[hlds_linux] Left 4 Dead 2 Linux Dedicated

2009-11-21 Thread Schlup
Hello all, I'm running a dedicated server with CentOS and trying to get Left
4 Dead2 started.  I have just about everything configured already.  Just
need scripts for start.sh, restart.sh, stop.sh

 

I'll be running the scripts from Webmin which is how I control all of my
game servers.  Any help is greatly appreciated!

 

Thanks,

Schlup

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Re: [hlds_linux] Left 4 Dead 2 Linux Dedicated

2009-11-21 Thread Ulrich Block
Just modify the scripts you use for the other gameserver. The srcds_run 
file is the same, the startparameters for l4d2 should be known...

Schlup schrieb:
 Hello all, I'm running a dedicated server with CentOS and trying to get Left
 4 Dead2 started.  I have just about everything configured already.  Just
 need scripts for start.sh, restart.sh, stop.sh

  

 I'll be running the scripts from Webmin which is how I control all of my
 game servers.  Any help is greatly appreciated!

  

 Thanks,

 Schlup

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Re: [hlds_linux] Left 4 Dead 2 Linux Dedicated

2009-11-21 Thread E3pO
Schlup wrote:
 Hello all, I'm running a dedicated server with CentOS and trying to get Left
 4 Dead2 started.  I have just about everything configured already.  Just
 need scripts for start.sh, restart.sh, stop.sh

  

 I'll be running the scripts from Webmin which is how I control all of my
 game servers.  Any help is greatly appreciated!

  

 Thanks,

 Schlup

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Not sure what exactally you want, but here is what i use.

SERVER.SH (start.sh):

cd left4dead2
screen -A -m -d -S l4d2 ./srcds_run -console -game left4dead2

KILL.SH(stop.sh):

killall l4d2

RESTART.SH:

kill l4d2
cd left4dead2
screen -A -m -d -S l4d2 ./srcds_run -console -game left4dead2

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Re: [hlds_linux] L4D2 sv_cheats?

2009-11-21 Thread Jonah Hirsch
A more correct answer would be that you can use cheats in a game that wasn't
created via a lobby. So like Brent said load the map locally, or connect to
an empty dedicated server through console.

Jonah Hirsch
---
Sent from Flagstaff, AZ, United States

On Fri, Nov 20, 2009 at 4:15 PM, Brent Veal naslund.fan...@gmail.comwrote:

 For whatever reason, Valve patched out cheats in the demo shortly after it
 was released. The only way to have cheats on is to just load a map locally.

 On Fri, Nov 20, 2009 at 3:05 PM, E3pO e...@wmclan.net wrote:

  I'm running a L4D2 Demo server, and for some reason sv_cheats will not
  engage?
 
  sv_cheats 1
  Can't use cheats now; please exit to main menu and start your own listen
  server with map mapname so that you could enable cheats.
 
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Re: [hlds_linux] L4D2 sv_cheats? - Possible sv_region error

2009-11-21 Thread gameadmin
Again, no this is not an sv_region bug.  It's because there are more people
wanting to play in that region than there are server slots in that region

 
 I have the same issue on my server, I have sv_region 0 and people join
 from portugal? Everybody's pings are very low, like 200's and up. I
 know
 it's not my server because i have friends from all over the US join and
 have great pings of under 30. Added to the subject line.
 
 Possible sv_region bug?
 
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Re: [hlds_linux] Left 4 Dead 2 Linux Dedicated

2009-11-21 Thread Logan Rogers-Follis
If you are using kill srcds_run and srcds_i486 like I am (for L4D) you 
will need to kill srcds_run and srcds_linux for L4D2 (of course you need 
to make sure you kill it for the right user)

I actually wrote up a quick run-level script (acts as a service in 
linux) that handles all that for me from the command line, but you could 
probably use Webmin to call the service (supports: start, stop, 
restart/reload)

Script:  http://www.tntnetworx.net/?page_id=147
NOTE:  A startserver.sh file (called in my hlds service script) can be 
found at the bottom of http://www.tntnetworx.net/?page_id=500

Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
Try New Technology Networx - www.tntnetworx.net
Owner / IT Consultant



Ulrich Block wrote:
 Just modify the scripts you use for the other gameserver. The srcds_run 
 file is the same, the startparameters for l4d2 should be known...

 Schlup schrieb:
   
 Hello all, I'm running a dedicated server with CentOS and trying to get Left
 4 Dead2 started.  I have just about everything configured already.  Just
 need scripts for start.sh, restart.sh, stop.sh

  

 I'll be running the scripts from Webmin which is how I control all of my
 game servers.  Any help is greatly appreciated!

  

 Thanks,

 Schlup

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Re: [hlds_linux] Left 4 Dead 2 Linux Dedicated

2009-11-21 Thread sch...@bulletproofnerds.com
How does it know what IP address to use?

-- Sent from my Palm Pre
E3pO wrote:

Schlup wrote:

 Hello all, I'm running a dedicated server with CentOS and trying to get Left

 4 Dead2 started.  I have just about everything configured already.  Just

 need scripts for start.sh, restart.sh, stop.sh



  



 I'll be running the scripts from Webmin which is how I control all of my

 game servers.  Any help is greatly appreciated!



  



 Thanks,



 Schlup



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Not sure what exactally you want, but here is what i use.



SERVER.SH (start.sh):



cd left4dead2

screen -A -m -d -S l4d2 ./srcds_run -console -game left4dead2



KILL.SH(stop.sh):



killall l4d2



RESTART.SH:



kill l4d2

cd left4dead2

screen -A -m -d -S l4d2 ./srcds_run -console -game left4dead2



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[hlds_linux] Left 4 Dead 2 Update Coming

2009-11-21 Thread Jason Ruymen
A required update for Left 4 Dead 2 is on the way.  It should be live in about 
20 minutes.

Jason

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Re: [hlds_linux] Left 4 Dead 2 Update Coming

2009-11-21 Thread Midnight
Nice.

Jason Ruymen wrote:
 A required update for Left 4 Dead 2 is on the way.  It should be live in 
 about 20 minutes.

 Jason

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Re: [hlds_linux] Left 4 Dead 2 Update Coming

2009-11-21 Thread Zuko
Nice

2009/11/21 Midnight mido...@gmail.com

 Nice.

 Jason Ruymen wrote:
  A required update for Left 4 Dead 2 is on the way.  It should be live in
 about 20 minutes.
 
  Jason
 
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Re: [hlds_linux] Left 4 Dead 2 Linux Dedicated

2009-11-21 Thread Maximilian L.
Google´s full of how to start a SRCDS server incl. assigning IP. :)
A large one is here http://hlds.pl/SRCDS-Start_Stop_Restart
This might also be interesting http://www.earthquake-clan.de/srcds/
And last but not least http://www.srcds.com/

Fo IP use the +ip swich

A full L4D2 command could look like this (forked):

./srcds_run -console -fork 10 -netconport 4 -netconpassword 
MyPass +ip IP -port Port -secure -game left4dead2 +maxplayers 8 
+sv_lan 0 +exec server_##.cfg

 How does it know what IP address to use?

 -- Sent from my Palm Pre
 E3pO wrote:

 Schlup wrote:

   
 Hello all, I'm running a dedicated server with CentOS and trying to get Left
 

   
 4 Dead2 started.  I have just about everything configured already.  Just
 

   
 need scripts for start.sh, restart.sh, stop.sh
 

   

   
  
 

   

   
 I'll be running the scripts from Webmin which is how I control all of my
 

   
 game servers.  Any help is greatly appreciated!
 

   

   
  
 

   

   
 Thanks,
 

   

   
 Schlup
 

   

   
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 Not sure what exactally you want, but here is what i use.



 SERVER.SH (start.sh):



 cd left4dead2

 screen -A -m -d -S l4d2 ./srcds_run -console -game left4dead2



 KILL.SH(stop.sh):



 killall l4d2



 RESTART.SH:



 kill l4d2

 cd left4dead2

 screen -A -m -d -S l4d2 ./srcds_run -console -game left4dead2



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Re: [hlds_linux] Left 4 Dead 2 Update Coming

2009-11-21 Thread Maximilian L.
I smell rcon/logaddr fix?! :P
 Nice.

 Jason Ruymen wrote:
   
 A required update for Left 4 Dead 2 is on the way.  It should be live in 
 about 20 minutes.

 Jason

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Re: [hlds_linux] Left 4 Dead 2 Update Coming

2009-11-21 Thread Alexander Bienzeisler
nobody cares about your nices. holy shit this mailing list is for 
information not for amusement.
 Nice

 2009/11/21 Midnight mido...@gmail.com

   
 Nice.

 Jason Ruymen wrote:
 
 A required update for Left 4 Dead 2 is on the way.  It should be live in
   
 about 20 minutes.
 
 Jason

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Re: [hlds_linux] Left 4 Dead 2 Update Coming

2009-11-21 Thread Eric Riemers

hopefully this will fix people using a bind to set the mouse to
sensitivity 9000 or so. Just spin the mouse.. if a jockey is on top of you,
then you will just stand still.

On Sat, 21 Nov 2009 11:45:17 -0800, Midnight mido...@gmail.com wrote:
 Nice.
 
 Jason Ruymen wrote:
 A required update for Left 4 Dead 2 is on the way.  It should be live
in
 about 20 minutes.

 Jason

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[hlds_linux] Left 4 Dead 2 Update Released

2009-11-21 Thread Jason Ruymen
A required update for Left 4 Dead 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

- Fixed performance problem when rendering lots of decals, notably when 
fighting tanks with shotguns
- Fixed rcon response not working on Linux dedicated servers
- Fixed matchmaking problem matching into Advanced and Expert games
- Fix bug that would cause other specials to try to pummel a player a Charger 
disconnects or reconnects
- Fixed versus mode results panel being cut off in transition stats screen in 
non-english
- Found games: fixed non-player entries drawing the wrong type of icon in the 
selected item name label
- Game mode selector on main menu now takes keyboard input

Jason


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Re: [hlds_linux] Left 4 Dead 2 Update Released

2009-11-21 Thread Maximilian L.
Thanks for this one ! Rcon works like a charm now.
 A required update for Left 4 Dead 2 is now available.  Please run 
 hldsupdatetool to receive the update.  The specific changes include:

 - Fixed performance problem when rendering lots of decals, notably when 
 fighting tanks with shotguns
 - Fixed rcon response not working on Linux dedicated servers
 - Fixed matchmaking problem matching into Advanced and Expert games
 - Fix bug that would cause other specials to try to pummel a player a Charger 
 disconnects or reconnects
 - Fixed versus mode results panel being cut off in transition stats screen in 
 non-english
 - Found games: fixed non-player entries drawing the wrong type of icon in the 
 selected item name label
 - Game mode selector on main menu now takes keyboard input

 Jason


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Re: [hlds_linux] Left 4 Dead 2 Update Released

2009-11-21 Thread hlds
Hmmm, 

when comes the fix that I can use sv_password ? :(


 Original-Nachricht 
 Datum: Sat, 21 Nov 2009 12:04:33 -0800
 Von: Jason Ruymen jas...@valvesoftware.com
 An: \'h...@list.valvesoftware.com\' h...@list.valvesoftware.com, 
 \'Half-Lifededicated Linux server mailing list\' 
 hlds_linux@list.valvesoftware.com, 
 \'hlds_annou...@list.valvesoftware.com\' 
 hlds_annou...@list.valvesoftware.com
 Betreff: [hlds_linux] Left 4 Dead 2 Update Released

 A required update for Left 4 Dead 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:
 
 - Fixed performance problem when rendering lots of decals, notably when
 fighting tanks with shotguns
 - Fixed rcon response not working on Linux dedicated servers
 - Fixed matchmaking problem matching into Advanced and Expert games
 - Fix bug that would cause other specials to try to pummel a player a
 Charger disconnects or reconnects
 - Fixed versus mode results panel being cut off in transition stats screen
 in non-english
 - Found games: fixed non-player entries drawing the wrong type of icon in
 the selected item name label
 - Game mode selector on main menu now takes keyboard input
 
 Jason
 
 
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Re: [hlds_linux] Left 4 Dead 2 Update Released

2009-11-21 Thread Shlomi Turjeman
or mp_gamemode =(


On Sat, Nov 21, 2009 at 22:17, h...@gmx.de wrote:

 Hmmm,

 when comes the fix that I can use sv_password ? :(


  Original-Nachricht 
  Datum: Sat, 21 Nov 2009 12:04:33 -0800
  Von: Jason Ruymen jas...@valvesoftware.com
  An: \'h...@list.valvesoftware.com\' h...@list.valvesoftware.com,
 \'Half-Lifededicated Linux server mailing list\' 
 hlds_linux@list.valvesoftware.com, \'
 hlds_annou...@list.valvesoftware.com\' 
 hlds_annou...@list.valvesoftware.com
  Betreff: [hlds_linux] Left 4 Dead 2 Update Released

  A required update for Left 4 Dead 2 is now available.  Please run
  hldsupdatetool to receive the update.  The specific changes include:
 
  - Fixed performance problem when rendering lots of decals, notably when
  fighting tanks with shotguns
  - Fixed rcon response not working on Linux dedicated servers
  - Fixed matchmaking problem matching into Advanced and Expert games
  - Fix bug that would cause other specials to try to pummel a player a
  Charger disconnects or reconnects
  - Fixed versus mode results panel being cut off in transition stats
 screen
  in non-english
  - Found games: fixed non-player entries drawing the wrong type of icon in
  the selected item name label
  - Game mode selector on main menu now takes keyboard input
 
  Jason
 
 
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  please visit:
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 GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT!
 Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01

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Re: [hlds_linux] Left 4 Dead 2 Update Released

2009-11-21 Thread Saint K .
Yay, rcon works!

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Saturday, November 21, 2009 9:05 PM
To: 'h...@list.valvesoftware.com'; 'Half-Life dedicated Linux server mailing 
list'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds] Left 4 Dead 2 Update Released

A required update for Left 4 Dead 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

- Fixed performance problem when rendering lots of decals, notably when 
fighting tanks with shotguns
- Fixed rcon response not working on Linux dedicated servers
- Fixed matchmaking problem matching into Advanced and Expert games
- Fix bug that would cause other specials to try to pummel a player a Charger 
disconnects or reconnects
- Fixed versus mode results panel being cut off in transition stats screen in 
non-english
- Found games: fixed non-player entries drawing the wrong type of icon in the 
selected item name label
- Game mode selector on main menu now takes keyboard input

Jason


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No virus found in this incoming message.
Checked by AVG - www.avg.com 
Version: 9.0.707 / Virus Database: 270.14.74/2515 - Release Date: 11/21/09 
08:47:00

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Re: [hlds_linux] Left 4 Dead 2 Update Released

2009-11-21 Thread Adam Smith
my srcds_run now has DEPOT_NAME=left4dead2_demo;
So -autoupdate is now broken as it will try to install the demo files

Can anyone else confirm?

On Sat, Nov 21, 2009 at 3:21 PM, Shlomi Turjeman shlomi@gmail.comwrote:

 or mp_gamemode =(


 On Sat, Nov 21, 2009 at 22:17, h...@gmx.de wrote:

  Hmmm,
 
  when comes the fix that I can use sv_password ? :(
 
 
   Original-Nachricht 
   Datum: Sat, 21 Nov 2009 12:04:33 -0800
   Von: Jason Ruymen jas...@valvesoftware.com
   An: \'h...@list.valvesoftware.com\' h...@list.valvesoftware.com,
  \'Half-Lifededicated Linux server mailing list\' 
  hlds_linux@list.valvesoftware.com, \'
  hlds_annou...@list.valvesoftware.com\' 
  hlds_annou...@list.valvesoftware.com
   Betreff: [hlds_linux] Left 4 Dead 2 Update Released
 
   A required update for Left 4 Dead 2 is now available.  Please run
   hldsupdatetool to receive the update.  The specific changes include:
  
   - Fixed performance problem when rendering lots of decals, notably when
   fighting tanks with shotguns
   - Fixed rcon response not working on Linux dedicated servers
   - Fixed matchmaking problem matching into Advanced and Expert games
   - Fix bug that would cause other specials to try to pummel a player a
   Charger disconnects or reconnects
   - Fixed versus mode results panel being cut off in transition stats
  screen
   in non-english
   - Found games: fixed non-player entries drawing the wrong type of icon
 in
   the selected item name label
   - Game mode selector on main menu now takes keyboard input
  
   Jason
  
  
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   please visit:
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  Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01
 
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Re: [hlds_linux] Left 4 Dead 2 Update Released

2009-11-21 Thread Alexander Bienzeisler
confirmed. removed -autoupdate
 my srcds_run now has DEPOT_NAME=left4dead2_demo;
 So -autoupdate is now broken as it will try to install the demo files

 Can anyone else confirm?

 On Sat, Nov 21, 2009 at 3:21 PM, Shlomi Turjeman shlomi@gmail.comwrote:

   
 or mp_gamemode =(


 On Sat, Nov 21, 2009 at 22:17, h...@gmx.de wrote:

 
 Hmmm,

 when comes the fix that I can use sv_password ? :(


  Original-Nachricht 
   
 Datum: Sat, 21 Nov 2009 12:04:33 -0800
 Von: Jason Ruymen jas...@valvesoftware.com
 An: \'h...@list.valvesoftware.com\' h...@list.valvesoftware.com,
 
 \'Half-Lifededicated Linux server mailing list\' 
 hlds_linux@list.valvesoftware.com, \'
 hlds_annou...@list.valvesoftware.com\' 
 hlds_annou...@list.valvesoftware.com
   
 Betreff: [hlds_linux] Left 4 Dead 2 Update Released
 
 A required update for Left 4 Dead 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 - Fixed performance problem when rendering lots of decals, notably when
 fighting tanks with shotguns
 - Fixed rcon response not working on Linux dedicated servers
 - Fixed matchmaking problem matching into Advanced and Expert games
 - Fix bug that would cause other specials to try to pummel a player a
 Charger disconnects or reconnects
 - Fixed versus mode results panel being cut off in transition stats
 
 screen
   
 in non-english
 - Found games: fixed non-player entries drawing the wrong type of icon
 
 in
 
 the selected item name label
 - Game mode selector on main menu now takes keyboard input

 Jason


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[hlds_linux] Entity Errors When Starting L4D2

2009-11-21 Thread Aaron A. Maricic
Hi folks,

Ever since I first installed SRCDS for L4D2, I've been getting these 
errors when starting the server. People still connect and the server 
seems to work, but something doesn't seem quite right here. It's a 
vanilla server. I've updated with -verify_all several times. Any 
suggestions would be appreciated.

http://p.opsat.net/v/1rw

Thanks.

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Re: [hlds_linux] Left 4 Dead 2 Update Released

2009-11-21 Thread Nicolas 'NykO18' Grevet
Same here.

Regards,
-- Nicolas NykO18 Grevet


Le 21/11/2009 21:29, Adam Smith a écrit :
 my srcds_run now has DEPOT_NAME=left4dead2_demo;
 So -autoupdate is now broken as it will try to install the demo files

 Can anyone else confirm?

 On Sat, Nov 21, 2009 at 3:21 PM, Shlomi Turjemanshlomi@gmail.comwrote:


 or mp_gamemode=(


 On Sat, Nov 21, 2009 at 22:17,h...@gmx.de  wrote:

  
 Hmmm,

 when comes the fix that I can use sv_password ? :(


  Original-Nachricht 

 Datum: Sat, 21 Nov 2009 12:04:33 -0800
 Von: Jason Ruymenjas...@valvesoftware.com
 An: \'h...@list.valvesoftware.com\'h...@list.valvesoftware.com,
  
 \'Half-Lifededicated Linux server mailing list\'
 hlds_linux@list.valvesoftware.com, \'
 hlds_annou...@list.valvesoftware.com\'
 hlds_annou...@list.valvesoftware.com

 Betreff: [hlds_linux] Left 4 Dead 2 Update Released
  

 A required update for Left 4 Dead 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 - Fixed performance problem when rendering lots of decals, notably when
 fighting tanks with shotguns
 - Fixed rcon response not working on Linux dedicated servers
 - Fixed matchmaking problem matching into Advanced and Expert games
 - Fix bug that would cause other specials to try to pummel a player a
 Charger disconnects or reconnects
 - Fixed versus mode results panel being cut off in transition stats
  
 screen

 in non-english
 - Found games: fixed non-player entries drawing the wrong type of icon
  
 in
  
 the selected item name label
 - Game mode selector on main menu now takes keyboard input

 Jason


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Re: [hlds_linux] Left 4 Dead 2 Update Released

2009-11-21 Thread Nicolas 'NykO18' Grevet
It's about the srcds_run file.

  if test $GAME = left4dead2; then
 DEPOT_NAME=left4dead2_demo;
 fi

Regards,
-- Nicolas NykO18 Grevet


Le 21/11/2009 21:35, Alexander Bienzeisler a écrit :
 confirmed. removed -autoupdate

 my srcds_run now has DEPOT_NAME=left4dead2_demo;
 So -autoupdate is now broken as it will try to install the demo files

 Can anyone else confirm?

 On Sat, Nov 21, 2009 at 3:21 PM, Shlomi Turjemanshlomi@gmail.comwrote:


  
 or mp_gamemode=(


 On Sat, Nov 21, 2009 at 22:17,h...@gmx.de  wrote:



 Hmmm,

 when comes the fix that I can use sv_password ? :(


  Original-Nachricht 

  
 Datum: Sat, 21 Nov 2009 12:04:33 -0800
 Von: Jason Ruymenjas...@valvesoftware.com
 An: \'h...@list.valvesoftware.com\'h...@list.valvesoftware.com,


 \'Half-Lifededicated Linux server mailing list\'
 hlds_linux@list.valvesoftware.com, \'
 hlds_annou...@list.valvesoftware.com\'
 hlds_annou...@list.valvesoftware.com

  
 Betreff: [hlds_linux] Left 4 Dead 2 Update Released

 A required update for Left 4 Dead 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 - Fixed performance problem when rendering lots of decals, notably when
 fighting tanks with shotguns
 - Fixed rcon response not working on Linux dedicated servers
 - Fixed matchmaking problem matching into Advanced and Expert games
 - Fix bug that would cause other specials to try to pummel a player a
 Charger disconnects or reconnects
 - Fixed versus mode results panel being cut off in transition stats


 screen

  
 in non-english
 - Found games: fixed non-player entries drawing the wrong type of icon


 in


 the selected item name label
 - Game mode selector on main menu now takes keyboard input

 Jason


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Re: [hlds_linux] Left 4 Dead 2 Update Released

2009-11-21 Thread hlds
And here.

Please fix sv_password in the next update ! 


 Original-Nachricht 
 Datum: Sat, 21 Nov 2009 21:37:33 +0100
 Von: Nicolas \'NykO18\' Grevet tr...@logout.fr
 An: Half-Life dedicated Linux server mailing list 
 hlds_linux@list.valvesoftware.com
 Betreff: Re: [hlds_linux] Left 4 Dead 2 Update Released

 Same here.
 
 Regards,
 -- Nicolas NykO18 Grevet
 
 
 Le 21/11/2009 21:29, Adam Smith a écrit :
  my srcds_run now has DEPOT_NAME=left4dead2_demo;
  So -autoupdate is now broken as it will try to install the demo files
 
  Can anyone else confirm?
 
  On Sat, Nov 21, 2009 at 3:21 PM, Shlomi
 Turjemanshlomi@gmail.comwrote:
 
 
  or mp_gamemode=(
 
 
  On Sat, Nov 21, 2009 at 22:17,h...@gmx.de  wrote:
 
   
  Hmmm,
 
  when comes the fix that I can use sv_password ? :(
 
 
   Original-Nachricht 
 
  Datum: Sat, 21 Nov 2009 12:04:33 -0800
  Von: Jason Ruymenjas...@valvesoftware.com
  An: \'h...@list.valvesoftware.com\'h...@list.valvesoftware.com,
   
  \'Half-Lifededicated Linux server mailing list\'
  hlds_linux@list.valvesoftware.com, \'
  hlds_annou...@list.valvesoftware.com\'
  hlds_annou...@list.valvesoftware.com
 
  Betreff: [hlds_linux] Left 4 Dead 2 Update Released
   
 
  A required update for Left 4 Dead 2 is now available.  Please run
  hldsupdatetool to receive the update.  The specific changes include:
 
  - Fixed performance problem when rendering lots of decals, notably
 when
  fighting tanks with shotguns
  - Fixed rcon response not working on Linux dedicated servers
  - Fixed matchmaking problem matching into Advanced and Expert games
  - Fix bug that would cause other specials to try to pummel a player a
  Charger disconnects or reconnects
  - Fixed versus mode results panel being cut off in transition stats
   
  screen
 
  in non-english
  - Found games: fixed non-player entries drawing the wrong type of
 icon
   
  in
   
  the selected item name label
  - Game mode selector on main menu now takes keyboard input
 
  Jason
 
 
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[hlds_linux] Left4Dead 2 Update

2009-11-21 Thread Joshua Metcalf
After the left4dead 2 update that just came out I am getting the following
message in my logs.


Adding master server 72.165.61.151:27014

Adding master server 72.165.61.151:27011

Connection to Steam servers successful.

   VAC secure mode is activated.

MasterRequestRestart

Your server needs to be restarted in order to receive the latest update.


I keep restarting my server, but it still displays this message. I also
check for additional updates and there are none.


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Re: [hlds_linux] Left4Dead 2 Update

2009-11-21 Thread Richard Eid
Look for a steam(or Steam).inf file in your left4dead2 folder.  The first
line will have:

PatchVersion=something

You want it to read

PatchVersion=2.0.0.1

Or, run your update with -verify_all

-Richard Eid


On Sat, Nov 21, 2009 at 3:53 PM, Joshua Metcalf j...@seekersedge.comwrote:

 After the left4dead 2 update that just came out I am getting the following
 message in my logs.

 
 Adding master server 72.165.61.151:27014

 Adding master server 72.165.61.151:27011

 Connection to Steam servers successful.

   VAC secure mode is activated.

  MasterRequestRestart

 Your server needs to be restarted in order to receive the latest update.
 

 I keep restarting my server, but it still displays this message. I also
 check for additional updates and there are none.


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Re: [hlds_linux] Left4Dead 2 Update

2009-11-21 Thread Maximilian L.
Check what Adam just reported coupple of minutes ago:
http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg55869.html
 After the left4dead 2 update that just came out I am getting the following
 message in my logs.

 
 Adding master server 72.165.61.151:27014

 Adding master server 72.165.61.151:27011

 Connection to Steam servers successful.

VAC secure mode is activated.

 MasterRequestRestart

 Your server needs to be restarted in order to receive the latest update.
 

 I keep restarting my server, but it still displays this message. I also
 check for additional updates and there are none.


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 __ Information from ESET NOD32 Antivirus, version of virus signature 
 database 4627 (20091121) __

 The message was checked by ESET NOD32 Antivirus.

 http://www.eset.com




   


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Re: [hlds_linux] Left 4 Dead 2 Update Released

2009-11-21 Thread Joshua Smith
I agree, an sv_password fix would be very much appreciated!

On Sat, Nov 21, 2009 at 12:44 PM, h...@gmx.de wrote:

 And here.

 Please fix sv_password in the next update !


  Original-Nachricht 
  Datum: Sat, 21 Nov 2009 21:37:33 +0100
  Von: Nicolas \'NykO18\' Grevet tr...@logout.fr
  An: Half-Life dedicated Linux server mailing list 
 hlds_linux@list.valvesoftware.com
  Betreff: Re: [hlds_linux] Left 4 Dead 2 Update Released

  Same here.
 
  Regards,
  -- Nicolas NykO18 Grevet
 
 
  Le 21/11/2009 21:29, Adam Smith a écrit :
   my srcds_run now has DEPOT_NAME=left4dead2_demo;
   So -autoupdate is now broken as it will try to install the demo files
  
   Can anyone else confirm?
  
   On Sat, Nov 21, 2009 at 3:21 PM, Shlomi
  Turjemanshlomi@gmail.comwrote:
  
  
   or mp_gamemode=(
  
  
   On Sat, Nov 21, 2009 at 22:17,h...@gmx.de  wrote:
  
  
   Hmmm,
  
   when comes the fix that I can use sv_password ? :(
  
  
    Original-Nachricht 
  
   Datum: Sat, 21 Nov 2009 12:04:33 -0800
   Von: Jason Ruymenjas...@valvesoftware.com
   An: \'h...@list.valvesoftware.com\'h...@list.valvesoftware.com,
  
   \'Half-Lifededicated Linux server mailing list\'
   hlds_linux@list.valvesoftware.com, \'
   hlds_annou...@list.valvesoftware.com\'
   hlds_annou...@list.valvesoftware.com
  
   Betreff: [hlds_linux] Left 4 Dead 2 Update Released
  
  
   A required update for Left 4 Dead 2 is now available.  Please run
   hldsupdatetool to receive the update.  The specific changes include:
  
   - Fixed performance problem when rendering lots of decals, notably
  when
   fighting tanks with shotguns
   - Fixed rcon response not working on Linux dedicated servers
   - Fixed matchmaking problem matching into Advanced and Expert games
   - Fix bug that would cause other specials to try to pummel a player
 a
   Charger disconnects or reconnects
   - Fixed versus mode results panel being cut off in transition stats
  
   screen
  
   in non-english
   - Found games: fixed non-player entries drawing the wrong type of
  icon
  
   in
  
   the selected item name label
   - Game mode selector on main menu now takes keyboard input
  
   Jason
  
  
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Re: [hlds_linux] Left 4 Dead 2 Update Released

2009-11-21 Thread Chris Boot
Jason,

What I'd really like to know is when achievements will be fixed. It 
appears most of the members in my Steam group have their achievements 
regularly wiped off Steam Community (though they remain in game) and we 
have to earn them all over again almost on a daily basis. It's a bit 
demoralising when you get some of the more challenging ones like 
Guardin' Gnome or Bridge Burner...

Cheers,
Chris

Jason Ruymen wrote:
 A required update for Left 4 Dead 2 is now available.  Please run 
 hldsupdatetool to receive the update.  The specific changes include:

 - Fixed performance problem when rendering lots of decals, notably when 
 fighting tanks with shotguns
 - Fixed rcon response not working on Linux dedicated servers
 - Fixed matchmaking problem matching into Advanced and Expert games
 - Fix bug that would cause other specials to try to pummel a player a Charger 
 disconnects or reconnects
 - Fixed versus mode results panel being cut off in transition stats screen in 
 non-english
 - Found games: fixed non-player entries drawing the wrong type of icon in the 
 selected item name label
 - Game mode selector on main menu now takes keyboard input

 Jason


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Re: [hlds_linux] Left 4 Dead 2 Update Released

2009-11-21 Thread Brent Veal
I had all my achievements wiped out yesterday, but they all reappeared in
the first game I played after this update. Could be a complete coincidence
though.

On Sat, Nov 21, 2009 at 3:48 PM, Chris Boot bo...@bootc.net wrote:

 Jason,

 What I'd really like to know is when achievements will be fixed. It
 appears most of the members in my Steam group have their achievements
 regularly wiped off Steam Community (though they remain in game) and we
 have to earn them all over again almost on a daily basis. It's a bit
 demoralising when you get some of the more challenging ones like
 Guardin' Gnome or Bridge Burner...

 Cheers,
 Chris

 Jason Ruymen wrote:
  A required update for Left 4 Dead 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:
 
  - Fixed performance problem when rendering lots of decals, notably when
 fighting tanks with shotguns
  - Fixed rcon response not working on Linux dedicated servers
  - Fixed matchmaking problem matching into Advanced and Expert games
  - Fix bug that would cause other specials to try to pummel a player a
 Charger disconnects or reconnects
  - Fixed versus mode results panel being cut off in transition stats
 screen in non-english
  - Found games: fixed non-player entries drawing the wrong type of icon in
 the selected item name label
  - Game mode selector on main menu now takes keyboard input
 
  Jason
 
 
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 please visit:
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Re: [hlds_linux] Left 4 Dead 2 Update Released

2009-11-21 Thread gulfy32
In response to Craig McLure,
I had -autoupdate in my startup script and it started downloading the demo
content, once I took it out, it stop downloading it.

On Sat, Nov 21, 2009 at 5:48 PM, Chris Boot bo...@bootc.net wrote:

 Jason,

 What I'd really like to know is when achievements will be fixed. It
 appears most of the members in my Steam group have their achievements
 regularly wiped off Steam Community (though they remain in game) and we
 have to earn them all over again almost on a daily basis. It's a bit
 demoralising when you get some of the more challenging ones like
 Guardin' Gnome or Bridge Burner...

 Cheers,
 Chris

 Jason Ruymen wrote:
  A required update for Left 4 Dead 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:
 
  - Fixed performance problem when rendering lots of decals, notably when
 fighting tanks with shotguns
  - Fixed rcon response not working on Linux dedicated servers
  - Fixed matchmaking problem matching into Advanced and Expert games
  - Fix bug that would cause other specials to try to pummel a player a
 Charger disconnects or reconnects
  - Fixed versus mode results panel being cut off in transition stats
 screen in non-english
  - Found games: fixed non-player entries drawing the wrong type of icon in
 the selected item name label
  - Game mode selector on main menu now takes keyboard input
 
  Jason
 
 
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 please visit:
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[hlds_linux] L4D2 and sv_steamgroup_exclusive

2009-11-21 Thread David Parker
Hello,

I'm running a vanilla L4D2 server with four public forks and two private forks 
which have sv_steamgroup and sv_steamgroup_exclusive set.  
sv_steamgroup_exclusive seems to work as intended, and matchmaking keeps my 
public servers full most of the time wile the group servers sit empty unless 
group members are using it.

However, I noticed last night that if I use mm_dedicated_force_servers as a 
non-group user and specify the IP and port of a group server, it connects my 
lobby to that server.  We had a 8-player lobby full of users which are not in 
the Steam group, but I was able to get us onto the group's server simply by 
specifying it.  Is this a bug? Has anyone else seen this?

    Thanks,
    Dave

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Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

2009-11-21 Thread Kerry Dorsey
Our 2 exclusive servers seem to be defining tags and search_keys fine, but no 
versus games can be setup at the lobby. In fact, ALL versus games are being 
directed locally. I did mm_dedicated_force_servers on my client and set 
search_keys, but all connections to our servers resulted in the existing 
campaign already idle. Can anyone force their servers into versus mode from 
console? If so, I'd love to know how. Limiting sv_gametypes is not getting the 
job done.

Reports from others also state that all versus game lobbies are being hosted 
locally only. Any other confirmations?

Like David mentioned, last night I could force versus lobby on our machines 
with mm_dedicated_force_servers and search_keys.

--Kerry

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David Parker 
[dpar...@utica.edu]
Sent: Saturday, November 21, 2009 9:36 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive

Hello,

I'm running a vanilla L4D2 server with four public forks and two private forks 
which have sv_steamgroup and sv_steamgroup_exclusive set.  
sv_steamgroup_exclusive seems to work as intended, and matchmaking keeps my 
public servers full most of the time wile the group servers sit empty unless 
group members are using it.

However, I noticed last night that if I use mm_dedicated_force_servers as a 
non-group user and specify the IP and port of a group server, it connects my 
lobby to that server.  We had a 8-player lobby full of users which are not in 
the Steam group, but I was able to get us onto the group's server simply by 
specifying it.  Is this a bug? Has anyone else seen this?

Thanks,
Dave

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Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

2009-11-21 Thread David Parker
I'm confused about what you mean by no versus games can be setup at the 
lobby.  I was able to set up a versus lobby last night and then play versus on 
our steamgroup server just fine.  The problem is that I shouldn't have been 
able to play on that server, since I wasn't a member of the group (and no one 
else in the lobby was, either).  It looks like sv_steamgroup_exclusive is not 
being honored if the user forces a lobby to a specific server instead of using 
the matchmaking system.

    - Dave

- Original Message -
From: Kerry Dorsey kdor...@dorseyinc.com
Date: Saturday, November 21, 2009 9:52 pm
Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com

 Our 2 exclusive servers seem to be defining tags and search_keys 
 fine, but no versus games can be setup at the lobby. In fact, 
 ALL versus games are being directed locally. I did 
 mm_dedicated_force_servers on my client and set search_keys, but 
 all connections to our servers resulted in the existing campaign 
 already idle. Can anyone force their servers into versus mode 
 from console? If so, I'd love to know how. Limiting sv_gametypes 
 is not getting the job done.
 
 Reports from others also state that all versus game lobbies are 
 being hosted locally only. Any other confirmations?
 
 Like David mentioned, last night I could force versus lobby on 
 our machines with mm_dedicated_force_servers and search_keys.
 
 --Kerry
 
 From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of David Parker 
 [dpar...@utica.edu]sent: Saturday, November 21, 2009 9:36 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive
 
 Hello,
 
 I'm running a vanilla L4D2 server with four public forks and two 
 private forks which have sv_steamgroup and 
 sv_steamgroup_exclusive set.  sv_steamgroup_exclusive seems 
 to work as intended, and matchmaking keeps my public servers 
 full most of the time wile the group servers sit empty unless 
 group members are using it.
 
 However, I noticed last night that if I use 
 mm_dedicated_force_servers as a non-group user and specify the 
 IP and port of a group server, it connects my lobby to that 
 server.  We had a 8-player lobby full of users which are 
 not in the Steam group, but I was able to get us onto the 
 group's server simply by specifying it.  Is this a bug? Has 
 anyone else seen this?
 
     Thanks,
     Dave
 
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Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

2009-11-21 Thread Kerry Dorsey
That's correct, Dave. Exclusivity, by itself, doesn't block pubbies. We 
assigned search_keys and exclusivity to do the best with what we have for 
now...which blocks public matchmaking.
Our problem tonight, since the update, is that we cannot get a versus game 
generated that does not host locally on a client. Either no dedicated servers 
are accepting the request, even if I specify with mm_dedicated_force_server, or 
the lobby system is borked again. Tried this both with client defined 
sv_search_keys/mm_dedicated_force and without. To the best of our research, all 
versus games are being hosted P2P. Last night, prior to the update, everything 
ran relatively well.

The point is, a.) without search_keys you cannot keep your server exclusive to 
your Steam group, and b.) since the update today around 3:00pm EST, versus 
games will not matchmake or connect to private servers.

--Kerry


From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David Parker 
[dpar...@utica.edu]
Sent: Saturday, November 21, 2009 10:28 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

I'm confused about what you mean by no versus games can be setup at the 
lobby.  I was able to set up a versus lobby last night and then play versus on 
our steamgroup server just fine.  The problem is that I shouldn't have been 
able to play on that server, since I wasn't a member of the group (and no one 
else in the lobby was, either).  It looks like sv_steamgroup_exclusive is not 
being honored if the user forces a lobby to a specific server instead of using 
the matchmaking system.

- Dave

- Original Message -
From: Kerry Dorsey kdor...@dorseyinc.com
Date: Saturday, November 21, 2009 9:52 pm
Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com

 Our 2 exclusive servers seem to be defining tags and search_keys
 fine, but no versus games can be setup at the lobby. In fact,
 ALL versus games are being directed locally. I did
 mm_dedicated_force_servers on my client and set search_keys, but
 all connections to our servers resulted in the existing campaign
 already idle. Can anyone force their servers into versus mode
 from console? If so, I'd love to know how. Limiting sv_gametypes
 is not getting the job done.

 Reports from others also state that all versus game lobbies are
 being hosted locally only. Any other confirmations?

 Like David mentioned, last night I could force versus lobby on
 our machines with mm_dedicated_force_servers and search_keys.

 --Kerry
 
 From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of David Parker
 [dpar...@utica.edu]sent: Saturday, November 21, 2009 9:36 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive

 Hello,

 I'm running a vanilla L4D2 server with four public forks and two
 private forks which have sv_steamgroup and
 sv_steamgroup_exclusive set.  sv_steamgroup_exclusive seems
 to work as intended, and matchmaking keeps my public servers
 full most of the time wile the group servers sit empty unless
 group members are using it.

 However, I noticed last night that if I use
 mm_dedicated_force_servers as a non-group user and specify the
 IP and port of a group server, it connects my lobby to that
 server.  We had a 8-player lobby full of users which are
 not in the Steam group, but I was able to get us onto the
 group's server simply by specifying it.  Is this a bug? Has
 anyone else seen this?

 Thanks,
 Dave

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 archives, please visit:
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Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

2009-11-21 Thread gulfy32
I think something is up with the sv_steamgroup_exclusive cvar.  I have it
set in my server.cfg, and when I launch the server, it fills immediately
with players.  Only after I kick everyone off the server does it stay empty
until someone in our group does a mm force to it. I have not tried an mm
force as a non-group member though.

On Sat, Nov 21, 2009 at 9:28 PM, David Parker dpar...@utica.edu wrote:

 I'm confused about what you mean by no versus games can be setup at the
 lobby.  I was able to set up a versus lobby last night and then play versus
 on our steamgroup server just fine.  The problem is that I shouldn't have
 been able to play on that server, since I wasn't a member of the group (and
 no one else in the lobby was, either).  It looks like
 sv_steamgroup_exclusive is not being honored if the user forces a lobby to a
 specific server instead of using the matchmaking system.

 - Dave

 - Original Message -
 From: Kerry Dorsey kdor...@dorseyinc.com
 Date: Saturday, November 21, 2009 9:52 pm
 Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
 To: Half-Life dedicated Linux server mailing list 
 hlds_linux@list.valvesoftware.com

  Our 2 exclusive servers seem to be defining tags and search_keys
  fine, but no versus games can be setup at the lobby. In fact,
  ALL versus games are being directed locally. I did
  mm_dedicated_force_servers on my client and set search_keys, but
  all connections to our servers resulted in the existing campaign
  already idle. Can anyone force their servers into versus mode
  from console? If so, I'd love to know how. Limiting sv_gametypes
  is not getting the job done.
 
  Reports from others also state that all versus game lobbies are
  being hosted locally only. Any other confirmations?
 
  Like David mentioned, last night I could force versus lobby on
  our machines with mm_dedicated_force_servers and search_keys.
 
  --Kerry
  
  From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of David Parker
  [dpar...@utica.edu]sent: Saturday, November 21, 2009 9:36 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive
 
  Hello,
 
  I'm running a vanilla L4D2 server with four public forks and two
  private forks which have sv_steamgroup and
  sv_steamgroup_exclusive set.  sv_steamgroup_exclusive seems
  to work as intended, and matchmaking keeps my public servers
  full most of the time wile the group servers sit empty unless
  group members are using it.
 
  However, I noticed last night that if I use
  mm_dedicated_force_servers as a non-group user and specify the
  IP and port of a group server, it connects my lobby to that
  server.  We had a 8-player lobby full of users which are
  not in the Steam group, but I was able to get us onto the
  group's server simply by specifying it.  Is this a bug? Has
  anyone else seen this?
 
  Thanks,
  Dave
 
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Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

2009-11-21 Thread Kerry Dorsey
The cvar only takes effect when the server is empty. Once players are on, 
pubbies can get assigned to your server via matchmaking. To block that, you 
need search_keys defined.

Honestly, what would make the most sense is for Valve to clearly and concisely 
tell us how the matchmaking cvars work, including their interdependencies. The 
trial-n-error stuff is for the birds.

--Kerry

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of gulfy32 
[gulf...@gmail.com]
Sent: Saturday, November 21, 2009 11:23 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

I think something is up with the sv_steamgroup_exclusive cvar.  I have it
set in my server.cfg, and when I launch the server, it fills immediately
with players.  Only after I kick everyone off the server does it stay empty
until someone in our group does a mm force to it. I have not tried an mm
force as a non-group member though.

On Sat, Nov 21, 2009 at 9:28 PM, David Parker dpar...@utica.edu wrote:

 I'm confused about what you mean by no versus games can be setup at the
 lobby.  I was able to set up a versus lobby last night and then play versus
 on our steamgroup server just fine.  The problem is that I shouldn't have
 been able to play on that server, since I wasn't a member of the group (and
 no one else in the lobby was, either).  It looks like
 sv_steamgroup_exclusive is not being honored if the user forces a lobby to a
 specific server instead of using the matchmaking system.

 - Dave

 - Original Message -
 From: Kerry Dorsey kdor...@dorseyinc.com
 Date: Saturday, November 21, 2009 9:52 pm
 Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
 To: Half-Life dedicated Linux server mailing list 
 hlds_linux@list.valvesoftware.com

  Our 2 exclusive servers seem to be defining tags and search_keys
  fine, but no versus games can be setup at the lobby. In fact,
  ALL versus games are being directed locally. I did
  mm_dedicated_force_servers on my client and set search_keys, but
  all connections to our servers resulted in the existing campaign
  already idle. Can anyone force their servers into versus mode
  from console? If so, I'd love to know how. Limiting sv_gametypes
  is not getting the job done.
 
  Reports from others also state that all versus game lobbies are
  being hosted locally only. Any other confirmations?
 
  Like David mentioned, last night I could force versus lobby on
  our machines with mm_dedicated_force_servers and search_keys.
 
  --Kerry
  
  From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of David Parker
  [dpar...@utica.edu]sent: Saturday, November 21, 2009 9:36 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive
 
  Hello,
 
  I'm running a vanilla L4D2 server with four public forks and two
  private forks which have sv_steamgroup and
  sv_steamgroup_exclusive set.  sv_steamgroup_exclusive seems
  to work as intended, and matchmaking keeps my public servers
  full most of the time wile the group servers sit empty unless
  group members are using it.
 
  However, I noticed last night that if I use
  mm_dedicated_force_servers as a non-group user and specify the
  IP and port of a group server, it connects my lobby to that
  server.  We had a 8-player lobby full of users which are
  not in the Steam group, but I was able to get us onto the
  group's server simply by specifying it.  Is this a bug? Has
  anyone else seen this?
 
  Thanks,
  Dave
 
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  archives, please visit:
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Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

2009-11-21 Thread David Parker
Sorry, I hadn't played since the update came out, and that's why I was confused 
about versus.  Anyway, I'm not using a search key, and I haven't had any 
problem with public players joining our group servers.  Group members usually 
see these servers in their list of group servers in the L4D2 menu, and I think 
they are able to get to them that way instead of using 
mm_dedicated_force_servers (I haven't asked them, though).  So 
sv_steamgroup_exclusive seems to be enough to keep these servers out of 
matchmaking, but not enough to keep public people off the servers if they 
specificy one of the servers using the mm_dedicated_force_servers method.

Does specifying a search key prevent public lobbies from connecting to the 
server if mm_dedicated... is used to specify the server?

    Thanks,
    Dave

- Original Message -
From: Kerry Dorsey kdor...@dorseyinc.com
Date: Saturday, November 21, 2009 11:29 pm
Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com

 The cvar only takes effect when the server is empty. Once 
 players are on, pubbies can get assigned to your server via 
 matchmaking. To block that, you need search_keys defined.
 
 Honestly, what would make the most sense is for Valve to clearly 
 and concisely tell us how the matchmaking cvars work, including 
 their interdependencies. The trial-n-error stuff is for the birds.
 
 --Kerry
 
 From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of gulfy32 
 [gulf...@gmail.com]sent: Saturday, November 21, 2009 11:23 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
 
 I think something is up with the sv_steamgroup_exclusive 
 cvar.  I have it
 set in my server.cfg, and when I launch the server, it fills 
 immediatelywith players.  Only after I kick everyone off 
 the server does it stay empty
 until someone in our group does a mm force to it. I have not 
 tried an mm
 force as a non-group member though.
 
 On Sat, Nov 21, 2009 at 9:28 PM, David Parker 
 dpar...@utica.edu wrote:
 
  I'm confused about what you mean by no versus games can be 
 setup at the
  lobby.  I was able to set up a versus lobby last night 
 and then play versus
  on our steamgroup server just fine.  The problem is that 
 I shouldn't have
  been able to play on that server, since I wasn't a member of 
 the group (and
  no one else in the lobby was, either).  It looks like
  sv_steamgroup_exclusive is not being honored if the user 
 forces a lobby to a
  specific server instead of using the matchmaking system.
 
  - Dave
 
  - Original Message -
  From: Kerry Dorsey kdor...@dorseyinc.com
  Date: Saturday, November 21, 2009 9:52 pm
  Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
  To: Half-Life dedicated Linux server mailing list 
  hlds_linux@list.valvesoftware.com
 
   Our 2 exclusive servers seem to be defining tags and search_keys
   fine, but no versus games can be setup at the lobby. In fact,
   ALL versus games are being directed locally. I did
   mm_dedicated_force_servers on my client and set search_keys, but
   all connections to our servers resulted in the existing campaign
   already idle. Can anyone force their servers into versus mode
   from console? If so, I'd love to know how. Limiting sv_gametypes
   is not getting the job done.
  
   Reports from others also state that all versus game lobbies are
   being hosted locally only. Any other confirmations?
  
   Like David mentioned, last night I could force versus lobby on
   our machines with mm_dedicated_force_servers and search_keys.
  
   --Kerry
   
   From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-
   boun...@list.valvesoftware.com] On Behalf Of David Parker
   [dpar...@utica.edu]sent: Saturday, November 21, 2009 9:36 PM
   To: hlds_linux@list.valvesoftware.com
   Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive
  
   Hello,
  
   I'm running a vanilla L4D2 server with four public forks and two
   private forks which have sv_steamgroup and
   sv_steamgroup_exclusive set.  sv_steamgroup_exclusive seems
   to work as intended, and matchmaking keeps my public servers
   full most of the time wile the group servers sit empty unless
   group members are using it.
  
   However, I noticed last night that if I use
   mm_dedicated_force_servers as a non-group user and specify the
   IP and port of a group server, it connects my lobby to that
   server.  We had a 8-player lobby full of users which are
   not in the Steam group, but I was able to get us onto the
   group's server simply by specifying it.  Is this a bug? Has
   anyone else seen this?
  
   Thanks,
   Dave
  
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[hlds_linux] L4D2 server performance

2009-11-21 Thread Ben Jensz
We've been running a lot of L4D servers for a while now, and with L4D2 
we're again running a lot of servers as well (512 forks as of right 
now).  We were originally running L4D primarily on Dual E5450 (3Ghz) 
based servers with 16Gb of RAM each in them, and we found that they 
would handle 64 forks with each core running at around 90-95% on 
average, and we found running them that close to maxed out for L4D 
didn't negatively affect in-game performance.  Since then we've bought a 
few new servers based on the Nehalem chips, with the CPUs being the 
E5530s (Dual in each server) again with 16Gb of RAM (memory running at 
1067Mhz).

So this brings us to L4D2, on the older E5450 hardware we've still got 
and use, we've found that L4D2 performance is virtually identical to 
that of L4D, in that we can again run 64 forks on those same servers 
with the each core sitting at 90-95%.  Now with the Nehalems (E5530), we 
initially tried 64 forks and found with all servers full it was only 
sitting at around 50-60% CPU across all cores, so we cranked that up to 
96 forks and all of the cores sit at around 80-85% CPU load on average 
(with all servers full), so realistically we could add some more forks 
if we wanted.  Now the first thing people might suggest is that we're 
using a tweaked to hell kernel, but thats not the case at all.  We're 
running them on a completely stock minimal install of CentOS 5.4, with 
nothing tweaked at all.

We haven't tried using the 5530s for any other games as yet, but the 
performance increase that we've observed on L4D2 is quite impressive.  
Its also nice to see that Valve have been able to keep the Linux server 
CPU load about the same with L4D2 as it was with L4D.


/ Ben


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Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

2009-11-21 Thread Kerry Dorsey
Regarding your mm_dedicated_force_servers connectors...
Is a connection using that cvar constitute a direct connection? Like connect 
serverIP:port? If so, then you might be able to keep them out with 
sv_allow_lobby_connect_only 1. Not sure.

Are you able to start a server in versus mode? I've heard only failure reports 
using +map c1m1_hotel versus at startup. If so, then how can we specify a 
game type other than campaign? Because lobby versus game builds just aren't 
working for us.

--Kerry


From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David Parker 
[dpar...@utica.edu]
Sent: Saturday, November 21, 2009 11:52 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

Sorry, I hadn't played since the update came out, and that's why I was confused 
about versus.  Anyway, I'm not using a search key, and I haven't had any 
problem with public players joining our group servers.  Group members usually 
see these servers in their list of group servers in the L4D2 menu, and I think 
they are able to get to them that way instead of using 
mm_dedicated_force_servers (I haven't asked them, though).  So 
sv_steamgroup_exclusive seems to be enough to keep these servers out of 
matchmaking, but not enough to keep public people off the servers if they 
specificy one of the servers using the mm_dedicated_force_servers method.

Does specifying a search key prevent public lobbies from connecting to the 
server if mm_dedicated... is used to specify the server?

Thanks,
Dave

- Original Message -
From: Kerry Dorsey kdor...@dorseyinc.com
Date: Saturday, November 21, 2009 11:29 pm
Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com

 The cvar only takes effect when the server is empty. Once
 players are on, pubbies can get assigned to your server via
 matchmaking. To block that, you need search_keys defined.

 Honestly, what would make the most sense is for Valve to clearly
 and concisely tell us how the matchmaking cvars work, including
 their interdependencies. The trial-n-error stuff is for the birds.

 --Kerry
 
 From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of gulfy32
 [gulf...@gmail.com]sent: Saturday, November 21, 2009 11:23 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

 I think something is up with the sv_steamgroup_exclusive
 cvar.  I have it
 set in my server.cfg, and when I launch the server, it fills
 immediatelywith players.  Only after I kick everyone off
 the server does it stay empty
 until someone in our group does a mm force to it. I have not
 tried an mm
 force as a non-group member though.

 On Sat, Nov 21, 2009 at 9:28 PM, David Parker
 dpar...@utica.edu wrote:

  I'm confused about what you mean by no versus games can be
 setup at the
  lobby.  I was able to set up a versus lobby last night
 and then play versus
  on our steamgroup server just fine.  The problem is that
 I shouldn't have
  been able to play on that server, since I wasn't a member of
 the group (and
  no one else in the lobby was, either).  It looks like
  sv_steamgroup_exclusive is not being honored if the user
 forces a lobby to a
  specific server instead of using the matchmaking system.
 
  - Dave
 
  - Original Message -
  From: Kerry Dorsey kdor...@dorseyinc.com
  Date: Saturday, November 21, 2009 9:52 pm
  Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
  To: Half-Life dedicated Linux server mailing list 
  hlds_linux@list.valvesoftware.com
 
   Our 2 exclusive servers seem to be defining tags and search_keys
   fine, but no versus games can be setup at the lobby. In fact,
   ALL versus games are being directed locally. I did
   mm_dedicated_force_servers on my client and set search_keys, but
   all connections to our servers resulted in the existing campaign
   already idle. Can anyone force their servers into versus mode
   from console? If so, I'd love to know how. Limiting sv_gametypes
   is not getting the job done.
  
   Reports from others also state that all versus game lobbies are
   being hosted locally only. Any other confirmations?
  
   Like David mentioned, last night I could force versus lobby on
   our machines with mm_dedicated_force_servers and search_keys.
  
   --Kerry
   
   From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-
   boun...@list.valvesoftware.com] On Behalf Of David Parker
   [dpar...@utica.edu]sent: Saturday, November 21, 2009 9:36 PM
   To: hlds_linux@list.valvesoftware.com
   Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive
  
   Hello,
  
   I'm running a vanilla L4D2 server with four public 

Re: [hlds_linux] hlds_linux Digest, Vol 21, Issue 76

2009-11-21 Thread Stephan Botha
Thank you for the update on Left 4 Dead 2, but I think you guys need to read
your forums and focus more on the important fixes.

We created a super cool extra long thread with all the
bugs/exploits/glitches listed with videos and screenshots for you guys:

http://forums.steampowered.com/forums/showthread.php?p=12063816posted=1#post12063816

Stephan
www.L4DMods.com http://www.l4dmods.com/
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