RE: [hlds_linux] Cant update game server

2005-09-25 Thread Frederick Abrams
Yea but mine even if I just type ./steam all it says is aborted like
below.

[EMAIL PROTECTED] hlds_l]$ ./steam
Aborted
[EMAIL PROTECTED] hlds_l]$

Its as if I cant run the steam app at all.

Regards,

MerK

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Kirby
Sent: 25 September 2005 01:58
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Cant update game server

Well ./steam says the following:

   optional parameters: (only needed to access limited content)
  -username username-   Steam account username
  -password password-   Steam account password

I think I was still using the username and password due to steam at one
point were deleting accounts that didn't point to a CDKEY that wasn't
used
after x amount of time.

Anyway there is no harm including those arguments in with the line :)

Paul

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Brandon Jank
 Sent: Sun 25 September 2005 00:20
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Cant update game server

 --
 [ Picked text/plain from multipart/alternative ]
 I dont believe that you need to login to update/install the
 source server
 anymore...

 Reguards,

 Brandon Jank
 NexGen Internet Services
 http://www.nexgenis.com/

 On 9/24/05, Paul Kirby [EMAIL PROTECTED] wrote:
 
  Well I use the following line to update my server:
  ./steam -command update -game hl2mp -dir . -username
 USERNAME -password
  PASSWORD -remember_password -retry -verify_all
 
  This seems to work fine for me, though a bit slow due to
 verifying all the
  files.
 
  Hope this helps
 
  Paul
 
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of
   Frederick Abrams
   Sent: Sat 24 September 2005 18:34
   To: hlds_linux@list.valvesoftware.com
   Subject: [hlds_linux] Cant update game server
  
   This is a multi-part message in MIME format.
   --
   [ Picked text/plain from multipart/alternative ]
   Hi all
  
   I cant seem to update my server for some reason and
 thought I will ask
   on here incase anyone knows. I'm sure its being posted before,
  
   [EMAIL PROTECTED] hlds_l]$ ./steam -command update -game hl2mp -dir .
   Aborted
   [EMAIL PROTECTED] hlds_l]$
  
   LIBGCC: libgcc-3.4.4-2.fc3
   GLIBC: glibc-2.3.5-0.fc3.1
   OS: FC3
   KERNEL: 2.6.11-1.35_FC3smp
  
   Any Help would be appriated
  
   MerK
  
  
   --
  
  
  
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[hlds_linux] [OT] Not getting every email to this list.

2005-09-25 Thread hondaman

My subscriber email address is a gmail address, and it seems I'm not
getting every email sent to this list.  I checked my spam filter/folder,
and its not there either.  Any ideas what might be causing it?  I dont
even see MY emails on the list when I reply.

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Re: [hlds_linux] [OT] Not getting every email to this list.

2005-09-25 Thread Clayton Macleod
of course you won't see your emails, not much point in sending you
what you wrote.  Working just fine here with gmail.

On 9/25/05, hondaman [EMAIL PROTECTED] wrote:
 My subscriber email address is a gmail address, and it seems I'm not
 getting every email sent to this list.  I checked my spam filter/folder,
 and its not there either.  Any ideas what might be causing it?  I dont
 even see MY emails on the list when I reply.


--
Clayton Macleod
get ye flask
You cannot get ye flask.

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Re: [hlds_linux] [OT] Not getting every email to this list.

2005-09-25 Thread hondaman

It didnt used to be that way.  I have the emails to prove that.

Clayton Macleod wrote:


of course you won't see your emails, not much point in sending you
what you wrote.  Working just fine here with gmail.

On 9/25/05, hondaman [EMAIL PROTECTED] wrote:



My subscriber email address is a gmail address, and it seems I'm not
getting every email sent to this list.  I checked my spam filter/folder,
and its not there either.  Any ideas what might be causing it?  I dont
even see MY emails on the list when I reply.





--
Clayton Macleod



get ye flask



You cannot get ye flask.

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RE: [hlds_linux] pre-load of DoD:Source server?!

2005-09-25 Thread sirtom__

So, tomorrow DoD:S will be released and we are not able to download/configure 
our servers yet.
What's the status here?

hlds_linux@list.valvesoftware.com schrieb am 15.09.05 09:47:29:

 The server will be made available a couple days before the client
 release, details will be posted to this list then.

 - Alfred

 Original Message
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED] Sent: Thursday, September 15, 2005 12:40 AM To:
 hlds_linux@list.valvesoftware.com Subject: [hlds_linux] pre-load of
 DoD:Source server?!

  http://www.steampowered.com/index.php?area=newsid=443
 
  Pre-loading of DoD:Source began last night, is it possible to load
  the ded. server too? Some days before official release?
 
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Re: [hlds_linux] [OT] Not getting every email to this list.

2005-09-25 Thread Clayton Macleod
shrug

On 9/25/05, hondaman [EMAIL PROTECTED] wrote:
 It didnt used to be that way.  I have the emails to prove that.


--
Clayton Macleod
get ye flask
You cannot get ye flask.

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RE: [hlds_linux] suicide with world crash

2005-09-25 Thread Bart King
Dagok wrote:

 I removed Mattie's EventScripts, LastManStanding, Counter-Bet-Menu
 and Vweegit's Pickpocket and the server hasn't crashed since.

Most crashes after a code base update from Valve are - usually :) - the
result of some 3rd party plugin.  Whenever I update servers, I remove all
addons and then add one back one by one until it either breaks or works.

Incidentally, that's a lot of addons - I take it you run a reasonably small
server.

Slightly OT, I tried running Mattie's EventScripts but as it doesn't appear
to compile scripts (instead interpreting them all the time) it adds around
50% load to the server - which isn't great on my 64 player public!

--
Bart King
+44 7812 195654 - http://www.bart666.com

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Re: [hlds_linux] [OT] Not getting every email to this list.

2005-09-25 Thread Ben Kennish

hondaman wrote:

It didnt used to be that way.  I have the emails to prove that.


Yeah... it would be a bit pointless to be configured this way.  It's
nice to know that your email has been recevied by the list successfully
by getting it back!

Ben

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[hlds_linux] Lots of (newcomer) questions

2005-09-25 Thread Ben Kennish

Hi all,

I'm new to the list so howdy all :)

I've just been given permission by my boss to set up a Source server on
our core network.  It's a Fedora Core 3 Linux (v)server with Dual Xeon
3.00Ghzs and 2GB RAM so I'm pretty chuffed about it.

I have a few questions that I'd be really grateful if anyone can shed
some light on...

* 1. Is it possible to setup the server in some way so that any player
with rcon access can burst the maxplayers value.  To clarify, I have
maxplayers currently set at 8 but I would quite like to be able to join
the game myself even if 8 people are playing on the server.  Any ideas?
 Failing that, is there a way to kick a player and give them a message
similar to 'Sorry but the server admin wants to play' :)

* 2. Does anyone know of a decent rcon app for Windows that would enable
me to run commands on the server without loading up Half Life 2 each time?

* 3. Is there a decent log parser out there that'll generate HTML
reports from logfiles?

* 4. After reading the following article ...

http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=108

I have added the following to my server.cfg:

sv_maxrate   = I assume these correspond to the client-side 'rate'
sv_minrate 5000

What is the point of setting a sv_minrate?

sv_maxupdaterate 30
.. does this mean the maximum number of update packets to accept from a
client per second?  Is 30 ok to use and if so, why is the default 60?

sv_robust_explosions 0
... does this really make any difference and is the graphical effect of
0 noticeable?

* 5. When I right click my server in the Steam list and click View
server info I am told 'Valve Anti-Cheat: Not secure'.  Is this anything
to worry about?  Can I make it 'secure'?


* 6. I'm having problems setting up a HL2 CTF server (www.hl2ctf.com).
I've unzipped the files into 'hl2ctf' off the main server directory (the
directory with 'srcds_run' in) but when I run it, things go a bit
screwy.  It seems to only load in the deathmatch files but then tries to
load the ctf map...

./srcds_run -game hl2ctf +map ctf_raven
.
Game.dll loaded for Half-Life 2 Deathmatch
.
Unknown command play
.
Attempted to create unknown entity type ctf_combine_flag!
Can't init ctf_combine_flag

Unknown command ctf_capturelimit


Am I missing the obvious here?


Thanks in advance for any help given.

--
Ben (Combatter)
www.benkennish.co.uk

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Re: [hlds_linux] Lots of (newcomer) questions

2005-09-25 Thread sYs^

Hi, just a few answers:


* 2. Does anyone know of a decent rcon app for Windows that would enable
me to run commands on the server without loading up Half Life 2 each
time?


HLSW http://hlsw.net/


* 3. Is there a decent log parser out there that'll generate HTML
reports from logfiles?


http://www.psychostats.com/
http://www.unitedadmins.com/index.php?p=contentcontent=hlstats


sv_maxupdaterate 30
.. does this mean the maximum number of update packets to accept from a
client per second?  Is 30 ok to use and if so, why is the default 60?


sv_maxupdaterate 101 the best imho.


* 5. When I right click my server in the Steam list and click View
server info I am told 'Valve Anti-Cheat: Not secure'.  Is this anything
to worry about?  Can I make it 'secure'?


If you see the VAC2 logo on loading there arent any problem, it's a new
bug when u dont see in serverbrowser.


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Re: [hlds_linux] Lots of (newcomer) questions

2005-09-25 Thread Ben Kennish

Hi sYs^,

Thanks for all those.  http://hlsw.net/ seems to be a bit fucked atm tho
:)...

Your PHP installation appears to be missing the MySQL which is required
for WordPress.

sYs^ wrote:

sv_maxupdaterate 30
.. does this mean the maximum number of update packets to accept from a
client per second?  Is 30 ok to use and if so, why is the default 60?


sv_maxupdaterate 101 the best imho.



101?  That seems like quite a lot of packets to be sending out per
second.  Could a low cl_maxupdaterate affect the FPS on the client?  I
thought that this wasn't the case but after playing on it, I do notice a
lower FPS than I usually get elsewhere.

Cheers,

--
Ben
www.benkennish.co.uk

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RE: [hlds_linux] Cant update game server

2005-09-25 Thread Paul Kirby
Ok try deleting the InstallRecord.blob file.

Paul

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Frederick Abrams
 Sent: Sun 25 September 2005 08:31
 To: hlds_linux@list.valvesoftware.com
 Subject: RE: [hlds_linux] Cant update game server

 Yea but mine even if I just type ./steam all it says is aborted like
 below.

 [EMAIL PROTECTED] hlds_l]$ ./steam
 Aborted
 [EMAIL PROTECTED] hlds_l]$

 Its as if I cant run the steam app at all.

 Regards,

 MerK

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Paul Kirby
 Sent: 25 September 2005 01:58
 To: hlds_linux@list.valvesoftware.com
 Subject: RE: [hlds_linux] Cant update game server

 Well ./steam says the following:

optional parameters: (only needed to access limited content)
   -username username-   Steam account username
   -password password-   Steam account password

 I think I was still using the username and password due to
 steam at one
 point were deleting accounts that didn't point to a CDKEY that wasn't
 used
 after x amount of time.

 Anyway there is no harm including those arguments in with the line :)

 Paul

  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  Brandon Jank
  Sent: Sun 25 September 2005 00:20
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] Cant update game server
 
  --
  [ Picked text/plain from multipart/alternative ]
  I dont believe that you need to login to update/install the
  source server
  anymore...
 
  Reguards,
 
  Brandon Jank
  NexGen Internet Services
  http://www.nexgenis.com/
 
  On 9/24/05, Paul Kirby [EMAIL PROTECTED] wrote:
  
   Well I use the following line to update my server:
   ./steam -command update -game hl2mp -dir . -username
  USERNAME -password
   PASSWORD -remember_password -retry -verify_all
  
   This seems to work fine for me, though a bit slow due to
  verifying all the
   files.
  
   Hope this helps
  
   Paul
  
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Frederick Abrams
Sent: Sat 24 September 2005 18:34
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Cant update game server
   
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi all
   
I cant seem to update my server for some reason and
  thought I will ask
on here incase anyone knows. I'm sure its being posted before,
   
[EMAIL PROTECTED] hlds_l]$ ./steam -command update -game
 hl2mp -dir .
Aborted
[EMAIL PROTECTED] hlds_l]$
   
LIBGCC: libgcc-3.4.4-2.fc3
GLIBC: glibc-2.3.5-0.fc3.1
OS: FC3
KERNEL: 2.6.11-1.35_FC3smp
   
Any Help would be appriated
   
MerK
   
   
--
   
   
   
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[hlds_linux] DoD:S servers up -- how?

2005-09-25 Thread Alan Clegg
I'm usually not one to complain... well, yeah, actually, I am.

Here we are, a day before the official release and I'm counting 16 DoD:S
servers up -- mostly full, but I still don't have any howto on getting the
code for my own server.

Here's what I'm seeing:  http://glycol.wetworks.org/~abc/dod_source.gif

Help?

AlanC
--
Once you have tasted flight, you will forever walk the earth with your eyes
turned skyward, for there you have been and there you long to return. -DaVinci

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Re: [hlds_linux] Lots of (newcomer) questions

2005-09-25 Thread sYs^

Ben Kennish wrote:


Hi sYs^,

Thanks for all those.  http://hlsw.net/ seems to be a bit fucked atm tho
:)...

Your PHP installation appears to be missing the MySQL which is required
for WordPress.

sYs^ wrote:


sv_maxupdaterate 30
.. does this mean the maximum number of update packets to accept from a
client per second?  Is 30 ok to use and if so, why is the default 60?



sv_maxupdaterate 101 the best imho.



101?  That seems like quite a lot of packets to be sending out per
second.  Could a low cl_maxupdaterate affect the FPS on the client?  I
thought that this wasn't the case but after playing on it, I do notice a
lower FPS than I usually get elsewhere.

Cheers,

--
Ben
www.benkennish.co.uk

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Yes, it is, usualy it's working, wait a few hours/days and it'll works
again, imho :p

or use google :

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RE: [hlds_linux] Lots of (newcomer) questions

2005-09-25 Thread Gavin Rodgers
There is a link to download the HLSW software in this forum post
http://www.4u-servers.co.uk/forums/showthread.php?p=372

Gavin Rodgers
(BlueHawk^4u)
4u-servers.co.uk
4u-servers.net (forums)
4u-mobile.co.uk (ringtones logos ..)

CONFIDENTIALITY NOTICE
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-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Kennish
Sent: 25 September 2005 16:00
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Lots of (newcomer) questions

Hi sYs^,

Thanks for all those.  http://hlsw.net/ seems to be a bit fucked atm tho
:)...

Your PHP installation appears to be missing the MySQL which is required
for WordPress.

sYs^ wrote:
 sv_maxupdaterate 30
 .. does this mean the maximum number of update packets to accept from a
 client per second?  Is 30 ok to use and if so, why is the default 60?

 sv_maxupdaterate 101 the best imho.


101?  That seems like quite a lot of packets to be sending out per
second.  Could a low cl_maxupdaterate affect the FPS on the client?  I
thought that this wasn't the case but after playing on it, I do notice a
lower FPS than I usually get elsewhere.

Cheers,

--
Ben
www.benkennish.co.uk

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RE: [hlds_linux] Lots of (newcomer) questions

2005-09-25 Thread Tim Cooper

D'oh.
My bad I was anticipating the dod source link and didn't read
the whole thing til I hit send ...

/me gets down of the moron soapbox

-Original Message-
From: Gavin Rodgers [mailto:[EMAIL PROTECTED]
Sent: Sunday, September 25, 2005 10:28 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Lots of (newcomer) questions

There is a link to download the HLSW software in this forum post
http://www.4u-servers.co.uk/forums/showthread.php?p=372




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Re: [hlds_linux] DoD:S servers up -- how?

2005-09-25 Thread Mahmoud Foda
--
[ Picked text/plain from multipart/alternative ]
That is the warez version. You know the warez people have to server files.
Not us.

On 9/25/05, Alan Clegg [EMAIL PROTECTED] wrote:

 I'm usually not one to complain... well, yeah, actually, I am.

 Here we are, a day before the official release and I'm counting 16 DoD:S
 servers up -- mostly full, but I still don't have any howto on getting
 the
 code for my own server.

 Here's what I'm seeing: http://glycol.wetworks.org/~abc/dod_source.gif

 Help?

 AlanC
 --
 Once you have tasted flight, you will forever walk the earth with your
 eyes
 turned skyward, for there you have been and there you long to return.
 -DaVinci

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 please visit:
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--

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RE: [hlds_linux] Lots of (newcomer) questions

2005-09-25 Thread Tim Cooper
How about a *nix link ?

-Original Message-
From: Gavin Rodgers [mailto:[EMAIL PROTECTED]
Sent: Sunday, September 25, 2005 10:28 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Lots of (newcomer) questions

There is a link to download the HLSW software in this forum post
http://www.4u-servers.co.uk/forums/showthread.php?p=372




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Re: [hlds_linux] DoD:S servers up -- how?

2005-09-25 Thread Andrew Smith
Hmmm,
maybe they are windows servers, and Valve, after 18 months of
working on the Windows version, just realised yesterday that
they forgot to write a linux version ... :-)
It'll be available 'real soon now' ;-)
-Cheers
-Andrew

On Sun, 2005-09-25 at 11:18 -0400, Alan Clegg wrote:
 I'm usually not one to complain... well, yeah, actually, I am.

 Here we are, a day before the official release and I'm counting 16 DoD:S
 servers up -- mostly full, but I still don't have any howto on getting the
 code for my own server.

 Here's what I'm seeing:  http://glycol.wetworks.org/~abc/dod_source.gif

 Help?

 AlanC
 --
 Once you have tasted flight, you will forever walk the earth with your eyes
 turned skyward, for there you have been and there you long to return. -DaVinci


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Re: [hlds_linux] [OT] Not getting every email to this list.

2005-09-25 Thread Ook


- Original Message -
From: Ben Kennish [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, September 25, 2005 4:28 AM
Subject: Re: [hlds_linux] [OT] Not getting every email to this list.



hondaman wrote:

It didnt used to be that way.  I have the emails to prove that.


Yeah... it would be a bit pointless to be configured this way.  It's
nice to know that your email has been recevied by the list successfully
by getting it back!

Ben



This is an option in the setup  Receive posts you send to the list?  and 
Receive acknowledgement mail when you send mail to the list? . I turn both
of these on so I can know that my posts made it to the list. Every couple of
months I stop receiving list mail, and I find that my settings have been
changed, specifically  Disable mail delivery  gets turned on a couple
times a year. So - visit
http://list.valvesoftware.com/mailman/listinfo/hlds_linux and look at some
of the options.


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Re: [hlds_linux] Lots of (newcomer) questions

2005-09-25 Thread ruwen
On 25.09.2005 at 14:52 Ben Kennish [EMAIL PROTECTED] wrote:

Hi all,

I'm new to the list so howdy all :)

Hi :)

* 1. Is it possible to setup the server in some way so that any player
with rcon access can burst the maxplayers value.  To clarify, I have
maxplayers currently set at 8 but I would quite like to be able to join
the game myself even if 8 people are playing on the server.  Any ideas?
  Failing that, is there a way to kick a player and give them a message
similar to 'Sorry but the server admin wants to play' :)

Some Metamodplugins like amxmodx have slot reservation plugins.
For example: http://www.amxmodx.org/forums/viewtopic.php?p=8208
There are several similar plugins. Google will find one for you with best
suits your needs.

--
Ben (Combatter)
www.benkennish.co.uk

--
ruwen
www.ruwen.org



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RE: [hlds_linux] Lots of (newcomer) questions

2005-09-25 Thread Bart King
Ben Kennish wrote:

 I've just been given permission by my boss to set up a Source server
 on our core network.  It's a Fedora Core 3 Linux (v)server with Dual
 Xeon 3.00Ghzs and 2GB RAM so I'm pretty chuffed about it.

A little overkill for an 8 player server.  You can run an 8 player server on
a PIII 800.  I run a 64 player CS:S server on a similar specification
machine and it just about copes.

 * 1. Is it possible to setup the server in some way so that any
   player with rcon access can burst the maxplayers value.

You might want to investigate Mani Admin Plugin: www.mani-admin-plugin.com

If you don't want to install MAP, you can fake the server's max player count
by using sv_visiblemaxplayers.  It's not an ideal solution, but it's
something at least.

Failing that, at console: status; list of players with #id; kick #id get
off my server

 * 2. Does anyone know of a decent rcon app for Windows that would
 enable me to run commands on the server without loading up Half Life
 2 each time?

HLSW, as someone pointed out is at http://www.hlsw.org.  As the web site is
currently broken (and has been for some time), use FTP (remember that?):
ftp://ftp.hlsw.org:21/downloads/hlsw/hlsw_1_0_0_44_setup.exe

 * 3. Is there a decent log parser out there that'll generate HTML
 reports from logfiles?

There are log parsers, none of which are decent.  One that is looking
promising (but not hit 1.0 milestone yet) is HLStatsX: www.hlstatsx.com.

 What is the point of setting a sv_minrate?

None, really.

 sv_maxupdaterate 30
 .. does this mean the maximum number of update packets to accept from
 a client per second?  Is 30 ok to use and if so, why is the default
 60?

I use the default on my servers.  From a practical point of view, tweaking
network-related cvars (either client or server side) makes little to no
difference.

 sv_robust_explosions 0

This cvar doesn't exist?

 * 5. When I right click my server in the Steam list and click View
 server info I am told 'Valve Anti-Cheat: Not secure'.  Is this
 anything to worry about?  Can I make it 'secure'?

It would appear that the Steam client (since the recent server update)
refuses to display the shield for secure servers that really are.  I guess
this will appear on Valve's ever-lengthening to do list.

--
Bart King
+44 7812 195654 - http://www.bart666.com

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Re: [hlds_linux] [OT] Not getting every email to this list.

2005-09-25 Thread Stan Bubrouski
--
[ Picked text/plain from multipart/alternative ]
Probably happens after they update GNU mailman or something.

-sb

On 9/25/05, Ook [EMAIL PROTECTED] wrote:


 - Original Message -
 From: Ben Kennish [EMAIL PROTECTED]
 To: hlds_linux@list.valvesoftware.com
 Sent: Sunday, September 25, 2005 4:28 AM
 Subject: Re: [hlds_linux] [OT] Not getting every email to this list.


  hondaman wrote:
  It didnt used to be that way. I have the emails to prove that.
 
  Yeah... it would be a bit pointless to be configured this way. It's
  nice to know that your email has been recevied by the list successfully
  by getting it back!
 
  Ben
 

 This is an option in the setup  Receive posts you send to the list?  and
 
 Receive acknowledgement mail when you send mail to the list? . I turn
 both
 of these on so I can know that my posts made it to the list. Every couple
 of
 months I stop receiving list mail, and I find that my settings have been
 changed, specifically  Disable mail delivery  gets turned on a couple
 times a year. So - visit
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux and look at some
 of the options.


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[hlds_linux] Log format bug in source dedicated server.

2005-09-25 Thread Peter Kirby
Hi,

Hopefully someone at valve can read this and maybe fix it. Isn't a
serious problem but I had to work around it.

In source for the 'STEAM ID Validated' log message it doesn't contain
the 'standard' log format (standard is NameSLOTSTEAMTEAM).
Here are examples of what I mean:

From standard 1.6 Counter-strike server (ID's/IP's changed):

1.2.3.4 : 27035  log L 09/18/2005 - 01:55:07:
CaPadonNa627STEAM_ID_PENDING connected, address
1.2.3.4:27005
1.2.3.4 : 27035  log L 09/18/2005 - 01:55:08:
CaPadonNa627STEAM_0:1:2345 STEAM USERID validated

You see both log entries have the standard format. Although of course
at this point there is no team so the field IS there but empty.

The CSS version:

1.2.3.4 : 27015  RL 09/18/2005 - 22:19:14:
sparkdoggie3023STEAM_ID_PENDING connected, address
1.2.3.4:27005
1.2.3.4 : 27015  RL 09/18/2005 - 22:19:16:
sparkdoggieSTEAM_0:1:2345 STEAM USERID validated

You see the STEAM ID validated message only shows NameSTEAM_ID
instead of the full format (which the connected line shows properly).

Is only a problem because my log listener takes logs from both SOURCE
and 1.6 servers and handles them both. So I needed to code it to
support the correct AND broken format. Which unfortunately means when
I am matching players from connected and validated states, I must use
name and not slot number. Which is a shame.

Anyway just letting the valve folks know about this.

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RE: [hlds_linux] Cant update game server

2005-09-25 Thread Frederick Abrams
I have deleted the file. Even if I move the steam file to another
location and try make a fresh install or anywhere on the machine it
doesn't work. It works on all of my other machines though just this one
it doesn't seem to want to work.

Regards,

MerK

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Kirby
Sent: 25 September 2005 16:07
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Cant update game server

Ok try deleting the InstallRecord.blob file.

Paul

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Frederick Abrams
 Sent: Sun 25 September 2005 08:31
 To: hlds_linux@list.valvesoftware.com
 Subject: RE: [hlds_linux] Cant update game server

 Yea but mine even if I just type ./steam all it says is aborted like
 below.

 [EMAIL PROTECTED] hlds_l]$ ./steam
 Aborted
 [EMAIL PROTECTED] hlds_l]$

 Its as if I cant run the steam app at all.

 Regards,

 MerK

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Paul Kirby
 Sent: 25 September 2005 01:58
 To: hlds_linux@list.valvesoftware.com
 Subject: RE: [hlds_linux] Cant update game server

 Well ./steam says the following:

optional parameters: (only needed to access limited content)
   -username username-   Steam account username
   -password password-   Steam account password

 I think I was still using the username and password due to
 steam at one
 point were deleting accounts that didn't point to a CDKEY that wasn't
 used
 after x amount of time.

 Anyway there is no harm including those arguments in with the line :)

 Paul

  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  Brandon Jank
  Sent: Sun 25 September 2005 00:20
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] Cant update game server
 
  --
  [ Picked text/plain from multipart/alternative ]
  I dont believe that you need to login to update/install the
  source server
  anymore...
 
  Reguards,
 
  Brandon Jank
  NexGen Internet Services
  http://www.nexgenis.com/
 
  On 9/24/05, Paul Kirby [EMAIL PROTECTED] wrote:
  
   Well I use the following line to update my server:
   ./steam -command update -game hl2mp -dir . -username
  USERNAME -password
   PASSWORD -remember_password -retry -verify_all
  
   This seems to work fine for me, though a bit slow due to
  verifying all the
   files.
  
   Hope this helps
  
   Paul
  
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Frederick Abrams
Sent: Sat 24 September 2005 18:34
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Cant update game server
   
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi all
   
I cant seem to update my server for some reason and
  thought I will ask
on here incase anyone knows. I'm sure its being posted before,
   
[EMAIL PROTECTED] hlds_l]$ ./steam -command update -game
 hl2mp -dir .
Aborted
[EMAIL PROTECTED] hlds_l]$
   
LIBGCC: libgcc-3.4.4-2.fc3
GLIBC: glibc-2.3.5-0.fc3.1
OS: FC3
KERNEL: 2.6.11-1.35_FC3smp
   
Any Help would be appriated
   
MerK
   
   
--
   
   
   
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Re: [hlds_linux] hardware?

2005-09-25 Thread e-Plutonia
--
[ Picked text/plain from multipart/alternative ]
For HLDS:

Windows  *nix (Memory)
Solaris  FreeBSD  Linux  Windows (Overall)

On 9/24/05, Proud Pirate [EMAIL PROTECTED] wrote:

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 I use a Dyson Toilet and it doesn't loose suction :-)
 --

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--
DJ Fadyeyev
Founder
e-Plutonia
--

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Re: [hlds_linux] Lots of (newcomer) questions

2005-09-25 Thread Ben Kennish

Hi Bart,

Bart King wrote:

A little overkill for an 8 player server.  You can run an 8 player server on
a PIII 800.  I run a 64 player CS:S server on a similar specification
machine and it just about copes.


Yeah it is a bit overkill but then it's only a virtual server; there are
other websites etc being hosted elsewhere on the machine so I'm gonna
take things slowly and see how it goes.  Plus I prefer smaller
deathmatch games so I don't really want that many players ;)


You might want to investigate Mani Admin Plugin: www.mani-admin-plugin.com

If you don't want to install MAP, you can fake the server's max player count
by using sv_visiblemaxplayers.  It's not an ideal solution, but it's
something at least.


Cool thanks.  sv_visiblemaxplayers may well be enough... I'll give it a
shot.


HLSW, as someone pointed out is at http://www.hlsw.org.  As the web site is
currently broken (and has been for some time), use FTP (remember that?):
ftp://ftp.hlsw.org:21/downloads/hlsw/hlsw_1_0_0_44_setup.exe


Ahh great thanks.  Seems to work fine.


There are log parsers, none of which are decent.  One that is looking
promising (but not hit 1.0 milestone yet) is HLStatsX: www.hlstatsx.com.



Cool I may well give it a try. :)


sv_robust_explosions 0


This cvar doesn't exist?



Yes it does; at least it does on Source servers.


Thanks,

--
Ben

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Re: [hlds_linux] hardware?

2005-09-25 Thread ScratchMonkey

--On Saturday, September 24, 2005 12:41 PM -0500 hondaman
[EMAIL PROTECTED] wrote:


Its 100% true.  Before you flame, do your research please.


Because the truth is HLDS runs better on windows.


Numbers, please. I'm not saying it's false, just that it's unscientific
flame bait unless you specify precisely what you mean by that, in a form
that allows us to reproduce your test and see the results ourselves.

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Re: [hlds_linux] hardware?

2005-09-25 Thread ScratchMonkey

--On Sunday, September 25, 2005 10:17 AM -0700 e-Plutonia
[EMAIL PROTECTED] wrote:


Solaris  FreeBSD  Linux  Windows (Overall)


Since when do OS's wear protective clothing? ;)



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[hlds_linux] Deficient Linux performance (was: hardware?)

2005-09-25 Thread ScratchMonkey

--On Saturday, September 24, 2005 8:35 PM -0500 Eric (Deacon)
[EMAIL PROTECTED] wrote:


on the same hardware, a Windows HLDS install
will perform better than a Linux hlds installation


As a wild guess, I'll assume you mean some kind of benchmark within the
binary gives better numbers on Win32. Which Win32? What do you suppose
accounts for the difference? Poor compiler? Choice of optimizations?
Specific other processes stealing cycles? (Recall that neither Win32 nor
Linux are monolithic and exact objects; both are assemblies of varying and
versioned components.)

If a Windows install is better, we should determine exactly what the issue
is that keeps Linux from matching it. The first step to that objective is
to establish exactly what we're measuring.

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Re: [hlds_linux] Cant update game server

2005-09-25 Thread Brandon Jank
--
[ Picked text/plain from multipart/alternative ]
Here are some options:

1) Re-download the steam installer and start from scratch.

2) Find another system similar to yours, have it update, tar up the hlds_l
dir, untar it on your system. This will work but you have to transfer a ~1gb
tarball around.

3) Find out whats up with your net connection.

Reguards,

Brandon Jank
NexGen Internet Services
http://www.nexgenis.com

On 9/25/05, Frederick Abrams [EMAIL PROTECTED] wrote:

 I have deleted the file. Even if I move the steam file to another
 location and try make a fresh install or anywhere on the machine it
 doesn't work. It works on all of my other machines though just this one
 it doesn't seem to want to work.

 Regards,

 MerK

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Paul Kirby
 Sent: 25 September 2005 16:07
 To: hlds_linux@list.valvesoftware.com
 Subject: RE: [hlds_linux] Cant update game server

 Ok try deleting the InstallRecord.blob file.

 Paul

  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  Frederick Abrams
  Sent: Sun 25 September 2005 08:31
  To: hlds_linux@list.valvesoftware.com
  Subject: RE: [hlds_linux] Cant update game server
 
  Yea but mine even if I just type ./steam all it says is aborted like
  below.
 
  [EMAIL PROTECTED] hlds_l]$ ./steam
  Aborted
  [EMAIL PROTECTED] hlds_l]$
 
  Its as if I cant run the steam app at all.
 
  Regards,
 
  MerK
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  Paul Kirby
  Sent: 25 September 2005 01:58
  To: hlds_linux@list.valvesoftware.com
  Subject: RE: [hlds_linux] Cant update game server
 
  Well ./steam says the following:
 
  optional parameters: (only needed to access limited content)
  -username username - Steam account username
  -password password - Steam account password
 
  I think I was still using the username and password due to
  steam at one
  point were deleting accounts that didn't point to a CDKEY that wasn't
  used
  after x amount of time.
 
  Anyway there is no harm including those arguments in with the line :)
 
  Paul
 
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of
   Brandon Jank
   Sent: Sun 25 September 2005 00:20
   To: hlds_linux@list.valvesoftware.com
   Subject: Re: [hlds_linux] Cant update game server
  
   --
   [ Picked text/plain from multipart/alternative ]
   I dont believe that you need to login to update/install the
   source server
   anymore...
  
   Reguards,
  
   Brandon Jank
   NexGen Internet Services
   http://www.nexgenis.com/
  
   On 9/24/05, Paul Kirby [EMAIL PROTECTED] wrote:
   
Well I use the following line to update my server:
./steam -command update -game hl2mp -dir . -username
   USERNAME -password
PASSWORD -remember_password -retry -verify_all
   
This seems to work fine for me, though a bit slow due to
   verifying all the
files.
   
Hope this helps
   
Paul
   
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Frederick Abrams
 Sent: Sat 24 September 2005 18:34
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] Cant update game server

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Hi all

 I cant seem to update my server for some reason and
   thought I will ask
 on here incase anyone knows. I'm sure its being posted before,

 [EMAIL PROTECTED] hlds_l]$ ./steam -command update -game
  hl2mp -dir .
 Aborted
 [EMAIL PROTECTED] hlds_l]$

 LIBGCC: libgcc-3.4.4-2.fc3
 GLIBC: glibc-2.3.5-0.fc3.1
 OS: FC3
 KERNEL: 2.6.11-1.35_FC3smp

 Any Help would be appriated

 MerK


 --



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   --
  
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Re: [hlds_linux] Lots of (newcomer) questions

2005-09-25 Thread Ben Kennish

Hi Ruwen,

ruwen wrote:

Some Metamodplugins like amxmodx have slot reservation plugins.
For example: http://www.amxmodx.org/forums/viewtopic.php?p=8208
There are several similar plugins. Google will find one for you with best


Is amxmodx compatible with a Source server?  It seems to be HL1
compatible only although I might be mistaken.

Cheers,

--
Ben
www.benkennish.co.uk

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Re: [hlds_linux] Lots of (newcomer) questions

2005-09-25 Thread Erling K. Sæterdal

Its not
www.sourcemm.net
or www.sourcemod.net ( Not released yet )

Only admin tool i can think of for source engine is mani, but thats far from
amxmodx  .
- Original Message -
From: Ben Kennish [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, September 25, 2005 11:47 PM
Subject: Re: [hlds_linux] Lots of (newcomer) questions



Hi Ruwen,

ruwen wrote:

Some Metamodplugins like amxmodx have slot reservation plugins.
For example: http://www.amxmodx.org/forums/viewtopic.php?p=8208
There are several similar plugins. Google will find one for you with best


Is amxmodx compatible with a Source server?  It seems to be HL1
compatible only although I might be mistaken.

Cheers,

--
Ben
www.benkennish.co.uk

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__ NOD32 1.1232 (20050925) Information __

This message was checked by NOD32 antivirus system.
http://www.eset.com





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Re: [hlds_linux] DoD:S servers up -- how?

2005-09-25 Thread hlds

You have -got- to be friggin joking

/p

Quoting Andrew Smith [EMAIL PROTECTED]:


Hmmm,
maybe they are windows servers, and Valve, after 18 months of
working on the Windows version, just realised yesterday that
they forgot to write a linux version ... :-)
It'll be available 'real soon now' ;-)
-Cheers
-Andrew

On Sun, 2005-09-25 at 11:18 -0400, Alan Clegg wrote:

I'm usually not one to complain... well, yeah, actually, I am.

Here we are, a day before the official release and I'm counting 16 DoD:S
servers up -- mostly full, but I still don't have any howto on getting the
code for my own server.

Here's what I'm seeing:  http://glycol.wetworks.org/~abc/dod_source.gif

Help?

AlanC
--
Once you have tasted flight, you will forever walk the earth with your eyes
turned skyward, for there you have been and there you long to
return. -DaVinci



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Re: [hlds_linux] hardware?

2005-09-25 Thread Eric (Deacon)

In a bold display of creativity, ScratchMonkey wrote:

Because the truth is HLDS runs better on windows.


Numbers, please. I'm not saying it's false, just that it's unscientific
flame bait unless you specify precisely what you mean by that, in a form
that allows us to reproduce your test and see the results ourselves.


ScratchMonkey, how long have you been on the list?  This has come up
time and again, and every time it turns out that you can squeeze more
servers on the same hardware (or run each server with higher fps) on
Windows than on Linux.  This is an age-old question that's been
numbered to death over the years.  The fact is that the windows server
binaries use less CPU than the Linux versions.  As has been said before,
that doesn't mean that Windows is a better *choice*, necessarily.

--
Eric (the Deacon remix)

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Re: [hlds_linux] hardware?

2005-09-25 Thread support

other way around buddy
- Original Message -
From: ScratchMonkey [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, September 25, 2005 1:19 PM
Subject: Re: [hlds_linux] hardware?



--On Sunday, September 25, 2005 10:17 AM -0700 e-Plutonia
[EMAIL PROTECTED] wrote:


Solaris  FreeBSD  Linux  Windows (Overall)


Since when do OS's wear protective clothing? ;)



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Re: [hlds_linux] hardware?

2005-09-25 Thread support

I can put a bigger load on a windows server then linux with lower cpu usage,
registration is awalys better on windows. Its a fact, and I have plenty of
screenshots of cpu usage...
- Original Message -
From: ScratchMonkey [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, September 25, 2005 1:21 PM
Subject: Re: [hlds_linux] hardware?



--On Saturday, September 24, 2005 12:41 PM -0500 hondaman
[EMAIL PROTECTED] wrote:


Its 100% true.  Before you flame, do your research please.


Because the truth is HLDS runs better on windows.


Numbers, please. I'm not saying it's false, just that it's unscientific
flame bait unless you specify precisely what you mean by that, in a form
that allows us to reproduce your test and see the results ourselves.

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Re: [hlds_linux] Deficient Linux performance

2005-09-25 Thread Eric (Deacon)

In a bold display of creativity, ScratchMonkey wrote:

What do you suppose
accounts for the difference? Poor compiler? Choice of optimizations?
Specific other processes stealing cycles? (Recall that neither Win32 nor
Linux are monolithic and exact objects; both are assemblies of varying and
versioned components.)


I'd suppose it's the magical flying monkeys that just came shooting out
of my ass and are now fluttering about the room painting murals on my
walls with their feces.  I don't know, and I don't care, though you're
welcome to try to throw around things you may or may not understand
(most of it's over my head) about things which you certainly don't know
the specifics (closed source, sir).  It seems to be inherent to the
system regardless of kernel versions or other processes on the box, etc.


If a Windows install is better, we should determine exactly what the issue
is that keeps Linux from matching it. The first step to that objective is
to establish exactly what we're measuring.


Have fun with that.

--
Eric (the Deacon remix)

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Re: [hlds_linux] Deficient Linux performance

2005-09-25 Thread Eric (Deacon)

In a bold display of creativity, ScratchMonkey wrote:

If a Windows install is better, we should determine exactly what the issue
is that keeps Linux from matching it. The first step to that objective is
to establish exactly what we're measuring.


By the way, IIRC the conclusion reached by people who know far more
about such things than I ever will is that the whole thing was and
continues to be written on Windows for Windows and is simply ported to
Linux, and somewhere in there there's a difference in optimizations and
what things can be taken advantage of on one platform versus
another...yada yada yada.  In other words, it's not to say there's
anything inherent to Windows itself that provides better performance,
nor is there anything inherent to Linux that makes it worse, but rather
that being a native Win32 app ported to Linux winds up with the native
Win32 version performing better on the same hardware.

But again, this isn't something I bleed over, nor does it keep me up a
night, nor do I care to be involved in any we that sets out to solve
this mysterious riddle.

--
Eric (the Deacon remix)


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Re: [hlds_linux] DoD:S servers up -- how?

2005-09-25 Thread Andrew Smith
Yes, of course I was joking - that's what smileys mean :-)

Well almost joking ... it has been somewhat this way in the past ...
with winblows and linux

Anyway, I do have 3 points for Mr. Clegg:

1) ./steam -command list
   keep doing this until it says Day of Defeat Source or something
   like that
   (It still doesn't right now)
   You could write a script that repeats that command and starts
   screaming alerts when it changes - or better still - starts
   downloading the new name when it appears

2) How did you get the server list? What were you running to get
   that list?
   If you have a client that shows DoD:S what is it? I know DoD
   will not show that.
   So either you faked the list or you are doing something that
   Valve may not be very happy about ...

3) Maybe they are just beta's that were handed out when they shouldn't
   have been. And the players are using what to play? Probably beta's
   as well. And you as well ... ?

-Cheers
-Andrew

On Sun, 2005-09-25 at 18:13 -0400, [EMAIL PROTECTED] wrote:
 You have -got- to be friggin joking

 /p

 Quoting Andrew Smith [EMAIL PROTECTED]:

  Hmmm,
  maybe they are windows servers, and Valve, after 18 months of
  working on the Windows version, just realised yesterday that
  they forgot to write a linux version ... :-)
  It'll be available 'real soon now' ;-)
  -Cheers
  -Andrew
 
  On Sun, 2005-09-25 at 11:18 -0400, Alan Clegg wrote:
  I'm usually not one to complain... well, yeah, actually, I am.
 
  Here we are, a day before the official release and I'm counting 16 DoD:S
  servers up -- mostly full, but I still don't have any howto on getting 
  the
  code for my own server.
 
  Here's what I'm seeing:  http://glycol.wetworks.org/~abc/dod_source.gif
 
  Help?
 
  AlanC
  --
  Once you have tasted flight, you will forever walk the earth with your eyes
  turned skyward, for there you have been and there you long to
  return. -DaVinci


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Re: [hlds_linux] DoD:S servers up -- how?

2005-09-25 Thread Alan Clegg
* Andrew Smith [EMAIL PROTECTED]:

 Anyway, I do have 3 points for Mr. Clegg:

 1) ./steam -command list
keep doing this until it says Day of Defeat Source or something
like that
(It still doesn't right now)
You could write a script that repeats that command and starts
screaming alerts when it changes - or better still - starts
downloading the new name when it appears

If you look at the srcds_run script, it actually has dods as one of the
'-game' options.  However, the steam binary does not yet actually love that
game type.

 2) How did you get the server list? What were you running to get
that list?
If you have a client that shows DoD:S what is it? I know DoD
will not show that.
So either you faked the list or you are doing something that
Valve may not be very happy about ...

You are kidding, right?  Click Steam, select Servers, wait for the 8
billion servers to populate, then sort by Game.  Since it's Valve's code, I
doubt they have a problem with it.  Get a freaking clue.

 3) Maybe they are just beta's that were handed out when they shouldn't
have been. And the players are using what to play? Probably beta's
as well. And you as well ... ?

I seriously doubt that they are betas.  If you go out and google for
EMPORiO+DoD:S you'll find more info.

Have a great evening,
AlanC
--
Once you have tasted flight, you will forever walk the earth with your eyes
turned skyward, for there you have been and there you long to return. -DaVinci

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Re: [hlds_linux] Deficient Linux performance (was: hardware?)

2005-09-25 Thread Mahmoud Foda
--
[ Picked text/plain from multipart/alternative ]
The windows server version is generaly better because it just is.
Valve designed HLDS for windows. And then made a linux port.

 On 9/25/05, ScratchMonkey [EMAIL PROTECTED] wrote:

 --On Saturday, September 24, 2005 8:35 PM -0500 Eric (Deacon)
 [EMAIL PROTECTED] wrote:

  on the same hardware, a Windows HLDS install
  will perform better than a Linux hlds installation

 As a wild guess, I'll assume you mean some kind of benchmark within the
 binary gives better numbers on Win32. Which Win32? What do you suppose
 accounts for the difference? Poor compiler? Choice of optimizations?
 Specific other processes stealing cycles? (Recall that neither Win32 nor
 Linux are monolithic and exact objects; both are assemblies of varying and
 versioned components.)

 If a Windows install is better, we should determine exactly what the issue
 is that keeps Linux from matching it. The first step to that objective is
 to establish exactly what we're measuring.

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Re: [hlds_linux] DoD:S servers up -- how?

2005-09-25 Thread hlds

Quoting Alan Clegg [EMAIL PROTECTED]:


* Andrew Smith [EMAIL PROTECTED]:


2) How did you get the server list? What were you running to get
   that list?
   If you have a client that shows DoD:S what is it? I know DoD
   will not show that.
   So either you faked the list or you are doing something that
   Valve may not be very happy about ...


You are kidding, right?  Click Steam, select Servers, wait for the 8
billion servers to populate, then sort by Game.  Since it's Valve's code, I
doubt they have a problem with it.  Get a freaking clue.



Definitely tried that.  Definitely didn't see any Day of Defeat Source types
under the Games column.  Hrm.

/p


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Re: [hlds_linux] DoD:S servers up -- how?

2005-09-25 Thread hlds

Quoting Alan Clegg [EMAIL PROTECTED]:


* Andrew Smith [EMAIL PROTECTED]:


2) How did you get the server list? What were you running to get
   that list?
   If you have a client that shows DoD:S what is it? I know DoD
   will not show that.
   So either you faked the list or you are doing something that
   Valve may not be very happy about ...


You are kidding, right?  Click Steam, select Servers, wait for the 8
billion servers to populate, then sort by Game.  Since it's Valve's code, I
doubt they have a problem with it.  Get a freaking clue.



I stand correct.  Sure enough.  There they are.

/p


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Re: [hlds_linux] hardware?

2005-09-25 Thread Mahmoud Foda
--
[ Picked text/plain from multipart/alternative ]
How about you give me numbers saying linux is better?
All i have to say is i stand corrected because of my past expirence with
Linux and windows with HLDS.
 My profession is actually Windows NT/2000/2003 servers. But i still deal
with linux all the time.
 But some of these guys dont want to say it. But i will.
 HLDS IS BETTER ON WINDOWS!!!

Thats what i have to say. If you dont think so then you stay thinking all
day long. Its the truth.
You prove to me that linux runs HLDS better. And HLDS is not the only
program.
 I love windows and linux. But i hate the LINUX is the best OS EVER MADE
and MS SUCKS and the APPLE MAC IS COOL AND WINDOWS SUCKS people. They
have no sense. Here is the truth. Linux is not the best at everything. So
just stop and come to the real world and leave your imaginary world of
windows sucks. But windows is actually a pretty damn good OS. It does what i
want. And it does it good.

 On 9/25/05, ScratchMonkey [EMAIL PROTECTED] wrote:

 --On Saturday, September 24, 2005 12:41 PM -0500 hondaman
 [EMAIL PROTECTED] wrote:

  Its 100% true. Before you flame, do your research please.
 
  Because the truth is HLDS runs better on windows.

 Numbers, please. I'm not saying it's false, just that it's unscientific
 flame bait unless you specify precisely what you mean by that, in a form
 that allows us to reproduce your test and see the results ourselves.

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RE: [hlds_linux] DoD:S servers up -- how?

2005-09-25 Thread Jason L. Schwab
Yeap, I see 3.

I'm also on the win32 hlds mailing list now, and I've caught the end of
this on going on conversation it looks like, in steam, you can goto
dedicated soure server, and right there, DOD:S is listed, although I
can't get it to start, as I get a gameinfo.txt file error.

In the conversation that I'm monitoring on the win32 hlds mailing list,
evidently the only way to run a DOD:S server is going to be via a
windows server and via steam being installed.

I hope they plan to update the steam toolset for win32 and linux, for
one so us linux folks can run servers, and so the windows people don't
have to have steam installed, or this is going to really suck.

-Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Sunday, September 25, 2005 7:12 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] DoD:S servers up -- how?

Quoting Alan Clegg [EMAIL PROTECTED]:

 * Andrew Smith [EMAIL PROTECTED]:

 2) How did you get the server list? What were you running to get
that list?
If you have a client that shows DoD:S what is it? I know DoD
will not show that.
So either you faked the list or you are doing something that
Valve may not be very happy about ...

 You are kidding, right?  Click Steam, select Servers, wait for the
8
 billion servers to populate, then sort by Game.  Since it's Valve's
code, I
 doubt they have a problem with it.  Get a freaking clue.


I stand correct.  Sure enough.  There they are.

/p


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Re: [hlds_linux] hardware?

2005-09-25 Thread ScratchMonkey

--On Sunday, September 25, 2005 9:11 PM -0400 Mahmoud Foda
[EMAIL PROTECTED] wrote:


 I love windows and linux. But i hate the LINUX is the best OS EVER MADE
and MS SUCKS and the APPLE MAC IS COOL AND WINDOWS SUCKS people.


Everybody seems to be under the misimpression that I'm a Linux zealot. My
objective is not to determine *whether* HLDS works better on Windows, but
*why*. What needs to happen to improve the Linux side? Is the problem in
the kernel, the process mix, the compiler, or a poor choice of compiler
options?



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Re: [hlds_linux] DoD:S servers up -- how?

2005-09-25 Thread James D
[ Converted text/html to text/plain ]
They have said nothing about excluding Linux from running dedicated servers.
Pre loading of DoD:S has started so of course some  sever content has been
downloaded to windows machines.  I would be shocked if Linux was excluded.
I think everyone needs to just relax a little.
-James
Jason L. Schwab wrote:

Yeap, I see 3.

I'm also on the win32 hlds mailing list now, and I've caught the end of
this on going on conversation it looks like, in steam, you can goto
dedicated soure server, and right there, DOD:S is listed, although I
can't get it to start, as I get a gameinfo.txt file error.

In the conversation that I'm monitoring on the win32 hlds mailing list,
evidently the only way to run a DOD:S server is going to be via a
windows server and via steam being installed.

I hope they plan to update the steam toolset for win32 and linux, for
one so us linux folks can run servers, and so the windows people don't
have to have steam installed, or this is going to really suck.

-Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Sunday, September 25, 2005 7:12 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] DoD:S servers up -- how?

Quoting Alan Clegg [EMAIL PROTECTED][5]:



* Andrew Smith [EMAIL PROTECTED][6]:



2) How did you get the server list? What were you running to get
   that list?
   If you have a client that shows DoD:S what is it? I know DoD
   will not show that.
   So either you faked the list or you are doing something that
   Valve may not be very happy about ...


You are kidding, right?  Click Steam, select Servers, wait for the


8


billion servers to populate, then sort by Game.  Since it's Valve's


code, I


doubt they have a problem with it.  Get a freaking clue.




I stand correct.  Sure enough.  There they are.

/p


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===References:===
  1. mailto:[EMAIL PROTECTED]
  2. mailto:[EMAIL PROTECTED]
  3. mailto:[EMAIL PROTECTED]
  4. mailto:hlds_linux@list.valvesoftware.com
  5. mailto:[EMAIL PROTECTED]
  6. mailto:[EMAIL PROTECTED]
  7. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  8. http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] DoD:S servers up -- how?

2005-09-25 Thread hlds

So if I'm to understand that they'll be releasing the dod:s server files 1-2
days in advance, what they actually meant was less than 24hrs before
release. got it.

/p


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Re: [hlds_linux] DoD:S servers up -- how?

2005-09-25 Thread Bruce Harding

[EMAIL PROTECTED] wrote:

So if I'm to understand that they'll be releasing the dod:s server files
1-2
days in advance, what they actually meant was less than 24hrs before
release. got it.


if they release it all at the same time we can see if it's still
possible to drag the internet to a halt.

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RE: [hlds_linux] DoD:S servers up -- how?

2005-09-25 Thread Owen T. Soroke
That's my interpretation as well... I'm wondering if they will even
release the server package before the clients. 700,000 clients, and no
servers ought to make it a great release. :) JK

Will they post tonight, or if they will wait until tomorrow morning.

Maybe they are all at home watching the last of Sunday NFL and filling
up the bellies with some good home cooking.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Sunday, September 25, 2005 7:32 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] DoD:S servers up -- how?

So if I'm to understand that they'll be releasing the dod:s server files
1-2
days in advance, what they actually meant was less than 24hrs before
release. got it.

/p


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[hlds_linux] DoD:S update, salivate or sleep?

2005-09-25 Thread Dan Sorenson
It's a quarter of 11pm Central Standard time right now,
yet hlds does not yet show a DoD:S game as an option.  I know Valve
has a release date of Monday 5pm CST.  I know, if Valve is anything
like the companies I've worked for, that developers are busy hammering
out bugs and new code and violating three laws of physics just to
come up with a miracle fix by release date and they'll patch it later,
managers are interrupting them every three to five minutes asking
for status reports and Gabe is probably chewing on his fingernails
at home while scribbling out revisions to a press release he hopes
he won't have to make.

It's crunch time, at Valve.  Everybody knows what it's like.

For the server admins, we're standing by ready to update and
launch.  Should we wait on pins and needles or grab some pillow
time and assume we'll have something to work with on Monday?

For that matter, can we get an update that at least allows
us to download the game content, even if the server isn't ready?
Valve won't release the clients until the server is ready, but why
not get the maps, sounds, models and such pre-downloaded by the
servers since that content is finalized?  Yes, it's an extra
revision to the code, but given the content is in final it's a
lot of implementation time that can be moved ahead of the first
release, which thus allows bug reports to come in much faster.

Which reminds me, welcome back from vacation Alfred!
I hope you had a wonderful, relaxing time, because I don't
envy what you're returning to.

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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RE: [hlds_linux] DoD:S update, salivate or sleep?

2005-09-25 Thread Jason L. Schwab
I totally agree with you on this, we need some kind of an update from
valve here, so we at least know where we stand, with the client release
and the server release, although maybe both will be delayed? I hope not!

Although, maybe with all of the problems with the latest source engine
update, they are worried or checking into possible problems with dod
source as well as the ones we saw with CS:S.

Although, not everyone is having problems with the newest source engine
with CS:S, but they surely is a lot of them having the problems, so
something does need to be done about that too.

-Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan
Sorenson
Sent: Sunday, September 25, 2005 5:02 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] DoD:S update, salivate or sleep?

It's a quarter of 11pm Central Standard time right now,
yet hlds does not yet show a DoD:S game as an option.  I know Valve
has a release date of Monday 5pm CST.  I know, if Valve is anything
like the companies I've worked for, that developers are busy hammering
out bugs and new code and violating three laws of physics just to
come up with a miracle fix by release date and they'll patch it later,
managers are interrupting them every three to five minutes asking
for status reports and Gabe is probably chewing on his fingernails
at home while scribbling out revisions to a press release he hopes
he won't have to make.

It's crunch time, at Valve.  Everybody knows what it's like.

For the server admins, we're standing by ready to update and
launch.  Should we wait on pins and needles or grab some pillow
time and assume we'll have something to work with on Monday?

For that matter, can we get an update that at least allows
us to download the game content, even if the server isn't ready?
Valve won't release the clients until the server is ready, but why
not get the maps, sounds, models and such pre-downloaded by the
servers since that content is finalized?  Yes, it's an extra
revision to the code, but given the content is in final it's a
lot of implementation time that can be moved ahead of the first
release, which thus allows bug reports to come in much faster.

Which reminds me, welcome back from vacation Alfred!
I hope you had a wonderful, relaxing time, because I don't
envy what you're returning to.

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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Re: [hlds_linux] DoD:S update, salivate or sleep?

2005-09-25 Thread Britt Priddy \(PZ\)

You forgot the high caffeine beverages  :P
I don't think Alfred sleeps much!  :)

They take the time to deal with allot of little things while at the same
time maintaining a huge work load.

Well put Dan!


- Original Message -
From: Dan Sorenson [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, September 25, 2005 11:01 PM
Subject: [hlds_linux] DoD:S update, salivate or sleep?



It's a quarter of 11pm Central Standard time right now,
yet hlds does not yet show a DoD:S game as an option.  I know Valve
has a release date of Monday 5pm CST.  I know, if Valve is anything
like the companies I've worked for, that developers are busy hammering
out bugs and new code and violating three laws of physics just to
come up with a miracle fix by release date and they'll patch it later,
managers are interrupting them every three to five minutes asking
for status reports and Gabe is probably chewing on his fingernails
at home while scribbling out revisions to a press release he hopes
he won't have to make.

It's crunch time, at Valve.  Everybody knows what it's like.

For the server admins, we're standing by ready to update and
launch.  Should we wait on pins and needles or grab some pillow
time and assume we'll have something to work with on Monday?

For that matter, can we get an update that at least allows
us to download the game content, even if the server isn't ready?
Valve won't release the clients until the server is ready, but why
not get the maps, sounds, models and such pre-downloaded by the
servers since that content is finalized?  Yes, it's an extra
revision to the code, but given the content is in final it's a
lot of implementation time that can be moved ahead of the first
release, which thus allows bug reports to come in much faster.

Which reminds me, welcome back from vacation Alfred!
I hope you had a wonderful, relaxing time, because I don't
envy what you're returning to.

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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[hlds_linux] Server lags

2005-09-25 Thread Franck Turmel-Josek

Hi,

We have a box wuith three hlds servers (28, 20, 21 players).
This box is an bi-Xeon 3 GHz (FSB 800) 2Go RAM, OS is Fedora Core 3.

We have lags on 28 players server.

Then we used 'top' and saw 50 % of CPU.

And we used HLSW, with the fonction 'stats' we had :

CPUIn   Out  Uptime  Users   FPS  Players
99.50  55.40  64.61  634966 20.4123

CPUInOut  Uptime  Users   FPS   Players
89.00  44.04   49.82   637   966 249.38   17

... and 'top' said 50 % CPU.

Can someone explain us what CPU with 'stats' fonction means ?

Thank you for help.

   Franck




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Re: [hlds_linux] suicide with world crash

2005-09-25 Thread Dagok

An update to this...

I removed Mattie's EventScripts, LastManStanding, Counter-Bet-Menu and
Vweegit's
Pickpocket and the server hasn't crashed since.

Dagok


- Original Message -
From: Dagok [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Sent: Saturday, September 24, 2005 7:08 PM
Subject: [hlds_linux] suicide with world crash


The crash does not retain logs from the game in the logs folder when this is
occuring.  I luckilly had HLSW running and it automatically saves the
console to a log file.  There are no error messages, the last line on both
logs is a - suicide with world.

Has anyone else experienced this?  I can't see how it would be plugin
related, but I am running Mani Plugin 1.1.0za, Mattie's EventScripts
0.9.1.0 , LastManStanding 2.5, counter-bet-menu 1.3 and  Vweegit's
Pickpocket 1.2.


I just talked to one of the admins who was on the server at 12:25pm PST and
said he was on de_dust2 playing against 1 bot.  He planted the bomb and when
it blew, he died from it, and the server crashed then too.  So 3 committed
suicide with world have caused a crash.

cs_assault crash 3:53pm PST

9/24/2005 - 17:53:27: [EMAIL PROTECTED]@chine115STEAM_0:1:1729505CT 
attacked
V|oL8râ¢92STEAM_0:0:337921TERRORIST with m4a1 (damage 26)
(damage_armor 5) (health 0) (armor 84) (hitgroup stomach)
9/24/2005 - 17:53:27: [EMAIL PROTECTED]@chine115STEAM_0:1:1729505CT 
killed
V|oL8râ¢92STEAM_0:0:337921TERRORIST with m4a1
9/24/2005 - 17:53:35: [AF]Cheshire110STEAM_0:0:8245178CT committed
suicide with world


de_aztec crash 6:03pm PST

9/24/2005 - 20:03:07: â?¢Â«Â§Â£Ã'ìÃ-R
§HÃ.Ã'K!»â?¢93STEAM_0:0:5448408CT
attacked oxYcoDOnE79STEAM_0:0:7988370TERRORIST with deagle (damage
37) (damage_armor 6) (health 17) (armor 88) (hitgroup stomach)
9/24/2005 - 20:03:07: Purple Cactus107STEAM_0:1:3125946 entered the
game
9/24/2005 - 20:03:08: oxYcoDOnE79STEAM_0:0:7988370TERRORIST
committed suicide with world


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