Re: [hlds_linux] CSS sv_voicecodec no effect
That command is deprecated but shows as 0 anyway. On Fri, Apr 17, 2020, 7:19 PM Asher Baker wrote: > You need to turn off sv_use_steam_voice for sv_voicecodec to have any > effect. > > Using Steam's voice compression is probably better though. > > ~ > "Their heads are green, and their hands are blue, > And they went to sea in a Sieve." - Edward Lear > > > On Fri, Apr 17, 2020 at 9:00 PM Nate D wrote: > >> In 2017, Valve added the vaudio_celt codec to CSS and TF2 (which is what >> CSGO uses) to improve voice quality in CSS and TF2. However, I have set >> sv_voicecodec to vaudio_celt but it is not having any noticeable effect. >> I've tried putting it in the server.cfg and in the startup parameters, and >> rebooted after changing, but to no effect. >> >> I also tried vaudio_celt_high which apparently is in TF2 at least (not >> sure if it's supposed to be in CSS also) but that also had no effect. >> >> Is there an extra trick here that I'm unaware of? Or perhaps a file >> missing on my CSS Linux dedicated server? I don't see any vaudio files in >> the bin folder. >> >> Thank you, >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/ >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/ > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
[hlds_linux] CSS sv_voicecodec no effect
In 2017, Valve added the vaudio_celt codec to CSS and TF2 (which is what CSGO uses) to improve voice quality in CSS and TF2. However, I have set sv_voicecodec to vaudio_celt but it is not having any noticeable effect. I've tried putting it in the server.cfg and in the startup parameters, and rebooted after changing, but to no effect. I also tried vaudio_celt_high which apparently is in TF2 at least (not sure if it's supposed to be in CSS also) but that also had no effect. Is there an extra trick here that I'm unaware of? Or perhaps a file missing on my CSS Linux dedicated server? I don't see any vaudio files in the bin folder. Thank you, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/
Re: [hlds_linux] L4D Server Files
Hey Kerry, This is very good news - thank you! Tried to get our L4D groupserver back up for hours after the game update and really was afraid to never play on it again.. Then I found your message and now it's smoothly working again. I'm really glad about the ongoing L4D1 Linux-DS support by Valve. There are still those old-fashioned people sticking to the orignial Zombie-Apocalypse. So.. keep it running, folks :) Will On 05/13/2014 08:06 PM, Kerry Davis wrote: The SteamCmd depot for L4D dedicated server should be working now, AppID 222840. This required an update to the build, the new version is 1.0.2.9. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Felipe Fujihara Sent: Wednesday, April 02, 2014 7:57 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] L4D Server Files Hello guys, I'm trying to install L4D from SteamCmd, but it's not working... After searching around the web, I found out that it's impossible to download files thru there. Does anyone here has a link to download L4D Linux Server Files? I'm really needing it, and would be very thankful. Thanks in advance! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] wrench: a Linux command-line srcds control manager
The here document at line 872 is not correctly closed in your copy of the script. This is most likely the case because you copied the script from the formatted text box with syntax highlighting on pastebin instead of downloading it via the download/raw link at the top of the page or copying it from the raw text box (below the formatted one). The problem is that pastebin expands tabs to spaces in the formatted box and the here document is opened in tab stripping mode. So when you copy it from there there are no tabs to strip at the beginnings of lines and the heredoc delimiter ENDMESSAGE is never found because a bunch of spaces + ENDMESSAGE does not equal ENDMESSAGE thus leading to the heredoc spanning beyond the end of the its designated end position and even beyond the end of the script file. Just download it via the aforementioned download link at the top of the pastebin and the script should work as intended. On Tue, Apr 1, 2014 at 3:19 PM, monte i...@pwn.sk wrote: Hey, as for your latest version from pastebin, there seems to be some kind of syntax error (probably)? running bash4.3.0 gameslut@f2fea31d:~/wrench$ ./wrench.sh ./wrench.sh: line 2922: warning: here-document at line 872 delimited by end-of-file (wanted `ENDMESSAGE') ./wrench.sh: line 2923: syntax error: unexpected end of file 2922 being the last line, 2923 ain't exists.. mind to gave it a shot to figure out, why is the error showing up? On Thu, 20 Mar 2014 22:17:01 -0700, Jesse Molina wrote: There was a one-line error in this script that I made before uploading it which prevented new installations from being configured correctly. This has been fixed. New MD5 is 8289df67fc3b4fa1d5f6d6c2a862a41c, same download location. On 3/19/14, 23:43, Jesse Molina wrote: Below is a srcds manager script that I've been using for awhile now to take care of my srcds installations. I figure someone else might find it useful. It is a bash script. Linux only, no Windows. wrench script http://pastebin.com/CS81FnF9 md5sum: 80a423123f6c3f638004e9ae68e5eb23 wrench.sh Readme file http://pastebin.com/mHWJm62R Sample DB http://pastebin.com/eMKUsADN Download like so: wget http://pastebin.com/download.php?i=CS81FnF9 -O wrench.sh wget http://pastebin.com/download.php?i=mHWJm62R -O wrench_README.txt Notable features: Does starts, stops, restarts, updates, etc. Symlinked installs and a single master installation for each game type. Automatic updates for all installed srcds server types. Uses tmux instead of screen. Keeps config info in a little SQLite database. (no complicated SQL server install needed) It's convoluted, but it works for me. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Uh, so are we going to take care of all these fake player servers?
Hate to be pushy and seem impatient but these servers have been reported for a few weeks now. - 173.234.142.122 - 209.22.16.210 - 174.34.172.202 - 173.208.108.250 - 173.208.123.42 - 108.61.31.154 That's taken from this reddit post http://www.reddit.com/r/tf2/comments/1j6r6x/the_fake_player_problem/ I just counted and it appears there are 92 servers doing this. ElitePowered (http://community.elitepowered.com) is the community behind all of these blank hostname servers. You can verify this through the MOTD. Here is an image of the relevant part from the MOTD source: http://i.imgur.com/nikM45b.png I know one could potentially fake this by creating an elitepowered account with Pinion, but elitepowered has already been known to do this sort of thing. They bought out thebattlegrounds after they got delisted for doing this too. What is Valve doing about this? If servers can make all this money off running multiple advertising networks on their server with fake clients for months before Valve acts then I see no reason why more communities shouldn't be doing it. Here is a screenshot of all the servers in the server browser: http://i.imgur.com/0H8Ifs2.png If you want to verify this, join one of the 16/24 servers and view the output of status/ping. Or you can just watch the obvious bots posing as humans and tricking Quickplay. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Well... let's hope for one today.. On Mon, Jul 1, 2013 at 11:09 AM, Andre Müller gbs.dead...@gmail.com wrote: Ah, ok this is the exploit, which is related topic. Do we get today an update? On Jul 1, 2013 7:12 AM, Weasel wea...@weaselslair.com wrote: Since I didn't see an issue opened on the GitHub yet for this, I went ahead and opened one. It's issue #1001: [TF2] Simultaneous sappers on same building = crash https://github.com/ValveSoftware/Source-1-Games/issues/1001 - Weasel Re: [hlds_linux] Mandatory TF2 update released Weasel Sat, 29 Jun 2013 11:55:46 -0700 Martin - I strongly suggest that if it is reproduce-able, you open a case (issue) in Valve's official Git-Hub page. That is where they are tracking bugs and such. The link for that is: http://github.com/ValveSoftware/Source-1-Games/issues - Weasel Re: [hlds_linux] Mandatory TF2 update released martin v Fri, 28 Jun 2013 20:31:54 -0700 Nice new way to crash a server after last update(s?). https://www.youtube.com/watch?v=-AhE8mAk4rI Requires 2x spy. 1spy with tape recorder, 2nd spy with normal saper. 1x sentry or 1x tele or 1x disp. Spys should put their sappers in the same time to 1 building. ABRA-CADABRA! CRASH! SUCKS ASS!. I saw that happening on my server. Some fucktards with 2inch penises like to crash servers after seeing that YT video.. plz fix. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server Hang / Restart Script ?
Azelphur made something that can detect this I think. Can't vouch for it working or not but: https://github.com/Azelphur/srcds-detect-freeze On Tue, Jul 2, 2013 at 3:18 PM, Jeff Sugar jeffsu...@gmail.com wrote: Although it would be kinda overkill for you if you don't need the other features it office, I use--and absolutely love--TCAdmin. It's a webpanel, and among its many features (one of which being the one you're looking for!), I love how easy it makes it for my various admins to update the server securely On Jul 2, 2013 11:55 AM, Chris Oryschak ch...@oryschak.com wrote: Does anyone have any good scripts they are willing to share to restart a server when it hangs/freezes with the 100% cpu bug? I'm guessing you will need to use qstat to query the server to determine if it's no longer running/responding and then restart it. Anyone? Thanks, Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Server crashing exploit.
Are we looking at a fix for today? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Just tried it on our dev server and it appears to be fixed. On Tue, Jul 2, 2013 at 8:34 PM, martin v velt...@gmail.com wrote: Not quite sure. 2013/7/3 wickedplayer494 . wickedplayer...@gmail.com As in the same double-sapper exploit? It was stated that it should've been fixed... On Tue, Jul 2, 2013 at 7:28 PM, martin v velt...@gmail.com wrote: People can STILL CRASH servers with spys. 2013/7/3 Eric Smith er...@valvesoftware.com We've released a mandatory update for TF2. The notes for the update are below. The new version is 1818860. -Eric -- Team Fortress 2 - Added the Summer Appetizer Crate to the drop list and added the Summer Appetizer Key to the Mann Co. Store - Fixed a server crash caused by multiple Spies sapping a building at the same time - Fixed a case where a Medic deploying Kritzkrieg on a Spy would sometimes result in permanent crit boost ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Left 4 Dead 2 Servers updated to SteamPipe
The srcds_run script is still using the HLDSUpdateTool when using the -autoupdate switch (the script wasn't updated at all as far as I can tell). I took the liberty to merge the current TF2 SteamPipe srcds_run with the provided L4D2 srcds_run and came up with this for the time being: https://gist.github.com/dirkd/e5518c09dc22f45b2a53 SteamCMD also fetches all available executables (for Linux, Windows and OSX) and even hl2.sh and some icon files when updating AppID 222860. Is this intended or just a problem with the appinfo metadata, because appinfo.vdf seems to contain separate content configurations for Windows and Linux (SubAppIDs 222862 22863) like it does for TF2 which doesn't show this behavior? On Wed, Jun 26, 2013 at 8:09 PM, Kerry Davis ke...@valvesoftware.comwrote: Hello! We have converted Left 4 Dead 2 to be delivered through SteamPipe. Next Monday (July 1) servers downloaded with the HLDSUpdateTool will no longer be compatible. Only the server obtained using SteamCMD will work. The server is currently available for download; we encourage all server operators to download and install the server now if you haven't already. The server is interoperable with the current public Left 4 Dead 2 client. The AppID for the SteamPipe version of the server is 222860. Instructions for using SteamCMD to update your servers are available here: https://developer.valvesoftware.com/wiki/SteamCMD - Kerry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Server crashes on map change.
We're using STV + Replay but still having the problem. On Sun, Jun 9, 2013 at 3:16 AM, Erik-jan Riemers riem...@binkey.nl wrote: Thats the one thing it doesn't do with us. If it hangs on 100% cpu, its usually mid-game. Last time we had crashes on map change was because of replay, but they fixed that issue. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of D Bauhmz Sent: zondag 9 juni 2013 5:44 To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Server crashes on map change. We're getting server crashes about once a day or so that only appear to happen on map change. Server is completely locking up and hitting 100% CPU each time. There doesn't seem to be any rhyme or reason to it other than that it happens on map change. CentOS 6.4 x64 1270v2 2.6.32-358.6.2.el6.x86_64 #1 SMP Anyone else? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Server crashes on map change.
We're getting server crashes about once a day or so that only appear to happen on map change. Server is completely locking up and hitting 100% CPU each time. There doesn't seem to be any rhyme or reason to it other than that it happens on map change. CentOS 6.4 x64 1270v2 2.6.32-358.6.2.el6.x86_64 #1 SMP Anyone else? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
His point isn't invalid just because you cannot find it through the GUI. It's still a cvar there which is available to be tuned by anyone, regardless. No one else is at fault if you don't want to look in to perfecting your own configuration file. You asked for cvars and you got them. Why do they have to be in the GUI now? What was being exploited definitely needed to be fixed but let's not make it seem like you can't get other advantages in this game through other options and cvars. On Thu, Jun 6, 2013 at 11:15 AM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote: Locking cl_autoreload will only make ppl change their scripts to use the +reload / -reload via waits... (as was the situation b4 it came into existence) But i'm curious in how mat_dxlevel would be abused. The rest *shrugs*, don't think that those are any problem. From: Brian br...@doublejump.eu To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thursday, 6 June 2013, 15:05 Subject: Re: [hlds_linux] Mandatory TF2 update released Citation needed fov_desired, r_drawviewmodel, cl_autoreload, hud_fastswitch, mat_dxlevel. On Thu, Jun 6, 2013 at 1:55 PM, Rudy Bleeker rblee...@gmail.com wrote: On Thu, Jun 6, 2013 at 1:18 PM, Brian br...@doublejump.eu wrote: There are numerous cvars that the same can be said of. Citation needed In any case, this whole solution smells like a quick fix. Let's just wait and see how things develop. Personally I don't think changing some cvars to make the game react more like you'd like it to is cheating, but it would be more fair to inform people about this better. Also, when playing on a stable connection with low ping, these interpolation cvars shouldn't make much of a difference in gameplay. -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Freezing servers?
We get it as well. I assume it's the 100% CPU deal? Seems to be a feature at this point. On Sun, Jun 2, 2013 at 6:06 PM, 1nsane 1nsane...@gmail.com wrote: Yeah it does happen randomly, unfortunately :(. On Sun, Jun 2, 2013 at 8:29 AM, Bjorn Wielens uniac...@yahoo.ca wrote: Ah, so sounds like it's just a fact of life for TF2 servers and not something worth worrying over. Thanks for the input. From: Brainkilla brainki...@gmx.de To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Sunday, June 2, 2013 8:32:51 AM Subject: Re: [hlds_linux] Freezing servers? Also happend to my Server - the last time ~10 Minutes ago. Am 02.06.2013 13:29, schrieb Andreas Willinger: Happens here too, I had one Server which even got in the state 'D', therefore I had to reboot my entire machine - the process was unkillable. The Server however had an uptime of over 8 Days, whereas one of my other Servers had such a freeze after only 12 hours... Weird things going on. -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Bjorn Wielens Gesendet: Sonntag, 02. Juni 2013 13:06 An: Half-Life dedicated Linux server mailing list Betreff: [hlds_linux] Freezing servers? Has anyone else here encountered issues with servers that stop responding as of late? I seem to have one particular server that does it but others with identical plugins do not, and it's not a matter of use... I have other servers that have been full regularly with uptimes of over 9 days, whereas this one seems to be doing this every few days. Symptoms are no response from console, ~3GB memory usage, no response to status queries. If nobody has encountered this before I'll chalk it up to a WTF and just rebuild the server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Anyone who is running replay on a 24 slot server care to share bandwidth details?
It would be nice to know roughly, how much a 24 slot server is using in bandwidth per day/week/month/whatever. Is it still the case that replays cause poor performance? Crashes? Local HTTP replays or FTP offloading? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Anyone who is running replay on a 24 slot server care to share bandwidth details?
Thanks for the bandwidth info. On Fri, May 31, 2013 at 4:28 PM, ics i...@ics-base.net wrote: Replay bandwidth usage is insignificant vs actual gameserver bandwidth usage as players do not download replays all the time. Offloading replays to FTP still causes issues, HTTP method is fine. I haven't noticed any peaks with replay and i've been running it over a year. As for server bandwidth with replay enabled on 24 slot server, roughly 550-650 GB per month per server. -ics Andrew DeMerse kirjoitti: My 24 slot servers run at around 2mbit/s each while full. This is while enforcing a minimum rate of 30k, which is still a bit on the low end. You can do the math based on how long your servers are full per day. On Fri, May 31, 2013 at 2:59 PM, D Bauhmz sc2p...@gmail.com wrote: It would be nice to know roughly, how much a 24 slot server is using in bandwidth per day/week/month/whatever. Is it still the case that replays cause poor performance? Crashes? Local HTTP replays or FTP offloading? Thanks __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF2 server performance spikes
It looks like even bots are warping around, so I'm not sure what that may be about. On Tue, May 28, 2013 at 10:25 AM, AnAkIn anakin...@gmail.com wrote: BTW, that, too: https://github.com/ValveSoftware/Source-1-Games/issues/816 2013/5/28 AnAkIn anakin...@gmail.com http://dblocker.didrole.com/ 2013/5/28 Mart-Jan Reeuwijk mreeu...@yahoo.com On other news: http://forums.steampowered.com/forums/showthread.php?t=3129310 http://www.youtube.com/watch?v=qBXQwmazf-o so any plugin to kill this? From: dan needa...@ntlworld.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, 28 May 2013, 13:56 Subject: Re: [hlds_linux] [hlds] TF2 server performance spikes On 28/05/2013 02:44, D Bauhmz wrote: I thought about making an entirely new post but we'll see how much attention it gets in this one first. We've also been experiencing some other behavior that I've just noticed in the past few months. It's player warping. When you watch them after you're dead they seem to skip several flames and teleporter from one location to the next. I'd expect that this player was lagging but when checking their ping they are just fine. I know I've seen a few others report this here on the list too. If it's every player it's likely some issue with the server or its connection (or your own client connection you're using to observe) It's just one or two players, it's more likely some issue with those players client or connection. One that perhaps ping doesn't indicate. I always assumed the odd person warping, when others are fine, was either packet loss or their client has rate set low (which now Valve have set the default to 3 for everyone is perhaps less likely to happen) Presumably you can use sv_minrate to fix it for them if you don't already do that. But, throughout the time TF2 has been released (i.e not recently, but years ago) I've had occasions when my rate was lowered somehow, without me changing it. The subsequent experience is awful until you discover the cause. I've helped a few people who have been complaining of performance problems with TF2 (i.e they've been trying to lower graphics settings and so on) where it has been the same issue. I'm sure a tiny %age deliberately stymie their connections too in an attempt to avoid being killed. Perhaps I'm just overly suspicious, but I see people who have a great ping and then every time they are hit, it leaps higher and then drops after. I recall a similar experience when I was healing a pyro and every time someone attacked him, he would lag and the heal would drop. Was that a lag switch or something? Perhaps a bad connection has the same symptoms, triggered by more data being sent when more things are happening. Either way, the net effect is the same he gets an edge by having a bad connection whether deliberately or not. I'm reasonably convinced that, from time to time the client can get out of synch with the server in some way. In the sense that the netcode is supposed to mean a hit on your screen is a hit when the server gets the packets from everyone, figures out where everyone was and so on. Most of the time I can reasonably accept that's the case (except for backstabs and melee). Sometimes I'm convinced nades / rockets that hit the player on your screen aren't being registered as hits whilst shots that miss, perhaps only by a bit, turn out to be hits (with nades, of course, this is more noticeable than rockets because rockets are supposed to hit when you miss - and valve's tiny red writing for how much damage you did is too small for me to read - and I can't push my nose into the screen these days) It could just be that I'm incredibly inconsistent from one round to the next, but sometimes I join a server and every nade I throw seems to miss, bar people standing still or from the secondary explosion, but switch to another server and I'm hitting everything that moves. The other thing I note too is, often times getting hit behind the wall after I've run behind cover, but with a far bigger latency than netcode seems to make sense to explain it. e.g me and the client that killed me have sub 20ms pings, but I die half a second or more after going behind cover. Perhaps any or all of the above can just be simply explained by packets getting lost and other transient connection issues? -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com
Re: [hlds_linux] [hlds] TF2 server performance spikes
I thought about making an entirely new post but we'll see how much attention it gets in this one first. We've also been experiencing some other behavior that I've just noticed in the past few months. It's player warping. When you watch them after you're dead they seem to skip several flames and teleporter from one location to the next. I'd expect that this player was lagging but when checking their ping they are just fine. I know I've seen a few others report this here on the list too. On Mon, May 27, 2013 at 4:10 PM, Abdulrahman Abdulkawi abdulk...@live.co.uk wrote: Thanks, This has managed to reduce the number of spikes (less frequent) and reduced CPU usage quite considerably (floats at 45-60% with 32 players, compared to 80-90%) so spikes don't have much of an impact. Why the spikes still occur is beyond me - at rare times it would just spazz and spike to 120% for a few minutes (going up/down). I do hope the spikes get fixed soon (tested without /addons) - before steampipe a higher net_splitpacket_maxrate value would use more CPU create a smoother gameplay (if CPU isn't being overloaded), although now it seems the opposite is happening. % are based on E3-1230V2 @ 3.3 Ghz - OS: Linux Debian Has valve still not been able to re-create this problem? Date: Sat, 25 May 2013 23:11:48 -0400 From: bl4n...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF2 server performance spikes We were experiencing some small lag spikes on our servers, but fixed the problem by increasing the convar net_splitpacket_maxrate to 10 (up from 15000). On May 25, 2013 4:46 PM, Abdulrahman Abdulkawi abdulk...@live.co.uk wrote: Is there anyone who used to have this problem, have had the issue resolved after the update? I'd appreciate all the responses as to whether it still happens for you or not. Thanks! Date: Sat, 18 May 2013 20:45:54 -0400 From: pctool...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF2 server performance spikes Is there anything we can or should add to our server.cfg file to help mitigate all these lag spikes and such? Has anyone added something with some success in calming the server CPU/lag spikes? Thank you in advance for any help. On Fri, May 17, 2013 at 6:47 PM, Abdulrahman Abdulkawi abdulk...@live.co.uk wrote: I am still experiencing this after today's (2nd) update, using default values on then newly released convars - yet to test changing them. Anyone else? Date: Fri, 17 May 2013 18:40:21 +0100 From: needa...@ntlworld.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF2 server performance spikes On 17/05/2013 17:17, martin v wrote: Are you using net_graph 4? 5 I think, high enough to get all the info either way. Doesn't seem to be an issue on Valve's EU servers or the few 3rd party ones I've played on. -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] mp_match_end_at_timelimit 0
Is there a particular reason why certain official Valve maps/gamemodes are not obeying this? We're having an issue where several maps will immediately end mid round when the mp_timelimit is reached rather than waiting until the round ends. We could use mp_maxrounds instead, but I'd prefer if this just worked as advertised. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] mp_match_end_at_timelimit 0
Thanks for that clarification. I guess the question needs to be rephrased. Is there a reason why some maps are that way and some aren't? There doesn't seem to be any real rhyme or reason to it. Also, Ross, would it be possible to override that somehow? Whether plugin or otherwise? On Sat, May 18, 2013 at 6:00 AM, Ross Bemrose rbemr...@gmail.com wrote: mp_match_end_at_timelimit 0 only tells the server that the map decides when it ends. mp_match_end_at_timelimit 1 forces it to end as soon as time runs out regardless of the map's settings. On 5/18/2013 4:14 AM, D Bauhmz wrote: Is there a particular reason why certain official Valve maps/gamemodes are not obeying this? We're having an issue where several maps will immediately end mid round when the mp_timelimit is reached rather than waiting until the round ends. We could use mp_maxrounds instead, but I'd prefer if this just worked as advertised. Thanks __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Yep, get this here too. On Sat, May 18, 2013 at 7:32 AM, martin v velt...@gmail.com wrote: Does anyone else have issue with unusual effects after death? I got unusual handyman for pyro with peace sign and when i get killed and watch my teammates from 3rd person i see my peace sign over their heads. I went on couple different servers and even on servers without any addons and i had that. I also launched 100% clean and new tf2 testing server without SM/MM etc. (no addons or anything. just a clean, default installation) and went there with 3 of my friends who also had unusual hats and everybody had that bug. Wearing unusual hat - you die or get killed - you spect on your teammates in 3rd person after death waiting for respawn and you keep seeing you effect over their heads. If they have their own unusual hat you see 2 effects. This does not happen when joining the spectator team. Only after death waiting for respawn. This is not related to this update. I saw that about 1 maybe max 2 months ago but i didn't get any reply on the group. Hopefully this time someone will at least confirm that they are having the same issue and maybe valve could try to fix this. 2013/5/18 Fletcher Dunn fletch...@valvesoftware.com It takes place immediately for all players. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Abdulrahman Abdulkawi Sent: Friday, May 17, 2013 4:00 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory TF2 update released Does net_compresspackets_minsize have instant effect on connected players? From: fletch...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com Date: Fri, 17 May 2013 18:22:09 + Subject: Re: [hlds_linux] Mandatory TF2 update released A note regarding the CPU spikes: I would encourage server operators to revert any changes made to disable compression, set all such convars to their default values, and re-evaluate performance and bandwidth. I believe that the switch to a realtime compression library will fix the CPU spikes while getting the reduction in bandwidth that the compression was intended to achieve. The sv_compressfragments convar has been removed. You can get the same functionality simply by setting net_compresspackets_minsize to a large value. You might experiment with net_compresspackets_minsize to see if a larger or smaller value drastically effects performance and bandwidth. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Friday, May 17, 2013 11:09 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Mandatory TF2 update released We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric == Source Engine Changes - Fixed server CPU spikes caused by compression of string tables and packets. - Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output convars for investigating server performance - net_compresspackets_minsize default value increased to 1024. This convar now also determines the threshold to determine when a fragment (logical game network message, before being broken up into network packets) is compressed. - Added vprof_vtrace and vprof_report_oninterval convars, and tweaked vprof_dump_spikes and vprof_dump_oninterval to reduce output Team Fortress 2 - Added the Robotic Boogaloo community update: http://www.teamfortress.com/roboticboogaloo/ - Fixed a chat exploit that would cause other clients to timeout from dedicated servers - Updated the Mann Co. Store - Added RoboCrate Keys - Added A Random RoboKey Gift - Added Pile of RoboKey Gifts - Backpack Expanders on sale at 80% off - Updated the localization files ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] Update loop on startup command not found: #!/usr/bin/env
You could also just use find @ inside of steamcmd to get all cvars containing an @-sign (not all of them do, though). Or you might want to use (Warning: shameless self-plug ahead) this handy little wrapper script which provides tab-completion to browse through the available commands: https://github.com/dirkd/steamsh On Tue, May 14, 2013 at 12:21 PM, Paul Connolly eei...@gmail.com wrote: I always use UNIX answer questions like that: $ grep -l NoPromptForPassword linux32/* linux32/steamconsole.so $ strings -n 5 linux32/steamconsole.so | grep ^\@ @NoPromptForPassword @DepotBuilderConfigRoot @DepotBuilderContentRoot @DepotBuilderOutputRoot @DepotBuilderNoReslist @ShutdownOnFailedCommand @bMsgSpew $ On 14/05/2013 10:36, Andre Müller wrote: Haha, documentation is not valves power. There was a command to list all cvars and cmds, which maybe are helpufl. There is no description for this commands, but the most names are self-explaining. 2013/5/14 Marcel hlds_li...@vermasslt.de On 14.05.2013 04:02, Winnie the Pooh wrote: @ShutdownOnFailedCommand 1 @NoPromptForPassword 1 Any more super secret useful options? ;) __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] More reliable support for server IP changes
On Tue, Apr 9, 2013 at 6:23 PM, Andre Müller gbs.dead...@gmail.com wrote: [...] Why reinvent a different mechanism? We have a good working example? I don't like it to bind a Server to a single steam account. Using TSDNS or a derivate thereof would pretty much be reinventing the mechanism as the DNS provides SRV records for exactly this use case. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tab completion in steamcmd prompt?
You're welcome. I just pushed an update fixing those funky artifacts when stepping through readline's history on the 'master'-branch and added reading 'PS1' from the environment so that you can overwrite the tool's prompt if you so desire. Download the current version at https://raw.github.com/dirkd/steamsh/master/steamsh. Additionally I added a branch 'pty_test' that uses another way to spawn SteamCMD to fix the output buffering issue. Output on that branch works like it does when using SteamCMD directly so you get immediate feedback. It would be nice having some of you using an Unix-like OS other than Linux tell me if this works for them too (as Python's pty module is implemented primarily for Linux and untested on other platforms). You can get this alternative version from https://raw.github.com/dirkd/steamsh/pty_test/steamsh. It currently has some issues regarding sending signals down to SteamCMD which is mainly relevant when interrupting it via Ctrl+C. I'll work that out as soon as I know if this implementation is worthwhile cross-platform-wise. For the time being the workaround for this is to just send SIGINT twice (by pressing Ctrl+C twice). On Mon, Apr 1, 2013 at 3:58 PM, wave thew...@thewaveserver.com wrote: Yes, huge thanks for this! On Sun, Mar 31, 2013 at 11:23 PM, Dirk D bluthun...@gmail.com wrote: I hacked a little wrapper in Python providing readline functionality for interactive steamcmd sessions. You can find it over here: https://github.com/dirkd/steamsh/blob/master/steamsh At the moment it provides some simple tab-completion (based on the start of your input, double-tab for a list of matches; no context-aware completion yet), a command history (saved to ~/.history_steamsh), exit via sending EOF and also has some quirks: - Output is being extensively buffered, so you don't get immediate feedback for long running operations (e.g. app_update) - Input buffer is sometimes not correctly cleared when stepping through the history leaving behind artifacts of an entry that was stepped over (doesn't effect the actual input that is sent to steamcmd though) - There's a short delay on startup b/c it reads all possible convars/commands from steamcmd Should run on any Unix-like system that has Python =2.6 installed. If it doesn't please file a bug report on Github so I can fix that :) hth On Sun, Mar 31, 2013 at 10:28 PM, ics i...@ics-base.net wrote: No it's not just you. The new tool does not behave like a shell prompt on linux which is a shame. -ics Joe Davison kirjoitti: Further to this I've now found myself trying to use the up arrow key to cycle through previous commands. Is it just me? On 2013-03-31 21:17, Joe Davison wrote: I don't know about everyone else but I instinctively try to tab complete commands in the steamcmd prompt only to be met with disappointment. Would it be possible at all to implement tab completion in the prompt at some point? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Sent from your mom's iPad ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Tab completion in steamcmd prompt?
I hacked a little wrapper in Python providing readline functionality for interactive steamcmd sessions. You can find it over here: https://github.com/dirkd/steamsh/blob/master/steamsh At the moment it provides some simple tab-completion (based on the start of your input, double-tab for a list of matches; no context-aware completion yet), a command history (saved to ~/.history_steamsh), exit via sending EOF and also has some quirks: - Output is being extensively buffered, so you don't get immediate feedback for long running operations (e.g. app_update) - Input buffer is sometimes not correctly cleared when stepping through the history leaving behind artifacts of an entry that was stepped over (doesn't effect the actual input that is sent to steamcmd though) - There's a short delay on startup b/c it reads all possible convars/commands from steamcmd Should run on any Unix-like system that has Python =2.6 installed. If it doesn't please file a bug report on Github so I can fix that :) hth On Sun, Mar 31, 2013 at 10:28 PM, ics i...@ics-base.net wrote: No it's not just you. The new tool does not behave like a shell prompt on linux which is a shame. -ics Joe Davison kirjoitti: Further to this I've now found myself trying to use the up arrow key to cycle through previous commands. Is it just me? On 2013-03-31 21:17, Joe Davison wrote: I don't know about everyone else but I instinctively try to tab complete commands in the steamcmd prompt only to be met with disappointment. Would it be possible at all to implement tab completion in the prompt at some point? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] tf2beta startup command?
Steamcmd does support autoupdate but as the error states when using -autoupdate (ERROR: -autoupdate requires -steam_dir and -steamcmd_script.) you need to also specify -steam_dir and -steamcmd_script on the command line. E.g.: srcds_run -console -game tf -autoupdate -steam_dir /home/example/steamcmddir -steamcmd_script /home/example/steamcmddir/our_tf2_update_script +map cp_dustbowl +maxplayers 32 On Fri, Mar 1, 2013 at 10:05 PM, Scipizoa scipi...@aol.com wrote: Ok i figured out what it was, it was the autoupdate flag, i guess steamcmd doesn't support it On 3/1/2013 4:01 PM, David Fountain wrote: That should work fine Bro. Make sv_pure 0 though they have been having issues. Working on fixing it. Also in all of the messages I haven't seen any new command line configuration. SavSin On Mar 1, 2013 12:58 PM, Scipizoa scipi...@aol.com wrote: for srcds its: screen ./srcds_run -console -game tf -autoupdate -port * -ip * +map * +maxplayers 32 dunno what todo for steamcmd. I starred out some things because i didn't want to deal with getting people mad at me for advertising xD On 3/1/2013 3:50 PM, David Fountain wrote: What is your current cmd line SavSin On Mar 1, 2013 12:46 PM, Scipizoa scipi...@aol.com wrote: Ok I've scowered the net relentlessly and assume those who have cs:go servers already know this, anyone know how the tf2 beta steamcmd startup command differs from the srcds startup line?? I noticed srcds_run was present in the steamcmds install so i tried using my old startup line but it doesn't work? so whats the new format? __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/* *hlds_linuxhttps://list.**val**vesoftware.com/cgi-bin/**http://valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxht**tps://list.valvesoftware.com/** cgi-bin/mailman/listinfo/hlds_**linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Instructions for migrating an existing TF2 server to beta / new format?
You actually need to create an additional subdirectory inside of custom (e.g. .../tf/custom/my_custom_content/) and copy your maps-dir etc. into that one because srcds mounts everything (vpks and directories) inside custom/ to the game-rootdir on startup. See gameinfo.txt and custom/readme.txt for more info on that mechanism. I don't know if I've already posted it to the mailing list. Last time I've to do lot of work (normal and coding), so i can't remind.. You can do all this steps automated and easier for your customers (yourself). If you are using Linux, you can write a shell script to fix it. 1.) Install a vanillaserver with hldsupdatetool 2.) Copy the vanillaserver to a second location for testing and run this one time. Then create a filelist from this server: $ cd $serverroot $ find -type f -print0 | xargs egrep -Zzv 'motd\.txt|otherfile\.cfg' tf2_hldsupdatetool_filelist.0 # Last command searches only for files and seperate them with 0-byte-char, # then piping to egrep for filtering (-v) with input and output with delimiter \0 (-z for input -Z for output), # then redirect the output to a file 3.) Put addons, maps, configs all this modifications to the right place (old syle) for testing all 4.) Update the testserver with steampipe 5.) Delete with files with your created filelist of the old vanillacontent: cd $serverroot cat /place/of/tf2_hldsupdatetool_filelist.0 | xargs -0 rm # cat prints the filelist to stdout and piping it to xargs # xargs is calling the command rm (for remove) with all args # you have to use the -0 option the tell xargs for using # the 0-byte-delimiter for arguments 6.) Moving content and configs: $ cd $serverroot/orangebox/tf $ mkdir custom $ mv maps materials particles reslists sound custom #control right spelling, maybe i missed one dir $ mv $serverroot/orangebox/tf/* $serverroot/tf/ $ cd $serverroot/tf/ # start your updated server and test all I've follwed Peter Reinhold's description and think that all customcontent like maps, models, sound and other have to move into the subdirectory custom. Maybe I'm wrong and it doesn't work for anthing else except maps. The command has naver been testet for this case but may work. Test it only on servers you don't neet. Best thing is to crate a new useraccount for testing all this things. Providers can use thier scripts to rollout a convertion one time. Not every stucture is the same. I've told it 100 times, use symlinks and you have never the problems with changed structure. Easier for deleting broken symlinks an easier to convert to new stucture with all files which the customer has created. 2013/2/26 Peter Reinhold peter_va...@reinhold.dk: On 26.02.2013 16:43, Ross Bemrose wrote: The only one that will take any time is moving maps. Based on what's previously been discussed 1. Install the new TF server into a new directory 2. Move oldserver/orangebox/tf/addons/ to newserver/tf/addons/ 3. Move oldserver/orangebox/tf/cfg/ to newserver/tf/cfg/ 4. Sort through the oldserver/orangebox/tf/maps folder for custom maps and move them to newserver/tf/custom/maps/ (note: /custom is optional here, but Valve's maps still live in tf/maps/ No sense in keeping them together if you don't have to) 5. Harass plugin makers to make VPK files for their models, materials, and sounds. Or just do it yourself; the vpk binary comes with current TF2 Beta clients and servers. Note that you'll still need them loose on the disk on fastdownload servers as it sounds like there are no plans on making VPKs downloadable that way (although possible Workshop support was mentioned...) So basically, reinstall and then move all the files you put into the TF2 folder yourself to the new folder .. Check. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta
Is there any way to exclude addons (either on startup or while the server is running)? I guess editing gameinfo.txt to do this is highly discouraged (as well as also pretty cumbersome if it gets clobbered by updates) :) I'm asking because I'm considering running multiple server instances from one installation without the hassle of having a server_first.cfg, server_second.cfg etc. all scattered around and intermixed with the official content and instead having an addon per server instance (addons/first_server/cfg/server.cfg etc.) along with all the files specific to those instances. Will it be possible to explicitly allow certain client addons (and therefor blacklist every other addon) with the new sv_pure-system? The thing is that there already are some pretty dodgy addons in the L4D2 workshop (like bright tracers on jumping hunters) while others are fine (HUD enhancements, custom campaigns) and somebody probably will do sth. along those lines for TF2 where possible. It would be really nice to have a whitelisting capability on the server side for this stuff (also ported to L4D2 *pretty please* ;) ) - along the lines client has to unload everything not matching these signatures or client is only allowed to load addons that do not change files different from this list - so server operators can ensure a certain level of pureness while allowing trusted addons (or kinds of addons in the latter case of a list of files allowed to change) that enhance their player's experience. On Wed, Feb 20, 2013 at 7:25 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: If it works, and you don't mind the files being mixed up with official game files, then I don't see why you cannot do that. From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen Sent: Wednesday, February 20, 2013 10:00 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] SteamPipe is coming. Download the TF beta Does it really matter if custom maps go into the same tf/maps folder like they always have? I just tried it, and fast download worked just fine - and it would be the least time consuming method of dealing with that part of the change (I run over 30 custom maps in total). On Wed, Feb 20, 2013 at 12:35 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: Fastdownload *should* work just fine. I would not recommend placing any files in the tf/download folder. Really, that directory is intended to be where the host (either the server or the client) places files that it *receives* from remote hosts. Probably on gameservers, the only thing that will ever go in that directory will be user sprays. Re: Where to put custom maps and assets. Putting them directly in the tf/maps folder should still work, but it sort of negates some of the advantage of the new search path flexibility, and I don't think it's the recommended thing to do. You might have noticed that under SteamPipe, we've choosen to ship all the .bsp files loose on disk, rather than inside a VPK. (There is no advantage in putting them in VPK, they are already basically big package files themselves.) So if you put custom maps directly in tf/maps, they will be all mixed up with the standard maps. (Similar comments apply to any sort of custom asset. It's best to avoid mixing them up with the official game assets.) Probably most in line with the intentions of the new filesystem changes would be to make one or more new directories for all custom server stuff. You could put them in VPK if you are not using the fast download server. But fast download server needs them loose on disk. I would recommend making a directory like [server_root]/tf/addons/custom_maps/ And then put custom maps and models in there: [server_root]/tf/addons/custom_maps/maps/ [server_root]/tf/addons/custom_maps/models/ If you want to just put all the custom plugin stuff in a single directory (which is probably recommended so you don't add a whole bunch of local search paths at the front), then maybe custom_maps is not the best name. It's just a name. Does that solution seem acceptable? I *think* it should work with the fast download server, but I actually haven't tested that combination. If it doesn't, let me know, and I will make it work. I've also considered adding functionality for clients to download VPK's from gameservers, as opposed to individual files. Then the VPK would be mounted as a map search path. This has the added benefit that it allows custom map assets to override shipping assets. (Something which is no longer possible, since the tf/download folder, where the client will place downloaded files, is the LAST search path --- this is for security reasons.) It would also mean revving the custom assets would be simpler. If there is interest in this functionality, let me know, I could look into it. I encourage all
Re: [hlds_linux] Enter key not bindable
Valve has created repositories for tracking bugs/suggestions related to the linux clients at http://github.com/ValveSoftware Your problem is also listed there: https://github.com/ValveSoftware/Source-1-Games/issues/58 On Mon, Feb 18, 2013 at 11:49 PM, Scipizoa scipi...@aol.com wrote: client side on ubuntu 12.10 i can't bind it as a key at all, I tried posting on the forums but no ones replying there, but i figure this is a better place to question this as to this is where both client/server sides updates are discussed and such. and maybe a dev working on the linux tf2 wil see this and hopeful have an answer for me On 02/18/2013 04:40 PM, Gordon Reynolds wrote: You can't hit enter in the server terminal or is this a client-side issue? On Sat, Feb 16, 2013 at 12:16 PM, Scipizoa scipi...@aol.com wrote: Ok I'm sorry if this mailing list is for servers only but this is probably the best way for me to get this answered, is there any reason why i cannot bind the enter key to anything in TF2 on ubuntu 12.10?[I used to have ubuntu 12.04 when the public beta for linux started and thought it was just a beta thing] __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] [TF2] Stringtable overflows and crashes caused by precaching
This issue has been raised many times now, each time it seems to be dismissed in one way or another, and yet servers everywhere are still experiencing these Stringtable crashes. Servers running custom maps and content are basically under siege. Stock maps and modes may work alright with the various improvements Valve has made, but don't think for a second that these errors have been eradicated. Even small amounts of custom content put servers at risk for Stringtable crashes, and running full 32 players on a custom map with plugins nowadays is akin to server suicide. The crashes have been around for years now yes, but MvM has exponentially increased the frequency that they occur at. Yes we aren't forced to use custom content, sure it's not Valve's responsibility to accommodate us, but considering everything worked perfectly fine before the stupid robots showed up, it sucks pretty hard knowing that a lot of this game's modding potential has been destroyed by the fact that servers with custom content won't last more than 20 minutes before a crash. I know there are other people out there that share my concerns, if you're experiencing these problems as well I encourage you to speak up in hopes that maybe TF2 can go back to being the modding paradise it used to be. From: hlds_linux-requ...@list.valvesoftware.com Subject: hlds_linux Digest, Vol 59, Issue 27 To: hlds_linux@list.valvesoftware.com Date: Fri, 18 Jan 2013 12:00:02 -0800 Send hlds_linux mailing list submissions to hlds_linux@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux or, via email, send a message with subject or body 'help' to hlds_linux-requ...@list.valvesoftware.com You can reach the person managing the list at hlds_linux-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of hlds_linux digest... Today's Topics: 1. Servers not coming up after a map change? (Essay Tew Phaun) 2. L4D2 Update Released (hasser css) 3. Re: L4D2 Update Released (Scipizoa) 4. Re: L4D2 Update Released (hasser css) 5. Re: L4D2 Update Released (Sachin Sud) 6. Re: Servers not coming up after a map change? (Ken Bateman) 7. Re: Servers not coming up after a map change? (Kyle Sanderson) -- Message: 1 Date: Thu, 17 Jan 2013 22:16:24 -0500 From: Essay Tew Phaun sc2p...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Servers not coming up after a map change? Message-ID: CADEyYhuyLN2KNd3YZHehw2U+5-yTx170pu0=gzgaqgh61vb...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 I'm having an issue where our servers are sometimes not accessible after a map change. The map changes, the server is still up but it does not respond in the server browser nor can you connect to it. It's not at 100% CPU either, it's not crashing at all or generating any logs. -- Message: 2 Date: Thu, 17 Jan 2013 22:33:46 -0500 From: hasser css hasserva...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com,Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com Subject: [hlds_linux] L4D2 Update Released Message-ID: CABwe6QCWpoRRpHjUvAoAcmdpSPGQ2fk+cbkV_fr0=9yuyba...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 No one sends out these emails anymore for L4D2 but yeah. Update is out, go grab it. -- Message: 3 Date: Thu, 17 Jan 2013 22:36:25 -0500 (EST) From: Scipizoa scipi...@aol.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] L4D2 Update Released Message-ID: aeea38b9-211e-4631-b9bc-f91f8ae58...@phoenix.aol.com Content-Type: text/plain; charset=UTF-8 is anyone having trouble with their servers after the updates, ? like? crashing or anything From: hasser css hasserva...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com Sent: Thursday, January 17, 2013 at 10:33 pm Subject: [hlds_linux] L4D2 Update Released No one sends out these emails anymore for L4D2 but yeah. Update is out, go grab it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Message: 4 Date: Thu, 17 Jan 2013 22:42:03 -0500 From: hasser css hasserva...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Subject: Re:
[hlds_linux] Promised Counter-Strike 1.6 Update
Where is it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] hlbeta - Assertion failed
My server crashed with this message today: hlds_i686: malloc.c:4631: _int_malloc: Assertion `(unsigned long)(size) = (unsigned long)(nb)' failed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] TF2 cp_dustbowl spawnpoints are not clear
I keep getting these logs on cp_dustbowl: Spawnpoint at (2472.00 -1616.00 -124.00) is not clear. Spawnpoint at (2400.42 -1622.53 -124.00) is not clear. Spawnpoint at (2576.61 -1624.86 -124.00) is not clear. Spawnpoint at (2425.47 -1506.63 -124.00) is not clear. Spawnpoint at (2520.00 -1592.00 -124.00) is not clear. Spawnpoint at (2576.61 -1547.52 -124.00) is not clear. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source Update Available
Hmm, this appears to have not been posted on hlds_announce. Can anyone confirm because it could just be my phone not receiving the email. On 7/6/2010 6:30 PM, Jason Ruymen wrote: An optional update for Counter-Strike: Source is now available. Please run hldsupdatetool to receive the update. The specific changes include: Counter-Strike: Source: - Fixed a crash that could occur after the bomb exploded. - Fixed a crash that could occur when attempting to exit the game. - Changed default values of the following server variables to reflect the increase of the default tick rate from 33 to 66: - sv_mincmdrate - 10 - sv_maxcmdrate - 66 - sv_maxupdaterate - 66 - Marked 'developer' cvar as cheat. - Corrected kill/death reporting in gun games. Deaths were not being properly counted in games using instant respawn. - Marked test_round_winpanel, test_match_winpanel, test_freezepanel commands as cheats. - Added sv_nowinpanel and cl_nowinpanel options that can be used to disable the win panel that displays the team winner, MVP, and fun fact at the end of a round. - Clamped ladder dampen values. - Fixed jointeam cvar so giving it invalid values no longer spams the server console. - Removed functionality of cl_minmodels. - Fixed voice indicators to display at all times rather than just after their respective players have come into contact when -alltalk is on. - Fixed scoreboard to display correct number of SourceTV viewers. - Adjusted death notices to display under scoreboard. - Defaulted 'Simplified list' to OFF and made the setting persistent. - Fixed an issue that could make it appear as if a player already had one or more MVP stars upon joining a server. - Made text on loading bar more legible. - Added more materials that were missing for community maps. Engine: - Fixed disconnect exploit causing players to be forced off of a server due to an overflowed packet. - Fixed players being able to start the game using a DirectX level less than DirectX8. Windows Dedicated Server: - Added Counter-Strike: Source to the list of games for the dedicated server when running through the Steam client. An update on the Update The reason for the recent update was to move Counter-Strike Source (CSS) from the older HL2 version of the Source engine to the most recent version. This brings the CSS codebase in-line with our other games. This resolves long standing issues associated with the older engine and allows us to benefit from features and bug fixes in other source games as they come online, such as improved graphic effects and more accurate hit registration. During this process we created some unintended side effects, these are bugs. We are actively investigating all reports. A good example of this is bullet penetration changing on Linux Servers only; not Windows Servers. This was a subtle bug to track down and understand. It has been fixed. Rest assured we will continue to fix old and new CSS bugs. We want to retain the CSS gameplay experience that you know and love. We would also like to thank everyone reporting bugs and posting constructive feedback. This is an invaluable part of the process. The CSS Team ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] How to Not Show CVAR/Command Changes to Players
Awesome! Thank you. On 7/4/2010 5:16 AM, Daniel Vogel wrote: http://forums.alliedmods.net/showthread.php?p=909778 On 4 July 2010 06:07, Jonah Hirschcrazydog...@gmail.com wrote: afaik, you'd have to remove the FCVAR_NOTIFY flag using something like sourcemod. Sent from my Incredible On Jul 3, 2010 8:58 PM, Nathan D.nathan...@cox.net wrote: Is there a simple command to disable the showing of cvar/command changes to players? Thanks in advance, -Nate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] How to Not Show CVAR/Command Changes to Players
Is there a simple command to disable the showing of cvar/command changes to players? Thanks in advance, -Nate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-strike Source Orangebox Update
Works great. I haven't found 1 problem yet, been playing a few hours. Thanks Valve! Nathan D. On 6/24/2010 2:32 AM, Kyle Sanderson wrote: Couldn't agree more Adam, it's absolutely retarded that this was pushed with all of the issues that there still are. Thanks, Kyle. On Wed, Jun 23, 2010 at 11:15 PM, Adam Thorna...@nextgenservers.com wrote: I have one word of Advice Don't release updates unless they're ready. I appreciate it. Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] -autoupdate Doesn't Recognize Installation - Tries to Re-Download
Since the update, when using -autoupdate, it doesn't find an installation record so it tries to download orangebox again. So, if I have an installation at /myinstall/ and I go into /orangebox/ and run my server with -autoupdate, it will try to download another orangebox folder within orangebox (/myinstall/orangebox/orangebox). Please advise. Nathan D. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Released
It looks like CS:S-Beta, HL2, and DOD:S were updated as well. Any details? On 6/14/2010 7:10 PM, Jason Ruymen wrote: An optional update for Team Fortress 2 is now available. The major changes include: - Fixed client crash when rendering model panels - Fixed client crash when rendering text strings - Fixed client crash in the main menu - Fixed server crash related to bots and health kits Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2 Update Available
Anyone else getting: Checking bootstrapper version ... Updating Installation Retrying in 30 seconds. . . Retrying in 30 seconds. . . I've seen the updates be slow but never seen the Retrying message. On 5/12/2010 8:32 PM, DontWannaName! wrote: I am getting the 'nothing after updating installation...' error. :/ On Wed, May 12, 2010 at 5:21 PM, Ross Bemroserbemr...@vgmusic.com wrote: I haven't tested this yet, but should we assume that the tf_ctf_bonus_time cvar overrides the map setting? On 5/12/2010 8:05 PM, Jason Ruymen wrote: A required update for Team Fortress 2, and an optional update for Day of Defeat: Source and the Counter-Strike: Source Beta is now available. Please run hldsupdatetool to receive the update. The specific changes include: Linux Dedicated Server: - Fixed srcds_run to work properly with the Counter-Strike: Source beta dedicated server when autoupdating. Engine: - Fixed the startmovie command not using the codec dialog. Team Fortress 2: - Fixed dropped weapons and ammo kits not being affected by explosions. - Adding missing +lookup and +lookdown keybind options. - Added SetCTFCaptureBonusTime tf_gamerules input to allow map authors to set the length of crit bonus time (in seconds) for CTF captures. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA
The cfg folder that would contain your server.cfg is located at installdir/orangebox/cstrike_beta/cfg On 5/11/2010 7:38 PM, clad iron wrote: actully i should say a lack of folders. thats the reason i was looking for the client update to see how it's layed out in the .gcf On Tue, May 11, 2010 at 7:35 PM, clad ironcladi...@gmail.com wrote: This works for me. ./srcds_run -game cstrike_beta +map de_dust2 +maxplayers 20 +ip xx.xx.xxx.xxx +port 27015 -tickrate 100 +exec server.cfg but while looking threw the install theres folders everywhere, so i'm having a hard time trying to figure out where the cfg folder should be for the server.cfg How does 1 get the client files for the beta ? On Tue, May 11, 2010 at 7:28 PM, Schlupsch...@bulletproofnerds.comwrote: I've tried both cssbeta and cstrike_beta and neither one are starting the server. I did the manual update with the cstrike_beta and that worked correctly. Anybody got any ideas? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Tuesday, May 11, 2010 4:36 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA cstrike_beta On Tue, May 11, 2010 at 5:31 PM,h...@gmx.de wrote: If I use this startscript... it dont work: ./srcds_run -game cssbeta +map de_dust +maxplayers 20 +ip xx.xx.xxx.xxx +port 27015 -tickrate 100 +exec server.cfg ERROR: Invalid game type 'cssbeta' sepecified. Di 11. Mai 23:28:42 CEST 2010: Server Failed Original-Nachricht Datum: Tue, 11 May 2010 12:11:13 -0700 Von: Eric Smither...@valvesoftware.com An: \'h...@list.valvesoftware.com\'h...@list.valvesoftware.com, \' hlds_li...@list.valvesoftware.com\'hlds_linux@list.valvesoftware.com , \'hlds_annou...@list.valvesoftware.com\' hlds_annou...@list.valvesoftware.com Betreff: [hlds_linux] COUNTER-STRIKE: SOURCE BETA COUNTER-STRIKE: SOURCE UPDATE NOW IN BETA Available immediately, Valve has launched an extensive update to Counter-Strike: Source, now in beta. The update includes a host of new features and functionality developed in collaboration with Hidden Path Studios. These include 144 new achievements, a new domination and revenge system, player stats, and more. This beta will run for a limited time, and once complete, the update will be deployed to all Counter-Strike: Source owners for free via Steam. The dedicated server files are available via the HLDSUpdateTool using -game cssbeta in the command line. For more information, please visit www.steamgames.comhttp://www.steamgames.com. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- www.multiclangaming.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] How to Disable or Permanently Set System Clock Frequency
That worked. Thanks! -Nate On 2/7/2010 4:49 AM, Chris Boot wrote: Hi, Or even simper: export RDTSC_FREQUENCY='2659.00' You can put that inside whatever script starts your servers, or just run it on the command-line before you start the server. HTH, Chris On 07/02/2010 08:03, David Banham wrote: The following should do the trick: RDTSC_FREQUENCY='disabled';export RDTSC_FREQUENCY Obviously replace disabled with your frequency. This can be placed in .bash_profile in your home directory to have it done on startup. On 7 February 2010 12:11, Gene Hardestygeneharde...@gmail.com wrote: do you use a shell script to run it? if so, you should be able to use export to set RDTSC_FREQUENCY to that number if you have shell access, go ahead and type man export to get the man page (I don't know all the stuff of the top of my head) On Sat, Feb 6, 2010 at 4:51 PM, Nathan D.nathan...@cox.net wrote: When starting a server, a benchmark runs each time to determine the system clock frequency. I have attempted to disable this by adding -RDTSC_FREQUENCY 2659.00 to the command line but this did not work. I've tried various other command line options but none worked. What is the correct way to set this permanently? I assume I'd want to set this to the actual system clock rather than just disable it. Here is the actual message given when starting a server: /Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2659.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'./ Thanks in advance, -Nate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] How to Disable or Permanently Set System Clock Frequency
When starting a server, a benchmark runs each time to determine the system clock frequency. I have attempted to disable this by adding -RDTSC_FREQUENCY 2659.00 to the command line but this did not work. I've tried various other command line options but none worked. What is the correct way to set this permanently? I assume I'd want to set this to the actual system clock rather than just disable it. Here is the actual message given when starting a server: /Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2659.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'./ Thanks in advance, -Nate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter-Strike: Source Update Available
I've updated our servers (Linux - CentOS 64) and they're running fine. -Nate On 2/1/2010 8:58 PM, Guy Watkins wrote: I did not update. Works fine. :) } -Original Message- } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } boun...@list.valvesoftware.com] On Behalf Of Joseph Laws } Sent: Monday, February 01, 2010 8:43 PM } To: Half-Life dedicated Linux server mailing list } Subject: Re: [hlds_linux] Counter-Strike: Source Update Available } } I'm rolling back to previous build. } } On 2/1/2010 8:31 PM, Markus Thewissen wrote: } appdatacache.cpp (311) : Assertion Failed: !Implement me } } No, } its same without any plugins. } Valve broke engine with update well we wait for fix for update! } } } -Ursprüngliche Nachricht- } Von: hlds_linux-boun...@list.valvesoftware.com } [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Joseph } Laws } Gesendet: Dienstag, 2. Februar 2010 02:05 } An: Half-Life dedicated Linux server mailing list } Betreff: Re: [hlds_linux] Counter-Strike: Source Update Available } } Is this failing to contact steam master or vac servers for anyone else? } } L 02/01/2010 - 18:40:03: Started map de_dust2 (CRC 1413637712) } L 02/01/2010 - 18:40:03: server_cvar: sv_accelerate 5 } L 02/01/2010 - 18:40:03: server_cvar: sv_stopspeed 75 } Executing dedicated server config file } Error: Material sprites/bubble : proxy AnimatedTexture not found! } [zBlock] Your plugin version is up-to-date } Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB) } L 02/01/2010 - 18:40:03: SourceTV2BOT connected, address none } L 02/01/2010 - 18:40:03: SourceTV2BOT entered the game } L 02/01/2010 - 18:40:03: SourceTV2BOTUnassigned joined team } Spectator } appdatacache.cpp (311) : Assertion Failed: !Implement me } } } Same without Zblock. } } On 2/1/2010 6:07 PM, Jason Ruymen wrote: } } Updates to Counter-Strike: Source are now available. Please run } } hldsupdatetool to receive the update. The specific changes include: } } - SMX, GCF, and SYS files cannot be downloaded } - Files whose extensions contain whitespace are not allowed to be } } downloaded } } - Filenames that begin with path separators are not allowed to be } } downloaded } } Jason } } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } } please visit: } } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } } } No virus found in this incoming message. } Checked by AVG - www.avg.com } Version: 9.0.733 / Virus Database: 271.1.1/2662 - Release Date: } 02/01/10 } } 07:37:00 } } } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } } } } } } } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } } } } No virus found in this incoming message. } Checked by AVG - www.avg.com } Version: 9.0.733 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 } 07:37:00 } } } ___ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Auto-Update Inquiry/Suggestion
When the L4D 2 update was released tonight, I changed maps but this did not update the server. I then immediately exited the server and when it restarted, it was up to date. So apparently, even if a map change does sometimes update the server, it's definitely not the quickest and most assuring method. So, we still need some sort of script, or preferably an update to -autoupdate that will: 1.) Detect when an update is available 2.) Wait for the server to become empty OR wait X amount of time before exiting - whichever comes first. 3.) Exit the server so that it can update and restart. This would obviously keep a large amount of dedicated servers more up-to-date and available to play on. Cordially, -Nate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Auto-Update Inquiry/Suggestion
Currently, when auto-update is turned on and updates to a game are released, we have to manually restart our server(s) so that auto-update will update the server during start up. Because we have to manually restart, there is X amount of time before our server(s) are updated and are usually empty since most of the clients have already updated. A suggestion of mine would be to make auto-update 1.) aware when updates are released and 2.) know when the server has players in it or not. Therefore, when auto-update knows there is an update available and realizes the server is empty, it could automatically issue the exit command to restart the server so that auto-update will run. In the meantime while Valve considers my suggestion, does anyone know some sort of practical way to have the server restart itself when an update is available? For someone who runs many servers, it is a slight hassle to restart each server manually so that auto-update can run. My apologies if something relative to this has already been discussed; I just re-joined the mailing list after many years of being unsubscribed. -Nate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Auto-Update Inquiry/Suggestion
I have noticed this but with Left4Dead 2, sometimes the map doesn't change for a long time when the server is empty. I'm looking for a quicker resolution. As far as scripting something to do this, I know nothing about scripts so I wouldn't know where to begin. Nikolay Shopik wrote: On 13.12.2009 12:44, Nathan D. wrote: Currently, when auto-update is turned on and updates to a game are released, we have to manually restart our server(s) so that auto-update will update the server during start up. Because we have to manually restart, there is X amount of time before our server(s) are updated and are usually empty since most of the clients have already updated. When update released master servers send requestrestart for server and it will automatically restart when change level occur, and start update itself. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine Update Released
Try changing your start command, I found I had to edit our czero servers after the update to get around a segmentation fault. ./hlds_run -game X +port X +ip XX +maxplayers XX +map X MUG From: [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Date: Wed, 22 Oct 2008 19:43:57 -0700 Subject: Re: [hlds_linux] Half-Life 1 Engine Update Released Well, this appears to have broken my Deathmatch Classic servers /hlds_run: line 342: 3057 Segmentation fault $HL_CMD The previous version runs so I replaced files one at a time, seems like the engine_amd.so is corrupted in the update...old version (47) file size was over 2.5 meg new version (48) file size is under 1 meg -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Wednesday, October 22, 2008 4:49 PM To: hlds_linux@list.valvesoftware.com; Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED] Subject: [hlds_linux] Half-Life 1 Engine Update Released A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half-life 1 Deathmatch. The update includes Steamworks features such as player avatars in the scoreboard when playing Counter-Strike and Condition Zero. The update also contains several bug fixes, listed below. This update will require all game servers to restart. Bug Fixes: - Removed the need to manually re-login and re-authenticate to Steam while in game - Fixed a crash on startup when running windowed with a non-standard desktop resolution - Removed the display of saytext (in-game chat text) from players whom you've blocked in Steam friends - Locked down several engine cvars to prevent malicious script exploits - Enforced file consistency on several sprites in Counter-Strike - Removed ex_extrapmax cvar (no longer needed) Server: - Added -noaff command-line option to disable setting of thread affinity - Added bannedcfg cvar so admins can choose which file is written to by the writeid command This is a required update for all HL1 games. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Exit srcds
If the server is shut down what is the point of having a screen running? Kill the server, kill the screen. Restart them both together. Alex W wrote: -- [ Picked text/plain from multipart/alternative ] I want to completely exit out of the srcds program. I have the server running in a screen, but I don't want to kill the screen. 'exit' and 'quit' shutdown the server, but then restart it. Does anybody know the console command to completely exit out of the srcds program? Additionally, does anybody have a list of all the console commands that I could use? Thanks. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Exit srcds
[ Converted text/html to text/plain ] It sounds like he needs to make up his mind. He needs to give you the 'games' user access or you can't really maintain it correctly. Alex W wrote: -- [ Picked text/plain from multipart/alternative ] I should elaborate on how the server is set up. I'm not the owner of the server, but he has given me permission to maintain it, so he set up an SSH account for me. The servers are running on screens, but not under my user account - they're running on a 'games' user. If I were to kill the screen, I wouldn't be able to create a new screen under the 'games' user since I don't have the privileges to do so. I just wanted to know of a more 'graceful' exit command to quit out of the srcds program; instead of using 'ctrl + c' or killing the screen altogether. I guess it doesn't matter. Would be useful for the future, though. On 10/30/05, James D [EMAIL PROTECTED][1] wrote: If the server is shut down what is the point of having a screen running? Kill the server, kill the screen. Restart them both together. Alex W wrote: -- [ Picked text/plain from multipart/alternative ] I want to completely exit out of the srcds program. I have the server running in a screen, but I don't want to kill the screen. 'exit' and 'quit' shutdown the server, but then restart it. Does anybody know the console command to completely exit out of the srcds program? Additionally, does anybody have a list of all the console commands that I could use? Thanks. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[2] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[3] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[4] ===References:=== 1. mailto:[EMAIL PROTECTED] 2. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 3. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 4. http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] error loading server
-port Airwalk wrote: keep getting error trying to start up the server. Any help would be great. I'm running FC3. Checking bootstrapper version ... Updating Installation Logging in as 'csinstalls' Checking/Installing 'Base Source Shared Materials' version 7 Checking/Installing 'Base Source Shared Models' version 3 Checking/Installing 'Base Source Shared Sounds' version 3 Checking/Installing 'Day of Defeat Source Base Content' version 2 Checking/Installing 'Source Dedicated Server Linux' version 45 HLDS installation up to date Console initialized. Attempted to create unknown entity type event_queue_saveload_proxy! Game.dll loaded for Day of Defeat maxplayers set to 32 Unknown command port maxplayers set to 14 Network: IP 66.55.155.221, mode MP, dedicated Yes, ports 27015 SV / 27005 CL couldn't exec skill1.cfg Executing dedicated server config file Summary: 809 resources total 30.66 Mb, 45.68 % of capacity steamclient.dll not found, server communication disabled. (client) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Mon Sep 26 20:23:27 EDT 2005: Server restart in 10 seconds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] error loading server
Are you trying to run dod or dod:source? Look at your command line. It says dod. Airwalk wrote: samething :( ./srcds_run -game dod -ip x.x.x.x -port 27015 +maxplayers 14 +map dod_anzio.bsp Auto detecting CPU Using SSE2 Optimised binary. Auto-restarting the server on crash Console initialized. Attempted to create unknown entity type event_queue_saveload_proxy! Game.dll loaded for Day of Defeat maxplayers set to 32 couldn't exec banned.cfg couldn't exec listip.cfg Unknown command mp_logdetail Unknown command mp_logmessages Unknown command mp_autoteambalance Unknown command mp_forcechasecam Unknown command mp_freezetime Unknown command mp_roundtime Unknown command mp_tkpunish Unknown command sv_restartround Unknown command sv_proxies Unknown command allow_spectators Unknown command mp_startmoney Unknown command sv_voicequality Unknown command pausable Unknown command sv_aim sv_contact = - Contact email for server sysop maxplayers set to 14 Network: IP x.x.x.x, mode MP, dedicated Yes, ports 27015 SV / 27005 CL couldn't exec skill1.cfg Executing dedicated server config file Summary: 1085 resources total 37.42 Mb, 55.77 % of capacity steamclient.dll not found, server communication disabled. (client) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem James D wrote: -port Airwalk wrote: keep getting error trying to start up the server. Any help would be great. I'm running FC3. Checking bootstrapper version ... Updating Installation Logging in as 'csinstalls' Checking/Installing 'Base Source Shared Materials' version 7 Checking/Installing 'Base Source Shared Models' version 3 Checking/Installing 'Base Source Shared Sounds' version 3 Checking/Installing 'Day of Defeat Source Base Content' version 2 Checking/Installing 'Source Dedicated Server Linux' version 45 HLDS installation up to date Console initialized. Attempted to create unknown entity type event_queue_saveload_proxy! Game.dll loaded for Day of Defeat maxplayers set to 32 Unknown command port maxplayers set to 14 Network: IP 66.55.155.221, mode MP, dedicated Yes, ports 27015 SV / 27005 CL couldn't exec skill1.cfg Executing dedicated server config file Summary: 809 resources total 30.66 Mb, 45.68 % of capacity steamclient.dll not found, server communication disabled. (client) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Mon Sep 26 20:23:27 EDT 2005: Server restart in 10 seconds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] error loading server
[ Converted text/html to text/plain ] That's what I thought too except for the fact that steam installs dod:s into a folder called 'dod' (in your source server directory of course). I don't play dod at all but ran a test install on my RHE box just to see. Because of this his command (at least the dod part) is correct. Maybe he will tell us what the problem turned out to be? -James Kennycom wrote: If the box only has 1 IP addy and is using the default port just drop those settings from the commandline. He is also trying to use a CSS server cfg and trying to run dod and not dods.. with ./srcds_run -game dod I am sure the server is confused. it should look like ./srcds_run -console -game dods +maxplayers 14 +map dod_ansio SP_Kenny - Original Message - From: Airwalk [EMAIL PROTECTED][1] To: hlds_linux@list.valvesoftware.com[2] Sent: Monday, September 26, 2005 7:06 PM Subject: Re: [hlds_linux] error loading server samething :( ./srcds_run -game dod -ip x.x.x.x -port 27015 +maxplayers 14 +map dod_anzio.bsp Auto detecting CPU Using SSE2 Optimised binary. Auto-restarting the server on crash Console initialized. Attempted to create unknown entity type event_queue_saveload_proxy! Game.dll loaded for Day of Defeat maxplayers set to 32 couldn't exec banned.cfg couldn't exec listip.cfg Unknown command mp_logdetail Unknown command mp_logmessages Unknown command mp_autoteambalance Unknown command mp_forcechasecam Unknown command mp_freezetime Unknown command mp_roundtime Unknown command mp_tkpunish Unknown command sv_restartround Unknown command sv_proxies Unknown command allow_spectators Unknown command mp_startmoney Unknown command sv_voicequality Unknown command pausable Unknown command sv_aim sv_contact = - Contact email for server sysop maxplayers set to 14 Network: IP x.x.x.x, mode MP, dedicated Yes, ports 27015 SV / 27005 CL couldn't exec skill1.cfg Executing dedicated server config file Summary: 1085 resources total 37.42 Mb, 55.77 % of capacity steamclient.dll not found, server communication disabled. (client) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem James D wrote: -port Airwalk wrote: keep getting error trying to start up the server. Any help would be great. I'm running FC3. Checking bootstrapper version ... Updating Installation Logging in as 'csinstalls' Checking/Installing 'Base Source Shared Materials' version 7 Checking/Installing 'Base Source Shared Models' version 3 Checking/Installing 'Base Source Shared Sounds' version 3 Checking/Installing 'Day of Defeat Source Base Content' version 2 Checking/Installing 'Source Dedicated Server Linux' version 45 HLDS installation up to date Console initialized. Attempted to create unknown entity type event_queue_saveload_proxy! Game.dll loaded for Day of Defeat maxplayers set to 32 Unknown command port maxplayers set to 14 Network: IP 66.55.155.221, mode MP, dedicated Yes, ports 27015 SV / 27005 CL couldn't exec skill1.cfg Executing dedicated server config file Summary: 809 resources total 30.66 Mb, 45.68 % of capacity steamclient.dll not found, server communication disabled. (client) Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Mon Sep 26 20:23:27 EDT 2005: Server restart in 10 seconds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[3] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[4] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[5] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[6] ===References:=== 1. mailto:[EMAIL PROTECTED] 2. mailto:hlds_linux@list.valvesoftware.com 3. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 4. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 5. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 6. http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] DoD:S servers up -- how?
[ Converted text/html to text/plain ] They have said nothing about excluding Linux from running dedicated servers. Pre loading of DoD:S has started so of course some sever content has been downloaded to windows machines. I would be shocked if Linux was excluded. I think everyone needs to just relax a little. -James Jason L. Schwab wrote: Yeap, I see 3. I'm also on the win32 hlds mailing list now, and I've caught the end of this on going on conversation it looks like, in steam, you can goto dedicated soure server, and right there, DOD:S is listed, although I can't get it to start, as I get a gameinfo.txt file error. In the conversation that I'm monitoring on the win32 hlds mailing list, evidently the only way to run a DOD:S server is going to be via a windows server and via steam being installed. I hope they plan to update the steam toolset for win32 and linux, for one so us linux folks can run servers, and so the windows people don't have to have steam installed, or this is going to really suck. -Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Sunday, September 25, 2005 7:12 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] DoD:S servers up -- how? Quoting Alan Clegg [EMAIL PROTECTED][5]: * Andrew Smith [EMAIL PROTECTED][6]: 2) How did you get the server list? What were you running to get that list? If you have a client that shows DoD:S what is it? I know DoD will not show that. So either you faked the list or you are doing something that Valve may not be very happy about ... You are kidding, right? Click Steam, select Servers, wait for the 8 billion servers to populate, then sort by Game. Since it's Valve's code, I doubt they have a problem with it. Get a freaking clue. I stand correct. Sure enough. There they are. /p This message was sent using IMP, the Internet Messaging Program. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[7] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[8] ===References:=== 1. mailto:[EMAIL PROTECTED] 2. mailto:[EMAIL PROTECTED] 3. mailto:[EMAIL PROTECTED] 4. mailto:hlds_linux@list.valvesoftware.com 5. mailto:[EMAIL PROTECTED] 6. mailto:[EMAIL PROTECTED] 7. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 8. http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] What's max. allowed player's name length in CS 1.6 and CSS?
-- [ Picked text/plain from multipart/alternative ] I'm writing a server query tool and i want to use the smallest possible UDP Packetsize that is really needed to query the servers. What's max. allowed player's name length in CS 1.6 and CSS? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HL1 Dedicated server update
Since the last HL1 update I have had to run the update tool as root. Are you running it as root? [EMAIL PROTECTED] wrote: scandir failed:/home/server4/hlds/./valve/SAVE scandir failed:/home/server4/hlds/./platform/SAVE ./hlds_run: line 424: 28498 Segmentation fault $HL_CMD Add -debug to the ./hlds_run command line to generate a debug.log to help with solving this problem Sat Aug 27 21:43:10 CEST 2005: Server restart in 10 seconds with -beta linux works fine ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1: Engine update released
I can't even get the steam update script to work. I'm a Linux newbie so updating glibc scares the hell out of me. Not to mention the fact that I wouldn't know how to do it anyway. lol -James Joachim Sehlstedt wrote: Hi, What I did find out is that the server will only crash when running glibc 2.3.2 on Linux kernel 2.6.12.1, running kernel 2.6.8 works without no problem. I have not tested the kernels between those two. Upgrading to glibc 2.3.5 on kernel 2.6.12.1 made the problem go away. I've also talked a bit with Alfred off-list and he confirmed the problem on my server and ran some debugging on it. I've also gave him access to another server we have here so he could debug it better, but I guess he left work before reading my last reply. He also told me that he might have a solution for it. If you are running Linux and have this problem just upgrade the glibc to 2.3.5 and you should be all right. greetings Joachim Sehlstedt Gary wrote: Here's what I've found for BSD users (linux users might want to read). I believe glibc 2.3.2 and 2.3.3 are buggy (and old, 2.3.2 is from 2001 era).. VERY old glibc's, linux_base is redhat-6 :) [EMAIL PROTECTED] egrep -r glibc-2.2 linux_* linux_base/Makefile: glibc-2.2.5-44.legacy.3.i386.rpm:legacy \ linux_base-src-rh-7.3/Makefile: glibc-2.2.5-44.legacy.3.src.rpm:legacy \ Somewhat newer glibc's: [EMAIL PROTECTED] egrep -r glibc-2.3 linux_* linux_base-8/Makefile: glibc-2.3.2-4.80.8.${ARCH}.rpm:new \ linux_base-rh-9/Makefile:DISTFILES= glibc-2.3.2-27.9.7.i386.rpm:new \ linux_base-src-rh-8/Makefile: glibc-2.3.2-4.80.8.src.rpm:new \ linux_base-suse-9.1/Makefile: glibc-2.3.3-98.i586.rpm \ linux_base-suse-9.2/Makefile: glibc-2.3.3-118.i586.rpm \ linux_base-suse-9.3/files/rpmlist.conf:glibc|glibc-2.3.4-23.2.i586.rpm||on I removed linux_base-8 (glibc 2.3.2) and used the suse 9.3 base (glibc 2.3.4) and I don't have any problems. If you chose to upgrade glibc (older linux versions like redhat 8 do not have updated glibc packages so you might be out of luck), so in effect, glibc versions 2.3.4 aren't recommended for newer hl1.6 binaries. -G At 01:31 AM 8/13/2005, Joachim Sehlstedt wrote: Hi! After this release all my servers just crashes, it happens right after all cvars are printed to the console for logging. Tried removing the metamod and just running a plain server, same problem. Server is fully updated and verified with -verify_all, operating system is Linux 2.6.x.y and glibc 2.3.2. Servers are started with this argument: ./hlds_run -autoupdate -debug -game cstrike -maxplayers 17 +map de_dust2 +ip XXX.XXX.XXX.XXX. This is what I can see in the console: L 08/13/2005 - 07:26:32: Server cvars end L 08/13/2005 - 07:26:33: Server cvar sv_maxspeed = 900 L 08/13/2005 - 07:26:33: Server cvar pausable = 0 ./hlds_run: line 424: 11837 Segmentation fault (core dumped) $HL_CMD /game_cs_4/core.11837 is not a core dump: File truncated debug.cmds:1: Error in sourced command file: No stack. email debug.log to [EMAIL PROTECTED] Sat Aug 13 07:26:34 CEST 2005: Server restart in 10 seconds The debug log does not print anything useful: -- CRASH: Sat Aug 13 07:26:34 CEST 2005 Start Line: ./hlds_i686 -autoupdate -debug -game cstrike -maxplayers 17 +map de_dust2 +ip XXX.XXX.XXX.XXX -pidfile hlds.11824.pid End of crash report -- Here is a strace http://www.gotgame.se/crash-strace.txt as you can see it crashes when it tries to run: nanosleep({59, 999126000}, 0) = -1 ERRNO_516 (Unknown error 516) Versions: Bootstrapper version: 14 Versions installed in '.': Half-Life Base Content: 8 Linux Server Engine: 21 Counter-Strike Base Content: 16 greetings Joachim Sehlstedt Alfred Reynolds wrote: We have released an update to the Half-Life 1: Engine. Run the hldsupdatetool to get this update. The update fixes a couple crashes on startup related to bad network configurations. This update supersedes the beta release from last night. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds_linux] [TEMP] Server out of date?
right... apperantly i replied on the wrong email lol. Ignore this msg :P From: Saint K. [EMAIL PROTECTED] Reply-To: hlds_linux@list.valvesoftware.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [TEMP] Server out of date? Date: Thu, 10 Mar 2005 12:42:43 +0100 Apperantly not all servers autoupdated correctly. Ive manually updated everything now. If people still complain about the TEMP server out of date let em restart their steam. Ive send a msg to SGR asking to check the update function - Original Message - From: Ronny Schedel [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Thursday, March 10, 2005 9:19 AM Subject: [hlds_linux] [TEMP] Server out of date? Hello, after the last update, I cant connect to source servers from my favorites. A message pops up: [TEMP] Server out of date The server is updated as well. I can connect through the console without any problems. Only the steam gamebrowser is fucked up. Any hints? Greets Ronny ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.308 / Virus Database: 266.7.1 - Release Date: 3/9/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Play online games with your friends with MSN Messenger http://messenger.msn.nl/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] uglygs
Hey, Are you still maintaining this software? Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Counter Strike 1.6 Dialup Server config file
When i was 56k i used to play on a 56k only Jolt server. They simply had a plugin running kicking all pings below 150. Saint K. From: Peter Kirby [EMAIL PROTECTED] Reply-To: hlds_linux@list.valvesoftware.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Counter Strike 1.6 Dialup Server config file Date: Wed, 26 Jan 2005 09:51:05 + On Wed, 26 Jan 2005 10:39:14 +1300, Scott Pettit [EMAIL PROTECTED] wrote: Melissa Carley wrote: You can't keep broadband users from joining unless you firewall off the server from traffic outside known dialup subnets but using those rates would make it very unenjoyable for broadband users and should be enough to make them leave shortly after joining. Or just have pppd dish out 192.168.x.x IP's and have the server on the same subnet.. You might even be able to get away with having the server show in the LAN list (although I promise nothing). That will prevent the broadbanders getting on. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Dont just search. Find. Check out the new MSN Search! http://search.msn.click-url.com/go/onm00200636ave/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] CLIENTSIDE Brightnes error
We have a weird weird problem. When the server runs iceworld, and afterward load a other map, everyonce screen is really bright. And i mean REALLY bright in cant-see-shit-anymore bright. Once u restart ur steam client, rejoin, problem is fixed. Everyone playing at our servers reported this problem. I doubt that its an server side issue is it? Saint K. _ FREE pop-up blocking with the new MSN Toolbar get it now! http://toolbar.msn.click-url.com/go/onm00200415ave/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Memory leaks
Hello, I just saw this while using rcon exit to restart the server: --- Start - [...] Dropped HLTV from server Reason: Server shutting down L 01/11/2005 - 16:13:32: server_message: quit L 01/11/2005 - 16:13:32: Log file closed L 01/11/2005 - 16:13:32: server_message: restart File /home/gameserver/cs_source/hl2/NavPlace.db was never closed File /home/gameserver/cs_source/hl2/NavPlace.db was never closed Memory leak: mempool blocks left in memory: 11954 - Memory leak: mempool blocks left in memory: 446 - Di Jan 11 16:13:33 CET 2005: Server restart in 10 seconds --- Stop -- I didn't believe so I used the exit command again. And again: Memory leak: mempool blocks left in memory: xxx (different as before) Any commands? whissi ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] AMXbans users
We've released a sweet sexy lil tool for AMXbans what allowes you to find info in the database true irc etc. Whne some one is banned and what to know why, or admins just wanna find out quickly they can type in irc !findban id STEAM_0:0:x and get all the info pmmed. there loads more options availible! http://www.amxmodx.org/forums/viewtopic.php?p=84098#84098 Saint K. _ Dont just search. Find. Check out the new MSN Search! http://search.msn.click-url.com/go/onm00200636ave/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Ventrilo as a cheat?
u cannot disable a 3rd party app running completely besides cs . mp_forcechacecam 1 or what ever setting is was... Problem solved From: The Fool [EMAIL PROTECTED] Reply-To: hlds_linux@list.valvesoftware.com To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Ventrilo as a cheat? Date: Sun, 9 Jan 2005 16:15:32 +0100 hi all, I read an idea on a forum that ventrilo should be disabled somehow on CS:S game servers. The reason was -and i think it's a right one- that ventrilo can be used as a cheat on public servers, or, if a spect. is enabled just to see the war it can be used on a war server too. This is because, ventrilo works even if the player is dead or in spect. so the cheater can report the opponents' move. Hard task to disable it, 1st, because it's a 3rd party software, and 2nd, ventrilo is not the only audio communication software (even MS MSN can be used to cheat like that). Any ideas, suggestions? My idea is to disable moving through the map if the player is in spect or dead. But it's not a nice move (on public srv), because dead moods can't do anything, just sit at their boxes seeing the last picture they saw before they died... Cheers, The Fool ps.: I know it's not just a linux-related issue, but a global one. Sry if you desire it's a spam-like mail ;) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Is your PC infected? Get a FREE online computer virus scan from McAfee® Security. http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid=3963 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] cs:s dust2 spawns
The spawns at dust2 are to litle for our 32 max server. 12 ct and 14 t So not every one can join the game. Could this be fixed ? Saint K. _ Is your PC infected? Get a FREE online computer virus scan from McAfee® Security. http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid=3963 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Dear Valve, i beg you on my knees, VAC updates needed!
Take a look at this, www.dumbclan.co.uk/banlist/ Our banlist This aint normal anymore is it ??? Saint K. _ Express yourself instantly with MSN Messenger! Download today - it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Dear Valve, i beg you on my knees, VAC updates needed!
We have a very strickt policy on banning. We only ban directly if 100% obiouse. If not we req. a demo for each ban. We also have our own cheat scanning tool to detect cheats. So all this bans are 100% real cheats. (some bans r for other stuff like rasism, but most is cheating) From: Sebastian [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Dear Valve, i beg you on my knees, VAC updates needed! Date: Thu, 16 Dec 2004 17:34:20 -0500 looks like you banned the whole cs community for cheating ;) maybe your server is a magnet, we normally dont have any real obvious cheaters.. ya know, the ones that are always bumping into walls ;) - Original Message - From: Bruce Bahamut Andrews [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, December 16, 2004 5:13 PM Subject: Re: [hlds_linux] Dear Valve, i beg you on my knees, VAC updates needed! bit low for normal I think =) - Bruce Bahamut Andrews wouter v/d Bergh wrote: Take a look at this, www.dumbclan.co.uk/banlist/ Our banlist This aint normal anymore is it ??? Saint K. _ Express yourself instantly with MSN Messenger! Download today - it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Dont just search. Find. Check out the new MSN Search! http://search.msn.click-url.com/go/onm00200636ave/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Counter-Strike Source update
same problem here, all 3 servers same error! I did verify_all... From: Alfred Reynolds [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] Counter-Strike Source update Date: Thu, 16 Dec 2004 15:27:06 -0800 Re-run the update tool adding -verify_all to the command line to get it to double check the consistency of your server. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rock Sent: Thursday, December 16, 2004 3:24 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Counter-Strike Source update -- [ Picked text/plain from multipart/alternative ] I just updated and restart a CSS server and now get this. Anyone esle or just me? debug.log -- CRASH: Thu Dec 16 18:19:33 EST 2004 Start Line: ./srcds_amd +maxplayers 18 +ip xxx.xxx.xxx.xxx -game cstrike +map de_dust -autoupdate -debug Core was generated by `./srcds_amd +maxplayers 18 +ip xxx.xxx.xxx.xxx -game cstrike -noipx +map de_dust'. Program terminated with signal 11, Segmentation fault. #0 0x4044681c in Mod_LoadTexinfo() () from /home/kevink2/hlds_l/./bin/engine_amd.so #0 0x4044681c in Mod_LoadTexinfo() () from /home/kevink2/hlds_l/./bin/engine_amd.so #1 0x405ab447 in vtable for CClientFrameManager () from /home/kevink2/hlds_l/./bin/engine_amd.so End of Source crash report -- Alfred Reynolds [EMAIL PROTECTED] wrote: We have released an update to Counter-Strike Source. To get this update run the hldsupdatetool. This update adds a new map, one of the classics, de_prodigy to Counter-Strike Source. The update also has numerous bug fixes and should solve the crashing problems of linux users running with certain AMD cpu's. More details can be found here: http://www.steampowered.com/index.php?area=newsid=377 - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Rock of Rock's Hideout For help or support please visit the suport forums: http://www.rocks-hideout.com Support can also be found on AOL instant messanger at: FHMDeathSquad RocksHideout ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Dont just search. Find. Check out the new MSN Search! http://search.msn.click-url.com/go/onm00200636ave/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] CS:S only does not change the map
Ive expiranced the same problem when server is empty From: Martin Zwickel [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: [hlds_linux] CS:S only does not change the map Date: Mon, 13 Dec 2004 16:11:19 +0100 -- Hi there! Stupid question: My CS:S server does not change the map, but I have mp_timelimit 30 in my cstrike/server.cfg. The server always runs the de_dust map... a rules-output from my running server(generated with qstat): protocol=7 gamedir=cstrike description=Counter-Strike: Source bot_players=0, sv_type=dedicated sv_os=linux sv_password=0 secure=0 mp_teamplay=0 mp_fraglimit=0 mp_falldamage=0 mp_weaponstay=0 mp_forcerespawn=1 mp_footsteps=1 mp_flashlight=0 mp_autocrosshair=1 decalfrequency=10 mp_teamlist=hgrunt;scientist mp_allowNPCs=1, sv_alltalk=0 mp_timelimit=0 sv_gravity=800 sv_stopspeed=75 sv_noclipaccelerate=5 sv_noclipspeed=5 sv_specaccelerate=5 sv_specspeed=3 sv_specnoclip=1 sv_maxspeed=320 sv_accelerate=5 sv_airaccelerate=10 sv_wateraccelerate=10 sv_waterfriction=1 sv_footsteps=1 sv_rollspeed=200 sv_rollangle=0 sv_friction=4 sv_bounce=0 sv_stepsize=18 r_VehicleViewDampen=1 r_JeepViewDampenFreq=7.0 r_JeepViewDampenDamp=1.0 r_JeepViewZHeight=10.0 r_AirboatViewDampenFreq=7.0 r_AirboatViewDampenDamp=1.0 r_AirboatViewZHeight=0.0 mp_friendlyfire=0 coop=0, deathmatch=1 sv_voiceenable=1 sv_password=0 sv_pausable=0 sv_cheats=0 Anyone has any clue why I got it wrong? Regards, Martin ps.: has anyone a working rcon script for linux? -- MyExcuse: Lightning strikes. Martin Zwickel [EMAIL PROTECTED] Research Development TechnoTrend AG http://www.technotrend.de -- [ Content of type application/pgp-signature deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Is your PC infected? Get a FREE online computer virus scan from McAfee® Security. http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid=3963 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:S cheats
Ive diceded to close down our 3 cs:s servers untill there is some propper anti-cheat support. Simply cannot fight off this cheaters now, as 32slot server attrackt alot of them :s From: [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] CS:S cheats Date: Mon, 06 Dec 2004 08:38:18 +0100 In direct cmpetition to HL²/CS:S the 1.6 CS is nearly bug free. Forget about VAC, while you can have the excellent cheating death on your server. After all, all wars are played on 1.6 and many of them only with cheating death. CS:S isn't playable in wars right now and won't until - I guess - mid 2005. Only noobs go to play source wars from now on. If Valve is going to shutdown 1.6 before 2006, they loose a lot of their real community. That includes updates (CS and VAC) And yes, I have seen different cheats for CS:S right now. My decision was right not play Source until VAC starts out here. [EMAIL PROTECTED] schrieb am 06.12.04 02:37:26: List Keeper wrote: HL1: CS1.6 should be a dead project. They should be spending their time on HL2/Source-based games. As soon as they stop selling it, sure! But as long as they continue to sell it, they should be supporting/updating it, and this includes VAC. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Is your PC infected? Get a FREE online computer virus scan from McAfee® Security. http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid=3963 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Competition management
For the xmas holiday season we are going to organize competitions. Now i am looking for some good competition management system. Ive seen bookable server system etc, i was wondering what thos are named, and if there are any ready to go just need to fill in data competition managers out there. Thanks, Saint K. _ Dont just search. Find. Check out the new MSN Search! http://search.msn.click-url.com/go/onm00200636ave/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] CS:s servers laggin cs1.6 servers
I run a couple of cs:s servers besides our cs1.6 servers on same boxes (1 cs1,6+ 1 cs:s per box). The cpu load tops 80 max, so it aint a CPU load issue. But for some reson when ever people play at the cs:s server, the 1.6 server is giving 200+ pings, then drops back to nomal, then 200 etc etc etc. But there is absolutely no CPU load issue. Has any 1 els been experiancing this problems? Saint K. _ Speel games met je online vrienden via MSN Messenger http://messenger.msn.nl/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] MOTD
tbh, you should actually focus on the big discussions, cause there is bein toled alot of stuff we're dealing with! Besides that, love ur work ^-^ Saint K. From: Alfred Reynolds [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] MOTD Date: Wed, 24 Nov 2004 12:53:37 -0800 What other posts do you want a reply to? I try to scan most threads, but once they grow beyond a few posts I tend to ignore them. If you have any specific questions or problems you can always email me offlist (and I will reply on list if appropriate). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael McKoy Sent: Wednesday, November 24, 2004 12:11 PM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] MOTD Alfred, You're a great guy and you give us a lot of good information, and do a lot of awesome work. But could you please comment on some of the other active threads? I just don't understand why a MOTD post, as welcome as your comments are, catches your eye over all the other posts. Sorry, we just don't hear a lot out of VALVe these days, as server operators. It's a bug (the scroll bar should actually work, it just doesn't have the correct graphic to draw the buttons for it). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of InspectorGifts Sent: Wednesday, November 24, 2004 11:26 AM To: [EMAIL PROTECTED] Subject: [hlds_linux] MOTD This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey I noticed that the scrollbar doesnt work on MOTD in source. Its purple. This a problem with my MOTD or a bug with source that doesnt allow a user to scroll down for rest of motd? InspectorG ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ MSN Zoeken, voor duidelijke zoekresultaten! http://search.msn.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] CS:s servers laggin cs1.6 servers
Its an AMD 2600 + with 1gb mem From: List Keeper [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] CS:s servers laggin cs1.6 servers Date: Wed, 24 Nov 2004 14:54:22 -0600 What CPU is it, Intel, AMD, P4, Athlon, Xeon, Opteron or dare a Celeron or Duron? - Original Message - From: wouter v/d Bergh [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, November 24, 2004 02:40 PM Subject: [hlds_linux] CS:s servers laggin cs1.6 servers I run a couple of cs:s servers besides our cs1.6 servers on same boxes (1 cs1,6+ 1 cs:s per box). The cpu load tops 80 max, so it aint a CPU load issue. But for some reson when ever people play at the cs:s server, the 1.6 server is giving 200+ pings, then drops back to nomal, then 200 etc etc etc. But there is absolutely no CPU load issue. Has any 1 els been experiancing this problems? Saint K. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Ontvang Hotmail Messenger op je mobiele telefoon http://mobile.msn.com/?lc=nl-nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] CPU load cs:s servers
The CPU load on our cs:s servers is INCREDIBLE low! Great job VALVe :D Thanks :D _ MSN Zoeken helpt je om de gekste dingen te vinden! http://search.msn.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Programmers/amx coders wanted
Hello all, Now Ryan has stopped developing wc3x plugin, we're going to continue it with a group of coders. Because loads of work needs to be done, we're looking for more people to join the development team. So we're looking for people with experiance with amx plugin coders. We're also looking for programmers for variouse other cs related tools. If your intrested to join, or whant more info please contact me either on irc or true mail. Mail: [EMAIL PROTECTED] IRC: #dumber @ quakenet, [DumB]SaintK All plugins and tools are ment to be publicly released, so they aint private projects! Cheers, Saint K. _ Speel games met je online vrienden via MSN Messenger http://messenger.msn.nl/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Programmers/amx coders wanted
Yes, More coders showed intrest in continue with sourcemod once its there. Untill then we will be developing for cs1.6 If you are intrested, plz contact me :) From: Elmer Fudd [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Programmers/amx coders wanted Date: Mon, 22 Nov 2004 13:18:25 -0500 you guys have to update it to sourcemod dont you? sure, ill give it a shot, it will help me learn amx. On Mon, 22 Nov 2004 12:19:58 +, wouter v/d Bergh [EMAIL PROTECTED] wrote: Hello all, Now Ryan has stopped developing wc3x plugin, we're going to continue it with a group of coders. Because loads of work needs to be done, we're looking for more people to join the development team. So we're looking for people with experiance with amx plugin coders. We're also looking for programmers for variouse other cs related tools. If your intrested to join, or whant more info please contact me either on irc or true mail. Mail: [EMAIL PROTECTED] IRC: #dumber @ quakenet, [DumB]SaintK All plugins and tools are ment to be publicly released, so they aint private projects! Cheers, Saint K. _ Speel games met je online vrienden via MSN Messenger http://messenger.msn.nl/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Cheers! -- Elmer Fudd ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Ontvang Hotmail Messenger op je mobiele telefoon http://mobile.msn.com/?lc=nl-nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication ERROR
I had some weird error about not bein able to locate some file on the dvd. so what i did, i made an image of the dvd, and loaded it up in a virtual drive and installed it. maybe this will work for u 2. From: Zak Haque [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: [hlds_linux] OFF TOPIC: Half Life 2 DVD authentication ERROR Date: Thu, 18 Nov 2004 05:52:14 - I purchased the game from GAME uk, 1. Not knowing it would need the dvd to play whenever i wanted to play HL2 or CS:S, 2. It being those new hi-tech copyright protected dvd rom's. I meet the Minimum system spec, i have a DVD-RW drive, but because my drive does not support SecuROM R5 (made by sony) i will have to pay for a new dvd-rw drive or a standard dvd-rom drive which does support SecuROM, oh and theres no way of knowing which ones do until u buy them!! GOOD ONE VU GAMES!! The error i get is Unable to authenticate original disc within time limit. If i had known all this i would have just ordered VIA steam, and then not have to worry about using dvd to play everytime, also this will make the dvd go thru some wear and tear, what am i supposed to do when it gets scratched buy a new DVD because this one is so well protected i cannot even make a backup? Other people are definately having this problem, i read it on the steampowered forums before they conveniently went down, i would like to know of anybody on here whose having same problem maybe, or maybe had the same problem with others games and knows a way around it? before i go and spend yet another £20 on this game to buy a new dvd-rom drive. I tried downloading Generic SecuROM crack v6.0 by pedro, but this program wont run on my pc, it says internal error i have spent £32.99 on this game, have the original DVD but still cant play it ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Chatten met je online vrienden via MSN Messenger. http://messenger.msn.nl/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] sv_bad, is there a solution?
Error: server failed to transmit file 'AYSYRJQ' Last 32 messages parsed. 647979 0008 svc_time 647979 0013 svc_clientdata 647979 0018 svc_deltapacketentities 647979 0080 svc_sound 647980 0008 svc_time 647980 0013 svc_clientdata 647980 0018 svc_deltapacketentities 647981 0008 svc_time 647981 0013 svc_clientdata 647981 0018 svc_deltapacketentities 647981 0070 svc_sound 647982 0008 svc_time 647982 0013 svc_clientdata 647982 0018 svc_deltapacketentities 647982 0070 svc_sound 647983 0008 svc_time 647983 0013 svc_clientdata 647983 0018 svc_deltapacketentities 647983 0084 svc_sound 647984 0008 svc_time 647984 0013 svc_clientdata 647984 0018 svc_deltapacketentities 647987 0008 ScoreAttrib 647987 0011 ScoreAttrib 647987 0014 ScoreAttrib 647987 0017 ScoreAttrib 647987 0020 svc_customization 647987 0060 svc_customization 647987 0100 CurWeapon 647987 0104 CurWeapon 647987 0108 svc_filetxferfailed BAD: 119:svc_bad Host_Error: CL_ParseServerMessage: Almost all people get booted _ Chatten met je online vrienden via MSN Messenger. http://messenger.msn.nl/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Still gettinig: Unable to determine CPU Frequency
Can you elaborate on this? Non-root users shouldnt be able to write to /proc anyway... ??? Ahh its generally considered a bad idea to have proc mounted due to the security issues its had in the past so if we could get a fallback variable that would be great. _ Is your PC infected? Get a FREE online computer virus scan from McAfee® Security. http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid=3963 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Game Control Panel v2 release in english
From: [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: [hlds_linux] Game Control Panel v2 release in english Date: Sat, 16 Oct 2004 09:42:03 -0400 As promised he converted it from german to english and released the new version. I thought I would mention it in a new thread so it would get read lol. http://sourceforge.net/project/showfiles.php?group_id=96175package_id=13286 9release_id=275610 Right, can some one give a bit more clear install instructions then whats in the help file? Cause i have no clue how to set this up 1. Start the Java Server with: ./java -jar pfad zum interface/javaserver.jar (thats understandable) 2. Copy server.sh to: / home/mithandir/kdnr/hlds_l ( i figure this would be in my case /home/games/dumber4/hlds_l) 3. Change server.sh (Also clear) 4. chmod 777 for hlds_run in the same directory. (still no problem) 5. chmod 777 for all config files (server.cfg, motd.cfg, clanmod.cfg.) (this issnt a problem either) 6. edit config.inc (neither is this) 7. Create a Database (also clear) 8. Load the SQL dump database.sql into the database. (But this i dont understand?) 9. Log in (standard users: admin PW: admin or kunde PW: kunde) (And this, were and how to login?) And one more thing, i have 3 servers running on 1 dual machine, can i use this for all 3 servers? Could some one give me a couple of hints how to do that?? Thanks in advanced! _ MSN Zoeken helpt je om de gekste dingen te vinden! http://search.msn.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] steam://
would be pretty neat indeed From: [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: [hlds_linux] steam:// Date: Sun, 17 Oct 2004 15:25:49 +0200 hi there! i noticed that u can click links in the internet explorer like steam://purchase/13 which are intercepted by the steam client to perform certain actions. is it possible to create a steam://-like link on a website to let visitors join your server by clicking on it? for example: a href=steam://joinserver/applaunch/10/81.169.187.229:27015/click here to join/a you know what i mean? that would be awesome. thank you ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ MSN Zoeken, voor duidelijke zoekresultaten! http://search.msn.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Web based server administration
What does kkrcon have to do with this discussion? I never mentioned it?! Are you implying that he is distributing open source code within his application? I guess I will be laying claim to all the sourcecode per rules of the GPL, then. Please email me a URL where I may download the source. From: Nelson Marques [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Web based server administration Date: Fri, 15 Oct 2004 01:38:39 +0100 http://kkrcon.sourceforge.net/ From here to perl CGI isn't a big step. D N wrote: I smell a superiority complex... troll! Your gamecp product is a bit of a hack at best.. a damn good hack, but a hack nonetheless. You use ssh to send commands to servers... yawn. Its not particularily innovative on the backend. On the frontend I cant say because I havent used it. Every post of yours I have seen reeks of 1 4m 13373r th4n y0u. Ho hum. From: GameCP.com [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Web based server administration Date: Thu, 14 Oct 2004 13:13:43 -0500 (EST) Good luck with that. There is just one sollution... Do it yourself... ;p /Bjorn - William Bowman - GameCP Developer - www.gamecp.com - irc.gamecp.com #help ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ On the road to retirement? Check out MSN Life Events for advice on how to get there! http://lifeevents.msn.com/category.aspx?cid=Retirement ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Dont just search. Find. Check out the new MSN Search! http://search.msn.click-url.com/go/onm00200636ave/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Web based server administration
WTF does Exocontrol have to do with.. anything? BTW, This is not Jeff. Your my-shit-dont-stink attitude grows tiresome. From: [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Web based server administration Date: Thu, 14 Oct 2004 19:16:49 -0500 (EST) lol ya its a hack, its based of EXO. I smell a superiority complex... troll! Your gamecp product is a bit of a hack at best.. a damn good hack, but a hack nonetheless. You use ssh to send commands to servers... yawn. Its not particularily innovative on the backend. On the frontend I cant say because I havent used it. Every post of yours I have seen reeks of 1 4m 13373r th4n y0u. Ho hum. From: GameCP.com [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Web based server administration Date: Thu, 14 Oct 2004 13:13:43 -0500 (EST) Good luck with that. There is just one sollution... Do it yourself... ;p /Bjorn - William Bowman - GameCP Developer - www.gamecp.com - irc.gamecp.com #help ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ On the road to retirement? Check out MSN Life Events for advice on how to get there! http://lifeevents.msn.com/category.aspx?cid=Retirement ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux - William Bowman - GameCP Developer - www.gamecp.com - irc.gamecp.com #help ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Get ready for school! Find articles, homework help and more in the Back to School Guide! http://special.msn.com/network/04backtoschool.armx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Re: Web based server administration
*sigh* William, I am SOOO SORRY I ever mentioned your program on this list. I THOUGHT that other business owners like myself might want to know about a GREAT program. Instead all we get are llamas who don't know a line of code from their ass. *Shrug* OH well... that means less competition for me to worry about. LMAO Your competition's products suck as well.. so before you go chest-thumping I would say you have a lot of work to do. The fact that there are only about 3 viable game control panels doesnt really excuse them all sucking. BTW, This is a mailing list to discuss Valve's linux hlds product.. not to pimp some second rate product written by William with a complex. Lets stay on topic. Trust me.. GSP owners are not stupid, we know about these products.. we are deluged on a daily basis. Perhaps I should be more useful and discuss line for line everything that your program SHOULD do before I would consider buying it... _ Check out Election 2004 for up-to-date election news, plus voter tools and more! http://special.msn.com/msn/election2004.armx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Web based server administration
I smell a superiority complex... troll! Your gamecp product is a bit of a hack at best.. a damn good hack, but a hack nonetheless. You use ssh to send commands to servers... yawn. Its not particularily innovative on the backend. On the frontend I cant say because I havent used it. Every post of yours I have seen reeks of 1 4m 13373r th4n y0u. Ho hum. From: GameCP.com [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Web based server administration Date: Thu, 14 Oct 2004 13:13:43 -0500 (EST) Good luck with that. There is just one sollution... Do it yourself... ;p /Bjorn - William Bowman - GameCP Developer - www.gamecp.com - irc.gamecp.com #help ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ On the road to retirement? Check out MSN Life Events for advice on how to get there! http://lifeevents.msn.com/category.aspx?cid=Retirement ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] When o when
Is the 32 player spec bug going to be fixed? Its rather enoying that it takes so long... Its been there sinds steam was released :s Saint K. _ MSN Zoeken helpt je om de gekste dingen te vinden! http://search.msn.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] When o when
As we run only 32max servers, we got almost all the time the spectator bug on some one. Always the one in the 32nd slot. And as Bruce say's, its damn hard to check some one on cheating then! You can notice when you have the spec bug, when you get killed, you dont go directly to the one who killed you, but first on some point on the map you go in first player look mode but actually looking at nothing From: Bruce \Bahamut\ Andrews [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] When o when Date: Tue, 12 Oct 2004 11:46:57 +1000 On a 32 player server it is quite impossible to spectate the player in the last slot on the server - instead of spectating them your view is stuck inside another player (possibly slot 31). It's quite weird, you should join a 32 player server and test it out when it's full sometime - though it does suck for demoing hackers if they manage to get into the last slot on the server, it's pretty much impossible to tell at that point. Or if they're the last person alive it doesn't go so well :/ - Bruce Bahamut Andrews Alfred Reynolds wrote: What bug would that be exactly? Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of wouter v/d Bergh Sent: Monday, October 11, 2004 2:21 AM To: [EMAIL PROTECTED] Subject: [hlds_linux] When o when Is the 32 player spec bug going to be fixed? Its rather enoying that it takes so long... Its been there sinds steam was released :s Saint K. _ MSN Zoeken helpt je om de gekste dingen te vinden! http://search.msn.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Hotmail en Messenger on the move http://mobile.msn.com/?lc=nl-nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Fun stuff from Nick Shaffner
From: Nelson Marques [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: [hlds_linux] Fun stuff from Nick Shaffner Date: Thu, 07 Oct 2004 13:44:26 +0100 [quote README.TXT] cheat-o-matic is VAC proof! The cheat-o-matic cs tutorial! thanks to Nick Shaffner who works for valve and maintains VAC. oh the irony! this prog was created by nick in 1997 and allows you to edit values in memory! we found some uses for it in cs. looks like nick is quite a haxor. there are a few certain things this is useful for. there are two methods that let you look over objects kind of like a ghetto wallhack. the two variables changed are sv_stepsize and sv_gravity. -included is a demo so you can see sv_stepsize in action! sv_stepsize is the height of your step when walking over vertical objects. the default is 18 and if you set it very high you can instantly walk over high objects like walls and boxes. unfortunately you cant walk over the walls completely when this is changed clientside for playing on multiplayer. but this is a good thing. it allows you to climb up the wall but not go over it. so you can completely see over the wall or box as if you were standing on it! its like a ghetto wallhack/spycam. to everyone else it will look like you are just walking into a wall but to you, you will be looking over it. you can't shoot over the wall though, it will just shoot right in front of you on the ground even though it may appear different to you. this is an excellent tool that can be used for clan matches or scrims because theres really no way to catch it! here is how its done open cs or any hl mod you want to hack. now open cheat o matic and select the mods name from the drop down menu. then go back to the game and type sv_stepsize 5113. always use a large unique number like 5113 because its easier for cheatomatic to find. now go to cheat o matic and hit the search button. it might lag your pc a bit because it scans all the hl memory. when its done and it says to enter a new value return to the game. now type sv_stepsize 4125 and hit search again. now it will tell you to change it one last time. go to game and type sv_stepsize 2351 and then return to cheatomatic and hit search. now it should have found it and you the search button changes to set. so now you can change the value client side! now enter a server and go to cheatomatic and type and set it. you can now watch over all vertical walls boxes and even player models! the same thing can be done with sv_gravity client side! just do the same method explained above except change the sv_gravity value to -25000. -25000 is a good value because if set too low you wont jump too high and if set too high your screen shakes a lot but try different values out for yourself and see which ones you like for the map you play on. now when you enter a server and you jump your computer will think the sv_gravity is at -25000 and you will be shotup really high for about half a second. this lets you see over any wall or concrete without having to walk up it like with sv_stepsize so this can be used anywhere. also when you use this smoke grenades dont work! the smoke puffs are sucked up into the sky because your client thinks the gravity is super low. there are other things that can be changed on your computer with cheatomatic you just have to find them out and try them! several clans in caleague have been using this tool for some time now because nobody would suspect it and theres no way it can be caught except by first person demo but its unheard of so its foolproof! [/quote] Any comments ? Yeah, ur a dick _ Nieuw: Hotmail Medium, Large, Extra Large en Extra Extra Large http://join.msn.com/?pgmarket=nl-nlpage=hotmail/es2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] hz=1000
Can any 1 of you tell me were i set this option in RedHat 9.0 when i recompile the kernel? Cheers, Saint K. _ Nieuw: Hotmail Medium, Large, Extra Large en Extra Extra Large http://join.msn.com/?pgmarket=nl-nlpage=hotmail/es2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] [OT] Team Fortress Source HL2 Purchase Options
I've once was in contact with one of the people at valve, and i asked them the question what the heck happend to TF2, as we saw al this cool movies 'n stuff. I've been toled by him, that once HL2 is done, they will continue their work on TF2 and other up comming games (wich i dont know). Cheers From: [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] [OT] Team Fortress Source HL2 Purchase Options Date: Wed, 29 Sep 2004 16:26:46 -0400 TF2? Isnt that coming out right after Duke Nukem Forever? lol -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of BoNeLeSS Sent: Wednesday, September 29, 2004 3:21 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] [OT] Team Fortress Source HL2 Purchase Options I also noted that the retail boxes don't mention DOD:S at all, or getting the back catalog of STEAM... Which I assume is everything currently available on Steam today.. HL1, Opposing Force, TFC, CS 1.6, CZ, DMC, Ricochet, etc.. Speaking of which, why doesn't STEAM have Blue Shift available for purchase anywhere? DoD doesn't seem to be on the Vivendi Games distribution deal with Valve. That's why its only on steam packages. TFC: Sorce doesnt make much sense if they still have TF2 under development. Blue shift is not yet ported to Steam and it can't be installed as a HL1 mod because it uses a modified engine AFAIK. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ MSN Zoeken, voor duidelijke zoekresultaten! http://search.msn.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] How to raise FPS in Linux HLDS?
Can you guy's tell me were i set this options? kernel hz=1000 and sys_ticrate 1000? (in the boot command?) Cheers From: GUN2 [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] How to raise FPS in Linux HLDS? Date: Tue, 28 Sep 2004 12:44:52 +0200 PiTaGoRaS wrote: [EMAIL PROTECTED] escribió (Mon, 27 Sep 2004 15:47:22 -0400): I wouldnt bother - there is no noticable ping difference past 100fps. I have tested and tested. kernel hz=1000, sys_ticrate 100, no pingboost. Thats what I recommend - thats all i use on mine. RHE 3 p4 2.8ghz In hlds for Windows there is a big difference running at 1000 fps, pings are much more low. For example, a LAN server running at 100fps gives around 10-20ms and using sys_tricate 1000 the fps boost up to 999 and the ping is 0-10ms. Shouldn't I see the same behaviour in Linux? Yes. Same under Linux. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Ook een gouden buddy worden in Messenger? Go for gold! http://mobile.msn.com/?lc=nl-nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Need some advice
Ello all, I am planning to reinstall our linux dual machine, as it pretty much runs shit. Besides our linux dual machine we run a couple of windows servers who actually run pretty damn good. Anyway, i have RedHat 9.0, and the server specs: dual amd 2800+ with 2GB of ram. Currently there is 1 32max wc3x server on it, 1 19max priv war server, and a 32max normal cs server. This shouldnt be a problem for the load (as the cpu's never show to top over 80%) but still for some reson it runs shitty. Weird lag spikes, but not in high ping, but the server simply just freezing for a few ms. The first point: I tried to make them servers auto start if the machine reboots by putting a script in etc/init.d/ , but this doesnt make em auto start at all. What this script allowes me to do, is ./dumber6 start ./dumber7 start ./dumber8 start it also allowes ./dumber 6 stop, but when i do this, it stops all servers, and not only stops them all, they DO auto restart then (but i want the server to fully stop then because of updating etc). Currently i run al servers under 1 username, is it better, more easy or so to run each server under its own username? And does any one has a good script for starting/stopping cs servers? The second thing is, for some weird reson, when i have +log on, it only logs between 1.00 am and 2.00 am, and every minute it creates a 0 bite file, and at map change just the normal file, any 1 knows whats up with this? Also asked in a other mail, i asked if some one could explane me how to set the kernel hz=1000 option and sys_ticrate 1000 option. Are there any more tweaks i should know about to make it run better? Thanks alot for your help in advanced, Saint K. _ MSN Zoeken helpt je om de gekste dingen te vinden! http://search.msn.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Need some advice
I ment when heavy load occurs its never obove 80% (like on aztec etc) From: m0gely [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Need some advice Date: Tue, 28 Sep 2004 08:47:32 -0800 wouter v/d Bergh wrote: This shouldnt be a problem for the load (as the cpu's never show to top over 80%) but still for some reson it runs shitty. Weird lag spikes, but not in high ping, but the server simply just freezing for a few ms. Have you tried making the two 32 player servers 24 or 26 instead just to see? Just because the machine isn't hitting 100% doesn't mean you have room to move. you are putting your machine in a state where and change is critical. When any processing spike occurs you are less likely to feel it at 60% load vs 80%. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ MSN Zoeken helpt je om de gekste dingen te vinden! http://search.msn.nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] 32 player maps
Nope, our servers run wc3x, so the maps must be normal cause with aim maps wc3x is kinda useless. Cheers From: McCormack, Chris [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] 32 player maps Date: Mon, 27 Sep 2004 15:12:10 +0100 Got an aim map server ? aim_map and aim_aztec, aim_dust etc keep folks happy. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of wouter v/d Bergh Sent: 27 September 2004 14:48 To: [EMAIL PROTECTED] Subject: [hlds_linux] 32 player maps Lo all, Our servers are in desperate need of good quality 32player maps. Does any 1 of you know about a map pack or something like it to get some quality maps? Cause havin 7 servers running dust 'n aztec (and clones) all the time starts to become boring :) Already found a couple of quality maps, but it aint enough! If there is no such map pack, is there any of you admins out there who allowes me to download a couple of maps from your server? Thanks, Saint K. _ Nieuw: Hotmail Medium, Large, Extra Large en Extra Extra Large http://join.msn.com/?pgmarket=nl-nlpage=hotmail/es2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux *** This e-mail and its attachments are confidential and are intended for the above named recipient only. If this has come to you in error, please notify the sender immediately and delete this e-mail from your system. You must take no action based on this, nor must you copy or disclose it or any part of its contents to any person or organisation. Statements and opinions contained in this email may not necessarily represent those of Littlewoods. Please note that e-mail communications may be monitored. The registered office of Littlewoods Limited and its subsidiaries is 100 Old Hall Street, Liverpool, L70 1AB. Registered number of Littlewoods Limited is 262152. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Ook een gouden buddy worden in Messenger? Go for gold! http://mobile.msn.com/?lc=nl-nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Server Update
Weird i dotn get any updates From: Alfred Reynolds [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED],[EMAIL PROTECTED] Subject: [hlds_linux] Server Update Date: Wed, 22 Sep 2004 23:51:06 -0700 An update to the server browser was released yesterday that enabled both Source and HL1 games to be displayed in the same list. This update makes use of the server updated released 2 months ago. Make sure you have updated to this version via the hldsupdatetool. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Ontvang Hotmail Messenger op je mobiele telefoon http://mobile.msn.com/?lc=nl-nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] admin activity reporting tool?
Timothy Lynn wrote: D. Batastini wrote: I'm hoping someone would have the answer to my problem. I searched google for a plug-in that would parse my CS logs and come up with a report for admin activity. There isn't anything that I was able to find. Do you mean something for AMX(x) or AdminMod? AMX and AMXX by default keep logs of all admin activity in addons/amx/logs (I run win32, so your path is likely different). These logs don't include rcon activity though. Thanks, I was unaware of this. I've found what I'm looking for. DAB ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] problem starting source
I had this same problem, I ended up updating my glibc to the newest version, deleting the entire Source Content, and using an up to date steam binary to grab it again. I'm not sure what one of those things fixed the problem but, give 'em a try. DAB -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Sent: Thursday, August 26, 2004 7:13 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] problem starting source ./steam -command update -game Counter-Strike Source -dir /usr/local/games/source -username [EMAIL PROTECTED] -password xxx On Thu, 26 Aug 2004 18:48:20 -0400, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: How did you dl the source files? --John - Original Message - From: John [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, August 26, 2004 4:45 PM Subject: Re: [hlds_linux] problem starting source I do not see srcds_run and when I try to execute it I get No such file or directory On Thu, 26 Aug 2004 16:22:28 -0400, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: That line isn't to run source. That is to run cs 1.6 To run source you have to execute ./srcds_run -game cstrike (then all your options) Hope that helps. --John - Original Message - From: John [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, August 26, 2004 3:49 PM Subject: [hlds_linux] problem starting source Sorry im not to bright I dont no what this error means I downloaded source but when I try to run the server i get this error ./hlds_run -game cstrike +port 27017 [EMAIL PROTECTED] source]$ ./hlds_run -game cstrike +port 27017 Auto detecting CPU Using Pentium II Optimised binary. Auto-restarting the server on crash Console initialized scandir failed:/usr/local/games/source/./valve/SAVE scandir failed:/usr/local/games/source/./platform/SAVE Protocol version 47 Exe version 1.0.0.5/stdio (cstrike) Exe build: 02:38:31 jul 7 2004 (2738) STEAM Auth Server couldn't exec language.cfg Server IP address xxx.xxx.xxx:27017 LoadLibrary failed on ./cstrike/dlls/hl_i386.so: ./cstrike/dlls/hl_i386.so: cannot open shared object file: No such file or directory Host_Error: Couldn't get DLL API from ./cstrike/dlls/hl_i386.so! FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from ./cstrike/dlls/hl_i386.so! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ NOD32 1.850 (20040825) Information __ This message was checked by NOD32 antivirus system. http://www.nod32.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ NOD32 1.850 (20040825) Information __ This message was checked by NOD32 antivirus system. http://www.nod32.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Remote Admin tool?
I have something in the works.. I will post to the list when ready. From: Floop [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: [hlds_linux] Remote Admin tool? Date: Thu, 26 Aug 2004 14:13:50 -0600 This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I am looking for some sort of remote administration tool that would allow me to start and stop HLDS from a web page. Being able to edit files and stuff from the webpage would also be nice but I can always use W mod for that. What do you guys use? Something with a built-in webserver would be nice as there currently isn't one running on this server. Cheers, Floop -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Check out Election 2004 for up-to-date election news, plus voter tools and more! http://special.msn.com/msn/election2004.armx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] high ping kick option
omg spammer, just tell the guy to download/install a amx plugin called HPK From: {r$r} || mAlFuNcTiOn /RRCLAN.NET [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] high ping kick option Date: Tue, 24 Aug 2004 08:26:48 -0700 There is a High Ping Kick Mod, we use it at renegade.rrclan.net server {r$r} || [EMAIL PROTECTED] at IP 66.1.193.2 === {r$r} || Clan Server Admin {r$r}|| mAlFuNcTiOn www.rrclan.net 623-935-2525/310-309-0424 - Original Message - From: pete clare [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, August 18, 2004 10:01 PM Subject: [hlds_linux] high ping kick option hey after watching a whole lot of americans complaining about lag on my new zealand server is there any chance we can get an auto_kick_on_high_ping cvar?? pete ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ Hotmail en Messenger on the move http://mobile.msn.com/?lc=nl-nl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux