Re: [hlds_linux] [hlds] Mandatory TF2 update released

2015-12-17 Thread Kyle Sanderson
Any idea when we'll see the Linux/Mac fixes for CS:S, HL2:DM and 300? We
still have some players on Macs, only a couple on Linux.
On 17 Dec 2015 2:30 p.m., "Eric Smith"  wrote:

> We've released a mandatory update for TF2. This is the Tough Break Update.
> The update notes are below. The new version is 3191257.
>
> -Eric
>
> 
>
> The Tough Break Update has arrived!
> - Additional information available on the website (
> http://www.teamfortress.com/toughbreak)
> - 4 new community maps: Snowycoast, Vanguard, Highpass, and Landfall
> - 26 new contracts, including contracts which issue loaner weapons
> - 4 new weapon collections
> - 2 new community taunts: Badpipes and The Bucking Bronco
> - 1 new official taunt: Mannrobics
> - New community cosmetics case with 15 items
>
> General
> - Significant weapon and class balance improvements (see section below for
> full details)
> - Smissmas 2015 has begun! Launch Team Fortress 2 to receive your Spirit
> of Giving badge, Gift-Stuffed Stocking, and Winter Holiday noise maker
> - Added Smissmas 2015 Mystery Gift. Can be found by opening a Tough Break
> Weapons Case. Have you been Naughty or Nice?
> - Added Strange Count Transfer Tool
> - Takes the Strange scores from one item and adds them on to
> another. The count for the source item is reset to zero. Strange part
> scores are only transferred and zeroed if a matching Strange part is
> found.  Can only be used between Strange items of the same base type.
> - Can be Crafted by 2 Strange parts in the crafting menu under
> Rare Items
> - Updated Case opening item drop algorithm. Going forward players are now
> less likely to get duplicate items from the same rarity tier on repeated
> Case openings.
> - Updated several weapons sounds with consistency fixes from community
> member Mateusz Grzesik
> - Updated the scoreboard
> - Re-ordered some of the columns
> -Added an image to represent player ping values instead of the
> actual ping values. Added an option in Adv. Options to use the actual ping
> values.
> - Updated several weapon descriptions to better detail their functionality
> - 'Gifted by' Tag can now be removed from items via 'Restore?' Context
> action from the Backpack view
> - Fixed a bug in Mann vs. Machine where Medic bots with unusually long
> uber effects could have the effect time-out prematurely
> - Fixed a bug where Unusual Slider was not properly saving
> - All Strange parts can now be applied to Strange cosmetics items
> - Strange parts added to the Backpack Context Menu for Strange items
> - Paints now display both Market and Mann Co. Store prices in the Backpack
> Context Menu on paintable items
> - Added case and crate opening animation in Backpack view
> - Fixed seeing the fire texture on the Captain Space Mann, A Head Full of
> Hot Air, and The Tomb Readers in DirectX 8
> - Updated the models/material for Der Wintermantel and made it paintable
> - Updated the Caped Crusader to include a team-colored style for the cape
> - Players can no longer use blast damage to move during the pre-round
> freeze period
> - Added server convar tf_preround_push_from_damage_enable for
> servers to utilize the old behavior
> - Fixed the Spy-cicle not melting properly if the Spy is burned while
> stunned
> - Added an option in Adv. Options to batch overhead combat text
>
> Performance Improvements
> - Mac and Linux improvements (Windows Direct3D 9 players have these
> already)
> - Texture streaming now enabled
> - Reduced memory consumption by ~500 megs
> - Faster map loads!
> - Players on Mac can now select 'High' texture settings
> - Eliminated many cases of hitching when using painted weapons
> - Eliminated occasional hitching caused by using mat_picmip 2 (or
> selecting low quality textures in Video Options -> Advanced)
> - Massively reduced memory consumption when using painted weapons
> - Improved particle system performance, boosting overall framerate,
> especially in particle-heavy situations.
> - Fixed two most common forms of framerate stuttering / hitching when
> using popular FPS configs
> - Added -default launch option to help players triage performance /
> stability problems.
> - When run with -default, the game will ignore most convar
> settings and run purely with default options
> - Upon exit, -default runs do not overwrite the player's
> config.cfg file. If a player wants to save the settings of a default run,
> they should execute host_writeconfig  in the console.
> - Fixed 5 second stall when opening options menu
> - VR players: You must now pass -vr to launch options to play TF using VR
> - Fixed multiple cases of FPS stutter related to the sound system
>
> Mannpower Changes
> - Flags will become poisonous (mark the carrier for death) 90 seconds
> after having been stolen
> - If both teams flags are stolen and poisonous, they will return when next
> 

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2015-11-05 Thread Matthew Hills
Hi, Ross and co.

I was playing on Eyeaduct last night and found that engineers could build
during the truce but the buildings were not attackable. Not that it really
mattered because we just destroyed the sentry as soon as the truce finished
but hey ho.

Matty

On 4 November 2015 at 22:28, Ross Bemrose  wrote:

> I've been told that sappers can still be applied during Truce mode, but
> can't actually be removed during this time.
>
> This probably should be fixed.
>
> On 11/3/2015 8:22 PM, Eric Smith wrote:
>
>> We've released a mandatory update for TF2. The update notes are below.
>> The new version is 3078449.
>>
>> -Eric
>>
>> 
>>
>> - Fixed getting the Masked Mann achievement on maps other than Mann Manor
>> - Fixed a bug where the grappling hook would not switch back to the
>> previous weapon after being released
>> - Fixed the Quickplay server list sometimes displaying the map filename
>> instead of the proper name
>> - Added tournament medals for UGC Highlander Season 15, UGC Highlander
>> Season 16, UGC 6v6 Season 17, UGC 6v6 Season 18, UGC 4v4 Season 4, and UGC
>> 4v4 Season 5
>> - Updated the Monoculus and Merasmus battles on Eyeaduct and Ghost Fort
>> to call a temporary truce between the teams while fighting the boss
>> - Added server convar tf_halloween_allow_truce_during_boss_event
>> for community maps to use this feature
>> - Updated Merasmissions to include a Quickplay button that will
>> automatically join the required map or open the Quickplay menu if any map
>> can be used
>> - Updated taunts to prevent movement during the pre-round period when
>> players are frozen
>> - Updated the Invasion Coin to track stats through November 6th, 2015
>> - Updated pl_millstone_event
>> - Fixed getting out of the map using spells
>> - Monoculus moves now around the end area of the map instead of
>> staying near final pit
>> - Made spells spawn a bit less frequently
>> - Fixed ghost long arms, now it travels/arrives to hell
>> - Performance optimizations
>> - Updated the navigation file
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2015-11-04 Thread Ross Bemrose
I've been told that sappers can still be applied during Truce mode, but 
can't actually be removed during this time.


This probably should be fixed.

On 11/3/2015 8:22 PM, Eric Smith wrote:

We've released a mandatory update for TF2. The update notes are below. The new 
version is 3078449.

-Eric



- Fixed getting the Masked Mann achievement on maps other than Mann Manor
- Fixed a bug where the grappling hook would not switch back to the previous 
weapon after being released
- Fixed the Quickplay server list sometimes displaying the map filename instead 
of the proper name
- Added tournament medals for UGC Highlander Season 15, UGC Highlander Season 
16, UGC 6v6 Season 17, UGC 6v6 Season 18, UGC 4v4 Season 4, and UGC 4v4 Season 5
- Updated the Monoculus and Merasmus battles on Eyeaduct and Ghost Fort to call 
a temporary truce between the teams while fighting the boss
- Added server convar tf_halloween_allow_truce_during_boss_event for 
community maps to use this feature
- Updated Merasmissions to include a Quickplay button that will automatically 
join the required map or open the Quickplay menu if any map can be used
- Updated taunts to prevent movement during the pre-round period when players 
are frozen
- Updated the Invasion Coin to track stats through November 6th, 2015
- Updated pl_millstone_event
- Fixed getting out of the map using spells
- Monoculus moves now around the end area of the map instead of staying 
near final pit
- Made spells spawn a bit less frequently
- Fixed ghost long arms, now it travels/arrives to hell
- Performance optimizations
- Updated the navigation file


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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2015-10-29 Thread Ross Bemrose
I noticed last night that the Flare Gun is only mini-critting now.  I
assumed this was an unannounced change to the weapon, but it appears to be
one of the symptoms of another change.

At the moment, you can't crit anyone who is covered in Jarate or while you
are being affected by a mini-crit source such as the Buff Banner.  It
appears that mini-crits now override crits instead of the opposite way
around.

Having a friendly buff banner and/or Jarate able to cancel the affects of
headshots, backstabs, the Kritzkrieg, and random crits breaks game
mechanics.

This needs to be fixed.  Soon.

On Wed, Oct 28, 2015 at 7:49 PM, Eric Smith  wrote:

> We've released a mandatory update for TF2. The new version is 3060214.
>
> The notes for the update can be found here:
> http://www.teamfortress.com/post.php?id=19062
>
> -Eric
>
>
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> please visit:
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>



-- 
Ross Bemrose
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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2015-08-29 Thread Aridane M Ojeda
On Passtime, which is variable for maximum points?
tf_flag_caps_per_round??

If that, change description =- Number of flag captures per round on
CTF maps. Set to 0 to disable.

Thanks...



2015-08-29 0:47 GMT+01:00 wickedplayer494 wickedplayer...@gmail.com:

 Not so fast...after I asked if there were going to be previous version
 branches released, there were some put up that can be opted in to:

 https://steamdb.info/app/440/history/?changeid=1252000
 https://steamdb.info/app/232250/history/?changeid=1251997


 On 8/28/2015 6:44 PM, Lucas Wagner wrote:

 Nice timing guys. Biggest TF2 Lan of the year and you release this?



 On Fri, Aug 28, 2015 at 6:34 PM, Eric Smith er...@valvesoftware.com
 wrote:

 We've released a mandatory update for TF2. The update notes are below. The
 new version is 2941077.

 -Eric

 

 - Fixed a security issue related to map loading (thanks to Nathaniel
 Theis
 for this report)
 - Fixed a client crash related to custom HUDs
 - Fixed a client crash related to the material system
 - Fixed Gun Mettle weapons not always displaying their wear level in the
 tool tip
 - Fixed the Lurker's Leathers not using the correct Blue team material
 - Fixed a bug in Mann vs. Machine that allowed players to refund credits
 without losing their upgrades
 - Fixed a bug in Mann vs. Machine related to the Medigun shield
 - The Dalokohs Bar can now accept Allies Extinguished strange parts
 - Updated the materials and model for the Outta' Sight
 - Updated the The Crosslinker's Coil, The Brütal Bouffant, and The Wilson
 Weave to add a 'No Headphones' style
 - Updated the localization files


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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2015-08-28 Thread Lucas Wagner
Nice timing guys. Biggest TF2 Lan of the year and you release this?



On Fri, Aug 28, 2015 at 6:34 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory update for TF2. The update notes are below. The
 new version is 2941077.

 -Eric

 

 - Fixed a security issue related to map loading (thanks to Nathaniel Theis
 for this report)
 - Fixed a client crash related to custom HUDs
 - Fixed a client crash related to the material system
 - Fixed Gun Mettle weapons not always displaying their wear level in the
 tool tip
 - Fixed the Lurker's Leathers not using the correct Blue team material
 - Fixed a bug in Mann vs. Machine that allowed players to refund credits
 without losing their upgrades
 - Fixed a bug in Mann vs. Machine related to the Medigun shield
 - The Dalokohs Bar can now accept Allies Extinguished strange parts
 - Updated the materials and model for the Outta' Sight
 - Updated the The Crosslinker's Coil, The Brütal Bouffant, and The Wilson
 Weave to add a 'No Headphones' style
 - Updated the localization files


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 please visit:
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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2015-08-28 Thread wickedplayer494
Not so fast...after I asked if there were going to be previous version 
branches released, there were some put up that can be opted in to:


https://steamdb.info/app/440/history/?changeid=1252000
https://steamdb.info/app/232250/history/?changeid=1251997

On 8/28/2015 6:44 PM, Lucas Wagner wrote:

Nice timing guys. Biggest TF2 Lan of the year and you release this?



On Fri, Aug 28, 2015 at 6:34 PM, Eric Smith er...@valvesoftware.com wrote:


We've released a mandatory update for TF2. The update notes are below. The
new version is 2941077.

-Eric



- Fixed a security issue related to map loading (thanks to Nathaniel Theis
for this report)
- Fixed a client crash related to custom HUDs
- Fixed a client crash related to the material system
- Fixed Gun Mettle weapons not always displaying their wear level in the
tool tip
- Fixed the Lurker's Leathers not using the correct Blue team material
- Fixed a bug in Mann vs. Machine that allowed players to refund credits
without losing their upgrades
- Fixed a bug in Mann vs. Machine related to the Medigun shield
- The Dalokohs Bar can now accept Allies Extinguished strange parts
- Updated the materials and model for the Outta' Sight
- Updated the The Crosslinker's Coil, The Brütal Bouffant, and The Wilson
Weave to add a 'No Headphones' style
- Updated the localization files


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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2015-08-18 Thread Kyle Sanderson
As an aside...

 - Will be awarded going forward on a case-by-case basis to those who report 
 major economy-breaking bugs or remote-code-execution bugs, and provide 
 detailed information and steps to reproduce
- Well deserved congratulations to the first recipient, Nathaniel Theis

I seem to remember XMPPWocky using these exploits (he used a fuzzer to
find them...) against Community Servers in the wild. I'm also pretty
sure he's banned from AM because of this. I hate to say it, but this
is definitely not what Valve should be promoting. The Ryan's at the
very least for past contributions against Ticket Authentication (even
if there was a tool)...

There's definitely people out there who haven't been malicious about
this in the past, and it's actually kind of pathetic that this
destructive behaviour is rewarded. Reporting an issue is one thing,
exacerbating it against unprotected community servers is another.

Kyle.

On Tue, Aug 18, 2015 at 3:48 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
 - Fixed a crash caused by a client sending malformed network data to the 
 server
 (thanks to Nathaniel Theis for this report and test case)

 There's well over half a year of this. Please sync the remaining
 OrangeBox games to fix these public remote execution exploits. I'm not
 sure what reason there is to leave these games completely vulnerable
 for this long.

 Kyle.

 On Tue, Aug 18, 2015 at 3:44 PM, Eric Smith er...@valvesoftware.com wrote:
 We've released a mandatory update for TF2. The update notes are below. The 
 new version is 2925737.

 -Eric

 

 - Added new game mode 'PASS Time' to the TF2 Beta
 - Check out the blog post for more information 
 (http://www.teamfortress.com/post.php?id=17833)
 - Fixed a crash caused by a client sending malformed network data to the 
 server (thanks to Nathaniel Theis for this report and test case)
 - Added a new hat 'The Finder's Fee'
 - Will be awarded going forward on a case-by-case basis to those who 
 report major economy-breaking bugs or remote-code-execution bugs, and 
 provide detailed information and steps to reproduce
 - Well deserved congratulations to the first recipient, Nathaniel 
 Theis
 - Fixed visual bugs caused by picking up weapons with special attributes
 - Fixed the Mann vs. Machine Medigun shield not being re-created after 
 switching away from the Medigun and back while the charge is draining
 - Fixed some alignment issues in the HUD meters for the Mann vs. Machine 
 rage knockback and Medigun shield
 - Fixed left-hand view models not displaying Stat Clocks correctly
 - Fixed being able to use the tournament_readystate client command when 
 using per-player ready status mode
 - Fixed seeing a HUD mp_timelimit timer for maps that don't end the round 
 when the map timelimit runs out
 - Fixed some missing VO sounds for the Demoman when laughing
 - Fixed being able to use the Restore action on Killsteak Kits
 - Fixed character loadout menus so they display the particle effects for all 
 equipped Unusual items
 - The Huo-Long Heater can now accept Posthumous Kills strange parts
 - Updated the Australium Grenade Launcher to fix the wood material being 
 shiny
 - Updated the backpack images for the Gun Mettle Campaign Coin
 - Updated LODs for several weapons and the sentry gun
 - Updated Mann Co. Store prices for foreign currencies to current USD 
 equivalents
 - Updated the localization files
 - Updated Koth_Suijin with the latest changes from the authors
 - Added cover around the point preventing cross-point sight line
 - Opened second window in point building
 - Tweaked pickup amounts and positions
 - Widened space between stairs to point and bridge railing to allow 
 easier movement
 - Clipping improvements
 - Improved lighting in dark areas
 - Fixed an issue where engineers could build on outlying islands
 - Fixed an issue where engineers could trap teammates by building 
 teleporters in spaces with restricted movement
 - Fixed an issue where the spawn room doors could be held open by an 
 opposing team member
 - Optimization improvements
 - Maps Workshop Beta
 - Fixed a common crash when loading some compressed maps
 - Fixed various issues running workshop maps on listen servers
 - Listen servers no longer unnecessarily fetch a second copy of the 
 map
 - Listen servers no longer cause the client to crash upon the second 
 load of the same workshop map
 - Added -ugcpath parameter for dedicated servers to control location 
 of downloaded workshop content
 - Defaults to steamapps/workshop
 - Multiple servers sharing the same UGC directory is currently not 
 supported, and will not go well
 - Added server command tf_workshop_map_status to view currently 
 tracked maps and their status
 - Enhanced handling of updated maps to ensure the newest 

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2015-08-18 Thread wickedplayer494
If you can cough up evidence of that on servers that were loaded with 
people, then by all means, do so. As far as anyone's concerned it's not 
that unreasonable to give him the benefit of the doubt.


On 8/18/2015 6:02 PM, Kyle Sanderson wrote:

As an aside...


- Will be awarded going forward on a case-by-case basis to those who report 
major economy-breaking bugs or remote-code-execution bugs, and provide detailed 
information and steps to reproduce
- Well deserved congratulations to the first recipient, Nathaniel Theis

I seem to remember XMPPWocky using these exploits (he used a fuzzer to
find them...) against Community Servers in the wild. I'm also pretty
sure he's banned from AM because of this. I hate to say it, but this
is definitely not what Valve should be promoting. The Ryan's at the
very least for past contributions against Ticket Authentication (even
if there was a tool)...

There's definitely people out there who haven't been malicious about
this in the past, and it's actually kind of pathetic that this
destructive behaviour is rewarded. Reporting an issue is one thing,
exacerbating it against unprotected community servers is another.

Kyle.

On Tue, Aug 18, 2015 at 3:48 PM, Kyle Sanderson kyle.l...@gmail.com wrote:

- Fixed a crash caused by a client sending malformed network data to the server

(thanks to Nathaniel Theis for this report and test case)

There's well over half a year of this. Please sync the remaining
OrangeBox games to fix these public remote execution exploits. I'm not
sure what reason there is to leave these games completely vulnerable
for this long.

Kyle.

On Tue, Aug 18, 2015 at 3:44 PM, Eric Smith er...@valvesoftware.com wrote:

We've released a mandatory update for TF2. The update notes are below. The new 
version is 2925737.

-Eric



- Added new game mode 'PASS Time' to the TF2 Beta
- Check out the blog post for more information 
(http://www.teamfortress.com/post.php?id=17833)
- Fixed a crash caused by a client sending malformed network data to the server 
(thanks to Nathaniel Theis for this report and test case)
- Added a new hat 'The Finder's Fee'
 - Will be awarded going forward on a case-by-case basis to those who 
report major economy-breaking bugs or remote-code-execution bugs, and provide 
detailed information and steps to reproduce
 - Well deserved congratulations to the first recipient, Nathaniel Theis
- Fixed visual bugs caused by picking up weapons with special attributes
- Fixed the Mann vs. Machine Medigun shield not being re-created after 
switching away from the Medigun and back while the charge is draining
- Fixed some alignment issues in the HUD meters for the Mann vs. Machine rage 
knockback and Medigun shield
- Fixed left-hand view models not displaying Stat Clocks correctly
- Fixed being able to use the tournament_readystate client command when using 
per-player ready status mode
- Fixed seeing a HUD mp_timelimit timer for maps that don't end the round when 
the map timelimit runs out
- Fixed some missing VO sounds for the Demoman when laughing
- Fixed being able to use the Restore action on Killsteak Kits
- Fixed character loadout menus so they display the particle effects for all 
equipped Unusual items
- The Huo-Long Heater can now accept Posthumous Kills strange parts
- Updated the Australium Grenade Launcher to fix the wood material being shiny
- Updated the backpack images for the Gun Mettle Campaign Coin
- Updated LODs for several weapons and the sentry gun
- Updated Mann Co. Store prices for foreign currencies to current USD 
equivalents
- Updated the localization files
- Updated Koth_Suijin with the latest changes from the authors
 - Added cover around the point preventing cross-point sight line
 - Opened second window in point building
 - Tweaked pickup amounts and positions
 - Widened space between stairs to point and bridge railing to allow 
easier movement
 - Clipping improvements
 - Improved lighting in dark areas
 - Fixed an issue where engineers could build on outlying islands
 - Fixed an issue where engineers could trap teammates by building 
teleporters in spaces with restricted movement
 - Fixed an issue where the spawn room doors could be held open by an 
opposing team member
 - Optimization improvements
- Maps Workshop Beta
 - Fixed a common crash when loading some compressed maps
 - Fixed various issues running workshop maps on listen servers
 - Listen servers no longer unnecessarily fetch a second copy of the map
 - Listen servers no longer cause the client to crash upon the second 
load of the same workshop map
 - Added -ugcpath parameter for dedicated servers to control location 
of downloaded workshop content
 - Defaults to steamapps/workshop
 - Multiple servers sharing the same UGC directory is currently not 
supported, and 

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2015-08-18 Thread Kyle Sanderson
 - Fixed a crash caused by a client sending malformed network data to the 
 server
(thanks to Nathaniel Theis for this report and test case)

There's well over half a year of this. Please sync the remaining
OrangeBox games to fix these public remote execution exploits. I'm not
sure what reason there is to leave these games completely vulnerable
for this long.

Kyle.

On Tue, Aug 18, 2015 at 3:44 PM, Eric Smith er...@valvesoftware.com wrote:
 We've released a mandatory update for TF2. The update notes are below. The 
 new version is 2925737.

 -Eric

 

 - Added new game mode 'PASS Time' to the TF2 Beta
 - Check out the blog post for more information 
 (http://www.teamfortress.com/post.php?id=17833)
 - Fixed a crash caused by a client sending malformed network data to the 
 server (thanks to Nathaniel Theis for this report and test case)
 - Added a new hat 'The Finder's Fee'
 - Will be awarded going forward on a case-by-case basis to those who 
 report major economy-breaking bugs or remote-code-execution bugs, and provide 
 detailed information and steps to reproduce
 - Well deserved congratulations to the first recipient, Nathaniel 
 Theis
 - Fixed visual bugs caused by picking up weapons with special attributes
 - Fixed the Mann vs. Machine Medigun shield not being re-created after 
 switching away from the Medigun and back while the charge is draining
 - Fixed some alignment issues in the HUD meters for the Mann vs. Machine rage 
 knockback and Medigun shield
 - Fixed left-hand view models not displaying Stat Clocks correctly
 - Fixed being able to use the tournament_readystate client command when using 
 per-player ready status mode
 - Fixed seeing a HUD mp_timelimit timer for maps that don't end the round 
 when the map timelimit runs out
 - Fixed some missing VO sounds for the Demoman when laughing
 - Fixed being able to use the Restore action on Killsteak Kits
 - Fixed character loadout menus so they display the particle effects for all 
 equipped Unusual items
 - The Huo-Long Heater can now accept Posthumous Kills strange parts
 - Updated the Australium Grenade Launcher to fix the wood material being shiny
 - Updated the backpack images for the Gun Mettle Campaign Coin
 - Updated LODs for several weapons and the sentry gun
 - Updated Mann Co. Store prices for foreign currencies to current USD 
 equivalents
 - Updated the localization files
 - Updated Koth_Suijin with the latest changes from the authors
 - Added cover around the point preventing cross-point sight line
 - Opened second window in point building
 - Tweaked pickup amounts and positions
 - Widened space between stairs to point and bridge railing to allow 
 easier movement
 - Clipping improvements
 - Improved lighting in dark areas
 - Fixed an issue where engineers could build on outlying islands
 - Fixed an issue where engineers could trap teammates by building 
 teleporters in spaces with restricted movement
 - Fixed an issue where the spawn room doors could be held open by an 
 opposing team member
 - Optimization improvements
 - Maps Workshop Beta
 - Fixed a common crash when loading some compressed maps
 - Fixed various issues running workshop maps on listen servers
 - Listen servers no longer unnecessarily fetch a second copy of the 
 map
 - Listen servers no longer cause the client to crash upon the second 
 load of the same workshop map
 - Added -ugcpath parameter for dedicated servers to control location 
 of downloaded workshop content
 - Defaults to steamapps/workshop
 - Multiple servers sharing the same UGC directory is currently not 
 supported, and will not go well
 - Added server command tf_workshop_map_status to view currently 
 tracked maps and their status
 - Enhanced handling of updated maps to ensure the newest available 
 version of the map is always used on level change
 - Improved handling of workshop maps in a server's map cycle
 - Workshop maps in the map cycle will be automatically fetched and 
 updated in the background
 - Workshop maps in the map cycle will have their names updated to the 
 canonical name once known
 - Map votes now work with workshop maps
 - A known issue is that the full workshop map name is currently shown 
 instead of the friendly name
 - Community request: Updated the FindMap and CanProvideLevel API for 
 server-side mods. These functions now always expose the full workshop names 
 for maps when known, even if not the map is not yet installed.

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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2015-06-16 Thread Ross Bemrose
Since it hasn't been mentioned on hlds_linux yet, I've noticed that the TF2
Linux dedicated server now crashes on shutdown even with no addons
directory present.

quit
L 06/16/2015 - 10:04:17: server_message: quit
L 06/16/2015 - 10:04:17: Log file closed.
L 06/16/2015 - 10:04:17: server_message: restart
/home/buildbot/buildslave/steam_rel_client_linux/build/src/tier1/../tier1/fileio.cpp
(3997) : Assertion Failed: CFileWriterThread: pending file writer
content_log.txt
Assert( Assertion Failed: CFileWriterThread: pending file writer
content_log.txt
):/home/buildbot/buildslave/steam_rel_client_linux/build/src/tier1/../tier1/fileio.cpp:3997

Bad thread
local/home/buildbot/buildslave/steam_rel_client_linux/build/src/tier0/threadtools.cpp
(1416) : Assertion Failed: Thread synchronization object is unuseable
Bad thread localassert_20150616100418_15.dmp[23170]: Uploading dump
(out-of-process)
/tmp/dumps/assert_20150616100418_15.dmp
assert_20150616100418_15.dmp[23170]: Finished uploading minidump
(out-of-process): success = no
assert_20150616100418_15.dmp[23170]: error: libcurl.so: cannot open shared
object file: No such file or directory
assert_20150616100418_15.dmp[23170]: file
''/tmp/dumps/assert_20150616100418_15.dmp'', upload no: ''libcurl.so:
cannot open shared object file: No such file or directory''

(and it hangs there until I manually close the screen)

On Mon, Jun 15, 2015 at 7:58 PM, Ross Bemrose rbemr...@gmail.com wrote:

 Are there any plans on making fuzzy matching work for the names of
 workshop maps and not just their workshop ID numbers?

 Right now, changelevel workshop/454118349 works for changing to
 cp_glassworks, but changelevel glassworks doesn't.

 Incidentally, for whatever reason TF2's FindMap command seems to resolve
 workshop maps to their old workshop/ path.  Is this some sort of
 compatibility shim?

 Where the file really is:
 steamapps/workshop/content/440/454118349/cp_glassworks_rc6.bsp
 What FindMap returns: workshop/cp_glassworks_rc6.ugc454118349

 My maps/workshop directory is currently empty... I deleted it before I
 began this testing.  It's still empty *while this map is running*


 On 6/11/2015 8:09 PM, Eric Smith wrote:

 We've released a mandatory update for TF2. The notes for the update are
 below. The new version is 2827522.

 -Eric

 -

 - Mann Co. Store summer sale is on!
 - Updated dedicated server 'status' command to include sv_tags
 - Enabled raw mouse input for Mac clients
 - Added OWL 13 tournament medals
 - Added TF2Connexion Season 15 tournament medals
 - Fixed a client crash related to the HUD
 - Updated the localization files
 - Updated Mann Co. Store prices for foreign currencies to current USD
 equivalents
 - Security/crash fixes (thanks to Nathaniel Theis for these reports)
 - Fixed a remote code execution bug and a crash related to
 malformed custom spray files
 - Added checks to the voice system that prevent loading codecs
 other than the files that ship with the game
 - Updated the Maps Workshop Beta
 - Workshop map names (e.g. workshop/cp_foo.ugc123456) can now be
 used in the map, changelevel, and nextlevel commands as well as the
 mapcycle config
 - Allow fuzzy name matching in the map, changelevel, and
 nextlevel commands as well as the mapcycle config -- e.g. changelevel
 dustbowl
 - Shorthand workshop map names of the form workshop/id (e.g.
 workshop/123456) will now auto-resolve to the full map name
 - Running tf_workshop_map_sync is no longer necessary, maps will
 be fetched and updated on demand during level change
 - tf_workshop_map_sync is no longer blocking, and can be used to
 precache maps in the background
 - Workshop maps are no longer copied to tf/maps/workshop/ by
 default, instead using the single copy in the steamapps/workshop folder
 - Fixed some cases of embedded resources in workshop maps, such
 as cubemaps, not being loaded properly
 - Fixed an issue preventing game servers from properly receiving
 updates to workshop map files
 - Fixed game servers using registered accounts via
 sv_setsteamaccount not being able to download workshop content
 - Fixed syncing workshop maps prior to the first map load on a
 dedicated server
 - Updated in-game workshop import tool
 - Fixed not being able to select the class/other tags for
 cosmetic items
 - Hide unused buttons when editing an existing workshop
 entry
 - Fixed text getting truncated when editing items with
 long descriptions


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-- 
Ross Bemrose
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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2015-06-16 Thread Erik-jan Riemers
Has been mentioned, multiple people have this issue, see the thread:
[hlds_linux] Crash/hang on quit

2015-06-16 16:12 GMT+02:00 Ross Bemrose rbemr...@gmail.com:

 Since it hasn't been mentioned on hlds_linux yet, I've noticed that the TF2
 Linux dedicated server now crashes on shutdown even with no addons
 directory present.

 quit
 L 06/16/2015 - 10:04:17: server_message: quit
 L 06/16/2015 - 10:04:17: Log file closed.
 L 06/16/2015 - 10:04:17: server_message: restart

 /home/buildbot/buildslave/steam_rel_client_linux/build/src/tier1/../tier1/fileio.cpp
 (3997) : Assertion Failed: CFileWriterThread: pending file writer
 content_log.txt
 Assert( Assertion Failed: CFileWriterThread: pending file writer
 content_log.txt

 ):/home/buildbot/buildslave/steam_rel_client_linux/build/src/tier1/../tier1/fileio.cpp:3997

 Bad thread

 local/home/buildbot/buildslave/steam_rel_client_linux/build/src/tier0/threadtools.cpp
 (1416) : Assertion Failed: Thread synchronization object is unuseable
 Bad thread localassert_20150616100418_15.dmp[23170]: Uploading dump
 (out-of-process)
 /tmp/dumps/assert_20150616100418_15.dmp
 assert_20150616100418_15.dmp[23170]: Finished uploading minidump
 (out-of-process): success = no
 assert_20150616100418_15.dmp[23170]: error: libcurl.so: cannot open shared
 object file: No such file or directory
 assert_20150616100418_15.dmp[23170]: file
 ''/tmp/dumps/assert_20150616100418_15.dmp'', upload no: ''libcurl.so:
 cannot open shared object file: No such file or directory''

 (and it hangs there until I manually close the screen)

 On Mon, Jun 15, 2015 at 7:58 PM, Ross Bemrose rbemr...@gmail.com wrote:

  Are there any plans on making fuzzy matching work for the names of
  workshop maps and not just their workshop ID numbers?
 
  Right now, changelevel workshop/454118349 works for changing to
  cp_glassworks, but changelevel glassworks doesn't.
 
  Incidentally, for whatever reason TF2's FindMap command seems to resolve
  workshop maps to their old workshop/ path.  Is this some sort of
  compatibility shim?
 
  Where the file really is:
  steamapps/workshop/content/440/454118349/cp_glassworks_rc6.bsp
  What FindMap returns: workshop/cp_glassworks_rc6.ugc454118349
 
  My maps/workshop directory is currently empty... I deleted it before I
  began this testing.  It's still empty *while this map is running*
 
 
  On 6/11/2015 8:09 PM, Eric Smith wrote:
 
  We've released a mandatory update for TF2. The notes for the update are
  below. The new version is 2827522.
 
  -Eric
 
  -
 
  - Mann Co. Store summer sale is on!
  - Updated dedicated server 'status' command to include sv_tags
  - Enabled raw mouse input for Mac clients
  - Added OWL 13 tournament medals
  - Added TF2Connexion Season 15 tournament medals
  - Fixed a client crash related to the HUD
  - Updated the localization files
  - Updated Mann Co. Store prices for foreign currencies to current USD
  equivalents
  - Security/crash fixes (thanks to Nathaniel Theis for these reports)
  - Fixed a remote code execution bug and a crash related to
  malformed custom spray files
  - Added checks to the voice system that prevent loading codecs
  other than the files that ship with the game
  - Updated the Maps Workshop Beta
  - Workshop map names (e.g. workshop/cp_foo.ugc123456) can now be
  used in the map, changelevel, and nextlevel commands as well as the
  mapcycle config
  - Allow fuzzy name matching in the map, changelevel, and
  nextlevel commands as well as the mapcycle config -- e.g. changelevel
  dustbowl
  - Shorthand workshop map names of the form workshop/id (e.g.
  workshop/123456) will now auto-resolve to the full map name
  - Running tf_workshop_map_sync is no longer necessary, maps will
  be fetched and updated on demand during level change
  - tf_workshop_map_sync is no longer blocking, and can be used to
  precache maps in the background
  - Workshop maps are no longer copied to tf/maps/workshop/ by
  default, instead using the single copy in the steamapps/workshop folder
  - Fixed some cases of embedded resources in workshop maps, such
  as cubemaps, not being loaded properly
  - Fixed an issue preventing game servers from properly receiving
  updates to workshop map files
  - Fixed game servers using registered accounts via
  sv_setsteamaccount not being able to download workshop content
  - Fixed syncing workshop maps prior to the first map load on a
  dedicated server
  - Updated in-game workshop import tool
  - Fixed not being able to select the class/other tags
 for
  cosmetic items
  - Hide unused buttons when editing an existing workshop
  entry
  - Fixed text getting truncated when editing items with
  long descriptions
 
 
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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2015-06-15 Thread Ross Bemrose
Are there any plans on making fuzzy matching work for the names of 
workshop maps and not just their workshop ID numbers?


Right now, changelevel workshop/454118349 works for changing to 
cp_glassworks, but changelevel glassworks doesn't.


Incidentally, for whatever reason TF2's FindMap command seems to resolve 
workshop maps to their old workshop/ path.  Is this some sort of 
compatibility shim?


Where the file really is: 
steamapps/workshop/content/440/454118349/cp_glassworks_rc6.bsp

What FindMap returns: workshop/cp_glassworks_rc6.ugc454118349

My maps/workshop directory is currently empty... I deleted it before I 
began this testing.  It's still empty *while this map is running*


On 6/11/2015 8:09 PM, Eric Smith wrote:

We've released a mandatory update for TF2. The notes for the update are below. 
The new version is 2827522.

-Eric

-

- Mann Co. Store summer sale is on!
- Updated dedicated server 'status' command to include sv_tags
- Enabled raw mouse input for Mac clients
- Added OWL 13 tournament medals
- Added TF2Connexion Season 15 tournament medals
- Fixed a client crash related to the HUD
- Updated the localization files
- Updated Mann Co. Store prices for foreign currencies to current USD 
equivalents
- Security/crash fixes (thanks to Nathaniel Theis for these reports)
- Fixed a remote code execution bug and a crash related to malformed 
custom spray files
- Added checks to the voice system that prevent loading codecs other 
than the files that ship with the game
- Updated the Maps Workshop Beta
- Workshop map names (e.g. workshop/cp_foo.ugc123456) can now be used 
in the map, changelevel, and nextlevel commands as well as the mapcycle config
- Allow fuzzy name matching in the map, changelevel, and nextlevel commands as 
well as the mapcycle config -- e.g. changelevel dustbowl
- Shorthand workshop map names of the form workshop/id (e.g. 
workshop/123456) will now auto-resolve to the full map name
- Running tf_workshop_map_sync is no longer necessary, maps will be 
fetched and updated on demand during level change
- tf_workshop_map_sync is no longer blocking, and can be used to 
precache maps in the background
- Workshop maps are no longer copied to tf/maps/workshop/ by default, 
instead using the single copy in the steamapps/workshop folder
- Fixed some cases of embedded resources in workshop maps, such as 
cubemaps, not being loaded properly
- Fixed an issue preventing game servers from properly receiving 
updates to workshop map files
- Fixed game servers using registered accounts via sv_setsteamaccount 
not being able to download workshop content
- Fixed syncing workshop maps prior to the first map load on a 
dedicated server
- Updated in-game workshop import tool
- Fixed not being able to select the class/other tags for 
cosmetic items
- Hide unused buttons when editing an existing workshop entry
- Fixed text getting truncated when editing items with long 
descriptions


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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2015-06-02 Thread Kyle Sanderson
Preventing maps from being malicious. I have an older extension that
offers more filtering then what's provided.
https://forums.alliedmods.net/showthread.php?t=184270

On Tue, Jun 2, 2015 at 3:12 PM, E. Olsen ceo.eol...@gmail.com wrote:
 Awesome news on the custom map front.

 Could you elaborate a bit on exactly what the sv_allow_point_servercommand
 cvar would be used for?

 On Tue, Jun 2, 2015 at 5:39 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory update for TF2. The notes for the update are
 below. The new version is 2806431.

 -Eric

 -

 - Announcing the Maps Workshop Beta!
 - Added bsp_repack command to repack a BSP file with optimal
 compression
 - Maps uploaded to the workshop are automatically compressed
 - Added tf_workshop_refresh command to recheck tracked workshop
 maps and refresh subscriptions
 - Added tf_workshop_map_sync command to immediately install a map
 from the workshop by ID
 - Added sv_allow_point_servercommand to disable
 point_servercommand entities. Defaults to official Valve maps only. Can
 also be set to disallow and always.


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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2015-06-02 Thread Ross Bemrose

So, just tried this on my Linux TF2 test server:

tf_workshop_map_sync 454118349
[TF Workshop] Preparing map ID 454118349
[TF Workshop] Downloading map
[TF Workshop] Error downloading map
[TF Workshop] Failed to sync map

Are srcds map downloads not working yet?

On 6/2/2015 5:39 PM, Eric Smith wrote:

We've released a mandatory update for TF2. The notes for the update are below. 
The new version is 2806431.

-Eric

-

- Announcing the Maps Workshop Beta!
- Added bsp_repack command to repack a BSP file with optimal compression
- Maps uploaded to the workshop are automatically compressed
- Added tf_workshop_refresh command to recheck tracked workshop maps 
and refresh subscriptions
- Added tf_workshop_map_sync command to immediately install a map from 
the workshop by ID
- Added sv_allow_point_servercommand to disable point_servercommand entities. Defaults to 
official Valve maps only. Can also be set to disallow and always.


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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2015-02-02 Thread Kyle Sanderson
Any chance at an OrangeBox sync? It's about that time of the year again ;-).

Thanks,
Kyle.
On 27 Jan 2015 13:40, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory update for TF2. The notes for the update are
 below. The new version number is 2595018.

 -Eric

 -

 - Fixed a client crash related to Spies disguising as players and then
 switching their disguise weapon
 - Fixed a bug related to overhead icons disappearing (Nemesis, Dueling
 Partner, Powerups, Coach/Student)
 - Fixed wrapped Giftapult packages not having the Deliver Gift option in
 the context menu
 - Fixed some taunt sound effects that were clipping the character lines
 - Fixed a bug with Dead Ringer cloak meter being lowered to 40% after
 Super Armor duration ends when cloak was extended via pickups or the
 L'Etranger
 - Removed the promo restrictions from the Brimstone
 - Added TF2Connexion Season 14 tournament medals
 - Updated the localization files
 - Mannpower mode changes:
 - New temporary powerup - Uber. Respawns at 1/3rd the speed of
 Crit powerup
 - Fixed some bugs that would cause powerups to stop spawning
 - Fixed the Action Slot key behaving different for the grapple
 hook depending on the setting for hud_fastswitch
 - Powerup changes:
 - Vampire: Flamethrower and Minigun return 80% of damage
 back as health instead of 100%
 - Warlock: Added 25% damage resistance. 100% of sentry
 damage is now reflected back to the sentry
 - Vampire and Warlock max health buffs are now additive
 (+80hp and +100hp) instead of multiplicative (x1.4 and x1.5)
 - Haste: Sticky bomb arm time reduced
 - Precision and Haste: Sniper rifles now have quicker
 damage ramp-up and re-zoom after shooting
 - Precision: Sniper rifles now have double damage.
 Increased blast weapon clip size by 50%
 - Scoring Support
 - Capture flag: +20 points
 - Return team flag: +4 points
 - Kill an enemy who is carrying a powerup:  +1 point
 - Flag mechanics
 - Captured flags now take 12 seconds to re-emerge from the
 ground so they can't be stolen again right away

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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-12-22 Thread Ross Bemrose

From the wording, I assumed tf_powerup_mode 1 would enable it on any map.

Haven't tried it yet, though.

On 12/22/2014 9:06 PM, E. Olsen wrote:

Just a clarification:

- Added new Default Stock Action Item Grappling Hook.  Grappling 
hooks are usable in Mannpower mode and servers that enable it.  Once 
equipped, press and hold the action key to use it.  Use to move the 
player toward the hooked object.


Does that mean the grappling hook can be enabled in non Mannpower 
servers/mapsand if so, how do we enable it?  (I can see some 
interesting uses on certain custom maps).


On Mon, Dec 22, 2014 at 8:40 PM, Ross Bemrose rbemr...@gmail.com 
mailto:rbemr...@gmail.com wrote:


This was answered by Eric on hlds_linux:

Set tf_powerup_mode 1 and then changelevel to ctf_foundry or
ctf_gorge.

-Eric



On 12/22/2014 8:40 PM, Scott Biszmaier wrote:

How exactly does one enabled Mannpower mode on the given maps.
I've tried both maps and I cannot see anything special. Is
there a command?

Thanks

On 12/22/2014 8:11 PM, Eric Smith wrote:

We've released a mandatory update for TF2. The notes for
the update are below. The new version number is 2559181.

-Eric

-

Happy Smissmas 2014!

- All Players who play TF2 during the event will receive a
Gift: a Stuffed Stocking! Stockings contain goodies for
good little Mercenaries.
- Added 29 Limited community-contributed winter items to
the Nice crate.
- Added new Limited Festive weapons to the Naughty crate.
- Limited time items can only be found during a limited
window of time.  The Naughty and Nice crate items will no
longer be available after February 16, 2015.
- Added Naughty and Nice winter keys to the Mann Co. Store.
- Naughty and Nice winter crates cannot be opened after
February 16, 2015.
- Premium Players will receive a Secret Saxton to give to
another player.
- Item grants from previous events (including the Spirit
of Giving and the Winter Holiday noise maker) have been
re-enabled for all players, including those who deleted
their earlier grants.

Weapons
Added The Iron Bomber
- Demoman Grenade Launcher
- Grenades do not bounce or roll
- Damage radius reduced by 20%
- Grenades that self-detonate deal 10% less damage
- Added The Iron Bomber to the Mann Co. Store, craft list,
and item drop list

Added The Quickiebomb Launcher
- Demoman Stickybomb Launcher
- Stickybomb arm time reduced by 0.2 seconds
- Stickybombs can destroy enemy stickybombs
- Charge time decreased by 50%
- Stickybombs fizzle after 2 seconds
- -15% damage penalty
- -25% clip size
- Added The Quickiebomb Launcher to the Mann Co. Store,
craft list, and item drop list

Added The Panic Attack
- Multiclass Shotgun
- 34% Faster reload time
- Hold fire to load up to 4 shells
- Fire rate increases as health decreases
- Weapon spread increases as health decreases
- Added The Panic Attack to the Mann Co. Store, craft
list, and item drop list

Demoman Changes
- Damage variance on grenades and stickybombs reduced from
+/- 10% damage to +/-2%.
- Grenades and Stickybombs now have the same base blast
radius as rockets. Changed to 146 from 159.

Grenade Launcher
- Direct hit grenades now deal full damage to target
regardless of where it struck the enemy. Previously full
damage would only occur when grenades exploded closer to
the targets feet.

Stickybomb  Launcher
- Stickybombs that detonate in the air now have a radius
ramp up, starting at 85% at base arm time (0.8s) going
back to 100% over 2 seconds. Stickybombs that touch the
world will have full radius.
- Stickybombs now have a more visible trail while
traveling through the air
- Stickybombs arm particle is slightly more visible

Loose Cannon
- Double donk explosive damage now deal full radius damage
to victims. Previously double donk explosive damage was
reduced by radius distance from the explosion.
- Removed a hidden penalty where Cannonballs that touched
the world would deal 50% less damage in addition to
regular grenade damage reduction on world touch.

Loch-n-Load
  

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-11-05 Thread Eric Smith
That was the 'map-placed buildings being removed from the map' fix. It didn't 
only affect payload carts.

-Eric


From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jordan Olling
Sent: Wednesday, November 05, 2014 6:07 PM
To: Half-Life dedicated Win32 server mailing list
Cc: hlds_annou...@list.valvesoftware.com; Half-Life dedicated Linux server 
mailing list
Subject: Re: [hlds] Mandatory TF2 update released

What about the payload cart?

On Wed, Nov 5, 2014 at 6:05 PM, Eric Smith 
er...@valvesoftware.commailto:er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2477238.

-Eric

-

- Fixed a client crash related to the main menu
- Fixed players not creating gibs when they are killed
- Fixed player glow effects not drawing correctly
- Fixed the Rescue Ranger being able pick-up buildings through walls
- Fixed map-placed buildings being removed from the map during a round restart
- Fixed sentry guns having ammo if they finished building after a Merasmus 
curse had started
- Fixed Engineers being able to pick-up buildings during Merasmus's 
third-person curses
- Updated the string used to display the kill stat for the Strange Horseless 
Headless Horseman's Headtaker

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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-11-05 Thread Dmitri Ionin
What about cosmetic items from surrounding players stacking on every 
player and following them like a windows mouse trail?
And players walking death animation where killed player dropped as 
ragdoll but also left to walk on place he was killed?


06.11.2014 04:10, Eric Smith wrote:

That was the 'map-placed buildings being removed from the map' fix. It didn't 
only affect payload carts.

-Eric


From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jordan Olling
Sent: Wednesday, November 05, 2014 6:07 PM
To: Half-Life dedicated Win32 server mailing list
Cc: hlds_annou...@list.valvesoftware.com; Half-Life dedicated Linux server 
mailing list
Subject: Re: [hlds] Mandatory TF2 update released

What about the payload cart?

On Wed, Nov 5, 2014 at 6:05 PM, Eric Smith 
er...@valvesoftware.commailto:er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2477238.

-Eric

-

- Fixed a client crash related to the main menu
- Fixed players not creating gibs when they are killed
- Fixed player glow effects not drawing correctly
- Fixed the Rescue Ranger being able pick-up buildings through walls
- Fixed map-placed buildings being removed from the map during a round restart
- Fixed sentry guns having ammo if they finished building after a Merasmus 
curse had started
- Fixed Engineers being able to pick-up buildings during Merasmus's 
third-person curses
- Updated the string used to display the kill stat for the Strange Horseless 
Headless Horseman's Headtaker

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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-11-04 Thread Daniel Barreiro
- Fixed maps not loading correctly in the SFM tool

SFMers over in Open Source Filmmaker are a bit confused. Why is this in a
TF2 update log and what is it referring to?

On Tue Nov 04 2014 at 6:09:09 PM Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory update for TF2. The notes for the update are
 below. The new version number is 2474792.

 -Eric

 -

 - Added the 'Tomb Raider' tag to the item import tool
 - http://www.teamfortress.com/post.php?id=14855
 - Added The Kritz or Treat Canteen to the Halloween 2014 Community Bundle
 - Players who previously purchased the bundle have automatically
 been granted the item
 - Fixed a client crash that could happen while the server was changing maps
 - Fixed the Teleport spell not appearing in Helltower
 - Fixed rare spells appearing in regular Helltower spellbook pick-ups
 - Fixed disguised Spies not displaying the correct health value to enemies
 - Fixed the Engineer not playing the proper response rules while using the
 Golden Frying Pan
 - Fixed the Sniper getting stuck with a zoomed FOV after taunting while
 zooming
 - Fixed maps not loading correctly in the SFM tool
 - Fixed a bug in the Workshop import tool related to frame count
 calculation for taunts that were exported from the SFM tool
 - Fixed the Demoman not riding in the correct bumper car position when
 holding two-handed melee weapons
 - Disabled auto team-balance while players are in hell on Helltower and
 Carnival of Carnage
 - Updated bumper cars to deal damage when hitting players not in bumper
 cars
 - Updated the Necro Smasher so Strange parts and Halloween Spells can be
 applied to it
 - Updated the equip_region for the Iron Fist
 - Removed the smoke effect from the Tiny Texan
 - Updated the Rescue Ranger so players no longer block its ability to
 pick-up buildings from a distance
 - Updated sd_doomsday_event
 - Fixed a bug where Merasmus's curses would trigger during the
 bumper car minigames
 - Fixed players using the tiny-melee-only curse to get outside of
 the playable area of the map
 - Fixed a bug with the Eureka Effect and with teleporters where
 players could escape being teleported to the bumper car minigames
 - Reduced duration of the Monoculus spell from 15 seconds to 8
 seconds
 - Fixed players being able to construct buildings in the spawn
 areas
 - Fixed Engineers not being able to build if a Merasmus curse is
 enabled while they were carrying a building
 - Updated Merasmus's curses to remove all projectiles and sentry
 gun ammo when teleporting players to the middle of the map



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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-10-20 Thread Weasels Lair
Same here (meaning working fine on Linux - Debian 64-bit in my case).

On Mon, Oct 20, 2014 at 2:29 PM, big john brewskii...@gmail.com wrote:

 Thanks.

 Linix is fine btw
 On Oct 20, 2014 5:28 PM, Eric Smith er...@valvesoftware.com wrote:

  We’re working on a fix. We should have it soon.



 -Eric





 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *E. Olsen
 *Sent:* Monday, October 20, 2014 2:25 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory TF2 update released



 Darn it - yep, I'm seeing crashes on windows 2008R2 servers.



 On Mon, Oct 20, 2014 at 5:19 PM, big john brewskii...@gmail.com wrote:

 Windows rc 2008 crashing for anyone else?

 On Oct 20, 2014 5:11 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory update for TF2. The notes for the update are
 below. The new version number is 2450713.

 -Eric

 -

 - Fixed another exploit that allowed clients to have an out-of-date,
 corrupt, or modified version of items_game.txt
 - Fixed clients not downloading *.dx80.vtx, *.dx90.vtx, and *.sw.vtx
 files from servers running custom content
 - Fixed sv_pure defaulting to -2 instead of 0
 - Fixed font issues for Mac clients
 - Made the Spellbook Magazine a base action slot item for players to
 equip and use when playing on a server that uses Halloween Spells
 - Fixed not being able to wear Halloween-restricted cosmetic items on
 Halloween maps outside of the regular Halloween and Fullmoon events
 - Halloween spells can now be enabled and controlled on servers via
 ConVars tf_spells_enabled and tf_player_spell_drop_on_death_rate
 - Halloween spells can now be enabled by map authors via HolidayEntity by
 setting the flag HalloweenSetUsingSpells

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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-10-20 Thread Weasels Lair
Retract my previous statement about Linux DS being Ok.  Mine just crashed.

On Mon, Oct 20, 2014 at 2:48 PM, Peter Jerde peter-h...@jerde.net wrote:

 Very strange. All 12 of my servers on Windows 2008 are running fine.

 We run sv_pure 1... I wonder if different sv_pure values are involved in
 your crashes, given that the update mentioned an sv_pure bug.

  - Peter
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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-10-20 Thread Eric Smith
The crash affects Linux and Windows servers. We have the fix and we’re working 
on releasing it.
-Eric


From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Weasels Lair
Sent: Monday, October 20, 2014 2:51 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux 
server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

Retract my previous statement about Linux DS being Ok.  Mine just crashed.

On Mon, Oct 20, 2014 at 2:48 PM, Peter Jerde 
peter-h...@jerde.netmailto:peter-h...@jerde.net wrote:
Very strange. All 12 of my servers on Windows 2008 are running fine.

We run sv_pure 1... I wonder if different sv_pure values are involved in your 
crashes, given that the update mentioned an sv_pure bug.

 - Peter
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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-10-15 Thread Ross Bemrose

Is it just me or do Valve map end votes no longer occur?

Could this be because sv_allow_votes is set to 0 on this server at map 
start?


I only noticed this because I'm trying to debug why the NativeVotes 
server plugin broke and was trying to collect data about various vote 
types and that one isn't happening.


On 10/15/2014 5:39 PM, Eric Smith wrote:

We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2445722.

-Eric

-

- Fixed an exploit related to clients uploading files to servers
- Fixed a problem that allowed clients to have an out-of-date, corrupt, or 
modified version of items_game.txt
- TF2 will not run if a bad items_game.txt file is found
- If your items_game.txt file is reported as being corrupt, delete any 
items_game.txt files you have added and verify your TF2 installation
- Fixed a timing problem with the Rancho Relaxo taunt animation
- Removed the Limited Late Summer Crate from the crate drop list
- Limited Late Summer Crates can no longer be opened
- Removed the Limited Late Summer Crate Key from the Mann Co. Store
- Limited Late Summer Crate Keys have been converted to Mann Co. Supply Crate 
Keys  
- Fixed Linux dedicated servers not showing up in the LAN serverbrowser tab 
when using sv_lan 1
- Fixed the Duels leaderboard not displaying current counts
- Added the explosion particles to the list of files that we always enforce 
consistency on
- Added ConVar tf_classlimit
- When set, limit each class to the specified value
- Works in any game mode, but overridden in Tournament mode and 
Highlander mode
- Updated the model/materials for the Runner's Warm-Up to fix a lighting issue
- Updated the equip_regions for the Couvre Corner and the Pocket Heavy
- Updated rd_asteroid
- Continued art-pass process
- Updated the vote system
- Fixed team-specific vote sounds/notifications playing/showing for the 
ineligible team
- sv_vote_issue_restart_game_allowed default changed to off
- Added sv_vote_issue_restart_game_allowed_mvm (on by default)
- Added Enable/Disable Class Limits vote
- Controlled by sv_vote_issue_classlimits_allowed (off by 
default)
- Limit controlled by sv_vote_issue_classlimits_max 
(default 4)
- Controlled by sv_vote_issue_classlimits_allowed_mvm in Mann 
vs. Machine (off by default)
- Limit controlled by sv_vote_issue_classlimits_max_mvm 
in Mann vs. Machine (default 2)



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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-10-15 Thread ics
Yes, if you disable voting, it will disable kick votes, map votes, 
everything.


-ics

Ross Bemrose kirjoitti:

Is it just me or do Valve map end votes no longer occur?

Could this be because sv_allow_votes is set to 0 on this server at map 
start?


I only noticed this because I'm trying to debug why the NativeVotes 
server plugin broke and was trying to collect data about various vote 
types and that one isn't happening.


On 10/15/2014 5:39 PM, Eric Smith wrote:
We've released a mandatory update for TF2. The notes for the update 
are below. The new version number is 2445722.


-Eric

-

- Fixed an exploit related to clients uploading files to servers
- Fixed a problem that allowed clients to have an out-of-date, 
corrupt, or modified version of items_game.txt

- TF2 will not run if a bad items_game.txt file is found
- If your items_game.txt file is reported as being corrupt, 
delete any items_game.txt files you have added and verify your TF2 
installation

- Fixed a timing problem with the Rancho Relaxo taunt animation
- Removed the Limited Late Summer Crate from the crate drop list
- Limited Late Summer Crates can no longer be opened
- Removed the Limited Late Summer Crate Key from the Mann Co. Store
- Limited Late Summer Crate Keys have been converted to Mann Co. 
Supply Crate Keys
- Fixed Linux dedicated servers not showing up in the LAN 
serverbrowser tab when using sv_lan 1

- Fixed the Duels leaderboard not displaying current counts
- Added the explosion particles to the list of files that we always 
enforce consistency on

- Added ConVar tf_classlimit
- When set, limit each class to the specified value
- Works in any game mode, but overridden in Tournament mode and 
Highlander mode
- Updated the model/materials for the Runner's Warm-Up to fix a 
lighting issue

- Updated the equip_regions for the Couvre Corner and the Pocket Heavy
- Updated rd_asteroid
- Continued art-pass process
- Updated the vote system
- Fixed team-specific vote sounds/notifications playing/showing 
for the ineligible team

- sv_vote_issue_restart_game_allowed default changed to off
- Added sv_vote_issue_restart_game_allowed_mvm (on by default)
- Added Enable/Disable Class Limits vote
- Controlled by sv_vote_issue_classlimits_allowed (off by 
default)
- Limit controlled by sv_vote_issue_classlimits_max 
(default 4)
- Controlled by sv_vote_issue_classlimits_allowed_mvm in Mann 
vs. Machine (off by default)
- Limit controlled by sv_vote_issue_classlimits_max_mvm 
in Mann vs. Machine (default 2)




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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-10-15 Thread Bruno Garcia
You should fix the taunting bugs, it's annoying to see players doing taunts
while moving and killing players.
If a player spy does the taunting bug and disguises, the enemy disguise
will appear as tauting and can fool other players.

It's not a minor bug.

On Thu, Oct 16, 2014 at 12:09 AM, Ross Bemrose rbemr...@gmail.com wrote:

 Is it just me or do Valve map end votes no longer occur?

 Could this be because sv_allow_votes is set to 0 on this server at map
 start?

 I only noticed this because I'm trying to debug why the NativeVotes server
 plugin broke and was trying to collect data about various vote types and
 that one isn't happening.


 On 10/15/2014 5:39 PM, Eric Smith wrote:

 We've released a mandatory update for TF2. The notes for the update are
 below. The new version number is 2445722.

 -Eric

 -

 - Fixed an exploit related to clients uploading files to servers
 - Fixed a problem that allowed clients to have an out-of-date, corrupt,
 or modified version of items_game.txt
 - TF2 will not run if a bad items_game.txt file is found
 - If your items_game.txt file is reported as being corrupt,
 delete any items_game.txt files you have added and verify your TF2
 installation
 - Fixed a timing problem with the Rancho Relaxo taunt animation
 - Removed the Limited Late Summer Crate from the crate drop list
 - Limited Late Summer Crates can no longer be opened
 - Removed the Limited Late Summer Crate Key from the Mann Co. Store
 - Limited Late Summer Crate Keys have been converted to Mann Co. Supply
 Crate Keys
 - Fixed Linux dedicated servers not showing up in the LAN serverbrowser
 tab when using sv_lan 1
 - Fixed the Duels leaderboard not displaying current counts
 - Added the explosion particles to the list of files that we always
 enforce consistency on
 - Added ConVar tf_classlimit
 - When set, limit each class to the specified value
 - Works in any game mode, but overridden in Tournament mode and
 Highlander mode
 - Updated the model/materials for the Runner's Warm-Up to fix a lighting
 issue
 - Updated the equip_regions for the Couvre Corner and the Pocket Heavy
 - Updated rd_asteroid
 - Continued art-pass process
 - Updated the vote system
 - Fixed team-specific vote sounds/notifications playing/showing
 for the ineligible team
 - sv_vote_issue_restart_game_allowed default changed to off
 - Added sv_vote_issue_restart_game_allowed_mvm (on by default)
 - Added Enable/Disable Class Limits vote
 - Controlled by sv_vote_issue_classlimits_allowed (off
 by default)
 - Limit controlled by
 sv_vote_issue_classlimits_max (default 4)
 - Controlled by sv_vote_issue_classlimits_allowed_mvm in
 Mann vs. Machine (off by default)
 - Limit controlled by
 sv_vote_issue_classlimits_max_mvm in Mann vs. Machine (default 2)



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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-10-15 Thread Ross Bemrose
Right, but I enabled the sv_allow_votes cvar after map start... since I 
was only doing testing I didn't want to change the configuration.


Incidentally, I know what's wrong in NativeVotes:  TF2 now uses 0 for 
all teams instead of 255 / -1.  A new NativeVotes 1.0 beta is out now, 
but I plan on backporting the fix (and new vote types) to it.


The current 1.0x series will probably go away soon since changes to the 
VoteSetup usermessage murdered it.


On 10/15/2014 11:20 PM, ics wrote:
Yes, if you disable voting, it will disable kick votes, map votes, 
everything.


-ics

Ross Bemrose kirjoitti:

Is it just me or do Valve map end votes no longer occur?

Could this be because sv_allow_votes is set to 0 on this server at 
map start?


I only noticed this because I'm trying to debug why the NativeVotes 
server plugin broke and was trying to collect data about various vote 
types and that one isn't happening.


On 10/15/2014 5:39 PM, Eric Smith wrote:
We've released a mandatory update for TF2. The notes for the update 
are below. The new version number is 2445722.


-Eric

-

- Fixed an exploit related to clients uploading files to servers
- Fixed a problem that allowed clients to have an out-of-date, 
corrupt, or modified version of items_game.txt

- TF2 will not run if a bad items_game.txt file is found
- If your items_game.txt file is reported as being corrupt, 
delete any items_game.txt files you have added and verify your TF2 
installation

- Fixed a timing problem with the Rancho Relaxo taunt animation
- Removed the Limited Late Summer Crate from the crate drop list
- Limited Late Summer Crates can no longer be opened
- Removed the Limited Late Summer Crate Key from the Mann Co. Store
- Limited Late Summer Crate Keys have been converted to Mann Co. 
Supply Crate Keys
- Fixed Linux dedicated servers not showing up in the LAN 
serverbrowser tab when using sv_lan 1

- Fixed the Duels leaderboard not displaying current counts
- Added the explosion particles to the list of files that we always 
enforce consistency on

- Added ConVar tf_classlimit
- When set, limit each class to the specified value
- Works in any game mode, but overridden in Tournament mode and 
Highlander mode
- Updated the model/materials for the Runner's Warm-Up to fix a 
lighting issue

- Updated the equip_regions for the Couvre Corner and the Pocket Heavy
- Updated rd_asteroid
- Continued art-pass process
- Updated the vote system
- Fixed team-specific vote sounds/notifications playing/showing 
for the ineligible team

- sv_vote_issue_restart_game_allowed default changed to off
- Added sv_vote_issue_restart_game_allowed_mvm (on by default)
- Added Enable/Disable Class Limits vote
- Controlled by sv_vote_issue_classlimits_allowed (off by 
default)
- Limit controlled by sv_vote_issue_classlimits_max 
(default 4)
- Controlled by sv_vote_issue_classlimits_allowed_mvm in 
Mann vs. Machine (off by default)
- Limit controlled by sv_vote_issue_classlimits_max_mvm 
in Mann vs. Machine (default 2)




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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-08-07 Thread Ross Bemrose
It should also be noted that Linux servers have new dependencies on the
32-bit versions of ncurses and tinfo5.  Which aren't installed by default
on 64-bit systems.

On Debian/Ubuntu, these are provided by lib32ncurses5 and lib32tinfo5.


On Thu, Aug 7, 2014 at 4:54 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory update for TF2. The notes for the update are
 below. The new version number is 2351233.

 -Eric

 -

 - Dedicated server performance/stability improvements
 - Added a new startup music track from Expiration Date
 - Added missing photos/thumb images for koth_badlands
 - Fixed a client crash related to the snd_restart command for Linux clients
 - Fixed a dedicated server crash related to arrows
 - Fixed the Bolt Boy using the wrong material for the Blu team
 - Improved memory usage for Linux clients
 - Updated the Restart Game and Scramble Teams votes to always have a
 mandatory cool-down period
 - Updated sv_memlimit to not be marked as a cheat convar
 - Added sv_minuptimelimit and sv_maxuptimelimit to manage the
 server restart window
 - Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch, and
 Vive La France
 - Updated the localization files
 - Updated pl_cactuscanyon
 - Removed rollback leading to the final capture point in stage 2
 - Reworked fence position on forward spawn building in stage 2
 - Expanded back alley near the final capture point in stage 2
 - Expanded back pathway near the final capture point in stage 1
 - Added small room inside building half way up the zig-zag in
 stage 1
 - Adjusted health kits and ammo packs
 - Adjusted spawn times in stage 1 and 2
 - Updated rd_asteroid
 - Widened left side spawn exit
 - Players can no longer build inside the staircase near A robots
 - Fixed sticky stair collision when coming out of the water near B
 robots
 - Changed medium health kit near the C robots to a small health kit
 - Removed alert from voice over lines that announce your team
 has dropped the reactor core
 - Fixed missing patch overlay under small health near center bridge

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-- 
Ross Bemrose
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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-08-07 Thread Eric Smith
We've released a fix for the problem that Windows dedicated servers are having. 
Update your servers again and let me know if you're still having problems.

This does not affect Linux dedicated servers.

-Eric


-

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Thursday, August 07, 2014 2:30 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

Yes, we’re investigating. We should have a fix soon.

-Eric

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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-07-08 Thread Ross Bemrose
Just to make this clear, you know that all server installs have 
rd_asteroid.bsp and pl_cactuscanyon.bsp on them now, right?  Calling 
them beta makes it sound like they're restricted to only some servers.


On 7/8/2014 6:55 PM, Eric Smith wrote:

We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2314660.

-Eric

-

- Added Mann Co. Beta Maps - Early Access program
- Added 2 new beta maps: RD_Asteroid and PL_CactusCanyon
- Beta maps can be accessed via the quickplay menu by clicking the Play 
Beta Maps option
- Added a new startup music track from Expiration Date
- Added UGC Highlander Season 12, UGC 6v6 Season 14, UGC 4v4 Season 1, and 
Tumblr Vs Reddit Season 2 medals
- Fixed the server browser not properly filtering for the US - East region 
when selected
- Fixed a bug where players that are taunting would not use the correct 
animation
- Fixed Australium weapons using the incorrect arm skin for the Blue team
- Fixed Mutated Milk not being a valid item for the Scout's Special Delivery 
item set
- Fixed The Stealth Steeler not using the correct team materials
- Fixed some festive weapons using the lowest LOD for the first person view
- Minigun: Winding up via secondary attack now counts toward reducing the 
one-second accuracy penalty
- Updated the equip_regions for The Southie Shinobi, The Chronomancer, and The 
Pencil Pusher
- Updated the localization files
- Updated The Towering Pillar of Summer Shades
- Fixed not using the correct team materials
- Updated to be paintable

- Reminder - Bread Boxes can no longer be crafted after tomorrow (July 9th)
- Craft them via the crafting system (Items-Crafting-Special 
Blueprint-Fabricate Bread Box)




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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-07-08 Thread Weasels Lair
So, buggy is what they really are? lol.


On Tue, Jul 8, 2014 at 4:12 PM, Jordan Olling jordanoll...@gmail.com
wrote:

 I think they're called beta because we're getting a sneak peek of them,
 but they might not be completely finished yet.


 On Tue, Jul 8, 2014 at 4:08 PM, Ross Bemrose rbemr...@gmail.com wrote:

 Just to make this clear, you know that all server installs have
 rd_asteroid.bsp and pl_cactuscanyon.bsp on them now, right?  Calling them
 beta makes it sound like they're restricted to only some servers.


 On 7/8/2014 6:55 PM, Eric Smith wrote:

 We've released a mandatory update for TF2. The notes for the update are
 below. The new version number is 2314660.

 -Eric

 -

 - Added Mann Co. Beta Maps - Early Access program
 - Added 2 new beta maps: RD_Asteroid and PL_CactusCanyon
 - Beta maps can be accessed via the quickplay menu by clicking
 the Play Beta Maps option
 - Added a new startup music track from Expiration Date
 - Added UGC Highlander Season 12, UGC 6v6 Season 14, UGC 4v4 Season 1,
 and Tumblr Vs Reddit Season 2 medals
 - Fixed the server browser not properly filtering for the US - East
 region when selected
 - Fixed a bug where players that are taunting would not use the correct
 animation
 - Fixed Australium weapons using the incorrect arm skin for the Blue team
 - Fixed Mutated Milk not being a valid item for the Scout's Special
 Delivery item set
 - Fixed The Stealth Steeler not using the correct team materials
 - Fixed some festive weapons using the lowest LOD for the first person
 view
 - Minigun: Winding up via secondary attack now counts toward reducing
 the one-second accuracy penalty
 - Updated the equip_regions for The Southie Shinobi, The Chronomancer,
 and The Pencil Pusher
 - Updated the localization files
 - Updated The Towering Pillar of Summer Shades
 - Fixed not using the correct team materials
 - Updated to be paintable

 - Reminder - Bread Boxes can no longer be crafted after tomorrow (July
 9th)
 - Craft them via the crafting system (Items-Crafting-Special
 Blueprint-Fabricate Bread Box)




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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-07-08 Thread Ross Bemrose
There's been a new blog post since I posted... it mentions that the maps 
may be changing a lot.


http://www.teamfortress.com/post.php?id=13817

On 7/8/2014 7:15 PM, Weasels Lair wrote:

So, buggy is what they really are? lol.


On Tue, Jul 8, 2014 at 4:12 PM, Jordan Olling jordanoll...@gmail.com 
mailto:jordanoll...@gmail.com wrote:


I think they're called beta because we're getting a sneak peek of
them, but they might not be completely finished yet.


On Tue, Jul 8, 2014 at 4:08 PM, Ross Bemrose rbemr...@gmail.com
mailto:rbemr...@gmail.com wrote:

Just to make this clear, you know that all server installs
have rd_asteroid.bsp and pl_cactuscanyon.bsp on them now,
right?  Calling them beta makes it sound like they're
restricted to only some servers.


On 7/8/2014 6:55 PM, Eric Smith wrote:

We've released a mandatory update for TF2. The notes for
the update are below. The new version number is 2314660.

-Eric

-

- Added Mann Co. Beta Maps - Early Access program
- Added 2 new beta maps: RD_Asteroid and
PL_CactusCanyon
- Beta maps can be accessed via the quickplay menu
by clicking the Play Beta Maps option
- Added a new startup music track from Expiration Date
- Added UGC Highlander Season 12, UGC 6v6 Season 14, UGC
4v4 Season 1, and Tumblr Vs Reddit Season 2 medals
- Fixed the server browser not properly filtering for the
US - East region when selected
- Fixed a bug where players that are taunting would not
use the correct animation
- Fixed Australium weapons using the incorrect arm skin
for the Blue team
- Fixed Mutated Milk not being a valid item for the
Scout's Special Delivery item set
- Fixed The Stealth Steeler not using the correct team
materials
- Fixed some festive weapons using the lowest LOD for the
first person view
- Minigun: Winding up via secondary attack now counts
toward reducing the one-second accuracy penalty
- Updated the equip_regions for The Southie Shinobi, The
Chronomancer, and The Pencil Pusher
- Updated the localization files
- Updated The Towering Pillar of Summer Shades
- Fixed not using the correct team materials
- Updated to be paintable

- Reminder - Bread Boxes can no longer be crafted after
tomorrow (July 9th)
- Craft them via the crafting system
(Items-Crafting-Special Blueprint-Fabricate Bread Box)




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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-07-08 Thread Ross Bemrose
Is there a reason rd_asteroid isn't appearing in the Beta Quickplay?  
You can only find servers with pl_cactuscanyon on it.


On 7/8/2014 6:55 PM, Eric Smith wrote:

We've released a mandatory update for TF2. The notes for the update are below. 
The new version number is 2314660.

-Eric

-

- Added Mann Co. Beta Maps - Early Access program
- Added 2 new beta maps: RD_Asteroid and PL_CactusCanyon
- Beta maps can be accessed via the quickplay menu by clicking the Play 
Beta Maps option
- Added a new startup music track from Expiration Date
- Added UGC Highlander Season 12, UGC 6v6 Season 14, UGC 4v4 Season 1, and 
Tumblr Vs Reddit Season 2 medals
- Fixed the server browser not properly filtering for the US - East region 
when selected
- Fixed a bug where players that are taunting would not use the correct 
animation
- Fixed Australium weapons using the incorrect arm skin for the Blue team
- Fixed Mutated Milk not being a valid item for the Scout's Special Delivery 
item set
- Fixed The Stealth Steeler not using the correct team materials
- Fixed some festive weapons using the lowest LOD for the first person view
- Minigun: Winding up via secondary attack now counts toward reducing the 
one-second accuracy penalty
- Updated the equip_regions for The Southie Shinobi, The Chronomancer, and The 
Pencil Pusher
- Updated the localization files
- Updated The Towering Pillar of Summer Shades
- Fixed not using the correct team materials
- Updated to be paintable

- Reminder - Bread Boxes can no longer be crafted after tomorrow (July 9th)
- Craft them via the crafting system (Items-Crafting-Special 
Blueprint-Fabricate Bread Box)




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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-07-08 Thread Eric Smith
There are lots of Asteroid servers in the list of quickplay servers. I'm not 
sure why you aren't seeing them.

-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Tuesday, July 08, 2014 7:38 PM
To: Half-Life dedicated Win32 server mailing list; 
'hlds_linux@list.valvesoftware.com'
Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update released

Is there a reason rd_asteroid isn't appearing in the Beta Quickplay?  
You can only find servers with pl_cactuscanyon on it.

On 7/8/2014 6:55 PM, Eric Smith wrote:
 We've released a mandatory update for TF2. The notes for the update are 
 below. The new version number is 2314660.

 -Eric

 -

 - Added Mann Co. Beta Maps - Early Access program
   - Added 2 new beta maps: RD_Asteroid and PL_CactusCanyon
   - Beta maps can be accessed via the quickplay menu by clicking the Play 
 Beta Maps option
 - Added a new startup music track from Expiration Date
 - Added UGC Highlander Season 12, UGC 6v6 Season 14, UGC 4v4 Season 1, and 
 Tumblr Vs Reddit Season 2 medals
 - Fixed the server browser not properly filtering for the US - East region 
 when selected
 - Fixed a bug where players that are taunting would not use the correct 
 animation
 - Fixed Australium weapons using the incorrect arm skin for the Blue team
 - Fixed Mutated Milk not being a valid item for the Scout's Special Delivery 
 item set
 - Fixed The Stealth Steeler not using the correct team materials
 - Fixed some festive weapons using the lowest LOD for the first person view
 - Minigun: Winding up via secondary attack now counts toward reducing the 
 one-second accuracy penalty
 - Updated the equip_regions for The Southie Shinobi, The Chronomancer, and 
 The Pencil Pusher
 - Updated the localization files
 - Updated The Towering Pillar of Summer Shades
   - Fixed not using the correct team materials
   - Updated to be paintable

 - Reminder - Bread Boxes can no longer be crafted after tomorrow (July 9th)
   - Craft them via the crafting system (Items-Crafting-Special 
 Blueprint-Fabricate Bread Box)




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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-07-08 Thread Frank
I see them but I only see Valve Beta Servers - I can't seem to find a way to
select Community run Asteroid servers thru the quick play menu.

In fact I can't seem to select Community run pl_cactuscanyon servers
either... this is why Community servers should have been prechecked by
default or at least have that option show up clear as a bell first.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Tuesday, July 08, 2014 10:42 PM
To: 'hlds_linux@list.valvesoftware.com'; Half-Life dedicated Win32 server
mailing list
Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update released

There are lots of Asteroid servers in the list of quickplay servers. I'm not
sure why you aren't seeing them.

-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Tuesday, July 08, 2014 7:38 PM
To: Half-Life dedicated Win32 server mailing list;
'hlds_linux@list.valvesoftware.com'
Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update released

Is there a reason rd_asteroid isn't appearing in the Beta Quickplay?  
You can only find servers with pl_cactuscanyon on it.

On 7/8/2014 6:55 PM, Eric Smith wrote:
 We've released a mandatory update for TF2. The notes for the update are
below. The new version number is 2314660.

 -Eric

 -

 - Added Mann Co. Beta Maps - Early Access program
   - Added 2 new beta maps: RD_Asteroid and PL_CactusCanyon
   - Beta maps can be accessed via the quickplay menu by clicking the
Play Beta Maps option
 - Added a new startup music track from Expiration Date
 - Added UGC Highlander Season 12, UGC 6v6 Season 14, UGC 4v4 Season 1, and
Tumblr Vs Reddit Season 2 medals
 - Fixed the server browser not properly filtering for the US - East
region when selected
 - Fixed a bug where players that are taunting would not use the correct
animation
 - Fixed Australium weapons using the incorrect arm skin for the Blue team
 - Fixed Mutated Milk not being a valid item for the Scout's Special
Delivery item set
 - Fixed The Stealth Steeler not using the correct team materials
 - Fixed some festive weapons using the lowest LOD for the first person
view
 - Minigun: Winding up via secondary attack now counts toward reducing the
one-second accuracy penalty
 - Updated the equip_regions for The Southie Shinobi, The Chronomancer, and
The Pencil Pusher
 - Updated the localization files
 - Updated The Towering Pillar of Summer Shades
   - Fixed not using the correct team materials
   - Updated to be paintable

 - Reminder - Bread Boxes can no longer be crafted after tomorrow (July
9th)
   - Craft them via the crafting system (Items-Crafting-Special
Blueprint-Fabricate Bread Box)




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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-06-20 Thread Bjorn Wielens
Silly question perhaps, but you're not running steamcmd updates while the 
server is still running from the same set of files, are you? I've seen that 
cause some _very_ weird (similar) problems on Linux systems b/c of how files 
are handled - some files get overwritten, others that are still in use do not. 
If you have autoupdate on reboot enabled it would validate and fix those files. 




 From: Ross Bemrose rbemr...@gmail.com
To: Bjorn Wielens uniac...@yahoo.ca; Half-Life dedicated Win32 server mailing 
list h...@list.valvesoftware.com 
Sent: Friday, June 20, 2014 10:46:31 PM
Subject: Re: [hlds] [hlds_linux] Mandatory TF2 update released
 


Weird thing is, it started working fine after the server crashed and 
auto-restarted.

On 6/20/2014 8:58 PM, Bjorn Wielens wrote:




working fine on ours. 




 From: Ross Bemrose rbemr...@gmail.com
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com; Half-Life dedicated Win32 server mailing 
list (h...@list.valvesoftware.com) h...@list.valvesoftware.com 
Sent: Friday, June 20, 2014 8:54:56 PM
Subject: Re: [hlds] [hlds_linux] Mandatory TF2 update released
 

Kill icons and hitsounds don't appear to be working on the
  servers I'm 
on.  Is anyone else seeing this?

On 6/20/2014 7:28 PM, Eric Smith wrote:
 We've released a mandatory update for TF2. The notes
  for the update are below. The new version number is
  2292213.

 -Eric

 -

 - Fixed a client crash related to the B.A.S.E. Jumper
 - Updated the prioritization method used when
  choosing which partner taunt to join such that players
  under the crosshair will have the highest priority.
 - Fixed The Classic scope not being drawn correctly
  in DirectX 8
 - Fixed the Tide Turner and Chargin' Targe doing
  impact damage at any range
 - Fixed the Tide Turner refilling the Charge meter on
  any decapitation
 - Updated the B.A.S.E. Jumper to prevent buying
  unusable upgrades in Mann vs. Machine
 - Fixed Lugermorph animations


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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-12-19 Thread Weasels Lair
Is that version number correct?

Shows version will be:
 8008135
Prior number was:
 2055377

???

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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-11-07 Thread DarthNinja
It would be a lot nicer if (item) spells were permanent, but only visible
with the appropriate holiday settings.


On Thu, Nov 7, 2013 at 12:52 AM, N-Gon ngongamedes...@gmail.com wrote:

 - Fixed some items and spell attributes showing incorrect expiration times
 I am not happy about this


 On Wed, Nov 6, 2013 at 8:40 PM, Kyle Sanderson kyle.l...@gmail.com
 wrote:

  Do you guys have an ETA on the next SteamWorks update? Ban Evasion a
 pretty
  big issue for communities.
 
  Thanks,
  Kyle.
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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-11-06 Thread Kyle Sanderson
Do you guys have an ETA on the next SteamWorks update? Ban Evasion a pretty
big issue for communities.

Thanks,
Kyle.
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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-11-06 Thread N-Gon
- Fixed some items and spell attributes showing incorrect expiration times
I am not happy about this


On Wed, Nov 6, 2013 at 8:40 PM, Kyle Sanderson kyle.l...@gmail.com wrote:

 Do you guys have an ETA on the next SteamWorks update? Ban Evasion a pretty
 big issue for communities.

 Thanks,
 Kyle.
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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-10-31 Thread martin v
There are still a lot of server crashes on pl_hightower_event.
I've tried without addons folder and i was still crashing so this is not a
sourcemod issue. EVERY SINGLE CRASH was while beeing in hell. My friends
running other servers have the same issue - crash while in hell.


2013/10/31 Kyle Sanderson kyle.l...@gmail.com

 Were you guys able to fix the null model_t* trace-ray engine bug? I
 encountered it last week in cstrike where a solid didn't have a collision
 model, resulting in GetCollisionModel returning NULL. The initial generic
 call in cstrike came from the unducks in movement. The dumps I've seen
 (from TF pre-today update) have the same offset, so I'm largely assuming
 it's the same. Presumably High Tower has/had a similar problem? It also
 looks like guards are already present for a NULL vcollide_t *.

 The crashes I've encountered/seen are in bool
 CEngineTrace::ClipRayToVPhysics( const Ray_t , unsigned int, ICollideable
 *, studiohdr_t *, trace_t * );. Other functions that deal with solids
 appear to check for (and expect) a NULL model_t *.

 Thanks,
 Kyle.


 On Wed, Oct 30, 2013 at 7:48 PM, Eric Smith er...@valvesoftware.com
 wrote:

  There was a typo in the last line of the notes. There was a missed note
 in
  yesterday's update. We're still investigating issues as they come up,
 so
  please report them as you find them.
 
  Thanks.
 
  -Eric
 
 
  -Original Message-
  From: Eric Smith
  Sent: Wednesday, October 30, 2013 6:33 PM
  To: Half-Life dedicated Linux server mailing list (
  hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server
  mailing list (h...@list.valvesoftware.com); '
  hlds_annou...@list.valvesoftware.com' (
  hlds_annou...@list.valvesoftware.com)
  Subject: Mandatory TF2 update released
 
  We've released a mandatory TF2 update for Halloween. The notes for the
  update are below. The new version is 1979503.
 
  -Eric
 
  --
 
  - Added new main menu character images for Scream Fortress 2013
  - Fixed a server crash related to The High Five taunt
  - Fixed neutral pumpkin bombs exploding with blue particles
  - Fixed health on hit particle effect precache error
  - Fixed client nTextureFrame  0 warning spew in dev console
  - Updated the round restart event to remove spells after playing in hell
  - Updated plr_hightower_event to improve server stability
  - Updated The Chicken Kiev so it can't be equipped with the Cold War
  Luchador or the Large Luchador
  - Re-enabled the crafting recipes for zombie costumes
 
  Notes missed from Monday's update:
  - Updated the Vaccinator to use the reload key to cycle through resist
  types
 
 
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  please visit:
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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-10-31 Thread Erik-jan Riemers
When i had sourcemod on i believe it happens when it spawns a bot. But
indeed without addons same issue.


2013/10/31 martin v velt...@gmail.com

 There are still a lot of server crashes on pl_hightower_event.
 I've tried without addons folder and i was still crashing so this is not a
 sourcemod issue. EVERY SINGLE CRASH was while beeing in hell. My friends
 running other servers have the same issue - crash while in hell.


 2013/10/31 Kyle Sanderson kyle.l...@gmail.com

  Were you guys able to fix the null model_t* trace-ray engine bug? I
  encountered it last week in cstrike where a solid didn't have a collision
  model, resulting in GetCollisionModel returning NULL. The initial generic
  call in cstrike came from the unducks in movement. The dumps I've seen
  (from TF pre-today update) have the same offset, so I'm largely assuming
  it's the same. Presumably High Tower has/had a similar problem? It also
  looks like guards are already present for a NULL vcollide_t *.
 
  The crashes I've encountered/seen are in bool
  CEngineTrace::ClipRayToVPhysics( const Ray_t , unsigned int,
 ICollideable
  *, studiohdr_t *, trace_t * );. Other functions that deal with solids
  appear to check for (and expect) a NULL model_t *.
 
  Thanks,
  Kyle.
 
 
  On Wed, Oct 30, 2013 at 7:48 PM, Eric Smith er...@valvesoftware.com
  wrote:
 
   There was a typo in the last line of the notes. There was a missed note
  in
   yesterday's update. We're still investigating issues as they come up,
  so
   please report them as you find them.
  
   Thanks.
  
   -Eric
  
  
   -Original Message-
   From: Eric Smith
   Sent: Wednesday, October 30, 2013 6:33 PM
   To: Half-Life dedicated Linux server mailing list (
   hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server
   mailing list (h...@list.valvesoftware.com); '
   hlds_annou...@list.valvesoftware.com' (
   hlds_annou...@list.valvesoftware.com)
   Subject: Mandatory TF2 update released
  
   We've released a mandatory TF2 update for Halloween. The notes for the
   update are below. The new version is 1979503.
  
   -Eric
  
   --
  
   - Added new main menu character images for Scream Fortress 2013
   - Fixed a server crash related to The High Five taunt
   - Fixed neutral pumpkin bombs exploding with blue particles
   - Fixed health on hit particle effect precache error
   - Fixed client nTextureFrame  0 warning spew in dev console
   - Updated the round restart event to remove spells after playing in
 hell
   - Updated plr_hightower_event to improve server stability
   - Updated The Chicken Kiev so it can't be equipped with the Cold War
   Luchador or the Large Luchador
   - Re-enabled the crafting recipes for zombie costumes
  
   Notes missed from Monday's update:
   - Updated the Vaccinator to use the reload key to cycle through resist
   types
  
  
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   please visit:
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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-10-30 Thread Kyle Sanderson
Were you guys able to fix the null model_t* trace-ray engine bug? I
encountered it last week in cstrike where a solid didn't have a collision
model, resulting in GetCollisionModel returning NULL. The initial generic
call in cstrike came from the unducks in movement. The dumps I've seen
(from TF pre-today update) have the same offset, so I'm largely assuming
it's the same. Presumably High Tower has/had a similar problem? It also
looks like guards are already present for a NULL vcollide_t *.

The crashes I've encountered/seen are in bool
CEngineTrace::ClipRayToVPhysics( const Ray_t , unsigned int, ICollideable
*, studiohdr_t *, trace_t * );. Other functions that deal with solids
appear to check for (and expect) a NULL model_t *.

Thanks,
Kyle.


On Wed, Oct 30, 2013 at 7:48 PM, Eric Smith er...@valvesoftware.com wrote:

 There was a typo in the last line of the notes. There was a missed note in
 yesterday's update. We're still investigating issues as they come up, so
 please report them as you find them.

 Thanks.

 -Eric


 -Original Message-
 From: Eric Smith
 Sent: Wednesday, October 30, 2013 6:33 PM
 To: Half-Life dedicated Linux server mailing list (
 hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server
 mailing list (h...@list.valvesoftware.com); '
 hlds_annou...@list.valvesoftware.com' (
 hlds_annou...@list.valvesoftware.com)
 Subject: Mandatory TF2 update released

 We've released a mandatory TF2 update for Halloween. The notes for the
 update are below. The new version is 1979503.

 -Eric

 --

 - Added new main menu character images for Scream Fortress 2013
 - Fixed a server crash related to The High Five taunt
 - Fixed neutral pumpkin bombs exploding with blue particles
 - Fixed health on hit particle effect precache error
 - Fixed client nTextureFrame  0 warning spew in dev console
 - Updated the round restart event to remove spells after playing in hell
 - Updated plr_hightower_event to improve server stability
 - Updated The Chicken Kiev so it can't be equipped with the Cold War
 Luchador or the Large Luchador
 - Re-enabled the crafting recipes for zombie costumes

 Notes missed from Monday's update:
 - Updated the Vaccinator to use the reload key to cycle through resist
 types


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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-09-18 Thread Kyle Sanderson
On Wed, Sep 18, 2013 at 6:13 PM, Eric Smith er...@valvesoftware.com wrote:
 - Switched Windows clients to use SDL 2.0 for controller support which 
 enables hot-plugging controllers and configuring them through Steam Big 
 Picture settings

I've had some complaints about sporadic mouse movement issues since
the CS:S sync. It doesn't appear to be a problem on my platform, but
others seem to have jerky movement when turning right. I have two
unclean demos (provided by a user), but I don't think they'll help at
all. Is this just isolated to CS:S? or is a global fix in the works?

I can't reproduce it, but it seems related to this change...
Kyle.

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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-09-18 Thread Eric Smith
We haven't had any reports of problems with the mouse that I'm aware of. Have 
them send me the details (including system specs) if they're still having a 
problem and I'll forward the email to the appropriate people.
 
-Eric


-Original Message-
From: Kyle Sanderson [mailto:kyle.l...@gmail.com] 
Sent: Wednesday, September 18, 2013 5:20 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux 
server mailing list
Cc: Eric Smith
Subject: Re: [hlds] Mandatory TF2 update released

On Wed, Sep 18, 2013 at 6:13 PM, Eric Smith er...@valvesoftware.com wrote:
 - Switched Windows clients to use SDL 2.0 for controller support which 
 enables hot-plugging controllers and configuring them through Steam 
 Big Picture settings

I've had some complaints about sporadic mouse movement issues since the CS:S 
sync. It doesn't appear to be a problem on my platform, but others seem to have 
jerky movement when turning right. I have two unclean demos (provided by a 
user), but I don't think they'll help at all. Is this just isolated to CS:S? or 
is a global fix in the works?

I can't reproduce it, but it seems related to this change...
Kyle.
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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-08-29 Thread Peter Reinhold

On 28.08.2013 22:10, Ross Bemrose wrote:


A more important question would be... why are you still running
CentOS 5?  CentOS 6 came out two years ago... and from what people


For me, lazyness, pure and simple, at the time the servers were 
initially set up, CentOS 5 was what was available, and since its been 
working fine up until yesterdays patch, i've really had no reason to 
look into anything else, or upgrading (read, reinstalling) 6.



/P



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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-08-29 Thread Jonathan Price
If it's of any interest, although I don't actively run a TF2 server any 
more, I've successfully run a HL2:DM server on FreeBSD now for about a year, 
and it's never failed to run after an update. Odd in a sense, because it's 
Linux compatibility layer is based on Fedora 10, but I suppose the libraries 
themselves are from the base system which is far more up-to-date.


In fact, with the exception of this latest update and old Debian versions, I 
struggle to remember the last time any Distro had a major issue with an 
update.


-Pricetx 



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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-08-29 Thread Marco Padovan
A few weeks ago both centos and debian had a major distro issue as they
released an update that wiped the libraries and only recent ubuntus where
able to start it...


On Thu, Aug 29, 2013 at 9:00 AM, Jonathan Price pric...@hotmail.com wrote:

 If it's of any interest, although I don't actively run a TF2 server any
 more, I've successfully run a HL2:DM server on FreeBSD now for about a
 year, and it's never failed to run after an update. Odd in a sense, because
 it's Linux compatibility layer is based on Fedora 10, but I suppose the
 libraries themselves are from the base system which is far more up-to-date.

 In fact, with the exception of this latest update and old Debian versions,
 I struggle to remember the last time any Distro had a major issue with an
 update.

 -Pricetx

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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-08-28 Thread Eric Smith
Yes, we're working on that now.

-Eric


From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Seyhan AKDENIZ
Sent: Tuesday, August 27, 2013 7:36 PM
To: h...@list.valvesoftware.com
Cc: hlds_annou...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Subject: Re: [hlds] Mandatory TF2 update released

Should we expect a hot fix for Linux startup fails. Eric?

 From: dillbat...@gmail.commailto:dillbat...@gmail.com
 Date: Tue, 27 Aug 2013 19:19:17 -0700
 To: h...@list.valvesoftware.commailto:h...@list.valvesoftware.com
 CC: 
 hlds_annou...@list.valvesoftware.commailto:hlds_annou...@list.valvesoftware.com;
  h...@list.valvesoftware.commailto:h...@list.valvesoftware.com; 
 hlds_linux@list.valvesoftware.commailto:hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds] Mandatory TF2 update released

 Update worked great for me. Thanks Eric!

 Sent from my iPhone

 On Aug 27, 2013, at 5:18 PM, Eric Smith 
 er...@valvesoftware.commailto:er...@valvesoftware.com wrote:

  We've released a mandatory update for TF2. The notes for the update are 
  below. The new version is 1884404.
 
  -Eric
 
  --
 
  - Added Chemistry Sets as a bonus drop. Chemistry Sets are recipe items 
  that have varying inputs and varying outputs. You can complete a Chemistry 
  Set by fulfilling all of its inputs, which will then give you the items it 
  has listed in its outputs.
  - The in-game player status panel has been updated to show an animated 
  image of your character with their current loadout
  - Can be disabled in Advanced Options
  - Added Romevision sharing: anyone playing Mann vs. Machine on the same 
  server with an owner of the Hardy Laurel can now opt-in to Romevision
  - Manage your Romevision preference in the Advanced Options dialog
  - Fixed a bug that would prevent Jarate and Mad Milk from applying to all 
  targets within range
  - Fixed a bug that would cause the Marked For Death icon to stay in the 
  world after the owning player died
  - Fixed a bug that would allow Spies to exploit the Kunai's higher overheal 
  limit
  - Fixed a bug that prevented the Medigun's Share Power Ups upgrade from 
  working correctly in Mann vs. Machine mode
  - Fixed a bug that would cause the last few characters of text to be lost 
  when copying text from input fields
  - Fixed a client sv_cheats exploit related to the commentary dialog
  - Fixed a problem that would cause the shotgun shell model to appear 
  incorrectly third-person when using the Family Business
  - Improved bot pathing behavior around ramps
  - Bots can now reflect energy-based projectiles
  - Fixed incorrect alpha in the backpack images for the Valley Forge and the 
  Founding Father
  - The Foppish Physician and the Distinguished Rogue are now paintable and 
  are team-colored by default
  - Added server log entries for jarate_attack and milk_attack when using 
  Jarate, Mad Milk, or the Sydney Sleeper
  - Fixed using an incorrect path for downloaded custom player sounds
  - Fixed duplicate support/mission icons in the Mann vs. Machine HUD
  - Don't allow players without admin access on the server to use the various 
  entity-creating commands to create point_servercommand entities
  - Updated cp_egypt_final
  - Fixed players building inside of Blu's first spawn
  - Updated cp_manor_event
  - Fixed players building in rafters
  - Updated cp_mountainlab
  - Fixed clip brush exploit above hallway leading toward final cap
  - Fixed exploit where players could be trapped in small space near final 
  cap using teleporters
  - Updated plr_hightower
  - Added nobuild to cliff bottom to prevent engineers building in the kill 
  volume
  - Updated the localization files
 
 
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  please visit:
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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-08-28 Thread Eli Witt
I'll just throw this out there in reference to the earlier spat about wahh
mines not working yours is stop gloating - why do you continue to use
centos to host srcds instances after how many times it's been broken on
there?

Literally every 3rd or 4th patch someone complains that srcds got broken on
centos. Valve tests on and runs ubuntu and there's never been a single
problem for anyone who also runs ubuntu, why do you continue to willingly
run an OS that you know there will be problems with?


On Wed, Aug 28, 2013 at 3:19 PM, Eric Smith er...@valvesoftware.com wrote:

 Yes, we're working on that now.

 -Eric


 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Seyhan AKDENIZ
 Sent: Tuesday, August 27, 2013 7:36 PM
 To: h...@list.valvesoftware.com
 Cc: hlds_annou...@list.valvesoftware.com;
 hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds] Mandatory TF2 update released

 Should we expect a hot fix for Linux startup fails. Eric?

  From: dillbat...@gmail.commailto:dillbat...@gmail.com
  Date: Tue, 27 Aug 2013 19:19:17 -0700
  To: h...@list.valvesoftware.commailto:h...@list.valvesoftware.com
  CC: hlds_annou...@list.valvesoftware.commailto:
 hlds_annou...@list.valvesoftware.com; h...@list.valvesoftware.commailto:
 h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.commailto:
 hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds] Mandatory TF2 update released
 
  Update worked great for me. Thanks Eric!
 
  Sent from my iPhone
 
  On Aug 27, 2013, at 5:18 PM, Eric Smith er...@valvesoftware.commailto:
 er...@valvesoftware.com wrote:
 
   We've released a mandatory update for TF2. The notes for the update
 are below. The new version is 1884404.
  
   -Eric
  
   --
  
   - Added Chemistry Sets as a bonus drop. Chemistry Sets are recipe
 items that have varying inputs and varying outputs. You can complete a
 Chemistry Set by fulfilling all of its inputs, which will then give you the
 items it has listed in its outputs.
   - The in-game player status panel has been updated to show an animated
 image of your character with their current loadout
   - Can be disabled in Advanced Options
   - Added Romevision sharing: anyone playing Mann vs. Machine on the
 same server with an owner of the Hardy Laurel can now opt-in to Romevision
   - Manage your Romevision preference in the Advanced Options dialog
   - Fixed a bug that would prevent Jarate and Mad Milk from applying to
 all targets within range
   - Fixed a bug that would cause the Marked For Death icon to stay in
 the world after the owning player died
   - Fixed a bug that would allow Spies to exploit the Kunai's higher
 overheal limit
   - Fixed a bug that prevented the Medigun's Share Power Ups upgrade
 from working correctly in Mann vs. Machine mode
   - Fixed a bug that would cause the last few characters of text to be
 lost when copying text from input fields
   - Fixed a client sv_cheats exploit related to the commentary dialog
   - Fixed a problem that would cause the shotgun shell model to appear
 incorrectly third-person when using the Family Business
   - Improved bot pathing behavior around ramps
   - Bots can now reflect energy-based projectiles
   - Fixed incorrect alpha in the backpack images for the Valley Forge
 and the Founding Father
   - The Foppish Physician and the Distinguished Rogue are now paintable
 and are team-colored by default
   - Added server log entries for jarate_attack and milk_attack when
 using Jarate, Mad Milk, or the Sydney Sleeper
   - Fixed using an incorrect path for downloaded custom player sounds
   - Fixed duplicate support/mission icons in the Mann vs. Machine HUD
   - Don't allow players without admin access on the server to use the
 various entity-creating commands to create point_servercommand entities
   - Updated cp_egypt_final
   - Fixed players building inside of Blu's first spawn
   - Updated cp_manor_event
   - Fixed players building in rafters
   - Updated cp_mountainlab
   - Fixed clip brush exploit above hallway leading toward final cap
   - Fixed exploit where players could be trapped in small space near
 final cap using teleporters
   - Updated plr_hightower
   - Added nobuild to cliff bottom to prevent engineers building in the
 kill volume
   - Updated the localization files
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
   https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-08-28 Thread Valentin G.
Even if it was not broken: Why CentOS? This is not a joke question btw,
honestly curious.


On Wed, Aug 28, 2013 at 10:20 PM, Eli Witt eliw...@gmail.com wrote:

 I'll just throw this out there in reference to the earlier spat about wahh
 mines not working yours is stop gloating - why do you continue to use
 centos to host srcds instances after how many times it's been broken on
 there?

 Literally every 3rd or 4th patch someone complains that srcds got broken on
 centos. Valve tests on and runs ubuntu and there's never been a single
 problem for anyone who also runs ubuntu, why do you continue to willingly
 run an OS that you know there will be problems with?


 On Wed, Aug 28, 2013 at 3:19 PM, Eric Smith er...@valvesoftware.com
 wrote:

  Yes, we're working on that now.
 
  -Eric
 
 
  From: hlds-boun...@list.valvesoftware.com [mailto:
  hlds-boun...@list.valvesoftware.com] On Behalf Of Seyhan AKDENIZ
  Sent: Tuesday, August 27, 2013 7:36 PM
  To: h...@list.valvesoftware.com
  Cc: hlds_annou...@list.valvesoftware.com;
  hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds] Mandatory TF2 update released
 
  Should we expect a hot fix for Linux startup fails. Eric?
 
   From: dillbat...@gmail.commailto:dillbat...@gmail.com
   Date: Tue, 27 Aug 2013 19:19:17 -0700
   To: h...@list.valvesoftware.commailto:h...@list.valvesoftware.com
   CC: hlds_annou...@list.valvesoftware.commailto:
  hlds_annou...@list.valvesoftware.com; h...@list.valvesoftware.com
 mailto:
  h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.commailto:
  hlds_linux@list.valvesoftware.com
   Subject: Re: [hlds] Mandatory TF2 update released
  
   Update worked great for me. Thanks Eric!
  
   Sent from my iPhone
  
   On Aug 27, 2013, at 5:18 PM, Eric Smith er...@valvesoftware.com
 mailto:
  er...@valvesoftware.com wrote:
  
We've released a mandatory update for TF2. The notes for the update
  are below. The new version is 1884404.
   
-Eric
   
--
   
- Added Chemistry Sets as a bonus drop. Chemistry Sets are recipe
  items that have varying inputs and varying outputs. You can complete a
  Chemistry Set by fulfilling all of its inputs, which will then give you
 the
  items it has listed in its outputs.
- The in-game player status panel has been updated to show an
 animated
  image of your character with their current loadout
- Can be disabled in Advanced Options
- Added Romevision sharing: anyone playing Mann vs. Machine on the
  same server with an owner of the Hardy Laurel can now opt-in to
 Romevision
- Manage your Romevision preference in the Advanced Options dialog
- Fixed a bug that would prevent Jarate and Mad Milk from applying to
  all targets within range
- Fixed a bug that would cause the Marked For Death icon to stay in
  the world after the owning player died
- Fixed a bug that would allow Spies to exploit the Kunai's higher
  overheal limit
- Fixed a bug that prevented the Medigun's Share Power Ups upgrade
  from working correctly in Mann vs. Machine mode
- Fixed a bug that would cause the last few characters of text to be
  lost when copying text from input fields
- Fixed a client sv_cheats exploit related to the commentary dialog
- Fixed a problem that would cause the shotgun shell model to appear
  incorrectly third-person when using the Family Business
- Improved bot pathing behavior around ramps
- Bots can now reflect energy-based projectiles
- Fixed incorrect alpha in the backpack images for the Valley Forge
  and the Founding Father
- The Foppish Physician and the Distinguished Rogue are now paintable
  and are team-colored by default
- Added server log entries for jarate_attack and milk_attack when
  using Jarate, Mad Milk, or the Sydney Sleeper
- Fixed using an incorrect path for downloaded custom player sounds
- Fixed duplicate support/mission icons in the Mann vs. Machine HUD
- Don't allow players without admin access on the server to use the
  various entity-creating commands to create point_servercommand entities
- Updated cp_egypt_final
- Fixed players building inside of Blu's first spawn
- Updated cp_manor_event
- Fixed players building in rafters
- Updated cp_mountainlab
- Fixed clip brush exploit above hallway leading toward final cap
- Fixed exploit where players could be trapped in small space near
  final cap using teleporters
- Updated plr_hightower
- Added nobuild to cliff bottom to prevent engineers building in the
  kill volume
- Updated the localization files
   
   
___
To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
  
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  please visit:
   

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-08-28 Thread Doctor McKay
I've honestly had the best experience with CentOS as opposed to other
distros of Linux. CentOS just works as opposed to some other distros that
I've tried that require a lot of configuration and such.


Dr. McKay
www.doctormckay.com


On Wed, Aug 28, 2013 at 4:51 PM, Valentin G. nextra...@gmail.com wrote:

 Even if it was not broken: Why CentOS? This is not a joke question btw,
 honestly curious.


 On Wed, Aug 28, 2013 at 10:20 PM, Eli Witt eliw...@gmail.com wrote:

  I'll just throw this out there in reference to the earlier spat about
 wahh
  mines not working yours is stop gloating - why do you continue to use
  centos to host srcds instances after how many times it's been broken on
  there?
 
  Literally every 3rd or 4th patch someone complains that srcds got broken
 on
  centos. Valve tests on and runs ubuntu and there's never been a single
  problem for anyone who also runs ubuntu, why do you continue to willingly
  run an OS that you know there will be problems with?
 
 
  On Wed, Aug 28, 2013 at 3:19 PM, Eric Smith er...@valvesoftware.com
  wrote:
 
   Yes, we're working on that now.
  
   -Eric
  
  
   From: hlds-boun...@list.valvesoftware.com [mailto:
   hlds-boun...@list.valvesoftware.com] On Behalf Of Seyhan AKDENIZ
   Sent: Tuesday, August 27, 2013 7:36 PM
   To: h...@list.valvesoftware.com
   Cc: hlds_annou...@list.valvesoftware.com;
   hlds_linux@list.valvesoftware.com
   Subject: Re: [hlds] Mandatory TF2 update released
  
   Should we expect a hot fix for Linux startup fails. Eric?
  
From: dillbat...@gmail.commailto:dillbat...@gmail.com
Date: Tue, 27 Aug 2013 19:19:17 -0700
To: h...@list.valvesoftware.commailto:h...@list.valvesoftware.com
CC: hlds_annou...@list.valvesoftware.commailto:
   hlds_annou...@list.valvesoftware.com; h...@list.valvesoftware.com
  mailto:
   h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
 mailto:
   hlds_linux@list.valvesoftware.com
Subject: Re: [hlds] Mandatory TF2 update released
   
Update worked great for me. Thanks Eric!
   
Sent from my iPhone
   
On Aug 27, 2013, at 5:18 PM, Eric Smith er...@valvesoftware.com
  mailto:
   er...@valvesoftware.com wrote:
   
 We've released a mandatory update for TF2. The notes for the update
   are below. The new version is 1884404.

 -Eric

 --

 - Added Chemistry Sets as a bonus drop. Chemistry Sets are recipe
   items that have varying inputs and varying outputs. You can complete a
   Chemistry Set by fulfilling all of its inputs, which will then give you
  the
   items it has listed in its outputs.
 - The in-game player status panel has been updated to show an
  animated
   image of your character with their current loadout
 - Can be disabled in Advanced Options
 - Added Romevision sharing: anyone playing Mann vs. Machine on the
   same server with an owner of the Hardy Laurel can now opt-in to
  Romevision
 - Manage your Romevision preference in the Advanced Options dialog
 - Fixed a bug that would prevent Jarate and Mad Milk from applying
 to
   all targets within range
 - Fixed a bug that would cause the Marked For Death icon to stay in
   the world after the owning player died
 - Fixed a bug that would allow Spies to exploit the Kunai's higher
   overheal limit
 - Fixed a bug that prevented the Medigun's Share Power Ups
 upgrade
   from working correctly in Mann vs. Machine mode
 - Fixed a bug that would cause the last few characters of text to
 be
   lost when copying text from input fields
 - Fixed a client sv_cheats exploit related to the commentary dialog
 - Fixed a problem that would cause the shotgun shell model to
 appear
   incorrectly third-person when using the Family Business
 - Improved bot pathing behavior around ramps
 - Bots can now reflect energy-based projectiles
 - Fixed incorrect alpha in the backpack images for the Valley Forge
   and the Founding Father
 - The Foppish Physician and the Distinguished Rogue are now
 paintable
   and are team-colored by default
 - Added server log entries for jarate_attack and milk_attack when
   using Jarate, Mad Milk, or the Sydney Sleeper
 - Fixed using an incorrect path for downloaded custom player sounds
 - Fixed duplicate support/mission icons in the Mann vs. Machine HUD
 - Don't allow players without admin access on the server to use the
   various entity-creating commands to create point_servercommand entities
 - Updated cp_egypt_final
 - Fixed players building inside of Blu's first spawn
 - Updated cp_manor_event
 - Fixed players building in rafters
 - Updated cp_mountainlab
 - Fixed clip brush exploit above hallway leading toward final cap
 - Fixed exploit where players could be trapped in small space near
   final cap using teleporters
 - Updated plr_hightower
 - Added nobuild to cliff bottom to prevent engineers building in
 the
   kill volume

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-08-28 Thread Ross Bemrose
A more important question would be... why are you still running CentOS 
5?  CentOS 6 came out two years ago... and from what people have said on 
this list, it sounds like CentOS 6 isn't affected by this issue.


Now, having said that, CentOS and Debian both suffer from the same 
issue: Both tend to use old libraries.  Which means, when a new server 
program comes out or an old one is upgraded, you're going to have issues.


Even now, the newest Debian Stable (released in July) doesn't have a new 
enough GLIBC to run any Source game clients.  While that's only 
tangentially related to the servers, it does show a problem with certain 
distros when you can't rely on them having libraries released in the 
last 1-3 years.  CentOS, not have a major version in the past two years, 
is presumably even farther behind than Debian.


As much as I dislike what Ubuntu is doing on the desktop, I still use it 
for my servers simply because I know I can at least somewhat rely on it 
having new enough libraries to run the various software I need... and 
I'm using the LTS version released a year and a half ago!


... I didn't realize we were this close to another Ubuntu LTS release 
already.


On 8/28/2013 4:51 PM, Valentin G. wrote:

Even if it was not broken: Why CentOS? This is not a joke question btw,
honestly curious.


On Wed, Aug 28, 2013 at 10:20 PM, Eli Witt eliw...@gmail.com wrote:


I'll just throw this out there in reference to the earlier spat about wahh
mines not working yours is stop gloating - why do you continue to use
centos to host srcds instances after how many times it's been broken on
there?

Literally every 3rd or 4th patch someone complains that srcds got broken on
centos. Valve tests on and runs ubuntu and there's never been a single
problem for anyone who also runs ubuntu, why do you continue to willingly
run an OS that you know there will be problems with?


On Wed, Aug 28, 2013 at 3:19 PM, Eric Smith er...@valvesoftware.com
wrote:


Yes, we're working on that now.

-Eric


From: hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] On Behalf Of Seyhan AKDENIZ
Sent: Tuesday, August 27, 2013 7:36 PM
To: h...@list.valvesoftware.com
Cc: hlds_annou...@list.valvesoftware.com;
hlds_linux@list.valvesoftware.com
Subject: Re: [hlds] Mandatory TF2 update released

Should we expect a hot fix for Linux startup fails. Eric?


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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-08-28 Thread Doctor McKay
Yeah, we use CentOS 6 and we haven't had any distro-specific issues in a
very very long time.


Dr. McKay
www.doctormckay.com


On Wed, Aug 28, 2013 at 5:10 PM, Ross Bemrose rbemr...@gmail.com wrote:

 A more important question would be... why are you still running CentOS 5?
  CentOS 6 came out two years ago... and from what people have said on this
 list, it sounds like CentOS 6 isn't affected by this issue.

 Now, having said that, CentOS and Debian both suffer from the same issue:
 Both tend to use old libraries.  Which means, when a new server program
 comes out or an old one is upgraded, you're going to have issues.

 Even now, the newest Debian Stable (released in July) doesn't have a new
 enough GLIBC to run any Source game clients.  While that's only
 tangentially related to the servers, it does show a problem with certain
 distros when you can't rely on them having libraries released in the last
 1-3 years.  CentOS, not have a major version in the past two years, is
 presumably even farther behind than Debian.

 As much as I dislike what Ubuntu is doing on the desktop, I still use it
 for my servers simply because I know I can at least somewhat rely on it
 having new enough libraries to run the various software I need... and I'm
 using the LTS version released a year and a half ago!

 ... I didn't realize we were this close to another Ubuntu LTS release
 already.


 On 8/28/2013 4:51 PM, Valentin G. wrote:

 Even if it was not broken: Why CentOS? This is not a joke question btw,
 honestly curious.


 On Wed, Aug 28, 2013 at 10:20 PM, Eli Witt eliw...@gmail.com wrote:

  I'll just throw this out there in reference to the earlier spat about
 wahh
 mines not working yours is stop gloating - why do you continue to use
 centos to host srcds instances after how many times it's been broken on
 there?

 Literally every 3rd or 4th patch someone complains that srcds got broken
 on
 centos. Valve tests on and runs ubuntu and there's never been a single
 problem for anyone who also runs ubuntu, why do you continue to willingly
 run an OS that you know there will be problems with?


 On Wed, Aug 28, 2013 at 3:19 PM, Eric Smith er...@valvesoftware.com
 wrote:

  Yes, we're working on that now.

 -Eric


 From: 
 hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com[mailto:
 hlds-bounces@list.**valvesoftware.comhlds-boun...@list.valvesoftware.com]
 On Behalf Of Seyhan AKDENIZ
 Sent: Tuesday, August 27, 2013 7:36 PM
 To: h...@list.valvesoftware.com
 Cc: 
 hlds_announce@list.**valvesoftware.comhlds_annou...@list.valvesoftware.com
 ;
 hlds_linux@list.valvesoftware.**com hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds] Mandatory TF2 update released

 Should we expect a hot fix for Linux startup fails. Eric?


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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-08-28 Thread Weasel
I personally dumped CentOS-5 (32-bit) a few months back and went to Debian-6 
(64-bit).
Of course, some of that was the CentOS-5 was getting kind of long in the tooth.
Going from CentOS-5 to CentOS-6 might have helped some.
But, since I was changing OS's anyway, I decided to get closer to what Valve 
users.
Which is why in inquired (on this list) as to what they use for testing.
From what I recall, somebody (Eric?) mentioned they tested dedicated servers 
on Debian.
So, that made up my mind for me.

I haven't encountered any distro-specific issues since (including none right 
now).

- Weasel
___

Re: [hlds_linux] [hlds] Mandatory TF2 update released
Doctor McKay Wed, 28 Aug 2013 13:58:08 -0700

I've honestly had the best experience with CentOS as opposed to other
distros of Linux. CentOS just works as opposed to some other distros that
I've tried that require a lot of configuration and such.


Dr. McKay
www.doctormckay.com

___


On Wed, Aug 28, 2013 at 4:51 PM, Valentin G. nextra...@gmail.com wrote:

Even if it was not broken: Why CentOS? This is not a joke question btw,
honestly curious.

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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-08-28 Thread ElitePowered .
Debian Squeeze is the way to go. Simple. Fast. Reliable. If you're coming
from windows, good luck :D It may take you a day or so to get used to the
commands and such but you'll be a master in no time.


On Wed, Aug 28, 2013 at 7:17 PM, Weasel wea...@weaselslair.com wrote:

 Correction to my previous statement: I did not inquire regarding Linux
 distro's for dedicated servers on this mailing list, and it was not Eric
 that responded.  It was a Issue/ticket in the Git-Hub (#163 for the
 halflife Git-Humb), and it was Alfred that responded.

 https://github.com/ValveSoftware/halflife/issues/163

 ___

 Re: [hlds_linux] [hlds] Mandatory TF2 update released
 Weasel Wed, 28 Aug 2013 15:52:44 -0700

 I personally dumped CentOS-5 (32-bit) a few months back and went to
 Debian-6
 (64-bit).  Of course, some of that was the CentOS-5 was getting kind of
 long in
  the tooth. Going from CentOS-5 to CentOS-6 might have helped some.
 But, since I was changing OS's anyway, I decided to get closer to what
 Valve
 users. Which is why in inquired (on this list) as to what they use for
 testing.
 From what I recall, somebody (Eric?) mentioned they tested dedicated
 servers
 on Debian.  So, that made up my mind for me.

 I haven't encountered any distro-specific issues since (including none
 right
 now).

 - Weasel
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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-08-28 Thread Peter Reinhold

On 28.08.2013 21:20, Eli Witt wrote:

I'll just throw this out there in reference to the earlier spat about 
wahh

mines not working yours is stop gloating - why do you continue to use
centos to host srcds instances after how many times it's been broken 
on

there?


Well, its the first OS related breakage that i've experienced, and the 
server is what, a couple years old now.



/Peter

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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-06-06 Thread Frank
Was this fix to be pushed out today or did I miss it last night as I've not
seen one.

Not sure if its related but when you are viewing the kits and let's say you
are using a scorching effect it looks all blocky over the head or hat.
I've not seen this cause a crash but just throwing it out there if we are
still waiting on this perhaps its tied in together or something else needed
to be addressed.



-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Wednesday, June 05, 2013 8:55 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list (hlds_linux@list.valvesoftware.com)
Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update released

We're fixing a client crash for clients that use custom HUDs. Some of the
custom HUD authors have already released fixes, but we'll have a client fix
released soon.

-Eric


From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mitch Navetta
Sent: Wednesday, June 05, 2013 5:53 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

It might just be me, but now whenever I try to access any of my loadouts the
game crashes. Something to do with the particle effects changes there maybe?

On Wednesday, June 5, 2013, Eric Smith wrote:
We've released a mandatory update for TF2. The notes for the update are
below. The new version is 1787484.

-Eric

--

Team Fortress 2
- Unusual effects:
 - Attachment point and offset for particle effects on unusual hats
can now be adjusted from the character loadout screen
 - Fixed a bug that would cause unusual effects to float in the air
over dead players
 - Fixed a bug that would cause unusual effects to show incorrectly
sometimes when spectating other players
- Network interpolation and update convars can no longer be changed when
playing. To configure these convars, players must not be connected to a
server or must join the spectators
- Fixed a server crash caused by out-of-range animation sequence numbers
- Crates listed on the Community Market are now separated by series
 - Existing listings will be migrated over the next couple days

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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-06-06 Thread Eric Smith
We planned to have the next update released by now, but we ran into a few 
problems during testing. I'm not sure when the release will be ready. The 
current client crash workaround is to disable custom HUDs or check with the 
custom HUD designer to see if there's an update.

-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank
Sent: Thursday, June 06, 2013 2:58 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update released

Was this fix to be pushed out today or did I miss it last night as I've not 
seen one.

Not sure if its related but when you are viewing the kits and let's say you are 
using a scorching effect it looks all blocky over the head or hat.
I've not seen this cause a crash but just throwing it out there if we are still 
waiting on this perhaps its tied in together or something else needed to be 
addressed.



-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Wednesday, June 05, 2013 8:55 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux 
server mailing list (hlds_linux@list.valvesoftware.com)
Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update released

We're fixing a client crash for clients that use custom HUDs. Some of the 
custom HUD authors have already released fixes, but we'll have a client fix 
released soon.

-Eric


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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-06-06 Thread Ross Bemrose
I've been hearing that the hatless hats (Baseball Bill's Sports Shine, 
Texas Slim's Dome Shine, and Ritzy Rick's Hair Fixative) are crashing 
with the stock HUD.


On 6/6/2013 6:12 PM, Eric Smith wrote:

We planned to have the next update released by now, but we ran into a few 
problems during testing. I'm not sure when the release will be ready. The 
current client crash workaround is to disable custom HUDs or check with the 
custom HUD designer to see if there's an update.

-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank
Sent: Thursday, June 06, 2013 2:58 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update released

Was this fix to be pushed out today or did I miss it last night as I've not 
seen one.

Not sure if its related but when you are viewing the kits and let's say you are 
using a scorching effect it looks all blocky over the head or hat.
I've not seen this cause a crash but just throwing it out there if we are still 
waiting on this perhaps its tied in together or something else needed to be 
addressed.



-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Wednesday, June 05, 2013 8:55 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux 
server mailing list (hlds_linux@list.valvesoftware.com)
Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update released

We're fixing a client crash for clients that use custom HUDs. Some of the 
custom HUD authors have already released fixes, but we'll have a client fix 
released soon.

-Eric


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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-06-06 Thread Eric Smith
Yes, that fix is included in the next update, too.

-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Thursday, June 06, 2013 3:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update released

I've been hearing that the hatless hats (Baseball Bill's Sports Shine, Texas 
Slim's Dome Shine, and Ritzy Rick's Hair Fixative) are crashing with the stock 
HUD.

On 6/6/2013 6:12 PM, Eric Smith wrote:
 We planned to have the next update released by now, but we ran into a few 
 problems during testing. I'm not sure when the release will be ready. The 
 current client crash workaround is to disable custom HUDs or check with the 
 custom HUD designer to see if there's an update.

 -Eric


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank
 Sent: Thursday, June 06, 2013 2:58 PM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update released

 Was this fix to be pushed out today or did I miss it last night as I've not 
 seen one.

 Not sure if its related but when you are viewing the kits and let's say you 
 are using a scorching effect it looks all blocky over the head or hat.
 I've not seen this cause a crash but just throwing it out there if we are 
 still waiting on this perhaps its tied in together or something else needed 
 to be addressed.



 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric 
 Smith
 Sent: Wednesday, June 05, 2013 8:55 PM
 To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated 
 Linux server mailing list (hlds_linux@list.valvesoftware.com)
 Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update released

 We're fixing a client crash for clients that use custom HUDs. Some of the 
 custom HUD authors have already released fixes, but we'll have a client fix 
 released soon.

 -Eric


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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-05-17 Thread Fletcher Dunn
sv_compressstringtablebaselines should still be present in this build, and it 
is defaulted to false.  The baselines are not compressed at that stage, instead 
we just compress them if desired like any other network data at either the 
fragment or packet stage.

You might try adjusting this convar and see if it makes any difference.  In my 
tests it did not, but I would be interested in any real world data on that 
question.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Stecker
Sent: Friday, May 17, 2013 11:25 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

Great, thanks Fletch!
Will definitely be on the lookout for any perf issues with these changes.

On Fri, May 17, 2013 at 1:22 PM, Fletcher Dunn 
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:
A note regarding the CPU spikes:

I would encourage server operators to revert any changes made to disable 
compression, set all such convars to their default values, and re-evaluate 
performance and bandwidth.  I believe that the switch to a realtime compression 
library will fix the CPU spikes while getting the reduction in bandwidth that 
the compression was intended to  achieve.

The sv_compressfragments convar has been removed.  You can get the same 
functionality simply by setting net_compresspackets_minsize to a large value.

You might experiment with net_compresspackets_minsize to see if a larger or 
smaller value drastically effects performance and bandwidth.

-Original Message-
From: 
hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com
 
[mailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of Eric Smith
Sent: Friday, May 17, 2013 11:09 AM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux 
server mailing list; 
'hlds_annou...@list.valvesoftware.commailto:hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Mandatory TF2 update released

We've released a mandatory update for Team Fortress 2. The notes for the update 
are below.

-Eric

==

Source Engine Changes
- Fixed server CPU spikes caused by compression of string tables and packets.
- Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output convars 
for investigating server performance
- net_compresspackets_minsize default value increased to 1024.  This convar now 
also determines the threshold to determine when a fragment (logical game 
network message, before being broken up into network packets) is compressed.
- Added vprof_vtrace and vprof_report_oninterval convars, and tweaked 
vprof_dump_spikes and vprof_dump_oninterval to reduce output

Team Fortress 2
- Added the Robotic Boogaloo community update: 
http://www.teamfortress.com/roboticboogaloo/
- Fixed a chat exploit that would cause other clients to timeout from dedicated 
servers
- Updated the Mann Co. Store
   - Added RoboCrate Keys
   - Added A Random RoboKey Gift
   - Added Pile of RoboKey Gifts
   - Backpack Expanders on sale at 80% off
- Updated the localization files


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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-05-17 Thread Ryan Stecker
Ah, I had only checked for the existence of sv_compressfragments.

For what it's worth in my test of the prerelease build, the default convars
didn't help to alleviate any issues. Only after I set sv_compressfragments
to 0 did I see a visible improvement in performance. In fact the long
frames had virtually disappeared other than the occasional one, but it
performed much better than before.

Hopefully the new compression scheme will be performant enough to not
require disabling entirely.


On Fri, May 17, 2013 at 1:27 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

 sv_compressstringtablebaselines should still be present in this build, and
 it is defaulted to false.  The baselines are not compressed at that stage,
 instead we just compress them if desired like any other network data at
 either the fragment or packet stage.

 You might try adjusting this convar and see if it makes any difference.
  In my tests it did not, but I would be interested in any real world data
 on that question.

 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Stecker
 Sent: Friday, May 17, 2013 11:25 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Mandatory TF2 update released

 Great, thanks Fletch!
 Will definitely be on the lookout for any perf issues with these changes.

 On Fri, May 17, 2013 at 1:22 PM, Fletcher Dunn 
 fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:
 A note regarding the CPU spikes:

 I would encourage server operators to revert any changes made to disable
 compression, set all such convars to their default values, and re-evaluate
 performance and bandwidth.  I believe that the switch to a realtime
 compression library will fix the CPU spikes while getting the reduction in
 bandwidth that the compression was intended to  achieve.

 The sv_compressfragments convar has been removed.  You can get the same
 functionality simply by setting net_compresspackets_minsize to a large
 value.

 You might experiment with net_compresspackets_minsize to see if a larger
 or smaller value drastically effects performance and bandwidth.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.commailto:
 hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.commailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
 Sent: Friday, May 17, 2013 11:09 AM
 To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
 Linux server mailing list; 'hlds_annou...@list.valvesoftware.commailto:
 hlds_annou...@list.valvesoftware.com'
 Subject: [hlds_linux] Mandatory TF2 update released

 We've released a mandatory update for Team Fortress 2. The notes for the
 update are below.

 -Eric

 ==

 Source Engine Changes
 - Fixed server CPU spikes caused by compression of string tables and
 packets.
 - Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output
 convars for investigating server performance
 - net_compresspackets_minsize default value increased to 1024.  This
 convar now also determines the threshold to determine when a fragment
 (logical game network message, before being broken up into network packets)
 is compressed.
 - Added vprof_vtrace and vprof_report_oninterval convars, and tweaked
 vprof_dump_spikes and vprof_dump_oninterval to reduce output

 Team Fortress 2
 - Added the Robotic Boogaloo community update:
 http://www.teamfortress.com/roboticboogaloo/
 - Fixed a chat exploit that would cause other clients to timeout from
 dedicated servers
 - Updated the Mann Co. Store
- Added RoboCrate Keys
- Added A Random RoboKey Gift
- Added Pile of RoboKey Gifts
- Backpack Expanders on sale at 80% off
 - Updated the localization files


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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2012-08-14 Thread Russell Smith

Any word back on this Eric?

On 10.08.2012 14:24, Eric Smith wrote:
I'll forward your email around to see who is looking into the 
problem.


-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
Russell Smith
Sent: Friday, August 10, 2012 2:17 PM
To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update released

Thanks for the heads up Eric.

It would be great if we could get a word back from a Valve employee 
on

the CPU spiking issue that started happening with the Pyro update.
There's been a couple threads about it and no word from Valve.  New
updates are nice and all but I would prefer to have a stable server 
over

new content.

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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2012-08-10 Thread Russell Smith

Thanks for the heads up Eric.

It would be great if we could get a word back from a Valve employee on 
the CPU spiking issue that started happening with the Pyro update.  
There's been a couple threads about it and no word from Valve.  New 
updates are nice and all but I would prefer to have a stable server over 
new content.


On 10.08.2012 14:09, Eric Smith wrote:
We've released a mandatory update to TF2. The notes for the update 
are below.


-Eric

--

Team Fortress 2
- Added new map Koth_King
- Added the Ready Steady Pan tournament medals
- Added new promo items
- Fixed a Medigun exploit that could leave players indefinitely 
invulnerable

- Fixed sentry gun sometimes placing wrong, being rotated into the
ground and pointing upward
- Renamed The Huo Long Heatmaker to The Huo-Long Heater
- Updated the localization files
- Updated the Neon Annihilator
   - Materials now animate
   - Damage penalty only applies to players (not buildings)
   - Can damage sappers

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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2012-08-10 Thread Bruno Garcia
Kyle I also e-mailed Fletcher about listen servers being crasheable...
It's a shame they don't pay much attention to CS:S.

On Fri, Aug 10, 2012 at 6:17 PM, Russell Smith ve...@tinylittlerobots.uswrote:

 Thanks for the heads up Eric.

 It would be great if we could get a word back from a Valve employee on the
 CPU spiking issue that started happening with the Pyro update.  There's
 been a couple threads about it and no word from Valve.  New updates are
 nice and all but I would prefer to have a stable server over new content.


 On 10.08.2012 14:09, Eric Smith wrote:

 We've released a mandatory update to TF2. The notes for the update are
 below.

 -Eric

 --

 Team Fortress 2
 - Added new map Koth_King
 - Added the Ready Steady Pan tournament medals
 - Added new promo items
 - Fixed a Medigun exploit that could leave players indefinitely
 invulnerable
 - Fixed sentry gun sometimes placing wrong, being rotated into the
 ground and pointing upward
 - Renamed The Huo Long Heatmaker to The Huo-Long Heater
 - Updated the localization files
 - Updated the Neon Annihilator
- Materials now animate
- Damage penalty only applies to players (not buildings)
- Can damage sappers

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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2012-08-10 Thread Eric Smith
I'll forward your email around to see who is looking into the problem.

-Eric


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith
Sent: Friday, August 10, 2012 2:17 PM
To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update released

Thanks for the heads up Eric.

It would be great if we could get a word back from a Valve employee on 
the CPU spiking issue that started happening with the Pyro update.  
There's been a couple threads about it and no word from Valve.  New 
updates are nice and all but I would prefer to have a stable server over 
new content.

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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2012-08-10 Thread Michael Johansen

Wow, now this is service! Thanks!

 From: er...@valvesoftware.com
 To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com
 Date: Fri, 10 Aug 2012 21:24:35 +
 Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update released
 
 I'll forward your email around to see who is looking into the problem.
 
 -Eric
 
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith
 Sent: Friday, August 10, 2012 2:17 PM
 To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] [hlds] Mandatory TF2 update released
 
 Thanks for the heads up Eric.
 
 It would be great if we could get a word back from a Valve employee on 
 the CPU spiking issue that started happening with the Pyro update.  
 There's been a couple threads about it and no word from Valve.  New 
 updates are nice and all but I would prefer to have a stable server over 
 new content.
 
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 visit:
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Re: [hlds_linux] [hlds] Mandatory TF2 update released

2011-08-23 Thread Eric Smith
It's coming back up in a few minutes.

-Eric


From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike O'Laughlen
Sent: Tuesday, August 23, 2011 6:31 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

Yes
On Tue, Aug 23, 2011 at 9:25 PM, David Schmieder 
dm_schmie...@hotmail.commailto:dm_schmie...@hotmail.com wrote:
Item server down for anyone else?

-David Schmieder

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