Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Ronny Schedel
This update has broken plugin which uses Valve API only :(

 Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source
 and Half-Life 2: Deathmatch are now available.  Please run hldsupdatetool
 to receive the updates.  The specific changes include:


 Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

 - Fixed a packet injection exploit in the client/server streams

 - Fixed UDP logging exploit

- Added a new server convar sv_logsecret which emits a new
 S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value
 pre-pended



 Team Fortress 2

 - Added new map Koth_Badlands

 - Updated CP_Well

- Spawn room by second cap for each time is now a one-way door

 - Updated Training

- Added 3 new training courses for the Demoman, Engineer, and Spy

- Added the Ready for Duty achievement for completing all of the
 training courses

 - Added a new system to associate dedicated servers with Steam accounts

- Use the ConCommand cl_gameserver_create_identity in the Team
 Fortress 2 client console to create a server account using the
 currently logged in Steam account. This will generate values for
 tf_server_identity_account_id and tf_server_identity_token

- Put the values for tf_server_identity_account_id and
 tf_server_identity_token into your server.cfg

- Use the ConCommand cl_gameserver_list in the Team Fortress 2 client
 console to list all of the game server accounts owned by the currently
 logged in Steam account

 - Added a new system for coaching players

 - Added a new vote system

- Server convars to control the vote system

   - sv_allow_votes   : Allow voting?

   - sv_vote_failure_timer: A vote that fails
 cannot be voted on again during this period.

   - sv_vote_allow_specators  : Allow spectators to
 vote?

   - sv_vote_issue_changelevel_allowed: Allow votes to change
 levels?

   - sv_vote_issue_kick_allowed   : Allow votes to kick
 players from the server?

   - sv_vote_issue_nextlevel_allowed  : Allow votes to set the
 next level?

   - sv_vote_issue_nextlevel_allowextend  : Allow votes to extend
 the current map?

   - sv_vote_issue_restart_game_allowed   : Allow votes to restart
 the game?

   - sv_vote_issue_scramble_teams_allowed : Allow votes to scramble
 the teams?

   - sv_vote_issue_nextlevel_choicesmode  : Present players with a
 list of maps with the lowest playtimes to choose from?

   - sv_vote_kick_ban_duration: How long should a kick
 vote ban someone from the server? (in minutes)

 - Added dynamic model loading to improve performance

 - Combat Text changes

   - Added a new convar hud_combattext_healing to display the amount
 of healing done per second

   - Added bonus points to the items displayed using Combat Text

   - Starting position of values is now affected by range to target,
 making it easier to see numbers when next to targets

 - Updated voice to use the Steam voice codec to improve quality

- Servers can toggle between the old codec and the new codec with the
 convar sv_use_steam_voice, which defaults to 1.

 - Fixed not being able to see the correct colors for painted hats when
 running with DX8

 - Fixed not being able to see the | character in custom names and
 descriptions

 - Fixed a couple cases where custom sprays would not import correctly

 - Duel changes

- The duel dialog has been extended to include class-specific duels in
 addition to the default duels

- Duel badges now only show the number of wins a player has

 - Added Payload maps to Offline Practice

 - Fixed taunt kills made with a Katana not counting towards honorbound
 kills

 - Fixed a bug where killing a Katana wielder with a Katana was incorrectly
 causing an increased crit chance

 - Fixed infinite noisemakers exploit where noisemakers could continue to
 be used after their charges had run out

 - Improved the Medic overheal effect so it's more noticeable

 - Fixed func_build entities to respect the team value and prevent the
 associated team from building in the area

 - Items changes:

- Added new Sort by Rarity option for sorting backpack items

- Improved the backpack sorting algorithms

- Added styles for the Ghastlier Gibus, Scotsman's Stove Pipe,
 Treasure Hat, Hat of Undeniable Wealth And Respect, and the Googly
 Gazer

- Added paint preview to the preview section when shopping for hats

- Updated the Googly Gazer to be paintable

- Added new paint styles to the Pyromancer's Mask

- Items in the action slot won't be swapped until returning to a supply
 cabinet

- Replaced the no-crit attribute with -25% damage on the following:

   - The Eyelander, The Gunslinger, The Southern Hospitality, The
 Powerjack (also added +20% melee vulnerability)

   - The Horseless Headless Horseman's Headtaker, The 

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Tony Paloma
Potentially relevant pastebin from psychonic:
http://p.hlxce.com/422

Diff is of eiface.h.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny
Schedel
Sent: Thursday, April 14, 2011 11:43 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released

This update has broken plugin which uses Valve API only :(

 Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
 Source and Half-Life 2: Deathmatch are now available.  Please run 
 hldsupdatetool to receive the updates.  The specific changes include:


 Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

 - Fixed a packet injection exploit in the client/server streams

 - Fixed UDP logging exploit

- Added a new server convar sv_logsecret which emits a new
 S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value 
 pre-pended



 Team Fortress 2

 - Added new map Koth_Badlands

 - Updated CP_Well

- Spawn room by second cap for each time is now a one-way door

 - Updated Training

- Added 3 new training courses for the Demoman, Engineer, and Spy

- Added the Ready for Duty achievement for completing all of the 
 training courses

 - Added a new system to associate dedicated servers with Steam 
 accounts

- Use the ConCommand cl_gameserver_create_identity in the Team 
 Fortress 2 client console to create a server account using the 
 currently logged in Steam account. This will generate values for 
 tf_server_identity_account_id and tf_server_identity_token

- Put the values for tf_server_identity_account_id and 
 tf_server_identity_token into your server.cfg

- Use the ConCommand cl_gameserver_list in the Team Fortress 2 
 client console to list all of the game server accounts owned by the 
 currently logged in Steam account

 - Added a new system for coaching players

 - Added a new vote system

- Server convars to control the vote system

   - sv_allow_votes   : Allow voting?

   - sv_vote_failure_timer: A vote that fails
 cannot be voted on again during this period.

   - sv_vote_allow_specators  : Allow spectators to
 vote?

   - sv_vote_issue_changelevel_allowed: Allow votes to change
 levels?

   - sv_vote_issue_kick_allowed   : Allow votes to kick
 players from the server?

   - sv_vote_issue_nextlevel_allowed  : Allow votes to set the
 next level?

   - sv_vote_issue_nextlevel_allowextend  : Allow votes to extend
 the current map?

   - sv_vote_issue_restart_game_allowed   : Allow votes to restart
 the game?

   - sv_vote_issue_scramble_teams_allowed : Allow votes to scramble
 the teams?

   - sv_vote_issue_nextlevel_choicesmode  : Present players with a
 list of maps with the lowest playtimes to choose from?

   - sv_vote_kick_ban_duration: How long should a kick
 vote ban someone from the server? (in minutes)

 - Added dynamic model loading to improve performance

 - Combat Text changes

   - Added a new convar hud_combattext_healing to display the 
 amount of healing done per second

   - Added bonus points to the items displayed using Combat Text

   - Starting position of values is now affected by range to 
 target, making it easier to see numbers when next to targets

 - Updated voice to use the Steam voice codec to improve quality

- Servers can toggle between the old codec and the new codec with 
 the convar sv_use_steam_voice, which defaults to 1.

 - Fixed not being able to see the correct colors for painted hats when 
 running with DX8

 - Fixed not being able to see the | character in custom names and 
 descriptions

 - Fixed a couple cases where custom sprays would not import correctly

 - Duel changes

- The duel dialog has been extended to include class-specific duels 
 in addition to the default duels

- Duel badges now only show the number of wins a player has

 - Added Payload maps to Offline Practice

 - Fixed taunt kills made with a Katana not counting towards honorbound 
 kills

 - Fixed a bug where killing a Katana wielder with a Katana was 
 incorrectly causing an increased crit chance

 - Fixed infinite noisemakers exploit where noisemakers could continue 
 to be used after their charges had run out

 - Improved the Medic overheal effect so it's more noticeable

 - Fixed func_build entities to respect the team value and prevent the 
 associated team from building in the area

 - Items changes:

- Added new Sort by Rarity option for sorting backpack items

- Improved the backpack sorting algorithms

- Added styles for the Ghastlier Gibus, Scotsman's Stove Pipe, 
 Treasure Hat, Hat of Undeniable Wealth And Respect, and the Googly 
 Gazer

- Added paint 

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Ronny Schedel
Holy shit, they have inserted a new function in front of previous
functions. This is the second time they broke the engine this way. When do
they learn interface coding?

 Potentially relevant pastebin from psychonic:
 http://p.hlxce.com/422

 Diff is of eiface.h.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny
 Schedel
 Sent: Thursday, April 14, 2011 11:43 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
 Defeat: Source and Half-Life 2: Deathmatch Updates Released

 This update has broken plugin which uses Valve API only :(

 Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat:
 Source and Half-Life 2: Deathmatch are now available.  Please run
 hldsupdatetool to receive the updates.  The specific changes include:


 Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

 - Fixed a packet injection exploit in the client/server streams

 - Fixed UDP logging exploit

- Added a new server convar sv_logsecret which emits a new
 S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value
 pre-pended



 Team Fortress 2

 - Added new map Koth_Badlands

 - Updated CP_Well

- Spawn room by second cap for each time is now a one-way door

 - Updated Training

- Added 3 new training courses for the Demoman, Engineer, and Spy

- Added the Ready for Duty achievement for completing all of the
 training courses

 - Added a new system to associate dedicated servers with Steam
 accounts

- Use the ConCommand cl_gameserver_create_identity in the Team
 Fortress 2 client console to create a server account using the
 currently logged in Steam account. This will generate values for
 tf_server_identity_account_id and tf_server_identity_token

- Put the values for tf_server_identity_account_id and
 tf_server_identity_token into your server.cfg

- Use the ConCommand cl_gameserver_list in the Team Fortress 2
 client console to list all of the game server accounts owned by the
 currently logged in Steam account

 - Added a new system for coaching players

 - Added a new vote system

- Server convars to control the vote system

   - sv_allow_votes   : Allow voting?

   - sv_vote_failure_timer: A vote that fails
 cannot be voted on again during this period.

   - sv_vote_allow_specators  : Allow spectators to
 vote?

   - sv_vote_issue_changelevel_allowed: Allow votes to change
 levels?

   - sv_vote_issue_kick_allowed   : Allow votes to kick
 players from the server?

   - sv_vote_issue_nextlevel_allowed  : Allow votes to set
 the
 next level?

   - sv_vote_issue_nextlevel_allowextend  : Allow votes to extend
 the current map?

   - sv_vote_issue_restart_game_allowed   : Allow votes to
 restart
 the game?

   - sv_vote_issue_scramble_teams_allowed : Allow votes to
 scramble
 the teams?

   - sv_vote_issue_nextlevel_choicesmode  : Present players with
 a
 list of maps with the lowest playtimes to choose from?

   - sv_vote_kick_ban_duration: How long should a
 kick
 vote ban someone from the server? (in minutes)

 - Added dynamic model loading to improve performance

 - Combat Text changes

   - Added a new convar hud_combattext_healing to display the
 amount of healing done per second

   - Added bonus points to the items displayed using Combat Text

   - Starting position of values is now affected by range to
 target, making it easier to see numbers when next to targets

 - Updated voice to use the Steam voice codec to improve quality

- Servers can toggle between the old codec and the new codec with
 the convar sv_use_steam_voice, which defaults to 1.

 - Fixed not being able to see the correct colors for painted hats when
 running with DX8

 - Fixed not being able to see the | character in custom names and
 descriptions

 - Fixed a couple cases where custom sprays would not import correctly

 - Duel changes

- The duel dialog has been extended to include class-specific duels
 in addition to the default duels

- Duel badges now only show the number of wins a player has

 - Added Payload maps to Offline Practice

 - Fixed taunt kills made with a Katana not counting towards honorbound
 kills

 - Fixed a bug where killing a Katana wielder with a Katana was
 incorrectly causing an increased crit chance

 - Fixed infinite noisemakers exploit where noisemakers could continue
 to be used after their charges had run out

 - Improved the Medic overheal effect so it's more noticeable

 - Fixed func_build entities to respect the team value and prevent the
 associated team from building in the area

 - Items changes:

- Added new Sort by Rarity option for sorting backpack items

- Improved the backpack sorting algorithms


Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Saul Rennison
Wow this is interesting... replay mode is first-person KillCams.

On Friday, 15 April 2011, Tony Paloma drunkenf...@hotmail.com wrote:
 Potentially relevant pastebin from psychonic:
 http://p.hlxce.com/422

 Diff is of eiface.h.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny
 Schedel
 Sent: Thursday, April 14, 2011 11:43 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
 Defeat: Source and Half-Life 2: Deathmatch Updates Released

 This update has broken plugin which uses Valve API only :(

 Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat:
 Source and Half-Life 2: Deathmatch are now available.  Please run
 hldsupdatetool to receive the updates.  The specific changes include:


 Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

 - Fixed a packet injection exploit in the client/server streams

 - Fixed UDP logging exploit

    - Added a new server convar sv_logsecret which emits a new
 S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value
 pre-pended



 Team Fortress 2

 - Added new map Koth_Badlands

 - Updated CP_Well

    - Spawn room by second cap for each time is now a one-way door

 - Updated Training

    - Added 3 new training courses for the Demoman, Engineer, and Spy

    - Added the Ready for Duty achievement for completing all of the
 training courses

 - Added a new system to associate dedicated servers with Steam
 accounts

    - Use the ConCommand cl_gameserver_create_identity in the Team
 Fortress 2 client console to create a server account using the
 currently logged in Steam account. This will generate values for
 tf_server_identity_account_id and tf_server_identity_token

    - Put the values for tf_server_identity_account_id and
 tf_server_identity_token into your server.cfg

    - Use the ConCommand cl_gameserver_list in the Team Fortress 2
 client console to list all of the game server accounts owned by the
 currently logged in Steam account

 - Added a new system for coaching players

 - Added a new vote system

    - Server convars to control the vote system

       - sv_allow_votes                           : Allow voting?

       - sv_vote_failure_timer                    : A vote that fails
 cannot be voted on again during this period.

       - sv_vote_allow_specators                  : Allow spectators to
 vote?

       - sv_vote_issue_changelevel_allowed        : Allow votes to change
 levels?

       - sv_vote_issue_kick_allowed               : Allow votes to kick
 players from the server?

       - sv_vote_issue_nextlevel_allowed          : Allow votes to set the
 next level?

       - sv_vote_issue_nextlevel_allowextend      : Allow votes to extend
 the current map?

       - sv_vote_issue_restart_game_allowed       : Allow votes to restart
 the game?

       - sv_vote_issue_scramble_teams_allowed     : Allow votes to scramble
 the teams?

       - sv_vote_issue_nextlevel_choicesmode      : Present players with a
 list of maps with the lowest playtimes to choose from?

       - sv_vote_kick_ban_duration                : How long should a kick
 vote ban someone from the server? (in minutes)

 - Added dynamic model loading to improve performance

 - Combat Text changes

       - Added a new convar hud_combattext_healing to display the
 amount of healing done per second

       - Added bonus points to the items displayed using Combat Text

       - Starting position of values is now affected by range to
 target, making it easier to see numbers when next to targets

 - Updated voice to use the Steam voice codec to improve quality

    - Servers can toggle between th

-- 

Thanks,
- Saul

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Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Vathral

On 04/14/2011 10:56 PM, Reuben Morais wrote:

Uh, it generated a identity token with quotes in it, how am I supposed to
use it?


- Added a new system to associate dedicated servers with Steam accounts

   - Use the ConCommand cl_gameserver_create_identity in the Team Fortress 2 client console to 
create a server account using the currently logged in Steam account. This will generate values for 
tf_server_identity_account_id and tf_server_identity_token

   - Put the values for tf_server_identity_account_id and 
tf_server_identity_token into your server.cfg

   - Use the ConCommand cl_gameserver_list in the Team Fortress 2 client 
console to list all of the game server accounts owned by the currently logged in Steam 
account



tf_server_identity_account_id 
tf_server_identity_token 

to server.cfg


One thing, use the same id/token for all servers or generate it for each one?


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Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Reuben Morais
On Fri, Apr 15, 2011 at 7:30 AM, Vathral vath...@gmail.com wrote:

 On 04/14/2011 10:56 PM, Reuben Morais wrote:

 Uh, it generated a identity token with quotes in it, how am I supposed to
 use it?

  - Added a new system to associate dedicated servers with Steam accounts

   - Use the ConCommand cl_gameserver_create_identity in the Team Fortress
 2 client console to create a server account using the currently logged in
 Steam account. This will generate values for tf_server_identity_account_id
 and tf_server_identity_token

   - Put the values for tf_server_identity_account_id and
 tf_server_identity_token into your server.cfg

   - Use the ConCommand cl_gameserver_list in the Team Fortress 2 client
 console to list all of the game server accounts owned by the currently
 logged in Steam account



 tf_server_identity_account_id 
 tf_server_identity_token 

 to server.cfg


I know how to set ConVars, what I'm saying is that the generated value had
quotes inside it, so I couldn't set it to a ConVar without losing a part of
the token.
Anyway, I just generated another identity and used it.

--
Reuben
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Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Vathral

On 04/15/2011 06:36 AM, Reuben Morais wrote:

I know how to set ConVars, what I'm saying is that the generated value had
quotes inside it, so I couldn't set it to a ConVar without losing a part of
the token.
Anyway, I just generated another identity and used it.

--
Reuben
Ah, that's what I get for trying to read so early in the morning @_@ 
That is awesome how the key breaks itself.


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Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Marcel
It seems that EVERY plugin is broken. VALVe should really work on their 
communication to the plugin developers. e.g. publish the changes some 
time before the update, so that they may have at least a small chance to 
get their plugins working...


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Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Christoffer Pedersen
I think they made the CSS/TF2-beta game that allowed developers to prepare 
their plugins.

But it's just a thought. . .

/Chris

Den 15/04/2011 kl. 13.03 skrev Marcel:

 It seems that EVERY plugin is broken. VALVe should really work on their 
 communication to the plugin developers. e.g. publish the changes some time 
 before the update, so that they may have at least a small chance to get their 
 plugins working...
 
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 visit:
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Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Ronny Schedel
It would work, if they didn't break their own interfaces by stupid coding.


 It seems that EVERY plugin is broken. VALVe should really work on their
 communication to the plugin developers. e.g. publish the changes some
 time before the update, so that they may have at least a small chance to
 get their plugins working...

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 please visit:
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Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Jeff Sugar
Actually, both sourcemod and metamod have been working completely for quite
a few hours now...


On Fri, Apr 15, 2011 at 4:03 AM, Marcel hlds_li...@vermasslt.de wrote:

 It seems that EVERY plugin is broken. VALVe should really work on their
 communication to the plugin developers. e.g. publish the changes some time
 before the update, so that they may have at least a small chance to get
 their plugins working...


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Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Vathral

On 04/15/2011 07:36 AM, Christoffer Pedersen wrote:

I think they made the CSS/TF2-beta game that allowed developers to prepare 
their plugins.

But it's just a thought. . .

/Chris

Den 15/04/2011 kl. 13.03 skrev Marcel:


It seems that EVERY plugin is broken. VALVe should really work on their 
communication to the plugin developers. e.g. publish the changes some time 
before the update, so that they may have at least a small chance to get their 
plugins working...


Not a single sourcemod/metamod plugin seem broken for me after updating 
sm/mm aside for some extensions like SDK Hooks 1.3


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Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Claudio Beretta
metamod:source, sourcemod, attachables, sdkhooks, accelerator, tf2items,
steamtools, cssdm, stripper:source plugins/extensions (and probably other)
were broken by this update.
Attachables was broken intentionally

kudos to the alliedmods team and extensions developers for releasing a fix
so fast


On Fri, Apr 15, 2011 at 1:43 PM, Vathral vath...@gmail.com wrote:

 Not a single sourcemod/metamod plugin seem broken for me after updating
 sm/mm aside for some extensions like SDK Hooks 1.3
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Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Brian Simon
Many a player will be very unhappy with the weapon changes, especially the
changing of the NoCrit attribute to -25% damage on those demoman melee
weapons
On Thu, Apr 14, 2011 at 10:56 PM, Reuben Morais reuben.mor...@gmail.comwrote:

 Uh, it generated a identity token with quotes in it, how am I supposed to
 use it?
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Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Brian Simon
Glad to see the logging exploit finally fixed.
On Thu, Apr 14, 2011 at 9:47 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source
 and Half-Life 2: Deathmatch are now available.  Please run hldsupdatetool to
 receive the updates.  The specific changes include:


 Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

 - Fixed a packet injection exploit in the client/server streams

 - Fixed UDP logging exploit

   - Added a new server convar sv_logsecret which emits a new
 S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value
 pre-pended



 Team Fortress 2

 - Added new map Koth_Badlands

 - Updated CP_Well

   - Spawn room by second cap for each time is now a one-way door

 - Updated Training

   - Added 3 new training courses for the Demoman, Engineer, and Spy

   - Added the Ready for Duty achievement for completing all of the training
 courses

 - Added a new system to associate dedicated servers with Steam accounts

   - Use the ConCommand cl_gameserver_create_identity in the Team Fortress
 2 client console to create a server account using the currently logged in
 Steam account. This will generate values for tf_server_identity_account_id
 and tf_server_identity_token

   - Put the values for tf_server_identity_account_id and
 tf_server_identity_token into your server.cfg

   - Use the ConCommand cl_gameserver_list in the Team Fortress 2 client
 console to list all of the game server accounts owned by the currently
 logged in Steam account

 - Added a new system for coaching players

 - Added a new vote system

   - Server convars to control the vote system

  - sv_allow_votes   : Allow voting?

  - sv_vote_failure_timer: A vote that fails cannot
 be voted on again during this period.

  - sv_vote_allow_specators  : Allow spectators to vote?

  - sv_vote_issue_changelevel_allowed: Allow votes to change
 levels?

  - sv_vote_issue_kick_allowed   : Allow votes to kick
 players from the server?

  - sv_vote_issue_nextlevel_allowed  : Allow votes to set the
 next level?

  - sv_vote_issue_nextlevel_allowextend  : Allow votes to extend the
 current map?

  - sv_vote_issue_restart_game_allowed   : Allow votes to restart
 the game?

  - sv_vote_issue_scramble_teams_allowed : Allow votes to scramble
 the teams?

  - sv_vote_issue_nextlevel_choicesmode  : Present players with a
 list of maps with the lowest playtimes to choose from?

  - sv_vote_kick_ban_duration: How long should a kick
 vote ban someone from the server? (in minutes)

 - Added dynamic model loading to improve performance

 - Combat Text changes

  - Added a new convar hud_combattext_healing to display the amount of
 healing done per second

  - Added bonus points to the items displayed using Combat Text

  - Starting position of values is now affected by range to target,
 making it easier to see numbers when next to targets

 - Updated voice to use the Steam voice codec to improve quality

   - Servers can toggle between the old codec and the new codec with the
 convar sv_use_steam_voice, which defaults to 1.

 - Fixed not being able to see the correct colors for painted hats when
 running with DX8

 - Fixed not being able to see the | character in custom names and
 descriptions

 - Fixed a couple cases where custom sprays would not import correctly

 - Duel changes

   - The duel dialog has been extended to include class-specific duels in
 addition to the default duels

   - Duel badges now only show the number of wins a player has

 - Added Payload maps to Offline Practice

 - Fixed taunt kills made with a Katana not counting towards honorbound
 kills

 - Fixed a bug where killing a Katana wielder with a Katana was incorrectly
 causing an increased crit chance

 - Fixed infinite noisemakers exploit where noisemakers could continue to be
 used after their charges had run out

 - Improved the Medic overheal effect so it's more noticeable

 - Fixed func_build entities to respect the team value and prevent the
 associated team from building in the area

 - Items changes:

   - Added new Sort by Rarity option for sorting backpack items

   - Improved the backpack sorting algorithms

   - Added styles for the Ghastlier Gibus, Scotsman's Stove Pipe, Treasure
 Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer

   - Added paint preview to the preview section when shopping for hats

   - Updated the Googly Gazer to be paintable

   - Added new paint styles to the Pyromancer's Mask

   - Items in the action slot won't be swapped until returning to a supply
 cabinet

   - Replaced the no-crit attribute with -25% damage on the following:

  - The Eyelander, The Gunslinger, The Southern Hospitality, The
 Powerjack (also added +20% melee vulnerability)

  - The Horseless Headless 

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Reuben Morais
On Fri, Apr 15, 2011 at 9:34 AM, Brian Simon bluebriansi...@gmail.comwrote:

 Many a player will be very unhappy with the weapon changes, especially the
 changing of the NoCrit attribute to -25% damage on those demoman melee
 weapons.


You can revert that using TF2Items if you want.
But I think the change was reasonable, Demomen were always the best melee
fighters, it will be more balanced now.
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Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Loïc PERY
Hi all,

with the last TF2 update

if you put these settings in server.cfg server crash at mat change (second
map)

tf_bot_auto_vacate 1
tf_bot_difficulty 3
tf_bot_join_after_player 0
tf_bot_quota 18
tf_bot_quota_mode fill

2011/4/15 Reuben Morais reuben.mor...@gmail.com

 On Fri, Apr 15, 2011 at 9:34 AM, Brian Simon bluebriansi...@gmail.com
 wrote:

  Many a player will be very unhappy with the weapon changes, especially
 the
  changing of the NoCrit attribute to -25% damage on those demoman melee
  weapons.
 

 You can revert that using TF2Items if you want.
 But I think the change was reasonable, Demomen were always the best melee
 fighters, it will be more balanced now.
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[hlds_linux] Garrysmod broken?

2011-04-15 Thread Simon Gunton - INX-Gaming.co.uk
[gs13382@INX-236-221 orangebox]$ ./start.garrysmod
[gs13382@INX-236-221 orangebox]$ Auto detecting CPU
Using default binary: ./srcds_linux
Server will auto-restart if there is a crash.
Using breakpad minidump system
Using breakpad crash handler

Console initialized.
 failed to dlopen /home/gs13382/srcds_l/orangebox/garrysmod/bin/server.so
error=/home/gs13382/srcds_l/orangebox/garrysmod/bin/server.so: undefined
symbol: _Unwind_Resume
./srcds_run: line 372:  6893 Segmentation fault  $HL_CMD
Add -debug to the ./srcds_run command line to generate a debug.log to help
with solving this problem
Fri Apr 15 18:28:52 BST 2011: Server restart in 10 seconds



Getting that off a fresh install with verify all, on two different boxes.

Simon

Simon Gunton
Support Analyst
INX-Gaming.com
EMail: si...@inx-gaming.co.uk
Support: http://support.inx-network.com/
Tel: 01733 687699

This e-mail and any attachments are confidential. If you are not the
intended recipient, please contact the sender. Please then delete the email
and do not disclose the contents to anyone.

Any views or opinions presented in this email or its attachments are solely
those of the author and do not necessarily represent those of INX-Network
Limited



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[hlds_linux] Required Update for Killing Floor Coming

2011-04-15 Thread Dayle Flowers
A required update for Killing Floor is coming soon.  This update fixes a 
severe bug that was stopping a large number of clients from connecting 
to servers on their first attempt.  This update also addresses a number 
of map exploits, including the latest addition to the official maps, 
KF-Aperture.


Also, with the launching of the GLaDOS Release Portal 2 Early website( 
http://www.aperturescience.com/glados@home/ ), we expect the player 
counts to be MUCH higher this weekend.  We have already doubled the 
player count and this event started less than an hour ago.  So, if you 
have some extra server CPU sitting around, throwing up a few extra 
servers for this event will likely get you some additional full servers.


Thanks,
Dayle Flowers
Senior Programmer
Tripwire Interactive, LLC.

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Re: [hlds_linux] Garrysmod broken?

2011-04-15 Thread Brian Simon
Did you try playing with the permissions a bit? It's possible that user does
not have read/execute access to server.so

On Fri, Apr 15, 2011 at 12:41 PM, Simon Gunton - INX-Gaming.co.uk 
si...@inx-gaming.co.uk wrote:

 [gs13382@INX-236-221 orangebox]$ ./start.garrysmod
 [gs13382@INX-236-221 orangebox]$ Auto detecting CPU
 Using default binary: ./srcds_linux
 Server will auto-restart if there is a crash.
 Using breakpad minidump system
 Using breakpad crash handler

 Console initialized.
  failed to dlopen /home/gs13382/srcds_l/orangebox/garrysmod/bin/server.so
 error=/home/gs13382/srcds_l/orangebox/garrysmod/bin/server.so: undefined
 symbol: _Unwind_Resume
 ./srcds_run: line 372:  6893 Segmentation fault  $HL_CMD
 Add -debug to the ./srcds_run command line to generate a debug.log to
 help
 with solving this problem
 Fri Apr 15 18:28:52 BST 2011: Server restart in 10 seconds



 Getting that off a fresh install with verify all, on two different boxes.

 Simon

 Simon Gunton
 Support Analyst
 INX-Gaming.com
 EMail: si...@inx-gaming.co.uk
 Support: http://support.inx-network.com/
 Tel: 01733 687699

 This e-mail and any attachments are confidential. If you are not the
 intended recipient, please contact the sender. Please then delete the email
 and do not disclose the contents to anyone.

 Any views or opinions presented in this email or its attachments are solely
 those of the author and do not necessarily represent those of INX-Network
 Limited



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Re: [hlds_linux] Garrysmod broken?

2011-04-15 Thread Asher Baker
This is the same error that's required MM:S, SM, and all other C++
plugins to need to be recompiled for Linux after today's update.
Seems like someone at Valve should have given Garry a heads up :P

Asher.

On Sat, Apr 16, 2011 at 12:10 AM, Brian Simon bluebriansi...@gmail.com wrote:
 Did you try playing with the permissions a bit? It's possible that user does
 not have read/execute access to server.so

 On Fri, Apr 15, 2011 at 12:41 PM, Simon Gunton - INX-Gaming.co.uk 
 si...@inx-gaming.co.uk wrote:

 [gs13382@INX-236-221 orangebox]$ ./start.garrysmod
 [gs13382@INX-236-221 orangebox]$ Auto detecting CPU
 Using default binary: ./srcds_linux
 Server will auto-restart if there is a crash.
 Using breakpad minidump system
 Using breakpad crash handler

 Console initialized.
  failed to dlopen /home/gs13382/srcds_l/orangebox/garrysmod/bin/server.so
 error=/home/gs13382/srcds_l/orangebox/garrysmod/bin/server.so: undefined
 symbol: _Unwind_Resume
 ./srcds_run: line 372:  6893 Segmentation fault      $HL_CMD
 Add -debug to the ./srcds_run command line to generate a debug.log to
 help
 with solving this problem
 Fri Apr 15 18:28:52 BST 2011: Server restart in 10 seconds



 Getting that off a fresh install with verify all, on two different boxes.

 Simon

 Simon Gunton
 Support Analyst
 INX-Gaming.com
 EMail: si...@inx-gaming.co.uk
 Support: http://support.inx-network.com/
 Tel: 01733 687699

 This e-mail and any attachments are confidential. If you are not the
 intended recipient, please contact the sender. Please then delete the email
 and do not disclose the contents to anyone.

 Any views or opinions presented in this email or its attachments are solely
 those of the author and do not necessarily represent those of INX-Network
 Limited



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 please visit:
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Re: [hlds_linux] Garrysmod broken?

2011-04-15 Thread Simon Gunton - INX-Gaming.co.uk
Cheers, didn’t think it was a permissions issue as it was 2 server on 2
different boxes.

Simon

Simon Gunton
Support Analyst
INX-Gaming.com
EMail: si...@inx-gaming.co.uk
Support: http://support.inx-network.com/
Tel: 01733 687699

This e-mail and any attachments are confidential. If you are not the
intended recipient, please contact the sender. Please then delete the email
and do not disclose the contents to anyone.

Any views or opinions presented in this email or its attachments are solely
those of the author and do not necessarily represent those of INX-Network
Limited


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Asher Baker
Sent: 15 April 2011 18:18
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Garrysmod broken?

This is the same error that's required MM:S, SM, and all other C++
plugins to need to be recompiled for Linux after today's update.
Seems like someone at Valve should have given Garry a heads up :P

Asher.

On Sat, Apr 16, 2011 at 12:10 AM, Brian Simon bluebriansi...@gmail.com
wrote:
 Did you try playing with the permissions a bit? It's possible that user
does
 not have read/execute access to server.so

 On Fri, Apr 15, 2011 at 12:41 PM, Simon Gunton - INX-Gaming.co.uk 
 si...@inx-gaming.co.uk wrote:

 [gs13382@INX-236-221 orangebox]$ ./start.garrysmod
 [gs13382@INX-236-221 orangebox]$ Auto detecting CPU
 Using default binary: ./srcds_linux
 Server will auto-restart if there is a crash.
 Using breakpad minidump system
 Using breakpad crash handler

 Console initialized.
  failed to dlopen /home/gs13382/srcds_l/orangebox/garrysmod/bin/server.so
 error=/home/gs13382/srcds_l/orangebox/garrysmod/bin/server.so: undefined
 symbol: _Unwind_Resume
 ./srcds_run: line 372:  6893 Segmentation fault      $HL_CMD
 Add -debug to the ./srcds_run command line to generate a debug.log to
 help
 with solving this problem
 Fri Apr 15 18:28:52 BST 2011: Server restart in 10 seconds



 Getting that off a fresh install with verify all, on two different boxes.

 Simon

 Simon Gunton
 Support Analyst
 INX-Gaming.com
 EMail: si...@inx-gaming.co.uk
 Support: http://support.inx-network.com/
 Tel: 01733 687699

 This e-mail and any attachments are confidential. If you are not the
 intended recipient, please contact the sender. Please then delete the
email
 and do not disclose the contents to anyone.

 Any views or opinions presented in this email or its attachments are
solely
 those of the author and do not necessarily represent those of INX-Network
 Limited



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[hlds_linux] Required Update for Killing Floor Released

2011-04-15 Thread Dayle Flowers
A required update for Killing Floor has been released.  This update 
fixes a severe bug that was stopping a large number of clients from 
connecting to servers on their first attempt.  This update also 
addresses a number of map exploits, including the latest addition to the 
official maps, KF-Aperture.


Also, with the launching of the GLaDOS Release Portal 2 Early website( 
http://www.aperturescience.com/glados@home/ ), we expect the player 
counts to be MUCH higher this weekend.  We have already doubled the 
player count and this event started less than an hour ago.  So, if you 
have some extra server CPU sitting around, throwing up a few extra 
servers for this event will likely get you some additional full servers.


Thanks,
Dayle Flowers
Senior Programmer
Tripwire Interactive, LLC.

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Re: [hlds_linux] Required Update for Killing Floor Coming

2011-04-15 Thread Saul Rennison
Hi Dayle,

I was thrilled to see VALVe promoting all the potato sack games! Would it be
possible for Tripwire to give any info after this promo, how many sales they
actually got due to Potato Sack? That'd be awesome :D

Thanks,
- Saul


On 15 April 2011 17:44, Dayle Flowers da...@tripwireinteractive.com wrote:

 http://www.aperturescience.com/glados@home/
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Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Flubber
We keep having crash on our unix servers :


L 04/15/2011 - 21:20:04: EXxxTrEmE.44 [Fr]22STEAM_0:1:15681005Red
killed Panda â Banane33STEAM_0:1:15048366Blue with
tf_projectile_pipe_remote (attacker_position -775 -4438 192)
(victim_position -1280 -4524 192)
L 04/15/2011 - 21:20:07: World triggered Round_Start
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20110415212007_1.dmp
./srcds_run: line 372:  6396 Segmentation fault  (core dumped) $HL_CMD
Add -debug to the ./srcds_run command line to generate a debug.log to help
with solving this problem
Fri Apr 15 21:20:07 CEST 2011: Server restart in 10 seconds
Using breakpad minidump system
Using breakpad crash handler

Even with no addons folder...
Any idea?


2011/4/15 Loïc PERY louloubi...@gmail.com

 Hi all,

 with the last TF2 update

 if you put these settings in server.cfg server crash at mat change (second
 map)

 tf_bot_auto_vacate 1
 tf_bot_difficulty 3
 tf_bot_join_after_player 0
 tf_bot_quota 18
 tf_bot_quota_mode fill

 2011/4/15 Reuben Morais reuben.mor...@gmail.com

  On Fri, Apr 15, 2011 at 9:34 AM, Brian Simon bluebriansi...@gmail.com
  wrote:
 
   Many a player will be very unhappy with the weapon changes, especially
  the
   changing of the NoCrit attribute to -25% damage on those demoman melee
   weapons.
  
 
  You can revert that using TF2Items if you want.
  But I think the change was reasonable, Demomen were always the best melee
  fighters, it will be more balanced now.
   ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
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Re: [hlds_linux] Required Update for Killing Floor Released

2011-04-15 Thread msleeper
Dayle, can you tell if the increased players are generally new purchases
(which I assume)? I ask because if we are going to put up additional
servers, I assume newer players would want servers with a default lower
difficulty. Thanks!


On Fri, 2011-04-15 at 13:42 -0400, Dayle Flowers wrote:
 A required update for Killing Floor has been released.  This update 
 fixes a severe bug that was stopping a large number of clients from 
 connecting to servers on their first attempt.  This update also 
 addresses a number of map exploits, including the latest addition to the 
 official maps, KF-Aperture.
 
 Also, with the launching of the GLaDOS Release Portal 2 Early website( 
 http://www.aperturescience.com/glados@home/ ), we expect the player 
 counts to be MUCH higher this weekend.  We have already doubled the 
 player count and this event started less than an hour ago.  So, if you 
 have some extra server CPU sitting around, throwing up a few extra 
 servers for this event will likely get you some additional full servers.
 
 Thanks,
 Dayle Flowers
 Senior Programmer
 Tripwire Interactive, LLC.
 
 ___
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 visit:
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Re: [hlds_linux] Required Update for Killing Floor Released

2011-04-15 Thread John Gibson
Sleeper,

It is a mix. There are a LOT of people buying the potato sack so there is a
lot of new players on. There are also a lot of returning players checking
out the Portal map and other new stuff. It wouldn't be a bad idea to do a
mix of normal and harder servers. That is how I've got ours set up. 

Cheers,

John Gibson
President
Tripwire Interactive LLC
www.tripwireinteractive.com


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Friday, April 15, 2011 3:28 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Required Update for Killing Floor Released

Dayle, can you tell if the increased players are generally new purchases
(which I assume)? I ask because if we are going to put up additional
servers, I assume newer players would want servers with a default lower
difficulty. Thanks!


On Fri, 2011-04-15 at 13:42 -0400, Dayle Flowers wrote:
 A required update for Killing Floor has been released.  This update 
 fixes a severe bug that was stopping a large number of clients from 
 connecting to servers on their first attempt.  This update also 
 addresses a number of map exploits, including the latest addition to the 
 official maps, KF-Aperture.
 
 Also, with the launching of the GLaDOS Release Portal 2 Early website( 
 http://www.aperturescience.com/glados@home/ ), we expect the player 
 counts to be MUCH higher this weekend.  We have already doubled the 
 player count and this event started less than an hour ago.  So, if you 
 have some extra server CPU sitting around, throwing up a few extra 
 servers for this event will likely get you some additional full servers.
 
 Thanks,
 Dayle Flowers
 Senior Programmer
 Tripwire Interactive, LLC.
 
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Re: [hlds_linux] Required Update for Killing Floor Released

2011-04-15 Thread msleeper
Sounds good, thanks John!


On Fri, 2011-04-15 at 15:40 -0400, John Gibson wrote:
 Sleeper,
 
 It is a mix. There are a LOT of people buying the potato sack so there is a
 lot of new players on. There are also a lot of returning players checking
 out the Portal map and other new stuff. It wouldn't be a bad idea to do a
 mix of normal and harder servers. That is how I've got ours set up. 
 
 Cheers,
 
 John Gibson
 President
 Tripwire Interactive LLC
 www.tripwireinteractive.com
 
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of msleeper
 Sent: Friday, April 15, 2011 3:28 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Required Update for Killing Floor Released
 
 Dayle, can you tell if the increased players are generally new purchases
 (which I assume)? I ask because if we are going to put up additional
 servers, I assume newer players would want servers with a default lower
 difficulty. Thanks!
 
 
 On Fri, 2011-04-15 at 13:42 -0400, Dayle Flowers wrote:
  A required update for Killing Floor has been released.  This update 
  fixes a severe bug that was stopping a large number of clients from 
  connecting to servers on their first attempt.  This update also 
  addresses a number of map exploits, including the latest addition to the 
  official maps, KF-Aperture.
  
  Also, with the launching of the GLaDOS Release Portal 2 Early website( 
  http://www.aperturescience.com/glados@home/ ), we expect the player 
  counts to be MUCH higher this weekend.  We have already doubled the 
  player count and this event started less than an hour ago.  So, if you 
  have some extra server CPU sitting around, throwing up a few extra 
  servers for this event will likely get you some additional full servers.
  
  Thanks,
  Dayle Flowers
  Senior Programmer
  Tripwire Interactive, LLC.
  
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
 
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 please visit:
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Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread ics

sv_vote_issue_nextlevel_choicesmode 0 - no more crashes.

-ics


15.4.2011 22:22, Flubber kirjoitti:

We keep having crash on our unix servers :


L 04/15/2011 - 21:20:04: EXxxTrEmE.44 [Fr]22STEAM_0:1:15681005Red
killed Panda â Banane33STEAM_0:1:15048366Blue with
tf_projectile_pipe_remote (attacker_position -775 -4438 192)
(victim_position -1280 -4524 192)
L 04/15/2011 - 21:20:07: World triggered Round_Start
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20110415212007_1.dmp
./srcds_run: line 372:  6396 Segmentation fault  (core dumped) $HL_CMD
Add -debug to the ./srcds_run command line to generate a debug.log to help
with solving this problem
Fri Apr 15 21:20:07 CEST 2011: Server restart in 10 seconds
Using breakpad minidump system
Using breakpad crash handler

Even with no addons folder...
Any idea?


2011/4/15 Loïc PERYlouloubi...@gmail.com


Hi all,

with the last TF2 update

if you put these settings in server.cfg server crash at mat change (second
map)

tf_bot_auto_vacate 1
tf_bot_difficulty 3
tf_bot_join_after_player 0
tf_bot_quota 18
tf_bot_quota_mode fill

2011/4/15 Reuben Moraisreuben.mor...@gmail.com


On Fri, Apr 15, 2011 at 9:34 AM, Brian Simonbluebriansi...@gmail.com

wrote:
Many a player will be very unhappy with the weapon changes, especially

the

changing of the NoCrit attribute to -25% damage on those demoman melee
weapons.


You can revert that using TF2Items if you want.
But I think the change was reasonable, Demomen were always the best melee
fighters, it will be more balanced now.
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Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Flubber
I deactivate all votes, and fixed the problem, anyway sourcemod votes based
on % of players requested it, which my players prefer.
Thanks anyway.

2011/4/15 ics i...@ics-base.net

 sv_vote_issue_nextlevel_choicesmode 0 - no more crashes.

 -ics


 15.4.2011 22:22, Flubber kirjoitti:

  We keep having crash on our unix servers :


 L 04/15/2011 - 21:20:04: EXxxTrEmE.44 [Fr]22STEAM_0:1:15681005Red
 killed Panda â Banane33STEAM_0:1:15048366Blue with
 tf_projectile_pipe_remote (attacker_position -775 -4438 192)
 (victim_position -1280 -4524 192)
 L 04/15/2011 - 21:20:07: World triggered Round_Start
 PreMinidumpCallback: updating dump comment
 Uploading dump (in-process) [proxy '']
 /tmp/dumps/crash_20110415212007_1.dmp
 ./srcds_run: line 372:  6396 Segmentation fault  (core dumped) $HL_CMD
 Add -debug to the ./srcds_run command line to generate a debug.log to
 help
 with solving this problem
 Fri Apr 15 21:20:07 CEST 2011: Server restart in 10 seconds
 Using breakpad minidump system
 Using breakpad crash handler

 Even with no addons folder...
 Any idea?


 2011/4/15 Loïc PERYlouloubi...@gmail.com

  Hi all,

 with the last TF2 update

 if you put these settings in server.cfg server crash at mat change
 (second
 map)

 tf_bot_auto_vacate 1
 tf_bot_difficulty 3
 tf_bot_join_after_player 0
 tf_bot_quota 18
 tf_bot_quota_mode fill

 2011/4/15 Reuben Moraisreuben.mor...@gmail.com

  On Fri, Apr 15, 2011 at 9:34 AM, Brian Simonbluebriansi...@gmail.com

 wrote:
 Many a player will be very unhappy with the weapon changes, especially

 the

 changing of the NoCrit attribute to -25% damage on those demoman melee
 weapons.

  You can revert that using TF2Items if you want.
 But I think the change was reasonable, Demomen were always the best
 melee
 fighters, it will be more balanced now.
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Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Ross Bemrose
I disabled votes on my server, which seemed to make all the crashes go 
away.  It might just be coincidence, though, as I did it during my 
server's dead time this morning, and I have no idea how many people used 
it during the day.


On 4/15/2011 3:22 PM, Flubber wrote:

We keep having crash on our unix servers :


L 04/15/2011 - 21:20:04: EXxxTrEmE.44 [Fr]22STEAM_0:1:15681005Red
killed Panda â Banane33STEAM_0:1:15048366Blue with
tf_projectile_pipe_remote (attacker_position -775 -4438 192)
(victim_position -1280 -4524 192)
L 04/15/2011 - 21:20:07: World triggered Round_Start
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20110415212007_1.dmp
./srcds_run: line 372:  6396 Segmentation fault  (core dumped) $HL_CMD
Add -debug to the ./srcds_run command line to generate a debug.log to help
with solving this problem
Fri Apr 15 21:20:07 CEST 2011: Server restart in 10 seconds
Using breakpad minidump system
Using breakpad crash handler

Even with no addons folder...
Any idea?


2011/4/15 Loïc PERYlouloubi...@gmail.com


Hi all,

with the last TF2 update

if you put these settings in server.cfg server crash at mat change (second
map)

tf_bot_auto_vacate 1
tf_bot_difficulty 3
tf_bot_join_after_player 0
tf_bot_quota 18
tf_bot_quota_mode fill

2011/4/15 Reuben Moraisreuben.mor...@gmail.com


On Fri, Apr 15, 2011 at 9:34 AM, Brian Simonbluebriansi...@gmail.com

wrote:
Many a player will be very unhappy with the weapon changes, especially

the

changing of the NoCrit attribute to -25% damage on those demoman melee
weapons.


You can revert that using TF2Items if you want.
But I think the change was reasonable, Demomen were always the best melee
fighters, it will be more balanced now.
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[hlds_linux] Mandatory TF2 update coming

2011-04-15 Thread Eric Smith
We're getting ready to release a mandatory update for TF2 in the next 45 min or 
so.

-Eric


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Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Reuben Morais
I think those crashes aren't directly tied to votes, I had all the votes
enabled right after the update and people used them a lot during a few
hours.
No crashes since the update for me.

--
Reuben
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Re: [hlds_linux] Mandatory TF2 update coming

2011-04-15 Thread Eli Witt
Hopefully this fixes the (new) random crashes?

On Fri, Apr 15, 2011 at 6:30 PM, Eric Smith er...@valvesoftware.com wrote:

 We're getting ready to release a mandatory update for TF2 in the next 45
 min or so.

 -Eric


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Re: [hlds_linux] Mandatory TF2 update coming

2011-04-15 Thread Jeff Sugar
For those unaware, the update dropped about 10 minutes ago now (4:01PST).
Here's the changelog:

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat:
Source and Half-Life 2: Deathmatch have been released. The updates will be
applied automatically when your Steam client is restarted. The major changes
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

* Fixed a startup crash for some users who were unable to load
client.dll
* Fixed a status command regression in the dedicated server
console


Team Fortress 2

* Added a missing material for the Scotsman's Stove Pipe
* Fixed a server crash caused by the server triggering a nextlevel
vote
* Fixed the kicking of coaches for being idle as soon as they stop
coaching
* Fixed a coaching exploitUpdates to Team Fortress 2,
Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch
have been released. The updates will be applied automatically when your
Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

* Fixed a startup crash for some users who were unable to load
client.dll
* Fixed a status command regression in the dedicated server
console


Team Fortress 2

* Added a missing material for the Scotsman's Stove Pipe
* Fixed a server crash caused by the server triggering a nextlevel
vote
* Fixed the kicking of coaches for being idle as soon as they stop
coaching
* Fixed a coaching exploit

On Fri, Apr 15, 2011 at 4:06 PM, Eli Witt eliw...@gmail.com wrote:

 Hopefully this fixes the (new) random crashes?

 On Fri, Apr 15, 2011 at 6:30 PM, Eric Smith er...@valvesoftware.com
 wrote:

  We're getting ready to release a mandatory update for TF2 in the next 45
  min or so.
 
  -Eric
 
 
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Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Kyle Sanderson
The only crashes I've seen are ones related to the 'new' model system.

On Fri, Apr 15, 2011 at 3:52 PM, Reuben Morais reuben.mor...@gmail.com wrote:
 I think those crashes aren't directly tied to votes, I had all the votes
 enabled right after the update and people used them a lot during a few
 hours.
 No crashes since the update for me.

 --
 Reuben
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[hlds_linux] Team Fortress 2 Update Released

2011-04-15 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a startup crash for some users who were unable to load client.dll
- Fixed a status command regression in the dedicated server console

Team Fortress 2
- Added a missing material for the Scotsman's Stove Pipe
- Fixed a server crash caused by the server triggering a nextlevel vote
- Fixed the kicking of coaches for being idle as soon as they stop coaching
- Fixed a coaching exploit

Jason


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Re: [hlds_linux] Mandatory TF2 update coming

2011-04-15 Thread Jonah Hirsch
My server's not grabbing it.
---
Jonah Hirsch



On Fri, Apr 15, 2011 at 4:09 PM, Jeff Sugar jeffsu...@gmail.com wrote:

 For those unaware, the update dropped about 10 minutes ago now (4:01PST).
 Here's the changelog:

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat:
 Source and Half-Life 2: Deathmatch have been released. The updates will be
 applied automatically when your Steam client is restarted. The major
 changes
 include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

* Fixed a startup crash for some users who were unable to load
 client.dll
* Fixed a status command regression in the dedicated server
 console


Team Fortress 2

* Added a missing material for the Scotsman's Stove Pipe
* Fixed a server crash caused by the server triggering a nextlevel
 vote
* Fixed the kicking of coaches for being idle as soon as they stop
 coaching
* Fixed a coaching exploitUpdates to Team Fortress 2,
 Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch
 have been released. The updates will be applied automatically when your
 Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

* Fixed a startup crash for some users who were unable to load
 client.dll
* Fixed a status command regression in the dedicated server
 console


Team Fortress 2

* Added a missing material for the Scotsman's Stove Pipe
* Fixed a server crash caused by the server triggering a nextlevel
 vote
* Fixed the kicking of coaches for being idle as soon as they stop
 coaching
* Fixed a coaching exploit

 On Fri, Apr 15, 2011 at 4:06 PM, Eli Witt eliw...@gmail.com wrote:

  Hopefully this fixes the (new) random crashes?
 
  On Fri, Apr 15, 2011 at 6:30 PM, Eric Smith er...@valvesoftware.com
  wrote:
 
   We're getting ready to release a mandatory update for TF2 in the next
 45
   min or so.
  
   -Eric
  
  
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Re: [hlds_linux] Team Fortress 2 Update Released

2011-04-15 Thread Kyle Sanderson
- Fixed a status command regression in the dedicated server console

Finally!

On Fri, Apr 15, 2011 at 4:14 PM, Jason Ruymen jas...@valvesoftware.com wrote:
 A required update for Team Fortress 2 is now available.  The specific changes 
 include:

 Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
 - Fixed a startup crash for some users who were unable to load client.dll
 - Fixed a status command regression in the dedicated server console

 Team Fortress 2
 - Added a missing material for the Scotsman's Stove Pipe
 - Fixed a server crash caused by the server triggering a nextlevel vote
 - Fixed the kicking of coaches for being idle as soon as they stop coaching
 - Fixed a coaching exploit

 Jason


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Re: [hlds_linux] Team Fortress 2 Update Released

2011-04-15 Thread Jake Eisenman
Oh, how lovely!
Appreciate the fix.

On 4/15/2011 7:19 PM, Kyle Sanderson wrote:
 - Fixed a status command regression in the dedicated server console

 Finally!

 On Fri, Apr 15, 2011 at 4:14 PM, Jason Ruymen jas...@valvesoftware.com 
 wrote:
 A required update for Team Fortress 2 is now available.  The specific 
 changes include:

 Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
 - Fixed a startup crash for some users who were unable to load client.dll
 - Fixed a status command regression in the dedicated server console

 Team Fortress 2
 - Added a missing material for the Scotsman's Stove Pipe
 - Fixed a server crash caused by the server triggering a nextlevel vote
 - Fixed the kicking of coaches for being idle as soon as they stop coaching
 - Fixed a coaching exploit

 Jason


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-- 
Jake Eisenman - the.jun...@tehzomb.info
http://http.tehzomb.info/


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Re: [hlds_linux] Mandatory TF2 update coming

2011-04-15 Thread Eli Witt
Keep trying, every server is hammering valve's stuff trying to download the
update. It might take a bit.

On Fri, Apr 15, 2011 at 7:14 PM, Jonah Hirsch crazydog...@gmail.com wrote:

 My server's not grabbing it.
 ---
 Jonah Hirsch



 On Fri, Apr 15, 2011 at 4:09 PM, Jeff Sugar jeffsu...@gmail.com wrote:

  For those unaware, the update dropped about 10 minutes ago now (4:01PST).
  Here's the changelog:
 
 Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat:
  Source and Half-Life 2: Deathmatch have been released. The updates will
 be
  applied automatically when your Steam client is restarted. The major
  changes
  include:
 
 Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
 
 * Fixed a startup crash for some users who were unable to load
  client.dll
 * Fixed a status command regression in the dedicated server
  console
 
 
 Team Fortress 2
 
 * Added a missing material for the Scotsman's Stove Pipe
 * Fixed a server crash caused by the server triggering a nextlevel
  vote
 * Fixed the kicking of coaches for being idle as soon as they stop
  coaching
 * Fixed a coaching exploitUpdates to Team Fortress 2,
  Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch
  have been released. The updates will be applied automatically when your
  Steam client is restarted. The major changes include:
 
 Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
 
 * Fixed a startup crash for some users who were unable to load
  client.dll
 * Fixed a status command regression in the dedicated server
  console
 
 
 Team Fortress 2
 
 * Added a missing material for the Scotsman's Stove Pipe
 * Fixed a server crash caused by the server triggering a nextlevel
  vote
 * Fixed the kicking of coaches for being idle as soon as they stop
  coaching
 * Fixed a coaching exploit
 
  On Fri, Apr 15, 2011 at 4:06 PM, Eli Witt eliw...@gmail.com wrote:
 
   Hopefully this fixes the (new) random crashes?
  
   On Fri, Apr 15, 2011 at 6:30 PM, Eric Smith er...@valvesoftware.com
   wrote:
  
We're getting ready to release a mandatory update for TF2 in the next
  45
min or so.
   
-Eric
   
   
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 archives,
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