Re: [hlds_linux] Question Regarding VAC2 and HLDS

2005-10-20 Thread Britt Priddy



I dont think VAC2 is working at all - people still cheating - using logged
cheats and have not been banned.

- Original Message -
From: "Michael Berkowitz" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, October 20, 2005 12:38 PM
Subject: Re: [hlds_linux] Question Regarding VAC2 and HLDS



Yes it would be nice as its been months now. Just to
reiterate for Valve there are many GSP's that invested
in AMD servers and 64bit linux as valve offically
supported them with grand fanfare in March 2003.Has
Valve dropped 64bit support?  We have been forced to
run 32bit emulation for months, wasting the money we
invested to do 64bit.

Any news Alfred?



--- forb <[EMAIL PROTECTED]> wrote:


VAC2 Doesn't work on 64bit yet.  We're yet to get a
date or even
approximation out of Alfred.  You'll have to emulate
32bit by adding
-binary hlds_amd
orhlds_i686 depending on the cpus in your
machine.

-forb

Erik Hollensbe wrote:

> We're having trouble getting original HLDS to work
with VAC2 clients
> on a CentOS x86-64 installation.
>
> Command line is simple:
>
> ./hlds_run -game cstrike +ip 216.86.145.37 +map
de_dust
>
>
> Here's the output that we get after the map is
loaded.
>
> Completed downloading Security Module from
Speakeasy.net
> Server is in Secure Mode.
> scandir
failed:/home/gscontrol/games/CS/./valve/SAVE
> scandir
failed:/home/gscontrol/games/CS/./platform/SAVE
>
> couldn't exec listip.cfg
> couldn't exec banned.cfg
> No auth servers parsed
> Disabling Valve Authentication.
>
> Note that it only leaves secure mode AFTER the map
is loaded. We're
> thinking this has something to do with the 64-bit
installation of
> CentOS, but would love to hear if we're doing
something wrong. Thanks
> for your help in advance.
>
> --
> Erik Hollensbe
> [EMAIL PROTECTED]
>
>
> ___
> To unsubscribe, edit your list preferences, or
view the list archives,
> please visit:
>


http://list.valvesoftware.com/mailman/listinfo/hlds_linux

>
>
>


___
To unsubscribe, edit your list preferences, or view
the list archives, please visit:


http://list.valvesoftware.com/mailman/listinfo/hlds_linux





___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux






___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] RE: [hlds] VAC Secure mode

2005-10-09 Thread Britt Priddy \(PZ\)

:P  My kind of servers   :-)
heh


___
Britt Priddy
Developer / Network Engineer
Power Zones
www.powerzones.com



The contents of this e-mail (and any attachments) are confidential, may be
privileged, and may contain copyright material of Power Zones or third
parties. You may only reproduce or distribute the material if you are
expressly authorized by Power Zones or the sender of this email to do so. If
you are not the intended recipient, any use, disclosure or copying of this
e-mail (and any attachments) is unauthorized. If you have received this
e-mail in error, please immediately delete it and any copies of it from your
system and notify us via e-mail [EMAIL PROTECTED]

- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: 
Cc: 
Sent: Sunday, October 09, 2005 2:26 PM
Subject: [hlds_linux] RE: [hlds] VAC Secure mode



We are working on it, some of the servers wanted to sleep in this
morning.

- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [DMA]RocketUSA
Sent: Sunday, October 09, 2005 12:16 PM To: hlds@list.valvesoftware.com
Subject: RE: [hlds] VAC Secure mode


I'm getting the same problem on both of my 1.6 servers. Oh
Alfred!! LOL

[DMA]RocketUSA



___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux






___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] DoD:S update, salivate or sleep?

2005-09-25 Thread Britt Priddy \(PZ\)

You forgot the high caffeine beverages  :P
I don't think Alfred sleeps much!  :)

They take the time to deal with allot of little things while at the same
time maintaining a huge work load.

Well put Dan!


- Original Message -
From: "Dan Sorenson" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, September 25, 2005 11:01 PM
Subject: [hlds_linux] DoD:S update, salivate or sleep?



It's a quarter of 11pm Central Standard time right now,
yet hlds does not yet show a DoD:S game as an option.  I know Valve
has a release date of Monday 5pm CST.  I know, if Valve is anything
like the companies I've worked for, that developers are busy hammering
out bugs and new code and violating three laws of physics just to
come up with a miracle fix by release date and they'll patch it later,
managers are interrupting them every three to five minutes asking
for "status reports" and Gabe is probably chewing on his fingernails
at home while scribbling out revisions to a press release he hopes
he won't have to make.

It's crunch time, at Valve.  Everybody knows what it's like.

For the server admins, we're standing by ready to update and
launch.  Should we wait on pins and needles or grab some pillow
time and assume we'll have something to work with on Monday?

For that matter, can we get an update that at least allows
us to download the game content, even if the server isn't ready?
Valve won't release the clients until the server is ready, but why
not get the maps, sounds, models and such pre-downloaded by the
servers since that content is finalized?  Yes, it's an extra
revision to the code, but given the content is in final it's a
lot of implementation time that can be moved ahead of the first
release, which thus allows bug reports to come in much faster.

Which reminds me, welcome back from vacation Alfred!
I hope you had a wonderful, relaxing time, because I don't
envy what you're returning to.

- Dan

* Dan Sorenson  DoD #1066  A.H.M.C. #35 [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux






___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Problem connecting to VAC2 secured server with CS1.6

2005-08-19 Thread Britt Priddy \(PZ\)

I asked about this off list - and its normal - VAC2 doesn't display
"Downloading Security Module" anymore.



- Original Message -
From: "LuZiFeR" <[EMAIL PROTECTED]>
To: 
Sent: Friday, August 19, 2005 12:44 PM
Subject: AW: [hlds_linux] Problem connecting to VAC2 secured server with
CS1.6


Hi,

After the update to VAC2, my Clients don't have to download a
Security-Modul...

Are you sure, that the Server running on the right version ?

Regards Luzi

-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Jordan
Barker
Gesendet: Freitag, 19. August 2005 08:09
An: hlds_linux@list.valvesoftware.com
Betreff: Re: [hlds_linux] Problem connecting to VAC2 secured server with
CS1.6


I have a rather unique network setup (multi-homed nic+an outgoing PPPoE DSL
connection), and I get this occasionally ... what seems to work is bringing
up the console and typing "ip my.outgoing.dsl.ipaddress" (e.g. primary
gateway), and then I'll be able to connect fine.

I wouldn't rule out that being a fluke, but it's possible VAC2 has some
clientside problems with complex/broken network setups such as mine.

If you have something similar going on (nic+other wan connection), it might
be worth checking.


devin812 wrote:

Hello,

So after the last update or 2 (not sure exactly when) it seems there
is a problem with people connecting to my VAC2 secured server.. I can
replicate the problem thusly..

Once steam is started i click servers, double click my server and it
launches CS1.6, i then see it downloading the security module, but it
seems to hang while loading and then i get the error "Server
verification failed!"

I click quit and i go back ot the CS1.6 game screen (with the CS
background, and you can choose options and such) if i open the server
browser again and double click again on my server from within the game
screen , the VAC module downloads and processes just fine and I can
get into the game.

If I completely quit CS1.6 and start the process over again it is
reproducable about 50% of the time.

If I click play games and start CS1.6 first, and then try and connect
this problem does not happen.

It seems to be related to rebooting my system, as it happens once a
day but once i am able to get into the server  the problem seems to go
away...until the next day which it happens again.

IF the server is not VAC enabled this does not happen... this has
happened to other regular players on the server also...

Has anyone seen this before or know of a possible fix?

I hadn't had any problems in the past, just recently.. i'd say within
the last steam updates.


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux




___
To unsubscribe, edit your list preferences, or view the list archives,
please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Server specs

2005-06-17 Thread Britt Priddy \(PZ\)

1) What speed CPU do you use for a 32 player HL1 server (CS 1.6)

3.2GHZ - anything less than 1 meg L2 Cache - unplayable

2) What speed CPU do you use for a 32 player Source server (CS:S)

3.2GHZ - anything less than 1 meg L2 Cache - unplayable

3) How much bandwidth per user do you allow for a HL1 server

Undetermined (unlimited)

4) How much bandwidth per user do you allow for a Source server

Undetermined (unlimited)

5) How much difference is there in these requirements for other mods?

Undetermined




- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: 
Sent: Friday, June 17, 2005 2:56 PM
Subject: [hlds_linux] Server specs



I find myself being asked quite often about what CPU/net requirements it
takes to run a server. I have answers based upon our internal
playtesting but I would also like to hear what you guys use in the wild.

So, my questions are:
1) What speed CPU do you use for a 32 player HL1 server (CS 1.6)
2) What speed CPU do you use for a 32 player Source server (CS:S)
3) How much bandwidth per user do you allow for a HL1 server
4) How much bandwidth per user do you allow for a Source server
5) How much difference is there in these requirements for other mods?

- Alfred

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux






___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] The update broke HLSW?

2005-06-08 Thread Britt Priddy \(PZ\)

Strange - its working for me fine. (HL1 / TFC)



- Original Message -
From: "Tom" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, June 08, 2005 7:35 PM
Subject: Re: [hlds_linux] The update broke HLSW?



Unfortunately  1.0.0.43 isn't working in my case.
I'll just keep waiting for the HLSW developers because I'm sure they're
aware of what's going on :o).

Tom
- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, June 08, 2005 6:22 PM
Subject: Re: [hlds_linux] The update broke HLSW?



There is a new beta version 1.0.0.43 out and it works for me flawless,
except that HL1 Server that have not been updated yet get a timeout
after some minutes monitoring.

Greets,
Frank

PiTaGoRaS wrote:

version 1.0.0.42 doesn't fully work with the new queries for HLDS, not
even with sv_enableoldqueries 1

Alfred should have warned hlsw devs first...


--
PiTaGoRaS


On Wed, 8 Jun 2005 08:23:46 +0200, Damien wrote:


Since some weeks, HLSW is out with beta 42, fixing that timeout bug.

- Original Message -
From: "Ben Daniels" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, June 08, 2005 7:57 AM
Subject: Re: [hlds_linux] The update broke HLSW?




that'll be because of the new query code.  Expect an hlsw update
soon if one hasnt been done already!

ben
- Original Message -
From: "Tom" <[EMAIL PROTECTED]>
To: 
Sent: Wednesday, June 08, 2005 3:41 PM
Subject: [hlds_linux] The update broke HLSW?


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Since the update HLSW reports a timeout on my server(CS1.6
AMXMODX v1.01, MM
1.17.4). Connections through the Steam games browser work fine
and the game
seems to be playable as always. Even that new VAC warning message
at the bottom of the recources loading dialog window shows up. Is
anyone alse experiencing this?

Tom
--


___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux





___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux




___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux






___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux






___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Rumour: VALVe bullying server plugin developers

2005-05-22 Thread Britt Priddy \(PZ\)

/me blushes - you're right!  Sorry.
I got confused from another thread.  My bad.



- Original Message -
From: "Clayton Macleod" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, May 22, 2005 1:38 AM
Subject: Re: [hlds_linux] Rumour: VALVe bullying server plugin developers



heh. You re-read the thread. I'm following it just fine, sorry you're
having trouble.

Anyways, you said "Cutting down the ability for folks to create cheats
around the new valve engine?" What exactly does removing the menu API
that everyone was using do to curtail cheating? And how exactly was
leaving it in promoting cheating?

On 5/21/05, Britt Priddy (PZ) <[EMAIL PROTECTED]> wrote:

That made alot of sense.   Please explain.

Re-read the thread.



--
Clayton Macleod

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux






___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Rumour: VALVe bullying server plugin developers

2005-05-21 Thread Britt Priddy \(PZ\)

That made alot of sense.   Please explain.

Re-read the thread.


- Original Message -
From: "Clayton Macleod" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, May 21, 2005 6:47 PM
Subject: Re: [hlds_linux] Rumour: VALVe bullying server plugin developers



I fail to see how providing menus that aren't cumbersome has anything
to do with cheating.

On 5/21/05, Britt Priddy (PZ) <[EMAIL PROTECTED]> wrote:

Fear that mods are better than the actual games provided by Valve?
OR
Cutting down the ability for folks to create cheats around the new valve
engine?



--
Clayton Macleod

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux






___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Rumour: VALVe bullying server plugin developers

2005-05-21 Thread Britt Priddy \(PZ\)

Fear that mods are better than the actual games provided by Valve?
OR
Cutting down the ability for folks to create cheats around the new valve
engine?




- Original Message -
From: "Michael McKoy" <[EMAIL PROTECTED]>
To: 
Sent: Friday, May 20, 2005 2:37 PM
Subject: Re: [hlds_linux] Rumour: VALVe bullying server plugin developers



Personally I'd like to hear an official response. I've read a few hints of
this in some emails in the past day.. However the dates on all my HLDS
emails got messed up and came into my mail box out of sync this morning
for some reason and I couldn't follow things. I'll check the webpage
later, but I don't see how it would hurt for Alfred to comment, even if a
simple No.

Besides, SourceMOD has already developed a new Metamod: Source to help get
around some of the restrictions they found with the built-in server plugin
interface, so they can probably add in any features they need that VALVe
doesn't supply or removes. I ask Bailopan later tonight about that.


Read the list before posting something quite this silly,
it is quite clear this in untrue.

Steve / K

- Original Message -
From: "Frash" <[EMAIL PROTECTED]>

I'd like a clarification. I heard rumours VALVe is actively bullying
server plugin developers by removing random features from the engine. I
saw there are complaints on the HLcoders and also the developing crew of
the immensely popular SourceMod have covered a story about this.
Some people even claim it's fully documented and not even a "hack".

I find this hardly believable as it will break most plugins when the new
update comes out, something that is not interesting for VALVe at all. So
therefore, Id like to ask the VALVe side of this weird story.



===This e.mail is private
and confidential between Multiplay (UK) Ltd. and the person or entity to
whom it is addressed. In the event of misdirection, the recipient is
prohibited from using, copying, printing or otherwise disseminating it
or any information contained in it.

In the event of misdirection, illegible or incomplete transmission
please telephone (023) 8024 3137 or return the E.mail to
[EMAIL PROTECTED]


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux





___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux






___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] tfc prematch

2005-04-06 Thread Britt Priddy \(PZ\)
Has the tfc_clanbattle_prematch changed?
People are saying its now - tfc_prematch #
I've found no documentation on it.
Thanks!
B
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Funny April Fools, Valve Sense of humour[OT]

2005-04-04 Thread Britt Priddy \(PZ\)
wow - what a nice reply - must have a lot of friendsgood gravy!

- Original Message -
From: "Gareth Jones" <[EMAIL PROTECTED]>
To: 
Sent: Monday, April 04, 2005 7:11 PM
Subject: Re: [hlds_linux] Funny April Fools, Valve Sense of humour[OT]

McCormack, Chris wrote:
Richard Fennell :
This has nothing to do with hlds or srcds sorry.
Well take it off list then and mail him directly. Nobody cares what you
think.
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Set local time in HLDS or SRCDS

2005-04-01 Thread Britt Priddy \(PZ\)
Yes - ls and even via any ftp client.
This has only started recently - its been fine.
- Original Message -
From: "ScratchMonkey" <[EMAIL PROTECTED]>
To: 
Sent: Friday, April 01, 2005 7:01 AM
Subject: Re: [hlds_linux] Set local time in HLDS or SRCDS

--On Thursday, March 31, 2005 11:39 PM -0600 "Britt Priddy (PZ)"
<[EMAIL PROTECTED]> wrote:
what is wierd - is the date stamp on the file is whats off
Linux stores times in the filesystem in UTC. (Since in a system networked
to the globe, that's the only universal time that makes sense for all
viewers.) The program used to show a file's time converts it to local.
What
are you using to display the timestamp? ls?

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Set local time in HLDS or SRCDS

2005-03-31 Thread Britt Priddy \(PZ\)
Its only on the date stamps - inside the logs is fine.  Everything has been
fine until recently.
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, March 31, 2005 11:35 PM
Subject: RE: [hlds_linux] Set local time in HLDS or SRCDS

No it doesn't. SRCDS uses the localtime() C function to print times. It
sounds like the person with the wrong timezone in their logs hasn't set
their machine up properly. For Slackware you can use the "tzselect"
command to choose the right timezone.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Renzo
Rosales
Sent: Thursday, March 31, 2005 9:23 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Set local time in HLDS or SRCDS
In order to reduce the amount of confusion based on time adjustments,
the server logs all events based on UTC time instead of local time,
which I think is a good idea. E-mail [EMAIL PROTECTED] and see if
he can do anything about it.
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Set local time in HLDS or SRCDS

2005-03-31 Thread Britt Priddy \(PZ\)
what is wierd - is the date stamp on the file is whats off - inside the log
files - the time/date is correct - on my boxes anyway.
- Original Message -
From: "Renzo Rosales" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, March 31, 2005 11:22 PM
Subject: Re: [hlds_linux] Set local time in HLDS or SRCDS

In order to reduce the amount of confusion based on time adjustments,
the server logs all events based on UTC time instead of local time,
which I think is a good idea. E-mail [EMAIL PROTECTED] and see
if he can do anything about it.
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] VAC2 question for Alfred

2005-03-28 Thread Britt Priddy \(PZ\)
Alfred,
Can we expect this security on the current TFC Servers?  Or do we have to
wait until TFC2 or source comes out?
- Original Message -
From: "David Fencik" <[EMAIL PROTECTED]>
To: 
Sent: Monday, March 28, 2005 3:42 PM
Subject: RE: [hlds_linux] VAC2 question for Alfred

Do cheaters use multiple cheats at one time?  If not, then they could
easily tell their friends that they got banned for using _ cheat, in
which case we may as well have a nice reporting mechanism for the server
admins.
Dave
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kingsley
Foreman
Sent: Monday, March 28, 2005 4:25 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] VAC2 question for Alfred
yes i hope it logs who is banned, but logging what cheat they where
using is
a bad thing,
nothing like telling the cheaters what is detected so they dont use it.
Kingsley
- Original Message -
From: "Renzo Rosales" <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, March 29, 2005 6:12 AM
Subject: Re: [hlds_linux] VAC2 question for Alfred

The parent has two requests:
1) Enable VAC2 to log all players being caught with a cheat, such as
the previous version of VAC.
2) Allow VAC2 to log which cheat the player was caught with.
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] hlds_announce versus Steam popup announcements

2005-03-26 Thread Britt Priddy \(PZ\)
Does this effect us on TFC right now or just Source folks?


- Original Message -
From: "Sebastian" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, March 26, 2005 5:33 PM
Subject: Re: [hlds_linux] hlds_announce versus Steam popup announcements

http://www.steampowered.com/Steam/Marketing/Mar25.2005/?l=english
- Original Message -
From: "ScratchMonkey" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, March 26, 2005 5:23 PM
Subject: [hlds_linux] hlds_announce versus Steam popup announcements

Any chance you could copy the Steam announcements to hlds_announce? I
wanted to go back and look at the VAC2 announcement from the popup but I
don't see it in Steam News  nor
in
my hlds_announce folder.

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] FPS locking to 32 after a few days uptime with SRCDS

2005-03-20 Thread Britt Priddy \(PZ\)
heck.
- Original Message -
From: "David Fencik" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, March 20, 2005 3:44 AM
Subject: RE: [hlds_linux] FPS locking to 32 after a few days uptime with
SRCDS

If there were no workarounds...then what the heck would we talk about on
these lists?
I've noticed the problem on windows hl2dm and css servers.  I had never
actually reached the floor, and now that we have that defined at 32fps,
maybe that can help the guys find the "source" of the problem.  It is
not linux-specific.
On the Microsoft side of the fence, rebooting a server nightly doesn't
even seem all that ridiculous.
Dave
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeremy
Brooking
Sent: Sunday, March 20, 2005 3:56 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] FPS locking to 32 after a few days uptime with
SRCDS
David Fencik wrote:
Surely you can devise a way to restart them nightly.

Surely you have the missed the point.
They shouldnt _need_ restarting nightly, that is i'm sure why he is
bringing this issue to the attention of the list.
If there truely is a problem, it needs to be fixed, not worked around.
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] When will the "nosteam" hacks be fixed?

2004-12-13 Thread Britt Priddy \(PZGN\)
wow!  Nice work hondaman!

___
Britt Priddy, CCNA
Developer / Network Engineer
Power Zones
www.powerzones.com
- Original Message -
From: "hondaman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, December 13, 2004 11:52 PM
Subject: Re: [hlds_linux] When will the "nosteam" hacks be fixed?

#!/usr/bin/perl
use strict;
my $file_list = `find . -follow -name \*log`;
my (%player,%ip,%ban);
my $bans = `cat /gaming/test_logs/masterbanlist.cfg`;
foreach my $file (split '\n',$file_list) {
   open(FILE,"<$file");
   while() {
   if ( my ($uid,$ip) = /<(\d+)>.*address
\"(\S+):/) {
   $player{$uid} = $ip;
   } elsif (my ($Nuid,$sid) =
/<(\d+)><(STEAM_\S+?)>.*entered the game/) {
   if ( $bans =~ /$sid/g) {
   if(exists $ip{$player{$Nuid}} and
$ip{$player{$Nuid}} ne $sid) {
   #   print "$player{$Nuid}: old
$ip{$player{$Nuid}} : new $sid\n" if $player{$Nuid} ne "";
   $ban{$player{$Nuid}} = 0 if
$player{$Nuid} ne "";
   } else {
   $ip{$player{$Nuid}} = $sid;
   }
   } else {
   delete $player{$Nuid};
   }
   }
   }
   close(FILE);
}
foreach my $i (sort keys %ban) {
   print "banip 0 $i\n";
}
The above is a cool little script that will catch the ban evadors and
output it nicely.  You will have to cat /path/to/server1/banned_user.cfg
/path/to/server2/banned_user.cfg | sort | uniq > masterbanlist.cfg to
get yourself a "masterbanlist" ln -s all your logs into a common dir,
then run this script.  It will catch those bastards once and for all.

dual_bereta_r0x wrote:
Citando Kingsley Foreman <[EMAIL PROTECTED]>:

welcome to my pain.

Welcome to the real world. Welcome to the world of Marlb^H^H^H^HValve.

Kingsley

--
dual_bereta_r0x -- Alexandre Hautequest
ArenaNetwork Lan House & Cyber -- www.arenanetwork.com.br
ICQ 126063524

Mensagem Enviada utilizando o Onda Mail.
http://www.onda.com.br
Onda Provedor de Servicos S/A
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] -autoupdate

2004-12-13 Thread Britt Priddy \(PZGN\)
Also remember that if you use more than one account on a box - it will log
out the last account that was used - I created an account for each process
and had zero problems.
___
Britt Priddy, CCNA
Developer / Network Engineer
Power Zones
www.powerzones.com
- Original Message -
From: "Michael Pentecost" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, December 13, 2004 12:07 PM
Subject: Re: [hlds_linux] -autoupdate

For some reason the password expires.  Add a -steamuser USER
-steampass PASS line to your startup script and you'll be fine, just
insert your own user and pass.
On Mon, 13 Dec 2004 11:55:55 -0600, Tony <[EMAIL PROTECTED]> wrote:
How do you get steam to remember my password?
Here is what I do..
./steam -command update -game "counter-strike source" -username

-password  -remember_password.
Then with I run srcds with the -autoupdate argument, srcds does not
remember
my password.
Anyone know if -autoupdate works? Thanks much?
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.811 / Virus Database: 552 - Release Date: 12/13/2004
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

--
./Michael Pentecost
http://binary-freedom.com
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] flynngaming.com ? wtf - watch out for this guy on your forums.

2004-12-10 Thread Britt Priddy \(PZGN\)
Thanks for the info!  Email me directly - I have some contacts at the Cox
NOC and can point you in the direction to get him simmered down!
99% of all [EMAIL PROTECTED] are ignored and nothing ever happens - however - 
if you
send it to the right person on the inside - we can make something happen!
[EMAIL PROTECTED]
Your forums by chance running on a linux box?  If so -add him to the
hosts.deny list - then he will not be able to view anything on that box.

___
Britt Priddy, CCNA
Developer / Network Engineer
Power Zones
www.powerzones.com
- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, December 10, 2004 1:09 AM
Subject: RE: [hlds_linux] flynngaming.com ? wtf - watch out for this guy on
your forums.

exactly. Sorry about my 'stfu' post Scott, I just got done reading another
one of his emails to me basically begging me to sue him.
I traced his IP back to a cox.net acct. His domain name is registered with
a
fake phone #. Most likely a fake address, but the name is real. His
website
is traced back to http://www.zingservers.com/ a nonexistent website altho
the name was registered there is no content there. And he uses a hotmail
acct for his contact page on his website. lol
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of
InspectorGifts
Sent: Friday, December 10, 2004 1:41 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] flynngaming.com ? wtf - watch out for this guy
on your forums.
Actually I appreciate that post, as it does pertain to us linux operators
that run a business of renting servers.  It's a heads up e-mail.  I
wouldn't
class it as many of the other Non- linux list issues.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Pettit
Sent: Thursday, December 09, 2004 10:09 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] flynngaming.com ? wtf - watch out for this guy
on
your forums.
[EMAIL PROTECTED] wrote:
I checked my forums today to find a lovely advertisement for his game
server
site. I of course promptly change his post to read "i am gay" lol. Then I
sent an email to him asking him to not post on my site again or
appropriate
action would be taken. Whats he go an do? Posts more and under a few
different names like "cock sucker" and "mad customer". I blocked the
offending IP's of course and deleted his posts.
I got 2 highly intelligent emails from him... heres the copy/paste

[EMAIL PROTECTED]@#!#!oneoenone
Does this pertain to a problem or issue with HLDS_L or the HL2 Linux
Server? No.
Things are getting to the point where this list is rarely on topic. If
you have someone spamming rubbish on your forums ban them, don't post
here.
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] RE: [hlds] Mr. Reynolds - .RES or .LST?

2004-12-03 Thread Britt Priddy \(PZGN\)
Pat yourself on the back Alfred... I've seen bad writeups on HL2 - and
awesome ones...  Personally - I dig it!  Playing it for the 2nd time now.
Good game play - good story board - good everything.
nose getting brown -   TF2 have any chances of coming to us TFC'ers?   :-)
Throw us a bone bud!  :P

___
Britt Priddy, MCSE, CCNA
Developer / Network Engineer
Power Zones
www.powerzones.com
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, December 03, 2004 10:04 PM
Subject: RE: [hlds_linux] RE: [hlds] Mr. Reynolds - .RES or .LST?

For any Source engine game.
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marcos
Dias Sent: Friday, December 03, 2004 7:45 PM To:
[EMAIL PROTECTED] Subject: Re: [hlds_linux] RE: [hlds]
Mr. Reynolds - .RES or .LST?
Is this is used only for CS:S ?
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Cc: <[EMAIL PROTECTED]>;
<[EMAIL PROTECTED]>
Sent: Friday, December 03, 2004 6:00 PM
Subject: [hlds_linux] RE: [hlds] Mr. Reynolds - .RES or .LST?
> For custom maps that have new resources (such as models or sounds)
> you need a file in the maps directory called .res that
> lists all the custom resources required by that map. It should
> contain the list of files that a client will download when they get
> the custom map from the server. The format of the file is:
> ---
> "resources"
> {
> "blabla.txt" "file"
> "sounds/blabla2.txt" "file"
> }
> --
> Note the "file" parameter, the .res file consists of key values
> pairs and each value parameter must be "file" for map resource
> files.
>
> This file is needed for both in game downloading and for the http
> external downloader.
>
> - Alfred
>
>
>
> Original Message
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram
> Sent: Friday, December 03, 2004 11:43 AM To:
> [EMAIL PROTECTED]
> Subject: [hlds] Mr. Reynolds - .RES or .LST?
>
> > Mr. Reynolds,
> >
> > RE: CS:Source WinSRCDS - is there any official information
> > available that would explain how to properly setup files for HTTP
> > fast download?
> >
> > There are numerous concerns (reading on SteamPowered and visiting
> > with other admins) that WinSRCDS Servers have an issue serving
> > the resources for custom maps (only .BSP files are transmitting)
> > and no one is clear on which, or how-to, setup .RES or .LST files
> > for HTTP download with CS:S.
> >
> > Thank you very much in advance.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Steam && Cisco

2004-11-29 Thread Britt Priddy \(PZGN\)
I know there are more issues when using SecureNAT - vs. your basic NAT
configs.
Sounds like when you issue a request to a server - when it sends back - its
coming back to another port/ip - which most proxies/firewalls will consider
'spoofed' - setup a monitor of some type or syslog to watch the traffic -
look for anything in your proxy logs, etc...  I'd point the finger at a
false positive of spoofed packets.  This is fixed in how you handle your
routing.  And I agree - 50% is alot - just makes it hard when its UDP - not
having any type of acknowledgement - just raw - so I'd setup a syslog of
some sort in your router and watch and track it down that way.
- Original Message -
From: "Adam 'Starblazer' Romberg" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, November 29, 2004 8:07 PM
Subject: Re: [hlds_linux] Steam && Cisco

Are you using basic NAT or Secure NAT ?
I'm assuming considering I put nothing in the IOS configuration to the
mention of secure, I'm runnning basic NAT.
For the guy who was like "50% isn't nothing"... 50% is alot when
you're dealing with time sensitive packets, such as with online
gaming.  50% on a router just routing webservers isn't a problem.  50%
on a router doing game packets is starting to get high.  My ISP looked
at my CPU graphs (I mrtg almost everything), and we both came to the
conclusion that if I Nat-On-A-Stick (basically routing packets thru a
loopback to make it seem external) would kill the CPU.
That's 50% of doing just NAT.  Nothing else.
Thanks,
Adam

Adam 'Starblazer' Romberg Appleton: 920-738-9032
System Administrator   Valley Fair: 920-968-7713
ExtremePC LLC-=-  http://www.extremepcgaming.net
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Steam && Cisco

2004-11-29 Thread Britt Priddy \(PZGN\)
Are you using basic NAT or Secure NAT ?
- Original Message -
From: "Adam 'Starblazer' Romberg" <[EMAIL PROTECTED]>
To: "Valve Linux HLDS Mailing List" <[EMAIL PROTECTED]>
Sent: Monday, November 29, 2004 4:26 PM
Subject: [hlds_linux] Steam && Cisco

I posted this on the forums, and for sake of my santy, I'm posting it
here too.
http://www.steampowered.com/forums/showthread.php?s=&postid=1682656
--- begin cut ---
Okay, I dont want to dump another 309$ into my router because of
STEAM.
Here we go.
The steam networks retarded authentication breaks on NAT. We have a
server which we would like to have publicly available, with an
externally supplied address. Our customers route to our SLS server,
and then bounce out of external address. When they try to route to our
server, our router just bounces them to our external, yet they connect
as the internal scope (192.168.1.100-125).
This of course, throws out an invalid STEAM UserID ticket error,
because the original IP that was used to register to the master
servers doesn't match the connecting ip.
Anyone else have this issue and have a resolution?
ps. Nat-On-A-Stick will not work, we will bake our Cisco 1721.
Already pushing 50% at peak times.
 end cut 
any other clues guys?
Thanks in advance,
Adam

Adam 'Starblazer' Romberg Appleton: 920-738-9032
System Administrator   Valley Fair: 920-968-7713
ExtremePC LLC-=-  http://www.extremepcgaming.net
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] [OFF TOPIC] TFC:S

2004-11-24 Thread Britt Priddy \(PZGN\)
I second that!
- Original Message -
From: "Brian A. Stumm" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, November 23, 2004 11:56 PM
Subject: RE: [hlds_linux] [OFF TOPIC] TFC:S

oh and another thing... I also support the idea of TFC:S or TF2 being
someone that STILL runs a TFC server/community... The TF Community isn't
dead, they are just waiting for something new... an update... a new
game... something to tell them Valve still supports them...
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Already there is a HL2 online exploit....VALVE please fix!

2004-11-20 Thread Britt Priddy \(PZGN\)
They'll fix it - seems like when Steam was first live - people could create
multiple accounts - but they caught up with 'em and killed 'em.

- Original Message -
From: "Peter Kirby" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, November 20, 2004 8:39 AM
Subject: Re: [hlds_linux] Already there is a HL2 online exploitVALVE
please fix!

On Sat, 20 Nov 2004 09:08:19 +1030, Melissa Carley <[EMAIL PROTECTED]>
wrote:
Valve...
Already there is a HL2 online exploit...someone from what I can gather
can basically get a warez type release of the game and crack it so
that they can play online without a valid steam id or some description
like that.
As a game admin - this could be an issue, especially with
banning...etc...
Here is a copy of the NFO regarding how to apparently do this. I have
not tested this out and i do not intend for anyone else to either. I
would like Valve to investigate this and patch it ASAP.
[SNIP]
I'm not convinced posting the workaround here is very helpful. It
would have been far better to mail Alfred directly first. Now a lot
more people know about the exploit.
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] [OFF TOPIC] TFC:S

2004-11-20 Thread Britt Priddy \(PZGN\)
Same here - would be cool to hear something

- Original Message -
From: "Lumley, David" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, November 20, 2004 8:50 AM
Subject: [hlds_linux] [OFF TOPIC] TFC:S

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Has anyone heard any news or statements from Valve regarding Team
Fortress?
I have not seen or read a thing about it, and as a long term TF(C) player
I was hoping to see something said about the game and its future.
cheers,
ons.
--
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication ERROR

2004-11-19 Thread Britt Priddy \(PZGN\)
I see brown!   lmao

- Original Message -
From: "Teddy" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, November 19, 2004 1:42 AM
Subject: Re: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication ERROR

Thanks Alfred,
as long as it is a server discussion it's ok, but people should stop
off-topic HL2 client messages, especially in a linux-server list :-)
Hope your answer will be read ...
Regards
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, November 19, 2004 8:10 AM
Subject: RE: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication ERROR

I did not want to segment the linux users amongst two lists, especially
considering that most users run both server types.
People should limit discussion on the HL2 client and Steam client
however unless it is directly related to the Linux dedicated server. If
you want to talk about the client please use the Steam forums at
www.steampowered.com.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Teddy
Sent: Thursday, November 18, 2004 11:08 PM To:
[EMAIL PROTECTED] Subject: Re: [hlds_linux] OFF TOPIC:
Half Life 2 DVD authentication ERROR
Is it possible to make an other mailinglist for this problems ?
I don't like to get messages about HL2 in hlds_linux list.
Thanks
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, November 19, 2004 7:34 AM
Subject: RE: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication
ERROR
> No, both versions can work in offline mode forever*.  The only
> functional difference between the two is that people who used a
> retail CD key currently need to have their CD/DVD in the CD/DVD
> drive to play.
>
>
> * (reinstalling the OS, blowing away (resetting) the registry,
> deleting files under the Steam folder, running under another user
> account or copying the install to another machine will cause the
> client to need to re-authenticate itself).
>
> - Alfred
>
> Original Message
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of David
> Harrison Sent: Thursday, November 18, 2004 10:03 PM To:
> [EMAIL PROTECTED] Subject: Re: [hlds_linux] OFF
> TOPIC: Half Life 2 DVD authentication ERROR
>
> > > The difference between the retail version of the game and the
> > > steam version that makes it necessary for the cd / dvd
> > > authentication is that the retail version is setup to work in
> > > offline mode indefinately.
> >
> > So just to clarify - the CD/DVD version, once unlocked, is able
> > to be played in offline mode forever (until, I assume, it is
> > reinstalled off CD/DVD)? And the Steam version requires
> > authentication every two weeks or so to remain in offline mode?
> >
> > Thanks,
> > -- david
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication ERROR

2004-11-18 Thread Britt Priddy \(PZGN\)
I bet they're wishing they could!  Publishers are sharks and nothing but
pencil pushers - I think Valve has learned that by developing Steam.

- Original Message -
From: "Ook" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, November 18, 2004 5:42 PM
Subject: Re: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication ERROR

One possible, probably future, decision. Get VU out of the loop and deal
with this yourself so that you don't have anyone else telling you what you
have to do, and what you can and cannot do. Fire VU and do it your way :).
- Original Message -
From: "Patrick McClard" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, November 18, 2004 4:27 PM
Subject: RE: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication ERROR

That would be a decision that VUGames will make since they are
responsible for the retail version of the product.
The difference between the retail version of the game and the steam
version that makes it necessary for the cd / dvd authentication is that
the retail version is setup to work in offline mode indefinately.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Peter
Holcroft
Sent: Thursday, November 18, 2004 2:55 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication
ERROR
Could you get away with releasing an update for hl2.exe that removes the
securom protection? That's what happened with Neverwinter Nights, they
decided it was just too buggy so they removed it. Its pointless anyway
seeing as you have to authenticate online.
You say Vivendi forced you to add it to the CD/DVD. If this was a case
of "were not publishing the game unless you add the protection", then
you've done what they said and they've published it, but does that mean
you can't remove it via a steam update? If its in a contract then you
could just perhaps speak to the Lawyers about having it removed on the
grounds that its causing too many problems.
It seems silly to me that the people who use a pirated version of HL2
can play it without swapping their HL2 DVD/CD into the drive everytime
they want to play it. But the people who actually bought the game are
forced into pointless hassle for no apparent reason.
Copying the CD/DVD achieves nothing. You could actually just give the
HL2 DVD away on a magazine and just make it so you have to purchase the
game via steam, it would just save people the massive download. That
would take the money away from Vivendi too. :)
Pete.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick
McClard
Sent: 18 November 2004 18:20
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication
ERROR
Have you tried looking for any firmware updates for the drive? I have
talked to a few customers with this problem and most have had updates
available from the manufacturer.
Also one of the other solution (that has not worked in all cases) is if
you have multiple drives move the dvd drive you are playing on so it is
the first drive letter. So if your cd is E: and dvd is F: swap them.
We are aware of these issues and working on ways to correct them so
please don't resort to cd cracks etc. You still have to play through
Steam so we will know if a crack is used.
Also I hope you all that are having problems have submitted an incident
at the support site:
http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/as
k.php
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Zak Haque
Sent: Thursday, November 18, 2004 9:39 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication
ERROR
Thanks for all your responses, seems the only way to play is to purchase
it again, via steam, or buy a dvd-rom drive to replace my dvd-rw drive,
I have an sff pc which means only one space!! But before I do this im
going to wait to see if some1 can make a working nocd patch.
Zak
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric
(Deacon)
Sent: 18 November 2004 17:04
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication
ERROR
In a bold display of creativity, Frash wrote:
> I think I can speak on behalf of all of us if I request to ask Vivendi
> to reconsider this. It might even drive some people to do... well lets
> say not wanted things. For instance making ISOs and emulating the DVD,
> just because they dont like their CD player being occupied. The
> difference is just too big with Steam subscribers that can click and
play.
VU is, like most retailing corporations of their size, gambling on the
average consumer to be about as sharp as a sack of wet mush.  It's an
intelligent gamble, as the odds are stacked greatly in their favor.  VU
also cares nothing about customer loyalty, "the fans", etc.  They're
gambling that the same dull-witted morons who loved HL will do wh

Re: [hlds_linux] steam account expired? size of cs:s server dir?

2004-11-10 Thread Britt Priddy \(PZGN\)
so add the -steampass  to the hlds_run cmd line?

- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, November 05, 2004 12:28 PM
Subject: RE: [hlds_linux] steam account expired? size of cs:s server dir?

You can only use 1 account per server, using the same account on
multiple machines at the same time WON'T work. Using the same account on
multiple machines at different times causes the various machines to be
logged out (only the most recently use machine remains logged in). This
means next time you update you must specify a password.
If you must use the same account on multiple machines and you know how
to make it not update at the same time then you can use the "-steampass
" parameter to specify a password.
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael
McKoy Sent: Friday, November 05, 2004 9:23 AM To:
[EMAIL PROTECTED] Subject: Re: [hlds_linux] steam
account expired? size of cs:s server dir?
1. -steamuser and -steampass, with -autoupdate .. I always do it this
way.
2. I imagine its best to shut down but I have never had any problems
in the past if I did this. You could always just shutdown for five
minutes though, it won't hurt you in the long run.
> 2 follow up questions:
>
> 1. Is there a way to specify username and password at cmdline for
> srcds_run (I think I already know the answer)?
>
> 2. What happens if you run steam -update while you have srcds
> running? Is there any way to resave my password without bringing
> down srcds?
>
> -Justin
>
> > Britt Priddy (PZGN) wrote:
> >
> > > You only had to redo the entire command line - ie - -command
> > > update
> > > -dir . -game ?? -username [EMAIL PROTECTED] -password
> > > whatever
> > > -remember_password
> > >
> > > You dont have to create a new account.
> > >
> > mm, you don't have to redo the username part usually.  Just the
> > password entry =)
> >
> > --
> >
> > - Bruce "Bahamut" Andrews
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] steam account expired? size of cs:s server dir?

2004-11-05 Thread Britt Priddy \(PZGN\)
Better safe than sorry - just cover all the bases.
Make sure you also execute / startup the server under the same account you
updated hlds with
- Original Message -
From: "Bruce "Bahamut" Andrews" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, November 05, 2004 11:01 AM
Subject: Re: [hlds_linux] steam account expired? size of cs:s server dir?

Britt Priddy (PZGN) wrote:
You only had to redo the entire command line - ie - -command update -dir
. -game ?? -username [EMAIL PROTECTED] -password
whatever -remember_password
You dont have to create a new account.
mm, you don't have to redo the username part usually.  Just the password
entry =)
--
- Bruce "Bahamut" Andrews
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] steam account expired? size of cs:s server dir?

2004-11-05 Thread Britt Priddy \(PZGN\)
You only had to redo the entire command line - ie - -command update -dir
. -game ?? -username [EMAIL PROTECTED] -password
whatever -remember_password
You dont have to create a new account.
- Original Message -
From: "Gavin Rodgers" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, November 05, 2004 6:36 AM
Subject: RE: [hlds_linux] steam account expired? size of cs:s server dir?

We have the same issue, but do not wish to make another account, there are
far to many servers for us to change the login on.
Gavin Rodgers
(BlueHawk^4u)
4u-servers.co.uk
4u-servers.net (forums)
4u-mobile.co.uk (ringtones logos ..)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Pleite
Sent: 05 November 2004 12:05
To: [EMAIL PROTECTED]
Subject: [hlds_linux] steam account expired? size of cs:s server dir?
after trying to update the server via autoupdate i got this message
"Using SSE2 Optimised binary.
Auto-restarting the server on crash
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Logging in as 'pleite2css'
Login has expired, use password
Fri Nov  5 11:27:21 CET 2004: Steam Update failed, ignoring."
the server was not running very good so i decided to reinstall the whole
server. i wasn't able to update the server via steam. i had to create a
new account, why this???
and i think the whole server directoy is bigger than before. the size is
about 1gb now? is this correct? or did i download the whole client version
now? am i able to download ONLY the ded. server files?


--
mfG
Pleite
mailto:[EMAIL PROTECTED]
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] RE: can this be true? (scripted_sequence@gmx.de

2004-10-27 Thread Britt Priddy \(PZGN\)
LOL  - yeah - that post was brain dead itself.
Alotta hate around here these days.
- Original Message -
From: "Crowder, Steven Dean" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 27, 2004 10:12 PM
Subject: [hlds_linux] RE: can this be true? ([EMAIL PROTECTED]

Seriously, that's a low blow.  This is a game server list, not a place
to flame politicians.

Date: Thu, 28 Oct 2004 10:06:35 +1000
From: "Bruce \"Bahamut\" Andrews" <[EMAIL PROTECTED]>
To:  [EMAIL PROTECTED]
Subject: Re: [hlds_linux] can this be true?
Reply-To: [EMAIL PROTECTED]
So chmod it to something else, geeze.
What are you, a random 12 year old trying to run a server?
"directorie", "soo gay", "this sucks dead donkey cock".  I mean really,
you're coming across like George Bush - braindead and unable to speak
English.  Lets keep the level of language used to an acceptable level,
so we don't start losing IQ points while reading this list =)
Perhaps next time you could try:
-
Hey guys,
I'm having a little trouble with the HLDS update tool.  Basically, what
I did was chmod mapcycle.txt to 400 because , which
is all well and good.  But when I try to run the HLDSUpdateTool after
that, I get the following:

Verifying: .\cstrike\dxsupport_override.cfg
Verifying: .\cstrike\mapcycle.txt
Downloading: .\cstrike\mapcycle.txt
Could not open file .\cstrike\mapcycle.txt
Then the program just quits.  Am I doing something wrong here?  Does the
tool work for anyone else when their mapcycle.txt has chmod 400?
Thanks in advance,
Martin.
-
- Bruce "Bahamut" Andrews

[EMAIL PROTECTED] wrote:
in my cs:source directorie
i did a chmod 400 mapcycle.txt
now i cant run the update ..
come on valve this is soo gay.
...
Verifying: .\cstrike\dxsupport_override.cfg
Verifying: .\cstrike\mapcycle.txt
Downloading: .\cstrike\mapcycle.txt
Could not open file .\cstrike\mapcycle.txt
after that the update just quits.
this sucks dead donkey cock.
martin
proud owner of hl2-gold :)

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


--__--__--
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

End of hlds_linux Digest
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] ex_interp

2004-10-24 Thread Britt Priddy \(PZGN\)
Is there a way to find out what another players ex_interp is set to?
no logs available but personal demo and HLTV is.
Thanks!
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] %n

2004-10-19 Thread Britt Priddy \(PZGN\)
So I take it - this does not effect the current TFC  / CS Servers?  Only the
CS:Source ??
- Original Message -
From: "Jason Weisberger" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, October 19, 2004 8:30 PM
Subject: Re: [hlds_linux] %n

Halfd relies on the hlds_run script, which is not available in source
servers.  It reads several variables from that file and the
environment.  I'm sure the halfd perl script could be edited, however
until that's done, it's not compatible.
Chuck Gibke wrote:
Folks:

Does halfd (http://www.halfd.org) work with CS:S? If it did then it would
be a simple matter of putting %n and any clan tags you wish in the first
section of halfd.exclude. Result: insta-ban.
Cheers,
"Insane" Husayn
ServerOp <<
I gave it a try during CSS:Beta but it had some major problems - logs are
different, status is different. The latest version, 2.20B18, does not
handle Steam IDs reliably as well.
I am afraid that Mal may not support anything new...
..Chuck
http://www.TexasArlingtonCS.us
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Server emptying players - some caught steamids

2004-10-17 Thread Britt Priddy \(PZGN\)
Thanks Martin!
- Original Message -
From: "Martin" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, October 17, 2004 4:00 PM
Subject: [hlds_linux] Server emptying players - some caught steamids

This is a list of repeated %n people I've had on my server today. Feel
free
to share that list!
banid 0.0 STEAM_0:1:3045459
banid 0.0 STEAM_0:1:3055278
banid 0.0 STEAM_0:0:4549738
banid 0.0 STEAM_0:0:4586436
banid 0.0 STEAM_0:1:3118127
banid 0.0 STEAM_0:0:3766290
banid 0.0 STEAM_0:1:4595753
banid 0.0 STEAM_0:1:2441082
banid 0.0 STEAM_0:0:18422
banid 0.0 STEAM_0:0:4079
banid 0.0 STEAM_0:0:53033
banid 0.0 STEAM_0:0:133399
banid 0.0 STEAM_0:0:73053
banid 0.0 STEAM_0:0:4554653
banid 0.0 STEAM_0:0:1665040
banid 0.0 STEAM_0:1:3955671
banid 0.0 STEAM_0:0:38984
banid 0.0 STEAM_0:1:4237193
banid 0.0 STEAM_0:1:531148

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Another server crash?

2004-10-17 Thread Britt Priddy \(PZGN\)
Got anymore input on what they're doing to cause the crash?

- Original Message -
From: "Brian Meredith" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, October 17, 2004 4:19 PM
Subject: [hlds_linux] Another server crash?

Looks like there is another server crash floating around... had this just
happen on one of my servers:
L 10/17/2004 - 13:14:56: "Coolrider64n<1>" connected, address
"69.29.198.95:50864"
L 10/17/2004 - 13:15:06: "Coolrider64n<3><>" entered
the
game
<...snip...>
L Coolrider64n: omg
L 10/17/2004 - 13:26:24: "Coolrider64n<3>" say
"omg"
L 10/17/2004 - 13:26:26: "Kirbster<46><>" entered the
game
Coolrider64n: Coolrider64n PWNs this server! SERVER CRASH!
L 10/17/2004 - 13:26:27: "Coolrider64n<3>" say
"Coolrider64n PWNs this server! SERVER CRASH!"
L 10/17/2004 - 13:26:32: "Zaybrx<31>" disconnected
("Disconnect by user.") L 10/17/2004 - 13:26:32:
"Zaybrx" joined team "Unassigned"
Dropped Zaybrx from server
Reason:  Disconnect by user.
Host_Error: SV_BroadcastMessage: Reliable filter message would overflow
client 1
cat: hlds.5673.pid: No such file or directory email debug.log to
[EMAIL PROTECTED] Sun Oct 17 13:26:33 PDT 2004: Server restart in 10
seconds

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Re: Web based server administration

2004-10-15 Thread Britt Priddy \(PZGN\)
Please do take this somewhere else - this is getting old ... We're here to
hear/learn/talk about HLDS!
Not control panels or GPanels.
ps. and Eric (the Deacon remix) always has nice comebacks!  He's fun to
watch  :P  lol

- Original Message -
From: "Bruce "Bahamut" Andrews" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, October 16, 2004 12:58 AM
Subject: Re: [hlds_linux] Re: Web based server administration

lmao, good one =)
Still, best to stop this thread before he replies and another Holy War
starts out. :/
- Bruce "Bahamut" Andrews

Eric (Deacon) wrote:
In a bold display of creativity, GameCP.com wrote:
Who are you to judge my product and others?

Ummm...a user?
--
Eric (the Deacon remix)
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Re: Web based server administration

2004-10-14 Thread Britt Priddy \(PZGN\)
heh - Maybe Valve should start a new list for 'admins'  :P

- Original Message -
From: "Jeff Stuart" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, October 14, 2004 9:43 PM
Subject: [hlds_linux] Re: Web based server administration

Nelson Marques wrote:
Nice way to treat costumers...
Do you think that you will get more costumers here with such an attitude
? Being humble is always good... But sometimes I wonder who's more
dumbass, people who hire services to people who have such behavior or...
bang bang!!
---
About KKrcon I strongly recomend Apache 1.3.X due to mod_perl being slow
on 2.X release of apache. At least last time I tried it, it was too
slow... works like a charm in 1.3.XX. Time for some to start learning
perl ;) Else, good-old php sockets in the way.

Perl is quite simple for people who are used to C, it's not a big step.
GameCP.com wrote:
Damn Jeff why did you spend a few hundred on my 'hack' of a program?!
You
must be an idiot to not do this yourself.


*sigh* William, I am SOOO SORRY I ever mentioned your program on this
list.  I THOUGHT that other business owners like myself might want to
know about a GREAT program.  Instead all we get are llamas who don't
know a line of code from their ass.
*Shrug* OH well... that means less competition for me to worry about.
LMAO
Nelson, he was being sarcastic.  FYI, for those that may wonder WHY
someone would buy this program.  Easy, one word answer: TIME.  This way,
I do not need to spend the time to write and debug my own control panel
(which yes I COULD do).  Instead, I spend the time on furthering my
business while William spends his time furthering HIS business.
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Selecting Content Servers

2004-08-08 Thread Britt Priddy \(PZGN\)
Is the only way to obtain a different content server to delete the
ClientRegistry.blob and its possible be assigned a new content server?
How does it know our region?   By IP or the servers we connect to?


_
Britt Priddy
Network Engineer
Power Zones Gaming Network
www.powerzones.com


- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, August 08, 2004 9:53 PM
Subject: RE: [hlds_linux] Selecting Content Servers


> The Steam client currently auto-discovers your "region" based on a graph
> of content servers we have defined. There are no user configurable parts
> to this system.
>
> Original Message
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of AgentHH
> Sent: Sunday, August 08, 2004 7:44 PM To:
> [EMAIL PROTECTED] Subject: Re: [hlds_linux] Selecting
> Content Servers
>
> > [EMAIL PROTECTED] wrote:
> > >
> > > I haven't tried it, but I'm not sure how well it will work. I've
> > > sniffed the traffic thats flowing when updating steam before, and it
> > > seems to contact a master (authentication?) server in the US which
> > > then says use this content server. I'm not sure if the master server
> > > cares that you can't contact the server. I would hope the client
> > > would
> > > go, can';t get to that server, give me another.. but it's something
> > > worth playing with!
> > >
> > > john
> >
> > I can't say I'm having stellar successes right now. Steam seems to
> > contact a master server (I've seen Valve Nos. 1, 2, 3, and 14) and
> > uses that for a content server as well. If I disconnect my Internet
> > connection, it tries a combination of those three and then says
> > "Steam cannot connect blah blah blah".
> >
> > I think _VALVE_ should do something to help us out here by allowing
> > to select a specific server, or at least specify our (client) region,
> > as this seems to be something that's going to be an ugly hack, if it
> > even works.
> >
> > --AgentHH
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] CS as windows 2000 service ?

2004-06-08 Thread Britt Priddy \(PZGN\)
What about -

CONFIG_HZ=100

In the config files?


Ie,
config-2.4.20-24.9




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric
(Deacon)
Sent: Tuesday, June 08, 2004 1:18 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] CS as windows 2000 service ?


In a bold display of creativity, [EMAIL PROTECTED] wrote:
> Download and install FireDaemon.

Excellent suggestion.

> There is a freeware version available, but I
> believe it only allows you to setup 1 service.  If you wish to setup
more than
> 1 service on 1 machine, then you'll need to purchase the program.

If that's the case, then something has changed relatively recently.  See
if you can't find the "old" version with the freeware license.

--
Eric (the Deacon remix)

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Bring it on :D

2004-05-16 Thread Britt Priddy \(PZGN\)
I agree.  Someone also said - "you have their info" - well - there is ALOT
of fraud going on in the GSP side of things now days - both Credit Card
fraud and Identity theft.  So yeah - secure it - dont allow shell access to
unverified people and people that have no idea what shell access is.  They
"will" break it!


- Original Message -
From: "m0gely" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, May 16, 2004 7:19 PM
Subject: Re: [hlds_linux] Bring it on :D


> D N wrote:
> > Show me how to prevent users from wgetting at will.
> >
> > Yeah ok then :)
> >
> > Yes, for shell you can run a restricted shell, chroot, etc.
> >
> > They can all be broken. No elitism from you can change that.
>
> Right, and like I said.  They are going to be soo willing to abuse their
> account when you have all their info.  wget'ing things like maps and mod
> stuff should be legitimate.  You act like it's going to become a 0-day
> warez box.  Certainly you at least mrtg each account and set reasonable
> quotas for disk space?
>
> Too many companies out there are offering unmanaged servers and shell
> access.  Non of what you're saying is wrong in theory.  It's the
> paranoia that should drive you to better secure your systems and to
> strategically operate your billing model.
>
> --
> - m0gely
> http://quake2.telestream.com/
> Q2 | Q3A | Counter-strike
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] server doesn't show up in steam list

2004-03-29 Thread Britt Priddy \(PZGN\)
ok winner.   that was a waste of bandwith and so is this - so forgive me all
:P

You please go back and re-read - not gonna entertain your comments.  Good
day.


- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, March 29, 2004 3:47 PM
Subject: Re: [hlds_linux] server doesn't show up in steam list


> Britt,
>
> please go back and read the thread, you are making suggestions/comments
> that do not apply. He asked for a Central to be added to Pacific and
> Eastern. The question to that was, how do you define Central. You
> cannot define it by the time zone, as that leaves out Moutain.
>
> If you have nothing productive to add, then don't.
>
> --- "Britt Priddy (PZGN)" <[EMAIL PROTECTED]> wrote:
> > RTFMessage - yeah yeah - grow up!
> >
> > There is no parameter for Mountain or Central  - and yes it does have
> > to do
> > with time zones.
> > Thats why there is EST=East /  PST=West  <- pick one!!!
> >
> >
> >
> > - Original Message -
> > From: <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Monday, March 29, 2004 12:32 PM
> > Subject: Re: [hlds_linux] server doesn't show up in steam list
> >
> >
> > > I wasn't asking for time zones, RTFMessage. My rhetorical question
> > was,
> > > how do you define Central... If you define it from of Time zones,
> > then
> > > you are leaving out Mountain... and that is why it is ridiculous.
> > >
> > > --- "Britt Priddy (PZGN)" <[EMAIL PROTECTED]> wrote:
> > > > www.time.gov - will show you the zones.
> > > >
> > > >
> > > > - Original Message -
> > > > From: <[EMAIL PROTECTED]>
> > > > To: <[EMAIL PROTECTED]>
> > > > Sent: Saturday, March 27, 2004 11:39 AM
> > > > Subject: RE: [hlds_linux] server doesn't show up in steam list
> > > >
> > > >
> > > > >
> > > > > --- Kevin Gerry <[EMAIL PROTECTED]> wrote:
> > > > > > Meh. Why don't you just add a Central for the US? >.<
> > > > > >
> > > > > > Would be nice anyhow...
> > > > > >
> > > > >
> > > > > OK then, how do you define what is Central? Does it stop at New
> > > > Mexico
> > > > > or Arizona? Louisiana or Alabama? Ohio? North Dakota?
> > > > >
> > > > > If they are going to add Central, then why not just add
> > Mountain
> > > > and
> > > > > base it on time zones?
> > > > >
> > > > > Because it doesn't matter at that point.
> > > > >
> > > > > see how ridiculous this discussion is?
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives,
> > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > >
> > > > >
> > > >
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives, please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] server doesn't show up in steam list

2004-03-29 Thread Britt Priddy \(PZGN\)
RTFMessage - yeah yeah - grow up!

There is no parameter for Mountain or Central  - and yes it does have to do
with time zones.
Thats why there is EST=East /  PST=West  <- pick one!!!



- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, March 29, 2004 12:32 PM
Subject: Re: [hlds_linux] server doesn't show up in steam list


> I wasn't asking for time zones, RTFMessage. My rhetorical question was,
> how do you define Central... If you define it from of Time zones, then
> you are leaving out Mountain... and that is why it is ridiculous.
>
> --- "Britt Priddy (PZGN)" <[EMAIL PROTECTED]> wrote:
> > www.time.gov - will show you the zones.
> >
> >
> > - Original Message -
> > From: <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Saturday, March 27, 2004 11:39 AM
> > Subject: RE: [hlds_linux] server doesn't show up in steam list
> >
> >
> > >
> > > --- Kevin Gerry <[EMAIL PROTECTED]> wrote:
> > > > Meh. Why don't you just add a Central for the US? >.<
> > > >
> > > > Would be nice anyhow...
> > > >
> > >
> > > OK then, how do you define what is Central? Does it stop at New
> > Mexico
> > > or Arizona? Louisiana or Alabama? Ohio? North Dakota?
> > >
> > > If they are going to add Central, then why not just add Mountain
> > and
> > > base it on time zones?
> > >
> > > Because it doesn't matter at that point.
> > >
> > > see how ridiculous this discussion is?
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] Failed to connect to any GeneralDirectoryServer

2004-03-03 Thread Britt Priddy \(PZGN\)


Yes - its weak and not working!

Also -
Failed to connect to 207.173.177.100:27032

You'd think valve would have implemented some type of 'baby sitting'
system so we don't have to sit here and watch it fail.





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Clanpubs.net Administrator
Sent: Wednesday, March 03, 2004 2:54 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Failed to connect to any
GeneralDirectoryServer


Yes, continuously

-Jon
Clanpubs.net Administrator
[EMAIL PROTECTED]

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Nelson
> Marques
> Sent: Wednesday, March 03, 2004 2:31 PM
> To: [EMAIL PROTECTED]
> Subject: [hlds_linux] Failed to connect to any GeneralDirectoryServer
>
> Failed to connect to any GeneralDirectoryServer
>
>
> Anyone got this one ?
>
> nmarques
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] CPU junk

2004-02-28 Thread Britt Priddy \(PZGN\)
Just noticed on one of our Intel P4 2.0ghz boxes - the rcon stats does not
match what is shown in top

ie  -

 PID USER PRI  NI  SIZE  RSS SHARE STAT %CPU %MEM   TIME COMMAND
 9710 tfladmin  20   0 58372  56M  5588 R15.3  5.6   1:55 hlds_i686

stats
CPU In Out Uptime Users FPS Players
99.90 1.65 1.58 17 11 100.00 1

pingboost -1 is being used.  Kernel recompiled with hz=1000

TFC Server
With Metamod/StatsME loaded.



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


hlds_linux@list.valvesoftware.com

2004-02-28 Thread Britt Priddy \(PZGN\)
I'm sure they are changing the source significantly - I dont think it will
be as big an issue as expected - but of course their will always be
hacks/bugs - but I believe Valve is changing things up alot - hence the way
extended release date.

I think they're trying to get the engine working properly and optimized
before concentrating 100% on cheaters - dont wanna totally suck the blood
out of them - let 'em work.  I know those guys are working probably 12-16
hours or more a day and still make time to answer emails, etc.  They're
probably asking themselves - "Whats a family life again?"  :P
There where a couple of days I dont think Alfred even slept!

However - VAC does work to an extent as its been stated - and I'm sure it'll
continue to improve.  Remember - this part of Steam is probably on the back
burner - being its such an old game and more focus is being put on HL2.
That is alotta hats to have to wear for a company as small as Valve.

I do like the suggestion someone made of getting with the developers of CD -
or even Valve looking it over to incorporate the technology/structure they
use that is effective against cheaters.

Good things come to those who are patient!  :-)

Have a great weekend!!

Britt


- Original Message -
From: "Toby" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, February 27, 2004 5:43 PM
Subject: RE: [hlds_linux] VAC bull%$%&


Yes, it is very hard to keep a server clean now-a-days. Admins have to work
full time to keep the server playable for the rest. Admins hardly ever get
any more play time as most of their time is spent spectating and demoing
cheaters. I wish we at least had a place to send in the demo's with steam
id's so Valve could add them to their master list after confirming the demo.

If you thing cheating is bad now, just watch what will happen with hl2. Now
that the source is out there, the cheats will be more advanced and there
will be no way to detect them since they will be compiled with the actual
source for hl2. There is no way Valve will be able to rewrite the whole
engine as to not make our own servers vulnerable to attack and even turned
against us. The Steam client would become the largest, most widely
distributed Trojan in the world used in dos attacks and other miscellaneous
acts.


Toby




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jay Carter
Sent: Friday, February 27, 2004 4:28 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] VAC bull%$%&

I understood your English just fine and I agree. What Valve should have done
(Or should do) is hire the guy that wrote the original Cheating Death. This
1 man did more for the anticheat effort than Valve's whole company could do.

CD integrated directly with Halflife and able to take advantage of Steam for
updates would be a formidable combination.

Even CD in it's current form has potential but the holdback is this little
thing called pride. Valve can't admit that VAC is not the end all for
cheating. I really hope they have something better than what we're seeing
now for HL2, if not, it's gonna be déjà vu all over again.

We can always dream..


Jay


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Finger
Sent: Friday, February 27, 2004 4:14 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] VAC bull%$%&

Hello,

I think another problem is that Valve don't help cummunity for war against
cheat because VSM is not very good, but Cheating Death for example work very
well, but as each update, CD don't work, why did Valve don't work with
United admins ? This could be a great thing for helping community to work
about Cheat.

Fabien LEBRET, alias Finger

ps : Sorry for my poor English.


---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.596 / Virus Database: 379 - Release Date: 26/02/2004


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Latest update, CPU feedback

2004-02-10 Thread Britt Priddy \(PZGN\)
Alfred - before steam was released - the GE worked great on intel and amd -
any idea what changed vs. the complexity and the functionality of Steam?  :P
Guess that could be a freaky question  :P
Seems though - its always the easy answer that you over look ... and then
hit yourself in the head telling yourself you knew that!!!   :P

Britt
PZGN

- Original Message -
From: "Vapor" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, February 10, 2004 11:33 PM
Subject: Re: [hlds_linux] Latest update, CPU feedback


> > I have another potential optimization I am looking into. This one is
> > hairier than the CS one but could provide even more of a gain.
>
> Good, good. Only seeing minor CS benefits from the latest update across
our
> P4 platforms (mixture of kernels 2.2 to 2.6.1 and hz rates), not checked
on
> AMD as yet. It is a gain though, any of which is worthwhile.
>
> Alfred > Any timescale on this other optimisation? We are still seeing
worse
> performance from Intel compared to AMD platforms, will any of these issues
be
> addressed in these updates?
>
> Brett
> TAA|Gaming
> www.taa-gaming.com
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>



___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] new cpu usage record?

2004-02-03 Thread Britt Priddy \(PZGN\)
Are you using -pingboost 1   ?

Try that first


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of hondaman
Sent: Tuesday, February 03, 2004 3:11 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] new cpu usage record?


My kernel is the stock mandrake 64 bit kernel.  Would it help to upgrade
to 2.6.x?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mad
Scientist
Sent: Tuesday, February 03, 2004 2:56 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] new cpu usage record?


According to the great words of hondaman:
> Oh, ok.  Mine is 100.  And let me guess.  The higher the sys_ticrate,
> the higher the cpu usage?

Yes. And if yours is at 100 and you're only getting 50 fps, then setting
it higher won't increase your frame rate. Leave sys_ticrate alone and
check your kernel settings.

-Mad

--
http://www.madslab.com

"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux




___
To unsubscribe, edit your list preferences, or view the list archives,
please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] Message to Alfred Reynolds

2004-02-02 Thread Britt Priddy \(PZGN\)

Gah!
lmao poor Alfred :P




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of wouter v/d
Bergh
Sent: Monday, February 02, 2004 3:23 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Message to Alfred Reynolds


"probably this Wednesday."

I will thank you on my knees for that!



>From: "Alfred Reynolds" <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: <[EMAIL PROTECTED]>
>Subject: RE: [hlds_linux] Message to Alfred Reynolds
>Date: Mon, 2 Feb 2004 10:16:25 -0800
>
>We will release it within the next couple of weeks (probably this
>Wednesday).
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Frash
> > Sent: Monday, February 02, 2004 6:41 AM
> > To: [EMAIL PROTECTED]
> > Subject: [hlds_linux] Message to Alfred Reynolds
> >
> > Alfred,
> > The optimalisations you did sound great, on Aztec such a small load
> > for such a slow CPU.
> > I would love to test it aswell, can you release the .so file
> > unofficially or
> > will you wait until
> > the next release? There is a HUGE demand for it so most
> > people wont mind it
> > being buggy
> > as long these high load times are fixed.
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>___
>To unsubscribe, edit your list preferences, or view the list archives,
>please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

_
MSN Zoeken helpt je om de gekste dingen te vinden! http://search.msn.nl


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] "pausing" problem

2004-02-02 Thread Britt Priddy \(PZGN\)
Ask them to do an extended ping from one of their routers to your NIC -
see if there is 'any' loss at all.  If so - then there is a network
problem - or a NIC problem.

However - we've experienced the same thing - and I've ran my tests and
all is clear.


People on broadband connections that use the LinkSys firewall/routers
for DSL/Cable - may want to visit their site and get the latest flash
for it - as it fixes a problem with packets arriving out of order and
many other bugs - which could be a majority of everyone's problem -
depending on popular linksys is to this community. And/or see if Valve
knows about this  :P


Britt



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian
Hashman
Sent: Monday, February 02, 2004 10:18 AM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] "pausing" problem



I've run an ns server since its release, and I've had this problem since
the beginning. While playing pings and gameplay are perfectly normal,
not really much lag or anything, then at seemingly random times, the
server will "pause" for a few seconds then come back and everything is
fine like before until the next pause. What I mean by pause is the
netgraph will jump up to a solid red line like it has lost connection to
the server, then a couple seconds later it comes back and gameplay
resumes. I know the problem is not just my because everyone complains
about it. The problem has continued after clean installs of hlds, from
won to steam, with or without any addons. So obviously the problem has
to be with either the server itself, or network equipment. The server is
hosted by rackshack (ev1) and we've put in several tickets and they all
claim the network is fine. I think maybe it has a bad network card, but
I think they supposedly checked that (yeah right). Has anyone seen this
problem or have any suggestions where to look in the software or
hardware? Distro is Redhat 7.3  2.4.20-18.7 Thanks for any help (and
sorry for such a long email, lol)

Brian Hashman
[EMAIL PROTECTED]


---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.576 / Virus Database: 365 - Release Date: 1/30/2004



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] [OT] HL2 theft bust

2004-01-24 Thread Britt Priddy \(PZGN\)
Then start one  :-)
link?

- Original Message -
From: "hlds_linux" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, January 24, 2004 12:52 PM
Subject: [hlds_linux] [OT] HL2 theft bust


> I am amazed there has been no buzz here about the recent bust of  someone
with
> supposed connections to the theft of HL2 code.
> -miket
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] scripts for control the pass

2004-01-24 Thread Britt Priddy \(PZGN\)
huh?

- Original Message -
From: "knightazul" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, January 24, 2004 12:00 PM
Subject: Re: [hlds_linux] scripts for control the pass


> Good day:
>
> I need that help me in a problem that i have got with the clan server
> Somebody can send scripts to me that it has programmed
> In order to control that the clan server  all the time along with password
> and baned it of shutdown  if they rows the server to them
> Or it does something?
>
> Atentamente,
>
> H0StMaN_ReMhost
> | ReMhost | - Servicios de Internet
> http://www.remhost.net
>
> MSN: [EMAIL PROTECTED]
> IRC Hispano #remhost.net /Q @H0StMaN_ReMhost
> IRC Quakenet #remhost.net  /Q @H0StMaN_ReMhost
>
> Email General: [EMAIL PROTECTED]
> Email Altas: [EMAIL PROTECTED]
> Email Tecnico: [EMAIL PROTECTED]
> Email Comercial: [EMAIL PROTECTED]
> - Original Message -
> From: "Britt Priddy (PZGN)" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, January 24, 2004 6:01 PM
> Subject: Re: [hlds_linux] Is there really a server update ?!
>
>
> > They did announce it.
> >
> > Nick Shaffner sent a note to the dedicated server mailing lists,
informing
> > of a new update:
> >
> > New VAC modules are out.
> >   a.. A few bug fixes, including the timeout bug at login.
> >   b.. Minor performance enhancements.
> >   c.. New detections.
> > Sorry this one took so long, there was a lot of internal restructuring
> that
> > had to happen in this release that required more testing than usual.
> >
> >
> >
> >
> > A small update for all dedicated servers will be released tomorrow
> > afternoon. This update will address performance-related issues and does
> not
> > include any new features. Watch this space for details.
> >
> >
> >
> >
> > - Original Message -
> > From: "Sebastian" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Saturday, January 24, 2004 7:45 AM
> > Subject: Re: [hlds_linux] Is there really a server update ?!
> >
> >
> > > the update will come when valve announces it.
> > > be patient :)
> > >
> > > - Original Message -
> > > From: "Commendatore" <[EMAIL PROTECTED]>
> > > To: "ML Hlds Linux" <[EMAIL PROTECTED]>
> > > Sent: Saturday, January 24, 2004 7:22 AM
> > > Subject: [hlds_linux] Is there really a server update ?!
> > >
> > >
> > > > Simple question... ;-)
> > > > Because a lot of persons are waiting for this update...
> > > >
> > > > Big Gun
> > > > [EMAIL PROTECTED]
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Is there really a server update ?!

2004-01-24 Thread Britt Priddy \(PZGN\)
They did announce it.

Nick Shaffner sent a note to the dedicated server mailing lists, informing
of a new update:

New VAC modules are out.
  a.. A few bug fixes, including the timeout bug at login.
  b.. Minor performance enhancements.
  c.. New detections.
Sorry this one took so long, there was a lot of internal restructuring that
had to happen in this release that required more testing than usual.




A small update for all dedicated servers will be released tomorrow
afternoon. This update will address performance-related issues and does not
include any new features. Watch this space for details.




- Original Message -
From: "Sebastian" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, January 24, 2004 7:45 AM
Subject: Re: [hlds_linux] Is there really a server update ?!


> the update will come when valve announces it.
> be patient :)
>
> - Original Message -
> From: "Commendatore" <[EMAIL PROTECTED]>
> To: "ML Hlds Linux" <[EMAIL PROTECTED]>
> Sent: Saturday, January 24, 2004 7:22 AM
> Subject: [hlds_linux] Is there really a server update ?!
>
>
> > Simple question... ;-)
> > Because a lot of persons are waiting for this update...
> >
> > Big Gun
> > [EMAIL PROTECTED]
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] CPU usage

2004-01-22 Thread Britt Priddy \(PZGN\)
That cache makes a world of difference...  I have setup several boxes - with
128k / 256k and 512k - the difference is like night and day - both on Intel
and AMD!  (512k cache is the best performance) even with other CPUs with
higher MHZ - but lower cache (L2)

Britt


- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, January 22, 2004 11:13 PM
Subject: RE: [hlds_linux] CPU usage


> playtest:/usr/src/oprofile-0.7.1# cat /proc/cpuinfo
> processor   : 0
> vendor_id   : GenuineIntel
> cpu family  : 6
> model   : 5
> model name  : Pentium II (Deschutes)
> stepping: 1
> cpu MHz : 334.099
> cache size  : 512 KB
> fdiv_bug: no
> hlt_bug : no
> f00f_bug: no
> coma_bug: no
> fpu : yes
> fpu_exception   : yes
> cpuid level : 2
> wp  : yes
> flags   : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge
> mca cmov pat pse36 mmx fxsr
> bogomips: 666.82
>
> processor   : 1
> vendor_id   : GenuineIntel
> cpu family  : 6
> model   : 5
> model name  : Pentium II (Deschutes)
> stepping: 1
> cpu MHz : 334.099
> cache size  : 512 KB
> fdiv_bug: no
> hlt_bug : no
> f00f_bug: no
> coma_bug: no
> fpu : yes
> fpu_exception   : yes
> cpuid level : 2
> wp  : yes
> flags   : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge
> mca cmov pat pse36 mmx fxsr
> bogomips: 666.82
>
> So they are actually PII 330MHz... I could have sworn the CPU case said
> 1.4GHz.
>
> - Alfred
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > Eric (Deacon)
> > Sent: Thursday, January 22, 2004 8:48 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds_linux] CPU usage
> >
> > Alfred Reynolds wrote:
> > > The machine is a dual 1.4GHz PII
> >
> > Is that really true?  1.4GHz P2...in dual config?
> >
> > --
> > Eric (the Deacon remix)
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] hl2 available in russia!

2004-01-12 Thread Britt Priddy \(PZGN\)
yep - pretty lame!

- Original Message -
From: "Erik Johnson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, January 12, 2004 5:45 PM
Subject: RE: [hlds_linux] hl2 available in russia!


> I don't think this is all that funny.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of john
> Sent: Monday, January 12, 2004 3:25 PM
> To: [EMAIL PROTECTED]
> Subject: [hlds_linux] hl2 available in russia!
>
> Hi,
> See this link: http://www.theinquirer.net/?article=13573
>
> It's probably from the leaked code that got out before, but kinda funny
> :-)
>
> john
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Maps and cpu load...

2003-12-28 Thread Britt Priddy \(PZGN\)
Killing CS...   I do not play CS - but I can tell you as a hosting
provider - CS is way more alive even with Steam - than TFC...
TFC has dropped by over 75% - which is bad - because thats my personal
fav... :P

Happy Holidays.


- Original Message -
From: "Sindre" <[EMAIL PROTECTED]>
To: "hlds_linux" <[EMAIL PROTECTED]>; "Arie M"
<[EMAIL PROTECTED]>
Sent: Sunday, December 28, 2003 11:48 AM
Subject: RE: [hlds_linux] Maps and cpu load...


> pure bullshit that the updated cbble/aztec/inferno takes so insane much
more
> cpu than
> the older versions, it's really killing cs.
>
> - Sindre
>
> >= Original Message From Arie M <[EMAIL PROTECTED]> =
> >Commendatore wrote:
> >
> >>Hie all ;-)
> >>
> >>Is someone know why some maps have more cpu load than others ?
> >>
> >>I've 5 Steam CS servers on a P4 2,4GHz machine under Debian stable, and
when
> >>the maps are aztec or italy, each map have between 20% and 70% cpu load
on
> >>only one server with 18 slots max. On others maps, i've a cpu load
between
> >>0% and 17% max...
> >>
> >>So is it raisonnable to have developed maps that requires half cpu load
for
> >>a 18 slots server ?
> >>Is Steam plan to update aztec and italy ?
> >>
> >>BigGun.
> >>
> >>
> >>___
> >>To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
> >>
> >>
> >It's not really the mapsit's the players walking and shooting on
> >those maps.
> >
> >Some maps are more hectic than others. Requiring more CPU time.
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list archives,
please
> visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Does a hard drive effect HLDS Linux performance?

2003-12-21 Thread Britt Priddy \(PZGN\)
wow - people are diggin now.


- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Cc: <[EMAIL PROTECTED]>
Sent: Sunday, December 21, 2003 3:52 AM
Subject: Re: [hlds_linux] Does a hard drive effect HLDS Linux performance?


> m0gely wrote:
>
>> Rock wrote:
>>
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> Don't forget IDE drives affect cpu alot harder than scsi drives when
>>> accessed. Not sure to what extent but 2 map changes at the same time
>>> could spike it.
>>
>>
>> This hasn't been the case for some time. While IDE still uses some CPU,
>> it's mostly insignificant.
>
> Well, that depends on how pegged out your single cpu is from the hlds
> processes.   If you are taking up most if not all of your cpu with 2 or
> more hlds processes, when one changes maps, it *will* lag the servers.
> I have seen it happen recently on damn respectable hardware with an IDE
> drive in it.  Its just too bad hlds uses so much cpu now, compared to
> when it used to.
>
> kev
>

The lag is due especially at the speed of the disk which are in générals
in IDE into 5400trs/min and in SCSI in 1trs/min.

For the CPU, if the DMA are actived, the CPU usage for the hard disk is
very low (look this =))

bye

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] Re: [hlds] Update Tool trashes working install

2003-12-18 Thread Britt Priddy \(PZGN\)

You can modify the hlds_run file and comment out the lines below - and
if they type: rcon quit or quit directly from the console - it will
auto-restart in 10 seconds - this is toward the bottom -


  # Run the server
$HL_CMD
retval=$?
#   if test $retval -eq 0 && test -z "$AUTO_UPDATE";
then
#   break; # if 0 is returned then just quit
#   fi

debugcore $retval




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Vernon
Riley
Sent: Thursday, December 18, 2003 3:03 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Re: [hlds] Update Tool trashes working install


I use -autoupdate in my start server script. Only thing is I do not put
the steam file in the users dir. The only thing I have the -autoupdate
in there for is so users can type 'rcon quit' and have the server
restart in 10 sec. lol



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] 2 Servers, 1 Steam Dir (a bit OT)

2003-12-02 Thread Britt Priddy \(PZGN\)
I use default 'everything' in Redhat 8 and use the same Port many times on
different Nics - never had a problem.  Not sure really what the original
question was about this now  :P


- Original Message -
From: "Simon Garner" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, December 02, 2003 5:28 AM
Subject: Re: [hlds_linux] 2 Servers, 1 Steam Dir (a bit OT)


> On Wednesday, December 03, 2003 12:03 AM NZT,
> Jeroen "ShadowLord" Bogers <[EMAIL PROTECTED]> wrote:
> >
> > There is a kernel option to enable or disbale using ports that are
> used
> > by
> > the primary IP of the NIC. This was done for security reasons. By
> default
> > the option is set NOT to allow using the same ports as used on the
> > primary
> > IP.
> >
>
> Hmm well I stand corrected then. I have never seen this option, what is
> it called? Or is it a 2.6 option?
>
> And what is the security reason?
>
> -Simon
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] 2 Servers, 1 Steam Dir (a bit OT)

2003-12-01 Thread Britt Priddy \(PZGN\)
Roger that!  I have 2-3 IPs per box and bind one port per IP - used to bind
different ports using just one IP - but went ahead and made it hlds default
for the clients/users.


- Original Message -
From: "Simon Garner" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, December 01, 2003 6:09 PM
Subject: Re: [hlds_linux] 2 Servers, 1 Steam Dir (a bit OT)


> On Tuesday, December 02, 2003 1:00 PM NZT,
> Jeroen "ShadowLord" Bogers <[EMAIL PROTECTED]> wrote:
>
> > Actually, if you have a nice host, they might be able te set you up
> with
> > a
> > second IP. That way, each server can run on port 27015 and they can
> have
> > fancy IP hostnames. There is only 1 limitation. Any port used on the
> > main IP
> > of the machine, can usually not be used on any of the additional IP's.
> So
> > you need 2 extra IP's if you only have 1 right now. The ports used by
> one
> > additional IP can be used by other additionals.
> > It might be easier to go for different ports, unless you know how to
> > properly setup multiple IP's on one machine.
> >
>
> That should not be true with any properly written daemon, if it is true
> with HLDS then I'd consider it a bug.
>
> If a port is bound on the first interface there should be no trouble
> binding it again on another interface. You only get problems if a daemon
> binds to 0.0.0.0 (all interfaces). Which HLDS should not if you give it
> a +ip argument.
>
> -Simon
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] loss + choke - help!

2003-11-29 Thread Britt Priddy \(PZGN\)
Amen to that Nelson!!!

- Original Message -
From: "Nelson Marques" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, November 29, 2003 11:15 AM
Subject: Re: [hlds_linux] loss + choke - help!



When people complain, why do you take it as your fault ?
Make sure you get a couple of traceroutes before, from my own
experience, 99% of the cases of Packet Loss on their ISP side.
Still, I do not know the topography of your network neither peering
agreements, neither nothing.

Nelson


Patel, Monil wrote:

>This is a multi-part message in MIME format.
>--
>[ Picked text/plain from multipart/alternative ]
>Hey,
>
>I'm running six cstrike processes on my dual xeons (2.4ghz 2gb ddr) & 3 on
my p4's (2.4ghz 1gb ddr). it is connected through a 10/100 switchport,
people are complaining of loss (0-10 but 10-20 when busy). i am using
default redhat 8.0 kernel,
>
>top shows:
>CPU0 states: 58.3% user,  1.4% system,  0.0% nice, 39.1% idle
>CPU1 states: 51.1% user,  2.1% system,  0.0% nice, 46.1% idle
>CPU2 states: 48.1% user,  2.3% system,  0.0% nice, 48.4% idle
>CPU3 states: 49.0% user,  1.0% system,  0.0% nice, 48.0% idle
>
>any ideas?
>
>monil
>--
>
>
>___
>To unsubscribe, edit your list preferences, or view the list archives,
please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
>



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] metamod 1.17 and plugins?

2003-11-27 Thread Britt Priddy \(PZGN\)
same with Redhat 8.0

- Original Message -
From: "Christopher Luk" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, November 27, 2003 9:31 PM
Subject: Re: [hlds_linux] metamod 1.17 and plugins?


> for your information, i have an slackware 9.1 core with preempt & 1000hz
> patched on 2.4.22 kernel. only working fine with dod but not cs.
>
> chris
>
> Alfred Reynolds wrote:
>
> >I have been investigating and it seems that the crash happens on Debian
> >stable machines but NOT Slackware 9.1 or SuSe 6.1 (these are the 3
> >distributions I have at hand to test with).
> >
> >I am working on finding out the exact problem now.
> >
> >- Alfred
> >
> >
> >
> >>-Original Message-
> >>From: [EMAIL PROTECTED]
> >>[mailto:[EMAIL PROTECTED] On Behalf Of
> >>Jeremy Brooking
> >>Sent: Thursday, November 27, 2003 6:00 PM
> >>To: [EMAIL PROTECTED]
> >>Subject: Re: [hlds_linux] metamod 1.17 and plugins?
> >>
> >>Alfred Reynolds wrote:
> >>
> >>
> >>
> >>>C-D is the problem, the C-D authors need to update their
> >>>
> >>>
> >>program (or us
> >>
> >>
> >>>MetaMod properly).
> >>>
> >>>- Alfred
> >>>
> >>>
> >>This would also be what the problem is with Adminmod too then right?
> >>
> >>The author needs to learn to use metamod properly?
> >>
> >>
> >>
> >>___
> >>To unsubscribe, edit your list preferences, or view the list
> >>archives, please visit:
> >>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
> >>
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> >
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] metamod 1.17 and plugins?

2003-11-27 Thread Britt Priddy \(PZGN\)
I have it working fine without any alterations to TFC Servers - its only CS
Servers having the issues with Adminmod and Metamod (latest versions)  I
have them loading by changing the the plugins.ini to the full path to the
.so files - but says:  badf  - instead of RUN


- Original Message -
From: "Marcos Dias" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, November 27, 2003 10:08 AM
Subject: Re: [hlds_linux] metamod 1.17 and plugins?


> I believe that the problem isn't with CS,
>
> The problem is with adminmod.
>
> When you upgrade Adminmod 2.50.58 and metamod 1.17
>
> metamod give an error like that it expect 5:9 and the adminmod is 5:7.
>
> Now we need to wait adminmod make some alterations on it.
>
> []'s
>
> Marcos Dias
> www.netrangers.com.br
>
>
> - Original Message -
> From: "Sindre" <[EMAIL PROTECTED]>
> To: "hlds_linux" <[EMAIL PROTECTED]>; "Cyberchriss"
> <[EMAIL PROTECTED]>
> Sent: Thursday, November 27, 2003 10:08 AM
> Subject: RE: [hlds_linux] metamod 1.17 and plugins?
>
>
> > custom.hpk is used to cache clients spraypaintings.
> > it's totally safe to just delete.
> >
> > - Sindre
> >
> > >= Original Message From Cyberchriss <[EMAIL PROTECTED]>
> =
> > >I had this error in debug.log:
> > >
> > >--
> > >CRASH: Thu Nov 27 03:12:44 CET 2003
> > >Start Line: ./hlds_amd -game cstrike -tos -pingboost 1 +sv_stats 0 +map
> > >de_dust
> > >+maxplayers 18 +mapchangecfgfile server.cfg +ip 217.172.186.146 +port
> > >27015 -aut
> > >oupdate -console -debug
> > >Core was generated by `./hlds_amd -game cstrike -tos -pingboost 1
> > >+sv_stats 0 +m
> > >ap de_dust +maxplayers'.
> > >Program terminated with signal 11, Segmentation fault.
> > >#0  0x in ?? ()
> > >#0  0x in ?? ()
> > >End of crash report
> > >--
> > >
> > >After renaming cstrike/custom.hpk  to cstrike/custom.hpk.bak server was
> > >starting without errors but first failed to load security modules.
> > >After the second restart, security modules were downloadet correctly
and
> > >server is up again.
> > >What is the custom.hpk for?
> > >
> > >Regards
> > >Cyberchriss
> > >
> > >
> > >
> > >Jay Carter schrieb:
> > >
> > >> At Thursday 01:50 AM 11/27/2003, you wrote:
> > >>
> > >>> We made most of our servers run again, by deleting the
> > >>> cstrike/custom.hpk file. Servers with the Warcraft module are not
able
> > >>> to start though.
> > >>>
> > >>> -Morten
> > >>>
> > >>
> > >>
> > >> This also worked for me on my AMX modded server (Not WC3 tho)
> > >>
> > >> Thanks
> > >>
> > >> Jay
> > >>
> > >>
> > >>
> > >> ___
> > >> To unsubscribe, edit your list preferences, or view the list
archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>
> > >
> > >
> > >
> > >___
> > >To unsubscribe, edit your list preferences, or view the list archives,
> please
> > visit:
> > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] HLDS CS 1.5 or 1.6

2003-11-23 Thread Britt Priddy \(PZGN\)
We run both - Intel and AMD - just on the Intel side - stay away from
Celerons - they blow with their 128k L2 Cache - snap it up to a 512k L2 and
you'll be fine - but performance as far as Valves software is concerned does
perform better on AMD's with 512k L2 Cache - we tested in all possible CPU's
with Intel and AMD - the best we've got is an AMD 2800+ - with 1 gig ddram -
40 slots (2 20 player processes) - no choke / latency - its good.  Intel -
you'll see a little choke / jerkyness - even with 512k cache - but nothing
that would make you go 'blah' this is unplayable.


- Original Message -
From: "James Sykes" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, November 23, 2003 9:42 AM
Subject: RE: [hlds_linux] HLDS CS 1.5 or 1.6


Brett - nobody cares about your opinion.

To everyone else:

Everyone has their own experiences and opinions regarding Intel/AMD.

Intel tends to be the first choice for larger organizations for several
reasons:

1 - To my knowledge - none of the top 5 servers manufacturers make AMD
MP based systems. (surely that's saying something already)

2 - Compatibility - nothing beats an Intel chipset and processor when it
comes to compatibility.

3 - Dependability - People have used Intel for years and they are not
about to stop - they buy into what they know - its worked well for them
in the past so there's no reason to think it wont in the future.

AMD users generally buy AMD because :

1 - cheaper
2 - more bang for your buck

I concede that AMD systems are generally faster than the Intel
equivalent.
However Intel is winning when it comes to shear speed. The XP3200 is
2.2ghz and it simply cant compete with a P4 3.2ghz. Memory speed on the
Intel platform is also much faster than AMD.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Shane
Robinett aka Weaver
Sent: 23 November 2003 13:39
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] HLDS CS 1.5 or 1.6

You guys sounds like a team of female cheer leaders. rah rah AMD rah rah
AMD. I don't know if it's just NETFIRE blowing smoke up your butts or if
you've actually gone out and tried to prove it.  50 slots? please.  The
box
you specified can handle 3 times that.

I've bench marked and can prove that our dual process XEON 2.4 Ghz
machines
out perform our AMD 2400XP boxes with equivelent specs when it comes to
HLDS.  Primary comparison is based on thread counts, over all reported
CPU
usage based on # of slots.

Intels run cooler - with more stability - and faster. A little more
money? I
am happy to pay it.  We bought /only/ AMD for the first year of our
existance and when we switched to Intel a year and a 1/2 a go - our
support
problems dropped dramatically.

-Shane


- Original Message -
From: "Britt Priddy (PZGN)" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, November 22, 2003 11:27 PM
Subject: Re: [hlds_linux] HLDS CS 1.5 or 1.6


Actually - he's right regarding Valves software...  they develop on AMD
-
and compile under AMD - so it makes sense it runs / performs better
under
AMD.


- Original Message -
From: "James Sykes" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, November 22, 2003 6:37 PM
Subject: RE: [hlds_linux] HLDS CS 1.5 or 1.6


> real company like AMD

I'm not quite sure where you got that from

Considering Intel have more than 80% market share and AMD only have 15%
it seems not many people agree with you there.

Stop talking shit - it only starts big long threads pointlessly trying
to argue the merits of each company.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brett
Fernicola
Sent: 23 November 2003 00:03
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] HLDS CS 1.5 or 1.6

If you cant run 50 slots on a dual xeon 2.66ghz then your problem is not
with valve although they do suck.  The problem is you and your server.

Next time spend your money on a real company like AMD.  Intel is for fan
boys who like to ride the bandwagon.  AMD crushes Intel in all
benchmarks
with much lower clock speeds bottom __

Sell your Dual Intel and get a dual AMD.  Next Install slackware 9.1 and
recompile with 2.6 kernel.  After that you should be able to handle up
72
slots


- Original Message -
From: "Marco Balle" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, November 21, 2003 4:59 PM
Subject: RE: [hlds_linux] HLDS CS 1.5 or 1.6


Well, we stop renting halflife servers this weekend.
New games are ready to rent for us (most Q3 engine, which runs really
great). I don't believe Valve (Alfred) is able to fix the cpu issue this
year. I think he does everything he can to make the best for it, but we
can
not run only 50Slots on a Dual Xeon 2,66GHz anymore.
So we first drop the CPU hungry HL servers. That's 

Re: [hlds_linux] HLDS CS 1.5 or 1.6

2003-11-22 Thread Britt Priddy \(PZGN\)
Actually - he's right regarding Valves software...  they develop on AMD -
and compile under AMD - so it makes sense it runs / performs better under
AMD.


- Original Message -
From: "James Sykes" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, November 22, 2003 6:37 PM
Subject: RE: [hlds_linux] HLDS CS 1.5 or 1.6


> real company like AMD

I'm not quite sure where you got that from

Considering Intel have more than 80% market share and AMD only have 15%
it seems not many people agree with you there.

Stop talking shit - it only starts big long threads pointlessly trying
to argue the merits of each company.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brett
Fernicola
Sent: 23 November 2003 00:03
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] HLDS CS 1.5 or 1.6

If you cant run 50 slots on a dual xeon 2.66ghz then your problem is not
with valve although they do suck.  The problem is you and your server.

Next time spend your money on a real company like AMD.  Intel is for fan
boys who like to ride the bandwagon.  AMD crushes Intel in all
benchmarks
with much lower clock speeds bottom __

Sell your Dual Intel and get a dual AMD.  Next Install slackware 9.1 and
recompile with 2.6 kernel.  After that you should be able to handle up
72
slots


- Original Message -
From: "Marco Balle" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, November 21, 2003 4:59 PM
Subject: RE: [hlds_linux] HLDS CS 1.5 or 1.6


Well, we stop renting halflife servers this weekend.
New games are ready to rent for us (most Q3 engine, which runs really
great). I don't believe Valve (Alfred) is able to fix the cpu issue this
year. I think he does everything he can to make the best for it, but we
can
not run only 50Slots on a Dual Xeon 2,66GHz anymore.
So we first drop the CPU hungry HL servers. That's the only way to keep
our
Server rental alive.
The problem is known about many month and nothing is happened to solve
this.
Maybe the work to solve this problem is too expensive for valve, so we
change our Gameserver offer.

I think Alfred did a great job, but he was not able to fix the cpu
issue.
Don't know why, but I think there is a good reason.

So long..

-
Marco


> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Mad Scientist
> Sent: Friday, November 21, 2003 10:10 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] HLDS CS 1.5 or 1.6
>
> According to the great words of Jay Anstiss:
> > Hey folks - could use a bit of help here...I'm about to get back to
> > the thrills of running a CS server again, but I'm unsure which way
to
> > go - version 1.5 or 1.6...which do you folks prefer running right
> > now? I've heard lots of bad comments from friends about 1.6 but I've
> > personally not used it. I used to run 1.5 with HLGuard and adminmod
-
> > how does this lot work with 1.6? Also, is it true that HLguard
> > doesn't work now since STEAM id's were brought in? I hope we can
> > still set these things up to catch cheats!
>
> 1.5 is no longer being supported by Valve, and eventually it will no
> longer work for Internet play since Valve plans to retire the WON
> infrastructure. It's really not much of a choice.
>
> Personally, if I were starting over, I would go with another game.
> Right now I still have a fairly large community and I feel bad just
> turning off "their" server, although I do plan on migrating slowly to
> something else once I have selected the new game.
>
> I would not invest any new money in Valve's games since they have
> clearly demonstrated that the server admin community is not important
> to them.
>
> -Mad
>
> --
> "A proof is a proof. What kind of a proof? It's a proof. A proof is a
> proof. And when you have a good proof, it's because it's proven."
>
> - Prime Minister Jean Chrétien
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: Re[2]: [hlds_linux] FPS on linux

2003-11-16 Thread Britt Priddy \(PZGN\)
I'll give it a shot in the morning - right now it has a floppy in it and
have to physically be there... I'll let ya know if it works.
thanks!


- Original Message -
From: "Kevin J. Anderson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, November 16, 2003 6:19 PM
Subject: RE: Re[2]: [hlds_linux] FPS on linux


> Brett, try taking out the initrd line completely in your modified group w/
> the /bzImage  I am not sure about that root=LABEL=/ bit, as you can
see
> on mine, its root=/dev/sda (hda if you have an ide of course)
>
> hope that helps?
>
> kev
>
> ->-Original Message-
> ->From: [EMAIL PROTECTED]
> ->[mailto:[EMAIL PROTECTED] Behalf Of Britt
> ->Priddy (PZGN)
> ->Sent: Sunday, November 16, 2003 1:13 PM
> ->To: [EMAIL PROTECTED]
> ->Subject: Re: Re[2]: [hlds_linux] FPS on linux
>  the
> ->.img file
> ->Thanks for your input Kevin!
> ->
> ->
> ->default=0
> ->timeout=10
> ->splashimage=(hd0,0)/grub/splash.xpm.gz
> ->title Red Hat Linux Modified PZGN(2.4.20-19.8)
> ->root (hd0,0)
> ->kernel /bzImage ro root=LABEL=/
> ->initrd /initrd-2.4.20-19.8.img
> ->title Red Hat Linux OLDLinux (2.4.18-14)
> ->root (hd0,0)
> ->kernel /vmlinuz-2.4.18-14 ro root=LABEL=/
> ->initrd /initrd-2.4.18-14.img
> ->
> ->Britt
> ->
> ->- Original Message -
> ->From: "Kevin J. Anderson" <[EMAIL PROTECTED]>
> ->To: <[EMAIL PROTECTED]>
> ->Sent: Saturday, November 15, 2003 9:19 PM
> ->Subject: RE: Re[2]: [hlds_linux] FPS on linux
> ->
> ->
> ->> grub uses /boot/grub.conf and isnt really all that different
> ->than lilo is.
> ->> you see the initrd stuff because thats how your default kernel was,
not
> ->> because grub needs that... grub is actually in a way easier, as just
by
> ->> modifying the grub.conf and rebooting will work.
> ->>
> ->> for example, my grub.conf looks like this:
> ->> default 1
> ->> timeout 5
> ->> splashimage=(hd0,0)/boot/grub/splash.xpm.gz
> ->>
> ->> title=CP Gentoo pWnZ j00
> ->> root (hd0,0)
> ->> kernel /boot/bzImage root=/dev/sda3
> ->>
> ->> title=CP Dev 2.6.0-test8-mm1
> ->> root (hd0,0)
> ->> kernel /boot/bzImage.2.6.0-test8-mm1 root=/dev/sda3
> ->>
> ->> you would of course need to modify your (hd0,0) type stuff, and
> ->your root=
> ->> settings etc, but its pretty simple.
> ->>
> ->> If you want a really good explanation, check out the end of the
> ->gentoo.org
> ->> x86 install section where it talks about setting up grub.conf
> ->>
> ->> kev
> ->> ->-Original Message-
> ->> ->From: [EMAIL PROTECTED]
> ->> ->[mailto:[EMAIL PROTECTED] Behalf Of Britt
> ->> ->Priddy (PZGN)
> ->> ->Sent: Saturday, November 15, 2003 6:05 PM
> ->> ->To: [EMAIL PROTECTED]
> ->> ->Subject: Re: Re[2]: [hlds_linux] FPS on linux
> ->> ->
> ->> ->
> ->> ->Everyone is talking about re-compiling their kernels and I read
> ->> ->up on it and
> ->> ->understand why you'd do this vs. the default factory compile -
> ->> ->one question
> ->> ->though - how do you change the bootloader from grub to lilo ?  No
> ->> ->GUI's are
> ->> ->available - and the only instruction I have is using lilo to point
to
> ->the
> ->> ->new compiled kernel  - configed with HZ=1000
> ->> ->Also - there is no instruction on creating a .img file which
> ->grub seems
> ->to
> ->> ->use - ie, initrd=whatever.img
> ->> ->while lilo is pointing to - image=newcompiledkernelin the
> ->> ->/boot folder.
> ->> ->
> ->> ->Thx!
> ->> ->
> ->> ->- Original Message -
> ->> ->From: "Jan Brunner" <[EMAIL PROTECTED]>
> ->> ->To: "Brett Fernicola" <[EMAIL PROTECTED]>
> ->> ->Sent: Saturday, November 15, 2003 4:10 PM
> ->> ->Subject: Re[2]: [hlds_linux] FPS on linux
> ->> ->
> ->> ->
> ->> ->> BF> The best way to test a shitty server is with the scout.  Go to
a
> ->big
> ->> ->map and
> ->> ->> BF> double zoom with the scout on someone's head.  Most likely you
> ->wont
> ->> ->hit
> ->> ->> BF> them, and will have to shoot 2-4 tim

Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #3013 - 10 msgs

2003-11-14 Thread Britt Priddy \(PZGN\)
wow thats expensive!  Might look at a real long-haul provider - they're a
lot cheaper.
The more you buy - the cheaper it is.

- Original Message -
From: "m0gely" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, November 14, 2003 9:18 PM
Subject: Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #3013 - 10 msgs


> DLinkOZ wrote:
> > We brought in a dedicated 100mb via fiber into our datacenter for $5k
US.
> > Excellent bandwidth, and dirt cheap to boot.
>
> Do you guys live next to a fibre tree or something?  My T1 costs $650/mo
>   w/ a $670/mo local loop (Verizon) fee.  To bring a fractional DS3 into
> my building w/ 3Mb dedicated is like $3000+ per month.  I would LOVE to
> know how to get more for my money.  Verizon thinks their copper is worth
> GOLD.  Even if I ditch my current provider for the inet and go all
> Verizon (which I may aftet our contract is up) I would only save about
> $250/mo.
>
> Part of my problem is I am no where very close to the ring in my area so
> these loop fees suck. My building believe it or not is probably 100feet
> away from I-5 on the west coast where 95% of the fibre is sitting
> dark... grr.
>
> --
> - m0gely
> http://quake2.telestream.com/
> Q2 | Q3A | Counter-strike
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] 5 reasons i'm shutting down my HL Servers

2003-11-11 Thread Britt Priddy \(PZGN\)
Are you doing this from console or from rcon ?

what are you doing to get 900+ FPS?  Using some plugin?  That will for sure
throw your real stats off.


- Original Message -
From: "Brett Fernicola" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, November 11, 2003 6:31 PM
Subject: Re: [hlds_linux] 5 reasons i'm shutting down my HL Servers


> 19:29:25 CPU   InOut   Uptime  Users   FPSPlayers
>   0.00 28.03 34.742564   674  936.33  12
>
> Cant hold me down. My server can hold up to 32 players no problem.
However
> I actually play on my server and dislike CS when over 14 people are
playing.
> It gets to much like an Unreal advent after 14 players.
>
>
>
>
>
> - Original Message -
> From: "Simon Garner" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, November 11, 2003 3:58 PM
> Subject: Re: [hlds_linux] 5 reasons i'm shutting down my HL Servers
>
>
> > On Wednesday, November 12, 2003 7:32 AM NZT,
> > Brett Fernicola <[EMAIL PROTECTED]> wrote:
> >
> > >
> > > 13:08:29 CPU   InOut   Uptime  Users   FPSPlayers
> > >   0.00  0.00  0.002183   436  943.40   0
> > >
> > > 13:09:07 CPU   InOut   Uptime  Users   FPSPlayers
> > >   0.00  0.00  0.002184   436  827.13   0
> > >
> >
> > Your server is empty...
> >
> > -Simon
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Someone maybe crashing server

2003-11-11 Thread Britt Priddy \(PZGN\)
hehehe they monitor this list - they just dont sink down to the level the
majority of the posters are favoring.


- Original Message -
From: "Drew Broadley" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, November 11, 2003 4:31 PM
Subject: RE: [hlds_linux] Someone maybe crashing server


> Directly email them, you must know by now they don't pay any attention
> to this email list
>
> http://www.valvesoftware.com/
>
>
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > [EMAIL PROTECTED]
> > Sent: Wednesday, November 12, 2003 11:16 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds_linux] Someone maybe crashing server
> >
> >
> > well, I would really like to find out first what happend as I
> > dont want to directly accuse someone, however, him telling me
> > that the server is going down is a little suspicious, dont ya think.
> >
> > What I would really like to do is send someone this core dump
> > to see what it was and if it is a hack, maybe Steam (Valve)
> > can patch against it.
> >
> > Joe
> >
> > > can you share the wonid and IP address please :)
> > >
> > > [EMAIL PROTECTED] wrote:
> > >
> > >>I just found something interesing. Some one keeps joining my server
> > >>and somehow crashing it. the server ran for weeks without an issue.
> > >>Then today, someone said that this server is going down and then it
> > >>crashed. I banned the person, but it still crashes. I have a core
> > >>dump, but I dont know how to read all those weird symbols. Is there
> > >>somewhere I can send the debug log so they can decipher it?
> > >>
> > >>Thanks
> > >>
> > >>Joe
> > >>
> > >>BTW, Its 1.6 and was updates today with VAC and Steam.
> > >>
> > >>___
> > >>To unsubscribe, edit your list preferences, or view the
> > list archives,
> > >>please visit:
> > >>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>
> > >>
> > >>
> > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the
> > list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] 5 reasons i'm shutting down my HL Servers

2003-11-11 Thread Britt Priddy \(PZGN\)
post this servers IP - lets fill it up and see what it can really do instead
of all the talk.


- Original Message -
From: "Brett Fernicola" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, November 11, 2003 6:31 PM
Subject: Re: [hlds_linux] 5 reasons i'm shutting down my HL Servers


> 19:29:25 CPU   InOut   Uptime  Users   FPSPlayers
>   0.00 28.03 34.742564   674  936.33  12
>
> Cant hold me down. My server can hold up to 32 players no problem.
However
> I actually play on my server and dislike CS when over 14 people are
playing.
> It gets to much like an Unreal advent after 14 players.
>
>
>
>
>
> - Original Message -
> From: "Simon Garner" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, November 11, 2003 3:58 PM
> Subject: Re: [hlds_linux] 5 reasons i'm shutting down my HL Servers
>
>
> > On Wednesday, November 12, 2003 7:32 AM NZT,
> > Brett Fernicola <[EMAIL PROTECTED]> wrote:
> >
> > >
> > > 13:08:29 CPU   InOut   Uptime  Users   FPSPlayers
> > >   0.00  0.00  0.002183   436  943.40   0
> > >
> > > 13:09:07 CPU   InOut   Uptime  Users   FPSPlayers
> > >   0.00  0.00  0.002184   436  827.13   0
> > >
> >
> > Your server is empty...
> >
> > -Simon
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] 5 reasons i'm shutting down my HL Servers

2003-11-11 Thread Britt Priddy \(PZGN\)
Everyone take note of your L2 Cache on your CPU - I'm willing to bet 90% of
the people with 512k L2 cache do not have these problems - anything below
this - yes - you'll see choke / gag / puke...  I've tested it on 128k / 256k
and 512k...   256k is reasonable - but still not 100% vs a CPU with 512k
cache - perferably the AMD family...  I was pro Intel - until I tried an AMD
2800+ and it blew me away - the difference was like night and day... Could
also be the archt. that valve uses since they do code under AMD CPU's...
Not sure what to do about the other CPUs we have that are below 256k - I
guess just rid them as we can and replace.  Pingboost and all that doesn't
help much - but on 512k L2 - boom - check it out.

This is all on a Basic red hat 8 install - no xwin/gui - just what is needed
to run the server - thats it.  very minimal install.


- Original Message -
From: "Drew Broadley" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, November 11, 2003 7:17 PM
Subject: RE: [hlds_linux] 5 reasons i'm shutting down my HL Servers


> Check your previous stats output, It shows 0% CPU usage for 12 players.
>
> > > > 19:29:25 CPU   InOut   Uptime  Users   FPSPlayers
> > > >   0.00 28.03 34.742564   674  936.33  12
>
> Also
>
> > Just connect to my server before you run your mouth.
>
> ... think before you post, because I'm obviously not in your reigon so
> I will ping highly with loss/choke and will get a bad impression of your
> "over all happy" server.
>
> That last part of that comment is rich coming from you :)
>
> - Drew
>
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > Brett Fernicola
> > Sent: Wednesday, November 12, 2003 1:58 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds_linux] 5 reasons i'm shutting down my HL Servers
> >
> >
> > This is a multi-part message in MIME format.
> > --
> > Wtf you talking about make some sense.
> >
> > Here is a screen shot of my hlsw showing 9xx fps low pings
> > and over all happy server.  Just connect to my server before
> > you run your mouth.  This is also only on a dsl connection.
> >
> >  20:59:55  up 17 days,  8:35,  2 users,  load average: 0.40,
> > 0.22, 0.12 27 processes: 24 sleeping, 3 running, 0 zombie, 0 stopped
> > CPU states:  23.0% user   0.2% system   0.0% nice   0.0%
> > iowait  76.8% idle
> > Mem:  1033732k av,  405892k used,  627840k free,   0k
> > shrd,  114312k
> > buff
> >187752k active, 132248k inactive
> > Swap: 1052216k av,   0k used, 1052216k free
> >121424k
> > cached
> >
> >
> >
> >
> >
> > - Original Message -
> > From: "Drew Broadley" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Tuesday, November 11, 2003 7:40 PM
> > Subject: RE: [hlds_linux] 5 reasons i'm shutting down my HL Servers
> >
> >
> > > So you believe a 'stats' command output, that outputs you doing 12
> > > players and using 0% CPU.
> > >
> > > I suppose you believe the Ping Times when you +showscores
> > is true too
> > > ?
> > >
> > > They should name a fish after you.
> > >
> > > - Drew
> > >
> > > > -Original Message-
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On
> > Behalf Of Brett
> > > > Fernicola
> > > > Sent: Wednesday, November 12, 2003 1:31 PM
> > > > To: [EMAIL PROTECTED]
> > > > Subject: Re: [hlds_linux] 5 reasons i'm shutting down my
> > HL Servers
> > > >
> > > >
> > > > 19:29:25 CPU   InOut   Uptime  Users   FPSPlayers
> > > >   0.00 28.03 34.742564   674  936.33  12
> > > >
> > > > Cant hold me down. My server can hold up to 32 players no
> > problem.
> > > > However I actually play on my server and dislike CS when over 14
> > > > people are playing. It gets to much like an Unreal advent
> > after 14
> > > > players.
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > - Original Message -
> > > > From: "Simon Garner" <[EMAIL PROTECTED]>
> > > > To: <[EMAIL PROTECTED]>
> > > > Sent: Tuesday, November 11, 2003 3:58 PM
> > > > Subject: Re: [hlds_linux] 5 reasons i'm shutting down my
> > HL Servers
> > > >
> > > >
> > > > > On Wednesday, November 12, 2003 7:32 AM NZT,
> > > > > Brett Fernicola <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > >
> > > > > > 13:08:29 CPU   InOut   Uptime  Users   FPSPlayers
> > > > > >   0.00  0.00  0.002183   436  943.40   0
> > > > > >
> > > > > > 13:09:07 CPU   InOut   Uptime  Users   FPSPlayers
> > > > > >   0.00  0.00  0.002184   436  827.13   0
> > > > > >
> > > > >
> > > > > Your server is empty...
> > > > >
> > > > > -Simon
> > > > >
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the
> > > > list archives,
> > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > >
> > > >
> > > >
> > > >
> > > > ___
> 

RE: [hlds_linux] OT: Voice

2003-11-03 Thread Britt Priddy \(PZGN\)

You're right - it still works - sv_alltalk "0" or "1"





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Simon
Garner
Sent: Monday, November 03, 2003 3:26 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] OT: Voice


On Tuesday, November 04, 2003 10:08 AM NZT,
[EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:

> hmmm, the cvar was already "1" but its only teamtalk.. :(
>
>
> this didnt help me :(
>
>

sv_alltalk 1

Not sure if it still works though.

-Simon


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] FSB_ALLOWOVERFLOW

2003-10-25 Thread Britt Priddy \(PZGN\)
Really doubt you'll find support for that.


- Original Message -
From: "Sobchak" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, October 25, 2003 2:07 PM
Subject: [hlds_linux] FSB_ALLOWOVERFLOW


> Running a 1.1.1.0c server (still) and still getting this error when
> lamers crash the server:
>
> FATAL ERROR (shutting down): SZ_GetSpace: overflow without
> FSB_ALLOWOVERFLOW set on Server Spectator Buffer
>
> How can I fix this?
>
> TIA,
> -Sobchak
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: -pingboost 3 and low sys_ticrate RE: [hlds_linux] Re: The best OS for the server debian/freebsd

2003-10-12 Thread Britt Priddy \(PZGN\)
ok cool - how would you compare this plugin vs. -pingboost 1 or 3  ?
Please dont beat me up if this has already been answered  :P

Pro's / Con's  ?

Reason I ask - I am forced to use -pingboost 1 on CPU's with 128k Cache and
256k Cache-  the 512k cache CPU's scream and dont require any pingboosting.

Britt

- Original Message -
From: "Matt Judge" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, October 12, 2003 10:09 PM
Subject: Re: -pingboost 3 and low sys_ticrate RE: [hlds_linux] Re: The best
OS for the server debian/freebsd


> Yes,
>
> It works with Cheating Death and in VAC secure mode.
>
>
> Britt Priddy (PZGN) wrote:
>
> >Does it work with the server being secure?
> >
> >
> >
> >
> >
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: -pingboost 3 and low sys_ticrate RE: [hlds_linux] Re: The best OS for the server debian/freebsd

2003-10-12 Thread Britt Priddy \(PZGN\)
Does it work with the server being secure?


- Original Message -
From: "Matt Judge" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, October 12, 2003 9:09 PM
Subject: Re: -pingboost 3 and low sys_ticrate RE: [hlds_linux] Re: The best
OS for the server debian/freebsd


> I am still using HLDSPingBooster, and it seems to be working fine under
> both 1.5 and 1.6 (I forgot to remove it from my startup script).
>
> The link is http://www.udpsoft.com/booster/
>
> Your mileage may vary.
>
> My stats are at: http://www.axia.org.uk/cstats/
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: -pingboost 3 and low sys_ticrate RE: [hlds_linux] Re: The best OS for the server debian/freebsd

2003-10-12 Thread Britt Priddy \(PZGN\)
Do you have any 'base line' suggestions for adjusting the rate /
cl_updaterate / cl_cmdrate ?  next to the defaults?

Thanks J!

- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, October 12, 2003 3:33 PM
Subject: RE: -pingboost 3 and low sys_ticrate RE: [hlds_linux] Re: The best
OS for the server debian/freebsd


> You see choke because your server is outperforming your client. Choke IS
NOT
> a bad thing. Just adjust your rates to your client only recieves the
number
> of updates it can handle.
>
> Jeremy
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Britt
> Priddy (PZGN)
> Sent: Sunday, October 12, 2003 3:26 PM
> To: [EMAIL PROTECTED]
> Subject: Re: -pingboost 3 and low sys_ticrate RE: [hlds_linux] Re: The
> best OS for the server debian/freebsd
>
>
> When I use pingboost 1 or pingboost 3 on a P4 1.7ghz - 1gig ddram - I see
> alot of choke - with one 20 player server running - CPU has 256k cache - I
> do not see this or need pingboost on CPU's using 512k cache nor on Intel
> Celerons 1.7ghz having 128k cache (using Pingboost 1) - no choke occurs...
> Using Redhat 8 - with all up2date crap install - minimal install - no GUI
/
> XWin, etc...   I use the P4 1.7ghz - Gen. Intel 256k CPU cache and if no
> pingboost specified the FPS is around 49-50 - with pingboost 1 - it jumps
up
> to 97-99FPS - but see extreme choke - only 1 hlds process running on this
> box   I'm one confused mofo now.
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: -pingboost 3 and low sys_ticrate RE: [hlds_linux] Re: The best OS for the server debian/freebsd

2003-10-12 Thread Britt Priddy \(PZGN\)
When I use pingboost 1 or pingboost 3 on a P4 1.7ghz - 1gig ddram - I see
alot of choke - with one 20 player server running - CPU has 256k cache - I
do not see this or need pingboost on CPU's using 512k cache nor on Intel
Celerons 1.7ghz having 128k cache (using Pingboost 1) - no choke occurs...
Using Redhat 8 - with all up2date crap install - minimal install - no GUI /
XWin, etc...   I use the P4 1.7ghz - Gen. Intel 256k CPU cache and if no
pingboost specified the FPS is around 49-50 - with pingboost 1 - it jumps up
to 97-99FPS - but see extreme choke - only 1 hlds process running on this
box   I'm one confused mofo now.


- Original Message -
From: "Daniel Stroven" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, October 12, 2003 2:44 PM
Subject: Re: -pingboost 3 and low sys_ticrate RE: [hlds_linux] Re: The best
OS for the server debian/freebsd


> 500hz/700hz/1000hz
> with sys_ticrate at default 100
> pingboost 1
>
> Should be reasonable cpu (except 1120 hlds) with much lower pings, 100+fps
> on server side and smoother play.
>
>
> - Original Message -
> From: "Sindre" <[EMAIL PROTECTED]>
> To: "hlds_linux" <[EMAIL PROTECTED]>;
<[EMAIL PROTECTED]>
> Sent: Sunday, October 12, 2003 9:22 AM
> Subject: RE: -pingboost 3 and low sys_ticrate RE: [hlds_linux] Re: The
best
> OS for the server debian/freebsd
>
>
> > First, you have to look at valves official response to what pingboost
> does:
> >
> > -snip-
> >
> > All the pingboot modes attempt to reduce the latency caused by the
server.
> > The default implementation adds around 20msec to each players ping
(under
> > linux).
> >
> > Mode "1" reduces this by using a different wait method (a select()
call).
> > This method reduces the latency to 10msec.
> >
> > Mode "2" uses a similar but slightly different method (and alarm() type
> > call). Again, the result it 10msec worth of latency being added. NOTE
that
> > this method has the potential to hang a server in certain (terminal)
> > situations. If anyone has used this mode recently (not the first test we
> > did!) and it hangs please speak up
> >
> > Mode "3" minimises the latency to the minimum possible level by
processing
> > a frame EVERY time a packet arrives. This causes the lowest possible
> > latency, but can also cause extreme CPU usages (it does a complete frame
> > for every packet, with each player sending lots of packets per second
and
> > 30 players this adds up to insane amounts of frames). Use this mode at
> > your own risk, it will consume all available CPU, don't complain that
> > cstrike uses too much CPU if you use this mode :-) In a future release
> > this mode will be tweaked to let the admin balance latencies agains CPU
> > usage (by processing a frame every N packets).
> >
> > There is also an external modules called "pingbooster" by UDPSoft (or is
> > it UDPSoftware?). They implement something like mode "3". As this is an
> > external module, and was built for an older version of HL (1108) it may
> > not work properly any longer, and future releases may (accidently) break
> > it.
> >
> > -snip-
> >
> > Then you realise that this is just a "quick'n'dirty" fix, instead of
> letting
> > the kernel handle the scheduling, which it's supposed to.
> >
> > Changing the kernel also works a lot better in all practical situations,
> as
> > long as you are able to compile a new kernel, that is.
> >
> > For example, cranking up pingboost and sys_ticrate gives high fps, but
not
> > really steady, they flux like mad, even dropping below 100, unlike 700hz
> > kernel and sys_ticrate, which is at a steady 350 fps as long you got
> enough
> > cpu to spare.
> >
> > This might of course not be an issue for everyone, since I see people
that
> are
> > happy with sub-50 fps, if you want top-notch performance though, you
> should
> > use higher hz.
> >
> > - Sindre
> >
> > >= Original Message From [EMAIL PROTECTED] =
> > >> pingboost is just a dirty work-around
> > >>
> > >> - Sindre
> > >
> > >Well that certainly explains it all!  Care to enlighten us as to why?
> > >
> > >Thanks!
> > >
> > >___
> > >To unsubscribe, edit your list preferences, or view the list archives,
> please
> > visit:
> > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] After 3 years, I've had enough.

2003-10-09 Thread Britt Priddy \(PZGN\)
LOL Simon!

- Original Message -
From: "Simon Garner" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 08, 2003 11:48 PM
Subject: Re: [hlds_linux] After 3 years, I've had enough.


> On Thursday, October 09, 2003 4:13 PM [GMT+1200=NZT],
> joe_null <[EMAIL PROTECTED]> wrote:
>
> > think you're a hard core Linux HLDS playa' eh, jeez now u wanna help
> > Valve and Steam, well all of a sudden you're running a Windoze server
> > in addtion to Linux, lining Billy's pockets a little bit from
> > nothing.  we do not know the whole story behind this and most likely
> > never will.  however we do know what we have experienced, alot of
> > hassle for supporting and promoting a product of someone else's,
> > which never would have made it to the level of popularity it has,
> > without the 'community' that runs 70% of the servers out there.
> >
>
> Do you believe in UFOs too?
>
> -Simon
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Re: HL2 Source Leak

2003-10-04 Thread Britt Priddy \(PZGN\)
ok - I will no longer acknowledge you anymore neck.  Tired playing your UK
game.
Play it with some one else...  Later!

ps. I wish I was 16!  damn those where the good days  :P


- Original Message -
From: "Matt Judge" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, October 04, 2003 5:31 PM
Subject: Re: [hlds_linux] Re: HL2 Source Leak


>
>
> Britt Priddy (PZGN) wrote:
>
> >You are by even making the acknowledgements you have - so please STFU -
get
> >a clue man.
> >
> >*hush up Tomboy!  :)
> >
> Hush up Gangsta, Hush up Tomboy!?
>
> ROFL
>
> This is a list for halife, not for 16 year olds trying to impress their
> 15 year old girlfriends!!!
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] LAN Server specs?

2003-10-04 Thread Britt Priddy \(PZGN\)
damn EvilGrin - thats some hardcore stuff  :-)  Get matty to try it - he'll
try anything  :-P


- Original Message -
From: "Geoff King" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, October 04, 2003 4:14 PM
Subject: RE: [hlds_linux] LAN Server specs?


> Assuming this is a T-Bird
>
> Take the athlon out, scrap the crud off it and get your pencil out.
>
> http://www4.tomshardware.com/cpu/2711/index.html
>
> All for the low low price of a pencil..
>
> -EvilGrin
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jon
> Dingman
> Sent: Saturday, October 04, 2003 9:09 PM
> To: [EMAIL PROTECTED]
> Subject: [hlds_linux] LAN Server specs?
>
> I have a 32man pub running on an 850mhz athlon with 512 ram right now,
> and it lags.  I want to upgrade my hardware, not too expensive, roughly
> $250 worth of upgrades, maybe more, I just want at least 2ghz.
> What im asking is: what would be the best combination of motherboard +
> processor + ram, for probably the cheapest, but the best quality for the
> price.  This is what I want to run:
> Httpd, hlds_l (32man pub w/ adminmod/statsme/and some other plugins),
> ftpd, sshd, and a few other small things.  So what would you suggest as
> the setup, I currently have a 60gb hdd, and a case and power, so all I
> need is the mobo, proc, and ram
>
> Thanks
> Jon Dingman
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ---
> Incoming mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.521 / Virus Database: 319 - Release Date: 23/09/2003
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.521 / Virus Database: 319 - Release Date: 23/09/2003
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Re: HL2 Source Leak

2003-10-04 Thread Britt Priddy \(PZGN\)
You are by even making the acknowledgements you have - so please STFU - get
a clue man.

*hush up Tomboy!  :P

- Original Message -
From: "Matt Judge" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, October 04, 2003 4:46 PM
Subject: Re: [hlds_linux] Re: HL2 Source Leak


>
>
> Britt Priddy (PZGN) wrote:
>
> >LMAO - You're such a winner Matt Judge.
> >Hush it up and stop being a wanna be - just sit back and watch - ffs
> >lol go UK
> >
> >
>
> Well, you are onto a cracking start to win the pulitzer with that
repartee.
>
> The thing is, I can only see you trolling  I am making valid
> comments and critisicisms, your just wasting bandwidth...
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] A very serious question to valve - please reply (re trust)

2003-10-04 Thread Britt Priddy \(PZGN\)
Ok - Mr. Judge - Teacher Matt

Hush up gangsta


- Original Message -
From: "Matt Judge" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, October 04, 2003 4:32 PM
Subject: Re: [hlds_linux] A very serious question to valve - please reply
(re trust)


>
>
> Britt Priddy (PZGN) wrote:
>
> >Not really - its easy to secure a network.
> >
> Well, if it is so easy to secure a network, why was Valve's network so
> exposed?  This would assume, from your premise, that Valve made no
> attempt to secure their network whatsoever.
>
> >  "Not a lot of work to secure their Network" - I promise you
> >
> So, if it is not a lot of work, why have they not done it before now?
>
> If you know it is not a lot of work, should I assume you have intimate
> knowledge of their network?  If it transpires your the network
> administrator, a lot of questions become self explanatory...
>
> > - their network will be more secure than yours  :-)   They know the
holes - think someone could plant the stuff on your network that was planted
on valves?  I bet valve knows how to prevent
> >it now - do you?
> >
> I could never say my network was 100% secure - no network administrator
> could.  Network security is about common sense and reducing your
> exposure to security breaches, and is more about protecting yourself
> from unknown threats rather than known ones.
>
> >Dont be such a cracker and sharpen up - bitching and moaning will get ya
now
> >where quick. In fact, I think you're already there.
> >
> >
>
> No comment :)
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Re: HL2 Source Leak

2003-10-04 Thread Britt Priddy \(PZGN\)
LMAO - You're such a winner Matt Judge.
Hush it up and stop being a wanna be - just sit back and watch - ffs
lol go UK!

- Original Message -
From: "Matt Judge" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, October 04, 2003 4:02 PM
Subject: Re: [hlds_linux] Re: HL2 Source Leak


> Well, you and Britt Priddy are the ass'es now are you not?
>
> My fears have been realised.  More than the HL2 source code was made
> available to the hackers, unleashing a potential threat to everyone who
> plays HL or hosts a server.
>
> If you are going to get on the soap box, please make sure you talk about
> a subject you have knowledge of, I suggest you stick to kindergarden
> finger painting.
>
> Matt.
>
> Brian A. Stumm wrote:
>
> >On Fri, 3 Oct 2003, Britt Priddy (PZGN) wrote:
> >
> >
> >
> >>- Original Message -
> >>From: "Matt Judge" <[EMAIL PROTECTED]> <
> >>To: <[EMAIL PROTECTED]>
> >>Sent: Friday, October 03, 2003 7:10 PM
> >>Subject: Re: [hlds_linux] Re: HL2 Source Leak
> >>
> >>
> >>
> >>
> >>>Britt Priddy (PZGN) wrote:
> >>>
> >>>
> >>>
> >>>>Why be an ass?
> >>>>
> >>>>
> >>>>
> >>>>
> >>>Thank you, for such a witty and incisive retort.  I should imagine Mark
> >>>Twain and Oscar Wilde are now lying in their graves wishing they had
> >>>penned such a line.
> >>>
> >>>Matt.
> >>>
> >>>
> >>>
> >>No problem there tough guy!
> >>
> >>
> >
> >I think you hit it right on the head with the ass remark...
> >
> >and Matt, why don't you go add your 1337 hlds_l optimizations to your
> >illegally aquired source code. Surely thats more important to you that
> >argueing with us stupid Americans...
> >
> >By the way, I see you work in the Computer Industry Matt... Quite a good
> >reflection upon your Company, you endorsing computer theft and all... Are
> >you speaking on behalf of the company you work for? Because I didn't
> >notice the standard "these views are my own and not necessarily the views
> >of "
> >
> >???
> >
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> >
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] A very serious question to valve - please reply (re trust)

2003-10-04 Thread Britt Priddy \(PZGN\)
Not really - its easy to secure a network.  "Not a lot of work to secure
their Network" - I promise you - their network will be more secure than
yours  :-)   They know the holes - think someone could plant the stuff on
your network that was planted on valves?  I bet valve knows how to prevent
it now - do you?

Dont be such a cracker and sharpen up - bitching and moaning will get ya now
where quick.
In fact, I think you're already there.

- Original Message -
From: "Matt Judge" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, October 04, 2003 3:48 PM
Subject: Re: [hlds_linux] A very serious question to valve - please reply
(re trust)


>
>
> m0gely wrote:
>
> > Guys give it a rest.  Sometimes, just sometimes despite our best efforts
> > bad things happen.  It's not like Valves source has been stolen more
> > than once.  You guys know *what* happen, but you have NO FREAKING IDEA
> > REGARDING THE COMLEXITY OF THE INTRUSION (the *how* part).  Man it's not
> > like they were compromised with whack-a-mole.  The person who did this
> > cold easily have been very capable and may not used publicly available
> > tools.
>
>
> No, we cannot let this rest.  This is a serious matter.   Not only have
> they let their own network be compromised, they have potentially left
> their consumer player (and server) networks compromised too.
>
> I run a free server.  Myself, and a few friends pay for the hardware and
> the bandwidth out of our own pockets.  I secure my servers to the best
> of my ability, and even though I run a very large security risk, I
> expect valve to take the same measures I take myself.
>
> I have worked in development environments, and from personal experience,
> from what I have heard in the last few days, Valve has a lot of work to
> do to make their development environment secure.
>
> I am pissed off.  Valve have been continuously lackadaisical in their
> attitude to network security.
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] VAC on TFC

2003-10-01 Thread Britt Priddy \(PZGN\)
What is considered a cheat when using VAC - this is new to TFC and now seems
to be functioning - but I cant join any servers... I've never had any known
cheats or whatever - however - I do use scripts to rjump, reload and bhop -
are these considered cheats by VAC?  I've tried disabling them and get the
same thing - it drops me from server saying:

***
Your connection has been terminated because of
memory corruption on your computer.

For help resolving this problem, visit:
http://www.counter-strike.net/cheat.html

If you continue playing without resolving
this problem, your computer may trigger
Half-Life's anti-cheat system, causing
you to be banned from playing on secure
servers.
***
Client sent 'drop'

I'm lost!

Britt


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] The CPU usage issue.. what should I go with: Linux or Win32?

2003-09-28 Thread Britt Priddy \(PZGN\)
Not saying that - we run no more than 2 hlds procs per machine - never a
20/20 player server on the same box - maybe a 14 player with a 20 player -
and league matches have a occured these past few days and the only complaint
is the Spec bug in TFC - (server locking up / freezing) - thats it - no
complaints of lag/choke, etc, etc...  So no matter what numbers are saying -
as long as it performs as it has - no problems on our endso
far...*cough*

Britt

- Original Message -
From: "James Sykes" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, September 28, 2003 10:48 PM
Subject: RE: [hlds_linux] The CPU usage issue.. what should I go with: Linux
or Win32?


> Lets not deny that this release is using A LOT more cpu than the last.
> Its pretty much FACT - unless you happen to be one of the lucky few with
> a SUPER KERNEL that runs 5% cpu with a 32 player serverand we all
> know that's bs.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Britt
> Priddy (PZGN)
> Sent: 29 September 2003 03:33
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] The CPU usage issue.. what should I go with:
> Linux or Win32?
>
> exactly what m0gely said.
>
> less CPU for me on AMD 2800+
>
>
> - Original Message -
> From: "m0gely" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Sunday, September 28, 2003 9:11 PM
> Subject: Re: [hlds_linux] The CPU usage issue.. what should I go with:
> Linux
> or Win32?
>
>
> > James Sykes wrote:
> > >>If the new linux HLDS is really doubling CPU usage over 3.1.1.0c
> then
> > >
> > > how > in the world can I host enough games to cover the cost of my
> > > server?
> > >
> > > You don't :)
> >
> > At 14 players in de_aztec, I don't see anywhere near double the CPU.
> It's
> a
> > little more, Double though?  C'mon. Right now I have 14 players in
> de_inferno
> > and it's 38% on my dual AMP MP 2400+.  This is with MM 1.16, VAC, HLG
> 1.5,
> AMX
> > 0.9.3 (stats disabled) and Statsme 2.7.1.  This is hardly any
> different
> then
> > before w/ 3.1.1.0c.  It's not good, but not really any different.
> >
> > --
> > - m0gely
> > http://quake2.telestream.com/
> > Q2 | Q3A | Counter-strike
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] The CPU usage issue.. what should I go with: Linux or Win32?

2003-09-28 Thread Britt Priddy \(PZGN\)
exactly what m0gely said.

less CPU for me on AMD 2800+


- Original Message -
From: "m0gely" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, September 28, 2003 9:11 PM
Subject: Re: [hlds_linux] The CPU usage issue.. what should I go with: Linux
or Win32?


> James Sykes wrote:
> >>If the new linux HLDS is really doubling CPU usage over 3.1.1.0c then
> >
> > how > in the world can I host enough games to cover the cost of my
> > server?
> >
> > You don't :)
>
> At 14 players in de_aztec, I don't see anywhere near double the CPU.  It's
a
> little more, Double though?  C'mon. Right now I have 14 players in
de_inferno
> and it's 38% on my dual AMP MP 2400+.  This is with MM 1.16, VAC, HLG 1.5,
AMX
> 0.9.3 (stats disabled) and Statsme 2.7.1.  This is hardly any different
then
> before w/ 3.1.1.0c.  It's not good, but not really any different.
>
> --
> - m0gely
> http://quake2.telestream.com/
> Q2 | Q3A | Counter-strike
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] -tos and it's benefits

2003-09-26 Thread Britt Priddy \(PZGN\)
and this qos header in the packet is discarded after it leaves the router /
internal network?
Any idea on what kinda load this would put on router equipment vs. no qos
headers in the packet?


- Original Message -
From: "Steven Hartland" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, September 25, 2003 11:46 PM
Subject: Re: [hlds_linux] -tos and it's benefits


> It sets the qos header in the packets so routers if configured with qos
will
> treat them has high priority packets. Packets having a higher prio will be
> routed first hence lower pings. In practice doesnt have much effect for
> one reason and another.
>
> Steve / K
> - Original Message -
> From: <[EMAIL PROTECTED]>
> To: "hlds_linux" <[EMAIL PROTECTED]>
> Sent: Friday, September 26, 2003 5:13 AM
> Subject: [hlds_linux] -tos and it's benefits
>
>
> > OK I have searched and searched and can't find a definite answer. What
> > exactly does -tos in the startup line do? How does it work? And what are
> > it's benefits?
> >
> > Thanks
> > Jeremy
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] hlds update error

2003-09-24 Thread Britt Priddy \(PZGN\)
delete your ClientRegistry.blob file and run steam again with
username/password


- Original Message -
From: "Byron Carceller" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September 24, 2003 6:25 PM
Subject: [hlds_linux] hlds update error


> Checking bootstrapper version ...
> Updating Installation
> Checking/Installing 'Linux Server Engine' version 0
> ContentServer rejected client's protocol version
>
> what's going on? :o
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] motd redirect

2003-09-24 Thread Britt Priddy \(PZGN\)
I try this and it just displays the link in the motd - doesn't load up
that page.

Britt




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Monday, September 22, 2003 12:34 PM
To: Half-Life Dedicated Linux Server Mailing List
Subject: RE: [hlds_linux] motd redirect


If you put a URL (and only a url) in your MOTD it will interpret it as a
link and load that.

i.e
--
http://www.valvesoftware.com/
--



Kevin J. Anderson wrote:
> Anyone figured out how to redirect their motd to an off site full
> webpage w/o copying their whole index file into the motd?  I tried
> the basic way that we use on our subdomain boxes
> http://www.cplanparty.org";>
>
> but that doesnt seem to work... any other ideas? no luck so far with
> google or on the steam powered forum.
>
> kev
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: RE:[OT] [hlds_linux] Valve's Response to CPU Usage

2003-09-24 Thread Britt Priddy \(PZGN\)
lol - ok then...


- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September 24, 2003 12:29 AM
Subject: RE: RE:[OT] [hlds_linux] Valve's Response to CPU Usage


> >Our issues arised after seeing hlds 3111d on Intel vs. the AMD 3111d
> >binaries - the difference was like night and day - AMD blew the Intels
> >away - this is before steam was released and I brought it to Alfreds
> >attention.  He said he would do some tweaking on the compiling pararms
and
> >if you look at 3111d on Intel vs. Steam on Intel - Steam wins.   Not my
> >place to even try to say what their development platforms are, not sure
if
> >they would want to release that info or not - not up to me.  The good in
us
> >testing is providing our results to them agains the results of everyone
> >else - so maybe they can see / find whatever the issues are - because I'm
> >sure people are not just pulling all this outta the air.
>
> So like I said, if you are not having the same issues as other (i.e.
horrid
> cpu on BOTH amd and intel) why are they using you to test. It's because
they
> do not plan on fixing the hlds binary overall. They are trying to get the
> intel to the ungodly amd numbers and leave it at that. So they are NOT
> trying to fix the cpu issues as you previously said. They are trying to
fix
> the intel issues.
>
> I seriously doubt all these issues are caused by which compiler they are
> using. It is a cod issue. If it was a compiler issue the cpu usage
wouldn't
> keep getting worse with each release. There is not enough new features to
> justify the cpu increase from 3.1.1.0 > 3.1.1.1 > steam. If valve is not
> willing to rewrite some code then the cpu issues will never be fixed.
>
> Jeremy
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [OT] [hlds_linux] Valve's Response to CPU Usage

2003-09-23 Thread Britt Priddy \(PZGN\)
Same here on the CPU usage - we've had no complaints yet.

Britt

- Original Message -
From: "Kevin J. Anderson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 23, 2003 6:44 PM
Subject: RE: [OT] [hlds_linux] Valve's Response to CPU Usage


>
>
> ->-Original Message-
> ->From: [EMAIL PROTECTED]
> ->[mailto:[EMAIL PROTECTED] Behalf Of
> ->[EMAIL PROTECTED]
> ->Sent: Tuesday, September 23, 2003 6:28 PM
> ->To: [EMAIL PROTECTED]
> ->Subject: Re: [OT] [hlds_linux] Valve's Response to CPU Usage
>
> ->
> ->How long is valve gonna sit around with their dicks in their
> ->hands thinking
> ->we are either making this up or just not caring? I cant afford to wait 6
> ->months for valve to fix this. If they are getting low cpu usage on their
> ->hardware with hlds_l then by god give us the specs down to the
> ->make/model of
> ->everything and lets see if they are bs'n us.
> ->
> ->You guys at valve gonna fix this at all? I know you read this list. We
are
> ->calling you out. We want an answer on this.
> ->
> ->PS - one last thing all you small time server admins (like
> ->myself) out there
> ->making all your money off cs servers. 3 words. Class Action Lawsuit. If
my
> ->business fails because of this and I cant find customers quick enough to
> ->make money still then i will look into this. My wife works at a lawfirm.
>  froma previous email from alfred:
>
> These are the 3 machines we actively test with. None have revealed
anywhere
> near the CPU load other people report.
>
> Build Machine:
> >gcc -v
> Reading specs from /usr/local/lib/gcc-lib/i686-pc-linux-gnu/2.95.3/specs
> gcc version 2.95.3 20010315 (release)
> >uname -a
> Linux linuxbuild2 2.2.5 #1 Fri Apr 2 16:37:56 MEST 1999 i686 unknown
> SuSE Linux 6.1 (i386)
> > cat /proc/cpuinfo
> processor   : 0
> vendor_id   : AuthenticAMD
> cpu family  : 6
> model   : 8
> model name  : AMD Athlon(TM) XP 2200+
> stepping: 0
> cpu MHz : 1795.387510
> fdiv_bug: no
> hlt_bug : no
> sep_bug : no
> f00f_bug: no
> fpu : yes
> fpu_exception   : yes
> cpuid level : 1
> wp  : yes
> flags   : fpu vme de pse tsc msr 6 mce cx8 9 sep 12 pge 14 cmov
> fcmov 17 22 mmx 24 30 3dnow
> bogomips: 1789.13
>
> GNU C Library production release version 2.0.7
>
>
> 64 bit build machine:
> >gcc -v
> Thread model: posix
> gcc version 3.2.2 (SuSE Linux)
> > uname -a
> Linux 64bitcompiler 2.4.19 #1 Wed Apr 30 15:17:44 UTC 2003 x86_64 unknown
> UnitedLinux 1.0 (AMD64)
> > cat /proc/cpuinfo
> processor   : 0
> vendor_id   : AuthenticAMD
> cpu family  : 15
> model   : 4
> model name  : Athlon HX
> stepping: 0
> cpu MHz : 1595.496
> cache size  : 1024 KB
> fpu : yes
> fpu_exception   : yes
> cpuid level : 1
> wp  : yes
> flags   : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca
> cmov pat pse36 clflush mmx fxsr sse sse2 syscall nx mmxext lm 3dnowext
3dnow
> bogomips: 3185.04
> TLB size: 1088 4K pages
> clflush size: 64
> address sizes   : 40 bits physical, 48 bits virtual
> power management: ts ttp
>
> GNU C Library stable release version 2.2.5
>
>
> Test1:
> >uname -a
> Linux alfred_linux 2.4.19-16mdkcustom #3 Fri Feb 21 14:26:04 PST 2003 i686
> unknown unknown GNU/Linux
> Mandrake Linux release 9.0 (dolphin) for i586
> >cat /proc/cpuinfo
> processor   : 0
> vendor_id   : GenuineIntel
> cpu family  : 6
> model   : 5
> model name  : Pentium II (Deschutes)
> stepping: 1
> cpu MHz : 400.914
> cache size  : 512 KB
> fdiv_bug: no
> hlt_bug : no
> f00f_bug: no
> coma_bug: no
> fpu : yes
> fpu_exception   : yes
> cpuid level : 2
> wp  : yes
> flags   : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca
> cmov pat pse36 mmx fxsr
> bogomips: 799.53
>
>
> GNU C Library stable release version 2.2.5
>
>
>
> dual_bereta_r0x wrote:
> > Alfred Reynolds wrote:
> >> The "stats" command uses the value from /proc//stat , which is
> >> the same value that top uses. Perhaps the difference you are
> >> encountering is due to the sampling intervals (hlds smoothes the
> >> usage over a 5 second window but top simply shows the instantaneous
> >> value).
> >>
> >>

Re: [OT] [hlds_linux] Valve's Response to CPU Usage

2003-09-23 Thread Britt Priddy \(PZGN\)
A lot of us are out here trying to help Valve - they only have so many
people to tend to the 1's of people that use this software...We're
testing new binaries, experimenting with different things to provide them
some input.  Instead of weathered threats, how about some support.  Yeah - I
was frustrated as hell myself at all this and yes as a hosting provider -
we've invested alot of equipment/bandwidth into this deal... Knowing the
software was free...  The only choice we have is to either shutup or help.
My wife doesn't work at a law firm, but I know many Attorneys and they'd
laugh at those 3 words.   Think *   what can you do to help solve the
problems at hand - what input can you provide?  They're not doing this to be
asses, but to improve and succeed what they've already done...  Gotta let go
of the old to bring in the new - :-)   Like a guy at Valve says: "Good
things come to those that wait":-)


Britt

- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 23, 2003 6:01 PM
Subject: Re: [OT] [hlds_linux] Valve's Response to CPU Usage



> PS - one last thing all you small time server admins (like myself) out
there
> making all your money off cs servers. 3 words. Class Action Lawsuit. If my
> business fails because of this and I cant find customers quick enough to
> make money still then i will look into this. My wife works at a lawfirm.

Ok, I was going to stay out of all this, but this statement's just plain
ridiculous. Look, you're running a FREE PIECE OF SOFTWARE. FREE. You've paid
no money to VALVe to run the *server* (if you wanna grip about the client,
that's another story). They are not obliged to provide services to you, just
as you're not obliged to stick to a platform with which you're obviously
unsatisfied.

HLDS is one of the few multiplayer games available where the server is not
required to be commercially licensed (i.e., no CD key, no purchases
necessary). That VALVe have supported your industry (your industry being
server rental, I'll assume) for years now, for ABSOLUTELY NO MONEY, is
pretty friggin spectacular. I don't know of another commercial entity out
there that has chosen to devote as many resources to a free product. I know
they're not doing it out of some sacrificial altruistic motives here, but to
claim injury from a free piece of software, and to further suggest
litigation over it, is just ludicrous.

If you want a leg to stand on, go shell out the $40-50 to run a server
instance for Battlefield 1942.

--
Tim




___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


[hlds_linux] More errors?

2003-09-23 Thread Britt Priddy \(PZGN\)
Now I'm getting this message when trying to update - is it me or Valve?

Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Linux Server Engine' version 0
ContentServer rejected client's protocol version

Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Linux Server Engine' version 0
ContentServer rejected client's protocol version


Britt


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] ./steam -update and +autoupdate and multiple servers (2)

2003-09-22 Thread Britt Priddy \(PZGN\)
If you do the ./steam -update mod /home/user/hlds_l emailaddress
password Y
The username/password will not be needed - you can just use the
-autoupdate on the command line to your hlds_run
Or ./steam -update mod

The info is stored in the root of that account in a hidden folder called
.steam - and if you chroot them into the hlds_l folder or wherever you
have half-life installed - they will never see it - shouldn't anyway.
I'd never known it was there unless someone told me.
The info is stored in a file called ClientRegistry.blob and I can see
the account name, but not the password.

Britt




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nander
Paardekooper
Sent: Monday, September 22, 2003 10:56 AM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] ./steam -update and +autoupdate and multiple
servers (2)


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I'm not really having the same problem, didn't start updating yet... But
my concern is that my customers will see the user and login, how can
"hide" this from my customers...

Anyone "ANY" suggestion?

With regards,

Nander.
--


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] ./steam -update and +autoupdate and multiple servers

2003-09-22 Thread Britt Priddy \(PZGN\)
The only drawback is you cant use the -autoupdate command if you created
an account under a certain username and then launch hlds under a
different account.

Britt




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stone, Ken
Sent: Monday, September 22, 2003 7:09 AM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlds_linux] ./steam -update and +autoupdate and multiple
servers


I must be doing something wrong but I don't see the drawback yet.

I running about 12 servers with 4 games each, every update is done under
one
account and each hlds process is started under a diffrent linux user
login.
So one steam account and 48 diffrent users running it.  Everything seems
to
work and update fine.

What am I missing?

-Original Message-----
From: Britt Priddy (PZGN) [mailto:[EMAIL PROTECTED]
Sent: Monday, September 22, 2003 12:03 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] ./steam -update and +autoupdate and multiple
servers


Sorry - when I refer to running each hlds process under the same acct
ame  - I mean the linux account you're logged in as...

goof!


- Original Message -
From: "Britt Priddy (PZGN)" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, September 21, 2003 10:52 PM
Subject: Re: [hlds_linux] ./steam -update and +autoupdate and multiple
servers


> Just make sure you run these under the same user account name -
otherwise
> you'll need to create a new account if you are running each hlds
process
> under a different username...   It places a hidden folder in the root
of
> that username called:  .steam  where ClientRegistry.blob resides with
your
> settings
> If you run 3 servers on one machine - you only need to create one
account
if
> you use the same account to run hlds
>
> ie - ./steam -create emailaddress password "question" "hint"  <- use
the
> quotes
> then: ./steam -update mod /username/hlds_l emailaddress password Y
(the
Y
> tells it to remember your credentials.
>
> so in the future  - as long as your logged into your box with the same
user
> name you can type:
> ./steam -update mod  and the -autoupdate will also know the
username/pass
>
> Doesn't matter the IP/MAC, etc.
>
> make sense?
>
> Britt
>
> - Original Message -
> From: "Argus" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Sunday, September 21, 2003 5:19 PM
> Subject: Re: [hlds_linux] ./steam -update and +autoupdate and multiple
> servers
>
>
> > ok, to take this a step further.
> >
> > On one machine, we could have 5 servers, but the way we have it set
up
> > is all 5 servers have different_ip:27015.  With the steam ids is it
> > checking ip or mac address or?
> >
> > Also, to clarify further, am I correct to say I should have the
> > following structure:
> >
> > steam
> >
> > steam/cs1  steam/cs2  steam/cs3 etc
> >
> > In the doc it says:
> > "d) You can also install multiple copies of the server by
> >specifying a different ."
> >
> > I assume this refers to updating as well if I am not using
-autoupdate?
> >
> > So to create and update the servers I should do:
> >
> > steam/.steam -update cstrike home/steam/cs1/ [EMAIL PROTECTED]
somepassword
> >
> > steam/.steam -update cstrike home/steam/cs2/ [EMAIL PROTECTED]
somepassword
> >
> > etcetc?
> >
> > Am I on the right track here?
> >
> > Thanks,
> >
> > -Arg
> >
> >
> > Britt Priddy (PZGN) wrote:
> >
> > >This is correct:
> > >1.  Do I understand correctly that if we run 60 servers on 12
machines
> > >we need to have 12 unique logins, 1 per machine to use update and
> > >autoupdate?
> > >
> > >It also matters what account you're running the steam under.
> > >
> > >Britt
> > >
> > >- Original Message -
> > >From: "Argus" <[EMAIL PROTECTED]>
> > >To: "[EMAIL PROTECTED]"
> <[EMAIL PROTECTED]>
> > >Sent: Sunday, September 21, 2003 4:35 PM
> > >Subject: [hlds_linux] ./steam -update and +autoupdate and multiple
> servers
> > >
> > >
> > >
> > >
> > >>Heya...
> > >>
> > >>We have 60 servers to run.  When this first came down and all 60
servers
> > >>had to be updated, we created one fresh install and then
replicated
it.
> > >>That got us going until this first update happened.  Now we see
that
> > >>using one id for all 60 servers obviously doesn't work as we can't
seem
> > >>to get

Re: [hlds_linux] ./steam -update and +autoupdate and multiple servers

2003-09-21 Thread Britt Priddy \(PZGN\)
Sorry - when I refer to running each hlds process under the same acct
ame  - I mean the linux account you're logged in as...

goof!


- Original Message -
From: "Britt Priddy (PZGN)" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, September 21, 2003 10:52 PM
Subject: Re: [hlds_linux] ./steam -update and +autoupdate and multiple
servers


> Just make sure you run these under the same user account name - otherwise
> you'll need to create a new account if you are running each hlds process
> under a different username...   It places a hidden folder in the root of
> that username called:  .steam  where ClientRegistry.blob resides with your
> settings
> If you run 3 servers on one machine - you only need to create one account
if
> you use the same account to run hlds
>
> ie - ./steam -create emailaddress password "question" "hint"  <- use the
> quotes
> then: ./steam -update mod /username/hlds_l emailaddress password Y   (the
Y
> tells it to remember your credentials.
>
> so in the future  - as long as your logged into your box with the same
user
> name you can type:
> ./steam -update mod  and the -autoupdate will also know the username/pass
>
> Doesn't matter the IP/MAC, etc.
>
> make sense?
>
> Britt
>
> - Original Message -
> From: "Argus" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Sunday, September 21, 2003 5:19 PM
> Subject: Re: [hlds_linux] ./steam -update and +autoupdate and multiple
> servers
>
>
> > ok, to take this a step further.
> >
> > On one machine, we could have 5 servers, but the way we have it set up
> > is all 5 servers have different_ip:27015.  With the steam ids is it
> > checking ip or mac address or?
> >
> > Also, to clarify further, am I correct to say I should have the
> > following structure:
> >
> > steam
> >
> > steam/cs1  steam/cs2  steam/cs3 etc
> >
> > In the doc it says:
> > "d) You can also install multiple copies of the server by
> >specifying a different ."
> >
> > I assume this refers to updating as well if I am not using -autoupdate?
> >
> > So to create and update the servers I should do:
> >
> > steam/.steam -update cstrike home/steam/cs1/ [EMAIL PROTECTED]
somepassword
> >
> > steam/.steam -update cstrike home/steam/cs2/ [EMAIL PROTECTED]
somepassword
> >
> > etcetc?
> >
> > Am I on the right track here?
> >
> > Thanks,
> >
> > -Arg
> >
> >
> > Britt Priddy (PZGN) wrote:
> >
> > >This is correct:
> > >1.  Do I understand correctly that if we run 60 servers on 12 machines
> > >we need to have 12 unique logins, 1 per machine to use update and
> > >autoupdate?
> > >
> > >It also matters what account you're running the steam under.
> > >
> > >Britt
> > >
> > >- Original Message -
> > >From: "Argus" <[EMAIL PROTECTED]>
> > >To: "[EMAIL PROTECTED]"
> <[EMAIL PROTECTED]>
> > >Sent: Sunday, September 21, 2003 4:35 PM
> > >Subject: [hlds_linux] ./steam -update and +autoupdate and multiple
> servers
> > >
> > >
> > >
> > >
> > >>Heya...
> > >>
> > >>We have 60 servers to run.  When this first came down and all 60
servers
> > >>had to be updated, we created one fresh install and then replicated
it.
> > >>That got us going until this first update happened.  Now we see that
> > >>using one id for all 60 servers obviously doesn't work as we can't
seem
> > >>to get any ids to work.  All of our ids get invalid login/password
> > >>errors now when we try to run the steam -update command.
> > >>
> > >>We need to run a cron job checking for active and non-active processes
> > >>that boots the servers with hlds_i686 renamed to HL_IP_Port including
> > >>the +autoupdate command.  Some questions:
> > >>
> > >>1.  Do I understand correctly that if we run 60 servers on 12 machines
> > >>we need to have 12 unique logins, 1 per machine to use update and
> > >>autoupdate?
> > >>
> > >>2.  If #1 is correct, to go forward, can we simply rename/delete our
> > >>.blob and libsteam files and then run -update with our newly created
12
> > >>unique login ids?
> > >>
> > >>3.  Is there conflict between client steamid login info and server
> > >>steamid login info?
&g

Re: [hlds_linux] ./steam -update and +autoupdate and multiple servers

2003-09-21 Thread Britt Priddy \(PZGN\)
Just make sure you run these under the same user account name - otherwise
you'll need to create a new account if you are running each hlds process
under a different username...   It places a hidden folder in the root of
that username called:  .steam  where ClientRegistry.blob resides with your
settings
If you run 3 servers on one machine - you only need to create one account if
you use the same account to run hlds

ie - ./steam -create emailaddress password "question" "hint"  <- use the
quotes
then: ./steam -update mod /username/hlds_l emailaddress password Y   (the Y
tells it to remember your credentials.

so in the future  - as long as your logged into your box with the same user
name you can type:
./steam -update mod  and the -autoupdate will also know the username/pass

Doesn't matter the IP/MAC, etc.

make sense?

Britt

- Original Message -
From: "Argus" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, September 21, 2003 5:19 PM
Subject: Re: [hlds_linux] ./steam -update and +autoupdate and multiple
servers


> ok, to take this a step further.
>
> On one machine, we could have 5 servers, but the way we have it set up
> is all 5 servers have different_ip:27015.  With the steam ids is it
> checking ip or mac address or?
>
> Also, to clarify further, am I correct to say I should have the
> following structure:
>
> steam
>
> steam/cs1  steam/cs2  steam/cs3 etc
>
> In the doc it says:
> "d) You can also install multiple copies of the server by
>specifying a different ."
>
> I assume this refers to updating as well if I am not using -autoupdate?
>
> So to create and update the servers I should do:
>
> steam/.steam -update cstrike home/steam/cs1/ [EMAIL PROTECTED] somepassword
>
> steam/.steam -update cstrike home/steam/cs2/ [EMAIL PROTECTED] somepassword
>
> etcetc?
>
> Am I on the right track here?
>
> Thanks,
>
> -Arg
>
>
> Britt Priddy (PZGN) wrote:
>
> >This is correct:
> >1.  Do I understand correctly that if we run 60 servers on 12 machines
> >we need to have 12 unique logins, 1 per machine to use update and
> >autoupdate?
> >
> >It also matters what account you're running the steam under.
> >
> >Britt
> >
> >- Original Message -
> >From: "Argus" <[EMAIL PROTECTED]>
> >To: "[EMAIL PROTECTED]"
<[EMAIL PROTECTED]>
> >Sent: Sunday, September 21, 2003 4:35 PM
> >Subject: [hlds_linux] ./steam -update and +autoupdate and multiple
servers
> >
> >
> >
> >
> >>Heya...
> >>
> >>We have 60 servers to run.  When this first came down and all 60 servers
> >>had to be updated, we created one fresh install and then replicated it.
> >>That got us going until this first update happened.  Now we see that
> >>using one id for all 60 servers obviously doesn't work as we can't seem
> >>to get any ids to work.  All of our ids get invalid login/password
> >>errors now when we try to run the steam -update command.
> >>
> >>We need to run a cron job checking for active and non-active processes
> >>that boots the servers with hlds_i686 renamed to HL_IP_Port including
> >>the +autoupdate command.  Some questions:
> >>
> >>1.  Do I understand correctly that if we run 60 servers on 12 machines
> >>we need to have 12 unique logins, 1 per machine to use update and
> >>autoupdate?
> >>
> >>2.  If #1 is correct, to go forward, can we simply rename/delete our
> >>.blob and libsteam files and then run -update with our newly created 12
> >>unique login ids?
> >>
> >>3.  Is there conflict between client steamid login info and server
> >>steamid login info?
> >>
> >>4.  If anyone else out there is doing something similar and its working
> >>out can you reply with what you are doing?
> >>
> >>Thanks much...
> >>
> >>-Arg
> >>
> >>
> >>___
> >>To unsubscribe, edit your list preferences, or view the list archives,
> >>
> >>
> >please visit:
> >
> >
> >>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
> >>
> >
> >
> >___
> >To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Crazy Usage

2003-09-18 Thread Britt Priddy \(PZGN\)
I think if people would leave their kernels alone - and use some tools that
have been provided on this list - you'll see.
I was frustrated myself with the 3111d binaries on Intel CPU's and requested
valve to look into and showed them the difference between AMD and Intel -
which is amazing -and keep in mind - everything is default - no tweaking
modifying HZ's - nothing - just a plain simple install of Red Hat 8.0 - This
weekend will be a great test for Steam on its CPU use.

Britt

- Original Message -
From: "Matt Heler" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, September 19, 2003 12:16 AM
Subject: Re: [hlds_linux] Crazy Usage


> On Thursday 18 September 2003 09:40 pm, Stan Bubrouski wrote:
> > Matt Heler wrote:
> > > Thoose are io schedulers that you were refering to they control the
disk
> > > reading / writing.. I believe your refering to the O(1) scheduler
which
> > > schedules how much proccesor usage a process gets, and how long it
shall
> > > get it for.
> >
> > I/O is huge.  There are multiple I/O schedulers and multiple
> > process schedulers, again I wasn't clear.  Currently in -mmX
> > series Nick and Con's (O20.1int) patches are for process scheduling.
> Correct , there is also Nick's Policy Scheduler that someone should try
out
> too.. Eventually if I get around i'll give it a try and see how that
> performs. Fundmentally it's a rewrite of the cpu scheduler code from the
> ground up and has shown some fairly good numbers in various benchmarks
since
> its infancy.
>
> >
> > -sb
> >
> > > Matt
> > >
> > > On Thursday 18 September 2003 08:32 pm, Stan Bubrouski wrote:
> > >>Daniel Stroven wrote:
> > >>>I just saw 50% cpu spike.  So the max spike on 2.4.9 has been 20%
lower
> > >>>then average usage on the previous 2.6.0 kernel.   Nothing concrete
> > >>> yet. I haven't joined the server yet either to see.
> > >>>
> > >>>James, I will be stopping in to see your servers later tonight I
think.
> > >>>Just to get a feel.
> > >>>
> > >>>dan
> > >>
> > >>This hasn't been mentioned enough, and I apologize
> > >>for not bringing it up in a previous post, but
> > >>the scheduler in 2.6 is vastly different from 2.4.
> > >>
> > >>Currently in 2.6 there are competing schedulers and
> > >>schedulers which can be used for different tasks.
> > >>
> > >>For instance there are the AS (the one in the current
> > >>test build enabled by default), CFQ, Deadline, and
> > >>I think others as well.  Before dismissing the 2.6
> > >>kernel, I think it is important to understand that
> > >>the scheduler plays a huge roll in performance as well.
> > >>The VM and all that are meaningless without good
> > >>scheduling and if anyone wants to run a server on
> > >>2.6 test kernels I suggest you read up on the
> > >>schedulers and decide which one to use.
> > >>
> > >>-sb
> > >>
> > >>
> > >>
> > >>___
> > >>To unsubscribe, edit your list preferences, or view the list archives,
> > >>please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Crazy Usage

2003-09-18 Thread Britt Priddy \(PZGN\)
lol - i agree!  I've left my kernel alone and loaded up a few server and I'm
not seeing the CPU problems like I was before on Intel CPU's on 3111d - with
Steam ...  I was in AWE when I seen how much better the AMD's did with the
AMD Binaries - and so far Steam is matching that on the Intel CPUs.  Also
note - we're testing like Valve does - just what they release - no
plugins/addons, etc... We'll get to that stage once we're certain these
binaries are tight.  Then get the authors of the plugins to optimize their
applications.

Britt

- Original Message -
From: "Brian A. Stumm" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, September 19, 2003 12:02 AM
Subject: Re: [hlds_linux] Crazy Usage


> On Thu, 18 Sep 2003, James Couzens wrote:
>
> > Stan,
> >
> > I am not some "child" with no clue to which I speak.  Oh, did I miss
> > something?  Was Alan Cox in here stating to everyone that 2.4.9 has
> > inaccurate cpu use?  I'm putting out information here, and none of you
can
> > prove me wrong, all you can do is call me a "child" or refute my
results,
> > with what proof?
> >
> > I challenge someone to correct me here.  I am simply looking for the
answers
> > like the rest of you.  Rather than trying to figure out why it is I am
> > seeing significantly improved results, you result to dismissal and
denial.
> > GG.
>
> Right beside you... I've asked for the proof as well but noone wants to
> offer it or even look. They'd rather dismiss it as "impossible" even
> though I've ran this kernel for a few years now. It ran great under a
> celeron 533. I was told that cpu couldn't run a hlds server several times
> yet I did so for years. Sure it ate 40-60% of that cpu but it worked for a
> single server. It wasn't til I wanted to run 2 servers that it became a
> prob, so when I upgraded to an AMD 2500+ with a mirror image of the
> install I see 2% avg cpu per 14 player server and now I'm told all along
> my cpu reporting is wrong. If thats true the 533mhz celeron should never
> have worked. yet it did and did quite well. Nooone wants to comment on
> that. Even though it had a 2 year track record. It even ran 3111d recently
> with 16 live players at a lan party and did quite well. Noone comments on
> that. They'd rather claim that our cpu reporting is inaccurate supported
> by no proof and then state things like (and this is paraphrasing) "i dont
> need to look it up because its wrong and there is its not my job to
> educate you on why its wrong".
>
> That mentality is what got these people to there 60% usage of a 2+ gig cpu
> with a single 20 player server. This is what got these people to set HZ to
> 1000 without understanding what HZ means or does. Sure some understand but
> others are just following trying to have a 1337 server. They don't
> understand but it must be good if Bob is doing it.
>
> *rolls eyes*
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


  1   2   >