Re: [hlds_linux] Left 4 Dead is now available
I love up people! Thank you for all your time and great thinking ^_^ 2008/11/18 Jason Ruymen <[EMAIL PROTECTED]>: > Left 4 Dead is now available, which also means that the demo is no long > available. So if you would like to run a dedicated server, please run > hldsupdatetool with the game parameter with "left4dead". > > Jason > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] MOTD Questions
Thanks, that is clearly what is going on, now that I look at it closely. The problem is I am using fixed positioning for the graphics and I'm having a hard time figuring out how to shift them. Changing the position doesn't seem to make a difference, and neither does adding padding. Drek Guy Watkins wrote: > I found this. I hope it helps. > > } -Original Message- > } From: [EMAIL PROTECTED] [mailto:hlds_linux- > } [EMAIL PROTECTED] On Behalf Of bl4nk > } Sent: Monday, November 10, 2008 3:44 PM > } To: Half-Life dedicated Linux server mailing list > } Subject: Re: [hlds_linux] L4D - host.txt and motd.txt > } > } At 1280x1024, the banner is 574x115 pixels. You have to push the image > } down and over 1 pixel for it to align properly inside of the space > } provided though. This is pretty easy to do, but here's a quick sample on > } how to do it with simple html/css: > } > } > } > } > } > } > > Guy > > } -Original Message- > } From: [EMAIL PROTECTED] [mailto:hlds_linux- > } [EMAIL PROTECTED] On Behalf Of Crazy Canucks > } Sent: Monday, November 17, 2008 9:26 PM > } To: Valve Linux Server Mailing List > } Subject: [hlds_linux] MOTD Questions > } > } Is there a cvar which governs the size of the motd? I seem to have come > } up against a size limitation in my motd. Or is it better to create a > } frame and load the motd in that? > } > } For now I've gone with the frame. I've got four corner graphics, gifs > } with transparencies, 64 colours, optimized. All but one of the graphics > } are showing slight distortions, as if they are being resized. But I've > } set the height and width properties properly for the images. I've > } checked and double checked that. > } > } I'm wondering if it is a driver issue. The server won't be running > } until the weekend, so I won't be able to check that before then, unless > } someone else has an idea. When I say "distorted" I'm not talking about > } blurriness, I'm talking about sections of the graphic being offset from > } the rest of the graphic. > } > } Anyway, it doesn't look absolutely awful, I can live with it, but I > } wouldn't mind knowing what is going on. > } > } Cheers, Drek > } > } ___ > } To unsubscribe, edit your list preferences, or view the list archives, > } please visit: > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Left 4 Dead is now available
Left 4 Dead is now available, which also means that the demo is no long available. So if you would like to run a dedicated server, please run hldsupdatetool with the game parameter with "left4dead". Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Data exchange over crossed child process
Forking will share data with the parent. It typically uses a copy on write mechanism. So unless you modify the data, it will be shared between the parent and all the children. It isn't shared like threads where there is a single copy of the data. M. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Guy Watkins Sent: Monday, November 17, 2008 8:00 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Data exchange over crossed child process Ok, cool. So, why is -fork 5 better than running 5 separate servers? I thought there was a performance benefit, but I don't think you would get any with fork(). Threads share a data segment. I can see where this could help. Can also be a major headache! Guy } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Chris Green } Sent: Monday, November 17, 2008 10:34 PM } To: 'Half-Life dedicated Linux server mailing list' } Subject: Re: [hlds_linux] Data exchange over crossed child process } } L4d with -fork mode isn't using threads - it's using processes via the } fork() system call. } } } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Guy Watkins } Sent: Monday, November 17, 2008 7:25 PM } To: 'Half-Life dedicated Linux server mailing list' } Subject: Re: [hlds_linux] Data exchange over crossed child process } } I don't think threads are supported by mosix. I don't think you can use } mosix like you think. } } } -Original Message- } } From: [EMAIL PROTECTED] [mailto:hlds_linux- } } [EMAIL PROTECTED] On Behalf Of Chris Green } } Sent: Monday, November 17, 2008 7:36 PM } } To: 'Half-Life dedicated Linux server mailing list' } } Subject: Re: [hlds_linux] Data exchange over crossed child process } } } } I can't say I have tried it, but in theory, you should be able to run } one } } forked L4D server across a giant network of machines, including load } } balancing, including live migration of server instances across multiple } } machines, using mosix http://www.mosix.org/, which is pretty } interesting. } } } } } } -Original Message- } } From: [EMAIL PROTECTED] [mailto:hlds_linux- } } [EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] } } Sent: Monday, November 17, 2008 4:28 PM } } To: hlds_linux@list.valvesoftware.com } } Subject: [hlds_linux] Data exchange over crossed child process } } } } This is truly the next generation the game is going to turn. } } } } Imagine mods development, through campaigns editions constructed over } the } } childs, swapping players between childs processes, maybe voice } } communication through the childs processes ... } } The opportunites that this system may encourage will inscrease the game } } experience. } } } } Awesome ! } } } } } } -Original Message- } } } } Not sure exactly what you are asking, but yes, there is bidirectional } } communication between the parent process and all the children. } } It isn't used for much right now, but more info could be transmitted. } } Currently, } } } } - the parent can send concommands to all children } } - the parent sees the spew from all children } } - the parent sees occasional status updates from the children. This } } allows, for instance, a monitoring tool to show you how many people are } on } } your set of servers and what map they are playing by just connecting to } } one port and querying, instead of needing to connect to every running } } instance. Since some systems can run up to 40-50 instances at once, this } } is useful. } } } } } } -Original Message- } } } } From: hlds_linux-bounces at list.valvesoftware.com [mailto:hlds_linux- } } bounces at list.valvesoftware.com] On Behalf Of tech at cybergate02.com } } Sent: Monday, November 17, 2008 4:24 AM } } To: hlds_linux at list.valvesoftware.com } } Subject: [hlds_linux] Data exchange over crossed child process } } } } Well, the new source dedicated server as a new feature: fork command } line. } } } } May the engine permit data exchange between the childs processes } (telnet) } } ? } } This may be a revolution. } } } } ___ } } To unsubscribe, edit your list preferences, or view the list archives, } } please visit: } } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } } } ___ } } To unsubscribe, edit your list preferences, or view the list archives, } } please visit: } } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] What Gives? L4D Still can't connect to group server
I can't get this to work, and just don't understand why.. server.cfg hostname "blah blah blah" rcon_password "blah blah blip"sv_steamgroup "XX" sv_steamgroup_exclusive "1" startup cmd line:screen -A -m -d -S auser ./srcds_run -console -ip 999.999.999.999 +sv_pure 2 +map l4d_dem_hospital02_subway --- the server shows up, but i can't connect, i hit join, goes right into server, shows lobby for a split second, and goes into game, buddy can't even connect... I have another copy running just fine with none of the steamgroup stuff, and have 4 of 4 players constant.. Is this just me? or are others have the same problems?___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Data exchange over crossed child process
Ok, cool. So, why is -fork 5 better than running 5 separate servers? I thought there was a performance benefit, but I don't think you would get any with fork(). Threads share a data segment. I can see where this could help. Can also be a major headache! Guy } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Chris Green } Sent: Monday, November 17, 2008 10:34 PM } To: 'Half-Life dedicated Linux server mailing list' } Subject: Re: [hlds_linux] Data exchange over crossed child process } } L4d with -fork mode isn't using threads - it's using processes via the } fork() system call. } } } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Guy Watkins } Sent: Monday, November 17, 2008 7:25 PM } To: 'Half-Life dedicated Linux server mailing list' } Subject: Re: [hlds_linux] Data exchange over crossed child process } } I don't think threads are supported by mosix. I don't think you can use } mosix like you think. } } } -Original Message- } } From: [EMAIL PROTECTED] [mailto:hlds_linux- } } [EMAIL PROTECTED] On Behalf Of Chris Green } } Sent: Monday, November 17, 2008 7:36 PM } } To: 'Half-Life dedicated Linux server mailing list' } } Subject: Re: [hlds_linux] Data exchange over crossed child process } } } } I can't say I have tried it, but in theory, you should be able to run } one } } forked L4D server across a giant network of machines, including load } } balancing, including live migration of server instances across multiple } } machines, using mosix http://www.mosix.org/, which is pretty } interesting. } } } } } } -Original Message- } } From: [EMAIL PROTECTED] [mailto:hlds_linux- } } [EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] } } Sent: Monday, November 17, 2008 4:28 PM } } To: hlds_linux@list.valvesoftware.com } } Subject: [hlds_linux] Data exchange over crossed child process } } } } This is truly the next generation the game is going to turn. } } } } Imagine mods development, through campaigns editions constructed over } the } } childs, swapping players between childs processes, maybe voice } } communication through the childs processes ... } } The opportunites that this system may encourage will inscrease the game } } experience. } } } } Awesome ! } } } } } } -Original Message- } } } } Not sure exactly what you are asking, but yes, there is bidirectional } } communication between the parent process and all the children. } } It isn't used for much right now, but more info could be transmitted. } } Currently, } } } } - the parent can send concommands to all children } } - the parent sees the spew from all children } } - the parent sees occasional status updates from the children. This } } allows, for instance, a monitoring tool to show you how many people are } on } } your set of servers and what map they are playing by just connecting to } } one port and querying, instead of needing to connect to every running } } instance. Since some systems can run up to 40-50 instances at once, this } } is useful. } } } } } } -Original Message- } } } } From: hlds_linux-bounces at list.valvesoftware.com [mailto:hlds_linux- } } bounces at list.valvesoftware.com] On Behalf Of tech at cybergate02.com } } Sent: Monday, November 17, 2008 4:24 AM } } To: hlds_linux at list.valvesoftware.com } } Subject: [hlds_linux] Data exchange over crossed child process } } } } Well, the new source dedicated server as a new feature: fork command } line. } } } } May the engine permit data exchange between the childs processes } (telnet) } } ? } } This may be a revolution. } } } } ___ } } To unsubscribe, edit your list preferences, or view the list archives, } } please visit: } } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } } } ___ } } To unsubscribe, edit your list preferences, or view the list archives, } } please visit: } } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Data exchange over crossed child process
Ok, cool. So, why is -fork 5 better than running 5 separate servers? I thought there was a performance benefit, but I don't think you would get any with fork(). Threads share a data segment. I can see where this could help. Can also be a major headache! Guy } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Chris Green } Sent: Monday, November 17, 2008 10:34 PM } To: 'Half-Life dedicated Linux server mailing list' } Subject: Re: [hlds_linux] Data exchange over crossed child process } } L4d with -fork mode isn't using threads - it's using processes via the } fork() system call. } } } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Guy Watkins } Sent: Monday, November 17, 2008 7:25 PM } To: 'Half-Life dedicated Linux server mailing list' } Subject: Re: [hlds_linux] Data exchange over crossed child process } } I don't think threads are supported by mosix. I don't think you can use } mosix like you think. } } } -Original Message- } } From: [EMAIL PROTECTED] [mailto:hlds_linux- } } [EMAIL PROTECTED] On Behalf Of Chris Green } } Sent: Monday, November 17, 2008 7:36 PM } } To: 'Half-Life dedicated Linux server mailing list' } } Subject: Re: [hlds_linux] Data exchange over crossed child process } } } } I can't say I have tried it, but in theory, you should be able to run } one } } forked L4D server across a giant network of machines, including load } } balancing, including live migration of server instances across multiple } } machines, using mosix http://www.mosix.org/, which is pretty } interesting. } } } } } } -Original Message- } } From: [EMAIL PROTECTED] [mailto:hlds_linux- } } [EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] } } Sent: Monday, November 17, 2008 4:28 PM } } To: hlds_linux@list.valvesoftware.com } } Subject: [hlds_linux] Data exchange over crossed child process } } } } This is truly the next generation the game is going to turn. } } } } Imagine mods development, through campaigns editions constructed over } the } } childs, swapping players between childs processes, maybe voice } } communication through the childs processes ... } } The opportunites that this system may encourage will inscrease the game } } experience. } } } } Awesome ! } } } } } } -Original Message- } } } } Not sure exactly what you are asking, but yes, there is bidirectional } } communication between the parent process and all the children. } } It isn't used for much right now, but more info could be transmitted. } } Currently, } } } } - the parent can send concommands to all children } } - the parent sees the spew from all children } } - the parent sees occasional status updates from the children. This } } allows, for instance, a monitoring tool to show you how many people are } on } } your set of servers and what map they are playing by just connecting to } } one port and querying, instead of needing to connect to every running } } instance. Since some systems can run up to 40-50 instances at once, this } } is useful. } } } } } } -Original Message- } } } } From: hlds_linux-bounces at list.valvesoftware.com [mailto:hlds_linux- } } bounces at list.valvesoftware.com] On Behalf Of tech at cybergate02.com } } Sent: Monday, November 17, 2008 4:24 AM } } To: hlds_linux at list.valvesoftware.com } } Subject: [hlds_linux] Data exchange over crossed child process } } } } Well, the new source dedicated server as a new feature: fork command } line. } } } } May the engine permit data exchange between the childs processes } (telnet) } } ? } } This may be a revolution. } } } } ___ } } To unsubscribe, edit your list preferences, or view the list archives, } } please visit: } } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } } } ___ } } To unsubscribe, edit your list preferences, or view the list archives, } } please visit: } } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Data exchange over crossed child process
L4d with -fork mode isn't using threads - it's using processes via the fork() system call. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Guy Watkins Sent: Monday, November 17, 2008 7:25 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Data exchange over crossed child process I don't think threads are supported by mosix. I don't think you can use mosix like you think. } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Chris Green } Sent: Monday, November 17, 2008 7:36 PM } To: 'Half-Life dedicated Linux server mailing list' } Subject: Re: [hlds_linux] Data exchange over crossed child process } } I can't say I have tried it, but in theory, you should be able to run one } forked L4D server across a giant network of machines, including load } balancing, including live migration of server instances across multiple } machines, using mosix http://www.mosix.org/, which is pretty interesting. } } } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] } Sent: Monday, November 17, 2008 4:28 PM } To: hlds_linux@list.valvesoftware.com } Subject: [hlds_linux] Data exchange over crossed child process } } This is truly the next generation the game is going to turn. } } Imagine mods development, through campaigns editions constructed over the } childs, swapping players between childs processes, maybe voice } communication through the childs processes ... } The opportunites that this system may encourage will inscrease the game } experience. } } Awesome ! } } } -Original Message- } } Not sure exactly what you are asking, but yes, there is bidirectional } communication between the parent process and all the children. } It isn't used for much right now, but more info could be transmitted. } Currently, } } - the parent can send concommands to all children } - the parent sees the spew from all children } - the parent sees occasional status updates from the children. This } allows, for instance, a monitoring tool to show you how many people are on } your set of servers and what map they are playing by just connecting to } one port and querying, instead of needing to connect to every running } instance. Since some systems can run up to 40-50 instances at once, this } is useful. } } } -Original Message- } } From: hlds_linux-bounces at list.valvesoftware.com [mailto:hlds_linux- } bounces at list.valvesoftware.com] On Behalf Of tech at cybergate02.com } Sent: Monday, November 17, 2008 4:24 AM } To: hlds_linux at list.valvesoftware.com } Subject: [hlds_linux] Data exchange over crossed child process } } Well, the new source dedicated server as a new feature: fork command line. } } May the engine permit data exchange between the childs processes (telnet) } ? } This may be a revolution. } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Data exchange over crossed child process
If you click the link you will see this: A free evaluation copy of a pre-installed virtual-disk image for creating a MOSIX virtual cluster on Linux and/or Windows computers was released. } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Steve } Sent: Monday, November 17, 2008 9:46 PM } To: Half-Life dedicated Linux server mailing list } Subject: Re: [hlds_linux] Data exchange over crossed child process } } Amazing!! does this tech stand any chance of making an appearance on the } win32 side? } } } > I can't say I have tried it, but in theory, you should be able to run } one } > forked L4D server across a giant network of machines, including load } > balancing, including live migration of server instances across multiple } > machines, using mosix http://www.mosix.org/, which is pretty } interesting. } > } > } > -Original Message- } > From: [EMAIL PROTECTED] } > [mailto:[EMAIL PROTECTED] On Behalf Of } > [EMAIL PROTECTED] } > Sent: Monday, November 17, 2008 4:28 PM } > To: hlds_linux@list.valvesoftware.com } > Subject: [hlds_linux] Data exchange over crossed child process } > } > This is truly the next generation the game is going to turn. } > } > Imagine mods development, through campaigns editions constructed over } the } > childs, swapping players between childs processes, maybe voice } > communication through the childs processes ... } > The opportunites that this system may encourage will inscrease the game } > experience. } > } > Awesome ! } > } > } > -Original Message- } > } > Not sure exactly what you are asking, but yes, there is bidirectional } > communication between the parent process and all the children. } > It isn't used for much right now, but more info could be transmitted. } > Currently, } > } > - the parent can send concommands to all children } > - the parent sees the spew from all children } > - the parent sees occasional status updates from the children. This } > allows, for instance, a monitoring tool to show you how many people are } on } > your set of servers and what map they are playing by just connecting to } > one port and querying, instead of needing to connect to every running } > instance. Since some systems can run up to 40-50 instances at once, this } > is useful. } > } > } > -Original Message- } > } > From: hlds_linux-bounces at list.valvesoftware.com } > [mailto:hlds_linux-bounces at list.valvesoftware.com] On Behalf Of tech } at } > cybergate02.com } > Sent: Monday, November 17, 2008 4:24 AM } > To: hlds_linux at list.valvesoftware.com } > Subject: [hlds_linux] Data exchange over crossed child process } > } > Well, the new source dedicated server as a new feature: fork command } line. } > } > May the engine permit data exchange between the childs processes } (telnet) } > ? } > This may be a revolution. } > } > ___ } > To unsubscribe, edit your list preferences, or view the list archives, } > please visit: } > http://list.valvesoftware.com/mailman/listinfo/hlds_linux } > } > ___ } > To unsubscribe, edit your list preferences, or view the list archives, } > please visit: } > http://list.valvesoftware.com/mailman/listinfo/hlds_linux } > } } } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Data exchange over crossed child process
I don't think threads are supported by mosix. I don't think you can use mosix like you think. } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Chris Green } Sent: Monday, November 17, 2008 7:36 PM } To: 'Half-Life dedicated Linux server mailing list' } Subject: Re: [hlds_linux] Data exchange over crossed child process } } I can't say I have tried it, but in theory, you should be able to run one } forked L4D server across a giant network of machines, including load } balancing, including live migration of server instances across multiple } machines, using mosix http://www.mosix.org/, which is pretty interesting. } } } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] } Sent: Monday, November 17, 2008 4:28 PM } To: hlds_linux@list.valvesoftware.com } Subject: [hlds_linux] Data exchange over crossed child process } } This is truly the next generation the game is going to turn. } } Imagine mods development, through campaigns editions constructed over the } childs, swapping players between childs processes, maybe voice } communication through the childs processes ... } The opportunites that this system may encourage will inscrease the game } experience. } } Awesome ! } } } -Original Message- } } Not sure exactly what you are asking, but yes, there is bidirectional } communication between the parent process and all the children. } It isn't used for much right now, but more info could be transmitted. } Currently, } } - the parent can send concommands to all children } - the parent sees the spew from all children } - the parent sees occasional status updates from the children. This } allows, for instance, a monitoring tool to show you how many people are on } your set of servers and what map they are playing by just connecting to } one port and querying, instead of needing to connect to every running } instance. Since some systems can run up to 40-50 instances at once, this } is useful. } } } -Original Message- } } From: hlds_linux-bounces at list.valvesoftware.com [mailto:hlds_linux- } bounces at list.valvesoftware.com] On Behalf Of tech at cybergate02.com } Sent: Monday, November 17, 2008 4:24 AM } To: hlds_linux at list.valvesoftware.com } Subject: [hlds_linux] Data exchange over crossed child process } } Well, the new source dedicated server as a new feature: fork command line. } } May the engine permit data exchange between the childs processes (telnet) } ? } This may be a revolution. } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Data exchange over crossed child process
If you click the link you will see this: A free evaluation copy of a pre-installed virtual-disk image for creating a MOSIX virtual cluster on Linux and/or Windows computers was released. } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Steve } Sent: Monday, November 17, 2008 9:46 PM } To: Half-Life dedicated Linux server mailing list } Subject: Re: [hlds_linux] Data exchange over crossed child process } } Amazing!! does this tech stand any chance of making an appearance on the } win32 side? } } } > I can't say I have tried it, but in theory, you should be able to run } one } > forked L4D server across a giant network of machines, including load } > balancing, including live migration of server instances across multiple } > machines, using mosix http://www.mosix.org/, which is pretty } interesting. } > } > } > -Original Message- } > From: [EMAIL PROTECTED] } > [mailto:[EMAIL PROTECTED] On Behalf Of } > [EMAIL PROTECTED] } > Sent: Monday, November 17, 2008 4:28 PM } > To: hlds_linux@list.valvesoftware.com } > Subject: [hlds_linux] Data exchange over crossed child process } > } > This is truly the next generation the game is going to turn. } > } > Imagine mods development, through campaigns editions constructed over } the } > childs, swapping players between childs processes, maybe voice } > communication through the childs processes ... } > The opportunites that this system may encourage will inscrease the game } > experience. } > } > Awesome ! } > } > } > -Original Message- } > } > Not sure exactly what you are asking, but yes, there is bidirectional } > communication between the parent process and all the children. } > It isn't used for much right now, but more info could be transmitted. } > Currently, } > } > - the parent can send concommands to all children } > - the parent sees the spew from all children } > - the parent sees occasional status updates from the children. This } > allows, for instance, a monitoring tool to show you how many people are } on } > your set of servers and what map they are playing by just connecting to } > one port and querying, instead of needing to connect to every running } > instance. Since some systems can run up to 40-50 instances at once, this } > is useful. } > } > } > -Original Message- } > } > From: hlds_linux-bounces at list.valvesoftware.com } > [mailto:hlds_linux-bounces at list.valvesoftware.com] On Behalf Of tech } at } > cybergate02.com } > Sent: Monday, November 17, 2008 4:24 AM } > To: hlds_linux at list.valvesoftware.com } > Subject: [hlds_linux] Data exchange over crossed child process } > } > Well, the new source dedicated server as a new feature: fork command } line. } > } > May the engine permit data exchange between the childs processes } (telnet) } > ? } > This may be a revolution. } > } > ___ } > To unsubscribe, edit your list preferences, or view the list archives, } > please visit: } > http://list.valvesoftware.com/mailman/listinfo/hlds_linux } > } > ___ } > To unsubscribe, edit your list preferences, or view the list archives, } > please visit: } > http://list.valvesoftware.com/mailman/listinfo/hlds_linux } > } } } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Data exchange over crossed child process
I don't think threads are supported by mosix. I don't think you can use mosix like you think. } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Chris Green } Sent: Monday, November 17, 2008 7:36 PM } To: 'Half-Life dedicated Linux server mailing list' } Subject: Re: [hlds_linux] Data exchange over crossed child process } } I can't say I have tried it, but in theory, you should be able to run one } forked L4D server across a giant network of machines, including load } balancing, including live migration of server instances across multiple } machines, using mosix http://www.mosix.org/, which is pretty interesting. } } } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] } Sent: Monday, November 17, 2008 4:28 PM } To: hlds_linux@list.valvesoftware.com } Subject: [hlds_linux] Data exchange over crossed child process } } This is truly the next generation the game is going to turn. } } Imagine mods development, through campaigns editions constructed over the } childs, swapping players between childs processes, maybe voice } communication through the childs processes ... } The opportunites that this system may encourage will inscrease the game } experience. } } Awesome ! } } } -Original Message- } } Not sure exactly what you are asking, but yes, there is bidirectional } communication between the parent process and all the children. } It isn't used for much right now, but more info could be transmitted. } Currently, } } - the parent can send concommands to all children } - the parent sees the spew from all children } - the parent sees occasional status updates from the children. This } allows, for instance, a monitoring tool to show you how many people are on } your set of servers and what map they are playing by just connecting to } one port and querying, instead of needing to connect to every running } instance. Since some systems can run up to 40-50 instances at once, this } is useful. } } } -Original Message- } } From: hlds_linux-bounces at list.valvesoftware.com [mailto:hlds_linux- } bounces at list.valvesoftware.com] On Behalf Of tech at cybergate02.com } Sent: Monday, November 17, 2008 4:24 AM } To: hlds_linux at list.valvesoftware.com } Subject: [hlds_linux] Data exchange over crossed child process } } Well, the new source dedicated server as a new feature: fork command line. } } May the engine permit data exchange between the childs processes (telnet) } ? } This may be a revolution. } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] MOTD Questions
...which is why it's that colour :D our normal logo is black-on-white: http://www.127001.org/localhost.jpg > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds_linux- > [EMAIL PROTECTED] On Behalf Of bl4nk > Sent: 18 November 2008 02:57 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] MOTD Questions > > Yeah, that would work. The thing with yours is that the background of > the image blends in with the background of the page, so the pushing of > 1x1 pixels isn't necessary. For those that don't have a background the > color as their image (ones where the image isn't a static color), > pushing it that 1x1 pixels does the trick. > > [EMAIL PROTECTED] wrote: > > This is (a copy of) what we do: > > http://games.127001.org/banner.php > > > > The reason it's a copy is that we scan our apache logs for status 200 > (OK) > > on the real version of the file... > > http://www.127001.org/mrtg/graph_90.html > > ...to give us a rough approximation of how many clients we're seeing. > > > > The banner is displayed more than once per client, but the other > accesses > > have status code 304 (not modified) > > > > Note the totals differ between weekly, monthly, and yearly (cacti > records > > hits per second [though we display as per 5 minutes], to get the > total it > > multiplies the average back out) but as a rough and ready thing it > ain't > > bad. > > > > We weren't logging in cacti for all of the demo (and the banner > wasn't up > > for all of it), but manually grepping gives 17,112 hits to our l4d > banner. > > Not bad for one server. (We run around 12 game instances; we could > run more > > but it's a general purpose server) > > > > > >> -Original Message- > >> From: [EMAIL PROTECTED] [mailto:hlds_linux- > >> [EMAIL PROTECTED] On Behalf Of Guy Watkins > >> Sent: 18 November 2008 02:38 > >> To: 'Half-Life dedicated Linux server mailing list' > >> Subject: Re: [hlds_linux] MOTD Questions > >> > >> Someone has said the graphics need to be shifted by 1 pixel, both > >> directions > >> I think. Like Left and up, or right and down. But I don't recall > >> which > >> direction. Check the archives for the past 2 weeks, maybe only 1 > week. > >> > >> } -Original Message- > >> } From: [EMAIL PROTECTED] > [mailto:hlds_linux- > >> } [EMAIL PROTECTED] On Behalf Of Crazy Canucks > >> } Sent: Monday, November 17, 2008 9:26 PM > >> } To: Valve Linux Server Mailing List > >> } Subject: [hlds_linux] MOTD Questions > >> } > >> } Is there a cvar which governs the size of the motd? I seem to > have > >> come > >> } up against a size limitation in my motd. Or is it better to > create a > >> } frame and load the motd in that? > >> } > >> } For now I've gone with the frame. I've got four corner graphics, > >> gifs > >> } with transparencies, 64 colours, optimized. All but one of the > >> graphics > >> } are showing slight distortions, as if they are being resized. But > >> I've > >> } set the height and width properties properly for the images. I've > >> } checked and double checked that. > >> } > >> } I'm wondering if it is a driver issue. The server won't be > running > >> } until the weekend, so I won't be able to check that before then, > >> unless > >> } someone else has an idea. When I say "distorted" I'm not talking > >> about > >> } blurriness, I'm talking about sections of the graphic being offset > >> from > >> } the rest of the graphic. > >> } > >> } Anyway, it doesn't look absolutely awful, I can live with it, but > I > >> } wouldn't mind knowing what is going on. > >> } > >> } Cheers, Drek > >> } > >> } ___ > >> } To unsubscribe, edit your list preferences, or view the list > >> archives, > >> } please visit: > >> } http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list > archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] MOTD Questions
Yeah, that would work. The thing with yours is that the background of the image blends in with the background of the page, so the pushing of 1x1 pixels isn't necessary. For those that don't have a background the color as their image (ones where the image isn't a static color), pushing it that 1x1 pixels does the trick. [EMAIL PROTECTED] wrote: > This is (a copy of) what we do: > http://games.127001.org/banner.php > > The reason it's a copy is that we scan our apache logs for status 200 (OK) > on the real version of the file... > http://www.127001.org/mrtg/graph_90.html > ...to give us a rough approximation of how many clients we're seeing. > > The banner is displayed more than once per client, but the other accesses > have status code 304 (not modified) > > Note the totals differ between weekly, monthly, and yearly (cacti records > hits per second [though we display as per 5 minutes], to get the total it > multiplies the average back out) but as a rough and ready thing it ain't > bad. > > We weren't logging in cacti for all of the demo (and the banner wasn't up > for all of it), but manually grepping gives 17,112 hits to our l4d banner. > Not bad for one server. (We run around 12 game instances; we could run more > but it's a general purpose server) > > >> -Original Message- >> From: [EMAIL PROTECTED] [mailto:hlds_linux- >> [EMAIL PROTECTED] On Behalf Of Guy Watkins >> Sent: 18 November 2008 02:38 >> To: 'Half-Life dedicated Linux server mailing list' >> Subject: Re: [hlds_linux] MOTD Questions >> >> Someone has said the graphics need to be shifted by 1 pixel, both >> directions >> I think. Like Left and up, or right and down. But I don't recall >> which >> direction. Check the archives for the past 2 weeks, maybe only 1 week. >> >> } -Original Message- >> } From: [EMAIL PROTECTED] [mailto:hlds_linux- >> } [EMAIL PROTECTED] On Behalf Of Crazy Canucks >> } Sent: Monday, November 17, 2008 9:26 PM >> } To: Valve Linux Server Mailing List >> } Subject: [hlds_linux] MOTD Questions >> } >> } Is there a cvar which governs the size of the motd? I seem to have >> come >> } up against a size limitation in my motd. Or is it better to create a >> } frame and load the motd in that? >> } >> } For now I've gone with the frame. I've got four corner graphics, >> gifs >> } with transparencies, 64 colours, optimized. All but one of the >> graphics >> } are showing slight distortions, as if they are being resized. But >> I've >> } set the height and width properties properly for the images. I've >> } checked and double checked that. >> } >> } I'm wondering if it is a driver issue. The server won't be running >> } until the weekend, so I won't be able to check that before then, >> unless >> } someone else has an idea. When I say "distorted" I'm not talking >> about >> } blurriness, I'm talking about sections of the graphic being offset >> from >> } the rest of the graphic. >> } >> } Anyway, it doesn't look absolutely awful, I can live with it, but I >> } wouldn't mind knowing what is going on. >> } >> } Cheers, Drek >> } >> } ___ >> } To unsubscribe, edit your list preferences, or view the list >> archives, >> } please visit: >> } http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] MOTD Questions
I found this. I hope it helps. } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of bl4nk } Sent: Monday, November 10, 2008 3:44 PM } To: Half-Life dedicated Linux server mailing list } Subject: Re: [hlds_linux] L4D - host.txt and motd.txt } } At 1280x1024, the banner is 574x115 pixels. You have to push the image } down and over 1 pixel for it to align properly inside of the space } provided though. This is pretty easy to do, but here's a quick sample on } how to do it with simple html/css: } } } } } } Guy } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Crazy Canucks } Sent: Monday, November 17, 2008 9:26 PM } To: Valve Linux Server Mailing List } Subject: [hlds_linux] MOTD Questions } } Is there a cvar which governs the size of the motd? I seem to have come } up against a size limitation in my motd. Or is it better to create a } frame and load the motd in that? } } For now I've gone with the frame. I've got four corner graphics, gifs } with transparencies, 64 colours, optimized. All but one of the graphics } are showing slight distortions, as if they are being resized. But I've } set the height and width properties properly for the images. I've } checked and double checked that. } } I'm wondering if it is a driver issue. The server won't be running } until the weekend, so I won't be able to check that before then, unless } someone else has an idea. When I say "distorted" I'm not talking about } blurriness, I'm talking about sections of the graphic being offset from } the rest of the graphic. } } Anyway, it doesn't look absolutely awful, I can live with it, but I } wouldn't mind knowing what is going on. } } Cheers, Drek } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] MOTD Questions
This is (a copy of) what we do: http://games.127001.org/banner.php The reason it's a copy is that we scan our apache logs for status 200 (OK) on the real version of the file... http://www.127001.org/mrtg/graph_90.html ...to give us a rough approximation of how many clients we're seeing. The banner is displayed more than once per client, but the other accesses have status code 304 (not modified) Note the totals differ between weekly, monthly, and yearly (cacti records hits per second [though we display as per 5 minutes], to get the total it multiplies the average back out) but as a rough and ready thing it ain't bad. We weren't logging in cacti for all of the demo (and the banner wasn't up for all of it), but manually grepping gives 17,112 hits to our l4d banner. Not bad for one server. (We run around 12 game instances; we could run more but it's a general purpose server) > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds_linux- > [EMAIL PROTECTED] On Behalf Of Guy Watkins > Sent: 18 November 2008 02:38 > To: 'Half-Life dedicated Linux server mailing list' > Subject: Re: [hlds_linux] MOTD Questions > > Someone has said the graphics need to be shifted by 1 pixel, both > directions > I think. Like Left and up, or right and down. But I don't recall > which > direction. Check the archives for the past 2 weeks, maybe only 1 week. > > } -Original Message- > } From: [EMAIL PROTECTED] [mailto:hlds_linux- > } [EMAIL PROTECTED] On Behalf Of Crazy Canucks > } Sent: Monday, November 17, 2008 9:26 PM > } To: Valve Linux Server Mailing List > } Subject: [hlds_linux] MOTD Questions > } > } Is there a cvar which governs the size of the motd? I seem to have > come > } up against a size limitation in my motd. Or is it better to create a > } frame and load the motd in that? > } > } For now I've gone with the frame. I've got four corner graphics, > gifs > } with transparencies, 64 colours, optimized. All but one of the > graphics > } are showing slight distortions, as if they are being resized. But > I've > } set the height and width properties properly for the images. I've > } checked and double checked that. > } > } I'm wondering if it is a driver issue. The server won't be running > } until the weekend, so I won't be able to check that before then, > unless > } someone else has an idea. When I say "distorted" I'm not talking > about > } blurriness, I'm talking about sections of the graphic being offset > from > } the rest of the graphic. > } > } Anyway, it doesn't look absolutely awful, I can live with it, but I > } wouldn't mind knowing what is going on. > } > } Cheers, Drek > } > } ___ > } To unsubscribe, edit your list preferences, or view the list > archives, > } please visit: > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Data exchange over crossed child process
Amazing!! does this tech stand any chance of making an appearance on the win32 side? > I can't say I have tried it, but in theory, you should be able to run one > forked L4D server across a giant network of machines, including load > balancing, including live migration of server instances across multiple > machines, using mosix http://www.mosix.org/, which is pretty interesting. > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > [EMAIL PROTECTED] > Sent: Monday, November 17, 2008 4:28 PM > To: hlds_linux@list.valvesoftware.com > Subject: [hlds_linux] Data exchange over crossed child process > > This is truly the next generation the game is going to turn. > > Imagine mods development, through campaigns editions constructed over the > childs, swapping players between childs processes, maybe voice > communication through the childs processes ... > The opportunites that this system may encourage will inscrease the game > experience. > > Awesome ! > > > -Original Message- > > Not sure exactly what you are asking, but yes, there is bidirectional > communication between the parent process and all the children. > It isn't used for much right now, but more info could be transmitted. > Currently, > > - the parent can send concommands to all children > - the parent sees the spew from all children > - the parent sees occasional status updates from the children. This > allows, for instance, a monitoring tool to show you how many people are on > your set of servers and what map they are playing by just connecting to > one port and querying, instead of needing to connect to every running > instance. Since some systems can run up to 40-50 instances at once, this > is useful. > > > -Original Message- > > From: hlds_linux-bounces at list.valvesoftware.com > [mailto:hlds_linux-bounces at list.valvesoftware.com] On Behalf Of tech at > cybergate02.com > Sent: Monday, November 17, 2008 4:24 AM > To: hlds_linux at list.valvesoftware.com > Subject: [hlds_linux] Data exchange over crossed child process > > Well, the new source dedicated server as a new feature: fork command line. > > May the engine permit data exchange between the childs processes (telnet) > ? > This may be a revolution. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] MOTD Questions
I found this. I hope it helps. } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of bl4nk } Sent: Monday, November 10, 2008 3:44 PM } To: Half-Life dedicated Linux server mailing list } Subject: Re: [hlds_linux] L4D - host.txt and motd.txt } } At 1280x1024, the banner is 574x115 pixels. You have to push the image } down and over 1 pixel for it to align properly inside of the space } provided though. This is pretty easy to do, but here's a quick sample on } how to do it with simple html/css: } } } } } } Guy } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Crazy Canucks } Sent: Monday, November 17, 2008 9:26 PM } To: Valve Linux Server Mailing List } Subject: [hlds_linux] MOTD Questions } } Is there a cvar which governs the size of the motd? I seem to have come } up against a size limitation in my motd. Or is it better to create a } frame and load the motd in that? } } For now I've gone with the frame. I've got four corner graphics, gifs } with transparencies, 64 colours, optimized. All but one of the graphics } are showing slight distortions, as if they are being resized. But I've } set the height and width properties properly for the images. I've } checked and double checked that. } } I'm wondering if it is a driver issue. The server won't be running } until the weekend, so I won't be able to check that before then, unless } someone else has an idea. When I say "distorted" I'm not talking about } blurriness, I'm talking about sections of the graphic being offset from } the rest of the graphic. } } Anyway, it doesn't look absolutely awful, I can live with it, but I } wouldn't mind knowing what is going on. } } Cheers, Drek } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] MOTD Questions
Someone has said the graphics need to be shifted by 1 pixel, both directions I think. Like Left and up, or right and down. But I don't recall which direction. Check the archives for the past 2 weeks, maybe only 1 week. } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Crazy Canucks } Sent: Monday, November 17, 2008 9:26 PM } To: Valve Linux Server Mailing List } Subject: [hlds_linux] MOTD Questions } } Is there a cvar which governs the size of the motd? I seem to have come } up against a size limitation in my motd. Or is it better to create a } frame and load the motd in that? } } For now I've gone with the frame. I've got four corner graphics, gifs } with transparencies, 64 colours, optimized. All but one of the graphics } are showing slight distortions, as if they are being resized. But I've } set the height and width properties properly for the images. I've } checked and double checked that. } } I'm wondering if it is a driver issue. The server won't be running } until the weekend, so I won't be able to check that before then, unless } someone else has an idea. When I say "distorted" I'm not talking about } blurriness, I'm talking about sections of the graphic being offset from } the rest of the graphic. } } Anyway, it doesn't look absolutely awful, I can live with it, but I } wouldn't mind knowing what is going on. } } Cheers, Drek } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] MOTD Questions
Someone has said the graphics need to be shifted by 1 pixel, both directions I think. Like Left and up, or right and down. But I don't recall which direction. Check the archives for the past 2 weeks, maybe only 1 week. } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Crazy Canucks } Sent: Monday, November 17, 2008 9:26 PM } To: Valve Linux Server Mailing List } Subject: [hlds_linux] MOTD Questions } } Is there a cvar which governs the size of the motd? I seem to have come } up against a size limitation in my motd. Or is it better to create a } frame and load the motd in that? } } For now I've gone with the frame. I've got four corner graphics, gifs } with transparencies, 64 colours, optimized. All but one of the graphics } are showing slight distortions, as if they are being resized. But I've } set the height and width properties properly for the images. I've } checked and double checked that. } } I'm wondering if it is a driver issue. The server won't be running } until the weekend, so I won't be able to check that before then, unless } someone else has an idea. When I say "distorted" I'm not talking about } blurriness, I'm talking about sections of the graphic being offset from } the rest of the graphic. } } Anyway, it doesn't look absolutely awful, I can live with it, but I } wouldn't mind knowing what is going on. } } Cheers, Drek } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Child motd/host files?
If auto-port assignment is happening, its pretty much random which child will end up with which port. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of chumly chumly Sent: Monday, November 17, 2008 6:25 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Child motd/host files? Hi All, Does anyone know if the motd and host files can be child specific? EG: motd##.txt / host##.txt Can we have child specific cfg directories? ./left4dead/cfg##/ Also, after last demo update, server is not co-ordinating the host## port and the server## file... EG: host 01 ( port 27016 ) is running server04.cfg file Anyone else seeing this, or know of a work around? ( Linux box ) Happy zombie hunting all! Chumly _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] MOTD Questions
Just out of curiosity I double checked the motd in the regular IE browser, and the graphics didn't display any distortion. Crazy Canucks wrote: > Is there a cvar which governs the size of the motd? I seem to have come > up against a size limitation in my motd. Or is it better to create a > frame and load the motd in that? > > For now I've gone with the frame. I've got four corner graphics, gifs > with transparencies, 64 colours, optimized. All but one of the graphics > are showing slight distortions, as if they are being resized. But I've > set the height and width properties properly for the images. I've > checked and double checked that. > > I'm wondering if it is a driver issue. The server won't be running > until the weekend, so I won't be able to check that before then, unless > someone else has an idea. When I say "distorted" I'm not talking about > blurriness, I'm talking about sections of the graphic being offset from > the rest of the graphic. > > Anyway, it doesn't look absolutely awful, I can live with it, but I > wouldn't mind knowing what is going on. > > Cheers, Drek > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] MOTD Questions
Is there a cvar which governs the size of the motd? I seem to have come up against a size limitation in my motd. Or is it better to create a frame and load the motd in that? For now I've gone with the frame. I've got four corner graphics, gifs with transparencies, 64 colours, optimized. All but one of the graphics are showing slight distortions, as if they are being resized. But I've set the height and width properties properly for the images. I've checked and double checked that. I'm wondering if it is a driver issue. The server won't be running until the weekend, so I won't be able to check that before then, unless someone else has an idea. When I say "distorted" I'm not talking about blurriness, I'm talking about sections of the graphic being offset from the rest of the graphic. Anyway, it doesn't look absolutely awful, I can live with it, but I wouldn't mind knowing what is going on. Cheers, Drek ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Child motd/host files?
Hi All, Does anyone know if the motd and host files can be child specific? EG: motd##.txt / host##.txt Can we have child specific cfg directories? ./left4dead/cfg##/ Also, after last demo update, server is not co-ordinating the host## port and the server## file... EG: host 01 ( port 27016 ) is running server04.cfg file Anyone else seeing this, or know of a work around? ( Linux box ) Happy zombie hunting all! Chumly _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Data exchange over crossed child process
I can't say I have tried it, but in theory, you should be able to run one forked L4D server across a giant network of machines, including load balancing, including live migration of server instances across multiple machines, using mosix http://www.mosix.org/, which is pretty interesting. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, November 17, 2008 4:28 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Data exchange over crossed child process This is truly the next generation the game is going to turn. Imagine mods development, through campaigns editions constructed over the childs, swapping players between childs processes, maybe voice communication through the childs processes ... The opportunites that this system may encourage will inscrease the game experience. Awesome ! -Original Message- Not sure exactly what you are asking, but yes, there is bidirectional communication between the parent process and all the children. It isn't used for much right now, but more info could be transmitted. Currently, - the parent can send concommands to all children - the parent sees the spew from all children - the parent sees occasional status updates from the children. This allows, for instance, a monitoring tool to show you how many people are on your set of servers and what map they are playing by just connecting to one port and querying, instead of needing to connect to every running instance. Since some systems can run up to 40-50 instances at once, this is useful. -Original Message- From: hlds_linux-bounces at list.valvesoftware.com [mailto:hlds_linux-bounces at list.valvesoftware.com] On Behalf Of tech at cybergate02.com Sent: Monday, November 17, 2008 4:24 AM To: hlds_linux at list.valvesoftware.com Subject: [hlds_linux] Data exchange over crossed child process Well, the new source dedicated server as a new feature: fork command line. May the engine permit data exchange between the childs processes (telnet) ? This may be a revolution. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead server files
so if we preload 'l4d_full' to a directory, say './left4dead' then when the game type 'left4dead' is release we can just point our update scripts to that game with the same directory? On Mon, Nov 17, 2008 at 11:02 PM, Mike Kent <[EMAIL PROTECTED]> wrote: > l4d_full will preload the full game, I assume left4dead will become > active once the final game is released. > > On 17 Nov 2008, at 11:47, Ferenc Kovacs wrote: > > > 2008/11/16 Nick Olsen <[EMAIL PROTECTED]> > > > >> I just went to check if the dedicated server files were released > >> for the > >> full game and I see 3 things. > >> l4d_demo > >> l4d_full > >> left4dead > >> > >> Which one is the dedicated server files for the full game? > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > l4d_demo is the demo.left4dead is the demo now, but after the official > > release of the full version, it will be the full version. > > l4d_full is the pre-loadable files of the full version > > if you want to start the full version right after the release, then > > get a > > copy from the l4d_full now, then after the release update it to the > > left4dead. > > > > Tyrael > > ___ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d files
They'll tell us when they're released, most likely. Just be patient. They haven't forgotten. Nick Olsen wrote: > When will the full dedicated server files be released for l4d? > I already have the l4d_full files. And from what I hear the game switch > "left4dead" will be the full files but they still contain the demo > files, and we be replaced when they are released. > were 5 hours out from the game being released, so im hoping they come > out soon > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Data exchange over crossed child process
This is truly the next generation the game is going to turn. Imagine mods development, through campaigns editions constructed over the childs, swapping players between childs processes, maybe voice communication through the childs processes ... The opportunites that this system may encourage will inscrease the game experience. Awesome ! -Original Message- Not sure exactly what you are asking, but yes, there is bidirectional communication between the parent process and all the children. It isn't used for much right now, but more info could be transmitted. Currently, - the parent can send concommands to all children - the parent sees the spew from all children - the parent sees occasional status updates from the children. This allows, for instance, a monitoring tool to show you how many people are on your set of servers and what map they are playing by just connecting to one port and querying, instead of needing to connect to every running instance. Since some systems can run up to 40-50 instances at once, this is useful. -Original Message- From: hlds_linux-bounces at list.valvesoftware.com [mailto:hlds_linux-bounces at list.valvesoftware.com] On Behalf Of tech at cybergate02.com Sent: Monday, November 17, 2008 4:24 AM To: hlds_linux at list.valvesoftware.com Subject: [hlds_linux] Data exchange over crossed child process Well, the new source dedicated server as a new feature: fork command line. May the engine permit data exchange between the childs processes (telnet) ? This may be a revolution. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] l4d files
When will the full dedicated server files be released for l4d? I already have the l4d_full files. And from what I hear the game switch "left4dead" will be the full files but they still contain the demo files, and we be replaced when they are released. were 5 hours out from the game being released, so im hoping they come out soon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Latest L4D Updates and Issues
Well, scratch that. People can connect but now I get segfaults on mapchange. Who knows, I hope this is resolved by the time the game is released. On Mon, Nov 17, 2008 at 5:28 PM, Daniel Worley <[EMAIL PROTECTED]> wrote: > So, setting sv_lan to 1 fixes this problem for me, I think it's backwards, > but whatever, it's working. > > > On Sun, Nov 16, 2008 at 3:12 PM, Daniel Worley <[EMAIL PROTECTED]> wrote: > >> By the way, this is the line in the console output that brought the >> problem to my attention: >> >> [L4DMM] CMatchmaking::ResolveDedicatedAddress(127.0.0.1:27015) >> >> The IP it gets is whatever the server is running on, not the actual >> external IP it should be getting. I've tried using the ip setting after the >> server starts too, but that didn't help. >> >> If I were to tell the server to run on 192.168.1.100 however, it would >> produce, >> >> [L4DMM] CMatchmaking::ResolveDedicatedAddress(192.168.1.100:27015) >> >> >> >> On Sun, Nov 16, 2008 at 2:51 PM, Patrick Shelley <[EMAIL PROTECTED]>wrote: >> >>> I get all of that, plus my lappy crashes to desk and freezes when i try >>> to >>> connect to my server :( >>> >>> On 11/16/08, Daniel Worley <[EMAIL PROTECTED]> wrote: >>> > >>> > My L4D dedicated was working fine until the recent updates. If I run >>> my >>> > server open to the public, people are able to join through matchmaking, >>> but >>> > if I try to use the new sv_steamgroup option, the server is presented >>> to >>> > me, >>> > I'm given the option to join, but doing so always fails. >>> > >>> > What happens is that a lobby is created, then it tries to connect to >>> the >>> > dedicated server, what's going wrong is that for some reason, it's >>> > resolving >>> > the dedicated server's address to it's internal rather than the >>> external, >>> > so >>> > of course it doesn't work. I've verified this by running the server >>> with >>> > the IP option and setting the IP to 127.0.0.1 and 192.168.1.120, in >>> both >>> > instances, the console produced output saying it resolved the IP of the >>> > dedicated to those two IP's accordingly. >>> > >>> > I of course can't tell the server to bind to the external because it >>> can't, >>> > and I'm not about to put the entire server up as DMZ, is there any >>> other >>> > option, are you guys working on this? I'd think it was my >>> configuration, >>> > but I was hosting and playing fine before these new updates were >>> released, >>> > also if I run without the steamgroup option, people can somehow start >>> games >>> > fine, imagine that. >>> > >>> > Thanks, >>> > >>> > Daniel >>> > ___ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> > please visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> > >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Somebody is dosing my server, how to prevent it?
Do a tcpdump and see what hes doing first. Then decide how to block it. On Mon, Nov 17, 2008 at 1:52 PM, Pawel <[EMAIL PROTECTED]> wrote: > Because this IP is from neostrada, polish Internet which has dynamic ip ;) > So this "haker" can reconnect and will get new IP :/ > > On Mon, Nov 17, 2008 at 10:43 PM, Steve <[EMAIL PROTECTED]> wrote: > > > why don't you just drop the IP at your firewall? > > > > > > > Ban the IP? Set up a script that checks the serverlogs periodically for > > > these message and auto-ban IP's that trigger the rate limits often? > > > > > > > > > > > > Pawel wrote: > > >> Hi, > > >> > > >> Today in logs i found: > > >> > > >> L 11/17/2008 - 21:56:03: Traffic from 83.4.116.235:4996 was blocked > for > > >> exceeding rate limits > > >> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4997 was blocked > for > > >> exceeding rate limits > > >> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4998 was blocked > for > > >> exceeding rate limits > > >> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4999 was blocked > for > > >> exceeding rate limits > > >> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4998 was blocked > for > > >> exceeding rate limits > > >> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1025 was blocked > for > > >> exceeding rate limits > > >> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1026 was blocked > for > > >> exceeding rate limits > > >> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1025 was blocked > for > > >> exceeding rate limits > > >> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1027 was blocked > for > > >> exceeding rate limits > > >> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1027 was blocked > for > > >> exceeding rate limits > > >> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1028 was blocked > for > > >> exceeding rate limits > > >> > > >> and it is full of such lines. > > >> > > >> Server is up to date, protocol 48, steam. But we felt lags and CPU > load > > >> was > > >> 80% :| > > >> Could you help me? :D What i should make to prevent my server from > ddos? > > >> > > >> Thanks > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine dedicated server update
also, the last update from valve of november 14th finally killed my dod server. it used to restart continuosly with assert-failed but now it just dies with: pipes.cpp (608) : Assertion Failed: Stalled cross-thread pipe interfacemap_client.h (1073) : Assertion Failed: bufRet.GetUint8() == k_EClientCommandInterface im using FreeBSD 7.0. any workarounds? help please. kind regards. On Mon, Nov 17, 2008 at 3:14 PM, Didrole <[EMAIL PROTECTED]> wrote: > This update seem to fix the modified version of the "csdos" exploit. > But i've modified the "Born to be pig" exploit and it crash my local server. > > The connect packet (You need to connect twice on the server with this > packet) : > connect 48 challenge_here > "\prot\2\unique\-1\raw\861078331b85a424935805ca54f82891" > "\cl_lw\1\cl_lc\1\*hltv\1\rate\1\cl_updaterate\20\name\..\hdelay\30\hspecs\0\hslots\128" > > See http://aluigi.altervista.org/adv/csdos.txt for details about this. > > Didrole > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] More kernel questions
At 09:38 AM 11/17/2008, Saint K. wrote: >Hi, > >I recently installed Debian Lenny on a dual Qcore Xeon (new onces) 2.33GHz >machine. My issue currently is that an empty TF2 server uses already around >8% CPU load on a single core. With 5 players this rises to 25% already, and >when coming close to 20 players it uses 99.99% of one core(10 ish FPS). > >Somehow this must be related to the kernel, I just can't figure out what it >is. I've tried several different kernels, but see no change in the readings. > >Would some one be willing to share their kernel config file? I am looking >for a stable FPS with as low CPU load as possible. As long as the FPS is >somewere around 80 stable I'm fine with it. Turn off high res timers. -M ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] More kernel questions
At 09:38 AM 11/17/2008, Saint K. wrote: >Hi, > >I recently installed Debian Lenny on a dual Qcore Xeon (new onces) 2.33GHz >machine. My issue currently is that an empty TF2 server uses already around >8% CPU load on a single core. With 5 players this rises to 25% already, and >when coming close to 20 players it uses 99.99% of one core(10 ish FPS). > >Somehow this must be related to the kernel, I just can't figure out what it >is. I've tried several different kernels, but see no change in the readings. > >Would some one be willing to share their kernel config file? I am looking >for a stable FPS with as low CPU load as possible. As long as the FPS is >somewere around 80 stable I'm fine with it. Turn off high res timers. -M ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Res: Somebody is dosing my server, how to prevent it?
Ideally, the automatic blocking mechanism would block per IP and not per IP/port. The problem is the attacker is using a different port rapidly in succession to pretty much circumvent the rate limit. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Sent: Monday, November 17, 2008 2:12 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Res: Somebody is dosing my server, how to prevent it? Do you have polish players? Find the AS for the ISP he's connecting from, or ask RIPE: http://www.db.ripe.net/whois?form_type=simple&full_query_string=&searchtext= NEOSTRADA-ADSL&submit.x=19&submit.y=7&submit=Search Then take that entire: inetnum: 83.31.0.0 - 83.31.255.255 (which is 83.31.0.0/16) and block it. On Mon, Nov 17, 2008 at 3:55 PM, Daniel Duarte <[EMAIL PROTECTED]> wrote: > Yes, spanish. It tells you to disable those new anti-DDoS cvars because all they do is annoy you. > Don't know if you should do it though... > > > > > > > De: Pawel <[EMAIL PROTECTED]> > Para: Half-Life dedicated Linux server mailing list > Enviadas: Segunda-feira, 17 de Novembro de 2008 19:39:00 > Assunto: Re: [hlds_linux] Somebody is dosing my server, how to prevent it? > > http://www.mediavida.com/vertema.php?fid=17&tid=60857 > I found the that i should set such cvars > max_queries_sec -1 > max_queries_sec_global -1 > max_queries_window -1 > > That will help me? I don;t understand this language, that spanish? :P > > On Mon, Nov 17, 2008 at 10:26 PM, Arie <[EMAIL PROTECTED]> wrote: > >> Ban the IP? Set up a script that checks the serverlogs periodically for >> these message and auto-ban IP's that trigger the rate limits often? >> >> >> >> Pawel wrote: >> > Hi, >> > >> > Today in logs i found: >> > >> > L 11/17/2008 - 21:56:03: Traffic from 83.4.116.235:4996 was blocked for >> > exceeding rate limits >> > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4997 was blocked for >> > exceeding rate limits >> > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4998 was blocked for >> > exceeding rate limits >> > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4999 was blocked for >> > exceeding rate limits >> > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4998 was blocked for >> > exceeding rate limits >> > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1025 was blocked for >> > exceeding rate limits >> > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1026 was blocked for >> > exceeding rate limits >> > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1025 was blocked for >> > exceeding rate limits >> > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1027 was blocked for >> > exceeding rate limits >> > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1027 was blocked for >> > exceeding rate limits >> > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1028 was blocked for >> > exceeding rate limits >> > >> > and it is full of such lines. >> > >> > Server is up to date, protocol 48, steam. But we felt lags and CPU load >> was >> > 80% :| >> > Could you help me? :D What i should make to prevent my server from ddos? >> > >> > Thanks >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > Veja quais são os assuntos do momento no Yahoo! +Buscados > http://br.maisbuscados.yahoo.com > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Latest L4D Updates and Issues
So, setting sv_lan to 1 fixes this problem for me, I think it's backwards, but whatever, it's working. On Sun, Nov 16, 2008 at 3:12 PM, Daniel Worley <[EMAIL PROTECTED]> wrote: > By the way, this is the line in the console output that brought the problem > to my attention: > > [L4DMM] CMatchmaking::ResolveDedicatedAddress(127.0.0.1:27015) > > The IP it gets is whatever the server is running on, not the actual > external IP it should be getting. I've tried using the ip setting after the > server starts too, but that didn't help. > > If I were to tell the server to run on 192.168.1.100 however, it would > produce, > > [L4DMM] CMatchmaking::ResolveDedicatedAddress(192.168.1.100:27015) > > > > On Sun, Nov 16, 2008 at 2:51 PM, Patrick Shelley <[EMAIL PROTECTED]>wrote: > >> I get all of that, plus my lappy crashes to desk and freezes when i try to >> connect to my server :( >> >> On 11/16/08, Daniel Worley <[EMAIL PROTECTED]> wrote: >> > >> > My L4D dedicated was working fine until the recent updates. If I run my >> > server open to the public, people are able to join through matchmaking, >> but >> > if I try to use the new sv_steamgroup option, the server is presented to >> > me, >> > I'm given the option to join, but doing so always fails. >> > >> > What happens is that a lobby is created, then it tries to connect to the >> > dedicated server, what's going wrong is that for some reason, it's >> > resolving >> > the dedicated server's address to it's internal rather than the >> external, >> > so >> > of course it doesn't work. I've verified this by running the server >> with >> > the IP option and setting the IP to 127.0.0.1 and 192.168.1.120, in >> both >> > instances, the console produced output saying it resolved the IP of the >> > dedicated to those two IP's accordingly. >> > >> > I of course can't tell the server to bind to the external because it >> can't, >> > and I'm not about to put the entire server up as DMZ, is there any other >> > option, are you guys working on this? I'd think it was my >> configuration, >> > but I was hosting and playing fine before these new updates were >> released, >> > also if I run without the steamgroup option, people can somehow start >> games >> > fine, imagine that. >> > >> > Thanks, >> > >> > Daniel >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Res: Somebody is dosing my server, how to prevent it?
Do you have polish players? Find the AS for the ISP he's connecting from, or ask RIPE: http://www.db.ripe.net/whois?form_type=simple&full_query_string=&searchtext=NEOSTRADA-ADSL&submit.x=19&submit.y=7&submit=Search Then take that entire: inetnum: 83.31.0.0 - 83.31.255.255 (which is 83.31.0.0/16) and block it. On Mon, Nov 17, 2008 at 3:55 PM, Daniel Duarte <[EMAIL PROTECTED]> wrote: > Yes, spanish. It tells you to disable those new anti-DDoS cvars because all > they do is annoy you. > Don't know if you should do it though... > > > > > > > De: Pawel <[EMAIL PROTECTED]> > Para: Half-Life dedicated Linux server mailing list > > Enviadas: Segunda-feira, 17 de Novembro de 2008 19:39:00 > Assunto: Re: [hlds_linux] Somebody is dosing my server, how to prevent it? > > http://www.mediavida.com/vertema.php?fid=17&tid=60857 > I found the that i should set such cvars > max_queries_sec -1 > max_queries_sec_global -1 > max_queries_window -1 > > That will help me? I don;t understand this language, that spanish? :P > > On Mon, Nov 17, 2008 at 10:26 PM, Arie <[EMAIL PROTECTED]> wrote: > >> Ban the IP? Set up a script that checks the serverlogs periodically for >> these message and auto-ban IP's that trigger the rate limits often? >> >> >> >> Pawel wrote: >> > Hi, >> > >> > Today in logs i found: >> > >> > L 11/17/2008 - 21:56:03: Traffic from 83.4.116.235:4996 was blocked for >> > exceeding rate limits >> > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4997 was blocked for >> > exceeding rate limits >> > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4998 was blocked for >> > exceeding rate limits >> > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4999 was blocked for >> > exceeding rate limits >> > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4998 was blocked for >> > exceeding rate limits >> > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1025 was blocked for >> > exceeding rate limits >> > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1026 was blocked for >> > exceeding rate limits >> > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1025 was blocked for >> > exceeding rate limits >> > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1027 was blocked for >> > exceeding rate limits >> > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1027 was blocked for >> > exceeding rate limits >> > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1028 was blocked for >> > exceeding rate limits >> > >> > and it is full of such lines. >> > >> > Server is up to date, protocol 48, steam. But we felt lags and CPU load >> was >> > 80% :| >> > Could you help me? :D What i should make to prevent my server from ddos? >> > >> > Thanks >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > Veja quais são os assuntos do momento no Yahoo! +Buscados > http://br.maisbuscados.yahoo.com > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] The 1000fps problem
At 04:07 AM 11/17/2008, Daryl wrote: >Hi ! > >I'm trying to get a 1000FPS stable server, with pain.. I've followed many >recommendations on this thread like : >- RT patched kernel (from Ingo Molnar) RT helps out with scheduler latency.. >- with and without HRT Support Required at least. >- Tickrate 1000 and pingboost 2 pingboost uses select() for timing of frames. the problem is that select uses jiffies resolution, not hrtimers. another thing is, FPS is measured by a couple of syscalls, namely gettimeofday() and nanosleep(). There's also a bug in the timespec_to_jiffies code where it automatically adds 3 jiffies to prevent timers firing off on all CPUs. >I've posted my configuration here : http://pastebin.com/f7c4dff1e > >here's the result : around 950 FPS Unstable. If I try Tickrate 1 I get >1000FPS some times... but not stable and with an accelerated game :( Never going to get it all the time, no matter what. Only way to do is is to make gettimeofday coarse based. That will round the usec field to the last stored value, IIRC. G. "Monk" Stanley http://leaf.dragonflybsd.org/~gary "There currently are 7 different ways to get time from a computer. All of them can't agree on how long a second is supposed to be" -Me ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] The 1000fps problem
At 04:07 AM 11/17/2008, Daryl wrote: >Hi ! > >I'm trying to get a 1000FPS stable server, with pain.. I've followed many >recommendations on this thread like : >- RT patched kernel (from Ingo Molnar) RT helps out with scheduler latency.. >- with and without HRT Support Required at least. >- Tickrate 1000 and pingboost 2 pingboost uses select() for timing of frames. the problem is that select uses jiffies resolution, not hrtimers. another thing is, FPS is measured by a couple of syscalls, namely gettimeofday() and nanosleep(). There's also a bug in the timespec_to_jiffies code where it automatically adds 3 jiffies to prevent timers firing off on all CPUs. >I've posted my configuration here : http://pastebin.com/f7c4dff1e > >here's the result : around 950 FPS Unstable. If I try Tickrate 1 I get >1000FPS some times... but not stable and with an accelerated game :( Never going to get it all the time, no matter what. Only way to do is is to make gettimeofday coarse based. That will round the usec field to the last stored value, IIRC. G. "Monk" Stanley http://leaf.dragonflybsd.org/~gary "There currently are 7 different ways to get time from a computer. All of them can't agree on how long a second is supposed to be" -Me ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Somebody is dosing my server, how to prevent it?
Ban the entire /24. Pawel wrote: > Because this IP is from neostrada, polish Internet which has dynamic ip ;) > So this "haker" can reconnect and will get new IP :/ > > On Mon, Nov 17, 2008 at 10:43 PM, Steve <[EMAIL PROTECTED]> wrote: > > >> why don't you just drop the IP at your firewall? >> >> >> >>> Ban the IP? Set up a script that checks the serverlogs periodically for >>> these message and auto-ban IP's that trigger the rate limits often? >>> >>> >>> >>> Pawel wrote: >>> Hi, Today in logs i found: L 11/17/2008 - 21:56:03: Traffic from 83.4.116.235:4996 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4997 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4998 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4999 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4998 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1025 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1026 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1025 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1027 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1027 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1028 was blocked for exceeding rate limits and it is full of such lines. Server is up to date, protocol 48, steam. But we felt lags and CPU load was 80% :| Could you help me? :D What i should make to prevent my server from ddos? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Res: Somebody is dosing my server, how to prevent it?
Yes, spanish. It tells you to disable those new anti-DDoS cvars because all they do is annoy you. Don't know if you should do it though... De: Pawel <[EMAIL PROTECTED]> Para: Half-Life dedicated Linux server mailing list Enviadas: Segunda-feira, 17 de Novembro de 2008 19:39:00 Assunto: Re: [hlds_linux] Somebody is dosing my server, how to prevent it? http://www.mediavida.com/vertema.php?fid=17&tid=60857 I found the that i should set such cvars max_queries_sec -1 max_queries_sec_global -1 max_queries_window -1 That will help me? I don;t understand this language, that spanish? :P On Mon, Nov 17, 2008 at 10:26 PM, Arie <[EMAIL PROTECTED]> wrote: > Ban the IP? Set up a script that checks the serverlogs periodically for > these message and auto-ban IP's that trigger the rate limits often? > > > > Pawel wrote: > > Hi, > > > > Today in logs i found: > > > > L 11/17/2008 - 21:56:03: Traffic from 83.4.116.235:4996 was blocked for > > exceeding rate limits > > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4997 was blocked for > > exceeding rate limits > > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4998 was blocked for > > exceeding rate limits > > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4999 was blocked for > > exceeding rate limits > > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4998 was blocked for > > exceeding rate limits > > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1025 was blocked for > > exceeding rate limits > > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1026 was blocked for > > exceeding rate limits > > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1025 was blocked for > > exceeding rate limits > > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1027 was blocked for > > exceeding rate limits > > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1027 was blocked for > > exceeding rate limits > > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1028 was blocked for > > exceeding rate limits > > > > and it is full of such lines. > > > > Server is up to date, protocol 48, steam. But we felt lags and CPU load > was > > 80% :| > > Could you help me? :D What i should make to prevent my server from ddos? > > > > Thanks > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Veja quais são os assuntos do momento no Yahoo! +Buscados http://br.maisbuscados.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Somebody is dosing my server, how to prevent it?
Because this IP is from neostrada, polish Internet which has dynamic ip ;) So this "haker" can reconnect and will get new IP :/ On Mon, Nov 17, 2008 at 10:43 PM, Steve <[EMAIL PROTECTED]> wrote: > why don't you just drop the IP at your firewall? > > > > Ban the IP? Set up a script that checks the serverlogs periodically for > > these message and auto-ban IP's that trigger the rate limits often? > > > > > > > > Pawel wrote: > >> Hi, > >> > >> Today in logs i found: > >> > >> L 11/17/2008 - 21:56:03: Traffic from 83.4.116.235:4996 was blocked for > >> exceeding rate limits > >> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4997 was blocked for > >> exceeding rate limits > >> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4998 was blocked for > >> exceeding rate limits > >> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4999 was blocked for > >> exceeding rate limits > >> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4998 was blocked for > >> exceeding rate limits > >> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1025 was blocked for > >> exceeding rate limits > >> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1026 was blocked for > >> exceeding rate limits > >> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1025 was blocked for > >> exceeding rate limits > >> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1027 was blocked for > >> exceeding rate limits > >> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1027 was blocked for > >> exceeding rate limits > >> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1028 was blocked for > >> exceeding rate limits > >> > >> and it is full of such lines. > >> > >> Server is up to date, protocol 48, steam. But we felt lags and CPU load > >> was > >> 80% :| > >> Could you help me? :D What i should make to prevent my server from ddos? > >> > >> Thanks > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Somebody is dosing my server, how to prevent it?
I've found that hlsw will do this, it's always been a little too aggressive making server queries. The CVARs listed below will help but if they don't, just ban the IP that is is the source. - Original Message - From: "Pawel" To: "Half-Life dedicated Linux server mailing list" Sent: Monday, November 17, 2008 1:39 PM Subject: Re: [hlds_linux] Somebody is dosing my server, how to prevent it? > http://www.mediavida.com/vertema.php?fid=17&tid=60857 > I found the that i should set such cvars > max_queries_sec -1 > max_queries_sec_global -1 > max_queries_window -1 > > That will help me? I don;t understand this language, that spanish? :P > > On Mon, Nov 17, 2008 at 10:26 PM, Arie wrote: > >> Ban the IP? Set up a script that checks the serverlogs periodically for >> these message and auto-ban IP's that trigger the rate limits often? >> >> Pawel wrote: >> > Hi, >> > >> > Today in logs i found: >> > >> > L 11/17/2008 - 21:56:03: Traffic from 83.4.116.235:4996 was blocked for >> > exceeding rate limits >> > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4997 was blocked for >> > exceeding rate limits >> > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4998 was blocked for >> > exceeding rate limits >> > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4999 was blocked for >> > exceeding rate limits >> > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4998 was blocked for >> > exceeding rate limits >> > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1025 was blocked for >> > exceeding rate limits >> > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1026 was blocked for >> > exceeding rate limits >> > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1025 was blocked for >> > exceeding rate limits >> > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1027 was blocked for >> > exceeding rate limits >> > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1027 was blocked for >> > exceeding rate limits >> > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1028 was blocked for >> > exceeding rate limits >> > and it is full of such lines. >> > >> > Server is up to date, protocol 48, steam. But we felt lags and CPU load >> was 80% :| >> > Could you help me? :D What i should make to prevent my server from >> > ddos? >> > Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Somebody is dosing my server, how to prevent it?
Setting those variables would remove all limits on queries. That would stop the messages, but it would not fix your problem ;) Pawel wrote: > http://www.mediavida.com/vertema.php?fid=17&tid=60857 > I found the that i should set such cvars > max_queries_sec -1 > max_queries_sec_global -1 > max_queries_window -1 > > That will help me? I don;t understand this language, that spanish? :P > > On Mon, Nov 17, 2008 at 10:26 PM, Arie <[EMAIL PROTECTED]> wrote: > >> Ban the IP? Set up a script that checks the serverlogs periodically for >> these message and auto-ban IP's that trigger the rate limits often? >> >> >> >> Pawel wrote: >>> Hi, >>> >>> Today in logs i found: >>> >>> L 11/17/2008 - 21:56:03: Traffic from 83.4.116.235:4996 was blocked for >>> exceeding rate limits >>> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4997 was blocked for >>> exceeding rate limits >>> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4998 was blocked for >>> exceeding rate limits >>> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4999 was blocked for >>> exceeding rate limits >>> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4998 was blocked for >>> exceeding rate limits >>> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1025 was blocked for >>> exceeding rate limits >>> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1026 was blocked for >>> exceeding rate limits >>> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1025 was blocked for >>> exceeding rate limits >>> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1027 was blocked for >>> exceeding rate limits >>> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1027 was blocked for >>> exceeding rate limits >>> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1028 was blocked for >>> exceeding rate limits >>> >>> and it is full of such lines. >>> >>> Server is up to date, protocol 48, steam. But we felt lags and CPU load >> was >>> 80% :| >>> Could you help me? :D What i should make to prevent my server from ddos? >>> >>> Thanks >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Somebody is dosing my server, how to prevent it?
why don't you just drop the IP at your firewall? > Ban the IP? Set up a script that checks the serverlogs periodically for > these message and auto-ban IP's that trigger the rate limits often? > > > > Pawel wrote: >> Hi, >> >> Today in logs i found: >> >> L 11/17/2008 - 21:56:03: Traffic from 83.4.116.235:4996 was blocked for >> exceeding rate limits >> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4997 was blocked for >> exceeding rate limits >> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4998 was blocked for >> exceeding rate limits >> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4999 was blocked for >> exceeding rate limits >> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4998 was blocked for >> exceeding rate limits >> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1025 was blocked for >> exceeding rate limits >> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1026 was blocked for >> exceeding rate limits >> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1025 was blocked for >> exceeding rate limits >> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1027 was blocked for >> exceeding rate limits >> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1027 was blocked for >> exceeding rate limits >> L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1028 was blocked for >> exceeding rate limits >> >> and it is full of such lines. >> >> Server is up to date, protocol 48, steam. But we felt lags and CPU load >> was >> 80% :| >> Could you help me? :D What i should make to prevent my server from ddos? >> >> Thanks >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Somebody is dosing my server, how to prevent it?
http://www.mediavida.com/vertema.php?fid=17&tid=60857 I found the that i should set such cvars max_queries_sec -1 max_queries_sec_global -1 max_queries_window -1 That will help me? I don;t understand this language, that spanish? :P On Mon, Nov 17, 2008 at 10:26 PM, Arie <[EMAIL PROTECTED]> wrote: > Ban the IP? Set up a script that checks the serverlogs periodically for > these message and auto-ban IP's that trigger the rate limits often? > > > > Pawel wrote: > > Hi, > > > > Today in logs i found: > > > > L 11/17/2008 - 21:56:03: Traffic from 83.4.116.235:4996 was blocked for > > exceeding rate limits > > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4997 was blocked for > > exceeding rate limits > > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4998 was blocked for > > exceeding rate limits > > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4999 was blocked for > > exceeding rate limits > > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4998 was blocked for > > exceeding rate limits > > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1025 was blocked for > > exceeding rate limits > > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1026 was blocked for > > exceeding rate limits > > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1025 was blocked for > > exceeding rate limits > > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1027 was blocked for > > exceeding rate limits > > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1027 was blocked for > > exceeding rate limits > > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1028 was blocked for > > exceeding rate limits > > > > and it is full of such lines. > > > > Server is up to date, protocol 48, steam. But we felt lags and CPU load > was > > 80% :| > > Could you help me? :D What i should make to prevent my server from ddos? > > > > Thanks > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Somebody is dosing my server, how to prevent it?
Ban the IP? Set up a script that checks the serverlogs periodically for these message and auto-ban IP's that trigger the rate limits often? Pawel wrote: > Hi, > > Today in logs i found: > > L 11/17/2008 - 21:56:03: Traffic from 83.4.116.235:4996 was blocked for > exceeding rate limits > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4997 was blocked for > exceeding rate limits > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4998 was blocked for > exceeding rate limits > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4999 was blocked for > exceeding rate limits > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4998 was blocked for > exceeding rate limits > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1025 was blocked for > exceeding rate limits > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1026 was blocked for > exceeding rate limits > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1025 was blocked for > exceeding rate limits > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1027 was blocked for > exceeding rate limits > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1027 was blocked for > exceeding rate limits > L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1028 was blocked for > exceeding rate limits > > and it is full of such lines. > > Server is up to date, protocol 48, steam. But we felt lags and CPU load was > 80% :| > Could you help me? :D What i should make to prevent my server from ddos? > > Thanks > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Somebody is dosing my server, how to prevent it?
Hi, Today in logs i found: L 11/17/2008 - 21:56:03: Traffic from 83.4.116.235:4996 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4997 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4998 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4999 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:4998 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1025 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1026 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1025 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1027 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1027 was blocked for exceeding rate limits L 11/17/2008 - 21:56:04: Traffic from 83.4.116.235:1028 was blocked for exceeding rate limits and it is full of such lines. Server is up to date, protocol 48, steam. But we felt lags and CPU load was 80% :| Could you help me? :D What i should make to prevent my server from ddos? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Firewall ports
These ports are used to communicate with steam, but they don't need to be open for inbound. M. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rich Adam Sent: Monday, November 17, 2008 12:40 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Firewall ports There seems to be a lot of 2690x ports open as well - are these used for anything in particular? >From netstat -lpa... udp 2400 0 x.x.x.x:26901 *:* 4218/srcds_i486 udp 2400 0 x.x.x.x:26902 *:* 4218/srcds_i486 udp 2400 0 x.x.x.x:26903 *:* 4218/srcds_i486 udp 2400 0 x.x.x.x:26904 *:* 4218/srcds_i486 udp 2400 0 x.x.x.x:26905 *:* 4218/srcds_i486 udp 2700 0 x.x.x.x:26906 *:* 4218/srcds_i486 udp00 x.x.x.x:26907 *:* 4218/srcds_i486 2008/11/17 Jay Deiman <[EMAIL PROTECTED]>: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > [EMAIL PROTECTED] wrote: >> Yup, that's all that needs opened. Tcp is for rcon only so depending on how >> many admins you have you can lock access down to specific IPs if you want > > Excellent. Thank you. > > Jay > >> >>> -Original Message- >>> From: [EMAIL PROTECTED] [mailto:hlds_linux- >>> [EMAIL PROTECTED] On Behalf Of Jay Deiman >>> Sent: 17 November 2008 17:44 >>> To: hlds_linux@list.valvesoftware.com >>> Subject: [hlds_linux] Firewall ports >>> >> I just fired up an l4d demo dedicated server and I've noticed that the >> srcds server opens quite a few ports. Exactly which ports do I need to >> open on my firewall to allow normal usage since I'm using the default >> starting point for ports (27015) and forking 2 servers. Is it just tcp >> and udp on 27015 and 27016? >> >> Jay Deiman >>> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > -BEGIN PGP SIGNATURE- > Version: GnuPG v2.0.9 (GNU/Linux) > Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org > > iEYEARECAAYFAkkhsAwACgkQQ0lr+ZVKSBgv6ACgiBGdlL6DKu4mf2pVAK+Mm90R > 3+UAn3oye+9f2jG+jIC53eydmRR7hmo4 > =/JAL > -END PGP SIGNATURE- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] More kernel questions
Tickless is bad, mmkay? David A. Parker wrote: > Does anyone know whether a tickless system (dynamic ticks) is or is not > preferable? I have read some things that say to use dynamic tiks, but > threads in this list have said not to. Any definitive answer on this? > > Thanks, > Dave > > Saint K. wrote: > >> Hi, >> >> Thanks for your reply (and the others). The kernel in question used is the >> 2.6.27. I compiled it using the default config file which ships with Lenny. >> I have played around with HZ settings, the preempt thingies, tickles etc, >> but nothing seems to influence the CPU load. (This is tested with a vanilla >> TF2 install). >> >> Could you point out to me which are the important settings I should >> configure? I'll then give 2.6.28-rc4 a shot as suggested. >> >> Cheers, >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of ics >> Sent: Monday, November 17, 2008 5:06 PM >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] More kernel questions >> >> Yes, only thing that could have increased is slight peaks on TF2 server >> CPU usage but overall its running as fine as before like few other >> servers on that machine. 30 slot TF2, average CPUon full ~85% (1 core), >> C2Q6600 2,4GHz. There was a email screenshot on some site where a guy >> asked if Valve is going to update TF2 into L4D engine and the answer was >> yes. Perhaps this change will lower the usage that you are seeing. Have >> you tried another kernel to see if the problem persists? We tested >> 2.6.27 first, then newer one 2.6.28-rc4 which seems to run fine. >> >> -ics >> >> Jordy van Wolferen kirjoitti: >> >>> Did you check with htop? >>> I see tf2 is eating around 5% of the total cpu on a quad core: >>> >>> CPU: Intel(R) Xeon(R) CPU X3210 @ 2.13GHz >>> Kernel: Stock Debian kernel: 2.6.26-1-amd64 >>> >>> >>> On Mon, Nov 17, 2008 at 4:26 PM, ics <[EMAIL PROTECTED]> wrote: >>> >>> We also updated to lenny from etch so we could have never glibc to run L4D and i havent seen any increased performance with TF2 server on the same machine as L4D ones are. If you have old kernel or one that came along with a system, that might be the cause. -ics Jordy van Wolferen kirjoitti: > I have the feeling it;s debian related. > I updated from etch to lenny (for l4d) and tf2 is using way more > >> resources now. >> > Can anyone confirm this? > > On Mon, Nov 17, 2008 at 3:38 PM, Saint K. <[EMAIL PROTECTED]> > >> wrote: >> > > >> Hi, >> >> I recently installed Debian Lenny on a dual Qcore Xeon (new onces) >> >> 2.33GHz >> >> machine. My issue currently is that an empty TF2 server uses already >> >> around >> >> 8% CPU load on a single core. With 5 players this rises to 25% already, >> >> and >> >> when coming close to 20 players it uses 99.99% of one core(10 ish FPS). >> >> Somehow this must be related to the kernel, I just can't figure out >> >> what it >> >> is. I've tried several different kernels, but see no change in the >> >> readings. >> >> Would some one be willing to share their kernel config file? I am >> >> looking >> >> for a stable FPS with as low CPU load as possible. As long as the FPS >> >> is >> >> somewere around 80 stable I'm fine with it. >> >> Cheers, >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> ___
Re: [hlds_linux] Firewall ports
There seems to be a lot of 2690x ports open as well - are these used for anything in particular? >From netstat -lpa... udp 2400 0 x.x.x.x:26901 *:* 4218/srcds_i486 udp 2400 0 x.x.x.x:26902 *:* 4218/srcds_i486 udp 2400 0 x.x.x.x:26903 *:* 4218/srcds_i486 udp 2400 0 x.x.x.x:26904 *:* 4218/srcds_i486 udp 2400 0 x.x.x.x:26905 *:* 4218/srcds_i486 udp 2700 0 x.x.x.x:26906 *:* 4218/srcds_i486 udp00 x.x.x.x:26907 *:* 4218/srcds_i486 2008/11/17 Jay Deiman <[EMAIL PROTECTED]>: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > [EMAIL PROTECTED] wrote: >> Yup, that's all that needs opened. Tcp is for rcon only so depending on how >> many admins you have you can lock access down to specific IPs if you want > > Excellent. Thank you. > > Jay > >> >>> -Original Message- >>> From: [EMAIL PROTECTED] [mailto:hlds_linux- >>> [EMAIL PROTECTED] On Behalf Of Jay Deiman >>> Sent: 17 November 2008 17:44 >>> To: hlds_linux@list.valvesoftware.com >>> Subject: [hlds_linux] Firewall ports >>> >> I just fired up an l4d demo dedicated server and I've noticed that the >> srcds server opens quite a few ports. Exactly which ports do I need to >> open on my firewall to allow normal usage since I'm using the default >> starting point for ports (27015) and forking 2 servers. Is it just tcp >> and udp on 27015 and 27016? >> >> Jay Deiman >>> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > -BEGIN PGP SIGNATURE- > Version: GnuPG v2.0.9 (GNU/Linux) > Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org > > iEYEARECAAYFAkkhsAwACgkQQ0lr+ZVKSBgv6ACgiBGdlL6DKu4mf2pVAK+Mm90R > 3+UAn3oye+9f2jG+jIC53eydmRR7hmo4 > =/JAL > -END PGP SIGNATURE- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Left 4 Dead Demo Update Available
A required update for the Left 4 Dead Demo is now available. Please run hldsupdatetool to receive the files. The specific changes include: - Fixed problem where the group browser was showing servers for groups you were not a member of - Fixed problem with split packet/reassembly on level transition. This would cause the game to feel laggy for some period after a level transition - Fixed a crash when connecting to a dedicated server Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] More kernel questions
Depends on what kind of servers you want to run. My experience with tickless kernel and HLDS servers: it's a no go. Could work with SRCDS, I never tried. Best regards Ronny Schedel > Does anyone know whether a tickless system (dynamic ticks) is or is not > preferable? I have read some things that say to use dynamic tiks, but > threads in this list have said not to. Any definitive answer on this? > > Thanks, > Dave > > Saint K. wrote: >> Hi, >> >> Thanks for your reply (and the others). The kernel in question used is >> the >> 2.6.27. I compiled it using the default config file which ships with >> Lenny. >> I have played around with HZ settings, the preempt thingies, tickles etc, >> but nothing seems to influence the CPU load. (This is tested with a >> vanilla >> TF2 install). >> >> Could you point out to me which are the important settings I should >> configure? I'll then give 2.6.28-rc4 a shot as suggested. >> >> Cheers, >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of ics >> Sent: Monday, November 17, 2008 5:06 PM >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] More kernel questions >> >> Yes, only thing that could have increased is slight peaks on TF2 server >> CPU usage but overall its running as fine as before like few other >> servers on that machine. 30 slot TF2, average CPUon full ~85% (1 core), >> C2Q6600 2,4GHz. There was a email screenshot on some site where a guy >> asked if Valve is going to update TF2 into L4D engine and the answer was >> yes. Perhaps this change will lower the usage that you are seeing. Have >> you tried another kernel to see if the problem persists? We tested >> 2.6.27 first, then newer one 2.6.28-rc4 which seems to run fine. >> >> -ics >> >> Jordy van Wolferen kirjoitti: >>> Did you check with htop? >>> I see tf2 is eating around 5% of the total cpu on a quad core: >>> >>> CPU: Intel(R) Xeon(R) CPU X3210 @ 2.13GHz >>> Kernel: Stock Debian kernel: 2.6.26-1-amd64 >>> >>> >>> On Mon, Nov 17, 2008 at 4:26 PM, ics <[EMAIL PROTECTED]> wrote: >>> We also updated to lenny from etch so we could have never glibc to run L4D and i havent seen any increased performance with TF2 server on the same machine as L4D ones are. If you have old kernel or one that came along with a system, that might be the cause. -ics Jordy van Wolferen kirjoitti: > I have the feeling it;s debian related. > I updated from etch to lenny (for l4d) and tf2 is using way more >> resources now. > Can anyone confirm this? > > On Mon, Nov 17, 2008 at 3:38 PM, Saint K. <[EMAIL PROTECTED]> >> wrote: > >> Hi, >> >> I recently installed Debian Lenny on a dual Qcore Xeon (new onces) >> 2.33GHz >> machine. My issue currently is that an empty TF2 server uses already >> around >> 8% CPU load on a single core. With 5 players this rises to 25% >> already, >> and >> when coming close to 20 players it uses 99.99% of one core(10 ish >> FPS). >> >> Somehow this must be related to the kernel, I just can't figure out >> what it >> is. I've tried several different kernels, but see no change in the >> readings. >> Would some one be willing to share their kernel config file? I am >> looking >> for a stable FPS with as low CPU load as possible. As long as the FPS >> is >> somewere around 80 stable I'm fine with it. >> >> Cheers, >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, >> please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > -- > > Dave Parker > Utica College > Integrated Information Technology Services > (315) 792-3229 > Registered Linux User #408177 > >
Re: [hlds_linux] The 1000fps problem
Same for me... What is your hardware ? Daryl a écrit : > Hi ! > > I'm trying to get a 1000FPS stable server, with pain.. I've followed many > recommendations on this thread like : > - RT patched kernel (from Ingo Molnar) > - with and without HRT Support > - Tickrate 1000 and pingboost 2 > > I've posted my configuration here : http://pastebin.com/f7c4dff1e > > here's the result : around 950 FPS Unstable. If I try Tickrate 1 I get > 1000FPS some times... but not stable and with an accelerated game :( > > I also tried the chrt program (chrt -f -p 90 PID, tried FIFO / RR, all the > same results), that works better with a Low Latency Desktop kernel than a > Real Time kernel. (I fall around 500FPS with RT kernel with chrt program). > > I know this is a kind of business on Internet game servers, but my goal is > LANs, and I have no business plans on LAN :/ > > Thanks for your help :) > > Daryl. > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] More kernel questions
Does anyone know whether a tickless system (dynamic ticks) is or is not preferable? I have read some things that say to use dynamic tiks, but threads in this list have said not to. Any definitive answer on this? Thanks, Dave Saint K. wrote: > Hi, > > Thanks for your reply (and the others). The kernel in question used is the > 2.6.27. I compiled it using the default config file which ships with Lenny. > I have played around with HZ settings, the preempt thingies, tickles etc, > but nothing seems to influence the CPU load. (This is tested with a vanilla > TF2 install). > > Could you point out to me which are the important settings I should > configure? I'll then give 2.6.28-rc4 a shot as suggested. > > Cheers, > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of ics > Sent: Monday, November 17, 2008 5:06 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] More kernel questions > > Yes, only thing that could have increased is slight peaks on TF2 server > CPU usage but overall its running as fine as before like few other > servers on that machine. 30 slot TF2, average CPUon full ~85% (1 core), > C2Q6600 2,4GHz. There was a email screenshot on some site where a guy > asked if Valve is going to update TF2 into L4D engine and the answer was > yes. Perhaps this change will lower the usage that you are seeing. Have > you tried another kernel to see if the problem persists? We tested > 2.6.27 first, then newer one 2.6.28-rc4 which seems to run fine. > > -ics > > Jordy van Wolferen kirjoitti: >> Did you check with htop? >> I see tf2 is eating around 5% of the total cpu on a quad core: >> >> CPU: Intel(R) Xeon(R) CPU X3210 @ 2.13GHz >> Kernel: Stock Debian kernel: 2.6.26-1-amd64 >> >> >> On Mon, Nov 17, 2008 at 4:26 PM, ics <[EMAIL PROTECTED]> wrote: >> >>> We also updated to lenny from etch so we could have never glibc to run >>> L4D and i havent seen any increased performance with TF2 server on the >>> same machine as L4D ones are. If you have old kernel or one that came >>> along with a system, that might be the cause. >>> >>> -ics >>> >>> Jordy van Wolferen kirjoitti: >>> I have the feeling it;s debian related. I updated from etch to lenny (for l4d) and tf2 is using way more > resources now. Can anyone confirm this? On Mon, Nov 17, 2008 at 3:38 PM, Saint K. <[EMAIL PROTECTED]> > wrote: > Hi, > > I recently installed Debian Lenny on a dual Qcore Xeon (new onces) > 2.33GHz > machine. My issue currently is that an empty TF2 server uses already > around > 8% CPU load on a single core. With 5 players this rises to 25% already, > and > when coming close to 20 players it uses 99.99% of one core(10 ish FPS). > > Somehow this must be related to the kernel, I just can't figure out > what it > is. I've tried several different kernels, but see no change in the > readings. > Would some one be willing to share their kernel config file? I am > looking > for a stable FPS with as low CPU load as possible. As long as the FPS > is > somewere around 80 stable I'm fine with it. > > Cheers, > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] SDK / Server Files
November 17th at 9:01 PM Valve time. November 18th at 12:01 AM EST. November 18th at 5:01 AM GMT(London). http://store.steampowered.com/news/2009/ -Richard Eid On Mon, Nov 17, 2008 at 12:56 PM, J T <[EMAIL PROTECTED]> wrote: > What time is the launch? West/East/Central Midnight? > > On Mon, Nov 17, 2008 at 9:22 AM, Stephan Botha <[EMAIL PROTECTED] > >wrote: > > > Hi guys, > > > > Anyone have a ETA on the SDK and Server Files? It's just a few more hours > > before the game is released and I'm sure you all want to get your servers > > working. > > > > www.l4dmods.com > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > -- > - > [EMAIL PROTECTED] > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] SDK / Server Files
http://developer.valvesoftware.com/wiki/Valve_Time On Mon, 2008-11-17 at 20:16 +0200, ics wrote: > Assuming this timetable is correct, within 11 hours from now. > http://forums.steampowered.com/forums/showthread.php?t=751397 > Valve Time.. good one :-) > > -ics > > Nicholas Hastings kirjoitti: > > "What time is the launch? West/East/Central Midnight? " > > Valve time :P > > > > J T wrote: > > > >> What time is the launch? West/East/Central Midnight? > >> > >> On Mon, Nov 17, 2008 at 9:22 AM, Stephan Botha <[EMAIL PROTECTED]>wrote: > >> > >> > >> > >>> Hi guys, > >>> > >>> Anyone have a ETA on the SDK and Server Files? It's just a few more hours > >>> before the game is released and I'm sure you all want to get your servers > >>> working. > >>> > >>> www.l4dmods.com > >>> > >>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >>> > >>> > >> > >> > >> > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] SDK / Server Files
For HL2, the release was at 3AM EST, or Midnight PST. That makes the most sense since Valve is on Pacific time. Though the Demo was released at 10AM EST, 7AM PST To be honest, only Valve knows their projected time right now, and we probably won't know until the game pops as "Available" ics wrote: > Assuming this timetable is correct, within 11 hours from now. > http://forums.steampowered.com/forums/showthread.php?t=751397 > Valve Time.. good one :-) > > -ics > > Nicholas Hastings kirjoitti: > >> "What time is the launch? West/East/Central Midnight? " >> Valve time :P >> >> J T wrote: >> >> >>> What time is the launch? West/East/Central Midnight? >>> >>> On Mon, Nov 17, 2008 at 9:22 AM, Stephan Botha <[EMAIL PROTECTED]>wrote: >>> >>> >>> >>> Hi guys, Anyone have a ETA on the SDK and Server Files? It's just a few more hours before the game is released and I'm sure you all want to get your servers working. www.l4dmods.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] SDK / Server Files
Assuming this timetable is correct, within 11 hours from now. http://forums.steampowered.com/forums/showthread.php?t=751397 Valve Time.. good one :-) -ics Nicholas Hastings kirjoitti: > "What time is the launch? West/East/Central Midnight? " > Valve time :P > > J T wrote: > >> What time is the launch? West/East/Central Midnight? >> >> On Mon, Nov 17, 2008 at 9:22 AM, Stephan Botha <[EMAIL PROTECTED]>wrote: >> >> >> >>> Hi guys, >>> >>> Anyone have a ETA on the SDK and Server Files? It's just a few more hours >>> before the game is released and I'm sure you all want to get your servers >>> working. >>> >>> www.l4dmods.com >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >> >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine dedicated server update
This update seem to fix the modified version of the "csdos" exploit. But i've modified the "Born to be pig" exploit and it crash my local server. The connect packet (You need to connect twice on the server with this packet) : connect 48 challenge_here "\prot\2\unique\-1\raw\861078331b85a424935805ca54f82891" "\cl_lw\1\cl_lc\1\*hltv\1\rate\1\cl_updaterate\20\name\..\hdelay\30\hspecs\0\hslots\128" See http://aluigi.altervista.org/adv/csdos.txt for details about this. Didrole ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] SDK / Server Files
"What time is the launch? West/East/Central Midnight? " Valve time :P J T wrote: > What time is the launch? West/East/Central Midnight? > > On Mon, Nov 17, 2008 at 9:22 AM, Stephan Botha <[EMAIL PROTECTED]>wrote: > > >> Hi guys, >> >> Anyone have a ETA on the SDK and Server Files? It's just a few more hours >> before the game is released and I'm sure you all want to get your servers >> working. >> >> www.l4dmods.com >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] SDK / Server Files
Can't wait for crossroads. :D On Mon, Nov 17, 2008 at 9:56 AM, J T <[EMAIL PROTECTED]> wrote: > What time is the launch? West/East/Central Midnight? > > > On Mon, Nov 17, 2008 at 9:22 AM, Stephan Botha <[EMAIL PROTECTED]>wrote: > >> Hi guys, >> >> Anyone have a ETA on the SDK and Server Files? It's just a few more hours >> before the game is released and I'm sure you all want to get your servers >> working. >> >> www.l4dmods.com >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > > -- > - > [EMAIL PROTECTED] > -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] SDK / Server Files
What time is the launch? West/East/Central Midnight? On Mon, Nov 17, 2008 at 9:22 AM, Stephan Botha <[EMAIL PROTECTED]>wrote: > Hi guys, > > Anyone have a ETA on the SDK and Server Files? It's just a few more hours > before the game is released and I'm sure you all want to get your servers > working. > > www.l4dmods.com > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Firewall ports
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 [EMAIL PROTECTED] wrote: > Yup, that's all that needs opened. Tcp is for rcon only so depending on how > many admins you have you can lock access down to specific IPs if you want Excellent. Thank you. Jay > >> -Original Message- >> From: [EMAIL PROTECTED] [mailto:hlds_linux- >> [EMAIL PROTECTED] On Behalf Of Jay Deiman >> Sent: 17 November 2008 17:44 >> To: hlds_linux@list.valvesoftware.com >> Subject: [hlds_linux] Firewall ports >> > I just fired up an l4d demo dedicated server and I've noticed that the > srcds server opens quite a few ports. Exactly which ports do I need to > open on my firewall to allow normal usage since I'm using the default > starting point for ports (27015) and forking 2 servers. Is it just tcp > and udp on 27015 and 27016? > > Jay Deiman >> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux -BEGIN PGP SIGNATURE- Version: GnuPG v2.0.9 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAkkhsAwACgkQQ0lr+ZVKSBgv6ACgiBGdlL6DKu4mf2pVAK+Mm90R 3+UAn3oye+9f2jG+jIC53eydmRR7hmo4 =/JAL -END PGP SIGNATURE- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Firewall ports
Yup, that's all that needs opened. Tcp is for rcon only so depending on how many admins you have you can lock access down to specific IPs if you want > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds_linux- > [EMAIL PROTECTED] On Behalf Of Jay Deiman > Sent: 17 November 2008 17:44 > To: hlds_linux@list.valvesoftware.com > Subject: [hlds_linux] Firewall ports > > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > I just fired up an l4d demo dedicated server and I've noticed that the > srcds server opens quite a few ports. Exactly which ports do I need to > open on my firewall to allow normal usage since I'm using the default > starting point for ports (27015) and forking 2 servers. Is it just tcp > and udp on 27015 and 27016? > > Jay Deiman > -BEGIN PGP SIGNATURE- > Version: GnuPG v2.0.9 (GNU/Linux) > Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org > > iEYEARECAAYFAkkhrVAACgkQQ0lr+ZVKSBiHUgCdHksm4KxxYG3Hlw27K10K3VpJ > NvMAoIVjqoEyvJUH++8U/kFA9IakMVeC > =6G1y > -END PGP SIGNATURE- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Firewall ports
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I just fired up an l4d demo dedicated server and I've noticed that the srcds server opens quite a few ports. Exactly which ports do I need to open on my firewall to allow normal usage since I'm using the default starting point for ports (27015) and forking 2 servers. Is it just tcp and udp on 27015 and 27016? Jay Deiman -BEGIN PGP SIGNATURE- Version: GnuPG v2.0.9 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAkkhrVAACgkQQ0lr+ZVKSBiHUgCdHksm4KxxYG3Hlw27K10K3VpJ NvMAoIVjqoEyvJUH++8U/kFA9IakMVeC =6G1y -END PGP SIGNATURE- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Strange client error after last HL1 update.
Everybody on the Steam Forums who removed the setinfo commands in their cfg said that it fixed it. Is your server using a plugin which put setinfo lines into people cfg? Also, I heard that if you have a / in your nick, this could be causing it. 2008/11/17 StRaT0 <[EMAIL PROTECTED]> > Hello hlds, > > After this last update (15.11.2008) some clients complain that they > receive an error while connecting to some of the servers. > > The error is "Unknown HLTV client type" > > The thing is that not all the clients get this error. I`ve searched > the forums for some info and all i could find is a "hint" that said > to edit the config.cfg and remove all the "setinfo" commands. > > This advice didn`t work for most of our clients. > > Does anyone have the same problem? > > If you managed to resolve it, how did you do it? > > -- > Best regards, > StRaT0 mailto:[EMAIL PROTECTED] > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] SDK / Server Files
Hi guys, Anyone have a ETA on the SDK and Server Files? It's just a few more hours before the game is released and I'm sure you all want to get your servers working. www.l4dmods.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HLDS Crash in debian
Yes i know but i forget the topic and i dident know if that was good or bad. Sorry for that! //Emil > Date: Mon, 17 Nov 2008 09:02:05 -0800 > From: [EMAIL PROTECTED] > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] HLDS Crash in debian > > You already posted to the list. Give it some time. > > On Mon, Nov 17, 2008 at 8:12 AM, Emil Wennerdahl <[EMAIL PROTECTED]> wrote: > > > > > Hello! > > > > I got this problem on my HLDS server > > Someone knows about it ? > > > > But its not all the time. The server can run a wile and then it crash and > > start again > > > > Dist : Debian > > > > -- > > CRASH: Mon Nov 17 16:40:14 CET 2008 > > Start Line: ./hlds_i686 -game cstrike +maxplayers 17 +map cs_paintball.bsp > > -pingboost 2 +ip 192.168.0.198 +port 27015 -autoupdate -debug -pidfile > > hlds.1931.pid > > #0 0xb7e67014 in ?? () > > No symbol table info available. > > End of crash report > > -- > > > > //Emil > > > > _ > > Senaste sportnyheterna & rykande färska resultat! > > http://sport.msn.se/ > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > -- > - > [EMAIL PROTECTED] > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Var sommaren för kort? Här hittar du solen! http://resor.se.msn.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HLDS Crash in debian
You already posted to the list. Give it some time. On Mon, Nov 17, 2008 at 8:12 AM, Emil Wennerdahl <[EMAIL PROTECTED]> wrote: > > Hello! > > I got this problem on my HLDS server > Someone knows about it ? > > But its not all the time. The server can run a wile and then it crash and > start again > > Dist : Debian > > -- > CRASH: Mon Nov 17 16:40:14 CET 2008 > Start Line: ./hlds_i686 -game cstrike +maxplayers 17 +map cs_paintball.bsp > -pingboost 2 +ip 192.168.0.198 +port 27015 -autoupdate -debug -pidfile > hlds.1931.pid > #0 0xb7e67014 in ?? () > No symbol table info available. > End of crash report > -- > > //Emil > > _ > Senaste sportnyheterna & rykande färska resultat! > http://sport.msn.se/ > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Data exchange over crossed child process
Did you also notice the server trys to kick the "Tank" and fails? I noticed this a bunch of times watching the log. This is the demo, I'm sure things will be different when the full game is released. On Mon, Nov 17, 2008 at 7:56 AM, <[EMAIL PROTECTED]> wrote: > One thing I've noticed is that bot-controlled boss zombies are counted > towards the amount of players, while bot-controlled players aren't. So if > there's 3 players in the game, and there's currently a smoker and a boomer > running around, I see 5 players for that server when doing a "status" on > the > parent netconport. Makes it less useful than it could be for server > monitoring. > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto:hlds_linux- > > [EMAIL PROTECTED] On Behalf Of Chris Green > > Sent: 17 November 2008 15:46 > > To: 'Half-Life dedicated Linux server mailing list' > > Subject: Re: [hlds_linux] Data exchange over crossed child process > > > > Not sure exactly what you are asking, but yes, there is bidirectional > > communication between the parent process and all the children. > > It isn't used for much right now, but more info could be transmitted. > > Currently, > > > > - the parent can send concommands to all children > > - the parent sees the spew from all children > > - the parent sees occasional status updates from the children. This > > allows, for instance, a monitoring tool to show you how many people are > > on your set of servers and what map they are playing by just connecting > > to one port and querying, instead of needing to connect to every > > running instance. Since some systems can run up to 40-50 instances at > > once, this is useful. > > > > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto:hlds_linux- > > [EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] > > Sent: Monday, November 17, 2008 4:24 AM > > To: hlds_linux@list.valvesoftware.com > > Subject: [hlds_linux] Data exchange over crossed child process > > > > Well, the new source dedicated server as a new feature: fork command > > line. > > > > May the engine permit data exchange between the childs processes > > (telnet) ? > > This may be a revolution. > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] More kernel questions
Hi, Thanks for your reply (and the others). The kernel in question used is the 2.6.27. I compiled it using the default config file which ships with Lenny. I have played around with HZ settings, the preempt thingies, tickles etc, but nothing seems to influence the CPU load. (This is tested with a vanilla TF2 install). Could you point out to me which are the important settings I should configure? I'll then give 2.6.28-rc4 a shot as suggested. Cheers, -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ics Sent: Monday, November 17, 2008 5:06 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] More kernel questions Yes, only thing that could have increased is slight peaks on TF2 server CPU usage but overall its running as fine as before like few other servers on that machine. 30 slot TF2, average CPUon full ~85% (1 core), C2Q6600 2,4GHz. There was a email screenshot on some site where a guy asked if Valve is going to update TF2 into L4D engine and the answer was yes. Perhaps this change will lower the usage that you are seeing. Have you tried another kernel to see if the problem persists? We tested 2.6.27 first, then newer one 2.6.28-rc4 which seems to run fine. -ics Jordy van Wolferen kirjoitti: > Did you check with htop? > I see tf2 is eating around 5% of the total cpu on a quad core: > > CPU: Intel(R) Xeon(R) CPU X3210 @ 2.13GHz > Kernel: Stock Debian kernel: 2.6.26-1-amd64 > > > On Mon, Nov 17, 2008 at 4:26 PM, ics <[EMAIL PROTECTED]> wrote: > >> We also updated to lenny from etch so we could have never glibc to run >> L4D and i havent seen any increased performance with TF2 server on the >> same machine as L4D ones are. If you have old kernel or one that came >> along with a system, that might be the cause. >> >> -ics >> >> Jordy van Wolferen kirjoitti: >> >>> I have the feeling it;s debian related. >>> I updated from etch to lenny (for l4d) and tf2 is using way more resources now. >>> Can anyone confirm this? >>> >>> On Mon, Nov 17, 2008 at 3:38 PM, Saint K. <[EMAIL PROTECTED]> wrote: >>> >>> Hi, I recently installed Debian Lenny on a dual Qcore Xeon (new onces) 2.33GHz machine. My issue currently is that an empty TF2 server uses already around 8% CPU load on a single core. With 5 players this rises to 25% already, and when coming close to 20 players it uses 99.99% of one core(10 ish FPS). Somehow this must be related to the kernel, I just can't figure out what it is. I've tried several different kernels, but see no change in the readings. Would some one be willing to share their kernel config file? I am looking for a stable FPS with as low CPU load as possible. As long as the FPS is somewere around 80 stable I'm fine with it. Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] More kernel questions
Hi, Thanks for your reply (and the others). The kernel in question used is the 2.6.27. I compiled it using the default config file which ships with Lenny. I have played around with HZ settings, the preempt thingies, tickles etc, but nothing seems to influence the CPU load. (This is tested with a vanilla TF2 install). Could you point out to me which are the important settings I should configure? I'll then give 2.6.28-rc4 a shot as suggested. Cheers, -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ics Sent: Monday, November 17, 2008 5:06 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] More kernel questions Yes, only thing that could have increased is slight peaks on TF2 server CPU usage but overall its running as fine as before like few other servers on that machine. 30 slot TF2, average CPUon full ~85% (1 core), C2Q6600 2,4GHz. There was a email screenshot on some site where a guy asked if Valve is going to update TF2 into L4D engine and the answer was yes. Perhaps this change will lower the usage that you are seeing. Have you tried another kernel to see if the problem persists? We tested 2.6.27 first, then newer one 2.6.28-rc4 which seems to run fine. -ics Jordy van Wolferen kirjoitti: > Did you check with htop? > I see tf2 is eating around 5% of the total cpu on a quad core: > > CPU: Intel(R) Xeon(R) CPU X3210 @ 2.13GHz > Kernel: Stock Debian kernel: 2.6.26-1-amd64 > > > On Mon, Nov 17, 2008 at 4:26 PM, ics <[EMAIL PROTECTED]> wrote: > >> We also updated to lenny from etch so we could have never glibc to run >> L4D and i havent seen any increased performance with TF2 server on the >> same machine as L4D ones are. If you have old kernel or one that came >> along with a system, that might be the cause. >> >> -ics >> >> Jordy van Wolferen kirjoitti: >> >>> I have the feeling it;s debian related. >>> I updated from etch to lenny (for l4d) and tf2 is using way more resources now. >>> Can anyone confirm this? >>> >>> On Mon, Nov 17, 2008 at 3:38 PM, Saint K. <[EMAIL PROTECTED]> wrote: >>> >>> Hi, I recently installed Debian Lenny on a dual Qcore Xeon (new onces) 2.33GHz machine. My issue currently is that an empty TF2 server uses already around 8% CPU load on a single core. With 5 players this rises to 25% already, and when coming close to 20 players it uses 99.99% of one core(10 ish FPS). Somehow this must be related to the kernel, I just can't figure out what it is. I've tried several different kernels, but see no change in the readings. Would some one be willing to share their kernel config file? I am looking for a stable FPS with as low CPU load as possible. As long as the FPS is somewere around 80 stable I'm fine with it. Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Strange client error after last HL1 update.
Hello hlds, After this last update (15.11.2008) some clients complain that they receive an error while connecting to some of the servers. The error is "Unknown HLTV client type" The thing is that not all the clients get this error. I`ve searched the forums for some info and all i could find is a "hint" that said to edit the config.cfg and remove all the "setinfo" commands. This advice didn`t work for most of our clients. Does anyone have the same problem? If you managed to resolve it, how did you do it? -- Best regards, StRaT0 mailto:[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Netcon port binding
It's not possible now, but yes, adding the ability to set the binding ip for the netcons would be a good feature. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David A. Parker Sent: Monday, November 17, 2008 8:06 AM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Netcon port binding Hello, I was wondering if it would be possible to make srcds bind to netcon ports on the IP of the server instead of 0.0.0.0. This would allow you to keep srcds more sandboxed and separated from other processes/servers running on the same box. Also, if you are running multiple L4D servers on the same box with different IPs, this would allow you to use the same netconport values for each server without conflict. - Dave -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] HLDS Crash in debian
Hello! I got this problem on my HLDS server Someone knows about it ? But its not all the time. The server can run a wile and then it crash and start again Dist : Debian -- CRASH: Mon Nov 17 16:40:14 CET 2008 Start Line: ./hlds_i686 -game cstrike +maxplayers 17 +map cs_paintball.bsp -pingboost 2 +ip 192.168.0.198 +port 27015 -autoupdate -debug -pidfile hlds.1931.pid #0 0xb7e67014 in ?? () No symbol table info available. End of crash report -- //Emil _ Senaste sportnyheterna & rykande färska resultat! http://sport.msn.se/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Netcon port binding
Hello, I was wondering if it would be possible to make srcds bind to netcon ports on the IP of the server instead of 0.0.0.0. This would allow you to keep srcds more sandboxed and separated from other processes/servers running on the same box. Also, if you are running multiple L4D servers on the same box with different IPs, this would allow you to use the same netconport values for each server without conflict. - Dave -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] More kernel questions
Yes, only thing that could have increased is slight peaks on TF2 server CPU usage but overall its running as fine as before like few other servers on that machine. 30 slot TF2, average CPUon full ~85% (1 core), C2Q6600 2,4GHz. There was a email screenshot on some site where a guy asked if Valve is going to update TF2 into L4D engine and the answer was yes. Perhaps this change will lower the usage that you are seeing. Have you tried another kernel to see if the problem persists? We tested 2.6.27 first, then newer one 2.6.28-rc4 which seems to run fine. -ics Jordy van Wolferen kirjoitti: > Did you check with htop? > I see tf2 is eating around 5% of the total cpu on a quad core: > > CPU: Intel(R) Xeon(R) CPU X3210 @ 2.13GHz > Kernel: Stock Debian kernel: 2.6.26-1-amd64 > > > On Mon, Nov 17, 2008 at 4:26 PM, ics <[EMAIL PROTECTED]> wrote: > >> We also updated to lenny from etch so we could have never glibc to run >> L4D and i havent seen any increased performance with TF2 server on the >> same machine as L4D ones are. If you have old kernel or one that came >> along with a system, that might be the cause. >> >> -ics >> >> Jordy van Wolferen kirjoitti: >> >>> I have the feeling it;s debian related. >>> I updated from etch to lenny (for l4d) and tf2 is using way more resources >>> now. >>> Can anyone confirm this? >>> >>> On Mon, Nov 17, 2008 at 3:38 PM, Saint K. <[EMAIL PROTECTED]> wrote: >>> >>> Hi, I recently installed Debian Lenny on a dual Qcore Xeon (new onces) 2.33GHz machine. My issue currently is that an empty TF2 server uses already around 8% CPU load on a single core. With 5 players this rises to 25% already, and when coming close to 20 players it uses 99.99% of one core(10 ish FPS). Somehow this must be related to the kernel, I just can't figure out what it is. I've tried several different kernels, but see no change in the readings. Would some one be willing to share their kernel config file? I am looking for a stable FPS with as low CPU load as possible. As long as the FPS is somewere around 80 stable I'm fine with it. Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] More kernel questions
You can't run lenny with an old kernel since you need a 2.6 kernel and during the update it would have taken the latest kernel from the apt repositories. On Mon, Nov 17, 2008 at 7:26 AM, ics <[EMAIL PROTECTED]> wrote: > We also updated to lenny from etch so we could have never glibc to run > L4D and i havent seen any increased performance with TF2 server on the > same machine as L4D ones are. If you have old kernel or one that came > along with a system, that might be the cause. > > -ics > > Jordy van Wolferen kirjoitti: > > I have the feeling it;s debian related. > > I updated from etch to lenny (for l4d) and tf2 is using way more > resources now. > > Can anyone confirm this? > > > > On Mon, Nov 17, 2008 at 3:38 PM, Saint K. <[EMAIL PROTECTED]> > wrote: > > > >> Hi, > >> > >> I recently installed Debian Lenny on a dual Qcore Xeon (new onces) > 2.33GHz > >> machine. My issue currently is that an empty TF2 server uses already > around > >> 8% CPU load on a single core. With 5 players this rises to 25% already, > and > >> when coming close to 20 players it uses 99.99% of one core(10 ish FPS). > >> > >> Somehow this must be related to the kernel, I just can't figure out what > it > >> is. I've tried several different kernels, but see no change in the > readings. > >> > >> Would some one be willing to share their kernel config file? I am > looking > >> for a stable FPS with as low CPU load as possible. As long as the FPS is > >> somewere around 80 stable I'm fine with it. > >> > >> Cheers, > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Data exchange over crossed child process
One thing I've noticed is that bot-controlled boss zombies are counted towards the amount of players, while bot-controlled players aren't. So if there's 3 players in the game, and there's currently a smoker and a boomer running around, I see 5 players for that server when doing a "status" on the parent netconport. Makes it less useful than it could be for server monitoring. > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds_linux- > [EMAIL PROTECTED] On Behalf Of Chris Green > Sent: 17 November 2008 15:46 > To: 'Half-Life dedicated Linux server mailing list' > Subject: Re: [hlds_linux] Data exchange over crossed child process > > Not sure exactly what you are asking, but yes, there is bidirectional > communication between the parent process and all the children. > It isn't used for much right now, but more info could be transmitted. > Currently, > > - the parent can send concommands to all children > - the parent sees the spew from all children > - the parent sees occasional status updates from the children. This > allows, for instance, a monitoring tool to show you how many people are > on your set of servers and what map they are playing by just connecting > to one port and querying, instead of needing to connect to every > running instance. Since some systems can run up to 40-50 instances at > once, this is useful. > > > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds_linux- > [EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] > Sent: Monday, November 17, 2008 4:24 AM > To: hlds_linux@list.valvesoftware.com > Subject: [hlds_linux] Data exchange over crossed child process > > Well, the new source dedicated server as a new feature: fork command > line. > > May the engine permit data exchange between the childs processes > (telnet) ? > This may be a revolution. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Data exchange over crossed child process
Not sure exactly what you are asking, but yes, there is bidirectional communication between the parent process and all the children. It isn't used for much right now, but more info could be transmitted. Currently, - the parent can send concommands to all children - the parent sees the spew from all children - the parent sees occasional status updates from the children. This allows, for instance, a monitoring tool to show you how many people are on your set of servers and what map they are playing by just connecting to one port and querying, instead of needing to connect to every running instance. Since some systems can run up to 40-50 instances at once, this is useful. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, November 17, 2008 4:24 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Data exchange over crossed child process Well, the new source dedicated server as a new feature: fork command line. May the engine permit data exchange between the childs processes (telnet) ? This may be a revolution. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] More kernel questions
Did you check with htop? I see tf2 is eating around 5% of the total cpu on a quad core: CPU: Intel(R) Xeon(R) CPU X3210 @ 2.13GHz Kernel: Stock Debian kernel: 2.6.26-1-amd64 On Mon, Nov 17, 2008 at 4:26 PM, ics <[EMAIL PROTECTED]> wrote: > We also updated to lenny from etch so we could have never glibc to run > L4D and i havent seen any increased performance with TF2 server on the > same machine as L4D ones are. If you have old kernel or one that came > along with a system, that might be the cause. > > -ics > > Jordy van Wolferen kirjoitti: >> I have the feeling it;s debian related. >> I updated from etch to lenny (for l4d) and tf2 is using way more resources >> now. >> Can anyone confirm this? >> >> On Mon, Nov 17, 2008 at 3:38 PM, Saint K. <[EMAIL PROTECTED]> wrote: >> >>> Hi, >>> >>> I recently installed Debian Lenny on a dual Qcore Xeon (new onces) 2.33GHz >>> machine. My issue currently is that an empty TF2 server uses already around >>> 8% CPU load on a single core. With 5 players this rises to 25% already, and >>> when coming close to 20 players it uses 99.99% of one core(10 ish FPS). >>> >>> Somehow this must be related to the kernel, I just can't figure out what it >>> is. I've tried several different kernels, but see no change in the readings. >>> >>> Would some one be willing to share their kernel config file? I am looking >>> for a stable FPS with as low CPU load as possible. As long as the FPS is >>> somewere around 80 stable I'm fine with it. >>> >>> Cheers, >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] More kernel questions
We also updated to lenny from etch so we could have never glibc to run L4D and i havent seen any increased performance with TF2 server on the same machine as L4D ones are. If you have old kernel or one that came along with a system, that might be the cause. -ics Jordy van Wolferen kirjoitti: > I have the feeling it;s debian related. > I updated from etch to lenny (for l4d) and tf2 is using way more resources > now. > Can anyone confirm this? > > On Mon, Nov 17, 2008 at 3:38 PM, Saint K. <[EMAIL PROTECTED]> wrote: > >> Hi, >> >> I recently installed Debian Lenny on a dual Qcore Xeon (new onces) 2.33GHz >> machine. My issue currently is that an empty TF2 server uses already around >> 8% CPU load on a single core. With 5 players this rises to 25% already, and >> when coming close to 20 players it uses 99.99% of one core(10 ish FPS). >> >> Somehow this must be related to the kernel, I just can't figure out what it >> is. I've tried several different kernels, but see no change in the readings. >> >> Would some one be willing to share their kernel config file? I am looking >> for a stable FPS with as low CPU load as possible. As long as the FPS is >> somewere around 80 stable I'm fine with it. >> >> Cheers, >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] (no subject)
Hello! I got this problem on my HLDS server Someone knows about it ? Dist : Debian -- CRASH: Mon Nov 17 16:40:14 CET 2008 Start Line: ./hlds_i686 -game cstrike +maxplayers 17 +map cs_paintball.bsp -pingboost 2 +ip 192.168.0.198 +port 27015 -autoupdate -debug -pidfile hlds.1931.pid #0 0xb7e67014 in ?? () No symbol table info available. End of crash report -- //Emil _ Var sommaren för kort? Här hittar du solen! http://resor.se.msn.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] More kernel questions
I have the feeling it;s debian related. I updated from etch to lenny (for l4d) and tf2 is using way more resources now. Can anyone confirm this? On Mon, Nov 17, 2008 at 3:38 PM, Saint K. <[EMAIL PROTECTED]> wrote: > Hi, > > I recently installed Debian Lenny on a dual Qcore Xeon (new onces) 2.33GHz > machine. My issue currently is that an empty TF2 server uses already around > 8% CPU load on a single core. With 5 players this rises to 25% already, and > when coming close to 20 players it uses 99.99% of one core(10 ish FPS). > > Somehow this must be related to the kernel, I just can't figure out what it > is. I've tried several different kernels, but see no change in the readings. > > Would some one be willing to share their kernel config file? I am looking > for a stable FPS with as low CPU load as possible. As long as the FPS is > somewere around 80 stable I'm fine with it. > > Cheers, > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] More kernel questions
Hi, I recently installed Debian Lenny on a dual Qcore Xeon (new onces) 2.33GHz machine. My issue currently is that an empty TF2 server uses already around 8% CPU load on a single core. With 5 players this rises to 25% already, and when coming close to 20 players it uses 99.99% of one core(10 ish FPS). Somehow this must be related to the kernel, I just can't figure out what it is. I've tried several different kernels, but see no change in the readings. Would some one be willing to share their kernel config file? I am looking for a stable FPS with as low CPU load as possible. As long as the FPS is somewere around 80 stable I'm fine with it. Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] More kernel questions
Hi, I recently installed Debian Lenny on a dual Qcore Xeon (new onces) 2.33GHz machine. My issue currently is that an empty TF2 server uses already around 8% CPU load on a single core. With 5 players this rises to 25% already, and when coming close to 20 players it uses 99.99% of one core(10 ish FPS). Somehow this must be related to the kernel, I just can't figure out what it is. I've tried several different kernels, but see no change in the readings. Would some one be willing to share their kernel config file? I am looking for a stable FPS with as low CPU load as possible. As long as the FPS is somewere around 80 stable I'm fine with it. Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Data exchange over crossed child process
Well, the new source dedicated server as a new feature: fork command line. May the engine permit data exchange between the childs processes (telnet) ? This may be a revolution. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead server files
l4d_full will preload the full game, I assume left4dead will become active once the final game is released. On 17 Nov 2008, at 11:47, Ferenc Kovacs wrote: > 2008/11/16 Nick Olsen <[EMAIL PROTECTED]> > >> I just went to check if the dedicated server files were released >> for the >> full game and I see 3 things. >> l4d_demo >> l4d_full >> left4dead >> >> Which one is the dedicated server files for the full game? >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > l4d_demo is the demo.left4dead is the demo now, but after the official > release of the full version, it will be the full version. > l4d_full is the pre-loadable files of the full version > if you want to start the full version right after the release, then > get a > copy from the l4d_full now, then after the release update it to the > left4dead. > > Tyrael > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead server files
2008/11/16 Nick Olsen <[EMAIL PROTECTED]> > I just went to check if the dedicated server files were released for the > full game and I see 3 things. > l4d_demo > l4d_full > left4dead > > Which one is the dedicated server files for the full game? > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > l4d_demo is the demo.left4dead is the demo now, but after the official release of the full version, it will be the full version. l4d_full is the pre-loadable files of the full version if you want to start the full version right after the release, then get a copy from the l4d_full now, then after the release update it to the left4dead. Tyrael ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] The 1000fps problem
Hi ! I'm trying to get a 1000FPS stable server, with pain.. I've followed many recommendations on this thread like : - RT patched kernel (from Ingo Molnar) - with and without HRT Support - Tickrate 1000 and pingboost 2 I've posted my configuration here : http://pastebin.com/f7c4dff1e here's the result : around 950 FPS Unstable. If I try Tickrate 1 I get 1000FPS some times... but not stable and with an accelerated game :( I also tried the chrt program (chrt -f -p 90 PID, tried FIFO / RR, all the same results), that works better with a Low Latency Desktop kernel than a Real Time kernel. (I fall around 500FPS with RT kernel with chrt program). I know this is a kind of business on Internet game servers, but my goal is LANs, and I have no business plans on LAN :/ Thanks for your help :) Daryl. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux