RE: [hlds_linux] Cant update game server
Yea but mine even if I just type ./steam all it says is aborted like below. [EMAIL PROTECTED] hlds_l]$ ./steam Aborted [EMAIL PROTECTED] hlds_l]$ Its as if I cant run the steam app at all. Regards, MerK -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Kirby Sent: 25 September 2005 01:58 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Cant update game server Well ./steam says the following: optional parameters: (only needed to access limited content) -username username- Steam account username -password password- Steam account password I think I was still using the username and password due to steam at one point were deleting accounts that didn't point to a CDKEY that wasn't used after x amount of time. Anyway there is no harm including those arguments in with the line :) Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brandon Jank Sent: Sun 25 September 2005 00:20 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Cant update game server -- [ Picked text/plain from multipart/alternative ] I dont believe that you need to login to update/install the source server anymore... Reguards, Brandon Jank NexGen Internet Services http://www.nexgenis.com/ On 9/24/05, Paul Kirby [EMAIL PROTECTED] wrote: Well I use the following line to update my server: ./steam -command update -game hl2mp -dir . -username USERNAME -password PASSWORD -remember_password -retry -verify_all This seems to work fine for me, though a bit slow due to verifying all the files. Hope this helps Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frederick Abrams Sent: Sat 24 September 2005 18:34 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Cant update game server This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi all I cant seem to update my server for some reason and thought I will ask on here incase anyone knows. I'm sure its being posted before, [EMAIL PROTECTED] hlds_l]$ ./steam -command update -game hl2mp -dir . Aborted [EMAIL PROTECTED] hlds_l]$ LIBGCC: libgcc-3.4.4-2.fc3 GLIBC: glibc-2.3.5-0.fc3.1 OS: FC3 KERNEL: 2.6.11-1.35_FC3smp Any Help would be appriated MerK -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] [OT] Not getting every email to this list.
My subscriber email address is a gmail address, and it seems I'm not getting every email sent to this list. I checked my spam filter/folder, and its not there either. Any ideas what might be causing it? I dont even see MY emails on the list when I reply. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [OT] Not getting every email to this list.
of course you won't see your emails, not much point in sending you what you wrote. Working just fine here with gmail. On 9/25/05, hondaman [EMAIL PROTECTED] wrote: My subscriber email address is a gmail address, and it seems I'm not getting every email sent to this list. I checked my spam filter/folder, and its not there either. Any ideas what might be causing it? I dont even see MY emails on the list when I reply. -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [OT] Not getting every email to this list.
It didnt used to be that way. I have the emails to prove that. Clayton Macleod wrote: of course you won't see your emails, not much point in sending you what you wrote. Working just fine here with gmail. On 9/25/05, hondaman [EMAIL PROTECTED] wrote: My subscriber email address is a gmail address, and it seems I'm not getting every email sent to this list. I checked my spam filter/folder, and its not there either. Any ideas what might be causing it? I dont even see MY emails on the list when I reply. -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] pre-load of DoD:Source server?!
So, tomorrow DoD:S will be released and we are not able to download/configure our servers yet. What's the status here? hlds_linux@list.valvesoftware.com schrieb am 15.09.05 09:47:29: The server will be made available a couple days before the client release, details will be posted to this list then. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, September 15, 2005 12:40 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] pre-load of DoD:Source server?! http://www.steampowered.com/index.php?area=newsid=443 Pre-loading of DoD:Source began last night, is it possible to load the ded. server too? Some days before official release? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [OT] Not getting every email to this list.
shrug On 9/25/05, hondaman [EMAIL PROTECTED] wrote: It didnt used to be that way. I have the emails to prove that. -- Clayton Macleod get ye flask You cannot get ye flask. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] suicide with world crash
Dagok wrote: I removed Mattie's EventScripts, LastManStanding, Counter-Bet-Menu and Vweegit's Pickpocket and the server hasn't crashed since. Most crashes after a code base update from Valve are - usually :) - the result of some 3rd party plugin. Whenever I update servers, I remove all addons and then add one back one by one until it either breaks or works. Incidentally, that's a lot of addons - I take it you run a reasonably small server. Slightly OT, I tried running Mattie's EventScripts but as it doesn't appear to compile scripts (instead interpreting them all the time) it adds around 50% load to the server - which isn't great on my 64 player public! -- Bart King +44 7812 195654 - http://www.bart666.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [OT] Not getting every email to this list.
hondaman wrote: It didnt used to be that way. I have the emails to prove that. Yeah... it would be a bit pointless to be configured this way. It's nice to know that your email has been recevied by the list successfully by getting it back! Ben ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Lots of (newcomer) questions
Hi all, I'm new to the list so howdy all :) I've just been given permission by my boss to set up a Source server on our core network. It's a Fedora Core 3 Linux (v)server with Dual Xeon 3.00Ghzs and 2GB RAM so I'm pretty chuffed about it. I have a few questions that I'd be really grateful if anyone can shed some light on... * 1. Is it possible to setup the server in some way so that any player with rcon access can burst the maxplayers value. To clarify, I have maxplayers currently set at 8 but I would quite like to be able to join the game myself even if 8 people are playing on the server. Any ideas? Failing that, is there a way to kick a player and give them a message similar to 'Sorry but the server admin wants to play' :) * 2. Does anyone know of a decent rcon app for Windows that would enable me to run commands on the server without loading up Half Life 2 each time? * 3. Is there a decent log parser out there that'll generate HTML reports from logfiles? * 4. After reading the following article ... http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=108 I have added the following to my server.cfg: sv_maxrate = I assume these correspond to the client-side 'rate' sv_minrate 5000 What is the point of setting a sv_minrate? sv_maxupdaterate 30 .. does this mean the maximum number of update packets to accept from a client per second? Is 30 ok to use and if so, why is the default 60? sv_robust_explosions 0 ... does this really make any difference and is the graphical effect of 0 noticeable? * 5. When I right click my server in the Steam list and click View server info I am told 'Valve Anti-Cheat: Not secure'. Is this anything to worry about? Can I make it 'secure'? * 6. I'm having problems setting up a HL2 CTF server (www.hl2ctf.com). I've unzipped the files into 'hl2ctf' off the main server directory (the directory with 'srcds_run' in) but when I run it, things go a bit screwy. It seems to only load in the deathmatch files but then tries to load the ctf map... ./srcds_run -game hl2ctf +map ctf_raven . Game.dll loaded for Half-Life 2 Deathmatch . Unknown command play . Attempted to create unknown entity type ctf_combine_flag! Can't init ctf_combine_flag Unknown command ctf_capturelimit Am I missing the obvious here? Thanks in advance for any help given. -- Ben (Combatter) www.benkennish.co.uk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lots of (newcomer) questions
Hi, just a few answers: * 2. Does anyone know of a decent rcon app for Windows that would enable me to run commands on the server without loading up Half Life 2 each time? HLSW http://hlsw.net/ * 3. Is there a decent log parser out there that'll generate HTML reports from logfiles? http://www.psychostats.com/ http://www.unitedadmins.com/index.php?p=contentcontent=hlstats sv_maxupdaterate 30 .. does this mean the maximum number of update packets to accept from a client per second? Is 30 ok to use and if so, why is the default 60? sv_maxupdaterate 101 the best imho. * 5. When I right click my server in the Steam list and click View server info I am told 'Valve Anti-Cheat: Not secure'. Is this anything to worry about? Can I make it 'secure'? If you see the VAC2 logo on loading there arent any problem, it's a new bug when u dont see in serverbrowser. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lots of (newcomer) questions
Hi sYs^, Thanks for all those. http://hlsw.net/ seems to be a bit fucked atm tho :)... Your PHP installation appears to be missing the MySQL which is required for WordPress. sYs^ wrote: sv_maxupdaterate 30 .. does this mean the maximum number of update packets to accept from a client per second? Is 30 ok to use and if so, why is the default 60? sv_maxupdaterate 101 the best imho. 101? That seems like quite a lot of packets to be sending out per second. Could a low cl_maxupdaterate affect the FPS on the client? I thought that this wasn't the case but after playing on it, I do notice a lower FPS than I usually get elsewhere. Cheers, -- Ben www.benkennish.co.uk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Cant update game server
Ok try deleting the InstallRecord.blob file. Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frederick Abrams Sent: Sun 25 September 2005 08:31 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Cant update game server Yea but mine even if I just type ./steam all it says is aborted like below. [EMAIL PROTECTED] hlds_l]$ ./steam Aborted [EMAIL PROTECTED] hlds_l]$ Its as if I cant run the steam app at all. Regards, MerK -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Kirby Sent: 25 September 2005 01:58 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Cant update game server Well ./steam says the following: optional parameters: (only needed to access limited content) -username username- Steam account username -password password- Steam account password I think I was still using the username and password due to steam at one point were deleting accounts that didn't point to a CDKEY that wasn't used after x amount of time. Anyway there is no harm including those arguments in with the line :) Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brandon Jank Sent: Sun 25 September 2005 00:20 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Cant update game server -- [ Picked text/plain from multipart/alternative ] I dont believe that you need to login to update/install the source server anymore... Reguards, Brandon Jank NexGen Internet Services http://www.nexgenis.com/ On 9/24/05, Paul Kirby [EMAIL PROTECTED] wrote: Well I use the following line to update my server: ./steam -command update -game hl2mp -dir . -username USERNAME -password PASSWORD -remember_password -retry -verify_all This seems to work fine for me, though a bit slow due to verifying all the files. Hope this helps Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frederick Abrams Sent: Sat 24 September 2005 18:34 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Cant update game server This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi all I cant seem to update my server for some reason and thought I will ask on here incase anyone knows. I'm sure its being posted before, [EMAIL PROTECTED] hlds_l]$ ./steam -command update -game hl2mp -dir . Aborted [EMAIL PROTECTED] hlds_l]$ LIBGCC: libgcc-3.4.4-2.fc3 GLIBC: glibc-2.3.5-0.fc3.1 OS: FC3 KERNEL: 2.6.11-1.35_FC3smp Any Help would be appriated MerK -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] DoD:S servers up -- how?
I'm usually not one to complain... well, yeah, actually, I am. Here we are, a day before the official release and I'm counting 16 DoD:S servers up -- mostly full, but I still don't have any howto on getting the code for my own server. Here's what I'm seeing: http://glycol.wetworks.org/~abc/dod_source.gif Help? AlanC -- Once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been and there you long to return. -DaVinci ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lots of (newcomer) questions
Ben Kennish wrote: Hi sYs^, Thanks for all those. http://hlsw.net/ seems to be a bit fucked atm tho :)... Your PHP installation appears to be missing the MySQL which is required for WordPress. sYs^ wrote: sv_maxupdaterate 30 .. does this mean the maximum number of update packets to accept from a client per second? Is 30 ok to use and if so, why is the default 60? sv_maxupdaterate 101 the best imho. 101? That seems like quite a lot of packets to be sending out per second. Could a low cl_maxupdaterate affect the FPS on the client? I thought that this wasn't the case but after playing on it, I do notice a lower FPS than I usually get elsewhere. Cheers, -- Ben www.benkennish.co.uk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Yes, it is, usualy it's working, wait a few hours/days and it'll works again, imho :p or use google : ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Lots of (newcomer) questions
There is a link to download the HLSW software in this forum post http://www.4u-servers.co.uk/forums/showthread.php?p=372 Gavin Rodgers (BlueHawk^4u) 4u-servers.co.uk 4u-servers.net (forums) 4u-mobile.co.uk (ringtones logos ..) CONFIDENTIALITY NOTICE This mail contains information which is confidential and may also be privileged. It is for exclusive use of the intended recipient(s). If you are not the intended recipient(s), please note that any distribution, copying or use of this mail or the information in it is strictly prohibited. If you have received this mail in error, please notify us immediately and then destroy this mail and any copies of it. Thank you! WARNING: Although the company has taken reasonable precautions to ensure no viruses are present in this email, the company cannot accept responsibility for any loss or damage arising from the use of this email or attachments. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Kennish Sent: 25 September 2005 16:00 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Lots of (newcomer) questions Hi sYs^, Thanks for all those. http://hlsw.net/ seems to be a bit fucked atm tho :)... Your PHP installation appears to be missing the MySQL which is required for WordPress. sYs^ wrote: sv_maxupdaterate 30 .. does this mean the maximum number of update packets to accept from a client per second? Is 30 ok to use and if so, why is the default 60? sv_maxupdaterate 101 the best imho. 101? That seems like quite a lot of packets to be sending out per second. Could a low cl_maxupdaterate affect the FPS on the client? I thought that this wasn't the case but after playing on it, I do notice a lower FPS than I usually get elsewhere. Cheers, -- Ben www.benkennish.co.uk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Lots of (newcomer) questions
D'oh. My bad I was anticipating the dod source link and didn't read the whole thing til I hit send ... /me gets down of the moron soapbox -Original Message- From: Gavin Rodgers [mailto:[EMAIL PROTECTED] Sent: Sunday, September 25, 2005 10:28 AM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Lots of (newcomer) questions There is a link to download the HLSW software in this forum post http://www.4u-servers.co.uk/forums/showthread.php?p=372 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] DoD:S servers up -- how?
-- [ Picked text/plain from multipart/alternative ] That is the warez version. You know the warez people have to server files. Not us. On 9/25/05, Alan Clegg [EMAIL PROTECTED] wrote: I'm usually not one to complain... well, yeah, actually, I am. Here we are, a day before the official release and I'm counting 16 DoD:S servers up -- mostly full, but I still don't have any howto on getting the code for my own server. Here's what I'm seeing: http://glycol.wetworks.org/~abc/dod_source.gif Help? AlanC -- Once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been and there you long to return. -DaVinci ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Lots of (newcomer) questions
How about a *nix link ? -Original Message- From: Gavin Rodgers [mailto:[EMAIL PROTECTED] Sent: Sunday, September 25, 2005 10:28 AM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Lots of (newcomer) questions There is a link to download the HLSW software in this forum post http://www.4u-servers.co.uk/forums/showthread.php?p=372 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] DoD:S servers up -- how?
Hmmm, maybe they are windows servers, and Valve, after 18 months of working on the Windows version, just realised yesterday that they forgot to write a linux version ... :-) It'll be available 'real soon now' ;-) -Cheers -Andrew On Sun, 2005-09-25 at 11:18 -0400, Alan Clegg wrote: I'm usually not one to complain... well, yeah, actually, I am. Here we are, a day before the official release and I'm counting 16 DoD:S servers up -- mostly full, but I still don't have any howto on getting the code for my own server. Here's what I'm seeing: http://glycol.wetworks.org/~abc/dod_source.gif Help? AlanC -- Once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been and there you long to return. -DaVinci ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [OT] Not getting every email to this list.
- Original Message - From: Ben Kennish [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Sunday, September 25, 2005 4:28 AM Subject: Re: [hlds_linux] [OT] Not getting every email to this list. hondaman wrote: It didnt used to be that way. I have the emails to prove that. Yeah... it would be a bit pointless to be configured this way. It's nice to know that your email has been recevied by the list successfully by getting it back! Ben This is an option in the setup Receive posts you send to the list? and Receive acknowledgement mail when you send mail to the list? . I turn both of these on so I can know that my posts made it to the list. Every couple of months I stop receiving list mail, and I find that my settings have been changed, specifically Disable mail delivery gets turned on a couple times a year. So - visit http://list.valvesoftware.com/mailman/listinfo/hlds_linux and look at some of the options. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lots of (newcomer) questions
On 25.09.2005 at 14:52 Ben Kennish [EMAIL PROTECTED] wrote: Hi all, I'm new to the list so howdy all :) Hi :) * 1. Is it possible to setup the server in some way so that any player with rcon access can burst the maxplayers value. To clarify, I have maxplayers currently set at 8 but I would quite like to be able to join the game myself even if 8 people are playing on the server. Any ideas? Failing that, is there a way to kick a player and give them a message similar to 'Sorry but the server admin wants to play' :) Some Metamodplugins like amxmodx have slot reservation plugins. For example: http://www.amxmodx.org/forums/viewtopic.php?p=8208 There are several similar plugins. Google will find one for you with best suits your needs. -- Ben (Combatter) www.benkennish.co.uk -- ruwen www.ruwen.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Lots of (newcomer) questions
Ben Kennish wrote: I've just been given permission by my boss to set up a Source server on our core network. It's a Fedora Core 3 Linux (v)server with Dual Xeon 3.00Ghzs and 2GB RAM so I'm pretty chuffed about it. A little overkill for an 8 player server. You can run an 8 player server on a PIII 800. I run a 64 player CS:S server on a similar specification machine and it just about copes. * 1. Is it possible to setup the server in some way so that any player with rcon access can burst the maxplayers value. You might want to investigate Mani Admin Plugin: www.mani-admin-plugin.com If you don't want to install MAP, you can fake the server's max player count by using sv_visiblemaxplayers. It's not an ideal solution, but it's something at least. Failing that, at console: status; list of players with #id; kick #id get off my server * 2. Does anyone know of a decent rcon app for Windows that would enable me to run commands on the server without loading up Half Life 2 each time? HLSW, as someone pointed out is at http://www.hlsw.org. As the web site is currently broken (and has been for some time), use FTP (remember that?): ftp://ftp.hlsw.org:21/downloads/hlsw/hlsw_1_0_0_44_setup.exe * 3. Is there a decent log parser out there that'll generate HTML reports from logfiles? There are log parsers, none of which are decent. One that is looking promising (but not hit 1.0 milestone yet) is HLStatsX: www.hlstatsx.com. What is the point of setting a sv_minrate? None, really. sv_maxupdaterate 30 .. does this mean the maximum number of update packets to accept from a client per second? Is 30 ok to use and if so, why is the default 60? I use the default on my servers. From a practical point of view, tweaking network-related cvars (either client or server side) makes little to no difference. sv_robust_explosions 0 This cvar doesn't exist? * 5. When I right click my server in the Steam list and click View server info I am told 'Valve Anti-Cheat: Not secure'. Is this anything to worry about? Can I make it 'secure'? It would appear that the Steam client (since the recent server update) refuses to display the shield for secure servers that really are. I guess this will appear on Valve's ever-lengthening to do list. -- Bart King +44 7812 195654 - http://www.bart666.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [OT] Not getting every email to this list.
-- [ Picked text/plain from multipart/alternative ] Probably happens after they update GNU mailman or something. -sb On 9/25/05, Ook [EMAIL PROTECTED] wrote: - Original Message - From: Ben Kennish [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Sunday, September 25, 2005 4:28 AM Subject: Re: [hlds_linux] [OT] Not getting every email to this list. hondaman wrote: It didnt used to be that way. I have the emails to prove that. Yeah... it would be a bit pointless to be configured this way. It's nice to know that your email has been recevied by the list successfully by getting it back! Ben This is an option in the setup Receive posts you send to the list? and Receive acknowledgement mail when you send mail to the list? . I turn both of these on so I can know that my posts made it to the list. Every couple of months I stop receiving list mail, and I find that my settings have been changed, specifically Disable mail delivery gets turned on a couple times a year. So - visit http://list.valvesoftware.com/mailman/listinfo/hlds_linux and look at some of the options. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Log format bug in source dedicated server.
Hi, Hopefully someone at valve can read this and maybe fix it. Isn't a serious problem but I had to work around it. In source for the 'STEAM ID Validated' log message it doesn't contain the 'standard' log format (standard is NameSLOTSTEAMTEAM). Here are examples of what I mean: From standard 1.6 Counter-strike server (ID's/IP's changed): 1.2.3.4 : 27035 log L 09/18/2005 - 01:55:07: CaPadonNa627STEAM_ID_PENDING connected, address 1.2.3.4:27005 1.2.3.4 : 27035 log L 09/18/2005 - 01:55:08: CaPadonNa627STEAM_0:1:2345 STEAM USERID validated You see both log entries have the standard format. Although of course at this point there is no team so the field IS there but empty. The CSS version: 1.2.3.4 : 27015 RL 09/18/2005 - 22:19:14: sparkdoggie3023STEAM_ID_PENDING connected, address 1.2.3.4:27005 1.2.3.4 : 27015 RL 09/18/2005 - 22:19:16: sparkdoggieSTEAM_0:1:2345 STEAM USERID validated You see the STEAM ID validated message only shows NameSTEAM_ID instead of the full format (which the connected line shows properly). Is only a problem because my log listener takes logs from both SOURCE and 1.6 servers and handles them both. So I needed to code it to support the correct AND broken format. Which unfortunately means when I am matching players from connected and validated states, I must use name and not slot number. Which is a shame. Anyway just letting the valve folks know about this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Cant update game server
I have deleted the file. Even if I move the steam file to another location and try make a fresh install or anywhere on the machine it doesn't work. It works on all of my other machines though just this one it doesn't seem to want to work. Regards, MerK -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Kirby Sent: 25 September 2005 16:07 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Cant update game server Ok try deleting the InstallRecord.blob file. Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frederick Abrams Sent: Sun 25 September 2005 08:31 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Cant update game server Yea but mine even if I just type ./steam all it says is aborted like below. [EMAIL PROTECTED] hlds_l]$ ./steam Aborted [EMAIL PROTECTED] hlds_l]$ Its as if I cant run the steam app at all. Regards, MerK -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Kirby Sent: 25 September 2005 01:58 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Cant update game server Well ./steam says the following: optional parameters: (only needed to access limited content) -username username- Steam account username -password password- Steam account password I think I was still using the username and password due to steam at one point were deleting accounts that didn't point to a CDKEY that wasn't used after x amount of time. Anyway there is no harm including those arguments in with the line :) Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brandon Jank Sent: Sun 25 September 2005 00:20 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Cant update game server -- [ Picked text/plain from multipart/alternative ] I dont believe that you need to login to update/install the source server anymore... Reguards, Brandon Jank NexGen Internet Services http://www.nexgenis.com/ On 9/24/05, Paul Kirby [EMAIL PROTECTED] wrote: Well I use the following line to update my server: ./steam -command update -game hl2mp -dir . -username USERNAME -password PASSWORD -remember_password -retry -verify_all This seems to work fine for me, though a bit slow due to verifying all the files. Hope this helps Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frederick Abrams Sent: Sat 24 September 2005 18:34 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Cant update game server This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi all I cant seem to update my server for some reason and thought I will ask on here incase anyone knows. I'm sure its being posted before, [EMAIL PROTECTED] hlds_l]$ ./steam -command update -game hl2mp -dir . Aborted [EMAIL PROTECTED] hlds_l]$ LIBGCC: libgcc-3.4.4-2.fc3 GLIBC: glibc-2.3.5-0.fc3.1 OS: FC3 KERNEL: 2.6.11-1.35_FC3smp Any Help would be appriated MerK -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hardware?
-- [ Picked text/plain from multipart/alternative ] For HLDS: Windows *nix (Memory) Solaris FreeBSD Linux Windows (Overall) On 9/24/05, Proud Pirate [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I use a Dyson Toilet and it doesn't loose suction :-) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- DJ Fadyeyev Founder e-Plutonia -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lots of (newcomer) questions
Hi Bart, Bart King wrote: A little overkill for an 8 player server. You can run an 8 player server on a PIII 800. I run a 64 player CS:S server on a similar specification machine and it just about copes. Yeah it is a bit overkill but then it's only a virtual server; there are other websites etc being hosted elsewhere on the machine so I'm gonna take things slowly and see how it goes. Plus I prefer smaller deathmatch games so I don't really want that many players ;) You might want to investigate Mani Admin Plugin: www.mani-admin-plugin.com If you don't want to install MAP, you can fake the server's max player count by using sv_visiblemaxplayers. It's not an ideal solution, but it's something at least. Cool thanks. sv_visiblemaxplayers may well be enough... I'll give it a shot. HLSW, as someone pointed out is at http://www.hlsw.org. As the web site is currently broken (and has been for some time), use FTP (remember that?): ftp://ftp.hlsw.org:21/downloads/hlsw/hlsw_1_0_0_44_setup.exe Ahh great thanks. Seems to work fine. There are log parsers, none of which are decent. One that is looking promising (but not hit 1.0 milestone yet) is HLStatsX: www.hlstatsx.com. Cool I may well give it a try. :) sv_robust_explosions 0 This cvar doesn't exist? Yes it does; at least it does on Source servers. Thanks, -- Ben ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hardware?
--On Saturday, September 24, 2005 12:41 PM -0500 hondaman [EMAIL PROTECTED] wrote: Its 100% true. Before you flame, do your research please. Because the truth is HLDS runs better on windows. Numbers, please. I'm not saying it's false, just that it's unscientific flame bait unless you specify precisely what you mean by that, in a form that allows us to reproduce your test and see the results ourselves. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hardware?
--On Sunday, September 25, 2005 10:17 AM -0700 e-Plutonia [EMAIL PROTECTED] wrote: Solaris FreeBSD Linux Windows (Overall) Since when do OS's wear protective clothing? ;) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Deficient Linux performance (was: hardware?)
--On Saturday, September 24, 2005 8:35 PM -0500 Eric (Deacon) [EMAIL PROTECTED] wrote: on the same hardware, a Windows HLDS install will perform better than a Linux hlds installation As a wild guess, I'll assume you mean some kind of benchmark within the binary gives better numbers on Win32. Which Win32? What do you suppose accounts for the difference? Poor compiler? Choice of optimizations? Specific other processes stealing cycles? (Recall that neither Win32 nor Linux are monolithic and exact objects; both are assemblies of varying and versioned components.) If a Windows install is better, we should determine exactly what the issue is that keeps Linux from matching it. The first step to that objective is to establish exactly what we're measuring. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Cant update game server
-- [ Picked text/plain from multipart/alternative ] Here are some options: 1) Re-download the steam installer and start from scratch. 2) Find another system similar to yours, have it update, tar up the hlds_l dir, untar it on your system. This will work but you have to transfer a ~1gb tarball around. 3) Find out whats up with your net connection. Reguards, Brandon Jank NexGen Internet Services http://www.nexgenis.com On 9/25/05, Frederick Abrams [EMAIL PROTECTED] wrote: I have deleted the file. Even if I move the steam file to another location and try make a fresh install or anywhere on the machine it doesn't work. It works on all of my other machines though just this one it doesn't seem to want to work. Regards, MerK -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Kirby Sent: 25 September 2005 16:07 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Cant update game server Ok try deleting the InstallRecord.blob file. Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frederick Abrams Sent: Sun 25 September 2005 08:31 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Cant update game server Yea but mine even if I just type ./steam all it says is aborted like below. [EMAIL PROTECTED] hlds_l]$ ./steam Aborted [EMAIL PROTECTED] hlds_l]$ Its as if I cant run the steam app at all. Regards, MerK -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Kirby Sent: 25 September 2005 01:58 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Cant update game server Well ./steam says the following: optional parameters: (only needed to access limited content) -username username - Steam account username -password password - Steam account password I think I was still using the username and password due to steam at one point were deleting accounts that didn't point to a CDKEY that wasn't used after x amount of time. Anyway there is no harm including those arguments in with the line :) Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brandon Jank Sent: Sun 25 September 2005 00:20 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Cant update game server -- [ Picked text/plain from multipart/alternative ] I dont believe that you need to login to update/install the source server anymore... Reguards, Brandon Jank NexGen Internet Services http://www.nexgenis.com/ On 9/24/05, Paul Kirby [EMAIL PROTECTED] wrote: Well I use the following line to update my server: ./steam -command update -game hl2mp -dir . -username USERNAME -password PASSWORD -remember_password -retry -verify_all This seems to work fine for me, though a bit slow due to verifying all the files. Hope this helps Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frederick Abrams Sent: Sat 24 September 2005 18:34 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Cant update game server This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi all I cant seem to update my server for some reason and thought I will ask on here incase anyone knows. I'm sure its being posted before, [EMAIL PROTECTED] hlds_l]$ ./steam -command update -game hl2mp -dir . Aborted [EMAIL PROTECTED] hlds_l]$ LIBGCC: libgcc-3.4.4-2.fc3 GLIBC: glibc-2.3.5-0.fc3.1 OS: FC3 KERNEL: 2.6.11-1.35_FC3smp Any Help would be appriated MerK -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] Lots of (newcomer) questions
Hi Ruwen, ruwen wrote: Some Metamodplugins like amxmodx have slot reservation plugins. For example: http://www.amxmodx.org/forums/viewtopic.php?p=8208 There are several similar plugins. Google will find one for you with best Is amxmodx compatible with a Source server? It seems to be HL1 compatible only although I might be mistaken. Cheers, -- Ben www.benkennish.co.uk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lots of (newcomer) questions
Its not www.sourcemm.net or www.sourcemod.net ( Not released yet ) Only admin tool i can think of for source engine is mani, but thats far from amxmodx . - Original Message - From: Ben Kennish [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Sunday, September 25, 2005 11:47 PM Subject: Re: [hlds_linux] Lots of (newcomer) questions Hi Ruwen, ruwen wrote: Some Metamodplugins like amxmodx have slot reservation plugins. For example: http://www.amxmodx.org/forums/viewtopic.php?p=8208 There are several similar plugins. Google will find one for you with best Is amxmodx compatible with a Source server? It seems to be HL1 compatible only although I might be mistaken. Cheers, -- Ben www.benkennish.co.uk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ NOD32 1.1232 (20050925) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] DoD:S servers up -- how?
You have -got- to be friggin joking /p Quoting Andrew Smith [EMAIL PROTECTED]: Hmmm, maybe they are windows servers, and Valve, after 18 months of working on the Windows version, just realised yesterday that they forgot to write a linux version ... :-) It'll be available 'real soon now' ;-) -Cheers -Andrew On Sun, 2005-09-25 at 11:18 -0400, Alan Clegg wrote: I'm usually not one to complain... well, yeah, actually, I am. Here we are, a day before the official release and I'm counting 16 DoD:S servers up -- mostly full, but I still don't have any howto on getting the code for my own server. Here's what I'm seeing: http://glycol.wetworks.org/~abc/dod_source.gif Help? AlanC -- Once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been and there you long to return. -DaVinci ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hardware?
In a bold display of creativity, ScratchMonkey wrote: Because the truth is HLDS runs better on windows. Numbers, please. I'm not saying it's false, just that it's unscientific flame bait unless you specify precisely what you mean by that, in a form that allows us to reproduce your test and see the results ourselves. ScratchMonkey, how long have you been on the list? This has come up time and again, and every time it turns out that you can squeeze more servers on the same hardware (or run each server with higher fps) on Windows than on Linux. This is an age-old question that's been numbered to death over the years. The fact is that the windows server binaries use less CPU than the Linux versions. As has been said before, that doesn't mean that Windows is a better *choice*, necessarily. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hardware?
other way around buddy - Original Message - From: ScratchMonkey [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Sunday, September 25, 2005 1:19 PM Subject: Re: [hlds_linux] hardware? --On Sunday, September 25, 2005 10:17 AM -0700 e-Plutonia [EMAIL PROTECTED] wrote: Solaris FreeBSD Linux Windows (Overall) Since when do OS's wear protective clothing? ;) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hardware?
I can put a bigger load on a windows server then linux with lower cpu usage, registration is awalys better on windows. Its a fact, and I have plenty of screenshots of cpu usage... - Original Message - From: ScratchMonkey [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Sunday, September 25, 2005 1:21 PM Subject: Re: [hlds_linux] hardware? --On Saturday, September 24, 2005 12:41 PM -0500 hondaman [EMAIL PROTECTED] wrote: Its 100% true. Before you flame, do your research please. Because the truth is HLDS runs better on windows. Numbers, please. I'm not saying it's false, just that it's unscientific flame bait unless you specify precisely what you mean by that, in a form that allows us to reproduce your test and see the results ourselves. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Deficient Linux performance
In a bold display of creativity, ScratchMonkey wrote: What do you suppose accounts for the difference? Poor compiler? Choice of optimizations? Specific other processes stealing cycles? (Recall that neither Win32 nor Linux are monolithic and exact objects; both are assemblies of varying and versioned components.) I'd suppose it's the magical flying monkeys that just came shooting out of my ass and are now fluttering about the room painting murals on my walls with their feces. I don't know, and I don't care, though you're welcome to try to throw around things you may or may not understand (most of it's over my head) about things which you certainly don't know the specifics (closed source, sir). It seems to be inherent to the system regardless of kernel versions or other processes on the box, etc. If a Windows install is better, we should determine exactly what the issue is that keeps Linux from matching it. The first step to that objective is to establish exactly what we're measuring. Have fun with that. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Deficient Linux performance
In a bold display of creativity, ScratchMonkey wrote: If a Windows install is better, we should determine exactly what the issue is that keeps Linux from matching it. The first step to that objective is to establish exactly what we're measuring. By the way, IIRC the conclusion reached by people who know far more about such things than I ever will is that the whole thing was and continues to be written on Windows for Windows and is simply ported to Linux, and somewhere in there there's a difference in optimizations and what things can be taken advantage of on one platform versus another...yada yada yada. In other words, it's not to say there's anything inherent to Windows itself that provides better performance, nor is there anything inherent to Linux that makes it worse, but rather that being a native Win32 app ported to Linux winds up with the native Win32 version performing better on the same hardware. But again, this isn't something I bleed over, nor does it keep me up a night, nor do I care to be involved in any we that sets out to solve this mysterious riddle. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] DoD:S servers up -- how?
Yes, of course I was joking - that's what smileys mean :-) Well almost joking ... it has been somewhat this way in the past ... with winblows and linux Anyway, I do have 3 points for Mr. Clegg: 1) ./steam -command list keep doing this until it says Day of Defeat Source or something like that (It still doesn't right now) You could write a script that repeats that command and starts screaming alerts when it changes - or better still - starts downloading the new name when it appears 2) How did you get the server list? What were you running to get that list? If you have a client that shows DoD:S what is it? I know DoD will not show that. So either you faked the list or you are doing something that Valve may not be very happy about ... 3) Maybe they are just beta's that were handed out when they shouldn't have been. And the players are using what to play? Probably beta's as well. And you as well ... ? -Cheers -Andrew On Sun, 2005-09-25 at 18:13 -0400, [EMAIL PROTECTED] wrote: You have -got- to be friggin joking /p Quoting Andrew Smith [EMAIL PROTECTED]: Hmmm, maybe they are windows servers, and Valve, after 18 months of working on the Windows version, just realised yesterday that they forgot to write a linux version ... :-) It'll be available 'real soon now' ;-) -Cheers -Andrew On Sun, 2005-09-25 at 11:18 -0400, Alan Clegg wrote: I'm usually not one to complain... well, yeah, actually, I am. Here we are, a day before the official release and I'm counting 16 DoD:S servers up -- mostly full, but I still don't have any howto on getting the code for my own server. Here's what I'm seeing: http://glycol.wetworks.org/~abc/dod_source.gif Help? AlanC -- Once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been and there you long to return. -DaVinci ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] DoD:S servers up -- how?
* Andrew Smith [EMAIL PROTECTED]: Anyway, I do have 3 points for Mr. Clegg: 1) ./steam -command list keep doing this until it says Day of Defeat Source or something like that (It still doesn't right now) You could write a script that repeats that command and starts screaming alerts when it changes - or better still - starts downloading the new name when it appears If you look at the srcds_run script, it actually has dods as one of the '-game' options. However, the steam binary does not yet actually love that game type. 2) How did you get the server list? What were you running to get that list? If you have a client that shows DoD:S what is it? I know DoD will not show that. So either you faked the list or you are doing something that Valve may not be very happy about ... You are kidding, right? Click Steam, select Servers, wait for the 8 billion servers to populate, then sort by Game. Since it's Valve's code, I doubt they have a problem with it. Get a freaking clue. 3) Maybe they are just beta's that were handed out when they shouldn't have been. And the players are using what to play? Probably beta's as well. And you as well ... ? I seriously doubt that they are betas. If you go out and google for EMPORiO+DoD:S you'll find more info. Have a great evening, AlanC -- Once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been and there you long to return. -DaVinci ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Deficient Linux performance (was: hardware?)
-- [ Picked text/plain from multipart/alternative ] The windows server version is generaly better because it just is. Valve designed HLDS for windows. And then made a linux port. On 9/25/05, ScratchMonkey [EMAIL PROTECTED] wrote: --On Saturday, September 24, 2005 8:35 PM -0500 Eric (Deacon) [EMAIL PROTECTED] wrote: on the same hardware, a Windows HLDS install will perform better than a Linux hlds installation As a wild guess, I'll assume you mean some kind of benchmark within the binary gives better numbers on Win32. Which Win32? What do you suppose accounts for the difference? Poor compiler? Choice of optimizations? Specific other processes stealing cycles? (Recall that neither Win32 nor Linux are monolithic and exact objects; both are assemblies of varying and versioned components.) If a Windows install is better, we should determine exactly what the issue is that keeps Linux from matching it. The first step to that objective is to establish exactly what we're measuring. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] DoD:S servers up -- how?
Quoting Alan Clegg [EMAIL PROTECTED]: * Andrew Smith [EMAIL PROTECTED]: 2) How did you get the server list? What were you running to get that list? If you have a client that shows DoD:S what is it? I know DoD will not show that. So either you faked the list or you are doing something that Valve may not be very happy about ... You are kidding, right? Click Steam, select Servers, wait for the 8 billion servers to populate, then sort by Game. Since it's Valve's code, I doubt they have a problem with it. Get a freaking clue. Definitely tried that. Definitely didn't see any Day of Defeat Source types under the Games column. Hrm. /p This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] DoD:S servers up -- how?
Quoting Alan Clegg [EMAIL PROTECTED]: * Andrew Smith [EMAIL PROTECTED]: 2) How did you get the server list? What were you running to get that list? If you have a client that shows DoD:S what is it? I know DoD will not show that. So either you faked the list or you are doing something that Valve may not be very happy about ... You are kidding, right? Click Steam, select Servers, wait for the 8 billion servers to populate, then sort by Game. Since it's Valve's code, I doubt they have a problem with it. Get a freaking clue. I stand correct. Sure enough. There they are. /p This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hardware?
-- [ Picked text/plain from multipart/alternative ] How about you give me numbers saying linux is better? All i have to say is i stand corrected because of my past expirence with Linux and windows with HLDS. My profession is actually Windows NT/2000/2003 servers. But i still deal with linux all the time. But some of these guys dont want to say it. But i will. HLDS IS BETTER ON WINDOWS!!! Thats what i have to say. If you dont think so then you stay thinking all day long. Its the truth. You prove to me that linux runs HLDS better. And HLDS is not the only program. I love windows and linux. But i hate the LINUX is the best OS EVER MADE and MS SUCKS and the APPLE MAC IS COOL AND WINDOWS SUCKS people. They have no sense. Here is the truth. Linux is not the best at everything. So just stop and come to the real world and leave your imaginary world of windows sucks. But windows is actually a pretty damn good OS. It does what i want. And it does it good. On 9/25/05, ScratchMonkey [EMAIL PROTECTED] wrote: --On Saturday, September 24, 2005 12:41 PM -0500 hondaman [EMAIL PROTECTED] wrote: Its 100% true. Before you flame, do your research please. Because the truth is HLDS runs better on windows. Numbers, please. I'm not saying it's false, just that it's unscientific flame bait unless you specify precisely what you mean by that, in a form that allows us to reproduce your test and see the results ourselves. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] DoD:S servers up -- how?
Yeap, I see 3. I'm also on the win32 hlds mailing list now, and I've caught the end of this on going on conversation it looks like, in steam, you can goto dedicated soure server, and right there, DOD:S is listed, although I can't get it to start, as I get a gameinfo.txt file error. In the conversation that I'm monitoring on the win32 hlds mailing list, evidently the only way to run a DOD:S server is going to be via a windows server and via steam being installed. I hope they plan to update the steam toolset for win32 and linux, for one so us linux folks can run servers, and so the windows people don't have to have steam installed, or this is going to really suck. -Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Sunday, September 25, 2005 7:12 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] DoD:S servers up -- how? Quoting Alan Clegg [EMAIL PROTECTED]: * Andrew Smith [EMAIL PROTECTED]: 2) How did you get the server list? What were you running to get that list? If you have a client that shows DoD:S what is it? I know DoD will not show that. So either you faked the list or you are doing something that Valve may not be very happy about ... You are kidding, right? Click Steam, select Servers, wait for the 8 billion servers to populate, then sort by Game. Since it's Valve's code, I doubt they have a problem with it. Get a freaking clue. I stand correct. Sure enough. There they are. /p This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hardware?
--On Sunday, September 25, 2005 9:11 PM -0400 Mahmoud Foda [EMAIL PROTECTED] wrote: I love windows and linux. But i hate the LINUX is the best OS EVER MADE and MS SUCKS and the APPLE MAC IS COOL AND WINDOWS SUCKS people. Everybody seems to be under the misimpression that I'm a Linux zealot. My objective is not to determine *whether* HLDS works better on Windows, but *why*. What needs to happen to improve the Linux side? Is the problem in the kernel, the process mix, the compiler, or a poor choice of compiler options? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] DoD:S servers up -- how?
[ Converted text/html to text/plain ] They have said nothing about excluding Linux from running dedicated servers. Pre loading of DoD:S has started so of course some sever content has been downloaded to windows machines. I would be shocked if Linux was excluded. I think everyone needs to just relax a little. -James Jason L. Schwab wrote: Yeap, I see 3. I'm also on the win32 hlds mailing list now, and I've caught the end of this on going on conversation it looks like, in steam, you can goto dedicated soure server, and right there, DOD:S is listed, although I can't get it to start, as I get a gameinfo.txt file error. In the conversation that I'm monitoring on the win32 hlds mailing list, evidently the only way to run a DOD:S server is going to be via a windows server and via steam being installed. I hope they plan to update the steam toolset for win32 and linux, for one so us linux folks can run servers, and so the windows people don't have to have steam installed, or this is going to really suck. -Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Sunday, September 25, 2005 7:12 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] DoD:S servers up -- how? Quoting Alan Clegg [EMAIL PROTECTED][5]: * Andrew Smith [EMAIL PROTECTED][6]: 2) How did you get the server list? What were you running to get that list? If you have a client that shows DoD:S what is it? I know DoD will not show that. So either you faked the list or you are doing something that Valve may not be very happy about ... You are kidding, right? Click Steam, select Servers, wait for the 8 billion servers to populate, then sort by Game. Since it's Valve's code, I doubt they have a problem with it. Get a freaking clue. I stand correct. Sure enough. There they are. /p This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[7] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[8] ===References:=== 1. mailto:[EMAIL PROTECTED] 2. mailto:[EMAIL PROTECTED] 3. mailto:[EMAIL PROTECTED] 4. mailto:hlds_linux@list.valvesoftware.com 5. mailto:[EMAIL PROTECTED] 6. mailto:[EMAIL PROTECTED] 7. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 8. http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] DoD:S servers up -- how?
So if I'm to understand that they'll be releasing the dod:s server files 1-2 days in advance, what they actually meant was less than 24hrs before release. got it. /p This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] DoD:S servers up -- how?
[EMAIL PROTECTED] wrote: So if I'm to understand that they'll be releasing the dod:s server files 1-2 days in advance, what they actually meant was less than 24hrs before release. got it. if they release it all at the same time we can see if it's still possible to drag the internet to a halt. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] DoD:S servers up -- how?
That's my interpretation as well... I'm wondering if they will even release the server package before the clients. 700,000 clients, and no servers ought to make it a great release. :) JK Will they post tonight, or if they will wait until tomorrow morning. Maybe they are all at home watching the last of Sunday NFL and filling up the bellies with some good home cooking. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: Sunday, September 25, 2005 7:32 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] DoD:S servers up -- how? So if I'm to understand that they'll be releasing the dod:s server files 1-2 days in advance, what they actually meant was less than 24hrs before release. got it. /p This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] DoD:S update, salivate or sleep?
It's a quarter of 11pm Central Standard time right now, yet hlds does not yet show a DoD:S game as an option. I know Valve has a release date of Monday 5pm CST. I know, if Valve is anything like the companies I've worked for, that developers are busy hammering out bugs and new code and violating three laws of physics just to come up with a miracle fix by release date and they'll patch it later, managers are interrupting them every three to five minutes asking for status reports and Gabe is probably chewing on his fingernails at home while scribbling out revisions to a press release he hopes he won't have to make. It's crunch time, at Valve. Everybody knows what it's like. For the server admins, we're standing by ready to update and launch. Should we wait on pins and needles or grab some pillow time and assume we'll have something to work with on Monday? For that matter, can we get an update that at least allows us to download the game content, even if the server isn't ready? Valve won't release the clients until the server is ready, but why not get the maps, sounds, models and such pre-downloaded by the servers since that content is finalized? Yes, it's an extra revision to the code, but given the content is in final it's a lot of implementation time that can be moved ahead of the first release, which thus allows bug reports to come in much faster. Which reminds me, welcome back from vacation Alfred! I hope you had a wonderful, relaxing time, because I don't envy what you're returning to. - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] DoD:S update, salivate or sleep?
I totally agree with you on this, we need some kind of an update from valve here, so we at least know where we stand, with the client release and the server release, although maybe both will be delayed? I hope not! Although, maybe with all of the problems with the latest source engine update, they are worried or checking into possible problems with dod source as well as the ones we saw with CS:S. Although, not everyone is having problems with the newest source engine with CS:S, but they surely is a lot of them having the problems, so something does need to be done about that too. -Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan Sorenson Sent: Sunday, September 25, 2005 5:02 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] DoD:S update, salivate or sleep? It's a quarter of 11pm Central Standard time right now, yet hlds does not yet show a DoD:S game as an option. I know Valve has a release date of Monday 5pm CST. I know, if Valve is anything like the companies I've worked for, that developers are busy hammering out bugs and new code and violating three laws of physics just to come up with a miracle fix by release date and they'll patch it later, managers are interrupting them every three to five minutes asking for status reports and Gabe is probably chewing on his fingernails at home while scribbling out revisions to a press release he hopes he won't have to make. It's crunch time, at Valve. Everybody knows what it's like. For the server admins, we're standing by ready to update and launch. Should we wait on pins and needles or grab some pillow time and assume we'll have something to work with on Monday? For that matter, can we get an update that at least allows us to download the game content, even if the server isn't ready? Valve won't release the clients until the server is ready, but why not get the maps, sounds, models and such pre-downloaded by the servers since that content is finalized? Yes, it's an extra revision to the code, but given the content is in final it's a lot of implementation time that can be moved ahead of the first release, which thus allows bug reports to come in much faster. Which reminds me, welcome back from vacation Alfred! I hope you had a wonderful, relaxing time, because I don't envy what you're returning to. - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] DoD:S update, salivate or sleep?
You forgot the high caffeine beverages :P I don't think Alfred sleeps much! :) They take the time to deal with allot of little things while at the same time maintaining a huge work load. Well put Dan! - Original Message - From: Dan Sorenson [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Sunday, September 25, 2005 11:01 PM Subject: [hlds_linux] DoD:S update, salivate or sleep? It's a quarter of 11pm Central Standard time right now, yet hlds does not yet show a DoD:S game as an option. I know Valve has a release date of Monday 5pm CST. I know, if Valve is anything like the companies I've worked for, that developers are busy hammering out bugs and new code and violating three laws of physics just to come up with a miracle fix by release date and they'll patch it later, managers are interrupting them every three to five minutes asking for status reports and Gabe is probably chewing on his fingernails at home while scribbling out revisions to a press release he hopes he won't have to make. It's crunch time, at Valve. Everybody knows what it's like. For the server admins, we're standing by ready to update and launch. Should we wait on pins and needles or grab some pillow time and assume we'll have something to work with on Monday? For that matter, can we get an update that at least allows us to download the game content, even if the server isn't ready? Valve won't release the clients until the server is ready, but why not get the maps, sounds, models and such pre-downloaded by the servers since that content is finalized? Yes, it's an extra revision to the code, but given the content is in final it's a lot of implementation time that can be moved ahead of the first release, which thus allows bug reports to come in much faster. Which reminds me, welcome back from vacation Alfred! I hope you had a wonderful, relaxing time, because I don't envy what you're returning to. - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Server lags
Hi, We have a box wuith three hlds servers (28, 20, 21 players). This box is an bi-Xeon 3 GHz (FSB 800) 2Go RAM, OS is Fedora Core 3. We have lags on 28 players server. Then we used 'top' and saw 50 % of CPU. And we used HLSW, with the fonction 'stats' we had : CPUIn Out Uptime Users FPS Players 99.50 55.40 64.61 634966 20.4123 CPUInOut Uptime Users FPS Players 89.00 44.04 49.82 637 966 249.38 17 ... and 'top' said 50 % CPU. Can someone explain us what CPU with 'stats' fonction means ? Thank you for help. Franck ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] suicide with world crash
An update to this... I removed Mattie's EventScripts, LastManStanding, Counter-Bet-Menu and Vweegit's Pickpocket and the server hasn't crashed since. Dagok - Original Message - From: Dagok [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com Sent: Saturday, September 24, 2005 7:08 PM Subject: [hlds_linux] suicide with world crash The crash does not retain logs from the game in the logs folder when this is occuring. I luckilly had HLSW running and it automatically saves the console to a log file. There are no error messages, the last line on both logs is a - suicide with world. Has anyone else experienced this? I can't see how it would be plugin related, but I am running Mani Plugin 1.1.0za, Mattie's EventScripts 0.9.1.0 , LastManStanding 2.5, counter-bet-menu 1.3 and Vweegit's Pickpocket 1.2. I just talked to one of the admins who was on the server at 12:25pm PST and said he was on de_dust2 playing against 1 bot. He planted the bomb and when it blew, he died from it, and the server crashed then too. So 3 committed suicide with world have caused a crash. cs_assault crash 3:53pm PST 9/24/2005 - 17:53:27: [EMAIL PROTECTED]@chine115STEAM_0:1:1729505CT attacked V|oL8râ¢92STEAM_0:0:337921TERRORIST with m4a1 (damage 26) (damage_armor 5) (health 0) (armor 84) (hitgroup stomach) 9/24/2005 - 17:53:27: [EMAIL PROTECTED]@chine115STEAM_0:1:1729505CT killed V|oL8râ¢92STEAM_0:0:337921TERRORIST with m4a1 9/24/2005 - 17:53:35: [AF]Cheshire110STEAM_0:0:8245178CT committed suicide with world de_aztec crash 6:03pm PST 9/24/2005 - 20:03:07: â?¢Â«Â§Â£Ã'ìÃ-R §HÃ.Ã'K!»â?¢93STEAM_0:0:5448408CT attacked oxYcoDOnE79STEAM_0:0:7988370TERRORIST with deagle (damage 37) (damage_armor 6) (health 17) (armor 88) (hitgroup stomach) 9/24/2005 - 20:03:07: Purple Cactus107STEAM_0:1:3125946 entered the game 9/24/2005 - 20:03:08: oxYcoDOnE79STEAM_0:0:7988370TERRORIST committed suicide with world ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux