Stiehm
[EMAIL PROTECTED]
wrote:






--



[
Picked
text/plain
from
multipart/alternative
]



Can
add
my
name
to
the
crash
list
also.
Never
one
crash
before
the



update..






--






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RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Mike Stiehm
--
[ Picked text/plain from multipart/alternative ]
This is a working link to my MDMP file from the crash
I'll add them as they come.http://www.matrix-host.com:81/MDMP/



 Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated From: [EMAIL 
 PROTECTED] To: hlds@list.valvesoftware.com CC: [EMAIL PROTECTED] Date: 
 Thu, 14 Feb 2008 18:00:56 -0700  I have a linux dedicated server, it's 
 crashing every 10 or 15 mins with or without plugins. on reg and custom 
 maps. My server runs fine ... win2003, mani, sourcemod, plr, 
 stripper...   but i see messages like this:  Player Lbs left the game 
 (ERROR! Reliable snaphsot overflow.)   -Original Message-  
 From: [EMAIL PROTECTED]  [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . 
  Sent: Friday, February 15, 2008 1:44 AM  To: 
 hlds@list.valvesoftware.com  Subject: Re: [hlds] Team Fortress 2/Dedicated 
 Server Updated   --  [ Picked text/plain from multipart/alternative 
 ] Beetlesmod  (Newest Beta) plr + another plugin running and no crashes 
 here.   You guys are running Windows or Linux here? I'm on Windows by 
 the way.   On Thu, Feb 14, 2008 at 7:21 PM, [DumB]TeXas  [EMAIL 
 PROTECTED] wrote:We seem to be getting it regardless of what we 
 run. I've removed   absolutely everything of plugins, no mmsource, no 
 nothing - and the   server is still crashing after a while once we 
 populate it. We must   have had half a dozen crashes at least before I 
 gave up  trying to fill   it back up again. This is incredibly 
 frustrating. =/ Steve S. wrote:Same here, just crashed 
 again. The first crash was on  badlands andthis one was on a 
 custom map. Nothing in the log files.   
  Constant crashes here. Only on my custom map server. My 24/7
 dustbowl server is just fine. 
 -Original Message-From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Steve S.Sent: Thursday, 
 February 14, 2008 2:57 PMTo: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated  
  don't know why but metamod decided to load all the  sudden.. after a 
   crashwith no plugins on badlands  
  ___  
  To unsubscribe, edit your list preferences, or view the  list archives, 
   please visit:   http://list.valvesoftware.com/mailman/listinfo/hlds 
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Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Robert Whelan
--
[ Picked text/plain from multipart/alternative ]
win2k3 bm 54b w/ mms1.6.0.632 no crashes


- Original Message 
From: Andrew DeMerse [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, February 14, 2008 6:54:34 PM
Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated

--
[ Picked text/plain from multipart/alternative ]
Linux, BM .51b, and hlstatsx with no crashes.



 From: [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
 Date: Thu, 14 Feb 2008 19:49:36 -0500

 --
 [ Picked text/plain from multipart/alternative ]
 None of mine :P.

 On Thu, Feb 14, 2008 at 7:42 PM, StrontiumDog [EMAIL PROTECTED] wrote:

  --
  [ Picked text/plain from multipart/alternative ]
  All of ours too
 
  On 14/02/2008, Mike Stiehm [EMAIL PROTECTED] wrote:
  
   --
   [ Picked text/plain from multipart/alternative ]
   Can add my name to the crash list also. Never one crash before the
   update..
  
   --
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
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Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread TeRmInAtEr2
--
[ Picked text/plain from multipart/alternative ]
FragArena is crashing with the plr on the server. Apparently with SourceOP's
new 32 plugin, DEP must be off. More information at
http://support.microsoft.com/kb/875352

I would not recommend doing this. We're also running BM but as soon as I
removed PLR and made sure we were running the hexed .dll, we were back up
with our usual 32 player servers and people were able to join. I would
assume that it's the PLR. The problem apparently ONLY exists on 2003 servers
so if you're desperate, disable DEP with it. But you'll require a restart
and our other servers couldn't go down for this.

On Thu, Feb 14, 2008 at 8:10 PM, Robert Whelan [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 win2k3 bm 54b w/ mms1.6.0.632 no crashes


 - Original Message 
 From: Andrew DeMerse [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Thursday, February 14, 2008 6:54:34 PM
 Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated

 --
 [ Picked text/plain from multipart/alternative ]
 Linux, BM .51b, and hlstatsx with no crashes.



  From: [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
  Date: Thu, 14 Feb 2008 19:49:36 -0500
 
  --
  [ Picked text/plain from multipart/alternative ]
  None of mine :P.
 
  On Thu, Feb 14, 2008 at 7:42 PM, StrontiumDog [EMAIL PROTECTED]
 wrote:
 
   --
   [ Picked text/plain from multipart/alternative ]
   All of ours too
  
   On 14/02/2008, Mike Stiehm [EMAIL PROTECTED] wrote:
   
--
[ Picked text/plain from multipart/alternative ]
Can add my name to the crash list also. Never one crash before the
update..
   
--
   
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 archives,
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RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Mike Stiehm
--
[ Picked text/plain from multipart/alternative ]
I ran into this last night just add srcds to the DEP exceptions list
and you will not have to turn it off



 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] 
 Team Fortress 2/Dedicated Server Updated Date: Thu, 14 Feb 2008 20:15:55 
 -0500  -- [ Picked text/plain from multipart/alternative ] FragArena is 
 crashing with the plr on the server. Apparently with SourceOP's new 32 
 plugin, DEP must be off. More information at 
 http://support.microsoft.com/kb/875352  I would not recommend doing this. 
 We're also running BM but as soon as I removed PLR and made sure we were 
 running the hexed .dll, we were back up with our usual 32 player servers and 
 people were able to join. I would assume that it's the PLR. The problem 
 apparently ONLY exists on 2003 servers so if you're desperate, disable DEP 
 with it. But you'll require a restart and our other servers couldn't go down 
 for this.  On Thu, Feb 14, 2008 at 8:10 PM, Robert Whelan [EMAIL 
 PROTECTED] wrote:   --  [ Picked text/plain from multipart/alternative 
 ]  win2k3 bm 54b w/ mms1.6.0.632 no crashes- Original Message 
   From: Andrew DeMerse [EMAIL PROTECTED]  To: 
 hlds@list.valvesoftware.com  Sent: Thursday, February 14, 2008 6:54:34 PM 
  Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated   --  [ 
 Picked text/plain from multipart/alternative ]  Linux, BM .51b, and 
 hlstatsx with no crashes.  From: [EMAIL PROTECTED]   To: 
 hlds@list.valvesoftware.com   Subject: Re: [hlds] Team Fortress 
 2/Dedicated Server Updated   Date: Thu, 14 Feb 2008 19:49:36 -0500
  --   [ Picked text/plain from multipart/alternative ]   None of mine 
 :P. On Thu, Feb 14, 2008 at 7:42 PM, StrontiumDog [EMAIL 
 PROTECTED]  wrote:  --[ Picked text/plain from 
 multipart/alternative ]All of ours too   On 14/02/2008, 
 Mike Stiehm [EMAIL PROTECTED] wrote: -- [ Picked 
 text/plain from multipart/alternative ] Can add my name to the crash 
 list also. Never one crash before the update.. -- 
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Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread DontWannaName!
--
[ Picked text/plain from multipart/alternative ]
Mine was really lagy and crashed until I changed the rates on the server lower 
for 66 tick.

- Original Message 
From: Steve S. [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Cc: [EMAIL PROTECTED]
Sent: Thursday, February 14, 2008 5:00:56 PM
Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated


I
have
a
linux
dedicated
server,
it's
crashing
every
10
or
15
mins
with
or
without
plugins.
on
reg
and
custom
maps.




My
server
runs
fine
...
win2003,
mani,
sourcemod,
plr,
stripper...


but
i
see
messages
like
this:

Player
Lbs
left
the
game
(ERROR!
Reliable
snaphsot
overflow.)


-Original
Message-

From:
[EMAIL PROTECTED]

[mailto:[EMAIL PROTECTED]
On
Behalf
Of
1nsane
.

Sent:
Friday,
February
15,
2008
1:44
AM

To:
hlds@list.valvesoftware.com

Subject:
Re:
[hlds]
Team
Fortress
2/Dedicated
Server
Updated


--

[
Picked
text/plain
from
multipart/alternative
]
Beetlesmod

(Newest
Beta)
plr
+
another
plugin
running
and
no
crashes
here.


You
guys
are
running
Windows
or
Linux
here?
I'm
on
Windows
by
the
way.


On
Thu,
Feb
14,
2008
at
7:21
PM,
[DumB]TeXas

[EMAIL PROTECTED]
wrote:



We
seem
to
be
getting
it
regardless
of
what
we
run.
I've
removed


absolutely
everything
of
plugins,
no
mmsource,
no
nothing
-
and
the


server
is
still
crashing
after
a
while
once
we
populate
it.
We
must


have
had
half
a
dozen
crashes
at
least
before
I
gave
up

trying
to
fill


it
back
up
again.
This
is
incredibly
frustrating.
=/




Steve
S.
wrote:



Same
here,
just
crashed
again.
The
first
crash
was
on

badlands
and



this
one
was
on
a
custom
map.
Nothing
in
the
log
files.















Constant
crashes
here.
Only
on
my
custom
map
server.
My
24/7



dustbowl
server
is
just
fine.












-Original
Message-



From:
[EMAIL PROTECTED]



[mailto:[EMAIL PROTECTED]
On
Behalf
Of
Steve
S.



Sent:
Thursday,
February
14,
2008
2:57
PM



To:
hlds@list.valvesoftware.com



Subject:
Re:
[hlds]
Team
Fortress
2/Dedicated
Server
Updated






don't
know
why
but
metamod
decided
to
load
all
the

sudden..
after
a


crash



with
no
plugins
on
badlands


















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Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread o k
--
[ Picked text/plain from multipart/alternative ]
SAme here.. All my regular map servers are fine. But Custom maps all crash
the server. Including our most popular cp_warpath.

On Thu, Feb 14, 2008 at 10:15 PM, DontWannaName! [EMAIL PROTECTED]
wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Mine was really lagy and crashed until I changed the rates on the server
 lower for 66 tick.

 - Original Message 
 From: Steve S. [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Cc: [EMAIL PROTECTED]
 Sent: Thursday, February 14, 2008 5:00:56 PM
 Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated


 I
 have
 a
 linux
 dedicated
 server,
 it's
 crashing
 every
 10
 or
 15
 mins
 with
 or
 without
 plugins.
 on
 reg
 and
 custom
 maps.



 
 My
 server
 runs
 fine
 ...
 win2003,
 mani,
 sourcemod,
 plr,
 stripper...
 
 
 but
 i
 see
 messages
 like
 this:
 
 Player
 Lbs
 left
 the
 game
 (ERROR!
 Reliable
 snaphsot
 overflow.)
 
 
 -Original
 Message-
 
 From:
 [EMAIL PROTECTED]
 
 [mailto:[EMAIL PROTECTED]
 On
 Behalf
 Of
 1nsane
 .
 
 Sent:
 Friday,
 February
 15,
 2008
 1:44
 AM
 
 To:
 hlds@list.valvesoftware.com
 
 Subject:
 Re:
 [hlds]
 Team
 Fortress
 2/Dedicated
 Server
 Updated
 
 
 --
 
 [
 Picked
 text/plain
 from
 multipart/alternative
 ]
 Beetlesmod
 
 (Newest
 Beta)
 plr
 +
 another
 plugin
 running
 and
 no
 crashes
 here.
 
 
 You
 guys
 are
 running
 Windows
 or
 Linux
 here?
 I'm
 on
 Windows
 by
 the
 way.
 
 
 On
 Thu,
 Feb
 14,
 2008
 at
 7:21
 PM,
 [DumB]TeXas
 
 [EMAIL PROTECTED]
 wrote:
 
 
 
 We
 seem
 to
 be
 getting
 it
 regardless
 of
 what
 we
 run.
 I've
 removed
 
 
 absolutely
 everything
 of
 plugins,
 no
 mmsource,
 no
 nothing
 -
 and
 the
 
 
 server
 is
 still
 crashing
 after
 a
 while
 once
 we
 populate
 it.
 We
 must
 
 
 have
 had
 half
 a
 dozen
 crashes
 at
 least
 before
 I
 gave
 up
 
 trying
 to
 fill
 
 
 it
 back
 up
 again.
 This
 is
 incredibly
 frustrating.
 =/
 
 
 
 
 Steve
 S.
 wrote:
 
 
 
 Same
 here,
 just
 crashed
 again.
 The
 first
 crash
 was
 on
 
 badlands
 and
 
 
 
 this
 one
 was
 on
 a
 custom
 map.
 Nothing
 in
 the
 log
 files.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 Constant
 crashes
 here.
 Only
 on
 my
 custom
 map
 server.
 My
 24/7
 
 
 
 dustbowl
 server
 is
 just
 fine.
 
 
 
 
 
 
 
 
 
 
 
 
 -Original
 Message-
 
 
 
 From:
 [EMAIL PROTECTED]
 
 
 
 [mailto:[EMAIL PROTECTED]
 On
 Behalf
 Of
 Steve
 S.
 
 
 
 Sent:
 Thursday,
 February
 14,
 2008
 2:57
 PM
 
 
 
 To:
 hlds@list.valvesoftware.com
 
 
 
 Subject:
 Re:
 [hlds]
 Team
 Fortress
 2/Dedicated
 Server
 Updated
 
 
 
 
 
 
 don't
 know
 why
 but
 metamod
 decided
 to
 load
 all
 the
 
 sudden..
 after
 a
 
 
 crash
 
 
 
 with
 no
 plugins
 on
 badlands
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 ___
 
 
 To
 unsubscribe,
 edit
 your
 list
 preferences,
 or
 view
 the
 
 list
 archives,
 
 
 please
 visit:
 
 
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 --
 
 
 ___
 
 To
 unsubscribe,
 edit
 your
 list
 preferences,
 or
 view
 the
 list
 
 archives,
 please
 visit:
 
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 ___
 
 To
 unsubscribe,
 edit
 your
 list
 preferences,
 or
 view
 the
 list
 archives,
 
 please
 visit:
 
 http://list.valvesoftware.com/mailman/listinfo/hlds
 



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 preferences,
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 archives,
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RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Mike Stiehm
--
[ Picked text/plain from multipart/alternative ]
badlands was just fine then slowly started going to hell
Now every 15 min it's crashing was going for hours just fine.



 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] 
 Team Fortress 2/Dedicated Server Updated Date: Thu, 14 Feb 2008 22:30:33 
 -0500  -- [ Picked text/plain from multipart/alternative ] SAme here.. 
 All my regular map servers are fine. But Custom maps all crash the server. 
 Including our most popular cp_warpath.  On Thu, Feb 14, 2008 at 10:15 PM, 
 DontWannaName! [EMAIL PROTECTED] wrote:   --  [ Picked text/plain 
 from multipart/alternative ]  Mine was really lagy and crashed until I 
 changed the rates on the server  lower for 66 tick.   - Original 
 Message   From: Steve S. [EMAIL PROTECTED]  To: 
 hlds@list.valvesoftware.com  Cc: [EMAIL PROTECTED]  Sent: Thursday, 
 February 14, 2008 5:00:56 PM  Subject: RE: [hlds] Team Fortress 2/Dedicated 
 Server UpdatedI  have  a  linux  dedicated  server,  
 it's  crashing  every  10  or  15  mins  with  or  without 
  plugins.  on  reg  and  custom  maps.   My  
 server  runs  fine  ...  win2003,  mani,  sourcemod,  plr,  
 stripper...  but  i  see  messages  like  this:
 Player  Lbs  left  the  game  (ERROR!  Reliable  snaphsot  
 overflow.)  -Original  Message-From:  
 [EMAIL PROTECTED][mailto:[EMAIL PROTECTED]  On  Behalf  Of  
 1nsane  .Sent:  Friday,  February  15,  2008  1:44  
 AMTo:  hlds@list.valvesoftware.comSubject:  Re:  
 [hlds]  Team  Fortress  2/Dedicated  Server  Updated  
 --[  Picked  text/plain  from  multipart/alternative  ] 
  Beetlesmod(Newest  Beta)  plr  +  another  plugin  
 running  and  no  crashes  here.  You  guys  are  
 running  Windows  or  Linux  here?  I'm  on  Windows  by  
 the  way.  On  Thu,  Feb  14,  2008  at  7:21  
 PM,  [DumB]TeXas[EMAIL PROTECTED]  wrote:
 We  seem  to  be  getting  it  regardless  of  what  we  
 run.  I've  removed  absolutely  everything  of  
 plugins,  no  mmsource,  no  nothing  -  and  the  
 server  is  still  crashing  after  a  while  once  we  
 populate  it.  We  must  have  had  half  a  
 dozen  crashes  at  least  before  I  gave  uptrying 
  to  fill  it  back  up  again.  This  is  
 incredibly  frustrating.  =/  Steve  S.  
 wrote:Same  here,  just  crashed  again.  The 
  first  crash  was  onbadlands  and
 this  one  was  on  a  custom  map.  Nothing  in  the  
 log  files.
 Constant  crashes  here.  Only  on  my  
 custom  map  server.  My  24/7dustbowl  
 server  is  just  fine.  
 -Original  Message-
 From:  [EMAIL PROTECTED][mailto:[EMAIL PROTECTED]  
 On  Behalf  Of  Steve  S.Sent:  Thursday,  
 February  14,  2008  2:57  PMTo:  
 hlds@list.valvesoftware.comSubject:  Re:  [hlds]  
 Team  Fortress  2/Dedicated  Server  Updated 
  don't  know  why  but  metamod  decided  to  load 
  all  thesudden..  after  a  crash 
with  no  plugins  on  badlands   

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RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Andrew Armstrong
No crashes on our 24/7 badlands servers.

We have two dedicated to that map at the moment, both full since update
release and have had no crashes.

Both running on Windows.

- Andrew

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm
Sent: Friday, 15 February 2008 2:39 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated

--
[ Picked text/plain from multipart/alternative ]
badlands was just fine then slowly started going to hell
Now every 15 min it's crashing was going for hours just fine.



 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject:
Re: [hlds] Team Fortress 2/Dedicated Server Updated Date: Thu, 14 Feb 2008
22:30:33 -0500  -- [ Picked text/plain from multipart/alternative ] SAme
here.. All my regular map servers are fine. But Custom maps all crash the
server. Including our most popular cp_warpath.  On Thu, Feb 14, 2008 at
10:15 PM, DontWannaName! [EMAIL PROTECTED] wrote:   --  [
Picked text/plain from multipart/alternative ]  Mine was really lagy and
crashed until I changed the rates on the server  lower for 66 tick.  
- Original Message   From: Steve S. [EMAIL PROTECTED]  To:
hlds@list.valvesoftware.com  Cc: [EMAIL PROTECTED] 
Sent: Thursday, February 14, 2008 5:00:56 PM  Subject: RE: [hlds] Team
Fortress 2/Dedicated Server UpdatedI  have  a  linux 
dedicated  server,  it's  crashing  every  10  or  15  mins
 with  or  without  plugins.  on  reg  and  custom  maps.
  My  server  runs  fine  ...  win2003,  mani, 
sourcemod,  plr,  stripper...  but  i  see  messages
 like  this:Player  Lbs  left  the  game  (ERROR! 
Reliable  snaphsot  overflow.)  -Original 
Message-From:  [EMAIL PROTECTED]   
[mailto:[EMAIL PROTECTED]  On  Behalf  Of  1nsane
 .Sent:  Friday,  February  15,  2008  1:44  AM 
  To:  hlds@list.valvesoftware.comSubject:  Re:  [hlds]
 Team  Fortress  2/Dedicated  Server  Updated  -- 
  [  Picked  text/plain  from  multipart/alternative  ] 
Beetlesmod(Newest  Beta)  plr  +  another  plugin 
running  and  no  crashes  here.  You  guys  are
 running  Windows  or  Linux  here?  I'm  on  Windows  by
 the  way.  On  Thu,  Feb  14,  2008  at  7:21
 PM,  [DumB]TeXas[EMAIL PROTECTED]  wrote:
   We  seem  to  be  getting  it  regardless  of  what
 we  run.  I've  removed  absolutely  everything 
of  plugins,  no  mmsource,  no  nothing  -  and  the  
   server  is  still  crashing  after  a  while  once 
we  populate  it.  We  must  have  had  half  a
 dozen  crashes  at  least  before  I  gave  up   
trying  to  fill  it  back  up  again.  This  is
 incredibly  frustrating.  =/  Steve  S. 
wrote:Same  here,  just  crashed  again.  The
 first  crash  was  onbadlands  and   
this  one  was  on  a  custom  map.  Nothing  in  the 
log  files.   
Constant  crashes  here.  Only  on  my 
custom  map  server.  My  24/7dustbowl 
server  is  just  fine.
 -Original  Message-   
From:  [EMAIL PROTECTED]   
[mailto:[EMAIL PROTECTED]  On  Behalf  Of  Steve 
S.Sent:  Thursday,  February  14,  2008 
2:57  PMTo:  hlds@list.valvesoftware.com   
Subject:  Re:  [hlds]  Team  Fortress  2/Dedicated 
Server  Updated  don't  know  why
 but  metamod  decided  to  load  all  thesudden.. 
after  a  crashwith  no  plugins 
on  badlands 
   
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Re: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread o k
--
[ Picked text/plain from multipart/alternative ]
Here is a miniidump file if anyone can check it out

http://rapidshare.de/files/38580208/Valve_2008_2_15T3_8_24C242968.mdmp.html

On Thu, Feb 14, 2008 at 10:39 PM, Mike Stiehm [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 badlands was just fine then slowly started going to hell
 Now every 15 min it's crashing was going for hours just fine.



  From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject:
 Re: [hlds] Team Fortress 2/Dedicated Server Updated Date: Thu, 14 Feb 2008
 22:30:33 -0500  -- [ Picked text/plain from multipart/alternative ] SAme
 here.. All my regular map servers are fine. But Custom maps all crash the
 server. Including our most popular cp_warpath.  On Thu, Feb 14, 2008 at
 10:15 PM, DontWannaName! [EMAIL PROTECTED] wrote:   --  [
 Picked text/plain from multipart/alternative ]  Mine was really lagy and
 crashed until I changed the rates on the server  lower for 66 tick.  
 - Original Message   From: Steve S. [EMAIL PROTECTED] 
 To: hlds@list.valvesoftware.com  Cc: [EMAIL PROTECTED]
  Sent: Thursday, February 14, 2008 5:00:56 PM  Subject: RE: [hlds] Team
 Fortress 2/Dedicated Server UpdatedI  have  a  linux 
 dedicated  server,  it's  crashing  every  10  or  15  mins
  with  or  without  plugins.  on  reg  and  custom  maps.
   My  server  runs  fine  ...  win2003,  mani, 
 sourcemod,  plr,  stripper...  but  i  see  messages
  like  this:Player  Lbs  left  the  game  (ERROR! 
 Reliable  snaphsot  overflow.)  -Original 
 Message-From:  [EMAIL PROTECTED]   
 [mailto:[EMAIL PROTECTED]  On  Behalf  Of 
 1nsane  .Sent:  Friday,  February  15,  2008  1:44 
 AMTo:  hlds@list.valvesoftware.comSubject:  Re: 
 [hlds]  Team  Fortress  2/Dedicated  Server  Updated
  --[  Picked  text/plain  from  multipart/alternative 
 ]  Beetlesmod(Newest  Beta)  plr  +  another  plugin
  running  and  no  crashes  here.  You  guys 
 are  running  Windows  or  Linux  here?  I'm  on  Windows 
 by  the  way.  On  Thu,  Feb  14,  2008  at 
 7:21  PM,  [DumB]TeXas[EMAIL PROTECTED]  wrote: 
   We  seem  to  be  getting  it  regardless 
 of  what  we  run.  I've  removed  absolutely 
 everything  of  plugins,  no  mmsource,  no  nothing  - 
 and  the  server  is  still  crashing  after  a 
 while  once  we  populate  it.  We  must  have 
 had  half  a  dozen  crashes  at  least  before  I  gave
  uptrying  to  fill  it  back  up  again.
  This  is  incredibly  frustrating.  =/ 
 Steve  S.  wrote:Same  here,  just  crashed 
 again.  The  first  crash  was  onbadlands  and  
  this  one  was  on  a  custom  map.  Nothing 
 in  the  log  files.  
  Constant  crashes  here.  Only 
 on  my  custom  map  server.  My  24/7   
 dustbowl  server  is  just  fine.
  -Original  Message-   
 From:  [EMAIL PROTECTED]   
 [mailto:[EMAIL PROTECTED]  On  Behalf  Of  Steve
  S.Sent:  Thursday,  February  14,  2008 
 2:57  PMTo:  hlds@list.valvesoftware.com   
 Subject:  Re:  [hlds]  Team  Fortress  2/Dedicated 
 Server  Updated  don't  know  why
  but  metamod  decided  to  load  all  thesudden.. 
 after  a  crashwith  no  plugins 
 on  badlands 

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RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread Mike Stiehm
--
[ Picked text/plain from multipart/alternative ]
That's the only server that crashes for me. My 2fort server
crashed once after the update and my custom server crashed
once also. But badlands just crashed 4 times in 1 hour. It was
running just fine up till 1 hr ago and it also was full since the
update. You are lucky if you have had no crashes yet because
their is for sure some type of problem.



 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] 
 Team Fortress 2/Dedicated Server Updated Date: Fri, 15 Feb 2008 14:44:32 
 +1100  No crashes on our 24/7 badlands servers.  We have two dedicated to 
 that map at the moment, both full since update release and have had no 
 crashes.  Both running on Windows.  - Andrew  -Original 
 Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 
 Mike Stiehm Sent: Friday, 15 February 2008 2:39 PM To: 
 hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated 
 Server Updated  -- [ Picked text/plain from multipart/alternative ] 
 badlands was just fine then slowly started going to hell Now every 15 min 
 it's crashing was going for hours just fine. From: [EMAIL 
 PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team 
 Fortress 2/Dedicated Server Updated Date: Thu, 14 Feb 2008 22:30:33 -0500 
  -- [ Picked text/plain from multipart/alternative ] SAme here.. All my 
 regular map servers are fine. But Custom maps all crash the server. 
 Including our most popular cp_warpath.  On Thu, Feb 14, 2008 at 10:15 PM, 
 DontWannaName! [EMAIL PROTECTED] wrote:   --  [ Picked text/plain 
 from multipart/alternative ]  Mine was really lagy and crashed until I 
 changed the rates on the server  lower for 66 tick.   - Original 
 Message   From: Steve S. [EMAIL PROTECTED]  To: 
 hlds@list.valvesoftware.com  Cc: [EMAIL PROTECTED]  Sent: Thursday, 
 February 14, 2008 5:00:56 PM  Subject: RE: [hlds] Team Fortress 
 2/Dedicated Server UpdatedI  have  a  linux  dedicated  
 server,  it's  crashing  every  10  or  15  mins  with  
 or  without  plugins.  on  reg  and  custom  maps. 
   My  server  runs  fine  ...  win2003,  mani,  sourcemod, 
  plr,  stripper...  but  i  see  messages  like  
 this:Player  Lbs  left  the  game  (ERROR!  Reliable  
 snaphsot  overflow.)  -Original  Message-
 From:  [EMAIL PROTECTED][mailto:[EMAIL PROTECTED]  On  
 Behalf  Of  1nsane  .Sent:  Friday,  February  15,  
 2008  1:44  AMTo:  hlds@list.valvesoftware.com
 Subject:  Re:  [hlds]  Team  Fortress  2/Dedicated  Server  
 Updated  --[  Picked  text/plain  from  
 multipart/alternative  ]  Beetlesmod(Newest  Beta)  plr  
 +  another  plugin  running  and  no  crashes  here.
   You  guys  are  running  Windows  or  Linux  here?  
 I'm  on  Windows  by  the  way.  On  Thu,  Feb 
  14,  2008  at  7:21  PM,  [DumB]TeXas[EMAIL 
 PROTECTED]  wrote:We  seem  to  be  getting 
  it  regardless  of  what  we  run.  I've  removed
   absolutely  everything  of  plugins,  no  mmsource,  no  
 nothing  -  and  the  server  is  still  crashing 
  after  a  while  once  we  populate  it.  We  must   
have  had  half  a  dozen  crashes  at  least  
 before  I  gave  uptrying  to  fill  it  
 back  up  again.  This  is  incredibly  frustrating.  =/  
 Steve  S.  wrote:Same  
 here,  just  crashed  again.  The  first  crash  was  on  
   badlands  andthis  one  was  on  a  
 custom  map.  Nothing  in  the  log  files.
 Constant  
 crashes  here.  Only  on  my  custom  map  server.  My  
 24/7dustbowl  server  is  just  fine.
   -Original 
  Message-From:  [EMAIL PROTECTED]  
   [mailto:[EMAIL PROTECTED]  On  Behalf  Of  Steve  S.   
  Sent:  Thursday,  February  14,  2008  2:57  PM  
   To:  hlds@list.valvesoftware.com
 Subject:  Re:  [hlds]  Team  Fortress  2/Dedicated  Server  
 Updated  don't  know  why  but  
 metamod  decided  to  load  all  thesudden..  after  
 a  crashwith  no  plugins  on  
 badlands
   
 ___  To  
 unsubscribe,  edit  your  list  preferences,  or  view  the  
   list  archives,  please  visit:  
 http://list.valvesoftware.com/mailman/listinfo/hlds-- 
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 listarchives,  please  visit:
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 archives,please  visit:
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 edit

RE: [hlds] Team Fortress 2/Dedicated Server Updated

2008-02-14 Thread David Ulbrich
--
[ Picked text/plain from multipart/alternative ]
Both of our servers keep crashing and we have tried to reproduce it and can't.  
Not sure why it just happens at random, but it has happened on every map so far 
and we do not use custom maps at all.

 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] 
 Team Fortress 2/Dedicated Server Updated Date: Thu, 14 Feb 2008 21:52:39 
 -0600  -- [ Picked text/plain from multipart/alternative ] That's the 
 only server that crashes for me. My 2fort server crashed once after the 
 update and my custom server crashed once also. But badlands just crashed 4 
 times in 1 hour. It was running just fine up till 1 hr ago and it also was 
 full since the update. You are lucky if you have had no crashes yet because 
 their is for sure some type of problem. From: [EMAIL PROTECTED] To: 
 hlds@list.valvesoftware.com Subject: RE: [hlds] Team Fortress 2/Dedicated 
 Server Updated Date: Fri, 15 Feb 2008 14:44:32 +1100  No crashes on our 
 24/7 badlands servers.  We have two dedicated to that map at the moment, 
 both full since update release and have had no crashes.  Both running on 
 Windows.  - Andrew  -Original Message- From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of Mike Stiehm Sent: Friday, 15 February 
 2008 2:39 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Team 
 Fortress 2/Dedicated Server Updated  -- [ Picked text/plain from 
 multipart/alternative ] badlands was just fine then slowly started going to 
 hell Now every 15 min it's crashing was going for hours just fine. 
 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: 
 [hlds] Team Fortress 2/Dedicated Server Updated Date: Thu, 14 Feb 2008 
 22:30:33 -0500  -- [ Picked text/plain from multipart/alternative ] SAme 
 here.. All my regular map servers are fine. But Custom maps all crash the 
 server. Including our most popular cp_warpath.  On Thu, Feb 14, 2008 at 
 10:15 PM, DontWannaName! [EMAIL PROTECTED] wrote:   --  [ Picked 
 text/plain from multipart/alternative ]  Mine was really lagy and crashed 
 until I changed the rates on the server  lower for 66 tick.   - 
 Original Message   From: Steve S. [EMAIL PROTECTED]  To: 
 hlds@list.valvesoftware.com  Cc: [EMAIL PROTECTED]  Sent: Thursday, 
 February 14, 2008 5:00:56 PM  Subject: RE: [hlds] Team Fortress 
 2/Dedicated Server UpdatedI  have  a  linux  dedicated  
 server,  it's  crashing  every  10  or  15  mins  with  
 or  without  plugins.  on  reg  and  custom  maps. 
   My  server  runs  fine  ...  win2003,  mani,  sourcemod, 
  plr,  stripper...  but  i  see  messages  like  
 this:Player  Lbs  left  the  game  (ERROR!  Reliable  
 snaphsot  overflow.)  -Original  Message-
 From:  [EMAIL PROTECTED][mailto:[EMAIL PROTECTED]  On  
 Behalf  Of  1nsane  .Sent:  Friday,  February  15,  
 2008  1:44  AMTo:  hlds@list.valvesoftware.com
 Subject:  Re:  [hlds]  Team  Fortress  2/Dedicated  Server  
 Updated  --[  Picked  text/plain  from  
 multipart/alternative  ]  Beetlesmod(Newest  Beta)  plr  
 +  another  plugin  running  and  no  crashes  here.
   You  guys  are  running  Windows  or  Linux  here?  
 I'm  on  Windows  by  the  way.  On  Thu,  Feb 
  14,  2008  at  7:21  PM,  [DumB]TeXas[EMAIL 
 PROTECTED]  wrote:We  seem  to  be  getting 
  it  regardless  of  what  we  run.  I've  removed
   absolutely  everything  of  plugins,  no  mmsource,  no  
 nothing  -  and  the  server  is  still  crashing 
  after  a  while  once  we  populate  it.  We  must   
have  had  half  a  dozen  crashes  at  least  
 before  I  gave  uptrying  to  fill  it  
 back  up  again.  This  is  incredibly  frustrating.  =/  
 Steve  S.  wrote:Same  
 here,  just  crashed  again.  The  first  crash  was  on  
   badlands  andthis  one  was  on  a  
 custom  map.  Nothing  in  the  log  files.
 Constant  
 crashes  here.  Only  on  my  custom  map  server.  My  
 24/7dustbowl  server  is  just  fine.
   -Original 
  Message-From:  [EMAIL PROTECTED]  
   [mailto:[EMAIL PROTECTED]  On  Behalf  Of  Steve  S.   
  Sent:  Thursday,  February  14,  2008  2:57  PM  
   To:  hlds@list.valvesoftware.com
 Subject:  Re:  [hlds]  Team  Fortress  2/Dedicated  Server  
 Updated  don't  know  why  but  
 metamod  decided  to  load  all  thesudden..  after  
 a  crashwith  no  plugins  on  
 badlands
   
 ___  To  
 unsubscribe,  edit  your  list  preferences,  or  view  the  
   list  archives,  please  visit:  
 http://list.valvesoftware.com/mailman/listinfo/hlds-- 
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