Re: [hlds_linux] Re: Clanservers.com is doing bussiness on hlds-warez?

2005-05-31 Thread Andy Shinn

I didn't mean it's not the responsibility of the GSP. I meant that I can
happen without them knowing if it's just modifying or replacing some
files. Doesn't necessarily mean the GSP is selling illegal versions. I
would doubt a decent GSP like Clanservers would take that route.


The fact you provide them with ability to run it doesn't remove
your duty of care to ensure they are not doing anything illegal
with your service.

   Steve
- Original Message -
From: "Andy Shinn" <[EMAIL PROTECTED]>


I give my users access to their entire hlds_l or hlds_source dir. If
they choose to run a hacked version that's up to them. As a provider
your only providing the platform to run the game on. Not the game itself
right?





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Re: [hlds_linux] Re: Clanservers.com is doing bussiness on hlds-warez?

2005-05-31 Thread Andy Shinn

I give my users access to their entire hlds_l or hlds_source dir. If
they choose to run a hacked version that's up to them. As a provider
your only providing the platform to run the game on. Not the game itself
right?


Yes lots of linux installs ftp give access to
everything in the users home directory including all
of the server files.  I don't think its uncommon at
all.






--- EqualHate <[EMAIL PROTECTED]> wrote:



your argument about files being outside of the
cstrike directory, and therefore untouchable would
be valid if not for the fact that I also have access
to them.  they are not outside of user's control
log in via FTP  one of  my servers I can access
these files:
initial login
\css directory
next level \8.3. (directory named server's IP
next level:
\bin
\cstrike
\hl2
all of the files named by you arethere for me to eff
with
maybe that is just sloppy admin on their end, but
there it is
and no, I didn't ask for a hacked server either
EqualHate



Message: 5
Date: Mon, 30 May 2005 13:30:45 -0700 (PDT)
From: Alpha P <[EMAIL PROTECTED]>
Subject: Re: [hlds_linux] Re: Clanservers.com is
doing bussiness on hlds-warez?
To: hlds_linux@list.valvesoftware.com
Reply-To: hlds_linux@list.valvesoftware.com

huh? What are you talking about?

engine_amd.so
or engine_i686.so
or engine_xxx.so

Those non steam files modified outside of cstrike
directory; it's one level upper. It's impossible to
modify/replace them except Clanservers staff/owner
has
the permissions doing that.

Besides, that guy who rented the servers told me he
dealed directly with the staff from Clanservers, and
they agreed to sell him that.



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[hlds_linux] Console errors after update + CS:S crash related?

2005-05-19 Thread Andy Shinn
After the update within a couple minutes of running my console starts
spewing this over and over again:
Free Sound List is full!
Could not AllocSound() for InsertSound() (DLL)
Free Sound List is full!
Could not AllocSound() for InsertSound() (DLL)
Free Sound List is full!
Could not AllocSound() for InsertSound() (DLL)
Free Sound List is full!
...and on and on...
Coincidently, players CS:S game crashes around the same time (tested
myself too, also crashes). Maybe there is some bug from the latest update?
My server is stock, no plugins or addons or any of that stuff by the way..
-Andy
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Re: [hlds_linux] VAC 2 Beta

2005-05-09 Thread Andy Shinn
Do server admins get to see cheating violations found by VAC2 also? This
would be a nice feature so we might be able to compare with cheaters we
actually see (obvious speedhacking, aimbot, etc.) with what VAC2 finds
in logs. This would bring a little more confidence to my table for what
VAC2 is finding.
This was the last official word on Friday, March 25th, 2005:

For people playing multiplayer games, there will not be any visible difference 
while we're conducting the beta, but we will be logging cheating violations 
into our database to make sure it's ready for general release. This will be the 
last public notice before the system is released and active for everyone.


On Monday, May 09, 2005 08:34 AM [GMT-06:00],
Philip Lorenz <[EMAIL PROTECTED]> wrote:

Just one question regarding this. Does VAC2 actually ban yet? If not



what would the point of running it be? Last info I heard about it was



that it only logs violations but does not ban yet.




Regards,



Philip Lorenz




List Keeper wrote:




Here's where I originally found it. :)




http://www.sourcemod.net/forums/viewtopic.php?t=1255




A simple forum, and with a bit of searching, anyone else could have



easily found it as well.






On Monday, May 09, 2005 06:05 AM [GMT-06:00],



List Keeper <[EMAIL PROTECTED]> wrote:






To those trusty and perhaps rusty admins,




-vacbeta




sv_secure 1




Sincerely,



Your Neighborhood List Keeper



:)

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Re: [hlds_linux] CS:S on FreeBSD 5

2005-04-25 Thread Andy Shinn
I'm also running 200hz on a 4.x machine. It seemed to give the best
performance for CPU tradeoff. I tested 100, 200, 500 and 1000. 1000 just
ate way too much CPU and made it difficult to run more than 1 server on
a dual 2.8 xeon. Just my experiences with hz on FBSD.
-Andy
Do you run with a stock kernel if so then that would easily
explain the difference. The newer linux's have a kernel HZ of 1000
where as FBSD has 100 this can easily be changed. 4.X requires a
kernel recompile 5.X can be set it on boot. Some people go with
1000 HZ be we found that a number of servers use quite a bit
more CPU when doing this so our default is 200 HZ which seems
to give a good compromise.
If you have any questions feel free to ask or pop by #gspadmins
on QuakeNet IRC.
   Steve / K
- Original Message -
From: <[EMAIL PROTECTED]>
I'm running 4.11-STABLE on dual Athlon platform. I've not wanted to
disrupt long time existing customers to upgrade, because after my
experience from 3.x to 4.x, I start with a clean slate on full version
updates. I've got 5.4-STABLE on newer, non-gaming servers.
I see a marked performance difference (client FPS, warping) with
Doom3 on
these  FreeBSD machines as compared to the native Linux machines. I have
seen less of a performance difference with HL2, but still a
difference. I
do not see this difference in the Q3 based servers. I have not tried to
compare using FreeBSD 5.x.
I'm running the base version 8 Linux emu.
I should have also mentioned that I run UT2K4 in FreeBSD, and get
similar
performance on either platform.


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Re: [hlds_linux] Music when connecting to CS server

2005-03-27 Thread Andy Shinn
Is the MOTD loaded at the same time? I have seen servers place embeded
streaming mp3 files in the MOTD that play throughout gameply. This is
probably different than your question though.
-Andy
It's a simple AMXX plugin that will play a random mp3 file from the halflife
gcf.
You can find one at www.modns.org ... at least when that page is back
online.
Regards
/Oliver
- Original Message -
From: "Marcel Beringer" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, March 27, 2005 11:48 PM
Subject: [hlds_linux] Music when connecting to CS server


Hi all,
Sometimes when I connect to servers I get to listen to music files, during
the "Downloading security module" screen.
How is this done ? I would like to install that on my server as well.
I'm running Adminmod and Statsme, do I need optional plugins/mod's for
this to happen ?
Hope someones knows how this is done :)
Regards,
Marcel
--
cs.geforce.nl:27015
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Re: [hlds_linux] hlds_announce versus Steam popup announcements

2005-03-26 Thread Andy Shinn
I'm glad their keeping it semi-secret. It sounds like they are going to
slip it in silently so to catch all cheaters in the act and have them
permanently banned. The more the cheaters know about the more they can
prepare for it. Just my opinion.
-Andy
ScratchMonkey wrote:
--On Saturday, March 26, 2005 6:33 PM -0500 Sebastian
<[EMAIL PROTECTED]> wrote:
http://www.steampowered.com/Steam/Marketing/Mar25.2005/?l=english

Why doesn't that show up on the regular news page?

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Re: [hlds_linux] Team Balance after update

2005-03-24 Thread Andy Shinn
Is it just me or is this bug STILL around? I was just playing in my
server with 5 T and 12 CT. After each round no team balancing ever
happened. I verified mp_autoteambalance was set to 1.
I can't believe this bug has not been fixed in the last 2 updates. Is
Valve aware of it?
-Andy
Chris Jones wrote:
Owen T. Soroke wrote:

I've got the same problem with mp_autoteambalance.

Valve, any comment?  This is pretty disruptive.  For example, when I was
playing last night and Italy loaded, there were over 15 T's and 1 single
CT.  I had to use client exec commands from a mod to shuffle people
around.  It wasted several minutes, and made the people that were moved
angry.  Some people switched right back and I had to kick them.  This is
pretty ridiculous.
Maintaining team balance is something that has to be enforced in the
code, because people won't do it themselves on maps that are perceived
to be imbalanced.
My settings are:
mp_autoteambalance 1
mp_limitteams 1
... This used to work fine.  It no longer has any effect whatsoever
since the last update.  I believe this is universal with linux srcds.
--
Chris
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Re: [hlds_linux] Re: mp_timelimit

2005-03-08 Thread Andy Shinn
Valve must be playing with the Jokers in the deck.
Chris Jones wrote:
Invader Zim wrote:

So, it's by design that when a server cycles to a map that's not
particularly popular that server is doomed to keep that map up until
someone decides to change it? I mean, how much cpu time does it take
to change the map when mp_timelimit is reached?

This is a common complaint.  Personally, I'd be happy if they just made
auto team-balancing work again, but some things are just not in the
cards it seems.
--
Chris
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Re: [hlds_linux] Steam on WINE

2005-03-08 Thread Andy Shinn
Steam has been working on Cedega for a while now.
ScratchMonkey wrote:
FYI, looks like Steam is working on WINE:

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Re: [hlds_linux] [OT]: Making a Hot-swap drive.

2005-02-24 Thread Andy Shinn
Never ever do hotswapping in a software RAID. Remember, a hardware RAID
controller PATA, SATA, SCSI alike, should costs well over $250. If you
paid less than $200 for a "hardware" raid 1,0,5 card then it is doing
bit calculations at the software level and in my experience is VERY
unreliable with hotswapping and data rebuilding, not to mention slow. I
think this also applies to the ICH5 RAID. Though I have not had to test
it yet with my SATA game servers.
-Andy
Matt Donnon wrote:
although technically the ICH4 doesn't support SATA...the ICH 5 and 6
do ;-)
the ICH5 doesn't support bios level raid rebuild, it requires OS level
software support ;-(
- Original Message -
From: "Clayton Macleod" <[EMAIL PROTECTED]>
To: 
Sent: Friday, February 25, 2005 6:47 AM
Subject: Re: [hlds_linux] [OT]: Making a Hot-swap drive.

lovely
On Thu, 24 Feb 2005 13:11:21 +0100, Mariusz Zielinski <[EMAIL PROTECTED]>
wrote:
On Wednesday 23 February 2005 11:11, Clayton Macleod wrote:
> hot swapping is part of the sata spec, actually.
Intel ICH4 does not follow specs :-)


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Re: [hlds_linux] Weird Lag on CS:S servers

2005-02-12 Thread Andy Shinn
I have no issues like this on FreeBSD 4.10 linux_base-8. kern.hz at 200.
Dual Xeon 2.8g. Smooth like buttered babies bottoms (keeping in mind the
butter has breadcrumbs in it).
Chris Jones wrote:
Original message from [EMAIL PROTECTED]:

They do work, as long as you don't mind restarting the server every two days
because the FPS's will drop from 256 to 128 to 64 to 32 to 1000. At the 1000
range they are completely unplayable. The entire engine/netcode is junk.
Even after a fresh restart players "rubber-band" around the server and
there's nothing a host can do about it. I feel like they should put this
crap back into beta status and stop trying to make money off of it until
it's DONE!!
But that's just the opinion of one GSP, go figure.

I don't have this issue on a p3-1.5Ghz 32 player server (process reniced
to -20) with 10mbps shaped up/down.  It's quite smooth, with low ping.
Not to say that srcds doesn't have issues, it has many, but maybe this
is an issue with your setup.

--
Chris
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Re: [hlds_linux] Massive Lag Spikes

2005-02-01 Thread Andy Shinn
Theres new linux_base packages?!?!?  How do they run? I have always used
base8. Do the newer ones run better?
-Andy
Reza A. Ambler wrote:
I run FreeBSD 5.3 w/Red Hat 9 emulation. With a modified kernel too, and
I'll have tutorial url soon just have to finish it up.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James
Bowling
Sent: Tuesday, February 01, 2005 12:16 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Massive Lag Spikes
I run FreeBSD 5.3-STABLE with a trimmed down kernel and linux-base8.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Owen T.
Soroke
Sent: Monday, January 31, 2005 11:23 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Massive Lag Spikes
Reza,
Just out of curiosity, what version of FreeBSD are you running? What
linux_base are you running?
Thanks,
Owen
-Original Message-
From: Reza A. Ambler [mailto:[EMAIL PROTECTED]
Sent: Monday, January 31, 2005 9:20 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Massive Lag Spikes
This is a multi-part message in MIME format.
--
Drop fedora, run FreeBSD. SRCDS runs excellently on FreeBSD and I can
point you to a tutorial if you're interested. and no this is not a
Fedora is lame flame, but in my expierience SRCDS has run perfectly on
lesser hardware with no issues on FreeBSD.
Reza

From: [EMAIL PROTECTED] on behalf of Owen T.
Soroke
Sent: Sun 1/30/2005 4:49 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Massive Lag Spikes

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ] Hey everyone,
I'm running my srcds on Linux Fedora Core 3. Ever since I have setup, I
have been getting massive lag spikes.
I am running a P4 3.0 GHz, 1 GB RAM, on a OC-3 line. I have spent much
time evaluating the network connections with my ISP, and with no luck, I
hopefully turn to this mailing list for some answers.
Has anyone else been having these spikes? Is there a known solution?
Please find below my server.cfg configuration:
rcon_password  // Enter your RCON password here before the
double slashes hostname "24x7 : Combat / Skill : AIM : Everyone Welcome
[trs] "
sv_lan 0
sv_maxupdaterate 100
sv_minupdaterate 20
sv_unlag 1
sv_maxunlag .5
sv_voiceenable 1
mp_autokick 0
mp_autocrosshair 0
mp_autoteambalance 1
mp_buytime 2
mp_c4timer 35
mp_fadetoblack 0
mp_flashlight 1
mp_forcecamera 0
mp_footsteps 1
mp_freezetime 0
mp_friendlyfire 0
mp_hostagepenalty 0
mp_maxrounds 0
mp_playerid 0
mp_roundtime 5
mp_timelimit 20
mp_tkpunish 0
mp_startmoney 800
rcon_password trsadmins // Enter your RCON password here before the
double slashes hostname "25x7 : Combat / Skill : AIM : Everyone Welcome
[trs] "
// sv_password trsmappers
sv_lan 0
sv_maxupdaterate 100
sv_minupdaterate 20
sv_unlag 1
sv_maxunlag .5
sv_voiceenable 1
mp_autokick 0
mp_autocrosshair 0
mp_autoteambalance 1
mp_buytime 2
mp_c4timer 35
mp_fadetoblack 0
mp_flashlight 1
mp_forcecamera 0
mp_footsteps 1
mp_freezetime 0
mp_friendlyfire 0
mp_hostagepenalty 0
mp_maxrounds 0
mp_playerid 0
mp_roundtime 5
mp_timelimit 20
mp_tkpunish 0
mp_startmoney 800
sv_airaccelerate 10
sv_allowdownload 1
sv_alltalk 0
sv_cheats 0
sv_friction 4
sv_gravity 800
sv_maxrate 1 // legal values for this setting are between  and
3 sv_maxspeed 320 sv_minrate 0 sv_stepsize 18 sv_stopspeed 75
sv_timeout 65 sv_voicecodec vaudio_miles
mp_allowspectators 1
decalfrequency 60
host_framerate 0
setpause 0
say "MAPPING CS:S Config Has Been Executed"
Thank you in advance for any suggestions you can offer.
Owen
--
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Re: [hlds_linux] Steam Server Lists : Favor lower first octet?

2005-01-12 Thread Andy Shinn
Still doesnt make sense to me. If i filter for CS:S de_prodigy and west
coast I get maybe 40 -50 servers in the list. I do constant refreshes
every 5 minutes and stop the listing when I get 5 responses and not the
order they were in BEFORE the list is sorted by name, ping, or player
count. Out of about 10 refreshes there are only a handful of servers
that came up multiple times. There were none that came up more than 3
times in a row in 5 results. The ones that did come up often and
sometimes 2 times in a row usually had no relation to my IP, at least
not in the first and last octets which i was looking at.
Is there any proof or testing someone did that shows a lists refreshing
with servers in relation to the clients? I don't know why I care so much
about this since it really does not affect me. :p
-Andy
Nathan Marcus wrote:
You were on top, now your at the bottom.  Its hard to leave the life from
the top.  Nothing really relevent to the HLDS_linux mailing list, I'm saying
it would be crappy if my server was on top, then sent down.  Just a very
personal view of your server's situation, nothing relevent beyond that.
- Original Message -
From: "m0gely" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, January 11, 2005 3:38 PM
Subject: Re: [hlds_linux] Steam Server Lists : Favor lower first octet?


Nathan Marcus wrote:

Of course you would say that.  Who wouldn't in your position?

And what's my position?
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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Re: [hlds_linux] Steam Server Lists : Favor lower first octet?

2005-01-11 Thread Andy Shinn
This is very interesting. I own a couple /24's ,maybe I should do some
testing and see what I find. Does anyone know actually how in relation
to the clients IP they show? First octet closest match to first octet of
the server? I wonder why valve wouldn't just shoot out servers to
clients at random based on their region or map or game filters.
So technically, If I have a filter for a certain map that only 20
servers have. I will see the server pop up in the same order every
single time since I get them based on my IP address?
-Andy
Nathan Marcus wrote:
You were on top, now your at the bottom.  Its hard to leave the life from
the top.  Nothing really relevent to the HLDS_linux mailing list, I'm saying
it would be crappy if my server was on top, then sent down.  Just a very
personal view of your server's situation, nothing relevent beyond that.
- Original Message -
From: "m0gely" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, January 11, 2005 3:38 PM
Subject: Re: [hlds_linux] Steam Server Lists : Favor lower first octet?


Nathan Marcus wrote:

Of course you would say that.  Who wouldn't in your position?

And what's my position?
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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Re: [hlds_linux] Steam Server Lists : Favor lower first octet?

2005-01-10 Thread Andy Shinn
Can someone explain to me why this is such a big topic? This is not the
first time I have seen this discussed. What is wrong with sorting the
list by the best ping or map you want to play? I don't get how different
IP address makes one server more favorable over another. If I am missing
something painfully obvious please just flame me and maybe I will see it
-Andy
m0gely wrote:
Nelson Marques wrote:
Don't discriminate people. Everyone has the same rights, not only the
big butt GSP's.
The best way is people to start using the FAVOURITS lists... afterall,
they exist for something.
Best way is still to get all the servers from a master server and sort
by ping or name or whatever.

It's a ruleset everyone would fall under, not certain people.  How's
that descriminating? Also I'm talking about the initial default sorting
of a refreshed server list, that has nothing to do with Fav's.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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Re: [hlds_linux] specifying x86 architectures

2005-01-01 Thread Andy Shinn
./hlds_run -binary ./hlds_i486
William Warren wrote:
On my server hlds defaults to i686,  how can i make it use i486
or even i386?
--
My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper;
and every tongue that shall rise against thee in judgment thou
shalt condemn. This is the heritage of the servants of the LORD,
and their righteousness is of me, saith the LORD.
-- carpe ductum -- "Grab the tape"
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Re: [hlds_linux] server cpu preference

2004-12-22 Thread Andy Shinn
Exactly. I was mearly stating how people often advertise this kind of
connectivity. Makes your GSP sound like you might not know much about
bandwidth IMO.
Sebastian wrote:
btw.. oc192 is rare.. even very few ISPs have that kind of bandwidth,
multiple oc3s DS3s and maybe oc48s, yes.
- Original Message -
From: "Andy Shinn" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, December 22, 2004 1:37 PM
Subject: Re: [hlds_linux] server cpu preference


It always cracks me up when people claim these "T3 / OC192 / OC3" pipes
for there game server company. Yet my single game server machine housing
lots of slots barely tops 2mbits at any time. I hope all those people
realize the difference between 5mbit capped link and an OC192 most
likely wont be noticed in a game server environment. I'm glad you had
the balls to say it's a 10mbit uplink. Which is usually the deciding
factor =)
[EMAIL PROTECTED] wrote:

In those terms its a MCI OC48 Full Sonnet Ring with the additon of dual
OC192's in the upcoming future. Of course the servers are at 10Mbps.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Kennycom
Sent: Tuesday, December 21, 2004 1:14 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] server cpu preference
ahh,,, I hadn't thought about it in those terms, normally people say how

fat

the pipe is not their monthly usage limits...
- Original Message -
From: "Sebastian" <[EMAIL PROTECTED]>
To: 
Sent: Monday, December 20, 2004 9:54 PM
Subject: Re: [hlds_linux] server cpu preference



i assume he means 1200gb monthly transfer, not how big the pipe is ;)
- Original Message -
From: "Kennycom" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, December 21, 2004 12:36 AM
Subject: Re: [hlds_linux] server cpu preference



You might want to fix your typo > East Coast Only - 1200gb BW
Considering an OC-192=9.952Gbps Unless I am missing something

here...

- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Monday, December 20, 2004 8:20 PM
Subject: [hlds_linux] server cpu preference



I know we have beat this dead horse a thousand times but here it goes
again.
Im not asking if intel is better than amd or vice versa as a cpu
company
etc. I just want to know out of the following 2 configurations what


would


give me more performance in a multi cs-server aspect. Anyone running
either
of these 2 configs?
2x 242 CPU (1.6GHz) (1MB cache)
80GB 7200RPM HDD
1GB ECC RAM
or
2x 2.4GHz Hyperthreading
160 GB HDD (2 x 80)
1 GB RAM
--
Dedicated Servers Available
East Coast Only - 1200gb BW
p4 thru xeon - AIM: gotgameservers

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Re: [hlds_linux] server cpu preference

2004-12-22 Thread Andy Shinn
It always cracks me up when people claim these "T3 / OC192 / OC3" pipes
for there game server company. Yet my single game server machine housing
lots of slots barely tops 2mbits at any time. I hope all those people
realize the difference between 5mbit capped link and an OC192 most
likely wont be noticed in a game server environment. I'm glad you had
the balls to say it's a 10mbit uplink. Which is usually the deciding
factor =)
[EMAIL PROTECTED] wrote:
In those terms its a MCI OC48 Full Sonnet Ring with the additon of dual
OC192's in the upcoming future. Of course the servers are at 10Mbps.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Kennycom
Sent: Tuesday, December 21, 2004 1:14 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] server cpu preference
ahh,,, I hadn't thought about it in those terms, normally people say how fat
the pipe is not their monthly usage limits...
- Original Message -
From: "Sebastian" <[EMAIL PROTECTED]>
To: 
Sent: Monday, December 20, 2004 9:54 PM
Subject: Re: [hlds_linux] server cpu preference


i assume he means 1200gb monthly transfer, not how big the pipe is ;)
- Original Message -
From: "Kennycom" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, December 21, 2004 12:36 AM
Subject: Re: [hlds_linux] server cpu preference


You might want to fix your typo > East Coast Only - 1200gb BW
Considering an OC-192=9.952Gbps Unless I am missing something here...
- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Monday, December 20, 2004 8:20 PM
Subject: [hlds_linux] server cpu preference


I know we have beat this dead horse a thousand times but here it goes
again.
Im not asking if intel is better than amd or vice versa as a cpu
company
etc. I just want to know out of the following 2 configurations what

would

give me more performance in a multi cs-server aspect. Anyone running
either
of these 2 configs?
2x 242 CPU (1.6GHz) (1MB cache)
80GB 7200RPM HDD
1GB ECC RAM
or
2x 2.4GHz Hyperthreading
160 GB HDD (2 x 80)
1 GB RAM
--
Dedicated Servers Available
East Coast Only - 1200gb BW
p4 thru xeon - AIM: gotgameservers

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Re: [hlds_linux] Is this an RCON hole that needs to be patched?

2004-12-04 Thread Andy Shinn
Is it possible to exploit root from rcon or execute code locally from
rcon? If not then I don't see why an attacker would want to brute force
a game server anyways.
[EMAIL PROTECTED] wrote:
[ Converted text/html to text/plain ]
Just a quick question.
I've confirmed that you are able to bring down the console and use the
rcon_address and rcon_password commands to communicate to a server via rcon
WITHOUT being logged into the server.  Doesn't that present a hole which
allows multiple password attacks?   In the past some admins have used
sv_rcon_minfailures to protect against this, but if you don't need to be
logged in, then this can't protect you anymore right?   You don't get to see
the responses of your rcon commands when in the window, but all they would
need is a logged in player to look for a sample " rcon say hello " command to
know they've cracked the password.

Snewo
--
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hlds_linux@list.valvesoftware.com

2004-10-30 Thread Andy Shinn
9/8 was a wednesday. =p
Eric (Deacon) wrote:
http://steampowered.com/forums/showthread.php?s=&threadid=138796
For those of you who say Valve spends their weekdays on the beach
sipping pina coladas with little umbrellas in them and giggling
naughtily about how they're making all of you admins suffer so much.
--
Eric (the Deacon remix)
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Re: [hlds_linux] cracked cs:source

2004-10-26 Thread Andy Shinn
At least valve can push client updates with their system... wish I could
say the same for microsoft...
dual_bereta_r0x wrote:
hondaman wrote:

I 1% agree.  I cant believe valve is letting them get away with
it. Its a direct loss of revenue, something that they didnt have to face
with the tried and true wonid system.

Looks like a Microsoft product: Some pays, some don't. Of course, their
products always needs fixes.
But, hey, wasn't VALVe M$ ex-employers?
Where is their http://steampudate.steampowered.com/ site?
--
dual_bereta_r0x -- Alexandre Hautequest
ArenaNetwork Lan House & Cyber -- www.arenanetwork.com.br
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Re: [hlds_linux] cracked cs:source

2004-10-26 Thread Andy Shinn
I have seen 80% players dropped from a server when someone used %n in
their name. Chilling that so many users are using the cracked version...
Valve should really take measures against it.
Nosferatu wrote:
there is a patch for the cracked version, so that does not function
now any
more.
but when you add a "%n" on your name, the players with a cracked version
freezed and there are kicked (time out).
It seems that 30 to 40 % of the players use a cracked version.
Nosferatu
- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, October 26, 2004 7:30 PM
Subject: [hlds_linux] cracked cs:source

hi
does anyone know how effectively to detect clients which use cracked
cssource
versions.
maybe steamid or something. ??

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Re: [hlds_linux] cracked cs:source

2004-10-26 Thread Andy Shinn
I hear that using the %n in your name affects the cracked cs:source and
not the newly updated. I still see lots of people using %n in their name
and they told me it was to crash the cracked cs:s.
[EMAIL PROTECTED] wrote:
hi
does anyone know how effectively to detect clients which use cracked
cssource
versions.
maybe steamid or something. ??

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Re: [hlds_linux] More exploits?

2004-10-22 Thread Andy Shinn
I have not seen this happen on my linux server though. Is this worse on
a win32 machine?
-Andy
ironchef wrote:
Andy Shinn wrote:

I dont know who or how it was done too me. But after an argument with
another player he told me something like "How bout this bug?" and
suddenly I couldn't move at all and eventually timed out.

It's been posted about a couple times already, either on this list or
HLDS. Players are running scripts that just change their name many many
times in rapid succession, either causing an overflow for the server, or
causing it to consume so many resources that everything edges to a
horrible crawl. We've seen it a couple times (Win32), and the only way
to recover was to kill the server process and restart it.
--
ironchef
http://dexworld.org/

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Re: [hlds_linux] More exploits?

2004-10-22 Thread Andy Shinn
I dont know who or how it was done too me. But after an argument with
another player he told me something like "How bout this bug?" and
suddenly I couldn't move at all and eventually timed out.
This has happened twice on two seperate servers. very odd
-Andy
Micheal Patterson wrote:
Does anyone check myg0t's homepage to see what they're doing these days?
2 more exploits they've found and posted about today.
Bug #1 (Discovered by Fluffybunny):
this makes you appear to everyone as a floating gun/nade/knife whatever
weapon they see you out with
Bug #2 (Discovered by SourceX):
cause player to not be able to move
--
Micheal Patterson
Senior Communications Systems Engineer
405-917-0600
Confidentiality Notice:  This e-mail message, including any attachments,
is for the sole use of the intended recipient(s) and may contain
confidential and privileged information. Any unauthorized review, use,
disclosure or distribution is prohibited. If you are not the intended
recipient, please contact the sender by reply e-mail and destroy all
copies of the original message.
hl
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Re: [hlds_linux] hey

2004-10-17 Thread Andy Shinn
I think this ight be better left for the steam forums
(http://www.steampowered.com/forums/) as this doesn't exactly pertain to
linux hlds.
-Andy
InspectorGifts wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
when trying to connect to my source server for the last few days I get a
"Connecting to 64.27.9.193:27015...
The server requires that you be running STEAM
Connecting to 64.27.9.193:27015...
The server requires that you be running STEAM
Connecting to 64.27.9.193:27015...
The server requires that you be running STEAM
Connecting to 64.27.9.193:27015...
The server requires that you be running STEAM"

I am running steam  Whats this?? Anyone getting it??
--

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Re: [hlds_linux] Dual CPU Usage?

2004-10-15 Thread Andy Shinn
Just wanted to talk about dual hyperthreaded CPU's. I have a dual xeon
HT machine on FreeBSD. When compiled with SMP options and enabling the
HT sysctl the machine runs with 4 logical CPU's. Which drop the overall
CPU usage significantly and it works very well. This has been my
experience with hyper threading and FreeBSD.
dual_bereta_r0x wrote:
Owen T. Soroke wrote:
From what I understand to this point, there is no way to effectively

utilize dual CPU's.
hlds_l and srcds do not support multithreading, nor does FreeBSD handle
dual processors on behalf of the Half-Life processes.
Also, as Steven commented, there is no way to specify which CPU a
process will run on.
As a result, all processing would always take place on CPU-0.
Owen


Not true. The OS can be smart enough to see that one cpu is idle, where
other is not, so new processes can be started "automagically" in idle cpu.
There's a 3rd party tool for linux who do some processor affinity, in
http://www.ccur.com/rt_oss.asp . Not tested for game servers, but some
other apps (apache/sendmail) works quite well.
--
dual_bereta_r0x -- Alexandre Hautequest
ArenaNetwork Lan House & Cyber -- www.arenanetwork.com.br
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Re: [hlds_linux] Re: Troubling.

2004-10-13 Thread Andy Shinn
Why would they get abusiv replies for fixing issues? No wonder Valve is
so reluctant to fix things! We have got to the point where we have
problems. But don't want anything changed at all to fix the problem!
Bruce "Bahamut" Andrews wrote:
'eh, we've been bugging them for ages about both on the HLDS mailing
list.  They have to be working on it, it just takes time to re-write the
auth system for STEAM and test it apparently.  They haven't mentioned
anything though, doing so would probably get a torrent of abusive
replies (these mailing lists get that). :/
- Bruce "Bahamut" Andrews

Edge100x wrote:
Valve, can we PLEASE get a response in regards to these issues AND the
server crash issues!  Better yet a FIX PLEASE!

On the server crash issues, Alfred said "We are working on it." on the
win32
list.
-John
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Re: [hlds_linux] srcds lockups TEMP FIX

2004-10-12 Thread Andy Shinn
This also makes sense why my servers are not crashing. I just tried to
use my rcon and it seems it is not working. Since it is not working for
me, it must not for other users, thus no rcon exploit, thus no crash?
Just trying to add things up since i am NOT having these lockup issues.
InspectorGifts wrote:
well my servers may have to go down because of all this.  Without rcon
cheaters galore and with we get hit everytime server fills.  Hopefully
a fix
will be out tonight.  I'd hate to tell my people that I have to shut down
there servers and/or take away rcon..
- Original Message -
From: "Kingsley Foreman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, October 12, 2004 2:36 PM
Subject: Re: [hlds_linux] srcds lockups TEMP FIX

a long slow wasted day..
and about a gig of tcpdumps :)
oh yer and we know how to set it off,
obviously reported to valve...
and no i wont tell u :)
Kingsley
- Original Message -
From: "m0gely" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 13, 2004 6:58 AM
Subject: Re: [hlds_linux] srcds lockups TEMP FIX

Kingsley Foreman wrote:
oh yer it is malicious attack
- Original Message -
From: "Kingsley Foreman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, October 12, 2004 9:32 PM
Subject: Re: [hlds_linux] srcds lockups TEMP FIX

Firewall out rcon, remembering it is tcp now.
this will stop it happening.

How sure are you about this?  And why?
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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Re: [hlds_linux] Troubling.

2004-10-12 Thread Andy Shinn
I have seen the ways to do it on some russian forums. All you need is
some modified files and a nice new steam account. Troubling indeed.
hondaman wrote:
There are _working_ ... ways... to pirate CS:S and play online.  This is
pretty dissappointing for many reasons.  First, the people who bought CS
originally wanted to actually play since they paid money for it.  Now,
with this development, and nub can download it and screw around on our
servers.  I believe these people are FAR more likely to cheat, and we
have no VAC to stop it.  Additionally, banning people is now worthless
because they can circumvent it.
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Re: [hlds_linux] srcds lockups

2004-10-12 Thread Andy Shinn
Yes it is one of the largest pages I have seen in a while :)
Edge100x wrote:
/me hides
Yes, same one. I'm probably the only Edge100x anywhere ;). Too many
times I
hear "gurus" claiming that InterNAP is no good, and it was time
somebody who
actually has extensive experience working closely with InterNAP
weighed in.
The thread has gotten a little out of hand.
- Original Message -----
From: "Andy Shinn" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 11, 2004 9:14 PM
Subject: Re: [hlds_linux] srcds lockups
Edge100x, from WHT? Reading posts in my Internap thread from your now
quite large discussion about it =)
Edge100x wrote:
7pm PDT? That was the same time that I experienced the crashing as well.
John
- Original Message -
From: "WhiskyHornan" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 11, 2004 7:28 PM
Subject: Re: [hlds_linux] srcds lockups
My servers crached (cpu peek 99% and hang) for 40 minutes ago, for the
second time today. The last thing thats in the logs are a player
disconecting.
L 10/12/2004 - 03:42:57: "Was[X_x]teD<297>"
disconnected
("Disconnect by user.")
L 10/12/2004 - 03:42:57: "Was[X_x]teD
L 10/11/2004 - 20:09:57: "ewox<207>" killed
"FAB<260>" with "m249" (headsh
L 10/11/2004 - 04:02:41: " AREA<971><>" entered t
One interesting thing is that all three logfiles are exactly the same
size
33100 bytes ...  Maby something to do with that. I also noticed that
we get
buffer overflow if you exec a too large banfile (11kb).
- Original Message -
From: "John Beranek" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 11, 2004 11:50 PM
Subject: Re: [hlds_linux] srcds lockups
kama wrote:
On Mon, 11 Oct 2004, John Beranek wrote:
Referring to my screenshot, pasting UTF-8 into email is very difficult
indeed, see:
A log with some Japanese ベラ�ク in.


I dont use all these fancy graphical emailclients...

Oh, and I hate to be pedantic, but:
http://redux.org.uk/textual-email-client.png
/Bjorn

John.
--
John Beranek To generalise is to be an idiot.
http://redux.org.uk/ -- William Blake
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Re: [hlds_linux] srcds lockups

2004-10-11 Thread Andy Shinn
Edge100x, from WHT? Reading posts in my Internap thread from your now
quite large discussion about it =)
Edge100x wrote:
7pm PDT? That was the same time that I experienced the crashing as well.
John
- Original Message -
From: "WhiskyHornan" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 11, 2004 7:28 PM
Subject: Re: [hlds_linux] srcds lockups
My servers crached (cpu peek 99% and hang) for 40 minutes ago, for the
second time today. The last thing thats in the logs are a player
disconecting.
L 10/12/2004 - 03:42:57: "Was[X_x]teD<297>" disconnected
("Disconnect by user.")
L 10/12/2004 - 03:42:57: "Was[X_x]teD
L 10/11/2004 - 20:09:57: "ewox<207>" killed
"FAB<260>" with "m249" (headsh
L 10/11/2004 - 04:02:41: " AREA<971><>" entered t
One interesting thing is that all three logfiles are exactly the same
size
33100 bytes ...  Maby something to do with that. I also noticed that
we get
buffer overflow if you exec a too large banfile (11kb).
- Original Message -
From: "John Beranek" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 11, 2004 11:50 PM
Subject: Re: [hlds_linux] srcds lockups
kama wrote:
On Mon, 11 Oct 2004, John Beranek wrote:
Referring to my screenshot, pasting UTF-8 into email is very difficult
indeed, see:
A log with some Japanese ベラ�ク in.

I dont use all these fancy graphical emailclients...

Oh, and I hate to be pedantic, but:
http://redux.org.uk/textual-email-client.png
/Bjorn

John.
--
John Beranek To generalise is to be an idiot.
http://redux.org.uk/ -- William Blake
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Re: [hlds_linux] Re: srcds lockups

2004-10-11 Thread Andy Shinn
I also notice many UTF-8 names come and go on my server and never a hang
or freeze. How could it be UTF-8 related as they are just characters?
Maybe you guys should start looking at what else is similar in the setups.
Jeff Stuart wrote:
m0gely wrote:
Andy Shinn wrote:
I just wanted to say I have NOT seen any of these mysterious lockups
(yet) on any of my FreeBSD 4.x machines.

My server is 4.10.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
FYI, Just watched my server as two players with UTF 8 names disconnected
and no server freeze/crash.  Though I will note that when I came in this
morning, the CS Source server was down.  No clue in the logs as to why
it went down.
--
What's fast, always up and costs less than Viagra?
GamerzgroundZ game servers - Any game just $4 a slot
(http://www.gamerzgroundz.com)
Jeff Stuart
[EMAIL PROTECTED]
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Re: [hlds_linux] srcds lockups

2004-10-11 Thread Andy Shinn
I just wanted to say I have NOT seen any of these mysterious lockups
(yet) on any of my FreeBSD 4.x machines.
Alfred Reynolds wrote:
If anyone has any information as to the cause of the lockups you are
seeing please forward them to me. The UTF-8 strings in the console will
not cause it.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of m0gely
Sent: Monday, October 11, 2004 10:29 AM To:
[EMAIL PROTECTED] Subject: Re: [hlds_linux] srcds
lockups

Steven Hartland wrote:

srcds_run should automatically restart a failed server unless u
specify -norestart.

No, it will restart a "crashed" server.  This puts the server in a
state of being locked at 99% CPU load.  It's mearly unresponsive.
Thats why I said there is no automated recovery.

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Re: [hlds_linux] new source server when?

2004-10-06 Thread Andy Shinn
Not sure about an SDK. But I know there is a new mapping tool called
Hammer that was leaked a while ago which is why people were able to make
new maps for the beta. I'm guessing that may soon follow the HL2/cSS
release.
Simon Garner wrote:
On Thursday, October 07, 2004 2:18 PM NZT,
List Keeper <[EMAIL PROTECTED]> wrote:
Why would they put new maps in it now, it's not CS2 or something
different like CZ was. It's just CS for Source.
Sorry I am a bit negative sometimes.
I'd be interested to know which maps it does include...
No doubt the favourites like dust, dust2, aztec, cbble and inferno are
included, but what about train, nuke, prodigy?
Presumably it will not be possible to use HL1 .bsp's with the Source
engine. Is there any word on when the Source SDK will be released?
-Simon
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Re: [hlds_linux] new source server when?

2004-10-06 Thread Andy Shinn
There shouldn't be any new maps. It's CS: Source, not CS 2.
Daniel wrote:
That doesn't sound good. Not many new maps then :(
On Wed, 6 Oct 2004, Alfred Reynolds wrote:
You will be able to use the hldsupdatetool to upgrade your beta install
to the full version once it goes live (the update is less than 100mb).
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin J.
Anderson Sent: Wednesday, October 06, 2004 4:22 PM To:
[EMAIL PROTECTED] Subject: [hlds_linux] new source
server when?
when will we be able to download the source server w/ all the new
maps etc?
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Re: [hlds_linux] CS w/out STEAM joining Internet STEAM server

2004-10-03 Thread Andy Shinn
I'm saying the faster it gets exploited the faster it will get noticed.
Not that I want it exploited. Since it doesn't affect gameplay normal
users wouldn't complain and it could be overlooked and continue to
happen without anyone ever knowing.
Bruce "Bahamut" Andrews wrote:
God no, don't post it there.  People on these lists are mature and won't
exploit it *usually*, you DEFINITELY can't say the same for those forums.
Leave it on the lists, not with the 12 year olds.
-  Bruce "Bahamut" Andrews
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andy Shinn
Sent: Monday, 4 October 2004 12:09 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] CS w/out STEAM joining Internet STEAM server
Glad this was posted. Hopefully this will make it's way to the steam
forums. The faster it gets out. The faster Valve will fix it.
Bruce "Bahamut" Andrews wrote:

Yeah, I've sent an email to both HLDS mailing lists and started a little

war

on 'em.  It's extremely possible and so easy that any 12 year old could
follow the instructions.  The only way you could effectively stop them

would

be to ban any ID that has a number higher then STEAM_0:1:44XXX - then you'd
also risk blocking people that newly bought the game.
A small google search will find you anything you need to know about this,
but here is a direct link to the primary instructions that I tested and it
works flawlessly, which is a huge problem.
http://cs.rin.ru/forum/viewtopic.php?t=5784
There's also various other methods on that forum (keygens and the like) but
I've only tested that one.
-  Bruce "Bahamut" Andrews
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stephen
Micheals
Sent: Monday, 4 October 2004 11:41 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] CS w/out STEAM joining Internet STEAM server
it is possible, nothing can be done about it for now unless valve fixes it.
On Sun,  3 Oct 2004 22:27:09 -0300, dual_bereta_r0x
<[EMAIL PROTECTED]> wrote:


Hi.
First, i cannot guarantee if this info is really true.
Some of my players are complaining about "No-Steam CS" players joining my
internet STEAM CS server.
I personnaly don't think this could be possible, as game servers always


push


client data to auth server before allow its connection.
Oppinions?


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Re: [hlds_linux] CS w/out STEAM joining Internet STEAM server

2004-10-03 Thread Andy Shinn
Glad this was posted. Hopefully this will make it's way to the steam
forums. The faster it gets out. The faster Valve will fix it.
Bruce "Bahamut" Andrews wrote:
Yeah, I've sent an email to both HLDS mailing lists and started a little war
on 'em.  It's extremely possible and so easy that any 12 year old could
follow the instructions.  The only way you could effectively stop them would
be to ban any ID that has a number higher then STEAM_0:1:44XXX - then you'd
also risk blocking people that newly bought the game.
A small google search will find you anything you need to know about this,
but here is a direct link to the primary instructions that I tested and it
works flawlessly, which is a huge problem.
http://cs.rin.ru/forum/viewtopic.php?t=5784
There's also various other methods on that forum (keygens and the like) but
I've only tested that one.
-  Bruce "Bahamut" Andrews
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stephen
Micheals
Sent: Monday, 4 October 2004 11:41 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] CS w/out STEAM joining Internet STEAM server
it is possible, nothing can be done about it for now unless valve fixes it.
On Sun,  3 Oct 2004 22:27:09 -0300, dual_bereta_r0x
<[EMAIL PROTECTED]> wrote:

Hi.
First, i cannot guarantee if this info is really true.
Some of my players are complaining about "No-Steam CS" players joining my
internet STEAM CS server.
I personnaly don't think this could be possible, as game servers always

push

client data to auth server before allow its connection.
Oppinions?

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Re: [hlds_linux] 16 man pub taking up 35% CPU?

2004-09-17 Thread Andy Shinn
Looks fine to me. Is FreeBSD taking advantage of the HT? I had to
manually set the sysctl machdep value to enable HT as it wasn't enabled
by default. Though your usage looks in line with average.
robg wrote:
Hi:
Can someone tell me if this seems right?
Server:
P4 2.8GHz HT (800MHz FSB)
1GB ram
FreeBSD 4.10
I'm running a 16 man public CSDM (DeathMatch) server with:
sys_ticrate 250
HZ=1000 (compiled in kernel)
Wehn its full, its going between 32-40% CPU when I look in top
Is this right?
load averages:  0.28,  0.43,  0.55
--
robg
[EMAIL PROTECTED]
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Re: [hlds_linux] hlds says its using a pentium II?

2004-09-12 Thread Andy Shinn
You can use the option: -binary ./srcds_i686
-Andy
List Keeper wrote:
Not sure if there's a better way, but what I do in that case is edit the default 
binary in the hlds_run script to i686.
- Original Message -
From: "robg" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, September 12, 2004 12:24 AM
Subject: [hlds_linux] hlds says its using a pentium II?


Auto detecting CPU
Using Pentium II Optimised binary.
that's what it says when i run ./hlds_run on a FreeBSF 4.10 system and
linux_base-8 installed.. box is a p4 2.8ghz HT with 1GB ram.. is that
correct?

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Re: [hlds_linux] [hlds] Auto reboot for server?

2004-09-12 Thread Andy Shinn
Got any tutorials on how to chroot a person to their home directory?
Micheal Patterson wrote:
What? Never give ssh to anyone? If they're not part of the wheel
(freebsd) or root (Linux) groups, then there's no harm as long as it's
their server, running in their home dir and they're chrooted to it and
can't get above their home directory. That's a basic shell account. You
do realize that is the primary function of *nix os's right? They're not
just for servers, they're for shell accounts as well. Hence the term
"multi-user".
--
Micheal Patterson
- Original Message -
From: "robg" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 11, 2004 10:40 PM
Subject: Re: [hlds_linux] [hlds] Auto reboot for server?

how can u say that! u NEVEr do that to ANYONE!
On Sat, 11 Sep 2004 22:26:42 -0500, D34THWI$H <[EMAIL PROTECTED]>
wrote:
well give them ssh acess to the server

- Original Message -
From: "robg" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 11, 2004 9:47 PM
Subject: Re: [hlds_linux] [hlds] Auto reboot for server?
>I don't want a Control Panel! OMG!
>
>
> On Sat, 11 Sep 2004 18:54:31 -0700, InspectorGifts
> <[EMAIL PROTECTED]> wrote:
>> also look at this.
>>
>> http://gamecp.com/demo.php
>>
>>
>>
>>
>> - Original Message -
>> From: "ScratchMonkey" <[EMAIL PROTECTED]>
>> To: <[EMAIL PROTECTED]>
>> Sent: Saturday, September 11, 2004 6:15 PM
>> Subject: Re: [hlds_linux] [hlds] Auto reboot for server?
>>
>> > --On Saturday, September 11, 2004 6:58 PM -0400 robg
>> > <[EMAIL PROTECTED]>
>> > wrote:
>> >
>> >> I'm going to be running 4-5 servers on a machine for friends,
>> >> and I'm
>> >> wondering if it's possble for a program that will allow them to
>> >> 'start/stop' the server from a web interface?  Sort of like
>> >> ServerDoc
>> >> on Windows, but for FreeBSD.  It'd be easier this way than
>> >> manaully
>> >> restarting it.
>> >
>> > I've heard others mention a package called daemontools for this
>> > kind of
>> > thing.
>> >
>> >
>> >
>> > ___
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>> > archives,
>> > please visit:
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>> >
>>
>>
>>
>>
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>
>
>
> --
> robg
> [EMAIL PROTECTED]
>
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--
robg
[EMAIL PROTECTED]
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Re: [hlds_linux] best location for putting gameserver files?

2004-09-11 Thread Andy Shinn
Yea that is very large, what you got in there? I only install the mod
that is used in the dir and it's only around 350 megs.
Mark Ellis wrote:
Does that include every mod as a base install of CS is about 336MB
Mark
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven
Hartland
Sent: 11 September 2004 22:51
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] best location for putting gameserver files?
lol at a few hundred megs:
du -skh /usr/local/games/hlds_ls/
3.9G/usr/local/games/hlds_ls/
We just us a base install in the above with command line options
to set the relavent configs etc.
   Steve / K
- Original Message -
From: "Andy Shinn" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: 11 September 2004 22:37
Subject: Re: [hlds_linux] best location for putting gameserver files?


My game servers used the same amount of memory, shared files or not, if
that is what you mean. The space is only a few hundred megs. I think it
saves the hassle of trying to maintain and run multiple configs from one
directory than just creating multiple hlds dirs. Of course this is just
my opinion and the way I do it (space and hard disk speed are not a
concern for me).



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Re: [hlds_linux] HLDS on FreeBSD?

2004-09-09 Thread Andy Shinn
Thanks cooky, it was hw.instruction_sse. Tho it does nothing if it still
isn't compiled into the kernel. Ah well, reboot can't hurt anything.
cookypuss wrote:
- Original Message -----
From: "Andy Shinn" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September 08, 2004 10:11 PM
Subject: Re: [hlds_linux] HLDS on FreeBSD?


AH there IS cmd line for the binary, i did -binary srcds_i486, didn't
realize it wanted the dir. Thanks Alfred, Micheal.
I think i'll go look around for the sysctl cmd line (probably
kern.something).


try hw.instruction_sse
~cooky
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Re: [hlds_linux] Counter-Strike: Source Beta release

2004-09-09 Thread Andy Shinn
Try with the old i486 binary if that was working (worked for me with a
similar error).
Add to your cmd line:-binary ./srcds_i486
See if that makes a difference.
-Andy
[EMAIL PROTECTED] wrote:
Hi Alfred Reynolds,
still can't start cs:s on my Athlon Thunderbird 1.4 Ghz after the last
update (Debian Sarge, glibc 2.3, kernel 2.6.8.1):
[EMAIL PROTECTED]:~/hlds_source$ ./srcds_run -game cstrike -port 8 +exec
dgc.cfg
Auto detecting CPU
Using AMD Optimised binary.
Auto-restarting the server on crash
./srcds_run: line 347: 16052 Illegal instruction $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log to help
with solving this problem
Thu Sep  9 08:52:59 CEST 2004: Server restart in 10 seconds
Thu Sep  9 08:53:00 CEST 2004: Server Quit
Hope you will fix that in the next days. I was not able to run the server
for some weeks now :(
greetings splaTTer
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]>;
<[EMAIL PROTECTED]>
Sent: Thursday, September 09, 2004 3:47 AM
Subject: [hlds_linux] Counter-Strike: Source Beta release


We have released an update for Counter-Strike: Source Beta. To get this
update run the hldsupdatetool.
This update improves player movement over high latency links and adds
support for more CPU types under linux (solving the "Illegal
Instruction" crash some linux users have on startup). For more details
go to:
http://www.steampowered.com/index.php?area=news&id=307
- Alfred
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Re: [hlds_linux] HLDS on FreeBSD?

2004-09-08 Thread Andy Shinn
AH there IS cmd line for the binary, i did -binary srcds_i486, didn't
realize it wanted the dir. Thanks Alfred, Micheal.
I think i'll go look around for the sysctl cmd line (probably
kern.something).
Alfred Reynolds wrote:
You need to either enable SSE and SSE2 (a FreeBSD guru can step in here
with the magic sysctl line) or add "-binary ./srcds_i486" to run a
binary set that doesn't use SSE.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andy
Shinn Sent: Wednesday, September 08, 2004 8:15 PM To:
[EMAIL PROTECTED] Subject: Re: [hlds_linux] HLDS on
FreeBSD?

Hi Micheal,
Is there anything else you have done to get hlds_source to run on
FreeBSD 4.10?
I'm running current 4-STABLE (4.10) with linux_base-8-8.0_4 and the
linproc mounted and running. This is the error I get (which is what I
also got when the beta was first released):
-bash-2.05b$ ./srcds_run -game cstrike -debug Auto detecting CPU
Using Pentium III Optimised binary.
Enabling debug mode
Auto-restarting the server on crash
Illegal instruction (core dumped)
cat: hlds.67785.pid: No such file or directory Deprecated bfd_read
called at

/usr/src/gnu/usr.bin/binutils/gdb/../../../../contrib/gdb/gdb/dwarf2read
.c

line 3049 in dwarf2_read_section
Dwarf Error: Cannot handle DW_FORM_strp in DWARF reader.
/lib/libm.so.6: No such file or directory.
debug.cmds:1: Error in sourced command file:
email debug.log to [EMAIL PROTECTED] Wed Sep  8 20:13:12 PDT
2004: Server restart in 10 seconds ^CWed Sep  8 20:13:14 PDT 2004:
Server Quit
I know there was a very long thread on this a while back. But I don't
seem to recall a fix for it.
Any ideas?
-Andy
Micheal Patterson wrote:

FreeBSD will run HLDS and HLDS Src also. Provided that you have
installed linux-base-8 from ports. That port containes the proper
glib component. I'm running both of my servers off of FreeBSD 4.10
currently.
--
Micheal Patterson
- Original Message -
From: "CAL-Account" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, September 06, 2004 11:21 PM
Subject: [hlds_linux] HLDS on FreeBSD?


Hi guys:
I've been wanting to install HLDS on a FreeBSD 4.10 system and
from what I can gather, the HLDS is for Linux and Windows only.
What would I have to do to get it to work correctly under FreeBSD
4.10?
Thanks.
Rob
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Re: [hlds_linux] HLDS on FreeBSD?

2004-09-08 Thread Andy Shinn
Ah
I just found your second post about the SSE kernel option. I'll
recompile and try it out. Thanks for the info.
-Andy
Micheal Patterson wrote:
FreeBSD will run HLDS and HLDS Src also. Provided that you have
installed linux-base-8 from ports. That port containes the proper glib
component. I'm running both of my servers off of FreeBSD 4.10 currently.
--
Micheal Patterson
- Original Message -
From: "CAL-Account" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, September 06, 2004 11:21 PM
Subject: [hlds_linux] HLDS on FreeBSD?

Hi guys:
I've been wanting to install HLDS on a FreeBSD 4.10 system and from
what
I can gather, the HLDS is for Linux and Windows only.  What would I
have
to do to get it to work correctly under FreeBSD 4.10?
Thanks.
Rob
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Re: [hlds_linux] HLDS on FreeBSD?

2004-09-08 Thread Andy Shinn
Hi Micheal,
Is there anything else you have done to get hlds_source to run on
FreeBSD 4.10?
I'm running current 4-STABLE (4.10) with linux_base-8-8.0_4 and the
linproc mounted and running. This is the error I get (which is what I
also got when the beta was first released):
-bash-2.05b$ ./srcds_run -game cstrike -debug
Auto detecting CPU
Using Pentium III Optimised binary.
Enabling debug mode
Auto-restarting the server on crash
Illegal instruction (core dumped)
cat: hlds.67785.pid: No such file or directory
Deprecated bfd_read called at
/usr/src/gnu/usr.bin/binutils/gdb/../../../../contrib/gdb/gdb/dwarf2read.c
line 3049 in dwarf2_read_section
Dwarf Error: Cannot handle DW_FORM_strp in DWARF reader.
/lib/libm.so.6: No such file or directory.
debug.cmds:1: Error in sourced command file:
email debug.log to [EMAIL PROTECTED]
Wed Sep  8 20:13:12 PDT 2004: Server restart in 10 seconds
^CWed Sep  8 20:13:14 PDT 2004: Server Quit
I know there was a very long thread on this a while back. But I don't
seem to recall a fix for it.
Any ideas?
-Andy
Micheal Patterson wrote:
FreeBSD will run HLDS and HLDS Src also. Provided that you have
installed linux-base-8 from ports. That port containes the proper glib
component. I'm running both of my servers off of FreeBSD 4.10 currently.
--
Micheal Patterson
- Original Message -
From: "CAL-Account" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, September 06, 2004 11:21 PM
Subject: [hlds_linux] HLDS on FreeBSD?

Hi guys:
I've been wanting to install HLDS on a FreeBSD 4.10 system and from
what
I can gather, the HLDS is for Linux and Windows only.  What would I
have
to do to get it to work correctly under FreeBSD 4.10?
Thanks.
Rob
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Re: [hlds_linux] client video fps problems

2004-08-22 Thread Andy Shinn
I also play with a gf3 and I live with it. It isn't exactly a top of the
line card anymore =)
PiTaGoRaS wrote:
[ Converted text/html to text/plain ]
It isn't, accept it.

Tom escribió (Sat, 21 Aug 2004 01:16:02 -0600):

I'm having a weird problem with the CS:Source beta client. I play
on a GF3 card and it even delivers decent fps (about 50) in
1024x768. When i reach certain areas in de_dust the fps drops down
to about 9-10 and stays there, also ping increases to about 400.
I'm not sure how to explain it any better but maybe someone else
got the same problem. I don't really believe that this GF3 isn't
good enough for CS:S.

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Re: [hlds_linux] My server load of a FULL 64 PUB

2004-08-22 Thread Andy Shinn
I just wanted to comment on the redhat 9 hz. I'm running one redhat 9
machine. and all the servers on it run at 50fps (which i believe is
around 100hz correct?). Maybe i missed something...
Will wrote:
While the term can be confusing Hz, when referred to the Kernel, really just
increases the interactivity of the server. Basically, the amount of
timeslices the kernel produces per second (it is interrupted to do something
else). At a HZ=100 setting the Kernel is interrupted every 10ms (most
"older" 2.4 Kernels/custom compiled), at 512 it's approx 5ms (RedHat 8 & 9 I
think) and at 1000 its every 1ms (most distro default 2.6 Kernels).
The reason many 2.6 Kernel distros compile with Hz=1000 setting is to
increase the responsiveness and interactivity of the X desktop environment.
A 1000 Hz setting for servers is complete overkill and will lead to
excessive CPU overhead/usage.  Keep in mind this option is set at compile
time in the Linux kernel and can be dynamically set at boot time for FreeBSD
users (which they use instead of the pingboost setting)
I hope my response is accurate and informative, if not feel free to correct
me.
Will


I was wondering, why do you guys set kernel Hz to 1000? Standard monitors
only
support 75 Hz for refreshing frames... highest I've seen is 100 Hz.



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Re: [hlds_linux] [SRCDS] Serious Memory Leak . . .

2004-08-19 Thread Andy Shinn
Been running for about 12 hours now (since released for CZ owners) and
memory is STILL around 50 megs. Definitely no leak here.
Redhat 9 / 1GB RAM ECC / 1.2ghz p3
hondaman wrote:
No memory problems here.  AMD MP's and Opteron servers.  5-32 player
servers.  Redhat 9.0 and FC2.  Been running 12 hours now, and memory
useage is the same as when it started.
hondaman
www.hardgaming.com
ranger wrote:
hi,
i habe been running since 5 hours a 12 Slots Server on Debian 3.1/Sarge.
Memory the whole time only 6,1 % ~ 60 MB . no problems with
memory leak!
- Original Message -
From: "Marco" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, August 19, 2004 6:28 PM
Subject: RE: [hlds_linux] [SRCDS] Serious Memory Leak . . .


Here the same.
But 4 installed servers on the same machine. Now it is the second
time, a
server needs more than 500MB memory. It was the same server. The three
others do not have this problem until now.
Maybe there is a corrupt file? Will check md5sums later.
Regards,
Marco


-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds_linux-
[EMAIL PROTECTED] On Behalf Of -=SKA=- Swordzkof
Sent: Thursday, August 19, 2004 6:06 PM
To: hlds_linux
Subject: [hlds_linux] [SRCDS] Serious Memory Leak . . .
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Alfred,
Hate to be the bearer of bad news, but the SRCDS has a serious memory

leak

. . .
I started up the server three (3) individual times, and each result
was
the same.
1. After one hour, the server has used up 184 MB of RAM:
PID USER PRI  NI  SIZE  RSS SHARE STAT %CPU %MEM   TIME CPU
COMMAND
14546 ks3   19   4  184M 175M  7932 S N   7.4 17.4  25:02   0
srcds_i486
2. After two hours, the server has used up 311 MB of RAM:
 PID USER PRI  NI  SIZE  RSS SHARE STAT %CPU %MEM   TIME CPU

COMMAND

31047 ks3   20   4  311M 286M  5708 S N  10.1 28.5  44:37   2
srcds_i486
3. After three plus hours, it has used 1074 MB memory:
PID USER PRI  NI  SIZE  RSS SHARE STAT %CPU %MEM   TIME CPU
COMMAND
14546 ks3   19   4 1074M 695M   500 D N   0.3 69.2  49:30   3
srcds_i486

-=[ Swordzkof ]=-
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Re: [hlds_linux] [SRCDS] The Beta server rocks!

2004-08-18 Thread Andy Shinn
yea i agree. it seems very odd. but it runs MUCH better than the old
hlds. is this right?  =)
-=SKA=- Swordzkof wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
On my 2.4 Dual Xeon, RHE, the CSS Beta server uses 50% less resources then HL1.

The 20 man CSS server I have running is using, on average, only 10% CPU when full.
It's peaked a couple times at 14%, but only for a few seconds. Often, it will actually 
drop
down to 7% or 8%.

The memory usage is a steady 57 MB for de_dust, no leaks!

-Swordzkof-
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Re: [hlds_linux] Counter-Strike: Source Beta Release

2004-08-18 Thread Andy Shinn
Hey Alfred. Hope you can take a look at the password problem next. It's
impossible for me to test server with a "beta group" when it fills up
instantly (and i do mean instantly). =)
Glad to see you guys are workin out the bugs quickly!
Alfred Reynolds wrote:
We have just released a new version of Counter-Strike: Source Beta. You
need to stop and update your servers with hldsupdatetool to get this
version.
The changes for this version include a fix for the "Unable to determine
CPU frequency" problem. More details can be found at:
http://www.steampowered.com/index.php?area=news&id=109288068810771300
- Alfred

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Re: [hlds_linux] sv_password

2004-08-18 Thread Andy Shinn
But what if your like me and want a passworded internet server only for
friends or a community? =(
AgentHH wrote:
hondaman wrote:
Yes.  Please help!  Cant get on my own damn servers!!!
Michael McKoy wrote:
Does sv_password work at all, or was the cvar name changed? I'd really
like
to password my servers, seeing as my community can't get in at all.
After
updating, the server was full, 26 slots, within 2 seconds. So I made a
second on port 27016.. Full in 2 seconds.
I'd like to lock the server down so my folks have a chance to play :
You're using Linux 2.4.20+ / 2.6.x, right?
IPTables is your friend. Create a rule to allow traffic from
your IP alone to the Source DS port, and then create a blanket
deny after that, as such:
"iptables -A INPUT -p udp -s 1.2.3.4 --dport 27015 -j ACCEPT"
"iptables -A INPUT -p udp --dport 27015 -j DROP"
Make sure to replace 1.2.3.4 with your IP and 27015 with the
port for your dedicated. And be sure the accept rule comes
before the deny.
Works for me, yes yes it does.
--AgentHH
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Re: [hlds_linux] AMD or Intel?

2004-08-17 Thread Andy Shinn
I can probably fit about 64 players total on my dual 2.8 xeons comfortably.
Simon Garner wrote:
On Wednesday, August 18, 2004 1:03 PM NZT,
Simon Garner <[EMAIL PROTECTED]> wrote:

We've always built dual-CPU machines in the past but it seems the

Athlon

MP CPUs are lagging behind the XP's technologically (lower GHz, lower
FSB) and Athlon64/Opteron/Xeon are too expensive, so single-CPU seems

to

be the way to go. I don't think we could get duals into a 1U form

factor

either due to maximum 250W PSU on the chassis we will be using.

Actually, Dual Xeons might be an option after all so if anybody has
numbers for them I'd appreciate it.
-Simon
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Re: [hlds_linux] [OT] Having trouble preloading CS:S on my computer

2004-08-17 Thread Andy Shinn
Since it was off topic i thought you were talking about the windows
steam client. Theres an option to delete the local game content for it
i'm pretty sure.
hondaman wrote:
Hmm... im not sure what you mean, or where you mean it.
Andy Shinn wrote:
Have you tried deleting the local game content? (theres an option if you
right click -> properties).
hondaman wrote:
It started to download yesterday to my computer after I logged out and
logged back into steam.  The downloaded seemed to hang at 17%, so I
cancelled it.  Since then, I cannot make it download again.  Did I mess
it up by cancelling it mid-stream?  Can I "force" it to download?  I
have attemted to log back out of steam and log back in about a dozen
times, and still nothing.
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Re: [hlds_linux] Counter-Strike: Source Beta server available

2004-08-16 Thread Andy Shinn
not sure if you've been peeking Alfred. But there are a lot of
assumptions on the forums about an official time. i think it's funny
they even predict a time that says "ok, preloading starts at this exact
minute" and then just flat out putting valve down by saying "10 minutes
past deadline!".
Alfred Reynolds wrote:
Preloading will commence later tonight with it being unlocked later in
the week.
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED] Sent: Monday, August 16, 2004 3:04 PM To:
[EMAIL PROTECTED] Subject: Re: [hlds_linux]
Counter-Strike: Source Beta server available

Alfred, any news when the ATI coupon/CZ owner will be allowed to fill
my idle srcds?
I wonder if the dates that are being posted on the steampowered.com
foruns are right. (preload 08/16 and gameplay 08/18)


The Counter-Strike: Source Beta dedicated server (SRCDS) is now
available to both win32 and linux server operators. This should give
server administrators enough time to have enough servers up and
running before the release to Condition Zero and ATI coupon
customers next week.
You can download the update tool from <
http://www.steampowered.com/index.php?area=getsteamnow > or copy
your
existing hldsupdate binary into a clean directory. To get your
server
up and running, use this syntax:
 -command update -game "Counter-Strike Source" -dir .
-username  -password 
For example:
Hldsupdatetool.exe -command update -game "Counter-Strike Source"
-dir . -username valve -password valve
The quotes around "Counter-Strike Source" are important.
Do not install the SRCDS into an existing installation, the two will
interfere with each other.
This beta release designed to allow us determine any technical
problems in the product and to allow dedicated server operators to
evaluate the program. The beta release of the SRCDS (and only the
SRCDS) is freely available to any steam user via the update tool
(you
do not need to be an CZ or ATI user).
As part of the beta process please report any bug and suggestions to
this list. During the beta we will be continually updating a page on
http://www.steampowered.com/ with the current list of known issues
(I
will pass on the URL for it later today).
- Alfred
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Re: [hlds_linux] Counter-Strike: Source Beta server available

2004-08-16 Thread Andy Shinn
man. the steam forums are a joke. i'm just browsing the cs:s forum and
it is hilarious.
[EMAIL PROTECTED] wrote:
Alfred, any news when the ATI coupon/CZ owner will be allowed to fill my
idle srcds?
I wonder if the dates that are being posted on the steampowered.com foruns
are right. (preload 08/16 and gameplay 08/18)


The Counter-Strike: Source Beta dedicated server (SRCDS) is now
available to both win32 and linux server operators. This should give
server administrators enough time to have enough servers up and running
before the release to Condition Zero and ATI coupon customers next week.
You can download the update tool from <
http://www.steampowered.com/index.php?area=getsteamnow > or copy your
existing hldsupdate binary into a clean directory. To get your server up
and running, use this syntax:
 -command update -game "Counter-Strike Source" -dir .
-username  -password 
For example:
Hldsupdatetool.exe -command update -game "Counter-Strike Source" -dir .
-username valve -password valve
The quotes around "Counter-Strike Source" are important.
Do not install the SRCDS into an existing installation, the two will
interfere with each other.
This beta release designed to allow us determine any technical problems
in the product and to allow dedicated server operators to evaluate the
program. The beta release of the SRCDS (and only the SRCDS) is freely
available to any steam user via the update tool (you do not need to be
an CZ or ATI user).
As part of the beta process please report any bug and suggestions to
this list. During the beta we will be continually updating a page on
http://www.steampowered.com/ with the current list of known issues (I
will pass on the URL for it later today).
- Alfred
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Re: [hlds_linux] CS Source dedicated server released

2004-08-12 Thread Andy Shinn
Maybe it could first check the linprocfs and if it is not present use
his alternate method?
[EMAIL PROTECTED] wrote:
On Thu, 12 Aug 2004, Simon Garner wrote:

On Thursday, August 12, 2004 2:47 PM NZT,
Jeremy Brooking <[EMAIL PROTECTED]> wrote:

Am i missing something, but cant this info be taken from the kernel?

If it's just the CPU MHz, yep... (cat /proc/cpuinfo) - hence why I
wondered if it's trying to determine something more than that?

Not that simple. I think Alfred is looking for a way that will work for
all systems, not just those who've decided to enable proc fs in their
kernels :P
john
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Re: [hlds_linux] Counter-Strike: Source Beta server available

2004-08-11 Thread Andy Shinn
Great stuff Alfred,
Should we attempt to run a server idle and make sure it runs well idle
with no players? I guess i will seeing as it wont be using any resources
i guess.
Alfred Reynolds wrote:
The Counter-Strike: Source Beta dedicated server (SRCDS) is now
available to both win32 and linux server operators. This should give
server administrators enough time to have enough servers up and running
before the release to Condition Zero and ATI coupon customers next week.
You can download the update tool from <
http://www.steampowered.com/index.php?area=getsteamnow > or copy your
existing hldsupdate binary into a clean directory. To get your server up
and running, use this syntax:
 -command update -game "Counter-Strike Source" -dir .
-username  -password 
For example:
Hldsupdatetool.exe -command update -game "Counter-Strike Source" -dir .
-username valve -password valve
The quotes around "Counter-Strike Source" are important.
Do not install the SRCDS into an existing installation, the two will
interfere with each other.
This beta release designed to allow us determine any technical problems
in the product and to allow dedicated server operators to evaluate the
program. The beta release of the SRCDS (and only the SRCDS) is freely
available to any steam user via the update tool (you do not need to be
an CZ or ATI user).
As part of the beta process please report any bug and suggestions to
this list. During the beta we will be continually updating a page on
http://www.steampowered.com/ with the current list of known issues (I
will pass on the URL for it later today).
- Alfred
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Re: [hlds_linux] CS Source dedicated server released

2004-08-11 Thread Andy Shinn
Woot. I guess i'll have a source server long before i'm able to play =)
John Beranek wrote:
$ ./steam -command update -game "Counter-Strike Source"
Checking bootstrapper version ...
Updating Installation
Logging in as '[EMAIL PROTECTED]'
Cannot Mix HL1 and Source Dedicated Server Installations - pick a
different location
$ mkdir ~/hlds_source
$ ./steam -command update -game "Counter-Strike Source" -dir
~/hlds_source
Checking bootstrapper version ...
Updating Installation
Logging in as '[EMAIL PROTECTED]'
No installation record found at /home/jberanek/hlds_source
Checking/Installing 'Counter-Strike Source Shared Content' version 0
Downloading: /home/jberanek/hlds_source\cstrike\bin\server.dll
etc.
etc.
John.
--
John Beranek To generalise is to be an idiot.
http://redux.org.uk/ -- William Blake
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Re: [hlds_linux] Steam down again?

2004-08-04 Thread Andy Shinn
I think the key word is "approximately" =)
Maintenance never goes as planned...
Steven Hartland wrote:
Cheers andy.
Why they cant us GMT or UTC like everyone else I don't know
US ego I assume :P
Seems they need to add the ability to tell people its down.
When we take our website offline for maintenance we put up
a temporary page telling people. Something like that so the
steam update tool ( including the linux cmd line one ) tells
you something useful. I have now managed to check for updates
even though it took since 10am and its now nearly 6pm
best bit where there where no updates :P
Finally the scheduled ( if 40mins notice can be called that )
was yesterday so that shouldn't have been the reason.
   Steve / K
- Original Message -----
From: "Andy Shinn" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, August 04, 2004 5:18 PM
Subject: Re: [hlds_linux] Steam down again?

From the website.
"Scheduled Maintenance Downtime
August 3, 2004, 5:17 pm ·
cliffe <mailto:[EMAIL PROTECTED]>
*Update:* The maintenance work is complete and Steam is back online.
Tonight at approximately 6:00 pm PST Steam will be down for scheduled
server maintenance. Steam games will not be available for a short time
thereafter (probably about half an hour). News will be posted here as
soon as the maintenance work is complete. Thanks for your patience."


This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or 
entity to whom it is addressed. In the event of misdirection, the recipient is 
prohibited from using, copying, printing or otherwise disseminating it or any 
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Re: [hlds_linux] High memory usage on FreeBSD?

2004-08-02 Thread Andy Shinn
It doesn't make sense if my server runs the same after 5 map changes at
around 150MB and no changes at all occur and after a while its close to 1GB.
I'm also running MM. I will try disabling it to see if it is the cause.
I'll keep posted.
m0gely wrote:
Jizzah wrote:
Please let us know how it goes without MM. I've been told MM has a
memory
leak so I reboot my server process nightly (do a quit and restart).
This has
kept the server running at a nice 55M but when I come home at night
my CZ
process has gone to a whopping 189M of usage in less then 24 hours
from 55M.
Sam

I don't think that memory usage is ubsurd, but at some point it should
stop climing.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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[hlds_linux] High memory usage on FreeBSD?

2004-08-02 Thread Andy Shinn
I've been running FreeBSD 4.10 and hlds for a while now. I have 2 game
servers which usually have pretty good performance. One is DOD one is CS
on an iceworld only rotation. The DOD after a week running gets to about
400MB ram usage and the iceworld server after a week was running around
950MB. Yikes!
Is there ay way to cut this down or flush the memory every so often?
When i first start up the server it runs around 70-150MB. Why does it
get so high? It doesn't seem necessary to keep anything more in memory
than it does when it first starts up.
Any thoughts on this?
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Re: [hlds_linux] Over half the current players dropped from server?

2004-07-22 Thread Andy Shinn
Mine also happened on iceworld. I'd hate to think it was a memory error.
I shelled out good cash for ECC REG memory =(
[EMAIL PROTECTED] wrote:
hey guys,
I just had another server error kicking over 90% of the people in the server.
The error was another memory reference error.  Is there any reason why these
errors occur?
AMX MOD w/ ATAC
fy_iceworld
Quoting InspectorGifts <[EMAIL PROTECTED]>:

Im not running adminmod, but have seen this error too. Kicks just about
everyone or close to it.  I've been kicked too.  I tried to copy and paste
the long ass error i saw in console but steams copy/paste is screwed,
didnt work.
- Original Message -----
From: "Andy Shinn" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, July 22, 2004 4:51 PM
Subject: Re: [hlds_linux] Over half the current players dropped from server?


Sounds exactly what happens to my server. It happened to me once and it
just drops you saying you were kicked. But no one ever kicked anyone.
Are you running AdminMod? Maybe AdminMod has a bug that is kicking
players for some reason.
Killer Creation Services wrote:

I was playing on my server and lots people came moaning to me that i was
kicking them but i wasnt ... i thought maybe one of the other admins was
messing about but it's not showing that anyone is kicking.
Regards,
MerK
Killer Creation Services
www.killercreation.co.uk
----- Original Message -
From: "Andy Shinn" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, July 23, 2004 12:22 AM
Subject: [hlds_linux] Over half the current players dropped from server?


Was wondering if anyone has experienced this also. I was just playing

in

HLDS CS server. Everything running fine. About 24 players were in the
server when all of a sudden boom. Current players drops to around 7
dropping all the others. I'm not sure what is causing this.
I'm running FreeBSD 4.9 with Linuxbase-8. HLDS with metamod 1.17.1 and
AdminMod 2.50.59 with no plugins or other modules.
Any ideas? Anyone else seen this happen?
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Re: [hlds_linux] Loss/Choke in FreeBSD servers

2004-07-17 Thread Andy Shinn
It's a 1U rackserver so I can't install another nic. However next time
im in the datacenter I will try the em nic, different cable, and
different switchport just to make sure.
Next on my list to try is to disable HT, and then cvsup to 5.x.
I may even cvsup BACK to 4.9 since the other 4.9 machine works flawlessly.
I am going to troubleshoot the hell out of this! =)
-Andy
James Bowling wrote:
I don't think he is trying to point to your link being the problem.  I think
he is trying to point to a possible problem with the interface card itself.
I would try a different NIC rather than the onboard just to see if you still
get the same loss/choke, just so you can rule out the hardware factor.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andy Shinn
Sent: Saturday, July 17, 2004 1:14 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Loss/Choke in FreeBSD servers
I actually have two onboard, one is an fxp and the other is an em (the
gigabit one). I highly doubt it is my network causing the loss though. I pay
good money for bandwidth =)
Steven Hartland wrote:

- Original Message -----
From: "Andy Shinn"


The network card is an integrated intel card. Not sure which model.
Come with the Supermicro 6013a-t chassis.


More than likely an fxp or em then ( Intel EtherExpress Pro 100 or Ge )
  Steve / K

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Re: [hlds_linux] Loss/Choke in FreeBSD servers

2004-07-17 Thread Andy Shinn
I actually have two onboard, one is an fxp and the other is an em (the
gigabit one). I highly doubt it is my network causing the loss though. I
pay good money for bandwidth =)
Steven Hartland wrote:
- Original Message -
From: "Andy Shinn"

The network card is an integrated intel card. Not sure which model. Come
with the Supermicro 6013a-t chassis.

More than likely an fxp or em then ( Intel EtherExpress Pro 100 or Ge )
   Steve / K

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Re: [hlds_linux] Loss/Choke in FreeBSD servers

2004-07-17 Thread Andy Shinn
Right now there are 2 hlds servers on the machine. During time of
testing both were empty. And even with both full. The loss/choke still
seem to be about the same (around 1-6).
The switch is a Cisco 2900 series. Not sure exact model, it's a special
layer 3 model.
The network card is an integrated intel card. Not sure which model. Come
with the Supermicro 6013a-t chassis.
Marcos Dias wrote:
How many servers are there on each machine ?
bandwidth ?
What kind of switch are you using ?
What network card are you using ?
[]'s
Marcos Dias
www.netrangers.com.br
- Original Message -
From: "kama" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, July 17, 2004 5:47 AM
Subject: Re: [hlds_linux] Loss/Choke in FreeBSD servers


On Fri, 16 Jul 2004, Andy Shinn wrote:

Wondering if any FreeBSD HLDS users can help me out.
First of all. I'm wondering if FreeBSD was a good choice for HLDS
servers. I mainly went with FreeBSD because all my other machines run
FreeBSD and HLDS does seem to run well on it. Recently I built a new
machine (dual 2.8ghz xeon, 1gb ram) to run some more game servers on. I
get about 1-4 loss on them at any time, rarely going to 0. I have set
the kern.hz="1000", tried changing rates and such. No luck.
CPU usage was never over 30% and other HLDS servers on the same switch
on the net have 0 loss all the time.
Wondering if there are any other tweaks I should look at or something
else to monitor.
Otherwise I'm very happy with the FreeBSD performance in HLDS. Though I
can't even feel the 1 - 4 loss it bothers me that it is there =\

I use FreeBSD and HLDS. And I am seeing losses too, but only 1-4 every
3-10 minutes. The server spec are simular, dual xeon 2.4 GHz, HT enabled,
1 gig ram. I never thought it could be due to freebsd, perhaps you are
right, perhaps you are wrong. I always thought it was the network, and
when i upgraded the IOS on the switches a lot of the problems I hade
before disappeared. The choke I am seeing is only at a restart of a map,
when everyone buys...

Next on my list of things to try was to disable HT. I have read that HT
doesn't help and can actually be worse since HLDS isn't multi threaded.
Is this true?

I could not see why it will run better with HT disabled. FreeBSD sees them
as 4 seperate CPU's. Perhaps there is some overhead that causes them to
perform slightly more poorly. The benefit is that when it spins off and
uses 99% of cpu it will not affect the other servers.
/Bjorn
--
I wish my girlfriend understood ...
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Re: [hlds_linux] Loss/Choke in FreeBSD servers

2004-07-17 Thread Andy Shinn
I'm running FreeBSD 4.10 with HT on. Didn't notice much debugging stuff
enabled in the kernel when I poked around. is 5.x far more superior for
hosting HLDS? The thing is. I just checked this on another server
(freeBSD 4.9) with much worse specs and I do NOT see any loss/choke on
that server. Only when the round starts (which according to kama looks
normal).
Thanks for the input guys!
Steven Hartland wrote:
Have u tried a lower kernel frequency. We use 200 and dont seem
to have any problems. Also which version of the OS and Linux base.
We use 5.X ( 5.2.1 ) on all new boxes as it has major enhancements
for SMP. Ensure you are running a custom kernel with all debugging
turned off, witness etc. Also disable HT it seems to cause issues
with multiple servers.
   Steve / K
- Original Message -
From: "kama"


On Fri, 16 Jul 2004, Andy Shinn wrote:

Wondering if any FreeBSD HLDS users can help me out.
First of all. I'm wondering if FreeBSD was a good choice for HLDS
servers. I mainly went with FreeBSD because all my other machines run
FreeBSD and HLDS does seem to run well on it. Recently I built a new
machine (dual 2.8ghz xeon, 1gb ram) to run some more game servers on. I
get about 1-4 loss on them at any time, rarely going to 0. I have set
the kern.hz="1000", tried changing rates and such. No luck.



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In the event of misdirection, illegible or incomplete transmission please telephone 
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[hlds_linux] Loss/Choke in FreeBSD servers

2004-07-16 Thread Andy Shinn
Wondering if any FreeBSD HLDS users can help me out.
First of all. I'm wondering if FreeBSD was a good choice for HLDS
servers. I mainly went with FreeBSD because all my other machines run
FreeBSD and HLDS does seem to run well on it. Recently I built a new
machine (dual 2.8ghz xeon, 1gb ram) to run some more game servers on. I
get about 1-4 loss on them at any time, rarely going to 0. I have set
the kern.hz="1000", tried changing rates and such. No luck.
CPU usage was never over 30% and other HLDS servers on the same switch
on the net have 0 loss all the time.
Wondering if there are any other tweaks I should look at or something
else to monitor.
Otherwise I'm very happy with the FreeBSD performance in HLDS. Though I
can't even feel the 1 - 4 loss it bothers me that it is there =\
Next on my list of things to try was to disable HT. I have read that HT
doesn't help and can actually be worse since HLDS isn't multi threaded.
Is this true?
Thanks guys!
-Andy
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