Re: [hlds] SRCDS memory leak?

2012-06-20 Thread Mart-Jan Reeuwijk
I tho SourceTV and Replay where a common cause for this memory growth as well. 
Not running 'm or tested it lately, but I did see a reply in that direction 1-2 
days ago on this.
Replay needs fixing badly anyway, for a lot of the replays clients have just go 
broken from the start with the known errors.


>
> From: AeroliteGaming.com 
>To: Half-Life dedicated Win32 server mailing list 
> 
>Sent: Tuesday, 19 June 2012, 19:29
>Subject: Re: [hlds] SRCDS memory leak?
> 
>
>Hi Mike,
>
>I'm not using eventscripts no. The one I restarted earlier is now
  sat calmly at around 400mb which is fine. The other two have
  climbed a bit since. Both over 1gb. I'm gonna try a restart as
  soon as I can find a convenient time to not kick people out.
>
>I have had the same plugins for a long time and it's only since
  that last update it's done that. I've also noticed slightly
  increased cpu usage aswell.
>
>I'll probably disable sourcemod if it's still doing it and
  probably go through plugins.
>
>Thanks.
>
>On 19/06/2012 18:05, Team BOOM! wrote:
>
> 
>>I run 5 TF2 servers and 2 CSS servers on my Windows 2008 RC2 Box. None of 
>>these servers ever climb higher than 450 MB each. When I saw yours were 
>>climbing to over well twice that much I was floored! I don’t blame you for 
>>being concerned. I’d be very curious to see the reason for them climbing so 
>>high… That’s just crazy! Perhaps listing your SourceMod plugins would be 
>>useful. Also, are you running Eventscripts? Some of the Eventscripts plugins 
>>used to gobble up my RAM before.
>> 
>>Mike
>> 
>> 
>> 
>>
>>
>> 
>>
>
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Re: [hlds] SRCDS memory leak?

2012-06-19 Thread Ryan Stecker
I run 9 TF2 servers on Server 2008 R2 and all of them climb to (and perhaps
continue climbing) to around 1.2GB. We have replay and sourcetv disabled.

The usual thursday updates gives us a chance to restart our instances and
get the memory back.

We've personally ruled out all of our SM plugins. If a plugin contains too
many handle leaks, sourcemod will eventually reload the plugin and output
to a sourcemod_fatal.log file. Additionally you can try the sm_dump_handles
command to have a server output what plugins have allocated what memory.

That said, I've fixed most of our plugins that introduced handle leaks
(things like sourceirc, saxtonhale, and freakfortress to name a few), and
our srcds instances are still using an absurd amount of memory.

The last possible case is SM extensions. Poorly written extensions could
entirely be the cause of some memory leaks. I know, in one instance, that
the SteamTools extension contains a few memory leaks that might be what's
causing our issues.

I don't believe TF2 itself is the cause since not everyone experiences
these leaks.

On Tue, Jun 19, 2012 at 12:29 PM, AeroliteGaming.com <
mailingli...@aerolitegaming.com> wrote:

>  Hi Mike,
>
> I'm not using eventscripts no. The one I restarted earlier is now sat
> calmly at around 400mb which is fine. The other two have climbed a bit
> since. Both over 1gb. I'm gonna try a restart as soon as I can find a
> convenient time to not kick people out.
>
> I have had the same plugins for a long time and it's only since that last
> update it's done that. I've also noticed slightly increased cpu usage
> aswell.
>
> I'll probably disable sourcemod if it's still doing it and probably go
> through plugins.
>
> Thanks.
>
>
> On 19/06/2012 18:05, Team BOOM! wrote:
>
> **
>
> I run 5 TF2 servers and 2 CSS servers on my Windows 2008 RC2 Box. None of
> these servers ever climb higher than 450 MB each. When I saw yours were
> climbing to over well twice that much I was floored! I don’t blame you for
> being concerned. I’d be very curious to see the reason for them climbing so
> high… That’s just crazy! Perhaps listing your SourceMod plugins would be
> useful. Also, are you running Eventscripts? Some of the Eventscripts
> plugins used to gobble up my RAM before.
>
> ** **
>
> Mike
>
> ** **
>
> ** **
>
> ** **
>  --
>
>  **
>
>
>
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Re: [hlds] SRCDS memory leak?

2012-06-19 Thread AeroliteGaming.com

Hi Mike,

I'm not using eventscripts no. The one I restarted earlier is now sat 
calmly at around 400mb which is fine. The other two have climbed a bit 
since. Both over 1gb. I'm gonna try a restart as soon as I can find a 
convenient time to not kick people out.


I have had the same plugins for a long time and it's only since that 
last update it's done that. I've also noticed slightly increased cpu 
usage aswell.


I'll probably disable sourcemod if it's still doing it and probably go 
through plugins.


Thanks.

On 19/06/2012 18:05, Team BOOM! wrote:


I run 5 TF2 servers and 2 CSS servers on my Windows 2008 RC2 Box. None 
of these servers ever climb higher than 450 MB each. When I saw yours 
were climbing to over well twice that much I was floored! I don't 
blame you for being concerned. I'd be very curious to see the reason 
for them climbing so high... That's just crazy! Perhaps listing your 
SourceMod plugins would be useful. Also, are you running Eventscripts? 
Some of the Eventscripts plugins used to gobble up my RAM before.


Mike





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Re: [hlds] SRCDS memory leak?

2012-06-19 Thread Team BOOM!
I run 5 TF2 servers and 2 CSS servers on my Windows 2008 RC2 Box. None of
these servers ever climb higher than 450 MB each. When I saw yours were
climbing to over well twice that much I was floored! I don't blame you for
being concerned. I'd be very curious to see the reason for them climbing so
high. That's just crazy! Perhaps listing your SourceMod plugins would be
useful. Also, are you running Eventscripts? Some of the Eventscripts plugins
used to gobble up my RAM before.

 

Mike

 

 

 

  _  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Tuesday, June 19, 2012 8:49 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] SRCDS memory leak?

 

I run 4 TF2 servers. For me it seems that ~1,3 Gigs per server is something
that they go to and stay there. If i do a fresh boot to server, it slowly
eats first 350 megs, then climbs up in 2 days to over 1 gig but on the third
day, it stops to that 1,3 or so. Doesn't matter custom or regular maps,
usage is the same. Infact i think custom maps actually help to keep the
memory more free and less used.

-ics

19.6.2012 15:02, AeroliteGaming.com kirjoitti: 

Not on any of those no.

I restartedone of the empty ones and it seems to be working its way back up
to the high memory usage.

On 19/06/2012 13:00, Saul Rennison wrote:

Do you have srctv enabled?


 

 

Kind regards,

Saul Rennison



On 19 June 2012 12:46, AeroliteGaming.com 
wrote:

Hi,

I'm using both SM and MM too. The plugins on there are tried and tested.
I'll have a search through them to see if there's any ancient ones though.

All the maps are standard TF2 ones.  Two of the servers are 24/7 servers and
reset map after 5 hours.

I'm not doing anything "retarded" from what I can see though. 



On 19/06/2012 12:39, Leon Hunter wrote:

My 30 TF2 servers use around the 400Mb of RAM mark. They run SM and MM.

Using custom maps or poorly coded plugins (< This especially) will boost the
memory footprint of a server. Not changing the map for > 24 hours also
results in memory usage creeping. There is something special (or retarded)
about what you're doing to cause that kind of usage and it isn't SRCDS in
itself.

Cheers,

Leon Hunter



 

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Re: [hlds] SRCDS memory leak?

2012-06-19 Thread ics
I run 4 TF2 servers. For me it seems that ~1,3 Gigs per server is 
something that they go to and stay there. If i do a fresh boot to 
server, it slowly eats first 350 megs, then climbs up in 2 days to over 
1 gig but on the third day, it stops to that 1,3 or so. Doesn't matter 
custom or regular maps, usage is the same. Infact i think custom maps 
actually help to keep the memory more free and less used.


-ics

19.6.2012 15:02, AeroliteGaming.com kirjoitti:

Not on any of those no.

I restartedone of the empty ones and it seems to be working its way 
back up to the high memory usage.


On 19/06/2012 13:00, Saul Rennison wrote:

Do you have srctv enabled?


Kind regards,
*Saul Rennison*


On 19 June 2012 12:46, AeroliteGaming.com 
> wrote:


Hi,

I'm using both SM and MM too. The plugins on there are tried and
tested. I'll have a search through them to see if there's any
ancient ones though.

All the maps are standard TF2 ones.  Two of the servers are 24/7
servers and reset map after 5 hours.

I'm not doing anything "retarded" from what I can see though.


On 19/06/2012 12:39, Leon Hunter wrote:

My 30 TF2 servers use around the 400Mb of RAM mark. They run
SM and MM.

Using custom maps or poorly coded plugins (< This especially)
will boost the
memory footprint of a server. Not changing the map for > 24
hours also
results in memory usage creeping. There is something special
(or retarded)
about what you're doing to cause that kind of usage and it
isn't SRCDS in
itself.

Cheers,

Leon Hunter




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Re: [hlds] SRCDS memory leak?

2012-06-19 Thread AeroliteGaming.com

Not on any of those no.

I restartedone of the empty ones and it seems to be working its way back 
up to the high memory usage.


On 19/06/2012 13:00, Saul Rennison wrote:

Do you have srctv enabled?


Kind regards,
*Saul Rennison*


On 19 June 2012 12:46, AeroliteGaming.com 
> wrote:


Hi,

I'm using both SM and MM too. The plugins on there are tried and
tested. I'll have a search through them to see if there's any
ancient ones though.

All the maps are standard TF2 ones.  Two of the servers are 24/7
servers and reset map after 5 hours.

I'm not doing anything "retarded" from what I can see though.


On 19/06/2012 12:39, Leon Hunter wrote:

My 30 TF2 servers use around the 400Mb of RAM mark. They run
SM and MM.

Using custom maps or poorly coded plugins (< This especially)
will boost the
memory footprint of a server. Not changing the map for > 24
hours also
results in memory usage creeping. There is something special
(or retarded)
about what you're doing to cause that kind of usage and it
isn't SRCDS in
itself.

Cheers,

Leon Hunter




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Re: [hlds] SRCDS memory leak?

2012-06-19 Thread Saul Rennison
Do you have srctv enabled?


Kind regards,
*Saul Rennison*


On 19 June 2012 12:46, AeroliteGaming.com
wrote:

> Hi,
>
> I'm using both SM and MM too. The plugins on there are tried and tested.
> I'll have a search through them to see if there's any ancient ones though.
>
> All the maps are standard TF2 ones.  Two of the servers are 24/7 servers
> and reset map after 5 hours.
>
> I'm not doing anything "retarded" from what I can see though.
>
>
> On 19/06/2012 12:39, Leon Hunter wrote:
>
>> My 30 TF2 servers use around the 400Mb of RAM mark. They run SM and MM.
>>
>> Using custom maps or poorly coded plugins (< This especially) will boost
>> the
>> memory footprint of a server. Not changing the map for > 24 hours also
>> results in memory usage creeping. There is something special (or retarded)
>> about what you're doing to cause that kind of usage and it isn't SRCDS in
>> itself.
>>
>> Cheers,
>>
>> Leon Hunter
>>
>>
>>
>
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Re: [hlds] SRCDS memory leak?

2012-06-19 Thread AeroliteGaming.com

Hi,

I'm using both SM and MM too. The plugins on there are tried and tested. 
I'll have a search through them to see if there's any ancient ones though.


All the maps are standard TF2 ones.  Two of the servers are 24/7 servers 
and reset map after 5 hours.


I'm not doing anything "retarded" from what I can see though.

On 19/06/2012 12:39, Leon Hunter wrote:

My 30 TF2 servers use around the 400Mb of RAM mark. They run SM and MM.

Using custom maps or poorly coded plugins (< This especially) will boost the
memory footprint of a server. Not changing the map for > 24 hours also
results in memory usage creeping. There is something special (or retarded)
about what you're doing to cause that kind of usage and it isn't SRCDS in
itself.

Cheers,

Leon Hunter





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Re: [hlds] SRCDS memory leak?

2012-06-19 Thread Leon Hunter
And to clarify, that's 400Mb per instance. Just realised how retarded that
sounded.

Cheers,

Leon Hunter

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Leon Hunter
Sent: Tuesday, 19 June 2012 9:09 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] SRCDS memory leak?

My 30 TF2 servers use around the 400Mb of RAM mark. They run SM and MM.

Using custom maps or poorly coded plugins (< This especially) will boost the
memory footprint of a server. Not changing the map for > 24 hours also
results in memory usage creeping. There is something special (or retarded)
about what you're doing to cause that kind of usage and it isn't SRCDS in
itself.

Cheers,

Leon Hunter

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AeroliteGaming.com
Sent: Tuesday, 19 June 2012 8:43 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] SRCDS memory leak?

Just popped on task manager to see srcds is using a TON of memory. This
isn't normal is it?

http://aerolitegaming.com/srcdsmemory.png


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Re: [hlds] SRCDS memory leak?

2012-06-19 Thread Leon Hunter
My 30 TF2 servers use around the 400Mb of RAM mark. They run SM and MM.

Using custom maps or poorly coded plugins (< This especially) will boost the
memory footprint of a server. Not changing the map for > 24 hours also
results in memory usage creeping. There is something special (or retarded)
about what you're doing to cause that kind of usage and it isn't SRCDS in
itself.

Cheers,

Leon Hunter

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AeroliteGaming.com
Sent: Tuesday, 19 June 2012 8:43 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] SRCDS memory leak?

Just popped on task manager to see srcds is using a TON of memory. This
isn't normal is it?

http://aerolitegaming.com/srcdsmemory.png


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Re: [hlds] srcds memory leak.

2008-05-22 Thread Tony Paloma
Since I restarted the server after last update I've already dropped from
1547MB memory free to 935MB. It hasn't even been a day yet and the three
srcds processes have already leaked 600MB.


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Re: [hlds] srcds memory leak.

2008-05-22 Thread Kevin Ottalini
Just for comparison purposes, here is a similar run for CSS:

http://qsextreme.com/cstrike/css_memory_usage.JPG

That's with over 5000 player / bot count.



- Original Message - 
From: "Kevin Ottalini"
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Wednesday, May 21, 2008 10:11 PM
Subject: Re: [hlds] srcds memory leak.


>I updated my test TF2 server (Win32 - XP Pro) with the latest TF2 update 
>and
> found a test scenario that appears to show the memory leak.
>
> In only 6 hours the memory usage has significantly increased from 
> startup -
> live players are not needed for the leak to occur.
>
> http://qsextreme.com/tf/tf2_memory_usage2.JPG
>
>
>
> - Original Message - 
> From: "Kevin Ottalini"
> To: "Half-Life dedicated Win32 server mailing list"
> 
> Sent: Wednesday, May 21, 2008 1:20 PM
> Subject: Re: [hlds] srcds memory leak.
>
>
>> Never assume it's a duck just because it quacks (and certainly not if it
>> doesn't!)
>>
>> The engine specificity wasn't known when this thread started, just that
>> there was a memory leak in "SRCDS".
>>
>> There have been recent updates for both server engines so its always best
>> to
>> establish and define the knowns since it helps eliminate things you don't
>> need to look at.
>>
>>
>>
>> - Original Message - 
>> From: "JDoc0512"
>> To: "Half-Life dedicated Win32 server mailing list"
>> 
>> Sent: Wednesday, May 21, 2008 1:10 PM
>> Subject: Re: [hlds] srcds memory leak.
>>
>>
>>> sadly we are taling about team fortress 2 here
>>>
>>> Kevin Ottalini  wrote:
>>> I ran a 21-hour test with 24 bots in CSS changing maps every 20 minutes
>>> under WinXP32 on a dual Xeon test machine.
>>> I don't see any indication of a leak at all in that time, player(bot)
>>> count
>>> reached 1400.
>>>
>>> Memory usage increased and decreased on a by-map basis but the mean was
>>> reasonably flat.
>>>
>>> This indicates to me that this is either a plugin problem or an OB 
>>> server
>>> problem, I'll see what I can test with a TF2 server next.
>>>
>>> Here are the stats from my regular servers, here I am seeing a slight
>>> increase in mem but that number is also map specific - certainly no 
>>> gross
>>> leak is indicated here.
>>> uptime: 3634 minutes = 60.5 hours
>>>
>>> Process CPUTime VMBytes MemBytes Playercount
>>> --------------
>>> hlds.exe 11:00:56.125 128,424K 62,728K - HLDM 642 players
>>> hltv.exe 1:28:19.578 13,180K 12,636K
>>>
>>> srcds.exe 11:15:01.046 96,216K 75,452K - CSS 374 players
>>> srcds.exe 14:44:10.156 98,268K 79,164K - HL2DM 223 players
>>> srcds.exe 8:53:42.812 101,652K 79,980K - HL1MP 600 players
>>>
>>>
>>>
>>> - Original Message - 
>>> From: "Kevin Ottalini"
>>> To: "Half-Life dedicated Win32 server mailing list"
>>>
>>> Sent: Tuesday, May 20, 2008 2:08 PM
>>> Subject: Re: [hlds] srcds memory leak.
>>>
>>>
>>>> My css server isnt real busy but the bots are usually the worst leak
>>>> sources
>>>> and they are on all the time.
>>>>
>>>> The CSS server is at 240 players in 36 hours.
>>>> The HL2DM server is at 101 players
>>>> The HL1MP server is at 329 players
>>>>
>>>> The HLDS server is at 355 players.
>>>>
>>>> I don't get a lot of traffic at the beginning of the week though so 
>>>> this
>>>> is
>>>> lower then typical.
>>>> I usually only restart once a week, but the important thing is I'm not
>>>> seeing any real difference from what I typically see.
>>>>
>>>> I'll run a test with CSS SRCDS with a full complement of bots and see 
>>>> if
>>>> a
>>>> leak is more obvious.
>>>>
>>>> Voogru, It might indeed be moreso in TF2 if that's where you're seeing
>>>> it.
>>>>
>>>>
>>>>
>>>> ----- Original Message ----- 
>>>> From: "Spencer 'voogru' MacDonald"
>>>> To: "'Half-Life dedicated Win32 server mailing list'"
>>>>
>>>> Sent: Tuesda

Re: [hlds] srcds memory leak.

2008-05-21 Thread Kevin Ottalini
I updated my test TF2 server (Win32 - XP Pro) with the latest TF2 update and 
found a test scenario that appears to show the memory leak.

In only 6 hours the memory usage has significantly increased from startup - 
live players are not needed for the leak to occur.

http://qsextreme.com/tf/tf2_memory_usage2.JPG



- Original Message - 
From: "Kevin Ottalini" <[EMAIL PROTECTED]>
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Wednesday, May 21, 2008 1:20 PM
Subject: Re: [hlds] srcds memory leak.


> Never assume it's a duck just because it quacks (and certainly not if it
> doesn't!)
>
> The engine specificity wasn't known when this thread started, just that
> there was a memory leak in "SRCDS".
>
> There have been recent updates for both server engines so its always best 
> to
> establish and define the knowns since it helps eliminate things you don't
> need to look at.
>
>
>
> - Original Message - 
> From: "JDoc0512"
> To: "Half-Life dedicated Win32 server mailing list"
> 
> Sent: Wednesday, May 21, 2008 1:10 PM
> Subject: Re: [hlds] srcds memory leak.
>
>
>> sadly we are taling about team fortress 2 here
>>
>> Kevin Ottalini  wrote:
>> I ran a 21-hour test with 24 bots in CSS changing maps every 20 minutes
>> under WinXP32 on a dual Xeon test machine.
>> I don't see any indication of a leak at all in that time, player(bot)
>> count
>> reached 1400.
>>
>> Memory usage increased and decreased on a by-map basis but the mean was
>> reasonably flat.
>>
>> This indicates to me that this is either a plugin problem or an OB server
>> problem, I'll see what I can test with a TF2 server next.
>>
>> Here are the stats from my regular servers, here I am seeing a slight
>> increase in mem but that number is also map specific - certainly no gross
>> leak is indicated here.
>> uptime: 3634 minutes = 60.5 hours
>>
>> Process CPUTime VMBytes MemBytes Playercount
>> --
>> hlds.exe 11:00:56.125 128,424K 62,728K - HLDM 642 players
>> hltv.exe 1:28:19.578 13,180K 12,636K
>>
>> srcds.exe 11:15:01.046 96,216K 75,452K - CSS 374 players
>> srcds.exe 14:44:10.156 98,268K 79,164K - HL2DM 223 players
>> srcds.exe 8:53:42.812 101,652K 79,980K - HL1MP 600 players
>>
>>
>>
>> - Original Message - 
>> From: "Kevin Ottalini"
>> To: "Half-Life dedicated Win32 server mailing list"
>>
>> Sent: Tuesday, May 20, 2008 2:08 PM
>> Subject: Re: [hlds] srcds memory leak.
>>
>>
>>> My css server isnt real busy but the bots are usually the worst leak
>>> sources
>>> and they are on all the time.
>>>
>>> The CSS server is at 240 players in 36 hours.
>>> The HL2DM server is at 101 players
>>> The HL1MP server is at 329 players
>>>
>>> The HLDS server is at 355 players.
>>>
>>> I don't get a lot of traffic at the beginning of the week though so this
>>> is
>>> lower then typical.
>>> I usually only restart once a week, but the important thing is I'm not
>>> seeing any real difference from what I typically see.
>>>
>>> I'll run a test with CSS SRCDS with a full complement of bots and see if
>>> a
>>> leak is more obvious.
>>>
>>> Voogru, It might indeed be moreso in TF2 if that's where you're seeing
>>> it.
>>>
>>>
>>>
>>> - Original Message - 
>>> From: "Spencer 'voogru' MacDonald"
>>> To: "'Half-Life dedicated Win32 server mailing list'"
>>>
>>> Sent: Tuesday, May 20, 2008 2:01 PM
>>> Subject: Re: [hlds] srcds memory leak.
>>>
>>>
>>>> Perhaps it's limited to TF2.
>>>
>>>
>>> - Original Message - 
>>> From: "Mike Stiehm"
>>> To: "Half-Life dedicated Win32 server mailing list"
>>>
>>> Sent: Tuesday, May 20, 2008 1:10 PM
>>> Subject: Re: [hlds] srcds memory leak.
>>>
>>>
>>>>I also run a CS:S server and until it started to get busy it didn't use
>>>>much ram.
>>>> I'm not sure about how much traffic some of you get but if a server 
>>>> sits
>>>> idle
>>>> it will not use anymore memory then it is currently using.
>>>>Its the churn that does it (players 

Re: [hlds] srcds memory leak.

2008-05-21 Thread JDoc0512
no check everyone's reply
  they are talking about tf2 not css
   
  the last source update had a beta phase unlike hasty tf2 updates that 
attempted to patch exploits and apparently, cause memory leak problems

Kevin Ottalini <[EMAIL PROTECTED]> wrote:
  Never assume it's a duck just because it quacks (and certainly not if it 
doesn't!)

The engine specificity wasn't known when this thread started, just that 
there was a memory leak in "SRCDS".

There have been recent updates for both server engines so its always best to 
establish and define the knowns since it helps eliminate things you don't 
need to look at.



- Original Message - 
From: "JDoc0512"
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Wednesday, May 21, 2008 1:10 PM
Subject: Re: [hlds] srcds memory leak.


> sadly we are taling about team fortress 2 here
>
> Kevin Ottalini wrote:
> I ran a 21-hour test with 24 bots in CSS changing maps every 20 minutes
> under WinXP32 on a dual Xeon test machine.
> I don't see any indication of a leak at all in that time, player(bot) 
> count
> reached 1400.
>
> Memory usage increased and decreased on a by-map basis but the mean was
> reasonably flat.
>
> This indicates to me that this is either a plugin problem or an OB server
> problem, I'll see what I can test with a TF2 server next.
>
> Here are the stats from my regular servers, here I am seeing a slight
> increase in mem but that number is also map specific - certainly no gross
> leak is indicated here.
> uptime: 3634 minutes = 60.5 hours
>
> Process CPUTime VMBytes MemBytes Playercount
> --
> hlds.exe 11:00:56.125 128,424K 62,728K - HLDM 642 players
> hltv.exe 1:28:19.578 13,180K 12,636K
>
> srcds.exe 11:15:01.046 96,216K 75,452K - CSS 374 players
> srcds.exe 14:44:10.156 98,268K 79,164K - HL2DM 223 players
> srcds.exe 8:53:42.812 101,652K 79,980K - HL1MP 600 players
>
>
>
> ----- Original Message - 
> From: "Kevin Ottalini"
> To: "Half-Life dedicated Win32 server mailing list"
>
> Sent: Tuesday, May 20, 2008 2:08 PM
> Subject: Re: [hlds] srcds memory leak.
>
>
>> My css server isnt real busy but the bots are usually the worst leak
>> sources
>> and they are on all the time.
>>
>> The CSS server is at 240 players in 36 hours.
>> The HL2DM server is at 101 players
>> The HL1MP server is at 329 players
>>
>> The HLDS server is at 355 players.
>>
>> I don't get a lot of traffic at the beginning of the week though so this
>> is
>> lower then typical.
>> I usually only restart once a week, but the important thing is I'm not
>> seeing any real difference from what I typically see.
>>
>> I'll run a test with CSS SRCDS with a full complement of bots and see if 
>> a
>> leak is more obvious.
>>
>> Voogru, It might indeed be moreso in TF2 if that's where you're seeing 
>> it.
>>
>>
>>
>> - Original Message - 
>> From: "Spencer 'voogru' MacDonald"
>> To: "'Half-Life dedicated Win32 server mailing list'"
>>
>> Sent: Tuesday, May 20, 2008 2:01 PM
>> Subject: Re: [hlds] srcds memory leak.
>>
>>
>>> Perhaps it's limited to TF2.
>>
>>
>> - Original Message - 
>> From: "Mike Stiehm"
>> To: "Half-Life dedicated Win32 server mailing list"
>>
>> Sent: Tuesday, May 20, 2008 1:10 PM
>> Subject: Re: [hlds] srcds memory leak.
>>
>>
>>>I also run a CS:S server and until it started to get busy it didn't use
>>>much ram.
>>> I'm not sure about how much traffic some of you get but if a server sits
>>> idle
>>> it will not use anymore memory then it is currently using.
>>>Its the churn that does it (players leaving and joining)
>>> as my user ID goes up also does the RAM
>>
>> - Original Message - 
>> From: "Kevin Ottalini"
>> To: "Half-Life dedicated Win32 server mailing list"
>>
>> Sent: Tuesday, May 20, 2008 12:58 PM
>> Subject: Re: [hlds] srcds memory leak.
>>
>>
>>>I have 36+ hours of uptime on 3 SRCDS servers (Win32, Server 2003),
>>> hl2dm, css and hl1mp and I'm not seeing anything unusual.
>>>
>>> I don't run any plugins. The CSS server has 4 bots on.
>>> hlds and hltv included for comparison:
>>>
>>> Process CPUTime VM-Bytes MemUsageBytes
>>> 

Re: [hlds] srcds memory leak.

2008-05-21 Thread Kevin Ottalini
Never assume it's a duck just because it quacks (and certainly not if it 
doesn't!)

The engine specificity wasn't known when this thread started, just that 
there was a memory leak in "SRCDS".

There have been recent updates for both server engines so its always best to 
establish and define the knowns since it helps eliminate things you don't 
need to look at.



- Original Message - 
From: "JDoc0512"
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Wednesday, May 21, 2008 1:10 PM
Subject: Re: [hlds] srcds memory leak.


> sadly we are taling about team fortress 2 here
>
> Kevin Ottalini  wrote:
> I ran a 21-hour test with 24 bots in CSS changing maps every 20 minutes
> under WinXP32 on a dual Xeon test machine.
> I don't see any indication of a leak at all in that time, player(bot) 
> count
> reached 1400.
>
> Memory usage increased and decreased on a by-map basis but the mean was
> reasonably flat.
>
> This indicates to me that this is either a plugin problem or an OB server
> problem, I'll see what I can test with a TF2 server next.
>
> Here are the stats from my regular servers, here I am seeing a slight
> increase in mem but that number is also map specific - certainly no gross
> leak is indicated here.
> uptime: 3634 minutes = 60.5 hours
>
> Process CPUTime VMBytes MemBytes Playercount
> --
> hlds.exe 11:00:56.125 128,424K 62,728K - HLDM 642 players
> hltv.exe 1:28:19.578 13,180K 12,636K
>
> srcds.exe 11:15:01.046 96,216K 75,452K - CSS 374 players
> srcds.exe 14:44:10.156 98,268K 79,164K - HL2DM 223 players
> srcds.exe 8:53:42.812 101,652K 79,980K - HL1MP 600 players
>
>
>
> - Original Message - 
> From: "Kevin Ottalini"
> To: "Half-Life dedicated Win32 server mailing list"
>
> Sent: Tuesday, May 20, 2008 2:08 PM
> Subject: Re: [hlds] srcds memory leak.
>
>
>> My css server isnt real busy but the bots are usually the worst leak
>> sources
>> and they are on all the time.
>>
>> The CSS server is at 240 players in 36 hours.
>> The HL2DM server is at 101 players
>> The HL1MP server is at 329 players
>>
>> The HLDS server is at 355 players.
>>
>> I don't get a lot of traffic at the beginning of the week though so this
>> is
>> lower then typical.
>> I usually only restart once a week, but the important thing is I'm not
>> seeing any real difference from what I typically see.
>>
>> I'll run a test with CSS SRCDS with a full complement of bots and see if 
>> a
>> leak is more obvious.
>>
>> Voogru, It might indeed be moreso in TF2 if that's where you're seeing 
>> it.
>>
>>
>>
>> - Original Message - 
>> From: "Spencer 'voogru' MacDonald"
>> To: "'Half-Life dedicated Win32 server mailing list'"
>>
>> Sent: Tuesday, May 20, 2008 2:01 PM
>> Subject: Re: [hlds] srcds memory leak.
>>
>>
>>> Perhaps it's limited to TF2.
>>
>>
>> - Original Message - 
>> From: "Mike Stiehm"
>> To: "Half-Life dedicated Win32 server mailing list"
>>
>> Sent: Tuesday, May 20, 2008 1:10 PM
>> Subject: Re: [hlds] srcds memory leak.
>>
>>
>>>I also run a CS:S server and until it started to get busy it didn't use
>>>much ram.
>>> I'm not sure about how much traffic some of you get but if a server sits
>>> idle
>>> it will not use anymore memory then it is currently using.
>>>Its the churn that does it (players leaving and joining)
>>> as my user ID goes up also does the RAM
>>
>> - Original Message - 
>> From: "Kevin Ottalini"
>> To: "Half-Life dedicated Win32 server mailing list"
>>
>> Sent: Tuesday, May 20, 2008 12:58 PM
>> Subject: Re: [hlds] srcds memory leak.
>>
>>
>>>I have 36+ hours of uptime on 3 SRCDS servers (Win32, Server 2003),
>>> hl2dm, css and hl1mp and I'm not seeing anything unusual.
>>>
>>> I don't run any plugins. The CSS server has 4 bots on.
>>> hlds and hltv included for comparison:
>>>
>>> Process CPUTime VM-Bytes MemUsageBytes
>>> 
>>> hlds.exe 5:56:36.453 134,640K 35,080K
>>> hltv.exe 0:49:06.796 14,744K 8,764K
>>>
>>> srcds.exe 5:48:10.859 108,408K 80,104K
>>> srcds.exe 8:11:45.000 95,140K 60,412K
>>> srcds.exe 5:14:03.531 73,512K 24,712K
>>>
>>> quick
>>>
>>>
>>> - Original Message - 
>>> From: "Spencer 'voogru' MacDonald"
>>> To: "'Half-Life dedicated Win32 server mailing list'"
>>>
>>> Sent: Tuesday, May 20, 2008 12:10 PM
>>> Subject: [hlds] srcds memory leak.
>>>
>>>> Is it me, or is anyone experiencing massive memory leaks with srcds?
>>>>
>>>> In the past updates they have got significantly worse, I used to be
>>>> forced
>>>> to restart my server every 72 hours, now it's about 24 hours. Srcds 
>>>> will
>>>> go
>>>> from using 260MB of usage on startup to nearly 600-700MB+ per instance
>>>> within 24 hours.
>>>>
>>>> - voogru.


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Re: [hlds] srcds memory leak.

2008-05-21 Thread Mike Stiehm
I have had bots on my CSS server for week with no memory issues
A few weeks ago it started to become busy and now with players joining
and exiting I see a memory issues that i did not see with bots olone



> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Date: Wed, 21 May 
> 2008 13:04:43 -0700> Subject: Re: [hlds] srcds memory leak.> > I ran a 
> 21-hour test with 24 bots in CSS changing maps every 20 minutes > under 
> WinXP32 on a dual Xeon test machine.> I don't see any indication of a leak at 
> all in that time, player(bot) count > reached 1400.> > Memory usage increased 
> and decreased on a by-map basis but the mean was > reasonably flat.> > This 
> indicates to me that this is either a plugin problem or an OB server > 
> problem, I'll see what I can test with a TF2 server next.> > Here are the 
> stats from my regular servers, here I am seeing a slight > increase in mem 
> but that number is also map specific - certainly no gross > leak is indicated 
> here.> uptime: 3634 minutes = 60.5 hours
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Re: [hlds] srcds memory leak.

2008-05-21 Thread JDoc0512
sadly we are taling about team fortress 2 here

Kevin Ottalini <[EMAIL PROTECTED]> wrote:  I ran a 21-hour test with 24 bots in 
CSS changing maps every 20 minutes 
under WinXP32 on a dual Xeon test machine.
I don't see any indication of a leak at all in that time, player(bot) count 
reached 1400.

Memory usage increased and decreased on a by-map basis but the mean was 
reasonably flat.

This indicates to me that this is either a plugin problem or an OB server 
problem, I'll see what I can test with a TF2 server next.

Here are the stats from my regular servers, here I am seeing a slight 
increase in mem but that number is also map specific - certainly no gross 
leak is indicated here.
uptime: 3634 minutes = 60.5 hours

Process CPUTime VMBytes MemBytes Playercount
--
hlds.exe 11:00:56.125 128,424K 62,728K - HLDM 642 players
hltv.exe 1:28:19.578 13,180K 12,636K

srcds.exe 11:15:01.046 96,216K 75,452K - CSS 374 players
srcds.exe 14:44:10.156 98,268K 79,164K - HL2DM 223 players
srcds.exe 8:53:42.812 101,652K 79,980K - HL1MP 600 players



- Original Message - 
From: "Kevin Ottalini"
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Tuesday, May 20, 2008 2:08 PM
Subject: Re: [hlds] srcds memory leak.


> My css server isnt real busy but the bots are usually the worst leak 
> sources
> and they are on all the time.
>
> The CSS server is at 240 players in 36 hours.
> The HL2DM server is at 101 players
> The HL1MP server is at 329 players
>
> The HLDS server is at 355 players.
>
> I don't get a lot of traffic at the beginning of the week though so this 
> is
> lower then typical.
> I usually only restart once a week, but the important thing is I'm not
> seeing any real difference from what I typically see.
>
> I'll run a test with CSS SRCDS with a full complement of bots and see if a
> leak is more obvious.
>
> Voogru, It might indeed be moreso in TF2 if that's where you're seeing it.
>
>
>
> - Original Message - 
> From: "Spencer 'voogru' MacDonald"
> To: "'Half-Life dedicated Win32 server mailing list'"
> 
> Sent: Tuesday, May 20, 2008 2:01 PM
> Subject: Re: [hlds] srcds memory leak.
>
>
>> Perhaps it's limited to TF2.
>
>
> - Original Message - 
> From: "Mike Stiehm"
> To: "Half-Life dedicated Win32 server mailing list"
> 
> Sent: Tuesday, May 20, 2008 1:10 PM
> Subject: Re: [hlds] srcds memory leak.
>
>
>>I also run a CS:S server and until it started to get busy it didn't use
>>much ram.
>> I'm not sure about how much traffic some of you get but if a server sits
>> idle
>> it will not use anymore memory then it is currently using.
>>Its the churn that does it (players leaving and joining)
>> as my user ID goes up also does the RAM
>
> - Original Message - 
> From: "Kevin Ottalini"
> To: "Half-Life dedicated Win32 server mailing list"
> 
> Sent: Tuesday, May 20, 2008 12:58 PM
> Subject: Re: [hlds] srcds memory leak.
>
>
>>I have 36+ hours of uptime on 3 SRCDS servers (Win32, Server 2003),
>> hl2dm, css and hl1mp and I'm not seeing anything unusual.
>>
>> I don't run any plugins. The CSS server has 4 bots on.
>> hlds and hltv included for comparison:
>>
>> Process CPUTime VM-Bytes MemUsageBytes
>> 
>> hlds.exe 5:56:36.453 134,640K 35,080K
>> hltv.exe 0:49:06.796 14,744K 8,764K
>>
>> srcds.exe 5:48:10.859 108,408K 80,104K
>> srcds.exe 8:11:45.000 95,140K 60,412K
>> srcds.exe 5:14:03.531 73,512K 24,712K
>>
>> quick
>>
>>
>> - Original Message - 
>> From: "Spencer 'voogru' MacDonald"
>> To: "'Half-Life dedicated Win32 server mailing list'"
>> 
>> Sent: Tuesday, May 20, 2008 12:10 PM
>> Subject: [hlds] srcds memory leak.
>>
>>> Is it me, or is anyone experiencing massive memory leaks with srcds?
>>>
>>> In the past updates they have got significantly worse, I used to be
>>> forced
>>> to restart my server every 72 hours, now it's about 24 hours. Srcds will
>>> go
>>> from using 260MB of usage on startup to nearly 600-700MB+ per instance
>>> within 24 hours.
>>>
>>> - voogru.


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Re: [hlds] srcds memory leak.

2008-05-21 Thread Kevin Ottalini
I ran a 21-hour test with 24 bots in CSS changing maps every 20 minutes 
under WinXP32 on a dual Xeon test machine.
I don't see any indication of a leak at all in that time, player(bot) count 
reached 1400.

Memory usage increased and decreased on a by-map basis but the mean was 
reasonably flat.

This indicates to me that this is either a plugin problem or an OB server 
problem, I'll see what I can test with a TF2 server next.

Here are the stats from my regular servers, here I am seeing a slight 
increase in mem but that number is also map specific - certainly no gross 
leak is indicated here.
uptime: 3634 minutes = 60.5 hours

ProcessCPUTime  VMBytes  MemBytes  Playercount
--
hlds.exe  11:00:56.125   128,424K 62,728K   -   HLDM 642 players
hltv.exe 1:28:19.57813,180K 12,636K

srcds.exe  11:15:01.046   96,216K 75,452K  -   CSS   374 players
srcds.exe  14:44:10.156   98,268K 79,164K  - HL2DM 223 players
srcds.exe8:53:42.812 101,652K 79,980K  - HL1MP 600 players



- Original Message - 
From: "Kevin Ottalini"
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Tuesday, May 20, 2008 2:08 PM
Subject: Re: [hlds] srcds memory leak.


> My css server isnt real busy but the bots are usually the worst leak 
> sources
> and they are on all the time.
>
> The CSS server is at 240 players in 36 hours.
> The HL2DM server is at 101 players
> The HL1MP server is at 329 players
>
> The HLDS server is at 355 players.
>
> I don't get a lot of traffic at the beginning of the week though so this 
> is
> lower then typical.
> I usually only restart once a week, but the important thing is I'm not
> seeing any real difference from what I typically see.
>
> I'll run a test with CSS SRCDS with a full complement of bots and see if a
> leak is more obvious.
>
> Voogru, It might indeed be moreso in TF2 if that's where you're seeing it.
>
>
>
> - Original Message - 
> From: "Spencer 'voogru' MacDonald"
> To: "'Half-Life dedicated Win32 server mailing list'"
> 
> Sent: Tuesday, May 20, 2008 2:01 PM
> Subject: Re: [hlds] srcds memory leak.
>
>
>> Perhaps it's limited to TF2.
>
>
> - Original Message - 
> From: "Mike Stiehm"
> To: "Half-Life dedicated Win32 server mailing list"
> 
> Sent: Tuesday, May 20, 2008 1:10 PM
> Subject: Re: [hlds] srcds memory leak.
>
>
>>I also run a CS:S server and until it started to get busy it didn't use
>>much ram.
>> I'm not sure about how much traffic some of you get but if a server sits
>> idle
>> it will not use anymore memory then it is currently using.
>>Its the churn that does it (players leaving and joining)
>> as my user ID goes up also does the RAM
>
> - Original Message - 
> From: "Kevin Ottalini"
> To: "Half-Life dedicated Win32 server mailing list"
> 
> Sent: Tuesday, May 20, 2008 12:58 PM
> Subject: Re: [hlds] srcds memory leak.
>
>
>>I have 36+ hours of uptime on 3 SRCDS servers (Win32, Server 2003),
>> hl2dm, css and hl1mp and I'm not seeing anything unusual.
>>
>> I don't run any plugins.  The CSS server has 4 bots on.
>> hlds and hltv included for comparison:
>>
>> Process CPUTime  VM-Bytes  MemUsageBytes
>> 
>> hlds.exe  5:56:36.453   134,640K35,080K
>> hltv.exe  0:49:06.79614,744K 8,764K
>>
>> srcds.exe  5:48:10.859   108,408K80,104K
>> srcds.exe  8:11:45.00095,140K60,412K
>> srcds.exe  5:14:03.53173,512K24,712K
>>
>> quick
>>
>>
>> - Original Message - 
>> From: "Spencer 'voogru' MacDonald"
>> To: "'Half-Life dedicated Win32 server mailing list'"
>> 
>> Sent: Tuesday, May 20, 2008 12:10 PM
>> Subject: [hlds] srcds memory leak.
>>
>>> Is it me, or is anyone experiencing massive memory leaks with srcds?
>>>
>>> In the past updates they have got significantly worse, I used to be
>>> forced
>>> to restart my server every 72 hours, now it's about 24 hours. Srcds will
>>> go
>>> from using 260MB of usage on startup to nearly 600-700MB+ per instance
>>> within 24 hours.
>>>
>>> - voogru.


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Re: [hlds] srcds memory leak.

2008-05-21 Thread [EMAIL PROTECTED]
i get on average 3-6 players timing out on map changes leaving dustbowl 
and goldrush, sometimes though every player will timeout, but the sever 
doesn't actually crash , you just have to type retry in you console to 
reconnect.

JDoc0512 wrote:
> one of my servers that has been running full for almost 20 hours now uses 
> 185MB and another server that's been empty for a few days is using 320MB
>
>   both are on the same map lol...
>
>   and since the last update, it seems like my servers crash more often 
> especially during mapchange. maybe this has more do with memory leak than 
> mods I'm using...
>
> "AnAkIn ." <[EMAIL PROTECTED]> wrote:
>   Our server was running for like 3 days (was 1 week ago) with people on it,
> and it had like 20 FPS...it was using all the ram (it was 512 MB max at that
> time...now we moved to 2GB). Yes it uses more and more ram when players
> connect and it happens since we have our server (november 2007 or around).
>
> 2008/5/21 Saint K. :
>
>   
>> Confirmed for our Linux machines aswell.
>>
>> The TF2 srcds currently eats more and more ram, and sometimes I find the
>> server just being deathlocked with 100% CPU useage and 800+ MB mem in
>> use...
>>
>> Happends sinds the last update round.
>>
>> Cheers,
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
>> Sent: Wednesday, May 21, 2008 10:57 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] srcds memory leak.
>>
>> I'm seeing this problem on my linux servers as well. 6am reboots ftw.
>>
>> Also, the linux srcds performance is still getting worse per patch.
>> I'm looking at one almost empty server taking 20% CPU with four people
>> + sourceTV. Jesus christ.
>>
>> - Neph
>>
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>
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Re: [hlds] srcds memory leak.

2008-05-21 Thread JDoc0512
one of my servers that has been running full for almost 20 hours now uses 185MB 
and another server that's been empty for a few days is using 320MB
   
  both are on the same map lol...
   
  and since the last update, it seems like my servers crash more often 
especially during mapchange. maybe this has more do with memory leak than mods 
I'm using...

"AnAkIn ." <[EMAIL PROTECTED]> wrote:
  Our server was running for like 3 days (was 1 week ago) with people on it,
and it had like 20 FPS...it was using all the ram (it was 512 MB max at that
time...now we moved to 2GB). Yes it uses more and more ram when players
connect and it happens since we have our server (november 2007 or around).

2008/5/21 Saint K. :

> Confirmed for our Linux machines aswell.
>
> The TF2 srcds currently eats more and more ram, and sometimes I find the
> server just being deathlocked with 100% CPU useage and 800+ MB mem in
> use...
>
> Happends sinds the last update round.
>
> Cheers,
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
> Sent: Wednesday, May 21, 2008 10:57 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] srcds memory leak.
>
> I'm seeing this problem on my linux servers as well. 6am reboots ftw.
>
> Also, the linux srcds performance is still getting worse per patch.
> I'm looking at one almost empty server taking 20% CPU with four people
> + sourceTV. Jesus christ.
>
> - Neph
>
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Re: [hlds] srcds memory leak.

2008-05-21 Thread AnAkIn .
Our server was running for like 3 days (was 1 week ago) with people on it,
and it had like 20 FPS...it was using all the ram (it was 512 MB max at that
time...now we moved to 2GB). Yes it uses more and more ram when players
connect and it happens since we have our server (november 2007 or around).

2008/5/21 Saint K. <[EMAIL PROTECTED]>:

> Confirmed for our Linux machines aswell.
>
> The TF2 srcds currently eats more and more ram, and sometimes I find the
> server just being deathlocked with 100% CPU useage and 800+ MB mem in
> use...
>
> Happends sinds the last update round.
>
> Cheers,
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
> Sent: Wednesday, May 21, 2008 10:57 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] srcds memory leak.
>
> I'm seeing this problem on my linux servers as well. 6am reboots ftw.
>
> Also, the linux srcds performance is still getting worse per patch.
> I'm looking at one almost empty server taking 20% CPU with four people
> + sourceTV. Jesus christ.
>
> - Neph
>
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Re: [hlds] srcds memory leak.

2008-05-21 Thread Saint K.
Confirmed for our Linux machines aswell.

The TF2 srcds currently eats more and more ram, and sometimes I find the
server just being deathlocked with 100% CPU useage and 800+ MB mem in use...

Happends sinds the last update round.

Cheers,

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
Sent: Wednesday, May 21, 2008 10:57 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] srcds memory leak.

I'm seeing this problem on my linux servers as well. 6am reboots ftw.

Also, the linux srcds performance is still getting worse per patch.
I'm looking at one almost empty server taking 20% CPU with four people
+ sourceTV. Jesus christ.

- Neph

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Re: [hlds] srcds memory leak.

2008-05-21 Thread Eric van Beesten
Maybe it helped, but my second tf2 server, with never had any problem, is
crashing sinds a few day really often! I think the server is crashing 5 till
8 times a day. It's a goldrush only server, so I don't know if the crash is
coming from the map or the server.. Its really annoying, because I cant read
the mdmp files proper (no Visual Studio)! So I don't know how to fix this
problem or what the problem is!




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Re: [hlds] srcds memory leak.

2008-05-21 Thread Nephyrin Zey
I'm seeing this problem on my linux servers as well. 6am reboots ftw.

Also, the linux srcds performance is still getting worse per patch.
I'm looking at one almost empty server taking 20% CPU with four people
+ sourceTV. Jesus christ.

- Neph

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Re: [hlds] srcds memory leak.

2008-05-20 Thread Andrew Armstrong
Our performance graphs for TF2 servers show a slow increase in memory usage
over time from the moment the server contains players.

Before players enter the server the memory usage remains constant.

When players leave the server (and it becomes empty) it appears the memory
usage remains the same at the time just before everyone left.

I'm seeing this on both Goldrush, CTF and CP servers.

- Andrew

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JDoc0512
Sent: Wednesday, 21 May 2008 1:32 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] srcds memory leak.


I never see any of my servers use more than 400MB but after running full for
many hours, usually a few days, they just crash randomly on mapchange
   
  I don't know if this has to do with any of the mods and plugins I'm
running but it's very frustrating...

"1nsane ." <[EMAIL PROTECTED]> wrote:
  Yes I have noticed this as well, Pagefile has been steadily increasing.
Guess i'll have to nuke them at night more often.

On Tue, May 20, 2008 at 6:35 PM, Mike Stiehm wrote:

> I have a few servers that never change maps just runs the same map 
> till i need to restart does not even cycle the same map. I still see 
> memory leaks. For me as the user id's go up so does the memory usage.
>
> > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> 
> > Date:
> Tue, 20 May 2008 14:48:34 -0700> Subject: Re: [hlds] srcds memory 
> leak.> > Yes, I'm seeing this on my TF2 servers as well. It seems that 
> the leak may> occur on map changes. I say this because I have three 
> servers, and the one> that rotates maps more frequently always has a 
> higher memory usage over> time. 
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Re: [hlds] srcds memory leak.

2008-05-20 Thread JDoc0512
I never see any of my servers use more than 400MB but after running full for 
many hours, usually a few days, they just crash randomly on mapchange
   
  I don't know if this has to do with any of the mods and plugins I'm running 
but it's very frustrating...

"1nsane ." <[EMAIL PROTECTED]> wrote:
  Yes I have noticed this as well, Pagefile has been steadily increasing.
Guess i'll have to nuke them at night more often.

On Tue, May 20, 2008 at 6:35 PM, Mike Stiehm wrote:

> I have a few servers that never change maps just runs the
> same map till i need to restart does not even cycle the same map.
> I still see memory leaks. For me as the user id's go up so does the memory
> usage.
>
> > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Date:
> Tue, 20 May 2008 14:48:34 -0700> Subject: Re: [hlds] srcds memory leak.> >
> Yes, I'm seeing this on my TF2 servers as well. It seems that the leak may>
> occur on map changes. I say this because I have three servers, and the one>
> that rotates maps more frequently always has a higher memory usage over>
> time.
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Re: [hlds] srcds memory leak.

2008-05-20 Thread 1nsane .
Yes I have noticed this as well, Pagefile has been steadily increasing.
Guess i'll have to nuke them at night more often.

On Tue, May 20, 2008 at 6:35 PM, Mike Stiehm <[EMAIL PROTECTED]> wrote:

> I have a few servers that never change maps just runs the
> same map till i need to restart does not even cycle the same map.
> I still see memory leaks. For me as the user id's go up so does the memory
> usage.
>
> > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Date:
> Tue, 20 May 2008 14:48:34 -0700> Subject: Re: [hlds] srcds memory leak.> >
> Yes, I'm seeing this on my TF2 servers as well. It seems that the leak may>
> occur on map changes. I say this because I have three servers, and the one>
> that rotates maps more frequently always has a higher memory usage over>
> time.
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Re: [hlds] srcds memory leak.

2008-05-20 Thread Mike Stiehm
I have a few servers that never change maps just runs the
same map till i need to restart does not even cycle the same map. 
I still see memory leaks. For me as the user id's go up so does the memory 
usage.
 
> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Date: Tue, 20 May 
> 2008 14:48:34 -0700> Subject: Re: [hlds] srcds memory leak.> > Yes, I'm 
> seeing this on my TF2 servers as well. It seems that the leak may> occur on 
> map changes. I say this because I have three servers, and the one> that 
> rotates maps more frequently always has a higher memory usage over> time.
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Re: [hlds] srcds memory leak.

2008-05-20 Thread Chris
I'm seeing TF2 srcds instances consume over 700MB after 10 days without
reboot/instance restart. Issue not present in original source engine.

Running Windows Server 2003
Latest build of Metamod source
Latest snapshot of sourcemod

On 5/20/08, Kevin Ottalini <[EMAIL PROTECTED]> wrote:
>
> My css server isnt real busy but the bots are usually the worst leak
> sources
> and they are on all the time.
>
> The CSS server is at 240 players in 36 hours.
> The HL2DM server is at 101 players
> The HL1MP server is at 329 players
>
> The HLDS server is at 355 players.
>
> I don't get a lot of traffic at the beginning of the week though so this is
> lower then typical.
> I usually only restart once a week, but the important thing is I'm not
> seeing any real difference from what I typically see.
>
> I'll run a test with CSS SRCDS with a full complement of bots and see if a
> leak is more obvious.
>
> Voogru, It might indeed be moreso in TF2 if that's where you're seeing it.
>
>
>
>
> - Original Message -
> From: "Spencer 'voogru' MacDonald"
> To: "'Half-Life dedicated Win32 server mailing list'"
> 
>
> Sent: Tuesday, May 20, 2008 2:01 PM
> Subject: Re: [hlds] srcds memory leak.
>
>
>
> > Perhaps it's limited to TF2.
>
>
> - Original Message -
>
> From: "Mike Stiehm"
> To: "Half-Life dedicated Win32 server mailing list"
> 
>
> Sent: Tuesday, May 20, 2008 1:10 PM
> Subject: Re: [hlds] srcds memory leak.
>
>
>
> >I also run a CS:S server and until it started to get busy it didn't use
> >much ram.
> > I'm not sure about how much traffic some of you get but if a server sits
> > idle
> > it will not use anymore memory then it is currently using.
> >Its the churn that does it (players leaving and joining)
> > as my user ID goes up also does the RAM
>
>
> - Original Message -
> From: "Kevin Ottalini"
> To: "Half-Life dedicated Win32 server mailing list"
> 
>
> Sent: Tuesday, May 20, 2008 12:58 PM
> Subject: Re: [hlds] srcds memory leak.
>
>
>
> >I have 36+ hours of uptime on 3 SRCDS servers (Win32, Server 2003),
> > hl2dm, css and hl1mp and I'm not seeing anything unusual.
> >
> > I don't run any plugins.  The CSS server has 4 bots on.
> > hlds and hltv included for comparison:
> >
> > Process CPUTime  VM-Bytes  MemUsageBytes
> > 
> > hlds.exe  5:56:36.453   134,640K35,080K
> > hltv.exe  0:49:06.79614,744K 8,764K
> >
> > srcds.exe  5:48:10.859   108,408K80,104K
> > srcds.exe  8:11:45.00095,140K60,412K
> > srcds.exe  5:14:03.53173,512K24,712K
> >
> > quick
> >
> >
> > - Original Message -
> > From: "Spencer 'voogru' MacDonald"
> > To: "'Half-Life dedicated Win32 server mailing list'"
> > 
> > Sent: Tuesday, May 20, 2008 12:10 PM
> > Subject: [hlds] srcds memory leak.
> >
> >> Is it me, or is anyone experiencing massive memory leaks with srcds?
> >>
> >> In the past updates they have got significantly worse, I used to be
> >> forced
> >> to restart my server every 72 hours, now it's about 24 hours. Srcds will
> >> go
> >> from using 260MB of usage on startup to nearly 600-700MB+ per instance
> >> within 24 hours.
> >>
> >> - voogru.
>
>
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Re: [hlds] srcds memory leak.

2008-05-20 Thread Tony Paloma
Yes, I'm seeing this on my TF2 servers as well. It seems that the leak may
occur on map changes. I say this because I have three servers, and the one
that rotates maps more frequently always has a higher memory usage over
time.

I have to restart them periodically now because eventually they start
lagging because memory accesses start constantly requiring disk access.

The memory usage eventually reaches 1.2GB or so per process which is nuts.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Tuesday, May 20, 2008 12:10 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: [hlds] srcds memory leak.

Is it me, or is anyone experiencing massive memory leaks with srcds?

In the past updates they have got significantly worse, I used to be forced
to restart my server every 72 hours, now it's about 24 hours. Srcds will go
from using 260MB of usage on startup to nearly 600-700MB+ per instance
within 24 hours.

- voogru.


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Re: [hlds] srcds memory leak.

2008-05-20 Thread Kevin Ottalini
My css server isnt real busy but the bots are usually the worst leak sources 
and they are on all the time.

The CSS server is at 240 players in 36 hours.
The HL2DM server is at 101 players
The HL1MP server is at 329 players

The HLDS server is at 355 players.

I don't get a lot of traffic at the beginning of the week though so this is 
lower then typical.
I usually only restart once a week, but the important thing is I'm not 
seeing any real difference from what I typically see.

I'll run a test with CSS SRCDS with a full complement of bots and see if a 
leak is more obvious.

Voogru, It might indeed be moreso in TF2 if that's where you're seeing it.



- Original Message - 
From: "Spencer 'voogru' MacDonald"
To: "'Half-Life dedicated Win32 server mailing list'" 

Sent: Tuesday, May 20, 2008 2:01 PM
Subject: Re: [hlds] srcds memory leak.


> Perhaps it's limited to TF2.


- Original Message - 
From: "Mike Stiehm"
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Tuesday, May 20, 2008 1:10 PM
Subject: Re: [hlds] srcds memory leak.


>I also run a CS:S server and until it started to get busy it didn't use 
>much ram.
> I'm not sure about how much traffic some of you get but if a server sits 
> idle
> it will not use anymore memory then it is currently using.
>Its the churn that does it (players leaving and joining)
> as my user ID goes up also does the RAM

- Original Message - 
From: "Kevin Ottalini"
To: "Half-Life dedicated Win32 server mailing list" 

Sent: Tuesday, May 20, 2008 12:58 PM
Subject: Re: [hlds] srcds memory leak.


>I have 36+ hours of uptime on 3 SRCDS servers (Win32, Server 2003),
> hl2dm, css and hl1mp and I'm not seeing anything unusual.
>
> I don't run any plugins.  The CSS server has 4 bots on.
> hlds and hltv included for comparison:
>
> Process CPUTime  VM-Bytes  MemUsageBytes
> 
> hlds.exe  5:56:36.453   134,640K35,080K
> hltv.exe  0:49:06.79614,744K 8,764K
>
> srcds.exe  5:48:10.859   108,408K80,104K
> srcds.exe  8:11:45.00095,140K60,412K
> srcds.exe  5:14:03.53173,512K24,712K
>
> quick
>
>
> - Original Message - 
> From: "Spencer 'voogru' MacDonald"
> To: "'Half-Life dedicated Win32 server mailing list'" 
> 
> Sent: Tuesday, May 20, 2008 12:10 PM
> Subject: [hlds] srcds memory leak.
>
>> Is it me, or is anyone experiencing massive memory leaks with srcds?
>>
>> In the past updates they have got significantly worse, I used to be 
>> forced
>> to restart my server every 72 hours, now it's about 24 hours. Srcds will 
>> go
>> from using 260MB of usage on startup to nearly 600-700MB+ per instance
>> within 24 hours.
>>
>> - voogru.


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Re: [hlds] srcds memory leak.

2008-05-20 Thread Spencer 'voogru' MacDonald
Perhaps it's limited to TF2.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: Tuesday, May 20, 2008 4:18 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] srcds memory leak.

Yer we see that here :(

- Original Message - 
From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>


> Is it me, or is anyone experiencing massive memory leaks with srcds?
> 
> In the past updates they have got significantly worse, I used to be forced
> to restart my server every 72 hours, now it's about 24 hours. Srcds will
go
> from using 260MB of usage on startup to nearly 600-700MB+ per instance
> within 24 hours.



This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person or entity to whom it is addressed. In the event of misdirection, the
recipient is prohibited from using, copying, printing or otherwise
disseminating it or any information contained in it. 

In the event of misdirection, illegible or incomplete transmission please
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Re: [hlds] srcds memory leak.

2008-05-20 Thread Steven Hartland
Yer we see that here :(

- Original Message - 
From: "Spencer 'voogru' MacDonald" <[EMAIL PROTECTED]>


> Is it me, or is anyone experiencing massive memory leaks with srcds?
> 
> In the past updates they have got significantly worse, I used to be forced
> to restart my server every 72 hours, now it's about 24 hours. Srcds will go
> from using 260MB of usage on startup to nearly 600-700MB+ per instance
> within 24 hours.



This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
person or entity to whom it is addressed. In the event of misdirection, the 
recipient is prohibited from using, copying, printing or otherwise 
disseminating it or any information contained in it. 

In the event of misdirection, illegible or incomplete transmission please 
telephone +44 845 868 1337
or return the E.mail to [EMAIL PROTECTED]


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Re: [hlds] srcds memory leak.

2008-05-20 Thread Mike Stiehm
I also run a CS:S server and until it started to get busy it didn't use much 
ram.
I'm not sure about how much traffic some of you get but if a server sits idle
it will not use anymore memory then it is currently using. Its the churn that
does it (players leaving and joining) as my user ID goes up also does the RAM> 
I have 36+ hours of uptime on 3 SRCDS servers (Win32, Server 2003),> hl2dm, css 
and hl1mp and I'm not seeing anything unusual.> > I don't run any plugins. The 
CSS server has 4 bots on.> hlds and hltv included for comparison:> > Process 
CPUTime VM-Bytes MemUsageBytes> 
> hlds.exe 5:56:36.453 134,640K 
35,080K> hltv.exe 0:49:06.796 14,744K 8,764K> > srcds.exe 5:48:10.859 108,408K 
80,104K> srcds.exe 8:11:45.000 95,140K 60,412K> srcds.exe 5:14:03.531 73,512K 
24,712K
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Re: [hlds] srcds memory leak.

2008-05-20 Thread Mike Stiehm
> I have 36+ hours of uptime on 3 SRCDS servers (Win32, Server 2003),> hl2dm, 
> css and hl1mp and I'm not seeing anything unusual.> > I don't run any 
> plugins. The CSS server has 4 bots on.> hlds and hltv included for 
> comparison:> > Process CPUTime VM-Bytes MemUsageBytes> 
> > hlds.exe 5:56:36.453 
> 134,640K 35,080K> hltv.exe 0:49:06.796 14,744K 8,764K> > srcds.exe 
> 5:48:10.859 108,408K 80,104K> srcds.exe 8:11:45.000 95,140K 60,412K> 
> srcds.exe 5:14:03.531 73,512K 24,712K
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Re: [hlds] srcds memory leak.

2008-05-20 Thread Robert Whelan
win2k3 uptime about 70hrs at 220mb



- Original Message 
From: Dog <[EMAIL PROTECTED]>
To: Half-Life dedicated Win32 server mailing list 
Sent: Tuesday, May 20, 2008 2:52:52 PM
Subject: Re: [hlds] srcds memory leak.

Just Windows servers for us.
They go from 202 - 700Mb and need reset every morning

2008/5/20 AnAkIn . <[EMAIL PROTECTED]>:

> I think VALVe said they were working on it some months ago...with doing
> some
> test with the VALVe test servers. No news of the testing afaik...
>
> 2008/5/20 Andreas Grimm <[EMAIL PROTECTED]>:
>
> > my servers run fine, I don't see any leaks ...
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Spencer
> 'voogru'
> > MacDonald
> > Sent: Tuesday, May 20, 2008 9:10 PM
> > To: 'Half-Life dedicated Win32 server mailing list'
> > Subject: [hlds] srcds memory leak.
> >
> > Is it me, or is anyone experiencing massive memory leaks with srcds?
> >
> > In the past updates they have got significantly worse, I used to be
> forced
> > to restart my server every 72 hours, now it's about 24 hours. Srcds will
> go
> > from using 260MB of usage on startup to nearly 600-700MB+ per instance
> > within 24 hours.
> >
> > - voogru.
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
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> > please visit:
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> >
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Re: [hlds] srcds memory leak.

2008-05-20 Thread Kevin Ottalini
I have 36+ hours of uptime on 3 SRCDS servers (Win32, Server 2003),
hl2dm, css and hl1mp and I'm not seeing anything unusual.

I don't run any plugins.  The CSS server has 4 bots on.
hlds and hltv included for comparison:

Process CPUTime  VM-Bytes  MemUsageBytes

 hlds.exe  5:56:36.453   134,640K35,080K
 hltv.exe  0:49:06.79614,744K 8,764K

srcds.exe  5:48:10.859   108,408K80,104K
srcds.exe  8:11:45.00095,140K60,412K
srcds.exe  5:14:03.53173,512K24,712K

quick


- Original Message - 
From: "Spencer 'voogru' MacDonald" 
To: "'Half-Life dedicated Win32 server mailing list'" 

Sent: Tuesday, May 20, 2008 12:10 PM
Subject: [hlds] srcds memory leak.

> Is it me, or is anyone experiencing massive memory leaks with srcds?
> 
> In the past updates they have got significantly worse, I used to be forced
> to restart my server every 72 hours, now it's about 24 hours. Srcds will go
> from using 260MB of usage on startup to nearly 600-700MB+ per instance
> within 24 hours.
> 
> - voogru.
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Re: [hlds] srcds memory leak.

2008-05-20 Thread Dog
Just Windows servers for us.
They go from 202 - 700Mb and need reset every morning

2008/5/20 AnAkIn . <[EMAIL PROTECTED]>:

> I think VALVe said they were working on it some months ago...with doing
> some
> test with the VALVe test servers. No news of the testing afaik...
>
> 2008/5/20 Andreas Grimm <[EMAIL PROTECTED]>:
>
> > my servers run fine, I don't see any leaks ...
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Spencer
> 'voogru'
> > MacDonald
> > Sent: Tuesday, May 20, 2008 9:10 PM
> > To: 'Half-Life dedicated Win32 server mailing list'
> > Subject: [hlds] srcds memory leak.
> >
> > Is it me, or is anyone experiencing massive memory leaks with srcds?
> >
> > In the past updates they have got significantly worse, I used to be
> forced
> > to restart my server every 72 hours, now it's about 24 hours. Srcds will
> go
> > from using 260MB of usage on startup to nearly 600-700MB+ per instance
> > within 24 hours.
> >
> > - voogru.
> >
> >
> > ___
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > ___
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> > please visit:
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> >
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Re: [hlds] srcds memory leak.

2008-05-20 Thread Derek Denholm

Yes same problem here. Seems like every 24 to 36 hours needs a server restart 
past the 36 hour point seems like the server is unplayable.> From: [EMAIL 
PROTECTED]> To: hlds@list.valvesoftware.com> Date: Tue, 20 May 2008 15:10:27 
-0400> Subject: [hlds] srcds memory leak.> > Is it me, or is anyone 
experiencing massive memory leaks with srcds?> > In the past updates they have 
got significantly worse, I used to be forced> to restart my server every 72 
hours, now it's about 24 hours. Srcds will go> from using 260MB of usage on 
startup to nearly 600-700MB+ per instance> within 24 hours.> > - voogru.> > > 
___> To unsubscribe, edit your list 
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Re: [hlds] srcds memory leak.

2008-05-20 Thread AnAkIn .
I think VALVe said they were working on it some months ago...with doing some
test with the VALVe test servers. No news of the testing afaik...

2008/5/20 Andreas Grimm <[EMAIL PROTECTED]>:

> my servers run fine, I don't see any leaks ...
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'
> MacDonald
> Sent: Tuesday, May 20, 2008 9:10 PM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: [hlds] srcds memory leak.
>
> Is it me, or is anyone experiencing massive memory leaks with srcds?
>
> In the past updates they have got significantly worse, I used to be forced
> to restart my server every 72 hours, now it's about 24 hours. Srcds will go
> from using 260MB of usage on startup to nearly 600-700MB+ per instance
> within 24 hours.
>
> - voogru.
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds] srcds memory leak.

2008-05-20 Thread Andreas Grimm
my servers run fine, I don't see any leaks ...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Tuesday, May 20, 2008 9:10 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: [hlds] srcds memory leak.

Is it me, or is anyone experiencing massive memory leaks with srcds?

In the past updates they have got significantly worse, I used to be forced
to restart my server every 72 hours, now it's about 24 hours. Srcds will go
from using 260MB of usage on startup to nearly 600-700MB+ per instance
within 24 hours.

- voogru.


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Re: [hlds] srcds memory leak.

2008-05-20 Thread Mike Stiehm
Yep same for me let it run for 48 hours and you can be well past 1.4G> In the 
past updates they have got significantly worse, I used to be forced> to restart 
my server every 72 hours, now it's about 24 hours. Srcds will go> from using 
260MB of usage on startup to nearly 600-700MB+ per instance> within 24 hours.
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