Re: [hlds_linux] Kernel panic when starting server

2005-06-27 Thread DaiTengu

On Mon, 27 Jun 2005 06:05:08 -0500, Damien [EMAIL PROTECTED] wrote:


actually, learning how to compile the kernel is basic stuff you should
learn when learning linux. Might seem daunting at first, but it's
relatively simple.


Thx, 100% ACK.


I agree that it may be simple. But I never need it before, and in my
job, it
will be useless...



 Kernel compilation is never useless. it's the first thing I learned how
to do when using Linux oh-so-many-years-ago.




So why don't share your knowledge with noobs like me instead of saying
go
ask google ?
Why when we use linux we must absolutly know how to hack the kernel to
get
more fps ?



 hacking the kernel, and compiling the kernel are two very different
things. upgrading your kernel is similar to upgrading any software
package, it has bugfixes, updates, and many other things that help your
system run more smoothly.

As for sharing our knowledge, 90% of us learned from using google or
similar search engines, there's a wealth of information available out
there, and it's far more complete than any of us could sit down and write
to you.  There are tons of forums available for you to ask questions in as
well, forums that cover a much broader range of topics than just HLDS_L.



I use linux because it's stable, faster than windows for some
applications... But don't say me that it is easyer to tweak... One
example :
change monitor resolution, color depth, refresh rate in a few clicks...


Linux is definately not easier to tweak, but I think it's definately more
fun :)




I stop here because I have to get back to work, and I don't want to make
a
discussion about that.

I will try to compile the kernel, but I think I may help the plugin
developper, by helping him to solve that bug...



 the developer will want to know a LOT of information about your kernel
version, what options are enabled, and what happens if you update in order
to track the bug down.


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Re: [hlds_linux] Mutliple processes per server?

2005-06-27 Thread DaiTengu

On Mon, 27 Jun 2005 13:39:02 -0500, Josh [EMAIL PROTECTED] wrote:


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I've scanned briefly through the past couple weeks posts and have not
seen
any mention on multiple processes per instance of hlds. I'm currently
seeing
3 separate hlds_i686 processes for each hlds_run process started. Is
this a
new feature? I'm not getting any notification of failure to bind to port
for
the other two processes so I am working now under the assumption that
this
is intentional on valve's part. I haven't seen any performance issues
from
this as yet. If this is not intentional then is anyone else seeing this
as
well?



This is a HLGuard bug. You're most likely running HLGuard :)




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Re: [hlds_linux] Linux on virutal server

2005-06-24 Thread DaiTengu

On Fri, 24 Jun 2005 17:15:27 -0500, Michael Webber
[EMAIL PROTECTED] wrote:


No, I have to run it like this.  I dont want opinions on getting rid of
virtual server.  Im asking if you know the answer or solution other then
getting rid of virtual server.  If you dont   dont reply.



you HAVE to run it like that?

May I ask why?

There's quite a few brilliant minds on this list that could probably help
you come up with a better solution. When they have a problem to work on,
they're damn good at it. However when you come up with something like
this, they're also very good at squeezing the trigger on the flamethrower.

Out of curiosity, how many FPS does that DOD server average under a
virtual machine?

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Re: [hlds_linux] VAC2 actually detecting banning?

2005-06-18 Thread DaiTengu

On Sat, 18 Jun 2005 14:06:32 -0500, Alfred Reynolds
[EMAIL PROTECTED] wrote:


Once VAC2 goes out of beta there will be a server update that will make
your OP4 servers have the little shield .



I was running a CS server for a week or so with the -vacbeta line, I
pulled the -vacbeta line out of the startup command a couple days ago, but
the little shield is still there.

Now, my question is, is it still using the beta version of VAC2? or is
something else causing the VAC shield to appear?


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Re: [hlds_linux] VAC2 actually detecting banning?

2005-06-18 Thread DaiTengu

On Sat, 18 Jun 2005 15:18:54 -0500, Alfred Reynolds
[EMAIL PROTECTED] wrote:


The shield icon comes up for either VAC1 OR VAC2, your CS server must
still be running VAC1.

- Alfred



Hmm, strange because I didn't see it come up for any of the VAC1 servers.

Granted it's been a few days since I tried to connect to anything...
::quickly connects to a random vac1 server::

Yep, now it's coming up for both of them.

Thanks!



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Re: [hlds_linux] Server specs

2005-06-17 Thread DaiTengu

On Fri, 17 Jun 2005 14:56:42 -0500, Alfred Reynolds
[EMAIL PROTECTED] wrote:


I find myself being asked quite often about what CPU/net requirements it
takes to run a server. I have answers based upon our internal
playtesting but I would also like to hear what you guys use in the wild.

So, my questions are:
1) What speed CPU do you use for a 32 player HL1 server (CS 1.6)

   Dual Xeon 2.8ghz, 1g ram

2) What speed CPU do you use for a 32 player Source server (CS:S)

   Same as above

3) How much bandwidth per user do you allow for a HL1 server

er, doesn't really matter. we open it up.


4) How much bandwidth per user do you allow for a Source server
5) How much difference is there in these requirements for other mods?


 We really don't change anything.  DOD and NS do require a bit more power,
but we
don't put more than 1 32 player server on a box at a time.

It also depends upon what pingboost is required, and what sys_ticrate is
set to
as well. I could  have a 32 player server on one machine, with a maxed out
sys_ticrate and
pingboost 3, and I wouldn't be able to put anything else on the server.

Otherwise, I can normally put a 32 player, and a couple private 12-man
servers on one box without any performance hits.



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Re: [hlds_linux] CSS Startprob after update.

2005-05-14 Thread DaiTengu
Arris wrote:
 After the new update the CSS-Server dont start.
 In the Console this is printed out:

 Connection to Steam servers successful.
 No challenge from 195.156.109.234:27243.
 No challenge from 194.251.249.103:27243.
 Bad challenge from 194.251.249.103:27243.
 No challenge from 62.201.103.22:1099.
 Bad challenge from 62.201.103.22:1099.
 No challenge from 68.201.241.33:60564.
 Bad challenge from 68.201.241.33:60564.



I think this is from HLSW and other, now 'outdated' querying programs.

Is there a way to suppress this, Alfred? it's filling up my logs :)


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Re: [hlds_linux] Finding player online by Steam_id

2005-04-27 Thread DaiTengu
Gavin Rodgers wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Is there a way of finding a player online using his steam_id, or a website
 that I can do this on, all the ones I have used, like www.serverspy.net
 http://www.serverspy.net/  www.game-monitor.com
 http://www.game-monitor.com/  and www.gametiger.net
 http://www.gametiger.net/  all use player name only.



In short, no.  HLDS does not report Steam IDs in a query packet, and
therefore it is impossible to determine what a user's ID is without rcon
access to the server.


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Re: AW: [hlds_linux] 3 Prozesses of hlds since yesterday

2005-04-26 Thread DaiTengu
LuZiFeR wrote:
 I have only installed HLGUARD and the kernel is 2.6.9-041221

 CPU is Intel P4-3GHZ

 :)


This is HLGuard related, the team over at TheZProject is looking into
it, last I heard.

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RE: [hlds_linux] Ban list bug

2005-01-02 Thread DaiTengu
hondaman wrote:
 I have over 600 bans in my banlist, but the banlist clears every time
 I restart the server.  What might be wrong?




Try exec'ing your banlist from your server.cfg that worked for me when I had
this problem.

exec banlist.cfg

Don't forget to writeid and writeip when you do ban someone.

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RE: [hlds_linux] Source Dedicated Server update

2004-12-17 Thread DaiTengu
J.Miribel wrote:
 How long does it take for all content servers to get the last update?
 Cuz I keep updating without any success..

 Regards,
 Julian


 Worked for me, just 5 minutes ago.

HLDS Server should be at version 21 now, I believe.




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RE: [hlds_linux] MOTD problem.

2004-12-16 Thread DaiTengu
Ronny Schedel wrote:
 Use an iframe instead.

 Greets
 Ronny




Set the motd up on a webserver, then all you need to do is put the link in
the motd.

As such, my game servers just link to the main page of my website, my motd
looks like this:

http://war-ensemble.com/index.php




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RE: [hlds_linux] MOTD problem.

2004-12-16 Thread DaiTengu
hondaman wrote:
 What does your actual motd.txt say.


 My MOTD looks like this:

===Begin motd.txt===
http://war-ensemble.com/index.php
===End motd.txt===

(minus the begin/end lines)



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RE: [hlds_linux] When will the nosteam hacks be fixed?

2004-12-15 Thread DaiTengu
PiTaGoRaS wrote:
 Your script is banning those ip's permanently, so obviously sometime
 in the future (read, 1 week, 1 month, etc) a legit user may come back
 with one of this ip's. That's why I said a one day ban would be fine
 to stop just the cheaters.


And then he comes back the next day, and the next day, and the next day 
Quite annoying without anything else that will auto-ban the user. Eventually
he'll watch and and only join when admins are not on the server ...

'tis easier to ban by IP ... If a legit user comes by to play and is banned,
so be it, there's 4800 other CS:S servers and/or 750 other HL2DM servers
they can go play on.




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RE: [hlds_linux] Re: When will the nosteam hacks be fixed?

2004-12-14 Thread DaiTengu
tubesock wrote:
 Sorry to come in mid-discussion, but does CD work with Source now?

 Thanks,
 Tube


Unfortunately not, we've been talking about it, and if we can get enough
time set aside for the coders, we'll try to implement it.



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[hlds_linux] Hl2dm lag?

2004-12-01 Thread DaiTengu
Ok, so I got anxious and set up a hl2dm server last night, set it to 26
players, and watched it lag like hell when 8 people or more were connected
.. And pings skyrocketed when it hit 26. (I know that 14 is the recommended,
but a guy can play, eh? :) )

I saw a couple options on playing with cl_smooth, but that's a clientside
command. I tried to play with the good 'ol sv_maxrate, sv_maxupdaterate and
sv_minrate but no apparent change happened.

Is this a problem with hl2dm? Because I don't have this issue with my
CS:Source server, also running 26 players.

Machine specs:
3.2ghz Xeon w/HT
1gig RAM
100mbit connection to a stable backbone

Server uses about 60% CPU at max capacity.

I currently have the server set to 20 people, it's still quite jerky for
everyone, but as the server fills up within 3 minutes of launch, I guess
people don't mind :)


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[hlds_linux] sv_password

2004-02-19 Thread DaiTengu
Hey all you server-admin types!

Ok, I have a friend who's doing some server hosting, and wants to force a
server to be private. (require a password) is there any way to do this from
the command line? Would he have to invoke +servercfgfile
/path/to/dir/outside/hlds/dir/password.cfg?

Thanks in advance

Mike DaiTengu Miller
Director, Website Development
UnitedAdmins
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RE: [hlds_linux] [OT] DMCA notification for sharing the Half-Life patch?

2003-10-01 Thread DaiTengu


 On Tue, 30 Sep 2003, Tyler [TASF]Overkill Schwend wrote:

  Thanks for being a fucktard.

 Is there a list where I can sign up to be one of these?



 Sure, any windows-related list ;)



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RE: [hlds_linux] New Security Modules -September 30

2003-10-01 Thread DaiTengu



 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED] On Behalf Of Hawk
 Sent: Tuesday, September 30, 2003 5:50 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds_linux] New Security Modules -September 30

 Forgive me in advance if this was asked but if part of the update is
 getting an new liblist.gam, doesn't this break all the servers which use
 metamod or other extensions? Is there a way we can protect this file and
 still have a successful upgrade? Can we write-protect the file? Will the
 steam update generate an error? I'm still grieving over the lack of
 Canada in sv_region so please be gentle ;-)


The easy way to do this would be to backup your liblist.gam file, to
something like liblist.gam.old

Then, when the update does roll out, fix the line that contains metamod...
leave the rest as-is (unless you've edited other things, which I don't ever
see a reason to)




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RE: [hlds_linux] Valve's Response to CPU Usage

2003-09-19 Thread DaiTengu


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED] On Behalf Of SBlaze
 Sent: Thursday, September 18, 2003 6:00 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds_linux] Valve's Response to CPU Usage

 WHAT!!! If you ever decide to charge to me play the HLDS I'll find another
 game
 to play. Not only that but you can forget me buying anymore Valve games
 period.
 I didn't buy EQ for the very reason I refuse to pay for something monthly
 after
 I have already had to PAY to play in the first place.

 Refusing to not go open source usually has little to do with security
 and
 often has a lot to do with making profit.



HLDS means Half-Life Dedicated Server ... they would charge to hand it out
to other companies, so those companies could use it for their games. I
highly doubt they'd start trying to charge to play FPS online .. that would
be plain ridiculous not to mention almost impossible with the current
setup.

Mike DaiTengu Miller
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Re: [hlds_linux] [CLIENT] Enter CD KEY

2003-09-13 Thread DaiTengu
On Saturday 13 September 2003 12:31 pm, Brian A. Stumm wrote:
 At what point do I enter my CD key to be assigned a new steam ID? I am
 finished installing the client side steam and can connect to servers,
 never was I asked to enter my CD key When might I do this? Or does it
 just take it out of registry or what?


I beleive it takes it out of the Registry.

Then it sends you an E-mail telling you your Half-Life CD Key is invalid :P
(At least, that's what it did to me)



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Re: [hlds_linux] babysitting

2003-09-13 Thread DaiTengu
On Saturday 13 September 2003 04:14 pm, Jules (aka Buddha-Pest) wrote:
 any reason not to do this?

 while (true); do ./steam -update blah blah blah; done

 i'm running mine inside screen and just checking on it and chuckling madly
 to myself 'cause i've yet to see a single file download.  usually it just
 times out or says invalid ticket or whatever.  pathetic.


 It's happening to a lot of us.

however, there's another reason why a shell script is more useful than a real
live person :)

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Re: [hlds_linux] HL-Linux Installation Help

2003-06-29 Thread DaiTengu


Michael Fisher wrote:

I have run a HLDM and Ricochet Windows server for a few years
but am setting up a Linux server for development testing. I am using
the instructions from http://server.counter-strike.net and was doing
fine until I got to the step:
tar zxvf hlds_l_3111_full.tar.gz

I got the following error:

tar: hlds_l/tfc/motd.txt: Wrote only 0 of 10240 bytes
tar: Skipping to next header
tar: Archive contains obsolescent base-64 headers
tar: Error exit delayed from previous errors
It appears I have a partial installation of tfc but nothing else.
Anyone seen this? What can I do to complete the installation?



Try downloading the file again, then untar... it may be corrupt, or partial.

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[hlds_linux] [OT] Half Life File Mirroring

2003-06-26 Thread DaiTengu
Hey all.

I remember awhile back Valve had a setup for file mirrors to log in and
download a new version before it was released to the public, I'm curious
as to if they still do this, as I'm considering mirroring the files at
unitedadmins.com.  I believe you had to sign up for this with Valve, and
they'd give you a login/password for the FTP site.
Anyone know? or  was I dreaming again?

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Re: [hlds_linux] [announce] Cheating Death Version 3.0.0

2003-06-13 Thread DaiTengu
agenthh wrote:

Do I dare to ask:
What exactly happened to this version?
I am unable to find it on the site.
It's still quite there ... one of our mirrors didn't update correctly,
so it's been pulled out of the DNS ... try any of the following mirrors:
de1.eu.unitedadmins.com
ch1.eu.unitedadmins.com
ma1.us.unitedadmins.com
tx1.us.unitedadmins.com
tx3.us.unitedadmins.com
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Re: [hlds_linux] [OT] Apologies! Thunderbird doesn't seem to bepulling list messages!

2003-06-05 Thread DaiTengu
[EMAIL PROTECTED] wrote:

STOP writing offtopic messages. and STOP the mail tests. it's a linux_hlds list,
stick to the subject please. looks like you have too much free time.
linux kernel and some other related are quite ok on this matter. lots of
garbage on this list, just filling my inbox. grow some brains before you
post.
/mike



He'll stop the day everyone on the list learns to stop top-posting.

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Re: [hlds_linux] [OT] Apologies! Thunderbird doesn't seem to bepulling list messages!

2003-06-05 Thread DaiTengu
Steven Hartland wrote:

Who came up with the bottom postin rule anyway bet there's a pointless
RFC there some where. IMO its a style thing and unless there is a huge
amount of content relevant to the response in the previous body
and a significant time differential top posting is much easier to work with.
i.e. If I've read the previous post 2min / 2 hours ago I don't want to have
to scroll through it again to see the new content its just pointless.


I orignally learned to quote in FidoNet many years ago (yes, it's still
around), Ettiquite there required you to trim posts due to the fact that
most of the mail was transported long distance over phone lines.
I've also found it's much easier if someone quotes only the part of the
post they're responding to, that way if you don't know what the thread
is about, you don't have to sift through an entire digest and a ton of
s.  The extra 3 seconds it takes to trim a post can save
others minutes.
Thank you for your prompt attention in this matter.

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Re: [hlds_linux] [OT]^2 bottom/top posting quoting

2003-06-05 Thread DaiTengu
Tony Di Schino wrote:

The only (poor) excuse is ignorance. Netiquette rules were established by the earliest 
adopters,
who tended to be on the leading edge of technology or academia. As time went on (and 
Mac users got
on the internet :P), wider proliferation has lowered the common denominator and 
poluted the
medium. You cannot fault those who are trying to (re)purify it.


BINGO!

As I said in an earlier post (The one i wrote previous to this) Such
rules were written up in the very earlist forms of Electronic Mail (BBS
Mail, and older) in order to cut costs on mail transfer... it just
became good standard practice to continue to this day.  Keeping these
standards allows everyone to communicate effectively.
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Re: [hlds_linux] [OT]^2 bottom/top posting quoting

2003-06-05 Thread DaiTengu
Tony Di Schino wrote:

Not sure how this will look when posted as there are
some over length lines :P

Yahoo Mail owns me. I'll have to check options for 72 character lines...

Of course this argument has been made several thousand times before... I'm not old 
school on the
hlds_linux list. I guess i'm just trying to convince other newcomers and 
non-netiquette adopters
to think beyond their little force field behind the monitor and keyboard.

Most mail clients will auto-wrap if the line runs over... I use
Mozilla/Netscape (until I switch back to kmail or Evolution) and it
works just fine for wrapping/quoting ... I've even considered moving all
my e-mail back to something as simple as Pine/Elm ... but I've grown too
used to my GUI :)
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Re: [hlds_linux] [ot] test.

2003-04-04 Thread DaiTengu
Adam 'Starblazer' Romberg wrote:
Well, I'll take your PEBCAK, raise you a LART, and call you a PHB!


I'll See your LART and your PHB, and raise you a FTSC (think FidoNet)
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Re: [hlds_linux] [UA] News Moved to UA Mailing Lists

2003-04-03 Thread DaiTengu
Matt wrote:

true,But then of course a-- African swallows are non-migratory so they
couldn't bring a coconut back anyway.
But if two swallows, carried it on a line between them

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Re: [hlds_linux] [UA] News Moved to UA Mailing Lists

2003-04-03 Thread DaiTengu
m0gely wrote:

[EMAIL PROTECTED] wrote:

I will no longer be posting UA news to the Valve mailing lists.  If you
wish to continue receiving UA news via email, please join UA's News
mailing
list here:
http://list.unitedadmins.com/mailman/listinfo/news


Why can't the announces be posted here as well?  When you send a
msg to your list can't this list just be cc'd?  That way we can
be made aware too, and you wont see the discussion.
because the lists don't allow you to post if you're not subscribed to
the list...


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Re: [hlds_linux] client crashing problem.

2003-03-21 Thread DaiTengu
Bryan R. Yablonski wrote:
I can't figure it out what problem make the clients dropping and
crashing.
Are you running statsme with the knifekill.cfg???  That
causes the exact same thing.


This problem with statsme is different.  The problem with dropping items
when dead and a live one picking it up definitely crashes the server and
under Linux generates a core dump.  The problem with the statsme
knifekill script is due to the line length being too long due to long
playernames.  The symptoms of the problem with knifekill do not show up
as a server crash but rather the problem is that the hl.exe client
crashes.  I simply shortened ALL the text messages and knifekill rarely
crashes clients now.
Valve is apparently working on a fix for the weapon dropping problem, at
least .. that's what Eric Smith said on the HLDS list :P
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Re: [hlds_linux] HLG 1.40

2003-03-14 Thread DaiTengu
On Friday 14 March 2003 02:04 am, Florian Zschocke wrote:
 [EMAIL PROTECTED] wrote:
  The difference between the UA list and this one, is the UA list will be
  moderated and won't let threads like Dualie Athlons last this long.
  Simply insane!

 I vote for a read-only ua-announce list.


that's first on the list of lists to create :)

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Re: [hlds_linux] [UA] StatsMe v2.7.1 Released

2003-03-12 Thread DaiTengu
On Wednesday 12 March 2003 11:21 am, [EMAIL PROTECTED] wrote:
 The StatsMe Team, after spending a long time testing and debugging 2.7.0,
 have released an update. There is nothing new to this version, just several
 bug fixes:

 [FIXED] Bug with Top15 not showing when using AuthID Ranking
 [FIXED] Bug with Attackers List showing one person through all the game
 [FIXED] Bug with ping calculating, affected the high-ping kick script
 [FIXED] Flaw in sourcecode causing a Segmentation Fault on some linux
 systems [FIXED] Bug in knifekill script which crashed the clients
 [FIXED] Weapon Name is now shown always in attackers list



apparently the knfekill.cfg file was still crashing clients, I've posted an
updated version in the UA forums, it will also be availible on the StatsMe
CVS.

visit this link to download:

http://forums.unitedadmins.com/index.php?s=030a1943d511d2c5528d29fcb3d04179act=STf=100t=23389
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Re: [hlds_linux] WON issues atm?

2003-03-01 Thread DaiTengu
On Thursday 27 February 2003 05:11 pm, Jeremy Brooking wrote:
 Just wondering if there are won issues atm.

 I just had a few emails start coming in asking whats up.


 VALVe are there any known issues atm?



It appears as if the WON servers are down right now ... please be patient :)


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Re: [hlds_linux] [OT] adminmod query

2003-02-07 Thread DaiTengu
On Friday 07 February 2003 12:32 pm, Zachary H. Sloane wrote:
  make sure you also set:  admin_weaponscheck 1
 
  admin_weaponscheck?! Not heard of (or seen) that setting. Does that need

 to

  go in the server.cfg or adminmod.cfg file? What does it do?!
 
  Jay.

 don't worry about it...you just need the admin_command admin_restrictweapon
 4 6 in ur server.cfg.

funny, I never could get weapons to be restricted unless I did:

admin_command admin_weaponscheck 1

if I turned off weaponscheck (admin_weaponscheck 0) you could buy anything.

so yeah, that could very well be your problem.
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Re: [hlds_linux] Be ready--SCO to sue everything Linux???

2003-01-25 Thread DaiTengu
--
At 07:51 AM 1/25/2003 -0600, you wrote:

Just caught wind of this:

http://ir.sco.com/ReleaseDetail.cfm?ReleaseID=99965

It looks like SCO is gearing up to sue everyone using Linux into paying for
Unix licenses, since SCO owns the Unix source code.  If you look at this:
http://www.sco.com/scosource/unixtree/unixhistory01.html, it appears that
SCO and their new attorney David Boies will undoubtedly, eventually, try to
convince the US courts that Linux infringes on SCO's Unix
patents/copyrights/APIs.  (Recall the hanging chad shit in Florida in the
2000 presidential election?  Boies represented Al Gore, and argued for him
in the US Supreme Court.)

If SCO succeeds in this legal game, they'll then pull an RIAA job, and
attempt to force all Linux users to pay licensing fees

You heard it here first (unless someone mentioned this in one of the 90 some
hlds emails I deleted earlier without reading ;).

StanTheMan

rcon admin at:
Beer for Breakfast servershttp://bfb.bogleg.org/
66.111.111.66:27015 (CS multi-map)
66.111.111.66:27016 (CS militia/dust2)Dallas, TX



hrmm, there's nothing in there about suing linux users, nor is there
anything that even remotely closely resembles an urge to do so.

in fact, Linux is VERY different from Unix ... filesystems, networking, etc
.. all done very differently.

If I had access to the windows source code, I could go in, change 40% of
it, and call it mine, and legally, it would be so.





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Re: [hlds_linux] [OT] Geezmon DDoS

2003-01-25 Thread DaiTengu
--
At 08:33 AM 1/25/2003 -0800, you wrote:

I guess UA isn't the only one now...

http://forums.military.com/1/OpenTopic?a=tpcs=78919038f=409192893m=4551982416
http://average.matrix.net/Daily/markR.html
http://online.securityfocus.com/archive/1/308306/2003-01-22/2003-01-28/0
http://www.betanews.com/article.php3?sid=1043499036

There are a ton of links and info about it here:
http://winxp.bink.nu/

I was wondering what all the packet los was about on my servers last night.



Yeah, a good portion of the Internet has had about 95% packet loss last
night, and early this morning ... they seem to have it somewhat contained,
and the net seems to be quasi-stable now, (more so than it was last night)

and amazingly enough, it seems to using a buffer overflow exploit in MS SQL
Server!

Chalk another one up to the WONDERFUL WORLD of Microsoft!




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RE: [hlds_linux] rocket launcher mod explanation

2002-12-17 Thread DaiTengu
Play quake :D


I don't think it would be possible, because all the graphics, models,
etc. are client-side.




Mike Miller  ICQ:30705948
War Ensemble Online  (war-ensemble.com)
War Ensemble BBS(telnet://bbs.war-ensemble.com)



 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED]] On Behalf Of petter granstrom
 Sent: Tuesday, December 17, 2002 5:50 AM
 To: [EMAIL PROTECTED]
 Subject: [hlds_linux] rocket launcher mod explanation

 Hey.

 I guess the subject is pretty self-explantory, but I'm searching for a
 (meta)mod that implements a rocket-launcher in counter-strike, no
client-
 installation needed(?).

 This would be so awesome late at night when playing with friends
etc... :D


 // granis

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RE: [hlds_linux] init3

2002-12-01 Thread DaiTengu
Welcome to the wonderful world of the Linux console :)


Hrmm, on a side note, I'm using MS Outlook, and it flags 'Linux' as a
misspelled word :)




Mike Miller  ICQ:30705948
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War Ensemble BBS(telnet://bbs.war-ensemble.com)



 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED]] On Behalf Of lastshooter
 Sent: Sunday, December 01, 2002 2:32 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds_linux] init3

 Thanks, Alt F2 did the trick, and shutdown -h now sounds a lot easier
than
 going startX, $display icewm linuxconf int5 and then shutdown, lol
 - Original Message -
 From: Florian Zschocke [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Sunday, December 01, 2002 5:04 AM
 Subject: Re: [hlds_linux] init3


  lastshooter wrote:
  
   errrnow that I can run my server without x, how do I access
 another
   terminal, say to run free?
 
  From the console? Most Linux distros come with six or more consoles
  enabled. You can switch between them with Alt-F1 to Alt-F6.
 
   While I am at it, how do you shutdown pc after
   exiting hlds?
 
  shutdown -h now
 
  Florian.
 

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RE: [hlds_linux] latest security modules

2002-11-22 Thread DaiTengu
Why are we 'content' with that explanation?

Because it works.




Mike Miller  ICQ:30705948
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War Ensemble BBS(telnet://bbs.war-ensemble.com)



 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED]] On Behalf Of Capriotti
 Sent: Friday, November 22, 2002 5:24 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds_linux] latest security modules

 Yes.

 Had to restart the HLSD instance. AGAIN ! It happened last time too.

 I think that we are supposed to install the latest beta server to
solve
 that issue.

 Why is everybody content with that explanation ?



 At 07:33 PM 11/21/2002, you wrote:
 There is something definately weird going on since the security
modules
 were
 updated...I have 3 game instances running on my machine and no-one
has
 been
 able to connect to the server since they were updated. Has anyone
else
 been
 experiencing problems?!
 
 Jay.
 
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RE: [hlds_linux] New Security Modules -November 21

2002-11-22 Thread DaiTengu


 Eh...

 New world, new culture, new jargon, uh ?

 Anyway, stable sounds SO MUCH BETTER, doesn't it ?

 What server are you running ?, Oh, I am running the latest BETA.

 while

 What server are you running ?, Oh, I am running the latest STABLE.

 Ok. That's marketing. But - IRL - confuses us a little bit.


 Actually, Beta versions TECHNICALLY fix any bugs that are in the
'Stable' release.  Usually Beta versions introduce new 'features' as
well.  However in this instance, they do not (at least, that I'm aware
of)

Valve's Server-Betas, generally are bug-fixes from the last full
release, since introducing any more features, would require a client
update as well. I'd stick with running whatever the latest 'beta' is.





 At 08:01 AM 11/22/2002, you wrote:
 In HLDS parlance, beta == the version you're expected to run if you
want
 it
 to work properly. I'm not sure why they don't just eventually upgrade
its
 status to 'stable', but usually the actual latest 'stable' version
that
 you
 _need_ to run is still termed a beta.
 
 -- trog

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RE: [hlds_linux] New Security Modules -November 21

2002-11-21 Thread DaiTengu
Linux server?

Download the latest beta server, the link is somewhere in the list
archives.

Otherwise, restart the server.



Mike Miller  ICQ:30705948
War Ensemble Online  (war-ensemble.com)
War Ensemble BBS(telnet://bbs.war-ensemble.com)



 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED]] On Behalf Of Jay Anstiss
 Sent: Thursday, November 21, 2002 4:03 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds_linux] New Security Modules -November 21

 Hmm...I thought I noticed that the modules had been updated as it said
so
 on
 the screen when the next map was loading. But for some reason myself
and
 friends have not been able to join the server since it updated which
is
 worrying - we've not had this problem before.

 Jay.

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RE: [hlds_linux] commands

2002-11-21 Thread DaiTengu
Rcon restart

Preferred command: rcon quit

Then restart the server manually


Mike Miller  ICQ:30705948
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War Ensemble BBS(telnet://bbs.war-ensemble.com)



 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED]] On Behalf Of Jay Anstiss
 Sent: Thursday, November 21, 2002 4:21 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds_linux] commands

 I know you can restart a round on a map with the /rcon sv_restartround
 command, but is there a command that can actually restart the server?

 Jay.

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RE: [hlds_linux] New Security Modules -October 25

2002-10-26 Thread DaiTengu
Oh .. thank .. god

I can play again! :)

I've resorted to using STEAM because my wife uses my actual CS
installation ... and we like to keep our skins, and WONID's separate :)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:hlds_linux-admin;list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Friday, October 25, 2002 4:45 PM
To: Half-Life Dedicated Server Mailing List; Half-Life Dedicated Linux
Server Mailing List; Half-Life Dedicated Server Annoucement Mailing List
Cc: Erik Johnson; Leon Hartwig
Subject: [hlds_linux] New Security Modules -October 25
Importance: High

*** This only affects Counter-Strike and Day of Defeat servers. ***

We've updated the public security modules again. These security modules
fix
a problem Steam clients were having with the security modules we
released
yesterday.

The wallhack block we've been working on is not included with this
release.

Your Counter-Strike and Day of Defeat servers should update themselves
automatically. Let me know if you have any problems with these security
modules and we'll look into them right away.

Thanks.

Eric Smith
VALVe
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RE: [hlds_linux] Microsoft buys Valve

2002-10-10 Thread DaiTengu

BWHAHAHAH
I knew that 'rumor' that was pasted onto this list would get out of
control :)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Jack
marchese
Sent: Thursday, October 10, 2002 7:08 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Microsoft buys Valve

anyone else hear this??

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RE: [hlds_linux] Another HLDS feature request.

2002-10-01 Thread DaiTengu

Heh, yeah, I figured that out a long time ago :)

But, it still feels good to get it off my chest every once in awhile ...


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Craig
Harding
Sent: Tuesday, October 01, 2002 4:36 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Another HLDS feature request.

DaiTengu wrote:

 My MOTD has, in big, bold letters
 FRIENDLY FIRE IS ON
 FF IS ON
 TKers WILL BE BANNED!

 [...]

 I must get 30+ morons a day, that shoot me in the back saying sorry,
I
 didn't know ff was on!

First rule of user support: Users can't read.

One you understand that, life becomes far less frustrating.



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RE: [hlds_linux] [OT] Speakeasy DSL, Linux, Servers and Free XBOX or PS2

2002-09-27 Thread DaiTengu

Bleah, well, it would have been a good deal...

If the prices weren't literally 3 times the price that the phone company
normally charges for DSL Around here...



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Edward
Bender
Sent: Friday, September 27, 2002 11:06 AM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] [OT] Speakeasy DSL, Linux, Servers and Free XBOX
or PS2

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hey Guys, this is Edward from Speakeasy. We're the largest privately
held Broadband provider in the States and we are also the host to a
bunch of Valve projects like www.valve-erc.com, the Steam Beta and the
Valve Anti-Cheat network/HLAuth servers and of course the Survey pages.
We're the official ISP of several gaming leagues, Shacknews, FileShack
and most recently SomethingAwful. We're also rated #1 residential ISP by
www.dslreports.com.

I'm really not trying to spam here, but I wanted you to know that we're
giving away free game consoles when people order our DSL, and many of
our users are people that host linux CS game servers. We encourage our
users to run servers and make the most of their connection and our call
center is staffed with people that get it. Most of our packages come
with multiple static IP addresses and we don't do anything like
bandwidth limits.

So if you were thinking about getting DSL sometime in the future, or
switching to a better provider, I suggest doing it before the end of
this month so you can get a free XBox or PS2.

Here's the site for the promo: http://www.speakeasy.net/massive/

Sorry if this feels like annoying marketing BS, I just know a bunch of
admins that have and really like our service... so I figured I'd let you
know.

Here's the news release on this promo:
http://www.speakeasy.net/main.php?page=pr092302

Thanks guys. Feel free to email me if you have any questions.
--

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RE: [hlds_linux] WON being stupid again?

2002-09-21 Thread DaiTengu

Yeah, but MS wants to try some goofy thing where it runs off of OS/2



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Jules (aka
Buddha-Pest)
Sent: Saturday, September 21, 2002 1:57 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] WON being stupid again?

i hear Valve was bought by Microsoft yesterday and they just went 100%
windows.  Also WON.net now uses .NET...   hence the downtime...



Will Brendel [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]...
| Instead of passing around rumors and saying CS 1.6 will be out at
10:30 PM
| EST tonight (I have the inside info you know!  I hear they are asking
for
| mirrors right now!) how about we just wait for the WON auth servers to
go
| back online?  I think we can live without Half-Life for a couple
hours.
| Well, people that aren't desperate losers can live without it anyway.
It
| will be back up, but it will take some time.  Until then, there's no
point
| in speculating.
|
| That's just my $0.02 on the matter.
|
| Regards,
| Disk2
|
| - Original Message -
| From: Elminst [EMAIL PROTECTED]
| To: [EMAIL PROTECTED]
| Sent: Saturday, September 21, 2002 1:16 PM
| Subject: [hlds_linux] WON being stupid again?
|
|
|  Taking forever to try to connect, and getting WON auth errors...
|  Anyone else having this problem yet again?
| 
|  ___
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archives,
| please visit:
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|


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RE: [hlds_linux] weapon restriction

2002-09-21 Thread DaiTengu

Bah
Tons of things do this, the latest CVS release of Statsme has a nice awp
restriction script...



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of dJeyL
Sent: Saturday, September 21, 2002 3:27 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] weapon restriction

well, it *is* possible

http://djeyl.net/s3.php?language=english

now if you want a little metamod plugin that can do that, just ask ;
will
find some time to do it next week :-)


cheers,
-- djeyl

- Original Message -
From: Rene Luckow [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, September 21, 2002 10:17 PM
Subject: Re: [hlds_linux] weapon restriction


 In botman's forum:
 
 You can't strip out weapons in Counter-Strike, since they aren't
spawned
in
 the map by the engine.  Weapons in Counter-Strike are GIVEN to the
player
 (not spawned).  You can only strip out things that spawn when the map
is
 first loaded.

 If you don't see something laying on the ground (or floating in the
air)
when
 you first load a map, you can't use Stripper2 to remove it.

 botman
 ---

 So that won't work... currently I'm using the restriction adminmod
gives,
it's
 just that ppl can workaround that something about binding a key to
and
 then bruteforcing it a couple of times...



 On Saturday 21 September 2002 21:47, dJeyL wrote:
  it can.
 
  you could for example restrict them with adminmod, and if players
try to
  workaround it, they just waste dollars but never get their weapon :
just
  use botman's stripper2 metamod plugin :
  http://www.planethalflife.com/botman/stripper2.shtml
 
  cheers,
  -- djeyl
 
  - Original Message -
  From: Rene Luckow [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Saturday, September 21, 2002 9:42 PM
  Subject: [hlds_linux] weapon restriction
 
   I realize this has been covered before, but I couldn't find it
anywhere
 
  now,
 
   so I ask...
  
   is ther er more effecient way to restrict a weapon(namely the
awp/avm)
 
  than
 
   adminmod?
  
   because ppl workaround that and buy it anyway... can it be removed
 
  totally?
 
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archives,
 
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RE: [hlds_linux] WON being stupid again?

2002-09-21 Thread DaiTengu

Smoking bowls ...

Well that explains why he fell for something that was obviously laden
with sarcasm


I though the whole Microsoft will be running the WON servers on OS/2
would have been a dead giveaway


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of
THC_Vaporizer LL
Sent: Saturday, September 21, 2002 9:52 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] WON being stupid again?

g...good thing I like to validate facts, perhaps I shdnt smoke bowls
so
early in the day...;)


- Original Message -
From: Simon Garner [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, September 21, 2002 4:23 PM
Subject: Re: [hlds_linux] WON being stupid again?


 From: THC_Vaporizer LL [EMAIL PROTECTED]

  Can someone direct me to reliable news source on the net that
reports
  'something' relating to this Microsoft purchase of Valve.  I would
like
to
  learn more as to why this came about before I pass this along.
 
  ~vap
 

 Did you know the word gullible isn't in the dictionary? ;)

 -Simon

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RE: [hlds_linux] weapon restriction

2002-09-21 Thread DaiTengu

Do you run statsme?



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Rene
Luckow
Sent: Saturday, September 21, 2002 7:12 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] weapon restriction

Well, consider this being me asking then :)

I use HalfD, but I don't want to punish the idiots, merely render it
impossible for them to use the awp...

On Saturday 21 September 2002 22:26, dJeyL wrote:
 well, it *is* possible

 http://djeyl.net/s3.php?language=english

 now if you want a little metamod plugin that can do that, just ask ;
will
 find some time to do it next week :-)


 cheers,
 -- djeyl

 - Original Message -
 From: Rene Luckow [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Saturday, September 21, 2002 10:17 PM
 Subject: Re: [hlds_linux] weapon restriction

  In botman's forum:
  
  You can't strip out weapons in Counter-Strike, since they aren't
spawned

 in

  the map by the engine.  Weapons in Counter-Strike are GIVEN to the
player
  (not spawned).  You can only strip out things that spawn when the
map is
  first loaded.
 
  If you don't see something laying on the ground (or floating in the
air)

 when

  you first load a map, you can't use Stripper2 to remove it.
 
  botman
  ---
 
  So that won't work... currently I'm using the restriction adminmod
gives,

 it's

  just that ppl can workaround that something about binding a key
to
  and then bruteforcing it a couple of times...
 
  On Saturday 21 September 2002 21:47, dJeyL wrote:
   it can.
  
   you could for example restrict them with adminmod, and if players
try
   to workaround it, they just waste dollars but never get their
weapon :
   just use botman's stripper2 metamod plugin :
   http://www.planethalflife.com/botman/stripper2.shtml
  
   cheers,
   -- djeyl
  
   - Original Message -
   From: Rene Luckow [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Sent: Saturday, September 21, 2002 9:42 PM
   Subject: [hlds_linux] weapon restriction
  
I realize this has been covered before, but I couldn't find it

 anywhere

   now,
  
so I ask...
   
is ther er more effecient way to restrict a weapon(namely the
awp/avm)
  
   than
  
adminmod?
   
because ppl workaround that and buy it anyway... can it be
removed
  
   totally?
  
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RE: [hlds_linux] weapon restriction

2002-09-21 Thread DaiTengu

Although I usually take the attitude ... Kill me with the awp once,
shame on you ... kill me twice ... shame on me

It's not that hard to dodge a sniper ...



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Rene
Luckow
Sent: Saturday, September 21, 2002 7:12 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] weapon restriction

Well, consider this being me asking then :)

I use HalfD, but I don't want to punish the idiots, merely render it
impossible for them to use the awp...

On Saturday 21 September 2002 22:26, dJeyL wrote:
 well, it *is* possible

 http://djeyl.net/s3.php?language=english

 now if you want a little metamod plugin that can do that, just ask ;
will
 find some time to do it next week :-)


 cheers,
 -- djeyl

 - Original Message -
 From: Rene Luckow [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Saturday, September 21, 2002 10:17 PM
 Subject: Re: [hlds_linux] weapon restriction

  In botman's forum:
  
  You can't strip out weapons in Counter-Strike, since they aren't
spawned

 in

  the map by the engine.  Weapons in Counter-Strike are GIVEN to the
player
  (not spawned).  You can only strip out things that spawn when the
map is
  first loaded.
 
  If you don't see something laying on the ground (or floating in the
air)

 when

  you first load a map, you can't use Stripper2 to remove it.
 
  botman
  ---
 
  So that won't work... currently I'm using the restriction adminmod
gives,

 it's

  just that ppl can workaround that something about binding a key
to
  and then bruteforcing it a couple of times...
 
  On Saturday 21 September 2002 21:47, dJeyL wrote:
   it can.
  
   you could for example restrict them with adminmod, and if players
try
   to workaround it, they just waste dollars but never get their
weapon :
   just use botman's stripper2 metamod plugin :
   http://www.planethalflife.com/botman/stripper2.shtml
  
   cheers,
   -- djeyl
  
   - Original Message -
   From: Rene Luckow [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Sent: Saturday, September 21, 2002 9:42 PM
   Subject: [hlds_linux] weapon restriction
  
I realize this has been covered before, but I couldn't find it

 anywhere

   now,
  
so I ask...
   
is ther er more effecient way to restrict a weapon(namely the
awp/avm)
  
   than
  
adminmod?
   
because ppl workaround that and buy it anyway... can it be
removed
  
   totally?
  
___
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RE: [hlds_linux] myg0t global host list

2002-09-05 Thread DaiTengu

You are in serious need of a spell-checker.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of e c
Sent: Thursday, September 05, 2002 7:33 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] myg0t global host list

Yup that is rite its just a list. Refuring to this
list durning cerent events may profide us with the
nessasery information to create ideas on new ways to
help pervent cheaters from doing cercent activities.
Now i can't tell you what exactly because im not
sure but I can tell you that it will put us one more
step up in finding new ways to possibly pervent
cheating activeaties in the near future. For more
information please msg me on irc.gamesnet.net
#unitedadmins

thanks
-als
--- Will Brendel [EMAIL PROTECTED] wrote:
 So you just want to make a big list of myg0t
 hostmasks? I'm just confused
 about what this list will accomplish. Perhaps you
 could explain exactly what
 you will be doing with the information? You said you
 will examine the
 information as needed, but in what situation(s)
 would cause you to examine
 the information?

 I'm all for anti-cheats, but this idea just seems
 like an exercise in
 futility. The purpose is unclear.

 -Disk2

 - Original Message -
 From: e c [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Thursday, September 05, 2002 3:55 AM
 Subject: Re: [hlds_linux] myg0t global host list


  Disk2,
   You are far from the purpose of
 this..
  The goal is only to make the list nothing
 more. If
  its a fake myg0t who cares its going on the
  list. This list will then be examined as needed.
 If
  you are not instread in helping then please don't
  bothing even talking about it
 
  -als
 
  --- Will Brendel [EMAIL PROTECTED] wrote:
   You want to find out where the _many_ real and
 fake
   myg0t members live? What
   exactly will that accomplish? Will you go into
 their
   homes and beat their
   faces in with a Louisville Slugger? Didn't think
   so... Plus you will get
   many fake responses. This is why global ban
   lists--aside from the VAC--don't
   work and will never work.
  
   -Disk2
  
   - Original Message -
   From: e c [EMAIL PROTECTED]
   To: valvesoftware.com
   [EMAIL PROTECTED]
   Sent: Wednesday, September 04, 2002 9:31 AM
   Subject: [hlds_linux] myg0t global host list
  
  
My self a alot of other people have been
 working
   on a
global listing of all myg0t's hostmask. This
 list
   may
help us into finding more information on myg0t
 and
there where abouts. We could use the help of
   everyone
to help make this list grow. Please send me
 your
   myg0t
hostmask as followed.
yourname:myg0t's
   name:[EMAIL PROTECTED]
   
thanks for your help.
-als
   
   
To help with this list please contact
   [EMAIL PROTECTED]
   
   
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  Need support or have questions about AdminMOD? You
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RE: [hlds_linux] False positives..

2002-09-02 Thread DaiTengu

This is the biggest load of poppy-cock I've ever heard ...


THE EARTH IS NOT ROUND!

IT'S FLAT AS A BOARD!


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Paul Reid
Sent: Monday, September 02, 2002 11:36 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] False positives..

It's easy for you to sit there and say 'there are no false positives',
but
you are wrong. I know for a fact that VAC has kicked me for cheating
when I
HAVE NEVER installed a cheat. You can sit there in your closed little
world
sniggering, it doesn't change the truth one little bit.
You remind me of those people in the flat earth society, can't see the
curve
on the earth, so refuse to acknowledge the possibility that it exists.
The most you CAN say is 'I am not aware of any false positives'.
Reid.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of 0815*Sir
Tom
Sent: 02 September 2002 17:25
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] False positives..


we had 30 detections this weekend, we banned all the 30 people forever.
only 2 people came to us, saying sorry for cheating and they will never
do
again...blablabla...
none of them disagrees with the fact, that they were found cheating and
kicked by VAC :-)

i think, there are no false positives :-)

- Original Message -
From: Eric (Deacon) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, September 02, 2002 6:15 PM
Subject: RE: [hlds_linux] False positives..


  As I said though - perhaps this is the way global bans are
enforced..
  They get detected once (in his case, because of HLIRC) and then the
  system detects him as a cheater on the next connect because he was
  caught the first time.. Only Valve can answer that one, I guess..

 Um, actually I can answer that one for you: that is ludicrous.

 --
 Eric (the Deacon remix)

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RE: [hlds_linux] xqz2beta85 cheat - how can I prevent this ?!?!?

2002-08-31 Thread DaiTengu

Send it to valve

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Coroner
Sent: Saturday, August 31, 2002 12:30 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] xqz2beta85 cheat - how can I prevent this ?!?!?

Hello hlds_l godz,

Help me please,

I had a player send me an Email telling me that xqz2beta85 works just
fine in my server.
Not believing him I installed it to check for myself.  Well, he was
right.
I am able to join my HLDM server and run the cheat no problem.  Any
ideas ?
I am running HLGuard 1.20 (Net).
Other server specs are:
Mandrake 8.1, hlds_l 46/3.1.1.0 insecure, metamod 1.12 , admin mod
25026a ,
hlguard 1.20 (Net),  and monster 1.0.

Any ideas on how I can block this ?

HELP !!!,

AtDhVaAnNkCsE,

Coroner
[EMAIL PROTECTED]
http://home.tampabay.rr.com/coroner


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RE: [hlds_linux] FW: your bullshit bout ogc - Apparently I touched a nerve

2002-08-31 Thread DaiTengu

Just wait, because I say that cheaters are in essence, the script
kiddies we all hate I'll get mail-bombed too...

That's why I can just redirect most of my stuff to /dev/null


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of
[EMAIL PROTECTED]
Sent: Saturday, August 31, 2002 5:38 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] FW: your bullshit bout ogc - Apparently I
touched a nerve


 Thats probably because the OGC homepage is telling everyone
 to email bomb you.

 Actually they allude to it and go so far as telling people
 not to do it but
 I think anyone reading between the lines knows whats up.


OMFG!  ROFL!

I'm surprised someone actually took my suggestion to heart.  Great, now
I am
known to the cheater/script kiddie community.  I guess I better go hide
now... :(

StanTheMan
TheHardwareFreak
http://www.hardwarefreak.com
rcon admin at:
Beer for Breakfast servershttp://bfb.bogleg.org/
   209.41.98.2:27016 (CS multi-map)   209.41.98.2:27015 (DoD)
   209.41.98.2:27017 (CS militia/dust2)Dallas, TX

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RE: [hlds_linux] OT - hlguard settings

2002-08-30 Thread DaiTengu

I'm guessing this is your problem:
http://forums.unitedadmins.com/showthread.php?s=threadid=11421

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Jay
Anstiss
Sent: Friday, August 30, 2002 3:59 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] OT - hlguard settings

Is there any of the more experienced HLGuard users out there that can
help
me with a settings problem please? I have enabled the menu, gone onto
the
server itself, logged into the menu and checked the status. It said
nothing
was running yet, so I choose option 4 and enabled hlguard (Alias  Cvar
checking, Cheat Blocks  Wallhack protection), but Aimbot detection and
Speedhack detection remained off. Would someone possibly be able to
email me
off list (and thereby stop the usual 'What the hell has this got to do
with
HLDS?!' emails that would result of it) and help me figure this out? I'd
like to know what would be the ideal settings to cover all the major
possibilities of catching cheats.

Jay.

([EMAIL PROTECTED])

p.s. It said in the menu that logging goes to:
cstrike/addons/HLGuard/logs/hlglog.log - I've never seen this file in
the
logs dir. Only Cheaterslist.txt, aimwarn.txt and hlgligt.htm...)


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RE: [hlds_linux] FW: OGC cheating site being hosted on your server

2002-08-26 Thread DaiTengu

Doubtful that this will work...


But if you send an 'official' e-mail .. mentioning the fact that it's
illegal (it goes against valve's ULA) and could be considered a
violation of the DMCA (Digital Millennium Copyright Act), and the ISP
could be held accountable ... they may just respond a bit faster.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, August 26, 2002 7:37 PM
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: [hlds_linux] FW: OGC cheating site being hosted on your server


I just sent the following email to the registered owner of the server
OGC is
currently hosted on.  Please feel free to copy my message, and send it
to
the owner.

StanTheMan
TheHardwareFreak
http://www.hardwarefreak.com
rcon admin at:
Beer for Breakfast servershttp://bfb.bogleg.org/
   209.41.98.2:27016 (CS multi-map)   209.41.98.2:27015 (DoD)
   209.41.98.2:27017 (CS militia/dust2)Dallas, TX



-Original Message-
From: Stan Hoeppner
Sent: Monday, August 26, 2002 7:35 PM
To: '[EMAIL PROTECTED]'
Subject: OGC cheating site being hosted on your server


Dear Andreas,

I am writing to request you remove the OGC Network game cheating web
site
form your server:

s29566397.shoplite.de [212.227.225.107]

OGC provides a cheating program to allow non-legitimate gamers an unfair
advantage while playing first person shooter games, namely Half-Life
Counter-Strike.

The developers of the game, Valve Software, have been diligently trying
to
code around the cheats ability to work, and have thus far met with
little
success.  It is my hope that we may further limit the use of this cheat
program by limiting the ability of the cheat coders to host a download
site
for thier malicious code.

Thank you for your cooperation in this matter.

Sincerely,

Stan Hoeppner
St. Louis, MO  USA
Game Server Administrator
[EMAIL PROTECTED]
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RE: [hlds_linux] FW: OGC cheating site being hosted on your server

2002-08-26 Thread DaiTengu

Don't give them so much credit 

I'll check into laws and whatnot tomorrow when I'm home from work .. and
see what we can do to throw a little collective weight around :)



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, August 26, 2002 8:30 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] FW: OGC cheating site being hosted on your
server


 Unfortunately cheating is not against any law I am aware of.
 It is an annoyance and except for anti cheat tools and kind
 requests to the cheat hosters there is nothing we can do.

 I know OGC comes with server crash scripts and those ARE
 illegal when used. I have followed through in filing
 complaints to the users ISP. In some cases the cheater(s)
 have had their service disconnected or so I have been told.


I am assuming that some of the servers that the OGC site is hosted on
have
been hacked to do so, and that the actual owner/server op(s) are unaware
that they are hosting the OGC Network site.

StanTheMan
TheHardwareFreak
http://www.hardwarefreak.com
rcon admin at:
Beer for Breakfast servershttp://bfb.bogleg.org/
   209.41.98.2:27016 (CS multi-map)   209.41.98.2:27015 (DoD)
   209.41.98.2:27017 (CS militia/dust2)Dallas, TX

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RE: [hlds_linux] [OT] This is NOT the HLG support maillist, please respect that.

2002-08-25 Thread DaiTengu



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Jay Carter
Sent: Sunday, August 25, 2002 10:14 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] [OT] This is NOT the HLG support maillist,
please respect that.

At Monday 12:54 PM 8/26/2002 +1000, you wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

This ISN'T the HLG mailing list, its the hlds_linux mailing list. We
talk about running hl servers under linux and problems we are having.
3rd party tools (such as Admin Mod and HLG) are at the periphery of
valid topics, you should really use the support forums dedicated for
them first.


If UA had some support forums, that might be a viable option.


[DaiTengu]

http://forums.unitedadmins.com/forumdisplay.php?s=forumid=6

that's been around for quite a long time.

Where've you been?




Jay

Jay Carter
[EMAIL PROTECTED]
[EMAIL PROTECTED]

www.MeanKidsRacing.com

Gary Coleman has a posse


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[hlds_linux] Bitching, Whining and Crying.

2002-08-22 Thread DaiTengu

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Ok, this is driving me insane.

Valve is busting their collective asses on the anti-cheat modules, and
all most of you are doing is whining that' it's not good enough.

Does it work 100%? No, but is it better than it had been? YES!

Jesus Christ people, We aren't paying for valve to make the module, we
paid our $20-50 to purchase the game awhile back, and I don't think any
of us has really give a dime to Valve since then.

so, I'm going to take the initiative here, instead of whining and saying
that the new VAC module isn't good enough .. I'm going to raise my glass
and take my hat off to Valve. Any other Game manufacturer would say
People are cheating. oh well! We got our money!

So Thank you Valve, for supporting a great Game such as Half-Life and
it's assorted mods.



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Mike Miller
(DaiTengu)
Webmaster
http://war-ensemble.com
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


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RE: [hlds_linux] Minimum hardware to run well.

2002-08-20 Thread DaiTengu

I'm running a P III 550, with 256MB RAM (a 12 person server) as well as
a website (only about 1000 hits a day) in PHP, and a mailserver that
handles all the mail from this list, as well as BugTraq, and a few other
active lists for myself.

I think it should handle 12 people just fine :)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Robert
Silge
Sent: Tuesday, August 20, 2002 9:23 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Minimum hardware to run well.

OK, so my brilliant MacOSX idea won't work. Sadness. So what about
rebuilding my old replaced PC to be a headless CS Server? How much oomph
does it take in the processing department to run a server well? I was
expecting most of the number crunching to be done on the client end, but
it
seems as if FPS may depend a large amount on the server as well.

It was a K6-III 550 MHz with 128 MB RAM running Gentoo Linux. Can it
make
the grade, or should I just give up leave the servers to others?

-Rob

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RE: [hlds_linux] OT A nitwit apologizes

2002-08-16 Thread DaiTengu

The important question.. did you know when the next VAC module was being
released? :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Allen
Ferdinand
Sent: Friday, August 16, 2002 2:01 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] OT A nitwit apologizes

To all my fellow list members, I sincerely apologize for my auto reply
spamming the listserve.  I will unsubscribe and resubscribe with a
different account.  I would like to thank all of you that took time out
to page me, (43 so far) and esecially those that paged me at 2 am and 3
am this morning.  I apologize for my own fallibility.  Jay, i especially
thank you and hope that i can learn from your perfection.

Allen

   1. Re:hlds_linux digest, Vol 1 #1183 - 18 msgs (Out of Office
   Until 8/16/02) (Allen Ferdinand)
   2. Re: Re:hlds_linux digest, Vol 1 #1183 - 18 msgs (Out of Office
Until 8/16/02) (Jay Anstiss)

Message: 2
From: Jay Anstiss [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Re:hlds_linux digest, Vol 1 #1183 - 18 msgs
(Out of Office Until 8/16/02)
Date: Fri, 16 Aug 2002 15:17:36 +0100
Reply-To: [EMAIL PROTECTED]

Allen, I hope you get this message when you get back to the office - YOU
ARE
A DEAD MAN! Wtf are you doing setting up a 'vacation' message for this
list
serve?! As for adding your pager number, hey - that's an idea?! Seing as
how
he's spammed us with this message, why don't we spam his pager service?!

Jay.


--__--__--



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RE: [hlds_linux] Re:hlds_linux digest, Vol 1 #1177 - 8 msgs (Out of Office Until 8/16/02)

2002-08-15 Thread DaiTengu

Hrmm.. let's everyone prank the helpdesk pager :)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Allen
Ferdinand
Sent: Thursday, August 15, 2002 9:52 AM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Re:hlds_linux digest, Vol 1 #1177 - 8 msgs (Out of
Office Until 8/16/02)

I'm out of the office until 8/16/02.  Please call the help desk at ext.
6100 with any question.  If you have an emergency, please call the Help
Desk Pager at 408-697-3099

Allen
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RE: [hlds_linux] Doh OGC 10 beta 2 is out now

2002-08-15 Thread DaiTengu

Well that proves it ... every single one of those idiots that post in
the forums writes like JeffK (http://www.somethingawful.com/jeffk)
(it's a shame that that site hasn't been updated in a few months ... I
really enjoyed some of the stuff that was on there I could spend hours
laughing my ass off :)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of PiTaGoRaS
Sent: Thursday, August 15, 2002 10:51 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Doh OGC 10 beta 2 is out now

The official OGC forum:

http://just4teens.de/ogc/forum/

- Original Message -
From: Steve Cody [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, August 15, 2002 5:16 PM
Subject: Re: [hlds_linux] Doh OGC 10 beta 2 is out now


 Are there cheater forums out there where they talk about how well OGC
is
 working and what problems they've had with it?  I'd like to check them
 out...

 Steve

 - Original Message -
 From: HoundDawg [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Thursday, August 15, 2002 11:12 AM
 Subject: Re: [hlds_linux] Doh OGC 10 beta 2 is out now


  Heh, you're out of touch with the OGC releases as they're up to beta
8
 now.
  =\
 
  HoundDawg
 
  United Admins - Game Server Admin Association
  http://www.unitedadmins.com
 
  - Original Message -
  From: Kingsley Foreman [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Thursday, August 15, 2002 7:48 AM
  Subject: [hlds_linux] Doh OGC 10 beta 2 is out now
 
 
   thats about it
  
  
   i guess another one for vac to work on
  
   Kingsley
  
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RE: [hlds_linux] Into The Void We Go

2002-08-03 Thread DaiTengu

Check the battery 



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Brian
Vagnoni XO
Sent: Saturday, August 03, 2002 12:24 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Into The Void We Go

Dear All;

I just wanted to say that I've started and it's going well. There
wouldn't
happened to be a Freebsd/hlds install faq/guide would there? I've never
used
screen before how doesn't that work with Freebsd and hlds if I don't
want to
run x windows. Also, I notice that when I do a nohup command, it sets
the
nice value for 5 which isn't good. It should be 0; anyway to change that
so
it does make it a 0. Is there even nohup in Freebsd?

Sincerely

Brian

PS DAMM, my smoke alarm keeps intermittenly squeaking it's totally
weirding/freaking, me out; as well as scaring me to deatth. I don't want
to
loss everything in a fire that would totally suck. A couple of really
heavy
duty thunder storms just went through here I wonder if they ionized the
air.
Oh well wish me luck on all fronts I may just call the fire department
and
have them check the building out; damm.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Brian
Vagnoni XO
Sent: Friday, August 02, 2002 12:22 AM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Into The Viod We Go


Dear All;

Any suggestions to a FreeBSD beginner who is attempting to try and
migrate
his linux hlds server to FreeBSD. I'm downloading 4.6 now. Should I wait
for
5.0? How close is it to linux? What partitions do I nned to create, I
knwo
it's different for Free BSD than it is for Liinux. Everything is in one
volume right, that expands as necessary?

I'm scared. I know that sounds wimmpy but I hate not having the answers
when
problems develop. It always easier to go back to either windows and or
linux
and familar ground. I tried in once before and lost interest.

SO any suggestions?

Thanks in advance

Brian


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RE: [hlds_linux] Mail Server

2002-08-02 Thread DaiTengu

I run a Sendmail Server (yes, you may begin the hysterical Laughing) but
have used Postfix as well.

For Mailing List software, I use Mailman (which Ironcally, is the same
software run on lists.valvesoft.com)

Are they easy to set up?
No

Do the work well once they get set up?
Yes! :)

DaiTengu
War Ensemble Online
http://war-ensemble.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of craig
kaiser
Sent: Friday, August 02, 2002 1:43 PM
To: [EMAIL PROTECTED]
Subject: [hlds_linux] Mail Server

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I have never run a mail server before, and I may never. But what is
required
to allow my team to have it own mail server?
I have the Domain name already.
Do I need to run sendmail and a pop server inorder for my cstrike
players to
have an email account?




--

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RE: [hlds_linux] [OT] show me your desktop

2002-07-30 Thread DaiTengu

Bleah :)

http://war-ensemble.com/desktop.jpg

for some odd reason I'm having issues getting X-win32 to connect to my
linux box ... so normally that would have been open too.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Eric
(Deacon)
Sent: Tuesday, July 30, 2002 12:26 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] [OT] show me your desktop

 Dual PII 333mhz - 16 Players

Ouch...  You might want to see what kind of procs your board will
support.  At least try to get ahold of a couple of 450's...

--
Eric (the Deacon remix)

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RE: [hlds_linux] [OT] Possible Bug

2002-07-19 Thread DaiTengu

Nope, I'm using the latest official drivers.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Simon
Garner
Sent: Thursday, July 18, 2002 10:32 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] [OT] Possible Bug

From: DaiTengu [EMAIL PROTECTED]

 Yep, I see this occasionally as well,
 And amazingly enough I'm running a very similar setup
 Geforce2 MX 400
 OpenGL Mode
 Latest Drivers from NVIDIA (The latest XP drivers cause OpenGL not to
 work in HL)

 Windows XP


Do you mean the latest official drivers or the latest BETA (i.e. not
ready
for public use, run at your own risk, probably full of bugs) drivers?

I have a GeForce 4 Ti 4400 here running the latest official Detonator XP
29.42 drivers under XP Pro with no problems in Half-Life (under OpenGL).

-Simon

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RE: [hlds_linux] [OT] possible bug

2002-07-19 Thread DaiTengu

It's an issue when the bomb explodes 
I've seen people fly quite high


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Eric
(Deacon)
Sent: Thursday, July 18, 2002 10:44 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] [OT] possible bug

  Any way to set up hlguard to kick people at z elevations they
shouldn't
  be at in certain maps?  Heh.

 And if a grenade blast sends you up, you'll get kicked.  Sounds about
 right?

In CS, that's not an issue ;)

--
Eric (the Deacon remix)


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RE: [hlds_linux] New Security Modules

2002-07-17 Thread DaiTengu

Hrmm, the first 4 messages I've read on this list (I subscribed about 20
mins ago) and it's nothing but a flamefest ..

Why am I suddenly reminded of Fidonet?... and why do I have the urge to
write a twit-filter?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Eric
(Deacon)
Sent: Wednesday, July 17, 2002 10:56 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] New Security Modules

 Wake up Mr Valve ass kisser.

Shouldn't this list have an age requirement for membership?

--
Eric (the Deacon remix)


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