[hlds_linux] Left 4 Dead 2 Linux Dedicated
Hello all, I'm running a dedicated server with CentOS and trying to get Left 4 Dead2 started. I have just about everything configured already. Just need scripts for start.sh, restart.sh, stop.sh I'll be running the scripts from Webmin which is how I control all of my game servers. Any help is greatly appreciated! Thanks, Schlup ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Linux Dedicated
Just modify the scripts you use for the other gameserver. The srcds_run file is the same, the startparameters for l4d2 should be known... Schlup schrieb: Hello all, I'm running a dedicated server with CentOS and trying to get Left 4 Dead2 started. I have just about everything configured already. Just need scripts for start.sh, restart.sh, stop.sh I'll be running the scripts from Webmin which is how I control all of my game servers. Any help is greatly appreciated! Thanks, Schlup ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Linux Dedicated
Schlup wrote: Hello all, I'm running a dedicated server with CentOS and trying to get Left 4 Dead2 started. I have just about everything configured already. Just need scripts for start.sh, restart.sh, stop.sh I'll be running the scripts from Webmin which is how I control all of my game servers. Any help is greatly appreciated! Thanks, Schlup ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Not sure what exactally you want, but here is what i use. SERVER.SH (start.sh): cd left4dead2 screen -A -m -d -S l4d2 ./srcds_run -console -game left4dead2 KILL.SH(stop.sh): killall l4d2 RESTART.SH: kill l4d2 cd left4dead2 screen -A -m -d -S l4d2 ./srcds_run -console -game left4dead2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 sv_cheats?
A more correct answer would be that you can use cheats in a game that wasn't created via a lobby. So like Brent said load the map locally, or connect to an empty dedicated server through console. Jonah Hirsch --- Sent from Flagstaff, AZ, United States On Fri, Nov 20, 2009 at 4:15 PM, Brent Veal naslund.fan...@gmail.comwrote: For whatever reason, Valve patched out cheats in the demo shortly after it was released. The only way to have cheats on is to just load a map locally. On Fri, Nov 20, 2009 at 3:05 PM, E3pO e...@wmclan.net wrote: I'm running a L4D2 Demo server, and for some reason sv_cheats will not engage? sv_cheats 1 Can't use cheats now; please exit to main menu and start your own listen server with map mapname so that you could enable cheats. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 sv_cheats? - Possible sv_region error
Again, no this is not an sv_region bug. It's because there are more people wanting to play in that region than there are server slots in that region I have the same issue on my server, I have sv_region 0 and people join from portugal? Everybody's pings are very low, like 200's and up. I know it's not my server because i have friends from all over the US join and have great pings of under 30. Added to the subject line. Possible sv_region bug? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Linux Dedicated
If you are using kill srcds_run and srcds_i486 like I am (for L4D) you will need to kill srcds_run and srcds_linux for L4D2 (of course you need to make sure you kill it for the right user) I actually wrote up a quick run-level script (acts as a service in linux) that handles all that for me from the command line, but you could probably use Webmin to call the service (supports: start, stop, restart/reload) Script: http://www.tntnetworx.net/?page_id=147 NOTE: A startserver.sh file (called in my hlds service script) can be found at the bottom of http://www.tntnetworx.net/?page_id=500 Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant Ulrich Block wrote: Just modify the scripts you use for the other gameserver. The srcds_run file is the same, the startparameters for l4d2 should be known... Schlup schrieb: Hello all, I'm running a dedicated server with CentOS and trying to get Left 4 Dead2 started. I have just about everything configured already. Just need scripts for start.sh, restart.sh, stop.sh I'll be running the scripts from Webmin which is how I control all of my game servers. Any help is greatly appreciated! Thanks, Schlup ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Linux Dedicated
How does it know what IP address to use? -- Sent from my Palm Pre E3pO wrote: Schlup wrote: Hello all, I'm running a dedicated server with CentOS and trying to get Left 4 Dead2 started. I have just about everything configured already. Just need scripts for start.sh, restart.sh, stop.sh I'll be running the scripts from Webmin which is how I control all of my game servers. Any help is greatly appreciated! Thanks, Schlup ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Not sure what exactally you want, but here is what i use. SERVER.SH (start.sh): cd left4dead2 screen -A -m -d -S l4d2 ./srcds_run -console -game left4dead2 KILL.SH(stop.sh): killall l4d2 RESTART.SH: kill l4d2 cd left4dead2 screen -A -m -d -S l4d2 ./srcds_run -console -game left4dead2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Left 4 Dead 2 Update Coming
A required update for Left 4 Dead 2 is on the way. It should be live in about 20 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Coming
Nice. Jason Ruymen wrote: A required update for Left 4 Dead 2 is on the way. It should be live in about 20 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Coming
Nice 2009/11/21 Midnight mido...@gmail.com Nice. Jason Ruymen wrote: A required update for Left 4 Dead 2 is on the way. It should be live in about 20 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Linux Dedicated
Google´s full of how to start a SRCDS server incl. assigning IP. :) A large one is here http://hlds.pl/SRCDS-Start_Stop_Restart This might also be interesting http://www.earthquake-clan.de/srcds/ And last but not least http://www.srcds.com/ Fo IP use the +ip swich A full L4D2 command could look like this (forked): ./srcds_run -console -fork 10 -netconport 4 -netconpassword MyPass +ip IP -port Port -secure -game left4dead2 +maxplayers 8 +sv_lan 0 +exec server_##.cfg How does it know what IP address to use? -- Sent from my Palm Pre E3pO wrote: Schlup wrote: Hello all, I'm running a dedicated server with CentOS and trying to get Left 4 Dead2 started. I have just about everything configured already. Just need scripts for start.sh, restart.sh, stop.sh I'll be running the scripts from Webmin which is how I control all of my game servers. Any help is greatly appreciated! Thanks, Schlup ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Not sure what exactally you want, but here is what i use. SERVER.SH (start.sh): cd left4dead2 screen -A -m -d -S l4d2 ./srcds_run -console -game left4dead2 KILL.SH(stop.sh): killall l4d2 RESTART.SH: kill l4d2 cd left4dead2 screen -A -m -d -S l4d2 ./srcds_run -console -game left4dead2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Information from ESET NOD32 Antivirus, version of virus signature database 4626 (20091120) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com -- Mailing List Conversations - mail...@ml86.de - Please don´t spam :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Coming
I smell rcon/logaddr fix?! :P Nice. Jason Ruymen wrote: A required update for Left 4 Dead 2 is on the way. It should be live in about 20 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Information from ESET NOD32 Antivirus, version of virus signature database 4626 (20091120) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com -- Mailing List Conversations - mail...@ml86.de - Please don´t spam :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Coming
nobody cares about your nices. holy shit this mailing list is for information not for amusement. Nice 2009/11/21 Midnight mido...@gmail.com Nice. Jason Ruymen wrote: A required update for Left 4 Dead 2 is on the way. It should be live in about 20 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Coming
hopefully this will fix people using a bind to set the mouse to sensitivity 9000 or so. Just spin the mouse.. if a jockey is on top of you, then you will just stand still. On Sat, 21 Nov 2009 11:45:17 -0800, Midnight mido...@gmail.com wrote: Nice. Jason Ruymen wrote: A required update for Left 4 Dead 2 is on the way. It should be live in about 20 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Left 4 Dead 2 Update Released
A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed performance problem when rendering lots of decals, notably when fighting tanks with shotguns - Fixed rcon response not working on Linux dedicated servers - Fixed matchmaking problem matching into Advanced and Expert games - Fix bug that would cause other specials to try to pummel a player a Charger disconnects or reconnects - Fixed versus mode results panel being cut off in transition stats screen in non-english - Found games: fixed non-player entries drawing the wrong type of icon in the selected item name label - Game mode selector on main menu now takes keyboard input Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Released
Thanks for this one ! Rcon works like a charm now. A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed performance problem when rendering lots of decals, notably when fighting tanks with shotguns - Fixed rcon response not working on Linux dedicated servers - Fixed matchmaking problem matching into Advanced and Expert games - Fix bug that would cause other specials to try to pummel a player a Charger disconnects or reconnects - Fixed versus mode results panel being cut off in transition stats screen in non-english - Found games: fixed non-player entries drawing the wrong type of icon in the selected item name label - Game mode selector on main menu now takes keyboard input Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Information from ESET NOD32 Antivirus, version of virus signature database 4627 (20091121) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com -- Mailing List Conversations - mail...@ml86.de - Please don´t spam :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Released
Hmmm, when comes the fix that I can use sv_password ? :( Original-Nachricht Datum: Sat, 21 Nov 2009 12:04:33 -0800 Von: Jason Ruymen jas...@valvesoftware.com An: \'h...@list.valvesoftware.com\' h...@list.valvesoftware.com, \'Half-Lifededicated Linux server mailing list\' hlds_linux@list.valvesoftware.com, \'hlds_annou...@list.valvesoftware.com\' hlds_annou...@list.valvesoftware.com Betreff: [hlds_linux] Left 4 Dead 2 Update Released A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed performance problem when rendering lots of decals, notably when fighting tanks with shotguns - Fixed rcon response not working on Linux dedicated servers - Fixed matchmaking problem matching into Advanced and Expert games - Fix bug that would cause other specials to try to pummel a player a Charger disconnects or reconnects - Fixed versus mode results panel being cut off in transition stats screen in non-english - Found games: fixed non-player entries drawing the wrong type of icon in the selected item name label - Game mode selector on main menu now takes keyboard input Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Released
or mp_gamemode =( On Sat, Nov 21, 2009 at 22:17, h...@gmx.de wrote: Hmmm, when comes the fix that I can use sv_password ? :( Original-Nachricht Datum: Sat, 21 Nov 2009 12:04:33 -0800 Von: Jason Ruymen jas...@valvesoftware.com An: \'h...@list.valvesoftware.com\' h...@list.valvesoftware.com, \'Half-Lifededicated Linux server mailing list\' hlds_linux@list.valvesoftware.com, \' hlds_annou...@list.valvesoftware.com\' hlds_annou...@list.valvesoftware.com Betreff: [hlds_linux] Left 4 Dead 2 Update Released A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed performance problem when rendering lots of decals, notably when fighting tanks with shotguns - Fixed rcon response not working on Linux dedicated servers - Fixed matchmaking problem matching into Advanced and Expert games - Fix bug that would cause other specials to try to pummel a player a Charger disconnects or reconnects - Fixed versus mode results panel being cut off in transition stats screen in non-english - Found games: fixed non-player entries drawing the wrong type of icon in the selected item name label - Game mode selector on main menu now takes keyboard input Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Released
Yay, rcon works! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Saturday, November 21, 2009 9:05 PM To: 'h...@list.valvesoftware.com'; 'Half-Life dedicated Linux server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Left 4 Dead 2 Update Released A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed performance problem when rendering lots of decals, notably when fighting tanks with shotguns - Fixed rcon response not working on Linux dedicated servers - Fixed matchmaking problem matching into Advanced and Expert games - Fix bug that would cause other specials to try to pummel a player a Charger disconnects or reconnects - Fixed versus mode results panel being cut off in transition stats screen in non-english - Found games: fixed non-player entries drawing the wrong type of icon in the selected item name label - Game mode selector on main menu now takes keyboard input Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.707 / Virus Database: 270.14.74/2515 - Release Date: 11/21/09 08:47:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Released
my srcds_run now has DEPOT_NAME=left4dead2_demo; So -autoupdate is now broken as it will try to install the demo files Can anyone else confirm? On Sat, Nov 21, 2009 at 3:21 PM, Shlomi Turjeman shlomi@gmail.comwrote: or mp_gamemode =( On Sat, Nov 21, 2009 at 22:17, h...@gmx.de wrote: Hmmm, when comes the fix that I can use sv_password ? :( Original-Nachricht Datum: Sat, 21 Nov 2009 12:04:33 -0800 Von: Jason Ruymen jas...@valvesoftware.com An: \'h...@list.valvesoftware.com\' h...@list.valvesoftware.com, \'Half-Lifededicated Linux server mailing list\' hlds_linux@list.valvesoftware.com, \' hlds_annou...@list.valvesoftware.com\' hlds_annou...@list.valvesoftware.com Betreff: [hlds_linux] Left 4 Dead 2 Update Released A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed performance problem when rendering lots of decals, notably when fighting tanks with shotguns - Fixed rcon response not working on Linux dedicated servers - Fixed matchmaking problem matching into Advanced and Expert games - Fix bug that would cause other specials to try to pummel a player a Charger disconnects or reconnects - Fixed versus mode results panel being cut off in transition stats screen in non-english - Found games: fixed non-player entries drawing the wrong type of icon in the selected item name label - Game mode selector on main menu now takes keyboard input Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Released
confirmed. removed -autoupdate my srcds_run now has DEPOT_NAME=left4dead2_demo; So -autoupdate is now broken as it will try to install the demo files Can anyone else confirm? On Sat, Nov 21, 2009 at 3:21 PM, Shlomi Turjeman shlomi@gmail.comwrote: or mp_gamemode =( On Sat, Nov 21, 2009 at 22:17, h...@gmx.de wrote: Hmmm, when comes the fix that I can use sv_password ? :( Original-Nachricht Datum: Sat, 21 Nov 2009 12:04:33 -0800 Von: Jason Ruymen jas...@valvesoftware.com An: \'h...@list.valvesoftware.com\' h...@list.valvesoftware.com, \'Half-Lifededicated Linux server mailing list\' hlds_linux@list.valvesoftware.com, \' hlds_annou...@list.valvesoftware.com\' hlds_annou...@list.valvesoftware.com Betreff: [hlds_linux] Left 4 Dead 2 Update Released A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed performance problem when rendering lots of decals, notably when fighting tanks with shotguns - Fixed rcon response not working on Linux dedicated servers - Fixed matchmaking problem matching into Advanced and Expert games - Fix bug that would cause other specials to try to pummel a player a Charger disconnects or reconnects - Fixed versus mode results panel being cut off in transition stats screen in non-english - Found games: fixed non-player entries drawing the wrong type of icon in the selected item name label - Game mode selector on main menu now takes keyboard input Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Entity Errors When Starting L4D2
Hi folks, Ever since I first installed SRCDS for L4D2, I've been getting these errors when starting the server. People still connect and the server seems to work, but something doesn't seem quite right here. It's a vanilla server. I've updated with -verify_all several times. Any suggestions would be appreciated. http://p.opsat.net/v/1rw Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Released
Same here. Regards, -- Nicolas NykO18 Grevet Le 21/11/2009 21:29, Adam Smith a écrit : my srcds_run now has DEPOT_NAME=left4dead2_demo; So -autoupdate is now broken as it will try to install the demo files Can anyone else confirm? On Sat, Nov 21, 2009 at 3:21 PM, Shlomi Turjemanshlomi@gmail.comwrote: or mp_gamemode=( On Sat, Nov 21, 2009 at 22:17,h...@gmx.de wrote: Hmmm, when comes the fix that I can use sv_password ? :( Original-Nachricht Datum: Sat, 21 Nov 2009 12:04:33 -0800 Von: Jason Ruymenjas...@valvesoftware.com An: \'h...@list.valvesoftware.com\'h...@list.valvesoftware.com, \'Half-Lifededicated Linux server mailing list\' hlds_linux@list.valvesoftware.com, \' hlds_annou...@list.valvesoftware.com\' hlds_annou...@list.valvesoftware.com Betreff: [hlds_linux] Left 4 Dead 2 Update Released A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed performance problem when rendering lots of decals, notably when fighting tanks with shotguns - Fixed rcon response not working on Linux dedicated servers - Fixed matchmaking problem matching into Advanced and Expert games - Fix bug that would cause other specials to try to pummel a player a Charger disconnects or reconnects - Fixed versus mode results panel being cut off in transition stats screen in non-english - Found games: fixed non-player entries drawing the wrong type of icon in the selected item name label - Game mode selector on main menu now takes keyboard input Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Released
It's about the srcds_run file. if test $GAME = left4dead2; then DEPOT_NAME=left4dead2_demo; fi Regards, -- Nicolas NykO18 Grevet Le 21/11/2009 21:35, Alexander Bienzeisler a écrit : confirmed. removed -autoupdate my srcds_run now has DEPOT_NAME=left4dead2_demo; So -autoupdate is now broken as it will try to install the demo files Can anyone else confirm? On Sat, Nov 21, 2009 at 3:21 PM, Shlomi Turjemanshlomi@gmail.comwrote: or mp_gamemode=( On Sat, Nov 21, 2009 at 22:17,h...@gmx.de wrote: Hmmm, when comes the fix that I can use sv_password ? :( Original-Nachricht Datum: Sat, 21 Nov 2009 12:04:33 -0800 Von: Jason Ruymenjas...@valvesoftware.com An: \'h...@list.valvesoftware.com\'h...@list.valvesoftware.com, \'Half-Lifededicated Linux server mailing list\' hlds_linux@list.valvesoftware.com, \' hlds_annou...@list.valvesoftware.com\' hlds_annou...@list.valvesoftware.com Betreff: [hlds_linux] Left 4 Dead 2 Update Released A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed performance problem when rendering lots of decals, notably when fighting tanks with shotguns - Fixed rcon response not working on Linux dedicated servers - Fixed matchmaking problem matching into Advanced and Expert games - Fix bug that would cause other specials to try to pummel a player a Charger disconnects or reconnects - Fixed versus mode results panel being cut off in transition stats screen in non-english - Found games: fixed non-player entries drawing the wrong type of icon in the selected item name label - Game mode selector on main menu now takes keyboard input Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Released
And here. Please fix sv_password in the next update ! Original-Nachricht Datum: Sat, 21 Nov 2009 21:37:33 +0100 Von: Nicolas \'NykO18\' Grevet tr...@logout.fr An: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Betreff: Re: [hlds_linux] Left 4 Dead 2 Update Released Same here. Regards, -- Nicolas NykO18 Grevet Le 21/11/2009 21:29, Adam Smith a écrit : my srcds_run now has DEPOT_NAME=left4dead2_demo; So -autoupdate is now broken as it will try to install the demo files Can anyone else confirm? On Sat, Nov 21, 2009 at 3:21 PM, Shlomi Turjemanshlomi@gmail.comwrote: or mp_gamemode=( On Sat, Nov 21, 2009 at 22:17,h...@gmx.de wrote: Hmmm, when comes the fix that I can use sv_password ? :( Original-Nachricht Datum: Sat, 21 Nov 2009 12:04:33 -0800 Von: Jason Ruymenjas...@valvesoftware.com An: \'h...@list.valvesoftware.com\'h...@list.valvesoftware.com, \'Half-Lifededicated Linux server mailing list\' hlds_linux@list.valvesoftware.com, \' hlds_annou...@list.valvesoftware.com\' hlds_annou...@list.valvesoftware.com Betreff: [hlds_linux] Left 4 Dead 2 Update Released A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed performance problem when rendering lots of decals, notably when fighting tanks with shotguns - Fixed rcon response not working on Linux dedicated servers - Fixed matchmaking problem matching into Advanced and Expert games - Fix bug that would cause other specials to try to pummel a player a Charger disconnects or reconnects - Fixed versus mode results panel being cut off in transition stats screen in non-english - Found games: fixed non-player entries drawing the wrong type of icon in the selected item name label - Game mode selector on main menu now takes keyboard input Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Left4Dead 2 Update
After the left4dead 2 update that just came out I am getting the following message in my logs. Adding master server 72.165.61.151:27014 Adding master server 72.165.61.151:27011 Connection to Steam servers successful. VAC secure mode is activated. MasterRequestRestart Your server needs to be restarted in order to receive the latest update. I keep restarting my server, but it still displays this message. I also check for additional updates and there are none. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left4Dead 2 Update
Look for a steam(or Steam).inf file in your left4dead2 folder. The first line will have: PatchVersion=something You want it to read PatchVersion=2.0.0.1 Or, run your update with -verify_all -Richard Eid On Sat, Nov 21, 2009 at 3:53 PM, Joshua Metcalf j...@seekersedge.comwrote: After the left4dead 2 update that just came out I am getting the following message in my logs. Adding master server 72.165.61.151:27014 Adding master server 72.165.61.151:27011 Connection to Steam servers successful. VAC secure mode is activated. MasterRequestRestart Your server needs to be restarted in order to receive the latest update. I keep restarting my server, but it still displays this message. I also check for additional updates and there are none. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left4Dead 2 Update
Check what Adam just reported coupple of minutes ago: http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg55869.html After the left4dead 2 update that just came out I am getting the following message in my logs. Adding master server 72.165.61.151:27014 Adding master server 72.165.61.151:27011 Connection to Steam servers successful. VAC secure mode is activated. MasterRequestRestart Your server needs to be restarted in order to receive the latest update. I keep restarting my server, but it still displays this message. I also check for additional updates and there are none. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Information from ESET NOD32 Antivirus, version of virus signature database 4627 (20091121) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com -- Mailing List Conversations - mail...@ml86.de - Please don´t spam :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Released
I agree, an sv_password fix would be very much appreciated! On Sat, Nov 21, 2009 at 12:44 PM, h...@gmx.de wrote: And here. Please fix sv_password in the next update ! Original-Nachricht Datum: Sat, 21 Nov 2009 21:37:33 +0100 Von: Nicolas \'NykO18\' Grevet tr...@logout.fr An: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Betreff: Re: [hlds_linux] Left 4 Dead 2 Update Released Same here. Regards, -- Nicolas NykO18 Grevet Le 21/11/2009 21:29, Adam Smith a écrit : my srcds_run now has DEPOT_NAME=left4dead2_demo; So -autoupdate is now broken as it will try to install the demo files Can anyone else confirm? On Sat, Nov 21, 2009 at 3:21 PM, Shlomi Turjemanshlomi@gmail.comwrote: or mp_gamemode=( On Sat, Nov 21, 2009 at 22:17,h...@gmx.de wrote: Hmmm, when comes the fix that I can use sv_password ? :( Original-Nachricht Datum: Sat, 21 Nov 2009 12:04:33 -0800 Von: Jason Ruymenjas...@valvesoftware.com An: \'h...@list.valvesoftware.com\'h...@list.valvesoftware.com, \'Half-Lifededicated Linux server mailing list\' hlds_linux@list.valvesoftware.com, \' hlds_annou...@list.valvesoftware.com\' hlds_annou...@list.valvesoftware.com Betreff: [hlds_linux] Left 4 Dead 2 Update Released A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed performance problem when rendering lots of decals, notably when fighting tanks with shotguns - Fixed rcon response not working on Linux dedicated servers - Fixed matchmaking problem matching into Advanced and Expert games - Fix bug that would cause other specials to try to pummel a player a Charger disconnects or reconnects - Fixed versus mode results panel being cut off in transition stats screen in non-english - Found games: fixed non-player entries drawing the wrong type of icon in the selected item name label - Game mode selector on main menu now takes keyboard input Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Released
Jason, What I'd really like to know is when achievements will be fixed. It appears most of the members in my Steam group have their achievements regularly wiped off Steam Community (though they remain in game) and we have to earn them all over again almost on a daily basis. It's a bit demoralising when you get some of the more challenging ones like Guardin' Gnome or Bridge Burner... Cheers, Chris Jason Ruymen wrote: A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed performance problem when rendering lots of decals, notably when fighting tanks with shotguns - Fixed rcon response not working on Linux dedicated servers - Fixed matchmaking problem matching into Advanced and Expert games - Fix bug that would cause other specials to try to pummel a player a Charger disconnects or reconnects - Fixed versus mode results panel being cut off in transition stats screen in non-english - Found games: fixed non-player entries drawing the wrong type of icon in the selected item name label - Game mode selector on main menu now takes keyboard input Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Released
I had all my achievements wiped out yesterday, but they all reappeared in the first game I played after this update. Could be a complete coincidence though. On Sat, Nov 21, 2009 at 3:48 PM, Chris Boot bo...@bootc.net wrote: Jason, What I'd really like to know is when achievements will be fixed. It appears most of the members in my Steam group have their achievements regularly wiped off Steam Community (though they remain in game) and we have to earn them all over again almost on a daily basis. It's a bit demoralising when you get some of the more challenging ones like Guardin' Gnome or Bridge Burner... Cheers, Chris Jason Ruymen wrote: A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed performance problem when rendering lots of decals, notably when fighting tanks with shotguns - Fixed rcon response not working on Linux dedicated servers - Fixed matchmaking problem matching into Advanced and Expert games - Fix bug that would cause other specials to try to pummel a player a Charger disconnects or reconnects - Fixed versus mode results panel being cut off in transition stats screen in non-english - Found games: fixed non-player entries drawing the wrong type of icon in the selected item name label - Game mode selector on main menu now takes keyboard input Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Released
In response to Craig McLure, I had -autoupdate in my startup script and it started downloading the demo content, once I took it out, it stop downloading it. On Sat, Nov 21, 2009 at 5:48 PM, Chris Boot bo...@bootc.net wrote: Jason, What I'd really like to know is when achievements will be fixed. It appears most of the members in my Steam group have their achievements regularly wiped off Steam Community (though they remain in game) and we have to earn them all over again almost on a daily basis. It's a bit demoralising when you get some of the more challenging ones like Guardin' Gnome or Bridge Burner... Cheers, Chris Jason Ruymen wrote: A required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed performance problem when rendering lots of decals, notably when fighting tanks with shotguns - Fixed rcon response not working on Linux dedicated servers - Fixed matchmaking problem matching into Advanced and Expert games - Fix bug that would cause other specials to try to pummel a player a Charger disconnects or reconnects - Fixed versus mode results panel being cut off in transition stats screen in non-english - Found games: fixed non-player entries drawing the wrong type of icon in the selected item name label - Game mode selector on main menu now takes keyboard input Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] L4D2 and sv_steamgroup_exclusive
Hello, I'm running a vanilla L4D2 server with four public forks and two private forks which have sv_steamgroup and sv_steamgroup_exclusive set. sv_steamgroup_exclusive seems to work as intended, and matchmaking keeps my public servers full most of the time wile the group servers sit empty unless group members are using it. However, I noticed last night that if I use mm_dedicated_force_servers as a non-group user and specify the IP and port of a group server, it connects my lobby to that server. We had a 8-player lobby full of users which are not in the Steam group, but I was able to get us onto the group's server simply by specifying it. Is this a bug? Has anyone else seen this? Thanks, Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
Our 2 exclusive servers seem to be defining tags and search_keys fine, but no versus games can be setup at the lobby. In fact, ALL versus games are being directed locally. I did mm_dedicated_force_servers on my client and set search_keys, but all connections to our servers resulted in the existing campaign already idle. Can anyone force their servers into versus mode from console? If so, I'd love to know how. Limiting sv_gametypes is not getting the job done. Reports from others also state that all versus game lobbies are being hosted locally only. Any other confirmations? Like David mentioned, last night I could force versus lobby on our machines with mm_dedicated_force_servers and search_keys. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David Parker [dpar...@utica.edu] Sent: Saturday, November 21, 2009 9:36 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive Hello, I'm running a vanilla L4D2 server with four public forks and two private forks which have sv_steamgroup and sv_steamgroup_exclusive set. sv_steamgroup_exclusive seems to work as intended, and matchmaking keeps my public servers full most of the time wile the group servers sit empty unless group members are using it. However, I noticed last night that if I use mm_dedicated_force_servers as a non-group user and specify the IP and port of a group server, it connects my lobby to that server. We had a 8-player lobby full of users which are not in the Steam group, but I was able to get us onto the group's server simply by specifying it. Is this a bug? Has anyone else seen this? Thanks, Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
I'm confused about what you mean by no versus games can be setup at the lobby. I was able to set up a versus lobby last night and then play versus on our steamgroup server just fine. The problem is that I shouldn't have been able to play on that server, since I wasn't a member of the group (and no one else in the lobby was, either). It looks like sv_steamgroup_exclusive is not being honored if the user forces a lobby to a specific server instead of using the matchmaking system. - Dave - Original Message - From: Kerry Dorsey kdor...@dorseyinc.com Date: Saturday, November 21, 2009 9:52 pm Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Our 2 exclusive servers seem to be defining tags and search_keys fine, but no versus games can be setup at the lobby. In fact, ALL versus games are being directed locally. I did mm_dedicated_force_servers on my client and set search_keys, but all connections to our servers resulted in the existing campaign already idle. Can anyone force their servers into versus mode from console? If so, I'd love to know how. Limiting sv_gametypes is not getting the job done. Reports from others also state that all versus game lobbies are being hosted locally only. Any other confirmations? Like David mentioned, last night I could force versus lobby on our machines with mm_dedicated_force_servers and search_keys. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux- boun...@list.valvesoftware.com] On Behalf Of David Parker [dpar...@utica.edu]sent: Saturday, November 21, 2009 9:36 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive Hello, I'm running a vanilla L4D2 server with four public forks and two private forks which have sv_steamgroup and sv_steamgroup_exclusive set. sv_steamgroup_exclusive seems to work as intended, and matchmaking keeps my public servers full most of the time wile the group servers sit empty unless group members are using it. However, I noticed last night that if I use mm_dedicated_force_servers as a non-group user and specify the IP and port of a group server, it connects my lobby to that server. We had a 8-player lobby full of users which are not in the Steam group, but I was able to get us onto the group's server simply by specifying it. Is this a bug? Has anyone else seen this? Thanks, Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
That's correct, Dave. Exclusivity, by itself, doesn't block pubbies. We assigned search_keys and exclusivity to do the best with what we have for now...which blocks public matchmaking. Our problem tonight, since the update, is that we cannot get a versus game generated that does not host locally on a client. Either no dedicated servers are accepting the request, even if I specify with mm_dedicated_force_server, or the lobby system is borked again. Tried this both with client defined sv_search_keys/mm_dedicated_force and without. To the best of our research, all versus games are being hosted P2P. Last night, prior to the update, everything ran relatively well. The point is, a.) without search_keys you cannot keep your server exclusive to your Steam group, and b.) since the update today around 3:00pm EST, versus games will not matchmake or connect to private servers. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David Parker [dpar...@utica.edu] Sent: Saturday, November 21, 2009 10:28 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive I'm confused about what you mean by no versus games can be setup at the lobby. I was able to set up a versus lobby last night and then play versus on our steamgroup server just fine. The problem is that I shouldn't have been able to play on that server, since I wasn't a member of the group (and no one else in the lobby was, either). It looks like sv_steamgroup_exclusive is not being honored if the user forces a lobby to a specific server instead of using the matchmaking system. - Dave - Original Message - From: Kerry Dorsey kdor...@dorseyinc.com Date: Saturday, November 21, 2009 9:52 pm Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Our 2 exclusive servers seem to be defining tags and search_keys fine, but no versus games can be setup at the lobby. In fact, ALL versus games are being directed locally. I did mm_dedicated_force_servers on my client and set search_keys, but all connections to our servers resulted in the existing campaign already idle. Can anyone force their servers into versus mode from console? If so, I'd love to know how. Limiting sv_gametypes is not getting the job done. Reports from others also state that all versus game lobbies are being hosted locally only. Any other confirmations? Like David mentioned, last night I could force versus lobby on our machines with mm_dedicated_force_servers and search_keys. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux- boun...@list.valvesoftware.com] On Behalf Of David Parker [dpar...@utica.edu]sent: Saturday, November 21, 2009 9:36 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive Hello, I'm running a vanilla L4D2 server with four public forks and two private forks which have sv_steamgroup and sv_steamgroup_exclusive set. sv_steamgroup_exclusive seems to work as intended, and matchmaking keeps my public servers full most of the time wile the group servers sit empty unless group members are using it. However, I noticed last night that if I use mm_dedicated_force_servers as a non-group user and specify the IP and port of a group server, it connects my lobby to that server. We had a 8-player lobby full of users which are not in the Steam group, but I was able to get us onto the group's server simply by specifying it. Is this a bug? Has anyone else seen this? Thanks, Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
I think something is up with the sv_steamgroup_exclusive cvar. I have it set in my server.cfg, and when I launch the server, it fills immediately with players. Only after I kick everyone off the server does it stay empty until someone in our group does a mm force to it. I have not tried an mm force as a non-group member though. On Sat, Nov 21, 2009 at 9:28 PM, David Parker dpar...@utica.edu wrote: I'm confused about what you mean by no versus games can be setup at the lobby. I was able to set up a versus lobby last night and then play versus on our steamgroup server just fine. The problem is that I shouldn't have been able to play on that server, since I wasn't a member of the group (and no one else in the lobby was, either). It looks like sv_steamgroup_exclusive is not being honored if the user forces a lobby to a specific server instead of using the matchmaking system. - Dave - Original Message - From: Kerry Dorsey kdor...@dorseyinc.com Date: Saturday, November 21, 2009 9:52 pm Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Our 2 exclusive servers seem to be defining tags and search_keys fine, but no versus games can be setup at the lobby. In fact, ALL versus games are being directed locally. I did mm_dedicated_force_servers on my client and set search_keys, but all connections to our servers resulted in the existing campaign already idle. Can anyone force their servers into versus mode from console? If so, I'd love to know how. Limiting sv_gametypes is not getting the job done. Reports from others also state that all versus game lobbies are being hosted locally only. Any other confirmations? Like David mentioned, last night I could force versus lobby on our machines with mm_dedicated_force_servers and search_keys. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux- boun...@list.valvesoftware.com] On Behalf Of David Parker [dpar...@utica.edu]sent: Saturday, November 21, 2009 9:36 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive Hello, I'm running a vanilla L4D2 server with four public forks and two private forks which have sv_steamgroup and sv_steamgroup_exclusive set. sv_steamgroup_exclusive seems to work as intended, and matchmaking keeps my public servers full most of the time wile the group servers sit empty unless group members are using it. However, I noticed last night that if I use mm_dedicated_force_servers as a non-group user and specify the IP and port of a group server, it connects my lobby to that server. We had a 8-player lobby full of users which are not in the Steam group, but I was able to get us onto the group's server simply by specifying it. Is this a bug? Has anyone else seen this? Thanks, Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
The cvar only takes effect when the server is empty. Once players are on, pubbies can get assigned to your server via matchmaking. To block that, you need search_keys defined. Honestly, what would make the most sense is for Valve to clearly and concisely tell us how the matchmaking cvars work, including their interdependencies. The trial-n-error stuff is for the birds. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of gulfy32 [gulf...@gmail.com] Sent: Saturday, November 21, 2009 11:23 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive I think something is up with the sv_steamgroup_exclusive cvar. I have it set in my server.cfg, and when I launch the server, it fills immediately with players. Only after I kick everyone off the server does it stay empty until someone in our group does a mm force to it. I have not tried an mm force as a non-group member though. On Sat, Nov 21, 2009 at 9:28 PM, David Parker dpar...@utica.edu wrote: I'm confused about what you mean by no versus games can be setup at the lobby. I was able to set up a versus lobby last night and then play versus on our steamgroup server just fine. The problem is that I shouldn't have been able to play on that server, since I wasn't a member of the group (and no one else in the lobby was, either). It looks like sv_steamgroup_exclusive is not being honored if the user forces a lobby to a specific server instead of using the matchmaking system. - Dave - Original Message - From: Kerry Dorsey kdor...@dorseyinc.com Date: Saturday, November 21, 2009 9:52 pm Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Our 2 exclusive servers seem to be defining tags and search_keys fine, but no versus games can be setup at the lobby. In fact, ALL versus games are being directed locally. I did mm_dedicated_force_servers on my client and set search_keys, but all connections to our servers resulted in the existing campaign already idle. Can anyone force their servers into versus mode from console? If so, I'd love to know how. Limiting sv_gametypes is not getting the job done. Reports from others also state that all versus game lobbies are being hosted locally only. Any other confirmations? Like David mentioned, last night I could force versus lobby on our machines with mm_dedicated_force_servers and search_keys. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux- boun...@list.valvesoftware.com] On Behalf Of David Parker [dpar...@utica.edu]sent: Saturday, November 21, 2009 9:36 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive Hello, I'm running a vanilla L4D2 server with four public forks and two private forks which have sv_steamgroup and sv_steamgroup_exclusive set. sv_steamgroup_exclusive seems to work as intended, and matchmaking keeps my public servers full most of the time wile the group servers sit empty unless group members are using it. However, I noticed last night that if I use mm_dedicated_force_servers as a non-group user and specify the IP and port of a group server, it connects my lobby to that server. We had a 8-player lobby full of users which are not in the Steam group, but I was able to get us onto the group's server simply by specifying it. Is this a bug? Has anyone else seen this? Thanks, Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
Sorry, I hadn't played since the update came out, and that's why I was confused about versus. Anyway, I'm not using a search key, and I haven't had any problem with public players joining our group servers. Group members usually see these servers in their list of group servers in the L4D2 menu, and I think they are able to get to them that way instead of using mm_dedicated_force_servers (I haven't asked them, though). So sv_steamgroup_exclusive seems to be enough to keep these servers out of matchmaking, but not enough to keep public people off the servers if they specificy one of the servers using the mm_dedicated_force_servers method. Does specifying a search key prevent public lobbies from connecting to the server if mm_dedicated... is used to specify the server? Thanks, Dave - Original Message - From: Kerry Dorsey kdor...@dorseyinc.com Date: Saturday, November 21, 2009 11:29 pm Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com The cvar only takes effect when the server is empty. Once players are on, pubbies can get assigned to your server via matchmaking. To block that, you need search_keys defined. Honestly, what would make the most sense is for Valve to clearly and concisely tell us how the matchmaking cvars work, including their interdependencies. The trial-n-error stuff is for the birds. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux- boun...@list.valvesoftware.com] On Behalf Of gulfy32 [gulf...@gmail.com]sent: Saturday, November 21, 2009 11:23 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive I think something is up with the sv_steamgroup_exclusive cvar. I have it set in my server.cfg, and when I launch the server, it fills immediatelywith players. Only after I kick everyone off the server does it stay empty until someone in our group does a mm force to it. I have not tried an mm force as a non-group member though. On Sat, Nov 21, 2009 at 9:28 PM, David Parker dpar...@utica.edu wrote: I'm confused about what you mean by no versus games can be setup at the lobby. I was able to set up a versus lobby last night and then play versus on our steamgroup server just fine. The problem is that I shouldn't have been able to play on that server, since I wasn't a member of the group (and no one else in the lobby was, either). It looks like sv_steamgroup_exclusive is not being honored if the user forces a lobby to a specific server instead of using the matchmaking system. - Dave - Original Message - From: Kerry Dorsey kdor...@dorseyinc.com Date: Saturday, November 21, 2009 9:52 pm Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Our 2 exclusive servers seem to be defining tags and search_keys fine, but no versus games can be setup at the lobby. In fact, ALL versus games are being directed locally. I did mm_dedicated_force_servers on my client and set search_keys, but all connections to our servers resulted in the existing campaign already idle. Can anyone force their servers into versus mode from console? If so, I'd love to know how. Limiting sv_gametypes is not getting the job done. Reports from others also state that all versus game lobbies are being hosted locally only. Any other confirmations? Like David mentioned, last night I could force versus lobby on our machines with mm_dedicated_force_servers and search_keys. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux- boun...@list.valvesoftware.com] On Behalf Of David Parker [dpar...@utica.edu]sent: Saturday, November 21, 2009 9:36 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive Hello, I'm running a vanilla L4D2 server with four public forks and two private forks which have sv_steamgroup and sv_steamgroup_exclusive set. sv_steamgroup_exclusive seems to work as intended, and matchmaking keeps my public servers full most of the time wile the group servers sit empty unless group members are using it. However, I noticed last night that if I use mm_dedicated_force_servers as a non-group user and specify the IP and port of a group server, it connects my lobby to that server. We had a 8-player lobby full of users which are not in the Steam group, but I was able to get us onto the group's server simply by specifying it. Is this a bug? Has anyone else seen this? Thanks, Dave ___ To unsubscribe, edit your list preferences, or view the
[hlds_linux] L4D2 server performance
We've been running a lot of L4D servers for a while now, and with L4D2 we're again running a lot of servers as well (512 forks as of right now). We were originally running L4D primarily on Dual E5450 (3Ghz) based servers with 16Gb of RAM each in them, and we found that they would handle 64 forks with each core running at around 90-95% on average, and we found running them that close to maxed out for L4D didn't negatively affect in-game performance. Since then we've bought a few new servers based on the Nehalem chips, with the CPUs being the E5530s (Dual in each server) again with 16Gb of RAM (memory running at 1067Mhz). So this brings us to L4D2, on the older E5450 hardware we've still got and use, we've found that L4D2 performance is virtually identical to that of L4D, in that we can again run 64 forks on those same servers with the each core sitting at 90-95%. Now with the Nehalems (E5530), we initially tried 64 forks and found with all servers full it was only sitting at around 50-60% CPU across all cores, so we cranked that up to 96 forks and all of the cores sit at around 80-85% CPU load on average (with all servers full), so realistically we could add some more forks if we wanted. Now the first thing people might suggest is that we're using a tweaked to hell kernel, but thats not the case at all. We're running them on a completely stock minimal install of CentOS 5.4, with nothing tweaked at all. We haven't tried using the 5530s for any other games as yet, but the performance increase that we've observed on L4D2 is quite impressive. Its also nice to see that Valve have been able to keep the Linux server CPU load about the same with L4D2 as it was with L4D. / Ben ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
Regarding your mm_dedicated_force_servers connectors... Is a connection using that cvar constitute a direct connection? Like connect serverIP:port? If so, then you might be able to keep them out with sv_allow_lobby_connect_only 1. Not sure. Are you able to start a server in versus mode? I've heard only failure reports using +map c1m1_hotel versus at startup. If so, then how can we specify a game type other than campaign? Because lobby versus game builds just aren't working for us. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David Parker [dpar...@utica.edu] Sent: Saturday, November 21, 2009 11:52 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive Sorry, I hadn't played since the update came out, and that's why I was confused about versus. Anyway, I'm not using a search key, and I haven't had any problem with public players joining our group servers. Group members usually see these servers in their list of group servers in the L4D2 menu, and I think they are able to get to them that way instead of using mm_dedicated_force_servers (I haven't asked them, though). So sv_steamgroup_exclusive seems to be enough to keep these servers out of matchmaking, but not enough to keep public people off the servers if they specificy one of the servers using the mm_dedicated_force_servers method. Does specifying a search key prevent public lobbies from connecting to the server if mm_dedicated... is used to specify the server? Thanks, Dave - Original Message - From: Kerry Dorsey kdor...@dorseyinc.com Date: Saturday, November 21, 2009 11:29 pm Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com The cvar only takes effect when the server is empty. Once players are on, pubbies can get assigned to your server via matchmaking. To block that, you need search_keys defined. Honestly, what would make the most sense is for Valve to clearly and concisely tell us how the matchmaking cvars work, including their interdependencies. The trial-n-error stuff is for the birds. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux- boun...@list.valvesoftware.com] On Behalf Of gulfy32 [gulf...@gmail.com]sent: Saturday, November 21, 2009 11:23 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive I think something is up with the sv_steamgroup_exclusive cvar. I have it set in my server.cfg, and when I launch the server, it fills immediatelywith players. Only after I kick everyone off the server does it stay empty until someone in our group does a mm force to it. I have not tried an mm force as a non-group member though. On Sat, Nov 21, 2009 at 9:28 PM, David Parker dpar...@utica.edu wrote: I'm confused about what you mean by no versus games can be setup at the lobby. I was able to set up a versus lobby last night and then play versus on our steamgroup server just fine. The problem is that I shouldn't have been able to play on that server, since I wasn't a member of the group (and no one else in the lobby was, either). It looks like sv_steamgroup_exclusive is not being honored if the user forces a lobby to a specific server instead of using the matchmaking system. - Dave - Original Message - From: Kerry Dorsey kdor...@dorseyinc.com Date: Saturday, November 21, 2009 9:52 pm Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Our 2 exclusive servers seem to be defining tags and search_keys fine, but no versus games can be setup at the lobby. In fact, ALL versus games are being directed locally. I did mm_dedicated_force_servers on my client and set search_keys, but all connections to our servers resulted in the existing campaign already idle. Can anyone force their servers into versus mode from console? If so, I'd love to know how. Limiting sv_gametypes is not getting the job done. Reports from others also state that all versus game lobbies are being hosted locally only. Any other confirmations? Like David mentioned, last night I could force versus lobby on our machines with mm_dedicated_force_servers and search_keys. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux- boun...@list.valvesoftware.com] On Behalf Of David Parker [dpar...@utica.edu]sent: Saturday, November 21, 2009 9:36 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive Hello, I'm running a vanilla L4D2 server with four public
Re: [hlds_linux] hlds_linux Digest, Vol 21, Issue 76
Thank you for the update on Left 4 Dead 2, but I think you guys need to read your forums and focus more on the important fixes. We created a super cool extra long thread with all the bugs/exploits/glitches listed with videos and screenshots for you guys: http://forums.steampowered.com/forums/showthread.php?p=12063816posted=1#post12063816 Stephan www.L4DMods.com http://www.l4dmods.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux