Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
This update has broken plugin which uses Valve API only :( Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a packet injection exploit in the client/server streams - Fixed UDP logging exploit - Added a new server convar sv_logsecret which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended Team Fortress 2 - Added new map Koth_Badlands - Updated CP_Well - Spawn room by second cap for each time is now a one-way door - Updated Training - Added 3 new training courses for the Demoman, Engineer, and Spy - Added the Ready for Duty achievement for completing all of the training courses - Added a new system to associate dedicated servers with Steam accounts - Use the ConCommand cl_gameserver_create_identity in the Team Fortress 2 client console to create a server account using the currently logged in Steam account. This will generate values for tf_server_identity_account_id and tf_server_identity_token - Put the values for tf_server_identity_account_id and tf_server_identity_token into your server.cfg - Use the ConCommand cl_gameserver_list in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account - Added a new system for coaching players - Added a new vote system - Server convars to control the vote system - sv_allow_votes : Allow voting? - sv_vote_failure_timer: A vote that fails cannot be voted on again during this period. - sv_vote_allow_specators : Allow spectators to vote? - sv_vote_issue_changelevel_allowed: Allow votes to change levels? - sv_vote_issue_kick_allowed : Allow votes to kick players from the server? - sv_vote_issue_nextlevel_allowed : Allow votes to set the next level? - sv_vote_issue_nextlevel_allowextend : Allow votes to extend the current map? - sv_vote_issue_restart_game_allowed : Allow votes to restart the game? - sv_vote_issue_scramble_teams_allowed : Allow votes to scramble the teams? - sv_vote_issue_nextlevel_choicesmode : Present players with a list of maps with the lowest playtimes to choose from? - sv_vote_kick_ban_duration: How long should a kick vote ban someone from the server? (in minutes) - Added dynamic model loading to improve performance - Combat Text changes - Added a new convar hud_combattext_healing to display the amount of healing done per second - Added bonus points to the items displayed using Combat Text - Starting position of values is now affected by range to target, making it easier to see numbers when next to targets - Updated voice to use the Steam voice codec to improve quality - Servers can toggle between the old codec and the new codec with the convar sv_use_steam_voice, which defaults to 1. - Fixed not being able to see the correct colors for painted hats when running with DX8 - Fixed not being able to see the | character in custom names and descriptions - Fixed a couple cases where custom sprays would not import correctly - Duel changes - The duel dialog has been extended to include class-specific duels in addition to the default duels - Duel badges now only show the number of wins a player has - Added Payload maps to Offline Practice - Fixed taunt kills made with a Katana not counting towards honorbound kills - Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance - Fixed infinite noisemakers exploit where noisemakers could continue to be used after their charges had run out - Improved the Medic overheal effect so it's more noticeable - Fixed func_build entities to respect the team value and prevent the associated team from building in the area - Items changes: - Added new Sort by Rarity option for sorting backpack items - Improved the backpack sorting algorithms - Added styles for the Ghastlier Gibus, Scotsman's Stove Pipe, Treasure Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer - Added paint preview to the preview section when shopping for hats - Updated the Googly Gazer to be paintable - Added new paint styles to the Pyromancer's Mask - Items in the action slot won't be swapped until returning to a supply cabinet - Replaced the no-crit attribute with -25% damage on the following: - The Eyelander, The Gunslinger, The Southern Hospitality, The Powerjack (also added +20% melee vulnerability) - The Horseless Headless Horseman's Headtaker, The
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Potentially relevant pastebin from psychonic: http://p.hlxce.com/422 Diff is of eiface.h. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Thursday, April 14, 2011 11:43 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released This update has broken plugin which uses Valve API only :( Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a packet injection exploit in the client/server streams - Fixed UDP logging exploit - Added a new server convar sv_logsecret which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended Team Fortress 2 - Added new map Koth_Badlands - Updated CP_Well - Spawn room by second cap for each time is now a one-way door - Updated Training - Added 3 new training courses for the Demoman, Engineer, and Spy - Added the Ready for Duty achievement for completing all of the training courses - Added a new system to associate dedicated servers with Steam accounts - Use the ConCommand cl_gameserver_create_identity in the Team Fortress 2 client console to create a server account using the currently logged in Steam account. This will generate values for tf_server_identity_account_id and tf_server_identity_token - Put the values for tf_server_identity_account_id and tf_server_identity_token into your server.cfg - Use the ConCommand cl_gameserver_list in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account - Added a new system for coaching players - Added a new vote system - Server convars to control the vote system - sv_allow_votes : Allow voting? - sv_vote_failure_timer: A vote that fails cannot be voted on again during this period. - sv_vote_allow_specators : Allow spectators to vote? - sv_vote_issue_changelevel_allowed: Allow votes to change levels? - sv_vote_issue_kick_allowed : Allow votes to kick players from the server? - sv_vote_issue_nextlevel_allowed : Allow votes to set the next level? - sv_vote_issue_nextlevel_allowextend : Allow votes to extend the current map? - sv_vote_issue_restart_game_allowed : Allow votes to restart the game? - sv_vote_issue_scramble_teams_allowed : Allow votes to scramble the teams? - sv_vote_issue_nextlevel_choicesmode : Present players with a list of maps with the lowest playtimes to choose from? - sv_vote_kick_ban_duration: How long should a kick vote ban someone from the server? (in minutes) - Added dynamic model loading to improve performance - Combat Text changes - Added a new convar hud_combattext_healing to display the amount of healing done per second - Added bonus points to the items displayed using Combat Text - Starting position of values is now affected by range to target, making it easier to see numbers when next to targets - Updated voice to use the Steam voice codec to improve quality - Servers can toggle between the old codec and the new codec with the convar sv_use_steam_voice, which defaults to 1. - Fixed not being able to see the correct colors for painted hats when running with DX8 - Fixed not being able to see the | character in custom names and descriptions - Fixed a couple cases where custom sprays would not import correctly - Duel changes - The duel dialog has been extended to include class-specific duels in addition to the default duels - Duel badges now only show the number of wins a player has - Added Payload maps to Offline Practice - Fixed taunt kills made with a Katana not counting towards honorbound kills - Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance - Fixed infinite noisemakers exploit where noisemakers could continue to be used after their charges had run out - Improved the Medic overheal effect so it's more noticeable - Fixed func_build entities to respect the team value and prevent the associated team from building in the area - Items changes: - Added new Sort by Rarity option for sorting backpack items - Improved the backpack sorting algorithms - Added styles for the Ghastlier Gibus, Scotsman's Stove Pipe, Treasure Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer - Added paint
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Holy shit, they have inserted a new function in front of previous functions. This is the second time they broke the engine this way. When do they learn interface coding? Potentially relevant pastebin from psychonic: http://p.hlxce.com/422 Diff is of eiface.h. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Thursday, April 14, 2011 11:43 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released This update has broken plugin which uses Valve API only :( Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a packet injection exploit in the client/server streams - Fixed UDP logging exploit - Added a new server convar sv_logsecret which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended Team Fortress 2 - Added new map Koth_Badlands - Updated CP_Well - Spawn room by second cap for each time is now a one-way door - Updated Training - Added 3 new training courses for the Demoman, Engineer, and Spy - Added the Ready for Duty achievement for completing all of the training courses - Added a new system to associate dedicated servers with Steam accounts - Use the ConCommand cl_gameserver_create_identity in the Team Fortress 2 client console to create a server account using the currently logged in Steam account. This will generate values for tf_server_identity_account_id and tf_server_identity_token - Put the values for tf_server_identity_account_id and tf_server_identity_token into your server.cfg - Use the ConCommand cl_gameserver_list in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account - Added a new system for coaching players - Added a new vote system - Server convars to control the vote system - sv_allow_votes : Allow voting? - sv_vote_failure_timer: A vote that fails cannot be voted on again during this period. - sv_vote_allow_specators : Allow spectators to vote? - sv_vote_issue_changelevel_allowed: Allow votes to change levels? - sv_vote_issue_kick_allowed : Allow votes to kick players from the server? - sv_vote_issue_nextlevel_allowed : Allow votes to set the next level? - sv_vote_issue_nextlevel_allowextend : Allow votes to extend the current map? - sv_vote_issue_restart_game_allowed : Allow votes to restart the game? - sv_vote_issue_scramble_teams_allowed : Allow votes to scramble the teams? - sv_vote_issue_nextlevel_choicesmode : Present players with a list of maps with the lowest playtimes to choose from? - sv_vote_kick_ban_duration: How long should a kick vote ban someone from the server? (in minutes) - Added dynamic model loading to improve performance - Combat Text changes - Added a new convar hud_combattext_healing to display the amount of healing done per second - Added bonus points to the items displayed using Combat Text - Starting position of values is now affected by range to target, making it easier to see numbers when next to targets - Updated voice to use the Steam voice codec to improve quality - Servers can toggle between the old codec and the new codec with the convar sv_use_steam_voice, which defaults to 1. - Fixed not being able to see the correct colors for painted hats when running with DX8 - Fixed not being able to see the | character in custom names and descriptions - Fixed a couple cases where custom sprays would not import correctly - Duel changes - The duel dialog has been extended to include class-specific duels in addition to the default duels - Duel badges now only show the number of wins a player has - Added Payload maps to Offline Practice - Fixed taunt kills made with a Katana not counting towards honorbound kills - Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance - Fixed infinite noisemakers exploit where noisemakers could continue to be used after their charges had run out - Improved the Medic overheal effect so it's more noticeable - Fixed func_build entities to respect the team value and prevent the associated team from building in the area - Items changes: - Added new Sort by Rarity option for sorting backpack items - Improved the backpack sorting algorithms
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Wow this is interesting... replay mode is first-person KillCams. On Friday, 15 April 2011, Tony Paloma drunkenf...@hotmail.com wrote: Potentially relevant pastebin from psychonic: http://p.hlxce.com/422 Diff is of eiface.h. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Thursday, April 14, 2011 11:43 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released This update has broken plugin which uses Valve API only :( Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a packet injection exploit in the client/server streams - Fixed UDP logging exploit - Added a new server convar sv_logsecret which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended Team Fortress 2 - Added new map Koth_Badlands - Updated CP_Well - Spawn room by second cap for each time is now a one-way door - Updated Training - Added 3 new training courses for the Demoman, Engineer, and Spy - Added the Ready for Duty achievement for completing all of the training courses - Added a new system to associate dedicated servers with Steam accounts - Use the ConCommand cl_gameserver_create_identity in the Team Fortress 2 client console to create a server account using the currently logged in Steam account. This will generate values for tf_server_identity_account_id and tf_server_identity_token - Put the values for tf_server_identity_account_id and tf_server_identity_token into your server.cfg - Use the ConCommand cl_gameserver_list in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account - Added a new system for coaching players - Added a new vote system - Server convars to control the vote system - sv_allow_votes : Allow voting? - sv_vote_failure_timer : A vote that fails cannot be voted on again during this period. - sv_vote_allow_specators : Allow spectators to vote? - sv_vote_issue_changelevel_allowed : Allow votes to change levels? - sv_vote_issue_kick_allowed : Allow votes to kick players from the server? - sv_vote_issue_nextlevel_allowed : Allow votes to set the next level? - sv_vote_issue_nextlevel_allowextend : Allow votes to extend the current map? - sv_vote_issue_restart_game_allowed : Allow votes to restart the game? - sv_vote_issue_scramble_teams_allowed : Allow votes to scramble the teams? - sv_vote_issue_nextlevel_choicesmode : Present players with a list of maps with the lowest playtimes to choose from? - sv_vote_kick_ban_duration : How long should a kick vote ban someone from the server? (in minutes) - Added dynamic model loading to improve performance - Combat Text changes - Added a new convar hud_combattext_healing to display the amount of healing done per second - Added bonus points to the items displayed using Combat Text - Starting position of values is now affected by range to target, making it easier to see numbers when next to targets - Updated voice to use the Steam voice codec to improve quality - Servers can toggle between th -- Thanks, - Saul ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
On 04/14/2011 10:56 PM, Reuben Morais wrote: Uh, it generated a identity token with quotes in it, how am I supposed to use it? - Added a new system to associate dedicated servers with Steam accounts - Use the ConCommand cl_gameserver_create_identity in the Team Fortress 2 client console to create a server account using the currently logged in Steam account. This will generate values for tf_server_identity_account_id and tf_server_identity_token - Put the values for tf_server_identity_account_id and tf_server_identity_token into your server.cfg - Use the ConCommand cl_gameserver_list in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account tf_server_identity_account_id tf_server_identity_token to server.cfg One thing, use the same id/token for all servers or generate it for each one? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
On Fri, Apr 15, 2011 at 7:30 AM, Vathral vath...@gmail.com wrote: On 04/14/2011 10:56 PM, Reuben Morais wrote: Uh, it generated a identity token with quotes in it, how am I supposed to use it? - Added a new system to associate dedicated servers with Steam accounts - Use the ConCommand cl_gameserver_create_identity in the Team Fortress 2 client console to create a server account using the currently logged in Steam account. This will generate values for tf_server_identity_account_id and tf_server_identity_token - Put the values for tf_server_identity_account_id and tf_server_identity_token into your server.cfg - Use the ConCommand cl_gameserver_list in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account tf_server_identity_account_id tf_server_identity_token to server.cfg I know how to set ConVars, what I'm saying is that the generated value had quotes inside it, so I couldn't set it to a ConVar without losing a part of the token. Anyway, I just generated another identity and used it. -- Reuben ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
On 04/15/2011 06:36 AM, Reuben Morais wrote: I know how to set ConVars, what I'm saying is that the generated value had quotes inside it, so I couldn't set it to a ConVar without losing a part of the token. Anyway, I just generated another identity and used it. -- Reuben Ah, that's what I get for trying to read so early in the morning @_@ That is awesome how the key breaks itself. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
It seems that EVERY plugin is broken. VALVe should really work on their communication to the plugin developers. e.g. publish the changes some time before the update, so that they may have at least a small chance to get their plugins working... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
I think they made the CSS/TF2-beta game that allowed developers to prepare their plugins. But it's just a thought. . . /Chris Den 15/04/2011 kl. 13.03 skrev Marcel: It seems that EVERY plugin is broken. VALVe should really work on their communication to the plugin developers. e.g. publish the changes some time before the update, so that they may have at least a small chance to get their plugins working... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
It would work, if they didn't break their own interfaces by stupid coding. It seems that EVERY plugin is broken. VALVe should really work on their communication to the plugin developers. e.g. publish the changes some time before the update, so that they may have at least a small chance to get their plugins working... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Actually, both sourcemod and metamod have been working completely for quite a few hours now... On Fri, Apr 15, 2011 at 4:03 AM, Marcel hlds_li...@vermasslt.de wrote: It seems that EVERY plugin is broken. VALVe should really work on their communication to the plugin developers. e.g. publish the changes some time before the update, so that they may have at least a small chance to get their plugins working... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
On 04/15/2011 07:36 AM, Christoffer Pedersen wrote: I think they made the CSS/TF2-beta game that allowed developers to prepare their plugins. But it's just a thought. . . /Chris Den 15/04/2011 kl. 13.03 skrev Marcel: It seems that EVERY plugin is broken. VALVe should really work on their communication to the plugin developers. e.g. publish the changes some time before the update, so that they may have at least a small chance to get their plugins working... Not a single sourcemod/metamod plugin seem broken for me after updating sm/mm aside for some extensions like SDK Hooks 1.3 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
metamod:source, sourcemod, attachables, sdkhooks, accelerator, tf2items, steamtools, cssdm, stripper:source plugins/extensions (and probably other) were broken by this update. Attachables was broken intentionally kudos to the alliedmods team and extensions developers for releasing a fix so fast On Fri, Apr 15, 2011 at 1:43 PM, Vathral vath...@gmail.com wrote: Not a single sourcemod/metamod plugin seem broken for me after updating sm/mm aside for some extensions like SDK Hooks 1.3 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Many a player will be very unhappy with the weapon changes, especially the changing of the NoCrit attribute to -25% damage on those demoman melee weapons On Thu, Apr 14, 2011 at 10:56 PM, Reuben Morais reuben.mor...@gmail.comwrote: Uh, it generated a identity token with quotes in it, how am I supposed to use it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Glad to see the logging exploit finally fixed. On Thu, Apr 14, 2011 at 9:47 PM, Jason Ruymen jas...@valvesoftware.comwrote: Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a packet injection exploit in the client/server streams - Fixed UDP logging exploit - Added a new server convar sv_logsecret which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended Team Fortress 2 - Added new map Koth_Badlands - Updated CP_Well - Spawn room by second cap for each time is now a one-way door - Updated Training - Added 3 new training courses for the Demoman, Engineer, and Spy - Added the Ready for Duty achievement for completing all of the training courses - Added a new system to associate dedicated servers with Steam accounts - Use the ConCommand cl_gameserver_create_identity in the Team Fortress 2 client console to create a server account using the currently logged in Steam account. This will generate values for tf_server_identity_account_id and tf_server_identity_token - Put the values for tf_server_identity_account_id and tf_server_identity_token into your server.cfg - Use the ConCommand cl_gameserver_list in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account - Added a new system for coaching players - Added a new vote system - Server convars to control the vote system - sv_allow_votes : Allow voting? - sv_vote_failure_timer: A vote that fails cannot be voted on again during this period. - sv_vote_allow_specators : Allow spectators to vote? - sv_vote_issue_changelevel_allowed: Allow votes to change levels? - sv_vote_issue_kick_allowed : Allow votes to kick players from the server? - sv_vote_issue_nextlevel_allowed : Allow votes to set the next level? - sv_vote_issue_nextlevel_allowextend : Allow votes to extend the current map? - sv_vote_issue_restart_game_allowed : Allow votes to restart the game? - sv_vote_issue_scramble_teams_allowed : Allow votes to scramble the teams? - sv_vote_issue_nextlevel_choicesmode : Present players with a list of maps with the lowest playtimes to choose from? - sv_vote_kick_ban_duration: How long should a kick vote ban someone from the server? (in minutes) - Added dynamic model loading to improve performance - Combat Text changes - Added a new convar hud_combattext_healing to display the amount of healing done per second - Added bonus points to the items displayed using Combat Text - Starting position of values is now affected by range to target, making it easier to see numbers when next to targets - Updated voice to use the Steam voice codec to improve quality - Servers can toggle between the old codec and the new codec with the convar sv_use_steam_voice, which defaults to 1. - Fixed not being able to see the correct colors for painted hats when running with DX8 - Fixed not being able to see the | character in custom names and descriptions - Fixed a couple cases where custom sprays would not import correctly - Duel changes - The duel dialog has been extended to include class-specific duels in addition to the default duels - Duel badges now only show the number of wins a player has - Added Payload maps to Offline Practice - Fixed taunt kills made with a Katana not counting towards honorbound kills - Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance - Fixed infinite noisemakers exploit where noisemakers could continue to be used after their charges had run out - Improved the Medic overheal effect so it's more noticeable - Fixed func_build entities to respect the team value and prevent the associated team from building in the area - Items changes: - Added new Sort by Rarity option for sorting backpack items - Improved the backpack sorting algorithms - Added styles for the Ghastlier Gibus, Scotsman's Stove Pipe, Treasure Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer - Added paint preview to the preview section when shopping for hats - Updated the Googly Gazer to be paintable - Added new paint styles to the Pyromancer's Mask - Items in the action slot won't be swapped until returning to a supply cabinet - Replaced the no-crit attribute with -25% damage on the following: - The Eyelander, The Gunslinger, The Southern Hospitality, The Powerjack (also added +20% melee vulnerability) - The Horseless Headless
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
On Fri, Apr 15, 2011 at 9:34 AM, Brian Simon bluebriansi...@gmail.comwrote: Many a player will be very unhappy with the weapon changes, especially the changing of the NoCrit attribute to -25% damage on those demoman melee weapons. You can revert that using TF2Items if you want. But I think the change was reasonable, Demomen were always the best melee fighters, it will be more balanced now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Hi all, with the last TF2 update if you put these settings in server.cfg server crash at mat change (second map) tf_bot_auto_vacate 1 tf_bot_difficulty 3 tf_bot_join_after_player 0 tf_bot_quota 18 tf_bot_quota_mode fill 2011/4/15 Reuben Morais reuben.mor...@gmail.com On Fri, Apr 15, 2011 at 9:34 AM, Brian Simon bluebriansi...@gmail.com wrote: Many a player will be very unhappy with the weapon changes, especially the changing of the NoCrit attribute to -25% damage on those demoman melee weapons. You can revert that using TF2Items if you want. But I think the change was reasonable, Demomen were always the best melee fighters, it will be more balanced now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Garrysmod broken?
[gs13382@INX-236-221 orangebox]$ ./start.garrysmod [gs13382@INX-236-221 orangebox]$ Auto detecting CPU Using default binary: ./srcds_linux Server will auto-restart if there is a crash. Using breakpad minidump system Using breakpad crash handler Console initialized. failed to dlopen /home/gs13382/srcds_l/orangebox/garrysmod/bin/server.so error=/home/gs13382/srcds_l/orangebox/garrysmod/bin/server.so: undefined symbol: _Unwind_Resume ./srcds_run: line 372: 6893 Segmentation fault $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Fri Apr 15 18:28:52 BST 2011: Server restart in 10 seconds Getting that off a fresh install with verify all, on two different boxes. Simon Simon Gunton Support Analyst INX-Gaming.com EMail: si...@inx-gaming.co.uk Support: http://support.inx-network.com/ Tel: 01733 687699 This e-mail and any attachments are confidential. If you are not the intended recipient, please contact the sender. Please then delete the email and do not disclose the contents to anyone. Any views or opinions presented in this email or its attachments are solely those of the author and do not necessarily represent those of INX-Network Limited ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Required Update for Killing Floor Coming
A required update for Killing Floor is coming soon. This update fixes a severe bug that was stopping a large number of clients from connecting to servers on their first attempt. This update also addresses a number of map exploits, including the latest addition to the official maps, KF-Aperture. Also, with the launching of the GLaDOS Release Portal 2 Early website( http://www.aperturescience.com/glados@home/ ), we expect the player counts to be MUCH higher this weekend. We have already doubled the player count and this event started less than an hour ago. So, if you have some extra server CPU sitting around, throwing up a few extra servers for this event will likely get you some additional full servers. Thanks, Dayle Flowers Senior Programmer Tripwire Interactive, LLC. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Garrysmod broken?
Did you try playing with the permissions a bit? It's possible that user does not have read/execute access to server.so On Fri, Apr 15, 2011 at 12:41 PM, Simon Gunton - INX-Gaming.co.uk si...@inx-gaming.co.uk wrote: [gs13382@INX-236-221 orangebox]$ ./start.garrysmod [gs13382@INX-236-221 orangebox]$ Auto detecting CPU Using default binary: ./srcds_linux Server will auto-restart if there is a crash. Using breakpad minidump system Using breakpad crash handler Console initialized. failed to dlopen /home/gs13382/srcds_l/orangebox/garrysmod/bin/server.so error=/home/gs13382/srcds_l/orangebox/garrysmod/bin/server.so: undefined symbol: _Unwind_Resume ./srcds_run: line 372: 6893 Segmentation fault $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Fri Apr 15 18:28:52 BST 2011: Server restart in 10 seconds Getting that off a fresh install with verify all, on two different boxes. Simon Simon Gunton Support Analyst INX-Gaming.com EMail: si...@inx-gaming.co.uk Support: http://support.inx-network.com/ Tel: 01733 687699 This e-mail and any attachments are confidential. If you are not the intended recipient, please contact the sender. Please then delete the email and do not disclose the contents to anyone. Any views or opinions presented in this email or its attachments are solely those of the author and do not necessarily represent those of INX-Network Limited ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Garrysmod broken?
This is the same error that's required MM:S, SM, and all other C++ plugins to need to be recompiled for Linux after today's update. Seems like someone at Valve should have given Garry a heads up :P Asher. On Sat, Apr 16, 2011 at 12:10 AM, Brian Simon bluebriansi...@gmail.com wrote: Did you try playing with the permissions a bit? It's possible that user does not have read/execute access to server.so On Fri, Apr 15, 2011 at 12:41 PM, Simon Gunton - INX-Gaming.co.uk si...@inx-gaming.co.uk wrote: [gs13382@INX-236-221 orangebox]$ ./start.garrysmod [gs13382@INX-236-221 orangebox]$ Auto detecting CPU Using default binary: ./srcds_linux Server will auto-restart if there is a crash. Using breakpad minidump system Using breakpad crash handler Console initialized. failed to dlopen /home/gs13382/srcds_l/orangebox/garrysmod/bin/server.so error=/home/gs13382/srcds_l/orangebox/garrysmod/bin/server.so: undefined symbol: _Unwind_Resume ./srcds_run: line 372: 6893 Segmentation fault $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Fri Apr 15 18:28:52 BST 2011: Server restart in 10 seconds Getting that off a fresh install with verify all, on two different boxes. Simon Simon Gunton Support Analyst INX-Gaming.com EMail: si...@inx-gaming.co.uk Support: http://support.inx-network.com/ Tel: 01733 687699 This e-mail and any attachments are confidential. If you are not the intended recipient, please contact the sender. Please then delete the email and do not disclose the contents to anyone. Any views or opinions presented in this email or its attachments are solely those of the author and do not necessarily represent those of INX-Network Limited ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Garrysmod broken?
Cheers, didnt think it was a permissions issue as it was 2 server on 2 different boxes. Simon Simon Gunton Support Analyst INX-Gaming.com EMail: si...@inx-gaming.co.uk Support: http://support.inx-network.com/ Tel: 01733 687699 This e-mail and any attachments are confidential. If you are not the intended recipient, please contact the sender. Please then delete the email and do not disclose the contents to anyone. Any views or opinions presented in this email or its attachments are solely those of the author and do not necessarily represent those of INX-Network Limited -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Asher Baker Sent: 15 April 2011 18:18 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Garrysmod broken? This is the same error that's required MM:S, SM, and all other C++ plugins to need to be recompiled for Linux after today's update. Seems like someone at Valve should have given Garry a heads up :P Asher. On Sat, Apr 16, 2011 at 12:10 AM, Brian Simon bluebriansi...@gmail.com wrote: Did you try playing with the permissions a bit? It's possible that user does not have read/execute access to server.so On Fri, Apr 15, 2011 at 12:41 PM, Simon Gunton - INX-Gaming.co.uk si...@inx-gaming.co.uk wrote: [gs13382@INX-236-221 orangebox]$ ./start.garrysmod [gs13382@INX-236-221 orangebox]$ Auto detecting CPU Using default binary: ./srcds_linux Server will auto-restart if there is a crash. Using breakpad minidump system Using breakpad crash handler Console initialized. failed to dlopen /home/gs13382/srcds_l/orangebox/garrysmod/bin/server.so error=/home/gs13382/srcds_l/orangebox/garrysmod/bin/server.so: undefined symbol: _Unwind_Resume ./srcds_run: line 372: 6893 Segmentation fault $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Fri Apr 15 18:28:52 BST 2011: Server restart in 10 seconds Getting that off a fresh install with verify all, on two different boxes. Simon Simon Gunton Support Analyst INX-Gaming.com EMail: si...@inx-gaming.co.uk Support: http://support.inx-network.com/ Tel: 01733 687699 This e-mail and any attachments are confidential. If you are not the intended recipient, please contact the sender. Please then delete the email and do not disclose the contents to anyone. Any views or opinions presented in this email or its attachments are solely those of the author and do not necessarily represent those of INX-Network Limited ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Required Update for Killing Floor Released
A required update for Killing Floor has been released. This update fixes a severe bug that was stopping a large number of clients from connecting to servers on their first attempt. This update also addresses a number of map exploits, including the latest addition to the official maps, KF-Aperture. Also, with the launching of the GLaDOS Release Portal 2 Early website( http://www.aperturescience.com/glados@home/ ), we expect the player counts to be MUCH higher this weekend. We have already doubled the player count and this event started less than an hour ago. So, if you have some extra server CPU sitting around, throwing up a few extra servers for this event will likely get you some additional full servers. Thanks, Dayle Flowers Senior Programmer Tripwire Interactive, LLC. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Required Update for Killing Floor Coming
Hi Dayle, I was thrilled to see VALVe promoting all the potato sack games! Would it be possible for Tripwire to give any info after this promo, how many sales they actually got due to Potato Sack? That'd be awesome :D Thanks, - Saul On 15 April 2011 17:44, Dayle Flowers da...@tripwireinteractive.com wrote: http://www.aperturescience.com/glados@home/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
We keep having crash on our unix servers : L 04/15/2011 - 21:20:04: EXxxTrEmE.44 [Fr]22STEAM_0:1:15681005Red killed Panda â Banane33STEAM_0:1:15048366Blue with tf_projectile_pipe_remote (attacker_position -775 -4438 192) (victim_position -1280 -4524 192) L 04/15/2011 - 21:20:07: World triggered Round_Start PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110415212007_1.dmp ./srcds_run: line 372: 6396 Segmentation fault (core dumped) $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Fri Apr 15 21:20:07 CEST 2011: Server restart in 10 seconds Using breakpad minidump system Using breakpad crash handler Even with no addons folder... Any idea? 2011/4/15 Loïc PERY louloubi...@gmail.com Hi all, with the last TF2 update if you put these settings in server.cfg server crash at mat change (second map) tf_bot_auto_vacate 1 tf_bot_difficulty 3 tf_bot_join_after_player 0 tf_bot_quota 18 tf_bot_quota_mode fill 2011/4/15 Reuben Morais reuben.mor...@gmail.com On Fri, Apr 15, 2011 at 9:34 AM, Brian Simon bluebriansi...@gmail.com wrote: Many a player will be very unhappy with the weapon changes, especially the changing of the NoCrit attribute to -25% damage on those demoman melee weapons. You can revert that using TF2Items if you want. But I think the change was reasonable, Demomen were always the best melee fighters, it will be more balanced now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Required Update for Killing Floor Released
Dayle, can you tell if the increased players are generally new purchases (which I assume)? I ask because if we are going to put up additional servers, I assume newer players would want servers with a default lower difficulty. Thanks! On Fri, 2011-04-15 at 13:42 -0400, Dayle Flowers wrote: A required update for Killing Floor has been released. This update fixes a severe bug that was stopping a large number of clients from connecting to servers on their first attempt. This update also addresses a number of map exploits, including the latest addition to the official maps, KF-Aperture. Also, with the launching of the GLaDOS Release Portal 2 Early website( http://www.aperturescience.com/glados@home/ ), we expect the player counts to be MUCH higher this weekend. We have already doubled the player count and this event started less than an hour ago. So, if you have some extra server CPU sitting around, throwing up a few extra servers for this event will likely get you some additional full servers. Thanks, Dayle Flowers Senior Programmer Tripwire Interactive, LLC. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Required Update for Killing Floor Released
Sleeper, It is a mix. There are a LOT of people buying the potato sack so there is a lot of new players on. There are also a lot of returning players checking out the Portal map and other new stuff. It wouldn't be a bad idea to do a mix of normal and harder servers. That is how I've got ours set up. Cheers, John Gibson President Tripwire Interactive LLC www.tripwireinteractive.com -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Friday, April 15, 2011 3:28 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Required Update for Killing Floor Released Dayle, can you tell if the increased players are generally new purchases (which I assume)? I ask because if we are going to put up additional servers, I assume newer players would want servers with a default lower difficulty. Thanks! On Fri, 2011-04-15 at 13:42 -0400, Dayle Flowers wrote: A required update for Killing Floor has been released. This update fixes a severe bug that was stopping a large number of clients from connecting to servers on their first attempt. This update also addresses a number of map exploits, including the latest addition to the official maps, KF-Aperture. Also, with the launching of the GLaDOS Release Portal 2 Early website( http://www.aperturescience.com/glados@home/ ), we expect the player counts to be MUCH higher this weekend. We have already doubled the player count and this event started less than an hour ago. So, if you have some extra server CPU sitting around, throwing up a few extra servers for this event will likely get you some additional full servers. Thanks, Dayle Flowers Senior Programmer Tripwire Interactive, LLC. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Required Update for Killing Floor Released
Sounds good, thanks John! On Fri, 2011-04-15 at 15:40 -0400, John Gibson wrote: Sleeper, It is a mix. There are a LOT of people buying the potato sack so there is a lot of new players on. There are also a lot of returning players checking out the Portal map and other new stuff. It wouldn't be a bad idea to do a mix of normal and harder servers. That is how I've got ours set up. Cheers, John Gibson President Tripwire Interactive LLC www.tripwireinteractive.com -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Friday, April 15, 2011 3:28 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Required Update for Killing Floor Released Dayle, can you tell if the increased players are generally new purchases (which I assume)? I ask because if we are going to put up additional servers, I assume newer players would want servers with a default lower difficulty. Thanks! On Fri, 2011-04-15 at 13:42 -0400, Dayle Flowers wrote: A required update for Killing Floor has been released. This update fixes a severe bug that was stopping a large number of clients from connecting to servers on their first attempt. This update also addresses a number of map exploits, including the latest addition to the official maps, KF-Aperture. Also, with the launching of the GLaDOS Release Portal 2 Early website( http://www.aperturescience.com/glados@home/ ), we expect the player counts to be MUCH higher this weekend. We have already doubled the player count and this event started less than an hour ago. So, if you have some extra server CPU sitting around, throwing up a few extra servers for this event will likely get you some additional full servers. Thanks, Dayle Flowers Senior Programmer Tripwire Interactive, LLC. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
sv_vote_issue_nextlevel_choicesmode 0 - no more crashes. -ics 15.4.2011 22:22, Flubber kirjoitti: We keep having crash on our unix servers : L 04/15/2011 - 21:20:04: EXxxTrEmE.44 [Fr]22STEAM_0:1:15681005Red killed Panda â Banane33STEAM_0:1:15048366Blue with tf_projectile_pipe_remote (attacker_position -775 -4438 192) (victim_position -1280 -4524 192) L 04/15/2011 - 21:20:07: World triggered Round_Start PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110415212007_1.dmp ./srcds_run: line 372: 6396 Segmentation fault (core dumped) $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Fri Apr 15 21:20:07 CEST 2011: Server restart in 10 seconds Using breakpad minidump system Using breakpad crash handler Even with no addons folder... Any idea? 2011/4/15 Loïc PERYlouloubi...@gmail.com Hi all, with the last TF2 update if you put these settings in server.cfg server crash at mat change (second map) tf_bot_auto_vacate 1 tf_bot_difficulty 3 tf_bot_join_after_player 0 tf_bot_quota 18 tf_bot_quota_mode fill 2011/4/15 Reuben Moraisreuben.mor...@gmail.com On Fri, Apr 15, 2011 at 9:34 AM, Brian Simonbluebriansi...@gmail.com wrote: Many a player will be very unhappy with the weapon changes, especially the changing of the NoCrit attribute to -25% damage on those demoman melee weapons. You can revert that using TF2Items if you want. But I think the change was reasonable, Demomen were always the best melee fighters, it will be more balanced now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
I deactivate all votes, and fixed the problem, anyway sourcemod votes based on % of players requested it, which my players prefer. Thanks anyway. 2011/4/15 ics i...@ics-base.net sv_vote_issue_nextlevel_choicesmode 0 - no more crashes. -ics 15.4.2011 22:22, Flubber kirjoitti: We keep having crash on our unix servers : L 04/15/2011 - 21:20:04: EXxxTrEmE.44 [Fr]22STEAM_0:1:15681005Red killed Panda â Banane33STEAM_0:1:15048366Blue with tf_projectile_pipe_remote (attacker_position -775 -4438 192) (victim_position -1280 -4524 192) L 04/15/2011 - 21:20:07: World triggered Round_Start PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110415212007_1.dmp ./srcds_run: line 372: 6396 Segmentation fault (core dumped) $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Fri Apr 15 21:20:07 CEST 2011: Server restart in 10 seconds Using breakpad minidump system Using breakpad crash handler Even with no addons folder... Any idea? 2011/4/15 Loïc PERYlouloubi...@gmail.com Hi all, with the last TF2 update if you put these settings in server.cfg server crash at mat change (second map) tf_bot_auto_vacate 1 tf_bot_difficulty 3 tf_bot_join_after_player 0 tf_bot_quota 18 tf_bot_quota_mode fill 2011/4/15 Reuben Moraisreuben.mor...@gmail.com On Fri, Apr 15, 2011 at 9:34 AM, Brian Simonbluebriansi...@gmail.com wrote: Many a player will be very unhappy with the weapon changes, especially the changing of the NoCrit attribute to -25% damage on those demoman melee weapons. You can revert that using TF2Items if you want. But I think the change was reasonable, Demomen were always the best melee fighters, it will be more balanced now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
I disabled votes on my server, which seemed to make all the crashes go away. It might just be coincidence, though, as I did it during my server's dead time this morning, and I have no idea how many people used it during the day. On 4/15/2011 3:22 PM, Flubber wrote: We keep having crash on our unix servers : L 04/15/2011 - 21:20:04: EXxxTrEmE.44 [Fr]22STEAM_0:1:15681005Red killed Panda â Banane33STEAM_0:1:15048366Blue with tf_projectile_pipe_remote (attacker_position -775 -4438 192) (victim_position -1280 -4524 192) L 04/15/2011 - 21:20:07: World triggered Round_Start PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110415212007_1.dmp ./srcds_run: line 372: 6396 Segmentation fault (core dumped) $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Fri Apr 15 21:20:07 CEST 2011: Server restart in 10 seconds Using breakpad minidump system Using breakpad crash handler Even with no addons folder... Any idea? 2011/4/15 Loïc PERYlouloubi...@gmail.com Hi all, with the last TF2 update if you put these settings in server.cfg server crash at mat change (second map) tf_bot_auto_vacate 1 tf_bot_difficulty 3 tf_bot_join_after_player 0 tf_bot_quota 18 tf_bot_quota_mode fill 2011/4/15 Reuben Moraisreuben.mor...@gmail.com On Fri, Apr 15, 2011 at 9:34 AM, Brian Simonbluebriansi...@gmail.com wrote: Many a player will be very unhappy with the weapon changes, especially the changing of the NoCrit attribute to -25% damage on those demoman melee weapons. You can revert that using TF2Items if you want. But I think the change was reasonable, Demomen were always the best melee fighters, it will be more balanced now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Mandatory TF2 update coming
We're getting ready to release a mandatory update for TF2 in the next 45 min or so. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
I think those crashes aren't directly tied to votes, I had all the votes enabled right after the update and people used them a lot during a few hours. No crashes since the update for me. -- Reuben ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming
Hopefully this fixes the (new) random crashes? On Fri, Apr 15, 2011 at 6:30 PM, Eric Smith er...@valvesoftware.com wrote: We're getting ready to release a mandatory update for TF2 in the next 45 min or so. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming
For those unaware, the update dropped about 10 minutes ago now (4:01PST). Here's the changelog: Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) * Fixed a startup crash for some users who were unable to load client.dll * Fixed a status command regression in the dedicated server console Team Fortress 2 * Added a missing material for the Scotsman's Stove Pipe * Fixed a server crash caused by the server triggering a nextlevel vote * Fixed the kicking of coaches for being idle as soon as they stop coaching * Fixed a coaching exploitUpdates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) * Fixed a startup crash for some users who were unable to load client.dll * Fixed a status command regression in the dedicated server console Team Fortress 2 * Added a missing material for the Scotsman's Stove Pipe * Fixed a server crash caused by the server triggering a nextlevel vote * Fixed the kicking of coaches for being idle as soon as they stop coaching * Fixed a coaching exploit On Fri, Apr 15, 2011 at 4:06 PM, Eli Witt eliw...@gmail.com wrote: Hopefully this fixes the (new) random crashes? On Fri, Apr 15, 2011 at 6:30 PM, Eric Smith er...@valvesoftware.com wrote: We're getting ready to release a mandatory update for TF2 in the next 45 min or so. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
The only crashes I've seen are ones related to the 'new' model system. On Fri, Apr 15, 2011 at 3:52 PM, Reuben Morais reuben.mor...@gmail.com wrote: I think those crashes aren't directly tied to votes, I had all the votes enabled right after the update and people used them a lot during a few hours. No crashes since the update for me. -- Reuben ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
A required update for Team Fortress 2 is now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a startup crash for some users who were unable to load client.dll - Fixed a status command regression in the dedicated server console Team Fortress 2 - Added a missing material for the Scotsman's Stove Pipe - Fixed a server crash caused by the server triggering a nextlevel vote - Fixed the kicking of coaches for being idle as soon as they stop coaching - Fixed a coaching exploit Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming
My server's not grabbing it. --- Jonah Hirsch On Fri, Apr 15, 2011 at 4:09 PM, Jeff Sugar jeffsu...@gmail.com wrote: For those unaware, the update dropped about 10 minutes ago now (4:01PST). Here's the changelog: Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) * Fixed a startup crash for some users who were unable to load client.dll * Fixed a status command regression in the dedicated server console Team Fortress 2 * Added a missing material for the Scotsman's Stove Pipe * Fixed a server crash caused by the server triggering a nextlevel vote * Fixed the kicking of coaches for being idle as soon as they stop coaching * Fixed a coaching exploitUpdates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) * Fixed a startup crash for some users who were unable to load client.dll * Fixed a status command regression in the dedicated server console Team Fortress 2 * Added a missing material for the Scotsman's Stove Pipe * Fixed a server crash caused by the server triggering a nextlevel vote * Fixed the kicking of coaches for being idle as soon as they stop coaching * Fixed a coaching exploit On Fri, Apr 15, 2011 at 4:06 PM, Eli Witt eliw...@gmail.com wrote: Hopefully this fixes the (new) random crashes? On Fri, Apr 15, 2011 at 6:30 PM, Eric Smith er...@valvesoftware.com wrote: We're getting ready to release a mandatory update for TF2 in the next 45 min or so. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released
- Fixed a status command regression in the dedicated server console Finally! On Fri, Apr 15, 2011 at 4:14 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a startup crash for some users who were unable to load client.dll - Fixed a status command regression in the dedicated server console Team Fortress 2 - Added a missing material for the Scotsman's Stove Pipe - Fixed a server crash caused by the server triggering a nextlevel vote - Fixed the kicking of coaches for being idle as soon as they stop coaching - Fixed a coaching exploit Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released
Oh, how lovely! Appreciate the fix. On 4/15/2011 7:19 PM, Kyle Sanderson wrote: - Fixed a status command regression in the dedicated server console Finally! On Fri, Apr 15, 2011 at 4:14 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a startup crash for some users who were unable to load client.dll - Fixed a status command regression in the dedicated server console Team Fortress 2 - Added a missing material for the Scotsman's Stove Pipe - Fixed a server crash caused by the server triggering a nextlevel vote - Fixed the kicking of coaches for being idle as soon as they stop coaching - Fixed a coaching exploit Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Jake Eisenman - the.jun...@tehzomb.info http://http.tehzomb.info/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update coming
Keep trying, every server is hammering valve's stuff trying to download the update. It might take a bit. On Fri, Apr 15, 2011 at 7:14 PM, Jonah Hirsch crazydog...@gmail.com wrote: My server's not grabbing it. --- Jonah Hirsch On Fri, Apr 15, 2011 at 4:09 PM, Jeff Sugar jeffsu...@gmail.com wrote: For those unaware, the update dropped about 10 minutes ago now (4:01PST). Here's the changelog: Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) * Fixed a startup crash for some users who were unable to load client.dll * Fixed a status command regression in the dedicated server console Team Fortress 2 * Added a missing material for the Scotsman's Stove Pipe * Fixed a server crash caused by the server triggering a nextlevel vote * Fixed the kicking of coaches for being idle as soon as they stop coaching * Fixed a coaching exploitUpdates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) * Fixed a startup crash for some users who were unable to load client.dll * Fixed a status command regression in the dedicated server console Team Fortress 2 * Added a missing material for the Scotsman's Stove Pipe * Fixed a server crash caused by the server triggering a nextlevel vote * Fixed the kicking of coaches for being idle as soon as they stop coaching * Fixed a coaching exploit On Fri, Apr 15, 2011 at 4:06 PM, Eli Witt eliw...@gmail.com wrote: Hopefully this fixes the (new) random crashes? On Fri, Apr 15, 2011 at 6:30 PM, Eric Smith er...@valvesoftware.com wrote: We're getting ready to release a mandatory update for TF2 in the next 45 min or so. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux