Re: [hlds_linux] Post by non-member to a members-only list
It's because your message was probably too long. Truncate the trailing discussion thread content and you should be good. --Kerry On Dec 30, 2009, at 12:45 PM, Oliver Salzburg wrote: I keep getting a mail saying: Your message to hlds awaits moderator approval The reason it is being held: Post by non-member to a members-only list I don't get it. How am I not a member of the list anymore? Especially since I had sent other mails that were posted just fine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Post by non-member to a members-only list
Crap. I responded to a similar post in a totally different list. My bad...sorry!! Disregard. --kerry On Dec 30, 2009, at 12:45 PM, Oliver Salzburg wrote: I keep getting a mail saying: Your message to hlds awaits moderator approval The reason it is being held: Post by non-member to a members-only list I don't get it. How am I not a member of the list anymore? Especially since I had sent other mails that were posted just fine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] File upload exploit fix?
They wouldn't want to block future dynamic ad content now would they? ;) --Kerry On Dec 7, 2009, at 9:40 PM, Brian Rak wrote: Why does this keep getting patched by just blacklisting extensions? At what point are you just going to restrict uploads to the sprays directory, and downloads to a known WHITELIST of file extensions used by the game (vdf, vtf, etc)? Even with the new TF2 patch, I can just spam say .1 files to the server long enough, and fill up it's hard drive. What's stopping valve from fixing this properly? Nothing I know of relies on this functionality to do anything else. -Brian devicenull Rak ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
I'm assuming that this update broke Sourcemod? Considering their site is down/overloaded and my servers wouldn't start without disabling addons, it seems a logical conclusion. Anyone confirm this? --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Matt Ford [m...@] Sent: Saturday, December 05, 2009 6:46 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available Hi Jason, This, for me at least, update seems to break sv_steamgroup_exclusive. These settings seem to yoyo between working and not working with each update. Matt. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Update Available
Yikes! Talk about weird...one more reboot and everything returned to normal. FYI, I'm also running MM 1.8 dev and SM 1.4 beta. Thanks for the response. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ~ Damien ~ [maltch...@hotmail.com] Sent: Saturday, December 05, 2009 8:59 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available No, Sourcemod is working. Sourcemod.net being down seems to be only a coincidence :) I'm running the latest Metamod 1.8.0-dev and the last snapshot of sourcemod 1.3. From: kdor...@dorseyinc.com To: hlds_linux@list.valvesoftware.com Date: Sat, 5 Dec 2009 08:47:03 -0500 Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available I'm assuming that this update broke Sourcemod? Considering their site is down/overloaded and my servers wouldn't start without disabling addons, it seems a logical conclusion. Anyone confirm this? --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Matt Ford [m...@] Sent: Saturday, December 05, 2009 6:46 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available Hi Jason, This, for me at least, update seems to break sv_steamgroup_exclusive. These settings seem to yoyo between working and not working with each update. Matt. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Windows 7 à 35€ pour les étudiants ! http://www.windows-7-pour-les-etudiants.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] sv_steamgroup = terribly pain
On Dec 1, 2009, at 5:56 PM, Matt Ford wrote: This shouldn't be soo hard...or left so unexplained Amen Matt, amen. *sigh* Is there some central, secret repository of design notes for Valve's lobby system? Conjecture, here-say and trial-n-error is no way to run servers. Alfred never left us in the dark this long in the old days. It's like they're on the cusp of a paradigm shift (ack, sorry for using the term) regarding servers but are afraid to broach the subject in fear of starting a shite storm. Who knows... --Kerry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] sv_steamgroup = terribly pain
Heh, I guess I should have marked my comment with (tongue-in-cheek). :p Yes, you're precisely correct and we all know it. And more accurately, pushing the PC server hosting system toward that of the console. But it raises issues of concept obsolescence, market cannibalization for GSPs, and massive, painful changes for users. Not exactly light topics for discussion. Regardless, we need to have an idea of where things are going and how today's server functionality plays into the plan. Learning from IW's mistakes would be a good idea. I've taken this far OT, so my apologies. --Kerry On Dec 3, 2009, at 6:06 PM, David A. Parker wrote: I think a lot of this has to do with deploying the games on both PCs and consoles and trying to keep them relatively equal in functionality. - Dave Kerry Dorsey wrote: On Dec 1, 2009, at 5:56 PM, Matt Ford wrote: This shouldn't be soo hard...or left so unexplained Amen Matt, amen. *sigh* Is there some central, secret repository of design notes for Valve's lobby system? Conjecture, here-say and trial-n-error is no way to run servers. Alfred never left us in the dark this long in the old days. It's like they're on the cusp of a paradigm shift (ack, sorry for using the term) regarding servers but are afraid to broach the subject in fear of starting a shite storm. Who knows... --Kerry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2: Scavenge mode in my own dedicated server
It means that Steam group admins need to be proactive by presetting a particular server into a particular game type with, i.e., map c1m1_hotel versus (and yes, that command works fine). Then the community members will see their community server in the server list for versus. Public servers don't have this issue, I don't think. Now, there is a glimmer of hope that Shane mentioned...adding game types to the tags definition. I didn't think of the correlation between lobby browsing and tags for a Steam group server, but I'll try it tonight. Thanks for the suggestion! --Kerry On Nov 24, 2009, at 10:12 AM, gamead...@127001.org wrote: The way to make a server be the right mode for you is to enter it via a lobby, the lobby then sets the map etc. sv_search_key is the best way to do this for multiple servers. The advantage is you don't have e.g. a server running survival only when your community wants to play co-op, and vice versa, as the server changes mode on demand As it currently stands, the steam group system only does direct connect e.g. it's only really useful for joining games already in progress. I wish it worked with the lobby system, but it doesn't. Currently setting sv_search_key is the most efficient way of choosing the map, game mode, playing companions, and server you want. It's not ideal, but it's the best system we have right now -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Steffen Tronstad Sent: 24 November 2009 06:03 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2: Scavenge mode in my own dedicated server Because I want to play on my Steam groups server when playing survival. The server only pops up for selection if I choose campaign or realism. There should be a selection in Server type where in addition to official, best available and local - you should be able to select available steam group server. Regards, Steffen -Opprinnelig melding- Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] På vegne av gamead...@127001.org Sendt: 24. november 2009 01:57 Til: 'Half-Life dedicated Linux server mailing list' Emne: Re: [hlds_linux] L4D2: Scavenge mode in my own dedicated server sv_gametypes specifies what kind of lobbies will connect to the server, it does NOT specify what map the server will be running while hibernating. If noone's in the server, it doesn't matter what map it's on. Can you confirm whether or not there are coop lobbies connecting? On a related note, why would you want to restrict this anyway? What do you gain, or what loss are you avoiding? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
To see the server when browsing Steam Group servers (of that game type), it must be already be running on that game type. If you're setting up a dedicated game type server, add that game type after the map parameter in the startup command, i.e., +map c1m1_hotel versus. You can run the same over console. To the best of my knowledge so far, the sv_gametypes cvar only establishes the games that CAN be matched to your server, not the game that will run at startup. --Kerry On Nov 23, 2009, at 3:38 AM, Steffen Tronstad wrote: Has anyone gotten around to spawn a server in survival mode (or any other mode than campaign/realism)? I'm trying to set up a few steam_group_exclusive servers so that I can play with normal ping (100 ms), but I cannot find these servers in the list when I'm trying to create a Survival game. sv_gametypes survival doesn't seem to have any effect. Regards, Steffen -Opprinnelig melding- Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com ] På vegne av Ryan Davis Sendt: 17. november 2009 06:10 Til: 'Half-Life dedicated Linux server mailing list' Emne: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available Nope. Still spawns four players and in coop. It's not like you could specify the map either like in L4D1. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David Parker Sent: Tuesday, November 17, 2009 12:00 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available If you put sv_gametypes in the config file for a fork and only specify one game type, I think that will work. - Dave - Original Message - From: Ryan Davis rdavis...@verizon.net Date: Monday, November 16, 2009 11:27 pm Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available To: 'Half-Life dedicated Linux server mailing list' hlds_linux@list.valvesoftware.com Why did you guys disable mp_gamemode versus or whatever etc. again? I can't seem to figure out how to spawn forks with certain game modes. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ryan Davis Sent: Monday, November 16, 2009 10:59 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available Much love. Have they moved that to the command line startup with the sv_gametypes? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Richard Eid Sent: Monday, November 16, 2009 10:51 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available I heard you like pastebins, so here's the console output of cvarlist: http://pastebin.com/m2a45fcbd As for the modes, if you mean sv_gametypes, your selections are: coop,realism,survival,versus,teamversus,scavenge,teamscavenge -Richard Eid On Mon, Nov 16, 2009 at 10:37 PM, Ryan Davis rdavis...@verizon.net wrote: Any ideas on new cvars and how to launch servers with the different modes? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Monday, November 16, 2009 8:13 PM To: 'h...@list.valvesoftware.com'; 'Half-Life dedicated Linux server mailing list' Subject: [hlds_linux] Left 4 Dead 2 Dedicated Server Available The Left 4 Dead 2 Dedicated Server files are now available on Steam. Use the game name left4dead2 from hldsupdatetool to download them. These are not the final set of files, so there will be another small update before the game is released. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.707 / Virus Database: 270.14.67/2505 - Release Date: 11/16/09 14:53:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.707 / Virus Database: 270.14.67/2505 - Release Date: 11/16/09 14:53:00 ___ To unsubscribe, edit
Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
I was wrong about the startup command switch. That syntax isn't allowed at startup, so I have to either add it to its own cfg file and specify it in startup or just run it at console. There's a post in the steam forums about the cfg file approach. --Kerry On Nov 23, 2009, at 9:33 AM, Shane Arnold wrote: This is correct. sv_gametypes is a kind of gametype tag. I believe mp_gamemode was the command that actually sets the game mode for the current map. I dont have a lot of experience with L4D though so I could be wrong. Kerry Dorsey wrote: To see the server when browsing Steam Group servers (of that game type), it must be already be running on that game type. If you're setting up a dedicated game type server, add that game type after the map parameter in the startup command, i.e., +map c1m1_hotel versus. You can run the same over console. To the best of my knowledge so far, the sv_gametypes cvar only establishes the games that CAN be matched to your server, not the game that will run at startup. --Kerry On Nov 23, 2009, at 3:38 AM, Steffen Tronstad wrote: Has anyone gotten around to spawn a server in survival mode (or any other mode than campaign/realism)? I'm trying to set up a few steam_group_exclusive servers so that I can play with normal ping (100 ms), but I cannot find these servers in the list when I'm trying to create a Survival game. sv_gametypes survival doesn't seem to have any effect. Regards, Steffen ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
That is a great question. The only way I can tell is as you mentioned...maxplayers goes to 8. Anyone know? --Kerry On Nov 23, 2009, at 9:48 AM, Steffen Tronstad wrote: How can I see what gamemode my server is running as? The only thing that changes trough the status command, is maxplayers (8 or 4) -Opprinnelig melding- Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com ] På vegne av Kerry Dorsey Sendt: 23. november 2009 15:25 Til: Half-Life dedicated Linux server mailing list Emne: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available To see the server when browsing Steam Group servers (of that game type), it must be already be running on that game type. If you're setting up a dedicated game type server, add that game type after the map parameter in the startup command, i.e., +map c1m1_hotel versus. You can run the same over console. To the best of my knowledge so far, the sv_gametypes cvar only establishes the games that CAN be matched to your server, not the game that will run at startup. --Kerry On Nov 23, 2009, at 3:38 AM, Steffen Tronstad wrote: Has anyone gotten around to spawn a server in survival mode (or any other mode than campaign/realism)? I'm trying to set up a few steam_group_exclusive servers so that I can play with normal ping (100 ms), but I cannot find these servers in the list when I'm trying to create a Survival game. sv_gametypes survival doesn't seem to have any effect. Regards, Steffen ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
mp_gamemode was decommissioned with L4D2 release. Any other guesses? What does the server broadcast to the matchmaking system reflecting the existing gametype? --Kerry On Nov 23, 2009, at 10:10 AM, Steffen Tronstad wrote: Unknown command mp_gamemode Maybe it works for Left 4 Dead, but it doesnt work for Left 4 Dead 2. - Steffen -Opprinnelig melding- Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com ] På vegne av Richard Eid Sendt: 23. november 2009 16:05 Til: Half-Life dedicated Linux server mailing list Emne: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available You just need to type mp_gamemode into the console and press Enter. It'll show you what the value for that CVar is currently set at. Whatever is displayed is what mode the game is currently running. -Richard Eid On Mon, Nov 23, 2009 at 9:54 AM, Kerry Dorsey kdor...@dorseyinc.com wrote: That is a great question. The only way I can tell is as you mentioned...maxplayers goes to 8. Anyone know? --Kerry On Nov 23, 2009, at 9:48 AM, Steffen Tronstad wrote: How can I see what gamemode my server is running as? The only thing that changes trough the status command, is maxplayers (8 or 4) -Opprinnelig melding- Fra: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com ] På vegne av Kerry Dorsey Sendt: 23. november 2009 15:25 Til: Half-Life dedicated Linux server mailing list Emne: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available To see the server when browsing Steam Group servers (of that game type), it must be already be running on that game type. If you're setting up a dedicated game type server, add that game type after the map parameter in the startup command, i.e., +map c1m1_hotel versus. You can run the same over console. To the best of my knowledge so far, the sv_gametypes cvar only establishes the games that CAN be matched to your server, not the game that will run at startup. --Kerry On Nov 23, 2009, at 3:38 AM, Steffen Tronstad wrote: Has anyone gotten around to spawn a server in survival mode (or any other mode than campaign/realism)? I'm trying to set up a few steam_group_exclusive servers so that I can play with normal ping (100 ms), but I cannot find these servers in the list when I'm trying to create a Survival game. sv_gametypes survival doesn't seem to have any effect. Regards, Steffen ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
@ ics...thank you! The problem some admins are having is relinquishing traditional server control for lobby-generated control. I'm fine with it as long as the relationship(s) are understood between the cvars. Granted, some of the functionality is changing from release to release, but hey, we're used to that! I only wanted a means to audit the settings I set. Is there a comprehensive document on the Steam/L4D2 lobby system? @ gameadmin...I'm trying to grasp the big picture since L4D2's release. The more I understand the better I can prepare for the future. With L4D we could skip some of the cvars that yielded unpredictable results (tags vs lobby listing, etc), but those days are over. And yes, I may glean some status info directly to trigger our server monitoring system. --Kerry On Nov 23, 2009, at 2:29 PM, Shane Arnold wrote: That's what we are saying. With most modifications that you make to the server, it will change tags to suit, the same way in TF2 where if you turned crits off it would add the tag nocrit or something similar. The way the lobby system works is when you chose a mode and then when it displays the servers, it is looking for those tags. So if you chose survival in the lobby system, it would display servers with survival in their tag string. I think you are getting us mixed up with forcing a server into a mode, as opposed to a server showing up as that mode in the lobby system. gamead...@127001.org wrote: It _must_ broadcast it somehow, because joining via steamgroup only show servers of the currently selected type... no idea how to find out though To the OP: can I ask why it matters? Collecting stats or something else? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of ics Sent: 23 November 2009 15:33 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available sv_showtags will show what mode the server is on and what gamemodes the server supports. You can limit these with sv_gametypes. For example this would force server to obey only coop and survival, sv_gametypes coop, survival -ics Kerry Dorsey kirjoitti: mp_gamemode was decommissioned with L4D2 release. Any other guesses? What does the server broadcast to the matchmaking system reflecting the existing gametype? --Kerry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
I understand the concern for public server compliance. Our servers are almost exclusively private and have been so for 9 years, so we're probably not the center of your concern. But my primary concern is to make our servers available to our community as simply as possible. And requiring the player to do the Valve console two-step just to connect to a community server is counter productive. Add to that the misinformation/guess-timation of cvar interactivity and Valve's secret feature addition/deletion du jour, and we have quite a party. Not an IW-level party, but you know what I mean. ;) Players should understand the new dynamics of the lobby and forget the old pick-a-server list...agreed. But the system has to work, first. When all versus lobbies are redirected to local hosting/P2P, when empty servers are available, someone has messed up priorities. If we want the users to change, we need to eliminate the need to hack the system. --Kerry On Nov 23, 2009, at 4:36 PM, ics wrote: Sadly some people exploit the system and have some server forced to for example versus all the time and lobby system is getting false data. Perhaps this is why mp_gamemode was disabled for L4D2. I know i've been in L4D1 multple times on random lobby and the game is set to coop expert and then lobby throws us to the versus only server and it might have some mod that has disabled voting, so no one can actually get back to the lobby with the same group. This is propably what some people here are trying to do in the first place. Have different servers for 1 gamemode, while the gamemode could be just set on lobby and so on. What is important now, is that you forget the old pick a server from the list and join it method. What should be used is mm_dedicated_force_servers as a lobby host and then server is picked that way. Note that multiple servers can be listed and it should be lobbysystems job to reserve a server and set the appropriate game mode. Sadly people still have to revert to console commands like this and server cannot be picked from the list at lobby or pre-reserved that way which makes things more complicated. -ics Shane Arnold kirjoitti: That's what we are saying. With most modifications that you make to the server, it will change tags to suit, the same way in TF2 where if you turned crits off it would add the tag nocrit or something similar. The way the lobby system works is when you chose a mode and then when it displays the servers, it is looking for those tags. So if you chose survival in the lobby system, it would display servers with survival in their tag string. I think you are getting us mixed up with forcing a server into a mode, as opposed to a server showing up as that mode in the lobby system. gamead...@127001.org wrote: It _must_ broadcast it somehow, because joining via steamgroup only show servers of the currently selected type... no idea how to find out though To the OP: can I ask why it matters? Collecting stats or something else? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of ics Sent: 23 November 2009 15:33 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available sv_showtags will show what mode the server is on and what gamemodes the server supports. You can limit these with sv_gametypes. For example this would force server to obey only coop and survival, sv_gametypes coop, survival -ics Kerry Dorsey kirjoitti: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
Our 2 exclusive servers seem to be defining tags and search_keys fine, but no versus games can be setup at the lobby. In fact, ALL versus games are being directed locally. I did mm_dedicated_force_servers on my client and set search_keys, but all connections to our servers resulted in the existing campaign already idle. Can anyone force their servers into versus mode from console? If so, I'd love to know how. Limiting sv_gametypes is not getting the job done. Reports from others also state that all versus game lobbies are being hosted locally only. Any other confirmations? Like David mentioned, last night I could force versus lobby on our machines with mm_dedicated_force_servers and search_keys. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David Parker [dpar...@utica.edu] Sent: Saturday, November 21, 2009 9:36 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive Hello, I'm running a vanilla L4D2 server with four public forks and two private forks which have sv_steamgroup and sv_steamgroup_exclusive set. sv_steamgroup_exclusive seems to work as intended, and matchmaking keeps my public servers full most of the time wile the group servers sit empty unless group members are using it. However, I noticed last night that if I use mm_dedicated_force_servers as a non-group user and specify the IP and port of a group server, it connects my lobby to that server. We had a 8-player lobby full of users which are not in the Steam group, but I was able to get us onto the group's server simply by specifying it. Is this a bug? Has anyone else seen this? Thanks, Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
That's correct, Dave. Exclusivity, by itself, doesn't block pubbies. We assigned search_keys and exclusivity to do the best with what we have for now...which blocks public matchmaking. Our problem tonight, since the update, is that we cannot get a versus game generated that does not host locally on a client. Either no dedicated servers are accepting the request, even if I specify with mm_dedicated_force_server, or the lobby system is borked again. Tried this both with client defined sv_search_keys/mm_dedicated_force and without. To the best of our research, all versus games are being hosted P2P. Last night, prior to the update, everything ran relatively well. The point is, a.) without search_keys you cannot keep your server exclusive to your Steam group, and b.) since the update today around 3:00pm EST, versus games will not matchmake or connect to private servers. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David Parker [dpar...@utica.edu] Sent: Saturday, November 21, 2009 10:28 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive I'm confused about what you mean by no versus games can be setup at the lobby. I was able to set up a versus lobby last night and then play versus on our steamgroup server just fine. The problem is that I shouldn't have been able to play on that server, since I wasn't a member of the group (and no one else in the lobby was, either). It looks like sv_steamgroup_exclusive is not being honored if the user forces a lobby to a specific server instead of using the matchmaking system. - Dave - Original Message - From: Kerry Dorsey kdor...@dorseyinc.com Date: Saturday, November 21, 2009 9:52 pm Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Our 2 exclusive servers seem to be defining tags and search_keys fine, but no versus games can be setup at the lobby. In fact, ALL versus games are being directed locally. I did mm_dedicated_force_servers on my client and set search_keys, but all connections to our servers resulted in the existing campaign already idle. Can anyone force their servers into versus mode from console? If so, I'd love to know how. Limiting sv_gametypes is not getting the job done. Reports from others also state that all versus game lobbies are being hosted locally only. Any other confirmations? Like David mentioned, last night I could force versus lobby on our machines with mm_dedicated_force_servers and search_keys. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux- boun...@list.valvesoftware.com] On Behalf Of David Parker [dpar...@utica.edu]sent: Saturday, November 21, 2009 9:36 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive Hello, I'm running a vanilla L4D2 server with four public forks and two private forks which have sv_steamgroup and sv_steamgroup_exclusive set. sv_steamgroup_exclusive seems to work as intended, and matchmaking keeps my public servers full most of the time wile the group servers sit empty unless group members are using it. However, I noticed last night that if I use mm_dedicated_force_servers as a non-group user and specify the IP and port of a group server, it connects my lobby to that server. We had a 8-player lobby full of users which are not in the Steam group, but I was able to get us onto the group's server simply by specifying it. Is this a bug? Has anyone else seen this? Thanks, Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
The cvar only takes effect when the server is empty. Once players are on, pubbies can get assigned to your server via matchmaking. To block that, you need search_keys defined. Honestly, what would make the most sense is for Valve to clearly and concisely tell us how the matchmaking cvars work, including their interdependencies. The trial-n-error stuff is for the birds. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of gulfy32 [gulf...@gmail.com] Sent: Saturday, November 21, 2009 11:23 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive I think something is up with the sv_steamgroup_exclusive cvar. I have it set in my server.cfg, and when I launch the server, it fills immediately with players. Only after I kick everyone off the server does it stay empty until someone in our group does a mm force to it. I have not tried an mm force as a non-group member though. On Sat, Nov 21, 2009 at 9:28 PM, David Parker dpar...@utica.edu wrote: I'm confused about what you mean by no versus games can be setup at the lobby. I was able to set up a versus lobby last night and then play versus on our steamgroup server just fine. The problem is that I shouldn't have been able to play on that server, since I wasn't a member of the group (and no one else in the lobby was, either). It looks like sv_steamgroup_exclusive is not being honored if the user forces a lobby to a specific server instead of using the matchmaking system. - Dave - Original Message - From: Kerry Dorsey kdor...@dorseyinc.com Date: Saturday, November 21, 2009 9:52 pm Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Our 2 exclusive servers seem to be defining tags and search_keys fine, but no versus games can be setup at the lobby. In fact, ALL versus games are being directed locally. I did mm_dedicated_force_servers on my client and set search_keys, but all connections to our servers resulted in the existing campaign already idle. Can anyone force their servers into versus mode from console? If so, I'd love to know how. Limiting sv_gametypes is not getting the job done. Reports from others also state that all versus game lobbies are being hosted locally only. Any other confirmations? Like David mentioned, last night I could force versus lobby on our machines with mm_dedicated_force_servers and search_keys. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux- boun...@list.valvesoftware.com] On Behalf Of David Parker [dpar...@utica.edu]sent: Saturday, November 21, 2009 9:36 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive Hello, I'm running a vanilla L4D2 server with four public forks and two private forks which have sv_steamgroup and sv_steamgroup_exclusive set. sv_steamgroup_exclusive seems to work as intended, and matchmaking keeps my public servers full most of the time wile the group servers sit empty unless group members are using it. However, I noticed last night that if I use mm_dedicated_force_servers as a non-group user and specify the IP and port of a group server, it connects my lobby to that server. We had a 8-player lobby full of users which are not in the Steam group, but I was able to get us onto the group's server simply by specifying it. Is this a bug? Has anyone else seen this? Thanks, Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive
Regarding your mm_dedicated_force_servers connectors... Is a connection using that cvar constitute a direct connection? Like connect serverIP:port? If so, then you might be able to keep them out with sv_allow_lobby_connect_only 1. Not sure. Are you able to start a server in versus mode? I've heard only failure reports using +map c1m1_hotel versus at startup. If so, then how can we specify a game type other than campaign? Because lobby versus game builds just aren't working for us. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David Parker [dpar...@utica.edu] Sent: Saturday, November 21, 2009 11:52 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive Sorry, I hadn't played since the update came out, and that's why I was confused about versus. Anyway, I'm not using a search key, and I haven't had any problem with public players joining our group servers. Group members usually see these servers in their list of group servers in the L4D2 menu, and I think they are able to get to them that way instead of using mm_dedicated_force_servers (I haven't asked them, though). So sv_steamgroup_exclusive seems to be enough to keep these servers out of matchmaking, but not enough to keep public people off the servers if they specificy one of the servers using the mm_dedicated_force_servers method. Does specifying a search key prevent public lobbies from connecting to the server if mm_dedicated... is used to specify the server? Thanks, Dave - Original Message - From: Kerry Dorsey kdor...@dorseyinc.com Date: Saturday, November 21, 2009 11:29 pm Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com The cvar only takes effect when the server is empty. Once players are on, pubbies can get assigned to your server via matchmaking. To block that, you need search_keys defined. Honestly, what would make the most sense is for Valve to clearly and concisely tell us how the matchmaking cvars work, including their interdependencies. The trial-n-error stuff is for the birds. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux- boun...@list.valvesoftware.com] On Behalf Of gulfy32 [gulf...@gmail.com]sent: Saturday, November 21, 2009 11:23 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive I think something is up with the sv_steamgroup_exclusive cvar. I have it set in my server.cfg, and when I launch the server, it fills immediatelywith players. Only after I kick everyone off the server does it stay empty until someone in our group does a mm force to it. I have not tried an mm force as a non-group member though. On Sat, Nov 21, 2009 at 9:28 PM, David Parker dpar...@utica.edu wrote: I'm confused about what you mean by no versus games can be setup at the lobby. I was able to set up a versus lobby last night and then play versus on our steamgroup server just fine. The problem is that I shouldn't have been able to play on that server, since I wasn't a member of the group (and no one else in the lobby was, either). It looks like sv_steamgroup_exclusive is not being honored if the user forces a lobby to a specific server instead of using the matchmaking system. - Dave - Original Message - From: Kerry Dorsey kdor...@dorseyinc.com Date: Saturday, November 21, 2009 9:52 pm Subject: Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Our 2 exclusive servers seem to be defining tags and search_keys fine, but no versus games can be setup at the lobby. In fact, ALL versus games are being directed locally. I did mm_dedicated_force_servers on my client and set search_keys, but all connections to our servers resulted in the existing campaign already idle. Can anyone force their servers into versus mode from console? If so, I'd love to know how. Limiting sv_gametypes is not getting the job done. Reports from others also state that all versus game lobbies are being hosted locally only. Any other confirmations? Like David mentioned, last night I could force versus lobby on our machines with mm_dedicated_force_servers and search_keys. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux- boun...@list.valvesoftware.com] On Behalf Of David Parker [dpar...@utica.edu]sent: Saturday, November 21, 2009 9:36 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] L4D2 and sv_steamgroup_exclusive Hello, I'm running a vanilla L4D2 server with four public
Re: [hlds_linux] L4D2 host banner
+100 ;) Right on, Eric. Without the ability to secure a private community server with the config of our choice, there's no reason for a GSP. Let Valve provide the official servers and let them foot the bill. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers Sent: Thursday, November 19, 2009 6:33 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] L4D2 host banner I would also already be happy if people can actually play a game via lobby on the steamgroup they joined. (without all the console crap) that would be also my way of making some name out there (because people would join the group to be able to play) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available
If a search key is defined, does that affect Steam group exclusivity? I couldn't keep pubbies out with only exclusivity and Steam group defined. Also, what chars are allowed for search keys? Anything reserved? Kerry -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Brent Veal Sent: Tuesday, November 17, 2009 10:54 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available Setting a search key will block a normal lobby, yes. Take the search_key out of the cfg and you'll get lots of random lobbies joining your servers On Tue, Nov 17, 2009 at 7:46 AM, Brian Stolz br...@tecnobrat.com wrote: From what I have read, sv_search_key makes it so your server is not available for matchmaking. I could be wrong (documentation on this is really sketchy), but try without your sv_search_key and see what happens :) - Brian On Tue, Nov 17, 2009 at 7:37 AM, D4rKr0W dark...@dpi-clan.orghttps://mail.google.com/mail?view=cmtf=0to=dark...@dpi-clan.org wrote: On Tue, Nov 17, 2009 at 3:16 PM, Eric Riemers riem...@binkey.nlhttps://mail.google.com/mail?view=cmtf=0to=riem...@binkey.nl wrote: dont set a game mode in the config, just connect to it with the lobby and it will change to what you want to play.. just like it was in l4d.. my simplistic config: --- snip --- hostname [EU] Lethal-Zone.eu L4D2 rcon_password xx sv_steamgroup --- snip --- and then they started to fill up rapidly, with coop and versus games. Any reasonable explaination for the fact that adding more settings to the server.cfg blocks them from getting new clients connecting? I accidentally started 3 forks without specifying a .cfg to load, and they became immediately full. Once i got rid of the error and put up a better .cfg (attached) and started up the forks again, well.. they've been empty since now. //Host Name hostname my fork #1 // Rcon Cvars rcon_password xx //Set.s remote control password // Server password sv_password // Difficulty of the current game (easy, normal, hard, impossible) z_difficulty normal sv_search_key dpiclan sv_contact i...@dpi-clan.orghttps://mail.google.com/mail?view=cmtf=0to=i...@dpi-clan.org //Contact email for server sysop sv_downloadurl //Location from which clients can download missing files sv_steamgroup mysteamgroupid //this is your group.s steam group id.. allows members to join from main menu add //sv_steamgroup_exclusive 1 //to make it exclusive and private sv_allow_lobby_connect_only 0 //if set, players may only join this server from matchmaking lobby, may not connect directly. // Server Cvars mp_disable_autokick 0 //Prevents a userid from being auto-kicked sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server. sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server. sv_alltalk 0 //Players can hear all other players, no team restrictions sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks. sv_cheats 0 //Allow cheats on server sv_clearhinthistory 1 //Clear memory of server side hints displayed to the player. sv_consistency 1 //Whether the server enforces file consistency for critical files // Lan or internet play, Server region cvars sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) //sv_region 3 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world // Server Logging sv_log_onefile 0 //Log server information to only one file. sv_logbans 1 //Log server bans in the server logs. sv_logecho 0 //Echo log information to the console. sv_logfile 1 //Log server information in the log file. sv_logflush 0 //Flush the log file to disk on each write (slow). sv_logsdir logs //Folder in the game directory where server logs will be stored. //Server Rates sv_maxcmdrate 66 //(If sv_mincmdrate is 0), this sets the maximum value for cl_cmdrate. sv_unlag 1 sv_maxunlag .5 // Exec configs exec banned.cfg exec listip.cfg -- Davide Mirtillo aka DPI - D4rKr0W http://www.dpi-clan.org http://steamcommunity.com/groups/DemolitionandPyromaniac ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To
Re: [hlds_linux] L4D2 Server.cfg
Look deeper into Brent Veal's post. His config is listed in detail. Until I get things under control, my config is VERY conservative: hostname servername rcon_password rconpw sv_password sv_contact supp...@abc.com mp_roundlimit 3 sv_search_key yourkeyhere sv_steamgroup sv_steamgroup_exclusive 1 sv_alltalk 1 sv_cheats 0 sv_consistency 1 sv_maxcmdrate 101 sv_maxrate 3 sv_visiblemaxplayers -1 sv_logfile 1 sv_log_onefile 0 sv_logbans 1 sv_logsdir logs exec banned_user.cfg exec banned_ip.cfg --Kerry -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris Boot Sent: Tuesday, November 17, 2009 12:05 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2 Server.cfg Hi, I'll hasten to add, that previous email was no joke and actually a perfectly valid server.cfg for L4D2. A blank file will work just fine. Chris Nicholas Hastings wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d2 does not answer queries with enabledsv_steamgroup or sv_password
I confirm that sv_steamgroup works fine if sv_password is NOT defined. Also, for you GSP managers out there, if you have a private server compliance script that kills instances that do not define sv_password (ahem, GS) then please disable those scripts ASAP. --Kerry On Nov 17, 2009, at 4:40 PM, Ronny Schedel wrote: No, only sv_password is causing this, you can set sv_steamgroup to whatever you want. Hi, The topic says all. As soon as there is sv_steamgroup or sv_password set, the server doesn't respond to a2s queries. It just appears as offline, although it's running. Marcel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d2 demo sv_password disabled ?
I absolutely agree with Davide, regarding the essential aspect of community-only servers. Plus, large GSPs have a different pricing structure for private servers. A lack thereof would impact everyone's bottomline. If Valve purposely borks the sv_password cvar, it would be courteous to say so. And as for being a bug? In the 8+ years of hosting Valve product, I don't recall a problem with passwording our servers. Just sayin'... Kerry -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of D4rKr0W Sent: Wednesday, October 28, 2009 9:33 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] l4d2 demo sv_password disabled ? On Wed, Oct 28, 2009 at 2:31 PM, Eric Riemers riem...@binkey.nl wrote: i know what will happen the instant i turn them on, there full.. and then i/community cant even join the servers.. i own the damn thing. That's why i'm making such malicious claims. I think every small community has the same concerns and with sv_password broken and no information whatsoever on the compatibility of plugins such as metamod/sourcemod, i can't help but to worry about it. -- Davide Mirtillo aka DPI - D4rKr0W http://www.dpi-clan.org http://steamcommunity.com/groups/DemolitionandPyromaniac ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] l4d2 demo sv_password disabled ?
You're absolutely right, Dave. For example, we run our community's coop instance as a steamgroup_exclusive server and our versus instance with a password. We find that pubbies routinely get routed to our exclusive servers. But bigger than that, from the GSP perspective, if your customer is getting a discount on their private servers only to have regular pub traffic, they are outside of the AUP. This impacts $$$. Again, I don't think any of us would care about how exclusivity is established, as long as it DOES exist and that we're informed of the general plan and time frame. Kerry -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David A. Parker Sent: Wednesday, October 28, 2009 11:45 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] l4d2 demo sv_password disabled ? I make no secret of the fact that I hate the lobby system introduced in L4D. I don't think the idea is bad, but the implementation sucks. One of the big problems is that sv_password has never worked with the lobby system, and this makes it very difficult to set up a truly private (password-protected) server. In L4D, sv_password only works if you connect to the server directly, but then you can't use any of the features that require the lobby system, such as voting. Sure, you can jump through lots of hoops using combinations sv_search_key, sv_steamgroup_exclusive, etc., but why should you have to? As long as you're going to make the game use a lobby system, why not put something into the GUI where you can easily specify a game server, like the good old Favorites tab in the server browser. And if the game server you specified is protected by a password, the password box should pop up when you connect. I would imagine that sv_password is being deprecated in favor of the lobby system and sv_search_key, and that's why it doesn't work in L4D2. - Dave Kerry Dorsey wrote: I absolutely agree with Davide, regarding the essential aspect of community-only servers. Plus, large GSPs have a different pricing structure for private servers. A lack thereof would impact everyone's bottomline. If Valve purposely borks the sv_password cvar, it would be courteous to say so. And as for being a bug? In the 8+ years of hosting Valve product, I don't recall a problem with passwording our servers. Just sayin'... Kerry -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of D4rKr0W Sent: Wednesday, October 28, 2009 9:33 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] l4d2 demo sv_password disabled ? On Wed, Oct 28, 2009 at 2:31 PM, Eric Riemers riem...@binkey.nl wrote: i know what will happen the instant i turn them on, there full.. and then i/community cant even join the servers.. i own the damn thing. That's why i'm making such malicious claims. I think every small community has the same concerns and with sv_password broken and no information whatsoever on the compatibility of plugins such as metamod/sourcemod, i can't help but to worry about it. -- Davide Mirtillo aka DPI - D4rKr0W http://www.dpi-clan.org http://steamcommunity.com/groups/DemolitionandPyromaniac ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [Bulk] DOD:S Server uses different class tables
We're still waiting for Valve to acknowledge that the problem exists, much less publish a fix. According to my count, about 80% of the DoD servers are currently down. Kerry -Original Message- From: hlds_linux-boun...@list.valvesoftware.com on behalf of Marc Biorklund Sent: Tue 1/13/2009 11:17 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [Bulk] DOD:S Server uses different class tables Hi Arnaud, No, we still waiting for Steam / Valve to release the Linux files. Cheers, Marc. On Tue, Jan 13, 2009 at 4:13 PM, Arnaud DUMAS de RAULY a@esport-eu.comwrote: Has this issue been solved ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] VAC1 bug
No. As stated before, *carefully* look at the log format listed by Alfred and you'll see that the format is very different, and in fact *not* from VAC. It looks more like a HLGuard entry to me...but I haven't used that in 2 years! Kerry www.mikesmarauders.com Ronny Schedel wrote: Check the messages, it is from VAC. Alfred posted the same server log file message. Its extended by some more info for the website, thats all. The message is from VAC. you missed the point entirely. It's not VAC that is giving you those messages, so *you* should find out what *you* have running on the server that banned them and take it up with whoever wrote that. Because it wasn't Valve. Valve just told you so. On 4/25/05, Ronny Schedel [EMAIL PROTECTED] wrote: The odd thing is, they were detected cheating and could play easily later. That's what you should look for... -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Day of defeat, Server fps, config -?
Mariusz Zielinski wrote: On Monday 04 April 2005 15:19, Walki ** wrote: first im sorry of my bad english, so please try to read beween lines :) This is good one :-) Hiding information beetwen lines is a domain of skillfull linguists. -- Mariusz Zielinski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux You mean cunning... :) Kerry Dorsey ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] IP in autoexec.cfg
Chad McCan wrote: Yeah, we just made it parse the IP and port out of the autoexec.cfg and place it on the command line. Thanks for testing that for me. Thanks to Valve for once again changing something without any documentation. Thank You, Chad McCan BVGamer Game Server Leasing www.bvgamer.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der Zwaart Sent: Friday, January 21, 2005 2:51 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] IP in autoexec.cfg On Fri, Jan 21, 2005 at 09:36:34AM +0100, Maarten van der Zwaart wrote: I'm not sure there is an other option at the moment. The +ip commandline switch (which is the same as putting it in autoexec.cfg) has been Hmm just tried it out, +ip still works, ip in autoexec.cfg does not. deprecated sometime in december. And perhaps been completely disabled now? The proper method is the -ip commandline switch (and the -port switch). The -ip switch is the way to do it. If you don't want to put the ip address in your start scripts, you could make the start script read the ip from a config file, and place it on the command line. Maarten -- A: Because it fouls the order in which people normally read text. Q: Why is top-posting such a bad thing? A: Top-posting. Q: What is the most annoying thing on usenet and in e-mail? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Just as a point of reference, as of one of the updates in December (lost track!) on the Windoz side, the *IP switch is disabled all together. Steam now performs all IP detection and allocation to the server browser. And, no... no one ever announced this feature either. There is a very interesting ramification, though. I can no longer connect to my own server when connecting with my station that's behind the same firewall. IOW, Steam sees my addy as the external IP assigned by my FW. Steam sees the server as the external IP dedicated to it by the FW. The server sees my client by the internal IP. Since the server can't see my client's IP the same as Steam, I get an invalid Steam ticket error. According to Valve, The bottom line is that one of these two things must be true: a. The IP that the Game Server sees you connecting from is the same IP that the Steam network sees you connecting from, or b. It must appear to Steam that your Client and the Game Server are using the same IP (you are both behind the same NAT). If you are unable to meet these requirements then your network will be incompatible with Steam. So, if you operate your servers from behind a typical corporate FW config, you won't be able to play on your own servers without making serious changes. *sigh* Kerry Mike's Marauders!! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:S Bots
kungfuhasi wrote: Hi Honda, First of all, if it may be of help, for my server i created an own bot.cfg, which is being called using 'exec bot.cfg' from the server config.. that way i can handle bots seperately. This is what's in there: bot_prefix Hunter-Bot | bot_quota 6 bot_quota_mode fill bot_difficulty 3 bot_join_after_player 1 bot_chatter normal bot_join_team any bot_defer_to_human 0 //bot_all_weapons 1 bot_allow_grenades 1 bot_allow_machine_guns 1 bot_allow_pistols 1 bot_allow_rifles 1 bot_allow_rogues 1 bot_allow_shotguns 1 bot_allow_snipers 1 bot_allow_sub_machine_guns 1 bot_auto_vacate 1 Now, for a own Bot to work, i think you need to change the botprofile.db file. Now this all is not tested by me and such, but i think this makes most sense .. see this snippet: // These are the individual bot profiles, which inherit first from ^M // Default and then the specified Template(s), in order^M //^M ^M Elite+Rifle Cliffe^M Skin = 1^M VoicePitch = 95^M End^M i.e. The Bot named Cliffe will first inherit from template Default (which is defined first in the file) and then from the Elite+Rifle Template. This way some sort of characteristics for the bot can be assigned. I guess you need to look out to stay with 'Skin = 1', as in Source we currently only have one skin Hope to help, KungfuHasi Am Donnerstag, den 20.01.2005, 17:42 -0600 schrieb hondaman: Nice. TY. Yeah, I cant seem to get the bots to join the server and play all by themselves. I tried that switch, bot_join_after_player 0 and 1 and it doesnt work. Is there a way to change the name of the bots themselves? I tried bot_add honda, but that didnt work. DOH!Scorpion wrote: Hi, I tried yesterday to include some bots to my DS. A great help was cvarlist bot_ (w/o quotes ;) ) There are 43 cvars/commands for managing bots. On custom maps the server startet to generate some *.nav-files (i think, there are the waypoints stored). When generating nav-file, there is heavy cpu-load on the server. To fill my server with 4 dynamic bots (a human player joins, a bot left the game) i use this little skript in my server.cfg: [SNIP] bot_prefix ]SH-BOT[ //BOT-Clan bot_add Wade // first bot, to activate the fill process bot_join_team any //Bot´s join any team bot_join_after_player 0 //Bots join w/o human player - seems buggy bot_chatter normal //Normal bot chat bot_auto_vacate 1//a human joins, a bot leaves the game bot_difficulty 2// Bot Skill. 0=easy, 1=normal, 2=hard, 3=expert bot_quota 4 // max. bots bot_quota_mode fill // invite the bots ;) bot_kick ]SH-BOT[ Wade [/SNIP] The bot_add Wade will start the filling, and the bot_kick.. will remove the manually added bot. Hope, i could help a little bit. Greetz DOH!Scorpion aka Ulf - visit us @ http://www.doh-clan.de CS:S @ server.doh-clan.de:27015 HL²MP @ server.doh-clan.de:27030 CoD @ server.doh-clan.de:28960 UT2004@ server.doh-clan.de::7787 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of hondaman Sent: Thursday, January 20, 2005 11:08 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] CS:S Bots Is there a page somewhere describing how they work on a CS:S DS, and how to set them up? I couldnt find anything. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- kungfuhasi [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux That is precisely what I did and it works perfectly! Here's another link from Turtle Rock Studios that explains the process... http://www.turtlerockstudios.com/forums/csbot/viewtopic.php?t=689 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server Crash Exploit Part 2
hondaman wrote: CS:S William Warren wrote: is this CS:S or 1.6? hondaman wrote: Just a followup. The very same guy who crashed 7Harbinger in the steampowered forums is the guy who crashed mine. Check this out: *7Harbinger* Registered: Nov 2004 Posts: 4 *as per your request* Here you go. This portion of the logfile should do it for you. L 12/31/2004 - 03:46:54: Crash This ing Server!!!4 connected, address 68.60.26.139:27005 L 12/31/2004 - 03:46:55: Crash This ing Server!!!4 disconnected (reason STEAM UserID STEAM_0:1:2540473 is banned And from my logs: L 12/31/2004 - 02:28:55: Sherrif2STEAM_ID_PENDING connected, address 68.60.26.139:27005 L 12/31/2004 - 02:30:28: Sherrif2STEAM_0:1:2540473TERRORIST changed name to Crash This Fucking Server! hondaman wrote: no Kingsley Foreman wrote: are u using any plugins? - Original Message - From: hondaman [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Saturday, January 01, 2005 7:27 AM Subject: Re: [hlds_linux] Server Crash Exploit Part 2 http://forums.steampowered.com/forums/showthread.php?s=threadid=218309 Second post down. Guy changed his name to the same as when my server crashed. Im gonna see if I can get the ip from that admin to check if its the same guy. hondaman wrote: This is a repost of my prior, with formatting fixes and some more information. Last night, this is what happened after several people where banned for tking (i dont know if its related, but that was what happened): Dec 31 00:58:26 HardGaming kernel: srcds_amd[1966]: segfault at rip f7b26a1b rsp b100 error 4 Then after several minutes, this: Dec 31 02:08:24 HardGaming kernel: srcds_amd[7425]: segfault at rip f7b26a1b rsp b100 error 4 Dec 31 02:09:21 HardGaming kernel: srcds_amd[7476]: segfault at rip f7b26a1b rsp b100 error 4 Dec 31 02:10:26 HardGaming kernel: srcds_amd[7508]: segfault at rip f7b26a1b rsp b100 error 4 Dec 31 02:10:42 HardGaming kernel: srcds_amd[7556]: segfault at rip f7b26a1b rsp b100 error 4 Dec 31 02:12:03 HardGaming kernel: srcds_amd[7561]: segfault at rip f7b26a1b rsp b100 error 4 Dec 31 02:12:18 HardGaming kernel: srcds_amd[7574]: segfault at rip f7b26a1b rsp b100 error 4 Dec 31 02:16:00 HardGaming kernel: srcds_amd[7624]: segfault at rip f7b26a1b rsp b100 error 4 Dec 31 02:16:35 HardGaming kernel: srcds_amd[7659]: segfault at rip f7b26a1b rsp b100 error 4 Dec 31 02:23:01 HardGaming kernel: srcds_amd[7662]: segfault at rip f7b26a1b rsp b100 error 4 Dec 31 02:27:05 HardGaming kernel: srcds_amd[7787]: segfault at rip f7b26a1b rsp b100 error 4 Dec 31 02:27:37 HardGaming kernel: srcds_amd[7886]: segfault at rip f7b26a1b rsp b100 error 4 Dec 31 02:28:26 HardGaming kernel: srcds_amd[7893]: segfault at rip f7b26a1b rsp b100 error 4 Dec 31 02:37:43 HardGaming kernel: srcds_amd[7922]: segfault at rip f7b26a1b rsp b100 error 4 The CS:S server logs end abruptly after the server restarts. I looked through the logs, but didnt find anything obvious, other than this guy who makes references to server crashes: css1/L1231006.log:L 12/31/2004 - 01:02:34: D@ Sniper!!27STEAM_0:1:2540473TERRORIST say_team server crashed? css1/L1231006.log:L 12/31/2004 - 01:05:17: D@ Sniper!!27STEAM_0:1:2540473TERRORIST say_team yo man, i manage a server, my shit crashed to, i think its Valve, you know what causes it? css1/L1231006.log:L 12/31/2004 - 01:05:49: D@ Sniper!!27STEAM_0:1:2540473TERRORIST say_team it crashes after i ban peeps css1/L1231006.log:L 12/31/2004 - 01:11:31: D@ Sniper!!27STEAM_0:1:2540473TERRORIST say so whos admin, need to know what they think about the server crashes? THEN, this guy joins: L 12/31/2004 - 02:28:37: Log file started (file logs/L1231026.log) (game /gaming/css1/cstrike) (version 2230) L 12/31/2004 - 02:28:37: server_cvar: mp_falldamage 1 L 12/31/2004 - 02:28:37: server_cvar: mp_flashlight 1 L 12/31/2004 - 02:28:37: server_cvar: mp_friendlyfire 1 L 12/31/2004 - 02:28:55: Sherrif2STEAM_ID_PENDING connected, address 68.60.26.139:27005 L 12/31/2004 - 02:28:55: World triggered Round_Start L 12/31/2004 - 02:29:02: World triggered Round_Start L 12/31/2004 - 02:29:19: dogmoney3STEAM_ID_PENDING connected, address 69.225.242.45:27005 L 12/31/2004 - 02:29:21: Sherrif2STEAM_0:1:2540473 entered the game L 12/31/2004 - 02:29:25: Sherrif2STEAM_0:1:2540473Unassigned joined team TERRORIST L 12/31/2004 - 02:29:25: Sherrif2STEAM_0:1:2540473TERRORIST triggered Got_The_Bomb L 12/31/2004 - 02:29:54: Sherrif2STEAM_0:1:2540473TERRORIST triggered
Re: [hlds_linux] WARNING: UDP_OpenSocket: port: 27015 bind: Cannot assign requested
Nathan Marcus wrote: I am too behind a firewall, and router. I found this forum post a while ago which helped a lot. http://server.counter-strike.net/forums/showthread.php?s=threadid=32243 read it for what its worth, it helped me. - Original Message - From: Scott Ahlbrandt [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Monday, January 03, 2005 5:33 PM Subject: Re: [hlds_linux] WARNING: UDP_OpenSocket: port: 27015 bind: Cannot assign requested On Monday 03 January 2005 21:47, Nathan Marcus wrote: Nathan I'm behind a firewall so I have to specify an ip, my pf.conf is below. # $OpenBSD: pf.conf,v 1.21 2003/09/02 20:38:44 david Exp $ # # See pf.conf(5) and /usr/share/pf for syntax and examples. # Required order: options, normalization, queueing, translation, filtering. # Macros and tables may be defined and used anywhere. # Note that translation rules are first match while filter rules are last match. # Macros: define common values, so they can be referenced and changed easily. SYN_ONLY=S/FSRA ext_if=xl0 # replace with actual external interface name i.e., dc0 int_if=xl1 # replace with actual internal interface name i.e., dc1 internal_net=192.168.1.1/16 #external_addr=192.168.1.1 # Tables: similar to macros, but more flexible for many addresses. #table foo { 10.0.0.0/8, !10.1.0.0/16, 192.168.0.0/24, 192.168.1.18 } # Options: tune the behavior of pf, default values are given. set timeout { interval 10, frag 30 } set timeout { tcp.first 120, tcp.opening 30, tcp.established 86400 } set timeout { tcp.closing 900, tcp.finwait 45, tcp.closed 90 } set timeout { udp.first 60, udp.single 30, udp.multiple 60 } set timeout { icmp.first 20, icmp.error 10 } set timeout { other.first 60, other.single 30, other.multiple 60 } set timeout { adaptive.start 0, adaptive.end 0 } set limit { states 1, frags 5000 } set loginterface $ext_if set optimization normal set block-policy drop set require-order yes set fingerprints /etc/pf.os # Normalization: reassemble fragments and resolve or reduce traffic ambiguities. scrub in all # Queueing: rule-based bandwidth control. #altq on $ext_if bandwidth 2Mb cbq queue { dflt, developers, marketing } #queue dflt bandwidth 5% cbq(default) #queue developers bandwidth 80% #queue marketing bandwidth 15% # Translation: specify how addresses are to be mapped or redirected. # nat: packets going out through $ext_if with source address $internal_net will # get translated as coming from the address of $ext_if, a state is created for # such packets, and incoming packets will be redirected to the internal address. nat on $ext_if from $internal_net to any - ($ext_if) # rdr: packets coming in on $ext_if with destination $external_addr:1234 will # be redirected to 10.1.1.1:5678. A state is created for such packets, and # outgoing packets will be translated as coming from the external address. #rdr on $ext_if proto tcp from any to $external_addr/32 port 1234 - 10.1.1.1 port 5678 rdr on $ext_if proto { tcp, udp } from any to 68.231.121.45/32 port 27000:27040 - 192.168.1.23 port 27000:27040 Yes, try not to specify an IP in the command line and see if you can get through. I got this a few times if I specified a wrong ip that was essentially a typo when I started it. - Original Message - From: Scott Ahlbrandt [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Monday, January 03, 2005 8:09 PM Subject: [hlds_linux] WARNING: UDP_OpenSocket: port: 27015 bind: Cannot assign requested address FATAL ERROR (shutting down): Couldn't allocate dedicated server IP port 27015. Date: Mon, 3 Jan 2005 11:10:56 -0700 User-Agent: KMail/1.6.2 MIME-Version: 1.0 Content-Disposition: inline Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Message-Id: [EMAIL PROTECTED] Has anyone come across this when trying to get your server to show up on the master list.? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux I had the same issue on my Windowz box. I'm behind a firewall, used to specify IP and all ran fine. After one of the recent updates in December, I could no longer use the +ip switch. The exact same error you mentioned appeared. Simply removing that command switch cleared up the problem...but I now have a new issue: my internal machine (also
Re: [hlds_linux] OT: Blue Shift @ Alfred
Killer Creation Services wrote: I would still personally like to see it on the steam list though. Frederick Abrams Killer Creation Services www.killercreation.co.uk -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Geoff Wilson Sent: 05 January 2005 20:22 To: hlds_linux@list.valvesoftware.com Subject: Re: RE: [hlds_linux] OT: Blue Shift On Wed, 5 Jan 2005 15:09:58 -0500, Nathan Marcus [EMAIL PROTECTED] wrote: I mean, now with Steam and everything, if you attempt an installation, you can't even install it. Try it - I've installed and run it completely independently of steam, worked fine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Umm...this really has nothing to do with HLDS and Alfred probably has nothing to do with the legal implications of software licensing and distribution. Please post at Steampowered.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Re: [OT] Tuneup your hl server...
Most of the Uber Geeks here wouldn't know anything about sex...:p jk!! Kerry(Boogieman) - Original Message - --__--__-- Message: 6 From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: AW: [hlds_linux] Tuneup your hl server... Date: Mon, 16 Jun 2003 18:32:11 +0200 Reply-To: [EMAIL PROTECTED] good things can't be posted often enough - its like having sex... ;) -Urspr=FCngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Kevin J. Anderson Gesendet: Montag, 16. Juni 2003 17:48 An: [EMAIL PROTECTED] Betreff: RE: [hlds_linux] Tuneup your hl server... good info, but old news. ; ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Re: hlds_linux digest, Vol 1 #2005 - 5 msgs
Until Metamod gets its site revamped, UA is hosting the last two versions of Metamod. See: http://www.unitedadmins.com/metamod-dl.php Kerry - Original Message - --__--__-- Message: 1 Date: Thu, 27 Mar 2003 15:06:01 +0100 From: =?ISO-8859-1?Q?Bj=F6rn_Birkholz?= [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Digital Paintball HL Mod Reply-To: [EMAIL PROTECTED] http://dl2.metamod.org/ petter granstrom wrote: Unfortunately, those links point to metamod.org (at amxmod.net). - Original Message - From: m0gely [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, March 27, 2003 12:19 AM Subject: Re: [hlds_linux] Digital Paintball HL Mod Adam 'Starblazer' Romberg wrote: Well, first off, it appears metamod.org is down... second off, does anyone know if there are any admin-programs that work with DPB? From what I read adminmod randomly works, and I haven't taken a deeper look into amx considering that metamod is down ;) AM comes with metamod and AMX lists metamod as a download right below itself ont he AMX download page. I don't know anything about DPB though. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Re: Your opinion
This may be the 'real world', but that doesn't make it right. In essence, this admin/operator has instituted a policy that has adverse affects on the server community at large. What the hell gives HIM the right? IMO, that's just plain rude. Now, I may sound like Miss Manners bitching up a storm, but that's inconsiderate. This also sounds like the workings of some 15 yr old jr. admin. Is this really the head admin/operator? If one of my admins acted like this, he'd be out on his ass in a New York minute. My server is my responsibility with my money invested and my reputation on the line. I wouldn't want some attitude junky causing trouble. Try contacting the 'real' operator. You're right Brian, we shouldn't have to deal with this. It should be common courtesy to prevent such issues. Otherwise, I'll just have to add another tag filter to AM/CM to include *.com, *.net, *.org, etc. which makes them as big a nuisance as hacker clans. Message: 4 Date: Wed, 5 Feb 2003 11:44:44 -0800 (PST) From: Brian A. Stumm [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] Your opinion Organization: BS-Linux.com Reply-To: [EMAIL PROTECTED] On Wed, 5 Feb 2003, Mad Scientist wrote: On Wed, 5 Feb 2003, Kevin J. Anderson wrote: Point is it's going to cost all of us resources to deal with a problem that one server creates. Welcome to the real world. :-/ Someone else already said something to the effect that we server admins need to try to understand how what we do affects other server operators. I realize my initial post was largely a big glass of whine but I found this an issue that concerns us all, thus the reason for no OT in the subject. Its become apparent that the person causing this problem will not change his settings and I will add a filter to deal with it. I just hope that other admins don't start doing this. My method of dealing is going to be to issue a message informing the player to ask said admin to change their name changing practice, explain how to change the name andthen the player will get 90 min ban. Its unfortunate for the player that just doen't know how to change their name. But the first peron that found Player could have issued a message instructing the player how to change their name rather than forcing it to be changed into an advertisement. --__--__-- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux End of hlds_linux Digest ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Re: hlds_linux digest, Vol 1 #1814 - 13 msgs
HLSW's http://www.hlsw.net Won Database Editor matches multiple names to WonIDs. Even has nice import/export features. Kerry Message: 11 From: hondaman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Date: Tue, 4 Feb 2003 00:49:20 -0600 Subject: [hlds_linux] log analyzers? Reply-To: [EMAIL PROTECTED] This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I am looking for a good way to search logs to find ppl who evade bans. So something that would match ip's to wonid's would be really nice. Is there a tool or a way to do this? hondaman - admin www.hardcs.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Server Validation Error
Even WITH VAC, the cheating is unbearable. Against the modern hack, VAC is completely ineffective. Any noob w/ a late version of *(insert fav hack here) can run around in virtually any server w/ aibots, wallhacks, ESP, etc. Only diligent admins w/ careful instruction can properly handle cheaters. Stop waiting for ValvE to provide the answer. Arm yourself with knowledge. Kerry --__--__-- Message: 1 From: James Clark [EMAIL PROTECTED] Date: Tue, 28 Jan 2003 10:09:15 +1300 To: HLDS Linux List [EMAIL PROTECTED] Subject: [hlds_linux] Server Validation Error Reply-To: [EMAIL PROTECTED] The problem caused by VAC (Server Validation Error), is it still an issue? I'm still running in insecure mode, my god the cheating is unbearable!!! -- James. --__--__-- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux