Re: [hlds_linux] Dumping Half-Life clients with lastinv quickswitch.

2004-07-24 Thread Alastair Grant
It could be just client side, a problem with the animations - but I
expect it's more detailed than that and the server is involved.
Especially as I use custom models so it wouldn't effect me there.
Toker wrote:
If it was client side only, why would it affect many people at the same
time.  I was sitting afk, with no gun, I had a knife out, and I crashed out
along with 8 other players.

snip
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Re: [hlds_linux] Steamid's - And how many digits numbers?

2004-07-03 Thread Alastair Grant
No, they vary in length.  I think the shortest I've seen is 5 digits.
HalfLife wrote:
Hi all.
I got a question.
Instead of WONID's Steam uses Steamid's...
Well my question is, will all the connected Steam users ALWAYS have a 7
digits number, or can it be 3, 5 or 10 ???
As I can see in my little log, all the Steam users do have 7 digits number..
Just some I need to know, so I can convert all my scripts from Wonid's to
Steamid's
Regards
Tuffy

L 07/01/2004 - 23:14:17: Player3STEAM_0:1:3015464 STEAM USERID
validated
L 07/01/2004 - 23:18:06: Player4STEAM_0:1:3015464 STEAM USERID
validated
L 07/01/2004 - 23:39:30: Player8STEAM_0:1:3015464 STEAM USERID
validated
L 07/02/2004 - 16:26:27: Player2STEAM_0:0:2185146 STEAM USERID
validated
L 07/02/2004 - 20:10:59: Player14STEAM_0:1:1472208 STEAM USERID
validated
L 07/02/2004 - 20:26:48: Player16STEAM_0:1:1380733 STEAM USERID
validated
L 07/02/2004 - 20:59:17: Player18STEAM_0:1:1380733 STEAM USERID
validated
L 07/02/2004 - 21:12:01: Player20STEAM_0:1:1380733 STEAM USERID
validated
L 07/03/2004 - 00:21:32: Player3STEAM_0:1:3525460 STEAM USERID
validated
L 07/03/2004 - 01:42:02: Player8STEAM_0:1:3525436 STEAM USERID
validated
L 07/03/2004 - 01:46:28: Player9STEAM_0:1:3525436 STEAM USERID
validated
L 07/03/2004 - 02:14:26: Player12STEAM_0:1:3525436 STEAM USERID
validated
L 07/03/2004 - 08:29:50: Player31STEAM_0:1:1929928 STEAM USERID
validated
L 07/03/2004 - 08:42:22: Player32STEAM_0:1:1929928 STEAM USERID
validated
L 07/03/2004 - 08:54:12: Player34STEAM_0:1:1929928 STEAM USERID
validated
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Re: [hlds_linux] Account error.

2004-06-25 Thread Alastair Grant
Thanks, worked a charm.  Although I'm not sure why the error was
produced as it's an identical setup to all my other servers.
Alfred Reynolds wrote:
Your steam binary is out of date. Delete ~/.steam/ClientRegistry.blob to
get it to update itself again.
- Alfred
snip
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[hlds_linux] Custom server files.

2004-06-25 Thread Alastair Grant
I have a custom hlds_run file which checks that the process isn't being
run in root and will restart the game process even if somebody does
'rcon quit'.
Does anybody know of a way, or are Valve willing to add; a method of
telling Steam to skip updating this file?  Ideally a plain text file
with a list of filenames to skip when updating.
The same feature would be quite nice in the client too, but that's not
for this list.
Regards,
Alastair.
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Re: [hlds_linux] Bring it on :D

2004-05-16 Thread Alastair Grant
It's rarely asked of me, but if it does I am more than happy to download
large files for people on the server.  The problem with having shell
access and then giving access to programs such as ftp clients and wget
is people can easily download dodgy software (accidently or not) and
screw up your box.  Such as that post from the modloads.co.uk guy.
Most clans aren't out to have to setup their server from scratch.  They
pay a GSP to manage it for them.  All they want to do is ban people who
kill them in embarrasing ways.
Our basic package has no shell access, but people can upload things etc.
 If they want more then they can switched to shared dedicated servers,
and the top of the range packages they will get shell access as they are
designed for multiple processes.
Although the control panel is a good idea, I think I'll write one!
Frash wrote:
Well you guys think shell is that much of a waste but imagine being like me.
I have a 15KB/Sec upload. I cannot run a server.
If I have to upload everything with FTP, eg a mappack of a few hundred MB's
I got to let my PC on for days to upload that. With SSH I could simply do a
wget and the servers fast connection pulls it down. I have seen no gaming
control panel that does that so far.
FTP is OK for plugins and stuff but for the persons who like a refreshing
mapcycle its a total hell. Also FTP is not that secure if you want to keep
that much control for yourself since you can simply install plugins that
read other files from the server or put a very high ticrate on. Since there
clear guides and distributions only new admins will pay twice as much than
a dedicated server to get FTP and some crappy webpanel. (Yes people, you can
have a dedicated box for 70 bucks a month with a Pentium 2.4 500GB b/w plesk
etc. nowadays)
I mean every developed human being can set up a HLDS, even under Linux, now
there is an arsenal of guides. (Thanks to communities like counter-server,
hostinghacks, ev1servers etc.)
I know it isn't a smart move to say this on a list filled with gamingserver
companies but I am ready for your point of view and might learn something of
it :)
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Re: [hlds_linux] Bring it on :D

2004-05-16 Thread Alastair Grant
You can use SCP - 128-bit encrypted FTP.  Becomes secure then.
Frash wrote:
Also FTP is not that secure if you want to keep
that much control for yourself since you can simply install plugins that
read other files from the server or put a very high ticrate on.
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Re: [hlds_linux] Newbie question, plus racist player I'd like to ban from my server

2004-05-01 Thread Alastair Grant
Here is a basic (and a bit out-of-date) guide to setting up a server.  I
should really update it.  I mean, 4 CS servers on a 1GHz box, really...
http://www.aligrant.com/?p=games/csdoc=misc/servers

You can ban somebody permanently by typing:

rcon_password your password
rcon banid 0 steam id kick
rcon writeid
Obviously replacing the required bits with the appropiate information.

Todd Hakala wrote:
First off, I'm relatively new at running an HLDS server. I can do it,
but I wouldn't say I was actually an expert at it! Is there a Linux
tutorial for this stuff that I can't find on Google because I'm a
moron? I'm running Debian. Anyone know of any help here?
Second, just a few minutes ago, I observed a player that was using
his/her spray pattern to post what I consider to be white supremacist
messages on the walls of de_aztec. This is MY server, and I am offended
by this activity, as I would imagine any other players that would be
playing on my box as well.
I have the offending player's STEAM ID. How do I ban this jerk from my
box permanently?
And last, should I submit this Neanderthal's STEAM ID to VALVe or
somebody? (Apologies to all you other fine and upstanding Neanderthals
that may be reading this.)

Todd
Sometimes, when typing Linux commands, I think I get a pipe stuck in my
colon.  --Me
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Re: [hlds_linux] VAC Disclaimer

2004-04-19 Thread Alastair Grant
I don't think anybody on this list actually thinks that cheating is
right in anyway.  Some of us run organisations and provide services and
servers that are paid for.  Making us liable, and in Europe consumer's
are protected and can be taken to court by the government for not
allowing these rights.
I am not interested in people's moral standing on cheating, as I said, I
would hope that's all pretty much in agreement.  I am interested in how
this can be done legally for when it all back-fires miserably.
Valve may be a US company but they retail into the European market,
meaning they are liable under European laws, whether they are European
blanket laws, or laws of an individual countries.  Which is why
Microsoft is losing battles left right and centre in Europe because the
laws are far stricter than in America regarding these sorts of things.
This thread may not have any relevance for American server providers,
but I would be interested in the views of other European or UK based
providers, and what Valve have to say on the subject.
Daniel Stroven wrote:

Nelson,

You think a one year ban is an extreme measure against cheaters?  100 years
ago, it was pretty much legal in WHATEVER country you lived in to kill
another man for cheating at playing cards.  It is exactly people like you
who promote cheating.  You want people to think of cheating as some minor
issue that is harmless..even make excuses for it.  Cheating in a game, in
school, on the job or any place else is not harmless or a small matter.
Cheating is unethical, immoral, dishonest, fraudulent, and about million
other things wrong or illegal.  The problem is people like you who teach the
next generation that cheating is not a big deal.  People like you make them
think its not wrong because some loophole in a law can't prevent it or
because it doesn't hurt anyone.  It's people like you who think only of what
is good for themselves and not the majority of people.
For me, it has nothing to do with whether your European, or American or
whatever.  Right its right and wrong is wrong.  Cheating in ANY form is
wrong.  A one year ban for multiple cheating violations (cheaters typically
cheat all the time and have been caught multiple times already) is not
extreme.  Nor is it unreasonable, unjust, cruel or unusual.  If I made the
decisions for the length of time someone was banned for cheating...it would
be a true perm ban.
Btw, your not an attorney so spare us your opinion concerning which laws of
Europe would be best used to defend or protect a cheater.  Valve is not a
European company.   You want to file a lawsuit against Valve, to protect the
rights of cheaters...come to the US and do it.  Otherwise save your
excuses about cheating for cheaters, I don't want to read anything from a
server admin who defends and supports cheaters.  It doesn't belong here and
neither do you.  We are AGAINST cheaters, not for them.
snip
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[hlds_linux] #spec_duck (etc) bug

2004-04-11 Thread Alastair Grant
Steam variable names are still appearing as their related text or not at
all when players are killed, and in the scoreboard.
Sure it's now harder to change your name to #whatever_var but the bug
still works with minimal effort.
Regards,

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Re: [hlds_linux] Hyperthreading support

2004-03-09 Thread Alastair Grant
Upgrade to the 2.6 Kernel, it supports HT properly so it won't dump an
entire process on it that needs more power.  Then you won't need to
worry about assigning the affinity of a process.
Kevin Chau wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Does anyone know the command to assign hlds to a certain cpu??? I did some check ups 
and i noticed the second cpu from hyperthread is inactive and is at 0%. Does anyone 
know the command to enable it or assign to the cpu?
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Re: [hlds_linux] Idle time kick.

2004-02-18 Thread Alastair Grant
That enables it or disables it.  As I said, the default is a tad high
imo.  Being able to specify the length of time would be good.
Ronny Schedel wrote:
mp_autokick 0/1



Is it possible to set the time a player has to be idle for before they
are kicked?  It's rather high by default, and I would like to bring it
down.

If not, would Valve consider adding a cvar to control this.  Such as:

sv_idlekick mins

If it was just CS based it could be done on how many rounds somebody
were idle for, but this wouldn't work in other games then.
Regards,

Alastair.

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Re: [hlds_linux] Steam Update Released

2004-01-15 Thread Alastair Grant
Steam doesn't appear to be sending anything over updates, in fact my
servers have grown to a halt and all network through put has trickled
down to zilth.
No idea if this is a problem with the actual update or just the Steam
network though.
Erik Johnson wrote:

The Steam update is now live. You will either need to run Steam to get
your server up to date, or download the raw files from us. This update
is not compatible with older clients.
We're hosting the files via BitTorrent from the links below. You can
download and install BitTorrent from here:
http://www.bitconjurer.org/BitTorrent/

The files themselves can be downloaded from here:



COUNTER-STRIKE:
- Fixed bug where shield would be invisible if a player picked the
shield up immediately after throwing a grenade.
- The round timer is now disabled when the bomb is planted.
- The winning defensive team now gets the same amount of money whether
they win by round timeout or not ($3250 instead of $2000)
- Players on the offensive team who survive the round due to a round
timeout no longer receive money the next round.
- The Terrorists get an additional $800 per player if they plant the
bomb but lose the round.
- Fixed exploit where when a player died they could sometimes join the
other team during the same round.
ENGINE:
- Fixed custom decals not being downloaded from the server correctly.
- Fixed custom decals drawing incorrectly for the host of a listen
server after another player joins.
- Fixed vgui textures being corrupted after going over a number of level
changes.
- Fixed problem where player would be sometimes be forced to look
straight up after task switching in and out of game in fullscreen d3d
mode.
- Fixed problem in sound system where it wouldn't properly be shutdown
at the end of a .wav file.
- Fixed banner picture not working correctly in HLTV.
GAMEUI:
- Fixed error message that was cut off when a player was disconnected
from a game server.
SERVER BROWSER:
- Fixed Opposing Force not showing up in the server browser game filter.


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Re: [hlds_linux] Steam Update Released

2004-01-15 Thread Alastair Grant
Linux:
ftp://ftp.wireplay.co.uk/halflife/patches/server/linux/linux_hlserver_1152004.tgz.torrent
ftp://ftp.wireplay.co.uk/halflife/patches/server/linux/linux_hlserver_1152004.tgz
Win32 (when I've downloaded it, still waiting)
ftp://ftp.wireplay.co.uk/halflife/patches/server/win32/win32_hlserver_1152004.zip.torrent
KnowHow The NetCrawler wrote:
I can't even get the torrent file
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Re: [hlds_linux] Small suggestion

2004-01-13 Thread Alastair Grant
So people download from a public HTTP/FTP server in game, yeah?

Would make sense.  Although there would be no way of restricting people
leeching from your server if you didn't want people who weren't on the
game server downloading it.  The only way you could do that would be to
get the server to act as a proxy and limit connections to that IP -
which would defeat the point of an external server.
Although, for those of us who have enough bandwidth to burn on such
things, how would a list of resources be kept with the map on?  It
wouldn't take long before 404's started to appear and things went to pot.
I like the sound of that though.  Anything to seperate away from slow
downloads from a server, or the joys that is 384kbps trickling off the
Steam network.
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Frash wrote:
I don't think this is all that funny.


VALVe succeeded in having a secure online play system (Won) for 6 years,
Im sure you guys find a way to force them to buy the normal version.
Anyways I might have an interesting feature suggestion about the downloading
protocol
in the following thread:
http://www.steampowered.com/forums/showthread.php?s=threadid=11173
Regards,
Bastian ('DutchTiger')
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Re: [hlds_linux] ok who cancled my counter-server account [OT]

2003-12-12 Thread Alastair Grant
Ooof, that's just lack of knowledge on the specs on my part.

Yeah... that'll be enough addresses.

Tony Bussen wrote:

Better check your math on IPv6:

2^128 = 340282366920938463463374607431768211456

IPv6 uses 128 bits.  Of course there are reserved ranges -- but no
matter how you look at it, there are several orders of magnitude more
addresses than the 274,941,996,890,625 you calculated.
;)

Tony

On Wed, 2003-12-10 at 15:08, Alastair Grant wrote:

http://news.bbc.co.uk/1/hi/technology/3211035.stm

Roll on IPv6

Currently there are 4,228,250,625 IP addresses.  With 6b people in the
world.  Naturally a lot of these people don't use the Internet, but then
there are selfish people like me who have more than one.  Computer,
laptop, phone, pda, etc.
Then you need to minus out all the reserved ranges, which works out at
about 16,646,655 IP addresses.  Plus most organisations have blocks of
IP's.  I've got 255, don't use them all, but we have a subnet allocated
to our department.  Although I have a sneaky feeling other people fish
out of that.
IPv6 will give us 274,941,996,890,625 I think.

Tristan wrote:


Must be some queer shortage? only 1/4 of the worlds IPs are in use

-Tristan

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Re: [hlds_linux] Not able to update steam anymore?!?

2003-12-05 Thread Alastair Grant
Try:

rm -rfi ~/.steam

Then try it again.

Willem van der Poel wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Greetings,
Any of you guys know what the following error is and how i can solve it?

Checking bootstrapper version ...
Updating Installation
Updating 'Linux Server Engine' from version 0 to version 5
ContentServer rejected client's protocol version
Cheers,

William
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Re: [hlds_linux] Server update

2003-11-13 Thread Alastair Grant
I want to know when they will solve the age old:

Checking bootstrapper version ...
Updating Installation
Updating 'Linux Server Engine' from version 1 to version 2
Downloading: .\core_i386.so
Downloading: .\engine_amd.so
Connection Reset
Every time an update comes out.  They say the network will support it,
but it never does.  Perhaps you have to live in America.  Although with
a direct connection to WorldCom and Level 3 I would have thought it
would be okish.
Mad Scientist wrote:
Great update :roll:

I see the following improvements:

- When a user is downloading maps and other CONTENT from my server,
they are now mislead to believe another company is providing that
CONTENT. Meanwhile, I pay for the bandwidth and somebody else is making
money off of the marketing. I'm sure glad you fixed that banner slot.
snip

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Re: [hlds_linux] Server update

2003-11-13 Thread Alastair Grant
It's even more fun if you are a content provider as well as a GSP and
see other banners on your servers.  One reason why I haven't setup a
content server; amoungst other reasons.
Brian A. Stumm wrote:

I have no problem with banner adverts in the steam app but once someone
starts connecting to the game server there should be no more advertising.
I don't allow advertising on my game server including check out
http://clanx.com; type gamer say messages. I don't allow people to post
about their online beef jerky business (latest deleted advert on my
forums) and I certainly don't appreciate my bandwidth being used for
CONTEXT DOWNLOADS that state CONTENT PROVIDED BY (insert advertiser that
is NOT me here).
And my game community is non-profit. I'd be REALLY upset if I ran a GISP
and was seeing COMPETITORX GISP adverts when connecting to and downloading
content from my own servers...
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Re: [hlds_linux] VAC Update is overdue

2003-11-03 Thread Alastair Grant
My evidence cache on our site is getting packed, admins are finding it
hard to keep up.
NoNo NoNo wrote:

The problem is growing out of control at the momenti have around 20
demos a
day from my servers
of cheats.My 2 servers that run CD are relatively empty however my other 6
servers with vac on are full
if vac could just even update to block meta cheat id be happy.If this trend
continues soon i will have to close some servers down and change them to
another game ie ukt or bf1942.Valve please help!!!
_
Cheer a special someone with a fun Halloween eCard from American Greetings!
Go to  http://www.msn.americangreetings.com/index_msn.pd?source=msne134
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Re: [hlds_linux] Content hosting provided by...

2003-10-22 Thread Alastair Grant


Sign up to be a content provider for Valve.  You used to be able to do
this on the SteamPowered web site, but the link is no longer there.
Mad Scientist wrote:
How can I get a banner into the empty box that says Content hosting
provided by: when somebody is connecting to my servers? You know the
one when the connection dialog is validating game resources?
-Mad

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Re: [hlds_linux] Server not Showing up.

2003-10-14 Thread Alastair Grant
The master list seems to be very tempromental.  My servers appear
sometimes, and not others.  I was wondering what was wrong with one of
my servers.  All full apart from one - realised it wasn't on the master
list.  Restarted it and it was fine.
Lostboy wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hey I am working on getting my server to show up on the Master Steam List.
We are on Linux and the server show's up when we add it to favorites, but not in the 
Master List even when I set the region on it :/
We also set +sv_lan 0  any Ideas?
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Re: [hlds_linux] After 3 years, I've had enough.

2003-10-09 Thread Alastair Grant
I bought Operation Flashpoint when it came out, intending to play it as
a replacement to Counter-Strike.  Although, this too was another game
that didn't have the major bugs ironed out until 6 months after release.
It's an excellent game, albeit a bit dated now.

Valve should learn a lesson from Bohemia Interactive.  Not only do they
fix bugs which are reported to them, but they add support to modding
communities where they want it.  They actively post and partake in
discussions on forums.
They have also opened up the theme and ideas of OFP 2 to public
suggestion and debate.  And they all speak at least two languages!
An example to all developers IMHO.

Mad Scientist wrote:
According to the great words of 0x2e:

Subject says it all.


Yes, it does. And I'm feeling the same way. My only problem is that,
after playing TFC almost exclusively for almost four years, I don't
know what to replace it with. What else is out there that is similar to
TFC? I dabbled in a few war simulators and didn't really dig them. I
hate CS. Any suggestions for what I should try?
-Mad

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Re: [hlds_linux] Old Scoring system?

2003-09-26 Thread Alastair Grant
I think it's a good idea to push emphasis onto the team play aspects of
the game, although I think not showing any scores would be better.  Just
having team scores and ratings.  E.g. won rounds, hit percentage, total
kills.
Having individual stats always distracts from team play.

Roach wrote:

I have nothing against the new system. And in general play, I like it.
But for matches, as I said in the first message, I use kill/death ratio
to judge how good my team is and how good the other team is. If someone
is 12/3, that is the person we try to take out first to weaken their
team.
RoAcH
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Re: [hlds_linux] [OT] DMCA notification for sharing the Half-Life patch?

2003-09-25 Thread Alastair Grant
I'll happily save my bandwidth if Valve don't want me mirroring the few
gigs of bug fixes they have released.
Tyler [TASF]Overkill Schwend wrote:
I would REALLY like a response from Valve on this one.

I have been attempting to showcase the perfectly legal and still vastly
beneficial uses for Peer to Peer networks... and now it turns out that
someone out there has a problem with me mirroring the following files:
Enemy Territory Client - (Free multiplayer game) -
http://www.fileplanet.com/files/12/124800.shtml
Half-Life 1.1.1.0 Full Patch - (Free patch for Half-Life)
http://www.fileplanet.com/files/5/57317.shtml
Doom III Legacy Interview (Free documentary/advertisement for Doom 3)
http://www.fileplanet.com/files/8/88436.shtml
Half-Life 2 Bugbait Video - (Free gameplay video released by Valve to
showcase HL2)
http://www.fileplanet.com/files/12/128555.shtml
[EMAIL PROTECTED] sent me a DMCA notification about these files, which are all
mirrored at a dozen websites around the world. I'd really like to think that
theESA has decided that P2P is ONLY used for illegal purposes, and just did
a generic search for doom, halflife and wolfenstein.
So the question is, Valve, do YOU have a problem with this? Did you really
give every major website that is mirroring your patch express permission to
redistribute it?
And to everyone else... WTF?

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Re: [hlds_linux] Reserved Slots.

2003-09-21 Thread Alastair Grant
I know this.

You join the game, you load up, and then just get disconnected for no
apparent reason due to not being able to use the reserved slot.  Don't
you think this is a bit crud?
Geoff King wrote:

This process only takes a few seconds on my servers. Long before the
client has finished loading. Perhaps you have a network problem?
-EvilGrin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alastair
Grant
Sent: Saturday, September 20, 2003 8:52 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Reserved Slots.
AMX can currently only do it by waiting for people to join verify and
kick if they do not have the correct credentials.
Which as I stated isn't a very good method.

Geoff King wrote:

Valve changed the way the API works, this problem has been dealt with
in

AMX. Perhaps you should look at how AMX does this. (Or even use AMX?)

-EvilGrin



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Re: [hlds_linux] Reserved Slots.

2003-09-21 Thread Alastair Grant
If you notice a few server releases ago have a sv_visiblemaxplayers cvar
put in which solve the problem of inept browsers, as the server reported
that it was full even if there is a slot open.
Geoff King wrote:

That isn't a new problem. Players with inept server browsers have been
getting kicked for years.
If you dislike it that much, don't use reserved slots. Or try one of the
other modes.
-EvilGrin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alastair
Grant
Sent: Sunday, September 21, 2003 12:55 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Reserved Slots.
I know this.

You join the game, you load up, and then just get disconnected for no
apparent reason due to not being able to use the reserved slot.  Don't
you think this is a bit crud?
Geoff King wrote:


This process only takes a few seconds on my servers. Long before the
client has finished loading. Perhaps you have a network problem?
-EvilGrin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alastair
Grant
Sent: Saturday, September 20, 2003 8:52 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Reserved Slots.
AMX can currently only do it by waiting for people to join verify and
kick if they do not have the correct credentials.
Which as I stated isn't a very good method.

Geoff King wrote:


Valve changed the way the API works, this problem has been dealt with
in


AMX. Perhaps you should look at how AMX does this. (Or even use AMX?)

-EvilGrin



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Re: [hlds_linux] motd redirect

2003-09-21 Thread Alastair Grant
Works fine for me (62.105.80.11:27015 for demo)

!DOCTYPE HTML PUBLIC -//W3C//DTD HTML 4.01 Transitional//EN
http://www.w3.org/TR/html4/loose.dtd;
html
head
titleDon't think this matters but hey/title
meta http-equiv=refresh content=0,URL=http://www.mysite.com/motd.html;
/head
body bgcolor=#00
/body
/html
Kevin J. Anderson wrote:

Anyone figured out how to redirect their motd to an off site full webpage
w/o copying their whole index file into the motd?  I tried the basic way
that we use on our subdomain boxes
META HTTP-EQUIV=Refresh CONTENT=3; URL=http://www.cplanparty.org;
but that doesnt seem to work... any other ideas? no luck so far with google
or on the steam powered forum.
kev

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[hlds_linux] Reserved Slots.

2003-09-20 Thread Alastair Grant
Many server admins have a reserved slot system going on to allow only
admins connect into the final spot on the server.
Valve nicely added sv_visiblemaxplayers to allow us to hide that
reserved slot, but with the current system it can't be done.
When people connect to a server they have a pending Steam ID, and their
real ID is not assigned until a few seconds later.  This means the only
way of having reserved slots working is by allowing people to join the
server then waiting to check.
The major problem with this 99% of people joining on the last slot won't
be admins and get kicked, which is rather rude IMO.
Wouldn't a system where the ID is assigned before people join the server
be better for situations, or even Valve supporting reserved slots
directly. I only have a mod on for reserved slots, so perhaps this is a
feature that should be supported directly.
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Re: [hlds_linux] server updating ?

2003-09-18 Thread Alastair Grant
Might be a silly question, but have you checked the steam file is set to
execute?
As the owner of the file (or super user) do:
chmod 755 steam
That will set the file to be executed as well.

Just for reference for those who don't know the access permissions:
3 numbers indicated 3 access areas.  Owner|Usergroup|Public.  You need
to give these a number to indicated.  Add the below up to get what you need:
1 = execute
2 = write
4 = read
So for all, you have 7, for read an execute (e.g. for anybody) do 5.

Tony Di Schino wrote:
Updating server using Steam.
./hlds_run: ./steam: Permission denied
Wed Sep 17 14:37:19 PDT 2003: Steam Update failed, ignoring.
The same user owns steam as the user running HLDS. Why would it do
this?
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Re: [hlds_linux] Crazy Usage

2003-09-18 Thread Alastair Grant
I've got a Dual P800 1GB of RAM running 2 CS servers (not mps so why not
eh).  It copes fine when playing dust etc, but when the heavy maps begin
the CPU usage shoots up.  I am going to have to replace the box, which
isn't something I can warrent yet.
Daniel Stroven wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
20858 cstrike   25   0 86864  69m 9400 R 94.6  7.9 427:27.49 hlds_i686
wtf.

I use to run 2 14 player awp map servers on this box since beta days..thru 1.5 as well.  Now I can't run a single one smoothly?

man thats bullshit.
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Re: [hlds_linux] server updating ?

2003-09-17 Thread Alastair Grant
Star your HLDS with -autoupdate in the command line.  It will
automatically update itself.
We are doomed to suffer the silly ticket problem for the rest of
eternity.  Take it like a man.
Figmentium wrote:
Hello,

Here's a silly question. If we've all updated to 1.6, and 1.6 is full of
bugs as we know,
and they come out with updates ...
do we have to keep upgrading with that steam -update app all the time?
I'm assuming so.
cause that would be a real pain with that stupid ticket business all the
time...
failed or expired or not valid...g
- figgy

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Re: [hlds_linux] 1.6 failure

2003-09-14 Thread Alastair Grant
It's just Steam overloading.  Jules had a good idea of running a script
to keep retrying for you.
while (true); do ./steam -update blah blah blah; done

But you will get this until a serious number of people give up or finish
downloading and free up some network bandwidth.
Although the Steam Support site says there is about 380Mbps available
I'm not seeing it.  I am downloading at 11KB/Sec at the moment, as I
often download off Internet locations at  800KB/Sec on the same box I'm
guessing it's Steam.
Søren Schaarup wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi,
new to this list.

Checking/Installing 'Linux Server Engine' version 0
Failed to get valid content ticket
Any1 knows why i'm getting this error all the time now ?

Trying to update from 1.5 to 1.6.

//SS
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Re: [hlds_linux] Failed to get valid content ticket

2003-09-13 Thread Alastair Grant
It is getting slighly annoying now.  If anybody knows a solution to this
please share.
Or is this just another reason why it is a stupid idea not to release
'network install' versions of server software.  I don't want to go
through this on all the servers I'm running.
DD wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Humm ??
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Linux Server Engine' version 0
Failed to get valid content ticket
?? enyone ??
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Re: [hlds_linux] Failed to get valid content ticket

2003-09-13 Thread Alastair Grant
I have installed 3.1.1.1, shoved on Steam and re-created my account.  So
the files need to be updated.
I type: ./steam -update cstrike /path/ user pass Y
With the correct details obviously.
Checking bootstrapper version ...
Updating Installation
No installation record found at /usr/local/games/steam_1/
Checking/Installing 'Linux Server Engine' version 0
Failed to get valid content ticket
For variety I got:
User's ticket has expired
It certainly seems like it's because Steam is overloaded, which is even
more of a joke.
0x2e wrote:

 * Alastair Grant [2003-09-13 22:56]:
 If you have the files already, don't bother running steam.  Start your
 server with -autoupdate and it will work when the network works.  If
 however you don't even have the files, let me know.


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